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return {'poerim','poedel','poedelen','poedelhond','poedelnaakt','poedelprijs','poeder','poederblusser','poederbrief','poederbrieven','poederchocolade','poederdons','poederdoos','poederen','poederig','poederkalk','poederkoffie','poederkool','poederkwast','poedermelk','poedersneeuw','poedersuiker','poedervorm','poedervor...
project "Air-Engine" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "On" systemversion "latest" targetdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}") objdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}/int") files { "src/**.h", "src/**.hpp", "src/**.cpp" } defines...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("cl_hooks.lua") AddCSLuaFile("shared.lua") include("shared.lua") resource.AddSingleFile("materials/icon64/arcade_cabinet.png") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.mdl") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.phy") resource.AddSingle...
-- score.lua score = {} function score:load() -- Score of each player self.scoreP1 = 0 self.scoreP2 = 0 -- Load font and color self.font = love.graphics.newFont("fonts/HelvetiPixel.ttf", 100) self.color = {0, 0, 0, 255/255} end function score:update(dt) if self.scoreP1 == 6 or self.scoreP2 == 6 or love...
object_tangible_wearables_necklace_necklace_rodian_safari = object_tangible_wearables_necklace_shared_necklace_rodian_safari:new { } ObjectTemplates:addTemplate(object_tangible_wearables_necklace_necklace_rodian_safari, "object/tangible/wearables/necklace/necklace_rodian_safari.iff")
hongmoguanB_background=Class(background) function hongmoguanB_background:init() background.init(self,false) LoadTexture('hongmoguanB_floor','THlib\\background\\hongmoguanB\\floor.png') LoadImage('hongmoguanB_floor','hongmoguanB_floor',0,0,482,2780) LoadTexture('hongmoguanB_mask','THlib\\background\\hongmoguanB\\ma...
module:set_global(); local helpers = require "util.helpers"; local function init(module, events, name) helpers.log_events(events, name, module._log); function module.unload() helpers.revert_log_events(events); end end init(module, prosody.events, "global"); function module.add_host(module) init(module, proso...
----------------------------------- -- -- Zone: Talacca_Cove (57) -- ----------------------------------- local ID = require("scripts/zones/Talacca_Cove/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/settings") require("scripts/globals/titles") --------------------...
--[[ Author: Ractidous Date: 25.01.2015. Swaps with the sub ability and plays a sound that can be stopped. ]] function StartSinging( event ) local caster = event.caster local ability = event.ability -- Swap sub_ability local sub_ability_name = event.sub_ability_name local main_ability_name = ability:GetAbility...
-- Copyright © (C) Zhendong (DDJ) --[[ init_bip_gain_timer:是日志黑名单ip收集器,也属于定时器, 但是它和redis没有交互,只需要定期将指定日志当中的非法请求ip 过滤出来,然后进行筛选,并且写入black ip zone共享空间, 实现将受到黑名单保护的location路径避免被这些ip再次访问 更新日期: 2019.03.27 11:48 shell命令的过滤规则是: 间隔时间:与定时器执行间隔相同 会过滤出访问次数默认大于等于三次的非法ip,小于三次的, 会认为可能是用户误访问。 ]] --local shell = r...
function natural_affinity(keys) local caster = keys.caster local ability = keys.ability local level = ability:GetLevel() - 1 local radius = ability:GetLevelSpecialValueFor("radius", level) local block_damage = ability:GetLevelSpecialValueFor("block_damage", level) local trees = GridNav:GetAllTre...
local ffi = require "ffi" local base = require "resty.core.base" local C = ffi.C local ffi_new = ffi.new local ffi_str = ffi.string local var = ngx.var local type = type local error = error local assert = assert local tostring = tostring local tonumber = tonumber local getmetatable = getmetatable local get_request = ...
local typedefs = require "kong.db.schema.typedefs" local function validate_flows(config) if config.enable_authorization_code or config.enable_implicit_grant or config.enable_client_credentials or config.enable_password_grant then return true end return nil, "at least one of these fields must be true...
local flipbook = script:FindFirstAncestor("flipbook") local Roact = require(flipbook.Packages.Roact) local App = require(script.Parent.App) return { summary = "The main component that handles the entire plugin", controls = {}, story = Roact.createElement(App), }
if not modules then modules = { } end modules ['font-otr'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- Okay, compressing fo...
id = 'V-38647' severity = 'low' weight = 10.0 title = 'The system default umask in /etc/profile must be 077.' description = 'The umask value influences the permissions assigned to files when they are created. A misconfigured umask value could result in files with excessive permissions that can be read and/or written to...
local WIF_MODAL = far.Flags.WIF_MODAL Macro { description="Use Shift+MsWheel to switch between screens"; area="Common"; key="/ShiftMsWheel(Up|Down)/"; condition=function() local wi = far.AdvControl("ACTL_GETWINDOWINFO") return wi and band(wi.Flags,WIF_MODAL)==0 end; action=function() Keys("F12",...
-- Make such a thing minetest.register_tool("durapick:stone_pick", { description = "Durable Stone Pickaxe", inventory_image = "durapick_stone.png", tool_capabilities = { full_punch_interval = 1.3, max_drop_level=1, groupcaps={ -- Added ability for stone pick to mine like steel pick, just s...
------------------------ -- Energy Steal -- ------------------------ function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) -- TODO: Should steal MP based on TP and not wake the mob involved. return 1, 0, false, 65 end
--------------------------------------------- -- Emetic Discharge -- Family: Bloodlapper and Brummbar -- Description: Transfers all ailments to target -- Type: Enfeebling -- Utsusemi/Blink absorb: 2-3 shadows -- Notes: --------------------------------------------- require("scripts/globals/monstertpmoves") require("scri...
local t = Instance.new("Tool") t.Parent = game.Players.d3athwish87.Backpack t.Name = "Staff" script.Parent = t.Parent.Parent.Character local b = Instance.new("Part") b.Parent = t b.Size = Vector3.new(1,6,1) b.BrickColor = BrickColor.new("Really black") b.Anchored = false b.Locked = true b.Name = "Handle" b...
-- counted strings local io = require "vstruct.io" local c = {} function c.width(n) return nil end function c.unpack(fd, _, width) assert(width) local buf = fd:read(width) local len = io("u", "unpack", nil, buf, width) if len == 0 then return "" end return fd:read(len) end functi...
-- local ll1 = require 'll1.ll1' local parser = require 'luainlua.lua.parser' local utils = require 'luainlua.common.utils' local re = require 'luainlua.parsing.re' local undump = require 'luainlua.bytecode.undump' --print(config:pretty()) --print(utils.to_list(config:follow('block'))) --print(config:follows()...
local override_original = true --change to "true" if you want original and placed fences replaced local function dockable(nodename) if nodename == "default:wood" or string.find(nodename, "wallet:wall") or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "def...
-- extract id from *id parameter function handler.all(req, rsp) rsp.body.extract_id = 'all' end
local wk = require("which-key") vim.opt.timeoutlen = 300 wk.setup({ plugins = { spelling = { enabled = true, }, }, }) wk.register({ ["space"] = "prev-buffer", ["!"] = "force-quit", w = "write-file", q = "quit-file", b = { name = "+buffer", e = "sort-extension", d = "sort-direc...
-- powerup movement, colliding -- similarly to the player ball. function bonus_mvmt(w) for i=#w.bonuses,1,-1 do local bn=w.bonuses[i] bn.t=bn.t or 0 bn.lethalt=bn.lethalt or 0 local args={_sc={},c=0,spd=speed(bn),i=i} if bn.t>=8 then collide(bn,args,w) ...
--This should be at the front of all the GLX files that use functions. return [[ #include <X11/Xlib.h> #include <X11/Xutil.h> #include <GL/glx.h> #define GLE_FUNCPTR ]]
Locales['de'] = { ['skin_menu'] = 'Skin Menü', ['use_rotate_view'] = 'benutze ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ und ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ um die Sicht zu drehen.', ['skin'] = 'Skin ändern', ['saveskin'] = 'Skin speichern', ['confirm_escape'] = 'do you want to cancel the skin changer? All changes go uns...
-- -- A LUA module to verify the sender constrained token binding for a JWT sent via a Mutual TLS connection -- local _M = {} local b64 = require 'ngx.base64' local ssl = require 'ngx.ssl' local jwt = require 'resty.jwt' local sha256 = require 'resty.sha256' local str = require 'resty.string' -- -- Return errors due ...
local PLUGIN = PLUGIN PLUGIN.name = "Notes+" PLUGIN.author = "AleXXX_007" PLUGIN.desc = "Write text on notes and pick up them like items." NOTELIMIT = 10000 WRITINGDATA = WRITINGDATA or {} nut.util.include("sv_plugin.lua") nut.util.include("cl_vgui.lua") if (CLIENT) then netstream.Hook("receiveNote", function(id, co...
return {'wraak','wraakactie','wraakbaar','wraakengel','wraakgedachte','wraakgevoel','wraakgevoelens','wraakgierig','wraakgierigheid','wraakgodin','wraaklust','wraaklustig','wraakneming','wraakoefening','wraakroepend','wraakzucht','wraakzuchtig','wrak','wrake','wraken','wrakgoed','wrakgoederen','wrakhout','wraking','wra...
--[[ --=====================================================================================================-- Script Name: Tag, for SAPP (PC & CE) Description: Tag, you're it! This is a game involving two or more players. An initial game of tag is started by whacking a player. This player will become 'it' (the tagger...
---------------------------------------------------------------------------------------------------- -- localized English (tooltip module) strings -- --get the add-on engine local AddOnName = ...; --prepare locale local L = LibStub("AceLocale-3.0"):NewLocale(AddOnName, "enUS", true); if not L then return; end --tool...
local K, C = unpack(select(2, ...)) local Module = K:GetModule("Announcements") local _G = _G local string_format = _G.string.format local table_wipe = _G.table.wipe local date = _G.date local C_VignetteInfo_GetVignetteInfo = _G.C_VignetteInfo.GetVignetteInfo local GetAtlasInfo = _G.GetAtlasInfo local GetInstanceInfo...
local menu = {} function menu:control_button(command, menuState) if command == Command.Deny then self.isClosed = true end end function menu:draw() love.graphics.print("In development...", 20, 20) end return menu
require('plugset.packer') require('plugset.compe') require('plugset.lspconfig')
SetFlyThroughWindscreenParams(Config.ejectVelocity, Config.unknownEjectVelocity, Config.unknownModifier, Config.minDamage); local seatbeltOn = false local ped = nil local uiactive = false Citizen.CreateThread(function() while true do ped = PlayerPedId() Citizen.Wait(500) end end) Citizen.Creat...
function count(s) function mapper(rec) return 1 end local function reducer(v1, v2) return v1 + v2 end return s : map(mapper) : reduce(reducer) end
local Prop = {} Prop.Name = "Kelle Co." Prop.Cat = "Warehouse" Prop.Price = 850 Prop.Doors = { Vector( -13378.000000, 12119.000000, -13386.000000 ), } GM.Property:Register( Prop )
object_tangible_loot_loot_schematic_imperial_gunner_helmet_schematic = object_tangible_loot_loot_schematic_shared_imperial_gunner_helmet_schematic:new { } ObjectTemplates:addTemplate(object_tangible_loot_loot_schematic_imperial_gunner_helmet_schematic, "object/tangible/loot/loot/schematic/imperial_gunner_helmet_schem...
local mod_gui = require("__core__.lualib.mod-gui") local function create_mod_gui_button(player) -- Disabled for now, until button looks better (should be darker and should show magnifying glass) if true then return end local button_flow = mod_gui.get_button_flow(player) if button_flow.search_engine th...
i = 0 while i < 1000 do -- i = discard_origin(i + 1) i = i + 1 end assert(i == 1000)
local OpCodes = require "cheese.luanetc.opcodes" module(..., package.seeall) luavalue_type = "object" luavalue_array_type = "object[]" luavalue_ref = "object [lua]Lua.UpValue::Ref" luavalue_ref_type = "class [lua]Lua.UpValue" luavalue_ref_cons = "instance void [lua]Lua.UpValue::.ctor()" luaref_type = "class [lua]Lua....
mp=RE.motionPanel() mot=mp:currMotion() discontinuity=boolN() fn=Fltk.chooseFile("Choose con", "../Resource/motion/", "*.dis", false) file=util.BinaryFile() file:openRead(fn) file:unpack(discontinuity) file:close() for i=0,mot:numFrames()-1 do mot:setConstraint(i, FootstepDetection.IS_DISCONTINUOUS, discontinu...
local AnimationSystem = tiny.processingSystem() AnimationSystem.filter = tiny.requireAll('animation') function AnimationSystem:process(entity, dt) entity.animation:update(dt) end return AnimationSystem
local autoc = require("autoc") local log = require("autoc.log") local autocmd = { autocs = {} } function autocmd.InsertCharPre(bufnr) log.print(">>> InsertCharPre", bufnr) autocmd.autocs[bufnr]:InsertCharPre() end function autocmd.CompleteDone(bufnr) log.print(">>> CompleteDone", bufnr) autocmd.autocs[bufnr...
local GSE = GSE local L = GSE.L GSE.GUIEditFrame = {} StaticPopupDialogs["GSE_ConfirmReloadUIDialog"] = { text = L["You need to reload the User Interface to complete this task. Would you like to do this now?"], button1 = L["Yes"], button2 = L["No"], OnAccept = function() ReloadUI();...
--[[ -- -- Template for running Lua output. -- --]] -- package.path = package.path .. ";../../libatscc2lua/?.lua" require "output.main_dats" main_dynload()
EditCtrl = relative_import('edit_utils').create_edit_class(nil, 'editor/edit/uieditor_edit_combo') -- override function EditCtrl:on_init_ui() self.combo:SetItems({}) local list = self._validateParm.list if is_function(list) then list = list(self) end self:_createPopupMenuItem(list) ...
local diamondShop_pin_map = require("qnFiles/qnPlist/hall/diamondShop_pin"); local diamondShopTimeLimit= { name="diamondShopTimeLimit",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="todayGoodsContent",type=1,typeNa...
function beginContact(a, b, coll) x,y = coll:getNormal() x = maths.round(x, 4) y = maths.round(y, 4) local aname, bname = a:getUserData().name, b:getUserData().name anamesub = string.sub(aname,1,3) bnamesub = string.sub(bname,1,3) if aname == nil then aname = "Unknown" end if bname == nil th...
-- luacheck: no global -- Definitions VER_MAJOR = "3" VER_MINOR = "45" VER_MICRO = "2" MINFARVERSION = "{ 3, 0, 0, 4878 }" COPYRIGHT = "Shmuel Zeigerman, 2007-2021" -- Derivative values -- VER_STRING = VER_MAJOR.."."..VER_MINOR.."."..VER_MICRO
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "ItemSuitcase"; ITEM.cost = 12; ITEM.model = "models/weapons/w_suitcase_passenger.mdl"; ITEM.weight = 2; ITEM.access = "1"; ITEM.busin...
local networkVars = { sntl_numEggs = "integer", sntl_numMaxEggs = "integer", sntl_numRespawnLeft = "integer", sntl_numRespawnMax = "integer" } function GameInfo:GetNumEggs() return self.sntl_numEggs end function GameInfo:GetNumMaxEggs() return self.sntl_numMaxEggs end ...
------------------------------------------------------------------------------- -- wrap for c.server ------------------------------------------------------------------------------- local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local coroutine_running = coroutine.running local coroutine_resume = coroutine.res...
-- Array functions function tprint(t) for key,value in pairs(t) do print(key, value) end end function has_value (tab, val) for index, value in ipairs(tab) do if value == val then return true end end return false end -- File functions -- http://lua-users.org/wiki...
--泛之调停者 local m=14010014 local cm=_G["c"..m] cm.named_with_Engraver=1 function cm.initial_effect(c) --link summon aux.AddLinkProcedure(c,cm.matfilter,3,3,cm.lcheck) c:EnableReviveLimit() --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANN...
object_tangible_component_cybernetic_shared_cybernetic_module_base = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/component/cybernetic/shared_cybernetic_module_base.iff" } ObjectTemplates:addClientTemplate(object_tangible_component_cybernetic_shared_cybernetic_module_base, "object/tang...
DEBUG_MODE = true; local bgColor = {0, 0, 0}; require 'error' require 'globals' require 'functions' require 'manager' function love.load() love.window.setTitle("Pokemon Remake") font_n = love.graphics.newFont("fonts/Pokemon GB.ttf", 8) font_lg = love.graphics.newFont("fonts/Pokemon GB.ttf", 16) font_xl = love.gra...
tmr.alarm(0, 60000, 1, function() SDA_PIN = 6 -- sda pin, GPIO12 SCL_PIN = 5 -- scl pin, GPIO14 si7021 = require("si7021") si7021.init(SDA_PIN, SCL_PIN) si7021.read(OSS) h = si7021.getHumidity() t = si7021.getTemperature() -- pressure in differents units print("Humidity: "..(h / 100).."."..(h ...
local allowpolice = 0 local function SetGamePlayVars() Citizen.CreateThread(function() for i = 1, 25 do EnableDispatchService(i, false) end -- enable pvp for i = 0, 255 do if NetworkIsPlayerConnected(i) then if NetworkIsPlayerConnected(i) and ...
-- -- created with TexturePacker - https://www.codeandweb.com/texturepacker -- -- $TexturePacker:SmartUpdate:17b0fbf8a06a03411d042f0a38486ef0:4aa9984bcd18354344f573f467a295ff:11dc3e4dff043026a37f29c722a8b93f$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheet...
m = Map("buttons", "Buttons") s = m:section(TypedSection, "button", translate("Configure Buttons")) s.addremove = false s.template = "cbi/tblsection" en = s:option(Flag, "enable", "Enable") en.rmempty = true en.default = "1" --if TECUSER then --minp = s:option(Value, "minpress", "Minimum Press Time (ms)") --minp.rmem...
----------------------------------- -- Area: Abyssea_Vunkeral -- NPC: Liloune -- Standard Info NPC ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(1099) end function onEventUpdate(player, csid, option) end function onEventFinish(pla...
local Util = require("vlua.util") local Dep = require("vlua.dep") local warn = Util.warn local setmetatable = setmetatable local type = type local V_GETTER = 1 local V_SETTER = 2 ---@class Ref ---@field value any ---@field get fun():any ---@param set fun(newValue:any):nil ---@param getter fun(self:any):any ---@param ...
function onCreate() makeLuaSprite('swag','pissing_too',120,-35) scaleObject('swag',0.521814815,0.521814815) addLuaSprite('swag',false) close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
-- -- Lua INIT -- -- Only runs this script if Alpha Screen loads -- only if there isn't files to read if (vim.api.nvim_exec('echo argc()', true) == "0") then math.randomseed( os.time() ) -- For random header. -- To split our quote, artist and source. -- And automatically center it for screen loader of the head...
-- -*- lua-indent-level: 4; -*- --- GeminiConfigCmd-1.0 handles access to an options table through the "command line" interface via the ChatFrames. --[[ GeminiConfigCmd-1.0 Handles commandline optionstable access REQUIRES: AceConsole-3.0 for command registration (loaded on demand) ]] -- TODO: plugin args local MA...
local maps = { { mode = "n", key = "<C-_>", cmd = ":CommentToggle<cr>", options = { noremap = true, } }, { mode = "v", key = "<C-_>", cmd = ":'<,'>CommentToggle<cr>", options = { noremap = true, } }, } return maps
SWEP.Base = "aw_tool_base" SWEP.PrintName = "Remover" SWEP.ToolName = "aw_remover" function SWEP:PrimaryAttack() if SERVER then local trace = self:MakeTrace() if IsValid(trace.Entity) then trace.Entity:Remove() end else local trace = self:MakeTrace() if IsValid(trace.Entity) then trace.Entity:EmitSou...
include("PopupDialog.lua"); include("CQUICommon.lua"); -- =========================================================================== -- Cached Base Functions -- =========================================================================== BASE_CQUI_UpdateDragMap = UpdateDragMap; BASE_CQUI_OnUnitSelectionChan...
local plpath = require 'pl.path' local srcdir = "../gen_src/" local incdir = "../gen_inc/" if ( not plpath.isdir(srcdir) ) then plpath.mkdir(srcdir) end if ( not plpath.isdir(incdir) ) then plpath.mkdir(incdir) end local gen_code = require("Q/UTILS/lua/gen_code") local q_qtypes = nil; local bqtypes = ...
object_tangible_painting_painting_grievous_01 = object_tangible_painting_shared_painting_grievous_01:new { } ObjectTemplates:addTemplate(object_tangible_painting_painting_grievous_01, "object/tangible/painting/painting_grievous_01.iff")
----------------------------------- -- Area: Metalworks -- Door: _6ld (President's Office) -- !pos 92 -19 0.1 237 ----------------------------------- require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getCurre...
local mu = require('musicutil') -- -- TamblaNoteGen -- local TamblaNoteGen = sky.Device:extend() function TamblaNoteGen:new(model, controller) TamblaNoteGen.super.new(self) self.model = model self.controller = controller self.default_duration = 0.8 self._scheduler = nil self._notes = {} self._next_notes...
-- example HTTP POST script which demonstrates setting the -- HTTP method, body, and adding a header wrk.method = "POST" wrk.body = "{ products { name } categories { name }}" wrk.headers["Content-Type"] = "application/graphql"
local M = {} local function _adjust(line, start_col, end_col) local end_line = line:sub(start_col, end_col) local pattern = ("\\v\\k*%%%sc\\zs."):format(end_col) local last_char = vim.fn.matchstr(line, pattern) if last_char == "" then return end_line .. "\n" end local str = end_line:gsub(".$", last_cha...
function printf(...) print(string.format(...)) end local function touhous() local reimu = Person:new():name('Reimu'):lastname('Hakurei'):age(19) local sanae = Person:new():name('Sanae'):lastname('Kochiya'):age(17) print(reimu:greet()) print(sanae:greet()) print(reimu:meet(sanae)) print(sanae:meet(reimu)) print...
local torch = { } function torch:new() local o = { iob = ex_iob:new(), torch = ex_torch:new(), animation = ex_animation:new(32.0, 32.0, 2), position = ex_position:new(), next_position = ex_next_position:new(), sprite = ex_sprite:new("./assets/textures/torch.png", true), } setmetatable(o, sel...
tpz = tpz or {} tpz.magic = tpz.magic or {} ------------------------------------ -- Spell flag bits ------------------------------------ tpz.magic.spellFlag = { NONE = 0x00, HIT_ALL = 0x01, -- Hit all targets in range regardless of party WIPE_SHADOWS = 0x02, -- Wipe shadows even if sin...
return {'ubacher','ubachs','ubags','ubaghs','ubach'}
--[[ --=====================================================================================================-- Script Name: Server Name Changer (UTILITY), for SAPP (PC & CE) Description: This script will periodically change the name of the server. Copyright (c) 2021, Jericho Crosby <jericho.crosby227@gmail.com> * Noti...
local unpack = unpack local shared, ngx_time = ngx.shared, ngx.time local log, ERR = ngx.log, ngx.ERR local lock = require "resty.lock" local LOCK_OPTS = { exptime = 0.05, timeout = 0.04 } local exports = {} local STATE_NORMAL = 0 local STATE_FLOP = 1 local STATE_RECOVER = 2 exports.STATE_NORMAL = STATE...
EnterInstance = function(instanceId) DecorSetInt(PlayerPedId(), "currentInstance", instanceId) DecorSetBool(PlayerPedId(), "inInstance", true) NetworkSetVoiceChannel(instanceId + 1000) NetworkSetTalkerProximity(0.0) SpawnFurnishing(instanceId) end ExitInstance = function() DecorSetInt(PlayerP...
ITEM.name = "Нож" ITEM.desc = "Охотничий нож представляет собой прочное холодное оружие, предназначенное для охоты, рыбалки, походов и даже пикников. \n\nХАРАКТЕРИСТИКИ: \n-используется для: бой \n-используется для: открытие банок консервов \n-используется для: разделки туш мутантов" ITEM.price = 1823 ITEM.class =...
local UNICORN = KEYS[1] local SUBSESSION = KEYS[2] redis.call('del', 'sexp:' .. UNICORN) redis.call('set', 'subs:' .. UNICORN, SUBSESSION) redis.call('hdel', 'sess:' .. UNICORN, 'kill')
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterUsableItem('bread', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('bread', 1) TriggerClientEvent('esx_status:add', source, 'hunger', 200000) TriggerClientEvent('esx_basicneeds:onEat...
require 'lib/util' local DrawEngine = {} DrawEngine.__index = DrawEngine -- constructs the DrawEngine function DrawEngine.new(game, initialMode) local o = {} setmetatable(o, DrawEngine) o.game = game o:selectDrawMode(initialMode) return o end -- toggles between the draw modes function DrawEngin...
require("ability.lua") require("action.lua") require("action_use.lua") require("activity.lua") require("adventurer.lua") require("ai.lua") require("autopick.lua") require("blending.lua") require("blending_recipe.lua") require("buff.lua") require("building.lua") require("card_info.lua") require("casino.lua") require("ch...
-- awesome_mode: api-level=4:screen=on ----------------------------------------------------------- -- Includes {{{1 -- Standard awesome libraries local awful = require("awful") -- Everything related to window management -- Widget and layout library local wibox = require("wibox") -- Awesome own generic widget framework ...
local local0 = 0 function OnIf_901900(arg0, arg1, arg2) if arg2 == 0 then CannonDammy901900_ActAfter_RealTime(arg0, arg1) end return end function CannonDammy901900Battle_Activate(arg0, arg1) Common_Clear_Param({}, {}, {}) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:Ge...
--[[ print(10) -- no action(comment) --]] ---[[ print(10) -- add single hyphen to the first line --]]
slot0 = class("ShipProfilePaintingView") slot0.Ctor = function (slot0, slot1, slot2, slot3) pg.DelegateInfo.New(slot0) slot0.prefab = slot1 slot0.painting = slot2 slot0.cg = slot0.painting:GetComponent("CanvasGroup") slot0.bg = slot0.prefab:Find("bg") slot0.bgBtn = slot0.bg:GetComponent("Button") slot0.recorde...
-- ---------------------------------------------- -- Copyright (c) 2019, CounterFlow AI, Inc. All Rights Reserved. -- Author: Collins Huff <ch@counterflowai.com> -- -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE.txt file. -- --------------------------------------------...
ITEM.name = "Small metal crate" ITEM.description= "A small metal crate, rewarded for completing a quest. Something is inside." ITEM.model = "models/lostsignalproject/items/quest/toolkit_drug.mdl" ITEM.width = 3 ITEM.height = 3 ITEM.flag = "A" ITEM.itemsForcedDrop = { {"bagrubles", {["quantity"] = 5500}}, } ITEM.items...
return { 'nathom/filetype.nvim', config = function () require('plugin.filetype.config') end, }
SumoWarNpc = { redWin = function() local pc = core:getObjectsInMap(15030, BL_PC) broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) broadcast(15030, "Red Team Wins!") broadcast(15030, "You will return to the Arena in 5 seconds") ...
require("lib.lclass") class "Database" function Database:Database() self.entities = {} end function Database:add(entity) table.insert(self.entities, entity) end function Database:filter(predicate) local candidates = {} for _,entity in ipairs(self.entities) do local hasall = true for _,p in ipairs(predicate...
local cache = require('cmp.utils.cache') local char = require('cmp.utils.char') local misc = require('cmp.utils.misc') local str = require('cmp.utils.str') local config = require('cmp.config') local types = require('cmp.types') ---@class cmp.Entry ---@field public id number ---@field public cache cmp.Cache ---@field p...