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local DEPOSIT_TRIGGER = script:GetCustomProperty("DepositTrigger"):WaitForObject() local players = Game.GetPlayers() -- function OnBeginOverlap(trigger, player) -- if (not player or not player:IsA("Player")) then -- return -- end -- if trigger.name == "LobbyZone" then -- --play...
local utils = require('d2grailcheck.utils') local Data = require('d2grailcheck.data') local Checker = require('d2grailcheck.checker') local argparse = require('d2grailcheck.argparse') local formats = { ["simple"] = require('d2grailcheck.formats.simple'), ["d2-holy-grail"] = require('d2grailcheck.formats.d2-holy-gr...
CloneClass( PlayerInventoryGui ) --[[ Temporary until PlayerInventoryGui decides to decrypt fully instead of stopping half way through the initialization function ]] Hooks:RegisterHook("PlayerInventoryGUIOnPreviewPrimary") function PlayerInventoryGui.preview_primary(self, ...) local args = ... local r = Hooks:Ret...
ClassicLFG = LibStub("AceAddon-3.0"):NewAddon("ClassicLFG", "AceConsole-3.0") ClassicLFG.AceGUI = LibStub("AceGUI-3.0") ClassicLFG.Locale = LibStub("AceLocale-3.0"):GetLocale("ClassicLFG") ClassicLFG.MinimapIcon = LibStub("LibDBIcon-1.0") GetTalentTabInfo = GetTalentTabInfo or function(index) return "Assasination...
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. -- For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- --...
module 'mock' CLASS: ScriptedFSMController ( FSMController ) :MODEL{ Field 'script' :asset( 'com_script' ) :getset( 'Script' ); } registerComponent( 'ScriptedFSMController', ScriptedFSMController ) function ScriptedFSMController:__init() self.scriptPath = false self.delegate = false self.dataInstance = ...
----------------------------------------------------------------------------------------------- -- Client Lua Script for Builder -- Copyright (c) NCsoft. All rights reserved ----------------------------------------------------------------------------------------------- require "Window" require "Apollo" require "GameLi...
sound.Add( { name = "Weapon_Melee_Blunt.Impact_Light", channel = CHAN_AUTO, level = SNDLVL_NORM, volume = 1.0, sound = { ")nmrihimpact/blunt_light1.wav", ")nmrihimpact/blunt_light2.wav", ")nmrihimpact/blunt_light3.wav", ")nmrihimpact/blunt_light4.wav", ")nmrihimpact/blunt_light5.wav", ")nmrihimpact/blu...
-- Lua module file for Python compiled with Intel stack (incl. MKL) help([[ Python 2.7.10, Intel compiler + MKL ]]) load("intel/16.0.0", "mkl/11.3.0", "intelmpi/5.1.1") local base = '/homeappl/home/louhivuo/appl_taito/python-2.7.10' setenv('PYTHONHOME', base) prepend_path('PYTHONPATH', pathJoin(base, 'lib')...
-- set wifi softap mode wifi.setmode(wifi.SOFTAP); wifi.start();
-- Simple Game Loader -- Created by ls522 and skiaboos. DO NOT DELETE THIS OR ANYTHING AFTER! -- Instances: local Loading = Instance.new("ScreenGui") local Background = Instance.new("Frame") local LoadingMain = Instance.new("Frame") local F1 = Instance.new("Frame") local F1T = Instance.new("TextLabel") local F2 = ...
--暂时别加这个吧 -- require 'war3library.libraries.interact.buff.template' require 'war3library.libraries.interact.buff.减攻速' require 'war3library.libraries.interact.buff.减速' require 'war3library.libraries.interact.buff.缩放' require 'war3library.libraries.interact.buff.高度' require 'war3library.libraries.interact.buff.晕眩'
-- Player stuff local ply = FindMetaTable("Player") function ply:GetSecondaryUserGroup() return xSGroups.Users[self:SteamID64()] or nil end function ply:GetSecondaryGroupPower() return xSGroups.Groups[self:GetUserGroup()].power or 0 end function ply:GetSecondaryGroupTable() return xSGroups.Groups[self:GetUserGrou...
local Game = {} local json = require("json") Game.__index = Game Game.expTickRate = 1 Game.expBonusRate = { [ 0] = 0.900, -- Non-follower [ 1] = 1.000, -- New! follower [ 2] = 1.250, -- 0 months [ 3] = 1.375, -- 1 month [ 4] = 1.500, -- 3 months [ 5] = 1.700, -- 6 months [ 6] = 1.900, -- 9 months ...
--[[ Netherstorm -- Abjurist Belmara.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BlackHe...
--Taiidan supplyShow("Utility", "Never"); h
--主入口函数。从这里开始lua逻辑 local rawset = rawset -- 全局函数 -- 用于声明全局变量 function define(name,value) rawset(_G,name,value) end local function initialize() LuaLogHelper.initialize() end -- 在此处定义注册一些全局变量 local function gloablDefine() -- 必须首先注册全局Class,顺序敏感 define("Class",require("Core.middleclass")) define("LuaLogHelper",requ...
mokk_guard = Creature:new { customName = "Mokk Guard", socialGroup = "mokk_tribe", faction = "mokk_tribe", level = 300, chanceHit = 75.0, damageMin = 1800, damageMax = 3500, baseXp = 2500, baseHAM = 80000, baseHAMmax = 100000, armor = 2, resists = {80,80,80,80,80,80,80,40,60}, meatType = "", meatAmount = ...
function get_name() return "A SIMPLE COUNTER" end function get_description() return {} end function get_streams() outx = { 1, 2, 3, 4, 5, 6, 7 } return { { STREAM_OUTPUT, "OUT", 0, outx }, } end function get_layout() return { TILE_COMPUTE } end function get_layout_width() return 1 end
data:extend( { { type = "recipe", name = "empty-recipe", icon = "__More_Ammo__/graphics/icons/items/empty-magazine.png", icon_size = 63, enabled = true, category = "crafting", group = "intermediate-products", subgroup = "intermediate-product", order = "a", ...
--------------------------------------------- -- PerimeterX(www.perimeterx.com) Nginx plugin ---------------------------------------------- local M = {} function M.load(px_config) local _M = {} local px_api = require("px.utils.pxapi").load(px_config) local px_logger = require("px.utils.pxlogger").load(px...
local t = {} for i = 1, 200 do t[math.random(1000)] = math.random(100) end return t, 30000, 5
local _context = getContext() local _input = _context:getInput() local _painter = _context:getPainter() local _style = _painter:getStyle() exports('slider', function(min, value, max, w) local w = w or _context:getWidgetWidth() local h = _style.widget.height _context:beginDraw(w, h) local sliderStyle = _style.sli...
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Misc") local M = R:NewModule("Misc", "AceEvent-3.0", "AceTimer-3.0") M.modName = L["小玩意儿"] _Misc = M _Modules = {} function M:RegisterMiscModule(nam...
-- -- gh-6018: in an auto-election cluster nodes with voter state could be selected -- as bootstrap leaders. They should not, because a voter can't be ever writable -- and it can neither boot itself nor register other nodes. -- -- Similar situation was with the manual election. All instances might have -- manual electi...
package("cpp-taskflow") set_homepage("https://cpp-taskflow.github.io/") set_description("A fast C++ header-only library to help you quickly write parallel programs with complex task dependencies") add_urls("https://github.com/cpp-taskflow/cpp-taskflow.git") add_urls("https://github.com/cpp-taskflow/cp...
-- https://github.com/kyazdani42/nvim-tree.lua require("nvim-tree").setup( { -- 自动关闭 auto_close = true, -- 视图 view = { -- 宽度 width = 30, -- 高度 height = 30, -- 隐藏顶部的根目录显示 hide_root_folder = false, -- ...
SETTINGS_REFRESH = 2000 -- Interval in which team channels are refreshed, in MS. bShowChatIcons = true voicePlayers = {} globalMuted = {} --- addEventHandler ( "onClientPlayerVoiceStart", root, function() if isPlayerVoiceMuted ( source ) then cancelEvent() return end voicePlayers[source] = t...
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local function LoadSkin() local r, g, b = _r, _g, _b local PVPQueueFrame = PVPQueueFrame local HonorFrame = HonorFrame local Con...
---mc通用接口 ---@class mc mc = {} ---创建表单对象 ---@return CustomForm 新创建的空白表单对象 function mc.newCustomForm() end ---创建表单对象 ---@return SimpleForm 新创建的空白表单对象 function mc.newSimpleForm() end
local http_util=require"http_util" local config=require"config" local mode_map={ [wifi.SOFTAP]="ap", [wifi.STATION]="sta", [wifi.STATIONAP]="sta+ap" } return function(state,send,data) -- XXX: Working around https://github.com/elua/elua/issues/69 local ap_ssid,ap_password=wifi.ap.getconfig() lo...
function tableLength(t) local len=0 for k, v in pairs(t) do len=len+1 end return len; end function printTable ( t ) local print_r_cache={} local function sub_print_r(t,indent) if (print_r_cache[tostring(t)]) then print(indent.."*"..tostring(t)) else print_r_c...
cc = cc or {} ---EaseElastic object ---@class EaseElastic : ActionEase local EaseElastic = {} cc.EaseElastic = EaseElastic -------------------------------- ---brief Set period of the wave in radians.<br> ---param fPeriod The value will be set. ---@param fPeriod float ---@return EaseElastic function EaseElastic:setPeri...
local T = {} local SHOW_ERRORS = false -- Reset Buffer content. Depends on implementation. local function resetBuf(self, l, i, ones) self.len = l self.i = i table.clear(self.buf) if ones then -- Fill with ones. local n = math.ceil(l/32) for i = 1, n-1 do self.buf[i] = 0xFFFFFFFF end self.buf[n] = 2^(...
-- @module ae.ui.SlideLeftGesture -- @group UI -- @brief Slide left gesture. local SlideLeftGesture = ae.oo.class() -- @func -- @brief Creates a slide left gesture with no listener. -- @return The gesture. -- @func -- @brief Creates a slide left gesture. -- @param listener The function called when the gestur...
--DiskOS API Loader local Globals = (...) or {} local apiloader = fs.load("System/api.lua") setfenv(apiloader,Globals) apiloader() return Globals
workspace "Charcoal Engine" architecture "x64" configurations{ "Debug", "Release" } startproject "Sandbox" flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "Charcoal/vendor/GLFW/include" IncludeDir["Glad"...
----------------------------------- -- Area: Mamool Ja Training Grounds (Preemptive Strike) -- Mob: Puk Executioner ----------------------------------- function onMobDeath(mob, player, isKiller) end
-- An empty stage with no walls. Load it up and do whatever you want. function configure(stageBuilder) stageBuilder:setSize(1200, 800) stageBuilder:setBattleMode(true) end
test_game_module = {} local other_module = nil; function test_game_module:reload() --other_module = script_module:find_module("other_module"); end function test_game_module:awake() test_game_module.reload(); end function test_game_module:init() print("test_game_module init!----"); script_module:a...
local widget = require("widget") local json = require("json") local mime = require("mime") ------------------------------------------------------------------------------ -- Declarations ------------------------------------------------------------------------------ local competition = {} local boxSize local blur, group...
-- oUF_Simple: templates/party -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- CreatePartyStyle ----------------------------- if not L.C.party or not L.C.party.enabled then return end local function CreatePartyStyle(self) -...
local oop = require("diffview.oop") local M = {} ---@class LogEntry ---@field path_args string[] ---@field commit Commit ---@field files FileEntry[] ---@field status string ---@field stats GitStats ---@field single_file boolean ---@field folded boolean local LogEntry = oop.Object LogEntry = oop.create_class("LogEntry"...
local z = ... local function tonum(s, p) if not s or (p and s:sub(1, 1) ~= p) then return 9 end return tonumber(s:sub(2, 2)) end local function uc(n) return "Unknown "..n.." command" end return function(o, p1, p2, pv, n, wf, rf) package.loaded[z] = nil z = nil local p = tonum(p1, 'P') local e = not p and "Por...
--[[ * Natural Selection 2 - Combat++ Mod * Authors: * WhiteWizard * * Toggles the Combat HUD on and off during the count down sequence. * * Wrapped Functions: * 'Alien:OnCountDown' - Turns the Combat HUD off while the count down sequence is executing. * 'Alien:OnCountDownEnd' - Turns the C...
local pss_id = ARGV[1]; local cluster = ARGV[2]; local failure_set = "{BA}:BROKER_PSS_FAILURES:" .. pss_id local hgetall = function (key) local bulk = redis.call("HGETALL", key) local result = {} local nextkey for i, v in ipairs(bulk) do if i % 2 == 1 then nextkey = v else ...
local Component = class() Xile.Component = Component local _mtcache ={} local metatable = function(component) local mt = _mtcache[component] if mt == nil then mt = getmetatable(component) _mtcache[component] = mt end return mt end local getname = function(component) if componen...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.WireDebugName = "PID" function ENT:Initialize() /* Make Physics work */ self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) /* Set wire I/O */ self.Inputs =...
--// Initialization local RunService = game:GetService("RunService") local HttpService = game:GetService("HttpService") local PlayerService = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalizationService = game:GetService("LocalizationService") local Overture = re...
local assets= { Asset("ANIM", "anim/flint.zip"), } local function shine(inst) inst.task = nil inst.AnimState:PlayAnimation("sparkle") inst.AnimState:PushAnimation("idle") inst.task = inst:DoTaskInTime(4+math.random()*5, function() shine(inst) end) end local function fn(Sim) local inst = CreateEnti...
--prints current time and position --[====[ position ======== Reports the current time: date, clock time, month, and season. Also reports location: z-level, cursor position, window size, and mouse location. ]====] local months = { 'Granite, in early Spring.', 'Slate, in mid Spring.', 'Felsite, in late...
help( [[ This module loads Circos 0.68 Circos is a software package for visualizing data and information. It visualizes data in a circular layout — this makes Circos ideal for exploring relationships between objects or positions. There are other reasons why a circular layout is advantageous, not the least being the fa...
local P = require("core.packet") local GRE = require("lib.protocol.gre") local Datagram = require("lib.protocol.datagram") local Ethernet = require("lib.protocol.ethernet") local IPV4 = require("lib.protocol.ipv4") local IPV6 = require("lib.protocol.ipv6") local TCP = require("lib.protocol.tcp") local ffi = require("ff...
require("stategraphs/commonstates") local function GetScalePercent(inst) return (inst.components.scaler.scale - TUNING.ROCKY_MIN_SCALE) / (TUNING.ROCKY_MAX_SCALE - TUNING.ROCKY_MIN_SCALE) end local function PlayLobSound(inst, sound) inst.SoundEmitter:PlaySoundWithParams(sound, {size=GetScalePercent(inst)}) en...
local DialogCfg = { ["ShopFrame"] = {parentTag = "MapSceneUIRootMid"}, ["Role_Frame"] = {parentTag = "MapSceneUIRootMid"}, ["PvpArena_Frame"] = {parentTag = "MapSceneUIRootMid"}, ["NewChatFrame"] = {parentTag = "MapSceneUIRootMid"}, ["DrawCard/newDrawCardFrame"] = {parentTag = "MapSceneUIRootMid"}, ...
isStarting = true function Update(dt) if (isStarting == true) then timer = 0 step = 1 children = gameObject:GetChildren() for i = 1, #children do if(i == 1)then children[i]:Active(true) else children[i]:Active(false) ...
<%- partial('../sidebar') %> <div id='content'> <div class='panel'> <div class='header'> <ul class='breadcrumb'> <li><a href='/'>主页</a><span class='divider'>/</span></li> <li class='active'>Top100 积分榜</li> </ul> </div> <div class='inner'> <% if type(users) == 'table' and...
-- CONFIG -- Author: KingAmond & Bucky function sendForbiddenMessage(message) TriggerEvent("chatMessage", "", {0, 0, 0}, "^1" .. message) end function _DeleteEntity(entity) Citizen.InvokeNative(0xAE3CBE5BF394C9C9, Citizen.PointerValueIntInitialized(entity)) end
------------------------------------------------------------ -- SoloFrames.lua -- -- Abin -- 2012/1/03 ------------------------------------------------------------ local _, addon = ... local frame = addon:CreateGroupParent("CompactRaidSoloFrame") addon.soloFrame = frame RegisterStateDriver(frame, "visibility", "[grou...
local Factory = cc.import(".Factory") local NginxWorkerBootstrap = cc.class("NginxWorkerBootstrap") function NginxWorkerBootstrap:ctor(appKeys, globalConfig) self._configs = Factory.makeAppConfigs(appKeys, globalConfig, package.path) end function NginxWorkerBootstrap:runapp(appRootPath) --cc.dump(self._confi...
-- Manifest resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' description 'iJob by Izio.' ui_page 'ui/ui.html' -- Server server_scripts { 'iJob_server.lua', 'classe/job.lua', '@mysql-async/lib/MySQL.lua', } -- Client client_scripts { 'iJob_client.lua', 'gui.lua' } -- NUI Files files { 'ui/ui....
local PANEL = {} function PANEL:Init() self:SetSize(200, 150) self:Center() self:SetTitle("ATM") self:MakePopup() local bankBalance = LocalPlayer():GetSyncVar(SYNC_BANKMONEY, 0) local prefix = impulse.Config.CurrencyPrefix local parent = self self.balance = vgui.Create("DLabel", self) self.balance:SetText("...
--[[ Loading of crop definition stored in a csv file. The import is extendable, so new columns in the config file are imported to new field in the table. First line: Header Second line should be default crop, where several default values are stored. Actual columns: Name Name of the crop. Is used for registering al...
require("config") require("patterns") local jsonInterface = require("jsonInterface") tableHelper = require("tableHelper") local BasePlayer = require("player.base") local Player = class("Player", BasePlayer) function Player:__init(pid, playerName) BasePlayer.__init(self, pid, playerName) -- Replace characters...
return { -- Polar Night dark_black = '#181818', -- bg black = '#282828', bright_black = '#8d8d8d', gray = '#4c566a', -- Custom darkish_black = '#3B414D', grayish = '#667084', -- Snow Storm dark_white = '#b0b0b0', white = '#e7e7e7', bright_white = '#f8f8f8', -- Fros...
local lpeg = require'lpeg' local rawset = rawset local gsub = string.gsub local find = string.find local V = lpeg.V local P = lpeg.P local R = lpeg.R local C = lpeg.C local S = lpeg.S local Cg = lpeg.Cg local Ct = lpeg.Ct local Cf = lpeg.Cf local Cc = lpeg.Cc local Cmt = lpeg.Cmt local STRICT = {} local TWITCH = {...
memory.usememorydomain("RAM") Stage = { [5] = "STAGE 5", [6] = "STAGE 5", [7] = " FINAL ", [16] = "STAGE 1", [17] = "STAGE 2", [18] = "STAGE 3", [19] = "STAGE 4", [20] = "STAGE 5", [21] = "BOSS #1", [22] = "BOSS #2", [23] ...
loadstring(game:GetObjects'rbxassetid://442131690'[1].Source)()
-- Copyright (C) 2018-2021 by KittenOS NEO contributors -- -- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. -- -- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTI...
--[[ TheNexusAvenger Interface for a property validator. --]] local CLASS_NAME = "NexusPropertyValidator" local NexusObjectFolder = script.Parent.Parent local NexusInterface = require(NexusObjectFolder:WaitForChild("NexusInterface")) local NexusPropertyValidator = NexusInterface:Extend() NexusPropertyValidator:Set...
Default = { EnableDebug = true, -- This will enable debug mode and will print things in F8 MenuAlignment = "left" }
local path = THEME:GetThemeDisplayName() .. " UserPrefs.ini" -- Hook called during profile load function LoadProfileCustom(profile, dir) local fullFilename = dir .. path local pn -- we've been passed a profile object as the variable "profile" -- see if it matches against anything returned by PROFILEMAN:GetProfile...
local moon = require("moon") local log = require("moon.log") local redis_pool = require("moon.db.redispool") local function run_example() local pool = redis_pool.new() local n = 0 local timerid = moon.repeated(1000,-1,function () print("per sec ",n,pool:size()) n = 0 end) local fu...
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
require("lua/find") le.status("Hello from lua") function old_key(code) le.status("Code: " .. code) if code == 25 then local lastString = "" local lastK = 0 local n = 0 local name = le.prompt("What is your name? %s", function(s, k) n = n + 1 lastK = k lastString = s end)...
local wibox = require("wibox") local beautiful = require("beautiful") local layouts = {} function layouts.create_titlebar(c, titlebar_buttons, titlebar_position, titlebar_size) awful.titlebar(c, {font = beautiful.titlebar_font, position = titlebar_position, size = titlebar_size}) : setup { { buttons = ti...
require("neogit").setup { integrations = { diffview = true, }, }
function DbgTraceBack(lvl, len, offset) local trace = debug.traceback() trace = trace:gsub('\r', '') local lines = split(trace, '\n') local start = 3 + (offset or 0) local stop = #lines if(len) then stop = math.min(stop, start+len-1) end local tbl = {} for i = start, stop do table.insert(tbl, li...
local rgb = Color local fetch = http.Fetch local ImgurCache = {} local URL = "https://libgmod.justplayer.de" file.CreateDir("darklib/images") local function Scale(base) return math.ceil(ScrH() * (base / 1080)) end local function LoadMaterial(imgur_id, callback) if ImgurCache[imgur_id] ~= nil then -- A...
--[[ This script validates the value of EMBER_SUPPORTED_NETWORKS defined. Multi-network is not supported with ZLL networks so the value of EMBER_SUPPORTED_NETWORKS must be 1. --]] local zll_commissioning_common = slc.is_selected("zigbee_zll_commissioning_common") local zll_commissioning_client = slc.is_sel...
-- -- Copyright (C) 2015 L1b3r4t0r --
local fio = require('fio') local runner = require('luacov.runner') -- Fix luacov issue. Without patch it's failed when `assert` is redefined. function runner.update_stats(old_stats, extra_stats) old_stats.max = math.max(old_stats.max, extra_stats.max) for line_nr, run_nr in pairs(extra_stats) do if type(li...
local PlantGrowthBuffScript = class() function PlantGrowthBuffScript:on_buff_added(entity, buff) local orig_render_info = radiant.entities.get_component_data(entity:get_uri(), 'render_info') local orig_mob = radiant.entities.get_component_data(entity:get_uri(), 'mob') self._orig_scale = orig_render_info ...
-- Collision detection taken function from http://love2d.org/wiki/BoundingBox.lua -- Returns true if two boxes overlap, false if they don't -- x1,y1 are the left-top coords of the first box, while w1,h1 are its width and height -- x2,y2,w2 & h2 are the same, but for the second box function RectangleCollide(x1,y1,w1,h1,...
--===========================================================================-- -- Bulgarian -- --===========================================================================-- local translit = thirddata.translit local pcache = translit.parser_cache lo...
-- -- Client API Emulation -- -- Intended to be used for unit testing WoW addons. -- -- !!WARNING!! Do not include in any WoW addon .toc file. !!WARNING!! -- -- (c) Fitzcairn of Cenarion Circle -- fitz.wowaddons@gmail.com -- Include the utils file. -- This will also error out the load if for some reason this is inc...
---@class Time local Time = { -- [[Time Methods]] -- ---Returns the total number of days that the time object represents. ---@param self Time ---@return number toDays = function(self) end, ---Returns the total number of hours that the time object represents. ---@param self Time ---@re...
tier=settings.startup["advanced-electric-enabled-tiers"].value -- advanced accumulator require("prototypes.entity.advanced-accumulator") require("prototypes.item.advanced-accumulator") if tier == "advanced" or tier == "elite" or tier == "ultimate" then require("prototypes.crafting.advanced-accumulator") require("pro...
local ContentProvider = game:GetService("ContentProvider") local includes = script.Parent local Themer = require(includes:WaitForChild("Themer")) --- local DOUBLE_CLICK_TIME = 0.5 local RIGHT_ARROW_IMAGE = "rbxassetid://367872391" local DOWN_ARROW_IMAGE = "rbxassetid://913309373" local SCROLLBAR_IMAGES = { To...
Locales['pl'] = { ['valid_this_purchase'] = 'Potwierdasz zakup?', ['yes'] = 'Tak', ['no'] = 'Nie', ['not_enough_money'] = 'Nie masz wystarczająco hajsu', ['press_menu'] = 'Kliknij ~INPUT_CONTEXT~ aby wyswietlic menu', ['clothes'] = 'Ubrania', ['you_paid'] = 'Zapłaciłeś ~g~$%s~s~', ['save_in_dressing'] =...
function indexOf(haystack, needle) for idx,straw in pairs(haystack) do if straw == needle then return idx end end return -1 end function getDigits(n, le, digits) while n > 0 do local r = n % 10 if r == 0 or indexOf(digits, r) > 0 then return fals...
----------------------------------------- -- Spell: Cura -- Restores hp in area of effect. Self target only -- From what I understand, Cura's base potency is the same as Cure II's. -- With Afflatus Misery Bonus, it can be as potent as a Curaga III -- Modeled after our cure_ii.lua, which was modeled after the below refe...
require("CLRPackage") Forms = CLRPackage("System.Windows.Forms", "System.Windows.Forms") Drawing = CLRPackage("System.Drawing", "System.Drawing") LuaInterface = CLRPackage("LuaInterface", "LuaInterface") IO = CLRPackage("System.IO", "System.IO") System = CLRPackage("System", "System") Form=Forms.Form TextBox=Forms.Te...
local help = [[ -- That didn't work. Are you doing something like this? require "try_catch" try { function() -- Do your thing here error('oops') -- Code after an error never executed end, catch { -- optional function(error) print('caught error: ' .. error) end }, ensure { -- option...
local M = {} -- Default options for the theme M.config = { -- This enables the Neovim background to set either onedark or onelight dark_theme = "onedark", -- The default dark theme light_theme = "onelight", -- The default light theme theme = function() if vim.o.background == "dark" then ...
function SetPedsToCalm(exists, handle, iter) if exists then SetBlockingOfNonTemporaryEvents(handle, true) SetPedFleeAttributes(handle, 0, 0) SetPedCombatAttributes(handle, 17, 1) local exists, handle = FindNextPed(iter) SetPedsToCalm(exists, handle, iter) else EndFindPed(iter) end end Cit...
local M = {} M.config = function() local g = vim.g vim.o.termguicolors = true --nvimtree g.nvim_tree_side = "left" g.nvim_tree_width = 25 g.nvim_tree_ignore = {".git", "node_modules", ".cache"} g.nvim_tree_auto_open = 0 g.nvim_tree_auto_close = 0 g.nvim_tree_quit_on_open = 0 g.nvim_tree_follow = 1 g.nvim_tree_indent...
function bitflag(address, bit) return { address = address, bit = bit } end
local module = {async = true} local common = game:GetService('ReplicatedStorage').Common local effects = require(common.Gui.Effects) local fader = require(common.Fade) local phases = { require(script.Assets), require(script.Data), } local loaded = Instance.new('BindableEvent') local total = #phases local finis...
local Cell = require 'src/ConwaysGameOfLife/Cell' local life_state = require 'src/ConwaysGameOfLife/life_state_enum' local function table_length(t) local count = 0 for _ in pairs(t) do count = count + 1 end return count end local function get_number_of_live_neighbors_in_col(state, row, col) if col >= 1 and co...