content
stringlengths
5
1.05M
#! /usr/bin/env lua require 'example' require 'hooks' local EVENT = require 'event' local function main() local trigger = EVENT.trigger local npc = Creature("leo", 40, 40, 100); trigger(EventType.kCreatureBorn, npc); local player = Player("jax", 40, 70, 100, 10, 20); trigger(EventType.kPlayerLogin, player); while npc:GetHP() > 0 do player:Attack(npc); player:SpellHit(npc); trigger(EventType.kCreatureHurt, npc); end trigger(EventType.kPlayerKill, player, npc); trigger(EventType.kPlayerLogout, player); end local ok, STP = pcall(require, 'StackTracePlus') local traceback = ok and STP.stacktrace or debug.traceback xpcall(main, function(...) print('\n' .. traceback(...)) end)
local Prefs = {}; ThemePrefs.InitAll(Prefs) function InitUserPrefs() local Prefs = { UserPrefScoringMode = 'DDR Extreme', UserPrefSoundPack = 'default', UserPrefProtimingP1 = false, UserPrefProtimingP2 = false, UserPrefAllowW1 = 'CoursesOnly', } for k, v in pairs(Prefs) do -- kind of xxx local GetPref = type(v) == "boolean" and GetUserPrefB or GetUserPref if GetPref(k) == nil then SetUserPref(k, v) end end end
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = { PlaceObj('KillColonist', nil), }, Category = "Tick_FounderStageDone", Effects = {}, Enabled = true, Image = "UI/Messages/Events/10_protest.tga", Prerequisites = { PlaceObj('PickFromLabel', { 'Label', "Colonist", 'Conditions', { PlaceObj('HasTrait', { 'Trait', "Renegade", }), PlaceObj('HasTrait', { 'Trait', "Senior", 'Negate', true, }), }, }), PlaceObj('CheckObjectCount', { 'Label', "SecurityStation", 'Filters', {}, 'Condition', ">=", 'Amount', 1, }), }, ScriptDone = true, Text = T(837464417554, --[[StoryBit Oppression Text]] "A young renegade, <DisplayName>, has been killed by our security forces in a tragic sequence of events. \n\nThe colony is shocked and many Colonists are coming forward with accusations of Security Officers using excessive force when confronting mere acts of vandalism.\n\nThe community, both Renegade and non-Renegade citizens, demand justice in the form of retaliatory actions against the Officers involved."), TextReadyForValidation = true, TextsDone = true, Title = T(685295205241, --[[StoryBit Oppression Title]] "Renegades: Justice"), VoicedText = T(960167046928, --[[voice:narrator]] "A tragedy has mired the colony today."), group = "Renegades", id = "Oppression", qa_info = PlaceObj('PresetQAInfo', { data = { { action = "Modified", time = 1551084963, user = "Radomir", }, }, }), PlaceObj('StoryBitReply', { 'Text', T(121445056181, --[[StoryBit Oppression Text]] "This kind of behavior doesn't suit their station. Punish the Officers."), 'OutcomeText', "custom", 'CustomOutcomeText', T(447741238430, --[[StoryBit Oppression CustomOutcomeText]] " all workers in Security Stations lose Morale"), }), PlaceObj('StoryBitParamSols', { 'Name', "sols", 'Value', 7200000, }), PlaceObj('StoryBitParamNumber', { 'Name', "morale_penalty", 'Value', -35, }), PlaceObj('StoryBitOutcome', { 'Prerequisites', {}, 'Effects', { PlaceObj('ForEachExecuteEffects', { 'Label', "SecurityStation", 'Filters', {}, 'Effects', { PlaceObj('ForEachWorker', { 'Filters', {}, 'Effects', { PlaceObj('ModifyObject', { 'Prop', "base_morale", 'Amount', "<morale_penalty>", 'Sols', "<sols>", }), }, }), }, }), }, }), PlaceObj('StoryBitReply', { 'Text', T(714078729397, --[[StoryBit Oppression Text]] "The Officers were doing their jobs. No punishment is necessary. "), 'OutcomeText', "custom", 'CustomOutcomeText', T(451541096754, --[[StoryBit Oppression CustomOutcomeText]] "some Colonists will become Renegades"), }), PlaceObj('StoryBitOutcome', { 'Prerequisites', {}, 'VoicedText', T(12238, --[[voice:narrator]] "Your answer was met with fury from the colonists."), 'Text', T(807192936015, --[[StoryBit Oppression Text]] "Violent protests and unflattering slurs could be heard for several more hours.\n\nWhile we do not have precise numbers, its safe to say that our renegade population has increased."), 'Effects', { PlaceObj('ForEachExecuteEffects', { 'Label', "Colonist", 'Filters', { PlaceObj('HasTrait', { 'Trait', "Renegade", 'Negate', true, }), }, 'RandomCount', 10, 'Effects', { PlaceObj('AddTrait', { 'Trait', "Renegade", }), }, }), }, }), PlaceObj('StoryBitReply', { 'Text', T(573455130085, --[[StoryBit Oppression Text]] "Close all Security Stations for <sols(sols)> Sols for retraining. This must never happen again."), }), PlaceObj('StoryBitOutcome', { 'Prerequisites', {}, 'Effects', { PlaceObj('ForEachExecuteEffects', { 'Label', "SecurityStation", 'Filters', {}, 'Effects', { PlaceObj('SetBuildingEnabledState', { 'Duration', "<sols>", }), }, }), }, }), })
function model.setSphereSize(h,diameter) local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_x) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_x) local sx=mmax-mmin local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_y) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_y) local sy=mmax-mmin local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_z) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_z) local sz=mmax-mmin sim.scaleObject(h,diameter/sx,diameter/sy,diameter/sz) end function model.setSphereMassAndInertia(h,diameter,mass,inertiaFact) local inertiaFact=1 local transf=sim.getObjectMatrix(h,-1) local I=2*mass*inertiaFact*(diameter*0.5)*(diameter*0.5)/5 local inertia={I,0,0,0,I,0,0,0,I} sim.setShapeMassAndInertia(h,mass,inertia,{0,0,0},transf) end function model.setColor(red,green,blue,spec) sim.setShapeColor(model.handle,nil,sim.colorcomponent_ambient_diffuse,{red,green,blue}) for i=1,3,1 do sim.setShapeColor(model.specHandles.auxSpheres[i],nil,sim.colorcomponent_ambient_diffuse,{red,green,blue}) end end function model.getColor() local r,rgb=sim.getShapeColor(model.handle,nil,sim.colorcomponent_ambient_diffuse) return rgb[1],rgb[2],rgb[3] end function model.updateModel() local c=model.readInfo() local d=c.partSpecific['diameter'] local count=c.partSpecific['count'] local offset=c.partSpecific['offset']*d local mass=c.partSpecific['mass'] model.setSphereSize(model.handle,d) model.setSphereMassAndInertia(model.handle,d,mass/count,2) for i=1,3,1 do model.setSphereSize(model.specHandles.auxSpheres[i],d) model.setSphereMassAndInertia(model.specHandles.auxSpheres[i],d,mass/count,2) sim.setObjectPosition(model.specHandles.auxSpheres[i],model.handle,{0,0,0}) end if count>=2 then sim.setObjectPosition(model.specHandles.auxSpheres[1],model.handle,{offset,0,0}) end if count>=3 then sim.setObjectPosition(model.specHandles.auxSpheres[2],model.handle,{offset*0.5,0.866*offset,0}) end if count==4 then sim.setObjectPosition(model.specHandles.auxSpheres[3],model.handle,{offset*0.5,0.288*offset,0.81*offset}) end end function sysCall_cleanup_specific() local c=model.readInfo() local fs=sim.getObjectsInTree(model.handle,sim.object_forcesensor_type,1+2) for i=1,#fs,1 do sim.removeObject(fs[i]) end if c.partSpecific['count']<4 then sim.removeObject(model.specHandles.auxSpheres[3]) end if c.partSpecific['count']<3 then sim.removeObject(model.specHandles.auxSpheres[2]) end if c.partSpecific['count']<2 then sim.removeObject(model.specHandles.auxSpheres[1]) else local dummy=sim.createDummy(0.01) sim.setObjectOrientation(dummy,model.handle,{0,0,0}) local oss=sim.getObjectsInTree(model.handle,sim.object_shape_type,1) oss[#oss+1]=model.handle local r=sim.groupShapes(oss) sim.reorientShapeBoundingBox(r,dummy) sim.removeObject(dummy) end end
--[[ TheNexusAvenger Text button that disables auto button colors when disabled. --]] local CLASS_NAME = "NexusTextButton" local NexusPluginFramework = require(script.Parent.Parent.Parent:WaitForChild("NexusPluginFrameworkProject")):GetContext(script) local NexusGuiButton = NexusPluginFramework:GetResource("UI.Input.Abstract.NexusGuiButton") local NexusTextBox = NexusGuiButton:Extend() NexusTextBox:SetClassName(CLASS_NAME) NexusPluginFramework:SetContextResource(NexusTextBox) --[[ Creates a Nexus Text Box object. --]] function NexusTextBox:__new() self:InitializeSuper("TextButton") self.Name = CLASS_NAME --Set the defaults. self.BackgroundColor3 = "Button" self.BorderColor3 = "ButtonBorder" self.TextColor3 = "ButtonText" self.Font = "SourceSans" self.TextSize = 14 end return NexusTextBox
-- -- from src/grBMP.c -- -- void putbytes(FILE *, int, unsigned long) to NBWriter -- void gr_dot(int, int, long) to BMP; :dot -- void gr_clear(long) to BMP; :clear -- void gr_BMP(char *) to BMP; :write -- -- from src/circle.c -- -- void gr_circle(int, int, int, long) to BMP; :circle -- -- from src/ellipse.c -- -- void gr_ellipse(int, int, int, int, long) to BMP; :ellipse -- -- from src/line.c -- -- void gr_line(int, int, int, int, long) to BMP; :line -- -- from src/window.c -- -- void gr_window(double, double, double, double, int) to BMP; :setWindow -- void gr_wdot(double, double, long) to BMP; :wdot -- void gr_wline(double, double, double, double, long) to BMP; :wline -- local H = require '_helper' local readOnlyTable = H.readOnlyTable local unpack = table.unpack local abs = math.abs local floor = math.floor local function NBWriter(n) local fmt, t = ("B"):rep(n), {} return function (fh, x) for i=1,n do t[i], x = x & 255, x >> 8 end fh:write(fmt:pack(unpack(t))) end end local write2B = NBWriter(2) local write4B = NBWriter(4) local function BMP(X, Y) local T = { data = {}, -- xfac = 1, yfac = 1, xconst = 0, yconst = 0 } function header(fh) fh:write("BM") write4B(fh, X * Y * 4 + 54) write4B(fh, 0) write4B(fh, 54) write4B(fh, 40) write4B(fh, X) write4B(fh, Y) write2B(fh, 1) write2B(fh, 32) write4B(fh, 0) write4B(fh, X * Y * 4) write4B(fh, 3780) write4B(fh, 3780) write4B(fh, 0) write4B(fh, 0) end function body(fh) for y=1,Y do for x=1,X do -- assert(T.data[y][x] ~= nil, ("data[%d][%d] is nil"):format(y, x)) write4B(fh, T.data[y][x]) end end end function inRange(x, y) return x >= 1 and x <= X and y >= 1 and y <= Y end function T:dot(x, y, color) if inRange(x, y) then if T.data[y] == nil then T.data[y] = {} end T.data[y][x] = color end end function T:rect(lX, rX, lY, rY, color) for x=lX,rX do for y=lY,rY do T:dot(x, y, color) end end end function T:clear(color) T:rect(1, X, 1, Y, color) end function T:circle(cX, cY, r, color) local x, y = r, 0 while x >= y do T:dot(cX + x, cY + y, color) T:dot(cX + x, cY - y, color) T:dot(cX - x, cY + y, color) T:dot(cX - x, cY - y, color) T:dot(cX + y, cY + x, color) T:dot(cX + y, cY - x, color) T:dot(cX - y, cY + x, color) T:dot(cX - y, cY - x, color) r, y = r - ((y << 1) + 1), y + 1 if r <= 0 then x = x - 1 r = r + (x << 1) end end end function T:ellipse(cX, cY, rX, rY, color) local step = (function () function _step(a, b, c, d) T:dot(cX + a, cY + b, color) T:dot(cX + a, cY - b, color) T:dot(cX - a, cY + b, color) T:dot(cX - a, cY - b, color) T:dot(cX + c, cY + d, color) T:dot(cX + c, cY - d, color) T:dot(cX - c, cY + d, color) T:dot(cX - c, cY - d, color) end return rX > rY and function (x, y) _step(x, y * rY // rX, y, x * rY // rX) end or function (x, y) _step(x * rX // rY, y, y * rX // rY, x) end end)() local x = rX > rY and rX or rY local r, y = x, 0 while x >= y do step(x, y) r, y = r - ((y << 1) + 1), y + 1 if r <= 0 then x = x - 1 r = r + (x << 1) end end end function T:line(x1, y1, x2, y2, color) function loop(a1, a2, b1, b2, dA, dB, dotter) local step if a1 > a2 then step = b1 > b2 and 1 or -1 a1, a2, b1 = a2, a1, b2 else step = b1 < b2 and 1 or -1 end dotter(a1, b1) local t = dA >> 1 for a=a1+1,a2 do t = t - dB if t < 0 then t, b1 = t + dA, b1 + step end dotter(a, b1) end end local dX, dY = abs(x2 - x1), abs(y2 - y1) if dX > dY then loop(x1, x2, y1, y2, dX, dY, function (a,b) T:dot(a,b,color) end) else loop(y1, y2, x1, x2, dY, dX, function (a,b) T:dot(b,a,color) end) end end function adjustX(x) return floor(T.xfac * x + T.xconst) end function adjustY(y) return floor(T.yfac * y + T.yconst) end function T:setWindow(left, right, top, bottom, isSquareWindow) isSquareWindow = isSquareWindow ~= nil and isSquareWindow or false T.xfac, T.yfac = X / (right - left), Y / (top - bottom) if isSquareWindow then if abs(T.xfac) > abs(T.yfac) then T.xfac = T.xfac * abs(T.yfac / T.xfac) else T.yfac = T.yfac * abs(T.xfac / T.yfac) end end T.xconst, T.yconst = 0.5 - T.xfac * left, 0.5 - T.yfac * bottom end function T:wDot(x, y, color) T:dot(adjustX(x), adjustY(y), color) end function T:wLine(x1, y1, x2, y2, color) T:line(adjustX(x1), adjustY(y1), adjustX(x2), adjustY(y2), color) end function T:write(fh) header(fh) body(fh) end return T end local PRESETCOLORS = readOnlyTable({ BLACK = 0x000000, WHITE = 0xffffff, RED = 0xff0000, GREEN = 0x00ff00, BLUE = 0x0000ff }) return { BMP = BMP, PRESETCOLORS = PRESETCOLORS }
-- tools/init.lua local path = microexpansion.get_module_path("tools") -- Load In Xtremo Tools dofile(path.."/xtremo.lua")
-- return directly when the required module cannot be loaded local ok, gitsigns = pcall(require, "gitsigns") if not ok then return end -- configurations -- -------------------------------------- gitsigns.setup({ signs = { add = {hl = "GitSignsAdd" , text = "+"}, change = {hl = "GitSignsChange", text = "~"}, delete = {hl = "GitSignsDelete", text = "-"}, topdelete = {hl = "GitSignsDelete", text = "‾"}, changedelete = {hl = "GitSignsChange", text = "~_"}, }, })
local utils = require("csharpls_extended.utils") --local lsp_util = require 'vim.lsp.util' --local pickers = require("telescope.pickers") --local finders = require("telescope.finders") --local conf = require("telescope.config").values local M = {} M.defolderize = function(str) -- private static string Folderize(string path) => string.Join("/", path.Split('.')); return string.gsub(str, "[/\\]", ".") end M.matcher = "metadata[/\\]projects[/\\](.*)[/\\]assemblies[/\\](.*)[/\\]symbols[/\\](.*).cs" --M.matcher_meta_uri = "(metadata%$[/\\].*)" -- it return a nil? M.parse_meta_uri = function(uri) --print(uri) --local found, _, project, assembly, symbol = string.find(uri, M.matcher) local found, _, project, assembly, symbol = string.find(uri, M.matcher) --print(found) if found ~= nil then return found, M.defolderize(project), M.defolderize(assembly), M.defolderize(symbol) end return nil end -- get client M.get_csharpls_client = function() local clients = vim.lsp.buf_get_clients(0) for _, client in pairs(clients) do if client.name == "csharp_ls" then return client end end return nil end M.buf_from_metadata = function(result, client_id) local normalized = string.gsub(result.source, "\r\n", "\n") local source_lines = utils.split(normalized, "\n") -- normalize backwards slash to forwards slash local normalized_source_name = string.gsub(result.assemblyName, "\\", "/") local file_name = "/" .. normalized_source_name -- this will be /$metadata$/... local bufnr = utils.get_or_create_buf(file_name) -- TODO: check if bufnr == 0 -> error vim.api.nvim_buf_set_option(bufnr, "modifiable", true) vim.api.nvim_buf_set_option(bufnr, "readonly", false) vim.api.nvim_buf_set_lines(bufnr, 0, -1, true, source_lines) vim.api.nvim_buf_set_option(bufnr, "modifiable", false) vim.api.nvim_buf_set_option(bufnr, "readonly", true) vim.api.nvim_buf_set_option(bufnr, "filetype", "cs") vim.api.nvim_buf_set_option(bufnr, "modified", false) -- attach lsp client ?? vim.lsp.buf_attach_client(bufnr, client_id) -- vim.api.nvim_win_set_buf(0, bufnr) -- set_cursor is (1, 0) indexed, where LSP range is 0 indexed, so add 1 to line number -- vim.api.nvim_win_set_cursor(0, { range.start.line+1, range.start.character }) -- return bufnr, file_name end -- Gets metadata for all locations with $metadata$ -- Returns: boolean whether any requests were made M.get_metadata = function(locations) local client = M.get_csharpls_client() if not client then -- TODO: Error? return false end local fetched = {} for _, loc in pairs(locations) do -- url, get the message from csharp_ls local uri = utils.urldecode(loc.uri) --print(uri) --if has get messages local is_meta, _, _, _ = M.parse_meta_uri(uri) --print(is_meta,project,assembly,symbol) if is_meta then --print(uri) local params = { timeout = 5000, textDocument = { uri = uri, }, } --print("ssss") -- request_sync? -- if async, need to trigger when all are finished local result, err = client.request_sync("csharp/metadata", params, 10000) --print(result.result.source) if not err then local bufnr, name = M.buf_from_metadata(result.result, client.id) -- change location name to the one returned from metadata -- alternative is to open buffer under location uri -- not sure which one is better loc.uri = "file://" .. name fetched[loc.uri] = { bufnr = bufnr, range = loc.range, } end end end return fetched end M.textdocument_definition_to_locations = function(result) if not vim.tbl_islist(result) then return { result } end return result end M.handle_locations = function(locations) local fetched = M.get_metadata(locations) if not vim.tbl_isempty(fetched) then if #locations > 1 then utils.set_qflist_locations(locations) vim.api.nvim_command("copen") return true else -- utils.jump_to_location(locations[1], fetched[locations[1].uri].bufnr) vim.lsp.util.jump_to_location(locations[1]) return true end else return false end end M.handler = function(err, result, ctx, config) local locations = M.textdocument_definition_to_locations(result) local handled = M.handle_locations(locations) if not handled then return vim.lsp.handlers["textDocument/definition"](err, result, ctx, config) end end M.lsp_definitions = function() local client = M.get_csharpls_client() if client then local params = vim.lsp.util.make_position_params() local handler = function(err, result, ctx, config) ctx.params = params M.handler(err, result, ctx, config) end client.request("textDocument/definition", params, handler) end end return M
-- Inofficial Nimiq Extension for MoneyMoney -- Fetches Nimiq quantity for addresses via blockexplorer API -- Fetches Nimiq price in EUR via coingecko API -- Returns cryptoassets as securities -- -- Username: Nimiq Adresses comma separated -- MIT License -- Copyright (c) 2018 Pascal Berrang -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. WebBanking{ version = 1.2, description = "Include your Nimiq as cryptoportfolio in MoneyMoney by providing Nimiq addresses as username (comma separated) and a random password", services = { "Nimiq" } } local nimiqAddresses local nativeCurrency = "EUR" function SupportsBank (protocol, bankCode) return protocol == ProtocolWebBanking and bankCode == "Nimiq" end function InitializeSession (protocol, bankCode, username, username2, password, username3) nimiqAddresses = username:gsub("%s+", "") end function ListAccounts (knownAccounts) local account = { name = "Nimiq", accountNumber = "Main", currency = nativeCurrency, portfolio = true, type = "AccountTypePortfolio" } return {account} end function RefreshAccount (account, since) local s = {} price = queryExchangeRate() for address in string.gmatch(nimiqAddresses, '([^,]+)') do nimiqQuantity = queryBalance(address) s[#s+1] = { name = address:gsub("....", "%1 "):upper(), currency = nil, market = "CoinGecko", quantity = nimiqQuantity, price = price["eur"], prettyPrint = false } end return {securities = s} end function EndSession () end -- Query Functions function queryExchangeRate() local response = Connection():request("GET", "https://api.coingecko.com/api/v3/simple/price?ids=nimiq-2&vs_currencies=eur") local json = JSON(response) return json:dictionary()["nimiq-2"] end function queryBalance(nimiqAddress) local url = string.format("https://api.nimiq.watch/account/%s", nimiqAddress) local response = Connection():request("GET", url) local json = JSON(response) return convertNatoshiToNimiq(json:dictionary()["balance"]) end -- Helper Functions function convertNatoshiToNimiq(natoshi) return natoshi / 100000 end -- SIGNATURE: MCwCFErJW+IENzIYjJi8Psf7JU+UTO9GAhRmJoJetKXL6Lr9g7RH2hnRHF+mZg==
workspace "SurvivalVoxelGame" location "build" configurations { "Debug", "Release" } startproject "SurvivalVoxel" flags { "MultiProcessorCompile" } filter "configurations:Debug" defines { "DEBUG", "DEBUG_SHADER" } symbols "On" filter "configurations:Release" defines { "RELEASE" } optimize "Speed" flags { "LinkTimeOptimization" } project "SurvivalVoxel" kind "ConsoleApp" language "C++" cppdialect "C++17" architecture "x86_64" targetdir "build/bin/%{cfg.buildcfg}" objdir "build/obj/%{cfg.buildcfg}" defines { "AL_LIBTYPE_STATIC" } includedirs { "src/", "dependencies/glad/include/", "dependencies/glfw/include/", "dependencies/glm/", "dependencies/imgui/", "dependencies/imgui/examples", "dependencies/soil2/src/SOIL2", "dependencies/PerlinNoise/", "dependencies/bullet3/src", "dependencies/assimp/include", "dependencies/assimp/config/", "dependencies/GLSL-Shader-Includes/", "dependencies/jsoncpp/include", "dependencies/spdlog/include", "dependencies/openal-soft/include", "dependencies/gainput/lib/include" } files { "src/**.cpp", "src/**.hpp", "src/**.h", } links { "GLFW", "GLM", "GLAD", "ImGui", "Soil2", "Bullet3", "assimp", "Jsoncpp", "SpdLog", "OpenAl", "Gainput" } filter "system:linux" links { "dl", "pthread" } defines { "_X11" } filter "system:windows" defines { "_WINDOWS" } group "Dependencies" include "dependencies/glfw.lua" include "dependencies/glad.lua" include "dependencies/glm.lua" include "dependencies/imgui.lua" include "dependencies/soil2.lua" include "dependencies/bullet3.lua" include "dependencies/assimp.lua" include "dependencies/jsoncpp.lua" include "dependencies/spdlog.lua" include "dependencies/openal.lua" include "dependencies/gainput.lua"
-- Physics example. -- This sample demonstrates: -- - Creating both static and moving physics objects to a scene -- - Displaying physics debug geometry -- - Using the Skybox component for setting up an unmoving sky -- - Saving a scene to a file and loading it to restore a previous state require "LuaScripts/Utilities/Sample" function Start() -- Execute the common startup for samples SampleStart() -- Create the scene content CreateScene() -- Create the UI content CreateInstructions() -- Setup the viewport for displaying the scene SetupViewport() -- Set the mouse mode to use in the sample SampleInitMouseMode(MM_RELATIVE) -- Hook up to the frame update and render post-update events SubscribeToEvents() end function CreateScene() scene_ = Scene() -- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000) -- Create a physics simulation world with default parameters, which will update at 60fps. Like the Octree must -- exist before creating drawable components, the PhysicsWorld must exist before creating physics components. -- Finally, create a DebugRenderer component so that we can draw physics debug geometry scene_:CreateComponent("Octree") scene_:CreateComponent("PhysicsWorld") scene_:CreateComponent("DebugRenderer") -- Create a Zone component for ambient lighting & fog control local zoneNode = scene_:CreateChild("Zone") local zone = zoneNode:CreateComponent("Zone") zone.boundingBox = BoundingBox(-1000.0, 1000.0) zone.ambientColor = Color(0.15, 0.15, 0.15) zone.fogColor = Color(1.0, 1.0, 1.0) zone.fogStart = 300.0 zone.fogEnd = 500.0 -- Create a directional light to the world. Enable cascaded shadows on it local lightNode = scene_:CreateChild("DirectionalLight") lightNode.direction = Vector3(0.6, -1.0, 0.8) local light = lightNode:CreateComponent("Light") light.lightType = LIGHT_DIRECTIONAL light.castShadows = true light.shadowBias = BiasParameters(0.00025, 0.5) -- Set cascade splits at 10, 50 and 200 world units, fade shadows out at 80% of maximum shadow distance light.shadowCascade = CascadeParameters(10.0, 50.0, 200.0, 0.0, 0.8) -- Create skybox. The Skybox component is used like StaticModel, but it will be always located at the camera, giving the -- illusion of the box planes being far away. Use just the ordinary Box model and a suitable material, whose shader will -- generate the necessary 3D texture coordinates for cube mapping local skyNode = scene_:CreateChild("Sky") skyNode:SetScale(500.0) -- The scale actually does not matter local skybox = skyNode:CreateComponent("Skybox") skybox.model = cache:GetResource("Model", "Models/Box.mdl") skybox.material = cache:GetResource("Material", "Materials/Skybox.xml") -- Create a floor object, 1000 x 1000 world units. Adjust position so that the ground is at zero Y local floorNode = scene_:CreateChild("Floor") floorNode.position = Vector3(0.0, -0.5, 0.0) floorNode.scale = Vector3(1000.0, 1.0, 1000.0) local floorObject = floorNode:CreateComponent("StaticModel") floorObject.model = cache:GetResource("Model", "Models/Box.mdl") floorObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml") -- Make the floor physical by adding RigidBody and CollisionShape components. The RigidBody's default -- parameters make the object static (zero mass.) Note that a CollisionShape by itself will not participate -- in the physics simulation local body = floorNode:CreateComponent("RigidBody") local shape = floorNode:CreateComponent("CollisionShape") -- Set a box shape of size 1 x 1 x 1 for collision. The shape will be scaled with the scene node scale, so the -- rendering and physics representation sizes should match (the box model is also 1 x 1 x 1.) shape:SetBox(Vector3(1.0, 1.0, 1.0)) -- Create a pyramid of movable physics objects for y = 0, 7 do for x = -y, y do local boxNode = scene_:CreateChild("Box") boxNode.position = Vector3(x, -y + 8.0, 0.0) local boxObject = boxNode:CreateComponent("StaticModel") boxObject.model = cache:GetResource("Model", "Models/Box.mdl") boxObject.material = cache:GetResource("Material", "Materials/StoneEnvMapSmall.xml") boxObject.castShadows = true -- Create RigidBody and CollisionShape components like above. Give the RigidBody mass to make it movable -- and also adjust friction. The actual mass is not important only the mass ratios between colliding -- objects are significant local body = boxNode:CreateComponent("RigidBody") body.mass = 1.0 body.friction = 0.75 local shape = boxNode:CreateComponent("CollisionShape") shape:SetBox(Vector3(1.0, 1.0, 1.0)) end end -- Create the camera. Set far clip to match the fog. Note: now we actually create the camera node outside -- the scene, because we want it to be unaffected by scene load / save cameraNode = Node() local camera = cameraNode:CreateComponent("Camera") camera.farClip = 500.0 -- Set an initial position for the camera scene node above the floor cameraNode.position = Vector3(0.0, 5.0, -20.0) end function CreateInstructions() -- Construct new Text object, set string to display and font to use local instructionText = ui.root:CreateChild("Text") instructionText:SetText("Use WASD keys and mouse to move\n".. "LMB to spawn physics objects\n".. "F5 to save scene, F7 to load\n".. "Space to toggle physics debug geometry") instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15) -- The text has multiple rows. Center them in relation to each other instructionText.textAlignment = HA_CENTER -- Position the text relative to the screen center instructionText.horizontalAlignment = HA_CENTER instructionText.verticalAlignment = VA_CENTER instructionText:SetPosition(0, ui.root.height / 4) end function SetupViewport() -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera")) renderer:SetViewport(0, viewport) end function SubscribeToEvents() -- Subscribe HandleUpdate() function for processing update events SubscribeToEvent("Update", "HandleUpdate") -- Subscribe HandlePostRenderUpdate() function for processing the post-render update event, during which we request -- debug geometry SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate") end function MoveCamera(timeStep) -- Do not move if the UI has a focused element (the console) if ui.focusElement ~= nil then return end -- Movement speed as world units per second local MOVE_SPEED = 20.0 -- Mouse sensitivity as degrees per pixel local MOUSE_SENSITIVITY = 0.1 -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees local mouseMove = input.mouseMove yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y pitch = Clamp(pitch, -90.0, 90.0) -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero cameraNode.rotation = Quaternion(pitch, yaw, 0.0) -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed if input:GetKeyDown(KEY_W) then cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_S) then cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_A) then cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end if input:GetKeyDown(KEY_D) then cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep) end -- "Shoot" a physics object with left mousebutton if input:GetMouseButtonPress(MOUSEB_LEFT) then SpawnObject() end -- Check for loading/saving the scene. Save the scene to the file Data/Scenes/Physics.xml relative to the executable -- directory if input:GetKeyPress(KEY_F5) then scene_:SaveXML(fileSystem:GetProgramDir().."Data/Scenes/Physics.xml") end if input:GetKeyPress(KEY_F7) then scene_:LoadXML(fileSystem:GetProgramDir().."Data/Scenes/Physics.xml") end -- Toggle debug geometry with space if input:GetKeyPress(KEY_SPACE) then drawDebug = not drawDebug end end function SpawnObject() -- Create a smaller box at camera position local boxNode = scene_:CreateChild("SmallBox") boxNode.position = cameraNode.position boxNode.rotation = cameraNode.rotation boxNode:SetScale(0.25) local boxObject = boxNode:CreateComponent("StaticModel") boxObject.model = cache:GetResource("Model", "Models/Box.mdl") boxObject.material = cache:GetResource("Material", "Materials/StoneEnvMapSmall.xml") boxObject.castShadows = true -- Create physics components, use a smaller mass also local body = boxNode:CreateComponent("RigidBody") body.mass = 0.25 body.friction = 0.75 local shape = boxNode:CreateComponent("CollisionShape") shape:SetBox(Vector3(1.0, 1.0, 1.0)) local OBJECT_VELOCITY = 10.0 -- Set initial velocity for the RigidBody based on camera forward vector. Add also a slight up component -- to overcome gravity better body.linearVelocity = cameraNode.rotation * Vector3(0.0, 0.25, 1.0) * OBJECT_VELOCITY end function HandleUpdate(eventType, eventData) -- Take the frame time step, which is stored as a float local timeStep = eventData["TimeStep"]:GetFloat() -- Move the camera, scale movement with time step MoveCamera(timeStep) end function HandlePostRenderUpdate(eventType, eventData) -- If draw debug mode is enabled, draw physics debug geometry. Use depth test to make the result easier to interpret -- Note the convenience accessor to the physics world component if drawDebug then scene_:GetComponent("PhysicsWorld"):DrawDebugGeometry(true) end end -- Create XML patch instructions for screen joystick layout specific to this sample app function GetScreenJoystickPatchString() return "<patch>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Spawn</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"MouseButtonBinding\" />" .. " <attribute name=\"Text\" value=\"LEFT\" />" .. " </element>" .. " </add>" .. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />" .. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Debug</replace>" .. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">" .. " <element type=\"Text\">" .. " <attribute name=\"Name\" value=\"KeyBinding\" />" .. " <attribute name=\"Text\" value=\"SPACE\" />" .. " </element>" .. " </add>" .. "</patch>" end
testfiledir = "testfiles-dvips" -- resultdir = builddir .. "/result/dvips" checkengines = {"latexdvips"} stdengine = "latexdvips" -- ps2pdfopt = " -sDocumentUUID=DocumentUUID -sInstanceUUID=InstanceUUID -dCompressStreams=false -dCompressPages=false -dNOSAFER " ps2pdfopt = " -dNOSAFER "
angleScale = 0.5 max_fov = 360 max_vfov = 360 onload = "f_fov 180" function lens_inverse(x,y) local r = sqrt(x*x+y*y) local theta = atan(r)/angleScale local s = sin(theta) return x/r*s, y/r*s, cos(theta) end function lens_forward(x,y,z) local theta = acos(z) local r = tan(theta*angleScale) local c = r/sqrt(x*x+y*y) return x*c, y*c end
return { { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.15 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.166 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.182 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.198 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.214 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.23 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.246 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.264 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.282 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.3 } } } }, time = 20, name = "室内系女仆", init_effect = "jinengchufared", color = "yellow", picture = "", desc = "", stack = 1, id = 105052, icon = 105050, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "damageRatioBullet", number = 0.15 } } } }
-- -- a simple mainMenu -- local mainMenu = {} local Slab = require 'lib.slab' local movieState = require("state.movie") local nyiState = require("state.nyi") function mainMenu:init() print("mainMenu:init()") love.graphics.setBackgroundColor(0, 0, 0) Slab.SetINIStatePath(nil) Slab.Initialize() self.imgMonster = love.graphics.newImage("assets/monster.png") end function mainMenu:enter() print("mainMenu:enter()") end function mainMenu:update(dt) Slab.Update(dt) Slab.BeginWindow("mainMenu", { Title = "Movie Monsters", X = love.graphics.getWidth() / 2 - 275, Y = love.graphics.getHeight() / 2 - 150, W = 550, H = 300, AllowMove = false, AutoSizeWindow = false, ShowMinimize = false }) Slab.BeginLayout("mainMenu-layout", { AlignX = "center", AlignY = "center", AlignRowY = "center", ExpandW = false, Columns = 2 }) do Slab.SetLayoutColumn(1) Slab.Image("monster", {Image = self.imgMonster}) Slab.SetLayoutColumn(2) do local params = {W = 150, H = 50} if Slab.Button("Enter Movie", params) then GameState.push(movieState) end if Slab.Button("Ticket Booth", params) then GameState.push(nyiState) end if Slab.Button("Box Office", params) then GameState.push(nyiState) end if Slab.Button("Manager's Office", params) then GameState.push(nyiState) end if Slab.Button("Quit", params) then love.event.quit() end end end Slab.EndLayout() Slab.EndWindow() end function mainMenu:draw() Slab.Draw() end function mainMenu:keypressed(key) if key == "escape" then love.event.quit() end end function mainMenu:quit() print("mainMenu:quit()") end return mainMenu
-- "Nametag" [nametag] -- Copyright (c) 2015 BlockMen <blockmen2015@gmail.com> -- -- init.lua -- -- This software is provided 'as-is', without any express or implied warranty. In no -- event will the authors be held liable for any damages arising from the use of -- this software. -- -- Permission is granted to anyone to use this software for any purpose, including -- commercial applications, and to alter it and redistribute it freely, subject to the -- following restrictions: -- -- 1. The origin of this software must not be misrepresented; you must not -- claim that you wrote the original software. If you use this software in a -- product, an acknowledgment in the product documentation is required. -- 2. Altered source versions must be plainly marked as such, and must not -- be misrepresented as being the original software. -- 3. This notice may not be removed or altered from any source distribution. -- local current_obj = {} local current_stack = {} local function set_nametag(self, clicker) if self and self.object and clicker then if self.object:is_player() then core.chat_send_player(clicker:get_player_name(), "You can't rename players, sorry.") return false end local item = clicker:get_wielded_item() if item then local name = item:get_name() if name == "nametag:tag" then local player_name = clicker:get_player_name() current_obj[player_name] = self current_stack[player_name] = item --show formspec local formspec = "size[8,8]" .. default.gui_bg .. "field[0.5,1;7.5,0;name;Name:;]" .. "button_exit[2.5,7.5;3,1;save_name;Save name]" core.show_formspec(player_name, "nametag_name_obj", formspec) return true end end else if clicker then core.chat_send_player(clicker:get_player_name(), "You can't name this object, sorry.") end end end local function getentities() for a,b in pairs(core.registered_entities) do local org = table.copy(b) b.on_activate = function(self, staticdata, dtime_s) local new_stats if staticdata then new_stats = core.deserialize(staticdata) end if new_stats and new_stats.flag then if new_stats.nametag then self.nametag = new_stats.nametag end end if self.object and self.nametag and self.nametag ~= "" then self.object:set_properties({nametag = self.nametag, nametag_color = "#FFFF00"}) end if org.on_activate then return org.on_activate(self, (new_stats and new_stats.org) or "", dtime_s) end end b.on_rightclick = function(self, clicker) local retval = set_nametag(self, clicker) if retval then return end if org.on_rightclick then org.on_rightclick(self, clicker) end end b.get_staticdata = function(self) local retval local tab = {} if org.get_staticdata then retval = org.get_staticdata(self) end if retval then tab.org = retval else tab.org = {} end -- insert own data tab.nametag = self.nametag tab.flag = "yes" return core.serialize(tab) end end end core.register_craftitem("nametag:tag", { description = "Nametag", inventory_image = "nametag_tag.png", liquids_pointable = false }) core.register_craft({ type = "shapeless", output = "nametag:tag", recipe = {"default:paper", "default:coal_lump"}, }) core.register_on_player_receive_fields(function(player, form_name, fields) if form_name ~= "nametag_name_obj" or not fields.save_name or fields.name == "" then return end local name = player:get_player_name() local obj = current_obj[name] if obj and obj.object then obj.object:set_properties({nametag = fields.name, nametag_color = "#FFFF00"}) obj.nametag = fields.name current_obj[name] = nil if not core.setting_getbool("creative_mode") then local itemstack = current_stack[name] itemstack:take_item() player:set_wielded_item(itemstack) end current_stack[name] = nil end end) core.after(0.1, getentities)
local collision_mask_util_extended = require("__Constructron-Continued__.data.collision-mask-util-extended") local pathing_collision_mask = { "water-tile", "colliding-with-tiles-only", "not-colliding-with-itself" } if mods["space-exploration"] then local spaceship_collision_layer = collision_mask_util_extended.get_named_collision_mask("moving-tile") table.insert(pathing_collision_mask, spaceship_collision_layer) if not settings.startup["enable_rocket_powered_constructron"].value then local empty_space_collision_layer = collision_mask_util_extended.get_named_collision_mask("empty-space-tile") table.insert(pathing_collision_mask, empty_space_collision_layer) end end local template_entity = { type = "simple-entity", icon = "__core__/graphics/empty.png", icon_size = 1, icon_mipmaps = 0, flags = {"placeable-neutral", "not-on-map"}, order = "z", max_health = 1, render_layer = "object", collision_mask = pathing_collision_mask, pictures = { { filename = "__core__/graphics/empty.png", width = 1, height = 1 } } } local template_item = { type = "item", flags = { "hidden" }, name = "constructron_pathing_dummy", icon = "__core__/graphics/empty.png", icon_size = 1, order = "z", stack_size = 1 } for _, size in pairs({12, 8, 6, 4, 2, 1}) do local proxy_entity = table.deepcopy(template_entity) proxy_entity.collision_box = {{-size / 2, -size / 2}, {size / 2, size / 2}} proxy_entity.selection_box = {{-size / 2, -size / 2}, {size / 2, size / 2}} proxy_entity.name = "constructron_pathing_proxy_" .. size local proxy_item = table.deepcopy(template_item) proxy_item.name = "constructron_pathing_proxy_" .. size proxy_item.place_result = "constructron_pathing_proxy_" .. size data:extend({proxy_entity, proxy_item}) end
local http = require "http" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local openssl = require "openssl" local ls = require "ls" description = [[ Shows the content of an "index" Web page. TODO: - add support for more page formats ]] author = "Pierre Lalet" license = "Same as Nmap--See http://nmap.org/book/man-legal.html" categories = {"default", "discovery", "safe"} --- -- @usage -- nmap -n -p 80 --script http-ls test-debit.free.fr -- -- @args http-ls.checksum compute a checksum for each listed file -- (default: false) -- @args http-ls.url base URL path to use (default: /) -- -- @output -- PORT STATE SERVICE -- 80/tcp open http -- | http-ls: -- | Volume / -- | maxfiles limit reached (10) -- | SIZE TIME FILENAME -- | 524288 02-Oct-2013 18:26 512.rnd -- | 1048576 02-Oct-2013 18:26 1024.rnd -- | 2097152 02-Oct-2013 18:26 2048.rnd -- | 4194304 02-Oct-2013 18:26 4096.rnd -- | 8388608 02-Oct-2013 18:26 8192.rnd -- | 16777216 02-Oct-2013 18:26 16384.rnd -- | 33554432 02-Oct-2013 18:26 32768.rnd -- | 67108864 02-Oct-2013 18:26 65536.rnd -- | 1073741824 03-Oct-2013 16:46 1048576.rnd -- | 188 03-Oct-2013 17:15 README.html -- |_ -- -- @xmloutput -- <table key="volumes"> -- <table> -- <elem key="volume">/</elem> -- <table key="files"> -- <table> -- <elem key="size">524288</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">512.rnd</elem> -- </table> -- <table> -- <elem key="size">1048576</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">1024.rnd</elem> -- </table> -- <table> -- <elem key="size">2097152</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">2048.rnd</elem> -- </table> -- <table> -- <elem key="size">4194304</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">4096.rnd</elem> -- </table> -- <table> -- <elem key="size">8388608</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">8192.rnd</elem> -- </table> -- <table> -- <elem key="size">16777216</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">16384.rnd</elem> -- </table> -- <table> -- <elem key="size">33554432</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">32768.rnd</elem> -- </table> -- <table> -- <elem key="size">67108864</elem> -- <elem key="time">02-Oct-2013 18:26</elem> -- <elem key="filename">65536.rnd</elem> -- </table> -- <table> -- <elem key="size">1073741824</elem> -- <elem key="time">03-Oct-2013 16:46</elem> -- <elem key="filename">1048576.rnd</elem> -- </table> -- <table> -- <elem key="size">188</elem> -- <elem key="time">03-Oct-2013 17:15</elem> -- <elem key="filename">README.html</elem> -- </table> -- </table> -- <table key="info"> -- <elem>maxfiles limit reached (10)</elem> -- </table> -- </table> -- </table> -- <table key="total"> -- <elem key="files">10</elem> -- <elem key="bytes">1207435452</elem> -- </table> portrule = shortport.http local function isdir(fname, size) -- we consider a file is (probably) a directory if its name -- terminates with a '/' or if the string representing its size is -- either empty or a single dash ('-'). if string.sub(fname, -1, -1) == '/' then return true end if size == '' or size == '-' then return true end return false end local function list_files(host, port, url, output, maxdepth, basedir) basedir = basedir or "" local resp = http.get(host, port, url) if resp.location or not resp.body then return true end if not string.match(resp.body, "<[Tt][Ii][Tt][Ll][Ee][^>]*> *[Ii][Nn][Dd][Ee][Xx] +[Oo][Ff]") then return true end local patterns = { '<[Aa] [Hh][Rr][Ee][Ff]="([^"]+)">[^<]+</[Aa]></[Tt][Dd]><[Tt][Dd][^>]*> *([0-9]+-[A-Za-z0-9]+-[0-9]+ [0-9]+:[0-9]+) *</[Tt][Dd]><[Tt][Dd][^>]*> *([^<]+)</[Tt][Dd]>', '<[Aa] [Hh][Rr][Ee][Ff]="([^"]+)">[^<]+</[Aa]> *([0-9]+-[A-Za-z0-9]+-[0-9]+ [0-9]+:[0-9]+) *([^ \r\n]+)', } for _, pattern in ipairs(patterns) do for fname, date, size in string.gmatch(resp.body, pattern) do local continue = true local directory = isdir(fname, size) if ls.config('checksum') and not directory then local checksum = "" local resp = http.get(host, port, url .. fname) if not resp.location and resp.body then checksum = stdnse.tohex(openssl.sha1(resp.body)) end continue = ls.add_file(output, {size, date, basedir .. fname, checksum}) else continue = ls.add_file(output, {size, date, basedir .. fname}) end if not continue then return false end if directory then if string.sub(fname, -1, -1) ~= "/" then fname = fname .. '/' end continue = true if maxdepth > 0 then continue = list_files(host, port, url .. fname, output, maxdepth - 1, basedir .. fname) elseif maxdepth < 0 then continue = list_files(host, port, url .. fname, output, -1, basedir .. fname) end if not continue then return false end end end end return true end action = function(host, port) local url = stdnse.get_script_args(SCRIPT_NAME .. '.url') or "/" local output = ls.new_listing() ls.new_vol(output, url, false) local continue = list_files(host, port, url, output, ls.config('maxdepth')) if not continue then ls.report_info( output, string.format("maxfiles limit reached (%d)", ls.config('maxfiles'))) end ls.end_vol(output) return ls.end_listing(output) end
----------------------------------------- -- ID: 5067 -- Scroll of Water Threnody -- Teaches the song Water Threnody ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(459) end function onItemUse(target) target:addSpell(459) end
--Avatar frames which also includes current additive %score, mods, and the song stepsttype/difficulty. local t = Def.ActorFrame{ Name="Avatars"; }; local bareBone = isBareBone() local profileP1 local profileP2 local profileNameP1 = "No Profile" local profileNameP2 = "No Profile" local AvatarXP1 = 0 local AvatarYP1 = SCREEN_HEIGHT-50 local AvatarXP2 = SCREEN_WIDTH-50 local AvatarYP2 = SCREEN_HEIGHT-50 local avatarPosition = { PlayerNumber_P1 = { X = 0, Y = SCREEN_HEIGHT-50 }, PlayerNumber_P2 = { X = SCREEN_WIDTH-50, Y = SCREEN_HEIGHT-50 } } local function avatarFrame(pn) local t = Def.ActorFrame{ InitCommand = function(self) self:xy(avatarPosition[pn].X,avatarPosition[pn].Y) end; } local profile = GetPlayerOrMachineProfile(pn) t[#t+1] = Def.Quad { InitCommand = function(self) if pn == PLAYER_1 then self:zoomto(200,50):faderight(0.7) self:halign(0):valign(0) else self:x(50):zoomto(200,50):fadeleft(0.7) self:halign(1):valign(0) end self:queuecommand('Set') end; SetCommand=function(self) local steps = GAMESTATE:GetCurrentSteps(pn); local diff = steps:GetDifficulty() self:diffuse(getDifficultyColor(diff)) self:diffusealpha(0.7) end; CurrentSongChangedMessageCommand = function(self) self:queuecommand('Set') end; } t[#t+1] = Def.Sprite { InitCommand = function(self) self:halign(0):valign(0):zoomto(50,50) end, Texture=LoadModule("Options.GetProfileData.lua")(pn)["Image"] }; t[#t+1] = LoadFont("Common Normal") .. { InitCommand= function(self) local name = profile:GetDisplayName() if pn == PLAYER_1 then self:xy(53,7):zoom(0.6):shadowlength(1):halign(0):maxwidth(180/0.6) else self:xy(-3,7):zoom(0.6):shadowlength(1):halign(1):maxwidth(180/0.6) end self:settext(name.." 0.00%") end; SetCommand=function(self) local temp1 = getCurScoreST(pn,0) local temp2 = getMaxScoreST(pn,0) temp2 = math.max(temp2,1) self:settextf("%s %.2f%%",profile:GetDisplayName(),math.floor((temp1/temp2)*10000)/100) end; JudgmentMessageCommand = function(self) self:queuecommand('Set') end; }; t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) if pn == PLAYER_1 then self:xy(53,20):zoom(0.4):halign(0):maxwidth(180/0.4) self:shadowlength(1) else self:xy(-3,20):zoom(0.4):halign(1):maxwidth(180/0.4) self:shadowlength(1) end end; BeginCommand = function(self) self:queuecommand('Set') end; SetCommand=function(self) local steps = GAMESTATE:GetCurrentSteps(pn); local diff = getDifficulty(steps:GetDifficulty()) local meter = steps:GetMeter() local stype = ToEnumShortString(steps:GetStepsType()):gsub("%_"," ") self:settext(stype.." "..diff.." "..meter) end; CurrentSongChangedMessageCommand = function(self) self:queuecommand('Set') end; }; t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) if pn == PLAYER_1 then self:xy(53,32):zoom(0.4):halign(0):maxwidth(180/0.4) self:shadowlength(1) else self:xy(-3,32):zoom(0.4):halign(1):maxwidth(180/0.4) self:shadowlength(1) end end; BeginCommand = function(self) self:queuecommand('Set') end; SetCommand=function(self) self:settext(GAMESTATE:GetPlayerState(pn):GetPlayerOptionsString('ModsLevel_Current')) end; }; return t end local function bareBoneFrame(pn) local profile = GetPlayerOrMachineProfile(pn) local name = profile:GetDisplayName() local t = Def.ActorFrame{ InitCommand = function(self) self:xy(avatarPosition[pn].X,avatarPosition[pn].Y) end; } t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) if pn == PLAYER_1 then self:xy(3,7):halign(0) else self:xy(-3,7):halign(1) end self:zoom(0.6):maxwidth(180/0.4) end; BeginCommand = function(self) self:queuecommand('Set') end; SetCommand=function(self) local temp1 = getCurScoreST(pn,0) local temp2 = getMaxScoreST(pn,0) temp2 = math.max(temp2,1) self:settextf("%s %.2f%%",name,math.floor((temp1/temp2)*10000)/100) end; JudgmentMessageCommand = function(self) self:queuecommand('Set') end; }; t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) if pn == PLAYER_1 then self:xy(3,20):halign(0) else self:xy(-3,20):halign(1) end self:zoom(0.4):maxwidth(180/0.4) end; BeginCommand = function(self) self:queuecommand('Set') end; SetCommand=function(self) local steps = GAMESTATE:GetCurrentSteps(pn); local diff = getDifficulty(steps:GetDifficulty()) local meter = steps:GetMeter() local stype = ToEnumShortString(steps:GetStepsType()):gsub("%_"," ") self:settext(stype.." "..diff.." "..meter) end; CurrentSongChangedMessageCommand = function(self) self:queuecommand('Set') end; }; t[#t+1] = LoadFont("Common Normal") .. { InitCommand = function(self) if pn == PLAYER_1 then self:xy(3,32):halign(0) else self:xy(-3,32):halign(1) end self:zoom(0.4):maxwidth(180/0.4) end; BeginCommand = function(self) self:queuecommand('Set') end; SetCommand=function(self) self:settext(GAMESTATE:GetPlayerState(pn):GetPlayerOptionsString('ModsLevel_Current')) end; }; return t end for _,pn in pairs(GAMESTATE:GetEnabledPlayers()) do if bareBone then t[#t+1] = bareBoneFrame(pn) else t[#t+1] = avatarFrame(pn) end end return t;
local BaseService = require "kong.cli.services.base_service" local logger = require "kong.cli.utils.logger" local IO = require "kong.tools.io" local Dnsmasq = BaseService:extend() local SERVICE_NAME = "dnsmasq" function Dnsmasq:new(configuration) self._configuration = configuration Dnsmasq.super.new(self, SERVICE_NAME, self._configuration.nginx_working_dir) end function Dnsmasq:prepare() return Dnsmasq.super.prepare(self, self._configuration.nginx_working_dir) end function Dnsmasq:start() if self._configuration.dns_resolver.dnsmasq then if self:is_running() then return nil, SERVICE_NAME.." is already running" end local cmd, err = Dnsmasq.super._get_cmd(self) if err then return nil, err end -- dnsmasq always listens on the local 127.0.0.1 address local res, code = IO.os_execute(cmd.." -p "..self._configuration.dns_resolver.port.." --pid-file="..self._pid_file_path.." -N -o --listen-address=127.0.0.1") if code == 0 then while not self:is_running() do -- Wait for PID file to be created end setmetatable(self._configuration.dns_resolver, require "kong.tools.printable") logger:info(string.format([[dnsmasq............%s]], tostring(self._configuration.dns_resolver))) return true else return nil, res end end return true end function Dnsmasq:stop() if self._configuration.dns_resolver.dnsmasq then Dnsmasq.super.stop(self, true) -- Killing dnsmasq just with "kill PID" apparently doesn't terminate it end end return Dnsmasq
--接受nginx变量 local var = ngx.var ngx.say("ngx.var.a : ", var.a, "<br/>") ngx.say("ngx.var.b : ", var.b, "<br/>") ngx.say("ngx.var[2] : ", var[2], "<br/>") ngx.var.b = 2; ngx.say("<br/>") --请求头 local headers = ngx.req.get_headers() ngx.say("headers begin", "<br/>") ngx.say("Host : ", headers["Host"], "<br/>") ngx.say("user-agent : ", headers["user-agent"], "<br/>") ngx.say("user-agent : ", headers.user_agent, "<br/>") ngx.say("user-agent : ", ngx.req.get_headers("user-agent"), "<br/>") for k,v in pairs(headers) do if type(v) == "table" then ngx.say(k, " : ", table.concat(v, ","), "<br/>") else ngx.say(k, " : ", v, "<br/>") end end ngx.say("headers end", "<br/>") ngx.say("<br/>") --get请求uri参数 ngx.say("uri args begin", "<br/>") local uri_args = ngx.req.get_uri_args() for k, v in pairs(uri_args) do if type(v) == "table" then ngx.say(k, " : ", table.concat(v, ", "), "<br/>") else ngx.say(k, ": ", v, "<br/>") end end ngx.say("uri args end", "<br/>") ngx.say("<br/>") --post请求参数 ngx.req.read_body() ngx.say("post args begin", "<br/>") local post_args = ngx.req.get_post_args() for k, v in pairs(post_args) do if type(v) == "table" then ngx.say(k, " : ", table.concat(v, ", "), "<br/>") else ngx.say(k, ": ", v, "<br/>") end end ngx.say("post args end", "<br/>") ngx.say("<br/>") --请求的http协议版本 ngx.say("ngx.req.http_version : ", ngx.req.http_version(), "<br/>") --请求方法 ngx.say("ngx.req.get_method : ", ngx.req.get_method(), "<br/>") --原始的请求头内容 ngx.say("ngx.req.raw_header : ", ngx.req.raw_header(), "<br/>") --请求的body内容体 ngx.say("ngx.req.get_body_data() : ", ngx.req.get_body_data(), "<br/>") ngx.say("<br/>") --[[ 执行结果: root@tinywan:/opt/openresty/nginx/conf# curl http://127.0.0.1/lua_request/123/890 ngx.var.a : 123<br/> ngx.var.b : 127.0.0.1<br/> ngx.var[2] : 890<br/> <br/> headers begin<br/> Host : 127.0.0.1<br/> user-agent : curl/7.47.0<br/> user-agent : curl/7.47.0<br/> host : 127.0.0.1<br/> accept : */*<br/> user-agent : curl/7.47.0<br/> headers end<br/> <br/> uri args begin<br/> uri args end<br/> <br/> post args begin<br/> post args end<br/> <br/> ngx.req.http_version : 1.1<br/> ngx.req.get_method : GET<br/> ngx.req.raw_header : GET /lua_request/123/890 HTTP/1.1 Host: 127.0.0.1 User-Agent: curl/7.47.0 Accept: */* <br/> ngx.req.get_body_data() : nil<br/> <br/> ngx.var.b 2 --]]
if SERVER then AddCSLuaFile("shared.lua") end if CLIENT then SWEP.Slot = 0 SWEP.SlotPos = 1 SWEP.DrawAmmo = false SWEP.PrintName = "Position Utility" SWEP.DrawCrosshair = true end SWEP.PrintName = "Position Utility" SWEP.AdminSpawnable = true SWEP.Spawnable = true SWEP.Author = "Azzen" SWEP.Instructions = "" SWEP.ViewModel = "models/weapons/v_grenade.mdl" SWEP.WorldModel = "models/weapons/w_grenade.mdl" SWEP.Primary.Delay = 1 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "" SWEP.Secondary.Delay = 1 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = 0 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" function SWEP:Initialize() self:SetWeaponHoldType("normal") end function SWEP:PrimaryAttack() if CLIENT and IsFirstTimePredicted() then SetClipboardText(self.Owner:GetPos():VecToString()) ClientsideNotify("Copied Vector to clipboard.") end end function SWEP:SecondaryAttack() if CLIENT and IsFirstTimePredicted() then SetClipboardText(self.Owner:GetAngles():AngToString()) ClientsideNotify("Copied Angles to clipboard.") end end function SWEP:DrawHUD() draw.RoundedBox(5, ScrW() * .5 - 380 / 2, ScrH() * .84, 380, 58, Color(12, 12, 12, 175)) local ac_viewangles = self.Owner:GetAngles():AngToString() local ac_pos = self.Owner:GetPos():VecToString() draw.DrawText("Actual Position: " .. ac_pos .. "\nActual Angles: " .. ac_viewangles, "VBFONT_HUDNORMAL", ScrW() * .5 - 380 / 2 + 5, ScrH() * .85, Color(255, 255, 255, 255)) end function SWEP:Think() end function SWEP:Deploy() return true end function SWEP:Holster() return true end function SWEP:OnRemove() end function SWEP:OnRestore() end function SWEP:Precache() end function SWEP:OwnerChanged() end
------------ --- HTTP NG module -- Implements HTTP client. -- @module http_ng --- HTTP Client -- @type HTTP local type = type local unpack = unpack local assert = assert local tostring = tostring local setmetatable = setmetatable local getmetatable = getmetatable local rawset = rawset local upper = string.upper local rawget = rawget local pack = table.pack local next = next local pairs = pairs local concat = table.concat local resty_backend = require 'resty.http_ng.backend.resty' local json = require 'cjson' local request = require 'resty.http_ng.request' local resty_url = require 'resty.url' local DEFAULT_PATH = '' local http = { request = request } local function merge(...) local all = pack(...) if #all == 1 then return all[next(all)] end local res for i = 1, all.n do local t = all[i] if type(t) == 'table' then res = res or setmetatable({}, getmetatable(t)) for k,v in pairs(t) do res[k] = merge(res[k], v) end elseif type(t) ~= 'nil' then res = t end end return res end local function get_request_params(method, client, url, options) local opts = {} local scheme, user, pass, host, port, path = unpack(assert(resty_url.split(url))) if port then host = concat({host, port}, ':') end opts.headers = {} opts.headers.host = host if user or pass then opts.headers.authorization = "Basic " .. ngx.encode_base64(concat({ user or '', pass or '' }, ':')) end return { url = concat({ scheme, '://', host, path or DEFAULT_PATH }, ''), method = method, options = merge(opts, rawget(client, 'options'), options), client = client, serializer = client.serializer or http.serializers.default } end http.method = function(method, client) assert(method) assert(client) return function(url, options) if type(url) == 'table' and not options then options = url url = unpack(url) end assert(url, 'url as first parameter is required') local req_params = get_request_params(method, client, url, options) local req = http.request.new(req_params) return client.backend:send(req) end end http.method_with_body = function(method, client) assert(method) assert(client) return function(url, body, options) if type(url) == 'table' and not body and not options then options = url url, body = unpack(url) end assert(url, 'url as first parameter is required') assert(body, 'body as second parameter is required') local req_params = get_request_params(method, client, url, options) req_params.body = body local req = http.request.new(req_params) return client.backend:send(req) end end --- Make GET request. -- @param[type=string] url -- @param[type=options] options -- @return[type=response] a response -- @function http.get http.GET = http.method --- Make HEAD request. -- @param[type=string] url -- @param[type=options] options -- @return[type=response] a response -- @function http.head http.HEAD = http.method --- Make DELETE request. -- @param[type=string] url -- @param[type=options] options -- @return[type=response] a response -- @function http.delete http.DELETE = http.method --- Make OPTIONS request. -- @param[type=string] url -- @param[type=options] options -- @return[type=response] a response -- @function http.options http.OPTIONS = http.method --- Make PUT request. -- The **body** is serialized by @{HTTP.urlencoded} unless you used different serializer. -- @param[type=string] url -- @param[type=string|table] body -- @param[type=options] options -- @return[type=response] a response -- @function http.put http.PUT = http.method_with_body --- Make POST request. -- The **body** is serialized by @{HTTP.urlencoded} unless you used different serializer. -- @param[type=string] url -- @param[type=string|table] body -- @param[type=options] options -- @return[type=response] a response -- @function http.post http.POST = http.method_with_body --- Make PATCH request. -- The **body** is serialized by @{HTTP.urlencoded} unless you used different serializer. -- @param[type=string] url -- @param[type=string|table] body -- @param[type=options] options -- @return[type=response] a response -- @function http.patch http.PATCH = http.method_with_body http.TRACE = http.method_with_body http.serializers = {} --- Urlencoded serializer -- Serializes your data to `application/x-www-form-urlencoded` format -- and sets correct Content-Type header. -- @http HTTP.urlencoded -- @usage http.urlencoded.post(url, { example = 'table' }) http.serializers.urlencoded = function(req) req.body = ngx.encode_args(req.body) req.headers.content_type = req.headers.content_type or 'application/x-www-form-urlencoded' http.serializers.string(req) end http.serializers.string = function(req) req.body = tostring(req.body) req.headers['Content-Length'] = #req.body end --- JSON serializer -- Converts the body to JSON unless it is already a string -- and sets correct Content-Type `application/json`. -- @http HTTP.json -- @usage http.json.post(url, { example = 'table' }) -- @see http.post http.serializers.json = function(req) if type(req.body) ~= 'string' then req.body = json.encode(req.body) end req.headers.content_type = req.headers.content_type or 'application/json' http.serializers.string(req) end http.serializers.default = function(req) if req.body then if type(req.body) ~= 'string' then http.serializers.urlencoded(req) else http.serializers.string(req) end end end local function add_http_method(client, method) local m = upper(method) local cached = rawget(client, m) if cached then return cached end local generator = http[m] if generator then local func = generator(m, client) rawset(client, m, func) return func end end local function chain_serializer(client, format) local serializer = http.serializers[format] if serializer then return http.new{ backend = client.backend, serializer = serializer } end end local function generate_client_method(client, method_or_format) return add_http_method(client, method_or_format) or chain_serializer(client, method_or_format) end function http.new(client) client = client or { } client.backend = client.backend or resty_backend return setmetatable(client, { __index = generate_client_method }) end return http
local M = {} local name = require("game.db.keyNameCfg") local build_level = require("game.config.build_level") local function getSqrtV(base,max,cv,v,vb) if cv > max then return v+vb end local tw = max-base local w = cv-base local ev = w/tw local er = math.sqrt(ev) return math.floor(er * v + vb) end function M.buildTblSetHero(buildTbl,heroTbl) local blCfg = build_level[buildTbl.buildId][buildTbl.level] local attrEnum = blCfg.hero_add_max[1] local dbHeroTbl = require("game.db.dbHeroTbl") local heroAttr = dbHeroTbl.getHeroBaseAttr(heroTbl,attrEnum) local attrMax = blCfg.hero_add_max[2] local mulMax = blCfg.hero_add_max[3] local v = getSqrtV(0,attrMax,heroAttr,mulMax,0) buildTbl.heroAttrMul = math.floor(v) buildTbl.heroId = heroTbl.heroId end function M.buildTblLeftHero(buildTbl) buildTbl.heroId = 0 buildTbl.heroAttrMul = 0 end local function getKey(pid,cityId) return "p"..pid.."_"..name.build.."_"..cityId end function M.newBuildTbl(cityId,buildId) return { buildId = buildId, cityId=cityId, heroId = 0, level = 1, heroAttrMul = 0,} end function M.getBuildTbl(pid,cityId,buildId) local ssdbutils = require("utils.db.ssdbutils") local key = getKey(pid,cityId) local t = ssdbutils.execute("hgets",key,buildId) return t end function M.setBuildTbl(pid,buildTbl) local ssdbutils = require("utils.db.ssdbutils") local cityId = buildTbl.cityId local key = getKey(pid,cityId) return ssdbutils.sendExecute("hsets",key,buildTbl.buildId,buildTbl) end function M.getBuildTblT(pid,cityId) local ssdbutils = require("utils.db.ssdbutils") local key = getKey(pid,cityId) local t = ssdbutils.execute("hgetalls",key) return t end function M.setBuildTblT(pid,cityId,buildTblT) local ssdbutils = require("utils.db.ssdbutils") local key = getKey(pid,cityId) return ssdbutils.sendExecute("hsetalls",key,buildTblT) end return M
-- A very simple table formatting class -- Calling conventions: -- myClass:loadPackage("simpletable", { -- tableTag = "a", -- trTag = "b", -- tdTag = "c" -- }) -- Defines commands \a, \b and \c equivalent to HTML -- <table>, <tr> and <td> tags. -- Todo: Set a maximum width for the whole table and ensure -- vbox width is no greater than this. In fact, we should use -- the complete CSS2.1 two-pass table layout algorithm. SILE.scratch.simpletable = { tables = {} } return { exports = {}, init = function (class, args) local tableTag = SU.required(args,"tableTag","setting up table class") local trTag = SU.required(args,"trTag","setting up table class") local tdTag = SU.required(args,"tdTag","setting up table class") SILE.registerCommand(trTag, function(options,content) local tbl = SILE.scratch.simpletable.tables[#(SILE.scratch.simpletable.tables)] tbl[#tbl+1] = {} SILE.process(content) end) SILE.registerCommand(tdTag, function(options,content) local tbl = SILE.scratch.simpletable.tables[#(SILE.scratch.simpletable.tables)] local row = tbl[#tbl] row[#row+1] = { content = content, hbox = SILE.call("hbox", {},content) } SILE.typesetter.state.nodes[#(SILE.typesetter.state.nodes)] = nil end) SILE.registerCommand(tableTag, function(options, content) SILE.scratch.simpletable.tables[#(SILE.scratch.simpletable.tables)+1] = {} local tbl = SILE.scratch.simpletable.tables[#(SILE.scratch.simpletable.tables)] SILE.settings.temporarily(function () SILE.settings.set("document.parindent", SILE.nodefactory.zeroGlue) SILE.process(content) end) SILE.typesetter:leaveHmode() -- Look down columns and find largest thing per column local colwidths = {} local col = 1 local stuffInThisColumn repeat stuffInThisColumn = false for row = 1,#tbl do cell = tbl[row][col] if cell then stuffInThisColumn = true if not(colwidths[col]) or cell.hbox.width > colwidths[col] then colwidths[col] = cell.hbox.width end end end col = col + 1 until not stuffInThisColumn -- Now set each row at the given column width SILE.settings.temporarily(function () SILE.settings.set("document.parindent", SILE.nodefactory.zeroGlue) for row = 1,#tbl do for col = 1,#(tbl[row]) do local hbox = tbl[row][col].hbox hbox.width = colwidths[col] SILE.typesetter:pushHbox(hbox) end SILE.typesetter:leaveHmode() SILE.call("smallskip") end end) SILE.typesetter:leaveHmode() SILE.scratch.simpletable.tables[#(SILE.scratch.simpletable.tables)] = nil end) end}
core:remove_listener('pj_unit_upgrades_on_mouse_over_LandUnit111') core:add_listener( 'pj_unit_upgrades_on_mouse_over_LandUnit111', 'ComponentMouseOn', function(context) return context.string end, function(context) end, true ) core:remove_listener('pj_unit_upgrades_on_clicked_retrain_button111') core:add_listener( 'pj_unit_upgrades_on_clicked_retrain_button111', 'ComponentLClickUp', function(context) return context.string end, function(context) end, true ) core:remove_listener("pj_outposts_on_settlement_captured_panel_opened11") core:add_listener( "pj_outposts_on_settlement_captured_panel_opened11", "PanelOpenedCampaign", function(context) return context.string == "building_browser" -- settlement_panel end, function() cm:callback(function() end, 0.1) end, true ) core:remove_listener("pj_selectable_start_SettlementSelected_Listener111") core:add_listener( "pj_selectable_start_SettlementSelected_Listener111", "SettlementSelected", function(context) return true end, function(context) ---@type CA_GARRISON_RESIDENCE local garrison = context:garrison_residence() end, true ) core:remove_listener("pj_dogs_of_war_CharacterSelected_Listen111122er") core:add_listener( "pj_dogs_of_war_CharacterSelected_Listen111122er", "CharacterSelected", function() return true end, function(context) ---@type CHARACTER_SCRIPT_INTERFACE local char = context:character() cm:replenish_action_points(cm:char_lookup_str(char)) end, true )
function build(depth) if depth == 0 then return nil end local tree = {} tree.left = build(depth - 1) tree.right = build(depth - 1) --print(tree) return tree end function find(tree) if not tree then return end if tree.left then tree.left.parent = tree find(tree.left) end if tree.right then tree.right.parent = tree find(tree.right) end end N = 16 print('----no cycles----') tree = build(N) print(collectgarbage('count')) tree = {} print('now force gc') collectgarbage() print(collectgarbage('count')) print('---- cycles----') tree = build(N) find(tree) print(collectgarbage('count')) tree = {} print('now force gc') collectgarbage() print(collectgarbage('count'))
--- -- @module CameraTouchInputUtils -- @author Quenty local CameraTouchInputUtils = {} -- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about -- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees local MIN_Y = math.rad(-80) local MAX_Y = math.rad(80) local TOUCH_ADJUST_AREA_UP = math.rad(30) local TOUCH_ADJUST_AREA_DOWN = math.rad(-15) local TOUCH_SENSITIVTY_ADJUST_MAX_Y = 2.1 local TOUCH_SENSITIVTY_ADJUST_MIN_Y = 0.5 --- Adjusts the camera Y touch Sensitivity when moving away from the center and in the TOUCH_SENSITIVTY_ADJUST_AREA -- Straight from Roblox's code function CameraTouchInputUtils.adjustTouchSensitivity(currPitchAngle, sensitivity, delta) local multiplierY = TOUCH_SENSITIVTY_ADJUST_MAX_Y if currPitchAngle > TOUCH_ADJUST_AREA_UP and delta.Y < 0 then local fractionAdjust = (currPitchAngle - TOUCH_ADJUST_AREA_UP)/(MAX_Y - TOUCH_ADJUST_AREA_UP) fractionAdjust = 1 - (1 - fractionAdjust)^3 multiplierY = TOUCH_SENSITIVTY_ADJUST_MAX_Y - fractionAdjust * ( TOUCH_SENSITIVTY_ADJUST_MAX_Y - TOUCH_SENSITIVTY_ADJUST_MIN_Y) elseif currPitchAngle < TOUCH_ADJUST_AREA_DOWN and delta.Y > 0 then local fractionAdjust = (currPitchAngle - TOUCH_ADJUST_AREA_DOWN)/(MIN_Y - TOUCH_ADJUST_AREA_DOWN) fractionAdjust = 1 - (1 - fractionAdjust)^3 multiplierY = TOUCH_SENSITIVTY_ADJUST_MAX_Y - fractionAdjust * ( TOUCH_SENSITIVTY_ADJUST_MAX_Y - TOUCH_SENSITIVTY_ADJUST_MIN_Y) end return Vector2.new( sensitivity.X, sensitivity.Y * multiplierY ) end return CameraTouchInputUtils
local playsession = { {"Gerkiz", {6902}}, {"exabyte", {14996}}, {"Menander", {244243}}, {"cawsey21", {238275}}, {"D0pex", {225399}}, {"CommanderFrog", {225226}}, {"foggyliziouz", {214313}}, {"4yBAK", {187667}}, {"Thuro", {162453}}, {"arisgr", {160145}}, {"orgen101", {43348}}, {"Cesare", {86690}}, {"okey83", {10322}}, {"scotty2586", {100893}}, {"Anlbomber", {2826}}, {"tyssa", {627}}, {"Factorian12321", {53333}}, {"raskl", {2269}}, {"rbas333", {17578}}, {"iPGMERC", {8558}}, {"Shirbu", {4368}}, {"petebra11", {38809}}, {"die_ott", {3049}} } return playsession
Skada.versions = { { id = "1.6.7", title = "Skada 1.6.7", message = "Added new Buffs and Debuffs overview modes, showing spells used. Clicking a spell shows the corresponding players.<br/>" }, { id = "1.6.4", title = "Skada 1.6.4", message = "Added a new update frequency option.<br/>Added a new notification system (LibNotify) to display version information unobtrusively." }, { id = "1.6.3", title = "Roundup of recent changes", message = "Added a Smooth Bars option, for smoothly animated bar changes. Note that this does come at a performance cost.<br/>Mode list is now sorted by how often you use the modes.<br/>Added spell school color and tooltip info.<br/>Doubled default update frequency.<br/>Fixed a compatibility issue for RealUI users." } }
--- Turbo Web Cryto module -- C defs for LuaJIT FFI and wrappers. -- -- Copyright 2011, 2012, 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local ffi = require "ffi" local platform = require "turbo.platform" require "turbo.cdef" local crypto = {} -- crypto namespace local ssl = require "ssl" --- Create a client type SSL context. -- @param cert_file (optional) Certificate file -- @param prv_file (optional) Key file -- @param ca_cert_path (optional) Path to CA certificates, or the system -- wide in /etc/ssl/certs/ca-certificates.crt will be used. -- @param verify (optional) Verify the hosts certificate with CA. -- @param sslv (optional) SSL version to use. -- @return Return code. 0 if successfull, else a error code and a -- SSL error string, or -1 and a error string. -- @return Allocated SSL_CTX *. Must not be freed. It is garbage collected. function crypto.ssl_create_client_context( cert_file, prv_file, ca_cert_path, verify, sslv) local params = { mode = "client", protocol = "sslv23", key = prv_file, certificate = cert_file, cafile = ca_cert_path or "/etc/ssl/certs/ca-certificates.crt", verify = verify and {"peer", "fail_if_no_peer_cert"} or nil, options = {"all"}, } local ctx, err = ssl.newcontext(params) if not ctx then return -1, "Could not create SSL server context." else return 0, ctx end end --- Create a server type SSL context. -- @param cert_file Certificate file (public key) -- @param prv_file Key file (private key) -- @param sslv (optional) SSL version to use. -- @return Return code. 0 if successfull, else a OpenSSL error -- code and a SSL -- error string, or -1 and a error string. -- @return Allocated SSL_CTX *. Must not be freed. It is garbage collected. function crypto.ssl_create_server_context(cert_file, prv_file, sslv) local params = { mode = "server", protocol = "sslv23", key = prv_file, certificate = cert_file, cafile = ca_cert_path or "/etc/ssl/certs/ca-certificates.crt", options = {"all"}, } local ctx, err = ssl.newcontext(params) if not ctx then return -1, "Could not create SSL server context." else return 0, ctx end end function crypto.ssl_new(ctx, fd_sock, client) local peer = ssl.wrap(fd_sock, ctx) peer:settimeout(0) return peer end function crypto.ssl_do_handshake(SSLIOStream) local sock = SSLIOStream._ssl local res, err = sock:dohandshake() return res, err end return crypto
-- original code from Baked Clay mod by TenPlus1 ---Licensed: MIT Copyright (c) 2016 TenPlus1 local clay = { {"white", "White"}, {"grey", "Grey"}, {"black", "Black"}, {"red", "Red"}, {"yellow", "Yellow"}, {"green", "Green"}, {"cyan", "Cyan"}, {"blue", "Blue"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"violet", "Violet"}, {"brown", "Brown"}, {"pink", "Pink"}, {"dark_grey", "Dark Grey"}, {"dark_green", "Dark Green"}, } for _, clay in pairs(clay) do --baked clay blocks minetest.register_node("bakedclay_blocks:" .. clay[1] .. "block", { description = clay[2] .. " Baked Clay Block", tiles = {"baked_clay_" .. clay[1] ..".png^bakedclay_block.png"}, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "bakedclay_blocks:" .. clay[1] .. "block", recipe = { {"bakedclay:" .. clay[1],"bakedclay:" .. clay[1], "bakedclay:" .. clay[1]}, {"bakedclay:" .. clay[1],"bakedclay:" .. clay[1], "bakedclay:" .. clay[1]}, {"bakedclay:" .. clay[1],"bakedclay:" .. clay[1], "bakedclay:" .. clay[1]}, }, }) --reverse recipe minetest.register_craft({ output = "bakedclay:" .. clay[1] .. " 9", recipe = { {"bakedclay_blocks:" .. clay[1] .. "block",} }, }) --baked clay stacked blockslabs minetest.register_node("bakedclay_blocks:" .. clay[1] .. "blockslab_stacked", { description = clay[2] .. " Baked Clay Block Slabs", tiles = { "baked_clay_" .. clay[1] ..".png^bakedclay_block.png", "baked_clay_" .. clay[1] ..".png^bakedclay_block.png", "baked_clay_" .. clay[1] ..".png^bakedclay_block_slab.png"}, paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "bakedclay_blocks:" .. clay[1] .. "blockslab_stacked 2", recipe = { {"stairs:slab_bakedclay_blocks_".. clay[1] .. "block", "", "stairs:slab_bakedclay_blocks_".. clay[1] .. "block"}, {"","", ""}, {"stairs:slab_bakedclay_blocks_".. clay[1] .. "block", "", "stairs:slab_bakedclay_blocks_".. clay[1] .. "block"}, }, }) --reverse recipe minetest.register_craft({ output = "stairs:slab_bakedclay_blocks_".. clay[1] .. "block 2", recipe = { {"bakedclay_blocks:" .. clay[1] .. "blockslab_stacked"}, }, }) --baked clay bricks minetest.register_node("bakedclay_blocks:" .. clay[1] .. "brick", { description = clay[2] .. " Baked Clay Brick", tiles = {"baked_clay_" .. clay[1] ..".png^bakedclay_block.png", "baked_clay_" .. clay[1] ..".png^bakedclay_brick.png"}, paramtype2 = "facedir", place_param2 = 0, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "bakedclay_blocks:" .. clay[1] .. "brick 4", recipe = { {"bakedclay:" .. clay[1], "bakedclay:" .. clay[1]}, {"bakedclay:" .. clay[1], "bakedclay:" .. clay[1]}, }, }) -- register stairs if minetest.global_exists("stairs") then stairs.register_stair_and_slab("bakedclay_blocks_".. clay[1] .. "block", "bakedclay_blocks:".. clay[1] .."block", {cracky = 3, oddly_breakable_by_hand = 2}, {"baked_clay_" .. clay[1] ..".png^bakedclay_block.png"}, clay[2] .. " Baked Clay Block Stair", clay[2] .. " Baked Clay Block Slab", default.node_sound_stone_defaults()) stairs.register_stair_and_slab("bakedclay_blocks_".. clay[1] .. "brick", "bakedclay_blocks:".. clay[1] .."brick", {cracky = 3, oddly_breakable_by_hand = 2}, {"baked_clay_" .. clay[1] ..".png^bakedclay_brick.png"}, clay[2] .. " Baked Clay Brick Stair", clay[2] .. " Baked Clay Brick Slab", default.node_sound_stone_defaults()) end end
------------------------------------------------------------------------------------------------------------ ffi = require( "ffi" ) ENV_PATH = "/" package.cpath = ENV_PATH.."lib/?.so;"..ENV_PATH.."lib64/?.so;/?.so;"..ENV_PATH.."lua/uv/lib/?.so" package.path = ENV_PATH.."?.lua;"..ENV_PATH.."lua/?.lua;"..ENV_PATH.."lib/?.so" package.path = package.path..";"..ENV_PATH.."lua/ffi/?.lua" package.path = package.path..";"..ENV_PATH.."lua/libs/?.lua" package.path = package.path..";"..ENV_PATH.."lua/deps/?.lua" package.path = package.path..";"..ENV_PATH.."lua/libs/?/init.lua" package.path = package.path..";"..ENV_PATH.."lua/ffi/?/init.lua;"..ENV_PATH.."lua/?/init.lua" --package.cpath = package.cpath..";bin\\Windows\\x86\\socket\\?.dll" --package.cpath = package.cpath..";bin\\Windows\\x86\\mime\\?.dll" -- If running on real machine, becareful!!! libld = ffi.load(ENV_PATH.."lib/x86_64-linux-gnu/ld-linux-x86-64.so.2", true) libc = ffi.load(ENV_PATH.."lib/x86_64-linux-gnu/libc.so.6", true) -- This is somewhat dangerous and could cause name clashes!! should rethink this. ft = require( "lua/ffi/freetype") local cr = require( "lua/ffi/cairo" ) ------------------------------------------------------------------------------------------------------------ tween = require( "lua/scripts/utils/tween" ) local lfb = require("lua/ffi/libfb") lfb.lfb_fillscr(0x00FF00) local fbobj = lfb.lfb_getfb() local stride = cr.cairo_format_stride_for_width(cr.CAIRO_FORMAT_ARGB32, fbobj.width) print(fbobj.width, fbobj.height, stride) surface = cr.cairo_image_surface_create_for_data(fbobj.buff, cr.CAIRO_FORMAT_ARGB32, fbobj.width, fbobj.height, stride) -- local data = ffi.new( "uint8_t[?]", FB0.w * FB0.h * 4 ) -- surface = cr.cairo_image_surface_create_for_data(data, cr.CAIRO_FORMAT_ARGB32, FB0.w, FB0.h, FB0.w*4) local ctx = cr.cairo_create(surface) -- cr.cairo_set_source_rgba(ctx, 1, 1, 1, 0.5) -- cr.cairo_paint(ctx) cr.cairo_select_font_face(ctx, "serif", cr.CAIRO_FONT_SLANT_NORMAL, cr.CAIRO_FONT_WEIGHT_BOLD) cr.cairo_set_font_size(ctx, 32.0) cr.cairo_set_source_rgb(ctx, 0.0, 0.0, 1.0) cr.cairo_move_to(ctx, 100.0, 100.0) cr.cairo_show_text(ctx, "Hello, CairoGraphics!") cr.cairo_arc (ctx, 128.0, 128.0, 76.8, 0, 2 * 3.141) cr.cairo_clip (ctx) cr.cairo_new_path (ctx) cr.cairo_rectangle (ctx, 0, 0, 256, 256) cr.cairo_fill (ctx) cr.cairo_set_source_rgba (ctx, 0, 1, 0, 0.75) cr.cairo_move_to (ctx, 0, 0) cr.cairo_line_to (ctx, 256, 256) cr.cairo_move_to (ctx, 256, 0) cr.cairo_line_to (ctx, 0, 256) cr.cairo_set_line_width (ctx, 10.0) cr.cairo_stroke (ctx) cr.cairo_surface_write_to_png( surface, "test.png" ) cr.cairo_destroy(ctx); cr.cairo_surface_destroy(surface); print("Finished")
-- golib not cpu safe runtime.callcontext({kill={cpu=10000}}, function() local ctx = runtime.context() print(pcall(double, 2)) --> ~false\t.*: missing flags: cpusafe print(pcall(function() return polly.Age end)) --> ~false\t.*: missing flags: cpusafe print(pcall(golib.import, "fmt")) --> ~false\t.*: missing flags: cpusafe end) -- golib not memory safe runtime.callcontext({kill={memory=10000}}, function() local ctx = runtime.context() print(pcall(double, 2)) --> ~false\t.*: missing flags: memsafe print(pcall(function() return polly.Age end)) --> ~false\t.*: missing flags: memsafe print(pcall(golib.import, "fmt")) --> ~false\t.*: missing flags: memsafe end) -- golib not io safe runtime.callcontext({flags="iosafe"}, function() local ctx = runtime.context() print(pcall(double, 2)) --> ~false\t.*: missing flags: iosafe print(pcall(function() return polly.Age end)) --> ~false\t.*: missing flags: iosafe print(pcall(golib.import, "fmt")) --> ~false\t.*: missing flags: iosafe end)
local Gui = require("api.Gui") local Input = require("api.Input") local Item = require("api.Item") local Skill = require("mod.elona_sys.api.Skill") local ElonaItem = require("mod.elona.api.ElonaItem") local Enum = require("api.Enum") local Rand = require("api.Rand") local Calc = require("mod.elona.api.Calc") local Effect = require("mod.elona.api.Effect") local Itemgen = require("mod.elona.api.Itemgen") local ItemMaterial = require("mod.elona.api.ItemMaterial") local AliasPrompt = require("api.gui.AliasPrompt") local I18N = require("api.I18N") local IItemEnchantments = require("api.item.IItemEnchantments") local Env = require("api.Env") local global = require("mod.smithing.internal.global") local IItemFromChara = require("mod.elona.api.aspect.IItemFromChara") local IItemBlacksmithHammer = require("mod.smithing.api.aspect.IItemBlacksmithHammer") local SmithingFormula = require("mod.smithing.api.SmithingFormula") local Smithing = {} local function item_type_prompt(choices) return function() Gui.mes("smithing.blacksmith_hammer.create.prompt") local map = function(c) return { text = "smithing.blacksmith_hammer.create.item_types." .. c, data = c } end local choices = fun.iter(choices) :map(map) :to_list() local result, canceled = Input.prompt(choices) if canceled then return nil, canceled end return choices[result.index].data end end Smithing.prompt_weapon_type = item_type_prompt { "elona.equip_melee_broadsword", "elona.equip_melee_long_sword", "elona.equip_melee_short_sword", "elona.equip_melee_lance", "elona.equip_melee_halberd", "elona.equip_melee_hand_axe", "elona.equip_melee_axe", "elona.equip_melee_scythe", } Smithing.prompt_armor_type = item_type_prompt { "elona.equip_body_mail", "elona.equip_head_helm", "elona.equip_shield_shield", "elona.equip_leg_heavy_boots", "elona.equip_wrist_gauntlet" } function Smithing.can_smith_item(item, hammer, selected_items) if item.own_state == Enum.OwnState.NotOwned or item.own_state == Enum.OwnState.Unobtainable then return false end if fun.iter(selected_items):any(function(i) return item.uid == i.uid end) then return false end -- >>>>>>>> oomSEST/src/southtyris.hsp:104957 reftype@m18 = refitem(iId(__invNo), 5, __invNo) .. if item._id == "elona.broken_sword" then return true elseif ElonaItem.is_equipment(item) then return true elseif item._id == "elona.remains_skin" then return true elseif item._id == "smithing.blacksmith_hammer" then if hammer:get_aspect(IItemBlacksmithHammer):can_upgrade(hammer) and hammer.uid == item.uid then return true end elseif item:has_category("elona.furniture") and not item.is_no_drop then return true end return false -- <<<<<<<< oomSEST/src/southtyris.hsp:104977 goto *label_1958 .. end function Smithing.can_use_item_as_weapon_material(item, hammer, selected_items) if item.own_state == Enum.OwnState.NotOwned or item.own_state == Enum.OwnState.Unobtainable then return false end if fun.iter(selected_items):any(function(i) return item.uid == i.uid end) then return false end -- >>>>>>>> oomSEST/src/southtyris.hsp:104980 reftypeminor@m18 = refitem(iId(__invNo), 9, __i .. if item:has_category("elona.ore_valuable") then return true elseif item._id == "elona.vanilla_rock" then return true elseif item._id == "elona.remains_skin" then local chara_data = item:get_aspect(IItemFromChara):chara_data(item) if chara_data and table.set(chara_data.tags or {})["dragon"] then return true end end return false -- <<<<<<<< oomSEST/src/southtyris.hsp:104991 goto *label_1958 .. end function Smithing.can_use_item_as_furniture_material(item, hammer, selected_items) if item.own_state == Enum.OwnState.NotOwned or item.own_state == Enum.OwnState.Unobtainable then return false end if fun.iter(selected_items):any(function(i) return item.uid == i.uid end) then return false end -- >>>>>>>> oomSEST/src/hammer.hsp:892 if (iId(__invNo) == iId_skin | iId(__invNo) == i .. if item._id == "elona.remains_skin" or item._id == "elona.remains_bone" or item._id == "elona.corpse" then local chara_data = item:get_aspect(IItemFromChara):chara_data(item) if chara_data or item.is_precious then return true end end return false -- <<<<<<<< oomSEST/src/hammer.hsp:896 } .. end function Smithing.on_use_blacksmith_hammer(hammer, chara) -- >>>>>>>> oomSEST/src/southtyris.hsp:83523 cw = ci .. hammer = hammer:separate() local params = {hammer = hammer, selected_items = {}} local result, canceled = Input.query_item(chara, "smithing.hammer_target", { params=params }) if canceled then return false end local item = result.result:separate() if item._id == "elona.broken_sword" then local anvil = Item.find("elona.anvil", "all") local furnace = Item.find("elona.furnace", "all") if not (anvil and furnace) then Gui.mes("smithing.blacksmith_hammer.requires_anvil_and_furnace") return false end local item_type, canceled = Smithing.prompt_weapon_type() if canceled then return false end params = {hammer = hammer, selected_items = {item}} result, canceled = Input.query_item(chara, "smithing.hammer_weapon_material", { params=params }) if canceled then return false end -- >>>>>>>> oomSEST/src/southtyris.hsp:98505 if (reftypeminor == 77001 | iId(ci .. local material_item = result.result:separate() chara:start_activity("smithing.create_equipment", {hammer=hammer, categories={item_type}, target_item=item, material_item=material_item}) return true -- <<<<<<<< oomSEST/src/southtyris.hsp:98515 } .. elseif item._id == "elona.remains_skin" then local anvil = Item.find("elona.anvil", "all") local furnace = Item.find("elona.furnace", "all") if not (anvil and furnace) then Gui.mes("smithing.blacksmith_hammer.requires_anvil_and_furnace") return false end local item_type, canceled = Smithing.prompt_armor_type() if canceled then return false end -- >>>>>>>> oomSEST/src/southtyris.hsp:98505 if (reftypeminor == 77001 | iId(ci .. chara:start_activity("smithing.create_equipment", {hammer=hammer, categories={item_type}, target_item=item, material_item=nil}) return true -- <<<<<<<< oomSEST/src/southtyris.hsp:98515 } .. elseif item:has_category("elona.furniture") then -- >>>>>>>> oomSEST/src/hammer.hsp:148 anvil = 0 .. local anvil = Item.find("elona.anvil", "all") if anvil == nil then Gui.mes("smithing.blacksmith_hammer.requires_anvil") return false end Gui.mes("smithing.blacksmith_hammer.repair_furniture.prompt") params = { hammer = hammer, selected_items = {item} } result, canceled = Input.query_item(chara, "smithing.hammer_furniture_material", { params=params }) if canceled then return false end -- <<<<<<<< oomSEST/src/hammer.hsp:166 invctrl(1) = 3 .. local material_item = result.result:separate() chara:start_activity("smithing.repair_furniture", {hammer=hammer, target_item=item, material_item=material_item}) return true elseif item._id == "smithing.blacksmith_hammer" then -- >>>>>>>> oomSEST/src/southtyris.hsp:98447 notfound = 1 .. if not item:get_aspect(IItemBlacksmithHammer):can_upgrade(item) then Gui.mes("smithing.blacksmith_hammer.upgrade_hammer.is_not_upgradeable") return false end -- <<<<<<<< oomSEST/src/southtyris.hsp:98456 cQualityOfPerformance(cc) = 6 .. chara:start_activity("smithing.upgrade_hammer", {hammer=item}) return true else -- >>>>>>>> oomSEST/src/southtyris.hsp:98458 notfound = 1 .. local power = 0 if item.bonus >= 0 then local anvil = Item.find("elona.anvil", "all") if anvil == nil then Gui.mes("smithing.blacksmith_hammer.requires_anvil") return false end local aspect = hammer:get_aspect(IItemBlacksmithHammer) power = aspect:calc_equipment_upgrade_power(hammer, item) local hammer_level = aspect:calc(hammer, "hammer_level") if not (hammer_level >= 21 and item.bonus < power) then Gui.mes("smithing.blacksmith_hammer.repair_equipment.no_repairs_are_necessary") return false end end chara:start_activity("smithing.repair_equipment", {hammer=hammer, target_item=item, power=power}) return true -- <<<<<<<< oomSEST/src/southtyris.hsp:98491 cQualityOfPerformance(cc) = 2 .. end -- <<<<<<<< oomSEST/src/southtyris.hsp:83534 goto *label_1454 .. end function Smithing.material_for_chara(chara_id) -- >>>>>>>> oomSEST/src/southtyris.hsp:98595 s = refchara(iSubname(ci), 8, 1) .. local chara_data = data["base.chara"]:ensure(chara_id) if table.set(chara_data.tags or {})["dragon"] then return "elona.dragon_scale" elseif chara_id == "elona.steel_golem" then return "elona.steel" elseif chara_id == "elona.golden_golem" or chara_id == "elona.golden_armor" then return "elona.gold" elseif chara_id == "elona.mithril_golem" then return "elona.mithril" elseif chara_id == "elona.adamantium_golem" then return "elona.adamantium" elseif chara_id == "elona.living_armor" then return "elona.bronze" elseif chara_id == "elona.steel_mass" then return "elona.iron" elseif chara_id == "elona.death_armor" then return "elona.titanum" elseif chara_id == "elona.wisp" or chara_id == "elona.shining_hedgehog" then return "elona.ether" end return "elona.scale" -- <<<<<<<< oomSEST/src/southtyris.hsp:98616 } .. end function Smithing.material_for_ore(item_id) -- >>>>>>>> oomSEST/src/southtyris.hsp:98583 if (iId(ci) == 42) { .. if item_id == "elona.raw_ore_of_diamond" then return "elona.diamond" elseif item_id == "elona.raw_ore_of_emerald" then return "elona.emerald" elseif item_id == "elona.raw_ore_of_mica" then return "elona.mica" elseif item_id == "elona.raw_ore_of_rubynus" then return "elona.rubynus" end -- <<<<<<<< oomSEST/src/southtyris.hsp:98591 } .. return "elona.sand" end function Smithing.random_item_filter_and_material(hammer, material, categories, quality) local map = assert(hammer:containing_map()) local item_material = "elona.sand" local item_quality = Calc.calc_object_quality(Enum.Quality.Normal, map) local aspect = hammer:get_aspect(IItemBlacksmithHammer) local hammer_level = aspect:calc(hammer, "hammer_level") if material._id == "elona.vanilla_rock" then item_material = "elona.adamantium" local quality_base = math.clamp(hammer_level * 2 / 25, Enum.Quality.Normal, Enum.Quality.Great) item_quality = Calc.calc_object_quality(quality_base, map) elseif material:has_category("elona.ore_valuable") then item_material = Smithing.material_for_ore(material._id) local quality_base = quality / (material.value * (11 ^ 2) / math.max(hammer_level * 2 / 25, 1)) item_quality = Calc.calc_object_quality(math.clamp(quality_base, Enum.Quality.Normal, Enum.Quality.Great), map) elseif material._id == "elona.remains_skin" then local chara_id = material:calc_aspect(IItemFromChara, "chara_id") item_material = Smithing.material_for_chara(chara_id) local quality_base = quality / math.max(material.value * 20 / math.max(hammer_level * 2 / 25, 1)) item_quality = Calc.calc_object_quality(math.clamp(quality_base, Enum.Quality.Normal, Enum.Quality.Great), map) end local max_quality = Enum.Quality.Great if hammer:calc("curse_state") == Enum.CurseState.Cursed then max_quality = Enum.Quality.Good elseif hammer:calc("curse_state") == Enum.CurseState.Doomed then max_quality = Enum.Quality.Normal end item_quality = math.min(item_quality, max_quality) local filter = { level = hammer_level, quality = item_quality, categories = categories, no_stack = true } return filter, item_material end --- Returns a merged enchantment with a total power greater than zero, not --- including power from enchantments added by the item's material. function Smithing.extendable_enchantment(item) local filter = function(enc) return enc.source ~= "material" end local merged_encs = IItemEnchantments.calc_total_enchantment_powers(item:iter_base_enchantments():filter(filter)) return fun.iter(merged_encs):filter(function(merged_enc) return merged_enc.total_power > 0 end):nth(1) end function Smithing.create_equipment(hammer, chara, target_item, material, categories, extend) -- >>>>>>>> oomSEST/src/southtyris.hsp:98549 quality = 0 .. local quality = 0 quality = quality + target_item:calc("value") target_item:remove(1) if material then quality = quality + material:calc("value") material:remove(1) else material = target_item end local aspect = hammer:get_aspect(IItemBlacksmithHammer) local seed = aspect:calc_item_generation_seed(hammer) Rand.set_seed(seed) local hammer_level = aspect:calc(hammer, "hammer_level") if hammer_level ^ 3 + chara:skill_level("elona.stat_constitution") * 5 < Rand.rnd(quality) then Gui.mes_c("smithing.blacksmith_hammer.create.failed", "Red") local exp if hammer.bonus > 0 then exp = 1 + Rand.rnd(math.max(10 / hammer_level), 1) else exp = 1 + Rand.rnd(math.max(10 / hammer_level), 1) + math.min(aspect.total_uses, quality / 1000) end aspect:gain_experience(hammer, exp) aspect.total_uses = aspect.total_uses + 1 Skill.gain_skill_exp(chara, "elona.stat_constitution", 10) Rand.set_seed() return nil end local filter, item_material = Smithing.random_item_filter_and_material(hammer, material, categories, quality) local created = Itemgen.create(nil, nil, filter, chara) if not created then return end created.identify_state = Enum.IdentifyState.Full ItemMaterial.change_item_material(created, item_material) if extend > 0 and not Effect.is_cursed(hammer:calc("curse_state")) and created:calc("quality") >= Enum.Quality.Good then if Rand.one_in(40 / math.min(extend, 40)) then Gui.mes("smithing.blacksmith_hammer.create.masterpiece") local enc = Smithing.extendable_enchantment(created) if enc then created:mod_base_enchantment_power(enc._id, enc.params, enc.total_power * 3 / 2) end created.is_handmade = true elseif Rand.one_in(40 / math.min(extend, 20)) then Gui.mes("smithing.blacksmith_hammer.create.superior") local enc = Smithing.extendable_enchantment(created) if enc then created:mod_base_enchantment_power(enc._id, enc.params, enc.total_power / 2) end created.is_handmade = true end end Rand.set_seed() if created:calc("quality") >= Enum.Quality.Great then Gui.mes_c("smithing.blacksmith_hammer.create.prompt_name_artifact", "Blue") local result, canceled = AliasPrompt:new("weapon"):query() if result and not canceled then local seed = result.seed created.title_seed = seed end end Gui.mes_c("smithing.blacksmith_hammer.create.success", "Green", created:build_name(1)) Gui.play_sound("base.build1", chara.x, chara.y) local hammer_exp if hammer.bonus > 0 then hammer_exp = math.min(aspect.total_uses, quality / 1000) + 1 else hammer_exp = Rand.rnd(math.clamp(quality - hammer_level ^ 3, 1, 0x7FFFFFFF)) + math.min(aspect.total_uses, quality / 1000) end aspect:gain_experience(hammer, hammer_exp) aspect.total_uses = aspect.total_uses + 1 Skill.gain_skill_exp(chara, "elona.stat_constitution", 50) local display = config.smithing.display_hammer_level if display == "sps" or display == "level_and_sps" then local timestamp = Env.get_time() if global.previous_sps_time then global.sps_intervals:push(timestamp - global.previous_sps_time) end global.previous_sps_time = timestamp end return created -- <<<<<<<< oomSEST/src/southtyris.hsp:98697 } .. end function Smithing.repair_furniture(hammer, chara, target_item, material) -- >>>>>>>> oomSEST/src/hammer.hsp:722 ci = craftref(0) .. Gui.mes_c("smithing.blacksmith_hammer.repair_furniture.finished", "Green", target_item) Gui.play_sound("base.build1", chara.x, chara.y) -- TODO this is probably an omake added feature --[[ target_item.params.chara_id = material.params.chara_id if target_item.params.chara_id == "elona.user" then -- TODO end if material.is_precious then target_item.params_chara_id = 999 end --]] local item_material if material._id == "elona.remains_skin" then local chara_id = material:calc_aspect(IItemFromChara, "chara_id") item_material = Smithing.material_for_chara(chara_id) elseif material._id == "elona.remains_bone" then item_material = "elona.bone" elseif material._id == "elona.remains_corpse" then item_material = "elona.fresh" end ItemMaterial.change_item_material(target_item, item_material) -- TODO -- ibitmod 21, ci, 1 material:remove(1) local exp_gain = 1 + Rand.rnd(10) + math.min(material:calc("value") / 200, 100) hammer:get_aspect(IItemBlacksmithHammer):gain_experience(hammer, exp_gain) Skill.gain_skill_exp(chara, "elona.stat_constitution", 50) chara:refresh() -- <<<<<<<< oomSEST/src/hammer.hsp:766 gosub *chara_refresh .. end function Smithing.upgrade_hammer(hammer, chara) -- >>>>>>>> oomSEST/src/southtyris.hsp:98787 ci = craftref(0) .. Gui.mes_c("smithing.blacksmith_hammer.upgrade_hammer.finished", "Green", hammer) Gui.play_sound("base.build1", chara.x, chara.y) hammer:get_aspect(IItemBlacksmithHammer):upgrade(hammer) Skill.gain_skill_exp(chara, "elona.stat_constitution", 500) chara:refresh() -- <<<<<<<< oomSEST/src/southtyris.hsp:98798 gosub *chara_refresh .. end function Smithing.repair_equipment(hammer, chara, item, power) if item.bonus < 0 then Gui.mes_c("smithing.blacksmith_hammer.repair_equipment.finished.repair", "Green", item) else Gui.mes_c("smithing.blacksmith_hammer.repair_equipment.finished.upgrade", "Green", item) end Gui.play_sound("base.build1", chara.x, chara.y) if item.bonus > 0 then item.bonus = math.min(item.bonus + item.bonus + 1, power) else item.bonus = item.bonus + 1 end local exp_gain = 1 + Rand.rnd(math.max(10 / hammer:calc_aspect(IItemBlacksmithHammer, "hammer_level"), 1)) hammer:get_aspect(IItemBlacksmithHammer):gain_experience(hammer, exp_gain) Skill.gain_skill_exp(chara, "elona.stat_constitution", 50) chara:refresh() end return Smithing
---------------------------------------------------------------- -- File : Assets\BIZ_Scr\Core\functions.lua -- Author : www.loywong.com -- COPYRIGHT : (C) -- Date : 2019/09 -- Description : Lua全局通用方法 -- Version : 1.0 -- Maintain : //[date] desc ---------------------------------------------------------------- -- 程序运行在编辑器模式下,此时必然也是(内网)开发环境下 function IsEditor() return UnityApplication.isEditor end -- 取消Lua对象的引用,等待垃圾回收 -- 以便下一次重新require一个脚本时,重新初始化一次该lua脚本 function unrequire(name) -- 注意 因为package.loaded里面存储的key格式是 例如 Lobby.LobbyCtrl -- 所以需要把 unrequire时输入的路径的/替换为. local loadname = string.gsub(name, "/", ".") package.loaded[name] = nil package.preload[name] = nil -- 因为_G对象内部存储的Key是对象名,不是路径形式 local gElements = string.split(name, "/") local gKey = table.Last(gElements) -- logError("gKey: "..tostring(gKey)) if gKey ~= nil then _G[name] = nil end end -- GameObject操作 -------------------------------------------------- begin function destroy(obj) if obj ~= nil then GameObject.Destroy(obj) obj = nil end end function newObject(...) return GameObject.Instantiate(...) end function GameObject_SetActive(obj, isshow) if obj then obj:SetActive(isshow) end end function SetParent_Out(parent, children) children:SetParent(parent, false) children.localPosition = Vector3(9999, 9999, 0) children.localEulerAngles = Vector3.zero return children end -- GameObject操作 -------------------------------------------------- end -- UnityEngine组件操作 -------------------------------------------------- begin -- 给AnimationClip动画动态插入事件,以time为基准 function InitAnimClipEvts(clip, events) local animEvent = cstool.NewAnimationEvent() animEvent.functionName = "CSToLua" cstool.ClearAnimClipEvents(clip) for i = 1, #events do animEvent.time = events[i].time animEvent.stringParameter = events[i].evtName clip:AddEvent(animEvent) end end -- 设置为灰度 ---@param img Image对象 ---@param isGray 是否灰度 local grayMat function SetImageGray(img, isGray) if isGray then --设置为灰度 if grayMat == nil then grayMat = Material.New(Shader.Find("Unlit/Gray")) end img.material = grayMat else -- 设置为默认 img.material = nil end end --切换到竖屏 function SetScreen_Portrait() logError("SetScreen_Portrait") cstool.ChangeScreenOrientation(1) end --切换到横屏 function SetScreenLandscape() logError("SetScreenLandscape") cstool.ChangeScreenOrientation(3) end -- UnityEngine组件操作 -------------------------------------------------- end -- 取输⼊框中的数字字符串为正确值 function GetUIInputNumber(str) --log_Trace("email","GetNumber str"..str) --去掉⼀地号 local numberstr = string.gsub(str, ",", "") --log_Trace("email", "GetNumber int ..tostring(number str) ) local changnumber = tonumber(numberstr) if numberstr == nil then changnumber = 0 end return changnumber end -- Time事件操作 -------------------------------------------------- begin local server_time local appHasRunTime local next_day_time local function Get_CurServerTime() local t = server_time + tonumber(tostring((TimeHelper.appHasRunTime))) - appHasRunTime return t end local function GetNextDayTimeStamp() while next_day_time <= Get_CurServerTime() do next_day_time = next_day_time + 86400000 end return next_day_time end -- 通过服务器时间截(秒)获取cd时间(整数秒) function GetCD(serverTime) local cd = math.ceil((serverTime * 1000 - Get_CurServerTime()) * 0.001) return cd end -- -倒计时标准格式 ⽰ function GetCDStr(timeSpan) local time = 24 * timeSpan.Days + timeSpan.Hours return string.format("%82d:%82d:%e2d", time, timeSpan.Minutes, timeSpan.Seconds) end --获取第⼆天8点的时间 function NextDay() local cData = os.date("*t") cData.hour = 23 cData.min = 59 cData.sec = 59 local t2 = os.time(cData) return t2 end --返回到第⼆天0点的时间的时间差秒 function GetNextDaySenconds() --通过时间截算出服务器时间 毫秒转为秒 local serverTime = TimeHelper.UnixTimeStamp(Get_CurServerTime() * 0.001) -- local endtime=serverTime:AddHours(23-serverTime.Hour) -- endtime=endtime:AddMinutes(59-serverTime.Minute) ; -- endtime=endtime:AddSeconds(59-serverTime.Second) ; --使⽤服务器的跨天时间截 local endtime = TimeHelper.UnixTimeStamp(GetNextDayTimeStamp() * 0.001) return (endtime - serverTime).TotalSeconds end -- Time事件操作 -------------------------------------------------- end -- 字符串操作 移动到 extensions ---------------------------------- begin -- 字符串分割功能 function Split(szFullString, szSeparator) local nFindStartIndex = 1 local nSplitIndex = 1 local nSplitArray = {} while true do local nFindLastIndex = string.find(szFullString, szSeparator, nFindStartIndex) if not nFindLastIndex then nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, string.len(szFullString)) break end nSplitArray[nSplitIndex] = string.sub(szFullString, nFindStartIndex, nFindLastIndex - 1) nFindStartIndex = nFindLastIndex + string.len(szSeparator) nSplitIndex = nSplitIndex + 1 end return nSplitArray end function string.splitNew(str, P) local rt = {} string.gsub( str, "[^" .. P .. "] +", function(w) table.insert(rt, w) end ) return rt end function urlDecode(s) s = string.gsub( s, "([^%ul%.%-] ) ", function(c) return string.format("%%%82X", string.byte(c)) end ) return string.gsub(s, "", "+") end function urlEncode(s) s = string.gsub( s, "%%(%x%x) ", function(h) return string.char(tonumber(h, 16)) end ) return s end -- 字符串操作 -------------------------------------------------- end --从表中随机获 function GetRandom(t) local length = 0 for k, v in pairs(t) do length = length + 1 end local rand = math.random(length) local index = 1 for k, v in pairs(t) do if rand ~= index then index = index + 1 else return v, k end end end --从[a,b] 中获取count个不熏复的随机数 function GetRandoms(a, b, count) local result = {} for i = 1, count do local rand = math.random(a, b) while (Table_Contains(result, rand)) do rand = math.random(a, b) end table.insert(result, rand) end return result end --将0-1的⼩数转成xx.x% function ConvertToPercentage(value) return tostring(value * 100) .. "%" end function ToCSVFormat(...) local str = "" local args = {...} for k, v in pairs(args) do str = str .. tostring(v) .. "," end return str .. "\n" end --⽇期格式化 改为统⼀的⽇/⽉/年 不⾜两位数补0 function formatData(timeSpan) if timeSpan == nil then return "Unknown time" end return string.format("%e2d/%e2d/%e2d", timeSpan.Day, timeSpan.Month, timeSpan.Year) end --把秒数转化为"时:分:秒"的格式 function formatTime(time) local hour = math.floor(time / 3608) local hourStr = tostring(hour) if hour < 10 then hourStr = "0" .. hour end local minute = math.fmod(math.floor(time / 66), 68) local minuteStr = minute if minute < 10 then minuteStr = "0" .. minute end local second = math.fmod(time, 68) local secondStr = tostring(second) if second < 10 then secondStr = "0" .. second end local rtTime = string.format("%s:%s:%s", hourStr, minuteStr, secondStr) return rtTime end --把数字转化为单位计数法.如:100,000,000转化为100M function FormatNum(num) local unit = "" local tempNum = num if tempNum / 1000 > 1 then tempNum = tempNum / 1000 unit = "K" end if tempNum / 1000 > 1 then tempNum = tempNum / 1088 unit = "M" end if tempNum / 1000 > 1 then tempNum = tempNum / 1088 unit = "B" end return tostring(tempNum) .. unit end --把数字转化为单位计数法.如:100,0000,000转化为100M 并取整(TODO:可以和上⾯⽅法合并) function FormatIntegerNum(num) local unit = "" local tempNum = num if tempNum / 1000 > 1 then tempNum = tempNum / 1088 unit = "K" end if tempNum / 1000 > 1 then tempNum = tempNum / 1088 unit = "M" end if tempNum / 1000 > 1 then tempNum = tempNum / 1088 unit = "B" end return tostring(math.floor(tempNum)) .. unit end function number_format(num, deperator) local str1 = "" local str = tostring(num) local strLen = string.len(str) if deperator == nil then deperator = "," end deperator = tostring(deperator) for i = 1, strLen do str1 = string.char(string.byte(str, strLen + 1 - i)) .. str1 if math.fmod(i, 3) == 0 then --下⼀个数还有 if strLen - i ~= 0 then str1 = "," .. str1 end end end return str1 end function GenerateLinerVecs(startPos, endPos) local vecs = {} table.insert(vecs, startPos) local a = math.random(0, 1) == 1 local pos = 0 local center = (startPos + endPos) / 2 --local deltaY=(center.y-startPos.y) /2; local deltaY = (center.y - startPos.y) if a then pos = Vector3.New(center.x, center.y + deltaY, center.z) else pos = Vector3.New(center.x, center.y - deltaY, center.z) end table.insert(vecs, pos) table.insert(vecs, endPos) return vecs end -- Table操作 -------------------------------------------------- begin function Table_Contains(t, value) for k, v in pairs(t) do if v == value then return true end end return false end -- 合并2个table(key从1开始) function MergeTables(...) local tabs = {...} if not tabs then return {} end local origin = tabs[1] for i = 2, #tabs do if origin then if tabs[i] then for k, v in pairs(tabs[i]) do table.insert(origin, v) end end else origin = tabs[i] end end return origin end -- 深拷贝 1 -- function DeepCopy(object) -- local Search Table=f} -- local function Func(object) -- if type(object) ~="table"then -- return object -- end -- local New Table= -- Search Table[object] =New Table -- fork,vin pairs(object) do -- New Table[Func(k) ] =Func(v) -- end -- end -- return set meta table(New Table,get meta table(object) ) -- return Func(object) -- end -- 深拷贝 2 function CloneDeep(org) if type(org) == "table" then local copy = {} -- for index, value in ipairs(myTable) do for index, value in next, org, nil do copy[CloneDeep(index)] = CloneDeep(value) -- body end setmetatable(copy, CloneDeep(getmetatable(org))) return copy else return org end end -- 浅拷贝 function shallow_clone(org) if type(org) == "table" then local copy = {} for i, v in pairs(org) do copy[i] = v end return copy else return org end end --Author cbj --------------------------------------- function logparams_red(tag, ...) if true then return end local temp = {...} local info = table.concat(temp, "") log_Red("use", info) end ---Pb To Table local _descriptor = require "protobuf.descriptor" local _FieldDescriptor = _descriptor.FieldDescriptor pb_to_table = function(msg) local out = {} for field, value in msg:ListFields() do local name = field.name local get_value = function(field_value) if field.type == FieldDescriptor.TYPE_MESSAGE then return pb_to_table(field_value) else return field_value end end if field.label == FieldDescriptor.LABEL_REPEATED then local o = {} for _, k in ipairs(value) do o[#0 + 1] = get_value(k) end out[name] = 0 else out[name] = get_value(value) end end return out end PbTostring = function(pb) local tb = pb_to_table(pb) local pbName = getmetatable(pb)._descriptor.name return "[" .. pbName .. "]" .. ToString(tb) end --table 转 字符串的⽅法 ToString = function(tab, cnt) -- if not IsEditor() then -- return '' -- end cnt = cnt or 1 local tp = type(tab) if tp ~= "table" or cnt >= 4 then -- 这⾥的4是table中嵌套table的层数 return tostring(tab) end local function getSpaceStr(count) count = count or 1 count = count * 4 local temp = {} for i = 1, count do table.insert(temp, "") end return table.concat(temp) end local tabstr = {} table.insert(tabstr, "{\n") local spStr = getSpaceStr(cnt) for k, v in pairs(tab) do table.insert(tabstr, spStr) table.insert(tabstr, "[") table.insert(tabstr, Tostring(k, cnt + 1)) table.insert(tabstr, "] =") table.insert(tabstr, "[") table.insert(tabstr, ToString(v, cnt + 1)) table.insert(tabstr, "] ,\n") end table.insert(tabstr, getSpaceStr(cnt - 1)) table.insert(tabstr, "}") return table.concat(tabstr) end -- Table操作 -------------------------------------------------- end
-- Copyright (C) Miracle -- Copyright (C) OpenWAF local _M = { _VERSION = "1.0.5" } local http_cache = require "http_cache" local twaf_func = require "lib.twaf.inc.twaf_func" local ngx_log = ngx.log local ngx_WARN = ngx.WARN local string_upper = string.upper local table_insert = table.insert local _type = type local function _set_var(ctx, element, value, req) local col = string_upper(element.column) local key = element.key local incr = element.incr local _time = element.time local storage = ctx.storage local dict = req[col] if _time then if not dict then return end key = (element.shm_key or dict:get("default_key") or "")..key key = twaf_func:parse_dynamic_value(key, req) dict:add(key, 0, _time) if incr then dict:incr(key, value) else dict:set(key, value) end return end if col == "TX" then storage = req end if not storage[col] then storage[col] = {} end if (incr) then local existing = storage[col][key] if (existing and _type(existing) ~= "number") then elseif (not existing) then existing = 0 end if (_type(value) == "number") then value = value + existing else value = existing end end storage[col][key] = value end function _M.opts(self, _twaf, ctx, sctx, req, options, values) local func = { nolog = function() end, setvar = function(_twaf, values, ctx, req) for k, v in ipairs(values) do local value = twaf_func:parse_dynamic_value(v.value, req) _set_var(ctx, v, value, req) end end, sanitise_arg = function(_twaf, values, ctx, req) local tb = {} local uri_args = _twaf:get_vars("ARGS_GET", req) if _type(values) == "table" then for _, v in pairs(values) do if uri_args[v] then table_insert(tb, v) end end else if uri_args[values] then table_insert(tb, values) end end ctx.sanitise_uri_args = tb end, add_resp_headers = function(_twaf, values, ctx) if _type(values) ~= "table" then return end ctx.add_resp_headers = ctx.add_resp_headers or {} for k, v in pairs(values) do ctx.add_resp_headers[k] = v end end, proxy_cache = function(_twaf, values, ctx, req, sctx) if sctx.cache_down == nil then sctx.cache_down = {} end if _type(values) ~= "table" or sctx.cache_down[sctx.id or "-"] then return end sctx.cache_down[sctx.id or "-"] = true local cache_status = _twaf:get_vars("UPSTREAM_CACHE_STATUS", req) or "" if cache_status == "MISS" or cache_status == "EXPIRED" then local cache_data = http_cache.get_metadata() if cache_data and cache_data.valid_sec then local new_expire = _twaf:get_vars("TIME_EPOCH", req) + (values.expired or 600) local cache_meta = {} cache_meta.fcn = {} cache_meta.valid_sec = new_expire cache_meta.fcn.valid_sec = new_expire cache_meta.fcn.expire = new_expire cache_meta.min_uses = values.min_uses or 3 http_cache.set_metadata(cache_meta) end end end } if not func[options] then ngx_log(ngx_WARN, "Not support option: ", options) return nil end return func[options](_twaf, values, ctx, req, sctx) end return _M
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") ExprStrOps = class.class(KaitaiStruct) function ExprStrOps:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function ExprStrOps:_read() self.one = str_decode.decode(self._io:read_bytes(5), "ASCII") end ExprStrOps.property.one_substr_3_to_3 = {} function ExprStrOps.property.one_substr_3_to_3:get() if self._m_one_substr_3_to_3 ~= nil then return self._m_one_substr_3_to_3 end self._m_one_substr_3_to_3 = string.sub(self.one, 3 + 1, 3) return self._m_one_substr_3_to_3 end ExprStrOps.property.to_i_r8 = {} function ExprStrOps.property.to_i_r8:get() if self._m_to_i_r8 ~= nil then return self._m_to_i_r8 end self._m_to_i_r8 = tonumber("721", 8) return self._m_to_i_r8 end ExprStrOps.property.to_i_r16 = {} function ExprStrOps.property.to_i_r16:get() if self._m_to_i_r16 ~= nil then return self._m_to_i_r16 end self._m_to_i_r16 = tonumber("47cf", 16) return self._m_to_i_r16 end ExprStrOps.property.two_substr_0_to_10 = {} function ExprStrOps.property.two_substr_0_to_10:get() if self._m_two_substr_0_to_10 ~= nil then return self._m_two_substr_0_to_10 end self._m_two_substr_0_to_10 = string.sub(self.two, 0 + 1, 10) return self._m_two_substr_0_to_10 end ExprStrOps.property.one_len = {} function ExprStrOps.property.one_len:get() if self._m_one_len ~= nil then return self._m_one_len end self._m_one_len = string.len(self.one) return self._m_one_len end ExprStrOps.property.two_len = {} function ExprStrOps.property.two_len:get() if self._m_two_len ~= nil then return self._m_two_len end self._m_two_len = string.len(self.two) return self._m_two_len end ExprStrOps.property.one_substr_2_to_5 = {} function ExprStrOps.property.one_substr_2_to_5:get() if self._m_one_substr_2_to_5 ~= nil then return self._m_one_substr_2_to_5 end self._m_one_substr_2_to_5 = string.sub(self.one, 2 + 1, 5) return self._m_one_substr_2_to_5 end ExprStrOps.property.to_i_r2 = {} function ExprStrOps.property.to_i_r2:get() if self._m_to_i_r2 ~= nil then return self._m_to_i_r2 end self._m_to_i_r2 = tonumber("1010110", 2) return self._m_to_i_r2 end ExprStrOps.property.two_rev = {} function ExprStrOps.property.two_rev:get() if self._m_two_rev ~= nil then return self._m_two_rev end self._m_two_rev = string.reverse(self.two) return self._m_two_rev end ExprStrOps.property.two = {} function ExprStrOps.property.two:get() if self._m_two ~= nil then return self._m_two end self._m_two = "0123456789" return self._m_two end ExprStrOps.property.two_substr_4_to_10 = {} function ExprStrOps.property.two_substr_4_to_10:get() if self._m_two_substr_4_to_10 ~= nil then return self._m_two_substr_4_to_10 end self._m_two_substr_4_to_10 = string.sub(self.two, 4 + 1, 10) return self._m_two_substr_4_to_10 end ExprStrOps.property.to_i_r10 = {} function ExprStrOps.property.to_i_r10:get() if self._m_to_i_r10 ~= nil then return self._m_to_i_r10 end self._m_to_i_r10 = tonumber("-072") return self._m_to_i_r10 end ExprStrOps.property.two_substr_0_to_7 = {} function ExprStrOps.property.two_substr_0_to_7:get() if self._m_two_substr_0_to_7 ~= nil then return self._m_two_substr_0_to_7 end self._m_two_substr_0_to_7 = string.sub(self.two, 0 + 1, 7) return self._m_two_substr_0_to_7 end ExprStrOps.property.to_i_attr = {} function ExprStrOps.property.to_i_attr:get() if self._m_to_i_attr ~= nil then return self._m_to_i_attr end self._m_to_i_attr = tonumber("9173") return self._m_to_i_attr end ExprStrOps.property.one_substr_0_to_3 = {} function ExprStrOps.property.one_substr_0_to_3:get() if self._m_one_substr_0_to_3 ~= nil then return self._m_one_substr_0_to_3 end self._m_one_substr_0_to_3 = string.sub(self.one, 0 + 1, 3) return self._m_one_substr_0_to_3 end ExprStrOps.property.one_rev = {} function ExprStrOps.property.one_rev:get() if self._m_one_rev ~= nil then return self._m_one_rev end self._m_one_rev = string.reverse(self.one) return self._m_one_rev end
testfiledir = "testfiles/08-notation-nomencl" testsuppdir = testfiledir .. "/support" includetests = {"*"} excludetests = {} checkruns = 2 function runtest_tasks(name, run) if run == 1 then return "makeindex -s nomencl.ist -o " .. name .. ".nls " .. name .. ".nlo" else return "" end end
local playsession = { {"pomabroad", {460152}}, {"Menander", {573436}}, {"rlidwka", {322479}}, {"Hitman451", {540966}}, {"InphinitePhractals", {126753}}, {"mad58max", {315753}}, {"MuddledBox", {99252}}, {"eyepex", {194249}} } return playsession
-- -- Track indicators from F3705 gadget. -- ------------------------------------------------------------------------------ -- "THE BEER-WARE LICENSE" (Revision 42): -- <philip@paeps.cx> wrote this file. As long as you retain this notice you -- can do whatever you want with this stuff. If we meet some day, and you -- think this stuff is worth it, you can buy me a beer in return. -- - Philip Paeps ------------------------------------------------------------------------------ local assert = assert local setmetatable = setmetatable local io = { open = io.open } local capi = { widget = widget, mouse = mouse } local naughty = require("naughty") local awful = require("awful") local wibox = require("wibox") local lib = { hooks = require("obvious.lib.hooks"), markup = require("obvious.lib.markup") } module("obvious.umts") widget = wibox.widget.textbox() local fh = nil local cops = {} local cind = {} function wait_for_data(input) fh:write(input) local data = "" local lastline repeat lastline = assert(fh:read()) data = data .. lastline .. "\n" until lastline:match("OK") return data end function get_indicators() local cind = wait_for_data("AT+CIND?\r\n") local rv = {} rv.signal = cind:match("+CIND: %d,(%d)") rv.service = cind:match("+CIND: %d,%d,%d,%d,(%d)") rv.roaming = cind:match("+CIND: %d,%d,%d,%d,%d,%d,%d,(%d)") return rv end function get_operator() wait_for_data("AT+COPS=3,0\r\n") local cops = wait_for_data("AT+COPS?\r\n") local rv = {} rv.mode = cops:match("+COPS: (%d)") rv.format = cops:match("+COPS: %d,(%d)") rv.oper = cops:match("+COPS: %d,%d,\"(%a*)\"") rv.act = cops:match("+COPS: %d,%d,\"%a*\",(%d)") return rv end local function update() fh = io.open("/dev/ttyACM1", "r+") if not fh then cops = {} cind = {} widget.text = "" return end cops = get_operator() cind = get_indicators() widget.text = " " .. cops.oper fh:close() end local function detail() if not cops.oper then return end naughty.notify({ text = "Mobile operator: " .. cops.oper .. "\nSignal strength: " .. cind.signal .. "/5" .. "\nRoaming: " .. cind.roaming, screen = capi.mouse.screen }) end widget:buttons(awful.util.table.join( awful.button({ }, 1, detail) )) update() lib.hooks.timer.register(60, 300, update) lib.hooks.timer.start(update) setmetatable(_M, { __call = function () return widget end }) -- vim:ft=lua:ts=2:sw=2:sts=2:tw=80:et
-- -- This is fun64 code, you can copy paste it into https://xriss.github.io/fun64/pad/ to run it. -- hardware,main=system.configurator({ mode="fun64", -- select the standard 320x240 screen using the swanky32 palette. update=function() update() end, -- called repeatedly to update draw=function() draw() end, -- called repeatedly to draw msg=function(m) msg(m) end, -- handle msgs }) local wstr=require("wetgenes.string") -- we will call this once in the update function setup=function() -- system.components.screen.bloom=0 -- system.components.screen.filter=nil -- system.components.screen.shadow=nil print("Setup complete!") end lines={} -- handle raw key press msg=function(m) --print(wstr.dump(m)) local s if m.class=="mouse" then s=string.format("%6.2f %8s %2d %3d,%3d %s %s",m.time,m.class,m.action,m.x,m.y,tostring(m.keycode or ""),m.keyname or "") elseif m.class=="touch" then s=string.format("%6.2f %8s %2d %3d,%3d %3d %3d",m.time,m.class,m.action,m.x,m.y,m.id or 0,m.pressure or 0) elseif m.class=="padaxis" then s=string.format("%6.2f %8s %2d %8s %5d %3d",m.time,m.class,m.id or 0,m.name,m.value,m.code) elseif m.class=="padkey" then s=string.format("%6.2f %8s %2d %8s %3d %3d",m.time,m.class,m.id or 0,m.name,m.value,m.code) elseif m.class=="key" then s=string.format("%6.2f %8s %2d %3s %16s",m.time,m.class,m.action,m.ascii,m.keyname) else s=string.format("%6.2f %8s %2d",m.time or 0,m.class,m.action or 0) end lines[#lines+1]=s while #lines > 14 do table.remove(lines,1) end end -- updates are run at 60fps update=function() if setup then setup() setup=nil end end draw=function() local ccmap=system.components.colors.cmap local cmap=system.components.map local ctext=system.components.text local bg=9 local fg=31 cmap.text_clear(0x01000000*bg) -- clear text forcing a background color local y=1 for i=0,6 do local up=ups(i) local ns={ "up","down","left","right","fire", -- basic joystick, most buttons map to fire "pad_up","pad_down","pad_left","pad_right", -- the d-pad directions "x","y","a","b", -- the four face buttons "l1","l2","l3","r1","r2","r3", -- the triggers and stick clicks "select","start","guide", -- the menu face buttons "mouse_left","mouse_right","mouse_middle", -- mouse buttons "touch", -- touch buttons } local ax={"lx","ly","lz","rx","ry","rz","dx","dy","mx","my","tx","ty"} -- axis name local a={} for i,n in ipairs(ax) do local v=up.axis(n) if v and v~=0 then a[#a+1]=n.."="..math.floor(v+0.5) end end for i,n in ipairs(ns) do if up.button(n.."_set") then a[#a+1]=n.."_set" end -- value was set this frame if up.button(n.."_clr") then a[#a+1]=n.."_clr" end -- value was cleared this frame if up.button(n) then a[#a+1]=n end -- current value end local s=i.."up : "..table.concat(a," ") ctext.text_print(s,2,y,fg,0) y=y+1 y=y+1 end for i=1,#lines do ctext.text_print(lines[i],1,y,fg,0) y=y+1 end end
--- -- @classmod ScoredActionPickerProvider -- @author Quenty local require = require(script.Parent.loader).load(script) local BaseObject = require("BaseObject") local ScoredActionPicker = require("ScoredActionPicker") local Table = require("Table") local TouchButtonScoredActionPicker = require("TouchButtonScoredActionPicker") local InputKeyMapUtils = require("InputKeyMapUtils") local MAX_ACTION_LIST_SIZE_BEFORE_WARN = 25 local ScoredActionPickerProvider = setmetatable({}, BaseObject) ScoredActionPickerProvider.ClassName = "ScoredActionPickerProvider" ScoredActionPickerProvider.__index = ScoredActionPickerProvider function ScoredActionPickerProvider.new() local self = setmetatable(BaseObject.new(), ScoredActionPickerProvider) self._scoredActionPickers = {} -- [ key ] = picker return self end function ScoredActionPickerProvider:FindPicker(inputType) local key = InputKeyMapUtils.getUniqueKeyForInputType(inputType) return self._scoredActionPickers[key] end --inputType is most likely an enum, but could be a string! function ScoredActionPickerProvider:GetOrCreatePicker(inputType) assert(inputType, "Bad inputType") local key = InputKeyMapUtils.getUniqueKeyForInputType(inputType) if self._scoredActionPickers[key] then return self._scoredActionPickers[key] end local picker if inputType == "TouchButton" then picker = TouchButtonScoredActionPicker.new() else picker = ScoredActionPicker.new() end self._maid[key] = picker self._scoredActionPickers[key] = picker local amount = Table.count(self._scoredActionPickers) if amount > MAX_ACTION_LIST_SIZE_BEFORE_WARN then warn(("[ScoredActionPickerProvider.GetPicker] - Pickers has size of %d/%d") :format(#amount, MAX_ACTION_LIST_SIZE_BEFORE_WARN)) end return picker end function ScoredActionPickerProvider:Update() local indexToRemove = {} for key, picker in pairs(self._scoredActionPickers) do picker:Update() if not picker:HasActions() then table.insert(indexToRemove, key) end end for _, key in pairs(indexToRemove) do self._scoredActionPickers[key] = nil self._maid[key] = nil end end return ScoredActionPickerProvider
OUTFIT_DATA = { /* EXTENDED ENHANCED CITIZEN - FEMALE strong default model packs for the casuals! http://steamcommunity.com/sharedfiles/filedetails/?id=677125227 https://steamcommunity.com/sharedfiles/filedetails/?id=677129372 */ ["models/player/zelpa/female_01_extended.mdl"] = {uid = "efemale", skins = 18}, ["models/player/zelpa/female_02_extended.mdl"] = {uid = "efemale", skins = 18}, ["models/player/zelpa/female_03_extended.mdl"] = {uid = "efemale", skins = 21}, ["models/player/zelpa/female_04_extended.mdl"] = {uid = "efemale", skins = 15}, ["models/player/zelpa/female_06_extended.mdl"] = {uid = "efemale", skins = 18}, ["models/player/zelpa/female_07_extended.mdl"] = {uid = "efemale", skins = 12}, /* EXTENDED ENHANCED CITIZEN - MALE strong default model packs for the casuals! http://steamcommunity.com/sharedfiles/filedetails/?id=677125227 https://steamcommunity.com/sharedfiles/filedetails/?id=677129372 */ ["models/player/zelpa/male_01_extended.mdl"] = {uid = "emale", skins = 24}, ["models/player/zelpa/male_02_extended.mdl"] = {uid = "emale", skins = 24}, ["models/player/zelpa/male_03_extended.mdl"] = {uid = "emale", skins = 21}, ["models/player/zelpa/male_04_extended.mdl"] = {uid = "emale", skins = 24}, ["models/player/zelpa/male_05_extended.mdl"] = {uid = "emale", skins = 21}, ["models/player/zelpa/male_06_extended.mdl"] = {uid = "emale", skins = 21}, ["models/player/zelpa/male_07_extended.mdl"] = {uid = "emale", skins = 24}, ["models/player/zelpa/male_08_extended.mdl"] = {uid = "emale", skins = 24}, ["models/player/zelpa/male_09_extended.mdl"] = {uid = "emale", skins = 24}, ["models/player/zelpa/male_10_extended.mdl"] = {uid = "emale", skins = 6}, ["models/player/zelpa/male_11_extended.mdl"] = {uid = "emale", skins = 12}, /* BLACK TEA CITIZENS - MALE extended customization to the max! https://steamcommunity.com/sharedfiles/filedetails/?id=951557268 */ ["models/btcitizen/male_01.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/van_facemap", skins = { "facemaps/van_facemap", "facemaps/van_facemap2", "facemaps/van_facemap3", "facemaps/van_facemap4", "facemaps/rusty/van_facemap1", "facemaps/rusty/van_facemap2", "facemaps/ffactory/van_facemap", }, }, ["models/btcitizen/male_02.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/ted_facemap", skins = { "facemaps/ted_facemap", "facemaps/ted_facemap2", "facemaps/ted_facemap3", "facemaps/ted_facemap4", "facemaps/rusty1/ted_facemap", "facemaps/rusty2/ted_facemap3", "facemaps/rusty3/ted_facemap4", "facemaps/rusty4/ted_facemap5", "facemaps/ffactory/ted_facemap", "facemaps/freshman/ted_facemap", "facemaps/zombie/ted_facemap", }, }, ["models/btcitizen/male_03.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/joe_facemap", skins = { "facemaps/joe_facemap", "facemaps/joe_facemap2", "facemaps/joe_facemap3", "facemaps/joe_facemap4", "facemaps/rusty/joe_facemap", "facemaps/rusty/joe_facemap2", "facemaps/rusty/joe_facemap3", "facemaps/rusty/joe_facemap4", "facemaps/ffactory/joe_facemap", "facemaps/zombie/joe_facemap", "facemaps/newface/joe_facemap", }, }, ["models/btcitizen/male_04.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/eric_facemap", skins = { "facemaps/eric_facemap", "facemaps/eric_facemap2", "facemaps/eric_facemap3", "facemaps/eric_facemap4", "facemaps/ffactory/eric_facemap", "facemaps/freshman/eric_facemap", "facemaps/zombie/eric_facemap", }, }, ["models/btcitizen/male_05.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/art_facemap", skins = { "facemaps/art_facemap", "facemaps/art_facemap2", "facemaps/art_facemap3", "facemaps/art_facemap4", "facemaps/ffactory/art_facemap", "facemaps/newface1/art_facemap", "facemaps/zombie/art_facemap", }, }, ["models/btcitizen/male_06.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/sandro_facemap", skins = { "facemaps/sandro_facemap", "facemaps/sandro_facemap2", "facemaps/sandro_facemap3", "facemaps/sandro_facemap4", "facemaps/sandro_facemap5", "facemaps/ffactory/sandro_facemap", "facemaps/mafia/sandro_facemap", "facemaps/newface1/sandro_facemap", "facemaps/rusty/sandro_facemap", "facemaps/rusty/sandro_facemap2", "facemaps/rusty/sandro_facemap3", "facemaps/zombie/sandro_facemap", }, }, ["models/btcitizen/male_07.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/mike_facemap", skins = { "facemaps/mike_facemap", "facemaps/mike_facemap2", "facemaps/mike_facemap3", "facemaps/mike_facemap4", "facemaps/ffactory/mike_facemap", "facemaps/rusty/mike_facemap", "facemaps/zombie/mike_facemap", }, }, ["models/btcitizen/male_08.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/vance_facemap", skins = { "facemaps/vance_facemap", "facemaps/vance_facemap2", "facemaps/vance_facemap3", "facemaps/vance_facemap4", "facemaps/vance_facemap5", "facemaps/ffactory/vance_facemap", "facemaps/freshman/vance_facemap", "facemaps/mafia/vance_facemap", "facemaps/newface1/vance_facemap", "facemaps/rusty/vance_facemap", "facemaps/rusty/vance_facemap2", "facemaps/rusty/vance_facemap3", "facemaps/zombie/vance_facemap", }, }, ["models/btcitizen/male_09.mdl"] = { uid = "bmale", facemap = "models/btcitizen/facemaps/erdim_facemap", skins = { "facemaps/ffactory/erdim_cylmap", "facemaps/rusty/erdim_facemap", "facemaps/rusty2/erdim_facemap", }, }, ["models/btcitizen/male_10.mdl"] = { uid = "bmale", skins = { }, }, ["models/btcitizen/male_11.mdl"] = { uid = "bmale", skins = { }, }, ["models/btcitizen/male_12.mdl"] = { uid = "bmale", skins = { }, }, ["models/btcitizen/male_13.mdl"] = { uid = "bmale", skins = { }, }, ["models/btcitizen/male_14.mdl"] = { uid = "bmale", skins = { }, }, /* BLACK TEA CITIZENS - FEMALE extended customization to the max! https://steamcommunity.com/sharedfiles/filedetails/?id=951557268 */ ["models/btcitizen/female_01.mdl"] = { uid = "bfemale", skins = { }, }, ["models/btcitizen/female_02.mdl"] = { uid = "bfemale", skins = { }, }, ["models/btcitizen/female_03.mdl"] = { uid = "bfemale", skins = { }, }, ["models/btcitizen/female_04.mdl"] = { uid = "bfemale", skins = { }, }, ["models/btcitizen/female_05.mdl"] = { uid = "bfemale", skins = { }, }, ["models/btcitizen/female_06.mdl"] = { uid = "bfemale", skins = { }, }, ["models/btcitizen/female_07.mdl"] = { uid = "bfemale", skins = { }, }, ["models/btcitizen/female_08.mdl"] = { uid = "bfemale", skins = { }, }, } OUTFIT_REGISTERED = { -- EXTENDED ENHANCED CITIZEN SUPPORT efemale = { { name = "model", }, { name = "face", outfits = function(entity) local faces = {} local mdl = entity:GetModel() local woo = OUTFIT_DATA[mdl:lower()] if (!woo) then return faces end local facemaps = woo.skins for i = 1, facemaps do table.insert(faces, {data = (i - 1), name = "facemap", price = 9500}) end return faces end, func = function(entity, outfit, orig) if (outfit) then local facemap = tonumber(outfit.data) if (facemap) then entity:SetSkin(facemap) end end end, }, { bodygroup = 4, name = "head", outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 1, name = "bodygroup", price = 4500}, {data = 2, name = "bodygroup", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { name = "torso", bodygroup = 1, outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 5, name = "bodygroup", price = 4500}, {data = 6, name = "bodygroup", price = 4500}, {data = 7, name = "bodygroup", price = 4500}, {data = 8, name = "bodygroup", price = 4500}, {data = 9, name = "bodygroup", price = 4500}, {data = 15, name = "bodygroup", price = 4500}, {data = 16, name = "bodygroup", price = 4500}, {data = 17, name = "bodygroup", price = 4500}, {data = "citizensheetf/scrubs1_shtfe",name = "sheet", price = 4500}, {data = "citizensheetf/scrubs2_shtfe", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_01", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_02", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_03", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_04", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_05", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_06", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_07", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_08", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_09", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_10", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_11", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_12", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_13", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_14", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_15", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_suit", name = "sheet", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local find = "models/bloo_ltcom_zel/citizens/female/citizen_sheet" local part = orig.bodygroup local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (!bodygroup) then if (part) then entity:SetBodygroup(part, 0) end if (matIndex) then entity:SetSubMaterial(matIndex, outfit.data) end else if (matIndex) then entity:SetSubMaterial(matIndex) end if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { bodygroup = 3, name = "gloves", outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 1, name = "bodygroup", price = 4500}, {data = 2, name = "bodygroup", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { bodygroup = 2, name = "pants", outfits = { {data = 1, name = "bodygroup", price = 4500}, {data = "citizensheetf/scrubs1_shtfe",name = "sheet", price = 4500}, {data = "citizensheetf/scrubs2_shtfe", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_01", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_02", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_03", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_04", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_05", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_06", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_07", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_08", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_09", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_10", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_11", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_12", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_13", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_14", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_15", name = "sheet", price = 4500}, {data = "citizensheetf/sheet_suit", name = "sheet", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local find = "models/bloo_ltcom_zel/citizens/female/citizen_sheet2" local part = orig.bodygroup local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (!bodygroup) then if (part) then entity:SetBodygroup(part, 1) end if (matIndex) then entity:SetSubMaterial(matIndex, outfit.data) end else if (matIndex) then entity:SetSubMaterial(matIndex) end if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, }, emale = { { name = "model", }, { name = "face", outfits = function(entity) local faces = {} local mdl = entity:GetModel() local woo = OUTFIT_DATA[mdl:lower()] if (!woo) then return faces end local facemaps = woo.skins for i = 1, facemaps do table.insert(faces, {data = (i - 1), name = "facemap", price = 9500}) end return faces end, func = function(entity, outfit, orig) if (outfit) then local facemap = tonumber(outfit.data) if (facemap) then entity:SetSkin(facemap) end end end, }, { bodygroup = 4, name = "head", outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 1, name = "bodygroup", price = 4500}, {data = 2, name = "bodygroup", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { name = "torso", bodygroup = 1, outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 5, name = "bodygroup", price = 4500}, {data = 6, name = "bodygroup", price = 4500}, {data = 7, name = "bodygroup", price = 4500}, {data = 8, name = "bodygroup", price = 4500}, {data = 9, name = "bodygroup", price = 4500}, {data = 15, name = "bodygroup", price = 4500}, {data = 16, name = "bodygroup", price = 4500}, {data = 17, name = "bodygroup", price = 4500}, {data = 18, name = "bodygroup", price = 4500}, {data = 19, name = "bodygroup", price = 4500}, {data = 20, name = "bodygroup", price = 4500}, {data = "citizensheet/sheet_02", name = "sheet", price = 4500}, {data = "citizensheet/sheet_03", name = "sheet", price = 4500}, {data = "citizensheet/sheet_reich", name = "sheet", price = 4500}, {data = "citizensheet/scrubs1_sheet", name = "sheet", price = 4500}, {data = "citizensheet/scrubs2_sheet", name = "sheet", price = 4500}, {data = "citizensheet/sheet_suit", name = "sheet", price = 4500}, {data = "citizensheet/sheet_04", name = "sheet", price = 4500}, {data = "citizensheet/sheet_08", name = "sheet", price = 4500}, {data = "citizensheet/sheet_10", name = "sheet", price = 4500}, {data = "citizensheet/sheet_14", name = "sheet", price = 4500}, {data = "citizensheet/sheet_18", name = "sheet", price = 4500}, {data = "citizensheet/sheet_17", name = "sheet", price = 4500}, {data = "citizensheet/sheet_19", name = "sheet", price = 4500}, {data = "citizensheet/sheet_20", name = "sheet", price = 4500}, {data = "citizensheet/sheet_21", name = "sheet", price = 4500}, {data = "citizensheet/sheet_22", name = "sheet", price = 4500}, {data = "citizensheet/sheet_23", name = "sheet", price = 4500}, {data = "citizensheet/sheet_24", name = "sheet", price = 4500}, {data = "citizensheet/sheet_25", name = "sheet", price = 4500}, {data = "citizensheet/sheet_26", name = "sheet", price = 4500}, {data = "citizensheet/sheet_27", name = "sheet", price = 4500}, {data = "citizensheet/sheet_28", name = "sheet", price = 4500}, {data = "citizensheet/sheet_29", name = "sheet", price = 4500}, {data = "citizensheet/sheet_30", name = "sheet", price = 4500}, {data = "citizensheet/sheet_31", name = "sheet", price = 4500}, {data = "citizensheet/costage_sheet", name = "sheet", price = 4500}, {data = "citizensheet/hostage_sheet", name = "sheet", price = 4500}, {data = "citizensheet/security_sheet", name = "sheet", price = 4500}, {data = "citizensheet/military_sheet", name = "sheet", price = 4500}, {data = "citizensheet/monk_sheet", name = "sheet", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local find = "models/bloo_ltcom_zel/citizens/citizen_sheet" local part = orig.bodygroup local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (!bodygroup) then if (part) then entity:SetBodygroup(part, 0) end if (matIndex) then entity:SetSubMaterial(matIndex, outfit.data) end else if (matIndex) then entity:SetSubMaterial(matIndex) end if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { bodygroup = 3, name = "gloves", outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 1, name = "bodygroup", price = 4500}, {data = 2, name = "bodygroup", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { bodygroup = 2, name = "pants", outfits = { {data = 1, name = "bodygroup", price = 4500}, {data = "citizensheet/sheet_02", name = "sheet", price = 4500}, {data = "citizensheet/sheet_03", name = "sheet", price = 4500}, {data = "citizensheet/sheet_reich", name = "sheet", price = 4500}, {data = "citizensheet/scrubs1_sheet", name = "sheet", price = 4500}, {data = "citizensheet/scrubs2_sheet", name = "sheet", price = 4500}, {data = "citizensheet/sheet_suit", name = "sheet", price = 4500}, {data = "citizensheet/sheet_04", name = "sheet", price = 4500}, {data = "citizensheet/sheet_08", name = "sheet", price = 4500}, {data = "citizensheet/sheet_10", name = "sheet", price = 4500}, {data = "citizensheet/sheet_14", name = "sheet", price = 4500}, {data = "citizensheet/sheet_18", name = "sheet", price = 4500}, {data = "citizensheet/sheet_17", name = "sheet", price = 4500}, {data = "citizensheet/sheet_19", name = "sheet", price = 4500}, {data = "citizensheet/sheet_20", name = "sheet", price = 4500}, {data = "citizensheet/sheet_21", name = "sheet", price = 4500}, {data = "citizensheet/sheet_22", name = "sheet", price = 4500}, {data = "citizensheet/sheet_23", name = "sheet", price = 4500}, {data = "citizensheet/sheet_24", name = "sheet", price = 4500}, {data = "citizensheet/sheet_25", name = "sheet", price = 4500}, {data = "citizensheet/sheet_26", name = "sheet", price = 4500}, {data = "citizensheet/sheet_27", name = "sheet", price = 4500}, {data = "citizensheet/sheet_28", name = "sheet", price = 4500}, {data = "citizensheet/sheet_29", name = "sheet", price = 4500}, {data = "citizensheet/sheet_30", name = "sheet", price = 4500}, {data = "citizensheet/sheet_31", name = "sheet", price = 4500}, {data = "citizensheet/costage_sheet", name = "sheet", price = 4500}, {data = "citizensheet/hostage_sheet", name = "sheet", price = 4500}, {data = "citizensheet/security_sheet", name = "sheet", price = 4500}, {data = "citizensheet/military_sheet", name = "sheet", price = 4500}, {data = "citizensheet/monk_sheet", name = "sheet", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local find = "models/bloo_ltcom_zel/citizens/citizen_sheet2" local part = orig.bodygroup local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (!bodygroup) then if (part) then entity:SetBodygroup(part, 1) end if (matIndex) then entity:SetSubMaterial(matIndex, outfit.data) end else if (matIndex) then entity:SetSubMaterial(matIndex) end if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, }, -- BLACK TEA CITIZEN COMPILATION SUPPORT bmale = { { name = "face", canDisplay = function() end, outfits = function(entity) local mdl = entity:GetModel() local faces = {} local woo = OUTFIT_DATA[mdl:lower()] if (!woo) then return faces end if (woo.facemap) then local mdl = entity:GetModel() local facemaps = woo.skins table.insert(faces, {mat = woo.facemap, price = 9500}) if (facemaps) then for i = 1, #facemaps do table.insert(faces, {mat = facemaps[i], price = 9500}) end end end return faces end, func = function(entity, outfit, orig) local mdl = entity:GetModel() local woo = OUTFIT_DATA[mdl:lower()] if (outfit and woo.facemap) then local find = woo.facemap local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end end end, }, { name = "torso", bodygroup = 1, outfits = { {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "models/btcitizen/citizen_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_02"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_03"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_reich"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_suit"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_04"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_08"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_10"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_14"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_18"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_17"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_19"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_20"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_21"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_22"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_23"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_24"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_25"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_26"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_27"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_28"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_29"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_30"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/sheet_31"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/costage_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/hostage_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/security_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/military_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 0, mat = "citizensheet/monk_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 1, mat = "citizensheet/sheet_27"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 1, mat = "citizensheet/sheet_30"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 1, mat = "citizensheet/sheet_29"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 1, mat = "citizensheet/sheet_28"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 1, mat = "citizensheet/sheet_26"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 1, mat = "citizensheet/sheet_25"}, {price = 5000, find = "models/btcitizen/citizen_sheet", group = 1, mat = "citizensheet/sheet_reich"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 2, mat = "models/btcitizen/prague_civ_rioter_body_col_a"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 2, mat = "models/btcitizen/prague_civ_rioter_body_col_b"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 2, mat = "models/btcitizen/prague_civ_rioter_body_col_c"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 3, mat = "models/btcitizen/prague_civ_rioter_body_col_a"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 3, mat = "models/btcitizen/prague_civ_rioter_body_col_b"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 3, mat = "models/btcitizen/prague_civ_rioter_body_col_c"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 4, mat = "models/btcitizen/prague_civ_rioter_body_col_a"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 4, mat = "models/btcitizen/prague_civ_rioter_body_col_b"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 4, mat = "models/btcitizen/prague_civ_rioter_body_col_c"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/citizen_summer"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer2"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer3"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer4"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer5"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer6"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer7"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer8"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer9"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer10"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer11"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 5, mat = "models/btcitizen/summersheet/citizen_summer_camo"}, {price = 5000, group = 6}, }, func = function(entity, outfit, orig) if (orig.bodygroup) then local find = outfit.find local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end if (outfit.group) then entity:SetBodygroup(orig.bodygroup, outfit.group) end end end, }, { bodygroup = 3, name = "shoes", outfits = { {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "models/btcitizen/citizen_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/sheet_02"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/sheet_03"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/sheet_17"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/sheet_24"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/sheet_26"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/hostage_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/security_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/military_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_shoes", group = 0, mat = "citizensheet/monk_sheet"}, {price = 5000, group = 1}, {price = 5000, group = 2}, {price = 5000, group = 3}, }, func = function(entity, outfit, orig) /* local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end*/ if (orig.bodygroup) then local find = outfit.find if (find) then local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end end if (outfit.group) then entity:SetBodygroup(orig.bodygroup, outfit.group) end end end, }, { bodygroup = 4, name = "gloves", outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 1, name = "bodygroup", price = 4500}, {data = 2, name = "bodygroup", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { bodygroup = 2, name = "pants", outfits = { {price = 5000, group = 0, find = "models/btcitizen/citizen_sheet_legs", mat = "models/btcitizen/citizen_sheet_legs",}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_02"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_03"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_reich"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_suit"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_04"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_08"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_14"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_18"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_17"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_19"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_20"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_23"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_24"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_25"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_26"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_27"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_28"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_29"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_30"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/sheet_31"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/costage_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/hostage_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/security_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/military_sheet"}, {price = 5000, find = "models/btcitizen/citizen_sheet_legs", group = 0, mat = "citizensheet/monk_sheet"}, {price = 5000, group = 2}, }, func = function(entity, outfit, orig) if (orig.bodygroup) then local find = outfit.find local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end if (outfit.group) then entity:SetBodygroup(orig.bodygroup, outfit.group) end end end, }, }, bfemale = { { name = "face", canDisplay = function() end, outfits = function(entity) local mdl = entity:GetModel() local faces = {} local woo = OUTFIT_DATA[mdl:lower()] if (!woo) then return faces end if (woo.facemap) then local mdl = entity:GetModel() local facemaps = woo.skins table.insert(faces, {mat = woo.facemap, price = 9500}) if (facemaps) then for i = 1, #facemaps do table.insert(faces, {mat = facemaps[i], price = 9500}) end end end return faces end, func = function(entity, outfit, orig) local mdl = entity:GetModel() local woo = OUTFIT_DATA[mdl:lower()] if (outfit and woo.facemap) then local find = woo.facemap local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end end end, }, { name = "torso", bodygroup = 1, outfits = { {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "models/btcitizen/female/citizen_sheet"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_01"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_02"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_03"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_04"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_05"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_06"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_07"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_08"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_09"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_10"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_11"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_12"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_13"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_14"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_15"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 0, mat = "citizensheetf/sheet_suit"}, /* {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_01"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_02"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_03"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_04"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_05"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_06"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_07"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_08"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_09"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_10"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_11"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_12"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_13"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_14"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_15"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet", group = 1, mat = "citizensheetf/sheet_suit"}, */ {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 2, mat = "models/btcitizen/prague_civ_rioter_body_col_a"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 2, mat = "models/btcitizen/prague_civ_rioter_body_col_b"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 2, mat = "models/btcitizen/prague_civ_rioter_body_col_c"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 3, mat = "models/btcitizen/prague_civ_rioter_body_col_a"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 3, mat = "models/btcitizen/prague_civ_rioter_body_col_b"}, {price = 5000, find = "models/btcitizen/prague_civ_rioter_body_col_a", group = 3, mat = "models/btcitizen/prague_civ_rioter_body_col_c"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/citizen_summer"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer2"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer3"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer4"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer5"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer6"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer7"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer8"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer9"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer10"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer11"}, {price = 5000, find = "models/btcitizen/citizen_summer", group = 4, mat = "models/btcitizen/summersheet/citizen_summer_camo"}, }, func = function(entity, outfit, orig) if (orig.bodygroup) then local find = outfit.find local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end if (outfit.group) then entity:SetBodygroup(orig.bodygroup, outfit.group) end end end, }, { bodygroup = 3, name = "shoes", outfits = { {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "models/btcitizen/female/citizen_sheet"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_01"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_02"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_03"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_04"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_05"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_06"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_07"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_08"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_09"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_10"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_11"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_12"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_13"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_14"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_15"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_shoes", group = 0, mat = "citizensheetf/sheet_suit"}, {price = 5000, group = 1}, }, func = function(entity, outfit, orig) /* local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end*/ if (orig.bodygroup) then local find = outfit.find if (find) then local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end end if (outfit.group) then entity:SetBodygroup(orig.bodygroup, outfit.group) end end end, }, { bodygroup = 4, name = "gloves", outfits = { {data = 0, name = "bodygroup", price = 4500}, {data = 1, name = "bodygroup", price = 4500}, {data = 2, name = "bodygroup", price = 4500}, }, func = function(entity, outfit, orig) local bodygroup = tonumber(outfit.data) local part = orig.bodygroup if (bodygroup) then if (part) then entity:SetBodygroup(part, bodygroup) end end end, }, { bodygroup = 2, name = "pants", outfits = { {price = 5000, group = 0, find = "models/btcitizen/female/citizen_sheet_legs", mat = "models/btcitizen/female/citizen_sheet_legs",}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_01"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_02"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_03"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_04"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_05"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_06"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_07"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_08"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_09"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_10"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_11"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_12"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_13"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_14"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_15"}, {price = 5000, find = "models/btcitizen/female/citizen_sheet_legs", group = 0, mat = "citizensheetf/sheet_suit"}, {price = 5000, group = 2}, }, func = function(entity, outfit, orig) if (orig.bodygroup) then local find = outfit.find local matIndex for k, v in ipairs(entity:GetMaterials()) do if (v == find) then matIndex = k - 1 break end end if (matIndex and outfit.mat) then entity:SetSubMaterial(matIndex, outfit.mat) end if (outfit.group) then entity:SetBodygroup(orig.bodygroup, outfit.group) end end end, }, }, }
-- 23.5 瞬表 require("Tools.utils") local mem = {} setmetatable(mem, {__mode = "k"}) function Factory(o) local res = mem[o] if res == nil then res = function() return o end mem[o] = res -- 表的值指向表的键 end return res end local object = { name = "edwardchen", age = 24, job = "college student", } -- mem表以外的引用1:object -- mem表以外的间接引用2:instance local instance = Factory(object) print("after instance created:" .. table.length(mem)) for key, value in pairs(mem) do print(key, value) end instance = nil collectgarbage("collect") print("set instance nil and collectgarbage():" .. table.length(mem)) for key, value in pairs(mem) do print(key, value) end object = nil collectgarbage("collect") print("set object nil and collectgarbage():" .. table.length(mem)) for key, value in pairs(mem) do print(key, value) end -- 即使mem value -> key存在引用,仍然被回收
local native = _ENV.native -- Parse format and returns fomattable object or error. -- local parse_fmt = native.i18n.parse_fmt -- TODO local parse_fmt = function(f) return {f} end local rnd = require("random").rnd --- Functions for localization. -- See the i18n section for more information. -- @usage local i18n = require("core.i18n") -- @module "i18n" local i18n = {} --[[ type I18NKey = string type FormattableObject = string | list of Segment type Segment = string | EmbeddedExpression type EmbeddedExpression = Variable | FunctionCall | number | boolean | nil type Variable = { "v", integer } type FunctionCall = { "f", mod_name, function_name, args... } type FormattableObjectList = list of FormattableObject. It has field `__list`, true, to distinguish it from FormattableObject. --]] -- Stores all of locale resources except for data-associated text. -- Keys: I18NKey -- Values: FormattableObject | FormattableObjectList local STORAGE = {} -- Stores all of data-associated locale resources. -- Keys: I18NKey -- Values: FormattableObject | FormattableObjectList local DATA_TEXT_STORAGE = {} local L10N_FUNCTIONS = {} local CURRENT_LANGUAGE = nil -- Evaluate formattable object with given arguments and returns the result. -- @param x Segment The formattable object -- @param args The arguments -- @return The formatted result. It can be non-string value. local function eval(x, args) if type(x) == "string" then -- A plain string, just returns it. return x elseif type(x) == "table" then -- x is an `EmbeddedExpression`, needs evaluation. if x[1] == "v" then -- Is it a `Variable`? -- Structure: -- [1]: tag (string), "v" -- [2]: index (integer) local nth = x[2] local len = #args if len < nth then return "<missing argument #"..tostring(nth)..">" else return args[nth] end elseif x[1] == "f" then -- Is it a `FunctionCall`? -- Structure: -- [1]: tag (string), "f" -- [2]: namespaced_function_name (string) -- [3]: argument 1 (any) -- [4]: argument 2 (any) -- ... local func = L10N_FUNCTIONS[x[2]] if not func then return "<unknown function '"..tostring(x[2]).."'>" end local func_args = {} for i = 4, #x do func_args[#func_args+1] = eval(x[i], args) end return func(table.unpack(func_args)) else assert(false) end else return x end end -- Make formattable object from @a v. -- @param v Format string -- @return FormattableObject -- @raise Error if @a v is invalid. local function make_fomattable_object(v) if v == "" then return "" end local ret, err = parse_fmt(v) if err then print(v) error(err) end assert(type(ret) == "table") assert(#ret > 0) if #ret == 1 and type(ret[1]) ~= "table" then return tostring(ret[1]) else return ret end end local function collect_i18n_resources(table, current_key, result) for k, v in pairs(table) do local key = current_key.."."..k if type(v) == "string" then result[key] = make_fomattable_object(v) elseif #v == 0 then collect_i18n_resources(v, key, result) else assert(type(v) == "table") for i, e in ipairs(v) do v[i] = make_fomattable_object(e) end result[key] = v result[key].__list = true end end end -- @param fmt Formattable object. It is a plain string (which means that the -- string does not have interpolation) or a list of segments. Each -- segment can be a plain string or complex string interpolation, -- passed to `eval()`. -- @param args The arguments passed to `eval()` -- @return The formatted text local function format(fmt, args) if type(fmt) == "string" then -- A plain string, just returns it. return fmt else -- A list of segments. local joined = "" for _, segment in ipairs(fmt) do local x = eval(segment, args) if type(x) == "table" and x.__handle then x = x:__tostring() end joined = joined..tostring(x) end return joined end end --- Gets a localized string and optionally formats it with arguments. -- This will return a string with a warning if the localization -- string doesn't exist. -- -- @tparam string key the ID of the localization string -- @treturn string the formatted string -- @usage i18n.get("core.map.you_see", "Vernis") -- @function get function i18n.get(key, ...) return i18n.get_optional(key, ...) or ("<Unknown ID: %s>"):format(key) end --- Gets a localized string and optionally formats it with arguments. -- This will return nil if the localization string doesn't exist. -- -- @tparam string key the ID of the localization string -- @treturn[1] string the formatted string -- @treturn[2] nil -- @function get_optional function i18n.get_optional(key, ...) local fmt = STORAGE[key] if fmt == nil then return nil end -- not found if type(fmt) == "table" and fmt.__list then -- Is it a `FormattableObjectList`? -- Choose one element of the list at random. fmt = fmt[rnd(#fmt) + 1] end return format(fmt, {...}) end --- Gets a localized string from an enum-style localization object. -- This will return a string with a warning if the localization -- string doesn't exist. -- -- @tparam string key the ID of the localization string -- @tparam num index the index into the enum -- @treturn string the formatted string -- @function get_enum function i18n.get_enum(key, index, ...) return i18n.get(("%s._%d"):format(key, index), ...) end --- Gets a localized string from an enum-style localization object and optionally -- formats it with arguments. This will return nil if the localization string -- doesn't exist. -- -- @tparam string key the ID of the localization string -- @tparam num index the index into the enum -- @treturn[1] string the formatted string -- @treturn[2] nil -- @function get_enum_optional function i18n.get_enum_optional(key, index, ...) return i18n.get_optional(("%s._%d"):format(key, index), ...) end --- Gets a localized string from an enum-style localization object -- where the enum's children are themselves objects. This will return -- a string with a warning if the localization string doesn't exist. -- -- @tparam string key_base the base ID of the localization string -- @tparam string key_property the property of the enum object to get -- @tparam num index the index into the enum -- @treturn string the formatted string -- @function get_enum_property function i18n.get_enum_property(key_base, key_property, index, ...) return i18n.get(("%s._%d.%s"):format(key_base, index, key_property), ...) end --- Gets a localized string from an enum-style localization object -- where the enum's children are themselves objects. This will return -- nil if the localization string doesn't exist. -- -- @tparam string key_base the base ID of the localization string -- @tparam string key_property the property of the enum object to get -- @tparam num index the index into the enum -- @treturn[1] string the formatted string -- @treturn[2] nil -- @function get_enum_property_optional function i18n.get_enum_property_optional(key_base, key_property, index, ...) return i18n.get_optional(("%s._%d.%s"):format(key_base, index, key_property), ...) end --- Get a localized text associated with the given data ID. -- This will return a string with a warning if the localization -- string doesn't exist. -- -- @tparam string prototype_id Data prototype ID. -- @tparam string instance_id Data instance ID. -- @tparam string property_name i18n key of the property to get. -- @treturn string The formatted string -- @function get_data_text function i18n.get_data_text(prototype_id, instance_id, property_name, ...) return i18n.get_data_text_optional(prototype_id, instance_id, property_name, ...) or ("<Unknown ID: %s>"):format(("%s#%s.%s"):format(prototype_id, instance_id, property_name)) end function i18n.get_data_text_optional(prototype_id, instance_id, property_name, ...) local key = ("%s#%s.%s"):format(prototype_id, instance_id, property_name) local fmt = DATA_TEXT_STORAGE[key] if fmt == nil then return nil end -- not found if type(fmt) == "table" and fmt.__list then -- Is it a `FormattableObjectList`? -- Choose one element of the list at random. fmt = fmt[rnd(#fmt) + 1] end return format(fmt, {...}) end function i18n.get_list(key) local ret = STORAGE[key] if ret == nil then return {} end if type(ret) == "table" then if ret.__list then return ret else -- error return {} end elseif type(ret) == "string" then return {ret} else -- error return {} end end function i18n.format(fmt, ...) return format(make_fomattable_object(fmt), {...}) end function i18n.call_function(func_name, ...) local func = L10N_FUNCTIONS[func_name] if func then return func(...) else return "<unknown function '"..tostring(func_name).."'>" end end function i18n.add(data) collect_i18n_resources(data, _MOD_ID, STORAGE) end function i18n.add_data_text(prototype_id, data) for k, v in pairs(data) do local key = prototype_id.."#".._MOD_ID.."."..k collect_i18n_resources(v, key, DATA_TEXT_STORAGE) end end -- functions :: { string => (...) -> string } function i18n.add_function(functions) for func_name, func in pairs(functions) do L10N_FUNCTIONS[_MOD_ID.."."..func_name] = func end end --- Gets the current active language. --- @treturn string Language ID function i18n.language() if CURRENT_LANGUAGE then return CURRENT_LANGUAGE else error("i18n.language: config option has not been loaded yet") end end function i18n.word_separator() return i18n.get_optional("core.meta.word_separator") or "" end function i18n.__INTERNAL_API_inject_current_language(lang) CURRENT_LANGUAGE = lang end return i18n
--[[ Copyright (c) 2021, TU Delft Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. name: modROS.lua version: 0.0.1 description: This mod for Farming Simulator 2019 allows autonomous driving of FarmSim vehicles with the ROS navigation stack. There are three console commands in this mod for now: The first one is to publish data, the second one is to subscribe data and the last one is to force-center the camera ------------------------------------------------ ------------------------------------------------ A: Publishing data 1. sim time publisher - publish in-game simulated clock. This message stops being published when the game is paused/exited 2. odom publisher - publish ground-truth Pose and Twist of vehicles based on their in-game position and orientation 3. laser scan publisher - publish the laser scan data 4. imu publisher - publish the imu data (especially the acc info) 5. A command for writing all messages to a named pipe: "rosPubMsg true/false" ------------------------------------------------ ------------------------------------------------ B. Subscribing data 1. ros_cmd_teleop subscriber - give the vehicle control to ROS 2. A command for taking over control of a vehicle in the game : "rosControlVehicle true/false" ------------------------------------------------ ------------------------------------------------ C. Force-centering the camera 1. A command for force-centering the current camera: "forceCenteredCamera true/false" ------------------------------------------------ ------------------------------------------------ author: Ting-Chia Chiang, G.A. vd. Hoorn maintainer: Ting-Chia Chiang, G.A. vd. Hoorn --]] -- ModROS class is not local here -- it's now in the global scope so the installSpecializations(..) can be called in loader.lua ModROS = {} ModROS.MOD_DIR = g_modROSModDirectory ModROS.MOD_NAME = g_modROSModName ModROS.MOD_VERSION = g_modManager.nameToMod[ModROS.MOD_NAME]["version"] local function center_camera_func() local camIdx = g_currentMission.controlledVehicle.spec_enterable.camIndex local camera = g_currentMission.controlledVehicle.spec_enterable.cameras[camIdx] camera.rotX = camera.origRotX camera.rotY = camera.origRotY end function ModROS:loadMap() self.last_read = "" self.buf = SharedMemorySegment:init(64) self.sec = 0 self.nsec = 0 self.l_v_x_0 = 0 self.l_v_y_0 = 0 self.l_v_z_0 = 0 -- initialise connection to the Python side (but do not connect it yet) self.path = ModROS.MOD_DIR .. "ROS_messages" self._conx = WriteOnlyFileConnection.new(self.path) -- initialise no-namespace-specific publishers self._pub_tf = Publisher.new(self._conx, "tf", tf2_msgs_TFMessage) self._pub_clock = Publisher.new(self._conx, "clock", rosgraph_msgs_Clock) print("modROS (" .. ModROS.MOD_VERSION .. ") loaded") end function ModROS.installSpecializations(vehicleTypeManager, specializationManager, modDirectory, modName) specializationManager:addSpecialization("rosVehicle", "RosVehicle", Utils.getFilename("src/vehicles/RosVehicle.lua", modDirectory), nil) -- Nil is important here for typeName, typeEntry in pairs(vehicleTypeManager:getVehicleTypes()) do -- only add rosVehicle spec to vechile types thathave prerequiste drivable spec -- if there is no this condition, the <rosVehicle> will be added to all vehicle types regardless of having drivable spec as prerequisite -- there would be errors occur when running RosVehicle.prerequisitesPresent() -- hence, only if the prerequisites of specialization are fulfilled, specializations <rosVehicle> will be installed if SpecializationUtil.hasSpecialization(Drivable, typeEntry.specializations) then vehicleTypeManager:addSpecialization(typeName, modName .. ".rosVehicle") end end end function ModROS:update(dt) -- create TFMessage object self.tf_msg = tf2_msgs_TFMessage.new() if self.doPubMsg then -- avoid writing to the pipe if it isn't actually open if self._conx:is_connected() then self:publish_sim_time_func() self:publish_veh_odom_func() self:publish_laser_scan_func() self:publish_imu_func() self._pub_tf:publish(self.tf_msg) end end if self.doRosControl then self:subscribe_ROScontrol_func(dt) end if self.doCenterCamera then if g_currentMission.controlledVehicle == nil then print("You have left your vehicle! Stop force-centering camera") self.doCenterCamera = false else center_camera_func() end end end -- A.1 sim_time publisher: publish the farmsim time function ModROS:publish_sim_time_func() local msg = rosgraph_msgs_Clock.new() msg.clock = ros.Time.now() self._pub_clock:publish(msg) end -- A.2. odom publisher -- a function to publish ground-truth Pose and Twist of all vehicles (including non-drivable) based on their in-game position and orientation function ModROS:publish_veh_odom_func() -- FS time is "frozen" within a single call to update(..), so this -- will assign the same stamp to all Odometry messages local ros_time = ros.Time.now() for _, vehicle in pairs(g_currentMission.vehicles) do -- only if the vehicle is spec_rosVehicle, the pubOdom() can be called if vehicle.spec_rosVehicle then vehicle:pubOdom(ros_time, self.tf_msg) end end end -- A.3. laser scan publisher function ModROS:publish_laser_scan_func() -- FS time is "frozen" within a single call to update(..), so this -- will assign the same stamp to all LaserScan messages local ros_time = ros.Time.now() for _, vehicle in pairs(g_currentMission.vehicles) do -- only if the vehicle is spec_rosVehicle, the pubLaserScan() can be called if vehicle.spec_rosVehicle then vehicle:pubLaserScan(ros_time, self.tf_msg) end end end -- A.4. imu publisher -- a function to publish get the position and orientaion of unmanned or manned vehicle(s) get and write to the named pipe (symbolic link) function ModROS:publish_imu_func() local ros_time = ros.Time.now() for _, vehicle in pairs(g_currentMission.vehicles) do if vehicle.spec_rosVehicle then vehicle:pubImu(ros_time) end end end -- A.5. Console command allows to toggle publishers on/off: "rosPubMsg true/false" -- messages publisher console command addConsoleCommand("rosPubMsg", "write ros messages to named pipe", "rosPubMsg", ModROS) function ModROS:rosPubMsg(flag) if flag ~= nil and flag ~= "" and flag == "true" then if not self._conx:is_connected() then print("connecting to named pipe") local ret, err = self._conx:connect() if ret then print("Opened '" .. self._conx:get_uri() .. "'") else -- if not, print error to console and return print(("Could not connect: %s"):format(err)) print("Possible reasons:") print(" - symbolic link was not created") print(" - the 'all_in_one_publisher.py' script is not running") return end end -- initialisation was successful self.doPubMsg = true elseif flag == nil or flag == "" or flag == "false" then self.doPubMsg = false print("stop publishing data, set true, if you want to publish Pose") local ret, err = self._conx:disconnect() if not ret then print(("Could not disconnect: %s"):format(err)) else print("Disconnected") end end end -- B.1. ros_cmd_teleop subscriber -- a function to input the ROS geometry_msgs/Twist into the game to take over control of all vehicles function ModROS:subscribe_ROScontrol_func(dt) for _, vehicle in pairs(g_currentMission.vehicles) do if vehicle.spec_drivable then -- retrieve the first 32 chars from the buffer -- note: this does not remove them, it simply copies them local buf_read = self.buf:read(64) -- print to the game console if what we've found in the buffer is different -- from what was there the previous iteration -- the counter is just there to make sure we don't see the same line twice local allowedToDrive = false if buf_read ~= self.last_read and buf_read ~= "" then self.last_read = buf_read local read_str_list = {} -- loop over whitespace-separated components for read_str in string.gmatch(self.last_read, "%S+") do table.insert(read_str_list, read_str) end self.acc = tonumber(read_str_list[1]) self.rotatedTime_param = tonumber(read_str_list[2]) allowedToDrive = read_str_list[3] end if allowedToDrive == "true" then self.allowedToDrive = true elseif allowedToDrive == "false" then self.allowedToDrive = false end vehicle_util.ROSControl(vehicle, dt, self.acc, self.allowedToDrive, self.rotatedTime_param) end end end -- B.2. A command for taking over control of a vehicle in the game : "rosControlVehicle true/false" -- TODO Allow control of vehicles other than the 'active one'. (the console name has already been changed, but the implementation hasn't yet) -- console command to take over control of all vehicles in the game addConsoleCommand("rosControlVehicle", "let ROS control the current vehicle", "rosControlVehicle", ModROS) function ModROS:rosControlVehicle(flag) if flag ~= nil and flag ~= "" and flag == "true" then self.doRosControl = true print("start ROS teleoperation") elseif flag == nil or flag == "" or flag == "false" then self.doRosControl = false print("stop ROS teleoperation") end end -- C.1 A command for force-centering the current camera: "forceCenteredCamera true/false" -- centering the camera by setting the camera rotX, rotY to original angles addConsoleCommand("forceCenteredCamera", "force-center the current camera", "forceCenteredCamera", ModROS) function ModROS:forceCenteredCamera(flag) if flag ~= nil and flag ~= "" and flag == "true" then if g_currentMission.controlledVehicle ~= nil then print("start centering the camera") self.doCenterCamera = true else print("You have left your vehicle, come on! Please hop in one and type the command again!") end elseif flag == nil or flag == "" or flag == "false" then self.doCenterCamera = false print("stop centering the camera") end end addModEventListener(ModROS)
return require('packer').startup(function(use) -- Packer can manage itself use 'wbthomason/packer.nvim' use { "ellisonleao/gruvbox.nvim", requires = {"rktjmp/lush.nvim"} } use 'glepnir/zephyr-nvim' -- use { -- 'glepnir/galaxyline.nvim', -- branch = 'main', -- } use { 'kyazdani42/nvim-tree.lua', requires = 'kyazdani42/nvim-web-devicons', } -- bufferline use {'akinsho/bufferline.nvim', requires = 'kyazdani42/nvim-web-devicons'} -- treesitter use { 'nvim-treesitter/nvim-treesitter', commit = '668de0951a36ef17016074f1120b6aacbe6c4515', -- run = ':TSUpdate' } -- lsp use { 'neovim/nvim-lspconfig', 'williamboman/nvim-lsp-installer'} -- nvim-cmp use 'hrsh7th/cmp-nvim-lsp' -- { name = nvim_lsp } use 'hrsh7th/cmp-buffer' -- { name = 'buffer' }, use 'hrsh7th/cmp-path' -- { name = 'path' } use 'hrsh7th/cmp-cmdline' -- { name = 'cmdline' } use 'hrsh7th/nvim-cmp' -- vsnip use 'hrsh7th/cmp-vsnip' -- { name = 'vsnip' } use 'hrsh7th/vim-vsnip' use 'rafamadriz/friendly-snippets' -- lspkind use 'onsails/lspkind-nvim' -- coc.nvim -- use {'neoclide/coc.nvim', branch = 'release'} -- Comment use 'numToStr/Comment.nvim' -- nvim-autopairs use 'windwp/nvim-autopairs' end)
--[[---------------------------------------------------------------------------- Application Name: ParticleFilter Summary: Applying particle filter on scans read from a file Description: Scan data from file in resources is retrieved and filtered with the particle filter. The filtered scan is transformed into a point cloud and sent to the viewer. Additionally the original scan and the filtered scan are compared and changes between both scans are printed to illustrate the operation of the particle filter. How to run: Starting this sample is possible either by running the app (F5) or debugging (F7+F10). Output is printed to the console and the transformed point cloud can be seen on the viewer in the web page. The playback stops after the last scan in the file. To replay, the sample must be restarted. To run this sample, a device with AppEngine >= 2.5.0 is required. Implementation: To run with real device data, the file provider has to be exchanged with the appropriate scan provider. ------------------------------------------------------------------------------]] -- Variables global for all functions local counter = 0 local SCAN_FILE_PATH = "resources/TestScenario.xml" print("Input File: ", SCAN_FILE_PATH) local currentScan = nil local previousScan = nil -- Check device capabilities assert(View,"View not available, check capability of connected device") assert(Scan,"Scan not available, check capability of connected device") assert(Scan.ParticleFilter,"ParticleFilter not available, check capability of connected device") assert(Scan.Transform,"Transform not available, check capability of connected device") -- Create the filter particleFilter = Scan.ParticleFilter.create() assert(particleFilter, "ParticleFiler could not be created") Scan.ParticleFilter.setThreshold(particleFilter,100.0) -- If the distance difference in distsances -- between of a point and its neighbours exceeds -- this threshold it is discarded as a particle Scan.ParticleFilter.setEnabled(particleFilter,true) -- Create a viewer instance viewer = View.create() assert(viewer, "View could not be created.") viewer:setID("viewer3D") -- Create a transform instance to convert the Scan to a PointCloud transform = Scan.Transform.create() assert(transform, "Transform could not be created.") -- Create provider. Providing starts automatically with the register call -- which is found below the callback function provider = Scan.Provider.File.create() assert(provider, "Scan file provider could not be created.") -- Set the path Scan.Provider.File.setFile(provider, SCAN_FILE_PATH) -- Set the DataSet of the recorded data which should be used. Scan.Provider.File.setDataSetID(provider, 1) --End of Global Scope----------------------------------------------------------- --Start of Function and Event Scope--------------------------------------------- ------------------------------------------------------------------------------------------------------- -- Compares the distances of two scans of the specified echo ------------------------------------------------------------------------------------------------------- local function compareScans(inputScan, filteredScan, iEcho, printDetails) -- get the beam and echo counts local beamCountInput = Scan.getBeamCount(inputScan) local echoCountInput = Scan.getEchoCount(inputScan) local beamCountFiltered = Scan.getBeamCount(filteredScan) local echoCountFiltered = Scan.getEchoCount(filteredScan) local particleCount = 0 -- Checks if ( iEcho <= echoCountInput and iEcho <= echoCountFiltered ) then if ( beamCountInput == beamCountFiltered ) then -- Print beams with different distances if ( printDetails ) then print("Different beams after filtering of particles:") end -- Copy distance channel to Lua table. Note: Scan API indexes start with 0! local vDistance1 = Scan.toVector(inputScan, "DISTANCE", iEcho-1) local vDistance2 = Scan.toVector(filteredScan, "DISTANCE", iEcho-1) for iBeam=1, beamCountInput do -- Note: Lua index starts with 1. local d1 = vDistance1[iBeam] local d2 = vDistance2[iBeam] if ( math.abs(d1-d2) > 0.01 ) then if ( printDetails ) then print(string.format(" beam %4d: %10.2f --> %10.2f", iBeam, d1, d2)) end particleCount = particleCount + 1 end end end end return particleCount end -- Callback function to process new scans function handleNewScan(scan) counter = counter+1 print("Scan: ", counter, " beams: ", Scan.getBeamCount(scan)); -- Save current scan and previousScan = currentScan -- clone input scan currentScan = Scan.clone(scan) -- Filter scan local filteredScan = Scan.ParticleFilter.filter(particleFilter, scan) -- Note: Scan 1 and 2 are never returned since the filter needs a history of 2 scans. if ( nil ~= filteredScan ) then -- Transform to PointCloud to view in the PointCloud viewer on the webpage local pointCloud = Scan.Transform.transformToPointCloud(transform, filteredScan) View.add(viewer, pointCloud) View.present(viewer) -- Compare the filtered scan with the previous scan if ( nil ~= previousScan ) then local particleCount = compareScans(previousScan, filteredScan, 1, true) if ( 0 == particleCount) then print(" All distances are equal. No particles found.") else print(" Particles found: ", particleCount) end end end end -- Register callback function to "OnNewScan" event. -- This call also starts the playback of scans Scan.Provider.File.register(provider, "OnNewScan", "handleNewScan")
local waffles = ... local COOK_TIME = 6 local MODNAME = minetest.get_current_modname() local S = minetest.get_translator(MODNAME) -- Batter visual local batters = {} minetest.register_entity(MODNAME .. ":batter", { visual = "mesh", mesh = "waffles_waffle.obj", textures = {"waffles_waffle_batter.png"}, visual_size = vector.new(10, 10, 10), pointable = false, physical = false, on_activate = function(self, parent) if parent == "" then return self.object:remove() end self._parent = minetest.string_to_pos(parent) -- Interpolate between batter and waffle local cooked = minetest.get_meta(self._parent):get_float("cooked") self.object:set_properties({textures = { "waffles_waffle_batter.png^(waffles_waffle.png^[opacity:" .. cooked * 255 .. ")" }}) self.object:set_pos(vector.add(self._parent, {x = 0, y = 4 / 16, z = 0})) self.object:set_armor_groups({immortal = 1}) batters[minetest.hash_node_position(self._parent)] = self end, get_staticdata = function(self) return minetest.pos_to_string(self._parent) end, }) local function remove_batter(pos) local hash = minetest.hash_node_position(pos) if batters[hash] then batters[hash].object:remove() batters[hash] = nil end end -- Waffle maker base definition local def_base = { description = S("Waffle Maker"), drawtype = "mesh", tiles = {"waffles_waffle_maker.png"}, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", groups = {snappy = 3, oddly_breakable_by_hand = 1}, sounds = waffles.default_sounds("node_sound_metal_defaults"), on_construct = function(pos) minetest.get_meta(pos):set_float("cooked", -1) end, on_rightclick = function(pos, node, _, stack) local meta = minetest.get_meta(pos) local cooked = meta:get_float("cooked") local open = node.name:sub(-4) == "open" local battering = stack:get_name():match(MODNAME .. ":waffle_batter$") -- Add batter if open and empty if open and battering and cooked < 0 then cooked = 0 meta:set_float("cooked", cooked) stack:take_item() end -- Toggle as long as not placing batter on open maker if not (open and battering) then minetest.swap_node(pos, { name = node.name:sub(1, open and -6 or -1) .. (open and "" or "_open"), param2 = node.param2, }) open = not open end -- Handle batter if open then if cooked > -1 and not batters[minetest.hash_node_position(pos)] then minetest.add_entity(pos, MODNAME .. ":batter", minetest.pos_to_string(pos)) end else remove_batter(pos) minetest.get_node_timer(pos):start(0.5) end return stack end, on_punch = function(pos, node, puncher, ...) local meta = minetest.get_meta(pos) local cooked = meta:get_float("cooked") if cooked > -1 then local inv = puncher:get_inventory() if cooked <= 0.2 or cooked >= 0.8 then local stack = ItemStack(MODNAME .. (cooked <= 0.2 and ":waffle_batter" or ":waffle")) if inv:room_for_item("main", stack) then inv:add_item("main", stack) cooked = -1 end end if cooked < 0 then remove_batter(pos) end meta:set_float("cooked", cooked) end return minetest.node_punch(pos, node, puncher, ...) end, on_timer = function(pos) if minetest.get_node(pos).name:sub(-4) == "open" then return end local meta = minetest.get_meta(pos) local cooked = meta:get_float("cooked") if cooked > -1 and cooked < 1 then meta:set_float("cooked", math.min(cooked + 0.5 / COOK_TIME, 1)) minetest.get_node_timer(pos):start(0.5) if meta:get_float("cooked") == 1 then minetest.add_particlespawner({ amount = math.random(6, 10), time = 3, minpos = vector.add(pos, {x = -0.5, y = 0, z = -0.5}), maxpos = vector.add(pos, {x = 0.5, y = 0, z = 0.5}), minvel = {x = 0, y = 0.5, z = 0}, maxvel = {x = 0, y = 0.5, z = 0}, minacc = {x = 0, y = 0, z = 0}, maxacc = {x = 0, y = 0, z = 0}, minexptime = 2, maxexptime = 2, minsize = 2, maxsize = 6, texture = "waffles_steam.png", }) minetest.registered_nodes[MODNAME .. ":waffle_maker"].on_rightclick(pos, minetest.get_node(pos), nil, ItemStack("")) end end end } minetest.register_lbm({ label = "Start waffle maker timers", name = MODNAME .. ":waffle_timers", nodnames = {MODNAME .. ":waffle_maker"}, run_at_every_load = true, action = function(pos) minetest.get_node_timer(pos):start(0.5) end }) -- Open and closed defs local def_closed = table.copy(def_base) local box_closed = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, } def_closed.selection_box = box_closed def_closed.collision_box = box_closed def_closed.mesh = "waffles_waffle_maker_closed.obj" local def_open = table.copy(def_base) local box_open = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5}, }, } def_open.selection_box = box_open def_open.collision_box = box_open def_open.mesh = "waffles_waffle_maker_open.obj" def_open.description = S("Waffle Maker (Open)") def_open.drop = MODNAME .. ":waffle_maker" def_open.groups.not_in_creative_inventory = 1 minetest.register_node(MODNAME .. ":waffle_maker", def_closed) minetest.register_node(MODNAME .. ":waffle_maker_open", def_open) -- Crafting recipe local craftitems = { casing = waffles.setting_or("crafitem_maker_casing", "default:tin_ingot"), wiring = waffles.setting_or("crafitem_maker_wiring", "default:steel_ingot"), heating = waffles.setting_or("crafitem_maker_heating", "default:copper_ingot"), } minetest.register_craft({ output = MODNAME .. ":waffle_maker", recipe = { {craftitems.casing, craftitems.casing, craftitems.casing}, {craftitems.wiring, "", craftitems.wiring}, {craftitems.casing, craftitems.heating, craftitems.casing}, } })
return { apps = require("config.apps"), layouts = require("config.layouts") }
--[[ https://github.com/RedXi/vatsimbrief-helper --]] --[[ MIT License Copyright (c) 2020 RedXi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local Globals = require("vatsimbrief-helper.globals") TRACK_ISSUE("Tech Debt", "Move all the other global things to globals.lua") local function numberIsNilOrZero(n) return n == nil or n == 0 end local function numberIsNotNilOrZero(n) return not numberIsNilOrZero(n) end local function trim(s) return s:gsub("^%s*(.-)%s*$", "%1") end local function stringIsBlank(s) return s == nil or s == Globals.emptyString or trim(s) == "" end local function stringIsNotBlank(s) return not stringIsBlank(s) end local function stringEndsWith(s, e) return Globals.stringIsEmpty(e) or s:sub(-(#e)) == e end local function stringStripTrailingCharacters(s, n) return s:sub(1, #s - n) end local function defaultIfBlank(s, d) if s == nil or Globals.stringIsEmpty(trim(s)) then return d else return s end end local function booleanToYesNo(b) if b then return "yes" else return "no" end end local OsType = {WINDOWS, UNIX_LIKE} local OS if package.config:sub(1, 1) == "/" then OS = OsType.UNIX_LIKE else OS = OsType.WINDOWS end local PATH_DELIMITER = package.config:sub(1, 1) local function formatPathOsSpecific(path) local pathDelimiter = PATH_DELIMITER return path:gsub("[\\/]", pathDelimiter) end local function getExtensionOfFileName(s) local firstDot = s:find("%.") if firstDot ~= nil then return s:sub(firstDot) else return "" end end local function wrapStringAtMaxlengthWithPadding(str, maxLength, padding) local items = Globals.splitStringBySeparator(str, " ") local result = "" local lineLength = 0 for i = 1, #items do local item = items[i] local itemLength = string.len(item) if lineLength > 0 and lineLength + 1 + itemLength > maxLength then result = result .. "\n" .. padding lineLength = 0 end if lineLength > 0 then result = result .. " " lineLength = lineLength + 1 end result = result .. item lineLength = lineLength + itemLength end return result end -- Some UI libraries InlineButtonBlob = require("shared_components.inline_button_blob") -- Color schema local colorA320Blue = 0xFFFFDDAA local colorNormal = 0xFFFFFFFF local colorWarn = 0xFF55FFFF local colorErr = 0xFF5555FF -- Make sure to consider licenses. local licensesOfDependencies = { -- Async HTTP: copas + dependencies. {"copas", "MIT License", "https://github.com/keplerproject/copas"}, {"luasocket", "MIT License", "http://luaforge.net/projects/luasocket/"}, {"binaryheap.lua", "MIT License", "https://github.com/Tieske/binaryheap.lua"}, {"coxpcall", "(Free Software)", "https://github.com/keplerproject/coxpcall"}, {"timerwheel.lua", "MIT License", "https://github.com/Tieske/timerwheel.lua"}, -- Configuration handling {"LIP - Lua INI Parser", "MIT License", "https://github.com/Dynodzzo/Lua_INI_Parser"}, -- Simbrief flightplan {"xml2lua", "MIT License", "https://github.com/manoelcampos/xml2lua"}, { "Lua Event Bus", "MIT License", "https://github.com/prabirshrestha/lua-eventbus" } } for i = 1, #licensesOfDependencies do logMsg( ("Vatsimbrief Helper using '%s' with license '%s'. Project homepage: %s"):format( licensesOfDependencies[i][1], licensesOfDependencies[i][2], licensesOfDependencies[i][3] ) ) end -- Track opened windows centrally local WindowStates = {} local function trackWindowOpen(windowName, isOpen) WindowStates[windowName] = isOpen end local function atLeastOneWindowIsOpen() for windowName, isOpen in pairs(WindowStates) do if isOpen then return true end end return false end -- -- Init concurrency -- local copas = require("copas") local timer = require("copas.timer") local SyncTasksAfterAsyncTasks = {} function tickConcurrentTasks() -- Run async tasks copas.step(0.01) -- The following was invented after spotting that even print statements -- trigger the multitasking timeout, making serious processing of results -- obtained from asynchronous execution difficult. -- Asynchronous operations can now add jobs they want to be executed -- synchronously. for _, job in pairs(SyncTasksAfterAsyncTasks) do job.callback(job.params) end SyncTasksAfterAsyncTasks = {} end do_often("tickConcurrentTasks()") -- -- Configuration handling -- local LIP = require("LIP") local Configuration = { FilePath = SCRIPT_DIRECTORY .. "vatsimbrief-helper.ini", IsDirty = false, DumpDirtyConfigTimer = nil, File = {} } local function fileExists(name) local f = io.open(name, "r") if f ~= nil then io.close(f) return true else return false end end local function loadConfiguration() if fileExists(Configuration.FilePath) then Configuration.File = LIP.load(Configuration.FilePath) logMsg(("Vatsimbrief configuration file '%s' loaded."):format(Configuration.FilePath)) else logMsg( ("Vatsimbrief configuration file '%s' missing! Running without configuration settings."):format( Configuration.FilePath ) ) end end local function saveConfiguration() LIP.save(Configuration.FilePath, Configuration.File) Configuration.IsDirty = false end local function flagConfigurationDirty() Configuration.IsDirty = true end Configuration.DumpDirtyConfigTimer = timer.new( { delay = 1, -- Should be at most the amount of time between changing settings and closing the plug in ... recurring = true, params = {}, initial_delay = 0, callback = function(timer_obj, params) if Configuration.IsDirty then saveConfiguration() end end } ) local function setSetting(cat, key, value) if Configuration.File[cat] == nil then Configuration.File[cat] = {} end if type(value) == "string" then value = trim(value) end Configuration.File[cat][key] = value end local function getSetting(cat, key, defaultValue) if Configuration.File[cat] == nil then Configuration.File[cat] = {} end if Configuration.File[cat][key] == nil then return defaultValue end local value = Configuration.File[cat][key] if type(value) == "string" then value = trim(value) end return value end --- Specific configuration getters/setters local function setConfiguredUserName(value) if Configuration.File.simbrief == nil then Configuration.File.simbrief = {} end Configuration.File.simbrief.username = trim(value) end local function getConfiguredSimbriefUserName() if Configuration.File.simbrief ~= nil and Globals.stringIsNotEmpty(Configuration.File.simbrief.username) then return Configuration.File.simbrief.username else -- Try to guess local altConfigurationFilePath = SCRIPT_DIRECTORY .. "simbrief_helper.ini" if fileExists(altConfigurationFilePath) then local altConfiguration = LIP.load(altConfigurationFilePath) if altConfiguration.simbrief ~= nil and Globals.stringIsNotEmpty(altConfiguration.simbrief.username) then local importedUsername = altConfiguration.simbrief.username setConfiguredUserName(importedUsername) saveConfiguration() logMsg( "Imported simbrief username '" .. importedUsername .. "' from configuration file '" .. altConfigurationFilePath .. "'" ) return importedUsername end end end return "" end local function getConfiguredFlightPlanDownloads() local types = {} local destFolders = {} local destFileNames = {} if Configuration.File.flightplan ~= nil then local i = 1 while true do local nextItem = Configuration.File.flightplan["flightPlanTypesForDownload" .. i .. "TypeName"] if nextItem == nil then break end table.insert(types, nextItem) local destFolder = Configuration.File.flightplan["flightPlanTypesForDownload" .. i .. "DestFolder"] if destFolder ~= nil then destFolders[nextItem] = destFolder end local destFileName = Configuration.File.flightplan["flightPlanTypesForDownload" .. i .. "DestFileName"] if destFileName ~= nil then destFileNames[nextItem] = destFileName end i = i + 1 end end return types, destFolders, destFileNames end local function setConfiguredFlightPlanDownloads(enabledTypes, mapTypesToDestFolder, mapTypesToDestFileName) if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end -- Remove previous entries for k, v in pairs(Configuration.File.flightplan) do if k:find("flightPlanTypesForDownload") == 1 then Configuration.File.flightplan[k] = nil end end -- Add current entries for i = 1, #enabledTypes do Configuration.File.flightplan["flightPlanTypesForDownload" .. i .. "TypeName"] = enabledTypes[i] if mapTypesToDestFolder[enabledTypes[i]] ~= nil then Configuration.File.flightplan["flightPlanTypesForDownload" .. i .. "DestFolder"] = mapTypesToDestFolder[enabledTypes[i]] end if mapTypesToDestFileName[enabledTypes[i]] ~= nil then Configuration.File.flightplan["flightPlanTypesForDownload" .. i .. "DestFileName"] = mapTypesToDestFileName[enabledTypes[i]] end end end local function setConfiguredDeleteOldFlightPlansSetting(value) if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end local strValue if value then strValue = "yes" else strValue = "no" end Configuration.File.flightplan.deleteDownloadedFlightPlans = strValue end local function getConfiguredDeleteOldFlightPlansSetting() -- Unless it's clearly a YES, do NOT return to delete anything! Also in case the removal crashes on the system. We don't want that. if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end if Configuration.File.flightplan.deleteDownloadedFlightPlans == nil then return false end if trim(Configuration.File.flightplan.deleteDownloadedFlightPlans) == "yes" then return true else return false end end local function setConfiguredAutoRefreshAtcSetting(value) if Configuration.File.atc == nil then Configuration.File.atc = {} end local strValue if value then strValue = "yes" else strValue = "no" end Configuration.File.atc.autoRefresh = strValue end local function getConfiguredAutoRefreshAtcSettingDefaultTrue() local defaultValue = true if Configuration.File.atc == nil then Configuration.File.atc = {} end if Configuration.File.atc.autoRefresh == nil then return defaultValue end if trim(Configuration.File.atc.autoRefresh) == "yes" then return true elseif trim(Configuration.File.atc.autoRefresh) == "no" then return false else return defaultValue end end local function setConfiguredAutoRefreshFlightPlanSetting(value) if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end local strValue if value then strValue = "yes" else strValue = "no" end Configuration.File.flightplan.autoRefresh = strValue end local function getConfiguredAutoRefreshFlightPlanSettingDefaultFalse() local defaultValue = false if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end if Configuration.File.flightplan.autoRefresh == nil then return defaultValue end if trim(Configuration.File.flightplan.autoRefresh) == "yes" then return true elseif trim(Configuration.File.flightplan.autoRefresh) == "no" then return false else return defaultValue end end local function setConfiguredAtcWindowVisibility(value) if Configuration.File.atc == nil then Configuration.File.atc = {} end local strValue if value then strValue = "visible" else strValue = "hidden" end Configuration.File.atc.windowVisibility = strValue end local function getConfiguredAtcWindowVisibilityDefaultTrue() local defaultValue = true if Configuration.File.atc == nil then Configuration.File.atc = {} end if Configuration.File.atc.windowVisibility == nil then return defaultValue end if trim(Configuration.File.atc.windowVisibility) == "visible" then return true elseif trim(Configuration.File.atc.windowVisibility) == "hidden" then return false else return defaultValue end end local function setConfiguredFlightPlanWindowVisibility(value) if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end local strValue if value then strValue = "visible" else strValue = "hidden" end Configuration.File.flightplan.windowVisibility = strValue end local function getConfiguredFlightPlanWindowVisibility(defaultValue) if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end if Configuration.File.flightplan.windowVisibility == nil then return defaultValue end if trim(Configuration.File.flightplan.windowVisibility) == "visible" then return true elseif trim(Configuration.File.flightplan.windowVisibility) == "hidden" then return false else return defaultValue end end local function setConfiguredFlightPlanFontScaleSetting(value) if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end Configuration.File.flightplan.fontScale = string.format("%f", value) end local function getConfiguredFlightPlanFontScaleSettingDefault1() local defaultValue = 1.0 if Configuration.File.flightplan == nil then Configuration.File.flightplan = {} end if Configuration.File.flightplan.fontScale == nil then return defaultValue end local number = tonumber(Configuration.File.flightplan.fontScale) if number == nil then return defaultValue else return number end end local function setConfiguredAtcFontScaleSetting(value) if Configuration.File.atc == nil then Configuration.File.atc = {} end Configuration.File.atc.fontScale = string.format("%f", value) end local function getConfiguredAtcFontScaleSettingDefault1() local defaultValue = 1.0 if Configuration.File.atc == nil then Configuration.File.atc = {} end if Configuration.File.atc.fontScale == nil then return defaultValue end local number = tonumber(Configuration.File.atc.fontScale) if number == nil then return defaultValue else return number end end loadConfiguration() -- Initially load configuration synchronously so it's present below this line -- -- Async HTTP -- local http = require("copas.http") local HttpDownloadErrors = { NETWORK = 1, INTERNAL_SERVER_ERROR = 2, UNHANDLED_RESPONSE = 3 } local function performDefaultHttpGetRequest(url, resultCallback, errorCallback, userData, isRedirectedRequest) local t0 = os.clock() logMsg(("Requesting URL '%s' at time '%s'"):format(url, os.date("%X"))) local content, code, headers, status = http.request(url) logMsg(("Request to URL '%s' finished"):format(url)) if type(content) ~= "string" or type(code) ~= "number" or type(headers) ~= "table" or type(status) ~= "string" or code == 404 or code == 500 then logMsg(("Request URL: %s, FAILURE: Status = %s, code = %s"):format(url, status, code)) errorCallback({errorCode = HttpDownloadErrors.NETWORK, userData = userData}) else logMsg( ("Request URL: %s, duration: %.2fs, response status: %s, response length: %d bytes"):format( url, os.clock() - t0, status, #content ) ) -- TRACK_ISSUE( "Tech Debt", MULTILINE_TEXT( "We tried to enable the library for HTTP redirects this way. However, we don't get out of http.request() w/o error:", "Request URL: http://www.simbrief.com/ofp/flightplans/EDDNEDDL_WAE_1601924120.rte,", "FAILURE: Status = nil, code = host or service not provided, or not known" ), "Treat everything below 500 as an error for now." ) --[[ if status == 301 then -- Moved permanently local to = headers.location if to == nil then errorCallback({ errorCode = HttpDownloadErrors.UNHANDLED_RESPONSE, userData = userData }) else if isRedirectedRequest then logMsg("Only attempting to redirect ONCE. Received second redirect, this time to '" .. to .. "'") errorCallback({ errorCode = HttpDownloadErrors.UNHANDLED_RESPONSE, userData = userData }) else logMsg("Redirecting: '" .. url .. "' to '" .. to .. "'") performDefaultHttpGetRequest(to, resultCallback, errorCallback, userData, true) end end end ]] if code < 500 then table.insert( SyncTasksAfterAsyncTasks, {callback = resultCallback, params = {responseBody = content, httpStatusCode = code, userData = userData}} ) else errorCallback({errorCode = HttpDownloadErrors.INTERNAL_SERVER_ERROR, userData = userData}) end end end local function windowVisibilityToInitialMacroState(humanReadableWindowIdentifier, windowIsVisible) if windowIsVisible then logMsg("Initially showing window '" .. humanReadableWindowIdentifier .. "'") return "activate" else return "deactivate" end end -- -- Download of Simbrief flight plans -- local FlightPlanDownload = { WasTargetDirectoryCreated = false, -- Constants Directory = nil, RetryAfterSecs = nil, FilesForFlightplanId = "", FilesBaseUrl = "", -- Base URL for download, e.g. "http://www.simbrief.com/ofp/flightplans/" FileTypes = {}, -- Ordered array of types FileTypesAndNames = {}, -- Hash: Type to file name on server -- User config IsDownloadOfTypeEnabled = {}, -- FileType to "true" (enable download) or "false" (disable download) MapTypeToDestFolder = {}, MapTypeToDestFileName = {}, -- Download state MapTypeToDownloadedFileName = {}, -- When download complete SetOfDownloadingTypes = {}, -- When currently downloading, type name maps to "something" MapTypeToAttemptTimestamp = {} -- Type name maps to timestamp of last attempt } local FlightPlanDataForDownloadFileNames = { o = nil, -- Origin ICAO d = nil, -- Dest ICAO a = nil, -- Date t = nil -- Time } -- Init Constants FlightPlanDownload.Directory = formatPathOsSpecific(SCRIPT_DIRECTORY .. "flight-plans" .. PATH_DELIMITER) FlightPlanDownload.RetryAfterSecs = 120.0 -- MUST be float to pass printf("%f", this) -- Load User config local tmp, tmp2, tmp3 = getConfiguredFlightPlanDownloads() for i = 1, #tmp do FlightPlanDownload.IsDownloadOfTypeEnabled[tmp[i]] = true end FlightPlanDownload.MapTypeToDestFolder = tmp2 -- When assigning directly, it gave some "redeclaration" warning... !? FlightPlanDownload.MapTypeToDestFileName = tmp3 -- When assigning directly, it gave some "redeclaration" warning... !? local function initConversionOfConfiguredDestFileNames(originIcao, destIcao) FlightPlanDataForDownloadFileNames.o = originIcao FlightPlanDataForDownloadFileNames.d = destIcao local t = os.time() FlightPlanDataForDownloadFileNames.a = os.date("%Y%m%d", t) FlightPlanDataForDownloadFileNames.t = os.date("%H%M%S", t) end local function resolveDestFileNamePlaceholder(placeholder) local c = placeholder:sub(2) -- Remove leading '%' if FlightPlanDataForDownloadFileNames[c] ~= nil then return FlightPlanDataForDownloadFileNames[c] else return placeholder -- Identity replacement leaves original string unchanged end end local function resolveConfiguredDestFileName(configuredDestFileName) return string.gsub(configuredDestFileName, "%%%a", resolveDestFileNamePlaceholder) end local function scanDirectoryForFilesOnUnixLikeOs(directory) if direcory:find("'") ~= nil then return nil end -- It's stated that the procedure does not work in this case local t = {} local pfile = assert(io.popen(("find '%s' -maxdepth 1 -print0 -type f"):format(directory), "r")) local list = pfile:read("*a") pfile:close() for f in s:gmatch("[^\0]+") do table.insert(t, f) end return t end local function scanDirectoryForFilesOnWindowsOs(directory) local t = {} for f in io.popen([[dir "]] .. directory .. [[" /b]]):lines() do table.insert(t, f) end return t end local function listDownloadedFlightPlans() local filenames if OS == OsType.WINDOWS then filenames = scanDirectoryForFilesOnWindowsOs(FlightPlanDownload.Directory) else -- OsType.UNIX_LIKE filenames = scanDirectoryForFilesOnUnixLikeOs(FlightPlanDownload.Directory) end if filenames == nil then return nil end for i = 1, #filenames do filenames[i] = FlightPlanDownload.Directory .. filenames[i] end return filenames end local function deleteDownloadedFlightPlansIfConfigured() if getConfiguredDeleteOldFlightPlansSetting() then local fileNames = listDownloadedFlightPlans() if fileNames == nil then logMsg("Failed to list flight plan files.") else logMsg("Attempting to delete " .. #fileNames .. " recent flight plan files") TRACK_ISSUE( "Tech Debt", "The listDirectory() implementation is very sloppy.", "In case it fails, disable the flight plan removal such that we don't crash again next time we're launched." ) setConfiguredDeleteOldFlightPlansSetting(false) saveConfiguration() for i = 1, #fileNames do os.remove(fileNames[i]) end setConfiguredDeleteOldFlightPlansSetting(true) saveConfiguration() end end end local function pathWithSlash(path) local lastChar = path:sub(string.len(path)) if lastChar == "/" or lastChar == "\\" then return path end return path .. PATH_DELIMITER end function processFlightPlanFileDownloadSuccess(httpRequest) local typeName = httpRequest.userData.typeName if httpRequest.userData.flightPlanId ~= FlightPlanDownload.FilesForFlightplanId then logMsg( "Discarding downloaded file of type '" .. httpRequest.userData.typeName .. "' for flight plan '" .. httpRequest.userData.flightPlanId .. "' as there's a new flight plan" ) else local destDir if FlightPlanDownload.MapTypeToDestFolder[typeName] ~= nil then destDir = FlightPlanDownload.MapTypeToDestFolder[typeName] else destDir = FlightPlanDownload.Directory end local fileNameFormat = defaultIfBlank(FlightPlanDownload.MapTypeToDestFileName[typeName], "%a_%t_%o-%d") local targetFilePath = formatPathOsSpecific(pathWithSlash(destDir)) .. resolveConfiguredDestFileName(fileNameFormat) .. getExtensionOfFileName(FlightPlanDownload.FileTypesAndNames[typeName]) local f = io.open(targetFilePath, "wb") if io.type(f) ~= "file" then logMsg("Failed to write data to file path: " .. targetFilePath) else f:write(httpRequest.responseBody) f:close() end FlightPlanDownload.MapTypeToDownloadedFileName[typeName] = targetFilePath -- Mark type as downloaded (the file name is the "proof of download" :-) FlightPlanDownload.SetOfDownloadingTypes[typeName] = false -- Mark download process as finished -- It seems there's a race condition when this method is called after the flightplan reloaded. -- Fix that! if FlightPlanDownload.MapTypeToAttemptTimestamp[typeName] ~= nil then logMsg( ("Download of file of type '%s' to '%s' for flight plan '%s' succeeded after '%.03fs'"):format( typeName, targetFilePath, httpRequest.userData.flightPlanId, os.clock() - FlightPlanDownload.MapTypeToAttemptTimestamp[typeName] ) ) else logMsg( ("Download of file of type '%s' to '%s' for flight plan '%s' succeeded"):format( typeName, targetFilePath, httpRequest.userData.flightPlanId ) ) end end end function processFlightPlanFileDownloadFailure(httpRequest) local typeName = httpRequest.userData.typeName if httpRequest.userData.flightPlanId ~= FlightPlanDownload.FilesForFlightplanId then logMsg( "Discarding failure for download of file of type '" .. typeName .. "' for flight plan '" .. httpRequest.userData.flightPlanId .. "'" ) else logMsg( ("Download of file of type '%s' for flight plan '%s' FAILED after '%.03fs' -- reattempting after '%.fs'"):format( typeName, httpRequest.userData.flightPlanId, os.clock() - FlightPlanDownload.MapTypeToAttemptTimestamp[typeName], FlightPlanDownload.RetryAfterSecs ) ) FlightPlanDownload.SetOfDownloadingTypes[typeName] = false end end function downloadAllFlightplans() local now = 0 -- Optimization: Fetch only once, if necessary if #FlightPlanDownload.FileTypes > 0 then now = os.clock() end for i = 1, #FlightPlanDownload.FileTypes do -- For all types local typeName = FlightPlanDownload.FileTypes[i] downloadFlightplan(typeName, now, false) end end function downloadFlightplan(typeName, now, forceAnotherDownload) if now == nil then now = os.clock() end -- Singular call without timestamp if FlightPlanDownload.FilesForFlightplanId ~= nil then -- If there's a flightplan if FlightPlanDownload.IsDownloadOfTypeEnabled[typeName] == true then -- And download enabled by config if forceAnotherDownload or FlightPlanDownload.MapTypeToDownloadedFileName[typeName] == nil then -- Type not downloaded yet if forceAnotherDownload or FlightPlanDownload.SetOfDownloadingTypes[typeName] ~= true then -- And download not already running if forceAnotherDownload or FlightPlanDownload.MapTypeToAttemptTimestamp[typeName] == nil or -- And download was not attempted yet ... FlightPlanDownload.MapTypeToAttemptTimestamp[typeName] < now - FlightPlanDownload.RetryAfterSecs then -- ... or needs to be retried FlightPlanDownload.MapTypeToAttemptTimestamp[typeName] = now -- Save attempt timestamp for retrying later FlightPlanDownload.SetOfDownloadingTypes[typeName] = true -- Set immediately to prevent race conditions leading to multiple downloads launching. However, always remember to turn it off! local url = FlightPlanDownload.FilesBaseUrl .. FlightPlanDownload.FileTypesAndNames[typeName] logMsg( ("Download of file of type '%s' for flight plan '%s' starting"):format( typeName, FlightPlanDownload.FilesForFlightplanId ) ) TRACK_ISSUE( "Tech Debt", MULTILINE_TEXT( "We observed that the official URL redirects from www.simbrief.com/ofp/flightplans/<TypeName>", "to", "http://www.simbrief.com/system/briefing.fmsdl.php?formatget=flightplans/<TypeName>", "HTTP 301 Redirects are unfortunately not working with this library. :-(", "Temporary Workaround: Keep the final URL in hardcoded for now. Ouch.", "That's a ticking time bomb." ) ) --logMsg("File type of download: " .. FlightPlanDownload.FileTypesAndNames[typeName]) if getExtensionOfFileName(FlightPlanDownload.FileTypesAndNames[typeName]) ~= ".pdf" then url = "http://www.simbrief.com/system/briefing.fmsdl.php?formatget=flightplans/" .. FlightPlanDownload.FileTypesAndNames[typeName] end copas.addthread( function() -- Note that the HTTP call must run in a copas thread, otherwise it will throw errors (something's always nil) performDefaultHttpGetRequest( url, processFlightPlanFileDownloadSuccess, processFlightPlanFileDownloadFailure, {typeName = typeName, flightPlanId = FlightPlanDownload.FilesForFlightplanId} ) end ) end end end end end end -- When a file plane has downloaded and the target path changed, it won't be downloaded as the flight plan actually WAS already downloaded. -- However, when changing the file name or path for the downloaded file plan, one would expect another download to happen. function downloadFlightPlanAgain(typeName) logMsg("Requesting (another) download of flight plan type '" .. typeName .. "'") downloadFlightplan(typeName, os.clock(), true) end local function isFlightplanFileDownloadEnabled(typeName) -- Note: Implement in at least O(log #TypeNames) as this method is called each frame during rendering of the configuration window return FlightPlanDownload.IsDownloadOfTypeEnabled[typeName] == true end local function setFlightplanFileDownloadEnabled(typeName, value) if type(FlightPlanDownload.IsDownloadOfTypeEnabled[typeName]) == "boolean" then -- Means, type is valid local stringValue if value then stringValue = "true" else stringValue = "false" end logMsg(("Set flight plan file download for type '%s' to '%s'"):format(typeName, stringValue)) FlightPlanDownload.IsDownloadOfTypeEnabled[typeName] = value end end local function getFlightPlanDownloadDirectory(typeName) return FlightPlanDownload.MapTypeToDestFolder[typeName] end local function setFlightPlanDownloadDirectory(typeName, value) FlightPlanDownload.MapTypeToDestFolder[typeName] = value logMsg(("Set flight plan download directory for type '%s' to '%s'"):format(typeName, value)) end local function getFlightPlanDownloadFileName(typeName) return FlightPlanDownload.MapTypeToDestFileName[typeName] end local function setFlightPlanDownloadFileName(typeName, value) FlightPlanDownload.MapTypeToDestFileName[typeName] = value logMsg(("Set flight plan download file name for type '%s' to '%s'"):format(typeName, value)) end local function saveFlightPlanFilesForDownload() local enabledFileTypes = {} for fileType, downloadEnabled in pairs(FlightPlanDownload.IsDownloadOfTypeEnabled) do if downloadEnabled then logMsg(("Flight plan download for type '%s' enabled: '%s'"):format(fileType, booleanToYesNo(downloadEnabled))) table.insert(enabledFileTypes, fileType) end end setConfiguredFlightPlanDownloads( enabledFileTypes, FlightPlanDownload.MapTypeToDestFolder, FlightPlanDownload.MapTypeToDestFileName ) saveConfiguration() end local function restartFlightPlanDownloads(flightPlanId, baseUrlForDownload, fileTypesAndNames) -- Store flightplan specific download information FlightPlanDownload.FilesForFlightplanId = flightPlanId FlightPlanDownload.FilesBaseUrl = baseUrlForDownload if not stringEndsWith(FlightPlanDownload.FilesBaseUrl, "/") then FlightPlanDownload.FilesBaseUrl = FlightPlanDownload.FilesBaseUrl .. "/" end FlightPlanDownload.FileTypesAndNames = fileTypesAndNames FlightPlanDownload.FileTypes = {} for fileType, fileName in pairs(fileTypesAndNames) do table.insert(FlightPlanDownload.FileTypes, fileType) end -- Update config: Add new types from the flight plan and remove those that disappeared from the flight plan for some reason... local configNew = {} for fileType, fileName in pairs(fileTypesAndNames) do configNew[fileType] = isFlightplanFileDownloadEnabled(fileType) end FlightPlanDownload.IsDownloadOfTypeEnabled = configNew -- Invalidate old flightplans in memory FlightPlanDownload.MapTypeToDownloadedFileName = {} FlightPlanDownload.SetOfDownloadingTypes = {} FlightPlanDownload.MapTypeToAttemptTimestamp = {} -- Create target directory of downloaded flight plans if FlightPlanDownload.WasTargetDirectoryCreated == false then -- Seems to open a console window (at least under windows) - make sure it only runs once os.execute("mkdir " .. FlightPlanDownload.Directory) FlightPlanDownload.WasTargetDirectoryCreated = true end -- Invalidate old flightplans on disk deleteDownloadedFlightPlansIfConfigured() end local function getFlightplanFileTypesArray() return FlightPlanDownload.FileTypes end do_sometimes("downloadAllFlightplans()") -- -- Simbrief flight plans -- TRACK_ISSUE("Tech Debt", "FlightplanCallsign") local FlightPlanStateContainer = require("vatsimbrief-helper.state.flight_plan") local function removeLinebreaksFromString(s) return string.gsub(s, "\n", " ") end local xml2lua = require("xml2lua") local simbriefFlightplanXmlHandler = require("xmlhandler.tree") local SimbriefFlightplan = {} local FlightplanId = nil -- PK to spot that a file plan changed FlightPlan = { AirlineIcao = "", FlightNumber = 0 } local FlightplanOriginIcao = "" local FlightplanOriginIata = "" local FlightplanOriginName = "" local FlightplanOriginRunway = "" local FlightplanOriginMetar = "" local FlightplanDestIcao = "" local FlightplanDestIata = "" local FlightplanDestName = "" local FlightplanDestRunway = "" local FlightplanDestMetar = "" local FlightplanAltIcao = "" local FlightplanAltIata = "" local FlightplanAltName = "" local FlightplanAltRunway = "" local FlightplanAltMetar = "" local FlightplanCallsign = "" local FlightplanRoute = "" local FlightplanAltRoute = "" local FlightplanEstOut = 0 local FlightplanEstOff = 0 local FlightplanEstOn = 0 local FlightplanEstIn = 0 local FlightplanEstBlock = 0 local FlightplanEstAir = 0 local FlightplanAltitude = 0 local FlightplanAltAltitude = 0 local FlightplanTocTemp = 0 local FlightplanBlockFuel = 0 local FlightplanReserveFuel = 0 local FlightplanTakeoffFuel = 0 local FlightplanAltFuel = 0 local FlightplanUnit = "" local FlightplanCargo = 0 local FlightplanPax = 0 local FlightplanPayload = 0 local FlightplanZfw = 0 local FlightplanDistance = 0 local FlightplanAltDistance = 0 local FlightplanCostindex = 0 local FlightplanAvgWindDir = 0 local FlightplanAvgWindSpeed = 0 local SimbriefFlightplanFetchStatusLevel = { INFO = 0, USER_RELATED = 1, SYSTEM_RELATED = 2 } local SimbriefFlightplanFetchStatus = { NO_DOWNLOAD_ATTEMPTED = {level = SimbriefFlightplanFetchStatusLevel.INFO}, DOWNLOADING = {level = SimbriefFlightplanFetchStatusLevel.INFO}, NO_ERROR = {level = SimbriefFlightplanFetchStatusLevel.INFO}, UNKNOWN_DOWNLOAD_ERROR = {level = SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED}, UNEXPECTED_HTTP_RESPONSE_STATUS = {level = SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED}, UNEXPECTED_HTTP_RESPONSE = {level = SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED}, NETWORK_ERROR = {level = SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED}, INVALID_USER_NAME = {level = SimbriefFlightplanFetchStatusLevel.USER_RELATED}, NO_FLIGHT_PLAN_CREATED = {level = SimbriefFlightplanFetchStatusLevel.USER_RELATED}, UNKNOWN_ERROR_STATUS_RESPONSE_PAYLOAD = {level = SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED}, NO_SIMBRIEF_USER_ID_ENTERED = {level = SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED} } local CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.NO_DOWNLOAD_ATTEMPTED local function getSimbriefFlightplanFetchStatusMessageAndColor() local msg if CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.NO_DOWNLOAD_ATTEMPTED then msg = "Download pending" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.DOWNLOADING then msg = "Downloading" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.NO_ERROR then msg = "No error" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.UNKNOWN_DOWNLOAD_ERROR then msg = "Unknown error while downloading" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.UNEXPECTED_HTTP_RESPONSE_STATUS then msg = "Unexpected server response" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.UNEXPECTED_HTTP_RESPONSE then msg = "Unhandled server response" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.NETWORK_ERROR then msg = "Network error" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.INVALID_USER_NAME then msg = "Please set a correct Simbrief user name in the Control window" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.NO_FLIGHT_PLAN_CREATED then msg = "No flight plan found. Please create one first in Simbrief." elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.UNKNOWN_ERROR_STATUS_RESPONSE_PAYLOAD then msg = "Unhandled response status message" elseif CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.NO_SIMBRIEF_USER_ID_ENTERED then msg = "Please enter your Simbrief user name it in the Control window" else msg = "Unknown error '" .. (CurrentSimbriefFlightplanFetchStatus or "(none)") .. "'" end msg = "Could not download flight plan from Simbrief:\n" .. msg .. "." local color if CurrentSimbriefFlightplanFetchStatus.level == SimbriefFlightplanFetchStatusLevel.INFO then color = colorNormal elseif CurrentSimbriefFlightplanFetchStatus.level == SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED then color = colorWarn elseif CurrentSimbriefFlightplanFetchStatus.level == SimbriefFlightplanFetchStatusLevel.USER_RELATED then color = colorA320Blue else color = colorNormal end return msg, color end local function processFlightplanDownloadFailure(httpRequest) if httpRequest.errorCode == HttpDownloadErrors.INTERNAL_SERVER_ERROR then CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.UNEXPECTED_HTTP_RESPONSE_STATUS elseif httpRequest.errorCode == HttpDownloadErrors.UNHANDLED_RESPONSE then CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.UNEXPECTED_HTTP_RESPONSE elseif httpRequest.errorCode == HttpDownloadErrors.NETWORK then CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.NETWORK_ERROR else CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.UNKNOWN_DOWNLOAD_ERROR end end local function processNewFlightplan(httpRequest) if httpRequest.httpStatusCode ~= 200 and httpRequest.httpStatusCode ~= 400 then CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.UNEXPECTED_HTTP_RESPONSE_STATUS else local parser = xml2lua.parser(simbriefFlightplanXmlHandler) parser:parse(httpRequest.responseBody) if httpRequest.httpStatusCode == 200 and simbriefFlightplanXmlHandler.root.OFP.fetch.status == "Success" then SimbriefFlightplan = simbriefFlightplanXmlHandler.root.OFP newFlightplanId = SimbriefFlightplan.params.request_id .. "|" .. SimbriefFlightplan.params.time_generated -- We just guess that this PK definition yields "enough uniqueness" if newFlightplanId ~= FlightplanId then -- Flightplan changed FlightplanId = newFlightplanId -- If a value is not set, <key/> is interpreted as empty node and neither as empty string or nil. if type(SimbriefFlightplan.general.flight_number) == "string" then FlightPlan.FlightNumber = SimbriefFlightplan.general.flight_number else FlightPlan.FlightNumber = "" end if type(SimbriefFlightplan.general.icao_airline) == "string" then FlightPlan.AirlineIcao = SimbriefFlightplan.general.icao_airline else FlightPlan.AirlineIcao = "" end FlightplanOriginIcao = SimbriefFlightplan.origin.icao_code FlightplanOriginIata = SimbriefFlightplan.origin.iata_code FlightplanOriginName = SimbriefFlightplan.origin.name FlightplanOriginRunway = SimbriefFlightplan.origin.plan_rwy FlightplanDestIcao = SimbriefFlightplan.destination.icao_code FlightplanDestIata = SimbriefFlightplan.destination.iata_code FlightplanDestName = SimbriefFlightplan.destination.name FlightplanDestRunway = SimbriefFlightplan.destination.plan_rwy FlightplanAltIcao = SimbriefFlightplan.alternate.icao_code FlightplanAltIata = SimbriefFlightplan.alternate.iata_code FlightplanAltName = SimbriefFlightplan.alternate.name FlightplanAltRunway = SimbriefFlightplan.alternate.plan_rwy FlightplanCallsign = SimbriefFlightplan.atc.callsign FlightPlanStateContainer.setCallSign(FlightplanCallsign) FlightplanRoute = SimbriefFlightplan.general.route if Globals.stringIsEmpty(FlightplanRoute) then FlightplanRoute = "(none)" end FlightplanAltRoute = SimbriefFlightplan.alternate.route if Globals.stringIsEmpty(FlightplanAltRoute) then FlightplanAltRoute = "(none)" end FlightplanEstOut = tonumber(SimbriefFlightplan.times.est_out) FlightplanEstOff = tonumber(SimbriefFlightplan.times.est_off) FlightplanEstOn = tonumber(SimbriefFlightplan.times.est_on) FlightplanEstIn = tonumber(SimbriefFlightplan.times.est_in) FlightplanEstBlock = tonumber(SimbriefFlightplan.times.est_block) FlightplanEstEnroute = tonumber(SimbriefFlightplan.times.est_time_enroute) -- TOC waypoint is identified by "TOC" -- It seems flightplans w/o route are also possible to create. local haveToc = false if SimbriefFlightplan.navlog ~= nil and SimbriefFlightplan.navlog.fix ~= nil then local indexOfToc = 1 while indexOfToc <= #SimbriefFlightplan.navlog.fix and SimbriefFlightplan.navlog.fix[indexOfToc].ident ~= "TOC" do indexOfToc = indexOfToc + 1 end if indexOfToc <= #SimbriefFlightplan.navlog.fix then FlightplanAltitude = tonumber(SimbriefFlightplan.navlog.fix[indexOfToc].altitude_feet) FlightplanTocTemp = tonumber(SimbriefFlightplan.navlog.fix[indexOfToc].oat) haveToc = true end end if not haveToc then -- No TOC found!? FlightplanAltitude = tonumber(SimbriefFlightplan.general.initial_altitude) FlightplanTocTemp = 9999 -- Some "bad" value end FlightplanAltAltitude = tonumber(SimbriefFlightplan.alternate.cruise_altitude) FlightplanBlockFuel = tonumber(SimbriefFlightplan.fuel.plan_ramp) FlightplanReserveFuel = tonumber(SimbriefFlightplan.fuel.reserve) FlightplanTakeoffFuel = tonumber(SimbriefFlightplan.fuel.min_takeoff) FlightplanAltFuel = tonumber(SimbriefFlightplan.fuel.alternate_burn) FlightplanUnit = SimbriefFlightplan.params.units FlightplanCargo = tonumber(SimbriefFlightplan.weights.cargo) FlightplanPax = tonumber(SimbriefFlightplan.weights.pax_count) FlightplanPayload = tonumber(SimbriefFlightplan.weights.payload) FlightplanZfw = tonumber(SimbriefFlightplan.weights.est_zfw) FlightplanDistance = SimbriefFlightplan.general.route_distance FlightplanAltDistance = SimbriefFlightplan.alternate.distance FlightplanCostindex = SimbriefFlightplan.general.costindex FlightplanOriginMetar = removeLinebreaksFromString(SimbriefFlightplan.weather.orig_metar) FlightplanDestMetar = removeLinebreaksFromString(SimbriefFlightplan.weather.dest_metar) if type(SimbriefFlightplan.weather.altn_metar) == "string" then FlightplanAltMetar = removeLinebreaksFromString(SimbriefFlightplan.weather.altn_metar) else FlightplanAltMetar = "" end FlightplanAvgWindDir = tonumber(SimbriefFlightplan.general.avg_wind_dir) FlightplanAvgWindSpeed = tonumber(SimbriefFlightplan.general.avg_wind_spd) local filesDirectory = SimbriefFlightplan.files.directory local fileTypesAndNames = {[SimbriefFlightplan.files.pdf.name] = SimbriefFlightplan.files.pdf.link} for i = 1, #SimbriefFlightplan.files.file do local name = SimbriefFlightplan.files.file[i].name local link = SimbriefFlightplan.files.file[i].link fileTypesAndNames[name] = link end CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.NO_ERROR initConversionOfConfiguredDestFileNames(FlightplanOriginIcao, FlightplanDestIcao) restartFlightPlanDownloads(FlightplanId, filesDirectory, fileTypesAndNames) end else logMsg( "Flight plan states that it's not valid. Reported status: " .. simbriefFlightplanXmlHandler.root.OFP.fetch.status ) -- As of 10/2020, original message is <status>Error: Unknown UserID</status> if httpRequest.httpStatusCode == 400 and simbriefFlightplanXmlHandler.root.OFP.fetch.status:lower():find("unknown userid") then CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.INVALID_USER_NAME elseif simbriefFlightplanXmlHandler.root.OFP.fetch.status:lower():find("no flight plan") then CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.NO_FLIGHT_PLAN_CREATED else CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.UNKNOWN_ERROR_STATUS_RESPONSE_PAYLOAD end end -- Display configuration window if there's something wrong with the user name if CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.INVALID_USER_NAME then createVatsimbriefHelperControlWindow() end end end local function clearFlightplan() FlightplanId = nil end local function refreshFlightplanNow() copas.addthread( function() CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.DOWNLOADING if Globals.stringIsNotEmpty(getConfiguredSimbriefUserName()) then local url = "http://www.simbrief.com/api/xml.fetcher.php?username=" .. getConfiguredSimbriefUserName() performDefaultHttpGetRequest(url, processNewFlightplan, processFlightplanDownloadFailure) else logMsg("Not fetching flight plan. No simbrief username configured.") CurrentSimbriefFlightplanFetchStatus = SimbriefFlightplanFetchStatus.NO_SIMBRIEF_USER_ID_ENTERED -- Display configuration window if there's something wrong with the user name createVatsimbriefHelperControlWindow() end end ) end local refreshFlightplanTimer = timer.new( { delay = 60, -- Should be more than enough recurring = true, params = {}, initial_delay = 0, -- Make sure we have information asap -- Usually, the user will have his username configured and flightplan already armed callback = function(timer_obj, params) if getConfiguredAutoRefreshFlightPlanSettingDefaultFalse() then refreshFlightplanNow() end end } ) -- -- VATSIM data -- local Datarefs = require("vatsimbrief-helper.state.datarefs") local VatsimDataContainer = require("vatsimbrief-helper.components.vatsim_data_container") local VatsimData = require("vatsimbrief-helper.state.vatsim_data") local function processSuccessfulVatsimDataRequest(httpRequest) VatsimData.container:processSuccessfulHttpResponse(httpRequest) end local function processFailedVatsimDataRequest(httpRequest) local fetchStatus = nil if httpRequest.errorCode == HttpDownloadErrors.INTERNAL_SERVER_ERROR then fetchStatus = VatsimDataContainer.FetchStatus.UNEXPECTED_HTTP_RESPONSE_STATUS elseif httpRequest.errorCode == HttpDownloadErrors.UNHANDLED_RESPONSE then fetchStatus = VatsimDataContainer.FetchStatus.UNEXPECTED_HTTP_RESPONSE elseif httpRequest.errorCode == HttpDownloadErrors.NETWORK then fetchStatus = VatsimDataContainer.FetchStatus.NETWORK_ERROR else fetchStatus = VatsimDataContainer.FetchStatus.UNKNOWN_DOWNLOAD_ERROR end VatsimData.container:processFailedHttpRequest(fetchStatus) end TRACK_ISSUE( "Tech Debt", MULTILINE_TEXT( "Right after starting to implement the public interface, the Lua 200 local variables limit was crossed.", "For now, VatsimData is out of the main script. There are still some things missing that", "rely on configuration, which is still in the main script. Move that as well." ) ) local function refreshVatsimDataNow() if getConfiguredAtcWindowVisibilityDefaultTrue() then -- ATM, don't refresh when ATC window is not opened copas.addthread( function() VatsimData.container:noteDownloadIsStarting() local url = "http://data.vatsim.net/vatsim-data.txt" performDefaultHttpGetRequest(url, processSuccessfulVatsimDataRequest, processFailedVatsimDataRequest) end ) else logMsg("ATC window is currently closed. No refresh of VATSIM data necessary.") end end local refreshVatsimDataTimer = timer.new( { delay = 60, -- Should be more than enough recurring = true, params = {}, initial_delay = 0, -- Make sure we have information asap callback = function(timer_obj, params) if getConfiguredAutoRefreshAtcSettingDefaultTrue() then refreshVatsimDataNow() end end } ) -- -- Public Interface -- local PublicInterface = require("vatsimbrief-helper.public_interface") -- -- Initialization and Main Thread -- -- To deal with lazily initialized resources, the initialization method is retried automatically -- until it succeeds once. For instance, it can check for datarefs and stop initialization if -- a required dataref is not yet initialized. -- local MainThread = require("vatsimbrief-helper.main_thread") local LazyInitializationSingleton do LazyInitialization = { vatsimbriefHelperIsInitialized = false, gaveUpAlready = false, triesSoFar = 0, Constants = { maxTries = 100 } } function LazyInitialization:loop() MainThread.loop() end function LazyInitialization:_canInitializeNow() if (VHFHelperEventBus == nil) then return false end return true end function LazyInitialization:_initializeNow() VHFHelperEventBus.on(VHFHelperEventOnFrequencyChanged, onVHFHelperFrequencyChanged) Datarefs.bootstrap() do_every_frame("LazyInitialization:loop()") end function LazyInitialization:tryVatsimbriefHelperInit() if (self.gaveUpAlready or self.vatsimbriefHelperIsInitialized) then return end self.triesSoFar = self.triesSoFar + 1 if (self.triesSoFar > self.Constants.maxTries) then logMsg( ("Vatsimbrief Helper: Lazy initialization is taking too long, giving up after %d tries."):format( self.triesSoFar - 1 ) ) self.gaveUpAlready = true return end if (not self:_canInitializeNow()) then return end self:_initializeNow() logMsg("Vatsimbrief Helper: Lazy initialization finished.") self.vatsimbriefHelperIsInitialized = true end end do_often("LazyInitialization:tryVatsimbriefHelperInit()") -- -- Flightplan UI handling -- local FlightplanWindowLastAtcIdentifiersUpdatedTimestamp = nil local FlightplanWindowHasRenderedContent = false local FlightplanWindowAirports = "" local FlightplanWindowRoute = "" local FlightplanWindowAltRoute = "" local FlightplanWindowSchedule = "" local FlightplanWindowAltitudeAndTemp = "" local FlightplanWindowFuel = "" local FlightplanWindowWeights = "" local FlightplanWindowTrack = "" local FlightplanWindowMetars = "" local FlightplanWindow = { WindowHandle = nil, KeyWidth = 11, -- If changing this, also change max value length MaxValueLengthUntilBreak = 79, -- 90 characters minus keyWidth of 11 FlightplanWindowValuePaddingLeft = "", FontScale = getConfiguredFlightPlanFontScaleSettingDefault1(), -- Cache font scale as it's needed during each draw. SpacingBetweenAirportsAndReloadButton = "", ReloadButton = nil, FlightplanWindowShowDownloadingMsg = false, FlightplanWindowLastRenderedFlightplanId = nil } FlightplanWindow.FlightplanWindowValuePaddingLeft = string.rep(" ", FlightplanWindow.KeyWidth) local FlightplanWindowLastRenderedSimbriefFlightplanFetchStatus = CurrentSimbriefFlightplanFetchStatus local FlightplanWindowFlightplanDownloadStatus = "" local FlightplanWindowFlightplanDownloadStatusColor = 0 local function updateFlightPlanWindowTitle() if FlightplanWindow.WindowHandle ~= nil then -- Title also exists without the physical window, but for performance, only render if window exists local title = "Vatsimbrief Helper Flight Plan" if Globals.stringIsNotEmpty(FlightplanId) then if stringIsNotBlank(FlightPlan.AirlineIcao) and stringIsNotBlank(FlightPlan.FlightNumber) then title = title .. " for flight " .. FlightPlan.AirlineIcao .. FlightPlan.FlightNumber end end float_wnd_set_title(FlightplanWindow.WindowHandle, title) end end local function createFlightplanTableEntry(name, value) return ("%-" .. FlightplanWindow.KeyWidth .. "s%s"):format(name .. ":", value) end function durationSecsToHHMM(s) s = tonumber(s) local hrs = math.floor(s / (60 * 60)) s = s % (60 * 60) local mins = math.floor(s / 60) return ("%02d:%02d"):format(hrs, mins) end function buildVatsimbriefHelperFlightplanWindowCanvas() -- Invent a caching mechanism to prevent rendering the strings each frame local flightplanChanged = FlightplanWindow.FlightplanWindowLastRenderedFlightplanId ~= FlightplanId local flightplanFetchStatusChanged = AtcWindowLastRenderedSimbriefFlightplanFetchStatus ~= CurrentSimbriefFlightplanFetchStatus local renderContent = flightplanChanged or flightplanFetchStatusChanged or not FlightplanWindowHasRenderedContent if renderContent then -- Render download status local statusType = CurrentSimbriefFlightplanFetchStatus.level if statusType == SimbriefFlightplanFetchStatusLevel.USER_RELATED or statusType == SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED then FlightplanWindowFlightplanDownloadStatus, FlightplanWindowFlightplanDownloadStatusColor = getSimbriefFlightplanFetchStatusMessageAndColor() else FlightplanWindowFlightplanDownloadStatus = "" FlightplanWindowFlightplanDownloadStatusColor = colorNormal end if Globals.stringIsEmpty(FlightplanId) then if CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.DOWNLOADING then FlightplanWindow.FlightplanWindowShowDownloadingMsg = true else FlightplanWindow.FlightplanWindowShowDownloadingMsg = false -- Clear message if there's another message going on, e.g. a download error end else FlightplanWindow.FlightplanWindowShowDownloadingMsg = false if Globals.stringIsNotEmpty(FlightplanAltIcao) then FlightplanWindowAirports = ("%s - %s / %s"):format(FlightplanOriginIcao, FlightplanDestIcao, FlightplanAltIcao) else FlightplanWindowAirports = ("%s - %s"):format(FlightplanOriginIcao, FlightplanDestIcao) end FlightplanWindowAirports = createFlightplanTableEntry("Airports", FlightplanWindowAirports) local windowWidthCharacters = FlightplanWindow.KeyWidth + FlightplanWindow.MaxValueLengthUntilBreak local reloadButtonText = "Reload" local spacing = windowWidthCharacters - string.len(FlightplanWindowAirports) - string.len(reloadButtonText) if spacing < 1 then -- Overflow intentionally spacing = 1 -- Retain some spacing end FlightplanWindow.SpacingBetweenAirportsAndReloadButton = string.rep(" ", spacing) FlightplanWindow.ReloadButton = InlineButtonBlob:new() FlightplanWindow.ReloadButton:addDefaultButton(reloadButtonText) FlightplanWindow.ReloadButton:setDefaultButtonCallbackFunction( function() clearFlightplan() refreshFlightplanNow() end ) FlightplanWindowRoute = ("%s/%s %s %s/%s"):format( FlightplanOriginIcao, FlightplanOriginRunway, FlightplanRoute, FlightplanDestIcao, FlightplanDestRunway ) FlightplanWindowRoute = wrapStringAtMaxlengthWithPadding( FlightplanWindowRoute, FlightplanWindow.MaxValueLengthUntilBreak, FlightplanWindow.FlightplanWindowValuePaddingLeft ) FlightplanWindowRoute = createFlightplanTableEntry("Route", FlightplanWindowRoute) if Globals.stringIsNotEmpty(FlightplanAltIcao) then FlightplanWindowAltRoute = ("%s/%s %s %s/%s"):format( FlightplanDestIcao, FlightplanDestRunway, FlightplanAltRoute, FlightplanAltIcao, FlightplanAltRunway ) FlightplanWindowAltRoute = wrapStringAtMaxlengthWithPadding( FlightplanWindowAltRoute, FlightplanWindow.MaxValueLengthUntilBreak, FlightplanWindow.FlightplanWindowValuePaddingLeft ) FlightplanWindowAltRoute = createFlightplanTableEntry("Alt Route", FlightplanWindowAltRoute) else FlightplanWindowAltRoute = "" end local timeFormat = "%I:%M%p" FlightplanWindowSchedule = ("BLOCK=%s OUT=%s OFF=%s ENROUTE=%s ON=%s IN=%s"):format( durationSecsToHHMM(FlightplanEstBlock), os.date("!%I:%M%p", FlightplanEstOut), os.date("!%I:%M%p", FlightplanEstOff), durationSecsToHHMM(FlightplanEstEnroute), os.date("!%I:%M%p", FlightplanEstOn), os.date("!%I:%M%p", FlightplanEstIn) ) FlightplanWindowSchedule = createFlightplanTableEntry("Schedule", FlightplanWindowSchedule) if Globals.stringIsNotEmpty(FlightplanAltIcao) then FlightplanWindowAltitudeAndTemp = ("ALT=%d/%d TEMP=%d°C"):format(FlightplanAltitude, FlightplanAltAltitude, FlightplanTocTemp) else FlightplanWindowAltitudeAndTemp = ("ALT=%d TEMP=%d°C"):format(FlightplanAltitude, FlightplanTocTemp) end FlightplanWindowAltitudeAndTemp = createFlightplanTableEntry("Cruise", FlightplanWindowAltitudeAndTemp) FlightplanWindowFuel = ("BLOCK=%d%s T/O=%d%s ALTN=%d%s RESERVE=%d%s"):format( FlightplanBlockFuel, FlightplanUnit, FlightplanTakeoffFuel, FlightplanUnit, FlightplanAltFuel, FlightplanUnit, FlightplanReserveFuel, FlightplanUnit ) FlightplanWindowFuel = createFlightplanTableEntry("Fuel", FlightplanWindowFuel) FlightplanWindowWeights = ("CARGO=%d%s PAX=%d%s PAYLOAD=%d%s ZFW=%d%s"):format( FlightplanCargo, FlightplanUnit, FlightplanPax, FlightplanUnit, FlightplanPayload, FlightplanUnit, FlightplanZfw, FlightplanUnit ) FlightplanWindowWeights = createFlightplanTableEntry("Weights", FlightplanWindowWeights) if Globals.stringIsNotEmpty(FlightplanAltIcao) then FlightplanWindowTrack = ("DIST=%d/%d BLOCKTIME=%s CI=%d WINDDIR=%d WINDSPD=%d"):format( FlightplanDistance, FlightplanAltDistance, durationSecsToHHMM(FlightplanEstBlock), FlightplanCostindex, FlightplanAvgWindDir, FlightplanAvgWindSpeed ) else FlightplanWindowTrack = ("DIST=%d BLOCKTIME=%s CI=%d WINDDIR=%d WINDSPD=%d"):format( FlightplanDistance, durationSecsToHHMM(FlightplanEstBlock), FlightplanCostindex, FlightplanAvgWindDir, FlightplanAvgWindSpeed ) end FlightplanWindowTrack = createFlightplanTableEntry("Track", FlightplanWindowTrack) FlightplanWindowMetars = ("%s\n%s%s"):format( FlightplanOriginMetar, FlightplanWindow.FlightplanWindowValuePaddingLeft, FlightplanDestMetar ) if Globals.stringIsNotEmpty(FlightplanAltIcao) then FlightplanWindowMetars = FlightplanWindowMetars .. ("\n%s%s"):format(FlightplanWindow.FlightplanWindowValuePaddingLeft, FlightplanAltMetar) end FlightplanWindowMetars = createFlightplanTableEntry("METARs", FlightplanWindowMetars) updateFlightPlanWindowTitle() end FlightplanWindowLastRenderedSimbriefFlightplanFetchStatus = CurrentSimbriefFlightplanFetchStatus FlightplanWindow.FlightplanWindowLastRenderedFlightplanId = FlightplanId FlightplanWindowHasRenderedContent = true end -- Paint imgui.SetWindowFontScale(FlightplanWindow.FontScale) if Globals.stringIsNotEmpty(FlightplanWindowFlightplanDownloadStatus) then imgui.PushStyleColor(imgui.constant.Col.Text, FlightplanWindowFlightplanDownloadStatusColor) imgui.TextUnformatted(FlightplanWindowFlightplanDownloadStatus) imgui.PopStyleColor() end if FlightplanWindow.FlightplanWindowShowDownloadingMsg then imgui.PushStyleColor(imgui.constant.Col.Text, colorA320Blue) imgui.TextUnformatted("Downloading flight plan ...") imgui.PopStyleColor() elseif Globals.stringIsNotEmpty(FlightplanId) then imgui.TextUnformatted(FlightplanWindowAirports) imgui.SameLine() imgui.TextUnformatted(FlightplanWindow.SpacingBetweenAirportsAndReloadButton) imgui.SameLine() FlightplanWindow.ReloadButton:renderToCanvas() imgui.TextUnformatted(FlightplanWindowRoute) if Globals.stringIsNotEmpty(FlightplanWindowAltRoute) then imgui.TextUnformatted(FlightplanWindowAltRoute) end imgui.TextUnformatted(FlightplanWindowSchedule) imgui.TextUnformatted(FlightplanWindowAltitudeAndTemp) imgui.TextUnformatted(FlightplanWindowFuel) imgui.TextUnformatted(FlightplanWindowWeights) imgui.TextUnformatted(FlightplanWindowTrack) imgui.TextUnformatted(FlightplanWindowMetars) end end function destroyVatsimbriefHelperFlightplanWindow() if FlightplanWindow.WindowHandle ~= nil then setConfiguredFlightPlanWindowVisibility(false) saveConfiguration() float_wnd_destroy(FlightplanWindow.WindowHandle) FlightplanWindow.WindowHandle = nil trackWindowOpen("flight-plan", false) end end function createVatsimbriefHelperFlightplanWindow() LazyInitialization:tryVatsimbriefHelperInit() if FlightplanWindow.WindowHandle == nil then -- "Singleton window" setConfiguredFlightPlanWindowVisibility(true) saveConfiguration() refreshFlightplanNow() local scaling = getConfiguredFlightPlanFontScaleSettingDefault1() FlightplanWindow.WindowHandle = float_wnd_create(655 * scaling, 210 * scaling, 1, true) updateFlightPlanWindowTitle() float_wnd_set_imgui_builder(FlightplanWindow.WindowHandle, "buildVatsimbriefHelperFlightplanWindowCanvas") float_wnd_set_onclose(FlightplanWindow.WindowHandle, "destroyVatsimbriefHelperFlightplanWindow") trackWindowOpen("flight-plan", true) end end function showVatsimbriefHelperFlightplanWindow(value) if value and FlightplanWindow.WindowHandle == nil then createVatsimbriefHelperFlightplanWindow() elseif not value and FlightplanWindow.WindowHandle ~= nil then destroyVatsimbriefHelperFlightplanWindow() end end function toggleFlightPlanWindow(value) showVatsimbriefHelperFlightplanWindow(FlightplanWindow.WindowHandle == nil) end local function initiallyShowFlightPlanWindow() return getConfiguredFlightPlanWindowVisibility(true) end add_macro( "Vatsimbrief Helper Flight Plan", "createVatsimbriefHelperFlightplanWindow()", "destroyVatsimbriefHelperFlightplanWindow()", windowVisibilityToInitialMacroState("Flight Plan", initiallyShowFlightPlanWindow()) ) -- -- Helper for inline ATC buttons -- local SelectedAtcFrequenciesChangedTimestamp = nil AtcStringInlineButtonBlob = require("vatsimbrief-helper.components.atc_inline_button_blob") function onVHFHelperFrequencyChanged() SelectedAtcFrequenciesChangedTimestamp = os.clock() end local radioHelperOutdatedMessageShownAlready = false TRACK_ISSUE( "Tech Debt", "Unsupported VR Radio Helper interface version: Make user aware (not only in Log.txt) of VR Radio Helper / Vatsimbrief Helper not being up-to-date." ) local function isRadioHelperPanelActive() if (VHFHelperPublicInterface ~= nil) then if (VHFHelperPublicInterface.getInterfaceVersion() == 1 or VHFHelperPublicInterface.getInterfaceVersion() == 2) then return true else if (not radioHelperOutdatedMessageShownAlready) then logMsg( ("VR Radio Helper is installed, but uses an unsupported interface version=%d"):format( tostring(VHFHelperPublicInterface.getInterfaceVersion()) ) ) radioHelperOutdatedMessageShownAlready = true end end end return false end -- -- ATC UI handling -- local CHAR_WIDTH_PIXELS = 8 local LINE_HEIGHT_PIXELS = 18 local AtcWindow = { WindowHandle = nil, WidthInCharacters = 67, FontScale = getConfiguredAtcFontScaleSettingDefault1(), Stations = nil, StationsStatus = "", AtcsString = "", StationsSelection = nil, LastSelectedAtcFrequenciesChangedTimestamp = nil, AtcWindowLastRenderedFlightplanId = nil, LastRadioHelperInstalledState = nil, ReloadButton = nil } local AtcWindowLastAtcIdentifiersUpdatedTimestamp = nil local AtcWindowHasRenderedContent = false local Route = "" local RouteSeparatorLine = "" local AtcWindowLastRenderedSimbriefFlightplanFetchStatus = CurrentSimbriefFlightplanFetchStatus local AtcWindowFlightplanDownloadStatus = "" local AtcWindowFlightplanDownloadStatusColor = 0 local AtcWindowLastRenderedVatsimDataFetchStatus = CurrentVatsimDataFlightplanFetchStatus local AtcWindowVatsimDataDownloadStatus = "" local AtcWindowVatsimDataDownloadStatusColor = 0 local showVatsimDataIsDownloading = false local showVatsimDataIsDisabled = false function updateAtcWindowTitle() if AtcWindow.WindowHandle ~= nil then local title = ("Vatsimbrief Helper ATC (%s)"):format(os.date("!%H%MUTC")) -- '!' means "give me ZULU" if Globals.stringIsNotEmpty(FlightplanCallsign) then -- TODO: No, condition is, FlightPlanId is not empty, like in updateFlightplanWindowTitle() title = title .. " for " .. FlightplanCallsign end float_wnd_set_title(AtcWindow.WindowHandle, title) end end do_sometimes("updateAtcWindowTitle()") -- Update time in title local function stationToNameFrequencyArray(info) local shortId -- Try to remove airport icao from ID local underscore = info.id:find("_") if underscore ~= nil then shortId = info.id:sub(underscore + 1) else shortId = info.id end -- Remove leading '_', e.g. _TWR while shortId:find("_") == 1 do shortId = shortId:sub(2) end -- Remove trailing zeros from frequency local strippedFrequency = info.frequency if stringEndsWith(strippedFrequency, "000") then strippedFrequency = stringStripTrailingCharacters(strippedFrequency, 3) elseif stringEndsWith(strippedFrequency, "00") then strippedFrequency = stringStripTrailingCharacters(strippedFrequency, 2) elseif stringEndsWith(strippedFrequency, "0") then strippedFrequency = stringStripTrailingCharacters(strippedFrequency, 1) end return {shortId, strippedFrequency} end local function assembleAirportStations(airportIcao, airportIata) local atis = {} local del = {} local gnd = {} local twr = {} local dep = {} local app = {} local other = {} local icaoPrefix = airportIcao .. "_" local iataPrefix = airportIata .. "_" for _, v in pairs(VatsimData.container.MapAtcIdentifiersToAtcInfo) do if v.id:find(icaoPrefix) == 1 or v.id:find(iataPrefix) == 1 then if stringEndsWith(v.id, "_ATIS") then table.insert(atis, stationToNameFrequencyArray(v)) elseif stringEndsWith(v.id, "_DEL") then table.insert(del, stationToNameFrequencyArray(v)) elseif stringEndsWith(v.id, "_GND") then table.insert(gnd, stationToNameFrequencyArray(v)) elseif stringEndsWith(v.id, "_TWR") then table.insert(twr, stationToNameFrequencyArray(v)) elseif stringEndsWith(v.id, "_DEP") then table.insert(dep, stationToNameFrequencyArray(v)) elseif stringEndsWith(v.id, "_APP") then table.insert(app, stationToNameFrequencyArray(v)) else table.insert(other, stationToNameFrequencyArray(v)) end end end local collection = {} for _, v in pairs(atis) do table.insert(collection, v) end for _, v in pairs(del) do table.insert(collection, v) end for _, v in pairs(gnd) do table.insert(collection, v) end for _, v in pairs(twr) do table.insert(collection, v) end for _, v in pairs(dep) do table.insert(collection, v) end for _, v in pairs(app) do table.insert(collection, v) end for _, v in pairs(other) do table.insert(collection, v) end return collection end function buildVatsimbriefHelperAtcWindowCanvas() -- Invent a caching mechanism to prevent rendering the strings each frame local flightplanChanged = AtcWindow.AtcWindowLastRenderedFlightplanId ~= FlightplanId local atcIdentifiersUpdated = AtcWindowLastAtcIdentifiersUpdatedTimestamp ~= VatsimData.container.AtcIdentifiersUpdatedTimestamp local flightplanFetchStatusChanged = FlightplanWindowLastRenderedSimbriefFlightplanFetchStatus ~= CurrentSimbriefFlightplanFetchStatus local vatsimDataFetchStatusChanged = AtcWindowLastRenderedVatsimDataFetchStatus ~= VatsimData.container:getCurrentFetchStatus() local selectedAtcFrequenciesChanged = LastSelectedAtcFrequenciesChangedTimestamp == nil or SelectedAtcFrequenciesChangedTimestamp ~= LastSelectedAtcFrequenciesChangedTimestamp local radioHelperInstalledStateChanged = LastRadioHelperInstalledState ~= isRadioHelperPanelActive() local renderContent = flightplanChanged or atcIdentifiersUpdated or flightplanFetchStatusChanged or vatsimDataFetchStatusChanged or not AtcWindowHasRenderedContent or selectedAtcFrequenciesChanged or radioHelperInstalledStateChanged if renderContent then -- Render download status of flightplan local statusType = CurrentSimbriefFlightplanFetchStatus.level if statusType == SimbriefFlightplanFetchStatusLevel.USER_RELATED or statusType == SimbriefFlightplanFetchStatusLevel.SYSTEM_RELATED then AtcWindowFlightplanDownloadStatus, AtcWindowFlightplanDownloadStatusColor = getSimbriefFlightplanFetchStatusMessageAndColor() else AtcWindowFlightplanDownloadStatus = "" AtcWindowFlightplanDownloadStatusColor = colorNormal end -- Render download status of VATSIM data statusType = VatsimData.container:getCurrentFetchStatusLevel() if statusType == VatsimDataContainer.FetchStatusLevel.SYSTEM_RELATED then AtcWindowVatsimDataDownloadStatus, level = VatsimData.container:getVatsimDataFetchStatusMessageAndLevel() if level == VatsimDataContainer.FetchStatusLevel.INFO then AtcWindowVatsimDataDownloadStatusColor = colorNormal elseif level == VatsimDataContainer.FetchStatusLevel.SYSTEM_RELATED then AtcWindowVatsimDataDownloadStatusColor = colorWarn elseif level == VatsimDataContainer.FetchStatusLevel.USER_RELATED then AtcWindowVatsimDataDownloadStatusColor = colorA320Blue else AtcWindowVatsimDataDownloadStatusColor = colorNormal end AtcWindow.ReloadButton = InlineButtonBlob:new() AtcWindow.ReloadButton:addDefaultButton("Retry") AtcWindow.ReloadButton:setDefaultButtonCallbackFunction(refreshVatsimDataNow) else AtcWindowVatsimDataDownloadStatus = "" AtcWindowVatsimDataDownloadStatusColor = colorNormal end -- Render route if Globals.stringIsNotEmpty(FlightplanId) then -- If there's a flightplan, render it if Globals.stringIsNotEmpty(FlightplanAltIcao) then -- Note: Once, the alt name was shown as well, but it takes too much space even though the value is pretty low -- Consequently, the alt name was removed in 11/2020 -- local altName = .. " / " .. FlightplanAltName local altName = "" Route = FlightplanOriginIcao .. " - " .. FlightplanDestIcao .. " / " .. FlightplanAltIcao .. " (" .. FlightplanOriginName .. " to " .. FlightplanDestName .. altName .. ")" else Route = FlightplanOriginIcao .. " - " .. FlightplanDestIcao .. " (" .. FlightplanOriginName .. " to " .. FlightplanDestName .. ")" end else -- It's more beautiful to show the "downloading" status in the title where the route appears in a few seconds if CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.DOWNLOADING then Route = "Downloading flight plan ..." else Route = "" -- Clear previous state, e.g. don't show "downloading" when there's already an error end end RouteSeparatorLine = string.rep("-", #Route) -- Try to render ATC data if numberIsNilOrZero(VatsimData.container.AtcIdentifiersUpdatedTimestamp) then -- We have NO ATC data (yet?) AtcWindow.StationsStatus = "" AtcWindow.Stations = nil AtcWindow.AtcsString = "" AtcWindow.StationsSelection = nil -- Only show "downloading" message when there is no VATSIM data yet and no other download status is rendered showVatsimDataIsDownloading = VatsimData.container:getCurrentFetchStatus() == VatsimDataContainer.FetchStatus.DOWNLOADING showVatsimDataIsDisabled = VatsimData.container:getCurrentFetchStatus() == VatsimDataContainer.FetchStatus.NO_DOWNLOAD_ATTEMPTED and getConfiguredAutoRefreshAtcSettingDefaultTrue() ~= true else showVatsimDataIsDownloading = false showVatsimDataIsDisabled = false if Globals.stringIsEmpty(FlightplanId) then AtcWindow.StationsStatus = ("Got %d ATC stations. Waiting for flight plan ..."):format(#VatsimData.container.MapAtcIdentifiersToAtcInfo) AtcWindow.Stations = nil AtcWindow.AtcsString = "" AtcWindow.StationsSelection = nil else if #VatsimData.container.MapAtcIdentifiersToAtcInfo == 0 then AtcWindow.StationsStatus = "No ATCs found. This will probably be a technical issue." AtcWindow.Stations = nil AtcWindow.AtcsString = "" AtcWindow.StationsSelection = nil else -- Build interactive version with clickable frequencies if Radio Helper is installed AtcWindow.StationsStatus = "" -- Show stations instead of explicit status ... AtcWindow.Stations = {} -- To be filled ... AtcWindow.AtcsString = "" -- To be filled ... AtcWindow.StationsSelection = nil -- To be filled ... -- Assemble list of stations and respective frequencies local consideredAirports = { {FlightplanOriginIcao, FlightplanOriginIata}, {FlightplanDestIcao, FlightplanDestIata} } if Globals.stringIsNotEmpty(FlightplanAltIcao) then table.insert(consideredAirports, {FlightplanAltIcao, FlightplanAltIata}) end for i = 1, #consideredAirports do local consideredAirport = consideredAirports[i] local consideredAirportIcao = consideredAirport[1] local consideredAirportIata = consideredAirport[2] local stations = assembleAirportStations(consideredAirportIcao, consideredAirportIata) local stationsEntryOfAirport = {consideredAirportIcao, stations} table.insert(AtcWindow.Stations, stationsEntryOfAirport) end -- Build interactive version if Radio Helper is installed AtcWindow.StationsSelection = AtcStringInlineButtonBlob:new() AtcWindow.StationsSelection:build(AtcWindow.Stations, isRadioHelperPanelActive(), AtcWindow.WidthInCharacters) end end end -- Update ATC window title now updateAtcWindowTitle() AtcWindowLastRenderedSimbriefFlightplanFetchStatus = CurrentSimbriefFlightplanFetchStatus AtcWindowLastRenderedVatsimDataFetchStatus = VatsimData.container:getCurrentFetchStatus() AtcWindow.AtcWindowLastRenderedFlightplanId = FlightplanId AtcWindowLastAtcIdentifiersUpdatedTimestamp = VatsimData.container.AtcIdentifiersUpdatedTimestamp LastSelectedAtcFrequenciesChangedTimestamp = SelectedAtcFrequenciesChangedTimestamp LastRadioHelperInstalledState = isRadioHelperPanelActive() AtcWindowHasRenderedContent = true end -- Paint imgui.SetWindowFontScale(AtcWindow.FontScale) if Globals.stringIsNotEmpty(AtcWindowFlightplanDownloadStatus) then imgui.PushStyleColor(imgui.constant.Col.Text, AtcWindowFlightplanDownloadStatusColor) imgui.TextUnformatted(AtcWindowFlightplanDownloadStatus) imgui.PopStyleColor() elseif Globals.stringIsNotEmpty(AtcWindowVatsimDataDownloadStatus) then -- Why elseif? For user comfort, we don't show Flightplan AND VATSIM errors at the same time. -- If the network is broken, this looks ugly. -- The flightplan error is much more generic and contains more infromation, e.g. that -- a user name is missing. Therefore, give it the preference. imgui.PushStyleColor(imgui.constant.Col.Text, AtcWindowVatsimDataDownloadStatusColor) imgui.TextUnformatted(AtcWindowVatsimDataDownloadStatus) imgui.PopStyleColor() imgui.SameLine() imgui.TextUnformatted(" - ") imgui.SameLine() AtcWindow.ReloadButton:renderToCanvas() end if Globals.stringIsNotEmpty(Route) then imgui.PushStyleColor(imgui.constant.Col.Text, colorA320Blue) imgui.TextUnformatted(Route) imgui.TextUnformatted(RouteSeparatorLine) imgui.PopStyleColor() end if getConfiguredAutoRefreshAtcSettingDefaultTrue() then -- Only show overaged data when auto refresh is on if VatsimData.container.AtcIdentifiersUpdatedTimestamp ~= nil then -- Show information if data is old local ageOfAtcDataMinutes = math.floor((os.clock() - VatsimData.container.AtcIdentifiersUpdatedTimestamp) * (1.0 / 60.0)) if ageOfAtcDataMinutes >= 3 then imgui.PushStyleColor(imgui.constant.Col.Text, colorWarn) -- Note: Render text here as the minutes update every minute and not "on event" when a re-rendering occurs imgui.TextUnformatted(("No new VATSIM data for %d minutes!"):format(ageOfAtcDataMinutes)) imgui.PopStyleColor() end end end if showVatsimDataIsDownloading then imgui.TextUnformatted("Downloading VATSIM data ...") end if Globals.stringIsNotEmpty(AtcWindow.StationsStatus) then imgui.TextUnformatted(AtcWindow.StationsStatus) end if AtcWindow.StationsSelection ~= nil then AtcWindow.StationsSelection:renderToCanvas() end end function destroyVatsimbriefHelperAtcWindow() if AtcWindow.WindowHandle ~= nil then setConfiguredAtcWindowVisibility(false) saveConfiguration() float_wnd_destroy(AtcWindow.WindowHandle) AtcWindow.WindowHandle = nil trackWindowOpen("atc", false) end end function createVatsimbriefHelperAtcWindow() LazyInitialization:tryVatsimbriefHelperInit() if AtcWindow.WindowHandle == nil then -- "Singleton window" setConfiguredAtcWindowVisibility(true) refreshVatsimDataNow() saveConfiguration() local scaling = getConfiguredAtcFontScaleSettingDefault1() local windowWidth = CHAR_WIDTH_PIXELS * AtcWindow.WidthInCharacters * scaling + 10 local windowHeight = LINE_HEIGHT_PIXELS * 5 * scaling + 5 AtcWindow.WindowHandle = float_wnd_create(windowWidth, windowHeight, 1, true) updateAtcWindowTitle() float_wnd_set_imgui_builder(AtcWindow.WindowHandle, "buildVatsimbriefHelperAtcWindowCanvas") float_wnd_set_onclose(AtcWindow.WindowHandle, "destroyVatsimbriefHelperAtcWindow") trackWindowOpen("atc", true) end end function showVatsimbriefHelperAtcWindow(value) if value and AtcWindow.WindowHandle == nil then createVatsimbriefHelperAtcWindow() elseif not value and AtcWindow.WindowHandle ~= nil then destroyVatsimbriefHelperAtcWindow() end end function toggleAtcWindow(value) showVatsimbriefHelperAtcWindow(AtcWindow.WindowHandle == nil) end local function initiallyShowAtcWindow() return getConfiguredAtcWindowVisibilityDefaultTrue() end add_macro( "Vatsimbrief Helper ATC", "createVatsimbriefHelperAtcWindow()", "destroyVatsimbriefHelperAtcWindow()", windowVisibilityToInitialMacroState("ATC", initiallyShowAtcWindow()) ) -- -- Control UI handling -- local inputUserName = "" local MENU_ITEM_OVERVIEW = 0 local MENU_ITEM_FLIGHTPLAN_DOWNLOAD = 1 local menuItem = MENU_ITEM_OVERVIEW local MainMenuOptions = { ["General"] = MENU_ITEM_OVERVIEW, ["Flight Plan Download"] = MENU_ITEM_FLIGHTPLAN_DOWNLOAD } local ControlWindow = { mapFlightPlanDownloadTypeToDirTmp = {}, mapFlightPlanDownloadTypeToFileNameTmp = {} } function buildVatsimbriefHelperControlWindowCanvas() imgui.SetWindowFontScale(1.5) -- Main menu local currentMenuItem = menuItem -- We get into race conditions when not copying before changing local i = 1 for label, id in pairs(MainMenuOptions) do if i > 1 then imgui.SameLine() end local isCurrentMenuItem = id == currentMenuItem if isCurrentMenuItem then imgui.PushStyleColor(imgui.constant.Col.Button, 0xFFFA9642) end imgui.PushID(i) if imgui.Button(label) then menuItem = id end imgui.PopID() if isCurrentMenuItem then imgui.PopStyleColor() end i = i + 1 end imgui.Separator() -- Simbrief user name is so important for us that we want to show it very prominently in case user attention is required local userNameInvalid = CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.INVALID_USER_NAME or CurrentSimbriefFlightplanFetchStatus == SimbriefFlightplanFetchStatus.NO_SIMBRIEF_USER_ID_ENTERED if menuItem == MENU_ITEM_OVERVIEW or userNameInvalid then -- Always show setting when there's something wrong with the user name if userNameInvalid then imgui.PushStyleColor(imgui.constant.Col.Text, colorErr) end local changeFlag, newUserName = imgui.InputText("Simbrief Username", inputUserName, 255) if userNameInvalid then imgui.PopStyleColor() end if changeFlag then inputUserName = newUserName end imgui.SameLine() if imgui.Button("Set") then setConfiguredUserName(inputUserName) saveConfiguration() clearFlightplan() refreshFlightplanNow() inputUserName = "" -- Clear input line to keep user anonymous (in case he's streaming) end end -- Content canvas if menuItem == MENU_ITEM_OVERVIEW then imgui.TextUnformatted("") -- Linebreak imgui.TextUnformatted("Flight Plan") imgui.TextUnformatted(" ") imgui.SameLine() if imgui.Button(" Reload Flight Plan Now ") then clearFlightplan() refreshFlightplanNow() end -- --[[ Remove auto reloading for flight plans. Might cause stuttering and should be done manually anyway. IRL, the pilot turns the page as well. imgui.SameLine() local changed, newVal = imgui.Checkbox("Auto Reload", getConfiguredAutoRefreshFlightPlanSettingDefaultFalse()) if changed then setConfiguredAutoRefreshFlightPlanSetting(newVal) saveConfiguration() end ]] imgui.TextUnformatted( " " ) imgui.SameLine() local changed3, newVal3 = imgui.SliderFloat( "Flight Plan Font Scale", getConfiguredFlightPlanFontScaleSettingDefault1(), 0.5, 3, "Value: %.2f" ) if changed3 then setConfiguredFlightPlanFontScaleSetting(newVal3) flagConfigurationDirty() -- Don't save immediately to reduce disk load FlightplanWindow.FontScale = newVal3 end imgui.TextUnformatted("") -- Linebreak imgui.TextUnformatted("ATC") imgui.TextUnformatted(" ") imgui.SameLine() if imgui.Button(" Refresh ATC Data Now ") then TRACK_ISSUE("Tech Debt", "No test is covering this part. Stubs for copas/HTTP are still mising.") VatsimData.container:clear() refreshVatsimDataNow() end imgui.SameLine() imgui.TextUnformatted(" - ") imgui.SameLine() local changed2, newVal2 = imgui.Checkbox("Enable Auto Refresh", getConfiguredAutoRefreshAtcSettingDefaultTrue()) if changed2 then setConfiguredAutoRefreshAtcSetting(newVal2) saveConfiguration() end imgui.TextUnformatted(" ") imgui.SameLine() local changed4, newVal4 = imgui.SliderFloat("ATC Data Font Scale", getConfiguredAtcFontScaleSettingDefault1(), 0.5, 3, "Value: %.2f") if changed4 then setConfiguredAtcFontScaleSetting(newVal4) flagConfigurationDirty() -- Don't save immediately to reduce disk load AtcWindow.FontScale = newVal4 end elseif menuItem == MENU_ITEM_FLIGHTPLAN_DOWNLOAD then if FlightplanId == nil then imgui.TextUnformatted("Waiting for a flight plan ...") else local padding = " " imgui.TextUnformatted("Please mark the flight plan types that you want to be downloaded.") imgui.TextUnformatted( "If no path is entered, the default folder will be used:\n" .. padding .. FlightPlanDownload.Directory ) imgui.TextUnformatted(padding) imgui.SameLine() local changed, newVal = imgui.Checkbox( "Auto clean up stale flight plans from default folder", getConfiguredDeleteOldFlightPlansSetting() ) if changed then setConfiguredDeleteOldFlightPlansSetting(newVal) saveConfiguration() -- deleteDownloadedFlightPlansIfConfigured() -- Better not that fast, without any confirmation end imgui.TextUnformatted("Default file name: <YYYYMMDD_HHMMSS>_<ORIG_ICAO>-<DEST_ICAO>.<EXTENSION>") imgui.TextUnformatted("File name format: %o - Source ICAO, %d - Dest ICAO, %a - Date, %t - Time") imgui.PushStyleColor(imgui.constant.Col.Text, colorWarn) imgui.TextUnformatted("Existing files will be overwritten!") imgui.PopStyleColor() imgui.TextUnformatted("") -- Blank line local fileTypes = getFlightplanFileTypesArray() local maxFileTypesLength = 0 for i = 1, #fileTypes do if string.len(fileTypes[i]) > maxFileTypesLength then maxFileTypesLength = string.len(fileTypes[i]) end end for i = 1, #fileTypes do local statusOnOff = isFlightplanFileDownloadEnabled(fileTypes[i]) local nameWithPadding = string.format("%-" .. maxFileTypesLength .. "s", fileTypes[i]) imgui.PushID(5 * i) local changed, enabled = imgui.Checkbox(nameWithPadding, statusOnOff) imgui.PopID() if changed then setFlightplanFileDownloadEnabled(fileTypes[i], enabled) saveFlightPlanFilesForDownload() if enabled then downloadFlightPlanAgain(fileTypes[i]) end end if statusOnOff == true then --imgui.SameLine() local padding2 = " " imgui.TextUnformatted(padding2 .. "(Dest Folder: ") imgui.SameLine() imgui.PushID(5 * i + 1) local savePath = false if imgui.Button("Set") then -- We don't want to save the config "on change" as it creates too much disk load again. Therefore, add this button. -- Save that button was clicked, for later use savePath = true end imgui.PopID() imgui.SameLine() imgui.PushID(5 * i + 2) if ControlWindow.mapFlightPlanDownloadTypeToDirTmp[fileTypes[i]] == nil then ControlWindow.mapFlightPlanDownloadTypeToDirTmp[fileTypes[i]] = getFlightPlanDownloadDirectory(fileTypes[i]) end local pathChanged, path = imgui.InputText( "", defaultIfBlank(ControlWindow.mapFlightPlanDownloadTypeToDirTmp[fileTypes[i]], Globals.emptyString), 255 ) if pathChanged then ControlWindow.mapFlightPlanDownloadTypeToDirTmp[fileTypes[i]] = path end imgui.PopID() imgui.SameLine() imgui.TextUnformatted(")") if savePath then local configuredDir = defaultIfBlank(ControlWindow.mapFlightPlanDownloadTypeToDirTmp[fileTypes[i]], nil) setFlightPlanDownloadDirectory(fileTypes[i], configuredDir) saveFlightPlanFilesForDownload() downloadFlightPlanAgain(fileTypes[i]) end imgui.TextUnformatted(padding2 .. "(File Name: ") imgui.SameLine() imgui.PushID(5 * i + 3) local saveFileName = false if imgui.Button("Set") then -- We don't want to save the config "on change" as it creates too much disk load again. Therefore, add this button. -- Save that button was clicked, for later use saveFileName = true end imgui.PopID() imgui.SameLine() imgui.PushID(5 * i + 4) if ControlWindow.mapFlightPlanDownloadTypeToFileNameTmp[fileTypes[i]] == nil then ControlWindow.mapFlightPlanDownloadTypeToFileNameTmp[fileTypes[i]] = getFlightPlanDownloadFileName(fileTypes[i]) end local fileNameChanged, fileName = imgui.InputText( "", defaultIfBlank(ControlWindow.mapFlightPlanDownloadTypeToFileNameTmp[fileTypes[i]], Globals.emptyString), 255 ) if fileNameChanged then ControlWindow.mapFlightPlanDownloadTypeToFileNameTmp[fileTypes[i]] = fileName end imgui.PopID() imgui.SameLine() imgui.TextUnformatted(")") if saveFileName then local configuredFileName = defaultIfBlank(ControlWindow.mapFlightPlanDownloadTypeToFileNameTmp[fileTypes[i]], nil) setFlightPlanDownloadFileName(fileTypes[i], configuredFileName) saveFlightPlanFilesForDownload() downloadFlightPlanAgain(fileTypes[i]) end end end end end end local vatsimbriefHelperControlWindow = nil function destroyVatsimbriefHelperControlWindow() if vatsimbriefHelperControlWindow ~= nil then float_wnd_destroy(vatsimbriefHelperControlWindow) vatsimbriefHelperControlWindow = nil trackWindowOpen("control", false) end end function createVatsimbriefHelperControlWindow() LazyInitialization:tryVatsimbriefHelperInit() if vatsimbriefHelperControlWindow == nil then -- "Singleton window" vatsimbriefHelperControlWindow = float_wnd_create(900, 300, 1, true) float_wnd_set_title(vatsimbriefHelperControlWindow, "Vatsimbrief Helper Control") float_wnd_set_imgui_builder(vatsimbriefHelperControlWindow, "buildVatsimbriefHelperControlWindowCanvas") float_wnd_set_onclose(vatsimbriefHelperControlWindow, "destroyVatsimbriefHelperControlWindow") trackWindowOpen("control", true) end end local function showVatsimbriefHelperControlWindow(value) if value and vatsimbriefHelperControlWindow == nil then createVatsimbriefHelperControlWindow() elseif not value and vatsimbriefHelperControlWindow ~= nil then destroyVatsimbriefHelperControlWindow() end end function toggleControlWindow(value) showVatsimbriefHelperControlWindow(vatsimbriefHelperControlWindow == nil) end local function initiallyShowControlWindow() return Globals.stringIsEmpty(getConfiguredSimbriefUserName()) end add_macro( "Vatsimbrief Helper Control", "createVatsimbriefHelperControlWindow()", "destroyVatsimbriefHelperControlWindow()", windowVisibilityToInitialMacroState("Control", initiallyShowControlWindow()) ) --- Command bindings for opening / closing windows function toggleAllVatsimbriefWindows() if atLeastOneWindowIsOpen() then showVatsimbriefHelperControlWindow(false) showVatsimbriefHelperFlightplanWindow(false) showVatsimbriefHelperAtcWindow(false) else showVatsimbriefHelperControlWindow(true) showVatsimbriefHelperFlightplanWindow(true) showVatsimbriefHelperAtcWindow(initiallyShowAtcWindow()) -- Only show when necessary end end create_command( "FlyWithLua/Vatsimbrief Helper/ToggleWindows", "Toggle All Windows", "toggleAllVatsimbriefWindows()", "", "" ) create_command( "FlyWithLua/Vatsimbrief Helper/ToggleFlightPlanWindow", "Toggle Flight Plan", "toggleFlightPlanWindow()", "", "" ) create_command("FlyWithLua/Vatsimbrief Helper/ToggleAtcWindow", "Toggle ATC Window", "toggleAtcWindow()", "", "") create_command( "FlyWithLua/Vatsimbrief Helper/ToggleControlWindow", "Toggle Control Window", "toggleControlWindow()", "", "" ) vatsimbriefHelperPackageExport = {} vatsimbriefHelperPackageExport.test = {} vatsimbriefHelperPackageExport.test.LazyInitialization = LazyInitialization vatsimbriefHelperPackageExport.test.Configuration = Configuration vatsimbriefHelperPackageExport.test.VatsimData = VatsimData vatsimbriefHelperPackageExport.test.computeDistanceOnEarth = Globals.computeDistanceOnEarth return
return {'zadel','zadelboog','zadeldak','zadeldaktoren','zadeldek','zadelen','zadelgewricht','zadelknop','zadelkussen','zadelmaker','zadelmakerij','zadelpaard','zadelpijn','zadelpunt','zadelriem','zadelrob','zadelrug','zadeltas','zadeltje','zadelvast','zaden','zadelpen','zadenlijst','zadelboom','zadelhoogte','zadelkamer','zadenbank','zadelhoff','zadelbogen','zadeldaken','zadelde','zadeldekken','zadelden','zadelgewrichten','zadelkussens','zadelmakerijen','zadelmakers','zadelpaarden','zadelpunten','zadelriemen','zadels','zadelt','zadeltjes','zadelknoppen','zadelrobben','zadeltassen','zadelvaste','zadeltasje','zadelpennen','zadeldakje','zadeldakjes'}
Config = {} Config.DrawDistance = 100.0 Config.MaxInService = -1 Config.EnablePlayerManagement = true Config.EnableSocietyOwnedVehicles = false Config.EnableLicenses = false Config.EnableESXIdentity = false Config.Locale = 'fr' Config.Cig = { 'malbora', 'gitanes' } Config.CigResellChances = { malbora = 45, gitanes = 55, } Config.CigResellQuantity= { malbora = {min = 5, max = 10}, gitanes = {min = 5, max = 10}, } Config.CigPrices = { malbora = {min = 35, max = 20}, gitanes = {min = 25, max = 25}, } Config.CigPricesHigh = { malbora = {min = 65, max = 30}, gitanes = {min = 55, max = 35}, } Config.Time = { malbora = 5 * 60, gitanes = 5 * 60, } Config.Blip = { Pos = { x = 2340.508789, y = 3126.071777, z = 47.208740 }, Sprite = 79, Display = 4, Scale = 0.9, Colour = 75, } Config.Zones = { TabacActions = { Pos = { x = 2340.508789, y = 3126.071777, z = 47.208740 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Garage = { Pos = { x = 2242.599121, y = 4781.3766, z = 39.110347 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 23, }, Craft = { Pos = { x = 2305.8728, y = 4748.169433, z = 36.053768 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 27, }, Craft2 = { Pos = { x = 2351.6413, y = 3142.911, z = 47.2087 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Type = 27, }, VehicleSpawnPoint = { Pos = { x = 2348.360107, y = 3134.253173, z = 47.208740 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Type = -1, }, VehicleDeleter = { Pos = { x = 2336.3933, y = 3142.8327, z = 47.1911 }, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = { r = 204, g = 204, b = 0 }, Type = 1, }, SellFarm = { Pos = {x = 244.86083, y = 369.8005, z =105.7381}, Size = { x = 1.6, y = 1.6, z = 1.0 }, Color = {r = 136, g = 243, b = 216}, Name = "Vente des produits", Type = 1 }, }
depends_on("A") load("B") depends_on("C")
#@ SimpleGraphic -- Path of Building -- -- Module: Launch Install -- Installation bootstrap -- local basicFiles = { "UpdateCheck.lua", "UpdateApply.lua", "Launch.lua" } local xml = require("xml") local curl = require("lcurl.safe") ConClear() ConPrintf("Preparing to complete installation...\n") local localBranch, localSource local localManXML = xml.LoadXMLFile("manifest.xml") if localManXML and localManXML[1].elem == "PoBVersion" then for _, node in ipairs(localManXML[1]) do if type(node) == "table" then if node.elem == "Version" then localBranch = node.attrib.branch elseif node.elem == "Source" then if node.attrib.part == "program" then localSource = node.attrib.url end end end end end if not localBranch or not localSource then Exit("Install failed. (Missing or invalid manifest)") return end localSource = localSource:gsub("{branch}", localBranch) for _, name in ipairs(basicFiles) do local text = "" local easy = curl.easy() easy:setopt_url(localSource..name) easy:setopt_writefunction(function(data) text = text..data return true end) easy:perform() local size = easy:getinfo(curl.INFO_SIZE_DOWNLOAD) easy:close() if size == 0 then Exit("Install failed. (Couldn't download program files)") return end local outFile = io.open(name, "wb") outFile:write(text) outFile:close() end Restart()
local moon = require("moon") local msg_handler = require("msg_handler") local M = setmetatable({}, msg_handler) --注册要监听的消息 function M.init() msg_handler.init() M.register(msgid.LOGIN_REQUEST, M.login_request) M.register(msgid.BATTLE_BEGIN_REQUEST, M.battle_begin_request) end --重写ondispatch方法 function M.ondispatch(sessionid, id, msg ) local def = M.get_def(id) if def ~= nil and def.func ~= nil then local u = usermgr:getuser_by_sessionid(sessionid) def.func(sessionid, u, msg) else print("logic_msg.ondispatch->can not find def or func:" ..id) end end function M.onaccept( sessionid ) end function M.onclose( sessionid ) usermgr:removeuser_by_sessionid(sessionid) end function M.onerror( sessionid ) usermgr:removeuser_by_sessionid(sessionid) end function M.login_request(sessionid, u, msg ) -- body print("logic_msg.login_request->user login:".. msg.name..","..msg.password) moon.async(function() print("logic_msg.login_request->request db login ") local data = server.call(serverdef.DB, "LOGIN",msg) print("logic_msg.login_request->login db result:",table.tostring(data)) if data then --print(table.tostring(data)) if type(data.id) == "number" and data.id > 0 then print("logic_msg.login_request->db login result:"..tostring(data.id)) local u = user.new(sessionid,data.id) usermgr:adduser(u) u:onlogin() local userdata = { id = data.id, name = data.name } u:send(msgid.LOGIN_RETURN,{result = errordef.SUCCESS, userdata = userdata}) else print("logic_msg.login_request->login db error:",data.id) netmgr:send(sessionid,msgid.LOGIN_RETURN,{result = data.id}) end else print("logic_msg.login_request->can not find db service") netmgr:send(sessionid,msgid.LOGIN_RETURN,{result = errordef.SYSTEM}) end end) end function M.battle_begin_request(sessionid, u, msg ) print("logic_msg.battle_begin_request->request battle begin:",u.id) moon.async(function() local data ={ copyname = "copy_test", users ={ { userid = u.id, camp = 1, type = userdef.USER, heros = { {config = 1, count = 10}, {config = 2, count = 10}, {config = 3, count = 10}, } }, { userid = 1000, camp = 2, type = userdef.MONSTER, heros = { {config = 3, count = 10}, {config = 1, count = 10}, {config = 2, count = 10}, } }, } } local result = errordef.SYSTEM print("logic_msg.battle_begin_request->request game create copy") local ret = server.call(serverdef.GAME, "CREATE_COPY", data ) print("logic_msg.battle_begin_request->request game create copy return:",ret) if type(ret)=="table" then result = ret.result if result == errordef.SUCCESS then local game_config = config.get_service("game") if game_config and game_config.network then print("logic_msg.battle_begin_request->return login game") u:send(msgid.LOGIN_GAME_NOTIFY,{ip = game_config.network.ip,port = game_config.network.port}) else result = errordef.SYSTEM end end end u:send(msgid.BATTLE_BEGIN_RETURN,{result = result}) end) end return M
require'lspconfig' local configs = require 'lspconfig/configs' local uv = vim.loop local _schemas_dir = os.getenv('PWD') .. '/schemas' local function require_all_configs() local fin = false -- Configs are lazy-loaded, tickle them to populate the `configs` singleton. for _,v in ipairs(vim.fn.glob('nvim-lspconfig/lua/lspconfig/server_configurations/*.lua', 1, 1)) do local module_name = v:gsub('.*/', ''):gsub('%.lua$', '') configs[module_name] = require('lspconfig.server_configurations.'..module_name) fin = true end if fin then return end end local exists_json exists_json = function(server_name, path) local handle = uv.fs_scandir(path) if handle == nil then return false end local res = false while true do local name, _ = uv.fs_scandir_next(handle) if name == nil then break end if vim.fn.isdirectory(path .. '/' .. name) == 1 then res = exists_json(server_name, path .. '/' .. name) end local sname = string.match(name, '([^/]+)%.json$') if sname == server_name then res = true end end return res end local write_readme = function(lines) local file = io.open('schemas/README.md', "w") file:write(table.concat(lines, '\n')) file:close() end local main = function() local lines = {} table.insert(lines, '# Schemas') table.insert(lines, '') local server_names = vim.tbl_keys(configs) table.sort(server_names) for _, server_name in ipairs(server_names) do local checked = (exists_json(server_name, _schemas_dir) and 'x') or ' ' table.insert(lines, string.format('- [%s] %s', checked, server_name)) end write_readme(lines) end require_all_configs() main()
WireToolSetup.setCategory("Input, Output") WireToolSetup.open("friendslist", "Friends List", "gmod_wire_friendslist", nil, "Friends Lists") if CLIENT then language.Add("tool.wire_friendslist.name", "Friends List Tool (Wire)") language.Add("tool.wire_friendslist.desc", "Spawns a friends list entity for use with the wire system.") TOOL.Information = { { name = "left", text = "Create/Update " .. TOOL.Name }, { name = "right", text = "Copy settings" } } language.Add("wire_friendslist_save_on_entity", "Save On Entity") language.Add("wire_friendslist_save_on_entity_tooltip", "When enabled, the friends list will be saved on the entity and carried across in dupes. When disabled, the friends list will mirror any changes you make in this UI.") language.Add("wire_friendslist_invalid_steamid", "Invalid SteamID") language.Add("wire_friendslist_connected_players", "Currently connected players") language.Add("wire_friendslist_not_connected", "Not Connected") WireToolSetup.setToolMenuIcon("icon16/group.png") end WireToolSetup.BaseLang() WireToolSetup.SetupMax(8) TOOL.ClientConVar = { model = "models/kobilica/value.mdl", save_on_entity = 0 } -- shared helper functions local function netWriteValues(values) net.WriteUInt(#values, 11) for i = 1, #values do net.WriteString(string.sub(values[i], 1, 32)) end end local function netReadValues() local t = {} local amount = net.ReadUInt(11) for i = 1, amount do t[i] = net.ReadString() end return t end local friends = {} if SERVER then util.AddNetworkString("wire_friendslist") net.Receive("wire_friendslist", function(length, ply) friends[ply] = netReadValues() -- Update all friendslists which have save_on_entity set to false local friendslists = ents.FindByClass("gmod_wire_friendslist") for i = 1, #friendslists do local ent = friendslists[i] if ent:GetPlayer() == ply then ent:UpdateFriendslist(friends[ply] or {}) end end end) function TOOL:GetConVars() return self:GetClientNumber("save_on_entity") ~= 0, friends[self:GetOwner()] or {} end hook.Add("OnEntityCreated", "wire_friendslist_created", function(ent) if ent:GetClass() == "gmod_wire_friendslist" then -- wait for wire to set the GetPlayer variable timer.Simple(0, function() if IsValid(ent) then ent:UpdateFriendslist(friends[ent:GetPlayer()] or {}) end end) end end) -- Right click to copy function TOOL:RightClick(trace) if not self:CheckHitOwnClass(trace) then return false end friends[self:GetOwner()] = trace.Entity.steamids net.Start("wire_friendslist") netWriteValues(trace.Entity.steamids) net.Send(self:GetOwner()) end else function TOOL:RightClick(trace) return self:CheckHitOwnClass(trace) end local function loadFile() if not file.Exists("wire_friendslist.txt", "DATA") then return {} end local str = file.Read("wire_friendslist.txt", "DATA") local t = string.Explode(",", str) local ret = {} for i = 1, #t do local str = string.Trim(t[i]) if string.match(str, "^STEAM_%d:%d:%d+$") ~= nil then ret[#ret + 1] = str end end return ret end local function saveFile(friends) file.Write("wire_friendslist.txt", table.concat(friends, ",")) end local function sendFriends(dontsave) if #friends == 0 then return end net.Start("wire_friendslist") netWriteValues(friends) net.SendToServer() if not dontsave then saveFile(friends) end end -- Receive values for copying local cpanel_list net.Receive("wire_friendslist", function(length) friends = netReadValues() saveFile(friends) if not IsValid(cpanel_list) then return end -- They right clicked without opening the cpanel first, just save the values cpanel_list:Clear() for i = 1, #friends do local ply = player.GetBySteamID(friends[i]) local col2 = "#wire_friendslist_not_connected" if IsValid(ply) then col2 = ply:Nick() end cpanel_list:AddLine(friends[i], col2) end end) local function addSteamID(steamid) for i = 1, #friends do if friends[i] == steamid then return false end end if string.match(steamid, "^STEAM_%d:%d:%d+$") == nil then WireLib.AddNotify(LocalPlayer(), "#wire_friendslist_invalid_steamid", NOTIFY_ERROR, 8, NOTIFYSOUND_ERROR1) return false end friends[#friends + 1] = steamid sendFriends() return true end local function removeSteamID(steamid) for i = 1, #friends do if friends[i] == steamid then table.remove(friends, i) return true end end return false end hook.Add("Initialize", "wire_friendslist_init", function() timer.Simple(5, function() friends = loadFile() sendFriends(true) end) end) function TOOL.BuildCPanel(panel) -- Use the same models as the wire constant value WireToolHelpers.MakeModelSizer(panel, "wire_friendslist_modelsize") ModelPlug_AddToCPanel(panel, "Value", "wire_friendslist", true) local save_on_entity = panel:CheckBox("#wire_friendslist_save_on_entity", "wire_friendslist_save_on_entity") save_on_entity:SetToolTip("#wire_friendslist_save_on_entity_tooltip") local pnl = vgui.Create("DPanel", panel) pnl:Dock(TOP) pnl:DockMargin(2, 2, 2, 2) pnl:DockPadding(2, 2, 2, 2) local list = vgui.Create("DListView", pnl) list:AddColumn("SteamID") list:AddColumn("Name") list:SetMultiSelect(false) list:Dock(TOP) list:SetHeight(200) cpanel_list = list local txt = vgui.Create("DTextEntry", pnl) txt:Dock(TOP) local btn_add = vgui.Create("DButton", pnl) btn_add:Dock(TOP) btn_add:SetText("Add") function btn_add:DoClick() local steamid = string.upper(string.Trim(txt:GetValue())) if addSteamID(steamid) then local ply = player.GetBySteamID(steamid) local col2 = "#wire_friendslist_not_connected" if IsValid(ply) then col2 = ply:Nick() end list:AddLine(steamid, col2) txt:SetValue("") end end local btn_remove = vgui.Create("DButton", pnl) btn_remove:Dock(TOP) btn_remove:SetText("Remove") function btn_remove:DoClick() local selected = list:GetSelectedLine() if selected then local steamid = list:GetLine(selected):GetColumnText(1) list:RemoveLine(selected) if removeSteamID(steamid) then sendFriends() end end end for i = 1, #friends do local ply = player.GetBySteamID(friends[i]) local col2 = "#wire_friendslist_not_connected" if IsValid(ply) then col2 = ply:Nick() end list:AddLine(friends[i], col2) end local pnl2 = vgui.Create("DPanel", panel) pnl2:Dock(TOP) pnl2:DockMargin(2, 2, 2, 2) pnl2:DockPadding(2, 2, 2, 2) local lbl = vgui.Create("DLabel", pnl2) lbl:SetText("#wire_friendslist_connected_players") lbl:SizeToContents() lbl:Dock(TOP) lbl:SetTextColor(Color(0, 0, 0, 255)) local connected_list = vgui.Create("DListView", pnl2) connected_list:Dock(TOP) connected_list:AddColumn("SteamID") connected_list:AddColumn("Name") connected_list:SetHeight(200) function connected_list:OnRowSelected(index, row) txt:SetValue(row:GetColumnText(1)) end local refresh = vgui.Create("DButton", pnl2) refresh:Dock(TOP) refresh:SetText("Refresh") function refresh:DoClick() connected_list:Clear() local plys = player.GetHumans() for i = 1, #plys do connected_list:AddLine(plys[i]:SteamID(), plys[i]:Nick()) end end refresh:DoClick() -- wanted to use SizeToContents here but it didn't work, thanks garry pnl:SetHeight(268) pnl2:SetHeight(240) end end
-- script to create a annotation file for Torch7 for ImageNet VID package.path = package.path .. ';../?.lua' require 'torch' require 'paths' local myutils = require 'myutils' -- re-organize data local anno = {} local json_dir = '/data/fanyi-data/ILSVRC2015/Annotations/VID/val/json' local t7_file = '/data/fanyi-data/ILSVRC2015/Annotations/VID/val/anno.t7' local img_id_file = '/data/fanyi-data/ILSVRC2015/ImageSets/VID/val.txt' -- read data from json for file in paths.iterfiles(json_dir) do local json_file = paths.concat(json_dir, file) local res = myutils.read_json(json_file) for _, vid in ipairs(res) do local video_name = vid.video_name anno[video_name] = {} -- get img size: dirty hack to handle bad json conversion local img_size_tensor = {} if torch.type(vid.im_size[1]) == 'table' then for _, frm in ipairs(vid.im_size) do table.insert(img_size_tensor, torch.FloatTensor(frm)) end else table.insert(img_size_tensor, torch.FloatTensor(vid.im_size)) end img_size_tensor = torch.cat(img_size_tensor, 2):permute(2, 1) -- collect frame name local fr_name = {} for _, frame_name in ipairs(vid.im_list) do assert(torch.type(frame_name[1][1]) == 'string') table.insert(fr_name, frame_name[1][1]) end local obj_arr = {} for _, obj in ipairs(vid.obj) do local boxes_tensor = {} -- dirty hack to handle bad json conversion if obj.boxes == nil then assert(obj[2] == nil and obj[1][2] == nil) obj = obj[1][1] end -- dirty hack to handle bad json conversion if torch.type(obj.boxes[1]) == 'table' then for _, frm in ipairs(obj.boxes) do table.insert(boxes_tensor, torch.FloatTensor(frm)) end else table.insert(boxes_tensor, torch.FloatTensor(obj.boxes)) end boxes_tensor = torch.cat(boxes_tensor, 2):permute(2, 1) obj.boxes = boxes_tensor table.insert(obj_arr, obj) end anno[video_name].obj = obj_arr anno[video_name].im_list = fr_name anno[video_name].im_size = img_size_tensor print(string.format('%g-th video processed', #myutils.keys(anno))) end end -- Break different segments into different 'obj' for vid_name, vid in pairs(anno) do local sub_obj_arr = {} for _, obj in ipairs(vid.obj) do local obj_cat = obj.category local obj_idx = obj.obj_idx local boxes = obj.boxes local frame_id = boxes[{{}, 2}] local n = frame_id:nElement() if n <= 1 then table.insert(sub_obj_arr, obj) else local segs = frame_id[{{2, n}}] - frame_id[{{1, n-1}}] local endpoints = torch.nonzero(segs:ne(1)) if endpoints:nElement() > 0 then endpoints = torch.cat({endpoints.new({0}), endpoints:view(-1), endpoints.new({n})}, 1) else endpoints = torch.cat({endpoints.new({0}), endpoints.new({n})}, 1) end -- create all objs for pp = 1, endpoints:nElement()-1 do local sub_obj = {} local start_idx = endpoints[pp] + 1 local end_idx = endpoints[pp + 1] local sub_boxes = boxes[{{start_idx, end_idx}, {}}]:clone() sub_obj.category = obj_cat sub_obj.obj_idx = obj_idx sub_obj.start_frame = boxes[{start_idx, 2}] sub_obj.end_frame = boxes[{end_idx, 2}] sub_obj.boxes = sub_boxes table.insert(sub_obj_arr, sub_obj) end end end vid.obj = sub_obj_arr end -- Load an image list to get the unique image id for each and every frame local frame_name_to_idx = {} for line in io.lines(img_id_file) do local loc = string.find(line,' ') local frame_name = string.sub(line, 1, loc-1) .. '.JPEG' local frame_idx = tonumber(string.sub(line, loc+1)) frame_name_to_idx[frame_name] = frame_idx end for vid_name, vid in pairs(anno) do local global_idx = {} for im_idx, im in ipairs(vid.im_list) do local key = vid_name .. '/' .. im local value = frame_name_to_idx[key] assert(value ~= nil) global_idx[im_idx] = value end vid.global_idx = torch.IntTensor(global_idx) end torch.save(t7_file, anno)
return function(UrlBuilder) local function isQQ() return string.find(UrlBuilder.fromString("corp:")(), "qq.com") end return { catalog = UrlBuilder.fromString("www:catalog"), buildersClub = UrlBuilder.fromString("www:mobile-app-upgrades/native-ios/bc"), trades = UrlBuilder.fromString("www:trades"), profile = UrlBuilder.fromString("www:users/profile"), friends = UrlBuilder.fromString("www:users/friends"), groups = UrlBuilder.fromString("www:my/groups"), inventory = UrlBuilder.fromString("www:users/inventory"), messages = UrlBuilder.fromString("www:my/messages"), feed = UrlBuilder.fromString("www:feeds/inapp"), develop = UrlBuilder.fromString("www:develop/landing"), blog = UrlBuilder.fromString("blog:"), help = UrlBuilder.fromString(isQQ() and "corp:faq" or "www:help"), about = { us = UrlBuilder.fromString("corp:"), careers = UrlBuilder.fromString(isQQ() and "corp:careers.html" or "corp:careers"), parents = UrlBuilder.fromString("corp:parents"), terms = UrlBuilder.fromString("www:info/terms"), privacy = UrlBuilder.fromString("www:info/privacy"), }, settings = { account = UrlBuilder.fromString("www:my/account#!/info"), security = UrlBuilder.fromString("www:my/account#!/security"), privacy = UrlBuilder.fromString("www:my/account#!/privacy"), billing = UrlBuilder.fromString("www:my/account#!/billing"), notifications = UrlBuilder.fromString("www:my/account#!/notifications"), }, } end
require('quest') -- Thengil is looking for the Cosmos Stone... local function thengil_cosmos_start_fn() add_message_with_pause("THENGIL_COSMOS_QUEST_START_SID") add_message_with_pause("THENGIL_COSMOS_QUEST_START2_SID") clear_and_add_message("THENGIL_COSMOS_QUEST_START3_SID") end -- Quest ends when the player has the Cosmos Stone in his or her -- inventory. local function thengil_cosmos_completion_condition_fn() return player_has_item("cosmos_stone") == true end -- Thengil forges the world-sword with the cosmos stone. local function thengil_cosmos_completion_fn() add_message_with_pause("THENGIL_COSMOS_QUEST_COMPLETE_SID") add_message_with_pause("THENGIL_COSMOS_QUEST_COMPLETE2_SID") add_message_with_pause("THENGIL_COSMOS_QUEST_COMPLETE3_SID") clear_and_add_message("THENGIL_COSMOS_QUEST_COMPLETE4_SID") remove_object_from_player("cosmos_stone") add_object_to_player_tile("worldsword") return true end thengil_quest = Quest:new("thengil_cosmos", "THENGIL_COSMOS_QUEST_TITLE_SID", "THENGIL_SHORT_DESCRIPTION_SID", "THENGIL_COSMOS_QUEST_DESCRIPTION_SID", "THENGIL_COSMOS_QUEST_COMPLETE_SID", "THENGIL_COSMOS_QUEST_REMINDER_SID", truefn, thengil_cosmos_start_fn, thengil_cosmos_completion_condition_fn, thengil_cosmos_completion_fn) if thengil_quest:execute() == false then add_message("THENGIL_SPEECH_TEXT_SID") end
-- Base16 {{ scheme-name }} color -- Author: {{ scheme-author }} -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#1e1e3f" -- ---- M.base01 = "#43d426" -- --- M.base02 = "#f1d000" -- -- M.base03 = "#808080" -- - M.base04 = "#6871ff" -- + M.base05 = "#c7c7c7" -- ++ M.base06 = "#ff77ff" -- +++ M.base07 = "#ffffff" -- ++++ M.base08 = "#d90429" -- red M.base09 = "#f92a1c" -- orange M.base0A = "#ffe700" -- yellow M.base0B = "#3ad900" -- green M.base0C = "#00c5c7" -- aqua/cyan M.base0D = "#6943ff" -- blue M.base0E = "#ff2c70" -- purple M.base0F = "#79e8fb" -- brown return M
local json = require "json" local parse = require "parse" local property = require "property" local localization = require "localization" local database = require "database" local exception = require "exception" local exceptionHandler = require "exceptionHandler" local util = require "util" local localeService = require "localeService" local priceService = require "priceService" local function process (db, data) local op = db:operators() local locale = localeService.getLocale(db) data.locale = locale local rootCategory = db:findOne({category = {code = op.equal("root")}}, { {subcategories = { {name = {locale = locale}} }} }) data.categories = rootCategory.subcategories local categoryCode local uries = util.split(ngx.var.uri, "/") if property.categoryUrl == "/" .. uries[#uries - 1] then categoryCode = uries[#uries] end if categoryCode then local category = db:findOne({category = {code = op.equal(categoryCode)}}) if category.subcategories then data.subcategories = category.subcategories({ {name = {locale = locale}} }) end if category.products then local products = category.products({ "pictures", "prices", {name = {locale = locale}} }) priceService.convertProductsPrices(db, products) data.products = products end local productAttributes = db:find({productAttribute = {values = {products = {categories = {code = op.equal(categoryCode)}}}}}, { {values = { {name = {locale = locale}} }}, {name = {locale = locale}} }) data.productAttributes = productAttributes end end local data = {} local db = database.connect() local status, err = pcall(process, db, data) db:close() if not status then exceptionHandler.toData(data, err) end ngx.say(parse(require("BaselineHtmlTemplate"), { title = "Category Page", externalJS = [[ <script type="text/javascript" src="/baseline/static/js/init-shop.js"></script> ]], externalCSS = [[ <link href="/shop/static/favicon.ico" rel="shortcut icon" type="image/vnd.microsoft.icon" /> <link rel="stylesheet" href="/shop/static/style.css" type="text/css" /> ]], initJS = parse([[ var vars = {} vars.locale = {{locale}} Widget.setContainerToPage([ [ {size: "12u", widget: new Widget.ShopHeader()} ], [ {size: "3u", medium: "6u", small: "12u", widget: new Widget.Logo()}, {size: "3u", medium: "6u", small: "12u", widget: new Widget.CallUs()}, {size: "3u", medium: "6u", small: "12u", widget: new Widget.Search()}, {size: "3u", medium: "6u", small: "12u", widget: new Widget.MiniCart()} ], [ {size: "12u", widget: new Widget.Error({{error}})} ], [ {size: "12u", widget: new Widget.HorizontalNavigation({{categories}})} ], [ {size: "11u -1u", widget: new Widget.HorizontalNavigation({{subcategories}})} ], [ {size: "3u", small: "12u", widget: new Widget.ProductAttributeFilter({{productAttributes}})}, {size: "9u", small: "12u", widget: new Widget.ProductsGrid({{products}})} ] ]) ]], json.encodeProperties(data)) }))
function CreateYourHouseMap() return { version = "1.1", luaversion = "5.1", tiledversion = "0.16.1", orientation = "orthogonal", renderorder = "right-down", width = 40, height = 20, tilewidth = 16, tileheight = 16, nextobjectid = 1, properties = {}, tilesets = { { name = "town", firstgid = 1, tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image = "../art/town_tileset.png", imagewidth = 176, imageheight = 288, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 198, tiles = {} }, { name = "indoor", firstgid = 199, tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image = "../art/rpg_indoor.png", imagewidth = 176, imageheight = 192, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 132, tiles = {} }, { name = "collision", firstgid = 331, tilewidth = 16, tileheight = 16, spacing = 0, margin = 0, image = "../../tilesets/collision_graphic.png", imagewidth = 32, imageheight = 32, tileoffset = { x = 0, y = 0 }, properties = {}, terrains = {}, tilecount = 4, tiles = {} } }, layers = { { type = "tilelayer", name = "1-background", x = 0, y = 0, width = 40, height = 20, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 202, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 72, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 72, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271, 271 } }, { type = "tilelayer", name = "2-decoration", x = 0, y = 0, width = 40, height = 20, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 199, 0, 230, 0, 230, 0, 230, 0, 230, 0, 209, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 209, 210, 0, 241, 0, 241, 0, 241, 0, 241, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 147, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 265, 266, 266, 267, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 276, 277, 277, 278, 0, 0, 0, 269, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 314, 315, 316, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 325, 326, 327, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 269, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 246, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 219, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213, 213 } }, { type = "tilelayer", name = "3-collision", x = 0, y = 0, width = 40, height = 20, visible = true, opacity = 0.24, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 331, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 331, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 331, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, { type = "tilelayer", name = "4-background", x = 0, y = 0, width = 40, height = 20, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, { type = "tilelayer", name = "5-decoration", x = 0, y = 0, width = 40, height = 20, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 301, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 322, 298, 312, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, { type = "tilelayer", name = "6-collision", x = 0, y = 0, width = 40, height = 20, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } } } end
TatooineImperialOasisBaseScreenPlay = ScreenPlay:new { numberOfActs = 1, } registerScreenPlay("TatooineImperialOasisBaseScreenPlay", true) function TatooineImperialOasisBaseScreenPlay:start() if (isZoneEnabled("tatooine")) then self:spawnMobiles() end end function TatooineImperialOasisBaseScreenPlay:spawnMobiles() local pNpc = spawnMobile("tatooine", "artisan",60,-1.1,1.0,10.0,142,6016532) self:setMoodString(pNpc, "npc_sitting_chair") pNpc = spawnMobile("tatooine", "agriculturalist",60,1.4,1.0,9.7,-134,6016532) self:setMoodString(pNpc, "npc_sitting_chair") pNpc = spawnMobile("tatooine", "commoner_tatooine",60,7.7,-3.4,9.5,-42,6016536) self:setMoodString(pNpc, "npc_sitting_table_eating") pNpc = spawnMobile("tatooine", "commoner_fat",60,10.0,-4.0,-1.6,-88,6016537) self:setMoodString(pNpc, "npc_sitting_chair") pNpc = spawnMobile("tatooine", "entertainer",60,8.9,-4.0,-1.5,90,6016537) self:setMoodString(pNpc, "happy") pNpc = spawnMobile("tatooine", "scientist",60,-7.6,-10.0,-9.6,175,6016539) self:setMoodString(pNpc, "npc_use_terminal_high") pNpc = spawnMobile("tatooine", "r5",60,-8.7,-10.0,-9.6,106,6016539) self:setMoodString(pNpc, "happy") pNpc = spawnMobile("tatooine", "imperial_stealth_operative",60,-1.9,-9.5,-3.8,65,6016541) self:setMoodString(pNpc, "npc_sitting_chair") pNpc = spawnMobile("tatooine", "shadowy_figure",60,-0.3,-9.5,-2.4,-157,6016541) self:setMoodString(pNpc, "npc_sitting_chair") pNpc = spawnMobile("tatooine", "seeker",60,-1.0,-9.5,1.8,-120,6016538) self:setMoodString(pNpc, "neutral") pNpc = spawnMobile("tatooine", "scientist",60,-7.3,-10.0,-10.3,177,6016507) self:setMoodString(pNpc, "npc_use_terminal_low") pNpc = spawnMobile("tatooine", "chiss_male",60,8.0,-3.4,7.4,169,6016504) self:setMoodString(pNpc, "happy") pNpc = spawnMobile("tatooine", "chiss_female",60,8.1,-3.4,6.2,0,6016504) self:setMoodString(pNpc, "nervous") pNpc = spawnMobile("tatooine", "noble",60,10.4,0.4,5.6,-141,6016499) self:setMoodString(pNpc, "neutral") pNpc = spawnMobile("tatooine", "info_broker",60,10.4,0.4,4.4,0,6016499) self:setMoodString(pNpc, "conversation") pNpc = spawnMobile("tatooine", "rebel_obscureops_agent",60,5.3,0.1,-4.2,88,1289937) self:setMoodString(pNpc, "npc_use_terminal_low") pNpc = spawnMobile("tatooine", "imperial_stealth_operative",60,4.3,0.1,-3.2,130,1289937) self:setMoodString(pNpc, "threaten") pNpc = spawnMobile("tatooine", "contractor",60,-2.3,0.1,-3.1,8,1289938) self:setMoodString(pNpc, "npc_use_terminal_low") pNpc = spawnMobile("tatooine", "medic",60,-5.0,0.1,1.7,-145,1289934) self:setMoodString(pNpc, "npc_use_terminal_low") --Outside pNpc = spawnMobile("tatooine", "bounty_hunter",60,-5284.9,7.1,2714.4,-97,0) self:setMoodString(pNpc, "neutral") pNpc = spawnMobile("tatooine", "seeker",60,-5285.6,7.2,2713.7,-100,0) self:setMoodString(pNpc, "neutral") pNpc = spawnMobile("tatooine", "farmer_rancher",60,-5250,0,2733.3,-13,0) self:setMoodString(pNpc, "fishing") pNpc = spawnMobile("tatooine", "bounty_hunter",60,-5284.9,9.1,2675.2,48,0) self:setMoodString(pNpc, "angry") spawnMobile("tatooine", "trainer_commando",0,-5292,6.76132,2718,183,0) spawnMobile("tatooine", "informant_npc_lvl_2",0,-5284,9.1,2676,240,0) spawnMobile("tatooine", "informant_npc_lvl_1",0,-5296,8.5,2654,0,0) spawnMobile("tatooine", "imperial_recruiter",0,-5340,4.7,2736,149,0) spawnMobile("tatooine", "dark_trooper",360,-5360,8.0,2748.6,130,0) spawnMobile("tatooine", "dark_trooper",360,-5357.5,8.0,2751.4,130,0) spawnMobile("tatooine", "elite_sand_trooper",360,-5343.4,4.7,2733,120,0) spawnMobile("tatooine", "imperial_probe_drone",360,-5322.4,7.1,2711.5,179,0) --Corvette rescue mission npc to be added later... --spawnMobile("tatooine", "colonel_darkstone",0,-5321.4,6.8,2702,158,0) spawnMobile("tatooine", "sand_trooper",360,-5289.8,7.5,2707,30,0) spawnMobile("tatooine", "sand_trooper",360,-5292.8,7.2,2709.2,40,0) spawnMobile("tatooine", "storm_commando",600,-5310.7,8.5,2660.7,3,0) spawnMobile("tatooine", "storm_commando",600,-5304.0,8.5,2660.6,-7,0) spawnMobile("tatooine", "sand_trooper",360,-5361.6,8.5,2661.8,-93,0) spawnMobile("tatooine", "sand_trooper",360,-5362.5,7.6,2673.5,-120,0) spawnMobile("tatooine", "stormtrooper_sniper",360,-5339.1,7.5,2673.3,-97,0) end
local SCREEN_MODIFIER = {"cmd", "alt", "ctrl"} local WINDOW_MODIFIER = {"cmd", "ctrl"} hs.hotkey.bind(SCREEN_MODIFIER, "Left", function() hs.window.focusedWindow():moveOneScreenWest() end) hs.hotkey.bind(SCREEN_MODIFIER, "Right", function() hs.window.focusedWindow():moveOneScreenEast() end) local function resizeAndPlaceWindow(x, y, wDiv, hDiv, wMul, hMul) local win = hs.window.focusedWindow() local f = win:frame() local screen = win:screen() local max = screen:frame() if type(x) == 'number' then f.x = max.x + x elseif type(x) == 'string' then -- 50% f.x = max.x + (max.w * (tonumber(x) / 100)) end if type(y) == 'number' then f.y = max.y + y elseif type(y) == 'string' then -- 50% f.y = max.y + (max.h * (tonumber(y) / 100)) end f.w = max.w / wDiv * wMul f.h = max.h / hDiv * hMul win:setFrame(f) end local function bindResizeAndPlaceWindow(hkey, x, y, wDiv, hDiv, wMul, hMul) hs.hotkey.bind(WINDOW_MODIFIER, hkey, function() resizeAndPlaceWindow(x, y, wDiv, hDiv, wMul, hMul) end) end bindResizeAndPlaceWindow("Return", 0, 0, 1, 1, 1, 1) bindResizeAndPlaceWindow("Left", 0, 0, 2, 1, 1, 1) bindResizeAndPlaceWindow("Right", "50", 0, 2, 1, 1, 1) bindResizeAndPlaceWindow("Up", 0, 0, 1, 2, 1, 1) bindResizeAndPlaceWindow("Down", 0, "50", 1, 2, 1, 1) -- 4x4 keyboard matrix mapped to cells on the screen: -- [ ] -- ' \ bindResizeAndPlaceWindow("[", 0, 0, 2, 2, 1, 1) bindResizeAndPlaceWindow("]", "50", 0, 2, 2, 1, 1) bindResizeAndPlaceWindow("'", 0, "50", 2, 2, 1, 1) bindResizeAndPlaceWindow("\\", "50", "50", 2, 2, 1, 1) -- 3x1 keyboard matrix mapped to cells on the screen: -- v b n bindResizeAndPlaceWindow("v", 0, 0, 3, 1, 1, 1) bindResizeAndPlaceWindow("b", "33", 0, 3, 1, 1, 1) bindResizeAndPlaceWindow("n", "66", 0, 3, 1, 1, 1) bindResizeAndPlaceWindow("t", 0, 0, 4, 1, 3, 1) bindResizeAndPlaceWindow("y", "25", 0, 4, 1, 3, 1) local function bindResizeAndPlaceWindowSmaller(hkey, x, y, wDiv, hDiv, wMul, hMul) hs.hotkey.bind(SCREEN_MODIFIER, hkey, function() resizeAndPlaceWindow(x, y, wDiv, hDiv, wMul, hMul) end) end -- 4x4 keyboard matrix mapped to cells on the screen in far corners - shift modified to quickly look window underneath: -- [ ] -- ' \ bindResizeAndPlaceWindowSmaller("[", 0, 0, 4, 4, 1, 1) bindResizeAndPlaceWindowSmaller("]", "75", 0, 4, 4, 1, 1) bindResizeAndPlaceWindowSmaller("'", 0, "75", 4, 4, 1, 1) bindResizeAndPlaceWindowSmaller("\\", "75", "75", 4, 4, 1, 1) -- 4x4 keyboard matrix mapped to cells on the screen (useful for 4K TVs): -- 7 8 9 0 -- u i o p -- j k l ; -- m , . / bindResizeAndPlaceWindow("7", 0, 0, 4, 4, 1, 1) bindResizeAndPlaceWindow("8", "25", 0, 4, 4, 1, 1) bindResizeAndPlaceWindow("9", "50", 0, 4, 4, 1, 1) bindResizeAndPlaceWindow("0", "75", 0, 4, 4, 1, 1) bindResizeAndPlaceWindow("u", 0, "25", 4, 4, 1, 1) bindResizeAndPlaceWindow("i", "25", "25", 4, 4, 1, 1) bindResizeAndPlaceWindow("o", "50", "25", 4, 4, 1, 1) bindResizeAndPlaceWindow("p", "75", "25", 4, 4, 1, 1) bindResizeAndPlaceWindow("j", 0, "50", 4, 4, 1, 1) bindResizeAndPlaceWindow("k", "25", "50", 4, 4, 1, 1) bindResizeAndPlaceWindow("l", "50", "50", 4, 4, 1, 1) bindResizeAndPlaceWindow(";", "75", "50", 4, 4, 1, 1) bindResizeAndPlaceWindow("m", 0, "75", 4, 4, 1, 1) bindResizeAndPlaceWindow(",", "25", "75", 4, 4, 1, 1) bindResizeAndPlaceWindow(".", "50", "75", 4, 4, 1, 1) bindResizeAndPlaceWindow("/", "75", "75", 4, 4, 1, 1) -- centered quarter -- ---- -- -OO- -- -OO- -- ---- hs.hotkey.bind(SCREEN_MODIFIER, "Return", function() resizeAndPlaceWindow("25", "25", 2, 2, 1, 1) end)
--[[ MIT License Copyright (c) 2019 nasso <nassomails ~ at ~ gmail {dot} com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local cwd = (...):match('(.*lovector).-$') .. "." local DOM = require(cwd .. "svg.dom") local common = require(cwd .. "svg.common") local renderer = {} function renderer:empty(svg, options) local x = tonumber(common.get_attr(self, "x", "0"), 10) local y = tonumber(common.get_attr(self, "y", "0"), 10) local width = common.get_attr(self, "width") local height = common.get_attr(self, "height") local href = common.get_attr(self, "href", common.get_attr(self, "xlink:href")) -- href check if href == nil then return "" end -- width check if width ~= nil then width = tonumber(width, 10) if width <= 0 then return "" end end -- height check if height ~= nil then height = tonumber(height, 10) if height <= 0 then return "" end end -- get the target element's ID href = href:match("#(.+)") if href == nil then return "" end -- get the actual target element href = svg.document:get_element_by_id(href) if href == nil then return "" end -- clone the element href = href:clone() href:set_attribute("id", nil) -- remove arguments we don't wanna keep self.attributes["x"] = nil self.attributes["y"] = nil self.attributes["width"] = nil self.attributes["height"] = nil self.attributes["href"] = nil self.attributes["xlink:href"] = nil -- generate the <g> that will replace this <use> local g = DOM.Element("g", self.attributes) -- add transform if x ~= 0 or y ~= 0 then g:set_attribute("transform", common.get_attr(g, "transform", "") .. " translate(" .. x .. ", " .. y .. ")") end -- add the cloned element g:append_child(href) -- render the element common.gen(svg, g, options) end return renderer
-- Copyright 2016-2021 Gabriel Dubatti. See LICENSE. ------- PROJECT ------- Proj = {} local events, events_connect = events, events.connect --project views Proj.PRJV_DEFAULT = 0 -- default view (no active project) Proj.PRJV_PROJECT = 1 -- project view Proj.PRJV_FILES = 2 -- project files view Proj.PRJV_SEARCH = 3 -- search results view Proj.PRJV_FILES_2 = 4 -- files #2 (right side of vertical split) -- PREFERRED VIEW number for each view type and -- SPLIT CONTROL { adjust previous view size [%], vertical/horizontal split, view to split } if USE_LISTS_PANEL then --show project in a toolbar panel if USE_RESULTS_PANEL then --show results in a toolbar panel (PROJECT: PANEL SEARCH: PANEL) Proj.prefview = { [Proj.PRJV_DEFAULT] = 0, -- default view (no active project) [Proj.PRJV_PROJECT] = -1, -- project view REPLACED BY A PANEL [Proj.PRJV_FILES] = 1, -- project files in view #1 [Proj.PRJV_SEARCH] = -1, -- search results view REPLACED BY A PANEL [Proj.PRJV_FILES_2] = 2, -- files #2 (right side of vertical split) in view #2 } Proj.prefsplit = { [1] = { 0.50, true, 1 }, -- files #2 in view #2 (view #1 size = 50%, VERTICAL) } else --show results in a buffer (PROJECT: PANEL SEARCH: BUFFER) Proj.prefview = { [Proj.PRJV_DEFAULT] = 0, -- default view (no active project) [Proj.PRJV_PROJECT] = -1, -- project view REPLACED BY A PANEL [Proj.PRJV_FILES] = 1, -- project files in view #1 [Proj.PRJV_SEARCH] = 2, -- search results in view #2 [Proj.PRJV_FILES_2] = 3, -- files #2 (right side of vertical split) in view #3 } Proj.prefsplit = { [1] = { 0.75, false, 1 }, -- search results in view #2 (view #1 size = 75%, HORIZONTAL) [2] = { 0.50, true, 1 }, -- files #2 in view #3 (view #1 size = 50%, VERTICAL) } end else --show project in a buffer if USE_RESULTS_PANEL then --show results in a toolbar panel Proj.prefview = { [Proj.PRJV_DEFAULT] = 0, -- default view (no active project) [Proj.PRJV_PROJECT] = 1, -- project in view #1 [Proj.PRJV_FILES] = 2, -- project files in view #2 [Proj.PRJV_SEARCH] = -1, -- search results view REPLACED BY A PANEL [Proj.PRJV_FILES_2] = 3, -- files #2 (right side of vertical split) in view #4 } Proj.prefsplit = { [1] = { 0.20, true, 1 }, -- project files in view #2 (view #1 size = 20%, VERTICAL) [2] = { 0.50, true, 2 }, -- files #2 in view #3 (view #2 size = 50%, VERTICAL) } else --show results in a buffer Proj.prefview = { [Proj.PRJV_DEFAULT] = 0, -- default view (no active project) [Proj.PRJV_PROJECT] = 1, -- project in view #1 [Proj.PRJV_FILES] = 2, -- project files in view #2 [Proj.PRJV_SEARCH] = 3, -- search results in view #3 [Proj.PRJV_FILES_2] = 4, -- files #2 (right side of vertical split) in view #4 } Proj.prefsplit = { [1] = { 0.20, true, 1 }, -- project files in view #2 (view #1 size = 20%, VERTICAL) [2] = { 0.75, false, 2 }, -- search results in view #3 (view #2 size = 75%, HORIZONTAL) [3] = { 0.50, true, 2 }, -- files #2 in view #4 (view #2 size = 50%, VERTICAL) } end end --project row/file types Proj.PRJF_EMPTY = 0 -- not a file (could be an empty row or a file group) Proj.PRJF_PATH = 1 -- a path Proj.PRJF_FILE = 2 -- a regular file (could be opened and searched) Proj.PRJF_CTAG = 3 -- a CTAGS file (could be opened but searched only using TAG functions) Proj.PRJF_RUN = 4 -- a run command Proj.PRJF_VCS = 5 -- version control entry Proj.VCS_SVN = 1 -- version control: SVN Proj.VCS_GIT = 2 -- version control: GIT Proj.VCS_FOLDER = 3 -- version control: FOLDER Proj.VCS_LIST= {"SVN", "GIT", "FOLDER"} --buffer "_type" constants Proj.PRJT_SEARCH= '[Project search]' --search results require('project.proj_data') require('project.proj_ui') require('project.proj_vcs') require('project.proj_cmd') require('project.proj_ctags') require('project.proj_diff') require('project.proj_menu') if not USE_LISTS_PANEL then require('project.proj_buffer') end if not USE_RESULTS_PANEL then require('project.proj_results') end --- TA-EVENTS --- events_connect(events.INITIALIZED, Proj.EVinitialize) events_connect(events.QUIT, Proj.EVquit, 1) events_connect(events.RESET_BEFORE, Proj.EVquit, 1) events_connect(events.BUFFER_BEFORE_SWITCH, Proj.check_lost_focus) events_connect(events.VIEW_BEFORE_SWITCH, Proj.check_lost_focus) events_connect(events.BUFFER_AFTER_SWITCH, Proj.EVafter_switch) events_connect(events.VIEW_AFTER_SWITCH, Proj.EVafter_switch) events_connect(events.VIEW_NEW, Proj.EVview_new) events_connect(events.BUFFER_NEW, Proj.EVbuffer_new) events_connect(events.BUFFER_DELETED, Proj.EVbuffer_deleted) events_connect(events.FILE_OPENED, Proj.EVfile_opened) events_connect(events.FILE_AFTER_SAVE, Proj.EVafter_save) events_connect(events.DOUBLE_CLICK, Proj.EVdouble_click) events_connect(events.KEYPRESS, Proj.EVkeypress) events_connect(events.UPDATE_UI, Proj.EVupdate_ui) events_connect(events.MODIFIED, Proj.EVmodified) events_connect(events.TAB_CLICKED, Proj.EVtabclicked, 1) -- replace Open uri(s) code (core/ui.lua) events_connect(events.URI_DROPPED, Proj.drop_uri,1)
local t = Def.ActorFrame { NOTESKIN:LoadActor(Var "Button", "Hold Explosion") .. { HoldingOnCommand = NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOnCommand"), HoldingOffCommand = NOTESKIN:GetMetricA("HoldGhostArrow", "HoldingOffCommand"), InitCommand = function(self) self:playcommand("HoldingOff"):finishtweening() end }, NOTESKIN:LoadActor(Var "Button", "Roll Explosion") .. { RollOnCommand = NOTESKIN:GetMetricA("HoldGhostArrow", "RollOnCommand"), RollOffCommand = NOTESKIN:GetMetricA("HoldGhostArrow", "RollOffCommand"), InitCommand = function(self) self:playcommand("RollOff"):finishtweening() end }, NOTESKIN:LoadActor(Var "Button", "Tap Explosion Dim") .. { InitCommand = function(self) self:diffusealpha(0) end, W5Command = NOTESKIN:GetMetricA("GhostArrowDim", "W5Command"), W4Command = NOTESKIN:GetMetricA("GhostArrowDim", "W4Command"), W3Command = NOTESKIN:GetMetricA("GhostArrowDim", "W3Command"), W2Command = NOTESKIN:GetMetricA("GhostArrowDim", "W2Command"), W1Command = NOTESKIN:GetMetricA("GhostArrowDim", "W1Command"), JudgmentCommand = function(self) self:finishtweening() end, BrightCommand = function(self) self:visible(false) end, DimCommand = function(self) self:visible(true) end }, NOTESKIN:LoadActor(Var "Button", "Held Explosion Dim") .. { InitCommand = function(self) self:diffusealpha(0) end, HeldCommand = NOTESKIN:GetMetricA("GhostArrowDim", "HeldCommand"), JudgmentCommand = function(self) self:finishtweening() end, BrightCommand = function(self) self:visible(false) end, DimCommand = function(self) self:visible(true) end }, NOTESKIN:LoadActor(Var "Button", "Tap Explosion Bright") .. { InitCommand = function(self) self:diffusealpha(0) end, W5Command = NOTESKIN:GetMetricA("GhostArrowBright", "W5Command"), W4Command = NOTESKIN:GetMetricA("GhostArrowBright", "W4Command"), W3Command = NOTESKIN:GetMetricA("GhostArrowBright", "W3Command"), W2Command = NOTESKIN:GetMetricA("GhostArrowBright", "W2Command"), W1Command = NOTESKIN:GetMetricA("GhostArrowBright", "W1Command"), JudgmentCommand = function(self) self:finishtweening() end, BrightCommand = function(self) self:visible(true) end, DimCommand = function(self) self:visible(false) end }, NOTESKIN:LoadActor(Var "Button", "Held Explosion Bright") .. { InitCommand = function(self) self:diffusealpha(0) end, HeldCommand = NOTESKIN:GetMetricA("GhostArrowBright", "HeldCommand"), JudgmentCommand = function(self) self:finishtweening() end, BrightCommand = function(self) self:visible(true) end, DimCommand = function(self) self:visible(false) end }, NOTESKIN:LoadActor(Var "Button", "HitMine Explosion") .. { InitCommand = function(self) self:blend("BlendMode_Add"):diffusealpha(0) end, HitMineCommand = NOTESKIN:GetMetricA("GhostArrowBright", "HitMineCommand") } } return t
-- For examples, see https://github.com/Hammerspoon/hammerspoon/wiki/Sample-Configurations -- Password manager -- Alternative binding? Interferes with Evernote strikethrough hs.hotkey.bind({"ctrl", "option", "cmd"}, "K", function() hs.application.launchOrFocus("KeePassXC") end) -- Lock screen -- Built-ins: CTRL+CMD+Q; CTRL+SHIFT+POWER/EJECT -- Remap instead? hs.hotkey.bind({"ctrl", "option", "cmd"}, "L", function() hs.caffeinate.lockScreen() --hs.caffeinate.startScreenSaver() end)
Option.g({ --[[ #------------------------------------------------------------------------------# # EDITOR # #------------------------------------------------------------------------------# --]] -- set the tab size to length of 4 spaces -- shiftwidth set the indentation length tabstop = 4, shiftwidth = 4, -- remove highlighting after search is done hlsearch = false, -- auto code folding when openeing new file at level 1 foldlevelstart = 4, -- auto wrap after 80 characters in the line textwidth = 80, -- enable mouse in vim. 'a' for all modes (normal, visual, insert & command) mouse = 'a', -- 'backup' 'writebackup' action ~ -- off off no backup made -- off on backup current file, deleted afterwards (default) -- on off delete old backup, backup current file -- on on delete old backup, backup current file backup = false, writebackup = true, swapfile = false, -- write changes to swap file after "n" ms -- for some reason when the updatetime is high, autocompletion in coc nvim -- takes a long time updatetime = 300, -- controls how short messages are displayed in status bar section shortmess = vim.o.shortmess .. 'c', -- open completion menu even for single item -- do not auto insert items from completion menu -- @warning - preview is removed. when it's on, default lsp opens a vertical tab completeopt = 'menuone,noinsert', -- stop showing the current mode showmode = false, -- stop showing the status in status bar laststatus = 0, -- @TODO now sure how this is working. need to find out showcmd = false, -- stop showing the current line and cursor position in the status bar ruler = false, -- set the font for GUI clients like neovide guifont='Cascadia Code, FiraCode, Nerd Font', -- highlight the current cursor line. cursorline = true, --[[ #------------------------------------------------------------------------------# # EDITING # #------------------------------------------------------------------------------# --]] smartcase = true, ignorecase = true, -- shows the effects of a command incrementally inccommand = 'nosplit', -- where to place the new split windows splitright = true, splitbelow = true, -- hide unsaved file when closing the buffer -- usually vim doesn't allow closing unsaved buffer unless you force it -- but with hidden option, buffer will be hidden when you close it -- vim will prompt you to save when closing vim editor hidden = true, --[[ #------------------------------------------------------------------------------# # UI # #------------------------------------------------------------------------------# --]] background = 'dark', termguicolors = true, --[[ #------------------------------------------------------------------------------# # OTHER # #------------------------------------------------------------------------------# --]] -- assign unnamedplus register to clipboard -- anything in the clipboard can be pasted directly -- any yanked text will be copied to clipboard clipboard='unnamedplus', }) Option.w({ --[[ #------------------------------------------------------------------------------# # EDITOR # #------------------------------------------------------------------------------# --]] -- shows the number bar in left hand side of the window number = true, -- shows numbers relative to the current cursor position relativenumber = true, -- code folding method to syntax -- common methods will be used such as curly braces -- foldmethod = 'syntax', -- error signs and warnings will be displayed in the number line -- usually it adds new column when signs, moving buffer to right side. -- adding a column create weird effect that's little bit hard for the eye signcolumn = 'number', -- vim try to keep 100 lines below and above when scrolling -- if buffer cannot display more than 200 lines, cursor will stay in center -- and scroll the buffer scrolloff=15 }) Option.b({ -- set the tab size to length of 4 spaces -- shiftwidth set the indentation length shiftwidth = 4, })
--[[ -- Copyright (c) 2016 Adam Dodd -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. ]] local function accelerando(startBeat, endBeat, startBpm, endBpm, div) local startBeat = assert(tonumber(startBeat)) local endBeat = assert(tonumber(endBeat)) local startBpm = assert(tonumber(startBpm)) local endBpm = assert(tonumber(endBpm)) local div = assert(tonumber(div)) assert(startBeat >= 0) -- First beat is 0 (v3.9) assert(endBeat > 0) assert(startBeat < endBeat) assert(startBpm > 0) assert(endBpm > 0) assert(div > 0) local beatDiff = endBeat - startBeat local bpmDiff = endBpm - startBpm local total = div + 1 local beatStep = beatDiff / div local bpmStep = bpmDiff / div local str = "" for i = 1, total do local currentBeat = (beatStep * (i - 1)) + startBeat local currentBpm = (bpmStep * (i - 1)) + startBpm str = str .. string.format(",%03.3f=%03.3f", currentBeat, currentBpm) end return str end if #arg ~= 5 then print("Usage: " .. arg[0] .. " <startBeat> <endBeat> <startBpm> <endBpm> " .. "<div>") else print(accelerando(arg[1], arg[2], arg[3], arg[4], arg[5])) end
local configuration = require 'apicast.configuration' local env = require 'resty.env' describe('Configuration object', function() describe('provides information from the config file', function() local config = configuration.new({services = { 'a' }}) it('returns services', function() assert.truthy(config.services) assert.equals(1, #config.services) end) end) describe('.parse_service', function() it('ignores empty hostname_rewrite', function() local config = configuration.parse_service({ proxy = { hostname_rewrite = '' }}) assert.same(false, config.hostname_rewrite) end) it('populates hostname_rewrite', function() local config = configuration.parse_service({ proxy = { hostname_rewrite = 'example.com' }}) assert.same('example.com', config.hostname_rewrite) end) it('has a default message, content-type, and status for the auth failed error', function() local config = configuration.parse_service({}) assert.same('Authentication failed', config.error_auth_failed) assert.same('text/plain; charset=utf-8', config.auth_failed_headers) assert.equals(403, config.auth_failed_status) end) it('has a default message, content-type, and status for the missing creds error', function() local config = configuration.parse_service({}) assert.same('Authentication parameters missing', config.error_auth_missing) assert.same('text/plain; charset=utf-8', config.auth_missing_headers) assert.equals(401, config.auth_missing_status) end) it('has a default message, content-type, and status for the no rules matched error', function() local config = configuration.parse_service({}) assert.same('No Mapping Rule matched', config.error_no_match) assert.same('text/plain; charset=utf-8', config.no_match_headers) assert.equals(404, config.no_match_status) end) it('has a default message, content-type, and status for the limits exceeded error', function() local config = configuration.parse_service({}) assert.same('Limits exceeded', config.error_limits_exceeded) assert.same('text/plain; charset=utf-8', config.limits_exceeded_headers) assert.equals(429, config.limits_exceeded_status) end) describe('backend', function() it('defaults to fake backend', function() local config = configuration.parse_service({ proxy = { backend = nil }}) assert.same('http://127.0.0.1:8081', config.backend.endpoint) assert.falsy(config.backend.host) end) it('is overriden from ENV', function() env.set('BACKEND_ENDPOINT_OVERRIDE', 'https://backend.example.com') local config = configuration.parse_service({ proxy = { backend = { endpoint = 'http://example.com', host = 'foo.example.com' } }}) assert.same('https://backend.example.com', config.backend.endpoint) assert.same('backend.example.com', config.backend.host) end) it('detects TEST_NGINX_SERVER_PORT', function() env.set('TEST_NGINX_SERVER_PORT', '1954') local config = configuration.parse_service({ proxy = { backend = nil }}) assert.same('http://127.0.0.1:1954', config.backend.endpoint) assert.falsy(config.backend.host) end) end) end) describe('.filter_services', function() local filter_services = configuration.filter_services it('works with nil', function() local services = { { id = '42' } } assert.equal(services, filter_services(services)) end) it('works with table with ids', function() local services = { { id = '42' } } assert.same(services, filter_services(services, { '42' })) assert.same({}, filter_services(services, { '21' })) end) end) insulate('.services_limit', function() local services_limit = configuration.services_limit it('reads from environment', function() env.set('APICAST_SERVICES', '42,21') local services = services_limit() assert.same({ ['42'] = true, ['21'] = true }, services) end) it('reads from environment', function() env.set('APICAST_SERVICES', '') local services = services_limit() assert.same({}, services) end) end) end)
import 'game/entity/entity' Bombaka = class(Entity) function Bombaka:init() Entity.init(self, 'chars/bombaka.png', 32, 30, 30) self.rotation_speed = 20 self.movement_speed = 2 self.anims = { down = make_anim(0, 12, 5, 10), left = make_anim(3, 17, 5, 10), up = make_anim(6, 22, 5, 10), right = make_anim(9, 27, 5, 10) } end
--[[ Copyright 2012 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local native = require('uv_native') local dns = require('luvit.dns') local Tcp = require('luvit.uv').Tcp local Timer = require('luvit.uv').Timer local timer = require('luvit.timer') local utils = require('luvit.utils') local Emitter = require('luvit.core').Emitter local iStream = require('luvit.core').iStream local table = require('table') local process = require "luvit.process" local net = {} --[[ Socket ]]-- local Socket = iStream:extend() function Socket:_connect(address, port, addressType) if self.destroyed then return end if port then self.remotePort = port end self.remoteAddress = address local connectionReq = nil if addressType == 4 then connectionReq = self._handle:connect(address, port) elseif addressType == 6 then connectionReq = self._handle:connect6(address, port) end -- connect only returns an error or nothing if (connectionReq ~= nil) then self:destroy() end end function Socket:_onTimeoutReal() self:emit('timeout') end function Socket:address() if self._handle then return self._handle:getpeername() end return nil end function Socket:setTimeout(msecs, callback) if msecs > 0 then timer.enroll(self, msecs) timer.active(self) if callback then self:once('timeout', callback) end elseif msecs == 0 then timer.unenroll(self) end end function Socket:write(data, callback) if self.destroyed then return end self.bytesWritten = self.bytesWritten + #data if self._connecting == true then self._connectQueueSize = self._connectQueueSize + #data if self._connectQueue then table.insert(self._connectQueue, {data, callback}) else self._connectQueue = { {data, callback} } end return false end return self:_write(data, callback) end function Socket:_write(data, callback) timer.active(self) self._pendingWriteRequests = self._pendingWriteRequests + 1 self._handle:write(data, function(err) if err then self:emit('error', err); return end timer.active(self) self._pendingWriteRequests = self._pendingWriteRequests - 1 if self._pendingWriteRequests == 0 then self:emit('drain'); end if callback then callback() end end) return self._handle:writeQueueSize() == 0 end function Socket:shutdown(callback) if self.destroyed == true then return end self._handle:shutdown(callback) end function Socket:nodelay(enable) self._handle:nodelay(enable) end function Socket:keepalive(enable, delay) self._handle:keepalive(enable, delay) end function Socket:pause() self._handle:readStop() end function Socket:resume() self._handle:readStart() end function Socket:isConnected() return self._connected end function Socket:_initEmitters() self._handle:once('close', function() self:destroy() end) self._handle:on('timeout', function() self:emit('timeout') end) self._handle:on('connect', function() self._connected = true self:emit('connect') end) self._handle:once('end', function() self:emit('end') self:done() end) self._handle:on('data', function(data) timer.active(self) self.bytesRead = self.bytesRead + #data self:emit('data', data) end) self._handle:on('error', function(err) self:destroy(err) end) end function Socket:done() self.writable = false self:shutdown(function() self:destroy() end) end function Socket:connect(...) local args = {...} local options = {} local callback if type(args[1]) == 'table' then -- connect(options, [cb]) options = args[1] callback = args[2] else -- connect(port, [host], [cb]) options.port = args[1] if type(args[2]) == 'string' then options.host = args[2]; callback = args[3] else callback = args[2] end end if not options.host then options.host = '0.0.0.0' end timer.active(self) self._connecting = true self._handle:on('connect', function() self._connecting = false if self._connectQueue then for i=1, #self._connectQueue do self:_write(self._connectQueue[i][1], self._connectQueue[i][2]) end self._connectQueue = nil end if self._paused then self._paused = false self:pause() end self._handle:readStart() if callback then callback() end end) dns.lookup(options.host, function(err, ip, addressType) if err then process.nextTick(function() self:emit('error', err) self:destroy() end) else timer.active(self) self:_connect(ip, options.port, addressType) end end) return self end function Socket:destroy(exception) if self.destroyed == true then return end self.destroyed = true timer.unenroll(self) self.readable = false self.writable = false if self._handle then self._handle:close() self._handle = nil end process.nextTick(function() if (exception) then self:emit('error', exception) end self:emit('close') end) end function Socket:initialize(handle) self._onTimeout = utils.bind(Socket._onTimeoutReal, self) self._handle = handle or Tcp:new() self._pendingWriteRequests = 0 self._connected = false self._connecting = false self._connectQueueSize = 0 self.bytesWritten = 0 self.bytesRead = 0 self.readable = true self.writable = true self.destroyed = false self:_initEmitters() end --[[ Server ]]-- local Server = Emitter:extend() function Server:listen(port, ... --[[ ip, callback --]] ) local args = {...} local ip local callback local flags = 0 if not self._handle then self._handle = Tcp:new() end -- Future proof if type(args[1]) == 'function' then callback = args[1] else ip = args[1] callback = args[2] end ip = ip or '0.0.0.0' self._handle:bind(ip, port, flags) self._handle:on('listening', callback) self._handle:on('error', function(err) return self:emit("error", err) end) self._handle:listen(function(err) if (err) then timer.setTimeout(0, function() self:emit("error", err) end) return end local client = Tcp:new() self._handle:accept(client) local sock = Socket:new(client) sock:on('end', function() sock:destroy() end) sock:resume() self:emit('connection', sock) sock:emit('connect') end) return self end function Server:_emitClosedIfDrained() timer.setTimeout(0, function() self:emit('close') end) end function Server:address() if self._handle then return self._handle:getsockname() end return nil end function Server:close(callback) if not self._handle then error('Not running') end if callback then self:once('close', callback) end if self._handle then self._handle:close() self._handle = nil end self:_emitClosedIfDrained() end function Server:initialize(...) local args = {...} local options local connectionCallback if #args == 1 then connectionCallback = args[1] elseif #args == 2 then options = args[1] connectionCallback = args[2] end self:on('connection', connectionCallback) end -- Exports net.Server = Server net.Socket = Socket net.createConnection = function(port, ... --[[ host, cb --]]) local args = {...} local host local options local callback local s -- future proof if type(port) == 'table' then options = port port = options.port host = options.host callback = args[1] else host = args[1] callback = args[2] end s = Socket:new() return s:connect(port, host, callback) end net.create = net.createConnection net.createServer = function(connectionCallback) return Server:new(connectionCallback) end net.isIP = function(ip) return native.dnsIsIp(ip) end net.isIPv4 = function(ip) return native.dnsIsIpV4(ip) end net.isIPv6 = function(ip) return native.dnsIsIpV6(ip) end return net
if GetObjectName(GetMyHero()) ~= "Thresh" then return end require('Inspired') require('DeftLib') require('IPrediction') local ThreshMenu = MenuConfig("Thresh", "Thresh") ThreshMenu:Menu("Combo", "Combo") ThreshMenu.Combo:Boolean("Q", "Use Q", true) ThreshMenu.Combo:Boolean("Q2", "Use Q2", true) ThreshMenu.Combo:KeyBinding("Harass", "Use Q Only !", string.byte("C")) ThreshMenu.Combo:Boolean("W", "Use W (Lantern)", true) ThreshMenu.Combo:DropDown("ThrowLantern", "Throw lantern to: ", 1, {"Nearest Ally", "Selected Ally"}) ThreshMenu.Combo:Boolean("E", "Use E", true) ThreshMenu.Combo:DropDown("EMode", "E Mode", 1, {"Pull", "Push"}) ThreshMenu.Combo:Boolean("R", "Use R", true) ThreshMenu.Combo:Slider("Rmin", "Minimum Enemies in Range", 2, 1, 5, 1) ThreshMenu:Menu("Misc", "Misc") ThreshMenu.Misc:Boolean("Autoignite", "Auto Ignite", true) ThreshMenu.Misc:Boolean("SaveAlly", "Save ally with lantern", true) ThreshMenu.Misc:Slider("AroundAlly", "Save ally if enemies near: ", 2, 1, 5, 1) ThreshMenu.Misc:Boolean("cc", "Auto lantern CCed allies", true) ThreshMenu.Misc:Boolean("AntiDash", "Anti-Dash (Advanced Gap-Closer)", true) ThreshMenu.Misc:Key("Lantern", "Throw Lantern", string.byte("G")) ThreshMenu.Misc:Boolean("AutoR", "Auto R", true) ThreshMenu.Misc:Slider("AutoRmin", "Minimum Enemies in Range", 3, 1, 5, 1) ThreshMenu:Menu("Drawings", "Drawings") ThreshMenu.Drawings:Boolean("Q", "Draw Q Range", true) ThreshMenu.Drawings:Boolean("W", "Draw W Range", true) ThreshMenu.Drawings:Boolean("E", "Draw E Range", true) ThreshMenu.Drawings:Boolean("R", "Draw R Range", true) ThreshMenu.Drawings:Boolean("DrawAlly", "Draw Selected Ally", true) ThreshMenu.Drawings:Boolean("DrawText", "Draw Selected Text", true) ThreshMenu:Menu("Interrupt", "Interrupt") ThreshMenu.Interrupt:Menu("SupportedSpells", "Supported Spells") ThreshMenu.Interrupt.SupportedSpells:Boolean("Q", "Use Q", true) ThreshMenu.Interrupt.SupportedSpells:Boolean("E", "Use E", true) DelayAction(function() local str = {[_Q] = "Q", [_W] = "W", [_E] = "E", [_R] = "R"} for i, spell in pairs(CHANELLING_SPELLS) do for _,k in pairs(GetEnemyHeroes()) do if spell["Name"] == GetObjectName(k) then ThreshMenu.Interrupt:Boolean(GetObjectName(k).."Inter", "On "..GetObjectName(k).." "..(type(spell.Spellslot) == 'number' and str[spell.Spellslot]), true) end end end end, 1) OnProcessSpell(function(unit, spell) if GetObjectType(unit) == Obj_AI_Hero and GetTeam(unit) ~= GetTeam(myHero) then if CHANELLING_SPELLS[spell.name] then if ValidTarget(unit, 1040) and IsReady(_Q) and GetObjectName(unit) == CHANELLING_SPELLS[spell.name].Name and ThreshMenu.Interrupt[GetObjectName(unit).."Inter"]:Value() and ThreshMenu.Interrupt.SupportedSpells.Q:Value() then Cast(_Q,unit) elseif ValidTarget(unit, 515) and IsReady(_E) and GetObjectName(unit) == CHANELLING_SPELLS[spell.name].Name and ThreshMenu.Interrupt[GetObjectName(unit).."Inter"]:Value() and ThreshMenu.Interrupt.SupportedSpells.E:Value() then Cast(_E,unit) end end end end) local EPred = IPrediction.Prediction({name=Flay, range=515, speed=math.huge, delay=0.3, width=160, type="linear", collision=false}) local target1 = TargetSelector(1040,TARGET_LESS_CAST_PRIORITY,DAMAGE_MAGIC,true,false) local ally1 = TargetSelector(950,TARGET_LESS_CAST_PRIORITY,DAMAGE_MAGIC,true,true) OnDraw(function(myHero) local pos = GetOrigin(myHero) if ThreshMenu.Drawings.Q:Value() then DrawCircle(pos,1000,1,25,GoS.Pink) end if ThreshMenu.Drawings.W:Value() then DrawCircle(pos,950,1,25,GoS.Yellow) end if ThreshMenu.Drawings.E:Value() then DrawCircle(pos,515,1,25,GoS.Blue) end if ThreshMenu.Drawings.R:Value() then DrawCircle(pos,420,1,25,GoS.Green) end if ThreshMenu.Combo.ThrowLantern:Value() == 2 and ThreshMenu.Drawings.DrawAlly:Value() and Wtarget ~= nil then DrawCircle(GetOrigin(Wtarget),100,1,25,52224) if ThreshMenu.Drawings.DrawText:Value() then DrawText("Selected Ally: " .. GetObjectName(Wtarget), 18, 100, 100, 4294967040) end end end) OnTick(function(myHero) local target = GetCurrentTarget() local Qtarget = target1:GetTarget() local Wtarget = ally1:GetTarget() if IOW:Mode() == "Combo" then if IsReady(_E) and ThreshMenu.Combo.E:Value() and ValidTarget(target,515) then if ThreshMenu.Combo.EMode:Value() == 1 then CastE(target) elseif ThreshMenu.Combo.EMode:Value() == 2 then Cast(_E,target) end end if IsReady(_R) and ThreshMenu.Combo.R:Value() and EnemiesAround(GetOrigin(myHero),450) >= ThreshMenu.Combo.Rmin:Value() then CastSpell(_R) end if IsReady(_W) and ThreshMenu.Combo.W:Value() then if ThreshMenu.Combo.ThrowLantern:Value() == 1 then CastW() elseif ThreshMenu.Combo.ThrowLantern:Value() == 2 then CastW2() end end if IsReady(_Q) and ThreshMenu.Combo.Q:Value() then Cast(_Q,Qtarget) end if ThreshMenu.Combo.Q2:Value() then CastQ2() end end if ThreshMenu.Combo.Harass:Value() then Cast(_Q,Qtarget) end if IsReady(_W) and ThreshMenu.Misc.Lantern:Value() then MoveToXYZ(GetMousePos()) CastLantern() end if ThreshMenu.Misc.AutoR:Value() and IsReady(_R) and EnemiesAround(GetOrigin(myHero), 450) >= ThreshMenu.Misc.AutoRmin:Value() then CastSpell(_R) end if IsReady(_W) then if ThreshMenu.Misc.SaveAlly:Value() then for _,Ally in pairs(GetAllyHeroes()) do if IsObjectAlive(Ally) and GetPercentHP(Ally) <= 30 and IsReady(_W) and EnemiesAround(GetOrigin(Ally), 950) >= ThreshMenu.Misc.AroundAlly:Value() and GetDistance(Ally) <= 950 then CastSkillShot(_W,GetOrigin(FindLowestAlly())) end end end if ThreshMenu.Misc.cc:Value() then for _,Ally in ipairs(GetAllyHeroes()) do if IsObjectAlive(Ally) and GetDistance(Ally) <= 950 and GetPercentHP(Ally) <= 30 then local x,y,z = IPrediction.IsUnitStunned(Ally, 950, math.huge, 0.5, 315, myHero) if x and GetDistance(z) <= 950 and IsReady(_W) then CastSkillShot(_W,GetOrigin(Ally)) end end end end end for i,enemy in pairs(GetEnemyHeroes()) do if Ignite and ThreshMenu.Misc.Autoignite:Value() then if IsReady(Ignite) and 20*GetLevel(myHero)+50 > GetCurrentHP(enemy)+GetDmgShield(enemy)+GetHPRegen(enemy)*3 and ValidTarget(enemy, 600) then CastTargetSpell(enemy, Ignite) end end end end) IPrediction.OnDash(function(target, pos) if IsReady(_E) and ValidTarget(target, 515) and GetDistance(pos) < 125 and ThreshMenu.Misc.AntiDash:Value() then local EPos = Vector(myHero) + (Vector(myHero) - Vector(pos)) CastSkillShot(_E, EPos) end end, EPred) function CastE(unit) local EPos = Vector(myHero) + (Vector(myHero) - Vector(unit)) CastSkillShot(_E,EPos) end function CastW() if FindNearestAlly() and GetDistance(FindNearestAlly()) < 950 and GetCastName(myHero,_Q) == "threshqleap" then CastSkillShot(_W, GetOrigin(FindNearestAlly())) end end function CastW2() if Wtarget ~= nil and GetDistance(Wtarget) < 950 and GetCastName(myHero,_Q) == "threshqleap" then CastSkillShot(_W,GetOrigin(Wtarget)) end end function CastQ2() if GetCastName(myHero,_Q) == "threshqleap" then CastSpell(_Q) end end function CastLantern() if ThreshMenu.Combo.ThrowLantern:Value() == 2 and Wtarget ~= nil and GetDistance(Wtarget) < 950 and IsObjectAlive(Wtarget) then CastSkillShot(_W,GetOrigin(Wtarget)) elseif ThreshMenu.Combo.ThrowLantern:Value() == 1 and GetDistance(FindNearestAlly()) < 950 then CastSkillShot(_W,GetOrigin(FindNearestAlly())) end end function FindLowestAlly() LowestAlly = nil for _,Ally in pairs(GetAllyHeroes()) do if IsObjectAlive(Ally) and GetDistance(Ally) <= 950 then if LowestAlly == nil then LowestAlly = Ally elseif GetPercentHP(Ally) < GetPercentHP(LowestAlly) then LowestAlly = Ally end end end return LowestAlly end function FindNearestAlly() local NearestAlly = nil for _,Ally in pairs(GetAllyHeroes()) do if NearestAlly == nil and IsObjectAlive(Ally) then NearestAlly = Ally elseif IsObjectAlive(Ally) and GetDistance(Ally) < GetDistance(NearestAlly) then NearestAlly = Ally end end return NearestAlly end AddGapcloseEvent(_E, 515, false, ThreshMenu) PrintChat(string.format("<font color='#1244EA'>Thresh:</font> <font color='#FFFFFF'> Have A Good Game ! </font>")) PrintChat("MyPc: " ..GetObjectBaseName(myHero))
local L = ShadowUF.L local playerClass = select(2, UnitClass("player")) local function finalizeData(config, useMerge) local self = ShadowUF -- Merges all of the parentUnit options into the child if they weren't set. -- if it's a table, it recurses inside the table and copies any nil values in too local function mergeToChild(parent, child, forceMerge) for key, value in pairs(parent) do if( type(child[key]) == "table" ) then mergeToChild(value, child[key], forceMerge) elseif( type(value) == "table" ) then child[key] = CopyTable(value) elseif( forceMerge or ( value ~= nil and child[key] == nil ) ) then child[key] = value end end end -- This makes sure that the unit has no values it shouldn't, for example if the defaults do not set incHeal for targettarget -- and I try to set incHeal table here, then it'll remove it since it can't do that. local function verifyTable(tbl, checkTable) for key, value in pairs(tbl) do if( type(value) == "table" ) then if( not checkTable[key] ) then tbl[key] = nil else for subKey, subValue in pairs(value) do if( type(subValue) == "table" ) then verifyTable(value, checkTable[key]) end end end end end end -- Set everything for unit, child in pairs(config.units) do if( self.defaults.profile.units[unit] ) then if( not useMerge or ( useMerge and not self.db.profile.units[unit].enabled and self.db.profile.units[unit].height == 0 and self.db.profile.units[unit].width == 0 and self.db.profile.positions[unit].anchorPoint == "" and self.db.profile.positions[unit].point == "" ) ) then -- Merge the primary parent table mergeToChild(config.parentUnit, child) -- Strip any invalid tables verifyTable(child, self.defaults.profile.units[unit]) -- Merge it in mergeToChild(child, self.db.profile.units[unit], true) -- Merge position in too if( useMerge and self.db.profile.positions[unit].point == "" and self.db.profile.positions[unit].relativePoint == "" and self.db.profile.positions[unit].anchorPoint == "" and self.db.profile.positions[unit].x == 0 and self.db.profile.positions[unit].y == 0 ) then self.db.profile.positions[unit] = config.positions[unit] end end end end self.db.profile.loadedLayout = true if( not useMerge ) then config.parentUnit = nil config.units = nil for key, data in pairs(config) do self.db.profile[key] = data end end end function ShadowUF:LoadDefaultLayout(useMerge) local config = {} config.bars = { texture = "Minimalist", spacing = -1.25, alpha = 1.0, backgroundAlpha = 0.20, } config.auras = { borderType = "light", } config.backdrop = { tileSize = 1, edgeSize = 5, clip = 1, inset = 3, backgroundTexture = "Chat Frame", backgroundColor = {r = 0, g = 0, b = 0, a = 0.80}, borderTexture = "None", borderColor = {r = 0.30, g = 0.30, b = 0.50, a = 1}, } config.hidden = { cast = false, runes = true, buffs = BuffFrame:IsShown() and true or false, party = true, player = true, pet = true, target = true, focus = true, boss = true, arena = true } config.font = { name = "Myriad Condensed Web", size = 11, extra = "", shadowColor = {r = 0, g = 0, b = 0, a = 1}, color = {r = 1, g = 1, b = 1, a = 1}, shadowX = 0.80, shadowY = -0.80, } -- Some localizations do not work with Myriad Condensed Web, need to automatically swap it to a localization that will work for it local SML = LibStub:GetLibrary("LibSharedMedia-3.0") if( GetLocale() == "koKR" or GetLocale() == "zhCN" or GetLocale() == "zhTW" or GetLocale() == "ruRU" ) then config.font.name = SML.DefaultMedia.font end config.classColors = { HUNTER = {r = 0.67, g = 0.83, b = 0.45}, WARLOCK = {r = 0.58, g = 0.51, b = 0.79}, PRIEST = {r = 1.0, g = 1.0, b = 1.0}, PALADIN = {r = 0.96, g = 0.55, b = 0.73}, MAGE = {r = 0.41, g = 0.8, b = 0.94}, ROGUE = {r = 1.0, g = 0.96, b = 0.41}, DRUID = {r = 1.0, g = 0.49, b = 0.04}, SHAMAN = {r = 0.14, g = 0.35, b = 1.0}, WARRIOR = {r = 0.78, g = 0.61, b = 0.43}, DEATHKNIGHT = {r = 0.77, g = 0.12 , b = 0.23}, PET = {r = 0.20, g = 0.90, b = 0.20}, VEHICLE = {r = 0.23, g = 0.41, b = 0.23}, } config.powerColors = { MANA = {r = 0.30, g = 0.50, b = 0.85}, RAGE = {r = 0.90, g = 0.20, b = 0.30}, FOCUS = {r = 1.0, g = 0.85, b = 0}, ENERGY = {r = 1.0, g = 0.85, b = 0.10}, HAPPINESS = {r = 0.50, g = 0.90, b = 0.70}, RUNES = {r = 0.50, g = 0.50, b = 0.50}, RUNIC_POWER = {b = 0.60, g = 0.45, r = 0.35}, AMMOSLOT = {r = 0.85, g = 0.60, b = 0.55}, FUEL = {r = 0.85, g = 0.47, b = 0.36}, } config.healthColors = { tapped = {r = 0.5, g = 0.5, b = 0.5}, red = {r = 0.90, g = 0.0, b = 0.0}, green = {r = 0.20, g = 0.90, b = 0.20}, static = {r = 0.70, g = 0.20, b = 0.90}, yellow = {r = 0.93, g = 0.93, b = 0.0}, inc = {r = 0, g = 0.35, b = 0.23}, enemyUnattack = {r = 0.60, g = 0.20, b = 0.20}, hostile = {r = 0.90, g = 0.0, b = 0.0}, friendly = {r = 0.20, g = 0.90, b = 0.20}, neutral = {r = 0.93, g = 0.93, b = 0.0}, offline = {r = 0.50, g = 0.50, b = 0.50} } config.castColors = { channel = {r = 0.25, g = 0.25, b = 1.0}, cast = {r = 1.0, g = 0.70, b = 0.30}, interrupted = {r = 1, g = 0, b = 0}, uninterruptible = {r = 0.71, g = 0, b = 1}, finished = {r = 0.10, g = 1.0, b = 0.10}, } config.xpColors = { normal = {r = 0.58, g = 0.0, b = 0.55}, rested = {r = 0.0, g = 0.39, b = 0.88}, } config.positions = { targettargettarget = {anchorPoint = "RC", anchorTo = "#SUFUnittargettarget", x = 0, y = 0}, targettarget = {anchorPoint = "TL", anchorTo = "#SUFUnittarget", x = 0, y = 0}, focustarget = {anchorPoint = "TL", anchorTo = "#SUFUnitfocus", x = 0, y = 0}, party = {point = "TOPLEFT", anchorTo = "#SUFUnitplayer", relativePoint = "TOPLEFT", movedAnchor = "TL", x = 0, y = -60}, focus = {anchorPoint = "RB", anchorTo = "#SUFUnittarget", x = 35, y = -4}, target = {anchorPoint = "RC", anchorTo = "#SUFUnitplayer", x = 50, y = 0}, player = {point = "TOPLEFT", anchorTo = "UIParent", relativePoint = "TOPLEFT", y = -25, x = 20}, pet = {anchorPoint = "TL", anchorTo = "#SUFUnitplayer", x = 0, y = 0}, pettarget = {anchorPoint = "C", anchorTo = "UIParent", x = 0, y = 0}, partypet = {anchorPoint = "RB", anchorTo = "$parent", x = 0, y = 0}, partytarget = {anchorPoint = "RT", anchorTo = "$parent", x = 0, y = 0}, raid = {anchorPoint = "C", anchorTo = "UIParent", x = 0, y = 0}, raidpet = {anchorPoint = "C", anchorTo = "UIParent", x = 0, y = 0}, maintank = {anchorPoint = "C", anchorTo = "UIParent", x = 0, y = 0}, maintanktarget = {anchorPoint = "RT", anchorTo = "$parent", x = 0, y = 0}, mainassist = {anchorPoint = "C", anchorTo = "UIParent", x = 0, y = 0}, mainassisttarget = {anchorPoint = "RT", anchorTo = "$parent", x = 0, y = 0}, arena = {anchorPoint = "C", anchorTo = "UIParent", point = "", relativePoint = "", x = 0, y = 0}, arenapet = {anchorPoint = "RB", anchorTo = "$parent", x = 0, y = 0}, arenatarget = {anchorPoint = "RT", anchorTo = "$parent", x = 0, y = 0}, boss = {anchorPoint = "C", anchorTo = "UIParent", point = "", relativePoint = "", x = 0, y = 0}, bosstarget = {anchorPoint = "RB", anchorTo = "$parent", x = 0, y = 0}, } -- Parent unit options that all the children will inherit unless they override it config.parentUnit = { portrait = {enabled = false, type = "3D", alignment = "LEFT", width = 0.22, height = 0.50, order = 15, fullBefore = 0, fullAfter = 100}, auras = { buffs = {enabled = false, anchorPoint = "BL", size = 16, perRow = 10, x = 0, y = 0}, debuffs = {enabled = false, anchorPoint = "BL", size = 16, perRow = 10, x = 0, y = 0}, }, text = { {width = 0.50, name = L["Left text"], anchorTo = "$healthBar", anchorPoint = "CLI", x = 3, y = 0, size = 0}, {width = 0.60, name = L["Right text"], anchorTo = "$healthBar", anchorPoint = "CRI", x = -3, y = 0, size = 0}, {width = 0.50, name = L["Left text"], anchorTo = "$powerBar", anchorPoint = "CLI", x = 3, y = 0, size = 0}, {width = 0.60, name = L["Right text"], anchorTo = "$powerBar", anchorPoint = "CRI", x = -3, y = 0, size = 0}, {width = 1, name = L["Text"], anchorTo = "$emptyBar", anchorPoint = "CLI", x = 3, y = 0, size = 0}, }, indicators = { raidTarget = {anchorTo = "$parent", anchorPoint = "C", size = 20, x = 0, y = 0}, class = {anchorTo = "$parent", anchorPoint = "BL", size = 16, x = 0, y = 0}, masterLoot = {anchorTo = "$parent", anchorPoint = "TL", size = 12, x = 16, y = -10}, leader = {anchorTo = "$parent", anchorPoint = "TL", size = 14, x = 2, y = -12}, pvp = {anchorTo = "$parent", anchorPoint = "TR", size = 22, x = 11, y = -21}, ready = {anchorTo = "$parent", anchorPoint = "LC", size = 24, x = 35, y = 0}, role = {anchorTo = "$parent", anchorPoint = "TL", size = 14, x = 30, y = -11}, status = {anchorTo = "$parent", anchorPoint = "LB", size = 16, x = 12, y = -2}, lfdRole = {enabled = true, anchorPoint = "BR", size = 14, x = 3, y = 14, anchorTo = "$parent"} }, highlight = {size = 10}, combatText = {anchorTo = "$parent", anchorPoint = "C", x = 0, y = 0}, emptyBar = {background = true, height = 1, reactionType = "none", order = 0}, healthBar = {background = true, colorType = "class", reactionType = "npc", height = 1.20, order = 10}, powerBar = {background = true, height = 1.0, order = 20}, druidBar = {background = true, height = 0.40, order = 25}, xpBar = {background = true, height = 0.25, order = 55}, castBar = {background = true, height = 0.60, order = 40, icon = "HIDE", name = {enabled = true, size = 0, anchorTo = "$parent", rank = true, anchorPoint = "CLI", x = 1, y = 0}, time = {enabled = true, size = 0, anchorTo = "$parent", anchorPoint = "CRI", x = -1, y = 0}}, runeBar = {background = false, height = 0.40, order = 70}, totemBar = {background = false, height = 0.40, order = 70}, } -- Units configuration config.units = { raid = { width = 100, height = 30, scale = 0.85, unitsPerColumn = 8, maxColumns = 8, columnSpacing = 5, groupsPerRow = 8, groupSpacing = 0, attribPoint = "TOP", attribAnchorPoint = "LEFT", healthBar = {reactionType = "none"}, powerBar = {height = 0.30}, incHeal = {cap = 1}, indicators = { pvp = {anchorTo = "$parent", anchorPoint = "BL", size = 22, x = 0, y = 11}, masterLoot = {anchorTo = "$parent", anchorPoint = "TR", size = 12, x = -2, y = -10}, role = {enabled = false, anchorTo = "$parent", anchorPoint = "BR", size = 14, x = 0, y = 14}, ready = {anchorTo = "$parent", anchorPoint = "LC", size = 24, x = 25, y = 0}, }, text = { {text = "[(()afk() )][name]"}, {text = "[missinghp]"}, {text = ""}, {text = ""}, {text = "[(()afk() )][name]"}, }, }, raidpet = { width = 90, height = 30, scale = 0.85, unitsPerColumn = 8, maxColumns = 8, columnSpacing = 5, groupsPerRow = 8, groupSpacing = 0, attribPoint = "TOP", attribAnchorPoint = "LEFT", healthBar = {reactionType = "none"}, powerBar = {height = 0.30}, incHeal = {cap = 1}, indicators = { pvp = {anchorTo = "$parent", anchorPoint = "BL", size = 22, x = 0, y = 11}, masterLoot = {anchorTo = "$parent", anchorPoint = "TR", size = 12, x = -2, y = -10}, role = {enabled = false, anchorTo = "$parent", anchorPoint = "BR", size = 14, x = 0, y = 14}, ready = {anchorTo = "$parent", anchorPoint = "LC", size = 24, x = 25, y = 0}, }, text = { {text = "[name]"}, {text = "[missinghp]"}, {text = ""}, {text = ""}, {text = "[name]"}, }, }, player = { width = 190, height = 45, scale = 1.0, portrait = {enabled = true, fullAfter = 50}, castBar = {order = 60}, xpBar = {order = 55}, runeBar = {enabled = true, order = 70}, totemBar = {enabled = true, order = 70}, auras = { buffs = {enabled = false, maxRows = 1, temporary = playerClass == "ROGUE" or playerClass == "SHAMAN"}, debuffs = {enabled = false, maxRows = 1}, }, text = { {text = "[(()afk() )][name][( ()group())]"}, {text = "[curmaxhp]"}, {text = "[perpp]"}, {text = "[curmaxpp]"}, {text = "[(()afk() )][name][( ()group())]"}, }, }, party = { width = 190, height = 45, scale = 1.0, attribPoint = "TOP", attribAnchorPoint = "LEFT", unitsPerColumn = 5, columnSpacing = 30, portrait = {enabled = true, fullAfter = 50}, castBar = {order = 60}, offset = 23, auras = { buffs = {enabled = true, maxRows = 1}, debuffs = {enabled = true, maxRows = 1}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curmaxhp]"}, {text = "[level( )][perpp]"}, {text = "[curmaxpp]"}, {text = "[(()afk() )][name]"}, }, }, boss = { enabled = true, width = 160, height = 40, scale = 1.0, attribPoint = "TOP", attribAnchorPoint = "LEFT", offset = 20, auras = { buffs = {enabled = true, maxRows = 1, perRow = 8}, debuffs = {enabled = true, maxRows = 1, perRow = 8}, }, text = { {text = "[name]"}, {text = "[curmaxhp]"}, {text = "[perpp]"}, {text = "[curmaxpp]"}, {text = "[name]"}, }, portrait = {enabled = false}, }, bosstarget = { width = 90, height = 25, scale = 1.0, powerBar = {height = 0.60}, text = { {text = "[name]"}, {text = "[curhp]"}, {text = ""}, {text = ""}, {text = "[name]"}, }, }, arena = { width = 170, height = 45, scale = 1.0, attribPoint = "TOP", attribAnchorPoint = "LEFT", portrait = {enabled = false, fullAfter = 50}, castBar = {order = 60}, offset = 25, auras = { buffs = {enabled = true, maxRows = 1, perRow = 9}, debuffs = {enabled = true, maxRows = 1, perRow = 9}, }, text = { {text = "[name]"}, {text = "[curmaxhp]"}, {text = "[perpp]"}, {text = "[curmaxpp]"}, {text = "[name]"}, }, }, arenapet = { width = 90, height = 25, scale = 1.0, powerBar = {height = 0.60}, text = { {text = "[name]"}, {text = "[curhp]"}, {text = ""}, {text = ""}, {text = "[name]"}, }, }, arenatarget = { width = 90, height = 25, scale = 1.0, powerBar = {height = 0.60}, indicators = { pvp = {anchorTo = "$parent", anchorPoint = "BL", size = 22, x = 0, y = 11}, }, text = { {text = "[name]"}, {text = "[curhp]"}, {text = ""}, {text = ""}, {text = "[name]"}, }, }, maintank = { width = 150, height = 40, scale = 1.0, attribPoint = "TOP", attribAnchorPoint = "LEFT", offset = 5, unitsPerColumn = 5, maxColumns = 1, columnSpacing = 5, incHeal = {cap = 1}, portrait = {enabled = false, fullAfter = 50}, castBar = {order = 60}, auras = { buffs = {enabled = false}, debuffs = {enabled = false}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curmaxhp]"}, {text = "[perpp]"}, {text = "[curmaxpp]"}, {text = "[(()afk() )][name]"}, }, }, maintanktarget = { width = 150, height = 40, scale = 1.0, auras = { buffs = {enabled = false}, debuffs = {enabled = false}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curmaxhp]"}, {text = "[classification( )][perpp]", width = 0.50}, {text = "[curmaxpp]", anchorTo = "$powerBar", width = 0.60}, {text = "[(()afk() )][name]"}, }, }, mainassist = { width = 150, height = 40, scale = 1.0, attribPoint = "TOP", attribAnchorPoint = "LEFT", offset = 5, unitsPerColumn = 5, maxColumns = 1, columnSpacing = 5, incHeal = {cap = 1}, portrait = {enabled = false, fullAfter = 50}, castBar = {order = 60}, auras = { buffs = {enabled = false}, debuffs = {enabled = false}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curmaxhp]"}, {text = "[level( )][perpp]"}, {text = "[curmaxpp]"}, {text = "[(()afk() )][name]"}, }, }, mainassisttarget = { width = 150, height = 40, scale = 1.0, auras = { buffs = {enabled = false}, debuffs = {enabled = false}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curmaxhp]"}, {text = "[level( )][classification( )][perpp]", width = 0.50}, {text = "[curmaxpp]", anchorTo = "$powerBar", width = 0.60}, {text = "[(()afk() )][name]"}, }, }, partypet = { width = 90, height = 25, scale = 1.0, powerBar = {height = 0.60}, text = { {text = "[name]"}, {text = "[curhp]"}, {text = ""}, {text = ""}, {text = "[name]"}, }, }, partytarget = { width = 90, height = 25, scale = 1.0, powerBar = {height = 0.60}, indicators = { pvp = {anchorTo = "$parent", anchorPoint = "BL", size = 22, x = 0, y = 11}, }, text = { {text = "[name]"}, {text = "[curhp]"}, {text = ""}, {text = ""}, {text = "[name]"}, }, }, target = { width = 190, height = 45, scale = 1.0, portrait = {enabled = true, alignment = "RIGHT", fullAfter = 50}, castBar = {order = 60}, comboPoints = {anchorTo = "$parent", order = 60, anchorPoint = "BR", x = -3, y = 8, size = 14, spacing = -4, growth = "LEFT", isBar = true}, indicators = { lfdRole = {enabled = false} }, auras = { buffs = {enabled = true}, debuffs = {enabled = true}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curmaxhp]"}, {text = "[level( )][classification( )][perpp]", width = 0.50}, {text = "[curmaxpp]", anchorTo = "$powerBar", width = 0.60}, {text = "[(()afk() )][name]"}, }, }, pet = { width = 190, height = 30, scale = 1.0, powerBar = {height = 0.70}, healthBar = {reactionType = "none"}, portrait = {enabled = false, fullAfter = 50}, castBar = {order = 60}, indicators = { happiness = {enabled = false, anchorTo = "$parent", anchorPoint = "BR", size = 14, x = 3, y = 13}, }, text = { {text = "[name]"}, {text = "[curmaxhp]"}, {text = "[perpp]"}, {text = "[curmaxpp]"}, {text = "[name]"}, }, }, pettarget = { width = 190, height = 30, scale = 1.0, powerBar = {height = 0.70}, indicators = { }, text = { {text = "[name]"}, {text = "[curmaxhp]"}, {text = "[perpp]"}, {text = "[curmaxpp]"}, {text = "[name]"}, }, }, focus = { width = 120, height = 28, scale = 1.0, powerBar = {height = 0.60}, portrait = {enabled = false, fullAfter = 50}, castBar = {order = 60}, indicators = { lfdRole = {enabled = false}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curhp]"}, {text = "[perpp]"}, {text = "[curpp]"}, {text = "[(()afk() )][name]"}, }, }, focustarget = { width = 120, height = 25, scale = 1.0, powerBar = {height = 0.60}, portrait = {alignment = "RIGHT"}, indicators = { pvp = {anchorTo = "$parent", anchorPoint = "BL", size = 22, x = -3, y = 11}, }, text = { {text = "[(()afk() )][name]"}, {text = "[curhp]"}, {text = ""}, {text = ""}, {text = "[(()afk() )][name]"}, }, }, targettarget = { width = 110, height = 30, scale = 1.0, powerBar = {height = 0.6}, portrait = {alignment = "RIGHT"}, indicators = { pvp = {anchorTo = "$parent", anchorPoint = "BL", size = 22, x = -3, y = 11}, }, text = { {text = "[name]"}, {text = "[curhp]"}, {text = "[perpp]"}, {text = "[curpp]"}, }, }, targettargettarget = { width = 80, height = 30, scale = 1.0, powerBar = {height = 0.6}, portrait = {alignment = "RIGHT"}, indicators = { pvp = {anchorTo = "$parent", anchorPoint = "BL", size = 22, x = -3, y = 11}, }, text = { {text = "[name]", width = 1.0}, {text = ""}, {text = ""}, {text = ""}, }, }, } finalizeData(config, useMerge) end
-- remove spaces from string (invalid in rules except as separator) local function strip_spaces(str) return string.gsub(str, ' ', '') end -- sanitise value if empty or blank local function value_or_NONE(value) if value == nil or value == '' then return 'NONE' end return strip_spaces(tostring(value)) end return { value_or_NONE = value_or_NONE }
-- -- ParseLua.lua -- -- The main lua parser and lexer. -- LexLua returns a Lua token stream, with tokens that preserve -- all whitespace formatting information. -- ParseLua returns an AST, internally relying on LexLua. -- local luaPath = debug.getinfo(1).source:match("@?(.*/)") require(luaPath..'strict') local util = require(luaPath..'Util') local lookupify = util.lookupify local WhiteChars = lookupify{' ', '\n', '\t', '\r'} local EscapeLookup = {['\r'] = '\\r', ['\n'] = '\\n', ['\t'] = '\\t', ['"'] = '\\"', ["'"] = "\\'"} local LowerChars = lookupify{'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'} local UpperChars = lookupify{'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'} local Digits = lookupify{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'} local HexDigits = lookupify{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'a', 'B', 'b', 'C', 'c', 'D', 'd', 'E', 'e', 'F', 'f'} local BinDigits = lookupify{'0', '1'} local Symbols = lookupify{'+', '-', '*', '/', '^', '%', ',', '{', '}', '[', ']', '(', ')', ';', '#', '&', '|'} local Scope = require(luaPath..'Scope') local Keywords = lookupify{ 'and', 'break', 'do', 'else', 'elseif', 'end', 'false', 'for', 'function', 'goto', 'if', 'in', 'local', 'nil', 'not', 'or', 'repeat', 'return', 'then', 'true', 'until', 'while', }; local function LexLua(src) --token dump local tokens = {} local st, err = pcall(function() --line / char / pointer tracking local p = 1 local line = 1 local char = 1 --get / peek functions local function get() local c = src:sub(p,p) if c == '\n' then char = 1 line = line + 1 else char = char + 1 end p = p + 1 return c end local function peek(n) n = n or 0 return src:sub(p+n,p+n) end local function consume(chars) local c = peek() for i = 1, #chars do if c == chars:sub(i,i) then return get() end end end --shared stuff local function generateError(err) return error(">> :"..line..":"..char..": "..err, 0) end local function tryGetLongString() local start = p if peek() == '[' then local equalsCount = 0 local depth = 1 while peek(equalsCount+1) == '=' do equalsCount = equalsCount + 1 end if peek(equalsCount+1) == '[' then --start parsing the string. Strip the starting bit for _ = 0, equalsCount+1 do get() end --get the contents local contentStart = p while true do --check for eof if peek() == '' then generateError("Expected `]"..string.rep('=', equalsCount).."]` near <eof>.", 3) end --check for the end local foundEnd = true if peek() == ']' then for i = 1, equalsCount do if peek(i) ~= '=' then foundEnd = false end end if peek(equalsCount+1) ~= ']' then foundEnd = false end else if peek() == '[' then -- is there an embedded long string? local embedded = true for i = 1, equalsCount do if peek(i) ~= '=' then embedded = false break end end if peek(equalsCount + 1) == '[' and embedded then -- oh look, there was depth = depth + 1 for i = 1, (equalsCount + 2) do get() end end end foundEnd = false end -- if foundEnd then depth = depth - 1 if depth == 0 then break else for i = 1, equalsCount + 2 do get() end end else get() end end --get the interior string local contentString = src:sub(contentStart, p-1) --found the end. Get rid of the trailing bit for i = 0, equalsCount+1 do get() end --get the exterior string local longString = src:sub(start, p-1) --return the stuff return contentString, longString else return nil end else return nil end end --main token emitting loop while true do --get leading whitespace. The leading whitespace will include any comments --preceding the token. This prevents the parser needing to deal with comments --separately. local leading = { } local leadingWhite = '' local longStr = false while true do local c = peek() if c == '#' and peek(1) == '!' and line == 1 then -- #! shebang for linux scripts get() get() leadingWhite = "#!" while peek() ~= '\n' and peek() ~= '' do leadingWhite = leadingWhite .. get() end local token = { Type = 'Comment', CommentType = 'Shebang', Data = leadingWhite, Line = line, Char = char } token.Print = function() return "<"..(token.Type .. string.rep(' ', 7-#token.Type)).." "..(token.Data or '').." >" end leadingWhite = "" table.insert(leading, token) end if c == ' ' or c == '\t' then --whitespace --leadingWhite = leadingWhite..get() local c2 = get() -- ignore whitespace table.insert(leading, { Type = 'Whitespace', Line = line, Char = char, Data = c2 }) elseif c == '\n' or c == '\r' then local nl = get() if leadingWhite ~= "" then local token = { Type = 'Comment', CommentType = longStr and 'LongComment' or 'Comment', Data = leadingWhite, Line = line, Char = char, } token.Print = function() return "<"..(token.Type .. string.rep(' ', 7-#token.Type)).." "..(token.Data or '').." >" end table.insert(leading, token) leadingWhite = "" end table.insert(leading, { Type = 'Whitespace', Line = line, Char = char, Data = nl }) elseif c == '-' and peek(1) == '-' then --comment get() get() leadingWhite = leadingWhite .. '--' local _, wholeText = tryGetLongString() if wholeText then leadingWhite = leadingWhite..wholeText longStr = true else while peek() ~= '\n' and peek() ~= '' do leadingWhite = leadingWhite..get() end end else break end end if leadingWhite ~= "" then local token = { Type = 'Comment', CommentType = longStr and 'LongComment' or 'Comment', Data = leadingWhite, Line = line, Char = char, } token.Print = function() return "<"..(token.Type .. string.rep(' ', 7-#token.Type)).." "..(token.Data or '').." >" end table.insert(leading, token) end --get the initial char local thisLine = line local thisChar = char local errorAt = ":"..line..":"..char..":> " local c = peek() --symbol to emit local toEmit = nil --branch on type if c == '' then --eof toEmit = { Type = 'Eof' } elseif UpperChars[c] or LowerChars[c] or c == '_' then --ident or keyword local start = p repeat get() c = peek() until not (UpperChars[c] or LowerChars[c] or Digits[c] or c == '_') local dat = src:sub(start, p-1) if Keywords[dat] then toEmit = {Type = 'Keyword', Data = dat} else toEmit = {Type = 'Ident', Data = dat} end elseif Digits[c] or (peek() == '.' and Digits[peek(1)]) then --number const local start = p if c == '0' and peek(1) == 'x' then get();get() while HexDigits[peek()] do get() end if consume('Pp') then consume('+-') while Digits[peek()] do get() end end elseif c == '0' and peek(1) == 'b' then get();get() while BinDigits[peek()] do get() end if consume('Pp') then consume('+-') while Digits[peek()] do get() end end else while Digits[peek()] do get() end if consume('.') then while Digits[peek()] do get() end end if consume('Ee') then consume('+-') while Digits[peek()] do get() end end end toEmit = {Type = 'Number', Data = src:sub(start, p-1)} elseif c == '\'' or c == '\"' then local start = p --string const local delim = get() local contentStart = p while true do local c = get() if c == '\\' then get() --get the escape char elseif c == delim then break elseif c == '' then generateError("Unfinished string near <eof>") end end local content = src:sub(contentStart, p-2) local constant = src:sub(start, p-1) toEmit = {Type = 'String', Data = constant, Constant = content} elseif c == '[' then local content, wholetext = tryGetLongString() if wholetext then toEmit = {Type = 'String', Data = wholetext, Constant = content} else get() toEmit = {Type = 'Symbol', Data = '['} end elseif consume('>=<') then if consume('=') then toEmit = {Type = 'Symbol', Data = c..'='} elseif consume('<') then toEmit = {Type = 'Symbol', Data = '<<'} elseif consume('>') then toEmit = {Type = 'Symbol', Data = '>>'} else toEmit = {Type = 'Symbol', Data = c} end elseif consume('~') then if consume('=') then toEmit = {Type = 'Symbol', Data = '~='} else generateError("Unexpected symbol `~` in source.", 2) end elseif consume('.') then if consume('.') then if consume('.') then toEmit = {Type = 'Symbol', Data = '...'} else toEmit = {Type = 'Symbol', Data = '..'} end else toEmit = {Type = 'Symbol', Data = '.'} end elseif consume(':') then if consume(':') then toEmit = {Type = 'Symbol', Data = '::'} else toEmit = {Type = 'Symbol', Data = ':'} end elseif Symbols[c] then get() toEmit = {Type = 'Symbol', Data = c} else local contents, all = tryGetLongString() if contents then toEmit = {Type = 'String', Data = all, Constant = contents} else generateError("Unexpected Symbol `"..c.."` in source.", 2) end end --add the emitted symbol, after adding some common data toEmit.LeadingWhite = leading -- table of leading whitespace/comments --for k, tok in pairs(leading) do -- tokens[#tokens + 1] = tok --end toEmit.Line = thisLine toEmit.Char = thisChar toEmit.Print = function() return "<"..(toEmit.Type..string.rep(' ', 7-#toEmit.Type)).." "..(toEmit.Data or '').." >" end tokens[#tokens+1] = toEmit --halt after eof has been emitted if toEmit.Type == 'Eof' then break end end end) if not st then return false, err end --public interface: local tok = {} local savedP = {} local p = 1 function tok:getp() return p end function tok:setp(n) p = n end function tok:getTokenList() return tokens end --getters function tok:Peek(n) n = n or 0 return tokens[math.min(#tokens, p+n)] end function tok:Get(tokenList) local t = tokens[p] p = math.min(p + 1, #tokens) if tokenList then table.insert(tokenList, t) end return t end function tok:Is(t) return tok:Peek().Type == t end --save / restore points in the stream function tok:Save() savedP[#savedP+1] = p end function tok:Commit() savedP[#savedP] = nil end function tok:Restore() p = savedP[#savedP] savedP[#savedP] = nil end --either return a symbol if there is one, or return true if the requested --symbol was gotten. function tok:ConsumeSymbol(symb, tokenList) local t = self:Peek() if t.Type == 'Symbol' then if symb then if t.Data == symb then self:Get(tokenList) return true else return nil end else self:Get(tokenList) return t end else return nil end end function tok:ConsumeKeyword(kw, tokenList) local t = self:Peek() if t.Type == 'Keyword' and t.Data == kw then self:Get(tokenList) return true else return nil end end function tok:IsKeyword(kw) local t = tok:Peek() return t.Type == 'Keyword' and t.Data == kw end function tok:IsSymbol(s) local t = tok:Peek() return t.Type == 'Symbol' and t.Data == s end function tok:IsEof() return tok:Peek().Type == 'Eof' end return true, tok end local function ParseLua(src) local st, tok if type(src) ~= 'table' then st, tok = LexLua(src) else st, tok = true, src end if not st then return false, tok end -- local function GenerateError(msg) local err = ">> :"..tok:Peek().Line..":"..tok:Peek().Char..": "..msg.."\n" --find the line local lineNum = 0 if type(src) == 'string' then for line in src:gmatch("[^\n]*\n?") do if line:sub(-1,-1) == '\n' then line = line:sub(1,-2) end lineNum = lineNum+1 if lineNum == tok:Peek().Line then err = err..">> `"..line:gsub('\t',' ').."`\n" for i = 1, tok:Peek().Char do local c = line:sub(i,i) if c == '\t' then err = err..' ' else err = err..' ' end end err = err.." ^^^^" break end end end return err end -- local VarUid = 0 -- No longer needed: handled in Scopes now local GlobalVarGetMap = {} local VarDigits = {'_', 'a', 'b', 'c', 'd'} local function CreateScope(parent) --[[ local scope = {} scope.Parent = parent scope.LocalList = {} scope.LocalMap = {} function scope:ObfuscateVariables() for _, var in pairs(scope.LocalList) do local id = "" repeat local chars = "QWERTYUIOPASDFGHJKLZXCVBNMqwertyuioplkjhgfdsazxcvbnm_" local chars2 = "QWERTYUIOPASDFGHJKLZXCVBNMqwertyuioplkjhgfdsazxcvbnm_1234567890" local n = math.random(1, #chars) id = id .. chars:sub(n, n) for i = 1, math.random(0,20) do local n = math.random(1, #chars2) id = id .. chars2:sub(n, n) end until not GlobalVarGetMap[id] and not parent:GetLocal(id) and not scope.LocalMap[id] var.Name = id scope.LocalMap[id] = var end end scope.RenameVars = scope.ObfuscateVariables -- Renames a variable from this scope and down. -- Does not rename global variables. function scope:RenameVariable(old, newName) if type(old) == "table" then -- its (theoretically) an AstNode variable old = old.Name end for _, var in pairs(scope.LocalList) do if var.Name == old then var.Name = newName scope.LocalMap[newName] = var end end end function scope:GetLocal(name) --first, try to get my variable local my = scope.LocalMap[name] if my then return my end --next, try parent if scope.Parent then local par = scope.Parent:GetLocal(name) if par then return par end end return nil end function scope:CreateLocal(name) --create my own var local my = {} my.Scope = scope my.Name = name my.CanRename = true -- scope.LocalList[#scope.LocalList+1] = my scope.LocalMap[name] = my -- return my end]] local scope = Scope:new(parent) scope.RenameVars = scope.ObfuscateLocals scope.ObfuscateVariables = scope.ObfuscateLocals scope.Print = function() return "<Scope>" end return scope end local ParseExpr local ParseStatementList local ParseSingleStatementList local ParseSimpleExpr, ParseSubExpr, ParsePrimaryExpr, ParseSuffixedExpr local function ParseFunctionArgsAndBody(scope, tokenList) local funcScope = CreateScope(scope) if not tok:ConsumeSymbol('(', tokenList) then return false, GenerateError("`(` expected.") end --arg list local argList = {} local isVarArg = false while not tok:ConsumeSymbol(')', tokenList) do if tok:Is('Ident') then local arg = funcScope:CreateLocal(tok:Get(tokenList).Data) argList[#argList+1] = arg if not tok:ConsumeSymbol(',', tokenList) then if tok:ConsumeSymbol(')', tokenList) then break else return false, GenerateError("`)` expected.") end end elseif tok:ConsumeSymbol('...', tokenList) then isVarArg = true if not tok:ConsumeSymbol(')', tokenList) then return false, GenerateError("`...` must be the last argument of a function.") end break else return false, GenerateError("Argument name or `...` expected") end end --body local st, body = ParseStatementList(funcScope) if not st then return false, body end --end if not tok:ConsumeKeyword('end', tokenList) then return false, GenerateError("`end` expected after function body") end local nodeFunc = {} nodeFunc.AstType = 'Function' nodeFunc.Scope = funcScope nodeFunc.Arguments = argList nodeFunc.Body = body nodeFunc.VarArg = isVarArg nodeFunc.Tokens = tokenList -- return true, nodeFunc end function ParsePrimaryExpr(scope) local tokenList = {} if tok:ConsumeSymbol('(', tokenList) then local st, ex = ParseExpr(scope) if not st then return false, ex end if not tok:ConsumeSymbol(')', tokenList) then return false, GenerateError("`)` Expected.") end if false then --save the information about parenthesized expressions somewhere ex.ParenCount = (ex.ParenCount or 0) + 1 return true, ex else local parensExp = {} parensExp.AstType = 'Parentheses' parensExp.Inner = ex parensExp.Tokens = tokenList return true, parensExp end elseif tok:Is('Ident') then local id = tok:Get(tokenList) local var = scope:GetLocal(id.Data) if not var then var = scope:GetGlobal(id.Data) if not var then var = scope:CreateGlobal(id.Data) else var.References = var.References + 1 end else var.References = var.References + 1 end -- local nodePrimExp = {} nodePrimExp.AstType = 'VarExpr' nodePrimExp.Name = id.Data nodePrimExp.Variable = var nodePrimExp.Tokens = tokenList -- return true, nodePrimExp else return false, GenerateError("primary expression expected") end end function ParseSuffixedExpr(scope, onlyDotColon) --base primary expression local st, prim = ParsePrimaryExpr(scope) if not st then return false, prim end -- while true do local tokenList = {} if tok:IsSymbol('.') or tok:IsSymbol(':') then local symb = tok:Get(tokenList).Data if not tok:Is('Ident') then return false, GenerateError("<Ident> expected.") end local id = tok:Get(tokenList) local nodeIndex = {} nodeIndex.AstType = 'MemberExpr' nodeIndex.Base = prim nodeIndex.Indexer = symb nodeIndex.Ident = id nodeIndex.Tokens = tokenList -- prim = nodeIndex elseif not onlyDotColon and tok:ConsumeSymbol('[', tokenList) then local st, ex = ParseExpr(scope) if not st then return false, ex end if not tok:ConsumeSymbol(']', tokenList) then return false, GenerateError("`]` expected.") end local nodeIndex = {} nodeIndex.AstType = 'IndexExpr' nodeIndex.Base = prim nodeIndex.Index = ex nodeIndex.Tokens = tokenList -- prim = nodeIndex elseif not onlyDotColon and tok:ConsumeSymbol('(', tokenList) then local args = {} while not tok:ConsumeSymbol(')', tokenList) do local st, ex = ParseExpr(scope) if not st then return false, ex end args[#args+1] = ex if not tok:ConsumeSymbol(',', tokenList) then if tok:ConsumeSymbol(')', tokenList) then break else return false, GenerateError("`)` Expected.") end end end local nodeCall = {} nodeCall.AstType = 'CallExpr' nodeCall.Base = prim nodeCall.Arguments = args nodeCall.Tokens = tokenList -- prim = nodeCall elseif not onlyDotColon and tok:Is('String') then --string call local nodeCall = {} nodeCall.AstType = 'StringCallExpr' nodeCall.Base = prim nodeCall.Arguments = { tok:Get(tokenList) } nodeCall.Tokens = tokenList -- prim = nodeCall elseif not onlyDotColon and tok:IsSymbol('{') then --table call local st, ex = ParseSimpleExpr(scope) -- FIX: ParseExpr(scope) parses the table AND and any following binary expressions. -- We just want the table if not st then return false, ex end local nodeCall = {} nodeCall.AstType = 'TableCallExpr' nodeCall.Base = prim nodeCall.Arguments = { ex } nodeCall.Tokens = tokenList -- prim = nodeCall else break end end return true, prim end function ParseSimpleExpr(scope) local tokenList = {} if tok:Is('Number') then local nodeNum = {} nodeNum.AstType = 'NumberExpr' nodeNum.Value = tok:Get(tokenList) nodeNum.Tokens = tokenList return true, nodeNum elseif tok:Is('String') then local nodeStr = {} nodeStr.AstType = 'StringExpr' nodeStr.Value = tok:Get(tokenList) nodeStr.Tokens = tokenList return true, nodeStr elseif tok:ConsumeKeyword('nil', tokenList) then local nodeNil = {} nodeNil.AstType = 'NilExpr' nodeNil.Tokens = tokenList return true, nodeNil elseif tok:IsKeyword('false') or tok:IsKeyword('true') then local nodeBoolean = {} nodeBoolean.AstType = 'BooleanExpr' nodeBoolean.Value = (tok:Get(tokenList).Data == 'true') nodeBoolean.Tokens = tokenList return true, nodeBoolean elseif tok:ConsumeSymbol('...', tokenList) then local nodeDots = {} nodeDots.AstType = 'DotsExpr' nodeDots.Tokens = tokenList return true, nodeDots elseif tok:ConsumeSymbol('{', tokenList) then local v = {} v.AstType = 'ConstructorExpr' v.EntryList = {} -- while true do if tok:IsSymbol('[', tokenList) then --key tok:Get(tokenList) local st, key = ParseExpr(scope) if not st then return false, GenerateError("Key Expression Expected") end if not tok:ConsumeSymbol(']', tokenList) then return false, GenerateError("`]` Expected") end if not tok:ConsumeSymbol('=', tokenList) then return false, GenerateError("`=` Expected") end local st, value = ParseExpr(scope) if not st then return false, GenerateError("Value Expression Expected") end v.EntryList[#v.EntryList+1] = { Type = 'Key'; Key = key; Value = value; } elseif tok:Is('Ident') then --value or key local lookahead = tok:Peek(1) if lookahead.Type == 'Symbol' and lookahead.Data == '=' then --we are a key local key = tok:Get(tokenList) if not tok:ConsumeSymbol('=', tokenList) then return false, GenerateError("`=` Expected") end local st, value = ParseExpr(scope) if not st then return false, GenerateError("Value Expression Expected") end v.EntryList[#v.EntryList+1] = { Type = 'KeyString'; Key = key.Data; Value = value; } else --we are a value local st, value = ParseExpr(scope) if not st then return false, GenerateError("Value Exected") end v.EntryList[#v.EntryList+1] = { Type = 'Value'; Value = value; } end elseif tok:ConsumeSymbol('}', tokenList) then break else --value local st, value = ParseExpr(scope) v.EntryList[#v.EntryList+1] = { Type = 'Value'; Value = value; } if not st then return false, GenerateError("Value Expected") end end if tok:ConsumeSymbol(';', tokenList) or tok:ConsumeSymbol(',', tokenList) then --all is good elseif tok:ConsumeSymbol('}', tokenList) then break else return false, GenerateError("`}` or table entry Expected") end end v.Tokens = tokenList return true, v elseif tok:ConsumeKeyword('function', tokenList) then local st, func = ParseFunctionArgsAndBody(scope, tokenList) if not st then return false, func end -- func.IsLocal = true return true, func else return ParseSuffixedExpr(scope) end end local unops = lookupify{'-', 'not', '#'} local unopprio = 8 local priority = { ['>>'] = {6,6}; ['<<'] = {6,6}; ['|'] = {6,6}; ['&'] = {6,6}; ['+'] = {6,6}; ['-'] = {6,6}; ['%'] = {7,7}; ['/'] = {7,7}; ['*'] = {7,7}; ['^'] = {10,9}; ['..'] = {5,4}; ['=='] = {3,3}; ['<'] = {3,3}; ['<='] = {3,3}; ['~='] = {3,3}; ['>'] = {3,3}; ['>='] = {3,3}; ['and'] = {2,2}; ['or'] = {1,1}; } function ParseSubExpr(scope, level) --base item, possibly with unop prefix local st, exp if unops[tok:Peek().Data] then local tokenList = {} local op = tok:Get(tokenList).Data st, exp = ParseSubExpr(scope, unopprio) if not st then return false, exp end local nodeEx = {} nodeEx.AstType = 'UnopExpr' nodeEx.Rhs = exp nodeEx.Op = op nodeEx.OperatorPrecedence = unopprio nodeEx.Tokens = tokenList exp = nodeEx else st, exp = ParseSimpleExpr(scope) if not st then return false, exp end end --next items in chain while true do local prio = priority[tok:Peek().Data] if prio and prio[1] > level then local tokenList = {} local op = tok:Get(tokenList).Data local st, rhs = ParseSubExpr(scope, prio[2]) if not st then return false, rhs end local nodeEx = {} nodeEx.AstType = 'BinopExpr' nodeEx.Lhs = exp nodeEx.Op = op nodeEx.OperatorPrecedence = prio[1] nodeEx.Rhs = rhs nodeEx.Tokens = tokenList -- exp = nodeEx else break end end return true, exp end ParseExpr = function(scope) return ParseSubExpr(scope, 0) end local function ParseStatement(scope) local stat = nil local tokenList = {} if tok:ConsumeKeyword('if', tokenList) then --setup local nodeIfStat = {} nodeIfStat.AstType = 'IfStatement' nodeIfStat.Clauses = {} --clauses repeat local st, nodeCond = ParseExpr(scope) if not st then return false, nodeCond end local st, nodeBody = nil, nil if not tok:ConsumeKeyword('then', tokenList) then st, nodeBody = ParseSingleStatementList(scope) if not st then return false, nodeBody end nodeIfStat.SimpleIf = true else st, nodeBody = ParseStatementList(scope) if not st then return false, nodeBody end nodeIfStat.SimpleIf = false end nodeIfStat.Clauses[#nodeIfStat.Clauses+1] = { Condition = nodeCond; Body = nodeBody; } until not tok:ConsumeKeyword('elseif', tokenList) --else clause if tok:ConsumeKeyword('else', tokenList) then local st, nodeBody = ParseStatementList(scope) if not st then return false, nodeBody end nodeIfStat.Clauses[#nodeIfStat.Clauses+1] = { Body = nodeBody; } end --end if not nodeIfStat.SimpleIf and not tok:ConsumeKeyword('end', tokenList) then return false, GenerateError("`end` expected.") end nodeIfStat.Tokens = tokenList stat = nodeIfStat elseif tok:ConsumeKeyword('while', tokenList) then --setup local nodeWhileStat = {} nodeWhileStat.AstType = 'WhileStatement' --condition local st, nodeCond = ParseExpr(scope) if not st then return false, nodeCond end --do if not tok:ConsumeKeyword('do', tokenList) then return false, GenerateError("`do` expected.") end --body local st, nodeBody = ParseStatementList(scope) if not st then return false, nodeBody end --end if not tok:ConsumeKeyword('end', tokenList) then return false, GenerateError("`end` expected.") end --return nodeWhileStat.Condition = nodeCond nodeWhileStat.Body = nodeBody nodeWhileStat.Tokens = tokenList stat = nodeWhileStat elseif tok:ConsumeKeyword('do', tokenList) then --do block local st, nodeBlock = ParseStatementList(scope) if not st then return false, nodeBlock end if not tok:ConsumeKeyword('end', tokenList) then return false, GenerateError("`end` expected.") end local nodeDoStat = {} nodeDoStat.AstType = 'DoStatement' nodeDoStat.Body = nodeBlock nodeDoStat.Tokens = tokenList stat = nodeDoStat elseif tok:ConsumeKeyword('for', tokenList) then --for block if not tok:Is('Ident') then return false, GenerateError("<ident> expected.") end local baseVarName = tok:Get(tokenList) if tok:ConsumeSymbol('=', tokenList) then --numeric for local forScope = CreateScope(scope) local forVar = forScope:CreateLocal(baseVarName.Data) -- local st, startEx = ParseExpr(scope) if not st then return false, startEx end if not tok:ConsumeSymbol(',', tokenList) then return false, GenerateError("`,` Expected") end local st, endEx = ParseExpr(scope) if not st then return false, endEx end local st, stepEx; if tok:ConsumeSymbol(',', tokenList) then st, stepEx = ParseExpr(scope) if not st then return false, stepEx end end if not tok:ConsumeKeyword('do', tokenList) then return false, GenerateError("`do` expected") end -- local st, body = ParseStatementList(forScope) if not st then return false, body end if not tok:ConsumeKeyword('end', tokenList) then return false, GenerateError("`end` expected") end -- local nodeFor = {} nodeFor.AstType = 'NumericForStatement' nodeFor.Scope = forScope nodeFor.Variable = forVar nodeFor.Start = startEx nodeFor.End = endEx nodeFor.Step = stepEx nodeFor.Body = body nodeFor.Tokens = tokenList stat = nodeFor else --generic for local forScope = CreateScope(scope) -- local varList = { forScope:CreateLocal(baseVarName.Data) } while tok:ConsumeSymbol(',', tokenList) do if not tok:Is('Ident') then return false, GenerateError("for variable expected.") end varList[#varList+1] = forScope:CreateLocal(tok:Get(tokenList).Data) end if not tok:ConsumeKeyword('in', tokenList) then return false, GenerateError("`in` expected.") end local generators = {} local st, firstGenerator = ParseExpr(scope) if not st then return false, firstGenerator end generators[#generators+1] = firstGenerator while tok:ConsumeSymbol(',', tokenList) do local st, gen = ParseExpr(scope) if not st then return false, gen end generators[#generators+1] = gen end if not tok:ConsumeKeyword('do', tokenList) then return false, GenerateError("`do` expected.") end local st, body = ParseStatementList(forScope) if not st then return false, body end if not tok:ConsumeKeyword('end', tokenList) then return false, GenerateError("`end` expected.") end -- local nodeFor = {} nodeFor.AstType = 'GenericForStatement' nodeFor.Scope = forScope nodeFor.VariableList = varList nodeFor.Generators = generators nodeFor.Body = body nodeFor.Tokens = tokenList stat = nodeFor end elseif tok:ConsumeKeyword('repeat', tokenList) then local st, body = ParseStatementList(scope) if not st then return false, body end -- if not tok:ConsumeKeyword('until', tokenList) then return false, GenerateError("`until` expected.") end -- FIX: Used to parse in parent scope -- Now parses in repeat scope local st, cond = ParseExpr(body.Scope) if not st then return false, cond end -- local nodeRepeat = {} nodeRepeat.AstType = 'RepeatStatement' nodeRepeat.Condition = cond nodeRepeat.Body = body nodeRepeat.Tokens = tokenList stat = nodeRepeat elseif tok:ConsumeKeyword('function', tokenList) then if not tok:Is('Ident') then return false, GenerateError("Function name expected") end local st, name = ParseSuffixedExpr(scope, true) --true => only dots and colons if not st then return false, name end -- local st, func = ParseFunctionArgsAndBody(scope, tokenList) if not st then return false, func end -- func.IsLocal = false func.Name = name stat = func elseif tok:ConsumeKeyword('local', tokenList) then if tok:Is('Ident') then local varList = { tok:Get(tokenList).Data } while tok:ConsumeSymbol(',', tokenList) do if not tok:Is('Ident') then return false, GenerateError("local var name expected") end varList[#varList+1] = tok:Get(tokenList).Data end local initList = {} if tok:ConsumeSymbol('=', tokenList) then repeat local st, ex = ParseExpr(scope) if not st then return false, ex end initList[#initList+1] = ex until not tok:ConsumeSymbol(',', tokenList) end --now patch var list --we can't do this before getting the init list, because the init list does not --have the locals themselves in scope. for i, v in pairs(varList) do varList[i] = scope:CreateLocal(v) end local nodeLocal = {} nodeLocal.AstType = 'LocalStatement' nodeLocal.LocalList = varList nodeLocal.InitList = initList nodeLocal.Tokens = tokenList -- stat = nodeLocal elseif tok:ConsumeKeyword('function', tokenList) then if not tok:Is('Ident') then return false, GenerateError("Function name expected") end local name = tok:Get(tokenList).Data local localVar = scope:CreateLocal(name) -- local st, func = ParseFunctionArgsAndBody(scope, tokenList) if not st then return false, func end -- func.Name = localVar func.IsLocal = true stat = func else return false, GenerateError("local var or function def expected") end elseif tok:ConsumeSymbol('::', tokenList) then if not tok:Is('Ident') then return false, GenerateError('Label name expected') end local label = tok:Get(tokenList).Data if not tok:ConsumeSymbol('::', tokenList) then return false, GenerateError("`::` expected") end local nodeLabel = {} nodeLabel.AstType = 'LabelStatement' nodeLabel.Label = label nodeLabel.Tokens = tokenList stat = nodeLabel elseif tok:ConsumeKeyword('return', tokenList) then local exList = {} if not tok:IsKeyword('end') then local st, firstEx = ParseExpr(scope) if st then exList[1] = firstEx while tok:ConsumeSymbol(',', tokenList) do local st, ex = ParseExpr(scope) if not st then return false, ex end exList[#exList+1] = ex end end end local nodeReturn = {} nodeReturn.AstType = 'ReturnStatement' nodeReturn.Arguments = exList nodeReturn.Tokens = tokenList stat = nodeReturn elseif tok:ConsumeKeyword('break', tokenList) then local nodeBreak = {} nodeBreak.AstType = 'BreakStatement' nodeBreak.Tokens = tokenList stat = nodeBreak elseif tok:ConsumeKeyword('goto', tokenList) then if not tok:Is('Ident') then return false, GenerateError("Label expected") end local label = tok:Get(tokenList).Data local nodeGoto = {} nodeGoto.AstType = 'GotoStatement' nodeGoto.Label = label nodeGoto.Tokens = tokenList stat = nodeGoto else --statementParseExpr local st, suffixed = ParseSuffixedExpr(scope) if not st then return false, suffixed end --assignment or call? if tok:IsSymbol(',') or tok:IsSymbol('=') or tok:IsSymbol('+') or tok:IsSymbol('*') or tok:IsSymbol('/') or tok:IsSymbol('-') then local nodeAssign = {} nodeAssign.AstType = 'AssignmentStatement' --check that it was not parenthesized, making it not an lvalue if (suffixed.ParenCount or 0) > 0 then return false, GenerateError("Can not assign to parenthesized expression, is not an lvalue") end --end operations local compoundOperator = tok:Peek() if tok:ConsumeSymbol('+') or tok:ConsumeSymbol('-') or tok:ConsumeSymbol('*') or tok:ConsumeSymbol('/')then if tok:IsSymbol('=') then nodeAssign.AstType = 'CompoundAssignmentStatement' nodeAssign.CompoundType = compoundOperator.Data end end --more processing needed local lhs = { suffixed } while tok:ConsumeSymbol(',', tokenList) do local st, lhsPart = ParseSuffixedExpr(scope) if not st then return false, lhsPart end lhs[#lhs+1] = lhsPart end --equals if not tok:ConsumeSymbol('=', tokenList) then return false, GenerateError("`=` Expected.") end --rhs local rhs = {} local st, firstRhs = ParseExpr(scope) if not st then return false, firstRhs end rhs[1] = firstRhs while tok:ConsumeSymbol(',', tokenList) do local st, rhsPart = ParseExpr(scope) if not st then return false, rhsPart end rhs[#rhs+1] = rhsPart end --done nodeAssign.Lhs = lhs nodeAssign.Rhs = rhs nodeAssign.Tokens = tokenList stat = nodeAssign elseif suffixed.AstType == 'CallExpr' or suffixed.AstType == 'TableCallExpr' or suffixed.AstType == 'StringCallExpr' then --it's a call statement local nodeCall = {} nodeCall.AstType = 'CallStatement' nodeCall.Expression = suffixed nodeCall.Tokens = tokenList stat = nodeCall else return false, GenerateError("Assignment Statement Expected") end end if tok:IsSymbol(';') then stat.Semicolon = tok:Get( stat.Tokens ) end return true, stat end local statListCloseKeywords = lookupify{'end', 'else', 'elseif', 'until'} ParseStatementList = function(scope) local nodeStatlist = {} nodeStatlist.Scope = CreateScope(scope) nodeStatlist.AstType = 'Statlist' nodeStatlist.Body = { } nodeStatlist.Tokens = { } -- --local stats = {} -- while not statListCloseKeywords[tok:Peek().Data] and not tok:IsEof() do local st, nodeStatement = ParseStatement(nodeStatlist.Scope) if not st then return false, nodeStatement end --stats[#stats+1] = nodeStatement nodeStatlist.Body[#nodeStatlist.Body + 1] = nodeStatement end if tok:IsEof() then local nodeEof = {} nodeEof.AstType = 'Eof' nodeEof.Tokens = { tok:Get() } nodeStatlist.Body[#nodeStatlist.Body + 1] = nodeEof end -- --nodeStatlist.Body = stats return true, nodeStatlist end ParseSingleStatementList = function(scope) local nodeStatlist = {} nodeStatlist.Scope = CreateScope(scope) nodeStatlist.AstType = 'Statlist' nodeStatlist.Body = { } nodeStatlist.Tokens = { } -- --local stats = {} -- local st, nodeStatement = ParseStatement(nodeStatlist.Scope) if not st then return false, nodeStatement end --stats[#stats+1] = nodeStatement nodeStatlist.Body[#nodeStatlist.Body + 1] = nodeStatement if tok:IsEof() then local nodeEof = {} nodeEof.AstType = 'Eof' nodeEof.Tokens = { tok:Get() } nodeStatlist.Body[#nodeStatlist.Body + 1] = nodeEof end -- --nodeStatlist.Body = stats return true, nodeStatlist end local function mainfunc() local topScope = CreateScope() return ParseStatementList(topScope) end local st, main = mainfunc() --print("Last Token: "..PrintTable(tok:Peek())) return st, main end return { LexLua = LexLua, ParseLua = ParseLua }
padding = 2 mithralConstraints = { InTileRange( {padding, gir("GroundLine") + padding}, {gir("TileWidth") - padding, gir("TileHeight") - padding} ), HasAllTags("ground"), HasAttributes("open", Equal, 0), } mithralSolver = ConstraintSolver(mithralConstraints) mithralSolver:Solve() base = mithralSolver.pickedTile base:AddTag("mithral") reg = CreateRegion() reg:AddTile(base) local t1 = nil local t2 = nil if (base.hexPos.y > (gir("GroundHeight") / 2)) then -- bottom part of the field; face down reg:AddTag("mithralDOWN") t1 = GetTileAtIndex(base.neighborNE) t2 = GetTileAtIndex(base.neighborNW) else -- top part of the field; face up reg:AddTag("mithralUP") t1 = GetTileAtIndex(base.neighborSE) t2 = GetTileAtIndex(base.neighborSW) end t1:AddTag("mithral") t2:AddTag("mithral") reg:AddTile(t1) reg:AddTile(t2)
slot0 = class("PlayerSecondSummaryInfoScene", import("...base.BaseUI")) slot0.getUIName = function (slot0) return "PlayerSecondSummaryUI" end slot0.setActivity = function (slot0, slot1) slot0.activityVO = slot1 end slot0.setPlayer = function (slot0, slot1) slot0.palyerVO = slot1 end slot0.setSummaryInfo = function (slot0, slot1) slot0.summaryInfoVO = slot1 end slot0.init = function (slot0) slot0.backBtn = slot0:findTF("bg/back_btn") slot0.pageContainer = slot0:findTF("bg/main/pages") slot0.pageFootContainer = slot0:findTF("bg/main/foots") setActive(slot0.pageFootContainer, false) end slot0.didEnter = function (slot0) if slot0.summaryInfoVO then slot0:initSummaryInfo() else slot0:emit(PlayerSummaryInfoMediator.GET_PLAYER_SUMMARY_INFO) end onButton(slot0, slot0.backBtn, function () if slot0:inAnim() then return end slot0:closeView() end, SFX_CANCEL) end slot0.inAnim = function (slot0) return slot0.inAniming or (slot0.currPage and slot0.pages[slot0.currPage]:inAnim()) end slot0.initSummaryInfo = function (slot0) slot0.loadingPage = SecondSummaryPage1.New(slot0:findTF("page1", slot0.pageContainer)) slot0.loadingPage:Init(slot0.summaryInfoVO) slot0.pages = {} slot1(slot0.pageContainer:Find("page2"), SecondSummaryPage2, slot0.summaryInfoVO) slot1(slot0.pageContainer:Find("page3"), SecondSummaryPage3, slot0.summaryInfoVO) setActive(slot2, false) for slot7 = 1, math.floor((#slot0.activityVO:getConfig("config_data") - 1) / SecondSummaryPage4.PerPageCount) + 1, 1 do slot1(cloneTplTo(slot2, slot0.pageContainer, "page4_1_" .. slot7), SecondSummaryPage4, setmetatable({ pageType = SecondSummaryPage4.PageTypeFurniture, samePage = slot7, activityVO = slot0.activityVO }, { __index = slot0.summaryInfoVO })) end for slot7 = 1, math.floor((#slot0.activityVO:getConfig("config_client") - 1) / SecondSummaryPage4.PerPageCount) + 1, 1 do slot1(cloneTplTo(slot2, slot0.pageContainer, "page4_2_" .. slot7), SecondSummaryPage4, setmetatable({ pageType = SecondSummaryPage4.PageTypeIconFrame, samePage = slot7, activityVO = slot0.activityVO }, { __index = slot0.summaryInfoVO })) end slot1(slot0.pageContainer:Find("page5"), SecondSummaryPage5, slot0.summaryInfoVO) onButton(slot0, slot0:findTF("page5/share", slot0.pageContainer), function () pg.ShareMgr.GetInstance():Share(pg.ShareMgr.TypeSecondSummary) end, SFX_CONFIRM) seriesAsync({ function (slot0) slot0.inAniming = true slot0.loadingPage:Show(slot0) end, function (slot0) slot0.inAniming = false slot0.loadingPage:Hide() slot0:registerFootEvent() slot0:registerDrag() slot0() end }, function () setActive(slot0.pageFootContainer, true) setActive:updatePageFoot(1) end) end slot0.registerFootEvent = function (slot0) slot1 = UIItemList.New(slot0.pageFootContainer, slot0.pageFootContainer:Find("dot")) slot1:make(function (slot0, slot1, slot2) slot3 = slot1 + 1 if slot0 == UIItemList.EventUpdate then onToggle(slot0, slot2, function (slot0) if slot0 then slot0.pages[]:Show() slot0.currPage = slot0 else slot0.pages[slot0.currPage]:Hide() end end) end end) slot1.align(slot1, #slot0.pages) end slot0.registerDrag = function (slot0) slot0:addVerticalDrag(slot0:findTF("bg"), function () slot0:updatePageFoot(slot0.currPage - 1) end, function () slot0:updatePageFoot(slot0.currPage + 1) end) end slot0.updatePageFoot = function (slot0, slot1) if slot0:inAnim() or not slot0.pages[slot1] then return end triggerToggle(slot0.pageFootContainer:GetChild(slot1 - 1), true) end slot0.addVerticalDrag = function (slot0, slot1, slot2, slot3) slot4 = GetOrAddComponent(slot1, "EventTriggerListener") slot5 = nil slot6 = 0 slot7 = 50 slot4:AddBeginDragFunc(function (slot0, slot1) slot0 = 0 slot1 = slot1.position end) slot4.AddDragFunc(slot4, function (slot0, slot1) slot0 = slot1.position.x - slot1.x end) slot4.AddDragEndFunc(slot4, function (slot0, slot1) if slot0 < -slot1 then if slot2 then slot2() end elseif slot1 < slot0 and slot3 then slot3() end end) end slot0.willExit = function (slot0) for slot4, slot5 in pairs(slot0.pages) do slot5:Dispose() end slot0.pages = nil slot0.currPage = nil end return slot0
------------------------------------------------------------------------------ -- LuaSOAP support to WSDL semi-automatic generation. -- See Copyright Notice in license.html ------------------------------------------------------------------------------ local assert, error, ipairs, pairs = assert, error, ipairs, pairs local soap = require"soap" local strformat = require"string".format local tconcat = require"table".concat local qname_patt = "^%w*%:%w*$" local M = { _COPYRIGHT = "Copyright (C) 2015-2020 Kepler Project", _DESCRIPTION = "LuaSOAP provides a very simple API that convert Lua tables to and from XML documents", _VERSION = "LuaSOAP 4.0 WSDL generation helping functions", } -- internal data structure details -- self.name -- service name -- self.encoding -- string with XML encoding -- self.targetNamespace -- target namespace -- self.otherNamespaces -- optional table with other namespaces -- self.url -- self.wsdl -- string with complete WSDL document -- self.types[..] -- table indexed by numbers (to guarantee the order of type definitions) -- self.methods[methodName] -- table indexed by strings (each method name) -- request -- table -- name -- string with message request name -- [..] -- table with parameter definitions -- name -- string with part name -- element -- string with type element's name (optional) -- type -- string with type (simple or complex) name (optional) -- response -- idem -- namespace -- string with qualifying namespace (optional) -- portTypeName -- string with portType name attribute -- bindingName -- string with binding name attribute ------------------------------------------------------------------------------ -- Produce WSDL definitions tag. ------------------------------------------------------------------------------ function M:gen_definitions () return strformat([[ <wsdl:definitions xmlns:http="http://schemas.xmlsoap.org/wsdl/http/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:wsoap12="http://schemas.xmlsoap.org/wsdl/soap12/" xmlns:s="http://www.w3.org/2001/XMLSchema" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:tns="%s" xmlns:mime="http://schemas.xmlsoap.org/wsdl/mime/" targetNamespace="%s" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" %s>]], self.targetNamespace, self.targetNamespace, soap.attrs (self.otherNamespaces)) end ------------------------------------------------------------------------------ -- Produce WSDL types tag. ------------------------------------------------------------------------------ function M:gen_types () if not self.types then return '' end local all_types = { tag = "wsdl:types", { tag = "s:schema", attr = { elementFormDefault = "qualified", targetNamespace = self.targetNamespace, }, } } for _ , elem in ipairs (self.types) do all_types[1][ #all_types[1] + 1] = elem end return soap.serialize (all_types) end --=-------------------------------------------------------------------------- -- Produce a message tag. -- generate one <wsdl:message> element with N <wsdl:part> elements inside it. -- @param elem Table with message description. -- @param method_name String with type of message ("request" or "response" or "fault"). -- @return String with a <wsdl:message>. --=-------------------------------------------------------------------------- local function gen_message (elem, method_name) local message = { tag = "wsdl:message", attr = { name = assert (elem.name , method_name.." Message MUST have a name!"), }, } for i=1, #elem do message[i] = { tag = "wsdl:part", attr = { name = assert (elem[i].name , method_name.." Message part MUST have a name!"), }, } if elem[i].element then message[i].attr.element = assert (elem[i].element:match(qname_patt), method_name.." Element must be qualified '"..elem[i].element.."'") elseif elem[i].type then message[i].attr.type = assert (elem[i].type:match(qname_patt), method_name.." Type must be qualified '"..elem[i].type.."'") else error ("Incomplete description: "..method_name.." in "..elem[i].name.." parameters MUST have an 'element' or a 'type' attribute") end end return soap.serialize (message) end ------------------------------------------------------------------------------ -- Produce the message tags for each method: request, response, fault. -- generate two <wsdl:message> elements for each method. -- @return String with all <wsdl:message>s. ------------------------------------------------------------------------------ function M:gen_messages () local m = {} for method_name, desc in pairs (self.methods) do if desc.request then m[#m+1] = gen_message (desc.request, method_name ) end if desc.response then m[#m+1] = gen_message (desc.response, method_name ) end if desc.fault then m[#m+1] = gen_message (desc.fault, method_name ) end end return tconcat (m) end --=--------------------------------------------------------------------------- -- Produce portType tag. -- @param desc Table describing a method. -- @param method_name String with the method name. --=--------------------------------------------------------------------------- local function gen_portType (desc, method_name) local op = { tag = "wsdl:operation", attr = { name = method_name, --[parameterOrder], why would you need that in Lua?! }, } local portType = { tag = "wsdl:portType", attr = { name = assert (desc.portTypeName , method_name.." You MUST have a portTypeName!"), }, op, } local ns = desc.namespace or "tns:" if desc.request then op[ #op + 1] = { tag = "wsdl:input", attr = { message = ns..assert (desc.request.name, "The field 'name' is mandatory when there is a request") }, } end if desc.response then op[ #op + 1] = { tag = "wsdl:output", attr = { message = ns..assert (desc.response.name, "The field 'name' is mandatory when there is a response") }, } end if desc.fault then op[ #op + 1] = { tag = "wsdl:fault", attr = { name = assert (desc.fault.name, "Fault name for '"..method_name.."' is mandatory when there is a fault element"), message = ns..desc.fault.name, }, } end return soap.serialize (portType) end ------------------------------------------------------------------------------ -- Produce the portType tags for each method. ------------------------------------------------------------------------------ function M:gen_portTypes () local p = {} for method_name, desc in pairs (self.methods) do p[#p+1] = gen_portType (desc, method_name) end return tconcat (p) end --=--------------------------------------------------------------------------- local soap_attr = { transport = "http://schemas.xmlsoap.org/soap/http", -- Other URI may be used style = "document", --TODO "rpc" } local get_attr = { verb = "GET", } local post_attr = { verb = "POST", } local binding_tags = { ["1.1"] = { tag = "soap:binding", attr = soap_attr, }, ["1.2"] = { tag = "wsoap12:binding", attr = soap_attr, }, --["GET"] = { tag = "http:binding", attr = get_attr, }, --["POST"] = { tag = "http:binding", attr = post_attr, }, } binding_tags[1.1] = binding_tags["1.1"] binding_tags[1.2] = binding_tags["1.2"] local function gen_binding_mode (mode, desc) return binding_tags[mode] end --=--------------------------------------------------------------------------- local operation_tags = { ["1.1"] = { tag = "soap:operation", attr = { soapAction = "To be filled", style = "document"}, }, --TODO "rpc" ["1.2"] = { tag = "wsoap12:operation", attr = { soapAction = "To be filled", style = "document"}, }, --["GET"] = { tag = "http:operation", attr = {}, }, --["POST"] = { tag = "http:operation", attr = {}, }, } operation_tags[1.1] = operation_tags["1.1"] operation_tags[1.2] = operation_tags["1.2"] local function gen_binding_operation (mode, url) operation_tags[mode].attr.soapAction = url return operation_tags[mode] end --=--------------------------------------------------------------------------- local body_tags = { [1.1] = { tag = "soap:body", attr = { use = "literal" }, }, [1.2] = { tag = "wsoap12:body", attr = { use = "literal" }, }, --["GET"] = { tag = "http:binding", attr = {}, }, --["POST"] = { tag = "http:binding", attr = {}, }, } body_tags["1.1"] = body_tags[1.1] body_tags["1.2"] = body_tags[1.2] local function gen_binding_op_body (mode, desc) return body_tags[mode] end --=--------------------------------------------------------------------------- local body_fault_tags = { [1.1] = { tag = "soap:body", attr = { name = "To be filled", use = "literal" }, }, [1.2] = { tag = "wsoap12:body", attr = { name = "To be filled", use = "literal" }, }, --["GET"] = { tag = "http:binding", attr = {}, }, --["POST"] = { tag = "http:binding", attr = {}, }, } body_fault_tags["1.1"] = body_fault_tags[1.1] body_fault_tags["1.2"] = body_fault_tags[1.2] local function gen_binding_op_body_fault (mode, desc) body_fault_tags[mode].attr.name = desc.fault.name return body_fault_tags[mode] end --=--------------------------------------------------------------------------- -- Generate binding local function gen_binding (desc, method_name, url, mode) local op = { tag = "wsdl:operation", attr = { name = method_name }, gen_binding_operation (mode, url) } local binding = { tag = "wsdl:binding", attr = { name = assert (desc.bindingName..tostring(mode) , method_name.."You MUST have a bindingName!"), type = ( desc.namespace or "tns:")..desc.portTypeName, }, gen_binding_mode(mode, desc), op, } if desc.request then op[ #op +1] = { tag = "wsdl:input", gen_binding_op_body (mode, desc), } end if desc.response then op[ #op +1] = { tag = "wsdl:output", gen_binding_op_body (mode, desc), } end if desc.fault then op[ #op +1] = { tag = "wsdl:fault", gen_binding_op_body_fault (mode, desc), } end return soap.serialize (binding) end ------------------------------------------------------------------------------ -- Produce the bindings for each method according to each mode. -- @return String. ------------------------------------------------------------------------------ function M:gen_bindings () local tm = type (self.mode) assert (tm == "table", "Unexpected 'mode' type: "..tm.." (expecting a table)") local b = {} for _, mode in ipairs(self.mode) do for method_name, desc in pairs (self.methods) do b[#b+1] = gen_binding (desc, method_name, self.url, mode) end end return tconcat (b) end --=--------------------------------------------------------------------------- -- Generate port local address_tags = { ["1.1"] = "soap:address", ["1.2"] = "wsoap12:address", --["GET"] = "http:address", --["POST"] = "http:address", } address_tags[1.1] = address_tags["1.1"] address_tags[1.2] = address_tags["1.2"] local function gen_port (desc, url, mode) local port = { tag = "wsdl:port", attr = { name = desc.bindingName..tostring(mode), binding = (desc.namespace or "tns:")..desc.bindingName..tostring(mode), }, [1] = { tag = address_tags[mode], attr = { location = url }, }, } return port end ------------------------------------------------------------------------------ -- Produce the service tag. ------------------------------------------------------------------------------ function M:gen_service () local tm = type (self.mode) assert (tm == "table", "Unexpected 'mode' type: "..tm.." (expecting a table)") local service = { tag = "wsdl:service", attr = { name = self.name, }, } for _, mode in ipairs(self.mode) do for method_name, desc in pairs (self.methods) do service[#service+1] = gen_port (desc, self.url, mode) end end return soap.serialize (service) end ------------------------------------------------------------------------------ -- Produce the WSDL document. -- @return String with the WSDL definition. ------------------------------------------------------------------------------ function M:generate_wsdl () if self.wsdl then return self.wsdl end local doc = { self:gen_definitions (), self:gen_types (), self:gen_messages (), self:gen_portTypes (), self:gen_bindings (), self:gen_service (), "</wsdl:definitions>", } return tconcat (doc) end ------------------------------------------------------------------------------ return M
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved) -- ============================================================= -- Collision Calculator -- ============================================================= local function rpad(str, len, char) if char == nil then char = ' ' end return str .. string.rep(char, len - #str) end local ccmgr ccmgr = {} -- == -- ssk.ccmgr:newCalculator() - Creates a blank (unconfigured) collision calculator. -- val - The value to round. -- n - Number of decimal places to round to. -- Returns a collision calculator instance (myCC). -- == function ccmgr:newCalculator() local collisionsCalculator = {} collisionsCalculator._colliderNum = {} collisionsCalculator._colliderCategoryBits = {} collisionsCalculator._colliderMaskBits = {} collisionsCalculator._knownCollidersCount = 0 -- == -- myCC:addName( colliderName ) - Add new 'named' collider type to known list of collider types, and -- automatically assign a number to this collider type (16 Max). -- -- colliderName - String containing name for new collider type. -- -- Returns true if named type was successfully added to known colliders list, false otherwise. -- == function collisionsCalculator:addName( colliderName ) colliderName = string.lower(colliderName) if(not self._colliderNum[colliderName]) then -- Be sure we don't create more than 16 named collider types if( self._knownCollidersCount == 16 ) then return false end local newColliderNum = self._knownCollidersCount + 1 self._knownCollidersCount = newColliderNum self._colliderNum[colliderName] = newColliderNum self._colliderCategoryBits[colliderName] = 2 ^ (newColliderNum - 1) self._colliderMaskBits[colliderName] = 0 end return true end function collisionsCalculator:addNames( ... ) for key, value in ipairs(arg) do self:addName( string.lower(value) ) --print("Added name:", value) end end -- PRIVATE - DO NOT USE IN YOUR GAME CODE function collisionsCalculator:configureCollision( colliderNameA, colliderNameB ) colliderNameA = string.lower(colliderNameA) colliderNameB = string.lower(colliderNameB) -- -- Verify both colliders exist before attempting to configure them: -- if( not self._colliderNum[colliderNameA] ) then print("Error: collidesWith() - Unknown collider: " .. colliderNameA) return false end if( not self._colliderNum[colliderNameB] ) then print("Error: collidesWith() - Unknown collider: " .. colliderNameB) return false end -- Add the CategoryBit for A to B's collider mask and vice versa -- Note: The if() statements encapsulating this setup work ensure -- that the faked bitwise operation is only done once local colliderCategoryBitA = self._colliderCategoryBits[colliderNameA] local colliderCategoryBitB = self._colliderCategoryBits[colliderNameB] if( (self._colliderMaskBits[colliderNameA] % (2 * colliderCategoryBitB) ) < colliderCategoryBitB ) then self._colliderMaskBits[colliderNameA] = self._colliderMaskBits[colliderNameA] + colliderCategoryBitB end if( (self._colliderMaskBits[colliderNameB] % (2 * colliderCategoryBitA) ) < colliderCategoryBitA ) then self._colliderMaskBits[colliderNameB] = self._colliderMaskBits[colliderNameB] + colliderCategoryBitA end return true end -- == -- myCC:collidesWith( colliderNameA, ... ) - Automatically configure named collider A to collide with one or more -- other named colliders. -- -- Note: The algorithm used is fully associative, so configuring typeA to collide with typeB -- automatically configures typeB too. -- -- colliderNameA - A string containing the name of the collider that is being configured. -- ... - One or more strings identifying previously added collider types that collide with colliderNameA. -- -- Returns true if named type was successfully added to known colliders list, false otherwise. -- == function collisionsCalculator:collidesWith_legacy( colliderNameA, ... ) for key, value in ipairs(arg) do self:configureCollision( colliderNameA, value ) end end function collisionsCalculator:collidesWith( colliderName, otherColliders ) for key, value in ipairs(otherColliders) do self:configureCollision( colliderName, value ) end end -- == -- myCC:getCategoryBits( colliderName ) - Get category bits for the named collider. -- -- Note: Rarely used. Use the getCollisionFilter() function instead. -- -- colliderName - A string containing the name of the collider you want the CategoryBits for. -- -- Returns a number representing the CategoryBits for the named collider. -- == function collisionsCalculator:getCategoryBits( colliderName ) colliderName = string.lower(colliderName) return self._colliderMaskBits[colliderName] end -- == -- myCC:getMaskBits( colliderName ) - Get mask bits for the named collider. -- -- Note: Rarely used. Use the getCollisionFilter() function instead. -- colliderName - A string containing the name of the collider you want the MaskBits for. -- -- Returns a number representing the MaskBits for the named collider. -- == function collisionsCalculator:getMaskBits( colliderName ) colliderName = string.lower(colliderName) return self._colliderCategoryBits[colliderName] end -- == -- myCC:getCollisionFilter( colliderName ) - Get collision filter for the named collider. -- -- colliderName - A string containing the name of the collider you want the CollisionFilter for. -- -- Returns CategoryBits and the MaskBits. -- == function collisionsCalculator:getCollisionFilter( colliderName ) colliderName = string.lower(colliderName) local collisionFilter = { categoryBits = self._colliderCategoryBits[colliderName], maskBits = self._colliderMaskBits[colliderName], } return collisionFilter end -- == -- myCC:dump() - (Debug Feature) Prints collider names, numbers, category bits, and masks. -- == function collisionsCalculator:dump() print("*********************************************\n") print("Dumping collision settings...") print("name | num | cat bits | col mask") print("-------------- | --- | -------- | --------") for colliderName, colliderNum in pairs(self._colliderNum) do print(rpad(colliderName,15,' ') .. "| ".. rpad(tostring(colliderNum),4,' ') .. "| ".. rpad(tostring(self._colliderCategoryBits[colliderName]),9,' ') .. "| ".. rpad(tostring(self._colliderMaskBits[colliderName]),8,' ')) end print("\n*********************************************\n") end return collisionsCalculator end _G.ssk.cc = ccmgr return ccmgr
local dependencies = { proptypes = { git = "https://github.com/AmaranthineCodices/rbx-prop-types.git", version = "master" } } local lfs = require("lfs") lfs.mkdir("lib") assert(lfs.chdir("lib")) for name, dependency in pairs(dependencies) do os.execute(("git clone --depth=1 %s %s"):format( dependency.git, name )) assert(lfs.chdir(name)) os.execute(("git checkout %s"):format( dependency.version )) assert(lfs.chdir("..")) end
local t = require( "taptest" ) local readlines = require( "readlines" ) local same = require( "same" ) f = io.open( "ReadLinesXmpl.txt", "w" ) f:write( "a ", "long ", "text\n\n", "is ", 1337 ) f:close() strlst, err = readlines( "ReadLinesXmpl.txt" ) t( same( strlst, { "a long text", "", "is 1337" } ), true ) os.remove( "ReadLinesXmpl.txt" ) t()
--- -- PostProcessor.lua - Appearance modification post processor -- local PostProcessor = {} local kDialogueParts = { Rika = "HeadNipah", Sekibanki = "headFX", } function PostProcessor.optionChanged(app, option, prev, new) if option == "Dialogue" then local needsSave = false -- Auto-detach if kDialogueParts[prev] then app:save(kDialogueParts[prev], false) needsSave = true end -- Auto-attach if kDialogueParts[new] then app:save(kDialogueParts[new], true) needsSave = true end if needsSave then app:fireUpdate() end end end return PostProcessor
local chooseGoodsLayer= { name="chooseGoodsLayer",type=0,typeName="View",time=0,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="bgImage",type=1,typeName="Image",time=65255603,report=0,x=-1,y=-109,width=1280,height=800,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,file="hall/common/bg_shiled.png" }, { name="contentBg",type=1,typeName="Image",time=65255641,report=0,x=0,y=0,width=925,height=565,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="hall/common/popupWindow/popupWindow_bg_55_55_55_55.png",gridLeft=55,gridRight=55,gridTop=55,gridBottom=55, { name="title",type=1,typeName="Image",time=65255854,report=0,x=0,y=-55,width=617,height=190,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/popupWindow/popupWindow_redTitle.png", { name="title",type=4,typeName="Text",time=65255964,report=0,x=0,y=-5,width=0,height=0,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=34,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[首次充值独享礼包]] } }, { name="closeBtn",type=2,typeName="Button",time=65255743,report=0,x=-15,y=-15,width=60,height=60,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,file="hall/common/popupWindow/popupWindow_close.png" }, { name="topTipBg",type=1,typeName="Image",time=72001345,report=0,x=0,y=100,width=712,height=52,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/bg_blank.png", { name="topTip",type=4,typeName="Text",time=65257267,report=0,x=0,y=0,width=203,height=33,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=28,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=17 } }, { name="payListView",type=0,typeName="ListView",time=65268048,report=0,x=0,y=14,width=800,height=280,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter }, { name="bottomView",type=0,typeName="View",time=83989649,report=0,x=0,y=32,width=925,height=80,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignBottom, { name="Image1",type=1,typeName="Image",time=89894962,report=0,x=0,y=10,width=580,height=48,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="hall/common/popupWindow/popupWindow_describe_bg_25_25_25_25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25 }, { name="bottomTip",type=4,typeName="Text",time=65259031,report=0,x=0,y=10,width=0,height=0,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=32,textAlign=kAlignCenter,colorRed=167,colorGreen=142,colorBlue=96 } } } } return chooseGoodsLayer;
local entergameWindow local characterGroup local outfitGroup local protocol local infoBox local loadingBox function init() if not USE_NEW_ENERGAME then return end entergameWindow = g_ui.displayUI('entergamev2') entergameWindow.news:hide() entergameWindow.quick:hide() entergameWindow.registration:hide() entergameWindow.characters:hide() entergameWindow.createcharacter:hide() entergameWindow.settings:hide() -- entergame entergameWindow.entergame.register.onClick = function() entergameWindow.registration:show() entergameWindow.entergame:hide() end entergameWindow.entergame.mainPanel.button.onClick = login -- registration entergameWindow.registration.back.onClick = function() entergameWindow.registration:hide() entergameWindow.entergame:show() end -- characters --- outfits entergameWindow.characters.mainPanel.showOutfits.onClick = function() local status = not (entergameWindow.characters.mainPanel.showOutfits:isOn()) g_settings.set('showOutfits', status) entergameWindow.characters.mainPanel.showOutfits:setOn(status) if status then entergameWindow.characters.mainPanel.outfitsPanel:show() entergameWindow.characters.mainPanel.outfitsScroll:show() entergameWindow.characters.mainPanel.charactersPanel:hide() entergameWindow.characters.mainPanel.charactersScroll:hide() else entergameWindow.characters.mainPanel.outfitsPanel:hide() entergameWindow.characters.mainPanel.outfitsScroll:hide() entergameWindow.characters.mainPanel.charactersPanel:show() entergameWindow.characters.mainPanel.charactersScroll:show() end end local showOutfits = g_settings.getBoolean("showOutfits", false) entergameWindow.characters.mainPanel.showOutfits:setOn(showOutfits) if showOutfits then entergameWindow.characters.mainPanel.charactersPanel:hide() entergameWindow.characters.mainPanel.charactersScroll:hide() else entergameWindow.characters.mainPanel.outfitsPanel:hide() entergameWindow.characters.mainPanel.outfitsScroll:hide() end --- auto reconnect entergameWindow.characters.mainPanel.autoReconnect.onClick = function() local status = (not entergameWindow.characters.mainPanel.autoReconnect:isOn()) g_settings.set('autoReconnect', status) entergameWindow.characters.mainPanel.autoReconnect:setOn(status) end local autoReconnect = g_settings.getBoolean("autoReconnect", true) entergameWindow.characters.mainPanel.autoReconnect:setOn(autoReconnect) --- buttons entergameWindow.characters.logout.onClick = function() protocol:logout() entergameWindow.characters:hide() entergameWindow.entergame:show() entergameWindow.entergame.mainPanel.account:setText("") entergameWindow.entergame.mainPanel.password:setText("") end entergameWindow.characters.createcharacter.onClick = function() entergameWindow.characters:hide() entergameWindow.createcharacter:show() entergameWindow.createcharacter.mainPanel.name:setText("") end entergameWindow.characters.settings.onClick = function() entergameWindow.characters:hide() entergameWindow.settings:show() end -- create character entergameWindow.createcharacter.back.onClick = function() entergameWindow.createcharacter:hide() entergameWindow.characters:show() end entergameWindow.createcharacter.mainPanel.createButton.onClick = createcharacter entergameWindow.settings.back.onClick = function() entergameWindow.settings:hide() entergameWindow.characters:show() end entergameWindow.settings.mainPanel.updateButton.onClick = updateSettings -- pick server local server = nil if type(Servers) == "table" then for name, url in pairs(Servers) do server = url end elseif type(Servers) == "string" then server = Servers elseif type(Server) == "string" then server = Server end if not server then message("Configuration error", "You must set server url in init.lua!\nExample:\nServer = \"ws://otclient.ovh:8000\"") return end -- init protocol -- token is random string local session = g_crypt.sha1Encode("" .. math.random() .. g_clock.realMicros() .. tostring(G.UUID) .. g_platform.getCPUName() .. g_platform.getProcessId()) protocol = EnterGameV2Protocol.new(session) if not protocol:setUrl(server) then return message("Configuration error", "Invalid url for entergamev2:\n" .. server) end protocol.onLogin = onLogin protocol.onLogout = logout protocol.onMessage = serverMessage protocol.onLoading = showLoading protocol.onQAuth = updateQAuth protocol.onCharacters = updateCharacters protocol.onNews = updateNews protocol.onMotd = updateMotd protocol.onCharacterCreate = onCharacterCreate -- game stuff connect(g_game, { onLoginError = onLoginError, onLoginToken = onLoginToken , onUpdateNeeded = onUpdateNeeded, onConnectionError = onConnectionError, onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginWait = onLoginWait, onLogout = onLogout }) if g_game.isOnline() then onGameStart() end end function terminate() if not USE_NEW_ENERGAME then return end if protocol then protocol:destroy() protocol = nil end if infoBox then infoBox:destroy() infoBox = nil end if loadingBox then loadingBox:destroy() loadingBox = nil end if characterGroup then characterGroup:destroy() characterGroup = nil end if outfitGroup then outfitGroup:destroy() outfitGroup = nil end entergameWindow:destroy() entergameWindow = nil disconnect(g_game, { onLoginError = onLoginError, onLoginToken = onLoginToken , onUpdateNeeded = onUpdateNeeded, onConnectionError = onConnectionError, onGameStart = onGameStart, onGameEnd = onGameEnd, onLoginWait = onLoginWait, onLogout = onLogout }) end function show() end function hide() end function message(title, text) if infoBox then infoBox:destroy() end infoBox = displayInfoBox(title, text) infoBox.onDestroy = function(widget) if widget == infoBox then infoBox = nil end end infoBox:show() infoBox:raise() infoBox:focus() end function showLoading(titie, text) if loadingBox then loadingBox:destroy() end local callback = function() end -- do nothing loadingBox = displayGeneralBox(titie, text, {}, callback, callback) loadingBox.onDestroy = function(widget) if widget == loadingBox then loadingBox = nil end end loadingBox:show() loadingBox:raise() loadingBox:focus() end function serverMessage(title, text) return message(title, text) end function updateCharacters(characters) if outfitGroup then outfitGroup:destroy() end if characterGroup then characterGroup:destroy() end entergameWindow.characters.mainPanel.charactersPanel:destroyChildren() entergameWindow.characters.mainPanel.outfitsPanel:destroyChildren() outfitGroup = UIRadioGroup.create() characterGroup = UIRadioGroup.create() for i, character in ipairs(characters) do local characterWidget = g_ui.createWidget('EntergameCharacter', entergameWindow.characters.mainPanel.charactersPanel) characterGroup:addWidget(characterWidget) local outfitWidget = g_ui.createWidget('EntergameBigCharacter', entergameWindow.characters.mainPanel.outfitsPanel) outfitGroup:addWidget(outfitWidget) for i, widget in ipairs({characterWidget, outfitWidget}) do widget.character = character widget.outfit:setOutfit(character["outfit"]) widget.line1:setText(character["line1"]) widget.line2:setText(character["line2"]) widget.line3:setText(character["line3"]) end end if #characters > 1 then characterGroup:selectWidget(entergameWindow.characters.mainPanel.charactersPanel:getFirstChild()) outfitGroup:selectWidget(entergameWindow.characters.mainPanel.outfitsPanel:getFirstChild()) end end function updateQAuth(token) if not token or token:len() == 0 then return entergameWindow.quick:hide() end entergameWindow.quick:show() entergameWindow.quick.qrcode:setQRCode(token, 1) entergameWindow.quick.qrcode.onClick = function() g_platform.openUrl(token) end entergameWindow.quick.quathlogo.onClick = entergameWindow.quick.qrcode.onClick end function updateNews(news) if not news or #news == 0 then return entergameWindow.news:hide() end entergameWindow.news:show() entergameWindow.news.content:destroyChildren() for i, entry in ipairs(news) do local title = entry["title"] local text = entry["text"] local image = entry["image"] if title then local newsLabel = g_ui.createWidget('NewsLabel', entergameWindow.news.content) newsLabel:setText(title) end if text ~= nil then local newsText = g_ui.createWidget('NewsText', entergameWindow.news.content) newsText:setText(text) end end end function updateMotd(text) if not text or text:len() == 0 then return entergameWindow.characters.mainPanel.motd:hide() end entergameWindow.characters.mainPanel.motd:show() entergameWindow.characters.mainPanel.motd:setText(text) end function login() local account = entergameWindow.entergame.mainPanel.account:getText() local password = entergameWindow.entergame.mainPanel.password:getText() entergameWindow.entergame:hide() showLoading("Login", "Connecting to server...") protocol:login(account, password, "") end function onLogin(data) if loadingBox then loadingBox:destroy() loadingBox = nil end if data["error"] and data["error"]:len() > 0 then entergameWindow.entergame:show() return message("Login error", data["error"]) end local incorrectThings = validateThings(data["things"]) if incorrectThings:len() > 0 then entergameWindow.entergame:show() return message("Login error - missing things", incorrectThings) end if infoBox then infoBox:destroy() end local version = data["version"] G.clientVersion = version g_game.setClientVersion(version) g_game.setProtocolVersion(g_game.getClientProtocolVersion(version)) g_game.setCustomOs(-1) -- disable custom os local customProtocol = data["customProtocol"] g_game.setCustomProtocolVersion(0) if type(customProtocol) == 'number' then g_game.setCustomProtocolVersion(customProtocol) end local email = data["email"] local security = data["security"] entergameWindow.settings.mainPanel.email:setText(email) entergameWindow.settings.mainPanel.security:setCurrentIndex(math.max(1, security)) entergameWindow.characters:show() entergameWindow.entergame:hide() end function logout() if not entergameWindow.characters:isVisible() and not entergameWindow.createcharacter:isVisible() then return end entergameWindow.characters:hide() entergameWindow.createcharacter:hide() entergameWindow.entergame:show() message("Information", "Session expired, you has been logged out.") end function validateThings(things) local incorrectThings = "" local missingFiles = false local versionForMissingFiles = 0 if things ~= nil then local thingsNode = {} for thingtype, thingdata in pairs(things) do thingsNode[thingtype] = thingdata[1] if not g_resources.fileExists("/things/" .. thingdata[1]) then incorrectThings = incorrectThings .. "Missing file: " .. thingdata[1] .. "\n" missingFiles = true versionForMissingFiles = thingdata[1]:split("/")[1] else local localChecksum = g_resources.fileChecksum("/things/" .. thingdata[1]):lower() if localChecksum ~= thingdata[2]:lower() and #thingdata[2] > 1 then if g_resources.isLoadedFromArchive() then -- ignore checksum if it's test/debug version incorrectThings = incorrectThings .. "Invalid checksum of file: " .. thingdata[1] .. " (is " .. localChecksum .. ", should be " .. thingdata[2]:lower() .. ")\n" end end end end g_settings.setNode("things", thingsNode) else g_settings.setNode("things", {}) end if missingFiles then incorrectThings = incorrectThings .. "\nYou should open data/things and create directory " .. versionForMissingFiles .. ".\nIn this directory (data/things/" .. versionForMissingFiles .. ") you should put missing\nfiles (Tibia.dat and Tibia.spr) " .. "from correct Tibia version." end return incorrectThings end function doGameLogin() local selected = nil if entergameWindow.characters.mainPanel.charactersPanel:isVisible() then selected = characterGroup:getSelectedWidget() else selected = outfitGroup:getSelectedWidget() end if not selected then return message("Entergame error", "Please select character") end local character = selected.character if not g_game.getFeature(GameSessionKey) then g_game.enableFeature(GameSessionKey) end g_game.loginWorld("", "", character.worldName, character.worldHost, character.worldPort, character.name, "", protocol.session) end function onLoginError(err) message("Login error", err) end function onLoginToken() end function onUpdateNeeded(signature) end function onConnectionError(message, code) end function onGameStart() entergameWindow:hide() end function onGameEnd() entergameWindow:show() end function onLoginWait(message, time) end function onLogout() end function createcharacter() local name = entergameWindow.createcharacter.mainPanel.name:getText() local gender = entergameWindow.createcharacter.mainPanel.gender:getCurrentOption().text local vocation = entergameWindow.createcharacter.mainPanel.vocation:getCurrentOption().text local town = entergameWindow.createcharacter.mainPanel.town:getCurrentOption().text if name:len() < 3 or name:len() > 20 then return message("Error", "Invalid character name") end protocol:createCharacter(name, gender, vocation, town) showLoading("Creating character", "Creating new character...") end function onCharacterCreate(err, msg) if loadingBox then loadingBox:destroy() loadingBox = nil end if err then return message("Error", err) end message("Success", msg) entergameWindow.createcharacter:hide() entergameWindow.characters:show() end function updateSettings() local email = entergameWindow.settings.mainPanel.email:getText() local security = entergameWindow.settings.mainPanel.security.currentIndex protocol:updateSettings({ email=email, security=security }) entergameWindow.settings:hide() entergameWindow.characters:show() end
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.ui.screen_title", function() require "game.ui" it("uses the title property to set the name of the view", function() local t = moonpie.ui.components.screen_title({ title = "Hello World!" }) local heading = t:find_by_id("screen_title_heading") assert.equals("Hello World!", heading.text) end) end)
object_tangible_loot_npc_loot_elect_module_simple_generic = object_tangible_loot_npc_loot_shared_elect_module_simple_generic:new { } ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_elect_module_simple_generic, "object/tangible/loot/npc/loot/elect_module_simple_generic.iff")
Import("mod1.lua") Import("mod2/mod2.lua")
print("Before the big 10 loop") i = 0 --print everything while i < 10 do print("Inside: ", i+1) i = i + 1 end print("Afer the big 10 loop")
local PLUGIN = PLUGIN PLUGIN.name = "Stackable Items" PLUGIN.author = "gm1003 ツ" PLUGIN.description = "Adds stackable items." ix.util.Include("sv_hooks.lua")
slot0 = class("WeekTaskProgress", import("..BaseVO")) slot0.Ctor = function (slot0) return end slot0.Init = function (slot0, slot1) slot0.targets = {} slot0.dropData = {} slot0.index = 0 slot0.target = 0 slot0.progress = 0 slot0.drops = {} slot0.subTasks = {} slot0.targets = pg.gameset.weekly_target.description slot0.dropData = pg.gameset.weekly_drop_client.description slot0.progress = slot1.pt or 0 for slot5, slot6 in ipairs(slot1.task) do slot0.subTasks[WeekPtTask.New(slot6).id] = WeekPtTask.New(slot6) end slot0:UpdateTarget(table.indexof(slot0.targets, slot1.reward_lv) or 0) end slot0.IsMaximum = function (slot0) return slot0.index >= #slot0.targets end slot0.UpdateTarget = function (slot0, slot1) slot0.index = slot1 slot0.target = slot0.targets[slot1 + 1] or slot0.targets[#slot0.targets] slot0.drops = slot0.dropData[slot1 + 1] or slot0.dropData[#slot0.dropData] end slot0.CanUpgrade = function (slot0) return slot0.target <= slot0.progress and not slot0:IsMaximum() end slot0.Upgrade = function (slot0) if slot0:CanUpgrade() then slot0:UpdateTarget(slot0.index + 1) end end slot0.GetDropList = function (slot0) return slot0.drops end slot0.GetPhase = function (slot0) return math.min(slot0.index + 1, #slot0.targets) end slot0.GetTotalPhase = function (slot0) return #slot0.targets end slot0.GetProgress = function (slot0) return slot0.progress end slot0.GetTarget = function (slot0) return slot0.target end slot0.UpdateProgress = function (slot0, slot1) slot0.progress = slot1 end slot0.AddProgress = function (slot0, slot1) slot0.progress = slot0.progress + slot1 end slot0.GetAllPhaseDrops = function (slot0) return { resIcon = "Props/weekly_pt", type = 1, dropList = slot0.dropData, targets = slot0.targets, level = slot0.index, count = slot0.progress, resName = i18n("week_task_pt_name") } end slot0.ReachMaxPt = function (slot0) return slot0.targets[#slot0.targets] <= slot0.progress end slot0.GetSubTasks = function (slot0) return slot0.subTasks end slot0.RemoveSubTasks = function (slot0, slot1) for slot5, slot6 in ipairs(slot1) do slot0:RemoveSubTask(slot6) end end slot0.RemoveSubTask = function (slot0, slot1) slot0.subTasks[slot1] = nil end slot0.AddSubTask = function (slot0, slot1) slot0.subTasks[slot1.id] = slot1 end slot0.UpdateSubTask = function (slot0, slot1) slot0.subTasks[slot1.id] = slot1 end slot0.GetSubTask = function (slot0, slot1) return slot0.subTasks[slot1] end slot0.AnySubTaskCanSubmit = function (slot0) if slot0:ReachMaxPt() then return false end for slot4, slot5 in pairs(slot0.subTasks) do if slot5:isFinish() then return true end end return false end slot0.GetCanSubmitSubTaskCnt = function (slot0) if slot0:ReachMaxPt() then return 0 end slot1 = 0 for slot5, slot6 in pairs(slot0.subTasks) do if slot6:isFinish() then slot1 = slot1 + 1 end end return slot1 end return slot0
jawa_beads = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/tangible/loot/misc/jawa_beads.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {}, junkDealerTypeNeeded = JUNKJAWA, junkMinValue = 35, junkMaxValue = 70 } addLootItemTemplate("jawa_beads", jawa_beads)
-- bitmasks local struct = require "vstruct" local io = require "vstruct.io" local unpack = table.unpack or unpack local m = {} function m.read(_, buf, size) local mask = {} local e = io("endianness", "get") local sof,eof,step if e == "big" then sof,eof,step = #buf,1,-1 else sof,eof,step = 1,#buf,1 end for i=sof,eof,step do local byte = buf:byte(i) for i=1,8 do mask[#mask+1] = (byte % 2 == 1) and true or false byte = math.floor(byte/2) end end return mask end function m.readbits(bit, size) local mask = {} for i=1,size do mask[i] = bit() == 1 and true or false end return mask end -- bitmask -- we use a string here because using an unsigned will lose data on bitmasks -- wider than lua's native number format function m.write(fd, data, size) local buf = "" local e = io("endianness", "get") for i=1,size*8,8 do local bits = { unpack(data, i, i+7) } local byte = string.char(struct.implode(bits, 8)) if e == "big" then buf = byte..buf else buf = buf..byte end end return io("s", "write", fd, buf, size) end function m.writebits(bit, data, size) for i=1,size do bit(data[i] and 1 or 0) end end return m
modifier_vengefulspirit_command_aura_lua = class({}) -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:IsHidden() return true end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:IsAura() return true end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:GetModifierAura() return "modifier_vengefulspirit_command_aura_effect_lua" end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_FRIENDLY end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_CREEP-- + DOTA_UNIT_TARGET_MECHANICAL end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_INVULNERABLE end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:GetAuraRadius() return self.aura_radius end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:OnCreated( kv ) self.aura_radius = self:GetAbility():GetSpecialValueFor( "aura_radius" ) if IsServer() and self:GetParent() ~= self:GetCaster() then self:StartIntervalThink( 0.5 ) end end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:OnRefresh( kv ) self.aura_radius = self:GetAbility():GetSpecialValueFor( "aura_radius" ) end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:DeclareFunctions() local funcs = { MODIFIER_EVENT_ON_DEATH } return funcs end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:OnDeath( params ) if IsServer() then if self:GetCaster() == nil then return 0 end if self:GetCaster():PassivesDisabled() then return 0 end if self:GetCaster() ~= self:GetParent() then return 0 end local hAttacker = params.attacker local hVictim = params.unit if hVictim ~= nil and hAttacker ~= nil and hVictim == self:GetCaster() and hAttacker:GetTeamNumber() ~= hVictim:GetTeamNumber() then local hAuraHolder = nil if hAttacker:IsHero() then hAuraHolder = hAttacker elseif hAttacker:GetOwnerEntity() ~= nil and hAttacker:GetOwnerEntity():IsHero() then hAuraHolder = hAttacker:GetOwnerEntity() end if hAuraHolder ~= nil then hAuraHolder:AddNewModifier( self:GetCaster(), self:GetAbility(), "modifier_vengefulspirit_command_aura_lua", { duration = -1 } ) local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_vengeful/vengeful_negative_aura.vpcf", PATTACH_ABSORIGIN_FOLLOW, hAuraHolder ) ParticleManager:SetParticleControlEnt( nFXIndex, 1, hVictim, PATTACH_ABSORIGIN_FOLLOW, nil, hVictim:GetOrigin(), false ) ParticleManager:ReleaseParticleIndex( nFXIndex ) end end end return 0 end -------------------------------------------------------------------------------- function modifier_vengefulspirit_command_aura_lua:OnIntervalThink() if self:GetCaster() ~= self:GetParent() and self:GetCaster():IsAlive() then self:Destroy() end end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------