content stringlengths 5 1.05M |
|---|
return {
source = {
type = 'dist',
location = 'https://dbus.freedesktop.org/releases/dbus/dbus-1.10.14.tar.gz',
sha256sum = '23238f70353e38ce5ca183ebc9525c0d97ac00ef640ad29cf794782af6e6a083'
},
patches = {
'capi-dbus-1-pc.patch',
'capi-dbus-add-send-with-reply-set-notify.patch',
'capi-dbus-add-support-for-custom-marshalling.patch',
'capi-dbus-block-acquire-io-path-on-send.patch',
'capi-dbus-correct-dbus-connection-block-pending-call.patch',
'capi-dbus-send-with-reply-and-block-delete-reply-on-error.patch',
},
build = {
type = 'gnu',
-- fails to find lexpat on target otherwise
configure_needs_install_dir = true,
options = {
'--enable-shared',
'--disable-static',
'--disable-compiler-coverage',
'--disable-xml-docs',
'--disable-doxygen-docs',
'--disable-ducktype-docs',
'--enable-abstract-sockets',
'--disable-selinux',
'--disable-apparmor',
'--disable-libaudit',
'--enable-inotify',
'--disable-kqueue',
'--disable-console-owner-file',
'--disable-launchd',
'--disable-systemd',
'--disable-embedded-tests',
'--disable-modular-tests',
'--disable-tests',
'--disable-installed-tests',
'--enable-epoll',
'--disable-x11-autolaunch',
'--disable-Werror',
'--disable-stats',
'--without-x',
}
},
install = {
libs = { 'dbus-1' }
},
requires = { 'expat' },
}
|
require("__5dim_core__.lib.resources.generation-masher")
local crafting = 2
local modules = 2
local energy = 360
local emisions = 1
local techCount = 250
-- Electric furnace 01
genMasher {
number = "01",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "a",
ingredients = {
{"steel-plate", 10},
{"electronic-circuit", 7},
{"iron-gear-wheel", 10}
},
pollution = emisions,
nextUpdate = "5d-masher-02",
tech = {
number = 1,
count = techCount * 1,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
prerequisites = {
"advanced-material-processing-2"
}
}
}
crafting = crafting + 2
modules = modules + 1
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 02
genMasher {
number = "02",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "b",
ingredients = {
{"5d-masher-01", 1},
{"steel-plate", 10},
{"electronic-circuit", 5},
{"iron-gear-wheel", 10}
},
pollution = emisions,
nextUpdate = "5d-masher-03",
tech = {
number = 2,
count = techCount * 2,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
prerequisites = {
"5d-masher-1",
"advanced-material-processing-3"
}
}
}
crafting = crafting + 2
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 03
genMasher {
number = "03",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "c",
ingredients = {
{"5d-masher-02", 1},
{"steel-plate", 10},
{"advanced-circuit", 3},
{"iron-gear-wheel", 10}
},
pollution = emisions,
nextUpdate = "5d-masher-04",
tech = {
number = 3,
count = techCount * 3,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
prerequisites = {
"5d-masher-2",
"production-science-pack",
"advanced-material-processing-4"
}
}
}
crafting = crafting + 2
modules = modules + 1
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 04
genMasher {
number = "04",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "d",
ingredients = {
{"5d-masher-03", 1},
{"steel-plate", 10},
{"advanced-circuit", 3},
{"iron-gear-wheel", 10}
},
pollution = emisions,
nextUpdate = "5d-masher-05",
tech = {
number = 4,
count = techCount * 4,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
prerequisites = {
"5d-masher-3",
"advanced-material-processing-5"
}
}
}
crafting = crafting + 2
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 05
genMasher {
number = "05",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "e",
ingredients = {
{"5d-masher-04", 1},
{"steel-plate", 10},
{"advanced-circuit", 3},
{"iron-gear-wheel", 10},
{"speed-module", 1}
},
pollution = emisions,
nextUpdate = "5d-masher-06",
tech = {
number = 5,
count = techCount * 5,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
prerequisites = {
"5d-masher-4",
"advanced-material-processing-6"
}
}
}
crafting = crafting + 2
modules = modules + 1
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 06
genMasher {
number = "06",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "f",
ingredients = {
{"5d-masher-05", 1},
{"steel-plate", 10},
{"advanced-circuit", 3},
{"iron-gear-wheel", 10},
{"productivity-module", 1}
},
pollution = emisions,
nextUpdate = "5d-masher-07",
tech = {
number = 6,
count = techCount * 6,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
prerequisites = {
"5d-masher-5",
"advanced-material-processing-7"
}
}
}
crafting = crafting + 2
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 07
genMasher {
number = "07",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "g",
ingredients = {
{"5d-masher-06", 1},
{"steel-plate", 10},
{"processing-unit", 5},
{"iron-gear-wheel", 10},
{"speed-module-2", 1}
},
pollution = emisions,
nextUpdate = "5d-masher-08",
tech = {
number = 7,
count = techCount * 7,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
prerequisites = {
"5d-masher-6",
"advanced-material-processing-8"
}
}
}
crafting = crafting + 2
modules = modules + 1
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 08
genMasher {
number = "08",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules,
energyUsage = energy,
new = true,
order = "h",
ingredients = {
{"5d-masher-07", 1},
{"steel-plate", 10},
{"processing-unit", 5},
{"iron-gear-wheel", 10},
{"productivity-module-2", 1}
},
pollution = emisions,
nextUpdate = "5d-masher-09",
tech = {
number = 8,
count = techCount * 8,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
prerequisites = {
"5d-masher-7",
"utility-science-pack",
"advanced-material-processing-9"
}
}
}
crafting = crafting + 2
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 09
genMasher {
number = "09",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "i",
ingredients = {
{"5d-masher-08", 1},
{"steel-plate", 10},
{"low-density-structure", 2},
{"iron-gear-wheel", 10},
{"speed-module-3", 1}
},
pollution = emisions,
nextUpdate = "5d-masher-10",
tech = {
number = 9,
count = techCount * 9,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
prerequisites = {
"5d-masher-8",
"advanced-material-processing-10"
}
}
}
crafting = crafting + 2
modules = modules + 1
energy = energy + 180
emisions = emisions + 0.75
-- Electric furnace 10
genMasher {
number = "10",
subgroup = "masher",
craftingSpeed = crafting,
moduleSlots = modules + 1,
energyUsage = energy,
new = true,
order = "j",
ingredients = {
{"5d-masher-09", 1},
{"steel-plate", 10},
{"low-density-structure", 2},
{"iron-gear-wheel", 10},
{"productivity-module-3", 1}
},
pollution = emisions,
tech = {
number = 10,
count = techCount * 10,
packs = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
prerequisites = {
"5d-masher-9",
"advanced-material-processing-11"
}
}
}
|
Citizen.CreateThread(function()
while not ESX do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(500)
end
end)
local isNearPump = false
local isFueling = false
local currentFuel = 0.0
local currentCost = 0.0
local currentCash = 1000
local fuelSynced = false
local inBlacklisted = false
local display = false
RegisterNUICallback("exit", function(data)
isFueling = false
SetDisplay(false)
end)
RegisterNUICallback("main", function(data)
local vehicle = GetPlayersLastVehicle()
local ped = PlayerPedId()
TriggerEvent('lucky_tankstelle:refuelFromPump', isNearPump, ped, vehicle)
end)
RegisterNUICallback("error", function(data)
SetDisplay(false)
end)
function SetDisplay(bool)
display = bool
SetNuiFocus(bool, bool)
SendNUIMessage({
type = "ui",
status = bool,
name = GetCurrentResourceName(),
locale = Config.Locale
})
end
Citizen.CreateThread(function()
while display do
Citizen.Wait(0)
DisableControlAction(0, 1, display)
DisableControlAction(0, 2, display)
DisableControlAction(0, 142, display)
DisableControlAction(0, 18, display)
DisableControlAction(0, 322, display)
DisableControlAction(0, 106, display)
end
end)
function getFuelSync(vehicle, cb)
ESX.TriggerServerCallback("lucky_tankstelle:sync", function(fuel)
if fuel then
SetFuel(vehicle, fuel)
cb(fuel)
else
SetFuel(vehicle, GetFuel(vehicle))
cb(false)
end
end, GetVehicleNumberPlateText(vehicle))
end
function ManageFuelUsage(vehicle)
if not DecorExistOn(vehicle, Config.FuelDecor) then
local haveFuel = getFuelSync(vehicle, function(status)
if status ~= false then
SetFuel(vehicle, status)
else
SetFuel(vehicle, Config.StandardFuel)
end
end)
elseif not fuelSynced then
local haveFuel = getFuelSync(vehicle, function(status)
if status then
SetFuel(vehicle, status)
else
SetFuel(vehicle, GetFuel(vehicle))
end
end)
fuelSynced = true
end
if IsVehicleEngineOn(vehicle) then
SetFuel(vehicle, GetVehicleFuelLevel(vehicle) - Config.FuelUsage[Round(GetVehicleCurrentRpm(vehicle), 1)] * (Config.Classes[GetVehicleClass(vehicle)] or 1.0) / 10)
end
end
Citizen.CreateThread(function()
DecorRegister(Config.FuelDecor, 1)
for index = 1, #Config.Blacklist do
if type(Config.Blacklist[index]) == 'string' then
Config.Blacklist[GetHashKey(Config.Blacklist[index])] = true
else
Config.Blacklist[Config.Blacklist[index]] = true
end
end
for index = #Config.Blacklist, 1, -1 do
table.remove(Config.Blacklist, index)
end
while true do
Citizen.Wait(1000)
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped) then
local vehicle = GetVehiclePedIsIn(ped)
if Config.Blacklist[GetEntityModel(vehicle)] then
inBlacklisted = true
else
inBlacklisted = false
end
if not inBlacklisted and GetPedInVehicleSeat(vehicle, -1) == ped then
ManageFuelUsage(vehicle)
Citizen.Wait(200)
TriggerServerEvent("lucky_tankstelle:save", GetVehicleFuelLevel(vehicle), GetVehicleNumberPlateText(vehicle))
end
else
if fuelSynced then
fuelSynced = false
end
if inBlacklisted then
inBlacklisted = false
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(250)
local pumpObject, pumpDistance = FindNearestFuelPump()
if pumpDistance < 2.5 then
isNearPump = pumpObject
ESX.TriggerServerCallback("lucky_tankstelle:money")
else
isNearPump = false
Citizen.Wait(math.ceil(pumpDistance * 20))
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local pumpObject, pumpDistance = FindNearestFuelPump()
if pumpDistance < 2.5 then
isNearPump = pumpObject
local vehicle = GetPlayersLastVehicle()
currentFuel = Round(GetVehicleFuelLevel(vehicle),1)
SendNUIMessage({
type = "anzahl",
current = currentFuel
})
else
Citizen.Wait(math.ceil(pumpDistance * 20))
end
end
end)
RegisterNetEvent("lucky_tankstelle:setMoney")
AddEventHandler("lucky_tankstelle:setMoney", function(money)
currentCash = money
end)
AddEventHandler('lucky_tankstelle:startFuelUpTick', function(pumpObject, ped, vehicle)
currentFuel = GetVehicleFuelLevel(vehicle)
while isFueling do
Citizen.Wait(500)
local oldFuel = DecorGetFloat(vehicle, Config.FuelDecor)
local fuelToAdd = math.random(10, 20) / 10.0
local extraCost = fuelToAdd / 1.5 * Config.CostMultiplier
if not pumpObject then
if GetAmmoInPedWeapon(ped, 883325847) - fuelToAdd * 100 >= 0 then
currentFuel = oldFuel + fuelToAdd
SetPedAmmo(ped, 883325847, math.floor(GetAmmoInPedWeapon(ped, 883325847) - fuelToAdd * 100))
else
isFueling = false
end
else
currentFuel = oldFuel + fuelToAdd
end
if currentFuel > 100.0 then
currentFuel = 100.0
isFueling = false
end
currentCost = currentCost + extraCost
SetFuel(vehicle, currentFuel)
TriggerServerEvent("lucky_tankstelle:save", currentFuel, GetVehicleNumberPlateText(vehicle))
end
if pumpObject then
TriggerServerEvent('lucky_tankstelle:paybill', currentCost)
end
currentCost = 0.0
end)
AddEventHandler('lucky_tankstelle:refuelFromPump', function(pumpObject, ped, vehicle)
TaskTurnPedToFaceEntity(ped, vehicle, 1000)
Citizen.Wait(1000)
SetCurrentPedWeapon(ped, -1569615261, true)
LoadAnimDict("timetable@gardener@filling_can")
TaskPlayAnim(ped, "timetable@gardener@filling_can", "gar_ig_5_filling_can", 2.0, 8.0, -1, 50, 0, 0, 0, 0)
TriggerEvent('lucky_tankstelle:startFuelUpTick', pumpObject, ped, vehicle)
while isFueling do
for _, controlIndex in pairs(Config.DisableKeys) do
DisableControlAction(0, controlIndex)
end
local vehicleCoords = GetEntityCoords(vehicle)
if pumpObject then
local stringCoords = GetEntityCoords(pumpObject)
local extraString = ""
SendNUIMessage({
type = "anzahl",
current = Round(currentFuel, 1)
})
SendNUIMessage({
type = "bill",
bill = Round(currentCost, 1),
})
end
if not IsEntityPlayingAnim(ped, "timetable@gardener@filling_can", "gar_ig_5_filling_can", 3) then
TaskPlayAnim(ped, "timetable@gardener@filling_can", "gar_ig_5_filling_can", 2.0, 8.0, -1, 50, 0, 0, 0, 0)
end
if IsControlJustReleased(0, 38) or DoesEntityExist(GetPedInVehicleSeat(vehicle, -1)) or (isNearPump and GetEntityHealth(pumpObject) <= 0) then
isFueling = false
end
Citizen.Wait(0)
end
ClearPedTasks(ped)
RemoveAnimDict("timetable@gardener@filling_can")
end)
Citizen.CreateThread(function()
while true do
local ped = PlayerPedId()
if not isFueling and ((isNearPump and GetEntityHealth(isNearPump) > 0) or (GetSelectedPedWeapon(ped) == 883325847 and not isNearPump)) then
if IsPedInAnyVehicle(ped) and GetPedInVehicleSeat(GetVehiclePedIsIn(ped), -1) == ped then
local pumpCoords = GetEntityCoords(isNearPump)
else
local vehicle = GetPlayersLastVehicle()
local vehicleCoords = GetEntityCoords(vehicle)
if DoesEntityExist(vehicle) and GetDistanceBetweenCoords(GetEntityCoords(ped), vehicleCoords) < 2.5 then
if not DoesEntityExist(GetPedInVehicleSeat(vehicle, -1)) then
local stringCoords = GetEntityCoords(isNearPump)
local canFuel = true
if GetSelectedPedWeapon(ped) == 883325847 then
stringCoords = vehicleCoords
if GetAmmoInPedWeapon(ped, 883325847) < 100 then
canFuel = false
end
end
if GetVehicleFuelLevel(vehicle) < 99 and canFuel then
if currentCash > 0 then
DrawText3Ds(stringCoords.x, stringCoords.y, stringCoords.z + 1.6, _U("open_menu"))
if IsControlJustReleased(0, 38) then
isFueling = true
SetDisplay(not display)
end
else
DrawText3Ds(stringCoords.x, stringCoords.y, stringCoords.z + 1.2, _U("poor_man"))
end
elseif not canFuel then
else
DrawText3Ds(stringCoords.x, stringCoords.y, stringCoords.z + 1.6, _U("cant_refuel"))
end
end
elseif isNearPump then
else
Citizen.Wait(250)
end
end
else
Citizen.Wait(250)
end
Citizen.Wait(0)
end
end)
if Config.ShowNearestGasStationOnly then
Citizen.CreateThread(function()
local currentGasBlip = 0
while true do
local coords = GetEntityCoords(PlayerPedId())
local closest = 1000
local closestCoords
for _, gasStationCoords in pairs(Config.GasStations) do
local dstcheck = GetDistanceBetweenCoords(coords, gasStationCoords)
if dstcheck < closest then
closest = dstcheck
closestCoords = gasStationCoords
end
end
if DoesBlipExist(currentGasBlip) then
RemoveBlip(currentGasBlip)
end
currentGasBlip = CreateBlip(closestCoords)
Citizen.Wait(10000)
end
end)
elseif Config.ShowAllGasStations then
Citizen.CreateThread(function()
for _, gasStationCoords in pairs(Config.GasStations) do
CreateBlip(gasStationCoords)
end
end)
end |
module 'mock'
CLASS: Behaviour ( Component )
:MODEL{}
:META{
category = 'behaviour'
}
--------------------------------------------------------------------
function Behaviour:installInputListener( option )
return installInputListener( self, option )
end
function Behaviour:uninstallInputListener()
return uninstallInputListener( self )
end
--------------------------------------------------------------------
function Behaviour:installMsgListener()
local onMsg = self.onMsg
if onMsg then
self._msgListener = self._entity:addMsgListener( function( msg, data, src )
return onMsg( self, msg, data, src )
end )
end
end
function Behaviour:uninstallMsgListener()
if self._msgListener then
self._entity:removeMsgListener( self._msgListener )
self._msgListener = false
end
end
--------------------------------------------------------------------
function Behaviour:onAttach( entity )
if self.onMsg then
self:installMsgListener()
end
end
function Behaviour:onDetach( entity )
self:uninstallInputListener()
self:uninstallMsgListener()
self:clearCoroutines()
end
function Behaviour:onStart( entity )
if self.onThread then
self:addCoroutine( 'onThread' )
end
end
|
---@meta
---@class cc.EventListenerAssetsManagerEx :cc.EventListenerCustom
local EventListenerAssetsManagerEx={ }
cc.EventListenerAssetsManagerEx=EventListenerAssetsManagerEx
---* Initializes event with type and callback function
---@param AssetsManagerEx cc.AssetsManagerEx
---@param callback function
---@return boolean
function EventListenerAssetsManagerEx:init (AssetsManagerEx,callback) end
---*
---@return self
function EventListenerAssetsManagerEx:clone () end
---* / Overrides
---@return boolean
function EventListenerAssetsManagerEx:checkAvailable () end
---* Constructor
---@return self
function EventListenerAssetsManagerEx:EventListenerAssetsManagerEx () end |
nssm:register_mob("nssm:lava_titan", "Lava Titan", {
type = "monster",
hp_max = 180,
hp_min = 180,
collisionbox = {-0.45, -0.05, -0.45, 0.45, 1.8, 0.45},
visual = "mesh",
mesh = "lava_titan.x",
textures = {{"lava_titan.png"}},
visual_size = {x=2.7, y=2.7},
makes_footstep_sound = true,
view_range = 20,
fear_height = 4,
lifetimer = 500,
walk_velocity = 0.5,
run_velocity = 1.3,
floats = 1,
sounds = {
random = "lava_titan",
},
damage = 8,
jump = false,
jump_height=0,
drops = {
{name = "nssm:life_energy",
chance = 1,
min = 7,
max = 9,},
{name = "nssm:lava_titan_eye",
chance = 1,
min = 1,
max = 1,},
{name = "bucket:bucket_lava",
chance = 2,
min = 1,
max = 3,},
},
armor = 20,
drawtype = "front",
water_damage = 25,
rotate = 270,
light_damage = 0,
lava_damage = 0,
on_rightclick = nil,
floats = 0,
blood_texture="stone_blood.png",
blood_amount=50,
knock_back=0,
attack_type = "dogshoot",
dogshoot_switch = true,
arrow = "nssm:lava_arrow",
shoot_interval = 2,
shoot_offset = 0,
--[[
on_dist_attack = function(self, player)
local pos = player:get_pos()
for dy=-1, 6, 1 do
for dx=-1, 1, 2 do
for dz=-1, 1, 2 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = core.get_node(p).name
if n~="default:lava_flowing" and not minetest.is_protected(p, "") then
minetest.set_node(p, {name="default:lava_flowing"})
end
end
end
end
end,
]]
animation = {
speed_normal = 25,
speed_run = 45,
stand_start = 120,
stand_end = 300,
walk_start = 10,
walk_end = 110,
run_start = 10,
run_end = 110,
punch_start = 301,
punch_end = 340,
shoot_start =340,
shoot_end=400,
},
do_custom = function (self)
digging_attack(self, nil, self.run_velocity, {x=0, y=4, z=0})
-- Deactivated because... non existent ?
--digging_ability(self, nil, self.run_velocity, {x=0, y=5, z=0})
-- For now deactivate - it places lava under it, sinks, then places lava under it, sinks, etc ...
--putting_ability(self, "default:lava_source", self.run_velocity)
end,
--[[
custom_attack = function (self)
-- digging_attack
mobs:set_animation(self, "punch")
local p2 = p
local s2 = s
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
if mobs:line_of_sight(self, p2, s2) == true then
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end,
--]]
})
|
local class = require 'middleclass'
local lovetoys = require 'lovetoys.lovetoys'
local System = class('BehaviorSystem', lovetoys.System)
function System:initialize()
lovetoys.System.initialize(self)
end
function System:requires()
return { 'Actor', 'Behavior' }
end
function System:update(dt)
for index, entity in pairs(self.targets) do
local action = entity:get('Behavior'):action(entity)
if action then
entity:get('Actor'):schedule(action)
end
end
self.active = false
end
function System:nextTurn()
self.active = true
end
return System
|
local utils = require("config/utils")
vim.opt.number = true
vim.opt.relativenumber = true
vim.opt.hlsearch = false
vim.opt.hidden = true
vim.opt.errorbells = false
vim.opt.wrap = false
vim.opt.swapfile = false
vim.opt.backup = false
vim.opt.tabstop = 4
vim.opt.softtabstop = 4
vim.opt.shiftwidth = 4
vim.opt.expandtab = true
vim.opt.autoindent = true
vim.opt.undofile = true
vim.opt.scrolloff = 8
vim.opt.signcolumn = "yes:1"
vim.opt.encoding = "UTF-8"
vim.opt.termguicolors = true
vim.opt.pumheight = 10
vim.cmd([[
set undodir=~/.vim/undodir
]])
-- vim.cmd([[
-- " let g:tokyonight_style="storm"
-- " colorscheme tokyonight
-- colorscheme onedark
-- ]])
vim.cmd("set guicursor=")
vim.cmd([[
set listchars=tab:▸\ ,trail:·,precedes:←,extends:→,eol:↲,nbsp:␣
autocmd InsertEnter * set list
autocmd VimEnter,BufEnter,InsertLeave * set nolist
]])
vim.g.mapleader = " "
vim.cmd([[
vnoremap J :m '>+1<CR>gv=gv
vnoremap K :m '<-2<CR>gv=gv
nnoremap Y yg$
nnoremap n nzzzv
nnoremap N Nzzzv
nnoremap J mzJ`z
xnoremap <leader>p "_dP
nnoremap <leader>y "+y
vnoremap <leader>y "+y
nmap <leader>Y "+Y
" Escape terminal mode
tnoremap <Esc> <C-\><C-n>
" resize current buffer by +/- 5
nnoremap <M-Right> :vertical resize -5<cr>
nnoremap <M-Up> :resize +5<cr>
nnoremap <M-Down> :resize -5<cr>
nnoremap <M-Left> :vertical resize +5<cr>
nnoremap <leader>/ :Commentary<CR>
vnoremap <leader>/ :Commentary<CR>
]])
|
local dap = require("dap")
dap.defaults.fallback.external_terminal = {command = "/usr/bin/kitty", args = {"-e"}}
vim.g.dap_virtual_text = true
-- Nodejs debugging
-- https://github.com/mfussenegger/nvim-dap/wiki/Debug-Adapter-installation#javascript
dap.adapters.node2 = {
type = "executable",
command = "node",
args = {os.getenv("HOME") .. "/repos/vscode-node-debug2/out/src/nodeDebug.js"},
-- console = "externalTerminal",
}
dap.configurations.typescript = {
{
type = "node2",
request = "attach",
-- program = '${file}',
cwd = vim.fn.getcwd(),
sourceMaps = true,
skipFiles = {"<node_internals>/**/*.js"},
protocol = "inspector",
-- console = 'integratedTerminal',
console = "integratedConsole",
-- console = 'externalTerminal',
-- outputCapture = "std",
-- externalConsole = true,
},
}
|
local L = LibStub("AceLocale-3.0"):NewLocale("BestInSlotRedux", "itIT")
if L then
end
|
local args = {...}
local pss = args[1]
--text for the stage counter
local stage_text
local failed = pss:GetFailed()
local dark_length = 0
if failed then
local songs_passed = pss:GetSongsPassed()
if songs_passed < 10 then dark_length = 1 end
stage_text = string.format("%02d STAGE",pss:GetSongsPassed())
else
stage_text ="CLEAR"
end
return Def.ActorFrame{
Def.BitmapText{
Font="_gotham Bold 18px";
Text=stage_text;
InitCommand=function(s) s:y(10):zoom(10/9) end;
OnCommand=function(s)
s:AddAttribute(0,
{Length=dark_length, Diffuse=color "#777777"}
)
end;
};
Def.BitmapText{
Font="ScoreDisplayNormal Text";
InitCommand=function(s) s:y(-10) end;
Text=SecondsToMMSSMsMs(pss:GetAliveSeconds());
}
} |
__source 'extensions/lua_tools/ac_ext_lua_tools.cpp'
__allow 'luatools'
require './common/internal_import'
require './common/ac_audio'
require './common/ac_light'
require './common/ac_render'
require './common/ac_ray'
require './common/ac_positioning_helper'
require './common/ac_ui'
require './common/ac_apps'
require './common/ac_scene'
require './common/ac_car_control'
require './common/ac_game'
---Draw virtual mirror.
---@param pos vec2
---@param size vec2
---@param color rgbm? @Default value: `rgbm.colors.white`.
function ui.drawVirtualMirror(pos, size, color)
ui.drawImage('dynamic::mirror', pos, size, color, vec2(1, 0), vec2(0, 1))
end
-- automatically generated entries go here:
__definitions()
-- script format:
---@class ScriptData
---@single-instance
script = {}
--[[? if (ctx.ldoc) out(]]
---Called each frame.
---@param dt number @Time passed since last `update()` call, in seconds.
function script.update(dt) end
--[[) ?]]
|
local cjson = require "cjson"
ngx.say(cjson.encode({ status = true }))
return ngx.exit(ngx.HTTP_OK)
|
-- Script to set RGB color to a device
-- Define your device and settings here:
local trigger = deviceManager:findByName('red') -- Name of the trigger
local rgb = deviceManager:findByName('rgb') -- Name of the rgb-device
------ Do not change below ------
local deviceManager = require "telldus.DeviceManager"
function onDeviceStateChanged(device, state, stateValue)
if trigger == nil then
return
end
if rgb == nil then
return
end
if device:id() ~= trigger:id() then
return
end
rgb:command("rgbw", 0xFF000000, "RGB")
end
|
local theme = require("vsdark.theme")
local utils = {}
utils.highlight = function(group, highlights)
local fg = highlights[1] and " guifg=" .. highlights[1] or " guifg=NONE"
local bg = highlights[2] and " guibg=" .. highlights[2] or " guibg=NONE"
local attr = highlights[3] and " gui=" .. highlights[3] or " gui=NONE"
local sp = highlights[4] and " guisp=" .. highlights[4] or ""
vim.api.nvim_command("highlight " .. group .. fg .. bg .. attr .. sp)
end
utils.load = function ()
vim.g.colors_name = "vsdark"
vim.cmd("hi clear")
if vim.fn.exists("syntax_on") then
vim.cmd("syntax reset")
end
vim.o.background = "dark"
vim.o.termguicolors = true
local syntax = theme.load_syntax()
for group, color in pairs(syntax) do
utils.highlight(group, color)
end
theme.link_highlight()
end
return utils
|
local inventory = {}
function inventory.new(width, height)
local slots = {}
for x = 1, width do
slots[x] = {}
for y = 1, height do
slots[x][y] = {amount=0}
end
end
return setmetatable({
slots = slots,
}, {__index=inventory})
end
return inventory
|
--region CStringSpliter_Tester.lua
--Author : jefflwq
--Date : 2015/2/28
--说明 : CStringSpliter 类的测试程序
--endregion
if true then --false:启用测试, true:禁用测试(测试无问题后请设为true)
return
end
using "Joop"
using "System.Tester"
using "System.Text"
namespace "Testers.JLib"
{
static_class "CStringSpliter_Tester" : CJoopTester
{
--IsEnabled = true,
OnTest =
function(self, ...)
local obj = CStringSpliter()
obj.Spliter = "."
obj.IgnoreEmpty = false
obj.Plain = true
obj:Split("ab.asd.fa.sfasd..fasdf")
Print(obj:Size(), obj:GetItem(1), obj:GetItem(2), obj:GetItem(3), obj:GetItem(4), obj:GetItem(5), obj:GetItem(6))
end,
--你可以定义这个函数以指定传递给OnTest的参数
--GetSpecifiedParams =
--function(self, ...)
--return "SpecifiedParam1", "SpecifiedParam2"
--end,
},
}
|
local skynet = require "skynet"
require "skynet.manager"
local CMD = {}
skynet.register_protocol {
name = "text",
id = skynet.PTYPE_TEXT,
unpack = skynet.tostring,
dispatch = function(_, address, msg)
log.debug(string.format("[%08x]: %s", address, msg))
end
}
skynet.register_protocol {
name = "SYSTEM",
id = skynet.PTYPE_SYSTEM,
unpack = function(...) return ... end,
dispatch = function(_, _)
log.fatal("SIGHUP")
end
}
skynet.start(function()
skynet.register(".logger")
skynet.dispatch("lua", function(_, _, cmd, ...)
local func = assert(CMD[cmd], cmd .. " not found")
if func then
func(...)
end
end)
end) |
local mapengine = {}
local mapBank = {}
local spritBank = {}
local spritesheet = ''
local protoMap
function mapengine:loadLevel(level, world)
protoMap = loadfile(level)()
spritesheet = love.graphics.newImage('images/roguelikeDungeon_transparent.png')
for y=1, protoMap.height do
mapBank[y] = {}
for x=1, protoMap.width do
mapBank[y][x] = {}
end
end
for index, tile in ipairs(protoMap.tiles) do
local quad_x, quad_y
if tile.quad ~= nil then
quad_x = tile.quad.x
quad_y = tile.quad.y
else
quad_x = protoMap.default_quad.x
quad_y = protoMap.default_quad.y
end
if tile.x_range then
for x=tile.x_range[1], tile.x_range[2] do
local temp = {
title = 'simple ground',
quad = love.graphics.newQuad(
quad_x, quad_y,
16, 16, 492, 305)
}
mapBank[tile.y][x] = temp
world:add(temp, (x - 1) * 16, (tile.y - 1) * 16, 16, 16)
end
elseif tile.y_range then
for y=tile.y_range[1], tile.y_range[2] do
local temp = {
quad = love.graphics.newQuad(
quad_x, quad_y,
16, 16, 492, 305)
}
mapBank[y][tile.x] = temp
world:add(temp, (tile.x - 1) * 16, (y - 1) * 16, 16, 16)
end
elseif tile.x and tile.y then
local temp = {
quad = love.graphics.newQuad(
quad_x, quad_y,
16, 16, 492, 305)
}
mapBank[tile.y][tile.x] = temp
world:add(temp, (tile.x - 1) * 16, (tile.y - 1) * 16, 16, 16)
end
end
local goal = protoMap.goal
local temp = {
title = 'goal',
quad = love.graphics.newQuad(
goal.quad.x, goal.quad.y,
16, 16, 492, 305)
}
mapBank[goal.y][goal.x] = temp
world:add(temp, (goal.x - 1) * 16, (goal.y - 1) * 16, 16, 16)
end
function mapengine:draw()
for y, vy in ipairs(mapBank) do
for x, tile in ipairs(vy) do
if tile.quad then
love.graphics.draw(
spritesheet,
tile.quad,
(x - 1) * 16,
(y - 1) * 16
)
end
end
end
end
function mapengine:setStartZone(player)
player.x = protoMap.start.x * 16
player.y = protoMap.start.y * 16
end
return mapengine
|
local kEchoDelay = 4 -- from 5 seconds to 4 seconds.
local gTeleportClassnames
local function GetTeleportClassname(techId)
if not gTeleportClassnames then
gTeleportClassnames = {}
gTeleportClassnames[kTechId.TeleportHydra] = "Hydra"
gTeleportClassnames[kTechId.TeleportWhip] = "Whip"
gTeleportClassnames[kTechId.TeleportTunnel] = "TunnelEntrance"
gTeleportClassnames[kTechId.TeleportCrag] = "Crag"
gTeleportClassnames[kTechId.TeleportShade] = "Shade"
gTeleportClassnames[kTechId.TeleportShift] = "Shift"
gTeleportClassnames[kTechId.TeleportVeil] = "Veil"
gTeleportClassnames[kTechId.TeleportSpur] = "Spur"
gTeleportClassnames[kTechId.TeleportShell] = "Shell"
gTeleportClassnames[kTechId.TeleportHive] = "Hive"
gTeleportClassnames[kTechId.TeleportEgg] = "Egg"
gTeleportClassnames[kTechId.TeleportHarvester] = "Harvester"
end
return gTeleportClassnames[techId]
end
if Server then
function Shift:TriggerEcho(techId, position)
local teleportClassname = GetTeleportClassname(techId)
local teleportCost = LookupTechData(techId, kTechDataCostKey, 0)
local success = false
local validPos = GetIsBuildLegal(techId, position, 0, kStructureSnapRadius, self:GetOwner(), self)
local builtStructures = {}
local matureStructures = {}
if validPos then
local teleportAbles = GetEntitiesForTeamWithinXZRange(teleportClassname, self:GetTeamNumber(), self:GetOrigin(), kEchoRange)
for index, entity in ipairs(teleportAbles) do
if HasMixin(entity, "Construct") and entity:GetIsBuilt() then
table.insert(builtStructures, entity)
if HasMixin(entity, "Maturity") and entity:GetIsMature() then
table.insert(matureStructures, entity)
end
end
end
if #matureStructures > 0 then
teleportAbles = matureStructures
elseif #builtStructures > 0 then
teleportAbles = builtStructures
end
Shared.SortEntitiesByDistance(self:GetOrigin(), teleportAbles)
for _, teleportAble in ipairs(teleportAbles) do
if teleportAble:GetCanTeleport() then
teleportAble:TriggerTeleport(kEchoDelay, self:GetId(), position, teleportCost)
if HasMixin(teleportAble, "Orders") then
teleportAble:ClearCurrentOrder()
end
self:TriggerEffects("shift_echo")
success = true
self.echoActive = true
self.timeLastEcho = Shared.GetTime()
break
end
end
end
return success
end
end |
_G.scale = 3
function love.load()
resize(_G.scale)
love.graphics.setBackgroundColor(hex2rgb("25262c"))
love.graphics.setDefaultFilter('nearest', 'nearest')
loadSprites()
end
function love.update(dt)
end
function love.draw()
width = love.graphics.getWidth()
height = love.graphics.getHeight()
--drawSelects(width, height)
debugStuff(width, height)
--love.graphics.draw(_G.cubes, _G.sprites["void"], 50, 50, 0, 3)
--love.graphics.draw(_G.cubes, _G.sprites["voidGlow"], 100, 50, 0, 3)
drawSprites(width, height)
end
-- Graphics Functions
function loadSprites ()
_G.sprites = {}
_G.glyphQuads = {}
_G.cubes = love.graphics.newImage("img/Sprite-Preview-Sheet-001.png")
_G.glyphs = love.graphics.newImage("img/Sprite-Preview-Sheet-002.png")
_G.testsheet = love.graphics.newImage("img/testsheet.png")
_G.names = {"grass", "grassGlow", "desert", "desertGlow", "mushroom", "mushroomGlow", "lava", "lavaGlow", "void", "voidGlow"}
for i=0,9 do
_G.sprites[_G.names[i+1]] = love.graphics.newQuad(
63*i,
0,
63,
63,
630,
63
)
end
_G.glyphNames = {"top", "bottom"}
for i=0,1 do
_G.glyphQuads[_G.glyphNames[i+1]] = love.graphics.newQuad(
63*i,
0,
63,
63,
63*2,
63
)
end
return sprites
end
function drawSelects(width, height)
width = love.graphics.getWidth()
height = love.graphics.getHeight()
for i=0,4 do
love.graphics.setColor(0, 0, 0, 0)
if love.mouse.getX() > width/5*i and love.mouse.getX() <= width/5*(i+1) then
love.graphics.setColor(hex2rgb("646493"))
end
love.graphics.rectangle("fill", width/5* i, 0, width/5, height)
end
end
function drawSprites(width, height)
local spriteSize = 63*_G.scale
for i=0,4 do
left = width / 5 * i
right = width / 5 * (i + 1)
posx = left + (right-left)/2 - spriteSize/2
posy = height/2 - spriteSize/2
if love.mouse.getX() > width/5*i and love.mouse.getX() <= width/5*(i+1) then
love.graphics.draw(_G.cubes, _G.sprites[_G.names[i*2 + 2]], posx, posy, 0, _G.scale)
love.graphics.draw(_G.glyphs, _G.glyphQuads[_G.glyphNames[1]], posx, posy - 80 * _G.scale, 0, _G.scale)
love.graphics.draw(_G.glyphs, _G.glyphQuads[_G.glyphNames[2]], posx, posy + 80 * _G.scale, 0, _G.scale)
else
love.graphics.draw(_G.cubes, _G.sprites[_G.names[i*2 + 1]], posx, posy, 0, _G.scale)
end
end
end
function debugStuff(width, height)
-- debug text
love.graphics.setColor(1,1,1)
love.graphics.print(love.mouse.getX(),10,10)
love.graphics.print(love.graphics.getWidth(),10,20)
for i=0,4 do
if love.mouse.getX() > width/5*i and love.mouse.getX() <= width/5*(i+1) then
love.graphics.print("!",50,30+10*i)
end
love.graphics.print(width/5 * i,10,30+10*i)
end
end
-- Pure Fuctions
function resize(i)
windowSizeX = 384
windowSizeY = 216
love.window.setMode(windowSizeX * i, windowSizeY * i, {resizable=true})
end
function hex2rgb(hex)
return tonumber("0x"..hex:sub(1,2))/255, tonumber("0x"..hex:sub(3,4))/255, tonumber("0x"..hex:sub(5,6))/255
end
|
function div(a, b) return math.floor(a/b) end
for line in io.lines(arg[1]) do
local s = {}
for i in line:gmatch("%S+") do
s[#s+1] = tonumber(i)
end
local n = s[1]
s[1], s[#s] = s[#s], nil
table.sort(s)
local u, r = s[div(n, 2) + 1], 0
for _, i in ipairs(s) do
r = r + math.abs(i - u)
end
print(r)
end
|
local E, L, DF = unpack(ElvUI)
local RD = E:NewModule('RAIDCD', 'AceEvent-3.0')
----------------------------------------------------------------------------------------
-- Raid cooldowns
-- Modify by eui.cc at 2012.8.20
----------------------------------------------------------------------------------------
local show = {
raid = true,
party = true,
arena = true,
}
local raid_spells
local filter = COMBATLOG_OBJECT_AFFILIATION_RAID + COMBATLOG_OBJECT_AFFILIATION_PARTY + COMBATLOG_OBJECT_AFFILIATION_MINE
local band = bit.band
local sformat = string.format
local floor = math.floor
local GetTime = GetTime
local tremove, select, tostring, wipe = tremove, select, tostring, wipe
local SendChatMessage = SendChatMessage
local CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS = CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS
local UnitClass = UnitClass
local IsInInstance = IsInInstance
local GetSpellInfo = GetSpellInfo
local timer = 0
local bars = {}
local FormatTime = function(time)
if time >= 60 then
return sformat("%.2d:%.2d", floor(time / 60), time % 60)
else
return sformat("%.2d", time)
end
end
local CreateFS = function(frame, fsize, fstyle)
local fstring = frame:CreateFontString(nil, "OVERLAY")
if E.db.euiscript.raidcd_style == 'bar' then
fstring:FontTemplate(nil, E.db.general.fontSize, 'OUTLINE')
else
fstring:FontTemplate(nil, E.db.euiscript.raidcd_iconfontsize, 'OUTLINE')
end
return fstring
end
function RD:UpdatePositions()
if E.db.euiscript.raidcd_style == 'bar' then
for i = 1, #bars do
bars[i]:ClearAllPoints()
if i == 1 then
bars[i]:Point("TOPLEFT", RaidCDAnchor, "TOPLEFT", 26, 0)
else
if self.db.raidcd_direction == "up" then
bars[i]:Point("BOTTOMLEFT", bars[i-1], "TOPLEFT", 0, 5)
else
bars[i]:Point("TOPLEFT", bars[i-1], "BOTTOMLEFT", 0, -5)
end
end
bars[i].id = i
end
else
local button, lastButton, lastColumnButton, buttonsPerRow;
for i = 1, #bars do
buttonsPerRow = E.db.euiscript.raidcd_perrow
lastButton = bars[i-1];
lastColumnButton = bars[i-buttonsPerRow];
if E.db.euiscript.raidcd_maxbars < E.db.euiscript.raidcd_perrow then
E.db.euiscript.raidcd_perrow = E.db.euiscript.raidcd_maxbars;
end
bars[i]:ClearAllPoints()
local pointx, pointy, space = "TOPLEFT", "TOPRIGHT", E.db.euiscript.raidcd_iconspace
if E.db.euiscript.raidcd_icondirection == 'left' then
pointx = "TOPRIGHT"
pointy = "TOPLEFT"
space = -(space)
end
if i == 1 then
bars[i]:Point(pointx, RaidCDAnchor, pointx, 0, 0)
elseif (i-1) % buttonsPerRow == 0 then
bars[i]:Point("TOP", lastColumnButton.left, "BOTTOM", 0, -E.db.euiscript.raidcd_iconspace)
else
bars[i]:Point(pointx, lastButton, pointy, space, 0)
end
bars[i].id = i
end
end
end
function RD:StopTimer(bar)
bar:SetScript("OnUpdate", nil)
bar:Hide()
tremove(bars, bar.id)
self:UpdatePositions()
end
local BarUpdate = function(self, elapsed)
local curTime = GetTime()
if self.endTime < curTime then
RD:StopTimer(self)
return
end
if E.db.euiscript.raidcd_style == 'bar' then
self:SetValue(100 - (curTime - self.startTime) / (self.endTime - self.startTime) * 100)
end
self.right:SetText(FormatTime(self.endTime - curTime))
end
local OnEnter = function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddDoubleLine(self.name.. '-'.. self.spell, self.right:GetText())
GameTooltip:SetClampedToScreen(true)
GameTooltip:Show()
end
local OnLeave = function(self)
GameTooltip:Hide()
end
local OnMouseDown = function(self, button)
if button == "LeftButton" then
SendChatMessage(sformat("EUI:".." %s: %s", self.name..' - '..self.spell, self.right:GetText()), E:CheckChat())
elseif button == "RightButton" then
RD:StopTimer(self)
end
end
function RD:CreateBar(style)
local bar
if style == 'bar' then
bar = CreateFrame("Statusbar", nil, E.UIParent)
bar:SetFrameStrata("LOW")
bar:Size(self.db.raidcd_width - self.db.raidcd_height - 6, self.db.raidcd_height)
bar:SetStatusBarTexture(E["media"].normTex)
bar:SetMinMaxValues(0, 100)
bar.backdrop = CreateFrame("Frame", nil, bar)
bar.backdrop:Point("TOPLEFT", -2, 2)
bar.backdrop:Point("BOTTOMRIGHT", 2, -2)
bar.backdrop:SetTemplate()
bar.backdrop:SetFrameStrata("BACKGROUND")
if E.db.general.transparent and E.db.general.transparentStyle == 1 then bar.backdrop:SetAlpha(E.db.general.backdropfadecolor.a or 0.4) end
bar.bg = bar:CreateTexture(nil, "BACKGROUND")
bar.bg:SetAllPoints(bar)
bar.bg:SetTexture(E["media"].glossTex)
bar.left = CreateFS(bar)
bar.left:Point("LEFT", 2, 0)
bar.left:SetJustifyH("LEFT")
bar.left:Size(self.db.raidcd_width - self.db.raidcd_height, self.db.raidcd_height)
bar.right = CreateFS(bar)
bar.right:Point("RIGHT", 1, 0)
bar.right:SetJustifyH("RIGHT")
bar.icon = CreateFrame("Button", nil, bar)
bar.icon:Size(self.db.raidcd_height)
bar.icon:Point("BOTTOMRIGHT", bar, "BOTTOMLEFT", -6, 0)
bar.icon.backdrop = CreateFrame("Frame", nil, bar.icon)
bar.icon.backdrop:Point("TOPLEFT", -2, 2)
bar.icon.backdrop:Point("BOTTOMRIGHT", 2, -2)
bar.icon.backdrop:SetTemplate()
bar.icon.backdrop:SetFrameStrata("BACKGROUND")
else
bar = CreateFrame("Button", nil, E.UIParent)
bar:Size(self.db.raidcd_iconsize)
bar.bg = CreateFrame("Frame", nil, bar)
bar.bg:Point("TOPLEFT", -2, 2)
bar.bg:Point("BOTTOMRIGHT", 2, -2)
bar.bg:SetTemplate()
bar.bg:SetFrameStrata("BACKGROUND")
bar.left = CreateFS(bar)
bar.left:Point("TOP", bar, "BOTTOM", 0, -4)
bar.left:SetJustifyH("CENTER")
-- bar.left:SetSize(self.db.raidcd_iconsize, 12)
bar.right = CreateFS(bar)
bar.right:Point("CENTER", 1, 0)
bar.right:SetJustifyH("CENTER")
end
return bar
end
function RD:StartTimer(name, spellId)
for i = 1, #bars do
if bars[i].spell == GetSpellInfo(spellId) and bars[i].name == name then
return
end
end
if #bars > E.db.euiscript.raidcd_maxbars then return; end
local bar = self:CreateBar(E.db.euiscript.raidcd_style)
local spell,_, icon = GetSpellInfo(spellId)
local class = select(2, UnitClass(name))
if E.db.euiscript.raidcd_style == 'bar' then
bar.endTime = GetTime() + raid_spells[tostring(spellId)].cd
bar.startTime = GetTime()
bar.left:SetText(E:ShortenString(name,2,true).." - "..E:ShortenString(spell,4,true))
bar.right:SetText(FormatTime(raid_spells[tostring(spellId)].cd))
bar.icon:SetNormalTexture(icon)
bar.icon:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
bar.spell = spell
bar.name = name
local color = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class])
if color then
bar:SetStatusBarColor(color.r, color.g, color.b)
bar.bg:SetVertexColor(color.r, color.g, color.b, 0.25)
else
bar:SetStatusBarColor(0.3, 0.7, 0.3)
bar.bg:SetVertexColor(0.3, 0.7, 0.3, 0.25)
end
else
bar.endTime = GetTime() + raid_spells[tostring(spellId)].cd
bar.startTime = GetTime()
bar.left:SetText(E:ShortenString(name,4))
bar.right:SetText(FormatTime(raid_spells[tostring(spellId)].cd))
bar:SetNormalTexture(icon)
bar:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
bar.spell = spell
bar.name = name
local color = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class])
if color then
bar.bg:SetBackdropBorderColor(color.r, color.g, color.b, 1)
bar.left:SetTextColor(color.r, color.g, color.b)
else
bar.bg:SetStatusBarColor(0.3, 0.7, 0.3)
end
end
bar:SetScript("OnUpdate", BarUpdate)
bar:EnableMouse(true)
bar:SetScript("OnEnter", OnEnter)
bar:SetScript("OnLeave", OnLeave)
bar:SetScript("OnMouseDown", OnMouseDown)
bar:Show()
tinsert(bars, bar)
self:UpdatePositions()
end
function RD:COMBAT_LOG_EVENT_UNFILTERED()
local timestamp, eventType, _, sourceGUID, sourceName, sourceFlags, _, _, _, _, _, spellId, _, _, arg15, arg16 = CombatLogGetCurrentEventInfo()
if band(sourceFlags, filter) == 0 then return end
if raid_spells[tostring(spellId)] and raid_spells[tostring(spellId)].enable and show[select(2, IsInInstance())] then
if sourceName then
sourceName = sourceName:gsub("-.+", "")
else
return
end
if raid_spells[tostring(spellId)].enable and raid_spells[tostring(spellId)].cc and not E.db.euiscript.raidcccd then
return
end
local _, sclass = UnitClass(sourceName)
if eventType == "SPELL_RESURRECT" and not spellId == 61999 then
if spellId == 95750 then spellId = 6203 end
self:StartTimer(sourceName, spellId)
elseif eventType == "SPELL_AURA_APPLIED" then
if spellId == 20707 and sclass == 'WARLOCK' then
self:StartTimer(sourceName, spellId)
end
if spellId == 87023 and sclass == 'MAGE' then
self:StartTimer(sourceName, spellId)
end
if spellId == 105763 and sclass == 'SHAMAN' then
self:StartTimer(sourceName, 16190)
end
if spellId == 187616 or spellId == 187617 or spellId == 187618 or spellId == 187619 or spellId == 187620 then
self:StartTimer(sourceName, spellId)
end
elseif eventType == "SPELL_CAST_SUCCESS" then
self:StartTimer(sourceName, spellId)
end
if eventType == "SPELL_RESURRECT" and spellId == 20484 then self:StartTimer(sourceName, spellId) end
end
end
function RD:ZONE_CHANGED_NEW_AREA()
if select(2, IsInInstance()) == "arena" then
for k, v in pairs(bars) do
self:StopTimer(v)
end
end
end
function RD:ToggleRaidCD()
raid_spells = E.db.euiscript.raid_spells
if E.db.euiscript.raidcd then
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
else
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:UnregisterEvent("ZONE_CHANGED_NEW_AREA")
end
self:UpdateSetting()
end
function RD:UpdateSetting()
for i = 1, #bars do
if bars[i] then
bars[i]:SetScript("OnUpdate", nil)
bars[i]:Hide()
end
end
wipe(bars)
RaidCDAnchor:SetSize(self.db.raidcd_width, self.db.raidcd_height)
end
function RD:CreateAnchor()
if RaidCDAnchor then return; end
local RaidCDAnchor = CreateFrame("Frame", "RaidCDAnchor", E.UIParent)
RaidCDAnchor:Point("TOPLEFT", Minimap, "BOTTOMLEFT", 0, -28)
RaidCDAnchor:SetSize(self.db.raidcd_width, self.db.raidcd_height)
E:CreateMover(RaidCDAnchor, "RaidCDAnchorMover", L["raidcd"], nil, nil, nil, "ALL,EUI", nil, "euiscript,euiscript_raidcd", "db,euiscript,raidcd")
end
function RD:Initialize()
self.db = E.db["euiscript"]
self:CreateAnchor()
self:ToggleRaidCD()
end
local function InitializeCallback()
RD:Initialize()
end
E:RegisterModule(RD:GetName(), InitializeCallback) |
#!/bin/env lua
local values = require("custom/values")
local awful = require("awful")
modkey = values.modkey
keys = awful.util.table.join(
-- terminal
awful.key({ modkey, }, "Return", function () awful.util.spawn(values.terminal_tmux) end),
awful.key({ modkey, "Shift" }, "Return", function () awful.util.spawn(values.terminal) end),
-- sound
awful.key({ }, "XF86AudioRaiseVolume", function () awful.util.spawn("vol_up.sh") end),
awful.key({ }, "XF86AudioLowerVolume", function () awful.util.spawn("vol_down.sh") end),
awful.key({ }, "XF86AudioMute", function () awful.util.spawn("mute_toggle.sh") end),
-- Screen Lock
awful.key({ modkey, "Control" }, "-", function () awful.util.spawn("xscreensaver-command -lock") end),
awful.key({ modkey, }, "Print", function () awful.util.spawn("screenshot.sh") end),
awful.key({ modkey, "Control"}, "Print", function () awful.util.spawn("screenshot.sh -w") end),
awful.key({ modkey, "Shift"}, "Print", function () awful.util.spawn("maim -s") end)
)
return keys
|
-- Команда /spectateself для тестирования наблюдения
local DEBUG_SPECTATING = false
local isActive = false
local spectatingPlayerIndex = 1
local spectatingPlayer
local mouseX = 0
local mouseY = 0
local screenSize = Vector2(guiGetScreenSize())
local cameraRotation = 0
local cameraVertical = 15
local autoSwitchTimer
function startSpectating()
if isActive then
return
end
isActive = true
localPlayer.frozen = true
fadeCamera(true)
showCursor(true)
spectatingPlayerIndex = 1
updateSpectatingPlayer()
showGameHUD(false)
setComponentVisible("pb_hud", true)
setComponentVisible("pb_killchat", true)
end
local function smallestAngleDiff( target, source )
local a = target - source
if (a > 180) then
a = a - 360
elseif (a < -180) then
a = a + 360
end
return a
end
local function getPlayersList()
if DEBUG_SPECTATING then
return {localPlayer}
end
local players = {}
for i, p in ipairs(getSquadPlayers()) do
if isElement(p) and p ~= localPlayer and p:getData("matchId") == localPlayer:getData("matchId") and not p:getData("dead") then
table.insert(players, p)
end
end
return players
end
function stopSpectating(keepCamera)
if not isActive then
return
end
setComponentVisible("pb_hud", false)
setComponentVisible("pb_killchat", false)
isActive = false
localPlayer.frozen = false
showCursor(false)
if not keepCamera then
setCameraTarget(localPlayer)
end
localPlayer:setData("spectatingPlayer", false, false)
end
function updateSpectatingPlayer()
local players = getPlayersList()
if not isElement(players[spectatingPlayerIndex]) then
return
end
spectatingPlayer = players[spectatingPlayerIndex]
localPlayer:setData("spectatingPlayer", spectatingPlayer, false)
end
local function switchSpectatingPlayer(delta)
if not isActive then
return
end
if not delta then
delta = 1
end
if isTimer(autoSwitchTimer) then
killTimer(autoSwitchTimer)
end
local players = getPlayersList()
if #players == 0 then
return
end
spectatingPlayerIndex = spectatingPlayerIndex + 1
if spectatingPlayerIndex > #players then
spectatingPlayerIndex = 1
elseif spectatingPlayerIndex < 1 then
spectatingPlayerIndex = #players
end
updateSpectatingPlayer()
end
bindKey("arrow_r", "down", function ()
switchSpectatingPlayer(1)
end)
bindKey("arrow_l", "down", function ()
switchSpectatingPlayer(-1)
end)
addEventHandler("onClientPreRender", root, function (dt)
dt = dt / 1000
if not isActive or not isElement(spectatingPlayer) then
return
end
if spectatingPlayer:getData("dead") then
spectatingPlayer = nil
autoSwitchTimer = setTimer(switchSpectatingPlayer, 1500, 1)
return
end
local targetVertical = 15
if spectatingPlayer.ducked then
targetVertical = 5
end
cameraRotation = cameraRotation + (smallestAngleDiff(360 - spectatingPlayer:getCameraRotation(), cameraRotation)) * 7 * dt
cameraVertical = cameraVertical + (targetVertical - cameraVertical) * 3 * dt
if cameraRotation == cameraRotation then
local plane = getPlane()
if spectatingPlayer:getData("isInPlane") and isElement(plane) then
setCameraMatrix(
plane.position + Vector3(40, 40, 40),
plane.position,
0,
70
)
else
local distance = 3
local camPosition = spectatingPlayer.position
if spectatingPlayer.vehicle then
distance = 8
camPosition = spectatingPlayer.vehicle.position
end
local pitch = math.rad(cameraVertical)
local yaw = math.rad(cameraRotation - 90)
local cameraOffset = Vector3(math.cos(yaw) * math.cos(pitch), math.sin(yaw) * math.cos(pitch), math.sin(pitch))
setCameraMatrix(
camPosition + cameraOffset * distance,
camPosition + Vector3(0, 0, 0.2),
0,
70
)
end
end
end)
local function isMouseOver(x, y, w, h)
return mouseX >= x and mouseX <= x + w and mouseY >= y and mouseY <= y + h
end
local function drawButton(text, x, y, width, height, bg, color, scale)
if not bg then bg = tocolor(250, 250, 250) end
if not color then color = tocolor(0, 0, 0, 200) end
if not scale then scale = 1.25 end
dxDrawRectangle(x, y, width, height, bg)
dxDrawRectangle(x, y + height - 5, width, 5, tocolor(0, 0, 0, 10))
dxDrawText(text, x, y, x + width, y + height, color, scale, "default-bold", "center", "center")
if isMouseOver(x, y, width, height) then
dxDrawRectangle(x, y, width, height, tocolor(0, 0, 0, 100))
if getKeyState("mouse1") then
return true
end
end
return false
end
addEventHandler("onClientRender", root, function ()
if not isActive then
return
end
local mx, my = getCursorPosition()
if mx then
mx = mx * screenSize.x
my = my * screenSize.y
else
mx, my = 0, 0
end
mouseX, mouseY = mx, my
local bw = 200
local bh = 50
if drawButton(localize("rank_exit_to_lobby"), screenSize.x / 2 - bw / 2, screenSize.y - bh - 100, bw, bh) then
stopSpectating()
triggerEvent("onExitToLobby", resourceRoot)
end
end)
if DEBUG_SPECTATING then
addCommandHandler("selfspectate", startSpectating)
end |
local Dictionary = script.Parent
local Llama = Dictionary.Parent
local t = require(Llama.t)
local validate = t.table
local function values(dictionary)
assert(validate(dictionary))
local valuesList = {}
local index = 1
for _, value in pairs(dictionary) do
valuesList[index] = value
index = index + 1
end
return valuesList
end
return values |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
---@class ISJoypadDebugUI : ISUIElement
ISJoypadDebugUI = ISUIElement:derive("ISJoypadDebugUI");
local FONT_HGT_DEBUG = getTextManager():getFontHeight(UIFont.Debug)
function ISJoypadDebugUI:createChildren()
end
function ISJoypadDebugUI:update()
self:bringToTop()
end
function ISJoypadDebugUI:prerender()
ISUIElement.prerender(self)
end
local function uiToString(ui)
return ui and ui:toString() or "nil"
end
function ISJoypadDebugUI:render()
ISUIElement.prerender(self)
local x1 = getCore():getScreenWidth() - 300
local y = 20
local x2 = x1 + 130
self:drawRect(x1 - 10, y - 10, 300, FONT_HGT_DEBUG * 31 + 10 + 10, 0.75, 0.0, 0.0, 0.0)
for i,joypadData in ipairs(JoypadState.joypads) do
y = self:addLine(x1, x2, y, "Joypad " .. i .. ":", nil)
y = self:addLine(x1 + 15, x2, y, "connected:", tostring(joypadData.controller and joypadData.controller.connected or false))
y = self:addLine(x1 + 15, x2, y, "id: ", tostring(joypadData.id))
y = self:addLine(x1 + 15, x2, y, "player: ", tostring(joypadData.player))
y = self:addLine(x1 + 15, x2, y, "focus: ", uiToString(joypadData.focus))
y = self:addLine(x1 + 15, x2, y, "lastfocus: ", uiToString(joypadData.lastfocus))
y = self:addLine(x1 + 15, x2, y, "activeWhilePaused: ", tostring(joypadData.activeWhilePaused))
y = y + FONT_HGT_DEBUG
end
end
function ISJoypadDebugUI:addLine(x1, x2, y, label, value)
self:drawText(label, x1, y, 1, 1, 1, 1, UIFont.DebugConsole, true)
if value then
self:drawText(value, x2, y, 1, 1, 1, 1, UIFont.DebugConsole, true)
end
return y + FONT_HGT_DEBUG
end
function ISJoypadDebugUI:new()
o = ISUIElement.new(self, 0, 0, 1, 1)
return o
end
|
local AutoApp = {}
AutoApp.__index = AutoApp
function AutoApp.new(appConfig, example__Printer, example__AltPrinter)
return setmetatable(
{
appConfig = appConfig,
printer = example__Printer,
altPrinter = example__AltPrinter
}, AutoApp)
end
function AutoApp.run(self)
self.printer:write("Goodbye World")
self.altPrinter.write(self.appConfig.logPath)
print(self.appConfig.counter)
self.appConfig.counter = self.appConfig.counter - 2
end
return AutoApp
|
local mmh3 = require "murmurhash3"
local murmurhash3 = mmh3.murmurhash3
local murmurhash3_128 = mmh3.murmurhash3_128
local function assert_cmd_success(cmd)
local exit = os.execute(cmd)
-- The return value from os.execute of different LuaJIT version is
-- different, because of the compatibility with Lua 5.2.
if exit ~= 0 and exit ~= true then
assert.is_true(false)
end
assert.is_true(true)
end
it('murmurhash3', function()
local data_fn = "data.txt"
os.execute("python generate_fixture.py " .. data_fn)
local f = io.open(data_fn)
local luajit_32bit_out = io.open("luajit_32.out", "w")
local luajit_128bit_out = io.open("luajit_128.out", "w")
local seed = 0
for line in f:lines() do
luajit_32bit_out:write(murmurhash3(line, seed) .. "\n")
luajit_128bit_out:write(murmurhash3_128(line, seed) .. "\n")
seed = seed + 1
end
luajit_32bit_out:close()
luajit_128bit_out:close()
assert_cmd_success("diff -au luajit_32.out python_32.out")
assert_cmd_success("diff -au luajit_128.out python_128.out")
end)
|
-----------------------------------
--
-- Zone: Halvung (62)
--
-----------------------------------
local ID = require("scripts/zones/Halvung/IDs")
require("scripts/globals/helm")
-----------------------------------
function onInitialize(zone)
tpz.helm.initZone(zone, tpz.helm.type.MINING)
end
function onZoneIn(player, prevZone)
local cs = -1
if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then
player:setPos(160.54, -22.001, 139.988, 244)
end
return cs
end
function onRegionEnter(player, region)
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
slash_warrior = {
cast = function(player, target)
local d = {}
local m = player.m
local x = player.x
local y = player.y
local sound = 60
local magic = 60
if not player:canCast(1, 1, 0) then
return
end
if (player.magic < magic) then
player:sendMinitext("You do not have enough mana.")
return
end
local damage = math.ceil((player.health *.0245) + (player.might * 11.435))
if player:hasDuration("chin_baek_ho_ryung") then
damage = math.ceil(damage * 1.5)
end
local endvita = math.floor(player.health * 0.90)
player.magic = player.magic - 180
if (player.side == 0) then
y = y - 1
end
if (player.side == 1) then
x = x + 1
end
if (player.side == 2) then
y = y + 1
end
if (player.side == 3) then
x = x - 1
end
d = player:getObjectsInCell(m, x, y, BL_MOB)
e = player:getAliveObjectsInCell(m, x, y, BL_PC)
local alive = {}
if (#e > 0) then
for z = 1, #e do
if (e[z].state ~= 1) then
table.insert(alive, "" .. e[z].ID .. "")
end
end
end
if (#d > 0) then
if (d[1].blType == BL_MOB) then
d[1]:sendAnimation(31)
d[1].attacker = player.ID
d[1]:removeHealthExtend(damage, 1, 1, 1, 1, 0)
player:addThreat(d[1].ID, damage)
player.health = endvita
-- added 5/29 supposed to take vita in both situations if you hit target
player:sendStatus()
end
end
if (#e > 0 and #alive > 0) then
if (player.pvp > 0) then
for z = 1, #alive do
Player(alive[z]):sendMinitext(player.name .. " casts Slash on you.")
Player(alive[z]).attacker = player.ID
if (player.group[1] == Player(alive[z]).group[1]) then
else
Player(alive[z]):sendAnimation(31)
Player(alive[z]):removeHealthExtend(
damage,
1,
1,
1,
1,
0
)
end
end
player.health = endvita
player:sendStatus()
else
e[1]:sendAnimation(31)
end
end
player:sendStatus()
player:sendAction(1, 30)
player:playSound(sound)
player:sendMinitext("You cast Slash.")
player:setAether("slash_warrior", 1000)
end,
requirements = function(player)
local l = 22
local i = {
Item("tigers_heart").id,
Item("mountain_ginseng").id,
Item("antler").id,
0
}
local ia = {5, 1, 5, 1000}
local d = "A quick attack that deals damage to your enemy."
return l, i, ia, d
end
}
|
Config = {
ResolutionX = 1280,
ResolutionY = 720,
VolumeSfx = 1,
VolumeMusic = 1,
AutoZoom = true,
AutoFocus = true, -- only works when AutoZoomEnabled
}
|
P = function(v)
print(vim.inspect(v))
return v
end
RELOAD = function(...)
return require("plenary.reload").reload_module(...)
end
R = function(name)
RELOAD(name)
return require(name)
end
|
--[[
main file to train a deep neural network.
run as:
>> th main.lua -data mydata.dat
to see additional parameters:
>> th main.lua --help
]]
require 'nn'
require 'stratBatchIter'
require 'meanF1score'
require 'optim'
require 'hdf5'
json = require 'json'
cmd = torch.CmdLine()
cmd:text()
cmd:text()
cmd:text('Deep neural network for HAR')
cmd:text()
cmd:text('Options')
cmd:option('-seed', 123, 'initial random seed')
cmd:option('-logdir', 'exp', 'path to store model progress, results, and log file')
cmd:option('-data', 'opp1.dat', 'data-set to run on (DP datasource)')
cmd:option('-gpu', 0, 'GPU to run on (default: 1)') -- NOTE:1
cmd:option('-cpu', false, 'Run on CPU')
cmd:option('-numLayers', 1, 'Number of hidden layers')
cmd:option('-layerSize', 512, 'Number of units in hidden layers')
cmd:option('-learningRate', 0.0001, 'Learning rate')
cmd:option('-batchSize', 64, 'Batch-size')
cmd:option('-dropout', 0.5, 'Dropout')
cmd:option('-momentum', 0.9, 'Momentum')
cmd:option('-learningRateDecay', 5e-4, 'Learning rate decay')
cmd:option('-maxInNorm', 3, 'Max-in-norm for regularisation')
cmd:option('-patience', 10, 'Patience in early stopping')
cmd:option('-minEpoch', 30, 'Minimum number of epochs before check for convergence')
cmd:option('-maxEpoch', 150, 'Stop after this number of epochs even if not converged')
-- cmd:option('-ignore', false, 'Is there a class we should ignore?')
-- cmd:option('-ignoreClass', 0, 'Class to ignore for analysis')
cmd:text()
-- parse input params
params = cmd:parse(arg)
print(params.data)
if not params.cpu then
require 'cutorch'
require 'cunn'
cutorch.setDevice(params.gpu)
cutorch.manualSeed(params.seed, params.gpu)
end
paths.mkdir(params.logdir)
-- 1. FILESYSTEM: IMPORT DATA
f = hdf5.open(params.data, 'r')
data = f:read('/'):all()
f:close()
data.classes = json.load(params.data .. '.classes.json')
setmetatable(data.training,
{__index = function(t, i)
return {t.inputs[i], t.targets[i]}
end}
);
function data.training:size()
return self.inputs:size(1)
end
-- 2. DEFINE MODEL
model = nn.Sequential()
--Assume the data is 3D, where:
-- Dimension 1: the index of the sliding window (e.g. 11437)
-- Dimension 2: the number of timepoints per sliding window (e.g. 30)
-- Dimension 3: the number of sensor features (e.g. 113)
if data.training.inputs:size():size()==3 then
--add reshape layer to model
inputLayerSize = data.training.inputs:size(2)*data.training.inputs:size(3)
model:add(nn.Reshape(inputLayerSize))
firstLayer = nn.Linear(inputLayerSize, params.layerSize)
else
firstLayer = nn.Linear(data.training.inputs:size(2), params.layerSize)
end
model:add(firstLayer)
model:add(nn.Dropout(params.dropout))
model:add(nn.ReLU())
--Adding hidden layers:
for layer=1,params.numLayers do
model:add(nn.Linear(params.layerSize, params.layerSize))
model:add(nn.Dropout(params.dropout))
model:add(nn.ReLU())
end
outputSize = 18
model:add(nn.Linear(params.layerSize, outputSize))
model:add(nn.LogSoftMax())
classWeights = {0.695899274285215, 0.0126781498644749, 0.0134650695112355, 0.0104922619568069, 0.0181865873917985, 0.0190609425548658, 0.0105796974731136, 0.0146017312232229, 0.0116289236687943, 0.0126781498644749, 0.014251989157996, 0.0112791816035674, 0.0195855556527061, 0.0200227332342397, 0.0106671329894203, 0.015825828451517, 0.072484043018274, 0.0166127480982775}
classWeights = torch.Tensor(classWeights)
classWeights = torch.ones(18):cdiv(classWeights)
criterion = nn.ClassNLLCriterion(classWeights)
print(model)
-- 3. COMPUTATION SETTINGS
torch.manualSeed(params.seed)
torch.setnumthreads(16)
if params.cpu==false then
criterion:cuda()
data.training.inputs = data.training.inputs:cuda()
data.test.inputs = data.test.inputs:cuda()
data.validation.inputs = data.validation.inputs:cuda()
data.training.targets = data.training.targets:cuda()
data.test.targets = data.test.targets:cuda()
data.validation.targets = data.validation.targets:cuda()
model:cuda()
end
--4. TRAINING / BACKPROPAGATION
epochPerformance={}
testPerformance={}
-- get parameter references and initialise
parameters, gradParameters = model:getParameters()
parameters:uniform(-0.08,0.08)
-- helper functions
batchIter = stratBatchIter
-- max in norm
renormW = function(mod)
-- rescale to incoming 2-norm of maxInNorm for each hidden unit
local par = mod:parameters()
-- skip layers without parameters (e.g. ReLU())
if not par then
return
end
for i,p in pairs(par) do
if p:dim() > 1 then
-- layer weights
p:renorm(2,p:dim(),params.maxInNorm)
end
end
end
local checkConvergence = function(epoch, win)
-- check for convergence over last win epochs (on validation set)
for p=(epoch-win+1),epoch do
if (epochPerformance[p].meanF1score) >
(epochPerformance[epoch-win].meanF1score) then
-- if performance has increased relatively to last epoch at least once,
-- then we have not converged!
return false
end
end
-- all epochs decreased in performance, we have converged
return true
end
-- training function
function train(data, labels)
-- epoch tracker
epoch = epoch or 1
-- set model to training mode
model:training()
-- local vars
local time = sys.clock()
-- do one epoch
print('<trainer> on training set:')
print("<trainer> online epoch # " .. epoch .. ' [batchSize = ' .. params.batchSize .. ']')
local nbatch = torch.floor(data:size(1) / params.batchSize)
local cnt = 1
-- cycle through stratified batches
for batchIndex in batchIter(labels, params.batchSize) do
-- create mini batch
if data:nDimension()==3 then
inputs = data:index(1,batchIndex):view(batchIndex:size(1),data:size(2),data:size(3))
end
if params.cpu==false then
targets = labels:index(1,batchIndex):cuda()
else
targets = labels:index(1,batchIndex)
end
-- create closure to evaluate f(X) and df/dX
local feval = function(x)
-- just in case:
collectgarbage()
-- get new parameters
if x ~= parameters then
parameters:copy(x)
end
-- reset gradients
gradParameters:zero()
-- evaluate function for complete mini batch
local outputs = model:forward(inputs)
local f = criterion:forward(outputs, targets:view(targets:size(1)))
--print(f)
-- estimate df/dW
local df_do = criterion:backward(outputs, targets:view(targets:size(1)))
if params.weights then
df_do:cmul(params.weights:expandAs(df_do))
end
-- backpropagate
model:backward(inputs, df_do)
-- return f and df/dX
return f,gradParameters
end
sgdState = sgdState or {
learningRate = params.learningRate,
momentum = params.momentum,
learningRateDecay = params.learningRateDecay
}
optim.sgd(feval, parameters, sgdState)
-- renormalise weights
for i,mod in ipairs(model.modules) do
renormW(mod)
end
xlua.progress(cnt, nbatch)
cnt = cnt + 1
end
-- time taken
time = sys.clock() - time
time = time / data:size(1)
print("<trainer> time to learn 1 sample = " .. (time*1000) .. 'ms')
epoch = epoch + 1
end
function test(data, labels, classes, testing)
-- local vars
local time = sys.clock()
local confusion = optim.ConfusionMatrix(classes)
confusion:zero()
-- set to test mode
model:evaluate()
-- test over given data
print('<trainer> on testing Set:')
local nbatch = torch.floor(labels:size(1) / params.batchSize)
local cnt = 1
for batchIndex in batchIter(labels:view(labels:size(1)), params.batchSize) do
-- disp progress
xlua.progress(cnt, nbatch)
-- create mini batch
-- local inputs = data:index(1,batchIndex):cuda()
local inputs = data:index(1,batchIndex):view(batchIndex:size(1),data:size(2),data:size(3))
local targets = labels:index(1,batchIndex):view(batchIndex:size(1))
if not params.cpu then
local targets = targets:cuda()
end
-- test samples
local preds = model:forward(inputs)
-- turn into softmax
preds:exp()
preds:cdiv(preds:sum(2):expandAs(preds))
-- confusion:
for i = 1,batchIndex:size(1) do
confusion:add(preds[i], targets[i])
end
cnt = cnt + 1
end
-- timing
time = sys.clock() - time
time = time / data:size(1)
print("<trainer> time to test 1 sample = " .. (time*1000) .. 'ms')
-- print confusion matrix
print(confusion)
local perf = {}
perf.confusion = confusion
perf.meanF1score = meanF1score(confusion)
perf.TN = confusion.mat[1][1] / confusion.mat[1]:sum()
perf.TP = confusion.mat[2][2] / confusion.mat[2]:sum()
if testing == true then
table.insert(testPerformance, perf)
else
table.insert(epochPerformance, perf)
end
return meanF1score(confusion)
end
local best = 0
local progress = {}
progress.epochPerformance = epochPerformance
progress.testPerformance = testPerformance
for e=1,params.maxEpoch do
train(data.training.inputs, data.training.targets)
local score = test(data.validation.inputs, data.validation.targets, data.classes, false)
test(data.test.inputs, data.test.targets, data.classes, true)
if score > best then
best = score
epochPerformance.best = e
torch.save(params.logdir .. '/model.dat', model)
end
-- save progress
torch.save(params.logdir .. '/progress.dat', progress)
if e > params.minEpoch then
-- check for convergence
if checkConvergence(e,params.patience) == true then
break
end
end
end
|
local Milo = require('milo')
local Sound = require('sound')
local UI = require('ui')
local colors = _G.colors
local context = Milo:getContext()
local device = _G.device
local speakerNode = context.storage:getSingleNode('speaker')
if speakerNode then
Sound.setVolume(speakerNode.volume)
end
local wizardPage = UI.Window {
title = 'Speaker',
index = 2,
backgroundColor = colors.cyan,
[1] = UI.Text {
x = 2, y = 2,
textColor = colors.yellow,
value = 'Set the volume for sound effects',
},
form = UI.Form {
x = 2, ex = -2, y = 3, ey = -2,
manualControls = true,
volume = UI.TextEntry {
formLabel = 'Volume', formKey = 'volume',
width = 5, limit = 3,
validate = 'numeric',
help = 'A value from 0 (mute) to 1 (loud)',
},
testSound = UI.Button {
x = 15, y = 2,
text = 'Test', event = 'test_sound',
help = 'Test sound volume',
},
},
}
function wizardPage:setNode(node)
self.form:setValues(node)
end
function wizardPage:saveNode(node)
Sound.setVolume(node.volume)
end
function wizardPage:validate()
return self.form:save()
end
function wizardPage:isValidType(node)
local m = device[node.name]
return m and m.type == 'speaker' and {
name = 'Speaker',
value = 'speaker',
category = 'custom',
help = 'Sound effects',
}
end
function wizardPage:isValidFor(node)
return node.mtype == 'speaker'
end
function wizardPage:eventHandler(event)
if event.type == 'test_sound' then
local vol = tonumber(self.form.volume.value)
Sound.play('entity.item.pickup', vol)
end
end
UI:getPage('nodeWizard').wizard:add({ speaker = wizardPage })
|
Object = require('./helpers/classic')
Bullet = Object:extend()
local bulletImage = love.graphics.newImage('resources/player/bullet1.png')
function Bullet:new(x, y, direction)
self.name = 'Bullet'
self.startX = x
self.startY = y
self.x = x
self.y = y
self.xVelocity = 200
self.direction = direction
self.scale = 0.05
self.width, self.height = bulletImage:getDimensions()
world:add(self, x, y, self.width * self.scale, self.height * self.scale)
end
function Bullet:filter(other)
local kind = other.name
if kind == 'Enemy' then
other.isVisible = false
return 'touch'
end
return 'cross'
end
function Bullet:update(self, dt)
-- self.x = self.x + self.xVelocity * dt
-- self.y = self.y
local goalX = self.x + self.xVelocity * self.direction * dt
local goalY = self.y
local actualX, actualY, cols, len = world:move(self, goalX, goalY, self.filter)
self.x = actualX
self.y = self.y
--[[
-- check collisions
self.x = self.x + actualX
self.y = self.y + actualY
if len > 0 then
for item = 1, len do
if cols[item].other.name == 'Enemy' then
-- self.isVisible = false
world:remove(self)
end
end
end
-- self.xVelocity = self.xVelocity + self.direction * dt
]]--
end
function Bullet:draw(self)
local originOffsetX = 0
if self.direction == -1 then
originOffsetX = self.width
end
love.graphics.rectangle('line', self.x, self.y, self.width * self.scale, self.height * self.scale, 0, self.direction, 1, originOffsetX, 0)
-- love.graphics.draw(bulletImage, self.x, self.y, 0, self.scale * self.direction , self.scale, originOffsetX, 0)
love.graphics.draw(bulletImage, self.x, self.y, 0, self.direction * self.scale, self.scale, originOffsetX, 0)
end
-- destroy code.
function Bullet:destroy(self)
world:remove(self)
end
|
---------------------------------------------------------------------------------------------------
---main_menu_page_init_callbacks.lua
---author: Karl
---date: 2021.7.7
---desc: implements the callbacks that initializes the main menu menu pages
---------------------------------------------------------------------------------------------------
---@class MainMenuPageInitCallbacks
local _callbacks = {}
---------------------------------------------------------------------------------------------------
---menu page init callbacks
---create a replay saver/loader
local function InitReplayMenuPage(is_saving, menu_manager)
local ReplayMenuPage = require("BHElib.scenes.main_menu.replay_menu_page")
return ReplayMenuPage(1, is_saving, menu_manager.replay_folder_path, 10, 3)
end
---create a replay saver menu page
---@param menu_manager MainMenuManager
function _callbacks.ReplaySaver(menu_manager)
return InitReplayMenuPage(true, menu_manager)
end
---create a replay loader menu page
---@param menu_manager MainMenuManager
function _callbacks.ReplayLoader(menu_manager)
return InitReplayMenuPage(false, menu_manager)
end
---create a title menu page
---@param menu_manager MainMenuManager
function _callbacks.Title(menu_manager)
local TitleMenuPage = require("BHElib.scenes.main_menu.title_menu_page")
return TitleMenuPage(1, menu_manager.temp_replay_path)
end
return _callbacks |
local BASE_URL = "https://raw.githubusercontent.com/Deleranax/ComputerCraft-Projects/master/"
if not _G.tpmTemp then
_G.tpmTemp = {database = {}, installed = {}}
end
function httpGet(url)
if not http then
printError("HTTP is not available.")
return nil
end
local data, err = http.get(url, nil, true)
if not data then
printError(url)
printError(err or "Invalid URL.")
return nil
end
return data.readAll()
end
function httpGetLines(url)
if not http then
printError("HTTP is not available.")
return nil
end
local rtn = {}
local data, err = http.get(url, nil, true)
if not data then
printError(url)
printError(err or "Invalid URL.")
return nil
end
local line = data.readLine()
while line do
table.insert(rtn, line)
line = data.readLine()
end
return rtn
end
function get(name)
if name == "" then
return _G.tpmTemp.database
end
local cwd = _G.tpmTemp.database
for v in name:gmatch("[^/]+") do
cwd = cwd[v]
if not cwd then
break
end
end
return cwd
end
function getInstalled(name)
return _G.tpmTemp.installed[name]
end
function checkDir(url)
local index = httpGetLines(BASE_URL..url.."CCINDEX")
for i, v in ipairs(index) do
if v:sub(-1) == "/" then
get(url)[v:sub(1,-2)] = {}
checkDir(url..v)
else
get(url)[v] = checkPack(url, v)
end
end
end
function checkPack(url, name)
local manifest = httpGetLines(BASE_URL..url..name.."/CCMANIFEST")
local version = tonumber(manifest[1])
local maintainer = manifest[2]
table.remove(manifest, 1)
table.remove(manifest, 1)
return {name = name, version = version, maintainer = maintainer, url = BASE_URL..url..name.."/", files = manifest}
end
function listEntries(url, rtn)
local index = get(url)
for k, v in pairs(index) do
if not v.name then
if url == "" then
listEntries(url..k, rtn)
else
listEntries(url.."/"..k, rtn)
end
else
if url == "" then
table.insert(rtn, k)
else
table.insert(rtn, url.."/"..k)
end
end
end
end
function getPackageList()
local rtn = {}
listEntries("", rtn)
return rtn
end
function getInstalledPackages()
return _G.tpmTemp.installed
end
function getInstalledList()
local keys = {}
for k, v in pairs(_G.tpmTemp.installed) do
table.insert(keys, k)
end
return keys
end
function getPackage(url)
reloadDatabase()
if not get(url) then
printError("Unable to locate package "..url)
return
end
if not get(url).name then
printError("Unable to locate package "..url)
return
end
return get(url)
end
function reloadDatabase()
write("Reading package list... ")
if not fs.exists(".tpm") then
printError("Missing database. Try to update database.")
return
end
file = fs.open(".tpm", "r")
data = textutils.unserialize(file.readAll())
_G.tpmTemp.database = data.database
_G.tpmTemp.installed = data.installed
file.close()
print("Done")
end
function updateDatabase()
reloadDatabase()
write("Connecting... ")
httpGet(BASE_URL.."CCINDEX")
print("Success")
write("Updating package list... ")
checkDir("")
print("Done")
saveDatabase()
end
function install(url)
reloadDatabase()
if not get(url) then
printError("Unable to locate package "..url)
return false
end
print("Fetching files...")
for i, v in ipairs(get(url).files) do
print("GET: "..v)
file = fs.open(v, "wb")
file.write(httpGet(BASE_URL..url.."/"..v))
file.close()
end
local name = ""
local urls = ""
for v in url:gmatch("[^/]+") do
urls = urls..name
name = v
end
_G.tpmTemp.installed[url] = checkPack(urls.."/", name)
saveDatabase()
print("Package successfully installed")
return true
end
function remove(url)
reloadDatabase()
if not get(url) then
printError("Unable to locate package "..url)
end
if not _G.tpmTemp.installed[url] then
printError("Package "..url.." is not installed, so not removed")
return false
end
print("Deleting files...")
for i, v in ipairs(_G.tpmTemp.installed[url].files) do
print("DEL: "..v)
fs.delete(v)
end
_G.tpmTemp.installed[url] = nil
saveDatabase()
print("Package successfully removed")
return true
end
function saveDatabase()
write("Saving database... ")
file = fs.open(".tpm", "wb")
data = textutils.serialize({database = _G.tpmTemp.database, installed = _G.tpmTemp.installed})
file.write(data)
file.close()
print("Done")
end
return {BASE_URL = BASE_URL, httpGet = httpGet, httpGetLines = httpGetLines, reloadDatabase = reloadDatabase, updateDatabase = updateDatabase, saveDatabase = saveDatabase, get = get, getPackage = getPackage, getPackageList = getPackageList, getInstalledPackages = getInstalledPackages, getInstalledList = getInstalledList, install = install, remove = remove} |
function extDynamicLib(location, dllname, env)
local configs =
{
{
filter="platforms:*32",
arch="x86"
},
{
filter="platforms:*64",
arch="x64"
}
}
for key,config in pairs(configs) do
filter (config.filter)
local command = '{COPY} "$(SolutionDir)..\\' .. location:gsub('/', '\\') .. '\\' .. config.arch .. '\\' .. dllname .. '.dll" "$(OutputPath)"'
postbuildcommands { command }
end
filter {}
end
function extStaticLib(location, libname)
includedirs { location .. "/include" }
filter "platforms:*32"
libdirs { location .. "/lib/x86" }
filter "platforms:*64"
libdirs { location .. "/lib/x64" }
filter {}
links { "" .. libname }
end
function configure()
configurations { "Debug", "Release" }
platforms { "Win32", "x64" }
filter "platforms:*32"
system "Windows"
architecture "x86"
filter "platforms:*64"
system "Windows"
architecture "x86_64"
filter {}
flags { "ExtraWarnings", "FatalWarnings" }
includedirs { "." }
end
function baseProject(kind_name, name)
project(name)
kind(kind_name)
language "C++"
configure()
end
function staticLibrary(name)
baseProject("StaticLib", name)
end
function dynamicLibrary(name, file_filters)
baseProject("DynamicLib", name)
end
function application(name, file_filters)
baseProject("ConsoleApp", name)
end
workspace "DSEmu"
location "build"
startproject "DSEmu"
configure()
filter "configurations:Debug"
defines { "DEBUG" }
flags { "Symbols" }
filter "configurations:Release"
defines { "NDEBUG" }
flags { "Symbols", "Optimize" }
filter {}
defines { "_CRT_SECURE_NO_WARNINGS" }
staticLibrary "CpuTrace"
files
{
"Contrib/CpuTrace/src/**.h", "Contrib/CpuTrace/src/**.cpp"
}
staticLibrary "Core"
files
{
"Core/**.h", "Core/**.cpp", "Core/**.inl"
}
staticLibrary "NDS"
files
{
"NDS/**.h", "NDS/**.cpp",
}
application "DSEmu"
files
{
"DSEmu/**.h", "DSEmu/**.cpp",
}
links
{
"Core",
"NDS",
}
application "ArmCpuGen"
files
{
"Tools/ArmCpuGen/**.h", "Tools/ArmCpuGen/**.cpp",
}
application "ArmCpuReplay"
files
{
"Tools/ArmCpuReplay/**.h", "Tools/ArmCpuReplay/**.cpp",
}
links
{
"Core",
"CpuTrace",
}
|
local KUI, E, L, V, P, G = unpack(select(2, ...))
function KUI:LoadDetailsProfile()
_detalhes_global["__profiles"]['Klix'] = {
["capture_real"] = {
["heal"] = true,
["spellcast"] = true,
["miscdata"] = true,
["aura"] = true,
["energy"] = true,
["damage"] = true,
},
["row_fade_in"] = {
"in", -- [1]
0.2, -- [2]
},
["player_details_window"] = {
["scale"] = 1,
["bar_texture"] = "Klix",
["skin"] = "ElvUI",
},
["numerical_system"] = 1,
["use_row_animations"] = false,
["report_heal_links"] = false,
["remove_realm_from_name"] = true,
["class_icons_small"] = "Interface\\AddOns\\Details\\images\\classes_small",
["report_to_who"] = "",
["overall_flag"] = 13,
["profile_save_pos"] = true,
["tooltip"] = {
["header_statusbar"] = {
0.3, -- [1]
0.3, -- [2]
0.3, -- [3]
0.8, -- [4]
false, -- [5]
false, -- [6]
"WorldState Score", -- [7]
},
["fontcolor_right"] = {
1, -- [1]
0.7, -- [2]
0, -- [3]
1, -- [4]
},
["tooltip_max_targets"] = 2,
["icon_size"] = {
["W"] = 13,
["H"] = 13,
},
["tooltip_max_pets"] = 2,
["anchor_relative"] = "top",
["abbreviation"] = 2,
["anchored_to"] = 1,
["show_amount"] = false,
["header_text_color"] = {
1, -- [1]
0.9176, -- [2]
0, -- [3]
1, -- [4]
},
["fontsize"] = 12,
["background"] = {
0.196, -- [1]
0.196, -- [2]
0.196, -- [3]
0.8697, -- [4]
},
["submenu_wallpaper"] = true,
["fontsize_title"] = 12,
["icon_border_texcoord"] = {
["B"] = 0.921875,
["L"] = 0.078125,
["T"] = 0.078125,
["R"] = 0.921875,
},
["commands"] = {
},
["tooltip_max_abilities"] = 5,
["fontface"] = "Expressway",
["border_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
0, -- [4]
},
["border_texture"] = "Blizzard Tooltip",
["anchor_offset"] = {
0, -- [1]
0, -- [2]
},
["menus_bg_texture"] = "Interface\\SPELLBOOK\\Spellbook-Page-1",
["maximize_method"] = 1,
["border_size"] = 14,
["fontshadow"] = true,
["anchor_screen_pos"] = {
507.7, -- [1]
-350.5, -- [2]
},
["anchor_point"] = "bottom",
["menus_bg_coords"] = {
0.309777336120606, -- [1]
0.924000015258789, -- [2]
0.213000011444092, -- [3]
0.279000015258789, -- [4]
},
["fontcolor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["menus_bg_color"] = {
0.8, -- [1]
0.8, -- [2]
0.8, -- [3]
0.2, -- [4]
},
},
["ps_abbreviation"] = 3,
["world_combat_is_trash"] = false,
["update_speed"] = 0.0500000011920929,
["track_item_level"] = true,
["windows_fade_in"] = {
"in", -- [1]
0.2, -- [2]
},
["instances_menu_click_to_open"] = false,
["overall_clear_newchallenge"] = true,
["time_type"] = 2,
["instances_disable_bar_highlight"] = false,
["trash_concatenate"] = false,
["disable_stretch_from_toolbar"] = false,
["disable_lock_ungroup_buttons"] = false,
["memory_ram"] = 64,
["disable_window_groups"] = false,
["instances_suppress_trash"] = 0,
["font_faces"] = {
["menus"] = "Expressway",
},
["segments_amount"] = 12,
["report_lines"] = 5,
["skin"] = "ElvUI Frame Style",
["override_spellids"] = true,
["use_battleground_server_parser"] = true,
["default_bg_alpha"] = 0.5,
["clear_ungrouped"] = true,
["chat_tab_embed"] = {
["enabled"] = false,
["tab_name"] = "",
["single_window"] = false,
},
["minimum_combat_time"] = 5,
["animate_scroll"] = false,
["cloud_capture"] = true,
["damage_taken_everything"] = false,
["scroll_speed"] = 2,
["new_window_size"] = {
["height"] = 155,
["width"] = 320,
},
["memory_threshold"] = 3,
["deadlog_events"] = 32,
["class_specs_coords"] = {
[62] = {
0.251953125, -- [1]
0.375, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[63] = {
0.375, -- [1]
0.5, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[250] = {
0, -- [1]
0.125, -- [2]
0, -- [3]
0.125, -- [4]
},
[251] = {
0.125, -- [1]
0.25, -- [2]
0, -- [3]
0.125, -- [4]
},
[252] = {
0.25, -- [1]
0.375, -- [2]
0, -- [3]
0.125, -- [4]
},
[253] = {
0.875, -- [1]
1, -- [2]
0, -- [3]
0.125, -- [4]
},
[254] = {
0, -- [1]
0.125, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[255] = {
0.125, -- [1]
0.25, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[66] = {
0.125, -- [1]
0.25, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[257] = {
0.5, -- [1]
0.625, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[258] = {
0.6328125, -- [1]
0.75, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[259] = {
0.75, -- [1]
0.875, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[260] = {
0.875, -- [1]
1, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[577] = {
0.25, -- [1]
0.375, -- [2]
0.5, -- [3]
0.625, -- [4]
},
[262] = {
0.125, -- [1]
0.25, -- [2]
0.375, -- [3]
0.5, -- [4]
},
[581] = {
0.375, -- [1]
0.5, -- [2]
0.5, -- [3]
0.625, -- [4]
},
[264] = {
0.375, -- [1]
0.5, -- [2]
0.375, -- [3]
0.5, -- [4]
},
[265] = {
0.5, -- [1]
0.625, -- [2]
0.375, -- [3]
0.5, -- [4]
},
[266] = {
0.625, -- [1]
0.75, -- [2]
0.375, -- [3]
0.5, -- [4]
},
[267] = {
0.75, -- [1]
0.875, -- [2]
0.375, -- [3]
0.5, -- [4]
},
[268] = {
0.625, -- [1]
0.75, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[269] = {
0.875, -- [1]
1, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[270] = {
0.75, -- [1]
0.875, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[70] = {
0.251953125, -- [1]
0.375, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[102] = {
0.375, -- [1]
0.5, -- [2]
0, -- [3]
0.125, -- [4]
},
[71] = {
0.875, -- [1]
1, -- [2]
0.375, -- [3]
0.5, -- [4]
},
[103] = {
0.5, -- [1]
0.625, -- [2]
0, -- [3]
0.125, -- [4]
},
[72] = {
0, -- [1]
0.125, -- [2]
0.5, -- [3]
0.625, -- [4]
},
[104] = {
0.625, -- [1]
0.75, -- [2]
0, -- [3]
0.125, -- [4]
},
[73] = {
0.125, -- [1]
0.25, -- [2]
0.5, -- [3]
0.625, -- [4]
},
[64] = {
0.5, -- [1]
0.625, -- [2]
0.125, -- [3]
0.25, -- [4]
},
[105] = {
0.75, -- [1]
0.875, -- [2]
0, -- [3]
0.125, -- [4]
},
[65] = {
0, -- [1]
0.125, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[256] = {
0.375, -- [1]
0.5, -- [2]
0.25, -- [3]
0.375, -- [4]
},
[261] = {
0, -- [1]
0.125, -- [2]
0.375, -- [3]
0.5, -- [4]
},
[263] = {
0.25, -- [1]
0.375, -- [2]
0.375, -- [3]
0.5, -- [4]
},
},
["close_shields"] = false,
["class_coords"] = {
["HUNTER"] = {
0, -- [1]
0.25, -- [2]
0.25, -- [3]
0.5, -- [4]
},
["WARRIOR"] = {
0, -- [1]
0.25, -- [2]
0, -- [3]
0.25, -- [4]
},
["ROGUE"] = {
0.49609375, -- [1]
0.7421875, -- [2]
0, -- [3]
0.25, -- [4]
},
["MAGE"] = {
0.25, -- [1]
0.49609375, -- [2]
0, -- [3]
0.25, -- [4]
},
["PET"] = {
0.25, -- [1]
0.49609375, -- [2]
0.75, -- [3]
1, -- [4]
},
["DRUID"] = {
0.7421875, -- [1]
0.98828125, -- [2]
0, -- [3]
0.25, -- [4]
},
["MONK"] = {
0.5, -- [1]
0.73828125, -- [2]
0.5, -- [3]
0.75, -- [4]
},
["DEATHKNIGHT"] = {
0.25, -- [1]
0.5, -- [2]
0.5, -- [3]
0.75, -- [4]
},
["MONSTER"] = {
0, -- [1]
0.25, -- [2]
0.75, -- [3]
1, -- [4]
},
["UNKNOW"] = {
0.5, -- [1]
0.75, -- [2]
0.75, -- [3]
1, -- [4]
},
["PRIEST"] = {
0.49609375, -- [1]
0.7421875, -- [2]
0.25, -- [3]
0.5, -- [4]
},
["SHAMAN"] = {
0.25, -- [1]
0.49609375, -- [2]
0.25, -- [3]
0.5, -- [4]
},
["Alliance"] = {
0.49609375, -- [1]
0.7421875, -- [2]
0.75, -- [3]
1, -- [4]
},
["ENEMY"] = {
0, -- [1]
0.25, -- [2]
0.75, -- [3]
1, -- [4]
},
["DEMONHUNTER"] = {
0.73828126, -- [1]
1, -- [2]
0.5, -- [3]
0.75, -- [4]
},
["Horde"] = {
0.7421875, -- [1]
0.98828125, -- [2]
0.75, -- [3]
1, -- [4]
},
["PALADIN"] = {
0, -- [1]
0.25, -- [2]
0.5, -- [3]
0.75, -- [4]
},
["UNGROUPPLAYER"] = {
0.5, -- [1]
0.75, -- [2]
0.75, -- [3]
1, -- [4]
},
["WARLOCK"] = {
0.7421875, -- [1]
0.98828125, -- [2]
0.25, -- [3]
0.5, -- [4]
},
},
["overall_clear_logout"] = false,
["disable_alldisplays_window"] = false,
["pvp_as_group"] = true,
["force_activity_time_pvp"] = true,
["windows_fade_out"] = {
"out", -- [1]
0.2, -- [2]
},
["death_tooltip_width"] = 300,
["clear_graphic"] = true,
["hotcorner_topleft"] = {
["hide"] = false,
},
["segments_auto_erase"] = 1,
["options_group_edit"] = true,
["segments_amount_to_save"] = 5,
["minimap"] = {
["onclick_what_todo"] = 1,
["radius"] = 160,
["text_type"] = 1,
["minimapPos"] = 220,
["text_format"] = 3,
["hide"] = false,
},
["instances_amount"] = 5,
["max_window_size"] = {
["height"] = 450,
["width"] = 480,
},
["trash_auto_remove"] = true,
["only_pvp_frags"] = false,
["disable_stretch_button"] = false,
["time_type_original"] = 2,
["default_bg_color"] = 0.0941,
["numerical_system_symbols"] = "auto",
["segments_panic_mode"] = false,
["window_clamp"] = {
-8, -- [1]
0, -- [2]
21, -- [3]
-14, -- [4]
},
["standard_skin"] = {
["show_statusbar"] = false,
["backdrop_texture"] = "Details Ground",
["color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["menu_anchor"] = {
16, -- [1]
2, -- [2]
["side"] = 2,
},
["bg_r"] = 0.3294,
["skin"] = "ElvUI Frame Style",
["following"] = {
["bar_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
["enabled"] = false,
["text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["color_buttons"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["switch_healer"] = false,
["micro_displays_locked"] = true,
["bg_b"] = 0.3294,
["tooltip"] = {
["n_abilities"] = 3,
["n_enemies"] = 3,
},
["desaturated_menu"] = false,
["switch_tank_in_combat"] = false,
["switch_all_roles_in_combat"] = false,
["instance_button_anchor"] = {
-27, -- [1]
1, -- [2]
},
["bg_alpha"] = 0.51,
["attribute_text"] = {
["enabled"] = true,
["shadow"] = true,
["side"] = 1,
["text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
0.7, -- [4]
},
["custom_text"] = "{name}",
["text_face"] = "Expressway",
["anchor"] = {
-18, -- [1]
3, -- [2]
},
["show_timer"] = {
true, -- [1]
true, -- [2]
true, -- [3]
},
["enable_custom_text"] = false,
["text_size"] = 12,
},
["libwindow"] = {
},
["menu_alpha"] = {
["enabled"] = false,
["onleave"] = 1,
["ignorebars"] = false,
["iconstoo"] = true,
["onenter"] = 1,
},
["stretch_button_side"] = 1,
["micro_displays_side"] = 2,
["switch_healer_in_combat"] = false,
["strata"] = "LOW",
["hide_in_combat_type"] = 1,
["statusbar_info"] = {
["alpha"] = 1,
["overlay"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["switch_tank"] = false,
["hide_in_combat_alpha"] = 0,
["switch_all_roles_after_wipe"] = false,
["menu_icons"] = {
true, -- [1]
true, -- [2]
true, -- [3]
true, -- [4]
true, -- [5]
false, -- [6]
["space"] = -2,
["shadow"] = true,
},
["switch_damager"] = false,
["show_sidebars"] = true,
["window_scale"] = 1,
["bars_grow_direction"] = 1,
["row_info"] = {
["textR_outline"] = true,
["spec_file"] = "Interface\\AddOns\\Details\\images\\spec_icons_normal",
["textL_outline"] = true,
["texture_highlight"] = "Interface\\FriendsFrame\\UI-FriendsList-Highlight",
["textL_outline_small"] = true,
["textL_enable_custom_text"] = false,
["fixed_text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
["space"] = {
["right"] = -2,
["left"] = 1,
["between"] = 1,
},
["texture_background_class_color"] = false,
["textL_outline_small_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["font_face_file"] = "Interface\\Addons\\Details\\fonts\\Expressway.ttf",
["textL_custom_text"] = "{data1}. {data3}{data2}",
["font_size"] = 12,
["height"] = 16,
["texture_file"] = "Interface\\AddOns\\Details\\images\\bar_skyline",
["icon_file"] = "Interface\\AddOns\\Details\\images\\classes_small_alpha",
["texture_custom_file"] = "Interface\\",
["texture_background_file"] = "Interface\\AddOns\\Details\\images\\bar_background",
["use_spec_icons"] = true,
["textR_enable_custom_text"] = false,
["models"] = {
["upper_model"] = "Spells\\AcidBreath_SuperGreen.M2",
["lower_model"] = "World\\EXPANSION02\\DOODADS\\Coldarra\\COLDARRALOCUS.m2",
["upper_alpha"] = 0.5,
["lower_enabled"] = false,
["lower_alpha"] = 0.1,
["upper_enabled"] = false,
},
["fixed_texture_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
},
["textL_show_number"] = true,
["fixed_texture_background_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
0.339636147022247, -- [4]
},
["backdrop"] = {
["enabled"] = false,
["texture"] = "Details BarBorder 2",
["color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["size"] = 4,
},
["textR_custom_text"] = "{data1} ({data2}, {data3}%)",
["texture"] = "KlixOnePixel",
["textR_outline_small"] = true,
["percent_type"] = 1,
["textR_show_data"] = {
true, -- [1]
true, -- [2]
true, -- [3]
},
["texture_background"] = "DGround",
["alpha"] = 0.8,
["textR_class_colors"] = false,
["textR_outline_small_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["no_icon"] = false,
["textL_class_colors"] = false,
["texture_custom"] = "Klix",
["font_face"] = "Expressway",
["texture_class_colors"] = true,
["start_after_icon"] = false,
["fast_ps_update"] = false,
["textR_separator"] = ",",
["textR_bracket"] = "(",
},
["grab_on_top"] = false,
["hide_icon"] = true,
["switch_damager_in_combat"] = false,
["row_show_animation"] = {
["anim"] = "Fade",
["options"] = {
},
},
["bars_sort_direction"] = 1,
["auto_current"] = true,
["toolbar_side"] = 1,
["bg_g"] = 0.3294,
["menu_anchor_down"] = {
16, -- [1]
-2, -- [2]
},
["hide_in_combat"] = false,
["auto_hide_menu"] = {
["left"] = false,
["right"] = false,
},
["menu_icons_size"] = 0.899999976158142,
["plugins_grow_direction"] = 1,
["wallpaper"] = {
["overlay"] = {
0.999997794628143, -- [1]
0.999997794628143, -- [2]
0.999997794628143, -- [3]
0.799998223781586, -- [4]
},
["width"] = 266.000061035156,
["texcoord"] = {
0.0480000019073486, -- [1]
0.298000011444092, -- [2]
0.630999984741211, -- [3]
0.755999984741211, -- [4]
},
["enabled"] = true,
["anchor"] = "all",
["height"] = 225.999984741211,
["alpha"] = 0.800000071525574,
["texture"] = "Interface\\AddOns\\Details\\images\\skins\\elvui",
},
["total_bar"] = {
["enabled"] = false,
["only_in_group"] = true,
["icon"] = "Interface\\ICONS\\INV_Sigil_Thorim",
["color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["hide_out_of_combat"] = false,
["skin_custom"] = "",
["ignore_mass_showhide"] = false,
["bars_inverted"] = false,
},
["row_fade_out"] = {
"out", -- [1]
0.2, -- [2]
},
["use_scroll"] = false,
["class_colors"] = {
["HUNTER"] = {
0.67, -- [1]
0.83, -- [2]
0.45, -- [3]
},
["WARRIOR"] = {
0.78, -- [1]
0.61, -- [2]
0.43, -- [3]
},
["PALADIN"] = {
0.96, -- [1]
0.55, -- [2]
0.73, -- [3]
},
["MAGE"] = {
0.41, -- [1]
0.8, -- [2]
0.94, -- [3]
},
["ARENA_YELLOW"] = {
0.9, -- [1]
0.9, -- [2]
0, -- [3]
},
["UNGROUPPLAYER"] = {
0.4, -- [1]
0.4, -- [2]
0.4, -- [3]
},
["DRUID"] = {
1, -- [1]
0.49, -- [2]
0.04, -- [3]
},
["MONK"] = {
0, -- [1]
1, -- [2]
0.59, -- [3]
},
["DEATHKNIGHT"] = {
0.77, -- [1]
0.12, -- [2]
0.23, -- [3]
},
["ENEMY"] = {
0.94117, -- [1]
0, -- [2]
0.0196, -- [3]
1, -- [4]
},
["UNKNOW"] = {
0.2, -- [1]
0.2, -- [2]
0.2, -- [3]
},
["PRIEST"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
["SHAMAN"] = {
0, -- [1]
0.44, -- [2]
0.87, -- [3]
},
["ARENA_GREEN"] = {
0.1, -- [1]
0.85, -- [2]
0.1, -- [3]
},
["WARLOCK"] = {
0.58, -- [1]
0.51, -- [2]
0.79, -- [3]
},
["DEMONHUNTER"] = {
0.64, -- [1]
0.19, -- [2]
0.79, -- [3]
},
["version"] = 1,
["NEUTRAL"] = {
1, -- [1]
1, -- [2]
0, -- [3]
},
["ROGUE"] = {
1, -- [1]
0.96, -- [2]
0.41, -- [3]
},
["PET"] = {
0.3, -- [1]
0.4, -- [2]
0.5, -- [3]
},
},
["total_abbreviation"] = 2,
["report_schema"] = 1,
["overall_clear_newboss"] = true,
["font_sizes"] = {
["menus"] = 12,
},
["disable_reset_button"] = false,
["data_broker_text"] = "",
["instances_no_libwindow"] = false,
["instances_segments_locked"] = false,
["deadlog_limit"] = 16,
["instances"] = {
{
["__pos"] = {
["normal"] = {
["y"] = -452.999885559082,
["x"] = 650.000244140625,
["w"] = 200.000061035156,
["h"] = 155.999969482422,
},
["solo"] = {
["y"] = 2,
["x"] = 1,
["w"] = 300,
["h"] = 200,
},
},
["hide_in_combat_type"] = 1,
["backdrop_texture"] = "None",
["color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["menu_anchor"] = {
16, -- [1]
2, -- [2]
["side"] = 2,
},
["__snapV"] = false,
["__snapH"] = false,
["bg_r"] = 0.3294,
["row_show_animation"] = {
["anim"] = "Fade",
["options"] = {
},
},
["plugins_grow_direction"] = 1,
["hide_out_of_combat"] = false,
["__was_opened"] = true,
["following"] = {
["enabled"] = false,
["bar_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
["text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["color_buttons"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["switch_healer"] = false,
["skin_custom"] = "",
["bars_sort_direction"] = 1,
["show_statusbar"] = false,
["bars_grow_direction"] = 1,
["menu_anchor_down"] = {
16, -- [1]
-2, -- [2]
},
["tooltip"] = {
["n_abilities"] = 3,
["n_enemies"] = 3,
},
["StatusBarSaved"] = {
["center"] = "DETAILS_STATUSBAR_PLUGIN_CLOCK",
["right"] = "DETAILS_STATUSBAR_PLUGIN_PDPS",
["options"] = {
["DETAILS_STATUSBAR_PLUGIN_PDPS"] = {
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["textXMod"] = 0,
["textFace"] = "Expressway",
["textStyle"] = 2,
["textAlign"] = 0,
["textSize"] = 10,
["textYMod"] = 1,
},
["DETAILS_STATUSBAR_PLUGIN_PSEGMENT"] = {
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["segmentType"] = 2,
["textXMod"] = 0,
["textFace"] = "Expressway",
["textAlign"] = 0,
["textStyle"] = 2,
["textSize"] = 12,
["textYMod"] = 1,
},
["DETAILS_STATUSBAR_PLUGIN_CLOCK"] = {
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["textStyle"] = 2,
["textFace"] = "Expressway",
["textAlign"] = 0,
["textXMod"] = 6,
["timeType"] = 1,
["textSize"] = 10,
["textYMod"] = 1,
},
},
["left"] = "DETAILS_STATUSBAR_PLUGIN_PSEGMENT",
},
["total_bar"] = {
["enabled"] = false,
["only_in_group"] = true,
["icon"] = "Interface\\ICONS\\INV_Sigil_Thorim",
["color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["switch_all_roles_in_combat"] = false,
["instance_button_anchor"] = {
-27, -- [1]
1, -- [2]
},
["version"] = 3,
["attribute_text"] = {
["show_timer"] = {
true, -- [1]
true, -- [2]
true, -- [3]
},
["shadow"] = true,
["side"] = 1,
["text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
0.7, -- [4]
},
["custom_text"] = "{name}",
["text_face"] = "Expressway",
["anchor"] = {
-18, -- [1]
3, -- [2]
},
["text_size"] = 12,
["enable_custom_text"] = false,
["enabled"] = true,
},
["__locked"] = true,
["menu_alpha"] = {
["enabled"] = false,
["onenter"] = 1,
["iconstoo"] = true,
["ignorebars"] = false,
["onleave"] = 1,
},
["switch_damager_in_combat"] = false,
["micro_displays_locked"] = true,
["switch_tank_in_combat"] = false,
["strata"] = "LOW",
["grab_on_top"] = false,
["__snap"] = {
[3] = 2,
},
["switch_tank"] = false,
["hide_in_combat_alpha"] = 0,
["switch_all_roles_after_wipe"] = false,
["menu_icons"] = {
true, -- [1]
true, -- [2]
true, -- [3]
true, -- [4]
true, -- [5]
false, -- [6]
["space"] = -2,
["shadow"] = true,
},
["switch_damager"] = false,
["micro_displays_side"] = 2,
["statusbar_info"] = {
["alpha"] = 1,
["overlay"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["window_scale"] = 1,
["libwindow"] = {
["y"] = 10,-------Anchorpoint
["x"] = -210,-------Anchorpoint
["point"] = "BOTTOMRIGHT",
},
["desaturated_menu"] = true,
["bars_inverted"] = false,
["hide_icon"] = true,
["switch_healer_in_combat"] = false,
["bg_alpha"] = 0.55,
["auto_current"] = true,
["toolbar_side"] = 1,
["bg_g"] = 0.3294,
["skin"] = "ElvUI Frame Style",
["hide_in_combat"] = false,
["posicao"] = {
["normal"] = {
["y"] = -452.999885559082,
["x"] = 650.000244140625,
["w"] = 200.000061035156,
["h"] = 155.999969482422,
},
["solo"] = {
["y"] = 2,
["x"] = 1,
["w"] = 300,
["h"] = 200,
},
},
["menu_icons_size"] = 0.899999976158142,
["ignore_mass_showhide"] = false,
["wallpaper"] = {
["enabled"] = false,
["texture"] = "Interface\\AddOns\\Details\\images\\skins\\elvui",
["texcoord"] = {
0.0480000019073486, -- [1]
0.298000011444092, -- [2]
0.630999984741211, -- [3]
0.755999984741211, -- [4]
},
["overlay"] = {
0.999997794628143, -- [1]
0.999997794628143, -- [2]
0.999997794628143, -- [3]
0.799998223781586, -- [4]
},
["anchor"] = "all",
["height"] = 225.999984741211,
["alpha"] = 0.800000071525574,
["width"] = 266.000061035156,
},
["stretch_button_side"] = 1,
["auto_hide_menu"] = {
["left"] = true,
["right"] = false,
},
["show_sidebars"] = false,
["row_info"] = {
["textR_outline"] = false,
["spec_file"] = "Interface\\AddOns\\Details\\images\\spec_icons_normal",
["textL_outline"] = false,
["textR_outline_small"] = true,
["textL_outline_small"] = true,
["percent_type"] = 1,
["fixed_text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
["space"] = {
["right"] = 0,
["left"] = 0,
["between"] = 2,
},
["texture_background_class_color"] = false,
["start_after_icon"] = false,
["font_face_file"] = "Interface\\AddOns\\ElvUI_KlixUI\\media\\fonts\\Expressway.ttf",
["textL_custom_text"] = "{data1}. {data3}{data2}",
["font_size"] = 12,
["texture_custom_file"] = "Interface\\",
["texture_file"] = "Interface\\AddOns\\ElvUI_KlixUI\\media\\textures\\KlixOnePixel.tga",
["icon_file"] = "Interface\\AddOns\\Details\\images\\classes_small_alpha",
["use_spec_icons"] = true,
["models"] = {
["upper_model"] = "Spells\\AcidBreath_SuperGreen.M2",
["lower_model"] = "World\\EXPANSION02\\DOODADS\\Coldarra\\COLDARRALOCUS.m2",
["upper_alpha"] = 0.5,
["lower_enabled"] = false,
["lower_alpha"] = 0.1,
["upper_enabled"] = false,
},
["textR_bracket"] = "(",
["textR_enable_custom_text"] = false,
["backdrop"] = {
["enabled"] = false,
["size"] = 4,
["color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["texture"] = "Details BarBorder 2",
},
["fixed_texture_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
},
["textL_show_number"] = true,
["fixed_texture_background_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
0.339636147022247, -- [4]
},
["texture_custom"] = "",
["textR_custom_text"] = "{data1} ({data2}, {data3}%)",
["texture"] = "KlixOnePixel",
["texture_highlight"] = "Interface\\FriendsFrame\\UI-FriendsList-Highlight",
["textL_enable_custom_text"] = false,
["textR_class_colors"] = true,
["textL_class_colors"] = true,
["textR_outline_small_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["texture_background"] = "Empty",
["alpha"] = 0.8,
["no_icon"] = false,
["textR_show_data"] = {
true, -- [1]
true, -- [2]
true, -- [3]
},
["textL_outline_small_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["font_face"] = "Expressway",
["texture_class_colors"] = true,
["texture_background_file"] = "Interface\\Addons\\ElvUI_KlixUI\\media\\textures\\Empty.tga",
["fast_ps_update"] = false,
["textR_separator"] = ",",
["height"] = 16,
},
["bg_b"] = 0.3294,
}, -- [1]
{
["__pos"] = {
["normal"] = {
["y"] = -452.999885559082,
["x"] = 852.000122070313,
["w"] = 200,-----Windowsize
["h"] = 155.999969482422,
},
["solo"] = {
["y"] = 2,
["x"] = 1,
["w"] = 300,
["h"] = 200,
},
},
["hide_in_combat_type"] = 1,
["backdrop_texture"] = "None",
["color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["menu_anchor"] = {
16, -- [1]
2, -- [2]
["side"] = 2,
},
["__snapV"] = false,
["__snapH"] = false,
["bg_r"] = 0.3294,
["row_show_animation"] = {
["anim"] = "Fade",
["options"] = {
},
},
["plugins_grow_direction"] = 1,
["hide_out_of_combat"] = false,
["__was_opened"] = true,
["following"] = {
["enabled"] = false,
["bar_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
["text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["color_buttons"] = {
1, -- [1]
1, -- [2]
1, -- [3]
1, -- [4]
},
["switch_healer"] = false,
["skin_custom"] = "",
["bars_sort_direction"] = 1,
["show_statusbar"] = false,
["bars_grow_direction"] = 1,
["menu_anchor_down"] = {
16, -- [1]
-2, -- [2]
},
["tooltip"] = {
["n_abilities"] = 3,
["n_enemies"] = 3,
},
["StatusBarSaved"] = {
["center"] = "DETAILS_STATUSBAR_PLUGIN_CLOCK",
["right"] = "DETAILS_STATUSBAR_PLUGIN_PDPS",
["options"] = {
["DETAILS_STATUSBAR_PLUGIN_PDPS"] = {
["textYMod"] = 1,
["textXMod"] = 0,
["textFace"] = "Expressway",
["textAlign"] = 0,
["textStyle"] = 2,
["textSize"] = 12,
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
0.7, -- [4]
},
},
["DETAILS_STATUSBAR_PLUGIN_THREAT"] = {
["isHidden"] = false,
["textStyle"] = 2,
["textYMod"] = 1,
["segmentType"] = 2,
["textXMod"] = 0,
["textFace"] = "Expressway",
["textAlign"] = 0,
["textSize"] = 10,
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
0.7, -- [4]
},
},
["DETAILS_STATUSBAR_PLUGIN_CLOCK"] = {
["textColor"] = {
1, -- [1]
1, -- [2]
1, -- [3]
0.7, -- [4]
},
["textXMod"] = 6,
["textFace"] = "Expressway",
["textAlign"] = 0,
["textStyle"] = 2,
["timeType"] = 1,
["textSize"] = 12,
["textYMod"] = 1,
},
},
["left"] = "DETAILS_STATUSBAR_PLUGIN_THREAT",
},
["total_bar"] = {
["enabled"] = false,
["only_in_group"] = true,
["icon"] = "Interface\\ICONS\\INV_Sigil_Thorim",
["color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["switch_all_roles_in_combat"] = false,
["instance_button_anchor"] = {
-27, -- [1]
1, -- [2]
},
["version"] = 3,
["attribute_text"] = {
["show_timer"] = {
true, -- [1]
true, -- [2]
true, -- [3]
},
["shadow"] = true,
["side"] = 1,
["text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
0.7, -- [4]
},
["custom_text"] = "{name}",
["text_face"] = "Expressway",
["anchor"] = {
-18, -- [1]
3, -- [2]
},
["text_size"] = 12,
["enable_custom_text"] = false,
["enabled"] = true,
},
["__locked"] = true,
["menu_alpha"] = {
["enabled"] = false,
["onenter"] = 1,
["iconstoo"] = true,
["ignorebars"] = false,
["onleave"] = 1,
},
["switch_damager_in_combat"] = false,
["micro_displays_locked"] = true,
["switch_tank_in_combat"] = false,
["strata"] = "LOW",
["grab_on_top"] = false,
["__snap"] = {
1, -- [1]
},
["switch_tank"] = false,
["hide_in_combat_alpha"] = 0,
["switch_all_roles_after_wipe"] = false,
["menu_icons"] = {
true, -- [1]
true, -- [2]
true, -- [3]
true, -- [4]
true, -- [5]
false, -- [6]
["space"] = -2,
["shadow"] = true,
},
["switch_damager"] = false,
["micro_displays_side"] = 2,
["statusbar_info"] = {
["alpha"] = 1,
["overlay"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
},
["window_scale"] = 1,
["libwindow"] = {
["y"] = 30.0000705718994,
["x"] = -26.9998779296875,
["point"] = "BOTTOMRIGHT",
},
["desaturated_menu"] = true,
["bars_inverted"] = false,
["hide_icon"] = true,
["switch_healer_in_combat"] = false,
["bg_alpha"] = 0.55,
["auto_current"] = true,
["toolbar_side"] = 1,
["bg_g"] = 0.3294,
["skin"] = "ElvUI Frame Style",
["hide_in_combat"] = false,
["posicao"] = {
["normal"] = {
["y"] = -452.999885559082,
["x"] = 852.000122070313,
["w"] = 204.000091552734,
["h"] = 155.999969482422,
},
["solo"] = {
["y"] = 2,
["x"] = 1,
["w"] = 300,
["h"] = 200,
},
},
["menu_icons_size"] = 0.899999976158142,
["ignore_mass_showhide"] = false,
["wallpaper"] = {
["enabled"] = false,
["texture"] = "Interface\\AddOns\\Details\\images\\skins\\elvui",
["texcoord"] = {
0.0480000019073486, -- [1]
0.298000011444092, -- [2]
0.630999984741211, -- [3]
0.755999984741211, -- [4]
},
["overlay"] = {
0.999997794628143, -- [1]
0.999997794628143, -- [2]
0.999997794628143, -- [3]
0.799998223781586, -- [4]
},
["anchor"] = "all",
["height"] = 225.999984741211,
["alpha"] = 0.800000071525574,
["width"] = 266.000061035156,
},
["stretch_button_side"] = 1,
["auto_hide_menu"] = {
["left"] = true,
["right"] = false,
},
["show_sidebars"] = false,
["row_info"] = {
["textR_outline"] = false,
["spec_file"] = "Interface\\AddOns\\Details\\images\\spec_icons_normal",
["textL_outline"] = false,
["textR_outline_small"] = true,
["textL_outline_small"] = true,
["percent_type"] = 1,
["fixed_text_color"] = {
1, -- [1]
1, -- [2]
1, -- [3]
},
["space"] = {
["right"] = 0,
["left"] = 0,
["between"] = 2,
},
["texture_background_class_color"] = false,
["start_after_icon"] = false,
["font_face_file"] = "Interface\\AddOns\\ElvUI_KlixUI\\media\\fonts\\Expressway.ttf",
["textL_custom_text"] = "{data1}. {data3}{data2}",
["font_size"] = 12,
["texture_custom_file"] = "Interface\\",
["texture_file"] = "Interface\\AddOns\\ElvUI_KlixUI\\media\\textures\\KlixOnePixel.tga",
["icon_file"] = "Interface\\AddOns\\Details\\images\\classes_small_alpha",
["use_spec_icons"] = true,
["models"] = {
["upper_model"] = "Spells\\AcidBreath_SuperGreen.M2",
["lower_model"] = "World\\EXPANSION02\\DOODADS\\Coldarra\\COLDARRALOCUS.m2",
["upper_alpha"] = 0.5,
["lower_enabled"] = false,
["lower_alpha"] = 0.1,
["upper_enabled"] = false,
},
["textR_bracket"] = "(",
["textR_enable_custom_text"] = false,
["backdrop"] = {
["enabled"] = false,
["size"] = 4,
["color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["texture"] = "Details BarBorder 2",
},
["fixed_texture_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
},
["textL_show_number"] = true,
["fixed_texture_background_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
0.339636147022247, -- [4]
},
["texture_custom"] = "",
["textR_custom_text"] = "{data1} ({data2}, {data3}%)",
["texture"] = "KlixOnePixel",
["texture_highlight"] = "Interface\\FriendsFrame\\UI-FriendsList-Highlight",
["textL_enable_custom_text"] = false,
["textR_class_colors"] = true,
["textL_class_colors"] = true,
["textR_outline_small_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["texture_background"] = "Empty",
["alpha"] = 0.8,
["no_icon"] = false,
["textR_show_data"] = {
true, -- [1]
true, -- [2]
true, -- [3]
},
["textL_outline_small_color"] = {
0, -- [1]
0, -- [2]
0, -- [3]
1, -- [4]
},
["font_face"] = "Expressway",
["texture_class_colors"] = true,
["texture_background_file"] = "Interface\\Addons\\ElvUI_KlixUI\\media\\textures\\Empty.tga",
["fast_ps_update"] = false,
["textR_separator"] = ",",
["height"] = 16,
},
["bg_b"] = 0.3294,
}, -- [2]
},
}
_detalhes:ApplyProfile('Klix')
end |
require 'torch'
require 'cutorch'
require 'nn'
require 'cunn'
require 'cudnn'
require 'string'
require 'csvigo'
require 'image'
require 'math'
require 'randomkit'
require 'Dataframe'
require 'os'
npy4th = require 'npy4th'
local utils = {}
function utils.init_identity(net)
--[[
Inits with identity weights
Args:
net: network model
]]
local identity3x3x3 = torch.FloatTensor(3,3,3):fill(0)
identity3x3x3[{1,1,1}] = 1
local n_layer = 1
for i = 1, #net.modules do
local m = net.modules[i]
if m.__typename == 'nn.VolumetricDilatedConvolution' then
m.bias = torch.FloatTensor(m.bias:size()):fill(0)
m.bias = randomkit.normal(m.bias, 0, 2.0/(m.nInputPlane + m.nOutputPlane))
for out_f = 1, m.nOutputPlane do
for in_f = 1, m.nInputPlane do
if n_layer ~= 8 then
t = torch.FloatTensor(3,3,3):fill(0)
t = randomkit.normal(t, 0, 2.0/(m.nInputPlane + m.nOutputPlane))
t[{1,1,1}] = 1 + randomkit.normal(0, 2.0/(m.nInputPlane + m.nOutputPlane))
m.weight[{out_f, in_f, {}, {}, {}}] = t:clone()
else
m.weight[{out_f, in_f, {}, {}, {}}] = 1 + randomkit.normal(0, 2.0/(m.nInputPlane + m.nOutputPlane))
end
end
end
n_layer = n_layer + 1
end
end
end
function utils.init_xavier(net)
--[[
Inits with xavier weights
Args:
net: network model
]]
local identity3x3x3 = torch.FloatTensor(3,3,3):fill(0)
identity3x3x3[{1,1,1}] = 1
local n_layer = 1
for i = 1, #net.modules do
local m = net.modules[i]
if m.__typename == 'nn.VolumetricDilatedConvolution' then
m.bias = torch.FloatTensor(m.bias:size()):fill(0)
m.bias = randomkit.normal(m.bias, 0, 2.0/(m.nInputPlane + m.nOutputPlane))
for out_f = 1, m.nOutputPlane do
for in_f = 1, m.nInputPlane do
if n_layer ~= 8 then
t = torch.FloatTensor(3,3,3):fill(0)
t = randomkit.normal(t, 0, 2.0/(m.nInputPlane + m.nOutputPlane))
m.weight[{out_f, in_f, {}, {}, {}}] = t:clone()
else
m.weight[{out_f, in_f, {}, {}, {}}] = randomkit.normal(0, 2.0/(m.nInputPlane + m.nOutputPlane))
end
end
end
n_layer = n_layer + 1
end
end
end
function utils.train(net, criterion, optimMethod, data, coordinates, amount, nPerBrain, batchSize, subsizes, lossInfo)
--[[
Inits with identity weights
Args:
net: network model
criterion: criterion
optimMethod: optimization method
data: data with brains and labels
coordinates: generated coordinate grid for subvolumes
amount: amount of subvolumes per epoch
nPerBrain: amount of subvolumes generated per brain,
batchSize: mini-batch size
subsizes: subvolumes sizes
lossInfo: table with mean and std of loss function values per epoch
]]
net:training()
print 'Training'
local time = sys.clock()
local overall_train_loss = torch.Tensor(amount / batchSize)
local i = 1
for t = 1, amount, batchSize do
local inputs, targets = utils.create_cuda_mini_batch(
data, coordinates, batchSize, subsizes, nPerBrain, 0, 'train')
local trainFunc = function(x)
if x ~= parameters then
parameters:copy(x)
end
gradParameters:zero()
local outputs = net:forward(inputs)
local loss = criterion:forward(outputs, targets)
overall_train_loss[i] = loss
i = i + 1
local df_do = criterion:backward(outputs, targets)
net:backward(inputs, df_do)
return loss, gradParameters
end
optimMethod(trainFunc, parameters, optimState)
end
table.insert(lossInfo.trainMean, overall_train_loss:mean())
table.insert(lossInfo.trainStd, overall_train_loss:std())
time = sys.clock() - time
print("time to learn 1 epoch = " .. (time * 1000) .. 'ms')
end
function utils.valid(net, criterion, data, coordinates, amount, nPerBrain, batchSize, subsizes, lossInfo)
--[[
Inits with identity weights
Args:
net: network model
criterion: criterion
data: data with brains and labels
coordinates: generated coordinate grid for subvolumes
amount: amount of subvolumes per epoch
nPerBrain: amount of subvolumes generated per brain,
batchSize: mini-batch size
subsizes: subvolumes sizes
lossInfo: table with mean and std of loss function values per epoch
]]
net:evaluate()
print 'Validating'
local time = sys.clock()
local overall_valid_loss = torch.Tensor(amount / batchSize)
local k = 1
for t = 1, amount, batchSize do
local inputs, targets = utils.create_cuda_mini_batch(
data, coordinates, batchSize, subsizes, nPerBrain, t, 'valid')
local outputs = net:forward(inputs)
overall_valid_loss[k] = criterion:forward(outputs, targets)
k = k + 1
end
table.insert(lossInfo.validMean, overall_valid_loss:mean())
table.insert(lossInfo.validStd, overall_valid_loss:std())
time = sys.clock() - time
time = time / amount
print("time to valid 1 sample = " .. (time*1000) .. 'ms')
end
function utils.calculate_metrics(prediction, target, nClasses)
--[[
Calculates metrics from prediction
Args:
prediction: model prediction
target: ground thruth labels
nClasses: number of classes
Returns:
brain_metrics: calculated metrics
]]
local splitted_output = utils.split_classes(prediction, nClasses)
local splitted_target = utils.split_classes(target, nClasses)
local brain_metrics = {}
brain_metrics.f1_score = {}
brain_metrics.avd = {}
for c = 1, nClasses do
brain_metrics.f1_score[c] =
utils.f1_score(splitted_output[c], splitted_target[c])
brain_metrics.avd[c] =
utils.average_volumetric_difference(splitted_output[c], splitted_target[c])
end
return brain_metrics
end
function utils.save_metrics(foldList, brain_metrics, nClasses, outputFile)
--[[
Save metrics to csv
Args:
brain_metrics: table with metrics
nClasses: number of classes
outputFile: filename to save
]]
local model_csv = {}
model_csv['brain'] = {}
model_csv['time'] = {}
local first_run = true
for c = 1, nClasses do
model_csv['f1_' .. tostring(c)] = {}
model_csv['avd_' .. tostring(c)] = {}
for b = 1, #brain_metrics do
if first_run then
model_csv.brain[b] = foldList[b]
model_csv.time[b] = brain_metrics[b].time
end
model_csv['f1_' .. tostring(c)][b] = brain_metrics[b].f1_score[c]
model_csv['avd_' .. tostring(c)][b] = brain_metrics[b].avd[c]
end
first_run = false
end
local df = Dataframe()
print (model_csv)
df:load_table{data=Df_Dict(model_csv)}
df:to_csv(outputFile)
end
function utils.predict(brain, model, opt)
--[[
Predicts segmentation.
Args:
brain: brain with input and target (loaded using utils.load_brain)
model: model weights
opt: table with options
Returns:
segmentation: predicted segmentation
]]
-- define gathering function
local gather_function = {}
if opt.predType == 'maxclass' then
gather_function = utils.gather_maxclass
elseif opt.predType == 'maxsoftmax' then
gather_function = utils.gather_maxsoftmax
else
print('Invalid prediction type. Should be maxclass or maxsoftmax.')
end
-- define extend
local extend = opt.extend or {{0, 0}, {0, 0}, {0, 0}}
-- define volume sizes
local sizes = brain.input:size()
sizes = {sizes[1], sizes[2] + math.floor((extend[1][1] + extend[1][2]) / 2), sizes[3] + math.floor((extend[2][1] + extend[2][2]) / 2), sizes[4] + math.floor((extend[3][1] + extend[3][2]) / 2)}
-- define subvolumes sizes
local subsizes = {sizes[1], opt.zLen, opt.yLen, opt.xLen}
-- define mean and std for gaussian sampling
local mean = opt.mean or {math.floor(sizes[2]/2), math.floor(sizes[3]/2), math.floor(sizes[4]/2)}
local std = opt.std or {math.floor(sizes[2]/6) + 8, math.floor(sizes[3]/6) + 8, math.floor(sizes[4]/6) + 8}
-- define softmax layer
local softmax = cudnn.VolumetricLogSoftMax():cuda()
-- correct number of subvvolumes based of batchsize
opt.nSubvolumes = opt.nSubvolumes - opt.nSubvolumes % opt.batchSize
-- define coordinate grid
local coords_grid = coords_grid or utils.create_dataset_coords(
sizes, opt.nSubvolumes, subsizes, extend, opt.sampleType, mean, std)
-- define output segmentation
local segmentation = {}
if opt.predType == 'maxclass' then
segmentation = torch.IntTensor(opt.nClasses,
sizes[2] + extend[1][1] + extend[1][2],
sizes[3] + extend[2][1] + extend[2][2],
sizes[4] + extend[3][1] + extend[3][2]):fill(0)
elseif opt.predType == 'maxsoftmax' then
segmentation = torch.DoubleTensor(opt.nClasses,
sizes[2] + extend[1][1] + extend[1][2],
sizes[3] + extend[2][1] + extend[2][2],
sizes[4] + extend[3][1] + extend[3][2]):fill(0)
else
print('Invalid prediction type. Should be maxclass or maxsoftmax.')
end
-- predict
local time = sys.clock()
for i = 1, #coords_grid, opt.batchSize do
local inputs, targets = utils.create_cuda_mini_batch(
{brain}, coords_grid, opt.batchSize,
subsizes, opt.nSubvolumes, i, 'test')
local outputs = model:forward(inputs)
outputs = softmax:forward(outputs)
segmentation = gather_function(outputs, segmentation, coords_grid, i)
end
local maxs, segmentation = torch.max(segmentation, 1)
time = sys.clock() - time
print (time, 'seconds')
brain = utils.reduceData(brain, extend)
segmentation = utils.reduceOutput(segmentation, extend)[1]
return segmentation, time
end
function utils.load_brains(pathes, extend, inputFiles, labelFile)
--[[
Load brains from fold.
Args:
pathes: table with pathes to brains directories
inputFiles: filenames with input images (for example: 'T1.npy', 'T2.npy'} for multi modal case)
labelFile: filename with labels
extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
Returns:
data: table with brains
]]
if #pathes == 0 then
print 'No pathes to brains directories'
return {}
end
inputFiles = inputFiles or {'T1.npy'}
labelFile = labelFile or 'labels.npy'
extend = extend or {{0, 0}, {0, 0}, {0, 0}}
local data = {}
for i = 1, #pathes do
data[i] = utils.load_brain(pathes[i], extend, inputFiles, labelFile)
end
return data
end
function utils.load_brain_nolabel(path, extend, inputFiles)
--[[
Load brains from fold.
Args:
path: path to brain directory
inputFiles: filenames with input images (for example: 'T1.npy', 'T2.npy'} for multi modal case)
extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
Returns:
data: brain data
]]
inputFiles = inputFiles or {'T1.npy'}
extend = extend or {{0, 0}, {0, 0}, {0, 0}}
local data = {}
for j = 1, #inputFiles do
local t = npy4th.loadnpy(path .. inputFiles[j]):float()
-- scale to unit interval
t = (t - t:min()) / (t:max() - t:min())
if j == 1 then
data.input = torch.FloatTensor(#inputFiles, t:size()[1], t:size()[2], t:size()[3])
end
data.input[{j, {}, {}, {}}] = t
end
data = utils.extendData(data, extend)
return data
end
function utils.load_brain(path, extend, inputFiles, labelFile)
--[[
Load brains from fold.
Args:
path: path to brain directory
inputFiles: filenames with input images (for example: 'T1.npy', 'T2.npy'} for multi modal case)
labelFile: filename with labels
extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
Returns:
data: brain data
]]
inputFiles = inputFiles or {'T1.npy'}
labelFile = labelFile or 'labels.npy'
extend = extend or {{0, 0}, {0, 0}, {0, 0}}
local data = {}
for j = 1, #inputFiles do
local t = npy4th.loadnpy(path .. inputFiles[j]):float()
-- scale to unit interval
t = (t - t:min()) / (t:max() - t:min())
if j == 1 then
data.input = torch.FloatTensor(#inputFiles, t:size()[1], t:size()[2], t:size()[3])
end
data.input[{j, {}, {}, {}}] = t
end
data.target = {}
data.target = npy4th.loadnpy(path .. labelFile):int()
-- torch labels start from 1, not from 0
data.target = data.target:add(1)
data = utils.extendData(data, extend)
return data
end
function utils.nooverlapCoordinates(sizes, subsizes, extend)
--[[
Creates nonoverlap grid
Args:
sizes: MRI image side length
subsizes: subvolume's side lengths
extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
Return:
coords: table of nonoverlap grid coordinates
]]
local coords = {}
local k = 1
for z1 = 1 + extend[1][1], sizes[2] - extend[1][2] - subsizes[2] + 1, subsizes[2] do
for y1 = 1 + extend[2][1], sizes[3] - extend[2][2] - subsizes[3] + 1, subsizes[3] do
for x1 = 1 + extend[3][1], sizes[4] - extend[3][2] - subsizes[4] + 1, subsizes[4] do
coords[k] = {}
coords[k].z1 = z1
coords[k].y1 = y1
coords[k].x1 = x1
coords[k].z2 = coords[k].z1 + subsizes[2] - 1
coords[k].y2 = coords[k].y1 + subsizes[3] - 1
coords[k].x2 = coords[k].x1 + subsizes[4] - 1
k = k + 1
end
end
end
return coords
end
function utils.gaussianCoordinates(sizes, subsizes, amount, mean, std)
--[[
Creates gaussian grid
Args:
sizes: MRI image side length
subsizes: subvolume's side lengths
amount: amount of subvolumes
mean: table with mean values for every axis
std: table with std values for every axis
Return:
coords: table of gaussian grid coordinates
]]
mean = mean or {sizes[2] / 2,
sizes[3] / 2,
sizes[4] / 2}
std = std or {50, 50, 50}
local coords = {}
local half_subsizes = {subsizes[2] / 2, subsizes[3] / 2, subsizes[4] / 2}
local left_bound = {half_subsizes[1], half_subsizes[2], half_subsizes[3]}
local right_bound = {sizes[2] - half_subsizes[1] + 1,
sizes[3] - half_subsizes[2] + 1, sizes[4] - half_subsizes[3] + 1}
local k = 1
while k < amount + 1 do
local rc = {
torch.round(randomkit.normal(mean[1], std[1])),
torch.round(randomkit.normal(mean[2], std[2])),
torch.round(randomkit.normal(mean[3], std[3]))
}
if rc[1] >= left_bound[1] and rc[2] >= left_bound[2] and rc[3] >= left_bound[3] and
rc[1] < right_bound[1] and rc[2] < right_bound[2] and rc[3] < right_bound[3] then
coords[k] = {}
coords[k].z1 = rc[1] - half_subsizes[1] + 1
coords[k].y1 = rc[2] - half_subsizes[2] + 1
coords[k].x1 = rc[3] - half_subsizes[3] + 1
coords[k].z2 = coords[k].z1 + subsizes[2] - 1
coords[k].y2 = coords[k].y1 + subsizes[3] - 1
coords[k].x2 = coords[k].x1 + subsizes[4] - 1
k = k + 1
end
end
return coords
end
function utils.extendData(data, extend)
--[[
Extend MRI image with extend values. Equivalent to padding with zeros for input and 1 for target.
Args:
data: brain data with input and target
extend: extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
Returns:
extend_data: extended version of data
]]
local extend_data = {}
extend_data.input = torch.FloatTensor(data.input:size()[1],
data.input:size()[2] + extend[1][1] + extend[1][2],
data.input:size()[3] + extend[2][1] + extend[2][2],
data.input:size()[4] + extend[3][1] + extend[3][2]):fill(0)
extend_data.input[{{},
{1 + extend[1][1], data.input:size()[2] + extend[1][2]},
{1 + extend[2][1], data.input:size()[3] + extend[2][2]},
{1 + extend[3][1], data.input:size()[4] + extend[3][2]}}] = data.input
if data.target then
extend_data.target = torch.IntTensor(
data.target:size()[1] + extend[1][1] + extend[1][2],
data.target:size()[2] + extend[2][1] + extend[2][2],
data.target:size()[3] + extend[3][1] + extend[3][2]):fill(1)
extend_data.target[{
{1 + extend[1][1], data.target:size()[1] + extend[1][2]},
{1 + extend[2][1], data.target:size()[2] + extend[2][2]},
{1 + extend[3][1], data.target:size()[3] + extend[3][2]}}] = data.target
end
return extend_data
end
function utils.reduceOutput(data, extend)
--[[
Reduces output with extend amount after extending input.
Args:
data: output from MeshNety
extend: extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
Returns:
reduced_data: reduces version of data
]]
local reduced_data = {}
reduced_data = torch.IntTensor(data:size()[1],
data:size()[2] - extend[1][1] - extend[1][2],
data:size()[3] - extend[2][1] - extend[2][2],
data:size()[4] - extend[3][1] - extend[3][2]):fill(1)
reduced_data = data[{{},
{1 + extend[1][1], data:size()[2] - extend[1][2]},
{1 + extend[2][1], data:size()[3] - extend[2][2]},
{1 + extend[3][1], data:size()[4] - extend[3][2]}}]
return reduced_data
end
function utils.reduceData(data, extend)
--[[
Reduces MRI image with extend amount after extending.
Args:
data: brain data with input and target
extend: extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
Returns:
reduced_data: reduces version of data
]]
local reduced_data = {}
reduced_data.input = torch.FloatTensor(data.input:size()[1],
data.input:size()[2] - extend[1][1] - extend[1][2],
data.input:size()[3] - extend[2][1] - extend[2][2],
data.input:size()[4] - extend[3][1] - extend[3][2]):fill(0)
reduced_data.input = data.input[{{},
{1 + extend[1][1], data.input:size()[2] - extend[1][2]},
{1 + extend[2][1], data.input:size()[3] - extend[2][2]},
{1 + extend[3][1], data.input:size()[4] - extend[3][2]}}]
if data.target then
reduced_data.target = torch.IntTensor(
data.target:size()[1] - extend[1][1] - extend[1][2],
data.target:size()[2] - extend[2][1] - extend[2][2],
data.target:size()[3] - extend[3][1] - extend[3][2]):fill(1)
reduced_data.target = data.target[{
{1 + extend[1][1], data.target:size()[1] - extend[1][2]},
{1 + extend[2][1], data.target:size()[2] - extend[2][2]},
{1 + extend[3][1], data.target:size()[3] - extend[3][2]}}]
end
return reduced_data
end
function utils.load_prediction_model(modelFilename)
--[[
Loads model for CUDA and in evaluation state
Args:
modelFilename: name of a file with a model
Returns:
model: loaded model
]]
local model = torch.load(modelFilename)
model:cuda()
model:evaluate()
return model
end
function utils.split_classes(volume, nClasses)
--[[
Splits target or prediction tensor by class
Args:
volume: input volume
nClasses: number of classes in volume
Returns:
split: table of volumes
]]
local split = {}
for id = 1, nClasses do
split[id] = torch.IntTensor(volume:size()):fill(0)
split[id] = split[id] + volume:eq(id):int()
end
return split
end
function utils.file_exists(file)
--[[
Checking file existence
Args:
file: name of a file
Returns: true if exist, otherwise false
]]
local f = io.open(file, "rb")
if f then f:close() end
return f ~= nil
end
local function gather_prediction(outputCube, splitPrediction, coords)
--[[
Combine prediction from splitted prediction to volume by coordinates
Args:
outputCube: current full size prediction
splitPrediction: split on classes prediction with split_classes function
coords: coordinates for current subvolume
Returns:
outputCube: updated full size prediction
]]
for id_class = 1, #splitPrediction do
outputCube[{id_class, {coords.z1, coords.z2},
{coords.y1, coords.y2}, {coords.x1, coords.x2}}] =
outputCube[{id_class, {coords.z1, coords.z2},
{coords.y1, coords.y2}, {coords.x1, coords.x2}}]
+ splitPrediction[id_class]
end
return outputCube
end
function utils.gather_maxclass(dnnOutput, outputCube, coords, offset)
--[[
Combine prediction from splitted prediction to volume by coordinates based on majority voting
Args:
dnnOutput: output from MeshNet
outputCube: current full size prediction
splitPrediction: split on classes prediction with split_classes function
coords: table of coordinates for current subvolume
offset: current id of coordinates
Returns:
outputCube: 'histogram' of classes for majority voting
]]
local max, inds = torch.max(dnnOutput, 2)
for id = 1, dnnOutput:size()[1] do
local splitPrediction = utils.split_classes(inds[{id, 1, {}, {}, {}}], dnnOutput:size()[2])
outputCube = gather_prediction(
outputCube, splitPrediction, coords[id + offset - 1])
end
return outputCube
end
function utils.gather_maxsoftmax(dnnOutput, outputCube, coords, offset)
--[[
Combine softmax values from splitted prediction to volume by coordinates
Args:
dnnOutput: output from MeshNet
outputCube: current full size prediction
splitPrediction: split on classes prediction with split_classes function
coords: table of coordinates for current subvolume
offset: current id of coordinates
Returns:
outputCube: aggregated probability for majority voting
]]
for id = 1, dnnOutput:size()[1] do
local c = coords[id + offset - 1]
outputCube[{{}, {c.z1, c.z2}, {c.y1, c.y2}, {c.x1, c.x2}}] =
outputCube[{{}, {c.z1, c.z2}, {c.y1, c.y2}, {c.x1, c.x2}}]
+ dnnOutput[id]:double()
end
return outputCube
end
function utils.lines_from(file)
--[[
Reads lines from file.
Args:
file: name of a file
]]
if not utils.file_exists(file) then return {} end
lines = {}
for line in io.lines(file) do
lines[#lines + 1] = line
end
return lines
end
function utils.save_loss_info_2_csv(lossInfo, logsFilename)
--[[
Saves loss inforamtion to a csv file.
Args:
lossInfo: table with mean and stf of a loss from training and validating
logsFilename: name of a csv file to save
]]
csvigo.save(logsFilename, lossInfo)
end
function utils.model_name_generator()
--[[
Creates model name based on a time.
Returns:
model name
]]
datetime = os.date():gsub(' ', '_')
return string.format('model_%s',
datetime)
end
function utils.true_positive(predCube, targetCube)
--[[
Calculates number of True Positive voxels
]]
return torch.sum(predCube:maskedSelect(targetCube:eq(1)))
end
function utils.true_negative(predCube, targetCube)
--[[
Calculates number of True Negative voxels
]]
return torch.sum(predCube:maskedSelect(targetCube:eq(0)))
end
function utils.false_positive(predCube, targetCube)
--[[
Calculates number of False Positive voxels
]]
return torch.sum(predCube:maskedSelect(targetCube:eq(0)):eq(1))
end
function utils.false_negative(predCube, targetCube)
--[[
Calculates number of False Negative voxels
]]
return torch.sum(predCube:maskedSelect(targetCube:eq(1)):eq(0))
end
function utils.precision(predCube, targetCube)
--[[
Calculates precision
Args:
predCube: predicted volume
targetCube: ground truth volume
Returns:
precision
]]
local tp = utils.true_positive(predCube, targetCube)
local fp = utils.false_positive(predCube, targetCube)
if tp + fp == 0 then
return 0
else
return tp / (tp + fp)
end
end
function utils.recall(predCube, targetCube)
--[[
Calculates recall
Args:
predCube: predicted volume
targetCube: ground truth volume
Returns:
recall
]]
local tp = utils.true_positive(predCube, targetCube)
local fn = utils.false_negative(predCube, targetCube)
if tp + fn == 0 then
return 0
else
return tp / (tp + fn)
end
end
function utils.average_volumetric_difference(predCube, targetCube)
--[[
Calculates average_volumetric_difference
Args:
predCube: predicted volume
targetCube: ground truth volume
Returns:
average_volumetric_difference
]]
local Vp = torch.sum(predCube:eq(1))
local Vt = torch.sum(targetCube:eq(1))
return torch.abs(Vp - Vt) / Vt
end
function utils.f1_score(predCube, targetCube)
--[[
Calculates f1_score (equivalent to DICE)
Args:
predCube: predicted volume
targetCube: ground truth volume
Returns:
f1_score
]]
local p = utils.precision(predCube, targetCube)
local r = utils.recall(predCube, targetCube)
if p + r == 0 then
return 0
else
return 2 * p * r / (p + r)
end
end
function utils.create_dataset_coords(sizes, amount, subsizes, extend, sample_type, mean, std)
--[[
Creates dataset of subvolumes using table of coordinates
Args:
sizes: size of input volumes
amount: number of subvolumes
subsizes: size of subvolumes
extend: extend: table of extensions of MRI image for every axis from left and right sides (Example table to extend from every side of axises MRI image by 10: {{10, 10}, {10, 10}, {10, 10}})
sample_type: subvolume sampling distribution
mean: table with mean values for every axis
std: table with std values for every axis
Returns:
dataset_coords: table with coordinates with nonoverlap and sampleType grid
]]
extend = extend or {{0, 0}, {0, 0}, {0, 0}}
sample_type = sample_type or 'uniform'
local dataset_coords = {} if sample_type == 'gaussian' then
dataset_coords = utils.gaussianCoordinates(
sizes, subsizes, amount, mean, std)
else
print(sample_type .. ' is not implemented')
os.exit()
end
noc = utils.nooverlapCoordinates(
sizes, subsizes, extend)
-- change first #noc coordinates with non-overlap
for j = 1, #noc do
dataset_coords[j] = noc[j]
end
return dataset_coords
end
function utils.create_cuda_mini_batch(data, dataset_coords, batchSize, subsizes, nPerBrain, offset, mode)
--[[
Creates CUDA mini batch from data
Args:
data: table with brains
dataset_coords: table with coordinates
batchSize: size of mini-batch
subsizes: subolume side lengths
nPerBrain: number of volumes per brain (need just for mode valid)
offset: current number of used for train
mode: mode of creating batch ('train', 'valid' ot 'test')
Returns:
inputs: CUDA batch of input
targets: in 'train' and 'valid' mode returns CUDA batch, in 'test' mode returns empty table
]]
local inputs, targets = utils.create_mini_batch(
data, dataset_coords, batchSize, subsizes, nPerBrain, offset, mode)
if mode ~= 'test' then
return inputs:cuda(), targets:cuda()
else
return inputs:cuda(), {}
end
end
function utils.create_mini_batch(data, dataset_coords, batchSize, subsizes, nPerBrain, offset, mode)
--[[
Creates mini batch from data
Args:
data: table with brains
dataset_coords: table with coordinates
batchSize: size of mini-batch
subsizes: subolume side lengths
nPerBrain: number of volumes per brain (need just for mode valid)
offset: current number of used for train
mode: mode of creating batch ('train', 'valid' ot 'test')
Returns:
inputs: batch of input
targets: in 'train' and 'valid' mode returns batch, in 'test' mode returns empty table
]]
mode = mode or 'train'
local inputs = torch.FloatTensor(
batchSize, subsizes[1], subsizes[2], subsizes[3], subsizes[4])
local targets = {}
if mode ~= 'test' then
targets = torch.IntTensor(
batchSize, subsizes[2], subsizes[3], subsizes[4])
end
if mode == 'train' then
for i = 1, batchSize do
local bid = randomkit.randint(1, #data)
local cid = randomkit.randint(1, #dataset_coords)
inputs[{i, {}, {}, {}, {}}] = data[bid].input[{{},
{dataset_coords[cid].z1, dataset_coords[cid].z2},
{dataset_coords[cid].y1, dataset_coords[cid].y2},
{dataset_coords[cid].x1, dataset_coords[cid].x2}
}]
targets[{i, {}, {}, {}}] = data[bid].target[{
{dataset_coords[cid].z1, dataset_coords[cid].z2},
{dataset_coords[cid].y1, dataset_coords[cid].y2},
{dataset_coords[cid].x1, dataset_coords[cid].x2}
}]
end
else
local k = 1
for i = offset, offset + batchSize - 1 do
local bid = torch.floor((i - 1) / nPerBrain) + 1
local cid = (i - 1) % nPerBrain + 1
inputs[{k, {}, {}, {}, {}}] = data[bid].input[{{},
{dataset_coords[cid].z1, dataset_coords[cid].z2},
{dataset_coords[cid].y1, dataset_coords[cid].y2},
{dataset_coords[cid].x1, dataset_coords[cid].x2},
}]
if mode ~= 'test' then
targets[{k, {}, {}, {}}] = data[bid].target[{
{dataset_coords[cid].z1, dataset_coords[cid].z2},
{dataset_coords[cid].y1, dataset_coords[cid].y2},
{dataset_coords[cid].x1, dataset_coords[cid].x2},
}]
end
k = k + 1
end
end
return inputs, targets
end
return utils
|
include('shared.lua')
SWEP.Slot = 2 // Slot in the weapon selection menu
SWEP.SlotPos = 3 // Position in the slot
SWEP.DrawAmmo = false // Should draw the default HL2 ammo counter // Should draw the default crosshair
SWEP.DrawWeaponInfoBox = true // Should draw the weapon info box
SWEP.BounceWeaponIcon = false // Should the weapon icon bounce?
SWEP.CSMuzzleFlashes = false |
lspconfig = require'lspconfig'
completion_callback = require'completion'.on_attach
lspconfig.rust_analyzer.setup{on_attach=completion_callback}
|
local PedList
RegisterServerEvent('InitialCore:RecupPlayerIDCardInfo')
AddEventHandler('InitialCore:RecupPlayerIDCardInfo', function()
local PlayerSteamID = GetPlayerIdentifier(source)
MySQL.Async.fetchAll("SELECT * FROM playerinfo WHERE SteamID='" .. PlayerSteamID .. "'", {}, function(idcardinfo)
local IDHash = math.random(100000000, 999999999)
local IDHash2 = "IDCard#" .. tostring(IDHash)
MySQL.Async.execute("INSERT INTO `initialv`.`idcard` (HashID, Prenom, Nom, DateNaissance, Nationalite, Sexe, Taille) VALUES ('" .. IDHash2 .. "', '" .. idcardinfo[1].Prenom .. "', '" .. idcardinfo[1].Nom .. "', '" .. idcardinfo[1].DateNaissance .. "', '" .. "NULLNATIONALITE" .. "', '" .. idcardinfo[1].Sexe .. "', '" .. idcardinfo[1].Taille .. "')", {}, function()
print("^0[^1InitialCore^0] ^2Création de la table : (Carte d'identité) " .. PlayerSteamID .. "^0")
end)
MySQL.Async.execute("INSERT INTO `initialv`.`itemslist` (HashID, Nom, Poids) VALUES ('" .. IDHash2 .. "', 'Carte d''identité', '0.020')", {}, function()
print("^0[^1InitialCore^0] ^2Création de la table : (Carte d'identité/item) " .. PlayerSteamID .. "^0")
end)
end)
end)
RegisterServerEvent('InitialCore:RecupInfoHangar')
AddEventHandler('InitialCore:RecupInfoHangar', function(HashID)
_source = source
MySQL.Async.fetchAll("SELECT * FROM batiments WHERE ID='" .. HashID .. "'", {}, function(result)
TriggerClientEvent('InitialCore:RecupInfoHangarC', _source, result[1].Equipement, result[1].Pousse)
end)
end)
RegisterServerEvent('InitialCore:SetJob')
AddEventHandler('InitialCore:SetJob', function(type, job, niveau, player)
if type == 1 then
local PlayerSteamID = GetPlayerIdentifier(source)
MySQL.Async.execute("UPDATE playerinfo SET Metier='" .. job .. "', NiveauMetier='" .. niveau .. "' WHERE SteamID='" .. PlayerSteamID .. "'", {}, function()
print("^0[^1InitialCore^0] ^2Changement Metier : " .. PlayerSteamID .. " (" .. job .. ")^0")
end)
TriggerClientEvent('InitialCore:LoadJob', source, job, "1")
elseif type == 2 then
MySQL.Async.execute("UPDATE playerinfo SET Metier='" .. job .. "', NiveauMetier='" .. niveau .. "' WHERE SteamID='" .. GetPlayerIdentifier(player, 0) .. "'", {}, function()
print("^0[^1InitialCore^0] ^2Changement Metier : " .. player .. " (" .. job .. ")^0")
end)
for k, v in pairs(GetPlayers()) do
if GetPlayerIdentifier(k, 0) == player then
TriggerClientEvent('InitialCore:LoadJob', k, job, niveau)
break
end
end
elseif type == 3 then
MySQL.Async.execute("UPDATE playerinfo SET Metier='" .. job .. "', NiveauMetier='" .. niveau .. "' WHERE SteamID='" .. player .. "'", {}, function()
print("^0[^1InitialCore^0] ^2Changement Metier : " .. player .. " (" .. job .. ")^0")
end)
for k, v in pairs(GetPlayers()) do
if GetPlayerIdentifier(k, 0) == player then
TriggerClientEvent('InitialCore:LoadJob', k, job, niveau)
break
end
end
end
end)
RegisterServerEvent('InitialCore:RecupInfoLicenseDarmes')
AddEventHandler('InitialCore:RecupInfoLicenseDarmes', function()
src = source
local PlayerSteamID = GetPlayerIdentifier(src)
MySQL.Async.fetchAll("SELECT LicenseDarmes FROM playerinfo WHERE SteamID='" .. PlayerSteamID .. "'", {}, function(result)
TriggerClientEvent('InitialCore:RecupInfoLicenseDarmesC', src, result[1].LicenseDarmes)
end)
end)
-- DEV
local IDAAAA = 0
RegisterServerEvent('alpha:setcoffre')
AddEventHandler('alpha:setcoffre', function(x, y, z)
local randomid = math.random(0, 1000000)
local nameofbox = 'Coffre' .. randomid
--Treasure2 = {
-- Name = "boxb",
-- Pos = {x = 3521.36, y = 2528.47, z = 7.53}
--},
--{x= 26.9295, y= -1348.2445, z= 29.4970-0.98, type= "fruit"},
--print('zz')
--SendWebhook("```{x= " .. x .. ", y= " .. y .. ", z= " .. z .. "},```")
IDAAAA = IDAAAA+1
--SendWebhook("```{id = " .. IDAAAA .. ", use = 10, type = \"plantedeweed\", x= " .. x .. ", y= " .. y .. ", z= " .. z .. ", r = 1.0},```")
SendWebhook("```{x= " .. x .. ", y= " .. y .. ", z= " .. z .. ", type= \"\"},```")
--xgGShs5641sq = {id = 1, use = 10, type = "xgGShs5641sq", x = -495.108, y = 5549.455, z = 73.185, r = 1.0}
end)
function SendWebhook(message)
webhook = "https://discordapp.com/api/webhooks/701442303545573460/m4zoLcguOakqWCyw6GZvSu3V38Rsa38oT7XuPPyBPDofL4-6xRA-bfA1JSsq-NJ6cEJZ"
if webhook ~= "none" then
PerformHttpRequest(webhook, function(err, text, headers) end, 'POST', json.encode({content = message}), { ['Content-Type'] = 'application/json' })
end
end
MySQL.ready(function()
MySQL.Async.fetchAll("SELECT * FROM ped", {}, function(pedlist)
PedList = pedlist
end)
end)
RegisterServerCallback('getPedUsed', function(source, callback)
callback(PedList)
end)
RegisterServerCallback('getArgent', function(source, callback, entreprise)
print(entreprise)
if not entreprise then
print('ne')
MySQL.Async.fetchAll("SELECT Argent FROM playerinfo WHERE SteamID='" .. GetPlayerIdentifier(source) .. "'", {}, function(resultgetinv)
callback(resultgetinv[1].Argent)
end)
else
print('ye')
MySQL.Async.fetchAll("SELECT Argent FROM banque_account WHERE Entreprise='" .. entreprise .. "'", {}, function(resultgetinv)
callback(resultgetinv[1].Argent)
end)
end
end)
RegisterServerCallback('getEmployees', function(source, callback, entreprise)
MySQL.Async.fetchAll("SELECT SteamID, Prenom, Nom, NiveauMetier FROM playerinfo WHERE Metier='" .. entreprise .. "'", {}, function(resultgetplayer)
callback(resultgetplayer)
end)
end)
RegisterServerCallback('getJobGrade', function(source, callback, entreprise)
MySQL.Async.fetchAll("SELECT Data FROM metier WHERE Nom='" .. entreprise .. "'", {}, function(resultgetdata)
callback(resultgetdata[1].Data)
end)
end)
RegisterServerEvent('InitialCore:AddFunction')
AddEventHandler('InitialCore:AddFunction', function(entreprise, fonction)
MySQL.Async.fetchAll("SELECT Data FROM metier WHERE Nom='" .. entreprise .. "'", {}, function(resultgetdata)
local resultdecode = json.decode(resultgetdata[1].Data)
table.insert(resultdecode, fonction)
MySQL.Async.execute("UPDATE metier SET Data='" .. json.encode(resultdecode) .. "' WHERE Nom='" .. entreprise .. "'", {}, function()
end)
end)
end)
RegisterServerEvent('InitialCore:RemoveFunction')
AddEventHandler('InitialCore:RemoveFunction', function(entreprise, id)
MySQL.Async.fetchAll("SELECT Data FROM metier WHERE Nom='" .. entreprise .. "'", {}, function(resultgetdata)
local resultdecode = json.decode(resultgetdata[1].Data)
table.remove(resultdecode, id)
MySQL.Async.execute("UPDATE metier SET Data='" .. json.encode(resultdecode) .. "' WHERE Nom='" .. entreprise .. "'", {}, function()
end)
end)
end)
RegisterServerEvent('InitialCore:AddPhoneWSteamID')
AddEventHandler('InitialCore:AddPhoneWSteamID', function(num)
local PlayerSteamID = GetPlayerIdentifier(source, 0)
MySQL.Async.execute("INSERT INTO phone (SteamID, Phone) VALUES ('" .. PlayerSteamID .. "', '" .. num .. "');", {}, function()
end)
end) |
local segno = {}
segno.core = require "core"
segno.pa = require "pa"
segno.pac = require "pac"
segno.osc = require "osc"
segno.op = require "op"
segno.env = require "env"
segno.dl = require "dl"
segno.fx = require "fx"
segno.file = require "file"
return segno
|
#!/usr/bin/lua5.1
require("json")
if not jit then
print("Not using LuaJIT. This may be really slow.")
end
function file_get_contents(file)
local f = io.open(file, "rb")
local content = f:read("*all")
f:close()
return content
end
function file_put_contents(file,data)
local f = io.open(file, "w")
f:write(data)
f:close()
end
function lpad(str, len, char)
if char == nil then char = ' ' end
return str .. string.rep(char, len - #str)
end
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
http = require("socket.http")
dir = "cache"
os.execute("mkdir -p "..dir)
if arg[1] == "--cache" then
checkcache = true
print "Checking cache first..."
else
print "Downloading..."
checkcache = false
end
require("lib.bslf.bit").lut()
hashlib = require("lib/hash")
data = json.decode(file_get_contents("games.json"))
for _,game in pairs(data.games) do
io.write(lpad(game.name,32))
base = game.id.."-"..game.stable
io.write("IMAGE")
if checkcache and file_exists(dir.."/"..base..".png") then
io.write("(CACHE)")
image = file_get_contents(dir.."/"..base..".png")
else
io.write("(NEW) ")
image = http.request(game.image)
end
if string.len(image) > 0 then
io.write("[OK]")
file_put_contents(dir.."/"..base..".png",image)
else
io.write("[ZERO]")
end
io.write(" LOVE")
stable = game.stable
if checkcache and file_exists(dir.."/"..base..".love") then
io.write("(CACHE)")
love = file_get_contents(dir.."/"..base..".love")
else
io.write("(NEW) ")
love = http.request(game.sources[stable])
end
if love then
local sha1obj = hashlib.sha1()
sha1obj:process(love)
local hash = sha1obj:finish()
if hash == game.hashes[stable] then
io.write("[OK]")
file_put_contents(dir.."/"..base..".love",love)
else
io.write("[HASH MISMATCH]")
end
else
io.write("[NULL DATA]")
end
io.write("\n")
end
|
local deep_equals = require 'lqc.helpers.deep_equals'
local random = require 'lqc.random'
local r = require 'lqc.report'
local lqc = require 'lqc.quickcheck'
local property = require 'lqc.property'
local int = require 'lqc.generators.int'
local str = require 'lqc.generators.string'
local bool = require 'lqc.generators.bool'
local tbl = require 'lqc.generators.table'
local Vector = require 'lqc.helpers.vector'
local function do_setup()
random.seed()
lqc.init(100, 100)
lqc.properties = {}
r.report = function() end
end
describe('deep_equals', function()
before_each(do_setup)
describe('ints', function()
it('returns true if ints are the same', function()
local spy_check = spy.new(function(x) return deep_equals(x, x) end)
property 'deep_equals for 2 same integers returns true' {
check = spy_check,
generators = { int() }
}
lqc.check()
assert.spy(spy_check).was.called(lqc.numtests)
end)
it('returns false if ints are not the same', function()
r.report_failed_property = spy.new(r.report_failed_property)
property 'deep_equals returns false for 2 different integers' {
check = function(x, y) return not deep_equals(x, y) end,
implies = function(x, y) return x ~= y end,
generators = { int(), int() }
}
lqc.check()
assert.spy(r.report_failed_property).was.not_called()
end)
end)
describe('strings', function()
it('returns true if strings are the same', function()
local spy_check = spy.new(function(x) return deep_equals(x, x) end)
property 'deep_equals returns true for strings that are the same' {
generators = { str(3) },
check = spy_check
}
lqc.check()
assert.spy(spy_check).was.called(lqc.numtests)
end)
it('returns false for 2 different strings', function()
r.report_failed_property = spy.new(r.report_failed_property)
property 'deep_equals returns false for 2 different strings' {
generators = { str(3), str(3) },
check = function(x, y) return not deep_equals(x, y) end,
implies = function(x, y) return x ~= y end
}
lqc.check()
assert.spy(r.report_failed_property).was.not_called()
end)
end)
describe('booleans', function()
it('returns true if 2 booleans are the same', function()
local spy_check = spy.new(function(x) return deep_equals(x, x) end)
property 'deep_equals returns true for 2 booleans of equal value' {
generators = { bool() },
check = spy_check
}
lqc.check()
assert.spy(spy_check).was.called(lqc.numtests)
end)
it('returns false for 2 different boolean values', function()
r.report_failed_property = spy.new(r.report_failed_property)
property 'deep_equals returns false for 2 booleans containing different values' {
generators = { bool(), bool() },
check = function(x, y) return not deep_equals(x, y) end,
implies = function(x, y) return x ~= y end
}
lqc.check()
assert.spy(r.report_failed_property).was.not_called()
end)
end)
describe('tables (and nested structures in general)', function()
it('returns true if 2 tables contain the same values (also recursively)', function()
local spy_check = spy.new(function(x) return deep_equals(x, x) end)
property 'deep_equals returns true for tables that contain same values' {
generators = { tbl(3) },
check = spy_check
}
lqc.check()
assert.spy(spy_check).was.called(lqc.numtests)
end)
it('returns false if 2 tables contain different values (also recursively)', function()
local x1, y1 = { 1, 2, 3 }, { 1, 2, 4 }
local x2, y2 = { '1', '2', '3' }, { '4', '5', '6' }
local x3, y3 = { 1, '2', '3' }, { '1', '2', '3' }
local x4, y4 = { { true, 'test' }, 1 }, { { true, '123' }, 1 }
assert.is_false(deep_equals(x1, y1))
assert.is_false(deep_equals(x2, y2))
assert.is_false(deep_equals(x3, y3))
assert.is_false(deep_equals(x4, y4))
end)
end)
describe('vectors (or general object with metatables etc)', function()
it('returns true if 2 vectors are the same', function()
local x1, y1 = Vector.new(), Vector.new()
local x2, y2 = Vector.new({ 1, 2, 3 }), Vector.new({ 1, 2, 3 })
local x3, y3 = Vector.new({ 1, 'a', true }), Vector.new({ 1, 'a', true })
local x4, y4 = Vector.new({ 1, { 2, true } }), Vector.new({ 1, { 2, true } })
assert.is_true(deep_equals(x1, y1))
assert.is_true(deep_equals(x2, y2))
assert.is_true(deep_equals(x3, y3))
assert.is_true(deep_equals(x4, y4))
end)
it('returns false if 2 vectors are different', function()
local x1, y1 = Vector.new(), Vector.new({ 1 })
local x2, y2 = Vector.new({ 1 }), Vector.new()
local x3, y3 = Vector.new({ 1, 'a', true }), Vector.new({ 1, 'a', false })
local x4, y4 = Vector.new({ 1, { 2, true } }), Vector.new({ 1, { 2, false } })
local x5, y5 = Vector.new({ 1, { 2, true } }), Vector.new({ 1, { 2, true, 3 } })
assert.is_false(deep_equals(x1, y1))
assert.is_false(deep_equals(x2, y2))
assert.is_false(deep_equals(x3, y3))
assert.is_false(deep_equals(x4, y4))
assert.is_false(deep_equals(x5, y5))
end)
end)
end)
|
--[[
Copyright 2018 American Megatrends Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local _env = {
-- Supposed to come from environment variable set on BMC
ChassisSelf = "Self",
ManagerSelf = "Self",
SystemSelf = "Self",
SEL = "SEL",
LOG = "Logs"
}
return _env
|
local auxdbg = require( "auxdbg" )
---------------------------------------------------------------------------
-- 任务数据
local item_t = {
cb = 0
}
---------------------------------------------------------------------------
-- promise数据的模板
local promise_t = {
items = {},
args = {},
cb_ret = {},
cb_err = 0,
result = 0,
count = 0,
corout = 0
}
---------------------------------------------------------------------------
-- promise的元表,元表可减少promise实例开销
local _promise_t = {}
---------------------------------------------------------------------------
-- 执行一个任务, 并为任务提供一对执行成功和失败的回调
function _promise_t.call( self, item, args )
function _resume( obj, success, args )
-- print( 'resume: ', obj.corout, coroutine.running(), obj, debug.getinfo(1).currentline, obj.count )
obj.args = { success = success, args = args }
if obj.count == 0 then
obj.count = obj.count + 1
else
obj.count = obj.count + 1
coroutine.resume( obj.corout )
end
end
function ok( self, ... )
_resume( self.ins, true, { ... } )
end
function no( self, ... )
_resume( self.ins, false, { ... } )
end
local ret = { pcall( item.cb, { ins = self, cur = item, ok = ok, no = no }, table.unpack( args ) ) }
if ret[1] == false then self.cb_err( ret ); end
end
---------------------------------------------------------------------------
-- 递归查找第一个还未执行过的任务
function _promise_t.next( self, point )
local ret = nil
for i, item in ipairs( point.items ) do
if item.flag == false then
item.flag = true
return item
else
if type( item.items ) == 'table' then
ret = self:next( item )
if ret ~= nil then
return ret
end
end
end
end
return nil
end
---------------------------------------------------------------------------
-- 协程函数,递归查找下一个任务直到全部任务结束
function _promise_t.run( self )
local task
repeat
-- 递归的查找下一个任务
task = self:next( self )
-- print( 'task:', task, self.corout, coroutine.running() )
if task ~= nil then
-- 运行任务
self.call( self, task, self.args.args )
-- print( 'wait: ', self.corout, coroutine.running(), self, debug.getinfo(1).currentline, self.count )
-- 等待任务执行成功的回调,并更新下一个任务的参数
if self.count == 0 then
self.count = self.count - 1
coroutine.yield()
else
self.count = self.count - 1
end
end
until( task == nil or self.args.success == false )
-- 执行结束回调
if type( self.cb_ret.cb ) == 'function' then
local ret = { pcall( self.cb_ret.cb, self.args.success, table.unpack( self.args.args ) ) }
if ret[0] == false then self.cb_err( ret ) end
end
end
---------------------------------------------------------------------------
-- 在promise增加一个任务
function _promise_t.go( self, cb, pos )
assert( cb ~= nil )
assert( type( cb ) == 'function' )
if pos == nil then pos = self; end
if pos.items == nil then pos.items = {}; end
local item = { cb = cb, flag = false }
table.insert( pos.items, item )
-- print( 'add cb:', self, item, cb, pos )
return self
end
---------------------------------------------------------------------------
-- 在promise增加一个任务
function _promise_t.error( self, cb )
assert( type( cb ) == 'function' )
self.cb_err = cb
return self
end
---------------------------------------------------------------------------
-- promise的最后一个任务, 注意用户必须调用promise:result( cb )明确指明结束过程才会启动promise
function _promise_t._result( self, args )
return function( self, cb )
assert( cb == nil or type( cb ) == 'function' )
self.cb_ret = { cb = cb, flag = false }
self.args = { success = true, args = args }
self.corout = coroutine.create( function( self ) self:run() end )
-- auxdbg.print( self )
-- print( 'result: ', coroutine.running(), self.corout )
coroutine.resume( self.corout, self )
end
end
---------------------------------------------------------------------------
-- 深复制对象
function deep_copy( source )
local target
if type( source ) == 'table' then
target = {}
for k, v in pairs( source ) do
target[ k ] = deep_copy( v )
end
else
target = source
end
return target
end
---------------------------------------------------------------------------
-- 请求新promise实例
function _promise_t.create( self, ... )
local ret = setmetatable( deep_copy( promise_t ), { __index = _promise_t } )
ret.result = ret._result( ret, { ... } )
return ret
end
---------------------------------------------------------------------------
return _promise_t
|
local S = technic_cnc.getter
technic_cnc.register_all(
"ethereal:glostone",
{cracky = 1, not_in_creative_inventory = 1, light_source = 13},
{"ethereal_glostone.png"},
S("Glo Stone")
)
technic_cnc.register_all(
"ethereal:crystal_block",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"ethereal_crystal_block.png"},
S("Crystal")
)
technic_cnc.register_all(
"ethereal:banana_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"ethereal_banana_wood.png"},
S("Banana Wood")
)
technic_cnc.register_all(
"ethereal:birch_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"moretrees_birch_wood.png"},
S("Birch Wood")
)
technic_cnc.register_all(
"ethereal:frost_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"ethereal_frost_wood.png"},
S("Frost Wood")
)
technic_cnc.register_all(
"ethereal:palm_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"moretrees_palm_wood.png"},
S("Palm Wood")
)
technic_cnc.register_all(
"ethereal:willow_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"ethereal_willow_wood.png"},
S("Willow Wood")
)
technic_cnc.register_all(
"ethereal:yellow_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"ethereal_yellow_wood.png"},
S("Healing Tree Wood")
)
technic_cnc.register_all(
"ethereal:redwood_wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
{"ethereal_redwood_wood.png"},
S("Redwood")
)
|
ChargedShot = {
ChargeTimeMS = 400,
ShotImpulse = 620,
PlayerSpeedMod = 0.1,
BallBashTimeMS = 125,
BallBashImpulse = 1200,
} |
return {'vide','video','videoapparaat','videoapparatuur','videoband','videobeeld','videobewaking','videobewerking','videoboodschap','videobranche','videobrief','videobril','videocamera','videocassette','videocassetterecorder','videoclip','videoclipachtig','videoconferencing','videoconferentie','videodocumentaire','videofilm','videofilmpjes','videofoon','videofragment','videogame','videojockey','videokaart','videoketen','videokunst','videokunstenaar','videokunstenares','videomarkt','videomateriaal','videomontage','videomuur','videoplaat','videopresentatie','videoproduct','videoproductie','videoprogramma','videoproject','videorecorder','videoregistratie','videoreportage','videoscherm','videosignaal','videospel','videospeler','videosysteem','videotape','videotechniek','videotheek','videoverbinding','videoverhuur','videowerk','videowerkgroep','videowinkel','videozaak','viditel','vide','videoaanbod','videotheekhouder','videoverhuurder','videoverhuurketen','videoprojectie','videosite','videoverslag','videoanalyse','videoarchief','videobellen','videochat','videocommunicatie','videodagboek','videoformaat','videofunctie','videogeheugen','videogesprek','videograaf','videokanaal','videokwaliteit','videolink','videonetwerk','videoplatform','videoprojector','videoreclame','videoteam','videotestament','videotechnologie','videotelefonie','videochip','videokabel','videopagina','videler','videos','videobanden','videobeelden','videobestanden','videocameras','videoconferenties','videofilms','videofoons','videokunstenaars','videomonitoren','videootje','videoproducten','videoproducties','videoprojecties','videoreportages','videoschermen','videosignalen','videotheken','videowerken','videoboodschappen','videocassetterecorders','videocassettes','videoclipachtige','videoclips','videofilmpje','videofragmenten','videogames','videojockeys','videokaarten','videootjes','videoplaten','videopresentaties','videorecorders','videoregistraties','videospelen','videospellen','videospelletje','videospelletjes','videotapes','videowinkels','videozaken','vides','videotheekhouders','vides','videoformaten','videogesprekken','videosites','videospelers','videocameraatje','videoverslagen','videosystemen','videoteams','videobandje','videoanalyses','videoprojectoren','videokanalen','videonetwerken','videoprojecten','videotechnieken','videodagboeken','videoverbindingen','videobrillen','videofragmentje','videobandjes','videoapparaten','videoschermpjes','videoprogrammas','videomaterialen'} |
------------------------------------------Overview------------------------------------------
-- Name: Calculation Functions
-- Notes: Copyright (c) 2017 Jeremy Gulickson
-- Version: 1.0.03112017
-- Usage: Functions to simplify common calculation operations.
--
-- Requirements: FXTS (FXCM Trading Station)
-- Download Link: http://download.fxcorporate.com/FXCM/FXTS2Install.EXE
-- Documentation: http://www.fxcodebase.com/bin/products/IndicoreSDK/3.3.0/help/Lua/web-content.htm
--
---------------------------------------Version History--------------------------------------
-- v1.0.11062014: Initial release
--
--------------------------------------------------------------------------------------------
function Convert_To_USD(aBase_Currency, aAmount)
-- Only accurate for USD denominated accounts.
local zOffers_Table = core.host:findTable("offers");
local zSize_In_USD = 0;
if aBase_Currency == "EUR" then zSize_In_USD = aAmount * zOffers_Table:find("Instrument", "EUR/USD").Bid;
elseif aBase_Currency == "USD" then zSize_In_USD = aAmount;
elseif aBase_Currency == "GBP" then zSize_In_USD = aAmount * zOffers_Table:find("Instrument", "GBP/USD").Bid;
elseif aBase_Currency == "AUD" then zSize_In_USD = aAmount * zOffers_Table:find("Instrument", "AUD/USD").Bid;
elseif aBase_Currency == "NZD" then zSize_In_USD = aAmount * zOffers_Table:find("Instrument", "NZD/USD").Bid;
elseif aBase_Currency == "CAD" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/CAD").Bid);
elseif aBase_Currency == "CHF" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/CHF").Bid);
elseif aBase_Currency == "HKD" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/HKD").Bid);
elseif aBase_Currency == "JPY" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/JPY").Bid);
elseif aBase_Currency == "NOK" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/NOK").Bid);
elseif aBase_Currency == "SEK" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/SEK").Bid);
elseif aBase_Currency == "SGD" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/SGD").Bid);
elseif aBase_Currency == "TRY" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/TRY").Bid);
elseif aBase_Currency == "ZAR" then zSize_In_USD = aAmount * (1 / zOffers_Table:find("Instrument", "USD/ZAR").Bid);
else core.host:trace("Convert_To_USD Failed | In Else Clause");
end
return zSize_In_USD;
end |
local mt = {}
function vector(x, y)
local v = {x = x, y = y}
setmetatable(v, mt)
return v
end
mt.__add = function(v1, v2)
return vector(v1.x + v2.x, v1.y + v2.y)
end
mt.__sub = function(v1, v2)
return vector(v1.x - v2.x, v1.y - v2.y)
end
mt.__mul = function(v1, n)
return vector(v1.x * n, v1.y * n)
end
mt.__div = function(v1, n)
return vector(v1.x / n, v1.y / n)
end
mt.__len = function(v)
return (v.x * v.x + v.y * v.y) ^ 0.5
end
mt.__eq = function(v1, v2)
return v1.x == v2.x and v1.y == v2.y
end
mt.__index = function(v, k)
if k == "print" then
return function()
print("[" .. v.x .. ", " .. v.y .. "]")
end
end
end
mt.__call = function(v)
print("[" .. v.x .. ", " .. v.y .. "]")
end
v1 = vector(1, 2); v1:print()
v2 = vector(3, 4); v2:print()
v3 = v1 * 2; v3:print()
v4 = v1 + v3; v4:print()
print(#v2)
print(v1 == v2)
print(v2 == vector(3, 4))
v4() |
E2VguiCore.RegisterVguiElementType("dcombobox.lua",true)
__e2setcost(5)
local function isValidDComboBox(panel)
if not istable(panel) then return false end
if table.Count(panel) != 3 then return false end
if panel["players"] == nil then return false end
if panel["paneldata"] == nil then return false end
if panel["changes"] == nil then return false end
return true
end
--register this default table creation function so we can use it anywhere
E2VguiCore.AddDefaultPanelTable("dcombobox",function(uniqueID,parentPnlID)
local tbl = {
--this table has no impact whatsoever because it doesn't get called on the client
["uniqueID"] = uniqueID,
["parentID"] = parentPnlID,
["typeID"] = "dcombobox",
["posX"] = 0,
["posY"] = 0,
["width"] = nil,
["height"] = nil,
["text"] = "DComboBox",
["visible"] = true,
["sortItems"] = false,
["choice"] = nil,
["clear"] = nil
}
return tbl
end)
--6th argument type checker without return,
--7th arguement type checker with return. False for valid type and True for invalid
registerType("dcombobox", "xcb", {["players"] = {}, ["paneldata"] = {},["changes"] = {}},
nil,
nil,
function(retval)
if not istable(retval) then error("Return value is not a table, but a "..type(retval).."!",0) end
if #retval ~= 3 then error("Return value does not have exactly 3 entries!",0) end
end,
function(v)
return not isValidDComboBox(v)
end
)
E2VguiCore.RegisterTypeWithID("dcombobox","xcb")
--[[------------------------------------------------------------
E2 Functions
------------------------------------------------------------]]--
--- B = B
registerOperator("ass", "xcb", "xcb", function(self, args)
local op1, op2, scope = args[2], args[3], args[4]
local rv2 = op2[1](self, op2)
self.Scopes[scope][op1] = rv2
self.Scopes[scope].vclk[op1] = true
return rv2
end)
--TODO: Check if the entire pnl data is valid
-- if (B)
e2function number operator_is(xcb pnldata)
return isValidDComboBox(pnldata) and 1 or 0
end
-- if (!B)
e2function number operator!(xcb pnldata)
return isValidDComboBox(pnldata) and 0 or 1
end
--- B == B --check if the names match
--TODO: Check if the entire pnl data is equal (each attribute of the panel)
e2function number operator==(xcb ldata, xcb rdata)
if not isValidDComboBox(ldata) then return 0 end
if not isValidDComboBox(rdata) then return 0 end
return ldata["paneldata"]["uniqueID"] == rdata["paneldata"]["uniqueID"] and 1 or 0
end
--- B == number --check if the uniqueID matches
e2function number operator==(xcb ldata, n index)
if not isValidDComboBox(ldata) then return 0 end
return ldata["paneldata"]["uniqueID"] == index and 1 or 0
end
--- number == B --check if the uniqueID matches
e2function number operator==(n index,xcb rdata)
if not isValidDComboBox(rdata) then return 0 end
return rdata["paneldata"]["uniqueID"] == index and 1 or 0
end
--- B != B
--TODO: Check if the entire pnl data is equal (each attribute of the panel)
e2function number operator!=(xcb ldata, xcb rdata)
if not isValidDComboBox(ldata) then return 1 end
if not isValidDComboBox(rdata) then return 1 end
return ldata["paneldata"]["uniqueID"] == rdata["paneldata"]["uniqueID"] and 0 or 1
end
--- B != number --check if the uniqueID matches
e2function number operator!=(xcb ldata, n index)
if not isValidDComboBox(ldata) then return 0 end
return ldata["paneldata"]["uniqueID"] == index and 0 or 1
end
--- number != B --check if the uniqueID matches
e2function number operator!=(n index,xcb rdata)
if not isValidDComboBox(rdata) then return 0 end
return rdata["paneldata"]["uniqueID"] == index and 0 or 1
end
--[[-------------------------------------------------------------------------
Desc: Creates a dcombobox element
Args:
Return: dcombobox
---------------------------------------------------------------------------]]
e2function dcombobox dcombobox(number uniqueID)
local players = {self.player}
if self.entity.e2_vgui_core_default_players != nil and self.entity.e2_vgui_core_default_players[self.entity:EntIndex()] != nil then
players = self.entity.e2_vgui_core_default_players[self.entity:EntIndex()]
end
return {
["players"] = players,
["paneldata"] = E2VguiCore.GetDefaultPanelTable("dcombobox",uniqueID,nil),
["changes"] = {}
}
end
e2function dcombobox dcombobox(number uniqueID,number parentID)
local players = {self.player}
if self.entity.e2_vgui_core_default_players != nil and self.entity.e2_vgui_core_default_players[self.entity:EntIndex()] != nil then
players = self.entity.e2_vgui_core_default_players[self.entity:EntIndex()]
end
return {
["players"] = players,
["paneldata"] = E2VguiCore.GetDefaultPanelTable("dcombobox",uniqueID,parentID),
["changes"] = {}
}
end
do--[[setter]]--
--------------------------------choices--------------------------------
e2function void dcombobox:addChoice(string displayText,string data)
E2VguiCore.registerAttributeChange(this,"choice", {displayText,data})
end
e2function void dcombobox:addChoice(string displayText,number data)
E2VguiCore.registerAttributeChange(this,"choice", {displayText,data})
end
e2function void dcombobox:addChoice(string displayText,vector2 data)
E2VguiCore.registerAttributeChange(this,"choice", {displayText,data})
end
e2function void dcombobox:addChoice(string displayText,vector data)
E2VguiCore.registerAttributeChange(this,"choice", {displayText,data})
end
e2function void dcombobox:addChoice(string displayText,vector4 data)
E2VguiCore.registerAttributeChange(this,"choice", {displayText,data})
end
--TODO: Potential problem with sending the array to the client
e2function void dcombobox:addChoice(string displayText,array data)
E2VguiCore.registerAttributeChange(this,"choice", {displayText,data})
end
--TODO: Potential problem with sending the table to the client
e2function void dcombobox:addChoice(string displayText,table data)
E2VguiCore.registerAttributeChange(this,"choice", {displayText,E2VguiCore.convertToLuaTable(data)})
end
e2function void dcombobox:addChoices(array dataList)
for index,value in pairs(dataList) do
if type(value) == "Player" then
value = value:Nick()
elseif type(value) == "Entity" then
value = tostring(value)
elseif type(value) != "string" and type(value) != "number" then
continue
end
E2VguiCore.registerAttributeChange(this,"choice", {value,index})
end
end
e2function void dcombobox:addChoices(table dataList)
local luaTbl = E2VguiCore.convertToLuaTable(dataList)
for key,value in pairs(luaTbl) do
if type(value) == "Player" then
value = value
elseif type(value) == "Entity" then
value = value
elseif type(value) != "string" and type(value) != "number" then
continue
end
E2VguiCore.registerAttributeChange(this,"choice", {key,value})
end
end
--------------------------------choices--------------------------------
e2function void dcombobox:clear()
E2VguiCore.registerAttributeChange(this,"clear", true)
end
e2function void dcombobox:setText(string text)
E2VguiCore.registerAttributeChange(this,"value", text)
end
e2function void dcombobox:setSortItems(number sortItems)
E2VguiCore.registerAttributeChange(this,"sortItems", sortItems > 0)
end
-- setter
end
do--[[getter]]--
e2function string dcombobox:getValue(entity ply)
return E2VguiCore.GetPanelAttribute(ply,self.entity:EntIndex(),this,"value") or ""
end
e2function string dcombobox:getValueID(entity ply)
return E2VguiCore.GetPanelAttribute(ply,self.entity:EntIndex(),this,"valueid") or ""
end
e2function string dcombobox:getData(entity ply)
return E2VguiCore.GetPanelAttribute(ply,self.entity:EntIndex(),this,"data") or ""
end
-- getter
end
|
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Skins")
local S = _Skins
local skinned = false
local function SkinBugSack()
if not IsAddOnLoaded("BugSack") or not BugSack then return end
hooksecurefunc(BugSack, "OpenSack", function()
if skinned then return end
BugSackFrame:StripTextures()
S:SetBD(BugSackFrame)
S:Reskin(BugSackPrevButton)
S:Reskin(BugSackNextButton)
S:Reskin(BugSackSendButton)
BugSackSendButton:SetPoint("LEFT", BugSackPrevButton, "RIGHT", 5, 0)
BugSackSendButton:SetPoint("RIGHT", BugSackNextButton, "LEFT", -5, 0)
S:ReskinScroll(BugSackScrollScrollBar)
local BugSackFrameCloseButton = select(1, BugSackFrame:GetChildren())
S:ReskinClose(BugSackFrameCloseButton)
BugSackTabAll:ClearAllPoints()
BugSackTabAll:SetPoint("TOPLEFT", BugSackFrame, "BOTTOMLEFT", 0, 1)
S:CreateTab(BugSackTabAll)
S:CreateTab(BugSackTabSession)
S:CreateTab(BugSackTabLast)
skinned = true
end)
end
S:AddCallbackForAddon("BugSack", "BugSack", SkinBugSack) |
map_data = dozipfile 'data/magic.lua.gz'
function getLayer( layer )
for _, v in pairs( map_data.layers ) do
if v.type == 'tilelayer' then
if v.name == layer then
return v
end
end
end
return nil
end
function getTileGrid( ts, layerName )
local layer = getLayer( layerName )
if not layer then
print( 'Could not find layer: ' .. layerName )
return nil
end
local tg = TileGrid( ts, layer.width, layer.height )
tg:setData( layer.data )
tg:setXY( 0, 0 )
return tg
end
for x = 0, 800, 112 do
local sky = Bitmap 'data/sky.png'
local sea = Bitmap 'data/sea.png'
sky.x = x
sea.x = x
sea.y = 304
renderlist:insert(sky)
renderlist:insert(sea)
end
for x = 0, 800, 236 do
local clouds = Bitmap 'data/clouds.png'
clouds.x = x
clouds.y = 88
renderlist:insert(clouds)
end
far_grounds = Bitmap 'data/far_grounds.png'
far_grounds.x = 300
far_grounds.y = 290
renderlist:insert(far_grounds)
ts = TileSet(1, 16, 16)
if not ts:loadSourceBitmap( 'data/magic_cliff_tileset.png') then
print( 'Could not load tile set bitmap' )
return
end
tilegrids = {}
tilegrids.front1 = getTileGrid( ts, 'Front 1' )
tilegrids.front2 = getTileGrid( ts, 'Front 2' )
tilegrids.back1 = getTileGrid( ts, 'Back 1' )
indy_sprite = Sprite( 'data/sprites', 'templerun' )
indy = Bitmap()
indy.x = 150
indy.y = 120
renderlist:insert( tilegrids.back1 )
renderlist:insert( indy )
renderlist:insert( tilegrids.front2 )
renderlist:insert( tilegrids.front1 )
animate = coroutine.create( function( time )
local prev = time
while true do
for index=0,9 do
while time - prev < .08 do
time = coroutine.yield()
end
prev = time
indy:setBitmap( indy_sprite:getFrame( 'Run_' .. index ) )
end
end
end )
slide = coroutine.create( function()
while true do
for i=0, 25*32, 1 do
tilegrids.front1:setXY( -i, 0 )
tilegrids.front2:setXY( -i, 0 )
tilegrids.back1:setXY( -i, 0 )
coroutine.yield()
end
end
end )
table.insert( tasks, animate )
table.insert( tasks, slide )
require 'gui/button'
btn_console = Button( gui.atlas, renderlist, 16, 410, 96, "Console" )
function btn_console:action()
console('toggle')
end
gui:addChild( btn_console )
|
require 'torch'
require 'cutorch'
require 'nn'
require 'densecap.modules.ReshapeBoxFeatures'
require 'densecap.modules.ApplyBoxTransform'
require 'densecap.modules.MakeAnchors'
require 'densecap.modules.MakeBoxes'
local tests = {}
local tester = torch.Tester()
-- Make sure that MakeAnchors + ReshapeBoxFeatures + ApplyBoxTransform
-- computes the same thing as MakeBoxes
local function consistencyFactory(dtype)
return function()
local x0, y0, sx, sy = 1, 2, 3, 4
local N, H, W = 2, 3, 5
local k = 7
local anchors = torch.randn(2, k):abs():type(dtype)
local transforms = torch.randn(N, 4 * k, H, W):type(dtype)
local make_boxes = nn.MakeBoxes(x0, y0, sx, sy, anchors):type(dtype)
local boxes1 = make_boxes:forward(transforms)
local net = nn.Sequential()
local concat = nn.ConcatTable()
local s = nn.Sequential()
s:add(nn.MakeAnchors(x0, y0, sx, sy, anchors))
s:add(nn.ReshapeBoxFeatures(k))
concat:add(s)
concat:add(nn.ReshapeBoxFeatures(k))
net:add(concat)
net:add(nn.ApplyBoxTransform())
net:type(dtype)
local boxes2 = net:forward(transforms)
tester:assertTensorEq(boxes1, boxes2, 1e-6)
end
end
tests.floatConsistencyTest = consistencyFactory('torch.FloatTensor')
tests.doubleConsistencyTest = consistencyFactory('torch.DoubleTensor')
tests.cudaConsistencyTest = consistencyFactory('torch.CudaTensor')
tester:add(tests)
tester:run()
|
thread = 2
bootstrap = "snlua bootstrap"
harbor = 0
logservice = "ex_loggersvr"
daemon = nil
start = "ex_testsvr"
profile = false
if not skynet_extend then
skynet_extend = ""--"skynet_extend/"
end
local function concat_ddpath(args)
local r = ''
for i = 1, # args do
r = r .. ';' .. skynet_extend .. args[i]
end
return r .. ";"
end
lualoader = skynet_extend .. "skynet/lualib/loader.lua"
cpath = concat_ddpath {
"skynet/cservice/?.so",
"cservice/?.so",
"luaclib/?.so",
}
luaservice = concat_ddpath {
"skynet/service/?.lua",
"service/?.lua",
}
lua_path = concat_ddpath {
"skynet/lualib/?.lua",
"lualib/?.lua",
"service/?.lua",
}
lua_cpath = concat_ddpath {
"skynet/luaclib/?.so",
"luaclib/?.so",
"cservice/?.so",
}
|
--[[
Nameplate Filter
Add the nameplates name that you do NOT want to see.
]]
local E, L, V, P, G = unpack(select(2, ...)); --Engine
G["nameplate"]["filters"] = {
["Boss"] = {
["triggers"] = {
["level"] = true,
["curlevel"] = -1,
["nameplateType"] = {
["enable"] = true,
["enemyNPC"] = true,
},
},
["actions"] = {
["usePortrait"] = true,
["scale"] = 1.15,
},
},
}
E["StyleFilterDefaults"] = {
["triggers"] = {
["priority"] = 1,
["targetMe"] = false,
["isTarget"] = false,
["notTarget"] = false,
["questBoss"] = false,
["level"] = false,
["casting"] = {
["interruptible"] = false,
["spells"] = {},
},
["role"] = {
["tank"] = false,
["healer"] = false,
["damager"] = false,
},
["classification"] = {
["worldboss"] = false,
["rareelite"] = false,
["elite"] = false,
["rare"] = false,
["normal"] = false,
["trivial"] = false,
["minus"] = false,
},
["class"] = {}, --this can stay empty we only will accept values that exist
["talent"] = {
["type"] = "normal",
["enabled"] = false,
["requireAll"] = false,
["tier1enabled"] = false,
["tier1"] = {
["missing"] = false,
["column"] = 0,
},
["tier2enabled"] = false,
["tier2"] = {
["missing"] = false,
["column"] = 0,
},
["tier3enabled"] = false,
["tier3"] = {
["missing"] = false,
["column"] = 0,
},
["tier4enabled"] = false,
["tier4"] = {
["missing"] = false,
["column"] = 0,
},
["tier5enabled"] = false,
["tier5"] = {
["missing"] = false,
["column"] = 0,
},
["tier6enabled"] = false,
["tier6"] = {
["missing"] = false,
["column"] = 0,
},
["tier7enabled"] = false,
["tier7"] = {
["missing"] = false,
["column"] = 0,
},
},
["curlevel"] = 0,
["maxlevel"] = 0,
["minlevel"] = 0,
["healthThreshold"] = false,
["healthUsePlayer"] = false,
["underHealthThreshold"] = 0,
["overHealthThreshold"] = 0,
["powerThreshold"] = false,
["powerUsePlayer"] = false,
["underPowerThreshold"] = 0,
["overPowerThreshold"] = 0,
["names"] = {},
["nameplateType"] = {
["enable"] = false,
["friendlyPlayer"] = false,
["friendlyNPC"] = false,
["healer"] = false,
["enemyPlayer"] = false,
["enemyNPC"] = false,
["neutral"] = false
},
["reactionType"] = {
["enabled"] = false,
["reputation"] = false,
["hated"] = false,
["hostile"] = false,
["unfriendly"] = false,
["neutral"] = false,
["friendly"] = false,
["honored"] = false,
["revered"] = false,
["exalted"] = false
},
["instanceType"] = {
["none"] = false,
["scenario"] = false,
["party"] = false,
["raid"] = false,
["arena"] = false,
["pvp"] = false,
},
["instanceDifficulty"] = {
["dungeon"] = {
["normal"] = false,
["heroic"] = false,
["mythic"] = false,
["mythic+"] = false,
["timewalking"] = false,
},
["raid"] = {
["lfr"] = false,
["normal"] = false,
["heroic"] = false,
["mythic"] = false,
["timewalking"] = false,
["legacy10normal"] = false,
["legacy25normal"] = false,
["legacy10heroic"] = false,
["legacy25heroic"] = false,
}
},
["cooldowns"] = {
["names"] = {},
["mustHaveAll"] = false,
},
["buffs"] = {
["mustHaveAll"] = false,
["missing"] = false,
["names"] = {},
["minTimeLeft"] = 0,
["maxTimeLeft"] = 0,
},
["debuffs"] = {
["mustHaveAll"] = false,
["missing"] = false,
["names"] = {},
["minTimeLeft"] = 0,
["maxTimeLeft"] = 0,
},
["inCombat"] = false,
["outOfCombat"] = false,
["inCombatUnit"] = false,
["outOfCombatUnit"] = false,
},
["actions"] = {
["color"] = {
["health"] = false,
["power"] = false,
["border"] = false,
["name"] = false,
["healthColor"] = {r=1,g=1,b=1,a=1},
["powerColor"] = {r=1,g=1,b=1,a=1},
["borderColor"] = {r=1,g=1,b=1,a=1},
["nameColor"] = {r=1,g=1,b=1,a=1}
},
["texture"] = {
["enable"] = false,
["texture"] = "ElvUI Norm",
},
["flash"] = {
["enable"] = false,
["color"] = {r=1,g=1,b=1,a=1},
["speed"] = 4,
},
["hide"] = false,
["usePortrait"] = false,
["nameOnly"] = false,
["frameLevel"] = 0,
["scale"] = 1.0,
["alpha"] = -1,
},
}
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0273-webengine-projection-mode.md
--
-- Description: Check videoStreamingState transitions of WEB_VIEW application on HMI events
--
-- Preconditions:
-- 1) SDL and HMI are started
-- 2) WebEngine App with WEB_VIEW HMI type is registered
-- 3) WebEngine App is not video source ('videoStreamingState' = NOT_STREAMABLE)
--
-- Sequence:
-- 1) One of the event below is received from HMI within 'BC.OnEventChanged' notification:
-- AUDIO_SOURCE, EMBEDDED_NAVI, PHONE_CALL, EMERGENCY_EVENT
-- a. SDL sends OnHMIStatus notification with 'videoStreamingState' = NOT_STREAMABLE
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/WebEngine/commonWebEngine')
--[[ Test Configuration ]]
config.checkAllValidations = true
--[[ Local Constants ]]
local appSessionId = 1
local webEngineDevice = 1
--[[ Local Variables ]]
local testCases = {
[001] = { appType = "WEB_VIEW", isMedia = true, video = "NOT_STREAMABLE", event = "AUDIO_SOURCE" },
[002] = { appType = "WEB_VIEW", isMedia = true, video = "NOT_STREAMABLE", event = "EMBEDDED_NAVI" },
[003] = { appType = "WEB_VIEW", isMedia = true, video = "NOT_STREAMABLE", event = "PHONE_CALL" },
[004] = { appType = "WEB_VIEW", isMedia = true, video = "NOT_STREAMABLE", event = "EMERGENCY_EVENT" }
}
--[[ Local Functions ]]
local function sendEvent(pEvent, pVideoSS)
common.getHMIConnection():SendNotification("BasicCommunication.OnEventChanged", {
eventName = pEvent,
isActive = true })
common.getMobileSession():ExpectNotification("OnHMIStatus")
:ValidIf(function(_, data)
return common.checkVideoSS("App1", pVideoSS, data.payload.videoStreamingState)
end)
end
--[[ Scenario ]]
for n, tc in common.spairs(testCases) do
common.Title("TC[" .. string.format("%03d", n) .. "]: "
.. "[hmiType:" .. tc.appType .. ", isMedia:" .. tostring(tc.isMedia) .. ", event:" .. tc.event .. "]")
common.Title("Preconditions")
common.Step("Clean environment", common.preconditions)
common.Step("Update WS Server Certificate parameters in smartDeviceLink.ini file", common.commentAllCertInIniFile)
common.Step("Add AppHMIType to preloaded policy table", common.updatePreloadedPT, { appSessionId, { tc.appType }})
common.Step("Start SDL, HMI", common.startWOdeviceConnect)
common.Step("Connect WebEngine device", common.connectWebEngine, { webEngineDevice, "WS" })
common.Step("Set App Config", common.setAppConfig, { appSessionId, tc.appType, tc.isMedia })
common.Step("Register App", common.registerAppWOPTU)
common.Step("Activate App", common.activateApp)
common.Title("Test")
common.Step("Send event from HMI: " .. tc.event, sendEvent, { tc.event, tc.video })
common.Title("Postconditions")
common.Step("Clean sessions", common.cleanSessions)
common.Step("Stop SDL", common.postconditions)
end
|
---------------------------------------------------------------------------------------------------
-- User story: https://github.com/smartdevicelink/sdl_requirements/issues/3
-- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/SetInteriorVehicleData.md
-- Item: Use Case 1: Exceptions: 2.2
--
-- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/SetInteriorVehicleData.md
-- Item: Use Case 1: Use Case 1: Exceptions: 7.3
--
-- Requirement summary:
-- [SDL_RC] Set available control module settings SetInteriorVehicleData
--
-- Description:
-- In case:
-- 1) Application registered with REMOTE_CONTROL AppHMIType and sends SetInteriorVehicleData RPC
-- 2) (with "climateControlData" and RADIO moduleType) OR (with "radioControlData" and CLIMATE moduleType)
-- SDL must:
-- 1) Respond with "resultCode: INVALID_DATA, success: false" to this mobile app, not transferring this RPC to the vehicle
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local commonRC = require('test_scripts/RC/commonRC')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Functions ]]
local function setVehicleData(pModuleType)
local moduleType2 = nil
if pModuleType == "CLIMATE" then
moduleType2 = "RADIO"
elseif pModuleType == "RADIO" then
moduleType2 = "CLIMATE"
end
local moduleData = commonRC.getSettableModuleControlData(moduleType2)
moduleData.moduleType = pModuleType
local cid = commonRC.getMobileSession():SendRPC("SetInteriorVehicleData", {
moduleData = moduleData
})
EXPECT_HMICALL("RC.SetInteriorVehicleData")
:Times(0)
commonRC.getMobileSession():ExpectResponse(cid, { success = false, resultCode = "INVALID_DATA" })
commonRC.wait(commonRC.timeout)
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", commonRC.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", commonRC.start)
runner.Step("RAI", commonRC.registerAppWOPTU)
runner.Step("Activate App", commonRC.activateApp)
runner.Title("Test")
for _, mod in pairs(commonRC.modules) do
runner.Step("SetInteriorVehicleData " .. mod .. "_gets_INVALID_DATA", setVehicleData, { mod })
end
runner.Title("Postconditions")
runner.Step("Stop SDL", commonRC.postconditions)
|
IUPSBOX = {parent = WIDGET}
function IUPSBOX:CreateIUPelement (obj)
return iupCreateSbox(obj[1])
end
function iupsbox (o)
return IUPSBOX:Constructor (o)
end
iup.sbox = iupsbox
|
-- import
local SignalModule = require 'candy.signal'
-- module
local RenderManagerModule = {}
DEFAULT_MAX_GLOBAL_TEXTURE_COUNT = 8
DEFAULT_GLOBAL_TEXTURE_START_INDEX = 8
-- local _draw = MOCKHelper.draw
local _draw = function () _warn ( "MOCKHelper.draw not impl!" ) end
local function _affirmMoaiTexture ( t )
local tt = type ( t )
if tt == "userdata" then
return t
elseif tt == "string" then
local atype = getAssetType ( t )
if isSupportedTextureAssetType ( atype ) then
local asset = loadAsset ( t )
return asset and asset:getMoaiTexture ()
end
elseif isInstance ( t, TextureInstance ) then
return t:getMoaiTexture ()
else
return nil
end
end
local _RenderManager = nil
---@return RenderManager
local function getRenderManager ()
return _RenderManager
end
local createTableRenderLayer
local createTableViewRenderLayer
local createPartitionRenderLayer
--------------------------------------------------------------------
-- GlobalTextureItem
--------------------------------------------------------------------
---@class GlobalTextureItem
local GlobalTextureItem = CLASS: GlobalTextureItem ()
function GlobalTextureItem:__init ()
self.name = ""
self.index = 0
end
function GlobalTextureItem:setTexture ( context, tex )
return context:_setGlobalTextureValue ( self, tex )
end
function GlobalTextureItem:getTexture ( context )
return context:_getGlobalTextureValue ( self )
end
function GlobalTextureItem:getMoaiTexture ( context )
return _affirmMoaiTexture ( self:getTexture ( context ) )
end
--------------------------------------------------------------------
-- RenderManager
--------------------------------------------------------------------
---@class RenderManager
local RenderManager = CLASS: RenderManager ()
:MODEL {}
function RenderManager:__init ( name )
_RenderManager = self
self.async = false --MOAIRenderMgr.isAsync ()
self.name = name
self.performanceProfile = "normal"
self.globalTextureCount = 0
self.globalTextureUnitStart = DEFAULT_GLOBAL_TEXTURE_START_INDEX
self.maxGlobalTextureCount = DEFAULT_MAX_GLOBAL_TEXTURE_COUNT
self.globalTextures = {}
self.globalTextureMap = {}
self.materialSwitchMasks = {}
self.pendingRenderTasks = {}
self.pendingPostSyncCalls = {}
self.pendingResAffirm = {}
self.rootRenderTable = {}
self.rootRenderPass = createTableRenderLayer () ---@type MOAITableLayer
self.rootRenderPass:setClearMode ( MOAILayer.CLEAR_NEVER )
self.rootRenderPass:setRenderTable ( self.rootRenderTable )
self.contexts = {}
self.contextMap = {}
self.shaderContext = {}
self.defaultContext = false
self.currentContext = false
self.flipRenderTarget = false
SignalModule.connectGlobalSignalFunc ( "gfx.pre_sync_render_state", function ()
return self:preSyncRenderState ()
end )
SignalModule.connectGlobalSignalFunc ( "gfx.post_sync_render_state", function ()
return self:postSyncRenderState ()
end )
end
function RenderManager:resetCurrent ()
self:setCurrentContext ( self.defaultContext )
end
---@param name string
---@param context RenderContext
function RenderManager:registerContext ( name, context )
_stat ( "register render context:", name, context )
assert ( not self.contexts[ context ] )
context = context or candy.RenderContext ()
context.name = name
self.contexts[ context ] = true
self.contextMap[ name ] = context
context:onInit ()
if self.contextReady then
context:onContextReady ()
end
return context
end
function RenderManager:getGraphicsAPIName ()
if MOAIAppNX then
return "NVN", 1, 0
else
local apiName = MOAIEnvironment.GraphicsAPI
if apiName == "Metal" then
return "Metal", 1, 2
elseif apiName == "GL3" then
return "GL", 3, 1
elseif apiName == "Vulkan" then
return "Vulkan", 1, 2
elseif apiName == "D3D12" then
return "Direct3D", 12, 0
elseif apiName == "D3D11" then
return "Direct3D", 11, 0
elseif apiName == "D3D10" then
return "Direct3D", 10, 0
else
return "GL", 3, 1
end
end
end
function RenderManager:getContext ( name )
return self.contextMap[ name ]
end
function RenderManager:getCurrentContext ()
return self.currentContext
end
---@param context RenderContext
function RenderManager:setCurrentContext ( context )
if type ( context ) == "string" then
local contextKey = context
context = self.contextMap[ context ]
assert ( context, "RenderManager.contextMap has nil conext: " .. contextKey )
end
local context0 = self.currentContext
if context0 == context then
return
end
if context0 then
context0.current = false
context0:onDeactivate ()
end
self.currentContext = context
if context then
context.current = true
context:onActivate ()
end
self.rootRenderTable[ 1 ] = context and context:getRenderRoot ()
end
function RenderManager:onInit ()
local api, majorVer, minorVer = self:getGraphicsAPIName ()
_log ( "init RenderManager!!", api, majorVer, minorVer )
self.useCompiledShader = false
self.flipRenderTarget = false
setPropUsingRenderState ( false )
if api == "Metal" then
self.useCompiledShader = true
self.flipRenderTarget = true
setGrabFramebufferFlip ( false )
setPropUsingRenderState ( true )
elseif api == "Direct3D" then
self.useCompiledShader = true
self.flipRenderTarget = true
setGrabFramebufferFlip ( false )
setPropUsingRenderState ( true )
end
end
function RenderManager:onContextReady ()
-- _stat ( "context ready!!" )
self.rootRenderPass:setFrameBuffer ( MOAIGfxMgr.getFrameBuffer () )
MOAIRenderMgr.setRender ( self.rootRenderPass )
self.contextReady = true
for context in pairs ( self.contexts ) do
context:onContextReady ()
end
self:initGlobalTextures ()
SignalModule.emitGlobalSignal ( "gfx.render_manager_ready" )
end
function RenderManager:initGlobalTextures ()
local maxTexUnit = MOAIGfxMgr.getMaxTextureUnits ()
assert ( maxTexUnit > 0 )
for context in pairs ( self.contexts ) do
context:updateGlobalTextures ()
end
end
function RenderManager:declareGlobalTexture ( name )
local idx = self.globalTextureCount + 1
if self.maxGlobalTextureCount < idx then
_fatal ( "global texture count exceed limit", self.maxGlobalTextureCount )
end
local item = GlobalTextureItem ()
item.index = idx
item.name = name
local map = self.globalTextureMap
if map[ name ] then
_fatal ( "duplicated global texture name", name )
end
map[ name ] = item
_log ( "declared global texture", name, item.index )
self.globalTextureCount = self.globalTextureCount + 1
self.globalTextures[ idx ] = item
end
function RenderManager:getGlobalTextureItems ()
return self.globalTextures
end
function RenderManager:getGlobalTextureItem ( name )
return self.globalTextureMap[ name ]
end
function RenderManager:getGlobalTextureUnit ( name )
local item = self:getGlobalTextureItem ( name )
if not item then
_error ( "global texture not found", name )
return false
end
return self.globalTextureUnitStart + item.index
end
function RenderManager:getGlobalTexture ( name )
local context = self.currentContext
if context then
return context:getGlobalTexture ( name )
end
return nil
end
function RenderManager:setGlobalTextures ( t )
if not self.currentContext then
return
end
return self.currentContext:setGlobalTextures ( t )
end
function RenderManager:setGlobalTexture ( name, tex )
if not self.currentContext then
return
end
return self.currentContext:setGlobalTexture ( name, tex )
end
function RenderManager:getRootRenderPass ()
return self.rootRenderPass
end
function RenderManager:_setMaterialSwitchMask ( mask )
return MOAIRenderMgr.setMaterialBatchSwitchMask ( mask )
end
function RenderManager:setGlobalMaterialSwitchMask ( name )
if not name then
return self:_setMaterialSwitchMask ()
end
local mask = self.materialSwitchMasks[ name ]
assert ( mask )
if mask then
return self:_setMaterialSwitchMask ( mask )
end
end
function RenderManager:getGlobalMaterialSwitchMask ( name )
return self.materialSwitchMasks[ name ]
end
local function BIT ( n )
return bit.lshift ( 1, n )
end
function RenderManager:declareMaterialSwitchBit ( name, bit )
return self:declareMaterialSwitchMask ( name, BIT ( bit ) )
end
function RenderManager:declareMaterialSwitchMask ( name, mask )
assert ( not self.materialSwitchMasks[ name ] )
self.materialSwitchMasks[ name ] = mask
end
function RenderManager:addPostSyncRenderCall ( func, ... )
if self.async then
table.insert ( self.pendingPostSyncCalls, {
func,
{ ... }
} )
else
return func ( ... )
end
end
function RenderManager:affirmGfxResource ( res )
if self.async then
table.insert ( self.pendingResAffirm, res )
else
return res:affirm ()
end
end
function RenderManager:addRenderTask ( layer, callback, data )
local pending = self.async
if pending then
table.insert ( self.pendingRenderTasks, {
layer,
callback,
data
} )
else
_draw ( layer )
if callback then
return callback ( data )
end
end
end
function RenderManager:updateGfxResource ()
-- MOCKHelper.updateResourceMgr ()
end
function RenderManager:addRenderTaskClearFramebuffer ( fb, clearColor, clearDepth, clearStencil )
local clearRenderCommand = MOAILayer.new ()
clearRenderCommand:setFrameBuffer ( fb )
if clearColor then
clearRenderCommand:setClearColor ( unpack ( clearColor ) )
end
if clearDepth ~= false then
clearRenderCommand:setClearDepth ( true )
end
if clearStencil ~= false then
clearRenderCommand:setClearStencil ( true )
end
clearRenderCommand:setClearMode ( MOAILayer.CLEAR_ALWAYS )
return self:addRenderTask ( clearRenderCommand )
end
function RenderManager:preSyncRenderState ()
end
function RenderManager:postSyncRenderState ()
local pendingRes = self.pendingResAffirm
local count = #pendingRes
if count > 0 then
for i = 1, count do
local res = pendingRes[ i ]
res:affirm ()
end
self.pendingResAffirm = table.cleared ( self.pendingResAffirm )
end
local pendingCalls = self.pendingPostSyncCalls
local count = #pendingCalls
if count > 0 then
for i = 1, count do
local call = pendingCalls[ i ]
local func = call[ 1 ]
local args = call[ 2 ]
func ( unpack ( args ) )
end
self.pendingPostSyncCalls = table.cleared ( self.pendingPostSyncCalls )
end
local pending = self.pendingRenderTasks
local count = #pending
if count > 0 then
for i = 1, count do
local task = pending[ i ]
local layer = task[ 1 ]
local callback = task[ 2 ]
local data = task[ 3 ]
_draw ( layer )
if callback then
callback ( data )
end
end
self.pendingRenderTasks = table.cleared ( self.pendingRenderTasks )
end
end
function RenderManager:setPerformanceProfile ( profile )
self.performanceProfile = profile
SignalModule.emitGlobalSignal ( "gfx.performance_profile.change", profile )
self:setShaderContextValue ( "performance_profile", profile )
end
function RenderManager:getPerformanceProfile ()
return self.performanceProfile
end
function RenderManager:setShaderContextValue ( k, v )
self.shaderContext[ k ] = v
end
function RenderManager:getShaderContextValue ( k )
return self.shaderContext[ k ]
end
function RenderManager:getShaderContext ()
return self.shaderContext
end
--------------------------------------------------------------------
---@return MOAITableLayer
function createTableRenderLayer ()
local layer = MOAITableLayer.new ()
layer:setClearMode ( MOAILayer.CLEAR_NEVER )
return layer
end
---@return MOAITableViewLayer
function createTableViewRenderLayer ()
local layer = MOAITableViewLayer.new ()
layer:setClearMode ( MOAILayer.CLEAR_NEVER )
return layer
end
---@return MOAIPartitionViewLayer
function createPartitionRenderLayer ()
local layer = MOAIPartitionViewLayer.new ()
layer:setClearMode ( MOAILayer.CLEAR_NEVER )
markRenderNode ( layer )
return layer
end
RenderManagerModule.getRenderManager = getRenderManager
RenderManagerModule.GlobalTextureItem = GlobalTextureItem
RenderManagerModule.RenderManager = RenderManager
RenderManagerModule.createTableRenderLayer = createTableRenderLayer
RenderManagerModule.createTableViewRenderLayer = createTableViewRenderLayer
RenderManagerModule.createPartitionRenderLayer = createPartitionRenderLayer
return RenderManagerModule |
local AmpedUP_Balancing_GetSectorWeaponDPS = Balancing_GetSectorWeaponDPS
function Balancing_GetSectorWeaponDPS(x, y)
local dps, techLevel = AmpedUP_Balancing_GetSectorWeaponDPS(x, y)
return dps * 75, techLevel
end |
local misc = require 'forth.extra.misc'
local reason = require 'forth.extra.reason'
local prompt = require 'forth.extra.prompt'
local function functor (interpreter)
local dictionary = interpreter.state.dictionary
interpreter.module.dictionary.vocabulary 'world'
interpreter.module.dictionary.definitions 'world'
dictionary[ 'clear-screen' ] = function (...)
if interpreter: skipping ( ) then return ... end
os.execute 'clear'
return ...
end
dictionary[ '.' ] = function (x, ...)
if interpreter: skipping ( ) then return x, ... end
print (prompt.output .. " " .. tostring (x))
return ...
end
dictionary[ '.s' ] = function (...)
if interpreter: skipping ( ) then return ... end
local arguments = misc.pack (...)
if arguments.n > 0 then
for index = 1, arguments.n do
arguments[ index ] = tostring (arguments[ index ])
end
print (prompt.output .. " " .. table.concat (arguments, ", "))
else
print (prompt.output .. " nil")
end
return ...
end
function dictionary.words (...)
if interpreter: skipping ( ) then return ... end
local output = prompt.output
for word in pairs (dictionary) do
output = ("%s %s"): format (output, word)
end
print (output)
return ...
end
dictionary[ 'all-words-for' ] = function (...)
if interpreter: skipping ( ) then return ... end
local token = interpreter.state.next ( )
if not token then error (reason.eol) end
local entries = interpreter.module.dictionary.lookup (token)
local output = prompt.output
for word in pairs (entries) do
output = ("%s %s"): format (output, word)
end
print (output)
return ...
end
function dictionary.bye (...)
if interpreter: skipping ( ) then return ... end
interpreter.state.alive = false
interpreter.state.next = misc.noop
return -- clears the stack --
end
interpreter.module.dictionary.definitions 'forth'
end
return functor |
local List = script.Parent
local Llama = List.Parent
local None = require(Llama.None)
local t = require(LLama.Parent.t)
local validate = t.table
local function concat(...)
local new = {}
local index = 1
for listIndex = 1, select('#', ...) do
local list = select(listIndex, ...)
if list ~= nil then
assert(validate(list))
for _, v in ipairs(list) do
if v ~= None then
new[index] = v
index += 1
end
end
end
end
return new
end
return concat |
local util = require('util')
local item = {
type = "item-with-entity-data",
name = "logistic-cargo-wagon",
icon = "__logistic-cargo-wagon__/graphics/icons/logistic-cargo-wagon.png",
icon_size = 32,
flags = {},
subgroup = "transport",
order = "a[train-system]-gz[logistic-cargo-wagon]",
place_result = "logistic-cargo-wagon",
stack_size = 5,
}
local recipe = {
type = "recipe",
name = "logistic-cargo-wagon",
enabled = false,
ingredients = {
{"cargo-wagon", 1},
{"logistic-chest-requester", 1},
{"logistic-chest-active-provider", 1},
},
result = "logistic-cargo-wagon"
}
local technology = {
type = "technology",
name = "logistic-cargo-wagon",
icon_size = 128,
icon = "__base__/graphics/technology/railway.png",
effects = {
{
type = "unlock-recipe",
recipe = "logistic-cargo-wagon"
}
},
prerequisites = { "logistic-system", "automated-rail-transportation" },
unit = {
count = 500,
ingredients =
{
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 30
},
order = "c-k-d-z"
}
local wagon = util.table.deepcopy(data.raw["cargo-wagon"]["cargo-wagon"])
wagon.name = "logistic-cargo-wagon"
wagon.color = {r = 0.47, g = 0.16, b = 0.58, a = 0.9}
wagon.icon = "__logistic-cargo-wagon__/graphics/icons/logistic-cargo-wagon.png"
wagon.icon_size = 32
wagon.minable.result = "logistic-cargo-wagon"
local character = util.table.deepcopy(data.raw["character"]["character"])
character.name = "logistic-cargo-wagon-proxy-player"
character.collision_mask = {"ghost-layer"}
if mods.robotworld then
technology.unit = {
count = 100,
ingredients =
{
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
},
time = 30
}
if data.raw.technology["early-character-logistic-slots"] and data.raw.technology["early-character-logistic-trash-slots"] then
-- robot world's early tech is active, use those as our prereqs
technology.prerequisites = { "railway", "early-character-logistic-slots", "early-character-logistic-trash-slots" }
else
technology.prerequisites = { "railway", "character-logistic-slots-1", "character-logistic-trash-slots-1" }
end
end
data:extend({ item, recipe, wagon, character, technology }) |
--内部方法
local extendFieldName = "__extendFieldName内部使用"
local function _innerBind(tab,bindID,callbacks,keyField)
if callbacks == nil then
callbacks = {}
end
if keyField == nil then
keyField = ""
else
keyField = keyField .. "_"
end
local extendField = tab[extendFieldName]
if extendField == nil then
tab[extendFieldName] = {}
extendField = tab[extendFieldName]
end
for k,v in pairs(tab) do
if k ~= extendFieldName then
if type(v) == "table" then
tab[extendFieldName][k] = _innerBind(v,bindID,callbacks,keyField .."".. tostring(k))
else
tab[extendFieldName][k] = v
end
tab[k] = nil
end
end
local oldmeta = getmetatable(tab)
if oldmeta == nil then
setmetatable(tab, {__hasnotmeta = true})
end
oldmeta = getmetatable(tab)
if oldmeta.__has_modify_meta_flag == nil then
oldmeta.__has_modify_meta_flag = true
--备份,撤销绑定时候需要
oldmeta.__old__index = oldmeta.__index
oldmeta.__old__newindex = oldmeta.__newindex
oldmeta.__bindCallbacks = {}
oldmeta.__index = function(_,key)
for k,v in pairs(oldmeta.__bindCallbacks) do
if v then
v("get",keyField .. tostring(key))
end
end
local ret
if oldmeta.__old__index then
ret = oldmeta.__old__index(_,key)
end
if ret == nil then
ret = tab[extendFieldName][key]
end
return ret
end
oldmeta.__newindex = function(_,key,value)
if type(value) == "table" then
tab[extendFieldName][key] = _innerBind(value,bindID,callbacks,keyField .."".. tostring(key))
else
tab[extendFieldName][key] = value
end
if oldmeta.__old__newindex then
oldmeta.__old__newindex(_,key,value)
end
for k,v in pairs(oldmeta.__bindCallbacks) do
if v then
v("set",keyField .. tostring(key),value)
end
end
end
setmetatable(tab, oldmeta)
end
oldmeta.__bindCallbacks[bindID] = callbacks
return tab
end
local function _innerUnBind(tab,bindID)
local extendField = rawget(tab,extendFieldName)
if extendField == nil then
return tab
end
local oldmeta = getmetatable(tab)
if oldmeta and oldmeta.__bindCallbacks then
oldmeta.__bindCallbacks[bindID] = nil
end
local binds = 0
for k,v in pairs(oldmeta.__bindCallbacks) do
binds = binds + 1
end
if binds == 0 then
oldmeta.__has_modify_meta_flag = nil
oldmeta.__index = oldmeta.__old__index
oldmeta.__newindex = oldmeta.__old__newindex
oldmeta.__old__index = nil
oldmeta.__old__newindex = nil
if oldmeta.__hasnotmeta == true then
setmetatable(tab, nil)
else
oldmeta.__hasnotmeta = nil
setmetatable(tab, oldmeta)
end
for k,v in pairs(extendField) do
if k ~= extendFieldName then
if type(v) == "table" then
tab[k] = clone(_innerUnBind(v,bindID))
else
tab[k] = v
end
end
end
tab[extendFieldName] = nil
end
return tab
end
local function bind(tab,bindID,callbacks,name)
return _innerBind(tab,bindID,callbacks,name)
end
local function unbind(tab,bindID)
return _innerUnBind(tab,bindID)
end
--该方法需要扩展NodeEx.lua文件支持自定义退出回调
-- node 绑定结点,支持Node即子元素
-- exitCallbackID 分组回调,相关一组为同一值
-- tab 绑定数据源
-- bindID 用于区分数据源上的不同绑定ID ,不同结点绑定相同数据源需要使用该字段来区分
-- callbacks 绑定数据回调
-- name 用于自定义名称,默认不传
local isFirstLoad = true --第一次需要校验NodeEx中是否有自定义方法
local function bindNode(node,exitCallbackID,tab,bindID,callbacks,name)
if isFirstLoad then
assert(cc.Node.addExitCallback ~= nil ,"需要扩展支持自定义销毁")
assert(cc.Node.getExitCallbackByName ~= nil ,"需要扩展支持自定义销毁")
isFirstLoad = false
end
node:enableNodeEvents()
bind(tab,bindID,callbacks,name)
if node:getExitCallbackByName(exitCallbackID) == nil then
node:addExitCallback(exitCallbackID,{})
end
local ExitIDTab = node:getExitCallbackByName(exitCallbackID)
local unbindFuc = function()
unbind(tab,bindID)
end
ExitIDTab[#ExitIDTab + 1] = unbindFuc
return function()
unbindFuc()
local ExitIDTab = node:getExitCallbackByName(exitCallbackID)
local i = 0
for i,v in ipairs(ExitIDTab) do
if v == unbindFuc then
break
end
end
if i > 0 then
table.remove( ExitIDTab, i )
end
if i == 1 then
node:addExitCallback(exitCallbackID,nil)
end
end
end
return {
bind = bind,
unbind = unbind,
bindNode = bindNode
}
|
local class = require('common/utils/class')
local ItemManager = class()
function ItemManager:create(id_name, amount)
local name, weight, description = vRP.getItemDefinition(id_name)
return {
idName = id_name or 'unknown',
name = name or id_name or 'unknown name',
weight = weight or 0,
description = description or '',
amount = amount
}
end
return ItemManager
|
-- Enter your code here. Read input from STDIN. Print output to STDOUT
T = io.read("*number", "*l")
for i=0, T-1,1 do
word = io.read()
even = ''
odd = ''
for j=0, word:len(), 1 do
if(j%2 == 0) then
odd = odd .. word:sub(j,j)
else
even = even .. word:sub(j,j)
end
end
print(even .. ' ' .. odd)
end
|
return function(state, action)
state = state or 0
if action.type == "CASH_ADD" then
return math.max(state + action.cash, 0)
elseif action.type == "CASH_REMOVE" then
return math.max(state - action.cash, 0)
elseif action.type == "CASH_SET" then
return action.cash or 0
end
return state
end |
local lex = require "ltq.lex"
local utils = require "ltq.utils"
local parse_expression
local function get_token(pstate, index)
return pstate.tokens[index]
end
local function skip_token(pstate)
local token = pstate.token
pstate.token_index = pstate.token_index + 1
pstate.token = get_token(pstate, pstate.token_index)
return token
end
local token_representations = {
EOF = "<eof>",
name = "identifier",
number = "number",
string = "string"
}
local function token_to_string(tag)
return token_representations[tag] or ("'" .. tag .. "'")
end
local function check_token(pstate, tag, msg)
lex.assert(pstate.token.tag == tag, pstate, pstate.token, msg or (token_to_string(tag) .. " expected"))
end
local function check_and_skip_token(pstate, tag, msg)
check_token(pstate, tag, msg)
return skip_token(pstate)
end
local token_pairs = {
["("] = ")",
["{"] = "}",
["["] = "]"
}
local function match_token(pstate, opening_token)
local msg
local expectation = token_pairs[opening_token.tag]
if opening_token.line ~= pstate.token.line then
msg = ("%s expected (to close %s at line %d)"):format(
token_to_string(expectation), token_to_string(opening_token.tag), opening_token.line
)
end
check_and_skip_token(pstate, expectation, msg)
end
local function test_token(pstate, tag)
if pstate.token.tag == tag then
return skip_token(pstate)
else
return false
end
end
local function lookahead_token(pstate)
return get_token(pstate, pstate.token_index + 1)
end
local function quote(op)
return "`" .. op .. "`"
end
local function spec(...)
return {tag = "Spec", ...}
end
local function literal(value)
return {tag = "Literal", value}
end
local function binop(operator, expr1, expr2)
if type(operator) == "table" then
-- It is the pseudo binary operator (? expr :).
return spec("`if`", expr1, operator, expr2)
else
if operator == "map" then
-- expr1 \ expr2 is syntax sugar for expr1 | \ expr2
return spec("`pipe`", expr1, spec("`map`", expr2))
else
return spec(quote(operator), expr1, expr2)
end
end
end
local function check_name(pstate)
check_token(pstate, "name")
local res = pstate.token.value
skip_token(pstate)
return res
end
-- primary_expression ::= "." | "." name | "(" expression ")"
local function parse_primary_expression(pstate)
if test_token(pstate, ".") then
if pstate.token.tag == "name" then
return spec("`index`", spec("`id`"), literal(check_name(pstate)))
else
return spec("`id`")
end
else
local opening = check_and_skip_token(pstate, "(", "expected expression")
local expression = parse_expression(pstate)
match_token(pstate, opening)
return expression
end
end
-- suffixed_expression ::= primary_expression { "." name | "[" expression "]" }
local function parse_suffixed_expression(pstate)
local primary_expression = parse_primary_expression(pstate)
local index_chain = {primary_expression}
while true do
if test_token(pstate, ".") then
local index = literal(check_name(pstate))
index_chain[#index_chain + 1] = index
elseif pstate.token.tag == "[" then
local opening = skip_token(pstate)
local index = parse_expression(pstate)
match_token(pstate, opening)
index_chain[#index_chain + 1] = index
else
break
end
end
if #index_chain > 1 then
return spec("`index`", utils.unpack(index_chain))
else
return primary_expression
end
end
-- pair ::= expression | (name | "[" expression "]") "=" expression
local function parse_pair(pstate)
local index
if pstate.token.tag == "name" then
if lookahead_token(pstate).tag == "=" then
index = literal(check_name(pstate))
skip_token(pstate)
end
elseif pstate.token.tag == "[" then
local opening = skip_token(pstate)
index = parse_expression(pstate)
match_token(pstate, opening)
check_and_skip_token(pstate, "=")
end
local value = parse_expression(pstate)
return index, value
end
-- table ::= "{" [ pair { sep pair } [sep] ] "}"
-- sep ::= "," | ";"
local function parse_table(pstate)
local opening = check_and_skip_token(pstate, "{")
local parameters = {}
local next_array_index = 1
repeat
if pstate.token.tag == "}" then
break
end
local index, value = parse_pair(pstate)
if not index then
index = literal(next_array_index)
next_array_index = next_array_index + 1
end
parameters[#parameters + 1] = index
parameters[#parameters + 1] = value
until not test_token(pstate, ",") and not test_token(pstate, ";")
match_token(pstate, opening)
return spec("`table`", utils.unpack(parameters))
end
-- macro ::= name | name "(" [expression {"," expression}] ")"
local function parse_macro(pstate)
local name = check_name(pstate)
local parameters = {}
if pstate.token.tag == "(" then
local opening = skip_token(pstate)
if not test_token(pstate, ")") then
repeat
local parameter = parse_expression(pstate)
parameters[#parameters + 1] = parameter
until not test_token(pstate, ",")
match_token(pstate, opening)
end
end
return spec(name, utils.unpack(parameters))
end
local simple_tokens = utils.array_to_set({
"nil", "true", "false", "number", "string", "{", "name", ".", "("
})
-- simple_expression ::= nil | true | false | number | string | table | macro | suffixed_expression
local function parse_simple_expression(pstate)
if test_token(pstate, "nil") then
return literal(nil)
elseif test_token(pstate, "true") then
return literal(true)
elseif test_token(pstate, "false") then
return literal(false)
elseif pstate.token.tag == "number" or pstate.token.tag == "string" then
local value = pstate.token.value
skip_token(pstate)
return literal(value)
elseif pstate.token.tag == "{" then
return parse_table(pstate)
elseif pstate.token.tag == "name" then
return parse_macro(pstate)
else
return parse_suffixed_expression(pstate)
end
end
local unary_operators = {
["not"] = "not",
["-"] = "unm",
["#"] = "len",
["\\"] = "map"
}
local unary_priority = 12
local binary_operators = {
["+"] = "add", ["-"] = "sub",
["*"] = "mul", ["%"] = "mod",
["/"] = "div", ["//"] = "idiv",
["^"] = "pow",
[".."] = "concat",
["~="] = "neq", ["=="] = "eq",
["<"] = "lt", ["<="] = "lte",
[">"] = "gt", [">="] = "gte",
["and"] = "and", ["or"] = "or",
["|"] = "pipe", ["\\"] = "map"
}
local add_priority = {left = 10, right = 10}
local mul_priority = {left = 11, right = 11}
local eq_priority = {left = 7, right = 7}
local pipe_priority = {left = 1, right = 1}
local ternary_priority = {left = 4, right = 3}
local binary_priorities = {
add = add_priority, sub = add_priority,
mul = mul_priority, mod = mul_priority,
div = mul_priority, idiv = mul_priority,
pow = {left = 14, right = 13},
concat = {left = 9, right = 8},
neq = eq_priority, eq = eq_priority,
lt = eq_priority, lte = eq_priority,
gt = eq_priority, gte = eq_priority,
["and"] = {left = 6, right = 6},
["or"] = {left = 5, right = 5},
pipe = pipe_priority, map = pipe_priority
}
-- subexpression ::= (simple_expression | unop [subexpression]) { binop' subexpression }
-- binop' ::= binop | "?" subexpression ":"
local function parse_subexpression(pstate, limit)
local expression
local unary_operator = unary_operators[pstate.token.tag]
if unary_operator then
skip_token(pstate)
-- `unop op expr` is ambigious when `op` can be binary or unary (E.g. "-").
-- Parse it as `(unop) op (expr)`.
if simple_tokens[pstate.token.tag] or
(unary_operators[pstate.token.tag] and not binary_operators[pstate.token.tag]) then
local unary_operand = parse_subexpression(pstate, unary_priority)
expression = spec(quote(unary_operator), unary_operand)
else
expression = spec(quote(unary_operator))
end
else
expression = parse_simple_expression(pstate)
end
-- Expand while operators have priorities higher than limit.
while true do
local binary_operator
local priority
if pstate.token.tag == "?" and limit < ternary_priority.left then
-- ("?" expression ":") is treated as a binary operator.
skip_token(pstate)
binary_operator = parse_subexpression(pstate, ternary_priority.right)
check_token(pstate, ":")
priority = ternary_priority
else
binary_operator = binary_operators[pstate.token.tag]
priority = binary_priorities[binary_operator]
end
if not binary_operator or priority.left <= limit then
break
end
skip_token(pstate) -- Skip the operator.
-- Read subexpression with higher priority.
local subexpression = parse_subexpression(pstate, priority.right)
expression = binop(binary_operator, expression, subexpression)
end
return expression
end
function parse_expression(pstate)
return parse_subexpression(pstate, 0)
end
local function parse_(src, chunkname, tokens)
local pstate = {
src = src,
chunkname = chunkname,
tokens = tokens,
token_index = 0
}
skip_token(pstate)
local res = parse_expression(pstate)
check_token(pstate, "EOF")
return res
end
-- Returns ast or nil, error. FIXME: actually return nil, error.
-- ast is a table {tag = tag, ast*}.
-- parse produces ast with tags "Spec" (macro specialization) and "Literal" (which carry literal value as first item).
local function parse(src, chunkname)
chunkname = chunkname or "ltq"
local tokens, err = lex.lex(src, chunkname)
if not tokens then
return nil, err
end
local ok, res = pcall(function() return parse_(src, chunkname, tokens) end)
if ok then
return res
else
return nil, res
end
end
return parse
|
local ZxSimpleUI = LibStub("AceAddon-3.0"):GetAddon("ZxSimpleUI")
local UnitIsUnit, UnitPopupMenus = UnitIsUnit, UnitPopupMenus
local ToggleDropDownMenu, PlayerFrameDropDown = ToggleDropDownMenu, PlayerFrameDropDown
local TargetFrameDropDown, PetFrameDropDown = TargetFrameDropDown, PetFrameDropDown
local RegisterUnitWatch, UnregisterUnitWatch = RegisterUnitWatch, UnregisterUnitWatch
---@class RegisterWatchHandler47
local RegisterWatchHandler47 = {}
RegisterWatchHandler47.__index = RegisterWatchHandler47
ZxSimpleUI.prereqTables["RegisterWatchHandler47"] = RegisterWatchHandler47
RegisterWatchHandler47._areFocusOptionsRemoved = false
RegisterWatchHandler47._popupMenuList = {}
---@param curFrame table
---@param unit string
function RegisterWatchHandler47:setRegisterForWatch(curFrame, unit)
curFrame = self:_setCurFrameUnit(curFrame, unit)
self:_removeSetFocusFromPopups()
-- Handle right click
curFrame.openRightClickMenu = function() self:_handleToggleDropdownMenu(unit) end
ZxSimpleUI:enableTooltip(curFrame)
RegisterUnitWatch(curFrame, self:getUnitWatchState(curFrame.unit))
end
---@param curFrame table
---@param unit string
function RegisterWatchHandler47:setUnregisterForWatch(curFrame, unit)
curFrame = self:_setCurFrameUnit(curFrame, unit)
self:_addSetFocusFromPopups()
UnregisterUnitWatch(curFrame, self:getUnitWatchState(curFrame.unit))
end
---@return table
function RegisterWatchHandler47:getListOfFrameDropDowns()
local sortedList = {}
for k, _ in pairs(_G) do if k:find("FrameDropDown$") then table.insert(sortedList, k) end end
table.sort(sortedList)
return sortedList
end
---@param unit string
---@return boolean
---Ref: https://wowwiki.fandom.com/wiki/SecureStateDriver
function RegisterWatchHandler47:getUnitWatchState(unit) return string.lower(unit) == "pet" end
-- ####################################
-- # PRIVATE FUNCTIONS
-- ####################################
---@param curFrame table
---@param unit string
---@return table
---Set `unit` parameter so Blizzard's internal engine can find `unit`
---Also help RegisterUnitWatch
function RegisterWatchHandler47:_setCurFrameUnit(curFrame, unit)
curFrame.unit = unit
curFrame:SetAttribute("unit", curFrame.unit)
return curFrame
end
---@param unit string
function RegisterWatchHandler47:_handleToggleDropdownMenu(unit)
if UnitIsUnit(unit, "player") then
ToggleDropDownMenu(1, nil, PlayerFrameDropDown, "cursor")
elseif unit == "pet" then
ToggleDropDownMenu(1, nil, PetFrameDropDown, "cursor")
elseif unit == "target" then
ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor")
end
end
---Remove "Set Focus", "Clear Focus", etc, so that our AddOn will not get tainted
function RegisterWatchHandler47:_removeSetFocusFromPopups()
if not self._areFocusOptionsRemoved then
self._areFocusOptionsRemoved = true
ZxSimpleUI:Print(
"If you want to focus a target, please make macros and use `/focus` or " ..
"`/clearfocus`")
for key, inputList in pairs(UnitPopupMenus) do
if key ~= "RAID" and key ~= "FOCUS" then
for index, value in ipairs(inputList) do
if value:find("FOCUS") or value:find("focus") then
table.remove(inputList, index)
end
end
end
end
end
end
function RegisterWatchHandler47:_addSetFocusFromPopups() end
|
--[[
* MOCK framework for Moai
* Copyright (C) 2012 Tommo Zhou(tommo.zhou@gmail.com). All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
-- import
local KeyMapModule = require 'candy.input.Keymaps'
-- module
local InputDeviceModule = {}
local DefaultInputOption = {
allowTouchSimulation = false
}
--------------------------------------------------------------------
local _inputDevices = {}
local function getInputDevice ( name )
return _inputDevices[ name ]
end
--------------------------------------------------------------------
---@class TouchState
local TouchState = CLASS: TouchState ()
:MODEL {}
function TouchState:__init ( id )
self.id = id
self.down = false
self.x = 0
self.y = 0
self.x_b = 0
self.y_b = 0
self.x0 = 0
self.y0 = 0
self.t0 = 0
self.t1 = 0
self.t1_b = 0
end
function TouchState:getLoc ()
return self.x, self.y
end
function TouchState:getDeltaStep ()
return self.x - self.x_b, self.y - self.y_b
end
function TouchState:getDelta ()
return self.x-self.x0, self.y-self.y0
end
function TouchState:getDeltaDistance ()
local dx, dy = self.x-self.x0, self.y-self.y0
return math.sqrt( dx*dx, dy*dy )
end
function TouchState:isDown ()
return self.down
end
function TouchState:getDistance ()
return distance ( self.x, self.y, self.x0, self.y0 )
end
function TouchState:getDeltaTime ()
return self.t1 - self.t0
end
function TouchState:getEventDeltaTime ()
return self.t1 - self.t1_b
end
function TouchState:getAverageSpeed ()
local dt = self:getDeltaTime ()
if dt <= 0 then return 0 end
return self:getDistance () / dt
end
--------------------------------------------------------------------
---@class InputDevice
local InputDevice = CLASS: InputDevice ()
function InputDevice:__init ( deviceName, virtual )
self.inputDeviceName = assert ( deviceName )
self._getTime = false
_inputDevices[ deviceName ] = self
self.virtual = virtual
self.allowTouchSimulation = true
self.enabled = true
---TOUCH
self.touchListeners = {}
self.touchCount = 16
self.touchStates = {}
---KEY
self.keyboardListeners = {}
self.keyboardCharListeners = {}
self.keyboardEditListeners = {}
self.keyStates = {}
self.modifierState = {
alt = false,
shift = false,
meta = false,
ctrl = false
}
---MOUSE
self.mouseListeners = {}
self.mouseRandomness = false
self.mouseState = {
x = 0,
y = 0,
scrollX = 0,
scrollY = 0,
dx = 0,
dy = 0,
--button states
left = false,
right = false,
middle = false,
leftHit = 0,
rightHit = 0,
middleHit = 0,
}
--JOYSTICKS
self.joystickListeners = {}
self.joystickStates = {}
--MOTION
self.motionAccuracy = 1
self.motionListeners = {}
self.motionState = {
x = 0,
y = 0,
z = 0,
}
--LEVEL
self.levelState = {
x = 0,
y = 0,
z = 0,
}
--COMPASS
self.compassHeading = 0
self.compassListeners = {}
end
function InputDevice:getSensor ( name )
local dev = MOAIInputMgr[ self.inputDeviceName ]
if dev then
local sensor = dev[ name ]
if not sensor then
_stat ( 'no input sensor found:', self.inputDeviceName, name )
end
return sensor
else
_error ( 'no input device found:', self.inputDeviceName )
return nil
end
end
local clock = os.clock
function InputDevice:getTime ()
if self._getTime then
return self._getTime ()
end
return clock ()
end
--------------------------------------------------------------------
--- Common Control
function InputDevice:disable ()
self.enabled = false
end
function InputDevice:enable ()
self.enabled = true
end
function InputDevice:isEnabled ()
return self.enabled
end
--------------------------------------------------------------------
--- Touch Event Listener
function InputDevice:getTouchState ( id )
local s = self.touchStates[ id ]
if not s then
s = TouchState ()
self.touchStates[ id ] = s
end
return s
end
function InputDevice:addTouchListener ( func )
self.touchListeners[ func ] = true
end
function InputDevice:removeTouchListener ( func )
self.touchListeners[ func ] = nil
end
function InputDevice:sendTouchEvent ( evtype, idx, x, y, mockup )
local touchState = self:getTouchState ( idx )
local t = self:getTime ()
if evtype == 'down' then
touchState.down = true
touchState.t0 = t
touchState.x0 = x
touchState.y0 = y
touchState.x_b = x
touchState.y_b = y
elseif evtype == 'up' then
touchState.down = false
touchState.t1_b = touchState.t1
else
touchState.t1_b = touchState.t1
touchState.x_b = touchState.x
touchState.y_b = touchState.y
end
touchState.t1 = t
touchState.x = x
touchState.y = y
for func in pairs ( self.touchListeners ) do
func ( evtype, touchState, x, y, mockup )
end
end
function InputDevice:initTouchEventHandler ()
for i = 0, 16 do
self:getTouchState ( i ) --prebuild touch states
end
local sensor = self:getSensor ( 'touch' )
if not sensor then return end
local TOUCH_DOWN = MOAITouchSensor.TOUCH_DOWN
local TOUCH_UP = MOAITouchSensor.TOUCH_UP
local TOUCH_MOVE = MOAITouchSensor.TOUCH_MOVE
local TOUCH_CANCEL = MOAITouchSensor.TOUCH_CANCEL
local function onTouchEvent ( eventType, idx, x, y, tapCount )
if not self.enabled then return end
if eventType == TOUCH_DOWN then
self:sendTouchEvent ( 'down', idx, x, y, false )
elseif eventType == TOUCH_UP then
self:sendTouchEvent ( 'up', idx, x, y, false )
elseif eventType == TOUCH_MOVE then
self:sendTouchEvent ( 'move', idx, x, y, false )
elseif eventType == TOUCH_CANCEL then
self:sendTouchEvent ( 'cancel' )
end
end
sensor:setCallback ( onTouchEvent )
end
--------------------------------------------------------------------
--- Mouse Event Listener
function InputDevice:isMouseDown ( btn )
return self.mouseState[ btn ]
end
function InputDevice:isMouseUp ( btn )
return not self.mouseState[ btn ]
end
function InputDevice:pollMouseHit ( btn )
local mouseState = self.mouseState
if btn == 'left' then
local count = mouseState.leftHit
mouseState.leftHit = 0
return count
elseif btn == 'right' then
local count = mouseState.rightHit
mouseState.leftHit = 0
return count
elseif btn == 'middle' then
local count = mouseState.middleHit
mouseState.leftHit = 0
return count
end
return 0
end
function InputDevice:getMouseLoc ()
local mouseState = self.mouseState
return mouseState.x, mouseState.y
end
function InputDevice:getMouseDelta ()
local mouseState = self.mouseState
return mouseState.dx, mouseState.dy
end
function InputDevice:addMouseListener ( func )
self.mouseListeners[ func ] = true
end
function InputDevice:removeMouseListener ( func )
self.mouseListeners[ func ] = nil
end
function InputDevice:setMouseRandomness ( func )
self.mouseRandomness = func or false
end
function InputDevice:sendMouseEvent ( evtype, x, y, btn, rx, ry, mockup )
local mouseState = self.mouseState
if evtype == 'down' then
if btn then mouseState[ btn ] = true end
elseif evtype == 'up' then
if btn then mouseState[ btn ] = false end
elseif evtype == 'move' then
mouseState.dx = x - mouseState.x
mouseState.dy = y - mouseState.y
mouseState.x = x
mouseState.y = y
end
rx = rx or 0
ry = ry or 0
for func in pairs ( self.mouseListeners ) do
func ( evtype, x, y, btn, mockup )
end
if self.allowTouchSimulation then
local simTouchIdLeft = 1
local simTouchIdRight = 2
if evtype == 'move' then
if self.mouseState.left then
self:sendTouchEvent ( 'move', simTouchIdLeft, x, y, mockup )
end
if self.mouseState.right then
return self:sendTouchEvent ( 'move', simTouchIdRight, x, y, mockup )
end
else
if btn == 'left' then
return self:sendTouchEvent ( evtype, simTouchIdLeft, x, y, mockup )
elseif btn == 'right' then
return self:sendTouchEvent ( evtype, simTouchIdRight, x, y, mockup )
end
end
end
if evtype == "down" or evtype == "up" then
return getInputCommandMappingManager ():onMouseButtonEvent ( btn, evtype == "down", mockup )
end
end
function InputDevice:initMouseEventHandler ()
local pointerSensor = self:getSensor ( 'pointer' )
local rx, ry = nil
if pointerSensor then
pointerSensor:setCallback (
function ( x, y )
if not self.enabled then return end
return self:sendMouseEvent ( 'move', x, y, false, rx, ry, false)
end )
_stat ( 'pointer sensor callback ready' )
end
local pointerRelativeSensor = self:getSensor ( "pointerRelative" )
if pointerRelativeSensor then
pointerRelativeSensor:setCallback ( function ( x, y )
rx = x
ry = y
end )
_stat ( "relative pointer sensor callback ready" )
end
local function setupMouseButtonCallback ( sensorName, btnName )
local buttonSensor = self:getSensor ( sensorName )
local hitName = btnName .. "Hit"
if buttonSensor then
buttonSensor:setCallback (
function ( down )
local mouseState = self.mouseState
if not self.enabled then return end
local x, y = mouseState.x, mouseState.y
local ev = down and 'down' or 'up'
if down then
mouseState[ hitName ] = mouseState[ hitName ] + 1
end
return self:sendMouseEvent ( ev, x, y, btnName, false )
end
)
_stat ( 'mouse button sensor ' .. sensorName .. ' - ' .. btnName .. ' callback ready' )
end
end
local function setupMouseWheelCallback ( sensorName, btnName )
local wheelSensor = self:getSensor ( sensorName )
if wheelSensor then
local wheelSensorFactor = 5
wheelSensor:setCallback (
function ( dy )
if dy > 0 then
dy = 1 * wheelSensorFactor
elseif dy < 0 then
dy = -1 * wheelSensorFactor
else
dy = 0
end
local dx = 0
local mouseState = self.mouseState
if not self.enabled then return end
mouseState.scrollY = mouseState.scrollY + dy
return self:sendMouseEvent ( 'scroll', dx, dy, false, false )
end
)
_stat ( 'mouse wheel sensor callback ready' )
end
end
setupMouseButtonCallback ( 'mouseLeft', 'left' )
setupMouseButtonCallback ( 'mouseRight', 'right' )
setupMouseButtonCallback ( 'mouseMiddle', 'middle' )
setupMouseWheelCallback ( 'mouseWheel', 'wheel' )
end
--------------------------------------------------------------------
--- CommandMapping
function InputDevice:setKeyboardCommandMapping ( mapping )
if not mapping then
return self:clearKeyboardCommandMapping ()
end
local keyToCommand = {}
local commandToKey = {}
for command, key in pairs ( mapping ) do
keyToCommand[ key ] = command
commandToKey[ command ] = key
end
self.keyToCommand = keyToCommand
self.commandToKey = commandToKey
end
function InputDevice:setMouseCommandMapping ( mapping )
if not mapping then
return self:clearMouseCommandMapping ()
end
local mouseToCommand = {}
local commandToMouse = {}
for command, btn in pairs ( mapping ) do
mouseToCommand[ btn ] = command
commandToMouse[ command ] = btn
end
self.mouseToCommand = mouseToCommand
self.commandToMouse = commandToMouse
end
function InputDevice:clearKeyboardCommandMapping ()
self.keyToCommand = false
self.commandToKey = false
end
function InputDevice:clearMouseCommandMapping ()
self.mouseToCommand = false
self.commandToMouse = false
end
--------------------------------------------------------------------
--- Keyboard Event Listener
function InputDevice:isKeyDown ( key )
local state = self.keyStates[ key ]
return state and state.down
end
function InputDevice:isKeyUp ( key )
local state = self.keyStates[ key ]
return state and ( not state.down )
end
function InputDevice:isShiftDown ()
return self:isKeyDown ( 'lshift' ) or self:isKeyDown ( 'rshift' )
end
function InputDevice:isCtrlDown ()
return self:isKeyDown ( 'lctrl' ) or self:isKeyDown ( 'rctrl' )
end
function InputDevice:isAltDown ()
return self:isKeyDown ( 'lalt' ) or self:isKeyDown ( 'ralt' )
end
function InputDevice:isMetaDown ()
return self:isKeyDown ( 'lmeta' ) or self:isKeyDown ( 'rmeta' )
end
function InputDevice:getModifierKeyStates ()
local state = self.modifierState
local output = {
ctrl = state[ 'ctrl' ],
alt = state[ 'alt' ],
meta = state[ 'meta' ],
shift = state[ 'shift' ]
}
return output
end
function InputDevice:pollKeyHit ( key ) --get key hit counts since last polling
local keyStates = self.keyStates
local state = keyStates[ key ]
if not state then return 0 end
local count = keyStates[ key ].hit
keyStates[ key ].hit = 0
return count
end
function InputDevice:isKeyHit ( key )
return self:pollKeyHit ( key ) > 0
end
function InputDevice:addKeyboardListener ( func )
self.keyboardListeners[ func ] = true
end
function InputDevice:removeKeyboardListener ( func )
self.keyboardListeners[ func ] = nil
end
function InputDevice:addKeyboardCharListener ( func )
self.keyboardCharListeners[ func ] = true
end
function InputDevice:removeKeyboardCharListener ( func )
assert ( self.keyboardCharListeners[ func ] )
self.keyboardCharListeners[ func ] = nil
end
function InputDevice:addKeyboardEditListener ( func )
self.keyboardEditListeners[ func ] = true
end
function InputDevice:removeKeyboardEditListener ( func )
self.keyboardEditListeners[ func ] = nil
end
function InputDevice:sendKeyEvent ( key, down, mockup )
local state = self.keyStates[ key ]
if not state then
state = { down = false, hit = 0 }
self.keyStates[ key ] = state
end
state.down = down
if down then
state.hit = state.hit + 1
end
if type ( key ) == "string" and #key > 3 then
if key == "lctrl" or key == "rctrl" then
self.modifierState[ 'ctrl' ] = self:isCtrlDown ()
elseif key == "lshift" or key == "rshift" then
self.modifierState[ 'shift' ] = self:isShiftDown ()
elseif key == "lmeta" or key == "rmeta" then
self.modifierState[ 'meta' ] = self:isMetaDown ()
elseif key == "lalt" or key == "ralt" then
self.modifierState[ 'alt' ] = self:isAltDown ()
end
end
for func in pairs ( self.keyboardListeners ) do
func ( key, down, mockup )
end
return getInputCommandMappingManager ():onKeyEvent ( key, down, mockup )
end
function InputDevice:sendCharEvent ( char, mockup )
for func in pairs ( self.keyboardCharListeners ) do
func ( char, mockup )
end
end
function InputDevice:sendEditEvent ( str, start, length, maxLength, mockup )
for func in pairs ( self.keyboardEditListeners ) do
func ( str, start, length, maxLength, mockup )
end
end
function InputDevice:initKeyboardEventHandler ()
local keyStates = self.keyStates
local keyCodeMap = KeyMapModule.getKeyMap ()
local keyNames = {}
for k,v in pairs ( keyCodeMap ) do --precreate key states
keyNames[ v ] = k
keyStates[ k ] = { down = false, hit = 0 }
end
local sensor = self:getSensor ( 'keyboard' )
if not sensor then return end
local function onKeyboardEvent ( key, down )
if not self.enabled then return end
local name = keyNames[ key ] or key
-- _log ( "InputDevice:onKeyboardEvent()", name, key, down )
return self:sendKeyEvent ( name, down, false )
end
local function onKeyboardCharEvent ( c )
if not self.enabled then return end
return self:sendCharEvent ( c, false )
end
local function onKeyboardEditEvent ( str, start, length )
if not self.enabled then return end
return self:sendEditEvent ( str, start, length )
end
sensor:setCallback ( onKeyboardEvent )
sensor:setCharCallback ( onKeyboardCharEvent )
sensor:setEditCallback ( onKeyboardEditEvent )
end
--------------------------------------------------------------------
--- JOYSTICK Event Listener
function InputDevice:addJoystickListener ( func )
self.joystickListeners[ func ] = true
end
function InputDevice:removeJoystickListener ( func )
self.joystickListeners[ func ] = nil
end
local maxJoystickCount = 4
local maxJoystickAxisCount = 6
function InputDevice:sendJoystickEvent ( evtype, joyId, btn, axisId, value, mockup )
for func in pairs ( self.joystickListeners ) do
func ( evtype, joyId, btn, axisId, value, mockup )
end
end
function InputDevice:initJoystickEventHandler ()
--create listener for each set of joystick sensors( button + axis )
for joyId = 1, maxJoystickCount do
local joystickName = 'joystick-'..joyId
local joystickExSensor = self:getSensor ( joystickName )
local joyName = 'joy-'..joyId
if joystickExSensor then
local function onJoystickButtonEvent ( button, down )
if not self.enabled then return end
if down then
return self:sendJoystickEvent ( 'down', joyId, button )
else
return self:sendJoystickEvent ( 'up', joyId, button )
end
end
joystickExSensor:setButtonCallback ( onJoystickButtonEvent )
local function onJoystickAxisEvent ( axis, value )
if not self.enabled then return end
return self:sendJoystickEvent ( 'axis', joyId, nil, axis, value )
end
joystickExSensor:setAxisCallback ( onJoystickAxisEvent )
else
_warn ( 'no joystick sensor registered' )
end
end
end
--------------------------------------------------------------------
--- Acceleratemeter Event Listener
function InputDevice:setMotionAccuracy ( f )
self.motionAccuracy = 10 ^ ( -f )
end
function InputDevice:addMotionListener ( func )
self.motionListeners[ func ] = true
end
function InputDevice:removeMotionListener ( func )
self.motionListeners[ func ] = nil
end
local floor = math.floor
local function reduceAccuracy ( v ,motionAccuracy )
return floor ( v * 1000000 * motionAccuracy ) / motionAccuracy / 1000000
end
function InputDevice:sendMotionEvent ( x, y, z )
local acc = self.motionAccuracy
local x, y, z =
reduceAccuracy ( x, acc ), reduceAccuracy ( y, acc ), reduceAccuracy ( z, acc )
local state = self.motionState
for listener in pairs ( self.motionListeners ) do
listener ( x, y, z )
end
if state.x ~= x or state.y ~= y or state.z ~= z then
state.x = x
state.y = y
state.z = z
end
end
function InputDevice:initMotionEventHandler ()
self:setMotionAccuracy ( 2 )
--TODO
end
--------------------------------------------------------------------
--- Accelerometer
function InputDevice:getAccelerometerData ()
if self.level then
return self.level:getLevel ()
end
return 0, 0, 0
end
--
function InputDevice:initAccelerometerEventHandler ()
--TODO
self.level = self:getSensor ( 'level' )
-- if self.level then
-- self.level:setCallback ( onMotionEvent )
-- end
end
--------------------------------------------------------------------
--- Accelerometer
function InputDevice:getGyroscopeData ()
if self.gyroscope then
return self.gyroscope:getLevel ()
end
return 0, 0, 0
end
--
function InputDevice:initGyroscopeEventHandler ()
--TODO
self.gyroscope = self:getSensor ( 'gyroscope' )
-- if self.gyroscope then
-- self.gyroscope:setCallback ( onMotionEvent )
-- end
end
--------------------------------------------------------------------
--- Compass
function InputDevice:addCompassListener ( func )
self.compassListeners[ func ] = true
end
function InputDevice:removeCompassListener ( func )
self.compassListeners[ func ] = nil
end
function InputDevice:sendCompassEvent ( heading, mockup )
self.compassHeading = compassHeading
for func in pairs ( self.compassListeners ) do
func ( heading, mockup )
end
end
function InputDevice:getCompassHeading ()
return self.compassHeading
end
function InputDevice:initCompassEventHandler ()
local sensor = self:getSensor ('compass')
if not sensor then return end
sensor:setCallback ( function ( heading )
return self:sendCompassEvent ( heading )
end )
end
--------------------------------------------------------------------
--- Location
function InputDevice:getLocation ()
local sensor = self:getSensor ( 'location' )
if not sensor then return nil end
local lng, lat, ha, alt, va, speed = sensor:getLocation ()
return {
longitude = lng,
latitude = lat,
haccuracy = ha,
altitude = alt,
vaccuracy = va,
speed = speed
}
end
--------------------------------------------------------------------
--- ENTRY
function InputDevice:init ()
if self.virtual then return end
local device = MOAIInputMgr[ self.inputDeviceName ]
if not device then
_error ( 'no input device:', self.inputDeviceName )
print ( 'Available devices:' )
print ( table.print ( MOAIInputMgr ) )
end
self:initTouchEventHandler ()
self:initKeyboardEventHandler ()
self:initMouseEventHandler ()
-- TODO: implement belows
-- self:initJoystickEventHandler ()
-- self:initMotionEventHandler ()
self:initAccelerometerEventHandler ()
self:initGyroscopeEventHandler ()
self:initCompassEventHandler ()
end
--------------------------------------------------------------------
---default input manager
--------------------------------------------------------------------
local _defaultInputDevice = InputDevice ( 'device' )
function getDefaultInputDevice ()
return _defaultInputDevice
end
function initDefaultInputEventHandlers ()
return _defaultInputDevice:init ()
end
function disableUserInput ()
_defaultInputDevice:disable ()
end
function enableUserInput ()
_defaultInputDevice:enable ()
end
function isUserInputEnabled ()
return _defaultInputDevice:isEnabled ()
end
--------------------------------------------------------------------
--- touch
function getTouchState ( id )
return _defaultInputDevice:getTouchState ( id )
end
function addTouchListener ( func )
_defaultInputDevice:addTouchListener ( func )
end
function removeTouchListener ( func )
_defaultInputDevice:removeTouchListener ( func )
end
--------------------------------------------------------------------
--- mouse
function isMouseDown ( btn )
return _defaultInputDevice:isMouseDown ( btn )
end
function isMouseUp ( btn )
return _defaultInputDevice:isMouseUp ( btn )
end
function pollMouseHit ( btn )
return _defaultInputDevice:pollMouseHit ( btn )
end
function getMouseLoc ()
return _defaultInputDevice:getMouseLoc ()
end
function getMouseDelta ()
return _defaultInputDevice:getMouseDelta ()
end
function addMouseListener ( func )
return _defaultInputDevice:addMouseListener ( func )
end
function removeMouseListener ( func )
return _defaultInputDevice:removeMouseListener ( func )
end
function setMouseRandomness ( f )
return _defaultInputDevice:setMouseRandomness ( f )
end
--------------------------------------------------------------------
--- KEY
function isKeyDown ( key )
return _defaultInputDevice:isKeyDown ( key )
end
function isKeyUp ( key )
return _defaultInputDevice:isKeyUp ( key )
end
function isShiftDown ()
return _defaultInputDevice:isShiftDown ()
end
function isCtrlDown ()
return _defaultInputDevice:isCtrlDown ()
end
function isAltDown ()
return _defaultInputDevice:isAltDown ()
end
function isMetaDown ()
return _defaultInputDevice:isMetaDown ()
end
function getModifierKeyStates ()
return _defaultInputDevice:getModifierKeyStates ()
end
function pollKeyHit ( key ) --get key hit counts since last polling
return _defaultInputDevice:pollKeyHit ( key )
end
function isKeyHit ( key )
return _defaultInputDevice:isKeyHit ( key )
end
function addKeyboardListener ( func )
return _defaultInputDevice:addKeyboardListener ( func )
end
function removeKeyboardListener ( func )
return _defaultInputDevice:removeKeyboardListener ( func )
end
--------------------------------------------------------------------
--- JOYSTICK
--------------------------------------------------------------------
--- ACCELEROMETER
function getAccelerometerData ()
return _defaultInputDevice:getAccelerometerData ()
end
--------------------------------------------------------------------
--- GYROSCOPE
function getGyroscopeData ()
return _defaultInputDevice:getGyroscopeData ()
end
--------------------------------------------------------------------
--- COMPASS
function addCompassListener ( func )
return _defaultInputDevice:addCompassListener ( func )
end
function removeCompassListener ( func )
return _defaultInputDevice:removeCompassListener ( func )
end
function getCompassHeading ()
return _defaultInputDevice:getCompassHeading ()
end
--------------------------------------------------------------------
--- LOCATION
function getLocation ()
return _defaultInputDevice:getLocation ()
end
--------------------------------------------------------------------
--- FAKE INPUT
function _sendTouchEvent ( ... )
return _defaultInputDevice:sendTouchEvent ( ... )
end
function _sendMouseEvent ( ... )
return _defaultInputDevice:sendMouseEvent ( ... )
end
function _sendKeyEvent ( ... )
return _defaultInputDevice:sendKeyEvent ( ... )
end
function _sendJoystickEvent ( ... )
return _defaultInputDevice:sendJoystickEvent ( ... )
end
function _sendMotionEvent ( ... )
return _defaultInputDevice:sendMotionEvent ( ... )
end
function _sendLevelEvent ( ... )
return _defaultInputDevice:sendLevelEvent ( ... )
end
InputDeviceModule.DefaultInputOption = DefaultInputOption
InputDeviceModule.getInputDevice = getInputDevice
InputDeviceModule.TouchState = TouchState
InputDeviceModule.InputDevice = InputDevice
InputDeviceModule.getDefaultInputDevice = getDefaultInputDevice
InputDeviceModule.initDefaultInputEventHandlers = initDefaultInputEventHandlers
InputDeviceModule.disableUserInput = disableUserInput
InputDeviceModule.enableUserInput = enableUserInput
InputDeviceModule.isUserInputEnabled = isUserInputEnabled
InputDeviceModule.getTouchState = getTouchState
InputDeviceModule.addTouchListener = addTouchListener
InputDeviceModule.removeTouchListener = removeTouchListener
InputDeviceModule.isMouseDown = isMouseDown
InputDeviceModule.isMouseUp = isMouseUp
InputDeviceModule.pollMouseHit = pollMouseHit
InputDeviceModule.getMouseLoc = getMouseLoc
InputDeviceModule.getMouseDelta = getMouseDelta
InputDeviceModule.addMouseListener = addMouseListener
InputDeviceModule.removeMouseListener = removeMouseListener
InputDeviceModule.setMouseRandomness = setMouseRandomness
InputDeviceModule.isKeyDown = isKeyDown
InputDeviceModule.isKeyUp = isKeyUp
InputDeviceModule.isShiftDown = isShiftDown
InputDeviceModule.isCtrlDown = isCtrlDown
InputDeviceModule.isAltDown = isAltDown
InputDeviceModule.isMetaDown = isMetaDown
InputDeviceModule.getModifierKeyStates = getModifierKeyStates
InputDeviceModule.pollKeyHit = pollKeyHit
InputDeviceModule.isKeyHit = isKeyHit
InputDeviceModule.addKeyboardListener = addKeyboardListener
InputDeviceModule.removeKeyboardListener = removeKeyboardListener
InputDeviceModule.getAccelerometerData = getAccelerometerData
InputDeviceModule.getGyroscopeData = getGyroscopeData
InputDeviceModule.addCompassListener = addCompassListener
InputDeviceModule.removeCompassListener = removeCompassListener
InputDeviceModule.getCompassHeading = getCompassHeading
InputDeviceModule.getLocation = getLocation
InputDeviceModule._sendTouchEvent = _sendTouchEvent
InputDeviceModule._sendMouseEvent = _sendMouseEvent
InputDeviceModule._sendKeyEvent = _sendKeyEvent
InputDeviceModule._sendJoystickEvent = _sendJoystickEvent
InputDeviceModule._sendMotionEvent = _sendMotionEvent
InputDeviceModule._sendLevelEvent = _sendLevelEvent
return InputDeviceModule |
--required Libraries
--hump
local Class = require("libraries.hump.class")
local Gamestate = require("libraries.hump.gamestate")
local vector = require("libraries.hump.vector")
local Signal = require("libraries.hump.signal")
--required classes
--re-usable
local base = require("src.re-usable.baseClasses")
local physics = require("src.re-usable.physicsClasses")
local graphics = require("src.re-usable.graphicsClasses")
local window = require("src.re-usable.windowClasses")
Player = Class{__includes = base.Object,
init = function(self, x, y)
base.Object.init(self, x, y, 32, 32)
self.in_range_of = {}
self.drawable = true
end,
currentSpeed = vector(0, 0),
--player default values
acceleration = 10,
maxVelocity = 15
}
function Player:update(dt)
if not player.busy then
self:walk(dt)
self:checkAction(dt)
end
end
function Player:walk(dt)
local dx, dy = 0, 0
if love.keyboard.isDown('left') then
dx = -1 * maxVelocity
elseif love.keyboard.isDown('right') then
dx = maxVelocity
end
if love.keyboard.isDown('up') then
dy = -1 * maxVelocity
elseif love.keyboard.isDown('down') then
dy = maxVelocity
end
self:move(dt, dx, dy)
end
function Player:move(dt, dx, dy)
local delta = vector(dx, dy)
--work on this a bit more
currentSpeed.x = currentSpeed.x + (delta.x - currentSpeed.x)
self.p_body.body:setLinearVelocity(, delta.y * (dt * 100))
local newPx, newPy = self.p_body.body:getPosition()
newPx = math.floor(newPx)
newPy = math.floor(newPy)
self.pos = vector.new(newPx, newPy)
end
function Player:checkAction(dt)
if self.in_range_of[1] and key_press.check("z") then
self.debug.text = "Player talking!"
self.in_range_of[1].interact:response()
end
end
function Player:draw()
if self.debug_img and self.debug.drawable then
self.debug_img:draw()
elseif self.currentAnim then
self.currentAnim:draw()
end
love.graphics.print(self.debug.text, 600, 10)
end
|
----------------------------------------------------------------
-- Made By: Guy293
-- GitHub: https://github.com/Guy293
-- Fivem Forum: https://forum.fivem.net/u/guy293/
----------------------------------------------------------------
--Get ESX Data
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
-- Store data for later
emsonline = 0
policeonline = 0
taxionline = 0
-- Get jobs data every 10 secconds
Citizen.CreateThread(function()
while true do
Citizen.Wait(10000)
ESX.TriggerServerCallback('guy293_getJobsOnline', function(ems, police, taxi)
emsonline = ems
policeonline = police
taxionline = taxi
end)
end
end)
-- Print text
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
DrawText2(0.70, 1.449, 1.0,1.0,0.45, "Police on duty: " .. policeonline , 0 ,119, 255, 150)
DrawText2(0.70, 1.42, 1.0,1.0,0.45, "Paramedics on duty: " .. emsonline , 246 ,56, 56, 150)
DrawText2(0.70, 1.391, 1.0,1.0,0.45, "Taxi on duty: " .. taxionline , 239 ,255, 0, 150)
end
end)
function DrawText2(x,y ,width,height,scale, text, r,g,b,a)
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(2, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end |
--運命の旅路
--
--Script by IceBarrierTrishula
function c100417029.initial_effect(c)
aux.AddCodeList(c,100417125)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100417029,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,100417029)
e1:SetTarget(c100417029.thtg)
e1:SetOperation(c100417029.thop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100417029,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,100417029+100)
e2:SetTarget(c100417029.eqtg)
e2:SetOperation(c100417029.eqop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--indes
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetTarget(c100417029.indtg)
e4:SetCountLimit(1)
e4:SetValue(c100417029.indct)
c:RegisterEffect(e4)
end
function c100417029.thfilter(c)
return aux.IsCodeListed(c,100417125) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function c100417029.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100417029.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0)
end
function c100417029.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100417029.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)
end
end
function c100417029.eqfilter(c,equip,tp)
return c:IsType(TYPE_EQUIP) and aux.IsCodeListed(c,100417125)
and (c:IsAbleToHand() or equip and c:CheckUniqueOnField(tp) and not c:IsForbidden())
end
function c100417029.cfilter(c)
return c:IsCode(100417125) and c:IsFaceup()
end
function c100417029.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local equip=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c100417029.cfilter,tp,LOCATION_MZONE,0,1,nil)
return Duel.IsExistingMatchingCard(c100417029.eqfilter,tp,LOCATION_DECK,0,1,nil,equip,tp)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0)
end
function c100417029.eqop(e,tp,eg,ep,ev,re,r,rp)
local equip=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c100417029.cfilter,tp,LOCATION_MZONE,0,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,c100417029.eqfilter,tp,LOCATION_DECK,0,1,1,nil,equip,tp)
local tc=g:GetFirst()
if g:GetCount()>0 then
if equip and tc:CheckUniqueOnField(tp) and not tc:IsForbidden()
and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,aux.Stringid(100417029,2))==1) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local sc=Duel.SelectMatchingCard(tp,c100417029.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Equip(tp,tc,sc:GetFirst())
else
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function c100417029.indtg(e,c)
return c:GetEquipCount()>0
end
function c100417029.indct(e,re,r,rp)
return bit.band(r,REASON_BATTLE)~=0
end
|
-- Documentation script to find lua wrappers
Add_Folder(MODULE_FOLDER.."/DiffusionSolver/lua")
Add_Folder(MODULE_FOLDER.."/LinearBoltzmannSolver/lua")
Add_Folder(MODULE_FOLDER.."/MCParTra/lua")
Add_Folder(MODULE_FOLDER.."/KEigenvalueSolver/lua") |
if SERVER then
AddCSLuaFile()
end
ENT.Type = "anim"
ENT.Base = "base_ammo_ttt"
ENT.AmmoType = "AlyxGun"
ENT.AmmoAmount = 12
ENT.AmmoMax = 36
ENT.Model = Model("models/items/357ammo.mdl")
ENT.AutoSpawnable = true
ENT.spawnType = AMMO_TYPE_DEAGLE
---
-- @ignore
function ENT:Initialize()
-- Differentiate from rifle ammo
self:SetColor(Color(255, 100, 100, 255))
return self.BaseClass.Initialize(self)
end
|
local mchistory = {}
local mattata = require('mattata')
local HTTPS = require('ssl.https')
local JSON = require('dkjson')
function mchistory:init(configuration)
mchistory.arguments = 'mchistory <Minecraft username>'
mchistory.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('mchistory').table
mchistory.help = configuration.commandPrefix .. 'mchistory <Minecraft username> - Returns the name history of a Minecraft username.'
end
function mchistory:onChannelPost(channel_post, configuration)
local input = mattata.input(channel_post.text)
if not input then
mattata.sendMessage(channel_post.chat.id, mchistory.help, nil, true, false, channel_post.message_id)
return
end
local jstr_uuid, res_uuid = HTTPS.request('https://api.mojang.com/users/profiles/minecraft/' .. input)
if res_uuid ~= 200 then
mattata.sendMessage(channel_post.chat.id, configuration.errors.connection, nil, true, false, channel_post.message_id)
return
end
local jdat_uuid = JSON.decode(jstr_uuid)
local jstr, res = HTTPS.request('https://api.mojang.com/user/profiles/' .. jdat_uuid.id .. '/names')
if res ~= 200 then
mattata.sendMessage(channel_post.chat.id, configuration.errors.connection, nil, true, false, channel_post.message_id)
return
end
local jdat = JSON.decode(jstr)
local output, summary
for n in pairs(jdat) do
if n == 1 then
summary = '*This player has changed their username 1 time:*\n'
output = mattata.markdownEscape(jdat[n].name)
else
summary = '*This player has changed their username ' .. #jdat .. ' times:*\n'
output = output .. mattata.markdownEscape(jdat[n].name)
end
if n < #jdat then
output = output .. ', '
end
end
mattata.sendMessage(channel_post.chat.id, summary .. output, 'Markdown', true, false, channel_post.message_id)
end
function mchistory:onMessage(message, language)
local input = mattata.input(message.text)
if not input then
mattata.sendMessage(message.chat.id, mchistory.help, nil, true, false, message.message_id)
return
end
local jstr_uuid, res_uuid = HTTPS.request('https://api.mojang.com/users/profiles/minecraft/' .. input)
if res_uuid ~= 200 then
mattata.sendMessage(message.chat.id, language.errors.connection, nil, true, false, message.message_id)
return
end
local jdat_uuid = JSON.decode(jstr_uuid)
local jstr, res = HTTPS.request('https://api.mojang.com/user/profiles/' .. jdat_uuid.id .. '/names')
if res ~= 200 then
mattata.sendMessage(message.chat.id, language.errors.connection, nil, true, false, message.message_id)
return
end
local jdat = JSON.decode(jstr)
local output, summary
for n in pairs(jdat) do
if n == 1 then
summary = '*This player has changed their username 1 time:*\n'
output = mattata.markdownEscape(jdat[n].name)
else
summary = '*This player has changed their username ' .. #jdat .. ' times:*\n'
output = output .. mattata.markdownEscape(jdat[n].name)
end
if n < #jdat then
output = output .. ', '
end
end
mattata.sendMessage(message.chat.id, summary .. output, 'Markdown', true, false, message.message_id)
end
return mchistory |
function setup()
-- Make a table to hold all the elements we want to update and draw each frame
sb = {}
-- Make a text screen
t = Text.new(50, 30) -- Make a 50x30 text screen
table.insert(sb, t) -- Add its reference to the "sb" table.
t:fakeBoot() -- ;)
t:color(0, 15) -- Make the text transparent on a background of white.
-- Print some test text to the text screen
-- Note that this does not have a second argument, so it will put a line break at the end.
t:print("This is an example script, showing off the text layer, sprites, and a background! SmileBASIC isn't real")
-- Make a bunch of sprites
for i = 0, 63 do
s = Sprites.new(i) -- Make a sprite
table.insert(sb, s) -- Add its reference to the "sb" table.
s:offset(8 + (i % 16) * 16, 72 + math.floor(i / 16) * 16) -- Show it in a grid
s:home(8, 8) -- Set sprite's home to center of sprite
end
-- Make a background
b = Backgrounds.new(25, 15) -- It's 25x15 tiles
table.insert(sb, b) -- Add its reference to the "sb" table.
b:print("FAKE BACKGROUND TEXT!", 0, 12) -- Special command for writing characters
end
-- Every frame, do this
function update()
-- We didn't lose the text reference, so print some text every few frames
if window.frames % 8 == 0 then -- My "built-in" frames variable
t:print("Hello, world! ", false) -- We don't want a line break, so put false at the end.
end
-- Handle callbacks and animations, neither of which you're currently using. Still useful.
for i = 1, #sb do
sb[i]:update()
end
end
function draw()
-- Yes, you have to manually clear the screen.
love.graphics.clear(0, 0, 0)
-- Z-sort everything you added
ZSort.clear()
for i = 1, #sb do
ZSort.add(sb[i])
end
ZSort.flush()
end
|
function thxbob.lib.basic_item(inputs)
return thxbob.lib.item.basic_item(inputs)
end
--[[ Cannot be used in legacy, due to new group conflict.
function thxbob.lib.item(inputs)
return thxbob.lib.item.item(inputs)
end
]]--
function thxbob.lib.get_item_type(name)
return thxbob.lib.item.get_type(name)
end
function thxbob.lib.get_basic_item_type(name)
return thxbob.lib.item.get_basic_type(name)
end
function thxbob.lib.combine_items(item1_in, item2_in)
return thxbob.lib.item.combine(item1_in, item2_in)
end
function thxbob.lib.add_item(list, item_in)
thxbob.lib.item.add(list, item_in) --increments amount if exists
end
function thxbob.lib.add_new_item(list, item_in)
thxbob.lib.item.add_new(list, item_in) --ignores if exists
end
function thxbob.lib.remove_item(list, item)
thxbob.lib.item.remove(list, item)
end
function thxbob.lib.replace_science_pack (technology, old, new)
thxbob.lib.tech.replace_science_pack (technology, old, new)
end
function thxbob.lib.add_new_science_pack (technology, pack, amount)
thxbob.lib.tech.add_new_science_pack (technology, pack, amount)
end
function thxbob.lib.add_science_pack (technology, pack, amount)
thxbob.lib.tech.add_science_pack (technology, pack, amount)
end
function thxbob.lib.remove_science_pack (technology, pack)
thxbob.lib.tech.remove_science_pack (technology, pack)
end
function thxbob.lib.add_technology_recipe (technology, recipe)
thxbob.lib.tech.add_recipe_unlock (technology, recipe)
end
function thxbob.lib.remove_technology_recipe (technology, recipe)
thxbob.lib.tech.remove_recipe_unlock (technology, recipe)
end
function thxbob.lib.replace_technology_prerequisite (technology, old, new)
thxbob.lib.tech.replace_prerequisite (technology, old, new)
end
function thxbob.lib.add_technology_prerequisite (technology, prerequisite)
thxbob.lib.tech.add_prerequisite (technology, prerequisite)
end
function thxbob.lib.remove_technology_prerequisite (technology, prerequisite)
thxbob.lib.tech.remove_prerequisite (technology, prerequisite)
end
function thxbob.lib.add_productivity_limitation(intermediate)
thxbob.lib.module.add_productivity_limitation(intermediate)
end
function thxbob.lib.add_productivity_limitations(intermediates)
thxbob.lib.module.add_productivity_limitations(intermediates)
end
function thxbob.lib.replace_recipe_item (recipe, old, new)
thxbob.lib.recipe.replace_ingredient(recipe, old, new)
end
function thxbob.lib.replace_recipe_item_crude (recipe, old, new)
thxbob.lib.recipe.replace_ingredient_crude(recipe, old, new)
end
function thxbob.lib.replace_item_all_recipes (old, new)
thxbob.lib.recipe.replace_ingredient_in_all(old, new)
end
function thxbob.lib.remove_recipe_item (recipe, item)
thxbob.lib.recipe.remove_ingredient(recipe, item)
end
function thxbob.lib.add_new_recipe_item (recipe, item)
thxbob.lib.recipe.add_new_ingredient(recipe, item)
end
function thxbob.lib.add_recipe_item (recipe, item)
thxbob.lib.recipe.add_ingredient(recipe, item)
end
function thxbob.lib.add_recipe_result(recipe, item)
thxbob.lib.recipe.add_result(recipe, item)
end
function thxbob.lib.remove_recipe_result(recipe, item)
thxbob.lib.recipe.remove_result(recipe, item)
end
function thxbob.lib.create_autoplace(inputs)
return thxbob.lib.resource.create_autoplace(inputs)
end
function thxbob.lib.autoplace_peak(inputs)
return thxbob.lib.resource.autoplace_peak(inputs)
end
function thxbob.lib.add_autoplace_peak(inputs)
thxbob.lib.resource.add_autoplace_peak(inputs)
end
function thxbob.lib.add_item_to_resource(resource, item)
thxbob.lib.resource.add_result(resource, item)
end
function thxbob.lib.remove_item_from_resource(resource, item)
thxbob.lib.resource.remove_result(resource, item)
end
function thxbob.lib.stage_counts(stages, mult)
return thxbob.lib.resource.stage_counts(stages, mult)
end
function thxbob.lib.ore_sprite(inputs)
return thxbob.lib.resource.sprite(inputs)
end
function thxbob.lib.create_ore_item(inputs)
thxbob.lib.resource.create_item(inputs)
end
function thxbob.lib.create_ore_resource(inputs)
thxbob.lib.resource.create(inputs)
end
function thxbob.lib.create_ore_particle(inputs)
thxbob.lib.resource.create_particle(inputs)
end
function thxbob.lib.generate_ore_data_stage(inputs)
thxbob.lib.resource.generate_data_stage(inputs)
end
function thxbob.lib.generate_ore_updates_stage(inputs)
thxbob.lib.resource.generate_updates_stage(inputs)
end
function thxbob.lib.generate_ore(inputs)
thxbob.lib.resource.generate(inputs)
end
function thxbob.lib.machine_has_category(machine, category_in)
return thxbob.lib.machine.has_category(machine, category_in)
end
function thxbob.lib.machine_add_category(machine, category)
thxbob.lib.machine.add_category(machine, category)
end
function thxbob.lib.machine_type_if_category_add_category(machine_type, category, category_to_add)
thxbob.lib.machine.type_if_add_category(machine_type, category, category_to_add)
end
|
local util = require "pallene.util"
local execution_tests = require "spec.execution_tests"
local function compile(filename, pallene_code)
assert(util.set_file_contents(filename, pallene_code))
local cmd = string.format("./pallenec --print-ir %s", util.shell_quote(filename))
local ok, _, _, errmsg = util.outputs_of_execute(cmd)
assert(ok, errmsg)
end
describe("#pretty_printer /", function ()
execution_tests.run(compile, 'pretty_printer', _ENV, true)
end)
|
return {
name = "Save all files on app switch",
description = "A plugin to save all modified files when app focus is lost.",
author = "Paul Kulchenko",
version = 0.1,
onAppFocusLost = function() SaveAll(true) end,
}
|
local theme={colors={normal={blue={0.14901960784314,0.54509803921569,0.82352941176471,1},green={0.52156862745098,0.6,0.0,1},cyan={0.16470588235294,0.63137254901961,0.59607843137255,1},white={0.57647058823529,0.63137254901961,0.63137254901961,1},red={0.86274509803922,0.19607843137255,0.1843137254902,1},magenta={0.42352941176471,0.44313725490196,0.76862745098039,1},black={0.0,0.16862745098039,0.21176470588235,1},yellow={0.70980392156863,0.53725490196078,0.0,1}},primary={background={0.0,0.16862745098039,0.21176470588235,1},foreground={0.57647058823529,0.63137254901961,0.63137254901961,1}},bright={blue={0.51372549019608,0.58039215686275,0.58823529411765,1},green={0.027450980392157,0.21176470588235,0.25882352941176,1},cyan={0.82745098039216,0.21176470588235,0.50980392156863,1},white={0.9921568627451,0.96470588235294,0.89019607843137,1},red={0.79607843137255,0.29411764705882,0.086274509803922,1},magenta={0.93333333333333,0.90980392156863,0.83529411764706,1},black={0.39607843137255,0.48235294117647,0.51372549019608,1},yellow={0.34509803921569,0.43137254901961,0.45882352941176,1}},cursor={text={0.0,0.16862745098039,0.21176470588235,1},cursor={0.57647058823529,0.63137254901961,0.63137254901961,1}}}}
return theme.colors |
-----------------------------------------------------------------------------------------
--
-- game_ui.lua
--
-----------------------------------------------------------------------------------------
local storyboard = require "storyboard"
require "dialogs"
local Particles = require("lib_particle_candy")
-----------------------------------------------------------------------------------------
function gamePause(e)
-- Pause / Resume
touchesPinch[ e.id ] = nil
if e.phase == "ended" then
isPause = not isPause
if isPause then
physics.pause()
Particles.Freeze()
showPauseDlg()
else
Particles.WakeUp()
physics.start()
end
end
return true
end
-----------------------------------------------------------------------------------------
function gameMenu(e)
touchesPinch[ e.id ] = nil
if e.phase == "ended" then
purgeTimers()
Particles.ClearParticles()
while (#Particles.EmitterIndex) > 0 do Particles.DeleteEmitter(Particles.EmitterIndex[1]) end
storyboard.gotoScene( "menu", "fade", 500 )
-- gamePause(e)
-- show menu
end
return true
end
-----------------------------------------------------------------------------------------
function gameRestart(e)
touchesPinch[ e.id ] = nil
if e.phase == "ended" then
purgeTimers()
Particles.CleanUp()
storyboard.reloadScene()
-- groupSky:removeSelf()
-- group:removeSelf()
-- groupHud:removeSelf()
-- groupNotifications:removeSelf()
-- groupPinch:removeSelf()
-- storyboard.gotoScene( "restart" )
end
return true
end |
--[[
LICENSE
Copyright (c) 2014-2015 Daniel Iacoviello
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
--]]
-- Background Class Definitions File
class = require('lib.middleclass')
bump = require('bump.bump')
Tile = require('Tile')
Obstical = class( 'Obstical', Tile )
function Obstical:initialize(...) -- map, cc, solid, deadly, l,t,w,h, r,g,b, updates, vx, vy, hasGravity, cFilter)
Tile.initialize( self, ... )
--Tile.initialize( self, map, cc, solid, deadly, l,t,w,h, r,g,b, updates, vx, vy, hasGravity, cFilter )
end
return Obstical
|
group "apps"
include "Demo.UI"
include "Editor"
include "Messenger"
include "Preview"
|
-- An in-game interface for `color-schemes`
--[====[
gui/color-schemes
=================
An in-game interface for `color-schemes`.
This script must be called from either the title screen or the dwarf fortress default screen.
]====]
--[[
+----------------------------------Color Schemes+------------------------------+ -
| | | |
| Colors | Name | |
| | | |
| Black-----------------+Dark Grey------------+ | colors LD | |
| | | | | ASCII default | |
| Blue------------------+Light Blue-----------+ | ... | |
| | | | | invalid I | |
| Green-----------------+Light Green----------+ | ... | |
| | | | | | |
| Cyan------------------+Light Cyan-----------+ | | a
| | | | | | u
| Red-------------------+Light Red------------+ | | t
| | | | | | o
| Magenta---------------+Light Magenta--------+ | | |
| | | | | ... | |
| Brown-----------------+Yellow---------------+ | | |
| | | | | L: loaded I: invalid | |
| Grey------------------+White----------------+ | D: default | |
| | | | | | |
| +---------------------+---------------------+ | p: preview R: register | |
| | D: set default | |
| | Enter: load ESC: exit | |
| | | |
+--vX.X.X---------------------------------------+-----------------------DFHack-+ -
|-------------------- auto ---------------------|------------ 32 --------------|
]]
--[[
Copyright (c) 2020 Nicolas Ayala `https://github.com/nicolasayala`
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
]]
--+================+
--| IMPORTS |
--+================+
local gui = require "gui"
local widgets = require "gui.widgets"
local dialogs = require "gui.dialogs"
local ColorSchemes = dfhack.reqscript('color-schemes')
--+================+
--| GLOBALS |
--+================+
VERSION = "0.1.0"
--+================+
--| DEBUG |
--+================+
-- local DEBUG = true
function debugBackground(color)
return DEBUG and {bg = color} or nil
end
--+========================+
--| FRAMEDSCREEN CLASS |
--+========================+
--[[
FramedScreen allowing the same frame definition as `widgets.Widget`
]]
FramedScreen = defclass(FramedScreen, gui.FramedScreen)
FramedScreen.ATTRS {
--[[ widgets.View ]]--
-- active = true,
-- visible = true,
-- view_id = DEFAULT_NIL,
--[[ widgets.FramedScreen ]]--
-- frame_style = BOUNDARY_FRAME,
-- frame_title = DEFAULT_NIL,
-- frame_width = DEFAULT_NIL,
-- frame_height = DEFAULT_NIL,
-- frame_inset = 0,
-- frame_background = CLEAR_PEN,
--[[ New ]]--
frame = DEFAULT_NIL, -- same as widgets.Panel.frame
focus_path = DEFAULT_NIL,
version = "0.0.0",
}
-- Override `FramedScreen.computeFrame`
function FramedScreen:computeFrame(parent_rect)
local sw, sh = parent_rect.width, parent_rect.height
return gui.compute_frame_body(sw, sh, self.frame, self.frame_inset, 1)
end
-- Override `FramedScreen.onInput`.
function FramedScreen:onInput(keys)
-- printall(keys)
if self:inputToSubviews(keys) then return true end
if keys.LEAVESCREEN then
self:dismiss()
return true
end
end
function FramedScreen:onRenderFrame(painter, rect)
FramedScreen.super.onRenderFrame(self, painter, rect)
local style = self.frame_style
local pen = style.signature_pen or style.title_pen or style.frame_pen
painter:seek(rect.x1 + 2,rect.y2):string(string.format("v%s", self.version), pen)
end
--+====================+
--| HLAYOUT WIDGET |
--+====================+
--[[
Widget horizontal layout container, computing childs' width and automatic positioning
]]
HLayout = defclass(HLyaout, widgets.Widget)
HLayout.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
subviews = DEFAULT_NIL,
space = 0,
sep_pen = DEFAULT_NIL,
}
function HLayout:init(args)
self:addviews(args.subviews)
end
--[[
Views with `frame.w` field take their own width. Leftover parent width
is spent between childs. Finally all childs are positioned with spacing
Invisible childs are properly supported
]]
function HLayout:postComputeFrame(frame_body)
local function is_expand(view)
return not (view.frame and view.frame.w) or view.frame.expand
end
local function spacing(i, views, space)
if not views[i].visible or i == #views or not views[i+1].visible then
return 0
else
return space
end
end
local avail_w = frame_body.width -- Available width
local expand_count = 0 -- Number of expanding views
for i,view in ipairs(self.subviews) do
local space = spacing(i, self.subviews, self.space)
if view.visible then
if is_expand(view) then
expand_count = expand_count + 1
view.frame = view.frame or {}
view.frame.expand = true
else
avail_w = avail_w - view.frame.w
end
avail_w = avail_w - space
end
end
local auto_w = expand_count > 0 and math.floor(avail_w / expand_count) or 0
local l_offset = 0
self.separators = {}
for i,view in ipairs(self.subviews) do
local space = spacing(i, self.subviews, self.space)
if view.visible then
view.frame.l = l_offset
if view.frame.expand then
l_offset = l_offset + auto_w
view.frame.w = auto_w
else
l_offset = l_offset + view.frame.w
end
end
if space ~= 0 then
table.insert(self.separators, l_offset + math.floor(space / 2))
end
l_offset = l_offset + space
end
end
function HLayout:onRenderBody(painter)
for _,sep in ipairs(self.separators) do
painter:fill(sep, 0, sep, painter.height, self.sep_pen)
end
end
--+==================+
--| PANEL WIDGET |
--+==================+
--[[
Panel widget with frame size relative to parent
]]
Panel = defclass(Panel, widgets.Panel)
Panel.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ widgets.Panel ]]--
-- on_render = DEFAULT_NIL,
-- on_layout = DEFAULT_NIL,
}
function Panel:preUpdateLayout(parent_rect)
local frame = self.frame
if not frame then return end
local pw, ph = parent_rect.width, parent_rect.height
local w, h = frame.w, frame.h
local wp, hp = frame.wp, frame.hp
local wmin, hmin = frame.wmin or 0, frame.hmin or 0
local max = math.max
local min = math.min
local floor = math.floor
if not w and wp then frame.w = max(floor(pw * wp), wmin) end -- wmin <= pw * wp
if not h and hp then frame.h = max(floor(ph * hp), hmin) end -- hmin <= ph * hp
end
--+==================+
--| COLOR WIDGET |
--+==================+
--[[
Simple color panel with color name
]]
Color = defclass(Color, widgets.Widget)
Color.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
name = "White",
color = COLOR_WHITE,
}
function Color:onRenderBody(painter)
painter
:fill(0, 0, painter.width, painter.height, {bg = self.color})
:seek(0, 0):string(self.name, { fg = self.color, bg = COLOR_BLACK })
:seek(0, 1):string(self.name, { fg = COLOR_WHITE, bg = self.color })
end
--+=================+
--| LIST WIDGET |
--+=================+
--[[
List widget similiar to `widgets.List` with arrow icons and flag support
]]
List = defclass(List, widgets.Widget)
List.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
items = DEFAULT_NIL, -- <table> (see `List:setItems`)
flags = DEFAULT_NIL, -- <table> (see `List:setFlags`)
text_pen = COLOR_CYAN,
text_hpen = COLOR_LIGHTCYAN,
on_submit = DEFAULT_NIL, -- <func(item)>
on_select = DEFAULT_NIL, -- <func(item)>
}
local KEYS_STANDARD_SCROLL = {
STANDARDSCROLL_UP = -1,
STANDARDSCROLL_DOWN = 1,
STANDARDSCROLL_PAGEUP = "-page_size",
STANDARDSCROLL_PAGEDOWN = "+page_size",
CURSOR_UP_FAST = -5,
CURSOR_DOWN_FAST = 5
}
function List:init(args)
self:setItems(self.items)
self:setFlags(self.flags)
end
--[[ flags template
{
<flag_key> : {
pos : <number>
text : <string>
pen : <pen>
}
...
}
]]
function List:setFlags(flags)
self.flags = flags or {}
-- Sanitize flags
for _,flag in pairs(self.flags) do
flag.text = type(flag.text) == "string" and flag.text or ""
flag.pos = type(flag.pos) == "number" and flag.pos or 0
end
end
--[[ items template
{
{
text : <string>
flags : {
<flag_key> : <boolean>
...
}
}
...
}
]]
function List:setItems(items, selected)
self.items = items or {}
-- Sanitize item
for _,item in ipairs(self.items) do
item.text = type(item.text) == "string" and item.text or ""
item.flags = type(item.flags) == "table" and item.flags or {}
end
self.size = #self.items
self:select(selected)
end
function List:getSelected()
if self.selected then
return self.items[self.selected]
else
return nil
end
end
function List:isEmpty()
return self.size == 0
end
function List:select(index, relative)
if self:isEmpty() then return nil end
local new_selected
if not relative then
-- Clamp index to a valid item index
new_selected = math.max(1, math.min(self.size, index or 1))
else
-- i is relative to current selected index
local delta = index
-- Stop high warp (selected + delta <= self.size)
delta = math.min(self.size - self.selected, delta)
-- Stop low warp (selected + delta >= 1)
delta = math.max( 1 - self.selected, delta)
new_selected = self.selected + delta
end
self.selected = new_selected
if self.on_select then self.on_select(self:getSelected()) end
return item
end
function List:postComputeFrame(frame_body)
self.page_size = frame_body.height
end
function List:onRenderBody(painter)
if self:isEmpty() then return end
-- Utility variables
local page_size = self.page_size
local ifirst = 1
local ilast = self.size
local ibegin = math.floor((self.selected - 1) / page_size) * page_size + 1
local iend = math.min(ibegin + page_size, ilast)
for i = ibegin,iend do
-- Compute up or down arrow indicating available up or down page
local arrow
if page_size == 1 and i ~= ilast and i ~= ifirst then
-- One element per page non first non last (for completeness sake)
arrow = string.char(18)
elseif i % page_size == 1 and i ~= ifirst then
-- Top element with available up page
arrow = string.char(24) -- 24 : up arrow
elseif i % page_size == 0 and i ~= ilast then
-- Bottom element with available down page
arrow = string.char(25) -- 25 : down arrow
end
--[[ Print item ]]--
local item = self.items[i]
local y = (i - ibegin)
local selected = (i == self.selected)
local width = painter.width
local text_pen = selected and self.text_hpen or self.text_pen
painter
:seek(0,y):string(item.text, text_pen) -- text
:seek(width - 1, y):char(arrow, text_pen) -- arrow
-- Print any flags
for flag_key,enabled in pairs(item.flags) do
local flag = self.flags[flag_key]
if flag and enabled then
local flag_pen = selected and flag.hpen or flag.pen
local x = flag.pos % width
painter:seek(x, y):string(flag.text, flag_pen)
end
end
end
end
function List:onInput(keys)
if self.on_submit and keys.SELECT and self.selected then
self.on_submit(self:getSelected())
return true
else
-- Selection keys (up/down)
for key,value in pairs(KEYS_STANDARD_SCROLL) do
if keys[key] then
local delta
if type(value) == "string" then
-- Quotes over `gsub` call to retrieve only the first value
delta = tonumber((string.gsub(value, "page_size", self.page_size)))
else
delta = value
end
self:select(delta, true)
return true
end
end
end
return self:inputToSubviews(keys)
end
--+=================+
--| GRID WIDGET |
--+=================+
--[[
Grid widget container, computes childs' frames
]]
Grid = defclass(Grid, widgets.Panel)
Grid.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
columns = 3,
rows = 3,
spacing = 1,
}
function Grid:postComputeFrame(frame_body)
local w = math.floor((frame_body.width - self.columns * self.spacing) / self.columns)
local h = math.floor((frame_body.height - self.rows * self.spacing) / self.rows)
for i, view in ipairs(self.subviews) do
local c = (i - 1) % self.columns
local r = math.floor((i - 1) / self.columns)
local cspace = c * self.spacing
local rspace = r * self.spacing
view.frame = {
l = c * w + cspace,
t = r * h + rspace,
w = w,
h = h,
}
end
end
--+=========================+
--| TAB CONTAINER WIDGET |
--+=========================+
--[[
Tabular menu widget
TODO : Make standalone menu widget class (horizontal list)
]]
TabContainer = defclass(TabContainer, widgets.Widget)
TabContainer.ATTRS {
--[[ New ]]--
menu_spacing = 3,
menu_pen = COLOR_WHITE,
menu_hpen = COLOR_GREY,
tabs = DEFAULT_NIL -- <table> (see `TabContainer:init`)
}
--[[ tabs template
{
{
name : <string>
view : <widget>
}
...
}
]]
function TabContainer:init(args)
self.tabs = self.tabs or {}
local views = {}
for _,tab in ipairs(self.tabs) do
table.insert(views, tab.view)
end
self:addviews {
widgets.Pages {
view_id = "pages",
frame = { t = 2 },
subviews = views,
}
}
self.pages = self.subviews.pages
end
function TabContainer:select(index, relative)
if #self.pages.subviews == 0 then return nil end
if not relative then
self.pages:setSelected(index)
return self.pages:getSelectedPage()
else
local delta = index
local selected = self.pages:getSelected()
return self:select(selected + delta)
end
end
function TabContainer:onRenderBody(painter)
local selected = self.pages:getSelected()
for i, tab in ipairs(self.tabs) do
local pen = (i == selected) and self.menu_pen or self.menu_hpen
painter:string(tab.name, pen):advance(self.menu_spacing, 0)
end
end
function TabContainer:onInput(keys)
if self:inputToSubviews(keys) then return true end
if keys.STANDARDSCROLL_RIGHT then
self:select(1, true)
return true
elseif keys.STANDARDSCROLL_LEFT then
self:select(-1, true)
return true
else
return false
end
end
--+============+
--| SCREEN |
--+============+
-- If that screen is already active, just close it
if screen and screen:isActive() then screen:dismiss() end
screen = FramedScreen {
frame_title = "Color Schemes",
focus_path = "color-schemes",
frame = {w = 32, xalign = 1},
frame_inset = 0,
version = VERSION,
}
--[[=== METHODS ===]]--
function screen:onSubmit(item)
-- Load scheme and update loaded flag
if item ~= self.loaded_item then
local scheme = item.scheme
if scheme.valid then
if self.loaded_item then self.loaded_item.flags.loaded = false end
self.loaded_item = item
self.loaded_item.flags.loaded = true
ColorSchemes.load(scheme.name)
end
end
end
function screen:onRegister()
dialogs.showInputPrompt(
"Register",
"Register color schemes by file or directory",
COLOR_WHITE,
"/raw/colors/",
function(path)
ColorSchemes.register(path)
self:populateList()
end
)
end
function screen:onSetDefault()
local selected = self.list:getSelected()
if selected then
ColorSchemes.set_default(selected.scheme.name)
if self.default_item then
self.default_item.flags.default = false
end
self.default_item = selected
self.default_item.flags.default = true
end
end
function screen:togglePreview(enabled)
self.frame.w = not enabled and 32 or nil
self.preview_label.pen = enabled and COLOR_WHITE or COLOR_DARKGREY
self.preview.visible = enabled
self:updateLayout()
end
function screen:onPreview()
self:togglePreview(not self.preview.visible)
end
function screen:populateList()
local items = {}
self.item_loaded = nil
local schemes = ColorSchemes.list()
table.sort(schemes, function(a, b) return a.name < b.name end)
-- Build items
for _,scheme in ipairs(schemes) do
local item = {
text = scheme.name,
flags = {
loaded = scheme.loaded,
default = scheme.default,
invalid = not scheme.valid,
},
scheme = scheme,
}
if scheme.loaded then self.loaded_item = item end
if scheme.default then self.default_item = item end
table.insert(items, item)
end
self.list:setItems(items)
end
--[[=== SCHEMES PANEL ===]]--
screen.header = widgets.Label {
frame = {t = 0, l = 0},
text = "Name",
}
screen.preview_label = {
text = "preview",
key = "CUSTOM_P",
key_sep = ": ",
on_activate = screen:callback("onPreview"),
}
screen.Lcommands = Panel {
frame = { h = 6, l = 0, b = 0, wp = 0.5 },
frame_background = debugBackground(COLOR_LIGHTCYAN),
subviews = {
widgets.Label {
text = {
{ text = "loaded", key = "CUSTOM_SHIFT_L", key_sep = ": ", key_pen = COLOR_GREEN}, "\n",
{ text = "default", key = "CUSTOM_SHIFT_D", key_sep = ": ", key_pen = COLOR_GREY}, "\n",
"\n",
screen.preview_label,
"\n",
{
text = "set default",
key = "CUSTOM_SHIFT_D",
key_sep = ": ",
on_activate = screen:callback("onSetDefault")
}, "\n",
{ text = "load", key = "SELECT", key_sep = ": "}, "\n",
}
}
}
}
screen.Rcommands = Panel {
frame = { h = 6, r = 0, b = 0, wp = 0.5 },
frame_background = debugBackground(COLOR_CYAN),
subviews = {
widgets.Label {
text = {
{ text = "invalid", key = "CUSTOM_SHIFT_I", key_sep = ": ", key_pen = COLOR_LIGHTRED}, "\n",
"\n",
"\n",
{
text = "register",
key = "CUSTOM_SHIFT_R",
key_sep = ": ",
on_activate = screen:callback("onRegister")
}, "\n",
"\n",
{ text = "exit", key = "LEAVESCREEN", key_sep = ": "},
}
}
}
}
screen.list = List{
frame = { t = 2, b = 7 },
frame_background = debugBackground(COLOR_GREEN),
flags = {
loaded = {pos = -4, text = "L", pen = COLOR_GREEN, hpen = COLOR_LIGHTGREEN },
default = {pos = -3, text = "D", pen = COLOR_GREY, hpen = COLOR_WHITE },
invalid = {pos = -2, text = "I", pen = COLOR_RED, hpen = COLOR_LIGHTRED },
},
on_submit = screen:callback("onSubmit")
}
screen.schemes = Panel {
frame = { w = 30 },
frame_background = debugBackground(COLOR_LIGHTBLUE),
frame_inset = 1,
subviews = {
screen.header,
screen.list,
screen.Lcommands,
screen.Rcommands
}
}
--[[=== PREVIEW PANEL ===]]--
screen.colors = Grid {
view_id = "Colors",
columns = 2,
rows = 8,
spacing = 0,
subviews = {
Color { name = "Black", color = COLOR_BLACK},
Color { name = "Dark Grey", color = COLOR_DARKGREY},
Color { name = "Blue", color = COLOR_BLUE},
Color { name = "Light Blue", color = COLOR_LIGHTBLUE},
Color { name = "Green", color = COLOR_GREEN},
Color { name = "Light Green", color = COLOR_LIGHTGREEN},
Color { name = "Cyan", color = COLOR_CYAN},
Color { name = "Light Cyan", color = COLOR_LIGHTCYAN},
Color { name = "Red", color = COLOR_RED},
Color { name = "Light Red", color = COLOR_LIGHTRED},
Color { name = "Magenta", color = COLOR_MAGENTA},
Color { name = "Light Magenta", color = COLOR_LIGHTMAGENTA},
Color { name = "Brown", color = COLOR_BROWN},
Color { name = "Yellow", color = COLOR_YELLOW},
Color { name = "Grey", color = COLOR_GREY},
Color { name = "White", color = COLOR_WHITE},
}
}
screen.preview = Panel {
frame_background = debugBackground(COLOR_RED),
frame_inset = 1,
subviews = {
TabContainer {
tabs = {
{ name = "Colors", view = screen.colors}
}
}
}
}
--[[=== INITIALIZE ===]]--
screen:addviews {
HLayout {
frame_background = debugBackground(COLOR_MAGENTA),
space = 1,
sep_pen = screen.frame_style.frame_pen,
subviews = {
screen.preview,
screen.schemes
}
}
}
screen:populateList()
screen:togglePreview(false)
screen:show() |
hook.Add("PlayerBindPress", "Hobo sound", function(ply, bind, pressed)
if ply == LocalPlayer() and IsValid(ply:GetActiveWeapon()) and string.find(string.lower(bind), "attack2") and ply:GetActiveWeapon():GetClass() == "weapon_bugbait" then
LocalPlayer():ConCommand("_hobo_emitsound")
end
end)
|
-- +defense
return {
id = "hermesboots",
name = "Hermes Boots",
equipmentType = "feet",
spriteSheet = "armor",
spriteCoords = Vector2.new(3,2),
tier = 1,
stats = {
moveSpeed = 10,
},
tags = {
"armor",
},
} |
-- Need for Speed: Underground (NTSC v1.0)
local core = require("games.core")
return core.newGame(0x802F2A5C) |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_ship_attachment_weapon_shared_aggressor_weapon_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_aggressor_weapon_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/tie_aggressor_turret_base.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/tie_aggressor_turret_base.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2582989929,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_aggressor_weapon_s01, "object/tangible/ship/attachment/weapon/shared_aggressor_weapon_s01.iff")
object_tangible_ship_attachment_weapon_shared_aggressor_weapon_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_aggressor_weapon_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/tie_aggressor_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1122166014,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_aggressor_weapon_s02, "object/tangible/ship/attachment/weapon/shared_aggressor_weapon_s02.iff")
object_tangible_ship_attachment_weapon_shared_awing_weapon_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_awing_weapon_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/awing_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_awing_weapon_s01.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3551073047,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_awing_weapon_s01, "object/tangible/ship/attachment/weapon/shared_awing_weapon_s01.iff")
object_tangible_ship_attachment_weapon_shared_awing_weapon_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_awing_weapon_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/awing_weapon_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_awing_weapon_generic.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 146717568,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_awing_weapon_s02, "object/tangible/ship/attachment/weapon/shared_awing_weapon_s02.iff")
object_tangible_ship_attachment_weapon_shared_awing_weapon_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_awing_weapon_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/awing_weapon_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_awing_weapon_generic.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1102306317,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_awing_weapon_s03, "object/tangible/ship/attachment/weapon/shared_awing_weapon_s03.iff")
object_tangible_ship_attachment_weapon_shared_awing_weapon_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_awing_weapon_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/awing_weapon_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_awing_weapon_generic.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_awing_weapon_s04, "object/tangible/ship/attachment/weapon/shared_awing_weapon_s04.iff")
object_tangible_ship_attachment_weapon_shared_awing_weapon_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_awing_weapon_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/awing_weapon_s05.apt",
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clientDataFile = "clientdata/ship/component/wpn_awing_weapon_generic.cdf",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_awing_weapon_s05, "object/tangible/ship/attachment/weapon/shared_awing_weapon_s05.iff")
object_tangible_ship_attachment_weapon_shared_awing_weapon_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_awing_weapon_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/awing_weapon_s06.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_awing_weapon_s06, "object/tangible/ship/attachment/weapon/shared_awing_weapon_s06.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_missile_pod_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_missile_pod_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/black_sun_fighter_heavy_missile_pod_s01.apt",
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certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_missile_pod_s01, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_missile_pod_s01.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_missile_pod_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_missile_pod_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/black_sun_fighter_heavy_missile_pod_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
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objectName = "@item_n:ship_attachment",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_missile_pod_s02, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_missile_pod_s02.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s01, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s01.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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certificationsRequired = {},
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s02, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s02.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/black_sun_fighter_heavy_weapon1_s03.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s03, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s03.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/black_sun_fighter_heavy_weapon1_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s04, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s04.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {},
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
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clientObjectCRC = 4276426703,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s05, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s05.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/black_sun_fighter_heavy_weapon1_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon1_s06, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon1_s06.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {},
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s01, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s01.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientObjectCRC = 398909382,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s02, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s02.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s03 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s03, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s03.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s04, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s04.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s05 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s05, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s05.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s06 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon2_s06, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon2_s06.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s01, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s01.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s02, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s02.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s03 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s03, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s03.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s04 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s04, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s04.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s05 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s05, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s05.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_heavy_weapon3_s06, "object/tangible/ship/attachment/weapon/shared_blacksun_heavy_weapon3_s06.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s01, "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s01.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s02, "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s02.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s03, "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s03.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s04, "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s04.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s05, "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s05.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_light_weapon_s06, "object/tangible/ship/attachment/weapon/shared_blacksun_light_weapon_s06.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon1_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s01, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon1_s01.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon1_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/black_sun_fighter_medium_weapon1_s02.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s02, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon1_s02.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon1_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s03, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon1_s03.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s04 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon1_s04, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon1_s04.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s01, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s01.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s02, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s02.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s03, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s03.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s04, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s04.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s05, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s05.iff")
object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s06, "object/tangible/ship/attachment/weapon/shared_blacksun_medium_weapon2_s06.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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certificationsRequired = {},
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s01, "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s01.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s02, "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s02.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon1_s03.apt",
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certificationsRequired = {},
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clientDataFile = "",
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paletteColorCustomizationVariables = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 3493292873,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s03, "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s03.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon1_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
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paletteColorCustomizationVariables = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 735330397,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s04, "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s04.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon1_s05.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 1658398672,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s05, "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s05.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon1_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3117322055,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon1_s06, "object/tangible/ship/attachment/weapon/shared_bwing_weapon1_s06.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2l_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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lookAtText = "string_id_table",
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objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3899597756,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s01, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s01.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2l_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 863537963,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s02, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s02.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2l_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2054548646,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s03, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s03.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2l_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
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objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2174142386,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s04, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s04.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2l_s05.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3365642303,
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s05, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s05.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2l_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 327944360,
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2l_s06, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2l_s06.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2r_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1542061422,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s01, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s01.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2r_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2164151801,
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s02, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s02.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2r_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3388158580,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s03, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s03.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon2r_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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locationReservationRadius = 0,
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onlyVisibleInTools = 0,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s04, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s04.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s05, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s05.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon2r_s06, "object/tangible/ship/attachment/weapon/shared_bwing_weapon2r_s06.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/bwing_weapon3_s01.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s01, "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s01.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s02, "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s02.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s03, "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s03.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s04 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s04, "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s04.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s05 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s05, "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s05.iff")
object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s06 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_bwing_weapon3_s06, "object/tangible/ship/attachment/weapon/shared_bwing_weapon3_s06.iff")
object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_large_base_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_large_base_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/corellian_corvette_turret_large_base_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "clientdata/ship/component/wpn_corvette_turret_large.cdf",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_large_base_s01, "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_large_base_s01.iff")
object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_side_l = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_side_l.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/corellian_corvette_turret_side_l.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
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clientObjectCRC = 2900942561,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_side_l, "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_side_l.iff")
object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_side_r = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_side_r.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/corellian_corvette_turret_side_r.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_side_r, "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_side_r.iff")
object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_small_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_small_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/corellian_corvette_turret_small_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
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useStructureFootprintOutline = 0,
clientObjectCRC = 2014065489,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_corellian_corvette_turret_small_s01, "object/tangible/ship/attachment/weapon/shared_corellian_corvette_turret_small_s01.iff")
object_tangible_ship_attachment_weapon_shared_decimator_turret_base = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_decimator_turret_base.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/vt49_turret_base.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/decimator_turret_base.cdf",
clientGameObjectType = 1073741824,
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clientObjectCRC = 3839453665,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_decimator_turret_base, "object/tangible/ship/attachment/weapon/shared_decimator_turret_base.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_missile_pod_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_missile_pod_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_missile_pod_s01, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_missile_pod_s01.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_missile_pod_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_missile_pod_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_missile_pod_s02, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_missile_pod_s02.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s01, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s01.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s02, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s02.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s03, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s03.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s04, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s04.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s05, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s05.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon1_s06, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon1_s06.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s01, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s01.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s02, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s02.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s03, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s03.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s04, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s04.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s05, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s05.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon2_s06, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon2_s06.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s01, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s01.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_heavy_weapon3_s02.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s02, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s02.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_heavy_weapon3_s03.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s03, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s03.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_heavy_weapon3_s04.apt",
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certificationsRequired = {},
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s04, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s04.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_heavy_weapon3_s05.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s05, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s05.iff")
object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_heavy_weapon3_s06, "object/tangible/ship/attachment/weapon/shared_hutt_heavy_weapon3_s06.iff")
object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_light_weapon_s01.apt",
arrangementDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s01, "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s01.iff")
object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_light_weapon_s01.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s02, "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s02.iff")
object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_light_weapon_s03.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s03, "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s03.iff")
object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_light_weapon_s04.apt",
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s04, "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s04.iff")
object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_light_weapon_s05.apt",
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s05, "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s05.iff")
object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_light_weapon_s06.apt",
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_light_weapon_s06, "object/tangible/ship/attachment/weapon/shared_hutt_light_weapon_s06.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon1_s01.apt",
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clientObjectCRC = 3572528314,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s01, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s01.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon1_s02.apt",
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certificationsRequired = {},
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clientObjectCRC = 266853421,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s02, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s02.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon1_s03.apt",
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certificationsRequired = {},
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clientObjectCRC = 1189788576,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s03, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s03.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon1_s04.apt",
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certificationsRequired = {},
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clientObjectCRC = 3171520692,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s04, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s04.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon1_s05.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
clientGameObjectType = 1073741824,
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clientObjectCRC = 4093966137,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s05, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s05.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon1_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
clientGameObjectType = 1073741824,
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clientObjectCRC = 789798830,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon1_s06, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon1_s06.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon2_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientObjectCRC = 3325073319,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s01, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s01.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon2_s02.apt",
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certificationsRequired = {},
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s02, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s02.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon2_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s03, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s03.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon2_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s04, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s04.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon2_s05.apt",
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3871609892,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s05, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s05.iff")
object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/hutt_fighter_medium_weapon2_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_hutt_medium_weapon2_s06, "object/tangible/ship/attachment/weapon/shared_hutt_medium_weapon2_s06.iff")
object_tangible_ship_attachment_weapon_shared_imperial_gunboat_turret_ball = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_imperial_gunboat_turret_ball.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/imperial_gunboat_turret_ball.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1577369987,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_imperial_gunboat_turret_ball, "object/tangible/ship/attachment/weapon/shared_imperial_gunboat_turret_ball.iff")
object_tangible_ship_attachment_weapon_shared_imperial_gunboat_turretbase_nose = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_imperial_gunboat_turretbase_nose.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/imperial_gunboat_turretbase_nose.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientData/ship/component/imperial_gunboat_turretbase_nose.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3326093060,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_imperial_gunboat_turretbase_nose, "object/tangible/ship/attachment/weapon/shared_imperial_gunboat_turretbase_nose.iff")
object_tangible_ship_attachment_weapon_shared_imperial_gunboat_turretbase_wing = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_imperial_gunboat_turretbase_wing.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/imperial_gunboat_turretbase_wing.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientData/ship/component/imperial_gunboat_turretbase_wing.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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useStructureFootprintOutline = 0,
clientObjectCRC = 3373578911,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_imperial_gunboat_turretbase_wing, "object/tangible/ship/attachment/weapon/shared_imperial_gunboat_turretbase_wing.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s01, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s01.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s02, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s02.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s03, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s03.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/kse_firespray_weapon1_s04.apt",
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clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s04, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s04.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/kse_firespray_weapon1_s05.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s05, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s05.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/kse_firespray_weapon1_s06.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon1_s06, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon1_s06.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s01, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s01.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s02, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s02.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s03, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s03.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s04, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s04.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s05, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s05.iff")
object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_kse_firespray_weapon2_s06, "object/tangible/ship/attachment/weapon/shared_kse_firespray_weapon2_s06.iff")
object_tangible_ship_attachment_weapon_shared_lambda_turret = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_lambda_turret.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/lambda_turret.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
clientGameObjectType = 1073741824,
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customizationVariableMapping = {},
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paletteColorCustomizationVariables = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 3734921862,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_lambda_turret, "object/tangible/ship/attachment/weapon/shared_lambda_turret.iff")
object_tangible_ship_attachment_weapon_shared_lambda_weapon1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_lambda_weapon1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/lambda_weapon1.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientGameObjectType = 1073741824,
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clientObjectCRC = 1662183130,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_lambda_weapon1, "object/tangible/ship/attachment/weapon/shared_lambda_weapon1.iff")
object_tangible_ship_attachment_weapon_shared_lambda_weapon_body = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_lambda_weapon_body.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/lambda_weapon_body.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_lambda_weapon_body, "object/tangible/ship/attachment/weapon/shared_lambda_weapon_body.iff")
object_tangible_ship_attachment_weapon_shared_merchant_cruiser_medium_turret_base_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_merchant_cruiser_medium_turret_base_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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certificationsRequired = {},
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clientDataFile = "clientdata/ship/component/merchant_cruiser_medium_turretbase_s01.cdf",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_merchant_cruiser_medium_turret_base_s01, "object/tangible/ship/attachment/weapon/shared_merchant_cruiser_medium_turret_base_s01.iff")
object_tangible_ship_attachment_weapon_shared_rebel_gunboat_turretbase_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_rebel_gunboat_turretbase_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientData/ship/component/rebel_gunboat_turretbase_s01.cdf",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_rebel_gunboat_turretbase_s01, "object/tangible/ship/attachment/weapon/shared_rebel_gunboat_turretbase_s01.iff")
object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_ball = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_smuggler_warlord_ship_turret_ball.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/smuggler_warlord_ship_turret_ball.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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totalCellNumber = 0,
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clientObjectCRC = 355284595,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_ball, "object/tangible/ship/attachment/weapon/shared_smuggler_warlord_ship_turret_ball.iff")
object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_nose = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_smuggler_warlord_ship_turret_nose.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/smuggler_warlord_ship_turretbase_nose.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientData/ship/component/client_shared_smuggler_warlord_ship_turret_nose.cdf",
clientGameObjectType = 1073741824,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_nose, "object/tangible/ship/attachment/weapon/shared_smuggler_warlord_ship_turret_nose.iff")
object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_s01 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/smuggler_warlord_ship_turretbase_s01.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_s01, "object/tangible/ship/attachment/weapon/shared_smuggler_warlord_ship_turret_s01.iff")
object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_smuggler_warlord_ship_turret_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_smuggler_warlord_ship_turret_s02, "object/tangible/ship/attachment/weapon/shared_smuggler_warlord_ship_turret_s02.iff")
object_tangible_ship_attachment_weapon_shared_spacestation_turret_base_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_spacestation_turret_base_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_spacestation_turret_base_s01, "object/tangible/ship/attachment/weapon/shared_spacestation_turret_base_s01.iff")
object_tangible_ship_attachment_weapon_shared_spacestation_turret_base_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_spacestation_turret_base_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/spacestation_turret_base_s02.apt",
arrangementDescriptorFilename = "",
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useStructureFootprintOutline = 0,
clientObjectCRC = 1149236779,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_spacestation_turret_base_s02, "object/tangible/ship/attachment/weapon/shared_spacestation_turret_base_s02.iff")
object_tangible_ship_attachment_weapon_shared_star_destroyer_mini_turret_base = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_star_destroyer_mini_turret_base.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/star_destroyer_mini_turret_base.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_star_destroyer_mini_turret_base.cdf",
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noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4094834880,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_star_destroyer_mini_turret_base, "object/tangible/ship/attachment/weapon/shared_star_destroyer_mini_turret_base.iff")
object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_dome_base = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_dome_base.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/star_destroyer_turret_dome_base.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2546418414,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_dome_base, "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_dome_base.iff")
object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_dome_body = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_dome_body.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/star_destroyer_turret_dome_body.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
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noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1452946959,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_dome_body, "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_dome_body.iff")
object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_med_base = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_med_base.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/star_destroyer_turret_med_base.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_star_destroyer_turret_med.cdf",
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collisionActionBlockFlags = 0,
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paletteColorCustomizationVariables = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3194550652,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_med_base, "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_med_base.iff")
object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_med_gun = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_med_gun.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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locationReservationRadius = 0,
lookAtText = "string_id_table",
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1688925698,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_med_gun, "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_med_gun.iff")
object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_square_base = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_square_base.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/star_destroyer_turret_square_base.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientData/ship/component/wpn_star_destroyer_turret_square.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1727578906,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_square_base, "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_square_base.iff")
object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_square_body = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_square_body.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/star_destroyer_turret_square_body.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2812655611,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_star_destroyer_turret_square_body, "object/tangible/ship/attachment/weapon/shared_star_destroyer_turret_square_body.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s01_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s01_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_0.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3105944395,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s01_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s01_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s01_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_1.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4029519046,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s01_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s01_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s02_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s02_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_0.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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collisionMaterialFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1759071096,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s02_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s02_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s02_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s02_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_1.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 567553269,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s02_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s02_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s03_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s03_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_0.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 663626601,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s03_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s03_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s03_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s03_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_1.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1854096612,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s03_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s03_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s04_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s04_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_0.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3488294569,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s04_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s04_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s04_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s04_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_1.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2263236900,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s04_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s04_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s05_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s05_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s05.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_0.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2159824568,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s05_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s05_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s05_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s05_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s05.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_1.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3383830837,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s05_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s05_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s06_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s06_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_neg_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_xwing_gun_neg_s01_0.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s06_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s06_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s06_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s06_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_neg_s06_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_neg_s06_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s01_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s01_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s01_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s01_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s01_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {},
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s01_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s01_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s02_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s02_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_pos_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "clientdata/ship/component/wpn_xwing_gun_pos_s01_0.cdf",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s02_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s02_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s02_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s02_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s02_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s02_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s03_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s03_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s03_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s03_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s03_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s03_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s03_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s03_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s04_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s04_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s04_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s04_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s04_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s04_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s04_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s04_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s05_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s05_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s05_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s05_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s05_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s05_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s05_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s05_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s06_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s06_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/xwing_weapon1_pos_s06.apt",
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s06_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s06_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s06_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s06_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon1_pos_s06_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon1_pos_s06_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s01_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s01_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s01_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s01_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s01_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s02_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s02_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s02_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s02_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s02_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s02_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s03_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s03_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s03_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s03_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s03_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s03_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s04_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s04_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s04_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s04_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s04_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s04_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s05_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s05_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s05_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s05_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s05_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s05_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s06_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s06_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s06_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s06_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_neg_s06_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_neg_s06_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s01_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s01_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s01_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s01_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s01_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s01_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s01_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s02_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s02_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s02_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s02_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s02_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s02_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s03_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s03_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s03_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s03_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s03_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s03_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s04_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s04_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s04_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s04_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s04_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s04_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s05_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s05_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s05_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s05_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s05_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s05_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s06_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s06_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s06_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s06_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon2_pos_s06_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon2_pos_s06_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s01_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s01_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_neg_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s01_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s01_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_neg_s01_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s02_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s02_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_neg_s02_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s02_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_neg_s02_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_neg_s02_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s01_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s01_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_pos_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s01_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s01_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_pos_s01_1.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s02_0 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s02_0, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_pos_s02_0.iff")
object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s02_1 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_xwing_weapon_pos_s02_1, "object/tangible/ship/attachment/weapon/shared_xwing_weapon_pos_s02_1.iff")
object_tangible_ship_attachment_weapon_shared_ykl37r_turret_barrel_s01 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ykl37r_turret_barrel_s01, "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_barrel_s01.iff")
object_tangible_ship_attachment_weapon_shared_ykl37r_turret_barrel_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_barrel_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ykl37r_turret_barrel_s02, "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_barrel_s02.iff")
object_tangible_ship_attachment_weapon_shared_ykl37r_turret_base = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_base.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ykl37r_turret_base, "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_base.iff")
object_tangible_ship_attachment_weapon_shared_ykl37r_turret_body_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_body_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ykl37r_turret_body_s01, "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_body_s01.iff")
object_tangible_ship_attachment_weapon_shared_ykl37r_turret_body_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_body_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ykl37r_turret_body_s02, "object/tangible/ship/attachment/weapon/shared_ykl37r_turret_body_s02.iff")
object_tangible_ship_attachment_weapon_shared_yt1300_radar_s01_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_yt1300_radar_s01_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientDataFile = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_yt1300_radar_s01_0, "object/tangible/ship/attachment/weapon/shared_yt1300_radar_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_yt1300_turret_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_yt1300_turret_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_yt1300_turret_s01, "object/tangible/ship/attachment/weapon/shared_yt1300_turret_s01.iff")
object_tangible_ship_attachment_weapon_shared_yt1300_turret_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_yt1300_turret_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_yt1300_turret_s02, "object/tangible/ship/attachment/weapon/shared_yt1300_turret_s02.iff")
object_tangible_ship_attachment_weapon_shared_yt1300_weapon_s01_0 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_yt1300_weapon_s01_0.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_yt1300_weapon_s01_0, "object/tangible/ship/attachment/weapon/shared_yt1300_weapon_s01_0.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientObjectCRC = 1375635014,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s01, "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s01.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon1_s02.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s02, "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s02.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon1_s03.apt",
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clientObjectCRC = 3286518108,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s03, "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s03.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon1_s04.apt",
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s04, "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s04.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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clientObjectCRC = 1896482245,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s05, "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s05.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon1_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
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clientObjectCRC = 2854071634,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon1_s06, "object/tangible/ship/attachment/weapon/shared_ywing_weapon1_s06.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon2_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
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clientDataFile = "",
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clientObjectCRC = 1128162651,
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ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s01, "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s01.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon2_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 2552876492,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s02, "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s02.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon2_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 3508841025,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s03, "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s03.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon2_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
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noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 717717845,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s04, "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s04.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon2_s05.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 1674241752,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s05, "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s05.iff")
object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ywing_weapon2_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
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useStructureFootprintOutline = 0,
clientObjectCRC = 3101511247,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_ywing_weapon2_s06, "object/tangible/ship/attachment/weapon/shared_ywing_weapon2_s06.iff")
object_tangible_ship_attachment_weapon_shared_z95_missile = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_z95_missile.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/z95_missile_pod_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2956556787,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_z95_missile, "object/tangible/ship/attachment/weapon/shared_z95_missile.iff")
object_tangible_ship_attachment_weapon_shared_z95_weapon_s01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_z95_weapon_s01.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/z95_weapon_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_z95_s01.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 238417246,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_z95_weapon_s01, "object/tangible/ship/attachment/weapon/shared_z95_weapon_s01.iff")
object_tangible_ship_attachment_weapon_shared_z95_weapon_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_z95_weapon_s02.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/z95_weapon_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_z95_s02.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3575799241,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_z95_weapon_s02, "object/tangible/ship/attachment/weapon/shared_z95_weapon_s02.iff")
object_tangible_ship_attachment_weapon_shared_z95_weapon_s03 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_z95_weapon_s03.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/z95_weapon_s03.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_z95_s03.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2620340804,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_z95_weapon_s03, "object/tangible/ship/attachment/weapon/shared_z95_weapon_s03.iff")
object_tangible_ship_attachment_weapon_shared_z95_weapon_s04 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_z95_weapon_s04.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/z95_weapon_s04.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_z95_s04.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1741427024,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_z95_weapon_s04, "object/tangible/ship/attachment/weapon/shared_z95_weapon_s04.iff")
object_tangible_ship_attachment_weapon_shared_z95_weapon_s05 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_z95_weapon_s05.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/z95_weapon_s05.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_z95_s05.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 784430813,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_z95_weapon_s05, "object/tangible/ship/attachment/weapon/shared_z95_weapon_s05.iff")
object_tangible_ship_attachment_weapon_shared_z95_weapon_s06 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/attachment/weapon/shared_z95_weapon_s06.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/z95_weapon_s06.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 0,
clientDataFile = "clientdata/ship/component/wpn_z95_s06.cdf",
clientGameObjectType = 1073741824,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:ship_attachment",
gameObjectType = 1073741824,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@item_n:ship_attachment",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4124499530,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/attachment/base/shared_base_ship_attachment.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_attachment_weapon_shared_z95_weapon_s06, "object/tangible/ship/attachment/weapon/shared_z95_weapon_s06.iff")
|
object_static_worldbuilding_furniture_frn_all_shelves_glass_s01 = object_static_worldbuilding_furniture_shared_frn_all_shelves_glass_s01:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_furniture_frn_all_shelves_glass_s01, "object/static/worldbuilding/furniture/frn_all_shelves_glass_s01.iff") |
local S = technic.getter
local infinite_stacks = minetest.settings:get_bool("creative_mode")
and minetest.get_modpath("unified_inventory") == nil
local frames_pos = {}
-- Helpers
local function get_face(pos, ppos, pvect)
-- Raytracer to get which face has been clicked
ppos = { x = ppos.x - pos.x, y = ppos.y - pos.y + 1.5, z = ppos.z - pos.z }
if pvect.x > 0 then
local t = (-0.5 - ppos.x) / pvect.x
local y_int = ppos.y + t * pvect.y
local z_int = ppos.z + t * pvect.z
if y_int > -0.45 and y_int < 0.45 and z_int > -0.45 and z_int < 0.45 then
return 1
end
elseif pvect.x < 0 then
local t = (0.5 - ppos.x) / pvect.x
local y_int = ppos.y + t * pvect.y
local z_int = ppos.z + t * pvect.z
if y_int > -0.45 and y_int < 0.45 and z_int > -0.45 and z_int < 0.45 then
return 2
end
end
if pvect.y > 0 then
local t = (-0.5 - ppos.y) / pvect.y
local x_int = ppos.x + t * pvect.x
local z_int = ppos.z + t * pvect.z
if x_int > -0.45 and x_int < 0.45 and z_int > -0.45 and z_int < 0.45 then
return 3
end
elseif pvect.y < 0 then
local t = (0.5 - ppos.y) / pvect.y
local x_int = ppos.x + t * pvect.x
local z_int = ppos.z + t * pvect.z
if x_int > -0.45 and x_int < 0.45 and z_int > -0.45 and z_int < 0.45 then
return 4
end
end
if pvect.z > 0 then
local t = (-0.5 - ppos.z) / pvect.z
local x_int = ppos.x + t * pvect.x
local y_int = ppos.y + t * pvect.y
if x_int > -0.45 and x_int < 0.45 and y_int > -0.45 and y_int < 0.45 then
return 5
end
elseif pvect.z < 0 then
local t = (0.5 - ppos.z) / pvect.z
local x_int = ppos.x + t * pvect.x
local y_int = ppos.y + t * pvect.y
if x_int > -0.45 and x_int < 0.45 and y_int > -0.45 and y_int < 0.45 then
return 6
end
end
end
local function lines(str)
local t = {}
local function helper(line) table.insert(t, line) return "" end
helper(str:gsub("(.-)\r?\n", helper))
return t
end
local function pos_to_string(pos)
if pos.x == 0 then pos.x = 0 end -- Fix for signed 0
if pos.y == 0 then pos.y = 0 end -- Fix for signed 0
if pos.z == 0 then pos.z = 0 end -- Fix for signed 0
return tostring(pos.x).."\n"..tostring(pos.y).."\n"..tostring(pos.z)
end
local function pos_from_string(str)
local l = lines(str)
return { x = tonumber(l[1]), y = tonumber(l[2]), z = tonumber(l[3]) }
end
local function pos_in_list(l, pos)
for _, p in ipairs(l) do
if p.x == pos.x and p.y == pos.y and p.z == pos.z then
return true
end
end
return false
end
local function table_empty(table)
for _, __ in pairs(table) do
return false
end
return true
end
local function add_table(table, toadd)
local i = 1
while true do
local o = table[i]
if o == toadd then return end
if o == nil then break end
i = i + 1
end
table[i] = toadd
end
local function move_nodes_vect(poslist, vect, must_not_move, owner)
if minetest.is_protected then
for _, pos in ipairs(poslist) do
local npos = vector.add(pos, vect)
if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then
return
end
end
end
for _, pos in ipairs(poslist) do
local npos = vector.add(pos, vect)
local name = minetest.get_node(npos).name
if (name ~= "air" and minetest.registered_nodes[name].liquidtype == "none" or
frames_pos[pos_to_string(npos)]) and not pos_in_list(poslist, npos) then
return
end
end
local nodelist = {}
for _, pos in ipairs(poslist) do
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
local timer = minetest.get_node_timer(pos)
nodelist[#nodelist + 1] = {
oldpos = pos,
pos = vector.add(pos, vect),
node = node,
meta = meta,
timer = {
timeout = timer:get_timeout(),
elapsed = timer:get_elapsed()
}
}
end
local objects = {}
for _, pos in ipairs(poslist) do
for _, object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
local entity = object:get_luaentity()
if not entity or not mesecon.is_mvps_unmov(entity.name) then
add_table(objects, object)
end
end
end
for _, obj in ipairs(objects) do
obj:set_pos(vector.add(obj:get_pos(), vect))
end
for _, n in ipairs(nodelist) do
local npos = n.pos
minetest.set_node(npos, n.node)
local meta = minetest.get_meta(npos)
meta:from_table(n.meta)
local timer = minetest.get_node_timer(npos)
if n.timer.timeout ~= 0 or n.timer.elapsed ~= 0 then
timer:set(n.timer.timeout, n.timer.elapsed)
end
for __, pos in ipairs(poslist) do
if npos.x == pos.x and npos.y == pos.y and npos.z == pos.z then
table.remove(poslist, __)
break
end
end
end
for __, pos in ipairs(poslist) do
minetest.remove_node(pos)
end
for _, callback in ipairs(mesecon.on_mvps_move) do
callback(nodelist)
end
end
local function is_supported_node(name)
return string.find(name, "tube") and string.find(name, "pipeworks")
end
-- Frames
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local a = 8 / 16
local b = 7 / 16
local nodeboxes = {
{ -a, -a, -a, -b, a, -b },
{ -a, -a, b, -b, a, a },
{ b, -a, b, a, a, a },
{ b, -a, -a, a, a, -b },
{ -b, b, -a, b, a, -b },
{ -b, -a, -a, b, -b, -b },
{ -b, b, b, b, a, a },
{ -b, -a, b, b, -b, a },
{ b, b, -b, a, a, b },
{ b, -a, -b, a, -b, b },
{ -a, b, -b, -b, a, b },
{ -a, -a, -b, -b, -b, b },
}
if yp == 0 then
table.insert(nodeboxes, { -b, b, -b, b, a, b })
end
if ym == 0 then
table.insert(nodeboxes, { -b, -a, -b, b, -b, b })
end
if xp == 0 then
table.insert(nodeboxes, { b, b, b, a, -b, -b })
end
if xm == 0 then
table.insert(nodeboxes, { -a, -b, -b, -b, b, b })
end
if zp == 0 then
table.insert(nodeboxes, { -b, -b, b, b, b, a })
end
if zm == 0 then
table.insert(nodeboxes, { -b, -b, -a, b, b, -b })
end
local nameext = string.format("%d%d%d%d%d%d", xm, xp, ym, yp, zm, zp)
local groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 }
if nameext ~= "111111" then groups.not_in_creative_inventory = 1 end
minetest.register_node("technic:frame_"..nameext, {
description = S("Frame"),
tiles = { "technic_frame.png" },
groups = groups,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = nodeboxes,
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
paramtype = "light",
frame = 1,
drop = "technic:frame_111111",
sunlight_propagates = true,
frame_connect_all = function(nodename)
local l2 = {}
local l1 = {
{ x = -1, y = 0, z = 0 }, { x = 1, y = 0, z = 0 },
{ x = 0, y = -1, z = 0 }, { x = 0, y = 1, z = 0 },
{ x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = 1 }
}
for i, dir in ipairs(l1) do
if string.sub(nodename, -7 + i, -7 + i) == "1" then
l2[#l2 + 1] = dir
end
end
return l2
end,
on_punch = function(pos, node, puncher)
local ppos = puncher:get_pos()
local pvect = puncher:get_look_dir()
local pface = get_face(pos, ppos, pvect)
if pface == nil then return end
local nodename = node.name
local newstate = tostring(1 - tonumber(string.sub(nodename, pface - 7, pface - 7)))
if pface <= 5 then
nodename = string.sub(nodename, 1, pface - 7 - 1)..newstate..string.sub(nodename, pface - 7 + 1)
else
nodename = string.sub(nodename, 1, -2)..newstate
end
node.name = nodename
minetest.set_node(pos, node)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.is_protected(pos, placer:get_player_name()) then
minetest.log("action", placer:get_player_name()
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
if pos == nil then return end
local node = minetest.get_node(pos)
if node.name ~= "air" then
if is_supported_node(node.name) then
local obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({ name = itemstack:get_name() })
end
else
minetest.set_node(pos, { name = itemstack:get_name() })
end
if not infinite_stacks then
itemstack:take_item()
end
return itemstack
end,
on_rightclick = function(pos, node, placer, itemstack, pointed_thing)
if is_supported_node(itemstack:get_name()) then
if minetest.is_protected(pos, placer:get_player_name()) then
minetest.log("action", placer:get_player_name()
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, placer:get_player_name())
return itemstack
end
minetest.set_node(pos, { name = itemstack:get_name() })
local take_item = true
local def = minetest.registered_items[itemstack:get_name()]
-- Run callback
if def.after_place_node then
-- Copy place_to because callback can modify it
local pos_copy = vector.new(pos)
if def.after_place_node(pos_copy, placer, itemstack) then
take_item = false
end
end
-- Run script hook
local callback = nil
for _, _ in ipairs(minetest.registered_on_placenodes) do
-- Copy pos and node because callback can modify them
local pos_copy = { x = pos.x, y = pos.y, z = pos.z }
local newnode_copy = { name = def.name, param1 = 0, param2 = 0 }
local oldnode_copy = { name = "air", param1 = 0, param2 = 0 }
if callback(pos_copy, newnode_copy, placer, oldnode_copy, itemstack) then
take_item = false
end
end
if take_item then
itemstack:take_item()
end
local obj = minetest.add_entity(pos, "technic:frame_entity")
obj:get_luaentity():set_node({ name = node.name })
return itemstack
else
--local pointed_thing = { type = "node", under = pos }
if pointed_thing then
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
end
end,
})
end
end
end
end
end
end
minetest.register_entity("technic:frame_entity", {
initial_properties = {
physical = true,
collisionbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
visual = "wielditem",
textures = {},
visual_size = { x = 0.667, y = 0.667 },
},
node = {},
set_node = function(self, node)
self.node = node
local pos = vector.round(self.object:getpos())
frames_pos[pos_to_string(pos)] = node.name
local stack = ItemStack(node.name)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
local prop = {
is_visible = true,
textures = { node.name },
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.node.name
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({ immortal = 1 })
self:set_node({ name = staticdata })
end,
dig = function(self)
minetest.handle_node_drops(self.object:get_pos(), { ItemStack("technic:frame_111111") }, self.last_puncher)
local pos = vector.round(self.object:get_pos())
frames_pos[pos_to_string(pos)] = nil
self.object:remove()
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:get_pos()
if self.damage_object == nil then
self.damage_object = minetest.add_entity(pos, "technic:damage_entity")
self.damage_object:get_luaentity().remaining_time = 0.25
self.damage_object:get_luaentity().frame_object = self
self.damage_object:get_luaentity().texture_index = 0
self.damage_object:get_luaentity().texture_change_time = 0.15
else
self.damage_object:get_luaentity().remaining_time = 0.25
end
self.last_puncher = puncher
local ppos = puncher:get_pos()
local pvect = puncher:get_look_dir()
local pface = get_face(pos, ppos, pvect)
if pface == nil then return end
local nodename = self.node.name
local newstate = tostring(1 - tonumber(string.sub(nodename, pface - 7, pface - 7)))
if pface <= 5 then
nodename = string.sub(nodename, 1, pface - 7 - 1)..newstate..string.sub(nodename, pface - 7 + 1)
else
nodename = string.sub(nodename, 1, -2)..newstate
end
self.node.name = nodename
self:set_node(self.node)
end,
on_rightclick = function(self, clicker)
local pos = self.object:get_pos()
local ppos = clicker:get_pos()
local pvect = clicker:get_look_dir()
local pface = get_face(pos, ppos, pvect)
if pface == nil then
return
end
local pos_under = vector.round(pos)
local pos_above = { x = pos_under.x, y = pos_under.y, z = pos_under.z }
local index = ({ "x", "y", "z" })[math.floor((pface + 1) / 2)]
pos_above[index] = pos_above[index] + 2 * ((pface + 1)%2) - 1
local pointed_thing = { type = "node", under = pos_under, above = pos_above }
local itemstack = clicker:get_wielded_item()
local itemdef = minetest.registered_items[itemstack:get_name()]
if itemdef ~= nil then
itemdef.on_place(itemstack, clicker, pointed_thing)
end
end,
})
local crack = "crack_anylength.png^[verticalframe:5:0"
minetest.register_entity("technic:damage_entity", {
initial_properties = {
visual = "cube",
visual_size = { x = 1.01, y = 1.01 },
textures = { crack, crack, crack, crack, crack, crack },
collisionbox = { 0, 0, 0, 0, 0, 0 },
physical = false,
},
on_step = function(self, dtime)
if self.remaining_time == nil then
self.object:remove()
self.frame_object.damage_object = nil
end
self.remaining_time = self.remaining_time - dtime
if self.remaining_time < 0 then
self.object:remove()
self.frame_object.damage_object = nil
end
self.texture_change_time = self.texture_change_time - dtime
if self.texture_change_time < 0 then
self.texture_change_time = self.texture_change_time + 0.15
self.texture_index = self.texture_index + 1
if self.texture_index == 5 then
self.object:remove()
self.frame_object.damage_object = nil
self.frame_object:dig()
end
local ct = "crack_anylength.png^[verticalframe:5:"..self.texture_index
self.object:set_properties({ textures = { ct, ct, ct, ct, ct, ct } })
end
end,
})
mesecon.register_mvps_unmov("technic:frame_entity")
mesecon.register_mvps_unmov("technic:damage_entity")
mesecon.register_on_mvps_move(function(moved_nodes)
local to_move = {}
for _, n in ipairs(moved_nodes) do
if frames_pos[pos_to_string(n.oldpos)] ~= nil then
to_move[#to_move + 1] = {
pos = n.pos,
oldpos = n.oldpos,
name = frames_pos[pos_to_string(n.oldpos)]
}
frames_pos[pos_to_string(n.oldpos)] = nil
end
end
if #to_move > 0 then
for _, t in ipairs(to_move) do
frames_pos[pos_to_string(t.pos)] = t.name
local objects = minetest.get_objects_inside_radius(t.oldpos, 0.1)
for _, obj in ipairs(objects) do
local entity = obj:get_luaentity()
if entity and (entity.name == "technic:frame_entity" or
entity.name == "technic:damage_entity") then
obj:set_pos(t.pos)
end
end
end
end
end)
minetest.register_on_dignode(function(pos, node)
if frames_pos[pos_to_string(pos)] ~= nil then
minetest.set_node(pos, { name = frames_pos[pos_to_string(pos)] })
frames_pos[pos_to_string(pos)] = nil
local objects = minetest.get_objects_inside_radius(pos, 0.1)
for _, obj in ipairs(objects) do
local entity = obj:get_luaentity()
if entity and (entity.name == "technic:frame_entity" or entity.name == "technic:damage_entity") then
obj:remove()
end
end
end
end)
-- Frame motor
local function connected(pos, c, adj)
for _, vect in ipairs(adj) do
local pos1 = vector.add(pos, vect)
local nodename = minetest.get_node(pos1).name
if frames_pos[pos_to_string(pos1)] then
nodename = frames_pos[pos_to_string(pos1)]
end
if not pos_in_list(c, pos1) and nodename ~= "air" and
(minetest.registered_nodes[nodename].frames_can_connect == nil or
minetest.registered_nodes[nodename].frames_can_connect(pos1, vect)) then
c[#c + 1] = pos1
if minetest.registered_nodes[nodename].frame == 1 then
local adj = minetest.registered_nodes[nodename].frame_connect_all(nodename)
connected(pos1, c, adj)
end
end
end
end
local function get_connected_nodes(pos)
local c = { pos }
local nodename = minetest.get_node(pos).name
if frames_pos[pos_to_string(pos)] then
nodename = frames_pos[pos_to_string(pos)]
end
connected(pos, c, minetest.registered_nodes[nodename].frame_connect_all(nodename))
return c
end
local function frame_motor_on(pos, node)
local dirs = {
{ x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 }
}
local nnodepos = vector.add(pos, dirs[math.floor(node.param2 / 4) + 1])
local dir = minetest.facedir_to_dir(node.param2)
local nnode = minetest.get_node(nnodepos)
if frames_pos[pos_to_string(nnodepos)] then
nnode.name = frames_pos[pos_to_string(nnodepos)]
end
local meta = minetest.get_meta(pos)
if meta:get_int("last_moved") == minetest.get_gametime() then
return
end
local owner = meta:get_string("owner")
if minetest.registered_nodes[nnode.name].frame == 1 then
local connected_nodes = get_connected_nodes(nnodepos)
move_nodes_vect(connected_nodes, dir, pos, owner)
end
minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime())
end
minetest.register_node("technic:frame_motor", {
description = S("Frame Motor"),
tiles = {
"pipeworks_filter_top.png^[transformR90", "technic_lv_cable.png", "technic_lv_cable.png",
"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"
},
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2 },
paramtype2 = "facedir",
mesecons = { effector = { action_on = frame_motor_on } },
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
frames_can_connect = function(pos, dir)
local node = minetest.get_node(pos)
local dir2 = ({
{ x= 0 , y = 1, z = 0 }, { x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 }
})[math.floor(node.param2 / 4) + 1]
return dir2.x ~= -dir.x or dir2.y ~= -dir.y or dir2.z ~= -dir.z
end
})
-- Templates
local function template_connected(pos, c, connectors)
local vects = {
{ x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 }
}
for _, vect in ipairs(vects) do
local pos1 = vector.add(pos, vect)
local nodename = minetest.get_node(pos1).name
if not pos_in_list(c, pos1) and (nodename == "technic:template" or
nodename == "technic:template_connector") then
local meta = minetest.get_meta(pos1)
if meta:get_string("connected") == "" then
c[#c + 1] = pos1
template_connected(pos1, c, connectors)
if nodename == "technic:template_connector" then
connectors[#connectors + 1] = pos1
end
end
end
end
end
local function get_templates(pos)
local c = { pos }
local connectors
if minetest.get_node(pos).name == "technic:template_connector" then
connectors = { pos }
else
connectors = {}
end
template_connected(pos, c, connectors)
return c, connectors
end
local function swap_template(pos, new)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
meta:set_string("saved_node", "")
technic.swap_node(pos, new)
meta = minetest.get_meta(pos)
meta:set_string("saved_node", saved_node)
end
local function save_node(pos)
local node = minetest.get_node(pos)
if node.name == "air" then
minetest.set_node(pos, { name = "technic:template" })
return
end
if node.name == "technic:template" then
swap_template(pos, "technic:template_connector")
local meta = minetest.get_meta(pos)
meta:set_string("connected", "")
return
end
local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
for _, list in pairs(meta0.inventory) do
for key, stack in pairs(list) do
list[key] = stack:to_string()
end
end
node.meta = meta0
minetest.set_node(pos, { name = "technic:template" })
return node
end
local function restore_node(pos, node)
minetest.set_node(pos, node)
local meta = minetest.get_meta(pos)
for _, list in pairs(node.meta.inventory) do
for key, stack in pairs(list) do
list[key] = ItemStack(stack)
end
end
meta:from_table(node.meta)
end
local function expand_template(pos)
local meta = minetest.get_meta(pos)
local c = meta:get_string("connected")
if c == "" then return end
c = minetest.deserialize(c)
for _, vect in ipairs(c) do
local pos1 = vector.add(pos, vect)
local saved_node = save_node(pos1)
local meta1 = minetest.get_meta(pos1)
if saved_node ~= nil then
meta1:set_string("saved_node", minetest.serialize(saved_node))
end
end
end
local function compress_templates(pos)
local templates, connectors = get_templates(pos)
if #connectors == 0 then
connectors = { pos }
end
for _, cn in ipairs(connectors) do
local meta = minetest.get_meta(cn)
local c = {}
for _, p in ipairs(templates) do
local np = vector.subtract(p, cn)
if not pos_in_list(c, np) then
c[#c + 1] = np
end
end
local cc = {}
for _, p in ipairs(connectors) do
local np = vector.subtract(p, cn)
if np.x ~= 0 or np.y ~= 0 or np.z ~= 0 then
cc[pos_to_string(np)] = true
end
end
swap_template(cn, "technic:template")
meta:set_string("connected", minetest.serialize(c))
meta:set_string("connectors_connected", minetest.serialize(cc))
end
for _, p in ipairs(templates) do
if not pos_in_list(connectors, p) then
minetest.set_node(p, { name = "air" })
end
end
end
local function template_drops(pos, node, oldmeta, digger)
local c = oldmeta.fields.connected
local cc = oldmeta.fields.connectors_connected
local drops
if c == "" or c == nil then
drops = { "technic:template 1" }
else
if cc == "" or cc == nil then
drops = { "technic:template 1" }
else
local dcc = minetest.deserialize(cc)
if not table_empty(dcc) then
drops = {}
for sp, _ in pairs(dcc) do
local ssp = pos_from_string(sp)
local p = vector.add(ssp, pos)
local meta = minetest.get_meta(p)
local d = minetest.deserialize(meta:get_string("connectors_connected"))
if d ~= nil then
d[pos_to_string({ x = -ssp.x, y = -ssp.y, z = -ssp.z })] = nil
meta:set_string("connectors_connected", minetest.serialize(d))
end
end
else
local stack_max = 99
local num = #minetest.deserialize(c)
drops = {}
while num > stack_max do
drops[#drops + 1] = "technic:template "..stack_max
num = num - stack_max
end
drops[#drops + 1] = "technic:template "..num
end
end
end
minetest.handle_node_drops(pos, drops, digger)
end
local function template_on_destruct(pos, node)
local meta = minetest.get_meta(pos)
local saved_node = meta:get_string("saved_node")
if saved_node ~= "" then
local nnode = minetest.deserialize(saved_node)
minetest.after(0, restore_node, pos, nnode)
end
end
minetest.register_node("technic:template", {
description = S("Template"),
tiles = { "technic_mv_cable.png" },
drop = "",
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2 },
on_destruct = template_on_destruct,
after_dig_node = template_drops,
on_punch = function(pos, node, puncher)
swap_template(pos, "technic:template_disabled")
end
})
minetest.register_node("technic:template_disabled", {
description = S("Template"),
tiles = { "technic_hv_cable.png" },
drop = "",
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1 },
on_destruct = template_on_destruct,
after_dig_node = template_drops,
on_punch = function(pos, node, puncher)
local _ = minetest.get_meta(pos)
swap_template(pos, "technic:template_connector")
end
})
minetest.register_node("technic:template_connector", {
description = S("Template"),
tiles = { "technic_lv_cable.png" },
drop = "",
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1 },
on_destruct = template_on_destruct,
after_dig_node = template_drops,
on_punch = function(pos, node, puncher)
swap_template(pos, "technic:template")
end
})
minetest.register_craftitem("technic:template_replacer", {
description = S("Template (replacing)"),
inventory_image = "technic_template_replacer.png",
on_place = function(itemstack, placer, pointed_thing)
local p = pointed_thing.under
if minetest.is_protected and minetest.is_protected(p, placer:get_player_name()) then
return nil
end
local node = minetest.get_node(p)
if node.name == "technic:template" then return end
local saved_node = save_node(p)
itemstack:take_item()
if saved_node ~= nil then
local meta = minetest.get_meta(p)
meta:set_string("saved_node", minetest.serialize(saved_node))
end
return itemstack
end
})
minetest.register_tool("technic:template_tool", {
description = S("Template Tool"),
inventory_image = "technic_template_tool.png",
on_use = function(itemstack, puncher, pointed_thing)
local pos = pointed_thing.under
if pos == nil or minetest.is_protected and minetest.is_protected(pos, puncher:get_player_name()) then
return nil
end
local node = minetest.get_node(pos)
if node.name ~= "technic:template" and node.name ~= "technic:template_connector" then return end
local meta = minetest.get_meta(pos)
local c2 = meta:get_string("connected")
if c2 ~= "" then
expand_template(pos)
else
compress_templates(pos)
end
end
})
-- Template motor
local function get_template_nodes(pos)
local meta = minetest.get_meta(pos)
local connected = meta:get_string("connected")
if connected == "" then return {} end
local adj = minetest.deserialize(connected)
local c = {}
for _, vect in ipairs(adj) do
local pos1 = vector.add(pos, vect)
local nodename = minetest.get_node(pos1).name
if not(pos_in_list(c, pos1)) and nodename ~= "air" then
c[#c + 1] = pos1
end
end
return c
end
local function template_motor_on(pos, node)
local dirs = {
{ x = 0, y = 1, z = 0 }, { x = 0, y = 0, z = 1 },
{ x = 0, y = 0, z = -1 }, { x = 1, y = 0, z = 0 },
{ x = -1, y = 0, z = 0 }, { x = 0, y = -1, z = 0 }
}
local nnodepos = vector.add(pos, dirs[math.floor(node.param2 / 4) + 1])
local dir = minetest.facedir_to_dir(node.param2)
local nnode = minetest.get_node(nnodepos)
local meta = minetest.get_meta(pos)
if meta:get_int("last_moved") == minetest.get_gametime() then
return
end
local owner = meta:get_string("owner")
if nnode.name == "technic:template" then
local connected_nodes = get_template_nodes(nnodepos)
move_nodes_vect(connected_nodes, dir, pos, owner)
end
minetest.get_meta(vector.add(pos, dir)):set_int("last_moved", minetest.get_gametime())
end
minetest.register_node("technic:template_motor", {
description = S("Template Motor"),
tiles = {
"pipeworks_filter_top.png^[transformR90",
"technic_lv_cable.png",
"technic_lv_cable.png",
"technic_lv_cable.png",
"technic_lv_cable.png",
"technic_lv_cable.png"
},
groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, mesecon = 2 },
paramtype2 = "facedir",
mesecons = { effector = { action_on = template_motor_on } },
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end,
})
-- Crafts
minetest.register_craft({
output = 'technic:frame_111111',
recipe = {
{ '', 'default:stick', '' },
{ 'default:stick', 'basic_materials:brass_ingot', 'default:stick' },
{ '', 'default:stick', '' },
}
})
minetest.register_craft({
output = 'technic:frame_motor',
recipe = {
{ '', 'technic:frame_111111', '' },
{ 'group:mesecon_conductor_craftable', 'basic_materials:motor', 'group:mesecon_conductor_craftable' },
{ '', 'technic:frame_111111', '' },
}
})
minetest.register_craft({
output = 'technic:template 10',
recipe = {
{ '', 'basic_materials:brass_ingot', '' },
{ 'basic_materials:brass_ingot', 'default:mese_crystal', 'basic_materials:brass_ingot' },
{ '', 'basic_materials:brass_ingot', '' },
}
})
minetest.register_craft({
output = 'technic:template_replacer',
recipe = { { 'technic:template' } }
})
minetest.register_craft({
output = 'technic:template',
recipe = { { 'technic:template_replacer' } }
})
minetest.register_craft({
output = 'technic:template_motor',
recipe = {
{ '', 'technic:template', '' },
{ 'group:mesecon_conductor_craftable', 'basic_materials:motor', 'group:mesecon_conductor_craftable' },
{ '', 'technic:template', '' },
}
})
minetest.register_craft({
output = 'technic:template_tool',
recipe = {
{ '', 'technic:template', '' },
{ 'default:mese_crystal', 'default:stick', 'default:mese_crystal' },
{ '', 'default:stick', '' },
}
})
|
local luash = require './lshkit'
local similarityTable = torch.load('./data/SimilarityTable.400k.m')
dataTensor = luash.getDataTensor(similarityTable)
local indexParams = {K = 10, R = 0.9, L = 10, T = 15, M = 20, W = 386.476}
local N = similarityTable.public_vectors:size(1)
local dim = similarityTable.public_vectors:size(2)
local index = luash.init(dataTensor, {N = N, dim = dim, doTune = true, indexFile = './data/similarity.1.400k.index', indexParams = indexParams, libdir = "./lib/"})
result = index.query(dataTensor[454])
print(result)
|
local snmp = require "snmp"
local mib = snmp.mib
require "stdlib"
local logging = require "logging.console"
local log = logging.console("%message")
log:setLevel("DEBUG")
local info = function(fmt, ...) log:info(string.format(fmt.."\n", unpack(arg))) end
local debug = function(fmt, ...) log:debug(string.format(fmt.."\n", unpack(arg))) end
info("Initialising SNMP")
if snmp.gettrapd() == "straps" then
local err = snmp.inittrap("straps")
assert(not err, err)
else
info("Support for `%s' has been selected", snmp.gettrapd())
end
local function inform_cb(vlist, ip, session)
debug(" DEFAULT INFORM CALLBACK: inform sent by : "..ip)
for _,vb in ipairs(vlist) do
debug(" %s", snmp.sprintvar(vb))
end
inform_done = true
end
local function trap_cb(vlist, ip, host, session)
debug(" DEFAULT TRAP CALLBACK: trap sent by :%s (%s)", host, ip)
for _,vb in ipairs(vlist) do
debug(" %s", session.sprintvar(vb))
end
trap_done = true
end
local sess, err = snmp.open{
community = "private",
peer = "localhost",
version = snmp.SNMPv2C,
callback = test_cb,
inform = inform_cb,
trap = trap_cb
}
--os.execute("snmpinform -v 2c -c public localhost 3 0 sysName.0 s 'hello'")
--while true do
-- err = snmp.event()
--end
err = snmp.loop()
print(err)
assert(not err, err) |
local config = require 'admin.config'
local template = require "template"
local utils = require "admin.utils"
local user = require "admin.db.user"
local user_token = require "admin.db.token"
local role = require "admin.db.role"
local header = require "admin.db.header"
local Cookie = require "admin.cookie"
local json = require "json"
local json_encode = json.encode
local json_decode = json.decode
local url = require "url"
local url_encode = url.encode
local url_decode = url.decode
local type = type
local ipairs = ipairs
local tostring = tostring
local os_date = os.date
local toint = math.tointeger
local get_path = utils.get_path
local get_locale = utils.get_locale
local access_deny = utils.access_deny
local template_path = 'lualib/admin/html/system/header/'
local function verify_permission (content, db)
local token = Cookie.getCookie("CFTOKEN")
if not token then
return false, config.login_render
end
local exists = user_token.token_exists(db, token)
if not exists then -- Token不存在需要重新登录
return false, config.login_render
end
local info = user.user_info(db, exists.uid)
if not info or info.is_admin ~= 1 then
return false, access_deny(get_path(content))
end
info.token = exists.token
info.roles = role.role_permissions(db, info.role)
return true, info
end
local system = {}
-- 用户管理render
function system.header_render (content)
local db = config.db
local ok, user = verify_permission(content, db)
if not ok then
return utils.redirect(user)
end
if not config.cache then
template.cache = {}
end
return template.compile(template_path..'header.html'){
cdn = config.cdn,
token = user.token,
api_url = config.system_header_api,
header_add_url = config.system_header_add_render,
header_edit_url = config.system_header_edit_render,
locale = get_locale(Cookie.getCookie('CFLANG'))
}
end
-- 添加导航
function system.header_add_render (content)
local db = config.db
local ok, user = verify_permission(content, db)
if not ok then
return utils.redirect(user)
end
if not config.cache then
template.cache = {}
end
return template.compile(template_path..'header-add.html'){
cdn = config.cdn,
api_url = config.system_header_api,
token = Cookie.getCookie("CFTOKEN"),
locale = get_locale(Cookie.getCookie('CFLANG'))
}
end
-- 编辑导航
function system.header_edit_render (content)
local db = config.db
local ok, user = verify_permission(content, db)
if not ok then
return utils.redirect(user)
end
local args = content.args
if not args or not args.id then
return utils.error_404()
end
local h = header.get_header(db, args.id)
if not h then
return utils.error_404()
end
if not config.cache then
template.cache = {}
end
return template.compile(template_path..'header-edit.html'){
cdn = config.cdn,
id = h.id,
url = h.url,
name = h.name,
api_url = config.system_header_api,
token = Cookie.getCookie("CFTOKEN"),
locale = get_locale(Cookie.getCookie('CFLANG'))
}
end
-- 用户管理API接口
function system.header_response (content)
local db = config.db
local args = content.args
if type(args) ~= 'table' then
return json_encode({code = 400, msg = '1. 错误的参数'})
end
local token = args.token
if not token then
return json_encode({code = 400, msg = '2. 错误的参数'})
end
-- 验证Token
local exists = user_token.token_exists(db, token)
if not exists then
return json_encode({code = 400, msg = '3. token不存在或权限不足'})
end
local user_info = user.user_info(db, exists.uid)
if not user_info or user_info.is_admin == 0 then
return json_encode({code = 400, msg = '4. 用户权限不足'})
end
if args.action == 'delete' then
local headerid = toint(args.headerid)
if not headerid then
return json_encode({ code = 400, msg = '1. 未知的header' })
end
local exists = header.header_exists(db, headerid)
if not exists then
return json_encode({ code = 400, msg = '2. 试图删除一个不存在的的header' })
end
header.header_delete(db, headerid)
return json_encode({ code = 0, msg = '删除成功'})
end
if args.action == 'list' then
local headers = header.header_list(db, args)
for _, header in ipairs(headers) do
header.create_at = os_date("%Y-%m-%d %H:%M:%S", header.create_at)
header.update_at = os_date("%Y-%m-%d %H:%M:%S", header.update_at)
end
return json_encode({code = 0, data = headers, count = header.header_count(db)})
end
if args.action == 'add' then
if not args.url or not args.name then
return json_encode({ code = 400, msg = "1. 添加导航栏参数错误"})
end
args.url = url_decode(args.url)
args.name = url_decode(args.name)
local ok = header.header_add(db, args)
if not ok then
return json_encode({code = 401, msg = "2. 添加导航失败"})
end
return json_encode({code = 0, msg = "添加成功"})
end
if args.action == 'edit' then
if not args.id then
json_encode({ code = 400, msg = "1. 找不到此header"})
end
local url = tostring(args.url)
local name = tostring(args.name)
if not url or not name then
json_encode({ code = 400, msg = "2. 非法的参数"})
end
args.url = url_decode(args.url)
args.name = url_decode(args.name)
local ok = header.header_update(db, args)
if not ok then
return json_encode({code = 401, msg = "3. 修改失败"})
end
return json_encode({ code = 0, msg = "修改成功"})
end
return json_encode({code = 500, msg = '恭喜您完美的错过了所有正确参数'})
end
return system
|
return {
-- Key constants.
PRESSED = 2,
PRESSED_FIRST_TIME = 1,
RELEASED = 3,
NONE = 0,
-- Actors transformations.
loc_rot_scale = function(actor, px, py, pz, rx, ry, rz, sx, sy, sz)
actor.position = hpms.vec3(px, py, pz)
actor.rotation = hpms.from_euler(hpms.to_radians(rx), hpms.to_radians(ry), hpms.to_radians(rz))
actor.scale = hpms.vec3(sx, sy, sz)
end,
move = function(actor, x, y, z)
actor.position = hpms.vec3_add(actor.position, hpms.vec3(x, y, z))
end,
move_towards_direction = function(actor, ratio)
local dir = hpms.get_direction(actor.rotation, hpms.vec3(0, 0, 1))
actor.position = hpms.vec3_add(actor.position, hpms.vec3(ratio * dir.x, 0, ratio * dir.z))
end,
rotate = function(actor, rx, ry, rz)
actor.rotation = hpms.quat_mul(actor.rotation, hpms.from_euler(hpms.to_radians(rx), hpms.to_radians(ry), hpms.to_radians(rz)))
end
} |
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