content
stringlengths
5
1.05M
local name = "car_orange" local definition = ... definition.description = "Orange car" definition.inventory_image = "inv_car_orange.png" definition.wield_image = "inv_car_orange.png" definition.textures = {"car_orange.png"} vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
return function(a, b, c0) local w = Instance.new("Weld") w.Part0 = a w.Part1 = b w.C0 = c0 or CFrame.new() w.C1 = CFrame.new() w.Parent = a return w end
local i18n = require("core.i18n") i18n.add { element = { name = { starving = "starving", rotten = "rotten", fearful = "fearful", silky = "silky", _50 = "burning", _51 = "icy", _52 = "electric", _54 = "psychic", _58 = "numb", _57 = "shivering", _55 = "poisonous", _56 = "infernal", _59 = "chaotic", _53 = "gloomy", _61 = "cut", _62 = "ether", }, damage = { default = "{name($1)} {is($1)} wounded.", _50 = "{name($1)} {is($1)} burnt.", _51 = "{name($1)} {is($1)} frozen.", _52 = "{name($1)} {is($1)} shocked.", _53 = "{name($1)} {is($1)} struck by dark force.", _54 = "{name($1)} suffer{s($1)} a splitting headache.", _55 = "{name($1)} suffer{s($1)} from venom.", _56 = "{name($1)} {is($1)} chilled by infernal squall.", _57 = "{name($1)} {is($1)} shocked by a shrill sound.", _58 = "{name($1)}{his_owned($1)} nerves are hurt.", _59 = "{name($1)} {is($1)} hurt by chaotic force.", -- _60 _61 = "{name($1)} get{s($1)} a cut.", -- _62 _63 = "{name($1)} {is($1)} burnt by acid.", }, resist = { gain = { _50 = "Suddenly, {name($1)} feel{s($1)} very hot.", _51 = "Suddenly, {name($1)} feel{s($1)} very cool.", _52 = "{name($1)}{is($1)} struck by an electric shock.", _54 = "Suddenly, {name($1)}{his_owned($1)} mind becomes very clear.", _58 = "{name($1)}{his_owned($1)} nerve is sharpened.", _53 = "{name($1)} no longer fear{s($1)} darkness.", _57 = "{name($1)}{his_owned($1)} eardrums get thick.", _59 = "Suddenly, {name($1)} understand{s($1)} chaos.", _55 = "{name($1)} now {have($1)} antibodies to poisons.", _56 = "{name($1)} {is($1)} no longer afraid of hell.", _60 = "{name($1)}{his_owned($1)} body is covered by a magical aura.", }, lose = { _50 = "{name($1)} sweat{s($1)}.", _51 = "{name($1)} shiver{s($1)}.", _52 = "{name($1)} {is($1)} shocked.", _54 = "{name($1)}{his_owned($1)} mind becomes slippery.", _58 = "{name($1)} become{s($1)} dull.", _53 = "Suddenly, {name($1)} fear{s($1)} darkness.", _57 = "{name($1)} become{s($1)} very sensitive to noises.", _59 = "{name($1)} no longer understand{s($1)} chaos.", _55 = "{name($1)} lose{s($1)} antibodies to poisons.", _56 = "{name($1)} {is($1)} afraid of hell.", _60 = "The magical aura disappears from {name($1)}{his_owned($1)} body.", }, }, }, }
target("dakku.filters") set_kind("shared") add_defines("DAKKU_BUILD_MODULE=DAKKU_FILTERS_MODULE") add_includedirs(os.projectdir() .. "/src", {public = true}) add_files("*.cpp") add_deps("dakku.core")
if myHero.charName ~= "TwistedFate" then return end function OnLoad() CardPick() end function Print(msg) print("<font color=\"#5E9C19\">Card Picker ></font><font color=\"#5E9C41\"> "..msg.."</font>") end class 'CardPick' function CardPick:__init() ToSelectCard = nil RN = 0 Menu = scriptConfig("Card Picker", "HiranNCardPick") Menu:addParam("Yellow", "Yellow Card Key", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("W")) Menu:addParam("Red", "Red Card Key", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("E")) Menu:addParam("Blue", "Blue Card Key", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("T")) Menu:addParam("R", "Select Gold Card in Ultimate", SCRIPT_PARAM_ONOFF, true) Menu:addParam("On", "Only Select Card: When W is READY", SCRIPT_PARAM_ONOFF, true) AddTickCallback(function() self:Tick() end) AddTickCallback(function() self:Tick() end) AddCastSpellCallback(function(iSpell, startPos, endPos, targetUnit) self:OnCastSpell(iSpell, startPos, endPos, targetUnit) end) Print("Loaded !") end function CardPick:Tick() if myHero.dead then return end if myHero:CanUseSpell(_W) == READY then if ToSelectCard ~= nil and myHero:GetSpellData(_W).name == "PickACard" then CastSpell(_W) end if ToSelectCard ~= nil and myHero:GetSpellData(_W).name:find(ToSelectCard) then CastSpell(_W) end end end function CardPick:OnCastSpell(iSpell, startPos, endPos, targetUnit) if iSpell == 1 and ToSelectCard ~= nil and myHero:GetSpellData(_W).name:find(ToSelectCard) then ToSelectCard = nil end if iSpell == 3 then RN = RN + 1 if Menu.R and RN >= 2 and myHero:CanUseSpell(_W) == READY then ToSelectCard = "Gold" RN = 0 end end end function OnWndMsg(msg, key) if Menu.On and myHero:CanUseSpell(_W) ~= READY then return end if key == Menu._param[1].key then ToSelectCard = "Gold" elseif key == Menu._param[2].key then ToSelectCard = "Red" elseif key == Menu._param[3].key then ToSelectCard = "Blue" end end function CardPick:Update() Version = 0.10 if Version ~= TCPGetRequest("s1mplescripts.de", "/HiranN/BoL/Versions/Card%20Picker.version", {}, 80) then Print("Downloading new version, don't press 2x F9.") GetWebFile("s1mplescripts.de","/HiranN/BoL/Scripts/Card%20Picker.lua",{},SCRIPT_PATH..GetCurrentEnv().FILE_NAME) else Print("You are using the latest version. ("..Version..")") end end function TCPGetRequest(server, path, data, port) local start_t = os.clock() local port = port or 80 local data = data or {} local lua_socket = require("socket") local connection_tcp = lua_socket.connect(server,port) local requeststring = "GET "..path local first = true for i,v in pairs(data)do requeststring = requeststring..(first and "?" or "&")..i.."="..v first = false end requeststring = requeststring.. " HTTP/1.0\r\nHost: "..server.."\r\n\r\n" connection_tcp:send(requeststring) local response = "" local status while true do s,status, partial = connection_tcp:receive('*a') response = response..(s or partial) if(status == "closed" or status == "timeout")then break end end local end_t = os.clock() local start_content = response:find("\r\n\r\n")+4 response = response:sub(start_content) return response, status, end_t-start_t end function GetWebFile(server, path, data, localfilename, port, b64) local r,s,t = TCPGetRequest(server, path, data, port) local a,b if b64 then a,b = Base64Decode(r) else a = r end if (a ~= "No_new_version" and a ~= "Invalid Request" and a ~= "MYSQL Error" and a ~= "") then file = io.open(localfilename,"w+b") file:write(a) file:close() Print("New version downloaded, press 2x F9.") return true else if a ~= "No_new_version" then print(a, 4) end return false end end
local shortCutRecharge= { name="shortCutRecharge",type=0,typeName="View",time=0,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft } return shortCutRecharge;
need_boolean(in_site({'config_mode', 'geo_location', 'show_altitude'}), false)
local class = require 'external.middleclass.middleclass' local Player = class('Player') function Player:initialize(input) --Init player variables. self.x = 400 self.y = 300 self.speed = 3 self.size = 20 self.origin_x = self.x + (self.size / 2) self.origin_y = self.y + (self.size / 2) self.mouse_x = 0 self.mouse_y = 0 self.item = love.graphics.newImage("/res/sprites/magnet.png") self.theta_magnet = 0 --Bind player inputs. input:bind('w', 'up') input:bind('up', 'up') input:bind('s', 'down') input:bind('down', 'down') input:bind('a', 'left') input:bind('left', 'left') input:bind('d', 'right') input:bind('right', 'right') input:bind('lshift', 'sprint') input:bind('mouse1', 'shoot') end function Player:update(dt) -- Update player speed first. if input:down('up') then self.y = self.y - self.speed end if input:down('down') then self.y = self.y + self.speed end if input:down('left') then self.x = self.x - self.speed end if input:down('right') then self.x = self.x + self.speed end if input:pressed('sprint') then self.speed = self.speed * 3 end if input:released('sprint') then self.speed = 3 end -- Update values for the center of the player. self.origin_x = self.x + (self.size / 2) self.origin_y = self.y + (self.size / 2) -- Update the magnet sprite angle based on -- the mouse position. self.mouse_x = love.mouse.getX() self.mouse_y = love.mouse.getY() local angle_x = self.mouse_x - self.x local angle_y = self.mouse_y - self.y self.theta_magnet = math.atan2(-angle_y, angle_x) end function Player:draw() love.graphics.setColor(201/255, 81/255, 120/255, 1) if input:down('shoot') then love.graphics.line(self.origin_x, self.origin_y, self.mouse_x, self.mouse_y) end love.graphics.draw(self.item, self.origin_x, self.origin_y, -self.theta_magnet, 3, 3, 0, self.item:getHeight()/2) end function Player:getPosition() return self.x, self.y end function Player:getOriginPosition() return self.origin_x, self.origin_y end return Player
local function EventHook(listener_id, namespace, group, event, callback) local lua_listener = obe.Event.LuaEventListener(callback); Engine.Events:getNamespace(namespace) :getGroup(group) :get(event) :addExternalListener(listener_id, lua_listener); local hook_mt = { __call = function(object, ...) object.callback(...); end, clean = function(object) Engine.Events:getNamespace(namespace) :getGroup(group) :get(event) :removeExternalListener(listener_id); end, listener_id = listener_id, event_id = ("%s.%s.%s"):format(namespace, group, event) }; return setmetatable({callback = callback}, hook_mt); end local function EventGroupHook(listener_id, namespace, group) local hook_mt = { __newindex = function(object, event, callback) if type(callback) == "function" then local mt = getmetatable(object); Engine.Events:getNamespace(namespace):getGroup(group):get(event) :addExternalListener( listener_id, obe.Event.LuaEventListener(callback) ); mt.__storage[event] = setmetatable( {}, { __call = callback, listener_id = listener_id, event_id = ("%s.%s.%s"):format(namespace, group, event) } ); elseif type(callback) == "nil" then local mt = getmetatable(object); mt.__storage[event] = nil; Engine.Events:getNamespace(namespace):getGroup(group):get(event) :removeExternalListener( listener_id ); else error( ("unsupported callback for event %s.%s.%s (expects <function> or <nil>)"):format( namespace, group, event ) ); end end, __index = function(object, event) local mt = getmetatable(object); if mt.__storage[event] then return mt.__storage[event]; else if Engine.Events:getNamespace(namespace):getGroup(group):contains(event) then return setmetatable( {}, { __call = function() error( ("Callback for event %s.%s.%s is not implemented"):format( namespace, group, event ) ); end, listener_id = listener_id, event_id = ("%s.%s.%s"):format(namespace, group, event) } ); else error(("Event %s.%s.%s does not exists"):format(namespace, group, event)); end end end, clean = function(object) local mt = getmetatable(object); local group_exists = Engine.Events:getNamespace(namespace):doesGroupExists(group); for event_name, _ in pairs(mt.__storage) do mt.__storage[event_name] = nil; if group_exists then Engine.Events:getNamespace(namespace):getGroup(group):get(event_name) :removeExternalListener( listener_id ); end end end, __call = function(object) return Engine.Events:getNamespace(namespace):joinGroup(group); end, __storage = {}, listener_id = listener_id }; return setmetatable({}, hook_mt); end local function EventNamespaceHook(listener_id, namespace) local hook_mt = { __index = function(object, key) local mt = getmetatable(object); local groups = Engine.Events:getNamespace(namespace):getAllGroupsNames(); for _, v in pairs(groups) do if v == key then if mt.__storage[key] == nil then mt.__storage[key] = EventGroupHook(listener_id, namespace, key); end return mt.__storage[key]; end end error("EventGroup " .. key .. " doesn't exists in namespace " .. namespace); end, clean = function(object) local mt = getmetatable(object); for event_group_name, group_hook in pairs(mt.__storage) do getmetatable(group_hook).clean(group_hook); end end, __call = function(object) return Engine.Events:joinNamespace(namespace); end, __storage = {}, listener_id = listener_id }; return setmetatable({}, hook_mt); end local function listen(listen_target, callback, listener_id) local _, dots_in_listen_target = string.gsub(listen_target, "%.", "") if dots_in_listen_target == 0 then return EventNamespaceHook(listener_id, listen_target); elseif dots_in_listen_target == 1 then local match = string.gmatch(listen_target, "([^.]+).([^.]+)"); local event_namespace, event_group = match(); return EventGroupHook(listener_id, event_namespace, event_group); elseif dots_in_listen_target == 2 then if type(callback) ~= "function" then error("must specify second argument 'callback' to listen of type <function>"); end local match = string.gmatch(listen_target, "([^.]+).([^.]+).([^.]+)"); local event_namespace, event_group, event_name = match(); return EventHook(listener_id, event_namespace, event_group, event_name, callback); end end return { EventHook = EventHook, EventGroupHook = EventGroupHook, EventNamespaceHook = EventNamespaceHook, listen = listen }
local CATEGORY_NAME = "MapVote" ------------------------------ VoteMap ------------------------------ function AMB_mapvote( calling_ply, votetime, should_cancel ) if not should_cancel then MapVote.Start(votetime, nil, nil, nil) ulx.fancyLogAdmin( calling_ply, "#A called a votemap!" ) else MapVote.Cancel() ulx.fancyLogAdmin( calling_ply, "#A canceled the votemap" ) end end local mapvotecmd = ulx.command( CATEGORY_NAME, "mapvote", AMB_mapvote, "!mapvote" ) mapvotecmd:addParam{ type=ULib.cmds.NumArg, min=15, default=25, hint="time", ULib.cmds.optional, ULib.cmds.round } mapvotecmd:addParam{ type=ULib.cmds.BoolArg, invisible=true } mapvotecmd:defaultAccess( ULib.ACCESS_ADMIN ) mapvotecmd:help( "Invokes the map vote logic" ) mapvotecmd:setOpposite( "unmapvote", {_, _, true}, "!unmapvote" )
RGWDebugLog("Post req number of metadata entries is: " .. #Request.HTTP.Metadata) for k, v in pairs(Request.HTTP.Metadata) do RGWDebugLog("key=" .. k .. ", " .. "value=" .. v) --RGWDebugLog("Storage Class Header avail on: " .. Request.Object.Name .. " and storage class: " .. Request.HTTP.Metadata["x-amz-storage-class"]) end
local M = {} M.controller = require('findr.controller') function M.init(source, directory) M.controller.init(source, directory) end function M.reset() M.controller.reset() end function M.quit() M.controller.quit() end return M
local npcConfig = require "config.npcConfig" local IconFrameHelper = require "utils.IconFrameHelper" local ItemModule = require "module.ItemModule" local View = {}; function View:Start(data) self.view = CS.SGK.UIReference.Setup(self.gameObject) self.Data = data local npc_List = npcConfig.GetnpcList() local npc_Friend_cfg = npcConfig.GetNpcFriendList()[data.id] self.view.mask[CS.UGUIClickEventListener].onClick = function ( ... ) UnityEngine.GameObject.Destroy(self.gameObject) end self.view.Root.exitBtn[CS.UGUIClickEventListener].onClick = function ( ... ) UnityEngine.GameObject.Destroy(self.gameObject) end self.view.Root.desc[UI.Text].text = "喜欢:美元、软妹币、欧元\n厌恶:不值钱的东西" self.view.Root.name[UI.Text].text = npc_List[data.id].name local relation = StringSplit(npc_Friend_cfg.qinmi_max,"|") local relation_desc = StringSplit(npc_Friend_cfg.qinmi_name,"|") local relation_value = ItemModule.GetItemCount(npc_Friend_cfg.arguments_item_id) local relation_index = 0 for i = 1,#relation do if relation_value >= tonumber(relation[i]) then relation_index = i end end self.view.Root.value[UI.Text].text = relation_value self.view.Root.relation[UI.Text].text = relation_desc[relation_index] self.view.Root.statusbg[CS.UGUISpriteSelector].index = relation_index-1 local item_id = {90002,90006} local item_count = {999999999,999999999} for i = 1,#item_id do IconFrameHelper.Item({id = item_id[i],count = item_count[i]},self.view.Root.Group,{showDetail = true}) end self.view.Root.yBtn[CS.UGUIClickEventListener].onClick = function ( ... ) -- local shop = module.ShopModule.GetManager((data.id*100)+1) -- module.ShopModule.GetManager((data.id*100)+98) -- module.ShopModule.GetManager((data.id*100)+99) DialogStack.PushPref("npcBribeTaking",{id = self.Data.id,item_id = self.Data.item_id},self.view.gameObject) -- if shop and shop.shoplist then -- DialogStack.PushPref("npcBribeTaking",{id = self.Data.id},self.view.gameObject) -- else -- showDlgError(nil,"才这么一点?你是打发要饭的吗?") -- end end end function View:onEvent(event,data) if event == "SHOP_INFO_CHANGE" then --DialogStack.PushPref("npcBribeTaking",{id = self.Data.id},self.view.gameObject) end end function View:listEvent() return { "SHOP_INFO_CHANGE", } end return View
--[[ This is a basic on/off switch. we could generalize to a multi-state switch, where this would just be a specialization, but this will do for now. The switch will change state based on doing a mouseUp within its frame. mousedown and drag have no effect. It will signal with: self, "changedstate", self.isOn That's enough information for a handler to know which switch is doing the signaling, the fact that it's a change state and what is the new current state. That's good, but, the handler may not run before the state changes again, so it can call getOnState() and get the current state directly. You can construct a switch by simply calling the new() method with a frame. If you don't specify a frame (default constructor), you'll get a simple switch with a default size, and location 0,0 ]] local GraphicGroup = require("GraphicGroup") local BOnOffSwitch = { thickness = 32; } setmetatable(BOnOffSwitch, { __index = GraphicGroup }) local BOnOffSwitch_mt = { __index = BOnOffSwitch; } function BOnOffSwitch.new(self, obj) obj = obj or { frame = {x=0,y=0,width=self.thickness*2,height=self.thickness}; } obj = GraphicGroup:new(obj) obj.frame = obj.frame or {x=0,y=0,width=self.thickness*2,height=self.thickness} obj.thumbRadius = (obj.frame.height/2)-2 setmetatable(obj, BOnOffSwitch_mt) return obj; end -- For anyone who's curious, they can call -- this function to determine whether the switch -- is currently 'on'==true or not. function BOnOffSwitch.getOnState(self) return self.isOn end -- change state and trigger a signal based -- on mouseUp activity function BOnOffSwitch.mouseUp(self, event) self.isOn = not self.isOn; signalAll(self, self, "changedstate", self.isOn) return true; end -- In order to get different appearance, simply implement a -- different version of draw. Doing it as drawBackground might -- be better so GraphicGroup drawing behavior is maintained. function BOnOffSwitch.drawBackground(self, ctx) --print("BOnOffSwitch.draw") -- create a roundRect for our frame local rrect = BLRoundRect(0,0,self.frame.width,self.frame.height,self.frame.height/2,self.frame.height/2) -- fill in the background depending on our current state if self.isOn then ctx:stroke(0) ctx:fill(63,0x7f,0xff) -- turquoise ctx:fillRoundRect(rrect) ctx:strokeRoundRect(rrect) -- draw thumb ctx:noStroke() ctx:fill(255) ctx:circle(self.frame.width-self.thumbRadius-2, self.frame.height/2, self.thumbRadius) else ctx:stroke(0) ctx:fill(0x7f) -- mid-gray ctx:fillRoundRect(rrect) ctx:strokeRoundRect(rrect) ctx:noStroke(); ctx:fill(0) ctx:circle(self.thumbRadius+2, self.frame.height/2, self.thumbRadius) end end return BOnOffSwitch;
-- HttpServer.lua local SocketServer = require("SocketServer") local NativeSocket = require("NativeSocket") local NetStream = require("NetStream"); local WebRequest = require("WebRequest"); local WebResponse = require("WebResponse"); local URL = require("url"); local Functor = require("Functor") local HttpServer = {} setmetatable(HttpServer, { __call = function(self, ...) return self:create(...); end, }); local HttpServer_mt = { __index = HttpServer; } HttpServer.init = function(self, port, onRequest) local obj = { OnRequest = onRequest; }; setmetatable(obj, HttpServer_mt); obj.Listener = SocketServer(port, Functor(obj.OnAccept, obj)); return obj; end HttpServer.create = function(self, port, onRequest) return self:init(port, onRequest); end --[[ Instance Methods --]] HttpServer.HandleRequestFinished = function(self, request) -- Once we're done with this single request -- send it back aroud again in case there is -- more to be processed. local sock = request.DataStream.Socket:getNativeSocket(); self:OnAccept(sock); end HttpServer.HandlePreamblePending = function(self, sock) local socket = NativeSocket:init(sock); local stream, err = NetStream:init(socket); if self.OnRequest then local request, err = WebRequest:Parse(stream); if request then request.Url = URL.parse(request.Resource); local response = WebResponse:OpenResponse(request.DataStream) self.OnRequest(request, response); else print("HandleSingleRequest, Dump stream: ", err) socket:closeDown(); end else socket:closeDown(); end end HttpServer.OnAccept = function(self, sock) --print("HttpServer.OnAccept(): ", self, sock, self.OnRequest); spawn(self.HandlePreamblePending, self, sock); end HttpServer.run = function(self) return self.Listener:run(); end return HttpServer;
--- The main module, which exports the Wonderful class. -- @module wonderful local component = require("component") local event = require("event") local class = require("lua-objects") local document = require("wonderful.element.document") local display = require("wonderful.display") local geometry = require("wonderful.geometry") local signal = require("wonderful.signal") local tableUtil = require("wonderful.util.table") local Wonderful = class(nil, {name = "wonderful.Wonderful"}) function Wonderful:__new__() self.displayManager = display.DisplayManager() self.documents = {} self.signals = {} self.running = false self:updateKeyboards() self:addSignal("touch", signal.Touch) self:addSignal("drag", signal.Drag) self:addSignal("drop", signal.Drop) self:addSignal("scroll", signal.Scroll) self:addSignal("key_down", signal.KeyDown) self:addSignal("key_up", signal.KeyUp) self:addSignal("clipboard", signal.Clipboard) end function Wonderful:updateKeyboards() self.keyboards = {} for screen in component.list("screen", true) do for _, keyboard in ipairs(component.invoke(screen, "getKeyboards")) do self.keyboards[keyboard] = screen end end end function Wonderful:addDocument(args) local args = args or {} if args.x and args.y and args.w and args.h then args.box = geometry.Box(args.x, args.y, args.w, args.h) end local display = self.displayManager:newDisplay { box = args.box, screen = args.screen } local document = document.Document { style = args.style, display = display } table.insert(self.documents, document) return document end do local function rStackingContext(root) local buf = root.display.fb for _, el in root.stackingContext.iter do if el.isLeaf or el.stackingContext == root.stackingContext then if el.calculatedBox then local coordBox = el.calculatedBox local viewport = el.viewport local view = buf:view(coordBox.x, coordBox.y, coordBox.w, coordBox.h, viewport.x, viewport.y, viewport.w, viewport.h) if view then el:render(view) end end else rStackingContext(el) end end end function Wonderful:render() for _, document in ipairs(self.documents) do rStackingContext(document) end for _, display in ipairs(self.displayManager.displays) do display:flush() end end end do local function hStackingContext(root) for _, el in root.stackingContext.iterRev do if el.isLeaf or el.stackingContext == root.stackingContext then if el.calculatedBox:has(x, y) then return el end else local hit = hStackingContext(el) if hit then return hit end end end end function Wonderful:hit(screen, x, y) for _, document in ipairs(self.documents) do if document.display.screen == screen and document.display.box:has(x, y) then local hit = hStackingContext(document, x, y) if hit then return hit end end end end end function Wonderful:addSignal(name, cls) self.signals[name] = cls end function Wonderful:run() self.running = true while self.running do local pulled = {event.pull()} local name = table.remove(pulled, 1) if name and self.signals[name] then local inst = self.signals[name](table.unpack(pulled)) if signal.SCREEN_SIGNALS[name] then local hit = self:hit(inst.screen, inst.x, inst.y) if hit then hit:dispatchEvent(inst) end elseif signal.KEYBOARD_SIGNALS[name] then local screen = self.keyboards[screen] if screen then for _, document in ipairs(self.documents) do if document.display.screen == screen then document:dispatchEvent(inst) end end end else for _, document in ipairs(self.documents) do document:dispatchEvent(inst) end end self:render() end end end function Wonderful:stop() self.running = false end function Wonderful:__destroy__() self.running = false self.displayManager:restore() self.displayManager.displays = {} self.documents = {} end return tableUtil.autoimport({ Wonderful = Wonderful, Document = document.Document, DisplayManager = display.DisplayManager, Display = display.Display, }, "wonderful")
-- Make such a thing minetest.register_tool("durapick:steel_pick", { description = "Durable Steel Pickaxe", inventory_image = "durapick_steel.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=(durapick_durability_steel * durapick_durability_factor), maxlevel=2}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, groups = {pickaxe = 1} }) if durapick_previous_pick then minetest.register_craft({ type = "shaped", output = "durapick:steel_pick 1", recipe = { -- Use globals to allow customized recipes {durapick_resource_steel, "durapick:bronze_pick", durapick_resource_steel}, {"", durapick_stick, ""}, {"", durapick_stick, ""} }, }) else minetest.register_craft({ type = "shaped", output = "durapick:steel_pick 1", recipe = { -- Use globals to allow customized recipes {durapick_resource_steel, durapick_resource_steel, durapick_resource_steel}, {"", durapick_stick, ""}, {"", durapick_stick, ""} }, }) end
BaseVerletModel = class("BaseVerletModel") BaseVerletModel.ctor = function (slot0) slot0.m_fXPosVerlet = 0 slot0.m_fYPosVerlet = 0 slot0.m_fTempXVerlet = 0 slot0.m_fTempYVerlet = 0 slot0.m_fPreXVerlet = 0 slot0.m_fPreYVerlet = 0 end BaseVerletModel.updateVerlet = function (slot0) slot0.m_fTempXVerlet = slot0.m_fXPosVerlet slot0.m_fTempYVerlet = slot0.m_fYPosVerlet slot0.m_fXPosVerlet = slot0.m_fXPosVerlet + slot0:getVx() slot0.m_fYPosVerlet = slot0.m_fYPosVerlet + slot0:getVy() slot0.m_fPreXVerlet = slot0.m_fTempXVerlet slot0.m_fPreYVerlet = slot0.m_fTempYVerlet end BaseVerletModel.setX = function (slot0, slot1) slot0.m_fPreXVerlet = slot1 slot0.m_fXPosVerlet = slot1 end BaseVerletModel.setY = function (slot0, slot1) slot0.m_fPreYVerlet = slot1 slot0.m_fYPosVerlet = slot1 end BaseVerletModel.setVx = function (slot0, slot1) slot0.m_fPreXVerlet = slot0.m_fXPosVerlet - slot1 end BaseVerletModel.setVy = function (slot0, slot1) slot0.m_fPreYVerlet = slot0.m_fYPosVerlet - slot1 end BaseVerletModel.getVx = function (slot0) return slot0.m_fXPosVerlet - slot0.m_fPreXVerlet end BaseVerletModel.getVy = function (slot0) return slot0.m_fYPosVerlet - slot0.m_fPreYVerlet end BaseVerletModel.getX = function (slot0) return slot0.m_fXPosVerlet end BaseVerletModel.getY = function (slot0) return slot0.m_fYPosVerlet end BaseVerletModel.setXY = function (slot0, slot1, slot2) slot0:setX(slot1) slot0:setY(slot2) end BaseVerletModel.getXY = function (slot0) return slot0:getX(), slot0:getY() end BaseVerletModel.setPosition = function (slot0, slot1) slot0:setXY(slot1.x, slot1.y) end BaseVerletModel.getPosition = function (slot0) return cc.p(slot0:getX(), slot0:getY()) end BaseVerletModel.getPositionXY = function (slot0) return slot0:getX(), slot0:getY() end BaseVerletModel.isStill = function (slot0) return slot0:getVx() == 0 and slot0:getVy() == 0 end BaseVerletModel.makeStill = function (slot0) slot0:setVx(0) slot0:setVy(0) end BaseVerletModel.destroy = function (slot0) slot0.m_fXPosVerlet = nil slot0.m_fYPosVerlet = nil slot0.m_fTempXVerlet = nil slot0.m_fTempYVerlet = nil slot0.m_fPreXVerlet = nil slot0.m_fPreYVerlet = nil end return BaseVerletModel
local System = require('eccles.System') local band = (require('bit')).band local pluralize pluralize = function(word) local _exp_0 = string.sub(word, -1, -1) if 'y' == _exp_0 then return string.sub(word, 1, -2) .. 'ies' elseif 's' == _exp_0 or 'c' == _exp_0 or 'ch' == _exp_0 or 'sh' == _exp_0 then return word .. 'es' else return word .. 's' end end local remove_value remove_value = function(array, value) for i, v in ipairs(array) do if v == value then table.remove(array, i) return v end end return nil end local EntitySystem do local _class_0 local _parent_0 = System local _base_0 = { initialize = function(self) _class_0.__parent.__base.initialize(self) self:import_names(self.aspect._all) return self:import_names(self.aspect._one) end, import_names = function(self, set) local plural, v local components = self.world.components for n, id in pairs(self.world.component_ids) do if (band(set, n)) == set then plural = pluralize(n) if components[n] == nil then components[n] = { } end self[plural] = components[v] end end end, matches = function(self, id) return self.aspect:matches(id) end, entity_added = function(self, id) if self:matches(id) then return table.insert(self.cache, id) end end, entity_removed = function(self, id) return remove_value(self.cache, id) end, update_entity = function(self, dt, id) return error("Entity updater not implemented for " .. tostring(self.__class.__name)) end, update = function(self, dt) local cache = self.cache for i = 1, #cache do self:update_entity(dt, cache[i]) end end } _base_0.__index = _base_0 setmetatable(_base_0, _parent_0.__base) _class_0 = setmetatable({ __init = function(self, world, aspect, passive, depends) _class_0.__parent.__init(self, world, passive, depends) if aspect == nil or aspect.__class.__name ~= 'Aspect' then error("An aspect is required to construct " .. tostring(self.__class.__name)) end self.aspect = aspect self.cache = { } end, __base = _base_0, __name = "EntitySystem", __parent = _parent_0 }, { __index = function(cls, name) local val = rawget(_base_0, name) if val == nil then local parent = rawget(cls, "__parent") if parent then return parent[name] end else return val end end, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 if _parent_0.__inherited then _parent_0.__inherited(_parent_0, _class_0) end EntitySystem = _class_0 return _class_0 end
local API_NPC = require(script:GetCustomProperty("API_NPC")) local API_DS = require(script:GetCustomProperty("APIDifficultySystem")) local API_P = require(script:GetCustomProperty("APIProjectile")) local API_D = require(script:GetCustomProperty("APIDamage")) local API_RE = require(script:GetCustomProperty("APIReliableEvents")) local RANGE = 1000.0 local COOLDOWN = 22.0 local MAX_OFFSET_RADIUS = 1100.0 local VOLCANO_RADIUS = 150.0 local FIREBALL_RADIUS = 150.0 local FIREBALL_RANGE = 900.0 local FIREBALL_DAMAGE = 55.0 local FIREBALL_SPEED = 400.0 local VOLCANO_DAMAGE_RATE = 50.0 local DURATION = 6.0 local INITIAL_FIREBALL_DELAY = 1.0 local N_FIREBALLS = 25 function GetPriority(npc, taskHistory) if API_DS.GetDifficultyLevel() > 3 then return 1.0 else return 0.0 end end function OnTaskStart(npc, threatTable) return 1.5 end function OnTaskEnd(npc, interrupted) if not interrupted then local stream = RandomStream.New() local targetPosition = API_NPC.GetTarget(npc):GetWorldPosition() API_RE.BroadcastToAllPlayers("GV", targetPosition, stream:GetInitialSeed()) function GetRandomPointInCircle(center, radius) local t = 2 * math.pi * stream:GetNumber() local u = stream:GetNumber() + stream:GetNumber() local r = radius * (1.0 - math.abs(u - 1.0)) return center + r * Vector3.New(math.cos(t), math.sin(t), 0.0) end local rayStart = GetRandomPointInCircle(targetPosition, MAX_OFFSET_RADIUS) local rayEnd = rayStart - Vector3.UP * 300.0 local hitResult = World.Raycast(rayStart, rayEnd, {ignorePlayers = true}) local volcanoPosition = rayEnd if hitResult then volcanoPosition = hitResult:GetImpactPosition() end Task.Spawn(function() for i = 1, DURATION do Task.Wait(1.0) for _, player in pairs(Game.FindPlayersInSphere(volcanoPosition, VOLCANO_RADIUS, {ignoreDead = true})) do API_D.ApplyDamage(npc, player, VOLCANO_DAMAGE_RATE, API_D.TAG_PERIODIC | API_D.TAG_AOE) end for _, otherNpc in pairs(API_NPC.GetAwakeNPCsInSphere(volcanoPosition, VOLCANO_RADIUS)) do API_D.ApplyDamage(npc, otherNpc, VOLCANO_DAMAGE_RATE, API_D.TAG_PERIODIC | API_D.TAG_AOE) end end end) for i = 1, N_FIREBALLS do local fireballTarget = GetRandomPointInCircle(volcanoPosition, FIREBALL_RANGE) hitResult = World.Raycast(fireballTarget + Vector3.UP * 300.0, volcanoPosition - Vector3.UP * 300.0, {ignorePlayers = true}) if hitResult then fireballTarget = hitResult:GetImpactPosition() end local travelTime = API_P.GetTravelTime(volcanoPosition, fireballTarget, FIREBALL_SPEED) local incrementalDelay = (DURATION - INITIAL_FIREBALL_DELAY) / N_FIREBALLS Task.Spawn(function() Task.Wait(INITIAL_FIREBALL_DELAY + travelTime + (i - 1) * incrementalDelay) for _, player in pairs(Game.FindPlayersInSphere(fireballTarget, FIREBALL_RADIUS, {ignoreDead = true})) do API_D.ApplyDamage(npc, player, FIREBALL_DAMAGE, API_D.TAG_AOE) end for _, otherNpc in pairs(API_NPC.GetAwakeNPCsInSphere(fireballTarget, FIREBALL_RADIUS)) do API_D.ApplyDamage(npc, otherNpc, FIREBALL_DAMAGE, API_D.TAG_AOE) end end) end end end API_NPC.RegisterTaskServer("goblin_wizard_volcano", RANGE, COOLDOWN, GetPriority, OnTaskStart, OnTaskEnd)
--- -- SpecialDialogues.lua - Chat sound handler -- local module = {} local DEBRIS = game:GetService("Debris") local PhysicsService = game:GetService("PhysicsService") local alphabet = { a = "rbxassetid://6467913316", b = "rbxassetid://6467913731", c = "rbxassetid://6467913902", d = "rbxassetid://6467914139", e = "rbxassetid://6467914458", v = "rbxassetid://6467914458", g = "rbxassetid://6467914139", z = "rbxassetid://6467913902", f = "rbxassetid://6467914636", h = "rbxassetid://6467914848", i = "rbxassetid://6467915181", j = "rbxassetid://6467915383", k = "rbxassetid://6467915567", l = "rbxassetid://6467916088", m = "rbxassetid://6467916506", n = "rbxassetid://6467916506", o = "rbxassetid://6467916807", p = "rbxassetid://6467916994", q = "rbxassetid://6467917172", r = "rbxassetid://6467917432", s = "rbxassetid://6467920697", x = "rbxassetid://6467920697", t = "rbxassetid://6467920914", u = "rbxassetid://6467921079", w = "rbxassetid://6467921260", y = "rbxassetid://6467921438", } local symbols = { alphabet.m, alphabet.n, alphabet.o, alphabet.p, alphabet.q, alphabet.r, alphabet.s, alphabet.x, alphabet.t, alphabet.u, alphabet.w, alphabet.y, } local pitches = { Low = 1.1, Base = 1.25, High = 1.4, Amogus = 0.55, Serball = 1.9, } local nipah = { "rbxassetid://6597172405", "rbxassetid://6597095839", "rbxassetid://6597095898", } local spoonful = { "rbxassetid://7829037435", "rbxassetid://7829037326", "rbxassetid://7829037178", } local function playSound(character, id, vol, speed, min, max) speed = speed or (1 + Random.new():NextNumber(-0.05, 0.05)) min = min or 10 max = max or 300 local sfx = Instance.new("Sound") sfx.SoundId = id sfx.Volume = vol sfx.RollOffMinDistance = min sfx.RollOffMaxDistance = max sfx.PlaybackSpeed = speed sfx.Parent = character.Head.Head sfx:Play() DEBRIS:AddItem(sfx, 2) end local dialogues = {} local function setDecalsTransparency(inst, transparency) for _, desc in pairs(inst:GetDescendants()) do if desc:IsA("Decal") then desc.Transparency = transparency end end end function dialogues.Rika(character, chatText, exclaim) if chatText:lower():match("nipah") or chatText:match("\227\129\171\227\129\177") then coroutine.wrap(function() local headNipah = character.CreateFolder:FindFirstChild("HeadNipah") if not headNipah then return end headNipah = headNipah.HeadNipah local headHead = character.Head.Head headHead.Transparency = 1 setDecalsTransparency(headHead, 1) headNipah.Transparency = 0 setDecalsTransparency(headNipah, 0) wait(3) headHead.Transparency = 0 setDecalsTransparency(headHead, 0) headNipah.Transparency = 1 setDecalsTransparency(headNipah, 1) end)() playSound(character, nipah[math.random(1, #nipah)], 0.7, 1, 10, 550) return true end return false end function dialogues.Dog(character, chatText, exclaim) local result = false if chatText:lower():match("awoo") or chatText:match("\227\130\162\227\130\166") then local speed = pitches[character.VoicePitch.Value] - 0.25 + Random.new():NextNumber(-0.05, 0.05) playSound(character, "rbxassetid://6659426377", 0.2, speed) result = true end if chatText:lower():match("wan") or chatText:match("\227\131\175\227\131\179") then local speed = pitches[character.VoicePitch.Value] - 0.3 + Random.new():NextNumber(-0.05, 0.05) playSound(character, "rbxassetid://6659426307", 0.4, speed, 10, 550) result = true end return result end function dialogues.Mukyu(character, chatText, exclaim) if chatText:lower():match("mukyu") or chatText:match("\227\131\160\227\130\175\227\131\165") then playSound(character, "rbxassetid://6689920558", 0.2) return true end return false end function dialogues.Serval(character, chatText, exclaim) if chatText:lower():match("sugoi") or chatText:match("\227\129\153\227\129\148\227\129\132") then playSound(character, "rbxassetid://7118237673", 0.13) return true end return false end function dialogues.MAGES(character, chatText, exclaim) if chatText:lower():match("wake up") or chatText:match("\231\155\174\227\130\146\232\166\154\227\129\190\227\129\153") then playSound(character, "rbxassetid://7118257163", 0.5) return true end return false end function dialogues.Tanya(character, chatText, exclaim) if chatText:lower():match("kami") or chatText:match("\231\165\158") then playSound(character, "rbxassetid://7119290973", 0.15) return true end return false end function dialogues.Rat(character, chatText, exclaim) if chatText:lower():match("naides") or chatText:match("\227\129\170\227\129\132\227\129\167\227\129\153") or chatText:lower():match("naidesu") then playSound(character, "rbxassetid://7122812805", 0.25) return true end return false end local bankiHead = {} local function createEffectHead(character) local head = character.Head.Head:Clone() local createFolder = character.CreateFolder local models = { character.Head } for _, v in pairs(createFolder:GetDescendants()) do if v:GetAttribute("WeldTarget") == "Head" then local model = v:Clone() model.RootWeld.Part0 = head model.RootWeld.Part1 = model.PrimaryPart model.Parent = head models[#models + 1] = v end end local tag = head:FindFirstChild("NameTag") if tag then tag:Destroy() end local bubble = head:FindFirstChild("ChatBubble") if bubble then bubble:Destroy() end PhysicsService:SetPartCollisionGroup(head, "CollDisabled") head.CanCollide = true return head, models end function dialogues.Sekibanki(character, chatText, exclaim) if bankiHead[character] then return false end if chatText:lower():match("head") or chatText:match("\233\160\173") then coroutine.wrap(function() bankiHead[character] = true local effectHead, models = createEffectHead(character) local touchedParts = {} for _, model in pairs(models) do for _, descendant in pairs(model:GetDescendants()) do if descendant:IsA("BasePart") then descendant:SetAttribute("lastSize", descendant.Size) descendant:SetAttribute("lastTransparency", descendant.Transparency) descendant.Size = Vector3.new(0, 0, 0) descendant.Transparency = 1 touchedParts[#touchedParts + 1] = descendant end end end effectHead.CFrame = character.Head.Head.CFrame effectHead.Parent = game.Workspace DEBRIS:AddItem(effectHead, 5) wait(5) if not character then bankiHead[character] = nil return end for k, descendant in pairs(touchedParts) do descendant.Size = descendant:GetAttribute("lastSize") descendant.Transparency = descendant:GetAttribute("lastTransparency") end local headFX = character.CreateFolder:FindFirstChild("headFX") if headFX then headFX = headFX.headFX headFX.s1:Play() headFX.p1:Emit(10) end wait(0.5) bankiHead[character] = nil end)() end return false end function dialogues.Cirno(character, chatText, exclaim) if chatText:lower():match("baka") or chatText:match("\233\166\172\233\185\191") then playSound(character, "rbxassetid://7133976089", 0.3) return true end return false end function dialogues.Rumia(character, chatText, exclaim) if chatText:lower():match("so nanoka") or chatText:match("\227\129\157\227\131\188\227\129\170\227\129\174\227\129\139\227\131\188") then playSound(character, "rbxassetid://7133986095", 0.2) return true end return false end function dialogues.Cat(character, chatText, exclaim) if chatText:lower():match("nya") or chatText:lower():match("meow") or chatText:match("\227\131\139\227\131\163") then playSound(character, "rbxassetid://7133989059", 0.12) return true end return false end function dialogues.Madotsuki(character, chatText, exclaim) if chatText:lower():match("no good") or chatText:match("\227\129\160\227\130\129") or chatText:match("\227\131\128\227\131\161") then playSound(character, "rbxassetid://7139231500", 0.12) return true elseif chatText:lower():match("impossible") or chatText:match("\231\132\161\231\144\134") then playSound(character, "rbxassetid://7139231572", 0.12) return true end return false end function dialogues.Ari(character, chatText, exclaim) if chatText:lower():match("burger") then playSound(character, "rbxassetid://7142972264", 0.4) return true elseif chatText:lower():match("buh") then playSound(character, "rbxassetid://7142972323", 1.6) return true end return false end function dialogues.Doremy(character, chatText, exclaim) if chatText:lower():match("buh") then playSound(character, "rbxassetid://7142972323", 1.6) return true end return false end function dialogues.LittleNazrin(character, chatText, exclaim) if chatText:lower():match("naides") or chatText:match("\227\129\170\227\129\132\227\129\167\227\129\153") or chatText:lower():match("naidesu") then playSound(character, "rbxassetid://7122812805", 0.25) return true elseif chatText:lower():match("welcome home") or chatText:match("\227\129\138\227\129\139\227\129\136\227\130\138") then playSound(character, "rbxassetid://7162911891", 0.2) return true end return false end function dialogues.Sachiko(character, chatText, exclaim) if chatText:lower():match("okay") then playSound(character, "rbxassetid://7162928158", 0.3) return true end return false end function dialogues.Amogus(character, chatText, exclaim) if chatText:lower():match("amogus") or chatText:lower():match("among us") then playSound(character, "rbxassetid://7163204696", 0.15) return true end return false end function dialogues.Serball(character, chatText, exclaim) if chatText:lower():match("sugoi") or chatText:match("\227\129\153\227\129\148\227\129\132") then local speed = 1.9 + Random.new():NextNumber(-0.05, 0.05) playSound(character, "rbxassetid://7118237673", 0.13, speed) return true end return false end function dialogues.Yoshika(character, chatText, exclaim) if chatText:lower():match("gwa gwa") or chatText:lower():match("\227\130\176\227\130\161 \227\130\176\227\130\161") then playSound(character, "rbxassetid://7179802622", 0.12) return true end return false end function dialogues.Yacchie(character, chatText, exclaim) if chatText:lower():match("gao gao") or chatText:match("\227\130\172\227\130\170 \227\130\172\227\130\170\227\131\188") then playSound(character, "rbxassetid://7183016670", 0.12) return true end return false end function dialogues.Rei(character, chatText, exclaim) if chatText:lower():match("rei chiquita") then playSound(character, "rbxassetid://7519954053", 0.3) return true end return false end function dialogues.Soku(character, chatText, exclaim) local volume = 0.3 if exclaim then volume = 1 end if chatText:lower():match("soku") then playSound(character, "rbxassetid://7791781630", volume) return true elseif chatText:lower():match("ay yo catgirl") then playSound(character, "rbxassetid://7791939510", volume) return true end return false end function dialogues.Yuuma(character, chatText, exclaim) if chatText:lower():match("only a spoonful") then playSound(character, spoonful[math.random(1, #spoonful)], 0.5, nil, 10, 230) return true elseif chatText:lower():match("*scream*") then playSound(character, "rbxassetid://7829191336", 0.3, nil, 10, 170) return true end return false end function module:doSound(character, letter, exclaim) if not character then return end local addPitch = 0 if exclaim then addPitch = 0.04 end local soundId = alphabet[letter:lower()] local sfx = Instance.new("Sound") if soundId then sfx.SoundId = soundId else sfx.SoundId = symbols[math.random(1, #symbols)] end sfx.Volume = 1.8 sfx.RollOffMinDistance = 1 sfx.Parent = character.Head.Head local pitchValue = character:FindFirstChild("VoicePitch") if pitchValue and pitches[pitchValue.Value] then sfx.PlaybackSpeed = pitches[pitchValue.Value] + Random.new():NextNumber(-0.05, 0.05) + addPitch else sfx.PlaybackSpeed = Random.new():NextNumber(0.97, 1.07) + addPitch end sfx:Play() DEBRIS:AddItem(sfx, 0.5) end function module:CheckDialogue(dialogueName) return dialogues[dialogueName] ~= nil end function module:SpecialDialogue(character, chatText, exclaim, dialogueName) if not character then return false end return dialogues[dialogueName](character, chatText, exclaim) end return module
local skynet = require "skynet" local mysql = require "mysql" local socket = require "skynet.socket" Fight = {} function Fight.start(cID, account, name, job) socket.write(cID, "ok") math.randomseed(os.time()) local o_cID, o_name, o_job local str local db = mysql.connect() local res = db:query("select cID from account where team = 1 and teamer is NULL") if res[1] == nil then res = db:query(string.format("update account set team = 1 where id = %d", account)) mysql.dump(res) local simble = 0 while true do res = db:query(string.format("select teamer from account where id = %d", account)) mysql.dump(res) if res[1]["teamer"] == nil then simble = simble + 1 skynet.sleep(100); else local temp = math.random(1, 2) _, _, o_name, o_job = string.find(res[1]["teamer"], "(%a+)%((%a+)%)") socket.write(cID, o_name) str = socket.read(cID) while str ~= "ok" do end socket.write(cID, o_job) str = socket.read(cID) while str ~= "ok" do end res = db:query(string.format("select * from %s where name = \'%s\'", o_job, o_name)) mysql.dump(res) if res[1]["arm"] == nil then socket.write(cID, "NULL") else socket.write(cID, res[1]["arm"]) end str = socket.read(cID) while str ~= "ok" do end if res[1]["armor"] == nil then socket.write(cID, "NULL") else socket.write(cID, res[1]["armor"]) end o_cID = res[1]["cID"] str = socket.read(cID) while str ~= "start" do end if temp == 1 then res = db:query(string.format("update account set offensive = \'first\' where id = %d", account)) mysql.dump(res) res = db:query(string.format("update account set offensive = \'second\' where cID = %d", o_cID)) mysql.dump(res) else res = db:query(string.format("update account set offensive = \'second\' where id = %d", account)) mysql.dump(res) res = db:query(string.format("update account set offensive = \'first\' where cID = %d", o_cID)) mysql.dump(res) end if temp == 1 then socket.write(cID, "first") else socket.write(cID, "second") end break end if simble == 10 then socket.write(cID, "default") res = db:query(string.format("update account set team = 0 where id = %d", tonumber(account))) mysql.dump(res) db:disconnect() return end end else o_cID = res[1]["cID"] res = db:query(string.format("update account set teamer = \'%s(%s)\' where cID = %d", name, job, o_cID)) mysql.dump(res) res = db:query(string.format("select login_cha from account where cID = %d", o_cID)) mysql.dump(res) _, _, o_name, o_job = string.find(res[1]["login_cha"], "(%a+)%((%a+)%)") socket.write(cID, o_name) str = socket.read(cID) while str ~= "ok" do end socket.write(cID, o_job) str = socket.read(cID) while str ~= "ok" do end res = db:query(string.format("select * from %s where name = \'%s\'", o_job, o_name)) mysql.dump(res) if res[1]["arm"] == nil then socket.write(cID, "NULL") else socket.write(cID, res[1]["arm"]) end str = socket.read(cID) while str ~= "ok" do end if res[1]["armor"] == nil then socket.write(cID, "NULL") else socket.write(cID, res[1]["armor"]) end str = socket.read(cID) while str ~= "start" do end while res[1]["offensive"] == nil do res = db:query(string.format("select offensive from account where cID = %d", cID)) mysql.dump(res) skynet.sleep(10) end socket.write(cID, res[1]["offensive"]) end while true do skynet.error("reading...") str = socket.read(cID) if str == false then res = db:query(string.format("update account set team = 0, teamer = NULL, offensive = NULL where id = %d", account)) mysql.dump(res) db:disconnect() return end skynet.error(str) if str == "surrender" then socket.write(o_cID, "surrender") res = db:query(string.format("update account set team = 0, teamer = NULL, offensive = NULL where id = %d", account)) mysql.dump(res) db:disconnect() return elseif str == "o_surrender" then res = db:query(string.format("update account set team = 0, teamer = NULL, offensive = NULL where id = %d", account)) mysql.dump(res) db:disconnect() return elseif str == "over" then socket.write(o_cID, "over") res = db:query(string.format("update account set team = 0, teamer = NULL, offensive = NULL where id = %d", account)) mysql.dump(res) db:disconnect() return elseif str == "ace" then socket.write(o_cID, "ace") socket.write(cID, "ok") str = socket.read(cID) if str == "bleed" then socket.write(o_cID, "bleed") else socket.write(o_cID, "unbleed") end end end end return Fight
local EasyDelete = WUI:NewModule("EasyDelete") function EasyDelete:OnInitialize() end function EasyDelete:OnEnable() if WUI.db.profile.easydelete then StaticPopupDialogs.DELETE_GOOD_ITEM=StaticPopupDialogs.DELETE_ITEM end end function EasyDelete:OnDisable() end
-- MV extractor local S = technic.getter minetest.register_craft({ output = 'technic:mv_extractor', recipe = { {'technic:stainless_steel_ingot', 'technic:lv_extractor', 'technic:stainless_steel_ingot'}, {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'}, {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'}, } }) technic.register_base_machine("technic:mv_extractor", { typename = "extracting", description = S("%s Extractor"), tier = "MV", demand = {800, 600, 400}, speed = 2, upgrade = 1, tube = 1 })
local function setRoomStartTime(roomId, startTime, playersStarting) return { type = script.Name, roomId = roomId, startTime = startTime, playersStarting = playersStarting } end return setRoomStartTime
local log = require 'log' local utils = require 'st.utils' local capabilities = require 'st.capabilities' local HEATING = capabilities.thermostatOperatingState.thermostatOperatingState.heating() ---@class SwitchState ---@field public is_on boolean? local SwitchState = {} function SwitchState.all() return { is_on = false, } end ---@class TempState ---@field public target number? ---@field public actual number? ---@field public is_heating boolean? local TempState = {} function TempState.all() return { actual = 0, target = 0, is_heating = false } end ---@class DeviceState ---@field public switch SwitchState? ---@field public bed TempState? ---@field public tool TempState? local DeviceState = {} DeviceState.__index = DeviceState ---Helper for probing a deeply nested object that might be null at any point --- ```lua --- assert(get_with_early_return({a = { b = { c = { d = 1}}}}, 'a', 'b', 'c', 'd') == 1) --- assert(get_with_early_return({a = { b = { }}}}, 'a', 'b', 'c', 'd') == nil) --- ``` ---@param t table The table to probe ---@vararg string The list of keys as strings ---@return any|nil local function get_with_early_return(t, ...) if type(t) ~= 'table' then return nil end local v = t for _, key in ipairs({...}) do local v2 = v[key] if v2 == nil then return nil end v = v2 end return v end --- Check if the printer is actively working on a job --- which drives the switch state for this device ---@param octopi Octopi The octopi instance for this device ---@param device Device the Device model for this device local function check_switch_state(octopi, device) log.trace('check_switch_state', octopi.id) local ret = {} local remote_state_str, err = octopi:check_state() if not remote_state_str then log.error('Failed to check switch state', err) return SwitchState.all() end local current_state = get_with_early_return( device, 'state_cache', 'main', 'switch', 'switch', 'value' ) if current_state == nil then ret.is_on = remote_state_str == 'Printing' end if remote_state_str ~= 'Printing' and current_state == 'on' then ret.is_on = false end if remote_state_str == 'Printing' and current_state == 'off' then ret.is_on = true end return ret end ---Compare the provided temperature `info` to the state_cache, returning ---the elements that have changed ---@param device Device The device to check against ---@param component string The string name of the component (bed or main) ---@param info TemperatureInfo The info to check against ---@return TempState local function compare_temp_states(device, component, info) local ret = {} log.debug(utils.stringify_table((((device or {}).state_cache or {}))[component] or {}), component, true) local actual = get_with_early_return( device, 'state_cache', component, 'temperatureMeasurement', 'temperature', 'value' ) local target = get_with_early_return( device, 'state_cache', component, 'thermostatHeatingSetpoint', 'heatingSetpoint', 'value' ) local op_state = get_with_early_return( device, 'state_cache', component, 'thermostatOperatingState', 'thermostatOperatingState', 'value' ) log.debug(string.format( 'actual: %s, target: %s, op_state: %s', actual, target, op_state )) if actual ~= info.actual then log.debug(string.format('%s actual: %s ~= %s', component, actual, info.actual)) ret.actual = info.actual end if target ~= info.target then log.debug(string.format('%s target: %s ~= %s', component, target, info.target)) ret.target = info.target end local is_heating = op_state == HEATING if is_heating and info.target <= 0 then ret.is_heating = false elseif (not is_heating) and info.target > 0 then ret.is_heating = true elseif op_state == nil then ret.is_heating = info.target > 0 end return ret end ---Check the temperature of the bed and adjusts the state of the `bed` component ---@param device Device ---@param octopi Octopi local function check_bed_state(octopi, device) log.trace('check_bed_state') local info, err = octopi:get_current_bed_temp() if not info then log.error('Failed to get bed temp', err) return TempState.all() end return compare_temp_states(device, 'bed', info) end ---Check the state of the extruder temperature and adjust the main component state --- * If the target temperature is > 0 this will emit a `heating` mode event --- * If the target temperature is 0 this will emit an `idle` mode event --- * If the target temp has changed it will emit a `heatingSetpoint` event --- * If the actual temp has changed it will emit a `temperatureMeasurement` event ---@param device Device ---@param octopi Octopi local function check_tool_state(octopi, device) log.trace('check_tool_state') local info, err = octopi:get_current_tool_temp() if not info then log.error('Faild to get tool temp', err) return TempState.all() end return compare_temp_states(device, 'tool', info) end --- Fetch the remote state from the octopi server and compare them to the --- state_cache, populating any values that need to be updated ---@param octopi Octopi ---@param device Device ---@return DeviceState function DeviceState.fetch(octopi, device) local switch_state, switch_err = check_switch_state(octopi, device) local bed_state, bed_err = check_bed_state(octopi, device) local tool_state, tool_err = check_tool_state(octopi, device) if not switch_state then log.error('Failed to fetch switch state', switch_err) end if not bed_state then log.error('Failed to fetch bed state', bed_err) end if not tool_state then log.error('Failed to fetch tool state', tool_err) end return setmetatable({ switch = switch_state or {}, bed = bed_state or {}, tool = tool_state or {}, }, DeviceState) end return DeviceState
local M = {} function __TRACEBACK__(message) print(debug.traceback(message)) end M.DUMMY_STR = '<dummy str>' M.FUNC = function () return M.PROXY end M.FUNC_STR = function () return "<proxy table>" end M.FUNC_NUM = function () return 1, 1, 1, 1 end M.PROXY = setmetatable({}, { __index = M.FUNC, __tostring = M.FUNC_STR, __call = M.FUNC, }) local function REG(classname, impl) package.preload[classname] = impl or M.FUNC end REG 'base64' REG 'openssl' REG('cclua.runtime', function () return setmetatable({ on = false, off = false, }, {__index = M.FUNC}) end) REG('cclua.timer', function () return setmetatable({ new = false, }, {__index = M.FUNC}) end) REG('cclua.filesystem', function () return setmetatable({ dir = false, localPath = false, exist = function () end, sdCardDirectory = M.DUMMY_STR, documentDirectory = M.DUMMY_STR, cacheDirectory = M.DUMMY_STR, tmpDirectory = M.DUMMY_STR, writablePath = M.DUMMY_STR, }, {__index = M.FUNC}) end) local _require = require function require(path) if not package.preload[path] and ( string.find(path, 'cc.', 1, true) == 1 or string.find(path, 'ccb.', 1, true) == 1 or string.find(path, 'ccui.', 1, true) == 1 or string.find(path, 'fgui.', 1, true) == 1 or string.find(path, 'swf.', 1, true) == 1 or string.find(path, 'cclua.', 1, true) == 1) then return setmetatable({}, getmetatable(M.PROXY)) else return _require(path) end end return M
function OnWorldPostUpdate() if _rogue_vision_main then _rogue_vision_main() end end function OnPlayerSpawned( player_entity ) dofile("data/roguevision/roguevision.lua") end
logger = import 'LrLogger'('AspectRatioFilter')
local sailor = require "sailor" local conf = require "conf.conf" describe("Testing Sailor core functions", function() local base_path local parms = {id = 5, name = 'a_test'} it("should create URLs accordingly without friendly urls", function() conf.sailor.friendly_urls = false local url = sailor.make_url('test') assert.is_equal('?r=test',url) url = sailor.make_url('test/etc') assert.is_equal('?r=test/etc',url) url = sailor.make_url('test', parms) local exp = '?r=test' for k,v in pairs(parms) do exp = exp .. '&' .. k .. '=' .. v end assert.is_equal(exp,url) url = sailor.make_url('test/etc', parms) exp = '?r=test/etc' for k,v in pairs(parms) do exp = exp .. '&' .. k .. '=' .. v end assert.is_equal(exp,url) base_path, sailor.base_path = sailor.base_path, '/sailor/test/dev-app' url = sailor.make_url('test/etc') assert.is_equal('/sailor/test/dev-app/?r=test/etc',url) url = sailor.make_url('test', parms) exp = '/sailor/test/dev-app/?r=test' for k,v in pairs(parms) do exp = exp .. '&' .. k .. '=' .. v end assert.is_equal(exp,url) url = sailor.make_url('test/etc') assert.is_equal('/sailor/test/dev-app/?r=test/etc',url) url = sailor.make_url('test/etc', parms) exp = '/sailor/test/dev-app/?r=test/etc' for k,v in pairs(parms) do exp = exp .. '&' .. k .. '=' .. v end assert.is_equal(exp,url) base_path, sailor.base_path = sailor.base_path, base_path end) it("should create URLs accordingly with friendly urls", function() conf.sailor.friendly_urls = true sailor.base_path = '' local url = sailor.make_url('test') assert.is_equal('/test',url) url = sailor.make_url('test/etc') assert.is_equal('/test/etc',url) url = sailor.make_url('test',parms) local exp = '/test' for k,v in pairs(parms) do exp = exp .. '/' .. k .. '/' .. v end assert.is_equal(exp,url) url = sailor.make_url('test/etc',parms) local exp = '/test/etc' for k,v in pairs(parms) do exp = exp .. '/' .. k .. '/' .. v end assert.is_equal(exp,url) base_path, sailor.base_path = sailor.base_path, '/sailor/test/dev-app' url = sailor.make_url('test/etc') assert.is_equal('/sailor/test/dev-app/test/etc',url) url = sailor.make_url('test') assert.is_equal('/sailor/test/dev-app/test',url) url = sailor.make_url('test',parms) exp = '/sailor/test/dev-app/test' for k,v in pairs(parms) do exp = exp .. '/' .. k .. '/' .. v end assert.is_equal(exp,url) url = sailor.make_url('test/etc',parms) exp = '/sailor/test/dev-app/test/etc' for k,v in pairs(parms) do exp = exp .. '/' .. k .. '/' .. v end assert.is_equal(exp,url) base_path, sailor.base_path = sailor.base_path, base_path end) end)
-- This is a part of uJIT's testing suite. -- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT jit.off() local N = 100 local src = setmetatable({}, {__index = function(_, k) return "src" .. k end}) local dst = {} for i = 1, N do if i < N / 2 then src[i] = "src" .. i else src[i] = nil end dst[i] = false end jit.opt.start(4, "hotloop=1", "hotexit=2") jit.on() for i = 1, N do dst[i] = src[i] end jit.off() for i = 1, N do if i < N / 2 then assert(src[i] == dst[i]) else assert(rawget(src, i) == nil) end assert(dst[i] == "src" .. i) end
require("rrpg.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); function newfrmL5A3_svg() __o_rrpgObjs.beginObjectsLoading(); local obj = gui.fromHandle(_obj_newObject("form")); local self = obj; local sheet = nil; rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject")); function obj:setNodeObject(nodeObject) sheet = nodeObject; self.sheet = nodeObject; self:_oldSetNodeObjectFunction(nodeObject); end; function obj:setNodeDatabase(nodeObject) self:setNodeObject(nodeObject); end; _gui_assignInitialParentForForm(obj.handle); obj:beginUpdate(); obj:setName("frmL5A3_svg"); obj:setAlign("client"); obj:setTheme("light"); obj:setMargins({top=1}); obj.scrollBox1 = gui.fromHandle(_obj_newObject("scrollBox")); obj.scrollBox1:setParent(obj); obj.scrollBox1:setAlign("client"); obj.scrollBox1:setName("scrollBox1"); obj.rectangle1 = gui.fromHandle(_obj_newObject("rectangle")); obj.rectangle1:setParent(obj.scrollBox1); obj.rectangle1:setWidth(918); obj.rectangle1:setHeight(1188); obj.rectangle1:setColor("white"); obj.rectangle1:setName("rectangle1"); obj.image1 = gui.fromHandle(_obj_newObject("image")); obj.image1:setParent(obj.rectangle1); obj.image1:setLeft(0); obj.image1:setTop(0); obj.image1:setWidth(918); obj.image1:setHeight(1188); obj.image1:setSRC("/L5A/images/3.png"); obj.image1:setStyle("stretch"); obj.image1:setOptimize(true); obj.image1:setName("image1"); obj.layout1 = gui.fromHandle(_obj_newObject("layout")); obj.layout1:setParent(obj.rectangle1); obj.layout1:setLeft(105); obj.layout1:setTop(108); obj.layout1:setWidth(148); obj.layout1:setHeight(20); obj.layout1:setName("layout1"); obj.edit1 = gui.fromHandle(_obj_newObject("edit")); obj.edit1:setParent(obj.layout1); obj.edit1:setTransparent(true); obj.edit1:setFontSize(12.8); obj.edit1:setFontColor("#000000"); obj.edit1:setHorzTextAlign("leading"); obj.edit1:setVertTextAlign("center"); obj.edit1:setLeft(0); obj.edit1:setTop(0); obj.edit1:setWidth(148); obj.edit1:setHeight(21); obj.edit1:setField("ESCOLA_3"); obj.edit1:setName("edit1"); obj.layout2 = gui.fromHandle(_obj_newObject("layout")); obj.layout2:setParent(obj.rectangle1); obj.layout2:setLeft(381); obj.layout2:setTop(108); obj.layout2:setWidth(148); obj.layout2:setHeight(20); obj.layout2:setName("layout2"); obj.edit2 = gui.fromHandle(_obj_newObject("edit")); obj.edit2:setParent(obj.layout2); obj.edit2:setTransparent(true); obj.edit2:setFontSize(12.8); obj.edit2:setFontColor("#000000"); obj.edit2:setHorzTextAlign("leading"); obj.edit2:setVertTextAlign("center"); obj.edit2:setLeft(0); obj.edit2:setTop(0); obj.edit2:setWidth(148); obj.edit2:setHeight(21); obj.edit2:setField("ESCOLA_4"); obj.edit2:setName("edit2"); obj.layout3 = gui.fromHandle(_obj_newObject("layout")); obj.layout3:setParent(obj.rectangle1); obj.layout3:setLeft(661); obj.layout3:setTop(108); obj.layout3:setWidth(148); obj.layout3:setHeight(20); obj.layout3:setName("layout3"); obj.edit3 = gui.fromHandle(_obj_newObject("edit")); obj.edit3:setParent(obj.layout3); obj.edit3:setTransparent(true); obj.edit3:setFontSize(12.8); obj.edit3:setFontColor("#000000"); obj.edit3:setHorzTextAlign("leading"); obj.edit3:setVertTextAlign("center"); obj.edit3:setLeft(0); obj.edit3:setTop(0); obj.edit3:setWidth(148); obj.edit3:setHeight(21); obj.edit3:setField("ESCOLA_5"); obj.edit3:setName("edit3"); obj.layout4 = gui.fromHandle(_obj_newObject("layout")); obj.layout4:setParent(obj.rectangle1); obj.layout4:setLeft(105); obj.layout4:setTop(133); obj.layout4:setWidth(169); obj.layout4:setHeight(32); obj.layout4:setName("layout4"); obj.edit4 = gui.fromHandle(_obj_newObject("edit")); obj.edit4:setParent(obj.layout4); obj.edit4:setTransparent(true); obj.edit4:setFontSize(14.2); obj.edit4:setFontColor("#000000"); obj.edit4:setHorzTextAlign("center"); obj.edit4:setVertTextAlign("center"); obj.edit4:setLeft(0); obj.edit4:setTop(0); obj.edit4:setWidth(169); obj.edit4:setHeight(33); obj.edit4:setField("APRENDIDONÍVEL_1_2"); obj.edit4:setName("edit4"); obj.layout5 = gui.fromHandle(_obj_newObject("layout")); obj.layout5:setParent(obj.rectangle1); obj.layout5:setLeft(280); obj.layout5:setTop(135); obj.layout5:setWidth(26); obj.layout5:setHeight(27); obj.layout5:setName("layout5"); obj.checkBox1 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox1:setParent(obj.layout5); obj.checkBox1:setLeft(0); obj.checkBox1:setTop(0); obj.checkBox1:setWidth(26); obj.checkBox1:setHeight(28); obj.checkBox1:setField("Check_Box108"); obj.checkBox1:setName("checkBox1"); obj.layout6 = gui.fromHandle(_obj_newObject("layout")); obj.layout6:setParent(obj.rectangle1); obj.layout6:setLeft(383); obj.layout6:setTop(133); obj.layout6:setWidth(169); obj.layout6:setHeight(32); obj.layout6:setName("layout6"); obj.edit5 = gui.fromHandle(_obj_newObject("edit")); obj.edit5:setParent(obj.layout6); obj.edit5:setTransparent(true); obj.edit5:setFontSize(14.2); obj.edit5:setFontColor("#000000"); obj.edit5:setHorzTextAlign("center"); obj.edit5:setVertTextAlign("center"); obj.edit5:setLeft(0); obj.edit5:setTop(0); obj.edit5:setWidth(169); obj.edit5:setHeight(33); obj.edit5:setField("APRENDIDONÍVEL_1_4"); obj.edit5:setName("edit5"); obj.layout7 = gui.fromHandle(_obj_newObject("layout")); obj.layout7:setParent(obj.rectangle1); obj.layout7:setLeft(558); obj.layout7:setTop(135); obj.layout7:setWidth(26); obj.layout7:setHeight(27); obj.layout7:setName("layout7"); obj.checkBox2 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox2:setParent(obj.layout7); obj.checkBox2:setLeft(0); obj.checkBox2:setTop(0); obj.checkBox2:setWidth(26); obj.checkBox2:setHeight(28); obj.checkBox2:setField("Check_Box113"); obj.checkBox2:setName("checkBox2"); obj.layout8 = gui.fromHandle(_obj_newObject("layout")); obj.layout8:setParent(obj.rectangle1); obj.layout8:setLeft(661); obj.layout8:setTop(133); obj.layout8:setWidth(169); obj.layout8:setHeight(32); obj.layout8:setName("layout8"); obj.edit6 = gui.fromHandle(_obj_newObject("edit")); obj.edit6:setParent(obj.layout8); obj.edit6:setTransparent(true); obj.edit6:setFontSize(14.2); obj.edit6:setFontColor("#000000"); obj.edit6:setHorzTextAlign("center"); obj.edit6:setVertTextAlign("center"); obj.edit6:setLeft(0); obj.edit6:setTop(0); obj.edit6:setWidth(169); obj.edit6:setHeight(33); obj.edit6:setField("APRENDIDONÍVEL_1_6"); obj.edit6:setName("edit6"); obj.layout9 = gui.fromHandle(_obj_newObject("layout")); obj.layout9:setParent(obj.rectangle1); obj.layout9:setLeft(836); obj.layout9:setTop(136); obj.layout9:setWidth(26); obj.layout9:setHeight(27); obj.layout9:setName("layout9"); obj.checkBox3 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox3:setParent(obj.layout9); obj.checkBox3:setLeft(0); obj.checkBox3:setTop(0); obj.checkBox3:setWidth(26); obj.checkBox3:setHeight(28); obj.checkBox3:setField("Check_Box118"); obj.checkBox3:setName("checkBox3"); obj.layout10 = gui.fromHandle(_obj_newObject("layout")); obj.layout10:setParent(obj.rectangle1); obj.layout10:setLeft(105); obj.layout10:setTop(178); obj.layout10:setWidth(206); obj.layout10:setHeight(89); obj.layout10:setName("layout10"); obj.textEditor1 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor1:setParent(obj.layout10); obj.textEditor1:setLeft(0); obj.textEditor1:setTop(0); obj.textEditor1:setWidth(206); obj.textEditor1:setHeight(89); obj.textEditor1:setFontSize(14.2); obj.textEditor1:setFontColor("#000000"); obj.textEditor1:setField("EFEITO_4"); obj.textEditor1:setTransparent(true); obj.textEditor1:setName("textEditor1"); obj.layout11 = gui.fromHandle(_obj_newObject("layout")); obj.layout11:setParent(obj.rectangle1); obj.layout11:setLeft(382); obj.layout11:setTop(178); obj.layout11:setWidth(206); obj.layout11:setHeight(89); obj.layout11:setName("layout11"); obj.textEditor2 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor2:setParent(obj.layout11); obj.textEditor2:setLeft(0); obj.textEditor2:setTop(0); obj.textEditor2:setWidth(206); obj.textEditor2:setHeight(89); obj.textEditor2:setFontSize(14.2); obj.textEditor2:setFontColor("#000000"); obj.textEditor2:setField("EFEITO_5"); obj.textEditor2:setTransparent(true); obj.textEditor2:setName("textEditor2"); obj.layout12 = gui.fromHandle(_obj_newObject("layout")); obj.layout12:setParent(obj.rectangle1); obj.layout12:setLeft(660); obj.layout12:setTop(178); obj.layout12:setWidth(206); obj.layout12:setHeight(89); obj.layout12:setName("layout12"); obj.textEditor3 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor3:setParent(obj.layout12); obj.textEditor3:setLeft(0); obj.textEditor3:setTop(0); obj.textEditor3:setWidth(206); obj.textEditor3:setHeight(89); obj.textEditor3:setFontSize(14.2); obj.textEditor3:setFontColor("#000000"); obj.textEditor3:setField("EFEITO_6"); obj.textEditor3:setTransparent(true); obj.textEditor3:setName("textEditor3"); obj.layout13 = gui.fromHandle(_obj_newObject("layout")); obj.layout13:setParent(obj.rectangle1); obj.layout13:setLeft(105); obj.layout13:setTop(272); obj.layout13:setWidth(169); obj.layout13:setHeight(32); obj.layout13:setName("layout13"); obj.edit7 = gui.fromHandle(_obj_newObject("edit")); obj.edit7:setParent(obj.layout13); obj.edit7:setTransparent(true); obj.edit7:setFontSize(14.2); obj.edit7:setFontColor("#000000"); obj.edit7:setHorzTextAlign("leading"); obj.edit7:setVertTextAlign("center"); obj.edit7:setLeft(0); obj.edit7:setTop(0); obj.edit7:setWidth(169); obj.edit7:setHeight(33); obj.edit7:setField("NÍVEL_2_2"); obj.edit7:setName("edit7"); obj.layout14 = gui.fromHandle(_obj_newObject("layout")); obj.layout14:setParent(obj.rectangle1); obj.layout14:setLeft(280); obj.layout14:setTop(275); obj.layout14:setWidth(26); obj.layout14:setHeight(27); obj.layout14:setName("layout14"); obj.checkBox4 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox4:setParent(obj.layout14); obj.checkBox4:setLeft(0); obj.checkBox4:setTop(0); obj.checkBox4:setWidth(26); obj.checkBox4:setHeight(28); obj.checkBox4:setField("Check_Box109"); obj.checkBox4:setName("checkBox4"); obj.layout15 = gui.fromHandle(_obj_newObject("layout")); obj.layout15:setParent(obj.rectangle1); obj.layout15:setLeft(383); obj.layout15:setTop(272); obj.layout15:setWidth(169); obj.layout15:setHeight(32); obj.layout15:setName("layout15"); obj.edit8 = gui.fromHandle(_obj_newObject("edit")); obj.edit8:setParent(obj.layout15); obj.edit8:setTransparent(true); obj.edit8:setFontSize(14.2); obj.edit8:setFontColor("#000000"); obj.edit8:setHorzTextAlign("leading"); obj.edit8:setVertTextAlign("center"); obj.edit8:setLeft(0); obj.edit8:setTop(0); obj.edit8:setWidth(169); obj.edit8:setHeight(33); obj.edit8:setField("NÍVEL_2_3"); obj.edit8:setName("edit8"); obj.layout16 = gui.fromHandle(_obj_newObject("layout")); obj.layout16:setParent(obj.rectangle1); obj.layout16:setLeft(558); obj.layout16:setTop(274); obj.layout16:setWidth(26); obj.layout16:setHeight(27); obj.layout16:setName("layout16"); obj.checkBox5 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox5:setParent(obj.layout16); obj.checkBox5:setLeft(0); obj.checkBox5:setTop(0); obj.checkBox5:setWidth(26); obj.checkBox5:setHeight(28); obj.checkBox5:setField("Check_Box114"); obj.checkBox5:setName("checkBox5"); obj.layout17 = gui.fromHandle(_obj_newObject("layout")); obj.layout17:setParent(obj.rectangle1); obj.layout17:setLeft(661); obj.layout17:setTop(272); obj.layout17:setWidth(169); obj.layout17:setHeight(32); obj.layout17:setName("layout17"); obj.edit9 = gui.fromHandle(_obj_newObject("edit")); obj.edit9:setParent(obj.layout17); obj.edit9:setTransparent(true); obj.edit9:setFontSize(14.2); obj.edit9:setFontColor("#000000"); obj.edit9:setHorzTextAlign("leading"); obj.edit9:setVertTextAlign("center"); obj.edit9:setLeft(0); obj.edit9:setTop(0); obj.edit9:setWidth(169); obj.edit9:setHeight(33); obj.edit9:setField("NÍVEL_2_4"); obj.edit9:setName("edit9"); obj.layout18 = gui.fromHandle(_obj_newObject("layout")); obj.layout18:setParent(obj.rectangle1); obj.layout18:setLeft(837); obj.layout18:setTop(275); obj.layout18:setWidth(26); obj.layout18:setHeight(27); obj.layout18:setName("layout18"); obj.checkBox6 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox6:setParent(obj.layout18); obj.checkBox6:setLeft(0); obj.checkBox6:setTop(0); obj.checkBox6:setWidth(26); obj.checkBox6:setHeight(28); obj.checkBox6:setField("Check_Box119"); obj.checkBox6:setName("checkBox6"); obj.layout19 = gui.fromHandle(_obj_newObject("layout")); obj.layout19:setParent(obj.rectangle1); obj.layout19:setLeft(104); obj.layout19:setTop(317); obj.layout19:setWidth(206); obj.layout19:setHeight(90); obj.layout19:setName("layout19"); obj.textEditor4 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor4:setParent(obj.layout19); obj.textEditor4:setLeft(0); obj.textEditor4:setTop(0); obj.textEditor4:setWidth(206); obj.textEditor4:setHeight(90); obj.textEditor4:setFontSize(14.2); obj.textEditor4:setFontColor("#000000"); obj.textEditor4:setField("EFEITO_7"); obj.textEditor4:setTransparent(true); obj.textEditor4:setName("textEditor4"); obj.layout20 = gui.fromHandle(_obj_newObject("layout")); obj.layout20:setParent(obj.rectangle1); obj.layout20:setLeft(383); obj.layout20:setTop(317); obj.layout20:setWidth(206); obj.layout20:setHeight(90); obj.layout20:setName("layout20"); obj.textEditor5 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor5:setParent(obj.layout20); obj.textEditor5:setLeft(0); obj.textEditor5:setTop(0); obj.textEditor5:setWidth(206); obj.textEditor5:setHeight(90); obj.textEditor5:setFontSize(14.2); obj.textEditor5:setFontColor("#000000"); obj.textEditor5:setField("EFEITO_8"); obj.textEditor5:setTransparent(true); obj.textEditor5:setName("textEditor5"); obj.layout21 = gui.fromHandle(_obj_newObject("layout")); obj.layout21:setParent(obj.rectangle1); obj.layout21:setLeft(660); obj.layout21:setTop(317); obj.layout21:setWidth(206); obj.layout21:setHeight(89); obj.layout21:setName("layout21"); obj.textEditor6 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor6:setParent(obj.layout21); obj.textEditor6:setLeft(0); obj.textEditor6:setTop(0); obj.textEditor6:setWidth(206); obj.textEditor6:setHeight(89); obj.textEditor6:setFontSize(14.2); obj.textEditor6:setFontColor("#000000"); obj.textEditor6:setField("EFEITO_9"); obj.textEditor6:setTransparent(true); obj.textEditor6:setName("textEditor6"); obj.layout22 = gui.fromHandle(_obj_newObject("layout")); obj.layout22:setParent(obj.rectangle1); obj.layout22:setLeft(105); obj.layout22:setTop(411); obj.layout22:setWidth(169); obj.layout22:setHeight(32); obj.layout22:setName("layout22"); obj.edit10 = gui.fromHandle(_obj_newObject("edit")); obj.edit10:setParent(obj.layout22); obj.edit10:setTransparent(true); obj.edit10:setFontSize(14.2); obj.edit10:setFontColor("#000000"); obj.edit10:setHorzTextAlign("leading"); obj.edit10:setVertTextAlign("center"); obj.edit10:setLeft(0); obj.edit10:setTop(0); obj.edit10:setWidth(169); obj.edit10:setHeight(33); obj.edit10:setField("NÍVEL_3_2"); obj.edit10:setName("edit10"); obj.layout23 = gui.fromHandle(_obj_newObject("layout")); obj.layout23:setParent(obj.rectangle1); obj.layout23:setLeft(279); obj.layout23:setTop(413); obj.layout23:setWidth(26); obj.layout23:setHeight(27); obj.layout23:setName("layout23"); obj.checkBox7 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox7:setParent(obj.layout23); obj.checkBox7:setLeft(0); obj.checkBox7:setTop(0); obj.checkBox7:setWidth(26); obj.checkBox7:setHeight(28); obj.checkBox7:setField("Check_Box110"); obj.checkBox7:setName("checkBox7"); obj.layout24 = gui.fromHandle(_obj_newObject("layout")); obj.layout24:setParent(obj.rectangle1); obj.layout24:setLeft(383); obj.layout24:setTop(411); obj.layout24:setWidth(169); obj.layout24:setHeight(32); obj.layout24:setName("layout24"); obj.edit11 = gui.fromHandle(_obj_newObject("edit")); obj.edit11:setParent(obj.layout24); obj.edit11:setTransparent(true); obj.edit11:setFontSize(14.2); obj.edit11:setFontColor("#000000"); obj.edit11:setHorzTextAlign("leading"); obj.edit11:setVertTextAlign("center"); obj.edit11:setLeft(0); obj.edit11:setTop(0); obj.edit11:setWidth(169); obj.edit11:setHeight(33); obj.edit11:setField("NÍVEL_3_3"); obj.edit11:setName("edit11"); obj.layout25 = gui.fromHandle(_obj_newObject("layout")); obj.layout25:setParent(obj.rectangle1); obj.layout25:setLeft(559); obj.layout25:setTop(412); obj.layout25:setWidth(26); obj.layout25:setHeight(27); obj.layout25:setName("layout25"); obj.checkBox8 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox8:setParent(obj.layout25); obj.checkBox8:setLeft(0); obj.checkBox8:setTop(0); obj.checkBox8:setWidth(26); obj.checkBox8:setHeight(28); obj.checkBox8:setField("Check_Box115"); obj.checkBox8:setName("checkBox8"); obj.layout26 = gui.fromHandle(_obj_newObject("layout")); obj.layout26:setParent(obj.rectangle1); obj.layout26:setLeft(661); obj.layout26:setTop(411); obj.layout26:setWidth(169); obj.layout26:setHeight(32); obj.layout26:setName("layout26"); obj.edit12 = gui.fromHandle(_obj_newObject("edit")); obj.edit12:setParent(obj.layout26); obj.edit12:setTransparent(true); obj.edit12:setFontSize(14.2); obj.edit12:setFontColor("#000000"); obj.edit12:setHorzTextAlign("leading"); obj.edit12:setVertTextAlign("center"); obj.edit12:setLeft(0); obj.edit12:setTop(0); obj.edit12:setWidth(169); obj.edit12:setHeight(33); obj.edit12:setField("NÍVEL_3_4"); obj.edit12:setName("edit12"); obj.layout27 = gui.fromHandle(_obj_newObject("layout")); obj.layout27:setParent(obj.rectangle1); obj.layout27:setLeft(837); obj.layout27:setTop(413); obj.layout27:setWidth(26); obj.layout27:setHeight(27); obj.layout27:setName("layout27"); obj.checkBox9 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox9:setParent(obj.layout27); obj.checkBox9:setLeft(0); obj.checkBox9:setTop(0); obj.checkBox9:setWidth(26); obj.checkBox9:setHeight(28); obj.checkBox9:setField("Check_Box120"); obj.checkBox9:setName("checkBox9"); obj.layout28 = gui.fromHandle(_obj_newObject("layout")); obj.layout28:setParent(obj.rectangle1); obj.layout28:setLeft(104); obj.layout28:setTop(456); obj.layout28:setWidth(206); obj.layout28:setHeight(89); obj.layout28:setName("layout28"); obj.textEditor7 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor7:setParent(obj.layout28); obj.textEditor7:setLeft(0); obj.textEditor7:setTop(0); obj.textEditor7:setWidth(206); obj.textEditor7:setHeight(89); obj.textEditor7:setFontSize(14.2); obj.textEditor7:setFontColor("#000000"); obj.textEditor7:setField("EFEITO_10"); obj.textEditor7:setTransparent(true); obj.textEditor7:setName("textEditor7"); obj.layout29 = gui.fromHandle(_obj_newObject("layout")); obj.layout29:setParent(obj.rectangle1); obj.layout29:setLeft(383); obj.layout29:setTop(456); obj.layout29:setWidth(206); obj.layout29:setHeight(89); obj.layout29:setName("layout29"); obj.textEditor8 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor8:setParent(obj.layout29); obj.textEditor8:setLeft(0); obj.textEditor8:setTop(0); obj.textEditor8:setWidth(206); obj.textEditor8:setHeight(89); obj.textEditor8:setFontSize(14.2); obj.textEditor8:setFontColor("#000000"); obj.textEditor8:setField("EFEITO_11"); obj.textEditor8:setTransparent(true); obj.textEditor8:setName("textEditor8"); obj.layout30 = gui.fromHandle(_obj_newObject("layout")); obj.layout30:setParent(obj.rectangle1); obj.layout30:setLeft(661); obj.layout30:setTop(456); obj.layout30:setWidth(206); obj.layout30:setHeight(89); obj.layout30:setName("layout30"); obj.textEditor9 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor9:setParent(obj.layout30); obj.textEditor9:setLeft(0); obj.textEditor9:setTop(0); obj.textEditor9:setWidth(206); obj.textEditor9:setHeight(89); obj.textEditor9:setFontSize(14.2); obj.textEditor9:setFontColor("#000000"); obj.textEditor9:setField("EFEITO_12"); obj.textEditor9:setTransparent(true); obj.textEditor9:setName("textEditor9"); obj.layout31 = gui.fromHandle(_obj_newObject("layout")); obj.layout31:setParent(obj.rectangle1); obj.layout31:setLeft(105); obj.layout31:setTop(550); obj.layout31:setWidth(169); obj.layout31:setHeight(32); obj.layout31:setName("layout31"); obj.edit13 = gui.fromHandle(_obj_newObject("edit")); obj.edit13:setParent(obj.layout31); obj.edit13:setTransparent(true); obj.edit13:setFontSize(14.2); obj.edit13:setFontColor("#000000"); obj.edit13:setHorzTextAlign("leading"); obj.edit13:setVertTextAlign("center"); obj.edit13:setLeft(0); obj.edit13:setTop(0); obj.edit13:setWidth(169); obj.edit13:setHeight(33); obj.edit13:setField("NÍVEL_4_2"); obj.edit13:setName("edit13"); obj.layout32 = gui.fromHandle(_obj_newObject("layout")); obj.layout32:setParent(obj.rectangle1); obj.layout32:setLeft(280); obj.layout32:setTop(552); obj.layout32:setWidth(26); obj.layout32:setHeight(27); obj.layout32:setName("layout32"); obj.checkBox10 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox10:setParent(obj.layout32); obj.checkBox10:setLeft(0); obj.checkBox10:setTop(0); obj.checkBox10:setWidth(26); obj.checkBox10:setHeight(28); obj.checkBox10:setField("Check_Box111"); obj.checkBox10:setName("checkBox10"); obj.layout33 = gui.fromHandle(_obj_newObject("layout")); obj.layout33:setParent(obj.rectangle1); obj.layout33:setLeft(383); obj.layout33:setTop(550); obj.layout33:setWidth(169); obj.layout33:setHeight(32); obj.layout33:setName("layout33"); obj.edit14 = gui.fromHandle(_obj_newObject("edit")); obj.edit14:setParent(obj.layout33); obj.edit14:setTransparent(true); obj.edit14:setFontSize(14.2); obj.edit14:setFontColor("#000000"); obj.edit14:setHorzTextAlign("leading"); obj.edit14:setVertTextAlign("center"); obj.edit14:setLeft(0); obj.edit14:setTop(0); obj.edit14:setWidth(169); obj.edit14:setHeight(33); obj.edit14:setField("NÍVEL_4_3"); obj.edit14:setName("edit14"); obj.layout34 = gui.fromHandle(_obj_newObject("layout")); obj.layout34:setParent(obj.rectangle1); obj.layout34:setLeft(559); obj.layout34:setTop(552); obj.layout34:setWidth(26); obj.layout34:setHeight(27); obj.layout34:setName("layout34"); obj.checkBox11 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox11:setParent(obj.layout34); obj.checkBox11:setLeft(0); obj.checkBox11:setTop(0); obj.checkBox11:setWidth(26); obj.checkBox11:setHeight(28); obj.checkBox11:setField("Check_Box116"); obj.checkBox11:setName("checkBox11"); obj.layout35 = gui.fromHandle(_obj_newObject("layout")); obj.layout35:setParent(obj.rectangle1); obj.layout35:setLeft(661); obj.layout35:setTop(550); obj.layout35:setWidth(169); obj.layout35:setHeight(32); obj.layout35:setName("layout35"); obj.edit15 = gui.fromHandle(_obj_newObject("edit")); obj.edit15:setParent(obj.layout35); obj.edit15:setTransparent(true); obj.edit15:setFontSize(14.2); obj.edit15:setFontColor("#000000"); obj.edit15:setHorzTextAlign("leading"); obj.edit15:setVertTextAlign("center"); obj.edit15:setLeft(0); obj.edit15:setTop(0); obj.edit15:setWidth(169); obj.edit15:setHeight(33); obj.edit15:setField("NÍVEL_4_4"); obj.edit15:setName("edit15"); obj.layout36 = gui.fromHandle(_obj_newObject("layout")); obj.layout36:setParent(obj.rectangle1); obj.layout36:setLeft(837); obj.layout36:setTop(552); obj.layout36:setWidth(26); obj.layout36:setHeight(27); obj.layout36:setName("layout36"); obj.checkBox12 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox12:setParent(obj.layout36); obj.checkBox12:setLeft(0); obj.checkBox12:setTop(0); obj.checkBox12:setWidth(26); obj.checkBox12:setHeight(28); obj.checkBox12:setField("Check_Box121"); obj.checkBox12:setName("checkBox12"); obj.layout37 = gui.fromHandle(_obj_newObject("layout")); obj.layout37:setParent(obj.rectangle1); obj.layout37:setLeft(104); obj.layout37:setTop(595); obj.layout37:setWidth(207); obj.layout37:setHeight(89); obj.layout37:setName("layout37"); obj.textEditor10 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor10:setParent(obj.layout37); obj.textEditor10:setLeft(0); obj.textEditor10:setTop(0); obj.textEditor10:setWidth(207); obj.textEditor10:setHeight(89); obj.textEditor10:setFontSize(14.2); obj.textEditor10:setFontColor("#000000"); obj.textEditor10:setField("EFEITO_13"); obj.textEditor10:setTransparent(true); obj.textEditor10:setName("textEditor10"); obj.layout38 = gui.fromHandle(_obj_newObject("layout")); obj.layout38:setParent(obj.rectangle1); obj.layout38:setLeft(383); obj.layout38:setTop(595); obj.layout38:setWidth(206); obj.layout38:setHeight(90); obj.layout38:setName("layout38"); obj.textEditor11 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor11:setParent(obj.layout38); obj.textEditor11:setLeft(0); obj.textEditor11:setTop(0); obj.textEditor11:setWidth(206); obj.textEditor11:setHeight(90); obj.textEditor11:setFontSize(14.2); obj.textEditor11:setFontColor("#000000"); obj.textEditor11:setField("EFEITO_14"); obj.textEditor11:setTransparent(true); obj.textEditor11:setName("textEditor11"); obj.layout39 = gui.fromHandle(_obj_newObject("layout")); obj.layout39:setParent(obj.rectangle1); obj.layout39:setLeft(660); obj.layout39:setTop(595); obj.layout39:setWidth(206); obj.layout39:setHeight(90); obj.layout39:setName("layout39"); obj.textEditor12 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor12:setParent(obj.layout39); obj.textEditor12:setLeft(0); obj.textEditor12:setTop(0); obj.textEditor12:setWidth(206); obj.textEditor12:setHeight(90); obj.textEditor12:setFontSize(14.2); obj.textEditor12:setFontColor("#000000"); obj.textEditor12:setField("EFEITO_15"); obj.textEditor12:setTransparent(true); obj.textEditor12:setName("textEditor12"); obj.layout40 = gui.fromHandle(_obj_newObject("layout")); obj.layout40:setParent(obj.rectangle1); obj.layout40:setLeft(105); obj.layout40:setTop(689); obj.layout40:setWidth(169); obj.layout40:setHeight(32); obj.layout40:setName("layout40"); obj.edit16 = gui.fromHandle(_obj_newObject("edit")); obj.edit16:setParent(obj.layout40); obj.edit16:setTransparent(true); obj.edit16:setFontSize(14.2); obj.edit16:setFontColor("#000000"); obj.edit16:setHorzTextAlign("leading"); obj.edit16:setVertTextAlign("center"); obj.edit16:setLeft(0); obj.edit16:setTop(0); obj.edit16:setWidth(169); obj.edit16:setHeight(33); obj.edit16:setField("NÍVEL_5_2"); obj.edit16:setName("edit16"); obj.layout41 = gui.fromHandle(_obj_newObject("layout")); obj.layout41:setParent(obj.rectangle1); obj.layout41:setLeft(280); obj.layout41:setTop(691); obj.layout41:setWidth(26); obj.layout41:setHeight(27); obj.layout41:setName("layout41"); obj.checkBox13 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox13:setParent(obj.layout41); obj.checkBox13:setLeft(0); obj.checkBox13:setTop(0); obj.checkBox13:setWidth(26); obj.checkBox13:setHeight(28); obj.checkBox13:setField("Check_Box112"); obj.checkBox13:setName("checkBox13"); obj.layout42 = gui.fromHandle(_obj_newObject("layout")); obj.layout42:setParent(obj.rectangle1); obj.layout42:setLeft(383); obj.layout42:setTop(689); obj.layout42:setWidth(169); obj.layout42:setHeight(32); obj.layout42:setName("layout42"); obj.edit17 = gui.fromHandle(_obj_newObject("edit")); obj.edit17:setParent(obj.layout42); obj.edit17:setTransparent(true); obj.edit17:setFontSize(14.2); obj.edit17:setFontColor("#000000"); obj.edit17:setHorzTextAlign("leading"); obj.edit17:setVertTextAlign("center"); obj.edit17:setLeft(0); obj.edit17:setTop(0); obj.edit17:setWidth(169); obj.edit17:setHeight(33); obj.edit17:setField("NÍVEL_5_3"); obj.edit17:setName("edit17"); obj.layout43 = gui.fromHandle(_obj_newObject("layout")); obj.layout43:setParent(obj.rectangle1); obj.layout43:setLeft(559); obj.layout43:setTop(692); obj.layout43:setWidth(26); obj.layout43:setHeight(27); obj.layout43:setName("layout43"); obj.checkBox14 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox14:setParent(obj.layout43); obj.checkBox14:setLeft(0); obj.checkBox14:setTop(0); obj.checkBox14:setWidth(26); obj.checkBox14:setHeight(28); obj.checkBox14:setField("Check_Box117"); obj.checkBox14:setName("checkBox14"); obj.layout44 = gui.fromHandle(_obj_newObject("layout")); obj.layout44:setParent(obj.rectangle1); obj.layout44:setLeft(661); obj.layout44:setTop(689); obj.layout44:setWidth(169); obj.layout44:setHeight(32); obj.layout44:setName("layout44"); obj.edit18 = gui.fromHandle(_obj_newObject("edit")); obj.edit18:setParent(obj.layout44); obj.edit18:setTransparent(true); obj.edit18:setFontSize(14.2); obj.edit18:setFontColor("#000000"); obj.edit18:setHorzTextAlign("leading"); obj.edit18:setVertTextAlign("center"); obj.edit18:setLeft(0); obj.edit18:setTop(0); obj.edit18:setWidth(169); obj.edit18:setHeight(33); obj.edit18:setField("NÍVEL_5_4"); obj.edit18:setName("edit18"); obj.layout45 = gui.fromHandle(_obj_newObject("layout")); obj.layout45:setParent(obj.rectangle1); obj.layout45:setLeft(837); obj.layout45:setTop(692); obj.layout45:setWidth(26); obj.layout45:setHeight(27); obj.layout45:setName("layout45"); obj.checkBox15 = gui.fromHandle(_obj_newObject("checkBox")); obj.checkBox15:setParent(obj.layout45); obj.checkBox15:setLeft(0); obj.checkBox15:setTop(0); obj.checkBox15:setWidth(26); obj.checkBox15:setHeight(28); obj.checkBox15:setField("Check_Box122"); obj.checkBox15:setName("checkBox15"); obj.layout46 = gui.fromHandle(_obj_newObject("layout")); obj.layout46:setParent(obj.rectangle1); obj.layout46:setLeft(105); obj.layout46:setTop(733); obj.layout46:setWidth(206); obj.layout46:setHeight(92); obj.layout46:setName("layout46"); obj.textEditor13 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor13:setParent(obj.layout46); obj.textEditor13:setLeft(0); obj.textEditor13:setTop(0); obj.textEditor13:setWidth(206); obj.textEditor13:setHeight(92); obj.textEditor13:setFontSize(14.2); obj.textEditor13:setFontColor("#000000"); obj.textEditor13:setField("EFEITO_16"); obj.textEditor13:setTransparent(true); obj.textEditor13:setName("textEditor13"); obj.layout47 = gui.fromHandle(_obj_newObject("layout")); obj.layout47:setParent(obj.rectangle1); obj.layout47:setLeft(382); obj.layout47:setTop(734); obj.layout47:setWidth(206); obj.layout47:setHeight(91); obj.layout47:setName("layout47"); obj.textEditor14 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor14:setParent(obj.layout47); obj.textEditor14:setLeft(0); obj.textEditor14:setTop(0); obj.textEditor14:setWidth(206); obj.textEditor14:setHeight(91); obj.textEditor14:setFontSize(14.2); obj.textEditor14:setFontColor("#000000"); obj.textEditor14:setField("EFEITO_17"); obj.textEditor14:setTransparent(true); obj.textEditor14:setName("textEditor14"); obj.layout48 = gui.fromHandle(_obj_newObject("layout")); obj.layout48:setParent(obj.rectangle1); obj.layout48:setLeft(660); obj.layout48:setTop(734); obj.layout48:setWidth(206); obj.layout48:setHeight(91); obj.layout48:setName("layout48"); obj.textEditor15 = gui.fromHandle(_obj_newObject("textEditor")); obj.textEditor15:setParent(obj.layout48); obj.textEditor15:setLeft(0); obj.textEditor15:setTop(0); obj.textEditor15:setWidth(206); obj.textEditor15:setHeight(91); obj.textEditor15:setFontSize(14.2); obj.textEditor15:setFontColor("#000000"); obj.textEditor15:setField("EFEITO_18"); obj.textEditor15:setTransparent(true); obj.textEditor15:setName("textEditor15"); obj.layout49 = gui.fromHandle(_obj_newObject("layout")); obj.layout49:setParent(obj.rectangle1); obj.layout49:setLeft(105); obj.layout49:setTop(861); obj.layout49:setWidth(205); obj.layout49:setHeight(21); obj.layout49:setName("layout49"); obj.edit19 = gui.fromHandle(_obj_newObject("edit")); obj.edit19:setParent(obj.layout49); obj.edit19:setTransparent(true); obj.edit19:setFontSize(13.5); obj.edit19:setFontColor("#000000"); obj.edit19:setHorzTextAlign("leading"); obj.edit19:setVertTextAlign("center"); obj.edit19:setLeft(0); obj.edit19:setTop(0); obj.edit19:setWidth(205); obj.edit19:setHeight(22); obj.edit19:setField("NOME_5"); obj.edit19:setName("edit19"); obj.layout50 = gui.fromHandle(_obj_newObject("layout")); obj.layout50:setParent(obj.rectangle1); obj.layout50:setLeft(382); obj.layout50:setTop(861); obj.layout50:setWidth(206); obj.layout50:setHeight(21); obj.layout50:setName("layout50"); obj.edit20 = gui.fromHandle(_obj_newObject("edit")); obj.edit20:setParent(obj.layout50); obj.edit20:setTransparent(true); obj.edit20:setFontSize(13.5); obj.edit20:setFontColor("#000000"); obj.edit20:setHorzTextAlign("leading"); obj.edit20:setVertTextAlign("center"); obj.edit20:setLeft(0); obj.edit20:setTop(0); obj.edit20:setWidth(206); obj.edit20:setHeight(22); obj.edit20:setField("NOME_6"); obj.edit20:setName("edit20"); obj.layout51 = gui.fromHandle(_obj_newObject("layout")); obj.layout51:setParent(obj.rectangle1); obj.layout51:setLeft(661); obj.layout51:setTop(861); obj.layout51:setWidth(205); obj.layout51:setHeight(21); obj.layout51:setName("layout51"); obj.edit21 = gui.fromHandle(_obj_newObject("edit")); obj.edit21:setParent(obj.layout51); obj.edit21:setTransparent(true); obj.edit21:setFontSize(13.5); obj.edit21:setFontColor("#000000"); obj.edit21:setHorzTextAlign("leading"); obj.edit21:setVertTextAlign("center"); obj.edit21:setLeft(0); obj.edit21:setTop(0); obj.edit21:setWidth(205); obj.edit21:setHeight(22); obj.edit21:setField("NOME_7"); obj.edit21:setName("edit21"); obj.layout52 = gui.fromHandle(_obj_newObject("layout")); obj.layout52:setParent(obj.rectangle1); obj.layout52:setLeft(104); obj.layout52:setTop(883); obj.layout52:setWidth(76); obj.layout52:setHeight(41); obj.layout52:setName("layout52"); obj.edit22 = gui.fromHandle(_obj_newObject("edit")); obj.edit22:setParent(obj.layout52); obj.edit22:setTransparent(true); obj.edit22:setFontSize(14.2); obj.edit22:setFontColor("#000000"); obj.edit22:setHorzTextAlign("leading"); obj.edit22:setVertTextAlign("center"); obj.edit22:setLeft(0); obj.edit22:setTop(0); obj.edit22:setWidth(76); obj.edit22:setHeight(42); obj.edit22:setField("ANEL_MAESTRIA"); obj.edit22:setName("edit22"); obj.layout53 = gui.fromHandle(_obj_newObject("layout")); obj.layout53:setParent(obj.rectangle1); obj.layout53:setLeft(234); obj.layout53:setTop(883); obj.layout53:setWidth(76); obj.layout53:setHeight(41); obj.layout53:setName("layout53"); obj.edit23 = gui.fromHandle(_obj_newObject("edit")); obj.edit23:setParent(obj.layout53); obj.edit23:setTransparent(true); obj.edit23:setFontSize(14.2); obj.edit23:setFontColor("#000000"); obj.edit23:setHorzTextAlign("leading"); obj.edit23:setVertTextAlign("center"); obj.edit23:setLeft(0); obj.edit23:setTop(0); obj.edit23:setWidth(76); obj.edit23:setHeight(42); obj.edit23:setField("DURAÇÃO_4"); obj.edit23:setName("edit23"); obj.layout54 = gui.fromHandle(_obj_newObject("layout")); obj.layout54:setParent(obj.rectangle1); obj.layout54:setLeft(383); obj.layout54:setTop(883); obj.layout54:setWidth(76); obj.layout54:setHeight(41); obj.layout54:setName("layout54"); obj.edit24 = gui.fromHandle(_obj_newObject("edit")); obj.edit24:setParent(obj.layout54); obj.edit24:setTransparent(true); obj.edit24:setFontSize(14.2); obj.edit24:setFontColor("#000000"); obj.edit24:setHorzTextAlign("leading"); obj.edit24:setVertTextAlign("center"); obj.edit24:setLeft(0); obj.edit24:setTop(0); obj.edit24:setWidth(76); obj.edit24:setHeight(42); obj.edit24:setField("ANEL_MAESTRIA_2"); obj.edit24:setName("edit24"); obj.layout55 = gui.fromHandle(_obj_newObject("layout")); obj.layout55:setParent(obj.rectangle1); obj.layout55:setLeft(512); obj.layout55:setTop(882); obj.layout55:setWidth(76); obj.layout55:setHeight(42); obj.layout55:setName("layout55"); obj.edit25 = gui.fromHandle(_obj_newObject("edit")); obj.edit25:setParent(obj.layout55); obj.edit25:setTransparent(true); obj.edit25:setFontSize(14.2); obj.edit25:setFontColor("#000000"); obj.edit25:setHorzTextAlign("leading"); obj.edit25:setVertTextAlign("center"); obj.edit25:setLeft(0); obj.edit25:setTop(0); obj.edit25:setWidth(76); obj.edit25:setHeight(43); obj.edit25:setField("DURAÇÃO_5"); obj.edit25:setName("edit25"); obj.layout56 = gui.fromHandle(_obj_newObject("layout")); obj.layout56:setParent(obj.rectangle1); obj.layout56:setLeft(660); obj.layout56:setTop(883); obj.layout56:setWidth(76); obj.layout56:setHeight(41); obj.layout56:setName("layout56"); obj.edit26 = gui.fromHandle(_obj_newObject("edit")); obj.edit26:setParent(obj.layout56); obj.edit26:setTransparent(true); obj.edit26:setFontSize(14.2); obj.edit26:setFontColor("#000000"); obj.edit26:setHorzTextAlign("leading"); obj.edit26:setVertTextAlign("center"); obj.edit26:setLeft(0); obj.edit26:setTop(0); obj.edit26:setWidth(76); obj.edit26:setHeight(42); obj.edit26:setField("ANEL_MAESTRIA_3"); obj.edit26:setName("edit26"); obj.layout57 = gui.fromHandle(_obj_newObject("layout")); obj.layout57:setParent(obj.rectangle1); obj.layout57:setLeft(790); obj.layout57:setTop(882); obj.layout57:setWidth(76); obj.layout57:setHeight(42); obj.layout57:setName("layout57"); obj.edit27 = gui.fromHandle(_obj_newObject("edit")); obj.edit27:setParent(obj.layout57); obj.edit27:setTransparent(true); obj.edit27:setFontSize(14.2); obj.edit27:setFontColor("#000000"); obj.edit27:setHorzTextAlign("leading"); obj.edit27:setVertTextAlign("center"); obj.edit27:setLeft(0); obj.edit27:setTop(0); obj.edit27:setWidth(76); obj.edit27:setHeight(43); obj.edit27:setField("DURAÇÃO_6"); obj.edit27:setName("edit27"); obj.layout58 = gui.fromHandle(_obj_newObject("layout")); obj.layout58:setParent(obj.rectangle1); obj.layout58:setLeft(104); obj.layout58:setTop(925); obj.layout58:setWidth(206); obj.layout58:setHeight(28); obj.layout58:setName("layout58"); obj.edit28 = gui.fromHandle(_obj_newObject("edit")); obj.edit28:setParent(obj.layout58); obj.edit28:setTransparent(true); obj.edit28:setFontSize(14.2); obj.edit28:setFontColor("#000000"); obj.edit28:setHorzTextAlign("leading"); obj.edit28:setVertTextAlign("center"); obj.edit28:setLeft(0); obj.edit28:setTop(0); obj.edit28:setWidth(206); obj.edit28:setHeight(29); obj.edit28:setField("EFEITO_19"); obj.edit28:setName("edit28"); obj.layout59 = gui.fromHandle(_obj_newObject("layout")); obj.layout59:setParent(obj.rectangle1); obj.layout59:setLeft(382); obj.layout59:setTop(925); obj.layout59:setWidth(206); obj.layout59:setHeight(28); obj.layout59:setName("layout59"); obj.edit29 = gui.fromHandle(_obj_newObject("edit")); obj.edit29:setParent(obj.layout59); obj.edit29:setTransparent(true); obj.edit29:setFontSize(14.2); obj.edit29:setFontColor("#000000"); obj.edit29:setHorzTextAlign("leading"); obj.edit29:setVertTextAlign("center"); obj.edit29:setLeft(0); obj.edit29:setTop(0); obj.edit29:setWidth(206); obj.edit29:setHeight(29); obj.edit29:setField("EFEITO_20"); obj.edit29:setName("edit29"); obj.layout60 = gui.fromHandle(_obj_newObject("layout")); obj.layout60:setParent(obj.rectangle1); obj.layout60:setLeft(661); obj.layout60:setTop(925); obj.layout60:setWidth(206); obj.layout60:setHeight(28); obj.layout60:setName("layout60"); obj.edit30 = gui.fromHandle(_obj_newObject("edit")); obj.edit30:setParent(obj.layout60); obj.edit30:setTransparent(true); obj.edit30:setFontSize(14.2); obj.edit30:setFontColor("#000000"); obj.edit30:setHorzTextAlign("leading"); obj.edit30:setVertTextAlign("center"); obj.edit30:setLeft(0); obj.edit30:setTop(0); obj.edit30:setWidth(206); obj.edit30:setHeight(29); obj.edit30:setField("EFEITO_21"); obj.edit30:setName("edit30"); obj.layout61 = gui.fromHandle(_obj_newObject("layout")); obj.layout61:setParent(obj.rectangle1); obj.layout61:setLeft(104); obj.layout61:setTop(957); obj.layout61:setWidth(206); obj.layout61:setHeight(20); obj.layout61:setName("layout61"); obj.edit31 = gui.fromHandle(_obj_newObject("edit")); obj.edit31:setParent(obj.layout61); obj.edit31:setTransparent(true); obj.edit31:setFontSize(12.8); obj.edit31:setFontColor("#000000"); obj.edit31:setHorzTextAlign("leading"); obj.edit31:setVertTextAlign("center"); obj.edit31:setLeft(0); obj.edit31:setTop(0); obj.edit31:setWidth(206); obj.edit31:setHeight(21); obj.edit31:setField("NOME_8"); obj.edit31:setName("edit31"); obj.layout62 = gui.fromHandle(_obj_newObject("layout")); obj.layout62:setParent(obj.rectangle1); obj.layout62:setLeft(383); obj.layout62:setTop(957); obj.layout62:setWidth(206); obj.layout62:setHeight(20); obj.layout62:setName("layout62"); obj.edit32 = gui.fromHandle(_obj_newObject("edit")); obj.edit32:setParent(obj.layout62); obj.edit32:setTransparent(true); obj.edit32:setFontSize(12.8); obj.edit32:setFontColor("#000000"); obj.edit32:setHorzTextAlign("leading"); obj.edit32:setVertTextAlign("center"); obj.edit32:setLeft(0); obj.edit32:setTop(0); obj.edit32:setWidth(206); obj.edit32:setHeight(21); obj.edit32:setField("NOME_9"); obj.edit32:setName("edit32"); obj.layout63 = gui.fromHandle(_obj_newObject("layout")); obj.layout63:setParent(obj.rectangle1); obj.layout63:setLeft(661); obj.layout63:setTop(957); obj.layout63:setWidth(205); obj.layout63:setHeight(20); obj.layout63:setName("layout63"); obj.edit33 = gui.fromHandle(_obj_newObject("edit")); obj.edit33:setParent(obj.layout63); obj.edit33:setTransparent(true); obj.edit33:setFontSize(12.8); obj.edit33:setFontColor("#000000"); obj.edit33:setHorzTextAlign("leading"); obj.edit33:setVertTextAlign("center"); obj.edit33:setLeft(0); obj.edit33:setTop(0); obj.edit33:setWidth(205); obj.edit33:setHeight(21); obj.edit33:setField("NOME_10"); obj.edit33:setName("edit33"); obj.layout64 = gui.fromHandle(_obj_newObject("layout")); obj.layout64:setParent(obj.rectangle1); obj.layout64:setLeft(105); obj.layout64:setTop(979); obj.layout64:setWidth(76); obj.layout64:setHeight(41); obj.layout64:setName("layout64"); obj.edit34 = gui.fromHandle(_obj_newObject("edit")); obj.edit34:setParent(obj.layout64); obj.edit34:setTransparent(true); obj.edit34:setFontSize(14.2); obj.edit34:setFontColor("#000000"); obj.edit34:setHorzTextAlign("leading"); obj.edit34:setVertTextAlign("center"); obj.edit34:setLeft(0); obj.edit34:setTop(0); obj.edit34:setWidth(76); obj.edit34:setHeight(42); obj.edit34:setField("ANEL_MAESTRIA_4"); obj.edit34:setName("edit34"); obj.layout65 = gui.fromHandle(_obj_newObject("layout")); obj.layout65:setParent(obj.rectangle1); obj.layout65:setLeft(234); obj.layout65:setTop(978); obj.layout65:setWidth(76); obj.layout65:setHeight(42); obj.layout65:setName("layout65"); obj.edit35 = gui.fromHandle(_obj_newObject("edit")); obj.edit35:setParent(obj.layout65); obj.edit35:setTransparent(true); obj.edit35:setFontSize(14.2); obj.edit35:setFontColor("#000000"); obj.edit35:setHorzTextAlign("leading"); obj.edit35:setVertTextAlign("center"); obj.edit35:setLeft(0); obj.edit35:setTop(0); obj.edit35:setWidth(76); obj.edit35:setHeight(43); obj.edit35:setField("DURAÇÃO_7"); obj.edit35:setName("edit35"); obj.layout66 = gui.fromHandle(_obj_newObject("layout")); obj.layout66:setParent(obj.rectangle1); obj.layout66:setLeft(382); obj.layout66:setTop(979); obj.layout66:setWidth(76); obj.layout66:setHeight(41); obj.layout66:setName("layout66"); obj.edit36 = gui.fromHandle(_obj_newObject("edit")); obj.edit36:setParent(obj.layout66); obj.edit36:setTransparent(true); obj.edit36:setFontSize(14.2); obj.edit36:setFontColor("#000000"); obj.edit36:setHorzTextAlign("leading"); obj.edit36:setVertTextAlign("center"); obj.edit36:setLeft(0); obj.edit36:setTop(0); obj.edit36:setWidth(76); obj.edit36:setHeight(42); obj.edit36:setField("ANEL_MAESTRIA_5"); obj.edit36:setName("edit36"); obj.layout67 = gui.fromHandle(_obj_newObject("layout")); obj.layout67:setParent(obj.rectangle1); obj.layout67:setLeft(512); obj.layout67:setTop(979); obj.layout67:setWidth(76); obj.layout67:setHeight(41); obj.layout67:setName("layout67"); obj.edit37 = gui.fromHandle(_obj_newObject("edit")); obj.edit37:setParent(obj.layout67); obj.edit37:setTransparent(true); obj.edit37:setFontSize(14.2); obj.edit37:setFontColor("#000000"); obj.edit37:setHorzTextAlign("leading"); obj.edit37:setVertTextAlign("center"); obj.edit37:setLeft(0); obj.edit37:setTop(0); obj.edit37:setWidth(76); obj.edit37:setHeight(42); obj.edit37:setField("DURAÇÃO_8"); obj.edit37:setName("edit37"); obj.layout68 = gui.fromHandle(_obj_newObject("layout")); obj.layout68:setParent(obj.rectangle1); obj.layout68:setLeft(661); obj.layout68:setTop(979); obj.layout68:setWidth(76); obj.layout68:setHeight(41); obj.layout68:setName("layout68"); obj.edit38 = gui.fromHandle(_obj_newObject("edit")); obj.edit38:setParent(obj.layout68); obj.edit38:setTransparent(true); obj.edit38:setFontSize(14.2); obj.edit38:setFontColor("#000000"); obj.edit38:setHorzTextAlign("leading"); obj.edit38:setVertTextAlign("center"); obj.edit38:setLeft(0); obj.edit38:setTop(0); obj.edit38:setWidth(76); obj.edit38:setHeight(42); obj.edit38:setField("ANEL_MAESTRIA_6"); obj.edit38:setName("edit38"); obj.layout69 = gui.fromHandle(_obj_newObject("layout")); obj.layout69:setParent(obj.rectangle1); obj.layout69:setLeft(790); obj.layout69:setTop(979); obj.layout69:setWidth(76); obj.layout69:setHeight(41); obj.layout69:setName("layout69"); obj.edit39 = gui.fromHandle(_obj_newObject("edit")); obj.edit39:setParent(obj.layout69); obj.edit39:setTransparent(true); obj.edit39:setFontSize(14.2); obj.edit39:setFontColor("#000000"); obj.edit39:setHorzTextAlign("leading"); obj.edit39:setVertTextAlign("center"); obj.edit39:setLeft(0); obj.edit39:setTop(0); obj.edit39:setWidth(76); obj.edit39:setHeight(42); obj.edit39:setField("DURAÇÃO_9"); obj.edit39:setName("edit39"); obj.layout70 = gui.fromHandle(_obj_newObject("layout")); obj.layout70:setParent(obj.rectangle1); obj.layout70:setLeft(104); obj.layout70:setTop(1021); obj.layout70:setWidth(206); obj.layout70:setHeight(28); obj.layout70:setName("layout70"); obj.edit40 = gui.fromHandle(_obj_newObject("edit")); obj.edit40:setParent(obj.layout70); obj.edit40:setTransparent(true); obj.edit40:setFontSize(14.2); obj.edit40:setFontColor("#000000"); obj.edit40:setHorzTextAlign("leading"); obj.edit40:setVertTextAlign("center"); obj.edit40:setLeft(0); obj.edit40:setTop(0); obj.edit40:setWidth(206); obj.edit40:setHeight(29); obj.edit40:setField("EFEITO_22"); obj.edit40:setName("edit40"); obj.layout71 = gui.fromHandle(_obj_newObject("layout")); obj.layout71:setParent(obj.rectangle1); obj.layout71:setLeft(383); obj.layout71:setTop(1021); obj.layout71:setWidth(206); obj.layout71:setHeight(28); obj.layout71:setName("layout71"); obj.edit41 = gui.fromHandle(_obj_newObject("edit")); obj.edit41:setParent(obj.layout71); obj.edit41:setTransparent(true); obj.edit41:setFontSize(14.2); obj.edit41:setFontColor("#000000"); obj.edit41:setHorzTextAlign("leading"); obj.edit41:setVertTextAlign("center"); obj.edit41:setLeft(0); obj.edit41:setTop(0); obj.edit41:setWidth(206); obj.edit41:setHeight(29); obj.edit41:setField("EFEITO_23"); obj.edit41:setName("edit41"); obj.layout72 = gui.fromHandle(_obj_newObject("layout")); obj.layout72:setParent(obj.rectangle1); obj.layout72:setLeft(661); obj.layout72:setTop(1021); obj.layout72:setWidth(206); obj.layout72:setHeight(28); obj.layout72:setName("layout72"); obj.edit42 = gui.fromHandle(_obj_newObject("edit")); obj.edit42:setParent(obj.layout72); obj.edit42:setTransparent(true); obj.edit42:setFontSize(14.2); obj.edit42:setFontColor("#000000"); obj.edit42:setHorzTextAlign("leading"); obj.edit42:setVertTextAlign("center"); obj.edit42:setLeft(0); obj.edit42:setTop(0); obj.edit42:setWidth(206); obj.edit42:setHeight(29); obj.edit42:setField("EFEITO_24"); obj.edit42:setName("edit42"); obj.layout73 = gui.fromHandle(_obj_newObject("layout")); obj.layout73:setParent(obj.rectangle1); obj.layout73:setLeft(105); obj.layout73:setTop(1054); obj.layout73:setWidth(205); obj.layout73:setHeight(20); obj.layout73:setName("layout73"); obj.edit43 = gui.fromHandle(_obj_newObject("edit")); obj.edit43:setParent(obj.layout73); obj.edit43:setTransparent(true); obj.edit43:setFontSize(12.8); obj.edit43:setFontColor("#000000"); obj.edit43:setHorzTextAlign("leading"); obj.edit43:setVertTextAlign("center"); obj.edit43:setLeft(0); obj.edit43:setTop(0); obj.edit43:setWidth(205); obj.edit43:setHeight(21); obj.edit43:setField("NOME_11"); obj.edit43:setName("edit43"); obj.layout74 = gui.fromHandle(_obj_newObject("layout")); obj.layout74:setParent(obj.rectangle1); obj.layout74:setLeft(383); obj.layout74:setTop(1054); obj.layout74:setWidth(205); obj.layout74:setHeight(20); obj.layout74:setName("layout74"); obj.edit44 = gui.fromHandle(_obj_newObject("edit")); obj.edit44:setParent(obj.layout74); obj.edit44:setTransparent(true); obj.edit44:setFontSize(12.8); obj.edit44:setFontColor("#000000"); obj.edit44:setHorzTextAlign("leading"); obj.edit44:setVertTextAlign("center"); obj.edit44:setLeft(0); obj.edit44:setTop(0); obj.edit44:setWidth(205); obj.edit44:setHeight(21); obj.edit44:setField("NOME_12"); obj.edit44:setName("edit44"); obj.layout75 = gui.fromHandle(_obj_newObject("layout")); obj.layout75:setParent(obj.rectangle1); obj.layout75:setLeft(661); obj.layout75:setTop(1054); obj.layout75:setWidth(206); obj.layout75:setHeight(20); obj.layout75:setName("layout75"); obj.edit45 = gui.fromHandle(_obj_newObject("edit")); obj.edit45:setParent(obj.layout75); obj.edit45:setTransparent(true); obj.edit45:setFontSize(12.8); obj.edit45:setFontColor("#000000"); obj.edit45:setHorzTextAlign("leading"); obj.edit45:setVertTextAlign("center"); obj.edit45:setLeft(0); obj.edit45:setTop(0); obj.edit45:setWidth(206); obj.edit45:setHeight(21); obj.edit45:setField("NOME_13"); obj.edit45:setName("edit45"); obj.layout76 = gui.fromHandle(_obj_newObject("layout")); obj.layout76:setParent(obj.rectangle1); obj.layout76:setLeft(104); obj.layout76:setTop(1075); obj.layout76:setWidth(76); obj.layout76:setHeight(41); obj.layout76:setName("layout76"); obj.edit46 = gui.fromHandle(_obj_newObject("edit")); obj.edit46:setParent(obj.layout76); obj.edit46:setTransparent(true); obj.edit46:setFontSize(14.2); obj.edit46:setFontColor("#000000"); obj.edit46:setHorzTextAlign("leading"); obj.edit46:setVertTextAlign("center"); obj.edit46:setLeft(0); obj.edit46:setTop(0); obj.edit46:setWidth(76); obj.edit46:setHeight(42); obj.edit46:setField("ANEL_MAESTRIA_7"); obj.edit46:setName("edit46"); obj.layout77 = gui.fromHandle(_obj_newObject("layout")); obj.layout77:setParent(obj.rectangle1); obj.layout77:setLeft(234); obj.layout77:setTop(1075); obj.layout77:setWidth(76); obj.layout77:setHeight(41); obj.layout77:setName("layout77"); obj.edit47 = gui.fromHandle(_obj_newObject("edit")); obj.edit47:setParent(obj.layout77); obj.edit47:setTransparent(true); obj.edit47:setFontSize(14.2); obj.edit47:setFontColor("#000000"); obj.edit47:setHorzTextAlign("leading"); obj.edit47:setVertTextAlign("center"); obj.edit47:setLeft(0); obj.edit47:setTop(0); obj.edit47:setWidth(76); obj.edit47:setHeight(42); obj.edit47:setField("DURAÇÃO_10"); obj.edit47:setName("edit47"); obj.layout78 = gui.fromHandle(_obj_newObject("layout")); obj.layout78:setParent(obj.rectangle1); obj.layout78:setLeft(382); obj.layout78:setTop(1075); obj.layout78:setWidth(76); obj.layout78:setHeight(41); obj.layout78:setName("layout78"); obj.edit48 = gui.fromHandle(_obj_newObject("edit")); obj.edit48:setParent(obj.layout78); obj.edit48:setTransparent(true); obj.edit48:setFontSize(14.2); obj.edit48:setFontColor("#000000"); obj.edit48:setHorzTextAlign("leading"); obj.edit48:setVertTextAlign("center"); obj.edit48:setLeft(0); obj.edit48:setTop(0); obj.edit48:setWidth(76); obj.edit48:setHeight(42); obj.edit48:setField("ANEL_MAESTRIA_8"); obj.edit48:setName("edit48"); obj.layout79 = gui.fromHandle(_obj_newObject("layout")); obj.layout79:setParent(obj.rectangle1); obj.layout79:setLeft(512); obj.layout79:setTop(1075); obj.layout79:setWidth(76); obj.layout79:setHeight(41); obj.layout79:setName("layout79"); obj.edit49 = gui.fromHandle(_obj_newObject("edit")); obj.edit49:setParent(obj.layout79); obj.edit49:setTransparent(true); obj.edit49:setFontSize(14.2); obj.edit49:setFontColor("#000000"); obj.edit49:setHorzTextAlign("leading"); obj.edit49:setVertTextAlign("center"); obj.edit49:setLeft(0); obj.edit49:setTop(0); obj.edit49:setWidth(76); obj.edit49:setHeight(42); obj.edit49:setField("DURAÇÃO_11"); obj.edit49:setName("edit49"); obj.layout80 = gui.fromHandle(_obj_newObject("layout")); obj.layout80:setParent(obj.rectangle1); obj.layout80:setLeft(660); obj.layout80:setTop(1075); obj.layout80:setWidth(76); obj.layout80:setHeight(41); obj.layout80:setName("layout80"); obj.edit50 = gui.fromHandle(_obj_newObject("edit")); obj.edit50:setParent(obj.layout80); obj.edit50:setTransparent(true); obj.edit50:setFontSize(14.2); obj.edit50:setFontColor("#000000"); obj.edit50:setHorzTextAlign("leading"); obj.edit50:setVertTextAlign("center"); obj.edit50:setLeft(0); obj.edit50:setTop(0); obj.edit50:setWidth(76); obj.edit50:setHeight(42); obj.edit50:setField("ANEL_MAESTRIA_9"); obj.edit50:setName("edit50"); obj.layout81 = gui.fromHandle(_obj_newObject("layout")); obj.layout81:setParent(obj.rectangle1); obj.layout81:setLeft(790); obj.layout81:setTop(1075); obj.layout81:setWidth(76); obj.layout81:setHeight(41); obj.layout81:setName("layout81"); obj.edit51 = gui.fromHandle(_obj_newObject("edit")); obj.edit51:setParent(obj.layout81); obj.edit51:setTransparent(true); obj.edit51:setFontSize(14.2); obj.edit51:setFontColor("#000000"); obj.edit51:setHorzTextAlign("leading"); obj.edit51:setVertTextAlign("center"); obj.edit51:setLeft(0); obj.edit51:setTop(0); obj.edit51:setWidth(76); obj.edit51:setHeight(42); obj.edit51:setField("DURAÇÃO_12"); obj.edit51:setName("edit51"); obj.layout82 = gui.fromHandle(_obj_newObject("layout")); obj.layout82:setParent(obj.rectangle1); obj.layout82:setLeft(105); obj.layout82:setTop(1117); obj.layout82:setWidth(206); obj.layout82:setHeight(31); obj.layout82:setName("layout82"); obj.edit52 = gui.fromHandle(_obj_newObject("edit")); obj.edit52:setParent(obj.layout82); obj.edit52:setTransparent(true); obj.edit52:setFontSize(14.2); obj.edit52:setFontColor("#000000"); obj.edit52:setHorzTextAlign("leading"); obj.edit52:setVertTextAlign("center"); obj.edit52:setLeft(0); obj.edit52:setTop(0); obj.edit52:setWidth(206); obj.edit52:setHeight(32); obj.edit52:setField("EFEITO_25"); obj.edit52:setName("edit52"); obj.layout83 = gui.fromHandle(_obj_newObject("layout")); obj.layout83:setParent(obj.rectangle1); obj.layout83:setLeft(382); obj.layout83:setTop(1117); obj.layout83:setWidth(206); obj.layout83:setHeight(31); obj.layout83:setName("layout83"); obj.edit53 = gui.fromHandle(_obj_newObject("edit")); obj.edit53:setParent(obj.layout83); obj.edit53:setTransparent(true); obj.edit53:setFontSize(14.2); obj.edit53:setFontColor("#000000"); obj.edit53:setHorzTextAlign("leading"); obj.edit53:setVertTextAlign("center"); obj.edit53:setLeft(0); obj.edit53:setTop(0); obj.edit53:setWidth(206); obj.edit53:setHeight(32); obj.edit53:setField("EFEITO_26"); obj.edit53:setName("edit53"); obj.layout84 = gui.fromHandle(_obj_newObject("layout")); obj.layout84:setParent(obj.rectangle1); obj.layout84:setLeft(661); obj.layout84:setTop(1117); obj.layout84:setWidth(205); obj.layout84:setHeight(31); obj.layout84:setName("layout84"); obj.edit54 = gui.fromHandle(_obj_newObject("edit")); obj.edit54:setParent(obj.layout84); obj.edit54:setTransparent(true); obj.edit54:setFontSize(14.2); obj.edit54:setFontColor("#000000"); obj.edit54:setHorzTextAlign("leading"); obj.edit54:setVertTextAlign("center"); obj.edit54:setLeft(0); obj.edit54:setTop(0); obj.edit54:setWidth(205); obj.edit54:setHeight(32); obj.edit54:setField("EFEITO_27"); obj.edit54:setName("edit54"); function obj:_releaseEvents() end; obj._oldLFMDestroy = obj.destroy; function obj:destroy() self:_releaseEvents(); if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then self:setNodeDatabase(nil); end; if self.layout39 ~= nil then self.layout39:destroy(); self.layout39 = nil; end; if self.layout83 ~= nil then self.layout83:destroy(); self.layout83 = nil; end; if self.layout43 ~= nil then self.layout43:destroy(); self.layout43 = nil; end; if self.edit46 ~= nil then self.edit46:destroy(); self.edit46 = nil; end; if self.checkBox15 ~= nil then self.checkBox15:destroy(); self.checkBox15 = nil; end; if self.layout15 ~= nil then self.layout15:destroy(); self.layout15 = nil; end; if self.layout58 ~= nil then self.layout58:destroy(); self.layout58 = nil; end; if self.layout10 ~= nil then self.layout10:destroy(); self.layout10 = nil; end; if self.textEditor13 ~= nil then self.textEditor13:destroy(); self.textEditor13 = nil; end; if self.layout69 ~= nil then self.layout69:destroy(); self.layout69 = nil; end; if self.edit41 ~= nil then self.edit41:destroy(); self.edit41 = nil; end; if self.textEditor9 ~= nil then self.textEditor9:destroy(); self.textEditor9 = nil; end; if self.edit9 ~= nil then self.edit9:destroy(); self.edit9 = nil; end; if self.layout64 ~= nil then self.layout64:destroy(); self.layout64 = nil; end; if self.edit33 ~= nil then self.edit33:destroy(); self.edit33 = nil; end; if self.edit36 ~= nil then self.edit36:destroy(); self.edit36 = nil; end; if self.edit29 ~= nil then self.edit29:destroy(); self.edit29 = nil; end; if self.layout63 ~= nil then self.layout63:destroy(); self.layout63 = nil; end; if self.layout30 ~= nil then self.layout30:destroy(); self.layout30 = nil; end; if self.layout80 ~= nil then self.layout80:destroy(); self.layout80 = nil; end; if self.layout17 ~= nil then self.layout17:destroy(); self.layout17 = nil; end; if self.edit7 ~= nil then self.edit7:destroy(); self.edit7 = nil; end; if self.layout57 ~= nil then self.layout57:destroy(); self.layout57 = nil; end; if self.edit28 ~= nil then self.edit28:destroy(); self.edit28 = nil; end; if self.textEditor3 ~= nil then self.textEditor3:destroy(); self.textEditor3 = nil; end; if self.layout60 ~= nil then self.layout60:destroy(); self.layout60 = nil; end; if self.edit12 ~= nil then self.edit12:destroy(); self.edit12 = nil; end; if self.layout47 ~= nil then self.layout47:destroy(); self.layout47 = nil; end; if self.layout59 ~= nil then self.layout59:destroy(); self.layout59 = nil; end; if self.layout82 ~= nil then self.layout82:destroy(); self.layout82 = nil; end; if self.layout65 ~= nil then self.layout65:destroy(); self.layout65 = nil; end; if self.layout41 ~= nil then self.layout41:destroy(); self.layout41 = nil; end; if self.edit35 ~= nil then self.edit35:destroy(); self.edit35 = nil; end; if self.layout72 ~= nil then self.layout72:destroy(); self.layout72 = nil; end; if self.checkBox11 ~= nil then self.checkBox11:destroy(); self.checkBox11 = nil; end; if self.checkBox6 ~= nil then self.checkBox6:destroy(); self.checkBox6 = nil; end; if self.layout38 ~= nil then self.layout38:destroy(); self.layout38 = nil; end; if self.layout24 ~= nil then self.layout24:destroy(); self.layout24 = nil; end; if self.layout13 ~= nil then self.layout13:destroy(); self.layout13 = nil; end; if self.layout3 ~= nil then self.layout3:destroy(); self.layout3 = nil; end; if self.edit54 ~= nil then self.edit54:destroy(); self.edit54 = nil; end; if self.layout8 ~= nil then self.layout8:destroy(); self.layout8 = nil; end; if self.checkBox8 ~= nil then self.checkBox8:destroy(); self.checkBox8 = nil; end; if self.layout1 ~= nil then self.layout1:destroy(); self.layout1 = nil; end; if self.checkBox7 ~= nil then self.checkBox7:destroy(); self.checkBox7 = nil; end; if self.layout23 ~= nil then self.layout23:destroy(); self.layout23 = nil; end; if self.rectangle1 ~= nil then self.rectangle1:destroy(); self.rectangle1 = nil; end; if self.layout45 ~= nil then self.layout45:destroy(); self.layout45 = nil; end; if self.edit47 ~= nil then self.edit47:destroy(); self.edit47 = nil; end; if self.edit50 ~= nil then self.edit50:destroy(); self.edit50 = nil; end; if self.edit24 ~= nil then self.edit24:destroy(); self.edit24 = nil; end; if self.layout62 ~= nil then self.layout62:destroy(); self.layout62 = nil; end; if self.layout68 ~= nil then self.layout68:destroy(); self.layout68 = nil; end; if self.layout12 ~= nil then self.layout12:destroy(); self.layout12 = nil; end; if self.edit14 ~= nil then self.edit14:destroy(); self.edit14 = nil; end; if self.layout77 ~= nil then self.layout77:destroy(); self.layout77 = nil; end; if self.layout46 ~= nil then self.layout46:destroy(); self.layout46 = nil; end; if self.layout56 ~= nil then self.layout56:destroy(); self.layout56 = nil; end; if self.edit4 ~= nil then self.edit4:destroy(); self.edit4 = nil; end; if self.layout25 ~= nil then self.layout25:destroy(); self.layout25 = nil; end; if self.edit26 ~= nil then self.edit26:destroy(); self.edit26 = nil; end; if self.edit44 ~= nil then self.edit44:destroy(); self.edit44 = nil; end; if self.layout81 ~= nil then self.layout81:destroy(); self.layout81 = nil; end; if self.edit34 ~= nil then self.edit34:destroy(); self.edit34 = nil; end; if self.layout9 ~= nil then self.layout9:destroy(); self.layout9 = nil; end; if self.edit11 ~= nil then self.edit11:destroy(); self.edit11 = nil; end; if self.image1 ~= nil then self.image1:destroy(); self.image1 = nil; end; if self.textEditor11 ~= nil then self.textEditor11:destroy(); self.textEditor11 = nil; end; if self.edit19 ~= nil then self.edit19:destroy(); self.edit19 = nil; end; if self.layout66 ~= nil then self.layout66:destroy(); self.layout66 = nil; end; if self.layout71 ~= nil then self.layout71:destroy(); self.layout71 = nil; end; if self.edit5 ~= nil then self.edit5:destroy(); self.edit5 = nil; end; if self.textEditor2 ~= nil then self.textEditor2:destroy(); self.textEditor2 = nil; end; if self.layout54 ~= nil then self.layout54:destroy(); self.layout54 = nil; end; if self.layout50 ~= nil then self.layout50:destroy(); self.layout50 = nil; end; if self.layout32 ~= nil then self.layout32:destroy(); self.layout32 = nil; end; if self.layout37 ~= nil then self.layout37:destroy(); self.layout37 = nil; end; if self.textEditor15 ~= nil then self.textEditor15:destroy(); self.textEditor15 = nil; end; if self.layout26 ~= nil then self.layout26:destroy(); self.layout26 = nil; end; if self.checkBox9 ~= nil then self.checkBox9:destroy(); self.checkBox9 = nil; end; if self.edit8 ~= nil then self.edit8:destroy(); self.edit8 = nil; end; if self.layout27 ~= nil then self.layout27:destroy(); self.layout27 = nil; end; if self.layout36 ~= nil then self.layout36:destroy(); self.layout36 = nil; end; if self.edit45 ~= nil then self.edit45:destroy(); self.edit45 = nil; end; if self.textEditor5 ~= nil then self.textEditor5:destroy(); self.textEditor5 = nil; end; if self.edit53 ~= nil then self.edit53:destroy(); self.edit53 = nil; end; if self.layout28 ~= nil then self.layout28:destroy(); self.layout28 = nil; end; if self.layout44 ~= nil then self.layout44:destroy(); self.layout44 = nil; end; if self.textEditor7 ~= nil then self.textEditor7:destroy(); self.textEditor7 = nil; end; if self.layout19 ~= nil then self.layout19:destroy(); self.layout19 = nil; end; if self.edit2 ~= nil then self.edit2:destroy(); self.edit2 = nil; end; if self.edit10 ~= nil then self.edit10:destroy(); self.edit10 = nil; end; if self.edit16 ~= nil then self.edit16:destroy(); self.edit16 = nil; end; if self.layout52 ~= nil then self.layout52:destroy(); self.layout52 = nil; end; if self.edit31 ~= nil then self.edit31:destroy(); self.edit31 = nil; end; if self.edit1 ~= nil then self.edit1:destroy(); self.edit1 = nil; end; if self.layout74 ~= nil then self.layout74:destroy(); self.layout74 = nil; end; if self.edit30 ~= nil then self.edit30:destroy(); self.edit30 = nil; end; if self.checkBox5 ~= nil then self.checkBox5:destroy(); self.checkBox5 = nil; end; if self.textEditor4 ~= nil then self.textEditor4:destroy(); self.textEditor4 = nil; end; if self.layout34 ~= nil then self.layout34:destroy(); self.layout34 = nil; end; if self.edit21 ~= nil then self.edit21:destroy(); self.edit21 = nil; end; if self.edit52 ~= nil then self.edit52:destroy(); self.edit52 = nil; end; if self.layout4 ~= nil then self.layout4:destroy(); self.layout4 = nil; end; if self.layout76 ~= nil then self.layout76:destroy(); self.layout76 = nil; end; if self.checkBox14 ~= nil then self.checkBox14:destroy(); self.checkBox14 = nil; end; if self.edit43 ~= nil then self.edit43:destroy(); self.edit43 = nil; end; if self.checkBox3 ~= nil then self.checkBox3:destroy(); self.checkBox3 = nil; end; if self.layout42 ~= nil then self.layout42:destroy(); self.layout42 = nil; end; if self.layout61 ~= nil then self.layout61:destroy(); self.layout61 = nil; end; if self.layout53 ~= nil then self.layout53:destroy(); self.layout53 = nil; end; if self.edit13 ~= nil then self.edit13:destroy(); self.edit13 = nil; end; if self.edit39 ~= nil then self.edit39:destroy(); self.edit39 = nil; end; if self.layout5 ~= nil then self.layout5:destroy(); self.layout5 = nil; end; if self.layout20 ~= nil then self.layout20:destroy(); self.layout20 = nil; end; if self.edit23 ~= nil then self.edit23:destroy(); self.edit23 = nil; end; if self.layout55 ~= nil then self.layout55:destroy(); self.layout55 = nil; end; if self.layout18 ~= nil then self.layout18:destroy(); self.layout18 = nil; end; if self.layout78 ~= nil then self.layout78:destroy(); self.layout78 = nil; end; if self.edit37 ~= nil then self.edit37:destroy(); self.edit37 = nil; end; if self.checkBox12 ~= nil then self.checkBox12:destroy(); self.checkBox12 = nil; end; if self.edit40 ~= nil then self.edit40:destroy(); self.edit40 = nil; end; if self.textEditor6 ~= nil then self.textEditor6:destroy(); self.textEditor6 = nil; end; if self.textEditor10 ~= nil then self.textEditor10:destroy(); self.textEditor10 = nil; end; if self.layout31 ~= nil then self.layout31:destroy(); self.layout31 = nil; end; if self.textEditor12 ~= nil then self.textEditor12:destroy(); self.textEditor12 = nil; end; if self.layout70 ~= nil then self.layout70:destroy(); self.layout70 = nil; end; if self.edit17 ~= nil then self.edit17:destroy(); self.edit17 = nil; end; if self.edit51 ~= nil then self.edit51:destroy(); self.edit51 = nil; end; if self.layout2 ~= nil then self.layout2:destroy(); self.layout2 = nil; end; if self.edit38 ~= nil then self.edit38:destroy(); self.edit38 = nil; end; if self.edit48 ~= nil then self.edit48:destroy(); self.edit48 = nil; end; if self.layout49 ~= nil then self.layout49:destroy(); self.layout49 = nil; end; if self.layout67 ~= nil then self.layout67:destroy(); self.layout67 = nil; end; if self.checkBox2 ~= nil then self.checkBox2:destroy(); self.checkBox2 = nil; end; if self.layout29 ~= nil then self.layout29:destroy(); self.layout29 = nil; end; if self.layout35 ~= nil then self.layout35:destroy(); self.layout35 = nil; end; if self.textEditor14 ~= nil then self.textEditor14:destroy(); self.textEditor14 = nil; end; if self.layout11 ~= nil then self.layout11:destroy(); self.layout11 = nil; end; if self.edit15 ~= nil then self.edit15:destroy(); self.edit15 = nil; end; if self.textEditor1 ~= nil then self.textEditor1:destroy(); self.textEditor1 = nil; end; if self.layout40 ~= nil then self.layout40:destroy(); self.layout40 = nil; end; if self.layout84 ~= nil then self.layout84:destroy(); self.layout84 = nil; end; if self.checkBox13 ~= nil then self.checkBox13:destroy(); self.checkBox13 = nil; end; if self.edit6 ~= nil then self.edit6:destroy(); self.edit6 = nil; end; if self.textEditor8 ~= nil then self.textEditor8:destroy(); self.textEditor8 = nil; end; if self.edit42 ~= nil then self.edit42:destroy(); self.edit42 = nil; end; if self.edit22 ~= nil then self.edit22:destroy(); self.edit22 = nil; end; if self.edit3 ~= nil then self.edit3:destroy(); self.edit3 = nil; end; if self.checkBox10 ~= nil then self.checkBox10:destroy(); self.checkBox10 = nil; end; if self.layout33 ~= nil then self.layout33:destroy(); self.layout33 = nil; end; if self.layout6 ~= nil then self.layout6:destroy(); self.layout6 = nil; end; if self.edit49 ~= nil then self.edit49:destroy(); self.edit49 = nil; end; if self.layout22 ~= nil then self.layout22:destroy(); self.layout22 = nil; end; if self.layout48 ~= nil then self.layout48:destroy(); self.layout48 = nil; end; if self.layout73 ~= nil then self.layout73:destroy(); self.layout73 = nil; end; if self.layout14 ~= nil then self.layout14:destroy(); self.layout14 = nil; end; if self.edit27 ~= nil then self.edit27:destroy(); self.edit27 = nil; end; if self.layout16 ~= nil then self.layout16:destroy(); self.layout16 = nil; end; if self.layout21 ~= nil then self.layout21:destroy(); self.layout21 = nil; end; if self.edit32 ~= nil then self.edit32:destroy(); self.edit32 = nil; end; if self.checkBox4 ~= nil then self.checkBox4:destroy(); self.checkBox4 = nil; end; if self.layout51 ~= nil then self.layout51:destroy(); self.layout51 = nil; end; if self.edit18 ~= nil then self.edit18:destroy(); self.edit18 = nil; end; if self.checkBox1 ~= nil then self.checkBox1:destroy(); self.checkBox1 = nil; end; if self.edit25 ~= nil then self.edit25:destroy(); self.edit25 = nil; end; if self.scrollBox1 ~= nil then self.scrollBox1:destroy(); self.scrollBox1 = nil; end; if self.layout75 ~= nil then self.layout75:destroy(); self.layout75 = nil; end; if self.layout7 ~= nil then self.layout7:destroy(); self.layout7 = nil; end; if self.layout79 ~= nil then self.layout79:destroy(); self.layout79 = nil; end; if self.edit20 ~= nil then self.edit20:destroy(); self.edit20 = nil; end; self:_oldLFMDestroy(); end; obj:endUpdate(); __o_rrpgObjs.endObjectsLoading(); return obj; end; local _frmL5A3_svg = { newEditor = newfrmL5A3_svg, new = newfrmL5A3_svg, name = "frmL5A3_svg", dataType = "", formType = "undefined", formComponentName = "form", title = "", description=""}; frmL5A3_svg = _frmL5A3_svg; rrpg.registrarForm(_frmL5A3_svg); return _frmL5A3_svg;
local insert = table.insert local remove = table.remove local max = math.max local min = math.min local Cursor = required("Cursor") local Window = required("Window") local LayoutManager = {} local instances = {} local stack = {} local active = nil local function get_window_bounds() local win_x, win_y, win_w, win_h = Window.get_bounds(true) local border = Window.get_border() win_x = win_x + border win_y = win_y + border win_w = win_w - border * 2 win_h = win_h - border * 2 return win_x, win_y, win_w, win_h end local function get_row_size(instance) if instance ~= nil then local column = instance.columns[instance.column_no] if column.rows ~= nil then local row = column.rows[column.row_no] if row ~= nil then return row.w, row.h end end end return 0, 0 end local function get_row_cursor_pos(instance) if instance ~= nil then local column = instance.columns[instance.column_no] if column.rows ~= nil then local row = column.rows[column.row_no] if row ~= nil then return row.cursor_x, row.cursor_y end end end return nil, nil end local function get_layout_h(instance, include_pad) include_pad = include_pad == nil and true or include_pad if instance ~= nil then local column = instance.columns[instance.column_no] if column.rows ~= nil then local h = 0 for i, v in ipairs(column.rows) do h = h + v.h if include_pad then h = h + Cursor.pad_y() end end return h end end return 0 end local function get_previous_row_bottom(instance) if instance ~= nil then local column = instance.columns[instance.column_no] if column.rows ~= nil and column.row_no > 1 and column.row_no <= #column.rows then local y = column.rows[column.row_no - 1].cursor_y local h = column.rows[column.row_no - 1].h return y + h end end return nil end local function get_column_position(instance) if instance ~= nil then local win_x, win_y, win_w, win_h = get_window_bounds() local win_l, win_t = Window.get_position() local count = #instance.columns local column_w = win_w / count local total_w = 0 for i = 1, instance.column_no - 1, 1 do local column = instance.columns[i] total_w = total_w + column.w end local anchor_x, anchor_y = instance.x, instance.y if not instance.anchor_x then anchor_x = win_x - win_l - Window.get_border() end if not instance.anchor_y then anchor_y = win_y - win_t - Window.get_border() end return anchor_x + total_w, anchor_y end return 0, 0 end local function get_column_size(instance) if instance ~= nil then local column = instance.columns[instance.column_no] local win_x, win_y, win_w, win_h = get_window_bounds() local count = #instance.columns local column_w = win_w / count local w, h = 0, get_layout_h(instance) if not Window.is_auto_size() then w = column_w h = win_h column.w = w else w = max(column.w, column_w) end return w, h end return 0, 0 end local function add_control(instance, w, h, t) if instance ~= nil then local row_w, row_h = get_row_size(instance) local win_x, win_y, win_w, win_h = get_window_bounds() local cursor_x, cursor_y = Cursor.get_position() local x, y = get_row_cursor_pos(instance) local layout_h = get_layout_h(instance) local prev_row_bottom = get_previous_row_bottom(instance) local anchor_x, anchor_y = get_column_position(instance) win_w, win_h = get_column_size(instance) local column = instance.columns[instance.column_no] if row_w == 0 then row_w = w end if row_h == 0 then row_h = h end if x == nil then if instance.align_x == "center" then x = max(win_w * 0.5 - row_w * 0.5 + anchor_x, anchor_x) elseif instance.align_x == "right" then local right = win_w - row_w if not Window.is_auto_size() then right = right + Window.get_border() end x = max(right, anchor_x) else x = anchor_x end end if y == nil then if prev_row_bottom ~= nil then y = prev_row_bottom + Cursor.pad_y() else local region_h = win_y + win_h - cursor_y if instance.align_y == "center" then y = max(region_h * 0.5 - layout_h * 0.5 + anchor_y, anchor_y) elseif instance.align_y == "Bottom" then y = max(win_h - layout_h, anchor_y) else y = anchor_y end end end Cursor.set_x(win_x + x) Cursor.set_y(win_y + y) if h < row_h then if instance.align_row_y == "center" then Cursor.set_y(win_y + y + row_h * 0.5 - h * 0.5) elseif instance.align_row_y == "Bottom" then Cursor.set_y(win_y + y + row_h - h) end end local row_no = column.row_no if column.rows ~= nil then local row = column.rows[row_no] if row ~= nil then row.cursor_x = x + w + Cursor.pad_x() row.cursor_y = y end end if column.pending_rows[row_no] == nil then local row = { cursor_x = nil, cursor_y = nil, w = 0, h = 0, request_h = 0, max_h = 0, controls = {} } insert(column.pending_rows, row) end local row = column.pending_rows[row_no] insert( row.controls, { x = Cursor.get_x(), y = Cursor.get_y(), w = w, h = h, altered_size = column.altered_size, t = t } ) row.w = row.w + w + Cursor.pad_x() row.h = max(row.h, h) column.row_no = row_no + 1 column.altered_size = false column.w = max(row.w, column.w) end end local function get_instance(id) local key = Window.get_id() .. "." .. id if instances[key] == nil then local instance = {} instance.id = id instance.window_id = Window.get_id() instance.align_x = "left" instance.align_y = "top" instance.align_row_y = "top" instance.ignore = false instance.expand_w = false instance.x = 0 instance.y = 0 instance.columns = {} instance.column_no = 1 instances[key] = instance end return instances[key] end function LayoutManager.add_control(w, h, t) if active ~= nil and not active.ignore then add_control(active, w, h) end end function LayoutManager.compute_size(w, h) if active ~= nil then local x, y = get_column_position(active) local win_w, win_h = get_column_size(active) local real_w = win_w - x local real_h = win_h - y local column = active.columns[active.column_no] if not active.anchor_x then real_w = win_w end if not active.anchor_y then real_h = win_h end if Window.is_auto_size() then local layout_h = get_layout_h(active, false) if layout_h > 0 then real_h = layout_h end end if active.expand_w then if column.rows ~= nil then local count = 0 local reduce_w = 0 local pad = 0 local row = column.rows[column.row_no] if row ~= nil then for i, v in ipairs(row.controls) do if v.altered_size then count = count + 1 else reduce_w = reduce_w + v.w end end if #row.controls > 1 then pad = Cursor.pad_x() * (#row.controls - 1) end end count = max(count, 1) w = (real_w - reduce_w - pad) / count end end if active.expand_h then if column.rows ~= nil then local count = 0 local reduce_h = 0 local pad = 0 local max_row_h = 0 for i, row in ipairs(column.rows) do local is_size_altered = false if i == column.row_no then max_row_h = row.max_h row.request_h = max(row.request_h, h) end for j, control in ipairs(row.controls) do if control.altered_size then if not is_size_altered then count = count + 1 is_size_altered = true end end end if not is_size_altered then reduce_h = reduce_h + row.h end end if #column.rows > 1 then pad = Cursor.pad_y() * (#column.rows - 1) end count = max(count, 1) real_h = max(real_h - reduce_h - pad, 0) h = max(real_h / count, h) h = max(h, max_row_h) end end column.altered_size = active.expand_w or active.expand_h end return w, h end function LayoutManager.begin(id, options) assert(id ~= nil or type(id) ~= string, "a valid string id must be given to begin_layout!") options = options == nil and {} or options options.align_x = options.align_x == nil and "left" or options.align_x options.align_y = options.align_y == nil and "top" or options.align_y options.align_row_y = options.align_row_y == nil and "top" or options.align_row_y options.ignore = options.ignore == nil and false or options.ignore options.expand_w = options.expand_w == nil and false or options.expand_w options.expand_h = options.expand_h == nil and false or options.expand_h options.anchor_x = options.anchor_x == nil and false or options.anchor_x options.anchor_y = options.anchor_y == nil and true or options.anchor_y options.columns = options.columns == nil and 1 or options.columns options.columns = max(options.columns, 1) local instance = get_instance(id) instance.align_x = options.align_x instance.align_y = options.align_y instance.align_row_y = options.align_row_y instance.ignore = options.ignore instance.expand_w = options.expand_w instance.expand_h = options.expand_h instance.x, instance.y = Cursor.get_relative_position() instance.anchor_x = options.anchor_x instance.anchor_y = options.anchor_y if options.columns ~= #instance.columns then instance.columns = {} for i = 1, options.columns, 1 do local column = { rows = nil, pending_rows = {}, row_no = 1, w = 0 } insert(instance.columns, column) end end for i, column in ipairs(instance.columns) do column.pending_rows = {} column.row_no = 1 end insert(stack, 1, instance) active = instance end function LayoutManager.finish() assert(active ~= nil, "LayoutManager.finish was called without a call to LayoutManager.begin!") for i, column in ipairs(active.columns) do local rows = column.rows column.rows = column.pending_rows column.pending_rows = nil if rows ~= nil and column.rows ~= nil and #rows == #column.rows then for i, v in ipairs(rows) do column.rows[i].max_h = rows[i].request_h end end end remove(stack, 1) active = nil if #stack > 0 then active = stack[1] end end function LayoutManager.same_line(cursor_options) Cursor.same_line(cursor_options) if active ~= nil then local column = active.columns[active.column_no] column.row_no = max(column.row_no - 1, 1) end end function LayoutManager.new_line() if active ~= nil then add_control(active, 0, Cursor.get_new_line_size(), "new_line") end Cursor.new_line() end function LayoutManager.set_column(index) if active ~= nil then index = max(index, 1) index = min(index, #active.columns) active.column_no = index end end function LayoutManager.get_active_size() if active ~= nil then return get_column_size(active) end return 0, 0 end function LayoutManager.validate() local message = nil for i, v in ipairs(stack) do if message == nil then message = "The following layouts have not had end_layout called:\n" end message = message .. "'" .. v.id .. "' in window '" .. v.window_id .. "'\n" end assert(message == nil, message) end return LayoutManager
slot0 = class_C("MotionPath", ClassLoader:aquireClass("MotionController")) slot0.onCreate = function (slot0, slot1, slot2, slot3) slot0.super.onCreate(slot0, slot3) slot0.gameConfig = ClassLoader:aquireSingleton("GameConfig") if slot0.gameConfig.PLATFORM_ANDROID then slot0._pathFunc, slot0._pathData = slot0:getPathTrackerByConfig(slot1) slot0._offset = slot2 if device.platform == "android" then slot0._timeStep = 0.03 else slot0._timeStep = 0.016 end slot0._deltaTime = 0 if slot1.specialAction.size > 0 then slot0.hasSpecialAction = true slot0.specialActionConfig = slot1.specialAction slot0.currentActionIndex = 1 end else slot0:addProperty("pathSegments") slot0:addProperty("pathEnded") slot0:addProperty("offset") slot0:setValue("pathSegments", slot1) slot0:setValue("offset", slot2) slot0.pathTracker = nil end slot0._enabled = true end slot0.onEnter = function (slot0, slot1) slot0.super.onEnter(slot0, slot1) if not slot0.gameConfig.PLATFORM_ANDROID then slot0.pathTracker = slot0:getPathTrackerByConfig(slot0.pathSegments._value, slot0.offset._value) slot0.pathTracker:update(0, 0) slot0.pathTracker:updateProperty(slot0.position, slot0.direction) end slot0:onUpdate(0) end slot0.onUpdate = function (slot0, slot1) if slot0.gameConfig.PLATFORM_ANDROID then if not slot0._enabled then slot0._updateDelta = 0 return false else slot0._updateDelta = slot1 end slot6 = 0 slot4, slot5, slot6 = slot0._pathFunc(slot0._pathData, slot4, slot0._timeStep, slot0._deltaTime + slot1, slot0.speed._value, slot0.position._value, slot0.direction._value) if slot9 > 0 then slot0.isRemoved:set(not slot0.isDead._value) else slot0._distance = slot4 slot0._deltaTime = slot5 slot2.x = slot2.x + slot0._offset.x slot2.y = slot2.y + slot0._offset.y slot2.z = slot2.z + slot0._offset.z end if slot0.hasSpecialAction and slot0.currentActionIndex <= slot0.specialActionConfig.size and math.abs(slot0.specialActionConfig[slot0.currentActionIndex].distance - slot4) < 10 then slot0.specialAction:trigger(slot7.actionIndex) slot0.currentActionIndex = slot0.currentActionIndex + 1 end else if not slot0.super.onUpdate(slot0, slot1) then return end if not slot0.pathEnded._value then if slot0.pathTracker.update(slot2, slot0._updateDelta, slot0.speed._value) > 0 then slot0.pathEnded:set(true) end slot0.position:trigger(slot2._currentPosition) slot0.direction:trigger(slot2._currentDirection) else slot0.isRemoved:set(true) end end end slot0.getPathTrackerByConfig = function (slot0, slot1, slot2) if slot0.gameConfig.PLATFORM_ANDROID then if slot1.type == slot0.gameConfig.PathType.BEZIER then return PathMath.getBezierRoutePosition, slot1.bezierRoute elseif slot1.type == slot0.gameConfig.PathType.SPIRAL then return PathMath.getSpiralRoutePosition, slot1.bezierRoute end else return ClassLoader:aquireSingleton("PathTrackerFactory"):getPathTrackerByConfig(slot1, slot2) end end slot0.on_isDead_changed = function (slot0) if slot0.isDead._value then if slot0.deadCause._value ~= "EFFECT_KILL" then slot0._enabled = false else slot0._enabled = true end else slot0._enabled = true end end slot0.on_isRemoved_changed = function (slot0) slot0._enabled = not slot0.isRemoved._value end return slot0
-- MODERNGADGETS SETTINGS BACKUP SCRIPT -- -- This script makes backups of the settings files every two hours, which -- prevents them from being lost when updating the suite. debug = false function Initialize() dofile(SKIN:GetVariable('scriptPath') .. 'Utilities.lua') fileNames = { 'GlobalSettings.inc', 'CpuSettings.inc', 'NetworkSettings.inc', 'GpuSettings.inc', 'DisksSettings.inc', 'GPU Variants\\GpuSettings1.inc', 'GPU Variants\\GpuSettings2.inc', 'GPU Variants\\GpuSettings3.inc' } backupsPath = SKIN:GetVariable('SETTINGSPATH') .. 'ModernGadgetsSettings\\' filesPath = SKIN:GetVariable('@') .. 'Settings\\' cpuMeterPath = SKIN:GetVariable('cpuMeterPath') networkMeterPath = SKIN:GetVariable('networkMeterPath') gpuMeterPath = SKIN:GetVariable('gpuMeterPathBase') disksMeterPath = SKIN:GetVariable('disksMeterPath') end function Update() end function ImportBackup() for i=1, 8 do local bTable = ReadIni(backupsPath .. fileNames[i]) local sTable = ReadIni(filesPath .. fileNames[i]) CrossCheck(bTable, sTable, filesPath .. fileNames[i]) end SKIN:Bang('!RefreshGroup', 'MgImportRefresh') LogHelper('Imported settings backup', 'Notice') end function CrossCheck(bTable, sTable, filePath) for i,v in pairs(bTable) do if type(v) == 'table' then for a,b in pairs(v) do if sTable[i][a] then SKIN:Bang('!WriteKeyValue', i, a, b, filePath) else LogHelper('Key \'' .. a .. '\' does not exist in local', 'Debug') end end end end end function CheckForBackup() local file = io.open(backupsPath .. fileNames[1]) if file == nil then SKIN:Bang('!ActivateConfig', 'ModernGadgets\\Config\\GadgetManager', 'Config.ini') SKIN:Bang('!CommandMeasure', 'MeasureCreateBackup', 'Run') else SKIN:Bang('!Hide') SKIN:Bang('!ShowMeterGroup', 'Essentials') SKIN:Bang('!ShowMeterGroup', 'ImportBackupPrompt') SKIN:Bang('!SetOption', 'BackgroundHeightAdjuster', 'Y', 'R') SKIN:Bang('!UpdateMeter', 'BackgroundHeightAdjuster') SKIN:Bang('!UpdateMeterGroup', 'Essentials') SKIN:Bang('!Redraw') SKIN:Bang('!ShowFade') file:close() end end -- parses a INI formatted text file into a 'Table[Section][Key] = Value' table function ReadIni(inputfile) local file = assert(io.open(inputfile, 'r'), 'Unable to open ' .. inputfile) local tbl, num, section = {}, 0 for line in file:lines() do num = num + 1 if not line:match('^%s-;') then local key, command = line:match('^([^=]+)=(.+)') if line:match('^%s-%[.+') then section = line:match('^%s-%[([^%]]+)') if section == '' or not section then section = nil LogHelper('Empty section name found in ' .. inputfile, 'Debug') end if not tbl[section] then tbl[section] = {} end elseif key and command and section then tbl[section][key:match('^%s*(%S*)%s*$')] = command:match('^%s*(.-)%s*$'):gsub('#(.-)#', '#\*%1\*#') elseif #line > 0 and section and not key or command then LogHelper(num .. ': Invalid property or value.', 'Debug') end end end file:close() if not section then LogHelper('No sections found in ' .. inputfile, 'Debug') end return tbl end
local INVOICES_DATA_PROVIDER_LAYOUT ={ { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = AUCTIONATOR_L_NAME, headerParameters = { "itemName" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "itemNamePretty" }, width = 300, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = JOURNALATOR_L_IN_INCLUDING_AH_CUT, headerParameters = { "moneyIn" }, cellTemplate = "JournalatorPriceCellTemplate", cellParameters = { "moneyIn" }, width = 150, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = JOURNALATOR_L_OUT, headerParameters = { "moneyOut" }, cellTemplate = "JournalatorPriceCellTemplate", cellParameters = { "moneyOut" }, width = 150, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = AUCTIONATOR_L_UNIT_PRICE, headerParameters = { "unitPrice" }, cellTemplate = "AuctionatorPriceCellTemplate", cellParameters = { "unitPrice" }, width = 150, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = JOURNALATOR_L_PLAYER, headerParameters = { "otherPlayer" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "otherPlayer" } }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = JOURNALATOR_L_SOURCE, headerParameters = { "sourceCharacter" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "sourceCharacter" }, defaultHide = true, }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = AUCTIONATOR_L_QUANTITY, headerParameters = { "count" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "count" }, width = 100 }, { headerTemplate = "AuctionatorStringColumnHeaderTemplate", headerText = JOURNALATOR_L_TIME_ELAPSED, headerParameters = { "rawDay" }, cellTemplate = "AuctionatorStringCellTemplate", cellParameters = { "date" } }, } JournalatorInvoicesDataProviderMixin = CreateFromMixins(JournalatorDisplayDataProviderMixin) function JournalatorInvoicesDataProviderMixin:Refresh() self:Reset() local results = {} for _, item in ipairs(Journalator.Archiving.GetRange(self:GetTimeForRange(), "Invoices")) do if self:Filter(item) then local moneyIn = 0 local moneyOut = 0 if item.invoiceType == "seller" then moneyIn = item.value + item.deposit - item.consignment else moneyOut = -item.value end local timeSinceEntry = time() - item.time local itemNamePretty = item.itemName local itemLink = item.itemLink or Journalator.GetItemInfo(item.itemName, item.deposit, item.count) if itemLink then itemNamePretty = Journalator.ApplyQualityColor(item.itemName, itemLink) end local otherPlayer = Journalator.Utilities.AddRealmToPlayerName(item.playerName, item.source) if otherPlayer == nil then if item.invoiceType == "seller" then otherPlayer = GRAY_FONT_COLOR:WrapTextInColorCode(JOURNALATOR_L_MULTIPLE_BUYERS) else otherPlayer = GRAY_FONT_COLOR:WrapTextInColorCode(JOURNALATOR_L_MULTIPLE_SELLERS) end end local sourceCharacter = Journalator.Utilities.AddRealmToPlayerName(item.source.character, item.source) table.insert(results, { itemName = item.itemName, itemNamePretty = itemNamePretty, moneyIn = moneyIn, moneyOut = moneyOut, count = item.count, unitPrice = math.floor(item.value/item.count), rawDay = item.time, date = SecondsToTime(timeSinceEntry), otherPlayer = otherPlayer, sourceCharacter = sourceCharacter, itemLink = itemLink, }) end end self:AppendEntries(results, true) end function JournalatorInvoicesDataProviderMixin:GetTableLayout() return INVOICES_DATA_PROVIDER_LAYOUT end local COMPARATORS = { itemName = Auctionator.Utilities.StringComparator, invoiceType = Auctionator.Utilities.StringComparator, moneyIn = Auctionator.Utilities.NumberComparator, moneyOut = Auctionator.Utilities.NumberComparator, unitPrice = Auctionator.Utilities.NumberComparator, count = Auctionator.Utilities.NumberComparator, rawDay = Auctionator.Utilities.NumberComparator, otherPlayer = Auctionator.Utilities.StringComparator, } function JournalatorInvoicesDataProviderMixin:Sort(fieldName, sortDirection) local comparator = COMPARATORS[fieldName](sortDirection, fieldName) table.sort(self.results, function(left, right) return comparator(left, right) end) self:SetDirty() end Auctionator.Config.Create("JOURNALATOR_COLUMNS_INVOICES", "journalator_columns_invoices", {}) function JournalatorInvoicesDataProviderMixin:GetColumnHideStates() return Auctionator.Config.Get(Auctionator.Config.Options.JOURNALATOR_COLUMNS_INVOICES) end
vt = voxtrees vr = voxrnd vs = voxsdl function init (ctx) --[[ Build tree from a raw file 'skull.dat' in voxvision's system-wide data directory. read_raw_data_ranged() is like faster read_raw_data() with test function checking min <= sample < max (in current example sample >= 40) ]]-- print (ctx:get_geometry()) local tree = vt.read_raw_data_ranged (vt.find_data_file "skull.dat", {256,256,256}, 1, 40) print (#tree) local camera = vr.camera "simple-camera" camera.position = {100,60,-100} camera.rotation = {1.4, 0, 0} -- Also create a collision detector local cd = vr.cd() -- Attach the context and your camera. 4 is the camera's body radius cd:attach_camera (camera, 4) cd:attach_context (ctx) -- Do not forget to add collision detector to the context to prevent GC'ing. ctx.tree = tree ctx.camera = camera ctx.cd = cd -- This example creates FPS controller which limits frames per second amount by 60. ctx.fps_controller = vr.fps_controller (60) ctx.fps_restricted = true end function tick (world, time) local event, quit for event in vs.pollEvent() do if event.type == vs.event.KeyDown and event.keysym.sym == vs.key.Escape then quit = true elseif event.type == vs.event.Quit then quit = true elseif event.type == vs.event.KeyDown and event.keysym.sym == vs.key.f then -- Toggle FPS control if world.fps_restricted == true then world.fps_controller = vr.fps_controller (0) world.fps_restricted = nil else world.fps_controller = vr.fps_controller (60) world.fps_restricted = true end end end if quit then return nil end -- Get keyboard state local keystate = vs.getKeyboardState() previous_time = previous_time or time local framedelta = time - previous_time --[[ This is keyboard events processing code. 'voxutils' module has a function `process_keyboard_movement` to process basic keyboard movement in one line of code. It can be called so: process_keyboard_movement (context, keystate, mdelta, controls). mdelta is delta for move_camera method. Control keys can be redefined in 'controls' table (see source code). Also it calls world.cd:collide() after the camera was moved. ]]-- -- Also 'framedelta' contains time in milliseconds taken to render previous frame voxutils.process_keyboard_movement (world, keystate, 0.25*framedelta) -- This is how mouse movement is handeled local mask, x, y = vs.getRelativeMouseState() local rot = {-y*0.0005*framedelta, 0, -x*0.0005*framedelta} world.camera:rotate_camera (rot) previous_time = time --[[ Delay method of FPS controller must be called once somewhere in tick() function. It returns actual FPS value which is updated once per second. When it is updated, update flag (true) is returned as the second value. ]]-- local fps, upd = world.fps_controller:delay () if upd then print (fps) end return true end
--- Snackbars provide lightweight feedback on an operation -- at the base of the screen. They automatically disappear -- after a timeout or user interaction. There can only be -- one on the screen at a time. -- @classmod Snackbar local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local qGUI = require("qGUI") local Maid = require("Maid") local qMath = require("qMath") -- Base clase, not functional local Snackbar = {} Snackbar.ClassName = "Snackbar" Snackbar.__index = Snackbar Snackbar.Height = 48 Snackbar.MinimumWidth = 288 -- Taken from google material design Snackbar.MaximumWidth = 700 Snackbar.TextWidthOffset = 24 Snackbar.Position = UDim2.new(1, -10, 1, -10 - Snackbar.Height) Snackbar.FadeTime = 0.16 Snackbar.CornerRadius = 2--24 function Snackbar.new(Parent, Text, Options) local self = setmetatable({}, Snackbar) local Gui = Instance.new("ImageButton") Gui.ZIndex = 7 Gui.Name = "Snackbar" Gui.Size = UDim2.new(0, 100, 0, self.Height) Gui.BorderSizePixel = 0 Gui.BackgroundColor3 = Color3.new(0.196, 0.196, 0.196) -- Google design specifications Gui.Archivable = false Gui.ClipsDescendants = false Gui.Position = self.Position Gui.AutoButtonColor = false Gui.BackgroundTransparency = 1 self.Gui = Gui self.BackgroundImages = {qGUI.BackWithRoundedRectangle(Gui, self.CornerRadius, Gui.BackgroundColor3)} local ShadowRadius = 1 local ShadowContainer = Instance.new("Frame") ShadowContainer.AnchorPoint = Vector2.new(0.5, 0.5) ShadowContainer.Parent = Gui ShadowContainer.Name = "ShadowContainer" ShadowContainer.BackgroundTransparency = 1 ShadowContainer.Size = UDim2.new(1, ShadowRadius*2, 1, ShadowRadius*2) ShadowContainer.Archivable = false ShadowContainer.Position = UDim2.new(0.5, 0, 0.5, 0) --- Image is blurred at self.ShadowImages = { qGUI.AddNinePatch(ShadowContainer, "rbxassetid://191838004", Vector2.new(150, 150), self.CornerRadius + ShadowRadius, "ImageLabel" ) } for _, Item in pairs(self.ShadowImages) do Item.ImageTransparency = 0.74 Item.ZIndex = Gui.ZIndex - 2 end for _, Item in pairs(self.BackgroundImages) do Item.ZIndex = Gui.ZIndex - 1 end local TextLabel = Instance.new("TextLabel") TextLabel.Size = UDim2.new(1, -self.TextWidthOffset*2, 0, 16) TextLabel.Position = UDim2.new(0, self.TextWidthOffset, 0, 16) TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.TextYAlignment = Enum.TextYAlignment.Center TextLabel.Name = "SnackbarLabel" TextLabel.TextTransparency = 0.87 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = Text TextLabel.FontSize = Enum.FontSize.Size18 TextLabel.ZIndex = Gui.ZIndex-1 TextLabel.Parent = Gui self._textLabel = TextLabel self._whileActiveMaid = Maid.new() self.Gui.Parent = Parent local CallToActionText if Options and Options.CallToAction then if type(Options.CallToAction) == "string" then CallToActionText = Options.CallToAction else CallToActionText = tostring(Options.CallToAction.Text) end CallToActionText = CallToActionText:upper() local DefaultTextColor3 = Color3.fromRGB(78, 205, 196) local button = Instance.new("TextButton") button.Name = "CallToActionButton" button.AnchorPoint = Vector2.new(1, 0.5) button.BackgroundTransparency = 1 button.Position = UDim2.new(1, -self.TextWidthOffset, 0.5, 0) button.Size = UDim2.new(0.5, 0, 0.8, 0) button.Text = CallToActionText button.Font = Enum.Font.SourceSans button.FontSize = TextLabel.FontSize button.TextXAlignment = Enum.TextXAlignment.Right button.TextColor3 = DefaultTextColor3 button.ZIndex = Gui.ZIndex button.Parent = Gui -- Resize button.Size = UDim2.new(UDim.new(0, button.TextBounds.X), button.Size.Y) self._whileActiveMaid:GiveTask(button.MouseButton1Click:Connect(function() if Options.CallToAction.OnClick then self:Dismiss() Options.CallToAction.OnClick() end end)) self._whileActiveMaid:GiveTask(button.MouseEnter:Connect(function() button.TextColor3 = DefaultTextColor3:lerp(Color3.new(0, 0, 0), 0.2) end)) self._whileActiveMaid:GiveTask(button.MouseLeave:Connect(function() button.TextColor3 = DefaultTextColor3 end)) self._callToActionButton = button end local Width = self._textLabel.TextBounds.X + self.TextWidthOffset*2 if self._callToActionButton then Width = Width + self._callToActionButton.Size.X.Offset + self.TextWidthOffset*2 end if Width < self.MinimumWidth then Width = self.MinimumWidth elseif Width > self.MaximumWidth then Width = self.MaximumWidth end if CallToActionText then self._textLabel.Text = Text end self.Gui.Size = UDim2.new(0, Width, 0, self.Height) self.Position = self.Position + UDim2.new(0, -Width, 0, 0) self.Gui.Position = self.Position self.AbsolutePosition = self.Gui.AbsolutePosition return self end function Snackbar:Dismiss() error("Not implemented") end function Snackbar:SetBackgroundTransparency(Transparency) for _, Item in pairs(self.BackgroundImages) do Item.ImageTransparency = Transparency end for _, Item in pairs(self.ShadowImages) do Item.ImageTransparency = qMath.MapNumber(Transparency, 0, 1, 0.74, 1) end end function Snackbar:FadeOutTransparency(PercentFaded) if PercentFaded then self:SetBackgroundTransparency(qMath.MapNumber(PercentFaded, 0, 1, 0, 1)) self._textLabel.TextTransparency = qMath.MapNumber(PercentFaded, 0, 1, 0.13, 1) if self._callToActionButton then self._callToActionButton.TextTransparency = PercentFaded end else local NewProperties = { ImageTransparency = 1; } for _, Item in pairs(self.BackgroundImages) do qGUI.TweenTransparency(Item, NewProperties, self.FadeTime, true) end for _, Item in pairs(self.ShadowImages) do qGUI.TweenTransparency(Item, NewProperties, self.FadeTime, true) end qGUI.TweenTransparency(self._textLabel, { TextTransparency = 1; }, self.FadeTime, true) if self._callToActionButton then qGUI.TweenTransparency(self._callToActionButton, { TextTransparency = 1; }, self.FadeTime, true) end end end --- Will animate unless given PercentFaded function Snackbar:FadeInTransparency(PercentFaded) if PercentFaded then -- self.Gui.BackgroundTransparency = qMath.MapNumber(PercentFaded, 0, 1, 1, 0) self:SetBackgroundTransparency(qMath.MapNumber(PercentFaded, 0, 1, 1, 0)) self._textLabel.TextTransparency = qMath.MapNumber(PercentFaded, 0, 1, 1, 0.13) if self._callToActionButton then self._callToActionButton.TextTransparency = PercentFaded end else -- Should be an ease-in-out transparency fade. do local NewProperties = { ImageTransparency = 0; } for _, Item in pairs(self.BackgroundImages) do qGUI.TweenTransparency(Item, NewProperties, self.FadeTime, true) end end do local NewProperties = { ImageTransparency = 0.74; } for _, Item in pairs(self.ShadowImages) do qGUI.TweenTransparency(Item, NewProperties, self.FadeTime, true) end end qGUI.TweenTransparency(self._textLabel, { TextTransparency = 0.13; }, self.FadeTime, true) if self._callToActionButton then qGUI.TweenTransparency(self._callToActionButton, { TextTransparency = 0; }, self.FadeTime, true) end end end -- Utility function function Snackbar:FadeHandler(NewPosition, DoNotAnimate, IsFadingOut) assert(NewPosition, "[Snackbar] - Internal function should not have been called. Missing NewPosition") if IsFadingOut then self:FadeOutTransparency(DoNotAnimate and 1 or nil) else self:FadeInTransparency(DoNotAnimate and 1 or nil) end if DoNotAnimate then self.Gui.Position = NewPosition else self.Gui:TweenPosition(NewPosition, "InOut", "Quad", self.FadeTime, true) end end function Snackbar:FadeOutUp(DoNotAnimate) local NewPosition = self.Position + UDim2.new(0, 0, 0, -self.Gui.AbsoluteSize.Y) self:FadeHandler(NewPosition, DoNotAnimate, true) end function Snackbar:FadeOutDown(DoNotAnimate) local NewPosition = self.Position + UDim2.new(0, 0, 0, self.Gui.AbsoluteSize.Y) self:FadeHandler(NewPosition, DoNotAnimate, true) end function Snackbar:FadeOutRight(DoNotAnimate) local NewPosition = self.Position + UDim2.new(0, self.Gui.AbsoluteSize.X, 0, 0) self:FadeHandler(NewPosition, DoNotAnimate, true) end function Snackbar:FadeOutLeft(DoNotAnimate) local NewPosition = self.Position + UDim2.new(0, -self.Gui.AbsoluteSize.X, 0, 0) self:FadeHandler(NewPosition, DoNotAnimate, true) end function Snackbar:FadeIn(DoNotAnimate) self:FadeHandler(self.Position, DoNotAnimate, false) end return Snackbar
-- Neuron is a World of Warcraft® user interface addon. -- Copyright (c) 2017-2021 Britt W. Yazel -- Copyright (c) 2006-2014 Connor H. Chenoweth -- This code is licensed under the MIT license (see LICENSE for details) local DB local L = LibStub("AceLocale-3.0"):GetLocale("Neuron") function Neuron:Startup() DB = Neuron.db.profile Neuron:RegisterBars() Neuron:RegisterGUI() Neuron:CreateBarsAndButtons() end function Neuron:RegisterBars() --Neuron Action Bar Neuron:RegisterBarClass("ActionBar", "ActionBar", L["Action Bar"], "Action Button", DB.ActionBar, Neuron.ACTIONBUTTON, 250, true) --Neuron Bag Bar Neuron:RegisterBarClass("BagBar", "BagBar", L["Bag Bar"], "Bag Button", DB.BagBar, Neuron.BAGBTN, Neuron.NUM_BAG_BUTTONS, false) --Neuron.NUM_BAG_BUTTONS == 5 for retail and 6 for classic due to the keyring --Neuron Status Bar Neuron:RegisterBarClass("StatusBar", "StatusBar", L["Status Bar"], "Status Bar", DB.StatusBar, Neuron.STATUSBTN, 20, false) --Neuron Menu Bar Neuron:RegisterBarClass("MenuBar", "MenuBar", L["Menu Bar"], "Menu Button", DB.MenuBar, Neuron.MENUBTN, 11, false) --Neuron Pet Bar Neuron:RegisterBarClass("PetBar", "PetBar", L["Pet Bar"], "Pet Button", DB.PetBar, Neuron.PETBTN, 10, true) if not Neuron.isWoWClassic and not Neuron.isWoWClassic_TBC then --Neuron Zone Ability Bar Neuron:RegisterBarClass("ZoneAbilityBar", "ZoneAbilityBar", L["Zone Action Bar"], "Zone Action Button", DB.ZoneAbilityBar, Neuron.ZONEABILITYBTN, 5, true) --Neuron Extra Bar Neuron:RegisterBarClass("ExtraBar", "ExtraBar", L["Extra Action Bar"], "Extra Action Button", DB.ExtraBar, Neuron.EXTRABTN,1, true) --Neuron Exit Bar Neuron:RegisterBarClass("ExitBar", "ExitBar", L["Vehicle Exit Bar"], "Vehicle Exit Button", DB.ExitBar, Neuron.EXITBTN,1, false) end end function Neuron:RegisterGUI() --Neuron Action Bar Neuron:RegisterGUIOptions("ActionBar", { AUTOHIDE = true, SHOWGRID = true, SPELLGLOW = true, SNAPTO = true, UPCLICKS = true, DOWNCLICKS = true, MULTISPEC = true, HIDDEN = true, LOCKBAR = true, TOOLTIPS = true, BINDTEXT = true, MACROTEXT = true, COUNTTEXT = true, RANGEIND = true, CDTEXT = true, CDALPHA = true, }, true, 115) --Neuron Bag Bar Neuron:RegisterGUIOptions("BagBar", { AUTOHIDE = true, SHOWGRID = false, SPELLGLOW = false, SNAPTO = true, MULTISPEC = false, HIDDEN = true, LOCKBAR = false, TOOLTIPS = true, }, false, false) --Neuron Status Bar Neuron:RegisterGUIOptions("StatusBar", { AUTOHIDE = true, SNAPTO = true, HIDDEN = true, TOOLTIPS = true }, false, false) --Neuron Menu Bar Neuron:RegisterGUIOptions("MenuBar", { AUTOHIDE = true, SHOWGRID = false, SPELLGLOW = false, SNAPTO = true, MULTISPEC = false, HIDDEN = true, LOCKBAR = false, TOOLTIPS = true }, false, false) --Neuron Pet Bar Neuron:RegisterGUIOptions("PetBar", { AUTOHIDE = true, SHOWGRID = false, SNAPTO = true, UPCLICKS = true, DOWNCLICKS = true, HIDDEN = true, LOCKBAR = true, TOOLTIPS = true, BINDTEXT = true, RANGEIND = true, CDTEXT = true, CDALPHA = true }, false, 65) if not Neuron.isWoWClassic and not Neuron.isWoWClassic_TBC then --Neuron Zone Ability Bar Neuron:RegisterGUIOptions("ZoneAbilityBar", { AUTOHIDE = true, SHOWGRID = false, SNAPTO = true, UPCLICKS = true, DOWNCLICKS = true, HIDDEN = true, LOCKBAR = false, TOOLTIPS = true, BINDTEXT = true, COUNTTEXT = true, CDTEXT = true, CDALPHA = true, BORDERSTYLE = true,}, false, 65) --Neuron Extra Bar Neuron:RegisterGUIOptions("ExtraBar", { AUTOHIDE = true, SHOWGRID = false, SNAPTO = true, UPCLICKS = true, DOWNCLICKS = true, HIDDEN = true, LOCKBAR = false, TOOLTIPS = true, BINDTEXT = true, COUNTTEXT = true, CDTEXT = true, CDALPHA = true, BORDERSTYLE = true,}, false, 65) --Neuron Exit Bar Neuron:RegisterGUIOptions("ExitBar", { AUTOHIDE = true, SHOWGRID = false, SNAPTO = true, UPCLICKS = true, DOWNCLICKS = true, HIDDEN = true, LOCKBAR = false, }, false, 65) end end function Neuron:CreateBarsAndButtons() if DB.firstRun then for barClass, barDefaults in pairs(Neuron.DefaultBarOptions) do if Neuron.registeredBarData[barClass] then --only build default bars for registered bars types (Classic doesn't use all the bar types that Retail does) for i, defaults in ipairs(barDefaults) do --create the bar objects local newBar = Neuron.BAR.new(barClass, i) --this calls the bar constructor --create the default button objects for a given bar with the default values newBar:SetDefaults(defaults) for buttonID=1,#defaults.buttons do newBar.objTemplate.new(newBar, buttonID, defaults.buttons[buttonID]) --newBar.objTemplate is something like ACTIONBUTTON or EXTRABTN, we just need to code it agnostic end end end end DB.firstRun = false else for barClass, barClassData in pairs (Neuron.registeredBarData) do for id,data in pairs(barClassData.barDB) do if data ~= nil then local newBar = Neuron.BAR.new(barClass, id) --this calls the bar constructor --create all the saved button objects for a given bar for buttonID=1,#newBar.DB.buttons do newBar.objTemplate.new(newBar, buttonID) --newBar.objTemplate is something like ACTIONBUTTON or EXTRABTN, we just need to code it agnostic end end end end end end
local lang = { police = "Salário Policia Militar: R${1}", --zero = "", emergency = "Salário Samu: R${1}", taxi = "Salário adicional: R${1}", repair = "Salário adicional: R${1}", delivery = "Salário adicional R${1}", bankdriver = "Salário adicional R${1}", player = "Benefícios de desempregado: R${1}" } return lang
local present, twilight = pcall(require, "twilight") if not present then return end local config = { dimming = { alpha = 0.2, color = { "Normal", "#ffffff" }, inactive = true, }, context = 1, treesitter = true, expand = { "function", "method", "table", "if_statement", }, exclude = {}, } twilight.setup(config)
local KefuView = {} function KefuView:initialize() end function KefuView:layout() self.MainPanel = self.ui:getChildByName('MainPanel') self.MainPanel:setPosition(display.cx,display.cy) local black = self.ui:getChildByName('black') black:setContentSize(cc.size(display.width,display.height)) local sc = cc.ScaleTo:create(0.1,1.0) self.MainPanel:setScale(0.1) self.MainPanel:runAction(sc) end function KefuView:fresh(msg) local content = self.MainPanel:getChildByName('content') content:setString(msg.content) end return KefuView
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] --Particle System ZO_ParticleSystem = ZO_Object:Subclass() ZO_ParticleSystem.particleClassToPool = {} function ZO_ParticleSystem:New(...) local obj = ZO_Object.New(self) obj:Initialize(...) return obj end function ZO_ParticleSystem:Initialize(particleClass) if not ZO_ParticleSystem.particleClassToPool[particleClass] then local Factory = function() return particleClass:New() end local Reset = function(particle) particle:Stop() end local pool = ZO_ObjectPool:New(Factory, Reset) ZO_ParticleSystem.particleClassToPool[particleClass] = pool end self.particlePool = ZO_MetaPool:New(ZO_ParticleSystem.particleClassToPool[particleClass]) self.parameters = {} self:SetParticlesPerSecond(0) self.startPrimeS = 0 end function ZO_ParticleSystem:SetDuration(durationS) self.durationS = durationS end function ZO_ParticleSystem:SetStartPrimeS(primeS) self.startPrimeS = primeS end function ZO_ParticleSystem:SetParticlesPerSecond(particlesPerSecond) self.particlesPerSecond = particlesPerSecond if particlesPerSecond > 0 then self.secondsBetweenParticles = 1 / particlesPerSecond else self.secondsBetweenParticles = nil end end function ZO_ParticleSystem:SetBurst(numParticles, durationS, phaseS, cycleDurationS) self.burstNumParticles = numParticles self.burstDurationS = durationS self.burstPhaseS = phaseS self.burstCycleDurationS = cycleDurationS end function ZO_ParticleSystem:IsBurstMode() return self.burstNumParticles ~= nil end function ZO_ParticleSystem:SetBurstEasing(easingFunction) self.burstEasingFunction = easingFunction end function ZO_ParticleSystem:SetParentControl(parentControl) self.parentControl = parentControl end --This is the sound that will play on start, or on each burst if it's a burst system function ZO_ParticleSystem:SetSound(sound) self.sound = sound end function ZO_ParticleSystem:SetOnParticleStartCallback(callback) self.onParticleStartCallback = callback end function ZO_ParticleSystem:SetOnParticleStopCallback(callback) self.onParticleStopCallback = callback end --This function takes N parameter names and one value generator. The result of the value generator will be applied to the --named parameters when the particle is created. A simple example is, SetParticleParameter("alpha", ZO_UniformRangeGenerator:New(0, 1)). --This would set the parameter "alpha" to a random value between 0 and 1 on creation. For a more complex example, --SetParticleParameter("x", "y", "z", ZO_RandomSpherePoint:New(10)). This would generate a random point on a sphere of size 10 and then --set each of "x", "y", and "z" on the particle. This allows for one generator to produce multiple linked values. You can also use a direct --value instead of using a generator class if you just want to use the value always. For example, SetParticle("scale", 1.5). function ZO_ParticleSystem:SetParticleParameter(...) local numArguments = select("#", ...) if numArguments >= 2 then --See if we already have a generator for these parameter names. We assume that they won't do something like setting generators for --both "x" and "x" , "y". local existingKey for parameterNames, _ in pairs(self.parameters) do local match = true for i = 1, numArguments - 1 do local name = select(i, ...) if parameterNames[i] ~= name then match = false break end end if match then existingKey = parameterNames break end end local parameterNames if existingKey then parameterNames = existingKey else parameterNames = {} for i = 1, numArguments - 1 do local name = select(i, ...) table.insert(parameterNames, name) end end local valueGenerator = select(numArguments, ...) self.parameters[parameterNames] = valueGenerator end end function ZO_ParticleSystem:Start() if not self.running then PARTICLE_SYSTEM_MANAGER:AddParticleSystem(self) -- With priming, we pretend like the system had started some time ago and let the system play catch up -- This allows for situations like an emitter seeming like it had already been emitting before we ever showed the scene, -- so that the player doesn't see it filling out in the beginning self.startTimeS = GetGameTimeSeconds() - self.startPrimeS self.lastUpdateS = self.startTimeS self.unusedDeltaS = self.startPrimeS self.running = true self.finishing = false if not self:IsBurstMode() then PlaySound(self.sound) end else self.finishing = false end end function ZO_ParticleSystem:SpawnParticles(numParticlesToSpawn, startTimeS, endTimeS, intervalS) if numParticlesToSpawn == 0 then return end local MAX_PARTICLES_TO_SPAWN_PER_FRAME = 300 numParticlesToSpawn = zo_min(numParticlesToSpawn, MAX_PARTICLES_TO_SPAWN_PER_FRAME) if not intervalS then intervalS = (endTimeS - startTimeS) / numParticlesToSpawn end local nowS = GetGameTimeSeconds() local particleSpawnTimeS = startTimeS + intervalS for particleSpawnIndex = 1, numParticlesToSpawn do local particle, key = self.particlePool:AcquireObject() particle:ResetParameters() particle:SetKey(key) local isParticleAlreadyDead = false -- This is the prime for the individual particle, not for the system local spawnTimePrimeS = 0 for parameterNames, valueGenerator in pairs(self.parameters) do local valueGeneratorIsObject = type(valueGenerator) == "table" and valueGenerator.GetValue ~= nil if valueGeneratorIsObject then valueGenerator:Generate() end for i, parameterName in ipairs(parameterNames) do if parameterName == "DurationS" then local durationS = valueGeneratorIsObject and valueGenerator:GetValue(i) or valueGenerator if particleSpawnTimeS + durationS < nowS then -- Don't bother starting up a particle that's effectively already dead isParticleAlreadyDead = true break end elseif parameterName == "PrimeS" then spawnTimePrimeS = valueGeneratorIsObject and valueGenerator:GetValue(i) or valueGenerator end if valueGeneratorIsObject then particle:SetParameter(parameterName, valueGenerator:GetValue(i)) else particle:SetParameter(parameterName, valueGenerator) end end end if isParticleAlreadyDead then self.particlePool:ReleaseObject(key) else self:StartParticle(particle, particleSpawnTimeS - spawnTimePrimeS, nowS) end particleSpawnTimeS = particleSpawnTimeS + intervalS end end function ZO_ParticleSystem:StartParticle(particle, startTimeS, nowS) particle:Start(self.parentControl, startTimeS, nowS) if self.onParticleStartCallback then self.onParticleStartCallback(particle) end end function ZO_ParticleSystem:StopParticle(particle) if self.onParticleStopCallback then self.onParticleStopCallback(particle) end self.particlePool:ReleaseObject(particle:GetKey()) end do local g_removeParticles = {} function ZO_ParticleSystem:OnUpdate(timeS) local deltaS = timeS - self.lastUpdateS local durationS = self.durationS if durationS then if timeS - self.startTimeS > durationS then self:Finish() end end if self.finishing then if not next(self.particlePool:GetActiveObjects()) then self:Stop() end else --Spawn New Particles if self:IsBurstMode() then local elapsedTimeS = timeS - self.startTimeS if elapsedTimeS > 0 then local lastElapsedUpdateTimeS = self.lastUpdateS - self.startTimeS -- How far into the current cycle are we? local timeInCycleS = elapsedTimeS % self.burstCycleDurationS -- When did the current cycle begin? local timeCycleStartedS = timeS - timeInCycleS -- New burst if self.lastUpdateS <= timeCycleStartedS then self.burstNumSpawned = 0 self.burstStartTimeS = timeCycleStartedS + self.burstPhaseS self.burstStopTimeS = self.burstStartTimeS + self.burstDurationS end --We're after when we would have started emitting, and we haven't emitted enough particles if self.burstNumSpawned < self.burstNumParticles and timeInCycleS > self.burstPhaseS then local progress = 1 if timeS < self.burstStopTimeS then progress = (timeS - self.burstStartTimeS) / self.burstDurationS end if self.burstEasingFunction then progress = self.burstEasingFunction(progress) end local numParticlesThatShouldBeSpawned = zo_round(progress * self.burstNumParticles) local numParticlesToSpawn = numParticlesThatShouldBeSpawned - self.burstNumSpawned --Play the sound the first time particles start bursting if self.burstNumSpawned == 0 and numParticlesToSpawn > 0 then PlaySound(self.sound) end self.burstNumSpawned = numParticlesThatShouldBeSpawned local startTimeS = zo_max(self.lastUpdateS, self.burstStartTimeS) local endTimeS = zo_min(timeS, self.burstStopTimeS) self:SpawnParticles(numParticlesToSpawn, startTimeS, endTimeS) end end elseif self.particlesPerSecond > 0 then local secondsSinceLastParticle = deltaS + self.unusedDeltaS local numParticlesToSpawn = zo_floor(secondsSinceLastParticle / self.secondsBetweenParticles) --Any "partial" particles that are left over we store off as unused delta time and then add that into the next update. local processedDeltaS = numParticlesToSpawn * self.secondsBetweenParticles self.unusedDeltaS = secondsSinceLastParticle - processedDeltaS self:SpawnParticles(numParticlesToSpawn, timeS - secondsSinceLastParticle, timeS, self.secondsBetweenParticles) end end --Update Particles for _, particle in pairs(self.particlePool:GetActiveObjects()) do if particle:IsDone(timeS) then table.insert(g_removeParticles, particle) else particle:OnUpdate(timeS) end end --Remove Dead Particles if #g_removeParticles then for _, particle in ipairs(g_removeParticles) do self:StopParticle(particle) end ZO_ClearNumericallyIndexedTable(g_removeParticles) end self.lastUpdateS = timeS end end --Stop and kill all particles function ZO_ParticleSystem:Stop() if self.running then PARTICLE_SYSTEM_MANAGER:RemoveParticleSystem(self) self.particlePool:ReleaseAllObjects() self.running = false self.finishing = false end end --Stop making new particles but let existing particles finish function ZO_ParticleSystem:Finish() if self.running then self.finishing = true end end --Scene Graph Particle System ZO_SceneGraphParticleSystem = ZO_ParticleSystem:Subclass() function ZO_SceneGraphParticleSystem:New(...) return ZO_ParticleSystem.New(self, ...) end function ZO_SceneGraphParticleSystem:Initialize(particleClass, parentNode) ZO_ParticleSystem.Initialize(self, particleClass) self.parentNode = parentNode end function ZO_SceneGraphParticleSystem:StartParticle(particle, startTimeS, nowS) particle:SetParentNode(self.parentNode) ZO_ParticleSystem.StartParticle(self, particle, startTimeS, nowS) end --Control Particle System ZO_ControlParticleSystem = ZO_ParticleSystem --Particle System Manager ZO_ParticleSystemManager = ZO_Object:Subclass() function ZO_ParticleSystemManager:New(...) local obj = ZO_Object.New(self) obj:Initialize(...) return obj end function ZO_ParticleSystemManager:Initialize() self.texturePool = ZO_ControlPool:New("ZO_ParticleTexture", nil, "ZO_ParticleTexture") self.animationTimelinePool = ZO_AnimationPool:New("ZO_ParticleAnimationTimeline") self.buildingAnimationTimelinePlaybackTypes = {} self.buildingAnimationTimelineLoopCounts = {} self.activeParticleSystems = {} EVENT_MANAGER:RegisterForUpdate("ZO_ParticleSystemManager", 0, function(timeMS) self:OnUpdate(timeMS / 1000) end) end function ZO_ParticleSystemManager:OnUpdate(timeS) for _, particleSystem in ipairs(self.activeParticleSystems) do particleSystem:OnUpdate(timeS) end end function ZO_ParticleSystemManager:AddParticleSystem(particleSystem) table.insert(self.activeParticleSystems, particleSystem) end function ZO_ParticleSystemManager:RemoveParticleSystem(particleSystem) for i, searchParticleSystem in ipairs(self.activeParticleSystems) do if searchParticleSystem == particleSystem then table.remove(self.activeParticleSystems, i) break end end end function ZO_ParticleSystemManager:AcquireTexture() local textureControl, key = self.texturePool:AcquireObject() textureControl.key = key return textureControl end function ZO_ParticleSystemManager:ReleaseTexture(textureControl) self.texturePool:ReleaseObject(textureControl.key) end function ZO_ParticleSystemManager:GetAnimation(control, playbackInfo, animationType, easingFunction, durationS, offsetS) --Collect all of the timelines until FinishBuildingAnimationTimelines is called if not self.buildingAnimationTimelines then self.buildingAnimationTimelines = {} end local playbackType = ANIMATION_PLAYBACK_ONE_SHOT local loopCount = 1 if playbackInfo then playbackType = playbackInfo.playbackType or ANIMATION_PLAYBACK_ONE_SHOT loopCount = playbackInfo.loopCount or 1 end offsetS = offsetS or 0 local timeline --One shot animations all belong to the same timeline. LOOP and PING_PONG animations use separate timelines so they can LOOP and PING_PONG at their own durations. if playbackType == ANIMATION_PLAYBACK_ONE_SHOT then for i = 1, #self.buildingAnimationTimelines do if self.buildingAnimationTimelinePlaybackTypes[i] == playbackType and self.buildingAnimationTimelineLoopCounts[i] == loopCount then timeline = self.buildingAnimationTimelines[i] break end end end if not timeline then local key timeline, key = self.animationTimelinePool:AcquireObject() timeline.key = key timeline:SetPlaybackType(playbackType, loopCount) table.insert(self.buildingAnimationTimelines, timeline) table.insert(self.buildingAnimationTimelinePlaybackTypes, playbackType) table.insert(self.buildingAnimationTimelineLoopCounts, loopCount) end local animation = timeline:GetFirstAnimationOfType(animationType) if not animation then animation = timeline:InsertAnimation(animationType, control, offsetS) else animation:SetAnimatedControl(control) animation:SetEnabled(true) timeline:SetAnimationOffset(animation, offsetS) end animation:SetDuration(durationS * 1000) animation:SetEasingFunction(easingFunction) return animation end function ZO_ParticleSystemManager:FinishBuildingAnimationTimelines() if self.buildingAnimationTimelines then ZO_ClearNumericallyIndexedTable(self.buildingAnimationTimelinePlaybackTypes) ZO_ClearNumericallyIndexedTable(self.buildingAnimationTimelineLoopCounts) local timelines = self.buildingAnimationTimelines self.buildingAnimationTimelines = nil return timelines else return nil end end function ZO_ParticleSystemManager:ReleaseAnimationTimelines(animationTimelines) for _, animationTimeline in ipairs(animationTimelines) do for i = 1, animationTimeline:GetNumAnimations() do local animation = animationTimeline:GetAnimation(i) animation:SetEnabled(false) end self.animationTimelinePool:ReleaseObject(animationTimeline.key) end end PARTICLE_SYSTEM_MANAGER = ZO_ParticleSystemManager:New()
--[[--------------------------------------------------------------------------- JungleTrain Radio created by Foul Play with the help of Scardigne and Harmelodic. http://steamcommunity.com/id/LordZombie/ http://steamcommunity.com/id/scardigne/ http://steamcommunity.com/id/Harmelodic/ Please do not modify with out programming knowledge (Lua). -----------------------------------------------------------------------------]] AddCSLuaFile() MsgC(Color(0, 255, 0), "[FJTR]: Loaded Sound Manager and Sound Creator file.\n") local debugging_on = 0 local URL = "http://stream1.jungletrain.net:8000/" local Channels = {} --[[--------------------------------------------------------------------------- Sound Channel Creator This function creates the channel for IGModAudioChannel to stream the radio station. TODO: Fix the function name and description. -----------------------------------------------------------------------------]] local function fSoundCreator() for k, v in pairs(ents.FindByClass("ent_jtr")) do if (Channels[v:EntIndex()] == nil and v:GetPos():Distance(LocalPlayer():GetPos()) < 750) then Channels[v:EntIndex()] = {radio = v, failsafe = 0} sound.PlayURL(URL, "3d", function(channel) if (IsValid(channel)) then channel:SetVolume(1) channel:Set3DFadeDistance(250, 700) if (IsValid(v)) then channel:Play() else channel:Stop() end if (Channels[v:EntIndex()] ~= nil) then Channels[v:EntIndex()].channel = channel print(v:EntIndex() .. " | " .. v:GetClass() .. " | Created Channel | " .. tostring(Channels[v:EntIndex()].channel)) end end end) end end end timer.Create("fjtr_fSoundCreator", 3, 0, fSoundCreator) --[[--------------------------------------------------------------------------- Sound Channel Update Position This function updates the channel sound position for IGModAudioChannel to make sure it's at the radio's position. TODO: Fix the function name and description. -----------------------------------------------------------------------------]] local function fUpdateSoundPosition() for k, v in pairs(Channels) do if (not IsValid(v.radio)) then continue end if (v.channel == nil) then continue end v.channel:SetPos(v.radio:GetPos()) end end timer.Create("fjtr_fUpdateSoundPosition", .1, 0, fUpdateSoundPosition) --[[--------------------------------------------------------------------------- Sound Channel Manager This function managers the channel sound for IGModAudioChannel to make sure it's still available. TODO: Fix the function name and description. -----------------------------------------------------------------------------]] local function fSoundManager() for k, v in pairs(Channels) do if (not IsValid(v.radio) and IsValid(v.channel)) then v.channel:Stop() Channels[k] = nil end if (IsValid(v.radio) and IsValid(v.channel)) then if (v.radio:GetPos():Distance(LocalPlayer():GetPos()) > 750) then v.channel:Pause() else v.channel:Play() end end end end timer.Create("fjtr_fSoundManager", .1, 0, fSoundManager) --[[--------------------------------------------------------------------------- Sound Channel FailSafe This function is a fail safe for the channel to make sure that if it's not available, it delete the channel and table. TODO: Fix the function name and description. -----------------------------------------------------------------------------]] local function fSoundFailSafe() for k, v in pairs(Channels) do if (v.channel == nil) then v.failsafe = v.failsafe + 1 if (v.failsafe > 5) then v.failsafe = 0 Channels[k] = nil end continue end end end timer.Create("fjtr_fSoundFailSafe", 1, 0, fSoundFailSafe) --[[--------------------------------------------------------------------------- This function prints the table 'Channels' out in console for debugging. -----------------------------------------------------------------------------]] concommand.Add("FJTR_Channels_Print", function(ply, cmd, args) if (ply:IsAdmin() and debugging_on == 1) then if (Channels ~= nil) then PrintTable(Channels) end end end) --[[--------------------------------------------------------------------------- This function allows Admins to use the 'FJTR_Channels_Print' command in console. -----------------------------------------------------------------------------]] concommand.Add("FJTR_debugging", function(ply, cmd, args) if (ply:IsAdmin()) then if (args[1] == "0") then print("[FJTR]: Debugging is now off.") debugging_on = 0 elseif (args[1] == "1") then print("[FJTR]: Debugging allowed, please use 'FJTR_Channels_Print' console command" .. " in console to print 'Channels' table.") debugging_on = 1 elseif (args[1] ~= "1" and args[1] ~= "0") then print("[FJTR]: Arguments is not '0' or '1'. Please use '1' or '0' in this command.") end elseif (not ply:IsAdmin()) then print("[FJTR]: Sorry, you cannot use this function because you are not Admin.") end end)
--[[ getset.lua A library for adding getters and setters to Lua tables. Copyright (c) 2011 Josh Tynjala Licensed under the MIT license. ]]-- local function throwReadOnlyError(table, key) error("Cannot assign to read-only property '" .. key .. "' of " .. tostring(table) .. "."); end local function throwNotExtensibleError(table, key) error("Cannot add property '" .. key .. "' because " .. tostring(table) .. " is not extensible.") end local function throwSealedError(table, key) error("Cannot redefine property '" .. key .. "' because " .. tostring(table) .. " is sealed.") end local function getset__index(table, key) local gs = table.__getset -- try to find a descriptor first local descriptor = gs.descriptors[key] if descriptor and descriptor.get then return descriptor.get() end -- if an old metatable exists, use that local old__index = gs.old__index if old__index then return old__index(table, key) end return nil end local function getset__newindex(table, key, value) local gs = table.__getset -- check for a property first local descriptor = gs.descriptors[key] if descriptor then if not descriptor.set then throwReadOnlyError(table, key) end descriptor.set(value) return end -- use the __newindex from the previous metatable next -- if it exists, then isExtensible will be ignored local old__newindex = gs.old__newindex if old__newindex then old__newindex(table, key, value) return end -- finally, fall back to rawset() if gs.isExtensible then rawset(table, key, value) else throwNotExtensibleError(table, key) end end -- initializes the table with __getset field local function initgetset(table) if table.__getset then return end local mt = getmetatable(table) local old__index local old__newindex if mt then old__index = mt.__index old__newindex = mt.__newindex else mt = {} setmetatable(table, mt) end mt.__index = getset__index mt.__newindex = getset__newindex rawset(table, "__getset", { old__index = old__index, old__newindex = old__newindex, descriptors = {}, isExtensible = true, isOldMetatableExtensible = true, isSealed = false }) return table end local getset = {} --- Defines a new property or modifies an existing property on a table. A getter -- and a setter may be defined in the descriptor, but both are optional. -- If a metatable already existed, and it had something similar to getters and -- setters defined using __index and __newindex, then those functions can be -- accessed directly through table.__getset.old__index() and -- table.__getset.old__newindex(). This is useful if you want to override with -- defineProperty(), but still manipulate the original functions. -- @param table The table on which to define or modify the property -- @param key The name of the property to be defined or modified -- @param descriptor The descriptor containing the getter and setter functions for the property being defined or modified -- @return The table and the old raw value of the field function getset.defineProperty(table, key, descriptor) initgetset(table) local gs = table.__getset local oldDescriptor = gs.descriptors[key] local oldValue = table[key] if gs.isSealed and (oldDescriptor or oldValue) then throwSealedError(table, key) elseif not gs.isExtensible and not oldDescriptor and not oldValue then throwNotExtensibleError(table, key) end gs.descriptors[key] = descriptor -- we need to set the raw value to nil so that the metatable works rawset(table, key, nil) -- but we'll return the old raw value, just in case it is needed return table, oldValue end --- Prevents new properties from being added to a table. Existing properties may -- be modified and configured. -- @param table The table that should be made non-extensible -- @return The table function getset.preventExtensions(table) initgetset(table) local gs = table.__getset gs.isExtensible = false return table end --- Determines if a table is extensible. If a table isn't initialized with -- getset, this function returns true, since regular tables are always -- extensible. If a previous __newindex metatable method was defined before -- this table was initialized with getset, then isExtensible will be ignored -- completely. -- @param table The table to be checked -- @return true if extensible, false if non-extensible function getset.isExtensible(table) local gs = table.__getset if not gs then return true end return gs.isExtensible end --- Prevents new properties from being added to a table, and existing properties -- may be modified, but not configured. -- @param table The table that should be sealed -- @return The table function getset.seal(table) initgetset(table) local gs = table.__getset gs.isExtensible = false gs.isSealed = true return table end --= Determines if a table is sealed. If a table isn't initialized with getset, -- this function returns false, since regular tables are never sealed. -- completely. -- @param table The table to be checked -- @return true if sealed, false if not sealed function getset.isSealed(table) local gs = table.__getset if not gs then return false end return gs.isSealed end return getset
-- For use with Lua Macros --- assign logical name to macro keyboard lmc_assign_keyboard('MACROS'); -- Application/Script variables -- local browser = "C:\\Users\\Admin\\AppData\\Local\\Mozilla Firefox\\firefox.exe" local win_run = "C:\\\\Scripts\\macro_keyboard_companion.py" -- define callback for whole device lmc_set_handler('MACROS',function(button, direction) if (direction == 1) then return end -- ignore down if (button == string.byte('X')) then lmc_spawn(browser, "https://mail.google.com/") elseif (button == string.byte('C')) then lmc_spawn(browser, "http://mydesk.morganstanley.com/") elseif (button == string.byte('M')) then lmc_spawn(browser, "https://calendar.google.com/") elseif (button == 188) then lmc_spawn(browser, "http://torrent.home/") elseif (button == string.byte('P')) then lmc_spawn(browser, "http://portainer.home/") elseif (button == 190) then lmc_spawn(browser, "https://nextcloud.home/apps/passwords") elseif (button == string.byte('Q')) then lmc_spawn("explorer.exe", "C:\\Users\\Admin\\Downloads") elseif (button == string.byte('W')) then lmc_spawn("explorer.exe", "C:\\Users\\Admin\\Documents") elseif (button == string.byte('N')) then lmc_spawn("python", win_run, "keebs", "snip") elseif (button == string.byte('T')) then lmc_spawn("python", win_run, "run", "taskmgr.exe") elseif (button == string.byte('A')) then lmc_spawn("python", win_run, "keebs", "vss_cmd_palette") elseif (button == 27) then lmc_spawn("python", win_run, "off_tv") elseif (button == string.byte('V')) then lmc_spawn("C:\\Program Files (x86)\\Zoom\\bin\\Zoom.exe") elseif (button == string.byte('B')) then lmc_spawn("C:\\Users\\Admin\\AppData\\Local\\WhatsApp\\WhatsApp.exe") elseif (button == string.byte('Z')) then lmc_spawn("notepad") else print('Not yet assigned: ' .. button) end end)
ITEM.name = "Accuracy International AWM" ITEM.description = "A Large and bulky Bolt action Sniper rifle." ITEM.model = "models/weapons/w_ins2_warface_awm.mdl" ITEM.class = "tfa_ins2_warface_awm" ITEM.weaponCategory = "primary" ITEM.classes = {CLASS_EMP, CLASS_EOW} ITEM.flag = "v" ITEM.width = 5 ITEM.height = 2 ITEM.bDropOnDeath = true ITEM.iconCam = { ang = Angle(-0.020070368424058, 270.40155029297, 0), fov = 7.2253324508038, pos = Vector(0, 200, -1) }
--------------------------------------------------------------------------------------------------- -- func: promote -- desc: Promotes the player to a new GM level. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "si" } function error(player, msg) player:PrintToPlayer(msg) player:PrintToPlayer("!promote <player> <level>") end function onTrigger(player, target, level) -- determine maximum level player can promote to local maxLevel = player:getGMLevel() - 1 if (maxLevel < 1) then maxLevel = 0 end -- validate target local targ if (target == nil) then error(player, "You must provide a player name.") return else targ = GetPlayerByName(target) if (targ == nil) then error(player, string.format( "Player named '%s' not found!", target ) ) return end end -- catch players trying to change level of equal or higher tiered GMs. if (targ:getGMLevel() >= player:getGMLevel()) then printf( "%s attempting to adjust same or higher tier GM %s.", player:getName(), targ:getName() ) targ:PrintToPlayer(string.format( "%s attempted to adjust your GM rank.", player:getName() )) error(player, "You can not use this command on same or higher tiered GMs.") return end -- validate level if (level == nil or level < 0 or level > maxLevel) then error(player, string.format("Invalid level. Must be 0 to %i.", maxLevel )) return end -- change target gm level targ:setGMLevel(level) -- if target is being set to non-GM, remove active GM priveleges, which they will no longer be able to remove themselves if level == 0 then -- remove god mode if targ:getCharVar("GodMode") == 1 then targ:setCharVar("GodMode", 0) targ:delStatusEffect(tpz.effect.MAX_HP_BOOST) targ:delStatusEffect(tpz.effect.MAX_MP_BOOST) targ:delStatusEffect(tpz.effect.MIGHTY_STRIKES) targ:delStatusEffect(tpz.effect.HUNDRED_FISTS) targ:delStatusEffect(tpz.effect.CHAINSPELL) targ:delStatusEffect(tpz.effect.PERFECT_DODGE) targ:delStatusEffect(tpz.effect.INVINCIBLE) targ:delStatusEffect(tpz.effect.ELEMENTAL_SFORZO) targ:delStatusEffect(tpz.effect.MANAFONT) targ:delStatusEffect(tpz.effect.REGAIN) targ:delStatusEffect(tpz.effect.REFRESH) targ:delStatusEffect(tpz.effect.REGEN) targ:delMod(tpz.mod.RACC,2500) targ:delMod(tpz.mod.RATT,2500) targ:delMod(tpz.mod.ACC,2500) targ:delMod(tpz.mod.ATT,2500) targ:delMod(tpz.mod.MATT,2500) targ:delMod(tpz.mod.MACC,2500) targ:delMod(tpz.mod.RDEF,2500) targ:delMod(tpz.mod.DEF,2500) targ:delMod(tpz.mod.MDEF,2500) end -- remove GM flags local FLAG_GM = 0x04000000 local FLAG_SENIOR = 0x01000000 -- Do NOT set these flags. These are here to local FLAG_LEAD = 0x02000000 -- ensure all GM status is removed. if targ:checkNameFlags(FLAG_GM) then targ:setFlag(FLAG_GM) end if targ:checkNameFlags(FLAG_SENIOR) then targ:setFlag(FLAG_SENIOR) end if targ:checkNameFlags(FLAG_LEAD) then targ:setFlag(FLAG_LEAD) end -- remove hidden if targ:getCharVar("GMHidden") == 1 then targ:setCharVar("GMHidden", 0) targ:setGMHidden(false) end -- remove costume targ:costume(0) -- remove wallhack if targ:checkNameFlags(0x00000200) then targ:setFlag(0x00000200) end end player:PrintToPlayer(string.format( "%s set to tier %i.", targ:getName(), level )) targ:PrintToPlayer(string.format( "You have been set to tier %i.", level )) end
local util = require("polarmutex.colorschemes.utils") local M = {} --base00 - Default Background --base01 - Lighter Background (Used for status bars, line number and folding marks) --base02 - Selection Background --base03 - Comments, Invisibles, Line Highlighting --base04 - Dark Foreground (Used for status bars) --base05 - Default Foreground, Caret, Delimiters, Operators --base06 - Light Foreground (Not often used) --base07 - Light Background (Not often used) --base08 - Variables, XML Tags, Markup Link Text, Markup Lists, Diff Deleted --base09 - Integers, Boolean, Constants, XML Attributes, Markup Link Url --base0A - Classes, Markup Bold, Search Text Background --base0B - Strings, Inherited Class, Markup Code, Diff Inserted --base0C - Support, Regular Expressions, Escape Characters, Markup Quotes --base0D - Functions, Methods, Attribute IDs, Headings --base0E - Keywords, Storage, Selector, Markup Italic, Diff Changed --base0F - Deprecated, Opening/Closing Embedded Language Tags, e.g. <?php ?> ---@param config Config ---@return Theme function M.setup(config) config = config or require("polarmutex.colorschemes.tokyonight.config") local colors = require("polarmutex.colorschemes." .. config.theme .. ".colors") ---@class Theme local theme = {} theme.config = config theme.colors = colors.setup(config) local c = theme.colors theme.base = { -- Vim editor colors Normal = { fg = c.fg, bg = config.transparent and c.none or c.bg }, -- normal text Bold = { bold = true }, Debug = { fg = c.base08 }, -- debugging statements Directory = { fg = c.fn or c.base0D }, -- directory names (and other special names in listings) Error = { fg = c.base00, bg = c.base08 }, -- (preferred) any erroneous construct ErrorMsg = { fg = c.diag.error }, -- error messages on the command line Exception = { fg = c.sp2 or c.base08 }, -- try, catch, throw FoldColumn = { fg = c.bg_light2 }, -- 'foldcolumn' Folded = { fg = c.bg_light3, bg = c.bg_light0 }, -- line used for closed folds IncSearch = { fg = c.bg_visual, bg = c.diag.warning }, -- 'incsearch' highlighting; also used for the text replaced with ":s///c" Italic = { italic = true }, Macro = { fg = c.base08 }, -- same as Define MatchParen = { bg = c.diag.warning, bold = true }, -- The character under the cursor or just before it, if it is a paired bracket, and its match. |pi_paren.txt| ModeMsg = { fg = c.diag.warning, bold = true }, -- 'showmode' message (e.g., "-- INSERT -- ") MoreMsg = { fg = c.diag.info, bg = c.bg }, -- |more-prompt| MsgArea = { fg = c.fg_dark }, -- Area for messages and cmdline Question = { link = "MoreMsg" }, -- |hit-enter| prompt and yes/no questions Search = { fg = c.fg, bg = c.bg_search }, -- Last search pattern highlighting (see 'hlsearch'). Also used for similar items that need to stand out. Substitute = { fg = c.fg, bg = c.git.removed }, -- |:substitute| replacement text highlighting SpecialKey = { link = "NonText" }, -- Unprintable characters: text displayed differently from what it really is. But not 'listchars' whitespace. |hl-Whitespace| TooLong = { fg = c.base08 }, -- TODO desc Underlined = { underline = true }, -- (preferred) text that stands out, HTML links Visual = { bg = c.bg_visual }, -- Visual mode selection VisualNOS = { link = "Visual" }, -- Visual mode selection when vim is "Not Owning the Selection". WarningMsg = { fg = c.diag.warning }, -- warning messages WildMenu = { link = "Pmenu" }, -- current match in 'wildmenu' completion Title = { fg = c.fn, bold = true }, -- titles for output from ":set all", ":autocmd" etc. Conceal = { fg = c.bg_light3 or c.base0D, bg = c.base00 }, -- placeholder characters substituted for concealed text (see 'conceallevel') Cursor = { fg = c.bg or c.base00, bg = c.fg or c.base05 }, -- character under the cursor lCursor = { link = "Cursor" }, CursorIM = { link = "Cursor" }, NonText = { fg = c.bg_light2 }, -- '@' at the end of the window, characters from 'showbreak' and other characters that do not really exist in the text (e.g., ">" displayed when a double-wide character doesn't fit at the end of the line). See also |hl-EndOfBuffer|. LineNr = { fg = c.bg_light2 }, -- Line number for ":number" and ":#" commands, and when 'number' or 'relativenumber' option is set. SignColumn = { fg = c.bg_light2, bg = config.transparent and c.none or c.base00 }, -- column where |signs| are displayed StatusLine = { fg = c.fg_dark, bg = c.bg_status }, -- status line of current window StatusLineNC = { fg = c.fg_comment, bg = c.bg_status }, -- status lines of not-current windows Note: if this is equal to "StatusLine" Vim will use "^^^" in the status line of the current window. VertSplit = { fg = c.bg_status, bg = c.bg_status }, -- the column separating vertically split windows ColorColumn = { bg = c.bg_light0 or c.base01 }, -- used for the columns set with 'colorcolumn' CursorColumn = { bg = c.bg_light1 or c.base01 }, -- Screen-column at the cursor, when 'cursorcolumn' is set. CursorLine = { bg = c.bg_light1 or c.base01 }, -- Screen-line at the cursor, when 'cursorline' is set. Low-priority if foreground (ctermfg OR guifg) is not set. CursorLineNr = { fg = c.diag.warning, bold = true }, -- Like LineNr when 'cursorline' or 'relativenumber' is set for the cursor line. QuickFixLine = { link = "CursorLine" }, -- Current |quickfix| item in the quickfix window. Combined with |hl-CursorLine| when the cursor is there. Pmenu = { fg = c.fg, bg = c.bg_menu }, -- Popup menu: normal item. PmenuSel = { bg = c.bg_menu_sel }, -- Popup menu: selected item. TabLine = { fg = c.bg_light3, bg = c.bg_dark }, -- tab pages line, not active tab page label TabLineFill = { bg = c.bg }, -- tab pages line, where there are no labels TabLineSel = { fg = c.fg_dark, bg = c.bg_light1 }, -- tab pages line, active tab page label Whitespace = { fg = c.bg_light2 }, -- "nbsp", "space", "tab" and "trail" in 'listchars' -- Standard syntax highlighting Boolean = { fg = c.co }, -- a boolean constant: TRUE, false Character = { link = "String" }, -- a character constant: 'c', '\n' Comment = { fg = c.fg_comment }, -- any comment Conditional = { fg = c.base0E }, -- if, then, else, endif, switch, etc. Constant = { fg = c.co }, -- (preferred) any constant Define = { fg = c.base0E }, -- preprocessor #define Delimiter = { fg = c.base0F }, -- character that needs attention Float = { link = "Number" }, -- a floating point constant: 2.3e10 Function = { fg = c.fn }, -- function name (also: methods for classes) Identifier = { fg = c.id }, -- (preferred) any variable name Include = { fg = c.base0D }, -- preprocessor #include Keyword = { fg = c.kw }, -- any other keyword Label = { fg = c.base0A }, -- case, default, etc. Number = { fg = c.nu }, -- a number constant: 234, 0xff Operator = { fg = c.op }, -- "sizeof", "+", "*", etc. PreProc = { fg = c.pp }, -- (preferred) generic Preprocessor Repeat = { fg = c.base0A }, -- for, do, while, etc. Special = { fg = c.sp }, -- (preferred) any special symbol SpecialChar = { fg = c.base0F }, -- special character in a constant Statement = { fg = c.sm }, -- (preferred) any statement StorageClass = { fg = c.base0A }, -- static, register, volatile, etc. String = { fg = c.st }, -- a string constant: "this is a string" Structure = { fg = c.base0E }, -- struct, union, enum, etc. Tag = { fg = c.base0A }, -- you can use CTRL-] on this Todo = { fg = c.fg_reverse, bg = c.diag.info, bold = true }, -- (preferred) anything that needs extra attention; mostly the keywords TODO FIXME and XXX Type = { fg = c.ty }, -- (preferred) int, long, char, etc. Typedef = { fg = c.base0A }, -- A typedef -- Diff highlighting DiffAdd = { bg = c.diff.add }, -- diff mode: Added line |diff.txt| DiffChange = { bg = c.diff.change }, -- diff mode: Changed line |diff.txt| DiffDelete = { fg = c.git.removed, bg = c.diff.delete }, -- diff mode: Deleted line |diff.txt| DiffText = { bg = c.diff.text }, -- diff mode: Changed text within a changed line |diff.txt| DiffAdded = { fg = c.base0B, bg = c.base00 }, -- TODO DiffFile = { fg = c.base08, bg = c.base00 }, -- TODO DiffNewFile = { fg = c.base0B, bg = c.base00 }, -- TODO DiffLine = { fg = c.base0D, bg = c.base00 }, -- TODO DiffRemoved = { fg = c.base08, bg = c.base00 }, -- TODO -- Spelling highlighting SpellBad = { undercurl = true, sp = c.diag.error }, -- Word that is not recognized by the spellchecker. |spell| Combined with the highlighting used otherwise. SpellCap = { undercurl = true, sp = c.diag.warning }, -- Word that should start with a capital. |spell| Combined with the highlighting used otherwise. SpellLocal = { undercurl = true, sp = c.diag.warning }, -- Word that is recognized by the spellchecker as one that is used in another region. |spell| Combined with the highlighting used otherwise. SpellRare = { undercurl = true, sp = c.diag.warning }, -- Word that is recognized by the spellchecker as one that is hardly ever used. |spell| Combined with the highlighting used otherwise. DiagnosticError = { fg = c.diag.error }, -- Used as the base highlight group. Other Diagnostic highlights link to this by default DiagnosticWarn = { fg = c.diag.warning }, -- Used as the base highlight group. Other Diagnostic highlights link to this by default DiagnosticInfo = { fg = c.diag.info }, -- Used as the base highlight group. Other Diagnostic highlights link to this by default DiagnosticHint = { fg = c.diag.hint }, -- Used as the base highlight group. Other Diagnostic highlights link to this by default DiagnosticVirtualTextError = { fg = c.diag.error }, -- Used for "Error" diagnostic virtual text DiagnosticVirtualTextWarn = { fg = c.diag.warning }, -- Used for "Warning" diagnostic virtual text DiagnosticVirtualTextInfo = { fg = c.diag.info }, -- Used for "Information" diagnostic virtual text DiagnosticVirtualTextHint = { fg = c.diag.hint }, -- Used for "Hint" diagnostic virtual text DiagnosticUnderlineError = { undercurl = true, sp = c.diag.error }, -- Used to underline "Error" diagnostics DiagnosticUnderlineWarn = { undercurl = true, sp = c.diag.warning }, -- Used to underline "Warning" diagnostics DiagnosticUnderlineInfo = { undercurl = true, sp = c.diag.info }, -- Used to underline "Information" diagnostics DiagnosticUnderlineHint = { undercurl = true, sp = c.diag.hint }, -- Used to underline "Hint" diagnostics -- These groups are for the native LSP client. Some other LSP clients may -- use these groups, or use their own. Consult your LSP client's -- documentation. LspReferenceText = { underline = true, sp = c.base04 }, -- used for highlighting "text" references LspReferenceRead = { underline = true, sp = c.base04 }, -- used for highlighting "read" references LspReferenceWrite = { underline = true, sp = c.base04 }, -- used for highlighting "write" references LspDiagnosticsDefaultError = { link = "DiagnosticError" }, LspDiagnosticsDefaultWarning = { link = "DiagnosticWarn" }, LspDiagnosticsDefaultInformation = { link = "DiagnosticInfo" }, LspDiagnosticsDefaultHint = { link = "DiagnosticHint" }, LspDiagnosticsUnderlineError = { link = "DiagnosticUnderlineError" }, LspDiagnosticsUnderlineWarning = { link = "DiagnosticUnderlineWarning" }, LspDiagnosticsUnderlineInformation = { link = "DiagnosticUnderlineInformation" }, LspDiagnosticsUnderlineHint = { link = "DiagnosticUnderlineHint" }, --lCursor = { fg = c.bg, bg = c.fg }, -- the character under the cursor when |language-mapping| is used (see 'guicursor') --CursorIM = { fg = c.bg, bg = c.fg }, -- like Cursor, but used when in IME mode |CursorIM| --EndOfBuffer = { fg = c.bg }, -- filler lines (~) after the end of the buffer. By default, this is highlighted like |hl-NonText|. -- TermCursor = { }, -- cursor in a focused terminal -- TermCursorNC= { }, -- cursor in an unfocused terminal --SignColumnSB = { bg = c.bg_sidebar, fg = c.fg_gutter }, -- column where |signs| are displayed -- MsgSeparator= { }, -- Separator for scrolled messages, `msgsep` flag of 'display' --NormalNC = { fg = c.fg, bg = config.transparent and c.none or c.bg }, -- normal text in non-current windows --NormalSB = { fg = c.fg_sidebar, bg = c.bg_sidebar }, -- normal text in non-current windows --NormalFloat = { fg = c.fg, bg = c.bg_float }, -- Normal text in floating windows. --FloatBorder = { fg = c.border_highlight, bg = c.bg_float }, --PmenuSbar = { bg = util.lighten(c.bg_popup, 0.95) }, -- Popup menu: scrollbar. --PmenuThumb = { bg = c.fg_gutter }, -- Popup menu: Thumb of the scrollbar. } if not vim.diagnostic then local severity_map = { Error = "Error", Warn = "Warning", Info = "Information", Hint = "Hint", } local types = { "Default", "VirtualText", "Underline" } for _, type in ipairs(types) do for snew, sold in pairs(severity_map) do theme.base["LspDiagnostics" .. type .. sold] = { link = "Diagnostic" .. (type == "Default" and "" or type) .. snew, } end end end theme.plugins = { -- These groups are for the neovim tree-sitter highlights. -- As of writing, tree-sitter support is a WIP, group names may change. -- By default, most of these groups link to an appropriate Vim group, -- TSError -> Error for example, so you do not have to define these unless -- you explicitly want to support Treesitter's improved syntax awareness. --TSAnnotation = { fg = c.base0F }, -- For C++/Dart attributes, annotations that can be attached to the code to denote some kind of meta information. --TSAttribute = { fg = c.base0A }, -- (unstable) TODO: docs --TSBoolean = { fg = c.base09 }, -- For booleans. --TSCharacter = { fg = c.base08, italic = true }, -- For characters. --TSComment = { fg = c.fg_comment or c.base03 }, -- For comment blocks. --TSConstructor = { fg = c.base0D }, -- For constructor calls and definitions: `= { }` in Lua, and Java constructors. --TSConditional = { fg = c.base0E }, -- For keywords related to conditionnals. --TSConstant = { fg = c.base09 }, -- For constants --TSConstBuiltin = { fg = c.base09, italic = true }, -- For constant that are built in the language: `nil` in Lua. --TSConstMacro = { fg = c.base08 }, -- For constants that are defined by macros: `NULL` in C. --TSError = { fg = c.error }, -- For syntax/parser errors. --TSException = { fg = c.base08 }, -- For exception related keywords. --TSField = { fg = c.base05 }, -- For fields. --TSFloat = { fg = c.base09 }, -- For floats. --TSFunction = { fg = c.base0D }, -- For function (calls and definitions). --TSFuncBuiltin = { fg = c.base0D, italic = true }, -- For builtin functions: `table.insert` in Lua. --TSFuncMacro = { fg = c.base08 }, -- For macro defined fuctions (calls and definitions): each `macro_rules` in Rust. --TSInclude = { fg = c.base0D }, -- For includes: `#include` in C, `use` or `extern crate` in Rust, or `require` in Lua. --TSKeyword = { fg = c.base0E }, -- For keywords that don't fall in previous categories. --TSKeywordFunction = { fg = c.base0E }, -- For keywords used to define a fuction. --TSKeywordOperator = { fg = c.base0E }, -- TODO --TSLabel = { fg = c.base0A }, -- For labels: `label:` in C and `:label:` in Lua. --TSMethod = { fg = c.base0D }, -- For method calls and definitions. --TSNamespace = { fg = c.base08 }, -- For identifiers referring to modules and namespaces. --TSNone = { fg = c.base05 }, -- TODO: docs --TSNumber = { fg = c.base09 }, -- For all numbers --TSOperator = { fg = c.base05 }, -- For any operator: `+`, but also `->` and `*` in C. --TSParameter = { fg = c.base05 }, -- For parameters of a function. --TSParameterReference = { fg = c.base05 }, -- For references to parameters of a function. --TSProperty = { fg = c.base05 }, -- Same as `TSField`. --TSPunctDelimiter = { fg = c.base0F }, -- For delimiters ie: `.` --TSPunctBracket = { fg = c.base05 }, -- For brackets and parens. --TSPunctSpecial = { fg = c.base05 }, -- For special punctutation that does not fall in the catagories before. --TSRepeat = { fg = c.base0A }, -- For keywords related to loops. --TSString = { fg = c.base0B }, -- For strings. --TSStringRegex = { fg = c.base0C }, -- For regexes. --TSStringEscape = { fg = c.base0C }, -- For escape characters within a string. --TSSymbol = { fg = c.base0B }, -- For identifiers referring to symbols or atoms. --TSTag = { fg = c.base0A }, -- Tags like html tag names. --TSTagDelimiter = { fg = c.base0F }, -- Tag delimiter like `<` `>` `/` --TSText = { fg = c.base05 }, -- For strings considered text in a markup language. --TSStrong = { bold = true }, --TSEmphasis = { fg = c.base09, italic = true }, -- For text to be represented with emphasis. --TSUnderline = { underline = true }, -- For text to be represented with an underline. --TSStrike = { strikethrough = true }, -- For strikethrough text. --TSTitle = { fg = c.base0D }, -- Text that is part of a title. --TSLiteral = { fg = c.base09 }, -- Literal text. --TSURI = { fg = c.base09, underline = true }, -- Any URI like a link or email. --TSType = { fg = c.base0A }, -- For types. --TSTypeBuiltin = { fg = c.base0A, italic = true }, -- For builtin types. --TSVariable = { fg = c.base08 }, -- Any variable name that does not have another highlight. --TSVariableBuiltin = { fg = c.base08, italic = true }, -- Variable names that are defined by the languages, like `this` or `self`. --TSDefinition = { underline = true, sp = c.base04 }, --TSDefinitionUsage = { underline = true, sp = c.base04 }, --TSCurrentScope = { bold = true }, --TSNote = { fg = c.bg, bg = c.info }, --TSWarning = { fg = c.bg, bg = c.warning }, --TSDanger = { fg = c.bg, bg = c.error }, --TSTextReference = { fg = c.teal }, -- LspTrouble --LspTroubleText = { fg = c.fg_dark }, --LspTroubleCount = { fg = c.magenta, bg = c.fg_gutter }, --LspTroubleNormal = { fg = c.fg_sidebar, bg = c.bg_sidebar }, -- diff diffAdded = { fg = c.git.added }, diffRemoved = { fg = c.git.removed }, diffDeleted = { fg = c.git.removed }, diffChanged = { fg = c.git.changed }, diffOldFile = { fg = c.git.removed }, diffNewFile = { fg = c.git.added }, --diffFile = { fg = c.blue }, --diffLine = { fg = c.comment }, --diffIndexLine = { fg = c.magenta }, -- Neogit --NeogitBranch = { fg = c.magenta }, --NeogitRemote = { fg = c.purple }, --NeogitHunkHeader = { bg = c.bg_highlight, fg = c.fg }, --NeogitHunkHeaderHighlight = { bg = c.fg_gutter, fg = c.blue }, --NeogitDiffContextHighlight = { bg = util.darken(c.fg_gutter, 0.5), fg = c.fg_dark }, --NeogitDiffDeleteHighlight = { fg = c.git.delete, bg = c.diff.delete }, --NeogitDiffAddHighlight = { fg = c.git.add, bg = c.diff.add }, -- GitSigns GitSignsAdd = { link = "diffAdded" }, -- diff mode: Added line |diff.txt| GitSignsChange = { link = "diffChanged" }, -- diff mode: Changed line |diff.txt| GitSignsDelete = { link = "diffDeleted" }, -- diff mode: Deleted line |diff.txt| GitSignsDeleteLn = { bg = c.diff.delete }, -- Telescope TelescopeBorder = { link = "FloatBorder" }, --TelescopeNormal = { fg = c.fg, bg = c.bg_float }, -- NeoVim healthError = { fg = c.diag.error }, healthSuccess = { fg = c.diag.good }, healthWarning = { fg = c.diag.warning }, -- Cmp CmpDocumentation = { fg = c.fg, bg = c.bg_popup }, --CmpDocumentationBorder = { fg = c.fg_border, bg = "NONE" }, --CmpItemAbbr = { fg = c.fg, bg = "NONE" }, --CmpItemAbbrDeprecated = { fg = c.fg_comment, bg = "NONE" }, --TODO strikethrough ? --CmpItemAbbrMatch = { fg = c.fn, bg = "NONE" }, CmpItemAbbrMatchFuzzy = { link = "CmpItemAbbrMatch" }, --CmpItemKindDefault = { fg = c.dep, bg = "NONE" }, --CmpItemMenu = { fg = c.fg_comment, bg = "NONE" }, --CmpItemKindVariable = { fg = c.fg_dark, bg = "NONE" }, CmpItemKindFunction = { link = "Function" }, CmpItemKindMethod = { link = "Function" }, CmpItemKindConstructor = { link = "TSConstructor" }, CmpItemKindClass = { link = "Type" }, CmpItemKindInterface = { link = "Type" }, CmpItemKindStruct = { link = "Type" }, CmpItemKindProperty = { link = "TSProperty" }, CmpItemKindField = { link = "TSField" }, CmpItemKindEnum = { link = "Identifier" }, --CmpItemKindSnippet = { fg = c.sp, bg = "NONE" }, CmpItemKindText = { link = "TSText" }, CmpItemKindModule = { link = "TSInclude" }, CmpItemKindFile = { link = "Directory" }, CmpItemKindFolder = { link = "Directory" }, CmpItemKindKeyword = { link = "TSKeyword" }, CmpItemKindTypeParameter = { link = "Identifier" }, CmpItemKindConstant = { link = "Constant" }, CmpItemKindOperator = { link = "Operator" }, CmpItemKindReference = { link = "TSParameterReference" }, CmpItemKindEnumMember = { link = "TSField" }, CmpItemKindValue = { link = "String" }, --CmpItemKindUnit = {}, --CmpItemKindEvent = {}, --CmpItemKindColor = {}, } theme.defer = {} if config.hideInactiveStatusline then local inactive = { style = "underline", bg = c.bg, fg = c.bg, sp = c.border } -- StatusLineNC theme.base.StatusLineNC = inactive -- LuaLine for _, section in ipairs({ "a", "b", "c" }) do theme.defer["lualine_" .. section .. "_inactive"] = inactive end end return theme end return M
local Root = script.Parent.Parent local CorePackages = game:GetService("CorePackages") local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps) local Rodux = PurchasePromptDeps.Rodux local RequestAssetPurchase = require(Root.Actions.RequestAssetPurchase) local RequestBundlePurchase = require(Root.Actions.RequestBundlePurchase) local RequestGamepassPurchase = require(Root.Actions.RequestGamepassPurchase) local RequestProductPurchase = require(Root.Actions.RequestProductPurchase) local RequestPremiumPurchase = require(Root.Actions.RequestPremiumPurchase) local RequestSubscriptionPurchase = require(Root.Actions.RequestSubscriptionPurchase) local CompleteRequest = require(Root.Actions.CompleteRequest) local RequestType = require(Root.Enums.RequestType) local EMPTY_STATE = { requestType = RequestType.None } local RequestReducer = Rodux.createReducer(EMPTY_STATE, { [RequestAssetPurchase.name] = function(state, action) return { id = action.id, infoType = Enum.InfoType.Asset, requestType = RequestType.Asset, equipIfPurchased = action.equipIfPurchased, isRobloxPurchase = action.isRobloxPurchase, } end, [RequestGamepassPurchase.name] = function(state, action) return { id = action.id, infoType = Enum.InfoType.GamePass, requestType = RequestType.GamePass, isRobloxPurchase = false, } end, [RequestProductPurchase.name] = function(state, action) return { id = action.id, infoType = Enum.InfoType.Product, requestType = RequestType.Product, isRobloxPurchase = false, } end, [RequestBundlePurchase.name] = function(state, action) return { id = action.id, infoType = Enum.InfoType.Bundle, requestType = RequestType.Bundle, isRobloxPurchase = true, } end, [RequestPremiumPurchase.name] = function(state, action) return { requestType = RequestType.Premium, } end, [RequestSubscriptionPurchase.name] = function(state, action) return { id = action.id, infoType = Enum.InfoType.Subscription, requestType = RequestType.Subscription, } end, [CompleteRequest.name] = function(state, action) -- Clear product info when we hide the prompt return EMPTY_STATE end, }) return RequestReducer
pg = pg or {} pg.effect_offset = { bossguangxiao = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0 } }, bossguangxiaobig = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { -1.14, 0, -0.22 } }, bossguangxiaobig2 = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0.75 } }, danchuanlanghuaxiao = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0 } }, danchuanlanghuazhong1 = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0 } }, danchuanlanghuazhong2 = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { -0.76, -0.83, 0.5 } }, danchuanlanghuazhong3 = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0 } }, danchuanlanghuada = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0 } }, movewave = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, -2, 3.25 } }, gongjiBUFF = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, feijiyingzi = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, 0, 0 } }, fangyuBUFF = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, jiasuBUFF = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, Darkness = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 3, 0 } }, ATK = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, lansebuff = { mirror = false, y_scale = false, container_index = 3, top_cover_offset = false, offset = { 0, -0.69, 1.67 } }, Shield = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, -1.25, 0 } }, DEF = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, SPD = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 3, 0 } }, SPDdowm = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 3, 0 } }, Heart = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, zhuoshao = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { -0.225, 0.8, 0.2 } }, hongsebuff = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 0, 0 } }, caisedian = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, lingxing = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, Star = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, fensebuff = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, kulou = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 5, 0 } }, bigbang = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, -1.25, 0 } }, gantanhao = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 3, 0 } }, jinengchufablue = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 1.8, 0 } }, jinengchufared = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 1.8, 0 } }, jingyingguaibuffbaise = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, jingyingguaibuffzise = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, jingyingguaibuffhongse = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, jingyingguaibuffjinse = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, Bossbomb = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, -1.25, 0 } }, fangkongpaohuoshe2 = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, pofang = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, shield02 = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, shield05 = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, shield06 = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, appearbig = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, appearQ = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, appearsmall = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, jineng = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, -1.5, -0.48 } }, jinengenemy = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 1.5, -0.48 } }, Health = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 0, 0 } }, jiguang_shouji = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0.49, 0.56, -0.33 } }, bubble = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = false, offset = { 0, 0.1, -0.85 } }, hit_bubble = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 1.8, 0 } }, EVDdowm = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { -0.75, 2.31, -1.82 } }, baiquan = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, kinbuli_skill = { mirror = true, y_scale = false, container_index = 1, top_cover_offset = false, offset = { -0.12, -2.41, 0.5 } }, ginbuli_skill = { mirror = true, y_scale = false, container_index = 1, top_cover_offset = false, offset = { -0.28, -2.02, -0.98 } }, shock = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { -1.5, 2, 0 } }, Pojia01 = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = false, offset = { 0, 1, 0 } }, zhihuiRing02 = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, -0.5, 0 } }, zhihuiRing02_buff = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 0, 0 } }, fangkongRing02 = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, -0.5, 0 } }, shield03 = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, shield03_1 = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, bisimai_buff = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 1, 0 } }, shengdiyage_chuchang = { mirror = true, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, -2.8, 0 } }, music_AlertArea = { mirror = false, y_scale = true, container_index = -1, top_cover_offset = false, offset = { 0, 0, 0 } }, juguangdeng_STG = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { -5, 8, 0 } }, juguangdeng_BOSS = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { -3, 2, 0 } }, music_huanraoyinfu_changliangdanchuan = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 0.2, 0 } }, music_huanraoyinfu_fusangdanchuan = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 0.2, 0 } }, music_huanraoyinfu_gaoxiongdanchuan = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 0.2, 0 } }, music_huanraoyinfu_yishidanchuan = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 0.2, 0 } }, jiejie_dunpai = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 4.5, 0 } }, hanbingquyu_beiji = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 0, -1 } }, hanbingquyu_jiansu = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 0, 4.5, 0 } }, dianliu_BB = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { -0.5, 0.8, 0 } }, dianliu_CA = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { -0.5, 0.8, 0 } }, dianliu_CL = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { -0.5, 0.8, 0 } }, dianliu_CV = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { -0.5, 1.2, 0 } }, dianliu_DD = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { -0.5, 0.8, 0 } }, dianliu_unknown1 = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 2, 0 } }, bullet_elf = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { -1.5, 3.5, 0 } }, AL_Laser01 = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = true, offset = { 0, 0, 0 } }, AL_Laser02 = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = true, offset = { 0, 0, 0 } }, hololive_laser01 = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = true, offset = { 0, 0, 0 } }, hololive_laser02 = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = true, offset = { 0, 0, 0 } }, music_laser01 = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = true, offset = { 0, 0, 0 } }, music_laser02 = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = true, offset = { 0, 0, 0 } }, ganraozhe_120 = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { -1.1, 0.6, 0 } }, ganraozhe_140 = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { -0.5, 0.4, 0 } }, weixi_qianghua = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, -0.5, -0.6 } }, weixi_heihuaSTG = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0.3, 2.4, -1.2 } }, qianghuamo_kuangfeng = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { -6.86, 1.8, -2.75 } }, qianghuamo_aimierbeierding = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 12.75, 3.04, -2.75 } }, qianghuamo_aerjiliya = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0.1, 3.37, -2.75 } }, qianghuamo_beiyaen = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0, 3.88, -2.75 } }, qianghuamo_bulietani = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 6.82, 2.5, -2.75 } }, fengzhijiejie = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 2.36, 0.68 } }, fengzhijiejie_ceshizhe = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, 1.7, 0.68 } }, Hedandaji_warning = { mirror = false, y_scale = true, container_index = 1, top_cover_offset = false, offset = { 0, 0, 0 } }, Shield_enemy = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0.08, 1.24, 0 } }, hudie_heise = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0.5, 0, 0 } }, hudie_hongse = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0.5, 0, 0 } }, juguangdeng_xingguang_STG = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { -5, 8, 0 } }, juguangdeng_xingguang_BOSS = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { 2, 7.5, 0 } }, bullet_ta02 = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { -1.5, 3.5, 0 } }, plane_shadow = { mirror = false, y_scale = false, container_index = 4, top_cover_offset = false, offset = { 0, -4, 0 } }, plane_yinzhang_single = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = false, offset = { -0.2, 0, 0 } }, plane_yinzhang_double = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = false, offset = { 0, 0, 0 } }, plane_yinzhang_single_xiaolong = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = false, offset = { -0.32, 0.05, 0 } }, plane_miaozhun = { mirror = false, y_scale = false, container_index = -1, top_cover_offset = false, offset = { 0, 0.3, 0 } }, heihailunna_shadow = { mirror = false, y_scale = false, container_index = 1, top_cover_offset = false, offset = { 0.3, 2.4, -1.2 } }, robot_yglh = { mirror = false, y_scale = false, container_index = 2, top_cover_offset = false, offset = { -2, 1.5, 0 } } } return
local moonScale,sunScale = GetConVarNumber("sf_moonscale",6),30 local clamp,abs,max,min = math.Clamp,math.abs,math.max,math.min timer.Create("SF_MoonWatcher",1,0,function() moonScale = GetConVarNumber("sf_moonscale",6) sunScale = StormFox.GetData("SunSize", 30) or 30 end) -- render.OverrideBlendFunc is to be replaced by render.OverrideBlend .. we need to be sure both versions work (Chrome and current). local function render_OverrideBlend(enabled, srcBlend, destBlend, blendFunc, srcBlendAlpha, destBlendAlpha, blendFuncAlpha) if render.OverrideBlendFunc then render.OverrideBlendFunc( enabled, srcBlend, destBlend, srcBlendAlpha, destBlendAlpha ) end end if render.OverrideBlend then render_OverrideBlend = render.OverrideBlend end -- Moon smoothness local catch_p,catch_r = 0,0 hook.Add("StormFox - NetDataChange","StormFox - MoonSmooth",function(var,day) if var ~= "Moon-offset_p" then return end catch_p = 0 catch_r = 0 end) -- Sun and Moon data -- Calc angle and visibility local moonAng,sunAng = Angle(0,0,0),Angle(0,0,0) local moonVisible,sunVisible,sunRayVis = 0,0,0 local BG_Color = Vector(0,0,0) -- This is the "moon color" for the unlit moon area local moon_lock = GetConVar("sf_moonphase") hook.Add("Think","StormFox_CalcSunMon",function() local t = StormFox.GetTime() local pitch = ((t / 360) - 1) * 90 if pitch < 0 then pitch = pitch + 360 end local ang = Angle(pitch,StormFox.GetSunMoonAngle(), 0) -- Moon angle if moon_lock:GetInt() ~= 1 then moonAng = Angle(ang.p,ang.y,ang.r) else local p_offset,r_offset = StormFox.GetNetworkData("Moon-offset_p",0),StormFox.GetNetworkData("Moon-offset_r",0) -- Smooth clientside move local p = t / 1440 local c_offset_p = max(12.2 * p,catch_p) local c_offset_r = max(0.98 * p,catch_r) catch_p = max(catch_p,c_offset_p) catch_r = max(catch_r,c_offset_r) moonAng = Angle((ang.p + p_offset + c_offset_p) % 360,ang.y,ang.r) moonAng:RotateAroundAxis(moonAng:Up(),math.cos((r_offset + c_offset_r) % 360) * 28.5) moonAng = moonAng:Forward():Angle() moonAng = moonAngG or moonAng end -- SunAngle sunAng = Angle(ang.p + 180,ang.y,ang.r) -- Calc moon_bgcolor local tc,bc = (StormFox.GetData("SkyTopColor") or Color(51,127.5,255)),(StormFox.GetData("SkyBottomColor") or Color(204,255,255)) local hdr = 0 BG_Color = Vector(tc.r / 255 + hdr ,tc.g / 255+ hdr ,tc.b / 255 + hdr ) -- Calc visible if not LocalPlayer() then return end if not _STORMFOX_SUNPIX then -- Create pixel _STORMFOX_SUNPIX = util.GetPixelVisibleHandle() else sunVisible = util.PixelVisible( LocalPlayer():GetPos() + sunAng:Forward() * 4096, 256, _STORMFOX_SUNPIX ) * clamp(sunScale / 30,0,1) end if not _STORMFOX_SUNRAYPIX then -- Create pixel _STORMFOX_SUNRAYPIX = util.GetPixelVisibleHandle() else sunRayVis = util.PixelVisible( LocalPlayer():GetPos() + sunAng:Forward() * 4096, 256 * 4, _STORMFOX_SUNRAYPIX ) * clamp(sunScale / 30,0,1) end if not _STORMFOX_MOONPIX then -- Create pixel _STORMFOX_MOONPIX = util.GetPixelVisibleHandle() else moonVisible = util.PixelVisible( LocalPlayer():GetPos() + moonAng:Forward() * 4096, moonScale * 28, _STORMFOX_MOONPIX ) end end) function StormFox.GetMoonAngle(time) if not time then return moonAng end local pitch = ((time / 360) - 1) * 90 if pitch < 0 then pitch = pitch + 360 end return Angle(pitch,StormFox.GetSunMoonAngle(), 0) end function StormFox.GetSunAngle(time) if not time then return sunAng end local pitch = ((time / 360) - 1) * 90 + 180 if pitch < 0 then pitch = pitch + 360 end return Angle(pitch,StormFox.GetSunMoonAngle(), 0) end function StormFox.GetMoonVisibility() return moonVisible end local sum_a = 1 function StormFox.GetSunVisibility() return sunVisible * sum_a end function StormFox.GetSunRayVisibility() return clamp(sunRayVis * 20,0,1) * sum_a end function StormFox.GetMoonScale() return moonScale or 6 end -- Suninfo support _old_util_GetSunInfo = _old_util_GetSunInfo or util.GetSunInfo() -- Just in case function util.GetSunInfo() if not sunAng or not sunVisible or not StormFox then -- In case you mess with stuff return _old_util_GetSunInfo() end local tab = {} tab.direction = sunAng:Forward() tab.obstruction = sunVisible * sum_a return tab end -- MoonPhases -- Setup params and vars local params = {} params[ "$basetexture" ] = "" params[ "$translucent" ] = 1 params[ "$vertexalpha" ] = 1 params[ "$vertexcolor" ] = 1 params[ "$nofog" ] = 1 params[ "$nolod" ] = 1 params[ "$nomip" ] = 1 params["$additive"] = 1 local CurrentMoonTexture = CreateMaterial("SF_RENDER_MOONTEX","UnlitGeneric",params) local params = {} params[ "$basetexture" ] = "" params[ "$translucent" ] = 1 params[ "$vertexalpha" ] = 1 params[ "$vertexcolor" ] = 1 params[ "$nofog" ] = 1 params[ "$nolod" ] = 1 params[ "$nomip" ] = 1 params[ "$additive" ] = 0 params[ "$color" ] = "[0 0 0]" local DarkMoonTexture = CreateMaterial("SF_RENDER_MOONTEX_DARK","UnlitGeneric",params) local lastMat = "" local Mask_25,Mask_0,Mask_50,Mask_75 = Material("stormfox/moon_phases/25.png"),Material("stormfox/moon_phases/0.png"),Material("stormfox/moon_phases/50.png"),Material("stormfox/moon_phases/75.png") local texscale = 512 local RTMoonTexture = GetRenderTargetEx( "StormfoxMoon", texscale, texscale, 1, MATERIAL_RT_DEPTH_NONE, 2, CREATERENDERTARGETFLAGS_UNFILTERABLE_OK, IMAGE_FORMAT_RGBA8888) local lastRotation,lastCurrentPhase = -1,-1 local lastMoonMat = "" local function RenderMoonPhase(rotation,currentPhase) -- Check if there is a need to re-render local moonMat = Material(StormFox.GetData("MoonTexture") or "stormfox/effects/moon.png") rotation = rotation or 0 currentPhase = currentPhase or 1.3 if lastRotation == rotation and lastCurrentPhase == currentPhase and lastMoonMat == moonMat then -- Already rendered return true end lastRotation = rotation lastCurrentPhase = currentPhase lastMoonMat = moonMat -- Set dark texture DarkMoonTexture:SetTexture("$basetexture",moonMat:GetTexture("$basetexture")) render.PushRenderTarget( RTMoonTexture ) render.OverrideAlphaWriteEnable( true, true ) render.ClearDepth() render.Clear( 0, 0, 0, 0 ) cam.Start2D() -- Render moon surface.SetDrawColor(255,255,255) surface.SetMaterial(moonMat) surface.DrawTexturedRectUV(0,0,texscale,texscale,0,0,1,1) -- Mask Start -- render.OverrideBlendFunc( true, BLEND_ZERO, BLEND_SRC_ALPHA, BLEND_DST_ALPHA, BLEND_ZERO ) render_OverrideBlend(true, BLEND_ZERO, BLEND_SRC_ALPHA,0,BLEND_DST_ALPHA, BLEND_ZERO,0) -- Render mask surface.SetDrawColor(Color(255,255,255,255)) -- 0 to 50% if currentPhase < 2.9 then local s = 7 - 2.3 * currentPhase surface.SetMaterial(Mask_25) surface.DrawTexturedRectRotated(texscale / 2,texscale / 2,texscale * s,texscale,rotation) if currentPhase >= 2.6 then -- Ex step local x,y = math.cos(math.rad(-rotation)),math.sin(math.rad(-rotation)) surface.SetMaterial(Mask_0) surface.DrawTexturedRectRotated(texscale / 2 + x * (-texscale * 0.5),texscale / 2 + y * (-texscale * 0.5),texscale * 0.9,texscale,rotation) end elseif currentPhase < 3.1 then -- 50% local s = 1 surface.SetMaterial(Mask_50) surface.DrawTexturedRectRotated(texscale / 2,texscale / 2,texscale * s,texscale,rotation) elseif currentPhase < 4.9 then -- 50% to 100% -- 5.8 to 0.4 local s = (3.176 * currentPhase) - 9.76 surface.SetMaterial(Mask_75) surface.DrawTexturedRectRotated(texscale / 2,texscale / 2,texscale * s,texscale,rotation + 180) if s < 1 then local x,y = math.cos(math.rad(-rotation)),math.sin(math.rad(-rotation)) surface.SetMaterial(Mask_0) surface.DrawTexturedRectRotated(texscale / 2 + x * (-texscale * 0.5),texscale / 2 + y * (-texscale * 0.5),texscale * 0.9,texscale,rotation + 180) end else -- FULL MOON end -- Mask End render_OverrideBlend(false) render.OverrideAlphaWriteEnable( false ) cam.End2D() render.OverrideAlphaWriteEnable( false ) render.PopRenderTarget() CurrentMoonTexture:SetTexture("$basetexture",RTMoonTexture) end function StormFox.GetMoonPhaseRaw() return lastCurrentPhase end function StormFox.GetMoonMaterial() return CurrentMoonTexture,DarkMoonTexture,lastRotation end -- SkyGuard (Render stuff in the right order) hook.Add("PostDraw2DSkyBox", "StormFox - SkyBoxRender", function() if not StormFox.MapOBBCenter then return end local c_pos = StormFox.GetEyePos() or EyePos() local map_center = StormFox.MapOBBCenter() or Vector(0,0,0) hook.Run("StormFox - StarRender", c_pos, map_center) hook.Run("StormFox - TopSkyRender", c_pos, map_center) -- For moon and sun hook.Run("StormFox - RenderAboveSkies", c_pos, map_center) -- Above skies hook.Run("StormFox - RenderClouds", c_pos, map_center) -- Skies hook.Run("StormFox - RenderUnderClouds",c_pos, map_center) -- Under skies end) local atan2 = math.atan2 -- Render Sun and moon local MoonGlow = Material("stormfox/moon_glow") local MoonMat = Material( "stormfox/moon_fix" ); local sunMat = Material("stormfox/moon_glow") local sunC = Color(255,255,255) hook.Add("StormFox - TopSkyRender","StormFox - SunAndMoon",function() -- moonScale,sunScale local eyeang = EyeAngles() -- Angle local SunN = -sunAng:Forward() local N = moonAng:Forward() local NN = -N local sa = moonAng.y cam.Start3D( Vector( 0, 0, 0 ), eyeang ) -- 2d maps fix render.OverrideDepthEnable( true, false ) render.SuppressEngineLighting(true) render.SetLightingMode( 2 ) -- Render sun first local c_c = StormFox.GetData("SunColor", Color(255,255,255)) local c = Color(c_c.r,c_c.g,c_c.b,c_c.a) local a = clamp(sunScale / 20,0,1) * 255 * StormFox.CalculateMapLight(StormFox.GetTime()) / 255 c.a = a sum_a = a / 255 render.SetMaterial(sunMat) render.DrawQuadEasy( SunN * -200, SunN, 30, 30, c, 0 ) if IsValid(g_SkyPaint) then g_SkyPaint:SetSunNormal( -SunN) end -- Render moon -- Render texture -- Calc moonphase from pos local A = sunAng:Forward() * 14975 local B = moonAng:Forward() * 39 local moonTowardSun = (A - B):Angle() local C = moonAng C.r = 0 local dot = C:Forward():Dot(moonTowardSun:Forward()) -- currentYaw -- PITCH, YAW sunoffset local p,y = math.AngleDifference(moonTowardSun.p,C.p),math.AngleDifference(moonTowardSun.y,C.y) local v,ang = WorldToLocal(moonTowardSun:Forward(),Angle(0,0,0),Vector(0,0,0),C) ang = v:AngleEx(C:Forward()):Forward() local roll = math.deg(math.atan2(ang.z,ang.y)) local currentPhase = 2.5 - (5.5 * dot) / 2 StormFox.SetNetworkData("MoonPhase",clamp( currentPhase * 1.00,0,5) * 20) -- Override server data RenderMoonPhase( -sa - roll + 0 ,clamp( currentPhase * 1.00,0,5)) local c = StormFox.GetData("MoonColor",Color(205,205,205)) local a = StormFox.GetData("MoonVisibility",100) local gda = 0 -- Calc invisibility at colors (180 = 18:00, 0 = 6:00) if moonAng.p > 190 then gda = clamp((moonAng.p - 190) / 10,0,1) elseif moonAng.p < 350 then gda = 1 - clamp((moonAng.p - 350) / 10,0,1) end -- Dark moonarea BG_Color = BG_Color * (a / 100) DarkMoonTexture:SetVector("$color",BG_Color) local moonAlpha = clamp((StormFox.GetData("StarFade",0) - 0.5) * 2,0.01,1) * 255 render.SetMaterial( DarkMoonTexture ) -- local lum = 0.2126 * BG_Color.r + 0.7152 * BG_Color.g + 0.0722 * BG_Color.b -- print(lum) -- 120 = 5 -- render.DrawQuadEasy( N * 200, NN, moonScale * 5, moonScale * 5, Color(0,0,0, 0 ), sa ) render.SetMaterial( CurrentMoonTexture ) local aa = max(0,(3.125 * a) - 57.5) render.DrawQuadEasy( N * 200, NN, moonScale * 5, moonScale * 5, Color(c.r,c.g,c.b, aa ), sa ) render.SuppressEngineLighting(false) render.SetLightingMode( 0 ) render.OverrideDepthEnable( false, false ) render.SetColorMaterial() cam.End3D() end) -- Sunbeam --sf_allow_sunbeams local matSunbeams = Material( "pp/sunbeams" ) matSunbeams:SetTexture( "$fbtexture", render.GetScreenEffectTexture() ) hook.Add( "RenderScreenspaceEffects", "StormFox - Sunbeams", function() if ( not render.SupportsPixelShaders_2_0() ) then return end local con = GetConVar("sf_allow_sunbeams") if not con or not con:GetBool() then return end local lam = StormFox.CalculateMapLight() / 100 - 0.5 local direciton = sunAng:Forward() local beampos = StormFox.GetEyePos() + direciton * 4096 local scrpos = beampos:ToScreen() if ( sunRayVis == 0 ) then return end local dot = ( direciton:Dot( EyeVector() ) - 0.8 ) * 5 if ( dot <= 0 ) then return end local suna = 255 local slam = max((suna - 155) / 100,0) if slam >= 0 then render.UpdateScreenEffectTexture() matSunbeams:SetFloat( "$darken", .95 ) matSunbeams:SetFloat( "$multiply", abs(lam) * dot * sunRayVis * slam * 1.2) matSunbeams:SetFloat( "$sunx", scrpos.x / ScrW() ) matSunbeams:SetFloat( "$suny", scrpos.y / ScrH() ) matSunbeams:SetFloat( "$sunsize", .20 ) render.SetMaterial( matSunbeams ) render.DrawScreenQuad() end end )
local miniGameName = "virus"; local miniGamePath = "miniGames/virus/"; --utils:log(miniGameName, "Loaded"); local miniGameBase = require("miniGames.miniGameBase"); local scene = miniGameBase:newMiniGameScene(miniGameName); -- Game instructions. scene.instructions = "Virus? Why Virus? Well, so that it wasn't gems or candy!" .. "||Tap symbols to remove adjacent similar symbols, making as large a groups as possible at once."; -- Amount to shift all elements right and down to center on screen. scene.xAdj = 50; scene.yAdj = 360; -- Game data. scene.symbols = { }; --- ==================================================================================================================== -- ==================================================================================================================== -- Scene lifecycle Event Handlers -- ==================================================================================================================== -- ==================================================================================================================== --- -- Handler for the create event. -- -- @param inEvent The event object. -- function scene:create(inEvent) self.parent.create(self, inEvent); --utils:log(self.miniGameName, "create()"); -- Load graphics. local imageSheet, sheetInfo = self.resMan:newImageSheet( "imageSheet", "miniGames." .. miniGameName .. ".imageSheet", miniGamePath .. "imageSheet.png" ); for i = 1, #self.symbols, 1 do self.symbols[i]:removeSelf(); self.symbols[i] = nil; end self.symbols = { { }, { }, { }, { }, { }, { }, { }, { }, { }, { }, { }, { }, { }, { } }; -- Now do the creations and fill up the field. for y = 1, 14, 1 do for x = 1, 11, 1 do local s = display.newSprite(self.resMan:getDisplayGroup("gameGroup"), imageSheet, { { name = "empty", start = sheetInfo:getFrameIndex("symbol_empty"), count = 1, time = 9999 }, { name = "symbol_1", start = sheetInfo:getFrameIndex("symbol_1"), count = 1, time = 9999 }, { name = "symbol_2", start = sheetInfo:getFrameIndex("symbol_2"), count = 1, time = 9999 }, { name = "symbol_3", start = sheetInfo:getFrameIndex("symbol_3"), count = 1, time = 9999 } }); s.gridX = x; s.gridY = y; s.gridX = x; s.gridY = y; s.x = ((x - 1) * s.width) + self.xAdj; s.y = ((y - 1) * s.width) + self.yAdj; table.insert(self.symbols[y], s); end end self:randomizeSymbols(); -- Load sounds. self.resMan:loadSound("clear", self.sharedResourcePath .. "pop2.wav"); self.resMan:loadSound("win", self.sharedResourcePath .. "harp.wav"); self.resMan:loadSound("resetSound", self.sharedResourcePath .. "buzzer.wav"); end -- End create(). --- -- Handler for the show event. -- -- @param inEvent The event object. -- function scene:show(inEvent) self.parent.show(self, inEvent); if inEvent.phase == "did" then --utils:log(self.miniGameName, "show(): did"); for y = 1, 14, 1 do for x = 1, 11, 1 do self.symbols[y][x]:addEventListener("touch", function(inEvent) self:symbolTouchHandler(inEvent); end ); end end end end -- End show(). --- -- Handler for the hide event. -- -- @param inEvent The event object. -- function scene:hide(inEvent) self.parent.hide(self, inEvent); if inEvent.phase == "did" then --utils:log(self.miniGameName, "hide(): did"); end end -- End hide(). --- -- Handler for the destroy event. -- -- @param inEvent The event object. -- function scene:destroy(inEvent) self.parent.destroy(self, inEvent); --utils:log(self.miniGameName, "destroy()"); for y = 1, 14, 1 do for x = 1, 11, 1 do self.symbols[y][x]:removeSelf(); self.symbols[y][x] = nil; end self.symbols[y] = nil; end self.symbols = nil; end -- End destroy(). --- -- Called when the menu is triggered (either from it being shown or hidden). -- function scene:menuTriggered() end -- End menuTriggered(). --- -- Called when the starting countdown begins. -- function scene:countdownStartEvent() end -- End countdownStartEvent(). --- -- Called right after "GO!" is displayed to start a game. -- function scene:startEvent() end -- End startEvent(). --- -- Called right before "GAME OVER" is shown to end a game. -- function scene:endEvent() end -- End endEvent(). --- ==================================================================================================================== -- ==================================================================================================================== -- EnterFrame -- ==================================================================================================================== -- ==================================================================================================================== --- -- Handler for the enterFrame event. -- -- @param inEvent The event object. -- function scene:enterFrame(inEvent) self.parent.enterFrame(self, inEvent); end -- End enterFrame(). --- ==================================================================================================================== -- ==================================================================================================================== -- Touch Handler(s) -- ==================================================================================================================== -- ==================================================================================================================== --- -- Function that handles touch events on the screen generally. -- -- @param inEvent The event object. -- function scene:touch(inEvent) end -- End touch(). --- -- Handles touches on a symbol. -- -- @param inEvent The event object. -- function scene:symbolTouchHandler(inEvent) if inEvent.phase == "ended" then -- Get a reference to the selected symbol. local symbol = inEvent.target; -- Count of how many mathches there are. local numMatches = 1; -- Record the sequence of the tapped symbol and empty it. This is necessary or the check logic below won't work. local origSeq = symbol.sequence; symbol:setSequence("empty"); -- Now check the rest of the symbols. local keepGoing = true; local symbolGrid = self.symbols; local s1; while keepGoing do -- Assume no more matches. keepGoing = false; -- Check every symbol in the grid. for y = 1, 14, 1 do for x = 1, 11, 1 do -- Get a reference to the next symbol to check. local s = symbolGrid[y][x]; -- If it's of the appropriate type and IS NOT empty... if s.symbolType == symbol.symbolType and s.sequence ~= "empty" then -- See if the symbol to the left, if any, is the same type and IS empty. if x > 1 then s1 = symbolGrid[y][x - 1]; if s1.symbolType == symbol.symbolType and s1.sequence == "empty" then keepGoing = true; s:setSequence("empty"); numMatches = numMatches + 1; end end -- See if the symbol to the right, if any, is the same type and IS empty. if x < 11 then s1 = symbolGrid[y][x + 1]; if s1.symbolType == symbol.symbolType and s1.sequence == "empty" then keepGoing = true; s:setSequence("empty"); numMatches = numMatches + 1; end end -- See if the symbol above, if any, is the same type and IS empty. if y > 1 then s1 = symbolGrid[y - 1][x]; if s1.symbolType == symbol.symbolType and s1.sequence == "empty" then keepGoing = true; s:setSequence("empty"); numMatches = numMatches + 1; end end -- See if the symbol below, if any, is the same type and IS empty. if y < 14 then s1 = symbolGrid[y + 1][x]; if s1.symbolType == symbol.symbolType and s1.sequence == "empty" then keepGoing = true; s:setSequence("empty"); numMatches = numMatches + 1; end end end -- End check s. end -- End x loop. end -- End y loop. end -- End do loop. -- If there's only one match then it wasn't actually a valid move, so abort. Otherwise, hide the tapped symbol -- and continue on. if numMatches == 1 then -- Restore the tapped symbol to it's original sequence (remember that it had to be empty or the above check -- logic wouldn't work, but we of course don't want it empty now). symbol:setSequence(origSeq); return; end symbol:setSequence("empty"); self.updateScore(self, numMatches * 2); audio.play(self.resMan:getSound("clear")); -- Shift columns downward to fill in blanks. We do this by creating two arrays, an empty array and a visible -- array. After creating them, we'll empty the symbols on the top of the column according to the contents of -- the blank array, then fill the bottom from the visible array. local emptyArray; local visibleArray; for x = 1, 11, 1 do emptyArray = { }; visibleArray = { }; for y = 1, 14, 1 do local s = symbolGrid[y][x]; if s.sequence == "empty" then table.insert(emptyArray, s.symbolType); else table.insert(visibleArray, s.symbolType); end end local emptyCount = #emptyArray; for y1 = 1, emptyCount, 1 do symbolGrid[y1][x].symbolType = "#"; symbolGrid[y1][x]:setSequence("empty"); end for y2 = 1, #visibleArray, 1 do symbolGrid[emptyCount + y2][x].symbolType = visibleArray[y2]; symbolGrid[emptyCount + y2][x]:setSequence("symbol_" .. visibleArray[y2]); end end -- Now shift columns left to fill in empty columns. Do this by first going through each column and copying any -- non-empty columns to a temp array, then setting symbolType and sequence on all elements in symbolGrid according -- to what's in the temp array. tempGrid is an array of arrays where each sub-array is a column local tempGrid = { { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }, { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" } }; local tempGridColCount = 0; for col = 1, 11, 1 do local emptyCount = 0; local thisCol = { "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#", "#" }; for row = 1, 14, 1 do thisCol[row] = symbolGrid[row][col].symbolType; if symbolGrid[row][col].sequence == "empty" then emptyCount = emptyCount + 1; end end if emptyCount ~= 14 then tempGridColCount = tempGridColCount + 1; tempGrid[tempGridColCount] = thisCol; end end -- Now, set types according to tempGrid. for col = 1, 11, 1 do local thisCol = tempGrid[col]; for row = 1, 14, 1 do local symbolType = thisCol[row]; symbolGrid[row][col].symbolType = symbolType; if symbolType == "#" then symbolGrid[row][col]:setSequence("empty"); else symbolGrid[row][col]:setSequence("symbol_" .. symbolType); end end end -- Now, see if there's any moves left and reset the board if not. This just means going through each non-empty -- symbol and see if there's a match in any of the four possible directions. local noMatch = true; local numEmpty = 0; for x = 1, 11, 1 do for y = 1, 14, 1 do local symbolType = symbolGrid[y][x].symbolType; if symbolType ~= "#" then if x > 1 then if symbolGrid[y][x - 1].symbolType == symbolType then noMatch = false; end end if x < 11 then if symbolGrid[y][x + 1].symbolType == symbolType then noMatch = false; end end if y > 1 then if symbolGrid[y - 1][x].symbolType == symbolType then noMatch = false; end end if y < 14 then if symbolGrid[y + 1][x].symbolType == symbolType then noMatch = false; end end else numEmpty = numEmpty + 1; end end end if noMatch == true then if numEmpty == (11 * 14) then self.updateScore(self, 20); audio.play(self.resMan:getSound("win")); else self.updateScore(self, -500); end audio.play(self.resMan:getSound("resetSound")); self:randomizeSymbols(); end end -- End ended event. end -- End symbolTouchHandler(). --- ==================================================================================================================== -- ==================================================================================================================== -- Collision Handler -- ==================================================================================================================== -- ==================================================================================================================== --- -- Function that handles collision events. -- -- @param inEvent The event object. -- function scene:collision(inEvent) end -- End collision(). --- ==================================================================================================================== -- ==================================================================================================================== -- Game Utility Functions -- ==================================================================================================================== -- ==================================================================================================================== --- -- Randomize the field of symbols when the game starts or restarts. -- function scene:randomizeSymbols() for y = 1, 14, 1 do for x = 1, 11, 1 do local s = self.symbols[y][x]; s.symbolType = math.random(1, 3); s:setSequence("symbol_" .. s.symbolType); end end end -- End randomizeSymbols(). --- ==================================================================================================================== -- ==================================================================================================================== -- ==================================================================================================================== -- ==================================================================================================================== --utils:log(miniGameName, "Attaching lifecycle handlers"); scene:addEventListener("create", scene); scene:addEventListener("show", scene); scene:addEventListener("hide", scene); scene:addEventListener("destroy", scene); return scene;
local conveyor_belt = "conveyor_belts:conveyor_belt_off" local conveyor_belt_on = "conveyor_belts:conveyor_belt_on" local belt = "conveyor_belt_top.png" local belt_on = "conveyor_belt_top_on.png" local panel = "conveyor_belt_side.png" local panel_on = "conveyor_belt_side_on.png" local movement_rules = {} for facedir = 0,23 do movement_rules[facedir] = movement_rules[facedir] or {} local back = minetest.facedir_to_dir(facedir) local front = vector.multiply(back, -1) local up = ({[0]={x=0, y=1, z=0}, {x=0, y=0, z=1}, {x=0, y=0, z=-1}, {x=1, y=0, z=0}, {x=-1, y=0, z=0}, {x=0, y=-1, z=0}})[math.floor(facedir/4)] local right = {x=up.y*back.z - back.y*up.z, y=up.z*back.x - back.z*up.x, z=up.x*back.y - back.x*up.y} local down = vector.multiply(up, -1) local left = vector.multiply(right, -1) local cw = { {up, right}, {right, down}, {down, left}, {left, up} } local ccw = { {up, left}, {right, up}, {down, right}, {left, down} } local front_above = vector.add(front, up) local front_below = vector.add(front, down) local front_above2 = vector.add(front_above, up) local front_below2 = vector.add(front_below, down) local back_above = vector.add(back, up) local back_below = vector.add(back, down) local back_above2 = vector.add(back_above, up) local back_below2 = vector.add(back_below, down) movement_rules[facedir][front] = cw movement_rules[facedir][front_above] = cw movement_rules[facedir][front_below] = cw movement_rules[facedir][back] = ccw movement_rules[facedir][back_above] = ccw movement_rules[facedir][back_below] = ccw end local unconveyable = { "mesecons_pistons:piston_normal_off", "mesecons_pistons:piston_normal_on", "mesecons_pistons:piston_pusher_normal", "mesecons_pistons:piston_sticky_off", "mesecons_pistons:piston_sticky_on", "mesecons_pistons:piston_pusher_sticky" } local function is_conveyable(nodename) if unconveyable[nodename] == nil then return minetest.get_item_group(nodename, "not_conveyable") <= 0 end return not unconveyable[nodename] end local maxpush = mesecon.setting("conveyor_max_push", 1) local function conveyor_step(pos, node) for wire_pos, rules in pairs(movement_rules[node.param2]) do if mesecon.is_power_on(vector.add(pos, wire_pos)) then for i, move_vector in pairs(rules) do local origin = vector.add(pos, move_vector[1]) local origin_node = minetest.get_node(origin) if is_conveyable(origin_node.name) then local direction = move_vector[2] local success, stack, oldstack = mesecon.mvps_push(origin, direction, maxpush) if success then mesecon.mvps_process_stack(stack) mesecon.mvps_move_objects(origin, direction, oldstack) -- Make an additional check for players whose upper body is in range. local p_below = vector.add(origin, {x=0, y=-1, z=0}) local objects = minetest.get_objects_inside_radius(p_below, 1) for _, obj in ipairs(objects) do local entity = obj:get_luaentity() if not entity or not mesecon.is_mvps_unmov(entity.name) then local cp = vector.add(origin, direction) local np = vector.add(obj:getpos(), direction) --move only if destination is not solid local nn = minetest.get_node(cp) if not ((not minetest.registered_nodes[nn.name]) or minetest.registered_nodes[nn.name].walkable) then obj:setpos(np) end end end end end end --return end end end local function conveyor_on(pos, node) node.name = conveyor_belt_on minetest.set_node(pos, node) conveyor_step(pos, node) end local function conveyor_off(pos, node) node.name = conveyor_belt minetest.set_node(pos, node) end local conveyor_mesecons = {effector = { action_on = conveyor_on, action_off = conveyor_off }} local function belt_textures(belt, panel) return { belt.."^[transformR180", belt, belt.."^[transformR90", belt.."^[transformR270", panel, panel } end minetest.register_node(conveyor_belt, { description = "Conveyor Belt", tiles = belt_textures(belt, panel), paramtype2 = "facedir", groups = {conveyor_belt=1, snappy=2, choppy=2, oddly_breakable_by_hand=2, not_conveyable=1}, sounds = default.node_sound_wood_defaults(), drawtype = "normal", paramtype = "light", mesecons = conveyor_mesecons }) minetest.register_node(conveyor_belt_on, { description = "Conveyor Belt (Active)", tiles = belt_textures(belt_on, panel_on), paramtype2 = "facedir", drop = conveyor_belt, groups = {conveyor_belt=1, snappy=2, choppy=2, oddly_breakable_by_hand=2, not_conveyable=1, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), drawtype = "normal", paramtype = "light", mesecons = conveyor_mesecons }) local iron = "default:steel_ingot" if minetest.get_modpath("technic") then local rubber = "technic:rubber" local motor = "technic:motor" minetest.register_craft({ output = conveyor_belt.." 10", recipe = { {rubber,rubber,rubber}, {iron, motor, iron}, {rubber,rubber,rubber}, } }) end local fiber = 'mesecons_materials:fiber' local movestone = 'mesecons_movestones:movestone' minetest.register_craft({ output = conveyor_belt.." 3", recipe = { {fiber,fiber,fiber}, {iron, movestone, iron}, {fiber,fiber,fiber}, } })
return "3.4.0-master"
--爱莎-虚无之力 function c60150801.initial_effect(c) --cannot remove local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_HAND) e3:SetCountLimit(1,60150801) e3:SetCondition(c60150801.rmcon) e3:SetCost(c60150801.rmcost) e3:SetOperation(c60150801.rmop) c:RegisterEffect(e3) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(60150801,3)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_REMOVE) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCountLimit(1,60150801) e2:SetCondition(c60150801.rmcon2) e2:SetTarget(c60150801.sptg2) e2:SetOperation(c60150801.rmop2) c:RegisterEffect(e2) end function c60150801.cfilter2(c,tp) return c:IsControler(1-tp) and c:GetPreviousControler()~=tp end function c60150801.rmcon2(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c60150801.cfilter2,1,nil,tp) end function c60150801.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c60150801.rmop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0xfe0000) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) --xyz limit local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(60150822,0)) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CLIENT_HINT) e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e4:SetReset(RESET_EVENT+0xfe0000) e4:SetValue(c60150801.xyzlimit) c:RegisterEffect(e4) end end function c60150801.xyzlimit(e,c) if not c then return false end return not (c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER)) end function c60150801.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return not (c:IsSetCard(0x3b23) and c:IsAttribute(ATTRIBUTE_DARK)) end function c60150801.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x3b23) end function c60150801.rmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c60150801.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c60150801.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) local opt=Duel.SelectOption(tp,aux.Stringid(60150801,1),aux.Stringid(60150801,2)) e:SetLabel(opt) end function c60150801.rmop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE) e1:SetCode(EFFECT_TO_GRAVE_REDIRECT) e1:SetTarget(c60150801.rmtarget) e1:SetTargetRange(0,0xff) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end if e:GetLabel()==1 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_REMOVE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) --30459350 chk local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(30459350) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) end end function c60150801.rmtarget(e,c) return c:GetOwner()~=e:GetHandlerPlayer() end
local current_working_directory = require 'current_working_directory' local requester_path = require 'requester_path' local file_exists = require 'file_exists' local function get_directories(path) local directories = {} while path and path ~= '' do table.insert(directories, path) path = path:match('^(.*/)[^%/]+') end return directories end local function is_relative(path) return path:match('^%.') end local function normalize(path) return path:gsub('/%./', '/'):gsub('/[^/]+/../', '/') end local function find_module(module_name) local requester_path = requester_path(3) local current_path = is_relative(requester_path) and current_working_directory() .. requester_path or requester_path current_path = normalize(current_path) if is_relative(module_name) then local file = normalize(current_path .. module_name .. '.lua') if file_exists(file) then return file end else for _, directory in ipairs(get_directories(current_path)) do local file = directory .. 'node_modules/' .. module_name .. '/index.lua' if file_exists(file) then return file end end end end local m = { cache = {} } return setmetatable(m, { __call = function(_, module_name) local module = find_module(module_name) assert(module, "Could not find module '" .. module_name .. "'") if not m.cache[module] then local loaded = loadfile(module)() m.cache[module] = loaded == nil or loaded end return m.cache[module] end })
-- -- Please see the readme.txt file included with this distribution for -- attribution and copyright information. -- stackcolumns = 2; stackiconsize = { 47, 27 }; stackspacing = { 0, 0 }; stackoffset = { 5, 2 }; dockiconsize = { 91, 86 }; dockspacing = 4; dockoffset = { 10, 9 }; stackcontrols = {}; dockcontrols = {}; subdockcontrols = {}; delayedCreate = {}; -- Chat window registration for general purpose message dispatching function registerContainerWindow(w) window = w; -- Create controls that were requested while the window wasn't ready for k, v in pairs(delayedCreate) do v(); end -- Add event handler for the window resize event window.onSizeChanged = updateControls; end -- Recalculate control locations function updateControls() local maxy = 0; -- Stack (the small icons) for k, v in pairs(stackcontrols) do local n = k-1; local row = math.floor(n / stackcolumns); local column = n % stackcolumns; v.setStaticBounds((stackspacing[1] + stackiconsize[1]) * column + stackoffset[1], (stackspacing[2] + stackiconsize[2]) * row + stackoffset[2], stackiconsize[1], stackiconsize[2]); maxy = (stackspacing[2] + stackiconsize[2]) * (row+1) + stackoffset[2] end -- Calculate remaining available area local winw, winh = window.getSize(); local availableheight = winh - maxy; local controlcount = #dockcontrols + #subdockcontrols; local neededheight = (dockspacing + dockiconsize[2]) * controlcount; local scaling = 1; if availableheight < neededheight then scaling = (availableheight - dockspacing * controlcount) / (dockiconsize[2] * controlcount); end -- Dock (the resource books) for k, v in pairs(dockcontrols) do local n = k-1; v.setStaticBounds(dockoffset[1] + (1-scaling)*dockiconsize[1]/2, maxy + (dockspacing + math.floor(dockiconsize[2]*scaling)) * n + dockoffset[2], math.floor(dockiconsize[1]*scaling), math.floor(dockiconsize[2]*scaling)); end -- Subdock (the token icon) for k, v in pairs(subdockcontrols) do v.setStaticBounds(dockoffset[1] + (1-scaling)*dockiconsize[1]/2, winh - dockspacing*(k-1) - math.floor(dockiconsize[2]*scaling) * k, math.floor(dockiconsize[1]*scaling), math.floor(dockiconsize[2]*scaling)); end end function registerStackShortcut(iconNormal, iconPressed, tooltipText, className, recordName) function createFunc() createStackShortcut(iconNormal, iconPressed, tooltipText, className, recordName); end if window == nil then table.insert(delayedCreate, createFunc); else createFunc(); end end function createStackShortcut(iconNormal, iconPressed, tooltipText, className, recordName) local control = window.createControl("desktop_stackitem", tooltipText); table.insert(stackcontrols, control); control.setIcons(iconNormal, iconPressed); control.setValue(className, recordName or ""); control.setTooltipText(tooltipText); updateControls(); end function registerDockShortcut(iconNormal, iconPressed, tooltipText, className, recordName, useSubdock) function createFunc() createDockShortcut(iconNormal, iconPressed, tooltipText, className, recordName, useSubdock); end if window == nil then table.insert(delayedCreate, createFunc); else createFunc(); end end function createDockShortcut(iconNormal, iconPressed, tooltipText, className, recordName, useSubdock) local control = window.createControl("desktop_dockitem", tooltipText); if useSubdock then table.insert(subdockcontrols, control); else table.insert(dockcontrols, control); end control.setIcons(iconNormal, iconPressed); control.setValue(className, recordName or ""); control.setTooltipText(tooltipText); updateControls(); end
-------------------------------- -- Constrint Satisfiction Problem (CSP) -- Author: Shuo Li -- Date: 2012/11/26 -------------------------------- require "Object" require "Ulti" -------------------------------- --[[ Constraint class ]] -------------------------------- Constraint = Object Constraint.ClassName = "Constraint" ------------------------ -- Attribute field ------------------------ Constraint.V = {} -- Variable set Constraint.f = {} -- Satisfiction function Constraint.arg = nil -- Arguments for the satisfiction function ------------------------ -- Method field ------------------------ -- Check if an assignment is valid for the constraint function Constraint:IsValidOn(S) if self.f ~= nil then if type(self.f) == "function" then if #self.V ~= #S then return false, "Invalid values" end return self.f(S, self.arg) end end return false, "Constraint function is not set" end -- ------------------------ -- Constructor ------------------------ function Constraint:new(V, f, arg) self.V = V self.f = f self.arg = arg return deepcopy(self) end -- -------------------------------- --[[ Constraint Store Class ]] -------------------------------- Store = Object:new() Store.ClassName = "Store" ------------------------ -- Attribute field ------------------------ Store.U = {} -- Attached values -- Example: U = {a = {0, 1}, b = {2, 1}} ------------------------ -- Method field ------------------------ -- Check if the current store is strictly stronger than another store function Store:IsStrictlyStrongerThan(anotherStore) if #self.U ~= #anotherStore.U then return false, "Different number of variables" end for k, v in pairs(self.U) do -- v is values of key: k in the current store -- a is values of key: k in anotherStore local a = anotherStore.U[k] if #a < #v then return false, "Current store has more assignments for [ " .. k .. " ]." end for _, val in pairs(v) do if not table.contains(a, val) then return false, "Current store has more assignment: [ " .. k .. "-> " .. val .. " ]." end end end return true end -- -- Branch function Store:Branch(v) local result = self:Child(v, 1) -- remove the first child from store table.remove(self.U[v], 1) return result end -- -- Child function Store:Child(v, n) if self.U[v] == nil then return nil, "No variable: [ " .. v .. " ]." end if #self.U[v] < n then return nil, "Index exceeds child count on variable: [ " .. v .. " ]." end local result = deepcopy(self) local temp = deepcopy(result.U[v][n]) result.U[v] = {temp} return result end -- -- Override operator < Store:Override("__lt", function (Store, anotherStore) return Store:IsStrictlyStrongerThan(anotherStore) end) -- ------------------------ -- Constructor ------------------------ function Store:new(V, U) --self.V = V self.U = U return deepcopy(self) end -- -------------------------------- --[[ Store Stack ]] -------------------------------- StoreStack = Object:new() StoreStack.ClassName = "StoreStack" ------------------------ -- Attribute field ------------------------ StoreStack.List = {} -- Stack content ------------------------ -- Method field ------------------------ -- GetCount function StoreStack:GetCount() return #self.List end -- -- Pop function StoreStack:Pop() local result = deepcopy(self.List[#self.List]) self.List[#self.List] = nil return result end -- -- Push function StoreStack:Push(s) self.List[#self.List + 1] = s end -- ------------------------ -- Constructor ------------------------ function StoreStack:new(V, U) self.List = {{V = V, U = U}} return deepcopy(self) end -- -------------------------------- --[[ Search Function ]] -------------------------------- -- Branch function Branch(U, v) local result = Child(U, v, 1) -- remove the first child from store table.remove(U[v], 1) return result end -- -- Child function Child(U, v, n) if U[v] == nil then return nil, "No variable: [ " .. v .. " ]." end if #U[v] < n then return nil, "Index exceeds child count on variable: [ " .. v .. " ]." end local result = deepcopy(U) local temp = deepcopy(result[v][n]) result[v] = {temp} return result end -- -------------------------------- --[[ Constraint functions ]] -------------------------------- -- Distinct variable values function DistinctSingle(inputU) local U = Flatten(inputU) if #U <= 1 then return true end for i, ival in ipairs(U) do for j, jval in ipairs(U) do if i ~= j then if ival == jval then return false end end end end return true end -- -- Distinct over value ranges -- Need at least one variable to be set --[[ Example: tf, arg = DistinctRange({a = {0, 1}, b = {3, 2}, c = {2, 3, 1, 0, 4}}) print(tf) if tf then PrintTable(arg, " ") else print(arg) end ]] function DistinctRange(inputU) local hasSingleAssignment = false local variableHasSingleValue = nil local avoidValue = nil for k, v in pairs(inputU) do if #v == 1 then hasSingleAssignment = true variableHasSingleValue = deepcopy(k) avoidValue = v[1] break end end if not hasSingleAssignment then for k, v in pairs(inputU) do for key, val in pairs(inputU) do if k ~= key then for _, v in pairs(inputU[key]) do if table.contains(inputU[k], v) then return true, inputU end end end end end return true, inputU end local outputU = deepcopy(inputU) for k, v in pairs(outputU) do if k ~= variableHasSingleValue then local i = 1 while i <= #outputU[k] do if outputU[k][i] == avoidValue then table.remove(outputU[k], i) if #outputU[k] == 0 then return false, "Non-valid solution" end else i = i + 1 end end end end return true, outputU end -- -- Sum of variable values function Sum(inputU, sum) local sumResult = 0 for k, v in pairs(inputU) do if #v ~= 1 then return false, "All variables should be set." else sumResult = sumResult + v[1] end end if sumResult == sum[1] then return true, inputU end return false, "Wrong sum" end -- function MergeSolutions(S) local result = {} for _, v in pairs(S) do for var, val in pairs(v) do if result[var] == nil then result[var] = {} end for _, v in pairs(val) do if not table.contains(result[var], v) then table.insert(result[var], deepcopy(v)) end end end end return result end -- -------------------------------- --[[ CSP Class ]] -------------------------------- CSP = Object:new() CSP.ClassName = "CSP" ------------------------ -- Attribute field ------------------------ CSP.V = {} -- Variables CSP.U = {} -- Variable value universe CSP.f = {{}} -- {{Propagation function, arguments}} ------------------------ -- Method field ------------------------ -- DFS Solve function CSP:DFSSolve() local s = Store:new(self.V, self.U) if #self.f < 1 then return u end local sol = {U} local i = 1 while i <= #self.f do local t = self.f[i] local func = t.f local arg = t.arg local nextStore = {} for _, v in pairs(sol) do local result = DFS(Store:new(self.V, v), StoreStack:new(), func, arg) TAddRange(nextStore, result) end sol = MergeSolutions(nextStore) i = i + 1 end return sol end -- ------------------------ -- Constructor ------------------------ function CSP:new(V, U, f) self.V = V self.U = U self.f = f return deepcopy(self) end --
local shopName={ {name="新手村.杂货店",pic="场景.商店",music="音乐.城市3",}, {name="洛阳.商店.新手",pic="场景.商店",music="音乐.城市3",}, {name="洛阳.商店",pic="场景.商店",music="音乐.城市3",}, {name="洛阳.商店.神秘",pic="场景.商店",music="音乐.城市3",}, {name="长安.商店",pic="场景.商店2",music="音乐.武侠进行",}, {name="武道大会.VIP1",pic="地图.比武场",music="音乐.武侠进行",}, {name="武道大会.VIP2",pic="地图.比武场",music="音乐.武侠进行",}, {name="武道大会.VIP3",pic="地图.比武场",music="音乐.武侠进行",}, {name="武道大会.VIP4",pic="地图.比武场",music="音乐.武侠进行",}, {name="武道大会.VIP5",pic="地图.比武场",music="音乐.武侠进行",}, } return shopName
-- Put functions in this file to use them in several other scripts. -- To get access to the functions, you need to put: -- require "AlgoLua.Api.Indexer" -- in any script using the functions. -- Indexer API reference: https://developer.algorand.org/docs/rest-apis/indexer/ local http_client = require("AlgoLua.Api.HttpClient") local http_utils = require("AlgoLua.Api.HttpUtils") local Indexer = { address = nil, token = nil } local function headers() return { ["x-api-key"] = Indexer.token, ["X-Indexer-API-Token"] = Indexer.token } end -- @Method: -- Indexer.health -- Returns 200 if healthy. -- @Input: -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.health(on_success, on_error) http_client.get(Indexer.address .. "/health", headers(), on_success, on_error) end -- @Method: -- Indexer.accounts -- Search for accounts. -- @Input: -- - address: string -- - params: table { -- application-id: integer, -- asset-id: integer, -- auth-addr: string, -- currency-greater-than: integer, -- currency-less-than: integer, -- include-all: boolean, -- limit: integer, -- next: string, -- round: integer -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.accounts(params, on_success, on_error) http_client.get(Indexer.address .. "/v2/accounts?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.accounts -- Lookup account information. -- @Input: -- - account_id: string -- - params: table { -- include-all: boolean, -- round: integer -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.account(account_id, params, on_success, on_error) http_client.get(Indexer.address .. "/v2/accounts/" .. account_id .. "?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.account_transactions -- Lookup account transactions. -- @Input: -- - account_id: string -- - params: table { -- after-time: string (date-time), -- asset-id: boolean, -- before-time: string (date-time), -- currency-greater-than: integer, -- currency-less-than: integer, -- limit: integer, -- max-round: integer, -- min-round: integer, -- next: string, -- note-prefix: string, -- rekey-to: boolean, -- round: integer, -- sig-type: enum (sig, msig, lsig), -- tx-type: enum (pay, keyreg, acfg, axfer, afrz, appl), -- txid: string -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.account_transactions(account_id, params, on_success, on_error) http_client.get(Indexer.address .. "/v2/accounts/" .. account_id .. "/transactions?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.applications -- Search for applications. -- @Input: -- - params: table { -- application-id: integer, -- include-all: boolean, -- limit: integer, -- next: string, -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.applications(params, on_success, on_error) http_client.get(Indexer.address .. "/v2/applications?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.application -- Lookup application. -- @Input: -- - application_id: integer -- - params: table { -- include-all: boolean -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.application(application_id, params, on_success, on_error) http_client.get(Indexer.address .. "/v2/applications/" .. application_id .. "?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.application -- Lookup application logs. -- @Input: -- - application_id: integer -- - params: table { -- limit: integer, -- max-round: integer, -- min-round: integer, -- next: string, -- sender-address: string, -- txid: string -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.application_logs(application_id, params, on_success, on_error) http_client.get(Indexer.address .. "/v2/applications/" .. application_id .. "/logs?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.assets -- Search for assets. -- @Input: -- - params: table { -- asset-id: integer, -- creator: string, -- include-all: boolean, -- limit: integer, -- next: string, -- unit: string, -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.assets(params, on_success, on_error) http_client.get(Indexer.address .. "/v2/assets?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.asset -- Lookup asset information. -- @Input: -- - asset_id: integer -- - params: table { -- include-all: boolean, -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.asset(asset_id, on_success, on_error) http_client.get(Indexer.address .. "/v2/assets/" .. asset_id .. "?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.asset_balances -- Lookup the list of accounts who hold this asset. -- @Input: -- - asset_id: integer -- - params: table { -- currency-greater-than: integer, -- currency-less-than: integer, -- include-all: boolean, -- limit: integer, -- next: string, -- round: integer, -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.asset_balances(asset_id, params, on_success, on_error) http_client.get(Indexer.address .. "/v2/assets/" .. asset_id .. "/balances?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.asset_transactions -- Lookup transactions for an asset. -- @Input: -- - asset_id: integer -- - params: table { -- address: string, -- address-role: enum (sender, receiver, freeze-target), -- after-time: string (date-time), -- before-time: string (date-time), -- currency-greater-than: integer, -- currency-less-than: integer, -- exclude-close-to: boolean, -- limit: integer, -- max-round: integer, -- min-round: integer, -- next: string, -- note-prefix: string, -- rekey-to: boolean, -- round: integer, -- rekey-to: boolean, -- sig-type: enum (sig, msig, lsig), -- tx-type: enum (pay, keyreg, acfg, axfer, afrz, appl), -- txid: string, -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.asset_transactions(asset_id, params, on_success, on_error) http_client.get(Indexer.address .. "/v2/assets/" .. asset_id .. "/transactions?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.block -- Lookup block. -- @Input: -- - round_number: integer -- - params: table { -- address: integer, -- address-role: enum (sender, receiver, freeze-target), -- after-time: string (date-time), -- application-id: integer, -- asset-id: integer, -- before-time: string (date-time), -- currency-greater-than: integer, -- currency-less-than: integer, -- exclude-close-to: boolean, -- limit: integer, -- max-round: integer, -- min-round: integer, -- next: string, -- note-prefix: string, -- rekey-to: boolean, -- round: integer, -- sig-type: enum (sig, msig, lsig), -- tx-type: enum (pay, keyreg, acfg, axfer, afrz, appl), -- txid: string, -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.block(round_number, params, on_success, on_error) http_client.get(Indexer.address .. "/v2/blocks/" .. round_number .. "?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.transactions -- Search for transactions. -- @Input: -- - params: table { -- address: integer, -- address-role: enum (sender, receiver, freeze-target), -- after-time: string (date-time), -- application-id: integer, -- asset-id: integer, -- before-time: string (date-time), -- currency-greater-than: integer, -- currency-less-than: integer, -- exclude-close-to: boolean, -- limit: integer, -- max-round: integer, -- min-round: integer, -- next: string, -- note-prefix: string, -- rekey-to: boolean, -- round: integer, -- sig-type: enum (sig, msig, lsig), -- tx-type: enum (pay, keyreg, acfg, axfer, afrz, appl), -- txid: string, -- } | nil -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.transactions(params, on_success, on_error) http_client.get(Indexer.address .. "/v2/transactions?" .. http_utils.query_string(params), headers(), on_success, on_error) end -- @Method: -- Indexer.transaction -- Lookup a single transaction. -- @Input: -- - txid: string -- - on_success: function (data) | nil -- - on_error: function (data) | nil function Indexer.transaction(txid, on_success, on_error) http_client.get(Indexer.address .. "/v2/transactions/" .. txid, headers(), on_success, on_error) end return Indexer
local _class = { _name = 'CustomerService', _version = '1.0' } ---@public function _class:new() local o = {} setmetatable(o, { __index = self }) self.dataList = Array() self.pageIndex = 1 self.type = 1 return o end ---优先加载其他辅助文件 ---@private function _class:loadExtensions() require("MMLuaKitGallery.Constant") end ---@public function _class:rootView() if self.containerView then return self.containerView end self:loadExtensions() self:createSubviews() return self.containerView end ---@private function _class:createSubviews() self:setupContainerView() self:setupTitleView() self:contentView() end ---容器视图 ---@public function _class:setupContainerView() self.containerView = LinearLayout(LinearType.VERTICAL) self.containerView:width(MeasurementType.MATCH_PARENT):height(MeasurementType.MATCH_PARENT):bgColor(_Color.White) if System:iOS() then self.containerView:marginTop(window:statusBarHeight()) end end ---导航栏视图 ---@public function _class:setupTitleView() --导航栏 self.navigation = require("MMLuaKitGallery.NavigationBar"):new() self.navibar = self.navigation:bar("私聊", nil) self.containerView:addView(self.navibar) --返回 self.backBtn = ImageView():width(22):height(22):marginLeft(20):setGravity(MBit:bor(Gravity.LEFT, Gravity.CENTER_VERTICAL)) self.backBtn:image("https://s.momocdn.com/w/u/others/custom/20191107/wutianlong/x9.png") self.navibar:addView(self.backBtn) self.backBtn:onClick(function() Navigator:closeSelf(AnimType.Default) end) --客服 self.customer = ImageView():width(22):height(22):marginRight(20):setGravity(MBit:bor(Gravity.RIGHT, Gravity.CENTER_VERTICAL)) self.customer:image("https://s.momocdn.com/w/u/others/2019/09/01/1567316383469-minshare.png") --self.navibar:addView(self.customer) end -- 没有内容 视图 function _class:contentView() self.noContentView = require("MMLuaKitGallery.NoContentView"):new() self.containerView:addView(self.noContentView:contentView()) end _class:new() window:addView(_class:rootView()) return _class
local tests = torch.TestSuite() local precision = 1e-3 function tests.ErrorCriterionRelative_testDefaults() local criterion = nnst.ErrorCriterionRelative() tester:eq(1, criterion.alpha) tester:eq(0.2, criterion.beta) end function tests.ErrorCriterionRelative_testDefaultsBeta() local criterion = nnst.ErrorCriterionRelative(0.8) tester:eq(0.8, criterion.alpha) tester:eq(0.16, criterion.beta) end function tests.ErrorCriterionRelative_testError_expected_10() local criterion = nnst.ErrorCriterionRelative(0.8, 0.16) local expected = torch.Tensor{10} tester:eq(0.800, criterion:forward(torch.Tensor{2}, expected), precision) tester:eq(0.497, criterion:forward(torch.Tensor{5.2}, expected), precision) tester:eq(0.302, criterion:forward(torch.Tensor{8.4}, expected), precision) tester:eq(0.275, criterion:forward(torch.Tensor{10}, expected), precision) tester:eq(0.302, criterion:forward(torch.Tensor{11.6}, expected), precision) tester:eq(0.497, criterion:forward(torch.Tensor{14.8}, expected), precision) tester:eq(0.800, criterion:forward(torch.Tensor{18}, expected), precision) end function tests.ErrorCriterionRelative_testGradient_expected_10() local criterion = nnst.ErrorCriterionRelative(0.8, 0.16) local expected = torch.Tensor{10} tester:eq(torch.Tensor{-0.1}, criterion:backward(torch.Tensor{2}, expected), precision) tester:eq(torch.Tensor{-0.083}, criterion:backward(torch.Tensor{5.2}, expected), precision) tester:eq(torch.Tensor{-0.033}, criterion:backward(torch.Tensor{8.4}, expected), precision) tester:eq(torch.Tensor{0}, criterion:backward(torch.Tensor{10}, expected), precision) tester:eq(torch.Tensor{0.033}, criterion:backward(torch.Tensor{11.6}, expected), precision) tester:eq(torch.Tensor{0.083}, criterion:backward(torch.Tensor{14.8}, expected), precision) tester:eq(torch.Tensor{0.1}, criterion:backward(torch.Tensor{18}, expected), precision) end function tests.ErrorCriterionRelative_testGradient2_expected_10() local criterion = nnst.ErrorCriterionRelative(0.8, 0.16) local expected = torch.Tensor{10} df, ddf = criterion:backward2(torch.Tensor{2}, expected) tester:eq(torch.Tensor{-0.1}, df, precision) tester:eq(torch.Tensor{0}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{5.2}, expected) tester:eq(torch.Tensor{-0.083}, df, precision) tester:eq(torch.Tensor{0.010}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{8.4}, expected) tester:eq(torch.Tensor{-0.033}, df, precision) tester:eq(torch.Tensor{0.020}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{10}, expected) tester:eq(torch.Tensor{0}, df, precision) tester:eq(torch.Tensor{0.020}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{11.6}, expected) tester:eq(torch.Tensor{0.033}, df, precision) tester:eq(torch.Tensor{0.020}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{14.8}, expected) tester:eq(torch.Tensor{0.083}, df, precision) tester:eq(torch.Tensor{0.010}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{18}, expected) tester:eq(torch.Tensor{0.1}, df, precision) tester:eq(torch.Tensor{0}, ddf, precision) end function tests.ErrorCriterionRelative_testError_expected_minus_10() local criterion = nnst.ErrorCriterionRelative(0.8, 0.16) local expected = torch.Tensor{-10} tester:eq(0.800, criterion:forward(torch.Tensor{-2}, expected), precision) tester:eq(0.497, criterion:forward(torch.Tensor{-5.2}, expected), precision) tester:eq(0.302, criterion:forward(torch.Tensor{-8.4}, expected), precision) tester:eq(0.275, criterion:forward(torch.Tensor{-10}, expected), precision) tester:eq(0.302, criterion:forward(torch.Tensor{-11.6}, expected), precision) tester:eq(0.497, criterion:forward(torch.Tensor{-14.8}, expected), precision) tester:eq(0.800, criterion:forward(torch.Tensor{-18}, expected), precision) end function tests.ErrorCriterionRelative_testGradient_expected_minus_10() local criterion = nnst.ErrorCriterionRelative(0.8, 0.16) local expected = torch.Tensor{-10} tester:eq(torch.Tensor{0.1}, criterion:backward(torch.Tensor{-2}, expected), precision) tester:eq(torch.Tensor{0.083}, criterion:backward(torch.Tensor{-5.2}, expected), precision) tester:eq(torch.Tensor{0.033}, criterion:backward(torch.Tensor{-8.4}, expected), precision) tester:eq(torch.Tensor{0}, criterion:backward(torch.Tensor{-10}, expected), precision) tester:eq(torch.Tensor{-0.033}, criterion:backward(torch.Tensor{-11.6}, expected), precision) tester:eq(torch.Tensor{-0.083}, criterion:backward(torch.Tensor{-14.8}, expected), precision) tester:eq(torch.Tensor{-0.1}, criterion:backward(torch.Tensor{-18}, expected), precision) end function tests.ErrorCriterionRelative_testGradient2_expected_minus_10() local criterion = nnst.ErrorCriterionRelative(0.8, 0.16) local expected = torch.Tensor{-10} df, ddf = criterion:backward2(torch.Tensor{-2}, expected) tester:eq(torch.Tensor{0.1}, df, precision) tester:eq(torch.Tensor{0}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{-5.2}, expected) tester:eq(torch.Tensor{0.083}, df, precision) tester:eq(torch.Tensor{0.010}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{-8.4}, expected) tester:eq(torch.Tensor{0.033}, df, precision) tester:eq(torch.Tensor{0.020}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{-10}, expected) tester:eq(torch.Tensor{0}, df, precision) tester:eq(torch.Tensor{0.020}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{-11.6}, expected) tester:eq(torch.Tensor{-0.033}, df, precision) tester:eq(torch.Tensor{0.020}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{-14.8}, expected) tester:eq(torch.Tensor{-0.083}, df, precision) tester:eq(torch.Tensor{0.010}, ddf, precision) df, ddf = criterion:backward2(torch.Tensor{-18}, expected) tester:eq(torch.Tensor{-0.1}, df, precision) tester:eq(torch.Tensor{0}, ddf, precision) end function tests.ErrorCriterionRelative_testInputNotScalar() local function test() local criterion = nnst.ErrorCriterionRelative() criterion:forward(torch.Tensor{1, 2}, torch.Tensor{1}) end tester:assertError(test) end function tests.ErrorCriterionRelative_testTargetNotScalar() local function test() local criterion = nnst.ErrorCriterionRelative() criterion:forward(torch.Tensor{1}, torch.Tensor{1, 2}) end tester:assertError(test) end function tests.ErrorCriterionRelative_testExpectedZero() local function test() local criterion = nnst.ErrorCriterionRelative() criterion:forward(torch.Tensor{1}, torch.Tensor{0}) end tester:assertError(test) end return tests
yavin4_kliknik_herd_neutral_none = Lair:new { mobiles = {{"kliknik_warrior",1},{"kliknik_scout",1},{"kliknik_worker",1},{"kliknik_defender",1},{"kliknik_hatchling",1}}, spawnLimit = 15, buildingsVeryEasy = {}, buildingsEasy = {}, buildingsMedium = {}, buildingsHard = {}, buildingsVeryHard = {}, buildingType = "none", } addLairTemplate("yavin4_kliknik_herd_neutral_none", yavin4_kliknik_herd_neutral_none)
package.path = "../?.lua;"..package.path local ffi = require("ffi") local enum = require("wordplay.enum") local cctype = require("wordplay.cctype") local isdigit = cctype.isdigit local isalpha = cctype.isalpha local isalnum = cctype.isalnum local isspace = cctype.isspace local octetstream = require("wordplay.octetstream") local B = string.byte local gcode = require("gcode") local Token = gcode.Token; local TokenType = gcode.TokenType; --[[ lexemeMap Provides easy connection between first character of a lexeme and possible code to scan it. ]] local lexemeMap = {} lexemeMap[B'-'] = function(bs) return (Token{Kind = TokenType.MINUS, lexeme='-', literal='', line=bs:tell()}); end -- processing a comment, consume til end of line or EOF lexemeMap[B';'] = function(bs) local starting = bs:tell(); local startPtr = bs:getPositionPointer(); while bs:peekOctet() ~= B'\n' and not bs:isEOF() do bs:skip(1) end local ending = bs:tell(); local len = ending - starting; local value = ffi.string(startPtr, len) return (Token{Kind = TokenType.COMMENT, lexeme=value, literal='', line=starting}); end -- largely ignoring whitespace lexemeMap[B' '] = function(bs) end lexemeMap[B'\r'] = function(bs) end lexemeMap[B'\t'] = function(bs) end lexemeMap[B'\n'] = function(bs) --bs:incrementLineCount(); end -- nuber signs lexemeMap[B'-'] = function(bs) return (Token{Kind = TokenType.MINUS, lexeme='-', literal='', line=bs:tell()}); end lexemeMap[B'+'] = function(bs) return (Token{Kind = TokenType.PLUS, lexeme='+', literal='', line=bs:tell()}); end -- scan a number local function lex_number(bs) -- start back at first digit bs:skip(-1) local starting = bs:tell(); local startPtr = bs:getPositionPointer(); -- get through all digits while(isdigit(bs:peekOctet())) do bs:skip(1); end -- look for fraction part --print("lex_number: ", string.char(bs:peekOctet()), string.char(bs:peekOctet(1))) if (bs:peekOctet() == B'.') then if isdigit(bs:peekOctet(1)) then bs:skip(1); while isdigit(bs:peekOctet()) do bs:skip(1); end elseif isspace(bs:peekOctet(1)) then bs:skip(1) end end local ending = bs:tell(); local len = ending - starting; local value = tonumber(ffi.string(startPtr, len)) -- return the number literal --return (Token{Kind = TokenType.NUMBER, lexeme='', literal=value, line=bs:getLine()}) return (Token{Kind = TokenType.NUMBER, lexeme='', literal=value, line=starting}) end -- scan identifiers -- this is usually going to be a single character -- but we'll deal with multiples just for fun local function lex_identifier(bs) --print("lex_identifier") -- start back at first digit bs:skip(-1) local starting = bs:tell(); local startPtr = bs:getPositionPointer(); while isalpha(bs:peekOctet()) do --while isalnum(bs:peekOctet()) do bs:skip(); end local ending = bs:tell(); local len = ending - starting; local value = ffi.string(startPtr, len) --print("value: ", value) -- See if the identifier is a reserved word local kind = TokenType[value] if not kind then kind = TokenType.IDENTIFIER end -- return the identifier local tok = Token{Kind = kind, lexeme=value, literal='', position=bs:tell()} return tok end -- iterator, returning individually scanned lexemes -- BUGBUG - make this a non-coroutine iterator local function scanner(bs) local function token_gen(bs, state) while not bs:isEOF() do local c = bs:readOctet() if lexemeMap[c] then local tok, err = lexemeMap[c](bs) if tok then -- BUGBUG -- when routines only return a token -- uncomment the following --coroutine.yield(result) return state + 1, tok; else -- deal with error if there was one end else if isdigit(c) then local tok = lex_number(bs) return state + 1, tok --coroutine.yield(lex_number(bs)) elseif isalpha(c) then local tok = lex_identifier(bs) --print(tok) --coroutine.yield(tok) return state + 1, tok else print("UNKNOWN: ", string.char(c)) end end end end --return coroutine.wrap(iter) return token_gen, bs, 0 end return scanner
include("/scripts/behaviors/shared.lua") function init(root) local prio = node("Priority") prio:AddNode(stayAlive()) prio:AddNode(rezzAlly()) prio:AddNode(avoidSelfDamage()) prio:AddNode(damageSkill()) prio:AddNode(checkEnergy()) prio:AddNode(defend()) prio:AddNode(wander()) root:AddNode(prio) end
pathfinder = {} --[[ minetest.get_content_id(name) minetest.registered_nodes minetest.get_name_from_content_id(id) local ivm = a:index(pos.x, pos.y, pos.z) local ivm = a:indexp(pos) minetest.hash_node_position({x=,y=,z=}) minetest.get_position_from_hash(hash) start_index, target_index, current_index ^ Hash of position current_value ^ {int:hCost, int:gCost, int:fCost, hash:parent, vect:pos} ]]-- local function walkable(pos, liquids_walkable) local node = minetest.get_node(pos) if liquids_walkable then return minetest.registered_nodes[node.name].walkable or minetest.registered_nodes[node.name].liquidtype ~= "none" else return minetest.registered_nodes[node.name].walkable end end local function is_fence(pos) local node = minetest.get_node(pos) if string.find(node.name,"fence") == nil then return false else return true end end local function get_ground_neighbors(pos, fall, jump, height, liquids_walkable) local neighbors = {} fall = fall or 4 jump = jump or 1 --Must subtract 1 or the check will be too high height = height-1 or 1 liquids_walkable = (liquids_walkable ~= false) for x = -1,1 do for z = -1,1 do if z ~= 0 or x ~= 0 then local gl local fits = false for y = -fall,jump do if not walkable({x = pos.x+x, y = pos.y+y, z = pos.z+z}, liquids_walkable) then if walkable({x = pos.x+x, y = pos.y+y-1, z = pos.z+z}, liquids_walkable) and (not is_fence({x = pos.x+x, y = pos.y+y-1, z = pos.z+z})) then gl = pos.y+y fits = true for y1 = 0,height do if walkable({x = pos.x+x, y = gl+y1, z = pos.z+z}, liquids_walkable) then fits = false break end end if fits then if z ~= 0 and x ~= 0 then if gl < pos.y then for y2 = 0,height do if walkable({x = pos.x, y = pos.y+y2, z = pos.z+z}, liquids_walkable) or walkable({x = pos.x+x, y = pos.y+y2, z = pos.z}, liquids_walkable) then fits = false break end end else for y2 = 0,height do if walkable({x = pos.x, y = gl+y2, z = pos.z+z}, liquids_walkable) or walkable({x = pos.x+x, y = gl+y2, z = pos.z}, liquids_walkable) then fits = false break end end end end if gl > pos.y then for y3 = 0,height+gl-pos.y do if walkable({x = pos.x, y = pos.y+y3, z = pos.z}, liquids_walkable) then fits = false break end end end end end end if gl and fits then local hash = minetest.hash_node_position({x = pos.x+x, y = gl, z = pos.z+z}) local g_cost = 10 if z ~= 0 and x ~= 0 then g_cost = g_cost + 4 end if gl > pos.y then g_cost = g_cost + 6 end neighbors[hash] = {pos = {x = pos.x+x, y = gl, z = pos.z+z}, g_cost = g_cost} end end end end end return neighbors end --returns the h_cost value of pos when target_pos is the goal local function get_h_cost(pos, target_pos) local distance = math.sqrt((pos.x-target_pos.x)^2 + (pos.y-target_pos.y)^2 + (pos.z-target_pos.z)^2) return math.floor(distance*10) end --returns the next node to be expanded local function get_cheapest_node(list) local cheapest = "blank" for hash, node in pairs(list) do if cheapest ~= "blank" then if node.f_cost < list[cheapest].f_cost then cheapest = hash elseif node.f_cost == list[cheapest].f_cost then if node.h_cost < list[cheapest].h_cost then cheapest = hash end end else cheapest = hash end end return cheapest end --returns a returnable path built out of position hashes local function get_path(list, current) local path = {} while true do table.insert(path,current) current = list[current].parent if current == "Start" then --We have reached the start of the path so stop looking for next point break end end --Reverse the order of path to go from start to end not end to start local reordered_path = {} for i = #path, 1, -1 do table.insert(reordered_path,path[i]) end return reordered_path end --[[path_types ( 0 = ground only, will swim on top of liquids but will not dive. 1 = ground only, will sink in liquids 2 = amphibious, can swim freely in liquids 3 = flying, cannot move straight up and down 4 = flying, can move straight up and down )]]-- --[[ OPEN the set of nodes to be evaluated CLOSED the set of nodes already evaluated add the start node to OPEN loop current = node in OPEN with the lowest f_cost remove current from OPEN add current to CLOSED if current is the target node return path foreach neighbor of the current node if neighbor is not transversable or neighbor is in CLOSED skip to the next neighbor if new path to neighbor is shorter OR neighbor is not in OPEN set f_cost of neighbor set parent of neighbor to current if neighbor is not in OPEN add neighbor to OPEN ]]-- function pathfinder.find_path(current_pos, target_pos, path_type, height, fall, jump) local time = minetest.get_us_time() --Initialize variables local open = {} local closed = {} local path = {} local liquids_walkable = true --Will set based on path_type later local height = height or 2 local fall = fall or 4 local jump = jump or 1 local path_type = path_type or 0 local get_neighbors = get_ground_neighbors --Initialize open to current pos --if statement forces construction variables to be purged if true then local h_cost = get_h_cost(current_pos,target_pos) local hash = minetest.hash_node_position(current_pos) open[hash] = { pos = current_pos, g_cost = 0, h_cost = h_cost, f_cost = h_cost,--h_cost+g_cost and since g_cost = 0 f_cost = h_cost parent = "Start", } end --Loop until I find a path or tun out of time local counter = 0 while counter < 400 do --Increment counter to prevent an infinite loop counter = counter + 1 local opensize = 0 for key,value in pairs(open) do opensize = opensize+1 end if opensize == 0 then break end --Get node to expand local current = get_cheapest_node(open) --Put node in closed and remove from open closed[current] = { pos = open[current].pos, g_cost = open[current].g_cost, h_cost = open[current].h_cost, f_cost = open[current].f_cost, parent = open[current].parent, } open[current] = nil --Am I at the end if closed[current].h_cost == 0 then --Yes, Hooray grab the path and run. path = get_path(closed,current) break end --Get neighbors local neighbors = get_neighbors(closed[current].pos, fall, jump, height, liquids_walkable) --Check all my neighbors especially the Petersons for hash, neighbor in pairs(neighbors) do --Has this node already been checked? if closed[hash] == nil then --No, Okay. Has it been expanded into yet? if open[hash] == nil then --No, Okay. Add node to open set local g_cost = closed[current].g_cost + neighbor.g_cost local h_cost = get_h_cost(neighbor.pos, target_pos) open[hash] = { pos = neighbor.pos, g_cost = g_cost, h_cost = h_cost, f_cost = g_cost + h_cost, parent = current, } else --Yes, Okay. Is this path a better option to get to this node? if open[hash].g_cost > closed[current].g_cost + neighbor.g_cost then --Yes. Well then, by all means update it. open[hash].g_cost = closed[current].g_cost + neighbor.g_cost open[hash].f_cost = open[hash].g_cost + open[hash].h_cost open[hash].parent = current end end end end--End For loop end--End While loop --print(minetest.get_us_time()-time) -- Did I get a good path back? if #path > 0 then --Yes. Excellent then I will tell the user return path else --No? Why not? I am a perfect machine. Oh, well I guess I have to tell the user that I couldn't find a path. :'( return false end end minetest.register_chatcommand("neighbors",{ description = "get players neighbors", func = function(name,param) local player = minetest.get_player_by_name(name) local pos = player:get_pos() pos = { x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5) } local neighbors = get_ground_neighbors(pos, 4, 1, 2, false) for _,neighbor in pairs(neighbors) do minetest.set_node(neighbor.pos,{name = "default:stone"}) local meta = minetest.get_meta(neighbor.pos) meta:set_string("infotext", tostring(neighbor.g_cost)) end end }) local target = {x = 0, y = 0, z = 0} minetest.register_chatcommand("set_target",{ description = "set target point", func = function(name,param) local player = minetest.get_player_by_name(name) local pos = player:get_pos() pos = { x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5) } target = pos end }) minetest.register_chatcommand("get_path",{ description = "get path to target", func = function(name,param) local player = minetest.get_player_by_name(name) local pos = player:get_pos() pos = { x = math.floor(pos.x+0.5), y = math.floor(pos.y+0.5), z = math.floor(pos.z+0.5) } local path = pathfinder.find_path(pos, target, 0, 2, 4, 1) for _,hash in pairs(path) do minetest.set_node(minetest.get_position_from_hash(hash),{name = "default:glass"}) end end })
local Directions = assert(foundation.com.Directions) local mesecon_hub_node_box = { type = "fixed", fixed = { {-0.375, -0.5, -0.375, 0.375, -0.3125, 0.375}, -- NodeBox1 {-0.25, -0.5, -0.5, 0.25, -0.375, 0.5}, -- NodeBox2 {-0.5, -0.5, -0.25, 0.5, -0.375, 0.25}, -- NodeBox3 } } local function hub_after_place_node(pos, placer, item_stack, pointed_thing) Directions.facedir_wallmount_after_place_node(pos, placer, item_stack, pointed_thing) end minetest.register_node("yatm_mesecon_hubs:mesecon_hub_bus_off", { basename = "yatm_mesecon_hubs:mesecon_hub_bus", description = "Mesecon Bus Hub", groups = {cracky = 1}, drop = "yatm_mesecon_hubs:mesecon_hub_bus_off", tiles = { "yatm_mesecon_hub_top.bus.off.png", "yatm_mesecon_hub_bottom.png", "yatm_mesecon_hub_side.off.png", "yatm_mesecon_hub_side.off.png", "yatm_mesecon_hub_side.off.png", "yatm_mesecon_hub_side.off.png", }, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = mesecon_hub_node_box, after_place_node = hub_after_place_node, mesecons = { effector = { rules = mesecon.rules.default, action_on = function (pos, node) node.name = "yatm_mesecon_hubs:mesecon_hub_bus_on" minetest.swap_node(pos, node) end } } }) minetest.register_node("yatm_mesecon_hubs:mesecon_hub_bus_on", { basename = "yatm_mesecon_hubs:mesecon_hub_bus", description = "Mesecon Bus Hub", groups = {cracky = 1, not_in_creative_inventory = 1}, drop = "yatm_mesecon_hubs:mesecon_hub_bus_off", tiles = { "yatm_mesecon_hub_top.bus.on.png", "yatm_mesecon_hub_bottom.png", "yatm_mesecon_hub_side.on.png", "yatm_mesecon_hub_side.on.png", "yatm_mesecon_hub_side.on.png", "yatm_mesecon_hub_side.on.png", }, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = mesecon_hub_node_box, after_place_node = hub_after_place_node, mesecons = { effector = { rules = mesecon.rules.default, action_off = function (pos, node) node.name = "yatm_mesecon_hubs:mesecon_hub_bus_off" minetest.swap_node(pos, node) end } } })
local equipment = script:FindAncestorByType("Equipment") local propSocket = script:GetCustomProperty("Socket") or "right_prop" local propSecondaryEquipment = script:GetCustomProperty("SecondaryEquipment") local newEquipRef = nil local function OnEquipped(whichEquipment, player) if propSecondaryEquipment and not Object.IsValid(newEquipRef) then newEquipRef = World.SpawnAsset(propSecondaryEquipment, {position = script:GetWorldPosition()}) end if Object.IsValid(newEquipRef) then newEquipRef.socket = propSocket newEquipRef:Equip(player) newEquipRef.isVisible = true end end local function OnUnequipped() if Object.IsValid(newEquipRef) then newEquipRef:Unequip() newEquipRef:Destroy() end end equipment.equippedEvent:Connect(OnEquipped) equipment.unequippedEvent:Connect(OnUnequipped)
return { { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69441 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69442 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69443 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69444 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69445 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69446 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69447 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69448 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69449 } } } }, { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmNearest", targetAniEffect = "", arg_list = { weapon_id = 69450 } } } }, uiEffect = "", name = "特殊弹幕开火", cd = 0, painting = 1, id = 13320, picture = "1", castCV = "skill", desc = "", effect_list = {} }
function onSay(cid, words, param, channel) if(param ~= '') then doWaypointAddTemporial(param, getCreaturePosition(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Temporial waypoint saved.") return true end local str = "" for i, waypoint in ipairs(getWaypointList()) do str = str .. waypoint.name .. "\n" end doShowTextDialog(cid, 2160, str) return true end
class("WorldItemUseCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot2 = slot1:getBody() pg.ConnectionMgr.GetInstance():Send(33301, { id = slot2.itemID, count = slot2.count, arg = slot2.args }, 33302, function (slot0) if slot0.result == 0 then nowWorld.GetInventoryProxy(slot2).RemoveItem(slot3, slot0, {}) if WorldItem.New({ id = slot0, count = slot1 }).getWorldItemType(slot4) == WorldItem.UsageBuff then slot6 = slot4:getItemBuffID() for slot10, slot11 in ipairs(slot2) do slot2:GetShip(slot11):AddBuff(slot6, slot4.count) end elseif slot5 == WorldItem.UsageHPRegenerate then slot6 = slot4:getItemRegenerate() * slot4.count for slot10, slot11 in ipairs(slot2) do slot2:GetShip(slot11):Regenerate(slot6) end elseif slot5 == WorldItem.UsageHPRegenerateValue then slot6 = slot4:getItemRegenerate() * slot4.count for slot10, slot11 in ipairs(slot2) do slot2:GetShip(slot11):RegenerateValue(slot6) end elseif slot5 == WorldItem.UsageRecoverAp then slot2.staminaMgr:ExchangeStamina(slot6) slot3:sendNotification(GAME.WORLD_STAMINA_EXCHANGE_DONE) elseif slot5 == WorldItem.UsageDrop or slot5 == WorldItem.UsageWorldItem or slot5 == WorldItem.UsageLoot or slot5 == WorldItem.UsageWorldClean or slot5 == WorldItem.UsageWorldBuff or slot5 == WorldItem.UsageDropAppointed then slot1 = PlayerConst.addTranDrop(slot0.drop_list) end slot3:sendNotification(GAME.WORLD_ITEM_USE_DONE, { drops = slot1, item = slot4 }) else pg.TipsMgr.GetInstance():ShowTips(i18n1("大世界物品使用失败:" .. slot0.result)) end end) end return class("WorldItemUseCommand", pm.SimpleCommand)
-- Natural Selection League Plugin -- Source located at - https://github.com/xToken/NSL -- lua/NSL/captains/shared.lua -- - Dragon
ITEM.name = "Utenos Porteris, 500ml" ITEM.description = "A can of beer" ITEM.longdesc = "Heineken is a full-bodied premium lager with deep golden color, light fruity aroma, a mild bitter taste and a balanced hop aroma leaving a crisp, clean finish for ultimate refreshing taste.\nThe only beer enjoyed in 192 countries. From Argentina to Zambia Heineken is enjoyed in more countries than any other premium beer. Which means it is requested in more languages than any beer on earth. No surprise, really. After all, Heineken's distinctive flavor and unrivaled quality make it lager that stands out everywhere. So whether you find yourself at a fine establishment in New York, New Delhi or Nachingwea, you can enjoy the great taste of an ice cold Heineken." ITEM.model = "models/weapons4/w_pivo3.mdl" ITEM.price = 55 ITEM.width = 1 ITEM.height = 1 ITEM.weight = 0.330 ITEM.flatweight = 0.040 ITEM.thirst = 11 ITEM.quantity = 1 ITEM.alcohol = 10 ITEM.addictionLightAlcohol = true ITEM.sound = "stalkersound/inv_drink_can.mp3" ITEM.img = ix.util.GetMaterial("vgui/hud/items/drink/canbeer_6.png") function ITEM:PopulateTooltipIndividual(tooltip) ix.util.PropertyDesc(tooltip, "Light Alcohol", Color(64, 224, 208)) end ITEM:Hook("use", function(item) item.player:EmitSound(item.sound or "items/battery_pickup.wav") item.player:AddBuff("buff_radiationremoval", 10, { amount = 0.2 }) item.player:GetCharacter():SatisfyAddictions("CheapAlcohol") ix.chat.Send(item.player, "iteminternal", "takes a swig of their "..item.name..".", false) end) ITEM:DecideFunction()
pcall(require, 'luasql.sqlite3') -- handle luacurl and Lua-cURL pcall(require, 'curl') pcall(require, 'luacurl') assert(curl, "curl library not found (luacurl or Lua-cURL)") -- optional iconv pcall(require, 'iconv') -- optional compression pcall(require, 'bz2') -- optional html tidy pcall(require, 'tidy') -- Charset conversion if iconv then local ic = iconv.new('utf8', 'windows-1250') function toUtf8(s) return ic:iconv(s) end function encoding(e) ic = iconv.new('utf8', e) end end function log(...) if verbose then print(...) end end -- HTML Parsing do local function decode(s) return (s:gsub('&(.-);', { amp = '&', lt = '<', gt = '>', nbsp = ' ' })) end -- modified Roberto's XML parser http://lua-users.org/wiki/LuaXml to behave like the -- one from Yutaka Ueno - creates more shallow trees, produces less tables -- 'tag' is not used as an attribute in (X)HTML 3, 4, 5, so I can use it as the label function parseargs(tag, s, parent) local arg = setmetatable({tag=tag}, {__index = {parent = parent}}) string.gsub(s, "([%w:]+)=([\"'])(.-)%2", function (w, _, a) arg[w] = decode(a) end) return arg end function toXml(s) local stack = {} local top = {} table.insert(stack, top) local ni,c,label,xarg, empty local i, j = 1, 1 while true do ni,j,dt,c,label,xarg, empty = string.find(s, "<(!?)(%/?)([%?%w]+)(.-)(%/?)>", i) if not ni then break end if dt=="" then local text = string.sub(s, i, ni-1) if not string.find(text, "^%s*$") then table.insert(top, decode(text)) end if empty == "/" then -- empty element tag table.insert(top, parseargs(label, xarg, top)) elseif c == "" then -- start tag top = parseargs(label, xarg, top) table.insert(stack, top) -- new level else -- end tag local toclose = table.remove(stack) -- remove top top = stack[#stack] if #stack < 1 then error("nothing to close with "..label) end if toclose.tag ~= label then error("trying to close "..toclose.tag.." with "..label) end table.insert(top, toclose) end end i = j+1 end local text = string.sub(s, i) if not string.find(text, "^%s*$") then table.insert(stack[#stack], text) end if #stack > 1 then error("unclosed "..stack[#stack].tag) end return stack[1] end if tidy then local tidy = tidy.new() tidy:setCharEncoding("utf8") function toTidy(s) tidy:parse(s) return tidy:toTable() end end -- flatten text from a table function text(x) if type(x) == "string" then return x end local res = {} local function r(z) for _,v in ipairs(z) do if type(v) == "string" then table.insert(res, v) elseif type(v) == "table" then r(v) end end end r(x) return table.concat(res) end -- simple dumping function repr(x) local function r(x, i) local s = ("+"):rep(i) for k,v in pairs(x) do print(s .. tostring(k) .. ' = ' .. tostring(v)) if type(v) == "table" then r(v, i+1) end end end r(x, 0) end function trim(s) assert(type(s) == "string", "cannot trim "..type(s)) return (s:gsub("^%s*(.-)%s*$", "%1")) end -- quasi-XPath: accepts a table and a string/function condition -- returns an array of elements, for which the function returns true -- during iteration, the environment for the condition is set to each element local code_cache = setmetatable({}, {__mode="v"}) function getElements(doc, cond) local res = {} if type(cond) == "string" then if code_cache[cond] then cond = code_cache[cond] else cond = assert(loadstring('return function() return '..cond..' end'))() code_cache[cond] = cond end else cond = cond or function() return true end end local default = {} setmetatable(default, {__index = function() return default end}) local current local env = setmetatable({}, {__index = function(t,k) if k=="self" then return t end if current[k] then return current[k] else return default end end}) setfenv(cond, env) local function findElements(x) for _,e in ipairs(x or {}) do if type(e) == 'table' then current = e if cond(e) then table.insert(res, e) end findElements(e) end end end findElements(doc) return res end end -- Database do if luasql then local sqlite3 = assert(luasql.sqlite3()) local db = assert(sqlite3:connect('database.db')) -- simplified access to SQL - returns an iterator function in case of SELECT function sql(s) log('[sql]', s) local cur, err = db:execute(s) assert(cur, (err or '')..' in '..s) if type(cur) == 'number' then return cur else return function() return cur:fetch() end end end function lastid() return db:getlastautoid() end end end -- HTTP Downloading do local c=curl.new and curl.new() or curl.easy_init() local filters = {} function addFilter(f) table.insert(filters, f) end function clearFilters() filters = {} end do local f = io.open('cache/TEST.txt', 'w') if not f then os.execute('mkdir cache') else f:close() os.remove('cache/TEST.txt') end end local function open(fn, mode) return bz2 and bz2.open(fn, mode, 9) or io.open(fn, mode) end local function getlocal(url) local path = url:gsub('[^%a%d]', '_') local f, e = open('cache/'..path) if f then local ret = f:read('*a') f:close() return ret end end local function writelocal(url, s) local path = url:gsub('[^%a%d]', '_') local f = assert(open('cache/'..path, 'wb')) f:write(s) f:close() end function get(url) log('[http]', 'get', url) local cache = getlocal(url) if cache then return cache end c:setopt(curl.OPT_URL,url) local t = {} c:setopt(curl.OPT_WRITEFUNCTION, function (a, b) local s -- luacurl and Lua-cURL friendly if type(a) == "string" then s = a else s = b end table.insert(t, s) return #s end) assert(c:perform()) local ret = table.concat(t) for _,f in ipairs(filters) do ret = f(ret) end writelocal(url, ret) return ret end end
--[[ Copyright (c) 2009 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local object = {} object.id = "bed" object.thob = 8 object.research_category = "diagnosis" object.name = _S.object.bed object.tooltip = _S.tooltip.objects.bed object.ticks = false object.build_preview_animation = 910 object.show_in_town_map = true object.idle_animations = { north = 2644, east = 2646, } object.usage_animations = { north = { begin_use = { -- Patient lies down ["Standard Male Patient"] = 4686, ["Standard Female Patient"] = 4710, }, in_use = { -- Use "animation" ["Standard Male Patient"] = 4694, ["Standard Female Patient"] = 4718, }, finish_use = { -- Patient stands up again ["Standard Male Patient"] = 4702, ["Standard Female Patient"] = 4726, }, }, east = { begin_use = { -- Patient lies down ["Standard Male Patient"] = 4688, ["Standard Female Patient"] = 4712, }, in_use = { -- Use "animation" ["Standard Male Patient"] = 4696, ["Standard Female Patient"] = 4720, }, finish_use = { -- Patient stands up again ["Standard Male Patient"] = 4704, ["Standard Female Patient"] = 4728, }, }, } local anim_mgr = TheApp.animation_manager local kf1, kf2, kf3 = {1, -1}, {0.4, -1}, {-0.3, -1} anim_mgr:setMarker(object.usage_animations.north.begin_use, 0, kf1, 4, kf2, 12, kf2, 18, kf3) anim_mgr:setMarker(object.usage_animations.north.in_use, kf3) anim_mgr:setMarker(object.usage_animations.north.finish_use, 0, kf3, 6, kf3, 12, kf2, 14, kf1) -- TODO: The other direction object.orientations = { north = { footprint = { {1, -1, only_passable = true}, {-1, -1, complete_cell = true}, {0, -1, complete_cell = true}, {-1, 0, complete_cell = true}, {0, 0, complete_cell = true} }, use_position = {1, -1}, early_list = true, }, east = { footprint = { {0, 1, only_passable = true}, {-1, -1, complete_cell = true}, {0, -1, complete_cell = true}, {-1, 0, complete_cell = true}, {0, 0, complete_cell = true} }, use_position = {0, 1}, early_list = true, }, south = { footprint = { {1, 0, only_passable = true}, {-1, -1, complete_cell = true}, {0, -1, complete_cell = true}, {-1, 0, complete_cell = true}, {0, 0, complete_cell = true} }, use_position = {1, 0}, render_attach_position = {{-2,0},{-1,0},{0,0},{0,-1,}}, }, west = { footprint = { {-1, 1, only_passable = true}, {-1, -1, complete_cell = true}, {0, -1, complete_cell = true}, {-1, 0, complete_cell = true}, {0, 0, complete_cell = true} }, use_position = {-1, 1}, }, } return object
data:extend( { { type = "technology", name = "bulldozer", icon = "__bulldozer__/graphics/icons/bulldozer.png", effects = { { type = "unlock-recipe", recipe = "bulldozer" }, }, prerequisites = {"automobilism"}, unit = { count = 150, ingredients = { {"science-pack-1", 2}, {"science-pack-2", 1} }, time = 20 }, order = "e-c-c" }, } )
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by warfacez. --- DateTime: 25.10.20 6:01 ---
function vRP.save_idle_custom(player,custom) local r_idle = {} local user_id = vRP.getUserId(player) if not user_id then return r_idle end local data = vRP.getUserDataTable(user_id) if not data then return end if data.cloakroom_idle == nil then data.cloakroom_idle = custom end for k,v in pairs(data.cloakroom_idle) do r_idle[k] = v end end function vRP.removeCloak(player) local user_id = vRP.getUserId(player) if not user_id then return end local data = vRP.getUserDataTable(user_id) if not data then return end if not data.cloakroom_idle then return end vRPclient._setCustomization(player,data.cloakroom_idle) data.cloakroom_idle = nil end
return (function(self, button, down) local ud = u(self) if ud.enabled and not ud.beingClicked then ud.beingClicked = true local b = button or 'LeftButton' api.RunScript(self, 'PreClick', b, down) api.RunScript(self, 'OnClick', b, down) api.RunScript(self, 'PostClick', b, down) ud.beingClicked = false end end)(...)
return { ['Accuracy Bonus'] = { name = "Accuracy Bonus", spells = { { name = "Dimensional Death", points = 4, cost = 5, id = 589 }, { name = "Frenetic Rip", points = 4, cost = 3, id = 560 }, { name = "Disseverment", points = 4, cost = 5, id = 611 }, { name = "Vanity Dive", points = 4, cost = 2, id = 667 }, { name = "Nat. Meditation", points = 8, cost = 6, id = 700 }, { name = "Anvil Lightning", points = 8, cost = 8, id = 721 }, }, --tiers = { 8, 16, 24, 32 }, tiers = { [8] = 10, [16] = 22, [24] = 35, [32] = 48, [40] = 60, [48] = 72 }, subs = { ['DNC'] = 8, ['DRG'] = 8, ['RNG'] = 16 }, }, ['Attack Bonus'] = { name = "Attack Bonus", spells = { { name = "Battle Dance", points = 4, cost = 3, id = 620 }, { name = "Uppercut", points = 4, cost = 3, id = 594 }, { name = "Death Scissors", points = 4, cost = 5, id = 554 }, { name = "Spinal Cleave", points = 4, cost = 4, id = 540 }, { name = "Temporal Shift", points = 4, cost = 5, id = 616 }, { name = "Thermal Pulse", points = 4, cost = 3, id = 675 }, { name = "Embalming Earth", points = 8, cost = 6, id = 703 }, { name = "Searing Tempest", points = 8, cost = 8, id = 719 }, }, tiers = { [8] = 10, [16] = 22, [24] = 35, [32] = 48, [40] = 60, [48] = 72 }, subs = { ['WAR'] = 8, ['DRG'] = 8, ['DRK'] = 16 }, }, ['Auto Refresh'] = { name = "Auto Refresh", spells = { { name = "Stinking Gas", points = 1, cost = 2, id = 537 }, { name = "Frightful Roar", points = 2, cost = 3, id = 561 }, { name = "Self-Destruct", points = 2, cost = 3, id = 533 }, { name = "Cold Wave", points = 1, cost = 1, id = 535 }, { name = "Light of Penance", points = 2, cost = 5, id = 634 }, { name = "Voracious Trunk", points = 3, cost = 4, id = 576 }, { name = "Actinic Burst", points = 4, cost = 4, id = 612 }, { name = "Plasma Charge", points = 4, cost = 5, id = 615 }, { name = "Winds of Promy.", points = 4, cost = 5, id = 681 }, }, tiers = { [8] = 1 }, subs = { ['PLD'] = 8, ['SMN'] = 8 }, }, ['Auto Regen'] = { name = "Auto Regen", spells = { { name = "Sheep Song", points = 4, cost = 2, id = 584 }, { name = "Healing Breeze", points = 4, cost = 4, id = 581 }, { name = "White Wind", points = 4, cost = 5, id = 690 }, }, tiers = { [8] = 1, [16] = 2, [24] = 3 }, tiers = { [8] = 1, [16] = 2, [24] = 3 }, subs = { ['WHM'] = 8, ['RUN'] = 8 }, }, ['Beast Killer'] = { name = "Beast Killer", spells = { { name = "Wild Oats", points = 4, cost = 3, id = 603 }, { name = "Sprout Smack", points = 4, cost = 2, id = 597 }, { name = "Seedspray", points = 4, cost = 4, id = 650 }, { name = "1000 Needles", points = 4, cost = 5, id = 595 }, { name = "Nectarous Deluge", points = 8, cost = 6, id = 716 }, }, tiers = { [8] = "I" }, subs = { }, }, ['Clear Mind'] = { name = "Clear Mind", spells = { { name = "Poison Breath", points = 4, cost = 1, id = 536 }, { name = "Sopoforic", points = 4, cost = 4, id = 598 }, { name = "Venom Shell", points = 4, cost = 3, id = 513 }, { name = "Awful Eye", points = 4, cost = 2, id = 606 }, { name = "Filamented Hold", points = 4, cost = 3, id = 548 }, { name = "Maelstrom", points = 4, cost = 5, id = 515 }, { name = "Feather Tickle", points = 4, cost = 3, id = 573 }, { name = "Corrosive Ooze", points = 4, cost = 4, id = 651 }, { name = "Sandspray", points = 4, cost = 2, id = 621 }, { name = "Warm-Up", points = 4, cost = 4, id = 636 }, { name = "Lowing", points = 4, cost = 2, id = 588 }, { name = "Mind Blast", points = 4, cost = 4, id = 644 }, }, tiers = { [8] = 3, [16] = 6, [24] = 9, [32] = 12, [40] = 15 }, subs = { ['SMN'] = 24, ['BLM'] = 24, ['SCH'] = 16, ['GEO'] = 16, ['RDM'] = 8, }, }, ['Conserve MP'] = { name = "Conserve MP", spells = { { name = "Chaotic Eye", points = 4, cost = 2, id = 582 }, { name = "Zephyr Mantle", points = 4, cost = 2, id = 647 }, { name = "Frost Breath", points = 4, cost = 3, id = 608 }, { name = "Firespit", points = 4, cost = 5, id = 637 }, { name = "Water Bomb", points = 4, cost = 2, id = 687 }, { name = "Retinal Glare", points = 8, cost = 6, id = 707 }, }, tiers = { [8] = 25, [16] = 28, [24] = 31, [32] = 34, [40] = 37 }, subs = { ['SCH'] = 8, ['BLM'] = 16, ['GEO'] = 24, }, }, ['Counter'] = { name = "Counter", spells = { { name = "Enervation", points = 4, cost = 5, id = 633 }, { name = "Asuran Claws", points = 4, cost = 2, id = 653 }, { name = "Dark Orb", points = 4, cost = 3, id = 689 }, { name = "O. Counterstance", points = 4, cost = 5, id = 696 }, }, tiers = { [8] = 10, [16] = 12 }, subs = { ['MNK'] = 8 }, }, ['Defense Bonus'] = { name = "Defense Bonus", spells = { { name = "Grand Slam", points = 4, cost = 2, id = 622 }, { name = "Terror Touch", points = 4, cost = 3, id = 539 }, { name = "Saline Coat", points = 4, cost = 3, id = 614 }, { name = "Vertical Cleave", points = 4, cost = 3, id = 617 }, { name = "Atra. Libations", points = 8, cost = 6, id = 718 }, { name = "Entomb", points = 8, cost = 8, id = 722 }, }, tiers = { [8] = 10, [16] = 22, [24] = 35, [32] = 48, [40] = 60, [48] = 72 }, subs = { ['WAR'] = 8, ['PLD'] = 16 }, }, ['Double/Triple Attack'] = { name = "Double/Triple Attack", spells = { { name = "Acrid Stream", points = 4, cost = 3, id = 656 }, { name = "Demoralizing Roar", points = 4, cost = 4, id = 659 }, { name = "Empty Thrash", points = 4, cost = 3, id = 677 }, { name = "Heavy Strike", points = 4, cost = 2, id = 688 }, { name = "Thrashing Assault", points = 8, cost = 7, id = 709 }, }, tiers = { [8] = "DA", [16] = "TA" }, subs = { ['WAR'] = 8, ['THF'] = 16 }, }, ['Dual Wield'] = { name = "Dual Wield", spells = { { name = "Animating Wail", points = 4, cost = 5, id = 661 }, { name = "Blazing Bound", points = 4, cost = 3, id = 657 }, { name = "Quad. Continuum", points = 4, cost = 4, id = 673 }, { name = "Delta Thrust", points = 4, cost = 2, id = 682 }, { name = "Mortal Ray", points = 4, cost = 4, id = 686 }, { name = "Barbed Crescent", points = 4, cost = 2, id = 699 }, { name = "Molting Plumage", points = 8, cost = 6, id = 715 }, }, tiers = { [8] = 10, [16] = 15, [24] = 25, [32] = 30, [40] = 35 }, subs = { ['NIN'] = 24, ['DNC'] = 16 }, }, ['Evasion Bonus'] = { name = "Evasion Bonus", spells = { { name = "Screwdriver", points = 4, cost = 3, id = 519 }, { name = "Hysteric Barrage", points = 4, cost = 5, id = 641 }, { name = "Occultation", points = 4, cost = 3, id = 679 }, { name = "Tem. Upheaval", points = 8, cost = 6, id = 701 }, { name = "Silent Storm", points = 8, cost = 8, id = 727 }, }, tiers = { [8] = 10, [16] = 22, [24] = 35, [32] = 48, [40] = 60 }, subs = { ['THF'] = 16, ['DNC'] = 16, ['PUP'] = 8 }, }, ['Fast Cast'] = { name = "Fast Cast", spells = { { name = "Bad Breath", points = 4, cost = 5, id = 604 }, { name = "Sub-Zero Smash", points = 4, cost = 4, id = 654 }, { name = "Auroral Drape", points = 4, cost = 4, id = 671 }, { name = "Wind Breath", points = 4, cost = 2, id = 698 }, { name = "Erratic Flutter", points = 8, cost = 6, id = 710 }, }, tiers = { [8] = 5, [16] = 10, [24] = 15, [32] = 20, [40] = 25 }, subs = { ['RDM'] = 24 }, }, ['Gilfinder/TH'] = { name = "Gilfinder/TH", spells = { { name = "Charged Whisker", points = 6, cost = 5, id = 680 }, { name = "Evryone. Grudge", points = 6, cost = 4, id = 683 }, { name = "Amorphic Spikes", points = 6, cost = 4, id = 697 }, }, tiers = { [8] = "GF", [16] = "TH" }, subs = { ['THF'] = 16 }, }, ['Lizard Killer'] = { name = "Lizard Killer", spells = { { name = "Foot Kick", points = 4, cost = 2, id = 577 }, { name = "Claw Cyclone", points = 4, cost = 2, id = 587 }, { name = "Ram Charge", points = 4, cost = 4, id = 585 }, { name = "Sweeping Gouge", points = 8, cost = 6, id = 717 }, }, tiers = { [8] = "I" }, subs = { ['BST'] = 8 }, }, ['Magic Attack Bonus'] = { name = "Magic Attack Bonus", spells = { { name = "Cursed Sphere", points = 4, cost = 2, id = 544 }, { name = "Sound Blast", points = 4, cost = 1, id = 572 }, { name = "Eyes On Me", points = 4, cost = 4, id = 557 }, { name = "Memento Mori", points = 4, cost = 4, id = 538 }, { name = "Heat Breath", points = 4, cost = 4, id = 591 }, { name = "Reactor Cool", points = 4, cost = 5, id = 613 }, { name = "Magic Hammer", points = 4, cost = 4, id = 646 }, { name = "Dream Flower", points = 4, cost = 3, id = 678 }, { name = "Subduction", points = 8, cost = 6, id = 708 }, { name = "Spectral Floe", points = 8, cost = 8, id = 720 }, }, tiers = { [8] = 20, [16] = 24, [24] = 28, [32] = 32, [40] = 36, [48] = 40 }, subs = { ['BLM'] = 16, ['RDM'] = 16 }, }, ['Magic Burst Bonus'] = { name = "Magic Burst Bonus", spells = { { name = "Leafstorm", points = 6, cost = 4, id = 663 }, { name = "Cimicine Discharge", points = 6, cost = 3, id = 660 }, { name = "Reaving Wind", points = 6, cost = 4, id = 684 }, { name = "Rail Cannon", points = 8, cost = 6, id = 712 }, }, tiers = { [8] = 5, [16] = 7, [24] = 9, [32] = 11, [40] = 13 }, subs = { ['BLM'] = 8 }, }, ['Magic Defense Bonus'] = { name = "Magic Defense Bonus", spells = { { name = "Magnetite Cloud", points = 4, cost = 3, id = 555 }, { name = "Ice Break", points = 4, cost = 3, id = 531 }, { name = "Osmosis", points = 4, cost = 5, id = 672 }, { name = "Rending Deluge", points = 8, cost = 6, id = 702 }, { name = "Scouring Spate", points = 8, cost = 8, id = 726 }, }, tiers = { [8] = 10, [16] = 12, [24] = 14, [32] = 16, [40] = 18 }, subs = { ['RUN'] = 16, ['WHM'] = 16, ['RDM'] = 16 }, }, ['Max HP Boost'] = { name = "Max HP Boost", spells = { { name = "Flying Hip Press", points = 4, cost = 3, id = 629 }, { name = "Body Slam", points = 4, cost = 4, id = 564 }, { name = "Frypan", points = 4, cost = 3, id = 628 }, { name = "Barrier Tusk", points = 4, cost = 3, id = 685 }, { name = "Thunder Breath", points = 4, cost = 4, id = 695 }, { name = "Glutinous Dart", points = 4, cost = 2, id = 706 }, { name = "Restoral", points = 8, cost = 7, id = 711 }, }, tiers = { [8] = 30, [16] = 60, [24] = 120, [32] = 180, [40] = 240, [48] = 280 }, subs = { ['RUN'] = 16, ['MNK'] = 16, ['NIN'] = 16, ['WAR'] = 8, ['PLD'] = 8 }, }, ['Max MP Boost'] = { name = "Max MP Boost", spells = { { name = "Metallic Body", points = 4, cost = 1, id = 517 }, { name = "Mysterious Light", points = 4, cost = 4, id = 534 }, { name = "Hecatomb Wave", points = 4, cost = 3, id = 563 }, { name = "Magic Barrier", points = 4, cost = 3, id = 668 }, { name = "Vapor Spray", points = 4, cost = 3, id = 694 }, }, tiers = { [8] = 10, [16] = 20, [24] = 40, [32] = 60 }, subs = { ['SMN'] = 16, ['GEO'] = 8, ['SCH'] = 8 }, }, ['Plantoid Killer'] = { name = "Plantoid Killer", spells = { { name = "Power Attack", points = 4, cost = 1, id = 551 }, { name = "Mandibular Bite", points = 4, cost = 2, id = 543 }, { name = "Spiral Spin", points = 4, cost = 3, id = 652 }, }, tiers = { [8] = "I" }, subs = { }, }, ['Rapid Shot'] = { name = "Rapid Shot", spells = { { name = "Feather Storm", points = 4, cost = 3, id = 638 }, { name = "Jet Stream", points = 4, cost = 4, id = 569 }, { name = "Hydro Shot", points = 4, cost = 3, id = 631 }, }, tiers = { [8] = "I" }, subs = { ['RNG'] = 8, ['COR'] = 8 }, }, ['Resist Silence'] = { name = "Resist Silence", spells = { { name = "Foul Waters", points = 8, cost = 3, id = 705 }, }, tiers = { [8] = "I" }, subs = { ['BRD'] = 8, ['SCH'] = 8 }, }, ['Resist Gravity'] = { name = "Resist Gravity", spells = { { name = "Feather Barrier", points = 4, cost = 2, id = 574 }, { name = "Regurgitation", points = 4, cost = 1, id = 648 }, }, tiers = { [8] = "I", [16] = "II", [24] = "III" }, subs = { ['THF'] = 16 }, }, ['Resist Sleep'] = { name = "Resist Sleep", spells = { { name = "Pollen", points = 4, cost = 1, id = 549 }, { name = "Wild Carrot", points = 4, cost = 3, id = 578 }, { name = "Magic Fruit", points = 4, cost = 3, id = 593 }, { name = "Yawn", points = 4, cost = 3, id = 576 }, { name = "Exuviation", points = 4, cost = 4, id = 645 }, }, tiers = { [8] = "I", [16] = "II", [24] = "III", [32] = "IV" }, subs = { ['PLD'] = 16 }, }, ['Skillchain Bonus'] = { name = "Skillchain Bonus", spells = { { name = "Goblin Rush", points = 6, cost = 3, id = 666 }, { name = "Benthic Typhoon", points = 6, cost = 4, id = 670 }, { name = "Quadrastrike", points = 6, cost = 5, id = 693 }, { name = "Paralyzing Triad", points = 8, cost = 6, id = 704 }, }, tiers = { [8] = 8, [16] = 12, [24] = 16, [32] = 20, [40] = 23 }, subs = { ['DNC'] = 8 }, }, ['Store TP'] = { name = "Store TP", spells = { { name = "Sickle Slash", points = 4, cost = 4, id = 545 }, { name = "Tail Slap", points = 4, cost = 4, id = 640 }, { name = "Fantod", points = 4, cost = 1, id = 674 }, { name = "Sudden Lunge", points = 4, cost = 4, id = 692 }, { name = "Diffusion Ray", points = 8, cost = 6, id = 713 }, }, tiers = { [8] = 10, [16] = 15, [24] = 20, [32] = 25, [40] = 30 }, subs = { ['SAM'] = 16 }, }, ['Undead Killer'] = { name = "Undead Killer", spells = { { name = "Bludgeon", points = 4, cost = 2, id = 529 }, { name = "Smite of Rage", points = 4, cost = 3, id = 527 }, }, tiers = { [8] = "I" }, subs = { ['PLD'] = 8 }, }, ['Zanshin'] = { name = "Zanshin", spells = { { name = "Final Sting", points = 4, cost = 1, id = 665 }, { name = "Whirl of Rage", points = 4, cost = 2, id = 669 }, }, tiers = { [8] = 15, [16] = 25, [24] = 35, }, subs = { ['SAM'] = 16 }, }, ['Critical Attack Bonus'] = { name = "Critical Attack Bonus", spells = { { name = "Sinker Drill", points = 8, cost = 6, id = 714 }, }, tiers = { [8] = 5, [16] = 8, [24] = 11 }, subs = { }, }, ['Inquartata'] = { name = "Inquartata", spells = { { name = "Saurian Slide", points = 8, cost = 7, id = 723 }, }, tiers = { [8] = 5, [16] = 7, [24] = 9 }, subs = { ['RUN'] = 24 }, }, ['Tenacity'] = { name = "Tenacity", spells = { { name = "Palling Salvo", points = 8, cost = 7, id = 724 }, }, tiers = { [8] = 5, [16] = 7, [24] = 9 }, subs = { ['RUN'] = 24 }, }, ['Magic Accuracy Bonus'] = { name = "Magic Accuracy Bonus", spells = { { name = "Tenebral Crush", points = 8, cost = 8, id = 728 }, }, tiers = { [8] = "I", [16] = "II", [24] = "III" }, subs = { }, }, ['Magic Evasion Bonus'] = { name = "Magic Evasion Bonus", spells = { { name = "Blinding Fulgor", points = 8, cost = 8, id = 725 }, }, tiers = { [8] = "I", [16] = "II", [24] = "III" }, subs = { }, }, ['Resist Slow'] = { name = "Resist Slow", spells = { { name = "Refueling", points = 4, cost = 4, id = 530 }, }, tiers = { [8] = "I" }, subs = { ['PUP'] = 16, ['BST'] = 16, ['SMN'] = 16, ['DNC'] = 8, }, }, } --Copyright © 2015, Anissa --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- * Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- * Neither the name of bluGuide nor the -- names of its contributors may be used to endorse or promote products -- derived from this software without specific prior written permission. --THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND --ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED --WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE --DISCLAIMED. IN NO EVENT SHALL ANISSA BE LIABLE FOR ANY --DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES --(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; --LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND --ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT --(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS --SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-- add target target("core") -- add the dependent target add_deps("gbox") -- make as a binary set_kind("binary") -- add defines add_defines("__tb_prefix__=\"demo\"") -- set the object files directory set_objectdir("$(buildir)/.objs") -- add links directory add_linkdirs("$(buildir)") -- add includes directory add_includedirs("$(buildir)") add_includedirs("$(buildir)/gbox") -- add links add_links("gbox") -- add packages for window if is_os("ios", "android") then elseif is_option("x11") then add_options("x11") elseif is_option("glut") then add_options("glut") elseif is_option("sdl") then add_options("sdl") end -- add packages add_options("tbox", "opengl", "skia", "png", "jpeg", "freetype", "zlib", "base") -- add the source files add_files("*.c")
local F, C, L = unpack(select(2, ...)) local INFOBAR = F:GetModule('Infobar') local format, min = string.format, math.min local sort, wipe = table.sort, table.wipe local FreeUIStatsButton = INFOBAR.FreeUIStatsButton local memory local _, _, home, world = GetNetStats() local addons = {} local n, total = 0, 0 local last = 0 local lastLag = 0 local function formatMemory(value) if value > 1024 then return format('%.1f MB', value / 1024) else return format('%.0f KB', value) end end local function order(a, b) return a.memory > b.memory end local function memoryColor(value, times) if not times then times = 1 end if value <= 1024 * times then return 0, 1, 0 elseif value <= 2048 * times then return .75, 1, 0 elseif value <= 4096 * times then return 1, 1, 0 elseif value <= 8192 * times then return 1, .75, 0 elseif value <= 16384 * times then return 1, .5, 0 else return 1, .1, 0 end end function INFOBAR:Stats() if not C.infobar.enable then return end if not C.infobar.stats then return end local holder = CreateFrame('Frame', nil, FreeUIMenubar) holder:SetFrameLevel(3) holder:SetPoint('TOP') holder:SetPoint('BOTTOM') holder:SetWidth(200) holder:SetPoint('CENTER') local text = F.CreateFS(holder, 'pixel', '', nil, true, 'CENTER', 0, 0) text:SetTextColor(C.r, C.g, C.b) text:SetDrawLayer('OVERLAY') FreeUIStatsButton = INFOBAR:addButton('', INFOBAR.POSITION_MIDDLE, 200, function(self, button) if InCombatLockdown() then UIErrorsFrame:AddMessage(C.InfoColor..ERR_NOT_IN_COMBAT) return end if button == 'LeftButton' then local openaddonlist if AddonList:IsVisible() then openaddonlist = true end if not openaddonlist then ShowUIPanel(AddonList) else HideUIPanel(AddonList) end elseif button == 'RightButton' then TimeManagerClockButton_OnClick(TimeManagerClockButton) end end) FreeUIStatsButton:SetWidth(250) FreeUIStatsButton:SetScript('OnUpdate', function(self, elapsed) last = last + elapsed lastLag = lastLag + elapsed if lastLag >= 30 then _, _, home, world = GetNetStats() lastLag = 0 end if last >= 1 then text:SetText('|cffffffff'..floor(GetFramerate() + .5)..'|r fps |cffffffff'..(home)..'|r/|cffffffff'..(world)..'|r ms |cffffffff'..GameTime_GetTime(false)) last = 0 end end) FreeUIStatsButton:HookScript('OnEnter', function(self) if InCombatLockdown() then return end collectgarbage() UpdateAddOnMemoryUsage() for i = 1, GetNumAddOns() do if IsAddOnLoaded(i) then memory = GetAddOnMemoryUsage(i) n = n + 1 addons[n] = {name = GetAddOnInfo(i), memory = memory} total = total + memory end end sort(addons, order) GameTooltip:SetOwner(self, 'ANCHOR_BOTTOM', 0, -15) GameTooltip:ClearLines() GameTooltip:AddLine(L['INFOBAR_INFO'], .9, .82, .62) GameTooltip:AddLine(' ') GameTooltip:AddDoubleLine(L['INFOBAR_LOCAL_TIME'], GameTime_GetLocalTime(true), .6,.8,1 ,1,1,1) GameTooltip:AddDoubleLine(L['INFOBAR_REALM_TIME'], GameTime_GetGameTime(true), .6,.8,1 ,1,1,1) GameTooltip:AddLine(' ') GameTooltip:AddDoubleLine(ADDONS, formatMemory(total), .9, .82, .62, memoryColor(total)) --GameTooltip:AddLine(' ') for _, entry in next, addons do GameTooltip:AddDoubleLine(entry.name, formatMemory(entry.memory), 1, 1, 1, memoryColor(entry.memory)) end GameTooltip:AddLine(' ') GameTooltip:AddDoubleLine(' ', C.LineString) GameTooltip:AddDoubleLine(' ', C.LeftButton..L['INFOBAR_OPEN_ADDON_PANEL']..' ', 1,1,1, .9, .82, .62) GameTooltip:AddDoubleLine(' ', C.RightButton..L['INFOBAR_OPEN_TIMER_TRACKER']..' ', 1,1,1, .9, .82, .62) GameTooltip:Show() end) FreeUIStatsButton:HookScript('OnLeave', function(self) GameTooltip:Hide() n, total = 0, 0 wipe(addons) end) end
-- Author: Lupus590 -- License: Unlicense function confirmLoop(...) local prompt = {...} if #prompt > 1 then error("Too many args",2) end prompt = prompt[1] or "" if type(prompt) ~= "string" then error("Bad arg, expected string",2) end print(prompt.." (Y/N)") local input repeat local _, i = os.pullEvent("char") input = i:lower() until input == "y" or input == "n" print(input:upper()) return (input == "y") end
-- Copyright (c) 2015 Adobe Systems Incorporated. All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the rights to use, copy, modify, merge, publish, distribute, sublicense, -- and/or sell copies of the Software, and to permit persons to whom the -- Software is furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. -- Generic HMAC Validator implementation -- This should replace the hmacSha1SignatureValidator -- Dependencies: -- 1. ngx.var.hmac_source_string - source string to encode using ngx.var.hmac_secret -- 2. ngx.var.hmac_target_string - hmac to compare against -- 3. ngx.var.hmac_secret - secret used to compile the ngx.var.hmac_source_string -- Created by IntelliJ IDEA. -- User: ddascal -- Date: 01/04/14 -- Time: 00:19 -- To change this template use File | Settings | File Templates. -- local BaseValidator = require "api-gateway.validation.validator" local RestyHMAC = require "api-gateway.resty.hmac" local cjson = require "cjson" local _M = BaseValidator:new() local RESPONSES = { MISSING_SIGNATURE = { error_code = "403030", message = "Signature is missing" }, INVALID_SIGNATURE = { error_code = "403033", message = "Signature is invalid" }, MISSING_SOURCE = { error_code = "400001", message = "Missing digest source" }, MISSING_SECRET = { error_code = "400002", message = "Missing digest secret" }, -- unknown error is not used at the moment UNKNOWN_ERROR = { error_code = "503030", message = "Could not validate Signature"} } function _M:validateSignature() local source = ngx.var.hmac_source_string local secret = ngx.var.hmac_secret or ngx.ctx.key_secret -- ngx.ctx.key_secret is set by api key validator local target = ngx.var.hmac_target_string local algorithm = ngx.var.hmac_method if ( source == nil or secret == nil or target == nil) then ngx.log(ngx.WARN, "Invalid request. source=" .. tostring(source) .. ",secret=" .. tostring(secret) .. ",target=" .. tostring(target)) return self:exitFn(RESPONSES.MISSING_SIGNATURE.error_code, cjson.encode(RESPONSES.MISSING_SIGNATURE)) end local hmac = RestyHMAC:new() local digest = ngx.encode_base64(hmac:digest(algorithm, secret, self:getHmacSource(source), true)) self:debug(ngx.WARN, "Testing HMAC DIGEST WITH secret=" .. secret) if ( digest == target ) then return self:exitFn(ngx.HTTP_OK) end ngx.log(ngx.WARN, "HMAC signature missmatch. Expected:" .. tostring(target) .. ", but got:" .. tostring(digest), ", HMAC Algorithm=", algorithm ) return self:exitFn(RESPONSES.INVALID_SIGNATURE.error_code, cjson.encode(RESPONSES.INVALID_SIGNATURE)) end function _M:generateSignature() local source = ngx.var.hmac_sign_source_string local secret = ngx.var.hmac_sign_secret or ngx.ctx.key_secret -- ngx.ctx.key_secret is set by api key validator local algorithm = ngx.var.hmac_sign_method if source == nil or source == '' then ngx.log(ngx.WARN, "Invalid sign request. Missing source.") return self:exitFn(RESPONSES.MISSING_SOURCE.error_code, cjson.encode(RESPONSES.MISSING_SOURCE)) end if secret == nil or secret == '' then ngx.log(ngx.WARN, "Invalid sign request. Missing secret.") return self:exitFn(RESPONSES.MISSING_SECRET.error_code, cjson.encode(RESPONSES.MISSING_SECRET)) end local hmac = RestyHMAC:new() local digest = ngx.encode_base64(hmac:digest(algorithm, secret, self:getHmacSource(source), true)) self:debug(ngx.DEBUG, "Generate HMAC DIGEST WITH secret=" .. secret .. " Got digest " .. digest .. " for source " .. source) ngx.var.generated_digest = digest return self:exitFn(ngx.HTTP_OK) end -- method to be overriden in the super classes to return another source -- some implementations may choose to apply a lowercase or other transformations -- NOTE: the same can be achieved by using -- "set_by_lua $hmac_source_string 'return string.lower(ngx.var.request_method .. ngx.var.uri .. ngx.var.api_key)';" function _M:getHmacSource( source ) return source end return _M
return function (filename) if file.open(filename) then file.close() return true end return false end
return function(config, on_attach) config.json.setup { on_attach = on_attach, } end
NDefines.NMilitary.BASE_DIVISION_BRIGADE_GROUP_COST = 1; NDefines.NMilitary.BASE_DIVISION_BRIGADE_CHANGE_COST = 1; NDefines.NMilitary.BASE_DIVISION_SUPPORT_SLOT_COST = 1;
----------------------------------- -- Area: Ifrit's Cauldron -- NM: Foreseer Oramix ----------------------------------- mixins = {require("scripts/mixins/job_special")} ----------------------------------- function onMobDeath(mob, player, isKiller) end
local uv = require "lluv" local chunk_size = 10 local file_name = "test.txt" local function on_close() print("Close:", file_name) os.remove(file_name) print("Remove:", file_name) end local offset = 0 local function on_read_data(file, err, buf, size) print("Read:", err or (size==0) and "EOF" or size) -- error if err or size == 0 then file:close(on_close) if buf then buf:free() end return end assert(buf:size() == chunk_size) assert(buf:size() >= size ) offset = offset + size print(buf:to_s(size)) file:read(buf, offset, on_read_data) end local function on_open(file, err, path) print("Open:", path, err or file) if err then return end file:read(chunk_size, on_read_data) end uv.fs_open(file_name, "w+", function(file, err, path) print("Create:", path, err or file) if err then return end file:write(("0123456789"):rep(3) .. "012345") print("Write test data") file:close(function() print("Close:", path) uv.fs_open(path, "r+", on_open) end) end) uv.run(debug.traceback)
-- Variables local lastSpectateCoord = nil local isSpectating = false -- Events RegisterNetEvent('qb-admin:client:inventory') AddEventHandler('qb-admin:client:inventory', function(targetPed) TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", targetPed) end) RegisterNetEvent('qb-admin:client:spectate') AddEventHandler('qb-admin:client:spectate', function(targetPed, coords) local myPed = PlayerPedId() local targetplayer = GetPlayerFromServerId(targetPed) local target = GetPlayerPed(targetplayer) if not isSpectating then isSpectating = true SetEntityVisible(myPed, false) -- Set invisible SetEntityInvincible(myPed, true) -- set godmode lastSpectateCoord = GetEntityCoords(myPed) -- save my last coords SetEntityCoords(myPed, coords) -- Teleport To Player NetworkSetInSpectatorMode(true, target) -- Enter Spectate Mode else isSpectating = false NetworkSetInSpectatorMode(false, target) -- Remove From Spectate Mode SetEntityCoords(myPed, lastSpectateCoord) -- Return Me To My Coords SetEntityVisible(myPed, true) -- Remove invisible SetEntityInvincible(myPed, false) -- Remove godmode lastSpectateCoord = nil -- Reset Last Saved Coords end end) RegisterNetEvent('qb-admin:client:SendReport') AddEventHandler('qb-admin:client:SendReport', function(name, src, msg) TriggerServerEvent('qb-admin:server:SendReport', name, src, msg) end) RegisterNetEvent('qb-admin:client:SendStaffChat') AddEventHandler('qb-admin:client:SendStaffChat', function(name, msg) TriggerServerEvent('qb-admin:server:StaffChatMessage', name, msg) end) RegisterNetEvent('qb-admin:client:SaveCar') AddEventHandler('qb-admin:client:SaveCar', function() local ped = PlayerPedId() local veh = GetVehiclePedIsIn(ped) if veh ~= nil and veh ~= 0 then local plate = GetVehicleNumberPlateText(veh) local props = QBCore.Functions.GetVehicleProperties(veh) local hash = props.model local vehname = GetDisplayNameFromVehicleModel(hash):lower() if QBCore.Shared.Vehicles[vehname] ~= nil and next(QBCore.Shared.Vehicles[vehname]) ~= nil then TriggerServerEvent('qb-admin:server:SaveCar', props, QBCore.Shared.Vehicles[vehname], `veh`, plate) else QBCore.Functions.Notify('You cant store this vehicle in your garage..', 'error') end else QBCore.Functions.Notify('You are not in a vehicle..', 'error') end end) RegisterNetEvent('qb-admin:client:SetModel') AddEventHandler('qb-admin:client:SetModel', function(skin) local ped = PlayerPedId() local model = GetHashKey(skin) SetEntityInvincible(ped, true) if IsModelInCdimage(model) and IsModelValid(model) then LoadPlayerModel(model) SetPlayerModel(PlayerId(), model) if isPedAllowedRandom(skin) then SetPedRandomComponentVariation(ped, true) end SetModelAsNoLongerNeeded(model) end SetEntityInvincible(ped, false) end) RegisterNetEvent('qb-admin:client:SetSpeed') AddEventHandler('qb-admin:client:SetSpeed', function(speed) local ped = PlayerId() if speed == "fast" then SetRunSprintMultiplierForPlayer(ped, 1.49) SetSwimMultiplierForPlayer(ped, 1.49) else SetRunSprintMultiplierForPlayer(ped, 1.0) SetSwimMultiplierForPlayer(ped, 1.0) end end) RegisterNetEvent('qb-weapons:client:SetWeaponAmmoManual') AddEventHandler('qb-weapons:client:SetWeaponAmmoManual', function(weapon, ammo) local ped = PlayerPedId() if weapon ~= "current" then local weapon = weapon:upper() SetPedAmmo(ped, GetHashKey(weapon), ammo) QBCore.Functions.Notify('+'..ammo..' Ammo for the '..QBCore.Shared.Weapons[GetHashKey(weapon)]["label"], 'success') else local weapon = GetSelectedPedWeapon(ped) if weapon ~= nil then SetPedAmmo(ped, weapon, ammo) QBCore.Functions.Notify('+'..ammo..' Ammo for the '..QBCore.Shared.Weapons[weapon]["label"], 'success') else QBCore.Functions.Notify('You dont have a weapon in your hands..', 'error') end end end) RegisterNetEvent('qb-admin:client:GiveNuiFocus') AddEventHandler('qb-admin:client:GiveNuiFocus', function(focus, mouse) SetNuiFocus(focus, mouse) end)
local atlases = require("atlases") local utils = require("utils") local drawing = require("utils.drawing") local drawableSpriteStruct = {} local drawableSpriteMt = {} drawableSpriteMt.__index = {} function drawableSpriteMt.__index:setJustification(justificationX, justificationY) self.justificationX = justificationX self.justificationY = justificationY return self end function drawableSpriteMt.__index:setPosition(x, y) self.x = x self.y = y return self end function drawableSpriteMt.__index:addPosition(x, y) self.x += x self.y += y return self end function drawableSpriteMt.__index:setScale(scaleX, scaleY) self.scaleX = scaleX self.scaleY = scaleY return self end function drawableSpriteMt.__index:setOffset(offsetX, offsetY) self.offsetX = offsetX self.offsetY = offsetY return self end local function setColor(target, color) local tableColor = utils.getColor(color) if tableColor then target.color = tableColor end return tableColor ~= nil end function drawableSpriteMt.__index:setColor(color) return setColor(self, color) end -- TODO - Verify that scales are correct function drawableSpriteMt.__index:getRectangleRaw() local x = self.x local y = self.y local width = self.meta.width local height = self.meta.height local realWidth = self.meta.realWidth local realHeight = self.meta.realHeight local offsetX = self.offsetX or self.meta.offsetX local offsetY = self.offsetY or self.meta.offsetY local justificationX = self.justificationX local justificationY = self.justificationY local rotation = self.rotation local scaleX = self.scaleX local scaleY = self.scaleY local drawX = math.floor(x - (realWidth * justificationX + offsetX) * scaleX) local drawY = math.floor(y - (realHeight * justificationY + offsetY) * scaleY) drawX += (scaleX < 0 and width * scaleX or 0) drawY += (scaleY < 0 and height * scaleY or 0) local drawWidth = width * math.abs(scaleX) local drawHeight = height * math.abs(scaleY) if rotation and rotation ~= 0 then -- Shorthand for each corner -- Remove x and y before rotation, otherwise we rotate around the wrong origin local tlx, tly = drawX - x, drawY - y local trx, try = drawX - x + drawWidth, drawY - y local blx, bly = drawX - x, drawY - y + drawHeight local brx, bry = drawX - x + drawWidth, drawY - y + drawHeight -- Apply rotation tlx, tly = utils.rotate(tlx, tly, rotation) trx, try = utils.rotate(trx, try, rotation) blx, bly = utils.rotate(blx, bly, rotation) brx, bry = utils.rotate(brx, bry, rotation) -- Find the best point for top left and bottom right local bestTlx, bestTly = math.min(tlx, trx, blx, brx), math.min(tly, try, bly, bry) local bestBrx, bestBry = math.max(tlx, trx, blx, brx), math.max(tly, try, bly, bry) drawX, drawY = utils.round(x + bestTlx), utils.round(y + bestTly) drawWidth, drawHeight = utils.round(bestBrx - bestTlx), utils.round(bestBry - bestTly) end return drawX, drawY, drawWidth, drawHeight end function drawableSpriteMt.__index:getRectangle() return utils.rectangle(self:getRectangleRaw()) end function drawableSpriteMt.__index:drawRectangle(mode, color) mode = mode or "fill" if color then drawing.callKeepOriginalColor(function() love.graphics.setColor(color) love.graphics.rectangle(mode, self:getRectangleRaw()) end) else love.graphics.rectangle(mode, self:getRectangleRaw()) end end function drawableSpriteMt.__index:draw() local offsetX = self.offsetX or math.floor((self.justificationX or 0.0) * self.meta.realWidth + self.meta.offsetX) local offsetY = self.offsetY or math.floor((self.justificationY or 0.0) * self.meta.realHeight + self.meta.offsetY) local layer = self.meta.layer if self.color and type(self.color) == "table" then drawing.callKeepOriginalColor(function() love.graphics.setColor(self.color) if layer then love.graphics.drawLayer(self.meta.image, layer, self.quad, self.x, self.y, self.rotation, self.scaleX, self.scaleY, offsetX, offsetY) else love.graphics.draw(self.meta.image, self.quad, self.x, self.y, self.rotation, self.scaleX, self.scaleY, offsetX, offsetY) end end) else if layer then love.graphics.drawLayer(self.meta.image, layer, self.quad, self.x, self.y, self.rotation, self.scaleX, self.scaleY, offsetX, offsetY) else love.graphics.draw(self.meta.image, self.quad, self.x, self.y, self.rotation, self.scaleX, self.scaleY, offsetX, offsetY) end end end function drawableSpriteMt.__index:getRelativeQuad(x, y, width, height, hideOverflow, realSize) local imageMeta = self.meta if imageMeta then local quadTable if type(x) == "table" then quadTable = x x, y, width, height = x[1], x[2], x[3], x[4] hideOverflow = y realSize = width else quadTable = {x, y, width, height} end if not imageMeta.quadCache then imageMeta.quadCache = {} end -- Get value with false as default, then change it to the quad -- Otherwise we are just creating the quad every single request local quadCache = imageMeta.quadCache local value = utils.getPath(quadCache, quadTable, false, true) if value then return unpack(value) else local quad, offsetX, offsetY = drawing.getRelativeQuad(imageMeta, x, y, width, height, hideOverflow, realSize) quadCache[x][y][width][height] = {quad, offsetX, offsetY} return quad, offsetX, offsetY end end end function drawableSpriteMt.__index:useRelativeQuad(x, y, width, height, hideOverflow, realSize) local quad, offsetX, offsetY = self:getRelativeQuad(x, y, width, height, hideOverflow, realSize) self.quad = quad self.offsetX = (self.offsetX or 0) + offsetX self.offsetY = (self.offsetY or 0) + offsetY end function drawableSpriteStruct.fromMeta(meta, data) data = data or {} local drawableSprite = { _type = "drawableSprite" } drawableSprite.x = data.x or 0 drawableSprite.y = data.y or 0 drawableSprite.justificationX = data.jx or data.justificationX or 0.5 drawableSprite.justificationY = data.jy or data.justificationY or 0.5 drawableSprite.scaleX = data.sx or data.scaleX or 1 drawableSprite.scaleY = data.sy or data.scaleY or 1 drawableSprite.rotation = data.r or data.rotation or 0 drawableSprite.depth = data.depth drawableSprite.meta = meta drawableSprite.quad = data.quad or meta and meta.quad if data.color then setColor(drawableSprite, data.color) end return setmetatable(drawableSprite, drawableSpriteMt) end function drawableSpriteStruct.fromTexture(texture, data) local atlas = data and data.atlas or "Gameplay" local spriteMeta = atlases.getResource(texture, atlas) if spriteMeta then return drawableSpriteStruct.fromMeta(spriteMeta, data) end end function drawableSpriteStruct.fromInternalTexture(texture, data) return drawableSpriteStruct.fromTexture(atlases.addInternalPrefix(texture), data) end return drawableSpriteStruct
-------------------------------------------------------------------------------- -- Telemetry writer -------------------------------------------------------------------------------- Metrostroi.DefineSystem("Telemetry") function TRAIN_SYSTEM:Initialize() self.SubIterations = 16 -- Use many sub-iterations to record all transients end function TRAIN_SYSTEM:Inputs() return { } end function TRAIN_SYSTEM:Outputs() return { } end function TRAIN_SYSTEM:Think(dT) -- Generate file name if not self.DataName then self.DataName = "garrysmod\\data\\metrostroi_telemetry\\telemetry_"..os.date("%Y%m%d_%H%M%S").."_"..string.format("%04d",1000*math.random())..".txt" self.Time = 0 self.SystemsList = {} for k,v in pairs(self.Train.Systems) do table.insert(self.SystemsList,k) end table.sort(self.SystemsList) end -- Write header for the telemetry file if (not self.WroteHeader) and (self.DataName) then local header = "Time\tSpeed\tAcceleration\t" for i=1,32 do header = header.."TW"..i.."\t" end for _,d in ipairs(self.SystemsList) do local k = d local v = self.Train.Systems[d] if v.OutputsList then for i=1,#v.OutputsList do header = header..k.."."..v.OutputsList[i].."\t" end end end header = header.."\n" local f = io.open(self.DataName,"w+") if not f then return end f:write(header) f:close() self.WroteHeader = true end -- Write actual telemetry if self.WroteHeader then local f = io.open(self.DataName,"a+") if not f then return end f:write((self.Time or 0).."\t") f:write((self.Train.Engines.Speed or 0).."\t") f:write((0 or 0).."\t") for i=1,32 do f:write((self.Train:ReadTrainWire(i) or 0).."\t") end for _,d in ipairs(self.SystemsList) do local k = d local v = self.Train.Systems[d] if v.OutputsList then for i=1,#v.OutputsList do f:write(tostring(v[ v.OutputsList[i] ] or 0).."\t") end end end f:write("\n") f:close() self.Time = self.Time + dT end end
return PlaceObj("ModDef", { "title", "Christmas Mars", "version", 2, "version_major", 0, "version_minor", 2, "image", "Preview.jpg", "id", "ChoGGi_ChristmasMars", "steam_id", "1497717990", "pops_any_uuid", "e34e2c88-94ba-45c1-94f9-4426238315c1", "author", "ChoGGi", "lua_revision", 1001569, "code", { "Code/Script.lua", "Code/Colours.lua", }, "description", [[During December all new games will have a Christmassy theme (white, red, green). Also has a logo that's good for all year round (it'll be the default during December).]], })
local modes = {} modes['Sprint'] = true local checkpoints function onMapStart(mapInfo, mapOptions, gameOptions) for i, player in ipairs(getElementsByType("player")) do triggerClientEvent(player, "deleteSigns" ,root) end if not modes[exports.race:getRaceMode()] then return false end checkpoints = exports.race:getCheckPoints() for i, checkpoint in ipairs(checkpoints) do -- This checkpoint has a vehicle change if checkpoint.vehicle then for j, player in ipairs(getElementsByType("player")) do triggerClientEvent(player, "setSign",root, i , checkpoint.position, getVehicleType(checkpoint.vehicle), getVehicleNameFromModel(checkpoint.vehicle), checkpoint.type) end end end end addEventHandler("onMapStarting", getRootElement(), onMapStart) function onPlayerJoin() if not modes[exports.race:getRaceMode()] then return false end for i, checkpoint in ipairs(checkpoints) do if checkpoint.vehicle then triggerClientEvent(source, "setSign", root, i, checkpoint.position, getVehicleType(checkpoint.vehicle), getVehicleNameFromModel(checkpoint.vehicle), checkpoint.type) end end end addEventHandler("onPlayerJoin", root, onPlayerJoin) function onPlayerReachCheckpoint(cp) if not modes[exports.race:getRaceMode()] then return false end triggerClientEvent(source, "hideSign", root, cp) triggerClientEvent(source, "showSign", root, cp + 1) for k, v in ipairs(getElementsByType("player")) do if v ~= source then local state = getElementData(v, "player state") if state ~= "alive" then local player = false local target = getCameraTarget(v) if target and getElementType(target) == "vehicle" then player = getVehicleOccupant(target) elseif target and getElementType(target) == "player" then player = target end if player and player == source then for i, checkpoint in ipairs(checkpoints) do triggerClientEvent(v, "hideSign", root, i) end local x, y, z = getElementPosition(player) triggerClientEvent(v, "updateIconsPosition", root, z) triggerClientEvent(v, "showSign", root, cp + 1) end end end end end addEventHandler("onPlayerReachCheckpoint", root, onPlayerReachCheckpoint) addEvent("onPlayerFinish", true) function onPlayerFinish() if not modes[exports.race:getRaceMode()] then return false end for i, checkpoint in ipairs(checkpoints) do triggerClientEvent(source, "hideSign", root, i) end setTimer(function(player) triggerClientEvent(player, "showVehChangeIcon", root) end, 5000, 1, source) end addEventHandler("onPlayerFinish", root, onPlayerFinish) addEvent("removeIconsOnTimeUp", true) function onTimeIsUp() if not modes[exports.race:getRaceMode()] then return false end for k, v in ipairs(getElementsByType("player")) do for i, checkpoint in ipairs(checkpoints) do triggerClientEvent(v, "hideSign", root, i) end end end addEventHandler("removeIconsOnTimeUp", root, onTimeIsUp) function onPlayerSpawn() if not modes[exports.race:getRaceMode()] then return false end setTimer(function(player) local cp = getElementData(player, "race.checkpoint") if cp then for i, checkpoint in ipairs(checkpoints) do triggerClientEvent(player, "hideSign", root, i) end triggerClientEvent(player, "showSign", root, cp) end end, 100, 1, source) end addEventHandler("onPlayerSpawn", root, onPlayerSpawn)
------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ maidroid = {} maidroid.modname = "maidroid" maidroid.modpath = minetest.get_modpath(maidroid.modname) dofile(maidroid.modpath .. "/api.lua") dofile(maidroid.modpath .. "/register.lua") dofile(maidroid.modpath .. "/crafting.lua")
----------------------------------------------------------------------- -- FILE: luaotfload-embolden.lua -- DESCRIPTION: part of luaotfload / embolden ----------------------------------------------------------------------- assert(luaotfload_module, "This is a part of luaotfload and should not be loaded independently") { name = "luaotfload-embolden", version = "3.18", --TAGVERSION date = "2021-05-21", --TAGDATE description = "luaotfload submodule / embolden", license = "GPL v2.0", author = "Marcel Krüger" } local otffeatures = fonts.constructors.newfeatures "otf" local function enableembolden(tfmdata, _, embolden) tfmdata.mode, tfmdata.width = 2, tfmdata.size*embolden/6578.176 end otffeatures.register { name = "embolden", description = "embolden", manipulators = { base = enableembolden, node = enableembolden, plug = enableembolden, } } --- vim:sw=2:ts=2:expandtab:tw=71
local name, CLM = ...; local CM = LibStub("AceConfig-3.0") local LOG = CLM.LOG function CM:Initialize() LOG:Info("Config Manager initialized") self.options = { type = "group", args = {}} end function CM:Register(options, slashcmd) LOG:Info("Registering new option") if type(table) ~= "table" then LOG:Fatal("Provided object is not a table") return false end for option, definition in pairs(options) do if self.options.args[option] == nil then self.options.args[option] = definition else LOG:Warning("Option ".. tostring(option) .." already set. Ignoring.") end end self:RegisterOptionsTable(name, self.options, "clm") return true end CLM.Interconnect.ConfigManager.Initialize = function() CM:Initialize() end CLM.Interconnect.ConfigManager.Register = function(o, s) CM:Register(o, s) end --CLM.Interconnect.Update = CM:Update
ITEM.name = "Стальная палица" ITEM.desc = "Небольшая дубинка, отлитая из стали, что придает ей солидную массу." ITEM.class = "nut_club_steel" ITEM.weaponCategory = "secondary" ITEM.price = 300 ITEM.category = "Оружие" ITEM.model = "models/morrowind/steel/club/w_steel_club.mdl" ITEM.width = 3 ITEM.height = 1 ITEM.iconCam = { pos = Vector(-1.9879275560379, 45.912052154541, 0), ang = Angle(0, 270, -98.252250671387), fov = 45 } ITEM.damage = {1, 8} ITEM.permit = "melee" ITEM.pacData = {[1] = { ["children"] = { [1] = { ["children"] = { [1] = { ["children"] = { }, ["self"] = { ["Event"] = "weapon_class", ["Arguments"] = "nut_club_steel", ["UniqueID"] = "4011003967", ["ClassName"] = "event", }, }, }, ["self"] = { ["Angles"] = Angle(-1.458613038063, -48.091259002686, -104.06153106689), ["UniqueID"] = "732790205", ["Position"] = Vector(0.24237060546875, 3.342041015625, -2.970947265625), ["EditorExpand"] = true, ["Bone"] = "right thigh", ["Model"] = "models/morrowind/steel/club/w_steel_club.mdl", ["ClassName"] = "model", }, }, }, ["self"] = { ["EditorExpand"] = true, ["UniqueID"] = "2083764954", ["ClassName"] = "group", ["Name"] = "my outfit", ["Description"] = "add parts to me!", }, }, }
local M = {} local Runner = torch.class('Runner', M) function Runner:__init() end function Runner:computeScore(output, target, nCrops) if nCrops > 1 then -- Sum over crops output = output:view(output:size(1) / nCrops, nCrops, output:size(2)) --:exp() :sum(2):squeeze(2) end -- Coputes the top1 and top5 error rate local batchSize = output:size(1) local _ , predictions = output:float():sort(2, true) -- descending -- Find which predictions match the target local correct = predictions:eq( target:long():view(batchSize, 1):expandAs(output)) -- Top-1 score local top1 = 1.0 - (correct:narrow(2, 1, 1):sum() / batchSize) -- Top-5 score, if there are at least 5 classes local len = math.min(5, correct:size(2)) local top5 = 1.0 - (correct:narrow(2, 1, len):sum() / batchSize) return top1 * 100, top5 * 100 end function Runner:copyInputs(sample) -- Copies the input to a CUDA tensor, if using 1 GPU, or to pinned memory, -- if using DataParallelTable. The target is always copied to a CUDA tensor self.input = self.input or (self.opt.nGPU == 1 and torch.CudaTensor() or cutorch.createCudaHostTensor()) self.target = self.target or torch.CudaTensor() self.input:resize(sample.input:size()):copy(sample.input) self.target:resize(sample.target:size()):copy(sample.target) end return M.Runner