content stringlengths 5 1.05M |
|---|
local K, C = unpack(KkthnxUI)
local Module = K:GetModule("Blizzard")
local _G = _G
local string_format = _G.string.format
local string_match = _G.string.match
-- Enhanced ColorPickerFrame
local function translateColor(r)
if not r then
r = "ff"
end
return tonumber(r, 16) / 255
end
function Module:EnhancedPicker_UpdateColor()
local r, g, b = string_match(self.colorStr, "(%x%x)(%x%x)(%x%x)$")
r = translateColor(r)
g = translateColor(g)
b = translateColor(b)
_G.ColorPickerFrame:SetColorRGB(r, g, b)
end
local function GetBoxColor(box)
local r = box:GetText()
r = tonumber(r)
if not r or r < 0 or r > 255 then
r = 255
end
return r
end
local function updateColorRGB(self)
local r = GetBoxColor(_G.ColorPickerFrame.__boxR)
local g = GetBoxColor(_G.ColorPickerFrame.__boxG)
local b = GetBoxColor(_G.ColorPickerFrame.__boxB)
self.colorStr = string_format("%02x%02x%02x", r, g, b)
Module.EnhancedPicker_UpdateColor(self)
end
local function updateColorStr(self)
self.colorStr = self:GetText()
Module.EnhancedPicker_UpdateColor(self)
end
local function editBoxClearFocus(self)
self:ClearFocus()
end
local function createCodeBox(width, index, text)
local box = CreateFrame("EditBox", nil, _G.ColorPickerFrame)
box:SetSize(width, 20)
box:SetAutoFocus(false)
box:SetTextInsets(5, 5, 0, 0)
box:SetMaxLetters(index == 4 and 6 or 3)
box:SetTextInsets(0, 0, 0, 0)
box:SetPoint("TOPLEFT", _G.ColorSwatch, "BOTTOMLEFT", 0, -index * 26)
box:SetFontObject(KkthnxUIFont)
box.bg = CreateFrame("Button", nil, box)
box.bg:SetAllPoints()
box.bg:SetFrameLevel(box:GetFrameLevel())
box.bg:CreateBorder()
box:SetScript("OnEscapePressed", editBoxClearFocus)
box:SetScript("OnEnterPressed", editBoxClearFocus)
K.CreateFontString(box, 14, text, "", "", "LEFT", -15, 0)
if index == 4 then
box:HookScript("OnEnterPressed", updateColorStr)
else
box:HookScript("OnEnterPressed", updateColorRGB)
end
-- box.Type = "EditBox"
return box
end
function Module:CreateColorPicker()
if IsAddOnLoaded("ColorPickerPlus") or C["Misc"].ColorPicker ~= true then
return
end
local pickerFrame = _G.ColorPickerFrame
pickerFrame:SetHeight(250)
K.CreateMoverFrame(pickerFrame.Header, pickerFrame) -- movable by header
_G.OpacitySliderFrame:SetPoint("TOPLEFT", _G.ColorSwatch, "TOPRIGHT", 50, 0)
local colorBar = CreateFrame("Frame", nil, pickerFrame)
colorBar:SetSize(1, 20)
colorBar:SetPoint("BOTTOM", 3, 35)
local count = 0
for name, class in pairs(K.ClassList) do
local value = K.ClassColors[class]
if value then
local bu = CreateFrame("Button", nil, colorBar)
bu:SetSize(20, 20)
bu.Icon = bu:CreateTexture(nil, "ARTWORK")
bu.Icon:SetAllPoints()
bu.Icon:SetTexCoord(unpack(K.TexCoords))
bu.Icon:SetColorTexture(value.r, value.g, value.b)
bu:SetPoint("LEFT", count * 25, 0)
bu:CreateBorder()
bu.colorStr = value.colorStr
bu:SetScript("OnClick", Module.EnhancedPicker_UpdateColor)
K.AddTooltip(bu, "ANCHOR_TOP", "|c" .. value.colorStr .. name)
count = count + 1
end
end
colorBar:SetWidth(count * 25)
pickerFrame.__boxR = createCodeBox(45, 1, "|cffff0000R")
pickerFrame.__boxG = createCodeBox(45, 2, "|cff00ff00G")
pickerFrame.__boxB = createCodeBox(45, 3, "|cff0000ffB")
pickerFrame.__boxH = createCodeBox(70, 4, "#")
pickerFrame:HookScript("OnColorSelect", function(self)
local r, g, b = self:GetColorRGB()
r = K.Round(r * 255)
g = K.Round(g * 255)
b = K.Round(b * 255)
self.__boxR:SetText(r)
self.__boxG:SetText(g)
self.__boxB:SetText(b)
self.__boxH:SetText(string_format("%02x%02x%02x", r, g, b))
end)
ColorPickerFrame.Header:StripTextures()
ColorPickerFrame.Header:ClearAllPoints()
ColorPickerFrame.Header:SetPoint("TOP", ColorPickerFrame, 0, 10)
ColorPickerFrame.Border:Hide()
ColorPickerFrame:CreateBorder()
ColorPickerOkayButton:SkinButton()
ColorPickerCancelButton:SkinButton()
-- B.ReskinSlider(OpacitySliderFrame, true)
ColorPickerCancelButton:ClearAllPoints()
ColorPickerCancelButton:SetPoint("BOTTOMLEFT", ColorPickerFrame, "BOTTOM", 3, 6)
ColorPickerOkayButton:ClearAllPoints()
ColorPickerOkayButton:SetPoint("BOTTOMRIGHT", ColorPickerFrame, "BOTTOM", -3, 6)
end
|
return function(s)
return s
end |
shadow_collective_sc87 = Creature:new {
objectName = "",
customName = "\\#00ff00<<< SC-87 >>> \\#ff0000[lvl 300]",
socialGroup = "death_watch",
pvpFaction = "death_watch",
faction = "",
level = 300,
chanceHit = 75.00,
damageMin = 11750,
damageMax = 13750,
specialDamageMult = 1.5,
baseXp = 19000,
baseHAM = 1000000,
baseHAMmax = 1250000,
armor = 3,
resists = {50,50,50,50,50,50,50,50,35},--kinetic,energy,blast,heat,cold,electric,acid,stun,ls
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = KILLER,
optionsBitmask = 128,
diet = NONE,
templates = {"object/mobile/ig_88.iff"},
scale = 1.5,
lootGroups = {
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 1000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "boss_common", chance = 10000000},
},
lootChance = 5000000
},
{
groups = {
{group = "clothing_attachments", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "armor_attachments", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "weapons_all", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "worldbosscrate", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "boss_rare", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "boss_rare", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "tierone", chance = 1500000},
{group = "tiertwo", chance = 3500000},
{group = "tierthree", chance = 2500000},
{group = "tierdiamond", chance = 2500000},
},
lootChance = 10000000
},
{
groups = {
{group = "tierone", chance = 1500000},
{group = "tiertwo", chance = 3500000},
{group = "tierthree", chance = 2500000},
{group = "tierdiamond", chance = 2500000},
},
lootChance = 10000000
}
},
weapons = {"dark_jedi_weapons_gen3"},
reactionStf = "@npc_reaction/slang",
attacks = merge(lightsabermaster)
}
CreatureTemplates:addCreatureTemplate(shadow_collective_sc87, "shadow_collective_sc87")
|
--- ConsolePrint()
-- Nicely formatted console print with timestamp
-- @param msg The message to be displayed
function ConsolePrint(msg)
if msg then
local dt = os.date("%H:%M", os.time())
print("[CNR "..dt.."] ^7"..(msg).."^7")
end
end
AddEventHandler('cnr:print', ConsolePrint)
AddEventHandler('cnr:cprint', ConsolePrint) |
tatooine_eopie_herd_neutral_none = Lair:new {
mobiles = {{"eopie",1},{"dwarf_eopie",1}},
spawnLimit = 15,
buildingsVeryEasy = {},
buildingsEasy = {},
buildingsMedium = {},
buildingsHard = {},
buildingsVeryHard = {},
buildingType = "none"
}
addLairTemplate("tatooine_eopie_herd_neutral_none", tatooine_eopie_herd_neutral_none)
|
if modifier_custom_blood_mirror_debuff_enemy == nil then
modifier_custom_blood_mirror_debuff_enemy = class({})
end
function modifier_custom_blood_mirror_debuff_enemy:IsHidden()
return false
end
function modifier_custom_blood_mirror_debuff_enemy:IsDebuff()
return true
end
function modifier_custom_blood_mirror_debuff_enemy:IsPurgable()
return true
end
function modifier_custom_blood_mirror_debuff_enemy:RemoveOnDeath()
return true
end
function modifier_custom_blood_mirror_debuff_enemy:GetEffectName()
return "particles/econ/items/bloodseeker/bloodseeker_eztzhok_weapon/bloodseeker_bloodrage_ground_eztzhok.vpcf"
end
function modifier_custom_blood_mirror_debuff_enemy:GetEffectAttachType()
return PATTACH_POINT_FOLLOW
end
|
local Package = script.Parent.Parent
local TableUtil = require(Package.Dependencies.TableUtil)
local Promise = require(Package.Dependencies.Promise)
local Error = require(Package.Dependencies.Error)
local Settings = require(Package.Constants.Settings)
local Utility = require(Package.Utility)
local Global = require(Package.Global)
local SaveKeyWithUpdateAsync = require(Package.ServiceRequests.UpdateAsync.SaveKey)
local Key = {
--[[
_Name = Key,
_UserIds = {},
Metadata = {},
_Store = self,
_LastActionTime = 0,
_LastActionLog = {},
_IsPending = false,
_ShouldAutosave = Options.AutosaveEnabled or true,
Data = {}
--]]
}
Key.__index = Key
function Key:_Set(Property: string, Value: any?)
Utility.SetProperty(self, Property, Value)
end
function Key:RemoveUserIds(UserIds: table)
UserIds = type(UserIds) == "table" and UserIds or Error.new("UserIds must be a table")
Utility.Await.PropertyValue(self, "_IsPending", false)
for Index = 1, #UserIds do
for Number = 1, #self._UserIds do
if self._UserIds[Number] == UserIds[Index] then
table.remove(self._UserIds, Number)
end
end
end
end
function Key:AddUserIds(UserIds: table)
UserIds = type(UserIds) == "table" and UserIds or Error.new("UserIds must be a table")
return Utility.Promise.List(
self,
Utility.Await.PropertyValue(self, "_IsPending", false):andThen(function(Resolve)
self:_Set("_IsPending", true)
for Index = 1, #UserIds do
table.insert(self._UserIds, UserIds[Index])
end
self:_Set("_IsPending", false)
Resolve()
end)
)
end
function Key:Toggleautosave(Autosave: boolean)
if not Global.AutosaveEnabled then
return "Autosave is globally disabled"
end
if self._Store._AutosaveEnabled == false then
return "Autosave is disabled for Key's Store"
end
Autosave = type(Autosave) == "boolean" and Autosave or Error.new("Autosave must be a boolean")
if self._ShouldAutosave == Autosave then
return "Nothing changed"
end
return Utility.Promise.List(
self,
Promise.new(function(Resolve, _, OnCancel)
if Autosave == true then
Global.KeysToAutosave[self._Index] = self
self._ShouldAutosave = true
else
Global.KeysToAutosave[self._Index] = nil
self._ShouldAutosave = false
end
Resolve("Autosave state succesfully changed")
OnCancel(function()
Global.KeysToAutosave[self._Index] = nil
self._ShouldAutosave = false
end)
end)
)
end
function Key:Release(Options: table?)
Options = Options or {}
Options = type(Options) and Options or Error.new("Options must be a table")
local Store = self._Store
local MaxRetries = Options.MaxRetries or math.clamp((Settings.AssumeDeadSessionLock / 100), 50, 10 ^ 3)
if not Global.LoadedKeys[self._Index] then
return Promise.resolve(true)
end
Global.KeysToAutosave[self._Index] = nil
Global.LoadedKeys[self._Index] = nil
Store._LoadedKeys[self._Index] = nil
return Promise.retry(SaveKeyWithUpdateAsync, MaxRetries, self, Options, true)
end
function Key:Save(Options: table?)
Options = Options or {}
Options = type(Options) and Options or Error.new("Options must be a table")
return Promise.retry(SaveKeyWithUpdateAsync, Options.MaxRetries or math.huge, self, Options)
end
function Key:Reconcile()
return TableUtil.Reconcile(self.Data.Proxy, self._Store._DataTemplate)
end
return Key
|
----------------------------------------------------------------
-- Algorithms Library
----------------------------------------------------------------
project "AdaptiveAlgorithmsLib"
kind "StaticLib"
pchsource ("algorithms/includes-algorithms.cpp")
pchheader ("includes-algorithms.h")
files { "algorithms/Adaptive.*",
"algorithms/includes-algorithms.*",
} |
--荒碑灵 死夜
local m=14000386
local cm=_G["c"..m]
cm.named_with_Gravalond=1
function cm.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,14000380,aux.FilterBoolFunction(Card.IsRace,RACE_ZOMBIE),1,true,false)
--change name
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_GRAVE)
e1:SetValue(14000380)
c:RegisterEffect(e1)
--fusion effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(cm.con)
e2:SetOperation(cm.op)
c:RegisterEffect(e2)
end
function cm.Grava(c)
local m=_G["c"..c:GetCode()]
return m and m.named_with_Gravalond
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,m) then return end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(m)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCondition(cm.e1con)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetCondition(cm.e2con)
e2:SetOperation(cm.e2op)
Duel.RegisterEffect(e2,tp)
--[[local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e3:SetTargetRange(LOCATION_GRAVE,0)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(0xff)
e3:SetTarget(cm.e3tg)
e3:SetCondition(cm.e3con)
e3:SetLabelObject(e4)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_CHANGE_CODE)
e4:SetRange(LOCATION_GRAVE)
e4:SetValue(14000380)
c:RegisterEffect(e4)]]
end
function cm.filter(c)
return c:IsCode(14000380)
end
function cm.e1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.e2con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,3,nil)
end
function cm.e2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m)
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_GRAVE,0,nil)
if ct==0 then return end
Duel.Damage(1-tp,ct*300,REASON_EFFECT)
end
--[[function cm.e3con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,5,nil)
end
function cm.e3tg(e,c)
return cm.Grava(c)
end]] |
workspace "WidescreenFixesPack"
configurations { "Release", "Debug" }
platforms { "Win32" }
architecture "x32"
location "build"
objdir ("build/obj")
buildlog ("build/log/%{prj.name}.log")
buildoptions {"-std:c++latest"}
kind "SharedLib"
language "C++"
targetdir "data/%{prj.name}/scripts"
targetextension ".asi"
characterset ("UNICODE")
staticruntime "On"
defines { "rsc_CompanyName=\"ThirteenAG\"" }
defines { "rsc_LegalCopyright=\"MIT License\""}
defines { "rsc_FileVersion=\"1.0.0.0\"", "rsc_ProductVersion=\"1.0.0.0\"" }
defines { "rsc_InternalName=\"%{prj.name}\"", "rsc_ProductName=\"%{prj.name}\"", "rsc_OriginalFilename=\"%{prj.name}.asi\"" }
defines { "rsc_FileDescription=\"https://thirteenag.github.io/wfp\"" }
defines { "rsc_UpdateUrl=\"https://github.com/ThirteenAG/WidescreenFixesPack\"" }
files { "source/%{prj.name}/*.cpp" }
files { "Resources/*.rc" }
files { "external/hooking/Hooking.Patterns.h", "external/hooking/Hooking.Patterns.cpp" }
files { "includes/stdafx.h", "includes/stdafx.cpp" }
includedirs { "includes" }
includedirs { "external/hooking" }
includedirs { "external/injector/include" }
includedirs { "external/inireader" }
includedirs { "external/spdlog/include" }
includedirs { "external/filewatch" }
local dxsdk = os.getenv "DXSDK_DIR"
if dxsdk then
includedirs { dxsdk .. "/include" }
libdirs { dxsdk .. "/lib/x86" }
else
includedirs { "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/include" }
libdirs { "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/lib/x86" }
end
pbcommands = {
"setlocal EnableDelayedExpansion",
--"set \"path=" .. (gamepath) .. "\"",
"set file=$(TargetPath)",
"FOR %%i IN (\"%file%\") DO (",
"set filename=%%~ni",
"set fileextension=%%~xi",
"set target=!path!!filename!!fileextension!",
"if exist \"!target!\" copy /y \"!file!\" \"!target!\"",
")" }
function setpaths (gamepath, exepath, scriptspath)
scriptspath = scriptspath or "scripts/"
if (gamepath) then
cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
table.insert(cmdcopy, pbcommands)
postbuildcommands (cmdcopy)
debugdir (gamepath)
if (exepath) then
debugcommand (gamepath .. exepath)
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
targetdir ("data/%{prj.name}/" .. scriptspath)
end
filter "configurations:Debug*"
defines "DEBUG"
symbols "On"
filter "configurations:Release*"
defines "NDEBUG"
optimize "On"
project "Bully.WidescreenFix"
setpaths("Z:/WFP/Games/Bully Scholarship Edition/", "Bully.exe", "plugins/")
project "Burnout3.WidescreenFix"
configurations { "ReleasePCSX2", "DebugPCSX2" }
setpaths("Z:/WFP/Games/PCSX2/", "pcsx2.exe")
files { "includes/pcsx2/pcsx2.h" }
project "CallOfCthulhu.WidescreenFix"
setpaths("Z:/WFP/Games/Call of Cthulhu/", "Engine/CoCMainWin32.exe", "Engine/scripts/")
project "ColdFear.WidescreenFix"
setpaths("Z:/WFP/Games/ColdFear/", "ColdFear_retail.exe")
project "Condemned.WidescreenFix"
setpaths("Z:/WFP/Games/Condemned Criminal Origins/", "Condemned.exe")
project "DeerAvenger4.WidescreenFix"
setpaths("Z:/WFP/Games/Deer Avenger 4/", "DA4.exe")
project "Driv3r.WidescreenFix"
setpaths("Z:/WFP/Games/DRIV3R/", "driv3r.exe")
project "DriverParallelLines.WidescreenFix"
setpaths("Z:/WFP/Games/Driver Parallel Lines/", "DriverParallelLines.exe")
project "EnterTheMatrix.WidescreenFix"
setpaths("Z:/WFP/Games/Enter the Matrix/", "Matrix.exe")
project "FarCry.WidescreenFix"
setpaths("Z:/WFP/Games/Far Cry/", "Bin32/FarCry.exe", "Bin32/")
project "FarCry64.WidescreenFix"
platforms { "Win64" }
architecture "x64"
files { "source/FarCry.WidescreenFix/*.cpp" }
setpaths("Z:/WFP/Games/Far Cry/", "Bin64/FarCry.exe", "Bin64/")
targetdir "data/FarCry.WidescreenFix/Bin64"
project "Flatout.WidescreenFix"
setpaths("Z:/WFP/Games/Flatout/FlatOut/", "flatout.exe")
project "Flatout2.WidescreenFix"
setpaths("Z:/WFP/Games/Flatout/FlatOut2/", "FlatOut2.exe")
project "FlatoutUltimateCarnage.WidescreenFix"
setpaths("Z:/WFP/Games/Flatout/FlatOut - Ultimate Carnage/", "Fouc.exe")
project "GTA1.WidescreenFix"
setpaths("Z:/WFP/Games/Grand Theft Auto/Grand Theft Auto 1 London 1969 1961/", "WINO/Grand Theft Auto.exe", "WINO/scripts/")
project "GTA2.WidescreenFix"
setpaths("Z:/WFP/Games/Grand Theft Auto/Grand Theft Auto 2/", "gta2.exe")
project "GTA3.WidescreenFix"
files { "includes/GTA/*.h", "includes/GTA/*.cpp" }
setpaths("Z:/WFP/Games/Grand Theft Auto/GTAIII/", "gta3.exe")
project "GTAVC.WidescreenFix"
files { "includes/GTA/*.h", "includes/GTA/*.cpp" }
setpaths("Z:/WFP/Games/Grand Theft Auto/Grand Theft Auto Vice City/", "gta-vc.exe")
project "GTASA.WidescreenFix"
files { "includes/GTA/*.h", "includes/GTA/*.cpp" }
setpaths("Z:/WFP/Games/Grand Theft Auto/GTA San Andreas/", "gta_sa.exe")
project "Gun.WidescreenFix"
setpaths("Z:/WFP/Games/GUN/", "Gun.exe")
project "HiddenandDangerous2.WidescreenFix"
setpaths("Z:/WFP/Games/Hidden and Dangerous 2/", "hd2.exe")
project "JustCause.WidescreenFix"
setpaths("Z:/WFP/Games/Just Cause/", "JustCause.exe")
project "KingKong.WidescreenFix"
setpaths("Z:/WFP/Games/King Kong/", "CheckApplication.exe")
project "KnightRider.WidescreenFix"
configurations { "Release", "Debug", "ReleasePCSX2", "DebugPCSX2" }
setpaths("Z:/WFP/Games/Knight Rider/", "Knight Rider.exe")
files { "includes/pcsx2/pcsx2.h" }
filter "configurations:*PCSX2"
setpaths("Z:/WFP/Games/PCSX2/", "pcsx2.exe")
project "KnightRider2.WidescreenFix"
configurations { "Release", "Debug", "ReleasePCSX2", "DebugPCSX2" }
setpaths("Z:/WFP/Games/Knight Rider 2/", "KR2.exe")
files { "includes/pcsx2/pcsx2.h" }
filter "configurations:*PCSX2"
setpaths("Z:/WFP/Games/PCSX2/", "pcsx2.exe")
project "LARush.WidescreenFix"
setpaths("Z:/WFP/Games/LA Rush/", "LARush.exe", "plugins/")
project "Mafia.GenericFix"
setpaths("Z:/WFP/Games/Mafia/", "Setup.exe")
targetdir "data/Mafia.WidescreenFix/scripts"
project "Mafia.WidescreenFix"
setpaths("Z:/WFP/Games/Mafia/", "GameV12.exe")
project "Manhunt.WidescreenFix"
setpaths("Z:/WFP/Games/Manhunt/", "manhunt.exe")
project "MassEffectTrilogy.FOVFix"
setpaths("Z:/WFP/Games/Mass Effect/Mass Effect 2/Binaries/", "MassEffect2.exe", "/")
project "MaxPayne.WidescreenFix"
setpaths("Z:/WFP/Games/Max Payne/Max Payne/", "MaxPayne.exe")
project "MaxPayne2.WidescreenFix"
setpaths("Z:/WFP/Games/Max Payne/Max Payne 2 The Fall of Max Payne/", "MaxPayne2.exe")
project "NFSCarbon.WidescreenFix"
setpaths("Z:/WFP/Games/Need For Speed/Need for Speed Carbon/", "NFSC.exe")
project "NFSMostWanted.WidescreenFix"
setpaths("Z:/WFP/Games/Need For Speed/Need for Speed Most Wanted/", "speed.exe")
project "NFSProStreet.GenericFix"
setpaths("Z:/WFP/Games/Need For Speed/Need for Speed ProStreet/", "nfsps.exe")
project "NFSUndercover.GenericFix"
setpaths("Z:/WFP/Games/Need For Speed/Need for Speed Undercover/", "nfs.exe")
project "NFSUnderground.WidescreenFix"
setpaths("Z:/WFP/Games/Need For Speed/Need For Speed Underground/", "speed.exe")
files { "textures/NFS/NFSU/icon.rc" }
defines { "IDR_NFSUICON=200" }
project "NFSUnderground2.WidescreenFix"
setpaths("Z:/WFP/Games/Need For Speed/Need For Speed Underground 2/", "speed2.exe")
project "Onimusha3.WidescreenFix"
setpaths("Z:/WFP/Games/Onimusha 3/", "ONI3.exe")
project "ParadiseCracked.WidescreenFix"
setpaths("Z:/WFP/Games/Paradise Cracked/", "game.exe")
project "PsiOpsTheMindgateConspiracy.WidescreenFix"
setpaths("Z:/WFP/Games/PSI-OPS/", "PsiOps.exe")
project "Psychonauts.WidescreenFix"
setpaths("Z:/WFP/Games/Psychonauts/", "Psychonauts.exe")
project "Scarface.GenericFix"
setpaths("Z:/WFP/Games/Scarface/", "Scarface.exe", "")
project "SecondSight.WidescreenFix"
setpaths("Z:/WFP/Games/Second Sight/", "secondsight.exe")
project "SilentHill2.WidescreenFix"
setpaths("Z:/WFP/Games/Silent Hill/Silent Hill 2/", "sh2pc.exe")
project "SilentHill3.WidescreenFix"
setpaths("Z:/WFP/Games/Silent Hill/Silent Hill 3/", "sh3.exe")
project "SilentHill4.WidescreenFix"
setpaths("Z:/WFP/Games/Silent Hill/Silent Hill 4 The Room/", "Silent Hill 4.exe")
project "SniperElite.WidescreenFix"
setpaths("Z:/WFP/Games/Sniper Elite/", "SniperElite.exe")
project "SonicHeroes.WidescreenFix"
setpaths("Z:/WFP/Games/SONICHEROES/", "Tsonic_win.exe")
project "SplinterCell.WidescreenFix"
setpaths("Z:/WFP/Games/Splinter Cell/Splinter Cell/", "system/SplinterCell.exe", "system/scripts/")
project "SplinterCellChaosTheory.WidescreenFix"
setpaths("Z:/WFP/Games/Splinter Cell/Splintercell Chaos Theory/", "system/splintercell3.exe", "system/scripts/")
project "SplinterCellDoubleAgent.WidescreenFix"
setpaths("Z:/WFP/Games/Splinter Cell/Splinter Cell - Double Agent/", "SCDA-Offline/System/SplinterCell4.exe", "SCDA-Offline/System/scripts/")
files { "textures/SCDA/icon.rc" }
defines { "IDR_SCDAICON=200" }
project "SplinterCellDoubleAgentPS2.WidescreenFix"
configurations { "ReleasePCSX2", "DebugPCSX2" }
setpaths("Z:/WFP/Games/PCSX2/", "pcsx2.exe")
files { "includes/pcsx2/pcsx2.h" }
project "SplinterCellPandoraTomorrow.WidescreenFix"
setpaths("Z:/WFP/Games/Splinter Cell/Splinter Cell Pandora Tomorrow/", "offline/system/SplinterCell2.exe", "offline/system/scripts/")
project "StreetRacingSyndicate.WidescreenFix"
setpaths("Z:/WFP/Games/Street Racing Syndicate/", "Bin/srs.exe", "Bin/scripts/")
project "StubbstheZombie.WidescreenFix"
setpaths("Z:/WFP/Games/Stubbs the Zombie/", "Stubbs.exe")
project "TheGodfather.WidescreenFix"
setpaths("Z:/WFP/Games/The Godfather/", "godfather.exe")
project "TheMatrixPathOfNeo.WidescreenFix"
setpaths("Z:/WFP/Games/The Matrix - Path Of Neo/", "Matrix3.exe")
project "ThePunisher.WidescreenFix"
setpaths("Z:/WFP/Games/The Punisher/", "pun.exe")
project "TheSuffering.WidescreenFix"
setpaths("Z:/WFP/Games/The Suffering/The Suffering/", "suffering.exe")
project "TonyHawksAmericanWasteland.WidescreenFix"
setpaths("Z:/WFP/Games/Tony Hawks/Tony Hawk's American Wasteland/", "Game/THAW.exe", "Game/scripts/")
project "TonyHawksProSkater2.WidescreenFix"
setpaths("Z:/WFP/Games/Tony Hawks/THPS2/", "THawk2.exe")
project "TonyHawksProSkater3.WidescreenFix"
setpaths("Z:/WFP/Games/Tony Hawks/Pro Skater 3/", "Skate3.exe")
project "TonyHawksProSkater4.WidescreenFix"
setpaths("Z:/WFP/Games/Tony Hawks/Tony Hawks Pro Skater 4/", "Game/Skate4.exe", "Game/scripts/")
project "TonyHawksUnderground.WidescreenFix"
setpaths("Z:/WFP/Games/Tony Hawks/Tony Hawk's Underground/", "Game/THUG.exe", "Game/scripts/")
project "TonyHawksUnderground2.WidescreenFix"
setpaths("Z:/WFP/Games/Tony Hawks/Tony Hawk's Underground 2/", "Game/THUG2.exe", "Game/scripts/")
project "TotalOverdose.WidescreenFix"
setpaths("Z:/WFP/Games/Total Overdose/", "TOD.exe")
project "TrueCrimeNewYorkCity.WidescreenFix"
setpaths("Z:/WFP/Games/True Crime New York City/", "True Crime New York City.exe")
project "TrueCrimeStreetsofLA.WidescreenFix"
setpaths("Z:/WFP/Games/True Crime Streets of LA/", "TrueCrimeMB.exe")
project "UltimateSpiderMan.WidescreenFix"
setpaths("Z:/WFP/Games/Ultimate Spider-Man/", "USM.exe") |
-- must be a set of ids
local idSet = KEYS[1];
-- current time
local curTime = ARGV[1];
-- caching time
local expiration = tonumber(ARGV[2] or 30000);
--
local tempKeysSet = getIndexTempKeys(idSet);
local keys = redis.call("ZRANGEBYSCORE", tempKeysSet, curTime - expiration, '+inf');
if #keys > 0 then
redis.call("DEL", unpack(keys));
redis.call("DEL", tempKeysSet);
end
|
local Helper = require( 'lctags.Helper' )
local DBCtrl = require( 'lctags.DBCtrl' )
local log = require( 'lctags.LogCtrl' )
local Option = require( 'lctags.Option' )
local Analyzer = require( 'lctags.Analyzer' )
local Util = require( 'lctags.Util' )
local Make = {}
--- list の中から更新が必要なファイルリストを返す
--
-- ヘッダファイルの更新が必要な場合、
-- そのファイルをインクルードしているソースファイルをリストに含める
local function searchNeedUpdateFiles( db, list, target )
-- 更新対象のリストのファイル更新時間から更新が必要かどうかチェック
if not target then
target = ""
end
if not db:hasTarget( nil, target ) then
log( 1, string.format( "The files does not have target (%s)", target ) )
return {}
end
if #list == 1 then
-- ファイル 1 つの場合は、面倒な確認はせずにそのまま返す
local fileInfo = list[ 1 ]
local targetInfo = db:getTargetInfo( fileInfo.id, target )
if targetInfo and fileInfo.incFlag == 0 then
return list
end
end
-- 更新が必要な古いファイル
local needUpdateSrcMap = {}
-- fileId -> ファイルの更新時間マップ
local fileId2ModTime = {}
-- 更新が必要なインクルードファイルのセット
local needUpdateIncFileInfoMap = {}
-- 更新が必要なインクルードファイルのリスト
local needUpdateIncIdList = {}
-- 情報が新しいファイル
local uptodateFileMap = {}
local dependFileInfoMap = {}
-- fileInfo の更新時間を調べて、古い場合は次の処理を行なう。
-- - ヘッダの場合 needUpdateIncFileInfoMap に追加
-- - ソースの場合 needUpdateSrcMap に追加
-- 新しい場合、そのファイルがインクルードしているヘッダを dependFileInfoMap に追加
local checkModTime = function( fileInfo, validCheckIncCache )
-- log( 3, "check path", fileInfo.path )
if not uptodateFileMap[ fileInfo.id ] then
local targetInfo = db:getTargetInfo( fileInfo.id, target )
local addToDependFlag = false
if targetInfo then
local modTime = Helper.getFileModTime( db:getSystemPath( fileInfo.path ) )
fileId2ModTime[ fileInfo.id ] = modTime
if modTime then
if not targetInfo or modTime > targetInfo.updateTime then
-- 更新時間が古い場合はマップに登録
log( 3, "modified", fileInfo.path, modTime,
targetInfo and targetInfo.updateTime or "none" )
if fileInfo.incFlag ~= 0 then
needUpdateIncFileInfoMap[ fileInfo.id ] = fileInfo
table.insert( needUpdateIncIdList, fileInfo.id )
else
needUpdateSrcMap[ fileInfo.id ] = fileInfo
end
else
uptodateFileMap[ fileInfo.id ] = fileInfo
if validCheckIncCache then
-- 更新情報が新しい場合、
-- そのファイルがインクルードしているファイルをチェック対象に入れる。
-- mapIncludeCache だと遅いので、mapIncRefListFrom に切り替え
-- db:mapIncludeCache(
-- fileInfo
db:mapIncRefListFrom(
fileInfo.id,
function( item )
if not fileId2ModTime[ fileInfo.id ] and
not dependFileInfoMap[ item.id ]
then
local incFileInfo = db:getFileInfo( item.id )
-- log( 3, "add needUpdateIncFileInfoMap", incFileInfo.path )
dependFileInfoMap[ item.id ] = incFileInfo
addToDependFlag = true
end
return true
end
)
end
end
end
else
log( 2, string.format( "this file is not target %s", fileInfo.path ) )
end
end
return addToDependFlag
end
log( 1, "check modified files", #list )
for index, fileInfo in ipairs( list ) do
if ( index % 100 ) == 0 then
log( 1, string.format( "checking pass 1 -- %d/%d", index, #list ), os.date() )
end
checkModTime( fileInfo, true )
end
-- include ファイルからさらに include しているファイルについてもチェック
local checkedFileIdSet = {}
local count = 2
while true do
local addToDependFlag = false
local checkList = {}
for fileId, fileInfo in pairs( dependFileInfoMap ) do
if not checkedFileIdSet[ fileId ] then
table.insert( checkList, fileInfo )
checkedFileIdSet[ fileId ] = true
end
end
for index, fileInfo in ipairs( checkList ) do
if ( index % 100 ) == 0 then
log( 1, string.format( "checking pass %d -- %d/%d",
count, index, #checkList ), os.date() )
end
if checkModTime( fileInfo, false ) then
addToDependFlag = true
end
end
if not addToDependFlag then
break
end
count = count + 1
end
local needUpdateIncNum = 0
for incId in pairs( needUpdateIncFileInfoMap ) do
needUpdateIncNum = needUpdateIncNum + 1
end
log( 2, "needUpdateIncNum: start", needUpdateIncNum )
-- 更新時間が新しいファイルがインクルードしているファイルの更新情報をチェックする。
-- ソースファイルが更新されていなくても、インクルードファイルが更新されている場合は、
-- ソースファイルを更新する必要がある
local isNeedUpdateFunc = function( fileInfo, incId, targetInfo )
if incId == DBCtrl.systemFileId then
return false
end
if needUpdateIncFileInfoMap[ incId ] then
return true
end
local incFileInfo = db:getFileInfo( incId )
modTime = fileId2ModTime[ incId ]
if not modTime then
modTime = Helper.getFileModTime( db:getSystemPath( incFileInfo.path ) )
fileId2ModTime[ incId ] = modTime
end
if not modTime or modTime > targetInfo.updateTime then
-- インクルードファイルの更新時間が古い場合はマップに登録
return true
end
return false
end
local uptodateFileNum = 0
for fileId in pairs( uptodateFileMap ) do
uptodateFileNum = uptodateFileNum + 1
end
local fileId2TargetInfoMap = {}
db:mapTargetInfo(
string.format( "target = '%s'", target ),
function( item )
fileId2TargetInfoMap[ item.fileId ] = item
return true
end
)
-- 編集されていないファイルから、更新されているファイルをインクルードしている場合、
-- 編集されていないファイルを更新対象にする。
-- これは list に指定されているものを対象にする。
db:mapIncludeCache(
nil,
function( item )
if needUpdateIncFileInfoMap[ item.id ] then
if uptodateFileMap[ item.baseFileId ] then
log( 3, "check needUpdateIncFileInfoMap",
needUpdateIncFileInfoMap[ item.id ].path,
uptodateFileMap[ item.baseFileId ].path )
-- 編集されていないファイルからインクルードしている
if not needUpdateSrcMap[ item.baseFileId ] then
-- インクルードしているファイルが更新が必要になっていない
fileInfo = db:getFileInfo( item.baseFileId )
-- インクルードの更新日時が古い場合ソースファイルを更新対象にする
if isNeedUpdateFunc( fileInfo, item.id,
fileId2TargetInfoMap[ item.id ] ) then
log( 1, "include file is modified", item.id, fileInfo.path )
needUpdateSrcMap[ fileInfo.id ] = fileInfo
end
end
-- needUpdateIncFileInfoMap[ item.id ] = nil
-- needUpdateIncNum = needUpdateIncNum - 1
-- if needUpdateIncNum <= 0 then
-- return false
-- end
end
end
return true
end,
true
)
log( 2, "needUpdateIncNum: fix", needUpdateIncNum )
local needFileList = {}
for fileId, fileInfo in pairs ( needUpdateSrcMap ) do
table.insert( needFileList, fileInfo )
end
-- 更新が必要なインクルードファイルを更新するために、
-- 任意のソースファイルを更新対象にする。
for fileId, fileInfo in pairs ( needUpdateIncFileInfoMap ) do
local srcFileInfo = db:getSrcForIncOne( fileInfo, target )
if srcFileInfo then
table.insert( needFileList, srcFileInfo )
log( 1, "needUpdateIncFileInfoMap:", srcFileInfo.path )
end
end
return needFileList, needUpdateIncIdList
end
-- 共通インクルードファイルの更新を効率良く行なうために、
-- なるべくインクルードファイルが被らないように解析できるように順番を決定する
--
-- @param list 更新が必要なソースファイルリスト
-- @param needUpdateIncIdList 更新が必要なインクルードファイルリスト
function Make:decideOrderForMake( db, list, needUpdateIncIdList )
if needUpdateIncIdList == 0 then
-- 更新対象にインクルードファイルがない場合は list をそのまま返す
log( 2, "decideOrderForMake: has no inc" )
return list
end
local needUpdateIncIdSet = {}
for index, incId in ipairs( needUpdateIncIdList ) do
needUpdateIncIdSet[ incId ] = 1
end
local needUpdateSrcMap = {}
for fileId, fileInfo in pairs( list ) do
needUpdateSrcMap[ fileId ] = fileInfo
end
-- list がインクルードしているファイルを needUpdateIncIdSet に追加する
log( 2, "decideOrderForMake: setup needUpdateIncIdSet" )
db:mapIncludeCache(
nil,
function( item )
if needUpdateSrcMap[ item.baseFileId ] then
needUpdateIncIdSet[ item.id ] = 1
end
return true
end
)
local needUpdateSrcId2FileInfoMap = {}
for index, fileInfo in ipairs( list ) do
needUpdateSrcId2FileInfoMap[ fileInfo.id ] = fileInfo
end
-- ファイルID -> ソースファイルの情報
local fileId2SrcInfoMap = {}
-- インクルードファイル ID -> インクルードファイルの情報
local incId2IncInfoMap = {}
log( 2, "decideOrderForMake: setup information" )
db:mapIncludeCache(
nil,
function( item )
if needUpdateIncIdSet[ item.id ] and
needUpdateSrcId2FileInfoMap[ item.baseFileId ]
then
local srcInfo = fileId2SrcInfoMap[ item.baseFileId ]
if not srcInfo then
srcInfo = { incIdSet = {} }
fileId2SrcInfoMap[ item.baseFileId ] = srcInfo
end
srcInfo.incIdSet[ item.id ] = 1
local incInfo = incId2IncInfoMap[ item.id ]
if not incInfo then
incInfo = { count = 0, srcIdSet = {} }
incId2IncInfoMap[ item.id ] = incInfo
end
incInfo.count = incInfo.count + 1
incInfo.srcIdSet[ item.baseFileId ] = 1
end
return true
end
)
-- 参照数の多いインクルードをより多く参照しているソースを探すために
-- インクルード数をカウントする
log( 2, "decideOrderForMake: search maxRef" )
local procIndex = 0
for fileId, srcInfo in pairs( fileId2SrcInfoMap ) do
srcInfo.count = 0
for incId in pairs( srcInfo.incIdSet ) do
srcInfo.count = srcInfo.count + incId2IncInfoMap[ incId ].count
end
end
local buildList = {}
while true do
local maxNum
local maxSrcId
for fileId, srcInfo in pairs( fileId2SrcInfoMap ) do
if not maxNum or maxNum < srcInfo.count then
maxSrcId = fileId
maxNum = srcInfo.count
end
end
if not maxSrcId or maxNum <= 2 then
break
end
table.insert( buildList, ( db:getFileInfo( maxSrcId ) ) )
needUpdateSrcId2FileInfoMap[ maxSrcId ] = nil
-- maxSrcId から参照しているインクルードファイルを除外する。
log( 2, "decideOrderForMake", maxNum, buildList[ #buildList ].path )
for incId in pairs( fileId2SrcInfoMap[ maxSrcId ].incIdSet ) do
local incInfo = incId2IncInfoMap[ incId ]
for srcId in pairs( incInfo.srcIdSet ) do
if srcId ~= maxSrcId then
srcInfo = fileId2SrcInfoMap[ srcId ]
srcInfo.count = srcInfo.count - incInfo.count
srcInfo.incIdSet[ incId ] = nil
if not maxNum or maxNum < srcInfo.count then
nextSrcId = srcId
maxNum = srcInfo.count
end
end
end
end
fileId2SrcInfoMap[ maxSrcId ] = nil
end
-- 残りのソースを追加する。
-- ディレクトリがバラけた方がインクルードや解析時間の傾向が分散して
-- 並列実行する際に効率が良くなるので、ランダムに追加する。
restFileInfoList = {}
for srcId, fileInfo in pairs( needUpdateSrcId2FileInfoMap ) do
table.insert( restFileInfoList, fileInfo )
end
while #restFileInfoList > 0 do
local index = math.random( #restFileInfoList )
local fileInfo = restFileInfoList[ index ]
table.insert( buildList, fileInfo )
table.remove( restFileInfoList, index )
end
return buildList
end
function Make:updateFor( dbPath, target, jobs, src )
local db = DBCtrl:open( dbPath, true, Util:getcwd() )
local dbFullPath = db:convFullpath( dbPath )
local targetFileInfo = db:getFileInfo( nil, src )
-- src 以降のファイルをピックアップ
local list = {}
if not targetFileInfo then
local condition = string.format(
"path like '%s%%' escape '$'", db:convPath( src ) )
db:mapFile(
condition,
function( item )
table.insert( list, item )
return true
end
)
else
table.insert( list, targetFileInfo )
end
if #list == 0 then
log( 1, 'not match' )
os.exit( 1 )
end
-- ピックアップしたファイルから、更新が必要なものを検索
list, needUpdateIncIdList = searchNeedUpdateFiles( db, list, target )
if #list == 0 then
log( 1, 'all file is analyzed already' )
return
end
if #list == 1 then
-- ファイルが 1 つの場合は、make せずに直接更新する
local analyzer = Analyzer:new(
dbPath, false, false,
db:convFullpath( db:getSystemPath( list[1].currentDir ) ))
local fullPath = db:convFullpath( db:getSystemPath( list[1].path ) )
db:close()
analyzer:update( fullPath, target )
return
end
list = self:decideOrderForMake( db, list, needUpdateIncIdList )
-- list の情報を更新する makefile を生成
local tmpName = Helper.getTempFilename( "lcmake" )
local fileHandle = io.open( tmpName, "w" )
if not fileHandle then
log( 1, 'failed to open', tmpName )
os.exit( 1 )
end
-- 最初のファイルは共通インクルードが多いので並列に処理せずにビルドし、
-- 他のファイルを並列処理するように make を生成する。
-- 共通インクルードが多い序盤に並列度が高いと無駄になるので
-- 並列度を下げる。
for index, fileInfo in ipairs( list ) do
local group
if index == 1 then
group = "FIRST"
elseif index == 2 then
group = "SECOND"
elseif ( index < (#list / 20) ) and ( index < 100 ) then
group = "THIRD"
else
group = "SRCS"
end
fileHandle:write(
string.format( "%s += %d/%d%s\n", group, index, #list,
db:getSystemPath( fileInfo.path ) ) )
end
db:close()
local opt = "--lctags-uptime " .. tostring( Helper.getCurrentTime() )
if Option:isValidProfile() then
opt = opt .. " --lctags-prof"
end
if Option:isValidLockLog() then
opt = opt .. " --lctags-lockLog"
end
if Option:isValidRecordSql() then
opt = opt .. " --lctags-recSql"
end
if Option:isValidRecordDigestSrc() then
opt = opt .. " --lctags-digestRec"
end
if Option:isValidLockLog() then
opt = opt .. " --lctags-recSql"
end
if Option:isIndivisualWrite() then
opt = opt .. " --lctags-indiv"
end
if not jobs then
jobs = 1
end
fileHandle:write(
string.format(
[[
.PHONY: all build setup first second third other
FIRST := $(addsuffix .lc, $(FIRST))
SECOND := $(addsuffix .lc, $(SECOND))
THIRD := $(addsuffix .lc, $(THIRD))
SRCS := $(addsuffix .lc, $(SRCS))
#SRV=--lctags-srv
all:
build:
$(MAKE) -f %s first
$(MAKE) -f %s second
$(MAKE) -j%d -f %s third
$(MAKE) -j%d -f %s other
all: setup
-$(MAKE) -f %s build
@echo server stop
%s %s cancel-kill --lctags-db %s
%s %s statusServer stop --lctags-db %s
ifdef SRV
%s %s server stop --lctags-db %s
endif
setup:
%s %s statusServer start --lctags-db %s 2>&1 | tee -a %s &
%s %s statusServer wait --lctags-db %s
ifdef SRV
%s %s server start --lctags-db %s &
endif
first: $(FIRST)
second: $(SECOND)
third: $(THIRD)
other: $(SRCS)
%%.lc:
@echo $(patsubst %%.lc,%%,$(shell echo $@ | sed 's@^\([^/]*/[^/]*\)/@[\1] /@'))
-@%s %s updateForMake %s $(patsubst %%.lc,%%,$(shell echo $@ | sed 's@^\([^/]*/[^/]*\)/@/@')) --lctags-log %d --lctags-db %s %s $(SRV) || echo "=== MAKE NG === $@"
@%s %s check-kill > /dev/null || exit 1
]],
-- build
tmpName, tmpName, math.floor(((jobs>=3) and jobs or 3) / 3), tmpName,
jobs, tmpName,
-- all
tmpName,
arg[-1], arg[0], dbPath, arg[-1], arg[0], dbPath,
arg[-1], arg[0], dbPath,
-- setup
arg[-1], arg[0], dbPath, Helper.getTempFilename( "lctagsStatus" ),
arg[-1], arg[0], dbPath, arg[-1], arg[0], dbPath,
-- %%.lc
arg[-1], arg[0],
target and ("--lctags-target " .. target ) or "",
log( 0, -1 ), dbPath, opt,
arg[-1], arg[0] ) )
fileHandle:close()
-- make の実行
log( 1, "-j:", jobs )
if not os.execute( "make -f " .. tmpName ) then
os.exit( 1 )
end
--os.remove( tmpName )
end
function Make:lazyUpdateFor( dbPath, target, jobs, optList )
local db = DBCtrl:open( dbPath, false, Util:getcwd() )
local root = db:convFullpath( "." )
suffixTable = {
c = "c",
[ "c++" ] = "cpp",
[ "cc" ] = "cpp",
[ "cxx" ] = "cpp",
[ "cpp" ] = "cpp"
}
local compileOp = ""
for index, opt in ipairs( optList ) do
compileOp = string.format( "%s %s", compileOp, opt )
end
-- directory の登録。 -Idir
local dirList = Util:getFileList( root, "dir" )
for index, path in ipairs( dirList ) do
if string.find( path, "%s" ) then
print( "skip -- ", path )
else
compileOp = string.format( "%s -I%s", compileOp, path )
end
end
local time = Helper.getCurrentTime()
local fileList = Util:getFileList( root, "file" )
for index, fullPath in ipairs( fileList ) do
local suffix = string.gsub( fullPath, ".*%.([a-zA-Z%+]+)$", "%1" )
if suffix then
local lang = suffixTable[ suffix:lower() ]
if lang then
local fileInfo = db:getFileInfo( nil, fullPath )
if not fileInfo then
db:addFile( fullPath, time, 0, compileOp, root, true, target, 0 )
end
end
end
end
db:commit()
Make:updateFor( dbPath, target, jobs, root )
end
return Make
|
NewShipType = StartShipConfig()
NewShipType.displayedName="$1546"
NewShipType.sobDescription="$1547"
NewShipType.maxhealth=getShipNum(NewShipType, "maxhealth", 400)
NewShipType.regentime=0
NewShipType.minRegenTime=0
NewShipType.sideArmourDamage = getShipNum(NewShipType, "sideArmourDamage", 1.0)
NewShipType.rearArmourDamage = getShipNum(NewShipType, "rearArmourDamage", 1.0)
setTacticsMults(NewShipType, "ENGINEACCEL", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "THRUSTERACCEL", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "ROTATION", 1.0, 1.0, 1.0)
setTacticsMults(NewShipType, "ROTATIONACCEL", 1.0, 1.0, 1.0)
NewShipType.isTransferable=1
NewShipType.mass=10
NewShipType.collisionMultiplier=0.4
NewShipType.thrusterMaxSpeed=600
NewShipType.mainEngineMaxSpeed=600
NewShipType.rotationMaxSpeed=171
NewShipType.thrusterAccelTime=2
NewShipType.thrusterBrakeTime=1
NewShipType.mainEngineAccelTime=2
NewShipType.mainEngineBrakeTime=1
NewShipType.rotationAccelTime=0.6
NewShipType.rotationBrakeTime=0.3
NewShipType.thrusterUsage=1
NewShipType.accelerationAngle=90
NewShipType.mirrorAngle=0
NewShipType.secondaryTurnAngle=0
NewShipType.maxBankingAmount=85
NewShipType.descendPitch=0
NewShipType.goalReachEpsilon=5
NewShipType.slideMoveRange=100
NewShipType.controllerType="Ship"
NewShipType.tumbleStaticX=10
NewShipType.tumbleStaticY=20
NewShipType.tumbleStaticZ=5
NewShipType.tumbleDynamicX=2
NewShipType.tumbleDynamicY=10
NewShipType.tumbleDynamicZ=5
NewShipType.tumbleSpecialDynamicX=2
NewShipType.tumbleSpecialDynamicY=10
NewShipType.tumbleSpecialDynamicZ=5
NewShipType.relativeMoveFactor=6
NewShipType.swayUpdateTime=3
NewShipType.swayOffsetRandomX=10
NewShipType.swayOffsetRandomY=10
NewShipType.swayOffsetRandomZ=10
NewShipType.swayBobbingFactor=0.15
NewShipType.swayRotateFactor=0
NewShipType.dustCloudDamageTime=60
NewShipType.nebulaDamageTime=20
NewShipType.MinimalFamilyToFindPathAround="SuperPriority"
NewShipType.BuildFamily="Probe_Hgn"
NewShipType.AttackFamily="Utility"
NewShipType.DockFamily="Utility"
NewShipType.AvoidanceFamily="Utility"
NewShipType.DisplayFamily="Utility"
NewShipType.AutoFormationFamily="Fighter"
NewShipType.CollisionFamily="Small"
NewShipType.ArmourFamily=getShipStr(NewShipType, "ArmourFamily", "ProbeArmour")
setSupplyValue(NewShipType, "Utility", 1.0)
setSupplyValue(NewShipType, "Probe", 1.0)
NewShipType.fighterValue=0
NewShipType.corvetteValue=0
NewShipType.frigateValue=0
NewShipType.neutralValue=0
NewShipType.antiFighterValue=0
NewShipType.antiCorvetteValue=0
NewShipType.antiFrigateValue=0
NewShipType.totalValue=0
NewShipType.buildCost=150
NewShipType.buildTime=15
NewShipType.buildPriorityOrder=20
NewShipType.retaliationRange=4800
NewShipType.retaliationDistanceFromGoal=160
NewShipType.visualRange=4000
NewShipType.prmSensorRange=10500
NewShipType.secSensorRange=10500
NewShipType.detectionStrength=1
NewShipType.TOIcon="InvertedPentagon"
NewShipType.TOScale=1
NewShipType.TODistanceFade0=7000
NewShipType.TODistanceDisappear0=5000
NewShipType.TODistanceFade1=350
NewShipType.TODistanceDisappear1=300
NewShipType.TODistanceFade2=12000
NewShipType.TODistanceDisappear2=25000
NewShipType.TOGroupScale=1
NewShipType.TOGroupMergeSize=0
NewShipType.mouseOverMinFadeSize=0.045
NewShipType.mouseOverMaxFadeSize=0.1
NewShipType.healthBarStyle=1
NewShipType.nlips=0.001
NewShipType.nlipsRange=10000
NewShipType.nlipsFar=0.0005
NewShipType.nlipsFarRange=20000
NewShipType.SMRepresentation="HardDot"
NewShipType.meshRenderLimit=11000
NewShipType.dotRenderLimit=10
NewShipType.visibleInSecondary=0
NewShipType.minLOD=0.2
NewShipType.goblinsStartFade=50
NewShipType.goblinsOff=50
NewShipType.upLOD=700
NewShipType.downLOD=500
NewShipType.minimumZoomFactor=1.3
NewShipType.selectionLimit=150000
NewShipType.preciseSelectionLimit=2000
NewShipType.preciseATILimit=5000
NewShipType.selectionPriority=75
NewShipType.militaryUnit=0
NewShipType.alternativeHyperspaceTime = 7
addAbility(NewShipType,"MoveCommand",1,1);
NewShipType.ignoreRaceWhenDocking=0
addAbility(NewShipType,"CanLaunch");
NewShipType.launchTimeBetweenTwoFormations=1
NewShipType.launchTimeBeforeStart=2
NewShipType.launchNrOfShipsInDockFormation=1
NewShipType.launchFormation="delta"
NewShipType.canJoinStrikeGroup=0
addAbility(NewShipType,"ParadeCommand",1);
if hypBool == 1 then
addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3);
end
LoadSharedModel(NewShipType,"Hgn_Probe");
NewShipType.battleScarCoverage=0
NewShipType.sobDieTime=1
NewShipType.sobSpecialDieTime=1
NewShipType.specialDeathSpeed=40
NewShipType.chanceOfSpecialDeath=0
NewShipType.deadSobFadeTime=1
setEngineTrail(NewShipType,0,20,"trail_ribbon.tga",0.001,0.1,0.025,2);
setEngineBurn(NewShipType,20,0.5,0.6,16,0.1,0.1,0.25,28);
loadShipPatchList(NewShipType,"data:sound/sfx/ship/Hiigaran/NonMilitary/",0,"Engines/HProbeEng","");
NewShipType.minFalloffDamageDist=25
NewShipType.maxFalloffDamageDist=25*3
NewShipType.maxFalloffScuttleDamageDist=25*6
NewShipType.explosiveScuttleDamageOnDeath=125
NewShipType.maxFalloffForce=15*10
NewShipType.explosiveDamageOnDeath=27
|
class "Dog" {
nextJump = 0.0;
timer = 0;
frame = 0;
barkNext = 0;
}
function Dog:__init(world, x, y)
self.world = world
self.image = love.graphics.newImage("gfx/DogRunAnimation.png")
self.image:setWrap("repeat", "repeat")
self.width = self.image:getWidth() / 8
self.height = self.image:getHeight()
self.quad = love.graphics.newQuad(0, 0, self.width, self.height, self.image:getWidth(), self.image:getHeight())
self.physics = {}
self.physics.body = love.physics.newBody(world, x, y, "dynamic")
--self.physics.shape = love.physics.newCircleShape(16)
self.physics.shape = love.physics.newRectangleShape(0, 0, self.width, self.height)
self.physics.fixture = love.physics.newFixture(self.physics.body, self.physics.shape, 2)
self.physics.body:setUserData(self)
self.physics.body:setFixedRotation(true)
self.physics.fixture:setUserData(self)
self.physics.fixture:setRestitution(0.3)
self.strength = 1
self.bite = love.audio.newSource('sfx/dog_bite_01.wav', 'static')
self.bark = {
love.audio.newSource('sfx/dog_bark_01.wav', 'static'),
love.audio.newSource('sfx/dog_bark_02.wav', 'static'),
love.audio.newSource('sfx/dog_bark_03.wav', 'static'),
love.audio.newSource('sfx/dog_bark_04.wav', 'static'),
love.audio.newSource('sfx/dog_bark_05.wav', 'static'),
love.audio.newSource('sfx/dog_bark_06.wav', 'static'),
love.audio.newSource('sfx/dog_bark_07.wav', 'static'),
love.audio.newSource('sfx/dog_bark_08.wav', 'static'),
love.audio.newSource('sfx/dog_bark_09.wav', 'static')
}
self.particleEat = Particle:new(0, 0, 255, 128, 192, 2)
self.particleEat:stop()
end
function Dog:draw(offsetx, offsety, flip)
self.frame = math.floor(self.timer) % 8
self.quad:setViewport(self.width * self.frame, 0, self.width, self.height)
if flip then
love.graphics.draw(self.image, self.quad, self.physics.body:getX() + self.width/2 - offsetx, self.physics.body:getY() - self.height/2 - offsety, 0, -1, 1)
else
love.graphics.draw(self.image, self.quad, self.physics.body:getX() - self.width/2 - offsetx, self.physics.body:getY() - self.height/2 - offsety)
end
self.particleEat:drawAt(self.physics.body:getX() + 3 * self.width/8 - offsetx, self.physics.body:getY() - self.height/4 - offsety)
end
function Dog:getPosition()
return self.physics.body:getX(), self.physics.body:getY()
end
function Dog:update(dt, obstacles, wait, distanceToPlayer)
self.timer = self.timer + (x * 0.05) * dt
if not wait then
self.physics.body:applyForce(gDogSpeedBase * math.pow(gDogSpeedFactorBase, self.strength - 1), 0)
else
self.physics.body:applyForce(-gDogSpeedBase * math.pow(gDogSpeedFactorBase, self.strength - 1), 0)
end
self.nextJump = self.nextJump - dt
if self.nextJump <= 0 then
local posx, posy = self:getPosition()
for i,v in pairs(obstacles) do
local oposx, oposy = v:getPosition()
if getDistance(posx, posy, oposx, oposy) < 500 and ((not wait and posx < oposx) or (wait and posx > oposx)) then
self.physics.body:applyLinearImpulse(0, 6000)
self.nextJump = 2.0
break
end
end
end
self.barkNext = self.barkNext - dt
if self.barkNext < 0 then
if distanceToPlayer < 300 then
self.barkNext = math.random() * 1.0
else
self.barkNext = math.random() * 5.0
end
local id = math.random(1, #self.bark)
self.bark[id]:rewind()
self.bark[id]:play()
end
self.particleEat:update(dt)
end
function Dog:getSize()
return self.width, self.height
end
function Dog:getWidth()
return self.width
end
function Dog:getHeight()
return self.height
end
function Dog:getType()
return "Dog"
end
function Dog:eatSausage(sausage)
self.physics.body:applyForce(-1250 * math.pow(1.2, self.strength), 0)
self.strength = self.strength + 1
self.particleEat:reset()
end
function Dog:destroy()
self.physics.body:destroy()
self.physics.fixture:destroy()
end
function Dog:bitePlayer(player)
self.bite:rewind()
self.bite:play()
end |
require 'utils.enum'
if codes == nil then
codes = {}
end
-- Enum for weather IDs, according to the internal files
codes.WEATHER, codes.WEATHER_NAMES = enum.register({
'Clear',
'Sunny',
'Sandstorm',
'Cloudy',
'Rain',
'Hail',
'Fog',
'Snow',
}, 0, 'weather condition') |
-----------------------------------
-- Area: Western Adoulin (256)
-- NPC: Brenton
-- Type: SOA Mission NPC
-- !pos 127 -86.036 3.349
-----------------------------------
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/npc_util")
local ID = require("scripts/zones/Western_Adoulin/IDs")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local pioneerRegistration = player:getCurrentMission(SOA) == tpz.mission.id.soa.PIONEER_REGISTRATION
local lifeOnTheFrontier = player:getCurrentMission(SOA) == tpz.mission.id.soa.LIFE_ON_THE_FRONTIER
if pioneerRegistration then
player:startEvent(3)
elseif lifeOnTheFrontier and player:getFameLevel(ADOULIN) >= 2 then
player:startEvent(4)
else
player:startEvent(576)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 3 then
player:addCurrency('bayld', 1000 * BAYLD_RATE)
player:messageSpecial(ID.text.BAYLD_OBTAINED, 1000 * BAYLD_RATE)
player:addKeyItem(tpz.ki.PIONEERS_BADGE) -- Notification for this is shown in the CS, so hand over quietly
npcUtil.giveKeyItem(player, tpz.ki.MAP_OF_ADOULIN)
player:completeMission(SOA, tpz.mission.id.soa.PIONEER_REGISTRATION)
player:addMission(SOA, tpz.mission.id.soa.LIFE_ON_THE_FRONTIER)
elseif csid == 4 then
npcUtil.giveKeyItem(player, tpz.ki.DINNER_INVITATION)
player:completeMission(SOA, tpz.mission.id.soa.LIFE_ON_THE_FRONTIER)
player:addMission(SOA, tpz.mission.id.soa.MEETING_OF_THE_MINDS)
end
end
|
--[[
Copyright (c) 2016 by Marco Lizza (marco.lizza@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
]]--
-- MODULE INCLUSIONS -----------------------------------------------------------
local config = require('game.config')
local Emitter = require('game.emitter')
local generator = require('game.generator')
local array = require('lib.array')
-- MODULE DECLARATION ----------------------------------------------------------
local Maze = {
-- VALUES --
width = nil,
height = nil,
-- PROPERTIES --
emitters = {},
cells = nil,
colors = nil,
energy = nil
}
-- LOCAL VARIABLES -------------------------------------------------------------
-- This is the list of some selected map patterns that will be filled in order
-- to build some rooms. The [matched] attribute works much like a "kernel".
-- [value] is the comparison/finding value, that is we check for the kernel
-- match only on cells whose value is different from [value]. Then, once the
-- kernel matches, the [filled] cells are set to [value]. Note that coordinates
-- are specified as a displacement from the current one (i.e. relative to it).
local PATTERNS = {
{
matched = {
{ dx = -1, dy = -1, value = true }, -- 111 111
{ dx = 0, dy = -1, value = true }, -- 101 >> 111
{ dx = 1, dy = -1, value = true }, -- 111 111
{ dx = -1, dy = 0, value = true },
{ dx = 0, dy = 0, value = false },
{ dx = 1, dy = 0, value = true },
{ dx = -1, dy = 1, value = true },
{ dx = 0, dy = 1, value = true },
{ dx = 1, dy = 1, value = true }
},
filled = {
{ dx = 0, dy = 0 }
},
value = true
},
{
matched = {
{ dx = -1, dy = -1, value = true }, -- 11111 11111
{ dx = 0, dy = -1, value = true }, -- 10001 >> 11111
{ dx = 1, dy = -1, value = true }, -- 11111 11111
{ dx = 2, dy = -1, value = true },
{ dx = 3, dy = -1, value = true },
{ dx = -1, dy = 0, value = true },
{ dx = 0, dy = 0, value = false },
{ dx = 1, dy = 0, value = false },
{ dx = 2, dy = 0, value = false },
{ dx = 3, dy = 0, value = true },
{ dx = -1, dy = 1, value = true },
{ dx = 0, dy = 1, value = true },
{ dx = 1, dy = 1, value = true },
{ dx = 2, dy = 1, value = true },
{ dx = 3, dy = 1, value = true }
},
filled = {
{ dx = 0, dy = 0 },
{ dx = 1, dy = 0 },
{ dx = 2, dy = 0 }
},
value = true
},
{
matched = {
{ dx = -1, dy = -1, value = true }, -- 111 111
{ dx = 0, dy = -1, value = true }, -- 101 111
{ dx = 1, dy = -1, value = true }, -- 101 >> 111
{ dx = -1, dy = 0, value = true }, -- 101 111
{ dx = 0, dy = 0, value = false }, -- 111 111
{ dx = 1, dy = 0, value = true },
{ dx = -1, dy = 1, value = true },
{ dx = 0, dy = 1, value = false },
{ dx = 1, dy = 1, value = true },
{ dx = -1, dy = 2, value = true },
{ dx = 0, dy = 2, value = false },
{ dx = 1, dy = 2, value = true },
{ dx = -1, dy = 3, value = true },
{ dx = 0, dy = 3, value = true },
{ dx = 1, dy = 3, value = true }
},
filled = {
{ dx = 0, dy = 0 },
{ dx = 0, dy = 1 },
{ dx = 0, dy = 2 }
},
value = true
}
}
-- MODULE OBJECT CONSTRUCTOR ---------------------------------------------------
Maze.__index = Maze
function Maze.new(params)
local self = setmetatable({}, Maze)
if params then
for k, v in pairs(params) do
self[k] = v
end
end
return self
end
-- LOCAL FUNCTIONS -------------------------------------------------------------
local function clear(colors, cells, width, height)
for y = 1, height do
for x = 1, width do
cells[y][x] = false
colors[y][x] = 'undefined'
end
end
end
local function expand(cells, grid, width, height)
for y = 1, height do
local yy = y * 2
for x = 1, width do
local xx = x * 2
local directions = grid[y][x]
if #directions > 0 then
cells[yy][xx] = true
if array.contains(directions, 'w') then
cells[yy][xx - 1] = true
end
if array.contains(directions, 'e') then
cells[yy][xx + 1] = true
end
if array.contains(directions, 's') then
cells[yy + 1][xx] = true
end
if array.contains(directions, 'n') then
cells[yy - 1][xx] = true
end
end
end
end
end
local function fill(cells, width, height, pattern)
for y = 1, height do
for x = 1, width do
if cells[y][x] ~= pattern.value then
local fill = true
for _, matched in ipairs(pattern.matched) do
local nx, ny = x + matched.dx, y + matched.dy
if nx >= 1 and ny >= 1 and nx <= width and ny <= height then
if cells[ny][nx] ~= matched.value then
fill = false
break
end
end
end
if fill then
for _, filled in ipairs(pattern.filled) do
local nx, ny = x + filled.dx, y + filled.dy
cells[ny][nx] = pattern.value
end
end
end
end
end
end
local function colorize(colors, cells, width, height)
for y = 1, height do
for x = 1, width do
local color = 'undefined'
if cells[y][x] then -- visible cell => ground
color = 'ground'
elseif not cells[y][x] then -- non-visible cell -> wall
color = 'wall'
end
colors[y][x] = color
end
end
end
-- MODULE FUNCTIONS ------------------------------------------------------------
function Maze:initialize(width, height)
self.cells = array.create(width, height, function(x, y)
return false
end)
self.colors = array.create(width, height, function(x, y)
return 'undefined'
end)
self.energy = array.create(width, height, function(x, y)
return 0
end)
self.width = width
self.height = height
end
function Maze:reset()
-- Rewrite the maze tables to neutral values.
for y = 1, self.height do
for x = 1, self.width do
self.colors[y][x] = 'undefined'
self.cells[y][x] = false
self.energy[y][x] = 0
end
end
-- We empty the emitters table.
self.emitters = {}
end
function Maze:generate(dusk_period)
-- We reset he maze, to be safe.
self:reset()
-- Update and reset the current dusk period, that is the amount of time
-- the maze will be fully lit.
self.dusk_period = dusk_period
self.dusk = dusk_period
-- The generator will work on a "half-size" version of the maze, since
-- we will expand and insert the walls later. Please note that we need
-- to ensure the the size not the have a decimal part.
local width, height = math.floor(self.width / 2), math.floor(self.height / 2)
-- Generate the maze, the "braid" the dead-ends. This will be useful,
-- later, to crate the rooms.
local grid = generator.generate(config.maze.type, width, height)
generator.braid(grid, width, height, config.maze.braiding)
-- Clear the current map content and expand the generated grid into it.
clear(self.colors, self.cells, self.width, self.height)
expand(self.cells, grid, width, height)
-- Seek selected patterns and fill the map.
for _, pattern in ipairs(PATTERNS) do
fill(self.cells, self.width, self.height, pattern)
end
-- Scan the maze and generate a "colorized" version of the map, that
-- will be used for the final displaying.
colorize(self.colors, self.cells, self.width, self.height)
end
function Maze:spawn_emitter(id, x, y, radius, energy, duration)
local emitter = Emitter.new()
emitter:initialize(x, y, radius, energy, duration)
self.emitters[id] = emitter
end
function Maze:kill_emitter(id)
self.emitters[id] = nil
end
function Maze:get_emitter(id)
return self.emitters[id]
end
function Maze:move_emitter(id, x, y)
local emitter = self.emitters[id]
if emitter then
emitter:set_position(x, y)
end
end
function Maze:raycast(x0, y0, x1, y1, evaluate)
local dx = math.abs(x1 - x0)
local dy = math.abs(y1 - y0)
local sx = x0 < x1 and 1 or -1
local sy = y0 < y1 and 1 or -1
local e = dx - dy
while true do
-- Evaluate and check if the current point can be traversed. If not, quit
-- telling that the ray cannot be cast from the two points.
if not evaluate(x0, y0) then
return false
end
-- Quit when the destination point has been reached.
if x0 == x1 and y0 == y1 then
break
end
--
local e2 = e + e
if e2 > -dy then
e = e - dy
x0 = x0 + sx
end
if e2 < dx then
e = e + dx
y0 = y0 + sy
end
end
-- Successfully ended, the destination point is visible.
return true
end
function Maze:update(dt, callback)
-- Update the dusk period, if not reached the limit.
if self.dusk > 0 then
self.dusk = math.max(0, self.dusk - dt)
end
-- Scan the emitters' list updating them and marking the "dead" ones. The
-- latter are pulled from the list.
local zombies = {}
for id, emitter in pairs(self.emitters) do
emitter:update(dt)
if not emitter:is_alive() then
zombies[#zombies + 1] = id
end
end
for _, id in ipairs(zombies) do
self.emitters[id] = nil
callback(id) -- notify an emitter has disappeared
end
-- Reset the energy-map. Here we should also teke into account the non-changing
-- parts of the map.
for y = 1, self.height do
for x = 1, self.width do
self.energy[y][x] = 0
end
end
-- Scan each emitter and, inside the bounding rectangle, calculate tha influence
-- sphere. Sum the result to the energy-map.
for _, emitter in pairs(self.emitters) do
-- Compute the emitter bounding rectangle.
local left = emitter.x - emitter.radius
if left < 1 then left = 1 end
local top = emitter.y - emitter.radius
if top < 1 then top = 1 end
local right = emitter.x + emitter.radius
if right > self.width then right = self.width end
local bottom = emitter.y + emitter.radius
if bottom > self.height then bottom = self.height end
for y = top, bottom do
for x = left, right do
-- HACK: If we disable the raycast we get a simple "shadow-dome".
local colliding = 0
if self:raycast(emitter.x, emitter.y, x, y,
function(cx, cy)
if not self.cells[cy][cx] then -- count the occluding cells we encounter
colliding = colliding + 1
end
-- Light the walkable cells while no collisions are detected, and
-- also the first non-walkable cell.
return (self.cells[cy][cx] and colliding == 0) or
(not self.cells[cy][cx] and colliding == 1)
end) then
self.energy[y][x] = self.energy[y][x] + emitter:energy_at(x, y)
end
end
end
end
end
function Maze:is_walkable(x, y)
return self.cells[y][x]
end
function Maze:energy_at(x, y)
-- Returns the maximum value between the current dusk illumination and
-- the cumulative emitters' energy.
local dusk = self.dusk / self.dusk_period
return math.max(dusk, self.energy[y][x])
end
function Maze:is_visible(a, b, c, d)
local x0, y0, x1, y1
if type(a) == 'table' and type(b) == 'table' then
x0, y0, x1, y1 = a.x, a.y, b.x, b.y
else
x0, y0, x1, y1 = a, b, c, d
end
return self:raycast(x0, y0, x1, y1,
function(x, y)
return self.cells[y][x]
end)
end
function Maze:scan(callback)
local dusk = self.dusk / self.dusk_period
for y = 1, self.height do
for x = 1, self.width do
callback(x, y, self.colors[y][x], self.cells[y][x], math.max(dusk, self.energy[y][x]))
end
end
end
-- END OF MODULE ---------------------------------------------------------------
return Maze
-- END OF FILE -----------------------------------------------------------------
|
--[[
--- This is Wilson's speech file for Don't Starve Together ---
Write your character's lines here.
If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\
If you want to use quotation marks in a quote, put a \ before it.
Example:
"Like \"this\"."
]]
return {
ACTIONFAIL =
{
SHAVE =
{
AWAKEBEEFALO = "It can be troublesome to disturb it.",
GENERIC = "I can't do it.",
NOBITS = "There is nothing to shave.",
},
STORE =
{
GENERIC = "I can't let it go...",
NOTALLOWED = "It seems that it is not placed here.",
INUSE = "I can't do this yet.",
},
RUMMAGE =
{
GENERIC = "I can't do it.",
INUSE = "I can't do this yet.",
},
COOK =
{
GENERIC = "I can't do it.",
INUSE = "I can't do this yet.",
},
GIVE =
{
DEAD = "Fell into long sleep.",
SLEEPING = "I can't wake the sleeping person.",
BUSY = "Looks like there is no time.",
},
GIVETOPLAYER =
{
FULL = "He can't bring that much.",
DEAD = "Fell into long sleep.",
SLEEPING = "I can't wake the sleeping person.",
BUSY = "Looks like there is no time.",
},
GIVEALLTOPLAYER =
{
FULL = "He can't bring that much.",
DEAD = "Fell into long sleep.",
SLEEPING = "I can't wake the sleeping person.",
BUSY = "Looks like there is no time.",
},
},
ACTIONFAIL_GENERIC = "I can't do it.",
ANNOUNCE_ADVENTUREFAIL = "Ah, damn it!",
ANNOUNCE_BEES = "Ah! It's a bee!",
ANNOUNCE_BOOMERANG = "This dosen't compare to my knife.",
ANNOUNCE_CHARLIE = "What's in the dark...",
ANNOUNCE_CHARLIE_ATTACK = "Hey! Something is attacking me over here!",
ANNOUNCE_COLD = "It's cold!",
ANNOUNCE_HOT = "It's hot!",
ANNOUNCE_CRAFTING_FAIL = "Not enough materials...",
ANNOUNCE_DEERCLOPS = "What's nearby, a prey?",
ANNOUNCE_DUSK = "It's mistress's time soon.",
ANNOUNCE_EAT =
{
GENERIC = "It tastes good.",
PAINFUL = "Woo...",
SPOILED = "Miss wouldn't like this.",
STALE = "It's not delicious.",
INVALID = "This can't be eaten.",
YUCKY = "No one should eat this.",
},
ANNOUNCE_ENTER_DARK = "I can't see it anymore!",
ANNOUNCE_ENTER_LIGHT = "I can see again!",
ANNOUNCE_FREEDOM = "Finally...",
ANNOUNCE_HIGHRESEARCH = "It's really hard to understand, I'd better go and ask Nitori next time.",
ANNOUNCE_HOUNDS = "I'm in trouble...Who would be the prey?",
ANNOUNCE_HUNGRY = "So hungry...",
ANNOUNCE_HUNT_BEAST_NEARBY = "There is a prey nearby.",
ANNOUNCE_HUNT_LOST_TRAIL = "I lost it.",
ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Something seems to be wrong.",
ANNOUNCE_INV_FULL = "I can't bring so many stuff.",
ANNOUNCE_KNOCKEDOUT = "Ah! My head!",
ANNOUNCE_LOWRESEARCH = "There is nothing wrong with this level.",
ANNOUNCE_MOSQUITOS = "I can't let these guys disturb mistress!",
ANNOUNCE_NODANGERSLEEP = "I should take care of the trouble first.",
ANNOUNCE_NODAYSLEEP = "Can't sleep during the day.",
ANNOUNCE_NODAYSLEEP_CAVE = "I don't need to rest in this zone.",
ANNOUNCE_NOHUNGERSLEEP = "Sleeping with an empty stomach is bad for your health.",
ANNOUNCE_NOSLEEPONFIRE = "Need to extinguish the fire first.",
ANNOUNCE_NODANGERSIESTA = "Need to take care of the trouble first.",
ANNOUNCE_NONIGHTSIESTA = "This is not convenient for sleeping.",
ANNOUNCE_NONIGHTSIESTA_CAVE = "I don't need to rest at this zone.",
ANNOUNCE_NOHUNGERSIESTA = "Sleeping with an empty stomach is bad for your health.",
ANNOUNCE_NODANGERAFK = "No, I can't stay like this.",
ANNOUNCE_NO_TRAP = "This is too simple.",
ANNOUNCE_PECKED = "Ah!",
ANNOUNCE_QUAKE = "Not good! Earthquake!",
ANNOUNCE_RESEARCH = "What is this?",
ANNOUNCE_SHELTER = "Huh...This is much better.",
ANNOUNCE_THORNS = "Ah! It hurts...",
ANNOUNCE_BURNT = "It's hot!",
ANNOUNCE_TORCH_OUT = "I have to find another one.",
ANNOUNCE_TRAP_WENT_OFF = "What a mess...",
ANNOUNCE_UNIMPLEMENTED = "Ah! Not ready yet...",
ANNOUNCE_WORMHOLE = "Mistress should not go here.",
ANNOUNCE_CANFIX = "Is it time to fix it?",
ANNOUNCE_ACCOMPLISHMENT = "Done!",
ANNOUNCE_ACCOMPLISHMENT_DONE = "Mistress will love this!",
ANNOUNCE_INSUFFICIENTFERTILIZER = "The fertilizer is not enough.",
ANNOUNCE_TOOL_SLIP = "Too slippery!",
ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Close call, that was risky!",
ANNOUNCE_DAMP = "Mistress will not like this kind of weather.",
ANNOUNCE_WET = "Mistress can't stay here for too long.",
ANNOUNCE_WETTER = "Mistress will not come out.",
ANNOUNCE_SOAKED = "Mistress shouldn't come out.",
ANNOUNCE_BECOMEGHOST = "…………",
ANNOUNCE_GHOSTDRAIN = "Have you been where you shouldn't be?",
ANNOUNCE_POCKETWATCH_PORTAL = "Urrr... At least better than in the gap.",
DESCRIBE_SAMECHARACTER = "It seems that we are not all the same.",
BATTLECRY =
{
GENERIC = "Your time is over!",
PIG = "It seems a bit like a human being, so is your blood the same?",
PREY = "You will ecome the mistress's bread!",
SPIDER = "Go back to the ground!",
SPIDER_WARRIOR = "You shouldn't have come up!",
},
COMBAT_QUIT =
{
GENERIC = "Damn it, wait for me!",
PIG = "I'll let you live a while longer.",
PREY = "If there is too much, the mistress will not be able to eat.",
SPIDER = "You better run!",
SPIDER_WARRIOR = "You better leave here by yourself!",
},
DESCRIBE =
{
PLAYER =
{
GENERIC = "It's %s.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WILSON =
{
GENERIC = "It seems to be a scientist.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WOLFGANG =
{
GENERIC = "Hello there, strong man。",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WAXWELL =
{
GENERIC = "It seems to be a scientist... gives me an ominous feeling.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WX78 =
{
GENERIC = "A robot... That's what Nitori is doing?",
ATTACKER = "Is this guy running away?",
MURDERER = "It seems that you must be destroyed.",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s is no longer operating.",
},
WILLOW =
{
GENERIC = "This person... I got the feeling she should never be allowed to approach the Scarlet Devil Mansion...",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WENDY =
{
GENERIC = "Is she from the Soul Clan too?",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WOODIE =
{
GENERIC = "It's a human... Maybe.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WICKERBOTTOM =
{
GENERIC = "After countless hours, will people turn end like this?",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WES =
{
GENERIC = "This person... doesn't speak?",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WIGFRID =
{
GENERIC = "Not a easy girl.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WEBBER =
{
GENERIC = "Spider? It doesn't look like it...",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
WANDA =
{
GENERIC = "Greetings, madam... Hey wait! You're...!",
ATTACKER = "So you want to fight me to prove you master the time?",
MURDERER = "Your time is over! This is the final round!",
REVIVER = "I'd never thought one day somebody saved me from the time.",
GHOST = "D-don’t worry... A-all we have to do is find a s-s-stopwatch.",
FIRESTARTER = "... You have your time magic, right? So clean up the mess yourself!",
},
REIMU =
{
GENERIC = "The maiden of Hakurei are always so idle.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
MARISA =
{
GENERIC = "Why could she be seen everywhere?",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
YUUKA =
{
GENERIC = "I'd be careful.",
ATTACKER = "Better to reconsider that.",
MURDERER = "So this is the gap between human and youkai...",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
REMILIA =
{
GENERIC = "We'll be together forever, Milady.",
ATTACKER = "Milady, is it...",
MURDERER = "So this is Milady's order...",
REVIVER = "I'd appreciate it for my life.",
GHOST = "I'll wait for you, Milady.",
},
FRAN =
{
GENERIC = "Have a nice day, Fran.",
ATTACKER = "Be careful about it, Fran!",
MURDERER = "Don't be so rude, Fran!",
REVIVER = "Thank you a lot, Fran.",
GHOST = "I'll wait for you, Fran.",
},
FUTO =
{
GENERIC = "Don't let her approach to the mansion!",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
SUIKA =
{
GENERIC = "This oni had drunken again...",
ATTACKER = "Better to reconsider that.",
MURDERER = "So this is the Power of onis...",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
KASEN =
{
GENERIC = "It's Kasen in the shrine.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
MOMIJI =
{
GENERIC = "The white wolf tengu on the Youkai Mountain.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
MOKOU =
{
GENERIC = "The immortal girl in the Bamboo Forest of the Lost.",
ATTACKER = "Better to reconsider that.",
MURDERER = "So you don't treasure your lives...",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
CIRNO =
{
GENERIC = "...The stupid ice fairy from the lake, again?",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Fairies will just resurrect somewhere, isn't it?",
},
DAIYOUSEI =
{
GENERIC = "The friend of that ice fairy.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Fairies will just resurrect somewhere, isn't it?",
},
CHEN =
{
GENERIC = "The black cat of Yakumo.",
ATTACKER = "Better to reconsider that.",
MURDERER = "I'd talk to Yakumo. Now.",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
KAGEROU =
{
GENERIC = "Met again since last time.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
REISEN =
{
GENERIC = "Glad to see you again, Reisen.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
NUE =
{
GENERIC = "Had I met her before...?",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
TENSHI =
{
GENERIC = "The delinquent guy in Heaven.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
CLOWNPIECE =
{
GENERIC = "How strange this fairy is.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
AYA =
{
GENERIC = "Ah, Miss newspaper.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
UTSUHO =
{
GENERIC = "Shining bird girl.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
IZAYOI =
{
GENERIC = "This is...me?",
ATTACKER = "If I attack suddenly, I have to fight back!",
MURDERER = "I'm gonna kill myself or something... why would I do this...",
REVIVER = "It seems i owe me a favor...?",
GHOST = "This is simply unimaginable.",
},
KOISHI =
{
GENERIC = "What's that, an illusion?",
ATTACKER = "Somebody's attacking me!",
MURDERER = "Damn it, I'd never think about her!",
REVIVER = "Someone saved me... But who is it?",
GHOST = "...Whatever.",
},
ALICE_TH =
{
GENERIC = "It's Alice in Forest of Magic.",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Seems like %s 's time has ended.",
},
SUNNY =
{
GENERIC = "Is it one of the",
ATTACKER = "Better to reconsider that.",
MURDERER = "It seems you have to die, you murderer!",
REVIVER = "It seems like someone owes me a favor, %s",
GHOST = "Fairies will just resurrect somewhere, isn't it?",
},
MULTIPLAYER_PORTAL = "Who else will come...",
GLOMMER = "Mistress will like it, right?",
GLOMMERFLOWER =
{
GENERIC = "I have never seen this flower before...",
DEAD = "Now the flower is dead.",
},
GLOMMERWINGS = "This guy can fly too.",
GLOMMERFUEL = "Not a very good smell.",
BELL = "This is not an ordinary clock.",
STATUEGLOMMER =
{
GENERIC = "I am not sure what this is.",
EMPTY = "I'm not sure what is this suposed to be.",
},
WEBBERSKULL = "This should be sent back underground.",
WORMLIGHT = "It seems you can eat...?",
WORM =
{
PLANT = "It is better not to touch this thing.",
DIRT = "It is better not to touch this thing.",
WORM = "Not a good material for the eldest mistress.",
},
MOLE =
{
HELD = "It's not the same as what I have seen.",
UNDERGROUND = "Something is moving under the ground.",
ABOVEGROUND = "Now it appears above the ground.",
},
MOLEHILL = "What lives in here?",
MOLEHAT = "This is not necessary for mistress.",
EEL = "It's an eel.",
EEL_COOKED = "Not delicious in that state.",
UNAGI = "Is it time to use soil again?",
EYETURRET = "It doesn't look very safe.",
EYETURRET_ITEM = "Work is suspended.",
MINOTAURHORN = "It is bigger than a ghost's horn...",
MINOTAURCHEST = "Will there be something the mistresslikes in it?",
THULECITE_PIECES = "Shards, like minerals...",
POND_ALGAE = "It's some moss...really?",
GREENSTAFF = "This reminds me of someone...",
POTTEDFERN = "The humble plant.",
THULECITE = "This... is a mineral...",
ARMORRUINS = "This thing is weird.",
RUINS_BAT = "A bit too heavy.",
RUINSHAT = "Mistress would not use this.",
NIGHTMARE_TIMEPIECE =
{
CALM = "Everything is normal.",
WARN = "It seems something is wrong.",
WAXING = "It thickens...",
STEADY = "Stay stable.",
WANING = "It becomes less and less.",
DAWN = "The nightmare time is about to end.",
NOMAGIC = "There is no magic power anymore.",
},
BISHOP_NIGHTMARE = "Nitori should make them move.",
ROOK_NIGHTMARE = "Nitori should make them move.",
KNIGHT_NIGHTMARE = "Nitori should make them move.",
MINOTAUR = "It's a bit like a ghost...",
SPIDER_DROPPER = "It's not like a spider anymore.",
NIGHTMARELIGHT = "The breath of magic.",
NIGHTSTICK = "Is this what they used for the barrage showdown?",
GREENGEM = "Will the mistress like it?",
RELIC = "A trace of time.",
RUINS_RUBBLE = "Can it still be repaired?",
MULTITOOL_AXE_PICKAXE = "Will this... really be more practical?",
ORANGESTAFF = "I can do it myself.",
YELLOWAMULET = "It shines.",
GREENAMULET = "It is always good to save a little.",
SLURPERPELT = "Looks fluffy.",
SLURPER = "Looks fluffy.",
SLURPER_PELT = "Looks very fluffy.",
ARMORSLURPER = "Unexpectedly warm.",
ORANGEAMULET = "It's much more convenient than doing it myself.",
YELLOWSTAFF = "It seems to be related to some kind of light...",
YELLOWGEM = "Will the mistress like it?",
ORANGEGEM = "Will the mistress like it?",
TELEBASE =
{
VALID = "You can go now.",
GEMS = "I don't have enough purple gems.",
},
GEMSOCKET =
{
VALID = "It looks ready.",
GEMS = "Need a gem.",
},
STAFFLIGHT = "The mistress should be able to adapt to this light.",
ANCIENT_ALTAR = "A trace of time.",
ANCIENT_ALTAR_BROKEN = "A trace of time.",
ANCIENT_STATUE = "A trace of time.",
LICHEN = "Like some kind of algae.",
CUTLICHEN = "Like some kind of algae.",
CAVE_BANANA = "Looks a bit like a banana.",
CAVE_BANANA_COOKED = "The mistress may not be used to eating this.",
CAVE_BANANA_TREE = "Why does it grow here...",
ROCKY = "It seems that only ghosts can smash it.",
COMPASS =
{
GENERIC="It’s a bit awkward.",
N = "North",
S = "South",
E = "East",
W = "West",
NE = "Northeast",
SE = "Southeast",
NW = "Northwest",
SW = "Southwest",
},
HOUNDSTOOTH="Really sharp enough.",
ARMORSNURTLESHELL="Not so good-looking.",
BAT="Is this a message from mistress?",
BATBAT = "The strength of the mistress is much greater than this.",
BATWING="Like mistress's.",
BATWING_COOKED="I'm sorry, mistress.",
BEDROLL_FURRY="Warm and comfortable.",
BUNNYMAN="Is there something wrong with Eientei?",
FLOWER_CAVE="There will be flowers here.",
FLOWER_CAVE_DOUBLE="There will be flowers here.",
FLOWER_CAVE_TRIPLE="There will be flowers here.",
GUANO="Maybe I need to clean up here.",
LANTERN="I have seen this in the Hakurei Shrine.",
LIGHTBULB="Is this edible?",
MANRABBIT_TAIL="Furry.",
MUSHTREE_TALL ="What a big mushroom...",
MUSHTREE_MEDIUM="What a big mushroom...",
MUSHTREE_SMALL ="What a big mushroom...",
RABBITHOUSE=
{
GENERIC = "It should not be comfortable.",
BURNT = "Oh, this is bad.",
},
SLURTLE="What an unpleasant creature.",
SLURTLE_SHELLPIECES="Now only fragments are left.",
SLURTLEHAT="Slimy...",
SLURTLEHOLE="As a result, this is the source of the unpleasantness.",
SLURTLESLIME="I would not like to touch it.",
SNURTLE="What an unpleasant creature.",
SPIDER_HIDER="Bring me back...i seem to be underground.",
SPIDER_SPITTER="Want to compare the force with me?",
SPIDERHOLE="The traces of time.",
STALAGMITE="Some unusual stones.",
STALAGMITE_FULL="Some unusual stones.",
STALAGMITE_LOW="Some unusual stones.",
STALAGMITE_MED="Some unusual stones.",
STALAGMITE_TALL="Some unusual stones.",
STALAGMITE_TALL_FULL="Some unusual stones.",
STALAGMITE_TALL_LOW="Some unusual stones.",
STALAGMITE_TALL_MED="Some unusual stones.",
TURF_CARPETFLOOR = "It's a new terrain.",
TURF_CHECKERFLOOR = "It's a new terrain.",
TURF_DIRT = "It's a new terrain.",
TURF_FOREST = "It's a new terrain.",
TURF_GRASS = "It's a new terrain.",
TURF_MARSH = "It's a new terrain.",
TURF_ROAD = "It's a new terrain.",
TURF_ROCKY = "It's a new terrain.",
TURF_SAVANNA = "It's a new terrain.",
TURF_WOODFLOOR = "It's a new terrain.",
TURF_CAVE="It's a new terrain.",
TURF_FUNGUS="It's a new terrain.",
TURF_SINKHOLE="It's a new terrain.",
TURF_UNDERROCK="It's a new terrain.",
TURF_MUD="It's a new terrain.",
TURF_DECIDUOUS = "It's a new terrain.",
TURF_SANDY = "It's a new terrain.",
TURF_BADLANDS = "It's a new terrain.",
POWCAKE = "Mistress will not want to eat this kind of food.",
CAVE_ENTRANCE =
{
GENERIC="This stone is not very strong.",
OPEN = "Will this lead to the Palace of earth spirits?",
FULL = "It's too crowded here.",
},
CAVE_EXIT =
{
GENERIC="There seems to be a little light.",
OPEN = "Just return to the ground.",
FULL = "It's too crowded there.",
},
MAXWELLPHONOGRAPH = "It's as mysterious as the one in the Scarlet Devil Mansion.",
BOOMERANG = "This dosen't compare to my knife.",
PIGGUARD = "Is it really necessary to stand here?",
ABIGAIL = "Is that her half-spirit?",
ADVENTURE_PORTAL = "Where does this lead?",
AMULET = "I feel the time freezing .",
ANIMAL_TRACK = "This a trace left by something... a prey?",
ARMORGRASS = "Fortunately, there are no bugs in it.",
ARMORMARBLE = "Really heavy...",
ARMORWOOD = "I don't like the noise it makes.",
ARMOR_SANITY = "This thing makes people want to take it off quickly",
ASH =
{
GENERIC = "Can't burn more than this.",
REMAINS_GLOMMERFLOWER = "Hmm... It didn't seem to be like this before...",
REMAINS_EYE_BONE = "Hmm... It didn't seem to be like this before...",
REMAINS_THINGIE = "Hmm... It didn't seem to be like this before...",
},
AXE = "Ordinary axe.",
BABYBEEFALO =
{
GENERIC = "It's pretty cute.",
SLEEPING = "It sleeps soundly.",
},
BACKPACK = "I can bring more things.",
BACONEGGS = "Breakfast could not be better.",
BANDAGE = "Healing wounds is not bad.",
BASALT = "It cannot be destroyed.",
BEARDHAIR = "It's unpleasant.",
BEARGER = "It would be a lot of trouble for the Scarlet Devil Mansion.",
BEARGERVEST = "Just right for me.",
ICEPACK = "Cirno also has similar things.",
BEARGER_FUR = "Soft and warm fur.",
BEDROLL_STRAW = "This is not very comfortable.",
BEE =
{
GENERIC = "I have to be careful of being stung.",
HELD = "Now i can use this me.",
},
BEEBOX =
{
READY = "I can harvest.",
FULLHONEY = "I can harvest.",
GENERIC = "This way there will be a lot of honey.",
NOHONEY = "",
SOMEHONEY = "There is not much honey in it yet.",
BURNT = "Bad...",
},
BEEFALO =
{
FOLLOWER = "Can I put it down if I bring it back to the Scarlet Devil Mansion?",
GENERIC = "This thing is too big.",
NAKED = "It looks like this is not a good thing for him.",
SLEEPING = "It fell asleep.",
},
BEEFALOHAT = "Not a good match with mistress.",
BEEFALOWOOL = "It smells really bad.",
BEEHAT = "This way i will not be easily to be stung.",
BEEHIVE = "The residence of bees.",
BEEMINE = "I should use it carefully.",
BEEMINE_MAXWELL = "Should use it carefully.",
BERRIES = "Juicy berries.",
BERRIES_COOKED = "Roasted dried berries.",
BERRYBUSH =
{
BARREN = "It lacks fertilizer.",
WITHERED = "It's in bad condition.",
GENERIC = "Overgrown with berries.",
PICKED = "It will take a while for the berries to grow.",
},
BIGFOOT = "What a big foot!",
BIRDCAGE =
{
GENERIC = "Only birds can be there.",
OCCUPIED = "There is already a bird inside.",
SLEEPING = "It's asleep.",
},
BIRDTRAP = "Can only catch ordinary birds.",
BIRD_EGG = "A bird egg.",
BIRD_EGG_COOKED = "Now is a good breakfast.",
BISHOP = "It seems to be some kind of mechanical creation.",
BLOWDART_FIRE = "I should be careful when using it.",
BLOWDART_SLEEP = "My clock is better.",
BLOWDART_PIPE = "This is sharper than my throwing knife.",
BLUEAMULET = "As cold as that ice essence.",
BLUEGEM = "Will the mistress like it?",
BLUEPRINT = "Following this is much easier.",
BELL_BLUEPRINT = "Is this a drawing of something amazing?",
BLUE_CAP = "These mushrooms can be seen everywhere in the Forest of Magic.",
BLUE_CAP_COOKED = "Mushrooms are cooked.",
BLUE_MUSHROOM =
{
GENERIC = "These mushrooms can be seen everywhere in the Forest of Magic.",
INGROUND = "Those in magic forest seems to shrink like this.",
PICKED = "It should grow back again.",
},
BOARDS = "Ordinary wooden boards.",
BOAT = "Does this mean I can go to sea?",
BONESHARD = "Shards of bones.",
BONESTEW = "It's hot and delicious.",
BUGNET = "Only common bugs can be caught.",
BUSHHAT = "It will mess up my hair.",
BUTTER = "It's a good ingredient for dim sum.",
BUTTERFLY =
{
GENERIC = "Is there any connection between it and the fairy?",
HELD = "Mistress's younger sister would like it, right?",
},
BUTTERFLYMUFFIN = "Mistress will like it?",
BUTTERFLYWINGS = "Much smaller than the fairy's.",
BUZZARD = "Someone seems to have died around here.",
CACTUS =
{
GENERIC = "There are many thorns on it.",
PICKED = "There are still many thorns after removing the skin.",
},
CACTUS_MEAT_COOKED = "It looks delicious.",
CACTUS_MEAT = "t looks delicious, if you don't consider thorns.",
CACTUS_FLOWER = "Flowers that grow on prickly plants.",
COLDFIRE =
{
EMBERS = "It's about to go out.",
GENERIC = "Much better than the other one.",
HIGH = "It seems to be too hot.",
LOW = "The fire has become a little smaller.",
NORMAL = "Coold and comfortable.",
OUT = "The fire is out.",
},
CAMPFIRE =
{
EMBERS = "t's about to go out.",
GENERIC = "Mistress doesn't like this very much.",
HIGH = "The fire seems to be out of control.",
LOW = "The fire has become a little smaller.",
NORMAL = "Warm and comfortable.",
OUT = "The fire is out.",
},
CANE = "It seems to make my timechange.",
CATCOON = "Can this guy change?",
CATCOONDEN =
{
GENERIC = "A hollow tree stump.",
EMPTY = "Its owner's time has run out.",
},
CATCOONHAT = "It doesn't seem to be used to transform.",
COONTAIL = "It doesn't seem to be used to transform.",
CARROT = "The rabbits of Eientei will like it.",
CARROT_COOKED = "It has become soft.",
CARROT_PLANTED = "Carrots planted in the ground.",
CARROT_SEEDS = "A carrot seed.",
WATERMELON_SEEDS = "One melon seed.",
CAVE_FERN = "Inconspicuous plant.",
CHARCOAL = "It's the charcoal used in the fireplace.",
CHESSJUNK1 = "A bunch of chess pieces.",
CHESSJUNK2 = "Another pile of chess pieces.",
CHESSJUNK3 = "Another pile of chess pieces.",
CHESTER = "It's a convenient creature.",
CHESTER_EYEBONE =
{
GENERIC = "Like the third eye of a monster.",
WAITING = "It seems to be asleep.",
},
COOKEDMANDRAKE = "It used to make harmful sounds.",
COOKEDMEAT = "Delicious meat that humans can eat.",
COOKEDMONSTERMEAT = "This meat is not suitable for human consumption.",
COOKEDSMALLMEAT = "Delicious meat that humans can eat.",
COOKPOT =
{
COOKING_LONG = "This will take a while.",
COOKING_SHORT = "This does not take much time.",
DONE = "Done.",
EMPTY = "It's empty inside.",
BURNT = "This pot can no longer be used.",
},
CORN = "Isn't this thing grown on tall plants?",
CORN_COOKED = "Nice desserts.",
CORN_SEEDS = "One corn seed.",
CROW =
{
GENERIC = "It seems to have nothing to do with certain a reporter.",
HELD = "Just an ordinary crow.",
},
CUTGRASS = "Mowed grass.",
CUTREEDS = "Cut reeds.",
CUTSTONE = "Ordinary stone brick.",
DEADLYFEAST = "Only dead people can eat this kind of food.",
DEERCLOPS = "I'm sure this guy can't read mind.",
DEERCLOPS_EYEBALL = "Like the third eye of a monster.",
EYEBRELLAHAT = "Do you think monsters can do the same?",
DEPLETED_GRASS =
{
GENERIC = "Probably a piece of grass.",
},
DEVTOOL = "What is this?",
DEVTOOL_NODEV = "……",
DIRTPILE = "What is this?",
DIVININGROD =
{
COLD = "The signal is very weak...",
GENERIC = "Is this some kind of guiding device?",
HOT = "This thing seems to be out of control.",
WARM = "It seems this is the right direction.",
WARMER = "Are you very close?",
},
DIVININGRODBASE =
{
GENERIC = "What's the use of this...",
READY = "It looks like I need a large key.",
UNLOCKED = "Now my machine can work.",
},
DIVININGRODSTART = "It seems to work.",
DRAGONFLY = "This guy must be retired before he approaches the Scarlet Devil Mansion.",
ARMORDRAGONFLY = "It seems to have become more troublesome...",
DRAGON_SCALES = "Why do flies have scales?",
DRAGONFLYCHEST = "It seems that it is not easy for the mistress's younger sister to destroy it.",
LAVASPIT =
{
HOT = "Hot fluid.",
COOL = "It's getting cold now.",
},
DRAGONFRUIT = "Weird fruit.",
DRAGONFRUIT_COOKED = "Weird roasted fruit.",
DRAGONFRUIT_SEEDS = "Strange fruit seeds.",
DRAGONPIE = "It tastes good.",
DRUMSTICK = "Normal bird legs... I hope not to be seen by birds.",
DRUMSTICK_COOKED = "Cooked bird legs... I hope not to be seen by birds.",
DUG_BERRYBUSH = "I can find a place to plant it.",
DUG_GRASS = "I can find a place to plant it.",
DUG_MARSH_BUSH = "I can find a place to plant it.",
DUG_SAPLING = "I can find a place to plant it.",
DURIAN = "It's so big...",
DURIAN_COOKED = "The taste is better...",
DURIAN_SEEDS = "The seeds of the fruit with great flavor.",
EARMUFFSHAT = "A good thing to protect your ears in winter.",
EGGPLANT = "Normal eggplant.",
EGGPLANT_COOKED = "Mistress doesn't like this very much.",
EGGPLANT_SEEDS = "One eggplant seed.",
DECIDUOUSTREE =
{
BURNING = "The tree is burning.",
BURNT = "It burned out.",
CHOPPED = "Only the stump is here.",
POISON = "Why, are you monsters?",
GENERIC = "It is troublesome to sweep fallen leaves.",
},
ACORN =
{
GENERIC = "Some kind of nut.",
PLANTED = "It will grow into a big tree one day.",
},
ACORN_COOKED = "Smells good.",
BIRCHNUTDRAKE = "This is a kind of familiar. ",
EVERGREEN =
{
BURNING = "The tree is burning.",
BURNT = "It burned out.",
CHOPPED = "Only the stump is here.",
GENERIC = "Fortunately I don't have to sweep its fallen leaves.",
},
EVERGREEN_SPARSE =
{
BURNING = "The tree is burning.",
BURNT = "It burned out.",
CHOPPED = "Only the stump is here.",
GENERIC = "Fortunately I don't have to sweep its fallen leaves.",
},
EYEPLANT = "If you think about it, it has nothing to do with that kind of monster.",
FARMPLOT =
{
GENERIC = "It's a waste to just grow so little things.",
GROWING = "Do you want to speed up your time?",
NEEDSFERTILIZER = "It's time to add some fertilizer.",
BURNT = "...It's destroyed.",
},
FEATHERHAT = "It looks good.",
FEATHER_CROW = "It shouldn't be the tengu that fell.",
FEATHER_ROBIN = "Normal bird feather.",
FEATHER_ROBIN_WINTER = "Normal white bird feather.",
FEM_PUPPET = "She is trapped.",
FIREFLIES =
{
GENERIC = "It seems that a five-point bug also has a soul?",
HELD = "I feel a little sorry for this guy.",
},
FIREHOUND = "Looks like it's from hell.",
FIREPIT =
{
EMBERS = "The fire is going out soon.",
GENERIC = "Warm and safe fire.",
HIGH = "Don't worry about it for now.",
LOW = "The fire has become a little smaller.",
NORMAL = "Good-looking and comfortable.",
OUT = "It's gone, but it will ignite again soon.",
},
COLDFIREPIT =
{
EMBERS = "The fire is going out soon.",
GENERIC = "A coold and safe fire.",
HIGH = "Don't worry about it for now.",
LOW = "The fire has become a little smaller.",
NORMAL = "Good-looking and comfortable.",
OUT = "It's gone, but it will ignite again soon.",
},
FIRESTAFF = "My mistress's sister can do it too.",
FIRESUPPRESSOR =
{
ON = "Safety first, beware of fire candles.",
OFF = "Safety first, beware of fire candles.",
LOWFUEL = "It seems that the raw materials are insufficient.",
},
FISH = "It's no different from Gensokyo.",
FISHINGROD = "The price among people is 100 yen.",
FISHSTICKS = "It smells good, although it is a bit fishy.",
FISHTACOS = "It smells good, although it is a bit fishy.",
FISH_COOKED = "It smells good, although it is a bit fishy.",
FLINT = "Hard pointed stone.",
FLOWER = "This flower is so beautiful.",
FLOWERHAT = "Will the mistress like it?",
FLOWER_EVIL = "Um... must have been hosted by evil spirits.",
FOLIAGE = "The vanilla I saw in mistress Patchouli’s botanical garden.",
FOOTBALLHAT = "A maid's hat is more suitable for me.",
FROG =
{
DEAD = "...Dead.",
GENERIC = "Does that fool like a toy?",
SLEEPING = "Fell asleep.",
},
FROGGLEBUNWICH = "It tastes really good.",
FROGLEGS = "I saw that fool make a frog like this.",
FROGLEGS_COOKED = "Smells like chicken.",
FRUITMEDLEY = "It's a dessert for young ladies.",
FURTUFT = "Reminiscent of a black and white mouse.",
GEARS = "I have seen Nitori use these a lot.",
GHOST = "Is there no underworld and hell in this world?",
GOLDENAXE = "It looks really fancy, but it's not easy to use.",
GOLDENPICKAXE = "It is clear that gold is soft.",
GOLDENPITCHFORK = "Why is the pitchfork so fancy?",
GOLDENSHOVEL = "I got an urge to dig a hole.",
GOLDNUGGET = "Much harder than the gold I have seen.",
GRASS =
{
BARREN = "It needs fertilizer.",
WITHERED = "It has lost too much water.",
BURNING = "Oops, it's on fire...",
GENERIC = "A piece of grass.",
PICKED = "It hasn't grown yet.",
},
GREEN_CAP = "These mushrooms can be seen everywhere in the Forest of Magic.",
GREEN_CAP_COOKED = "That black and white will be more preferred.",
GREEN_MUSHROOM =
{
GENERIC = "These mushrooms can be seen everywhere in the Forest of Magic.",
INGROUND = "Those in magic forest seems to shrink like this.",
PICKED = "Probably it will grow again.",
},
GUNPOWDER = "This kind of thing must not be placed in the Scarlet Devil Mansion.",
HAMBAT = "It arouses the desire to fight rather than arouses the appetite.",
HAMMER = "It's ready for demolition.",
HEALINGSALVE = "The effect is not as good, but it is enough.",
HEATROCK =
{
FROZEN = "As cold as that fool.",
COLD = "It feels cold.",
GENERIC = "I saw one before.",
WARM = "It feels warm.",
HOT = "Is it too hot?",
},
HOME = "Someone must have lived here.",
HOMESIGN =
{
GENERIC = "Says \"You are here\".",
BURNT = "Can hardly see what written before.",
},
HONEY = "It's really sweet, it's a good ingredient for desserts.",
HONEYCOMB = "It used to be a nest for bees.",
HONEYHAM = "It tastes really good.",
HONEYNUGGETS = "It tastes really good.",
HORN = "It looks like a ghost's horn.",
HOUND = "Don't confuse me with this kind of girl.",
HOUNDBONE = "This doesn't look very comfortable.",
HOUNDMOUND = "I smell something unpleasant.",
ICEBOX = "A lot smaller than the one in the Scarlet Devil Mansion.",
ICEHAT = "It looks cold...",
ICEHOUND = "Where did this come from?",
INSANITYROCK =
{
ACTIVE = "It's dangerous.",
INACTIVE = "This is dangerous.",
},
JAMMYPRESERVES = "It's really sweet.",
KABOBS = "It tastes good.",
KILLERBEE =
{
GENERIC = "It's just bees with different colors.",
HELD = "Now i can use this.",
},
KNIGHT = "It seems to be some kind of mechanical creation.",
KOALEFANT_SUMMER = "What a big beast!",
KOALEFANT_WINTER = "What a big beast!",
KRAMPUS = "I have experience in dealing with thieves.",
KRAMPUS_SACK = "This is pretty easy to use.",
LEIF = "Huh? Is this tree monster turned?",
LEIF_SPARSE = "Huh? Is this tree monster turned?",
LIGHTNING_ROD =
{
CHARGED = "It's dangerous, it's better not to approach.",
GENERIC = "Will the Scarlet Devil Mansion use this?",
},
LIGHTNINGGOAT =
{
GENERIC = "It does not seem to be an ordinary goat.",
CHARGED = "This ability is really like a resentful spirit in the Spirit Temple.",
},
LIGHTNINGGOATHORN = "This horn seems to be charged.",
GOATMILK = "My tongue tingles when I drink it.",
LITTLE_WALRUS = "What a dangerous little guy.",
LIVINGLOG = "Even if you become like this, do you still remain a monster?",
LOCKEDWES = "Even if he can't speak, I know how much trouble he is in.",
LOG =
{
BURNING = "It's on fire!",
GENERIC = "Heavy wood.",
},
LUREPLANT = "Maybe only mistress Patchouli would be interested in this dangerous thing.",
LUREPLANTBULB = "It feels like it will become a troublesome thing.",
MALE_PUPPET = "He is trapped.",
MANDRAKE =
{
DEAD = "Now it is no longer noisy.",
GENERIC = "I saw this in mistress Patchouli's herbal garden.",
PICKED = "This guy is so noisy!",
},
MANDRAKESOUP = "It tastes weird...but it's okay.",
MANDRAKE_COOKED = "Now it is no longer noisy.",
MARBLE = "A beautiful stone.",
MARBLEPILLAR = "A handicraft with a long history like the Scarlet Devil Mansion.",
MARBLETREE = "A handicraft with a long history like the Scarlet Devil Mansion.",
MARSH_BUSH =
{
BURNING = "It burns...",
GENERIC = "It looks like a withered rose bush.",
PICKED = "It hurts...",
},
BURNT_MARSH_BUSH = "It's burned out.",
MARSH_PLANT = "It's some kind of plant.",
MARSH_TREE =
{
BURNING = "This thing burns so fast.",
BURNT = "It is completely burnt.",
CHOPPED = "There are not so many thorns now.",
GENERIC = "A thorny tree like a rose.",
},
MAXWELL = "There seems to be a power that binds this man to this throne.",
MAXWELLHEAD = "Suddenly I want to chop off something...such as a head...",
MAXWELLLIGHT = "This thing seems to be able to sense the breath of people.",
MAXWELLLOCK = "Looks like a keyhole.",
MAXWELLTHRONE = "It doesn't look as comfortable as the Scarlet Devil mansion.",
MEAT = "Very suitable for making a human meal.",
MEATBALLS = "It smells really good.",
MEATRACK =
{
DONE = "It can be stored now.",
DRYING = "It will take a while.",
DRYINGINRAIN = "Trouble, it will take longer to dry.",
GENERIC = "This is not suitable for the mistress's dinner, but it is fine to get something that humans can eat.",
BURNT = "It's too burnt to use...",
},
MEAT_DRIED = "It can be stored now.",
MERM = "Compared to the one in Gensokyo, there is no beauty at all.",
MERMHEAD =
{
GENERIC = "Slimy, disgusting.",
BURNT = "A rotten smell.",
},
MERMHOUSE =
{
GENERIC = "Who would live in such a place?",
BURNT = "No one will live here anymore.",
},
MINERHAT = "It's useless for mistress.",
MONKEY = "I felt an unpleasant sight.",
MONKEYBARREL = "That thing just moved?",
MONSTERLASAGNA = "It looks really bad.",
FLOWERSALAD = "It smells like pollen.",
ICECREAM = "It tastes really good. I could tr this for the mistress and her younger sisters.",
WATERMELONICLE = "It have seen an idiot holding an oversized one.",
TRAILMIX = "I have seen people that sells something similarl.",
HOTCHILI = "It looks spicy.",
GUACAMOLE = "Well, it tastes good.",
MONSTERMEAT = "This meat really does not belong to human recipes.",
MONSTERMEAT_DRIED = "Even if it is dried, it is not suitable for human consumption.",
MOOSE = "This guy is too big.",
MOOSEEGG = "It seems that it may hatch at any time.",
MOSSLING = "Thinking that these will become so huge in the future makes people dislike it.",
FEATHERFAN = "This seems kinda from Tengu.",
GOOSE_FEATHER = "Light and soft.",
STAFF_TORNADO = "This ability is really like that one of the reporter.",
MOSQUITO =
{
GENERIC = "Can't compare with mistress at all.",
HELD = "Why should I catch them specially?",
},
MOSQUITOSACK = "At least this is useful.",
MOUND =
{
DUG = "Maybe the people below will wake up.",
GENERIC = "Someone sleeps here.",
},
NIGHTLIGHT = "This light looks creepy.",
NIGHTMAREFUEL = "It seems to be a purely spiritual substance... Although it doesn't seem to feel good.",
NIGHTSWORD = "It's very easy to use, although it seems people don't want to use it.",
NITRE = "Never seen this before... mineral?",
ONEMANBAND = "This one is also available in Gensokyo.",
PANDORASCHEST = "Who knows what is waiting inside.",
PANFLUTE = "Practice it for a little bit so mistress can listen.",
PAPYRUS = "Paper made by some ancient craft.",
PENGUIN = "This color can't help but remind people of that black and white mouse...",
PERD = "Dare to eat my berries? Okay, you are for dinner today!",
PEROGIES = "Um...different from what the guard does...",
PETALS = "Come and make tea for the lady.",
PETALS_EVIL = "I can't add strange things to tea.",
PHLEGM = "It's disgusting.",
PICKAXE = "To take minerals.",
PIGGYBACK = "I better not let those pigs see.",
PIGHEAD =
{
GENERIC = "I don't like to see this.",
BURNT = "This is much better.",
},
PIGHOUSE =
{
FULL = "Someone lives in it.",
GENERIC = "Is this where the pigs live?",
LIGHTSOUT = "The people inside seem to be asleep.",
BURNT = "There is no way to live here now.",
},
PIGKING = "The majesty is worse than that of Missy.",
PIGMAN =
{
DEAD = "Return to the dust.",
FOLLOWER = "Sometimes cooperation is necessary.",
GENERIC = "Are they an aboriginal here?",
GUARD = "It seems that I am considered an intruder.",
WEREPIG = "This guy has transformed like a werewolf.",
},
PIGSKIN = "There is no way it becomes like this.",
PIGTENT = "A smell of pig.",
PIGTORCH = "Burn quietly.",
PINECONE =
{
GENERIC = "Some kind of pine cone.",
PLANTED = "It will grow into a big tree one day."
},
PITCHFORK = "I am not a garden teacher.",
PLANTMEAT = "At first glance, it is not normal meat.",
PLANTMEAT_COOKED = "At least it tastes, no problem.",
PLANT_NORMAL =
{
GENERIC = "Growing well.",
GROWING = "It will come back in a while.",
READY = "It's time to harvest.",
WITHERED = "This plant has been roasted.",
},
POMEGRANATE = "I don't think mistress would like to spit out the seeds.",
POMEGRANATE_COOKED = "I don't think mistress would like to spit out the seeds.",
POMEGRANATE_SEEDS = "Pomegranate seeds...who spited them out?",
POND = "Clearly without bottom.",
POOP = "It's really unhygienic.",
FERTILIZER = "It's much better to use this way.",
PUMPKIN = "Big and round.",
PUMPKINCOOKIE = "Snack for most people.",
PUMPKIN_COOKED = "The sweet aroma of plants.",
PUMPKIN_LANTERN = "It fits in the Scarlet Devil Mansion.",
PUMPKIN_SEEDS = "Pumpkin seeds.",
PURPLEAMULET = "As dangerous as the real full moon.",
PURPLEGEM = "Will the mistress like it?",
RABBIT =
{
GENERIC = "Much smaller than in the bamboo forest.",
HELD = "Wonder if Eientei's people would be mad.",
},
RABBITHOLE =
{
GENERIC = "I want to dig it down with a shovel.",
SPRING = "It seems that a cave-in has occurred.",
},
RAINOMETER =
{
GENERIC = "I'd better get one in the Scarlet Devil Mansion.",
BURNT = "It's too burnt to use...",
},
RAINCOAT = "In all fairness, this one is really much rainproof than the one I wear.",
RAINHAT = "In all fairness, this one is more rainproof than the one I wear.",
RATATOUILLE = "Although it is good for health, mistress will definitely refuse.",
RAZOR = "It's enough to shave some hair...a beard or something.",
REDGEM = "Will the mistresslike it?",
RED_CAP = "These mushrooms can be seen everywhere in the Forest of Magic.",
RED_CAP_COOKED = "That black and white will be more preferred.",
RED_MUSHROOM =
{
GENERIC = "These mushrooms can be seen everywhere in the Forest of Magic.",
INGROUND = "Those in magic forest seems to shrink like this.",
PICKED = "Probably it will grow again.",
},
REEDS =
{
BURNING = "It burns really fast.",
GENERIC = "A clump of reeds.",
PICKED = "Probably it will grow again.",
},
RELIC =
{
GENERIC = "A handicraft with a long history like the Scarlet Devil Mansion.",
BROKEN = "A handicraft with a long history like the Scarlet Devil Mansion...but it is broken.",
},
RUINS_RUBBLE = "It looks like it can be repaired.",
RUBBLE = "There are only broken pieces of stone left.",
RESEARCHLAB =
{
GENERIC = "I don't see how scientific it is.",
BURNT = "It's too burnt to use...",
},
RESEARCHLAB2 =
{
GENERIC = "Compared to Nitori's, it is still far behind.",
BURNT = "It's too burnt to use...",
},
RESEARCHLAB3 =
{
GENERIC = "Obviously it is magic...",
BURNT = "It's too burnt to use...",
},
RESEARCHLAB4 =
{
GENERIC = "Go in a non-scientific direction.",
BURNT = "It's too burnt to use...",
},
RESURRECTIONSTATUE =
{
GENERIC = "It looks so uncomfortable.",
BURNT = "No longer available.",
},
RESURRECTIONSTONE = "A stone with a strange texture.",
ROBIN =
{
GENERIC = "It's not a red bird in that sense at all.",
HELD = "Red bird caught.",
},
ROBIN_WINTER =
{
GENERIC = "This has nothing to do with the red bird in Gensokyo.",
HELD = "Snowbird caught.",
},
ROBOT_PUPPET = "It is stuck.",
ROCK_LIGHT =
{
GENERIC = "A lava pit with a bit of history.",
OUT = "It seems very fragile.",
LOW = "The magma is cooling.",
NORMAL = "Good-looking and comfortable.",
},
ROCK = "A stone in the literal sense.",
ROCK_ICE =
{
GENERIC = "Coold and refreshing.",
MELTED = "Not so coold and refreshing anymore.",
},
ROCK_ICE_MELTED = "Not so cold and refreshing anymore.",
ICE = "It reminds me of someone who is overly energetic on the lake of mist.",
ROCKS = "It seems to be used as building materials.",
ROOK = "Some kind of huge machine...",
ROPE = "Ordinary rope.",
ROTTENEGG = "It smells really bad.",
SANITYROCK =
{
ACTIVE = "It's dangerous.",
INACTIVE = "This is dangerous.",
},
SAPLING =
{
BURNING = "It burns so fast!",
WITHERED = "This plant has been roasted.",
GENERIC = "It seems that it will never grow up.",
PICKED = "It seems that it will grow soon.",
},
SEEDS = "Contains unlimited possibilities.",
SEEDS_COOKED = "I will eat it only as a last resort.",
SEWING_KIT = "As a maid, this skill is of course very proficient.",
SHOVEL = "Shovel for digging things.",
SILK = "I really don't want to use this to make things.",
SKELETON = "This should have been taken away by the cat.",
SCORCHED_SKELETON = "Really unpleasant.",
SKELETON_PLAYER = "Really unpleasant.",
SKULLCHEST = "I don't want to open this.",
SMALLBIRD =
{
GENERIC = "Not too small for a bird.",
HUNGRY = "It looks hungry.",
STARVING = "It's almost starving to death.",
},
SMALLMEAT = "A small piece on the meat.",
SMALLMEAT_DRIED = "A small piece of dried meat.",
SPAT = "What a disgusting guy.",
SPEAR = "Ordinary spear.",
SPIDER =
{
DEAD = "It's a bug after all.",
GENERIC = "It seems to be of the same kind as the monster under the ground.",
SLEEPING = "It seems to be asleep.",
},
SPIDERDEN = "Slimy...",
SPIDEREGGSACK = "I hope it won't touch me.",
SPIDERGLAND = "It tastes great...but it seems to be a rare product.",
SPIDERHAT = "It looks like I will be one of them...it's disgusting.",
SPIDERQUEEN = "This is what their nest became?",
SPIDER_WARRIOR =
{
DEAD = "It's a bug after all.",
GENERIC = "Compared to his companion it can fight back a little",
SLEEPING = "It seems to be asleep.",
},
SPOILED_FOOD = "This reminds me of my sister's whim work... It's really a bad memory.",
STATUEHARP = "What happened to its head?",
STATUEMAXWELL = "The person who puts his sculptures everywhere must be a narcissistic guy.",
STEELWOOL = "I want to use it to clean the pool.",
STINGER = "Really sharp.",
STRAWHAT = "Let's make the mistress a more beautiful one.",
STUFFEDEGGPLANT = "Bumpy.",
SUNKBOAT = "Can't take me out of here at all.",
SWEATERVEST = "This grid makes people hallucinate.",
REFLECTIVEVEST = "The mistress and her sister may need this.",
HAWAIIANSHIRT = "The feeling of vacation.",
TAFFY = "I remember the mistress had to go to the eternal pavilion to see the dentist because of this...",
TALLBIRD = "Is its main structure a giant eyeball?",
TALLBIRDEGG = "It seems to be hatchable.",
TALLBIRDEGG_COOKED = "It can no longer hatch, but it tastes great.",
TALLBIRDEGG_CRACKED =
{
COLD = "This egg is shaking?",
GENERIC = "It seems to be hatching.",
HOT = "Do eggs sweat too?",
LONG = "It looks like it's still early to hatch.",
SHORT = "It seems that it may hatch at any time.",
},
TALLBIRDNEST =
{
GENERIC = "A bird's nest with an egg.",
PICKED = "Empty Bird's Nest.",
},
TEENBIRD =
{
GENERIC = "It's getting stronger and stronger.",
HUNGRY = "It seems to be hungry.",
STARVING = "It has been staring at me for a long time, isn't it treating me as food?",
},
TELEPORTATO_BASE =
{
ACTIVE = "Can I go back to the Scarlet Devil Mansion as long as I use this?",
GENERIC = "It seems to lead to another world.",
LOCKED = "What's still shortcoming.",
PARTIAL = "Almost finished.",
},
TELEPORTATO_BOX = "This may control the polarity of the entire universe.",
TELEPORTATO_CRANK = "Strong enough to handle the most dangerous experiments.",
TELEPORTATO_POTATO = "This metal potato contains a powerful and terrifying power...",
TELEPORTATO_RING = "A ring that can gather spatial energy.",
TELESTAFF = "I can do it myself.",
TENT =
{
GENERIC = "Much more comfortable than the other one.",
BURNT = "Can't sleep in it anymore.",
},
SIESTAHUT =
{
GENERIC = "It's a good place to rest.",
BURNT = "No longer exists.",
},
TENTACLE = "Reminds me of Master Patchouli's failed magic experiment...",
TENTACLESPIKE = "Thin and sharp.",
TENTACLESPOTS = "Overgrown with unpleasant spots.",
TENTACLE_PILLAR = "Strange pillar.",
TENTACLE_PILLAR_HOLE = "Although it is disgusting, it seems to lead somewhere...",
TENTACLE_PILLAR_ARM = "This is too much...",
TENTACLE_GARDEN = "Another mud pit.",
TOPHAT = "This hat looks good.",
TORCH = "It can't last too long.",
TRANSISTOR = "Nitori's long-term purchase from Gensokyo.",
TRAP = "Only common small creatures can be captured.",
TRAP_TEETH = "A great choice to cause trouble to the enemy.",
TRAP_TEETH_MAXWELL = "I will not step in.",
TREASURECHEST =
{
GENERIC = "Is it too ostentatious to store things like this?",
BURNT = "It's burned out.",
},
TREASURECHEST_TRAP = "It's really convenient...",
TREECLUMP = "It looks like someone wants to stop me from passing...",
TRINKET_1 = "Why are there traces of melting?", --Melty Marbles
TRINKET_2 = "No sound...", --Fake Kazoo
TRINKET_3 = "It makes no sense to try to unlock it.", --Gord's Knot
TRINKET_4 = "Some kind of doll... Bring it back to my sister.", --Gnome
TRINKET_5 = "You can't take anything anywhere at all.", --Tiny Rocketship
TRINKET_6 = "Can't power on anymore.", --Frazzled Wires
TRINKET_7 = "As a challenging gift for your younger sister.", --Ball and Cup
TRINKET_8 = "The bathroom of the Red Devil Mansion is missing one.", --Hardened Rubber Bung
TRINKET_9 = "The size is completely different...", --Mismatched Buttons
TRINKET_10 = "I hope I can leave here before I can use it.", --Second-hand Dentures
TRINKET_11 = "It's just a toy... Bring it back to my sister.", --Lying Robot
TRINKET_12 = "It's not the same thing as the one I saw last time.", --Dessicated Tentacle
TRINKET_13 = "Some kind of doll... Bring it back to my younger sister.", --Gnome female
TRUNKVEST_SUMMER = "A casual wear suitable for exploring the wasteland.",
TRUNKVEST_WINTER = "Excellent equipment for winter survival.",
TRUNK_COOKED = "A fact... this isn't really that good.",
TRUNK_SUMMER = "An elephant trunk...",
TRUNK_WINTER = "A thicker, more hairy elephant trunk...",
TUMBLEWEED = "There seems to be something in it.",
TURF_CARPETFLOOR = "Unexpectedly harsh.",
TURF_CHECKERFLOOR = "It looks very fashionable.",
TURF_DIRT = "A piece of land.",
TURF_FOREST = "A piece of land.",
TURF_GRASS = "A piece of land.",
TURF_MARSH = "A piece of land.",
TURF_ROAD = "Cobblestone road decorated in a hurry.",
TURF_ROCKY = "A piece of land.",
TURF_SAVANNA = "A piece of land.",
TURF_WOODFLOOR = "A piece of floor.",
TURKEYDINNER = "It tastes really good.",
TWIGS = "Some small branches.",
UMBRELLA = "The umbrella of the Scarlet Devil Mansion is better.",
GRASS_UMBRELLA = "The umbrella of the Scarlet Devil Mansion is better.",
UNIMPLEMENTED = "It looks like a semi-finished product, it is better not to touch it.",
WAFFLES = "Nice desserts.",
WALL_HAY =
{
GENERIC = "This is too weak...",
BURNT = "It's completely useless.",
},
WALL_HAY_ITEM = "This is too weak...",
WALL_STONE = "This kind of wall is pretty similar.",
WALL_STONE_ITEM = "This kind of wall is almost the same.",
WALL_RUINS = "Condensed history.",
WALL_RUINS_ITEM = "Condensed history.",
WALL_WOOD =
{
GENERIC = "Too sharp, be careful.",
BURNT = "It's burned out.",
},
WALL_WOOD_ITEM = "Too sharp, be careful.",
WALL_MOONROCK = "When standing nearby, I always feel that everything in front of me is a bit wrong.",
WALL_MOONROCK_ITEM = "Everything in front of me seems a bit wrong.",
WALRUS = "This guy is not easy, I have to be careful.",
WALRUSHAT = "It makes me feel unexpectedly peaceful.",
WALRUS_CAMP =
{
EMPTY = "There is nothing left at the moment.",
GENERIC = "Maybe I should learn to build one too.",
},
WALRUS_TUSK = "It will always be useful... right?",
WARG = "Huge dog.",
WASPHIVE = "Dangerous structure.",
WATERMELON = "A great dessert for summer.",
WATERMELON_COOKED = "Warm and juicy.",
WATERMELONHAT = "Slimy...but quite cool.",
WETGOOP = "This reminds me of my sister's whim work... It's really a bad memory.",
WINTERHAT = "Soft and warm.",
WINTEROMETER =
{
GENERIC = "We have to pay attention to weather changes.",
BURNT = "Cannot be used anymore.",
},
WORMHOLE =
{
GENERIC = "Some kind of giant bug... seems to be a tunnel inside?",
OPEN = "Where will it lead?",
},
WORMHOLE_LIMITED = "It is temporarily impassable.",
ACCOMPLISHMENT_SHRINE = "Why should I do this?",
LIVINGTREE = "You have begun to monsterize.",
ICESTAFF = "The ability like that ice spirit.",
REVIVER = "Symbolizes the beating of life.",
LIFEINJECTOR = "It should cheer me up.",
SKELETON_PLAYER =
{
MALE = "I will call the cat cart from the Shrine.",
FEMALE = "I will call the cat cart from the Shrine.",
ROBOT = "Nitori will be interested in this.",
DEFAULT = "I will call the cat cart from the Shrine.",
},
HUMANMEAT = "The mistress prefers human blood.",
HUMANMEAT_COOKED = "The mistress prefers human blood.",
HUMANMEAT_DRIED = "The mistress prefers human blood.",
MOONROCKNUGGET = "I seem to have seen such a thing somewhere...",
--Sakuya
IZAYOI_REDTEA = "Dessert in manshion.",
IZAYOI_SWORD = "Beautiful and deadly.",
IZAYOI_SWORDRED = "Beautiful and deadly.",
IZAYOI_SWORDPURPLE = "Beautiful and deadly.",
IZAYOI_WATCH = "Time goes through the gears.",
},
DESCRIBE_GENERIC = "What is this?",
DESCRIBE_TOODARK = "It's too dark...",
DESCRIBE_SMOLDERING = "That one is about to catch fire.",
EAT_FOOD =
{
TALLBIRDEGG_CRACKED = "The stuff inside is really hard.",
},
}
|
local CollectionService = game:GetService("CollectionService")
return function(Sunshine, entity)
local scriptCollectibleDisplay = entity.scriptCollectibleDisplay
local frame = entity.frame
local visible = entity.visible
if scriptCollectibleDisplay and frame and visible then
local scriptCollectible
Sunshine:update(function()
if Sunshine.scenes[1] then
for _, otherEntity in pairs(Sunshine.scenes[1].entities) do
if otherEntity.scriptCollectible and otherEntity.scriptCollectible.active then
scriptCollectible = otherEntity
end
end
if scriptCollectible and scriptCollectible.core.active then
local date = os.date("*t", os.time())
for _,p in pairs(frame.frame:GetDescendants()) do
if CollectionService:HasTag(p, "collectibleNameLabel") then
p.Text = scriptCollectible.scriptCollectible.name
elseif CollectionService:HasTag(p, "collectibleDateLabel") then
p.Text = date.month .. "/" .. date.day .. "/" .. date.year
end
end
visible.visible = true
else
visible.visible = false
end
end
end, entity)
end
end |
nut.currency = nut.currency or {}
nut.currency.symbol = nut.currency.symbol or "$"
nut.currency.singular = nut.currency.singular or "dollar"
nut.currency.plural = nut.currency.plural or "dollars"
function nut.currency.set(symbol, singular, plural)
nut.currency.symbol = symbol
nut.currency.singular = singular
nut.currency.plural = plural
end
function nut.currency.get(amount)
if (amount == 1) then
return nut.currency.symbol.."1 "..nut.currency.singular
else
return nut.currency.symbol..amount.." "..nut.currency.plural
end
end
function nut.currency.spawn(pos, amount, angle)
if (!pos) then
print("[Nutscript] Can't create currency entity: Invalid Position")
elseif (!amount or amount < 0) then
print("[Nutscript] Can't create currency entity: Invalid Amount of money")
else
local money = ents.Create("nut_money")
money:SetPos(pos)
money:setAmount(math.Round(math.abs(amount)))
money:SetAngles(angle or Angle(0, 0, 0))
money:Spawn()
money:Activate()
return money
end
end
function GM:OnPickupMoney(client, moneyEntity)
if (moneyEntity and moneyEntity:IsValid()) then
local amount = moneyEntity:getAmount()
client:getChar():giveMoney(amount)
client:notifyLocalized("moneyTaken", nut.currency.get(amount))
end
end
local charMeta = nut.meta.character
function charMeta:hasMoney(amount)
if (amount < 0) then
print("Negative Money Check Received.")
end
return self:getMoney() >= amount
end
function charMeta:giveMoney(amount, takingMoney)
if (!takingMoney) then
nut.log.add(self:getPlayer(), "money", amount)
end
self:setMoney(self:getMoney() + amount)
return true
end
function charMeta:takeMoney(amount)
nut.log.add(self:getPlayer(), "money", -amount)
amount = math.abs(amount)
self:giveMoney(-amount, true)
return true
end
|
--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- get the current require path
local path = string.sub(..., 1, string.len(...) - string.len(".objects.tabs"))
local loveframes = require(path .. ".libraries.common")
-- tabs object
local newobject = loveframes.NewObject("tabs", "loveframes_object_tabs", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize()
self.type = "tabs"
self.width = 100
self.height = 50
self.clickx = 0
self.clicky = 0
self.offsetx = 0
self.tab = 1
self.tabnumber = 1
self.padding = 5
self.tabheight = 25
self.previoustabheight = 25
self.buttonscrollamount = 200
self.mousewheelscrollamount = 1500
self.buttonareax = 0
self.buttonareawidth = self.width
self.autosize = true
self.autobuttonareawidth = true
self.dtscrolling = true
self.internal = false
self.tooltipfont = loveframes.basicfontsmall
self.internals = {}
self.children = {}
self:AddScrollButtons()
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function newobject:update(dt)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local x, y = love.mouse.getPosition()
local tabheight = self.tabheight
local padding = self.padding
local autosize = self.autosize
local autobuttonareawidth = self.autobuttonareawidth
local padding = self.padding
local children = self.children
local numchildren = #children
local internals = self.internals
local tab = self.tab
local parent = self.parent
local base = loveframes.base
local update = self.Update
-- move to parent if there is a parent
if parent ~= base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
self:CheckHover()
if numchildren > 0 and tab == 0 then
self.tab = 1
end
if autobuttonareawidth then
local width = self.width
self.buttonareawidth = width
end
local pos = 0
for k, v in ipairs(internals) do
v:update(dt)
if v.type == "tabbutton" then
v.x = (v.parent.x + v.staticx) + pos + self.offsetx + self.buttonareax
v.y = (v.parent.y + v.staticy)
pos = pos + v.width - 1
end
end
if #self.children > 0 then
self.children[self.tab]:update(dt)
self.children[self.tab]:SetPos(padding, tabheight + padding)
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local x = self.x
local y = self.y
local width = self.width
local height = self.height
local internals = self.internals
local tabheight = self:GetHeightOfButtons()
local stencilfunc = function() love.graphics.rectangle("fill", x + self.buttonareax, y, self.buttonareawidth, height) end
local internals = self.internals
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawTabPanel or skins[defaultskin].DrawTabPanel
local drawoverfunc = skin.DrawOverTabPanel or skins[defaultskin].DrawOverTabPanel
local draw = self.Draw
local drawcount = loveframes.drawcount
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
love.graphics.stencil(stencilfunc)
love.graphics.setStencilTest("greater", 0)
for k, v in ipairs(internals) do
local col = loveframes.util.BoundingBox(x + self.buttonareax, v.x, self.y, v.y, self.buttonareawidth, v.width, tabheight, v.height)
if col or v.type == "scrollbutton" then
v:draw()
end
end
love.graphics.setStencilTest()
if #self.children > 0 then
self.children[self.tab]:draw()
end
if not draw then
drawoverfunc(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local children = self.children
local internals = self.internals
local numchildren = #children
local numinternals = #internals
local tab = self.tab
local hover = self.hover
if hover and button == 1 then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
for k, v in ipairs(internals) do
v:mousepressed(x, y, button)
end
if numchildren > 0 then
children[tab]:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local children = self.children
local numchildren = #children
local tab = self.tab
local internals = self.internals
if not visible then
return
end
for k, v in ipairs(internals) do
v:mousereleased(x, y, button)
end
if numchildren > 0 then
children[tab]:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: wheelmoved(x, y)
- desc: called when the player moves a mouse wheel
--]]---------------------------------------------------------
function newobject:wheelmoved(x, y)
local internals = self.internals
local numinternals = #internals
if y < 0 then
local buttonheight = self:GetHeightOfButtons()
local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1)
local visible = internals[numinternals - 1]:GetVisible()
if col and visible then
local scrollamount = -y * self.mousewheelscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx + scrollamount * dt
else
self.offsetx = self.offsetx + scrollamount
end
if self.offsetx > 0 then
self.offsetx = 0
end
end
elseif y > 0 then
local buttonheight = self:GetHeightOfButtons()
local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1)
local visible = internals[numinternals]:GetVisible()
if col and visible then
local bwidth = self:GetWidthOfButtons()
local scrollamount = y * self.mousewheelscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx - scrollamount * dt
else
self.offsetx = self.offsetx - scrollamount
end
if ((self.offsetx + bwidth) + self.width) < self.width then
self.offsetx = -(bwidth + 10)
end
end
end
end
--[[---------------------------------------------------------
- func: AddTab(name, object, tip, image)
- desc: adds a new tab to the tab panel
--]]---------------------------------------------------------
function newobject:AddTab(name, object, tip, image, onopened, onclosed)
local padding = self.padding
local autosize = self.autosize
local tabnumber = self.tabnumber
local tabheight = self.tabheight
local internals = self.internals
local state = self.state
object:Remove()
object.parent = self
object:SetState(state)
object.staticx = 0
object.staticy = 0
if tabnumber ~= 1 then
object.visible = false
end
local tab = loveframes.objects["tabbutton"]:new(self, name, tabnumber, tip, image, onopened, onclosed)
table.insert(self.children, object)
table.insert(self.internals, #self.internals - 1, tab)
self.tabnumber = tabnumber + 1
if autosize and not retainsize then
object:SetSize(self.width - padding * 2, (self.height - tabheight) - padding * 2)
end
return tab
end
--[[---------------------------------------------------------
- func: AddScrollButtons()
- desc: creates scroll buttons fot the tab panel
- note: for internal use only
--]]---------------------------------------------------------
function newobject:AddScrollButtons()
local internals = self.internals
local state = self.state
for k, v in ipairs(internals) do
if v.type == "scrollbutton" then
table.remove(internals, k)
end
end
local leftbutton = loveframes.objects["scrollbutton"]:new("left")
leftbutton.parent = self
leftbutton:SetPos(0, 0)
leftbutton:SetSize(15, 25)
leftbutton:SetAlwaysUpdate(true)
leftbutton.Update = function(object, dt)
object.staticx = 0
object.staticy = 0
if self.offsetx ~= 0 then
object.visible = true
else
object.visible = false
object.down = false
object.hover = false
end
if object.down then
if self.offsetx > 0 then
self.offsetx = 0
elseif self.offsetx ~= 0 then
local scrollamount = self.buttonscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx + scrollamount * dt
else
self.offsetx = self.offsetx + scrollamount
end
end
end
end
local rightbutton = loveframes.objects["scrollbutton"]:new("right")
rightbutton.parent = self
rightbutton:SetPos(self.width - 15, 0)
rightbutton:SetSize(15, 25)
rightbutton:SetAlwaysUpdate(true)
rightbutton.Update = function(object, dt)
object.staticx = self.width - object.width
object.staticy = 0
local bwidth = self:GetWidthOfButtons()
if (self.offsetx + bwidth) - (self.buttonareax * 2 - 1) > self.width then
object.visible = true
else
object.visible = false
object.down = false
object.hover = false
end
if object.down then
if ((self.x + self.offsetx) + bwidth) ~= (self.x + self.width) then
local scrollamount = self.buttonscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx - scrollamount * dt
else
self.offsetx = self.offsetx - scrollamount
end
end
end
end
leftbutton.state = state
rightbutton.state = state
table.insert(internals, leftbutton)
table.insert(internals, rightbutton)
end
--[[---------------------------------------------------------
- func: GetWidthOfButtons()
- desc: gets the total width of all of the tab buttons
--]]---------------------------------------------------------
function newobject:GetWidthOfButtons()
local width = 0
local internals = self.internals
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
width = width + v.width
end
end
return width
end
--[[---------------------------------------------------------
- func: GetHeightOfButtons()
- desc: gets the height of one tab button
--]]---------------------------------------------------------
function newobject:GetHeightOfButtons()
return self.tabheight
end
--[[---------------------------------------------------------
- func: SwitchToTab(tabnumber)
- desc: makes the specified tab the active tab
--]]---------------------------------------------------------
function newobject:SwitchToTab(tabnumber)
local children = self.children
for k, v in ipairs(children) do
v.visible = false
end
self.tab = tabnumber
self.children[tabnumber].visible = true
return self
end
--[[---------------------------------------------------------
- func: SetScrollButtonSize(width, height)
- desc: sets the size of the scroll buttons
--]]---------------------------------------------------------
function newobject:SetScrollButtonSize(width, height)
local internals = self.internals
for k, v in ipairs(internals) do
if v.type == "scrollbutton" then
v:SetSize(width, height)
end
end
return self
end
--[[---------------------------------------------------------
- func: SetPadding(paddint)
- desc: sets the padding for the tab panel
--]]---------------------------------------------------------
function newobject:SetPadding(padding)
self.padding = padding
return self
end
--[[---------------------------------------------------------
- func: SetPadding(paddint)
- desc: gets the padding of the tab panel
--]]---------------------------------------------------------
function newobject:GetPadding()
return self.padding
end
--[[---------------------------------------------------------
- func: SetTabHeight(height)
- desc: sets the height of the tab buttons
--]]---------------------------------------------------------
function newobject:SetTabHeight(height)
local autosize = self.autosize
local padding = self.padding
local previoustabheight = self.previoustabheight
local children = self.children
local internals = self.internals
self.tabheight = height
local tabheight = self.tabheight
if tabheight ~= previoustabheight then
for k, v in ipairs(children) do
local retainsize = v.retainsize
if autosize and not retainsize then
v:SetSize(self.width - padding*2, (self.height - tabheight) - padding*2)
end
end
self.previoustabheight = tabheight
end
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
v:SetHeight(self.tabheight)
end
end
return self
end
--[[---------------------------------------------------------
- func: SetToolTipFont(font)
- desc: sets the height of the tab buttons
--]]---------------------------------------------------------
function newobject:SetToolTipFont(font)
local internals = self.internals
for k, v in ipairs(internals) do
if v.type == "tabbutton" and v.tooltip then
v.tooltip:SetFont(font)
end
end
return self
end
--[[---------------------------------------------------------
- func: GetTabNumber()
- desc: gets the object's tab number
--]]---------------------------------------------------------
function newobject:GetTabNumber()
return self.tab
end
--[[---------------------------------------------------------
- func: RemoveTab(id)
- desc: removes a tab from the object
--]]---------------------------------------------------------
function newobject:RemoveTab(id)
local children = self.children
local internals = self.internals
local tab = children[id]
if tab then
tab:Remove()
end
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
if v.tabnumber == id then
v:Remove()
end
end
end
local tabnumber = 1
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
v.tabnumber = tabnumber
tabnumber = tabnumber + 1
end
end
self.tabnumber = tabnumber
return self
end
--[[---------------------------------------------------------
- func: SetButtonScrollAmount(speed)
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
return self
end
--[[---------------------------------------------------------
- func: GetButtonScrollAmount()
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
end
--[[---------------------------------------------------------
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
return self
end
--[[---------------------------------------------------------
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount
end
--[[---------------------------------------------------------
- func: SetDTScrolling(bool)
- desc: sets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:SetDTScrolling(bool)
self.dtscrolling = bool
return self
end
--[[---------------------------------------------------------
- func: GetDTScrolling()
- desc: gets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:GetDTScrolling()
return self.dtscrolling
end
--[[---------------------------------------------------------
- func: SetTabObject(id, object)
- desc: sets the object of a tab
--]]---------------------------------------------------------
function newobject:SetTabObject(id, object)
local children = self.children
local internals = self.internals
local tab = children[id]
if tab then
tab:Remove()
object:Remove()
object.parent = self
object:SetState(state)
object.staticx = 0
object.staticy = 0
children[id] = object
end
return self
end
--[[---------------------------------------------------------
- func: SetButtonAreaX(x)
- desc: sets the x position of the object's button area
--]]---------------------------------------------------------
function newobject:SetButtonAreaX(x)
self.buttonareax = x
return self
end
--[[---------------------------------------------------------
- func: GetButtonAreaX()
- desc: gets the x position of the object's button area
--]]---------------------------------------------------------
function newobject:GetButtonAreaX()
return self.buttonareax
end
--[[---------------------------------------------------------
- func: SetButtonAreaWidth(width)
- desc: sets the width of the object's button area
--]]---------------------------------------------------------
function newobject:SetButtonAreaWidth(width)
self.buttonareawidth = width
return self
end
--[[---------------------------------------------------------
- func: GetButtonAreaWidth()
- desc: gets the width of the object's button area
--]]---------------------------------------------------------
function newobject:GetButtonAreaWidth()
return self.buttonareawidth
end
--[[---------------------------------------------------------
- func: SetAutoButtonAreaWidth(bool)
- desc: sets whether or not the width of the object's
button area should be adjusted automatically
--]]---------------------------------------------------------
function newobject:SetAutoButtonAreaWidth(bool)
self.autobuttonareawidth = bool
return self
end
--[[---------------------------------------------------------
- func: GetAutoButtonAreaWidth()
- desc: gets whether or not the width of the object's
button area should be adjusted automatically
--]]---------------------------------------------------------
function newobject:GetAutoButtonAreaWidth()
return self.autobuttonareawidth
end
|
slot0 = class("Map", import(".BaseVO"))
slot0.INVALID = 0
slot0.SCENARIO = 1
slot0.ELITE = 2
slot0.EVENT = 3
slot0.ACTIVITY_EASY = 4
slot0.ACTIVITY_HARD = 5
slot0.ACT_EXTRA = 8
slot0.ESCORT = 9
slot0.SKIRMISH = 10
slot0.NORMAL_MAP = {
slot0.INVALID,
slot0.SCENARIO,
slot0.ELITE,
slot0.EVENT,
slot0.ACTIVITY_EASY,
slot0.ACTIVITY_HARD,
slot0.SHAM,
slot0.GUILD_BOSS,
slot0.ACT_EXTRA
}
slot0.Ctor = function (slot0, slot1)
slot0.configId = slot1.id
slot0.id = slot0.configId
slot0.chapterIds = slot1.chapterIds
end
slot0.bindConfigTable = function (slot0)
return pg.expedition_data_by_map
end
slot0.isUnlock = function (slot0)
if getProxy(PlayerProxy):getRawData().level < slot0:getConfig("level_limit") then
return false, i18n("levelScene_chapter_unlock_tip", slot0:getConfig("level_limit"))
elseif slot0:isActivity() then
if slot0:isRemaster() then
if slot0:isAnyChapterUnlocked() then
return true
else
return false, i18n("battle_levelScene_lock")
end
elseif not getProxy(ActivityProxy):getActivityById(slot0:getConfig("on_activity")) or slot2:isEnd() then
return false, i18n("common_activity_end")
else
slot3, slot4 = slot0:isAnyChapterUnlocked(true)
if slot3 then
return true
elseif slot4 then
return false, i18n("battle_levelScene_lock_1")
else
return false, i18n("battle_levelScene_lock")
end
end
elseif slot0:getMapType() == Map.SCENARIO then
if slot0:isAnyChapterUnlocked(false, true) then
return true
else
return false, i18n("levelScene_map_lock")
end
elseif slot0:getMapType() == Map.ELITE then
if slot0:isEliteEnabled() then
return true
else
return false, i18n("levelScene_map_lock")
end
else
return true
end
end
slot0.setRemaster = function (slot0, slot1)
slot0.remasterId = slot1
end
slot0.isRemaster = function (slot0)
return slot0.remasterId ~= nil
end
slot0.getMapType = function (slot0)
return slot0:getConfig("type")
end
slot0.getMapTitleNumber = function (slot0)
return slot0:getConfig("title")
end
slot0.getBindMapId = function (slot0)
return slot0:getConfig("bind_map")
end
slot0.getBindMap = function (slot0)
return getProxy(ChapterProxy):getMapById(slot0:getBindMapId())
end
slot0.getChapters = function (slot0, slot1)
slot2 = getProxy(ChapterProxy)
return underscore.map(slot0.chapterIds, function (slot0)
return slot0:getChapterById(slot0, slot0.getChapterById)
end)
end
slot0.getEscortConfig = function (slot0)
if slot0:isEscort() then
return pg.escort_map_template[slot0.id]
end
end
slot0.getChapterTimeLimit = function (slot0)
if not slot0:isActivity() or slot0:isRemaster() then
return 0
end
slot1 = pg.TimeMgr.GetInstance()
slot2 = 0
for slot6, slot7 in ipairs(slot0:getChapters(true)) do
if pg.activity_template[slot7:getConfig("act_id")] and slot8.time and #slot8.time == 3 and slot1:parseTimeFromConfig(slot8.time[2]) - slot1:GetServerTime() > 0 then
slot2 = (slot2 == 0 and slot9) or math.min(slot2, slot9)
end
end
return slot2
end
slot0.isClear = function (slot0)
if slot0:getMapType() == slot0.SCENARIO then
return slot0:isAllChaptersClear()
elseif slot0:isActivity() then
return slot0:isClearForActivity()
else
return true
end
end
slot0.isClearForActivity = function (slot0)
for slot5, slot6 in ipairs(slot1) do
if slot5 > 1 and slot6.id - slot1[slot5 - 1].id > 1 then
break
elseif not slot6:isClear() then
return false
end
end
return true
end
slot0.isEliteEnabled = function (slot0)
slot1 = nil
return (slot0:getMapType() ~= slot0.ELITE or getProxy(ChapterProxy):getMapById(slot0:getBindMapId())) and slot0:isAllChaptersClear() and (slot0.getMapType() ~= slot0.ELITE or getProxy(ChapterProxy).getMapById(slot0.getBindMapId())) and slot0:isAllChaptersAchieve()
end
slot0.isAnyChapterUnlocked = function (slot0, slot1, slot2)
slot3 = false
for slot7, slot8 in ipairs(slot0:getChapters(true)) do
if (not slot2 or slot8:getPlayType() ~= ChapterConst.TypeMainSub) and slot8:isUnlock() then
if not slot1 or slot8:inActTime() then
return true
else
slot3 = true
end
end
end
return false, slot3
end
slot0.isAnyChapterClear = function (slot0, slot1)
return underscore.any(slot0:getChapters(true), function (slot0)
return (not slot0 or slot0:getPlayType() ~= ChapterConst.TypeMainSub) and slot0:isClear()
end)
end
slot0.isAllChaptersClear = function (slot0)
for slot4, slot5 in ipairs(slot0:getChapters(true)) do
if not slot5:isClear() then
return false
end
end
return true
end
slot0.isAllChaptersAchieve = function (slot0)
for slot4, slot5 in ipairs(slot0:getChapters(true)) do
if not slot5:isAllAchieve() then
return false
end
end
return true
end
slot0.getLastUnlockChapterName = function (slot0)
slot1 = nil
for slot5, slot6 in ipairs(slot0:getChapters(true)) do
if slot6:getPlayType() == ChapterConst.TypeMainSub or not slot6:isUnlock() then
break
end
slot1 = slot6
end
return slot1:getConfig("chapter_name")
end
slot0.isActivity = function (slot0)
if slot0:getMapType() == Map.EVENT then
return true, false
elseif slot1 == Map.ACTIVITY_EASY or slot1 == Map.ACTIVITY_HARD or slot1 == Map.ACT_EXTRA then
return true, true
else
return false
end
end
slot0.isHardMap = function (slot0)
return slot0:getMapType() == Map.ELITE or slot1 == Map.ACTIVITY_HARD
end
slot0.isActExtra = function (slot0)
return slot0:getMapType() == Map.ACT_EXTRA
end
slot0.isEscort = function (slot0)
return slot0:getMapType() == Map.ESCORT
end
slot0.isSkirmish = function (slot0)
return slot0:getMapType() == Map.SKIRMISH
end
slot0.isNormalMap = function (slot0)
return table.contains(Map.NORMAL_MAP, slot0:getMapType())
end
slot0.NeedRecordMap = function (slot0)
return slot0:getMapType() == slot0.INVALID or slot1 == slot0.SCENARIO or slot1 == slot0.ELITE
end
return slot0
|
--[[----------------------------------------------------------------------------------------------------
<auto-generated>
This file was generated by: ClientIntegration/Tools/LuaStringsGenerator/GenerateAllLocales.py
Changes to this file should always follow:
Building an Internationalized Feature - Engineer's Guide:
https://confluence.roblox.com/display/IN/Building+an+Internationalized+Feature+-+Engineer%27s+Guide
Sync up with newly-updated translations:
https://confluence.roblox.com/display/MOBAPP/Sync+up+with+newly-updated+translations
</auto-generated>
--------------------------------------------------------------------------------------------------------]]
return{
["Feature.Catalog.Label.Premium"] = [[Premium]],
["Application.Logout.Action.Logout"] = [[Cerrar sesión]],
["Application.Logout.Title.Logout"] = [[Cerrar sesión]],
["Application.Logout.Message.Confirmation"] = [[¿Seguro que quieres cerrar la sesión?]],
["Authentication.Login.Label.Username"] = [[Nombre de usuario]],
["Authentication.Login.Response.IncorrectUsernamePassword"] = [[Nombre de usuario o contraseña incorrectos.]],
["Authentication.Login.Label.Password"] = [[Contraseña]],
["Authentication.Login.Action.LogInCapitalized"] = [[Iniciar sesión]],
["Authentication.Login.Heading.Login"] = [[Iniciar sesión]],
["Authentication.Login.Action.ForgotPasswordOrUsernameQuestionCapitalized"] = [[¿Has olvidado tu contraseña o nombre de usuario?]],
["Authentication.Login.Response.IncorrectEmailOrPassword"] = [[Correo electrónico o contraseña incorrectos.]],
["Authentication.Login.Response.IncorrectPhoneOrPassword"] = [[Número de teléfono o contraseña incorrectos.]],
["Authentication.Login.Response.UnverifiedEmailLoginWithUsername"] = [[Tu correo electrónico no ha sido verificado. Inicia sesión con tu nombre de usuario.]],
["Authentication.Login.Label.UsernameEmailPhone"] = [[Usuario/correo/teléfono]],
["Authentication.Login.Action.WeChatLogin"] = [[Inicio de sesión de WeChat]],
["Authentication.Login.Response.MoreThanOneUsername"] = [[Tu correo electrónico está asociado a más de un nombre de usuario. Inicia sesión con tu nombre de usuario.]],
["Authentication.Login.Response.ServiceUnavailable"] = [[Servicio no disponible. Inténtalo de nuevo más tarde.]],
["Authentication.Login.Response.LoginWithUsernameUnknownError"] = [[Algo ha ido mal. Inicia sesión con tu nombre de usuario.]],
["Authentication.Login.Response.SomethingWentWrong"] = [[Algo ha ido mal. Inténtalo de nuevo más tarde.]],
["Authentication.SignUp.Label.Birthday"] = [[Fecha de nacimiento]],
["Authentication.SignUp.Label.Gender"] = [[Sexo]],
["Authentication.SignUp.Label.SignUp"] = [[Regístrate]],
["Authentication.SignUp.Response.BadUsername"] = [[Nombre de usuario inadecuado para Roblox.]],
["Authentication.SignUp.Response.InvalidEmail"] = [[Dirección de correo electrónico no válida.]],
["Authentication.SignUp.Response.PasswordComplexity"] = [[Crea una contraseña más complicada.]],
["Authentication.SignUp.Response.PasswordMatchesUsername"] = [[No puede coincidir con tu nombre de usuario.]],
["Authentication.SignUp.Response.PasswordWrongShort"] = [[La contraseña debe tener al menos 8 caracteres.]],
["Authentication.SignUp.Response.UsernameAlreadyInUse"] = [[Ese nombre de usuario ya está en uso.]],
["Authentication.SignUp.Response.UsernameInvalidCharacters"] = [[Solo se permiten los caracteres a-z, A-Z, 0-9 y _.]],
["Authentication.SignUp.Response.UsernameInvalidLength"] = [[Los nombres de usuario pueden tener entre 3 y 20 caracteres.]],
["Authentication.SignUp.Response.UsernameInvalidUnderscore"] = [[No puede empezar ni terminar con _.]],
["Authentication.SignUp.Response.UsernamePrivateInfo"] = [[El nombre de usuario podría contener información privada.]],
["Authentication.SignUp.Response.UsernameTooManyUnderscores"] = [[Los nombres de usuario solo pueden tener un _.]],
["Authentication.SignUp.Response.SignUpPasswordTooShortError"] = [[La contraseña debe tener al menos 8 caracteres.]],
["Authentication.SignUp.Description.ByTappingSign"] = [[Al tocar «Regístrate» más arriba, aceptas nuestras ]],
["Authentication.SignUp.Response.BirthdayMustBeSetFirst"] = [[Antes debes determinar tu fecha de nacimiento.]],
["Authentication.SignUp.Label.Male"] = [[Hombre]],
["Authentication.SignUp.Label.Female"] = [[Mujer]],
["Authentication.SignUp.Description.UsernameHint"] = [[No utilices tu nombre real.]],
["Authentication.SignUp.Description.PasswordMinLength"] = [[Longitud mínima: 8]],
["Authentication.SignUp.Label.Continue"] = [[Continuar]],
["Authentication.SignUp.Label.WhensYourBirthday"] = [[¿Cuál es tu fecha de nacimiento?]],
["Authentication.SignUp.Response.InvalidPhoneNumber"] = [[Número de teléfono no válido.]],
["Authentication.SignUp.Response.PhoneNumberAlreadyLinked"] = [[El número ya está asociado a otra cuenta.]],
["Authentication.SignUp.Response.InvalidCode"] = [[El código no es válido.]],
["Authentication.SignUp.Label.PhoneNumber"] = [[Número de teléfono]],
["Authentication.SignUp.Description.UsernamePage"] = [[Este será tu nombre en Roblox. No utilices tu nombre real.]],
["Authentication.SignUp.Label.UsernameError1"] = [[Solo contiene letras, números y _]],
["Authentication.SignUp.Label.UsernameError2"] = [[Entre 3 y 20 caracteres]],
["Authentication.SignUp.Label.UsernameError3"] = [[No está en uso todavía]],
["Authentication.SignUp.Label.UsernameError4"] = [[Es adecuado para Roblox]],
["Authentication.SignUp.Label.UsernameError5"] = [[No empieza ni termina con _]],
["Authentication.SignUp.Label.UsernameError6"] = [[Solo puede contener un _]],
["Authentication.SignUp.Label.UsernameError7"] = [[No contiene información personal]],
["Authentication.SignUp.Description.PasswordPage"] = [[No compartas tu contraseña.]],
["Authentication.SignUp.Label.PasswordError1"] = [[Contiene un mínimo de 8 caracteres]],
["Authentication.SignUp.Label.PasswordError2"] = [[No coincide con tu nombre de usuario]],
["Authentication.SignUp.Label.PasswordError3"] = [[No es una contraseña sencilla]],
["Authentication.SignUp.Heading.UsernamePage"] = [[Seleccionar un nombre de usuario]],
["Authentication.SignUp.Heading.PasswordPage"] = [[Crear una contraseña]],
["Authentication.SignUp.Heading.SelectStartingAvatar"] = [[Selecciona un avatar de inicio]],
["Authentication.SignUp.Heading.VerificationPage"] = [[Verifica tu cuenta]],
["Authentication.SignUp.Description.VerificationPage"] = [[Al hacer clic en Regístrate, aceptas los Términos de uso y la Política de privacidad.]],
["Authentication.SignUp.Label.NoVerificationCode"] = [[¿No has recibido el código?]],
["Authentication.SignUp.Label.Resend"] = [[Reenviar]],
["Authentication.SignUp.Label.TooManyAttempts"] = [[Demasiados intentos. Inténtalo de nuevo más tarde.]],
["Authentication.SignUp.Label.EmailInUse"] = [[El correo electrónico ya está en uso.]],
["Authentication.SignUp.Label.SMSFeeWarning"] = [[Recibirás un SMS para confirmar tu número de teléfono. Pueden aplicarse cargos de mensajería.]],
["Authentication.SignUp.Label.EnterVerificationCode"] = [[Ingresa el código de 6 dígitos que acabamos de enviar a]],
["Authentication.SignUp.Heading.CountryCodeSelector"] = [[Selecciona el país]],
["Authentication.SignUp.Label.EmailAddress"] = [[Dirección de correo electrónico]],
["Authentication.SignUp.Label.ErrorsWithUsername"] = [[Hay errores en el nombre de usuario.]],
["Authentication.SignUp.Label.ErrorsWithPassword"] = [[Hay errores en la contraseña.]],
["Authentication.SignUp.Label.ConfirmBirthday"] = [[Confirma tu fecha de nacimiento]],
["Authentication.TwoStepVerification.Label.EnterEmailCode"] = [[Introduce el código enviado por correo electrónico]],
["Authentication.TwoStepVerification.Label.EnterTextCode"] = [[Introduce el código que te acabamos de enviar por mensaje de texto.]],
["Authentication.TwoStepVerification.Label.InvalidCode"] = [[El código no es válido.]],
["Authentication.TwoStepVerification.Label.TwoStepVerification"] = [[Verificación en dos pasos]],
["Authentication.TwoStepVerification.Response.InvalidCode"] = [[El código no es válido.]],
["Authentication.TwoStepVerification.Response.TooManyAttempts"] = [[Demasiados intentos. Inténtalo de nuevo más tarde.]],
["Authentication.TwoStepVerification.Label.TrustThisDevice"] = [[Confiar en este dispositivo durante 30 días.]],
["Authentication.TwoStepVerification.Label.SimpleNeedHelp"] = [[¿Necesitas ayuda?]],
["Authentication.TwoStepVerification.Action.ClickHere"] = [[Haz clic aquí]],
["Authentication.TwoStepVerification.Label.DidNotReceive"] = [[¿No has recibido el código?]],
["Authentication.TwoStepVerification.Label.Resend"] = [[Reenviar]],
["Common.BuildersClub.Label.BuildersClubMembership"] = [[Suscripción al Builders Club]],
["Common.BuildersClub.Label.BuildersClubMembershipTurbo"] = [[Suscripción al Turbo Builders Club]],
["Common.BuildersClub.Label.BuildersClubMembershipOutrageous"] = [[Suscripción al Outrageous Builders Club]],
["Common.Presence.Label.Online"] = [[Conectado]],
["Common.Presence.Label.Offline"] = [[Sin conexión]],
["Common.VisitGame.Label.Play"] = [[Jugar]],
["CommonUI.Controls.Birthdaypicker.Label.Date"] = [[Fecha]],
["CommonUI.Controls.Label.April"] = [[Abril]],
["CommonUI.Controls.Label.August"] = [[Agosto]],
["CommonUI.Controls.Label.December"] = [[Diciembre]],
["CommonUI.Controls.Label.February"] = [[Febrero]],
["CommonUI.Controls.Label.January"] = [[Enero]],
["CommonUI.Controls.Label.July"] = [[Julio]],
["CommonUI.Controls.Label.June"] = [[Junio]],
["CommonUI.Controls.Label.March"] = [[Marzo]],
["CommonUI.Controls.Label.May"] = [[Mayo]],
["CommonUI.Controls.Label.November"] = [[Noviembre]],
["CommonUI.Controls.Label.October"] = [[Octubre]],
["CommonUI.Controls.Label.September"] = [[Septiembre]],
["CommonUI.Controls.Label.Day"] = [[Día]],
["CommonUI.Controls.Label.Year"] = [[Año]],
["CommonUI.Controls.Action.Back"] = [[Volver]],
["CommonUI.Controls.Action.Confirm"] = [[Confirmar]],
["CommonUI.Controls.Label.AutoUpgradeIdle"] = [[¡Roblox necesita actualizarse! Si no haces nada, se reiniciará automáticamente en {time}{unit}.]],
["CommonUI.Controls.Label.AutoUpgradeForce"] = [[¡Roblox necesita actualizarse! Para que puedas jugar a este juego, tendrás que actualizarlo.]],
["CommonUI.Controls.Label.Seconds"] = [[ segundos]],
["CommonUI.Controls.Label.Minutes"] = [[ minutos]],
["CommonUI.Controls.Label.JanuaryAbbreviated"] = [[Ene.]],
["CommonUI.Controls.Label.FebruaryAbbreviated"] = [[Feb.]],
["CommonUI.Controls.Label.MarchAbbreviated"] = [[Mar.]],
["CommonUI.Controls.Label.AprilAbbreviated"] = [[Abr.]],
["CommonUI.Controls.Label.AugustAbbreviated"] = [[Ago.]],
["CommonUI.Controls.Label.SeptemberAbbreviated"] = [[Sept.]],
["CommonUI.Controls.Label.OctoberAbbreviated"] = [[Oct.]],
["CommonUI.Controls.Label.NovemberAbbreviated"] = [[Nov.]],
["CommonUI.Controls.Label.DecemberAbbreviated"] = [[Dic.]],
["CommonUI.Features.Label.Avatar"] = [[Avatar]],
["CommonUI.Features.Label.Blog"] = [[Blog]],
["CommonUI.Features.Label.BuildersClub"] = [[Suscripción]],
["CommonUI.Features.Label.Catalog"] = [[Catálogo]],
["CommonUI.Features.Label.Chat"] = [[Chat]],
["CommonUI.Features.Label.Events"] = [[Eventos]],
["CommonUI.Features.Label.Friends"] = [[Amigos]],
["CommonUI.Features.Label.Game"] = [[Juegos]],
["CommonUI.Features.Label.Groups"] = [[Grupos]],
["CommonUI.Features.Label.Help"] = [[Ayuda]],
["CommonUI.Features.Label.Home"] = [[Inicio]],
["CommonUI.Features.Label.Inventory"] = [[Inventario]],
["CommonUI.Features.Label.Messages"] = [[Mensajes]],
["CommonUI.Features.Label.More"] = [[Más]],
["CommonUI.Features.Label.Profile"] = [[Perfil]],
["CommonUI.Features.Label.Settings"] = [[Configuración]],
["CommonUI.Features.Label.TermsOfService"] = [[Términos de servicio]],
["CommonUI.Features.Label.PrivacyPolicy"] = [[Política de privacidad]],
["CommonUI.Features.Label.About"] = [[Acerca de Roblox]],
["CommonUI.Features.Label.AboutUs"] = [[Quiénes somos]],
["CommonUI.Features.Label.Careers"] = [[Empleo]],
["CommonUI.Features.Label.Parents"] = [[Padres]],
["CommonUI.Features.Label.Terms"] = [[Términos]],
["CommonUI.Features.Label.Privacy"] = [[Privacidad]],
["CommonUI.Features.Label.Version"] = [[Versión]],
["CommonUI.Features.Label.MoreEvents"] = [[¡Más eventos próximamente!]],
["CommonUI.Features.Heading.GameDetails"] = [[Detalles del juego]],
["CommonUI.Features.Label.Players"] = [[Jugadores]],
["CommonUI.Features.Label.Create"] = [[Crear]],
["CommonUI.Features.Label.TermsOfUse"] = [[Términos de uso]],
["CommonUI.Features.Label.Badges"] = [[Emblemas]],
["CommonUI.Features.Label.MyFeed"] = [[Mis noticias]],
["CommonUI.Features.Label.CreateGames"] = [[Crear]],
["CommonUI.Features.Label.VersionWithNumber"] = [[Versión: {versionNumber}]],
["CommonUI.Features.Label.Challenge"] = [[Desafíos]],
["CommonUI.Features.Heading.ItemDetails"] = [[Detalles del objeto]],
["CommonUI.Features.Label.Startup"] = [[Inicio]],
["CommonUI.Features.Label.Discussions"] = [[Debates]],
["CommonUI.Features.Label.DevSubs"] = [[Suscripciones]],
["CommonUI.Features.Label.FMODCredits"] = [[Usa FMOD desde Firelight Studios]],
["CommonUI.Features.Label.Discover"] = [[Descubrir]],
["CommonUI.Features.Label.Billing"] = [[Facturación]],
["CommonUI.Features.Label.Trades"] = [[Intercambios]],
["CommonUI.Messages.Label.Password"] = [[Contraseña]],
["CommonUI.Messages.Description.And"] = [[y]],
["CommonUI.Messages.Action.OK"] = [[Aceptar]],
["CommonUI.Messages.Label.Alert"] = [[Alerta]],
["CoreScripts.PurchasePrompt.PurchaseDetails.InvalidBuildersClub"] = [[Para comprar este objeto se requiere {BC_LEVEL}. Haz clic en Mejorar para pasar a un nivel de suscripción superior del Builders Club.]],
["CoreScripts.PurchasePrompt.PurchaseFailed.NotEnoughRobux"] = [[No tienes suficientes Robux para comprar este objeto. Visita la página www.roblox.com para obtener más Robux.]],
["CoreScripts.PurchasePrompt.PurchaseFailed.PurchaseDisabled"] = [[La compra no se ha realizado porque las compras dentro del juego están desactivadas temporalmente. No se te ha cobrado. Inténtalo de nuevo más tarde.]],
["CoreScripts.PurchasePrompt.PurchaseFailed.UnknownFailureNoItemName"] = [[La compra no se ha realizado porque algo ha ido mal. No se te ha cobrado. Inténtalo de nuevo más tarde.]],
["CoreScripts.PurchasePrompt.PurchaseFailed.UnknownFailure"] = [[La compra de {ITEM_NAME} no se ha realizado porque algo ha ido mal. No se te ha cobrado. Inténtalo de nuevo más tarde.]],
["CoreScripts.PurchasePrompt.PurchaseFailed.NotForSale"] = [[Este objeto no está en venta en este momento. No se te ha cobrado.]],
["CoreScripts.PurchasePrompt.PurchaseFailed.Under13"] = [[Tu cuenta es para menores de 13 años. No se permite la compra de este objeto. No se te ha cobrado.]],
["CoreScripts.PurchasePrompt.PurchaseFailed.AlreadyOwn"] = [[Ya tienes este objeto. No se te ha cobrado.]],
["Feature.AccountSettings.Heading.Tab.AccountInfo"] = [[Información de la cuenta]],
["Feature.AccountSettings.Heading.Tab.Security"] = [[Seguridad]],
["Feature.AccountSettings.Heading.Tab.Privacy"] = [[Privacidad]],
["Feature.AccountSettings.Heading.Tab.Billing"] = [[Facturación]],
["Feature.AccountSettings.Heading.Tab.Notifications"] = [[Notificaciones]],
["Feature.Avatar.Heading.All"] = [[Todos]],
["Feature.Avatar.Heading.Clothing"] = [[Ropa]],
["Feature.Avatar.Heading.Animations"] = [[Animaciones]],
["Feature.Avatar.Heading.Outfits"] = [[Conjuntos]],
["Feature.Avatar.Label.Hat"] = [[Sombrero]],
["Feature.Avatar.Label.Hair"] = [[Pelo]],
["Feature.Avatar.Label.Face"] = [[Cara]],
["Feature.Avatar.Label.Neck"] = [[Cuello]],
["Feature.Avatar.Label.Front"] = [[Frontales]],
["Feature.Avatar.Label.Back"] = [[Traseros]],
["Feature.Avatar.Label.Waist"] = [[Cintura]],
["Feature.Avatar.Label.Shirts"] = [[Camisas]],
["Feature.Avatar.Label.Pants"] = [[Pantalones]],
["Feature.Avatar.Label.Gear"] = [[Equipamiento]],
["Feature.Avatar.Label.FaceAccessories"] = [[Accesorios para la cara]],
["Feature.Avatar.Label.NeckAccessories"] = [[Accesorios para el cuello]],
["Feature.Avatar.Label.ShoulderAccessories"] = [[Accesorios para el hombro]],
["Feature.Avatar.Label.FrontAccessories"] = [[Accesorios frontales]],
["Feature.Avatar.Label.BackAccessories"] = [[Accesorios traseros]],
["Feature.Avatar.Label.WaistAccessories"] = [[Accesorios para la cintura]],
["Feature.Avatar.Label.Faces"] = [[Caras]],
["Feature.Avatar.Label.Head"] = [[Cabeza]],
["Feature.Avatar.Label.Heads"] = [[Cabezas]],
["Feature.Avatar.Label.Torso"] = [[Torso]],
["Feature.Avatar.Label.Torsos"] = [[Torsos]],
["Feature.Avatar.Label.LeftArms"] = [[Brazos izquierdos]],
["Feature.Avatar.Label.RightArms"] = [[Brazos derechos]],
["Feature.Avatar.Label.LeftLegs"] = [[Piernas izquierdas]],
["Feature.Avatar.Label.RightLegs"] = [[Piernas derechas]],
["Feature.Avatar.Label.SkinTone"] = [[Tono de piel]],
["Feature.Avatar.Label.Scale"] = [[Escalado]],
["Feature.Avatar.Label.Walk"] = [[Marcha]],
["Feature.Avatar.Label.Run"] = [[Carrera]],
["Feature.Avatar.Label.Fall"] = [[Caída]],
["Feature.Avatar.Label.Jump"] = [[Salto]],
["Feature.Avatar.Label.Swim"] = [[Nado]],
["Feature.Avatar.Label.Climb"] = [[Escalada]],
["Feature.Avatar.Label.Idle"] = [[Inactividad]],
["Feature.Avatar.Label.IdleAnimations"] = [[Animaciones de inactividad]],
["Feature.Avatar.Label.ClimbAnimations"] = [[Animaciones de escalada]],
["Feature.Avatar.Label.SwimAnimations"] = [[Animaciones de nado]],
["Feature.Avatar.Label.JumpAnimations"] = [[Animaciones de salto]],
["Feature.Avatar.Label.FallAnimations"] = [[Animaciones de caída]],
["Feature.Avatar.Label.RunAnimations"] = [[Animaciones de carrera]],
["Feature.Avatar.Label.WalkAnimations"] = [[Animaciones de marcha]],
["Feature.Avatar.Label.MyCostumes"] = [[Mis disfraces]],
["Feature.Avatar.Label.PresetCostumes"] = [[Disfraces predeterminados]],
["Feature.Avatar.Message.EmptyRecentItems"] = [[No tienes ningún objeto reciente.]],
["Feature.Avatar.Message.ReachedMaxOutfits"] = [[Has llegado a la cantidad máxima de conjuntos.]],
["Feature.Avatar.Message.InvalidOutfitName"] = [[El nombre debe ser adecuado y tener menos de 100 caracteres.]],
["Feature.Avatar.Action.Cancel"] = [[Cancelar]],
["Feature.Avatar.Message.DefaultClothing"] = [[Se ha equipado tu avatar con ropa predeterminada. Viste algo de tu guardarropa.]],
["Feature.Avatar.Heading.Body"] = [[Cuerpo]],
["Feature.Avatar.Action.Save"] = [[Guardar]],
["Feature.Avatar.Message.HatLimitTooltip"] = [[Puedes ponerte hasta tres sombreros.]],
["Feature.Avatar.Heading.Recommended"] = [[Recomendados]],
["Feature.Avatar.Heading.Recent"] = [[Recientes]],
["Feature.Avatar.Label.Height"] = [[Altura]],
["Feature.Avatar.Label.Width"] = [[Anchura]],
["Feature.Avatar.Label.BodyType"] = [[Tipo de cuerpo]],
["Feature.Avatar.Label.Proportions"] = [[Proporciones]],
["Feature.Avatar.Label.FullView"] = [[Vista completa]],
["Feature.Avatar.Label.ReturnToEdit"] = [[Volver a edición]],
["Feature.Avatar.Label.SwitchToR6"] = [[Cambiar a R6]],
["Feature.Avatar.Label.SwitchToR15"] = [[Cambiar a R15]],
["Feature.Avatar.Heading.RecentAll"] = [[Todos los recientes]],
["Feature.Avatar.Label.Hats"] = [[Sombreros]],
["Feature.Avatar.Label.Shoulder"] = [[Hombro]],
["Feature.Avatar.Label.Shirt"] = [[Camisa]],
["Feature.Avatar.Message.RecentItems"] = [[objetos recientes]],
["Feature.Avatar.Action.Wear"] = [[Vestir]],
["Feature.Avatar.Action.TakeOff"] = [[Quitar]],
["Feature.Avatar.Action.ViewDetails"] = [[Ver detalles]],
["Feature.Avatar.Message.ScalingWarning"] = [[El escalado solo funciona con avatares R15]],
["Feature.Avatar.Message.AnimationsWarning"] = [[Las animaciones solo funcionan con avatares R15]],
["Feature.Avatar.Action.ShopNow"] = [[Comprar ahora]],
["Feature.Avatar.Action.ShopInCatalog"] = [[Comprar en el Catálogo]],
["Feature.Avatar.Message.NoNetworkConnection"] = [[Conectando]],
["Feature.Avatar.Label.By"] = [[De]],
["Feature.Avatar.Label.Name"] = [[Nombre]],
["Feature.Avatar.Label.Detail"] = [[Detalle]],
["Feature.Avatar.Label.CurrentlyWearing"] = [[Ropa actual]],
["Feature.Avatar.Message.EmptyOutfits"] = [[No tienes ningún conjunto]],
["Feature.Avatar.Message.EmptyAssetHats"] = [[No tienes ningún sombrero]],
["Feature.Avatar.Message.EmptyAssetHair"] = [[No tienes ningún pelo]],
["Feature.Avatar.Message.EmptyAssetFaceAccessories"] = [[No tienes ningún accesorio para la cara]],
["Feature.Avatar.Message.EmptyAssetNeckAccessories"] = [[No tienes ningún accesorio para el cuello]],
["Feature.Avatar.Message.EmptyAssetShoulderAccessories"] = [[No tienes ningún accesorio para el hombro]],
["Feature.Avatar.Message.EmptyAssetFrontAccessories"] = [[No tienes ningún accesorio frontal]],
["Feature.Avatar.Message.EmptyAssetBackAccessories"] = [[No tienes ningún accesorio trasero]],
["Feature.Avatar.Message.EmptyAssetWaistAccessories"] = [[No tienes ningún accesorio para la cintura]],
["Feature.Avatar.Message.EmptyAssetShirts"] = [[No tienes ninguna camisa]],
["Feature.Avatar.Message.EmptyAssetPants"] = [[No tienes ningunos pantalones]],
["Feature.Avatar.Message.EmptyAssetFaces"] = [[No tienes ninguna cara]],
["Feature.Avatar.Message.EmptyAssetHeads"] = [[No tienes ninguna cabeza]],
["Feature.Avatar.Message.EmptyAssetTorsos"] = [[No tienes ningún torso]],
["Feature.Avatar.Message.EmptyAssetRightArms"] = [[No tienes ningún brazo derecho]],
["Feature.Avatar.Message.EmptyAssetLeftArms"] = [[No tienes ningún brazo izquierdo]],
["Feature.Avatar.Message.EmptyAssetRightLegs"] = [[No tienes ninguna pierna derecha]],
["Feature.Avatar.Message.EmptyAssetLeftLegs"] = [[No tienes ninguna pierna izquierda]],
["Feature.Avatar.Message.EmptyAssetGear"] = [[No tienes equipamiento]],
["Feature.Avatar.Message.EmptyAssetClimbAnimations"] = [[No tienes ninguna animación de escalada]],
["Feature.Avatar.Message.EmptyAssetJumpAnimations"] = [[No tienes ninguna animación de salto]],
["Feature.Avatar.Message.EmptyAssetFallAnimations"] = [[No tienes ninguna animación de caída]],
["Feature.Avatar.Message.EmptyAssetIdleAnimations"] = [[No tienes ninguna animación de inactividad]],
["Feature.Avatar.Message.EmptyAssetWalkAnimations"] = [[No tienes ninguna animación de marcha]],
["Feature.Avatar.Message.EmptyAssetRunAnimations"] = [[No tienes ninguna animación de carrera]],
["Feature.Avatar.Message.EmptyAssetSwimAnimations"] = [[No tienes ninguna animación de nado]],
["Feature.Avatar.Message.EmptyCurrentlyWearing"] = [[No traes nada puesto]],
["Feature.Avatar.Label.ByCreatorName"] = [[De {creatorName}]],
["Feature.Avatar.Message.ReachedMaxCostumes"] = [[Has llegado a la cantidad máxima de disfraces.]],
["Feature.Avatar.Message.EmptyCostumes"] = [[No tienes ningún disfraz]],
["Feature.Avatar.Message.FailedToLoadAvatar"] = [[Error al cargar el avatar]],
["Feature.Avatar.Label.Equip"] = [[Equipar]],
["Feature.Avatar.Message.ChooseEmoteSlot"] = [[Elige un espacio]],
["Feature.Avatar.Label.YourEmotes"] = [[Tus emotes]],
["Feature.Avatar.Heading.Emotes"] = [[Emotes]],
["Feature.Avatar.Message.EmptyAssetEmotes"] = [[No tienes emotes]],
["Feature.Avatar.Message.ChooseEmote"] = [[Elige un emote]],
["Feature.Avatar.Message.ErrorSaveEmotes"] = [[Error al guardar los emotes. Inténtalo de nuevo más tarde.]],
["Feature.Avatar.R6"] = [[R6]],
["Feature.Avatar.R16"] = [[R16]],
["Feature.Avatar.R15"] = [[R15]],
["Feature.Avatar.Label.R6"] = [[R6]],
["Feature.Avatar.Label.R15"] = [[R15]],
["Feature.Avatar.Message.ChooseEmoteSlotOrEmote"] = [[Elige un espacio o un emote]],
["Feature.Avatar.Action.Shop"] = [[Tienda]],
["Feature.Avatar.Heading.SaveCostume"] = [[Guardar avatar]],
["Feature.Avatar.Label.EnterCostumeName"] = [[Ponle un nombre a este nuevo avatar]],
["Feature.Avatar.Label.BodyStyle"] = [[Tipo de cuerpo]],
["Feature.Avatar.Label.HeadSize"] = [[Tamaño de la cabeza]],
["Feature.Avatar.Label.BodySize"] = [[Tamaño del cuerpo]],
["Feature.Avatar.Label.BodyShape"] = [[Forma del cuerpo]],
["Feature.Avatar.Label.R6R15"] = [[R6/R15]],
["Feature.Avatar.Label.CostumeWarning"] = [[Los nombres solo pueden contener letras, números y espacios]],
["Feature.Avatar.Label.Skin"] = [[Piel]],
["Feature.Avatar.Action.ShopForMore"] = [[Consigue más]],
["Feature.Avatar.Label.NoItems"] = [[No tienes {itemType}]],
["Feature.Avatar.Message.R6AnimationToast"] = [[{type} no funciona con los avatares R6]],
["Feature.Avatar.Label.BodyScales"] = [[Dimensiones del cuerpo]],
["Feature.Avatar.Message.R6AnimationError"] = [[Las animaciones no funcionan con los avatares R6]],
["Feature.Avatar.Message.R6EmotesError"] = [[Los emotes no funcionan con los avatares R6]],
["Feature.Avatar.Message.R6BodyScaleError"] = [[Las dimensiones del cuerpo no funcionan con los avatares R6]],
["Feature.Avatar.Message.InvalidName"] = [[Nombre no válido]],
["Feature.Avatar.Label.Emote"] = [[Emote]],
["Feature.Avatar.Label.TShirt"] = [[Camiseta]],
["Feature.Avatar.Heading.WearConfirmation"] = [[Poner objeto]],
["Feature.Avatar.Label.WearConfirmation"] = [[Ya tienes este objeto. ¿Te lo quieres poner?]],
["Feature.Avatar.Label.InvalidOutfitName"] = [[El nombre debe ser adecuado y tener menos de {characterLimit} caracteres.]],
["Feature.Avatar.Message.AlreadyAcquired"] = [[Ya has comprado este objeto.]],
["Feature.Billing.Action.UpgradeMembership"] = [[Mejorar suscripción]],
["Feature.Billing.Action.JoinBuildersClub"] = [[Unirse al Builders Club]],
["Feature.Billing.Label.RenewalDate"] = [[Fecha de renovación]],
["Feature.Billing.Label.ExpirationDate"] = [[Fecha de caducidad]],
["Feature.Billing.Label.RenewalDateMessage"] = [[Renovar automáticamente el %s.]],
["Feature.Billing.Label.ExpirationDateMessage"] = [[Caduca el %s.]],
["Feature.Billing.Label.BillingHelpMessage"] = [[Para preguntas de facturación y pagos, visita las páginas de ayuda sobre facturación.]],
["Feature.Billing.Label.MembershipType.None"] = [[Todavía no eres miembro. ¡Únete ya al Builders Club!]],
["Feature.Billing.Label.MembershipType.OBC"] = [[Suscripción al Outrageous Builders Club]],
["Feature.Billing.Label.MembershipType.TBC"] = [[Suscripción al Turbo Builders Club]],
["Feature.Billing.Label.MembershipType.BC"] = [[Suscripción al Builders Club]],
["Feature.Billing.Label.MembershipType.Premium450"] = [[Roblox Premium 450]],
["Feature.Billing.Label.MembershipType.Premium1000"] = [[Roblox Premium 1000]],
["Feature.Billing.Label.MembershipType.Premium2200"] = [[Roblox Premium 2200]],
["Feature.Billing.Heading.MembershipStatus"] = [[Estado de la suscripción]],
["Feature.Billing.Description.JoinPremium"] = [[Todavía no eres miembro. ¡Únete ya!]],
["Feature.Billing.Description.JoinBC"] = [[Todavía no eres miembro. ¡Únete ya al Builders Club!]],
["Feature.Billing.Action.JoinPremium"] = [[Unirse]],
["Feature.BuyRobux.Heading.Banner"] = [[Comprar Robux]],
["Feature.BuyRobux.Description.Banner"] = [[Compra Robux para mejorar tu avatar o conseguir habilidades especiales en el juego.\nSuscríbete a Roblox Premium para obtener aún más Robux cada mes y funciones adicionales. Premium se factura una vez al mes hasta que se cancele.]],
["Feature.BuyRobux.Label.BannerPremiumLink"] = [[Aprende más aquí]],
["Feature.BuyRobux.Heading.SubscriptionList"] = [[Suscríbete y obtén más.]],
["Feature.BuyRobux.Heading.RobuxListNonPremium"] = [[Comprar Robux]],
["Feature.BuyRobux.Heading.RobuxListPremium"] = [[Obtén un descuento del 10% en la compra de Robux]],
["Feature.BuyRobux.Description.RobuxListPremium"] = [[Como suscriptor(a) Premium, recibirás descuentos en la compra de Robux.]],
["Feature.BuyRobux.Label.PerMonth"] = [[{Robux} al mes]],
["Feature.BuyRobux.Label.Price"] = [[{CurrencySymbol}{Amount}]],
["Feature.BuyRobux.Description.LegalText"] = [[Al comprar Robux, recibirás una licencia limitada, no reembolsable, intransferible y revocable que te permite usar Robux, los cuales no tienen ningún valor en moneda real. Consulta los Términos de uso para ver otras limitaciones que aplican. Si eres menor de 18 años, asegúrate de obtener el permiso de uno de tus padres o tutores antes de hacer una compra. Una compra que se lleve a cabo sin permiso puede resultar en la eliminación de la cuenta.]],
["Feature.BuyRobux.Label.TermsOfUse"] = [[Ver los Términos de uso aquí]],
["Feature.Catalog.Label.CategoryType"] = [[Tipo]],
["Feature.Catalog.Label.Filter.Creator"] = [[Creador]],
["Feature.Catalog.Label.Filter.Genre"] = [[Género]],
["Feature.Catalog.Response.NoItemsFound"] = [[No se han encontrado objetos.]],
["Feature.Catalog.LabelFeatured"] = [[Promocionados]],
["Feature.Catalog.LabelAccessories"] = [[Accesorios]],
["Feature.Catalog.LabelShirts"] = [[Camisas]],
["Feature.Catalog.LabelTShirts"] = [[Camisetas]],
["Feature.Catalog.LabelPants"] = [[Pantalones]],
["Feature.Catalog.LabelAccessoryHats"] = [[Sombreros]],
["Feature.Catalog.LabelFree"] = [[Gratis]],
["Feature.Catalog.LabelOffSale"] = [[Fuera de oferta]],
["Feature.Catalog.LabelNoResellers"] = [[Sin reventa]],
["Feature.Catalog.Label.Sale"] = [[Venta]],
["Feature.Catalog.Label.New"] = [[Nuevo]],
["Feature.Catalog.Label.Bundle"] = [[Paquete]],
["Feature.Catalog.Label.Owned"] = [[Tienes]],
["Feature.Catalog.Label.Favorites"] = [[Favoritos]],
["Feature.Catalog.Label.Emotes"] = [[Emotes]],
["Feature.Catalog.Label.Character"] = [[Personaje]],
["Feature.Catalog.Label.Outfit"] = [[Conjunto]],
["Feature.Catalog.Label.Body"] = [[Cuerpo]],
["Feature.Catalog.Label.Animation"] = [[Animación]],
["Feature.Catalog.Label.Purchases"] = [[Compras]],
["Feature.Catalog.Label.Recommendations"] = [[También te puede gustar]],
["Feature.Catalog.Label.Movement"] = [[Movimiento]],
["Feature.Catalog.Lable.BodyShape"] = [[Forma del cuerpo]],
["Feature.Catalog.Label.Face"] = [[Cara]],
["Feature.Catalog.Label.Head"] = [[Cabeza]],
["Feature.Catalog.Label.Hair"] = [[Pelo]],
["Feature.Catalog.Label.Gear"] = [[Equipamiento]],
["Feature.Catalog.Label.WaistAccessories"] = [[Accesorios para la cintura]],
["Feature.Catalog.Label.BackAccessories"] = [[Accesorios traseros]],
["Feature.Catalog.Label.FrontAccessories"] = [[Accesorios frontales]],
["Feature.Catalog.Label.ShoulderAccessories"] = [[Accesorios para el hombro]],
["Feature.Catalog.Label.FaceAccessories"] = [[Accesorios para la cara]],
["Feature.Catalog.Label.NeckAccessories"] = [[Accesorios para el cuello]],
["Feature.Catalog.Label.Limited"] = [[Limitados]],
["Feature.Catalog.Label.BodyShape"] = [[Forma del cuerpo]],
["Feature.Catalog.Feature.Catalog.Label.CharacterUppercase"] = [[PERSONAJES]],
["Feature.Catalog.Feature.Catalog.LabelFeaturedUppercase"] = [[DESTACADOS]],
["Feature.Catalog.Feature.Catalog.Label.OutfitUppercase"] = [[CONJUNTOS]],
["Feature.Catalog.Feature.Catalog.Label.BodyUppercase"] = [[CUERPOS]],
["Feature.Catalog.Feature.Catalog.Label.AnimationUppercase"] = [[ANIMACIONES]],
["Feature.Catalog.Label.AnimationUppercase"] = [[ANIMACIONES]],
["Feature.Catalog.Label.BodyUppercase"] = [[CUERPOS]],
["Feature.Catalog.Label.CharacterUppercase"] = [[PERSONAJES]],
["Feature.Catalog.Label.OutfitUppercase"] = [[CONJUNTOS]],
["Feature.Catalog.Catalog.Label.FeaturedUppercase"] = [[DESTACADOS]],
["Feature.Catalog.Label.FeaturedUppercase"] = [[DESTACADOS]],
["Feature.Catalog.Label.CommunityCreations"] = [[ Creaciones de la comunidad]],
["Feature.Catalog.Action.EditAvatar"] = [[Editar avatar]],
["Feature.Catalog.Response.Throttled"] = [[¡Vas muy rápido! Inténtalo de nuevo en un minuto.]],
["Feature.Catalog.Action.Sell"] = [[Vender]],
["Feature.Catalog.Action.Customize"] = [[Personalizar]],
["Feature.Catalog.Action.Share"] = [[Compartir]],
["Feature.Catalog.Label.AvailableForSale"] = [[En venta]],
["Feature.Catalog.Label.OnSale"] = [[En venta]],
["Feature.Catalog.Heading.Sellers"] = [[Vendedores]],
["Feature.Catalog.Label.OriginalPrice"] = [[Precio original]],
["Feature.Catalog.Label.QuantitySold"] = [[Cantidad vendida]],
["Feature.Catalog.Label.AveragePrice"] = [[Precio medio]],
["Feature.Catalog.Label.Edition"] = [[Edición]],
["Feature.Catalog.Heading.ConfirmPrice"] = [[Confirmar precio]],
["Feature.Catalog.Label.SellCut"] = [[Tú ganas:]],
["Feature.Catalog.Label.RemoveSellItem"] = [[¿Seguro que quieres eliminar este objeto?]],
["Feature.Catalog.Heading.RemoveSellItem"] = [[Eliminar objeto]],
["Feature.Catalog.Label.MinimumAmount"] = [[La cantidad mínima debe ser mayor de 0.]],
["Feature.Catalog.Action.GoCustomize"] = [[Ir a personalización]],
["Feature.Catalog.Label.WearAfterPurchase"] = [[Vestir después de la compra]],
["Feature.Catalog.Action.Buy"] = [[Comprar]],
["Feature.Catalog.Heading.InsufficientFunds"] = [[Robux insuficientes]],
["Feature.Catalog.Label.InsufficientFunds"] = [[No tienes suficientes Robux para comprar este objeto.]],
["Feature.Catalog.Label.CurrentBalance"] = [[Saldo actual:]],
["Feature.Catalog.Label.PurchaseConfirmation"] = [[¿Quieres comprar {itemName} de {creatorName} por {itemPrice}?]],
["Feature.Catalog.Label.RobuxFee"] = [[Monto después del {feePercentage}% de cuota:]],
["Feature.Catalog.Heading.BuyItem"] = [[Comprar]],
["Feature.Catalog.Action.Cancel"] = [[Cancelar]],
["Feature.Catalog.Label.BuyConfirmation"] = [[¿Quieres comprar {itemName} de {creatorName}?]],
["Feature.Catalog.Label.PriceColon"] = [[Precio:]],
["Feature.Catalog.Action.Favorite"] = [[Añadir a favorito]],
["Feature.Catalog.Action.RemoveFavorite"] = [[Favorito]],
["Feature.Catalog.Action.Report"] = [[Denunciar]],
["Feature.Catalog.Label.ShopToAvatarPage"] = [[Saldrás de la tienda para personalizar tu avatar.]],
["Feature.Catalog.Label.NoSellersWarning"] = [[Lo sentimos, nadie está vendiendo este objeto]],
["Feature.Catalog.Label.ItemsCount"] = [[{itemCount} objetos]],
["Feature.Catalog.Label.ItemCount"] = [[{itemCount} objeto]],
["Feature.Catalog.Label.AverageSellPrice"] = [[Precio de venta promedio:]],
["Feature.Catalog.Label.SellSuccess"] = [[Objeto a la venta]],
["Feature.Catalog.Action.Remove"] = [[Eliminar]],
["Feature.Catalog.Heading.SellItem"] = [[Vender objeto]],
["Feature.Catalog.Label.Price"] = [[Precio]],
["Feature.Catalog.Heading.Resellers"] = [[Revendedores]],
["Feature.Catalog.Label.Featured"] = [[Promocionados]],
["Feature.Catalog.Label.Resell"] = [[Revender]],
["Feature.Catalog.Label.AvailableForSaleUpper"] = [[DISPONIBLE PARA LA VENTA]],
["Feature.Catalog.Label.OnSaleUpper"] = [[A LA VENTA]],
["Feature.Catalog.Label.Characters"] = [[Personajes]],
["Feature.Catalog.Label.Get"] = [[Obtener]],
["Feature.Catalog.Label.BuyRobux"] = [[Comprar Robux]],
["Feature.Catalog.Label.Purchased"] = [[¡Comprado!]],
["Feature.Catalog.Label.NoLongerAvailable"] = [[Este objeto ya no está disponible]],
["Feature.Catalog.Heading.NotForSale"] = [[Fuera de venta]],
["Feature.Catalog.Heading.ItemRemoved"] = [[Objeto eliminado]],
["Feature.Catalog.Feature.Catalog.Label.Community"] = [[Comunidad]],
["Feature.Catalog.Label.Community"] = [[Comunidad]],
["Feature.Catalog.Label.BodyShapes"] = [[Formas del cuerpo]],
["Feature.Catalog.Heading.NoSellers"] = [[Sin revendedores]],
["Feature.Catalog.Action.Rent"] = [[Alquilar]],
["Feature.Catalog.Label.TShirt"] = [[Camiseta]],
["Feature.Catalog.Label.Emote"] = [[Emote]],
["Feature.Catalog.Label.Clothing"] = [[Ropa]],
["Feature.Catalog.Label.SellPageUpsell"] = [[La opción de vender solo está disponible para los usuarios que tienen la suscripción a Premium.]],
["Feature.Catalog.Heading.PremiumOnly"] = [[Solo Premium]],
["Feature.Catalog.Action.Upgrade"] = [[Mejorar]],
["Feature.Catalog.Heading.FreeItem"] = [[Obtener objeto]],
["Feature.Catalog.Label.FreeItemConfirmation"] = [[¿Quieres comprar el objeto gratis {itemName} de {creatorName}?]],
["Feature.Catalog.Heading.FreeItemConfirmation"] = [[Obtener objeto]],
["Feature.Catalog.Heading.AvatarShop"] = [[Tienda de avatares]],
["Feature.Chat.Response.Sending"] = [[Enviando]],
["Feature.Chat.Response.ChatNameFullyModerated"] = [[Se ha moderado el nombre del grupo de chat.]],
["Feature.Chat.Heading.LeaveGroup"] = [[Salir del grupo]],
["Feature.Chat.Label.SearchWord"] = [[Buscar]],
["Feature.Chat.Action.Add"] = [[Añadir]],
["Feature.Chat.Action.Leave"] = [[Salir]],
["Feature.Chat.Action.Remove"] = [[Eliminar]],
["Feature.Chat.Action.Cancel"] = [[Cancelar]],
["Feature.Chat.Description.NameGroupChat"] = [[Ponle nombre a tu grupo]],
["Feature.Chat.Heading.NewChatGroup"] = [[Nuevo grupo de chat]],
["Feature.Chat.Label.SeeLess"] = [[Ver menos]],
["Feature.Chat.Label.InputPlaceHolder.SearchForFriends"] = [[Buscar amigos]],
["Feature.Chat.Label.AddFriends"] = [[Añadir amigos]],
["Feature.Chat.Label.ChatDetails"] = [[Detalles del chat]],
["Feature.Chat.Label.General"] = [[General]],
["Feature.Chat.Label.Members"] = [[Miembros]],
["Feature.Chat.Label.ViewProfile"] = [[Ver perfil]],
["Feature.Chat.Label.ChatGroupName"] = [[Nombre del grupo de chat]],
["Feature.Chat.Action.Stay"] = [[Quedarse]],
["Feature.Chat.Action.Create"] = [[Crear]],
["Feature.Chat.Action.Send"] = [[Enviar]],
["Feature.Chat.Action.Save"] = [[Guardar]],
["Feature.Chat.Message.ToastText"] = [[Puedes tener hasta {friendNum} amigos en un grupo de chat.]],
["Feature.Chat.Message.NoConnectionMsg"] = [[Conectando...]],
["Feature.Chat.Message.Default"] = [[No todos los miembros del chat pueden ver tu mensaje.]],
["Feature.Chat.Message.MessageFilterForReceivers"] = [[No todos los miembros del chat pueden ver tu mensaje.]],
["Feature.Chat.Message.MessageContentModerated"] = [[Tu mensaje ha sido moderado y no se ha enviado.]],
["Feature.Chat.Label.PrivacySettings"] = [[Configuración de privacidad]],
["Feature.Chat.Label.ChatInputPlaceholder"] = [[Di algo]],
["Feature.Chat.Action.Confirm"] = [[Aceptar]],
["Feature.Chat.Heading.FailedToLeaveGroup"] = [[Error al salir del grupo]],
["Feature.Chat.Message.FailedToLeaveGroup"] = [[No se te ha podido eliminar de la conversación {CONVERSATION_TITLE}.]],
["Feature.Chat.Heading.FailedToRemoveUser"] = [[Error al eliminar usuario]],
["Feature.Chat.Message.FailedToRemoveUser"] = [[No se ha podido eliminar al usuario {USERNAME} de la conversación {CONVERSATION_TITLE}.]],
["Feature.Chat.Heading.FailedToRenameConversation"] = [[Error al cambiar el nombre de la conversación]],
["Feature.Chat.Message.FailedToRenameConversation"] = [[No se ha podido cambiar el nombre de la conversación de {EXISTING_NAME} a {NEW_NAME}.]],
["Feature.Chat.Message.LeaveGroup"] = [[No podrás seguir chateando en este grupo.]],
["Feature.Chat.Message.MakeFriendsToChat"] = [[Haz amigos en los juegos para empezar a chatear y jugar juntos.]],
["Feature.Chat.Label.NotSet"] = [[Sin conf.]],
["Feature.Chat.Heading.Option"] = [[Opción]],
["Feature.Chat.Action.RemoveFromGroup"] = [[Eliminar del grupo]],
["Feature.Chat.Action.RemoveUser"] = [[Eliminar usuario]],
["Feature.Chat.Message.RemoveUser"] = [[¿Seguro que quieres eliminar a {USERNAME} de este grupo de chat?]],
["Feature.Chat.Message.RemovedFromConversation"] = [[Has sido eliminado del grupo.]],
["Feature.Chat.Action.ReportUser"] = [[Denunciar usuario]],
["Feature.Chat.Label.SearchForFriendsAndChat"] = [[Buscar conversaciones]],
["Feature.Chat.Action.SeeMoreFriends"] = [[Ver más ({NUMBER_OF_FRIENDS})]],
["Feature.Chat.Label.Sent"] = [[Enviado]],
["Feature.Chat.Heading.ShareGameToChat"] = [[Compartir en el chat]],
["Feature.Chat.Message.TurnOnChat"] = [[Para chatear con tus amigos, activa el chat en la configuración de privacidad.]],
["Feature.Chat.Action.ViewAssetDetails"] = [[Ver detalles]],
["Feature.Chat.Label.ByBuilder"] = [[De {USERNAME}]],
["Feature.Chat.Message.AlreadyPinnedGame"] = [[Este juego ya ha sido anclado. Intenta con otro.]],
["Feature.Chat.Message.PinFailed"] = [[El juego no se ha podido anclar. Inténtalo de nuevo más tarde.]],
["Feature.Chat.Message.UnpinFailed"] = [[Este juego no se ha podido desanclar. Inténtalo de nuevo más tarde.]],
["Feature.Chat.Drawer.ShowMore"] = [[Mostrar más]],
["Feature.Chat.Drawer.ShowLess"] = [[Mostrar menos]],
["Feature.Chat.Drawer.NoGames"] = [[No hay juegos anclados o en curso.]],
["Feature.Chat.Drawer.Recommended"] = [[Recomendados]],
["Feature.Chat.Drawer.Loading"] = [[Cargando]],
["Feature.Chat.Drawer.PinnedGame"] = [[Anclado]],
["Feature.Chat.Drawer.Play"] = [[Jugar]],
["Feature.Chat.Drawer.Join"] = [[Unirse]],
["Feature.Chat.Drawer.PlayGame"] = [[Jugar]],
["Feature.Chat.Drawer.PinGame"] = [[Anclar]],
["Feature.Chat.Drawer.UnpinGame"] = [[Desanclar]],
["Feature.Chat.Drawer.ViewDetails"] = [[Ver detalles]],
["Feature.Chat.Label.NoDescriptionYet"] = [[Aún sin descripción.]],
["Feature.Chat.Message.GameLinkWasModerated"] = [[Este enlace del juego ha sido moderado y no se ha enviado.]],
["Feature.Chat.ShareGameToChat.BrowseGames"] = [[Explorar]],
["Feature.Chat.ShareGameToChat.By"] = [[de {creatorName}]],
["Feature.Chat.ShareGameToChat.Popular"] = [[Populares]],
["Feature.Chat.ShareGameToChat.Recent"] = [[Recientes]],
["Feature.Chat.ShareGameToChat.Favorites"] = [[Favoritos]],
["Feature.Chat.ShareGameToChat.FriendActivity"] = [[Actividad de tus amigos]],
["Feature.Chat.ShareGameToChat.NoPopularGames"] = [[No hay juegos populares disponibles]],
["Feature.Chat.ShareGameToChat.NoRecentGames"] = [[No hay recientes]],
["Feature.Chat.ShareGameToChat.NoFavoriteGames"] = [[No hay favoritos]],
["Feature.Chat.ShareGameToChat.NoFriendActivity"] = [[No tienes ninguna actividad de amigo]],
["Feature.Chat.ShareGameToChat.GameNotAvailable"] = [[No disponible]],
["Feature.Chat.ShareGameToChat.FailedToShareTheGame"] = [[No se puede compartir el juego. Inténtalo de nuevo más tarde.]],
["Feature.Chat.Heading.ChatWithFriends"] = [[Chatear con amigos]],
["Feature.Chat.Action.StartChatWithFriends"] = [[Chatear]],
["Feature.Chat.Action.Hello"] = [[¡Hola!]],
["Feature.Chat.Label.UnsupportedMessageType"] = [[Actualiza la aplicación para que se muestre este mensaje.]],
["Feature.Chat.Label.NotImplementedMessageType"] = [[No se puede mostrar este mensaje.]],
["Feature.Chat.Feature.Chat.ConversationEntry.GameLinkPreview"] = [[http://www.roblox.com/games/...]],
["Feature.Chat.ConversationEntry.GameLinkPreview"] = [[http://www.roblox.com/games/...]],
["Feature.Chat.UnreadMessagesWidget"] = [[{NUMBER_OF_UNREAD_MESSAGES} mensajes sin leer]],
["Feature.Chat.NoChatConversations"] = [[No hay conversaciones de chat]],
["Feature.Chat.Response.Failed"] = [[Falla]],
["Feature.Chat.Response.NetworkError"] = [[Error de red]],
["Feature.DevSubs.UserManagement.ShowInactive"] = [[Mostrar suscripciones inactivas]],
["Feature.DevSubs.UserManagement.HideInactive"] = [[Ocultar suscripciones inactivas]],
["Feature.DevSubs.UserManagement.MonthlyPrice"] = [[{robuxAmount} al mes]],
["Feature.DevSubs.Action.CancelSubscription"] = [[Cancelar suscripción]],
["Feature.DevSubs.Message.ConfirmCancellation"] = [[¿Seguro que quieres cancelar la suscripción?]],
["Feature.DevSubs.Label.RenewalDate"] = [[Fecha de renovación: {date}]],
["Feature.DevSubs.Label.ExpirationDate"] = [[Fecha de caducidad: {date}]],
["Feature.DevSubs.Label.DiscontinueDate"] = [[Fecha de suspensión: {date}]],
["Feature.DevSubs.Action.RenewSubscription"] = [[Renovar suscripción]],
["Feature.DevSubs.Label.ActiveSubscriptions"] = [[Suscripciones activas]],
["Feature.DevSubs.Label.InactiveSubscriptions"] = [[Suscripciones inactivas]],
["Feature.Discussions.ChatInputBar.NoSendPermission"] = [[No tienes permiso para publicar en este canal.]],
["Feature.EmptyStatePage.Message.NoInternet"] = [[Sin conexión a internet]],
["Feature.Favorites.Label.Favorite"] = [[Favorito]],
["Feature.Favorites.Label.Favorited"] = [[Favorito]],
["Feature.Friends.Label.SearchFriends"] = [[Buscar amigos]],
["Feature.GameBadges.HeadingGameBadges"] = [[Emblemas del juego]],
["Feature.GameDetails.Label.By"] = [[De]],
["Feature.GameDetails.Label.About"] = [[Info.]],
["Feature.GameDetails.Label.Store"] = [[Tienda]],
["Feature.GameDetails.Label.Leaderboards"] = [[Clasificación]],
["Feature.GameDetails.Label.Servers"] = [[Servidores]],
["Feature.GameDetails.Heading.Description"] = [[Descripción]],
["Feature.GameDetails.Label.Playing"] = [[Jugando]],
["Feature.GameDetails.Label.Visits"] = [[Visitas]],
["Feature.GameDetails.Label.Created"] = [[Creado]],
["Feature.GameDetails.Label.Updated"] = [[Actualizado]],
["Feature.GameDetails.Label.MaxPlayers"] = [[Máx. de jugadores]],
["Feature.GameDetails.Label.Genre"] = [[Género]],
["Feature.GameDetails.Label.GameCopyLocked"] = [[Este juego tiene bloqueo anticopia]],
["Feature.GameDetails.Label.ReportAbuse"] = [[Denunciar abuso]],
["Feature.GameDetails.Heading.RecommendedGames"] = [[Juegos recomendados]],
["Feature.GameDetails.Action.ShareGameToChat"] = [[Compartir en el chat]],
["Feature.GameDetails.Label.FavoriteButton"] = [[Añadir a favoritos]],
["Feature.GameDetails.Label.Developer"] = [[Desarrollador]],
["Feature.GameDetails.Label.PassesAndGear"] = [[Pases y equipamiento]],
["Feature.GameDetails.Heading.PurchaseGame"] = [[Desbloquear este juego]],
["Feature.GameDetails.Action.Unlock"] = [[Desbloquear]],
["Feature.GameDetails.Action.BuyRobux"] = [[Comprar Robux]],
["Feature.GameDetails.Message.PurchaseGame"] = [[¿Desbloquear accesso a {gameName} por R${X}?]],
["Feature.GameDetails.Message.BuyMoreRobuxToPurchaseGame"] = [[Necesitas R${shortfallPrice} Robux más para desbloquear el acceso a {gameName}. ¿Quieres comprar más Robux?]],
["Feature.GameDetails.Label.Sessions"] = [[Sesiones]],
["Feature.GameDetails.Label.Votes"] = [[{votes} votos]],
["Feature.GameDetails.Action.InviteFriends"] = [[Invitar amigos]],
["Feature.GameDetails.Action.Report"] = [[Denunciar]],
["Feature.GameDetails.Label.Follow"] = [[Seguir]],
["Feature.GameDetails.Label.Followed"] = [[Seguido]],
["Feature.GameDetails.Heading.Recommended"] = [[Recomendados]],
["Feature.GameDetails.Message.LeaveRobloxForAnotherSite"] = [[Estás a punto de abandonar Roblox para dirigirte a otro sitio que se rige por una política de privacidad separada.]],
["Feature.GameDetails.Message.LeaveRobloxInquiry"] = [[¿Abandonar Roblox?]],
["Feature.GameDetails.Action.Continue"] = [[Continuar]],
["Feature.GameDetails.Label.Group"] = [[Grupo]],
["Feature.GameDetails.Message.BuyMoreRobuxToPurchaseGameV2"] = [[Necesitas {shortfallPrice} Robux más para desbloquear el acceso a {gameName}. ¿Quieres comprar más Robux?]],
["Feature.GameDetails.Message.PurchaseGameV2"] = [[¿Desbloquear accesso a {gameName} por {X} Robux?]],
["Feature.GameFollows.TooltipFollowLimitReached"] = [[Límite alcanzado. Deja de seguir otros juegos para seguir este.]],
["Feature.GameGear.Heading.GearForThisGame"] = [[Equipamiento]],
["Feature.GameLeaderboard.Label.Clans"] = [[Clanes]],
["Feature.GameLeaderboard.Heading.Clans"] = [[Clanes]],
["Feature.GameLeaderboard.Heading.Players"] = [[Jugadores]],
["Feature.GameLeaderboard.Label.NoResults"] = [[Sin resultados]],
["Feature.GamePage.LabelPlayingPhrase"] = [[{playerCount} jugando]],
["Feature.GamePage.ActionSeeAll"] = [[Ver todo]],
["Feature.GamePage.LabelNoSearchResults"] = [[La búsqueda no ha dado resultados.]],
["Feature.GamePage.LabelCancelField"] = [[Cancelar]],
["Feature.GamePage.LabelShowingResultsFor"] = [[Resultados de]],
["Feature.GamePage.LabelSearchInsteadFor"] = [[Buscar, en cambio,]],
["Feature.GamePage.LabelSearchYouMightMean"] = [[Búsqueda alternativa:]],
["Feature.GamePage.Label.Sponsored"] = [[Patrocinado]],
["Feature.GamePage.Message.EndOfList"] = [[¡UF! ¡Has llegado al final!]],
["Feature.GamePage.Action.BackToTop"] = [[Volver arriba]],
["Feature.GamePage.LabelFilterMyFavorites"] = [[Mis favoritos]],
["Feature.GamePage.LabelFilterRecentlyPlayed "] = [[Jugados recientemente]],
["Feature.GamePage.QuickLaunch.ViewDetails"] = [[Pulsa para ver los detalles del juego.]],
["Feature.GamePage.QuickLaunch.LaunchError.RequestFailed"] = [[Error al solicitar la red]],
["Feature.GamePage.QuickLaunch.LaunchError.UnplayableOtherReason"] = [[Error desconocido.]],
["Feature.GamePage.QuickLaunch.LaunchError.GuestProhibited"] = [[Los invitados no pueden unirse a este juego.]],
["Feature.GamePage.QuickLaunch.LaunchError.GameUnapproved"] = [[No se ha aprobado este juego.]],
["Feature.GamePage.QuickLaunch.LaunchError.UniverseRootPlaceIsPrivate"] = [[Este juego es privado.]],
["Feature.GamePage.QuickLaunch.LaunchError.InsufficientPermissionFriendsOnly"] = [[No tienes permiso para jugar a este juego.]],
["Feature.GamePage.QuickLaunch.LaunchError.InsufficientPermissionGroupOnly"] = [[No tienes permiso para jugar a este juego.]],
["Feature.GamePage.QuickLaunch.LaunchError.DeviceRestricted"] = [[No se puede jugar a este juego en tu dispositivo.]],
["Feature.GamePage.QuickLaunch.LaunchError.UnderReview"] = [[Este juego está siendo revisado en este momento.]],
["Feature.GamePage.QuickLaunch.LaunchError.PurchaseRequired"] = [[Se requiere comprar este juego para poderlo jugar.]],
["Feature.GamePage.QuickLaunch.LaunchError.AccountRestricted"] = [[Tu cuenta ha sido restringida.]],
["Feature.GamePage.QuickLaunch.LaunchError.TemporarilyUnavailable"] = [[No se puede jugar a este juego en este momento.]],
["Feature.GamePage.LabelSearchInsteadForPlayersNamed"] = [[Buscar entre los jugadores mencionados]],
["Feature.GamePage.ActionSeeAllGameSort"] = [[Ver todos {gameSort}]],
["Feature.GamePass.Heading.PassesForThisGame"] = [[Pases]],
["Feature.Groups.Message.UnkownError"] = [[Se ha producido un error desconocido.]],
["Feature.Home.HeadingFriends"] = [[Amigos ({friendCount})]],
["Feature.Home.ActionSeeAll"] = [[Ver todo]],
["Feature.Home.Action.ViewMyFeed"] = [[Ver mis noticias]],
["Feature.Home.PeopleList.ChatWith"] = [[Chatea con {username}]],
["Feature.Home.PeopleList.AddNearbyFriendTip"] = [[¡Roblox es más divertido con amigos!]],
["Feature.Home.Robux"] = [[Robux]],
["Feature.Home.Message.NoChallenges"] = [[Sin desafíos]],
["Feature.Home.Message.NoItems"] = [[Sin objetos]],
["Feature.Home.AddFriendHintTitle"] = [[¡Pulsa aquí para añadir amigos!]],
["Feature.PlayerSearchResults.Heading.PlayerResultsFor"] = [[Resultados de jugadores para {startSpan}{keyword}{endSpan}]],
["Feature.PlayerSearchResults.Label.NoMatchesAvailable"] = [[No hay resultados disponibles para «{keyword}».]],
["Feature.PlayerSearchResults.Label.EnterMinCharacters"] = [[Introduce al menos {keywordMinLength} caracteres.]],
["Feature.PlayerSearchResults.Label.UnsafeInput"] = [[Has introducido una cadena no segura. Intenta hacer otra búsqueda.]],
["Feature.PlayerSearchResults.Label.ShowingCountOfResults"] = [[{countStartSpan}{resultsStart}: {resultsInPage} de {countEndSpan}{totalStartSpan}{totalResults}{totalEndSpan}]],
["Feature.PlayerSearchResults.Label.AlsoKnownAsAbbreviation"] = [[alias]],
["Feature.PlayerSearchResults.Label.ThisIsYou"] = [[Este eres tú]],
["Feature.PlayerSearchResults.Label.YouAreFriends"] = [[Sois amigos]],
["Feature.PlayerSearchResults.Label.YouAreFollowing"] = [[Lo sigues]],
["Feature.PlayerSearchResults.Action.AddFriend"] = [[Añadir amigo]],
["Feature.PlayerSearchResults.Action.AcceptRequest"] = [[Aceptar solicitud]],
["Feature.PlayerSearchResults.Action.RequestSent"] = [[Solicitud enviada]],
["Feature.PlayerSearchResults.Action.Chat"] = [[Chat]],
["Feature.PlayerSearchResults.Action.JoinGame"] = [[Unirse al juego]],
["Feature.PlayerSearchResults.Label.Search"] = [[Buscar]],
["Feature.Premium.Label.RobloxPremium450"] = [[Roblox Premium 450]],
["Feature.Premium.Label.RobloxPremium1000"] = [[Roblox Premium 1000]],
["Feature.Premium.Label.RobloxPremium450OneMonth"] = [[Roblox Premium 450 Un Mes]],
["Feature.Premium.Label.RobloxPremium1000OneMonth"] = [[Roblox Premium 1000 Un Mes]],
["Feature.Premium.Label.RobloxPremium2200OneMonth"] = [[Roblox Premium 2200 Un Mes]],
["Feature.Premium.Label.RobloxPremium2200"] = [[Roblox Premium 2200]],
["Feature.PremiumMigration.PopUp.Title"] = [[Builders Club ahora se llama Roblox Premium]],
["Feature.PremiumMigration.PopUp.Body"] = [[De ahora en adelante, los suscriptores recibirán un monto único mensual en lugar de una cantidad diaria. Hoy, te depositaremos {robuxAmount} Robux en tu cuenta para llegar al monto total de este mes.
Revisa tu bandeja de entrada para más detalles.]],
["Feature.PremiumMigration.Feature.PremiumMigration.Description.Body"] = [[De ahora en adelante, los suscriptores recibirán un monto único mensual en lugar de una cantidad diaria. Hoy, te depositaremos {robuxAmount} Robux en tu cuenta para llegar al monto total de este mes.
Revisa tu bandeja de entrada para más detalles.]],
["Feature.PremiumMigration.Feature.PremiumMigration.Heading.Title"] = [[Builders Club ahora se llama Premium]],
["Feature.PremiumMigration.Description.Body"] = [[De ahora en adelante, recibirás todos los Robux de un mes entero en el día en que renueves tu suscripción. Hoy, te depositaremos la cantidad restante para este mes: R${robuxAmount}.
Revisa tu bandeja de entrada de Roblox para más detalles.]],
["Feature.PremiumMigration.Heading.Title"] = [[Builders Club ahora se llama Roblox Premium]],
["Feature.PremiumMigration.Heading.WebviewTitle"] = [[Roblox Premium]],
["Feature.PremiumMigration.Description.BodyV2"] = [[De ahora en adelante, recibirás todos los Robux de un mes entero el día en que renueves tu suscripción. Hoy, te depositaremos la cantidad restante de este mes: {robuxAmount}.
Revisa tu bandeja de entrada de Roblox para más detalles.]],
["Feature.PrivateServers.Heading.VipServers"] = [[Servidores VIP]],
["Feature.Profile.Label.About"] = [[Información]],
["Feature.ServerList.Heading.OtherServers"] = [[Otros servidores]],
["Feature.ServerList.Heading.ServersMyFriendsAreIn"] = [[Servidores en los que están mis amigos]],
["Feature.SocialShare.Action.Share"] = [[Compartir]],
["Feature.SupportAStar.Description.Tooltip"] = [[Ingresa un código Star para apoyar a tu Estrella de video favorita. La Estrella recibirá el 5% de la venta y tú te llevarás la cantidad total de los Robux que compraste.]],
["Feature.SupportAStar.Label.TapHere"] = [[Toca aquí]],
["Feature.SupportAStar.Label.TapHere2"] = [[para añadir un código Star]],
["Feature.SupportAStar.Heading.SupportAStar"] = [[Apoyar a una Estrella]],
["Feature.SupportAStar.Label.InputFieldPlaceholder"] = [["Ingresa el código Star"]],
["Feature.SupportAStar.Error.InvalidCode"] = [[El código no válido.]],
["Feature.SupportAStar.Label.Submit"] = [[Añadir]],
["Feature.SupportAStar.Label.Supporting"] = [[Apoyas a]],
["Feature.SupportAStar.Label.Remove"] = [[Eliminar]],
["Feature.Toast.NetworkingError.UnableToConnect"] = [[No se puede conectar. Inténtalo de nuevo más tarde.]],
["Feature.Toast.NetworkingError.SomethingIsWrong"] = [[Algo ha ido mal. Inténtalo de nuevo.]],
["Feature.Toast.NetworkingError.Unauthorized"] = [[Ya no estás conectado. Inicia sesión de nuevo.]],
["Feature.Toast.NetworkingError.Forbidden"] = [[Permiso insuficiente.]],
["Feature.Toast.NetworkingError.NotFound"] = [[Contenido no encontrado.]],
["Feature.Toast.NetworkingError.Timeout"] = [[Se ha agotado el tiempo. Inténtalo de nuevo.]],
["Feature.Toast.NetworkingError.TooManyRequests"] = [[El servidor está ocupado. Inténtalo de nuevo más tarde.]],
["Feature.Toast.NetworkingError.ServiceUnavailable"] = [[Servicio no disponible. Inténtalo de nuevo más tarde.]],
["Feature.Toast.Heading.PurchaseMessage.Success"] = [[Desbloqueado]],
["Feature.Toast.Message.PurchaseMessage.Success"] = [[Has desbloqueado el acceso a {gameName} por R${price}.]],
["Feature.Toast.VoteError.PlayGame"] = [[Debes probar el juego antes de poder valorarlo.]],
["Feature.Toast.VoteError.FloodCheckThresholdMet"] = [[Estás votando demasiado rápido.]],
["Feature.Toast.VoteError.AssetNotVoteable"] = [[No se puede votar este juego.]],
["Feature.Toast.VoteError.Default"] = [[Acción no disponible.]],
["Feature.Toast.Message.PurchaseMessage.SuccessV3"] = [[Has desbloqueado el acceso a {gameName} por {price} Robux.]],
["Game.Launch.IDS_ROBLOX_INSTALLED"] = [[¡Roblox SE HA INSTALADO CORRECTAMENTE!]],
["Game.Launch.IDS_ROBLOX_TOPLAY"] = [[¡Haz clic en el botón Jugar en cualquier juego para unirte a la acción!]],
["Game.Launch.IDS_STUDIO_SUCCESS1"] = [[¡Roblox STUDIO SE HA INSTALADO CORRECTAMENTE!]],
["Game.Launch.IDS_STUDIO_SUCCESS2"] = [[¡Haz clic en Lanzar Studio para crear tu nuevo juego!]],
["Game.Launch.IDS_ROBLOX_DOWNLOAD"] = [[Descargar e instalar Roblox]],
["Game.Launch.IDS_CHECKING_FILE"] = [[Realizando verificación de archivo...]],
["Game.Launch.IDS_FILE_CHECKED"] = [[Verificación de archivo finalizada]],
["Game.Launch.IDS_ROBLOX_STARTING"] = [[Inicializando %s...]],
["Game.Launch.IDS_ROBLOX_UPTODATE"] = [[%s está actualizado]],
["Game.Launch.IDS_ROBLOX_UPGRADING"] = [[Actualizando %s...]],
["Game.Launch.IDS_ROBLOX_INSTALLING"] = [[Instalando %s...]],
["Game.Launch.IDS_ROBLOX_CONNECTING"] = [[Conectando a %s...]],
["Game.Launch.IDS_BOOTS_ASK_DOWNLOAD"] = [[¿Descargar la versión más reciente del programa de arranque?]],
["Game.Launch.IDS_BOOTS_GET_LATEST"] = [[Obteniendo la versión más reciente de %s...]],
["Game.Launch.IDS_PLEASE_WAIT"] = [[Espera...]],
["Game.Launch.IDS_BOOTS_SHUTDOWN"] = [[Cerrando %s]],
["Game.Launch.IDS_ROBLOX_UNINSTALLING"] = [[Desinstalando %s...]],
["Game.Launch.IDS_ROBLOX_UNINSTALLED"] = [[%s ha sido desinstalado]],
["Game.Launch.IDS_BOOTS_CONFIGURING"] = [[Configurando %s...]],
["InGame.InspectMenu.Label.NoResellers"] = [[No hay revendedores]],
["Search.GlobalSearch.Example.SearchCatalog"] = [[Buscar en catálogo]],
["Search.GlobalSearch.Example.SearchGames"] = [[Buscar]],
} |
object_mobile_kole_nym_ambush = object_mobile_shared_kole_nym_ambush:new {
}
ObjectTemplates:addTemplate(object_mobile_kole_nym_ambush, "object/mobile/kole_nym_ambush.iff")
|
test = require 'u-test'
common = require 'common'
function GetAchievementsForTitleIdCpp_Handler()
print("GetAchievementsForTitleIdCpp_Handler")
AchievementsServiceGetAchievementsForTitleId()
end
function OnAchievementsServiceGetAchievementsForTitleId()
hr, hasNext = AchievementsResultHasNextCpp()
print("hasNext " .. hr)
print("hr " .. hr)
if hasNext ~= 0 then
AchievementsResultGetNextCpp()
else
test.stopTest();
end
end
function OnAchievementsResultGetNextCpp()
print("OnAchievementsResultGetNextCpp")
OnAchievementsServiceGetAchievementsForTitleId()
end
test.TestGetAchievementsForTitleCpp = function()
common.init(GetAchievementsForTitleIdCpp_Handler)
end |
local image = require 'dmlab.system.image'
local asserts = require 'testing.asserts'
local test_runner = require 'testing.test_runner'
local tensor = require 'dmlab.system.tensor'
local helpers = require 'common.helpers'
local FILE_NAME = ...
local tests = {}
function tests:loadImageRGB()
local image = image.load(helpers.dirname(FILE_NAME) .. "data/testRGB.png")
local expected = tensor.ByteTensor(32, 32 * 3, 3)
expected:narrow(2, 1, 32):select(3, 1):fill(255)
expected:narrow(2, 33, 32):select(3, 2):fill(255)
expected:narrow(2, 65, 32):select(3, 3):fill(255)
assert(expected == image)
end
function tests:loadImageRGBA()
local image = image.load(helpers.dirname(FILE_NAME) .. "data/testRGBA.png")
local expected = tensor.ByteTensor(32 * 2, 32 * 3, 4)
expected:narrow(2, 1, 32):select(3, 1):fill(255)
expected:narrow(2, 33, 32):select(3, 2):fill(255)
expected:narrow(2, 65, 32):select(3, 3):fill(255)
expected:narrow(1, 1, 32):select(3, 4):fill(255)
expected:narrow(1, 33, 32):select(3, 4):fill(127)
assert(expected == image)
end
function tests:loadImageL()
local image = image.load(helpers.dirname(FILE_NAME) .. "data/testL.png")
local expected = tensor.ByteTensor(32, 32, 1)
expected:applyIndexed(function (val, index)
return index[1] + index[2] - 2
end)
assert(expected == image)
end
return test_runner.run(tests)
|
---
-- @module ProjectileQueue
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Class = require( 'lib.Middleclass' )
local Projectile = require( 'src.items.weapons.Projectile' )
local ProjectilePath = require( 'src.items.weapons.ProjectilePath' )
local SoundManager = require( 'src.SoundManager' )
-- ------------------------------------------------
-- Module
-- ------------------------------------------------
local ThrownProjectileQueue = Class( 'ThrownProjectileQueue' )
-- ------------------------------------------------
-- Constants
-- ------------------------------------------------
local WEAPON_TYPES = require( 'src.constants.WEAPON_TYPES' )
-- ------------------------------------------------
-- Public Methods
-- ------------------------------------------------
---
-- Creates a new ThrownProjectileQueue.
--
-- @tparam Character Character The character who started the attack.
-- @tparam number tx The target's x-coordinate.
-- @tparam number ty The target's y-coordinate.
-- @tparam number th The target's height.
--
function ThrownProjectileQueue:initialize( character, tx, ty, th )
self.character = character
self.weapon = character:getWeapon()
assert( self.weapon:getSubType() == WEAPON_TYPES.THROWN, 'Expected a weapon of type Thrown.' )
self.projectiles = {}
self.index = 0
-- Thrown weapon is removed from the inventory.
local success = character:getEquipment():searchAndRemoveItem( self.weapon )
assert( success, "Couldn't remove the item from the character's equipment." )
local tiles = ProjectilePath.calculate( character, tx, ty, th, self.weapon )
local projectile = Projectile( character, self.weapon, tiles )
self.index = self.index + 1
self.projectiles[self.index] = projectile
-- Play sound.
SoundManager.play( self.weapon:getSound() )
end
---
-- Spawns a new projectile after a certain delay defined by the weapon's
-- rate of fire.
--
function ThrownProjectileQueue:update()
return
end
---
-- Removes a projectile from the table of active projectiles.
-- @tparam number id The id of the projectile to remove.
--
function ThrownProjectileQueue:removeProjectile( id )
self.projectiles[id] = nil
end
-- ------------------------------------------------
-- Getters
-- ------------------------------------------------
---
-- Gets the character this attack was performed by.
-- @treturn Character The character.
--
function ThrownProjectileQueue:getCharacter()
return self.character
end
---
-- Gets the table of projectiles which are active on the map.
-- @treturn table A table containing the projectiles.
--
function ThrownProjectileQueue:getProjectiles()
return self.projectiles
end
---
-- Checks if this ThrownProjectileQueue is done with all the projectiles.
-- @treturn boolean True if it is done.
--
function ThrownProjectileQueue:isDone()
local count = 0
for _, _ in pairs( self.projectiles ) do
count = count + 1
end
return count == 0
end
return ThrownProjectileQueue
|
-- construct reflections metatable
reflection_metatable_for_table = {
__index = function(table, key)
return table.source[key]
end,
__newindex = function(table, key, value)
if( type(value) == "table") then
-- expression
table[key].assign = value.value
table[key].value = value.value
else
-- raw value
table[key].assign = value
table[key].value = value
end
table[key].modified = true
end
}
reflection_metatable_for_keys = {
__tostring = function(this)
return this.value
end,
__add = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.add == nil) then
this.add = 0
end
this.add = this.add + that
this.value = this.value + that
return this
end,
__sub = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.sub == nil) then
this.sub = 0
end
this.sub = this.sub + that
this.value = this.value - that
return this
end,
__mul = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.mul == nil) then
this.mul = 1
end
this.mul = this.mul * that
this.value = this.value * that
return this
end,
__div = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.div == nil) then
this.div = 1
end
this.div = this.div * that
this.value = this.value / that
return this
end,
__concat = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.concat == nil) then
this.concat = ""
end
this.concat = this.concat .. that
this.value = this.value .. that
return this
end
}
reflection_metatable_for_varible = {
__tostring = function(this)
return this.source.value
end,
__add = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.source.add == nil) then
this.source.add = 0
end
this.source.add = this.source.add + that
this.source.value = this.source.value + that
return this
end,
__sub = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.source.sub == nil) then
this.source.sub = 0
end
this.source.sub = this.source.sub + that
this.source.value = this.source.value - that
return this
end,
__mul = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.source.mul == nil) then
this.source.mul = 1
end
this.source.mul = this.source.mul * that
this.source.value = this.source.value * that
return this
end,
__div = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.source.div == nil) then
this.source.div = 1
end
this.source.div = this.source.div * that
this.source.value = this.source.value / that
return this
end,
__concat = function(this, that)
if type(that) == "table" then
this, that = that, this
end
if(this.source.concat == nil) then
this.source.concat = ""
end
this.source.concat = this.source.concat .. that
this.source.value = this.source.value .. that
return this
end
}
-- reflection setter
function reset_table_values(table)
for k,v in pairs(table.source) do
table.source[k].value = table.source[k].init_value
table.source[k].add = nil
table.source[k].sub = nil
table.source[k].mul = nil
table.source[k].div = nil
table.source[k].assign = nil
table.source[k].concat = nil
table.source[k].modified = false
end
end
function reset_variable_values(variable)
variable.source.value = variable.source.init_value
variable.source.add = nil
variable.source.sub = nil
variable.source.mul = nil
variable.source.div = nil
variable.source.assign = nil
variable.source.concat = nil
variable.source.modified = false
end
function set_reflection_metatable_for_table(table)
for k,v in pairs(table.source) do
table.source[k] = setmetatable({ name = k, modified = false, init_value = v, value = v}, reflection_metatable_for_keys)
end
setmetatable(table, reflection_metatable_for_table)
end
function set_reflection_metatable_for_varible(varible)
setmetatable(varible.source,reflection_metatable_for_keys)
setmetatable(varible, reflection_metatable_for_varible)
end |
local NoobTacoUI, E, L, V, P, G = unpack(select(2, ...))
function NoobTacoUI:SetupLayout()
-- CUSTOM TEXTS
-- Player Unit Frame
if not E.db.unitframe.units.player.customTexts then
E.db.unitframe.units.player.customTexts = {}
end
if E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"] == nil then
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"] = {}
end
if E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"] == nil then
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"] = {}
end
if E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"] == nil then
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"] = {}
end
-- Focus Unit Frame
if not E.db.unitframe.units.focus.customTexts then
E.db.unitframe.units.focus.customTexts = {}
end
if E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"] == nil then
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"] = {}
end
if E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"] == nil then
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"] = {}
end
if E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"] == nil then
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"] = {}
end
if E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"] == nil then
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"] = {}
end
-- -- Pet Unit Frame
if not E.db.unitframe.units.pet.customTexts then
E.db.unitframe.units.pet.customTexts = {}
end
if E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"] == nil then
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"] = {}
end
-- -- Fix Movers ??
if E.db["movers"] == nil then
E.db["movers"] = {}
end
-- Target Unit Frame
if not E.db.unitframe.units.target.customTexts then
E.db.unitframe.units.target.customTexts = {}
end
if E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"] == nil then
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"] = {}
end
if E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"] == nil then
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"] = {}
end
if E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"] == nil then
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"] = {}
end
if E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"] == nil then
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"] = {}
end
-- Target of Target Unit Frame
if not E.db.unitframe.units.targettarget.customTexts then
E.db.unitframe.units.targettarget.customTexts = {}
end
if E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"] == nil then
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"] = {}
end
-- Extra Options not Exported by base profile
E.db["unitframe"]["units"]["player"]["infoPanel"]["enable"] = false
E.db["unitframe"]["units"]["target"]["infoPanel"]["enable"] = false
E.db["unitframe"]["units"]["target"]["orientation"] = "RIGHT"
-- UNITFRAME ----------------------------------------------------------------
E.db["unitframe"]["fontSize"] = 13
E.db["unitframe"]["units"]["player"]["debuffs"]["anchorPoint"] = "TOPRIGHT"
E.db["unitframe"]["units"]["player"]["debuffs"]["sizeOverride"] = 40
E.db["unitframe"]["units"]["player"]["debuffs"]["perrow"] = 6
E.db["unitframe"]["units"]["player"]["debuffs"]["desaturate"] = false
E.db["unitframe"]["units"]["player"]["debuffs"]["yOffset"] = 20
E.db["unitframe"]["units"]["player"]["portrait"]["enable"] = true
E.db["unitframe"]["units"]["player"]["portrait"]["camDistanceScale"] = 1.04
E.db["unitframe"]["units"]["player"]["portrait"]["width"] = 55
E.db["unitframe"]["units"]["player"]["smartAuraPosition"] = "BUFFS_ON_DEBUFFS"
E.db["unitframe"]["units"]["player"]["health"]["xOffset"] = -2
E.db["unitframe"]["units"]["player"]["health"]["text_format"] = ""
E.db["unitframe"]["units"]["player"]["health"]["position"] = "RIGHT"
E.db["unitframe"]["units"]["player"]["CombatIcon"]["xOffset"] = -70
E.db["unitframe"]["units"]["player"]["CombatIcon"]["size"] = 60
E.db["unitframe"]["units"]["player"]["CombatIcon"]["yOffset"] = 19
E.db["unitframe"]["units"]["player"]["aurabar"]["enable"] = true
E.db["unitframe"]["units"]["player"]["RestIcon"]["size"] = 28
E.db["unitframe"]["units"]["player"]["RestIcon"]["texture"] = "Resting0"
E.db["unitframe"]["units"]["player"]["RestIcon"]["xOffset"] = 4
E.db["unitframe"]["units"]["player"]["RestIcon"]["yOffset"] = 2
E.db["unitframe"]["units"]["player"]["classbar"]["autoHide"] = true
E.db["unitframe"]["units"]["player"]["power"]["attachTextTo"] = "Power"
E.db["unitframe"]["units"]["player"]["power"]["height"] = 20
E.db["unitframe"]["units"]["player"]["power"]["text_format"] = ""
E.db["unitframe"]["units"]["player"]["power"]["xOffset"] = -208
E.db["unitframe"]["units"]["player"]["power"]["EnergyManaRegen"] = true
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["xOffset"] = 5
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["text_format"] =
"[name:medium] [difficultycolor] [level] [shortclassification]"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["yOffset"] = 40
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["justifyH"] = "RIGHT"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["enable"] = true
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerName"]["size"] = 13
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["attachTextTo"] = "Health"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["xOffset"] = -5
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["text_format"] = "[health:current-percent]"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["yOffset"] = 0
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["justifyH"] = "RIGHT"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["enable"] = true
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerHealth"]["size"] = 20
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["attachTextTo"] = "Power"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["xOffset"] = -5
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["text_format"] = "[power:current]"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["yOffset"] = 0
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["justifyH"] = "RIGHT"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["enable"] = true
E.db["unitframe"]["units"]["player"]["customTexts"]["PlayerPower"]["size"] = 13
E.db["unitframe"]["units"]["player"]["width"] = 200
E.db["unitframe"]["units"]["focus"]["aurabar"]["detachedWidth"] = 270
E.db["unitframe"]["units"]["focus"]["aurabar"]["enable"] = true
E.db["unitframe"]["units"]["focus"]["aurabar"]["maxBars"] = 6
E.db["unitframe"]["units"]["focus"]["buffs"]["attachTo"] = "DEBUFFS"
E.db["unitframe"]["units"]["focus"]["buffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["focus"]["buffs"]["enable"] = true
E.db["unitframe"]["units"]["focus"]["buffs"]["maxDuration"] = 0
E.db["unitframe"]["units"]["focus"]["buffs"]["perrow"] = 8
E.db["unitframe"]["units"]["focus"]["buffs"]["priority"] = "Blacklist,Personal,nonPersonal"
E.db["unitframe"]["units"]["focus"]["buffs"]["yOffset"] = 16
E.db["unitframe"]["units"]["focus"]["castbar"]["height"] = 30
E.db["unitframe"]["units"]["focus"]["castbar"]["insideInfoPanel"] = false
E.db["unitframe"]["units"]["focus"]["castbar"]["overlayOnFrame"] = "Power"
E.db["unitframe"]["units"]["focus"]["castbar"]["width"] = 200
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["attachTextTo"] = "Health"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["enable"] = true
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["justifyH"] = "LEFT"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["size"] = 20
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["text_format"] = "[health:current-percent]"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["xOffset"] = 5
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetHealth"]["yOffset"] = 0
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["attachTextTo"] = "Health"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["enable"] = true
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["fontOutline"] = "OUTLINE"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["justifyH"] = "CENTER"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["size"] = 20
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["text_format"] = "[difficultycolor][smartlevel]"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["xOffset"] = 125
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetLevel"]["yOffset"] = -35
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["enable"] = true
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["justifyH"] = "LEFT"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["size"] = 13
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["text_format"] = "[name:medium] [shortclassification]"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["xOffset"] = 0
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetName"]["yOffset"] = 40
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["attachTextTo"] = "Power"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["enable"] = true
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["justifyH"] = "LEFT"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["size"] = 13
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["text_format"] = "[power:current]"
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["xOffset"] = 5
E.db["unitframe"]["units"]["focus"]["customTexts"]["TargetPower"]["yOffset"] = 0
E.db["unitframe"]["units"]["focus"]["debuffs"]["anchorPoint"] = "TOPLEFT"
E.db["unitframe"]["units"]["focus"]["debuffs"]["attachTo"] = "HEALTH"
E.db["unitframe"]["units"]["focus"]["debuffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["focus"]["debuffs"]["maxDuration"] = 0
E.db["unitframe"]["units"]["focus"]["debuffs"]["numrows"] = 2
E.db["unitframe"]["units"]["focus"]["debuffs"]["perrow"] = 8
E.db["unitframe"]["units"]["focus"]["debuffs"]["priority"] = "Blacklist,Personal,RaidDebuffs,CCDebuffs,Friendly:Dispellable"
E.db["unitframe"]["units"]["focus"]["debuffs"]["yOffset"] = 30
E.db["unitframe"]["units"]["focus"]["disableMouseoverGlow"] = true
E.db["unitframe"]["units"]["focus"]["disableTargetGlow"] = true
E.db["unitframe"]["units"]["focus"]["healPrediction"]["absorbStyle"] = "NORMAL"
E.db["unitframe"]["units"]["focus"]["health"]["attachTextTo"] = "InfoPanel"
E.db["unitframe"]["units"]["focus"]["height"] = 60
E.db["unitframe"]["units"]["focus"]["infoPanel"]["height"] = 20
E.db["unitframe"]["units"]["focus"]["name"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["focus"]["name"]["position"] = "BOTTOM"
E.db["unitframe"]["units"]["focus"]["name"]["text_format"] = ""
E.db["unitframe"]["units"]["focus"]["name"]["xOffset"] = 5
E.db["unitframe"]["units"]["focus"]["name"]["yOffset"] = -85
E.db["unitframe"]["units"]["focus"]["orientation"] = "RIGHT"
E.db["unitframe"]["units"]["focus"]["portrait"]["camDistanceScale"] = 1.04
E.db["unitframe"]["units"]["focus"]["portrait"]["enable"] = true
E.db["unitframe"]["units"]["focus"]["portrait"]["width"] = 55
E.db["unitframe"]["units"]["focus"]["power"]["attachTextTo"] = "Power"
E.db["unitframe"]["units"]["focus"]["power"]["height"] = 20
E.db["unitframe"]["units"]["focus"]["power"]["xOffset"] = -208
E.db["unitframe"]["units"]["focus"]["width"] = 200
-- Player castbar
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then -- Classic
E.db["unitframe"]["units"]["player"]["castbar"]["height"] = 35
E.db["unitframe"]["units"]["player"]["castbar"]["width"] = 410
E.db["unitframe"]["units"]["player"]["castbar"]["strataAndLevel"]["frameStrata"] = "HIGH"
E.db["unitframe"]["units"]["player"]["castbar"]["strataAndLevel"]["useCustomStrata"] = true
end
if WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then -- TBCc
E.db["unitframe"]["units"]["player"]["castbar"]["height"] = 35
E.db["unitframe"]["units"]["player"]["castbar"]["width"] = 399
end
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then -- Retail
E.db["unitframe"]["units"]["player"]["castbar"]["height"] = 35
E.db["unitframe"]["units"]["player"]["castbar"]["width"] = 395
end
E.db["unitframe"]["units"]["player"]["name"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["player"]["name"]["xOffset"] = 5
E.db["unitframe"]["units"]["player"]["name"]["position"] = "BOTTOM"
E.db["unitframe"]["units"]["player"]["height"] = 60
E.db["unitframe"]["units"]["player"]["buffs"]["anchorPoint"] = "TOPRIGHT"
E.db["unitframe"]["units"]["player"]["pvpIcon"]["anchorPoint"] = "TOPLEFT"
E.db["unitframe"]["units"]["player"]["pvpIcon"]["enable"] = true
E.db["unitframe"]["units"]["player"]["pvpIcon"]["scale"] = 1.5
E.db["unitframe"]["units"]["player"]["pvpIcon"]["xOffset"] = -75
E.db["unitframe"]["units"]["player"]["pvpIcon"]["yOffset"] = 27
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["enable"] = true
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["text_format"] = ""
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["yOffset"] = 0
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["font"] = "2002"
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["justifyH"] = "LEFT"
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["fontOutline"] = "THICKOUTLINE"
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["xOffset"] = 131
E.db["unitframe"]["units"]["pet"]["customTexts"]["Pet Health"]["size"] = 24
E.db["unitframe"]["units"]["pet"]["width"] = 200
E.db["unitframe"]["units"]["pet"]["infoPanel"]["height"] = 14
E.db["unitframe"]["units"]["pet"]["castbar"]["height"] = 30
E.db["unitframe"]["units"]["pet"]["castbar"]["iconSize"] = 32
E.db["unitframe"]["units"]["pet"]["castbar"]["width"] = 200
E.db["unitframe"]["units"]["pet"]["castbar"]["overlayOnFrame"] = "Power"
E.db["unitframe"]["units"]["pet"]["disableTargetGlow"] = false
E.db["unitframe"]["units"]["pet"]["height"] = 30
E.db["unitframe"]["units"]["pet"]["buffs"]["enable"] = true
E.db["unitframe"]["units"]["pet"]["buffs"]["yOffset"] = -22
E.db["unitframe"]["units"]["pet"]["name"]["xOffset"] = 2
E.db["unitframe"]["units"]["pet"]["name"]["position"] = "LEFT"
-- PET - Use happiness icon for classic only
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then -- Classic
E.db["unitframe"]["units"]["pet"]["name"]["text_format"] = "[happiness:discord] [name:medium] - [level]"
end
if WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then -- TBCc
E.db["unitframe"]["units"]["pet"]["name"]["text_format"] = "[happiness:discord] [name:medium] - [level]"
end
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then -- Retail
E.db["unitframe"]["units"]["pet"]["name"]["text_format"] = "[name:medium] - [level]"
end
E.db["unitframe"]["units"]["party"]["horizontalSpacing"] = 2
E.db["unitframe"]["units"]["party"]["debuffs"]["numrows"] = 2
E.db["unitframe"]["units"]["party"]["debuffs"]["sizeOverride"] = 25
E.db["unitframe"]["units"]["party"]["debuffs"]["attachTo"] = "HEALTH"
E.db["unitframe"]["units"]["party"]["debuffs"]["perrow"] = 3
E.db["unitframe"]["units"]["party"]["debuffs"]["xOffset"] = 24
E.db["unitframe"]["units"]["party"]["debuffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["party"]["debuffs"]["anchorPoint"] = "CENTER"
E.db["unitframe"]["units"]["party"]["debuffs"]["yOffset"] = 10
E.db["unitframe"]["units"]["party"]["rdebuffs"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["party"]["raidRoleIcons"]["yOffset"] = -2
E.db["unitframe"]["units"]["party"]["resurrectIcon"]["size"] = 40
E.db["unitframe"]["units"]["party"]["buffIndicator"]["enable"] = true
E.db["unitframe"]["units"]["party"]["buffIndicator"]["size"] = 15
E.db["unitframe"]["units"]["party"]["orientation"] = "MIDDLE"
E.db["unitframe"]["units"]["party"]["readycheckIcon"]["yOffset"] = 0
E.db["unitframe"]["units"]["party"]["readycheckIcon"]["size"] = 30
E.db["unitframe"]["units"]["party"]["readycheckIcon"]["position"] = "TOPRIGHT"
E.db["unitframe"]["units"]["party"]["power"]["height"] = 10
E.db["unitframe"]["units"]["party"]["power"]["text_format"] = ""
E.db["unitframe"]["units"]["party"]["healPrediction"]["enable"] = true
E.db["unitframe"]["units"]["party"]["name"]["text_format"] = "[name:medium] [difficultycolor][smartlevel]"
E.db["unitframe"]["units"]["party"]["name"]["yOffset"] = 4
E.db["unitframe"]["units"]["party"]["health"]["xOffset"] = 0
E.db["unitframe"]["units"]["party"]["health"]["yOffset"] = -10
E.db["unitframe"]["units"]["party"]["health"]["text_format"] = "[health:current-percent]"
E.db["unitframe"]["units"]["party"]["health"]["position"] = "CENTER"
E.db["unitframe"]["units"]["party"]["width"] = 100
E.db["unitframe"]["units"]["party"]["height"] = 60
E.db["unitframe"]["units"]["raid40"]["rdebuffs"]["enable"] = true
E.db["unitframe"]["units"]["raid40"]["rdebuffs"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["raid40"]["growthDirection"] = "RIGHT_UP"
E.db["unitframe"]["units"]["raid40"]["width"] = 100
E.db["unitframe"]["units"]["raid40"]["height"] = 32
E.db["unitframe"]["units"]["raid40"]["buffIndicator"]["enable"] = true
E.db["unitframe"]["units"]["raid40"]["buffIndicator"]["size"] = 10
E.db["unitframe"]["units"]["target"]["debuffs"]["numrows"] = 2
E.db["unitframe"]["units"]["target"]["debuffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["target"]["debuffs"]["attachTo"] = "HEALTH"
E.db["unitframe"]["units"]["target"]["debuffs"]["maxDuration"] = 0
E.db["unitframe"]["units"]["target"]["debuffs"]["anchorPoint"] = "TOPLEFT"
E.db["unitframe"]["units"]["target"]["debuffs"]["yOffset"] = 30
E.db["unitframe"]["units"]["target"]["portrait"]["enable"] = true
E.db["unitframe"]["units"]["target"]["portrait"]["camDistanceScale"] = 1.04
E.db["unitframe"]["units"]["target"]["portrait"]["width"] = 55
E.db["unitframe"]["units"]["target"]["health"]["text_format"] = ""
E.db["unitframe"]["units"]["target"]["power"]["attachTextTo"] = "Power"
E.db["unitframe"]["units"]["target"]["power"]["height"] = 20
E.db["unitframe"]["units"]["target"]["power"]["text_format"] = ""
E.db["unitframe"]["units"]["target"]["power"]["xOffset"] = -208
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["xOffset"] = 0
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["text_format"] =
"[name:medium] [shortclassification]"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["yOffset"] = 40
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["justifyH"] = "LEFT"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["enable"] = true
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetName"]["size"] = 13
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["attachTextTo"] = "Health"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["xOffset"] = 5
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["text_format"] = "[health:current-percent]"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["yOffset"] = 0
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["justifyH"] = "LEFT"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["enable"] = true
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetHealth"]["size"] = 20
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["attachTextTo"] = "Health"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["xOffset"] = 125
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["text_format"] = "[difficultycolor][smartlevel]"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["yOffset"] = -35
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["justifyH"] = "CENTER"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["fontOutline"] = "OUTLINE"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["enable"] = true
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetLevel"]["size"] = 20
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["attachTextTo"] = "Power"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["xOffset"] = 5
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["text_format"] = "[power:current]"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["yOffset"] = 0
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["justifyH"] = "LEFT"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["enable"] = true
E.db["unitframe"]["units"]["target"]["customTexts"]["TargetPower"]["size"] = 13
E.db["unitframe"]["units"]["target"]["pvpIcon"]["anchorPoint"] = "BOTTOMRIGHT"
E.db["unitframe"]["units"]["target"]["pvpIcon"]["enable"] = true
E.db["unitframe"]["units"]["target"]["pvpIcon"]["scale"] = 1.3
E.db["unitframe"]["units"]["target"]["pvpIcon"]["xOffset"] = 77
E.db["unitframe"]["units"]["target"]["pvpIcon"]["yOffset"] = 4
E.db["unitframe"]["units"]["target"]["width"] = 200
E.db["unitframe"]["units"]["target"]["fader"]["hover"] = true
E.db["unitframe"]["units"]["target"]["fader"]["combat"] = true
E.db["unitframe"]["units"]["target"]["fader"]["power"] = true
E.db["unitframe"]["units"]["target"]["fader"]["enable"] = false
E.db["unitframe"]["units"]["target"]["fader"]["range"] = false
E.db["unitframe"]["units"]["target"]["fader"]["playertarget"] = true
E.db["unitframe"]["units"]["target"]["fader"]["vehicle"] = true
E.db["unitframe"]["units"]["target"]["fader"]["casting"] = true
E.db["unitframe"]["units"]["target"]["fader"]["health"] = true
E.db["unitframe"]["units"]["target"]["castbar"]["height"] = 30
E.db["unitframe"]["units"]["target"]["castbar"]["width"] = 200
E.db["unitframe"]["units"]["target"]["castbar"]["overlayOnFrame"] = "Power"
E.db["unitframe"]["units"]["target"]["height"] = 60
E.db["unitframe"]["units"]["target"]["buffs"]["anchorPoint"] = "BOTTOMLEFT"
E.db["unitframe"]["units"]["target"]["buffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["target"]["buffs"]["attachTo"] = "DEBUFFS"
E.db["unitframe"]["units"]["target"]["buffs"]["yOffset"] = 16
E.db["unitframe"]["units"]["target"]["name"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["target"]["name"]["position"] = "BOTTOM"
E.db["unitframe"]["units"]["target"]["name"]["xOffset"] = 5
E.db["unitframe"]["units"]["target"]["name"]["text_format"] = ""
E.db["unitframe"]["units"]["target"]["name"]["yOffset"] = -85
E.db["unitframe"]["smartRaidFilter"] = false
E.db["unitframe"]["units"]["raid40"]["enable"] = true
E.db["unitframe"]["units"]["party"]["visibility"] = "[@raid6,exists][nogroup] hide;show"
E.db["unitframe"]["units"]["raid"]["visibility"] = "[@raid6,noexists][@raid26,exists] hide;show"
E.db["unitframe"]["units"]["raid40"]["visibility"] = "[@raid26,noexists] hide;show"
-- Basic Raid Frame setup
E.db["unitframe"]["units"]["raid"]["debuffs"]["anchorPoint"] = "CENTER"
E.db["unitframe"]["units"]["raid"]["debuffs"]["sizeOverride"] = 25
E.db["unitframe"]["units"]["raid"]["debuffs"]["enable"] = true
E.db["unitframe"]["units"]["raid"]["debuffs"]["attachTo"] = "HEALTH"
E.db["unitframe"]["units"]["raid"]["debuffs"]["xOffset"] = 24
E.db["unitframe"]["units"]["raid"]["debuffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["raid"]["debuffs"]["numrows"] = 2
E.db["unitframe"]["units"]["raid"]["debuffs"]["yOffset"] = 10
E.db["unitframe"]["units"]["raid"]["rdebuffs"]["font"] = "Montserrat-Bold"
-- E.db["unitframe"]["units"]["raid"]["rdebuffs"]["size"] = 30
E.db["unitframe"]["units"]["raid"]["rdebuffs"]["xOffset"] = 0
E.db["unitframe"]["units"]["raid"]["rdebuffs"]["yOffset"] = 5
E.db["unitframe"]["units"]["raid"]["growthDirection"] = "RIGHT_UP"
E.db["unitframe"]["units"]["raid"]["resurrectIcon"]["size"] = 40
E.db["unitframe"]["units"]["raid"]["width"] = 100
E.db["unitframe"]["units"]["raid"]["infoPanel"]["enable"] = false
E.db["unitframe"]["units"]["raid"]["numGroups"] = 6
E.db["unitframe"]["units"]["raid"]["name"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["raid"]["name"]["position"] = "CENTER"
E.db["unitframe"]["units"]["raid"]["name"]["text_format"] = "[name:veryshort] [difficultycolor][smartlevel]"
E.db["unitframe"]["units"]["raid"]["name"]["xOffset"] = 0
E.db["unitframe"]["units"]["raid"]["name"]["yOffset"] = 10
E.db["unitframe"]["units"]["raid"]["height"] = 50
E.db["unitframe"]["units"]["raid"]["verticalSpacing"] = -1
E.db["unitframe"]["units"]["raid"]["health"]["xOffset"] = 0
E.db["unitframe"]["units"]["raid"]["health"]["yOffset"] = -10
E.db["unitframe"]["units"]["raid"]["health"]["text_format"] = "[health:current-percent]"
E.db["unitframe"]["units"]["raid"]["health"]["position"] = "CENTER"
E.db["unitframe"]["units"]["raid"]["readycheckIcon"]["yOffset"] = 0
E.db["unitframe"]["units"]["raid"]["readycheckIcon"]["size"] = 30
E.db["unitframe"]["units"]["raid"]["readycheckIcon"]["position"] = "TOPRIGHT"
E.db["unitframe"]["units"]["raid"]["power"]["height"] = 10
E.db["unitframe"]["units"]["raid"]["power"]["position"] = "RIGHT"
E.db["unitframe"]["units"]["raid"]["power"]["yOffset"] = 0
E.db["unitframe"]["units"]["raid"]["raidRoleIcons"]["yOffset"] = -2
E.db["unitframe"]["units"]["raid"]["buffs"]["perrow"] = 8
E.db["unitframe"]["units"]["raid"]["buffIndicator"]["enable"] = true
E.db["unitframe"]["units"]["raid"]["buffIndicator"]["size"] = 10
E.db["unitframe"]["units"]["targettarget"]["portrait"]["overlay"] = true
E.db["unitframe"]["units"]["targettarget"]["portrait"]["xOffset"] = 0.05
E.db["unitframe"]["units"]["targettarget"]["portrait"]["camDistanceScale"] = 0.85
E.db["unitframe"]["units"]["targettarget"]["portrait"]["width"] = 35
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["attachTextTo"] = "Health"
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["xOffset"] = 0
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["text_format"] = "[name:medium]"
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["yOffset"] = 0
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["justifyH"] = "CENTER"
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["fontOutline"] = "NONE"
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["enable"] = false
E.db["unitframe"]["units"]["targettarget"]["customTexts"]["TargetTargetName"]["size"] = 14
E.db["unitframe"]["units"]["targettarget"]["width"] = 200
E.db["unitframe"]["units"]["targettarget"]["name"]["text_format"] =
"[name:medium] [difficultycolor][smartlevel] [shortclassification]"
E.db["unitframe"]["units"]["targettarget"]["orientation"] = "LEFT"
E.db["unitframe"]["units"]["targettarget"]["height"] = 30
E.db["unitframe"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["colors"]["auraBarBuff"]["r"] = 0.96
E.db["unitframe"]["colors"]["auraBarBuff"]["g"] = 0.55
E.db["unitframe"]["colors"]["auraBarBuff"]["b"] = 0.73
E.db["unitframe"]["colors"]["healthclass"] = true
E.db["unitframe"]["colors"]["castClassColor"] = true
E.db["unitframe"]["colors"]["borderColor"]["b"] = 0.32156862745098
E.db["unitframe"]["colors"]["borderColor"]["g"] = 0.25882352941176
E.db["unitframe"]["colors"]["borderColor"]["r"] = 0.23137254901961
E.db["unitframe"]["colors"]["castNoInterrupt"]["b"] = 0.4156862745098
E.db["unitframe"]["colors"]["castNoInterrupt"]["g"] = 0.38039215686275
E.db["unitframe"]["colors"]["castNoInterrupt"]["r"] = 0.74901960784314
E.db["unitframe"]["fontOutline"] = "NONE"
E.db["unitframe"]["smoothbars"] = true
E.db["unitframe"]["targetSound"] = true
E.db["unitframe"]["cooldown"]["expiringColor"]["b"] = 0.41176470588235
E.db["unitframe"]["cooldown"]["expiringColor"]["g"] = 0.38039215686275
E.db["unitframe"]["cooldown"]["expiringColor"]["r"] = 0.74901960784314
-- Role icon
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then -- Retail
E.db["unitframe"]["units"]["party"]["roleIcon"]["damager"] = false
E.db["unitframe"]["units"]["party"]["roleIcon"]["combatHide"] = true
E.db["unitframe"]["units"]["raid40"]["roleIcon"]["enable"] = true
E.db["unitframe"]["units"]["raid40"]["roleIcon"]["combatHide"] = true
E.db["unitframe"]["units"]["raid40"]["roleIcon"]["damager"] = false
E.db["unitframe"]["units"]["raid"]["roleIcon"]["xOffset"] = 0
E.db["unitframe"]["units"]["raid"]["roleIcon"]["attachTo"] = "InfoPanel"
E.db["unitframe"]["units"]["raid"]["roleIcon"]["size"] = 12
E.db["unitframe"]["units"]["raid"]["roleIcon"]["combatHide"] = true
E.db["unitframe"]["units"]["raid"]["roleIcon"]["damager"] = false
end
end
function NoobTacoUI:SetupUnitFrames(layout,wowver)
-- DPS and TANK Layout
if layout == 'v1' then
E.db.unitframes = nil
E.db["unitframe"]["units"]["party"]["growthDirection"] = "DOWN_RIGHT"
E.db["unitframe"]["units"]["raid"]["buffIndicator"]["size"] = 8
E.db["unitframe"]["units"]["raid"]["debuffs"]["sizeOverride"] = 18
E.db["unitframe"]["units"]["raid"]["debuffs"]["xOffset"] = 18
E.db["unitframe"]["units"]["raid"]["debuffs"]["yOffset"] = 5
E.db["unitframe"]["units"]["raid"]["healPrediction"]["enable"] = false
E.db["unitframe"]["units"]["raid"]["health"]["text_format"] = ""
E.db["unitframe"]["units"]["raid"]["height"] = 45
E.db["unitframe"]["units"]["raid"]["name"]["yOffset"] = 0
E.db["unitframe"]["units"]["raid"]["rdebuffs"]["size"] = 20
E.db["unitframe"]["units"]["raid"]["verticalSpacing"] = -1
E.db["unitframe"]["units"]["raid"]["width"] = 75
E.db["unitframe"]["units"]["raid40"]["width"] = 75
-- UNIT FRAME MOVERS -----------------------------------------------------------
E.db["movers"]["AltPowerBarMover"] = "BOTTOM,ElvUIParent,BOTTOM,0,127"
E.db["movers"]["ArenaHeaderMover"] = "TOPRIGHT,ElvUIParent,TOPRIGHT,-288,-215"
E.db["movers"]["BossHeaderMover"] = "TOPRIGHT,ElvUIParent,TOPRIGHT,-289,-227"
E.db["movers"]["ElvUF_AssistMover"] = "TOPLEFT,ElvUIParent,TOPLEFT,4,-370"
-- E.db["movers"]["ElvUF_FocusMover"] = "TOPRIGHT,ElvUIParent,TOPRIGHT,-536,-530"
E.db["movers"]["ElvUF_FocusCastbarMover"] = "TOPLEFT,ElvUF_Focus,BOTTOMLEFT,0,-1"
E.db["movers"]["ElvUF_FocusMover"] = "BOTTOMRIGHT,ElvUIParent,BOTTOMRIGHT,-440,365"
E.db["movers"]["ElvUF_PartyMover"] = "BOTTOMLEFT,ElvUIParent,BOTTOMLEFT,4,275"
E.db["movers"]["ElvUF_PetCastbarMover"] = "BOTTOM,ElvUIParent,BOTTOM,-240,158"
E.db["movers"]["ElvUF_PetMover"] = "BOTTOM,ElvUIParent,BOTTOM,-240,158"
E.db["movers"]["ElvUF_PlayerMover"] = "BOTTOM,ElvUIParent,BOTTOM,-240,192"
E.db["movers"]["ElvUF_Raid40Mover"] = "BOTTOMLEFT,ElvUIParent,BOTTOMLEFT,4,262"
E.db["movers"]["ElvUF_RaidMover"] = "BOTTOMLEFT,ElvUIParent,BOTTOMLEFT,4,262"
E.db["movers"]["ElvUF_TankMover"] = "TOPLEFT,ElvUIParent,TOPLEFT,4,-305"
E.db["movers"]["ElvUF_TargetCastbarMover"] = "BOTTOM,ElvUIParent,BOTTOM,240,158"
E.db["movers"]["ElvUF_TargetMover"] = "BOTTOM,ElvUIParent,BOTTOM,240,192"
E.db["movers"]["ElvUF_TargetTargetMover"] = "BOTTOM,ElvUIParent,BOTTOM,240,158"
-- Heal Layout
elseif layout == 'v2' then
E.db.unitframes = nil
-- Party Frames
E.db["unitframe"]["units"]["party"]["buffIndicator"]["size"] = 15
E.db["unitframe"]["units"]["party"]["debuffs"]["anchorPoint"] = "CENTER"
E.db["unitframe"]["units"]["party"]["debuffs"]["attachTo"] = "HEALTH"
E.db["unitframe"]["units"]["party"]["debuffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["party"]["debuffs"]["numrows"] = 2
E.db["unitframe"]["units"]["party"]["debuffs"]["perrow"] = 3
E.db["unitframe"]["units"]["party"]["debuffs"]["sizeOverride"] = 25
E.db["unitframe"]["units"]["party"]["debuffs"]["xOffset"] = 24
E.db["unitframe"]["units"]["party"]["debuffs"]["yOffset"] = 10
E.db["unitframe"]["units"]["party"]["growthDirection"] = "RIGHT_DOWN"
E.db["unitframe"]["units"]["party"]["healPrediction"]["enable"] = true
E.db["unitframe"]["units"]["party"]["health"]["position"] = "CENTER"
E.db["unitframe"]["units"]["party"]["health"]["text_format"] = "[health:current-percent]"
E.db["unitframe"]["units"]["party"]["health"]["xOffset"] = 0
E.db["unitframe"]["units"]["party"]["health"]["yOffset"] = -10
E.db["unitframe"]["units"]["party"]["height"] = 60
E.db["unitframe"]["units"]["party"]["horizontalSpacing"] = 3
E.db["unitframe"]["units"]["party"]["name"]["text_format"] = "[name:medium] [difficultycolor][smartlevel]"
E.db["unitframe"]["units"]["party"]["name"]["yOffset"] = 4
E.db["unitframe"]["units"]["party"]["orientation"] = "MIDDLE"
E.db["unitframe"]["units"]["party"]["power"]["height"] = 10
E.db["unitframe"]["units"]["party"]["power"]["text_format"] = ""
E.db["unitframe"]["units"]["party"]["raidRoleIcons"]["yOffset"] = -2
E.db["unitframe"]["units"]["party"]["rdebuffs"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["party"]["readycheckIcon"]["position"] = "TOPRIGHT"
E.db["unitframe"]["units"]["party"]["readycheckIcon"]["size"] = 30
E.db["unitframe"]["units"]["party"]["readycheckIcon"]["yOffset"] = 0
E.db["unitframe"]["units"]["party"]["resurrectIcon"]["size"] = 40
E.db["unitframe"]["units"]["party"]["width"] = 90
-- Raid Frames 25
E.db["unitframe"]["units"]["raid"]["buffIndicator"]["size"] = 10
E.db["unitframe"]["units"]["raid"]["buffs"]["perrow"] = 8
E.db["unitframe"]["units"]["raid"]["debuffs"]["anchorPoint"] = "CENTER"
E.db["unitframe"]["units"]["raid"]["debuffs"]["attachTo"] = "HEALTH"
E.db["unitframe"]["units"]["raid"]["debuffs"]["countFont"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["raid"]["debuffs"]["enable"] = true
E.db["unitframe"]["units"]["raid"]["debuffs"]["numrows"] = 2
E.db["unitframe"]["units"]["raid"]["debuffs"]["sizeOverride"] = 25
E.db["unitframe"]["units"]["raid"]["debuffs"]["xOffset"] = 24
E.db["unitframe"]["units"]["raid"]["debuffs"]["yOffset"] = 10
E.db["unitframe"]["units"]["raid"]["growthDirection"] = "LEFT_DOWN"
E.db["unitframe"]["units"]["raid"]["healPrediction"]["enable"] = true
E.db["unitframe"]["units"]["raid"]["health"]["position"] = "CENTER"
E.db["unitframe"]["units"]["raid"]["health"]["text_format"] = "[health:current-percent]"
E.db["unitframe"]["units"]["raid"]["health"]["xOffset"] = 0
E.db["unitframe"]["units"]["raid"]["health"]["yOffset"] = -10
E.db["unitframe"]["units"]["raid"]["height"] = 45
E.db["unitframe"]["units"]["raid"]["name"]["attachTextTo"] = "Frame"
E.db["unitframe"]["units"]["raid"]["name"]["text_format"] = "[name:veryshort] [difficultycolor][smartlevel]"
E.db["unitframe"]["units"]["raid"]["name"]["yOffset"] = 10
E.db["unitframe"]["units"]["raid"]["power"]["height"] = 10
E.db["unitframe"]["units"]["raid"]["power"]["position"] = "RIGHT"
E.db["unitframe"]["units"]["raid"]["power"]["yOffset"] = 0
E.db["unitframe"]["units"]["raid"]["raidRoleIcons"]["yOffset"] = -2
E.db["unitframe"]["units"]["raid"]["rdebuffs"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["raid"]["rdebuffs"]["size"] = 30
E.db["unitframe"]["units"]["raid"]["rdebuffs"]["yOffset"] = 5
E.db["unitframe"]["units"]["raid"]["readycheckIcon"]["position"] = "TOPRIGHT"
E.db["unitframe"]["units"]["raid"]["readycheckIcon"]["size"] = 30
E.db["unitframe"]["units"]["raid"]["readycheckIcon"]["yOffset"] = 0
E.db["unitframe"]["units"]["raid"]["resurrectIcon"]["attachTo"] = "BOTTOMRIGHT"
E.db["unitframe"]["units"]["raid"]["resurrectIcon"]["size"] = 40
E.db["unitframe"]["units"]["raid"]["verticalSpacing"] = 2
E.db["unitframe"]["units"]["raid"]["width"] = 90
E.db["unitframe"]["units"]["raid"]["numGroups"] = 5
-- Raid 40
E.db["unitframe"]["units"]["raid40"]["buffIndicator"]["size"] = 10
E.db["unitframe"]["units"]["raid40"]["growthDirection"] = "RIGHT_UP"
E.db["unitframe"]["units"]["raid40"]["height"] = 32
E.db["unitframe"]["units"]["raid40"]["rdebuffs"]["enable"] = true
E.db["unitframe"]["units"]["raid40"]["rdebuffs"]["font"] = "Montserrat-Bold"
E.db["unitframe"]["units"]["raid40"]["width"] = 90
E.db["movers"]["AltPowerBarMover"] = "BOTTOM,ElvUIParent,BOTTOM,0,127"
E.db["movers"]["ArenaHeaderMover"] = "TOPRIGHT,ElvUIParent,TOPRIGHT,-288,-215"
E.db["movers"]["BossHeaderMover"] = "TOPRIGHT,ElvUIParent,TOPRIGHT,-289,-227"
E.db["movers"]["ElvUF_AssistMover"] = "TOPLEFT,ElvUIParent,TOPLEFT,4,-370"
-- E.db["movers"]["ElvUF_FocusMover"] = "TOPRIGHT,ElvUIParent,TOPRIGHT,-536,-530"
E.db["movers"]["ElvUF_FocusCastbarMover"] = "TOPLEFT,ElvUF_Focus,BOTTOMLEFT,0,-1"
E.db["movers"]["ElvUF_FocusMover"] = "BOTTOMRIGHT,ElvUIParent,BOTTOMRIGHT,-440,365"
E.db["movers"]["ElvUF_PartyMover"] = "BOTTOM,ElvUIParent,BOTTOM,0,285"
E.db["movers"]["ElvUF_PetCastbarMover"] = "BOTTOMLEFT,ElvUIParent,BOTTOMLEFT,540,250"
E.db["movers"]["ElvUF_PetMover"] = "BOTTOMLEFT,ElvUIParent,BOTTOMLEFT,540,250"
E.db["movers"]["ElvUF_PlayerMover"] = "BOTTOMLEFT,ElvUIParent,BOTTOMLEFT,540,285"
E.db["movers"]["ElvUF_Raid40Mover"] = "BOTTOM,ElvUIParent,BOTTOM,0,115"
E.db["movers"]["ElvUF_RaidMover"] = "BOTTOM,ElvUIParent,BOTTOM,0,115"
E.db["movers"]["ElvUF_TankMover"] = "TOPLEFT,ElvUIParent,TOPLEFT,4,-305"
E.db["movers"]["ElvUF_TargetCastbarMover"] = "BOTTOMRIGHT,ElvUIParent,BOTTOMRIGHT,-540,250"
E.db["movers"]["ElvUF_TargetMover"] = "BOTTOMRIGHT,ElvUIParent,BOTTOMRIGHT,-540,285"
E.db["movers"]["ElvUF_TargetTargetMover"] = "BOTTOMRIGHT,ElvUIParent,BOTTOMRIGHT,-540,250"
end
-- Update ElvUI --------------------------------------
E:UpdateAll(true)
-- Show message about layout being set
PluginInstallStepComplete.message = "Unitframes Set"
PluginInstallStepComplete:Show()
end |
-- Copyright (C) 2012 by Yichun Zhang (agentzh)
local sha512 = require "resty.sha512"
local ffi = require "ffi"
local ffi_new = ffi.new
local ffi_str = ffi.string
local C = ffi.C
local setmetatable = setmetatable
local error = error
module(...)
_VERSION = '0.08'
local mt = { __index = _M }
ffi.cdef[[
int SHA384_Init(SHA512_CTX *c);
int SHA384_Update(SHA512_CTX *c, const void *data, size_t len);
int SHA384_Final(unsigned char *md, SHA512_CTX *c);
]]
local digest_len = 48
local buf = ffi_new("char[?]", digest_len)
local ctx_ptr_type = ffi.typeof("SHA512_CTX[1]")
function new(self)
local ctx = ffi_new(ctx_ptr_type)
if C.SHA384_Init(ctx) == 0 then
return nil
end
return setmetatable({ _ctx = ctx }, mt)
end
function update(self, s)
return C.SHA384_Update(self._ctx, s, #s) == 1
end
function final(self)
if C.SHA384_Final(buf, self._ctx) == 1 then
return ffi_str(buf, digest_len)
end
return nil
end
function reset(self)
return C.SHA384_Init(self._ctx) == 1
end
local class_mt = {
-- to prevent use of casual module global variables
__newindex = function (table, key, val)
error('attempt to write to undeclared variable "' .. key .. '"')
end
}
setmetatable(_M, class_mt)
|
local AddonName, AddonTable = ...
AddonTable.fishing = {
-- Fish
74857, -- Giant Mantis Shrimp
74866, -- Golden Carp
}
|
View = Object:extend()
function View:new(x, y)
self.x = x
self.y = y
self.width = blocksize*10
self.height = blocksize*20.5
--Variables for information at the side
self.linesCleared = 0
self.nextNr = 4
self.nextshape= Shape(12, 2, math.random(7))
self.savedshape = -1
end
function View:update(dt)
end
function View:draw()
--Draw the field
love.graphics.setColor(colors.black)
for linehor=0, 20, 1 do
love.graphics.line(self.x, self.y+blocksize/2+linehor*blocksize, self.x+self.width, self.y+blocksize/2+linehor*blocksize)
end
for linevert=0, 10, 1 do
love.graphics.line(self.x+linevert*blocksize, self.y, self.x+linevert*blocksize, self.y+self.height)
end
--Draw text
love.graphics.printf(self.linesCleared.." lines", self.x+self.width+blocksize/2, self.y, blocksize*4, "left")
--Draw our shape
self.nextshape:draw(self.x, self.y)
end
function View:getX()
return self.x
end
function View:getY()
return self.y
end
function View:getNextshape()
local s = self.nextshape:getShape()
self.nextshape = Shape(12, 2, math.random(7))
return s
end
function View:lineCleared()
self.linesCleared = self.linesCleared + 1
end |
local PATH = (...):gsub('%.[^%.]+$', '')
local Event = {}
Event.__index = Event
Event.__call = function(self, ...) return self:populate(...) end
function Event.new(name, ...)
local event = setmetatable({
name = name,
keys = {...},
}, Event)
return event
end
function Event:populate(...)
local values = {...}
local bag = {
__name = self.name,
__satisfied = false,
}
for i = 1, #values do
bag[self.keys[i]] = values[i]
end
return bag
end
Event.load = Event.new("load", "arg")
Event.update = Event.new("update", "dt")
Event.draw = Event.new("draw")
Event.quit = Event.new("quit")
Event.keypressed = Event.new("keypressed", "key", "scancode", "isrepeat")
Event.keyreleased = Event.new("keyreleased", "key", "scancode")
Event.mousepressed = Event.new("mousepressed", "x", "y", "button", "istouch")
Event.mousereleased = Event.new("mousereleased", "x", "y", "button", "istouch")
Event.mousemoved = Event.new("mousemoved", "x", "y", "dx", "dy", "istouch")
Event.wheelmoved = Event.new("wheelmoved", "x", "y")
Event.textedited = Event.new("textedited", "text", "start", "length")
Event.textinput = Event.new("textinput", "text")
Event.touchmoved = Event.new("touchmoved", "id", "x", "y", "dx", "dy", "pressure")
Event.touchpressed = Event.new("touchpressed", "id", "x", "y", "dx", "dy", "pressure")
Event.touchreleased = Event.new("touchreleased", "id", "x", "y", "dx", "dy", "pressure")
Event.joystickadded = Event.new("joystickadded", "joystick")
Event.joystickremoved = Event.new("joystickremoved", "joystick")
Event.joystickpressed = Event.new("joystick", "button")
Event.joystickreleased = Event.new("joystickreleased", "joystick", "button")
Event.joystickaxis = Event.new("joystickaxis", "joystick", "axis", "value")
Event.joystickhat = Event.new("joystickhat", "joystick", "hat", "direction")
Event.gamepadpressed = Event.new("gamepadpressed", "joystick", "button")
Event.gamepadreleased = Event.new("gamepadreleased", "joystick", "button")
Event.gamepadaxis = Event.new("gamepadaxis", "joystick", "axis", "value")
Event.filedropped = Event.new("filedropped", "file")
Event.directorydropped = Event.new("directorydropped", "path")
Event.focus = Event.new("focus", "focus")
Event.mousefocus = Event.new("mousefocus", "focus")
Event.visible = Event.new("visible", "visible")
Event.resize = Event.new("resize", "w", "h")
Event.lowmemory = Event.new("lowmemory")
Event.threaderror = Event.new("threaderror", "thread", "errorstr")
Event.errhandler = Event.new("errhandler", "msg")
return setmetatable(Event, {
__call = function(_, ...) return Event.new(...) end,
})
|
local Prop = {}
Prop.Name = "City Hall"
Prop.Government = true
Prop.Doors = {
Vector( -772.36999511719, -1452, 138 ),
Vector( -675.63000488281, -1452, 138 ),
Vector( -492.36999511719, -1452, 138 ),
Vector( -395.63000488281, -1452, 138 ),
{ Pos = Vector( 59, -1752, 130 ), Locked = true },
}
GM.Property:Register( Prop ) |
local lockbox = script.Parent.Parent
local Bit = require(lockbox.util.bit);
local String = string;
local Math = math;
local Queue = require(lockbox.util.queue);
local CONSTANTS = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2 };
local AND = Bit.band;
local OR = Bit.bor;
local NOT = Bit.bnot;
local XOR = Bit.bxor;
local LROT = Bit.lrotate;
local RROT = Bit.rrotate;
local LSHIFT = Bit.lshift;
local RSHIFT = Bit.rshift;
--SHA2 is big-endian
local bytes2word = function(b0,b1,b2,b3)
local i = b0; i = LSHIFT(i,8);
i = OR(i,b1); i = LSHIFT(i,8);
i = OR(i,b2); i = LSHIFT(i,8);
i = OR(i,b3);
return i;
end
local word2bytes = function(word)
local b0,b1,b2,b3;
b3 = AND(word,0xFF); word = RSHIFT(word,8);
b2 = AND(word,0xFF); word = RSHIFT(word,8);
b1 = AND(word,0xFF); word = RSHIFT(word,8);
b0 = AND(word,0xFF);
return b0,b1,b2,b3;
end
local bytes2dword = function(b0,b1,b2,b3,b4,b5,b6,b7)
local i = bytes2word(b0,b1,b2,b3);
local j = bytes2word(b4,b5,b6,b7);
return (i*0x100000000)+j;
end
local dword2bytes = function(i)
local b4,b5,b6,b7 = word2bytes(i);
local b0,b1,b2,b3 = word2bytes(Math.floor(i/0x100000000));
return b0,b1,b2,b3,b4,b5,b6,b7;
end
local SHA2_256 = function()
local queue = Queue();
local h0 = 0x6a09e667;
local h1 = 0xbb67ae85;
local h2 = 0x3c6ef372;
local h3 = 0xa54ff53a;
local h4 = 0x510e527f;
local h5 = 0x9b05688c;
local h6 = 0x1f83d9ab;
local h7 = 0x5be0cd19;
local public = {};
local processBlock = function()
local a = h0;
local b = h1;
local c = h2;
local d = h3;
local e = h4;
local f = h5;
local g = h6;
local h = h7;
local w = {};
for i=0,15 do
w[i] = bytes2word(queue.pop(),queue.pop(),queue.pop(),queue.pop());
end
for i=16,63 do
local s0 = XOR(RROT(w[i-15],7), XOR(RROT(w[i-15],18), RSHIFT(w[i-15],3)));
local s1 = XOR(RROT(w[i-2],17), XOR(RROT(w[i-2], 19), RSHIFT(w[i-2],10)));
w[i] = AND(w[i-16] + s0 + w[i-7] + s1, 0xFFFFFFFF);
end
for i=0,63 do
local s1 = XOR(RROT(e,6), XOR(RROT(e,11),RROT(e,25)));
local ch = XOR(AND(e,f), AND(NOT(e),g));
local temp1 = h + s1 + ch + CONSTANTS[i+1] + w[i];
local s0 = XOR(RROT(a,2), XOR(RROT(a,13), RROT(a,22)));
local maj = XOR(AND(a,b), XOR(AND(a,c), AND(b,c)));
local temp2 = s0 + maj;
h = g;
g = f;
f = e;
e = d + temp1;
d = c;
c = b;
b = a;
a = temp1 + temp2;
end
h0 = AND(h0 + a, 0xFFFFFFFF);
h1 = AND(h1 + b, 0xFFFFFFFF);
h2 = AND(h2 + c, 0xFFFFFFFF);
h3 = AND(h3 + d, 0xFFFFFFFF);
h4 = AND(h4 + e, 0xFFFFFFFF);
h5 = AND(h5 + f, 0xFFFFFFFF);
h6 = AND(h6 + g, 0xFFFFFFFF);
h7 = AND(h7 + h, 0xFFFFFFFF);
end
public.init = function()
queue.reset();
h0 = 0x6a09e667;
h1 = 0xbb67ae85;
h2 = 0x3c6ef372;
h3 = 0xa54ff53a;
h4 = 0x510e527f;
h5 = 0x9b05688c;
h6 = 0x1f83d9ab;
h7 = 0x5be0cd19;
return public;
end
public.update = function(bytes)
for b in bytes do
queue.push(b);
if queue.size() >= 64 then processBlock(); end
end
return public;
end
public.finish = function()
local bits = queue.getHead() * 8;
queue.push(0x80);
while ((queue.size()+7) % 64) < 63 do
queue.push(0x00);
end
local b0,b1,b2,b3,b4,b5,b6,b7 = dword2bytes(bits);
queue.push(b0);
queue.push(b1);
queue.push(b2);
queue.push(b3);
queue.push(b4);
queue.push(b5);
queue.push(b6);
queue.push(b7);
while queue.size() > 0 do
processBlock();
end
return public;
end
public.asBytes = function()
local b0, b1, b2, b3 = word2bytes(h0);
local b4, b5, b6, b7 = word2bytes(h1);
local b8, b9,b10,b11 = word2bytes(h2);
local b12,b13,b14,b15 = word2bytes(h3);
local b16,b17,b18,b19 = word2bytes(h4);
local b20,b21,b22,b23 = word2bytes(h5);
local b24,b25,b26,b27 = word2bytes(h6);
local b28,b29,b30,b31 = word2bytes(h7);
return { b0, b1, b2, b3, b4, b5, b6, b7, b8, b9,b10,b11,b12,b13,b14,b15
,b16,b17,b18,b19,b20,b21,b22,b23,b24,b25,b26,b27,b28,b29,b30,b31};
end
public.asHex = function()
local b0, b1, b2, b3 = word2bytes(h0);
local b4, b5, b6, b7 = word2bytes(h1);
local b8, b9,b10,b11 = word2bytes(h2);
local b12,b13,b14,b15 = word2bytes(h3);
local b16,b17,b18,b19 = word2bytes(h4);
local b20,b21,b22,b23 = word2bytes(h5);
local b24,b25,b26,b27 = word2bytes(h6);
local b28,b29,b30,b31 = word2bytes(h7);
local fmt = "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x"
return String.format(fmt, b0, b1, b2, b3, b4, b5, b6, b7, b8, b9,b10,b11,b12,b13,b14,b15
,b16,b17,b18,b19,b20,b21,b22,b23,b24,b25,b26,b27,b28,b29,b30,b31);
end
return public;
end
return SHA2_256;
|
local helpers = require('test.functional.helpers')(after_each)
local Screen = require('test.functional.ui.screen')
local clear, feed = helpers.clear, helpers.feed
local source = helpers.source
local insert = helpers.insert
local meths = helpers.meths
local command = helpers.command
local funcs = helpers.funcs
describe('ui/ext_popupmenu', function()
local screen
before_each(function()
clear()
screen = Screen.new(60, 8)
screen:attach({rgb=true, ext_popupmenu=true})
screen:set_default_attr_ids({
[1] = {bold=true, foreground=Screen.colors.Blue},
[2] = {bold = true},
[3] = {reverse = true},
[4] = {bold = true, reverse = true},
[5] = {bold = true, foreground = Screen.colors.SeaGreen},
[6] = {background = Screen.colors.WebGray},
[7] = {background = Screen.colors.LightMagenta},
})
source([[
function! TestComplete() abort
call complete(1, [{'word':'foo', 'abbr':'fo', 'menu':'the foo', 'info':'foo-y', 'kind':'x'}, 'bar', 'spam'])
return ''
endfunction
]])
end)
local expected = {
{'fo', 'x', 'the foo', 'foo-y'},
{'bar', '', '', ''},
{'spam', '', '', ''},
}
it('works', function()
feed('o<C-r>=TestComplete()<CR>')
screen:expect{grid=[[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=0,
anchor={1,0},
}}
feed('<c-p>')
screen:expect{grid=[[
|
^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=-1,
anchor={1,0},
}}
-- down moves the selection in the menu, but does not insert anything
feed('<down><down>')
screen:expect{grid=[[
|
^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=1,
anchor={1,0},
}}
feed('<cr>')
screen:expect{grid=[[
|
bar^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]]}
end)
it('can be controlled by API', function()
feed('o<C-r>=TestComplete()<CR>')
screen:expect{grid=[[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=0,
anchor={1,0},
}}
meths.select_popupmenu_item(1,false,false,{})
screen:expect{grid=[[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=1,
anchor={1,0},
}}
meths.select_popupmenu_item(2,true,false,{})
screen:expect{grid=[[
|
spam^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=2,
anchor={1,0},
}}
meths.select_popupmenu_item(0,true,true,{})
screen:expect([[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<c-w><C-r>=TestComplete()<CR>')
screen:expect{grid=[[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=0,
anchor={1,0},
}}
meths.select_popupmenu_item(-1,false,false,{})
screen:expect{grid=[[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=-1,
anchor={1,0},
}}
meths.select_popupmenu_item(1,true,false,{})
screen:expect{grid=[[
|
bar^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=1,
anchor={1,0},
}}
meths.select_popupmenu_item(-1,true,false,{})
screen:expect{grid=[[
|
^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=-1,
anchor={1,0},
}}
meths.select_popupmenu_item(0,true,false,{})
screen:expect{grid=[[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=0,
anchor={1,0},
}}
meths.select_popupmenu_item(-1,true,true,{})
screen:expect([[
|
^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
command('imap <f1> <cmd>call nvim_select_popupmenu_item(2,v:true,v:false,{})<cr>')
command('imap <f2> <cmd>call nvim_select_popupmenu_item(-1,v:false,v:false,{})<cr>')
command('imap <f3> <cmd>call nvim_select_popupmenu_item(1,v:false,v:true,{})<cr>')
feed('<C-r>=TestComplete()<CR>')
screen:expect{grid=[[
|
foo^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=0,
anchor={1,0},
}}
feed('<f1>')
screen:expect{grid=[[
|
spam^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=2,
anchor={1,0},
}}
feed('<f2>')
screen:expect{grid=[[
|
spam^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]], popupmenu={
items=expected,
pos=-1,
anchor={1,0},
}}
feed('<f3>')
screen:expect([[
|
bar^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
-- also should work for builtin popupmenu
screen:set_option('ext_popupmenu', false)
feed('<C-r>=TestComplete()<CR>')
screen:expect([[
|
foo^ |
{6:fo x the foo }{1: }|
{7:bar }{1: }|
{7:spam }{1: }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<f1>')
screen:expect([[
|
spam^ |
{7:fo x the foo }{1: }|
{7:bar }{1: }|
{6:spam }{1: }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<f2>')
screen:expect([[
|
spam^ |
{7:fo x the foo }{1: }|
{7:bar }{1: }|
{7:spam }{1: }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<f3>')
screen:expect([[
|
bar^ |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
end)
end)
describe('builtin popupmenu', function()
local screen
before_each(function()
clear()
screen = Screen.new(32, 20)
screen:attach()
screen:set_default_attr_ids({
-- popup selected item / scrollbar track
['s'] = {background = Screen.colors.WebGray},
-- popup non-selected item
['n'] = {background = Screen.colors.LightMagenta},
-- popup scrollbar knob
['c'] = {background = Screen.colors.Grey0},
[1] = {bold = true, foreground = Screen.colors.Blue},
[2] = {bold = true},
[3] = {reverse = true},
[4] = {bold = true, reverse = true},
[5] = {bold = true, foreground = Screen.colors.SeaGreen},
[6] = {foreground = Screen.colors.Grey100, background = Screen.colors.Red},
})
end)
it('works with preview-window above', function()
feed(':ped<CR><c-w>4+')
feed('iaa bb cc dd ee ff gg hh ii jj<cr>')
feed('<c-x><c-n>')
screen:expect([[
aa bb cc dd ee ff gg hh ii jj |
aa |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{3:[No Name] [Preview][+] }|
aa bb cc dd ee ff gg hh ii jj |
aa^ |
{s:aa }{c: }{1: }|
{n:bb }{c: }{1: }|
{n:cc }{c: }{1: }|
{n:dd }{c: }{1: }|
{n:ee }{c: }{1: }|
{n:ff }{c: }{1: }|
{n:gg }{s: }{1: }|
{n:hh }{s: }{4: }|
{2:-- }{5:match 1 of 10} |
]])
end)
it('works with preview-window below', function()
feed(':ped<CR><c-w>4+<c-w>r')
feed('iaa bb cc dd ee ff gg hh ii jj<cr>')
feed('<c-x><c-n>')
screen:expect([[
aa bb cc dd ee ff gg hh ii jj |
aa^ |
{s:aa }{c: }{1: }|
{n:bb }{c: }{1: }|
{n:cc }{c: }{1: }|
{n:dd }{c: }{1: }|
{n:ee }{c: }{1: }|
{n:ff }{c: }{1: }|
{n:gg }{s: }{1: }|
{n:hh }{s: }{4: }|
aa bb cc dd ee ff gg hh ii jj |
aa |
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{3:[No Name] [Preview][+] }|
{2:-- }{5:match 1 of 10} |
]])
end)
it('works with preview-window above and tall and inverted', function()
feed(':ped<CR><c-w>8+')
feed('iaa<cr>bb<cr>cc<cr>dd<cr>ee<cr>')
feed('ff<cr>gg<cr>hh<cr>ii<cr>jj<cr>')
feed('kk<cr>ll<cr>mm<cr>nn<cr>oo<cr>')
feed('<c-x><c-n>')
screen:expect([[
aa |
bb |
cc |
dd |
{s:aa }{c: }{3:ew][+] }|
{n:bb }{c: } |
{n:cc }{c: } |
{n:dd }{c: } |
{n:ee }{c: } |
{n:ff }{c: } |
{n:gg }{c: } |
{n:hh }{c: } |
{n:ii }{c: } |
{n:jj }{c: } |
{n:kk }{c: } |
{n:ll }{s: } |
{n:mm }{s: } |
aa^ |
{4:[No Name] [+] }|
{2:-- }{5:match 1 of 15} |
]])
end)
it('works with preview-window above and short and inverted', function()
feed(':ped<CR><c-w>4+')
feed('iaa<cr>bb<cr>cc<cr>dd<cr>ee<cr>')
feed('ff<cr>gg<cr>hh<cr>ii<cr>jj<cr>')
feed('<c-x><c-n>')
screen:expect([[
aa |
bb |
cc |
dd |
ee |
ff |
gg |
{s:aa } |
{n:bb }{3:iew][+] }|
{n:cc } |
{n:dd } |
{n:ee } |
{n:ff } |
{n:gg } |
{n:hh } |
{n:ii } |
{n:jj } |
aa^ |
{4:[No Name] [+] }|
{2:-- }{5:match 1 of 10} |
]])
end)
it('works with preview-window below and inverted', function()
feed(':ped<CR><c-w>4+<c-w>r')
feed('iaa<cr>bb<cr>cc<cr>dd<cr>ee<cr>')
feed('ff<cr>gg<cr>hh<cr>ii<cr>jj<cr>')
feed('<c-x><c-n>')
screen:expect([[
{s:aa }{c: } |
{n:bb }{c: } |
{n:cc }{c: } |
{n:dd }{c: } |
{n:ee }{c: } |
{n:ff }{c: } |
{n:gg }{s: } |
{n:hh }{s: } |
aa^ |
{4:[No Name] [+] }|
aa |
bb |
cc |
dd |
ee |
ff |
gg |
hh |
{3:[No Name] [Preview][+] }|
{2:-- }{5:match 1 of 10} |
]])
end)
it('works with vsplits', function()
insert('aaa aab aac\n')
feed(':vsplit<cr>')
screen:expect([[
aaa aab aac {3:│}aaa aab aac|
^ {3:│} |
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{4:[No Name] [+] }{3:<Name] [+] }|
:vsplit |
]])
feed('ibbb a<c-x><c-n>')
screen:expect([[
aaa aab aac {3:│}aaa aab aac|
bbb aaa^ {3:│}bbb aaa |
{1:~ }{s: aaa }{1: }{3:│}{1:~ }|
{1:~ }{n: aab }{1: }{3:│}{1:~ }|
{1:~ }{n: aac }{1: }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{4:[No Name] [+] }{3:<Name] [+] }|
{2:-- }{5:match 1 of 3} |
]])
feed('<esc><c-w><c-w>oc a<c-x><c-n>')
screen:expect([[
aaa aab aac{3:│}aaa aab aac |
bbb aaa {3:│}bbb aaa |
c aaa {3:│}c aaa^ |
{1:~ }{3:│}{1:~}{s: aaa }{1: }|
{1:~ }{3:│}{1:~}{n: aab }{1: }|
{1:~ }{3:│}{1:~}{n: aac }{1: }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{1:~ }{3:│}{1:~ }|
{3:<Name] [+] }{4:[No Name] [+] }|
{2:-- }{5:match 1 of 3} |
]])
end)
it('works with split and scroll', function()
screen:try_resize(60,14)
command("split")
command("set completeopt+=noinsert")
command("set mouse=a")
insert([[
Lorem ipsum dolor sit amet, consectetur
adipisicing elit, sed do eiusmod tempor
incididunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud
exercitation ullamco laboris nisi ut aliquip ex
ea commodo consequat. Duis aute irure dolor in
reprehenderit in voluptate velit esse cillum
dolore eu fugiat nulla pariatur. Excepteur sint
occaecat cupidatat non proident, sunt in culpa
qui officia deserunt mollit anim id est
laborum.
]])
screen:expect([[
reprehenderit in voluptate velit esse cillum |
dolore eu fugiat nulla pariatur. Excepteur sint |
occaecat cupidatat non proident, sunt in culpa |
qui officia deserunt mollit anim id est |
laborum. |
^ |
{4:[No Name] [+] }|
Lorem ipsum dolor sit amet, consectetur |
adipisicing elit, sed do eiusmod tempor |
incididunt ut labore et dolore magna aliqua. |
Ut enim ad minim veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
{3:[No Name] [+] }|
|
]])
feed('ggOEst <c-x><c-p>')
screen:expect([[
Est ^ |
L{n: sunt }{s: }sit amet, consectetur |
a{n: in }{s: }sed do eiusmod tempor |
i{n: culpa }{s: }re et dolore magna aliqua. |
U{n: qui }{s: }eniam, quis nostrud |
e{n: officia }{s: }co laboris nisi ut aliquip ex |
{4:[No}{n: deserunt }{s: }{4: }|
L{n: mollit }{s: }sit amet, consectetur |
a{n: anim }{s: }sed do eiusmod tempor |
i{n: id }{s: }re et dolore magna aliqua. |
U{n: est }{s: }eniam, quis nostrud |
e{n: laborum }{c: }co laboris nisi ut aliquip ex |
{3:[No}{s: Est }{c: }{3: }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 65} |
]])
meths.input_mouse('wheel', 'down', '', 0, 9, 40)
screen:expect([[
Est ^ |
L{n: sunt }{s: }sit amet, consectetur |
a{n: in }{s: }sed do eiusmod tempor |
i{n: culpa }{s: }re et dolore magna aliqua. |
U{n: qui }{s: }eniam, quis nostrud |
e{n: officia }{s: }co laboris nisi ut aliquip ex |
{4:[No}{n: deserunt }{s: }{4: }|
U{n: mollit }{s: }eniam, quis nostrud |
e{n: anim }{s: }co laboris nisi ut aliquip ex |
e{n: id }{s: }at. Duis aute irure dolor in |
r{n: est }{s: }oluptate velit esse cillum |
d{n: laborum }{c: }ulla pariatur. Excepteur sint |
{3:[No}{s: Est }{c: }{3: }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 65} |
]])
feed('e')
screen:expect([[
Est e^ |
L{n: elit } sit amet, consectetur |
a{n: eiusmod } sed do eiusmod tempor |
i{n: et }ore et dolore magna aliqua. |
U{n: enim }veniam, quis nostrud |
e{n: exercitation }mco laboris nisi ut aliquip ex |
{4:[No}{n: ex }{4: }|
U{n: ea }veniam, quis nostrud |
e{n: esse }mco laboris nisi ut aliquip ex |
e{n: eu }uat. Duis aute irure dolor in |
r{s: est }voluptate velit esse cillum |
dolore eu fugiat nulla pariatur. Excepteur sint |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 65} |
]])
meths.input_mouse('wheel', 'up', '', 0, 9, 40)
screen:expect([[
Est e^ |
L{n: elit } sit amet, consectetur |
a{n: eiusmod } sed do eiusmod tempor |
i{n: et }ore et dolore magna aliqua. |
U{n: enim }veniam, quis nostrud |
e{n: exercitation }mco laboris nisi ut aliquip ex |
{4:[No}{n: ex }{4: }|
L{n: ea } sit amet, consectetur |
a{n: esse } sed do eiusmod tempor |
i{n: eu }ore et dolore magna aliqua. |
U{s: est }veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 65} |
]])
feed('s')
screen:expect([[
Est es^ |
L{n: esse } sit amet, consectetur |
a{s: est } sed do eiusmod tempor |
incididunt ut labore et dolore magna aliqua. |
Ut enim ad minim veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
{4:[No Name] [+] }|
Lorem ipsum dolor sit amet, consectetur |
adipisicing elit, sed do eiusmod tempor |
incididunt ut labore et dolore magna aliqua. |
Ut enim ad minim veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 65} |
]])
meths.input_mouse('wheel', 'down', '', 0, 9, 40)
screen:expect([[
Est es^ |
L{n: esse } sit amet, consectetur |
a{s: est } sed do eiusmod tempor |
incididunt ut labore et dolore magna aliqua. |
Ut enim ad minim veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
{4:[No Name] [+] }|
Ut enim ad minim veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
ea commodo consequat. Duis aute irure dolor in |
reprehenderit in voluptate velit esse cillum |
dolore eu fugiat nulla pariatur. Excepteur sint |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 65} |
]])
feed('<bs>')
screen:expect([[
Est e^ |
L{n: elit } sit amet, consectetur |
a{n: eiusmod } sed do eiusmod tempor |
i{n: et }ore et dolore magna aliqua. |
U{n: enim }veniam, quis nostrud |
e{n: exercitation }mco laboris nisi ut aliquip ex |
{4:[No}{n: ex }{4: }|
U{n: ea }veniam, quis nostrud |
e{n: esse }mco laboris nisi ut aliquip ex |
e{n: eu }uat. Duis aute irure dolor in |
r{s: est }voluptate velit esse cillum |
dolore eu fugiat nulla pariatur. Excepteur sint |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 65} |
]])
feed('<c-p>')
screen:expect([[
Est eu^ |
L{n: elit } sit amet, consectetur |
a{n: eiusmod } sed do eiusmod tempor |
i{n: et }ore et dolore magna aliqua. |
U{n: enim }veniam, quis nostrud |
e{n: exercitation }mco laboris nisi ut aliquip ex |
{4:[No}{n: ex }{4: }|
U{n: ea }veniam, quis nostrud |
e{n: esse }mco laboris nisi ut aliquip ex |
e{s: eu }uat. Duis aute irure dolor in |
r{n: est }voluptate velit esse cillum |
dolore eu fugiat nulla pariatur. Excepteur sint |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 22 of 65} |
]])
meths.input_mouse('wheel', 'down', '', 0, 9, 40)
screen:expect([[
Est eu^ |
L{n: elit } sit amet, consectetur |
a{n: eiusmod } sed do eiusmod tempor |
i{n: et }ore et dolore magna aliqua. |
U{n: enim }veniam, quis nostrud |
e{n: exercitation }mco laboris nisi ut aliquip ex |
{4:[No}{n: ex }{4: }|
r{n: ea }voluptate velit esse cillum |
d{n: esse }nulla pariatur. Excepteur sint |
o{s: eu }t non proident, sunt in culpa |
q{n: est }unt mollit anim id est |
laborum. |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 22 of 65} |
]])
funcs.complete(4, {'ea', 'eeeeeeeeeeeeeeeeee', 'ei', 'eo', 'eu', 'ey', 'eå', 'eä', 'eö'})
screen:expect([[
Est eu^ |
{s: ea }t amet, consectetur |
{n: eeeeeeeeeeeeeeeeee }d do eiusmod tempor |
{n: ei } et dolore magna aliqua. |
{n: eo }iam, quis nostrud |
{n: eu } laboris nisi ut aliquip ex |
{4:[N}{n: ey }{4: }|
{n: eå }uptate velit esse cillum |
{n: eä }la pariatur. Excepteur sint |
{n: eö }on proident, sunt in culpa |
qui officia deserunt mollit anim id est |
laborum. |
{3:[No Name] [+] }|
{2:-- Keyword Local completion (^N^P) }{5:match 1 of 9} |
]])
funcs.complete(4, {'ea', 'eee', 'ei', 'eo', 'eu', 'ey', 'eå', 'eä', 'eö'})
screen:expect([[
Est eu^ |
{s: ea }r sit amet, consectetur |
{n: eee }, sed do eiusmod tempor |
{n: ei }bore et dolore magna aliqua. |
{n: eo } veniam, quis nostrud |
{n: eu }amco laboris nisi ut aliquip ex |
{4:[N}{n: ey }{4: }|
{n: eå } voluptate velit esse cillum |
{n: eä } nulla pariatur. Excepteur sint |
{n: eö }at non proident, sunt in culpa |
qui officia deserunt mollit anim id est |
laborum. |
{3:[No Name] [+] }|
{2:-- INSERT --} |
]])
feed('<c-n>')
screen:expect([[
Esteee^ |
{n: ea }r sit amet, consectetur |
{s: eee }, sed do eiusmod tempor |
{n: ei }bore et dolore magna aliqua. |
{n: eo } veniam, quis nostrud |
{n: eu }amco laboris nisi ut aliquip ex |
{4:[N}{n: ey }{4: }|
{n: eå } voluptate velit esse cillum |
{n: eä } nulla pariatur. Excepteur sint |
{n: eö }at non proident, sunt in culpa |
qui officia deserunt mollit anim id est |
laborum. |
{3:[No Name] [+] }|
{2:-- INSERT --} |
]])
funcs.complete(6, {'foo', 'bar'})
screen:expect([[
Esteee^ |
Lo{s: foo }sit amet, consectetur |
ad{n: bar }sed do eiusmod tempor |
incididunt ut labore et dolore magna aliqua. |
Ut enim ad minim veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
{4:[No Name] [+] }|
reprehenderit in voluptate velit esse cillum |
dolore eu fugiat nulla pariatur. Excepteur sint |
occaecat cupidatat non proident, sunt in culpa |
qui officia deserunt mollit anim id est |
laborum. |
{3:[No Name] [+] }|
{2:-- INSERT --} |
]])
feed('<c-y>')
screen:expect([[
Esteefoo^ |
Lorem ipsum dolor sit amet, consectetur |
adipisicing elit, sed do eiusmod tempor |
incididunt ut labore et dolore magna aliqua. |
Ut enim ad minim veniam, quis nostrud |
exercitation ullamco laboris nisi ut aliquip ex |
{4:[No Name] [+] }|
reprehenderit in voluptate velit esse cillum |
dolore eu fugiat nulla pariatur. Excepteur sint |
occaecat cupidatat non proident, sunt in culpa |
qui officia deserunt mollit anim id est |
laborum. |
{3:[No Name] [+] }|
{2:-- INSERT --} |
]])
end)
it('can be moved due to wrap or resize', function()
feed('isome long prefix before the ')
command("set completeopt+=noinsert,noselect")
command("set linebreak")
funcs.complete(29, {'word', 'choice', 'text', 'thing'})
screen:expect([[
some long prefix before the ^ |
{1:~ }{n: word }|
{1:~ }{n: choice}|
{1:~ }{n: text }|
{1:~ }{n: thing }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<c-p>')
screen:expect([[
some long prefix before the |
thing^ |
{n:word }{1: }|
{n:choice }{1: }|
{n:text }{1: }|
{s:thing }{1: }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<c-p>')
screen:expect([[
some long prefix before the text|
{1:^~ }{n: word }|
{1:~ }{n: choice}|
{1:~ }{s: text }|
{1:~ }{n: thing }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
screen:try_resize(30,8)
screen:expect([[
some long prefix before the |
text^ |
{n:word }{1: }|
{n:choice }{1: }|
{s:text }{1: }|
{n:thing }{1: }|
{1:~ }|
{2:-- INSERT --} |
]])
screen:try_resize(50,8)
screen:expect([[
some long prefix before the text^ |
{1:~ }{n: word }{1: }|
{1:~ }{n: choice }{1: }|
{1:~ }{s: text }{1: }|
{1:~ }{n: thing }{1: }|
{1:~ }|
{1:~ }|
{2:-- INSERT --} |
]])
end)
it('can be moved due to wrap or resize', function()
command("set rl")
feed('isome rightleft ')
screen:expect([[
^ tfelthgir emos|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{2:-- INSERT --} |
]])
command("set completeopt+=noinsert,noselect")
funcs.complete(16, {'word', 'choice', 'text', 'thing'})
screen:expect([[
^ tfelthgir emos|
{1: }{n: drow}{1: ~}|
{1: }{n: eciohc}{1: ~}|
{1: }{n: txet}{1: ~}|
{1: }{n: gniht}{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{2:-- INSERT --} |
]])
feed('<c-n>')
screen:expect([[
^ drow tfelthgir emos|
{1: }{s: drow}{1: ~}|
{1: }{n: eciohc}{1: ~}|
{1: }{n: txet}{1: ~}|
{1: }{n: gniht}{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{2:-- INSERT --} |
]])
feed('<c-y>')
screen:expect([[
^ drow tfelthgir emos|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{1: ~}|
{2:-- INSERT --} |
]])
end)
it('works with multiline messages', function()
screen:try_resize(40,8)
feed('ixx<cr>')
command('imap <f2> <cmd>echoerr "very"\\|echoerr "much"\\|echoerr "error"<cr>')
funcs.complete(1, {'word', 'choice', 'text', 'thing'})
screen:expect([[
xx |
word^ |
{s:word }{1: }|
{n:choice }{1: }|
{n:text }{1: }|
{n:thing }{1: }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<f2>')
screen:expect([[
xx |
word |
{s:word }{1: }|
{4: }|
{6:very} |
{6:much} |
{6:error} |
{5:Press ENTER or type command to continue}^ |
]])
feed('<cr>')
screen:expect([[
xx |
word^ |
{s:word }{1: }|
{n:choice }{1: }|
{n:text }{1: }|
{n:thing }{1: }|
{1:~ }|
{2:-- INSERT --} |
]])
feed('<c-n>')
screen:expect([[
xx |
choice^ |
{n:word }{1: }|
{s:choice }{1: }|
{n:text }{1: }|
{n:thing }{1: }|
{1:~ }|
{2:-- INSERT --} |
]])
command("split")
screen:expect([[
xx |
choice^ |
{n:word }{1: }|
{s:choice }{4: }|
{n:text } |
{n:thing } |
{3:[No Name] [+] }|
{2:-- INSERT --} |
]])
meths.input_mouse('wheel', 'down', '', 0, 6, 15)
screen:expect([[
xx |
choice^ |
{n:word }{1: }|
{s:choice }{4: }|
{n:text } |
{n:thing }{1: }|
{3:[No Name] [+] }|
{2:-- INSERT --} |
]])
end)
end)
|
local CHAR = ix.meta.character
function CHAR:IsCombine()
local faction = self:GetFaction()
return faction == FACTION_MPF or faction == FACTION_OTA or faction == FACTION_USC
end
|
object_tangible_storyteller_event_props_pr_lifeday_tree = object_tangible_storyteller_event_props_shared_pr_lifeday_tree:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_event_props_pr_lifeday_tree, "object/tangible/storyteller/event_props/pr_lifeday_tree.iff")
|
object_draft_schematic_dance_prop_prop_sparkler_r_s03 = object_draft_schematic_dance_prop_shared_prop_sparkler_r_s03:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_sparkler_r_s03, "object/draft_schematic/dance_prop/prop_sparkler_r_s03.iff")
|
local K, C, L = unpack(select(2, ...))
if C.Misc.ItemLevel ~= true then return end
-- Lua API
local _G = _G
local C_Timer_After = C_Timer.After
local floor = math.floor
local pairs = pairs
local select = select
local strmatch = string.match
local strsplit = string.split
local tonumber = tonumber
-- Wow API
local GetDetailedItemLevelInfo = GetDetailedItemLevelInfo
local GetInventoryItemLink = GetInventoryItemLink
local GetInventorySlotInfo = GetInventorySlotInfo
local GetItemGem = GetItemGem
local GetItemInfo = GetItemInfo
local UnitLevel = UnitLevel
-- Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS: CharacterFrame, InspectFrame,CreateFrame
local _G = _G
local equiped = {} -- Table to store equiped items
local f = CreateFrame("Frame", nil, _G.PaperDollFrame) -- iLvel number frame
local g -- iLvel number for Inspect frame
f:RegisterEvent("ADDON_LOADED")
f:RegisterEvent("PLAYER_LOGIN")
-- Tooltip and scanning by Phanx @ http://www.wowinterface.com/forums/showthread.php?p=271406
local S_ITEM_LEVEL = "^" .. gsub(ITEM_LEVEL, "%%d", "(%%d+)")
local scantip = CreateFrame("GameTooltip", "iLvlScanningTooltip", nil, "GameTooltipTemplate")
scantip:SetOwner(UIParent, "ANCHOR_NONE")
local function _getRealItemLevel(slotId, unit)
local realItemLevel
local hasItem = scantip:SetInventoryItem(unit, slotId)
if not hasItem then return nil end -- With this we don't get ilvl for offhand if we equip 2h weapon
for i = 2, scantip:NumLines() do -- Line 1 is always the name so you can skip it.
local text = _G["iLvlScanningTooltipTextLeft"..i]:GetText()
if text and text ~= "" then
realItemLevel = realItemLevel or strmatch(text, S_ITEM_LEVEL)
if realItemLevel then
return tonumber(realItemLevel)
end
end
end
return realItemLevel
end
local function _updateItems(unit, frame)
for i = 1, 17 do -- Only check changed player items or items without ilvl text, skip the shirt (4) and always update Inspects
local itemLink = GetInventoryItemLink(unit, i)
if i ~= 4 and ((frame == f and (equiped[i] ~= itemLink or frame[i]:GetText() == nil)) or frame == g) then
if frame == f then
equiped[i] = itemLink
end
local delay = false
if itemLink then
local _, _, quality = GetItemInfo(itemLink)
if (quality == 6) and (i == 16 or i == 17) then
local relics = {select(4, strsplit(":", itemLink))}
for i = 1, 3 do
local relicID = relics[i] ~= "" and relics[i]
local relicLink = select(2, GetItemGem(itemLink, i))
if relicID and not relicLink then
delay = true
end
end
if delay then
C_Timer_After(0.1, function()
local realItemLevel = _getRealItemLevel(i, unit)
realItemLevel = realItemLevel or ""
frame[i]:SetText("|cffffff00"..realItemLevel)
end)
end
end
end
local realItemLevel = _getRealItemLevel(i, unit)
realItemLevel = realItemLevel or ""
if realItemLevel and realItemLevel == 1 then
realItemLevel = ""
end
frame[i]:SetText("|cffffff00"..realItemLevel)
end
end
end
local function _createStrings()
local function _stringFactory(parent)
local s = f:CreateFontString(nil, "OVERLAY", "SystemFont_Outline_Small")
s:SetPoint("TOP", parent, "TOP", 0, -2)
return s
end
f:SetFrameLevel(_G.CharacterHeadSlot:GetFrameLevel())
f[1] = _stringFactory(_G.CharacterHeadSlot)
f[2] = _stringFactory(_G.CharacterNeckSlot)
f[3] = _stringFactory(_G.CharacterShoulderSlot)
f[15] = _stringFactory(_G.CharacterBackSlot)
f[5] = _stringFactory(_G.CharacterChestSlot)
f[9] = _stringFactory(_G.CharacterWristSlot)
f[10] = _stringFactory(_G.CharacterHandsSlot)
f[6] = _stringFactory(_G.CharacterWaistSlot)
f[7] = _stringFactory(_G.CharacterLegsSlot)
f[8] = _stringFactory(_G.CharacterFeetSlot)
f[11] = _stringFactory(_G.CharacterFinger0Slot)
f[12] = _stringFactory(_G.CharacterFinger1Slot)
f[13] = _stringFactory(_G.CharacterTrinket0Slot)
f[14] = _stringFactory(_G.CharacterTrinket1Slot)
f[16] = _stringFactory(_G.CharacterMainHandSlot)
f[17] = _stringFactory(_G.CharacterSecondaryHandSlot)
f:Hide()
end
local function _createGStrings()
local function _stringFactory(parent)
local s = g:CreateFontString(nil, "OVERLAY", "SystemFont_Outline_Small")
s:SetPoint("TOP", parent, "TOP", 0, -2)
return s
end
g:SetFrameLevel(_G.InspectHeadSlot:GetFrameLevel())
g[1] = _stringFactory(_G.InspectHeadSlot)
g[2] = _stringFactory(_G.InspectNeckSlot)
g[3] = _stringFactory(_G.InspectShoulderSlot)
g[15] = _stringFactory(_G.InspectBackSlot)
g[5] = _stringFactory(_G.InspectChestSlot)
g[9] = _stringFactory(_G.InspectWristSlot)
g[10] = _stringFactory(_G.InspectHandsSlot)
g[6] = _stringFactory(_G.InspectWaistSlot)
g[7] = _stringFactory(_G.InspectLegsSlot)
g[8] = _stringFactory(_G.InspectFeetSlot)
g[11] = _stringFactory(_G.InspectFinger0Slot)
g[12] = _stringFactory(_G.InspectFinger1Slot)
g[13] = _stringFactory(_G.InspectTrinket0Slot)
g[14] = _stringFactory(_G.InspectTrinket1Slot)
g[16] = _stringFactory(_G.InspectMainHandSlot)
g[17] = _stringFactory(_G.InspectSecondaryHandSlot)
g:Hide()
end
local function OnEvent(self, event, ...) -- Event handler
if event == "ADDON_LOADED" and (...) == "Blizzard_InspectUI" then
self:UnregisterEvent(event)
g = CreateFrame("Frame", nil, _G.InspectPaperDollFrame) -- iLevel number frame for Inspect
_createGStrings()
_createGStrings = nil
_G.InspectPaperDollFrame:HookScript("OnShow", function(self)
g:SetFrameLevel(_G.InspectHeadSlot:GetFrameLevel())
f:RegisterEvent("INSPECT_READY")
f:RegisterEvent("UNIT_INVENTORY_CHANGED")
_updateItems("target", g)
g:Show()
end)
_G.InspectPaperDollFrame:HookScript("OnHide", function(self)
f:UnregisterEvent("INSPECT_READY")
f:UnregisterEvent("UNIT_INVENTORY_CHANGED")
g:Hide()
end)
elseif event == "PLAYER_LOGIN" then
self:UnregisterEvent(event)
_createStrings()
_createStrings = nil
_G.PaperDollFrame:HookScript("OnShow", function(self)
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
f:RegisterEvent("ITEM_UPGRADE_MASTER_UPDATE")
f:RegisterEvent("ARTIFACT_UPDATE")
f:RegisterEvent("SOCKET_INFO_UPDATE")
f:RegisterEvent("COMBAT_RATING_UPDATE")
_updateItems("player", f)
f:Show()
end)
_G.PaperDollFrame:HookScript("OnHide", function(self)
f:UnregisterEvent("PLAYER_EQUIPMENT_CHANGED")
f:UnregisterEvent("ITEM_UPGRADE_MASTER_UPDATE")
f:UnregisterEvent("ARTIFACT_UPDATE")
f:UnregisterEvent("SOCKET_INFO_UPDATE")
f:UnregisterEvent("COMBAT_RATING_UPDATE")
f:Hide()
end)
elseif event == "PLAYER_EQUIPMENT_CHANGED" or event == "ITEM_UPGRADE_MASTER_UPDATE"
or event == "ARTIFACT_UPDATE" or event == "SOCKET_INFO_UPDATE" or event == "COMBAT_RATING_UPDATE" then
if (...) == 16 then
equiped[16] = nil
equiped[17] = nil
end
_updateItems("player", f)
elseif event == "INSPECT_READY" or event == "UNIT_INVENTORY_CHANGED" then
_updateItems("target", g)
end
end
f:SetScript("OnEvent", OnEvent) |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
function ENT:SpawnFunction( ply, tr )
if !tr.Hit then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 2
local ent = ents.Create( "crafting_table" )
ent:SetPos( SpawnPos )
ent:Spawn()
ent:Activate()
return ent
end
function ENT:Initialize()
self:SetModel( GetConVar( "Craft_Config_Model" ):GetString() )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self:SetHealth( GetConVar( "Craft_Config_MaxHealth" ):GetInt() )
self:SetMaxHealth( GetConVar( "Craft_Config_MaxHealth" ):GetInt() )
self:SetTrigger( true )
self:SetColor( CRAFT_CONFIG_COLOR )
if GetConVar( "Craft_Config_Material" ):GetString() != "" then
self:SetMaterial( GetConVar( "Craft_Config_Material" ):GetString() )
end
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
end
end
util.AddNetworkString( "CraftingTableMenu" )
function ENT:Use( activator, caller )
if !caller:IsPlayer() then return end
net.Start( "CraftingTableMenu" )
net.WriteEntity( self )
net.Send( caller )
end
util.AddNetworkString( "StartCrafting" )
util.AddNetworkString( "CraftMessage" )
net.Receive( "StartCrafting", function( len, ply )
local self = net.ReadEntity()
local ent = net.ReadString()
local entname = net.ReadString()
local CraftMaterials = CraftingTable[ent].Materials
local SpawnItem = CraftingTable[ent].SpawnFunction
if CraftMaterials then
for k,v in pairs( CraftMaterials ) do
if self:GetNWInt( "Craft_"..k ) < v then
ply:SendLua( [[
chat.AddText( Color( 100, 100, 255 ), "[Crafting Table]: ", Color( 255, 255, 255 ), "Required items are not on the table!" )
surface.PlaySound( GetConVar( "Craft_Config_Fail_Sound" ):GetString() )
]] )
return
end
end
if SpawnItem then
local validfunction = true
SpawnItem( ply, self )
self:EmitSound( GetConVar( "Craft_Config_Craft_Sound" ):GetString() )
net.Start( "CraftMessage" )
net.WriteBool( validfunction )
net.WriteString( entname )
net.Send( ply )
else
local validfunction = false
net.Start( "CraftMessage" )
net.WriteBool( validfunction )
net.WriteString( entname )
net.Send( ply )
return
end
for k,v in pairs( CraftMaterials ) do
self:SetNWInt( "Craft_"..k, self:GetNWInt( "Craft_"..k ) - v ) --Only removes required materials
end
end
end )
util.AddNetworkString( "DropItem" )
net.Receive( "DropItem", function( len, ply )
local ent = net.ReadEntity()
local item = net.ReadString()
local e = ents.Create( item )
e:SetPos( ent:GetPos() + Vector( 0, 70, 0 ) )
e:Spawn()
ent:SetNWInt( "Craft_"..item, ent:GetNWInt( "Craft_"..item ) - 1 )
ent:EmitSound( GetConVar( "Craft_Config_Drop_Sound" ):GetString() )
end )
function ENT:Touch( ent )
for k,v in pairs( CraftingIngredient ) do
if self.TouchCooldown and self.TouchCooldown > CurTime() then return end
if k == ent:GetClass() then
self:SetNWInt( "Craft_"..ent:GetClass(), self:GetNWInt( "Craft_"..ent:GetClass() ) + 1 )
self:EmitSound( GetConVar( "Craft_Config_Place_Sound" ):GetString() )
local effectdata = EffectData()
effectdata:SetOrigin( ent:GetPos() )
effectdata:SetScale( 2 )
util.Effect( "ManhackSparks", effectdata )
ent:Remove()
self.TouchCooldown = CurTime() + 0.1 --Small cooldown since ent:Touch runs multiple times before the for loop has time to break
break
end
end
end
function ENT:OnTakeDamage( dmg )
if self:Health() <= 0 and !self.Exploding then
if GetConVar( "Craft_Config_Should_Explode" ):GetBool() then
self.Exploding = true --Prevents a bunch of fires from spawning at once causing the server to hang for a few seconds if VFire is installed
local e = ents.Create( "env_explosion" )
e:SetPos( self:GetPos() )
e:Spawn()
e:SetKeyValue( "iMagnitude", 200 )
e:Fire( "Explode", 0, 0 )
self:Remove()
else
self:EmitSound( GetConVar( "Craft_Config_Destroy_Sound" ):GetString() )
self:Remove()
end
return
end
local damage = dmg:GetDamage()
self:SetHealth( self:Health() - damage )
end
|
function Emmy:GetEventLiterals()
table.sort(APIDocumentation.events, function(a, b)
return a.LiteralName < b.LiteralName
end)
local t = {}
tinsert(t, "---@alias Event")
for _, event in ipairs(APIDocumentation.events) do
local line = format("'\"%s\"'", event.LiteralName)
local payload = event:GetPayloadString(false, false)
if #payload > 0 then
line = line.." # `"..payload.."`"
end
tinsert(t, line)
end
return table.concat(t, "\n---| ").."\n"
end
local cvar_path = "Lua/Data/cache/CVars.lua"
local cvar_url = "https://raw.githubusercontent.com/Ketho/BlizzardInterfaceResources/live/Resources/CVars.lua"
Util:CacheFile(cvar_path, cvar_url)
local cvarsDump = require(cvar_path:gsub("%.lua", ""))
function Emmy:GetCVarLiterals()
local t = {}
tinsert(t, "---@alias CVar")
local sorted = Util:SortTable(cvarsDump[1].var)
for _, cvar in pairs(sorted) do
tinsert(t, format("'\"%s\"'", cvar))
end
return table.concat(t, "\n---| ").."\n"
end
|
local sw, sh = ScrW(), ScrH()
function GM:HUDPaint()
DrawBWHealthBar()
surface.SetDrawColor(MAIN_BLACKCOLOR_FADE_LESS)
surface.DrawRect(0,0,sw,17)
draw.SimpleText("F1 - Help | F2 - Factions", "HUDFont", 5)
--surface.SetDrawColor(MAIN_WHITECOLOR)
--surface.DrawLine(0,17,sw,17)
end |
--//////////////////////////////////
--//// Holystone Productions ////
--//// Copy Right ////
--//// Blizzlike Repack v 1.0 ////
--//////////////////////////////////
local DeathspeakerServant = 36805
function DeathspeakerServant_OnCombat(punit, event)
punit:RegisterEvent("DeathspeakerServant_ChaosBolt", 10000, 1)
end
function DeathspeakerServant_ChaosBolt(punit, event)
punit:FullCastSpellOnTarget(69576, punit:GetRandomPlayer(0))
punit:RegisterEvent("DeathspeakerServant_ConsumingShadows", 5000, 1)
end
function DeathspeakerServant_ConsumingShadows(punit, event)
local target = punit:GetRandomFriend()
if (target ~= nil) then
punit:FullCastSpellOnTarget(69405, target)
punit:RegisterEvent("DeathspeakerServant_CurseofAgony", 8000, 1)
end
end
function DeathspeakerServant_CurseofAgony(punit, event)
local target = punit:GetRandomFriend()
if (target ~= nil) then
punit:CastSpellOnTarget(69404, target)
punit:RegisterEvent("DeathspeakerServant_ChaosBolt", 5000, 1)
end
end
function DeathspeakerServant_OnLeaveCombat(punit, event)
punit:RemoveEvents()
end
RegisterUnitEvent(DeathspeakerServant, 1, "DeathspeakerServant_OnCombat")
RegisterUnitEvent(DeathspeakerServant, 2, "DeathspeakerServant_OnLeaveCombat") |
-- vim : ft=lua ts=2 sw=2 et:
require "col"
require "some"
require "num"
require "sym"
require "row"
require "cols"
require "rows"
if not pcall(debug.getlocal,4,1) then
print(1)
end
|
local Ltn12 = require "ltn12"
local Json = require "cjson"
local Http = require "socket.http"
local Https = require "ssl.https"
local M = {}
function M.json (options)
assert (type (options) == "table")
local result = {}
options.sink = Ltn12.sink.table (result)
options.method = options.method or "GET"
options.body = options.body and Json.encode (options.body)
options.source = options.body and Ltn12.source.string (options.body)
options.headers = options.headers or {}
options.headers ["Content-length"] = options.body and #options.body or 0
options.headers ["Content-type" ] = options.body and "application/json"
options.headers ["Accept" ] = "application/json"
local http = options.url:match "https://"
and Https
or Http
local _, status, _, _ = http.request (options)
result = table.concat (result)
if result then
local ok, json = pcall (Json.decode, result)
if ok then
result = json
end
end
return result, status
end
return M
|
local function register(basename, description, texture)
local nodename_single = "scifi_nodes:" .. basename .. "_pane"
local nodename_double = "scifi_nodes:" .. basename .. "_pane_double"
local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset"
local recipe_ingredient = "scifi_nodes:" .. basename
-- single height
minetest.register_node(nodename_single, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 0.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = "blend",
sounds = default.node_sound_glass_defaults()
})
-- double height
minetest.register_node(nodename_double, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.03125, 0.5, 1.5, 0.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = "blend",
sounds = default.node_sound_glass_defaults()
})
-- single height with offset
minetest.register_node(nodename_offset, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.96875, 0.5, 0.5, 1.03125}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = "blend",
sounds = default.node_sound_glass_defaults()
})
-- register recipes
minetest.register_craft({
output = nodename_single .. " 16",
recipe = {
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_double .. " 16",
recipe = {
{recipe_ingredient},
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_offset,
type = "shapeless",
recipe = {nodename_single},
})
end
register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png")
register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png")
register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png")
register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png")
register("glass", "Dark Glass pane", "scifi_nodes_glass.png")
|
player.GetAllOmit = function(plyOmit)
local players = {}
for _, ply in pairs(player.GetAll()) do
if ply ~= plyOmit then
table.insert(players, ply)
end
end
return players
end |
local gears = require("gears")
local awful = require("awful")
local hotkeys_popup = require('awful.hotkeys_popup').widget
local modkey = require('configuration.keys.mod').mod_key
local apps = require('configuration.apps')
local leave_open_mode = function ()
root.keys(require('configuration.keys.global'))
end
local openkeys = gears.table.join(
awful.key(
{ modkey },
"F1",
hotkeys_popup.show_help,
{ description = "show help", group = "open mode" }
),
awful.key(
{},
"Escape",
leave_open_mode,
{ description = "leave open mode", group = "open mode" }
),
awful.key(
{},
"w",
function ()
awful.spawn(apps.default.web_browser)
leave_open_mode()
end,
{ description = "open default browser", group = "open mode" }
),
awful.key(
{},
"m",
function ()
awful.spawn(apps.default.music_player)
leave_open_mode()
end,
{ description = "open default music player", group = "open mode" }
),
awful.key(
{},
"e",
function ()
awful.spawn(apps.default.text_editor)
leave_open_mode()
end,
{ description = "open default text editor", group = "open mode" }
)
)
return openkeys
|
-- tolua: enumerate class
-- Written by Waldemar Celes
-- TeCGraf/PUC-Rio
-- Jul 1998
-- $Id: enumerate.lua,v 1.3 2000/01/24 20:41:15 celes Exp $
-- This code is free software; you can redistribute it and/or modify it.
-- The software provided hereunder is on an "as is" basis, and
-- the author has no obligation to provide maintenance, support, updates,
-- enhancements, or modifications.
-- Enumerate class
-- Represents enumeration
-- The following fields are stored:
-- {i} = list of constant names
classEnumerate = {
}
classEnumerate.__index = classEnumerate
setmetatable(classEnumerate,classFeature)
-- register enumeration
function classEnumerate:register (pre)
if not self:check_public_access() then
return
end
pre = pre or ''
local nspace = getnamespace(classContainer.curr)
local i=1
while self[i] do
if self.lnames[i] and self.lnames[i] ~= "" then
output(pre..'tolua_constant(tolua_S,"'..self.lnames[i]..'",'..nspace..self[i]..');')
end
i = i+1
end
end
-- Print method
function classEnumerate:print (ident,close)
print(ident.."Enumerate{")
print(ident.." name = "..self.name)
local i=1
while self[i] do
print(ident.." '"..self[i].."'("..self.lnames[i].."),")
i = i+1
end
print(ident.."}"..close)
end
function emitenumprototype(type)
output("int tolua_is" .. string.gsub(type,"::","_") .. " (lua_State* L, int lo, int def, tolua_Error* err);")
end
_global_output_enums = {}
-- write support code
function classEnumerate:supcode ()
if _global_output_enums[self.name] == nil then
_global_output_enums[self.name] = 1
output("int tolua_is" .. string.gsub(self.name,"::","_") .. " (lua_State* L, int lo, int def, tolua_Error* err)")
output("{")
output("if (!tolua_isnumber(L,lo,def,err)) return 0;")
output("lua_Number val = tolua_tonumber(L,lo,def);")
output("return val >= " .. self.min .. ".0 && val <= " ..self.max .. ".0;")
output("}")
end
end
-- Internal constructor
function _Enumerate (t,varname)
setmetatable(t,classEnumerate)
append(t)
appendenum(t)
if varname and varname ~= "" then
if t.name ~= "" then
Variable(t.name.." "..varname)
else
local ns = getcurrnamespace()
warning("Variable "..ns..varname.." of type <anonymous enum> is declared as read-only")
Variable("tolua_readonly int "..varname)
end
end
local parent = classContainer.curr
if parent then
t.access = parent.curr_member_access
t.global_access = t:check_public_access()
end
return t
end
-- Constructor
-- Expects a string representing the enumerate body
function Enumerate (n,b,varname)
b = string.gsub(b, ",[%s\n]*}", "\n}") -- eliminate last ','
local t = split(strsub(b,2,-2),',') -- eliminate braces
local i = 1
local e = {n=0}
local value = 0
local min = 0
local max = 0
while t[i] do
local tt = split(t[i],'=') -- discard initial value
e.n = e.n + 1
e[e.n] = tt[1]
tt[2] = tonumber(tt[2])
if tt[2] == nil then
tt[2] = value
end
value = tt[2] + 1 -- advance the selected value
if tt[2] > max then
max = tt[2]
end
if tt[2] < min then
min = tt[2]
end
i = i+1
end
-- set lua names
i = 1
e.lnames = {}
local ns = getcurrnamespace()
while e[i] do
local t = split(e[i],'@')
e[i] = t[1]
if not t[2] then
t[2] = applyrenaming(t[1])
end
e.lnames[i] = t[2] or t[1]
_global_enums[ ns..e[i] ] = (ns..e[i])
i = i+1
end
e.name = n
e.min = min
e.max = max
if n ~= "" then
_enums[n] = true
Typedef("int "..n)
end
return _Enumerate(e, varname)
end
|
-- I will not be releasing the source of the chat as I still use it in my latest games |
local std, _ENV = _ENV
local pattern_rules_lib = std.require 'split_to_chunks_pattern_rules'
local export = {}
function export.make_options_from_pg_dump_splitter(options)
return {
io_size = options.io_size,
lex_consts = options.lex_consts,
lex_trans_more = options.lex_trans_more,
make_pattern_rules = options.make_pattern_rules,
lexemes_in_pt_ctx = options.lexemes_in_pt_ctx,
save_unprocessed = options.save_unprocessed,
}
end
function export.lex_ctx_iter_item(iter_ctx)
while true do
if #iter_ctx.items > 0 then
return std.table.unpack(std.table.remove(iter_ctx.items))
end
if iter_ctx.final then return end
local buf = iter_ctx.dump_fd:read(iter_ctx.options.io_size)
local items = {}
local function yield(...)
std.table.insert(items, std.table.pack(...))
end
iter_ctx.lex_ctx:feed(buf, yield, iter_ctx.options.lex_trans_more)
while true do
local item = std.table.remove(items)
if not item then break end
std.table.insert(iter_ctx.items, item)
end
if not buf then
iter_ctx.final = true
end
end
end
function export.lex_ctx_iter(lex_ctx, dump_fd, options)
local iter_ctx = {
lex_ctx = lex_ctx,
dump_fd = dump_fd,
options = options,
final = false,
items = {}
}
return export.lex_ctx_iter_item, iter_ctx
end
export.rule_ctx_proto = {}
function export.rule_ctx_proto:put_value(key, value)
if not self.value_version then self.value_version = {} end
self.value_version[key] = value
end
function export.rule_ctx_proto:dup_value_version(to_pt)
if not self.value_version then return end
local next_val_ver = {}
self.pt_ctx.value_versions[to_pt] = next_val_ver
for k, v in std.pairs(self.value_version) do
next_val_ver[k] = v
end
end
function export.rule_ctx_proto:push_pt(next_pt)
std.table.insert(self.next_pts, next_pt)
self:dup_value_version(next_pt)
end
function export.rule_ctx_proto:push_pt_soon(next_pt)
std.table.insert(self.next_pts_soon, next_pt)
self:dup_value_version(next_pt)
end
function export.rule_ctx_proto:make_shifted_pt()
return std.table.move(self.pt, 3, #self.pt, 2, {self.obj_type})
end
function export.rule_ctx_proto:push_shifted_pt()
local next_pt = self:make_shifted_pt()
self:push_pt(next_pt)
end
function export.kw_rule_handler(rule_ctx, lexeme, options)
if lexeme.level == 1 and
lexeme.lex_subtype == options.lex_consts.subtype_simple_ident and
lexeme.translated_value == rule_ctx.rule[2] then
rule_ctx:push_shifted_pt()
end
end
function export.ss_rule_handler(rule_ctx, lexeme, options)
if lexeme.level == 1 and
lexeme.lex_subtype == options.lex_consts.subtype_special_symbols and
lexeme.value == rule_ctx.rule[2] then
rule_ctx:push_shifted_pt()
end
end
function export.rs_rule_handler(rule_ctx, lexeme, options)
if lexeme.level == 1 and
lexeme.lex_subtype == options.lex_consts.subtype_random_symbols and
lexeme.value == rule_ctx.rule[2] then
rule_ctx:push_shifted_pt()
end
end
function export.make_ident_rule_handler()
-- reserved key words got from
-- https://www.postgresql.org/docs/11/static/sql-keywords-appendix.html
local reserved_kw = {'all', 'analyse', 'analyze', 'and', 'any', 'array', 'as',
'asc', 'asymmetric', 'both', 'case', 'cast', 'check', 'collate',
'column', 'constraint', 'create', 'current_catalog', 'current_date',
'current_role', 'current_time', 'current_timestamp', 'current_user',
'default', 'deferrable', 'desc', 'distinct', 'do', 'else', 'end',
'except', 'false', 'fetch', 'for', 'foreign', 'from', 'grant', 'group',
'having', 'in', 'initially', 'intersect', 'into', 'lateral', 'leading',
'limit', 'localtime', 'localtimestamp', 'not', 'null', 'offset', 'on',
'only', 'or', 'order', 'placing', 'primary', 'references', 'returning',
'select', 'session_user', 'some', 'symmetric', 'table', 'then', 'to',
'trailing', 'true', 'union', 'unique', 'user', 'using', 'variadic',
'when', 'where', 'window', 'with'}
local reserved_kw_set = {}
for i, v in std.ipairs(reserved_kw) do reserved_kw_set[v] = true end
return function(rule_ctx, lexeme, options)
if lexeme.level == 1 and
lexeme.lex_type == options.lex_consts.type_ident and
not (lexeme.lex_subtype == options.lex_consts.subtype_simple_ident and
reserved_kw_set[lexeme.translated_value]) then
rule_ctx:put_value(rule_ctx.rule[2], lexeme.translated_value)
rule_ctx:push_shifted_pt()
end
end
end
function export.str_rule_handler(rule_ctx, lexeme, options)
if lexeme.level == 1 and
lexeme.lex_type == options.lex_consts.type_string then
rule_ctx:put_value(rule_ctx.rule[2], lexeme.translated_value)
rule_ctx:push_shifted_pt()
end
end
function export.op_ident_rule_handler(rule_ctx, lexeme, options)
if lexeme.level == 1 and
lexeme.lex_subtype == options.lex_consts.subtype_random_symbols then
rule_ctx:put_value(rule_ctx.rule[2], lexeme.value)
rule_ctx:push_shifted_pt()
end
end
function export.en_rule_handler(rule_ctx, lexeme, options)
if lexeme.level == 1 and
lexeme.lex_subtype == options.lex_consts.subtype_special_symbols and
lexeme.value == ';' then
local obj_priority = rule_ctx.rule[2] or 0
if rule_ctx.pt_ctx.obj_type and
rule_ctx.pt_ctx.obj_type ~= rule_ctx.obj_type and
rule_ctx.pt_ctx.obj_priority == obj_priority then
std.error('pos(' .. rule_ctx.pt_ctx.location.lpos ..
') line(' .. rule_ctx.pt_ctx.location.lline ..
') col(' .. rule_ctx.pt_ctx.location.lcol ..
'): ambiguous obj_type: ' .. rule_ctx.pt_ctx.obj_type ..
' pri(' .. rule_ctx.pt_ctx.obj_priority .. ')' ..
' or ' .. rule_ctx.obj_type .. ' pri(' .. obj_priority .. ')')
elseif not rule_ctx.pt_ctx.obj_type or
rule_ctx.pt_ctx.obj_priority < obj_priority then
rule_ctx.pt_ctx.obj_type = rule_ctx.obj_type
rule_ctx.pt_ctx.obj_priority = obj_priority
rule_ctx.pt_ctx.obj_values = rule_ctx.value_version or {}
end
end
end
function export.any_rule_handler(rule_ctx, lexeme, options)
local next_pt = rule_ctx:make_shifted_pt()
rule_ctx:push_pt_soon(next_pt)
rule_ctx:push_pt(rule_ctx.pt)
end
function export.fork_rule_handler(rule_ctx, lexeme, options)
for i = 2, #rule_ctx.rule do
local fork_rules = rule_ctx.rule[i]
local next_pt = std.table.move(fork_rules, 1, #fork_rules,
2, {rule_ctx.obj_type})
std.table.move(rule_ctx.pt, 3, #rule_ctx.pt, #next_pt + 1, next_pt)
rule_ctx:push_pt_soon(next_pt)
end
end
function export.rep_rule_handler(rule_ctx, lexeme, options)
-- rule: repeat a sequence (in arguments) zero, one or several times
local next_pt_with_seq = std.table.move(rule_ctx.rule, 2, #rule_ctx.rule,
2, {rule_ctx.obj_type})
std.table.insert(next_pt_with_seq, rule_ctx.rule)
std.table.move(rule_ctx.pt, 3, #rule_ctx.pt,
#next_pt_with_seq + 1, next_pt_with_seq)
local next_pt_wo_seq = rule_ctx:make_shifted_pt()
rule_ctx:push_pt_soon(next_pt_with_seq)
rule_ctx:push_pt_soon(next_pt_wo_seq)
end
function export.make_pattern_rules(options)
local handlers = {
kw_rule_handler = export.kw_rule_handler,
ss_rule_handler = export.ss_rule_handler,
rs_rule_handler = export.rs_rule_handler,
ident_rule_handler = export.make_ident_rule_handler(),
str_rule_handler = export.str_rule_handler,
op_ident_rule_handler = export.op_ident_rule_handler,
en_rule_handler = export.en_rule_handler,
any_rule_handler = export.any_rule_handler,
fork_rule_handler = export.fork_rule_handler,
rep_rule_handler = export.rep_rule_handler,
}
return pattern_rules_lib.make_pattern_rules(handlers)
end
function export.process_pt_ctx(pt_ctx, lex_type, lex_subtype, location,
value, translated_value, level, options)
local next_pts = {}
local next_pts_soon = pt_ctx.pts
local lexeme = {
lex_type = lex_type,
lex_subtype = lex_subtype,
location = location,
value = value,
translated_value = translated_value,
level = level,
}
if options.lexemes_in_pt_ctx then
if not pt_ctx.lexemes then pt_ctx.lexemes = {} end
std.table.insert(pt_ctx.lexemes, lexeme)
end
repeat
local pts = next_pts_soon
next_pts_soon = {}
for pt_i, pt in std.ipairs(pts) do
local obj_type = pt[1]
local rule = pt[2]
if not rule then
goto continue
end
local rule_handler = rule[1]
local rule_ctx = std.setmetatable(
{
pt_ctx = pt_ctx,
next_pts = next_pts,
next_pts_soon = next_pts_soon,
pt = pt,
obj_type = obj_type,
rule = rule,
value_version = pt_ctx.value_versions[pt],
},
{__index = export.rule_ctx_proto}
)
rule_handler(rule_ctx, lexeme, options)
::continue::
end
until #next_pts_soon == 0
pt_ctx.pts = next_pts
end
function export.extract_dump_data(dump_fd, begin_pos, end_pos)
local saved_pos = dump_fd:seek()
dump_fd:seek('set', begin_pos - 1) -- begin_pos is 1 based
local data = dump_fd:read(end_pos - begin_pos)
dump_fd:seek('set', saved_pos)
return data
end
function export.split_to_chunks(lex_ctx, dump_fd, pattern_rules,
chunks_ctx, hooks_ctx, options)
local level = 1
local pt_ctx
for lex_type, lex_subtype, location, value, translated_value
in export.lex_ctx_iter(lex_ctx, dump_fd, options) do
if lex_subtype == options.lex_consts.subtype_special_symbols and
value == ')' then
level = level - 1
if level < 1 then
std.error('pos(' .. location.lpos .. ') line(' .. location.lline ..
') col(' .. location.lcol .. '): level < 1')
end
end
if hooks_ctx.lexeme_handler then
lex_type, lex_subtype, location, value, translated_value, level =
hooks_ctx:lexeme_handler(
lex_type, lex_subtype, location, value, translated_value, level)
end
std.assert(lex_type, 'no lex_type')
std.assert(lex_subtype, 'no lex_subtype')
std.assert(location, 'no location')
std.assert(value, 'no value')
std.assert(level, 'no level')
if lex_type ~= options.lex_consts.type_comment then
local end_pos = location.lpos + #value
if not pt_ctx then
pt_ctx = {
pts = pattern_rules,
location = location,
value_versions = std.setmetatable({}, {__mode = 'k'}),
}
end
export.process_pt_ctx(pt_ctx, lex_type, lex_subtype, location,
value, translated_value, level, options)
if lex_subtype == options.lex_consts.subtype_special_symbols and
level == 1 and value == ';' then
local dump_data = export.extract_dump_data(dump_fd,
pt_ctx.location.lpos, end_pos)
local skip
if pt_ctx.obj_type then
if hooks_ctx.processed_pt_handler then
skip = hooks_ctx:processed_pt_handler(pt_ctx, dump_data)
else
skip = false
end
if not skip then
chunks_ctx:add(pt_ctx.obj_type, pt_ctx.obj_values, dump_data)
end
else
if hooks_ctx.unprocessed_pt_handler then
skip = hooks_ctx:unprocessed_pt_handler(pt_ctx, dump_data,
pt_ctx.error_dump_data)
else
skip = options.save_unprocessed
end
if not skip then
local error_dump_data = pt_ctx.error_dump_data or '(no error_dump_data)'
std.error('pos(' .. pt_ctx.location.lpos .. ') line(' ..
pt_ctx.location.lline ..
') col(' .. pt_ctx.location.lcol ..
'): unprocessed pattern:\n' .. dump_data ..
'\n' .. ('-'):rep(60) .. '\n' ..
error_dump_data)
end
chunks_ctx:add(pt_ctx.obj_type or 'unprocessed',
pt_ctx.obj_values or {}, dump_data)
end
pt_ctx = nil
elseif #pt_ctx.pts == 0 and not pt_ctx.error_dump_data then
pt_ctx.error_dump_data = export.extract_dump_data(dump_fd,
pt_ctx.location.lpos, end_pos)
end
end
if lex_subtype == options.lex_consts.subtype_special_symbols and
value == '(' then
level = level + 1
end
end
if pt_ctx then
local dump_data = export.extract_dump_data(dump_fd,
pt_ctx.location.lpos, dump_fd:seek() + 1)
local skip
if hooks_ctx.unprocessed_eof_pt_handler then
skip = hooks_ctx:unprocessed_eof_pt_handler(pt_ctx, dump_data)
else
skip = false
end
if not skip then
std.error('pos(' .. pt_ctx.location.lpos .. ') line(' ..
pt_ctx.location.lline .. ') col(' .. pt_ctx.location.lcol ..
'): unprocessed pattern at EOF: ' .. dump_data)
end
end
end
return export
-- vi:ts=2:sw=2:et
|
-- Services
local UserInputService = game:GetService("UserInputService")
local keybindsystem = {
bindings = {}
}
-- loading in entities with keybinds into the keybind system
function keybindsystem:Load(entity)
-- sice we have a keybind component, we can query that
local keybind = entity:GetComponent('keybind')
-- we can also query our states to determine if binds are loaded
local states = entity:GetComponent('state')
table.insert(self.bindings, keybind)
states.bindingsloaded = true
end
-- Using the inputobject to pair up the keybinds with the pressed key
UserInputService.InputBegan:Connect(function(inputObject: InputObject)
for _, bind in pairs(keybindsystem.bindings) do
if bind.key == inputObject.KeyCode then
-- we can simply call the callback method since we have that
-- defined in the keybind
bind.callback()
end
end
end)
return keybindsystem |
#!/usr/bin/env lua
--[[
Copyright © 2015 Jon Allen <ylixir@gmail.com>
This work is free. You can redistribute it and/or modify it under the
terms of the Do What The Fuck You Want To Public License, Version 2,
as published by Sam Hocevar. See the COPYING file for more details.
]]--
--[[ This file downloads and formats the word lists ]]--
local function get_line_iterator(skip_lines,get_lines)
local i = 0
return function(file)
return function()
while i<skip_lines do
file:read('*l')
i=i+1
end
if i<get_lines+skip_lines then
i=i+1
return file:read('*l')
else
return nil
end
end
end
end
local diceware_server = 'http://world.std.com/~reinhold/'
local diceware_files =
{
beale =
{
file = 'beale.wordlist.asc',
server = diceware_server,
line_iter = get_line_iterator(2,6^5),
line_filter = function(s) return s:sub(7) end
},
diceware =
{
file = 'diceware.wordlist.asc',
server = diceware_server,
line_iter = get_line_iterator(2,6^5),
line_filter = function(s) return s:sub(7) end
},
diceware8k =
{
file = 'diceware8k.txt',
server = diceware_server,
line_iter = get_line_iterator(0,2^13),
line_filter = function(s) return s end
}
}
for k,v in pairs(diceware_files) do
--first download the files
--if you are super paranoid then this command probably routes through two
--external programs. namely the shell and wget.
os.execute('/bin/env wget -O '..v.file..' '..v.server..v.file)
--after the file is downloaded, format it to be super easy to parse
local fin = assert(io.open(v.file,'r'))
local fout = assert(io.open(k..'.list','w'))
print(v.line_iter(fin))
for line in v.line_iter(fin) do
fout:write(v.line_filter(line)..'\n')
end
fin:close()
fout:close()
end
|
BaseState = Class {}
function BaseState:init()
end
function BaseState:enter()
end
function BaseState:exit()
end
function BaseState:update(dt)
end
function BaseState:render()
end
|
local provider = function()
return vim.fn.expand "%:t"
end
return {
provider = provider,
}
|
local Roact = require(game:GetService("ReplicatedStorage").Roact)
local Settings = require(script.Parent.Parent.Parent.Parent:WaitForChild("Settings"))
local PlayerComponent = require(script.Parent.Player)
local BlipContainerComponent = require(script.Parent.BlipContainer)
local events = script.Parent.Parent.Parent.Events
local mainMinimap = Roact.Component:extend("MainMinimap")
function mainMinimap:init()
end
function mainMinimap:render()
local mapsize = Settings["Gui"]["mapSize"]
Settings["Y"] = (mapsize.Y.Offset / (math.tan(math.rad(35)) * 2)) + (mapsize.X.Offset / 2)
return Roact.createElement("ScreenGui", {
Name = "Minimap";
ResetOnSpawn = false;
Enabled = Settings["Technical"]["Visible"];
ZIndexBehavior = Enum.ZIndexBehavior.Global;
}, {
Background = Roact.createElement("Frame", { --This is the border.
Name = "MinimapBorder";
Size = Settings["Gui"]["mapSize"] + UDim2.new(0, Settings["Gui"]["borderSize"]*2, 0, Settings["Gui"]["borderSize"]*2);
AnchorPoint = Settings["Gui"]["anchorPoint"];
Position = Settings["Gui"]["mapPosition"];
BackgroundColor3 = Settings["Gui"]["borderColor"];
BackgroundTransparency = Settings["Gui"]["borderTransparency"];
BorderSizePixel = 0;
},{
Roact.createElement(PlayerComponent);
Roact.createElement("UICorner", {
CornerRadius = Settings["Gui"]["borderCornerRoundness"]
});
Map = Roact.createElement("ViewportFrame", { --This is the map gui.
Name = "Map";
Size = Settings["Gui"]["mapSize"];
AnchorPoint = Vector2.new(.5,.5);
Position = UDim2.new(.5,0,.5,0);
BackgroundColor3 = Settings["Gui"]["mapColor"];
BackgroundTransparency = Settings["Gui"]["mapTransparency"];
BorderSizePixel = 0;
CurrentCamera = game.Workspace.MinimapCamera;
}, {
Roact.createElement("UICorner", {
CornerRadius = Settings["Gui"]["mapCornerRoundness"];
});
Roact.createElement("Part", { --The is the map that will be displayed :D
Size = Vector3.new(Settings["Map"]["size"].X / Settings["Divide"], 0, Settings["Map"]["size"].Y / Settings["Divide"]);
Position = Settings["Map"]["mapCenter"] and Vector3.new(Settings["Map"]["mapCenter"].X, 0, Settings["Map"]["mapCenter"].Z) / Settings["Divide"] or Vector3.new(0,0,0);
Orientation = Vector3.new(0, Settings["Technical"]["mapRotation"], 0);
Transparency = 1
}, {
Roact.createElement("Decal", { --Put the textureid here :DDDDDDD
Texture = "rbxassetid://"..Settings["Map"]["mapId"];
Face = "Top";
})
});
});
BlipContainer = Roact.createElement(BlipContainerComponent)
})
})
end
function mainMinimap:didMount()
self.updateEvent = events.Update.Event:connect(function()
self:setState(function(state)
return{
}
end)
end)
end
function mainMinimap:willUnmount()
self.updateEvent:Disconnect()
end
return mainMinimap
|
local componentCost = {
[components.Weapon] = 10,
[components.Wand] = 12,
[components.Edible] = 3,
[components.Drinkable] = 5,
[components.Readable] = 7,
[components.Equipment] = 15,
}
local rarityModifier = {
common = 1,
uncommon = 2,
rare = 3,
mythic = 4,
}
local lootUtil = {}
function lootUtil.generateBasePrice(actor)
local price = 0
for k, v in pairs(componentCost) do
if actor:hasComponent(k, "loot") then
price = price + v
end
end
return price * rarityModifier[actor.rarity]
end
function lootUtil.generateLoot(comp, rarity)
local found = {}
local rarity = rarity or "mythic"
local rarityMod = rarityModifier[rarity]
for k, actor in pairs(actors) do
local costComponent = actor:getComponent(components.Cost)
if
costComponent and
rarityModifier[costComponent.rarity] <= rarityMod and
actor:hasComponent(comp)
then
table.insert(found, actor)
end
end
return found[love.math.random(1, #found)]()
end
return lootUtil
|
--this = SceneNode()
--ownerIndex = Number()
SwarmBall = {name="SwarmBall"}
function SwarmBall.new()
local self = {}
local calculatedFutherPosition = Vec3()
local timeLeft = 0.0
local speed = 6.0
local node = SceneNode()
this:findNodeByTypeTowardsRoot(NodeId.playerNode):addChild(node)
local explosion = ParticleSystem( "ExplosionFireBall" )
local effect2 = ParticleSystem( "FireBall" )
node:addChild(explosion:toSceneNode())
node:addChild(effect2:toSceneNode())
effect2:setVisible(false)
local velocity = Vec3()
local position = Vec3()
local targetIndex = 0
local detonationRange = 0.0
local burnTime = 0.0
local fireDPS = 0.0
local damage = 0.0
local smartTargeting = 0.0
local pathList = 0
local shieldAreaIndex = 0
local estimatedTime = 0.0
--stages of life in projectile
local LIFE_STAGE_TARGET_MIDPOINT = 1
local LIFE_STAGE_TARGET_ALIVE = 2
local LIFE_STAGE_TARGET_DEAD = 3
local LIFE_STAGE_PREPPING_TO_DIE = 4
local lifeStage = 0
local pointLight = PointLight(Vec3(0,0,0),Vec3(4,2,0),1.5)
pointLight:setCutOff(0.1)
pointLight:setVisible(false)
node:addChild(pointLight:toSceneNode())
--
-- private functions
--
local function basicLengthEstimation(position,soul)
local targetPos = soul.position
--do a ruff estimation, based on travel time to position plus 1s for good messure
local length = (targetPos-position):length()
local estimatedTime2 = (length/speed)+1.0
--another ruff estimation based on position + traveling time before impact
targetPos = targetPos + (soul.velocity*estimatedTime2)--just a prediction of futer pos
return (targetPos-position):length()--+8.0 is estimated path length in space, because there is not straight lines
end
local function estimateTimeAndPlotPath(futurePos,pVelocity,npcMovment,estimatedLength,defaultAmplitude)
--local amplitude = estimatedLength*0.2
--y=0.2+(x*0.19)^2.5
local amplitude = (defaultAmplitude>0.1) and defaultAmplitude or 0.2+math.pow(estimatedLength*0.1,3.0)
--print("estimateTimeAndPlotPath(estimatedLength="..estimatedLength..", amplitude="..amplitude..")\n")
--npcMovment = Vec3(npcMovment.x,0.0,npcMovment.z)
local s1 = position
local sd = position+(pVelocity*amplitude)
local e1 = futurePos+Vec3(0,0.15,0)
local ed = futurePos+Vec3(0,0.15,0)-(npcMovment*amplitude)
local detailLevel = (estimatedLength<2) and 6 or estimatedLength*2.0
moveList = math.bezierCurve3D(s1, sd, ed, e1, detailLevel)
pathList:setList( moveList )
return pathList:getLength()/speed
end
local function PlotPathToMidPoint(length,position,soul)
calculatedFutherPosition = soulManager:getFuturePos(targetIndex,length/speed)
lifeStage = LIFE_STAGE_TARGET_MIDPOINT
local midPoint = (position+calculatedFutherPosition)*0.5
midPoint.y = position.y + 2.0
local enemyAt = (calculatedFutherPosition-position)
enemyAt = Vec3(enemyAt.x,0.0,enemyAt.z):normalizeV()
return estimateTimeAndPlotPath(midPoint,velocity,enemyAt,length,2.0)
end
local function PlotPathToAbove(length,soul)
estimatedTime = length/speed
lifeStage = LIFE_STAGE_TARGET_MIDPOINT
calculatedFutherPosition = soulManager:getFuturePos(targetIndex,estimatedTime)
estimatedTime = estimateTimeAndPlotPath(calculatedFutherPosition+Vec3(0.0,3.0,0.0),velocity*2.0,-soul.velocity:normalizeV()*2.0,length,2.0)
end
local function plotPathToTarget(length,soul)
repeat
estimatedTime = length/speed
lifeStage = LIFE_STAGE_TARGET_ALIVE
--the final estimation on the position
calculatedFutherPosition = soulManager:getFuturePos(targetIndex,estimatedTime)
--the final estimated time to travel
local estimatedLength = estimatedTime*speed
local preEstimation = estimatedTime
--print("detailLevel="..estimatedLength.."\n")
estimatedTime = estimateTimeAndPlotPath(calculatedFutherPosition,velocity,soul.velocity:normalizeV()*2.0,estimatedLength,3.0)
--print("FirstEstimation(pre="..preEstimation..", calculated="..estimatedTime..")\n")
length = estimatedTime*speed--just incase next line fails
until math.abs(estimatedTime-preEstimation)<0.10
end
local function endLife()
pointLight:pushRangeChange(0.1,0.8)
lifeStage = LIFE_STAGE_PREPPING_TO_DIE
effect2:setVisible(false)
timeLeft = 1.0
explosion:activate(position,velocity)
--this:attackTargetPos(position,DRONE_DETONATION_RANGE)
end
local function manageIfTargetIsNotAvailable()
if lifeStage~=LIFE_STAGE_TARGET_DEAD and soulManager:isAlive(targetIndex)==false then
targetIndex = 0
-- soulManager:updateSoul(position,Vec3(),1.0)
-- targetingSystem:setDefault(position)
-- targetingSystem:selectAllInRange()
-- targetingSystem:scoreClosest(10)
-- if smartTargeting>0.5 then
-- targetingSystem:scoreName("fireSpirit",-100)
-- targetingSystem:scoreState(2,-10)--[burning==2]
-- end
-- targetIndex = targetingSystem:getTargetMaxScore(-75)
if targetIndex==0 then
endLife()
end
end
end
--
-- public functions
--
function self.init(table)
timer:start("init")
targetIndex = billboard:getInt("targetIndex")
speed = 6.0--billboard:getFloat("fireballSpeed")
velocity = billboard:getVec3("escapeVector"):normalizeV()
position = billboard:getVec3("bulletStartPos")
timeLeft = billboard:getFloat("lifeTime") + (1.0-(math.randomFloat()*2.0))
detonationRange = billboard:getFloat("detonationRange")
burnTime = billboard:getFloat("burnTime")
fireDPS = billboard:getFloat("fireDPS")
damage = billboard:getFloat("damage")
smartTargeting = billboard:getFloat("smartTargeting")
lifeStage = 0
shieldAreaIndex = soulManager:indexOfShieldCovering(position)
pathList = pathListMover(speed)
--targetingSystem:deselect()
local length = basicLengthEstimation(position,soulManager:getSoul(targetIndex))
--print("Length="..length.."\n")
--if length>2.0 then
estimatedTime = PlotPathToMidPoint(length+3.0,position,soulManager:getSoul(targetIndex))
--else
-- plotPathToTarget(length+8.0)
--end
pointLight:setLocalPosition(position)
pointLight:clear()
pointLight:setVisible(true)
pointLight:setRange(0.2)
pointLight:pushRangeChange(1.5,0.5)
effect2:activate(Vec3())
effect2:setVisible(true)
--comUnit:sendTo(targetIndex,"getFuturePos",firstTime)
timer:stop()
end
function self.destroy()
node:getParent():removeChild(node)
end
function self.update()
timer:start("updateSwarmBall")
if lifeStage==LIFE_STAGE_PREPPING_TO_DIE then
--drone has exploded
--waiting for particle effect to die
timeLeft = timeLeft - Core.getDeltaTime()
if timeLeft<0.0 and explosion:isActive()==false then
pointLight:setVisible(false)
timer:stop()
return false
end
else
timeLeft = timeLeft - Core.getDeltaTime()
if timeLeft<0.0 then--if the life time of the drone has been depleted
--detonate drone
endLife()
timer:stop()
return true
end
manageIfTargetIsNotAvailable()
if pathList:willReachEnd() then
if targetIndex>0 then
if lifeStage==LIFE_STAGE_TARGET_MIDPOINT then
local length = basicLengthEstimation(position,soulManager:getSoul(targetIndex))
plotPathToTarget(length+4.0,soulManager:getSoul(targetIndex))
else
--comUnit:sendTo(ownerIndex, "swarmBallHitt", "hitt")
comUnit:sendTo(targetIndex,"attackFire",tostring(damage))
comUnit:sendTo(targetIndex,"attackFireDPS",{DPS=fireDPS,time=burnTime,type="fire"})
--circumference of half a circle
local length = 3.14*3.0*0.5
--length is half circumference + the distance the soul will travel during that time approxmatly
length = length + (length/speed*soulManager:getVelocity(targetIndex):length()) + 1.0 -- 1.0 is just for good messure
PlotPathToAbove(length,soulManager:getSoul(targetIndex))
end
else
comUnit:broadCast(position,detonationRange,"attack",tostring(damage))
endLife()
end
elseif shieldAreaIndex~=soulManager:indexOfShieldCovering(position) then
--forcefield hitt
targetIndex = shieldAreaIndex>0 and shieldAreaIndex or soulManager:indexOfShieldCovering(currentPos)
comUnit:sendTo(targetIndex,"attack",tostring(damage+(fireDPS*0.5)))--can't do fire damage to shield
endLife()
else
pointLight:setLocalPosition(position)
velocity = pathList:getVelocity():normalizeV()
position = pathList:getNextPos()
moveList = pathList:getList()
--Debug information
--local deltaTime = Core.getDeltaTime()
--Core.addDebugLine(s1,sd,deltaTime,Vec3(0.0,1.0,0.0))
--Core.addDebugLine(e1,ed,deltaTime,Vec3(0.0,0.0,1.0))
--Core.addDebugSphere(Sphere(e1,0.2),deltaTime,Vec3(0.0,0.0,1.0))
--for i = 1, #moveList, 1 do
-- Core.addDebugSphere(Sphere(moveList[i],0.05),deltaTime,Vec3(1.0,0.0,0.0))
--end
velocity = velocity:normalizeV()
effect2:setLocalPosition(position)
end
end
pointLight:update()
timer:stop()
return true
end
return self
end |
---------------------------
-- Default awesome theme --
---------------------------
-- Ignore line too long warnings
-- luacheck: ignore 631
local gears = require("gears")
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local real_dpi = xresources.apply_dpi
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
local menubar = require("menubar")
-- local gtk = require("beautiful.gtk")
-- local naughty = require("naughty")
-- local DPI_SCALE = 0.8
local DPI_SCALE = 1.0
local dpi = function(value, ...)
return real_dpi(value * DPI_SCALE, ...)
end
local theme = {}
theme.dpi = dpi -- Expose dpi function for other scripts
function theme.lookup_icon(name, color, custom_subfolder)
local image = menubar.utils.lookup_icon(name)
if not image then
local function try(searchdir)
for _, subfolder in pairs({ custom_subfolder, "symbolic", "scalable", }) do
if subfolder then
local icondir = string.format("%s/%s/%s", searchdir, theme.icon_theme, subfolder)
local fname = string.format("%s/%s-symbolic.svg", icondir, name)
if gears.filesystem.is_dir(icondir) then
if gears.filesystem.file_readable(fname) then
return fname
end
end
print("Error: Icon " .. fname .. " not found")
end
end
return nil
end
image = try(string.format("%s/.icons", os.getenv("HOME")))
or try("/usr/share/icons")
or try("/usr/share/icons/hicolor")
end
if image and color then
image = gears.color.recolor_image(image, color)
end
return image
end
function theme.lookup_icon_colored(name, color, custom_subfolder)
color = color or theme.fg_normal
return theme.lookup_icon(name, color, custom_subfolder)
end
local function create_palette(palette, fallback)
local out = {}
for k, v in pairs(fallback) do
out[k] = v
end
for k, v in pairs(palette) do
out[k] = v
end
return out
end
local awesome_palette = {
red = "#ff0000",
accent = "#535d6c",
urgent = "#ff0000",
bg = "#222222",
bg_lighter = "#444444",
bg_lightest = "#444444",
fg = "#aaaaaa",
fg_minimize = "#ffffff",
}
awesome_palette.bg_minimize = awesome_palette.bg_lightest
awesome_palette.bg_focus = awesome_palette.accent
local arc_palette = {
urgent = "#5294e2",
bg = "#2F343F",
bg_lighter = "#383C4A",
bg_lightest = "#404552",
fg = "#AFB8C6",
fg_minimize = "#C8CED5",
}
arc_palette.bg_minimize = arc_palette.bg_lightest
local palette = create_palette(arc_palette, awesome_palette)
-- Define the icon theme for application icons. If not set then the icons
-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
theme.icon_theme = "oomox-numix_awesome_icons"
-- theme.icon_theme = "Paper"
theme.font = "Sans 8"
theme.bg_normal = palette.bg
theme.bg_focus = palette.bg_focus
theme.bg_urgent = palette.urgent
theme.bg_minimize = palette.bg_minimize
theme.bg_systray = theme.bg_normal
theme.fg_normal = palette.fg
theme.fg_focus = "#ffffff"
theme.fg_urgent = "#ffffff"
theme.fg_minimize = palette.fg_minimize
theme.useless_gap = dpi(2)
theme.border_width = dpi(1)
theme.border_normal = "#000000"
theme.border_focus = "#535d6c"
theme.border_marked = "#91231c"
theme.fullscreen_hide_border = true
-- theme.gtk = gtk.get_theme_variables()
-- theme.bg_normal = theme.gtk.bg_color
-- theme.fg_normal = theme.gtk.fg_color
--
-- theme.wibar_bg = theme.gtk.menubar_bg_color
-- theme.wibar_fg = theme.gtk.menubar_fg_color
--
-- theme.bg_focus = theme.gtk.selected_bg_color
-- theme.fg_focus = theme.gtk.selected_fg_color
--
-- theme.bg_urgent = theme.gtk.error_bg_color
-- theme.fg_urgent = theme.gtk.error_fg_color
--
-- theme.bg_minimize = mix(theme.wibar_fg, theme.wibar_bg, 0.3)
-- theme.fg_minimize = mix(theme.wibar_fg, theme.wibar_bg, 0.9)
--
-- theme.bg_systray = theme.wibar_bg
--
-- theme.border_normal = theme.gtk.wm_border_unfocused_color
-- theme.border_focus = theme.gtk.wm_border_focused_color
-- theme.border_marked = theme.gtk.success_color
--
-- theme.border_width = dpi(theme.gtk.button_border_width or 1)
-- theme.border_radius = theme.gtk.button_border_radius
-- theme.taglist_bg_focus = "#555555"
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- taglist_[bg|fg]_[focus|urgent|occupied|empty|volatile]
-- tasklist_[bg|fg]_[focus|urgent]
-- titlebar_[bg|fg]_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- mouse_finder_[color|timeout|animate_timeout|radius|factor]
-- prompt_[fg|bg|fg_cursor|bg_cursor|font]
-- hotkeys_[bg|fg|border_width|border_color|shape|opacity|modifiers_fg|label_bg|label_fg|group_margin|font|description_font]
-- Example:
--theme.taglist_bg_focus = "#ff0000"
-- old behaviour
-- theme.taglist_squares_sel = "/usr/share/awesome/themes/default/taglist/squarefw.png"
-- theme.taglist_squares_unsel = "/usr/share/awesome/themes/default/taglist/squarew.png"
-- Generate taglist squares:
local taglist_square_size = dpi(8)
theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
taglist_square_size, theme.fg_normal
)
theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
taglist_square_size, theme.fg_normal
)
-- theme.wibar_icon_margin = dpi(6)
theme.wibar_icon_margin = dpi(4)
theme.wibar_height = 20 -- dpi() is not used on purpose, because it is done in rc.lua depending on screen dpi
-- Variables set for theming notifications:
-- notification_font
-- notification_[bg|fg]
-- notification_[width|height|margin]
-- notification_[border_color|border_width|shape|opacity]
theme.notification_max_width = dpi(455)
-- theme.notification_max_height = dpi(75)
theme.notification_icon_size = dpi(75)
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_submenu_icon = themes_path.."default/submenu.png"
theme.menu_height = dpi(20)
theme.menu_width = dpi(100)
theme.main_menu_width = dpi(150)
theme.titlebar_size = dpi(25)
theme.titlebar_margin = math.floor(dpi(4))
theme.titlebar_border_size = dpi(2)
-- theme.titlebar_bg_normal = theme.bg_normal
theme.titlebar_bg_normal = palette.bg
theme.titlebar_bg_focus = theme.titlebar_bg_normal
-- theme.titlebar_bg_normal = theme.bg_normal .. "CC"
-- Radius from client corner that allows dragging to resize
theme.client_corner_resize_radius = dpi(20)
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
--theme.bg_widget = "#cc0000"
-- Define the image to load
local function generate_titlebar_button(name, icon_path, highlight_color)
highlight_color = highlight_color or palette.accent
local normal = theme.lookup_icon_colored(icon_path)
local highlight = theme.lookup_icon_colored(icon_path, highlight_color)
-- Yes, all this variants are needed, because of awesome's inconsistently available style names
for _, active in pairs({ "", "_active", "_inactive" }) do
for _, mode in pairs({ "", "_focus", "_normal" }) do
theme[string.format("titlebar_%s_button%s%s", name, mode, active)] = normal
theme[string.format("titlebar_%s_button%s%s_hover", name, mode, active)] = highlight
theme[string.format("titlebar_%s_button%s%s_press", name, mode, active)] = highlight
end
end
end
-- generate_titlebar_button("close", themes_path.."default/titlebar/close_normal.png", palette.red)
-- generate_titlebar_button("minimize", themes_path.."default/titlebar/minimize_normal.png")
-- generate_titlebar_button("maximized", themes_path.."default/titlebar/maximized_normal_inactive.png")
-- generate_titlebar_button("floating", themes_path.."default/titlebar/floating_normal_inactive.png")
generate_titlebar_button("close", "actions/window-close", palette.red)
generate_titlebar_button("minimize", "actions/window-minimize")
generate_titlebar_button("maximized", "actions/window-maximize")
generate_titlebar_button("floating", "actions/window-pop-out")
generate_titlebar_button("sticky", themes_path.."default/titlebar/sticky_normal_inactive.png")
generate_titlebar_button("ontop", themes_path.."default/titlebar/ontop_normal_inactive.png")
local themedir = os.getenv("HOME") .. "/.config/awesome/themes/custom/"
theme.wallpaper = os.getenv("HOME") .. "/.cache/awesome/wallpaper.png"
local layoutdir = themedir .. "layouts/"
theme.layout_fairh = layoutdir .. "fairhw.png"
theme.layout_fairv = layoutdir .. "fairvw.png"
theme.layout_floating = layoutdir .. "floatingw.png"
theme.layout_magnifier = layoutdir .. "magnifierw.png"
theme.layout_max = layoutdir .. "maxw.png"
theme.layout_fullscreen = layoutdir .. "fullscreenw.png"
theme.layout_tilebottom = layoutdir .. "tilebottomw.png"
theme.layout_tileleft = layoutdir .. "tileleftw.png"
theme.layout_tile = layoutdir .. "tilew.png"
theme.layout_tiletop = layoutdir .. "tiletopw.png"
theme.layout_spiral = layoutdir .. "spiralw.png"
theme.layout_dwindle = layoutdir .. "dwindlew.png"
theme.layout_cornernw = layoutdir .. "cornernw.png"
theme.layout_cornerne = layoutdir .. "cornerne.png"
theme.layout_cornersw = layoutdir .. "cornersw.png"
theme.layout_cornerse = layoutdir .. "cornerse.png"
-- Generate Awesome icon:
-- theme.awesome_icon = theme_assets.awesome_icon(
-- theme.menu_height, theme.bg_focus, theme.fg_focus
-- )
-- theme = theme_assets.recolor_titlebar(theme, theme.fg_normal, "normal")
-- theme = theme_assets.recolor_titlebar(theme, theme.fg_focus, "focus")
-- local themes_path = gears.filesystem.get_themes_dir()
-- inherit default theme
-- local theme = dofile(themes_path.."default/theme.lua")
-- {{{ colors from https://github.com/NicoHood/arc-theme/blob/master/common/openbox/Arc-Dark/openbox-3/themerc
-- theme.bg_normal = "#2f343f" -- window.inactive.title.bg.color
-- -- }}}
--
-- -- {{{ colors from https://github.com/NicoHood/arc-theme/blob/master/common/gtk-2.0/gtkrc-dark
-- theme.fg_normal = "#d3dae3" -- fg_color
-- theme.tooltip_bg = "#4B5162" -- tooltip_bg_color
--
-- -- a little non-arc-way, but I prefer the focused window to be more distinguishable
-- theme.bg_focus = "#5294e2" -- selected_bg_color
-- theme.fg_focus = "#ffffff" -- selected_fg_color
--
-- theme.bg_minimize = "#3e4350" -- insensitive_bg_color
-- theme.fg_minimize = "#7c818c" -- insensitive_fg_color
-- -- }}}
--
-- -- {{{ colors from https://github.com/DaveDavenport/rofi-themes/blob/master/Official%20Themes/Arc-Dark.rasi
-- theme.bg_urgent = "#a54242" -- selected-urgent-background
-- theme.fg_urgent = "#f9f9f9" -- selected-urgent-foreground
-- -- }}}
--
-- --- {{ https://github.com/NicoHood/arc-theme/blob/master/common/gtk-2.0/main.rc
-- theme.tooltip_shape = function(cr, width, height)
-- gears.shape.rounded_rect(cr, width, height, 2) -- GtkWidget::tooltip-radius
-- end
-- theme.tooltip_opacity = 235 -- GtkWidget::tooltip-alpha
-- theme.tooltip_border_width = 0 -- default-border
-- -- }}}
--
-- -- to match with the rest of colorscheme
-- theme.bg_systray = theme.bg_normal
-- theme.border_normal = theme.bg_normal
-- theme.border_focus = theme.bg_focus
-- theme.border_marked = theme.bg_urgent -- TODO: check when/where is it used
--
-- -- nicer snap borders
-- theme.snap_bg = theme.border_focus
-- theme.snap_shape = gears.shape.rectangle
--
-- -- {{{ https://github.com/NicoHood/arc-theme/blob/master/README.md
-- -- Wallpaper from the Full Preview, https://pixabay.com/photo-869593/
-- theme.wallpaper = themes_path.."arc-dark/background.jpg"
-- -- }}}
--
-- -- Generate Awesome icon:
-- theme.awesome_icon = theme_assets.awesome_icon(
-- theme.menu_height, theme.bg_focus, theme.fg_focus
-- )
--
-- -- Generate taglist squares:
-- -- local taglist_square_size = dpi(4)
-- theme.taglist_squares_sel = theme_assets.taglist_squares_sel(
-- taglist_square_size, theme.fg_focus
-- )
-- theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(
-- taglist_square_size, theme.fg_normal
-- )
--
-- -- Recolor Layout icons:
-- theme = theme_assets.recolor_layout(theme, theme.fg_normal)
--
-- -- Recolor titlebar icons:
-- -- TODO: find a way to show hovered/pressed state nicely
-- theme = theme_assets.recolor_titlebar(
-- theme, theme.fg_normal, "normal"
-- )
-- theme = theme_assets.recolor_titlebar(
-- theme, theme.fg_normal, "normal", "hover"
-- )
-- theme = theme_assets.recolor_titlebar(
-- theme, theme.fg_normal, "normal", "press"
-- )
-- theme = theme_assets.recolor_titlebar(
-- theme, theme.fg_focus, "focus"
-- )
-- theme = theme_assets.recolor_titlebar(
-- theme, theme.fg_focus, "focus", "hover"
-- )
-- theme = theme_assets.recolor_titlebar(
-- theme, theme.fg_focus, "focus", "press"
-- )
return theme
|
--普通的魔法使¤白泽球
function c22220010.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--atk&def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c22220010.tgval)
e1:SetValue(c22220010.atkval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(22220010,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCategory(CATEGORY_EQUIP)
e3:SetRange(LOCATION_HAND)
e3:SetTarget(c22220010.eqtg)
e3:SetOperation(c22220010.eqop)
c:RegisterEffect(e3)
--remove
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(22220010,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetCode(EVENT_BATTLED)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(c22220010.rmcon)
e3:SetTarget(c22220010.rmtg)
e3:SetOperation(c22220010.rmop)
c:RegisterEffect(e3)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(22220010,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_DAMAGE)
e2:SetCondition(c22220010.condition)
e2:SetOperation(c22220010.operation)
c:RegisterEffect(e2)
-- atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(c22220010.condtionz)
e1:SetValue(c22220010.valuez)
c:RegisterEffect(e1)
end
c22220010.named_with_Shirasawa_Tama=1
function c22220010.IsShirasawaTama(c)
local m=_G["c"..c:GetCode()]
return m and m.named_with_Shirasawa_Tama
end
function c22220010.ffilter(c)
return c22220010.IsShirasawaTama(c) and c:IsFaceup()
end
function c22220010.condtionz(e)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL)
and (Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler())
end
function c22220010.valuez(e,c)
local tp = e:GetHandler():GetControler()
return Duel.GetMatchingGroupCount(c22220010.ffilter, tp, LOCATION_EXTRA, 0, nil)*200
end
function c22220010.tgfilter(c)
return c:IsFaceup() and c22220010.IsShirasawaTama(c) and c:IsControler(tp)
end
function c22220010.tgval(e,c)
local g=Duel.GetMatchingGroup(c22220010.tgfilter,c:GetControler(),LOCATION_MZONE,0,nil)
return g
end
function c22220010.atkfilter(c)
return c:IsFaceup() and c22220010.IsShirasawaTama(c) and c:IsType(TYPE_MONSTER)
end
function c22220010.atkval(e,c)
local g=Duel.GetMatchingGroup(c22220010.atkfilter,c:GetControler(),LOCATION_EXTRA,0,nil)
return g:GetClassCount(Card.GetCode)*150
end
function c22220010.eqfilter(c)
return c:IsFaceup() and c22220010.IsShirasawaTama(c)
end
function c22220010.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c22220010.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(c22220010.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c22220010.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c22220010.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(c22220010.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function c22220010.eqlimit(e,c)
return c==e:GetLabelObject()
end
function c22220010.rmcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
local c=e:GetHandler():GetEquipTarget()
return d and (a==c or d==c)
end
function c22220010.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=e:GetHandler():GetEquipTarget():GetBattleTarget()
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function c22220010.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT,LOCATION_REMOVED)
end
end
function c22220010.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function c22220010.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)~=0 then
Duel.BreakEffect()
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if g:GetCount()<1 then return end
local sg=g:RandomSelect(1-tp,1)
Duel.Destroy(sg,REASON_EFFECT)
end
end |
RegisterNetEvent('casinoUi:ShowUI')
AddEventHandler('casinoUi:ShowUI', function(action, text)
SendNUIMessage({
action = action,
text = text,
})
end)
RegisterNetEvent('casinoUi:HideUI')
AddEventHandler('casinoUi:HideUI', function()
SendNUIMessage({
action = 'hide'
})
end)
function DrawCasinoUi(action, text)
SendNUIMessage({
action = action,
text = text,
})
end
function HideCasinoUi()
SendNUIMessage({
action = 'hide'
})
end
-- RegisterCommand('test', function()
-- exports['casinoUi']:DrawCasinoUi('show', "Diamond Casino Blackjack</p>Balance: $5000Test</br>Bet: 10000Test")
-- Wait(3700)
-- exports['casinoUi']:HideCasinoUi('hide')
-- end, false)
|
print("beginning setup.lua")
math.randomseed(os.time())
print("package path")
package.path = package.path .. ";scr/?.lua"
print("APIs")
cursorAPI = require("cursor")
regionAPI = require("region")
regionPagerAPI = require("region_pager")
tileSheetAPI = require("tile_sheet")
markerAPI = require("marker")
markerManagerAPI = require("marker_manager")
print("save format")
saveFormat = require("save_format")
print("map generators")
--mapped to "dungeon_sheet.png"
print("Attempting to set the map components")
tileSheetAPI.Load("rsc/dungeon_sheet.png", 32, 32)
regionPagerAPI.SetOnCreate(function(r)
for i = 1, regionAPI.GetWidth(r) do
for j = 1, regionAPI.GetHeight(r) do
regionAPI.SetTile(r, i, j, 1, 1)
end
end
end)
--usability
function save(arg)
local fname = arg or "default.map"
saveFormat.SaveAll(fname)
end
function load(arg)
local fname = arg or "default.map"
saveFormat.LoadAll(fname)
end
function clear()
regionPagerAPI.UnloadAll()
end
function setTile(i)
local j = i or 0
cursorAPI.SetTile(j)
end
print("setup.lua complete")
|
local do3dtextrender = false
setTimer ( function ( )
do3dtextrender = exports.VDBGLogin:isClientLoggedin ( )
end, 1000, 1 )
addEvent ( "onClientPlayerLogin", true )
addEventHandler ( "onClientPlayerLogin", root, function ( )
do3dtextrender = true
end )
local openedJob = nil
local s = {guiGetScreenSize()}
local panel = {}
local visibilidade = false
panel.x, panel.y = (s[1] / 2) - 512, (s[2] /2 ) - 384
local desc = nil
local opensans = dxCreateFont(":VDBGPDU/arquivos/opensans.ttf", 16)
local opensans2 = dxCreateFont(":VDBGPDU/arquivos/opensans.ttf", 13)
local opensans3 = dxCreateFont(":VDBGPDU/arquivos/opensans.ttf", 14.5)
jobDescriptions = {
['fisherman'] = "#ffffffComo #4aabd0pescador, #ffffffvocê já deve imaginar o que irá fazer: #4aabd0pescar.\n #ffffffCom um #d9534fbarco você irá percorrer alguns trechos próximos da costa, \n#ffffffe a #d9534fembarcação #ffffffará todo o serviço para você automaticamente \naté o limite de #d9534fcarga pesqueiro. \n#ffffffPara receber o #acd373dinheiro, #ffffffvocê deverá voltar ao #d9534fporto #ffffffe vender \n os #d9534fpeixes #ffffffque coletou. \nPara visualizar os #d9534fpeixes coletados #ffffffuse o comando #ffa500/net.",
['Medico'] = "#ffffffTrabalhando de #4aabd0médico, #ffffffo serviço é simples: você receberá um #d9534fkit médico,\n #ffffffe assim você deverá fazer #d9534fhit-kit #4aabd0( bater com o kit\n médico no jogador). #ffffffDessa maneira, a #d9534fvida #ffffffdos jogadores se \nelevará até a #d9534fsaúde plena. #ffffffCompletando #ffa500100%,\n #ffffffvocê receberá o #acd373pagamento#ffffff.",
['Policial'] = "\n\n\n\n#ffffffTrabalhando de #4aabd0policial, #ffffffvocê será capaz de #4aabd0prender #ffffffos\n jogadores que têm #d9534fníveis de procurados. #ffffffPara saber se um #d9534fjogador\n é #d9534fprocurado pela #d9534fpolícia, #ffffffvocê pode procurar por nomes no \n#ffa500F5. #d9534fBandidos #ffffffterão uma #ffa500estrela #fffffflutuando sobre a cabeça.\n Você pode utilizar a #d9534fpistola silenciada #ffffffcomo uma #d9534fteaser, e, \n#ffffffquando você atira, #ffffffquando vai #d9534fimunisar #ffffffo fora da lei; ele irá ser \n#d9534feletrecutado #ffffffpara que você possa batê-lo com o \n#d9534fcassetete, #ffffffe assim #d9534fprendê-lo; #ffffffdepois de bater\n com o #d9534fcassetete, #ffffffleve-o para o \n#ffa500F11 #ffffff= #4aabd0ICONE DE POLICIA NAS DELEGACIAS#ffffff.",
['Mecanico'] = "#ffffffTrabalhando de #4aabd0mecânico, #ffffffvocê #4aabd0consertara os\n veículos #ffffffdos jogadores. Para #d9534fconsertar um carro, #ffffffvocê só precisa\n pressionar o #ffa500'M' #ffffffem seu teclado,e clicar em cima do #d9534fcarro. \n #ffffffSe o jogador aceitar, você vai concertar o carro\n dele e será #acd373pago #ffffffem seguida.",
['Caminhoneiro'] = "#ffffffTrabalhando de #4aabd0caminhoneiro, #ffffffvocê irá \n#d9534fentregar cargas #ffffffpelo mapa. Para entregar as #d9534fcargas, \n#ffffffselecione um \nlocal e aparecerá um #d9534ficone #ffffffem seu #d9534fradar #4aabd0( CAMINHÃO ); \n#ffffffleve a #d9534fcarga #ffffffaté o local e,\nchegando lá, você será #acd373pago#ffffff.",
['Criminoso'] = "#ffffffComo um #d9534fcriminoso, #ffffffvocê pode fazer as #d9534fmissões de #d9534froubos, \n#ffffffPegando #d9534farmas #fffffflivres em #d9534fSan Fierro #ffffffe Turfando\n áreas em #d9534fLas Venturas#ffffff/#d9534fSan Fierro. #ffffffMas tenha cuidado a #d9534fpolícia #ffffffestá \nsempre atrás de você.",
['detective'] = "\n\n\n#ffffffQuando você é um #4aabd0detetive, #fffffftodos os recursos\n estarão disponíveis, como se fosse um trabalho de um #4aabd0policial #ffffffnormal\n #acd373(painel polícia, rádio chat, prisões)#ffffff, exceto quando você é chamado\n para casos de #d9534fcrime #ffffffquando um companheiro oficial de #4aabd0polícia\n #fffffffé assassinado. Quando você chega na cena do #ffa500crime,\n #fffffffapenas busque ao redor em busca de pistas do #ffa500assassino.\n #fffffffVocê também terá a capacidade \nde gerar veículos mais rápidos.",
['Piloto'] = "#ffffffQuando você é um #4aabd0piloto, #ffffffvocê vai conduzir uma #4aabd0aeronave\n #ffffffem torno de San Andreas, pegar e entregar os #d9534fpassageiros \n#ffffffde um lugar para outro. Você também será capaz de pegar os outros \n#d9534fjogadores#ffffff.\n Eles serão capazes de definir um ponto de #d9534fpassagem;\n #ffffffquando você #d9534fentregá-los #ffffffno lugar você será #ffa500pago",
['stunter'] = "#ffffffSe você é um #4aabd0stunter, #ffffffvocê pode ir em torno de #d9534fSan Andreas\n #fffffffazendo manobras em #d9534fbicicletas #ffffffou\n #d9534fmotocicletas#ffffff. \nPara cada golpe que você faz, você vai ser #ffa500pago#ffffff.",
['Entregador'] = "#ffffffVá até o spawn de #4aabd0veículo; #ffffffpegue uma #4aabd0van;\n #ffffffvá até o armazem de entrega #d9534f(MARCADOR BRANCO); \n#ffffffpegue os pacotes; faça a entrega \ne assim será #ffa500pago#ffffff.",
['Motorista'] = "#ffffffComo um motorista de #4aabd0ônibus, #ffffffvocê vai ter suas\n #d9534fparadas #ffffffe o ponto final. Faça todas as \n #d9534fparadas #ffffffe ganhe o #ffa500dinheiro\n #ffffffno ponto final.",
['PizzaBOY'] = "#ffffffVá até o spawn de #4aabd0veículo; #ffffffpegue a #d9534fmoto\n #ffffffde entrega; vá até o #d9534f'd' #ffffffno mapa; \nsaia da #d9534fmoto#ffffff; vá até o marcador amarelo para #d9534fentregar\n #ffffffa pizza e ser #ffa500pago#ffffff; \nvolte para moto para mais entregas.",
['Taxista'] = "#ffffffPegue um #4aabd0táxi #ffffffno spawn de veículo;\n Encontre um cliente #d9534f(outro jogador)#ffffff; leve-o ao destino \npreviamente combinado; quando o #d9534fjogador #ffffffsair do\n #d9534fveículo #ffffffvocê será #ffa500pago \n#ffffffpela distância percorrida.",
['Lixeiro'] = "\n\n\n#ffffffO #4aabd0lixeiro #ffffffganha a vida através da \n#4aabd0coleta de lixo#ffffff. Existem cerca de #d9534f100 #fffffflocais \nna cidade onde você pode parar para pegar #d9534flixo#ffffff. \nVocê pode esvaziar o caminhão de #d9534flixo #ffffffa\n qualquer momento, e assim você poderá r\neceber o seu #ffa500pagamento #ffffffcom base na\n quantidade de #d9534flixo coletado#ffffff.",
}
addEventHandler( "onClientRender", getRootElement(),
function( )
if visibilidade then
-- <ESTRUTURA>
dxDrawText("#428bcaVDB#FFFFFF Gaming - JOB@#ffa500"..openedJob, panel.x + 220, panel.y + 154, 605, 456, tocolor(255, 255, 255, 255), 1, opensans, "left", "top", true, true, true, true, true)
dxDrawRectangle(panel.x + 206, panel.y + 154, 605, 456, tocolor(0, 0, 0, 200), false)
dxDrawRectangle(panel.x + 203, panel.y + 154, 3, 456, tocolor(0, 0, 0, 255), false)
dxDrawRectangle(panel.x + 203, panel.y + 151, 608, 3, tocolor(0, 0, 0, 255), false)
dxDrawRectangle(panel.x + 811, panel.y + 151, 3, 459, tocolor(0, 0, 0, 255), false)
dxDrawRectangle(panel.x + 203, panel.y + 610, 611, 3, tocolor(0, 0, 0, 255), false)
dxDrawLine(panel.x + 210, panel.y + 187, panel.x + 795, panel.y + 188, tocolor(100, 100, 100, 100), 1.5, false)
-- </ESTRUTURA>
-- <CONTEUDO>
dxDrawImage(panel.x + 470, panel.y + 197, 87, 85, "arquivos/formjob.png",0,0,0,tocolor(255,255,255,200),false)
dxDrawText(desc, s[1]/2-15, panel.y + 490, s[1]/2, 220, tocolor(254, 254, 254, 255), 1.00, opensans3, "center", "center", false, false, false, true, false)
if(isCursorShowing()) then
XY = {guiGetScreenSize()}
local cursorX, cursorY = getCursorPosition()
cursorX, cursorY = cursorX*s[1], cursorY*s[2]
if(locMouse(panel.x + 682, panel.y + 557, 108, 33, cursorX, cursorY)) then
dxDrawRectangle(panel.x + 682, panel.y + 557, 108, 33, tocolor(0, 0, 0, 96), false)
dxDrawText("Fechar", panel.x + 711, panel.y + 563, 108, 33, tocolor(217, 83, 79, 255), 1.00, opensans2, "left", "top", false, false, false, false, false)
else
dxDrawRectangle(panel.x + 682, panel.y + 557, 108, 33, tocolor(0, 0, 0, 96), false)
dxDrawText("Fechar", panel.x + 711, panel.y + 563, 108, 33, tocolor(255, 255, 255, 255), 1.00, opensans2, "left", "top", false, false, false, false, false)
end
end
if( not isCursorShowing()) then
dxDrawRectangle(panel.x + 682, panel.y + 557, 108, 33, tocolor(0, 0, 0, 96), false)
dxDrawText("Fechar", panel.x + panel.y + 711, 563, 108, 33, tocolor(255, 255, 255, 255), 1.00, opensans2, "left", "top", false, false, false, false, false)
end
if(isCursorShowing()) then
XY = {guiGetScreenSize()}
local cursorX, cursorY = getCursorPosition()
cursorX, cursorY = cursorX*s[1], cursorY*s[2]
if(locMouse(panel.x + 226, panel.y + 557, 108, 33, cursorX, cursorY)) then
dxDrawRectangle(panel.x + 226, panel.y + 557, 108, 33, tocolor(0, 0, 0, 96), false)
dxDrawText("Aceitar", panel.x + 254, panel.y + 563, 108, 33, tocolor(66, 139, 202, 255), 1.00, opensans2, "left", "top", false, false, false, false, false)
else
dxDrawRectangle(panel.x + 226, panel.y + 557, 108, 33, tocolor(0, 0, 0, 96), false)
dxDrawText("Aceitar", panel.x + 254, panel.y + 563, 108, 33, tocolor(255, 255, 255, 255), 1.00, opensans2, "left", "top", false, false, false, false, false)
end
if( not isCursorShowing()) then
dxDrawRectangle(panel.x + 226, panel.y +557, 108, 33, tocolor(0, 0, 0, 96), false)
dxDrawText("Aceitar", panel.x + 254, panel.y +563, 108, 33, tocolor(255, 255, 255, 255), 1.00, opensans2, "left", "top", false, false, false, false, false)
end
end
end
end
)
local peds = { }
function refreshGodmodePeds ( )
for i, v in ipairs ( peds ) do
destroyElement ( v )
end
for i, v in ipairs ( getElementsByType ( 'GodmodePed' ) ) do
local id = getElementData ( v, "Model" )
local x, y, z, rz = unpack ( getElementData ( v, "Position" ) )
peds[i] = createPed ( id, x, y, z, rz )
setElementFrozen ( peds[i], true )
addEventHandler ( 'onClientPedDamage', peds[i], function ( ) cancelEvent ( ) end )
end
end
refreshGodmodePeds ( )
setTimer ( refreshGodmodePeds, 30000, 0 )
addEvent ( 'VDBGJobs:OpenJobMenu', true )
addEventHandler ( 'VDBGJobs:OpenJobMenu', root, function ( job )
openedJob = job
visibilidade = true
showCursor ( true )
desc = jobDescriptions [ openedJob ]
end )
addEventHandler ( 'onClientPlayerWasted', root, function ( )
if ( source == localPlayer ) then
visibilidade = false
showCursor(false)
toggleControl("all",false)
desc = nil
openedJob = nil
end
end )
addEvent ( "onPlayerResign", true )
function locMouse(dX, dY, dSZ, dM, eX, eY)
if(eX >= dX and eX <= dX+dSZ and eY >= dY and eY <= dY+dM) then
return true
else
return false
end
end
function MenuButton(botao,status,x,y)
if botao == "left" and status == "down" then
if visibilidade then
if(locMouse(panel.x + 682, panel.y + 557, 108, 33,x,y)) then
visibilidade = false
showCursor(false)
toggleControl("all",false)
desc = nil
openedJob = nil
elseif(locMouse(panel.x + 226, panel.y + 557, 108, 33,x,y)) then
triggerServerEvent ( "VDBGJobs:SetPlayerJob", localPlayer, openedJob )
desc = nil
openedJob = nil
showCursor ( false )
visibilidade = false
end
end
end
end
addEventHandler("onClientClick",getRootElement(),MenuButton)
function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY)
bx, by, color, scale, font = bx or ax, by or ay, color or tocolor(255,255,255,255), scale or 1, font or "default"
if alignX then
if alignX == "center" then
ax = ax + (bx - ax - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font))/2
elseif alignX == "right" then
ax = bx - dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font)
end
end
if alignY then
if alignY == "center" then
ay = ay + (by - ay - dxGetFontHeight(scale, font))/2
elseif alignY == "bottom" then
ay = by - dxGetFontHeight(scale, font)
end
end
local clip = false
if dxGetTextWidth(str:gsub("#%x%x%x%x%x%x","")) > bx then clip = true end
local alpha = string.format("%08X", color):sub(1,2)
local pat = "(.-)#(%x%x%x%x%x%x)"
local s, e, cap, col = str:find(pat, 1)
local last = 1
local text = ""
local broke = false
while s do
if cap == "" and col then color = tocolor(getColorFromString("#"..col..alpha)) end
if s ~= 1 or cap ~= "" then
local w = dxGetTextWidth(cap, scale, font)
if clip then
local text_ = ""
for i = 1,string.len(cap) do
if dxGetTextWidth(text,scale,font) < bx then
text = text..""..string.sub(cap,i,i)
text_ = text_..""..string.sub(cap,i,i)
else
broke = true
break
end
end
cap = text_
end
dxDrawText(cap, ax, ay, ax + w, by, color, scale, font)
ax = ax + w
color = tocolor(getColorFromString("#"..col..alpha))
end
last = e + 1
s, e, cap, col = str:find(pat, last)
end
if last <= #str and not broke then
cap = str:sub(last)
if clip then
local text_ = ""
for i = 1,string.len(cap) do
if dxGetTextWidth(text,scale,font) < bx then
text = text..""..string.sub(cap,i,i)
text_ = text_..""..string.sub(cap,i,i)
else
broke = true
break
end
end
cap = text_
end
dxDrawText(cap, ax, ay, ax + dxGetTextWidth(cap, scale, font), by, color, scale, font)
end
end |
ITEM.name = "Wild Mushroom Cluster"
ITEM.description = "A cluster of wild mushrooms, often saught by farmers for their spores."
ITEM.model = "models/illusion/metroexodus/mushroom.mdl"
ITEM.uniqueID = "mushroom_cluster"
ITEM.height = 1
ITEM.width = 2
ITEM.category = "Farming"
ITEM.price = 30
ITEM.functions.convert = {
name = "Convert",
tip = "Converts the cluster into seeds",
icon = "icon16/arrow_switch.png",
OnRun = function(item)
local client = item.player
local char = client:GetCharacter()
local inventory = char:GetInventory()
client:EmitSound("npc/barnacle/neck_snap"..math.random(1,2)..".wav")
inventory:Add("mushroom_seeds")
end,
OnCanRun = function(item)
return (!IsValid(item.entity))
end
}
ITEM.functions._seperate = {
name = "Break Apart",
tip = "Breaks the cluster into regular mushrooms",
icon = "icon16/arrow_divide.png",
OnRun = function(item)
local client = item.player
local char = client:GetCharacter()
local inventory = char:GetInventory()
client:EmitSound("npc/barnacle/neck_snap"..math.random(1,2)..".wav")
for i=4,1,-1 do -- pasting the same line 4 times is really hard!!!
inventory:Add("mushroom")
end
end,
OnCanRun = function(item)
return (!IsValid(item.entity))
end
} |
-----------------------------------------
-- Spell: Klimaform
-- Increases magic accuracy for spells of the same element as current weather
-----------------------------------------
require("scripts/globals/status")
function onMagicCastingCheck(caster,target,spell)
return 0
end
function onSpellCast(caster,target,spell)
target:addStatusEffect(tpz.effect.KLIMAFORM,1,0,180)
return tpz.effect.KLIMAFORM
end
|
local M = {}
function M.file_supported(file_extension)
return file_extension == 'java' or file_extension == 'md'
end
local function remove_extension(filename, file_extension)
return string.sub(filename, 1, #filename - #file_extension - 1)
end
local function slice(tbl, s, e)
local new_tbl = {}
for i = s, e do
table.insert(new_tbl, tbl[i])
end
return new_tbl
end
local function java_group(path, filename)
local t = {}
local find_java = false
local position = 0
for str in string.gmatch(path, '([^/]+)') do
if str == 'java' then
find_java = true
position = #t + 1
end
if str ~= filename then
table.insert(t, str)
end
end
if find_java then
local new_tbl = slice(t, position + 1, #t)
return table.concat(new_tbl, '.')
end
return t[#t]
end
function M.generate(file_extension, filename, path, file_type)
if file_extension == 'md' and filename == 'README.md' then
return require('languages.markdown').template[file_type]
elseif file_extension == 'java' then
local template = require('languages.java').template[file_type]
local name = remove_extension(filename, file_extension)
local group = java_group(path, filename)
return string.format(template, group, name)
else
return ''
end
end
return M
|
-- KEYS: lockKey
-- ARGV: lockerId, currentTime, liveTime
-- return: true(成功);false(失败,锁不存在或已经易主)
-- 数据结构(hash)
-- ${lockKey}:
-- owner: none、writer、readers、reader-writer
-- writerBooking: ${writerBooking}
-- writer: ${lockerId}
-- readerAmount: ${读者数量}
-- readerAmountDeadline: ${readerAmount的存活时间}
-- reader-${lockerId1}: ${readerDeadline1}
-- reader-${lockerId2}: ${readerDeadline2}
-- reader-${lockerId3}: ${readerDeadline3}
local lockKey = KEYS[1];
local lockerId = ARGV[1];
local currentTime = tonumber(ARGV[2]);
local liveTime = tonumber(ARGV[3]);
-- 尝试维护
local alive = false;
local owner = redis.call('hget', lockKey, 'owner');
if (owner == 'readers' or owner == 'reader-writer') then
-- 获取reader
local readerKey = 'reader-' .. lockerId;
local readerDeadline = redis.call('hget', lockKey, readerKey);
if (readerDeadline ~= false) then
-- 维护reader
readerDeadline = currentTime + liveTime;
redis.call('hset', lockKey, readerKey, readerDeadline);
-- 维护锁
redis.call('pexpire', lockKey, liveTime);
alive = true;
end
end
return alive;
|
local MSQ = LibStub("Masque", true)
if not MSQ then return end
-- Diablo III - Square
MSQ:AddSkin("Diablo III - Square", {
Author = "Suicidal Katt",
Version = "1.0",
Shape = "Square",
Masque_Version = 40200,
Backdrop = {
Width = 36,
Height = 36,
Color = {0.8, 0.8, 0.8, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Backdrop]],
},
Icon = {
Width = 36,
Height = 36,
TexCoords = {0.08,0.92,0.08,0.92},
},
Flash = {
Width = 40,
Height = 40,
Color = {1, 0, 0, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Highlight]],
},
Cooldown = {
Width = 36,
Height = 36,
},
Pushed = {
Width = 40,
Height = 40,
Color = {1,1,1,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Border]],
},
Normal = {
Width = 40,
Height = 40,
Color = {0.7,0.7,0.7,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Normal]],
},
Disabled = {
Hide = true,
},
Checked = {
Width = 40,
Height = 40,
BlendMode = "BLEND",
Color = {1,1,1,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Overlay]],
},
Border = {
Width = 40,
Height = 40,
BlendMode = "BLEND",
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Highlight]],
},
Gloss = {
Width = 40,
Height = 40,
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Gloss]],
},
AutoCastable = {
Width = 64,
Height = 64,
OffsetX = 0.5,
OffsetY = -0.5,
Texture = [[Interface\Buttons\UI-AutoCastableOverlay]],
},
Highlight = {
Width = 40,
Height = 40,
BlendMode = "ADD",
Color = {1, 1, 1, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\Highlight]],
},
Name = {
Width = 36,
Height = 10,
OffsetY = 4,
},
Count = {
Width = 32,
Height = 10,
OffsetX = 2,
OffsetY = 2,
},
HotKey = {
Width = 32,
Height = 10,
OffsetX = 6,
},
Duration = {
Width = 32,
Height = 10,
OffsetY = -2,
},
AutoCast = {
Width = 24,
Height = 24,
OffsetX = 1,
OffsetY = -1,
},
}, true)
-- Diablo III - Circle
MSQ:AddSkin("Diablo III - Circle", {
Author = "Suicidal Katt",
Version = "1.0",
Shape = "Circle",
Masque_Version = 40200,
Backdrop = {
Width = 36,
Height = 36,
Color = {0.8, 0.8, 0.8, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SBackdrop]],
},
Icon = {
Width = 26,
Height = 26,
OffsetY = -1,
TexCoords = {0.08,0.92,0.08,0.92},
},
Flash = {
Width = 40,
Height = 40,
Color = {1, 0, 0, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SHighlight]],
},
Cooldown = {
Width = 27,
Height = 27,
},
Pushed = {
Width = 40,
Height = 40,
Color = {1,1,1,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SBorder]],
},
Normal = {
Width = 40,
Height = 40,
Color = {0.7,0.7,0.7,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SNormal]],
},
Disabled = {
Hide = true,
},
Checked = {
Width = 40,
Height = 40,
BlendMode = "BLEND",
Color = {1,1,1,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SOverlay]],
},
Border = {
Width = 40,
Height = 40,
BlendMode = "BLEND",
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SHighlight]],
},
Gloss = {
Width = 40,
Height = 40,
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SGloss]],
},
AutoCastable = {
Width = 64,
Height = 64,
OffsetX = 0.5,
OffsetY = -0.5,
Texture = [[Interface\Buttons\UI-AutoCastableOverlay]],
},
Highlight = {
Width = 40,
Height = 40,
BlendMode = "ADD",
Color = {1, 1, 1, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SHighlight]],
},
Name = {
Width = 36,
Height = 10,
OffsetY = 4,
},
Count = {
Width = 32,
Height = 10,
OffsetX = 2,
OffsetY = 2,
},
HotKey = {
Width = 32,
Height = 10,
OffsetX = 6,
},
Duration = {
Width = 32,
Height = 10,
OffsetY = -2,
},
AutoCast = {
Width = 24,
Height = 24,
OffsetX = 1,
OffsetY = -1,
},
}, true)
-- Diablo III - Spiked
MSQ:AddSkin("Diablo III - Spiked", {
Author = "Suicidal Katt",
Version = "1.0",
Shape = "Circle",
Masque_Version = 40200,
Backdrop = {
Width = 36,
Height = 36,
Color = {0.8, 0.8, 0.8, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SBackdrop]],
},
Icon = {
Width = 32,
Height = 32,
TexCoords = {0.08,0.92,0.08,0.92},
},
Flash = {
Width = 40,
Height = 40,
Color = {1, 0, 0, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SpHighlight]],
},
Cooldown = {
Width = 36,
Height = 36,
},
Pushed = {
Width = 40,
Height = 40,
Color = {1,1,1,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SpBorder]],
},
Normal = {
Width = 40,
Height = 40,
Color = {0.7,0.7,0.7,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SpNormal]],
},
Disabled = {
Hide = true,
},
Checked = {
Width = 40,
Height = 40,
BlendMode = "BLEND",
Color = {1,1,1,1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SpOverlay]],
},
Border = {
Width = 40,
Height = 40,
BlendMode = "BLEND",
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SpHighlight]],
},
Gloss = {
Width = 40,
Height = 40,
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SGloss]],
},
AutoCastable = {
Width = 64,
Height = 64,
OffsetX = 0.5,
OffsetY = -0.5,
Texture = [[Interface\Buttons\UI-AutoCastableOverlay]],
},
Highlight = {
Width = 40,
Height = 40,
BlendMode = "ADD",
Color = {1, 1, 1, 1},
Texture = [[Interface\AddOns\Masque_Diablo_III\Textures\SpHighlight]],
},
Name = {
Width = 36,
Height = 10,
OffsetY = 4,
},
Count = {
Width = 32,
Height = 10,
OffsetX = 2,
OffsetY = 2,
},
HotKey = {
Width = 32,
Height = 10,
OffsetX = 6,
},
Duration = {
Width = 32,
Height = 10,
OffsetY = -2,
},
AutoCast = {
Width = 24,
Height = 24,
OffsetX = 1,
OffsetY = -1,
},
}, true) |
--Graph (abstract data type)
--def G(P,L)
--~ P: a set of finite points
--~ L: some edges or lines
-- def P{id[int or str]-> p,...}
-- def p{some data}
-- def L{ (id1<->id2,type,power, {other(...)}) }
package.path=package.path..";..\\?.lua;"
<<<<<<< HEAD
require "grammar.class"
=======
require "luagy.grammar.class"
>>>>>>> 9740ece6e2dd0f39d899ce9c2d3816298c36a1c9
local Graph=Class(function (self,...)
self.P={}
self.L={}
end)
-- some base operations
function Graph:add_vertex (id,v)
self.P[id]=v
end
function Graph:add_edge( id1 ,id2,power,...)
if not self.L[id1] then
self.L[id1]={}
end
if not self.L[id2] then
self.L[id2]={}
end
self.L[id1][id2]={type=0,power=power,...}
if not id1 == id2 then
self.L[id2][id1]={type=1,power=power,...}
end
end
function Graph:adjacent(id1,id2)
if self.L[id1] and self.L[id2] then
return (self.L[id1][id2] or self.L[id2][id1]) and true
else
return false
end
end
function Graph:neighbors (id)
return self.L[id]
end
function Graph:remove_vertex (id)
for k,v in ipairs(self:neighbors(id)) do
print(k,v)
end
for k,v in pairs(self:neighbors(id)) do
print(k,v)
--self.L[k][id]=nil
end
self.L[id]=nil
self.P[id]=nil
end
function Graph:remove_edge (id1, id2)
self.L[id1][id2]=nil
self.L[id2][id1]=nil
end
function Graph:get_vertex_value (id)
return self.P[id]
end
function Graph:set_vertex_value (id ,v)
self.P[id]=v
end
function Graph:get_edge_value (id1 ,id2)
return self.L[id1][id2]
end
function Graph:set_edge_value (x ,y ,v)
--todo
end
-- some visable
function Graph:print()
print(" ---------points :---------")
for k,v in pairs (self.P) do
print(k,v)
end
print("----------lines:-----------")
for k,v in pairs (self.L) do
for i,j in pairs(v) do
if j.type ==0 then
print(k.."<-->"..i)
end
end
end
end
<<<<<<< HEAD
=======
>>>>>>> 9740ece6e2dd0f39d899ce9c2d3816298c36a1c9
--[[
print("test")
G=Graph()
G:add_vertex(1,"a")
G:add_vertex(2,"b")
G:add_vertex(3,"c")
G:add_vertex(4,"d")
G:add_edge(1,2)
G:add_edge(3,2)
G:add_edge(4,2)
G:add_edge(1,1)
print( G:adjacent(1,2),G:adjacent(2,2))
--G:print()
G:remove_vertex (2)
G:print()
print( G:adjacent(1,2),G:adjacent(1,2))]]
return Graph
|
--[[
KahLua Kore - core library functions for KahLua addons.
WWW: http://kahluamod.com/kore
Git: https://github.com/kahluamods/kore
IRC: #KahLua on irc.freenode.net
E-mail: cruciformer@gmail.com
Please refer to the file LICENSE.txt for the Apache License, Version 2.0.
Copyright 2008-2018 James Kean Johnston. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]
local KKORE_MAJOR = "KKore"
local K = LibStub:GetLibrary(KKORE_MAJOR)
if (not K) then
return
end
if (K.CurrentLocale ~= "frFR") then
return
end
local L = K:RegisterI18NTable(KKORE_MAJOR, "deDE")
if (not L) then
error ("KahLua Kore: impossible d'initialiser I18N.")
end
--
-- A few strings that are very commonly used that can be translated once.
-- These are mainly used in user interface elements so the strings should
-- be short, preferably one word.
--
K.OK_STR = "OK"
K.CANCEL_STR = "Annuler"
K.ACCEPT_STR = "Accepter"
K.CLOSE_STR = "Fermer"
K.OPEN_STR = "Ouvrir"
K.HELP_STR = "Aide"
K.YES_STR = "Oui"
K.NO_STR = "Non"
K.KAHLUA = "KahLua"
L["CMD_KAHLUA"] = "kahlua"
L["CMD_KKORE"] = "kkore"
L["CMD_HELP"] = "aide"
L["CMD_LIST"] = "liste"
L["CMD_DEBUG"] = "debug"
L["CMD_VERSION"] = "version"
L["KAHLUA_VER"] = "(Version %d)"
L["KAHLUA_DESC"] = "un ensemble d'améliorations de l'interface utilisateur."
L["KORE_DESC"] = "Fonctionnaliés %s du coeur, telles que le debug ou les profils."
L["Usage: %s/%s module [arg [arg...]]%s"] = "Utilisation : %s/%s module [arg [arg...]]%s"
L[" Where module is one of the following modules:"] = " module étant l'in des modules suivants :"
L["For help with any module, type %s/%s module %s%s."] = "Pour une aide sur l'un des modules, tapez %s/%s module %s%s."
L["KahLua Kore usage: %s/%s command [arg [arg...]]%s"] = "Utilisation de KahLua Kore : %s/%s commande [arg [arg...]]%s."
L["%s/%s %s module level%s"] = "%s/%s %s module level%s"
L[" Sets the debug level for a module. 0 disables."] = " Définit le niveau de déboguage pour un module. 0 désactive."
L[" The higher the number the more verbose the output."] = " Plus le nombre est grand, plus la sortie est détaillée."
L[" Lists all modules registered with KahLua."] = " Liste tous les modules enregistrés avec KahLua."
L["The following modules are available:"] = "Les modules suivants sont disponibles :"
L["Cannot enable debugging for '%s' - no such module."] = "Impossible d'activer le déboguage pour '%s' - module inexistant."
L["Debug level %d out of bounds - must be between 0 and 10."] = "Niveau de déboguage %s hors limites - doit être compris entre 0 et 10."
L["Module '%s' does not exist. Use %s/%s %s%s for a list of available modules."] = "Module '%s' inexistant. Utilisez %s/%s %s%s pour une liste des modules disponibles."
L["KKore extensions loaded:"] = "Extensions KKore chargées :"
L["Chest"] = "Coffre"
|
ys = ys or {}
slot1 = ys.Battle.BattleFormulas
slot2 = ys.Battle.BattleUnitEvent
ys.Battle.BattleSkillEffect = class("BattleSkillEffect")
ys.Battle.BattleSkillEffect.__name = "BattleSkillEffect"
ys.Battle.BattleSkillEffect.Ctor = function (slot0, slot1, slot2)
slot0._tempData = slot1
slot0._type = slot0._tempData.type
slot0._targetChoise = slot0._tempData.target_choise or "TargetNull"
slot0._casterAniEffect = slot0._tempData.casterAniEffect
slot0._targetAniEffect = slot0._tempData.targetAniEffect
slot0._delay = slot0._tempData.arg_list.delay or 0
slot0._lastEffectTarget = {}
slot0._timerList = {}
slot0._timerIndex = 0
slot0._level = slot2
end
ys.Battle.BattleSkillEffect.SetCommander = function (slot0, slot1)
slot0._commander = slot1
end
ys.Battle.BattleSkillEffect.Effect = function (slot0, slot1, slot2, slot3)
if slot2 and #slot2 > 0 then
for slot7, slot8 in ipairs(slot2) do
slot0:AniEffect(slot1, slot8)
slot0:DataEffect(slot1, slot8, slot3)
end
else
slot0:DataEffectWithoutTarget(slot1, slot3)
end
end
ys.Battle.BattleSkillEffect.AniEffect = function (slot0, slot1, slot2)
slot3 = slot2:GetPosition()
slot4 = slot1:GetPosition()
if slot0._casterAniEffect and slot0._casterAniEffect ~= "" then
slot6 = nil
if slot0._casterAniEffect.posFun then
function slot6(slot0)
return slot0.posFun(slot0.posFun, , slot0)
end
end
slot1.DispatchEvent(slot1, slot0.Event.New(slot1.ADD_EFFECT, {
effect = slot5.effect,
offset = slot5.offset,
posFun = slot6
}))
end
if slot0._targetAniEffect and slot0._targetAniEffect ~= "" then
slot6 = nil
if slot0._targetAniEffect.posFun then
function slot6(slot0)
return slot0.posFun(slot0.posFun, , slot0)
end
end
slot2.DispatchEvent(slot2, slot0.Event.New(slot1.ADD_EFFECT, {
effect = slot5.effect,
offset = slot5.offset,
posFun = slot6
}))
end
end
ys.Battle.BattleSkillEffect.DataEffect = function (slot0, slot1, slot2, slot3)
if slot0._delay > 0 then
slot4 = nil
slot0._timerIndex = slot0._timerIndex + 1
slot0._timerList[slot0._timerIndex + 1] = pg.TimeMgr.GetInstance().AddBattleTimer(slot7, "BattleSkill", -1, slot0._delay, function ()
if slot0 and slot0:IsAlive() then
slot1:DoDataEffect(slot1.DoDataEffect, , )
end
pg.TimeMgr.GetInstance():RemoveBattleTimer(slot4)
slot1._timerList[slot5] = nil
end, true)
return
end
slot0:DoDataEffect(slot1, slot2, slot3)
end
ys.Battle.BattleSkillEffect.DoDataEffect = function (slot0, slot1, slot2, slot3)
return
end
ys.Battle.BattleSkillEffect.DataEffectWithoutTarget = function (slot0, slot1, slot2)
if slot0._delay > 0 then
slot3 = nil
slot0._timerIndex = slot0._timerIndex + 1
slot0._timerList[slot0._timerIndex + 1] = pg.TimeMgr.GetInstance().AddBattleTimer(slot6, "BattleSkill", -1, slot0._delay, function ()
if slot0 and slot0:IsAlive() then
slot1:DoDataEffectWithoutTarget(slot1.DoDataEffectWithoutTarget, )
end
pg.TimeMgr.GetInstance():RemoveBattleTimer(slot3)
slot1._timerList[slot4] = nil
end, true)
return
end
slot0:DoDataEffectWithoutTarget(slot1, slot2)
end
ys.Battle.BattleSkillEffect.DoDataEffectWithoutTarget = function (slot0, slot1, slot2)
return
end
ys.Battle.BattleSkillEffect.GetTarget = function (slot0, slot1, slot2)
if type(slot0._targetChoise) == "string" then
if slot0._targetChoise == "TargetSameToLastEffect" then
return slot2._lastEffectTarget
else
return slot0.Battle.BattleTargetChoise[slot0._targetChoise](slot1, slot0._tempData.arg_list)
end
elseif type(slot0._targetChoise) == "table" then
slot3 = nil
for slot7, slot8 in ipairs(slot0._targetChoise) do
slot3 = slot0.Battle.BattleTargetChoise[slot8](slot1, slot0._tempData.arg_list, slot3)
end
return slot3
end
end
ys.Battle.BattleSkillEffect.Interrupt = function (slot0)
return
end
ys.Battle.BattleSkillEffect.Clear = function (slot0)
for slot4, slot5 in pairs(slot0._timerList) do
pg.TimeMgr.GetInstance():RemoveBattleTimer(slot5)
slot0._timerList[slot4] = nil
end
slot0._commander = nil
end
ys.Battle.BattleSkillEffect.calcCorrdinate = function (slot0, slot1, slot2)
slot3 = nil
if slot0.absoulteCorrdinate then
slot3 = Vector3(slot0.absoulteCorrdinate.x, 0, slot0.absoulteCorrdinate.z)
elseif slot0.absoulteRandom then
slot3 = slot0.RandomPos(slot0.absoulteRandom)
elseif slot0.casterRelativeCorrdinate then
slot3 = Vector3(slot1:GetIFF() * slot0.casterRelativeCorrdinate.hrz + slot1:GetPosition().x, 0, slot1.GetIFF() * slot0.casterRelativeCorrdinate.vrt + slot1.GetPosition().z)
elseif slot0.casterRelativeRandom then
slot5 = slot1:GetPosition()
slot3 = slot0.RandomPos({
X1 = slot1:GetIFF() * slot0.casterRelativeRandom.front + slot5.x,
X2 = slot1.GetIFF() * slot0.casterRelativeRandom.rear + slot5.x,
Z1 = slot0.casterRelativeRandom.upper + slot5.z,
Z2 = slot0.casterRelativeRandom.lower + slot5.z
})
elseif slot0.targetRelativeCorrdinate then
if slot2 then
slot3 = Vector3(slot2:GetIFF() * slot0.targetRelativeCorrdinate.hrz + slot2:GetPosition().x, 0, slot2.GetIFF() * slot0.targetRelativeCorrdinate.vrt + slot2.GetPosition().z)
end
elseif slot0.targetRelativeRandom and slot2 then
slot5 = slot2:GetPosition()
slot3 = slot0.RandomPos({
X1 = slot2:GetIFF() * slot0.targetRelativeRandom.front + slot5.x,
X2 = slot2.GetIFF() * slot0.targetRelativeRandom.rear + slot5.x,
Z1 = slot0.targetRelativeRandom.upper + slot5.z,
Z2 = slot0.targetRelativeRandom.lower + slot5.z
})
end
return slot3
end
ys.Battle.BattleSkillEffect.GetDamageSum = function (slot0)
return 0
end
return
|
object_tangible_loot_npc_loot_decryptor_generic = object_tangible_loot_npc_loot_shared_decryptor_generic:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_decryptor_generic, "object/tangible/loot/npc/loot/decryptor_generic.iff")
|
return Def.ActorFrame{
Def.Quad{ InitCommand=function(self) self:xy(_screen.cx, _screen.cy):zoomto(_screen.w,200):diffuse(0,0,0,1) end },
LoadFont("Common Normal")..{
Text=ScreenString("Instructions"),
InitCommand=function(self) self:xy(_screen.cx, _screen.cy+50) end
}
} |
local create = coroutine.create
local resume = coroutine.resume
local yield = coroutine.yield
local unpack0 = table.unpack or unpack
local unpack = function(t)
if t and #t > 0 then
return unpack0(t)
end
end
local inst
do
local v = {}
v.cls = ("Eff: %s"):format(tostring(v):match('0x[0-f]+'))
inst = setmetatable(v, {__call = function(self)
-- uniqnize
local eff = ("instance: %s"):format(tostring{}:match('0x[0-f]+'))
local _Eff = setmetatable({eff = eff}, {__index = self})
return setmetatable({--[[arg = nil]]}, {
__index = _Eff,
__call = function(self, ...)
local ret = {}
ret.arg = {...}
return setmetatable(ret, { __index = self})
end,
})
end})
end
local show_error = function(eff)
return function()
return ("uncaught effect `%s'"):format(eff)
end
end
local Resend
do
local v = {}
v.cls = ("Resend: %s"):format(tostring(v):match('0x[0-f]+'))
Resend = setmetatable(v, {
__call = function(self, eff, continue)
return yield(setmetatable({ eff = eff.eff, arg = eff.arg, continue = continue }, {
__index = self,
__tostring = show_error(eff)
}))
end
})
end
local is_eff_obj = function(obj)
return type(obj) == "table" and (obj.cls == inst.cls or obj.cls == Resend.cls)
end
local function handle_error_message(r)
if type(r) == "string" and
(r:match("attempt to yield from outside a coroutine")
or r:match("cannot resume dead coroutine"))
then
return error("continuation cannot be performed twice")
else
return error(r)
end
end
local handler
handler = function(eff, vh, effh)
local is_the_eff = function(it)
return eff.eff == it
end
return function(th)
local gr = create(th)
local handle
local continue
local rehandle = function(arg, k)
return handler(eff, function(args) return continue(gr, unpack(args)) end, effh)(function()
return k(arg)
end)
end
handle = function(r)
if not is_eff_obj(r) then
return vh(r)
end
if r.cls == inst.cls then
if is_the_eff(r.eff) then
return effh(function(arg)
return continue(gr, arg)
end, unpack(r.arg))
else
return Resend(r, function(arg)
return continue(gr, arg)
end)
end
elseif r.cls == Resend.cls then
if is_the_eff(r.eff) then
return effh(function(arg)
return rehandle(arg, r.continue)
end, unpack(r.arg))
else
return Resend(r, function(arg)
return rehandle(arg, r.continue)
end)
end
end
end
continue = function(co, arg)
local st, r = resume(co, arg)
if not st then
return handle_error_message(r)
else
return handle(r)
end
end
return continue(gr, nil)
end
end
local handlers
handlers = function(vh, ...)
local effeffhs = {...}
if type(vh) == "table" and #effeffhs == 0 then
-- handlers({vh, [eff] = f, ...})
local vh_ = table.remove(vh)
for k, h in pairs(vh) do
effeffhs[k.eff] = h
end
vh = vh_
elseif #effeffhs > 0 and #effeffhs[1] == 2 then
-- handlers(vh, {{eff, f}, ...})
local hs = {}
for i = 1, #effeffhs do
local effeffh = effeffhs[i]
hs[effeffh[1].eff] = effeffh[2]
end
effeffhs = hs
else
-- handlers(vh, {[eff] = f, ...})
assert(type(vh) == "function")
assert(type(effeffhs[1]) == "table" and not effeffhs[2])
effeffhs = effeffhs[1]
end
return function(th)
local gr = create(th)
local handle
local continue
local rehandles = function(arg, k)
return handlers(function(...) return continue(gr, ...) end, effeffhs)(function()
return k(arg)
end)
end
handle = function(r)
if not is_eff_obj(r) then
return vh(r)
end
if r.cls == inst.cls then
local effh = effeffhs[r.eff]
if effh then
return effh(function(arg)
return continue(gr, arg)
end, unpack(r.arg))
else
return Resend(r, function(arg)
return continue(gr, arg)
end)
end
elseif r.cls == Resend.cls then
local effh = effeffhs[r.eff]
if effh then
return effh(function(arg)
return rehandles(arg, r.continue)
end, unpack(r.arg))
else
return Resend(r, function(arg)
return rehandles(arg, r.continue)
end)
end
end
end
continue = function(co, arg)
local st, r = resume(co, arg)
if not st then
return handle_error_message(r)
else
return handle(r)
end
end
return continue(gr, nil)
end
end
return {
inst = inst,
perform = yield,
handler = handler,
handlers = handlers
}
|
SHB = {}
if SERVER then
AddCSLuaFile("shb/cl_init.lua")
AddCSLuaFile("shb/cl_themes.lua")
AddCSLuaFile("shb/config.lua")
else
include("shb/cl_init.lua")
end
|
return {
id = "HOLOGUANQIA48",
mode = 2,
once = true,
fadeType = 1,
fadein = 1.5,
scripts = {
{
expression = 2,
side = 2,
bgm = "holo-fff",
nameColor = "#ff5c5c",
dir = -1,
actorScale = 2,
soundeffect = "event:/battle/boom2",
actor = 10500010,
actorName = "DARK FOX BIZZARD",
say = "这样就…结束了………",
flashN = {
color = {
1,
1,
1
},
alpha = {
{
0,
1,
0.2
},
{
1,
0,
0.2,
0.2
},
{
0,
1,
0.2,
0.4
},
{
1,
0,
0.2,
0.6
}
}
},
dialogShake = {
speed = 0.09,
x = 8.5,
number = 2
},
actorPosition = {
x = 150,
y = -400
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "巨大吹雪也化为一道光消失在hololive本社大楼里了!",
flashout = {
dur = 1,
alpha = {
0,
1
}
},
flashin = {
delay = 1.5,
dur = 1,
alpha = {
1,
0
}
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301050,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "雷达范围内无任何敌方信号反应,战斗结束",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 101170,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "稍微……有些困了。",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 3,
nameColor = "#a9f548",
side = 2,
actor = 10500050,
dir = 1,
say = "最后的敌人也打倒了,之后只要把hololive本社大楼搞定就能解除这片镜面海域了吧",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 4,
nameColor = "#a9f548",
side = 2,
actor = 10500070,
dir = 1,
say = "但是要怎么办才好呢?如果按DARK FOX BIZZARD说的话,这个大楼也被塞壬技术\n污染掉了吧",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 4,
nameColor = "#a9f548",
side = 2,
actor = 10500030,
dir = 1,
say = "回答……只有一个",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 1,
nameColor = "#a9f548",
side = 2,
actor = 10500040,
dir = 1,
say = "哼哼哼,还记得我们攒了这么多的TNT是拿来干什么的吧",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301490,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "你们打算做什么…?",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 301490,
nameColor = "#a9f548",
side = 2,
dir = 1,
say = "………………难道直接用这些?!",
dialogShake = {
speed = 0.09,
x = 8.5,
number = 2
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 3,
nameColor = "#a9f548",
side = 2,
actor = 10500060,
dir = 1,
say = "呼呼呼,也到了诗音大人展示魔法的时候了",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 2,
nameColor = "#a9f548",
side = 2,
actor = 10500020,
dir = 1,
say = "记得要小心点,没控制住威力伤着碧蓝航线的朋友们就不好了",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 3,
nameColor = "#a9f548",
side = 2,
actor = 10500010,
dir = 1,
say = "(…果然还是很奇怪…有哪里,哪里不太对劲…………)",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 3,
nameColor = "#a9f548",
side = 2,
actor = 10500010,
dir = 1,
say = "(……而且最后在棋子里也没有看到那个名侦探吹雪)",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 3,
nameColor = "#a9f548",
side = 2,
actor = 10500010,
dir = 1,
say = "(唔……但愿只是我想太多了吧……)",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 10500010,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "啊,我也来帮忙搬TNT!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 401230,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "吹雪小姐,真的没关系吗?那个大楼里说不定是有回到原来的世界的方法的吧…?",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 10500010,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "嗯,有这个可能。不过这个镜面海域一直存在下去的话,会给这个世界的大家带来麻烦的吧?",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
expression = 4,
nameColor = "#a9f548",
side = 2,
actor = 10500010,
dir = 1,
say = "而且大家都懂。这种时候是欲速则不达,回去的方法慢慢来找就好啦!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 401230,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "是、是这样的吗…?",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "谢谢大家为这个世界想了这么多……",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 401230,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "{namecode:96}小姐,我们也去帮忙吧!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 10500020,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "好啦~大家打起精神来把TNT放在大楼旁边!最后让阿库娅来引爆就好~",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 900021,
nameColor = "#a9f548",
side = 2,
actorName = "净化亲",
dir = 1,
say = "里面还有很多塞壬科技可以利用哦,就这么直接炸掉真的好么?",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "塞壬科技的危险性你刚刚也看到了,依靠塞壬的力量最后带来的只有毁灭…",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 307060,
side = 2,
nameColor = "#a9f548",
dir = 1,
say = "我们今后的道路,要靠自己的力量来走!",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 900021,
nameColor = "#a9f548",
side = 2,
actorName = "净化亲",
dir = 1,
say = "这样啊…对核心装置的爆破,我也来帮忙吧~",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
}
}
}
|
local module = setmetatable({ "Magic moon dust" }, {
__call = function (self)
print(tostring(self))
end,
__tostring = function (self)
return self[1]
end
})
return module
|
local player = require'cplayer'
local glue = require'glue'
local bitmap = require'bitmap'
local cairo = require'cairo'
local function bitmap_cairo(w, h)
local bmp = bitmap.new(w, h, 'bgra8', false, true)
local surface = cairo.image_surface(bmp)
local context = surface:context()
return {surface = surface, context = context, bitmap = bmp}
end
function player:on_render(cr)
self:checkerboard()
local function blend(x, y, op)
local src = bitmap_cairo(100, 100)
local dst = bitmap_cairo(100, 100)
--source: a triangle
local scr = src.context
scr:move_to(25, 25)
scr:line_to(75, 50)
scr:line_to(50, 75)
scr:rgba(1, 0.4, 0, 1)
scr:fill()
--dest: the "&" character
local dcr = dst.context
dcr:move_to(30, 70)
dcr:font_size(60)
dcr:text_path('&')
dcr:rgba(0, 0.4, 1, 1)
dcr:fill()
bitmap.blend(src.bitmap, dst.bitmap, op)
self:image{x = x, y = y, image = dst.bitmap}
self:label{x = x, y = y, w = 100, h = 100, halign = 'center', text = op}
end
for i,mode in ipairs(glue.keys(bitmap.blend_op, true)) do
local x = 100 + ((i-1) % 6) * 110
local y = 100 + math.floor((i-1) / 6) * 110
blend(x, y, mode)
end
end
player:play()
|
local ffi = require("ffi")
if ffi.arch == "x86" then
ffi.cdef[[
typedef struct __pthread_internal_slist
{
struct __pthread_internal_slist *__next;
} __pthread_slist_t;
typedef union
{
struct __pthread_mutex_s
{
int __lock;
unsigned int __count;
int __owner;
int __kind;
unsigned int __nusers;
__extension__ union
{
int __spins;
__pthread_slist_t __list;
};
} __data;
char __size[24];
long int __align;
} pthread_mutex_t;
typedef union
{
struct
{
int __lock;
unsigned int __nr_readers;
unsigned int __readers_wakeup;
unsigned int __writer_wakeup;
unsigned int __nr_readers_queued;
unsigned int __nr_writers_queued;
unsigned char __flags;
unsigned char __shared;
unsigned char __pad1;
unsigned char __pad2;
int __writer;
} __data;
char __size[32];
long int __align;
} pthread_rwlock_t;
]]
elseif ffi.arch == "x64" then
ffi.cdef[[
typedef struct __pthread_internal_list
{
struct __pthread_internal_list *__prev;
struct __pthread_internal_list *__next;
} __pthread_list_t;
typedef union
{
struct __pthread_mutex_s
{
int __lock;
unsigned int __count;
int __owner;
unsigned int __nusers;
int __kind;
int __spins;
__pthread_list_t __list;
} __data;
char __size[40];
long int __align;
} pthread_mutex_t;
typedef union
{
struct
{
int __lock;
unsigned int __nr_readers;
unsigned int __readers_wakeup;
unsigned int __writer_wakeup;
unsigned int __nr_readers_queued;
unsigned int __nr_writers_queued;
int __writer;
int __shared;
unsigned long int __pad1;
unsigned long int __pad2;
unsigned int __flags;
} __data;
char __size[56];
long int __align;
} pthread_rwlock_t;
]]
end
ffi.cdef[[
typedef union
{
char __size[4];
long int __align;
} pthread_mutexattr_t;
typedef union
{
char __size[8];
long int __align;
} pthread_rwlockattr_t;
extern int pthread_mutex_init (pthread_mutex_t *__mutex, pthread_mutexattr_t *__mutexattr);
extern int pthread_mutex_destroy (pthread_mutex_t *__mutex);
extern int pthread_mutex_trylock (pthread_mutex_t *__mutex);
extern int pthread_mutex_lock (pthread_mutex_t *__mutex);
extern int pthread_mutex_unlock (pthread_mutex_t *__mutex);
extern int pthread_mutexattr_init (pthread_mutexattr_t *__attr);
extern int pthread_mutexattr_destroy (pthread_mutexattr_t *__attr);
extern int pthread_mutexattr_setpshared (pthread_mutexattr_t *__attr, int __pshared);
extern int pthread_rwlock_init (pthread_rwlock_t * __rwlock, pthread_rwlockattr_t * __attr);
extern int pthread_rwlock_destroy (pthread_rwlock_t *__rwlock);
extern int pthread_rwlock_rdlock (pthread_rwlock_t *__rwlock);
extern int pthread_rwlock_tryrdlock (pthread_rwlock_t *__rwlock);
extern int pthread_rwlock_wrlock (pthread_rwlock_t *__rwlock);
extern int pthread_rwlock_trywrlock (pthread_rwlock_t *__rwlock);
extern int pthread_rwlock_unlock (pthread_rwlock_t *__rwlock);
extern int pthread_rwlockattr_init (pthread_rwlockattr_t *__attr);
extern int pthread_rwlockattr_destroy (pthread_rwlockattr_t *__attr);
extern int pthread_rwlockattr_setpshared (pthread_rwlockattr_t *__attr, int __pshared);
static const int PTHREAD_PROCESS_SHARED = 1;
]]
|
local CorePackages = game:GetService("CorePackages")
local CoreGui = game:GetService("CoreGui")
local TextService = game:GetService("TextService")
local Roact = require(CorePackages.Roact)
local t = require(CorePackages.Packages.t)
local UIBlox = require(CorePackages.UIBlox)
local withStyle = UIBlox.Core.Style.withStyle
local Images = UIBlox.App.ImageSet.Images
local ImageSetLabel = UIBlox.Core.ImageSet.Label
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local RobloxTranslator = require(RobloxGui.Modules.RobloxTranslator)
local ICON_SIZE = 28
local PADDING = 12
local ICON_RING_IMAGE = Images["component_assets/circle_29_stroke_1"]
local ButtonHint = Roact.PureComponent:extend("ButtonHint")
ButtonHint.validateProps = t.strictInterface({
layoutOrder = t.optional(t.integer),
localizationKey = t.string,
keyLabel = t.string,
})
function ButtonHint:render()
return withStyle(function(style)
local theme = style.Theme
local font = style.Font
local text = RobloxTranslator:FormatByKey(self.props.localizationKey)
local fontSize = font.BaseSize * font.Header1.RelativeSize
local textWidth = TextService:GetTextSize(text, fontSize, font.Header1.Font, Vector2.new(1000, 1000)).X
local buttonHintWidth = ICON_SIZE + PADDING + textWidth
return Roact.createElement("Frame", {
LayoutOrder = self.props.layoutOrder,
BackgroundTransparency = 1,
Size = UDim2.new(0, buttonHintWidth, 1, 0),
}, {
Layout = Roact.createElement("UIListLayout", {
SortOrder = Enum.SortOrder.LayoutOrder,
FillDirection = Enum.FillDirection.Horizontal,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
VerticalAlignment = Enum.VerticalAlignment.Center,
Padding = UDim.new(0, PADDING),
}),
Icon = Roact.createElement(ImageSetLabel, {
BackgroundTransparency = 1,
LayoutOrder = 1,
Size = UDim2.fromOffset(ICON_SIZE, ICON_SIZE),
Image = ICON_RING_IMAGE,
ImageTransparency = theme.UIDefault.Transparency,
ImageColor3 = theme.UIDefault.Color,
}, {
Text = Roact.createElement("TextLabel", {
BackgroundTransparency = 1,
Size = UDim2.fromScale(1, 1),
Text = self.props.keyLabel,
Font = font.Header2.Font,
TextSize = font.BaseSize * font.Header2.RelativeSize,
TextColor3 = theme.UIDefault.Color,
TextTransparency = theme.UIDefault.TextTransparency,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
}),
}),
Text = Roact.createElement("TextLabel", {
BackgroundTransparency = 1,
Size = UDim2.new(0, textWidth, 0, 1),
LayoutOrder = 2,
Font = font.Header1.Font,
Text = text,
TextSize = fontSize,
TextColor3 = theme.TextEmphasis.Color,
TextTransparency = theme.TextEmphasis.TextTransparency,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center,
})
})
end)
end
return ButtonHint |
local M = {}
function M.sort_by_field(field)
return function(a, b)
return a[field] > b[field]
end
end
function M.inspect(debug, data)
if debug then print(vim.inspect(data)) end
return data
end
function M.merge_tables(left, right)
for k, v in pairs(right) do left[k] = v end
return right
end
function M.split(str, pat)
local t = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then table.insert(t, cap) end
last_end = e + 1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
table.insert(t, cap)
end
return t
end
function M.split_newlines(str)
local d = {}
for s in str:gmatch("[^\r\n]+") do table.insert(d, s) end
return d
end
function M.file_info()
local file = vim.fn.expand("%:p")
local line = vim.fn.line(".")
local bufnr = vim.fn.bufnr("%")
return {file = file, line = line, bufnr = bufnr}
end
-- find key for a table, running fn for each value in the table.
function M.find_key(t, fn, default)
default = default or false
local f = fn
if type(f) ~= "function" then
f = function(x)
return x == fn
end
end
for k, v in pairs(t) do if f(v) then return k end end
return false
end
return M
|
position = {x = 49.8345527648926, y = 0.941939771175385, z = 15.7342796325684}
rotation = {x = 0.00137930607888848, y = 150.009719848633, z = -0.000795437605120242}
|
local _PATH = (...)
require(_PATH..".PathFinder")
require(_PATH..".interface")
|
while not _G.PERKS do
Task.Wait()
end
local subscriptionPerkRef = _G.PERKS.SUBSCRIPTION
local propMultiplier = script:GetCustomProperty("STORE_SampleMultiplier"):WaitForObject()
local propRequiredNumberOfVIP = propMultiplier:GetCustomProperty("RequiredNumberOfVIP")
local propMoneyPerInterraction = propMultiplier:GetCustomProperty("MoneyPerInterraction")
local propCurrencyResourceName = propMultiplier:GetCustomProperty("CurrencyResourceName")
local propMultiplierUI = propMultiplier:GetCustomProperty("MultiplierUI")
local CelebrationVFX = propMultiplier:GetCustomProperty("CelebrationVFX")
local propTrigger = script:GetCustomProperty("Trigger"):WaitForObject()
function CheckVIPCount()
local allPlayers = Game.GetPlayers()
local vipCount = 0
for _, p in ipairs(allPlayers) do
if p:HasPerk(subscriptionPerkRef) then
vipCount = vipCount + 1
end
end
return vipCount
end
function GiveMoney(trigger, player)
if player:IsA("Player") then
local baseMultiplier = 1.0
World.SpawnAsset(CelebrationVFX, {position = propMultiplier:GetWorldPosition() + Vector3.New(0,0, 150)})
if player:HasPerk(subscriptionPerkRef) then
baseMultiplier = 1.5
end
local newMultiplier = baseMultiplier + 0.1 * CheckVIPCount()
local ui = World.SpawnAsset(propMultiplierUI, {position = player:GetWorldPosition()})
ui.lifeSpan = 1
local panel = ui:FindDescendantByName("MultiplierPanel")
local currency = ui:FindDescendantByName("CurrencyText")
local multiplier = ui:FindDescendantByName("MultiplierText")
currency.text = tostring(propMoneyPerInterraction)
multiplier.text = "x" .. tostring(newMultiplier)
--Events.BroadcastToServer("Give Player Money", 1)
player.clientUserData.Veggies = 0
for i = 1, 25 do
panel.y = panel.y - 0.1 * i
Task.Wait()
end
end
end
propTrigger.interactedEvent:Connect(GiveMoney) |
function GM:Think()
for _, v in pairs( player.GetAll() ) do
self:SpeedThink( v );
self:ConsciousThink( v );
self:HungerThink( v );
self:AdminThink( v );
self:PrisonThink( v );
self:AFKThink( v );
self:APCThink( v );
v:WaterThink();
if( v.Inventory ) then
for _, n in pairs( v.Inventory ) do
if( GAMEMODE:GetItemByID( n ) and GAMEMODE:GetItemByID( n ).Think ) then
GAMEMODE:GetItemByID( n ).Think( n, v );
end
end
end
end
self:RefillThink();
self:BreenThink();
self:SQLThink();
self:SpawnerThink();
end |
LogFile = "log.txt"
function Log (...)
local str = os.clock() .. ": "
local isFirst = true
for i, t in ipairs(arg) do
str = str .. (isFirst and "" or " | ") .. tostring(t)
isFirst = false
end
AppendLog(str)
end
function AppendLog (text)
local file = fs.open(LogFile, "a")
file.writeLine(text)
file.close()
end
function ClearLog ()
local file = fs.open(LogFile, "w")
file.close()
end |
-- Summon a player by SteamId to your position
ChatCommands["!summon"] = function(playerId, command)
Log(">> !summon - %s", command);
local player = System.GetEntity(playerId)
-- Only allow the following SteamId to invoke the command
local steamid = player.player:GetSteam64Id()
local allowCommand = steamid == "76561197992974688" -- change this to some valid admin's Steam64 id
-- or through faction restrictions
-- allowCommand = allowCommand or nil ~= string.match(System.GetCVar("g_gameRules_faction4_steamids"), steamid)
-- or through actual current faction
-- allowCommand = allowCommand or 4 == player.actor:GetFaction() -- faction 0 to 7 (same numbering as cvars)
if allowCommand then
-- Performing a generic entity search is very expensive - use sparingly
local players = System.GetEntitiesByClass("Player")
for i,p in pairs(players) do
if p.player:GetSteam64Id() == command then
p.player:TeleportTo(playerId)
return;
end
end
g_gameRules.game:SendTextMessage(4, playerId, "A player with the SteamId does not exist on the server.");
end
end
-- For debugging
--dump(ChatCommands) |
function replaceModel()
txd = engineLoadTXD("em.txd", 2926 )
engineImportTXD(txd, 2926)
dff = engineLoadDFF("em.dff", 2926 )
engineReplaceModel(dff, 2926)
col= engineLoadCOL ( "em.col" )
engineReplaceCOL ( col, 2926 )
end
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
progi =
{
--{1475.79, -1732.11, 13.38-1.1, -0.00, 0.00, 90.23},
--{1484.91, -1732.37, 13.38-1.1, -0.00, 0.00, 269.02},
--{1749.36, -1682.40, 13.38-1.1, -0.00, 0.00, 185.85},
--{1881.60, -1752.09, 13.38-1.1, -0.00, 0.00, 266.79},
--{1961.48, -1991.38, 13.39-1.1, -0.00, 0.00, 179.26},
--{1588.20, -1591.63, 13.38-1.1, -0.00, 0.00, 270.78},
{-1895.65, 884.99, 35.02-1.1, -0.00, 0.00, 178.98},
{-1903.12, 885.08, 35.02-1.1, -0.00, 0.00, 178.57},
{-5.36,1198.36,19.21-1.05, -0.00, 0.00, 90},
{-1,1198.36,19.21-1.05, -0.00, 0.00, 90},
}
for i,p in pairs(progi) do
createObject(2926,p[1],p[2],p[3],p[4] or 0,p[5] or 0, p[6] or 0)
end |
-- luajit implements the 5.2 loadfile extension while reporting a lua version
-- of 5.1
return function(path, env)
return loadfile(path, nil, env)
end
|
#!/usr/bin/env texlua
-- Build script for fduthesis.
module = "fduthesis"
checkengines = {"xetex", "luatex"}
checkopts = "-interaction=batchmode"
sourcefiles = {"source/*.dtx"}
installfiles = {"*.cls", "*.sty", "*.def"}
-- typesetdeps = {"source/latexmkrc."}
typesetexe = "xelatex"
typesetfiles = {"fduthesis.dtx"}
unpackfiles = {"fduthesis.dtx"}
unpackexe = "xetex"
-- excludefiles = {"*/breqn -abbr-test.pdf",
-- "*/eqbreaks.pdf"}
-- unpackopts = "-interaction=batchmode"
-- cmdchkfiles = {"*.dtx"}
local insert = table.insert
local sort = table.sort
function modified_check(names)
local errorlevel = 0
if testfiledir ~= "" and direxists(testfiledir) then
if not options["rerun"] then
checkinit()
end
local hide = true
--[[
-- To suppress TeX output.
if names and next(names) then
hide = false
end
]]--
names = names or { }
-- No names passed: find all test files
if not next(names) then
local excludenames = { }
for _,glob in pairs(excludetests) do
for _,name in pairs(filelist(testfiledir, glob .. lvtext)) do
excludenames[jobname(name)] = true
end
for _,name in pairs(filelist(unpackdir, glob .. lvtext)) do
excludenames[jobname(name)] = true
end
for _,name in pairs(filelist(testfiledir, glob .. pvtext)) do
excludenames[jobname(name)] = true
end
end
local function addname(name)
if not excludenames[jobname(name)] then
insert(names,jobname(name))
end
end
for _,glob in pairs(includetests) do
for _,name in pairs(filelist(testfiledir, glob .. lvtext)) do
addname(name)
end
for _,name in pairs(filelist(testfiledir, glob .. pvtext)) do
addname(name)
end
for _,name in pairs(filelist(unpackdir, glob .. lvtext)) do
if fileexists(testfiledir .. "/" .. name) then
print("Duplicate test file: " .. i)
return 1
end
addname(name)
end
end
sort(names)
-- Deal limiting range of names
if options["first"] then
local allnames = names
local active = false
local firstname = options["first"]
names = { }
for _,name in ipairs(allnames) do
if name == firstname then
active = true
end
if active then
insert(names,name)
end
end
end
if options["last"] then
local allnames = names
local lastname = options["last"]
names = { }
for _,name in ipairs(allnames) do
insert(names,name)
if name == lastname then
break
end
end
end
end
-- https://stackoverflow.com/a/32167188
local function shuffle(tbl)
local len, random = #tbl, rnd
for i = len, 2, -1 do
local j = random(1, i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
return tbl
end
if options["shuffle"] then
names = shuffle(names)
end
-- Actually run the tests
print("Running checks on")
local i = 0
for _,name in ipairs(names) do
i = i + 1
print(" " .. name .. " (" .. i.. "/" .. #names ..")")
local errlevel = runcheck(name, hide)
-- Return value must be 1 not errlevel
if errlevel ~= 0 then
if options["halt-on-error"] then
return 1
else
errorlevel = 1
-- visually show that something has failed
print(" --> failed\n")
end
end
end
if errorlevel ~= 0 then
checkdiff()
else
print("\n All checks passed\n")
end
end
return errorlevel
end
function main(target, names)
target_list["check"]["func"] = modified_check
stdmain(target, names)
end
kpse.set_program_name("kpsewhich")
dofile(kpse.lookup("l3build.lua"))
|
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [OnAppPermissionChanged]: appRevoked:true
--
-- Description:
-- In case the app is currently registered and in any
-- HMILevel and in result of PTU gets "null" policies,
-- SDL must send OnAppPermissionChanged (appRevoked: true) to HMI
--
-- Used preconditions:
-- appID="123abc" is registered to SDL
-- any PolicyTableUpdate trigger happens
--
-- Performed steps:
-- PTU is valid -> application with appID=123abc gets "null" policy
--
-- Expected result:
-- SDL -> HMI: OnAppPermissionChanged (<appID>, appRevoked=true, params)
---------------------------------------------------------------------------------------------
--[[ General configuration parameters ]]
config.defaultProtocolVersion = 2
config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0"
--[[ Required Shared libraries ]]
-- local mobileSession = require("mobile_session")
local commonSteps = require('user_modules/shared_testcases/commonSteps')
local commonFunctions = require('user_modules/shared_testcases/commonFunctions')
local json = require("modules/json")
--[[ Local Variables ]]
local ptu_table
--[[ Local Functions ]]
local function ptsToTable(pts_f)
local f = io.open(pts_f, "r")
local content = f:read("*all")
f:close()
return json.decode(content)
end
local function updatePTU(ptu)
if ptu.policy_table.consumer_friendly_messages.messages then
ptu.policy_table.consumer_friendly_messages.messages = nil
end
ptu.policy_table.device_data = nil
ptu.policy_table.module_meta = nil
ptu.policy_table.usage_and_error_counts = nil
ptu.policy_table.app_policies["0000001"] = json.null
ptu.policy_table.functional_groupings["DataConsent-2"].rpcs = json.null
ptu.policy_table.module_config.preloaded_pt = nil
end
local function storePTUInFile(ptu, ptu_file_name)
local f = io.open(ptu_file_name, "w")
f:write(json.encode(ptu))
f:close()
end
--[[ General Precondition before ATF start ]]
commonFunctions:SDLForceStop()
commonSteps:DeleteLogsFileAndPolicyTable()
--[[ General Settings for configuration ]]
Test = require('connecttest')
require('user_modules/AppTypes')
--[[ Preconditions ]]
commonFunctions:newTestCasesGroup("Preconditions")
function Test:ActivateApp()
local requestId1 = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = self.applications["Test Application"] })
EXPECT_HMIRESPONSE(requestId1)
:Do(function(_, data1)
if data1.result.isSDLAllowed ~= true then
local requestId2 = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage",
{ language = "EN-US", messageCodes = { "DataConsent" } })
EXPECT_HMIRESPONSE(requestId2)
:Do(function()
self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality",
{ allowed = true, source = "GUI", device = { id = config.deviceMAC, name = "127.0.0.1" } })
EXPECT_HMICALL("BasicCommunication.ActivateApp")
:Do(function(_, data2)
self.hmiConnection:SendResponse(data2.id,"BasicCommunication.ActivateApp", "SUCCESS", { })
end)
:Times(1)
end)
end
end)
EXPECT_HMICALL("BasicCommunication.PolicyUpdate")
:Do(function(_, d)
ptu_table = ptsToTable(d.params.file)
end)
end
--[[ Test ]]
commonFunctions:newTestCasesGroup("Test")
function Test:PTU()
local policy_file_name = "PolicyTableUpdate"
local policy_file_path = commonFunctions:read_parameter_from_smart_device_link_ini("SystemFilesPath")
local ptu_file_name = os.tmpname()
local requestId = self.hmiConnection:SendRequest("SDL.GetURLS", { service = 7 })
EXPECT_HMIRESPONSE(requestId)
:Do(function()
self.hmiConnection:SendNotification("BasicCommunication.OnSystemRequest", {requestType = "PROPRIETARY", fileName = policy_file_name})
updatePTU(ptu_table)
storePTUInFile(ptu_table, ptu_file_name)
EXPECT_NOTIFICATION("OnSystemRequest", {requestType = "PROPRIETARY"})
:Do(function()
local corIdSystemRequest = self.mobileSession:SendRPC("SystemRequest", {requestType = "PROPRIETARY", fileName = policy_file_name}, ptu_file_name)
EXPECT_HMICALL("BasicCommunication.SystemRequest")
:Do(function(_, d)
self.hmiConnection:SendResponse(d.id, "BasicCommunication.SystemRequest", "SUCCESS", { })
self.hmiConnection:SendNotification("SDL.OnReceivedPolicyUpdate", { policyfile = policy_file_path .. "/" .. policy_file_name })
end)
EXPECT_RESPONSE(corIdSystemRequest, { success = true, resultCode = "SUCCESS"})
EXPECT_HMINOTIFICATION("SDL.OnAppPermissionChanged", { appRevoked = true, appID = self.applications["Test Application"]})
end)
end)
os.remove(ptu_file_name)
end
--[[ Postconditions ]]
commonFunctions:newTestCasesGroup("Postconditions")
function Test.Postcondition_StopSDL()
StopSDL()
end
return Test
|
-- Squid-Tech for recipe unlocks
squidTech = util.table.deepcopy(data.raw["technology"]["advanced-material-processing-2"])
squidTech.name = "squid-tech"
squidTech.effects = {
{ type = "unlock-recipe", recipe = "squid-plate"},
{ type = "unlock-recipe", recipe = "squid-furnace"},
{ type = "unlock-recipe", recipe = "squid-centrifuge"}
}
squidTech.prerequisites = {"advanced-material-processing-2", "effectivity-module", "production-science-pack"}
squidTech.unit =
{
count = 300,
ingredients =
{
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
time = 30
}
squidTech.order = "c-c-b-a"
-- Add into game
data:extend({
squidTech
}) |
--[=[
Utility methods for grip attachments
@class IKGripUtils
]=]
local IKGripUtils = {}
--[=[
Parent to the attachment we want the humanoid to grip.
```lua
-- Get the binder
local leftGripAttachmentBinder = serviceBag:GetService(require("IKBindersServer")).IKLeftGrip
-- Setup sample grip
local attachment = Instance.new("Attachment")
attachment.Parent = workspace.Terrain
attachment.Name = "GripTarget"
-- This will make the NPC try to grip this attachment
local objectValue = IKGripUtils.create(leftGripAttachmentBinder, workspace.NPC.Humanoid)
objectValue.Parent = attachment
```
@param binder Binder
@param humanoid Humanoid
@return ObjectValue
]=]
function IKGripUtils.create(binder, humanoid)
assert(binder, "Bad binder")
assert(typeof(humanoid) == "Instance" and humanoid:IsA("Humanoid"), "Bad humanoid")
local objectValue = Instance.new("ObjectValue")
objectValue.Name = binder:GetTag()
objectValue.Value = humanoid
binder:Bind(objectValue)
return objectValue
end
return IKGripUtils |
--[[ simple payment from the originator to the receiver. This is for test only as does not take miner fees
Expected behaviour in production is that this is not included in scripts.txt and therefore is not loaded.
TESTING ONLY
Wallet used is presumed to be the default wallet (wallets.default)
KEYS[1] is originator pubKey (inserted automatically),
KEYS[2] is receiver pubkey
ARGV 1,2,3 are all standard for instructions: 1: mining/mined (if testing mining or processing mined block, instruction hash, blockHash if in a block or 'None' if in mining mode
ARGV[1]: 'mining / mined'
This is there automatically. As this is testing it is ignored (so balance can go negative)
if 'mining' we update the mining state not the actual entity state
if 'mined' the balance for sender, receiver and mining fees are taken and payments made. Assuming no sharding
ARGV[2] is instructionHash to check and remove from pool if instruction passes
ARGV[3] is blockHash to rollback state (ignored)(this is the state of the chain immediately before applying this block), also used to store the processed instructions in a hash
ARG[4] is the amount to pay in whole numbers
--]]
if redis.call("EXISTS", KEYS[1]) == 1 and redis.call("EXISTS", KEYS[2]) == 1 then
redis.call("HINCRBY", KEYS[1], "wallets.default.balance", -ARGV[4])
redis.call("HINCRBY", KEYS[2], "wallets.default.balance", ARGV[4])
return {"1", "success"}
else
return {"0", "does not exist"}
end
|
return {
{ title='ann-the-future-of-sailor-a-letter-to-sailor-and-lua-communities',
long_title='Jan 15 2016 - Announcement: The future of Sailor, a letter to Sailor and Lua communities',
md = true,
body=[[
Hello everyone,
Happy new year!
As you may or may not know, it is my dream that Lua gains more scene on web developments, being it through Sailor or not. When I decided to create Sailor, I was still learning Lua and I was not thinking big, I created another tool only because there weren’t many around and it would take me long to understand the current tools to contribute to them (and I also believe that at the time lapis was moonscript only). While nobody would be interested in yet another MVC framework for PHP, I knew this wouldn’t be the case with Lua, it wouldn’t be very redundant and I would have fun creating something to learn.
Two years have passed and this has been amazing! While developments have been slow (I cannot do as much as I’d wish on my free time while being a full time masters student), I can confidently say I never imagined Sailor would become what it is today and I never imagined my life would change so much because of it. It became way more solid during this time and it’s in fact usable for real world applications, having gained its first [productions uses](https://github.com/sailorproject/production_uses) on this last year. I would also not be able to continue my masters if it wasn’t for its participation on last [Google Summer of Code](http://google-opensource.blogspot.com.br/2015/12/google-summer-of-code-wrap-up-lablua.html). And it’s been an honor to present it in conferences such as [FISL](http://hemingway.softwarelivre.org/fisl15/high/41a/sala41a-high-201405081604.ogv), [Lua Workshop](https://www.youtube.com/watch?v=igkEr8dw9Lk), [.concat()](https://www.youtube.com/watch?feature=player_detailpage&v=bx1bVJZueFw#t=371), [code.talks](http://www.codetalks.de/2015/programm/web-development-with-lua-programming-language) and [Coding Serbia](https://www.youtube.com/watch?v=JGPvM-50bOk).
During this time, I also got more involved with the Lua community in ways I couldn’t imagine. I ended opening [lua.space](http://lua.space), I help manage the international [Lua facebook group](https://www.facebook.com/groups/lua.br/), in three weeks I’ll be at FOSDEM discussing the Lua community on a [panel](https://fosdem.org/2016/schedule/event/future_guile_lua/) with other wonderful people and, from mid february on, I’ll spend a whole month working full time improving [LuaRock](http://luarocks.org)’s website as a part of a school project.
I only have great things to say and I’d like to give an immense thank you to the Lua community for the support it has been giving me on the development of Sailor since the [beginning](https://www.reddit.com/r/lua/comments/1uvssq/i_decided_to_learn_lua_by_writing_a_web_framework/cem79gd), even though it has always been a very simple tool. I’ve learned so much, I’ve grew so much. Special thanks go to: Hisham Muhammad, Ana Lúcia de Moura, Roberto Ierusalimschy, Pierre Chapuis, Paul Cuthbertson, Fabio Mascarenhas, Felipe Daragon, Daniel Gruno, Alexander Gladysh and Ignacio Burgueño. I apologise if I accidently forgot someone.
Sailor grew as well. And I have great news for you, marking the beginning of a new phase!
It is our great desire that one day Sailor becomes a professional tool and has adhesion not only in the Lua community but outside. We believe Lua is an amazing differential on itself. We’re trying to organize things better to enable an environment where this is possible. I have written [contribution guides](https://github.com/sailorproject/sailor/blob/master/CONTRIBUTING.md), added a [code of conduct](https://github.com/sailorproject/sailor/blob/master/CODE_OF_CONDUCT.md) and have moved Sailor’s repository from my personal profile to it’s own [organisation profile](https://github.com/sailorproject/) on Github. It is time now, to discuss the future of Sailor with you and prepare for a v1.0 release. Hopefully, many interesting discussions will spring during FOSDEM as well, this is why I created a [repository](https://github.com/sailorproject/design) only for brainstorming and documenting its design.
Perhaps we could separate some of the ideas and I’ll apply them to [Rails Girls Summer of Code](http://railsgirlssummerofcode.org/guide/projects/). If accepted, that means fresh blood helping around, new features, and women being mentored into programming.
Additionally, in the biggest announcement of this letter, I’d like to welcome [Fernando Paredes García](https://twitter.com/develCuy) on our team. Fernando @develCuy is a Lua developer from Lima, Perú, who’s a FOSS advocate and also a member of the Drupal community. He’s the maintainer of [The Ophal Project](http://ophal.org), a highly-scalable CMS and web platform in Lua which is already being used to run some high traffic websites. We have been discussing and decided that Sailor and Ophal will be joining forces. This means that in the near feature we will be working together to decide what is the best course for this, gradually make our modules interoperate, resolve license issues, have a single and stronger project and work together on future modifications. This merge procedure will also be discussed in the [design repository](https://github.com/sailorproject/design). I am very happy because Fernando and I share many values, we believe in the power of Lua and 4 hands work better than 2. Please welcome Fernando \*slow claps\*.
Cheers,
Etiene]]
},
{
title = 'new-release-0-5-pluto-contributor-call',
long_title = 'Dec 02 2015 - New release! Version 0.5 (Pluto) and Call For Contributors!',
body = [[
Hello, everyone!
<br/>
I'm very happy to announce a new Sailor version is coming out today! <a href="https://github.com/Etiene/sailor/releases/tag/v0.5-alpha" target="_blank">Version 0.5 - Pluto</a>
<br/><br/>
<strong>What's new from Sailor v0.4 Chibi?</strong>
<br/>* More tests for Sailor itself and integration with Travis CI
<br/>* Transactions for some major databases (MySQL, PostgreSQL, SQLite3)
<br/>* Integration with multiple Lua->JS virtual machines for using Lua on the browser
<br/>* General improvements on using Lua on the browser
<br/> * Requiring of Lua modules
<br/> * Accessing JS functions and passing callbacks
<br/> * Better DOM manipulation
<br/> * Accessing JS libraries (e.g. JQuery) and using them from Lua
<br/>* Integration with internal OpenResty's MySQL DB API
<br/>* Simulated OpenResty environment on automated tests (Depends on OpenResty)
<br/>* Improvements on OpenResty compatibility
<br/>* Improvements on Lighttpd compatiblity
<br/>* Some bugfixes
<br/>For more details, please check the complete <a href="https://github.com/Etiene/sailor/blob/master/CHANGELOG.md" target="_blank">changelog</a>.
<br/>
<br/><strong>Roadmap</strong>
<br/>* A rework on friendly urls
<br/>* Have a way to easily integrate ready-to-go external sailor extensions / plugins
<br/>* Rework how Sailor deals with views, allowing to use templates other than Lua Pages
<br/>* Review the session manager
<br/>* Integration with mod_lua's DB API and DB module refactor
<br/>
<br/><strong>Call for contributors! <3 <3 <3 <3 </strong>
<br/>Would you like to participate in the future of Sailor or contribute to another Lua tool for web development? Sailor needs your help to make our next release a 1.0 release, we are now very close! :) It would be amazing if more people joined in! Please consider contributing with code, tests, documentation, translation or spreading the word. For more details, check the complete <a href="https://github.com/Etiene/sailor/blob/master/CONTRIBUTING.md" target="_blank">Contribution Guide</a>.
<br/>
<br/><strong>Quick install example for Unix, using Xavante web server:</strong>
<pre>
luarocks install sailor
sailor create "my app" /var/www
cd /var/www/my_app
lua start-server.lua
</pre>
<br/>ATTENTION: If you are upgrading from previous versions you might have an issue with shared files during app creation. If it's the case, then you need to remove the current sailor version before installing the new one.
<br/>
<br/><strong>Supported Environments:</strong>
<br/>OS: Windows, Mac and Linux
<br/>Servers: Apache2 with mod_lua, Nginx distro OpenResty, Mongoose, Xavante, Lwan and Lighthttpd
<br/>Databases: MySQL, PostgreSQL, SQLite (databases supported by the luasql library) + OpenResty native MySQL API
<br/>
<br/>The license is MIT, Sailor is completely free software, use at will! Feedback is much appreciated. If you really like it you can consider making a <a href="http://sailorproject.org/?r=main/donate">donation</a>.
<br/>
<br/>If you need support, please contact me or send an email to the <a href="https://groups.google.com/forum/#!forum/sailor-l" target="_blank">mail list</a>.
<br/>
<br/>
<br/>Cheers!
<br/>-- Etiene
]]
},
{
title = 'sailor-goes-to-confs',
long_title = 'Nov 25 2015 - Sailor on CodingSerbia (video), FOSDEM and Bulgaria Web Summit',
body = [[
Sailor was last presented on <a href="http://codingserbia.com/" target="_blank">CodingSerbia</a>! You may watch the video here: <a href="https://www.youtube.com/watch?v=JGPvM-50bOk" target="_blank">YouTube.</a>
<br/>
<br/>I'll be giving this same talk during <a href="http://bulgariawebsummit.com/" target="_blank">Bulgaria Web Summit</a>.
If you want to chat about Sailor (and get free stickers) I'll be there and also at <a href="https://fosdem.org/2016/" target="_blank">FOSDEM</a>!
I submitted this talk to FOSDEM as well, but the results were not disclosed yet. But I'll be there anyway because there will be a
Lua DevRoom, and it will be a very awesome community meet-up. You can find more information about this <a href="https://www.reddit.com/r/lua/comments/3r814o/lua_devroom_at_fosdem_2016_call_for_speakers/" target="_blank">here</a>.
<br/><br/>
--Etiene
]]
},
{
title = 'irc-channel',
long_title = 'Aug 10 2015 - Sailor now has an IRC channel!',
body = [[
Due to a recent request, I decided to create an IRC channel for sailor on freenode: #lua-sailor
<br/>If you need a client to connect to the chatroom you can use
<a href="http://webchat.freenode.net/?channels=lua,lua-sailor" target="_blank">freenode's web client</a>.
]]
},
{
title = 'new-release-version-0-4-chibi',
long_title = 'Jul 6 2015 - New release! Version 0.4 (Chibi)',
body = [[
I am proud to announce a new release came out today: <a href="https://github.com/Etiene/sailor/releases" target="_blank">Version 0.4 (Chibi)</a>
<br/>Sailor is an MVC web framework written in Lua compatible with Mac, Windows and Linux and runs over Apache with mod_lua, Openresty (Nginx), Mongoose, Lwan, Xavante or Lighttpd.<br/>
<br/>What's new from Sailor v0.3 Jupiter?
<br/> * Integration with <a href="olivinelabs.com/busted/" target="_blank">Busted</a> to allow unit and functional testing of your apps.
<br/> * Bug fixes and general improvements<br/>
<br/>What's next?
<br/> * Improvements on the usability of Lua at client side
]]
},
{
title = 'talks-on-web-development-in-Lua',
long_title = 'Jun 30 2015 - Talks on web development in Lua',
body = [[
If you want to chat about Sailor, I'll be in two conferences giving a talk about web development in Lua and you'll be able to find me there:
<br/><a href="http://www.codetalks.de/2015/programm/web-development-with-lua-programming-language">Code.talks</a>: 29th and 30th September - Hamburg, Germany
<br/><a href="http://codingserbia.com/">Coding Serbia</a>: 8th and 9th October - Novi Sad, Serbia
]]
},
{
title = 'all-docs-on-markdown',
long_title = 'Jun 16 2015 - All docs in markdown',
body = [[
In order to syncronize the docs of the website with the docs on the github repository, one of our contributors, Felipe Daragon, implemented a page.include_md method to Sailor's website and I've converted all docs from html to markdown. Now it will be easier to have everything up-to-date and easier to contribute to documentation too. Take a look: <a href="https://github.com/Etiene/sailor/tree/master/docs" target="_blank">Docs on github</a>.
]]
},
{
title = 'new-release-during-geecon-2015',
long_title = 'May 15 2015 - New release during GeeCon 2015: v0.3 (Jupiter)',
body = [[
Today, during GeeCon 2015, I'm releasing a new version of Sailor! Version 0.3 Jupiter.
<br/>What's new from Sailor v0.2 Mars?
<br/> * Friendly urls
<br/> * Inspect function for better debugging => similar to a var dump
<br/> * Custom 404 pages
<br/> * Runs over Lighttpd, Xavante and Lwan web servers
<br/> * Relations
<br/> * Model generation (reading from DB)
<br/> * CRUD generation (reading from model)
<br/> * Theme and layout (now you can have multiple layouts inside a theme. e.g. 1-column and 2-column)
<br/> * Bug fixes and general improvements
<br/><br/> Check here for more info: <a href="https://github.com/Etiene/sailor/releases/tag/v0.3" target="_blank">Sailor v0.3 Jupiter on Github</a>
<br/> You can also watch the presentation about web development in Lua made during GeeCon <a href="https://vimeo.com/131808602" target="_blank">here</a>.
]]
},
{
title = 'sailor-has-been-accepted-on-google-summer-of-code-2015',
long_title = 'Apr 27 2015 - "Sailor: Web development in Lua" submitted to LabLua has been accepted for Google Summer of Code 2015',
body = [[
Great news! Sailor was accepted as a project for GSoC, that means I'll be able to dedicate my whole summer to it and cool things will pop out soon. Some of the modifications foreseen for the program include the implementation of a test suite to make unit and functional tests on your Sailor application and improve the current Lua at client functioning, so it becomes easier to manipulate the DOM using Lua.
]]
}
} |
-- DetailWidgetOnlineEntity.lua
-- Author:Demon
-- Date:2016/3/9
-- Last modification:
-- Description:线上实物详细信息界面
-- Note:
require("hall/backpack/data/backpackDataInterface");
local hallLayerBaseWithName = require("hall/widget/hallLayerBaseWithName")
local DetailWidgetOnlineEntity = class(hallLayerBaseWithName,false);
DetailWidgetOnlineEntity.s_layerName = "case_detail_online_entity";
DetailWidgetOnlineEntity.ctor = function(self,p_data)
local __layout = require(ViewPath .. "hall/newObjectCase/newObjectCaseOnlineEntity");
super(self,__layout,nil,DetailWidgetOnlineEntity.s_layerName );
self:declareLayoutVar(ViewPath.."hall/newObjectCase/newObjectCaseOnlineEntity".."_layout_var");
self.m_data = p_data;
self.m_localData = new(LocalPlayerInfoDict);
self:setFillParent(true, true);
self:addToRoot();
self.m_maxLengthForEdit = 11;
self:getHandle();
self:init();
self:setListenBackEvent(true);
end
DetailWidgetOnlineEntity.dtor = function(self)
delete(self.m_localData);
end
--得到相关句柄
DetailWidgetOnlineEntity.getHandle = function(self)
self:getComponent();
self:runUiAction(UiAnimConfig.ACTION.BEGIN, self.mm_ImageBack);
end
DetailWidgetOnlineEntity.init = function(self)
ImageCache.getInstance():request(self.m_data.iconPath,self,self.onGetImage);
self.mm_Text_name:setText(self.m_data.name);
local __commonFunction = require("hall/backpack/commonFunction/commonFunction");
local __timeString = __commonFunction.getTimeString(self.m_data.expiresSec);
self.mm_Text_day:setText(__timeString);
local __phoneWidget = __commonFunction.createClientPhoneWidget();
if not __phoneWidget then
self.mm_View_clientPhone:setVisible(false);
else
self.mm_View_phoneNumber:addChild(__phoneWidget);
local __w,__ = __phoneWidget:getSize();
self.mm_phoneLogo:setPos(__w+5 ,nil);
end
--用历史手机号码赋值
self:initEditTextByRecord();
end
--用历史记录的值给输入框赋值。
DetailWidgetOnlineEntity.initEditTextByRecord = function(self)
local initEdit = function(p_edit,p_mode,p_length,p_record)
p_edit:setInputMode(p_mode);
p_edit:setMaxLength(p_length);
--self.mm_EditText_phoneNum:setHintText(215,171,127);
p_edit:setText(p_record);
end
local record = self.m_localData:getValue("entity_name");
initEdit(self.mm_EditText_Name,kEditBoxInputModeSingleLine,18,record);
local record = self.m_localData:getValue("entity_phone");
initEdit(self.mm_EditText_Phone,kEditBoxInputModePhoneNumber,11,record);
local record = self.m_localData:getValue("entity_addess");
initEdit(self.mm_EditTextView_Address,kEditBoxInputModeSingleLine,36,record);
end
--检查输入的值是否符合要求
DetailWidgetOnlineEntity.checkAndGetPhoneNumber = function(self)
local name = self.mm_EditText_Name:getText();
name = string.trim(name," ");
if name == "" or name == nil then
local msg = "请输入正确的姓名";
Toast.getInstance():showText(msg, 50, 30, kAliginCenter, "", 24, 255, 255, 255);
return false;
end
local phoneNumber = self.mm_EditText_Phone:getText();
phoneNumber = string.trim(phoneNumber," ");
if not (string.checkPhoneNumber(phoneNumber)) then
local msg = "请输入正确的手机号码";
Toast.getInstance():showText(msg, 50, 30, kAliginCenter, "", 24, 255, 255, 255);
return false;
end
local address = self.mm_EditTextView_Address:getText();
address = string.trim(address," ");
if address == "" or address == nil then
local msg = "请输入正确的地址";
Toast.getInstance():showText(msg, 50, 30, kAliginCenter, "", 24, 255, 255, 255);
return false;
end
self.m_localData:setValue("entity_phone",phoneNumber);
self.m_localData:setValue("entity_name",name);
self.m_localData:setValue("entity_addess",address);
return name,address,phoneNumber;
end
DetailWidgetOnlineEntity.onGetImage = function(self,url,imagePath)
local icon = UIFactory.createImage(imagePath);
if icon then
local w,h = self.mm_Image_icon:getSize();
local iconW , iconH = icon:getSize();
local scaleW = iconW>iconH and w or h*iconW/iconH;
local scaleH = iconW>iconH and w*iconH/iconW or h;
icon:setSize(scaleW,scaleH);
icon:setAlign(kAlignCenter);
self.mm_iconFrame:removeChild(self.mm_Image_icon,true);
self.mm_iconFrame:addChild(icon);
self.mm_Image_icon = icon;
end
end
DetailWidgetOnlineEntity.oncloseBtnClick = function(self)
self:close();
end
DetailWidgetOnlineEntity.onuseBtnClick = function(self)
local name,phoneNumber,address = self:checkAndGetPhoneNumber();
if name then
--存下有效数据
BackpackDataInterface.getInstance():getOnlineEntity(self.m_data);
--self:oncloseBtnClick();
end
end
--调用拨打电话接口
DetailWidgetOnlineEntity.onBindToCallPhone = function(self,finger_action,x,y,drawing_id_first,drawing_id_current, event_time)
if finger_action == kFingerUp then
BackpackDataInterface.getInstance():callHotline();
end
end
return DetailWidgetOnlineEntity; |
require "scripts.common"
local o={}
function o:OnActivate()
if(self:IsAuthoritative()) then
SpawnerComponentRequestBus.Event.Spawn(self.entityId);
end
Debug.Log("spawn if master:");
--Debug.Log(dump(self));
end
return o; |
local t = Def.ActorFrame {};
local Space = '0000';
local Combo = STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):MaxCombo();
local FullStep = STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W1") + STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W2") + STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W3") + STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W4") + STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W5") + STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_Miss")
local Marvelous = string.sub(Space..STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W1"), -4);
local Perfect = string.sub(Space..STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W1")+STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W2"), -4);
local Great = string.sub(Space..STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W3"), -4);
local Good = string.sub(Space..STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W4"), -4);
local Almost = string.sub(Space..STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_W5"), -4);
local Boo = string.sub(Space..STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetTapNoteScores("TapNoteScore_Miss"), -4);
local PMarv = Marvelous/FullStep
local PPerf = Perfect/FullStep;
local PGrea = Great/FullStep;
local PGood = Good/FullStep;
local PAlmo = Almost/FullStep;
local PBoo = Boo/FullStep;
--Perfect--
t[#t+1] = Def.ActorFrame{
InitCommand=cmd(player,PLAYER_1;y,-100);
LoadFont("2ndMIXJudgeNum.ini")..{
InitCommand=cmd(horizalign,right;);
OnCommand=function(self)
self:settextf(Perfect);
end;
};
LoadFont("2ndMIXJudgePercent")..{
InitCommand=cmd(addx,-134;addy,8;horizalign,right;);
OnCommand=function(self)
self:settextf(string.format("%.1f", (Perfect*100)/FullStep).."%%");
end;
};
};
--Great--
t[#t+1] = Def.ActorFrame{
InitCommand=cmd(player,PLAYER_1;y,-54);
LoadFont("2ndMIXJudgeNum.ini")..{
InitCommand=cmd(horizalign,right;);
OnCommand=function(self)
self:settextf(Great);
end;
};
LoadFont("2ndMIXJudgePercent")..{
InitCommand=cmd(addx,-134;addy,8;horizalign,right;);
OnCommand=function(self)
self:settextf(string.format("%.1f", (Great*100)/FullStep).."%%");
end;
};
};
--Good--
t[#t+1] = Def.ActorFrame{
InitCommand=cmd(player,PLAYER_1;y,-10);
LoadFont("2ndMIXJudgeNum.ini")..{
InitCommand=cmd(horizalign,right;);
OnCommand=function(self)
self:settextf(Good);
end;
};
LoadFont("2ndMIXJudgePercent")..{
InitCommand=cmd(addx,-134;addy,8;horizalign,right;);
OnCommand=function(self)
self:settextf(string.format("%.1f", (Good*100)/FullStep).."%%");
end;
};
};
--Boo--
t[#t+1] = Def.ActorFrame{
InitCommand=cmd(player,PLAYER_1;y,36);
LoadFont("2ndMIXJudgeNum.ini")..{
InitCommand=cmd(horizalign,right;);
OnCommand=function(self)
self:settextf(Almost);
end;
};
LoadFont("2ndMIXJudgePercent")..{
InitCommand=cmd(addx,-134;addy,8;horizalign,right;);
OnCommand=function(self)
self:settextf(string.format("%.1f", (Almost*100)/FullStep).."%%");
end;
};
};
--Miss--
t[#t+1] = Def.ActorFrame{
InitCommand=cmd(player,PLAYER_1;y,82);
LoadFont("2ndMIXJudgeNum.ini")..{
InitCommand=cmd(horizalign,right;);
OnCommand=function(self)
self:settextf(Boo);
end;
};
LoadFont("2ndMIXJudgePercent")..{
InitCommand=cmd(addx,-134;addy,8;horizalign,right;);
OnCommand=function(self)
self:settextf(string.format("%.1f", (Boo*100)/FullStep).."%%");
end;
};
};
--Max Combo--
t[#t+1] = LoadFont("2ndMIXMaxComboNum")..{
InitCommand=cmd(player,PLAYER_1;x,-12;y,132;horizalign,right;);
OnCommand=function(self)
self:settextf(Combo);
end;
};
--Bar indicators
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,-328;addy,-2;zoomto,24,299;);
--Miss
Def.Quad{
OnCommand=cmd(diffusecolor,color("#F04000");cropbottom,1;draworder,1;linear,1;cropbottom,1-(PBoo+PAlmo+PGood+PGrea+PPerf+PMarv));
};
--Boo
Def.Quad{
OnCommand=cmd(diffusecolor,color("#F800B0");cropbottom,1;draworder,1;linear,1;cropbottom,1-(PAlmo+PGood+PGrea+PPerf+PMarv));
};
--Good
Def.Quad{
OnCommand=cmd(diffusecolor,color("#10E0F0");cropbottom,1;draworder,1;linear,1;cropbottom,1-(PGood+PGrea+PPerf+PMarv));
};
--Great
Def.Quad{
OnCommand=cmd(diffusecolor,color("#00F860");cropbottom,1;draworder,1;linear,1;cropbottom,1-(PGrea+PPerf+PMarv));
};
--Perfect
Def.Quad{
OnCommand=cmd(diffusecolor,color("#F8F840");cropbottom,1;draworder,1;linear,1;cropbottom,1-(PPerf+PMarv));
};
--Marvelous
Def.Quad{
OnCommand=cmd(diffusecolor,color("#F8F840");cropbottom,1;draworder,1;linear,1;cropbottom,1-(PMarv));
};
};
return t;
|
-- npm install -g yaml-language-server
require'lspconfig'.yamlls.setup{
on_attach = require'garbray.lsp.handlers'.on_attach,
}
|
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