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public void set stop for games int stop for games this stop for games stop for games
set stop level for this user
public player get player int row return player stats row get player
returns the player of a row passed by
public int get stop for games return this stop for games
returns stop level of this user
public scheduler helper get scheduler helper return new scheduler helper calendar start day clone
return a new scheduler helper which starts at day no 1
public scheduler helper get scheduler helper by today return new scheduler helper calendar today clone
return a new scheduler helper which starts today
public void add interested league element league element league element if this interested league elements index of league element 1 this interested league elements add league element
add league element user is interested in
public scheduler helper get scheduler helper by day calendar day return new scheduler helper calendar day clone
return a new scheduler helper
public player get player int row return player attributes row get player
returns the player of a row passed by
public void remove interested league element league element league element interested league elements remove league element
remove league element user isnt interested in any more
public league element get league element return league element
returns league element of this game day
public vector get events from calendar day vector result new vector java util collections sort events for int i 0 i events size i scheduler event tmp scheduler event events get i if tmp get day equals day result add tmp return result
returns all events of a day
public boolean is interested in league element league element league element return interested league elements index of league element 0
returns true if user is interested in league element passed by
public void add match match match matches add match
adds match to this gameday
public boolean is interested in league elements vector league elements for int i 0 i league elements size i if is interested in league element league element league elements get i return true return false
returns true if user is interested in one of the passed league elements
public vector get events today return get events from today
returns all events from today
public date get landing date return landing date
gets the landing date attribute of the flight object
public boolean needs online return get interested users size 0
returns if online is needed by userinterests
public vector get matches return matches
returns the matches of this gameday
public vector get interested league elements return interested league elements
returns all league elements user is interested in
public calendar get today return calendar today clone
return day no of today
public int get event type return event type public
overrides the get event type method because event is public
public vector get matches vector result new vector for int i 0 i scheduler game day events size i scheduler event game day matches tmp scheduler event game day matches scheduler game day events get i vector matches tmp get matches for int n 0 n matches size n result add matches get n return result
returns all matches of all game days
public string to string return this user name team this team to string
description of the method
public scheduler event game day matches get scheduler game day event user user for int i 0 i scheduler game day events size i scheduler event game day matches tmp scheduler event game day matches scheduler game day events get i if tmp is user involved user return tmp return null
returns game day event for a single user
public void end season start day add calendar year 1 today calendar start day clone remove events before today
resets the calendar for a new season
public boolean is user involved user user return get match user null
returns boolean if user is involved
public vector get league elements vector result new vector for int i 0 i scheduler game day events size i scheduler event game day matches tmp scheduler event game day matches scheduler game day events get i result add tmp get league element return result
returns all league elements
public boolean is team involved team team return get match team null
returns boolean if team is involved
private void remove events before today java util collections sort events look for events to delete vector to delete new vector for int i 0 i events size i scheduler event tmp scheduler event events get i if tmp get day before get today to delete add tmp and delete them for int i 0 i to delete size i events remove to delete get i
removes all events before today
public int get event type return event type internal
gets the event type of this event
public void play super play
plays the event
public match get match user user for int i 0 i matches size i match tmp match matches get i if tmp is user involved user return tmp return null
returns match of a single user
public calendar get day return day
returns date of event
public calendar get first day return calendar start day clone
returns the first day of the season
public boolean needs online return true
displays the gui
public string get formated date simple date format df new simple date format dd mm yyyy return df format day get time
returns formated date
public match get match team team for int i 0 i matches size i match tmp match matches get i if tmp get team home equals team tmp get team away equals team return tmp return null
returns match of a team
public calendar get last day calendar tmp calendar start day clone tmp add calendar year 1 tmp add calendar date 1 return tmp
returns the last day of the season
public void set landing date date landing date this landing date landing date
sets the landing date attribute of the flight object
public void set to done this is done true
set event as played
public scheduler event get next event sort events java util collections sort events int day nr 1 for int i 0 i events size i scheduler event tmp scheduler event events get i if tmp is done today tmp get day return tmp return null
returns the next not processed event
public void play this is done true implement
play method called by game thread
public void play super play check if matches have to be shown on the gui else play them here and place a short message if needs online for int i 0 i matches size i match tmp match matches get i tmp play
plays the event and all matches if online is not needed
public vector get events by source object source vector result new vector first add all events for the source directly for int i 0 i events size i scheduler event tmp scheduler event events get i if tmp get source equals source tmp get event type scheduler event event type public result add tmp return result
returns all events by source
public boolean needs online return false
returns boolean if event needs gui break
public calendar get sort value return day
returns sort value date of the event
public int compare to object o scheduler event tmp scheduler event o if tmp get sort value after get sort value return 1 if tmp get sort value before get sort value return 1 return 0
implements the comparable interface
public void play super play team teams game controller get scenario get teams for int i 0 i teams length i teams i get accounting account for
plays the event and does all the bookings
private void ihm init this show
ihm init switch frame visible display frame control
public player get assist1 return assist1
gets the assist1 attribute of the goal object
public player get assist2 return assist2
gets the assist2 attribute of the goal object
public boolean is user involved user user if team home equals user get team return true else if team away equals user get team return true return false
returns boolean if user passed by is involved in this match
public team get team against return team against
gets the team against attribute of the goal object
public boolean is team home winner return score sheet is home team winner
returns if team home is winner of this match
public boolean is game tied return goals home goals away
is game tied
public boolean is team winner team team team winner null if is team home winner winner team home else winner team away if team equals winner return true else return false
gets the team winner attribute of the match object
public boolean is home team winner return goals home goals away
is home team winner
public boolean is game tied return score sheet is game tied
gets the game tied attribute of the match object
public void update stats league element league element team stats team stats team get all stats league element player stats player stats player get all stats league element for int i 0 i team stats length i team stats i add penalty minutes minutes player stats i add penalty minutes minutes
update team and player stats
public int get goals home return goals home
return goals home team
public void set distance double distance this distance math round distance 100 100
sets the distance attribute of the flight object
public int get goals away return goals away
return goals away team
public team get team home return team home
gets the team home attribute of the match object
public team get team away return team away
gets the team away attribute of the match object
public void play super play team teams game controller get scenario get teams for int i 0 i teams length i if game controller get scenario is auto team teams i game controller get scenario get user by team teams i is auto training training generate training schedule teams i player players game controller get scenario get players int weekday ihm tools day of the week day day of week for int i 0 i players length i training train players i weekday
plays the event and trains the players
private void turn short messages on display a frame for fly by messages frame short message new frame message null false synchronized this is a workaround jinternal frame is not threadsafe synchronized this desktop add frame short message desktop get component count center frame frame short message frame short message set visible true
starts the short message frame
public score sheet get score sheet return score sheet
gets the score sheet attribute of the match object
public string get goalie training attribute int day int time return goalie training day time
gets the goalie training attribute attribute of the training schedule object
public vector get screen shots return screen shots
gets the screen shots attribute of the flight object
public int get points team team if is game tied return rules points for tied else if overtime played if this is team winner team return rules points for overtime win else return rules points for overtime loss else if this is team winner team return rules points for win else return rules points for loss
who gets how many points
public void end season save team stats history for int i 0 i teams length i teams i end season save player stats history player a player this get players int i size a player length for int i 0 i i size i a player i end season league owners for int i 0 i league owners length i league owners i end season
ends the season for history backup etc
public string get field player training attribute int day int time return field player training day time
gets the field player training attribute attribute of the training schedule
public vector get teams vector result new vector for int i 0 i leagues length i team tmp leagues i get teams for int n 0 n tmp length n result add tmp n return result
returns all teams from all leagues
public void set goalie training attribute string attribute int day int time goalie training day time attribute
sets the goalie training attribute attribute of the training schedule object
public void set league owner league owner league owner this league owner league owner
sets the owner of this league called by league owner
public vector get all league elements vector result new vector for int l 0 l league owners length l league leagues league owners l get leagues for int q 0 q leagues length q vector league elements leagues q get league elements for int n 0 n league elements size n result add league element league elements get n return result
returns all league elements in this scenario
public league owner get league owner return league owner
returns its owner
public user get user by team team team user users get users for int i 0 i users length i if users i get team equals team return users i return null
returns the owner of a team
public boolean is played return played
gets the played attribute of the match object
public void set announced announced true
sets element as announced
public boolean is team of league team team for int i 0 i teams length i if teams i equals team return true return false
lookup function to search a team within this league
public void set screen shots vector screen shots this screen shots screen shots
sets the screen shots attribute of the flight object
public void set league element group league element group league element group this league element group league element group
sets the league element group of this league element
public boolean replace team team old team team new team for int i 0 i teams length i if teams i equals old team teams i new team return true return false
replaces old team with new team
public team get winner if get home wins get away wins return team home else return team away
returns the winner of this competition
public league element group get league element group return this league element group
returns the league element group of this element null if none
public team get loser if get home wins get away wins return team away else return team home
returns the loser of this competition
public int get sort value return this rank
small helper for the comparable interface
public boolean is auto team team team user users get users for int i 0 i users length i if users i get team equals team return false return true
returns true if team is managed by the computer
public league get league return this league
returns owner of this element
public int get home wins int result 0 for int i 0 i best of i match tmp matches i if tmp is played tmp is team winner team home result return result
returns the count of home team wins
public int compare to object o league tmp league o if tmp get sort value get sort value return 1 if tmp get sort value get sort value return 1 return 0
implementation of the compare to function to sort the leagues
public int get away wins int result 0 for int i 0 i best of i match tmp matches i if tmp is played tmp is team winner team away result return result
returns the count of away team wins
public vector get users within matches vector matches boolean interested only vector result new vector for int n 0 n users length n for int i 0 i matches size i match tmp match matches get i if interested only league element le tmp get league element if users n is interested in league element le if tmp is user involved users n result add users n else if tmp is user involved users n result add users n return result
returns all users who are involved in one of the matches passed by
public boolean is competition won int needed wins best of 1 2 if get home wins needed wins get away wins needed wins return true else return false
returns boolean if competition is already won by a team
public string to string string owner this get league owner get name string name this get name return owner name
overrides the to string method with something more usefull
public void add match match match int round this matches round match
add match to the competition
public void add league element league element league element if league element null league elements add league element league element set league element group this
add league element to group
public match get match int round return matches round
returns the match of a round passed by
protected int get sort value switch sort criteria case sort rank return rank default return rank
returns sort value considering sort criteria