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local Players = game:GetService("Players") local CoreGuiService = game:GetService("CoreGui") local RobloxReplicatedStorage = game:GetService("RobloxReplicatedStorage") local RobloxGui = CoreGuiService:FindFirstChild("RobloxGui") local CoreGuiModules = RobloxGui:FindFirstChild("Modules") local CommonModules = CoreGuiModules:FindFirstChild("Common") local Rigging = require(CommonModules:FindFirstChild("RagdollRigging")) local HumanoidReadyUtil = require(CommonModules:FindFirstChild("HumanoidReadyUtil")) local deathType = game:DefineFastString("DeathTypeValue", "Classic") -- Replicate this to clients so all clients make the same choice local DeathTypeValue = Instance.new("StringValue") DeathTypeValue.Name = "DeathType" DeathTypeValue.Value = deathType DeathTypeValue.Parent = RobloxReplicatedStorage -- Everything below is in support of ragdoll death if deathType ~= "Ragdoll" then return end -- { [player: Player] = humanoid: Humanoid, ... } local riggedPlayerHumanoids = {} -- Create remote event for the client to notify the server that it went ragdoll. The server -- never disables joints authoritatively until the client acknowledges that it has already -- broken it's own joints non-authoritatively, started simulating the ragdoll locally, and -- should already be sending physics data. local remote = Instance.new("RemoteEvent") remote.Name = "OnRagdoll" remote.OnServerEvent:Connect(function(remotePlayer, humanoid) if humanoid and riggedPlayerHumanoids[remotePlayer] == humanoid then local character = humanoid and humanoid.Parent if character and character:IsA("Model") then Rigging.disableMotors(character, humanoid.RigType) end -- One time, one way. riggedPlayerHumanoids[remotePlayer] = nil end end) remote.Parent = RobloxReplicatedStorage HumanoidReadyUtil.registerHumanoidReady(function(player, character, humanoid) local ancestryChangedConn local function disconnect() ancestryChangedConn:Disconnect() if riggedPlayerHumanoids[player] == humanoid then riggedPlayerHumanoids[player] = nil end end -- Handle connection cleanup on remove ancestryChangedConn = humanoid.AncestryChanged:Connect(function(_child, parent) if not game:IsAncestorOf(parent) then disconnect() end end) -- We will only disable specific joints humanoid.BreakJointsOnDeath = false -- Server creates ragdoll joints on spawn to allow for seamless transition even if death is -- initiated on the client. The Motor6Ds keep them inactive until they are disabled. Rigging.createRagdollJoints(character, humanoid.RigType) riggedPlayerHumanoids[player] = humanoid end)
b = "hello world" function test() local a = b return a end jit("compile", test) local res = test() assert(res == b) --[[ function <../tests/6_OP_GETTABUP.lua:2,5> (3 instructions at 0x1bc9610) 0 params, 2 slots, 1 upvalue, 1 local, 1 constant, 0 functions 1 [3] GETTABUP 0 0 -1 ; _ENV "b" 2 [4] RETURN 0 2 3 [5] RETURN 0 1 constants (1) for 0x1bc9610: 1 "b" locals (1) for 0x1bc9610: 0 a 2 4 upvalues (1) for 0x1bc9610: 0 _ENV 0 0 ]] --[[ ra = R(0); rc = K(0); ci->u.l.savedpc = &cl->p->code[1]; Y_luaV_gettable(L, cl->upvals[0]->v, rc, ra); base = ci->u.l.base; ]]
require('mono.metadata.object-forward') require('mono.metadata.object') require('mono.metadata.image') ffi.cdef [[ MonoException * mono_exception_from_name (MonoImage *image, const char* name_space, const char *name); MonoException * mono_exception_from_token (MonoImage *image, uint32_t token); MonoException * mono_exception_from_name_two_strings (MonoImage *image, const char *name_space, const char *name, MonoString *a1, MonoString *a2); MonoException * mono_exception_from_name_msg (MonoImage *image, const char *name_space, const char *name, const char *msg); MonoException * mono_exception_from_token_two_strings (MonoImage *image, uint32_t token, MonoString *a1, MonoString *a2); MonoException * mono_exception_from_name_domain (MonoDomain *domain, MonoImage *image, const char* name_space, const char *name); MonoException * mono_get_exception_divide_by_zero (void); MonoException * mono_get_exception_security (void); MonoException * mono_get_exception_arithmetic (void); MonoException * mono_get_exception_overflow (void); MonoException * mono_get_exception_null_reference (void); MonoException * mono_get_exception_execution_engine (const char *msg); MonoException * mono_get_exception_thread_abort (void); MonoException * mono_get_exception_thread_state (const char *msg); MonoException * mono_get_exception_thread_interrupted (void); MonoException * mono_get_exception_serialization (const char *msg); MonoException * mono_get_exception_invalid_cast (void); MonoException * mono_get_exception_invalid_operation (const char *msg); MonoException * mono_get_exception_index_out_of_range (void); MonoException * mono_get_exception_array_type_mismatch (void); MonoException * mono_get_exception_type_load (MonoString *class_name, char *assembly_name); MonoException * mono_get_exception_missing_method (const char *class_name, const char *member_name); MonoException * mono_get_exception_missing_field (const char *class_name, const char *member_name); MonoException * mono_get_exception_not_implemented (const char *msg); MonoException * mono_get_exception_not_supported (const char *msg); MonoException* mono_get_exception_argument_null (const char *arg); MonoException * mono_get_exception_argument (const char *arg, const char *msg); MonoException * mono_get_exception_argument_out_of_range (const char *arg); MonoException * mono_get_exception_io (const char *msg); MonoException * mono_get_exception_file_not_found (MonoString *fname); MonoException * mono_get_exception_file_not_found2 (const char *msg, MonoString *fname); MonoException * mono_get_exception_type_initialization (const char *type_name, MonoException *inner); MonoException * mono_get_exception_synchronization_lock (const char *msg); MonoException * mono_get_exception_cannot_unload_appdomain (const char *msg); MonoException * mono_get_exception_appdomain_unloaded (void); MonoException * mono_get_exception_bad_image_format (const char *msg); MonoException * mono_get_exception_bad_image_format2 (const char *msg, MonoString *fname); MonoException * mono_get_exception_stack_overflow (void); MonoException * mono_get_exception_out_of_memory (void); MonoException * mono_get_exception_field_access (void); MonoException * mono_get_exception_method_access (void); MonoException * mono_get_exception_reflection_type_load (MonoArray *types, MonoArray *exceptions); MonoException * mono_get_exception_runtime_wrapped (MonoObject *wrapped_exception); /* Installs a function which is called when the runtime encounters an unhandled exception. * This hook isn't expected to return. * If no hook has been installed, the runtime will print a message before aborting. */ typedef void (*MonoUnhandledExceptionFunc) (MonoObject *exc, void *user_data); void mono_install_unhandled_exception_hook (MonoUnhandledExceptionFunc func, void *user_data); void mono_invoke_unhandled_exception_hook (MonoObject *exc); ]]
modifier_item_diffusal_custom= class({}) function modifier_item_diffusal_custom:OnCreated() self.mana_per_tick = self:GetAbility():GetSpecialValueFor("mana_per_tick") EmitSoundOn("DOTA_Item.DiffusalBlade.Target", self:GetCaster()) end function modifier_item_diffusal_custom:OnDestroy() StopSoundOn("DOTA_Item.DiffusalBlade.Target", self:GetCaster()) end function modifier_item_diffusal_custom:DeclareFunctions() return { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, } end function modifier_item_diffusal_custom:GetModifierIncomingDamage_Percentage(params) if IsServer() then self:GetParent():ReduceMana(self.mana_per_tick) self:PlayEffectsOnImpact(self:GetParent()) return 0 end end function modifier_item_diffusal_custom:GetModifierMoveSpeedBonus_Percentage() return -self:GetAbility():GetSpecialValueFor("ms_pct") end function modifier_item_diffusal_custom:CheckState() return { [MODIFIER_STATE_NO_UNIT_COLLISION] = true, } end function modifier_item_diffusal_custom:PlayEffectsOnImpact(hTarget) EmitSoundOn("DOTA_Item.DiffusalBlade.Target", hTarget) local particle_cast = "particles/generic_gameplay/generic_manaburn.vpcf" local effect_cast = ParticleManager:CreateParticle(particle_cast, PATTACH_ABSORIGIN_FOLLOW, hTarget) ParticleManager:ReleaseParticleIndex(effect_cast) end function modifier_item_diffusal_custom:GetEffectName() return "particles/items_fx/diffusal_slow.vpcf" end function modifier_item_diffusal_custom:GetEffectAttachType() return PATTACH_ABSORIGIN_FOLLOW end function modifier_item_diffusal_custom:GetStatusLabel() return "Inhibit" end function modifier_item_diffusal_custom:GetStatusPriority() return 4 end function modifier_item_diffusal_custom:GetStatusStyle() return "Inhibit" end if IsClient() then require("wrappers/modifiers") end Modifiers.Status(modifier_item_diffusal_custom)
--[[ #part of the 3DreamEngine by Luke100000 shader.lua - loads the shaders --]] local lib = _3DreamEngine local testForOpenES = true --enables auto shader validator if _DEBUGMODE then love.graphics.newShader_old = love.graphics.newShader function love.graphics.newShader(pixel, vertex, name) local status, err = love.graphics.validateShader(testForOpenES, pixel, vertex) if not status then print() print("-----------------") print("SHADER ERROR " .. tostring(name)) if not vertex and #pixel < 1024 and not pixel:find("\n") then print(pixel) end print(err) print(debug.traceback()) print("-----------------") --dump shader in case of error love.filesystem.write("shader_errored.glsl", pixel) error("shader compile failed") end local sh = love.graphics.newShader_old(pixel, vertex) local warnings = sh:getWarnings() if #warnings ~= 29 then if not vertex and #pixel < 1024 and not pixel:find("\n") then print(pixel) end print(warnings) print() end return sh end end --shader library lib.shaderLibrary = { base = { }, light = { }, module = { }, } --shader register function lib:registerShader(path) local name = (path:match("^.+/(.+)$") or path):sub(1, -5) local sh = require(path:sub(1, -5)) self.shaderLibrary[sh.type][name] = sh end --register inbuild shaders for i,v in ipairs({"base", "light", "modules"}) do for d,s in ipairs(love.filesystem.getDirectoryItems(lib.root .. "/shaders/" .. v)) do if s:sub(-4) == ".lua" then lib:registerShader(lib.root .. "/shaders/" .. v .. "/" .. s) end end end --load code snippsets local codes = { } for d,s in ipairs(love.filesystem.getDirectoryItems(lib.root .. "/shaders/functions")) do codes[s:sub(1, #s-5)] = love.filesystem.read(lib.root .. "/shaders/functions/" .. s) end --return and load shader if nececary lib.shaders = { } function lib:getShader(s) if not lib.shaders[s] then local r = love.filesystem.read local shader = r(lib.root .. "/shaders/" .. s .. ".glsl") or r(lib.root .. "/shaders/sky/" .. s .. ".glsl") or r(lib.root .. "/shaders/debug/" .. s .. ".glsl") assert(shader, "shader " .. tostring(s) .. " does not exist") lib.shaders[s] = love.graphics.newShader(shader, nil, s) end return lib.shaders[s] end local function earlyExposure(canvases) return canvases.mode ~= "normal" or canvases.format == "rgba8" end --load all setting depending shaders function lib.loadShader(self) self.shaders.final = { } self.mainShaders = { } self.particlesShader = { } self.mainShaderCount = 0 --the ambient occlusion shader if self.AO_enabled then local code = ( "#define SAMPLE_COUNT " .. self.AO_quality .. "\n" .. love.filesystem.read(self.root .. "/shaders/SSAO.glsl") ):gsub(" ", "") self.shaders.SSAO = love.graphics.newShader(code) --pass samples to the shader local f = { } local range = 64.0 for i = 1, self.AO_quality do local r = i / self.AO_quality * math.pi * 2 local d = (0.5 + i % 4) / 4 f[#f+1] = {math.cos(r)*d*range / love.graphics.getWidth(), math.sin(r)*d*range / love.graphics.getHeight(), (1-d)^2 / self.AO_quality} end self.shaders.SSAO:send("samples", unpack(f)) end end --the final canvas combines all resources into one result local sh_final = love.filesystem.read(lib.root .. "/shaders/final.glsl") function lib.getFinalShader(self, canvases) local parts = { } parts[#parts+1] = canvases.postEffects and "#define POSTEFFECTS_ENABLED" or nil parts[#parts+1] = canvases.postEffects and self.autoExposure_enabled and "#define AUTOEXPOSURE_ENABLED" or nil parts[#parts+1] = canvases.postEffects and earlyExposure(canvases) and self.exposure and "#define EXPOSURE_ENABLED" or nil parts[#parts+1] = canvases.postEffects and earlyExposure(canvases) and self.gamma and "#define GAMMA_ENABLED" or nil parts[#parts+1] = canvases.postEffects and self.bloom_enabled and "#define BLOOM_ENABLED" or nil parts[#parts+1] = self.fog_enabled and "#define FOG_ENABLED" or nil parts[#parts+1] = self.AO_enabled and "#define AO_ENABLED" or nil parts[#parts+1] = (canvases.refractions or canvases.averageAlpha) and "#define ALPHAPASS_ENABLED" or nil parts[#parts+1] = canvases.averageAlpha and "#define AVERAGE_ALPHA" or nil parts[#parts+1] = (canvases.fxaa and canvases.msaa == 0) and "#define FXAA_ENABLED" or nil if self.fog_enabled then parts[#parts+1] = codes.fog end local ID = table.concat(parts, "\n") if not self.shaders.final[ID] then self.shaders.final[ID] = love.graphics.newShader("#pragma language glsl3\n" .. ID .. "\n" .. sh_final) end return self.shaders.final[ID] end --returns and initializes if not already done do local lastID = 0 function lib:getShaderModule(name) local sh = self.shaderLibrary.module[name] --give unique bit ID if not sh.ID then sh.ID = 2 ^ lastID lastID = lastID + 1 end --initilized module self.allActiveShaderModules[name] = sh if not sh.initilized then sh.initilized = true if sh.init then sh:init(self) end end return sh end end --get a unique ID for this specific light setup do local lastID = 0 local IDs = { } function lib:getLightSetupID(lights, types) local ID = {0, 0, 0, 0, 0, 0, 0, 0} if lights then for d,s in pairs(types) do if not IDs[d] then lastID = lastID + 1 IDs[d] = lastID end ID[IDs[d]] = lib.shaderLibrary.light[d].batchable and 1 or s end end return string.char(unpack(ID)) end end --construct a shader local baseShader = love.filesystem.read(lib.root .. "/shaders/base.glsl") local baseShadowShader = love.filesystem.read(lib.root .. "/shaders/shadow.glsl") function lib:getRenderShader(o, pass, canvases, light, shadows) local mat = o.material local shaderType = o.shaderType local reflection = o.reflection or o.obj and o.obj.reflection or self.sky_reflection local refractions = mat.ior ~= 1.0 local modules = o.modules or o.obj and o.obj.modules or mat.modules --check if required shader exists assert(self.shaderLibrary.base[shaderType], "Shader '" .. shaderType .. "' does not exist!") --get unique IDs for the components local ID_base = self.shaderLibrary.base[shaderType]:getTypeID(self, mat) local ID_light = shadows and 0 or light.ID local ID_settings = 0 local ID_modules = 0 --global modules local m = { } for d,s in pairs(self.activeShaderModules) do local sm = self:getShaderModule(d) if not shadows or sm.shadow then m[d] = sm ID_modules = ID_modules + sm.ID end end --local modules if modules then for d,s in pairs(modules) do if not self.activeShaderModules[d] then local sm = self:getShaderModule(d) if not shadows or sm.shadow then m[d] = sm ID_modules = ID_modules + sm.ID end end end end --settings local globalDefines if not shadows then globalDefines = { } if reflection then ID_settings = ID_settings + 2 ^ 0 end if canvases.refractions and refractions and pass == 2 then ID_settings = ID_settings + 2 ^ 1 table.insert(globalDefines, "#define REFRACTIONS_ENABLED") end if canvases.averageAlpha and pass == 2 then ID_settings = ID_settings + 2 ^ 2 table.insert(globalDefines, "#define AVERAGE_ENABLED") end if canvases.postEffects and self.exposure and earlyExposure(canvases) then ID_settings = ID_settings + 2 ^ 3 table.insert(globalDefines, "#define EXPOSURE_ENABLED") end if canvases.postEffects and self.gamma and earlyExposure(canvases) then ID_settings = ID_settings + 2 ^ 4 table.insert(globalDefines, "#define GAMMA_ENABLED") end if self.fog_enabled and canvases.mode ~= "normal" then ID_settings = ID_settings + 2 ^ 5 table.insert(globalDefines, "#define FOG_ENABLED") end if pass == 2 then ID_settings = ID_settings + 2 ^ 6 table.insert(globalDefines, "#define ALPHA_PASS") end if pass == 1 and (mat.discard or mat.alpha or mat.dither or self.dither) then ID_settings = ID_settings + 2 ^ 7 table.insert(globalDefines, "#define DISCARD_ENABLED") end if mat.translucent > 0 then ID_settings = ID_settings + 2 ^ 8 table.insert(globalDefines, "#define TRANSLUCENT_ENABLED") end end --construct full ID (8 bytes light, 1 byte base, 4 bytes modules and 1 byte settings local ID = ID_light .. string.char(ID_base, (ID_modules / 256^3) % 256, (ID_modules / 256^2) % 256, (ID_modules / 256^1) % 256, (ID_modules / 256^0) % 256, math.floor(ID_settings / 256), ID_settings % 256) if not self.mainShaders[ID] then --construct shader local code = shadows and baseShadowShader or baseShader --additional data self.mainShaders[ID] = { shaderType = shaderType, modules = m, reflection = not shadows and reflection, shadows = shadows, } local info = self.mainShaders[ID] if not shadows then --setting specific defines code = code:gsub("#import globalDefines", table.concat(globalDefines, "\n")) --the shader might need additional code code = code:gsub("#import mainDefines", self.shaderLibrary.base[shaderType]:constructDefines(self, mat) or "") code = code:gsub("#import mainPixelPre", self.shaderLibrary.base[shaderType]:constructPixelPre(self, mat) or "") code = code:gsub("#import mainPixelPost", self.shaderLibrary.base[shaderType]:constructPixelPost(self, mat) or "") code = code:gsub("#import mainPixel", self.shaderLibrary.base[shaderType]:constructPixel(self, mat) or "") code = code:gsub("#import mainVertex", self.shaderLibrary.base[shaderType]:constructVertex(self, mat) or "") --import reflection function code = code:gsub("#import reflections", info.reflection and codes.reflections or codes.ambientOnly) end --import additional modules local define = { } local vertex = { } local pixel = { } local pixelPost = { } for d,s in pairs(m) do assert(s, "Shader module '" .. d .. "' does not exist!") table.insert(define, s.constructDefines and s:constructDefines(self, info) or "") table.insert(vertex, s.constructVertex and s:constructVertex(self, info) or "") table.insert(pixel, s.constructPixel and s:constructPixel(self, info) or "") table.insert(pixelPost, s.constructPixelPost and s:constructPixelPost(self, info) or "") end code = code:gsub("#import modulesDefines", table.concat(define, "\n")) code = code:gsub("#import modulesVertex", table.concat(vertex, "\n")) code = code:gsub("#import modulesPixelPost", table.concat(pixelPost, "\n")) code = code:gsub("#import modulesPixel", table.concat(pixel, "\n")) if not shadows then --fog engine if self.fog_enabled and canvases.mode ~= "normal" then code = code:gsub("#import fog", codes.fog) end --construct forward lighting system if #light.lights > 0 then local lcInit, lc = self:getLightComponents(light) code = code:gsub("#import lightingSystemInit", table.concat(lcInit, "\n")) code = code:gsub("#import lightingSystem", table.concat(lc, "\n")) code = code:gsub("#import lightFunction", self.shaderLibrary.base[shaderType]:constructLightFunction(self, info)) end end --remove unused imports and remove tabs code = code:gsub("#import", "//#import") code = code:gsub(" ", "") --compile info.shader = love.graphics.newShader(code) --count self.mainShaderCount = self.mainShaderCount + 1 end return self.mainShaders[ID] end local baseParticlesShader = love.filesystem.read(lib.root .. "/shaders/particles.glsl") local baseParticleShader = love.filesystem.read(lib.root .. "/shaders/particle.glsl") function lib:getParticlesShader(canvases, light, emissive, single) --additional settings local globalDefines = { } local ID_settings = 0 if emissive then ID_settings = ID_settings + 2^0 table.insert(globalDefines, "#define TEX_EMISSION") end if canvases.postEffects and self.exposure and earlyExposure(canvases) then ID_settings = ID_settings + 2^1 table.insert(globalDefines, "#define EXPOSURE_ENABLED") end if canvases.postEffects and self.gamma and earlyExposure(canvases) then ID_settings = ID_settings + 2^2 table.insert(globalDefines, "#define GAMMA_ENABLED") end if self.fog_enabled and canvases.mode ~= "normal" then ID_settings = ID_settings + 2^4 table.insert(globalDefines, "#define FOG_ENABLED") end if single then ID_settings = ID_settings + 2^5 end local ID = light.ID .. string.char(ID_settings) if not self.particlesShader[ID] then local info = { } --construct shader local code = single and baseParticleShader or baseParticlesShader --setting specific defines code = code:gsub("#import globalDefines", table.concat(globalDefines, "\n")) --fog engine if self.fog_enabled and canvases.mode ~= "normal" then code = code:gsub("#import fog", codes.fog) end --construct forward lighting system if light.lights and #light.lights > 0 then local lcInit, lc = self:getLightComponents(light, true) code = code:gsub("#import lightingSystemInit", table.concat(lcInit, "\n")) code = code:gsub("#import lightingSystem", table.concat(lc, "\n")) end --remove unused imports and remove tabs code = code:gsub("#import", "//#import") code = code:gsub(" ", "") --compile info.shader = love.graphics.newShader(code) self.particlesShader[ID] = info end return self.particlesShader[ID] end function lib:getLightComponents(light, basic) local lcInit = { } local lc = { } --global defines and code for d,s in pairs(light.types) do assert(self.shaderLibrary.light[d], "Light of type '" .. d .. "' does not exist!") lcInit[#lcInit+1] = self.shaderLibrary.light[d]:constructDefinesGlobal(self) if basic then lc[#lc+1] = self.shaderLibrary.light[d]:constructPixelBasicGlobal(self) else lc[#lc+1] = self.shaderLibrary.light[d]:constructPixelGlobal(self) end end --defines and code local IDs = { } for d,s in ipairs(light.lights) do IDs[s.light_typ] = (IDs[s.light_typ] or -1) + 1 lcInit[#lcInit+1] = self.shaderLibrary.light[s.light_typ]:constructDefines(self, IDs[s.light_typ]) local px if basic then px = self.shaderLibrary.light[s.light_typ]:constructPixelBasic(self, IDs[s.light_typ]) else px = self.shaderLibrary.light[s.light_typ]:constructPixel(self, IDs[s.light_typ]) end if px then lc[#lc+1] = "{\n" .. px .. "\n}" end end return lcInit, lc end
local ffi = require("cffi") -- strings are convertible to char pointers local foo = "hello world" local foop = ffi.cast("const char *", foo) assert(ffi.string(foop) == "hello world") -- pointer<->number conversions local up = ffi.cast("uintptr_t", foop) local op = ffi.cast("const char *", up) assert(ffi.string(op) == "hello world") assert(op == foop)
local date = require('os').date local success, parent = pcall(require, '../package') local serverName = success and (parent.name .. " v" .. parent.version) return function(req, res, go) local isHead = false if req.method == "HEAD" then req.method = "GET" isHead = true end local requested = req.headers["if-none-match"] go() -- We could use the fancy metatable, but this is much faster local lowerHeaders = {} local headers = res.headers for i = 1, #headers do local key, value = unpack(headers[i]) lowerHeaders[key:lower()] = value end if not lowerHeaders.server then headers[#headers + 1] = {"Server", serverName} end if not lowerHeaders.date then headers[#headers + 1] = {"Date", date("!%a, %d %b %Y %H:%M:%S GMT")} end if not lowerHeaders.connection then if req.keepAlive then lowerHeaders.connection = "Keep-Alive" headers[#headers + 1] = {"Connection", "Keep-Alive"} else headers[#headers + 1] = {"Connection", "Close"} end end res.keepAlive = lowerHeaders.connection and lowerHeaders.connection:lower() == "keep-alive" local body = res.body if body then local needLength = not lowerHeaders["content-length"] and not lowerHeaders["transfer-encoding"] if type(body) == "string" then if needLength then headers[#headers + 1] = {"Content-Length", #body} end else if needLength then headers[#headers + 1] = {"Transfer-Encoding", "chunked"} end end if not lowerHeaders["content-type"] then headers[#headers + 1] = {"Content-Type", "text/plain"} end end local etag = lowerHeaders.etag if requested and res.code >= 200 and res.code < 300 and requested == etag then res.code = 304 body = nil end if isHead then body = nil end res.body = body end
local ssl = require "ngx.ssl" local pl_file = require "pl.file" local helpers = require "spec.helpers" local utils = require "kong.tools.utils" local constants = require "kong.constants" local KONG_VERSION = require "kong.meta"._VERSION local CLUSTERING_SYNC_STATUS = constants.CLUSTERING_SYNC_STATUS local VNEG_ENDPOINT = "/version-handshake" local SERVER_NAME = "kong_clustering" local CERT_FNAME = "spec/fixtures/kong_clustering.crt" local CERT_KEY_FNAME = "spec/fixtures/kong_clustering.key" local CLIENT_CERT = assert(ssl.parse_pem_cert(assert(pl_file.read(CERT_FNAME)))) local CLIENT_PRIV_KEY = assert(ssl.parse_pem_priv_key(assert(pl_file.read(CERT_KEY_FNAME)))) for _, strategy in helpers.each_strategy() do describe("[ #" .. strategy .. " backend]", function() describe("connect to endpoint", function() local bp, db local client_setup = { host = "127.0.0.1", port = 9005, scheme = "https", ssl_verify = false, ssl_client_cert = CLIENT_CERT, ssl_client_priv_key = CLIENT_PRIV_KEY, ssl_server_name = SERVER_NAME, } lazy_setup(function() bp, db = helpers.get_db_utils(strategy, { "routes", "services", "plugins", "upstreams", "targets", "certificates", "clustering_data_planes", }) -- runs migrations bp.plugins:insert { name = "key-auth", } assert(helpers.start_kong({ role = "control_plane", cluster_cert = "spec/fixtures/kong_clustering.crt", cluster_cert_key = "spec/fixtures/kong_clustering.key", database = strategy, db_update_frequency = 3, cluster_listen = "127.0.0.1:9005", nginx_conf = "spec/fixtures/custom_nginx.template", cluster_version_check = "major_minor", })) end) before_each(function() db:truncate("clustering_data_planes") end) lazy_teardown(function() helpers.stop_kong() end) it("rejects plaintext request", function() local client = helpers.http_client{ host = "127.0.0.1", port = 9005, scheme = "http", } local res = assert(client:post(VNEG_ENDPOINT)) assert.res_status(400, res) end) for _, req_method in ipairs{"GET", "HEAD", "PUT", "DELETE", "PATCH"} do it(string.format("rejects HTTPS method %q", req_method), function() local client = helpers.http_client(client_setup) local res = assert(client:send({ method = req_method, path = VNEG_ENDPOINT })) assert.res_status(400, res) end) end it("rejects text body", function() local client = helpers.http_client(client_setup) local res = assert(client:post(VNEG_ENDPOINT, { headers = { ["Content-Type"] = "text/html; charset=UTF-8"}, body = "stuff", })) assert.res_status(400, res) end) it("accepts HTTPS method \"POST\"", function() local client = helpers.http_client(client_setup) local res = assert(client:post(VNEG_ENDPOINT, { headers = { ["Content-Type"] = "application/json"}, body = { node = { id = utils.uuid(), type = "KONG", version = KONG_VERSION, hostname = "localhost", }, services_requested = {}, }, })) assert.res_status(200, res) assert.response(res).jsonbody() end) it("rejects if there's something weird in the services_requested array", function() local client = helpers.http_client(client_setup) local res = assert(client:post(VNEG_ENDPOINT, { headers = { ["Content-Type"] = "application/json"}, body = { node = { id = utils.uuid(), type = "KONG", version = KONG_VERSION, hostname = "localhost", }, services_requested = { "hi" }, }, })) assert.res_status(400, res) end) it("rejects if missing fields", function() local client = helpers.http_client(client_setup) local res = assert(client:post(VNEG_ENDPOINT, { headers = { ["Content-Type"] = "application/json"}, body = { node = { id = utils.uuid(), version = KONG_VERSION, hostname = "localhost", }, services_requested = {}, }, })) assert.res_status(400, res) local body = assert.response(res).jsonbody() assert.is_string(body.message) end) it("API shows DP status", function() local client = helpers.http_client(client_setup) do local node_id = utils.uuid() local res = assert(client:post(VNEG_ENDPOINT, { headers = { ["Content-Type"] = "application/json"}, body = { node = { id = node_id, type = "KONG", version = KONG_VERSION, hostname = "localhost", }, services_requested = { { name = "Config", versions = { "v0" }, }, { name = "infundibulum", versions = { "chronoscolastic", "kitchen" } } }, }, })) assert.res_status(200, res) local body = assert.response(res).jsonbody() assert.is_string(body.node.id) assert.same({ { name = "config", version = "v0", message = "JSON over WebSocket", }, }, body.services_accepted) assert.same({ { name = "infundibulum", message = "unknown service." }, }, body.services_rejected) end helpers.wait_until(function() local admin_client = helpers.admin_client() finally(function() admin_client:close() end) local res = assert(admin_client:get("/clustering/data-planes")) assert.res_status(200, res) local body = assert.response(res).jsonbody() for _, v in pairs(body.data) do if v.ip == "127.0.0.1" then assert.near(14 * 86400, v.ttl, 3) assert.matches("^(%d+%.%d+)%.%d+", v.version) assert.equal(CLUSTERING_SYNC_STATUS.NORMAL, v.sync_status) return true end end end, 10) end) it("negotiation client", function() -- (re)load client with special set of requested services package.loaded["kong.clustering.version_negotiation.services_requested"] = { { name = "Config", versions = { "v0", "v1" }, }, { name = "infundibulum", versions = { "chrono-synclastic", "kitchen" } }, } package.loaded["kong.clustering.version_negotiation"] = nil local version_negotiation = require "kong.clustering.version_negotiation" local conf = { cluster_control_plane = "127.0.0.1:9005", cluster_mtls = "shared", } local data = assert(version_negotiation.request_version_handshake(conf, CLIENT_CERT, CLIENT_PRIV_KEY)) -- returns data in standard form assert.same({ { name = "config", version = "v1", message = "wRPC" }, }, data.services_accepted) assert.same({ { name = "infundibulum", message = "unknown service." }, }, data.services_rejected) -- stored node-wise as Lua-style values -- accepted assert.same({ "v1", "wRPC" }, { version_negotiation.get_negotiated_service("Config") }) -- rejected assert.same({ nil, "unknown service." }, { version_negotiation.get_negotiated_service("infundibulum") }) -- not even requested assert.same({}, { version_negotiation.get_negotiated_service("thingamajig") }) end) end) end) end
--[[ Name: "sv_hooks.lua". Product: "nexus". --]] local MOUNT = MOUNT; -- Called when nexus has loaded all of the entities. function MOUNT:NexusInitPostEntity() self:LoadAreaDisplays(); end; -- Called when a player's data stream info should be sent. function MOUNT:PlayerSendDataStreamInfo(player) NEXUS:StartDataStream(player, "AreaDisplays", self.areaDisplays); end;
objs = {} function objs.update(dt) for i,o in ipairs(objs) do o:update(dt, i) objs.globalUpdate(o, i) end end function objs.draw() for i,o in ipairs(objs) do o:draw() end end function objs.remove(i) local o = objs[i] table.remove(objs, i) if o.physics ~= nil then o.physics.body:destroy() o.physics.body:release() o.physics = nil end end --for specific updates we want to apply globally to the objects function objs.globalUpdate(o, i) --destroy objects that go out of the bottom of the screen local oy = nil if o.name == "egg" then local x, y = GetPolygonCenter(o) oy = o.y or y elseif o.name ~= "Bjornio" then oy = o.physics.body:getY() end if oy ~= nil and (oy - 80) > (-Camera.y + WINDOW_HEIGHT) then objs.remove(i); end end
Locales['es'] = { ['GPS_info'] = 'La central indicaba un bote de basura en su ~ y ~ GPS', ['cancel_mission'] = 'Has cancelado la misión.', ['pickup'] = '~INPUT_CONTEXT~ Para recoger la basura', ['end_service'] = 'Servicio final', ['take_service'] = 'Toma su servicio', ['end_service_notif'] = 'Fin de ~r~Service', ['take_service_notif'] = 'Tomando ~ g ~ Servicio', ['start_job'] = 'Use la tecla ~ b ~ BORRAR ~ w ~ para comenzar su turno ~ b ~', ['Vehicle_Menu_Title'] = 'Vehículo de servicio', ['in_vehicle'] = '~ r ~ ¡Sal de tu vehículo!', ['vehicle_broken'] = '~ r ~ ¡Ve a reparar el vehículo antes!', ['bad_vehicle'] = 'Solo puede almacenar ~ b ~ vehículos de servicio', ['not_good_veh'] = '~ r ~ Debe estar en su vehículo de servicio', ['stop_npc'] = 'Acción ~ r ~ imposible ~ s ~: Reunión en el centro de Prosegur', }
ngx.say("hello suggestion")
local Model = require("lib.model") local config = require("config.app") local Tag = Model:new('post_tags') return Tag
data.raw['roboport-equipment']['personal-roboport-equipment'].charging_energy = "100MW" data.raw['roboport-equipment']['personal-roboport-mk2-equipment'].charging_energy = "100MW"
local GlobalBaseStats = require(script:GetCustomProperty("GlobalBaseStats")) function Activate() GlobalBaseStats.currentStats.recoveryMul = GlobalBaseStats.currentStats.recoveryMul + 4 end local Effect = {} Effect.Activate = Activate return Effect
Locales['fr'] = { ['robbery_cancelled'] = 'Le braquage a été annulé, vous ne gagnerez rien!', ['robbery_successful'] = 'Braquage réussi, vous avez obtenu des! ~g~$', ['bank_robbery'] = 'Braquage de banque', ['press_to_rob'] = 'Appuyez sur ~INPUT_CONTEXT~ pour braquer ~b~', ['press_to_cancel'] = 'Appuyez sur ~INPUT_CONTEXT~ pour annuler le braquage ~b~', ['press_to_hack'] = 'Appuyez sur ~INPUT_CONTEXT~ pour lancer le hack ~b~', ['press_to_bomb'] = 'Appuyez sur ~INPUT_CONTEXT~ pour placer la bombe ~b~', ['robbery_of'] = 'Braquage de banque: ~r~', ['bomb_of'] = 'Bombe plantée: ~r~', ['hack_of'] = 'Hacking de la banque: ~r~', ['seconds_remaining'] = '~w~ secondes restantes', ['robbery_cancelled_at'] = '~r~ a été annulé à: ~b~', ['robbery_has_cancelled'] = '~r~ Le braquage a été annulé: ~b~', ['already_robbed'] = 'Cette banque a déjà été braquée. Revenez dans: ', ['seconds'] = 'secondes.', ['rob_in_prog'] = '~r~ Braquage en cours à: ~b~', ['started_to_rob'] = 'Vous avez débuter un braquage ', ['started_to_hack'] = 'Vous avez commencé à hack ', ['started_to_plantbomb'] = 'Vous avez commencé à planter la bombe ', ['do_not_move'] = ', Ne bougez pas!', ['alarm_triggered'] = 'Les alarmes ont été déclanchées', ['hack_failed'] = 'Votre tentative de hacking de la porte a échouée!', ['hold_pos'] = 'Tenez la banque pendant 5 minutes et l\'argent est à vous!', ['hold_pos_hack'] = 'Tenez la banque pendant que vous piratez la porte blindée et vous accéderez à l\'intérieur!', ['hold_pos_plantbomb'] = 'Tenez la banque pendant que vous plantez la bombe, vous êtes presque!', ['leave'] = 'Appuyez sur ~INPUT_CONTEXT~ pour quitter ', ['robbery_complete'] = '~r~ Braquage réussi.~s~ ~h~ Courrez! ', ['hack_complete'] = '~r~ Piratage réussi. Au boulot, courrez! ', ['robbery_complete_at'] = '~r~ Braquage terminée à: ~b~', ['min_two_police'] = 'Nombre d\'officiers de policer nécéssaire: ', ['robbery_already'] = '~r~ There is already a robbery in progress.', ['bombplanted_run'] = 'Vous avez planter la bombe, courrez et planquez vous! Elle explosera dans 20 secondes', ['bombplanted_at'] = 'Une bombe a été plantée à: ~b~ !', ['raspberry_needed'] = 'Vous avez besoin d\'un rasperry pour pirater!', ['c4_needed'] = 'Vous avez besoin de pains de C4 pour exploser la porte!', ['blowtorch_needed'] = 'Vous avez besoin d\'un chalumeau pour ouvrir les casiers!', }
------------------------------------------------------------------------------- -- SF Editor -- Originally created by Jazzelhawk -- -- To do: -- Find new icons ------------------------------------------------------------------------------- SF.Editor = {} local addon_path = nil do local tbl = debug.getinfo( 1 ) local file = tbl.short_src addon_path = string.TrimRight( string.match( file, ".-/.-/" ), "/" ) end if CLIENT then include( "sfderma.lua" ) -- Colors SF.Editor.colors = {} SF.Editor.colors.dark = Color( 36, 41, 53 ) SF.Editor.colors.meddark = Color( 48, 57, 92 ) SF.Editor.colors.med = Color( 78, 122, 199 ) SF.Editor.colors.medlight = Color( 127, 178, 240 ) SF.Editor.colors.light = Color( 173, 213, 247 ) -- Icons SF.Editor.icons = {} SF.Editor.icons.arrowr = Material( "radon/arrow_right.png", "noclamp smooth" ) SF.Editor.icons.arrowl = Material( "radon/arrow_left.png", "noclamp smooth" ) local defaultCode = [[--@name --@author --[[ Starfall Scripting Environment More info: http://inpstarfall.github.io/Starfall Github: http://github.com/INPStarfall/Starfall Reference Page: http://sf.inp.io Development Thread: http://www.wiremod.com/forum/developers-showcase/22739-starfall-processor.html Default Keyboard shortcuts: https://github.com/ajaxorg/ace/wiki/Default-Keyboard-Shortcuts ]].."]]" local invalid_filename_chars = { ["*"] = "", ["?"] = "", [">"] = "", ["<"] = "", ["|"] = "", ["\\"] = "", ['"'] = "", } CreateClientConVar( "sf_editor_width", 1100, true, false ) CreateClientConVar( "sf_editor_height", 760, true, false ) CreateClientConVar( "sf_editor_posx", ScrW()/2-1100/2, true, false ) CreateClientConVar( "sf_editor_posy", ScrH()/2-760/2, true, false ) CreateClientConVar( "sf_fileviewer_width", 263, true, false ) CreateClientConVar( "sf_fileviewer_height", 760, true, false ) CreateClientConVar( "sf_fileviewer_posx", ScrW()/2-1100/2-263, true, false ) CreateClientConVar( "sf_fileviewer_posy", ScrH()/2-760/2, true, false ) CreateClientConVar( "sf_fileviewer_locked", 1, true, false ) CreateClientConVar( "sf_editor_widgets", 1, true, false ) CreateClientConVar( "sf_editor_linenumbers", 1, true, false ) CreateClientConVar( "sf_editor_gutter", 1, true, false ) CreateClientConVar( "sf_editor_invisiblecharacters", 0, true, false ) CreateClientConVar( "sf_editor_indentguides", 1, true, false ) CreateClientConVar( "sf_editor_activeline", 1, true, false ) CreateClientConVar( "sf_editor_autocompletion", 1, true, false ) CreateClientConVar( "sf_editor_fixkeys", system.IsLinux() and 1 or 0, true, false ) --maybe osx too? need someone to check CreateClientConVar( "sf_editor_fixconsolebug", 0, true, false ) CreateClientConVar( "sf_editor_disablequitkeybind", 0, true, false ) local aceFiles = {} local htmlEditorCode = nil function SF.Editor.init () if not SF.Editor.safeToInit then SF.AddNotify( LocalPlayer(), "Starfall is downloading editor files, please wait.", NOTIFY_GENERIC, 5, NOTIFYSOUND_DRIP3 ) return false end if SF.Editor.initialized or #aceFiles == 0 or htmlEditorCode == nil then SF.AddNotify( LocalPlayer(), "Failed to initialize Starfall editor.", NOTIFY_GENERIC, 5, NOTIFYSOUND_DRIP3 ) return false end if not file.Exists( "starfall", "DATA" ) then file.CreateDir( "starfall" ) end SF.Editor.editor = SF.Editor.createEditor() SF.Editor.fileViewer = SF.Editor.createFileViewer() SF.Editor.fileViewer:close() SF.Editor.settingsWindow = SF.Editor.createSettingsWindow() SF.Editor.settingsWindow:close() SF.Editor.runJS = function ( ... ) SF.Editor.editor.components.htmlPanel:QueueJavascript( ... ) end SF.Editor.updateSettings() local tabs = util.JSONToTable( file.Read( "sf_tabs.txt" ) or "" ) if tabs ~= nil and #tabs ~= 0 then for k, v in pairs( tabs ) do if type( v ) ~= "number" then SF.Editor.addTab( v.filename, v.code ) end end SF.Editor.selectTab( tabs.selectedTab or 1 ) else SF.Editor.addTab() end SF.Editor.editor:close() SF.Editor.initialized = true return true end function SF.Editor.open () if not SF.Editor.initialized then if not SF.Editor.init() then return end end SF.Editor.editor:open() if CanRunConsoleCommand() then RunConsoleCommand( "starfall_event", "editor_open" ) end end function SF.Editor.close () SF.Editor.editor:close() if CanRunConsoleCommand() then RunConsoleCommand( "starfall_event", "editor_close" ) end end function SF.Editor.updateCode () -- Incase anyone needs to force update the code SF.Editor.runJS( "console.log(\"RUNLUA:SF.Editor.getActiveTab().code = \\\"\" + addslashes(editor.getValue()) + \"\\\"\")" ) end function SF.Editor.getCode () return SF.Editor.getActiveTab().code end function SF.Editor.getOpenFile () return SF.Editor.getActiveTab().filename end function SF.Editor.getTabHolder () return SF.Editor.editor.components[ "tabHolder" ] end function SF.Editor.getActiveTab () return SF.Editor.getTabHolder():getActiveTab() end function SF.Editor.selectTab ( tab ) local tabHolder = SF.Editor.getTabHolder() if type( tab ) == "number" then tab = math.min( tab, #tabHolder.tabs ) tab = tabHolder.tabs[ tab ] end if tab == nil then SF.Editor.selectTab( 1 ) return end tabHolder:selectTab( tab ) SF.Editor.runJS( "selectEditSession("..tabHolder:getTabIndex( tab )..")" ) end function SF.Editor.addTab ( filename, code ) local name = filename or "generic" if code then local ppdata = {} SF.Preprocessor.ParseDirectives( "file", code, {}, ppdata ) if ppdata.scriptnames and ppdata.scriptnames.file ~= "" then name = ppdata.scriptnames.file end end code = code or defaultCode SF.Editor.runJS( "newEditSession(\""..string.JavascriptSafe( code or defaultCode ).."\")" ) local tab = SF.Editor.getTabHolder():addTab( name ) tab.code = code tab.name = name tab.filename = filename function tab:DoClick () SF.Editor.selectTab( self ) end SF.Editor.selectTab( tab ) end function SF.Editor.removeTab ( tab ) local tabHolder = SF.Editor.getTabHolder() if type( tab ) == "number" then tab = tabHolder.tabs[ tab ] end if tab == nil then return end tabHolder:removeTab( tab ) end function SF.Editor.saveTab ( tab ) if not tab.filename then SF.Editor.saveTabAs( tab ) return end local saveFile = "starfall/" .. tab.filename file.Write( saveFile, tab.code ) SF.Editor.updateTabName( tab ) SF.AddNotify( LocalPlayer(), "Starfall code saved as " .. saveFile .. ".", NOTIFY_GENERIC, 5, NOTIFYSOUND_DRIP3 ) end function SF.Editor.saveTabAs ( tab ) SF.Editor.updateTabName( tab ) local saveName = "" if tab.filename then saveName = string.StripExtension( tab.filename ) else saveName = tab.name or "generic" end Derma_StringRequestNoBlur( "Save File", "", saveName, function ( text ) if text == "" then return end text = string.gsub( text, ".", invalid_filename_chars ) local saveFile = "starfall/" .. text .. ".txt" file.Write( saveFile, tab.code ) SF.AddNotify( LocalPlayer(), "Starfall code saved as " .. saveFile .. ".", NOTIFY_GENERIC, 5, NOTIFYSOUND_DRIP3 ) SF.Editor.fileViewer.components[ "browser" ].tree:reloadTree() tab.filename = text .. ".txt" SF.Editor.updateTabName( tab ) end ) end function SF.Editor.doValidation ( forceShow ) local function valid () local code = SF.Editor.getActiveTab().code local err = CompileString( code, "Validation", false ) if type( err ) ~= "string" then if forceShow then SF.AddNotify( LocalPlayer(), "Validation successful", NOTIFY_GENERIC, 3, NOTIFYSOUND_DRIP3 ) end SF.Editor.runJS( "editor.session.clearAnnotations(); clearErrorLines()" ) return end local row = tonumber( err:match( "%d+" ) ) - 1 local message = err:match( ": .+$" ):sub( 3 ) SF.Editor.runJS( string.format( "editor.session.setAnnotations([{row: %d, text: \"%s\", type: \"error\"}])", row, message:JavascriptSafe() ) ) SF.Editor.runJS( [[ clearErrorLines(); var Range = ace.require("ace/range").Range; var range = new Range(]] .. row .. [[, 1, ]] .. row .. [[, Infinity); editor.session.addMarker(range, "ace_error", "screenLine"); ]] ) if not forceShow then return end SF.Editor.runJS( "editor.session.unfold({row: " .. row .. ", column: 0})" ) SF.Editor.runJS( "editor.scrollToLine( " .. row .. ", true )" ) end if forceShow then valid() return end if not timer.Exists( "validationTimer" ) or ( timer.Exists( "validationTimer") and not timer.Adjust( "validationTimer", 0.5, 1, valid ) ) then timer.Remove( "validationTimer" ) timer.Create( "validationTimer", 0.5, 1, valid ) end end local function createLibraryMap () local map = {} for lib, tbl in pairs( SF.Types ) do if ( lib == "Environment" or lib:find( "Library: " ) ) and type( tbl.__index ) == "table" then lib = lib:Replace( "Library: ", "" ) map[ lib ] = {} for name, val in pairs( tbl.__index ) do table.insert( map[ lib ], name ) end end end map.Angle = {} for name, val in pairs( SF.Angles.Methods ) do table.insert( map.Angle, name ) end map.Color = {} for name, val in pairs( SF.Color.Methods ) do table.insert( map.Color, name ) end map.Entity = {} for name, val in pairs( SF.Entities.Methods ) do table.insert( map.Entity, name ) end map.Player = {} for name, val in pairs( SF.Players.Methods ) do table.insert( map.Player, name ) end map.Sound = {} for name, val in pairs( SF.Sounds.Methods ) do table.insert( map.Sound, name ) end map.VMatrix = {} for name, val in pairs( SF.VMatrix.Methods ) do table.insert( map.VMatrix, name ) end map.Vector = {} for name, val in pairs( SF.Vectors.Methods ) do table.insert( map.Vector, name ) end return map end function SF.Editor.refreshTab ( tab ) local tabHolder = SF.Editor.getTabHolder() if type( tab ) == "number" then tab = tabHolder.tabs[ tab ] end if tab == nil then return end SF.Editor.updateTabName( tab ) local fileName = tab.filename local tabIndex = tabHolder:getTabIndex( tab ) if not fileName or not file.Exists( "starfall/" .. fileName, "DATA" ) then SF.AddNotify( LocalPlayer(), "Unable to refresh tab as file doesn't exist", NOTIFY_GENERIC, 5, NOTIFYSOUND_DRIP3 ) return end local fileData = file.Read( "starfall/" .. fileName, "DATA" ) SF.Editor.runJS( "editSessions[ " .. tabIndex .. " - 1 ].setValue( \"" .. fileData:JavascriptSafe() .. "\" )" ) SF.Editor.updateTabName( tab ) SF.AddNotify( LocalPlayer(), "Refreshed tab: " .. fileName, NOTIFY_GENERIC, 5, NOTIFYSOUND_DRIP3 ) end function SF.Editor.updateTabName ( tab ) local ppdata = {} SF.Preprocessor.ParseDirectives( "tab", tab.code, {}, ppdata ) if ppdata.scriptnames and ppdata.scriptnames.tab ~= "" then tab.name = ppdata.scriptnames.tab else tab.name = tab.filename or "generic" end tab:SetText( tab.name ) end function SF.Editor.createEditor () local editor = vgui.Create( "StarfallFrame" ) editor:SetSize( 800, 600 ) editor:SetTitle( "Starfall Code Editor" ) editor:Center() function editor:OnKeyCodePressed ( keyCode ) if keyCode == KEY_S and ( input.IsKeyDown( KEY_LCONTROL ) or input.IsKeyDown( KEY_RCONTROL ) ) then SF.Editor.saveTab( SF.Editor.getActiveTab() ) elseif keyCode == KEY_Q and ( input.IsKeyDown( KEY_LCONTROL ) or input.IsKeyDown( KEY_RCONTROL ) ) and GetConVarNumber( "sf_editor_disablequitkeybind" ) == 0 then SF.Editor.close() end end local buttonHolder = editor.components[ "buttonHolder" ] buttonHolder:getButton( "Close" ).DoClick = function ( self ) SF.Editor.close() end buttonHolder:removeButton( "Lock" ) local buttonSaveExit = vgui.Create( "StarfallButton", buttonHolder ) buttonSaveExit:SetText( "Save and Exit" ) function buttonSaveExit:DoClick () SF.Editor.saveTab( SF.Editor.getActiveTab() ) SF.Editor.close() end buttonHolder:addButton( "SaveExit", buttonSaveExit ) local buttonSettings = vgui.Create( "StarfallButton", buttonHolder ) buttonSettings:SetText( "Settings" ) function buttonSettings:DoClick () if SF.Editor.settingsWindow:IsVisible() then SF.Editor.settingsWindow:close() else SF.Editor.settingsWindow:open() end end buttonHolder:addButton( "Settings", buttonSettings ) local buttonHelper = vgui.Create( "StarfallButton", buttonHolder ) buttonHelper:SetText( "SF Helper" ) function buttonHelper:DoClick () if SF.Helper.Frame and SF.Helper.Frame:IsVisible() then SF.Helper.Frame:close() else SF.Helper.show() end end buttonHolder:addButton( "Helper", buttonHelper ) local buttonFiles = vgui.Create( "StarfallButton", buttonHolder ) buttonFiles:SetText( "Files" ) function buttonFiles:DoClick () if SF.Editor.fileViewer:IsVisible() then SF.Editor.fileViewer:close() else SF.Editor.fileViewer:open() end end buttonHolder:addButton( "Files", buttonFiles ) local buttonSaveAs = vgui.Create( "StarfallButton", buttonHolder ) buttonSaveAs:SetText( "Save As" ) function buttonSaveAs:DoClick () SF.Editor.saveTabAs( SF.Editor.getActiveTab() ) end buttonHolder:addButton( "SaveAs", buttonSaveAs ) local buttonSave = vgui.Create( "StarfallButton", buttonHolder ) buttonSave:SetText( "Save" ) function buttonSave:DoClick () SF.Editor.saveTab( SF.Editor.getActiveTab() ) end buttonHolder:addButton( "Save", buttonSave ) local buttonNewFile = vgui.Create( "StarfallButton", buttonHolder ) buttonNewFile:SetText( "New tab" ) function buttonNewFile:DoClick () SF.Editor.addTab() end buttonHolder:addButton( "NewFile", buttonNewFile ) local buttonCloseTab = vgui.Create( "StarfallButton", buttonHolder ) buttonCloseTab:SetText( "Close tab" ) function buttonCloseTab:DoClick () SF.Editor.removeTab( SF.Editor.getActiveTab() ) end buttonHolder:addButton( "CloseTab", buttonCloseTab ) local html = vgui.Create( "DHTML", editor ) html:SetPos( 5, 54 ) htmlEditorCode = htmlEditorCode:Replace( "<script>//replace//</script>", table.concat( aceFiles ) ) html:SetHTML( htmlEditorCode ) html:SetAllowLua( true ) local map = createLibraryMap() html:QueueJavascript( "libraryMap = JSON.parse(\"" .. util.TableToJSON( map ):JavascriptSafe() .. "\")" ) local libs = {} local functions = {} table.ForEach( map, function ( lib, vals ) if lib == "Environment" or lib:GetChar( 1 ):upper() ~= lib:GetChar( 1 ) then table.insert( libs, lib ) end table.ForEach( vals, function ( key, val ) table.insert( functions, val ) end ) end ) html:QueueJavascript( "createStarfallMode(\"" .. table.concat( libs, "|" ) .. "\", \"" .. table.concat( table.Add( table.Copy( functions ), libs ), "|" ) .. "\")" ) function html:PerformLayout ( ... ) self:SetSize( editor:GetWide() - 10, editor:GetTall() - 59 ) end function html:OnKeyCodePressed ( key, notfirst ) local function repeatKey () timer.Create( "repeatKey"..key, not notfirst and 0.5 or 0.02, 1, function () self:OnKeyCodePressed( key, true ) end ) end if GetConVarNumber( "sf_editor_fixkeys" ) == 0 then return end if ( input.IsKeyDown( KEY_LSHIFT ) or input.IsKeyDown( KEY_RSHIFT ) ) and ( input.IsKeyDown( KEY_LCONTROL ) or input.IsKeyDown( KEY_RCONTROL ) ) then if key == KEY_UP and input.IsKeyDown( key ) then self:QueueJavascript( "editor.modifyNumber(1)" ) repeatKey() elseif key == KEY_DOWN and input.IsKeyDown( key ) then self:QueueJavascript( "editor.modifyNumber(-1)" ) repeatKey() elseif key == KEY_LEFT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectWordLeft()" ) repeatKey() elseif key == KEY_RIGHT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectWordRight()" ) repeatKey() end elseif input.IsKeyDown( KEY_LSHIFT ) or input.IsKeyDown( KEY_RSHIFT ) then if key == KEY_LEFT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectLeft()" ) repeatKey() elseif key == KEY_RIGHT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectRight()" ) repeatKey() elseif key == KEY_UP and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectUp()" ) repeatKey() elseif key == KEY_DOWN and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectDown()" ) repeatKey() elseif key == KEY_HOME and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectLineStart()" ) repeatKey() elseif key == KEY_END and input.IsKeyDown( key ) then self:QueueJavascript( "editor.selection.selectLineEnd()" ) repeatKey() end elseif input.IsKeyDown( KEY_LCONTROL ) or input.IsKeyDown( KEY_RCONTROL ) then if key == KEY_LEFT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateWordLeft()" ) repeatKey() elseif key == KEY_RIGHT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateWordRight()" ) repeatKey() elseif key == KEY_BACKSPACE and input.IsKeyDown( key ) then self:QueueJavascript( "editor.removeWordLeft()" ) repeatKey() elseif key == KEY_DELETE and input.IsKeyDown( key ) then self:QueueJavascript( "editor.removeWordRight()" ) repeatKey() elseif key == KEY_SPACE and input.IsKeyDown( key ) then SF.Editor.doValidation( true ) elseif key == KEY_C and input.IsKeyDown( key ) then self:QueueJavascript( "console.log(\"RUNLUA:SetClipboardText(\\\"\"+ addslashes(editor.getSelectedText()) +\"\\\")\")" ) end elseif input.IsKeyDown( KEY_LALT ) or input.IsKeyDown( KEY_RALT ) then if key == KEY_UP and input.IsKeyDown( key ) then self:QueueJavascript( "editor.moveLinesUp()" ) repeatKey() elseif key == KEY_DOWN and input.IsKeyDown( key ) then self:QueueJavascript( "editor.moveLinesDown()" ) repeatKey() end else if key == KEY_LEFT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateLeft(1)" ) repeatKey() elseif key == KEY_RIGHT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateRight(1)" ) repeatKey() elseif key == KEY_UP and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateUp(1)" ) repeatKey() elseif key == KEY_DOWN and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateDown(1)" ) repeatKey() elseif key == KEY_HOME and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateLineStart()" ) repeatKey() elseif key == KEY_END and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateLineEnd()" ) repeatKey() elseif key == KEY_PAGEUP and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateFileStart()" ) repeatKey() elseif key == KEY_PAGEDOWN and input.IsKeyDown( key ) then self:QueueJavascript( "editor.navigateFileEnd()" ) repeatKey() elseif key == KEY_BACKSPACE and input.IsKeyDown( key ) then self:QueueJavascript( "editor.remove('left')" ) repeatKey() elseif key == KEY_DELETE and input.IsKeyDown( key ) then self:QueueJavascript( "editor.remove('right')" ) repeatKey() elseif key == KEY_ENTER and input.IsKeyDown( key ) then self:QueueJavascript( "editor.splitLine(); editor.navigateDown(1); editor.navigateLineStart()" ) repeatKey() elseif key == KEY_INSERT and input.IsKeyDown( key ) then self:QueueJavascript( "editor.toggleOverwrite()" ) repeatKey() elseif key == KEY_TAB and input.IsKeyDown( key ) then self:QueueJavascript( "editor.indent()" ) repeatKey() end end end editor:AddComponent( "htmlPanel", html ) function editor:OnOpen () html:Call( "editor.focus()" ) html:RequestFocus() end local tabHolder = vgui.Create( "StarfallTabHolder", editor ) tabHolder:SetPos( 5, 30 ) tabHolder.menuoptions[ #tabHolder.menuoptions + 1 ] = { "", "SPACER" } tabHolder.menuoptions[ #tabHolder.menuoptions + 1 ] = { "Save", function () if not tabHolder.targetTab then return end SF.Editor.saveTab( tabHolder.targetTab ) tabHolder.targetTab = nil end } tabHolder.menuoptions[ #tabHolder.menuoptions + 1 ] = { "Save As", function () if not tabHolder.targetTab then return end SF.Editor.saveTabAs( tabHolder.targetTab ) tabHolder.targetTab = nil end } tabHolder.menuoptions[ #tabHolder.menuoptions + 1 ] = { "", "SPACER" } tabHolder.menuoptions[ #tabHolder.menuoptions + 1 ] = { "Refresh", function () if not tabHolder.targetTab then return end SF.Editor.refreshTab( tabHolder.targetTab ) tabHolder.targetTab = nil end } function tabHolder:OnRemoveTab ( tabIndex ) SF.Editor.runJS( "removeEditSession("..tabIndex..")" ) if #self.tabs == 0 then SF.Editor.addTab() end SF.Editor.selectTab( tabIndex ) end editor:AddComponent( "tabHolder", tabHolder ) function editor:OnClose () local tabs = {} for k, v in pairs( tabHolder.tabs ) do tabs[ k ] = {} tabs[ k ].filename = v.filename tabs[ k ].code = v.code end tabs.selectedTab = SF.Editor.getTabHolder():getTabIndex( SF.Editor.getActiveTab() ) file.Write( "sf_tabs.txt", util.TableToJSON( tabs ) ) local activeWep = LocalPlayer():GetActiveWeapon() if IsValid( activeWep ) and activeWep:GetClass() == "gmod_tool" and activeWep.Mode == "starfall_processor" then local model = nil local ppdata = {} SF.Preprocessor.ParseDirectives( "file", SF.Editor.getCode(), {}, ppdata ) if ppdata.models and ppdata.models.file ~= "" then model = ppdata.models.file end local tool = activeWep:GetToolObject( "starfall_processor" ) tool.ClientConVar[ "HologramModel" ] = model end end function editor:OnThink () if self.Dragged or self.Resized then SF.Editor.saveSettings() end end return editor end function SF.Editor.createFileViewer () local fileViewer = vgui.Create( "StarfallFrame" ) fileViewer:SetSize( 200, 600 ) fileViewer:SetTitle( "Starfall File Viewer" ) fileViewer:Center() local browser = vgui.Create( "StarfallFileBrowser", fileViewer ) local searchBox, tree = browser:getComponents() tree:setup( "starfall" ) function tree:OnNodeSelected ( node ) if not node:GetFileName() or string.GetExtensionFromFilename( node:GetFileName() ) ~= "txt" then return end local fileName = string.gsub( node:GetFileName(), "starfall/", "", 1 ) local code = file.Read( node:GetFileName(), "DATA" ) for k, v in pairs( SF.Editor.getTabHolder().tabs ) do if v.filename == fileName and v.code == code then SF.Editor.selectTab( v ) return end end SF.Editor.addTab( fileName, code ) end fileViewer:AddComponent( "browser", browser ) local buttonHolder = fileViewer.components[ "buttonHolder" ] local buttonLock = buttonHolder:getButton( "Lock" ) buttonLock._DoClick = buttonLock.DoClick buttonLock.DoClick = function ( self ) self:_DoClick() SF.Editor.saveSettings() end local buttonRefresh = vgui.Create( "StarfallButton", buttonHolder ) buttonRefresh:SetText( "Refresh" ) buttonRefresh:SetHoverColor( Color( 7, 70, 0 ) ) buttonRefresh:SetColor( Color( 26, 104, 17 ) ) buttonRefresh:SetLabelColor( Color( 103, 155, 153 ) ) function buttonRefresh:DoClick () tree:reloadTree() searchBox:SetValue( "Search..." ) end buttonHolder:addButton( "Refresh", buttonRefresh ) function fileViewer:OnThink () if self.Dragged or self.Resized then SF.Editor.saveSettings() end end function fileViewer:OnOpen () SF.Editor.editor.components[ "buttonHolder" ]:getButton( "Files" ).active = true end function fileViewer:OnClose () SF.Editor.editor.components[ "buttonHolder" ]:getButton( "Files" ).active = false end return fileViewer end function SF.Editor.createSettingsWindow () local frame = vgui.Create( "StarfallFrame" ) frame:SetSize( 200, 400 ) frame:SetTitle( "Starfall Settings" ) frame:Center() frame:SetVisible( true ) frame:MakePopup( true ) local panel = vgui.Create( "StarfallPanel", frame ) panel:SetPos( 5, 40 ) function panel:PerformLayout () self:SetSize( frame:GetWide() - 10, frame:GetTall() - 45 ) end frame:AddComponent( "panel", panel ) local function setDoClick ( panel ) function panel:OnChange () SF.Editor.updateSettings() end return panel end local form = vgui.Create( "DForm", panel ) form:Dock( FILL ) form.Header:SetVisible( false ) form.Paint = function () end setDoClick( form:CheckBox( "Show fold widgets", "sf_editor_widgets" ) ) setDoClick( form:CheckBox( "Show line numbers", "sf_editor_linenumbers" ) ) setDoClick( form:CheckBox( "Show gutter", "sf_editor_gutter" ) ) setDoClick( form:CheckBox( "Show invisible characters", "sf_editor_invisiblecharacters" ) ) setDoClick( form:CheckBox( "Show indenting guides", "sf_editor_indentguides" ) ) setDoClick( form:CheckBox( "Highlight active line", "sf_editor_activeline" ) ) setDoClick( form:CheckBox( "Auto completion", "sf_editor_autocompletion" ) ) setDoClick( form:CheckBox( "Fix keys not working on Linux", "sf_editor_fixkeys" ) ):SetTooltip( "Some keys don't work with the editor on Linux\nEg. Enter, Tab, Backspace, Arrow keys etc..." ) setDoClick( form:CheckBox( "Fix console bug", "sf_editor_fixconsolebug" ) ):SetTooltip( "Fix console opening when pressing ' or @ (UK Keyboad layout)" ) setDoClick( form:CheckBox( "Disable quit keybind", "sf_editor_disablequitkeybind" ) ):SetTooltip( "Ctrl-Q" ) function frame:OnOpen () SF.Editor.editor.components[ "buttonHolder" ]:getButton( "Settings" ).active = true end function frame:OnClose () SF.Editor.editor.components[ "buttonHolder" ]:getButton( "Settings" ).active = false end return frame end function SF.Editor.saveSettings () local frame = SF.Editor.editor RunConsoleCommand( "sf_editor_width", frame:GetWide() ) RunConsoleCommand( "sf_editor_height", frame:GetTall() ) local x, y = frame:GetPos() RunConsoleCommand( "sf_editor_posx", x ) RunConsoleCommand( "sf_editor_posy", y ) local frame = SF.Editor.fileViewer RunConsoleCommand( "sf_fileviewer_width", frame:GetWide() ) RunConsoleCommand( "sf_fileviewer_height", frame:GetTall() ) local x, y = frame:GetPos() RunConsoleCommand( "sf_fileviewer_posx", x ) RunConsoleCommand( "sf_fileviewer_posy", y ) RunConsoleCommand( "sf_fileviewer_locked", frame.locked and 1 or 0 ) end function SF.Editor.updateSettings () local frame = SF.Editor.editor frame:SetWide( GetConVarNumber( "sf_editor_width" ) ) frame:SetTall( GetConVarNumber( "sf_editor_height" ) ) frame:SetPos( GetConVarNumber( "sf_editor_posx" ), GetConVarNumber( "sf_editor_posy" ) ) local frame = SF.Editor.fileViewer frame:SetWide( GetConVarNumber( "sf_fileviewer_width" ) ) frame:SetTall( GetConVarNumber( "sf_fileviewer_height" ) ) frame:SetPos( GetConVarNumber( "sf_fileviewer_posx" ), GetConVarNumber( "sf_fileviewer_posy" ) ) frame:lock( SF.Editor.editor ) frame.locked = tobool(GetConVarNumber( "sf_fileviewer_locked" )) local buttonLock = frame.components[ "buttonHolder" ]:getButton( "Lock" ) buttonLock.active = frame.locked buttonLock:SetText( frame.locked and "Locked" or "Unlocked" ) local js = SF.Editor.runJS js( "editor.setOption(\"showFoldWidgets\", " .. GetConVarNumber( "sf_editor_widgets" ) .. ")" ) js( "editor.setOption(\"showLineNumbers\", " .. GetConVarNumber( "sf_editor_linenumbers" ) .. ")" ) js( "editor.setOption(\"showGutter\", " .. GetConVarNumber( "sf_editor_gutter" ) .. ")" ) js( "editor.setOption(\"showInvisibles\", " .. GetConVarNumber( "sf_editor_invisiblecharacters" ) .. ")" ) js( "editor.setOption(\"displayIndentGuides\", " .. GetConVarNumber( "sf_editor_indentguides" ) .. ")" ) js( "editor.setOption(\"highlightActiveLine\", " .. GetConVarNumber( "sf_editor_activeline" ) .. ")" ) js( "editor.setOption(\"highlightGutterLine\", " .. GetConVarNumber( "sf_editor_activeline" ) .. ")" ) js( "editor.setOption(\"enableLiveAutocompletion\", " .. GetConVarNumber( "sf_editor_autocompletion" ) .. ")" ) end --- (Client) Builds a table for the compiler to use -- @param maincode The source code for the main chunk -- @param codename The name of the main chunk -- @return True if ok, false if a file was missing -- @return A table with mainfile = codename and files = a table of filenames and their contents, or the missing file path. function SF.Editor.BuildIncludesTable ( maincode, codename ) if not SF.Editor.initialized then if not SF.Editor.init() then return end end local tbl = {} maincode = maincode or SF.Editor.getCode() codename = codename or SF.Editor.getOpenFile() or "main" tbl.mainfile = codename tbl.files = {} tbl.filecount = 0 tbl.includes = {} local loaded = {} local ppdata = {} local function recursiveLoad ( path ) if loaded[ path ] then return end loaded[ path ] = true local code if path == codename and maincode then code = maincode else code = file.Read( "starfall/"..path, "DATA" ) or error( "Bad include: " .. path, 0 ) end tbl.files[ path ] = code SF.Preprocessor.ParseDirectives( path, code, {}, ppdata ) if ppdata.includes and ppdata.includes[ path ] then local inc = ppdata.includes[ path ] if not tbl.includes[ path ] then tbl.includes[ path ] = inc tbl.filecount = tbl.filecount + 1 else assert( tbl.includes[ path ] == inc ) end for i = 1, #inc do recursiveLoad( inc[i] ) end end end local ok, msg = pcall( recursiveLoad, codename ) local function findCycle ( file, visited, recStack ) if not visited[ file ] then --Mark the current file as visited and part of recursion stack visited[ file ] = true recStack[ file ] = true --Recurse for all the files included in this file for k, v in pairs( ppdata.includes[ file ] or {} ) do if recStack[ v ] then return true, file elseif not visited[ v ] then local cyclic, cyclicFile = findCycle( v, visited, recStack ) if cyclic then return true, cyclicFile end end end end --Remove this file from the recursion stack recStack[ file ] = false return false, nil end local isCyclic = false local cyclicFile = nil for k, v in pairs( ppdata.includes or {} ) do local cyclic, file = findCycle( k, {}, {} ) if cyclic then isCyclic = true cyclicFile = file break end end if isCyclic then return false, "Loop in includes from: " .. cyclicFile end if ok then return true, tbl elseif msg:sub( 1, 13 ) == "Bad include: " then return false, msg else error( msg, 0 ) end end net.Receive( "starfall_editor_getacefiles", function ( len ) local index = net.ReadInt( 8 ) aceFiles[ index ] = net.ReadString() if not tobool( net.ReadBit() ) then net.Start( "starfall_editor_getacefiles" ) net.SendToServer() else SF.Editor.safeToInit = true SF.Editor.init() end end ) net.Receive( "starfall_editor_geteditorcode", function ( len ) htmlEditorCode = net.ReadString() end ) -- CLIENT ANIMATION local busy_players = { } hook.Add( "EntityRemoved", "starfall_busy_animation", function ( ply ) busy_players[ ply ] = nil end ) local emitter = ParticleEmitter( vector_origin ) net.Receive( "starfall_editor_status", function ( len ) local ply = net.ReadEntity() local status = net.ReadBit() ~= 0 -- net.ReadBit returns 0 or 1, despite net.WriteBit taking a boolean if not ply:IsValid() or ply == LocalPlayer() then return end busy_players[ ply ] = status or nil end ) local rolldelta = math.rad( 80 ) timer.Create( "starfall_editor_status", 1 / 3, 0, function () rolldelta = -rolldelta for ply, _ in pairs( busy_players ) do local BoneIndx = ply:LookupBone( "ValveBiped.Bip01_Head1" ) or ply:LookupBone( "ValveBiped.HC_Head_Bone" ) or 0 local BonePos, BoneAng = ply:GetBonePosition( BoneIndx ) local particle = emitter:Add( "radon/starfall2", BonePos + Vector( math.random( -10, 10 ), math.random( -10, 10 ), 60 + math.random( 0, 10 ) ) ) if particle then particle:SetColor( math.random( 30, 50 ), math.random( 40, 150 ), math.random( 180, 220 ) ) particle:SetVelocity( Vector( 0, 0, -40 ) ) particle:SetDieTime( 1.5 ) particle:SetLifeTime( 0 ) particle:SetStartSize( 10 ) particle:SetEndSize( 5 ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 0 ) particle:SetRollDelta( rolldelta ) end end end ) elseif SERVER then util.AddNetworkString( "starfall_editor_status" ) util.AddNetworkString( "starfall_editor_getacefiles" ) util.AddNetworkString( "starfall_editor_geteditorcode" ) local function getFiles ( dir, dir2 ) local files = {} local dir2 = dir2 or "" local f, directories = file.Find( dir .. "/" .. dir2 .. "/*", "GAME" ) for k, v in pairs( f ) do files[ #files + 1 ] = dir2 .. "/" .. v end for k, v in pairs( directories ) do table.Add( files, getFiles( dir, dir2 .. "/" .. v ) ) end return files end local acefiles = {} do local netSize = 64000 local files = file.Find( addon_path .. "/html/starfall/ace/*", "GAME" ) local out = "" for k, v in pairs( files ) do out = out .. "<script>\n" .. file.Read( addon_path .. "/html/starfall/ace/" .. v, "GAME" ) .. "</script>\n" end for i = 1, math.ceil( out:len() / netSize ) do acefiles[i] = out:sub( (i - 1)*netSize + 1, i*netSize ) end end local plyIndex = {} local function sendAceFile ( len, ply ) local index = plyIndex[ ply ] net.Start( "starfall_editor_getacefiles" ) net.WriteInt( index, 8 ) net.WriteString( acefiles[ index ] ) net.WriteBit( index == #acefiles ) net.Send( ply ) plyIndex[ ply ] = index + 1 end hook.Add( "PlayerInitialSpawn", "starfall_file_init", function ( ply ) net.Start( "starfall_editor_geteditorcode" ) net.WriteString( file.Read( addon_path .. "/html/starfall/editor.html", "GAME" ) ) net.Send( ply ) plyIndex[ ply ] = 1 sendAceFile( nil, ply ) end ) net.Receive( "starfall_editor_getacefiles", sendAceFile ) for k, v in pairs( getFiles( addon_path, "materials/radon" ) ) do resource.AddFile( v ) end local starfall_event = {} concommand.Add( "starfall_event", function ( ply, command, args ) local handler = starfall_event[ args[ 1 ] ] if not handler then return end return handler( ply, args ) end ) function starfall_event.editor_open ( ply, args ) net.Start( "starfall_editor_status" ) net.WriteEntity( ply ) net.WriteBit( true ) net.Broadcast() end function starfall_event.editor_close ( ply, args ) net.Start( "starfall_editor_status" ) net.WriteEntity( ply ) net.WriteBit( false ) net.Broadcast() end end
function _init(args) sys.stepinterval(0) snd = audio.new() filename = args[1] if not filename then print("No filename was given!") end print("(press enter to stop recording)") end function _step() audio.record(snd) local inp = sys.read() if inp == "\n" then if audio.save(filename, snd) then print("Recording saved to " .. filename) else print("Could not save recording to " .. filename) end sys.exit() end end
ix.currency.Set("", "", "RU", "models/gmodz/misc/dollar.mdl") ix.config.SetDefault("font", "Jura") ix.config.SetDefault("genericFont", "Malgun Gothic") ix.config.SetDefault("music", "music/hl2_song19.mp3") ix.config.SetDefault("maxAttributes", 0) ix.config.SetDefault("maxCharacters", 1) ix.config.SetDefault("allowVoice", true) ix.config.SetDefault("communityURL", "https://steamcommunity.com/id/meow1337") ix.config.SetDefault("weaponAlwaysRaised", true) --ix.config.SetDefault("color", Color(75, 119, 190, 255)) ix.config.SetDefault("thirdperson", true) ix.config.SetDefault("itemPickupTime", 0) ix.config.Add("jumpPower", 200, "How high player jumps by default.", function(oldValue, newValue) for _, v in ipairs(player.GetAll()) do v:SetJumpPower(newValue) end end, { data = {min = 0, max = 1024}, category = "characters" }) -- unload plugins local noLoad = { saveitems = true, recognition = true, wepselect = true, stamina = true, doors = true, spawnsaver = true, thirdperson = true, permakill = true, ammosave = true } function Schema:InitializedPlugins() local unloaded = ix.data.Get("unloaded", {}, true, true) local bRestart = nil for uniqueID in pairs(noLoad) do if (!unloaded[uniqueID]) then ix.plugin.SetUnloaded(uniqueID, true) bRestart = true end end if (SERVER and bRestart) then MsgC(Color(87, 180, 242), "[GMODZ]: ", Color(255, 172, 0), "Plugins unloaded. Restarting server in 5 seconds!", "\n") RunConsoleCommand("sv_hibernate_think", "1") timer.Simple(5, function() RunConsoleCommand("_restart") end) return end end Schema.countryIcon = { w = 16, h = 11 } -- PreDrawOutlines Schema.outlineItems = { ["ix_item"] = true, ["gmodz_grave"] = true, ["ix_money"] = true, ["ix_shipment"] = true, ["gmodz_npc_loot"] = true, } if (CLIENT) then ix.option.Add("minimalTooltips", ix.type.bool, true, { category = "appearance" }) function Schema:LoadFonts(font, genericFont) local function get_scale() local sc = math.Clamp(ScrH() / 1080, 0.7, 1) if (!th) then th = 48 * sc m = th * 0.25 end return sc end surface.CreateFont("GmodZ.Numeric", { font = font, size = math.min(18, 20 * get_scale()), weight = 200 }) surface.CreateFont("GmodZ.NormalText", { font = font, size = 18, weight = 550, extended = true }) get_scale = nil end end
return function() local CorePackages = game:GetService("CorePackages") local AppDarkTheme = require(CorePackages.AppTempCommon.LuaApp.Style.Themes.DarkTheme) local AppFont = require(CorePackages.AppTempCommon.LuaApp.Style.Fonts.Gotham) local Roact = require(CorePackages.Roact) local Rodux = require(CorePackages.Rodux) local RoactRodux = require(CorePackages.RoactRodux) local UIBlox = require(CorePackages.UIBlox) local AvatarEditorPrompts = script.Parent.Parent.Parent local Reducer = require(AvatarEditorPrompts.Reducer) local PromptType = require(AvatarEditorPrompts.PromptType) local OpenPrompt = require(AvatarEditorPrompts.Actions.OpenPrompt) local appStyle = { Theme = AppDarkTheme, Font = AppFont, } describe("AllowInventoryReadAccessPrompt", function() it("should create and destroy without errors", function() local AllowInventoryReadAccessPrompt = require(script.Parent.AllowInventoryReadAccessPrompt) local store = Rodux.Store.new(Reducer, nil, { Rodux.thunkMiddleware, }) store:dispatch(OpenPrompt(PromptType.AllowInventoryReadAccess, {})) local element = Roact.createElement(RoactRodux.StoreProvider, { store = store, }, { ThemeProvider = Roact.createElement(UIBlox.Style.Provider, { style = appStyle, }, { AllowInventoryReadAccessPrompt = Roact.createElement(AllowInventoryReadAccessPrompt) }) }) local instance = Roact.mount(element) Roact.unmount(instance) end) end) end
local FS = {} FS["CSTM_SCARH"] = "weapons/scarh/scarh-1.wav" FS["CSTM_MP9"] = "weapons/mp9/mp9_unsil.wav" FS["CSTM_627"] = "weapons/627/627-1.wav" FS["CSTM_Deagle"] = "weapons/deagles/deagle-1.wav" FS["CSTM_Glock18"] = "weapons/glock18/glock18-1.wav" FS["CSTM_92FS"] = "weapons/beretta92fs/fire.wav" FS["CSTM_M1911"] = "weapons/colt/fire.wav" FS["CSTM_Makarov"] = "weapons/makarov/makarov-1.wav" FS["CSTM_MR96"] = "weapons/mr96/mr96-1.wav" FS["CSTM_USP45"] = "weapons/usp45/usp_unsil-1.wav" FS["CSTM_AK47"] = "weapons/ak/ak47-1.wav" FS["CSTM_AK74"] = "weapons/ak74/ak74-1.wav" FS["CSTM_AK74U"] = "weapons/sr3m/fire.wav" FS["CSTM_ARES"] = "weapons/ares/ares-1.wav" FS["CSTM_ASVAL"] = "weapons/asval/asval-1.wav" FS["CSTM_AUGA3"] = "weapons/auga3/fire.wav" FS["CSTM_F2000"] = "weapons/f2000/f2000-1.wav" FS["CSTM_G3A3"] = "weapons/g3/fire.wav" FS["CSTM_G36C"] = "weapons/g36c/g36c_nosil.wav" FS["CSTM_HK416"] = "weapons/m416/m416_unsil-1.wav" FS["CSTM_FNFAL"] = "weapons/fnfal/fnfal-1.wav" FS["CSTM_L85A2"] = "weapons/l85a2/l85-1.wav" FS["CSTM_LR300"] = "weapons/lr300/lr300-1.wav" FS["CSTM_M4A1"] = "weapons/m4a1customizable/m4a1_unsil-1.wav" FS["CSTM_M14"] = "weapons/m14/m14-1.wav" FS["CSTM_M16"] = "weapons/m16/fire.wav" FS["CSTM_M249"] = "weapons/m249/fire.wav" FS["CSTM_Masada"] = "weapons/masada/masada_unsil.wav" FS["CSTM_SCARL"] = "weapons/scar/scar_unsil-1.wav" FS["CSTM_SG551"] = "weapons/sg551/sg551-1.wav" FS["CSTM_SG552"] = "weapons/sig552/sg552-1.wav" FS["CSTM_SR3M"] = "weapons/sr3m/fire.wav" FS["CSTM_SPAS12"] = "weapons/spas/spas-1.wav" FS["CSTM_Bizon"] = "weapons/bizon/bizon-1.wav" FS["CSTM_KACPDW"] = "weapons/kac/kac-1.wav" FS["CSTM_MP7"] = "weapons/mp7/mp7-1.wav" FS["CSTM_P90"] = "weapons/p90cstm/fire.wav" FS["CSTM_Skorpion"] = "weapons/Skorpion/Skr-1.wav" FS["CSTM_Kriss"] = "weapons/kriss/kriss-1.wav" FS["CSTM_M98B"] = "weapons/m98/m98-1.wav" FS["CSTM_XM1014"] = "weapons/xm1014cstm/xm1014-1.wav" FS["CSTM_Glock17"] = "weapons/glock17/glock17-1.wav" FS["CSTM_PP2000"] = "weapons/TSPP2000/pp2000-1.wav" FS["CSTM_AN94"] = "weapons/an94/an94-1.wav" FS["CSTM_SR25"] = "weapons/sr-25/sr25-1.wav" FS["CSTM_M16A4"] = "weapons/m16a4/m16-1.wav" FS["CSTM_TAR21"] = "weapons/tar21/tar21-1.wav" FS["CSTM_M3"] = "weapons/KimM3/m3_shoot_pump.wav" FS["CSTM_MP412"] = "weapons/mp412/MP412_Fire.wav" FS["CSTM_CZ75"] = "weapons/cz75/cz75-1.wav" FS["CSTM_FAMAS"] = "weapons/famf1/famas-1.wav" FS["CSTM_AWP"] = "weapons/awm/awm1.wav" FS["CSTM_SAIGA12K"] = "weapons/saiga/saiga-1.wav" FS["CSTM_RPK74"] = "weapons/rpk/rpk-1.wav" FS["CSTM_MP5"] = "weapons/mp5a5/mp5-1.wav" FS["CSTM_UMP45"] = "weapons/ump45_cstm/UMP45 Fire.wav" FS["CSTM_44MAGNUM"] = "weapons/44magnum/Magnum Fire.wav" FS["CSTM_PP-19-01"] = "weapons/pp-19-01/pp1901-1.wav" FS["CSTM_L22A2"] = "weapons/l22a2/l22a2-1.wav" FS["CSTM_DEAGLECSTM"] = "weapons/deagle_cstm/deagle-1.wav" FS["CSTM_M60"] = {"weapons/m60/m60-1.wav", "weapons/m60/m60-2.wav"} FS["CSTM_G2CONTENDER"] = {"weapons/g2contender/g2-1.wav", "weapons/g2contender/g2-2.wav", "weapons/g2contender/g2-3.wav"} FS["CSTM_UZI"] = "weapons/uzi/uzi10-1.wav" FS["CSTM_USAS12"] = "weapons/usas12/fire.wav" //FS["CSTM_KS23"] = "weapons/ks23/ks23-1.wav" -- SILENCED SOUNDS FS["CSTM_SilencedShot1"] = "weapons/mp9/mp9_sil.wav" FS["CSTM_SilencedShot2"] = "weapons/g3/g3-1.wav" FS["CSTM_SilencedShot3"] = "weapons/usp45/usp1.wav" FS["CSTM_SilencedShot4"] = "weapons/m4a1customizable/m4a1-1.wav" FS["CSTM_SilencedShot5"] = "weapons/g36c/g36c_sil.wav" FS["CSTM_SilencedShot6"] = "weapons/m416/m416-1.wav" FS["CSTM_SilencedShot7"] = "weapons/silenced1.wav" FS["CSTM_SilencedShot8"] = "weapons/silenced2.wav" FS["CSTM_SilencedShot9"] = "weapons/silenced3.wav" local tbl = {channel = CHAN_WEAPON, volume = 1, soundlevel = 120, pitchstart = 100, pitchend = 100} for k, v in pairs(FS) do tbl.name = k tbl.sound = v sound.Add(tbl) end function AddFireSound(event, sound) tbl.name = event tbl.sound = sound sound.Add(tbl) end -- Not using script .txt files anymore, manual reload sound set-up local RS = {} RS["SCARH.MagOut"] = "weapons/scarh/scarh_magout.wav" RS["SCARH.MagIn"] = "weapons/scarh/scarh_magin.wav" RS["SCARH.MagTap"] = "weapons/scarh/scarh_magtap.wav" RS["SCARH.BoltRel"] = "weapons/scarh/scarh_boltrel.wav" RS["SCARH.Foley"] = "weapons/scarh/scarh_foley.wav" RS["Weapon_SWP627.wheel_out"] = "weapons/627/wheel_out.wav" RS["Weapon_SWP627.bulletout_1"] = "weapons/627/bulletout_1.wav" RS["Weapon_SWP627.bulletout_2"] = "weapons/627/bulletout_2.wav" RS["Weapon_SWP627.bulletout_3"] = "weapons/627/bulletout_3.wav" RS["Weapon_SWP627.bullets_in"] = "weapons/627/bullets_in.wav" RS["Weapon_SWP627.wheel_in"] = "weapons/627/wheel_in.wav" RS["Weapon_AK74.Bolthold"] = "weapons/ak74/bolthold.wav" RS["Weapon_AK74.Boltrelease"] = "weapons/ak74/boltrelease.wav" RS["Weapon_AK74.clipout"] = "weapons/ak74/clipout.wav" RS["Weapon_AK74.clipin"] = "weapons/ak74/clipin.wav" RS["Weapon_AK74.Boltpull"] = "weapons/ak74/boltpullz.wav" RS["Weapon_A74U.Magin"] = "weapons/ak74u/Magin.wav" RS["Weapon_A74U.Magout"] = "weapons/ak74u/Magout.wav" RS["Weapon_A74U.MagRelease"] = "weapons/ak74u/Magrelease.wav" RS["Weapon_A74U.Boltpull"] = "weapons/ak74u/boltpull.wav" RS["Weapon_A74U.BoltRelease"] = "weapons/ak74u/boltrelease.wav" RS["Weapon_A74U.Draw"] = "weapons/ak74u/draw.wav" RS["Weapon_A74U.MagDraw"] = "weapons/ak74u/magdraw.wav" RS["Weapon_A74U.ReloadEmpty"] = "weapons/ak74u/reloadempty.wav" RS["Weapon_A57.Cliprelease"] = "weapons/ar57/ar57_cliprelease.wav" RS["Weapon_A57.Clipout"] = "weapons/ar57/ar57_clipout.wav" RS["Weapon_A57.Clipin"] = "weapons/ar57/ar57_clipin.wav" RS["Weapon_A57.Boltpull"] = "weapons/ar57/ar57_boltpull.wav" RS["Weapon_A57.newclip"] = "weapons/ar57/ar57_newclip.wav" RS["Weapon_A57.silencer"] = "weapons/ar57/ar57_silencer.wav" RS["Weapon_ARES.bOut"] = "weapons/ares/boxout.wav" RS["Weapon_ARES.Button"] = "weapons/ares/button.wav" RS["Weapon_ARES.cUp"] = "weapons/ares/coverup.wav" RS["Weapon_ARES.Bullet1"] = "weapons/ares/bullet.wav" RS["Weapon_ARES.bIn"] = "weapons/ares/boxin.wav" RS["Weapon_ARES.Bullet2"] = "weapons/ares/bullet.wav" RS["Weapon_ARES.cDown"] = "weapons/ares/coverdown.wav" RS["Weapon_ARES.Ready"] = "weapons/ares/ready.wav" RS["Weapon_ASVAL.Draw"] = "weapons/asval/draw.wav" RS["Weapon_ASVAL.Clipout"] = "weapons/asval/galil_clipout.wav" RS["Weapon_ASVAL.Clipin"] = "weapons/asval/galil_clipin.wav" RS["Weapon_ASVAL.Boltpull"] = "weapons/asval/galil_Boltpull.wav" RS["Weapon_AA3.Cliptap"] = "weapons/auga3/auga3_cliptap.wav" RS["Weapon_AA3.Clipout"] = "weapons/auga3/auga3_clipout.wav" RS["Weapon_AA3.Clipin"] = "weapons/auga3/auga3_clipin.wav" RS["Weapon_AA3.Boltpull"] = "weapons/auga3/auga3_boltpull.wav" RS["Colt.Magout"] = "weapons/colt/magout.wav" RS["Colt.Magin"] = "weapons/colt/magin.wav" RS["Colt.Hammerback"] = "weapons/colt/Hammerback.wav" RS["Colt.Sliderelease"] = "weapons/colt/sliderelease.wav" RS["CSTM_MASADA.Silencer_Off"] = "weapons/masada/masada_silencer_off.wav" RS["CSTM_MASADA.Silencer_On"] = "weapons/masada/masada_silencer_on.wav" RS["CSTM_MASADA.Clipout"] = "weapons/masada/masada_clipout.wav" RS["CSTM_MASADA.Clipin"] = "weapons/masada/masada_clipin.wav" RS["CSTM_MASADA.Boltpull"] = "weapons/masada/masada_boltpull.wav" RS["CSTM_MASADA.Deploy"] = "weapons/masada/masada_deploy.wav" RS["Weapon_CS47.Boltforward"] = "weapons/ak/boltforward.wav" RS["Weapon_CS47.Boltback"] = "weapons/ak/boltback.wav" RS["Weapon_CS47.Clipout"] = "weapons/ak/clipout.wav" RS["Weapon_CS47.Clipin"] = "weapons/ak/clipin.wav" RS["Weapon_CS47.Safety"] = "weapons/ak/safety.wav" RS["Weapon_CS47.Handle"] = "weapons/ak/handle.wav" RS["Weapon_CS47.Foley"] = "weapons/ak/foley.wav" RS["Weapon_CS47.Inserting"] = "weapons/ak/inserting.wav" RS["Weapon_DEAGS.Lclipout"] = "weapons/deagles/deagle_lclipout.wav" RS["Weapon_DEAGS.Rclipout"] = "weapons/deagles/deagle_rclipout.wav" RS["Weapon_DEAGS.Lclipin"] = "weapons/deagles/deagle_lclipin.wav" RS["Weapon_DEAGS.Rclipin"] = "weapons/deagles/deagle_rclipin.wav" RS["Weapon_DEAGS.Magbash"] = "weapons/deagles/deagle_magbash.wav" RS["Weapon_DEAGS.Sliderelease"] = "weapons/deagles/deagle_sliderelease.wav" RS["Weapon_DEAGS.Deploy"] = "weapons/deagles/shh.wav" RS["Weapon_DEAGS.Hammerback"] = "weapons/deagles/deagle_hammerback.wav" RS["Weapon_F20.Clipin1"] = "weapons/f2000/f2000_clipin1.wav" RS["Weapon_F20.Clipout"] = "weapons/f2000/f2000_clipout.wav" RS["Weapon_F20.Forearm"] = "weapons/f2000/f2000_forearm.wav" RS["Weapon_F20.Boltpull"] = "weapons/f2000/f2000_boltpull.wav" RS["Weapon_F20.Clipin"] = "weapons/f2000/f2000_clipin1.wav" RS["Weapon_Fnfal.Cliptap"] = "weapons/fnfal/fnfal_cliptap.wav" RS["Weapon_Fnfal.Clipout"] = "weapons/fnfal/fnfal_clipout.wav" RS["Weapon_Fnfal.Clipin"] = "weapons/fnfal/fnfal_clipin.wav" RS["Weapon_Fnfal.Boltpull"] = "weapons/fnfal/fnfal_boltpull.wav" RS["Weapon_G3A3.Silencer_Off"] = "weapons/g3/g3_silencer_off.wav" RS["Weapon_G3A3.Silencer_On"] = "weapons/g3/g3_silencer_on.wav" RS["Weapon_G3A3.Clipout"] = "weapons/g3/g3_clipout.wav" RS["Weapon_G3A3.Clipin"] = "weapons/g3/g3_clipin.wav" RS["Weapon_G3A3.Deploy"] = "weapons/g3/g3_deploy.wav" RS["Weapon_G3A3.Deploy1"] = "weapons/g3/g3_deploy1.wav" RS["Weapon_G3A3.Boltpull"] = "weapons/g3/g3_boltpull.wav" RS["Weapon_G3A3.Boltcatch"] = "weapons/g3/g3_boltcatch.wav" RS["Weapon_G3A3.Safety"] = "weapons/g3/g3_safety.wav" RS["Weapon_G36C.Silencer"] = "weapons/g36c/g36c_silencer_twist.wav" RS["Weapon_G36C.Silencer_click"] = "weapons/g36c/g36c_silencer_click.wav" RS["Weapon_G36C.Silencer_release"] = "weapons/g36c/g36c_silencer_release.wav" RS["Weapon_G36C.Clipout"] = "weapons/g36c/g36c_clipout.wav" RS["Weapon_G36C.Clipin"] = "weapons/g36c/g36c_clipin.wav" RS["Weapon_G36C.Clipslap"] = "weapons/g36c/g36c_clipslap.wav" RS["Weapon_G36C.Boltpull"] = "weapons/g36c/g36c_boltpull.wav" RS["Weapon_G36C.BoltRelease"] = "weapons/g36c/g36c_boltrelease.wav" RS["Magout"] = "weapons/glock18/Magout.wav" RS["Magin"] = "weapons/glock18/Magin.wav" RS["Slideback"] = "weapons/glock18/Slideback.wav" RS["Sliderelease"] = "weapons/glock18/Sliderelease.wav" RS["Slideforward"] = "weapons/glock18/slideforward.wav" RS["Click"] = "weapons/glock18/click.wav" RS["Clipready"] = "weapons/glock18/clipready.wav" RS["Weapon_Perdw.Clipout"] = "weapons/kac/kac_clipout.wav" RS["Weapon_Perdw.Clipin"] = "weapons/kac/kac_clipin.wav" RS["Weapon_Perdw.Boltpull"] = "weapons/kac/kac_cliptap.wav" RS["Weapon_KAC.Boltslap"] = "weapons/kac/kac_boltslap.wav" RS["Weapon_KRISS.Magrelease"] = "weapons/Kriss/magrel.wav" RS["Weapon_KRISS.unfold"] = "weapons/Kriss/unfold.wav" RS["Weapon_KRISS.Clipout"] = "weapons/Kriss/clipout.wav" RS["Weapon_KRISS.Clipin"] = "weapons/Kriss/clipin.wav" RS["Weapon_KRISS.Boltpull"] = "weapons/Kriss/boltpull.wav" RS["Weapon_KRISS.Dropclip"] = "weapons/Kriss/dropclip.wav" RS["Weapon_L85.magin"] = "weapons/L85A2/magin.wav" RS["Weapon_L85.magout"] = "weapons/L85A2/magout.wav" RS["Weapon_L85.boltslap"] = "weapons/L85A2/boltslap.wav" RS["Weapon_L85.boltpull"] = "weapons/L85A2/boltpull.wav" RS["Weapon_L85.cloth"] = "weapons/L85A2/cloth.wav" RS["Weapon_L85.tap"] = "weapons/L85A2/tap.wav" RS["Weapon_LR300.Ready"] = "weapons/lr300/Ready.wav" RS["Weapon_LR300.Magout"] = "weapons/lr300/Magout.wav" RS["Weapon_LR300.Magin"] = "weapons/lr300/Magin.wav" RS["Weapon_LR300.Magspank"] = "weapons/lr300/Magspank.wav" RS["Weapon_LR300.Boltcatch"] = "weapons/lr300/Boltcatch.wav" RS["Weapon_M4CU.Silencer_on"] = "weapons/m4a1customizable/m4a1_silencer_on.wav" RS["Weapon_M4CU.Silencer_off"] = "weapons/m4a1customizable/m4a1_silencer_off.wav" RS["Weapon_M4CU.Clipout"] = "weapons/m4a1customizable/m4a1_clipout.wav" RS["Weapon_M4CU.Clipin"] = "weapons/m4a1customizable/m4a1_clipin.wav" RS["Weapon_M4CU.Magtap"] = "weapons/m4a1customizable/m4a1_magtap.wav" RS["Weapon_M4CU.Boltpull"] = "weapons/m4a1customizable/m4a1_boltpull.wav" RS["Weapon_M4CU.Deploy"] = "weapons/m4a1customizable/m4a1_deploy.wav" RS["Weapon_M4CU.BoltRelease"] = "weapons/m4a1customizable/m4a1_boltrelease.wav" RS["Weapon_M14.Clipout"] = "weapons/m14/m14_clipout.wav" RS["Weapon_M14.Clipin"] = "weapons/m14/m14_clipin.wav" RS["Weapon_M14.Boltpull"] = "weapons/m14/m14_boltpull.wav" RS["Weapon_M164.Clipout"] = "weapons/m16/m16_clipout.wav" RS["Weapon_M164.Clipin"] = "weapons/m16/m16_clipin.wav" RS["Weapon_M164.Boltpull"] = "weapons/m16/m16_boltpull.wav" RS["Weapon_M164.Silencer_On"] = "weapons/m16/m16_silencer_on.wav" RS["Weapon_M164.Silencer_Off"] = "weapons/m16/m16_silencer_off.wav" RS["Weapon_92.clipout"] = "weapons/beretta92fs/clipout.wav" RS["Weapon_92.clipin1"] = "weapons/beretta92fs/clipin1.wav" RS["Weapon_92.clipin2"] = "weapons/beretta92fs/clipin2.wav" RS["Weapon_92.SlideBack"] = "weapons/beretta92fs/SlideBack.wav" RS["Weapon_92.SlideForward"] = "weapons/beretta92fs/slideForward.wav" RS["Weapon_Flakk249.Magin"] = "weapons/schmung.M249/magin.wav" RS["Weapon_Flakk249.Boltpull"] = "weapons/schmung.M249/boltpull.wav" RS["Weapon_Flakk249.Boltrel"] = "weapons/schmung.M249/boltrel.wav" RS["Weapon_M416.BoltRelease"] = "weapons/M416/M416_boltrelease.wav" RS["Weapon_M416.ClipOut"] = "weapons/M416/M416_clipout.wav" RS["Weapon_M416.ClipIn"] = "weapons/M416/M416_clipin.wav" RS["Weapon_M416.boltforward"] = "weapons/M416/M416_boltforward.wav" RS["Weapon_M416.MagTap"] = "weapons/M416/M416_tap.wav" RS["Weapon_M416.assist"] = "weapons/M416/assist.wav" RS["Weapon_M416.safety"] = "weapons/M416/safety.wav" RS["Weapon_M416.Deploy"] = "weapons/M416/M416_deploy.wav" RS["Weapon_M416.Silencer_On"] = "weapons/M416/M416_silencer_on.wav" RS["Weapon_M416.Silencer_Off"] = "weapons/M416/M416_silencer_off.wav" RS["Weapon_M416.boltpull"] = "weapons/M416/m416_boltpull.wav" RS["Weapon_MC10S.Reloadstart"] = "weapons/mac10s/mac10_reloadstart.wav" RS["Weapon_MC10S.Clipout"] = "weapons/mac10s/mac10_clipout.wav" RS["Weapon_MC10S.Sliderelease"] = "weapons/mac10s/mac10_sliderelease.wav" RS["Weapon_MC10S.Rclipin"] = "weapons/mac10s/mac10_rightclipin.wav" RS["Weapon_MC10S.Lclipin"] = "weapons/mac10s/mac10_leftclipin.wav" RS["Weapon_MC10S.Deploy"] = "weapons/mac10s/mac10_deploy.wav" RS["Weapon_MKRV.MagOut"] = "weapons/makarov/MagOut.wav" RS["Weapon_MKRV.MagInScratch"] = "weapons/makarov/MagInScratch.wav" RS["Weapon_MKRV.MagInTap"] = "weapons/makarov/MagInTap.wav" RS["Weapon_MKRV.Sliderelease"] = "weapons/makarov/Sliderelease.wav" RS["Weapon_MKRV.SlideBack"] = "weapons/makarov/SlideBack.wav" RS["Weapon_MKRV.SlideForward"] = "weapons/makarov/SlideForward.wav" RS["Weapon_5sd.Magout"] = "weapons/MP5SD/Magout.wav" RS["Weapon_5sd.Magtap"] = "weapons/MP5SD/Magtap.wav" RS["Weapon_5sd.Magin"] = "weapons/MP5SD/Magin.wav" RS["Weapon_5sd.Boltpull"] = "weapons/MP5SD/boltpull.wav" RS["Weapon_5sd.Boltrelease"] = "weapons/MP5SD/boltrelease.wav" RS["Weapon_5sd.Cloth"] = "weapons/MP5SD/cloth.wav" RS["Weapon_5sd.Retract"] = "weapons/MP5SD/Retract.wav" RS["Weapon_DeMR96.cylinderout"] = "weapons/mr96/cylinderin.wav" RS["Weapon_DeMR96.cylinderin"] = "weapons/mr96/cylinderout.wav" RS["Weapon_DeMR96.bulletsin"] = "weapons/mr96/bulletsin.wav" RS["Weapon_DeMR96.bulletsout"] = "weapons/mr96/bulletsout.wav" RS["Weapon_DeMR96.Deploy"] = "weapons/mr96/draw.wav" RS["Weapon_DeMR96.Spin"] = "weapons/mr96/cylinderspin.wav" RS["Weapon_90P.Draw"] = "weapons/p90cstm/p90_draw.wav" RS["Weapon_90P.Clipout"] = "weapons/p90cstm/p90_clipout.wav" RS["Weapon_90P.Clipin"] = "weapons/p90cstm/p90_clipin.wav" RS["Weapon_90P.Boltpull"] = "weapons/p90cstm/p90_boltpull.wav" RS["Weapon_90P.Cliprelease"] = "weapons/p90cstm/p90_cliprelease.wav" RS["Weapon_SCAR.Magtap"] = "weapons/scar/scar_magtap.wav" RS["Weapon_SCAR.Boltrelease"] = "weapons/scar/scar_boltrelease.wav" RS["Weapon_SCAR.Deploy"] = "weapons/scar/scar_deploy.wav" RS["Weapon_SCAR.Clipout"] = "weapons/scar/scar_clipout.wav" RS["Weapon_SCAR.Clipin"] = "weapons/scar/scar_clipin.wav" RS["Weapon_SCAR.Silencer_On"] = "weapons/scar/scar_silencer_on.wav" RS["Weapon_SCAR.Silencer_Off"] = "weapons/scar/scar_silencer_off.wav" RS["Weapon_SG551.Clipout"] = "weapons/sg551/sg551_clipout.wav" RS["Weapon_SG551.Clipin"] = "weapons/sg551/sg551_clipin.wav" RS["Weapon_SG551.Boltpull"] = "weapons/sg551/sg551_boltpull.wav" RS["Weapon_COMM.BoltPull"] = "weapons/sig552/boltpull.wav" RS["Weapon_COMM.BoltBack"] = "weapons/sig552/boltback.wav" RS["Weapon_COMM.Clipout"] = "weapons/sig552/clipout.wav" RS["Weapon_COMM.Clipin"] = "weapons/sig552/clipin.wav" RS["Weapon_COMM.Safety"] = "weapons/sig552/safety.wav" RS["Weapon_61.Cock"] = "weapons/Skorpion/Skr_Cock.wav" RS["Weapon_61.Magin"] = "weapons/Skorpion/Skr_Magin.wav" RS["Weapon_61.Magout"] = "weapons/Skorpion/Skr_Magout.wav" RS["Weapon_SP.Pump"] = "weapons/spas/spas_pump.wav" RS["Weapon_SP.Pumpforward"] = "weapons/spas/spas_pumpforward.wav" RS["Weapon_SP.Pumpback"] = "weapons/spas/spas_pumpback.wav" RS["Weapon_SP.Insertshell"] = {"weapons/spas/spas_insertshell1.wav", "weapons/spas/spas_insertshell2.wav", "weapons/spas/spas_insertshell3.wav"} RS["Weapon_SR_3M.Draw"] = "weapons/sr3m/draw.wav" RS["Weapon_SR_3M.Clipout"] = "weapons/sr3m/sr3m_clipout.wav" RS["Weapon_SR_3M.Clipin"] = "weapons/sr3m/sr3m_clipin.wav" RS["Weapon_SR_3M.Boltpull"] = "weapons/sr3m/sr3m_boltpull.wav" RS["Weapon_mp7.magout"] = "weapons/mp7/mp7_magout.wav" RS["Weapon_mp7.magin"] = "weapons/mp7/mp7_magin.wav" RS["Weapon_mp7.charger"] = "weapons/mp7/mp7_charger.wav" RS["Weapon_mp7.switch"] = "weapons/mp7/mp7_switch.wav" RS["Weapon_mp7.stockpull"] = "weapons/mp7/mp7_stockpull.wav" RS["Weapon_U45.ClipOut"] = "weapons/usp45/usp_clipout.wav" RS["Weapon_U45.ClipIn"] = "weapons/usp45/usp_clipin.wav" RS["Weapon_U45.Sliderelease"] = "weapons/usp45/usp_sliderelease.wav" RS["Weapon_U45.Slideback"] = "weapons/usp45/usp_slideback.wav" RS["Weapon_U45.AttachSilencer"] = "weapons/usp45/usp_silencer_on.wav" RS["Weapon_U45.DetachSilencer"] = "weapons/usp45/usp_silencer_off.wav" RS["Weapon_M98.Boltlock"] = "weapons/m98/m98_boltlock.wav" RS["Weapon_M98.Boltback"] = "weapons/m98/m98_boltback.wav" RS["Weapon_M98.Boltpush"] = "weapons/m98/m98_boltpush.wav" RS["Weapon_M98.draw"] = "weapons/m98/m98_deploy.wav" RS["Weapon_M98.Clipout"] = "weapons/m98/m98_clipout.wav" RS["Weapon_M98.Clipin"] = "weapons/m98/m98_clipin.wav" RS["Weapon_awm.Boltlock"] = "weapons/awm/awm_boltlock.wav" RS["Weapon_awm.Boltback"] = "weapons/awm/awm_boltback.wav" RS["Weapon_awm.Boltpush"] = "weapons/awm/awm_boltpush.wav" RS["Weapon_awm.draw"] = "weapons/awm/awm_deploy.wav" RS["Weapon_awm.Clipout"] = "weapons/awm/awm_clipout.wav" RS["Weapon_awm.Clipin"] = "weapons/awm/awm_clipin.wav" RS["Weapon_awm.Cliptap"] = "weapons/awm/awm_cliptap.wav" RS["Weapon_MP9.Clipout"] = "weapons/mp9/mp9_clipout.wav" RS["Weapon_MP9.Clipin"] = "weapons/mp9/mp9_clipin.wav" RS["Weapon_MP9.Deploy"] = "weapons/mp9/mp9_deploy.wav" RS["Weapon_famf1.cloth"] = "weapons/famf1/cloth.wav" RS["Weapon_famf1.BoltRelease"] = "weapons/famf1/famas_boltrelease.wav" RS["Weapon_famf1.BoltPull"] = "weapons/famf1/famas_boltpull.wav" RS["Weapon_famf1.MagPlace"] = "weapons/famf1/famas_magplace.wav" RS["Weapon_famf1.ClipOut"] = "weapons/famf1/famas_clipout.wav" RS["Weapon_famf1.Clipin"] = "weapons/famf1/famas_clipin.wav" RS["Weapon_famf1.Forearm"] = "weapons/famf1/boltcatch.wav" RS["Weapon_PP19.MagRelease"] = "weapons/bizon/pp19_magrelease.wav" RS["Weapon_PP19.MagOut1"] = "weapons/bizon/pp19_magout1.wav" RS["Weapon_PP19.MagOut2"] = "weapons/bizon/pp19_magout2.wav" RS["Weapon_PP19.MagIn"] = "weapons/bizon/pp19_magin.wav" RS["Weapon_PP19.MagTap1"] = "weapons/bizon/pp19_magtap1.wav" RS["Weapon_PP19.MagTap2"] = "weapons/bizon/pp19_magtap2.wav" RS["Weapon_PP19.BoltPull"] = "weapons/bizon/pp19_boltpull.wav" RS["Weapon_PP19.BoltRelease"] = "weapons/bizon/pp19_boltrelease.wav" RS["Weapon_xm1014.insert"] = "weapons/xm1014cstm/xm_insert.wav" RS["Weapon_xm1014.dick"] = "weapons/xm1014cstm/xm_cock.wav" RS["Weapon_Glo17.Clothshit"] = "weapons/glock17/Cloth.wav" RS["Weapon_Glo17.Foley"] = "weapons/glock17/Foley.wav" RS["Weapon_Glo17.Clipout"] = "weapons/glock17/Clipout.wav" RS["Weapon_Glo17.Magdrop"] = "weapons/glock17/Magdrop.wav" RS["Weapon_Glo17.Clipin"] = "weapons/glock17/Clipin.wav" RS["Weapon_Glo17.Sliderelease"] = "weapons/glock17/sliderelease.wav" RS["Weapon_fsvn.Magout"] = "weapons/fiveseven/magout.wav" RS["Weapon_fsvn.Magin"] = "weapons/fiveseven/magin.wav" RS["Weapon_fsvn.Magtap"] = "weapons/fiveseven/magtap.wav" RS["Weapon_fsvn.magpouch"] = "weapons/fiveseven/magpouch.wav" RS["Weapon_fsvn.Sliderelease"] = "weapons/fiveseven/sliderelease.wav" RS["Weapon_fsvn.Safety"] = "weapons/fiveseven/safety.wav" RS["Weapon_pp_2000.Slideback"] = "weapons/TSPP2000/boltpull.wav" RS["Weapon_pp_2000.Clipout"] = "weapons/TSPP2000/Clipout.wav" RS["weapon_pp_2000.Clipin"] = "weapons/TSPP2000/Clipin.wav" RS["Weapon_an94.Cloth"] = "weapons/an94/ak47_cloth.wav" RS["Weapon_an94.Clothfast"] = "weapons/an94/ak47_cloth_fast.wav" RS["Weapon_an94.BoltPull"] = "weapons/an94/ak47_boltpull.wav" RS["Weapon_an94.Safety"] = "weapons/an94/ak47_safety.wav" RS["Weapon_an94.ClipOut"] = "weapons/an94/ak47_clipout.wav" RS["Weapon_an94.Clipin"] = "weapons/an94/ak47_clipin.wav" RS["Weapon_SR-25.Clipout"] = "weapons/sr-25/sr25_clipout.wav" RS["Weapon_SR-25.Cliptap"] = "weapons/sr-25/sr25_cliptap.wav" RS["Weapon_SR-25.Clipin"] = "weapons/sr-25/sr25_clipin.wav" RS["Weapon_SR-25.BoltRelease"] = "weapons/sr-25/sr25_boltrelease.wav" RS["Weapon_SR-25.Deploy"] = "weapons/sr-25/sr25_deploy.wav" RS["Weapon_SR-25.Lock"] = "weapons/sr-25/sr25_lock.wav" RS["Weapon_M16A4.Deploy"] = "weapons/m16a4/m16a4_deploy.wav" RS["Weapon_M16A4.MagOut"] = "weapons/m16a4/m16a4_magout.wav" RS["Weapon_M16A4.MagIn"] = "weapons/m16a4/m16a4_magin.wav" RS["Weapon_M16A4.MagTap"] = "weapons/m16a4/m16a4_magtap.wav" RS["Weapon_M16A4.BoltPull"] = "weapons/m16a4/m16a4_boltpull.wav" RS["Weapon_M16A4.BoltRelease"] = "weapons/m16a4/m16a4_boltrelease.wav" RS["Weapon_tar21.Clipout"] = "weapons/tar21/tar21_clipout.wav" RS["Weapon_tar21.Clipout1"] = "weapons/tar21/tar21_clipout1.wav" RS["Weapon_tar21.Tap"] = "weapons/tar21/tar21_tap.wav" RS["Weapon_tar21.Clipin"] = "weapons/tar21/tar21_clipin.wav" RS["Weapon_tar21.Boltpull"] = "weapons/tar21/tar21_boltpull.wav" RS["Weapon_tar21.Boltrelease"] = "weapons/tar21/tar21_boltrelease.wav" RS["Weapon_tar21.Cloth"] = "weapons/tar21/tar21_cloth.wav" RS["M3.Insert"] = "weapons/KimM3/insert.wav" RS["M3.Pump"] = "weapons/KimM3/pump.wav" RS["M3.Foley"] = "weapons/KimM3/foley.wav" RS["M3.Draw"] = "weapons/KimM3/draw.wav" RS["M3.Handle"] = "weapons/KimM3/handle.wav" RS["Weapon_MP412.Open"] = "weapons/mp412/MP412_Open.wav" RS["Weapon_MP412.BulletOut"] = "weapons/mp412/MP412_BulletOut.wav" RS["Weapon_MP412.BulletIn"] = "weapons/mp412/MP412_BulletIn.wav" RS["Weapon_MP412.Close"] = "weapons/mp412/MP412_Close.wav" RS["Weapon_MP412.Draw"] = "weapons/mp412/MP412_Draw.wav" /*RS["Weapon_ks23.Pump"] = "weapons/ks23/ks23_pump.wav" RS["Weapon_ks23.Insertshell"] = "weapons/ks23/ks23_insertshell.wav"*/ RS["Weapon_xm8.Cliplock"] = "weapons/xm8/safety.wav" RS["Weapon_xm8.Clipout"] = "weapons/famf1/famas_clipout.wav" RS["Weapon_xm8.Clipin"] = "weapons/famf1/famas_clipin.wav" RS["Weapon_xm8.Cliptap"] = "weapons/f2000/f2000_cliptap.wav" RS["Weapon_xm8.Boltpull"] = "weapons/xm8/Boltpull.wav" RS["Weapon_xm8.Draw"] = "weapons/xm8/Cloth.wav" RS["Weapon_xm8.Lock"] = "weapons/xm8/safety.wav" RS["Weapon_g36.Cliplock"] = "weapons/xm8/safety.wav" RS["Weapon_g36.Clipout"] = "weapons/famf1/famas_clipout.wav" RS["Weapon_g36.Clipin"] = "weapons/f2000/f2000_cliptap.wav" RS["Weapon_g36.Cliptap"] = "weapons/famf1/famas_clipin.wav" RS["Weapon_g36.Boltpull"] = "weapons/xm8/Boltpull.wav" RS["Weapon_g36.Draw"] = "weapons/xm8/Cloth.wav" RS["Weapon_g36.Lock"] = "weapons/xm8/safety.wav" RS["Weapon_CZ75.Shift"] = "weapons/cz75/shift.wav" RS["Weapon_CZ75.Magout"] = "weapons/cz75/magout.wav" RS["Weapon_CZ75.Magin"] = "weapons/cz75/magin.wav" RS["Weapon_CZ75.MagShove"] = "weapons/cz75/magshove.wav" RS["Weapon_CZ75.Sliderelease"] = "weapons/cz75/sliderelease.wav" RS["Weapon_CZ75.Cloth"] = "weapons/cz75/cloth.wav" RS["Weapon_saiga.Clipout"] = "weapons/saiga/clipout.wav" RS["Weapon_saiga.Clipin"] = "weapons/saiga/clipin.wav" RS["Weapon_saiga.BoltPull"] = "weapons/saiga/boltpull.wav" RS["Weapon_saiga.BoltBack"] = "weapons/saiga/boltrelease.wav" RS["Weapon_RPK.NewMag"] = "weapons/rpk/rpk_newmag.wav" RS["Weapon_RPK.MagOut"] = "weapons/rpk/rpk_magout.wav" RS["Weapon_RPK.MagIn"] = "weapons/rpk/rpk_magin.wav" RS["Weapon_RPK.Foley"] = "weapons/rpk/rpk_foley.wav" RS["Weapon_RPK.BoltBack"] = "weapons/rpk/rpk_boltback.wav" RS["Weapon_RPK.BoltForward"] = "weapons/rpk/rpk_boltforward.wav" RS["Weapon_RPK.Deploy"] = "weapons/rpk/rpk_deploy.wav" RS["Weapon_MP5A5.BoltBack"] = "weapons/mp5a5/mp5_boltback.wav" RS["Weapon_MP5A5.BoltLock"] = "weapons/mp5a5/mp5_boltlock.wav" RS["Weapon_MP5A5.MagRelease"] = "weapons/mp5a5/mp5_magrelease.wav" RS["Weapon_MP5A5.MagOut"] = "weapons/mp5a5/mp5_magout.wav" RS["Weapon_MP5A5.MagIn"] = "weapons/mp5a5/mp5_magin.wav" RS["Weapon_MP5A5.MagTap"] = "weapons/mp5a5/mp5_magtap.wav" RS["Weapon_MP5A5.BoltForward"] = "weapons/mp5a5/mp5_boltforward.wav" RS["Weapon_MP5A5.Deploy"] = "weapons/mp5a5/mp5_deploy.wav" RS["BF3_UMP45.magout"] = "weapons/ump45_cstm/UMP45 Mag out.wav" RS["BF3_UMP45.magin"] = "weapons/ump45_cstm/UMP45 Mag In.wav" RS["BF3_UMP45.deploy"] = "weapons/ump45_cstm/UMP45 Deploy.wav" RS["BF3_UMP45.tap"] = "weapons/ump45_cstm/UMP45 Tap.wav" RS["BF3_UMP45.pull"] = "weapons/ump45_cstm/UMP45 Pull.wav" RS["BF3_UMP45.release"] = "weapons/ump45_cstm/UMP45 Release.wav" RS["Magnum.chamberout"] = "weapons/44magnum/Magnum Chamber Out.wav" RS["Magnum.chamberin"] = "weapons/44magnum/Magnum Chamber In.wav" RS["Magnum.clipout"] = "weapons/44magnum/Magnum Clip Out.wav" RS["Magnum.clipin"] = "weapons/44magnum/Magnum Clip In.wav" RS["Magnum.deploy"] = "weapons/44magnum/Magnum Deploy.wav" RS["Weapon_PP-19-01.Cloth"] = "weapons/pp-19-01/pp1901_cloth.wav" RS["Weapon_PP-19-01.MagRelease"] = "weapons/pp-19-01/pp1901_magrelease.wav" RS["Weapon_PP-19-01.MagOut"] = "weapons/pp-19-01/pp1901_magout.wav" RS["Weapon_PP-19-01.MagIn"] = "weapons/pp-19-01/pp1901_magin.wav" RS["Weapon_PP-19-01.Slideback"] = "weapons/pp-19-01/pp1901_slideback.wav" RS["Weapon_PP-19-01.drawcloth"] = "weapons/pp-19-01/pp1901_drawcloth.wav" RS["Weapon_PP-19-01.draw"] = "weapons/pp-19-01/pp1901_draw.wav" RS["Weapon_M60.Coverup"] = "weapons/m60/m60_coverup.wav" RS["Weapon_M60.Coverdown"] = "weapons/m60/m60_coverdown.wav" RS["Weapon_M60.Chainremove"] = "weapons/m60/m60_Chainremove.wav" RS["Weapon_M60.Bulletflick"] = "weapons/m60/m60_Bulletflick.wav" RS["Weapon_M60.Boxout"] = "weapons/m60/m60_boxout.wav" RS["Weapon_M60.Boxin"] = "weapons/m60/m60_boxin.wav" RS["Weapon_M60.Chain"] = "weapons/m60/m60_chain.wav" RS["Weapon_M60.Boltpull"] = "weapons/m60/m60_boltpull.wav" RS["Weapon_M60.Draw"] = "weapons/m60/m60_draw.wav" RS["Weapon_L22A2.MagOut"] = "weapons/l22a2/l22a2_magout.wav" RS["Weapon_L22A2.MagIn"] = "weapons/l22a2/l22a2_magin.wav" RS["Weapon_L22A2.Foley"] = "weapons/l22a2/l22a2_foley.wav" RS["Weapon_L22A2.BoltPull"] = "weapons/l22a2/l22a2_boltpull.wav" RS["Weapon_L22A2.BoltRelease"] = "weapons/l22a2/l22a2_boltrelease.wav" RS["CSTM_Deagle.Deploy"] = "weapons/deagle_cstm/draw.wav" RS["CSTM_Deagle.MagOut"] = "weapons/deagle_cstm/magout.wav" RS["CSTM_Deagle.MagIn"] = "weapons/deagle_cstm/magin.wav" RS["CSTM_Deagle.SlideBack"] = "weapons/deagle_cstm/slideback.wav" RS["CSTM_Deagle.SlideForward"] = "weapons/deagle_cstm/slideforward.wav" RS["M14.MagOut"] = "weapons/m14/m14_magout.wav" RS["M14.MagIn"] = "weapons/m14/m14_magin.wav" RS["M14.MagDraw"] = "weapons/m14/m14_magdraw.wav" RS["M14.BoltPull"] = "weapons/m14/m14_boltpull.wav" RS["M14.Deploy"] = "weapons/m14/m14_deploy.wav" RS["Weapon_g2.draw"] = "weapons/g2contender/Draw.wav" RS["Weapon_g2.hammer"] = {"weapons/g2contender/Cock-1.wav", "weapons/g2contender/Cock-2.wav"} RS["Weapon_g2.open"] = "weapons/g2contender/open_chamber.wav" RS["Weapon_g2.shell"] = {"weapons/g2contender/pl_shell1.wav", "weapons/g2contender/pl_shell2.wav", "weapons/g2contender/pl_shell3.wav", "weapons/g2contender/pl_shell4.wav"} RS["Weapon_g2.shellin"] = "weapons/g2contender/Bullet_in.wav" RS["Weapon_g2.close"] = "weapons/g2contender/close_chamber.wav" RS["Weapon_uzi10.boltpull"] = "weapons/uzi/uzi10_boltpull.wav" RS["Weapon_uzi10.clipin"] = "weapons/uzi/uzi10_clipin.wav" RS["Weapon_uzi10.clipout"] = "weapons/uzi/uzi10_clipout.wav" RS["Weapon_Usas.Clipout"] = "weapons/usas12/magout.wav" RS["Weapon_Usas.Clipin"] = "weapons/usas12/magin.wav" RS["Weapon_Usas.Boltpull"] = "weapons/usas12/pull.wav" RS["Weapon_Usas.Boltforward"] = "weapons/usas12/release.wav" RS["Weapon_Usas.cloth"] = "weapons/usas12/deploy.wav" RS["Weapon_Usas.draw"] = "weapons/usas12/deploy.wav" local tbl = {channel = CHAN_STATIC, volume = 1, soundlevel = 70, pitchstart = 100, pitchend = 100} for k, v in pairs(RS) do tbl.name = k tbl.sound = v sound.Add(tbl) end local wowgarry = sound.Add -- why am I doing this? because apparently sound.Add doesn't work otherwise what the fuck tbl = {channel = CHAN_STATIC, volume = 1, soundlevel = 70, pitchstart = 100, pitchend = 100} function AddReloadSound(event, sound) tbl.name = event tbl.sound = sound wowgarry(tbl) end
local require = require local ej = require 'war3.enhanced_jass' local Follower = require 'std.class'("Follower", require 'war3.unit') local SetLifeTime function Follower:_new(unit, owner) local follower = self:super():_new(unit) follower._owner_ = owner return self end function Follower:__call(unit) return self:super().__call(self, unit) end -- NOTE: 沒填時間表示無限 function Follower:create(follwer_type, owner, loc, time) local follower = self:new(self:super().create(follwer_type, owner, loc)) SetLifeTime(follower, time) ej.SetUnitAnimation(follower._object_, "birth") return self end SetLifeTime = function(follower, time) if not time then return end ej.setLifeTime(follower._object_, time) end return Follower
local config = {} function config.telescope() if not packer_plugins['plenary.nvim'].loaded then vim.cmd [[packadd plenary.nvim]] vim.cmd [[packadd popup.nvim]] end require('telescope').setup { defaults = { file_ignore_patterns = { "target/.*", ".git/.*", "node_modules/*" }, layout_config = { prompt_position = 'top', horizontal = { mirror = false }, vertical = { mirror = false } }, prompt_prefix = ' ', selection_caret = '» ', color_devicons = true, file_previewer = require('telescope.previewers').vim_buffer_cat.new, grep_previewer = require('telescope.previewers').vim_buffer_vimgrep.new, qflist_previewer = require('telescope.previewers').vim_buffer_qflist.new, }, pickers = { buffers = { theme = "ivy" }, find_files = { theme = "ivy" }, }, } end return config
cc = cc or {} cc.tweenfunc = cc.tweenfunc or BaseClass() function cc.tweenfunc.easeIn(time, rate) return math.pow(time, rate) end function cc.tweenfunc.easeOut(time, rate) return math.pow(time, 1 / rate) end function cc.tweenfunc.easeInOut(time, rate) time = time * 2 if (time < 1) then return 0.5 * math.pow(time, rate) else return (1.0 - 0.5 * math.pow(2 - time, rate)) end end -- Sine Ease function cc.tweenfunc.sineEaseIn(time) return -1 * math.cos(time * M_PI_2) + 1; end function cc.tweenfunc.sineEaseOut(time) return math.sin(time * M_PI_2); end function cc.tweenfunc.sineEaseInOut(time) return -0.5 * (math.cos(M_PI * time) - 1); end -- Quad Ease function cc.tweenfunc.quadEaseIn(time) return time * time; end function cc.tweenfunc.quadEaseOut(time) return -1 * time * (time - 2); end function cc.tweenfunc.quadEaseInOut(time) time = time*2; if (time < 1) then return 0.5 * time * time; end time = time - 1 return -0.5 * (time * (time - 2) - 1); end -- Cubic Ease function cc.tweenfunc.cubicEaseIn(time) return time * time * time; end function cc.tweenfunc.cubicEaseOut(time) time = time - 1; return (time * time * time + 1); end function cc.tweenfunc.cubicEaseInOut(time) time = time*2; if (time < 1) then return 0.5 * time * time * time; end time = time - 2; return 0.5 * (time * time * time + 2); end -- Quart Ease function cc.tweenfunc.quartEaseIn(time) return time * time * time * time; end function cc.tweenfunc.quartEaseOut(time) time = time - 1; return -(time * time * time * time - 1); end function cc.tweenfunc.quartEaseInOut(time) time = time*2; if (time < 1) then return 0.5 * time * time * time * time; end time = time - 2; return -0.5 * (time * time * time * time - 2); end -- Quint Ease function cc.tweenfunc.quintEaseIn(time) return time * time * time * time * time; end function cc.tweenfunc.quintEaseOut(time) time = time - 1 return (time * time * time * time * time + 1); end function cc.tweenfunc.quintEaseInOut(time) time = time*2; if (time < 1) then return 0.5 * time * time * time * time * time; end time = time - 2; return 0.5 * (time * time * time * time * time + 2); end -- Expo Ease function cc.tweenfunc.expoEaseIn(time) return time == 0 and 0 or math.pow(2, 10 * (time/1 - 1)) - 1 * 0.001; end function cc.tweenfunc.expoEaseOut(time) return time == 1 and 1 or (-math.pow(2, -10 * time / 1) + 1); end function cc.tweenfunc.expoEaseInOut(time) time = time / 0.5; if (time < 1) then time = 0.5 * math.pow(2, 10 * (time - 1)); else time = 0.5 * (-math.pow(2, -10 * (time - 1)) + 2); end return time; end -- Circ Ease function cc.tweenfunc.circEaseIn(time) return -1 * (math.sqrt(1 - time * time) - 1); end function cc.tweenfunc.circEaseOut(time) time = time - 1; return math.sqrt(1 - time * time); end function cc.tweenfunc.circEaseInOut(time) time = time * 2; if (time < 1) then return -0.5 * (math.sqrt(1 - time * time) - 1); end time = time - 2; return 0.5 * (math.sqrt(1 - time * time) + 1); end function cc.tweenfunc.elasticEaseOut( time, period ) local newT = 0 if time == 0 or time == 1 then newT = time else local s = period / 4 newT = math.pow(2, -10 * time) * math.sin((time - s) * M_PI_X_2 / period) + 1; end return newT end function cc.tweenfunc.elasticEaseIn(time, period) local newT = 0; if (time == 0 or time == 1) then newT = time; else local s = period / 4; time = time - 1; newT = -math.pow(2, 10 * time) * math.sin((time - s) * M_PI_X_2 / period); end return newT end function cc.tweenfunc.elasticEaseInOut(time, period) local newT = 0; if (time == 0 or time == 1) then newT = time; else time = time * 2; if (not period or period == 0) then period = 0.3 * 1.5; end local s = period / 4; time = time - 1; if (time < 0) then newT = -0.5 * math.pow(2, 10 * time) * math.sin((time -s) * M_PI_X_2 / period); else newT = math.pow(2, -10 * time) * math.sin((time - s) * M_PI_X_2 / period) * 0.5 + 1; end end return newT; end -- Back Ease function cc.tweenfunc.backEaseIn(time) local overshoot = 1.70158; return time * time * ((overshoot + 1) * time - overshoot); end function cc.tweenfunc.backEaseOut(time) local overshoot = 1.70158; time = time - 1; return time * time * ((overshoot + 1) * time + overshoot) + 1; end function cc.tweenfunc.backEaseInOut(time) local overshoot = 1.70158 * 1.525; time = time * 2; if (time < 1) then return (time * time * ((overshoot + 1) * time - overshoot)) / 2; else time = time - 2; return (time * time * ((overshoot + 1) * time + overshoot)) / 2 + 1; end end -- Bounce Ease function cc.tweenfunc.bounceTime(time) if (time < 1 / 2.75) then return 7.5625 * time * time; elseif (time < 2 / 2.75) then time = time - 1.5 / 2.75; return 7.5625 * time * time + 0.75; elseif(time < 2.5 / 2.75) then time = time - 2.25 / 2.75; return 7.5625 * time * time + 0.9375; end time = time - 2.625 / 2.75; return 7.5625 * time * time + 0.984375; end function cc.tweenfunc.bounceEaseIn(time) return 1 - cc.tweenfunc.bounceTime(1 - time); end function cc.tweenfunc.bounceEaseOut(time) return cc.tweenfunc.bounceTime(time); end function cc.tweenfunc.bounceEaseInOut(time) local newT = 0; if (time < 0.5) then time = time * 2; newT = (1 - cc.tweenfunc.bounceTime(1 - time)) * 0.5; else newT = cc.tweenfunc.bounceTime(time * 2 - 1) * 0.5 + 0.5; end return newT; end -- Custom Ease function cc.tweenfunc.customEase(time, easingParam) if (easingParam) then local tt = 1-time; return easingParam[1]*tt*tt*tt + 3*easingParam[3]*time*tt*tt + 3*easingParam[5]*time*time*tt + easingParam[7]*time*time*time; end return time; end function cc.tweenfunc.quadraticIn(time) return math.pow(time,2); end function cc.tweenfunc.quadraticOut(time) return -time*(time-2); end function cc.tweenfunc.quadraticInOut(time) local resultTime = time; time = time*2; if (time < 1) then resultTime = time * time * 0.5; else time = time - 1 resultTime = -0.5 * (time * (time - 2) - 1); end return resultTime; end function cc.tweenfunc.bezieratFunction( a, b, c, d, t ) return (math.pow(1-t,3) * a + 3*t*(math.pow(1-t,2))*b + 3*math.pow(t,2)*(1-t)*c + math.pow(t,3)*d ); end
--[[ ******************************************************************************** Project owner: RageQuit community Project name: GTW-RPG Developers: Mr_Moose Source code: https://github.com/404rq/GTW-RPG/ Bugtracker: https://discuss.404rq.com/t/issues Suggestions: https://discuss.404rq.com/t/development Version: Open source License: BSD 2-Clause Status: Stable release ******************************************************************************** ]]-- -- Define the menu GUI window local sx,sy = guiGetScreenSize() local win_menu = exports.GTWgui:createWindow((sx-320)/2, (sy-297)/2, 320, 297, "Restaurant menu", false) guiSetVisible(win_menu, false) -- Define the menu buttons btn_close = guiCreateButton(210,257,100,36,"Close",false,win_menu) btn_choice_1 = guiCreateButton(10,100,160,36, "Buster("..prices[1].."$)",false,win_menu) btn_choice_2 = guiCreateButton(10,217,160,36, "Double D-Luxe("..prices[2].."$)",false,win_menu) btn_choice_3 = guiCreateButton(170,100,160,36, "Full rack("..prices[3].."$)",false,win_menu) btn_choice_4 = guiCreateButton(170,217,160,36, "Sallad meal("..prices[4].."$)",false,win_menu) -- Apply GTWgui styles exports.GTWgui:setDefaultFont(btn_close, 10) exports.GTWgui:setDefaultFont(btn_choice_1, 10) exports.GTWgui:setDefaultFont(btn_choice_2, 10) exports.GTWgui:setDefaultFont(btn_choice_3, 10) exports.GTWgui:setDefaultFont(btn_choice_4, 10) --[[ Update the GUI depending on restaurant type ]]-- function initialize_menu_choices(r_type) -- Set the text and prices on buttons and window title guiSetText(win_menu, menu_choices[r_type]["title"]) guiSetText(btn_choice_1, menu_choices[r_type]["choice_1"][1]..", "..prices[1].."$") guiSetText(btn_choice_2, menu_choices[r_type]["choice_2"][1]..", "..prices[2].."$)") guiSetText(btn_choice_3, menu_choices[r_type]["choice_3"][1]..", "..prices[3].."$)") guiSetText(btn_choice_4, menu_choices[r_type]["choice_4"][1]..", "..prices[4].."$)") -- Destroy current images if any if img1 and isElement(img1) then destroyElement(img1) end if img2 and isElement(img2) then destroyElement(img2) end if img3 and isElement(img3) then destroyElement(img3) end if img4 and isElement(img4) then destroyElement(img4) end -- Make new images, (load from files when needed) img1 = guiCreateStaticImage(10, 23, 160, 77, menu_choices[r_type]["choice_1"][2], false, win_menu) img2 = guiCreateStaticImage(10,140, 160, 77, menu_choices[r_type]["choice_2"][2], false, win_menu) img3 = guiCreateStaticImage(170, 23, 160, 77, menu_choices[r_type]["choice_3"][2], false, win_menu) img4 = guiCreateStaticImage(170, 140, 160, 77, menu_choices[r_type]["choice_4"][2], false, win_menu) end --[[ Open the menu GUI to choose food ]]-- function open_menu(plr, r_type) initialize_menu_choices(r_type) guiSetVisible(win_menu, true) exports.GTWgui:showGUICursor(true) end addEvent("GTWfastfood.gui.show",true) addEventHandler("GTWfastfood.gui.show", root, open_menu) --[[ Close the menu ]]-- function close_menu() guiSetVisible(win_menu, false) exports.GTWgui:showGUICursor(false) end addEvent("GTWfastfood.gui.hide", true) addEventHandler("GTWfastfood.gui.hide", root, close_menu) --[[ Handle menu click ]]-- function menu_click() -- Make sure that the player can afford his food local money = getPlayerMoney(localPlayer) -- Shall we close this menu? if source == btn_close then guiSetVisible(win_menu, false) exports.GTWgui:showGUICursor(false) return end -- Alright, let's continue shopping, can I take your order? local ID_choice = 1 if source == btn_choice_1 then ID_choice = 1 end if source == btn_choice_2 then ID_choice = 2 end if source == btn_choice_3 then ID_choice = 3 end if source == btn_choice_4 then ID_choice = 4 end -- Take care of the order server side if money > prices[ID_choice] and not isTimer(cooldown) then triggerServerEvent("GTWfastfood.buy", localPlayer, prices[ID_choice], health[ID_choice]) cooldown = setTimer(function() end, 200, 1) end end addEventHandler("onClientGUIClick", btn_close, menu_click) addEventHandler("onClientGUIClick", btn_choice_1, menu_click) addEventHandler("onClientGUIClick", btn_choice_2, menu_click) addEventHandler("onClientGUIClick", btn_choice_3, menu_click) addEventHandler("onClientGUIClick", btn_choice_4, menu_click) --[[ Protect fastfood workers from being killed ]]-- function protect_worker(attacker) if not getElementData(source, "GTWfastfood.isWorker") then return end cancelEvent() -- cancel any damage done to peds end addEventHandler("onClientPedWasted", root, protect_worker)
return {'ikke'}
line = 1 col = 1 function move_cursor(line,col) svrSend(csi .. line .. ";" .. col .. "H") end function clear_screen() svrSend(csi .. "2J") end function handle_up() line = line - 1 if line < 1 then line = 1 end move_cursor(line,col) end function handle_down() line = line + 1 if line > 20 then line = 20 end move_cursor(line,col) end function handle_left() col = col - 1 if col < 1 then col = 1 end move_cursor(line, col) end function handle_right() col = col + 1 if col > 20 then col = 20 end move_cursor(line, col) end csi = string.char(27) .. "[" ansi = {} ansi[csi.."A"] = handle_up ansi[csi.."B"] = handle_down ansi[csi.."C"] = handle_right ansi[csi.."D"] = handle_left function isPrintable(k) local r = false if k >= 65 and k <= 65+26 then r = true end if k >= 97 and k <= 97+26 then r = true end if k >= 48 and k <= 57 then r = true end if k == 32 then r = true end return r end -- set the metatable for ansi to one that -- will handle printable characters ansimt = {} function ansimt.__index(t,k) --svrSend("meta, #k = " .. #k, sck1) if #k == 1 then local b = string.byte(k,1) --svrSend("b = " .. b, sck1) if isPrintable(b) then svrSend(string.char(b)) handle_right() end end end setmetatable(ansi, ansimt) function svrRunEchoServer(sck) -- echo server local s = svrReceive(sck) -- detect up, down, left, right, backspace, delete, insert, etc -- shift arrows, more and more and more if s~="" then clearTrace() for i=1,#s,1 do print(string.byte(s,i)) end fn = ansi[s] or function () end fn() end end
local battle_defs = require "battle/battle_defs" local CARD_FLAGS = battle_defs.CARD_FLAGS local BATTLE_EVENT = battle_defs.BATTLE_EVENT local attacks = { corrosive_goo = { name = "Corrosive Goo", desc = "At the end of your turn take 3 damage.", icon = "battle/status_lumin_burn.tex", cost = 1, played_sound = SoundEvents.battle_status_bleed, target_type = TARGET_TYPE.SELF, bleed_damage = 3, flags = CARD_FLAGS.STATUS | CARD_FLAGS.EXPEND, event_handlers = { [ BATTLE_EVENT.END_PLAYER_TURN ] = function( self, battle ) self:NotifyTriggered() self.engine:BroadcastEvent( BATTLE_EVENT.DELAY, 0.25 ) self.owner:ApplyDamage( self.bleed_damage, nil, nil, nil, {"bleed"} ) end, }, }, enfeebling_goo = { name = "Enfeebling Goo", desc = "Gain 1 {ENFEEBLEMENT} while this is in your hand.", cost = 1, icon = "battle/numbness.tex", target_type = TARGET_TYPE.SELF, rarity = CARD_RARITY.UNIQUE, flags = CARD_FLAGS.EXPEND | CARD_FLAGS.STATUS, deck_handlers = { DECK_TYPE.DISCARDS, DECK_TYPE.IN_HAND, DECK_TYPE.DRAW}, event_handlers = { [ BATTLE_EVENT.CARD_MOVED ] = function( self, card, source_deck, source_idx, target_deck, target_idx ) if card == self then if target_deck and target_deck:GetDeckType() == DECK_TYPE.IN_HAND then self.owner:AddCondition( "ENFEEBLEMENT", 1 ) elseif source_deck and source_deck:GetDeckType() == DECK_TYPE.IN_HAND then self.owner:RemoveCondition( "ENFEEBLEMENT", 1 ) end end end, }, }, adherent_goo = { name = "Adherent Goo", desc = "Gain 1 {UNBALACED} while this is in your hand.", cost = 1, icon = "battle/robo_kick.tex", target_type = TARGET_TYPE.SELF, rarity = CARD_RARITY.UNIQUE, flags = CARD_FLAGS.EXPEND | CARD_FLAGS.STATUS, deck_handlers = { DECK_TYPE.DISCARDS, DECK_TYPE.IN_HAND, DECK_TYPE.DRAW}, event_handlers = { [ BATTLE_EVENT.CARD_MOVED ] = function( self, card, source_deck, source_idx, target_deck, target_idx ) if card == self then if target_deck and target_deck:GetDeckType() == DECK_TYPE.IN_HAND then self.owner:AddCondition( "UNBALACED", 1 ) elseif source_deck and source_deck:GetDeckType() == DECK_TYPE.IN_HAND then self.owner:RemoveCondition( "UNBALACED", 1 ) end end end, }, }, replicating_goo = { name = "Replicating Goo", desc = "If this card is in your hand at the end of the turn, divide it into 2.", cost = 1, icon = "negotiation/horrible_rash.tex", target_type = TARGET_TYPE.SELF, flags = CARD_FLAGS.STATUS | CARD_FLAGS.EXPEND, event_handlers = { [ BATTLE_EVENT.END_PLAYER_TURN ] = function( self, battle ) self:NotifyTriggered() self.engine:BroadcastEvent( BATTLE_EVENT.DELAY, 0.25 ) battle:ExpendCard(self) local cards = {} for k = 1, 2 do local incepted_card = Battle.Card( "replicating_goo", self.owner) incepted_card.incepted = true table.insert(cards, incepted_card ) end battle:DealCards( cards, battle:GetDiscardDeck() ) end } }, } for id, data in pairs(attacks) do data.cost = data.cost or 0 data.rarity = data.rarity or CARD_RARITY.UNIQUE data.series = CARD_SERIES.GENERAL Content.AddBattleCard(id, data) end
require('plugin_pre.plugin.requirement')
local log = {} local function do_log(fn, msg, ...) fn("[TcpExport] " .. string.format(msg, ...)) end function log.debug(msg, ...) do_log(env.debug, msg, ...) end function log.info(msg, ...) do_log(env.info, msg, ...) end function log.warning(msg, ...) do_log(env.warning, msg, ...) end function log.error(msg, ...) do_log(env.error, msg, ...) end return log
function InitGameLogic() LocationScript={} local Folder="data/scripts/GameLogic/" dofile(Folder.."InitGame.lua") dofile(Folder.."Window_Minigame_Balls.lua") local LoadWindow=WindowManager.LoadWindow LoadWindow("Minigame_Balls") InitGame() WindowManager.OpenWindow("Minigame_Balls") end
-- SilvervineUE4Lua / devCAT studio -- Copyright 2016 - 2019. Nexon Korea Corporation. All rights reserved. UE4 = {} local PrimitiveType = Class() PrimitiveType.isPrimitiveType = true --============================================================================================================================= -- PlatformTime --============================================================================================================================= UE4.PlatformTime = {} --============================================================================================================================= -- FVector --============================================================================================================================= UE4.Vector = Class(PrimitiveType) function UE4.Vector:init(x, y, z) self.X = x or 0.0 self.Y = y or 0.0 self.Z = z or 0.0 end UE4.Vector.ZeroVector = UE4.Vector.new(0.0, 0.0, 0.0) UE4.Vector.OneVector = UE4.Vector.new(1.0, 1.0, 1.0) function UE4.Vector:GetNormal2D(tolerance) return UE4.Vector.new(self.X, self.Y, 0.0):GetNormal(tolerance) end --============================================================================================================================= -- FVector2D --============================================================================================================================= UE4.Vector2D = Class(PrimitiveType) function UE4.Vector2D:init(x, y) self.X = x or 0.0 self.Y = y or 0.0 end UE4.Vector2D.ZeroVector = UE4.Vector2D.new(0.0, 0.0) --============================================================================================================================= -- FVector4 --============================================================================================================================= UE4.Vector4 = Class(PrimitiveType) function UE4.Vector4:init(x, y, z, w) self.X = x or 0.0 self.Y = y or 0.0 self.Z = z or 0.0 self.W = w or 0.0 end UE4.Vector4.ZeroVector = UE4.Vector4.new(0.0, 0.0, 0.0, 0.0) --============================================================================================================================= -- FIntPoint --============================================================================================================================= UE4.IntPoint = Class(PrimitiveType) function UE4.IntPoint:init(x, y) self.X = x or 0 self.Y = y or 0 end UE4.IntPoint.ZeroValue = UE4.Vector4.new(0, 0) --============================================================================================================================= -- FIntVector --============================================================================================================================= UE4.IntVector = Class(PrimitiveType) function UE4.IntVector:init(x, y, z) self.X = x or 0 self.Y = y or 0 self.Z = z or 0 end UE4.IntVector.ZeroValue = UE4.Vector4.new(0, 0, 0) --============================================================================================================================= -- FPlane --============================================================================================================================= UE4.Plane = Class(PrimitiveType) function UE4.Plane:init(x, y, z, w) self.X = x or 0.0 self.Y = y or 0.0 self.Z = z or 0.0 self.W = w or 0.0 end --============================================================================================================================= -- FMatrix --============================================================================================================================= UE4.Matrix = Class(PrimitiveType) function UE4.Matrix:init(x, y, z, w) self.XPlane = x or UE4.Plane.new() self.YPlane = y or UE4.Plane.new() self.ZPlane = z or UE4.Plane.new() self.WPlane = w or UE4.Plane.new() end --============================================================================================================================= -- FRotator --============================================================================================================================= UE4.Rotator = Class(PrimitiveType) function UE4.Rotator:init(pitch, yaw, roll) self.Pitch = pitch or 0.0 self.Yaw = yaw or 0.0 self.Roll = roll or 0.0 end UE4.Rotator.ZeroRotator = UE4.Rotator.new(0.0, 0.0, 0.0) function UE4.Rotator:GetForwardVector() return self:GetAxisX() end function UE4.Rotator:GetRightVector() return self:GetAxisY() end function UE4.Rotator:GetUpVector() return self:GetAxisZ() end --============================================================================================================================= -- FQuat --============================================================================================================================= UE4.Quat = Class(PrimitiveType) function UE4.Quat:init(x, y, z, w) self.X = x or 0.0 self.Y = y or 0.0 self.Z = z or 0.0 self.W = w or 1.0 end UE4.Quat.Identity = UE4.Quat.new(0.0, 0.0, 0.0, 1.0) --============================================================================================================================= -- FLinearColor --============================================================================================================================= UE4.LinearColor = Class(PrimitiveType) function UE4.LinearColor:init(r, g, b, a) self.R = r or 0.0 self.G = g or 0.0 self.B = b or 0.0 self.A = a or 1.0 end --============================================================================================================================= -- FColor --============================================================================================================================= UE4.Color = Class(PrimitiveType) function UE4.Color:init(r, g, b, a) self.R = r or 0 self.G = g or 0 self.B = b or 0 self.A = a or 0xFF end --============================================================================================================================= -- FTransform --============================================================================================================================= UE4.Transform = Class(PrimitiveType) function UE4.Transform:init(r, t, s) self.Rotation = r or UE4.Quat.Identity self.Translation = t or UE4.Vector.ZeroVector self.Scale3D = s or UE4.Vector.OneVector end UE4.Transform.Identity = UE4.Transform.new() --============================================================================================================================= -- FBox --============================================================================================================================= UE4.Box = Class(PrimitiveType) function UE4.Box:init(min, max) self.Min = min or UE4.Vector.ZeroVector self.Max = max or UE4.Vector.ZeroVector end --============================================================================================================================= -- FBox2D --============================================================================================================================= UE4.Box2D = Class(PrimitiveType) function UE4.Box2D:init(min, max) self.Min = min or UE4.Vector2D.ZeroVector self.Max = max or UE4.Vector2D.ZeroVector end --============================================================================================================================= -- FBoxSphereBounds --============================================================================================================================= UE4.BoxSphereBounds = Class(PrimitiveType) function UE4.BoxSphereBounds:init(origin, extent, radius) self.Origin = origin or UE4.Vector.ZeroVector self.BoxExtent = extent or UE4.Vector.ZeroVector self.SphereRadius = radius or 0.0 end --============================================================================================================================= -- FGuid --============================================================================================================================= UE4.Guid = Class(PrimitiveType) function UE4.Guid:init(a, b, c, d) self.A = a or 0 self.B = b or 0 self.C = c or 0 self.D = d or 0 end --============================================================================================================================= -- FDateTime --============================================================================================================================= UE4.DateTime = Class(PrimitiveType) function UE4.DateTime:init(ticks) self.Ticks = ticks or 0 end --============================================================================================================================= -- FTimecode --============================================================================================================================= UE4.Timecode = Class(PrimitiveType) function UE4.Timecode:init(hours, minutes, seconds, frames, dropFrameFormat) self.Hours = hours or 0 self.Minutes = minutes or 0 self.Seconds = seconds or 0 self.Frames = frames or 0 self.bDropFrameFormat = dropFrameFormat or false end --============================================================================================================================= -- FTimespan --============================================================================================================================= UE4.Timespan = Class(PrimitiveType) function UE4.Timespan:init(ticks) self.Ticks = ticks or 0 end --============================================================================================================================= -- FRandomStream --============================================================================================================================= UE4.RandomStream = Class(PrimitiveType) function UE4.RandomStream:init(seed) self.Seed = seed or 0 end --============================================================================================================================= -- FFrameRate --============================================================================================================================= UE4.FrameRate = Class(PrimitiveType) function UE4.FrameRate:init(numerator, denominator) self.Numerator = numerator or 0 self.Denominator = denominator or 0 end --============================================================================================================================= -- FFrameNumber --============================================================================================================================= UE4.FrameNumber = Class(PrimitiveType) function UE4.FrameNumber:init(value) self.Value = value or 0 end --============================================================================================================================= -- FFrameTime --============================================================================================================================= UE4.FrameTime = Class(PrimitiveType) function UE4.FrameTime:init(frame, subFrame) self.Frame = frame or UE4.FrameNumber.new() self.SubFrame = subFrame or 0 end --============================================================================================================================= -- FQualifiedFrameTime --============================================================================================================================= UE4.QualifiedFrameTime = Class(PrimitiveType) function UE4.QualifiedFrameTime:init(time, rate) self.Time = time or UE4.FrameTime.new() self.Rate = rate or UE4.FrameRate.new() end --============================================================================================================================= -- FPrimaryAssetType --============================================================================================================================= UE4.PrimaryAssetType = Class(PrimitiveType) function UE4.PrimaryAssetType:init(name) self.Name = name or "" end --============================================================================================================================= -- FPrimaryAssetId --============================================================================================================================= UE4.PrimaryAssetId = Class(PrimitiveType) function UE4.PrimaryAssetId:init(primaryAssetType, primaryAssetName) self.PrimaryAssetType = primaryAssetType or UE4.PrimaryAssetType.new() self.PrimaryAssetName = primaryAssetName or "" end --============================================================================================================================= -- FSoftObjectPath --============================================================================================================================= UE4.SoftObjectPath = Class(PrimitiveType) function UE4.SoftObjectPath:init(assetPathName, subPathString) self.AssetPathName = assetPathName or "" self.SubPathString = subPathString or "" end --============================================================================================================================= -- FFloatRangeBound --============================================================================================================================= UE4.FloatRangeBound = Class(PrimitiveType) function UE4.FloatRangeBound:init(type, value) self.Type = type or 0 self.Value = value or 0.0 end --============================================================================================================================= -- FFloatRange --============================================================================================================================= UE4.FloatRange = Class(PrimitiveType) function UE4.FloatRange:init(lowerBound, upperBound) self.LowerBound = lowerBound or UE4.FloatRangeBound.new() self.UpperBound = upperBound or UE4.FloatRangeBound.new() end --============================================================================================================================= -- FInt32Interval --============================================================================================================================= UE4.Int32Interval = Class(PrimitiveType) function UE4.Int32Interval:init(min, max) self.Min = min or 0 self.Max = max or 0 end --============================================================================================================================= -- Enum --============================================================================================================================= UE4.Enum = Class(PrimitiveType) function UE4.Enum:ToString(enumValue) for k, v in pairs(self) do if v == enumValue then return k end end end --============================================================================================================================= -- Math --============================================================================================================================= UE4.Math = {} --============================================================================================================================= --PointEvent --============================================================================================================================= UE4.PointerEvent = Class() --============================================================================================================================= -- TextFormatter --============================================================================================================================= UE4.TextFormatter = Class()
Clockwork.hudclock = Clockwork.kernel:NewLibrary("HudClock"); if (CLIENT) then -- A function to draw a clock on a player's HUD. function Clockwork.hudclock.HUDPaint() local player = LocalPlayer(); if player:GetNetworkedInt("hudclock") == 0 then return end -- Box Rounding (has to be an even number). local CornerAA = 8; -- Color of the border. local BorderR = 0; local BorderG = 0; local BorderB = 0; local BorderA = 100; -- Color of the box. local BoxR = 50; local BoxG = 50; local BoxB = 50; local BoxA = 125; -- Variables for the in-game day/time. local timeString = Clockwork.time:GetString(); local dayName = Clockwork.time:GetDayName(); -- Length of the entire clock. local Width = 120; -- Variables for the day/time local msg = {}; msg[1] = dayName..","; msg[2] = timeString; msg[3] = "Day Time"; msg[4] = "Day Time"; -- Font, height, width, etc... surface.SetFont("Default"); local w = Width; local h = 3; local x = surface.ScreenWidth() - 150 local y = surface.ScreenHeight() - 25 -- Border draw.RoundedBox(CornerAA, x-7, y-12, w+24,h*6+8, Color(BorderR,BorderG,BorderB,BorderA)); -- Main Box draw.RoundedBox(CornerAA, x-5, y-10, w+20,h*4+10, Color(BoxR,BoxG,BoxB,BoxA)); -- Draw Text draw.SimpleText(msg[1], "Default", x+2, y-6, Color(255,255,255,210)); -- Draw Text draw.SimpleText(msg[2], "Default", x+66, y-6, Color(255,255,255,210)); -- Background Text draw.SimpleText(msg[3], "DefaultSmall", x+6, y-17, Color(0,0,0,255)); -- Front Text draw.SimpleText(msg[4], "DefaultSmall", x+7, y-16, Color(255,255,255,255)); end; hook.Add("HUDPaint", "Clockwork.hudclock.HUDPaint", Clockwork.hudclock.HUDPaint); else -- A function to enable/disable the Hud Clock. function Clockwork.hudclock.Command(player, command, arguments) if not arguments[1] then if player:GetNetworkedInt("hudclock") == 1 then Clockwork.hudclock.Disable(player) else Clockwork.hudclock.Enable(player) end; elseif arguments[1] == "1" then Clockwork.hudclock.Enable(player) elseif arguments[1] == "0" then Clockwork.hudclock.Disable(player) end; end; concommand.Add("hudclock", Clockwork.hudclock.Command) -- Called when the Hud Clock is enabled. function Clockwork.hudclock.Enable(player) if (player:GetNetworkedInt("hudclock") == 1) then return end; player:SetNetworkedInt("hudclock", 1); end; -- Called when the Hud Clock is disabled. function Clockwork.hudclock.Disable(player) if (player:GetNetworkedInt("hudclock") == 0) then return end; player:SetNetworkedInt("hudclock", 0); end end;
function love.conf(t) t.window.title = "LOVE2D Boilerplate" _G.conf = t -- Makes configuration options accessible later end
function pt(t) -- print a table shallowly local str = "{ " for k, v in pairs(t) do if (type(k) == "string") then if (k:find("^[_%a]+[_%w]*$")) then -- valid variable name str = str .. k else str = str .. "[\"" .. k .. "\"]" end else str = str .. "[" .. tostring(k) .. "]" end str = str .. " = " .. tostring(v) .. ", " end if #str > 2 then str = str:sub(1, -3) -- remove last comma end return str .. " }" end function pa(t, printKeys) -- print an array shallowly local str = "{ " for i, v in ipairs(t) do if (printKeys) then str = str .. "[" .. i .. "] = " end str = str .. tostring(v) .. ", " end if #str > 2 then str = str:sub(1, -3) -- remove last comma end return str .. " }" end function pk(t) -- print a table’s keys shallowly local str = "" for k, _ in pairs(t) do if (type(k) == "string") then str = str .. k else str = str .. "[" .. tostring(k) .. "]" end str = str .. ", " end if #str > 2 then str = str:sub(1, -3) -- remove last comma end return str .. " }" end function map(f, t) local result = {} for k, v in ipairs(t) do result[k] = f(v) end return result end function newArray(getNewElement, width, height) local result = {} if height and 1 <= height then for i = 1, width do table.insert( result, newArray( function (j) return getNewElement(i, j) end, height ) ) end else for i = 1, width do table.insert(result, getNewElement(i)) end end return result end function rep(str, n) local result = "" local i = 0 while i < n do result = result..str i = i + 1 end return result end function pad(left, right) local result = {} --~ (waiting for monospace font before aligning to the right) --~ local leftColumnSize = sizeOfLongest(left) --~ local rightColumnSize = sizeOfLongest(right) for i, prefix in ipairs(left) do --~ result[prefix] = prefix .. rep(" ", leftColumnSize - #prefix) .. rep(" ", rightColumnSize - #right[i]) .. right[i] result[prefix] = prefix .. " " .. right[i] end return result end local function length(str) return #str end local function sizeOfLongest(strings) return Tables.max(map(length, strings)) end
-- utilities COPPER_PER_SILVER = 100; SILVER_PER_GOLD = 100; COPPER_PER_GOLD = COPPER_PER_SILVER * SILVER_PER_GOLD; function GetMoneyStringPadded(money, separateThousands) local goldString, silverString, copperString; local gold = floor(money / (COPPER_PER_SILVER * SILVER_PER_GOLD)); local silver = floor((money - (gold * COPPER_PER_SILVER * SILVER_PER_GOLD)) / COPPER_PER_SILVER); local copper = mod(money, COPPER_PER_SILVER); if ( ENABLE_COLORBLIND_MODE == "1" ) then if (separateThousands) then goldString = FormatLargeNumber(gold)..GOLD_AMOUNT_SYMBOL; else goldString = gold..GOLD_AMOUNT_SYMBOL; end silverString = silver..SILVER_AMOUNT_SYMBOL; copperString = copper..COPPER_AMOUNT_SYMBOL; else if (separateThousands) then goldString = GOLD_AMOUNT_TEXTURE_STRING:format(FormatLargeNumber(gold), 0, 0); else goldString = GOLD_AMOUNT_TEXTURE:format(gold, 0, 0); end silverString = SILVER_AMOUNT_TEXTURE:format(silver, 0, 0); copperString = COPPER_AMOUNT_TEXTURE:format(copper, 0, 0); end if silver < 10 then silverString = "0"..silverString; end if copper < 10 then copperString = "0"..copperString; end local moneyString = ""; local separator = ""; if ( gold > 0 ) then moneyString = goldString; separator = " "; end if ( gold > 0 or silver > 0 ) then moneyString = moneyString..separator..silverString; separator = " "; end if ( gold > 0 or silver > 0 or copper > 0 or moneyString == "" ) then moneyString = moneyString..separator..copperString; end return moneyString; end
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ -- get the current require path local path = string.sub(..., 1, string.len(...) - string.len(".util")) local loveframes = require(path .. ".common") -- util library loveframes.util = {} --[[--------------------------------------------------------- - func: SetActiveSkin(name) - desc: sets the active skin --]]--------------------------------------------------------- function loveframes.util.SetActiveSkin(name) loveframes.config["ACTIVESKIN"] = name end --[[--------------------------------------------------------- - func: GetActiveSkin() - desc: gets the active skin --]]--------------------------------------------------------- function loveframes.util.GetActiveSkin() local index = loveframes.config["ACTIVESKIN"] local skin = loveframes.skins.available[index] return skin end --[[--------------------------------------------------------- - func: BoundingBox(x1, x2, y1, y2, w1, w2, h1, h2) - desc: checks for a collision between two boxes - note: I take no credit for this function --]]--------------------------------------------------------- function loveframes.util.BoundingBox(x1, x2, y1, y2, w1, w2, h1, h2) if x1 > x2 + w2 - 1 or y1 > y2 + h2 - 1 or x2 > x1 + w1 - 1 or y2 > y1 + h1 - 1 then return false else return true end end --[[--------------------------------------------------------- - func: GetCollisions(object, table) - desc: gets all objects colliding with the mouse --]]--------------------------------------------------------- function loveframes.util.GetCollisions(object, t) local x, y = screen.getMousePosition() local curstate = loveframes.state local object = object or loveframes.base local visible = object.visible local children = object.children local internals = object.internals local objectstate = object.state local t = t or {} if objectstate == curstate and visible then local objectx = object.x local objecty = object.y local objectwidth = object.width local objectheight = object.height local col = loveframes.util.BoundingBox(x, objectx, y, objecty, 1, objectwidth, 1, objectheight) local collide = object.collide if col and collide then local clickbounds = object.clickbounds if clickbounds then local cx = clickbounds.x local cy = clickbounds.y local cwidth = clickbounds.width local cheight = clickbounds.height local clickcol = loveframes.util.BoundingBox(x, cx, y, cy, 1, cwidth, 1, cheight) if clickcol then table.insert(t, object) end else table.insert(t, object) end end if children then for k, v in ipairs(children) do loveframes.util.GetCollisions(v, t) end end if internals then for k, v in ipairs(internals) do local type = v.type if type ~= "tooltip" then loveframes.util.GetCollisions(v, t) end end end end return t end --[[--------------------------------------------------------- - func: GetAllObjects(object, table) - desc: gets all active objects --]]--------------------------------------------------------- function loveframes.util.GetAllObjects(object, t) local object = object or loveframes.base local internals = object.internals local children = object.children local t = t or {} table.insert(t, object) if internals then for k, v in ipairs(internals) do loveframes.util.GetAllObjects(v, t) end end if children then for k, v in ipairs(children) do loveframes.util.GetAllObjects(v, t) end end return t end --[[--------------------------------------------------------- - func: GetDirectoryContents(directory, table) - desc: gets the contents of a directory and all of its subdirectories --]]--------------------------------------------------------- function loveframes.util.GetDirectoryContents(dir, t) local dir = dir local t = t or {} local dirs = {} local files = love.filesystem.getDirectoryItems(dir) for k, v in ipairs(files) do local isdir = love.filesystem.isDirectory(dir.. "/" ..v) if isdir == true then table.insert(dirs, dir.. "/" ..v) else local parts = loveframes.util.SplitString(v, "([.])") local extension = #parts > 1 and parts[#parts] if #parts > 1 then parts[#parts] = nil end local name = table.concat(parts, ".") table.insert(t, { path = dir, fullpath = dir.. "/" ..v, requirepath = dir:gsub("/", ".") .. "." ..name, name = name, extension = extension }) end end for k, v in ipairs(dirs) do t = loveframes.util.GetDirectoryContents(v, t) end return t end --[[--------------------------------------------------------- - func: Round(num, idp) - desc: rounds a number based on the decimal limit - note: I take no credit for this function --]]--------------------------------------------------------- function loveframes.util.Round(num, idp) local mult = 10^(idp or 0) if num >= 0 then return math.floor(num * mult + 0.5) / mult else return math.ceil(num * mult - 0.5) / mult end end --[[--------------------------------------------------------- - func: SplitString(string, pattern) - desc: splits a string into a table based on a given pattern - note: I take no credit for this function --]]--------------------------------------------------------- function loveframes.util.SplitString(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 if pat == " " then local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= #str then cap = cap .. " " end if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end else local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end end return t end --[[--------------------------------------------------------- - func: RemoveAll() - desc: removes all gui elements --]]--------------------------------------------------------- function loveframes.util.RemoveAll() loveframes.base.children = {} loveframes.base.internals = {} loveframes.hoverobject = false loveframes.downobject = false loveframes.modalobject = false loveframes.inputobject = false loveframes.hover = false end --[[--------------------------------------------------------- - func: TableHasValue(table, value) - desc: checks to see if a table has a specific value --]]--------------------------------------------------------- function loveframes.util.TableHasValue(table, value) for k, v in pairs(table) do if v == value then return true end end return false end --[[--------------------------------------------------------- - func: TableHasKey(table, key) - desc: checks to see if a table has a specific key --]]--------------------------------------------------------- function loveframes.util.TableHasKey(table, key) return table[key] ~= nil end --[[--------------------------------------------------------- - func: Error(message) - desc: displays a formatted error message --]]--------------------------------------------------------- function loveframes.util.Error(message) error("[Love Frames] " ..message) end --[[--------------------------------------------------------- - func: GetCollisionCount() - desc: gets the total number of objects colliding with the mouse --]]--------------------------------------------------------- function loveframes.util.GetCollisionCount() return loveframes.collisioncount end --[[--------------------------------------------------------- - func: GetHover() - desc: returns loveframes.hover, can be used to check if the mouse is colliding with a visible Love Frames object --]]--------------------------------------------------------- function loveframes.util.GetHover() return loveframes.hover end --[[--------------------------------------------------------- - func: RectangleCollisionCheck(rect1, rect2) - desc: checks for a collision between two rectangles based on two tables containing rectangle sizes and positions --]]--------------------------------------------------------- function loveframes.util.RectangleCollisionCheck(rect1, rect2) return loveframes.util.BoundingBox(rect1.x, rect2.x, rect1.y, rect2.y, rect1.width, rect2.width, rect1.height, rect2.height) end --[[--------------------------------------------------------- - func: DeepCopy(orig) - desc: copies a table - note: I take not credit for this function --]]--------------------------------------------------------- function loveframes.util.DeepCopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[loveframes.util.DeepCopy(orig_key)] = loveframes.util.DeepCopy(orig_value) end setmetatable(copy, loveframes.util.DeepCopy(getmetatable(orig))) else -- number, string, boolean, etc copy = orig end return copy end --[[--------------------------------------------------------- - func: GetHoverObject() - desc: returns loveframes.hoverobject --]]--------------------------------------------------------- function loveframes.util.GetHoverObject() return loveframes.hoverobject end --[[--------------------------------------------------------- - func: IsCtrlDown() - desc: checks for ctrl, for use with multiselect, copy, paste, and such. On OS X it actually looks for cmd. --]]--------------------------------------------------------- function loveframes.util.IsCtrlDown() if love._os == "OS X" then return love.keyboard.isDown("lmeta") or love.keyboard.isDown("rmeta") or love.keyboard.isDown("lgui") or love.keyboard.isDown("rgui") end return love.keyboard.isDown("lctrl") or love.keyboard.isDown("rctrl") end
require("curses"); curses.initscr(); curses.keypad(curses.stdscr(), true); s = curses.mvgetnstr(10, 10, 10); curses.addstr(s); curses.getch(); curses.endwin();
local Redis = require 'redis' local FakeRedis = require 'fakeredis' local params = { host = os.getenv('REDIS_HOST') or '127.0.0.1', port = tonumber(os.getenv('REDIS_PORT') or 6379) } local database = os.getenv('REDIS_DB') local password = os.getenv('REDIS_PASSWORD') -- Overwrite HGETALL Redis.commands.hgetall = Redis.command('hgetall', { response = function(reply, command, ...) local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end }) local redis = nil -- Won't launch an error if fails local ok = pcall(function() redis = Redis.connect(params) end) if not ok then local fake_func = function() print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m') end fake_func() fake = FakeRedis.new() print('\27[31mRedis addr: '..params.host..'\27[39m') print('\27[31mRedis port: '..params.port..'\27[39m') redis = setmetatable({fakeredis=true}, { __index = function(a, b) if b ~= 'data' and fake[b] then fake_func(b) end return fake[b] or fake_func end }) else if password then redis:auth(password) end if database then redis:select(database) end end return redis
local awful = require "awful" local hotkeys_popup = require "awful.hotkeys_popup" local machi = require "../modules/layout-machi" require "awful.hotkeys_popup.keys" -- Mouse bindings awful.mouse.append_global_mousebindings { awful.button({}, 3, function() Menu.main:toggle() end), } -- Key bindings -- General Utilities awful.keyboard.append_global_keybindings { awful.key({}, "Print", function() awful.spawn "scr screen" end), awful.key({ "Shift" }, "Print", function() awful.spawn "scr selection" end), awful.key({ "Control" }, "Print", function() awful.spawn "scr window" end), awful.key({ modkey }, "Print", function() awful.spawn "scr screentoclip" end), awful.key({ modkey, "Shift" }, "Print", function() awful.spawn "scr selectiontoclip" end), awful.key({ modkey, "Control" }, "Print", function() awful.spawn "scr windowtoclip" end), } -- General Awesome keys awful.keyboard.append_global_keybindings { awful.key({ modkey }, "w", function() Menu.main:show() end, { description = "show main menu", group = "awesome", }), awful.key({ modkey, "Shift" }, "r", awesome.restart, { description = "reload awesome", group = "awesome" }), awful.key({ modkey, "Shift" }, "q", awesome.quit, { description = "quit awesome", group = "awesome" }), awful.key({ modkey }, "Return", function() awful.spawn(terminal) end, { description = "open a terminal", group = "launcher", }), awful.key({ modkey }, "z", function() awful.screen.focused().quake:toggle() end, { description = "toggle dropdown terminal", group = "launcher", }), awful.key({ modkey, "Shift" }, "Return", function() awful.spawn(browser) end, { description = "open a browser", group = "launcher", }), awful.key({ modkey }, "d", function() awful.spawn "rofi -show drun" end, { description = "run prompt", group = "launcher", }), awful.key({ modkey, "Shift" }, "l", function() awful.spawn "betterlockscreen -l" end, { description = "run prompt", group = "launcher", }), awful.key({ modkey }, "a", function() require "ui.control_center"() end, { description = "toggle control center", group = "launcher", }), awful.key({ modkey }, "/", function() hotkeys_popup.show_help(nil, awful.screen.focused()) end, { description = "show help", group = "awesome", }), } -- Media control keys awful.keyboard.append_global_keybindings { awful.key({}, "XF86AudioPlay", function() awful.spawn "playerctl play-pause" end, { description = "view previous", group = "tag" }), awful.key({}, "XF86AudioNext", function() awful.spawn "playerctl next" end, { description = "view next", group = "tag" }), awful.key({}, "XF86AudioPrev", function() awful.spawn "playerctl previous" end, { description = "go back", group = "tag" }), } -- Tags related keybindings awful.keyboard.append_global_keybindings { awful.key({ modkey }, "Left", awful.tag.viewprev, { description = "view previous", group = "tag" }), awful.key({ modkey }, "Right", awful.tag.viewnext, { description = "view next", group = "tag" }), awful.key({ modkey, "Shift" }, "Escape", awful.tag.history.restore, { description = "go back", group = "tag" }), } -- Focus related keybindings awful.keyboard.append_global_keybindings { awful.key({ modkey }, "j", function() awful.client.focus.byidx(1) end, { description = "focus next by index", group = "client", }), awful.key({ modkey }, "k", function() awful.client.focus.byidx(-1) end, { description = "focus previous by index", group = "client", }), awful.key({ modkey }, "Tab", function() awful.screen.focus_relative(1) end, { description = "switch focus of screen", group = "client", }), awful.key({ modkey }, "Escape", function(c) local master = awful.client.getmaster(awful.screen.focused()) local last_focused_window = awful.client.focus.history.get(awful.screen.focused(), 1, nil) if client.focus == master then if not last_focused_window then return end client.focus = last_focused_window else client.focus = master end end, { description = "switch focus between master and last client", group = "client" }), } -- Layout related keybindings awful.keyboard.append_global_keybindings { awful.key({ modkey, "Shift" }, "j", function() awful.client.swap.byidx(1) end, { description = "swap with next client by index", group = "client", }), awful.key({ modkey, "Shift" }, "k", function() awful.client.swap.byidx(-1) end, { description = "swap with previous client by index", group = "client", }), awful.key({ modkey }, "u", awful.client.urgent.jumpto, { description = "jump to urgent client", group = "client" }), awful.key({ modkey }, "l", function() awful.tag.incmwfact(0.05) end, { description = "increase master width factor", group = "layout", }), awful.key({ modkey }, "h", function() awful.tag.incmwfact(-0.05) end, { description = "decrease master width factor", group = "layout", }), awful.key({ modkey, "Shift" }, "h", function() awful.tag.incnmaster(1, nil, true) end, { description = "increase the number of master clients", group = "layout", }), awful.key({ modkey, "Shift" }, "l", function() awful.tag.incnmaster(-1, nil, true) end, { description = "decrease the number of master clients", group = "layout", }), awful.key({ modkey, "Control" }, "h", function() awful.tag.incncol(1, nil, true) end, { description = "increase the number of columns", group = "layout", }), awful.key({ modkey, "Control" }, "l", function() awful.tag.incncol(-1, nil, true) end, { description = "decrease the number of columns", group = "layout", }), awful.key({ modkey }, "space", function() awful.layout.inc(1) end, { description = "select next", group = "layout", }), awful.key({ modkey, "Shift" }, "space", function() awful.layout.inc(-1) end, { description = "select previous", group = "layout", }), awful.key({ modkey }, ".", function() machi.default_editor.start_interactive() end, { description = "edit the current layout as machi layout", group = "layout", }), } awful.keyboard.append_global_keybindings { awful.key { modifiers = { modkey }, keygroup = "numrow", description = "only view tag", group = "tag", on_press = function(index) local screen = awful.screen.focused() local tag = screen.tags[index] if tag then tag:view_only() end end, }, awful.key { modifiers = { modkey, "Control" }, keygroup = "numrow", description = "toggle tag", group = "tag", on_press = function(index) local screen = awful.screen.focused() local tag = screen.tags[index] if tag then awful.tag.viewtoggle(tag) end end, }, awful.key { modifiers = { modkey, "Shift" }, keygroup = "numrow", description = "move focused client to tag", group = "tag", on_press = function(index) if client.focus then local tag = client.focus.screen.tags[index] if tag then client.focus:move_to_tag(tag) end end end, }, awful.key { modifiers = { modkey, "Control", "Shift" }, keygroup = "numrow", description = "toggle focused client on tag", group = "tag", on_press = function(index) if client.focus then local tag = client.focus.screen.tags[index] if tag then client.focus:toggle_tag(tag) end end end, }, awful.key { modifiers = { modkey }, keygroup = "numpad", description = "select layout directly", group = "layout", on_press = function(index) local t = awful.screen.focused().selected_tag if t then t.layout = t.layouts[index] or t.layout end end, }, } client.connect_signal("request::default_mousebindings", function() awful.mouse.append_client_mousebindings { awful.button({}, 1, function(c) c:activate { context = "mouse_click" } end), awful.button({ modkey }, 1, function(c) c:activate { context = "mouse_click", action = "mouse_move" } end), awful.button({ modkey }, 3, function(c) c:activate { context = "mouse_click", action = "mouse_resize" } end), } end) client.connect_signal("request::default_keybindings", function() awful.keyboard.append_client_keybindings { awful.key({ modkey }, "f", function(c) c.fullscreen = not c.fullscreen c:raise() end, { description = "toggle fullscreen", group = "client", }), awful.key({ modkey }, "q", function(c) c:kill() end, { description = "close", group = "client", }), awful.key( { modkey, "Control" }, "space", awful.client.floating.toggle, { description = "toggle floating", group = "client" } ), awful.key({ modkey, "Control" }, "Return", function(c) c:swap(awful.client.getmaster()) end, { description = "move to master", group = "client", }), awful.key({ modkey }, "o", function(c) c:move_to_screen() end, { description = "move to screen", group = "client", }), awful.key({ modkey }, "t", function(c) c.ontop = not c.ontop end, { description = "toggle keep on top", group = "client", }), awful.key({ modkey }, "n", function(c) require "ui.notification_center"() end, { description = "minimize", group = "client", }), awful.key({ modkey }, "m", function(c) awful.spawn "clipcat-menu" end, { description = "(un)maximize", group = "client", }), awful.key({ modkey, "Control" }, "m", function(c) c.maximized_vertical = not c.maximized_vertical c:raise() end, { description = "(un)maximize vertically", group = "client", }), awful.key({ modkey, "Shift" }, "m", function(c) c.maximized_horizontal = not c.maximized_horizontal c:raise() end, { description = "(un)maximize horizontally", group = "client", }), } end)
-- Table (implementation-dependant, in practice array list) based stack -- Worst-case linear time for basic operations, in practice amortized constant time and significantly less overhead -- Merely a OOP wrapper for Lua's table library local table_stack = {} function table_stack.new() return {} end function table_stack:empty() return self[1] == nil end function table_stack:push(value) table.insert(self, value) end function table_stack:top() return self[#self] end function table_stack:pop() return table.remove(self) end return require("class")(table_stack)
-- wget 'http://torch7.s3-website-us-east-1.amazonaws.com/data/mnist.t7.tgz' -- tar -xf mnist.t7.tgz function distortData(foo) local res=torch.FloatTensor(foo:size(1), 1, 42, 42):fill(0) for i=1,foo:size(1) do baseImg=foo:select(1,i) distImg=res:select(1,i) r = image.rotate(baseImg, torch.uniform(-3.14/4,3.14/4)) scale = torch.uniform(0.7,1.2) sz = torch.floor(scale*32) s = image.scale(r, sz, sz) rest = 42-sz offsetx = torch.random(1, 1+rest) offsety = torch.random(1, 1+rest) distImg:narrow(2, offsety, sz):narrow(3,offsetx, sz):copy(s) end return res end function distortData32(foo) local res=torch.FloatTensor(foo:size(1), 1, 32, 32):fill(0) local distImg=torch.FloatTensor(1, 42, 42):fill(0) for i=1,foo:size(1) do baseImg=foo:select(1,i) r = image.rotate(baseImg, torch.uniform(-3.14/4,3.14/4)) scale = torch.uniform(0.7,1.2) sz = torch.floor(scale*32) s = image.scale(r, sz, sz) rest = 42-sz offsetx = torch.random(1, 1+rest) offsety = torch.random(1, 1+rest) distImg:zero() distImg:narrow(2, offsety, sz):narrow(3,offsetx, sz):copy(s) res:select(1,i):copy(image.scale(distImg,32,32)) end return res end function createDatasetsDistorted() local testFileName = 'mnist.t7/test_32x32.t7' local trainFileName = 'mnist.t7/train_32x32.t7' local train = torch.load(trainFileName, 'ascii') local test = torch.load(testFileName, 'ascii') train.data = train.data:float() train.labels = train.labels:float() test.data = test.data:float() test.labels = test.labels:float() -- distortion train.data = distortData32(train.data) test.data = distortData32(test.data) local mean = train.data:mean() local std = train.data:std() train.data:add(-mean):div(std) test.data:add(-mean):div(std) local batchSize = 256 local datasetTrain = { getBatch = function(self, idx) local data = train.data:narrow(1, (idx - 1) * batchSize + 1, batchSize) local labels = train.labels:narrow(1, (idx - 1) * batchSize + 1, batchSize) return data, labels, batchSize end, getNumBatches = function() return torch.floor(60000 / batchSize) end } local datasetVal = { getBatch = function(self, idx) local data = test.data:narrow(1, (idx - 1) * batchSize + 1, batchSize) local labels = test.labels:narrow(1, (idx - 1) * batchSize + 1, batchSize) return data, labels, batchSize end, getNumBatches = function() return torch.floor(10000 / batchSize) end } return datasetTrain, datasetVal end
require( "logapi" ) local comp = require( "component" ) local gpu = comp.gpu local fs = require( "filesystem" ) local term = require( "term" ) local event = require( "event" ) local tdl = 17 local infl = 60 local pril = 16 local display_amount = 5 local curdisplay = 1 local whitecol = 0xFFFFFF local blackcol = 0x000000 local selcol = 0x00AA55 local logfilecol = 0x00FFFF path = "/" local clog = logContainer( ) gpu.setForeground( whitecol ) gpu.setBackground( blackcol ) function pad( str, lenpad ) return str .. string.rep( " ", lenpad - #str ) end function drawHeader( ) term.write( "|" .. string.rep( "=", tdl ) .. "|" .. string.rep( "=", infl ) .. "|" .. string.rep( "=", pril ) .. "|\n" ) term.write( "|----Date/Time----|----------------------------Info----------------------------|----Priority----|\n" ) end function drawEntry( entry ) i = 1 while true do term.write( "|" .. pad( string.sub( entry.timedatestamp, (i*tdl)-(tdl-1), i*tdl ), tdl ) .. "|" .. pad( string.sub( entry.info, (i*infl)-(infl-1), i*infl ), infl ) .. "|" .. pad( string.sub( entry.priority, (i*pril)-(pril-1), i*pril ), pril ) .. "|\n") i = i + 1 if ( ( #entry.timedatestamp < i*tdl ) and ( #entry.info < i*infl ) and ( #entry.priority < i*pril ) ) then term.write( "|" .. string.rep( "-", tdl ) .. "|" .. string.rep( "-", infl ) .. "|" .. string.rep( "-", pril ) .. "|\n" ) break end end end function interpretelogFile( path ) clog:loadFrom( path ) shownEntries = clog.entries while true do term.clear( ) drawHeader( ) for i = curdisplay, curdisplay + display_amount do if ( i > #shownEntries ) then break end drawEntry( shownEntries[ i ] ) end term.write( "|" .. string.rep( "=", tdl ) .. "|" .. string.rep( "=", infl ) .. "|" .. string.rep( "=", pril ) .. "|\n" ) term.write( "Use arrow keyes for navigation\nQ to (Q)uit\nF to (F)ind\nR to (R)eset\nE to (E)xport CSV" ) -- q 16 f 33 d 32 p 25 r 19 ev, addr, ch, co, pl = event.pull( "key_down" ) if ( co == 200 and curdisplay > 1 ) then curdisplay = curdisplay - 1 elseif ( co == 208 and curdisplay < #shownEntries - display_amount ) then curdisplay = curdisplay + 1 elseif ( co == 16 ) then term.clear( ) break elseif ( co == 18 ) then term.clear( ) term.write( "Path to export: " ) expPath = term.read( ) clog:exportCSV( "/" .. string.sub( expPath, 1, #expPath-1 ) ) elseif ( co == 19 ) then shownEntries = clog.entries elseif ( co == 33 ) then curdisplay = 1 while true do term.clear() term.write( "By (D)ate or by (P)riority?\nQ to (Q)uit\n" ) ev, addr, ch, co, pl = event.pull( "key_down" ) if ( co == 16 ) then break elseif ( co == 32 ) then term.write( "Date to filter: " ) dtf = term.read( ) shownEntries = clog:findEntriesByDateTime( string.sub( dtf, 1, #dtf-1 ) ) break elseif ( co == 25 ) then term.write( "Priority to filter: " ) ptf = term.read( ) shownEntries = clog:findEntriesByPriority( string.sub( ptf, 1, #ptf-1 ) ) break end end end end end function choose( options ) local sel = 1 while true do term.clear( ) for k, v in ipairs( options ) do if ( k == sel ) then gpu.setForeground( selcol ) term.write( v .. " <--\n" ) gpu.setForeground( whitecol ) else if ( string.sub( v, #v - 3, #v ) == ".log" ) then gpu.setForeground( logfilecol ) end term.write( v .. "\n" ) gpu.setForeground( whitecol ) end end ev, addr, ch, co, pl = event.pull( "key_down" ) if ( co == 200 ) then -- 200 208 28 if ( sel > 1 ) then sel = sel - 1 else sel = #options end elseif ( co == 208 ) then if ( sel < #options ) then sel = sel + 1 else sel = 1 end elseif ( co == 28 ) then return options[sel] end end end while true do dirs = { } table.insert( dirs, "<<exit>>" ) table.insert( dirs, "<<root>>" ) for dir in fs.list( path ) do table.insert( dirs, dir ) end choice = choose( dirs ) if ( choice == "<<root>>" ) then path = "/" elseif ( choice == "<<exit>>" ) then term.clear( ) break else newpath = path .. "/" .. choice term.write( string.sub( newpath, #newpath-4, #newpath ) ) if ( fs.isDirectory( newpath ) ) then path = newpath elseif ( string.sub( newpath, #newpath-3, #newpath ) == ".log" ) then interpretelogFile( newpath ) end end end
# Test various properties of classes defined in separate modules print("Testing the %import directive") if string.sub(_VERSION,1,7)=='Lua 5.0' then -- lua5.0 doesnt have a nice way to do this function loadit(a) lib=loadlib(a..'.dll','luaopen_'..a) or loadlib(a..'.so','luaopen_'..a) assert(lib)() end loadit('base') loadit('foo') loadit('bar') loadit('spam') else -- lua 5.1 does require 'base' require 'foo' require 'bar' require 'spam' end -- Create some objects print("Creating some objects") a = base.Base() b = foo.Foo() c = bar.Bar() d = spam.Spam() -- Try calling some methods print("Testing some methods") print("Should see 'Base::A' ---> ",a:A()) print("Should see 'Base::B' ---> ",a:B()) print("Should see 'Foo::A' ---> ",b:A()) print("Should see 'Foo::B' ---> ",b:B()) print("Should see 'Bar::A' ---> ",c:A()) print("Should see 'Bar::B' ---> ",c:B()) print("Should see 'Spam::A' ---> ",d:A()) print("Should see 'Spam::B' ---> ",d:B()) -- Try some casts print("\nTesting some casts") x = a:toBase() print("Should see 'Base::A' ---> ",x:A()) print("Should see 'Base::B' ---> ",x:B()) x = b:toBase() print("Should see 'Foo::A' ---> ",x:A()) print("Should see 'Base::B' ---> ",x:B()) x = c:toBase() print("Should see 'Bar::A' ---> ",x:A()) print("Should see 'Base::B' ---> ",x:B()) x = d:toBase() print("Should see 'Spam::A' ---> ",x:A()) print("Should see 'Base::B' ---> ",x:B()) x = d:toBar() print("Should see 'Bar::B' ---> ",x:B()) print "\nTesting some dynamic casts\n" x = d:toBase() print " Spam -> Base -> Foo : " y = foo.Foo_fromBase(x) if y then print "bad swig" else print "good swig" end print " Spam -> Base -> Bar : " y = bar.Bar_fromBase(x) if y then print "good swig" else print "bad swig" end print " Spam -> Base -> Spam : " y = spam.Spam_fromBase(x) if y then print "good swig" else print "bad swig" end print " Foo -> Spam : " y = spam.Spam_fromBase(b) if y then print "bad swig" else print "good swig" end
local function score(word) end return { score = score }
#!/usr/bin/env luajit -- not in the same vein as the other tests, just going to plot out a temp figure require 'ext' local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, MathJax={title='tests/unit/plot'}} local function header(s) print('<h3>'..s..'</h3>') end local function printpre(code) print'<pre style="background-color:#e0e0e0; padding:15px">' print(code:trim()) print'</pre>' end local function run(code) assert(load(code, nil, nil, env))() end local function printAndRun(code) printpre(code) run(code) end printbr'This only works with MathJax inline SVG and Console output at the moment.' printbr() header'using the gnuplot syntax:' printAndRun[[ local symmath = require 'symmath' local GnuPlot = symmath.export.GnuPlot GnuPlot:plot{ title = 'test plot', xrange = {-2,2}, {'x**2.', title='test plot "x**2."'}, {'x**3.', title='test plot "x**3."'}, } ]] header'using symmath expressions:' printAndRun[[ local symmath = require 'symmath' local GnuPlot = symmath.export.GnuPlot local x = symmath.var'x' GnuPlot:plot{ title = 'test expression', xrange = {-2,2}, {x^2, title=GnuPlot(x^2)}, {x^3, title=GnuPlot(x^3)}, } ]] header'using plot member function:' printAndRun[[ local symmath = require 'symmath' local x = symmath.var'x' -- unless it's assigned to another var, or an argument of a function call, math operators will screw up Lua grammar so a subsequent member call is ignored -- to get around this I'm wrapping the call in print() -- but take note: (x^2):plot(...) will cause a Lua error print((x^2):plot{ title = 'test expression', xrange = {-2,2}, {title=GnuPlot(x^2)}, -- the first table is assumed to be associated with the calling expression }) ]] header'using Lua data for formula:' printAndRun[[ local symmath = require 'symmath' local GnuPlot = symmath.export.GnuPlot local n = 50 local xmin, xmax = -10, 10 local xs, ys = {}, {} for i=1,n do local x = (i-.5)/n * (xmax - xmin) + xmin xs[i] = x ys[i] = math.sin(x) / x end GnuPlot:plot{ title = 'test data title', style = 'data linespoints', data = {xs, ys}, {using = '1:2', title = 'test data sin(x)/x'}, } ]] header'using symmath expressions, code generation, and Lua data:' printAndRun[[ local symmath = require 'symmath' local GnuPlot = symmath.export.GnuPlot local x = symmath.var'x' local f = symmath.sin(x) / x local ff = symmath.export.Lua:toFunc{input={x}, output={f}} local n = 50 local xmin, xmax = -10, 10 local xs, ys = {}, {} for i=1,n do local x = (i-.5)/n * (xmax - xmin) + xmin xs[i] = x ys[i] = ff(x) end GnuPlot:plot{ title = 'test data title', style = 'data linespoints', data = {xs, ys}, {using = '1:2', title = 'test data '..export.GnuPlot(f)}, } ]] header'using the gnuplot syntax:' printAndRun[[ local symmath = require 'symmath' local GnuPlot = symmath.export.GnuPlot print'<pre>' GnuPlot:plot{ outputType = 'Console', title = 'test plot', xrange = {-2,2}, {'x**2.', title='test plot "x**2."'}, {'x**3.', title='test plot "x**3."'}, } print'</pre>' ]]
-- vim : ft=lua ts=2 sw=2 et: Rows = {cols={}, rows={}} function Rows:clone() return isa(Rows,{cols=cols(self.cols.hdr)}) end function Rows:read(file) for t in csv(file) do self:add(t) end return self end function Rows:add(t) t = t.cells and t.cells or t if self.cols.ready then self.rows[#self.rows+1] = self.cols:row(t,self) else self.cols = Cols.new(t) end end
local BASE = baseclass.Get("DMenu") function BASE:Paint(w, h) draw.RoundedBox(5, 0, 0, w, h, Color(42, 42, 42)) surface.SetDrawColor(Color(52, 52, 52)) surface.DrawOutlinedRect(0, 0, w, h) end function BASE:AddOption(strText, funcFunction) local pnl = vgui.Create("DMenuOption", self) pnl:SetMenu(self) pnl:SetText(strText) pnl:SetFont("VBFONT_DERMANORMAL") pnl:SetTextColor(COLOR_WHITE) if funcFunction then pnl.DoClick = funcFunction end self:AddPanel( pnl ) return pnl end
PLUGIN.name = "Weapon Select" PLUGIN.author = "Chessnut" PLUGIN.description = "A replacement for the default weapon selection." if (CLIENT) then PLUGIN.index = PLUGIN.index or 1 PLUGIN.deltaIndex = PLUGIN.deltaIndex or PLUGIN.index PLUGIN.infoAlpha = PLUGIN.infoAlpha or 0 PLUGIN.alpha = PLUGIN.alpha or 0 PLUGIN.alphaDelta = PLUGIN.alphaDelta or PLUGIN.alpha PLUGIN.fadeTime = PLUGIN.fadeTime or 0 function PLUGIN:LoadFonts(font, genericFont) surface.CreateFont("ixWeaponSelectFont", { font = font, size = ScreenScale(16), extended = true, weight = 1000 }) end function PLUGIN:HUDShouldDraw(name) if (name == "CHudWeaponSelection") then return false end end function PLUGIN:HUDPaint() local frameTime = FrameTime() self.alphaDelta = Lerp(frameTime * 10, self.alphaDelta, self.alpha) local fraction = self.alphaDelta if (fraction > 0) then local weapons = LocalPlayer():GetWeapons() local total = table.Count(weapons) local x, y = ScrW() * 0.5, ScrH() * 0.5 local spacing = math.pi * 0.85 local radius = 240 * self.alphaDelta local shiftX = ScrW() * .02 local i = 1 self.deltaIndex = Lerp(frameTime * 12, self.deltaIndex, self.index) local index = self.deltaIndex for _, v in pairs(weapons) do if (!weapons[self.index]) then self.index = total end local theta = (i - index) * 0.1 local color = ColorAlpha( i == self.index and ix.config.Get("color") or color_white, (255 - math.abs(theta * 3) * 255) * fraction ) local lastY = 0 if (self.markup and (i < self.index or i == 1)) then if (self.index != 1) then local _, h = self.markup:Size() lastY = h * fraction end if (i == 1 or i == self.index - 1) then self.infoAlpha = Lerp(frameTime * 3, self.infoAlpha, 255) self.markup:Draw(x + 6 + shiftX, y + 30, 0, 0, self.infoAlpha * fraction) end end surface.SetFont("ixWeaponSelectFont") local _, ty = surface.GetTextSize(v:GetPrintName():upper()) local scale = (1 - math.abs(theta*2)) local matrix = Matrix() matrix:Translate(Vector( shiftX + x + math.cos(theta * spacing + math.pi) * radius + radius, y + lastY + math.sin(theta * spacing + math.pi) * radius - ty/2 , 1)) matrix:Scale(Vector(1, 1, 0) * scale) cam.PushModelMatrix(matrix) ix.util.DrawText(v:GetPrintName():upper(), 2, ty/2, color, 0, 1, "ixWeaponSelectFont") cam.PopModelMatrix() i = i + 1 end if (self.fadeTime < CurTime() and self.alpha > 0) then self.alpha = 0 end end end function PLUGIN:OnIndexChanged() self.alpha = 1 self.fadeTime = CurTime() + 5 local weapon = LocalPlayer():GetWeapons()[self.index] self.markup = nil if (IsValid(weapon)) then local instructions = weapon.Instructions local text = "" if (instructions != nil and instructions:find("%S")) then local color = ix.config.Get("color") text = text .. string.format( "<font=ixItemBoldFont><color=%d,%d,%d>%s</font></color>\n%s\n", color.r, color.g, color.b, L("Instructions"), instructions ) end if (text != "") then self.markup = markup.Parse("<font=ixItemDescFont>"..text, ScrW() * 0.3) self.infoAlpha = 0 end local source, pitch = hook.Run("WeaponCycleSound") LocalPlayer():EmitSound(source or "common/talk.wav", 50, pitch or 180) end end function PLUGIN:PlayerBindPress(client, bind, pressed) local currentWeapon = client:GetActiveWeapon() if (!client:InVehicle() and (!IsValid(currentWeapon) or currentWeapon:GetClass() != "weapon_physgun" or !client:KeyDown(IN_ATTACK))) then bind = bind:lower() if (bind:find("invprev") and pressed) then local oldIndex = self.index self.index = math.min(self.index + 1, table.Count(client:GetWeapons())) if (self.alpha == 0 or oldIndex != self.index) then self:OnIndexChanged() end return true elseif (bind:find("invnext") and pressed) then local oldIndex = self.index self.index = math.max(self.index - 1, 1) if (self.alpha == 0 or oldIndex != self.index) then self:OnIndexChanged() end return true elseif (bind:find("slot") and pressed) then self.index = math.Clamp(tonumber(bind:match("slot(%d)")) or 1, 1, table.Count(LocalPlayer():GetWeapons())) self:OnIndexChanged() return true elseif (bind:find("attack") and pressed and self.alpha > 0) then local weapon = LocalPlayer():GetWeapons()[self.index] if (IsValid(weapon)) then LocalPlayer():EmitSound(hook.Run("WeaponSelectSound", weapon) or "HL2Player.Use") input.SelectWeapon(weapon) self.alpha = 0 end return true end end end function PLUGIN:ShouldPopulateEntityInfo(entity) if (self.alpha > 0) then return false end end end
includes(path.join(os.scriptdir(), "versions.lua")) package("libcurl") set_homepage("https://curl.haxx.se/") set_description("The multiprotocol file transfer library.") set_license("MIT") set_urls("https://curl.haxx.se/download/curl-$(version).tar.bz2", "http://curl.mirror.anstey.ca/curl-$(version).tar.bz2") add_urls("https://github.com/curl/curl/releases/download/curl-$(version).tar.bz2", {version = function (version) return (version:gsub("%.", "_")) .. "/curl-" .. version end}) add_versions_list() if is_plat("macosx", "iphoneos") then add_frameworks("Security", "CoreFoundation", "SystemConfiguration") elseif is_plat("linux") then add_syslinks("pthread") elseif is_plat("windows", "mingw") then add_deps("cmake") add_syslinks("advapi32", "crypt32", "wldap32", "winmm", "ws2_32") end add_configs("cares", {description = "Enable c-ares support.", default = false, type = "boolean"}) add_configs("openssl", {description = "Enable OpenSSL for SSL/TLS.", default = is_plat("linux", "cross"), type = "boolean"}) add_configs("mbedtls", {description = "Enable mbedTLS for SSL/TLS.", default = false, type = "boolean"}) add_configs("nghttp2", {description = "Use Nghttp2 library.", default = false, type = "boolean"}) add_configs("openldap", {description = "Use OpenLDAP library.", default = false, type = "boolean"}) add_configs("libidn2", {description = "Use Libidn2 for IDN support.", default = false, type = "boolean"}) add_configs("zlib", {description = "Enable zlib support.", default = false, type = "boolean"}) add_configs("zstd", {description = "Enable zstd support.", default = false, type = "boolean"}) add_configs("brotli", {description = "Enable brotli support.", default = false, type = "boolean"}) add_configs("libssh2", {description = "Use libSSH2 library.", default = false, type = "boolean"}) if not is_plat("windows", "mingw@windows") then add_configs("libpsl", {description = "Use libpsl for Public Suffix List.", default = false, type = "boolean"}) end on_load(function (package) if package:is_plat("windows", "mingw") then if not package:config("shared") then package:add("defines", "CURL_STATICLIB") end end local configdeps = {cares = "c-ares", openssl = "openssl", mbedtls = "mbedtls", nghttp2 = "nghttp2", openldap = "openldap", libidn2 = "libidn2", libpsl = "libpsl", zlib = "zlib", zstd = "zstd", brotli = "brotli", libssh2 = "libssh2"} for name, dep in pairs(configdeps) do if package:config(name) then package:add("deps", dep) end end end) on_install("windows", "mingw@windows", function (package) local configs = {"-DBUILD_TESTING=OFF", "-DENABLE_MANUAL=OFF"} table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) table.insert(configs, (package:version():ge("7.80") and "-DCURL_USE_SCHANNEL=ON" or "-DCMAKE_USE_SCHANNEL=ON")) local version = package:version() local configopts = {cares = "ENABLE_ARES", openssl = (version:ge("7.81") and "CURL_USE_OPENSSL" or "CMAKE_USE_OPENSSL"), mbedtls = (version:ge("7.81") and "CURL_USE_MBEDTLS" or "CMAKE_USE_MBEDTLS"), nghttp2 = "USE_NGHTTP2", openldap = "CURL_USE_OPENLDAP", libidn2 = "USE_LIBIDN2", zlib = "CURL_ZLIB", zstd = "CURL_ZSTD", brotli = "CURL_BROTLI", libssh2 = (version:ge("7.81") and "CURL_USE_LIBSSL2" or "CMAKE_USE_LIBSSL2")} for name, opt in pairs(configopts) do table.insert(configs, "-D" .. opt .. "=" .. (package:config(name) and "ON" or "OFF")) end if is_plat("windows") then table.insert(configs, "-DCURL_STATIC_CRT=" .. (package:config("vs_runtime"):startswith("MT") and "ON" or "OFF")) end import("package.tools.cmake").install(package, configs) end) on_install("macosx", "linux", "iphoneos", "mingw@macosx", "cross", function (package) local configs = {"--disable-silent-rules", "--disable-dependency-tracking", "--without-hyper", "--without-libgsasl", "--without-librtmp", "--without-quiche", "--without-ngtcp2", "--without-nghttp3"} table.insert(configs, "--enable-shared=" .. (package:config("shared") and "yes" or "no")) table.insert(configs, "--enable-static=" .. (package:config("shared") and "no" or "yes")) if package:debug() then table.insert(configs, "--enable-debug") end if package:config("pic") ~= false then table.insert(configs, "--with-pic") end if is_plat("macosx", "iphoneos") then table.insert(configs, (package:version():ge("7.77") and "--with-secure-transport" or "--with-darwinssl")) end if is_plat("mingw") then table.insert(configs, "--with-schannel") end for _, name in ipairs({"openssl", "mbedtls", "zlib", "brotli", "zstd", "libssh2", "libidn2", "libpsl", "nghttp2"}) do table.insert(configs, package:config(name) and "--with-" .. name or "--without-" .. name) end table.insert(configs, package:config("cares") and "--enable-ares" or "--disable-ares") table.insert(configs, package:config("openldap") and "--enable-ldap" or "--disable-ldap") import("package.tools.autoconf").install(package, configs) end) on_test(function (package) assert(package:has_cfuncs("curl_version", {includes = "curl/curl.h"})) end)
-- colors.lua -- Coltrane Willsey -- 2022-03-03 [14:16] local _color_enums = { -- attributes reset = 0, clear = 0, bright = 1, dim = 2, underscore = 4, blink = 5, reverse = 7, hidden = 8, -- foreground black = 30, red = 31, green = 32, yellow = 33, blue = 34, magenta = 35, cyan = 36, white = 37, -- background onblack = 40, onred = 41, ongreen = 42, onyellow = 43, onblue = 44, onmagenta = 45, oncyan = 46, onwhite = 47, } local class = {} class.__index = class function mkcolor(value) return setmetatable({ value = string.char(27) .. '[' .. tostring(value) .. 'm' }, class) end function class:__tostring() return self.value end function class:__concat(other) return tostring(self) .. tostring(other) end function class:__call(s) return self .. s .. class.reset end for c, v in pairs(_color_enums) do class[c] = mkcolor(v) end return class
-- -- static file server -- local Table = require('table') local UV = require('uv') local Fs = require('fs') local get_type = require('mime').get_type local date = require('os').date local resolve = require('path').resolve -- -- open file `path`, seek to `offset` octets from beginning and -- read `size` subsequent octets. -- call `progress` on each read chunk -- local CHUNK_SIZE = 4096 local function noop() end local function stream_file(path, offset, size, progress, callback) UV.fs_open(path, 'r', '0666', function (err, fd) if err then callback(err) return end local readchunk readchunk = function () local chunk_size = size < CHUNK_SIZE and size or CHUNK_SIZE UV.fs_read(fd, offset, chunk_size, function (err, chunk) if err or #chunk == 0 then callback(err) UV.fs_close(fd, noop) else chunk_size = #chunk offset = offset + chunk_size size = size - chunk_size if progress then progress(chunk, readchunk) else readchunk() end end end) end readchunk() end) end -- -- setup request handler -- local function static_handler(options) if not options then options = { } end -- given Range: header, return start, end numeric pair local function parse_range(range, size) local partial, start, stop = false -- parse bytes=start-stop if range then start, stop = range:match('bytes=(%d*)-?(%d*)') partial = true end start = tonumber(start) or 0 stop = tonumber(stop) or size - 1 return start, stop, partial end -- cache entries table local cache = { } -- handler for 'change' event of all file watchers local function invalidate_cache_entry(status, event, path) -- invalidate cache entry and free the watcher if cache[path] then cache[path].watch:close() cache[path] = nil end end -- given file, serve contents, honor Range: header local function serve(self, file, range, cache_it) -- adjust headers local headers = { } for k, v in pairs(file.headers) do headers[k] = v end local size = file.size local start = 0 local stop = size - 1 -- range specified? adjust headers and http status for response if range then -- limit range by file size start, stop = parse_range(range, size) -- check range validity if stop >= size then stop = size - 1 end if stop < start then return self:serve_invalid_range(file.size) end -- adjust Content-Length: headers['Content-Length'] = stop - start + 1 -- append Content-Range: headers['Content-Range'] = ('bytes=%d-%d/%d'):format(start, stop, size) self:write_head(206, headers) else self:write_head(200, headers) end -- serve from cache, if available if file.data then self:finish(range and file.data.sub(start + 1, stop - start + 1) or file.data) -- otherwise stream and possibly cache else -- N.B. don't cache if range specified if range then cache_it = false end local index, parts = 1, { } -- called when file chunk is served local function progress(chunk, cb) if cache_it then parts[index] = chunk index = index + 1 end self:write(chunk, cb) end -- called when file is served local function eof(err) self:finish() if cache_it then file.data = Table.concat(parts, '') end end stream_file(file.name, start, stop - start + 1, progress, eof) end end -- cache some locals local max_age = options.max_age or 0 -- -- request handler -- return function (req, res, nxt) -- none of our business unless method is GET if req.method ~= 'GET' then nxt() ; return end -- map url to local filesystem filename -- TODO: Path.normalize(req.url) local filename = resolve(options.directory, req.uri.pathname) -- stream file, possibly caching the contents for later reuse local file = cache[filename] -- no need to serve anything if file is cached at client side if file and file.headers['Last-Modified'] == req.headers['if-modified-since'] then res:serve_not_modified(file.headers) return end if file then serve(res, file, req.headers.range, false) else Fs.stat(filename, function (err, stat) -- file not found? proceed to next layer if err then nxt() ; return end -- create cache entry, even for files which contents are not -- gonna be cached -- collect information on file file = { name = filename, size = stat.size, mtime = stat.mtime, -- FIXME: finer control client-side caching headers = { ['Content-Type'] = get_type(filename), ['Content-Length'] = stat.size, ['Cache-Control'] = 'public, max-age=' .. (max_age / 1000), ['Last-Modified'] = date('%c', stat.mtime), ['Etag'] = stat.size .. '-' .. stat.mtime }, } -- allocate cache entry cache[filename] = file -- should any changes in this file occur, invalidate cache entry -- TODO: reuse caching technique from luvit/kernel file.watch = UV.new_fs_watcher(filename) file.watch:set_handler('change', invalidate_cache_entry) -- shall we cache file contents? local cache_it = options.is_cacheable and options.is_cacheable(file) serve(res, file, req.headers.range, cache_it) end) end end end -- module return static_handler
local t = Def.Model { Meshes = NOTESKIN:GetPath("", "model/note.txt"), Materials = NOTESKIN:GetPath("", "model/grey.txt"), Bones = NOTESKIN:GetPath("", "model/note.txt") } return t
-- KEYS[1]: the scheduled jobs set -- KEYS[2]: the active job list -- KEYS[3]: the signal list -- ARGV[1]: the current timestamp -- ARGV[2]: the max number of jobs to schedule -- Returns: nil -- Get the jobs out of the scheduled set local job_ids = redis.call("zrangebyscore", KEYS[1], 0, ARGV[1], "LIMIT", 0, ARGV[2]) local count = table.getn(job_ids) if count > 0 then -- Push them on to the active list redis.call("rpush", KEYS[2], unpack(job_ids)) -- Remove the jobs from the scheduled set redis.call("zremrangebyrank", KEYS[1], 0, count - 1) -- Signal that there are jobs in the queue redis.call("del", KEYS[3]) redis.call("lpush", KEYS[3], 1) end return count
--[[ MailSlurp API MailSlurp is an API for sending and receiving emails from dynamically allocated email addresses. It's designed for developers and QA teams to test applications, process inbound emails, send templated notifications, attachments, and more. ## Resources - [Homepage](https://www.mailslurp.com) - Get an [API KEY](https://app.mailslurp.com/sign-up/) - Generated [SDK Clients](https://www.mailslurp.com/docs/) - [Examples](https://github.com/mailslurp/examples) repository The version of the OpenAPI document: 6.5.2 Contact: contact@mailslurp.dev Generated by: https://openapi-generator.tech ]] --[[ Unit tests for maislurp-client-lua.api.webhook_controller_api Automatically generated by openapi-generator (https://openapi-generator.tech) Please update as you see appropriate ]] describe("webhook_controller_api", function() local maislurp-client-lua_webhook_controller_api = require "maislurp-client-lua.api.webhook_controller_api" -- unit tests for create_webhook describe("create_webhook test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for delete_all_webhooks describe("delete_all_webhooks test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for delete_webhook describe("delete_webhook test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_all_webhook_results describe("get_all_webhook_results test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_all_webhooks describe("get_all_webhooks test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_inbox_webhooks_paginated describe("get_inbox_webhooks_paginated test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_json_schema_for_webhook_payload describe("get_json_schema_for_webhook_payload test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_test_webhook_payload describe("get_test_webhook_payload test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_test_webhook_payload_email_opened describe("get_test_webhook_payload_email_opened test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_test_webhook_payload_email_read describe("get_test_webhook_payload_email_read test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_test_webhook_payload_for_webhook describe("get_test_webhook_payload_for_webhook test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_test_webhook_payload_new_attachment describe("get_test_webhook_payload_new_attachment test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_test_webhook_payload_new_contact describe("get_test_webhook_payload_new_contact test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_test_webhook_payload_new_email describe("get_test_webhook_payload_new_email test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_webhook describe("get_webhook test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_webhook_result describe("get_webhook_result test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_webhook_results describe("get_webhook_results test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_webhook_results_unseen_error_count describe("get_webhook_results_unseen_error_count test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for get_webhooks describe("get_webhooks test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for redrive_webhook_result describe("redrive_webhook_result test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for send_test_data describe("send_test_data test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) end)
set_project("libcroco") add_rules("mode.debug", "mode.release") add_requires("glib", "libxml2") option("installprefix") set_default("") set_showmenu(true) option_end() if has_config("installprefix") then local prefix = get_config("installprefix") set_configvar("prefix", prefix) set_configvar("CROCO_CFLAGS", "-I" .. prefix .. "/include") set_configvar("CROCO_LIBS", "-L" .. prefix .. "/lib -lglib-2.0 -pthread -lm -lpcre -lxml2") end set_configvar("exec_prefix", "${prefix}") set_configvar("libdir", "${exec_prefix}/lib") set_configvar("includedir", "${prefix}/include") set_configvar("GLIB2_CFLAGS", "") set_configvar("GLIB2_LIBS", "") set_configvar("LIBXML2_CFLAGS", "") set_configvar("LIBXML2_LIBS", "") local mver = "" local major_ver = "" local minor_ver = "" option("vers") set_default("") set_showmenu(true) option_end() if has_config("vers") then set_version(get_config("vers")) set_configvar("VERSION", get_config("vers")) set_configvar("LIBCROCO_VERSION", get_config("vers")) set_configvar("LIBCROCO_VERSION_NUMBER", get_config("vers")) local spvers = get_config("vers"):split("%.") major_ver = spvers[1] or "" minor_ver = spvers[2] or "" mver = major_ver .. "." .. minor_ver set_configvar("LIBCROCO_MAJOR_VERSION", major_ver) set_configvar("LIBCROCO_MINOR_VERSION", minor_ver) end set_configvar("G_DISABLE_CHECKS", 0) target("croco") set_basename("croco-" .. mver) set_kind("$(kind)") add_files("src/*.c") add_includedirs("src", {public = true}) add_packages("glib", "libxml2", {public = true}) set_configdir("src") add_configfiles("src/libcroco-config.h.in", {pattern = "@(.-)@"}) add_headerfiles("src/*.h", {prefixdir = "libcroco-" .. mver .. "/libcroco"}) target_end() target("csslint") set_basename("csslint-" .. mver) set_kind("binary") add_deps("croco") add_files("csslint/csslint.c") set_configdir(".") if not is_plat("windows") then add_configfiles("croco-config.in", {pattern = "@(.-)@"}) add_configfiles("libcroco.pc.in", {pattern = "@(.-)@"}) after_install(function (target) os.cp("croco-config", path.join(target:installdir(), "bin", "croco-" .. mver .. "-config")) os.cp("libcroco.pc", path.join(target:installdir(), "lib", "pkgconfig", "libcroco-" .. mver .. ".pc")) end) end target_end()
api={inner={},loader={},blocks={}} mods={data={}} api.inner.mod_directory="mods" api.graphics=love.graphics api.player={health={}} function api.player.teleport(x,y,cx,cy) local function movp(x,y) phy.world:update(phy.player,px,py) end if x and y then x2,y2 = px or x*world.tile.w , py or y*world.tile.h cx2,cy2 = cx or world.chunk.id.x , cy or world.chunk.id.y if x or y then movp(x2,y2) end if cx or cy then chl.f.moveToChunk(cx2,cy2) end end end function api.player.health.add(h) if h then player.hp=player.hp+h end end function api.player.health.remove(h) if h then player.hp=player.hp-h end end function api.player.health.set(h) if h then player.hp=(h/player.maxhp)*(player.maxhp*3)-(player.maxhp*2) end end function api.player.health.get() return (((player.hp+player.maxhp)/(player.maxhp*3))*player.maxhp)+(player.maxhp/2)-(player.maxhp/6) end function api.player.health.getMax() return player.maxhp end function api.loader.modList() local filesTable =love.filesystem.getDirectoryItems(api.inner.mod_directory) local output={} local j=1 for i,v in ipairs(filesTable) do if v:find(".lua") ~= nil then output[j]=v j=j+1 end end return output end function api.blocks.createBlock(texture,strength,type,noCollision,action) local id=table.count(world.tile.textures)+1 texture=api.inner.mod_directory.."/"..texture action=action or "" world.tile.texture_files[id]=texture world.tile.textures[id]=love.graphics.newImage(texture) if(noCollision)then phy.nocollosion[table.count(phy.nocollosion)+1]=id end world.tile.ItemData[table.count(world.tile.ItemData)+1].strength=strength or 5 world.tile.ItemData[table.count(world.tile.ItemData)+1].type=type or "block" world.tile.actions[table.count(world.tile.actions)+1]=loadstring(action) return id end function api.inner.executeAll() local modlist=api.loader.modList() for i=1,table.count(modlist) do mods.data[i]=require(api.inner.mod_directory.."."..modlist[i]:gsub("%.lua","")) end api.inner.areModsLoaded=true end function api.inner.loop() if api.inner.areModsLoaded and table.count(mods.data)>0 then for i=1,table.count(mods) do if(mods.data[i].loop~=nil)then mods.data[i].loop() end if(mods.data[i].init~=nil and api.inner.areModsInit==nil)then mods.data[i].init() api.inner.areModsInit=true end end end end function api.inner.init() love.filesystem.createDirectory(api.inner.mod_directory) api.inner.executeAll() end
PLUGIN.name = "아이템 저장 (Save Items)" PLUGIN.desc = "월드에 존재하는 아이템을 저장해 줍니다." PLUGIN.author = "Chessnut / 번역자 : Tensa" PLUGIN.base = true; if (SERVER) then function PLUGIN:LoadData() local restored = nut.util.ReadTable("saveditems") if (restored) then for k, v in pairs(restored) do local position = v.position local angles = v.angles local itemTable = nut.item.Get(v.uniqueID) local data = v.data if itemTable then local entity = nut.item.Spawn(position, angles, itemTable, data) AdvNut.hook.Run("ItemRestored", itemTable, entity) end end end end function PLUGIN:SaveData() local data = {} for k, v in pairs(ents.FindByClass("nut_item")) do if(v:GetPersistent()) then v:SetPersistent(false); end; if (AdvNut.hook.Run("ItemShouldSave", v) != false) then data[k] = { position = v:GetPos(), angles = v:GetAngles(), uniqueID = v:GetItemTable().uniqueID, data = v:GetData() } AdvNut.hook.Run("ItemSaved", v) end end nut.util.WriteTable("saveditems", data) end end
C_ClassColor = {} ---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ClassColor.GetClassColor) ---@param className string ---@return ColorMixin classColor function C_ClassColor.GetClassColor(className) end
game.Players.Regium:remove()
--[[ jungleTilde.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 This is the dialogue you can have with Mr Info in Overworld on the Beach. ]]-- return { type = "decision", dialogues = { --- 1) Welcome dialogue - explore Port Ether --------------------------------- { type = "copy", copy = { "jungleTildeDiag1" }, arguments = {"MAKE_SNAKE_APP_LEVEL"}, options = { { ok = 2 }, }, properties = {}, }, --- 2) Decision node --------------------------------------------------------- { type = "compare", operator = "lessOrEquals", a = "MAKE_SNAKE_APP_LEVEL", b = 4, positive = 3, negative = 4, properties = { save = true, } }, --- 3) Level 4 or below -------------------------------------------- { type = "copy", copy = { "jungleTildeDiag2" }, arguments = {}, options = {}, properties = {}, }, --- 4) Above level 4 ------------------------------------ { type = "copy", copy = { "jungleTildeDiag3" }, arguments = {"MAKE_SNAKE_APP_LEVEL"}, options = {}, properties = {}, }, --- the end --- } }
return { LrSdkVersion = 3.0, LrSdkMinimumVersion = 3.0, LrPluginName = 'Photos', LrToolkitIdentifier = 'at.homebrew.lrphotos', VERSION = { major = 1, minor = 0, revision = 0, build = 2, }, LrInitPlugin = "InitProvider.lua", -- Add the Metadata Definition File LrMetadataProvider = 'PhotosMetadataDefinition.lua', LrExportServiceProvider = { title = "Photos", -- this string appears as the export destination file = "PhotosServiceProvider.lua", }, }
local struct = require("struct") function string.unpack(s, mode) return struct.unpack(mode, s) end function string.split(s, re) local i1, ls = 1, { } if not re then re = '%s+' end if re == '' then return { s } end while true do local i2, i3 = s:find(re, i1) if not i2 then local last = s:sub(i1) if last ~= '' then ls[#ls+1] = last end if #ls == 1 and ls[1] == '' then return { } else return ls end end ls[#ls+1] = s:sub(i1, i2 - 1) i1 = i3 + 1 end end function string.escape_magic(s) return s:gsub("([%(%)%.%%%+%-%*%?%[%^%$%]])", "%%%1") end function string.trim(str, chars) if not chars then return str:match("^[%s]*(.-)[%s]*$") end chars = string.escape_magic(chars) return str:match("^[" .. chars .. "]*(.-)[" .. chars .. "]*$") end function string.lines(s) if string.sub(s, -1) ~= "\n" then s = s .. "\n" end return string.gmatch(s, "(.-)\n") end function string.chars(s) return string.gmatch(s, ".") end function string.escape_for_gsub(s) return string.gsub(s, "([^%w])", "%%%1") end function string.has_prefix(s, prefix) return string.find(s, "^" .. string.escape_for_gsub(prefix)) end function string.has_suffix(s, suffix) return string.find(s, string.escape_for_gsub(suffix) .. "$") end function string.strip_prefix(s, prefix) return string.gsub(s, "^" .. string.escape_for_gsub(prefix), "") end function string.strip_suffix(s, suffix) return string.gsub(s, string.escape_for_gsub(suffix) .. "$", "") end function string.left_pad(s, length, pad) local res = string.rep(pad or ' ', length - #s) .. s return res, res ~= s end function string.right_pad(s, length, pad) local res = s .. string.rep(pad or ' ', length - #s) return res, res ~= s end
local _, L = ...; L["Heart"] = "Heart of Azeroth" L["Abbreviate"] = "Abbreviate numbers" L["ShowLevel"] = "Show level" L["ShowCurrent"] = "Show current" L["ShowPercent"] = "Show percentage" L["HideMax"] = "Hide maximum" if GetLocale() == "ptBR" then L["Heart"] = "Coração de Azeroth" L["ShowLevel"] = "Mostrar nível" L["ShowCurrent"] = "Mostrar atual" L["ShowPercent"] = "Mostrar percentual" L["HideMax"] = "Esconder máximo" end
enum({ "MD_OK", "MD_OK_CANCEL", "MD_YES_NO", "MD_YES_NO_CANCEL" }) enum({ "MD_ERROR", "MD_WARNING", "MD_QUESTION", "MD_INFO", "MD_PLAIN" }) local gs = {} gs.ratio = 3/2 gs.w = 400 gs.mrg = 10 gs.btn = {} gs.btn.w = 80 gs.btn.h = 20 gs.img = {} gs.img.w = 42 gs.img.h = 42 gs.headers = { [MD_ERROR] = "Error", [MD_WARNING] = "Warning", [MD_QUESTION] = "Question", [MD_INFO] = "Information" } gs.btn.text = { [MD_OK] = {"ok"}, [MD_OK_CANCEL] = {"ok", "cancel"}, [MD_YES_NO] = {"yes", "no"}, [MD_YES_NO_CANCEL] = {"yes", "no", "cancel"} } local MessageDialog = {} MessageDialog.gui = {} MessageDialog.thread = nil MessageDialog.focused = nil MessageDialog.options = {} MessageDialog.result = nil function MessageDialog.init() MessageDialog.gui.window = guiCreateWindow(0, 0, gs.w, 20 + gs.img.h + gs.mrg * 5, "", false) guiSetEnabled(MessageDialog.gui.window, false) guiSetVisible(MessageDialog.gui.window, false) guiWindowSetSizable(MessageDialog.gui.window, false) guiSetAlwaysOnTop(MessageDialog.gui.window, true) MessageDialog.gui.img = guiCreateStaticImage(0, 0, gs.img.w, gs.img.h, GUI_EMPTY_IMAGE_PATH, false, MessageDialog.gui.window) MessageDialog.gui.infoImg = guiCreateStaticImage(0, 0, 1, 1, GUI_IMAGES_PATH.."dialog/info.png", true, MessageDialog.gui.img) MessageDialog.gui.questionImg = guiCreateStaticImage(0, 0, 1, 1, GUI_IMAGES_PATH.."dialog/question.png", true, MessageDialog.gui.img) MessageDialog.gui.warningImg = guiCreateStaticImage(0, 0, 1, 1, GUI_IMAGES_PATH.."dialog/warning.png", true, MessageDialog.gui.img) MessageDialog.gui.errorImg = guiCreateStaticImage(0, 0, 1, 1, GUI_IMAGES_PATH.."dialog/error.png", true, MessageDialog.gui.img) MessageDialog.gui.lbl = guiCreateLabel(0, 0, gs.w, gs.img.h, "", false, MessageDialog.gui.window) guiLabelSetHorizontalAlign(MessageDialog.gui.lbl, "center", true) guiLabelSetVerticalAlign(MessageDialog.gui.lbl, "center") MessageDialog.gui.btns = {} MessageDialog.gui.btns.yes = guiCreateButton(0, 0, gs.btn.w, gs.btn.h, "Yes", false, MessageDialog.gui.window) MessageDialog.gui.btns.no = guiCreateButton(0, 0, gs.btn.w, gs.btn.h, "No", false, MessageDialog.gui.window) MessageDialog.gui.btns.ok = guiCreateButton(0, 0, gs.btn.w, gs.btn.h, "Ok", false, MessageDialog.gui.window) MessageDialog.gui.btns.cancel = guiCreateButton(0, 0, gs.btn.w, gs.btn.h, "Cancel", false, MessageDialog.gui.window) guiBindKey(MessageDialog.gui.btns.yes, "enter") guiBindKey(MessageDialog.gui.btns.no, "n") guiBindKey(MessageDialog.gui.btns.ok, "enter") guiBindKey(MessageDialog.gui.btns.cancel, "c") addEventHandler("onClientGUILeftClick", MessageDialog.gui.btns.yes, MessageDialog.yes, false) addEventHandler("onClientGUILeftClick", MessageDialog.gui.btns.no, MessageDialog.no, false) addEventHandler("onClientGUILeftClick", MessageDialog.gui.btns.ok, MessageDialog.yes, false) addEventHandler("onClientGUILeftClick", MessageDialog.gui.btns.cancel, MessageDialog.cancel, false) return true end function MessageDialog.prepare(message, header, optionType, iconType) if not optionType then optionType = MD_OK end if not iconType then iconType = MD_INFO end guiSetText(MessageDialog.gui.window, header or gs.headers[iconType] or "") guiSetText(MessageDialog.gui.lbl, message) guiSetVisible(MessageDialog.gui.warningImg, iconType == MD_WARNING) guiSetVisible(MessageDialog.gui.questionImg, iconType == MD_QUESTION) guiSetVisible(MessageDialog.gui.errorImg, iconType == MD_ERROR) guiSetVisible(MessageDialog.gui.infoImg, iconType == MD_INFO) local btns = gs.btn.text[optionType] local btnsw = (gs.btn.w + gs.mrg) * #btns - gs.mrg local lblw, lblh = guiGetTextSize(MessageDialog.gui.lbl, gs.w) lblw = math.max(lblw, btnsw, gs.w) lblh = math.max(lblh, gs.img.h + gs.mrg*2) local winw = gs.img.w + lblw + gs.mrg*6 local winh = 20 + lblh + gs.btn.h + gs.mrg*3 guiSetSize(MessageDialog.gui.window, winw, winh, false) guiCenter(MessageDialog.gui.window) local x = gs.mrg*2 local y = 20 + gs.mrg + (lblh - gs.img.h) / 2 guiSetPosition(MessageDialog.gui.img, x, y, false) x = x + gs.img.w + gs.mrg*2 y = 20 + gs.mrg guiSetPosition(MessageDialog.gui.lbl, x, y, false) guiSetSize(MessageDialog.gui.lbl, lblw, lblh, false) for name, btn in pairs(MessageDialog.gui.btns) do guiSetEnabled(btn, false) guiSetVisible(btn, false) end x = gs.img.w + gs.mrg*4 + (lblw - btnsw)/2 y = winh - gs.mrg - gs.btn.h for i, name in ipairs(btns) do guiSetVisible(MessageDialog.gui.btns[name], true) guiSetEnabled(MessageDialog.gui.btns[name], true) guiSetPosition(MessageDialog.gui.btns[name], x, y, false) x = x + gs.btn.w + gs.mrg end return true end function MessageDialog.resume() if not MessageDialog.thread then return end guiSetEnabled(MessageDialog.gui.window, false) guiSetVisible(MessageDialog.gui.window, false) coroutine.resume(MessageDialog.thread) end function MessageDialog.yes() MessageDialog.result = true MessageDialog.resume() end function MessageDialog.no() MessageDialog.result = false MessageDialog.resume() end function MessageDialog.cancel() MessageDialog.result = nil MessageDialog.resume() end MessageDialog.init() function guiShowMessageDialog(message, header, optionType, iconType) if not scheck("s,?s") then return false end if MessageDialog.thread then MessageDialog.cancel() end coroutine.sleep(10) MessageDialog.thread = coroutine.running() MessageDialog.result = false MessageDialog.focused = guiGetFocused() MessageDialog.prepare(message, header, optionType, iconType) guiSetVisible(MessageDialog.gui.window, true, true) guiSetEnabled(MessageDialog.gui.window, true) guiFocus(MessageDialog.gui.window) coroutine.yield() MessageDialog.thread = nil coroutine.sleep(10) guiFocus(MessageDialog.focused) return MessageDialog.result end
package.cpath = package.cpath..";./?.dll;./?.so;../lib/?.so;../lib/vc_dll/?.dll;../lib/bcc_dll/?.dll;../lib/mingw_dll/?.dll;" require("wx") wxID_USER_Index = 1000 ------------------------------------------------------------------------------- -- Event Table ------------------------------------------------------------------------------- __ctrl_table = {} __ctrl_event = { StaticText = { ctor = function(parent,id,layoutCtrl) return wx.wxStaticText( parent, id, layoutCtrl.label, wx.wxDefaultPosition,wx.wxDefaultSize,0) end, }, Button = { ctor = function(parent,id,layoutCtrl) return wx.wxButton( parent, id, layoutCtrl.label, wx.wxDefaultPosition,wx.wxDefaultSize,0) end, ev = wx.wxEVT_COMMAND_BUTTON_CLICKED }, ToggleButton = { ctor = function(parent,id,layoutCtrl) return wx.wxToggleButton( parent, id, layoutCtrl.label, wx.wxDefaultPosition,wx.wxDefaultSize) end, ev = wx.wxEVT_COMMAND_TOGGLEBUTTON_CLICKED }, CheckBox = { ctor = function(parent,id,layoutCtrl) return wx.wxCheckBox( parent, id, layoutCtrl.label, wx.wxDefaultPosition,wx.wxDefaultSize) end, ev = wx.wxEVT_COMMAND_CHECKBOX_CLICKED }, Choice = { ctor = function(parent,id,layoutCtrl) if not layoutCtrl.items then layoutCtrl.items = {} end local ctrl = wx.wxChoice( parent, id, wx.wxDefaultPosition,wx.wxDefaultSize, layoutCtrl.items, 0, wx.wxDefaultValidator) if layoutCtrl.value then ctrl:SetSelection(layoutCtrl.value) end return ctrl end, ev = wx.wxEVT_COMMAND_CHOICE_SELECTED }, ComboBox = { ctor = function(parent,id,layoutCtrl) if not layoutCtrl.items then layoutCtrl.items = {} end if not layoutCtrl.value then layoutCtrl.value = "" end local ctrl = wx.wxComboBox( parent, id, layoutCtrl.value, wx.wxDefaultPosition,wx.wxDefaultSize, layoutCtrl.items, 0, wx.wxDefaultValidator) return ctrl end, ev = wx.wxEVT_COMMAND_COMBOBOX_SELECTED }, ListBox = { ctor = function(parent,id,layoutCtrl) if not layoutCtrl.items then layoutCtrl.items = {} end local ctrl = wx.wxListBox( parent, id, wx.wxDefaultPosition,wx.wxDefaultSize, layoutCtrl.items, 0, wx.wxDefaultValidator) return ctrl end, ev = wx.wxEVT_COMMAND_LISTBOX_SELECTED }, CheckListBox = { ctor = function(parent,id,layoutCtrl) if not layoutCtrl.items then layoutCtrl.items = {} end local ctrl = wx.wxCheckListBox( parent, id, wx.wxDefaultPosition,wx.wxDefaultSize, layoutCtrl.items, 0, wx.wxDefaultValidator) return ctrl end, ev = wx.wxEVT_COMMAND_CHECKLISTBOX_TOGGLED }, RadioBox = { ctor = function(parent,id,layoutCtrl) if not layoutCtrl.items then layoutCtrl.items = {} end local ctrl = wx.wxRadioBox( parent, id, layoutCtrl.label, wx.wxDefaultPosition,wx.wxDefaultSize, layoutCtrl.items, 0, wx.wxRA_SPECIFY_ROWS, wx.wxDefaultValidator) if layoutCtrl.value then ctrl:SetSelection(layoutCtrl.value) end return ctrl end, ev = wx.wxEVT_COMMAND_RADIOBOX_SELECTED }, TextCtrl = { ctor = function(parent,id,layoutCtrl) local style = 0 if layoutCtrl.multiline then style = style + wx.wxTE_MULTILINE + wx.wxTE_DONTWRAP else style = style + wx.wxTE_PROCESS_ENTER end local ctrl = wx.wxTextCtrl( parent, id, layoutCtrl.label, wx.wxDefaultPosition,wx.wxDefaultSize, style) return ctrl end, }, FilePicker = { ctor = function(parent,id,layoutCtrl) local message = "File Open" local style = wx.wxFLP_DEFAULT_STYLE + wx.wxFLP_OPEN if layoutCtrl.save then style = wx.wxFLP_DEFAULT_STYLE + wx.wxFLP_SAVE + wx.wxFLP_OVERWRITE_PROMPT end return wx.wxFilePickerCtrl( parent, id, layoutCtrl.label, message, "*.*", wx.wxDefaultPosition,wx.wxDefaultSize, style) end }, DirPicker = { ctor = function(parent,id,layoutCtrl) local message = "Directory Open" return wx.wxDirPickerCtrl( parent, id, layoutCtrl.label, message, wx.wxDefaultPosition,wx.wxDefaultSize) end }, } function dump_ctrl_event() for k,v in pairs(__ctrl_event) do for k1, v1 in pairs(v) do print( k, k1, v1 ) end end end function CreateControl(parent,layoutCtrl) local newCtrl = {} if layoutCtrl and __ctrl_event[layoutCtrl.name] then newCtrl.id = wxID_USER_Index wxID_USER_Index = wxID_USER_Index + 1 newCtrl.ctrl = __ctrl_event[layoutCtrl.name].ctor(parent, newCtrl.id, layoutCtrl) if layoutCtrl.handler and __ctrl_event[layoutCtrl.name].ev then parent:Connect(newCtrl.id, __ctrl_event[layoutCtrl.name].ev, layoutCtrl.handler ) end if layoutCtrl.tooltip then newCtrl.ctrl:SetToolTip(wx.wxToolTip(layoutCtrl.tooltip)) end if layoutCtrl.menu then local menu = Menu(newCtrl.ctrl,layoutCtrl.menu) newCtrl.ctrl:Connect(wx.wxEVT_RIGHT_DOWN, function(event) newCtrl.ctrl:PopupMenu( menu, event:GetPosition() ) end ) end if layoutCtrl.filedrop then local dropTarget = wx.wxLuaFileDropTarget(); dropTarget.OnDropFiles = function(self, x, y, filenames) return layoutCtrl.filedrop(filenames) -- 1..n, true, false end newCtrl.ctrl:SetDropTarget(dropTarget) end newCtrl.proportion = 0 newCtrl.expand = true newCtrl.border = 1 if layoutCtrl.layout then if layoutCtrl.layout.proportion then newCtrl.proportion = layoutCtrl.layout.proportion end if layoutCtrl.layout.expand then newCtrl.expand = layoutCtrl.layout.expand end if layoutCtrl.layout.border then newCtrl.border = layoutCtrl.layout.border end end if layoutCtrl.name == "CheckBox" then newCtrl.GetValue = function() return newCtrl.ctrl:IsChecked() end newCtrl.SetValue = function(v) return newCtrl.ctrl:SetValue(v) end newCtrl.IsChecked = function() return newCtrl.ctrl:IsChecked() end end if layoutCtrl.name == "Choice" or layoutCtrl.name == "ComboBox" or layoutCtrl.name == "ListBox" or layoutCtrl.name == "CheckListBox" or layoutCtrl.name == "RadioBox" then newCtrl.Clear = function() return newCtrl.ctrl:Clear() end newCtrl.Append = function(value) return newCtrl.ctrl:Append(value) end newCtrl.Insert = function(value,index) return newCtrl.ctrl:Insert(value,index) end newCtrl.Delete = function(index) return newCtrl.ctrl:Delete(index) end newCtrl.Select = function(index) return newCtrl.ctrl:Select(index) end newCtrl.GetCount = function() return newCtrl.ctrl:GetCount() end newCtrl.GetSelection = function() return newCtrl.ctrl:GetSelection() end newCtrl.GetString = function(index) return newCtrl.ctrl:GetString(index) end if layoutCtrl.name == "Choice" or layoutCtrl.name == "RadioBox" then newCtrl.GetValue = function() return newCtrl.ctrl:GetSelection() end newCtrl.SetValue = function(v) return newCtrl.ctrl:SetValue(v) end newCtrl.GetText = function() return newCtrl.ctrl:GetString(newCtrl.ctrl:GetSelection()) end end if layoutCtrl.name == "ComboBox" then newCtrl.GetValue = function() return newCtrl.ctrl:GetValue() end newCtrl.SetValue = function(v) return newCtrl.ctrl:SetValue(v) end newCtrl.GetText = function() return newCtrl.ctrl:GetValue() end end if layoutCtrl.name == "ListBox" then newCtrl.IsSelected = function(i) return newCtrl.ctrl:IsSelected(i) end end if layoutCtrl.name == "CheckListBox" then newCtrl.IsSelected = function(i) return newCtrl.ctrl:IsSelected(i) end newCtrl.IsChecked = function(i) return newCtrl.ctrl:IsChecked(i) end end end if layoutCtrl.name == "TextCtrl" then newCtrl.Clear = function() newCtrl.ctrl:Clear() end newCtrl.Append = function(data) newCtrl.ctrl:AppendText(data) end newCtrl.AppendText = function(data) newCtrl.ctrl:AppendText(data) end newCtrl.GetValue = function() return newCtrl.ctrl:GetValue() end newCtrl.SetValue = function(v) newCtrl.ctrl:Clear() newCtrl.ctrl:AppendText(v) end end if layoutCtrl.name == "FilePicker" or layoutCtrl.name == "DirPicker" then newCtrl.GetValue = function() return newCtrl.ctrl:GetPath() end newCtrl.SetValue = function(v) return newCtrl.ctrl:SetPath(v) end end end return newCtrl end ------------------------------------------------------------------------------- -- Resource ------------------------------------------------------------------------------- function os.isfile(name) local f=io.open(name,"r") if f~=nil then io.close(f) return true else return false end end function dump_table(data) for k,v in pairs(data) do print( k, v ) end end function GetMenuBitmap(name,size) if name == "exit" then return wx.wxArtProvider.GetBitmap(wx.wxART_QUIT, wx.wxART_MENU, wx.wxSize(size, size)) end if name == "help" then return wx.wxArtProvider.GetBitmap(wx.wxART_HELP, wx.wxART_MENU, wx.wxSize(size, size)) end end function GetToolBitmap(name,size) if name == "exit" then return wx.wxArtProvider.GetBitmap(wx.wxART_QUIT, wx.wxART_TOOLBAR, wx.wxSize(size, size)) end if name == "help" then return wx.wxArtProvider.GetBitmap(wx.wxART_HELP, wx.wxART_TOOLBAR, wx.wxSize(size, size)) end end function GetBitmap(xpm_table) return wx.wxBitmap(xpm_table) end function GetBitmapFile( filename ) if os.isfile( filename ) then return wx.wxBitmap( filename, wx.wxBITMAP_TYPE_ANY ) else return nil end end function GetIcon(name) local icon = wx.wxIcon() if type(name) == "string" then icon:CopyFromBitmap(wx.wxBitmap(name)) end return icon end ------------------------------------------------------------------------------- -- Dialogs ------------------------------------------------------------------------------- function Message(parent,caption,message) return wx.wxMessageBox( message, caption, wx.wxOK + wx.wxCENTRE, parent, -1, -1 ) end function OpenFileDialog(parent,defaultDir,multiple,save) local style = 0 if save == nil or save == False then style = wx.wxFD_OPEN + wx.wxFD_FILE_MUST_EXIST else style = wx.xFD_SAVE + wx.wxFD_OVERWRITE_PROMPT end if multiple ~= nil and multiple == true then style = style + wx.wxFD_MULTIPLE end if defaultDir == nil then defaultDir = "" end local dlg = wx.wxFileDialog(parent,"Choose a file",defaultDir,"","*.*",style) local rv = dlg:ShowModal() if rv == wx.wxID_OK then --[[ if multiple == true then files = [] for file in dlg.GetFilenames(): files.append( os.path.join(dlg.GetDirectory(), file) ) return files else:]] return dlg:GetDirectory() .. "\\" .. dlg:GetFilename() end return nil end ------------------------------------------------------------------------------- -- Menu ------------------------------------------------------------------------------- function Menu(parent,menu_table) local menu = wx.wxMenu() for i, m in ipairs(menu_table) do if type(m.Name) == "string" then if type(m.Value) == "table" then local submenu = Menu( parent, m.Value ) menu:Append( submenu, m.Name ) end if type(m.Value) == "function" then local item = wx.wxMenuItem( menu, wxID_USER_Index, m.Name, "", wx.wxITEM_NORMAL ) if m.Icon ~= nil then item:SetBitmap(GetMenuBitmap(m.Icon,16)) end menu:Append( item ) parent:Connect(wxID_USER_Index, wx.wxEVT_COMMAND_MENU_SELECTED, m.Value) wxID_USER_Index = wxID_USER_Index + 1 end end end return menu end function MenuBar(parent,menubar_table) local menubar = wx.wxMenuBar( 0 ) for i, m in ipairs(menubar_table) do local menu if type(m.Name) == "string" then local item if type(m.Value) == "table" then menu = Menu( parent, m.Value ) menubar:Append( menu, m.Name ) end if type(m.Value) == "function" then item = wx.wxMenuItem( menubar, wxID_USER_Index, m.Name, "", wx.wxITEM_NORMAL ) menubar:Append( item ) parent:Connect(wxID_USER_Index, wx.wxEVT_COMMAND_MENU_SELECTED, m.Value) wxID_USER_Index = wxID_USER_Index + 1 end end end return menubar end ------------------------------------------------------------------------------- -- ToolBar ------------------------------------------------------------------------------- --[[ control:AddTool(wx.wxID_ANY, "A tool 1", bmp, "Help for a tool 1", wx.wxITEM_NORMAL) control:AddTool(wx.wxID_ANY, "A tool 2", bmp, "Help for a tool 2", wx.wxITEM_NORMAL) control:AddSeparator() control:AddCheckTool(wx.wxID_ANY, "A check tool 1", bmp, wx.wxNullBitmap, "Short help for checktool 1", "Long help for checktool ") control:AddCheckTool(wx.wxID_ANY, "A check tool 2", bmp, wx.wxNullBitmap, "Short help for checktool 2", "Long help for checktool 2") AddControl("wxToolBar", control) ]] function CreateToolBar(parent,toolbar_table) local flags = wx.wxTB_FLAT + wx.wxTB_HORIZONTAL + wx.wxTB_TEXT local toolbar = parent:CreateToolBar( flags, wx.wxID_ANY ) for i, m in ipairs(toolbar_table) do local tool local icon local tooltip local name = m.Name if m.Name ~= nil and m.Name == '-' then toolbar:AddSeparator() else if m.Icon == nil then icon = wx.NullBitmap else icon = GetToolBitmap(m.Icon,32) end if m_ToolTip == nil then tooltip = "" else tooltip = m.ToolTip end if m.Name == nil then flags = flags + wx.wxTB_TEXT name = "" end tool = toolbar:AddTool(wxID_USER_Index, name, icon, tooltip, wx.wxITEM_NORMAL) if m.ToolTip ~= nil then toolbar:SetToolShortHelp( wxID_USER_Index, m.ToolTip) end if m.Value == nil then tool:Enable( false ) else toolbar:Connect( wxID_USER_Index, wx.wxEVT_COMMAND_TOOL_CLICKED, m.Value ) end wxID_USER_Index = wxID_USER_Index + 1 end end toolbar:Realize() --[[ local toolbar = wx.wxToolBar(parent, ID_TOOLBAR, wx.wxDefaultPosition, wx.wxDefaultSize) for i, m in ipairs(toolbar_table) do local tool = toolbar:AddTool(wx.wxID_ANY, m.Name, m.Icon, m.ToolTip, wx.wxITEM_NORMAL) end return toolbar ]] end ------------------------------------------------------------------------------- -- StatusBar ------------------------------------------------------------------------------- function StatusBar(parent,count) return parent:CreateStatusBar( count, 0, wxID_STATUS ) end ------------------------------------------------------------------------------- -- Controls ------------------------------------------------------------------------------- function InitCtrl(newCtrl,layoutCtrl) if newCtrl.proportion == nil then newCtrl.proportion = 0 end if newCtrl.expand == nil then newCtrl.expand = true end if newCtrl.border == nil then newCtrl.border = 1 end newCtrl.SetLayoutParam = function( proportion, expand, border ) newCtrl.proportion = proportion newCtrl.expand = expand newCtrl.border = border end if layoutCtrl and layoutCtrl.tooltip then newCtrl.ctrl:SetToolTip(wx.wxToolTip(layoutCtrl.tooltip)) end if layoutCtrl and layoutCtrl.menu then local menu = Menu(newCtrl.ctrl,layoutCtrl.menu) newCtrl.ctrl:Connect(wx.wxEVT_RIGHT_DOWN, function(event) newCtrl.ctrl:PopupMenu( menu, event:GetPosition() ) end ) end end function InitItemContainer(newCtrl) newCtrl.Clear = function() return newCtrl.ctrl:Clear() end newCtrl.Append = function(value) return newCtrl.ctrl:Append(value) end newCtrl.Insert = function(value,index) return newCtrl.ctrl:Insert(value,index) end newCtrl.Delete = function(index) return newCtrl.ctrl:Delete(index) end newCtrl.Select = function(index) return newCtrl.ctrl:Select(index) end newCtrl.GetCount = function() return newCtrl.ctrl:GetCount() end newCtrl.GetSelection = function() return newCtrl.ctrl:GetSelection() end newCtrl.GetString = function(index) return newCtrl.ctrl:GetString(index) end end function StyledText(parent,layoutCtrl) local stc = {} local style = 0 local name = "wxStyledTextCtrl" stc.ctrl = wxstc.wxStyledTextCtrl(parent, wxID_USER_Index, wx.wxDefaultPosition, wx.wxDefaultSize, style, name ) stc.id = wxID_USER_Index wxID_USER_Index = wxID_USER_Index + 1 InitCtrl(stc,layoutCtrl) stc.enableLineNumber = function() stc.ctrl:SetMargins(0, 0) stc.ctrl:SetMarginType(1, wxstc.wxSTC_MARGIN_NUMBER) stc.ctrl:SetMarginMask(2, wxstc.wxSTC_MASK_FOLDERS) stc.ctrl:SetMarginSensitive(2, True) stc.ctrl:SetMarginWidth(1, 32) -- 2,25 stc.ctrl:SetMarginWidth(2, 16) -- 2,25 end stc.enableLineNumber(); stc.AppendText = function(v) stc.ctrl:AppendText(v) end return stc end function ListCtrl(parent,layoutCtrl) local newCtrl = { } newCtrl.ctrl = wx.wxListCtrl(parent, wxID_USER_Index, wx.wxDefaultPosition, wx.wxDefaultSize, wx.wxLC_REPORT + wx.wxBORDER_SUNKEN) newCtrl.id = wxID_USER_Index wxID_USER_Index = wxID_USER_Index + 1 if layoutCtrl.handler then parent:Connect(newCtrl.id, wx.wxEVT_COMMAND_LIST_ITEM_SELECTED, layoutCtrl.handler ) end InitCtrl(newCtrl,layoutCtrl) local dropTarget = wx.wxLuaFileDropTarget(); dropTarget.OnDropFiles = function(self, x, y, filenames) for i = 1, #filenames do newCtrl.ctrl:InsertItem(newCtrl.ctrl:GetItemCount()+1, filenames[i]) end return true end newCtrl.ctrl:SetDropTarget(dropTarget) --list:SetImageList(listImageList, wx.wxIMAGE_LIST_SMALL) newCtrl.col = 0 newCtrl.row = 0 newCtrl.Clear = function() newCtrl.ctrl:DeleteAllItems() end newCtrl.Set = function( row, col, label ) newCtrl.ctrl:SetItem( row, col, label) end newCtrl.GetSelectedItems = function() local items = { } local item = -1 while true do item = newCtrl.ctrl:GetNextItem(item, wx.wxLIST_NEXT_ALL, wx.wxLIST_STATE_SELECTED) if item == -1 then break end items[#items+1] = item end return items end newCtrl.AddColumn = function( label, size ) newCtrl.ctrl:InsertColumn(newCtrl.col, label) newCtrl.ctrl:SetColumnWidth(newCtrl.col, size) newCtrl.col = newCtrl.col + 1 end newCtrl.AddColumns = function( labels, widths ) if labels == nil then return end for col = 1, #labels do newCtrl.ctrl:InsertColumn( col-1, labels[col]) newCtrl.col = newCtrl.col + 1 end if widths == nil then return end for col = 1, #widths do newCtrl.ctrl:SetColumnWidth(col-1, widths[col]) end end newCtrl.AddRow = function( row ) newCtrl.ctrl:InsertItem( newCtrl.row, row[1] ) for col = 2, #row do newCtrl.ctrl:SetItem( newCtrl.row, col-1, row[col]) end newCtrl.row = newCtrl.row + 1 end --if cols ~= nil then list.AddColumns( cols, colwidths ) end return newCtrl end ------------------------------------------------------------------------------- -- Container ------------------------------------------------------------------------------- function Panel(parent,content) local panel = { } panel.ctrl = wx.wxPanel( parent, wx.wxID_ANY, wx.wxDefaultPosition, wx.wxDefaultSize, wx.wxTAB_TRAVERSAL ) panel.ctrl:SetSizer( Layout( panel.ctrl,content).ctrl ) panel.ctrl:Layout() return panel end function BoxPanel(parent,content) local vbox = VBox() local panel = Panel(parent,content) panel.expand = true panel.proportion = 1 vbox.Add(panel) vbox.expand = true vbox.proportion = 1 return vbox end function SplitterWindow(parent,content,direction) local swin = { } swin.ctrl = wx.wxSplitterWindow( parent, wx.wxID_ANY, wx.wxDefaultPosition, wx.wxDefaultSize, 0 --[[wx.wxSP_3D]] ) local left_panel = Panel( swin.ctrl, content.children[1] ) local right_panel = Panel( swin.ctrl, content.children[2] ) if direction == 'horizontal' then swin.ctrl:SplitHorizontally( left_panel.ctrl, right_panel.ctrl, 0 ) else swin.ctrl:SplitVertically( left_panel.ctrl, right_panel.ctrl, 0 ) end return swin end function VerticalWindow(parent,content) return SplitterWindow(parent,content,'vertical') end function HorizontalWindow(parent,content) return SplitterWindow(parent,content,'horizontal') end function Notebook(parent,content) local note = { } note.ctrl = wx.wxNotebook( parent, wx.wxID_ANY, wx.wxDefaultPosition, wx.wxDefaultSize, 0 ) if content ~= nil and content.children ~= nil then for i = 1, #content.children do local panel = Panel( note.ctrl, content.children[i] ) local title = tostring(i) if content.title ~= nil and content.title[i] ~= nil then title = content.title[i] end note.ctrl:AddPage( panel.ctrl, title, False ) end end return note end ------------------------------------------------------------------------------- -- Sizer ------------------------------------------------------------------------------- function BoxSizer(orient) local sizer = { } if orient == nil then orient = wx.wxVERTICAL end sizer.ctrl = wx.wxBoxSizer( orient ) sizer.Add = function(child) local proportion = 0 local border = 0 local align = wx.wxALIGN_CENTER local flags = align + wx.wxALL if child.expand ~= nil and child.expand == true then flags = flags + wx.wxEXPAND end if child.border ~= nil then border = child.border end if child.proportion ~= nil then proportion = child.proportion end sizer.ctrl:Add( child.ctrl, proportion, flags, border ) end sizer.AddSpacer = function(size) if size == nil then size = 0 end sizer.ctrl:Add( 0, 0, 1, wx.wxEXPAND, 5 ) end return sizer end function VBox() return BoxSizer(wx.wxVERTICAL) end function HBox() return BoxSizer(wx.wxHORIZONTAL) end function HStaticBox(parent,name) local hsbox = { } local box = wx.wxStaticBox( parent, wx.wxID_ANY, name) hsbox.ctrl = wx.wxStaticBoxSizer( box, wx.wxHORIZONTAL ) hsbox.Add = function(child) hsbox.ctrl:Add( child.ctrl, 1, wx.wxEXPAND + wx.wxALL + wx.wxGROW, 1 ) end return hsbox end ------------------------------------------------------------------------------- -- Layout ------------------------------------------------------------------------------- function Layout(parent,content) local vbox = VBox() for i, v in ipairs(content) do local hbox = HBox() if type(v) == "table" then for j, h in pairs(v) do if type(h) == "table" then local ctrl; if h.name == "StaticText" or h.name == "Button" or h.name == "ToggleButton" or h.name == "CheckBox" or h.name == "Choice" or h.name == "ComboBox" or h.name == "ListBox" or h.name == "CheckListBox" or h.name == "RadioBox" or h.name == "TextCtrl" or h.name == "FilePicker" or h.name == "DirPicker" then ctrl = CreateControl(parent,h) elseif h.name == "StyledText" then ctrl = StyledText(parent,h) elseif h.name == "ListCtrl" then ctrl = ListCtrl(parent,h) elseif h.name == "Panel" then ctrl = Panel(parent,h) elseif h.name == "SplitterWindow" then ctrl = SplitterWindow(parent,h) elseif h.name == "Notebook" then ctrl = Notebook(parent,h) elseif h.name == "Spacer" then hbox.AddSpacer(0) elseif h.name == nil then for k1,v1 in pairs(h) do hbox[k1] = v1 end end if ctrl ~= nil then if h.layout ~= nil then for k1,v1 in pairs(h.layout) do ctrl[k1] = v1 end end for k1,v1 in pairs(h) do ctrl[k1] = v1 end if ctrl.key ~= nil then __ctrl_table[ctrl.key] = ctrl end hbox.Add(ctrl) end else --TODO: Error Meeesage end end else --TODO: Error Meeesage end vbox.Add(hbox) end return vbox end ------------------------------------------------------------------------------- -- Window ------------------------------------------------------------------------------- function GetWxCtrl(key) if __ctrl_table[key] ~= nil then return __ctrl_table[key].ctrl else return nil end end function GetCtrl(key) return __ctrl_table[key] end function Window(title,icon,layout, width, height) window = {} window.ctrl = __ctrl_table window.frame = wx.wxFrame (wx.NULL, wx.wxID_ANY, title, wx.wxDefaultPosition, wx.wxSize( width, height ), wx.wxDEFAULT_FRAME_STYLE+wx.wxTAB_TRAVERSAL ) window.frame:SetSizeHints( wx.wxDefaultSize, wx.wxDefaultSize ) window.Show = function() window.frame:Show() end window.SetMenuBar = function(menu) window.frame:SetMenuBar( MenuBar( window.frame, menu) ) end window.SetToolBar = function(tool) CreateToolBar( window.frame, tool ) end window.SetStatusBar = function(count) window.StatusBar = window.frame:CreateStatusBar( count, 0, wx.wxID_ANY ) end window.SetStatusText = function(text,index) window.StatusBar:SetStatusText(text,index) end window.SetContent = function(content) --window.frame:SetSizer( Layout( window.frame, content ).ctrl ) window.frame:SetSizer( BoxPanel( window.frame, content ).ctrl ) window.frame:Layout() --TODO: not necessary window.frame:Centre( wx.wxBOTH ) --TODO: not necessary end window.SetTimer = function(handler) window.frame:Connect( wx.wxEVT_TIMER, handler ) window.Timer = wx.wxTimer(window.frame, wxID_USER_Index) wxID_USER_Index = wxID_USER_Index + 1 end window.StartTimer = function(msec) window.Timer:Start(msec) end window.StopTimer = function() window.Timer:Stop() end window.GetCtrl = function(name) return __ctrl_table[name]; end window.SetIcon = function(name) window.frame:SetIcon(GetIcon(name)) end window.Run = function() wx.wxLocale(wx.wxLocale:GetSystemLanguage()) -- TODO wx.wxGetApp():MainLoop() end if icon ~= nil then window.SetIcon(icon) end if layout ~= nil then if layout.menubar ~= nil then window.SetMenuBar(layout.menubar) end if layout.toolbar ~= nil then window.SetToolBar(layout.toolbar) end if layout.statusbar ~= nil then window.SetStatusBar(layout.statusbar) end if layout.content ~= nil then window.SetContent(layout.content) end end return window end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] CW_FRENCH = Clockwork.lang:GetTable("French"); CW_FRENCH["StaticToolAddText"] = "Statique Ajouter/Supprimer"; CW_FRENCH["StaticToolAddDesc"] = "Vous permet d'enregistrer en permanence des entités sur la carte."; CW_FRENCH["StaticWhitelistView"] = "Liste: #1"; CW_FRENCH["StaticWhitelistAdded"] = "Vous avez ajouté #1 à la liste des entités qui peuvent être statiques."; CW_FRENCH["StaticWhitelistRemoved"] = "Vous avez supprimé #1 de la liste des entités qui peuvent être statiques."; CW_FRENCH["StaticNotWhitelisted"] = "#1 n'est pas dans la liste statique!"; CW_FRENCH["StaticAlreadyWhitelisted"] = "#1 est déjà dans la liste statique!"; CW_FRENCH["YouRemovedStaticEntity"] = "Vous avez supprimé avec succès une entité statique."; CW_FRENCH["YouAddedStaticEntity"] = "Vous avez ajouté une entité statique avec succès."; CW_FRENCH["EntityIsNotStatic"] = "Cette entité n'est pas statique!"; CW_FRENCH["EntityAlreadyStatic"] = "Cette entité est déjà statique!"; CW_FRENCH["CannotStaticEntity"] = "Vous ne pouvez pas rendre cette entité statique!"; CW_FRENCH["LookAtValidEntity"] = "Vous devez regarder une entité valide!"; CW_FRENCH["ToggledStaticModeTo"] = "Vous avez activé le mode statique pour #1."; CW_FRENCH["RemovedStaticInRadius"] = "Vous avez supprimé les entités statiques #1 dans les unités #2 autour de vous."; CW_FRENCH["AddedStaticInRadius"] = "Vous avez ajouté #1 entités statiques dans l'unité #2 autour de vous."; CW_FRENCH["StaticMustEnterRadius"] = "Vous devez entrer un numéro pour le rayon!"; CW_FRENCH["ShowStaticEntities"] = "Afficher les entités statiques"; CW_FRENCH["ShowStaticEntitiesDesc"] = "Indiquer ou non les entités statiques dans l'ESP d'administration.";
require "sys" require "filesystem" require "util" cjass = {} cjass.path = fs.ydwe_path() / "plugin" / "AdicHelper" cjass.exe_path = cjass.path / "AdicHelper.exe" -- 使用cJass编译地图 -- map_path - 地图路径,fs.path对象 -- option - 附加编译选项, table,支持选项为: -- enable_jasshelper_debug - 启用Debug模式,true/false -- runtime_version - 魔兽版本 -- 返回:true编译成功,false编译失败 function cjass.do_compile(self, map_path, option) local parameter = option.runtime_version:is_new() and " /v24" or " /v23" .. (option.enable_jasshelper_debug and " /dbg" or "") local command_line = string.format('"%s"%s /mappars="%s"', self.exe_path:string(), parameter, map_path:string() ) return sys.spawn(command_line, self.path, true) end function cjass.compile(self, map_path, option) log.trace("CJass compilation start.") local result = self:do_compile(map_path, option) if result then log.debug("CJass compilation succeeded.") else log.error("CJass compilation failed.") end return result end
function Command_Mobs_Add(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4) local Entity_ID = Client_Get_Entity(Client_ID) local Player_Number = Entity_Get_Player(Entity_ID) local Map_ID = Entity_Get_Map_ID(Entity_ID) local Map_Size_X, Map_Size_Y, Map_Size_Z = Map_Get_Dimensions(Map_ID) local Spawn_X, Spawn_Y, Spawn_Z, Spawn_Rotation, Spawn_Look = 0.5+math.random()*(Map_Size_X-1.5), 0.5+math.random()*(Map_Size_Y-1.5), Map_Size_Z-2, 0, 0 --local Spawn_X, Spawn_Y, Spawn_Z, Spawn_Rotation, Spawn_Look = Map_Get_Spawn(Map_ID) --local Spawn_X, Spawn_Y, Spawn_Z, Spawn_Rotation, Spawn_Look = Entity_Get_X(Entity_ID), Entity_Get_Y(Entity_ID), Entity_Get_Z(Entity_ID), Entity_Get_Rotation(Entity_ID), Entity_Get_Look(Entity_ID) local Amount = 1 if Arg_1 ~= "" then Amount = tonumber(Arg_1) end if Amount <= 20 then if Arg_0 ~= "" then for i = 1, Amount do local Entity_ID = Entity_Add(Arg_0, Map_ID, Spawn_X, Spawn_Y, Spawn_Z, Spawn_Rotation, Spawn_Look) Entity_Displayname_Set(Entity_ID, "&c", Arg_0, "") end System_Message_Network_Send(Client_ID, "&eMobs spawned on this map") end else System_Message_Network_Send(Client_ID, "&cDont add too much mobs!") end end function Command_Mobs_Delete(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4) local Entity_ID = Client_Get_Entity(Client_ID) local Player_Number = Entity_Get_Player(Entity_ID) local Map_ID = Entity_Get_Map_ID(Entity_ID) local Entity_Table, Entities = Entity_Get_Table() for i = 1, Entities do local Entity_ID = Entity_Table[i] local Entity_Map_ID = Entity_Get_Map_ID(Entity_ID) if Entity_Map_ID == Map_ID then local Player_Number = Entity_Get_Player(Entity_ID) if Player_Number == -1 then Entity_Delete(Entity_ID) end end end System_Message_Network_Send(Client_ID, "&eMobs deleted") end
----------------------------------------- -- ID: 5985 -- Item: Sprig of Hemlock -- Food Effect: 5 Min, All Races -- Paralysis ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") function onItemCheck(target) return 0 end function onItemUse(target) if (not target:hasStatusEffect(tpz.effect.PARALYSIS)) then target:addStatusEffect(tpz.effect.PARALYSIS,20,0,600) else target:messageBasic(tpz.msg.basic.NO_EFFECT) end end
local socket = require('socket') local ssl = require('ssl') local ltn12 = require('ltn12') local http = require('socket.http') local url = require('socket.url') local https = { ['try'] = socket.try, ['configuration'] = { ['protocol'] = 'any', ['options'] = { 'all', 'no_sslv2', 'no_sslv3' }, ['verify'] = 'none' } } function https.build_url(request) local parsed = url.parse(request, { ['port'] = 443 }) return url.build(parsed) end function https.build_table(request, body, result, method) request = { ['url'] = https.build_url(request), ['method'] = method or (body and 'POST' or 'GET'), ['sink'] = ltn12.sink.table(result) } if body then request.source = ltn12.source.string(body) request.headers = { ['Content-Length'] = #body, ['Content-Type'] = 'application/x-www-form-urlencoded' } end return request end function https.register(connection) for name, method in pairs(getmetatable(connection.socket).__index) do if type(method) == 'function' then connection[name] = function(self, ...) return method(self.socket, ...) end end end end function https.tcp(parameters, timeout) parameters = type(parameters) == 'table' and parameters or {} for k, v in pairs(https.configuration) do parameters[k] = parameters[k] or v end parameters.mode = 'client' return function() local connection = {} connection.socket = https.try(socket.tcp()) https.settimeout = getmetatable(connection.socket).__index.settimeout function connection:settimeout(...) return https.settimeout(self.socket, ...) end function connection:connect(host, port) https.try(self.socket:connect(host, port)) self.socket = https.try(ssl.wrap(self.socket, parameters)) self.socket:sni(host) if timeout and tonumber(timeout) ~= nil then self.socket:settimeout(tonumber(timeout)) end https.try(self.socket:dohandshake()) https.register(self, getmetatable(self.socket)) return 1 end return connection end end function https.request(request, body, timeout) local result = {} request = type(request) == 'string' and https.build_table(request, body, result) or https.build_url(request.url) timeout = https.timeout or request.timeout or timeout or nil if http.PROXY or request.proxy then return nil, 'Proxies are not supported!' elseif request.redirect then return nil, 'Redirects are not supported!' elseif request.create then return nil, 'The create function is not supported!' end request.create = https.tcp(request, timeout) local res, code, headers, status = http.request(request) if res and type(result) == 'table' then res = table.concat(result) end return res, code, headers, status end return https
project "lua_cmsgpack" language "C" files { "lua_cmsgpack.c" } links { "lib_lua" } includedirs { "." } KIND{lua="cmsgpack"}
ITEM.name = "Voss Pattern Grenade Launcher" ITEM.description = "A grenade launcher pattern used commonly by the Imperial Guard." ITEM.model = "models/weapons/w_ig_grenade.mdl" ITEM.class = "tfa_glaunche" ITEM.weaponCategory = "primary" ITEM.width = 6 ITEM.height = 4 ITEM.price = 900 ITEM.weight = 12.5 ITEM.iconCam = { ang = Angle(-0.020070368424058, 270.40155029297, 0), fov = 7.2253324508038, pos = Vector(0, 200, -1) }
local WorldTooltipper = { TooltipMode = 2, -- World and Hover UpdateDelay = 2000 } if Ext.IsClient() then --Unused since setting RootTemplate.Tooltip on the server makes the client update as well. if Vars.DebugMode then function WorldTooltipper.OnUpdate(ui, event, removeNotUpdated) if Input.IsPressed(Data.Input.ShowWorldTooltips) then --local player = Client:GetCharacter() local this = ui:GetRoot() local arr = this.worldTooltip_array for i=0,#arr-1 do PrintDebug("worldTooltip_array", i, arr[i]) end arr = this.repos_array for i=0,#arr-1 do PrintDebug("repos_array", i, arr[i]) end end end --Ext.RegisterUITypeInvokeListener(Data.UIType.worldTooltip, "updateTooltips", WorldTooltipper.OnUpdate) function WorldTooltipper.UpdateItems(cmd, payload) local ids = Common.JsonParse(payload) if ids then for i=1,#ids do local item = Ext.GetItem(ids[i]) if item then PrintDebug("CLIENT", item.DisplayName, item.RootTemplate.Tooltip) if item.RootTemplate.Tooltip ~= WorldTooltipper.TooltipMode then item.RootTemplate.Tooltip = WorldTooltipper.TooltipMode end end end end end Ext.RegisterNetListener("LeaderLib_WorldTooltipper_UpdateClient", WorldTooltipper.UpdateItems) end else ---@param item EsvItem local function ShouldHaveTooltip(item) if item.RootTemplate and item.RootTemplate.Tooltip ~= WorldTooltipper.TooltipMode and not StringHelpers.IsNullOrWhitespace(item.DisplayName) then return true end return false end function WorldTooltipper.UpdateWorldItems() if SettingsManager.GetMod("7e737d2f-31d2-4751-963f-be6ccc59cd0c").Global:FlagEquals("LeaderLib_AllTooltipsForItemsEnabled", true) then local time = Ext.MonotonicTime() for _,uuid in pairs(Ext.GetAllItems()) do local item = Ext.GetItem(uuid) if item and ShouldHaveTooltip(item) then item.RootTemplate.Tooltip = WorldTooltipper.TooltipMode end end fprint(LOGLEVEL.DEFAULT, "[LeaderLib:WorldTooltips.UpdateWorldItems] World tooltip updating took (%s) ms.", Ext.MonotonicTime()-time) end end function WorldTooltipper.OnGameStarted(region, editorMode) Timer.StartOneshot("Timers_LeaderLib_WorldTooltipper_UpdateItems", WorldTooltipper.UpdateDelay, WorldTooltipper.UpdateWorldItems) end function UpdateWorldTooltips() Timer.StartOneshot("Timers_LeaderLib_WorldTooltipper_UpdateItems", WorldTooltipper.UpdateDelay, WorldTooltipper.UpdateWorldItems) end ---@param item EsvItem function WorldTooltipper.OnItemEnteredWorld(item, region) if item and ShouldHaveTooltip(item) then --print("SERVER", item.DisplayName, item.RootTemplate.Tooltip) item.RootTemplate.Tooltip = WorldTooltipper.TooltipMode end end Ext.RegisterOsirisListener("ItemEnteredRegion", Data.OsirisEvents.ItemEnteredRegion, "after", function(uuid, region) if SettingsManager.GetMod("7e737d2f-31d2-4751-963f-be6ccc59cd0c").Global:FlagEquals("LeaderLib_AllTooltipsForItemsEnabled", true) then WorldTooltipper.OnItemEnteredWorld(Ext.GetItem(uuid), region) end end) Ext.RegisterOsirisListener("GameStarted", Data.OsirisEvents.GameStarted, "after", WorldTooltipper.OnGameStarted) if Vars.DebugMode then RegisterListener("LuaReset", WorldTooltipper.UpdateWorldItems) end end Ext.RegisterConsoleCommand("llwtipper", function(cmd, param, val) if param == "mode" then WorldTooltipper.TooltipMode = tonumber(val or "2") or 2 WorldTooltipper.UpdateWorldItems() end end)
local Files = require('orgmode.parser.files') local config = require('orgmode.config') local utils = require('orgmode.utils') local diagnostic_ns = vim.api.nvim_create_namespace('org_diagnostics') ---@return table[]|nil|boolean local function get_errors() if not config.diagnostics then return false end local file = Files.get_current_file() if not file then return nil end local errors = file:get_errors() if not errors then return {} end return vim.tbl_map(function(error) local err = error.err local start_line, start_col, end_line, end_col = err.node:range() return { lnum = start_line, end_lnum = end_line, col = start_col, end_col = end_col, severity = vim.diagnostic and vim.diagnostic.severity.ERROR or 'Error', source = 'always', message = string.format('Error on text "%s"', err.text), } end, errors) end local function report_errors() local errors = get_errors() if errors == false or errors == nil or not vim.diagnostic then return end return vim.diagnostic.set(diagnostic_ns, 0, errors) end local function print_errors() local errors = get_errors() if errors == false then return utils.echo_info('Diagnostics are disabled in the configuration.') end if errors == nil then return utils.echo_error( 'Current file not found in the Orgmode state. Try saving and reloading the file with command ":edit!".' ) end if #errors == 0 then return utils.echo_info('No errors.') end local msg = vim.tbl_map(function(err) return string.format('%s, Line %d, col %d', err.message, err.lnum + 1, err.col + 1) end, errors) return utils.echo_error(msg) end local function print_error_state() local errors = get_errors() if not errors or #errors == 0 or vim.diagnostic then return end return utils.echo_error('There are some errors in the document. To view them, use :OrgDiagnostics command.') end return { report = report_errors, print = print_errors, print_error_state = print_error_state, }
local webplot = require 'webplot' local data = torch.Tensor(3,3):fill(1) webplot.dojob( function() app.get('/', function(req, res) res.send(tostring(data)) end) end ) -- do some computation ... webplot.takeover() -- takeover control of main thread to keep webplot running
-- pandoc.utils.make_sections exists since pandoc 2.8 PANDOC_VERSION:must_be_at_least {2,8} local List = require 'pandoc.List' pandoc.utils = require 'pandoc.utils' -- Filter images with this function if the target format is LaTeX. function Div (elem) if FORMAT:match 'latex' then if elem.classes:includes('checklist') then local checklist = List:new{} for i,el in pairs(elem.content) do checklist[#checklist + 1] = el end return { pandoc.RawBlock('latex', '\\begin{checklist}{' .. pandoc.utils.stringify(checklist[1]) .. '}'), pandoc.RawBlock('latex', '\\textbf{' .. pandoc.utils.stringify(checklist[2]) .. '}'), checklist[3], pandoc.RawBlock('latex', '\\end{checklist}') } end end end
--- ================ LSP UNIFIED SERVER SETTINGS REPOSITORY ================ --- --- The name of this subsystem abbreviates to USSR, trololo. local M = require('dotfiles.autoload')('dotfiles.lsp.unified_settings_repository') -- TODO: https://microsoft.github.io/language-server-protocol/specifications/specification-3-17/#setTrace -- TODO TODO TODO -- <https://github.com/neovim/neovim/blob/v0.5.0/runtime/lua/vim/lsp/util.lua#L1874-L1887> -- <https://github.com/neovim/neovim/blob/v0.5.0/runtime/lua/vim/lsp/handlers.lua#L160-L184> -- <https://microsoft.github.io/language-server-protocol/specifications/specification-3-17/#workspace_didChangeConfiguration> local lsp = require('vim.lsp') local utils = require('dotfiles.utils') local lsp_ignition = require('dotfiles.lsp.ignition') -- Prior art: -- <https://github.com/neoclide/coc.nvim/blob/c49acf35d8c32c16e1f14ab056a15308e0751688/src/configuration/util.ts#L38-L69> -- <https://github.com/tamago324/nlsp-settings.nvim/blob/4e2523aa56d2814fd78f60fb41d7a5ccfa429207/lua/nlspsettings.lua#L31-L62> function M.normalize(settings, vscode_style, output) vim.validate({ settings = { settings, 'table' }, vscode_style = { vscode_style, 'boolean', true }, output = { output, 'table', true }, }) if vscode_style == nil then vscode_style = true end if output == nil then output = vim.empty_dict() end local current_path = {} -- This will create a tree structure for the leading keys (for the string -- `a.b.c` the leading keys are `a` and `b`) and return everything related. local function expand_dots_in_key(key, dest) local pushed_keys = 0 local deeper_dest = dest local final_key = nil local deeper_key = nil for part in vim.gsplit(key, '.', true) do final_key = part if deeper_key ~= nil then -- Yes, I understand, the logic is a little bit wonky inside this loop, -- but it is to ensure that `final_key` is set to the last `part` after -- the loop is done, and that we get every part but the last one for -- `deeper_key`. The wonders of working with iterators in Lua, what can -- I say. -- Drill down the `dest` table. local even_deeper_dest = deeper_dest[deeper_key] if even_deeper_dest == nil then even_deeper_dest = vim.empty_dict() deeper_dest[deeper_key] = even_deeper_dest elseif type(even_deeper_dest) ~= 'table' or vim.tbl_islist(even_deeper_dest) then -- Whoops, sorry, can't drill into lists! error( string.format( "path '%s': attempted to drill a new dictionary table into the key '%s' " .. 'while expanding dots in the settings key %q, but that key already exists ' .. 'and has a value which does not look like a dictionary (we can only drill ' .. 'into dictionaries!)', utils.json_path_to_string(current_path), deeper_key, key ) ) end deeper_dest = even_deeper_dest table.insert(current_path, deeper_key) pushed_keys = pushed_keys + 1 end deeper_key = part end return final_key, deeper_dest, pushed_keys end -- NOTE: This function will be recursively-invoked only on dictionary-like -- tables. The root table is assumed to be object-like. local function normalize_internal(src, dest, do_dot_expansion) for key, value in pairs(src) do if type(key) ~= 'string' then error( string.format( "path '%s': table contains a non-string key, but only string keys may be used for " .. 'the settings tables (as they will later be converted into JSON)', utils.json_path_to_string(current_path) ) ) end local deeper_dest = dest local pushed_keys = 0 if do_dot_expansion then key, deeper_dest, pushed_keys = expand_dots_in_key(key, dest) end table.insert(current_path, key) pushed_keys = pushed_keys + 1 if type(value) == 'table' and not vim.tbl_islist(value) then local value2 = {} if getmetatable(value) == utils.EMPTY_DICT_MT then value2 = vim.empty_dict() end deeper_dest[key] = value2 -- Dot-expansion should be performed only on the first/outer layer. normalize_internal(value, value2, false) else -- NOTE: We can't discriminate values based on their type such as only -- letting in numbers/strings/booleans because some special values, -- such as vim.NIL, are implemented using userdata, and are very useful -- regardless. deeper_dest[key] = value end for _ = 1, pushed_keys do table.remove(current_path) end end end normalize_internal(settings, output, vscode_style) return output end function M.update(changed_settings) -- return M.update_raw(M.normalize(changed_settings)) end function M.update_raw(changed_settings) -- dump(changed_settings) end function M.hook_on_config_installed(settings) settings = M.normalize(settings, true) -- dump(settings) end table.insert(lsp_ignition.service_hooks.on_config_installed, M.hook_on_config_installed) return M
local Enum = require("api.Enum") local TileRole = Enum.TileRole local tiles = { { _id = "world_grass", elona_id = 0, elona_atlas = 0, }, { _id = "world_small_trees_1", elona_id = 1, elona_atlas = 0, }, { _id = "world_small_trees_2", elona_id = 2, elona_atlas = 0, }, { _id = "world_small_trees_3", elona_id = 3, elona_atlas = 0, }, { _id = "world_trees_1", elona_id = 4, elona_atlas = 0, field_type = "elona.forest", }, { _id = "world_trees_2", elona_id = 5, elona_atlas = 0, field_type = "elona.forest", }, { _id = "world_trees_3", elona_id = 6, elona_atlas = 0, field_type = "elona.forest", }, { _id = "world_trees_4", elona_id = 7, elona_atlas = 0, field_type = "elona.forest", }, { _id = "world_trees_5", elona_id = 8, elona_atlas = 0, field_type = "elona.forest", }, { _id = "world_trees_6", elona_id = 9, elona_atlas = 0, field_type = "elona.grassland", }, { _id = "world_plants_1", elona_id = 10, elona_atlas = 0, field_type = "elona.grassland", }, { _id = "world_plants_2", elona_id = 11, elona_atlas = 0, field_type = "elona.grassland", }, { _id = "world_plants_3", elona_id = 12, elona_atlas = 0, field_type = "elona.grassland", }, { _id = "world_dirt_1", elona_id = 13, elona_atlas = 0, field_type = "elona.desert", }, { _id = "world_dirt_2", elona_id = 14, elona_atlas = 0, field_type = "elona.desert", }, { _id = "world_dirt_3", elona_id = 15, elona_atlas = 0, field_type = "elona.desert", }, { _id = "world_dirt_4", elona_id = 16, elona_atlas = 0, field_type = "elona.desert", }, { _id = "world_snow_cross", elona_id = 26, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow", elona_id = 27, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_trees_1", elona_id = 29, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_trees_2", elona_id = 30, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_crater", elona_id = 31, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_mounds", elona_id = 32, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_road_ns", elona_id = 34, elona_atlas = 0, is_road = true }, { _id = "world_road_we", elona_id = 35, elona_atlas = 0, is_road = true }, { _id = "world_road_sw", elona_id = 36, elona_atlas = 0, is_road = true }, { _id = "world_road_se", elona_id = 37, elona_atlas = 0, is_road = true }, { _id = "world_road_nw", elona_id = 38, elona_atlas = 0, is_road = true }, { _id = "world_road_ne", elona_id = 39, elona_atlas = 0, is_road = true }, { _id = "world_road_swe", elona_id = 40, elona_atlas = 0, is_road = true }, { _id = "world_road_nsw", elona_id = 41, elona_atlas = 0, is_road = true }, { _id = "world_road_nwe", elona_id = 42, elona_atlas = 0, is_road = true }, { _id = "world_road_nse", elona_id = 43, elona_atlas = 0, is_road = true }, { _id = "world_flower_1", elona_id = 66, elona_atlas = 0, }, { _id = "world_flower_2", elona_id = 67, elona_atlas = 0, }, { _id = "world_flower_3", elona_id = 68, elona_atlas = 0, }, { _id = "world_flower_4", elona_id = 69, elona_atlas = 0, }, { _id = "world_flower_5", elona_id = 70, elona_atlas = 0, }, { _id = "world_flower_6", elona_id = 71, elona_atlas = 0, }, { _id = "world_flower_7", elona_id = 72, elona_atlas = 0, }, { _id = "world_mounds_1", elona_id = 73, elona_atlas = 0, }, { _id = "world_mounds_2", elona_id = 74, elona_atlas = 0, }, { _id = "world_bridge_left", elona_id = 77, elona_atlas = 0, }, { _id = "world_bridge_middle", elona_id = 78, elona_atlas = 0, }, { _id = "world_bridge_right", elona_id = 79, elona_atlas = 0, }, { _id = "world_desert", elona_id = 99, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_trees_1", elona_id = 100, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_trees_2", elona_id = 101, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_trees_3", elona_id = 102, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_trees_4", elona_id = 103, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_dead_trees_1", elona_id = 104, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_dead_trees_2", elona_id = 105, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_dead_trees_3", elona_id = 106, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_border_w", elona_id = 107, elona_atlas = 0, is_feat = true, kind = TileRole.Sand, kind2 = TileRole.Coast }, { _id = "world_desert_border_s", elona_id = 110, elona_atlas = 0, is_feat = true, kind = TileRole.Sand, kind2 = TileRole.Coast }, { _id = "world_desert_border_sw", elona_id = 114, elona_atlas = 0, is_feat = true, kind = TileRole.Sand, kind2 = TileRole.Coast }, { _id = "world_desert_border_corner_ne", elona_id = 115, elona_atlas = 0, is_feat = true, kind = TileRole.Sand, kind2 = TileRole.Coast }, { _id = "world_desert_bones", elona_id = 119, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_rocks_1", elona_id = 120, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_rocks_2", elona_id = 121, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_rocks_3", elona_id = 122, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_rocks_4", elona_id = 123, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_plants_1", elona_id = 124, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_plants_2", elona_id = 125, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_desert_plants_3", elona_id = 126, elona_atlas = 0, is_feat = true, kind = TileRole.Sand }, { _id = "world_dirt", elona_id = 165, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_crater", elona_id = 166, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_rocks_1", elona_id = 167, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_rocks_2", elona_id = 168, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_dead_trees_1", elona_id = 170, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_dead_trees_2", elona_id = 171, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_dead_trees_3", elona_id = 172, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_border_w", elona_id = 173, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_e", elona_id = 174, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_n", elona_id = 175, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_s", elona_id = 176, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_corner_ne", elona_id = 177, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_corner_nw", elona_id = 178, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_corner_se", elona_id = 179, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_corner_sw", elona_id = 180, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_ne", elona_id = 181, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_nw", elona_id = 182, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_se", elona_id = 183, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_dirt_border_sw", elona_id = 184, elona_atlas = 0, kind = TileRole.SandHard, kind2 = TileRole.Coast }, { _id = "world_snow_dead_tree", elona_id = 199, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_trees_3", elona_id = 200, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_trees_4", elona_id = 201, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_trees_5", elona_id = 202, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_border_w", elona_id = 206, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_e", elona_id = 207, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_n", elona_id = 208, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_s", elona_id = 209, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_corner_ne", elona_id = 210, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_corner_nw", elona_id = 211, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_corner_se", elona_id = 212, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_corner_sw", elona_id = 213, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_ne", elona_id = 214, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_nw", elona_id = 215, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_se", elona_id = 216, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_snow_border_sw", elona_id = 217, elona_atlas = 0, kind = TileRole.Snow, kind2 = TileRole.Coast, field_type = "elona.snow_field", }, { _id = "world_water", is_solid = true, is_opaque = false, elona_id = 264, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_water_rocks", is_solid = true, is_opaque = false, elona_id = 265, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_water_2", is_solid = true, is_opaque = false, elona_id = 266, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_water_pole", is_solid = true, is_opaque = false, elona_id = 267, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_water_iceberg", is_solid = true, is_opaque = false, elona_id = 268, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_water_rock", is_solid = true, is_opaque = false, elona_id = 269, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_water_shadow", is_solid = true, is_opaque = false, elona_id = 270, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_w", is_solid = true, is_opaque = false, elona_id = 285, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_e", is_solid = true, is_opaque = false, elona_id = 286, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_n", is_solid = true, is_opaque = false, elona_id = 287, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_s", is_solid = true, is_opaque = false, elona_id = 288, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_corner_ne", is_solid = true, is_opaque = false, elona_id = 289, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_corner_nw", is_solid = true, is_opaque = false, elona_id = 290, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_corner_se", is_solid = true, is_opaque = false, elona_id = 291, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_corner_sw", is_solid = true, is_opaque = false, elona_id = 292, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_ne", is_solid = true, is_opaque = false, elona_id = 293, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_nw", is_solid = true, is_opaque = false, elona_id = 294, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_se", is_solid = true, is_opaque = false, elona_id = 295, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_grass_water_border_sw", is_solid = true, is_opaque = false, elona_id = 296, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_w", elona_id = 297, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_e", elona_id = 298, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_n", elona_id = 299, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_s", elona_id = 300, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_corner_ne", elona_id = 301, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_corner_nw", elona_id = 302, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_corner_se", elona_id = 303, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_corner_sw", elona_id = 304, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_ne", elona_id = 305, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_nw", elona_id = 306, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_se", elona_id = 307, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_snow_water_border_sw", elona_id = 308, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_w", elona_id = 309, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_e", elona_id = 310, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_n", elona_id = 311, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_s", elona_id = 312, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_corner_ne", elona_id = 313, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_corner_nw", elona_id = 314, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_corner_se", elona_id = 315, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_corner_sw", elona_id = 316, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_ne", elona_id = 317, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_nw", elona_id = 318, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_se", elona_id = 319, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_desert_water_border_sw", elona_id = 320, elona_atlas = 0, field_type = "elona.sea", }, { _id = "world_cliff_nw", is_solid = true, is_opaque = true, elona_id = 462, elona_atlas = 0, }, { _id = "world_cliff_n", is_solid = true, is_opaque = true, elona_id = 463, elona_atlas = 0, }, { _id = "world_cliff_ne", is_solid = true, is_opaque = true, elona_id = 464, elona_atlas = 0, }, { _id = "world_cliff_w", is_solid = true, is_opaque = true, elona_id = 495, elona_atlas = 0, }, { _id = "world_cliff_e", is_solid = true, is_opaque = true, elona_id = 497, elona_atlas = 0, }, { _id = "world_cliff_inner_sw", is_solid = true, is_opaque = true, elona_id = 498, elona_atlas = 0, }, { _id = "world_cliff_inner_se", is_solid = true, is_opaque = true, elona_id = 500, elona_atlas = 0, }, { _id = "world_blank", is_solid = true, is_opaque = true, elona_id = 528, elona_atlas = 0, }, { _id = "world_cliff_sw", is_solid = true, is_opaque = true, elona_id = 529, elona_atlas = 0, }, { _id = "world_cliff_s", is_solid = true, is_opaque = true, elona_id = 530, elona_atlas = 0, }, { _id = "world_cliff_se", is_solid = true, is_opaque = true, elona_id = 531, elona_atlas = 0, }, { _id = "world_cliff_top_5", is_solid = true, is_opaque = true, elona_id = 533, elona_atlas = 0, }, { _id = "world_grass_mountain_1", is_solid = true, is_opaque = true, elona_id = 561, elona_atlas = 0, }, { _id = "world_grass_mountain_2", is_solid = true, is_opaque = true, elona_id = 562, elona_atlas = 0, }, { _id = "world_grass_mountain_3", is_solid = true, is_opaque = true, elona_id = 564, elona_atlas = 0, }, { _id = "world_grass_mountain_4", is_solid = true, is_opaque = true, elona_id = 565, elona_atlas = 0, }, { _id = "world_grass_mountain_5", is_solid = true, is_opaque = true, elona_id = 566, elona_atlas = 0, }, { _id = "world_grass_mountain_6", is_solid = true, is_opaque = true, elona_id = 567, elona_atlas = 0, }, { _id = "world_snow_mountain_1", is_solid = true, is_opaque = true, elona_id = 568, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_mountain_2", is_solid = true, is_opaque = true, elona_id = 569, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_snow_mountain_3", is_solid = true, is_opaque = true, elona_id = 570, elona_atlas = 0, kind = TileRole.Snow, field_type = "elona.snow_field", }, { _id = "world_desert_mountain_1", is_solid = true, is_opaque = true, elona_id = 594, elona_atlas = 0, kind = TileRole.Sand }, { _id = "world_desert_mountain_2", is_solid = true, is_opaque = true, elona_id = 595, elona_atlas = 0, kind = TileRole.Sand }, { _id = "world_desert_mountain_3", is_solid = true, is_opaque = true, elona_id = 596, elona_atlas = 0, kind = TileRole.Sand }, { _id = "world_desert_mountain_4", is_solid = true, is_opaque = true, elona_id = 597, elona_atlas = 0, kind = TileRole.Sand }, { _id = "world_desert_mountain_5", is_solid = true, is_opaque = true, elona_id = 598, elona_atlas = 0, kind = TileRole.Sand }, { _id = "world_dirt_mountain_1", is_solid = true, is_opaque = true, elona_id = 599, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_dirt_mountain_2", is_solid = true, is_opaque = true, elona_id = 600, elona_atlas = 0, kind = TileRole.SandHard }, { _id = "world_oasis_c", is_solid = true, is_opaque = true, elona_id = 604, elona_atlas = 0, kind = TileRole.SandWater }, { _id = "world_oasis_e", is_solid = true, is_opaque = true, elona_id = 605, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_w", is_solid = true, is_opaque = true, elona_id = 606, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_s", is_solid = true, is_opaque = true, elona_id = 607, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_n", is_solid = true, is_opaque = true, elona_id = 608, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_corner_sw", is_solid = true, is_opaque = true, elona_id = 609, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_corner_se", is_solid = true, is_opaque = true, elona_id = 610, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_corner_ne", is_solid = true, is_opaque = true, elona_id = 611, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_corner_nw", is_solid = true, is_opaque = true, elona_id = 612, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_ne", is_solid = true, is_opaque = true, elona_id = 613, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_nw", is_solid = true, is_opaque = true, elona_id = 614, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_se", is_solid = true, is_opaque = true, elona_id = 615, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "world_oasis_sw", is_solid = true, is_opaque = true, elona_id = 616, elona_atlas = 0, kind = TileRole.SandWater, kind2 = TileRole.Coast }, { _id = "grass", elona_id = 0, elona_atlas = 1, }, { _id = "grass_violets", elona_id = 1, elona_atlas = 1, }, { _id = "grass_rocks", elona_id = 2, elona_atlas = 1, }, { _id = "grass_tall_1", elona_id = 3, elona_atlas = 1, }, { _id = "grass_tall_2", elona_id = 4, elona_atlas = 1, }, { _id = "grass_patch_1", elona_id = 5, elona_atlas = 1, }, { _id = "grass_patch_2", elona_id = 6, elona_atlas = 1, }, { _id = "grass_bush_1", elona_id = 7, elona_atlas = 1, }, { _id = "grass_bush_2", elona_id = 8, elona_atlas = 1, }, { _id = "grass_bush_3", elona_id = 9, elona_atlas = 1, }, { _id = "grass_patch_3", elona_id = 10, elona_atlas = 1, }, { _id = "grass_rocks_2", elona_id = 11, elona_atlas = 1, }, { _id = "cracked_dirt_1", elona_id = 12, elona_atlas = 1, }, { _id = "cracked_dirt_2", elona_id = 13, elona_atlas = 1, }, { _id = "room_default", elona_id = 14, elona_atlas = 1, }, { _id = "desert_rocks_1", elona_id = 16, elona_atlas = 1, }, { _id = "desert_rocks_2", elona_id = 17, elona_atlas = 1, }, { _id = "desert_rocks_3", elona_id = 18, elona_atlas = 1, }, { _id = "desert", elona_id = 19, elona_atlas = 1, }, { _id = "desert_flowers_1", elona_id = 20, elona_atlas = 1, }, { _id = "desert_flowers_2", elona_id = 21, elona_atlas = 1, }, { _id = "dryground", elona_id = 29, elona_atlas = 1, kind = TileRole.Dryground, show_name = true }, { _id = "field_1", elona_id = 30, elona_atlas = 1, kind = TileRole.Crop, show_name = true }, { _id = "field_2", elona_id = 31, elona_atlas = 1, kind = TileRole.Crop, show_name = true }, { _id = "dark_dirt_1", elona_id = 33, elona_atlas = 1, }, { _id = "dark_dirt_2", elona_id = 34, elona_atlas = 1, }, { _id = "dark_dirt_3", elona_id = 35, elona_atlas = 1, }, { _id = "dark_dirt_4", elona_id = 36, elona_atlas = 1, }, { _id = "destroyed", elona_id = 37, elona_atlas = 1, }, { _id = "dirt_patch", elona_id = 38, elona_atlas = 1, }, { _id = "dirt_grass", elona_id = 39, elona_atlas = 1, }, { _id = "dirt_rocks", elona_id = 40, elona_atlas = 1, }, { _id = "dirt", elona_id = 41, elona_atlas = 1, }, { _id = "snow", elona_id = 45, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_mound", elona_id = 46, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_plants", elona_id = 47, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_rock", elona_id = 48, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_stump", elona_id = 49, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_flowers_1", elona_id = 50, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_flowers_2", elona_id = 51, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_flowers_3", elona_id = 52, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_field_1", elona_id = 53, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_field_2", elona_id = 54, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_ice", elona_id = 55, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_clumps_1", elona_id = 56, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_clumps_2", elona_id = 57, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_stalks", elona_id = 58, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_grass", elona_id = 59, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_blue_tile", elona_id = 60, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_cobble_1", elona_id = 61, elona_atlas = 1, }, { _id = "snow_cobble_2", elona_id = 62, elona_atlas = 1, }, { _id = "snow_cobble_3", elona_id = 63, elona_atlas = 1, }, { _id = "snow_cobble_4", elona_id = 64, elona_atlas = 1, }, { _id = "snow_stairs", elona_id = 65, elona_atlas = 1, }, { _id = "tower_of_fire_tile_1", elona_id = 66, elona_atlas = 1, }, { _id = "tower_of_fire_tile_2", elona_id = 67, elona_atlas = 1, }, { _id = "tower_of_fire_tile_3", elona_id = 68, elona_atlas = 1, }, { _id = "ballroom_room_floor", elona_id = 69, elona_atlas = 1, }, { _id = "hardwood_floor_1", elona_id = 70, elona_atlas = 1, }, { _id = "hardwood_floor_2", elona_id = 71, elona_atlas = 1, }, { _id = "hardwood_floor_3", elona_id = 72, elona_atlas = 1, }, { _id = "hardwood_floor_4", elona_id = 73, elona_atlas = 1, }, { _id = "hardwood_floor_5", elona_id = 74, elona_atlas = 1, }, { _id = "hardwood_floor_6", elona_id = 75, elona_atlas = 1, }, { _id = "metal_plating_rusted", elona_id = 76, elona_atlas = 1, }, { _id = "thatching", elona_id = 77, elona_atlas = 1, }, { _id = "cobble", elona_id = 78, elona_atlas = 1, }, { _id = "cobble_2", elona_id = 81, elona_atlas = 1, }, { _id = "snow_flowers_4", elona_id = 82, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_flowers_5", elona_id = 83, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_flowers_6", elona_id = 84, elona_atlas = 1, kind = TileRole.Snow }, { _id = "snow_bushes_1", elona_id = 85, elona_atlas = 1, }, { _id = "snow_bushes_2", elona_id = 86, elona_atlas = 1, }, { _id = "snow_bushes_3", elona_id = 87, elona_atlas = 1, }, { _id = "snow_bush", elona_id = 88, elona_atlas = 1, }, { _id = "snow_boulder", elona_id = 89, elona_atlas = 1, }, { _id = "snow_pillar", elona_id = 98, elona_atlas = 1, }, { _id = "cobble_3", elona_id = 99, elona_atlas = 1, }, { _id = "concrete_2", elona_id = 100, elona_atlas = 1, }, { _id = "flooring_1", elona_id = 101, elona_atlas = 1, }, { _id = "flooring_2", elona_id = 102, elona_atlas = 1, }, { _id = "cobble_4", elona_id = 103, elona_atlas = 1, }, { _id = "cobble_6", elona_id = 105, elona_atlas = 1, }, { _id = "cobble_9", elona_id = 109, elona_atlas = 1, }, { _id = "cobble_10", elona_id = 110, elona_atlas = 1, }, { _id = "cobble_11", elona_id = 111, elona_atlas = 1, }, { _id = "cobble_12", elona_id = 112, elona_atlas = 1, }, { _id = "cobble_diagonal", elona_id = 113, elona_atlas = 1, }, { _id = "cobble_diagonal_round", elona_id = 114, elona_atlas = 1, }, { _id = "cobble_diagonal_raised", elona_id = 115, elona_atlas = 1, }, { _id = "hardwood_floor_7", elona_id = 118, elona_atlas = 1, }, { _id = "cobble_dark_1", elona_id = 119, elona_atlas = 1, }, { _id = "cobble_dark_2", elona_id = 120, elona_atlas = 1, }, { _id = "cobble_dark_3", elona_id = 121, elona_atlas = 1, }, { _id = "cobble_dark_4", elona_id = 122, elona_atlas = 1, }, { _id = "rough_1", elona_id = 123, elona_atlas = 1, }, { _id = "rough_4", elona_id = 126, elona_atlas = 1, }, { _id = "rough_6", elona_id = 128, elona_atlas = 1, }, { _id = "rough_7", elona_id = 129, elona_atlas = 1, }, { _id = "rough_8", elona_id = 130, elona_atlas = 1, }, { _id = "rough_9", elona_id = 131, elona_atlas = 1, }, { _id = "tile_1", elona_id = 132, elona_atlas = 1, }, { _id = "tile_2", elona_id = 133, elona_atlas = 1, }, { _id = "tile_3", elona_id = 134, elona_atlas = 1, }, { _id = "brick_1", elona_id = 135, elona_atlas = 1, }, { _id = "brick_2", elona_id = 136, elona_atlas = 1, }, { _id = "cobble_caution", elona_id = 137, elona_atlas = 1, }, { _id = "concrete_4", elona_id = 138, elona_atlas = 1, }, { _id = "concrete_tiled", elona_id = 139, elona_atlas = 1, }, { _id = "shop_platform", elona_id = 140, elona_atlas = 1, }, { _id = "metal_dark", elona_id = 141, elona_atlas = 1, }, { _id = "cobble_wall_roof", elona_id = 144, elona_atlas = 1, }, { _id = "carpet_1", elona_id = 146, elona_atlas = 1, }, { _id = "hardwood_bordered", elona_id = 147, elona_atlas = 1, }, { _id = "tatami_1", elona_id = 148, elona_atlas = 1, }, { _id = "tatami_2", elona_id = 149, elona_atlas = 1, }, { _id = "cyber_1", elona_id = 150, elona_atlas = 1, }, { _id = "cyber_2", elona_id = 151, elona_atlas = 1, }, { _id = "cyber_3", elona_id = 152, elona_atlas = 1, }, { _id = "cyber_4", elona_id = 153, elona_atlas = 1, }, { _id = "carpet_nw", elona_id = 156, elona_atlas = 1, }, { _id = "carpet_n", elona_id = 157, elona_atlas = 1, }, { _id = "carpet_ne", elona_id = 158, elona_atlas = 1, }, { _id = "carpet_sw", elona_id = 159, elona_atlas = 1, }, { _id = "carpet_s", elona_id = 160, elona_atlas = 1, }, { _id = "carpet_se", elona_id = 161, elona_atlas = 1, }, { _id = "rough_11", elona_id = 163, elona_atlas = 1, }, { _id = "rough_12", elona_id = 164, elona_atlas = 1, }, { _id = "anime_water_shallow", elona_id = 165, elona_atlas = 1, count_x = 3, kind = TileRole.Water }, { _id = "anime_water_sea", anime_frame = 3, elona_id = 168, elona_atlas = 1, count_x = 3, kind = TileRole.Water }, { _id = "anime_water_hot_spring", anime_frame = 3, elona_id = 171, elona_atlas = 1, count_x = 3, kind = TileRole.Water, kind2 = TileRole.MountainWater }, { _id = "cobble_wall_top", elona_id = 177, elona_atlas = 1, }, { _id = "ice_tiled_1", elona_id = 179, elona_atlas = 1, }, { _id = "ice_tiled_2", elona_id = 180, elona_atlas = 1, }, { _id = "ice_tiled_4", elona_id = 183, elona_atlas = 1, }, { _id = "ice_stairs_2", elona_id = 186, elona_atlas = 1, }, { _id = "bridge_we", elona_id = 188, elona_atlas = 1, }, { _id = "red_stairs", elona_id = 189, elona_atlas = 1, }, { _id = "cobble_stairs", elona_id = 190, elona_atlas = 1, }, { _id = "bridge_ns", elona_id = 192, elona_atlas = 1, }, { _id = "cobble_raised_2", elona_id = 193, elona_atlas = 1, }, { _id = "cobble_raised_3", elona_id = 196, elona_atlas = 1, }, { _id = "church_floor", elona_id = 198, elona_atlas = 1, }, { _id = "church_symbol", elona_id = 199, elona_atlas = 1, }, { _id = "carpet_red", elona_id = 201, elona_atlas = 1, }, { _id = "tiled", elona_id = 202, elona_atlas = 1, }, { _id = "carpet_green", elona_id = 203, elona_atlas = 1, }, { _id = "carpet_blue", elona_id = 204, elona_atlas = 1, }, { _id = "wood_floor_1", elona_id = 205, elona_atlas = 1, }, { _id = "wood_floor_2", elona_id = 206, elona_atlas = 1, }, { _id = "wood_floor_4", elona_id = 208, elona_atlas = 1, }, { _id = "wood_stair", elona_id = 209, elona_atlas = 1, }, { _id = "cobble_wall_bottom", elona_id = 210, elona_atlas = 1, }, { _id = "marble", elona_id = 211, elona_atlas = 1, }, { _id = "tiled_2", elona_id = 212, elona_atlas = 1, }, { _id = "grey_floor", elona_id = 213, elona_atlas = 1, }, { _id = "stair", elona_id = 214, elona_atlas = 1, }, { _id = "cobble_stairs_2", elona_id = 216, elona_atlas = 1, }, { _id = "wood_floor_5", elona_id = 218, elona_atlas = 1, }, { _id = "wood_floor_6", elona_id = 219, elona_atlas = 1, }, { _id = "wood_floor_8", elona_id = 221, elona_atlas = 1, }, { _id = "red_floor", elona_id = 222, elona_atlas = 1, }, { _id = "black_floor", elona_id = 223, elona_atlas = 1, }, { _id = "wood_floor_9", elona_id = 224, elona_atlas = 1, }, { _id = "carpet_2", elona_id = 225, elona_atlas = 1, }, { _id = "carpet_4", elona_id = 228, elona_atlas = 1, }, { _id = "carpet_5", elona_id = 229, elona_atlas = 1, }, { _id = "green_floor", elona_id = 230, elona_atlas = 1, }, { _id = "light_grass_1", elona_id = 330, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_2", elona_id = 331, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_3", elona_id = 332, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_bush_1", elona_id = 333, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_bush_2", elona_id = 334, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_plants", elona_id = 335, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_patch", elona_id = 336, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_shrubs", elona_id = 337, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_bushes", elona_id = 338, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_cliff_sw", elona_id = 339, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_cliff_s", elona_id = 340, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_cliff_se", elona_id = 341, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_flowers", elona_id = 342, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_dirt", elona_id = 343, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_cobble_1", elona_id = 346, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_cobble_2", elona_id = 347, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_cobble_3", elona_id = 348, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_cobble_4", elona_id = 349, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_wheel", elona_id = 359, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_railroad_tracks_ns", elona_id = 360, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_railroad_tracks_we", elona_id = 361, elona_atlas = 1, disable_in_map_edit = true }, { _id = "light_grass_boulder", elona_id = 362, elona_atlas = 1, disable_in_map_edit = true }, { _id = "wall_oriental_top", is_solid = true, is_opaque = true, elona_id = 396, elona_atlas = 1, wall = "elona.wall_oriental_bottom", wall_kind = 2 }, { _id = "wall_brick_top", is_solid = true, is_opaque = true, elona_id = 397, elona_atlas = 1, wall = "elona.wall_brick_bottom", wall_kind = 2 }, { _id = "wall_regal_top", is_solid = true, is_opaque = true, elona_id = 398, elona_atlas = 1, wall = "elona.wall_regal_bottom", wall_kind = 2 }, { _id = "wall_pillar_top", is_solid = true, is_opaque = true, elona_id = 399, elona_atlas = 1, wall = "elona.wall_pillar_bottom", wall_kind = 2 }, { _id = "wall_log_top", is_solid = true, is_opaque = true, elona_id = 400, elona_atlas = 1, wall = "elona.wall_log_bottom", wall_kind = 2 }, { _id = "wall_wood_top", is_solid = true, is_opaque = true, elona_id = 401, elona_atlas = 1, wall = "elona.wall_wood_bottom", wall_kind = 2 }, { _id = "wall_plank_top", is_solid = true, is_opaque = true, elona_id = 402, elona_atlas = 1, wall = "elona.wall_plank_bottom", wall_kind = 2 }, { _id = "wall_shingle_top", is_solid = true, is_opaque = true, elona_id = 403, elona_atlas = 1, wall = "elona.wall_shingle_bottom", wall_kind = 2 }, { _id = "wall_smooth_top", is_solid = true, is_opaque = true, elona_id = 404, elona_atlas = 1, wall = "elona.wall_smooth_bottom", wall_kind = 2 }, { _id = "wall_curtain_top", is_solid = true, is_opaque = true, elona_id = 405, elona_atlas = 1, wall = "elona.wall_curtain_bottom", wall_kind = 2 }, { _id = "wall_moss_top", is_solid = true, is_opaque = true, elona_id = 406, elona_atlas = 1, wall = "elona.wall_moss_bottom", wall_kind = 2 }, { _id = "wall_crypt_top", is_solid = true, is_opaque = true, elona_id = 407, elona_atlas = 1, wall = "elona.wall_crypt_bottom", wall_kind = 2 }, { _id = "wall_ice_1_top", is_solid = true, is_opaque = true, elona_id = 408, elona_atlas = 1, wall = "elona.wall_ice_1_bottom", wall_kind = 2 }, { _id = "wall_ice_2_top", is_solid = true, is_opaque = true, elona_id = 409, elona_atlas = 1, wall = "elona.wall_ice_2_bottom", wall_kind = 2 }, { _id = "wall_ice_3_top", is_solid = true, is_opaque = true, elona_id = 410, elona_atlas = 1, wall = "elona.wall_ice_3_bottom", wall_kind = 2 }, { _id = "wall_snow_1_top", is_solid = true, is_opaque = true, elona_id = 411, elona_atlas = 1, wall = "elona.wall_snow_1_bottom", wall_kind = 2 }, { _id = "wall_snow_2_top", is_solid = true, is_opaque = true, elona_id = 412, elona_atlas = 1, wall = "elona.wall_snow_2_bottom", wall_kind = 2 }, { _id = "wall_snow_3_top", is_solid = true, is_opaque = true, elona_id = 413, elona_atlas = 1, wall = "elona.wall_snow_3_bottom", wall_kind = 2 }, { _id = "wall_oriental_bottom", is_solid = true, is_opaque = true, elona_id = 429, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_brick_bottom", is_solid = true, is_opaque = true, elona_id = 430, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_regal_bottom", is_solid = true, is_opaque = true, elona_id = 431, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_pillar_bottom", is_solid = true, is_opaque = true, elona_id = 432, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_log_bottom", is_solid = true, is_opaque = true, elona_id = 433, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_wood_bottom", is_solid = true, is_opaque = true, elona_id = 434, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_plank_bottom", is_solid = true, is_opaque = true, elona_id = 435, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_shingle_bottom", is_solid = true, is_opaque = true, elona_id = 436, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_smooth_bottom", is_solid = true, is_opaque = true, elona_id = 437, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_curtain_bottom", is_solid = true, is_opaque = true, elona_id = 438, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_moss_bottom", is_solid = true, is_opaque = true, elona_id = 439, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_crypt_bottom", is_solid = true, is_opaque = true, elona_id = 440, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_ice_1_bottom", is_solid = true, is_opaque = true, elona_id = 441, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_ice_2_bottom", is_solid = true, is_opaque = true, elona_id = 442, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_ice_3_bottom", is_solid = true, is_opaque = true, elona_id = 443, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_snow_1_bottom", is_solid = true, is_opaque = true, elona_id = 444, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_snow_2_bottom", is_solid = true, is_opaque = true, elona_id = 445, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_snow_3_bottom", is_solid = true, is_opaque = true, elona_id = 446, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_1_top", is_solid = true, is_opaque = true, elona_id = 462, elona_atlas = 1, wall = "elona.wall_stone_1_bottom", wall_kind = 2 }, { _id = "wall_stone_2_top", is_solid = true, is_opaque = true, elona_id = 463, elona_atlas = 1, wall = "elona.wall_stone_2_bottom", wall_kind = 2 }, { _id = "wall_stone_3_top", is_solid = true, is_opaque = true, elona_id = 464, elona_atlas = 1, kind = TileRole.HardWall, wall = "elona.wall_stone_3_bottom", wall_kind = 2, mining_difficulty = 12000, mining_difficulty_coefficient = 30 }, { _id = "wall_stone_4_top", is_solid = true, is_opaque = true, elona_id = 465, elona_atlas = 1, wall = "elona.wall_stone_4_bottom", wall_kind = 2 }, { _id = "wall_stone_5_top", is_solid = true, is_opaque = true, elona_id = 466, elona_atlas = 1, wall = "elona.wall_stone_5_bottom", wall_kind = 2 }, { _id = "wall_wooden_top", is_solid = true, is_opaque = true, elona_id = 467, elona_atlas = 1, wall = "elona.wall_wooden_bottom", wall_kind = 2 }, { _id = "wall_dirt_top", is_solid = true, is_opaque = true, elona_id = 468, elona_atlas = 1, wall = "elona.wall_dirt_bottom", wall_kind = 2 }, { _id = "wall_dirt_dark_top", is_solid = true, is_opaque = true, elona_id = 469, elona_atlas = 1, wall = "elona.wall_dirt_dark_bottom", wall_kind = 2 }, { _id = "wall_pyramid_top", is_solid = true, is_opaque = true, elona_id = 470, elona_atlas = 1, wall = "elona.wall_pyramid_bottom", wall_kind = 2 }, { _id = "wall_shingled_top", is_solid = true, is_opaque = true, elona_id = 471, elona_atlas = 1, wall = "elona.wall_shingled_bottom", wall_kind = 2 }, { _id = "wall_concrete_top", is_solid = true, is_opaque = true, elona_id = 472, elona_atlas = 1, wall = "elona.wall_concrete_bottom", wall_kind = 2 }, { _id = "wall_concrete_light_top", is_solid = true, is_opaque = true, elona_id = 473, elona_atlas = 1, wall = "elona.wall_concrete_light_bottom", wall_kind = 2 }, { _id = "wall_tower_of_fire_top", is_solid = true, is_opaque = true, elona_id = 474, elona_atlas = 1, wall = "elona.wall_tower_of_fire_bottom", wall_kind = 2 }, { _id = "wall_forest_top", is_solid = true, is_opaque = true, elona_id = 475, elona_atlas = 1, wall = "elona.wall_forest_bottom", wall_kind = 2 }, { _id = "wall_stone_6_top", is_solid = true, is_opaque = true, elona_id = 476, elona_atlas = 1, wall = "elona.wall_stone_6_bottom", wall_kind = 2 }, { _id = "wall_stone_7_top", is_solid = true, is_opaque = true, elona_id = 477, elona_atlas = 1, wall = "elona.wall_stone_7_bottom", wall_kind = 2 }, { _id = "wall_stone_8_top", is_solid = true, is_opaque = true, elona_id = 478, elona_atlas = 1, wall = "elona.wall_stone_8_bottom", wall_kind = 2 }, { _id = "wall_stone_9_top", is_solid = true, is_opaque = true, elona_id = 479, elona_atlas = 1, wall = "elona.wall_stone_9_bottom", wall_kind = 2 }, { _id = "wall_stone_10_top", is_solid = true, is_opaque = true, elona_id = 480, elona_atlas = 1, wall = "elona.wall_stone_10_bottom", wall_kind = 2 }, { _id = "wall_hay_top", is_solid = true, is_opaque = true, elona_id = 481, elona_atlas = 1, wall = "elona.wall_hay_bottom", wall_kind = 2 }, { _id = "wall_decor_top", is_solid = true, is_opaque = true, elona_id = 482, elona_atlas = 1, wall = "elona.wall_decor_bottom", wall_kind = 2 }, { _id = "wall_palace_1_top", is_solid = true, is_opaque = true, elona_id = 483, elona_atlas = 1, wall = "elona.wall_palace_1_bottom", wall_kind = 2 }, { _id = "wall_palace_2_top", is_solid = true, is_opaque = true, elona_id = 484, elona_atlas = 1, wall = "elona.wall_palace_2_bottom", wall_kind = 2 }, { _id = "wall_palace_3_top", is_solid = true, is_opaque = true, elona_id = 485, elona_atlas = 1, wall = "elona.wall_palace_3_bottom", wall_kind = 2 }, { _id = "wall_stone_11_top", is_solid = true, is_opaque = true, elona_id = 486, elona_atlas = 1, wall = "elona.wall_stone_11_bottom", wall_kind = 2 }, { _id = "wall_cyber_top", is_solid = true, is_opaque = true, elona_id = 487, elona_atlas = 1, wall = "elona.wall_cyber_bottom", wall_kind = 2 }, { _id = "wall_stone_12_top", is_solid = true, is_opaque = true, elona_id = 488, elona_atlas = 1, wall = "elona.wall_stone_12_bottom", wall_kind = 2 }, { _id = "wall_white_top", is_solid = true, is_opaque = true, elona_id = 489, elona_atlas = 1, wall = "elona.wall_white_bottom", wall_kind = 2 }, { _id = "wall_decor_2_top", is_solid = true, is_opaque = true, elona_id = 490, elona_atlas = 1, wall = "elona.wall_decor_2_bottom", wall_kind = 2 }, { _id = "wall_concrete_2_top", is_solid = true, is_opaque = true, elona_id = 491, elona_atlas = 1, wall = "elona.wall_concrete_2_bottom", wall_kind = 2 }, { _id = "wall_concrete_3_top", is_solid = true, is_opaque = true, elona_id = 492, elona_atlas = 1, wall = "elona.wall_concrete_3_bottom", wall_kind = 2 }, { _id = "wall_concrete_dark_1_top", is_solid = true, is_opaque = true, elona_id = 493, elona_atlas = 1, wall = "elona.wall_concrete_dark_1_bottom", wall_kind = 2 }, { _id = "wall_concrete_dark_2_top", is_solid = true, is_opaque = true, elona_id = 494, elona_atlas = 1, wall = "elona.wall_concrete_dark_2_bottom", wall_kind = 2 }, { _id = "wall_stone_1_bottom", is_solid = true, is_opaque = true, elona_id = 495, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_2_bottom", is_solid = true, is_opaque = true, elona_id = 496, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_3_bottom", is_solid = true, is_opaque = true, elona_id = 497, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_4_bottom", is_solid = true, is_opaque = true, elona_id = 498, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_5_bottom", is_solid = true, is_opaque = true, elona_id = 499, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_wooden_bottom", is_solid = true, is_opaque = true, elona_id = 500, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_dirt_bottom", is_solid = true, is_opaque = true, elona_id = 501, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_dirt_dark_bottom", is_solid = true, is_opaque = true, elona_id = 502, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_pyramid_bottom", is_solid = true, is_opaque = true, elona_id = 503, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_shingled_bottom", is_solid = true, is_opaque = true, elona_id = 504, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_concrete_bottom", is_solid = true, is_opaque = true, elona_id = 505, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_concrete_light_bottom", is_solid = true, is_opaque = true, elona_id = 506, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_tower_of_fire_bottom", is_solid = true, is_opaque = true, elona_id = 507, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_forest_bottom", is_solid = true, is_opaque = true, elona_id = 508, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_6_bottom", is_solid = true, is_opaque = true, elona_id = 509, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_7_bottom", is_solid = true, is_opaque = true, elona_id = 510, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_8_bottom", is_solid = true, is_opaque = true, elona_id = 511, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_9_bottom", is_solid = true, is_opaque = true, elona_id = 512, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_10_bottom", is_solid = true, is_opaque = true, elona_id = 513, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_hay_bottom", is_solid = true, is_opaque = true, elona_id = 514, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_decor_bottom", is_solid = true, is_opaque = true, elona_id = 515, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_palace_1_bottom", is_solid = true, is_opaque = true, elona_id = 516, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_palace_2_bottom", is_solid = true, is_opaque = true, elona_id = 517, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_palace_3_bottom", is_solid = true, is_opaque = true, elona_id = 518, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_11_bottom", is_solid = true, is_opaque = true, elona_id = 519, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_cyber_bottom", is_solid = true, is_opaque = true, elona_id = 520, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_12_bottom", is_solid = true, is_opaque = true, elona_id = 521, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_white_bottom", is_solid = true, is_opaque = true, elona_id = 522, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_decor_2_bottom", is_solid = true, is_opaque = true, elona_id = 523, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_concrete_2_bottom", is_solid = true, is_opaque = true, elona_id = 524, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_concrete_3_bottom", is_solid = true, is_opaque = true, elona_id = 525, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_concrete_dark_1_bottom", is_solid = true, is_opaque = true, elona_id = 526, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_concrete_dark_2_bottom", is_solid = true, is_opaque = true, elona_id = 527, elona_atlas = 1, wall_kind = 1 }, { _id = "wall_stone_1_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 528, disable_in_map_edit = true }, { _id = "wall_stone_2_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 529, disable_in_map_edit = true }, { _id = "wall_stone_3_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 530, disable_in_map_edit = true }, { _id = "wall_stone_4_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 531, disable_in_map_edit = true }, { _id = "wall_stone_5_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 532, disable_in_map_edit = true }, { _id = "wall_wooden_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 533, disable_in_map_edit = true }, { _id = "wall_dirt_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 534, disable_in_map_edit = true }, { _id = "wall_dirt_dark_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 535, disable_in_map_edit = true }, { _id = "wall_pyramid_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 536, disable_in_map_edit = true }, { _id = "wall_shingled_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 537, disable_in_map_edit = true }, { _id = "wall_concrete_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 538, disable_in_map_edit = true }, { _id = "wall_concrete_light_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 539, disable_in_map_edit = true }, { _id = "wall_tower_of_fire_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 540, disable_in_map_edit = true }, { _id = "wall_forest_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 541, disable_in_map_edit = true }, { _id = "wall_stone_6_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 542, disable_in_map_edit = true }, { _id = "wall_stone_7_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 543, disable_in_map_edit = true }, { _id = "wall_stone_8_fog", is_solid = true, is_opaque = true, elona_atlas = 1, elona_id = 544, disable_in_map_edit = true }, { _id = "stable_top", is_solid = true, is_opaque = true, elona_id = 545, elona_atlas = 1, disable_in_map_edit = true }, { _id = "palace_fountain", is_solid = true, is_opaque = true, elona_id = 550, elona_atlas = 1, count_x = 2, wall_kind = 1, disable_in_map_edit = true }, { _id = "light_grass_carts", is_solid = true, is_opaque = true, elona_id = 564, elona_atlas = 1, }, { _id = "light_grass_carts_gold", is_solid = true, is_opaque = true, elona_id = 565, elona_atlas = 1, }, { _id = "light_grass_carts_jewels", is_solid = true, is_opaque = true, elona_id = 566, elona_atlas = 1, }, { _id = "light_grass_carts_rocks", is_solid = true, is_opaque = true, elona_id = 567, elona_atlas = 1, }, { _id = "light_grass_rocks", is_solid = true, is_opaque = true, elona_id = 568, elona_atlas = 1, }, { _id = "light_grass_fencing_ns", is_solid = true, is_opaque = true, elona_id = 572, elona_atlas = 1, }, { _id = "light_grass_fencing_we", is_solid = true, is_opaque = true, elona_id = 573, elona_atlas = 1, }, { _id = "grass_fencing_ns", is_solid = true, is_opaque = true, elona_id = 574, elona_atlas = 1, }, { _id = "grass_fencing_we", is_solid = true, is_opaque = true, elona_id = 575, elona_atlas = 1, }, { _id = "stable_bottom", is_solid = true, is_opaque = true, elona_id = 576, elona_atlas = 1, }, { _id = "horse_bottom", is_solid = true, is_opaque = true, elona_id = 577, elona_atlas = 1, }, { _id = "water", anime_frame = 3, is_solid = true, is_opaque = false, elona_id = 594, elona_atlas = 1, count_x = 3, kind = TileRole.Water }, { _id = "light_grass_box", is_solid = true, is_opaque = true, elona_id = 627, elona_atlas = 1, }, { _id = "water_wall_edge", is_solid = true, is_opaque = false, elona_id = 628, elona_atlas = 1, }, { _id = "cobble_diagonal_fish", is_solid = true, is_opaque = true, elona_id = 629, elona_atlas = 1, }, { _id = "cobble_diagonal_posts", is_solid = true, is_opaque = true, elona_id = 630, elona_atlas = 1, }, { _id = "crates_open", is_solid = true, is_opaque = true, elona_id = 631, elona_atlas = 1, }, { _id = "crates", is_solid = true, is_opaque = true, elona_id = 632, elona_atlas = 1, }, { _id = "wharf_crates_1", is_solid = true, is_opaque = true, elona_id = 633, elona_atlas = 1, }, { _id = "wharf_crates_2", is_solid = true, is_opaque = true, elona_id = 634, elona_atlas = 1, }, { _id = "cobble_diagonal_net", is_solid = true, is_opaque = true, elona_id = 635, elona_atlas = 1, }, { _id = "cobble_statue", is_solid = true, is_opaque = true, elona_id = 636, elona_atlas = 1, }, { _id = "water_wall_edge_grass", is_solid = true, is_opaque = false, elona_id = 637, elona_atlas = 1, }, { _id = "cobble_pillar", is_solid = true, is_opaque = true, elona_id = 638, elona_atlas = 1, }, { _id = "carpet_3_fish_boards", is_solid = true, is_opaque = true, elona_id = 639, elona_atlas = 1, }, { _id = "cobble_fence", is_solid = true, is_opaque = false, elona_id = 641, elona_atlas = 1, }, { _id = "sign_magic", is_solid = true, is_opaque = true, elona_id = 646, elona_atlas = 1, }, { _id = "sign_inn", is_solid = true, is_opaque = true, elona_id = 647, elona_atlas = 1, }, { _id = "sign_equip", is_solid = true, is_opaque = true, elona_id = 648, elona_atlas = 1, }, { _id = "sign_blacksmith", is_solid = true, is_opaque = true, elona_id = 651, elona_atlas = 1, }, { _id = "sign_general_vendor", is_solid = true, is_opaque = true, elona_id = 652, elona_atlas = 1, }, { _id = "sign_shield", is_solid = true, is_opaque = true, elona_id = 654, elona_atlas = 1, }, { _id = "sign_potion", is_solid = true, is_opaque = true, elona_id = 655, elona_atlas = 1, }, { _id = "sign_lamp", is_solid = true, is_opaque = true, elona_id = 656, elona_atlas = 1, }, { _id = "sign_bakery", is_solid = true, is_opaque = true, elona_id = 657, elona_atlas = 1, }, { _id = "sign_pub", is_solid = true, is_opaque = true, elona_id = 658, elona_atlas = 1, }, { _id = "sign_casino", is_solid = true, is_opaque = true, elona_id = 659, elona_atlas = 1, }, { _id = "stacked_wood", is_solid = true, is_opaque = true, elona_id = 662, elona_atlas = 1, }, { _id = "stacked_sacks", is_solid = true, is_opaque = true, elona_id = 663, elona_atlas = 1, }, { _id = "stacked_crates_green", is_solid = true, is_opaque = true, elona_id = 664, elona_atlas = 1, }, { _id = "stacked_crates", is_solid = true, is_opaque = true, elona_id = 665, elona_atlas = 1, }, { _id = "snow_large_mound", is_solid = true, is_opaque = true, elona_id = 666, elona_atlas = 1, }, { _id = "cobble_raised_4", is_solid = true, is_opaque = true, elona_id = 667, elona_atlas = 1, }, { _id = "snow_log", is_solid = true, is_opaque = true, elona_id = 668, elona_atlas = 1, }, { _id = "ice_wall_edge", is_solid = true, is_opaque = true, elona_id = 669, elona_atlas = 1, }, { _id = "boat_left", is_solid = true, is_opaque = true, elona_id = 690, elona_atlas = 1, }, { _id = "boat_right", is_solid = true, is_opaque = true, elona_id = 691, elona_atlas = 1, }, { _id = "onii_1", elona_id = 22, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_2", elona_id = 23, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_3", elona_id = 24, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_4", elona_id = 26, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_5", elona_id = 27, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_6", elona_id = 28, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_7", elona_id = 29, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_8", elona_id = 30, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_9", elona_id = 31, elona_atlas = 2, kind = TileRole.Snow }, { _id = "snow_cracks_atlas2", elona_id = 34, elona_atlas = 2, kind = TileRole.Snow }, { _id = "snow_grass_atlas2", elona_id = 36, elona_atlas = 2, kind = TileRole.Snow }, { _id = "snow_pillar_atlas2", elona_id = 44, elona_atlas = 2, kind = TileRole.Snow }, { _id = "snow_plants_atlas2", elona_id = 51, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_10", elona_id = 53, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_11", elona_id = 54, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_12", elona_id = 55, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_13", elona_id = 56, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_14", elona_id = 57, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_15", elona_id = 58, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_16", elona_id = 60, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_17", elona_id = 61, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_18", elona_id = 62, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_19", elona_id = 63, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_20", elona_id = 64, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_21", elona_id = 65, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_22", elona_id = 86, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_23", elona_id = 87, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_24", elona_id = 88, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_25", elona_id = 89, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_26", elona_id = 90, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_27", elona_id = 91, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_28", elona_id = 92, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_29", elona_id = 93, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_30", elona_id = 94, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_31", elona_id = 95, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_32", elona_id = 96, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_33", elona_id = 97, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_34", elona_id = 98, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_35", elona_id = 119, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_36", elona_id = 120, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_37", elona_id = 121, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_38", elona_id = 122, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_39", elona_id = 123, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_40", elona_id = 124, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_41", elona_id = 125, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_42", elona_id = 126, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_43", elona_id = 127, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_44", elona_id = 128, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_45", elona_id = 129, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_46", elona_id = 130, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_47", elona_id = 131, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_48", elona_id = 152, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_49", elona_id = 153, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_50", elona_id = 154, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_51", elona_id = 155, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_52", elona_id = 156, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_53", elona_id = 157, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_54", elona_id = 159, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_55", elona_id = 160, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_56", elona_id = 161, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_57", elona_id = 162, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_58", elona_id = 163, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_59", elona_id = 164, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_60", elona_id = 185, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_61", elona_id = 186, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_62", elona_id = 187, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_63", elona_id = 188, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_64", elona_id = 189, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_65", elona_id = 190, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_66", elona_id = 192, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_67", elona_id = 193, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_68", elona_id = 194, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_69", elona_id = 195, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_70", elona_id = 196, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_71", elona_id = 218, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_72", elona_id = 219, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_73", elona_id = 220, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_74", elona_id = 221, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_75", elona_id = 222, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_76", elona_id = 223, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_77", elona_id = 252, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_78", elona_id = 253, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_79", elona_id = 254, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_80", elona_id = 255, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_81", elona_id = 256, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_82", elona_id = 285, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_83", elona_id = 286, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_84", elona_id = 287, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_85", elona_id = 288, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_86", elona_id = 289, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_87", elona_id = 317, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_88", elona_id = 318, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_89", elona_id = 319, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_90", elona_id = 320, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_91", elona_id = 321, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_92", elona_id = 322, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_93", elona_id = 350, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_94", elona_id = 351, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_95", elona_id = 352, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_96", elona_id = 353, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_97", elona_id = 354, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_98", elona_id = 355, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_99", elona_id = 356, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_100", elona_id = 357, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_101", elona_id = 358, elona_atlas = 2, kind = TileRole.Snow }, { _id = "onii_102", elona_id = 359, elona_atlas = 2, kind = TileRole.Snow } } for _, tile in ipairs(tiles) do local id = tile.elona_id local x = (id % 33) * 48 local y = math.floor(id / 33) * 48 tile._type = "base.map_tile" tile.image = { source = string.format("graphic/map%d.bmp", tile.elona_atlas), x = x, y = y, width = 48, height = 48, count_x = tile.count_x or nil } data:add(tile) end -- For dungeon generation. data:add_multi( "base.map_tile", { { _id = "mapgen_default", image = "graphic/default/floor.png", is_solid = true }, { _id = "mapgen_tunnel", image = "graphic/default/floor.png", is_solid = false }, { _id = "mapgen_wall", image = "graphic/default/floor.png", is_solid = true }, { _id = "mapgen_room", image = "graphic/default/floor.png", is_solid = false }, { _id = "mapgen_fog", image = "graphic/default/floor.png", is_solid = true }, })
-- IMPORTANT -- the name of any action bar must be the prefix of its buttons, e.g. "BonusAction" -> BonusActionButton1 to allow for purging by prefix local ABD_ActionBars = { ["DEFAULT_UI"] = { ["Action"] = { ActionButton1, ActionButton2, ActionButton3, ActionButton4, ActionButton5, ActionButton6, ActionButton7, ActionButton8, ActionButton9, ActionButton10, ActionButton11, ActionButton12 }, ["BonusAction"] = { BonusActionButton1, BonusActionButton2, BonusActionButton3, BonusActionButton4, BonusActionButton5, BonusActionButton6, BonusActionButton7, BonusActionButton8, BonusActionButton9, BonusActionButton10, BonusActionButton11, BonusActionButton12 }, ["MultiBarLeft"] = { MultiBarLeftButton1, MultiBarLeftButton2, MultiBarLeftButton3, MultiBarLeftButton4, MultiBarLeftButton5, MultiBarLeftButton6, MultiBarLeftButton7, MultiBarLeftButton8, MultiBarLeftButton9, MultiBarLeftButton10, MultiBarLeftButton11, MultiBarLeftButton12 }, ["MultiBarRight"] = { MultiBarRightButton1, MultiBarRightButton2, MultiBarRightButton3, MultiBarRightButton4, MultiBarRightButton5, MultiBarRightButton6, MultiBarRightButton7, MultiBarRightButton8, MultiBarRightButton9, MultiBarRightButton10, MultiBarRightButton11, MultiBarRightButton12 }, ["MultiBarBottomLeft"] = { MultiBarBottomLeftButton1, MultiBarBottomLeftButton2, MultiBarBottomLeftButton3, MultiBarBottomLeftButton4, MultiBarBottomLeftButton5, MultiBarBottomLeftButton6, MultiBarBottomLeftButton7, MultiBarBottomLeftButton8, MultiBarBottomLeftButton9, MultiBarBottomLeftButton10, MultiBarBottomLeftButton11, MultiBarBottomLeftButton12 }, ["MultiBarBottomRight"] = { MultiBarBottomRightButton1, MultiBarBottomRightButton2, MultiBarBottomRightButton3, MultiBarBottomRightButton4, MultiBarBottomRightButton5, MultiBarBottomRightButton6, MultiBarBottomRightButton7, MultiBarBottomRightButton8, MultiBarBottomRightButton9, MultiBarBottomRightButton10, MultiBarBottomRightButton11, MultiBarBottomRightButton12 } }, -- DEFAULT_UI ["ZBAR"] = { ["zBar1"] = { } }, }; local ABD_ClassIndices = { ["DRUID"] = { ["Cat"] = {73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84}, ["Bear"] = {97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108}, ["Dire Bear"] = {97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108}, }, ["WARRIOR"] = { ["Battle"] = {73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84}, ["Defensive"] = {85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96}, ["Berserker"] = {97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108}, }, } function ABD_ClassValues() local _, class = UnitClass("player"); -- english class uppercase, e.g. "WARRIOR" return ABD_ClassIndices[class]; end function ABD_Profile(profile) if not ABD_ActionBars[profile] then error("no such profile: " .. profile, 3); end return ABD_ActionBars[profile]; end function ABD_MainStanceBars(profile) return "Action", "BonusAction"; end function ABD_SlotNumber(slotId) return math.mod(slotId - 1, 12) + 1; end
local KUI, E, L, V, P, G = unpack(select(2, ...)) local KS = KUI:GetModule("KuiSkins") local S = E:GetModule("Skins") if not IsAddOnLoaded("XIV_Databar") then return end -- Cache global variables -- Lua functions local _G = _G -- WoW API / Variables -- GLOBALS: local function styleXIV_Databar() if E.private.KlixUI.skins.addonSkins.xiv ~= true then return end _G["XIV_Databar"]:StripTextures() KS:CreateBD(_G["XIV_Databar"], .5) _G["XIV_Databar"]:Styling() _G["XIV_Databar"]:SetParent(E.UIParent) _G["SpecPopup"]:SetTemplate("Transparent") _G["LootPopup"]:SetTemplate("Transparent") _G["portPopup"]:SetTemplate("Transparent") end S:AddCallbackForAddon("XIV_Databar", "KuiXIV_Databar", styleXIV_Databar)
slot0 = class("HaloAttachmentView", import(".StaticCellView")) slot0.Ctor = function (slot0, slot1, slot2, slot3) slot0.super.Ctor(slot0, slot1) slot0.line = { row = slot2, column = slot3 } end slot0.GetOrder = function (slot0) return ChapterConst.CellPriorityUpperEffect end slot0.Update = function (slot0) slot2 = slot0.info.flag == ChapterConst.CellFlagTriggerActive and slot1.trait ~= ChapterConst.TraitLurk if IsNil(slot0.go) then slot5 = slot0.chapter slot0:PrepareBase("story_" .. slot3 .. "_" .. slot4 .. "_" .. slot1.attachmentId .. "_upper") if pg.map_event_template[slot1.attachmentId].icon and #slot8 > 0 then slot0:GetLoader():GetPrefab("ui/" .. slot9, slot8 .. "_1shangceng", function (slot0) tf(slot0):SetParent(slot0.tf, false) slot0:ResetCanvasOrder() end) end end setActive(slot0.tf, slot2) end return slot0
valorFixo = perc = 0 io.write("Digite seu nome: ") nome = io.read() io.write("Digite o salario de ", nome, ": ") salario = io.read("*n") if salario < 300 then perc = 0.70 valorFixo = 500 elseif salario < 1000 then perc = 0.50 valorFixo = 200 else perc = 0.30 valorFixo = 0 end plBruto = valorFixo + (salario * perc) impostoRenda = plBruto * 0.25 plLiquido = plBruto - impostoRenda io.write("Participacaoo nos lucros liquido de ", nome, " foi de: R$", plLiquido)
local Class = require "libs.class" local HC = require "libs.HC" local rocket = require "entidades.rocket" local Base = require "nivel.Base" local Entity= require "entidades.Entity" local circlelaser = Class{ __includes = Entity } function circlelaser:init(x,y,r) self.type="laser" self.id="enemy" self.x,self.y=x,y self.centro=HC.point(self.x,self.y) self.body=HC.circle(self.x,self.y-love.math.random(6,10)*10,38) self.img,self.quad=imgs["laser"],quads["laser"][1] self.radio=0 self.radio2=0 self.r=r self.speed=500 self.hp=1 self.ram=love.math.random(10,15) self.ox,self.oy=self.body:center() self.ox2,self.oy2=self.centro:center() self.time=0 end function circlelaser:draw() love.graphics.draw(self.img,self.quad,self.ox,self.oy,self.radio2,2,2,38/2,37/2) --self.body:draw() end function circlelaser:update(dt) local x,y=self.speed*math.cos(self.r)*dt,self.speed*math.sin(self.r)*dt self.time=self.time+dt self.radio=self.radio+math.rad(self.ram) self.radio2=self.radio2+math.rad(self.ram) self.body:move(x,y) self.centro:move(x,y) self.body:setRotation(self.radio,self.centro:center()) self.ox,self.oy=self.body:center() self.ox2,self.oy2=self.centro:center() if self.time>3 then Base.Entities:remove(self) end if self.ox<-200 or self.oy<-200 or self.ox>10250 or self.oy>10200 then Base.Entities:remove(self) end end function circlelaser:col(entidad) if self.body:collidesWith(entidad.body) and self.id~=entidad.id then return true end end return circlelaser
---@class VoiceConnection ---@field channel GuildVoiceChannel|nil local VoiceConnection = { -- [[VoiceConnection Methods]] -- ---Stops the audio stream for this connection (if one is active), disconnects from the voice server, and leaves the corresponding voice channel. ---This method must be called inside of a coroutine, as it will yield until the stream is actually stopped. ---@param self VoiceConnection close = function(self) end, ---Returns the bitrate of the internal encoder in bits per second. ---@param self VoiceConnection ---@return nil getBitrate = function(self) end, ---Returns the complexity of the internal Opus encoder. ---@param self VoiceConnection ---@return number getComplexity = function(self) end, ---Temporarily pauses the audio stream for this connection, if one is active. ---This method must be called inside of a coroutine, as it will yield until the stream is actually stopped. ---@param self VoiceConnection pauseStream = function(self) end, ---Plays audio over the established connection using an FFMpeg process, assuming FFmpeg is properly configured. ---If `duration` is provided, the audio stream will play until that duration (in milliseconds) has elapsed. ---Otherwise, it will play until the source is exhausted. --- ---The returned number is the time elapsed while streaming and the returned string is a message detailing the reason why the stream stopped. ---See [this page](https://github.com/SinisterRectus/Discordia/wiki/Voice) for more details. ---@param self VoiceConnection ---@param path string ---@param duration number ---@return number ---@return string playFFmpeg = function(self, path, duration) end, ---Plays PCM data of the established connection. If `duration` is provided, the audio stream will play until that duration (in milliseconds) has elapsed. ---Otherwise, it will play until the source is exhausted. --- ---The returned number is the time elapsed while streaming and the returned string is a message detailing the reason why the stream stopped. ---See [this page](https://github.com/SinisterRectus/Discordia/wiki/Voice) for more details. ---@param self VoiceConnection ---@param source string|function|table|userdata ---@param duration number ---@return number ---@return string playPCM = function(self, source, duration) end, ---Resumes the audio stream for this connection, if one is active and paused. ---This method must be called inside of a coroutine, as it will yield until the stream is actually stopped. ---@param self VoiceConnection resumeStream = function(self) end, ---Sets the bitrate of the internal Opus encoder in bits per second. This should be 8000 at minimum. ---The max value depends upon the Guild the connection is attached to. ---@param self VoiceConnection ---@param bitrate number setBitrate = function(self, bitrate) end, ---Sets the complexity of the internal Opus encoder. This should be in the range [0, 10]. ---@param self VoiceConnection ---@param complexity number setComplexity = function(self, complexity) end, ---Irreversibly stops the audio stream for this connection, if one is active. ---This method must be called inside of a coroutine, as it will yield until the stream is actually stopped. ---@param self VoiceConnection stopStream = function(self) end, } return VoiceConnection
local theme={colors={normal={blue={0.50980392156863,0.66666666666667,1.0,1},green={0.76470588235294,0.90980392156863,0.55294117647059,1},cyan={0.53725490196078,0.86666666666667,1.0,1},white={0.93333333333333,1.0,1.0,1},red={0.94117647058824,0.44313725490196,0.47058823529412,1},magenta={0.78039215686275,0.57254901960784,0.91764705882353,1},black={0.14901960784314,0.19607843137255,0.21960784313725,1},yellow={1.0,0.79607843137255,0.41960784313725,1}},primary={background={0.14901960784314,0.19607843137255,0.21960784313725,1},foreground={0.93333333333333,1.0,1.0,1}},bright={blue={0.69803921568627,0.8,0.83921568627451,1},green={0.18039215686275,0.23529411764706,0.26274509803922,1},cyan={1.0,0.32549019607843,0.43921568627451,1},white={1.0,1.0,1.0,1},red={0.96862745098039,0.54901960784314,0.42352941176471,1},magenta={0.93333333333333,1.0,1.0,1},black={0.32941176470588,0.43137254901961,0.47843137254902,1},yellow={0.1921568627451,0.27058823529412,0.28627450980392,1}},cursor={text={0.14901960784314,0.19607843137255,0.21960784313725,1},cursor={0.93333333333333,1.0,1.0,1}}}} return theme.colors
-- Copyright (C) 2018-2021 by KittenOS NEO contributors -- -- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. -- -- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF -- THIS SOFTWARE. -- svc-t.lua : terminal local _, _, retTbl, title = ... assert(retTbl, "need to alert creator") if title ~= nil then assert(type(title) == "string", "title must be string") end local function rW() return string.format("%04x", math.random(0, 65535)) end local id = "neo.pub.t/" .. rW() .. rW() .. rW() .. rW() local closeNow = false -- Terminus Registration State -- local tReg = neo.requireAccess("r." .. id, "registration") local sendSigs = {} -- Display State -- -- unicode.safeTextFormat'd lines. -- The size of this must not go below 1. local console = {} -- This must not go below 3. local conW = 40 local conCX, conCY = 1, 1 local conSCX, conSCY = 1, 1 -- Performance local consoleShown = {} local conCYShown for i = 1, 14 do console[i] = (" "):rep(conW) end -- Line Editing State -- -- Nil if line editing is off. -- In this case, the console height -- must be adjusted accordingly. local leText = "" -- These are NOT nil'd out, -- particularly not the history buffer. local leCX = 1 local leHistory = { -- Size = history buffer size "", "", "", "" } local function cycleHistoryUp() local backupFirst = leHistory[1] for i = 1, #leHistory - 1 do leHistory[i] = leHistory[i + 1] end leHistory[#leHistory] = backupFirst end local function cycleHistoryDown() local backup = leHistory[1] for i = 2, #leHistory do backup, leHistory[i] = leHistory[i], backup end leHistory[1] = backup end -- Window -- local window = neo.requireAccess("x.neo.pub.window", "window")(conW, #console + 1, title) -- Core Terminal Functions -- local function setSize(w, h) conW = w for i = 1, #console do consoleShown[i] = nil end while #console < h do table.insert(console, "") end while #console > h do table.remove(console, 1) end for i = 1, #console do console[i] = unicode.sub(console[i], 1, w) .. (" "):rep(w - unicode.len(console[i])) end if leText then window.setSize(w, h + 1) else window.setSize(w, h) end conCX, conCY = 1, h end local function setLineEditing(state) if state and not leText then leText = "" leCX = 1 setSize(conW, #console) elseif leText and not state then leText = nil setSize(conW, #console) end end local function draw(i) if console[i] then window.span(1, i, console[i], 0, 0xFFFFFF) if i == conCY and not leText then window.span(conCX, i, unicode.sub(console[i], conCX, conCX), 0xFFFFFF, 0) end elseif leText then window.span(1, i, require("lineedit").draw(conW, unicode.safeTextFormat(leText, leCX)), 0xFFFFFF, 0) end end local function drawDisplay() for i = 1, #console do if consoleShown[i] ~= console[i] or i == conCY or i == conCYShown then draw(i) consoleShown[i] = console[i] end end conCYShown = conCY end -- Terminal Visual -- local function consoleSD() for i = 1, #console - 1 do console[i] = console[i + 1] end console[#console] = (" "):rep(conW) end local function consoleSU() local backup = (" "):rep(conW) for i = 1, #console do backup, console[i] = console[i], backup end end local function consoleCLS() for i = 1, #console do console[i] = (" "):rep(conW) end conCX, conCY = 1, 1 end local function writeFF() if conCY ~= #console then conCY = conCY + 1 else consoleSD() end end local function writeData(data) -- handle data until completion while #data > 0 do local char = unicode.sub(data, 1, 1) --neo.emergency("svc-t.data: " .. char:byte()) data = unicode.sub(data, 2) -- handle character if char == "\t" then -- not ideal, but allowed char = " " end if char == "\r" then conCX = 1 elseif char == "\x00" then -- caused by TELNET \r rules elseif char == "\n" then conCX = 1 writeFF() elseif char == "\a" then -- Bell (er...) elseif char == "\b" then conCX = math.max(1, conCX - 1) elseif char == "\v" or char == "\f" then writeFF() else local charL = unicode.wlen(char) if (conCX + charL - 1) > conW then conCX = 1 writeFF() end local spaces = (" "):rep(charL - 1) console[conCY] = unicode.sub(console[conCY], 1, conCX - 1) .. char .. spaces .. unicode.sub(console[conCY], conCX + charL) conCX = conCX + charL -- Cursor can be (intentionally!) off-screen here end end end local function writeANSI(s) --neo.emergency("svc-t.ansi: " .. s) -- This supports just about enough to get by. if s == "c" then consoleCLS() return end local pfx = s:sub(1, 1) local cmd = s:sub(#s) if pfx == "[" then local np = tonumber(s:sub(2, -2)) or 1 if cmd == "A" then conCY = conCY - np elseif cmd == "B" then conCY = conCY + np elseif cmd == "C" then conCX = conCX + np elseif cmd == "D" then conCX = conCX - np elseif cmd == "f" or cmd == "H" then local p = s:find(";") if not p then conCY = np conCX = 1 else conCY = tonumber(s:sub(2, p - 1)) or 1 conCX = tonumber(s:sub(p + 1, -2)) or 1 end elseif cmd == "J" then consoleCLS() elseif cmd == "K" then if s == "[K" or s == "[0K" then -- bash needs this console[conCY] = unicode.sub(console[conCY], 1, conCX - 1) .. (" "):rep(1 + conW - conCX) else console[conCY] = (" "):rep(conW) end elseif cmd == "n" then if s == "[6n" then for _, v in pairs(sendSigs) do v("data", "\x1b[" .. conY .. ";" .. conX .. "R") end end elseif cmd == "s" then conSCX, conSCY = conCX, conCY elseif cmd == "u" then conCX, conCY = conSCX, conSCY end end conCX = math.min(math.max(math.floor(conCX), 1), conW) conCY = math.min(math.max(math.floor(conCY), 1), #console) end -- The Terminus -- local tvBuildingCmd = "" local tvBuildingUTF = "" local tvSubnegotiation = false local function incoming(s) tvBuildingCmd = tvBuildingCmd .. s -- Flush Cmd while #tvBuildingCmd > 0 do if tvBuildingCmd:byte() == 255 then -- It's a command. Uhoh. if #tvBuildingCmd < 2 then break end local cmd = tvBuildingCmd:byte(2) local param = tvBuildingCmd:byte(3) local cmdLen = 2 -- Command Lengths if cmd >= 251 and cmd <= 254 then cmdLen = 3 end if #tvBuildingCmd < cmdLen then break end if cmd == 240 then -- SE tvSubnegotiation = false elseif cmd == 250 then -- SB tvSubnegotiation = true elseif cmd == 251 and param == 1 then -- WILL ECHO (respond with DO ECHO, disable line editing) -- test using io.write("\xFF\xFB\x01") for _, v in pairs(sendSigs) do v("telnet", "\xFF\xFD\x01") end setLineEditing(false) elseif cmd == 252 and param == 1 then -- WON'T ECHO (respond with DON'T ECHO, enable line editing) for _, v in pairs(sendSigs) do v("telnet", "\xFF\xFE\x01") end setLineEditing(true) elseif cmd == 251 or cmd == 252 then -- WILL/WON'T (x) (respond with DON'T (X)) local res = "\xFF\xFE" .. string.char(param) for _, v in pairs(sendSigs) do v("telnet", res) end elseif cmd == 253 or cmd == 254 then -- DO/DON'T (x) (respond with WON'T (X)) local res = "\xFF\xFC" .. string.char(param) for _, v in pairs(sendSigs) do v("telnet", res) end elseif cmd == 255 then if not tvSubnegotiation then tvBuildingUTF = tvBuildingUTF .. "\xFF" end end tvBuildingCmd = tvBuildingCmd:sub(cmdLen + 1) else if not tvSubnegotiation then tvBuildingUTF = tvBuildingUTF .. tvBuildingCmd:sub(1, 1) end tvBuildingCmd = tvBuildingCmd:sub(2) end end -- Flush UTF/Display while #tvBuildingUTF > 0 do local head = tvBuildingUTF:byte() local len = 1 local handled = false if head == 27 then local h2 = tvBuildingUTF:byte(2) if h2 == 91 then for i = 3, #tvBuildingUTF do local cmd = tvBuildingUTF:byte(i) if cmd >= 0x40 and cmd <= 0x7E then writeANSI(tvBuildingUTF:sub(2, i)) len = i handled = true break end end elseif h2 then len = 2 writeANSI(tvBuildingUTF:sub(2, 2)) handled = true end if not handled then break end end if not handled then if head < 192 then len = 1 elseif head < 224 then len = 2 elseif head < 240 then len = 3 elseif head < 248 then len = 4 elseif head < 252 then len = 5 elseif head < 254 then len = 6 end if #tvBuildingUTF < len then break end -- verified one full character... writeData(tvBuildingUTF:sub(1, len)) end tvBuildingUTF = tvBuildingUTF:sub(len + 1) end end do tReg(function (_, pid, sendSig) sendSigs[pid] = sendSig return { id = "x." .. id, pid = neo.pid, write = function (text) incoming(tostring(text)) drawDisplay() end } end, true) if retTbl then coroutine.resume(coroutine.create(retTbl), { access = "x." .. id, close = function () closeNow = true neo.scheduleTimer(0) end }) end end local control = false local function key(a, c) if control then if c == 203 and conW > 8 then setSize(conW - 1, #console) return elseif c == 200 and #console > 1 then setSize(conW, #console - 1) return elseif c == 205 then setSize(conW + 1, #console) return elseif c == 208 then setSize(conW, #console + 1) return end end -- so with the reserved ones dealt with... if not leText then -- Line Editing not active. -- For now support a bare minimum. for _, v in pairs(sendSigs) do if a == "\x03" then v("telnet", "\xFF\xF4") elseif c == 199 then v("data", "\x1b[H") elseif c == 201 then v("data", "\x1b[5~") elseif c == 207 then v("data", "\x1b[F") elseif c == 209 then v("data", "\x1b[6~") elseif c == 203 then v("data", "\x1b[D") elseif c == 205 then v("data", "\x1b[C") elseif c == 200 then v("data", "\x1b[A") elseif c == 208 then v("data", "\x1b[B") elseif a == "\r" then v("data", "\r\n") elseif a then v("data", a) end end elseif not control then -- Line Editing active and control isn't involved if c == 200 or c == 208 then -- History cursor up (history down) leText = leHistory[#leHistory] leCX = unicode.len(leText) + 1 if c == 208 then cycleHistoryUp() else cycleHistoryDown() end return end local lT, lC, lX = require("lineedit").key(a, c, leText, leCX) leText = lT or leText leCX = lC or leCX if lX == "nl" then cycleHistoryUp() leHistory[#leHistory] = leText -- the whole thing { local fullText = leText .. "\r\n" writeData(fullText) drawDisplay() for _, v in pairs(sendSigs) do v("data", fullText) end -- } leText = "" leCX = 1 end end end while not closeNow do local e = {coroutine.yield()} if e[1] == "k.procdie" then sendSigs[e[3]] = nil elseif e[1] == "x.neo.pub.window" then if e[3] == "close" then break elseif e[3] == "clipboard" then for i = 1, unicode.len(e[4]) do local c = unicode.sub(e[4], i, i) if c ~= "\r" then if c == "\n" then c = "\r" end key(c, 0) end end draw(#console + 1) elseif e[3] == "key" then if e[5] == 29 or e[5] == 157 then control = e[6] elseif e[6] then key(e[4] ~= 0 and unicode.char(e[4]), e[5]) draw(#console + 1) end elseif e[3] == "line" then draw(e[4]) end end end
ElvCharacterDB = { ["ChatEditHistory"] = { }, ["ChatHistoryLog"] = { { "WTS Headmaster/Headmistress Title cheap and fast on all realms!", -- [1] "Velia-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Velia", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 241, -- [11] "Player-1305-08995401", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff3fc6eaVelia|r", [51] = 1530655382, [50] = "CHAT_MSG_CHANNEL", }, -- [1] { "WTS Headmaster/Headmistress Title cheap and fast on all realms!", -- [1] "Velia-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Velia", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 243, -- [11] "Player-1305-08995401", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff3fc6eaVelia|r", [51] = 1530655383, [50] = "CHAT_MSG_CHANNEL", }, -- [2] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 252, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655394, [50] = "CHAT_MSG_CHANNEL", }, -- [3] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 261, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655408, [50] = "CHAT_MSG_CHANNEL", }, -- [4] { "11/11M players boosting (Antorus Heroic Personal loot & MasterLoot, Chosen, Gul'dan Mount) everyday & Glory runs. <Myst> is selling Antorus Mythic boosts, we offer full runs, Argus only (no mount) or first 10. /w for more info or to book a spot", -- [1] "Bizxz-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Bizxz", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 270, -- [11] "Player-1305-09D1A903", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff3fc6eaBizxz|r", [51] = 1530655420, [50] = "CHAT_MSG_CHANNEL", }, -- [5] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 275, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655431, [50] = "CHAT_MSG_CHANNEL", }, -- [6] { "WTS |cff66bbff|Hjournal:1:2031:15|h[Argus the Unmaker]|h|r Heroic One Shot Going now / w me for more info /", -- [1] "Kîller-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kîller", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 277, -- [11] "Player-1305-09ADD393", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cfffff468Kîller|r", [51] = 1530655433, [50] = "CHAT_MSG_CHANNEL", }, -- [7] { "WTS DUNGEON BOOST 100-110 3k per run (1-6 min dungeons) 20-50% XP per dg (You AFK) Fastest twink on the server with WoD Legendary + 866 ilvl etc. ", -- [1] "Twinkbooster-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Twinkbooster", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 278, -- [11] "Player-1305-096D50A2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffff7c0aTwinkbooster|r", [51] = 1530655455, [50] = "CHAT_MSG_CHANNEL", }, -- [8] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 280, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655458, [50] = "CHAT_MSG_CHANNEL", }, -- [9] { "WTS |cffffff00|Hachievement:8719:Player-1305-09CB9F9E:1:07:12:17:4294967295:4294967295:4294967295:4294967295|h[Blazebinder]|h|r boost! Get your |cff71d5ff|Hspell:148428:0|h[Ashhide Mushan Beast]|h|r mount today 15mins! Also selling title /w me!", -- [1] "Coinsforyou-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Coinsforyou", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 281, -- [11] "Player-1305-09CB9F9E", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc69b6dCoinsforyou|r", [51] = 1530655458, [50] = "CHAT_MSG_CHANNEL", }, -- [10] { "Selling |cff66bbff|Hjournal:1:1737:16|h[Gul'dan]|h|r Mythic kill with Amazing Mount |cffa335ee|Hitem:137575::::::::1:71::6:1:3524:::|h[Fiendish Hellfire Core]|h|r - 100% Drop Chance! // and selling |cffffff00|Hachievement:11387:Player-1403-0540495C:0:0:0:-1:0:0:0:0|h[The Chosen]|h|r achievement + Exclusive Title! /pm me for info ", -- [1] "Kolhaar-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kolhaar", -- [5] "DND", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 282, -- [11] "Player-1305-09CF9273", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc69b6dKolhaar|r", [51] = 1530655460, [50] = "CHAT_MSG_CHANNEL", }, -- [11] { "Selling Top Raid |cff66bbff|Hjournal:0:946:16|h[Antorus, the Burning Throne]|h|r Heroic&Mythic Full Run // Also you can get only |cff66bbff|Hjournal:1:2031:16|h[Argus the Unmaker]|h|r Heroic/Mythic with mount |cffa335ee|Hitem:152789::::::::1:71::6:1:3524:::|h[Shackled Ur'zul]|h|r! /pm me for info ", -- [1] "Kolhaar-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kolhaar", -- [5] "DND", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 283, -- [11] "Player-1305-09CF9273", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc69b6dKolhaar|r", [51] = 1530655460, [50] = "CHAT_MSG_CHANNEL", }, -- [12] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 284, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655465, [50] = "CHAT_MSG_CHANNEL", }, -- [13] { "{Gallywix} is a collection of 11/11M players, most of which come from within the Top 50 World Ranked Guilds. We offer quality, reliable runs including; Antorus PL/ML, Gul'dan, CoF, Chosen, Glory, PvP etc. /w for info.", -- [1] "Nótábankalt-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Nótábankalt", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 286, -- [11] "Player-1305-09CF403D", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff0070ddNótábankalt|r", [51] = 1530655471, [50] = "CHAT_MSG_CHANNEL", }, -- [14] { "WTB Medallion of the Legion!!!!!", -- [1] "Moneyfarmer-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Moneyfarmer", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 287, -- [11] "Player-1305-04E6FABD", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc41e3aMoneyfarmer|r", [51] = 1530655471, [50] = "CHAT_MSG_CHANNEL", }, -- [15] { "WTB Medallion of the Legion!!!!!", -- [1] "Moneyfarmer-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Moneyfarmer", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 288, -- [11] "Player-1305-04E6FABD", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc41e3aMoneyfarmer|r", [51] = 1530655471, [50] = "CHAT_MSG_CHANNEL", }, -- [16] { "11/11M players boosting (Antorus Heroic Personal loot & MasterLoot, Chosen, Gul'dan Mount) everyday & Glory runs. <Myst> is selling Antorus Mythic boosts, we offer full runs, Argus only (no mount) or first 10. /w for more info or to book a spot", -- [1] "Bizxz-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Bizxz", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 290, -- [11] "Player-1305-09D1A903", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff3fc6eaBizxz|r", [51] = 1530655480, [50] = "CHAT_MSG_CHANNEL", }, -- [17] { "WTS |cff66bbff|Hjournal:1:2031:15|h[Argus the Unmaker]|h|r Heroic One Shot Going now / w me for more info /", -- [1] "Kîller-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kîller", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 292, -- [11] "Player-1305-09ADD393", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cfffff468Kîller|r", [51] = 1530655492, [50] = "CHAT_MSG_CHANNEL", }, -- [18] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 293, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655492, [50] = "CHAT_MSG_CHANNEL", }, -- [19] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 296, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655503, [50] = "CHAT_MSG_CHANNEL", }, -- [20] { "WTB Medallion of the Legion!!!!!", -- [1] "Moneyfarmer-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Moneyfarmer", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 297, -- [11] "Player-1305-04E6FABD", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc41e3aMoneyfarmer|r", [51] = 1530655525, [50] = "CHAT_MSG_CHANNEL", }, -- [21] { "WTB Medallion of the Legion!!!!!", -- [1] "Moneyfarmer-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Moneyfarmer", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 298, -- [11] "Player-1305-04E6FABD", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc41e3aMoneyfarmer|r", [51] = 1530655525, [50] = "CHAT_MSG_CHANNEL", }, -- [22] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 299, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655526, [50] = "CHAT_MSG_CHANNEL", }, -- [23] { "Guildie Boosting service is providing you with a 15 key and the chance to get 960 in your class hall chest tomorrow!. If you want to afk thats cool with us. If you want to experience then dungeon. That is cool aswell!. /whisper me", -- [1] "Zuperwoman-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Zuperwoman", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 300, -- [11] "Player-1305-073AC017", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cfff48cbaZuperwoman|r", [51] = 1530655526, [50] = "CHAT_MSG_CHANNEL", }, -- [24] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 302, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655533, [50] = "CHAT_MSG_CHANNEL", }, -- [25] { "WTS |cff66bbff|Hjournal:1:2031:15|h[Argus the Unmaker]|h|rHC ONE SHOT!WISP FOR INFO.", -- [1] "Stormspirît-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Stormspirît", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 303, -- [11] "Player-1305-09012337", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Stormspirît|r", [51] = 1530655534, [50] = "CHAT_MSG_CHANNEL", }, -- [26] { "Selling |cff66bbff|Hjournal:1:1737:16|h[Gul'dan]|h|r Mythic kill with Amazing Mount |cffa335ee|Hitem:137575::::::::1:71::6:1:3524:::|h[Fiendish Hellfire Core]|h|r - 100% Drop Chance! // and selling |cffffff00|Hachievement:11387:Player-1403-0540495C:0:0:0:-1:0:0:0:0|h[The Chosen]|h|r achievement + Exclusive Title! /pm me for info ", -- [1] "Kolhaar-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kolhaar", -- [5] "DND", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 304, -- [11] "Player-1305-09CF9273", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc69b6dKolhaar|r", [51] = 1530655535, [50] = "CHAT_MSG_CHANNEL", }, -- [27] { "Selling Top Raid |cff66bbff|Hjournal:0:946:16|h[Antorus, the Burning Throne]|h|r Heroic&Mythic Full Run // Also you can get only |cff66bbff|Hjournal:1:2031:16|h[Argus the Unmaker]|h|r Heroic/Mythic with mount |cffa335ee|Hitem:152789::::::::1:71::6:1:3524:::|h[Shackled Ur'zul]|h|r! /pm me for info ", -- [1] "Kolhaar-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kolhaar", -- [5] "DND", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 305, -- [11] "Player-1305-09CF9273", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc69b6dKolhaar|r", [51] = 1530655535, [50] = "CHAT_MSG_CHANNEL", }, -- [28] { "WTS |cff66bbff|Hjournal:1:2031:15|h[Argus the Unmaker]|h|r Heroic One Shot Going now / w me for more info /", -- [1] "Kîller-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kîller", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 306, -- [11] "Player-1305-09ADD393", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cfffff468Kîller|r", [51] = 1530655539, [50] = "CHAT_MSG_CHANNEL", }, -- [29] { "11/11M players boosting (Antorus Heroic Personal loot & MasterLoot, Chosen, Gul'dan Mount) everyday & Glory runs. <Myst> is selling Antorus Mythic boosts, we offer full runs, Argus only (no mount) or first 10. /w for more info or to book a spot", -- [1] "Bizxz-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Bizxz", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 307, -- [11] "Player-1305-09D1A903", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff3fc6eaBizxz|r", [51] = 1530655540, [50] = "CHAT_MSG_CHANNEL", }, -- [30] { "Guildie Boosting service is providing you with a 15 key and the chance to get 960 in your class hall chest tomorrow!. If you want to afk thats cool with us. If you want to experience then dungeon. That is cool aswell!. /whisper me", -- [1] "Zuperwoman-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Zuperwoman", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 308, -- [11] "Player-1305-073AC017", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cfff48cbaZuperwoman|r", [51] = 1530655542, [50] = "CHAT_MSG_CHANNEL", }, -- [31] { "Guild \"Teknomafiaa\" 6/11 M trazi ozbiljne igrace za BfA. Raid vrijeme: sri i pon od 20:00 h. Guild je oformljen od RL ekipe i atmosfera je opustena. Bacite /w za razgovor. PvP i m+ su isto aktivnosti kojima se bavimo.", -- [1] "Benbutia-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Benbutia", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 310, -- [11] "Player-1305-01D2CC8D", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cfffff468Benbutia|r", [51] = 1530655553, [50] = "CHAT_MSG_CHANNEL", }, -- [32] { "WTS mythic+ 15 with 4k score group get ur +940 loot and weekly chest 960-980 item with 11/11 mythic guild group.", -- [1] "Poisenlord-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Poisenlord", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 311, -- [11] "Player-1305-085793A7", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff8787edPoisenlord|r", [51] = 1530655553, [50] = "CHAT_MSG_CHANNEL", }, -- [33] { "WTS |cff66bbff|Hjournal:1:2031:15|h[Argus the Unmaker]|h|r Heroic One Shot Going now / w me for more info /", -- [1] "Kîller-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Kîller", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 314, -- [11] "Player-1305-09ADD393", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cfffff468Kîller|r", [51] = 1530655558, [50] = "CHAT_MSG_CHANNEL", }, -- [34] { "WTS |cffffff00|Hachievement:8719:Player-1305-09CB9F9E:1:07:12:17:4294967295:4294967295:4294967295:4294967295|h[Blazebinder]|h|r boost! Get your |cff71d5ff|Hspell:148428:0|h[Ashhide Mushan Beast]|h|r mount today 15mins! Also selling title /w me!", -- [1] "Coinsforyou-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Coinsforyou", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 315, -- [11] "Player-1305-09CB9F9E", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cffc69b6dCoinsforyou|r", [51] = 1530655558, [50] = "CHAT_MSG_CHANNEL", }, -- [35] { "WTS Mythic+ 16 with 11/11 Mythic Guild M8s ( Been Boosting Since Legion Launch )Get your +940 gear And +960 weekly chest right now ! Price is 70k .", -- [1] "Artstyl-Kazzak", -- [2] "", -- [3] "2. Trade - City", -- [4] "Artstyl", -- [5] "", -- [6] 2, -- [7] 2, -- [8] "Trade - City", -- [9] 0, -- [10] 316, -- [11] "Player-1305-0796CDC2", -- [12] 0, -- [13] false, -- [14] false, -- [15] false, -- [16] true, -- [17] [52] = "|cff00ff96Artstyl|r", [51] = 1530655560, [50] = "CHAT_MSG_CHANNEL", }, -- [36] }, }
Citizen.CreateThread(function() repeat Wait(0) until permissions permissions["devtools_coords"] = false permissions["devtools_noclip"] = false permissions["devtools_vanish"] = false permissions["devtools_tpm"] = false end)
-- Edit the properties of the standard shader namespace "standard" local flat = require "engine.flat" local ui2 = require "ent.ui2" local ModelDrawer = require "app.debug.modelView.modelDrawer" local ModelEditShaderUi = classNamed("ModelEditShaderUi", ModelDrawer) function ModelEditShaderUi:onLoad() local function Home() return self.back[1](self.back[2]) end -- Horizontal local ents = { ui2.ButtonEnt{label="<", onButton = function(_self) -- Die self:swap( Home() ) end}, } local layout = ui2.PileLayout{managed=ents, parent=self} layout:layout() -- Vertical local function makeTriplet(spec) local label, uniform, index = unpack(spec) local startValue if index then startValue = self.shaderProps[uniform][index] else startValue = self.shaderProps[uniform] end return ui2.SliderTripletEnt{startLabel=label, value=startValue, sliderSpec={minRange=spec.minRange, maxRange=spec.maxRange}, onChange=function(_self, value) local send if index then send = self.shaderProps[uniform] send[index] = value else send = value self.shaderProps[uniform] = value end self.shader:send(uniform, send) end} end ents = { makeTriplet{"Light direction X", "lovrLightDirection", 1, minRange=-1}, makeTriplet{"Light direction Y", "lovrLightDirection", 2, minRange=-1}, makeTriplet{"Light direction Z", "lovrLightDirection", 3, minRange=-1}, makeTriplet{"Light color R", "lovrLightColor", 1}, makeTriplet{"Light color G", "lovrLightColor", 2}, makeTriplet{"Light color B", "lovrLightColor", 3}, makeTriplet{"Light intensity", "lovrLightColor", 4, maxRange=10}, makeTriplet{"Exposure", "lovrExposure", maxRange=10}, } local layout = ui2.PileLayout{managed=ents, parent=self, face="y", anchor="tr"} layout:layout() end return ModelEditShaderUi
LinkLuaModifier("modifier_kill", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_ward_invisibility", "modifiers/modifier_ward_invisibility.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_scan_true_sight_thinker", "modifiers/modifier_scan_true_sight.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_oaa_scan_thinker", "modifiers/modifier_oaa_scan_thinker.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_oaa_scan_debuff", "modifiers/modifier_oaa_scan_thinker.lua", LUA_MODIFIER_MOTION_NONE) if Glyph == nil then -- Debug:EnableDebugging() DebugPrint('Creating new Glyph Filter Object') Glyph = class({}) end function Glyph:Init() self.ward = {} self.scan = {} self.ward.cooldown = POOP_WARD_COOLDOWN self.scan.cooldown = SCAN_REVEAL_COOLDOWN self.ward.cooldowns = tomap(zip(PlayerResource:GetAllTeamPlayerIDs(), duplicate(0))) self.scan.cooldowns = { [DOTA_TEAM_GOODGUYS] = 0, [DOTA_TEAM_BADGUYS] = 0, } FilterManager:AddFilter(FilterManager.ExecuteOrder, self, Dynamic_Wrap(Glyph, "Filter")) end function Glyph:Filter(keys) local order = keys.order_type local abilityEID = keys.entindex_ability local ability = EntIndexToHScript(abilityEID) local issuerID = keys.issuer_player_id_const local target = EntIndexToHScript(keys.entindex_target) if order == DOTA_UNIT_ORDER_GLYPH then -- Handle Glyph aka Ward Button DebugPrintTable(keys) self:CastWard(issuerID) return false elseif order == DOTA_UNIT_ORDER_RADAR then -- Handle Scan DebugPrintTable(keys) self:CastScan(issuerID, keys) return false end return true end function Glyph:CastWard(playerID) if self:GetWardCooldown(playerID) > 0 then CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerID), "custom_dota_hud_error_message", {reason=61, message=""}) return end self:ResetWardCooldown(playerID) local hero = PlayerResource:GetSelectedHeroEntity(playerID) local position = hero:GetAbsOrigin() --[[for i=0,256 do Timers:CreateTimer(i * 2, function () print('Message ' .. i) DebugDrawText(position, 'Message ' .. i, true, 2) CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerID), "custom_dota_hud_error_message", {reason=i, message="message"}) end) end]] local ward = CreateUnitByName("npc_dota_observer_wards", position, true, nil, hero, hero:GetTeam()) ward:AddNewModifier(ward, nil, "modifier_kill", { duration = POOP_WARD_DURATION }) ward:AddNewModifier(ward, nil, "modifier_ward_invisibility", { }) end function Glyph:ResetWardCooldown(playerID) self:SetWardCooldown(playerID, self:GetWardCooldown()) end function Glyph:SetWardCooldown(playerID, time) local player = PlayerResource:GetPlayer(playerID) time = time or 0 self.ward.cooldowns[playerID] = time CustomGameEventManager:Send_ServerToPlayer(player, "glyph_ward_cooldown", { cooldown = time, maxCooldown = self:GetWardCooldown() }) Timers:CreateTimer(time, function () Glyph.ward.cooldowns[playerID] = 0 end) end function Glyph:GetWardCooldown(playerID) if playerID then return self.ward.cooldowns[playerID] else return self.ward.cooldown end end --[[ { ["entindex_ability"] = 0, ["sequence_number_const"] = 34, ["queue"] = 0, ["units"] = { ["0"] = 364, } , ["entindex_target"] = 0, ["position_z"] = 228.81585693359, ["position_x"] = -3273.6315917969, ["order_type"] = 31, ["position_y"] = -197.20104980469, ["issuer_player_id_const"] = 0, } ]]-- function Glyph:CastScan(playerID, keys) if self:GetScanCooldown(playerID) > 0 then CustomGameEventManager:Send_ServerToPlayer(PlayerResource:GetPlayer(playerID), "custom_dota_hud_error_message", {reason=61, message=""}) return end local hero = PlayerResource:GetSelectedHeroEntity(playerID) local position = Vector(keys.position_x, keys.position_y, keys.position_z) CreateModifierThinker( hero, nil, "modifier_scan_true_sight_thinker", {duration = SCAN_REVEAL_DURATION}, position, hero:GetTeamNumber(), false ) CreateModifierThinker( hero, nil, "modifier_oaa_scan_thinker", {duration = SCAN_DURATION}, position, hero:GetTeamNumber(), false ) self:ResetScanCooldown(playerID) end function Glyph:ResetScanCooldown(playerID) self:SetScanCooldown(playerID, self:GetScanCooldown()) end function Glyph:SetScanCooldown(playerID, time) local player = PlayerResource:GetPlayer(playerID) local team = player:GetTeam() time = time or 0 self.scan.cooldowns[team] = time CustomGameEventManager:Send_ServerToTeam( team, "glyph_scan_cooldown", { cooldown = time, maxCooldown = self:GetScanCooldown() } ) Timers:CreateTimer(time, function () Glyph.scan.cooldowns[team] = 0 end) end function Glyph:GetScanCooldown(playerID) if playerID then local player = PlayerResource:GetPlayer(playerID) local team = player:GetTeam() return self.scan.cooldowns[team] else return self.scan.cooldown end end
local random_bytes = require("resty.random").bytes -- Seed math.randomseed based on random bytes from openssl. This is better than -- relying on something like os.time(), since that can result in identical -- seeds for multiple workers started up at the same time. -- -- Based on https://github.com/bungle/lua-resty-random/blob/17b604f7f7dd217557ca548fc1a9a0d373386480/lib/resty/random.lua#L49-L52 local function seed() local num_bytes = 4 local random = random_bytes(num_bytes, true) if not random then ngx.log(ngx.WARN, "Could not generate cryptographically secure random data for seeding math.randomseed. Falling back to non-secure random data.") random = random_bytes(num_bytes, false) end local byte1, byte2, byte3, byte4 = string.byte(random, 1, 4) local randomseed = byte1 * 0x1000000 + byte2 * 0x10000 + byte3 * 0x100 + byte4 return math.randomseed(randomseed) end seed() return seed
function create(class) if class then if class.init then class:init() end end end require "Assets.LuaScripts.Modulus.LuaStart.__init"
return { methods = { onEnter = { function(self, args, ret) args[1] = oppdirs[args[1]] or args[1] end, function(self, args ,ret) local message = self:getMessage("enters", {dir=args[1]}) or (self.name.." enters from the "..args[1]) self.room:broadcast(message, self) end }, onExit = { function(self, args, ret) local dir = xml.wrapText(args[1], "dir") self.name = xml.wrapText(self.name, "char", {id=self.identifier}) local message = self:getMessage("leaves", {dir=dir}) or (self.name.." leaves to the "..dir) self.name = xml.stripTags(self.name) self.room:broadcast(xml.wrapText(message, "leave"), self) end }, walk = { function(self, args, ret) self.room:doMove(self, args[1]) end }, }, }
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_magnus_skewer_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_magnus_skewer_lua:IsHidden() return false end function modifier_magnus_skewer_lua:IsDebuff() return false end function modifier_magnus_skewer_lua:IsStunDebuff() return false end function modifier_magnus_skewer_lua:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_magnus_skewer_lua:OnCreated( kv ) -- references self.radius = self:GetAbility():GetSpecialValueFor( "skewer_radius" ) self.speed = self:GetAbility():GetSpecialValueFor( "skewer_speed" ) self.tree = self:GetAbility():GetSpecialValueFor( "tree_radius" ) if not IsServer() then return end -- get data self.origin = self:GetParent():GetOrigin() self.point = Vector( kv.x, kv.y, 0 ) self.direction = self.point - self.origin self.distance = self.direction:Length2D() self.direction.z = 0 self.direction = self.direction:Normalized() -- init self.enemies = {} -- motion if not self:ApplyHorizontalMotionController() then self:Destroy() return end -- play effects self:PlayEffects() end function modifier_magnus_skewer_lua:OnRefresh( kv ) self:OnCreated( kv ) end function modifier_magnus_skewer_lua:OnRemoved() end function modifier_magnus_skewer_lua:OnDestroy() if not IsServer() then return end self:GetParent():RemoveHorizontalMotionController( self ) end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_magnus_skewer_lua:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_OVERRIDE_ANIMATION, } return funcs end function modifier_magnus_skewer_lua:GetOverrideAnimation() return ACT_DOTA_MAGNUS_SKEWER_START end -------------------------------------------------------------------------------- -- Status Effects function modifier_magnus_skewer_lua:CheckState() local state = { [MODIFIER_STATE_STUNNED] = true, } return state end -------------------------------------------------------------------------------- -- Motion Effects function modifier_magnus_skewer_lua:UpdateHorizontalMotion( me, dt ) local origin = me:GetOrigin() local target = origin + self.direction*self.speed*dt me:SetOrigin( target ) -- destroy trees GridNav:DestroyTreesAroundPoint( origin, self.tree, false ) -- check distance local dist = (target-self.origin):Length2D() if dist>self.distance then self:Destroy() end end function modifier_magnus_skewer_lua:OnHorizontalMotionInterrupted() self:Destroy() end -------------------------------------------------------------------------------- -- Aura Effects function modifier_magnus_skewer_lua:IsAura() return true end function modifier_magnus_skewer_lua:GetModifierAura() return "modifier_magnus_skewer_lua_debuff" end function modifier_magnus_skewer_lua:GetAuraRadius() return self.radius end function modifier_magnus_skewer_lua:GetAuraDuration() return 0.1 end function modifier_magnus_skewer_lua:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_ENEMY end function modifier_magnus_skewer_lua:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO end function modifier_magnus_skewer_lua:GetAuraSearchFlags() return 0 end function modifier_magnus_skewer_lua:GetAuraEntityReject( hEntity ) if IsServer() then end return false end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_magnus_skewer_lua:PlayEffects() -- Get Resources local particle_cast = "particles/units/heroes/hero_magnataur/magnataur_skewer.vpcf" local sound_cast = "Hero_Magnataur.Skewer.Cast" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, self:GetParent() ) ParticleManager:SetParticleControlEnt( effect_cast, 1, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_horn", Vector(0,0,0), -- unknown true -- unknown, true ) ParticleManager:SetParticleControlForward( effect_cast, 1, self:GetParent():GetForwardVector() ) -- ParticleManager:ReleaseParticleIndex( effect_cast ) -- buff particle self:AddParticle( effect_cast, false, -- bDestroyImmediately false, -- bStatusEffect -1, -- iPriority false, -- bHeroEffect false -- bOverheadEffect ) -- Create Sound EmitSoundOn( sound_cast, self:GetParent() ) end
local cmd = vim.cmd local o_s = vim.o local map_key = vim.api.nvim_set_keymap local function opt(o, v, scopes) scopes = scopes or {o_s} for _, s in ipairs(scopes) do s[o] = v end end local function autocmd(group, cmds, clear) clear = clear == nil and false or clear if type(cmds) == 'string' then cmds = {cmds} end cmd('augroup ' .. group) if clear then cmd [[au!]] end for _, c in ipairs(cmds) do cmd('autocmd ' .. c) end cmd [[augroup END]] end local function map(modes, lhs, rhs, opts) opts = opts or {} opts.noremap = opts.noremap == nil and true or opts.noremap if type(modes) == 'string' then modes = {modes} end for _, mode in ipairs(modes) do map_key(mode, lhs, rhs, opts) end end return {opt = opt, autocmd = autocmd, map = map}
local super = require "system.object" local util = require "system.util" local door = util.kind(super) function door.created(payload) if super.created(payload) then orisa.set_attr(orisa.self, "name", payload.direction) local destination = payload.destination if not destination then destination = orisa.create_object(nil, "system.room", {owner = payload.owner}) end orisa.set_attr(orisa.self, "destination", destination) end end door.go = util.verb { {"go|g $this"}, function(payload) local destination = orisa.get_attr(orisa.self, "destination") local direction = orisa.get_attr(orisa.self, "name") local parent = orisa.get_parent(payload.user) if parent then orisa.send(parent, "tell_action", {user = payload.user, me = string.format("You go %s.", direction), others = string.format("%s goes %s.", orisa.get_username(payload.user), direction)}) end orisa.move_object(payload.user, destination) orisa.send(destination, "tell_action", {user = payload.user, others = string.format("%s arrives.", orisa.get_username(payload.user))}) end } return door
local action = _ACTION or "" local examples = { "example1" } solution "cobj" location ( "build" ) configurations { "Debug", "Release" } platforms {"native", "x64", "x32"} startproject "example4" for k,v in ipairs(examples) do project(tostring(v)) kind "ConsoleApp" language "C++" files { "example/"..v..".c", "example/*.h", "src/*.h" } includedirs { "example", "src" } debugdir "data/" targetdir "build" libdirs {"./src/GLFW/lib"} configuration { "linux" } links { "X11","Xrandr", "rt", "GL", "GLU", "pthread" } configuration { "windows" } links { "glu32","opengl32", "gdi32", "winmm", "user32" } configuration { "macosx" } links { "glfw3" } linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" } configuration "Debug" defines { "DEBUG" } flags { "Symbols", "ExtraWarnings"} configuration "Release" defines { "NDEBUG" } flags { "Optimize", "ExtraWarnings"} end
local celesteRender = require("celeste_render") local utils = require("utils") local matrix = require("matrix") local fakeTilesHelper = {} function fakeTilesHelper.generateFakeTilesMatrix(room, x, y, material, layer) local typ = utils.typeof(material) local tilesMatrix = nil local width, height = 5, 5 local roomTiles = room[layer].matrix if typ == "matrix" then local matrixWidth, matrixHeight = material:size() width = matrixWidth + 4 height = matrixHeight + 4 tilesMatrix = matrix.filled("0", width, height) for tx = 1, matrixWidth do for ty = 1, matrixHeight do tilesMatrix:setInbounds(tx + 1, ty + 1, material:getInbounds(tx, ty)) end end else tilesMatrix = matrix.filled(material, width, height) end for ox = 1, width do tilesMatrix:setInbounds(ox, 1, roomTiles:get(x + ox - 3, y - 2, "0")) tilesMatrix:setInbounds(ox, 2, roomTiles:get(x + ox - 3, y - 1, "0")) tilesMatrix:setInbounds(ox, height, roomTiles:get(x + ox - 3, y + height - 3, "0")) tilesMatrix:setInbounds(ox, height - 1, roomTiles:get(x + ox - 3, y + height - 4, "0")) end for oy = 3, height - 2 do tilesMatrix:setInbounds(1, oy, roomTiles:get(x - 2, y + oy - 3, "0")) tilesMatrix:setInbounds(2, oy, roomTiles:get(x - 1, y + oy - 3, "0")) tilesMatrix:setInbounds(width, oy, roomTiles:get(x + width - 3, y + oy - 3, "0")) tilesMatrix:setInbounds(width - 1, oy, roomTiles:get(x + width - 4, y + oy - 3, "0")) end return tilesMatrix end function fakeTilesHelper.generateFakeTiles(room, x, y, material, layer) local fakeTilesMatrix = fakeTilesHelper.generateFakeTilesMatrix(room, x, y, material, layer) local fakeTiles = { _type = "tiles", matrix = fakeTilesMatrix } return fakeTiles end function fakeTilesHelper.generateFakeTilesBatch(room, x, y, fakeTiles, layer) local fg = layer == "tilesFg" local meta = fg and celesteRender.tilesMetaFg or celesteRender.tilesMetaBg local width, height = fakeTiles.matrix:size() local random = celesteRender.getRoomRandomMatrix(room, layer) local randomSlice = random:getSlice(x - 2, y - 2, x + width - 3, y + height - 3, 0) return celesteRender.getTilesBatch(room, fakeTiles, meta, fg, randomSlice) end return fakeTilesHelper
-- mod-version:2 -- lite-xl 2.0 local core = require "core" local command = require "core.command" local common = require "core.common" local config = require "core.config" local View = require "core.view" local style = require "core.style" config.plugins.equationgrapher = { point_size = 3, steps = 10000, background_color = style.background, cross_color = style.text, graph_color = style.caret, font = style.big_font } local GraphView = View:extend() function GraphView:new(equation) GraphView.super.new(self) if equation == "" then error("No equation inputted.") end self.name = equation local eq = assert(load("return function(x) return "..equation.." end"))() if type(eq(0)) ~= "number" then error("Why is your equation returning a "..type(eq(0)).."?!") end self.equation = eq self.range = 1000 end function GraphView:get_name() return "Graph: y = "..self.name end function GraphView:update() GraphView.super.update(self) end function GraphView:draw() self:draw_background(config.plugins.equationgrapher.background_color) local conf = config.plugins.equationgrapher local xPos, yPos = self.position.x, self.position.y local xSize, ySize = self.size.x, self.size.y local pointSize = conf.point_size -- draw cross local cross_color = conf.cross_color local font = conf.font local y = ySize/2-font:get_height()*0.2 renderer.draw_rect(xPos+xSize/2, yPos, pointSize, ySize, cross_color) renderer.draw_rect(xPos, yPos+ySize/2, xSize, pointSize, cross_color) renderer.draw_text(font, tostring(-self.range), xPos, y, cross_color) renderer.draw_text(font, tostring(self.range), xPos+(xSize-(font:get_width(self.range))), y, cross_color) renderer.draw_text(font, "0", xPos+xSize/2+font:get_width("0")*0.2, y, cross_color) --draw equation for t=0, 1, 1/math.max(500, conf.steps) do renderer.draw_rect( (xPos+xSize/2)+common.lerp(-xSize/2, xSize/2, t), (yPos+ySize/2)-self.equation(common.lerp(-self.range, self.range, t)), pointSize, pointSize, conf.graph_color ) end end function GraphView:on_mouse_wheel(d) self.range = self.range + d*10 end command.add(nil, { ["equation-grapher:graph-equation"] = function() core.command_view:enter("Equation to graph", function(e) local node = core.root_view:get_active_node() node:add_view(GraphView(e)) end) end, }) return GraphView