content stringlengths 5 1.05M |
|---|
-- Copyright 2017 Michael Forney. See LICENSE
-- Myrddin LPeg lexer.
local l = require('lexer')
local token, word_match = l.token, l.word_match
local P, R, S, V = lpeg.P, lpeg.R, lpeg.S, lpeg.V
local M = {_NAME = 'myrddin'}
-- Whitespace.
local ws = token(l.WHITESPACE, l.space^1)
-- Comments.
local line_comment = '... |
----
-- @file PhysicsShapeSphere
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsShapeSphere:calculateSerializeBufferSize()
end
---- Brief description.
-- <#Description#>
-- @param btSerializer <#btSerializer description#>
-- @return <#return value description#>
fu... |
-- Assets for fonts
do
local asset = am.asset.new("basic")
:add_texture("data/textures/fontBasic.png")
am.gfx_engine.asset(asset)
asset = am.asset.new("arial")
:add_texture("data/textures/fontArial.png")
:texture_window_pixel({right_x = 256})
am.gfx_engine.asset(asset)
end |
-- local dbg = require("debugger")
-- dbg.auto_where = 2
local stub_vim = require'spec.helpers.stub_vim'.stub_vim
local complete = require'cccomplete'.complete
local api = require'nvimapi'
local r = require'spec.helpers.random'
insulate("default completion", function()
stub_vim{lines = {"", "# a comment", ""}, curso... |
#!/usr/bin/env lua
-- Image filtering and texturing
local cl = require("mooncl")
local gl = require("moongl")
local glfw = require("moonglfw")
local mi = require("moonimage")
local sharpen = arg[1] == 'sharpen'
local kernelsourcefile = sharpen and "texture_filter.cl" or "transp_filter.cl"
if not sharpen then
print... |
-- Copyright (c) 2020 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("game.rules", function()
local rules = require "game.rules"
it("has rules for the start of the turn", function()
assert.is_function(rules.start_turn)
end)
... |
ys = ys or {}
ys.Battle.BattleBuffHealingSteal = class("BattleBuffHealingSteal", ys.Battle.BattleBuffEffect)
ys.Battle.BattleBuffHealingSteal.__name = "BattleBuffHealingSteal"
ys.Battle.BattleBuffHealingSteal.FX_TYPE = ys.Battle.BattleBuffEffect.FX_TYPE_LINK
ys.Battle.BattleBuffHealingSteal.Ctor = function (slot0, slo... |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local enum = require("enum")
EnumIntRangeU = class.class(KaitaiStruct)
EnumIntRangeU.Constants = enum.Enum {
zero = 0... |
-- Copyright 2021 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... |
function setPlayerScore(player,score)
if (player) and (score) then
triggerServerEvent("cSetPlayerScore",player,player,score)
end
end
function givePlayerScore(player,score)
if (player) and (score) then
triggerServerEvent("cGivePlayerScore",player,player,score)
end
end
function takePlaye... |
project "spdlog"
kind "StaticLib"
language "C++"
cppdialect "C++14"
targetdir "%{BUILD_DIRECTORY}/bin/%{cfg.buildcfg}"
objdir "%{BUILD_DIRECTORY}/bin/obj/%{cfg.buildcfg}"
files {
"include/**.h",
"src/**.cpp",
}
includedirs {
"%{DependencyIncludes... |
local socket = require('socket')
local sys = require('posix.sys')
local zlog = require('zlog')
require('util')
function get_args()
local opts, args = getopt(arg, '', {'--local-address=', '--remote-address=', '--timeout='})
local addr = assert(opts['--local-address'], 'must have option --local-address')
local ip, po... |
theaterManagerConvoTemplate = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "TheaterManagerConvoHandler",
screens = {}
}
init_not_entertainer = ConvoScreen:new {
id = "init_not_entertainer",
leftDialog = "@conversation/quest_crowd_pleaser_manager:s_2a8b6bf", -- Only entertainers... |
return PlaceObj("ModDef", {
"title", "Fix Project Morpheus Particle Fell Down",
"version", 1,
"version_major", 0,
"version_minor", 1,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_FixProjectMorpheusParticleFellDown",
"steam_id", "1576281619",
"pops_any_uuid", "fed5b2b8-b74e-4e10-b2f1-190ad5c8b6ba",
"autho... |
return {'pks'} |
local NPC = {};
NPC.Name = "Genetec";
NPC.ID = 15;
NPC.Model = Model("models/players/perp2/m_4_01.mdl");
NPC.Invisible = false; // Used for ATM Machines, Casino Tables, etc.
NPC.Location = Vector(-9687.8604, 9193.0713, 72.0313);
NPC.Angles = Angle(0, 90, 0.000000);
NPC.ShowChatBubble = "Normal";
NPC.Sequence = 2... |
assets =
{
Asset("ANIM", "anim/phonograph.zip"),
Asset("SOUND", "sound/maxwell.fsb"),
Asset("SOUND", "sound/music.fsb"),
Asset("SOUND", "sound/gramaphone.fsb")
}
local function play(inst)
inst.AnimState:PlayAnimation("play_loop", true)
inst.SoundEmitter:PlaySound(inst.songToPlay, "ragtime")
if inst.compo... |
local high = {}
local low = {}
high = setmetatable(high, {
__band = function(_, o) return o end,
__bor = function() return high end,
__bnot = function() return low end,
__bxor = function(_, o) if o == low then return high else return low end end,
__tostring = function() return '1' end,
})
low = setmetatable... |
function test1()
local thing = nil -- MISSED BY LUACOV
print("test1")
end
test1()
function test2()
local stuff = function (x) return x end
local thing = stuff({
b = { name = 'bob',
},
-- comment
}) -- MISSED BY LUACOV
print("test2")
end
test2()
function test3()
if t... |
-- AreCoordsCollidingWithExterior()
local OwnedHouse = nil
local AvailableHouses = {}
local blips = {}
local Knockings = {}
--[[Citizen['CreateThread'](function()
while true do
Wait(0)
DrawEdge(PlayerPedId())
local coords = GetEntityCoords(PlayerPedId())
local found, coords, heading... |
--***********************************************************
--** THE INDIE STONE **
--** Author: Yuri **
--***********************************************************
require "DebugUIs/DebugMenu/Statistic/StatisticChart"
---@class StatisticChartDiskOperation... |
---@class UnityEngine.Space : System.Enum
---@field value__ int
---@field World UnityEngine.Space
---@field Self UnityEngine.Space
local m = {}
UnityEngine = {}
UnityEngine.Space = m
return m |
test_run = require('test_run').new()
test_run:cmd("push filter ".."'\\.lua.*:[0-9]+: ' to '.lua:<line>\"]: '")
crypto = require('crypto')
type(crypto)
ciph = crypto.cipher.aes128.cbc
pass = '1234567887654321'
iv = 'abcdefghijklmnop'
enc = ciph.encrypt('test', pass, iv)
enc
ciph.decrypt(enc, pass, iv)
-- Failing sce... |
local addonName, RIC = ...
local L = LibStub("AceLocale-3.0"):GetLocale(addonName)
function RIC.getOptions()
-- OPTIONS
local options = {
name = addonName,
handler = RIC,
type = 'group',
args = {
general = {
name = "General",
type = "group",
args = {
invitebreak = {
name = "Invit... |
object_tangible_food_generic_dish_trimpian = object_tangible_food_generic_shared_dish_trimpian:new {
}
ObjectTemplates:addTemplate(object_tangible_food_generic_dish_trimpian, "object/tangible/food/generic/dish_trimpian.iff")
|
--[[
Record a greeting.
]]
-- The greeting name to record.
greeting = args(1)
-- Mailbox info.
mailbox = storage("login_settings", "mailbox_number")
mailbox_directory = profile.mailboxes_dir .. "/" .. mailbox
mailbox_provisioned = storage("mailbox_settings", "mailbox_provisioned")
return
{
-- Provision the mailb... |
---------
-- GUI --
---------
GUI = {
button = {},
combobox = {},
edit = {},
gridlist = {},
image = {},
label = {},
memo = {},
scrollbar = {},
scrollpane = {},
tab = {},
tabpanel = {},
window = {}
}
function clientStart()
local screenW, screenH = guiGetScreenSize()
---------------... |
local function on_player_selected_area(event)
if event.item == "sweeper-tool" then
for _, entity in pairs(event.entities) do
entity.destroy{do_cliff_correction = false, raise_destroy = true}
end
end
end
script.on_event(defines.events.on_player_selected_area, on_player_selected_area) |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('users_pb')
local USERS_INFO = protobuf.Descriptor();
local USERS_INFO_USERID_FIELD = protobuf.FieldDescriptor();
local USERS_INFO_MONEY_FIELD = protobuf.FieldDescriptor();
local USERS_INFO_EXP_FIELD = protobuf.FieldDescriptor();
lo... |
local vmf = get_mod("VMF")
-- Constants used as parameters in some 'chat_manager's functions
local CHANNEL_ID = 1
local MESSAGE_SENDER = ""
local LOCAL_PLAYER_ID = 0 -- VT2 only
local LOCALIZATION_PARAMETERS = {} -- VT2 only
local LOCALIZE = false -- VT2 only
local LOCALIZE_PARAMETERS = false -- ... |
local path_sep = "/"
if vim.fn.has("win32") == 1 or vim.fn.has("win64") == 1 then
path_sep = "\\"
end
local M = {}
function M.path_concat(left, right)
local l = left
local r = right
if left[#left] == path_sep then
l = left:sub(1, #left - 1)
end
if right[#right] == path_sep then
r = right:sub(2)
end
ret... |
function Esp(player, username)
if player ~= game:service("Players").LocalPlayer then
if player.Character then
local torso = player.Character:FindFirstChild("Torso")
if torso then
local base = Instance.new("BillboardGui")
local esP = Instance.new("Frame", base)
base.AlwaysOnTop = true
ba... |
local script_data = {
has_checked = false,
networks = {},
switches = {}
}
local map = {}
local function new_entity_entry(entity)
local base = {
entity_number = entity.unit_number,
prev = {input = {}, output = {}}
}
if script_data.networks[entity.electric_network_id] then
base.p... |
local plugin = plugin
if not plugin then
--// 플러그인이 아닌데 이 코드가 실행되면 바로 멈춰줌(태스팅 모드에서)
return
end
local AppInfo = {
-- APP INFO
["AppIcon"] = "http://www.roblox.com/asset/?id=6007972232";
["AppIconLight"] = "http://www.roblox.com/asset/?id=6007972463"; -- for toolbar light mode
["AppName"] = "Taskbar";
["AppId"] =... |
local E, C, L = select(2, ...):unpack()
if not C.blizzard.custom_position then return end
------------------------------------------------------------------------------------------
-- Set custom position for TalkingHeadFrame
------------------------------------------------------------------------------------------
loc... |
require "lib.test.assert"
local ArrayQueue = require "lib.structures.queues.ArrayQueue"
local queues = {}
for _, queue in pairs(queues) do
assertTrue(queue:isEmpty())
local aux = {}
for i=1,50 do
local random_val = math.random()
aux[i] = random_val
queue:push(random_val)
end
... |
--[[
TheNexusAvenger
Tests the NexusScrollBar class.
--]]
local NexusUnitTesting = require("NexusUnitTesting")
local NexusPluginFramework = require(game:GetService("ReplicatedStorage"):WaitForChild("NexusPluginFramework"))
local NexusScrollingFrame = NexusPluginFramework:GetResource("UI.Scroll.NexusScrollingFrame")
... |
--- === hs.spotify ===
---
--- Controls for Spotify music player
local spotify = {}
local alert = require "hs.alert"
local as = require "hs.applescript"
local app = require "hs.application"
--- hs.spotify.state_paused
--- Constant
--- Returned by `hs.spotify.getPlaybackState()` to indicates Spotify is paused
spotify... |
local Timer = class("Timer")
function Timer:initialize()
self.updateList = {}
self.timeouts = {}
end
function Timer:onNextUpdate(cb)
table.insert(self.updateList, cb)
end
function Timer:setTimeout(cb, delay)
table.insert(self.timeouts, {cb = cb, delay = love.timer.getTime() + delay})
end
function T... |
local technology = table.deepcopy(data.raw["technology"]["effect-transmission"])
technology.upgrade = "true"
if settings.startup["wret-overload-enable-beaconmk2"].value == true then
data:extend{
technology,
--effect transmission 2 (beacon mk 2)
{
name = "effect-transmission-2",
type = "technology",... |
local hook
local _E
if (not IsAddOnLoaded("Bagnon")) then return end
local function update(self)
local slotFrame = _G[self:GetName()]
local slotLink = self:GetItem()
SyLevel:CallFilters("Bagnon", slotFrame, _E and slotLink)
end
local item = Bagnon.ItemSlot or Bagnon.Item
local function doHook()
if (not hook) then... |
function math.dotproduct(x1, y1, z1, x2, y2, z2)
return x1*x2 + y1*y2 + z1*z2
end
function math.crossproduct(x1, y1, z1, x2, y2, z2)
return y1*z2 - y2*z1, z1*x2 - z2*x1, x1*y2 - x2*y1
end
function math.length(x, y)
return math.sqrt(x*x + y*y)
end
function math.distance(x1, y1, x2, y2)
return math.le... |
local lu = require("luaunit")
local ubx = require("ubx")
local utils = require("utils")
local bd = require("blockdiagram")
local time = require("time")
local ffi = require("ffi")
local LOGLEVEL = ffi.C.UBX_LOGLEVEL_DEBUG
local CHECK_VERBOSE = false
local ni
TestSaturation = {}
function TestSaturation:teardown()
... |
local ffi = require "ffi"
local M = {}
-- Load the C library
local include = function(tag)
local f = io.open("include/" .. tag .. ".h")
ffi.cdef(f:read("*a"))
f:close()
ffi.load("lib/lib" .. tag .. ".so", true)
end
include "geant4"
-- Wrap the geant4 functions
local Geant4 = ffi.metatype("struct g... |
object_tangible_wearables_armor_armor_imperial_guard_shadow_armor_imperial_guard_shadow_bicep_r = object_tangible_wearables_armor_armor_imperial_guard_shadow_shared_armor_imperial_guard_shadow_bicep_r:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_armor_armor_imperial_guard_shadow_armor_imperial_guard_sh... |
--- @classmod core.physics.EmptyCollisionShape
--- A collision shape without actual collision detection.
--
-- Extends @{core.physics.CollisionShape}.
local engine = require 'engine'
local class = require 'middleclass'
local Scheduler = require 'core/Scheduler'
local CollisionShape = require 'co... |
-- ... rust.lua
|
--记录整个游戏界面切换的布局, 用于新手引导和小红点.
layout = {}
layout.layer = {}
layout.layer[enum.ui.layer.mainMenu] = {
froms = {},
parent = enum.ui.scene.dock,
links = {
world = enum.ui.scene.world,
battle = enum.ui.scene.battle,
gm = enum.ui.layer.gm,
-- btnName = scene or layer
}
}
layout.layer[enum.ui.layer.gm] = {
from... |
function main(splash)
splash.images_enabled = false
splash.response_body_enabled = true
local url = splash.args.url
assert(splash:go(url))
assert(splash:wait(5))
local detectFunction = [[
detect = function(){
var rs = [];
softwareData.forEach(function(s) {
var matchers = s.matcher... |
-----------------------------------
-- Area: Periqia (Requiem)
-- Mob: Draconic Draugar
-----------------------------------
function onMobEngaged(mob, target)
local instance = mob:getInstance()
local mobID = mob:getID()
SpawnMob(mobID +1, instance):updateEnmity(target)
end
function onMobDeath(mob, playe... |
local i = require "luci.dispatcher"
local e = require "nixio.fs"
local e = require "luci.sys"
local e = luci.model.uci.cursor()
local o = "brook_server"
m = Map(o, translate("Brook Server"))
t = m:section(TypedSection, "global", translate("Global Settings"))
t.anonymous = true
t.addremove = false
e = t:option(Flag, ... |
local Input = {}
local keys = {}
local prevKeys = {}
function love.keypressed(key)
keys[key] = true
end
function love.keyreleased(key)
keys[key] = false
end
function Input.lateUpdate(dt)
for key, value in pairs(keys) do
prevKeys[key] = value
end
end
function Input.isHeld(key)
if type(ke... |
-- original by Doob
-- fixed/modified by fingercomp
port, radius, t = 31415, 2, 'timer'
timer = math.random(3, 6)
sounds = {
'entity.endermen.teleport',
'entity.lightning.thunder',
'entity.generic.explode',
'entity.pig.ambient',
'block.slime.step'
}
blocks = {
'opencomputers:microcontroller',
'opencomput... |
local ASSET = {}
local dialogue_actors = {}
local function NormalizeSoundPath(sound_path, gender)
sound_path = string.Replace(sound_path, '%gender%', gender)
return sound_path
end
local function _EmitSound(actor, sound)
actor:GetNPC():EmitSound(sound, 70, 100, 1, CHAN_AUTO)
end
local function _PlayAnimation(dialo... |
local server = require "http.server"
local headers = require "http.headers"
local json = require "rapidjson"
local util = require "util"
local parser = require "parser"
function handle_request(sv, st)
local rqh = st:get_headers()
local rqm = rqh:get(':method')
local path = rqh:get(':path') or '/'
local rsh = heade... |
local point = {}
function point.rotate(x, y, ox, oy, r)
local angle = r * math.pi / 180
local sinAngle = math.sin(angle)
local cosAngle = math.cos(angle)
if ox == 0 and oy == 0 then
local tempX = x * cosAngle - y * sinAngle
y = y * cosAngle + x * sinAngle
x = tempX
else
... |
-- Simple command parser
--
local command = {}
local base = _G
function command:new()
local neu = {}
setmetatable(neu, self)
self.__index = self
return neu
end
function command:parse(str)
local inquote = false
local incommand = true
local s = str
local command = ''
local arg = ''
loc... |
local floor, ceil = math.floor, math.ceil
local min, max = math.min, math.max
local simple = require("layouts.simple")
local compact = require("layouts.compact")
local mpp_util = require("mpp_util")
local mpp_revert = mpp_util.revert
local pole_grid_mt = require("pole_grid_mt")
---@type SimpleLayout
local layout = ta... |
local Plugin = SS.Plugins:New("Radar")
// Chat command
local Command = SS.Commands:New("Radar")
function Command.Command(Player, Args)
local TR = util.GetPlayerTrace(Player)
local Trace = util.TraceLine(TR)
if not (Trace.Entity) then
SS.PlayerMessage(Player, "You must aim at a valid entity!", 1)
return... |
local colorscheme = 'tokyonight'
local status_ok, _ = pcall(vim.cmd, 'colorscheme ' .. colorscheme)
if not status_ok then
vim.notify('colorscheme ' .. colorscheme .. ' 没有找到!')
return
end
|
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = req... |
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KUF = KUI:GetModule("KUIUnits")
local UF = E:GetModule('UnitFrames');
local LSM = LibStub("LibSharedMedia-3.0");
UF.LSM = LSM
local _G = _G
local select = select
-- Raid
function KUF:ChangeRaidHealthBarTexture()
local header = _G['ElvUF_Raid']
local bar = LSM:... |
object_mobile_wod_reanimated_witch_04 = object_mobile_shared_wod_reanimated_witch_04:new {
}
ObjectTemplates:addTemplate(object_mobile_wod_reanimated_witch_04, "object/mobile/wod_reanimated_witch_04.iff")
|
-----------------------------------------
-- ID: 4672
-- Scroll of Barthunder
-- Teaches the white magic Barthunder
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(64)
end
function onItemUse(target)
target:addSpell(64)
end
|
--conding:utf-8
package.path=package.path..";./luagy/?.lua"
Class=require("grammar.class")
require("print.printtable")
require"lfs"
--------------------------------
--Config:
FOLDER_FILE_NAME="FOLDER.MD"
local MDFile=Class(function(self)
self.filecontant={}
self.MainDesrc={}
self:getContant();
self.d... |
local ghost = {}
local image = love.graphics.newImage
function ghost.IdleLeftAnimation()
local idleLeft =
{
image('entities/img/ghost/idleLeft1.png'),
image('entities/img/ghost/idleLeft2.png'),
image('entities/img/ghost/idleLeft3.png'),
image('entities/img/ghost/idleLeft4.png'),
image('entities/img/ghost/i... |
if Config.Framework == "ESX" or Config.Framework == "NewESX" then
-- ESX Compatibility code
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
ShowNotification = function(str)
ESX.ShowNotification(str)
... |
local function t(str)
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
local function check_back_space()
local col = vim.fn.col('.') - 1
return col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') ~= nil
end
-- Use (s-)tab to:
--- move to prev/next item in completion menuone
--- jump ... |
local t = Def.ActorFrame{}
t[#t+1] = LoadActor("_frame")
return t |
local MakePlayerCharacter = require "prefabs/player_common"
local assets = {
-- Asset( "SCRIPT", "scripts/prefabs/player_common.lua"),
-- Asset( "SOUND", "sound/willow.fsb"),
Asset( "ANIM", "anim/miotan.zip" ),
Asset( "ANIM", "anim/ghost_miotan_build.zip" ),
}
local prefabs = {}
local start_inv... |
--------------------------------------------------------------------------------
--- Enhanced assertions
-- @module lua-nucleo.assert
-- This file is a part of lua-nucleo library
-- @copyright lua-nucleo authors (see file `COPYRIGHT` for the license)
---------------------------------------------------------------------... |
return{
name = 'star',
description = 'Star',
type = 'material',
info = 'a star',
MAX_ITEMS = 10,
}
|
local playsession = {
{"mewmew", {2819}},
{"drbln", {141575}},
{"Krengrus", {195481}},
{"QuaxzRu", {150165}},
{"Ommuden", {105533}},
{"brftjx", {695}},
{"Merssedes", {92150}},
{"Schwert3000", {2454}},
{"seeyorise", {35675}},
{"Spocks", {14490}},
{"Sp00nkY", {221}},
{"SwampD0nkey", {2584}},
{"bigjoemonger",... |
local fail = false
print("Test: sub sm pre...")
local function state_a(arg)
arg.val = arg.val + 1
return stater.NEXT
end
local function state_b(arg)
arg.val = arg.val + 1000
return stater.NEXT
end
local function sm_pre_run(arg)
return true
end
local function sm_pre_skip(arg)
return false
end... |
fx_version 'adamant'
game 'gta5'
client_scripts {
'config.lua',
'client/main.lua'
}
server_scripts {
'config.lua',
'server/main.lua',
'server/vpn/antivpn.lua'
-- 'server/mainEN' ( If you want to translate to English, delete (server/main.lua) and activate (server/mainEN )
}
|
print("Hello from lua! :p")
print("LUA:", "attempting to load: test2")
print("LUA:", util.execute("test2"))
util.tableprint({
"Hello",
"World",
"Lua",
"is",
"cool",
false,
x1 = 5,
x2 = {
"z",
{
"lul"
}
},
x3 = {
5
}
})
util.table... |
return function()
require("nvim-treesitter.configs").setup({
ensure_installed = {
"jsonc", "query", "toml", "svelte", "html", "go", "javascript", "lua", "python", "typescript", "c",
"cpp",
"css",
"scss",
"yaml",
"zig",
}, -- one of "all", "maintained" (parsers with maintainers), or a ... |
describe("comments", function()
setup(function()
TOML = require "toml"
end)
it("everywhere", function()
local obj = TOML.parse[=[
# Top comment.
# Top comment.
# Top comment.
# [no-extraneous-groups-please]
[group] # Comment
answer = 42 # Comment
# no-extraneous-keys-please = 999
# Inbetween comment.
more =... |
NULL_SIGNAL = {signal = { type = "virtual", name = "signal-black" }, count = 0}
HALT_SIGNAL = {signal = { type = "virtual", name = "signal-mc-halt"}, count = 1}
RUN_SIGNAL = {signal = { type = "virtual", name = "signal-mc-run"}, count = 1}
STEP_SIGNAL = {signal = { type = "virtual", name = "signal-mc-step"}, count = 1}... |
--- Module which provides transport level interface for emulate connection with HMI for SDL
--
-- *Dependencies:* `json`, `qt`, `network`
--
-- *Globals:* `atf_logger`, `qt`, `network`
-- @module websocket_connection
-- @copyright [Ford Motor Company](https://smartdevicelink.com/partners/ford/) and [SmartDeviceLink Con... |
LoseFrame = {}
LoseFrame.__index = LoseFrame
local ViewWidth = 1024
local ViewHeight = 576
local FrameCooldown = 1.0
function LoseFrame:New()
local self = {}
self.screenSpace = Graphics.ScreenSpace()
self.timer = 0.0
setmetatable(self, LoseFrame)
return self
end
function LoseFrame:Process(e... |
require "defines"
require "GUI"
taxiStations = {"#callFARL", "#callSupply"}
function createMainUI(player)
if player.gui.top.trainTaxi then
player.gui.top.trainTaxi.destroy()
end
GUI.add(player.gui.top, {type="frame", name="trainTaxi", direction="vertical", style="outer_frame_style"})
end
function onTrainSt... |
hp = 1000
attack = 245
defense = 200
speed = 30
mdefense = 240
luck = 40
float = 0
strength = ELEMENT_NONE
weakness = ELEMENT_NONE
function initId(id)
myId = id
end
function start()
end
function get_action(step)
if (getRandomNumber(2) == 0) then
return COMBAT_CASTING, "Vampire", 1, getRando... |
M={}
function oa_key(k)
return string.format(" key code %d \n", k)
end
function oa_command(cmd)
return string.format(" keystroke \"%s\"\nkeystroke return\ndelay .1 \n", cmd)
end
function commands_to_oa(commands)
local o = ""
for k,t in pairs(commands) do
o = o .. oa_command(t)
en... |
--- Provide gzip utility functions.
-- @module jls.util.zip.gzip
local logger = require('jls.lang.logger')
local StringBuffer = require('jls.lang.StringBuffer')
local Deflater = require('jls.util.zip.Deflater')
local Inflater = require('jls.util.zip.Inflater')
local StreamHandler = require('jls.io.streams.StreamHandle... |
-- items: 1673
function event_trade(e)
local item_lib = require("items");
if e.other:GetFactionLevel(e.other:CharacterID(), e.self:GetID(), e.other:GetRace(), e.other:GetClass(), e.other:GetDeity(), 404, e.self) == 1 then
if(item_lib.check_turn_in(e.trade, {item1 = 1673})) then
e.self:Emote("looks down at the te... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ITEM.name = "Coffee Pot";
ITEM.model = "models/props_office/coffe_pot.mdl";
ITEM.width = 2;
ITEM.height = 2;
ITEM.description = "A large coffee pot with a glass carafe.";
ITEM.capacity = 1650 |
local colorscheme = "tokyonight"
-- tokyonight
-- OceanicNext
-- gruvbox
-- zephyr
-- nord
-- onedark
-- nightfox
local status_ok, _ = pcall(vim.cmd, "colorscheme " .. colorscheme)
if not status_ok then
vim.notify("colorscheme: " .. colorscheme .. " 没有找到!")
return
end
|
ITEM.name = "Eye"
ITEM.model ="models/nasca/etherealsrp_artifacts/eye.mdl"
ITEM.description = "This artifact looks like an eye."
ITEM.longdesc = "This artifact, which resembles the human eye, considerably increases metabolism of the body, helping wounds heal quicker. Experienced stalkers say that Eye also brings luck. ... |
a = {}
a.b = {}
a.b.c = function()
print "hello"
end
a.b.c()
ax = {}
ax.by = {}
ax.by.cz = function()
print "hello"
end
ax.by.cz()
|
require('playback')
ui = {
play = function()
playingBack = not playingBack
if (ACTION_INDEX-1)/#ACTIONS == 1 then
resetEverything()
end
end,
step = function()
playingBack = false
delay_timer = -1
end,
reset = function()
resetEverything()
end,
back = function()
playing... |
-- Module: copax.lock
-- Version: 0.1
-- Author: Bruno Silvestre
local copas = require("copas")
-------------------------------------------------------------------------------
local function acquire(l)
while l.locked and ( (not l.reentrant) or (l.current ~= coroutine.running()) ) do
table.insert(l.queue, (coro... |
return PlaceObj("ModDef", {
"title", "WasteRock Prod Info",
"version", 3,
"version_major", 0,
"version_minor", 3,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_WasterockProdInfo",
"steam_id", "1816128962",
"pops_any_uuid", "10811f3f-2a27-4ecb-a34a-17eef76d7385",
"author", "ChoGGi",
"lua_revision", 249143... |
C_LevelSquish = {}
---@param level number
---@param maxFollowerLevel number
---@return number squishedLevel
---[Documentation](https://wow.gamepedia.com/API_C_LevelSquish.ConvertFollowerLevel)
function C_LevelSquish.ConvertFollowerLevel(level, maxFollowerLevel) end
---@param level number
---@return number squishedLev... |
--!A cross-toolchain build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable la... |
local protobuf = require "gw.codec.protobuf"
local codec = {}
--- 新建codec实例
-- @param[type=table] conf 配置
-- @usage
-- -- protobuf
-- local codecobj = codec.new({
-- type = "protobuf",
-- pbfile = "proto/protobuf/all.bytes",
-- idfile = "proto/protobuf/message_define.bytes",
-- })
function ... |
AddCSLuaFile()
ENT.Base = "gballoon_tower_base"
ENT.Type = "anim"
ENT.PrintName = "Orb of Cold"
ENT.Category = "#rotgb.category.tower"
ENT.Author = "Piengineer12"
ENT.Contact = "http://steamcommunity.com/id/Piengineer12/"
ENT.Purpose = "#rotgb.tower.gballoon_tower_05.purpose"
ENT.Instructions = ""
ENT.Spawnable = fals... |
--Device IDs
GCHROMA_DEVICE_ALL = 0
GCHROMA_DEVICE_KEYBOARD = 1
GCHROMA_DEVICE_MOUSEPAD = 2
GCHROMA_DEVICE_MOUSE = 3
GCHROMA_DEVICE_HEADSET = 4
GCHROMA_DEVICE_KEYPAD = 5
GCHROMA_DEVICE_LINK = 6
--Mouse lights
GCHROMA_MOUSE_SCROLLWHEEL = 0x0203
GCHROMA_MOUSE_LOGO = 0x0703
GCHROMA_MOUSE_BACKLIGHT = 0x0403
GCHROMA_MOUSE_... |
project "EngineManaged.Tests"
kind "SharedLib"
language "C#"
location "."
files
{
"EngineManaged.Tests.lua",
"**.cs",
}
links {
"System",
"EngineManaged",
path.join(depsdir,"NUnit","nunit.framework"),
path.join(depsdir,"NSubstitute","NSubstitute")
} |
local cjson = require("cjson")
local dbrun = require("db"):set_conf(nil)
local function refresh()
local endpoints = ngx.shared.endpoints
local res = dbrun("SELECT * FROM endpoint")
for _, ep in ipairs(res) do
endpoints:set(ep.endpoint, cjson.encode(ep), 60 * 60)
end
ngx.say('{"msg": "refre... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.