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-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local tiny = require "ext.tiny-ecs" local RenderSymbolSystem = tiny.processingSystem() local settings = require "settings" RenderSymbolSystem.tiles = settings.s...
--[[ LuCI - Lua Configuration Interface Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman> ]]-- require "luci.util" local http = require "luci.http" local uci = luci.model.uci.cursor() local docker = require "luci.model.docker" local dk = docker.new() local images, networks, containers local res = d...
return { init_effect = "", name = "DOA่”ๅŠจ fever BUFF", time = 3, color = "blue", picture = "", desc = "", stack = 1, id = 8761, last_effect = "Health", effect_list = {} }
----------------------------------- -- Area: Western Altepa Desert -- Mob: Cactuar -- Note: Place holder for Cactuar_Cantautor ----------------------------------- local ID = require("scripts/zones/Western_Altepa_Desert/IDs") require("scripts/globals/regimes") require("scripts/globals/mobs") ---------------------------...
local M = {} function M.udgj_label(url, text) local upper = true label.set_text(url, text) timer.delay(0.3, true, function() upper = not upper if upper then text = string.upper(text) else text = string.lower(text) end label.set_text(url, text) end) end function M.udgj_text(node, text) local uppe...
-- Operators on a internal stack(`internal/stack.lua`) -- When a `requireDependency` happens, we push the required -- dependency onto the top of the stack; and when it finishes being -- evaled, we pop it off from the stack. return function(options) local Utils = options.Utils local Operators = {} local f...
require "test-setup" require "lunit" local Cairo = require "oocairo" module("test.general", lunit.testcase, package.seeall) function test_support_flags () for _, feature in ipairs{ "HAS_PDF_SURFACE", "HAS_PNG_FUNCTIONS", "HAS_PS_SURFACE", "HAS_SVG_SURFACE", "HAS_USER_FONT" } do assert_...
------------------------------------------------------------------------ --[[ RandomSampler ]]-- -- DataSet iterator -- Randomly samples batches from a dataset. ------------------------------------------------------------------------ local RandomSampler, parent = torch.class("dp.RandomSampler", "dp.Sampler") --Returns...
-- -- Name: codelite/codelite_workspace.lua -- Purpose: Generate a CodeLite workspace. -- Author: Ryan Pusztai -- Modified by: Andrea Zanellato -- Manu Evans -- Created: 2013/05/06 -- Copyright: (c) 2008-2015 Jason Perkins and the Premake project -- local p = premake local project ...
local execute = vim.api.nvim_command local fn = vim.fn local install_path = fn.stdpath('data')..'/site/pack/packer/start/packer.nvim' if fn.empty(fn.glob(install_path)) > 0 then fn.system({'git', 'clone', 'https://github.com/wbthomason/packer.nvim', install_path}) execute 'packadd packer.nvim' end local packer_o...
require 'cutorch' require 'cunn' require 'cudnn' require 'nngraph' require 'composition/composition_models.CompositionModel' require 'composition/composition_models.HeadOnly' require 'composition/composition_models.ModifierOnly' require 'composition/composition_models.Addition' require 'composition/composition_models....
function instructions() showTextScreen([[jEM FELL THROUGH A PORTAL TO A STRANGE, ALIEN WORLD. hER COLLEAGUES - vAN AND eSS - ARE WORKING TO GET BACK HOME. hELP jEM EXPLORE THIS WORLD AND PROTECT HER FRIENDS. - jUMP WITH ๐Ÿ…พ๏ธ. - wHIP WITH โŽ. - tRY WHIPPING EVERYTHING. - wHEN ADJUSTING DEVICES: ๐Ÿ…พ๏ธ CHANGES TYPE, ...
local budki = { {2493.79,-1684.33,13.51,354.9, numer=1}, {1126.34,-2031.77,69.89,270.1, numer=2}, {1638.51,1309.58,12.16,270, numer=3}, {-2134.01,928.08,80.00,90,numer=4}, {-2410.52,-607.04,132.69,36, numer=5}, {-253.35,2592.72,63.57,180, numer=6}, } budka_object = {} budka_marker = {} addEventHandler("onClien...
local utils = {} utils.Cuda = require('onmt.utils.Cuda') utils.Dict = require('onmt.utils.Dict') utils.SubDict = require('onmt.utils.SubDict') utils.FileReader = require('onmt.utils.FileReader') utils.Tensor = require('onmt.utils.Tensor') utils.Table = require('onmt.utils.Table') utils.String = require('onmt.utils.Str...
chemistry = {} chemistry.substances = {} chemistry.reactions = {} chemistry.nodes = {} local modpath = minetest.get_modpath("chemistry") dofile(modpath.."/api.lua") dofile(modpath.."/flask.lua") dofile(modpath.."/workbench.lua") dofile(modpath.."/substances.lua")
require( "engine.client.camera" ) require( "game.shared.construction" ) local gui = gui local map = map local _G = _G local require = require local construction = construction local r_draw_position = convar( "r_draw_position", "0", nil, nil, "Draws position" ) mod...
print(type(true)) print(type(false)) print(type(nil))
-- Training of ED models. if opt.opt == 'SGD' then optimState = { learningRate = opt.lr, momentum = 0.9, learningRateDecay = 5e-7 } optimMethod = optim.sgd elseif opt.opt == 'ADAM' then -- See: http://cs231n.github.io/neural-networks-3/#update optimState = { learningRate = opt.lr, ...
Player = game:GetService("Players").olefson Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS =...
object_draft_schematic_furniture_wod_ns_potted_plant_scem_04 = object_draft_schematic_furniture_shared_wod_ns_potted_plant_scem_04:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_wod_ns_potted_plant_scem_04, "object/draft_schematic/furniture/wod_ns_potted_plant_scem_04.iff")
-- messages
function init(virtual) if not virtual then energy.init() -- tile mods to pull self.pullTypes = entity.configParameter("pullTypes") or {} -- tile mods not worth replacing self.trashTypes = entity.configParameter("trashTypes") or {} self.cleanupLocs = {} self.nullMod = "grass" self.p...
local resultFlag = "0" local n = tonumber(ARGV[1]) local key = KEYS[1] local goodsInfo = redis.call("HMGET",key,"totalCount","seckillCount") local total = tonumber(goodsInfo[1]) local alloc = tonumber(goodsInfo[2]) if not total then return resultFlag end if total >= alloc + n then local ret = redis.call("HINCRBY",key...
serverVersion = "0.0.1" hotUpdateVersion = "1.1.1"
local factory for _,tycoon in pairs(game.Workspace.Tycoons:GetChildren()) do if tycoon.Factory.Player.Value == game.Players.LocalPlayer then factory = tycoon.Factory end end local lastCounter factory.PlacedItems.Finished.ChildAdded:Connect(function(obj) if obj.Name == "Counter4" then lastCounter = obj end end) while ...
local result_new = require("opentelemetry.trace.sampling.result").new local _M = { } local mt = { __index = _M } function _M.new() return setmetatable({}, mt) end function _M.should_sample(self, parameters) return result_new(0, parameters.parent_ctx.trace_state) end function _M.description(self) re...
local getFrameIndex local chatPrint local filterDefaults = { ['locale'] = 'default', ['printframe'] = 1, } local perCharacterFilter = { ['printframe'] = true, } function chatPrint(text, cRed, cGreen, cBlue, cAlpha, holdTime) --local frameIndex = DFLootDictionary.Config.GetFrameIndex(); i...
Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlPressed(1, 323) then --Start holding X TaskHandsUp(GetPlayerPed(-1), 1000, -1, -1, true) -- Perform animation. end end end)
return require('custom_example2')
require("moonsc").import_tags() -- A simple test that onexit handlers work. -- var1 should be incremented when we leave s0 return _scxml{ initial="s0", _datamodel{ _data{ id="var1", expr="0" }, }, _state{ id="s0", _onexit{ _assign{ location="var1", expr="var1+1" }}, _transition{ target="s1"...
--------------------------------------------------------------------------------------------------- -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0204-same-app-from-multiple-devices.md -- Description: -- Two mobile applications with the same appNames and different appIds from di...
function EFFECT:Init( data ) local posoffset = data:GetOrigin() local emitter = ParticleEmitter( posoffset ) for i = 0,5 do local p = emitter:Add( "particle/particle_smokegrenade", posoffset ) p:SetVelocity( math.random(12,16) * math.sqrt(i) * data:GetNormal() * 3 + 2 * VectorRand() ) p:SetAirResistan...
function HandleUnrankCommand(Split, Player) -- Also handles the /deop command local Response local PlayerName = Split[2] local InformLoadRank = function(OtherPlayer) local AuthorName = "the server console" if Player then AuthorName = "\"" .. Player:GetName() .. "\"" end OtherPlayer:SendMessageInfo("...
local function read(domain, address, bytes) local methods = { [1] = memory.readbyte, [2] = memory.readdword } if (methods[bytes]) then return methods[bytes](address) end return 0 end function wram(address, bytes) return read('WRAM', address, bytes); end function rom(address, bytes) return r...
-- -- racewar_server.lua -- Racewar = {} Racewar.__index = Racewar local chooseTeamDisplay = nil local chooseTeamLines = {} local newsDisplay = nil -- messages go here instead of the chatbox local newsDisplayLines = {} local statusDisplay = nil -- Score and rounds left local statusDisplayLines = {} local playe...
require"cdlua" require"iupluacd" require"iuplua" --main canvas canva = iup.canvas {size = "200x100"} --vertical box vbox = iup.vbox{ canva } --main dialog dlg = iup.dialog{vbox; title="test-1.0"} --responsible for creating the CD canvas function canva:map_cb() canvas = cd.CreateCanvas(cd.IUP, self) self.canvas ...
return { { name = 'ARM', startunit = 'armcom', }, { name = 'CORE', startunit = 'corcom', }, { name = 'TLL', startunit = 'tllcom', }, { name = 'TALON', startunit = 'talon_com', }, { name = 'GOK', st...
-- I'm just gonna write my own library for events -- I'm sick of fixing other people's bugs local Emitter = {} local pfx_once = '_once_' setmetatable(Emitter, { __call = function (_) return Emitter:new() end }) function Emitter:new() local obj = {} self.__index = self setmetatable(obj, s...
local _, cfg = ... --export config local addon, ns = ... --get addon namespace --not done yet
local ModExtTable = require("api.ModExtTable") local IModDataHolder = class.interface("IModDataHolder", { get_mod_data = "function" }) function IModDataHolder:init() self._mod_data = ModExtTable:new() end function IModDataHolder:get_mod_data(mod_id) return self._mod_data:get_mod_data(mod_id) end return IModDa...
--[[==================================== = = template list ๆ‰ฉๅฑ• = ========================================]] local CCContainer = tolua_get_class('CCContainer') local AsyncContainer = tolua_get_class('AsyncContainer') --ๆจกๆฟๅŸบ็ฑป local SCrollList, SCrollList_Super = tolua_get_class('SCrollList') -- override functi...
----------------------- istable -------------------------- local function istable(obj) return obj and (type(obj) == "table") end ----------------------- isfunction -------------------------- local function isfunction(obj) return obj and (type(obj) == "function") end ----------------------- isstring ----------...
-- updated to pass compress mode, mvh 20140126 -- updated to suppress characters like umlaut Jorg 20160609 print('Content-Type: application/xml\n') local patid = string.gsub(series2, ':.*$', '') local seriesuid = string.gsub(series2, '^.*:', '') local q = DicomObject:new() q.QueryRetrieveLevel = 'IMAGE' q.PatientID =...
-- LICENSE -- MIT License -- Copyright (c) 2021 thibaultDup -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, ...
local InCombat = { } local OutCombat = { } XB.CR:Add(256, '[XB] Priest - Discipline', inCombat, outCombat)
local Concord = require "libs.concord" local Input = Concord.component() return Input
class("GetDormThemeListCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot3 = 0 slot4 = nil if slot1:getBody() and type(slot2) == "table" then slot4 = slot2.callback else pg.ConnectionMgr.GetInstance():Send(19018, { id = slot2 or 0 }, 19019, function (slot0) slot1 = getProxy(DormProxy) ...
-- * _JOKER_VERSION: 0.0.1 ** Please do not modify this line. --[[---------------------------------------------------------- Joker - Jokes, Riddles, Fun Facts, & Other Tomfoolery ---------------------------------------------------------- * * COMPILATION: Your Custom Jokes! * * SOURCES: * It's common practic...
require "vmath" module(..., package.seeall); local function AddMembers(classInst, members) for funcName, func in pairs(members) do classInst[funcName] = func; end end --2D Viewport. local View = {} function View:Size() return self.pixelSize; end --Takes points in viewport space, returns points in pixel spac...
ring_onehand = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Onehands Swiftness", directObjectTemplate = "object/tangible/wearables/ring/aakuan_ring.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {}, skillMods = { {"onehandmelee_accuracy", 25}, {"onehandmelee_...
-- Default values local DEFAULT_FRAME_COUNT = 10 local DEFAULT_BACKGROUND = { r = 255, g = 255, b = 128 } local DEFAULT_FOREGROUND = { r = 0, g = 0, b = 0 } local DEFAULT_BORDER = { r = 0, g = 0, b = 0 } local FONT_SCALE = 1 local FONT_NAME = "arial" -- Internal vars lo...
local core = require("apisix.core") local m_redis = require("apisix.plugins.auth-bios.redis") local m_init = require("apisix.plugins.auth-bios.init") local m_ident = require("apisix.plugins.auth-bios.ident") local m_auth = require("apisix.plugins.auth-bios.auth") local json = require("cjson") local ngx_encode_base64 = ...
local thread = require 'bee.thread' ---@class pub_brave local m = {} m.type = 'brave' m.ability = {} --- ๆณจๅ†Œๆˆไธบๅ‹‡่€… function m.register(id) m.taskpad = thread.channel('taskpad' .. id) m.waiter = thread.channel('waiter' .. id) m.id = id m.start() end --- ๆณจๅ†Œ่ƒฝๅŠ› function m.on(name, callback) m.abi...
object_tangible_tcg_series7_armor_kit_composite_battleworn = object_tangible_tcg_series7_shared_armor_kit_composite_battleworn:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_armor_kit_composite_battleworn, "object/tangible/tcg/series7/armor_kit_composite_battleworn.iff")
-- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•— -- โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ•โ•šโ•โ•โ–ˆโ–ˆโ•”โ•โ•โ• -- โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘ -- โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ•โ•โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•”โ•โ•โ•โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘ -- โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘ -- โ•šโ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ–‘...
--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distri...
-- Because there does not seem to be any way to have a dir automatically added -- to the Lua packages cpath, and there also does not seem to be a way to get -- the current project directory, it must be specified here manually. -- Otherwise, doing "require 'layout'" will fail, because the .dll will not be -- in search p...
local m = require 'pegparser.parser' local coder = require 'pegparser.coder' local util = require'pegparser.util' local parser = [[ -- EXTERNAL DEFINITIONS translationUnit <- Spacing externalDeclaration+ EOT^ErrEOT externalDeclaration <- functionDefinition / declarati...
object_tangible_event_perk_halloween_skull_candle_02 = object_tangible_event_perk_shared_halloween_skull_candle_02:new { } ObjectTemplates:addTemplate(object_tangible_event_perk_halloween_skull_candle_02, "object/tangible/event_perk/halloween_skull_candle_02.iff")
pointcloud.Projection = pointcloud.Projection or {} pointcloud.Projection.Key = CreateClientConVar("pointcloud_projection_key", KEY_J, true, true) pointcloud.Projection.Scale = CreateClientConVar("pointcloud_projection_scale", "0.01", true, false) pointcloud.Projection.Mode = CreateClientConVar("pointcloud_projection_...
--More Shiny bob! data:extend({ { type = "item-subgroup", name = "msb-lighted-poles-list-first", group = "logistics", order = "d[poles]-a[poles]-b", }, { type = "item-subgroup", name = "msb-lighted-poles-list-second", group = "logistics", order = "d[poles]-b[poles]-b", }, { type = ...
fx_version 'cerulean' game 'gta5' name 'rr_notify' description 'Simple notification script' version '1.0' url 'https://github.com/RoleplayRevisited/rr_notify' author 'RoleplayRevisted - Kevintjuhz' client_scripts { 'client.lua' } ui_page 'html/index.html' files { 'html/index.html', 'html/tata.js', 'h...
array_cifre = {}; array_temp = {}; array_value = {}; array_out = {}; order = {}; value = {} stampa = 10; array_cifre[1] = math.random(5) + 4; array_cifre[2] = math.random(4); array_cifre[3] = 0; index = 0; for i = 1,3 do if(array_cifre[i] ~= 0) then sub1 = array_cifre[i]; for j = 1,3 do ...
return function() return Board and Board:GetSize() == Point(6, 6) end
๏ปฟ cfg.table("Person", function(tb) tb.sqls.Add = function (sk) --skๆ˜ฏไธ€ไธชkey(guid)๏ผŒ็”จไบŽ่Žทๅ–SqlParametersๆ—ถ็”จ็š„ -- cfg.paramsๅ‡ฝๆ•ฐ็”จไบŽ้ๅކ่Žทๅ–SqlParameters็š„keyๆˆ–่€…value๏ผŒๅ‡ฝๆ•ฐไธญ็š„ๅ‚ๆ•ฐ่ฏดๆ˜Ž๏ผš -- (Func<string, string, string, string, string, ICollection<string>, object>) -- (type, sqlkey, prefix, suffix, ignores, separate) -- type: ๆ“ไฝœ็ฑปๅž‹๏ผŒ็›ฎๅ‰...
--[[ Programmable robot ('hoverbot') mod for Minetest Copyright (C) 2018 Pilcrow182 Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. ...
-- You will only get nice output from this script (like other unicode examples) -- if executed in a properly multilingual environment like SciTE. -- To get UTF-8 support in SciTE, edit your global properties like so: -- # Internationalisation -- # Japanese input code page 932 and ShiftJIS character set 128 -- #cod...
local Player = "LocalPlayer" -- Don't change if you want it to be you local StatName = "StatName" -- Change it to the name of the stat local Value = "69" -- Change it to the value you want the stat to change to -- Do not touch below -- local Plr = game:GetService("Players"):FindFirstChild(Player) if Plr and Plr.Chara...
local is_windows = vim.loop.os_uname().sysname == "Windows" local path_sep = is_windows and '\\' or '/' -- check index in table local function has_key (tab,idx) for index,_ in pairs(tab) do if index == idx then return true end end return false end return { is_windows = is_windows, path_sep = p...
-- player = {} function player:new(tipo, x, y, raio, velocidade) local instancia = { x = x or 20, y = y or 30, raio = raio or 20, velocidade = velocidade or 10, _tipo = tipo } function instancia:draw() love.graphics.circle(tipo, x, y, raio, 12) end ...
local ose = require('os_ext') local dir = {} function dir.create(dir_path) local result, output, err_code, err_msg = ose.run_command(string.format('mkdir %q', dir_path)) return result, err_msg end function dir.copy(source_dir, dest_dir) local result = false local output = nil local err_code = 0 local err_msg = ...
#!/usr/bin/env tarantool -- Copyright 2021 Kafka-Tarantool-Loader -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless require...
------------------------------------------ -- acme_file_reader.lua -- Author: Hadriel Kaplan (hadrielk at yahoo dot com) -- version = 1.0 -- date = 3/3/2014 ------------------------------------------ --[[ This is a Wireshark Lua-based capture file reader. This "capture file" reader reads message logs from Acme ...
local override = script.Parent:WaitForChild("@override"); local t = require(script.Parent.types); local basic = ({ access_point = ("@object"); override_point = ("@override"); meta = ({}); }); local get_mapping = ({ ["@type"] = (function(self) local type = (self["@type"]); if (type) then if (type == ("pro...
local gears = require("gears") local awful = require("awful") local M = {} -- Default modkey. modkey = "Mod4" -- {{{ Key bindings M.globalkeys = gears.table.join( awful.key({ modkey }, "r", function () local c = awful.client.restore() -- Focus restored client if c then c:emit_signal( ...
require('ISUI/ISPanel'); require('ISUI/ISRichTextPanel'); require('ISUI/ISCollapsableWindow'); UIStoryPanel = {}; function UIStoryPanel.new(title, text) local self = {}; self.richtext = ISRichTextPanel:new(0, 0, 500, 500); self.richtext:initialise(); self.richtext:setAnchorBottom(true); self.richt...
----------------------------------- -- -- Zone: Misareaux_Coast (25) -- ----------------------------------- require("scripts/globals/conquest") require("scripts/globals/helm") local ID = require("scripts/zones/Misareaux_Coast/IDs") local MISAREAUX_COAST = require("scripts/zones/Misareaux_Coast/globals") ---------------...
-- Test all the helper functions assert(make.path.get_name(make.path.current_file()) == "tests.lua") assert(make.path.to_os("c:/path/to") == "c:\\path\\to") assert(make.path.from_os("c:\\path\\to") == "c:/path/to") assert(string.lower(make.path.short("c:/program files")) == "c:/progra~1") assert(string.lower(make.path....
if CLIENT then nadmin.hud:CreateCustom({ title = "Simple", left = { height = 84, draw = function(panel, w, h) local font = "nadmin_hud" local y = 0 surface.SetFont(font) -- Draw the armor ...
BuildEnv(...) Profile = Addon:NewModule('Profile', 'AceEvent-3.0', 'LibInvoke-1.0') function Profile:OnInitialize() local db = { global = { firstLogin = true, planList = {}, trackList = {}, friend = {}, realmFeed = {}, w...
----------------------------------- -- Area: Port Bastok -- NPC: Paujean -- Starts & Finishes Quest: Silence of the Rams -- !pos -93.738 4.649 34.373 236 ----------------------------------- local ID = require("scripts/zones/Port_Bastok/IDs") require("scripts/globals/settings") require("scripts/globals/quests") require...
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved) -- ============================================================= -- Actions Library - Target Acquisition Functions -- ============================================================= local targ...
-- Class for deciding on what actions to take based on the current state, -- using a relatively simple strategy. local BaseAgent = require 'agent.BaseAgent' require 'table' require 'codes.direction' require 'codes.item' require 'codes.menu' require 'codes.terrain' require 'codes.species' require 'codes.weather' requi...
-- This module implements the flow metering app, which records -- IP flows as part of an IP flow export program. module(..., package.seeall) local bit = require("bit") local ffi = require("ffi") local pf = require("pf") local consts = require("apps.lwaftr.constants") local lib = require("core.lib") loca...
--[[ Copyright ยฉ 2018, Langly of Quetzalcoatl All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditio...
local wrapper = require("core.lib.wrapper") local EventUtil = require("core.EventUtil") return { event = function(state) return function(self, socket, args) local say = EventUtil.genSay(socket) local write = EventUtil.genWrite(socket) if not args.dontwelcome then write("<cyan>Confir...
๏ปฟDCT_Opfont_CurFontID = 4 DCT_Opfont_ColorList = { {0,0,0}, {0,0,0}, {0,0,0}, {0.4,0.4,0.9}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, } function DCT_Opfont_FontRefresh() DCTFontOption:Hide() DCTFontOption:Show() end function DCT_Opfont_OnShow(sel...
do --- operators local y = 0 for i=1,100 do local a, b = 23, 11; y = a+b end; assert(y == 23+11) for i=1,100 do local a, b = 23, 11; y = a-b end; assert(y == 23-11) for i=1,100 do local a, b = 23, 11; y = a*b end; assert(y == 23*11) for i=1,100 do local a, b = 23, 11; y = a/b end; assert(y == 23/11) for i=1...
local _, G = ... G.Eventer({ PLAYER_LOGIN = function() ChatFrame1:ClearAllPoints() ChatFrame1:SetClampRectInsets(0, 0, 0, 0) ChatFrame1:SetPoint('BOTTOMLEFT', UIParent, 2, 30) ChatFrame1:SetHeight(180) ChatFrame1:SetWidth(400) ChatFrame1:SetUserPlaced(true) end, })
-- -- Many colors support 'active', 'inactive', and 'disabled' states. -- They can all be set to the same color with the syntax: -- -- key = '<color>' -- -- Or set individually with syntax like: -- -- key = { active = '<color>', inactive = '<color>', disabled = '<color>' } -- -- Use the 'default' key set one state ...
local class = require("thirdparty.pl.class") local lexer = require("kotaro.parser.lexer") local utils = require("kotaro.utils") local NodeTypes = require("kotaro.parser.node_types") -- Takes tokenized source and converts it to a Concrete Syntax Tree -- (CST), which preserves whitespace and comments. The intent is to b...
object_tangible_furniture_all_frn_all_statuette_cityhall_naboo = object_tangible_furniture_all_shared_frn_all_statuette_cityhall_naboo:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_statuette_cityhall_naboo, "object/tangible/furniture/all/frn_all_statuette_cityhall_naboo.iff")
local DateUtil = {} DateUtil.__DebugFlag = false function DateUtil:YangLi2NongLiDate(st) --ๅคฉๅนฒๅ็งฐ local cTianGan = {"็”ฒ","ไน™","ไธ™","ไธ","ๆˆŠ","ๅทฑ","ๅบš","่พ›","ๅฃฌ","็™ธ"} --ๅœฐๆ”ฏๅ็งฐ local cDiZhi = {"ๅญ","ไธ‘","ๅฏ…","ๅฏ","่พฐ","ๅทณ","ๅˆ", "ๆœช","็”ณ","้…‰","ๆˆŒ","ไบฅ"} --ๅฑž็›ธๅ็งฐ local cShuXiang = {"้ผ ","็‰›","่™Ž","ๅ…”","้พ™","่›‡", "้ฉฌ","็พŠ","็Œด","้ธก","็‹—","็Œช"} --ๅ†œๅކๆ—ฅๆœŸ...
-- Copyright 2016 John Regan <john@jrjrtech.com> local string_sub = string.sub local string_len = string.len local string_byte = string.byte local M = { _VERSION = '1.0.6' } local function _decode(a) local i=1 local len = 0; local max_len = string_len(a) repeat local t = string_byte(a,i) -...
local math = require('math') local memory = require('memory') local settings = require('settings') local windower = require('core.windower') local defaults = { gameplay = { auto_target = true, inventory = { sort = false, type = 1, }, }, graphics = { a...
function sysCall_info() autoStart=sim.getNamedBoolParam('visualizationStream.autoStart') if autoStart==nil then autoStart=false end return {autoStart=autoStart,menu='Connectivity\nVisualization stream'} end function sysCall_init() appPath=sim.getStringParam(sim.stringparam_application_path) pathSep...
local L = LibStub("AceLocale-3.0"):NewLocale("MakePeopleGreetAgain", "enUS", true) -- Put the language in this locale here L["Loaded language"] = "English" -------------------------------------------------- -- General -------------------------------------------------- L["MPGA_Title"] = "Make People Greet Again!" L["...
script/admin = "acb227" local p = Instance.new("Part") p.Parent = Workspace p.Size = Vector3.new(1,1,1) p.formFactor = 0 p.BrickColor = BrickColor.new("Bright red") p.Anchored = true p.Locked = true if script.Parent.className ~= "HopperBin" then local h = Instance.new("HopperBin") h.Parent = game.Players[...
object_tangible_wearables_necklace_necklace_trando_scale_of_honor_wke_m = object_tangible_wearables_necklace_shared_necklace_trando_scale_of_honor_wke_m:new { } ObjectTemplates:addTemplate(object_tangible_wearables_necklace_necklace_trando_scale_of_honor_wke_m, "object/tangible/wearables/necklace/necklace_trando_scale_...
local args = ...; local dc = args.PiroGame:load('DrawableComponent.lua'); local tc = args.PiroGame.class('TextComponent', dc); function tc:initialize(font, text) self.text = text; self.font = font; end function tc:activate() self.drawable = love.graphics.newText(self.font, self.text); end return tc;