content
stringlengths
5
1.05M
vim.cmd([[ " Use <Tab> and <S-Tab> to navigate through popup menu inoremap <expr> <Tab> pumvisible() ? "\<C-n>" : "\<Tab>" inoremap <expr> <S-Tab> pumvisible() ? "\<C-p>" : "\<S-Tab>" " Set completeopt to have a better completion experience set completeopt=menuone,noinsert,noselect " Avoid showing message extra mes...
help( [[ This module loads ViennaRNA-2.2.9. ]]) local version = "2.2.9" local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/ViennaRNA/"..version whatis("The ViennaRNA Package consists of a C code library and several stand-alone programs for the prediction and comparison of RNA secondary structures.") prepend_pa...
object_tangible_loot_creature_loot_collections_trader_dom_gem_bead = object_tangible_loot_creature_loot_collections_shared_trader_dom_gem_bead:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_trader_dom_gem_bead, "object/tangible/loot/creature/loot/collections/trader_dom_gem_bead.iff...
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISToggleLightAction : ISBaseTimedAction ISToggleLightAction = ISBaseTimedAction:d...
local tabletool = require 'tabletool' -- example tables local t1 = { "hello1", "hello2", "world" , 1 , 2 } local t2 = { 1 , 2, 3 , 4 , 2 } local t3 = { 3 , 4 , 12, 2} local t4 = { 4, 21, 8, 9} print("-- table 1: original") tabletool.dumptable(t1) print("-- table 2: original") tabletool.dumptable(t2) print("-- ta...
local action = { } local actionmt = { __index = function(t, k) local act = rawget(t, k) if act then return act else act = { pressed = false, released = false, down = false } rawset(t, k, act) return act end end } setmetatable(action, actionmt) re...
Device = { hooks = {} } Device.__index = Device function Device:Create(id, info) local device = setmetatable(info or {}, Device) device.id = id device.data = device.data or {} device:UpdateKvp() return device end function Device:Invoke(name, autoEnable, autoPeek, ...) Main:Commit("invokeDevice", { name = sel...
function handle_request() local return_string = 'Hello from LUA handler'; local request = platform.get_http_request(); local form = request:parse_req_form(); local response = platform.get_http_response(); local addresses = platform.resolve_host_address('localhost', 'https'); response:set_chunked_trfencoding(tru...
local config = require("lapis.config") config("development", { sqlitedb = 'app.db' })
//Main function function EFFECT:Init(data) //Default performance settings local DrawFlame = 1 local DrawSmoke = 1 local DrawRefraction = 0 //Adjust performance depending on user settings local PerfIndex = GetConVar("flamethrower_fx"):GetInt() if PerfIndex == 3 then DrawRefraction = 1 end //Play impact sound sound....
-- see elepower_papi >> external_nodes_items.lua for explanation -- shorten table ref local epr = ele.external.ref local function get_formspec_default(power) return "size[8,8.5]".. epr.gui_bg.. epr.gui_bg_img.. epr.gui_slots.. ele.formspec.power_meter(power).. "image[2,0.5;1,1;gui_furnace_arrow_bg.png^[tran...
package("bzip2") set_homepage("https://en.wikipedia.org/wiki/Bzip2") set_description("Freely available high-quality data compressor.") set_urls("https://ftp.osuosl.org/pub/clfs/conglomeration/bzip2/bzip2-$(version).tar.gz", "https://fossies.org/linux/misc/bzip2-$(version).tar.gz") add_ver...
local autopairs = require 'nvim-autopairs' local cmp_autopairs = require 'nvim-autopairs.completion.cmp' local cmp = require 'cmp' local comment = require 'Comment' local escape = require 'better_escape' vim.g.did_load_filetypes = 1 comment.setup { mappings = { extended = true, }, } escape.setup { mapping =...
Tiled_Levels = Core.class(Sprite) function Tiled_Levels:init(xworld, xcamera, xtiledlevelpath) self.world = xworld -- load the tiled level local tiledlevel = loadfile(xtiledlevelpath)() -- the tiled map size local tilewidth, tileheight = tiledlevel.tilewidth, tiledlevel.tileheight local mapwidth, mapheig...
-- Navigation.lua -- Contains all the command handlers in the navigation category function HandleUpCommand(a_Split, a_Player) -- /up if #a_Split < 2 then a_Player:SendMessage(cChatColor.Rose .. "Too few arguments.") a_Player:SendMessage(cChatColor.Rose .. "/up <block>") return true elseif #a_Split > 2 ...
local function tableContains(table, element) for _, value in pairs(table) do if value == element then return true end end return false end function class(constructor) local namespace = {} namespace.__index = namespace namespace.new = function(...) local outerSelf = self -- aliases ...
local function lol(gfx) local items = newItemList() items:add(newEItem('shroom',11,12,gfx)) items:add(newEItem('score',11,17,gfx)) items:add(newEItem('goal',11,5,gfx)) items:add(newEItem('spawn',9,4,gfx)) items:add(newEItem('score',10,1,gfx)) items:add(newEItem('score',6,17,gfx)) items:add(newEItem('score',17,17,gfx)) ...
local exec exec = require("libs.cfglib").exec local insert, remove do local _obj_0 = table insert, remove = _obj_0.insert, _obj_0.remove end local MessageQueue MessageQueue = { queue = { }, maxwait = 20, message_delta = 5, last_sayed = 0, addMessage = function(message, importance) print(message, impor...
----------------------------------- -- Area: North Gustaberg [S] -- NPC: Lycopodium -- !pos -275.953 12.333 262.368 88 ----------------------------------- local ID = require("scripts/zones/Garlaige_Citadel_[S]/IDs") require("scripts/globals/npc_util") ----------------------------------- function onTrade(player, npc, ...
local AddonName, AddonTable = ... -- Well of Eternity (Heroic) AddonTable.well = { -- Peroth'arn 72832, 72831, 72830, 72827, 72829, 72828, -- Queen Azshara 72835, 72833, 72838, 72836, 72834, 72837, -- Mannoroth <The Destructor> / Captain Varo'then <The Hand of...
local ips = { "208.110.69.200", -- yamaha "92.83.114.235", -- yamaha 2 "109.96.*.*", -- yamaha rangeban "92.83.*.*", -- yamaha rangeban 2 "68.119.201.191", -- matthew ello "68.119.192.184", -- matthew ello 2 "68.119.192.161", -- matthew ello 3 "68.119.*.*", -- matthew ello rangeban "173.168.242.1...
--[[ Title: VersionNotice Author(s): big CreateDate: 2020.01.14 ModifyDate: 2021.11.15 place: Foshan Desc: use the lib: ------------------------------------------------------------ local VipNotice = NPL.load('(gl)Mod/WorldShare/cellar/VipNotice/VipNotice.lua') ---------------------------------------------------------...
local mock = require "deftest.mock" local M = {} M.ids = nil function M.mock() M.ids = {} mock.mock(factory) factory.create.replace(function(url, pos, ...) local id = factory.create.original(url, pos, ...) table.insert(M.ids, { url = url, pos = pos, id = id }) return id end) end function M.unmock() mock...
local Table = require'Table' local setmetatable, next, select = setmetatable, next, select local Generator = {} local GeneratorMt = {__index = Generator} function Generator:apply( f, arg ) self[#self+1] = f self[#self+1] = arg return self end local function domap( g, ... ) return true, g( ... ) end function ...
-- local M = {} local ffi = require('ffi') function M.loadFileString(path) local f = io.open(path, 'rb') local s = f:read('a') f:close() return s end -- local kernel32 = ffi.load('kernel32.dll') local CP_ACP = 0 -- default to ANSI code page local CP_THREAD_ACP = 3 -- current thread's ANSI co...
data.raw["gui-style"].default["teleportation_thin_flow"] = { type = "flow_style", horizontal_spacing = 0, vertical_spacing = 0, max_on_row = 0, resize_row_to_width = true, } data.raw["gui-style"].default["teleportation_button_flow"] = { type = "flow_style", --parent="flow_style", horizontal_s...
local status_ok, npairs = pcall(require, "nvim-autopairs") if not status_ok then return end npairs.setup({ fast_wrap = { map = "<M-e>", chars = { "{", "[", "(", '"', "'" }, pattern = string.gsub([[ [%'%"%)%>%]%)%}%,] ]], "%s+", ""), offset = -1, -- Offset from pattern match end_key = "$", keys = "qwertyu...
_PARSER = { } local P, C, V, Cc, Ct = m.P, m.C, m.V, m.Cc, m.Ct local ERR_msg = '' local ERR_i = nil local LST_tk = nil local LST_tki = nil local f = function (s, i, tk) if tk == '' then ERR_i = 0 LST_tki = 0 -- restart parsing LST_tk = 'BOF' elseif i > ...
function NPC:OnScaledDamage(npc, hitgroup, dmginfo) return false end
--[[ Copyright (C) Udorn (Blackhand) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the...
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Component = require "moonpie.ui.components.component" Component("body", function(props) return { props.content } end)
class("AttireApplyCommand", pm.SimpleCommand).execute = function (slot0, slot1) if not getProxy(AttireProxy):getAttireFrame(slot1:getBody().type, slot1.getBody().id) then return end slot7 = getProxy(PlayerProxy).getData(slot6) pg.ConnectionMgr.GetInstance():Send(11005, { id = slot3, type = slot4 }, 11006, ...
ESX = nil local PlayerData = {} Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(500) end while ESX.GetPlayerData().job == nil do Citizen.Wait(5000) end PlayerData = ESX.GetPlayerData() e...
-- Copyright 2016 Google Inc, NYU. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agree...
function INIT() screen(300,200,3,[[ #140c1c #442434 #30346d #4e4a4e #854c30 #346524 #d04648 #757161 #597dce #d27d2c #8595a1 #6daa2c #d2aa99 #6dc2ca #dad45e #deeed6 ]]) local pixelcode = [[ extern vec4 colors[32]; vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 s...
local F, C = unpack(select(2, ...)) tinsert(C.themes["FreeUI"], function() local gsub = string.gsub GossipGreetingText:SetTextColor(1, 1, 1) NPCFriendshipStatusBar:GetRegions():Hide() NPCFriendshipStatusBarNotch1:SetColorTexture(0, 0, 0) NPCFriendshipStatusBarNotch1:SetSize(1, 16) NPCFriendshipStatusBarNotch2:S...
--- --- slack.lua --- --- SLACK incoming webhook interface --- print("slack: loading") -- Set fake_slack true to print what would be sent, but send nothing fake_slack = true -- slack() -- -- Simple function to send a message to a slack channel -- function slack(msg, channel, user, emoji) print('slack: posting '..m...
--Registro ABMs local function Crystal(pos, node, dis) local Mn = {x = pos.x - dis, y = pos.y - dis, z = pos.z - dis} local Mx = {x = pos.x + dis, y = pos.y + dis, z = pos.z + dis} local Air =minetest.find_nodes_in_area(Mn,Mx, "group:stone") if #Air == 0 then return else ...
local creatureNames, crystalPosition = { 'humongous fungus', 'hideous fungus' }, Position(33104, 31908, 10) local function summonMonster(name, position) Game.createMonster(name, position) position:sendMagicEffect(CONST_ME_TELEPORT) end local function chargingText(cid, text, position) local player = Player(cid) pl...
CloneClass( ChatManager ) Hooks:RegisterHook( "ChatManagerOnSendMessage" ) function ChatManager.send_message(this, channel_id, sender, message) Hooks:Call( "ChatManagerOnSendMessage", channel_id, sender, message ) return this.orig.send_message(this, channel_id, sender, message) end Hooks:RegisterHook( "ChatManager...
local NPC = {}; NPC.Name = "Police Department"; NPC.ID = 11; NPC.Model = Model("models/humans/SCPD/male_01.mdl"); NPC.Invisible = false; // Used for ATM Machines, Casino Tables, etc. NPC.Location = Vector(-6997.8965, -8858.5801, -431.9688); NPC.Angles = Angle(0, -90, 0); NPC.ShowChatBubble = "Normal"; NPC.Sequenc...
FAdmin.StartHooks["Health"] = function() FAdmin.Access.AddPrivilege("SetHealth", 2) FAdmin.Commands.AddCommand("hp", nil, "<Player>", "<health>") FAdmin.Commands.AddCommand("SetHealth", nil, "[Player]", "<health>") FAdmin.ScoreBoard.Player:AddActionButton("Set health", "icon16/heart.png", Color(255, 130, 0, 2...
fs = require 'bee.filesystem' if _W2L_DIR then return fs.path(_W2L_DIR) end return fs.current_path():parent_path()
Test { description = "Testing Connection Cookies" } local url = "https://httpbin.org/cookies/set/CookieName/CookieValue" local parameters = {} local headers = {} headers["accept"] = "application/json" local conn = Connection() jsonText = conn:request("GET", url, parameters, nil, headers) local json = JSON(jsonText):...
SWEP.ClassName = "weapon_alyx_emp" SWEP.Spawnable = true SWEP.AdminOnly = false SWEP.PrintName="Alyx EMP tool" SWEP.Author = "Cherser" SWEP.HoldType = "pistol" SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false SWEP.UseHands = false --true SWEP.ViewModel = "models/weapons/v_pistol.mdl" SWEP.WorldModel = "models/weapons...
slot0 = class("BackYardShopFilterPanel", import("...Decoration.panles.BackYardDecorationFilterPanel")) slot0.SortForDecorate = function (slot0, slot1, slot2) slot3 = slot2[1] slot4 = slot2[2] slot5 = slot2[3] function slot6(slot0) if slot0:canPurchaseByGem() and not slot0:canPurchaseByDormMoeny() then return...
--[[ @brief A demo screen ]] require('Screen') require('Scene') require('SceneObject') require('Vector') require('util') ShooterScreen = Class.extend(Screen, { character = nil, verticalSpeed = 300, -- px/s direction = nil, }) function ShooterScreen:load() Screen.load(self) -- super self.characte...
stepper = require ('stepper') stepper.init() desired_steps = 2500 interval = 5 timer_to_use = 0 print('stepper.rotate() - start') stepper.rotate(stepper.FORWARD,desired_steps,interval,timer_to_use,function () print('Rotation done. inside callback.') end)
GM.Weapons = {} -- Weapon categories WEAPON_PRIMARY = 1 WEAPON_SECONDARY = 2 WEAPON_ADDON = 3 function GM:LoadWeapons() if !self then self = GAMEMODE end if SERVER and ( !self.Multipliers or !self.Multipliers.Weapons ) then Error("Can't find GM.Multipliers for weapon knockbacks!\n") end -- Read weapons con...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "InGame", id = "XIGMenu", PlaceObj('XTemplateTemplate', { '__template', "NewOverlayDlg", 'HostInParent', true, }, { PlaceObj('XTemplateAction', { 'ActionId', "close", 'ActionName', T(4523, --[[XTemplate XI...
local mmver = offsets.MMVersion if mmver ~= 8 then return 0 end -- Disable original handler: mem.asmpatch(0x44e355, "jmp 0x44e39d - 0x44e355") ---- local SpriteEventsStart = 20000 local Events = {} local random = math.random ------------------------------------------------------- -- Give apple local FruitBowls = {...
require'diffview'.setup{}
local class = require 'middleclass' local Mesh = require 'core/graphics/Mesh' local Texture = require 'core/graphics/Texture' local mesh = Mesh:load(here('Scene.json'), 'Orbot') local normal = Texture:load{fileName=here('Normal.png')} local color = Texture:load{fileName=here('Color.png'), colorSpace='srgb'} lo...
-- The buy function function buyShopItem (itemid, ammo, itemprice) --if ( exports.CSGgift:getChristmasDay() == "Day25" ) then itemprice = 0 end local playerMoney = getPlayerMoney(source) if (playerMoney < tonumber(itemprice)) then exports.NGCdxmsg:createNewDxMessage(source, "You dont have enough money for this ite...
local guids = require 'exports.mswindows.guids' local subtypes = { MEDIASUBTYPE_A2B10G10R10 = guids.guid '576f7893-bdf6-48c4-875f-ae7b81834567'; MEDIASUBTYPE_A2R10G10B10 = guids.guid '2f8bb76d-b644-4550-acf3-d30caa65d5c5'; MEDIASUBTYPE_AI44 = guids.guid '34344941-0000-0010-8000-00aa00389b71'; MEDIASUBTYPE_AIFF = ...
-- Requirement summary: -- [Data Resumption]: Data resumption on Unexpected Disconnect -- -- Description: -- Check that SDL perform resumption after heartbeat disconnect. -- 1. Used precondition -- In smartDeviceLink.ini file HeartBeatTimeout parameter is: -- HeartBeatTimeout = 7000. -- App is registerer and a...
----------------------------------- -- Area: Mamook -- Mob: Darting Kachaal Ja ----------------------------------- function onMobDeath(mob, player, isKiller) end
local expect, printed = require'rx-test'() local rx, _ = require'rx'() describe('Pipe Function', function() describe('pipe', function() it('handles no operator', function() local test_ = rx.of('hello').pipe() -- expect(test_).to.produce('hello') end) it...
return Class({ BaseName = "Base", Children = {}, Parent = nil, Color = {1, 1, 1, 1}, Position = {0, 0, 0, 0}, Size = {0, 0, 32, 32}, GlobalAlpha = 1, Enable = true, LineWidth = 3, LineColor = {.5, .5, .5, 1}, Init = function (self, c) c.Children = {} ...
local PANEL = {} AccessorFunc( PANEL, "m_strType", "Type" ) AccessorFunc( PANEL, "m_ConVars", "ConVars" ) AccessorFunc( PANEL, "m_PresetControl", "PresetControl" ) --[[--------------------------------------------------------- Name: Init -----------------------------------------------------------]] function PANEL:In...
local playerReducer = require('reducers/player') local cameraReducer = require('reducers/camera') local mapReducer = require('reducers/map') function combine(state, action) state = state or {} return { player = playerReducer(state.player, action), camera = cameraReducer(state.camera, action), ...
local ngx_log = ngx.log local ngx_DEBUG = ngx.DEBUG local ngx_ERR = ngx.ERR local zedcup = require("zedcup") local GLOBALS = zedcup.globals() local DEBUG = GLOBALS.DEBUG local utils = require("zedcup.utils") local locks = require("zedcup.locks") local _M = { _VERSION = "0.0.1", } local function _revive_instan...
local unionModule = require "module.unionModule" local unionConfig = require "config.unionConfig" local playerModule = require "module.playerModule" local timeModule = require "module.Time" local newUnionList = {} function newUnionList:initUi() self.view = CS.SGK.UIReference.Setup(self.gameObject) CS.UGUIClic...
local knownWeapons = {"Bullet", "Missile"} local registry = {} for i = 1, #knownWeapons do local name = knownWeapons[i] local module = require("engine.weapons." .. name) registry[name] = module end local WeaponFactory = {} function WeaponFactory.create(name, source) local module = registry[name] if module...
return {'seychellen','seycheller','seychels','seychelse'}
--[[ _ | | __ _| |__ _ _ _ _ ___ _ _ \ \ /\ / / '_ \| | | | | | | |/ _ \| | | | \ V V /| | | | |_| | | |_| | (_) | |_| | \_/\_/ |_| |_|\__, | \__, |\___/ \__,_| __/ | __/ | ...
newoption({ trigger = "static-runtime", description = "Force the use of the static C runtime (only works with static builds)" }) newoption({ trigger = "lua-api", value = "lua (default)", description = "Choose a particular Lua API to use internally", allowed = { {"lua", "Lua"}, {"luajit", "LuaJIT"} } }) LUA...
local _={} _.name="OrangeeTree" _.new=function(options) local result=BaseEntity.new() Entity.setSprite(result,"orangee1") result.isDrawable=true result.growPhase=1 result.isActive=false result.originX=7 result.originY=27 Taggable.addTag(result,"tree") Entity.afterCreated(result,_,options) return re...
pipelines = {} pipelines[#pipelines + 1] = { { dest="monitor_a", shader="shaders/pass.glsl", inputs={ img0="ObjID:2:assets/animals/free/underwater/Pexels Videos 2558530.mp4-SHRINK-REV.mp4", }}, { dest="monitor_b", shader="shaders/pass.glsl", inputs={ img0="ObjID:3:assets/animals/free/underwater/Video (1).mp4-SH...
lr = ImportPackage("lightstreamer") Edit = false SelectedLight = 0 lightUI = 0 LightTimer = 0 UITimer = 0 EditMode = EDIT_LOCATION LightsInWorld = {} TemporySelectedLight = 0 AddEvent("OnPackageStart", function() local ScreenX, ScreenY = GetScreenSize() lightUI = CreateWebUI(0.0, 0.0, 0.0, 0....
local vim = vim -- vim.api.nvim_set_keymap('n', '<c-p>', [[<cmd>lua require('telescope.builtin').git_files({previewer = false })<cr>]], { noremap = true, silent = true }) vim.api.nvim_set_keymap('n', '<c-p>', [[<cmd>lua require('jw.telescope.utils').find_files({previewer = false })<cr>]], { noremap = true, silent = tru...
-- Base16 Rigel color -- Author: Alexander Keliris -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#00384d" -- ---- M.base01 = "#9cf087" -- --- M.base02 = "#ffcc1b" -- -- M.base03 = "#517f8d" -- - M.base04 = "#7eb2dd" -- + M.base05 = "#7792...
-- Data Loader for video datasets: FBMS + VSB + DAVIS require 'torch' require'lfs' local cv = require 'cv' require 'cv.imgcodecs' local image = require 'image' local sys = require 'sys' local xlua = require 'xlua' -- xlua provides useful tools, like progress bars local ffi = require 'ffi' local DataRobot = torch....
return { summary = 'In the beginning, there was nothing.', description = [[ `lovr` is the single global table that is exposed to every LÖVR app. It contains a set of **modules** and a set of **callbacks**. ]], sections = { { name = 'Modules', tag = 'modules', description = [[ ...
function compressInputItems(inputItems) local m = {}; for _, inputItem in ipairs(inputItems) do local itemName = inputItem[1]; local amount = inputItem[2]; if m[itemName] == nil then m[itemName] = 0; end m[itemName] = m[itemName] + amount; end ...
return {'deze','dezelfde','dezelve','dezen','dezer','dezerzijds','dezes','dezulke','dezulken','dezelfden','deze'}
#!/usr/bin/env lua require 'Test.Assertion' plan(6) if not require_ok 'Spore.Middleware.Parameter.Force' then skip_rest "no Spore.Middleware.Parameter.Force" os.exit() end local mw = require 'Spore.Middleware.Parameter.Force' equals( require 'Spore'.early_validate, false, "early_validate" ) local req = req...
local enableDevMode = false ------------------------------------------------------------------------------------------------------------------------ -- Slots Spinner Server -- Author Morticai (META) - (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380) -- Date: 2021/5/20 -- Version 0.0.1 -----------------...
--- Basic caching for the League of Legends API -- -- This module is one of the core modules that everything is built on top of. -- If you want to create an `api` object, a `cache` object will be created for you -- automatically. -- -- @module lol.cache --[[ --This is unfortunately a super dumb (and thus likely VERY s...
print("TID NAME") for i, thread in ipairs(require("dotos").listthreads()) do print(string.format("%4d %s", thread.id, thread.name)) end
local class = require "andross.middleclass" Attachment = class("Attachment") function Attachment:initialize(name) self.name = name self.positionX = 0 self.positionY = 0 self.angle = 0 self.scaleX = 1 self.scaleY = 1 end return Attachment
local composer = require( "composer" ) local scene = composer.newScene() local physics = require("physics") physics.start() physics.setGravity( 0, 0 ) local sfx = require( "scripts.sfx" ) local screen = require( "scripts.screen" ) local levelData = require( "data.levels" ) local clock = require( "scripts.clock" ) --...
-- Module containing all graphical and user interface manipulation functions for IUP and CD library. -- This module aims to abstract away the underlying framework of IUP and CD libraries require("iuplua") require("iupluaimglib") require("cdlua") require("iupluacd") local coorc = require("lua-gl.CoordinateCalc") loca...
local Prop = {} Prop.Name = "Tower Casino" Prop.Cat = "Store" Prop.Price = 25000 Prop.Doors = { Vector( -3842, -5034, 191 ), Vector( -3842, -5078, 191 ), } GM.Property:Register( Prop )
--[[ ~ Weapon Store ~ Serverside ~ ~ Lexi ~ --]] function ENT:SpawnFunction(ply, tr) print(self, self.IsValid, self:IsValid(), self.GetClass, self:GetClass()) if (not tr.Hit) then return end local ent = ents.Create ("sent_weaponstore"); ent:SetPos (tr.HitPos + tr.HitNormal * 16); ent:Spawn(); ent:Activate(); ...
-- Enable relative line numbers vim.opt_local.number = true vim.opt_local.relativenumber = true
-- Tests here are dedicated to verify that ujit library implementation of -- variuos functions from 'table' module outperforms naive implementation. -- Copyright (C) 2020-2022 LuaVela Authors. See Copyright Notice in COPYRIGHT -- Copyright (C) 2015-2020 IPONWEB Ltd. See Copyright Notice in COPYRIGHT local utils = requ...
Citizen.CreateThread(function() TriggerEvent("inv:playerSpawned"); end) RegisterServerEvent("server-item-quality-update") AddEventHandler("server-item-quality-update", function(player, data) if data.quality < 1 then exports.ghmattimysql:execute("UPDATE user_inventory2 SET `quality` = @quality WHERE nam...
TX_port = 0; RX_port = 1; Burst_size = 4; Rate = RATE; TX_count = 1000000; package.path = package.path ..";?.lua;test/?.lua;app/?.lua;"; require "Pktgen"; pktgen.set(TX_port, "burst", Burst_size); f = assert(io.open("/tmp/Output.txt", "w")); for i = 1, REPETITIONS do -- Flush remaining packets. pktgen.set(TX...
-- import local EntityModule = require 'candy.Entity' local Entity = EntityModule.Entity local AnimatorEventTrackModule = require 'candy.animator.AnimatorEventTrack' local AnimatorEventKey = AnimatorEventTrackModule.AnimatorEventKey local AnimatorEventTrack = AnimatorEventTrackModule.AnimatorEventTrack -- module local...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "ItemShotgun"; ITEM.cost = 300; ITEM.model = "models/weapons/w_shotgun.mdl"; ITEM.weight = 4; ITEM.classes = {CLASS_EOW}; ITEM.uniqueI...
--- The derma library allows you to add custom derma controls and create & modify derma skins. _G.derma = {} --- Gets the color from a Derma skin of a panel and returns default color if not found --- @param name string --- @param pnl GPanel --- @param default table @The default color in case of failure. function ...
-------------------------------------------------------------------------------- -- Preconditions -------------------------------------------------------------------------------- local Preconditions = require('user_modules/shared_testcases/commonPreconditions') --------------------------------------------------------...
-- -*- lua -*- local help = [[ The Gnu Compiler Collecton ]] local pkg = Pkg:new{Category = "System Environment/Base", URL = "http://gcc.gnu.org", Description = "The Gnu Compiler Collection", display_name = "GCC", level ...
local skynet = require 'skynet' local dc = require 'skynet.datacenter' return { get = function(self) local get = ngx.req.get_uri_args() local inst = get.inst local app = dc.get('APPS', inst) if app.islocal then lwf.json(self, {version=app.version}) return end assert(app and app.name) local data = ...
local class = require 'nelua.utils.class' local Emitter = require 'nelua.emitter' local traits = require 'nelua.utils.traits' local typedefs = require 'nelua.typedefs' local errorer = require 'nelua.utils.errorer' local pegger = require 'nelua.utils.pegger' local bn = require 'nelua.utils.bn' local CEmitter = class(Emi...
local log = require "log" local class = require "class" local co = require "internal.Co" local wbproto = require "protocol.websocket.protocol" local _recv_frame = wbproto.recv_frame local _send_frame = wbproto.send_frame local co_self = co.self local co_wait = co.wait local co_spwan = co.spwan local co_wakeup = co.wak...
local Behaviors = {} Behaviors.Follow = require('pda/behavior/follow') Behaviors.Alert = require('pda/behavior/alert') Behaviors.Separation = require('pda/behavior/separation') Behaviors.PathFollowing = require('pda/behavior/path_following') return Behaviors
C_TaxiMap = {} ---Returns information on taxi nodes at the current flight master. ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_TaxiMap.GetAllTaxiNodes) ---@param uiMapID number ---@return TaxiNodeInfo[] taxiNodes function C_TaxiMap.GetAllTaxiNodes(uiMapID) end ---Returns information on taxi nodes for a g...
---------------------------------------------------------------------------------------------- -- Client Lua Script for ForgeUI -- -- name: hui.lua -- author: Winty Badass@Jabbit -- about: ForgeUI GUI library ----------------------------------------------------------------------------------------------- require "W...