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-- @namespace foundation.com.InventoryPacker local List = assert(foundation.com.List) local apak = foundation.com.apak local pack_list local unpack_list local ascii_pack_list local ascii_unpack_list local ascii_pack_list_state local ascii_unpack_list_state local has_ascii_pack = false local function build_pack_state...
----------------------------------- -- Ability: Perfect Dodge -- Allows you to dodge all melee attacks. -- Obtained: Thief Level 1 -- Recast Time: 1:00:00 -- Duration: 0:00:30 ----------------------------------- require("scripts/globals/settings") require("scripts/globals/status") ----------------------------------- f...
require 'cutorch'; require 'cunn'; require 'cudnn' require 'image' require 'utils' require 'DataLoader' require 'hdf5' cutorch.setDevice(1) local snapshotsFolder = '.' local snapshotName = 'resnet-50' local trainMode = 1 -- Load trained model local modelFile = paths.concat(snapshotsFolder,snapshotName..'.t7'); lo...
local grid = require "grid_functions" local play_mode = nil play = {} local columns_changed = nil local timer_start = nil local pc -- puyo count local cp -- chain power local cb -- chain bonus local gb -- group bonus play.init = function () play.delay = 0.5 --seconds end play.score = nil ...
Talk(14, "少侠手下功夫果然了得.", "talkname14", 0); do return end;
local parse = require"cheese" local stream = require"stream.string" parse.open_grammar"rules" aei = (plus(class("a","e","i")) .. pnot(str("ou"))) % function (res) return table.concat(res[1]) end foobar = str("foobar") join = aei / foobar close() local parsers = parse.compile(rules) local ok...
local InventoryFunctions = require "util/inventoryfunctions" local TransformationUnEquips = {} local function Equip(inst) if inst.weremode:value() == 0 then inst:DoTaskInTime(FRAMES * 23, function() for _, invItem in pairs(InventoryFunctions:GetPlayerInventory()) do for _, tran...
meta.name = 'Jumplunky' meta.version = '2.4' meta.description = 'Challenging platforming puzzles' meta.author = 'JayTheBusinessGoose' local level_sequence = require("LevelSequence/level_sequence") local SIGN_TYPE = level_sequence.SIGN_TYPE local telescopes = require("Telescopes/telescopes") local button_prompts = requ...
WindowWidth = 800 WindowHeight = 400 love.load = function() love.window.setMode(WindowWidth, WindowHeight) end PosX = 400 PosY = 0 CharacterSize = 20 SpeedX = 120 VelocityY = 0 Gravity = -200 JumpForce = 150 WasPressingStomp = false HasStomp = false StompForce = -320 LifePoints = 3 BlinkTimer = 0 Points = 0 BestComb...
--Image manager --Goal reuse images without using too much memory images ={} function addImage(src,id) image = love.graphics.newImage(src) newImage = {img = image, id=id} table.insert(images,newImage) end function getImage(id) --loop and return img for i, img in ipairs(images) do if img.id == id then ...
--[[ Load VGG16 + Body joints predictor + LSTM networks. Classifier type: single lstm. ]] require 'nn' ------------------------------------------------------------------------------------------------------------ local function load_classifier_network(input_size, num_feats, num_activities, num_layers) ...
local module = {}function module.argCheck(arg,argType,argIndex,errorCallback)if typeof(argType)~="string"then return error("Argument check error! Incorrect argument #2. Expected string, got "..typeof(argType))end if typeof(argIndex)~="number"then return error("Argument check error! Incorrect argument #3. Expected numbe...
dofile'include.lua' -- Important libraries in the global space local libs = { 'Config', 'Body', 'unix', 'util', 'vector', } -- Load the libraries for _,lib in ipairs(libs) do _G[lib] = require(lib) end -- mp local mp = require'msgpack' local getch=require'getch' local si = require'simple_ipc' require'mcm' ...
local codec = require('codec') local src = '123456' local privpem = [[-----BEGIN RSA PRIVATE KEY----- MIIEowIBAAKCAQEAwZesbRwWydkPJV9KjDa+OJi5KKBgX8c63GxQORh33mZS+TT/ brp++IVhB0mIqSDtZFoagigXWTe5maQEsJAAivseVwRopWq+ZtmNt6CpPksAsv5w F7MYKmAZuj8TKaNmhwnzkExZPDIPGJgov+njsfD1CRwiT1JOcy1zd4T1Bdo4UPjb zYIBjchUPSO7MzFjRmCEsZ3...
----------------------------------------------------------------------------- -- Fastcgi WSAPI handler -- -- Author: Fabio Mascarenhas -- Copyright (c) 2007 Kepler Project -- ----------------------------------------------------------------------------- local lfcgi = require"lfcgi" local os = require"os" local io = req...
-- stylua: ignore start function simple_function(a) local test = 1 local test_other = 11 print("simple_function test_other:", vim.inspect(test_other)) for idx = test - 1, test_other do print(idx, a) end end
require 'torch' require 'image' --[[ Reads a flow field from a binary flow file. bytes contents 0-3 tag: "PIEH" in ASCII, which in little endian happens to be the float 202021.25 (just a sanity check that floats are represented correctly) 4-7 width as an integer 8-11 height a...
local lizards = require("lizards") local layouts = lizards.layouts_t(lizards.FORMAT_FILE_JS, "../LAYOUT.JS"); local template = lizards.template_t(layouts, lizards.FORMAT_FILE_JS, "../CUST2.JS"); local grid = template:realize(); local output = grid:output(); output:svg('layout.svg', 0); -- $template->setactive('04')...
-- =========================== -- BUBBLY.NVIM COC.NVIM BUBBLE -- =========================== -- Created by: datwaft [github.com/datwaft] local bubble_factory = require'bubbly.factories.bubble' return function(inactive) if inactive then return '' end local info = vim.b.coc_diagnostic_info if info == nil or ne...
ITEM.name = "Cheeze Burger" ITEM.model = "models/food/burger.mdl" ITEM.hungerAmount = 100 ITEM.foodDesc = "A Big Cheeze Burger." ITEM.quantity = 1 ITEM.price = 10 ITEM.iconCam = { ang = Angle(11.135420799255, 269.24069213867, 0), fov = 2.3069860161324, pos = Vector(2.5959460735321, 193.05519104004, 52.177997589111) ...
-- Configuration function love.conf(t) t.title = [[B.F. Skinner: Pigeon Herder (LEGITIMATE PIGEON SIMULATOR)]] t.version = "0.10.0" -- This is just the initial window size; it is readjusted in main.lua t.window = { width = 640, height = 480, } -- For Windows debugging t.consol...
--====================================== --Thlib --====================================== ---------------------------------------- --加载脚本 Include'THlib\\misc\\misc.lua' Include'THlib\\se\\se.lua' Include'THlib\\music\\music.lua' Include'THlib\\item\\item.lua' Include'THlib\\player\\player.lua' Include'THlib\\player\\...
-- Singleton Class made by Jusonex (Justus), Permission Granted cSingleton = {} cSingleton.__singletonObjects = {} function cSingleton:derived_constructor() self:init() end function cSingleton:init() end function cSingleton:getInstance(...) if not(self.__singletonObjects[self]) then outputConsole("Singleton not ...
require "libs.control.entityId" require "libs.logging" -- -------------------------------- -- API V3 -- -------------------------------- --[[ Data used: global.schedule[tick][idEntity] = { entity = $entity, [noTick = true], -- no entity update - used when entity is premined (to remove asap) ...
require 'nn' require 'cudnn' require 'cunn' local function build(nChannels, nOutChannels, type, bottleneck, bnWidth) local net = nn.Sequential() local innerChannels = nChannels bnWidth = bnWidth or 4 if bottleneck == true then innerChannels = math.min(innerChannels, bnWidth * nOutChannels) ...
mapdata = {} mapdata.__index = mapdata mapdata.__metatable = "None of your business" function mapdata:new() local t = { data = { tile_index = {}, tile_modifier = {} } } return setmetatable(t,mapdata) end function mapdata.addindex(self,d) table.insert(self.data.tile_index,d) end fu...
object_tangible_tcg_series8_instant_travel_terminal_slave1 = object_tangible_tcg_series8_shared_instant_travel_terminal_slave1:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series8_instant_travel_terminal_slave1, "object/tangible/tcg/series8/instant_travel_terminal_slave1.iff")
DLCore.Commands = {} DLCore.Commands.List = {} DLCore.Commands.Add = function(name, help, arguments, argsrequired, callback, permission) -- [name] = command name (ex. /givemoney), [help] = help text, [arguments] = arguments that need to be passed (ex. {{name="id", help="ID of a player"}, {name="amount", help="amount o...
local entry_display = require("telescope.pickers.entry_display") local gh_make_entry = {} function gh_make_entry.gen_from_run(opts) opts = opts or {} local icons = { failed = "X", success = "✓", working = "-", cancelled = "C", } local displayer = entry_display.create({ separator = "|", items = { { ...
local config = require("config") local utils = require("utils") local otii_utils = require("otii_utils") local env_managers_name = utils.get_env_managers_name() return { resource_definitions = function(definitions_params) local settings = function(resource_object) resource_object:set_data_value...
WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 VIRTUAL_WIDTH = 432 VIRTUAL_HEIGHT = 243 PADDLE_SPEED = 200
function fact (n) if n == 0 then return 1 else return n * fact(n-1) end end print("enter a number:") a = io.read("num") -- any string is okay (maybe) print(fact(a))
return { coruwmmm = { acceleration = 0, activatewhenbuilt = true, brakerate = 0, buildangle = 8192, buildcostenergy = 31258, buildcostmetal = 929, builder = false, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 8, buildinggrounddecalsizey = 8, buildinggrounddecaltype =...
require "resty.nettle.types.ed25519-sha512" local types = require "resty.nettle.types.common" local hogweed = require "resty.nettle.hogweed" local ffi = require "ffi" local ffi_str = ffi.string local ed25519 = {} function ed25519.public_key(pri) if not pri then return nil, "the EdDSA25519 SHA-512 public key ca...
local BEGIN = 1 local FINISH_CONSTRUCTION = 2 local REQUEST_LOCATION = 3 local AWAIT_RESIDENCE = 6 return { plan = function(char, state) state.state = BEGIN end, perform = function(char, state) if state.state == BEGIN then -- find the closest municipality local site = Site.get_closest(char:get...
-- Copyright 2017-2022 Jason Tackaberry -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agr...
object_static_worldbuilding_vegitation_fngi_mushroom_clump_a2 = object_static_worldbuilding_vegitation_shared_fngi_mushroom_clump_a2:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_vegitation_fngi_mushroom_clump_a2, "object/static/worldbuilding/vegitation/fngi_mushroom_clump_a2.iff")
local get_item get_item = function(t, param, key, recursive, result_number, current_found) if t == nil then return nil end recursive = recursive == nil and true or false if result_number == nil then result_number = 1 end if current_found == nil then current_found = 0 end if t[param] ==...
modifier_passive_walk = class({}) function modifier_passive_walk:OnCreated(params) if IsServer() then self.direction = Vector(1, 0, 0) self:StartIntervalThink(3.0) end end function modifier_passive_walk:OnIntervalThink() local new_origin = self:GetParent():GetAbsOrigin() + self.direction *...
function joinThread(pid) --coroutine.yield("yield", 0) while true do local dead = coroutine.yield("kill") if pid == dead then break end end end function getThreadInfo() local info = {} kernel.modules.threading.eachThread(function(thread) info[thread.pid] ...
local Selection = game:GetService("Selection") local src = script.parent.parent local Roact = require(src.Parent.vendor.Roact) local Parse = require(src.Parse) local e = Roact.createElement local App = Roact.Component:extend("App") function App:render() return e("Frame", { Size = UDim2.fromScale(1,1), ...
function main() turtle.select(1) turtle.refuel(5) level() forward() turtle.turnRight() strip() forward() turtle.turnRight() forward() strip() forward() turtle.turnRight() forward() strip() turtle.turnRight() forward() stairs() end function stairs()...
utf8 = utf8 or require 'utf8' Codec = { codec = {}, codec_inv = {}, codec_size = 0 } setmetatable(Codec, { __call = function (cls, ...) return cls:new(...) end }) function Codec:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end function Codec:encode(src) local result = {} f...
if (get_window_name() == "seahorse") then set_window_position(1420, 360); end
return function() local RunService = game:GetService("RunService") local ToastRoot = script.Parent local DialogRoot = ToastRoot.Parent local AppRoot = DialogRoot.Parent local UIBloxRoot = AppRoot.Parent local Packages = UIBloxRoot.Parent local Roact = require(Packages.Roact) local mockStyleComponent = requir...
["cyrodiil/ava_ebonheart"] = { [1] = { [1] = 0.4610000000, [2] = 0.6850000000, [3] = -10, [4] = -10, [5] = 3662, }, [2] = { [1] = 0.5210000000, [2] = 0.2550000000, [3] = -10, ...
--[[ _ ( ) _| | __ _ __ ___ ___ _ _ /'_` | /'__`\( '__)/' _ ` _ `\ /'_` ) ( (_| |( ___/| | | ( ) ( ) |( (_| | `\__,_)`\____)(_) (_) (_) (_)`\__,_) DImage --]] PANEL = {} AccessorFunc( PANEL, "m_Material", "Material" ) Access...
-- bisect.lua -- bisection method for solving non-linear equations function bisect(f,a,b,fa,fb) local delta=1e-10 -- tolerance local c=(a+b)/2 if c==a or c==b or math.abs(a-b)<delta then return c,b-a end n=n+1 local fc=f(c) if fa*fc<0 then return bisect(f,a,c,fa,fc) else return...
local ScrollView = class("ScrollView", function(rect) if not rect then rect = CCRect(0, 0, 0, 0) end local node = display.newClippingRegionNode(rect) node:setNodeEventEnabled(true) require("framework.api.EventProtocol").extend(node) return node end) ScrollView.DIRECTION_VERTICAL = 1 ScrollView.D...
-- Physically simulated bullet -- SENT by Teta_Bonita AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self.Position = self.Entity:GetPos() self.Velocity = self.Entity:GetVar("Velocity",false) self.Acceleration = self.Entity:GetVar("Acceleration",false) self.Bullet = self...
-- title: ModelRenderer -- author: FlamingPandas -- desc: Shows 3D models -- script: lua point={x=0,y=0,z=300} fov=100 mesh={} -- Table that contains all the 3D points polygon={} -- Table that contains all conections of 3D points to create triangle polygons, with their texture specified too zorder={} -- Tabe us...
local NXFS = require "nixio.fs" local SYS = require "luci.sys" local HTTP = require "luci.http" local DISP = require "luci.dispatcher" local UTIL = require "luci.util" local uci = require("luci.model.uci").cursor() m = Map("clash") s = m:section(TypedSection, "clash") --m.pageaction = false s.anonymous = true o = s:...
function onCreate() makeLuaSprite('thebackgroundbutlessfire','bg-fire',-600,-200) addLuaSprite('thebackgroundbutlessfire',false) makeLuaSprite('devteam','Characters',400,390) addLuaSprite('devteam',false) end
return {'slufter','sluier','sluierbewolking','sluierdoek','sluiereffect','sluieren','sluiering','sluierstaart','sluif','sluik','sluikblad','sluiken','sluikerij','sluikgoed','sluikhandel','sluikhandelaar','sluikharig','sluikpers','sluikreclame','sluiks','sluikstokerij','sluikstort','sluikstorten','sluikstorter','sluikwe...
require "heka_mock" _G.cjson = require "cjson" set_default_config({ Type="my_type" }) -- describe("my_encoder", function() it("accepts table and sends out message", function () reset_all() -- run this before every test mock_read_config({foo="bar"}) -- define config parameters in ...
local colors = { base00 = "#101317", base01 = "#1a1d21", base02 = "#23262a", base03 = "#2b2e32", base04 = "#323539", base05 = "#c5c5c6", base06 = "#cbcbcc", base07 = "#d4d4d5", base08 = "#37d99e", base09 = "#f0a988", base0A = "#e5d487", base0B = "#e87979", base0C = "#37d99e", b...
local wibox = require("wibox") -- Create a textclock widget local mytextclock = wibox.widget.textclock() table.insert(globalwidgets.right, mytextclock)
--- module The SuperToast module ---@class SuperToast ---@field public ArgParser ArgParser re-export ---@field public Array Array re-export ---@field public Client SuperToastClient re-export ---@field public Command Command re-export ---@field public Embed Embed re-export ---@field public TypedArray TypedArray re-expor...
require 'shaders/utils' tileMap = Geometry2DPass { depthStencilState = { depthTestEnable = false, depthWriteEnable = false }, shaderFile = 'DrawTileMap.glsl' }
local lpeg = require 'lpeg' local P, C, R, S, Cs, Cc, Ct, Cf, Cg, V, Cmt = lpeg.P, lpeg.C, lpeg.R, lpeg.S, lpeg.Cs, lpeg.Cc, lpeg.Ct, lpeg.Cf, lpeg.Cg, lpeg.V, lpeg.Cmt local lpegmatch, lpegpatterns, replacer = lpeg.match, lpeg.patterns, lpeg.replacer local inspect = require 'inspect' local function parse_link_header(...
require('lualine').setup({ options = { icons_enabled = true, -- theme = 'rose-pine', disabled_filetypes = {}, always_divide_middle = true, }, sections = { lualine_a = { 'mode' }, lualine_b = { 'branch', { 'diagnostics', sources = { 'nvim_diagnostic' }, colored = true } }, lualine_c = {...
local K, C, L = unpack(select(2, ...)) if C.ActionBar.Enable ~= true then return end -- Lua API local _G = _G -- MultiBarBottomLeft(by Tukz) local ActionBar2 = CreateFrame("Frame", "Bar2Holder", ActionBarAnchor) ActionBar2:SetAllPoints(ActionBarAnchor) MultiBarBottomLeft:SetParent(ActionBar2) for i = 1, 12 do local...
-- -- Anti-Cheat Control Panel -- -- s_main.lua -- local wasAllowedList = {} addEventHandler ( "onResourceStart", resourceRoot, function () doesResourceHasPermissions() for _,plr in ipairs(getElementsByType("player")) do updatePlayer(plr) end end ) addEventHandler ( "onPlayerJoin", root, ...
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Copyright 2013 Manuel Munz <freifunk at somakoma dot de> -- Copyright 2014-2015 Christian Schoenebeck <christian dot schoenebeck at gmail dot com> -- Licensed to the public under the Apache License 2.0. local NX ...
local API = require(script.Parent.Parent:WaitForChild("MinimalAPI")) local SN = script.Parent.Parent:WaitForChild("Events"):WaitForChild("SendNotification") local command = {} command.Configuration = { Information = { Command = "serverban", Aliases = {"sb"}, Description = "Bans the target player from the se...
players = {} function tablefind(tab, el) for index, value in pairs(tab) do if value == el then return index end end return nil end function countBots() local count = 0 for index, value in pairs(players) do local isBot = game:isbot(value) if isBot == 1 ...
local php = {} php.psysh = { command = {"psysh"}, } php.php = { command = {"php", "-a"}, } return php
DRONES_REWRITE.Overlay["Sci Fi"] = function(drone) local eff_tab = { ["$pp_colour_addr"] = 0, ["$pp_colour_addg"] = 0.1, ["$pp_colour_addb"] = 0.1, ["$pp_colour_brightness"] = -0.25, ["$pp_colour_contrast"] = 1.2, ["$pp_colour_colour"] = 0.25, ["$pp_colour_mulr"] = 0, ["$pp_colour_mulg"] = 0, ["$pp_c...
function lovr.conf(t) -- Set the project identity t.identity = 'Core' -- Hotkeys t.hotkeys = true -- Headset settings t.headset.drivers = {}--{ 'leap', 'openxr', 'oculus', 'oculusmobile', 'openvr', 'webvr', 'desktop' } t.headset.msaa = 0 t.headset.offset = 0 -- Math settings ...
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Tik'ali", 1594, 2114) if not mod then return end mod:RegisterEnableMob(129227) mod.engageId = 2106 mod.respawnTime = 30 ----------------------------------------------------------...
local class = require('src.Utils.MiddleClass'); local Logger = require('src.Utils.Logger'); local Node = require('src.Node'); --- Adds a reference to a subtree in the behavior tree, to execute a same behavior --- in many different parts of the tree. ---@class SubTree: Node ---@field ref string The id of the reference...
function love.conf(t) t.console = true -- enable the console end function love.run() if love.math then love.math.setRandomSeed(os.time()) end if love.load then love.load(arg) end if love.timer then love.timer.step() end local dt = 0 local accumulator = 0 local TICK_RATE = 1 / 30 while true do -- pr...
require "debugLog" require "wagons.wagon" function on_init() debugLog( 1, "on_init()" ) global.logisticWagons = global.logisticWagons or {} end function on_tick( event ) local syncTicks = settings.global[ "lw-sync-ticks" ].value if( ( event.tick % syncTicks ) ~= 0 )then return end de...
--[[ Copyright 2008-2018 João Cardoso Sushi is distributed under the terms of the GNU General Public License (or the Lesser GPL). This file is part of Sushi. Sushi is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, ...
--- Stand alone text formatter object. Remembers the options you set and can be adjusted as needed -- @classmod TextFormatter --@author Damian Monogue <demonnic@gmail.com> --@copyright 2020 Damian Monogue --@license MIT, see LICENSE.lua local TextFormatter = {} TextFormatter.validFormatTypes = { 'd', 'dec', 'decimal',...
ITEM.name = "FN P90" ITEM.description = "A sub machine gun chambered in 5.7x28mm." ITEM.model = "models/weapons/ethereal/w_p90.mdl" ITEM.class = "cw_kk_ins2_p90" ITEM.weaponCategory = "primary" ITEM.width = 3 ITEM.height = 2 ITEM.price = 46000 ITEM.weight = 6
--[=====[ ## XP MultiBar ver. @@release-version@@ ## XPMultiBar_Bars.lua - module Bar displaying logic for XPMultiBar addon --]=====] local addonName = ... local Utils = LibStub("rmUtils-1.0") local XPMultiBar = LibStub("AceAddon-3.0"):GetAddon(addonName) local Bars = XPMultiBar:NewModule("Bars") loc...
local nmatch = ngx.re.match local ins = table.insert ---dump ---@param obj table @object to dump ---@param name string function dump(obj, name) name = name or '' ngx.print(dump_lua(obj, name)) end ---dump_log dump into the log ---@param obj table ---@param name string function dump_log(obj, name) name = name or ''...
--[=[ @interface LinearOptions @within Linear @field velocity number -- How fast the goal should move towards the target. Default: 1 ]=] --[=[ @class Linear Represents a linear Goal. Moves towards the target at a specified velocity. ]=] local Linear = {} Linear.__index = Linear --[=[ Creates a new Linear. @p...
-- Knuth-Morris-Pratt string searching algorithm implementation -- See: http://en.wikipedia.org/wiki/Knuth%E2%80%93Morris%E2%80%93Pratt_algorithm local function kmp_table(pattern) local result = {} for i = 1, #pattern+1,1 do local j = i while true do if j == 1 then result[#result + 1] = 1 ...
const Application typeof System.Windows.Forms.Application; const Form typeof System.Windows.Forms.Form; const Button typeof System.Windows.Forms.Button; const MessageBox typeof System.Windows.Forms.MessageBox; const MessageBoxButtons typeof System.Windows.Forms.MessageBoxButtons; const MessageBoxIcon typeof Syste...
-- Minetest 0.4 mod: bones -- See README.txt for licensing and other information. bones = {} local function is_owner(pos, name) local owner = minetest.get_meta(pos):get_string("owner") if owner == "" or owner == name then return true end return false end bones.bones_formspec = "size[8,9]".. default.gui_bg.....
module("luci.controller.exfiletransfer", package.seeall) function index() entry({"admin", "NAS", "exfiletransfer"}, form("exupdownload"), _("EXFileTransfer"), 89) end
local menu = require 'create_menu_background' local bg = 1 local buttons = 2 function draw_background_menu() for i = 1, 7 do love.graphics.draw(menu[bg].background[i], menu[bg].x, menu[bg].y, math.rad(0), menu[bg].scalex, menu[bg].scaley) end love.graphics.draw(menu[bg].rock, menu[bg].rock_x, menu[bg].rock_y,...
class 'Passive' function Passive:__init() self.interval = 3600 * 6 -- DB write interval in seconds (Default: 6h) self.passives = {} self.diff = {} self.nextSave = self.interval SQL:Execute("CREATE TABLE IF NOT EXISTS passive (steamid VARCHAR PRIMARY KEY)") -- Load all DB entries into the cache ...
-- KEYS[1]: this consumer's inflight set -- KEYS[2]: the active jobs list -- KEYS[3]: the signal list -- ARGV[]: the list of job IDs -- Returns: nil for _,job_id in ipairs(ARGV) do -- Remove the jobs from this consumer's inflight set local removed = redis.call("srem", KEYS[1], job_id) if removed == 1 then ...
Config = {} -- Should be a multiple of 5 + 1 Config.PlayerSlots = 51 -- 30kg is a lot to carry Config.PlayerWeight = 30000 -- Blur the screen while in an inventory Config.EnableBlur = true -- Requires esx_licenses Config.WeaponsLicense = true Config.WeaponsLicensePrice = 5000 -- Requires setup; I'll...
--[[ Craft Guide for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com> Source Code: https://github.com/cornernote/minetest-craft_guide License: BSD-3-Clause https://raw.github.com/cornernote/minetest-craft_guide/master/LICENSE CRAFT GUIDE API ]]-- -- expose object to other modules ...
--[[ Copyright (C) 2013-2018 Draios Inc dba Sysdig. This file is part of sysdig. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by ...
require("lists") require("tables") texts = require('texts') images = require('images') local selectable_list = {} local BORDER_PADDING = 10 local COLUMN_WIDTH = 170 local ROW_HEIGHT = 50 function selectable_list:setup(theme_options, base_x, base_y, max_width, max_height) self.theme_options = theme_options se...
local wibox = require('wibox') local beautiful = require('beautiful') local dpi = require('beautiful').xresources.apply_dpi -- Notification Center ------------------------- -- header local notif_header = wibox.widget { text = 'Notification Center', font = beautiful.font_name .. 'Bold 14', align = 'left', va...
return {'wie','wiebelen','wiebelig','wiebeltaks','wieberen','wied','wieden','wieder','wiedijzer','wiedster','wiedvorkje','wieg','wiegelen','wiegelied','wiegeling','wiegen','wiegendood','wiegendruk','wiegenkind','wiegetouw','wiek','wieken','wiekslag','wiel','wielas','wielband','wielbasis','wielbeslag','wieldop','wieldru...
-------------------------------- -- @module Sprite3DCache -- @parent_module cc -------------------------------- -- remove the SpriteData from Sprite3D by given the specified key -- @function [parent=#Sprite3DCache] removeSprite3DData -- @param self -- @param #string key -- @return Sprite3DCache#Sprite3DCache self (r...
local PluginRoot = script.Parent.Parent.Parent local Core = PluginRoot.Core local Modules = Core.Modules local InputState = require(Modules.InputState) local CameraState = require(Modules.CameraState) local Constants = require(Modules.Constants) local CircleSelector = require(Modules.CircleSelector) local RectangleSele...
--[[ CLILUACORE-311: We need to find a proper way to encapsulate this; conditionally depending on PlatformService is bad! ]] local PlatformService = nil pcall(function() PlatformService = game:GetService("PlatformService") end) local Promise = require(script.Parent.Parent.Promise) local function parseRobuxValue(pr...
-- OPTIONS RESET_FOR_TIME = true -- Set to true if you're trying to break the record, not just finish a run BEAST_MODE = false -- WARNING: Do not engage. Will yolo everything, and reset at every opportunity in the quest for 1:47. STREAMING_MODE = true LIVESPLIT = true INITIAL_SPEED = 1500 AFTER_BROCK_SPEED = 1500 AF...
local local0 = 0.5 local local1 = 0 - local0 local local2 = 3.8 - local0 local local3 = 0 - local0 local local4 = 3 - local0 local local5 = 0 - local0 local local6 = 3.8 - local0 local local7 = 0 - local0 local local8 = 3.3 - local0 local local9 = 0 - local0 local local10 = 7.6 - local0 local local11 = 0 - local0 local...
--[[ love.run Standard run with fixed update step. Edited specifically for this project. ]] return function() love.load(love.arg.parseGameArguments(arg), arg) -- We don't want the first frame's dt to include time taken by love.load. love.timer.step() local dt = 0 local targetFrameLength = 1/60 local frame...
--================================== Get String Pixel Width --Obtains the pixel width of a string of characters. function chinGetStringPixelWidth(str) pixelWidth=0; for k=1,(string.len(str)) do charCode=string.byte(string.sub(str,k,k)); pixelWidth=pixelWidth+chiGetCharacterWidth(charCode); e...
grim_ogre = { on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_basic.on_attacked(mob, attacker) end, move = function(mob, target) local chance = math.random(1, 100) if chance == 1 then --mob:talk(0,mob.name..": Grroar!") mob:ta...