content
stringlengths
5
1.05M
return { id = "YONGYEHUANGUANG26", mode = 2, once = true, fadeType = 1, fadein = 1.5, scripts = { { dir = 1, side = 2, bgm = "xinnong-4", say = "巴伦支海·皇家支援舰队 稍早前", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { dir = 1, side = 2, say = "谢菲尔德在海面上一面灵巧地规避着炮火,一面向铁血主力舰队方的向疾驰着。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 202080, side = 2, nameColor = "#a9f548", dir = 1, say = "不太对劲,袭来的火力密度太小了…", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 403040, side = 2, nameColor = "#ff5c5c", dir = 1, say = "到此为止了,给我停下!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 202080, side = 2, nameColor = "#a9f548", dir = 1, say = "德意志!?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 403040, side = 2, nameColor = "#ff5c5c", dir = 1, say = "首先夸奖一下你的勇气吧,区区一艘轻巡洋舰就敢正面迎击我们的主力舰队!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 403040, side = 2, nameColor = "#ff5c5c", dir = 1, say = "不过,如果让你靠过去对提尔比茨放鱼雷就麻烦了,就给我留在这里吧!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 202080, side = 2, nameColor = "#a9f548", dir = 1, say = "啧,碍事!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { type = "move", y = 0, delay = 0.5, dur = 0.5, x = 2500 } } }, { expression = 4, side = 2, actor = 206060, nameColor = "#a9f548", dir = 1, say = "终于追上你了…!没事吧,谢菲尔德?", soundeffect = "event:/battle/plane", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { dir = 1, side = 2, soundeffect = "event:/battle/wave", say = "英仙座适时赶来支援,然而舰载机投下的炸弹却穿过了德意志的身体,仅在空旷水面上激起空虚的浪花。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 202080, nameColor = "#a9f548", side = 0, hideOther = true, dir = 1, actorName = "谢菲尔德&英仙座", say = "什么……?!", subActors = { { actor = 206060, pos = { x = 1185 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 403040, side = 2, nameColor = "#ff5c5c", dir = 1, say = "呵呵呵呵呵......哈哈哈哈哈哈哈哈哈哈哈!", dialogShake = { speed = 0.09, x = 10, number = 2 }, effects = { { active = true, name = "speed" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { paintingNoise = true, nameColor = "#ff5c5c", side = 2, actor = 403040, dir = 1, say = "震惊吧,低等动物!我们铁血的科技可是世界第一!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { dir = 1, side = 2, say = "伴随着一连串嚣张的笑声,德意志的身体逐渐变的透明,最后完全消失了。", effects = { { active = false, name = "speed" } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { dir = 1, side = 2, say = "几乎是在同一时间内,提尔比茨、沙恩霍斯特、格奈森瑙、斯佩伯爵......其余的铁血主力也如同幻影一般随着德意志一起消失了。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { dir = 1, side = 2, say = "原本庞大的铁血主力舰队,最后只剩零星的巡洋舰和驱逐舰孤零零地行驶在空旷的海面上——", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 4, nameColor = "#a9f548", side = 2, actor = 206060, dir = 1, say = "铁血主力舰队…消失了?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 201230, side = 2, nameColor = "#a9f548", dir = 1, say = "就连从雷达上也观测不到它们的信号了!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 202080, side = 2, nameColor = "#a9f548", dir = 1, say = "…不但欺骗了雷达,还欺骗了我们的眼睛。铁血居然已经完成了我们尚且处于概念中的干扰设备么...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, nameColor = "#a9f548", side = 2, actor = 206060, dir = 1, say = "谢菲尔德的担心,成真了啊...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 201230, side = 2, nameColor = "#a9f548", dir = 1, say = "等等…也就是,说铁血的主力舰队根本就没有到这里来,我们居然被几艘巡洋和驱逐追了这么远么?!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { type = "shake", y = 30, delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 206060, side = 2, nameColor = "#a9f548", dir = 1, say = "…从结果上来说是这样的。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 202080, side = 2, nameColor = "#a9f548", dir = 1, say = "啧,真让人火大…", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 201230, side = 2, nameColor = "#a9f548", dir = 1, say = "哇哇…剩下的铁血舰队开始向我们靠过来了,这些应该都是真货了吧!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 206060, side = 2, nameColor = "#a9f548", dir = 1, say = "简直像暴雨过后的田鼠……", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 201230, nameColor = "#a9f548", side = 0, hideOther = true, dir = 1, actorName = "吸血鬼&谢菲尔德", say = "…欸?", subActors = { { actor = 202080, pos = { x = 1185 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 4, nameColor = "#a9f548", side = 2, actor = 206060, dir = 1, say = "…立刻向司令部报告情况,然后…让我们开始战斗吧。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }
GUIEditor = { tab = {}, tabpanel = {}, label = {}, button = {}, window = {}, memo = {} } local screenW, screenH = guiGetScreenSize() GUIEditor.window[1] = guiCreateWindow((screenW - 660) / 2, (screenH - 389) / 2, 660, 389, "AuroraRPG - Business", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FF0B84FE") GUIEditor.label[1] = guiCreateLabel(10, 26, 639, 15, "Business Information", false, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) GUIEditor.memo[1] = guiCreateMemo(10, 45, 630, 148, "Business Name: N/A\nBusiness Type: N/A\nBusiness Owner: N/A\nEarnings per hour: N/A\n\nAbout this business:\nN/A", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) GUIEditor.tabpanel[1] = guiCreateTabPanel(12, 198, 638, 164, false, GUIEditor.window[1]) GUIEditor.tab[1] = guiCreateTab("Options", GUIEditor.tabpanel[1]) GUIEditor.button[1] = guiCreateButton(241, 46, 140, 37, "Take Ownership", false, GUIEditor.tab[1]) GUIEditor.label[2] = guiCreateLabel(4, 87, 624, 15, "Price: $-----", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[2], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[2], "center", false) GUIEditor.label[3] = guiCreateLabel(4, 102, 624, 15, "This requires that you have a business.", false, GUIEditor.tab[1]) guiSetFont(GUIEditor.label[3], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[3], "center", false) GUIEditor.tab[2] = guiCreateTab("Management", GUIEditor.tabpanel[1]) GUIEditor.button[2] = guiCreateButton(10, 45, 146, 33, "Sell this business", false, GUIEditor.tab[2]) GUIEditor.label[4] = guiCreateLabel(4, 88, 634, 15, "5 days without activity on this business then this business will be on sale.", false, GUIEditor.tab[2]) guiSetFont(GUIEditor.label[4], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[4], "center", false) GUIEditor.label[5] = guiCreateLabel(4, 107, 634, 15, "Time to Restock: 0H 0M 0S", false, GUIEditor.tab[2]) guiSetFont(GUIEditor.label[5], "default-bold-small") guiLabelSetHorizontalAlign(GUIEditor.label[5], "center", false) GUIEditor.button[3] = guiCreateButton(10, 10, 146, 31, "Restock items", false, GUIEditor.tab[2]) GUIEditor.label[6] = guiCreateLabel(166, 20, 462, 15, "Items Required: 20x Item | 500x Item | 300x Item", false, GUIEditor.tab[2]) guiSetFont(GUIEditor.label[6], "default-bold-small") GUIEditor.button[4] = guiCreateButton(511, 366, 129, 13, "Close", false, GUIEditor.window[1])
StatusMenu = StatusMenu or class() function StatusMenu:init(parent, menu) self._menu = menu:Menu({ name = "Status", auto_foreground = true, scrollbar = false, visible = false, w = 200, h = 100, }) local w = BLE.Options:GetValue("MapEditorPanelWidth") self._text = self._menu:divider({name = "Text", text = "", text_align = "right"}) local gui_right = BLE.Options:GetValue("GUIOnRight") self._menu:SetPosition(gui_right and menu:W() - w - 200 or w) if BLE.Options:GetValue("ToolbarPosition") == 2 then if gui_right then self._menu:SetPosition(0) else self._menu:SetPosition(nil, BLE.Options:GetValue("QuickAccessToolbarSize")) end end end function StatusMenu:SetVisible(visible) self._menu:SetVisible(visible) end function StatusMenu:SetStatus(status) if not status then self:SetVisible(false) end if status then self._text:SetText(status) end end function StatusMenu:ShowKeybindMessage(message) if message then self:SetVisible(true) self._text:SetText(message) BeardLib:AddDelayedCall("BLEStatusKeybindMessage", 2, function() self:SetVisible(false) end) end end function StatusMenu:enabled() return true end
---------------------- DIMENSIONAL PLANT ---------------------- -- Entity -- dpE = table.deepcopy(data.raw["assembling-machine"]["chemical-plant"]) dpE.name = "DimensionalPlant" dpE.icon = "__Mobile_Factory_Graphics__/graphics/icons/DimensionalPlant.png" dpE.icon_size = 32 dpE.icon_mipmaps = 1 dpE.minable = {mining_time = 0.3, result = "DimensionalPlant"} dpE.crafting_categories = {"Elements"} dpE.animation = make_4way_animation_from_spritesheet({ layers = { { filename = "__Mobile_Factory_Graphics__/graphics/entity/DimensionalPlant.png", width = 220, height = 292, frame_count = 24, line_length = 12, shift = util.by_pixel(0.5, -9), scale = 0.5 }, { filename = "__base__/graphics/entity/chemical-plant/hr-chemical-plant-shadow.png", width = 312, height = 222, repeat_count = 24, frame_count = 1, shift = util.by_pixel(27, 6), draw_as_shadow = true, scale = 0.5 } }}) data:extend{dpE} -- Item -- local dpI = {} dpI.type = "item" dpI.name = "DimensionalPlant" dpI.icon = "__Mobile_Factory_Graphics__/graphics/icons/DimensionalPlant.png" dpI.icon_size = 32 dpI.place_result = "DimensionalPlant" dpI.subgroup = "DimensionalStuff" dpI.order = "f" dpI.stack_size = 5 data:extend{dpI} -- Recipe -- local dpR = {} dpR.type = "recipe" dpR.name = "DimensionalPlant" dpR.energy_required = 5 dpR.enabled = false dpR.ingredients = { {"DimensionalCircuit", 10}, {"MachineFrame2", 6}, } dpR.result = "DimensionalPlant" data:extend{dpR} -- Technologie -- local dpT = {} dpT.name = "DimensionalPlant" dpT.type = "technology" dpT.icon = "__Mobile_Factory_Graphics__/graphics/icons/DimensionalPlant.png" dpT.icon_size = 32 dpT.unit = { count=1200, time=2, ingredients={ {"DimensionalSample", 1} } } dpT.prerequisites = {"DimensionalElectronic"} dpT.effects = {{type="unlock-recipe", recipe="DimensionalPlant"}} data:extend{dpT}
local commands = require("commands") local inputcommands = require("inputcommands") local insertionSort = require("util.sort") local gui = require("gui") local message = require("message") local input = require("input") local sort = {} function cmpKey(key, cmpFunc) if cmpFunc then return function(a, b) return cmpFunc(a.columns[key], b.columns[key]) end else return function(a, b) local va, vb = a.columns[key], b.columns[key] assert(type(va) == type(vb)) if type(va) == "number" or type(va) == "boolean" then return va < vb elseif type(va) == "string" then return va:lower() < vb:lower() else error("Cannot sort " .. type(va)) end end end end function sort.sort(by) local tab = gui.getSelectedTab() if tab then assert(tab.columns) local column = nil if type(by) == "integer" then column = tab.columns[by] elseif type(by) == "string" then column = tab:getColumnByKey(by) if not column then message.show(("Column '%s' is not present in this tab"):format(by)) return end else message.show(("Unknown type for sort key '%s' (%s)"):format(type(by), tostring(by)), true) return end insertionSort(tab.items, cmpKey(column.key, column.cmp)) end end commands.register("sort", commands.wrap(sort.sort, {"by"}), {"by"}) function sort.sortPrompt() local tab = gui.getSelectedTab() if tab and tab.columns then local entries = {} for i, column in ipairs(tab.columns) do table.insert(entries, { caption = column.key, command = "sort", arguments = {by = column.key}, }) end input.toggle(entries, text) end end commands.register("sortprompt", sort.sortPrompt) inputcommands.register("Sort", "sortprompt") return sort
local awful = require 'awful' local naughty = require 'naughty' local wibox = require 'wibox' local gears = require 'gears' local beautiful = require 'beautiful' local text_taglist = require 'ui.taglist' local widgets = require 'ui.widgets' local helpers = require 'helpers' screen.connect_signal('property::geometry', helpers.set_wallpaper) awful.screen.connect_for_each_screen(function(s) helpers.set_wallpaper(s) s.bar = awful.wibar({ screen = s, position = 'bottom', height = beautiful.wibar_height, width = s.geometry.width - 28, shape = gears.shape.rounded_bar, bg = '#00000000' }) s.bar.y = s.geometry.height - 36 local realbar = wibox.widget {{ layout = wibox.layout.align.horizontal, expand = 'none', { { layout = wibox.layout.fixed.horizontal, text_taglist(s) }, left = beautiful.wibar_spacing, right = beautiful.wibar_spacing, widget = wibox.container.margin, }, { { -- Middle widgets layout = wibox.layout.fixed.horizontal, spacing = beautiful.wibar_spacing, widgets.music, }, left = beautiful.wibar_spacing, right = beautiful.wibar_spacing, widget = wibox.container.margin, }, { { -- Right widgets layout = wibox.layout.fixed.horizontal, spacing = beautiful.wibar_spacing, widgets.systray, widgets.ram_bar, widgets.time, widgets.layout }, left = beautiful.wibar_spacing, right = beautiful.wibar_spacing, widget = wibox.container.margin, }, }, shape = s.bar.shape, bg = beautiful.wibar_bg, widget = wibox.container.background, forced_width = s.geometry.width } s.bar:setup { layout = wibox.layout.align.horizontal, expand = 'none', { { layout = wibox.layout.fixed.horizontal, spacing = beautiful.wibar_spacing, realbar, }, left = 1, right = 1, widget = wibox.container.margin, } } end)
local config = require 'config' local u = require 'utilities' local api = require 'methods' local plugin = {} local function doKeyboard_lang() local keyboard = { inline_keyboard = {} } for lang, flag in pairs(config.available_languages) do local line = {{text = flag, callback_data = 'langselected:'..lang}} table.insert(keyboard.inline_keyboard, line) end return keyboard end function plugin.onTextMessage(msg, blocks) if msg.chat.type == 'private' or (msg.chat.id < 0 and u.is_allowed('config', msg.chat.id, msg.from)) then local keyboard = doKeyboard_lang() api.sendMessage(msg.chat.id, _("*List of available languages*:"), true, keyboard) end end function plugin.onCallbackQuery(msg, blocks) if msg.chat.type ~= 'private' and not msg.from.admin then api.answerCallbackQuery(msg.cb_id, _("You are not an admin")) else if blocks[1] == 'selectlang' then local keyboard = doKeyboard_lang() api.editMessageText(msg.chat.id, msg.message_id, _("*List of available languages*:"), true, keyboard) else locale.language = blocks[1] db:set('lang:'..msg.chat.id, locale.language) if (blocks[1] == 'ar' or blocks[1] == 'fa') and msg.chat.type ~= 'private' then db:hset('chat:'..msg.chat.id..':char', 'Arab', 'allowed') db:hset('chat:'..msg.chat.id..':char', 'Rtl', 'allowed') end -- TRANSLATORS: replace 'English' with the name of your language api.editMessageText(msg.chat.id, msg.message_id, _("English language is *set*").._(".\nPlease note that translators are volunteers, and some strings of the translation you selected _could not have been translated yet_"), true) end end end plugin.triggers = { onTextMessage = {config.cmd..'(lang)$'}, onCallbackQuery = { '^###cb:(selectlang)', '^###cb:langselected:(%l%l)$', '^###cb:langselected:(%l%l_%u%u)$' } } return plugin
--- The Icey Maze Map Generator. -- See http://www.roguebasin.roguelikedevelopment.org/index.php?title=Simple_maze for explanation -- @module ROT.Map.IceyMaze local ROT = require((...):gsub(('.[^./\\]*'):rep(2) .. '$', '')) local IceyMaze = ROT.Map:extend("IceyMaze") --- Constructor. -- Called with ROT.Map.IceyMaze:new(width, height, regularity) -- @tparam int width Width in cells of the map -- @tparam int height Height in cells of the map -- @tparam int[opt=0] regularity A value used to determine the 'randomness' of the map, 0= more random function IceyMaze:init(width, height, regularity) IceyMaze.super.init(self, width, height) self._regularity= regularity and regularity or 0 end --- Create. -- Creates a map. -- @tparam function callback This function will be called for every cell. It must accept the following parameters: -- @tparam int callback.x The x-position of a cell in the map -- @tparam int callback.y The y-position of a cell in the map -- @tparam int callback.value A value representing the cell-type. 0==floor, 1==wall -- @treturn ROT.Map.IceyMaze self function IceyMaze:create(callback) local w=self._width local h=self._height local map=self:_fillMap(1) w= w%2==1 and w-1 or w-2 h= h%2==1 and h-1 or h-2 local cx, cy, nx, ny = 1, 1, 1, 1 local done =0 local blocked=false local dirs={ {0,0}, {0,0}, {0,0}, {0,0} } repeat cx=2+2*math.floor(self._rng:random()*(w-1)/2) cy=2+2*math.floor(self._rng:random()*(h-1)/2) if done==0 then map[cx][cy]=0 end if map[cx][cy]==0 then self:_randomize(dirs) repeat if math.floor(self._rng:random()*(self._regularity+1))==0 then self:_randomize(dirs) end blocked=true for i=1,4 do nx=cx+dirs[i][1]*2 ny=cy+dirs[i][2]*2 if self:_isFree(map, nx, ny, w, h) then map[nx][ny]=0 map[cx+dirs[i][1]][cy+dirs[i][2]]=0 cx=nx cy=ny blocked=false done=done+1 break end end until blocked end until done+1>=w*h/4 if not callback then return self end for y = 1, self._height do for x = 1, self._width do callback(x, y, map[x][y]) end end return self end function IceyMaze:_randomize(dirs) for i=1,4 do dirs[i][1]=0 dirs[i][2]=0 end local rand=math.floor(self._rng:random()*4) if rand==0 then dirs[1][1]=-1 dirs[3][2]=-1 dirs[2][1]= 1 dirs[4][2]= 1 elseif rand==1 then dirs[4][1]=-1 dirs[2][2]=-1 dirs[3][1]= 1 dirs[1][2]= 1 elseif rand==2 then dirs[3][1]=-1 dirs[1][2]=-1 dirs[4][1]= 1 dirs[2][2]= 1 elseif rand==3 then dirs[2][1]=-1 dirs[4][2]=-1 dirs[1][1]= 1 dirs[3][2]= 1 end end function IceyMaze:_isFree(map, x, y, w, h) if x<2 or y<2 or x>w or y>h then return false end return map[x][y]~=0 end return IceyMaze
Bird = Class{} function Bird:init() --load bird image from disk and assign its width and height self.image = love.graphics.newImage('bird.png') self.width = self.image:getWidth() self.height = self.image:getHeight() --position bird in the middle of the screen self.x = VIRTUAL_WIDTH / 2 - (self.width / 2) self.y = VIRTUAL_HEIGHT / 2 - (self.height / 2) end function Bird:render() love.graphics.draw(self.image, self.x, self.y) end
local _, CLM = ... local MODELS = CLM.MODELS local UTILS = CLM.UTILS local mergeLists = UTILS.mergeLists local typeof = UTILS.typeof -- local getIntegerGuid = UTILS.getIntegerGuid -- local GetGUIDFromEntry = UTILS.GetGUIDFromEntry local CreateGUIDList = UTILS.CreateGUIDList local LogEntry = LibStub("EventSourcing/LogEntry") -- local inflate = UTILS.inflate local deflate = UTILS.deflate local RosterCreate = LogEntry:extend("R0") local RosterDelete = LogEntry:extend("R1") local RosterRename = LogEntry:extend("R2") local RosterUpdateConfig = LogEntry:extend("R3") local RosterUpdateConfigSingle = LogEntry:extend("R4") local RosterUpdateDefault = LogEntry:extend("R5") local RosterUpdateDefaultSingle = LogEntry:extend("R6") local RosterUpdateOverrides = LogEntry:extend("R7") local RosterUpdateOverridesSingle = LogEntry:extend("R8") local RosterUpdateProfiles = LogEntry:extend("R9") local RosterCopyData = LogEntry:extend("RC") -- ------------ -- -- RosterCreate -- -- ------------ -- function RosterCreate:new(rosterUid, name, pointType) local o = LogEntry.new(self); o.n = tostring(name) or "" o.r = tonumber(rosterUid) or 0 o.p = tonumber(pointType) or 0 return o end function RosterCreate:rosterUid() return self.r end function RosterCreate:name() return self.n end function RosterCreate:pointType() return self.p end local RosterCreateFields = mergeLists(LogEntry:fields(), {"r", "n", "p"}) function RosterCreate:fields() return RosterCreateFields end -- ------------ -- -- RosterDelete -- -- ------------ -- function RosterDelete:new(rosterUid) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 return o end function RosterDelete:rosterUid() return self.r end local RosterDeleteFields = mergeLists(LogEntry:fields(), {"r"}) function RosterDelete:fields() return RosterDeleteFields end -- ------------ -- -- RosterRename -- -- ------------ -- function RosterRename:new(rosterUid, name) local o = LogEntry.new(self); o.n = tostring(name) or "" o.r = tonumber(rosterUid) or 0 return o end function RosterRename:rosterUid() return self.r end function RosterRename:name() return self.n end local RosterRenameFields = mergeLists(LogEntry:fields(), {"r", "n"}) function RosterRename:fields() return RosterRenameFields end -- ------------------ -- -- RosterUpdateConfig -- -- ------------------ -- function RosterUpdateConfig:new(rosterUid, config) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 if not typeof(config, MODELS.RosterConfiguration) then config = MODELS.RosterConfiguration:New() end o.c = deflate(config) return o end function RosterUpdateConfig:rosterUid() return self.r end function RosterUpdateConfig:config() return self.c end local RosterUpdateConfigFields = mergeLists(LogEntry:fields(), {"r", "c"}) function RosterUpdateConfig:fields() return RosterUpdateConfigFields end -- ------------------------ -- -- RosterUpdateConfigSingle -- -- ------------------------ -- function RosterUpdateConfigSingle:new(rosterUid, config, value) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 o.c = tostring(config) or "" o.v = value return o end function RosterUpdateConfigSingle:rosterUid() return self.r end function RosterUpdateConfigSingle:config() return self.c end function RosterUpdateConfigSingle:value() return self.v end local RosterUpdateConfigSingleFields = mergeLists(LogEntry:fields(), {"r", "c", "v"}) function RosterUpdateConfigSingle:fields() return RosterUpdateConfigSingleFields end -- ------------------- -- -- RosterUpdateDefault -- -- ------------------- -- function RosterUpdateDefault:new(rosterUid, defaults) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 o.d = defaults or {} return o end function RosterUpdateDefault:rosterUid() return self.r end function RosterUpdateDefault:defaults() return self.d end local RosterUpdateDefaultFields = mergeLists(LogEntry:fields(), {"r", "d"}) function RosterUpdateDefault:fields() return RosterUpdateDefaultFields end -- ------------------------- -- -- RosterUpdateDefaultSingle -- -- ------------------------- -- function RosterUpdateDefaultSingle:new(rosterUid, slot, baseValue, maxValue) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 o.d = tostring(slot) or "" -- not the most optimal but i don't expect it to be changed too often o.i = tonumber(baseValue) or 0 o.a = tonumber(maxValue) or 0 return o end function RosterUpdateDefaultSingle:rosterUid() return self.r end function RosterUpdateDefaultSingle:config() return self.d end function RosterUpdateDefaultSingle:base() return self.i end function RosterUpdateDefaultSingle:max() return self.a end local RosterUpdateDefaultSingleFields = mergeLists(LogEntry:fields(), {"r", "d", "i", "a"}) function RosterUpdateDefaultSingle:fields() return RosterUpdateDefaultSingleFields end -- ------------------------ -- -- RosterUpdateOverrides -- -- ------------------------ -- function RosterUpdateOverrides:new(rosterUid, itemId, base, max) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 o.i = tonumber(itemId) or 0 o.b = tonumber(base) or 0 o.a = tonumber(max) or 0 return o end function RosterUpdateOverrides:rosterUid() return self.r end function RosterUpdateOverrides:itemId() return self.i end function RosterUpdateOverrides:base() return self.b end function RosterUpdateOverrides:max() return self.a end local RosterUpdateOverridesFields = mergeLists(LogEntry:fields(), {"r", "i", "b", "a"}) function RosterUpdateOverrides:fields() return RosterUpdateOverridesFields end -- --------------------------- -- -- RosterUpdateOverridesSingle -- -- --------------------------- -- function RosterUpdateOverridesSingle:new(rosterUid, itemId, value) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 o.o = tonumber(itemId) or 0 o.v = tonumber(value) or 0 return o end function RosterUpdateOverridesSingle:rosterUid() return self.r end function RosterUpdateOverridesSingle:itemId() return self.o end function RosterUpdateOverridesSingle:value() return self.v end local RosterUpdateOverridesSingleFields = mergeLists(LogEntry:fields(), {"r", "o", "v"}) function RosterUpdateOverridesSingle:fields() return RosterUpdateOverridesSingleFields end -- -------------------- -- -- RosterUpdateProfiles -- -- -------------------- -- function RosterUpdateProfiles:new(rosterUid, profiles, remove) local o = LogEntry.new(self); o.r = tonumber(rosterUid) or 0 o.p = CreateGUIDList(profiles) o.e = remove and true or false return o end function RosterUpdateProfiles:rosterUid() return self.r end function RosterUpdateProfiles:profiles() return self.p end function RosterUpdateProfiles:remove() return self.e end local RosterUpdateProfilesFields = mergeLists(LogEntry:fields(), {"r", "p", "e"}) function RosterUpdateProfiles:fields() return RosterUpdateProfilesFields end -- -------------------- -- -- RosterCopyData -- -- -------------------- -- function RosterCopyData:new(sourceRosterUid, targetRosterUid, config, defaults, overrides, profiles) local o = LogEntry.new(self); o.r = tonumber(sourceRosterUid) or 0 o.a = tonumber(targetRosterUid) or 0 o.c = config and true or false o.d = defaults and true or false o.o = overrides and true or false o.p = profiles and true or false return o end function RosterCopyData:sourceRosterUid() return self.r end function RosterCopyData:targetRosterUid() return self.a end function RosterCopyData:config() return self.c end function RosterCopyData:defaults() return self.d end function RosterCopyData:overrides() return self.o end function RosterCopyData:profiles() return self.p end local RosterCopyDataFields = mergeLists(LogEntry:fields(), {"r", "a", "c", "d", "o", "p"}) function RosterCopyData:fields() return RosterCopyDataFields end MODELS.LEDGER.ROSTER = { Create = RosterCreate, Delete = RosterDelete, Rename = RosterRename, UpdateConfig = RosterUpdateConfig, UpdateConfigSingle = RosterUpdateConfigSingle, UpdateDefault = RosterUpdateDefault, UpdateDefaultSingle = RosterUpdateDefaultSingle, UpdateOverrides = RosterUpdateOverrides, UpdateOverridesSingle = RosterUpdateOverridesSingle, UpdateProfiles = RosterUpdateProfiles, CopyData = RosterCopyData, }
ccs = ccs or {} ---ActionManagerEx object ---@class ActionManagerEx : Ref local ActionManagerEx = {} ccs.ActionManagerEx = ActionManagerEx -------------------------------- ---Stop an Action with a name.<br> ---param jsonName UI file name<br> ---param actionName action name in the UIfile.<br> ---return ActionObject which named as the param name ---@param jsonName char ---@param actionName char ---@return ActionObject function ActionManagerEx:stopActionByName(jsonName, actionName) end -------------------------------- ---Gets an ActionObject with a name.<br> ---param jsonName UI file name<br> ---param actionName action name in the UI file.<br> ---return ActionObject which named as the param name ---@param jsonName char ---@param actionName char ---@return ActionObject function ActionManagerEx:getActionByName(jsonName, actionName) end -------------------------------- -- ---@return int function ActionManagerEx:getStudioVersionNumber() end -------------------------------- ---@overload fun(char, char, CallFunc):ActionObject ---@overload fun(char, char):ActionObject ---@param jsonName char ---@param actionName char ---@param func CallFunc ---@return ActionObject function ActionManagerEx:playActionByName(jsonName, actionName, func) end -------------------------------- ---Release all actions. ---@return ActionManagerEx function ActionManagerEx:releaseActions() end -------------------------------- ---Purges ActionManager point.<br> ---js purge<br> ---lua destroyActionManager ---@return ActionManagerEx function ActionManagerEx:destroyInstance() end -------------------------------- ---Gets the static instance of ActionManager.<br> ---js getInstance<br> ---lua getInstance ---@return ActionManagerEx function ActionManagerEx:getInstance() end return ActionManagerEx
project "App_SharedMemoryPhysics" if _OPTIONS["ios"] then kind "WindowedApp" else kind "ConsoleApp" end includedirs {".","../../src", "../ThirdPartyLibs",} links { "Bullet3Common", "BulletDynamics","BulletCollision", "LinearMath" } language "C++" files { "PhysicsClient.cpp", "PhysicsClientSharedMemory.cpp", "PhysicsClientExample.cpp", "PhysicsServerExample.cpp", "PhysicsServerSharedMemory.cpp", "PhysicsServerSharedMemory.h", "PhysicsServer.cpp", "PhysicsServer.h", "main.cpp", "PhysicsClientC_API.cpp", "SharedMemoryCommands.h", "SharedMemoryPublic.h", "PhysicsServer.cpp", "PosixSharedMemory.cpp", "Win32SharedMemory.cpp", "InProcessMemory.cpp", "PhysicsDirect.cpp", "PhysicsDirect.h", "PhysicsDirectC_API.cpp", "PhysicsDirectC_API.h", "PhysicsLoopBack.cpp", "PhysicsLoopBack.h", "PhysicsLoopBackC_API.cpp", "PhysicsLoopBackC_API.h", "PhysicsServerCommandProcessor.cpp", "PhysicsServerCommandProcessor.h", "TinyRendererVisualShapeConverter.cpp", "TinyRendererVisualShapeConverter.h", "../TinyRenderer/geometry.cpp", "../TinyRenderer/model.cpp", "../TinyRenderer/tgaimage.cpp", "../TinyRenderer/our_gl.cpp", "../TinyRenderer/TinyRenderer.cpp", "../OpenGLWindow/SimpleCamera.cpp", "../OpenGLWindow/SimpleCamera.h", "../Importers/ImportURDFDemo/ConvertRigidBodies2MultiBody.h", "../Importers/ImportURDFDemo/MultiBodyCreationInterface.h", "../Importers/ImportURDFDemo/MyMultiBodyCreator.cpp", "../Importers/ImportURDFDemo/MyMultiBodyCreator.h", "../Importers/ImportURDFDemo/BulletUrdfImporter.cpp", "../Importers/ImportURDFDemo/BulletUrdfImporter.h", "../Importers/ImportURDFDemo/UrdfParser.cpp", "../Importers/ImportURDFDemo/urdfStringSplit.cpp", "../Importers/ImportURDFDemo/UrdfParser.cpp", "../Importers/ImportURDFDemo/UrdfParser.h", "../Importers/ImportURDFDemo/URDF2Bullet.cpp", "../Importers/ImportURDFDemo/URDF2Bullet.h", "../Utils/b3ResourcePath.cpp", "../Utils/b3Clock.cpp", "../../Extras/Serialize/BulletWorldImporter/*", "../../Extras/Serialize/BulletFileLoader/*", "../Importers/ImportURDFDemo/URDFImporterInterface.h", "../Importers/ImportURDFDemo/URDFJointTypes.h", "../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp", "../Importers/ImportObjDemo/LoadMeshFromObj.cpp", "../Importers/ImportSTLDemo/ImportSTLSetup.h", "../Importers/ImportSTLDemo/LoadMeshFromSTL.h", "../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp", "../Importers/ImportColladaDemo/ColladaGraphicsInstance.h", "../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp", "../ThirdPartyLibs/tinyxml/tinystr.cpp", "../ThirdPartyLibs/tinyxml/tinyxml.cpp", "../ThirdPartyLibs/tinyxml/tinyxmlerror.cpp", "../ThirdPartyLibs/tinyxml/tinyxmlparser.cpp", "../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp", "../ThirdPartyLibs/stb_image/stb_image.cpp", }
local oo = require("oo") local bt = require("bt") local log = require("log") local nt = require("nt") local facing = require("facing") local tb = {} -- A collection of common turtle behaviours local function fuel(v) -- Fuel needed to traverse vector return math.abs(v.x) + math.abs(v.y) + math.abs(v.z) end function tb.hasFuel(pad, ...) if nt.getFuelLevel() == "unlimited" then return true end local needed = 2 local p local route={...} for i,tag in ipairs(route) do if pad[tag] then if not p then p = nt.pos(pad[tag].cs) end local next = pad[tag].pos needed = needed + fuel(next - p) p = next end end return nt.getFuelLevel() >= needed end function tb.hasSpace() for n=1,16 do if nt.getItemCount(n) == 0 then return true end end return false end function tb.isAt(pad, tag) -- Can't compare equality since vector doesn't define the operation local d = pad[tag].pos - nt.pos(pad[tag].cs) return d:length() < 0.5 end function tb.isEmpty() for n=1,16 do if nt.getItemCount(n) > 0 then return false end end return true end return tb
-- Should Cillia spawn as in real tibia? local spawnByDay = true local spawnDay = 'Sunday' local spawnPosition = Position(32392, 32197, 8) function onStartup() if spawnByDay then if os.date('%A') == spawnDay then Game.createNpc('Cillia', spawnPosition, false, true) end else Game.createNpc('Cillia', spawnPosition, false, true) end return true end
local ease = require "ease" --local base = require "base" --local movement = require "movement" local jump = { isjumping = false, } function jump:set_status(pstatus) self.isjumping = pstatus end function jump.process(pspeed, pmultiplier) jump:set_status(true) print(jump.isjumping) xprejump = x easedpos = 0 while easedpos < 0.5 do local framedelta = love.timer.getDelta() / pspeed if framedelta > 1 then framedelta = 1 end local newtarget = framedelta easedpos = ease.easeOutQuad(easedpos + newtarget) y = y - (easedpos * pmultiplier) print(y) end jump:set_status(false) end function jump.jump(pspeed, pmultiplier) pspeed = pspeed or 1 -- speed in seconds pmultiplier = pmultiplier or 1 -- jump height if jump.isjumping == false then jump:set_status(true) print("Called") jump.process(pspeed, pmultiplier) end end return jump
workspace "Violet" architecture "x86_64" startproject "Violet-Editor" configurations{ "Debug", "Release", "Distribution" } flags { "MultiProcessorCompile" } outputDir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project "Violet" location "Violet" kind "StaticLib" language "C++" cppdialect "c++17" staticruntime "on" targetdir ("bin/" .. outputDir .. "/%{prj.name}") objdir("bin-intermediates/" .. outputDir .. "/%{prj.name}") --Pre-Compiled Header pchheader "VIOPCH.h" pchsource "%{prj.name}/src/VIOPCH.cpp" files{ "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp", "%{prj.name}/vendor/stb_image/**.h", --Include stb_image to be included and compiled by the project "%{prj.name}/vendor/stb_image/**.cpp", "%{prj.name}/vendor/ImGuizmo/ImGuizmo.h", --Include ImGuizmo to be included and compiled by the project "%{prj.name}/vendor/ImGuizmo/ImGuizmo.cpp" } includedirs{ "%{prj.name}/src", --Include dir for Violet project src folder "%{prj.name}/vendor/spdlog/include", --Include dir for spdlog "%{prj.name}/vendor/GLFW/include", --Include dir for GLFW "%{prj.name}/vendor/Glad/include", --Include dir for Glad "%{prj.name}/vendor/imgui", --Include dir for ImGui "%{prj.name}/vendor/glm", --Include dir for glm "%{prj.name}/vendor/stb_image", --Include dir for stb_image "%{prj.name}/vendor/entt/single_include/entt", --Include dir for entt "%{prj.name}/vendor/yaml-cpp/include", --Include dir for yaml-cpp "%{prj.name}/vendor/ImGuizmo", --Include dir for ImGuizmo "%{prj.name}/vendor/Box2D/include" --Include dir for Box2D } links{ "GLFW", "Glad", "ImGui", "yaml-cpp", "Box2D" } filter "files:Violet/vendor/ImGuizmo/**.cpp" flags { "NoPCH" } filter "system:windows" systemversion "latest" defines{ "VIO_PLATFORM_WINDOWS", "GLFW_INCLUDE_NONE" --Avoid including OpenGl headers when ever including GLFW to avoid error from Glad (Glad already includes OpenGl headers) } --[[ --When build is set to "SharedLib" defines{ "VIO_SHARED_LIB", "VIO_BUILD_DLL" } For copying dll file for SharedLib build postbuildcommands{ ("{COPY} %{cfg.buildtarget.relpath} \"../bin/" .. outputDir .. "/Sandbox/\"") } --]] filter "configurations:Debug" defines "VIO_DEBUG_MODE" symbols "on" runtime "Debug" filter "configurations:Release" defines "VIO_RELEASE_MODE" runtime "Release" optimize "on" filter "configurations:Distribution" defines "VIO_DISTRIBUTION_MODE" runtime "Release" optimize "on" project "Sandbox" location "Sandbox" kind "ConsoleApp" language "C++" cppdialect "c++17" staticruntime "on" targetdir("bin/" .. outputDir .. "/%{prj.name}") objdir("bin-intermediates/" .. outputDir .. "/%{prj.name}") files{ "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs{ "Violet/vendor/spdlog/include", "Violet/src", "Violet/vendor/glm", --Include dir for glm "Violet/vendor/imgui", --Include dir for ImGui "Violet/vendor/entt/single_include/entt" --Include dir for entt } links{ "Violet" } filter "system:windows" systemversion "latest" defines{ "VIO_PLATFORM_WINDOWS", --"VIO_SHARED_LIB" -When Violet build is set to "SharedLib" } filter "configurations:Debug" defines "VIO_DEBUG_MODE" runtime "Debug" symbols "On" filter "configurations:Release" defines "VIO_RELEASE_MODE" runtime "Release" optimize "on" filter "configurations:Distribution" defines "VIO_DISTRIBUTION_MODE" runtime "Release" optimize "on" project "Violet-Editor" location "Violet-Editor" kind "ConsoleApp" language "C++" cppdialect "c++17" staticruntime "on" targetdir("bin/" .. outputDir .. "/%{prj.name}") objdir("bin-intermediates/" .. outputDir .. "/%{prj.name}") files{ "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs{ "Violet/vendor/spdlog/include", "Violet/src", "Violet/vendor/glm", --Include dir for glm "Violet/vendor/imgui", --Include dir for ImGui "Violet/vendor/entt/single_include/entt", --Include dir for entt "Violet/vendor/ImGuizmo" --Include dir for ImGuizmo } links{ "Violet" } filter "system:windows" systemversion "latest" defines{ "VIO_PLATFORM_WINDOWS", --"VIO_SHARED_LIB" -When Violet build is set to "SharedLib" } filter "configurations:Debug" defines "VIO_DEBUG_MODE" runtime "Debug" symbols "On" filter "configurations:Release" defines "VIO_RELEASE_MODE" runtime "Release" optimize "on" filter "configurations:Distribution" defines "VIO_DISTRIBUTION_MODE" runtime "Release" optimize "on" --Submodules group "Dependencies" --Include Glad premake file include "Violet/vendor/Glad" project "GLFW" location "GLFW" kind "StaticLib" language "C" staticruntime "on" targetdir ("bin/" .. outputDir .. "/%{prj.name}") objdir ("bin-intermediates/" .. outputDir .. "/%{prj.name}") GLFWSrcDir = "Violet/vendor/GLFW/" files { GLFWSrcDir .."include/GLFW/glfw3.h", GLFWSrcDir .."include/GLFW/glfw3native.h", GLFWSrcDir .."src/glfw_config.h", GLFWSrcDir .."src/context.c", GLFWSrcDir .."src/init.c", GLFWSrcDir .."src/input.c", GLFWSrcDir .."src/monitor.c", GLFWSrcDir .."src/vulkan.c", GLFWSrcDir .."src/window.c" } filter "system:linux" pic "on" systemversion "latest" files { GLFWSrcDir .."src/x11_init.c", GLFWSrcDir .."src/x11_monitor.c", GLFWSrcDir .."src/x11_window.c", GLFWSrcDir .."src/xkb_unicode.c", GLFWSrcDir .."src/posix_time.c", GLFWSrcDir .."src/posix_thread.c", GLFWSrcDir .."src/glx_context.c", GLFWSrcDir .."src/egl_context.c", GLFWSrcDir .."src/osmesa_context.c", GLFWSrcDir .."src/linux_joystick.c" } defines { "_GLFW_X11" } filter "system:windows" systemversion "latest" files { GLFWSrcDir .."src/win32_init.c", GLFWSrcDir .."src/win32_joystick.c", GLFWSrcDir .."src/win32_monitor.c", GLFWSrcDir .."src/win32_time.c", GLFWSrcDir .."src/win32_thread.c", GLFWSrcDir .."src/win32_window.c", GLFWSrcDir .."src/wgl_context.c", GLFWSrcDir .."src/egl_context.c", GLFWSrcDir .."src/osmesa_context.c" } defines { "_GLFW_WIN32", "_CRT_SECURE_NO_WARNINGS" } filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on" project "ImGui" location "ImGui" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "on" targetdir ("bin/" .. outputDir .. "/%{prj.name}") objdir ("bin-intermediates/" .. outputDir .. "/%{prj.name}") ImGuiSrcDir = "Violet/vendor/imgui/" files { ImGuiSrcDir .."imconfig.h", ImGuiSrcDir .."imgui.h", ImGuiSrcDir .."imgui.cpp", ImGuiSrcDir .."imgui_draw.cpp", ImGuiSrcDir .."imgui_internal.h", ImGuiSrcDir .."imgui_widgets.cpp", ImGuiSrcDir .."imstb_rectpack.h", ImGuiSrcDir .."imstb_textedit.h", ImGuiSrcDir .."imstb_truetype.h", ImGuiSrcDir .."imgui_demo.cpp", ImGuiSrcDir .."imgui_tables.cpp", ImGuiSrcDir .."backends/imgui_impl_opengl3.h", ImGuiSrcDir .."backends/imgui_impl_opengl3.cpp", ImGuiSrcDir .."backends/imgui_impl_glfw.h", ImGuiSrcDir .."backends/imgui_impl_glfw.cpp", ImGuiSrcDir .."examples/libs/glfw/include/**", ImGuiSrcDir .."misc/cpp/imgui_stdlib.h", --imgui_stdlib.h + imgui_stdlib.cpp InputText() wrappers for C++ standard library (STL) type: std::string. ImGuiSrcDir .."misc/cpp/imgui_stdlib.cpp" } includedirs{ ImGuiSrcDir, ImGuiSrcDir .."examples/libs/glfw/include", "Violet/vendor/Glad/include" } filter "system:windows" systemversion "latest" filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on" project "yaml-cpp" location "yaml-cpp" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "on" targetdir ("bin/" .. outputDir .. "/%{prj.name}") objdir ("bin-intermediates/" .. outputDir .. "/%{prj.name}") YamlCppSrcDir = "Violet/vendor/yaml-cpp/" files { YamlCppSrcDir .."src/**.h", YamlCppSrcDir .."src/**.cpp", YamlCppSrcDir .."include/**.h" } includedirs{ YamlCppSrcDir .."include" } filter "system:windows" systemversion "latest" filter "system:linux" pic "on" systemversion "latest" filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on" project "Box2D" location "Box2D" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "on" targetdir ("bin/" .. outputDir .. "/%{prj.name}") objdir ("bin-intermediates/" .. outputDir .. "/%{prj.name}") Box2DSrcDir = "Violet/vendor/Box2D/" files { Box2DSrcDir .."src/**.h", Box2DSrcDir .."src/**.cpp", Box2DSrcDir .."include/**.h" } includedirs{ Box2DSrcDir .."include", Box2DSrcDir .."src" } filter "system:windows" systemversion "latest" filter "system:linux" pic "on" systemversion "latest" filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on" group "" --Dependencies
local lookup = { [ ' _ ' .. '| |' .. '|_|' .. ' ' ] = '0', [ ' ' .. ' |' .. ' |' .. ' ' ] = '1', [ ' _ ' .. ' _|' .. '|_ ' .. ' ' ] = '2', [ ' _ ' .. ' _|' .. ' _|' .. ' ' ] = '3', [ ' ' .. '|_|' .. ' |' .. ' ' ] = '4', [ ' _ ' .. '|_ ' .. ' _|' .. ' ' ] = '5', [ ' _ ' .. '|_ ' .. '|_|' .. ' ' ] = '6', [ ' _ ' .. ' |' .. ' |' .. ' ' ] = '7', [ ' _ ' .. '|_|' .. '|_|' .. ' ' ] = '8', [ ' _ ' .. '|_|' .. ' _|' .. ' ' ] = '9', } local row_pattern = ('[^\n]+\n'):rep(4) .. '*' local function lines(s) local lines = {} for line in s:gmatch('[^\n]+') do assert(#line % 3 == 0) table.insert(lines, line) end return lines end local function parse(row) local result = '' local lines = lines(row) assert(#lines[1] == #lines[2] and #lines[2] == #lines[3] and #lines[3] == #lines[4]) for i = 1, #lines[1], 3 do local character = '' for line = 1, 4 do character = character .. lines[line]:sub(i, i + 2) end result = result .. (lookup[character] or '?') end return result end return { convert = function(s) local results = {} for row in s:gmatch(row_pattern) do table.insert(results, parse(row)) end return table.concat(results, ',') end }
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] CW_SPANISH = Clockwork.lang:GetTable("Spanish"); CW_SPANISH["PaperWrittenOn"] = "Hay algo escrito."; CW_SPANISH["PaperIsBlank"] = "Está en blanco."; CW_SPANISH["Paper"] = "Papel"; CW_SPANISH["Write"] = "Escribir";
ITEM.name = "Противогаз ЭО-20 ПБФ" ITEM.desc = "Модернизированная, значительно более компактная версия классического противогаза ЭО-19 ПБФ. Простая система обеспечивает фильтрацию воздуха от радиационных частиц и химических реагентов. Защита от радиации была усовершенствована добавлением в фильтры свинца, однако, следует отментить, что противогаз не обладает необходимой надежностью для работы в токсичной среде. \n\nХАРАКТЕРИСТИКИ: \n-легкий противогаз \n-удобность: средняя \n-Используется при: ремонте снаряжения (+8)" ITEM.uniqueID = "gasmask" ITEM.outfit = ITEM.uniqueID ITEM.outfitCategory = "hat" ITEM.exRender = false ITEM.price = 6888 ITEM.weight = 1.05 ITEM.model = "models/kek1ch/helm_respirator.mdl" ITEM.width = 2 ITEM.height = 2 ITEM.iconCam = { pos = Vector(-0.5, 0, 203.82165527344), ang = Angle(90, 0, 180), fov = 4.2 }
local packer = require('packer') local util = require('packer.util') local manager = {} manager.__index = manager function manager:new(module_names) local o = {modules = {}, plugins = {}, module_names = module_names} setmetatable(o, {__index = self}) return o end function manager:init() self:_set_packer_config() self:_get_modules() self:_get_plugins() end function manager:_set_packer_config() local plugin_path = util.join_paths(vim.fn.stdpath('config'), 'plugins') self.packer_config = { ensure_dependencies = true, -- Should packer install plugin dependencies? package_root = util.join_paths(vim.fn.stdpath('data'), 'site', 'pack'), compile_path = util.join_paths(vim.fn.stdpath('data'), 'plugin', 'packer_compiled.lua'), plugin_package = 'packer', -- The default package for plugins max_jobs = 4, -- Limit the number of simultaneous jobs. nil means no limit auto_clean = true, -- During sync(), remove unused plugins compile_on_sync = true, -- During sync(), run packer.compile() disable_commands = false, -- Disable creating commands opt_default = false, -- Default to using opt (as opposed to start) plugins transitive_opt = true, -- Make dependencies of opt plugins also opt by default transitive_disable = true, -- Automatically disable dependencies of disabled plugins auto_reload_compiled = true, -- Automatically reload the compiled file after creating it. git = { cmd = 'git', -- The base command for git operations subcommands = { -- Format strings for git subcommands update = 'pull --ff-only --progress --rebase=false', install = 'clone --depth %i --no-single-branch --progress', fetch = 'fetch --depth 999999 --progress', checkout = 'checkout %s --', update_branch = 'merge --ff-only @{u}', current_branch = 'branch --show-current', diff = 'log --color=never --pretty=format:FMT --no-show-signature HEAD@{1}...HEAD', diff_fmt = '%%h %%s (%%cr)', get_rev = 'rev-parse --short HEAD', get_msg = 'log --color=never --pretty=format:FMT --no-show-signature HEAD -n 1', submodules = 'submodule update --init --recursive --progress' }, depth = 1, -- Git clone depth clone_timeout = 120, -- Timeout, in seconds, for git clones default_url_format = 'file://' .. plugin_path .. '/%s' -- Lua format string used for "aaa/bbb" style plugins }, display = { non_interactive = false, -- If true, disable display windows for all operations open_fn = nil, -- An optional function to open a window for packer's display open_cmd = '65vnew \\[packer\\]', -- An optional command to open a window for packer's display working_sym = '⟳', -- The symbol for a plugin being installed/updated error_sym = '✗', -- The symbol for a plugin with an error in installation/updating done_sym = '✓', -- The symbol for a plugin which has completed installation/updating removed_sym = '-', -- The symbol for an unused plugin which was removed moved_sym = '→', -- The symbol for a plugin which was moved (e.g. from opt to start) header_sym = '━', -- The symbol for the header line in packer's display show_all_info = true, -- Should packer show all update details automatically? prompt_border = 'double', -- Border style of prompt popups. keybindings = { -- Keybindings for the display window quit = 'q', toggle_info = '<CR>', diff = 'd', prompt_revert = 'r' } }, luarocks = { python_cmd = 'python' -- Set the python command to use for running hererocks }, log = {level = 'warn'}, -- The default print log level. One of: "trace", "debug", "info", "warn", "error", "fatal". profile = { enable = false, threshold = 1 -- integer in milliseconds, plugins which load faster than this won't be shown in profile output } } end function manager:_get_modules() for _, module_name in pairs(self.module_names) do local m = require(module_name) if type(m) == 'table' then self.modules[module_name] = m:new() end end end function manager:_get_plugins() for module_name, m in pairs(self.modules) do for index, plugin in pairs(m:plugins()) do table.insert(self.plugins, plugin -- { -- module_name = module_name, -- plugin = plugin, -- index = index -- } ) end end -- print(vim.inspect(self.plugins)) end function manager:load_plugins() packer.init(self.packer_config) packer.reset() for _, plugin in pairs(self.plugins) do packer.use(plugin) end packer.install() --packer.compile() vim.cmd [[ autocmd User PackerComplete PackerCompile ]] end function manager:set_configs() for _, m in pairs(self.modules) do m:config() end end return manager
q1 = {"Линколн", "Шекспир", "Њутн", "да Винчи", "Мирзахани", "Чаплин"} msg_birth_a = "рођен (араб)" msg_birth_r = "рођен (роман)" msg_year_a = "године (араб)" msg_year_r = "године (роман)"
-- modinfo read by stlrel from http://github.com/stellaris-mods/scripts return { path = "folk_tinyoutliner", name = "Tiny Outliner", tags = { "Graphics", "Utilities" }, picture = "thumb.png", supported_version = "1.9.*", originalUploader = "folk", remote_file_id = 810204739, readme = "readme.md", steambb = "steam.bbcode", }
-- Yuoki has a productivity recipe list... but applies it in the data phase, so yuoki's modules (from yuoki engines, which loads after yuoki itself) don't exist yet and thus aren't updated -- so, we're stealing that for here and re-running it to get other modules return { recipes = { { name = "y_slag_brick_burn_recipe" }, { name = "y_slag_brick_recipe" }, { name = "y_slag_granulate_recipe" }, { name = "y_hps_steel_recipe" }, { name = "y_hps_purecopper_recipe" }, { name = "y_hps_pureiron_recipe" }, { name = "y-basic-st2-mf-recipe" }, { name = "y-chip2-recipe" }, { name = "yi_magnetron_recipe" }, { name = "y-battery-singleuse1-recipe" }, { name = "y-battery-singleuse2-recipe" }, { name = "y-battery-single-use3-recipe" }, { name = "y_blocked_capa_recipe" }, { name = "y-crystal-cnd-recipe" }, { name = "y-quantrinum-recipe" }, { name = "y-fuel-reactor-recipe" }, { name = "y-infused-mud-recipe" }, { name = "y-infused-uca2-recipe" }, { name = "y_mud2solidfuel_recipe" }, { name = "y_mixedfuel2rocketfuel_recipe" }, { name = "y-mixfuel-load-recipe" }, { name = "y-wooden-brikett-packed-recipe" }, { name = "y-pure-copper-recipe" }, { name = "y-pure-iron-recipe" }, { name = "y-refined-copper" }, { name = "y-refined-iron" }, { name = "y-wash-dirt-recipe" }, { name = "y-mixing-rich-recipe" }, { name = "y-press-richdust-recipe" }, { name = "y-orange-stuff_recipe" }, { name = "y-smelt-crush-res1-recipe" }, { name = "y-smelt-crush-res2-recipe" }, { name = "y_quantrinum_infusion_recipe" }, { name = "y_mox1fuel_recipe" }, { name = "y_mox1mixed_recipe" }, { name = "y_mox2fuel_recipe" }, { name = "y_mox2mixed_recipe" }, { name = "y_mox2fuelsplit_recipe" }, { name = "y_structure_element_recipe" }, { name = "y-bluegear-recipe" }, { name = "y_structure_vessel_recipe" }, { name = "y-basic-st1-mf-recipe" }, { name = "y_chip_plate_recipe" }, { name = "y_dotzetron_recipe" }, { name = "y_structure_electric_recipe" }, { name = "y-heat-pipe-recipe" }, { name = "y-heat-pipe-recipe" }, { name = "y-conductive-coil-1-recipe" }, { name = "y-conductive-wire-1_recipe" }, { name = "y-crush-unicomp-raw-recipe" }, { name = "y-crush-fuel-raw-recipe" }, { name = "y_slag_granulate_recipe" }, { name = "y_steinmehl_recipe" }, { name = "y-coaldust-recipe" }, { name = "y_granulate_wood_recipe" }, { name = "y-unicomp-raw-recipe" }, { name = "y-raw-fuelnium-recipe" }, { name = "y-bullet-case-recipe" }, { name = "y_ammo_case_recipe" }, { name = "yi_graphite_recipe" }, { name = "y_data_crystal_recipe" }, { name = "y_gauge_analog_recipe" }, -- recipes that yuoki didn't include but probably should have { name = "y-chip1-recipe" }, -- our recipes { name = "angels-plate-durotal" }, { name = "angels-refined-durotal" }, { name = "angels-plate-nuatreel" }, { name = "angels-refined-nuatreel" }, { name = "advanced-circuit-y" }, { name = "processing-unit-y" }, { name = "advanced-processing-unit-y" }, }, categories = { { name = "yrcat-farm", types = { "agricultural" }}, { name = "yrcat-fish", types = { "agricultural" }}, { name = "yrcat_meat", types = { "agricultural" }}, }, }
---@class math.vec2 ---@field x number ---@field y number local M = {} M.__index = M setmetatable(M, { __call = function(_, x, y) local t = type(x) if t == 'number' then y = y or 0 elseif t == 'table' then x, y = x.x, x.y x = x or 0 y = y or 0 elseif t == 'nil' then x, y = 0, 0 else error('invalid argument') end return setmetatable({ ['.type'] = 'vec2', x = x, y = y }, M) end }) function M:__add(other) return M(self.x + other.x, self.y + other.y) end function M:__sub(other) return M(self.x - other.x, self.y - other.y) end function M:__mul(other) if type(other) == 'table' then return M(self.x * other.x, self.y * other.y) elseif type(other) == 'number' then return M(self.x * other, self.y * other) else error('invalid operand in vec2.__mul') end end function M:__div(other) if type(other) == 'table' then return M(self.x / other.x, self.y / other.y) elseif type(other) == 'number' then return M(self.x / other, self.y / other) else error('invalid operand in vec2.__div') end end function M:__unm() return M(-self.x, -self.y) end function M:__eq(other) return self.x == other.x and self.y == other.y end function M:__tostring() return '<' .. self.x .. ',' .. self.y .. '>' end -------------------------------------------------- function M.one() return M(1, 1) end function M.zero() return M(0, 0) end -------------------------------------------------- function M:angle(other) if other then return math.atan2(self:cross(other), self:dot(other)) else return math.atan2(self.y, self.x) end end function M:add(other) self.x = self.x + other.x self.y = self.y + other.y end function M:clamp(min, max) if (self.x < min.x) then self.x = min.x end if (self.x > max.x) then self.x = max.x end if (self.y < min.y) then self.y = min.y end if (self.y > max.y) then self.y = max.y end end function M:clone() return M(self.x, self.y) end function M:cross(other) return self.x * other.y - self.y * other.x end function M:distance(other) return math.sqrt(self:distanceSquared(other)) end function M:distanceSquared(other) local dx = other.x - self.x local dy = other.y - self.y return (dx * dx + dy * dy) end function M:dot(other) return self.x * other.x + self.y * other.y end function M:fuzzyEquals(other, var) local dx = math.abs(other.x - self.x) local dy = math.abs(other.y - self.y) return dx <= var and dy <= var end function M:getClamped(min, max) local ret = self:clone() ret:clamp(min, max) return ret end --- Calculates midpoint between two points function M:getMidpoint(other) return M((self.x + other.x) / 2, (self.y + other.y) / 2) end function M:getNormalized() local len = self:length() return M(self.x / len, self.y / len) end --- Calculates perpendicular of v, rotated 90 degrees counter-clockwise -- cross(v, perp(v)) >= 0 function M:getPerp() return M(-self.y, self.x) end --- Calculates the projection of this over other. ---@return math.vec2 function M:getProjection(other) return other * (self:dot(other) / other:dot(other)) end function M:getRotateAround(point, angle) if point:isZero() then return self:getRotated(angle) else return point + (self - point):getRotated(angle) end end --- Complex multiplication of two points ("rotates" two points), or rotate a point by angle. ---@param other math.vec2|number vector or angle ---@return math.vec2 function M:getRotated(other) local x, y if type(other) == 'number' then x, y = math.cos(other), math.sin(other) else x, y = other.x, other.y end return M(self.x * x - self.y * y, self.x * y + self.y * x) end --- Calculates perpendicular of v, rotated 90 degrees clockwise -- cross(v, rperp(v)) <= 0 function M:getRPerp() return M(self.y, -self.x) end function M:getScaled(scalar) return M(self.x * scalar, self.y * scalar) end function M:isOne() return self.x == 1 and self.y == 1 end function M:isZero() return self.x == 0 and self.y == 0 end function M:length() return math.sqrt(self.x * self.x + self.y * self.y) end function M:lengthSquared() return self.x * self.x + self.y * self.y end function M:lerp(target, alpha) return self * (1.0 - alpha) + target * alpha end function M:negate() self.x = -self.x self.y = -self.y end function M:normalize() local len = self:length() self.x = self.x / len self.y = self.y / len end --- Rotates this vector by angle (specified in radians) around the given point. function M:rotate(point, angle) local sinAngle = math.sin(angle) local cosAngle = math.cos(angle) if point:isZero() then local tempX = self.x * cosAngle - self.y * sinAngle self.y = self.y * cosAngle + self.x * sinAngle self.x = tempX else local tempX = self.x - point.x local tempY = self.y - point.y self.x = tempX * cosAngle - tempY * sinAngle + point.x self.y = tempY * cosAngle + tempX * sinAngle + point.y end end function M:scale(scalar) self.x = self.x * scalar self.y = self.y * scalar end function M:set(xx, yy, zz) self.x = xx self.y = yy end function M:setZero() self.x, self.y = 0, 0 end function M:smooth(target, elapsedTime, responseTime) local delta = (target - self) * (elapsedTime / (elapsedTime + responseTime)) self:add(delta) end function M:subtract(other) self.x = self.x - other.x self.y = self.y - other.y end -- function M:isFinite() return math.isfinite(self.x) and math.isfinite(self.y) end return M
return { { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 1, Position = { { x = 1840.0032, y = 450 }, { x = -400.00032, y = 450 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 2, Position = { { x = -400.00032, y = 450 }, { x = 1840.0032, y = 450 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 3, Position = { { x = 1500.0048, y = 450 }, { x = -1300.00032, y = 450 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 4, Position = { { x = -49.999968, y = 540 }, { x = 1500.0048, y = 540 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 5, Position = { { x = -72, y = 324 }, { x = 5760, y = 324 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [8] = { Type = 0, nPointCount = 2, Next = 14, Delay = 4500, id = 8, Position = { { x = 0, y = 954 }, { x = 0, y = 747 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [9] = { Type = 0, nPointCount = 2, Next = 15, Delay = 4500, id = 9, Position = { { x = 0, y = -54 }, { x = 0, y = 153 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [10] = { Type = 0, nPointCount = 2, Next = 16, Delay = 4600, id = 10, Position = { { x = 0, y = 1053 }, { x = 0, y = 702 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [11] = { Type = 0, nPointCount = 2, Next = 17, Delay = 4600, id = 11, Position = { { x = 0, y = -153 }, { x = 0, y = 198 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [12] = { Type = 0, nPointCount = 2, Next = 18, Delay = 4700, id = 12, Position = { { x = 0, y = 1152 }, { x = 0, y = 648 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [13] = { Type = 0, nPointCount = 2, Next = 19, Delay = 4700, id = 13, Position = { { x = 0, y = -252 }, { x = 0, y = 252 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [14] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 14, Position = { { x = 0, y = 749.9997 }, { x = 0, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [15] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 15, Position = { { x = 0, y = 150.0003 }, { x = 0, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [16] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 16, Position = { { x = 0, y = 700.0002 }, { x = 0, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [17] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 17, Position = { { x = 0, y = 199.9998 }, { x = 0, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [18] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 18, Position = { { x = 0, y = 649.9998 }, { x = 0, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [19] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 19, Position = { { x = 0, y = 250.0002 }, { x = 0, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [20] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 20, Position = { { x = 1512, y = 450 }, { x = -5760, y = 450 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [21] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 21, Position = { { x = 90, y = -50.00004 }, { x = 90, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [22] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 22, Position = { { x = 229.99968, y = 950.004 }, { x = 229.99968, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [23] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 23, Position = { { x = 369.99936, y = -50.00004 }, { x = 369.99936, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [24] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 24, Position = { { x = 510.00048, y = 950.004 }, { x = 510.00048, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [25] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 25, Position = { { x = 650.00016, y = -50.00004 }, { x = 650.00016, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [26] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 26, Position = { { x = 789.99984, y = 950.004 }, { x = 789.99984, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [27] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 27, Position = { { x = 929.99952, y = -50.00004 }, { x = 929.99952, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [28] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 28, Position = { { x = 1070.00064, y = 950.004 }, { x = 1070.00064, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [29] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 29, Position = { { x = 1210.00032, y = -50.00004 }, { x = 1210.00032, y = 950.004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [30] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 30, Position = { { x = 1350, y = 950.004 }, { x = 1350, y = -50.00004 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [31] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 31, Position = { { x = -150.00048, y = 450 }, { x = 720, y = -150.0003 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [32] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 32, Position = { { x = 720, y = -150.0003 }, { x = 1590.0048, y = 450 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [33] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 33, Position = { { x = 1590.0048, y = 450 }, { x = 720, y = 1050.003 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [34] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 34, Position = { { x = 720, y = 1050.003 }, { x = -150.00048, y = 450 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [35] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 35, Position = { { x = 479.99952, y = -99.9999 }, { x = 479.99952, y = 999.999 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [36] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 36, Position = { { x = 960.00048, y = 999.999 }, { x = 960.00048, y = -99.9999 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [37] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 37, Position = { { x = 1550.0016, y = 299.9997 }, { x = -99.999936, y = 299.9997 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [38] = { Type = 0, nPointCount = 2, Next = 0, Delay = 0, id = 38, Position = { { x = -99.999936, y = 600.0003 }, { x = 1550.0016, y = 600.0003 }, { x = 0, y = 0 }, { x = 0, y = 0 } } }, [39] = { Type = 1, nPointCount = 4, Next = 0, Delay = 0, id = 39, Position = { { x = -99.999936, y = 999.999 }, { x = 720, y = 399.9996 }, { x = 1539.9936, y = 999.999 }, { x = 0, y = 0 } } }, [40] = { Type = 1, nPointCount = 4, Next = 0, Delay = 0, id = 40, Position = { { x = -99.999936, y = 900 }, { x = 720, y = 299.9997 }, { x = 1539.9936, y = 900 }, { x = 0, y = 0 } } }, [41] = { Type = 1, nPointCount = 4, Next = 0, Delay = 0, id = 41, Position = { { x = -99.999936, y = 800.0001 }, { x = 720, y = 199.9998 }, { x = 1539.9936, y = 800.0001 }, { x = 0, y = 0 } } }, [42] = { Type = 1, nPointCount = 3, Next = 0, Delay = 0, id = 42, Position = { { x = 1539.9936, y = -99.9999 }, { x = 720, y = 500.0004 }, { x = -99.999936, y = -99.9999 }, { x = 0, y = 0 } } }, [43] = { Type = 1, nPointCount = 3, Next = 0, Delay = 0, id = 43, Position = { { x = 1539.9936, y = 0 }, { x = 720, y = 600.0003 }, { x = -99.999936, y = 0 }, { x = 0, y = 0 } } }, [44] = { Type = 1, nPointCount = 4, Next = 0, Delay = 0, id = 44, Position = { { x = 1539.9936, y = 99.9999 }, { x = 720, y = 700.0002 }, { x = -99.999936, y = 99.9999 }, { x = 0, y = 0 } } }, [45] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 45, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 0, y = 8 }, { x = 0, y = 0 } } }, [46] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 46, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 0.314, y = 8 }, { x = 0, y = 0 } } }, [47] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 47, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 0.628, y = 8 }, { x = 0, y = 0 } } }, [48] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 48, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 0.942, y = 8 }, { x = 0, y = 0 } } }, [49] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 49, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 1.256, y = 8 }, { x = 0, y = 0 } } }, [50] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 50, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 1.57, y = 8 }, { x = 0, y = 0 } } }, [51] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 51, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 1.884, y = 8 }, { x = 0, y = 0 } } }, [52] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 52, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 2.198, y = 8 }, { x = 0, y = 0 } } }, [53] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 53, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 2.512, y = 8 }, { x = 0, y = 0 } } }, [54] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 54, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 2.826, y = 8 }, { x = 0, y = 0 } } }, [55] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 55, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 3.14, y = 8 }, { x = 0, y = 0 } } }, [56] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 56, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 3.454, y = 8 }, { x = 0, y = 0 } } }, [57] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 57, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 3.768, y = 8 }, { x = 0, y = 0 } } }, [58] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 58, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 4.082, y = 8 }, { x = 0, y = 0 } } }, [59] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 59, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 4.396, y = 8 }, { x = 0, y = 0 } } }, [60] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 60, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 4.71, y = 8 }, { x = 0, y = 0 } } }, [61] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 61, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 5.024, y = 8 }, { x = 0, y = 0 } } }, [62] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 62, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 5.338, y = 8 }, { x = 0, y = 0 } } }, [63] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 63, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 5.652, y = 8 }, { x = 0, y = 0 } } }, [64] = { Type = 2, nPointCount = 4, Next = 0, Delay = 0, id = 64, Position = { { x = 720, y = 450 }, { x = 200, y = 0.5 }, { x = 5.966, y = 8 }, { x = 0, y = 0 } } } }
data:extend({ { -- Aircraft category type = "equipment-category", name = "aircraft" }, ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- { -- Gunship grid type = "equipment-grid", name = "gunship-equipment-grid", width = 8, height = 4, equipment_categories = {"armor", "aircraft"} }, ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- { -- Flying Fortress grid type = "equipment-grid", name = "flying-fortress-equipment-grid", width = 13, height = 12, equipment_categories = {"armor", "aircraft"} }, ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- { -- Jet grid type = "equipment-grid", name = "jet-equipment-grid", width = 8, height = 4, equipment_categories = {"armor", "aircraft"} }, ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- })
data:extend( { { type = "recipe", name = "cursix-mushroom", enabled = false, energy_required = 25, ingredients = { {"wood", 5}, {"iron-gear-wheel", 10}, {"automation-science-pack", 1} }, result = "cursix-mushroom" }, { type = "recipe", name = "cursix-1up-mushroom", enabled = false, energy_required = 25, ingredients = { {"wood", 5}, {"stone", 10}, {"logistic-science-pack", 1} }, result = "cursix-1up-mushroom" }, { type = "recipe", name = "cursix-poison-mushroom", enabled = false, energy_required = 25, ingredients = { {"firearm-magazine", 1}, {"iron-ore", 5}, {"copper-ore", 5} }, result = "cursix-poison-mushroom" } } )
local source = {} local items = require("cmp_latex_symbols/items") source.new = function() return setmetatable({}, { __index = source }) end source.is_available = function() return vim.o.filetype == 'markdown' or vim.o.filetype == 'latex' end source.get_trigger_characters = function() return { "\\" } end source.get_keyword_pattern = function() return "\\\\[^[:blank:]]*" end source.complete = function(self, request, callback) if not vim.regex(self.get_keyword_pattern() .. "$"):match_str(request.context.cursor_before_line) then return callback() end if not self.items then self.items = items end callback(self.items) end return source
local tt=getTickCount() function menuUstaw() if getTickCount()-tt<2000 then outputChatBox("Musisz chwile odczekac.", 255,0,0) return end tt=getTickCount() local veh=getPedOccupiedVehicle(localPlayer) if not veh then outputChatBox("(( Płyty możesz użyc w pojezdzie. ))") return end album=tonumber(getElementData(veh,"audio:id")) if not album or not albumyMuzyczne[album] then outputDebugString('nope') return false end if not pojazdMaRadio(veh) then outputChatBox("(( Ten pojazd nie posiada odtwarzacza płyt. ))") return end if getVehicleOccupant(veh,0)~=localPlayer then -- and getVehicleOccupant(veh,1)~=localPlayer then outputChatBox("(( Musisz siedzieć z przodu aby włożyć płytę do odtwarzacza. ))") return end setRadioChannel(0) local aktualnaPlyta=getElementData(veh,"audio:cd") outputChatBox("Radio zostało włączone") setElementData(veh, "audio:cd", {album,1}) end addCommandHandler("wlaczRadio",menuUstaw,false,true) function menuNext() local veh=getPedOccupiedVehicle(localPlayer) if not veh then return end local aktualnaPlyta=getElementData(veh,"audio:cd") if aktualnaPlyta and type(aktualnaPlyta)=="table" then local album,utwor=aktualnaPlyta[1], aktualnaPlyta[2] if (albumyMuzyczne[album]) then outputChatBox("Zmieniono utwór.") setRadioChannel(0) if albumyMuzyczne[album][utwor+1] then setElementData(veh,"audio:cd", {album, utwor+1}) return else setElementData(veh,"audio:cd", {album, 1}) return end end end end addCommandHandler("nextRadio",menuNext,false,true) function menu_cdEject() local veh=getPedOccupiedVehicle(localPlayer) if not veh then return end local aktualnaPlyta=getElementData(veh,"audio:cd") if aktualnaPlyta and type(aktualnaPlyta)=="table" then setRadioChannel(math.random(1,11)) outputChatBox("wyłaczono audio.") setElementData(veh,"audio:cd", false) end end addCommandHandler('wylaczRadio',menu_cdEject,false,true) local function destroyAttachedAudio(veh) local ae=getAttachedElements(veh) for i,v in ipairs(ae) do if v and getElementType(v)=="sound" then destroyElement(v) end end end local function attachSoundToVehicle(vehicle) destroyAttachedAudio(vehicle) local caudio=getElementData(vehicle,"audio:cd") if not caudio or type(caudio)~="table" or not caudio[1] then return end if not albumyMuzyczne[tonumber(caudio[1])] then return end local snd=playSound3D("http://s15038.rbx2.fastd.svpj.pl/psz-muzyka/"..albumyMuzyczne[tonumber(caudio[1])][tonumber(caudio[2])], 0,0, -100, true) setSoundVolume(snd,1) attachElements(snd, vehicle) setElementParent(snd,vehicle) end local vehResource=getResourceFromName("freeroam") addEventHandler("onClientElementDataChange", getResourceRootElement(vehResource), function(dataName, oldValue) if dataName~="audio:cd" then return end if getElementType(source)~="vehicle" then return end attachSoundToVehicle(source) end, true) addEventHandler("onClientResourceStart", resourceRoot, function() for i,v in ipairs(getElementsByType("vehicle", getResourceRootElement(vehResource))) do local caudio=getElementData(v,"audio:cd") if caudio and type(caudio)=="table" and caudio[1] then attachSoundToVehicle(v) end end end) addEventHandler("onClientVehicleExplode",getRootElement(), function() if not getElementData(source,"audio:cd") and getElementModel(source)~= 482 then return end destroyAttachedAudio(source) end)
return { id = "WorldG006", events = { { alpha = 0.3, code = { "GuideDetail" }, style = { text = "点击详情界面,可以查看已接受的任务", mode = 2, posY = -54.13, dir = 1, posX = 236.1 }, ui = { path = "OverlayCamera/Overlay/UIMain/top/right_stage/dock/detail_button", pathIndex = -1, triggerType = { 1 }, fingerPos = { posY = -26.2, posX = 68.55 } } }, { alpha = 0.5, ui = { path = "OverlayCamera/Overlay/UIMain/WorldDetailUI(Clone)/right/tasks/frame/main/scrollrect/content/task_tpl/info", eventPath = "OverlayCamera/Overlay/UIMain/WorldDetailUI(Clone)/right/tasks/frame/main/scrollrect/content/task_tpl/info", pathIndex = -1, triggerType = { 2 }, fingerPos = { posY = -59.57, posX = 138.95 } } } } }
if not (redis.call('exists', settings_key) == 1) then return redis.error_reply('SETTINGS_KEY_NOT_FOUND') end if not redis.call('zscore', client_running_key, client) then -- Register new client redis.call('zadd', client_running_key, 0, client) redis.call('hset', client_num_queued_key, client, queued) redis.call('zadd', client_last_registered_key, 0, client) end redis.call('zadd', client_last_seen_key, now, client)
---- -- Handles player crafting. -- -- if not SDK.Player.Craft.HasFreeCrafting(ThePlayer) then -- SDK.Player.Craft.ToggleFreeCrafting(ThePlayer) -- end -- -- **Source Code:** [https://github.com/dstmodders/dst-mod-sdk](https://github.com/dstmodders/dst-mod-sdk) -- -- @module SDK.Player.Craft -- @see SDK.Player -- -- @author [Depressed DST Modders](https://github.com/dstmodders) -- @copyright 2020 -- @license MIT -- @release 0.1 ---- local Craft = { character_recipes = {}, } local SDK local Value --- Helpers -- @section helpers local function DebugErrorFn(fn_name, ...) SDK._DebugErrorFn(Craft, fn_name, ...) end local function DebugString(...) SDK._DebugString("[player]", "[craft]", ...) end local function ArgPlayer(fn_name, value) return SDK._ArgPlayer(Craft, fn_name, value) end local function ArgRecipe(fn_name, value) return SDK._ArgRecipe(Craft, fn_name, value) end local function ArgRecipes(fn_name, value) return SDK._ArgRecipes(Craft, fn_name, value) end local function GetComponent(fn_name, entity, name) return SDK._GetComponent(Craft, fn_name, entity, name) end local function GetReplica(fn_name, entity, name) return SDK._GetReplica(Craft, fn_name, entity, name) end --- Free Crafting -- @section free-crafting --- Checks if a player has a free crafting. -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn boolean function Craft.HasFreeCrafting(player) player = ArgPlayer("HasFreeCrafting", player) return SDK.Utils.Chain.Get(player, "player_classified", "isfreebuildmode", true) end --- Sets a temperature value. -- @see SDK.Remote.Player.ToggleFreeCrafting -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn number function Craft.ToggleFreeCrafting(player) local fn_name = "ToggleFreeCrafting" player = ArgPlayer(fn_name, player) if not player then return false end if TheWorld.ismastersim then local component = GetComponent(fn_name, player, "builder") if not component then return false end DebugString("Toggle free crafting:", player:GetDisplayName()) component:GiveAllRecipes() player:PushEvent("techlevelchange") return true end return SDK.Remote.Player.ToggleFreeCrafting(player) end --- Recipe -- @section recipe --- Checks if a recipe is learned. -- -- The learned recipes are retrieved using the `GetLearnedRecipes`. -- -- **NB!** Free crafting doesn't affect this so it should be handled separately. -- -- @tparam string recipe Recipe name -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn boolean function Craft.IsLearnedRecipe(recipe, player) local fn_name = "IsLearnedRecipe" recipe = ArgRecipe(fn_name, recipe) player = ArgPlayer(fn_name, player) return recipe and player and SDK.Utils.Table.HasValue(Craft.GetLearnedRecipes(player), recipe) end --- Sends a request to lock a recipe. -- @tparam string recipe Valid recipe -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn boolean function Craft.LockRecipe(recipe, player) local fn_name = "LockRecipe" recipe = ArgRecipe(fn_name, recipe) player = ArgPlayer(fn_name, player) if not recipe or not player then return false end if TheWorld.ismastersim then local component = GetComponent(fn_name, player, "builder") if not component then return false end local replica = GetReplica(fn_name, player, "builder") if not replica then return false end local recipes = SDK.Utils.Chain.Get(player, "components", "builder", "recipes") if not recipes then DebugErrorFn(fn_name, "Builder component recipes not found") return false end DebugString("Lock recipe:", recipe, "(" .. player:GetDisplayName() .. ")") for k, v in pairs(recipes) do if v == recipe then table.remove(recipes, k) end end replica:RemoveRecipe(recipe) return true end return SDK.Remote.Player.LockRecipe(recipe, player) end --- Sends a request to unlock a recipe. -- @tparam string recipe Valid recipe -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn boolean function Craft.UnlockRecipe(recipe, player) local fn_name = "UnlockRecipe" recipe = ArgRecipe(fn_name, recipe) player = ArgPlayer(fn_name, player) if not recipe or not player then return false end if TheWorld.ismastersim then local component = GetComponent(fn_name, player, "builder") if not component then return false end DebugString("Unlock recipe:", recipe, "(" .. player:GetDisplayName() .. ")") component:AddRecipe(recipe) player:PushEvent("unlockrecipe", { recipe = recipe }) return true end return SDK.Remote.Player.UnlockRecipe(recipe, player) end --- Recipes -- @section recipes --- Filters all recipes by a function. -- @tparam function fn Filter function -- @tparam[opt] table recipes Recipes to filter (`AllRecipes` by default) -- @treturn table function Craft.FilterRecipesBy(fn, recipes) recipes = ArgRecipes("FilterRecipesBy", recipes) local t = {} if type(recipes) == "table" then for name, data in pairs(recipes) do if fn(name, data) then t[name] = data end end end return t end --- Filters all recipes that have been learned. -- @tparam[opt] table recipes Recipes to filter (`AllRecipes` by default) -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn table function Craft.FilterRecipesByLearned(recipes, player) local fn_name = "FilterRecipesByLearned" recipes = ArgRecipes(fn_name, recipes) player = ArgPlayer(fn_name, player) if not recipes or not player then return {} end return Craft.FilterRecipesBy(function(name) return Craft.IsLearnedRecipe(name, player) end, recipes) end --- Filters all recipes that haven't been learned. -- @tparam[opt] table recipes Recipes to filter (`AllRecipes` by default) -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn table function Craft.FilterRecipesByNotLearned(recipes, player) local fn_name = "FilterRecipesByNotLearned" recipes = ArgRecipes(fn_name, recipes) player = ArgPlayer(fn_name, player) if not recipes or not player then return {} end return Craft.FilterRecipesBy(function(name) return not Craft.IsLearnedRecipe(name, player) end, recipes) end --- Filters all recipes that include a certain field. -- @tparam string field Field to check -- @tparam[opt] table recipes Recipes to filter (`AllRecipes` by default) -- @treturn table function Craft.FilterRecipesWith(field, recipes) recipes = ArgRecipes("FilterRecipesWith", recipes) return recipes and Craft.FilterRecipesBy(function(_, data) return data[field] end, recipes) or {} end --- Gets all recipes that exclude a certain field. -- @tparam string field Field to check -- @tparam[opt] table recipes Recipes to filter (`AllRecipes` by default) -- @treturn table function Craft.FilterRecipesWithout(field, recipes) recipes = ArgRecipes("FilterRecipesWithout", recipes) return recipes and Craft.FilterRecipesBy(function(_, data) return not data[field] end, recipes) or {} end --- Gets learned recipes. -- -- **NB!** Free crafting doesn't affect this as it contains only recipes that were learned when it -- was disabled. -- -- @tparam[opt] EntityScript player Player instance (owner by default) -- @treturn table function Craft.GetLearnedRecipes(player) local fn_name = "GetLearnedRecipes" player = ArgPlayer(fn_name, player) if not player then return end if TheWorld.ismastersim then local component = GetComponent(fn_name, player, "builder") return component and component.recipes end local replica = GetReplica(fn_name, player, "builder") if not replica then return end local recipes = SDK.Utils.Chain.Get(replica, "classified", "recipes") if not recipes then return end local names = {} for name, net_bool in pairs(recipes) do if net_bool:value() then if Value.IsRecipeValid(name) then table.insert(names, name) end end end return names end --- Locks all character-specific recipes. -- -- It locks all character-specific recipes except those stored earlier by the -- `UnlockCharacterRecipes` method. function Craft.LockAllCharacterRecipes(player) player = ArgPlayer("LockAllCharacterRecipes", player) if not player then return false end local recipes = Craft.FilterRecipesWith("builder_tag") if SDK.Utils.Table.Count(recipes) > 0 then DebugString("Locking and restoring all character recipes...") for name, _ in pairs(recipes) do if not SDK.Utils.Table.HasValue(Craft.character_recipes[player.userid], name) then Craft.LockRecipe(name, player) end end Craft.character_recipes[player.userid] = {} return true end DebugErrorFn("LockAllCharacterRecipes", "Character recipes not found") return false end --- Unlocks all character-specific recipes. -- -- It stores the originally learned recipes in order to restore them when using the corresponding -- `LockCharacterRecipes` method and then unlocks all character-specific recipes. function Craft.UnlockAllCharacterRecipes(player) player = ArgPlayer("UnlockAllCharacterRecipes", player) if not player then return false end if #Craft.character_recipes[player.userid] == 0 then local recipes = Craft.FilterRecipesWith("builder_tag") local learned = Craft.FilterRecipesByLearned(recipes, player) local learned_total = SDK.Utils.Table.Count(learned) if learned_total > 0 then DebugString( "Storing", tostring(learned_total), "previously learned character recipes..." ) local t = {} for name, _ in pairs(learned) do table.insert(t, name) end Craft.character_recipes[player.userid] = t end if SDK.Utils.Table.Count(recipes) > 0 then DebugString("Unlocking all character recipes...") for name, _ in pairs(recipes) do Craft.UnlockRecipe(name, player) end end return true end local total = #Craft.character_recipes[player.userid] DebugErrorFn( "UnlockAllCharacterRecipes", "Already", tostring(total), (total > 1 or total == 0) and "recipes are stored" or "recipe is stored" ) return false end --- Lifecycle -- @section lifecycle --- Initializes. -- @tparam SDK sdk -- @treturn SDK.Player.Craft function Craft._DoInit(sdk) SDK = sdk Value = SDK.Utils.Value return Craft end return Craft
--New includeFile("custom_content/building/military/eow_imperial_endor_base.lua") includeFile("custom_content/building/military/eow_rebel_transport.lua") includeFile("custom_content/building/military/gcw_battlefield_base.lua") includeFile("custom_content/building/military/military_base_shed_imperial_style_cloning_facility_s01.lua") includeFile("custom_content/building/military/military_base_shed_rebel_style_cloning_facility_s01.lua") includeFile("custom_content/building/military/military_imperial_clone_tent_small.lua") includeFile("custom_content/building/military/military_rebel_clone_tent_small.lua") includeFile("custom_content/building/military/outpost_starport_nonworking.lua") includeFile("custom_content/building/military/prolog_content_impl_bunker_recon_outpost.lua") includeFile("custom_content/building/military/talus_coa_aclo_office.lua")
if true then -- comment end if true then -- comment print("something else after") end
package.path = "../?.lua;" .. package.path require("tests/mock") local Queue = require("queue") describe("Queue", function() it("records function calls on an object for later execution on any object", function() local queue = Queue:new() queue:say_hello("John") local output = "" local target = { say_hello = function(self, name) output = "Hello " .. name .. "!" end, say_goodbye = function(name) output = "Goodbye " .. name .. "!" end } queue:_start(target) assert.are.equal("Hello John!", output) assert.are.same({}, queue) queue.say_goodbye("John") queue:_start(target) assert.are.equal("Goodbye John!", output) assert.has_error(function() queue.invalid(); queue:_start(target) end, "libuix->Queue:_start(): attempt to call field 'invalid' (a nil value)") end) end)
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'Server Logging' version '1.0' server_script 'server.lua' client_script 'client.lua' --edit and cleand up by NebelRebell
vim.g.markdown_image_paste = '/home/mark/Pictures/'
--- === plugins.core.application.manager === --- --- Application manager. local require = require local fnutils = require "hs.fnutils" local config = require "cp.config" local copy = fnutils.copy local mod = {} -- applications -> table -- Variable -- A table of registered applications. local applications = {} --- plugins.core.application.manager.registerApplication(data) -> none --- Function --- Registers a new application. --- --- Parameters: --- * data - A table containing the information to register. --- --- Returns: --- * None --- --- Notes: --- * The data table should contain: --- * displayName - The display name of the application --- * bundleID - The bundle ID of the application --- * searchConsoleToolbar - A table containing the Search Console Toolbar information --- * legacyGroupID - A string containing the legacy group ID (i.e. "fcpx") function mod.registerApplication(data) applications[data.bundleID] = { displayName = data.displayName, searchConsoleToolbar = data.searchConsoleToolbar, legacyGroupID = data.legacyGroupID, } end --- plugins.core.application.manager.getApplications() -> table --- Function --- Gets all the registered applications. --- --- Parameters: --- * None --- --- Returns: --- * A table of all the registered applications. function mod.getApplications() return copy(applications) end --- plugins.core.application.manager.getSearchConsoleToolbar(bundleID) -> table --- Function --- Gets the Search Console Toolbar data for a specific bundle ID. --- --- Parameters: --- * bundleID - The bundle ID of the application you want to get. --- --- Returns: --- * A table of the Search Sonole Toolbar data for the specified application. function mod.getSearchConsoleToolbar(bundleID) return applications[bundleID] and applications[bundleID].searchConsoleToolbar end --- plugins.core.application.manager.defaultSearchConsoleToolbar() -> table --- Function --- Returns the default search toolbar data. --- --- Parameters: --- * None --- --- Returns: --- * A table function mod.defaultSearchConsoleToolbar() local iconPath = config.basePath .. "/plugins/core/console/images/" return { global_applications = { path = iconPath .. "apps.png", priority = 50}, global_shortcuts = { path = iconPath .. "Keyboard.icns", priority = 51}, global_snippets = { path = iconPath .. "snippets.png", priority = 52}, global_keyboardmaestro_macros = { path = iconPath .. "keyboardmaestro.icns", priority = 53}, global_loupedeck_banks = { path = iconPath .. "loupedeckbank.png", priority = 54}, global_loupedeckbanks = { path = iconPath .. "loupedeckplusbank.png", priority = 55}, global_loupedeckct_banks = { path = iconPath .. "loupedeckctbank.png", priority = 56}, global_midibanks = { path = iconPath .. "midibank.png", priority = 57}, global_streamDeckbanks = { path = iconPath .. "streamdeckbank.png", priority = 58}, global_touchbarbanks = { path = iconPath .. "touchbarbank.png", priority = 59}, global_tourbox_banks = { path = iconPath .. "tourboxbank.png", priority = 60}, } end local plugin = { id = "core.application.manager", group = "core", dependencies = { } } function plugin.init() -------------------------------------------------------------------------------- -- Register CommandPost itself as an application: -------------------------------------------------------------------------------- mod.registerApplication({ bundleID = config.bundleID, displayName = config.appName, }) return mod end return plugin
local taos_lib = require("resty.taos.library") local taos_data = require("resty.taos.data") local ffi = require("ffi") local ffi_cast = ffi.cast local ffi_new = ffi.new local ffi_copy = ffi.copy local ffi_string = ffi.string local C = taos_lib local ngx = ngx local ngx_log = ngx.log local ngx_DEBUG = ngx.DEBUG local ngx_WARN = ngx.WARN local sfmt = string.format local ok, new_tab = pcall(require, "table.new") if not ok then new_tab = function (narr, nrec) return {} end end local _M = { _VERSION = '0.1' } local mt = { __index = _M } function _M.new(self, cwrap) local wrapper = { cwrap = cwrap } return setmetatable(wrapper, mt) end function _M.query(self, sql, callback, param) end function _M.fetch_rows(self, res, callback, param) end return _M
mapFields = require "lib/mapFields" if target.field == mapFields.getID("NLCSubwayStation") then selection = self.ask_menu("Hello. Would you like to buy a ticket for the subway?", { [0] = "Kerning City of Victoria Island" }) if selection == 0 then ticket = charInventory.selectTicketToVictoriaFromNLC() cost = charInventory.getPriceOfTicket(ticket) if self.ask_yes_no("The ride to Kerning City of Victoria Island takes off every " .. target.as_continent().term .. " minutes, beginning on the hour, and it'll cost you #b" .. cost .. " mesos#k. Are you sure you want to purchase #b#t" .. ticket .. "##k?") then charInventory.buyTicket(ticket, cost) else self.say("You must have some business to take care of here, right?") end end elseif target.field == mapFields.getID("SubwayTicketingBooth") then selection = self.ask_menu("Hello, I'm in charge of selling tickets for the subway ride for some destination. Which ticket would you like to purchase?", { [0] = "New Leaf City of Masteria" }) if selection == 0 then ticket = charInventory.selectTicketToNLCFromVictoria() cost = charInventory.getPriceOfTicket(ticket) if self.ask_yes_no("The ride to New Leaf City of Masteria takes off every " .. target.get_continent().term .. " minutes, beginning on the hour, and it'll cost you #b" .. cost .. " mesos#k. Are you sure you want to purchase #b#t" .. ticket .. "##k?") then charInventory.buyTicket(ticket, cost) else self.say("You must have some business to take care of here, right?") end end else local to = target.field == mapFields.getID("WaitingRoomFromNLCtoKC") and "New Leaf City" or "Kerning City" if self.ask_yes_no("Do you want to go back to " .. to .. " subway station now?") then target.field = target.get_continent().start_ship_move_field else self.say("Okay, Plase wait~!") end end
local config = require'lspconfig'.texlab.document_config require'lspconfig/configs'.texlab = nil -- important, immediately unset the loaded config again config.default_config.cmd[1] = "./texlab" return vim.tbl_extend('error', config, { install_script = [[ os=$(uname -s | tr "[:upper:]" "[:lower:]") case $os in linux) platform="linux" ;; darwin) platform="macos" ;; esac curl -L -o texlab.tar.gz $(curl -s https://api.github.com/repos/latex-lsp/texlab/releases/latest | grep 'browser_' | cut -d\" -f4 | grep "$platform") tar -xzf texlab.tar.gz rm texlab.tar.gz ]] })
local awful = require("awful") local gears = require("gears") local gcolor = require("gears.color") local gfs = require("gears.filesystem") local xresources = require("beautiful.xresources") local xrdb = xresources.get_current_theme() local themes_path = gfs.get_themes_dir() -- # Inherit default theme local theme = dofile(themes_path .. "default/theme.lua") -- # Set wallpaper theme.wallpaper = gfs.get_configuration_dir() .. "themes/test/bg.png" -- # Init colors local colors = {} if xrdb.background then colors.bg = xrdb.background .. bg_opacity else colors.bg = "747474" .. bg_opacity end colors.fg = xrdb.foreground -- Light bg colors.primary = xrdb.color1 -- Dark bg colors.secondary = xrdb.color2 -- Really dark bg colors.tertiary = xrdb.color0 -- Red colors.urgency = xrdb.color3 -- # Gaps theme.useless_gap = 5 -- # Fonts local font_common = "Noto Sans " local font_mono = "FuraCode Nerd Font Mono " theme.font = font_common .. "11" theme.icon_font = font_mono .. "11" theme.taglist_font = theme.font -- # Background theme.bg_normal = colors.bg theme.bg_focus = colors.primary theme.bg_urgent = colors.urgency theme.bg_minimize = colors.secondary theme.bg_systray = colors.bg -- # Foreground theme.fg_normal = colors.fg theme.fg_focus = colors.fg theme.fg_urgent = colors.fg theme.fg_minimize = colors.fg -- # Decorations theme.bar_spacing = 10 theme.border_width = 0 -- # Taglist theme.taglist_bg_focus = colors.primary .. bg_opacity theme.taglist_bg_urgent = colors.urgency .. bg_opacity theme.taglist_bg_occupied = gcolor.transparent theme.taglist_bg_empty = gcolor.transparent theme.taglist_bg_volatile = colors.primary .. bg_opacity theme.taglist_bg_hover = colors.secondary .. bg_opacity theme.taglist_fg_focus = colors.fg theme.taglist_fg_urgent = colors.fg theme.taglist_fg_occupied = colors.fg theme.taglist_fg_empty = colors.fg theme.taglist_fg_volatile = colors.fg theme.taglist_tag_margin = 5 theme.taglist_squares_height = 2 -- The 50 is completely arbitrary theme.taglist_squares_sel = gears.surface.load_from_shape(50, theme.taglist_squares_height, gears.shape.rectangle, colors.primary) theme.taglist_squares_unsel = theme.taglist_squares_sel -- theme.taglist_squares_sel_empty = nil -- theme.taglist_squares_unsel_empty = nil -- theme.taglist_squares_resize = nil -- theme.taglist_disable_icon = nil -- theme.taglist_spacing = nil -- theme.taglist_shape = nil -- theme.taglist_shape_border_width = nil -- theme.taglist_shape_border_color = nil -- theme.taglist_shape_empty = nil -- theme.taglist_shape_border_width_empty = nil -- theme.taglist_shape_border_color_empty = nil -- theme.taglist_shape_focus = nil -- theme.taglist_shape_border_width_focus = nil -- theme.taglist_shape_border_color_focus = nil -- theme.taglist_shape_urgent = nil -- theme.taglist_shape_border_width_urgent = nil -- theme.taglist_shape_border_color_urgent = nil -- theme.taglist_shape_volatile = nil -- theme.taglist_shape_border_width_volatile = nil -- theme.taglist_shape_border_color_volatile = nil -- # Tasklist theme.tasklist_bg_normal = gcolor.transparent theme.tasklist_bg_focus = gcolor.transparent theme.tasklist_bg_urgent = colors.urgency theme.tasklist_bg_minimize = gcolor.transparent theme.tasklist_plain_task_name = true theme.tasklist_bg_hover = colors.secondary .. bg_opacity -- theme.tasklist_fg_normal = nil -- theme.tasklist_fg_focus = nil -- theme.tasklist_fg_urgent = nil theme.tasklist_fg_minimize = colors.fg .. bg_opacity -- theme.tasklist_bg_image_normal = nil -- theme.tasklist_bg_image_focus = nil -- theme.tasklist_bg_image_urgent = nil -- theme.tasklist_bg_image_minimize = nil -- theme.tasklist_disable_icon = nil -- theme.tasklist_disable_task_name = nil -- theme.tasklist_sticky = nil -- theme.tasklist_ontop = nil -- theme.tasklist_above = nil -- theme.tasklist_below = nil -- theme.tasklist_floating = nil -- theme.tasklist_maximized = nil -- theme.tasklist_maximized_horizontal = nil -- theme.tasklist_maximized_vertical = nil -- theme.tasklist_font = nil -- theme.tasklist_align = nil -- theme.tasklist_font_focus = nil -- theme.tasklist_font_minimized = nil -- theme.tasklist_font_urgent = nil -- theme.tasklist_spacing = nil -- theme.tasklist_shape = nil -- theme.tasklist_shape_border_width = nil -- theme.tasklist_shape_border_color = nil -- theme.tasklist_shape_focus = nil -- theme.tasklist_shape_border_width_focus = nil -- theme.tasklist_shape_border_color_focus = nil -- theme.tasklist_shape_minimized = nil -- theme.tasklist_shape_border_width_minimized = nil -- theme.tasklist_shape_border_color_minimized = nil -- theme.tasklist_shape_urgent = nil -- theme.tasklist_shape_border_width_urgent = nil -- theme.tasklist_shape_border_color_urgent = nil -- theme.bg_normal = nil -- theme.fg_normal = nil -- theme.font = nil -- theme.bg_normal = nil -- theme.bg_focus = nil -- theme.bg_urgent = nil -- theme.bg_minimize = nil -- theme.bg_systray = nil -- theme.fg_normal = nil -- theme.fg_focus = nil -- theme.fg_urgent = nil -- theme.fg_minimize = nil -- theme.useless_gap = nil -- theme.border_width = nil -- theme.border_color = nil -- theme.wallpaper = nil -- theme.bg_normal = nil -- theme.fg_normal = nil -- theme.bg_normal = nil -- theme.fg_normal = nil -- theme.bg_systray = nil -- theme.font = nil -- theme.border_color_marked = nil -- theme.border_color_floating = nil -- theme.border_color_maximized = nil -- theme.border_color_fullscreen = nil -- theme.border_color_active = nil -- theme.border_color_normal = nil -- theme.border_color_urgent = nil -- theme.border_color_new = nil -- theme.border_color_floating_active = nil -- theme.border_color_floating_normal = nil -- theme.border_color_floating_urgent = nil -- theme.border_color_floating_new = nil -- theme.border_color_maximized_active = nil -- theme.border_color_maximized_normal = nil -- theme.border_color_maximized_urgent = nil -- theme.border_color_maximized_new = nil -- theme.border_color_fullscreen_active = nil -- theme.border_color_fullscreen_normal = nil -- theme.border_color_fullscreen_urgent = nil -- theme.border_color_fullscreen_new = nil -- theme.border_width = nil -- theme.border_width_floating = nil -- theme.border_width_maximized = nil -- theme.border_width_normal = nil -- theme.border_width_active = nil -- theme.border_width_urgent = nil -- theme.border_width_new = nil -- theme.border_width_floating_normal = nil -- theme.border_width_floating_active = nil -- theme.border_width_floating_urgent = nil -- theme.border_width_floating_new = nil -- theme.border_width_maximized_normal = nil -- theme.border_width_maximized_active = nil -- theme.border_width_maximized_urgent = nil -- theme.border_width_maximized_new = nil -- theme.border_width_fullscreen_normal = nil -- theme.border_width_fullscreen_active = nil -- theme.border_width_fullscreen_urgent = nil -- theme.border_width_fullscreen_new = nil -- arcchart -- theme.arcchart_border_color = nil -- theme.arcchart_color = nil -- theme.arcchart_border_width = nil -- theme.arcchart_paddings = nil -- theme.arcchart_thickness = nil -- awesome -- theme.awesome_icon = nil -- calendar -- theme.calendar_style = nil -- theme.calendar_font = nil -- theme.calendar_spacing = nil -- theme.calendar_week_numbers = nil -- theme.calendar_start_sunday = nil -- theme.calendar_long_weekdays = nil -- checkbox -- theme.checkbox_border_width = nil -- theme.checkbox_bg = nil -- theme.checkbox_border_color = nil -- theme.checkbox_check_border_color = nil -- theme.checkbox_check_border_width = nil -- theme.checkbox_check_color = nil -- theme.checkbox_shape = nil -- theme.checkbox_check_shape = nil -- theme.checkbox_paddings = nil -- theme.checkbox_color = nil -- column -- theme.column_count = nil -- cursor -- theme.cursor_mouse_resize = nil -- theme.cursor_mouse_move = nil -- enable -- theme.enable_spawn_cursor = nil -- fullscreen -- theme.fullscreen_hide_border = nil -- gap -- theme.gap_single_client = nil -- graph -- theme.graph_fg = nil -- theme.graph_bg = nil -- theme.graph_border_color = nil -- hotkeys -- theme.hotkeys_bg = nil -- theme.hotkeys_fg = nil -- theme.hotkeys_border_width = nil -- theme.hotkeys_border_color = nil -- theme.hotkeys_shape = nil -- theme.hotkeys_modifiers_fg = nil -- theme.hotkeys_label_bg = nil -- theme.hotkeys_label_fg = nil -- theme.hotkeys_font = nil -- theme.hotkeys_description_font = nil -- theme.hotkeys_group_margin = nil -- icon -- theme.icon_theme = nil -- layout -- theme.layout_cornernw = nil -- theme.layout_cornerne = nil -- theme.layout_cornersw = nil -- theme.layout_cornerse = nil -- theme.layout_fairh = nil -- theme.layout_fairv = nil -- theme.layout_floating = nil -- theme.layout_magnifier = nil -- theme.layout_max = nil -- theme.layout_fullscreen = nil -- theme.layout_spiral = nil -- theme.layout_dwindle = nil -- theme.layout_tile = nil -- theme.layout_tiletop = nil -- theme.layout_tilebottom = nil -- theme.layout_tileleft = nil -- layoutlist -- theme.layoutlist_fg_normal = nil -- theme.layoutlist_bg_normal = nil -- theme.layoutlist_fg_selected = nil -- theme.layoutlist_bg_selected = nil -- theme.layoutlist_disable_icon = nil -- theme.layoutlist_disable_name = nil -- theme.layoutlist_font = nil -- theme.layoutlist_align = nil -- theme.layoutlist_font_selected = nil -- theme.layoutlist_spacing = nil -- theme.layoutlist_shape = nil -- theme.layoutlist_shape_border_width = nil -- theme.layoutlist_shape_border_color = nil -- theme.layoutlist_shape_selected = nil -- theme.layoutlist_shape_border_width_selected = nil -- theme.layoutlist_shape_border_color_selected = nil -- master -- theme.master_width_factor = nil -- theme.master_fill_policy = nil -- theme.master_count = nil -- maximized -- theme.maximized_honor_padding = nil -- theme.maximized_hide_border = nil -- menu -- theme.menu_submenu_icon = nil -- theme.menu_font = nil -- theme.menu_height = nil -- theme.menu_width = nil -- theme.menu_border_color = nil -- theme.menu_border_width = nil -- theme.menu_fg_focus = nil -- theme.menu_bg_focus = nil -- theme.menu_fg_normal = nil -- theme.menu_bg_normal = nil -- theme.menu_submenu = nil -- menubar -- theme.menubar_fg_normal = nil -- theme.menubar_bg_normal = nil -- theme.menubar_border_width = nil -- theme.menubar_border_color = nil -- theme.menubar_fg_focus = nil -- theme.menubar_bg_focus = nil -- theme.menubar_font = nil -- notification -- theme.notification_max_width = nil -- theme.notification_position = nil -- theme.notification_action_underline_normal = nil -- theme.notification_action_underline_selected = nil -- theme.notification_action_icon_only = nil -- theme.notification_action_label_only = nil -- theme.notification_action_shape_normal = nil -- theme.notification_action_shape_selected = nil -- theme.notification_action_shape_border_color_normal = nil -- theme.notification_action_shape_border_color_selected = nil -- theme.notification_action_shape_border_width_normal = nil -- theme.notification_action_shape_border_width_selected = nil -- theme.notification_action_icon_size_normal = nil -- theme.notification_action_icon_size_selected = nil -- theme.notification_action_bg_normal = nil -- theme.notification_action_bg_selected = nil -- theme.notification_action_fg_normal = nil -- theme.notification_action_fg_selected = nil -- theme.notification_action_bgimage_normal = nil -- theme.notification_action_bgimage_selected = nil -- theme.notification_shape_normal = nil -- theme.notification_shape_selected = nil -- theme.notification_shape_border_color_normal = nil -- theme.notification_shape_border_color_selected = nil -- theme.notification_shape_border_width_normal = nil -- theme.notification_shape_border_width_selected = nil -- theme.notification_icon_size_normal = nil -- theme.notification_icon_size_selected = nil -- theme.notification_bg_normal = nil -- theme.notification_bg_selected = nil -- theme.notification_fg_normal = nil -- theme.notification_fg_selected = nil -- theme.notification_bgimage_normal = nil -- theme.notification_bgimage_selected = nil -- theme.notification_font = nil -- theme.notification_bg = nil -- theme.notification_fg = nil -- theme.notification_border_width = nil -- theme.notification_border_color = nil -- theme.notification_shape = nil -- theme.notification_opacity = nil -- theme.notification_margin = nil -- theme.notification_width = nil -- theme.notification_height = nil -- theme.notification_spacing = nil -- theme.notification_icon_resize_strategy = nil -- opacity -- theme.opacity_normal = nil -- theme.opacity_active = nil -- theme.opacity_urgent = nil -- theme.opacity_new = nil -- theme.opacity_floating_normal = nil -- theme.opacity_floating_active = nil -- theme.opacity_floating_urgent = nil -- theme.opacity_floating_new = nil -- theme.opacity_maximized_normal = nil -- theme.opacity_maximized_active = nil -- theme.opacity_maximized_urgent = nil -- theme.opacity_maximized_new = nil -- theme.opacity_fullscreen_normal = nil -- theme.opacity_fullscreen_active = nil -- theme.opacity_fullscreen_urgent = nil -- theme.opacity_fullscreen_new = nil -- piechart -- theme.piechart_border_color = nil -- theme.piechart_border_width = nil -- theme.piechart_colors = nil -- progressbar -- theme.progressbar_bg = nil -- theme.progressbar_fg = nil -- theme.progressbar_shape = nil -- theme.progressbar_border_color = nil -- theme.progressbar_border_width = nil -- theme.progressbar_bar_shape = nil -- theme.progressbar_bar_border_width = nil -- theme.progressbar_bar_border_color = nil -- theme.progressbar_margins = nil -- theme.progressbar_paddings = nil -- prompt -- theme.prompt_fg_cursor = nil -- theme.prompt_bg_cursor = nil -- theme.prompt_font = nil -- theme.prompt_fg = nil -- theme.prompt_bg = nil -- radialprogressbar -- theme.radialprogressbar_border_color = nil -- theme.radialprogressbar_color = nil -- theme.radialprogressbar_border_width = nil -- theme.radialprogressbar_paddings = nil -- separator -- theme.separator_thickness = nil -- theme.separator_border_color = nil -- theme.separator_border_width = nil -- theme.separator_span_ratio = nil -- theme.separator_color = nil -- theme.separator_shape = nil -- slider -- theme.slider_bar_border_width = nil -- theme.slider_bar_border_color = nil -- theme.slider_handle_border_color = nil -- theme.slider_handle_border_width = nil -- theme.slider_handle_width = nil -- theme.slider_handle_color = nil -- theme.slider_handle_shape = nil -- theme.slider_bar_shape = nil -- theme.slider_bar_height = nil -- theme.slider_bar_margins = nil -- theme.slider_handle_margins = nil -- theme.slider_bar_color = nil -- theme.slider_bar_active_color = nil -- snap -- theme.snap_bg = nil -- theme.snap_border_width = nil -- theme.snap_shape = nil -- snapper -- theme.snapper_gap = nil -- systray -- theme.systray_icon_spacing = nil -- titlebar -- theme.titlebar_fg_normal = nil -- theme.titlebar_bg_normal = nil -- theme.titlebar_bgimage_normal = nil -- theme.titlebar_fg = nil -- theme.titlebar_bg = nil -- theme.titlebar_bgimage = nil -- theme.titlebar_fg_focus = nil -- theme.titlebar_bg_focus = nil -- theme.titlebar_bgimage_focus = nil -- theme.titlebar_floating_button_normal = nil -- theme.titlebar_maximized_button_normal = nil -- theme.titlebar_minimize_button_normal = nil -- theme.titlebar_minimize_button_normal_hover = nil -- theme.titlebar_minimize_button_normal_press = nil -- theme.titlebar_close_button_normal = nil -- theme.titlebar_close_button_normal_hover = nil -- theme.titlebar_close_button_normal_press = nil -- theme.titlebar_ontop_button_normal = nil -- theme.titlebar_sticky_button_normal = nil -- theme.titlebar_floating_button_focus = nil -- theme.titlebar_maximized_button_focus = nil -- theme.titlebar_minimize_button_focus = nil -- theme.titlebar_minimize_button_focus_hover = nil -- theme.titlebar_minimize_button_focus_press = nil -- theme.titlebar_close_button_focus = nil -- theme.titlebar_close_button_focus_hover = nil -- theme.titlebar_close_button_focus_press = nil -- theme.titlebar_ontop_button_focus = nil -- theme.titlebar_sticky_button_focus = nil -- theme.titlebar_floating_button_normal_active = nil -- theme.titlebar_floating_button_normal_active_hover = nil -- theme.titlebar_floating_button_normal_active_press = nil -- theme.titlebar_maximized_button_normal_active = nil -- theme.titlebar_maximized_button_normal_active_hover = nil -- theme.titlebar_maximized_button_normal_active_press = nil -- theme.titlebar_ontop_button_normal_active = nil -- theme.titlebar_ontop_button_normal_active_hover = nil -- theme.titlebar_ontop_button_normal_active_press = nil -- theme.titlebar_sticky_button_normal_active = nil -- theme.titlebar_sticky_button_normal_active_hover = nil -- theme.titlebar_sticky_button_normal_active_press = nil -- theme.titlebar_floating_button_focus_active = nil -- theme.titlebar_floating_button_focus_active_hover = nil -- theme.titlebar_floating_button_focus_active_press = nil -- theme.titlebar_maximized_button_focus_active = nil -- theme.titlebar_maximized_button_focus_active_hover = nil -- theme.titlebar_maximized_button_focus_active_press = nil -- theme.titlebar_ontop_button_focus_active = nil -- theme.titlebar_ontop_button_focus_active_hover = nil -- theme.titlebar_ontop_button_focus_active_press = nil -- theme.titlebar_sticky_button_focus_active = nil -- theme.titlebar_sticky_button_focus_active_hover = nil -- theme.titlebar_sticky_button_focus_active_press = nil -- theme.titlebar_floating_button_normal_inactive = nil -- theme.titlebar_floating_button_normal_inactive_hover = nil -- theme.titlebar_floating_button_normal_inactive_press = nil -- theme.titlebar_maximized_button_normal_inactive = nil -- theme.titlebar_maximized_button_normal_inactive_hover = nil -- theme.titlebar_maximized_button_normal_inactive_press = nil -- theme.titlebar_ontop_button_normal_inactive = nil -- theme.titlebar_ontop_button_normal_inactive_hover = nil -- theme.titlebar_ontop_button_normal_inactive_press = nil -- theme.titlebar_sticky_button_normal_inactive = nil -- theme.titlebar_sticky_button_normal_inactive_hover = nil -- theme.titlebar_sticky_button_normal_inactive_press = nil -- theme.titlebar_floating_button_focus_inactive = nil -- theme.titlebar_floating_button_focus_inactive_hover = nil -- theme.titlebar_floating_button_focus_inactive_press = nil -- theme.titlebar_maximized_button_focus_inactive = nil -- theme.titlebar_maximized_button_focus_inactive_hover = nil -- theme.titlebar_maximized_button_focus_inactive_press = nil -- theme.titlebar_ontop_button_focus_inactive = nil -- theme.titlebar_ontop_button_focus_inactive_hover = nil -- theme.titlebar_ontop_button_focus_inactive_press = nil -- theme.titlebar_sticky_button_focus_inactive = nil -- theme.titlebar_sticky_button_focus_inactive_hover = nil -- theme.titlebar_sticky_button_focus_inactive_press = nil -- tooltip -- theme.tooltip_border_color = nil -- theme.tooltip_bg = nil -- theme.tooltip_fg = nil -- theme.tooltip_font = nil -- theme.tooltip_border_width = nil -- theme.tooltip_opacity = nil -- theme.tooltip_gaps = nil -- theme.tooltip_shape = nil -- theme.tooltip_align = nil -- wibar -- theme.wibar_stretch = nil -- theme.wibar_border_width = nil -- theme.wibar_border_color = nil -- theme.wibar_ontop = nil -- theme.wibar_cursor = nil -- theme.wibar_opacity = nil -- theme.wibar_type = nil -- theme.wibar_width = nil -- theme.wibar_height = nil -- theme.wibar_bg = nil -- theme.wibar_bgimage = nil -- theme.wibar_fg = nil -- theme.wibar_shape = nil return theme
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- --- Upstream helper functions which can be used in xRPC -- -- @module xrpc.sdk local core = require("apisix.core") local xrpc_socket = require("resty.apisix.stream.xrpc.socket") local ngx_now = ngx.now local _M = {} --- -- Returns the connected xRPC upstream socket according to the configuration -- -- @function xrpc.sdk.connect_upstream -- @tparam table selected upstream node -- @tparam table upstream configuration -- @treturn table|nil the xRPC upstream socket, or nil if failed function _M.connect_upstream(node, up_conf) local sk = xrpc_socket.upstream.socket() local ok, err = sk:connect(node.host, node.port) if not ok then core.log.error("failed to connect: ", err) return nil end if up_conf.scheme == "tls" then local ok, err = sk:sslhandshake(nil, node.host) if not ok then core.log.error("failed to handshake: ", err) return nil end end return sk end --- -- Returns the request level ctx with an optional id -- -- @function xrpc.sdk.get_req_ctx -- @tparam table xrpc session -- @tparam string optional ctx id -- @treturn table the request level ctx function _M.get_req_ctx(session, id) if not id then id = session.id_seq session.id_seq = session.id_seq + 1 end local ctx = core.tablepool.fetch("xrpc_ctxs") session.ctxs[id] = ctx ctx.rpc_start_time = ngx_now() return ctx end return _M
local json = require 'jsonc' local function config_error(src, ...) error(src .. ' error: ' .. string.format(...), 0) end local has_domains = (os.execute('ls -d "$IPKG_INSTROOT"/lib/gluon/domains/ >/dev/null 2>&1') == 0) local function get_domains() local domains = {} local dirs = io.popen("find \"$IPKG_INSTROOT\"/lib/gluon/domains/ -name '*.json'") for filename in dirs:lines() do local name = string.match(filename, '([^/]+).json$') domains[name] = assert(json.load(filename)) end dirs:close() if not next(domains) then config_error('site', 'no domain configurations found') end return domains end local site, domain_code, domain, conf local M = setmetatable({}, { __index = _G }) local function merge(a, b) local function is_array(t) local n = 0 for _ in pairs(t) do n = n + 1 end return n == #t end if not b then return a end if type(a) ~= type(b) then return b end if type(b) ~= 'table' then return b end if not next(b) then return a end if is_array(a) ~= is_array(b) then return b end local m = {} for k, v in pairs(a) do m[k] = v end for k, v in pairs(b) do m[k] = merge(m[k], v) end return m end local function path_to_string(path) return table.concat(path, '.') end local function format(val) if type(val) == 'string' then return string.format('%q', val) else return tostring(val) end end local function array_to_string(array) local strings = {} for i, v in ipairs(array) do strings[i] = format(v) end return '[' .. table.concat(strings, ', ') .. ']' end function M.table_keys(tbl) local keys = {} for k in pairs(tbl) do keys[#keys + 1] = k end return keys end local loadpath local function site_src() return 'site.conf' end local function domain_src() return 'domains/' .. domain_code .. '.conf' end local function conf_src(path) local src if has_domains then if loadpath(nil, domain, unpack(path)) ~= nil then src = domain_src() elseif loadpath(nil, site, unpack(path)) ~= nil then src = site_src() else src = site_src() .. ' / ' .. domain_src() end else src = site_src() end return src end local function var_error(path, val, msg) local found = 'unset' if val ~= nil then found = string.format('%s (a %s value)', format(val), type(val)) end config_error(conf_src(path), 'expected %s to %s, but it is %s', path_to_string(path), msg, found) end function M.in_site(path) if has_domains and loadpath(nil, domain, unpack(path)) ~= nil then config_error(domain_src(), '%s is allowed in site configuration only', path_to_string(path)) end return path end function M.in_domain(path) if has_domains and loadpath(nil, site, unpack(path)) ~= nil then config_error(site_src(), '%s is allowed in domain configuration only', path_to_string(path)) end return path end function M.this_domain() return domain_code end function M.extend(path, c) if not path then return nil end local p = {unpack(path)} for _, e in ipairs(c) do p[#p+1] = e end return p end function loadpath(path, base, c, ...) if not c or base == nil then return base end if type(base) ~= 'table' then if path then var_error(path, base, 'be a table') else return nil end end return loadpath(M.extend(path, {c}), base[c], ...) end local function loadvar(path) return loadpath({}, conf, unpack(path)) end local function check_type(t) return function(val) return type(val) == t end end local function check_one_of(array) return function(val) for _, v in ipairs(array) do if v == val then return true end end return false end end function M.alternatives(...) local errs = {'All of the following alternatives have failed:'} for i, f in ipairs({...}) do local ok, err = pcall(f) if ok then return end errs[#errs+1] = string.format('%i) %s', i, err) end error(table.concat(errs, '\n '), 0) end local function check_chanlist(channels) local is_valid_channel = check_one_of(channels) return function(chanlist) for group in chanlist:gmatch("%S+") do if group:match("^%d+$") then local channel = tonumber(group) if not is_valid_channel(channel) then return false end elseif group:match("^%d+-%d+$") then local from, to = group:match("^(%d+)-(%d+)$") from = tonumber(from) to = tonumber(to) if from >= to then return false end if not is_valid_channel(from) or not is_valid_channel(to) then return false end else return false end end return true end end function M.need(path, check, required, msg) local val = loadvar(path) if required == false and val == nil then return nil end if not check(val) then var_error(path, val, msg) end return val end local function need_type(path, type, required, msg) return M.need(path, check_type(type), required, msg) end function M.need_alphanumeric_key(path) local val = path[#path] -- We don't use character classes like %w here to be independent of the locale if type(val) ~= 'string' or not val:match('^[0-9a-zA-Z_]+$') then var_error(path, val, 'have a string key using only alphanumeric characters and underscores') end end function M.need_string(path, required) return need_type(path, 'string', required, 'be a string') end function M.need_string_match(path, pat, required) local val = M.need_string(path, required) if not val then return nil end if not val:match(pat) then var_error(path, val, "match pattern '" .. pat .. "'") end return val end function M.need_number(path, required) return need_type(path, 'number', required, 'be a number') end function M.need_number_range(path, min, max, required) local val = need_type(path, 'number', required) if not val then return nil end if val < min or val > max then var_error(path, val, "be in range [" .. min .. ", " .. max .. "]") end return val end function M.need_boolean(path, required) return need_type(path, 'boolean', required, 'be a boolean') end function M.need_array(path, subcheck, required) local val = need_type(path, 'table', required, 'be an array') if not val then return nil end if subcheck then for i = 1, #val do subcheck(M.extend(path, {i})) end end return val end function M.need_table(path, subcheck, required) local val = need_type(path, 'table', required, 'be a table') if not val then return nil end if subcheck then for k, _ in pairs(val) do subcheck(M.extend(path, {k})) end end return val end function M.need_value(path, value, required) return M.need(path, function(v) return v == value end, required, 'be ' .. tostring(value)) end function M.need_one_of(path, array, required) return M.need(path, check_one_of(array), required, 'be one of the given array ' .. array_to_string(array)) end function M.need_string_array(path, required) return M.need_array(path, M.need_string, required) end function M.need_string_array_match(path, pat, required) return M.need_array(path, function(e) M.need_string_match(e, pat) end, required) end function M.need_array_of(path, array, required) return M.need_array(path, function(e) M.need_one_of(e, array) end, required) end function M.need_chanlist(path, channels, required) local valid_chanlist = check_chanlist(channels) return M.need(path, valid_chanlist, required, 'be a space-separated list of WiFi channels or channel-ranges (separated by a hyphen). ' .. 'Valid channels are: ' .. array_to_string(channels)) end function M.need_domain_name(path) M.need_string(path) M.need(path, function(domain_name) local f = io.open((os.getenv('IPKG_INSTROOT') or '') .. '/lib/gluon/domains/' .. domain_name .. '.json') if not f then return false end f:close() return true end, nil, 'be a valid domain name') end function M.obsolete(path, msg) local val = loadvar(path) if val == nil then return nil end if not msg then msg = 'Check the release notes and documentation for details.' end config_error(conf_src(path), '%s is obsolete. %s', path_to_string(path), msg) end local check = setfenv(assert(loadfile()), M) site = assert(json.load((os.getenv('IPKG_INSTROOT') or '') .. '/lib/gluon/site.json')) local ok, err = pcall(function() if has_domains then for k, v in pairs(get_domains()) do domain_code = k domain = v conf = merge(site, domain) check() end else conf = site check() end end) if not ok then io.stderr:write('*** ', err, '\n') os.exit(1) end
local vim = vim local utils = require("neo-tree.utils") local function sort_items(a, b) if a.type == b.type then return a.path < b.path else return a.type < b.type end end local function deep_sort(tbl) table.sort(tbl, sort_items) for _, item in pairs(tbl) do if item.type == 'directory' then deep_sort(item.children) end end end local create_item, set_parents function create_item(context, path, _type) local parent_path, name = utils.split_path(path) if _type == nil then local stat = vim.loop.fs_stat(path) _type = stat and stat.type or 'unknown' end local item = { id = path, name = name, parent_path = parent_path, path = path, type = _type, } if item.type == 'link' then item.is_link = true item.link_to = vim.loop.fs_realpath(path) if item.link_to ~= nil then item.type = vim.loop.fs_stat(item.link_to).type end end if item.type == 'directory' then item.children = {} item.loaded = false context.folders[path] = item if context.state.search_pattern then table.insert(context.state.default_expanded_nodes, item.id) end else item.ext = item.name:match("%.(%w+)$") end set_parents(context, item) return item end -- function to set (or create) parent folder function set_parents(context, item) -- we can get duplicate items if we navigate up with open folders -- this is probably hacky, but it works if context.existing_items[item.id] then return end if not item.parent_path then return end local parent = context.folders[item.parent_path] if parent == nil then local success success, parent = pcall(create_item, context, item.parent_path, 'directory') if not success then print("error creating item for ", item.parent_path) end context.folders[parent.id] = parent set_parents(context, parent) end table.insert(parent.children, item) context.existing_items[item.id] = true end local create_context = function(state) local context = { state = state, folders = {}, existing_items = {}, } return context end return { create_context = create_context, create_item = create_item, deep_sort = deep_sort, }
---@class CS.FairyGUI.UIPanel : CS.UnityEngine.MonoBehaviour ---@field public packageName string ---@field public componentName string ---@field public fitScreen number ---@field public sortingOrder number ---@field public container CS.FairyGUI.Container ---@field public ui CS.FairyGUI.GComponent ---@field public EM_sortingOrder number ---@type CS.FairyGUI.UIPanel CS.FairyGUI.UIPanel = { } ---@return CS.FairyGUI.UIPanel function CS.FairyGUI.UIPanel.New() end function CS.FairyGUI.UIPanel:CreateUI() end ---@param value number ---@param apply boolean function CS.FairyGUI.UIPanel:SetSortingOrder(value, apply) end ---@param value number function CS.FairyGUI.UIPanel:SetHitTestMode(value) end function CS.FairyGUI.UIPanel:CacheNativeChildrenRenderers() end ---@param sortingOrderChanged boolean ---@param fitScreenChanged boolean function CS.FairyGUI.UIPanel:ApplyModifiedProperties(sortingOrderChanged, fitScreenChanged) end ---@param delta CS.UnityEngine.Vector3 function CS.FairyGUI.UIPanel:MoveUI(delta) end ---@return CS.UnityEngine.Vector3 function CS.FairyGUI.UIPanel:GetUIWorldPosition() end function CS.FairyGUI.UIPanel:EM_BeforeUpdate() end ---@param context CS.FairyGUI.UpdateContext function CS.FairyGUI.UIPanel:EM_Update(context) end function CS.FairyGUI.UIPanel:EM_Reload() end return CS.FairyGUI.UIPanel
index = math.random(2) decade = 10^index cifre[3] = math.random(7) numb1[1] = cifre[3] for i = 1, 2 do cifre[3-i] = math.random(10) - 1 numb1[1] = numb1[1] * 10 + cifre[3 - i] end if (cifre[index] >= 5) then cifre[index+1] = cifre[index+1] + 1 end for i = 1, index do cifre[i] = 0 end numb1[2] = cifre[3] for i = 1, 2 do numb1[2] = numb1[2] * 10 + cifre[3 - i] end temp = cifre[3] cifre[3] = math.random(9 - temp) numb2[1] = cifre[3] for i = 1, 2 do cifre[3-i] = math.random(10) - 1 numb2[1] = numb2[1] * 10 + cifre[3 - i] end if (cifre[index] >= 5) then cifre[index+1] = cifre[index+1] + 1 end for i = 1, index do cifre[i] = 0 end numb2[2] = cifre[3] for i = 1, 2 do numb2[2] = numb2[2] * 10 + cifre[3 - i] end if (numb1[2] > numb2[2]) then summ = numb1[2] - numb2[2] sign = "-" else summ = numb1[2] + numb2[2] sign = "+" end
local config = require('config'); local party = require('party'); local actions = require('actions'); local packets = require('packets'); local buffs = require('behaviors.buffs') local healing = require('behaviors.healing'); local jdnc = require('jobs.dnc'); local jbrd = require('jobs.brd'); local spells = packets.spells; local stoe = packets.stoe; local abilities = packets.abilities; local ability_levels = {}; ability_levels[abilities.CORSAIRS_ROLL] = 5; ability_levels[abilities.NINJA_ROLL] = 8; ability_levels[abilities.HUNTERS_ROLL] = 11; ability_levels[abilities.CHAOS_ROLL] = 14; ability_levels[abilities.MAGUSS_ROLL] = 17; ability_levels[abilities.HEALERS_ROLL] = 20; ability_levels[abilities.DRACHEN_ROLL] = 23; ability_levels[abilities.CHORAL_ROLL] = 26; ability_levels[abilities.MONKS_ROLL] = 31; ability_levels[abilities.BEAST_ROLL] = 34; ability_levels[abilities.SAMURAI_ROLL] = 37; ability_levels[abilities.EVOKERS_ROLL] = 40; ability_levels[abilities.ROGUES_ROLL] = 43; ability_levels[abilities.WARLOCKS_ROLL] = 46; ability_levels[abilities.FIGHTERS_ROLL] = 49; ability_levels[abilities.PUPPET_ROLL] = 52; ability_levels[abilities.GALLANTS_ROLL] = 55; ability_levels[abilities.WIZARDS_ROLL] = 58; ability_levels[abilities.DANCERS_ROLL] = 61; ability_levels[abilities.SCHOLARS_ROLL] = 64; local jcor = { ability_levels = ability_levels }; function jcor:tick() if (actions.busy) then return end local cnf = config:get(); local cor = cnf['corsair']; if (not(cor['roll'])) then return end local status = party:GetBuffs(0); if (status[packets.status.EFFECT_INVISIBLE]) then return end -- CORSAIR ROLLS - TO BE FIXED TO RE-ROLL FOR DOUBLE UPS -- local cnf = config:get(); if (cnf.corsair.rollvar1 and not(status[stoe[cnf.corsair.rollvar1]])) then if (buffs:IsAble(abilities[cnf.corsair.rollvar1], ability_levels)) then actions.busy = true; actions:queue(actions:new() :next(partial(ability, '"' .. cnf.corsair.roll1 .. '"', '<me>')) :next(partial(wait, 7)) :next(function(self) actions.busy = false; end)); return; end end if (cnf.corsair.rollvar2 and not(status[stoe[cnf.corsair.rollvar2]])) then if (buffs:IsAble(abilities[cnf.corsair.rollvar2], ability_levels)) then actions.busy = true; actions:queue(actions:new() :next(partial(ability, '"' .. cnf.corsair.roll2 .. '"', '<me>')) :next(partial(wait, 7)) :next(function(self) actions.busy = false; end)); return; end end -- ATTACKING AND WEAPONSKILLING local tp = AshitaCore:GetDataManager():GetParty():GetMemberCurrentTP(0); local tid = AshitaCore:GetDataManager():GetTarget():GetTargetServerId(); if (cnf.ATTACK_TID and tid ~= cnf.ATTACK_TID) then cnf.ATTACK_TID = nil; AshitaCore:GetChatManager():QueueCommand("/follow " .. cnf.leader, 1); elseif (cnf.ATTACK_TID and tid == cnf.ATTACK_TID and tp >= 1000) then if (cnf.WeaponSkillID ~= nil ) then if AshitaCore:GetDataManager():GetPlayer():HasWeaponSkill(tonumber(cnf.WeaponSkillID)) then for k, v in pairs(packets.weaponskills) do if (tonumber(cnf.WeaponSkillID) == tonumber(v)) then AshitaCore:GetChatManager():QueueCommand('/ws "' .. string.gsub(k,"_"," ") .. '" <t>', 1); end end end end elseif (cnf.ATTACK_TID) then AshitaCore:GetChatManager():QueueCommand("/ra <t>", 1); end -- SUBJOBS local sub = AshitaCore:GetDataManager():GetPlayer():GetSubJob(); -- IF SUBJOB IS DANCER, DO DANCER THINGS if (sub == Jobs.Dancer and cnf.ATTACK_TID ~= nil) then local status = party:GetBuffs(0); if (tp >= 150 and buffs:IsAble(abilities.DRAIN_SAMBA, jdnc.ability_levels) and status[stoe.DRAIN_SAMBA] ~= true) then actions.busy = true; actions:queue(actions:new() :next(partial(ability, '"Drain Samba"', '<me>')) :next(partial(wait, 8)) :next(function(self) actions.busy = false; end)); return; end -- IF SUBJOB IS BARD, DO BARD THINGS elseif (sub == Jobs.Bard and (cnf.bard.songvar1 and not(status[stoe[cnf.bard.songvar1]]))) then if (buffs:CanCast(spells[cnf.bard.songvar1], jbrd.spell_levels, true)) then actions.busy = true; actions:queue(actions:new() :next(partial(magic, '"' .. cnf.bard.song1 .. '"', '<me>')) :next(partial(wait, 7)) :next(function(self) actions.busy = false; end)); return; end end end function jcor:attack(tid) actions:queue(actions:new() :next(function(self) AshitaCore:GetChatManager():QueueCommand('/attack ' .. tid, 0); end) :next(function(self) config:get().ATTACK_TID = tid; AshitaCore:GetChatManager():QueueCommand('/follow ' .. tid, 0); end) ); end function jcor:corsair(corsair, command, roll) local cnf = config:get(); local cor = cnf['corsair']; local onoff = cor['roll'] and 'on' or 'off'; local roll1 = cor['roll1'] or 'none'; local roll2 = cor['roll2'] or 'none'; local rollvar; if(roll ~= nil) then rollvar = roll:upper():gsub("'", ""):gsub(" ", "_"); end if (command ~= nil) then if (command == 'on' or command == 'true') then cor['roll'] = true; onoff = 'on'; elseif (command == 'off' or command == 'false') then cor['roll'] = false; onoff = 'off'; elseif (command == '1' and roll and abilities[rollvar]) then cor['roll1'] = roll; cor['rollvar1'] = rollvar; roll1 = roll; elseif (command == '2' and roll and abilities[rollvar]) then cor['roll2'] = roll; cor['rollvar2'] = rollvar; roll2 = roll; elseif (command =='1' and roll == 'none') then cor['roll1'] = nil; cor['rollvar1'] = nil; roll1 = 'none'; elseif (command =='2' and roll == 'none') then cor['roll2'] = nil; cor['rollvar2'] = nil; roll2 = 'none'; end config:save(); end AshitaCore:GetChatManager():QueueCommand('/l2 I\'m a Corsair!\nrolling: ' .. onoff .. '\n1: ' .. roll1 .. '\n2: ' .. roll2, 1); end return jcor;
function love.conf(t) t.console = true -- attach console when running on windows end
SubTitles= { {{255,255,255}, 0.1, 0.1, 1,"fleetintel#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"fleetcommand#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"makaan#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"keeper#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"chimera#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"bentusi#.tga",1}, {{255,255,255}, 0.2, 0.2, 0,"tur_carrier#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"bishop#.tga",1}, {{200,160,255}, 0.2, 0.2, 0,"tai_scout#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"tanis#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"allships#.tga",1}, {{200,160,255}, 0.2, 0.2, 0,"tur_scout#.tga",1}, {{200,160,255}, 0.2, 0.2, 0,"tur_worker#.tga",1}, {{255,255,255}, 0.2, 0.2, 0,"",0},--theme 13(0xd): default for time counters {{255,255,255}, 0.2, 0.2, 0,"",0},--theme 14(0xe): for close captions {{255,255,255}, 0.5, 0.5, 1,"fleetintel#.tga",1},--theme 15(0xf): default for location cards {{255,255,255}, 0.1, 0.1, 1,"kad_spod#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"kad_mpod#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"HW1_BentusiTraders#.tga",1}, {{200,160,255}, 0.1, 0.1, 1,"HW1_Kadesh#.tga",1}, {{255,255,255}, 0.2, 0.2, 0,"tur_cruiser#.tga",1}, {{255,255,255}, 0.5, 0.5, 1,"kad_nebula#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"9ccn#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"HW1_Emperor#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"HW1_KharSelim#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"dreadnaught#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"allships_vaygr#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"cmdstation_vaygr#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"vaygr#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"tai_assaultfrigate#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"tai_carrier#.tga",1}, {{255,255,255}, 0.1, 0.1, 1,"tai_battleship#.tga",1}, } dofilepath("data:leveldata/campaign/tutorial/RPG/script/code_campaign.lua") dofilepath("player:AutoSave.lua") for iCampaignName,iCampaign in DTM4Campaign do if(iCampaign.Map=="All")or(MissionData==iCampaign.Map)then dofilepath("data:leveldata/campaign/tutorial/RPG/script/campaign/"..iCampaignName..".lua") end end iTheme=1 while(SubTitles[iTheme]~=nil)do addTheme(iTheme-1, SubTitles[iTheme][1], SubTitles[iTheme][2], SubTitles[iTheme][3], SubTitles[iTheme][4],SubTitles[iTheme][5],SubTitles[iTheme][6]) iTheme=iTheme+1 end --addTheme(32, {255,255,255}, 0.1, 0.1, 0, "",0) ---------------------------------------------------------------------- --addRegion(regionNumber, textName, iconName) --region 0: for NIS's addRegion( 0, "Region0_Text", "", "" ) --region 1: for messages over the letterbox bar at the top of the screen addRegion( 1, "Region1_Text", "Region1_Icon", "Region1_TextNarrow" ) --region 2: for close captions addRegion( 2, "Region2_Text", "", "" ) --region 3: for location cards (centred on the screen) addRegion( 3, "Region3_Text", "", "" ) -- region 4: for time counter addRegion( 4, "Region4_Text", "", "" ) -- region 5: for general messages addRegion( 5, "Region5_Text", "", "" ) -- region 6: letter box for animatics addRegion( 6, "Region6_Text", "", "" )
--[=[ Circular buffer (aka fixed-sized FIFO queue) of Lua values. Written by Cosmin Apreutesei. Public domain. * Allows removing a value at any position from the queue. * For a cdata ringbuffer, look at fs.mirror_buffer(). * Implemented as an array, not a linked list, so remove(v) is O(n). * INDEX is a special key that if given will make find() and remove() O(1). queue.new(size) -> q create a queue q:size() get queue capacity q:count() get queue item count q:full() -> t|f check if the queue is full q:empty() -> t|f check if the queue is empty q:push(v) add a value to the end of the queue q:pop() -> v|nil remove the first value from the queue (nil if empty) q:peek() -> v|nil get the first value without popping q:first() -> v|nil get the first value without popping q:last() -> v|nil get the last value wihtout popping q:items() -> iter() -> v iterate values q:item_at(i) -> v|nil get item at index i in 1..q:count() from tail q:remove(v) -> t|f remove value (return `true` if found) ]=] local function new(size, INDEX) local head = size local tail = 1 local n = 0 local t = {} local q = {} function q:size() return size end function q:count() return n end function q:full() return n >= size end function q:empty() return n == 0 end local function mi(x) return (x - 1) % size + 1 end function q:push(v) assert(v ~= nil) if n >= size then return nil, 'full' end head = (head % size) + 1 t[head] = v n = n + 1 if INDEX ~= nil then v[INDEX] = head end return true end function q:pop() if n == 0 then return nil end local v = t[tail] t[tail] = false tail = (tail % size) + 1 n = n - 1 if INDEX ~= nil then v[INDEX] = nil end return v end function q:peek() if n == 0 then return nil end return t[tail] end q.first = q.peek function q:last() if n == 0 then return nil end return t[head] end function q:items() local i = 0 --last i return function() if i >= n then return nil end i = i + 1 return t[mi(tail + i - 1)] end end function q:item_at(i) if not (i >= 1 and i <= n) then return nil end return t[mi(tail + i - 1)] end local function remove_at(i) assert(n > 0) local from_head = true if tail <= head then --queue not wrapped around (has one segment). assert(i >= tail and i <= head) elseif i <= head then --queue wrapped; i is in the head's segment. assert(i >= 1) else --queue wrapped; i is in the tail's segment. assert(i >= tail and i <= size) from_head = false end if from_head then --move right of i to left. for i = i, head-1 do t[i] = t[i+1]; if INDEX then t[i][INDEX] = i+1 end end t[head] = false if INDEX ~= nil then t[head][INDEX] = nil end head = mi(head - 1) else --move left of i to right. for i = i-1, tail, -1 do t[i+1] = t[i]; if INDEX then t[i+1][INDEX] = i end end t[tail] = false if INDEX ~= nil then t[tail][INDEX] = nil end tail = mi(tail + 1) end n = n - 1 end local find if INDEX ~= nil then function find(v) return v[INDEX] end else function find(v) for i = 1, n do local mi = mi(tail + i - 1) if t[mi] == v then return mi end end end end function q:remove(v) local mi = find(v) if not mi then return false end remove_at(mi) return true end return q end return {new = new}
-- Copyright (C) Mashape, Inc. local BaseController = require "kong.api.routes.base_controller" local PluginsConfigurations = BaseController:extend() function PluginsConfigurations:new() PluginsConfigurations.super.new(self, dao.plugins_configurations, "plugins_configurations") end return PluginsConfigurations
local Narrow, parent = torch.class('nn.Narrow', 'nn.Module') function Narrow:__init(dimension,offset,length) parent.__init(self) self.dimension=dimension self.index=offset self.length=length or 1 if not dimension or not offset then error('nn.Narrow(dimension, offset, length)') end end function Narrow:updateOutput(input) local dim = self.dimension < 0 and input:dim() + self.dimension + 1 or self.dimension local length = self.length if length < 0 then length = input:size(dim) - self.index + self.length + 2 end local index = self.index if self.index < 0 then index = 1 length = input:size(dim) - length end local output=input:narrow(dim, index, length) self.output = self.output:typeAs(output) self.output:resizeAs(output):copy(output) return self.output end function Narrow:updateGradInput(input, gradOutput) local dim = self.dimension < 0 and input:dim() + self.dimension + 1 or self.dimension local length = self.length if length < 0 then length = input:size(dim) - self.index + self.length + 2 end local index = self.index if self.index < 0 then index = 1 length = input:size(dim) - length end self.gradInput = self.gradInput:typeAs(input) self.gradInput:resizeAs(input):zero() self.gradInput:narrow(dim,index,length):copy(gradOutput) return self.gradInput end
--[[ Copyright (c) 2013 Romain Meynet This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. --]] local resources={} local lg=love.graphics local lm=love.math local fontFilename= "assets/diavlo.otf" --local fontFilename= "assets/FiraMonoOT-Bold.otf" local function loadFonts() resources.tinyFont=lg.newFont(fontFilename,16) resources.font=lg.newFont(fontFilename,20) resources.titleFont=lg.newFont(fontFilename,32) resources.menuFont=lg.newFont(fontFilename,24) end local function getVitaminImage(radius) --local id = love.image.newImageData(2*radius,2*radius) local id = love.image.newImageData(32,32) local xc = (2*radius-1)/2 local yc = xc local r2=radius*radius for x=0,2*radius-1 do local u2 = (x-xc)*(x-xc) for y=0,2*radius-1 do local d2=u2+(y-yc)*(y-yc) if d2 <=r2 then z=math.sqrt(r2-d2) local l=((xc-x)+(yc-y)+z*math.sqrt(2))*0.5/radius if l<0 then l=0 end id:setPixel(x,y,(64+(255-64)*l)/255,(64+(255-64)*l)/255,(64+(255-64)*l)/255,1) end end end return lg.newImage(id) end local function getSnakeImage(radius) --local id = love.image.newImageData(2*radius,2*radius) local id = love.image.newImageData(32,32) local xc = (2*radius-1)/2 local yc = xc local r2=radius*radius for x=0,2*radius-1 do local u2 = (x-xc)*(x-xc) for y=0,2*radius-1 do local d2=u2+(y-yc)*(y-yc) if d2 <=r2 then z=math.sqrt(r2-d2) local l=((xc-x)+(yc-y)+z*math.sqrt(2))*0.5/radius if l<0 then l=0 end id:setPixel(x,y,(64+(255-64)*l)/255,(64+(255-64)*l)/255,(64+(255-64)*l)/255,1) end end end return lg.newImage(id) end local function computeGraphics() resources.vitamins={} for i=8,16 do resources.vitamins[i]=getVitaminImage(i) end resources.snake={} resources.snake[7]=getSnakeImage(7) end local function computeBackground() local abs=math.abs local id = love.image.newImageData(SW,SH) local c2={10/256,10/256,96/256} local c1={86/256,96/256,80/256} local maxr=1 --local minr=0.8 local minr=0.5 --local yrad=maxr/minr local yrad=2*maxr - minr local ox= 200*math.random() - 10 local oy= 20*math.random() - 10 local oz= 20*math.random() - 10 for x=0,SW-1 do local alpha = 2*x/SW*math.pi for y=0,SH-1 do local beta = 2 *y/SH*math.pi --local yy= oy+minr*math.sin(beta) local yy= oy+yrad*math.sin(beta) local ur = maxr - minr*math.cos(beta) local xx = ox+ur*math.cos(alpha) local zz = oz+ur*math.sin(alpha) local u1 = lm.noise(xx,yy,zz) local u2 = lm.noise(2*xx,2*yy,2*zz) local u3 = lm.noise(4*xx,4*yy,4*zz) --local u = 2*u1 + u2 + u3/2 local u = u1 + u2/2 + u3/4 --local u=2*u1 --local u = u1 if (u>1) then u=1 end --u=u*u id:setPixel(x,y,c1[1] + u*(c2[1]-c1[1]),c1[2] + u*(c2[2]-c1[2]),c1[3] + u*(c2[3]-c1[3])) end end local sx = math.random(100,300) local sy = math.random(100,300) resources.bgCanvas = lg.newCanvas(SW,SH) lg.setCanvas(resources.bgCanvas) --lg.draw(lg.newImage(id),0,0) lg.draw(lg.newImage(id),-sx,-sy) lg.draw(lg.newImage(id),SW-sx,-sy) lg.draw(lg.newImage(id),-sx,SH-sy) lg.draw(lg.newImage(id),SW-sx,SH-sy) lg.setCanvas() end function resources.load() loadFonts() computeGraphics() computeBackground() end return resources
local m, s, o local sid = arg[1] local raw_modes = { "faketcp", "udp", "icmp", } local cipher_modes = { "aes128cbc", "xor", "none", } local auth_modes = { "md5", "crc32", "simple", "none", } m = Map("udp2raw", "%s - %s" %{translate("udp2raw-tunnel"), translate("Edit Server")}) m.redirect = luci.dispatcher.build_url("admin/services/udp2raw/servers") m.sid = sid if m.uci:get("udp2raw", sid) ~= "servers" then luci.http.redirect(m.redirect) return end s = m:section(NamedSection, sid, "servers") s.anonymous = true s.addremove = false o = s:option(Value, "alias", translate("Alias(optional)")) o = s:option(Value, "server_addr", translate("Server")) o.datatype = "host" o.rmempty = false o = s:option(Value, "server_port", translate("Server Port")) o.datatype = "port" o.placeholder = "8080" o = s:option(Value, "listen_addr", translate("Local Listen Host")) o.datatype = "ipaddr" o.placeholder = "127.0.0.1" o = s:option(Value, "listen_port", translate("Local Listen Port")) o.datatype = "port" o.placeholder = "2080" o = s:option(ListValue, "raw_mode", translate("Raw Mode")) for _, v in ipairs(raw_modes) do o:value(v, v:lower()) end o.default = "faketcp" o.rmempty = false o = s:option(Value, "key", translate("Password")) o.password = true o = s:option(ListValue, "cipher_mode", translate("Cipher Mode")) for _, v in ipairs(cipher_modes) do o:value(v, v:lower()) end o.default = "aes128cbc" o = s:option(ListValue, "auth_mode", translate("Auth Mode")) for _, v in ipairs(auth_modes) do o:value(v, v:lower()) end o.default = "md5" o = s:option(Flag, "auto_rule", translate("Auto Rule"), translate("Auto add (and delete) iptables rule.")) o.default = "1" o = s:option(Flag, "keep_rule", translate("Keep Rule"), translate("Monitor iptables and auto re-add if necessary.")) o:depends("auto_rule", "1") o = s:option(Value, "seq_mode", translate("seq Mode"), translate("seq increase mode for faketcp.")) o.datatype = "range(0,4)" o.placeholder = "3" o = s:option(Value, "lower_level", translate("Lower Level"), translate("Send packets at OSI level 2, format: \"eth0#00:11:22:33:44:55\", or \"auto\".")) o = s:option(Value, "source_ip", translate("Source-IP"), translate("Force source-ip for Raw Socket.")) o.datatype = "ipaddr" o = s:option(Value, "source_port", translate("Source-Port"), translate("Force source-port for Raw Socket, TCP/UDP only.")) o.datatype = "port" o = s:option(Value, "log_level", translate("Log Level")) o.datatype = "range(0,6)" o.placeholder = "4" return m
return {'goed','goedaardig','goedaardigheid','goedachten','goedbedoeld','goedbekeken','goedbeschouwd','goedbetaald','goedbloed','goeddeels','goeddoen','goeddunken','goede','goedemannen','goedemiddag','goedemorgen','goedenacht','goedenavond','goedendag','goederen','goederenafgifte','goederenbedrijf','goederenbehandelaar','goederenbeheer','goederenbeurs','goederenbeweging','goederenboek','goederenbureau','goederencode','goederendepot','goederenemplacement','goederenexport','goederenhandel','goederenkantoor','goederenkrediet','goederenlift','goederenlijn','goederenloods','goederenmakelaar','goederenmarkt','goederenmarkten','goederenmateriaal','goederenoverslag','goederenprijs','goederenprijzen','goederenrekening','goederenruil','goederenspoor','goederenspoorlijn','goederenstation','goederenstroom','goederentermijnhandel','goederentermijnmarkt','goederentransport','goederentrein','goederenuitvoer','goederenverkeer','goederenvervoer','goederenverzekering','goederenverzending','goederenvoorraad','goederenwagen','goederenwagon','goederhand','goedertieren','goedertierenheid','goedgebekt','goedgebouwd','goedgeefs','goedgeefsheid','goedgehumeurd','goedgehumeurdheid','goedgekleed','goedgekozen','goedgelovig','goedgelovigheid','goedgeluimd','goedgemutst','goedgevigheid','goedgevormd','goedgevuld','goedgewicht','goedgezind','goedgeinformeerd','goedgunstig','goedgunstigheid','goedhartig','goedhartigheid','goedheid','goedheilig','goedheilige','goedheiligman','goedig','goedigheid','goedje','goedkeuren','goedkeuring','goedkeuringsprocedure','goedkeuringsstempel','goedkeuringstermijn','goedkeuringswet','goedkoop','goedkoopheid','goedlachs','goedleers','goedleven','goedlopend','goedmaken','goedmaker','goedmakertje','goedmaking','goedmarkt','goedmoedig','goedmoedigheid','goednieuwsshow','goedpraten','goedrond','goedschiks','goedsmoeds','goedspreken','goedverkochte','goedverzorgd','goedvinden','goedwillend','goedwillende','goedwillendheid','goedwillig','goedwilligheid','goedzak','goedzakkig','goegemeente','goeierd','goeiig','goeiigheid','goelag','goelijk','goeman','goeroe','goeroeachtig','goesting','goetie','goedgeschreven','goedschrift','goedleggen','goenagoena','goedkeuringsinstantie','goederencorridor','goedkeuringsnummer','goederenbehandeling','goederendistributie','goederenontvangst','goederenrecht','goedkeuringsbeschikking','goedkeuringsbesluit','goedkeuringsformulier','goedkeuringsmerk','goedkeuringsrecht','goedkeuringsproces','goederenpakket','goederenproductie','goederendienst','goederengemeenschap','goedkeuringsmerkteken','goedhals','goededoelenloterij','goedele','goedereede','goeferdinge','goerees','goereese','goereeer','goes','goesenaar','goethals','goetsenhoven','goeie','goeree','goele','goede','goertz','goeman','goettsch','goense','goessen','goedee','goedemans','goedknegt','goesten','goetheer','goei','goedaardige','goedaardiger','goedaardigste','goedbetalende','goedbewaarde','goedbezochte','goeddocht','goeddunk','goeddunkt','goededoelenloterijen','goededoelenorganisaties','goeden','goedendags','goeder','goederenbeurzen','goederencodes','goederendepots','goederenkredieten','goederenliften','goederenloodsen','goederenmakelaars','goederenrekeningen','goederenstations','goederenstromen','goederentreinen','goederenvervoerders','goederenvoorraden','goederenwagens','goederenwagons','goedertierener','goedertierenste','goedgebouwde','goedgedocht','goedgeefse','goedgeefser','goedgehumeurde','goedgekeurd','goedgekeurde','goedgeklede','goedgekomen','goedgelovige','goedgelovigen','goedgeloviger','goedgelovigste','goedgemaakt','goedgemaakte','goedgemikte','goedgeorganiseerde','goedgeplaatste','goedgepraat','goedgeprate','goedgesproken','goedgetrainde','goedgevonden','goedgevormde','goedgezinde','goedgunstige','goedhartige','goedhartiger','goedhartigste','goedheden','goedige','goediger','goedingelichte','goedjes','goedkeur','goedkeurde','goedkeurden','goedkeurend','goedkeurende','goedkeuringen','goedkeuringsprocedures','goedkeurt','goedkomt','goedkoopst','goedkoopste','goedkope','goedkoper','goedkopere','goedlachse','goedlachser','goedleerse','goedlopende','goedmaak','goedmaakt','goedmaakte','goedmaakten','goedmenende','goedmoedige','goedmoediger','goedmoedigste','goedogend','goedogende','goedopgeleide','goedpraat','goedpraatte','goedpraatten','goeds','goedspreekt','goedverdienende','goedverkopende','goedverzorgde','goedvind','goedvindt','goedvond','goedwerkende','goedwillenden','goedwillige','goedzakken','goedzakkige','goeierds','goelijke','goelijkste','goemannen','goeroeachtige','goeroes','goestingen','goedgemutste','goedgeluimde','goedgebekte','goedbedoelde','goedbetaalde','goederenkantoren','goedgevulde','goedkeuringstermijnen','goednieuwsshows','goeiige','goedgeinformeerde','goedgeacht','goedgedaan','goedgelegd','goelags','goeles','goedkeuringsinstanties','goederenbewegingen','goederentransporten','goederenlijnen','goederencorridors','goedkeuringsformulieren','goederenspoorlijnen','goederensporen','goedkeuringsmerken','goedkeuringsprocessen','goederenemplacementen','goederentermijnmarkten','goedkeuringsnummers'}
local _, NeP = ... local _G = _G local strsplit = _G.strsplit local IsInGroup = _G.IsInGroup local IsInRaid = _G.IsInRaid local GetNumGroupMembers = _G.GetNumGroupMembers NeP.Protected = {} NeP.Protected.callbacks = {} local rangeCheck = _G.LibStub("LibRangeCheck-2.0") local noop = function() end function NeP.Protected:AddCallBack(func) if not func() then table.insert(self.callbacks, func) end end NeP.Protected.Cast = function(spell, target) NeP.Faceroll:Set(spell, target) end NeP.Protected.CastGround = function(spell, target) NeP.Faceroll:Set(spell, target) end NeP.Protected.Macro = noop NeP.Protected.UseItem = noop NeP.Protected.UseInvItem = noop NeP.Protected.TargetUnit = noop NeP.Protected.SpellStopCasting = noop NeP.Protected.ObjectExists = noop NeP.Protected.ObjectCreator = noop NeP.Protected.GameObjectIsAnimating = noop NeP.Protected.Distance = function(_, b) local minRange, maxRange = rangeCheck:GetRange(b) return maxRange or minRange or 0 end NeP.Protected.Infront = function(_,b) return NeP.Helpers:Infront(b) or false end NeP.Protected.UnitCombatRange = function(_,b) return rangeCheck:GetRange(b) or 0 end NeP.Protected.LineOfSight = function(_,b) return NeP.Helpers:Infront(b) or false end local ValidUnits = {'player', 'mouseover', 'target', 'focus', 'pet',} local ValidUnitsN = {'boss', 'arena', 'arenapet'} NeP.Protected.nPlates = { Friendly = {}, Enemy = {} } function NeP.Protected.nPlates:Insert(ref, Obj, GUID) local distance = NeP.Protected.Distance('player', Obj) or 999 if distance <= NeP.OM.max_distance then local ObjID = select(6, strsplit('-', GUID)) self[ref][GUID] = { key = Obj, name = _G.UnitName(Obj), distance = distance, id = tonumber(ObjID or 0), guid = GUID, isdummy = NeP.DSL:Get('isdummy')(Obj) } end end NeP.Protected.OM_Maker = function() -- If in Group scan frames... if IsInGroup() or IsInRaid() then local prefix = (IsInRaid() and 'raid') or 'party' for i = 1, GetNumGroupMembers() do local unit = prefix..i local pet = prefix..'pet'..i NeP.OM:Add(unit) NeP.OM:Add(pet) NeP.OM:Add(unit..'target') NeP.OM:Add(pet..'target') end end -- Valid Units for i=1, #ValidUnits do local object = ValidUnits[i] NeP.OM:Add(object) NeP.OM:Add(object..'target') end -- Valid Units with numb (5) for i=1, #ValidUnitsN do for k=1, 5 do local object = ValidUnitsN[i]..k NeP.OM:Add(object) NeP.OM:Add(object..'target') end end --nameplates for i=1, 40 do local Obj = 'nameplate'..i if _G.UnitExists(Obj) then local GUID = _G.UnitGUID(Obj) or '0' if _G.UnitIsFriend('player',Obj) then NeP.Protected.nPlates:Insert('Friendly', Obj, GUID) else NeP.Protected.nPlates:Insert('Enemy', Obj, GUID) end end end end
local lualine_ok, lualine = pcall(require, "lualine") if not lualine_ok then vim.notify("Lualine not found. Statusline is disabled.", "warn") return end lualine.setup({ options = { theme = "gruvbox-material", component_separators = "|", section_separators = "", globalstatus = true, }, sections = { lualine_a = { { "mode", fmt = function(str) return str:sub(1, 3) end, }, }, lualine_b = { { "branch", icon = "", }, }, }, })
local Parser = torch.class("neuralconvo.MovieScriptParser") function Parser:parse(file) local f = assert(io.open(file, 'r')) self.input = f:read("*all") f:close() self.pos = 0 self.match = nil -- Find start of script repeat self:acceptLine() until self:accept("<pre>") local dialogs = {} -- Apply rules until end of script while not self:accept("</pre>") and self:acceptLine() do local dialog = self:parseDialog() if dialog then table.insert(dialogs, dialog) end end return dialogs end -- Returns true if regexp matches and advance position function Parser:accept(regexp) local match = string.match(self.input, "^" .. regexp, self.pos) if match then self.pos = self.pos + #match self.match = match return true end end -- Accept anything up to the end of line function Parser:acceptLine() return self:accept(".-\n") end function Parser:acceptSep() while self:accept("</?b>") or self:accept(" +") do end return self:accept("\n") end function Parser:parseDialog() local dialogs = {} repeat local dialog = self:parseSpeech() if dialog then table.insert(dialogs, dialog) end until not self:acceptSep() if #dialogs > 0 then return dialogs end end -- Matches: -- -- NAME -- some nice text -- more text. -- -- or -- -- NAME; text function Parser:parseSpeech() local name self:accept("</b>") self:accept("<b>") -- Get the character name (all caps) -- TODO remove parenthesis from name if self:accept(" +") and self:accept("[A-Z][A-Z%- %.%(%)]+") then name = self.match else return end -- Handle inline dialog: `NAME; text` if self:accept(";") and self:accept("[^\n]+") then return { character = name, text = self.match } end self:accept("\n") if not self:accept("</b>") then return end -- Get the dialog lines -- TODO remove parenthesis from text local lines = {} while self:accept(" +") do -- The actual line of dialog if self:accept("[^\n]+") then table.insert(lines, self.match) end self:accept("\n") end if #lines > 0 then return { character = name, text = table.concat(lines) } end end
local content = { -- program data ["data"] = { ["commands"] = {}, -- [name] = function(args) ["variables"] = {}, -- [name] = value ["procedures"] = {}, -- [name] = {code, inputs name} ["labels"] = {} -- [name] = value }, -- program info ["program"] = { -- contents of the program ["contents"] = {}, -- program line number ["index"] = 1, -- procedure output ["report"] = "", -- procedure break ["break"] = false, -- previous goto line ["prev goto"] = 0 }, -- interpreter info ["interpreter"] = { -- program path ["filepath"] = "" } } local functions = require("modules/functions") local parser = require("modules/parser") local sub = string.sub local nilCheck = functions.nilCheck local calculate_operators = { ["abs"] = math.abs, ["sqrt"] = math.sqrt, ["log"] = math.log, ["pow"] = math.pow, ["sin"] = math.sin, ["cos"] = math.cos, ["tan"] = math.tan, ["asin"] = math.asin, ["acos"] = math.acos, ["atan"] = math.atan } local list_edit_commands = { ["add"] = function(list, x, y) -- (edit LIST add VALUE ~ INDEX) local y = tonumber(y) or #list + 1 table.insert(list, y, x) return list end, ["del"] = function(list, x, y) -- (edit LIST del INDEX) local x = tonumber(x) or #list table.remove(list, x) return list end, ["set"] = function(list, x, y) -- (edit LIST set INDEX VALUE) local x = tonumber(x) or #list local y = y or "" list[x] = y return list end } -- get and return program data, define it if not found local function getDataType(typeName, name, default) local name = name or "" local dtTable = content["data"][typeName] local dtItem = dtTable[name] if dtItem == nil then dtTable[name] = default dtItem = dtTable[name] end return dtItem end -- get and return procedure, define it if not found function content.getProcedure(name) return getDataType("procedures", name, {{}, ""}) end -- check if comparable as numbers local function comparableAsNumbers(inputs) for _, item in ipairs(inputs) do if tonumber(item) == nil then return false end end return true end -- combines each item and returns the result local function combine(inputs, code) if #inputs >= 1 then local product = inputs[1] or "" table.remove(inputs, 1) for _, item in ipairs(inputs) do product = code(product, item) end return tostring(product) end return "" end -- compare each item and returns the result local function gate(inputs, code) local ifNumbers = comparableAsNumbers(inputs) local previous = inputs[1] table.remove(inputs, 1) local condition = false for _, item in ipairs(inputs) do if ifNumbers then local x = tonumber(previous) or 0 local y = tonumber(item) or 0 condition = code(x, y) else condition = code(previous, item) end previous = item end return tostring(condition) end -- runs a command, used to run line function content.runCommand(tokens) -- get command and inputs local name, inputs = "", {} for index, item in ipairs(tokens) do -- repeat function if table local value = item if type(item) == "table" then value = content.runCommand(item) or "" end -- set nil values to empty strings if value == nil then value = "" end -- get value of variable if sub(value, 1, 1) == "$" then local name = sub(value, 2) or "" local variable = content["data"]["variables"][name] value = variable or "" end -- push as command name or an input if index == 1 then name = value else table.insert(inputs, value) end end -- get and run command or procedure, then return result local command = content["data"]["commands"][name] or content.getProcedure(name) if type(command) == "function" then -- command local output = command(inputs) return output elseif type(command) == "table" then -- procedure local code, name = command[1], command[2] or "" content["data"]["variables"][name] = functions.encode(inputs) or {} local previous = content["program"]["index"] content["program"]["index"] = 0 repeat content["program"]["index"] = content["program"]["index"] + 1 local number = content["program"]["index"] local line = code[number] or "" local text = parser.cleanUpString(line) if string.gsub(line, "%s+", "") ~= "" then local tokens = parser.tokenizer(text) local set = parser.generate(tokens) local value = content.runCommand(set) end if content["program"]["break"] == true then content["program"]["break"] = false break end until content["program"]["index"] > #code content["program"]["index"] = previous return content["program"]["report"] or "" end return nil end -- runs a line function content.runLine(line) local text = parser.cleanUpString(line) if string.gsub(line, "%s+", "") ~= "" then local tokens = parser.tokenizer(text) local set = parser.generate(tokens) return content.runCommand(set) or "" end end -- runs each line in data.program.contents local function runContents() content["program"]["index"] = 1 while content["program"]["index"] <= #content["program"]["contents"] do local number = content["program"]["index"] local line = content["program"]["contents"][number] or "" content.runLine(line) content["program"]["index"] = content["program"]["index"] + 1 end end -- additional input are ~, endless inputs are ..., option inputs are /, code blocks are ; content["data"]["commands"] = { -- var NAME VALUE ["var"] = function(inputs) local name, value = inputs[1], inputs[2] if nilCheck(name, value) then content["data"]["variables"][name] = value end end, -- del TYPE ~ NAME ["del"] = function(inputs) local typeEntry, name = inputs[1], inputs[2] local types = {"variable", "list", "label"} if typeEntry ~= nil then if typeEntry == "all" then for _, value in ipairs(types) do content["data"][value .. "s"] = {} end elseif name ~= nil and functions.contains(types, typeEntry) then content["data"][typeEntry .. "s"][name] = nil end end end, -- (list ...) ["list"] = function(inputs) return functions.encode(inputs) end, -- (edit LIST TYPE X ~ Y) ["edit"] = function(inputs) local list = inputs[1] or "" local func = inputs[2] or "" local x = inputs[3] local y = inputs[4] or "" list = functions.decode(list) func = list_edit_commands[func] if functions.nilCheck(list, func, x) then list = func(list, x, y) or {} return functions.encode(list) end end, -- (get LIST ~ INDEX) ["get"] = function(inputs) local list = inputs[1] or "" list = functions.decode(list) local index = tonumber(inputs[2]) or #list return list[index] or "" end, -- (find LIST VALUE) ["find"] = function(inputs) local list = inputs[1] or "" list = functions.decode(list) local target = inputs[2] or "" local index = functions.find(list, target) or 0 return tostring(index) end, -- (size LIST) ["size"] = function(inputs) local list = inputs[1] or "" list = functions.decode(list) return tostring(#list) end, -- (+ ...) ["+"] = function(inputs) return combine(inputs, function(a, b) local a = tonumber(a) or 0 local b = tonumber(b) or 0 return a + b end) end, -- (- ...) ["-"] = function(inputs) return combine(inputs, function(a, b) local a = tonumber(a) or 0 local b = tonumber(b) or 0 return a - b end) end, -- (* ...) ["*"] = function(inputs) return combine(inputs, function(a, b) local a = tonumber(a) or 1 local b = tonumber(b) or 1 return a * b end) end, -- (/ ...) ["/"] = function(inputs) return combine(inputs, function(a, b) local a = tonumber(a) or 1 local b = tonumber(b) or 1 return a / b end) end, -- (% ...) ["%"] = function(inputs) return combine(inputs, function(a, b) local a = tonumber(a) or 1 local b = tonumber(b) or 1 return a % b end) end, -- (join ...) ["join"] = function(inputs) return combine(inputs, function(a, b) return a .. b end) end, -- (round NUMBER ~ up/down) ["round"] = function(inputs) local output = 0 local number = tonumber(inputs[1]) or 0 local force = inputs[2] if force ~= nil then local forceFunctions = {["up"] = math.ceil, ["down"] = math.floor} local forceFunction = forceFunctions[force] if forceFunction ~= nil then output = forceFunction(number) end else output = functions.round(number) end return tostring(output) end, -- (rand MIN MAX) ["rand"] = function(inputs) local min, max = tonumber(inputs[1]), tonumber(inputs[2]) if nilCheck(min, max) then local output = functions.randomFloat(min, max) return tostring(output) or "0" end end, -- (math operator X ~ Y) ["math"] = function(inputs) local name = inputs[1] local x = tonumber(inputs[2]) local y = tonumber(inputs[3]) local operator_inputs = y == nil and {x} or {x, y} if nilCheck(opreator, x) then local operator = calculate_operators[name] if operator ~= nil then local output = operator(table.unpack(operator_inputs)) return tostring(output) or "0" end end end, -- (len STRING) ["len"] = function(inputs) local text = inputs[1] or "" return tostring(#text) end, -- (sub STRING START/INDEX ~ END) ["sub"] = function(inputs) local text, start = inputs[1], tonumber(inputs[2]) if nilCheck(text, start) then local finish = tonumber(inputs[3]) or start return sub(text, start, finish) or "" end end, -- (low STRING) ["low"] = function(inputs) local text = inputs[1] or "" return string.lower(text) end, -- (up STRING) ["up"] = function(inputs) local text = inputs[1] or "" return string.upper(text) end, -- (! BOOLEAN) ["!"] = function(inputs) local truth = inputs[1] or "false" return tostring(truth == "false") end, -- (& ...) ["&"] = function(inputs) return combine(inputs, function(a, b) local a = a == "true" local b = b == "true" return a and b end) end, -- (~ ...) ["~"] = function(inputs) return combine(inputs, function(a, b) local a = a == "true" local b = b == "true" return a or b end) end, -- (= ...) ["="] = function(inputs) return gate(inputs, function(a, b) return a == b end) end, -- (> ...) [">"] = function(inputs) return gate(inputs, function(a, b) return a > b end) end, -- (< ...) ["<"] = function(inputs) return gate(inputs, function(a, b) return a < b end) end, -- (? VALUE IF ~ ELSE ~ OTHER) ["?"] = function(inputs) local truth = inputs[1] local whenTrue = inputs[2] or "" local whenFalse = inputs[3] or "" local whenOther = inputs[4] or "" if truth ~= nil then if truth == "true" then return whenTrue elseif truth == "false" then return whenFalse else return whenOther end end end, -- print ... ["print"] = function(inputs) local outputs = inputs or {} print(table.unpack(outputs)) end, -- (ask) ["ask"] = function() return io.read() or "" end, -- label NAME ~ LINE ["label"] = function(inputs) local name = inputs[1] or "" local line = content["program"]["index"] local value = tonumber(inputs[2]) or line content["data"]["labels"][name] = value end, -- goto LINE/LABEL ["goto"] = function(inputs) local input = inputs[1] or "" local line = tonumber(input) or content["data"]["labels"][input] if line ~= nil then content["program"]["prev goto"] = content["program"]["index"] content["program"]["index"] = line - 1 end end, -- back ["back"] = function() content["program"]["index"] = content["program"]["prev goto"] end, -- def NAME ~ INPUTS ["def"] = function(inputs) local name = inputs[1] if name ~= nil then local program = content["program"] local line, block = "", {} local statement = false repeat program["index"] = program["index"] + 1 line = program["contents"][program["index"]] or "" line = parser.cleanUpString(line) local tokens = parser.tokenizer(line) or {""} statement = tokens[1] == "end" if not statement then table.insert(block, line) end until statement or program["index"] > #program["contents"] local procedure = content.getProcedure(name) procedure[1] = block procedure[2] = inputs[2] or "" end end, -- exit ~ VALUE ["exit"] = function(inputs) content["program"]["report"] = inputs[1] or "" content["program"]["break"] = true end, -- if BOOLEAN LINE ... ["if"] = function(inputs) table.insert(inputs, 1, "if") local values = {} local elseIndex = -1 for index, item in ipairs(inputs) do if elseIndex == -1 then table.insert(values, item) end if item == "else" and index % 2 ~= 0 then table.insert(values, inputs[index + 1]) elseIndex = index break end end if elseIndex > -1 then values[elseIndex] = "true" table.insert(values, elseIndex, "if") end local value = "" for i = 1, #values / 3 do local truth = values[(i - 1) * 3 + 2] if truth == "true" then value = values[(i - 1) * 3 + 3] break end end local text = parser.cleanUpString(value) if string.gsub(text, "%s+", "") ~= "" then local tokens = parser.tokenizer(text) local set = parser.generate(tokens) local output = content.runCommand(set) return output or "" end end, -- loop REPEATER LINE ["loop"] = function(inputs) local repeater = inputs[1] or "" local line = inputs[2] or "" if repeater == "true" then while true do content.runLine(line) end else repeater = tonumber(repeater) or 1 for _ = 1, repeater do content.runLine(line) end end end, -- while NAME LINE ["while"] = function(inputs) local variables = content["data"]["variables"] local name = inputs[1] or "" local line = inputs[2] or "" while variables[name] == "true" do content.runLine(line) end end, -- run ~ PATH ["run"] = function(inputs) local path = inputs[1] or content["interpreter"]["filepath"] local file = functions.readFile(path) if file ~= nil then content["interpreter"]["filepath"] = path content["program"]["contents"] = file runContents() end end, -- about ["about"] = function() local license = functions.readFile("LICENSE") or {} license = #license == 0 and {"license file missing"} or license local info = [[Written in Lua with ZeroBrane Studio and Notepad++. Designed and Programmed by Daniel Lawson. Licensed under the MIT License. Examples are completely free of charage. Copyright 2021 Daniel Lawson github.com/Sombrero64/MiniScript www.lua.org studio.zerobrane.com notepad-plus-plus.org]] print("") print("=== About MiniScript 2.1 ===") print(info) print("------------------") for _, line in ipairs(license) do print(line) end print("==================") print("") end } return content
package.path = package.path .. ';..\\src\\?.lua' local utils = require "WindowsFirewall.utils" utils.EachNetworkAdapter(function(adapter) print("Name: ", adapter:Name()) print("Description: ", adapter:Description()) print("GUID: ", adapter:GUID()) print("MAC: ", adapter:MACAddress()) print("NID: ", adapter:NetConnectionID()) print("ServiceName: ", adapter:ServiceName()) print("*****************************************") end)
--# selene: allow(unused_variable) ---@diagnostic disable: unused-local --- @param buffer buffer --- @param first integer --- @param last integer function vim.api.nvim__buf_redraw_range(buffer, first, last) end --- @param buffer buffer function vim.api.nvim__buf_stats(buffer) end --- @param ns_id integer function vim.api.nvim__get_hl_defs(ns_id) end function vim.api.nvim__get_lib_dir() end -- Returns object given as argument. --- @param obj object #Object to return. --- @return any #its argument. function vim.api.nvim__id(obj) end -- Returns array given as argument. --- @param arr array #Array to return. --- @return any #its argument. function vim.api.nvim__id_array(arr) end -- Returns dictionary given as argument. --- @param dct dictionary #Dictionary to return. --- @return any #its argument. function vim.api.nvim__id_dictionary(dct) end -- Returns floating-point value given as argument. --- @param flt float #Value to return. --- @return any #its argument. function vim.api.nvim__id_float(flt) end -- NB: if your UI doesn't use hlstate, this will not return -- hlstate first time. --- @param grid integer --- @param row integer --- @param col integer function vim.api.nvim__inspect_cell(grid, row, col) end --- @param path string function vim.api.nvim__screenshot(path) end -- Set active namespace for highlights. --- @param ns_id integer #the namespace to activate function vim.api.nvim__set_hl_ns(ns_id) end -- Gets internal stats. --- @return any #Map of various internal stats. function vim.api.nvim__stats() end -- Adds a highlight to buffer. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param ns_id integer #namespace to use or -1 for ungrouped --- highlight --- @param hl_group string #Name of the highlight group to use --- @param line integer #Line to highlight (zero-indexed) --- @param col_start integer #Start of (byte-indexed) column range to --- highlight --- @param col_end integer #End of (byte-indexed) column range to --- highlight, or -1 to highlight to end of line --- @return any #The ns_id that was used function vim.api.nvim_buf_add_highlight(buffer, ns_id, hl_group, line, col_start, col_end) end -- Activates buffer-update events on a channel, or as Lua -- callbacks. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param send_buffer boolean #True if the initial notification should --- contain the whole buffer: first --- notification will be `nvim_buf_lines_event` --- . Else the first notification will be --- `nvim_buf_changedtick_event` . Not for Lua --- callbacks. --- @param opts table<string, luaref> #Optional parameters. --- • on_lines: Lua callback invoked on change. --- Return`true`to detach. Args: --- • the string "lines" --- • buffer handle --- • b:changedtick --- • first line that changed (zero-indexed) --- • last line that was changed --- • last line in the updated range --- • byte count of previous contents --- • deleted_codepoints (if `utf_sizes` is --- true) --- • deleted_codeunits (if `utf_sizes` is --- true) --- --- • on_bytes: lua callback invoked on change. --- This callback receives more granular --- information about the change compared to --- on_lines. Return`true`to detach. Args: --- • the string "bytes" --- • buffer handle --- • b:changedtick --- • start row of the changed text --- (zero-indexed) --- • start column of the changed text --- • byte offset of the changed text (from --- the start of the buffer) --- • old end row of the changed text --- • old end column of the changed text --- • old end byte length of the changed text --- • new end row of the changed text --- • new end column of the changed text --- • new end byte length of the changed text --- --- • on_changedtick: Lua callback invoked on --- changedtick increment without text --- change. Args: --- • the string "changedtick" --- • buffer handle --- • b:changedtick --- --- • on_detach: Lua callback invoked on --- detach. Args: --- • the string "detach" --- • buffer handle --- --- • on_reload: Lua callback invoked on --- reload. The entire buffer content should --- be considered changed. Args: --- • the string "detach" --- • buffer handle --- --- • utf_sizes: include UTF-32 and UTF-16 size --- of the replaced region, as args to --- `on_lines` . --- • preview: also attach to command preview --- (i.e. 'inccommand') events. --- @return any #False if attach failed (invalid parameter, or buffer isn't --- loaded); otherwise True. TODO: LUA_API_NO_EVAL function vim.api.nvim_buf_attach(buffer, send_buffer, opts) end -- call a function with buffer as temporary current buffer --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param fun luaref #Function to call inside the buffer (currently --- lua callable only) --- @return any #Return value of function. NB: will deepcopy lua values --- currently, use upvalues to send lua references in and out. function vim.api.nvim_buf_call(buffer, fun) end -- Clears namespaced objects (highlights, extmarks, virtual text) -- from a region. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param ns_id integer #Namespace to clear, or -1 to clear all --- namespaces. --- @param line_start integer #Start of range of lines to clear --- @param line_end integer #End of range of lines to clear (exclusive) --- or -1 to clear to end of buffer. function vim.api.nvim_buf_clear_namespace(buffer, ns_id, line_start, line_end) end -- Removes an extmark. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param ns_id integer #Namespace id from |nvim_create_namespace()| --- @param id integer #Extmark id --- @return any #true if the extmark was found, else false function vim.api.nvim_buf_del_extmark(buffer, ns_id, id) end -- Unmaps a buffer-local |mapping| for the given mode. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param mode string --- @param lhs string function vim.api.nvim_buf_del_keymap(buffer, mode, lhs) end -- Removes a buffer-scoped (b:) variable --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param name string #Variable name function vim.api.nvim_buf_del_var(buffer, name) end -- Deletes the buffer. See |:bwipeout| --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param opts dictionary #Optional parameters. Keys: --- • force: Force deletion and ignore unsaved --- changes. --- • unload: Unloaded only, do not delete. See --- |:bunload| function vim.api.nvim_buf_delete(buffer, opts) end -- Deactivates buffer-update events on the channel. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @return any #False if detach failed (because the buffer isn't loaded); --- otherwise True. function vim.api.nvim_buf_detach(buffer) end -- Gets a changed tick of a buffer --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @return any #`b:changedtick` value. function vim.api.nvim_buf_get_changedtick(buffer) end -- Gets a map of buffer-local |user-commands|. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param opts dictionary #Optional parameters. Currently not used. --- @return any #Map of maps describing commands. function vim.api.nvim_buf_get_commands(buffer, opts) end -- Returns position for a given extmark id --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param ns_id integer #Namespace id from |nvim_create_namespace()| --- @param id integer #Extmark id --- @param opts dictionary #Optional parameters. Keys: --- • details: Whether to include the details dict --- @return any #(row, col) tuple or empty list () if extmark id was absent function vim.api.nvim_buf_get_extmark_by_id(buffer, ns_id, id, opts) end -- Gets extmarks in "traversal order" from a |charwise| region -- defined by buffer positions (inclusive, 0-indexed -- |api-indexing|). --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param ns_id integer #Namespace id from |nvim_create_namespace()| --- @param start object #Start of range, given as (row, col) or valid --- extmark id (whose position defines the bound) --- @param end_ object #End of range, given as (row, col) or valid --- extmark id (whose position defines the bound) --- @param opts dictionary #Optional parameters. Keys: --- • limit: Maximum number of marks to return --- • details Whether to include the details dict --- @return any #List of [extmark_id, row, col] tuples in "traversal --- order". function vim.api.nvim_buf_get_extmarks(buffer, ns_id, start, end_, opts) end -- Gets a list of buffer-local |mapping| definitions. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param mode string #Mode short-name ("n", "i", "v", ...) --- @return any #Array of maparg()-like dictionaries describing mappings. --- The "buffer" key holds the associated buffer handle. function vim.api.nvim_buf_get_keymap(buffer, mode) end -- Gets a line-range from the buffer. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param start integer #First line index --- @param end_ integer #Last line index (exclusive) --- @param strict_indexing boolean #Whether out-of-bounds should be an --- error. --- @return any #Array of lines, or empty array for unloaded buffer. function vim.api.nvim_buf_get_lines(buffer, start, end_, strict_indexing) end -- Return a tuple (row,col) representing the position of the -- named mark. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param name string #Mark name --- @return any #(row, col) tuple function vim.api.nvim_buf_get_mark(buffer, name) end -- Gets the full file name for the buffer --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @return any #Buffer name function vim.api.nvim_buf_get_name(buffer) end -- Returns the byte offset of a line (0-indexed). |api-indexing| --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param index integer #Line index --- @return any #Integer byte offset, or -1 for unloaded buffer. function vim.api.nvim_buf_get_offset(buffer, index) end -- Gets a buffer option value --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param name string #Option name --- @return any #Option value function vim.api.nvim_buf_get_option(buffer, name) end -- Gets a buffer-scoped (b:) variable. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param name string #Variable name --- @return any #Variable value function vim.api.nvim_buf_get_var(buffer, name) end -- Checks if a buffer is valid and loaded. See |api-buffer| for -- more info about unloaded buffers. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @return any #true if the buffer is valid and loaded, false otherwise. function vim.api.nvim_buf_is_loaded(buffer) end -- Checks if a buffer is valid. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @return any #true if the buffer is valid, false otherwise. function vim.api.nvim_buf_is_valid(buffer) end -- Gets the buffer line count --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @return any #Line count, or 0 for unloaded buffer. |api-buffer| function vim.api.nvim_buf_line_count(buffer) end -- Creates or updates an extmark. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param ns_id integer #Namespace id from |nvim_create_namespace()| --- @param line integer #Line where to place the mark, 0-based --- @param col integer #Column where to place the mark, 0-based --- @param opts dictionary #Optional parameters. --- • id : id of the extmark to edit. --- • end_line : ending line of the mark, 0-based --- inclusive. --- • end_col : ending col of the mark, 0-based --- exclusive. --- • hl_group : name of the highlight group used to --- highlight this mark. --- • virt_text : virtual text to link to this mark. --- • virt_text_pos : positioning of virtual text. --- Possible values: --- • "eol": right after eol character (default) --- • "overlay": display over the specified --- column, without shifting the underlying --- text. --- • "right_align": display right aligned in the --- window. --- --- • virt_text_win_col : position the virtual text --- at a fixed window column (starting from the --- first text column) --- • virt_text_hide : hide the virtual text when --- the background text is selected or hidden due --- to horizontal scroll 'nowrap' --- • hl_mode : control how highlights are combined --- with the highlights of the text. Currently --- only affects virt_text highlights, but might --- affect`hl_group`in later versions. --- • "replace": only show the virt_text color. --- This is the default --- • "combine": combine with background text --- color --- • "blend": blend with background text color. --- --- • hl_eol : when true, for a multiline highlight --- covering the EOL of a line, continue the --- highlight for the rest of the screen line --- (just like for diff and cursorline highlight). --- • ephemeral : for use with --- |nvim_set_decoration_provider| callbacks. The --- mark will only be used for the current redraw --- cycle, and not be permantently stored in the --- buffer. --- • right_gravity : boolean that indicates the --- direction the extmark will be shifted in when --- new text is inserted (true for right, false --- for left). defaults to true. --- • end_right_gravity : boolean that indicates the --- direction the extmark end position (if it --- exists) will be shifted in when new text is --- inserted (true for right, false for left). --- Defaults to false. --- • priority: a priority value for the highlight --- group. For example treesitter highlighting --- uses a value of 100. --- @return any #Id of the created/updated extmark function vim.api.nvim_buf_set_extmark(buffer, ns_id, line, col, opts) end -- Sets a buffer-local |mapping| for the given mode. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param mode string --- @param lhs string --- @param rhs string --- @param opts dictionary function vim.api.nvim_buf_set_keymap(buffer, mode, lhs, rhs, opts) end -- Sets (replaces) a line-range in the buffer. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param start integer #First line index --- @param end_ integer #Last line index (exclusive) --- @param strict_indexing boolean #Whether out-of-bounds should be an --- error. --- @param replacement string[] #Array of lines to use as replacement function vim.api.nvim_buf_set_lines(buffer, start, end_, strict_indexing, replacement) end -- Sets the full file name for a buffer --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param name string #Buffer name function vim.api.nvim_buf_set_name(buffer, name) end -- Sets a buffer option value. Passing 'nil' as value deletes the -- option (only works if there's a global fallback) --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param name string #Option name --- @param value object #Option value function vim.api.nvim_buf_set_option(buffer, name, value) end -- Sets (replaces) a range in the buffer --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param start_row integer #First line index --- @param start_col integer --- @param end_row integer #Last line index --- @param end_col integer --- @param replacement string[] #Array of lines to use as replacement function vim.api.nvim_buf_set_text(buffer, start_row, start_col, end_row, end_col, replacement) end -- Sets a buffer-scoped (b:) variable --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param name string #Variable name --- @param value object #Variable value function vim.api.nvim_buf_set_var(buffer, name, value) end -- Set the virtual text (annotation) for a buffer line. --- @param buffer buffer #Buffer handle, or 0 for current buffer --- @param src_id integer --- @param line integer #Line to annotate with virtual text --- (zero-indexed) --- @param chunks array #A list of [text, hl_group] arrays, each --- representing a text chunk with specified --- highlight. `hl_group` element can be omitted for --- no highlight. --- @param opts dictionary #Optional parameters. Currently not used. --- @return any #The ns_id that was used function vim.api.nvim_buf_set_virtual_text(buffer, src_id, line, chunks, opts) end -- Calls many API methods atomically. --- @param calls array #an array of calls, where each call is described --- by an array with two elements: the request name, --- and an array of arguments. --- @return any #Array of two elements. The first is an array of return --- values. The second is NIL if all calls succeeded. If a --- call resulted in an error, it is a three-element array --- with the zero-based index of the call which resulted in an --- error, the error type and the error message. If an error --- occurred, the values from all preceding calls will still --- be returned. function vim.api.nvim_call_atomic(calls) end -- Calls a VimL |Dictionary-function| with the given arguments. --- @param dict object #Dictionary, or String evaluating to a VimL |self| --- dict --- @param fn string #Name of the function defined on the VimL dict --- @param args array #Function arguments packed in an Array --- @return any #Result of the function call function vim.api.nvim_call_dict_function(dict, fn, args) end -- Calls a VimL function with the given arguments. --- @param fn string #Function to call --- @param args array #Function arguments packed in an Array --- @return any #Result of the function call function vim.api.nvim_call_function(fn, args) end -- Send data to channel `id` . For a job, it writes it to the -- stdin of the process. For the stdio channel |channel-stdio|, -- it writes to Nvim's stdout. For an internal terminal instance -- (|nvim_open_term()|) it writes directly to terimal output. See -- |channel-bytes| for more information. --- @param chan integer #id of the channel --- @param data string #data to write. 8-bit clean: can contain NUL bytes. function vim.api.nvim_chan_send(chan, data) end -- Executes an ex-command. --- @param command string #Ex-command string function vim.api.nvim_command(command) end -- Creates a new, empty, unnamed buffer. --- @param listed boolean #Sets 'buflisted' --- @param scratch boolean #Creates a "throwaway" |scratch-buffer| for --- temporary work (always 'nomodified'). Also sets --- 'nomodeline' on the buffer. --- @return any #Buffer handle, or 0 on error function vim.api.nvim_create_buf(listed, scratch) end -- Creates a new namespace, or gets an existing one. --- @param name string #Namespace name or empty string --- @return any #Namespace id function vim.api.nvim_create_namespace(name) end -- Deletes the current line. function vim.api.nvim_del_current_line() end -- Unmaps a global |mapping| for the given mode. --- @param mode string --- @param lhs string function vim.api.nvim_del_keymap(mode, lhs) end -- Removes a global (g:) variable. --- @param name string #Variable name function vim.api.nvim_del_var(name) end -- Echo a message. --- @param chunks array #A list of [text, hl_group] arrays, each --- representing a text chunk with specified --- highlight. `hl_group` element can be omitted --- for no highlight. --- @param history boolean #if true, add to |message-history|. --- @param opts dictionary #Optional parameters. Reserved for future use. function vim.api.nvim_echo(chunks, history, opts) end -- Writes a message to the Vim error buffer. Does not append -- "\n", the message is buffered (won't display) until a linefeed -- is written. --- @param str string #Message function vim.api.nvim_err_write(str) end -- Writes a message to the Vim error buffer. Appends "\n", so the -- buffer is flushed (and displayed). --- @param str string #Message function vim.api.nvim_err_writeln(str) end -- Evaluates a VimL |expression|. Dictionaries and Lists are -- recursively expanded. --- @param expr string #VimL expression string --- @return any #Evaluation result or expanded object function vim.api.nvim_eval(expr) end -- Executes Vimscript (multiline block of Ex-commands), like -- anonymous |:source|. --- @param src string #Vimscript code --- @param output boolean #Capture and return all (non-error, non-shell --- |:!|) output --- @return any #Output (non-error, non-shell |:!|) if `output` is true, --- else empty string. function vim.api.nvim_exec(src, output) end -- Execute Lua code. Parameters (if any) are available as `...` -- inside the chunk. The chunk can return a value. --- @param code string #Lua code to execute --- @param args array #Arguments to the code --- @return any #Return value of Lua code if present or NIL. function vim.api.nvim_exec_lua(code, args) end -- Sends input-keys to Nvim, subject to various quirks controlled -- by `mode` flags. This is a blocking call, unlike -- |nvim_input()|. --- @param keys string #to be typed --- @param mode string #behavior flags, see |feedkeys()| --- @param escape_csi boolean #If true, escape K_SPECIAL/CSI bytes in --- `keys` function vim.api.nvim_feedkeys(keys, mode, escape_csi) end -- Gets the option information for all options. --- @return any #dictionary of all options function vim.api.nvim_get_all_options_info() end -- Returns a 2-tuple (Array), where item 0 is the current channel -- id and item 1 is the |api-metadata| map (Dictionary). --- @return any #2-tuple [{channel-id}, {api-metadata}] function vim.api.nvim_get_api_info() end -- Get information about a channel. --- @param chan integer --- @return any #Dictionary describing a channel, with these keys: --- • "stream" the stream underlying the channel --- • "stdio" stdin and stdout of this Nvim instance --- • "stderr" stderr of this Nvim instance --- • "socket" TCP/IP socket or named pipe --- • "job" job with communication over its stdio --- --- • "mode" how data received on the channel is interpreted --- • "bytes" send and receive raw bytes --- • "terminal" a |terminal| instance interprets ASCII --- sequences --- • "rpc" |RPC| communication on the channel is active --- --- • "pty" Name of pseudoterminal, if one is used (optional). --- On a POSIX system, this will be a device path like --- /dev/pts/1. Even if the name is unknown, the key will --- still be present to indicate a pty is used. This is --- currently the case when using winpty on windows. --- • "buffer" buffer with connected |terminal| instance --- (optional) --- • "client" information about the client on the other end --- of the RPC channel, if it has added it using --- |nvim_set_client_info()|. (optional) function vim.api.nvim_get_chan_info(chan) end -- Returns the 24-bit RGB value of a |nvim_get_color_map()| color -- name or "#rrggbb" hexadecimal string. --- @param name string #Color name or "#rrggbb" string --- @return any #24-bit RGB value, or -1 for invalid argument. function vim.api.nvim_get_color_by_name(name) end -- Returns a map of color names and RGB values. --- @return any #Map of color names and RGB values. function vim.api.nvim_get_color_map() end -- Gets a map of global (non-buffer-local) Ex commands. --- @param opts dictionary #Optional parameters. Currently only supports --- {"builtin":false} --- @return any #Map of maps describing commands. function vim.api.nvim_get_commands(opts) end -- Gets a map of the current editor state. --- @param opts dictionary #Optional parameters. --- • types: List of |context-types| ("regs", "jumps", --- "bufs", "gvars", …) to gather, or empty for --- "all". --- @return any #map of global |context|. function vim.api.nvim_get_context(opts) end -- Gets the current buffer. --- @return any #Buffer handle function vim.api.nvim_get_current_buf() end -- Gets the current line. --- @return any #Current line string function vim.api.nvim_get_current_line() end -- Gets the current tabpage. --- @return any #Tabpage handle function vim.api.nvim_get_current_tabpage() end -- Gets the current window. --- @return any #Window handle function vim.api.nvim_get_current_win() end -- Gets a highlight definition by id. |hlID()| --- @param hl_id integer #Highlight id as returned by |hlID()| --- @param rgb boolean #Export RGB colors --- @return any #Highlight definition map function vim.api.nvim_get_hl_by_id(hl_id, rgb) end -- Gets a highlight definition by name. --- @param name string #Highlight group name --- @param rgb boolean #Export RGB colors --- @return any #Highlight definition map function vim.api.nvim_get_hl_by_name(name, rgb) end -- Gets a highlight group by name --- @param name string function vim.api.nvim_get_hl_id_by_name(name) end -- Gets a list of global (non-buffer-local) |mapping| -- definitions. --- @param mode string #Mode short-name ("n", "i", "v", ...) --- @return any #Array of maparg()-like dictionaries describing mappings. --- The "buffer" key is always zero. function vim.api.nvim_get_keymap(mode) end -- Gets the current mode. |mode()| "blocking" is true if Nvim is -- waiting for input. --- @return any #Dictionary { "mode": String, "blocking": Boolean } function vim.api.nvim_get_mode() end -- Gets existing, non-anonymous namespaces. --- @return any #dict that maps from names to namespace ids. function vim.api.nvim_get_namespaces() end -- Gets an option value string. --- @param name string #Option name --- @return any #Option value (global) function vim.api.nvim_get_option(name) end -- Gets the option information for one option --- @param name string #Option name --- @return any #Option Information function vim.api.nvim_get_option_info(name) end -- Gets info describing process `pid` . --- @param pid integer --- @return any #Map of process properties, or NIL if process not found. function vim.api.nvim_get_proc(pid) end -- Gets the immediate children of process `pid` . --- @param pid integer --- @return any #Array of child process ids, empty if process not found. function vim.api.nvim_get_proc_children(pid) end -- Find files in runtime directories --- @param name string #pattern of files to search for --- @param all boolean #whether to return all matches or only the first --- @return any #list of absolute paths to the found files function vim.api.nvim_get_runtime_file(name, all) end -- Gets a global (g:) variable. --- @param name string #Variable name --- @return any #Variable value function vim.api.nvim_get_var(name) end -- Gets a v: variable. --- @param name string #Variable name --- @return any #Variable value function vim.api.nvim_get_vvar(name) end -- Queues raw user-input. Unlike |nvim_feedkeys()|, this uses a -- low-level input buffer and the call is non-blocking (input is -- processed asynchronously by the eventloop). --- @param keys string #to be typed --- @return any #Number of bytes actually written (can be fewer than --- requested if the buffer becomes full). function vim.api.nvim_input(keys) end -- Send mouse event from GUI. --- @param button string #Mouse button: one of "left", "right", --- "middle", "wheel". --- @param action string #For ordinary buttons, one of "press", "drag", --- "release". For the wheel, one of "up", "down", --- "left", "right". --- @param modifier string #String of modifiers each represented by a --- single char. The same specifiers are used as --- for a key press, except that the "-" separator --- is optional, so "C-A-", "c-a" and "CA" can all --- be used to specify Ctrl+Alt+click. --- @param grid integer #Grid number if the client uses |ui-multigrid|, --- else 0. --- @param row integer #Mouse row-position (zero-based, like redraw --- events) --- @param col integer #Mouse column-position (zero-based, like redraw --- events) function vim.api.nvim_input_mouse(button, action, modifier, grid, row, col) end -- Gets the current list of buffer handles --- @return any #List of buffer handles function vim.api.nvim_list_bufs() end -- Get information about all open channels. --- @return any #Array of Dictionaries, each describing a channel with the --- format specified at |nvim_get_chan_info()|. function vim.api.nvim_list_chans() end -- Gets the paths contained in 'runtimepath'. --- @return any #List of paths function vim.api.nvim_list_runtime_paths() end -- Gets the current list of tabpage handles. --- @return any #List of tabpage handles function vim.api.nvim_list_tabpages() end -- Gets a list of dictionaries representing attached UIs. --- @return any #Array of UI dictionaries, each with these keys: --- • "height" Requested height of the UI --- • "width" Requested width of the UI --- • "rgb" true if the UI uses RGB colors (false implies --- |cterm-colors|) --- • "ext_..." Requested UI extensions, see |ui-option| --- • "chan" Channel id of remote UI (not present for TUI) function vim.api.nvim_list_uis() end -- Gets the current list of window handles. --- @return any #List of window handles function vim.api.nvim_list_wins() end -- Sets the current editor state from the given |context| map. --- @param dict dictionary #|Context| map. function vim.api.nvim_load_context(dict) end -- Notify the user with a message --- @param msg string #Message to display to the user --- @param log_level integer #The log level --- @param opts dictionary #Reserved for future use. function vim.api.nvim_notify(msg, log_level, opts) end -- Open a terminal instance in a buffer --- @param buffer buffer #the buffer to use (expected to be empty) --- @param opts dictionary #Optional parameters. Reserved for future use. --- @return any #Channel id, or 0 on error function vim.api.nvim_open_term(buffer, opts) end -- Open a new window. --- @param buffer buffer #Buffer to display, or 0 for current buffer --- @param enter boolean #Enter the window (make it the current window) --- @param config dictionary #Map defining the window configuration. Keys: --- • `relative`: Sets the window layout to "floating", placed --- at (row,col) coordinates relative to: --- • "editor" The global editor grid --- • "win" Window given by the `win` field, or --- current window. --- • "cursor" Cursor position in current window. --- --- • `win` : |window-ID| for relative="win". --- • `anchor`: Decides which corner of the float to place --- at (row,col): --- • "NW" northwest (default) --- • "NE" northeast --- • "SW" southwest --- • "SE" southeast --- --- • `width` : Window width (in character cells). --- Minimum of 1. --- • `height` : Window height (in character cells). --- Minimum of 1. --- • `bufpos` : Places float relative to buffer --- text (only when relative="win"). Takes a tuple --- of zero-indexed [line, column]. `row` and --- `col` if given are applied relative to this --- position, else they default to `row=1` and --- `col=0` (thus like a tooltip near the buffer --- text). --- • `row` : Row position in units of "screen cell --- height", may be fractional. --- • `col` : Column position in units of "screen --- cell width", may be fractional. --- • `focusable` : Enable focus by user actions --- (wincmds, mouse events). Defaults to true. --- Non-focusable windows can be entered by --- |nvim_set_current_win()|. --- • `external` : GUI should display the window as --- an external top-level window. Currently --- accepts no other positioning configuration --- together with this. --- • `zindex`: Stacking order. floats with higher`zindex`go on top on floats with lower indices. Must --- be larger than zero. The following screen --- elements have hard-coded z-indices: --- • 100: insert completion popupmenu --- • 200: message scrollback --- • 250: cmdline completion popupmenu (when --- wildoptions+=pum) The default value for --- floats are 50. In general, values below 100 --- are recommended, unless there is a good --- reason to overshadow builtin elements. --- --- • `style`: Configure the appearance of the window. --- Currently only takes one non-empty value: --- • "minimal" Nvim will display the window with --- many UI options disabled. This is useful --- when displaying a temporary float where the --- text should not be edited. Disables --- 'number', 'relativenumber', 'cursorline', --- 'cursorcolumn', 'foldcolumn', 'spell' and --- 'list' options. 'signcolumn' is changed to --- `auto` and 'colorcolumn' is cleared. The --- end-of-buffer region is hidden by setting --- `eob` flag of 'fillchars' to a space char, --- and clearing the |EndOfBuffer| region in --- 'winhighlight'. --- --- • `border`: Style of (optional) window border. This can --- either be a string or an array. The string --- values are --- • "none": No border (default). --- • "single": A single line box. --- • "double": A double line box. --- • "rounded": Like "single", but with rounded --- corners ("╭" etc.). --- • "solid": Adds padding by a single whitespace --- cell. --- • "shadow": A drop shadow effect by blending --- with the background. --- • If it is an array, it should have a length --- of eight or any divisor of eight. The array --- will specifify the eight chars building up --- the border in a clockwise fashion starting --- with the top-left corner. As an example, the --- double box style could be specified as [ --- "╔", "═" ,"╗", "║", "╝", "═", "╚", "║" ]. If --- the number of chars are less than eight, --- they will be repeated. Thus an ASCII border --- could be specified as [ "/", "-", "\\", "|" --- ], or all chars the same as [ "x" ]. An --- empty string can be used to turn off a --- specific border, for instance, [ "", "", "", --- ">", "", "", "", "<" ] will only make --- vertical borders but not horizontal ones. By --- default, `FloatBorder` highlight is used, --- which links to `VertSplit` when not defined. --- It could also be specified by character: [ --- {"+", "MyCorner"}, {"x", "MyBorder"} ]. --- --- • `noautocmd` : If true then no buffer-related --- autocommand events such as |BufEnter|, --- |BufLeave| or |BufWinEnter| may fire from --- calling this function. --- @return any #Window handle, or 0 on error function vim.api.nvim_open_win(buffer, enter, config) end -- Writes a message to the Vim output buffer. Does not append -- "\n", the message is buffered (won't display) until a linefeed -- is written. --- @param str string #Message function vim.api.nvim_out_write(str) end -- Parse a VimL expression. --- @param expr string #Expression to parse. Always treated as a --- single line. --- @param flags string #Flags: --- • "m" if multiple expressions in a row are --- allowed (only the first one will be --- parsed), --- • "E" if EOC tokens are not allowed --- (determines whether they will stop parsing --- process or be recognized as an --- operator/space, though also yielding an --- error). --- • "l" when needing to start parsing with --- lvalues for ":let" or ":for". Common flag --- sets: --- • "m" to parse like for ":echo". --- • "E" to parse like for "<C-r>=". --- • empty string for ":call". --- • "lm" to parse for ":let". --- @param highlight boolean #If true, return value will also include --- "highlight" key containing array of 4-tuples --- (arrays) (Integer, Integer, Integer, String), --- where first three numbers define the --- highlighted region and represent line, --- starting column and ending column (latter --- exclusive: one should highlight region --- [start_col, end_col)). --- @return any # --- • AST: top-level dictionary with these keys: --- • "error": Dictionary with error, present only if parser --- saw some error. Contains the following keys: --- • "message": String, error message in printf format, --- translated. Must contain exactly one "%.*s". --- • "arg": String, error message argument. --- --- • "len": Amount of bytes successfully parsed. With flags --- equal to "" that should be equal to the length of expr --- string. (“Successfully parsed” here means --- “participated in AST creation”, not “till the first --- error”.) --- • "ast": AST, either nil or a dictionary with these --- keys: --- • "type": node type, one of the value names from --- ExprASTNodeType stringified without "kExprNode" --- prefix. --- • "start": a pair [line, column] describing where node --- is "started" where "line" is always 0 (will not be 0 --- if you will be using nvim_parse_viml() on e.g. --- ":let", but that is not present yet). Both elements --- are Integers. --- • "len": “length” of the node. This and "start" are --- there for debugging purposes primary (debugging --- parser and providing debug information). --- • "children": a list of nodes described in top/"ast". --- There always is zero, one or two children, key will --- not be present if node has no children. Maximum --- number of children may be found in node_maxchildren --- array. --- --- --- • Local values (present only for certain nodes): --- • "scope": a single Integer, specifies scope for --- "Option" and "PlainIdentifier" nodes. For "Option" it --- is one of ExprOptScope values, for "PlainIdentifier" --- it is one of ExprVarScope values. --- • "ident": identifier (without scope, if any), present --- for "Option", "PlainIdentifier", "PlainKey" and --- "Environment" nodes. --- • "name": Integer, register name (one character) or -1. --- Only present for "Register" nodes. --- • "cmp_type": String, comparison type, one of the value --- names from ExprComparisonType, stringified without --- "kExprCmp" prefix. Only present for "Comparison" --- nodes. --- • "ccs_strategy": String, case comparison strategy, one --- of the value names from ExprCaseCompareStrategy, --- stringified without "kCCStrategy" prefix. Only present --- for "Comparison" nodes. --- • "augmentation": String, augmentation type for --- "Assignment" nodes. Is either an empty string, "Add", --- "Subtract" or "Concat" for "=", "+=", "-=" or ".=" --- respectively. --- • "invert": Boolean, true if result of comparison needs --- to be inverted. Only present for "Comparison" nodes. --- • "ivalue": Integer, integer value for "Integer" nodes. --- • "fvalue": Float, floating-point value for "Float" --- nodes. --- • "svalue": String, value for "SingleQuotedString" and --- "DoubleQuotedString" nodes. function vim.api.nvim_parse_expression(expr, flags, highlight) end -- Pastes at cursor, in any mode. --- @param data string #Multiline input. May be binary (containing NUL --- bytes). --- @param crlf boolean #Also break lines at CR and CRLF. --- @param phase integer #-1: paste in a single call (i.e. without --- streaming). To "stream" a paste, call `nvim_paste` sequentially with these `phase` values: --- • 1: starts the paste (exactly once) --- • 2: continues the paste (zero or more times) --- • 3: ends the paste (exactly once) --- @return any # --- • true: Client may continue pasting. --- • false: Client must cancel the paste. function vim.api.nvim_paste(data, crlf, phase) end -- Puts text at cursor, in any mode. --- @param lines string[] #|readfile()|-style list of lines. --- |channel-lines| --- @param type string #Edit behavior: any |getregtype()| result, or: --- • "b" |blockwise-visual| mode (may include --- width, e.g. "b3") --- • "c" |charwise| mode --- • "l" |linewise| mode --- • "" guess by contents, see |setreg()| --- @param after boolean #If true insert after cursor (like |p|), or --- before (like |P|). --- @param follow boolean #If true place cursor at end of inserted text. function vim.api.nvim_put(lines, type, after, follow) end -- Replaces terminal codes and |keycodes| (<CR>, <Esc>, ...) in a -- string with the internal representation. --- @param str string #String to be converted. --- @param from_part boolean #Legacy Vim parameter. Usually true. --- @param do_lt boolean #Also translate <lt>. Ignored if `special` is --- false. --- @param special boolean #Replace |keycodes|, e.g. <CR> becomes a "\n" --- char. function vim.api.nvim_replace_termcodes(str, from_part, do_lt, special) end -- Selects an item in the completion popupmenu. --- @param item integer #Index (zero-based) of the item to select. Value --- of -1 selects nothing and restores the original --- text. --- @param insert boolean #Whether the selection should be inserted in the --- buffer. --- @param finish boolean #Finish the completion and dismiss the popupmenu. --- Implies `insert` . --- @param opts dictionary #Optional parameters. Reserved for future use. function vim.api.nvim_select_popupmenu_item(item, insert, finish, opts) end -- Self-identifies the client. --- @param name string #Short name for the connected client --- @param version dictionary #Dictionary describing the version, with --- these (optional) keys: --- • "major" major version (defaults to 0 if --- not set, for no release yet) --- • "minor" minor version --- • "patch" patch number --- • "prerelease" string describing a --- prerelease, like "dev" or "beta1" --- • "commit" hash or similar identifier of --- commit --- @param type string #Must be one of the following values. Client --- libraries should default to "remote" unless --- overridden by the user. --- • "remote" remote client connected to Nvim. --- • "ui" gui frontend --- • "embedder" application using Nvim as a --- component (for example, IDE/editor --- implementing a vim mode). --- • "host" plugin host, typically started by --- nvim --- • "plugin" single plugin, started by nvim --- @param methods dictionary #Builtin methods in the client. For a host, --- this does not include plugin methods which --- will be discovered later. The key should be --- the method name, the values are dicts with --- these (optional) keys (more keys may be --- added in future versions of Nvim, thus --- unknown keys are ignored. Clients must only --- use keys defined in this or later versions --- of Nvim): --- • "async" if true, send as a notification. --- If false or unspecified, use a blocking --- request --- • "nargs" Number of arguments. Could be a --- single integer or an array of two --- integers, minimum and maximum inclusive. --- @param attributes dictionary #Arbitrary string:string map of informal --- client properties. Suggested keys: --- • "website": Client homepage URL (e.g. --- GitHub repository) --- • "license": License description ("Apache --- 2", "GPLv3", "MIT", …) --- • "logo": URI or path to image, preferably --- small logo or icon. .png or .svg format is --- preferred. function vim.api.nvim_set_client_info(name, version, type, methods, attributes) end -- Sets the current buffer. --- @param buffer buffer #Buffer handle function vim.api.nvim_set_current_buf(buffer) end -- Changes the global working directory. --- @param dir string #Directory path function vim.api.nvim_set_current_dir(dir) end -- Sets the current line. --- @param line string #Line contents function vim.api.nvim_set_current_line(line) end -- Sets the current tabpage. --- @param tabpage tabpage #Tabpage handle function vim.api.nvim_set_current_tabpage(tabpage) end -- Sets the current window. --- @param window window #Window handle function vim.api.nvim_set_current_win(window) end -- Set or change decoration provider for a namespace --- @param ns_id integer #Namespace id from |nvim_create_namespace()| --- @param opts table<string, luaref> #Callbacks invoked during redraw: --- • on_start: called first on each screen redraw --- ["start", tick] --- • on_buf: called for each buffer being redrawn --- (before window callbacks) ["buf", bufnr, tick] --- • on_win: called when starting to redraw a --- specific window. ["win", winid, bufnr, topline, --- botline_guess] --- • on_line: called for each buffer line being --- redrawn. (The interation with fold lines is --- subject to change) ["win", winid, bufnr, row] --- • on_end: called at the end of a redraw cycle --- ["end", tick] function vim.api.nvim_set_decoration_provider(ns_id, opts) end -- Set a highlight group. --- @param ns_id integer #number of namespace for this highlight --- @param name string #highlight group name, like ErrorMsg --- @param val dictionary #highlight definition map, like --- |nvim_get_hl_by_name|. in addition the following --- keys are also recognized: `default` : don't --- override existing definition, like `hi default` --- `ctermfg` : sets foreground of cterm color --- `ctermbg` : sets background of cterm color --- `cterm` : cterm attribute map. sets attributed --- for cterm colors. similer to `hi cterm` Note: by --- default cterm attributes are same as attributes --- of gui color function vim.api.nvim_set_hl(ns_id, name, val) end -- Sets a global |mapping| for the given mode. --- @param mode string #Mode short-name (map command prefix: "n", "i", --- "v", "x", …) or "!" for |:map!|, or empty string --- for |:map|. --- @param lhs string #Left-hand-side |{lhs}| of the mapping. --- @param rhs string #Right-hand-side |{rhs}| of the mapping. --- @param opts dictionary #Optional parameters map. Accepts all --- |:map-arguments| as keys excluding |<buffer>| but --- including |noremap|. Values are Booleans. Unknown --- key is an error. function vim.api.nvim_set_keymap(mode, lhs, rhs, opts) end
module('love.math') function compress() end function decompress() end function gammaToLinear() end function getRandomSeed() end function getRandomState() end function isConvex() end function linearToGamma() end function newBezierCurve() end function newRandomGenerator() end function newTransform() end function noise() end function random() end function randomNormal() end function setRandomSeed() end function setRandomState() end function triangulate() end
-- Copyright 2020 Rohit Goswami (HaoZeke) <rog32[at]hi.is> -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- -- you may not use this file except in compliance with the License. -- -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- -- distributed under the License is distributed on an "AS IS" BASIS, -- -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- -- See the License for the specific language governing permissions and -- -- limitations under the License. help([[ User module to load pyenv ]]) whatis("Name: " .. myModuleName()) whatis("Version: " .. myModuleVersion()) whatis("Category: lang") whatis("https://github.com/pyenv/pyenv/") -- Dependencies always_load("autotools/autotools") always_load("openssl/1.1.1d") always_load("bzip2/1.0.8") always_load("readline/8.1-alpha") always_load("sqlite/3.32.3") -- Variables local home = os.getenv("HOME") local version = myModuleVersion() local pkgName = myModuleName() local pyenvh = pathJoin(home,".pyenv") -- environment setenv("PYENV_ROOT",pyenvh) -- Paths prepend_path("PATH",pathJoin(pyenvh,"bin"))
PLUGIN.name = "Disable Doors" PLUGIN.author = "SleepyMode" PLUGIN.desc = "A simple system to disable doors by default." nut.config.add("disableDoors", true, "Whether or not all doors should be disabled by default.", function(oldValue, newValue) for k, v in pairs( ents.FindByClass( "door_*" ) ) do v:setNetVar("disabled", newValue) end end, { category = "server" })
local info = { version = 1.002, comment = "presets for textadept for context/metafun", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files", } local lexer = require("scite-context-lexer") local context = lexer.context if context then function context.synchronize() local buffer = buffer local property = lexer.property local property_int = lexer.property_int buffer:set_fold_margin_colour (true, property_int["color.light"]) buffer:set_fold_margin_hi_colour (true, property_int["color.white"]) buffer:set_sel_fore (false, property_int["color.dark"]) buffer:set_sel_back (true, property_int["color.selection"]) local MARK_BOOKMARK = textadept.bookmarks.MARK_BOOKMARK local MARK_WARNING = textadept.run.MARK_WARNING local MARK_ERROR = textadept.run.MARK_ERROR -- buffer.marker_fore[MARK_BOOKMARK] = property_int["color.white"] buffer.marker_back[MARK_BOOKMARK] = property_int["color.blue"] -- buffer.marker_fore[MARK_WARNING] = property_int["color.white"] buffer.marker_back[MARK_WARNING] = property_int["color.orange"] -- buffer.marker_fore[MARK_ERROR] = property_int["color.white"] buffer.marker_back[MARK_ERROR] = property_int["color.red"] for i = 25, 31 do buffer.marker_fore[i] = property_int["color.white"] buffer.marker_back[i] = property_int["color.grey"] buffer.marker_back_selected[i] = property_int["color.dark"] end local INDIC_BRACEMATCH = textadept.editing .INDIC_BRACEMATCH local INDIC_HIGHLIGHT = textadept.editing .INDIC_HIGHLIGHT local INDIC_PLACEHOLDER = textadept.snippets.INDIC_PLACEHOLDER local INDIC_FIND = ui.find.INDIC_FIND buffer.indic_fore [INDIC_FIND] = property_int["color.gray"] buffer.indic_alpha[INDIC_FIND] = 255 buffer.indic_fore [INDIC_BRACEMATCH] = property_int["color.orange"] buffer.indic_style[INDIC_BRACEMATCH] = buffer.INDIC_BOX -- hard to see (I need to check scite) buffer.indic_fore [INDIC_HIGHLIGHT] = property_int["color.gray"] buffer.indic_alpha[INDIC_HIGHLIGHT] = 255 buffer.indic_fore [INDIC_PLACEHOLDER] = property_int["color.gray"] -- buffer:brace_highlight_indicator(false, INDIC_BRACEMATCH) -- buffer.call_tip_fore_hlt = property_int["color.blue"] buffer.edge_colour = property_int["color.grey"] buffer.tab_width = 4 buffer.use_tabs = false buffer.indent = 4 buffer.tab_indents = true buffer.back_space_un_indents = true buffer.indentation_guides = not CURSES and buffer.IV_LOOKBOTH or buffer.IV_NONE buffer.sel_eol_filled = true -- buffer.sel_alpha = buffer.multiple_selection = true buffer.additional_selection_typing = true -- buffer.multi_paste = buffer.MULTIPASTE_EACH -- buffer.virtual_space_options = buffer.VS_RECTANGULARSELECTION + buffer.VS_USERACCESSIBLE buffer.rectangular_selection_modifier = buffer.MOD_ALT buffer.mouse_selection_rectangular_switch = true -- buffer.additional_sel_alpha = -- buffer.additional_sel_fore = -- buffer.additional_sel_back = -- how to turn of the annoying background behind the current line ... -- buffer.additional_caret_fore = -- buffer.additional_carets_blink = false -- buffer.additional_carets_visible = false buffer.caret_line_visible = false -- not CURSES and buffer ~= ui.command_entry buffer.caret_line_visible_always = false -- buffer.caret_period = 0 -- buffer.caret_style = buffer.CARETSTYLE_BLOCK buffer.caret_width = 10 buffer.caret_sticky = buffer.CARETSTICKY_ON buffer.caret_fore = property_int["color.black"] buffer.caret_line_back = property_int["color.light"] -- buffer.caret_line_back_alpha = buffer.view_ws = buffer.WS_INVISIBLE buffer.view_eol = false buffer.annotation_visible = buffer.ANNOTATION_BOXED -- local NUMBER_MARGIN = 0 -- local MARKER_MARGIN = 1 -- local FOLD_MARGIN = 2 -- there are more -- -- buffer.margin_type_n [NUMBER_MARGIN] = buffer.MARGIN_NUMBER -- buffer.margin_width_n[NUMBER_MARGIN] = (CURSES and 0 or 4) -- + 4 * buffer:text_width(buffer.STYLE_LINENUMBER,'9') -- magic -- buffer.margin_width_n[MARKER_MARGIN] = CURSES and 1 or 4 -- buffer.margin_width_n[FOLD_MARGIN] = CURSES and 1 or 12 -- -- buffer.margin_mask_n[FOLD_MARGIN] = buffer.MASK_FOLDERS buffer.wrap_mode = buffer.WRAP_NONE buffer.margin_back_n[0] = property_int["color.linenumber"] -- doesn't work buffer.property = { -- ["style.linenumber"] = property["style.linenumber"], -- somehow it fails } buffer.property_int = { -- nothing } -- keys [OSX and 'mr' or 'cr' ] = textadept.run.run -- keys [OSX and 'mR' or (GUI and 'cR' or 'cmr')] = textadept.run.compile -- keys [OSX and 'mB' or (GUI and 'cB' or 'cmb')] = textadept.run.build -- keys [OSX and 'mX' or (GUI and 'cX' or 'cmx')] = textadept.run.stop end context.synchronize() end
FILTER.Author = "@xayrga" FILTER.Version = 1.0 FILTER.Name = "VerifyMute" FILTER.DefaultEnabled = false FILTER.Requires = {} FILTER.Priority = 1000 local function FILTERCUSTOM_onUserVerified(thc, thm, groupID, GCO) if (GCO:getBool("verifymute")==false) then -- skip if filter is not enabled return false end Telegram.restrictChatMember(thc,thm, 0, true, true, true, true); end modhook.Add("verUserVerifiedNotify","FilterVerifyMute",FILTERCUSTOM_onUserVerified) function FILTER:NewUser(user, chat, message, config, verifyData, doubt, from) if (config:getBool("verifymute")==false) then -- don't continue if the filter is disabled for this chat --print("Filter not enabled???") return false end print(chat,user,config,message) Telegram.restrictChatMember(chat,user, 0, false, false, false, false); return false end function FILTER:OnChatMessage(user, chat, message, config, verifyData, doubt) if (config:getBool("verifymute")==false) then -- don't continue if the filter is disabled for this chat return false end if (verifyData==nil) then -- user has no verifydata, don't delete their stuff. return false end if (message.new_chat_members~=nil) then -- don't delete the join message if the filter is enabled return false end if (verifyData:getBool("verified")==false) then message:delete() -- Delete their message if they're not verified end end
AccountData = {} AccountData.__mt = {__index = AccountData} AccountData.onChangeHandlers = {} AccountData.onChangeDoneHandlers = {} AccountData.map = {} setmetatable(AccountData.map, {__mode = 'v'}) -- weak table -- Note: default is always used for guests (even if database would ignore it) PlayersTable = Database.Table{ name = 'players', {'player', 'INT UNSIGNED', pk = true, default = 0}, {'serial', 'VARCHAR(32)', default = '', null = true}, {'account', 'VARCHAR(255)', default = '', null = true}, {'time_here', 'INT UNSIGNED', default = 0}, {'first_visit', 'INT UNSIGNED', default = false, null = true}, {'last_visit', 'INT UNSIGNED', default = false, null = true}, {'ip', 'VARCHAR(16)', default = false, null = true}, {'name', 'VARCHAR(32)', default = ''}, {'namePlain', 'VARCHAR(32)', default = ''}, {'online', 'BOOL', default = 0}, {'email', 'VARCHAR(128)', default = false, null = true}, {'players_idx', unique = {'account'}}, } local DefaultData = false function AccountData:fillCache() assert(self.id) local rows = DbQuery('SELECT * FROM '..PlayersTable..' WHERE player=? LIMIT 1', self.id) cache = rows[1] or false self.cache = cache self.allCached = true end function AccountData:getTbl() if(not self.allCached) then self:fillCache() end return self.cache end function AccountData:get(name) assert(type(self) == 'table' and name) -- prepare arguments local fields = name if(type(fields) ~= 'table') then fields = {name} end local result = {} for i, field in ipairs(fields) do -- Check if field value is in cache if(self.cache[field] == nil) then -- Load entire row from database self:fillCache() end -- Get value from cache local value = self.cache[field] if(value ~= nil) then result[field] = value else Debug.warn('Unknown field '..field) end end -- Return result in proper format if(type(name) == 'table') then return result else return result[name] end end -- AccountData:set(tbl, silent) -- AccountData:set(name, value, silent) function AccountData:set(arg1, arg2, arg3) assert(type(self) == 'table' and arg1) local data, silent if(type(arg1) == 'table') then data = arg1 silent = arg2 else data = {[arg1] = arg2 or false} silent = arg3 end local set = '' local params = {} for k, v in pairs(data) do local colDef = PlayersTable.colMap[k] assert(colDef) if(self.cache[k] == nil or self.cache[k] ~= v) then if(v == false) then set = set..','..k..'=NULL' elseif(type(v) == 'string' and colDef[2] == 'BLOB' and v) then set = set..','..k..'='..DbBlob(v) else set = set..','..k..'=?' table.insert(params, v) end if(not silent) then for i, handler in ipairs(AccountData.onChangeHandlers) do handler(self, k, v) end --onPostChangeHandlers end self.cache[k] = v end end local result = true if(self.id and set ~= '') then -- Add player ID at the end of parameters table. Note: we can't use it when calling DbQuery -- because unpack has to be on the last place. If it's not only one element from table is used. table.insert(params, self.id) result = DbQuery('UPDATE '..PlayersTable..' SET '..set:sub(2)..' WHERE player=?', unpack(params)) end if(not silent) then for k, v in pairs(data) do for i, handler in ipairs(AccountData.onChangeDoneHandlers) do handler(self, k) end end end return result end function AccountData:add(name, num) assert(type(self) == 'table' and name and num) local val = AccountData.get(self, name) assert(type(val) == 'number') return AccountData.set(self, name, val + num) end local function getDefaultData() if(DefaultData) then return DefaultData end DefaultData = {} for i, fieldInfo in ipairs(PlayersTable) do if(#fieldInfo >= 2) then assert(fieldInfo.default ~= nil) DefaultData[fieldInfo[1]] = fieldInfo.default end end return DefaultData end function AccountData.create(id) if(id and AccountData.map[id]) then return AccountData.map[id] end local self = {id = id, cache = {}, allCached = false} if(id) then AccountData.map[id] = self else self.cache = table.copy(getDefaultData()) self.allCached = true end return setmetatable(self, AccountData.__mt) end function AccountData.__mt.__index(self, k) local val = AccountData[k] or rawget(self, k) if(val ~= nil) then return val else return AccountData.get(self, k) end end function AccountData.__mt.__newindex(self, k, v) --Debug.info('__newindex '..tostring(k)) AccountData.set(self, k, v) end
local ffi = require("ffi") local RendererBase = require("gwen.renderers.base") local BL2Renderer = oo.InheritClass(RendererBase, "Gwen.Renderer.BL2") local engine = engine local canvas = canvas local whiteColor = Color(255, 255, 255, 255) -- TODO: This whole renderer ignores scaling function BL2Renderer:SetDrawColor(color) if color == nil then canvas.SetDrawColor(whiteColor) else canvas.SetDrawColor(color) end end function BL2Renderer:DrawFilledRect(bounds) canvas.DrawRect(bounds.x, bounds.y, bounds.w, bounds.h) end function BL2Renderer:StartClip() canvas.SetClipRect( self.clipRegion.x, self.clipRegion.y, self.clipRegion.w, self.clipRegion.h ) end function BL2Renderer:EndClip() canvas.ResetClip() end function BL2Renderer:LoadTexture(texName) local tex = engine.FindObject(texName, engine.Classes.UTexture2D) if tex == nil then error("Texture could not be found") end return ffi.cast("struct UTexture2D*", tex) end function BL2Renderer:DrawTexturedRect(tex, bounds, u, v, ul, vl) canvas.SetTexture(tex) canvas.DrawTexturedRectUV(bounds.x, bounds.y, bounds.w, bounds.h, u, v, ul, vl) end function BL2Renderer:LoadFont(fontName) local font = engine.FindObject(fontName, engine.Classes.UFont) if font == nil then error("Font could not be found") end return ffi.cast("struct UFont*", font) end --[[ oo.NotImplemented(RendererBase, "RenderText", "font", "pos", "text") oo.NotImplemented(RendererBase, "MeasureText", "font", "text") ]] return BL2Renderer
local playsession = { {"mewmew", {103574}}, {"_Mash_", {24734}}, {"Akhrem", {183209}}, {"A-l-a-n", {695833}}, {"CmdrRat", {351552}}, {"SMikiS", {321691}}, {"FallenAngel1010", {11292}}, {"Leverage", {198472}}, {"xPedion", {18192}}, {"VB11", {340728}}, {"mcskiny", {738164}}, {"oloklir", {664566}}, {"xaddr", {934774}}, {"raskl", {300799}}, {"Arabiato", {225537}}, {"Waldlaeufer17", {8681}}, {"banakeg", {1221587}}, {"Mr.Clear", {2005}}, {"Bunchofrocks", {3046}}, {"Gunter.", {2431}}, {"Factorian12321", {68016}}, {"swisser", {97398}}, {"Corlin", {551556}}, {"MADZEH", {482427}}, {"red11", {548086}}, {"JinNJuice", {119970}}, {"twinotter", {4045}}, {"Giatros", {187378}}, {"ajicurry", {194709}}, {"edensg", {81435}}, {"UTIDI", {361752}}, {"Everken", {45912}}, {"PipWinsAgain", {164997}}, {"linzefeng", {308179}}, {"HardcoreRocco", {754527}}, {"loutanifi", {1663}}, {"danyal_knights", {315417}}, {"Foux3k", {18601}}, {"ryan_gregson2000", {5582}}, {"Gerkiz", {7907}}, {"ValidusVirtu", {292325}}, {"Karmoq", {5047}}, {"p27", {1421324}}, {"Revar", {167430}}, {"vedolv", {44178}}, {"Tazerfingers", {49380}}, {"Kruv", {5430}}, {"Whouser", {372881}}, {"GreySintax", {124011}}, {"kalikas", {557105}}, {"QuaxzRu", {590574}}, {"mk5656", {95439}}, {"chrisisthebe", {78537}}, {"penguincc3", {100925}}, {"RedPandaRam", {16736}}, {"KirillRu", {3589}}, {"TryonHD", {3445}}, {"Leon3", {8972}}, {"Dr.MoonShine", {119918}}, {"DarkChedarCheese", {190256}}, {"changaryyy", {442205}}, {"Zory", {32779}}, {"bhenoa", {14029}}, {"Morgan3rd", {119811}}, {"Cukrosember", {2872}}, {"westbroma", {7808}}, {"woodgoblinx", {6792}}, {"putinss", {131607}}, {"Impatient", {635140}}, {"19cygan85", {263294}}, {"slumberknight", {7729}}, {"Valcries", {1719}}, {"Bryce940", {17233}}, {"Dwimenor", {121186}}, {"bdehaven", {25043}}, {"epicsmokey", {2214}}, {"untouchablez", {3925}}, {"Footy", {88652}}, {"MangaFairy", {30471}}, {"Tracolix", {326}}, {"KloStein", {3858}}, {"Xonic6", {1576}}, {"Conor0709", {16925}}, {"Delqvs", {123054}}, {"Dofolo", {53872}}, {"LucasB2016", {13893}}, {"Vacuolum", {645887}}, {"dpoba", {162196}}, {"Nemesisboi", {263049}}, {"warnotte", {168825}}, {"ksb4145", {94270}}, {"vvictor", {6324}}, {"MeggalBozale", {59149}}, {"craigrood", {24866}}, {"die_ott", {12295}}, {"xcube", {69823}}, {"Thelrian", {220268}}, {"Minifinger", {330587}}, {"Dartemon", {7662}}, {"Liutio", {3696}}, {"helenohyeah", {3399}}, {"mzore", {401716}}, {"Cesare", {17504}}, {"AFD", {5907}}, {"BallisticGamer04", {315638}}, {"ETK03", {9174}}, {"Jeremykyle", {133668}}, {"LegionMammal978", {49596}}, {"PoPiSowy", {4719}}, {"sobitome", {38014}}, {"Poo76765", {4365}}, {"tmoneyfizzle", {1934}}, {"stargazer5683", {322687}}, {"hsxu", {11565}}, {"NekoBaron", {21778}}, {"dawsontyler02", {1834}}, {"flooxy", {5487}}, {"captcougar1969", {3096}}, {"abrown4521", {10349}}, {"Lithidoria", {6265}}, {"brftjx", {2590}}, {"Wiedrock", {38446}}, {"skynavy", {23820}} } return playsession
return { setup = { { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate", requires = "nvim-treesitter/nvim-treesitter-textobjects", }, }, }
--do the local variables here ie local besttime = 0 local bat = 0 local amps = 0 local time = 0 local sats = 0 local speed = 0 local mkerror local timer local text = "Mikrokopter" local temp = 0 local errorcode local error_txt = { 0 = "Mikrokopter", 1 = "FC not compatible", 2 = "MK3Mag not compatible ", 3 = "no FC communication ", 4 = "no MK3Mag communication ", 5 = "no GPS communication ", 6 = "bad compass value ", 7 = "RC Signal lost ", 8 = "FC spi rx error ", 9 = "ERR: no NC communication ", 10 = "ERR: FC Nick Gyro ", 11 = "ERR: FC Roll Gyro ", 12 = "ERR: FC Yaw Gyro ", 13 = "ERR: FC Nick ACC ", 14 = "ERR: FC Roll ACC ", 15 = "ERR: FC Z-ACC ", 16 = "ERR: Pressure sensor ", 17 = "ERR: FC I2C ", 18 = "ERR: Bl Missing ", 19 = "Mixer Error ", 20 = "FC: Carefree Error ", 21 = "ERR: GPS lost ", 22 = "ERR: Magnet Error ", 23 = "Motor restart ", 24 = "BL Limitation ", 25 = "Waypoint range ", 26 = "ERR:No SD-Card ", 27 = "ERR:SD Logging aborted ", 28 = "ERR:Flying range! ", 29 = "ERR:Max Altitude ", 30 = "No GPS Fix ", 31 = "compass not calibrated ", 32 = "BL Selftest error ", 33 = "no ext. compass", 34 = "compass sensor", } --etc local function init() -- Initial set up here. Not always needed. This will be run once at model load. end local function background() --tim1 = model.getTimer(1) --stuff here is done all time timer = model.getTimer(0) end local function run(event) background() print(event) --lines lcd.drawLine( 0, 31, 211, 31, SOLID, 0) lcd.drawLine( 0, 53, 211, 53, SOLID, 0) lcd.drawLine(106, 0, 106, 53, SOLID, 0) -- bat lcd.drawText(15, 3, getValue(216) .. " V", MIDSIZE) --"vfas" lcd.drawTimer(65, 20, timer.value, 0) --timer lcd.drawText(15, 20, getValue(208) .. " mAh",0) --"fuel" current mAh lcd.drawText(15, 33, getValue(207) .. " sats", 0) --"rpm" sats in use lcd.drawText(15, 41, getValue(211) .. " km/h", 0) --"gps-speed" lcd.drawText(108, 3, "Alt:" .. getValue("altitude") .. " m gAlt:" .. getValue(213) .. "m",0) --altitude and gps altitude lcd.drawText(108, 12, "Dir: " .. getValue(223),0) --heading lcd.drawText(108, 20, "I: " .. getValue(217),0) --current lcd.drawText(108, 33, "Home: " .. getValue(212) .. " m" ,0) --gps distance lcd.drawText(108, 41, "Dir: home", 0) --This happens when telemetry screen is on lcd.drawText (60, 56, "Mikrokopter", 0) background() print(event) --lines lcd.drawLine( 0, 31, 211, 31, SOLID, 0) lcd.drawLine( 0, 53, 211, 53, SOLID, 0) lcd.drawLine(106, 0, 106, 53, SOLID, 0) -- bat lcd.drawText(15, 3, getValue(216) .. " V", MIDSIZE) --Voltage lcd.drawTimer(65, 20, timer.value, 0) --timer lcd.drawText(15,20, getValue(208) .. " mAh",0) --"fuel" current mAh lcd.drawText(15,33, getValue(207) .. " sats", 0) --sats in use lcd.drawText(15,41, getValue(211) .. " km/h", 0) --"gps speed" lcd.drawText( 108,3, "Alt:" .. getValue("altitude") .. " m gAlt:" .. getValue(213) .. "m",0) --altitude and gps altitude lcd.drawText( 108,12, "Dir: " .. getValue(223),0) --"heading" lcd.drawText( 108,20, "I: " .. getValue(217),0) --"current" lcd.drawText( 108,33, "Home: " .. getValue(212) .. " m" , 0) --"distance" lcd.drawText( 108,41, "Dir: home", 0) local t2 = getValue(210) -- temp2 Temperature 2 [degrees celsius] text = error_txt[t2] if t2 == 0 then lcd.drawText (105 - 50 / 2, 56, text, 0) else lcd.drawText (20, 56, text, 0) end end return { init=init, background=background, run=run }
local tableComponent = {} local function makeTextEl(content, parent) return { type = "text", content = (parent.properties.prepend or "") .. content .. (parent.properties.append or ""), parent = parent } end local function addClass(node, class) local prop = node.properties local cc = prop.class or "" if #cc > 0 then local stM, enM = cc:find(class) if (not stM) or cc:sub(stM - 1, enM + 1):match("%S+") ~= class then prop.class = cc .. " " .. class end else prop.class = class end end function tableComponent.new(node, renderer) local t = { node = node, renderer = renderer } local rtemp = renderer.querySelector("#row-template") if #rtemp > 0 then local row = rtemp[1] for i = 1, #row.parent.children do if row.parent.children[i] == row then row.parent.children[i] = nil end end row.properties.id = nil t.rowTemplate = row end local tel = renderer.querySelector("th", node) foreach(th, tel) do th.adapter = renderer.components.text.new(th) end return setmetatable(t, { __index = tableComponent }) end function tableComponent:render(surf, position, styles, resolver) if styles["background-color"] then local c = resolver({}, "color", styles["background-color"]) if c > 0 then surf:fillRect(position.left, position.top, position.width, position.height, c) end end local rows = self.renderer.querySelector("tr", self.node) local flowY = position.top foreach(row, rows) do local flowX = position.left local maxH = 0 local flexTot = 0 local remWidth = position.width local widths = {} for j = 1, #row.children do local td = row.children[j] if td.styles.width then local w = resolver({width = position.width, flowW = remWidth}, "width", td.styles.width) remWidth = remWidth - w widths[j] = w else flexTot = flexTot + (tonumber(td.styles.flex) or 1) end end for j = 1, #row.children do local td = row.children[j] if row.styles["line-height"] and not td.styles["line-height"] then td.styles["line-height"] = row.styles["line-height"] end local height = tonumber(td.adapter:resolveHeight(td.styles, { width = 10 }, resolver):sub(1, -3)) local width if widths[j] then width = math.floor(widths[j]) else width = math.floor(remWidth * ((tonumber(td.styles.flex) or 1) / flexTot)) end td.adapter:render(surf, { left = flowX, top = flowY, width = width, height = height }, td.styles, resolver) maxH = math.max(maxH, height) flowX = flowX + width end if row.styles["background-color"] then local c = resolver({}, "color", row.styles["background-color"]) if c > 0 then surf:fillRect(position.left, flowY, position.width, maxH, c) end end flowY = flowY + maxH end end function tableComponent:updateData(data) self.data = data -- New data so create and restyle it local body = self.renderer.querySelector("tbody", self.node)[1] if self.rowTemplate then local newChildren = {} local sortedList = {} for k, _ in pairs(data) do sortedList[#sortedList + 1] = k end table.sort(sortedList, function(str1, str2) local cOrder1 = transformedItems[str1].order local cOrder2 = transformedItems[str2].order if (cOrder1 or cOrder2) and (cOrder1 ~= cOrder2) then return (cOrder1 or math.huge) < (cOrder2 or math.huge) end str1 = transformedItems[str1].disp str2 = transformedItems[str2].disp local i = 0 local c1, c2 repeat i = i + 1 c1 = str1:sub(i, i):lower() c2 = str2:sub(i, i):lower() until i == #str1 or i == #str2 or c1 ~= c2 return c1:byte() < c2:byte() end) for sI = 1, #sortedList do local k = sortedList[sI] local v = tostring(data[sortedList[sI]]) local skeleton = util.deepClone(self.rowTemplate) skeleton.parent = body local tel = self.renderer.querySelector("td", skeleton) foreach(td, tel) do td.adapter = self.renderer.components.text.new(td) end local stock = self.renderer.querySelector("#stock", skeleton)[1] local name = self.renderer.querySelector("#name", skeleton)[1] local price = self.renderer.querySelector("#price", skeleton)[1] local pricePerStack = self.renderer.querySelector("#price-per-stack", skeleton)[1] local addy = self.renderer.querySelector("#addy", skeleton)[1] local addyFull = self.renderer.querySelector("#addy-full", skeleton)[1] if stock then stock.children = { makeTextEl(v, stock) } addClass(stock, "stock") v = tonumber(v) if v < (transformedItems[k].critical or config.criticalStock or 10) then addClass(stock, "critical") elseif v < (transformedItems[k].low or config.lowStock or 50) then addClass(stock, "low") end end if name then name.children = { makeTextEl(transformedItems[k].disp or k, name) } addClass(name, "name") end if price then price.children = { makeTextEl(transformedItems[k].price, price) } addClass(price, "price") end if pricePerStack then pricePerStack.children = { makeTextEl(util.round(60 / transformedItems[k].price, 2), pricePerStack) } addClass(pricePerStack, "price-per-stack") end if addy then addy.children = { makeTextEl(transformedItems[k].addy, addy) } addClass(addy, "addy") end if addyFull then addyFull.children = { makeTextEl(transformedItems[k].addy .. "@" .. config.name .. ".kst", addyFull) } addClass(addyFull, "addy-full") end newChildren[#newChildren + 1] = skeleton end body.children = newChildren end self.renderer.processStyles() end return tableComponent
local composer = require("composer"); composer.gotoScene("scenes.menu");
local alib = loadmodule("avada_lib") local common = alib.common local draw = alib.draw local menu = loadsubmodule("avada_evade", "menu") local polygon_helper = loadsubmodule("avada_evade", "modules/polygon_helper") local clipper = loadclipper() local myHero = objmanager.player local mouve_to_mouse = {} function mouve_to_mouse.run (evader) local mypos = myHero.pos local endPos = nil if(menu.mc.evaders.omni_evade.use_full_distance:get())then endPos = mypos+(game.mousePos-mypos):norm()*common.GetDistance(mypos, game.mousePos) else endPos = mypos+(game.mousePos-mypos):norm()*menu.mc.evaders.mouve_to_mouse.force_distance:get() end local current_hits = evader.intersections:get(1):size() --Calc hits at mousePos local points_mp = evader.calculate_intersections(endPos, myHero.collisionRadius+menu.mc.myHero.additional_collision_radius:get(), menu.mc.evaders.mouve_to_mouse.max_intersection_precision:get()) local c_hits_mp = (points_mp:size() == 0 and 0 or points_mp:get(1):size()) if(c_hits_mp >= current_hits)then return false end local current_intersections = evader.intersections local distance = common.GetDistance(mypos, endPos) local precision = math.floor(distance/menu.mc.evaders.mouve_to_mouse.precision_divisor:get()) local vec_mult = distance/precision local base_vec = (endPos - mypos):norm() local max_width = menu.mc.evaders.mouve_to_mouse.max_width:get() local best_rotation = math.huge local min_hits = math.huge for n=max_width*-1,max_width,menu.mc.evaders.mouve_to_mouse.n_step_witdh:get() do local hits = 0 local steps_with_hits = 0 mbase_vec = polygon_helper.RotateVector3(base_vec, n) for i=1,precision do local c_vec = mypos + mbase_vec*(vec_mult*i) local points = evader.calculate_intersections(c_vec, myHero.collisionRadius+menu.mc.myHero.additional_collision_radius:get(), menu.mc.evaders.mouve_to_mouse.max_intersection_precision:get()) local c_hits = (points:size() == 0 and 0 or points:get(1):size()) if(c_hits >= menu.mc.evaders.mouve_to_mouse.max_intersection_precision:get())then hits = math.huge break else hits = hits + c_hits steps_with_hits = steps_with_hits + 1 end end if(hits*steps_with_hits < min_hits)then best_rotation = n min_hits = hits end end mbase_vec = polygon_helper.RotateVector3(base_vec, best_rotation) local c_vec = mypos + mbase_vec*(distance) game.issue("move", c_vec) evader.method = "mouve_to_mouse" return true end return mouve_to_mouse
local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage') RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower') while wait(0) do for i,v in pairs(game.Players:GetChildren()) do game.Players.LocalPlayer:RequestFriendship(v) RemoteEvent_NewFollower:FireServer(v, true) wait(0.01) RemoteEvent_NewFollower:FireServer(v, false) game.Players.LocalPlayer:RevokeFriendship(v) end end
-- NEEDS CHECKING -- stuff has that comment, search for it aFunctions = { team = { ['createteam'] = function ( name, r, g, b ) local success = false if ( tonumber ( r ) ) and ( tonumber ( g ) ) and ( tonumber ( b ) ) then success = createTeam ( name, tonumber ( r ), tonumber ( g ), tonumber ( b ) ) else success = createTeam ( name ) end if ( not success ) then outputChatBox ( "Team \""..name.."\" could not be created.", source, 255, 0, 0 ) end return success, name end, ['destroyteam'] = function ( team ) if ( ( team ) and ( isElement ( team ) ) and ( getElementType ( team ) == "team" ) ) then local name = getTeamName ( team ) return destroyElement ( team ), name else return false end end }, player = { ['kick'] = function ( player, data ) setTimer ( kickPlayer, 100, 1, player, source, data ) end, ['ban'] = function ( player, data ) setTimer ( banPlayer, 100, 1, player, true, true, true, source, data ) end, ['mute'] = function ( player ) setPlayerMuted ( player, true ) end, ['unmute'] = function ( player ) setPlayerMuted ( player, false ) end, ['freeze'] = function ( player ) setElementFrozen ( player, true ) end, ['unfreeze'] = function ( player ) setElementFrozen ( player, false ) end, ['shout'] = function ( player, text ) local textDisplay = textCreateDisplay () local textItem = textCreateTextItem ( "(ADMIN)"..getPlayerName ( source )..":\n\n"..text, 0.5, 0.5, 2, 255, 100, 50, 255, 4, "center", "center" ) textDisplayAddText ( textDisplay, textItem ) textDisplayAddObserver ( textDisplay, player ) setTimer ( textDestroyTextItem, 5000, 1, textItem ) setTimer ( textDestroyDisplay, 5000, 1, textDisplay ) end, ['sethealth'] = function ( player, health ) local health = tonumber ( health ) if ( health ) then if ( health > 200 or health <= 0 ) then health = 100 end return setElementHealth ( player, health ), health else action = false end end, ['setarmour'] = function ( player, armour ) local armour = tonumber ( armour ) if ( armour ) then if ( armour > 200 or armour <= 0 ) then armour = 100 end return setPedArmor ( player, armour ), armour else return false end end, ['setskin'] = function ( player, skin ) local skin = tonumber ( skin ) if ( not skin ) then return false end return setElementModel ( player, skin ), skin end, ['setmoney'] = function ( player, value ) local money = tonumber ( value ) if ( not money ) then return false end if ( not setPlayerMoney ( player, money ) ) then outputChatBox ( "Invalid money value", source, 255, 0, 0 ) return false end return true, money end, ['setstat'] = function ( player, stat, value ) if ( not value ) then return false end if ( tonumber ( stat ) == 300 ) then return setPedFightingStyle ( player, tonumber ( value ) ), "Fighting Style", value else return setPedStat ( player, tonumber ( stat ), tonumber ( value ) ), aStats[stat], value end end, ['setteam'] = function ( player, team ) if ( getElementType ( team ) == "team" ) then return setPlayerTeam ( player, team ), getTeamName ( team ) end return false end, ['setinterior'] = function ( player, data ) for id, interior in ipairs ( aInteriors ) do if ( interior["id"] == data ) then local vehicle = getPedOccupiedVehicle ( player ) setElementInterior ( player, interior["world"] ) local x, y, z = interior["x"] or 0, interior["y"] or 0, interior["z"] or 0 local rot = interior["r"] or 0 if ( vehicle ) then setElementInterior ( vehicle, interior["world"] ) setElementPosition ( vehicle, x, y, z + 0.2 ) else setElementPosition ( player, x, y, z + 0.2 ) setPedRotation ( player, rot ) end return true, interior["id"] end end return false end, ['setdimension'] = function ( player, dimension ) local dimension = tonumber ( dimension ) if ( dimension ) then if ( dimension > 65535 ) or ( dimension < 0 ) then dimension = 0 end return setElementDimension ( player, dimension ), dimension else return false end end, ['jetpack'] = function ( player ) if ( doesPedHaveJetPack ( player ) ) then removePedJetPack ( player ) return true, "jetpackr" else if ( getPedOccupiedVehicle ( player ) ) then outputChatBox ( "Unable to give a jetpack - "..getPlayerName ( player ).." is in a vehicle", source, 255, 0, 0 ) else if ( givePedJetPack ( player ) ) then return true, "jetpacka" end end end end, ['setgroup'] = function ( player, data ) -- NEEDS CHECKING local account = getPlayerAccount ( player ) if ( not isGuestAccount ( account ) ) then local group = aclGetGroup ( data ) if ( group ) then if ( data == true ) then aclGroupAddObject ( group, "user."..getAccountName ( account ) ) return true, "admina" elseif ( data == false ) then aclGroupRemoveObject ( group, "user."..getAccountName ( account ) ) aPlayers[player]["chat"] = false return true, "adminr" end for id, p in ipairs ( getElementsByType ( "player" ) ) do if ( hasObjectPermissionTo ( p, "general.adminpanel" ) ) then triggerEvent ( "aSync", p, "admins" ) end end else outputChatBox ( "Error - Admin group not initialized. Please reinstall admin resource.", source, 255, 0 ,0 ) end else outputChatBox ( "Error - Player is not logged in.", source, 255, 100 ,100 ) end end, ['givevehicle'] = function ( player, id ) local pvehicle = getPedOccupiedVehicle ( player ) local vx, vy, vz = getElementVelocity ( player ) local vehicle = nil if ( pvehicle ) then local passengers = getVehicleOccupants ( pvehicle ) local x, y, z = getElementPosition ( pvehicle ) local rx, ry, rz = getVehicleRotation ( pvehicle ) local vx, vy, vz = getElementVelocity ( pvehicle ) destroyElement ( pvehicle ) vehicle = createVehicle ( id, x, y, z, rx, ry, rz ) local seats = getVehicleMaxPassengers ( vehicle ) for i, p in ipairs ( passengers ) do if ( p ~= player ) then local s = i - 1 if ( s <= seats ) then setTimer ( warpPedIntoVehicle, 500, 1, p, vehicle, s ) end end end else local x, y, z = getElementPosition ( player ) local r = getPedRotation ( player ) vehicle = createVehicle ( id, x, y, z, 0, 0, r ) end setElementDimension ( vehicle, getElementDimension ( player ) ) setElementInterior ( vehicle, getElementInterior ( player ) ) warpPedIntoVehicle ( player, vehicle ) setElementVelocity ( vehicle, vx, vy, vz ) return true, getVehicleName ( vehicle ) end, ['giveweapon'] = function ( player, weapon, ammo ) if ( giveWeapon ( player, weapon, ammo, true ) ) then return true, getWeaponNameFromID ( weapon ), ammo end return false end, ['slap'] = function ( player, data ) if ( getElementHealth ( player ) > 0 ) and ( not isPedDead ( player ) ) then local slap = tonumber ( data ) or 20 if ( slap > 0 ) then if ( slap > getElementHealth ( player ) ) then setTimer ( killPed, 50, 1, player ) else setElementHealth ( player, getElementHealth ( player ) - slap ) end end local x, y, z = getElementVelocity ( player ) setElementVelocity ( player, x , y, z + 0.2 ) return true, slap else return false end end, ['getscreen'] = function ( player, quality ) getPlayerScreen ( player, source, quality ) end, ['wrap'] = function ( player ) warpPlayer ( source, player ) end, ['wrapto'] = function ( player, data ) warpPlayer ( player, data ) return true, getPlayerName ( data ) end }, vehicle = { ['repair'] = function ( player, vehicle ) fixVehicle ( vehicle ) local rx, ry, rz = getVehicleRotation ( vehicle ) if ( rx > 110 ) and ( rx < 250 ) then local x, y, z = getElementPosition ( vehicle ) setVehicleRotation ( vehicle, rx + 180, ry, rz ) setElementPosition ( vehicle, x, y, z + 2 ) end end, ['customize'] = function ( player, vehicle, ... ) local data = { ... } if ( data[1] == "remove" ) then for id, upgrade in ipairs ( getVehicleUpgrades ( vehicle ) ) do removeVehicleUpgrade ( vehicle, upgrade ) end return "customizer" else local mdata = "" for id, upgrade in ipairs ( data ) do addVehicleUpgrade ( vehicle, upgrade ) if ( mdata == "" ) then mdata = tostring ( upgrade ) else mdata = mdata..", "..upgrade end end return true, mdata end end, ['setpaintjob'] = function ( player, vehicle, id ) if ( not setVehiclePaintjob ( vehicle, id ) ) then outputChatBox ( "Invalid Paint job ID", source, 255, 0, 0 ) return false end return true, id end, ['setcolor'] = function ( player, vehicle, ... ) local data = { ... } for k, color in ipairs ( data ) do local c = tonumber ( color ) if ( c ) then if ( c < 0 ) or ( c > 126 ) then return false end else return false end end if ( not setVehicleColor ( vehicle, tonumber(data[1]), tonumber(data[2]), tonumber(data[3]), tonumber(data[4]) ) ) then return false end end, ['blowvehicle'] = function ( player, vehicle ) setTimer ( blowVehicle, 100, 1, vehicle ) end, ['destroyvehicle'] = function ( player, vehicle ) setTimer ( destroyElement, 100, 1, vehicle ) end }, resource = { ['start'] = function ( resource ) startResource ( resource, true ) end, ['restart'] = function ( resource ) restartResource ( resource ) end, ['stop'] = function ( resource ) stopResource ( resource ) end, ['setsetting'] = function ( resource, setting, value ) if ( data and setting and value ) then set ( '*'..getResourceName ( resource )..'.'..setting, value ) end end }, server = { ['setgame'] = function ( game ) if ( not setGameType ( tostring ( game ) ) ) then outputChatBox ( "Error setting game type.", source, 255, 0, 0 ) return false end requestSync ( source, SYNC_SERVER ) return true, tostring ( game ) end, ['setmap'] = function ( map ) if ( not setMapName ( tostring ( map ) ) ) then outputChatBox ( "Error setting map name.", source, 255, 0, 0 ) return false end requestSync ( source, SYNC_SERVER ) return true, tostring ( map ) end, ['settime'] = function ( minutes, seconds ) if ( not setTime ( tonumber ( minutes ), tonumber ( seconds ) ) ) then outputChatBox ( "Error setting time.", source, 255, 0, 0 ) return false end return true, tostring ( minutes )..":"..tostring ( seconds ) end, ['setpassword'] = function ( password ) if ( not password or password == "" ) then setServerPassword ( nil ) requestSync ( source, SYNC_SERVER ) return "resetpassword" elseif ( string.len ( password ) > 32 ) then outputChatBox ( "Set password: 32 characters max", source, 255, 0, 0 ) return false elseif ( not setServerPassword ( password ) ) then outputChatBox ( "Error setting password", source, 255, 0, 0 ) return false end requestSync ( source, SYNC_SERVER ) return true, password end, ['setweather'] = function ( id ) if ( not setWeather ( tonumber ( id ) ) ) then outputChatBox ( "Error setting weather.", source, 255, 0, 0 ) return false end return true, id.." "..getWeatherNameFromID ( tonumber ( id ) ) end, ['blendweather'] = function ( ) if ( not setWeatherBlended ( tonumber ( id ) ) ) then outputChatBox ( "Error setting weather.", source, 255, 0, 0 ) return false end return true, id.." "..getWeatherNameFromID ( tonumber ( id ) ) end, ['setgamespeed'] = function ( speed ) if ( not setGameSpeed ( tonumber ( speed ) ) ) then outputChatBox ( "Error setting game speed.", source, 255, 0, 0 ) return false end return true, speed end, ['setgravity'] = function ( gravity ) if ( setGravity ( tonumber ( gravity ) ) ) then for id, player in ipairs ( getElementsByType ( "player" ) ) do setPedGravity ( player, getGravity() ) end else outputChatBox ( "Error setting gravity.", source, 255, 0, 0 ) return false end return true, gravity end, ['setblurlevel'] = function ( level ) if ( not setBlurLevel ( level ) ) then outputChatBox ( "Error setting blur level.", source, 255, 0, 0 ) return false end return true, level end, ['setheathazelevel'] = function ( level ) if ( not setHeatHaze ( level ) ) then outputChatBox ( "Error setting heat haze level.", source, 255, 0, 0 ) return false end return true, level end, ['setwaveheight'] = function ( height ) if ( not setWaveHeight ( height ) ) then outputChatBox ( "Error setting wave height.", source, 255, 0, 0 ) return false end return true, height end, ['setfpslimit'] = function ( limit ) if ( not setFPSLimit ( limit ) ) then outputChatBox ( "Error setting fps limit.", source, 255, 0, 0 ) return false end return true, limit end, ['setworldproperty'] = function ( property, enabled ) if ( enabled ) then local v = enabled == "on" or enabled == "enabled" or enabled == "true" return setWorldSpecialPropertyEnabled ( property, v ), iif ( v, "enabled", "disabled" ), property else return false end end, ['setglitch'] = function ( glitch, enabled ) if ( enabled ) then local v = enabled == "on" or enabled == "enabled" or enabled == "true" return setGlitchEnabled ( glitch, v ), iif ( v, "enabled", "disabled" ), glitch else return false end end, ['shutdown'] = function ( reason ) shutdown ( iif ( reason, tostring ( reason ), nil ) ) end }, admin = { }, bans = { } }
function connectMQTT(user, password, callback) mqtt = mqtt.Client("jsf_pump", 1200, user, password) -- 20 min keepalive mqtt:on("connect", function(con) print ("connected") end) mqtt:on("offline", function(con) print ("offline") node.restart() end) -- on receive message mqtt:on("message", function(conn, topic, data) print('heap: '..tostring(node.heap())) if data ~= nil then print(topic .. ":" ) print(data) if (topic == "wellSystem/tank_full") then if data == "true" and autoMode then turnOffPump() end lastMsgTime = tmr.now() elseif (topic == "wellSystem/tank_empty") then if data == "true" and autoMode then turnOnPump() end lastMsgTime = tmr.now() elseif (topic == "wellSystem/pump_on") then if data == "true" then turnOnPump() tmr.alarm(4, pumpRuntime, 1, function() turnOffPump() end) elseif data == "false" then turnOffPump() tmr.stop(4) end elseif (topic == "wellSystem/"..user.."/setting/pumpTimeout") then pumpTimeout = tonumber(data) save_setting('pumpTimeout', pumpTimeout) mqtt:publish("wellSystem/"..user,"confirm pumpTimeout "..tostring(pumpTimeout), 0, 0, function(conn) end) elseif (topic == "wellSystem/"..user.."/setting/pumpRuntime") then pumpRuntime = tonumber(data) save_setting('pumpRuntime', pumpRuntime) mqtt:publish("wellSystem/"..user,"confirm pumpRuntime "..tostring(pumpRuntime), 0, 0, function(conn) end) elseif (topic == "wellSystem/"..user.."/setting/autoMode") then autoMode = set_auto(data) if (not autoMode) then turnOffPump() end save_setting('autoMode', tostring(autoMode)) mqtt:publish("wellSystem/"..user,"confirm autoMode "..tostring(autoMode), 0, 0, function(conn) end) end end end) mqtt:connect("m11.cloudmqtt.com", 19283, 0, function(conn) print("connected") mqtt:lwt("wellSystem/"..user, "offline", 0, 0) -- subscribe all topics starting with wellSystem/ with qos = 0 mqtt:subscribe("wellSystem/#", 0, function(conn) -- publish a message with data = my_message, QoS = 0, retain = 0 mqtt:publish("wellSystem/"..user,"online", 0, 0, function(conn) print("sent") callback() end) end) end) end function turnOnPump() gpio.write(relayPin, 0) mqtt:publish("wellSystem/"..user,"pump on", 0, 0, function(conn) end) end function turnOffPump() gpio.write(relayPin, 1) mqtt:publish("wellSystem/"..user,"pump off", 0, 0, function(conn) end) tmr.stop(4) end function controlPump() print('starting pump control loop') tmr.alarm(2, 1000, 1, function() if (tmr.now() - lastMsgTime) > pumpTimeout then turnOffPump() end if (wifi.sta.status() ~= 5) then tmr.alarm(5, 5000, 0, function() node.restart() end) else tmr.stop(5) end end) end function save_setting(name,value) file.open(name, 'w') file.writeline(value) file.close() end function read_setting(name) file.open(name) result = string.sub(file.readline(value), 1, -2) -- to remove newline character file.close() return result end function set_auto(auto) if (auto == 'true') then return true else return false end end if file.open('wellpump_creds') then user = string.sub(file.readline(), 1, -2) password = string.sub(file.readline(), 1, -2) well_full = true well_empty = false lastMsgTime = 0 -- setup settings if file.open('pumpTimeout') then file.close() pumpTimeout = tonumber(read_setting('pumpTimeout')) else pumpTimeout = 11*60*1000*1000 -- 11 minute timeout, if no message recieved from water height, shut off pump save_setting('pumpTimeout', pumpTimeout) end if file.open('pumpRuntime') then file.close() pumpRuntime = tonumber(read_setting('pumpRuntime')) else pumpRuntime = 15*60*1000*1000 -- 15 minute default pump runtime when manually turned on save_setting('pumpRuntime', pumpRuntime) end if file.open('autoMode') then file.close() autoMode = set_auto(read_setting('autoMode')) else autoMode = true save_setting('autoMode', tostring(autoMode)) end connectMQTT(user, password, controlPump) end
-- -- Copyright (C) 2022 Masatoshi Fukunaga -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -- modules local assert = assert local find = string.find local format = string.format local open = io.open local remove = os.remove local rename = os.rename local sub = string.sub local type = type local replace = require('string.replace') local errno = require('errno') local getcwd = require('getcwd') local fstat = require('fstat') local mkdir = require('mkdir') local opendir = require('opendir') local realpath = require('realpath') local rmdir = require('rmdir') local basename = require('basename') -- constants local ENOENT = errno.ENOENT.code --- @class BaseDir --- @field basedir string --- @field follow_symlink boolean local BaseDir = {} BaseDir.__index = BaseDir --- normalize --- @param pathname string --- @return string rpath function BaseDir:normalize(pathname) return assert(realpath('/' .. pathname, nil, false)) end --- dirname --- @param pathname string --- @return string dirname --- @return string filename function BaseDir:dirname(pathname) local rpath = self:normalize(pathname) local filename = basename(rpath) -- filename does not exists if filename == '/' then return rpath, '' end -- extract dirname local dlen = #rpath - #filename -- remove trailing-slash from dirname if dlen > 1 then dlen = dlen - 1 end return sub(rpath, 1, dlen), filename end --- realpath --- @param pathname string --- @return string apath --- @return string err --- @return string rpath function BaseDir:realpath(pathname) local base = self.basedir local blen = #base local rpath = self:normalize(pathname) local apath, err, eno = realpath(base .. rpath) if err then if eno == ENOENT then return nil end return nil, err elseif not self.follow_symlink and (sub(apath, 1, blen) ~= base or #apath > blen and sub(apath, blen + 1, blen + 1) ~= '/') then -- absolute path is not placed at the base directory return nil end return apath, nil, rpath end --- stat --- @param pathname string --- @return table<string, any> stat --- @return string err function BaseDir:stat(pathname) -- convert relative-path to absolute-path local apath, err, rpath = self:realpath(pathname) if not apath then return nil, err end local stat, eno stat, err, eno = fstat(apath, false) if err then if eno == ENOENT then return nil end return nil, format('failed to stat: %s - %s', rpath, err) end -- append absolute paths stat.pathname = apath stat.rpath = rpath return stat end --- remove --- @param pathanme string --- @return boolean ok --- @return string err function BaseDir:remove(pathanme) local rpath = self.basedir .. self:normalize(pathanme) local ok, err = remove(rpath) if not ok then return false, replace(err, self.basedir) end return true end --- rename --- @param oldpath string --- @param newpath string --- @return boolean ok --- @return string err function BaseDir:rename(oldpath, newpath) local base = self.basedir oldpath = base .. self:normalize(oldpath) newpath = base .. self:normalize(newpath) local ok, err = rename(oldpath, newpath) if not ok then return false, err end return true end --- put --- @param extpath string --- @param newpath string --- @return boolean ok --- @return string err function BaseDir:put(extpath, newpath) newpath = self.basedir .. self:normalize(newpath) local ok, err = rename(extpath, newpath) if not ok then return false, err end return true end --- open --- @param pathname string --- @param mode? string --- @return file* f --- @return string err function BaseDir:open(pathname, mode) if mode == nil then mode = 'r' elseif type(mode) ~= 'string' then error('mode must be string', 2) end local apath, err = self:realpath(pathname) if not apath then -- got error or mode is not creation mode if err or not find(mode, '^[wa]') then return nil, err end local dirpath, filename = self:dirname(pathname) apath, err = self:realpath(dirpath) if not apath then return nil, err end apath = apath .. '/' .. filename end return open(apath, mode) end --- read --- @param pathname string --- @return string content --- @return string err function BaseDir:read(pathname) local f, ferr = self:open(pathname) if not f then return nil, ferr end local src, err = f:read('*a') f:close() if err then return nil, err end return src end --- rmdir --- @param pathname string --- @param recursive? boolean --- @return boolean ok --- @return string err function BaseDir:rmdir(pathname, recursive) local apath = self.basedir .. self:normalize(pathname) return rmdir(apath, recursive) end --- mkdir --- @param pathname string --- @param mode string|integer --- @return boolean ok --- @return string err --- @return integer errno function BaseDir:mkdir(pathname, mode) local apath = self.basedir .. self:normalize(pathname) return mkdir(apath, mode, true, self.follow_symlink) end --- opendir --- @param pathname string --- @return userdata dir --- @return string err function BaseDir:opendir(pathname) local apath = self.basedir .. self:normalize(pathname) local dir, derr, eno = opendir(apath, self.follow_symlink) if dir then return dir elseif eno ~= ENOENT then return nil, format('failed to opendir %s: %s', pathname, derr) end end --- readdir --- @param pathname string --- @return string[] entries --- @return string err function BaseDir:readdir(pathname) local dir, err = self:opendir(pathname) if not dir then return nil, err end local list = {} local entry entry, err = dir:readdir() while entry do -- ignore '.' and '..' entries if entry ~= '.' and entry ~= '..' then list[#list + 1] = entry end entry, err = dir:readdir() end dir:closedir() -- failed to readdir if err then return nil, format('failed to readdir %s: %s', pathname, err) end return list end --- new --- @param pathname string --- @param follow_symlink? boolean --- @return BaseDir local function new(pathname, follow_symlink) if type(pathname) ~= 'string' then error('pathname must be string') elseif follow_symlink ~= nil and type(follow_symlink) ~= 'boolean' then error('follow_symlink must be boolean') end local basedir = pathname if sub(basedir, 1, 1) ~= '/' then -- prepend current working direcotry basedir = getcwd() .. '/' .. basedir end -- normalize basedir = assert(realpath(basedir, nil, false)) -- resolve pathname follow_symlink = follow_symlink == true if follow_symlink then local err basedir, err = realpath(basedir) if err then error(format('failed to access the pathname %q: %s', pathname, err)) end end -- check type of entry local stat, err = fstat(basedir, follow_symlink) if err then error(format('failed to get stat %q: %s', pathname, err)) elseif stat.type ~= 'directory' then error(format('pathname %q is not directory', pathname)) end return setmetatable({ basedir = basedir, follow_symlink = follow_symlink, }, BaseDir) end return { new = new, }
--ELF·莉莉 function c1190005.initial_effect(c) -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCountLimit(1,1190005) e1:SetCondition(c1190005.con1) e1:SetTarget(c1190005.tg1) e1:SetOperation(c1190005.op1) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1,1190055) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c1190005.tg2) e2:SetOperation(c1190005.op2) c:RegisterEffect(e2) end -- c1190005.named_with_ELF=1 function c1190005.IsELF(c) local m=_G["c"..c:GetCode()] return m and m.named_with_ELF end -- function c1190005.cfilter(c) return c:IsFaceup() and c1190005.IsELF(c) and c:IsLevelAbove(3) end function c1190005.con1(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c1190005.cfilter,tp,LOCATION_MZONE,0,1,nil) end -- function c1190005.tg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(c1190005.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end -- function c1190005.op1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x47e0000) e1:SetValue(LOCATION_DECK) c:RegisterEffect(e1,true) end end -- function c1190005.filter2(c,e,tp) return c:IsType(TYPE_MONSTER) end function c1190005.tg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and c1190005.filter2(chkc,e,tp) and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(c1190003.filter2,tp,0,LOCATION_MZONE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,c1190005.filter2,tp,0,LOCATION_MZONE,1,1,nil,e,tp) Duel.HintSelection(g) -- Duel.SetOperationInfo(0,CATEGORY_,g,1,0,0) end function c1190005.op2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE) e1:SetCode(EFFECT_FORBIDDEN) e1:SetTarget(c1190005.bantg) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetTarget(c1190005.bantg) e2:SetLabelObject(tc) e2:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e2,tp) end end function c1190005.bantg(e,c) return c==e:GetLabelObject() end
--------------------------------------------------------------------------------------------- -- Requirement summary: -- [Policies] <device identifier>. User clears all these applications -- -- Description: -- All applications from new device are successfully registered AND the User clears all these applications from the list of registered applications -- 1. Used preconditions: -- Delete files and policy table from previous ignition cycle if any -- Connect new device -- Register App1 -- Register App2 -- Unregister App1 -- Unregister App2 -- -- 2. Performed steps: -- Connect second device -- -- Expected result: -- Device must be still visible by SDL and must NOT be removed from HMI`s list of connected devices: -- SDL->HMI: BC.UpdateDeviceList(device1, device2) -- HMI->SDL: BC.UpdateDeviceList(SUCCESS) -------------------------------------------------------------------------------------------------------- if config.defaultMobileAdapterType == "WS" or config.defaultMobileAdapterType == "WSS" then require('user_modules/script_runner').skipTest("Test is not applicable for WS/WSS connection") end require('user_modules/script_runner').isTestApplicable({ { extendedPolicy = { "EXTERNAL_PROPRIETARY" } } }) --[[ Required Shared libraries ]] local actions = require("user_modules/sequences/actions") local utils = require("user_modules/utils") local common = require('test_scripts/Capabilities/PersistingHMICapabilities/common') local SDL = require('SDL') --[[ Local Variables ]] local anotherDeviceParams = { host = "1.0.0.1", port = config.mobilePort } local anotherDeviceName = anotherDeviceParams.host .. ":" .. anotherDeviceParams.port --[[ Local Functions ]] local function connectDeviceTwo() local weDevice = { transportType = "WEBENGINE_WEBSOCKET" } local devices = { { name = anotherDeviceName, isSDLAllowed = false, transportType = "WIFI" }, { name = utils.getDeviceName(), transportType = utils.getDeviceTransportType() } } if SDL.buildOptions.webSocketServerSupport == "ON" then table.insert(devices, 1, weDevice) end EXPECT_HMICALL("BasicCommunication.UpdateDeviceList", { deviceList = devices }) :Do(function(_,data) actions.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) utils.addNetworkInterface(2, anotherDeviceParams.host) actions.mobile.createConnection(2, anotherDeviceParams.host, anotherDeviceParams.port) actions.mobile.connect(2) end --[[ Scenario ]] common.Title("Preconditions") common.Step("Clean environment", common.preconditions) common.Step("Start SDL, HMI", actions.start) common.Step("Register App1", actions.registerAppWOPTU, { 1 }) common.Step("Register App2", actions.registerAppWOPTU, { 2 }) common.Step("Unregister App1", actions.app.unRegister, { 1 }) common.Step("Unregister App2", actions.app.unRegister, { 2 }) common.Title("Test") common.Step("Connect another mobile device, verify device list", connectDeviceTwo) common.Title("Postconditions") common.Step("Stop SDL", common.postconditions)
-- See LICENSE for terms local default_InstantPassages = 0 local default_NonHomeDomePerformancePenalty = 10 local default_NonHomeDomeServiceThresholdDecrement = 10000 function OnMsg.ClassesPostprocess() default_InstantPassages = Consts.InstantPassages default_NonHomeDomePerformancePenalty = Consts.NonHomeDomePerformancePenalty default_NonHomeDomeServiceThresholdDecrement = Consts.NonHomeDomeServiceThresholdDecrement end --~ local SetConsts = ChoGGi.ComFuncs.SetConstsG local function SetConsts(id, value) Consts[id] = value g_Consts[id] = value end local mod_EnableMod local mod_InstantPassages local function SetOptions() if mod_EnableMod then if mod_InstantPassages then SetConsts("InstantPassages", 1) else SetConsts("InstantPassages", default_InstantPassages) end SetConsts("NonHomeDomePerformancePenalty", 0) SetConsts("NonHomeDomeServiceThresholdDecrement", 0) else SetConsts("InstantPassages", default_InstantPassages) SetConsts("NonHomeDomePerformancePenalty", default_NonHomeDomePerformancePenalty) SetConsts("NonHomeDomeServiceThresholdDecrement", default_NonHomeDomeServiceThresholdDecrement) end end -- fired when settings are changed/init local function ModOptions() mod_EnableMod = CurrentModOptions:GetProperty("EnableMod") mod_InstantPassages = CurrentModOptions:GetProperty("InstantPassages") -- make sure we're ingame if not UICity then return end SetOptions() end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when Mod Options>Apply button is clicked function OnMsg.ApplyModOptions(id) if id == CurrentModId then ModOptions() end end OnMsg.CityStart = SetOptions OnMsg.LoadGame = SetOptions
local composer = require( "composer" ) local scene = composer.newScene() local score = require( "score" ) --------------------------------------------------------------------------------- -- All code outside of the listener functions will only be executed ONCE -- unless "composer.removeScene()" is called. --------------------------------------------------------------------------------- -- local forward references should go here --------------------------------------------------------------------------------- display.setStatusBar(display.HiddenStatusBar) local bg local title local button flag = "GameTwo" local function gotoSceneMap() composer.gotoScene("Map", {time=800, effect="fromBottom"}) end local function gotoSceneSettings() composer.gotoScene("Settings") flag = "GameTwo" end -- "scene:create function scene:create( event ) local sceneGroup = self.view background = display.newImage("background/hospital.png", display.contentCenterX, display.contentCenterY) sceneGroup:insert(background) title = display.newText("Gameplay 2", display.contentCenterX, display.contentCenterY - 300, "SFAutomaton", 40) title:setFillColor(1,0,0) sceneGroup:insert(title) buttonMap = display.newRoundedRect( display.contentCenterX, display.contentHeight*.8, display.contentHeight*.2, display.contentCenterY*.5, 20) buttonMap:setFillColor(1,0,0) sceneGroup:insert(buttonMap) buttonSettings = display.newImage("buttons/circle.png", display.contentWidth*.925, display.contentHeight*.1) buttonSettings.xScale, buttonSettings.yScale = 7, 7 sceneGroup:insert(buttonSettings) --buttonTest = display.newRect(display.contentCenterX, display.contentCenterY, 100, 100) buttonMap:addEventListener("tap", gotoSceneMap) buttonSettings:addEventListener("tap", gotoSceneSettings) ----- Sprite Towers ------ local objectSheet = require("explosionSprite") local explosionSheet = graphics.newImageSheet("towers/explosion.png", objectSheet:getSheet()) explosion1 = display.newSprite(explosionSheet, objectSheet:getSequences()) explosion1.x, explosion1.y = display.contentCenterX - 500, display.contentCenterY --explosion1.xScale, explosion1.yScale = 1.25, 1.25 sceneGroup:insert(explosion1) local objectSheet = require("susanSprite") local susanSheet = graphics.newImageSheet("towers/susan.png", objectSheet:getSheet()) susan = display.newSprite(susanSheet, objectSheet:getSequences()) susan.x, susan.y = display.contentCenterX - 250, display.contentCenterY --susan.xScale, susan.yScale = 1.75, 1.75 sceneGroup:insert(susan) local objectSheet = require("junkieSprite") local junkieSheet = graphics.newImageSheet("towers/junkie.png", objectSheet:getSheet()) junkie = display.newSprite(junkieSheet, objectSheet:getSequences()) junkie.x, junkie.y = display.contentCenterX, display.contentCenterY --junkie.xScale, junkie.yScale = 1, 1.50 sceneGroup:insert(junkie) local objectSheet = require("pharmabobSprite") local pharmabobSheet = graphics.newImageSheet("towers/pharmabob.png", objectSheet:getSheet()) pharmabob = display.newSprite(pharmabobSheet, objectSheet:getSequences()) pharmabob.x, pharmabob.y = display.contentCenterX + 250, display.contentCenterY --pharmabob.xScale, pharmabob.yScale = 1.50, 1.50 sceneGroup:insert(pharmabob) ----- scoring ----- local scoreText = score.init( { fontSize = 20, font = "CoolCustomFont.ttf", x = display.contentCenterX, y = 30, maxDigits = 7, leadingZeros = true }) -- Initialize the scene here. -- Example: add display objects to "sceneGroup", add touch listeners, etc. end -- "scene:show()" function scene:show( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Called when the scene is still off screen (but is about to come on screen). elseif ( phase == "did" ) then local function explode1(event) explosion1:setSequence("explode") explosion1:play() end susanStatus = 0 junkieStatus = 0 pharmabobStatus = 0 local function susanActions(event) if susanStatus == 0 then susan:setSequence("idle") susan:play() susanStatus = 1 elseif susanStatus == 1 then susan:setSequence("moneymaking") susan:play() susanStatus = 0 end end local function junkieActions(event) if junkieStatus == 0 then junkie:setSequence("arrival") junkie:play() junkieStatus = 1 elseif junkieStatus == 1 then junkie:setSequence("damaged") junkie:play() junkieStatus = 2 elseif junkieStatus == 2 then junkie:setSequence("final") junkie:play() junkieStatus = 0 end end local function pharmabobActions(event) if pharmabobStatus == 0 then pharmabob:setSequence("idle") pharmabob:play() pharmabobStatus = 1 elseif pharmabobStatus == 1 then pharmabob:setSequence("shooting") pharmabob:play() pharmabobStatus = 0 end end -- local function walkingMonster4(event) -- monster4:setSequence("walking") -- monster4:play() -- end -- local function walkingMonster5(event) -- monster5:setSequence("walking") -- monster5:play() -- end explosion1:addEventListener("tap", explode1) susan:addEventListener("tap", susanActions) junkie:addEventListener("tap", junkieActions) pharmabob:addEventListener("tap", pharmabobActions) -- monster3:addEventListener("tap", walkingMonster3) -- monster4:addEventListener("tap", walkingMonster4) -- monster5:addEventListener("tap", walkingMonster5) -- Called when the scene is now on screen. -- Insert code here to make the scene come alive. -- Example: start timers, begin animation, play audio, etc. end end -- "scene:hide()" function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then explosion1:pause() junkie:pause() susan:pause() pharmabob:pause() elseif ( phase == "did" ) then -- Called immediately after scene goes off screen. end end -- "scene:destroy()" function scene:destroy( event ) local sceneGroup = self.view -- Called prior to the removal of scene's view ("sceneGroup"). -- Insert code here to clean up the scene. -- Example: remove display objects, save state, etc. end --------------------------------------------------------------------------------- -- Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) --------------------------------------------------------------------------------- return scene
require 'funcs' local GameMode = require 'tetris.modes.gamemode' local Piece = require 'tetris.components.piece' local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls' local MarathonA1Game = GameMode:extend() MarathonA1Game.name = "Marathon A1" MarathonA1Game.hash = "MarathonA1" MarathonA1Game.tagline = "Can you score enough points to reach the title of Grand Master?" function MarathonA1Game:new() MarathonA1Game.super:new() self.roll_frames = 0 self.combo = 1 self.gm_conditions = { level300 = false, level500 = false, level999 = false } self.randomizer = History4RollsRandomizer() self.lock_drop = false self.enable_hard_drop = false self.enable_hold = false self.next_queue_length = 1 end function MarathonA1Game:getARE() return 30 end function MarathonA1Game:getLineARE() return 27 end function MarathonA1Game:getDasLimit() return 15 end function MarathonA1Game:getLineClearDelay() return 44 end function MarathonA1Game:getLockDelay() return 30 end local function getRankForScore(score) if score < 400 then return {rank = "9", next = 400} elseif score < 800 then return {rank = "8", next = 800} elseif score < 1400 then return {rank = "7", next = 1400} elseif score < 2000 then return {rank = "6", next = 2000} elseif score < 3500 then return {rank = "5", next = 3500} elseif score < 5500 then return {rank = "4", next = 5500} elseif score < 8000 then return {rank = "3", next = 8000} elseif score < 12000 then return {rank = "2", next = 12000} elseif score < 16000 then return {rank = "1", next = 16000} elseif score < 22000 then return {rank = "S1", next = 22000} elseif score < 30000 then return {rank = "S2", next = 30000} elseif score < 40000 then return {rank = "S3", next = 40000} elseif score < 52000 then return {rank = "S4", next = 52000} elseif score < 66000 then return {rank = "S5", next = 66000} elseif score < 82000 then return {rank = "S6", next = 82000} elseif score < 100000 then return {rank = "S7", next = 100000} elseif score < 120000 then return {rank = "S8", next = 120000} else return {rank = "S9", next = "???"} end end function MarathonA1Game:getGravity() local level = self.level if (level < 30) then return 4/256 elseif (level < 35) then return 6/256 elseif (level < 40) then return 8/256 elseif (level < 50) then return 10/256 elseif (level < 60) then return 12/256 elseif (level < 70) then return 16/256 elseif (level < 80) then return 32/256 elseif (level < 90) then return 48/256 elseif (level < 100) then return 64/256 elseif (level < 120) then return 80/256 elseif (level < 140) then return 96/256 elseif (level < 160) then return 112/256 elseif (level < 170) then return 128/256 elseif (level < 200) then return 144/256 elseif (level < 220) then return 4/256 elseif (level < 230) then return 32/256 elseif (level < 233) then return 64/256 elseif (level < 236) then return 96/256 elseif (level < 239) then return 128/256 elseif (level < 243) then return 160/256 elseif (level < 247) then return 192/256 elseif (level < 251) then return 224/256 elseif (level < 300) then return 1 elseif (level < 330) then return 2 elseif (level < 360) then return 3 elseif (level < 400) then return 4 elseif (level < 420) then return 5 elseif (level < 450) then return 4 elseif (level < 500) then return 3 else return 20 end end function MarathonA1Game:advanceOneFrame() if self.clear then self.roll_frames = self.roll_frames + 1 if self.roll_frames > 2968 then self.completed = true end elseif self.ready_frames == 0 then self.frames = self.frames + 1 end return true end function MarathonA1Game:onPieceEnter() if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then self.level = self.level + 1 end end function MarathonA1Game:onLineClear(cleared_row_count) self:checkGMRequirements(self.level, self.level + cleared_row_count) if not self.clear then local new_level = math.min(self.level + cleared_row_count, 999) if new_level == 999 then self.level = 999 self.clear = true else self.level = new_level end end end function MarathonA1Game:updateScore(level, drop_bonus, cleared_lines) if self.clear then return end if cleared_lines > 0 then self.combo = self.combo + (cleared_lines - 1) * 2 self.score = self.score + ( (math.ceil((level + cleared_lines) / 4) + drop_bonus) * cleared_lines * self.combo ) self.lines = self.lines + cleared_lines else self.drop_bonus = 0 self.combo = 1 end end function MarathonA1Game:checkGMRequirements(old_level, new_level) if old_level < 300 and new_level >= 300 then if self.score > 12000 and self.frames <= sp(4,15) then self.gm_conditions["level300"] = true end elseif old_level < 500 and new_level >= 500 then if self.score > 40000 and self.frames <= sp(7,30) then self.gm_conditions["level500"] = true end elseif old_level < 999 and new_level >= 999 then if self.score > 126000 and self.frames <= sp(13,30) then self.gm_conditions["level900"] = true end end end function MarathonA1Game:drawGrid() self.grid:draw() if self.piece ~= nil and self.level < 100 then self:drawGhostPiece(ruleset) end end function MarathonA1Game:drawScoringInfo() MarathonA1Game.super.drawScoringInfo(self) love.graphics.setColor(1, 1, 1, 1) love.graphics.setFont(font_3x5_2) love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. st(self.prev_inputs) ) love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("GRADE", 240, 120, 40, "left") love.graphics.printf("SCORE", 240, 200, 40, "left") love.graphics.printf("NEXT RANK", 240, 260, 90, "left") love.graphics.printf("LEVEL", 240, 320, 40, "left") love.graphics.setFont(font_3x5_3) love.graphics.printf(self.score, 240, 220, 90, "left") if self.gm_conditions["level300"] and self.gm_conditions["level500"] and self.gm_conditions["level900"] then love.graphics.printf("GM", 240, 140, 90, "left") else love.graphics.printf(getRankForScore(self.score).rank, 240, 140, 90, "left") end love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left") love.graphics.printf(self.level, 240, 340, 40, "right") love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right") love.graphics.setFont(font_8x11) love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") end function MarathonA1Game:getSectionEndLevel() if self.level >= 900 then return 999 else return math.floor(self.level / 100 + 1) * 100 end end function MarathonA1Game:getBackground() return math.floor(self.level / 100) end function MarathonA1Game:getHighscoreData() return { grade = self.grade, score = self.score, level = self.level, frames = self.frames, } end return MarathonA1Game
local Criterion = torch.class('nn.Criterion') function Criterion:__init() self.gradInput = torch.Tensor() self.output = 0 end function Criterion:forward(input, target) end function Criterion:backward(input, target) end function Criterion:write(file) file:writeObject(self.gradInput) file:writeDouble(self.output) end function Criterion:read(file) self.gradInput = file:readObject() self.output = file:readDouble() end
-- -- Created by IntelliJ IDEA. -- User: chen0 -- Date: 25/7/2017 -- Time: 9:29 AM -- To change this template use File | Settings | File Templates. -- local StronglyConnectedComponents = {} StronglyConnectedComponents.__index = StronglyConnectedComponents function StronglyConnectedComponents.create() local s = {} setmetatable(s, StronglyConnectedComponents) s.id = {} s.marked = {} s.count = 0 return s end function StronglyConnectedComponents:run(G) self.marked = {} self.id = {} self.count = 0 for i = 0,G:vertexCount()-1 do local v = G:vertexAt(i) self.marked[v] = false self.id[v] = -1 end local g_prime = G:reverse() local topo_sort = require('luagraphs.sort.TopologicalSort').create() topo_sort:run(g_prime) local order = topo_sort:path() for i=0,order:size()-1 do local v = order:get(i) if self.marked[v] == false then self:dfs(G, v) self.count = self.count + 1 end end end function StronglyConnectedComponents:dfs(G, v) local adj_v = G:adj(v) self.marked[v] = true self.id[v] = self.count for i=0,adj_v:size()-1 do local e = adj_v:get(i) local w = e:other(v) if self.marked[w] == false then self:dfs(G, w) end end end function StronglyConnectedComponents:component(v) return self.id[v] end return StronglyConnectedComponents
local formStringClass = '<?xml version="1.0" encoding="utf-8"?><FormData><formMonoClass Class="TCEForm" Encoding="Ascii85">/yXy*/3td4;=F41+]S%7-9[S)8wjBhaO9R]HoK7}lMsjH2I_C;q!qi^+qxopm3Kfq!%Dma2hhF)$K_poB)7+L@pD3sNsL0}z:4a=UG;#ZcYR(mdDGOi$+A_KIq5#[)I_K?:br(3wCkfdu3o^M89!9((jBx%%y=iJ6B-(nYPGMi$Ck#Es?X+$!/5u))%[]*V/0Sn_D]*;euu6OfUHd].NJnlM6-C+D;Mba;5H#*ag73a,$OUnja:-3$l#)(35%$2*]m9)qDPsQXS1c0DeH_SWBsv6SZ@fxzSYh.H1Z(FLo}x:aiPGcMWM7v7xqZ)MoXslMXSwNgr^o.Cp^kZqPs,q3)P!eU%UNpyU+KW[vyruswDm(ww#GY*tx=;Q4(*hG1QRa5oWWcY0kqQz6DSD^Bn)a%r.#5-DQO4Od)yi?xiIj._{#b%@9JHZ*:zOG[o3MB4Cy#w^)OE[.x71Vw.cJ(8;:?6.a}Xv^4+(C{T8ul4-_c+.@sbx7Azb=]L]=C^HobZ#gIy-FU6bs),YN-Kd)%LG0Afifig/B?9folId7zrQ96Oj*z5:bfY*Ui(Et?N2RPJ#dGqycutI{H9@y%aHVVJ3moIA50;We%DN%v27{1ShM%cJ]g=jve@slmsMYH:O/F#S:sN7sTYE7b09#ToIoxkc=2HfeTHD79Vp[.o+]?0,6AxLMm0{QUG3^aSlNfqgh(PoaL;;9EAa=:k$}yC{Yns-S%w9mk4J,j1_0TVDQM;qYO7BK^#[(rJn]2rGO_L0}[]l]6C_#d.aI5Qime;/MahCwh:6R_rZ($r_HhwCejdzA5,7+u33k*_6pAVE-84a;PB}-](rFG6A$Jcsq9^+Htt*6aytoPle][4GDv=jkG*(Yr_m28iP@LY%,8epQ?!$)P+xX=0Cb,QRz2V)rJ/uT(e;_$D#97eqf5;21=2wU;}lHY%{H3sAjiNCS!F{-oYhZ)bTea^x/mA9U0y@O}Y)unaUkP*cC[cQ53JB^hzP^/J!O6/xwl#5kDq8y?;MLEpzG{?oaK_K1#DDbFRy$6rB%Kv%d@S3-j#KVN6[#GARBEK(s$_psl+drRQL-{w#3Dr/tKKCV1*,y68/g]ehS3BepPvrpw*DHMZT9nZyjZi_GR9^M(6mdLZ[9bx.U0xmAb]E[T_9Stnaqj7xE4^[p.4(2P#n@m!1!TdQr*jeM.;jS]l;H0gGCu4x2/!k4B@7clB?yIMX90FOnK}QE,8(PL=B)*MXj,_)]oqwYN-bx5u58ss)AlVNY]52pc9$=*,1cL=:{6()KZVS?dXKwW)wjb6LWCK3]?Ed.ZS}h4v^F;wgQGlr74wI}KI=_iwxn9i,tma7j53-v12HRRCM29L5Hn7g;.asL@6pL+^1W0B5DyWS88_tiC_[fec7sAQFo#4c%,tJ7in!I@</formMonoClass></FormData>' local formStringImage = '<?xml version="1.0" encoding="utf-8"?><FormData><formMonoImage Class="TCEForm" Encoding="Ascii85">#goBu):ZT+Wtl^dlQI).N^(5n(hQF{X^MQJn@1eo5fn$ZHIXe;RtGr4190F.cqtCN1hVAXjWcD*0l3*K^?z^hx4+qE0Ksbh3I+QToQw1+QkP4f?kNSb@5lX/)jLR@IiYbP=eCTy?ZA0ZI(bMlCiZ8DJe+6*v,mF+jD,(E%sth}1CLRX$vU-f(i9$XRV@:QA!q!f%hX+b6)]dyOt_prhLp]G9=zuU40V/tG9sQgs]],Y[?WW7%bqQH*RxO9*We0CaVdE@Zgdl/@M}s?b/WI$4H*R(bICOq:vG*bM5b2J?8GRcx[DbAAiUL]9lSLiz[S=[8zTH1hct@Prs^Avs4E{u#(j9zj(]G[D0JP0B(qo^2%G=}m+ra!0MJv,XL@_ZnSM_HxTV)cJhf9I9+4KLxJqx*H(z;36.k,8JMD^Qkiz#h)TZim?DT^LGY6G3@@j/pDI11cbh0/UjyJR^0G:vZE5TzyieiSvQC;a(0j_I1#Y1q]28AO^@P9DA)8H^GkPRD[5Z%y%t^HKF?{v6g?tUv!E3cP_:l]R+yV4f4v4-{wf!3Qc8fU38JaQy9#^U-{8!JCVHkhj,CSHPtPb3.lul(V3=_gdgp9Os[Rb%_?;C,WXNw,f/6f.*]R#b*wa-.kPtDstrDfs3NGb%qJ6y3fSIFkJp7HU$DGcFw09Lg7,2RjA700</formMonoImage></FormData>' local formStringSearch = '<?xml version="1.0" encoding="utf-8"?><FormData><formMonoSearch Class="TCEForm" Encoding="Ascii85">%}#KF,cp%Yq+#;fF0-;[=QS^sGN4#^E)+k6vj(Lgz(5foZ80]sniM43Np}sshx8vPu*}UB$D$ZEpujG;?1GedO3?FSj[d9*9_ZEf$H%Addmm}2)+$66arzA$cAlT_Xuf_XA6=G*0HbI.-8.uu!g/qhUtlts3g:JT8S;Ei8Pt9tftWhe8tkA?5YF5@wd!7n63j#z^fphu@DKC.i]fEtbNTEd!oa?V@#V/Bhcgjz;V/Nw9ABQW?svjc5?1!pqtp+.y:#V{queWtsW_WF(b{)5.y$dp*d;11j?n!ZK7Ww:wZXi1;aQe75VPwUV6PLv=0SmVuvR{A3$n!Ot*VZ[NaGB3,PG0eGa2uqnMwoEEGg1MGo2h9w0RWZXb[==VUtICuU6TZ=Ds_4mZY*khh=iyYS,CX8lABK-]GG6dn)2Tz#q!VV2ZIQ6q=cP;Uo+*pUQ-v+MRD*:K(G;SU(WUA-*kNg7b_GB/BHTpzZr5od4b*DX,(mQ@X]4hvgczwE(1Wz.qx]By8Zz.W:g#F__QU1-}FnoXQ$Iobm_5F;O.co_Rk!?seWbUd3%r10a!Bz0WXhgzBmH-5Hk)z6a%}N^/;fl5exSPS%#XNh:]J%B9xI+R]yBwpGPCTI,4R#Pp0w%_dUq;=0E6KpT4tA(qdfR15HJM.Cc0xAkSUt?Ea@KtuBQUBnk+o8NpsQ3IVqm1=51xRrs;Vu,EiV$kl48LHXD8O%8AYtHPHvp:lb2[,K-T_@VEG6umd%(/dI9OJkQ?v{0-?2%oNq#!.gvA87ox/%zc+P13Wfm_iS0CY9X2zE7acfdDPwv_wxY0$Gv[]S8QP?p]X7IPNwTeo!76BLiXM_13T)T(b^=08,mlCd46yF9SujgZ]d-y)s0ua8mCWAvr)[xZIv4*Iv^1:4(*mOk;lW!%RhkA(M{YArlk.ZT_D)mSHE3(u0{*oMiQ0:gXrAtge{xEZT}juan)rM/p@=flG1K=H?9x;+oPf}?^}@p_B(!z)9MgNLZ?=lpQ=Nm;=0zbuSbPL8o%I)u4$rs_R*pm/9t,@qTwUA;i7_NGrqc25bWK{E[;%N4(fO1YVntn-,Zyz$kFT3!t[s)CeZcRlY6^jH+)mKFW)QxsiGz{zh6UjZmANF/heJ][E!^JSH[[(+c:VU:-Z-Js}=Ww+rATHnTN6/yR#vp]/5-)7vMT_LeRLqX1OmibihP8Na;$dB01?5=S0Q,_iY-dfdTVa/J,CNimP1qg%4R@p5r]*Fv+65CYVE)({5DGGBnlK*GI9j*-4YE1q7q58U3AL02oxU_XPnZR;6Cuei?U3y#F!)=6vIY;ivP37p%9%{2cUL:3?.RO#Dp.},_RHO7Rhdq]!V5=_NOohGtZ16ZQNKKC*gLP3*Dp5}V1@*s</formMonoSearch></FormData>' function saveForm(name, text) local path = getCheatEngineDir()..[[\autorun\forms\]]..name local f, err = io.open(path, "w") if f == nil then return nil, err end f:write(text) f:close() return true end saveForm('formMonoClass.frm', formStringClass) saveForm('formMonoImage.frm', formStringImage) saveForm('formMonoSearch.frm', formStringSearch) formMonoClass = createFormFromFile(getCheatEngineDir()..[[\autorun\forms\formMonoClass.frm]]) formMonoImage = createFormFromFile(getCheatEngineDir()..[[\autorun\forms\formMonoImage.frm]]) formMonoSearch = createFormFromFile(getCheatEngineDir()..[[\autorun\forms\formMonoSearch.frm]]) --[[================================================================================ -- Table Script --================================================================================]] function loadTextFile(name, useTableFile) if useTableFile then local tableFile = findTableFile(name) if not tableFile then return nil, 'Unable to open table file "'..tostring(name)..'"' end local ss = createStringStream() ss.Position = 0 -- recommended on wiki: https://wiki.cheatengine.org/index.php?title=Lua:Class:TableFile ss.CopyFrom(tableFile.Stream, 0) local text = ss.DataString ss.destroy() return text else local path = getMainForm().openDialog1.InitialDir..name local f, err = io.open(path, "r") -- fall back to table file if disk file error (doesn't exist) if f == nil then return loadTextFile(name, true) end local text = f:read("*all") f:close() return text end end popupMethodsCount = popupMethodsCount or 0 function popupMethodsPopup(sender) local popup = formMonoClass.popupMethods -- clear menu items for i=popup.Items.Count,1,-1 do popup.Items[i-1].destroy() end -- item to JIT method local item1 = createMenuItem(popup) popupMethodsCount = popupMethodsCount + 1 item1.Caption = 'Item '..tostring(popupMethodsCount) popup.Items.Add(item1) return true end --[[================================================================================ -- bootstrap.lua --================================================================================]] function loadTextFile(name, useTableFile) if useTableFile then local tableFile = findTableFile(name) if not tableFile then return nil, 'Unable to open table file "'..tostring(name)..'"' end local ss = createStringStream() ss.Position = 0 -- recommended on wiki: https://wiki.cheatengine.org/index.php?title=Lua:Class:TableFile ss.CopyFrom(tableFile.Stream, 0) local text = ss.DataString ss.destroy() return text else local path = getMainForm().openDialog1.InitialDir..name local f, err = io.open(path, "r") -- fall back to table file if disk file error (doesn't exist) if f == nil then return loadTextFile(name, true) end local text = f:read("*all") f:close() return text end end --[[ Save a string to a text file. If useTableFile is true it will be saved as a TableFile. The directory should be where the cheat file is, it is the initial directory for the dialog when you are saving your cheat table. --]] function saveTextFile(name, text, useTableFile) if useTableFile then local tf = findTableFile(name) if tf ~= nil then tf.delete() tf = nil end tf = createTableFile(name) local ss = createStringStream(text) tf.Stream.CopyFrom(ss, 0) ss.destroy() return true else local path = getMainForm().saveDialog1.InitialDir..name local f, err = io.open(path, "w") if f == nil then return nil, err end f:write(text) f:close() return true end end --[[================================================================================ -- util.lua --================================================================================]] util = util or {} --[[ For mono symbols, you have to surround them in quotes for use in AA ]] function util.safeAddress(s) local tbl = {} for a in string.gmatch(s, "([^+]+)[+]?") do table.insert(tbl, a) end local result = '"'..tbl[1]..'"' if #tbl > 1 then result = result..'+'..tbl[2] end return result end function util.split(s, separator) local tbl = {} for str in string.gmatch(s, "([^"..separator.."]+)") do table.insert(tbl, str) end return tbl end function util.trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end --[[ Pretty-print serialize the passed object and return the results as a string. This does nice indenting and follows metatables. It is not guaranteed to provide the same object back if the string is loaded because it just replaces circular references with a string among other things. It does try to keep tables/arrays on one line if there is room (120 characters). --]] function util.pretty(value, funcs, indent, done, stack) indent = indent or 0 funcs = funcs or {} done = done or {} stack = stack or { {value=value} } -- initialize with passed value, no key -- if a 'userdata', use metatable local l = value if type(value) == "userdata" then l = getmetatable(value) end if type(l) == "table" then -- if we've already serialized the table, return string representation -- to avoid self-referencing in recursion. Only the first serialization -- will have the full serialized string if done[l] then return tostring(l) end done[l] = true local list = {} -- here we return "{", the values, and "}" if (#l > 0) then -- if we have a count ('#'), then it's just an array of values for i,v in ipairs(l) do table.insert(list, util.pretty(v, funcs, indent + 2, done, stack)) end else -- no count, so either empty or object with key/value -- first we sort the keys local keys = {} for k,v in pairs(l) do table.insert(keys, k) end table.sort(keys) local last = {key = "UNKNOWN", value = "NONE"} table.insert(stack, last) for i,k in ipairs(keys) do local propValue = value[k] last.key = k last.value = value[k] for j,f in ipairs(funcs) do local returnValue = f(value, k, value[k], stack, indent) if returnValue ~= nil then propValue = returnValue break end end table.insert(list, string.format("%s = %s", tostring(k), util.pretty(propValue, funcs, indent+2, done, stack))) end table.remove(stack, #stack) end -- now we find the total size, add 200 if there are line breaks local size = 0 for i,v in ipairs(list) do size = size + string.len(v) + 2 if string.find(v, "\r\n") then size = 200 break; end end -- if it's small enough, join with commas if (size < 120) then local result = {"{ "} for i,v in ipairs(list) do if i > 1 then table.insert(result, ", ") end table.insert(result, v) end table.insert(result, " }") return table.concat(result); else local indentString1 = string.rep(" ", indent) local indentString2 = string.rep(" ", indent + 2) local result = {"{\r\n"} for i,v in ipairs(list) do table.insert(result, indentString2) table.insert(result, v) if (i < #list) then table.insert(result, ",") end table.insert(result, "\r\n") end -- table.insert(result, indentString) table.insert(result, indentString1) table.insert(result, "}") return table.concat(result); end end if type(value) == "string" then return string.format("\"%s\"", value) end return tostring(value) end --[[ Values and functions used by util.serialize(t) ---]] local oddvals = {[tostring(1/0)] = '1/0', [tostring(-1/0)] = '-1/0', [tostring(-(0/0))] = '-(0/0)', [tostring(0/0)] = '0/0'} local kw = {['and'] = true, ['break'] = true, ['do'] = true, ['else'] = true, ['elseif'] = true, ['end'] = true, ['false'] = true, ['for'] = true, ['function'] = true, ['goto'] = true, ['if'] = true, ['in'] = true, ['local'] = true, ['nil'] = true, ['not'] = true, ['or'] = true, ['repeat'] = true, ['return'] = true, ['then'] = true, ['true'] = true, ['until'] = true, ['while'] = true} local getchr = function(c) return "\\" .. c:byte() end local make_safe = function(text) return ("%q"):format(text):gsub('\n', 'n'):gsub("[\128-\255]", getchr) end local write = function(t, memo, rev_memo) local ty = type(t) if ty == 'number' then t = format("%.17g", t) return oddvals[t] or t elseif ty == 'boolean' or ty == 'nil' then return tostring(t) elseif ty == 'string' then return make_safe(t) elseif ty == 'table' or ty == 'function' then if not memo[t] then local index = #rev_memo + 1 memo[t] = index rev_memo[index] = t end return '_[' .. memo[t] .. ']' else error("Trying to serialize unsupported type " .. ty) end end local write_key_value_pair = function(k, v, memo, rev_memo, name) if type(k) == 'string' and k:match '^[_%a][_%w]*$' and not kw[k] then return (name and name .. '.' or '') .. k ..'=' .. write(v, memo, rev_memo) else return (name or '') .. '[' .. write(k, memo, rev_memo) .. ']=' .. write(v, memo, rev_memo) end end local is_cyclic = function(memo, sub, super) local m = memo[sub] local p = memo[super] return m and p and m < p end local write_table_ex = function(t, memo, rev_memo, srefs, name) if type(t) == 'function' then return '_[' .. name .. ']=loadstring' .. make_safe(string.dump(t)) end local m = {} local mi = 1 for i = 1, #t do -- don't use ipairs here, we need the gaps local v = t[i] if v == t or is_cyclic(memo, v, t) then srefs[#srefs + 1] = {name, i, v} m[mi] = 'nil' mi = mi + 1 else m[mi] = write(v, memo, rev_memo) mi = mi + 1 end end for k,v in pairs(t) do if type(k) ~= 'number' or math.floor(k) ~= k or k < 1 or k > #t then if v == t or k == t or is_cyclic(memo, v, t) or is_cyclic(memo, k, t) then srefs[#srefs + 1] = {name, k, v} else m[mi] = write_key_value_pair(k, v, memo, rev_memo) mi = mi + 1 end end end return '_[' .. name .. ']={' .. table.concat(m, ',') .. '}' end --[[ A function more appropriate for serializing objects in a reproduceable way. --]] function util.serialize(t) local memo = {[t] = 0} local rev_memo = {[0] = t} local srefs = {} local result = {} -- phase 1: recursively descend the table structure local n = 0 while rev_memo[n] do result[n + 1] = write_table_ex(rev_memo[n], memo, rev_memo, srefs, n) n = n + 1 end -- phase 2: reverse order for i = 1, n*.5 do local j = n - i + 1 result[i], result[j] = result[j], result[i] end -- phase 3: add all the tricky cyclic stuff for i, v in ipairs(srefs) do n = n + 1 result[n] = write_key_value_pair(v[2], v[3], memo, rev_memo, '_[' .. v[1] .. ']') end -- phase 4: add something about returning the main table if result[n]:sub(1, 5) == '_[0]=' then result[n] = 'return ' .. result[n]:sub(6) else result[n + 1] = 'return _[0]' end -- phase 5: just concatenate everything result = table.concat(result, '\n') return n > 1 and 'local _={}\n' .. result or result end function util.map(t, f) local results = {} local func = f or tostring for i,v in ipairs(t) do table.insert(results, func(v)) end return results end --[[================================================================================ -- notes.lua --================================================================================]] notes = notes or {} notesmt = notesmt or {} note = note or {} notemt = notemt or {} notemt.__index = note notemt.__lt = function(a,b) return a.key < b.key end function notes.new(filename, useTableFile) local obj = {} setmetatable(obj, {__index = notes}) obj:load(filename, useTableFile) return obj end function notes:load(filename, useTableFile) self.filename = filename self.useTableFile = useTableFile local s = loadTextFile(self.filename, self.useTableFile) self.dict = {} if s then self.dict = loadstring(s)() end self.lastSave = os.clock() self.lastChange = 0 end function notes:save() local text = util.serialize(self.dict) saveTextFile(self.filename, text, self.useTableFile) self.lastSave = os.clock() end function notes:saveAs(filename, useTableFile) self.filename = filename self.useTableFile = useTableFile self:save() end function notes:update(key, text) if text == nil or string.len(text) == 0 then if self.dict[key] then self.dict[key] = nil end else self.dict[key] = {key = key, text = text} end self.lastUpdate = os.clock() end function notes:getList() local keys = {} for k,n in pairs(self.dict) do table.insert(keys, n) end return keys end --[[================================================================================ -- mono.lua --================================================================================]] mono = mono or {} -- classes mono.MonoClass = mono.MonoClass or {} mono.MonoField = mono.MonoField or {} mono.MonoMethod = mono.MonoMethod or {} mono.MonoImage = mono.MonoImage or {} mono.menu = mono.menu or {} mono.popups = mono.popups or {} mono.formSelectImage = mono.formSelectImage or {} mono.formSearch = mono.formSearch or {} mono.formClass = mono.formClass or {} -- defines mono.TYPE_NAMES = { [0] = 'END', [1] = 'void', [2] = 'bool', [3] = 'char', [4] = 'sbyte', [5] = 'byte', [6] = 'short', [7] = 'ushort', [8]= 'int', [9]= 'uint', [10] = 'long', [11] = 'ulong', [12] = 'float', [13] = 'double', [14] = 'string', [15] = 'ptr', [16] = 'byref', [17] = 'valuetype', [18] = 'class', [19] = 'var', [20] = 'array', [21] = 'genericinst', [22] = 'typedbyref', [24] = 'I', [25] = 'U', [0x1b] = 'FNPTR', [0x1c] = 'object', [0x1d] = 'szarray', -- 0-based one-dim-array [0x1e] = 'mvar', [0x1f] = 'CMOD_REQD', -- typedef or typeref token [0x20] = 'CMOD_OPT', -- optional arg: typedef or typeref token [0x21] = 'INTERNAL', [0x40] = 'MODIFIER', -- Or with the following types [0x41] = 'SENTINEL', -- sentinel for varargs method signature [0x45] = 'PINNED', -- local var that points to pinned object [0x55] = 'ENUM', -- an enumeration } --[[================================================================================ -- monofield.lua --================================================================================]] local MonoField = mono.MonoField MonoField.mt = { __index = MonoField, __tostring = function(t) return 'MonoField '..tostring(t.id)..' "'..tostring(t.name)..'"' end, __lt = function(a, b) return a.lowerName < b.lowerName end } -- class is a monoclass table, f is a table with results from -- mono_class_enumFields function MonoField.new(class, f) local obj = { class = class, id = f.field, name = f.name, isStatic = f.isStatic, isConst = f.isConst, offset = f.offset, monoType = f.monotype, lowerName = string.lower(f.name), foundTypeName = f.typeName, typeName = mono.TYPE_NAMES[f.monotype] or 'UnknownType'..tostring(f.monotype) } -- should be types where we might have a 'Class' --if f.monotype == 15 or f.monotype == 16 or f.monotype == 18 or f.monotype then --end obj.typeClassId = mono_type_getClass(obj.id) if obj.typeClassId ~= nil then -- this is the 'type' of the field obj.typeClass = class.image.classesById[obj.typeClassId] if obj.typeClass ~= nil then obj.typeName = obj.typeClass.name else if class.image.missingNames[obj.typeClassId] then obj.typeName = class.image.missingNames[obj.typeClassId] else obj.typeName = mono_class_getFullName(obj.typeClassId) class.image.missingNames[obj.typeClassId] = obj.typeName end end end setmetatable(obj, MonoField.mt) return obj end function MonoField:getFullName() local s = "" if self.class.namespace ~= nil and self.class.namespace:len() > 0 then s = self.class.namespace..':' end s = s..self.class.name..'.' s = s..self.name return s end --[[================================================================================ -- monomethod.lua --================================================================================]] local MonoMethod = mono.MonoMethod MonoMethod.mt = { __index = MonoMethod, __tostring = function(t) return 'MonoMethod '..tostring(t.id)..' "'..tostring(t.name)..'"' end, __lt = function(a, b) return a.lowerName < b.lowerName end } function MonoMethod.new(class, m) local obj = { class = class, id = m.method, name = m.name, lowerName = string.lower(m.name), parameters = {} } setmetatable(obj, MonoMethod.mt) lastmethod = obj local types, parameternames, returntype = mono_method_getSignature(obj.id) local typenames={} local tn if types ~= nil then for tn in string.gmatch(types, '([^,]+)') do table.insert(typenames, tn) end end for i=1,#typenames do table.insert(obj.parameters, { name = parameternames[i], type = typenames[i] }) end obj.returnType = returntype return obj end --[[ Get parameters for method --]] function MonoMethod:fetchParms() if self.parms ~= nil then return nil end if self.class.image.ignoredClassesByName[self.class.name] ~= nil then return nil end local status, parms = pcall(function() local result = mono_method_get_parameters(self.id) return result end) if status then -- success! self.parms = parms else self.class.image.ignoredClassesByName[self.class.name] = true print('Error with class '..tostring(self.class.name)..' method '..tostring(self.name)) error('Error fetching parameters for '..tostring(self.class.name)..'.'..tostring(self.name)) end end --[[================================================================================ -- monoclass.lua --================================================================================]] local MonoClass = mono.MonoClass MonoClass.mt = { __index = MonoClass, __tostring = function(t) return 'MonoClass '..tostring(t.id)..' "'..tostring(t.name)..'"' end, __lt = function(a, b) return a.lowerName < b.lowerName end } local MonoField = mono.MonoField local MonoMethod = mono.MonoMethod --[[ Called from MonoImage:_init, 'c' is what is returned from enumerating classes. --]] function MonoClass.new(image, c) local obj = { name = c.classname, namespace = c.namespace, id = c.class, lowerName = string.lower(c.classname), image = image } setmetatable(obj, MonoClass.mt) return obj end function MonoClass:initFields() self.fields = {} self.fieldsByName = {} self.fieldsByLowerName = {} local constFieldCount = 0 local temp = mono_class_enumFields(self.id) for i,f in ipairs(temp) do local field = MonoField.new(self, f) table.insert(self.fields, field) self.fieldsByLowerName[field.lowerName] = field; self.fieldsByName[field.name] = field if field.isStatic and field.isConst then field.constValue = constFieldCount constFieldCount = constFieldCount + 1 end end table.sort(self.fields) end function MonoClass:initMethods() self.methods = {} self.methodsByName = {} self.methodsByLowerName = {} local temp = mono_class_enumMethods(self.id) for i,m in ipairs(temp) do local method = MonoMethod.new(self, m) table.insert(self.methods, method) self.methodsByName[method.name] = method self.methodsByLowerName[method.lowerName] = method end table.sort(self.methods) end --[[================================================================================ -- monoimage.lua --================================================================================]] local MonoImage = mono.MonoImage MonoImage.mt = { __index = MonoImage, __tostring = function(t) return 'MonoImage '..tostring(t.name) end } local MonoClass = mono.MonoClass --[[ List names of images, a name can be passed to MonoImage.new() or MonoImage(name) to create a MonoImage instance. --]] function MonoImage.enumerate() local names = {} mono_enumImages(function(img) local name = mono_image_get_name(img) table.insert(names, name) end) table.sort(names) return names end --[[ Constructor doesn't do much, call :init(name, progress) --]] function MonoImage.new() local obj = { } setmetatable(obj, MonoImage.mt) return obj end --[[ init() takes the image name and an optional callback for reporting progress and when it is complete. The signature for this function is: function progress(complete, image, message, processed, total) This callback should be executed on the main CE thread. --]] function MonoImage:init(name, progress) if monopipe == nil then print('Launching mono data collector...') LaunchMonoDataCollector() end self.domains = mono_enumDomains() self.domain = self.domains[1] self.classes = {} -- straight list of all classes self.classesByName = {} -- dictionary for access by name self.classesByLowerName = {} -- for access by lower case name self.classesById = {} -- for access by id self.ignoredClassesByName = {} -- for ignoring classes in searches, etc. self.progress = progress self.name = name or 'Assembly-CSharp' -- intelligent default for unity -- get id self.id = nil mono_enumImages(function(img) local foundName = mono_image_get_name(img) if foundName == self.name then self.id = img end end) if not self.id then print('NO ID!') print('name is', name, self.name) self:report(false, 'Error finding image named '..tostring(name)) self.progress = nil self.total = nil self.count = nil return false end createThread(function(thread) self.thread = thread self:_init(thread) end) end --[[ This is the function called by init() on another thread --]] function MonoImage:_init(thread) --print('MonoImage:_init thread is', thread, 'self is', tostring(self)) self.thread = thread local temp = mono_image_enumClasses(self.id) -- thread.synchronize(function(th) -- print('Image '..tostring(self.id)..' has classes: '..tostring(temp)) -- end) self.classes = {} self.classesByName = {} self.classesByLowerName = {} self.classesById = {} self.missingNames = {} self.total = #temp self.count = 0 self.message = "Getting classes" self:report(false, "Getting classes") -- populate classes without much information first so we can -- access our definitions when filling in parents, properties, etc. for i,c in ipairs(temp) do local class = MonoClass.new(self, c) if class.lowerName ~= nil then table.insert(self.classes, class) self.classesByName[class.name] = class self.classesByLowerName[class.lowerName] = class self.classesById[class.id] = class else --print("Nil lowername for class", c.class) end self.count = i if (i % 100 == 0 or i == #temp) then self:report(false, 'Fetching classes') end end table.sort(self.classes) for i,class in ipairs(self.classes) do class.parentId = mono_class_getParent(class.id) class.parent = self.classesById[class.parentId] self.count = i if (i % 100 == 0 or i == #temp) then self:report(false, 'Fetching parents') end end self.count = 0 for i,class in ipairs(self.classes) do class:initFields() class:initMethods() self.count = i if (i % 100 == 0 or i == #temp) then self:report(false, 'Initializing fields and methods') end end self:report(true, 'Done') end --[[ Report progress on the main CE thread to do gui updates --]] function MonoImage:report(done, message) if self.progress ~= nil and self.thread ~= nil then self.thread.synchronize(function(thread) self.progress(done, self, message, self.count, self.total) end) end if done then -- do cleanup here self.count = nil self.total = nil self.progress = nil self.thread = nil end end --[[================================================================================ -- monomenu.lua --================================================================================]] function mono.menu:init(parent) self.menuSearch = createMenuItem(parent) self.menuSearch.Caption = 'Search' self.menuSearch.Name = 'miMonoSearch' self.menuSearch.OnClick = function(sender) self:OnSearchClick() end parent.add(self.menuSearch) end function mono.menu:OnSearchClick() if mono.selectedImage then mono.formSearch:show() else mono.formSelectImage:show() end end --[[================================================================================ -- formSelectImage.lua --================================================================================]] function mono.formSelectImage:show() LaunchMonoDataCollector() formMonoImage.listImages.Visible = true formMonoImage.buttonSelectImage.Visible = true formMonoImage.progressImage.Visible = false formMonoImage.labelMessage.Visible = false self.imageNames = mono.MonoImage.enumerate() table.sort(self.imageNames) local items = formMonoImage.listImages.Items items.Clear() for i,name in ipairs(self.imageNames) do items.add(name) end local handler = function(sender) mono.formSelectImage.OnSelectImage(self) end formMonoImage.buttonSelectImage.OnClick = handler formMonoImage.listImages.OnDblClick = handler formMonoImage.show() end function mono.formSelectImage:OnSelectImage() local index = formMonoImage.listImages.ItemIndex + 1 if self.imageNames == nil or index < 1 or index > #self.imageNames then return end local imageName = self.imageNames[index] formMonoImage.listImages.Visible = false formMonoImage.buttonSelectImage.Visible = false formMonoImage.progressImage.Visible = true formMonoImage.labelMessage.Visible = true formMonoImage.labelMessage.Caption = 'Finding classes...' local image = mono.MonoImage.new() formMonoImage.progressImage.Min = 0 local progressHandler = function(done, image, message, count, total) if total ~= nil and total > 0 and count ~= nil and count >= 0 then message = string.format('%s %d/%d', message, count, total) formMonoImage.progressImage.Max = total formMonoImage.progressImage.Position = count end formMonoImage.labelMessage.Caption = message if done then self:OnImageComplete(image) end end image:init(imageName, progressHandler) end function mono.formSelectImage:OnImageComplete(image) self.image = image mono.selectedImage = image formMonoImage.Close() mono.formSearch:show() end --[[================================================================================ -- formSearch.lua --================================================================================]] --[[ Form for searching an image. Controls: pageMain.tabSearch - main tab editSearchText: TCEEdit listSearchClasses: TCEListView listSearchFields: TCEListView listSearchMethods: TCEListView miImage: TMenuItem - main menu Image entry miImageSelectImage - entry to re-open select image form --]] mono.formSearch.found = mono.formSearch.found or {} mono.formSearch.found.classes = mono.formSearch.found.classes or {} mono.formSearch.found.fields = mono.formSearch.found.fields or {} mono.formSearch.found.methods = mono.formSearch.found.methods or {} --[[ Show the search form, mono.selectedImage should be set to the image to search. --]] function mono.formSearch:show() if mono.selectedImage == nil then return end self.image = mono.selectedImage -- setup event handlers formMonoSearch.miImageSelectImage.OnClick = function(sender) self:SelectImageClick() end formMonoSearch.listSearchClasses.OnData = function(sender, listitem) self:listSearchClasses_OnData(sender, listitem) end formMonoSearch.listSearchClasses.OnDblClick = function(sender) local class = self.found.classes[sender.ItemIndex + 1] mono.formClass:show(class, nil, nil) end formMonoSearch.listSearchFields.OnData = function(sender, listitem) self:listSearchFields_OnData(sender, listitem) end formMonoSearch.listSearchFields.OnDblClick = function(sender) local field = self.found.fields[sender.ItemIndex + 1] if field then mono.formClass:show(field.class, field, nil) end end formMonoSearch.listSearchMethods.OnData = function(sender, listitem) self:listSearchMethods_OnData(sender, listitem) end formMonoSearch.listSearchMethods.OnDblClick = function(sender) local method = self.found.methods[sender.ItemIndex + 1] if method then mono.formClass:show(method.class, nil, method) end end formMonoSearch.editSearchText.OnChange = function(sender) self:search(sender.text) end -- popups formMonoSearch.listSearchClasses.PopupMenu = formMonoSearch.popupClasses local count = 0 formMonoSearch.popupClasses.OnPopup = function(sender) print('formMonoSearch.popupClasses.OnPopup "'..tostring(sender.name)..'" count '..tostring(count)) count = count + 1 end -- perform initial search to set 'found' results, probably empty text self:search(formMonoSearch.editSearchText.Text) -- show form formMonoSearch.show() end --[[ When menu item to select an image is clicked, hide this form and show the image select form --]] function mono.formSearch:SelectImageClick() formMonoSearch.close() mono.formSelectImage:show() end --[[ When typing in the edit box to filter results, filter the lists of classes, fields, and methods with the lower case of the text --]] function mono.formSearch:search(text) local lower = nil if text ~= nil then lower = text:lower() end local classes = {} local methods = {} local fields = {} for i,class in ipairs(self.image.classes) do if lower == nil or class.lowerName:find(lower, 1, true) ~= nil then table.insert(classes, class) end for j,method in ipairs(class.methods) do if lower == nil or method.lowerName:find(lower, 1, true) ~= nil then table.insert(methods, method) end end for j,field in ipairs(class.fields) do if lower == nil or field.lowerName:find(lower, 1, true) ~= nil then table.insert(fields, field) end end end self.found.classes = classes self.found.fields = fields self.found.methods = methods formMonoSearch.listSearchClasses.Items.Count = #classes formMonoSearch.listSearchFields.Items.Count = #fields formMonoSearch.listSearchMethods.Items.Count = #methods end -- handler to display classes in list view function mono.formSearch:listSearchClasses_OnData(sender, listitem) local index = listitem.Index + 1 local class = self.found.classes[index] listitem.Caption = class.name end -- handler to display fields in list view function mono.formSearch:listSearchFields_OnData(sender, listitem) local field = self.found.fields[listitem.Index + 1] if field == nil then listitem.Caption = 'nil index '..tostring(index) else listitem.Caption = field.name listitem.SubItems.text = field.class.name end end -- handler to display methods in list view function mono.formSearch:listSearchMethods_OnData(sender, listitem) local method = self.found.methods[listitem.Index + 1] if method == nil then listitem.Caption = 'nil index '..tostring(index) else listitem.Caption = method.name listitem.SubItems.text = method.class.name end end --[[================================================================================ -- formClass.lua --================================================================================]] local sortByClassThenName = function(a, b) if a.isConst and not b.isConst then return true end if b.isConst and not a.isConst then return false end if a.isConst and b.isConst then return a.constValue < b.constValue end if a.class.lowerName < b.class.lowerName then return true end if b.class.lowerName < a.class.lowerName then return false end return a.name < b.name end local sortByClassThenOffset = function(a, b) if a.isConst and not b.isConst then return true end if b.isConst and not a.isConst then return false end if a.isConst and b.isConst then return a.constValue < b.constValue end if a.class.lowerName < b.class.lowerName then return true end if b.class.lowerName < a.class.lowerName then return false end return a.offset < b.offset end local sortByName = function(a, b) if a.isConst and not b.isConst then return true end if b.isConst and not a.isConst then return false end if a.isConst and b.isConst then return a.constValue < b.constValue end return a.lowerName < b.lowerName end local sortByOffset = function(a, b) if a.isConst and not b.isConst then return true end if b.isConst and not a.isConst then return false end if a.isConst and b.isConst then return a.constValue < b.constValue end return a.offset < b.offset end --[[ Show the search form, mono.selectedImage should be set to the image to search. --]] function mono.formClass:show(class, field, method) if mono.selectedImage == nil or class == nil then return end self.image = mono.selectedImage self.class = class -- function to update lists, for setting on menu items that -- make other changes local funcUpdate = function(sender) self:setFieldsAndMethods() end formMonoClass.listFields.OnData = function(sender, listitem) self:listFields_OnData(sender, listitem) end formMonoClass.listFields.OnDblClick = function(sender) self:listFields_OnDblClick(sender) end formMonoClass.listMethods.OnData = function(sender, listitem) self:listMethods_OnData(sender, listitem) end formMonoClass.listMethods.OnDblClick = function(sender) self:listMethods_OnDblClick(sender) end formMonoClass.miSortFieldsByOffset.OnClick = funcUpdate formMonoClass.miShowInherited.OnClick = funcUpdate formMonoClass.miShowUsage.OnClick = funcUpdate -- create our own lists of fields and methods that we can sort -- and filter self:setFieldsAndMethods() -- show form formMonoClass.show() end --[[ Set fields and methods arrays, sorted appropriately and with extra fields, including possibly parent fields and methods --]] function mono.formClass:setFieldsAndMethods() local other = '' if formMonoClass.miShowUsage.Checked then other = ' (usage by other classes)' end formMonoClass.labelClassName.Caption = string.format('Mono Class: %s:%s%s', self.class.namespace, self.class.name, other) local fields = {} local methods = {} if formMonoClass.miShowUsage.Checked then ---------- show where class is used in other classes for i,class in ipairs(self.image.classes) do for j,method in ipairs(class.methods) do local found = false if method.returnType == self.class.name then found = true else for k,p in ipairs(method.parameters) do if p.typeName == self.class.name then found = true end end end if found then table.insert(methods, method) end end for j,field in ipairs(class.fields) do if field.typeName == self.class.name then table.insert(fields, field) end end end else ---------- basic class fields and methods local c = self.class while c ~= nil do for i,field in ipairs(c.fields) do table.insert(fields, field) end for i,method in ipairs(c.methods) do table.insert(methods, method) end if formMonoClass.miShowInherited.Checked then c = c.parent else c = nil end end end if formMonoClass.miSortByClassFirst.Checked then table.sort(fields, formMonoClass.miSortFieldsByOffset.Checked and sortByClassThenOffset or sortByClassThenName) table.sort(methods, sortByClassThenName) else table.sort(fields, formMonoClass.miSortFieldsByOffset.Checked and sortByOffset or sortByName) table.sort(methods, sortByName) end self.fields = fields self.methods = methods formMonoClass.listFields.Items.Count = 0 formMonoClass.listFields.Items.Count = #fields formMonoClass.listMethods.Items.Count = 0 formMonoClass.listMethods.Items.Count = #methods end -- handler to display fields in list view function mono.formClass:listFields_OnData(sender, listitem) -- columns are offset (or 'STATIC'), Type, Name local index = listitem.Index + 1 local field = self.fields[index] -- columns are Offset, Type, Name if field.isStatic then if field.isConst then listitem.Caption = 'Const:'..string.format('%2X', field.constValue or 0) else listitem.Caption = 'Static:'..string.format('%2X', field.offset or 0) end else listitem.Caption = string.format('%02X', field.offset or 0) end local className = '' if field.class.name ~= self.class.name then className = field.class.name end listitem.SubItems.text = table.concat({field.typeName or '??', field.name, className}, '\n') end -- handler to display methods in list view function mono.formClass:listMethods_OnData(sender, listitem) local method = self.methods[listitem.Index + 1] if method == nil then listitem.Caption = 'nil index '..tostring(listitem.Index + 1) else listitem.Caption = method.name local className = '' if method.class.name ~= self.class.name then className = method.class.name end local ps = {} for i,p in ipairs(method.parameters) do table.insert(ps, string.format('%s %s', p.type, p.name)) end local parms = method.returnType..' ('..table.concat(ps, ', ')..')' --print('className, method.class.name', className, method.class.name) listitem.SubItems.text = table.concat({ parms, className }, '\n') end end local parameters = { 'RCX', 'RDX', 'R8', 'R9', '[RBP+30]', '[RBP+38]', '[RBP+40]', '[RBP+48]', '[RBP+50]' } local floatParameters = { 'XMM0', 'XMM1', 'XMM2', 'XMM3', 'XMM4', 'XMM5', 'XMM6'} function mono.formClass:popupMethod_OnPopup(sender) end function mono.formClass:listMethods_OnDblClick(sender) local method = self.methods[sender.ItemIndex + 1] --print("method: "..tostring(method.id)) if method then local address = mono_compile_method(method.id) --print("address: "..tostring(address)) getMemoryViewForm().DisassemblerView.SelectedAddress = address getMemoryViewForm().show() local hookInfo = hookAt(address) -- have aobString, hookString, returnString, instructions --[[ how to get method signature local ps = {} for i,p in ipairs(method.parameters) do table.insert(ps, string.format('%s %s', p.type, p.name)) end local parms = method.returnType..' ('..table.concat(ps, ', ')..')' ]] local lines = {} table.insert(lines, "define(hook,"..hookInfo.hookString..")") table.insert(lines, "define(bytes,"..hookInfo.aobString..")") table.insert(lines, "") table.insert(lines, "[enable]") table.insert(lines, "") table.insert(lines, "assert(hook, bytes)") table.insert(lines, "alloc(newmem,$1000, hook)") table.insert(lines, "{") -- note: per x64 calling convention, RCX might actually be space for -- a pre-allocated structure for the return value and other parameters -- might be moved one further down the list table.insert(lines, " RCX: "..method.class.name.." (this)") for i,p in ipairs(method.parameters) do local param = parameters[i + 1] if (p.type == "System.Single" or p.type == "System.Double") then param = floatParameters[i + 1] end table.insert(lines, " "..param..": "..tostring(p.type).." "..tostring(p.name)) end table.insert(lines, "") table.insert(lines, " Returns (RAX) "..method.returnType) table.insert(lines, "}") table.insert(lines, "") table.insert(lines, "newmem:") table.insert(lines, " // original code") for i,c in ipairs(hookInfo.instructions) do table.insert(lines, " "..c) end table.insert(lines, " jmp hook+"..string.format("%X", hookInfo.returnOffset)) table.insert(lines, "") table.insert(lines, "hook:") table.insert(lines, " jmp newmem") table.insert(lines, "") table.insert(lines, "[disable]") table.insert(lines, "") table.insert(lines, "hook:") table.insert(lines, " db bytes") table.insert(lines, "") table.insert(lines, "dealloc(newmem)") local t = {} for i,v in ipairs(lines) do table.insert(t, v); table.insert(t, "\r\n") end local aa = table.concat(t) getMemoryViewForm().AutoInject1.DoClick() for i=0,getFormCount()-1 do --this is sorted from z-level. 0 is top local f=getForm(i) if getForm(i).ClassName == 'TfrmAutoInject' then f.assemblescreen.Lines.Text = aa break end end end end --[[ When double-clicking a field, print out the base address for the statics of the class and the address of the clicked-on static field. --]] function mono.formClass:listFields_OnDblClick(sender) local field = self.fields[sender.ItemIndex + 1] if field then local class = field.class local image = class.image local domainId = image.domain print('double-clicked on class '..tostring(field.class.name)..' field '..tostring(field.name)..' domain '..tostring(domainId)) local address = mono_class_getStaticFieldAddress(domainId, class.id) print('statics base address: '..string.format("%x", address)) print(class.name..'.'..field.name..': '..string.format("%x", address + field.offset)) end end --[[ IN PROGRESS - take an address and create an AA script to hook at that address expecting MONO code. Will process instructions until 5 bytes (for jmp) are processed. Basic format is like this for address 'CryingSuns.PlayerStatus:BattleshipState:HasAuxiliarySystemType+28' [enable] assert("CryingSuns.PlayerStatus:BattleshipState:HasAuxiliarySystemType":+28, ) ]] function hookAt(address) local pos = string.find(address, "+", 1, true) local name = address local offset = 0 if (pos ~= nil) then name = string.substring(1, pos - 1) offset = tonumber(string.sub(pos + 1), 16) end local actualAddress = getAddress(name) + offset local data = { hookString = util.safeAddress(getNameFromAddress(actualAddress)), -- used for injection, etc instructions = {}, aobString = "" } local aobs = {} while (offset < 5) do local parsed = disassembleAndParse(actualAddress + offset) if #aobs > 0 then table.insert(aobs, " ") end table.insert(aobs, parsed.bytesString) table.insert(data.instructions, parsed.instructionString) offset = offset + parsed.length end data.aobString = table.concat(aobs) data.returnString = util.safeAddress(getNameFromAddress(actualAddress + offset)) data.returnOffset = offset return data end function hookMethod(method) end --[[ Expects address to be a number ]] function disassembleAndParse(address) local disassembly = disassemble(address) local parts = util.split(disassembly, "-") for i = 1,#parts do if i == 2 then parts[i] = parts[i]:gsub("%s+", "") -- remove ALL whitespace from bytes else parts[i] = parts[i]:gsub("^%s*(.-)%s*$", "%1") -- remove whitespace from ends end end local aob = {} local i = 1 while i < string.len(parts[2]) do if (i ~= 1) then table.insert(aob, " ") end table.insert(aob, string.sub(parts[2], i, i+1)) i = i + 2 end local instructionString = parts[3] for k,v in parts[3]:gmatch("[0-9a-fA-F]+") do if k:len() == 8 or k:len() == 16 then instructionString = instructionString:gsub(k, getNameFromAddress(k)) end end local result = { address = getAddress(address), addressString = util.safeAddress(getNameFromAddress(address)), aob = aob, bytesString = table.concat(aob), disassembly = disassembly, instructionString = instructionString, length = getInstructionSize(address), originalInstructionString = parts[3] } return result end --[[================================================================================ -- Replacement code to activate top level menu --================================================================================]] function monohelper_OpenProcessMT(t) if t ~= nil then t.destroy() end local usesmono=false local m=enumModules() local i for i=1, #m do if (m[i].Name=='mono.dll') or (string.sub(m[i].Name,1,5)=='mono-') then usesmono=true break end end if usesmono then --create a menu item if needed if (miMonoHelperTopMenuItem == nil) then local mfm = getMainForm().Menu if (mfm) then local mi miMonoHelperTopMenuItem = createMenuItem(mfm) miMonoHelperTopMenuItem.Caption = "Mono Search" mfm.Items.insert(mfm.Items.Count - 1, miMonoHelperTopMenuItem) --add it before help mono.menu:init(miMonoHelperTopMenuItem) end end else --destroy the menu item if needed if miMonoTopMenuItem~=nil then miMonoTopMenuItem.miMonoDissect.destroy() --clean up the onclick handler miMonoTopMenuItem.miMonoActivate.destroy() --clean up the onclick handler miMonoTopMenuItem.destroy() --also destroys the subitems as they are owned by this menuitem miMonoTopMenuItem=nil end end end function monohelper_OpenProcess(processid) --call the original onOpenProcess if there was one if monohelper_oldOnOpenProcess~=nil then monohelper_oldOnOpenProcess(processid) end synchronize("monohelper_OpenProcessMT") end function monohelper_Init() monohelper_oldOnOpenProcess = onOpenProcess onOpenProcess = monohelper_OpenProcess end monohelper_Init()
local class = require("heart.class") local M = class.newClass() function M:init(engine, config) self.engine = assert(engine) self.meshLoader = assert(engine.resourceLoaders.mesh) self.transformComponents = assert(self.engine.componentManagers.transform) self.meshes = {} self.transforms = {} end function M:createComponent(id, config) local transform = self.transformComponents.transforms[id] if config.mesh then self.meshes[id] = self.meshLoader:loadResource(config.mesh) else local vertexCount = assert(config.vertexCount) local drawMode = config.drawMode or "fan" local usage = config.usage or "dynamic" self.meshes[id] = love.graphics.newMesh(vertexCount, drawMode, usage) end self.transforms[id] = transform:clone() end function M:destroyComponent(id) self.meshes[id] = nil self.transforms[id] = nil end return M
return { Name = "giveItem"; Aliases = {}; Description = "Gives a player an item with the specified quantity"; Group = "Admin"; Args = { { Type = "itemId"; Name = "itemId"; Description = "Item to give"; }, { Type = "player"; Name = "target"; Description = "Player to give item to"; }, { Type = "integer"; Name = "quantity"; Description = "Ammount of items to give"; Default = 1; }, }; }
-------------------------------- --- MATERIALS (MODELS) -------------------------------- local Models = {} MR.Models = Models -- Networking net.Receive("Models:Set", function(_, ply) if SERVER then return; end Models:Set(LocalPlayer(), net.ReadTable(), net.ReadBool()) end) net.Receive("Models:Remove", function() if SERVER then return; end Models:Remove(LocalPlayer(), net.ReadEntity(), net.ReadBool()) end) -- Get the original material full path function Models:GetOriginal(tr) if IsValid(tr.Entity) then return tr.Entity:GetMaterials()[1] end return nil end -- Get the current material full path function Models:GetCurrent(tr) if IsValid(tr.Entity) and not tr.Entity:IsPlayer() then local data = tr.Entity.mr local material = "" -- Get a material generated for the model if data then newMaterial = MR.CustomMaterials:RevertID(data.newMaterial) -- Or the original material else newMaterial = tr.Entity:GetMaterials()[1] end return newMaterial end return nil end -- Get the original material full path function Models:GetNew(ent) if IsValid(ent) and not ent:IsPlayer() then return ent.mr end return nil end -- Get the current data function Models:GetData(ent) local oldData -- Model if IsValid(ent) and not ent:IsPlayer() and ent.mr and not ent.mr.normal then oldData = table.Copy(ent.mr) -- Revert the newName if there is data if oldData and oldData.newMaterial ~= "" then oldData.newMaterial = MR.CustomMaterials:RevertID(oldData.newMaterial) end end return oldData end -- Set model material function Models:Set(ply, data, isBroadcasted) -- "Hack": turn it into a removal if newMaterial is nothing if data.newMaterial == "" then Models:Remove(ply, data.ent, isBroadcasted) return end -- General first steps local check = { material = data.newMaterial, ent = data.ent or "" } if not MR.Materials:SetFirstSteps(ply, isBroadcasted, check, data, "Models") then return false end if SERVER then -- Send the modification to... net.Start("Models:Set") net.WriteTable(data) net.WriteBool(isBroadcasted) -- every player if not MR.Ply:GetFirstSpawn(ply) or ply == MR.SV.Ply:GetFakeHostPly() then net.Broadcast() -- the player else net.Send(ply) end end -- run once serverside and once on every player clientside if CLIENT or SERVER and not MR.Ply:GetFirstSpawn(ply) or SERVER and ply == MR.SV.Ply:GetFakeHostPly() then if SERVER then -- Set the duplicator duplicator.StoreEntityModifier(data.ent, "MapRetexturizer_Models", data) end -- Create the new material MR.CustomMaterials:Create(data, "VertexLitGeneric", false, true) -- Save the Data table inside the model data.ent.mr = data -- Set the alpha if data.alpha then data.ent:SetRenderMode(RENDERMODE_TRANSALPHA) data.ent:SetColor(Color(255, 255, 255, 255 * data.alpha)) end -- Apply the material data.ent:SetMaterial("!" .. MR.CustomMaterials:IDToString(data.newMaterial)) end -- Set the Undo if SERVER and not isBroadcasted and not MR.Ply:GetFirstSpawn(ply) then undo.Create("Material") undo.SetPlayer(ply) undo.AddFunction(function(tab, ent) if IsValid(ent) and ent.mr then Models:Remove(ply, ent, isBroadcasted) end end, data.ent) undo.SetCustomUndoText("Undone Material") undo.Finish() end -- General final steps MR.Materials:SetFinalSteps() return true end -- Remove model material function Models:Remove(ply, ent, isBroadcasted) -- Check if there is a modification if not ent or not IsValid(ent) or ent:IsPlayer() or not ent.mr then return false end -- General first steps local fakeData = { newMaterial = "", ent = ent } if not MR.Materials:SetFirstSteps(ply, isBroadcasted, nil, fakeData, "Models") then return false end if SERVER and isBroadcasted then -- Delete the Data table ent.mr = nil -- Clear the duplicator duplicator.ClearEntityModifier(ent, "MapRetexturizer_Models") end if SERVER then -- Run the remotion on client(s) net.Start("Models:Remove") net.WriteEntity(ent) net.WriteBool(isBroadcasted) if isBroadcasted then net.Broadcast() else net.Send(ply) end elseif CLIENT then -- Delete the Data table ent.mr = nil -- Disable the alpha ent:SetMaterial("") ent:SetRenderMode(RENDERMODE_NORMAL) ent:SetColor(Color(255,255,255,255)) end -- General final steps MR.Materials:SetFinalSteps() return true end -- Resize collision model -- Code ported from Collision Resizer (ENHANCED), made by Tau function Models:IsValidPhysicsObject(physobj) return TypeID(physobj) == TYPE_PHYSOBJ and physobj:IsValid() end function Models:ResizePhysics(ent, scale) ent:PhysicsInit(SOLID_VPHYSICS) local physobj = ent:GetPhysicsObject() if not Models:IsValidPhysicsObject(physobj) then return false end local physmesh = physobj:GetMeshConvexes() if not istable(physmesh) or #physmesh < 1 then return false end for convexkey, convex in pairs(physmesh) do for poskey, postab in pairs(convex) do convex[poskey] = postab.pos * scale end end ent:PhysicsInitMultiConvex(physmesh) ent:EnableCustomCollisions(true) return Models:IsValidPhysicsObject(ent:GetPhysicsObject()) end
object_tangible_furniture_flooring_tile_frn_flooring_tile_s10 = object_tangible_furniture_flooring_tile_shared_frn_flooring_tile_s10:new { } ObjectTemplates:addTemplate(object_tangible_furniture_flooring_tile_frn_flooring_tile_s10, "object/tangible/furniture/flooring/tile/frn_flooring_tile_s10.iff")
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "White Bread Loaf"; ITEM.model = "models/foodnhouseholditems/bread-1.mdl"; ITEM.width = 1; ITEM.height = 1; ITEM.description = "A loaf of delicious white bread."; ITEM.permit = "consumables"; ITEM.category = "Bread"; ITEM.price = 25; ITEM.restoreHealth = 10; ITEM.flag = "b"
local config = {} local function init() local bqf = require('bqf') vim.validate({config = {bqf._config, 'table', true}}) config = vim.tbl_deep_extend('keep', bqf._config or {}, { auto_enable = true, magic_window = true, auto_resize_height = true, preview = { auto_preview = true, border_chars = {'│', '│', '─', '─', '╭', '╮', '╰', '╯', '█'}, delay_syntax = 50, win_height = 15, win_vheight = 15, wrap = false, should_preview_cb = nil }, func_map = { open = '<CR>', openc = 'o', split = '<C-x>', vsplit = '<C-v>', tab = 't', tabb = 'T', ptogglemode = 'zp', ptoggleitem = 'p', ptoggleauto = 'P', pscrollup = '<C-b>', pscrolldown = '<C-f>', pscrollorig = 'zo', prevfile = '<C-p>', nextfile = '<C-n>', prevhist = '<', nexthist = '>', stoggleup = '<S-Tab>', stoggledown = '<Tab>', stogglevm = '<Tab>', stogglebuf = [['<Tab>]], sclear = 'z<Tab>', filter = 'zn', filterr = 'zN', fzffilter = 'zf' }, filter = { fzf = { action_for = { ['ctrl-t'] = 'tabedit', ['ctrl-v'] = 'vsplit', ['ctrl-x'] = 'split', ['ctrl-q'] = 'signtoggle' }, extra_opts = {'--bind', 'ctrl-o:toggle-all'} } } }) bqf._config = nil end init() return config
-- -- Virtuajdr dice roller for TS3 init file -- require("ts3init") require("Virtuajdr_dice/VJDR_events") local registeredEvents = { onTextMessageEvent = diceroll_events.onTextMessageEvent } ts3RegisterModule("diceroll", registeredEvents)
return { "icons/elf_skill/skill_dru1-1", "icons/elf_skill/skill_dru1-2", "icons/elf_skill/skill_dru10-1", "icons/elf_skill/skill_dru10-2", "icons/elf_skill/skill_dru12-1", "icons/elf_skill/skill_dru12-2", "icons/elf_skill/skill_dru14-1", "icons/elf_skill/skill_dru16-1", "icons/elf_skill/skill_dru18-1", "icons/elf_skill/skill_dru2-1", "icons/elf_skill/skill_dru2-2", "icons/elf_skill/skill_dru20-1", "icons/elf_skill/skill_dru22-1", "icons/elf_skill/skill_dru24-1", "icons/elf_skill/skill_dru26-1", "icons/elf_skill/skill_dru28-1", "icons/elf_skill/skill_dru30-1", "icons/elf_skill/skill_dru32-1", "icons/elf_skill/skill_dru34-1", "icons/elf_skill/skill_dru36-1", "icons/elf_skill/skill_dru38-1", "icons/elf_skill/skill_dru4-1", "icons/elf_skill/skill_dru40-1", "icons/elf_skill/skill_dru42-1", "icons/elf_skill/skill_dru44-1", "icons/elf_skill/skill_dru46-1", "icons/elf_skill/skill_dru6-1", "icons/elf_skill/skill_dru8-1", "icons/elf_skill/skill_dru_mag60", "icons/elf_skill/skill_dru_mag70", "icons/elf_skill/skill_dru_new15-1", "icons/elf_skill/skill_dru_new15-2", "icons/elf_skill/skill_dru_new15-3", "icons/elf_skill/skill_dru_new15-4", "icons/elf_skill/skill_dru_new15-5", "icons/elf_skill/skill_dru_new20-1", "icons/elf_skill/skill_dru_new20-2", "icons/elf_skill/skill_dru_new20-3", "icons/elf_skill/skill_dru_new20-4", "icons/elf_skill/skill_dru_new20-5", "icons/elf_skill/skill_dru_new25-1", "icons/elf_skill/skill_dru_new25-2", "icons/elf_skill/skill_dru_new25-3", "icons/elf_skill/skill_dru_new25-4", "icons/elf_skill/skill_dru_new25-5", "icons/elf_skill/skill_dru_new25-6", "icons/elf_skill/skill_dru_new30-1", "icons/elf_skill/skill_dru_new35-1", "icons/elf_skill/skill_dru_new45-1", "icons/elf_skill/skill_dru_new45-2", "icons/elf_skill/skill_dru_new45-3", "icons/elf_skill/skill_dru_new45-4", "icons/elf_skill/skill_dru_new45-5", "icons/elf_skill/skill_dru_new50-1", "icons/elf_skill/skill_dru_new50-2", "icons/elf_skill/skill_dru_new50-3", "icons/elf_skill/skill_dru_new50-4", "icons/elf_skill/skill_dru_new50-5", "icons/elf_skill/skill_dru_new50-6", "icons/elf_skill/skill_dru_ran60", "icons/elf_skill/skill_dru_ran70", "icons/elf_skill/skill_dru_thi60", "icons/elf_skill/skill_dru_thi70", "icons/elf_skill/skill_dru_war60", "icons/elf_skill/skill_dru_war70", "icons/elf_skill/skill_dru_ward60", "icons/elf_skill/skill_dru_ward70", }
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then return; end local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" ) local utils = require(GetScriptDirectory() .. "/util") local mutil = require(GetScriptDirectory() .. "/MyUtility") function AbilityLevelUpThink() ability_item_usage_generic.AbilityLevelUpThink(); end function BuybackUsageThink() ability_item_usage_generic.BuybackUsageThink(); end function CourierUsageThink() ability_item_usage_generic.CourierUsageThink(); end function ItemUsageThink() ability_item_usage_generic.ItemUsageThink() end local castIFDesire = 0; local castBSDesire = 0; local castLBDesire = 0; local abilityIF = nil; local abilityBS = nil; local abilityLB = nil; local npcBot = nil; function AbilityUsageThink() if npcBot == nil then npcBot = GetBot(); end -- Check if we're already using an ability if mutil.CanNotUseAbility(npcBot) then return end if abilityIF == nil then abilityIF = npcBot:GetAbilityByName( "huskar_inner_fire" ) end if abilityBS == nil then abilityBS = npcBot:GetAbilityByName( "huskar_burning_spear" ) end if abilityLB == nil then abilityLB = npcBot:GetAbilityByName( "huskar_life_break" ) end -- Consider using each ability castIFDesire = ability_item_usage_generic.ConsiderAOERadiusAbility(npcBot, abilityIF); castBSDesire, castBSTarget = ConsiderBurningSpear(); castLBDesire, castLBTarget = ConsiderLifeBreak(); if ( castIFDesire > 0 ) then npcBot:Action_UseAbility( abilityIF ); return; end if ( castBSDesire > 0 ) then npcBot:Action_UseAbilityOnEntity( abilityBS, castBSTarget ); return; end if ( castLBDesire > castIFDesire and castLBDesire > castBSDesire ) then npcBot:Action_UseAbilityOnEntity( abilityLB, castLBTarget ); return; end end function ConsiderBurningSpear() -- Make sure it's castable if ( not abilityBS:IsFullyCastable() ) then return BOT_ACTION_DESIRE_NONE, 0; end -- Get some of its values local nCastRange = abilityBS:GetCastRange(); local nDamage = abilityBS:GetAbilityDamage(); local nRadius = 0; local nAttackRange = npcBot:GetAttackRange(); -- If we're going after someone if mutil.IsGoingOnSomeone(npcBot) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nAttackRange+200) then return BOT_ACTION_DESIRE_MODERATE, npcTarget; end end return BOT_ACTION_DESIRE_NONE, 0; end function ConsiderLifeBreak() -- Make sure it's castable if ( not abilityLB:IsFullyCastable() or npcBot:IsRooted() ) then return BOT_ACTION_DESIRE_NONE, 0; end local nCastRange = abilityLB:GetCastRange(); if mutil.IsGoingOnSomeone(npcBot) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange+200) then return BOT_ACTION_DESIRE_VERYHIGH, npcTarget; end end return BOT_ACTION_DESIRE_NONE, 0; end
local api = vim.api local logger = require('tabout.logger') local utils = require('tabout.utils') local config = require('tabout.config') local tab = require('tabout.tab') local M = {} local enabled = false --[[ If e.g. a smarttabs expr is used for the completion pmu it is stored here ]] local completion_binding = '' local completion_back_binding = '' local enable = function() if config.options.tabkey ~= '' then completion_binding = utils.get_rhs(config.options.tabkey, 'i') if config.options.completion and completion_binding ~= '' then logger.debug('setting: ' .. config.options.tabkey .. ':!pumvisible() ? "<Plug>(Tabout)" : ' .. completion_binding) api.nvim_set_keymap('i', config.options.tabkey, '!pumvisible() ? "<Plug>(Tabout)" : ' .. completion_binding, {silent = true, expr = true}) else -- The () are needed to prevent characters from flashing up when multiple plugs are defined -- TODO: investigate why api.nvim_set_keymap('i', config.options.tabkey, "<Plug>(Tabout)", {silent = true}) end end if config.options.backwards_tabkey ~= '' and config.options.enable_backwards then completion_back_binding = utils.get_rhs(config.options.backwards_tabkey, 'i') if config.options.completion and completion_back_binding ~= '' then logger.debug('setting: ' .. config.options.backwards_tabkey .. ':!pumvisible() ? "<Plug>(TaboutBack)" : ' .. completion_back_binding) api.nvim_set_keymap('i', config.options.backwards_tabkey, '!pumvisible() ? "<Plug>(TaboutBack)" : ' .. completion_back_binding, {expr = true}) else api.nvim_set_keymap('i', config.options.backwards_tabkey, "<Plug>(TaboutBack)", {silent = true}) end end enabled = true logger.debug("enabled") end local disable = function() logger.debug("unsetting: " .. config.options.tabkey) if config.options.tabkey ~= '' then utils.unmap('i', config.options.tabkey) if config.options.completion and completion_binding ~= '' then logger.debug("resetting: " .. config.options.tabkey .. ": " .. completion_binding) -- a map over noremap since otherwise things like smarttabs with compe and vsnip wont work api.nvim_set_keymap('i', config.options.tabkey, completion_binding, { silent = true, expr = string.sub(completion_binding, 1, 2) == 'v:' }) end end if config.options.backwards_tabkey ~= '' and config.options.enable_backwards then logger.debug("unsetting: " .. config.options.backwards_tabkey) utils.unmap('i', config.options.backwards_tabkey) if config.options.completion and completion_back_binding ~= '' then logger.debug("resetting: " .. config.options.backwards_tabkey .. ": " .. completion_back_binding) -- a map over noremap since otherwise things like smarttabs with compe and vsnip wont work api.nvim_set_keymap('i', config.options.backwards_tabkey, completion_back_binding, { silent = true, expr = string.sub(completion_back_binding, 1, 2) == 'v:' }) end end enabled = false logger.debug("disabled") end M.valid_filetype = function() local win = vim.api.nvim_get_current_win() if not enabled or not vim.api.nvim_win_is_valid(win) then return false end local buf = vim.api.nvim_win_get_buf(win) local buftype = api.nvim_buf_get_option(buf, "buftype") if buftype ~= "" then return false end local filetype = api.nvim_buf_get_option(buf, "filetype") if vim.tbl_contains(config.options.exclude, filetype) then return false end end --- @param options TaboutOptions M.setup = function(options) if not vim.fn.exists(':TSInstall') then logger.warn('nvim-treesitter is missing') return end config.setup(options) -- DEPRECATED: Remove after the end of 09/2021 utils.register_command('Tabout', 'lua require"tabout.logger".warn(":Tabout will be deprecated soon, use < Plug >(Tabout) instead") require"tabout".tabout()') -- DEPRECATED: Remove after the end of 09/2021 utils.register_command('TaboutBack', 'lua require"tabout.logger".warn(":TaboutBack will be deprecated soon, use < Plug >(TaboutBack) instead") require"tabout".taboutBack()') utils.register_command('TaboutToggle', 'lua require"tabout".toggle()') -- interfacing via plug api to get more flexibility utils.map('i', '<Plug>(Tabout)', '<Cmd>lua require("tabout").tabout()<CR>') utils.map('i', '<Plug>(TaboutMulti)', '<Cmd>lua require("tabout").taboutMulti()<CR>') utils.map('i', '<Plug>(TaboutBack)', '<Cmd>lua require("tabout").taboutBack()<CR>') utils.map('i', '<Plug>(TaboutBackMulti)', '<Cmd>lua require("tabout").taboutBackMulti()<CR>') M.toggle() end M.toggle = function() if enabled then disable() else enable() end end M.tabout = function() tab.tabout('forward', enabled) end M.taboutMulti = function() tab.tabout('forward', enabled, true) end M.taboutBack = function() tab.tabout('backward', enabled) end M.taboutBackMulti = function() tab.tabout('backward', enabled, true) end return M
local ConsumerSorter = {} function ConsumerSorter:new(consumers, empty_trains, trains_with_resource) o = {} setmetatable(o, self) self.__index = self -- load in the actual consumer train stops o.consumers = {} for resource_type, resources in pairs(consumers) do if empty_trains[resource_type] == nil and trains_with_resource[resource_type] == nil then -- early exit if DEBUG_MODE then logger(string.format('No trains for resource type %s', resource_type)) end goto nextresourcetype end for resource, resource_consumers in pairs(resources) do for _, consumer_unit_number in pairs(resource_consumers) do local consumer = global.conductor.train_stops[consumer_unit_number] if not is_train_stop_enabled(consumer) then if DEBUG_MODE then logger(string.format("Consumer stop %s is disabled", consumer.name)) end elseif not consumer.entity.valid then if DEBUG_MODE then logger(string.format("Consumer stop %s entity is no longer valid", consumer.name)) end else table.insert(o.consumers, consumer) end end end ::nextresourcetype:: end return o end function ConsumerSorter:NextConsumer() local keys = {} for consumer_index, consumer in pairs(self.consumers) do if consumer.assigned_trains >= consumer.max_number_of_trains then -- if supplier does not have available train slots, skip to next supplier if DEBUG_MODE then logger( string.format( " ... consumer %s already at [%d] maximum number of trains [%d]", consumer.name, consumer.assigned_trains, consumer.max_number_of_trains ) ) end else keys[#keys + 1] = { consumer_index = consumer_index, consumer = consumer, position = global.conductor.consumer_round_robin:get_position(consumer.unit_number) } end end table.sort( keys, function(left, right) if left.consumer.priority < right.consumer.priority then return true elseif left.consumer.priority > right.consumer.priority then return false end if left.consumer.assigned_trains < right.consumer.assigned_trains then return true elseif left.consumer.assigned_trains > right.consumer.assigned_trains then return false end -- local left_position = global.conductor.consumer_round_robin:get_position(left.consumer.unit_number) -- local right_position = global.conductor.consumer_round_robin:get_position(right.consumer.unit_number) return left.position < right.position end ) if keys[1] then return keys[1].consumer_index, keys[1].consumer end end function ConsumerSorter:RemoveConsumer(index) table.remove(self.consumers, index) end return ConsumerSorter
includeFile("tangible/theme_park/myyydril/myyydril_grievous_encounter_manager.lua") includeFile("tangible/theme_park/myyydril/myyydril_machine.lua") includeFile("tangible/theme_park/myyydril/myyydril_magic_stone.lua") includeFile("tangible/theme_park/myyydril/myyydril_power_cell.lua")
local MoneyLib = require(game.ReplicatedStorage.MoneyLib) for i,v in pairs(game.ReplicatedStorage.Items:GetChildren()) do if v:FindFirstChild("Crystals") then v.Cost.Value = v.Crystals.Value * 100 end if v.Cost.ClassName == "StringValue" then local newValue = MoneyLib.ShortToLong(v.Cost.Value) v.Cost.Name = "StringCost" local newCost = Instance.new("NumberValue",v) newCost.Name = "Cost" newCost.Value = newValue end if v:FindFirstChild("Tier") then if v.ItemType.Value == 5 then if v.ReqPoints.Value >= 500000 then v.Tier.Value = 93 elseif v.ReqPoints.Value >= 75000 then v.Tier.Value = 92 elseif v.ReqPoints.Value >= 20000 then v.Tier.Value = 91 else v.Tier.Value = 90 end end -- make crystal items worth it to sell. if v.ItemType.Value == 7 and v:FindFirstChild("Crystals") then v.Cost.Value = v.Crystals.Value * 100000 end if v.ItemType.Value == 4 or (v.ItemType.Value == 7 and v.Tier.Value == 21) then local Tag = Instance.new("BoolValue") Tag.Name = "Decoration" Tag.Parent = v end if (v.ItemType.Value < 5 and v.ItemType.Value > 0) or v.ItemType.Value == 11 then if v.Cost.Value >= 10^50 then v.Tier.Value = 9 elseif v.Cost.Value >= MoneyLib.ShortToLong("1Ud") then v.Tier.Value = 8 elseif v.Cost.Value >= MoneyLib.ShortToLong("1O") then v.Tier.Value = 7 elseif v.Cost.Value >= MoneyLib.ShortToLong("25Qn") then v.Tier.Value = 6 elseif v.Cost.Value >= MoneyLib.ShortToLong("1qd") then v.Tier.Value = 5 elseif v.Cost.Value >= MoneyLib.ShortToLong("1T") then v.Tier.Value = 4 elseif v.Cost.Value >= MoneyLib.ShortToLong("1B") then v.Tier.Value = 3 elseif v.Cost.Value >= MoneyLib.ShortToLong("1M") then v.Tier.Value = 2 elseif v.Cost.Value >= MoneyLib.ShortToLong("50k") then v.Tier.Value = 1 else v.Tier.Value = 0 end local Tier = game.ReplicatedStorage.Tiers:FindFirstChild(tostring(v.Tier.Value)) if Tier and Tier:FindFirstChild("ReqPoints") then v.ReqPoints.Value = Tier.ReqPoints.Value end end end end