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local mod_active = (mods and mods["underground-pipe-pack"]) or (game and game.active_mods["underground-pipe-pack"]) if not mod_active then return function() end -- mod not enabled, do nothing end local variants = { "one-to-one-forward", "one-to-two-perpendicular", "one-to-three-forward", "one-to-four", "underground-i", "underground-L", "underground-t", "underground-cross", } local tiers = { { suffix = "", tech = "advanced-underground-piping" }, { suffix = "-t2", tech = "advanced-underground-piping-t2" }, { suffix = "-t3", tech = "advanced-underground-piping-t3" }, { suffix = "-space", tech = "advanced-underground-piping-space" }, } local pipe_component_set = { ["pipe"] = true, ["se-space-pipe"] = true, -- ["swivel-joint"] = true, -- ["small-pipe-coupler"] = true, -- ["medium-pipe-coupler"] = true, -- ["large-pipe-coupler"] = true, ["space-pipe-coupler"] = true, ["underground-pipe-segment-t1"] = true, ["underground-pipe-segment-t2"] = true, ["underground-pipe-segment-t3"] = true, ["underground-pipe-segment-space"] = true, } local function is_pipe_component(type, name) return type == "item" and pipe_component_set[name] end local recipe_infos = {} for _, tier_data in pairs(tiers) do for _, variant in pairs(variants) do local name = variant .. tier_data.suffix .. "-pipe" table.insert(recipe_infos, { recipe_name = name, entity_type = "pipe-to-ground", technology_name = tier_data.tech, no_percentage_test = is_pipe_component, }) end end table.insert(recipe_infos, { recipe_name = "4-to-4-pipe", entity_type = "pipe", technology_name = "advanced-underground-piping", no_percentage_test = is_pipe_component, }) return function(processor_function) for _, recipe_info in pairs(recipe_infos) do processor_function(recipe_info) end end
PlayerInfoMgr = {} -- ๅˆๅง‹ๅŒ–ๅ‡ฝๆ•ฐ function PlayerInfoMgr:Init() self.PlayerInfoMap = Map:new(); end function PlayerInfoMgr:GetPlayerInfo( _uid ) return self.PlayerInfoMap:Find(_uid); end function PlayerInfoMgr:SetPlayerInfo( _uid, _playerinfo ) if _uid ~= _playerinfo.UID then assert() end; self.PlayerInfoMap:Insert(_uid, _playerinfo); end function PlayerInfoMgr:RemovePlayerInfo( _uid ) self.PlayerInfoMap:Remove(_uid); end function PlayerInfoMgr:RemovePLS( pls_sid ) self.PlayerInfoMap:ForEachRemove("PLSID", pls_sid); end return PlayerInfoMgr
_M={} local _mt={__index=_M} function _M.upper(str) return string.upper( str ) end return _M
function bind3(func,arg3) return function(arg1,arg2) return func(arg1,arg2,arg3) end end function bind34(func,arg3,arg4) return function(arg1,arg2) return func(arg1,arg2,arg3,arg4) end end
--[[ โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘ โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘โ–‘โ–‘โ•šโ•โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ• โ–‘โ•šโ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘ ]]-- ----------------------------------------- -- Name: ReplicatedTweenService -- By: cloud_yy -- Date: Tuesday, July 27 2021 --[[ Description: A service similar to TweenService but it runs tweens on both server and client, this helps it play nice with systems ran on the server like NPCs or AntiExploit- while also looking nice and smooth on the client side. This is not a perfect recreation of TweenService but it is good enough. Documentation: SERVER local ReplicatedTweenService = require(ReplicatedTweenService) Starts ReplicatedTweenService on the server. local Tween = ReplicatedTweenService.new(Object, Info, Goal) Tween:Play() Plays or resumes the tween. Tween:Pause() Pauses the tween to be played later. Tween:Cancel() Cancels the tween. Tween:Destroy() Cleans up/destroys the tween. Should use once a tween is done. CLIENT require(ReplicatedTweenService) Starts Replicated Tweening on the client. ]]-- local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local HttpService = game:GetService("HttpService") local Intents = {New = 1, Sync = 2, Play = 3, Pause = 4, Cancel = 5, Destroy = 6} local Tweens = {} local Event local function InfoToTable(Info) local Table = {} Table[1] = Info.Time or 1 Table[2] = Info.EasingStyle or Enum.EasingStyle.Quad Table[3] = Info.EasingDirection or Enum.EasingDirection.Out Table[4] = Info.RepeatCount or 0 Table[5] = Info.Reverses or false Table[6] = Info.DelayTime or 0 return Table end local function TableToInfo(Table) return TweenInfo.new(unpack(Table)) end local function CreateLocalTween(Id, Object, Info, Goal) local Tween = TweenService:Create(Object, TableToInfo(Info), Goal) Tweens[Id] = Tween end local ReplicatedTweenService = {} if RunService:IsServer() then Event = Instance.new("RemoteEvent",script) Event.OnServerEvent:Connect(function(Player,Intent) if Intent == Intents.Sync then Event:FireClient(Player,Tweens) end end) ReplicatedTweenService.__index = ReplicatedTweenService function ReplicatedTweenService:Create(Object, Info, Goal) local self = setmetatable({}, ReplicatedTweenService) self._id = HttpService:GenerateGUID() self._tween = TweenService:Create(Object, Info, Goal) Tweens[self._id] = {Object, InfoToTable(Info), Goal} Event:FireAllClients(Intents.New, self._id, Object, InfoToTable(Info), Goal) return self end function ReplicatedTweenService:Play() self._tween:Play() Event:FireAllClients(Intents.Play, self._id) end function ReplicatedTweenService:Pause() self._tween:Pause() Event:FireAllClients(Intents.Pause, self._id) end function ReplicatedTweenService:Cancel() self._tween:Cancel() Event:FireAllClients(Intents.Cancel, self._id) end function ReplicatedTweenService:Destroy() Event:FireAllClients(Intents.Destroy, self._id) Tweens[self._id] = nil end else Event = script:WaitForChild("RemoteEvent") Event.OnClientEvent:Connect(function(Intent,...) local Args = {...} if Intent == Intents.New then CreateLocalTween(...) elseif Intent == Intents.Sync then for Id,Tween in pairs(Args[1]) do CreateLocalTween(Id,Tween[1],Tween[2],Tween[3]) end elseif Intent == Intents.Play then local Tween = Tweens[Args[1]] if Tween then Tween:Play() end elseif Intent == Intents.Pause then local Tween = Tweens[Args[1]] if Tween then Tween:Pause() end elseif Intent == Intents.Cancel then local Tween = Tweens[Args[1]] if Tween then Tween:Cancel() end elseif Intent == Intent.Destroy then if Tweens[Args[1]] then Tweens[Args[1]] = nil end end end) Event:FireServer(Intents.Sync) end return ReplicatedTweenService -- ReplicatedTweenService -- ยฉ 2021 cloud_yy
return function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local lib = ReplicatedStorage.lib local Llama = require(lib.Llama) local List = Llama.List local removeValue = List.removeValue it("should return a new table", function() local a = { "cool", } local b = removeValue(a, "cool") expect(b).never.to.equal(a) expect(b).to.be.a("table") end) it("should remove a single value", function() local a = { "cool", "cooler", "coolest", "coolest", } local b = removeValue(a, "coolest") expect(#b).to.equal(2) expect(b[1]).to.equal("cool") expect(b[2]).to.equal("cooler") end) it("should remove multiple values", function() local a = { "cool", "cooler", "coolest", "something", } local b = removeValue(a, "coolest", "something") expect(#b).to.equal(2) expect(b[1]).to.equal("cool") expect(b[2]).to.equal("cooler") end) it("should work even if value does not exist", function() local a = { "cool", "coolor", } expect(function() removeValue(a, "mutability") end).never.to.throw() end) end
local Escher = require "escher" local EscherFactory = require "kong.plugins.escher.escher_factory" describe("escher factory", function() describe("#create", function() it("should create a new Escher instance with default parameters", function() local escher = Escher({ debugInfo = true, vendorKey = "EMS", algoPrefix = "EMS", hashAlgo = "SHA256", credentialScope = "eu/suite/ems_request", authHeaderName = "X-Ems-Auth", dateHeaderName = "X-Ems-Date" }) assert.are.same(EscherFactory.create(), escher) end) end) end)
--BRAINWASH the fortress. For when that one lost sheep haunts their thoughts FOREVER. function brainwashfortress() --readapted From siren.lua on April 7 2015 function add_thought(unit, emotion, thought) unit.status.current_soul.personality.emotions:resize(0) unit.status.current_soul.personality.emotions:insert('#', { new = true, type = emotion, unk2=1, strength=1, thought=thought, subthought=0, severity=0, flags=0, unk7=0, year=df.global.cur_year, year_tick=df.global.cur_year_tick}) unit.status.happiness = 4000 end --readapted From siren.lua and conscript.lua on April 7 2015 for unitCount,unit in ipairs(df.global.world.units.active) do if not (unit.flags1.dead == true) then if unit.civ_id == df.global.ui.civ_id then add_thought(unit, df.emotion_type.Relief, df.unit_thought_type.Rescued) print(dfhack.TranslateName(dfhack.units.getVisibleName(unit))) end end end end brainwashfortress()
--- Provides a collection of basic color names and their RGB values. -- Plus a function for creating new color objects. -- -- Colorswatches provides a collection of RGB values keyed by color name. -- Specialized collections of color names are provided as submodules. -- -- @module colorswatches -- @author Matthew M. Burke -- @copyright 2005-2014 -- @license MIT (see LICENSE file) -- local colors_mt = {} local color_mt = {} colors_mt.__index = colors_mt color_mt.__index = color_mt local colors = {} setmetatable(colors, colors_mt) --- Creates a new color object. This object -- has fields *name*, *r*, *g*, and *b*. -- @function new -- @tparam string n name of the color -- @tparam int r red value of the color (0-255) -- @tparam int g green value of the color (0-255) -- @tparam int b blue value of the color (0-255) -- @treturn Color a table representing the color. colors_mt.new = function(n, r, g, b) local color = { name = n, r = r, g = g, b = b } setmetatable(color, color_mt) return color end --- @type Color --- Returns a string representation of the color including both its name and -- its RGB values. -- @function __tostring -- @treturn string the string representation of the color. color_mt.__tostring = function(s) return string.format("color('%s', %d, %d, %d)", s.name, s.r, s.g, s.b) end --- Returns the RGB values of the color. They are returned as three separate values. -- @function rgb -- @treturn int red value (0-255) -- @treturn int green (0-255) -- @treturn int blue (0-255) color_mt.rgb = function(s) return s.r, s.g, s.b end -- convenience method to define a color and store -- it in the colors table local color = function(n, r, g, b) local c = colors_mt.new(n, r, g, b) colors[c.name] = c end color('white', 255, 255, 255) color('black', 0, 0, 0) color('red', 255, 0, 0) color('green', 0, 255, 0) color('blue', 0, 0, 255) color('yellow', 255, 255, 0) color('cyan', 0, 255, 255) color('magenta', 255, 0, 255) return colors
local Lustache = require "lustache" return { id = function (what) return Lustache:render ("ardoises:id:{{{what}}}", { what = what }) end, lock = function (what) return Lustache:render ("ardoises:lock:{{{what}}}", { what = what }) end, user = function (user) return Lustache:render ("ardoises:user:{{{login}}}", user) end, repository = function (repository) return Lustache:render ("ardoises:repository:{{{owner.login}}}/{{{name}}}", repository) end, collaborator = function (repository, collaborator) return Lustache:render ("ardoises:collaborator:{{{repository.owner.login}}}/{{{repository.name}}}/{{{collaborator.login}}}", { repository = repository, collaborator = collaborator, }) end, editor = function (repository, branch) return Lustache:render ("ardoises:editor:{{{repository.owner.login}}}/{{{repository.name}}}/{{{branch}}}", { repository = repository, branch = branch, }) end, tool = function (owner, tool) return Lustache:render ("ardoises:tool:{{{owner.login}}}/{{{tool.id}}}", { owner = owner, tool = tool, }) end, }
-- GAMESHELL KEYMAP -- -- See here: https://github.com/clockworkpi/Keypad/blob/master/keymaps.png local keys = {} -- A, B, X, Y keys.Y = 'i' keys.X = 'u' keys.A = 'j' keys.B = 'k' -- D-Pad keys.DPad_up = 'up' keys.DPad_down = 'down' keys.DPad_right = 'right' keys.DPad_left = 'left' -- Special Keys keys.Start = 'return' keys.Select = 'space' keys.Volume_down = 'kp-' keys.Volume_up = 'kp+' -- Menu keys.Menu = 'escape' -- Lightkey keys.LK1 = 'h' keys.LK2 = 'y' --keys.LK3 = keys.lk3 = '' <-- Not usable, is shift keys.LK4 = 'o' keys.LK5 = 'l' keys.LK1_shift = 'home' keys.LK2_shift = 'pageup' --keys.LK3_shift = lk3_shift = '' <-- Still not usable... keys.LK4_shift = 'pagedown' keys.LK5_shift = 'end' return keys
data:extend( { { type = "item", name = "sodium-hydroxide", icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/sodium-hydroxide.png", flags = {"goes-to-main-inventory"}, subgroup = "aluminium-processing", order = "f[sodium-hydroxide]", stack_size = 1000 }, } )
local UIMain = Class(UIPanel) function UIMain:Awake() self.super.Awake(self) Log.Trace("UIMain Awake") self.title.text = "asdfasd" self.btn.onClick:AddListener(function() UIPanelManager.OpenUI(UIPanelDef.MessageBox, { Title = "ๅ……ๅ€ผ", Content = "ๅ……ๅ€ผ648ๅคง็คผๅŒ…", LeftBtn = { Title = "็กฎ่ฎค", Callback = function() Log.Info("ๅ……ๅ€ผๆˆๅŠŸ") end }, RightBtn = { Title = "ๅ–ๆถˆ", Callback = function() Log.Info("ๅ……ๅ€ผๅ–ๆถˆ") end } }) end) end function UIMain:OnViewShow() self.vListView:RegisterItemUpdate(function(item, index, lifeCycle) item.elements.text.text = "item_" ..tostring(index) -- local height = self.vListView:GetItemRowHeight(index) -- item.transform:SetSizeHeight(height) end) -- self.vListView:RegisterItemRowHeight(function(item, index) -- return 100 + index * 30 -- end) self.vListView:SetNum(30) self.vListView:ReloadAll(); self.vListView:ScrollToIndex(8, 0.5) self.hListView:RegisterItemUpdate(function(item, index, lifeCycle) item.elements.text.text = "item_" ..tostring(index) -- local height = self.hListView:GetItemRowHeight(index) -- item.transform:SetSizeWidth(height) end) -- self.hListView:RegisterItemRowHeight(function(item, index) -- return 100 + index * 30 -- end) self.hListView:SetNum(30) self.hListView:ReloadAll(); self.hListView:ScrollToIndex(8, 0.5) end return UIMain
--************************ --name : SINGLE_DEL_TT_02.lua --ver : 0.1 --author : Kintama --date : 2004/09/09 --lang : en --desc : terminal mission --npc : --************************ --changelog: --2004/09/09(0.1): Added description --************************ function DIALOG() NODE(0) GENDERCHECK() if (result==1) then SAY("Runner, do you need something?") SAY("How may I help you, Runner?") SAY("Do you need help Runner?") SAY("Yes sir, Do you have a dilemma?") SAY("Welcome sir, please ask if you have any questions.") else SAY("Yes Runner, how can Tangent help you?") SAY("Welcome Runner, how can I help you?") SAY("Yes Runner? How can I be of assistance to you?") SAY("Ma'am, do you require something?") SAY("Yes ma'am? How can I help you in your endeavours?") end ANSWER("I had a good look through the job Term and you have a delivery job to be done it seems.",1) ANSWER("Your company has a delivery job that needs to be done, right? Then I am the right person for you.",1) ANSWER("I am rather interested in your delivery job.",1) ANSWER("Tangent? I am sorry but I am not into this.",3) ANSWER("Oh, yes, and goodbye...",3) NODE(1) GIVEQUESTITEM(91) SAY("A research lab of ours has run short on vital weapon parts and is expecting the delivery today. Meet %NPC_NAME(1) at %NPC_WORLD(1) and return once you delivered the parts.") SAY("Our office at %NPC_WORLD(1) have some important reports to complete and need these specifications as fast as possible. You can meet Mr. %NPC_NAME(1) there, he will take it from there. Return afterwards.") SAY("These parts are for the failsafe devices in our newest developments. Recent lab damage due to the lack of any failsafes have urged %NPC_NAME(1) to install them quickly. You can meet him at %NPC_WORLD(1).") SAY("The communication to the Tangent outpost has been disrupted and we need somebody to deliver some vital circuits to %NPC_NAME(1) at %NPC_WORLD(1). That should fix the problem. After that, return to me for your reward.") ACTIVATEDIALOGTRIGGER(0) SETNEXTDIALOGSTATE(2) ENDDIALOG() NODE(2) ISMISSIONTARGETACCOMPLISHED(1) if (result==0) then SAY("Ahh, I am sorry, but we would be pleased if you would just complete your assignment.") SAY("Tangent Industries would appreciate it if you just completed the delivery.") SAY("Are you confused about your mission goals? If not, just continue with your delivery.") SAY("Please return once you completed your assignment.") ENDDIALOG() else SAY("Well done, Runner. As promised you shall be provided with %REWARD_MONEY() credits as payment for your services.") SAY("The package has been delivered without any major delay. The promised %REWARD_MONEY() credits have been transferred to your account.") SAY("We were anticipating your return. Congratulations, thanks to your help there is one less problem for us to deal with. Here is your payment of %REWARD_MONEY() credits.") SAY("We are content with your services. We hope you will enjoy your reward. Oh, and here are your %REWARD_MONEY() credits payment.") SAY("Tangent Industries is very pleased with your services. I was permitted to hand out %REWARD_MONEY() credits as a reward.") SAY("Your delivery job has been completed successfully as I see from our company screens. Please feel free to visit us again, here are your %REWARD_MONEY() credits of payment.") ACTIVATEDIALOGTRIGGER(2) ACTIVATEDIALOGTRIGGER(2) ENDDIALOG() end NODE(3) TAKEQUESTITEM(91) if (result==0) then SAY("What about our agreement? If you are still interested in the reward, I suggest you complete the assignment.") SAY("Tangent Industries is not pleased with how you are handling the delivery, please get the package for me immediately.") SAY("The package is of great interest to us. Come back when you have it.") SAY("Please do not come back unless you have the package.") ENDDIALOG() else SAY("Tangent is in your debt. Please visit %NPC_NAME(0) and ask him about your reward. Your services have been greatly appreciated.") SAY("Ahh, the package, finally. Thank you, I am sure you will be pleased with the reward that %NPC_NAME(0)will hand over to you.") SAY("Please do the delivery a tad faster next time. Thank you, anyway. Please see %NPC_NAME(0) for your payment.") SAY("Mr %NPC_NAME(0) will have your reward presently if you return to him. I am pleased with your service.") SAY("Your services have been somewhat disappointing due to your lack of dedication but I am sure %NPC_NAME(0) will still want to pay you.") ACTIVATEDIALOGTRIGGER(1) SETNEXTDIALOGSTATE(5) ENDDIALOG() end NODE(4) SAY("Please feel free to visit Tangent again.") SAY("Do not forget to visit the job Term if you are interested.") SAY("Goodbye, citizen.") ENDDIALOG() NODE(5) SAY("What the hell do you want here? I got the packet, now go back to %NPC_NAME(0) to recieve your reward") SAY("Thanks for delivering this package. Go back to %NPC_NAME(0) to recieve your reward.") ENDDIALOG() end
function quaternion_multiply(x1,y1,z1,w1, x2,y2,z2,w2) return w1*x2 + x1*w2 + y1*z2 - z1*y2, w1*y2 - x1*z2 + y1*w2 + z1*x2, w1*z2 + x1*y2 - y1*x2 + z1*w2, w1*w2 - x1*x2 - y1*y2 - z1*z2 --[[ local A = (w1 + x1) * (w2 + x2) local B = (z1 - y1) * (y2 - z2) local C = (x1 - w1) * (y2 + z2) local D = (y1 + z1) * (x2 - w2) local E = (x1 + z1) * (x2 + y2) local F = (x1 - z1) * (x2 - y2) local G = (w1 + y1) * (w2 - z2) local H = (w1 - y1) * (w2 + z2) local w = B + ( -E - F + G + H ) * 0.5 local x = A - ( E + F + G + H ) * 0.5 local y = -C + ( E - F + G - H ) * 0.5 local z = -D + ( E - F - G + H ) * 0.5 return x,y,z,w ]] end function quaternion_to_xyz( x, y, z, w ) return math.deg( math.atan2( 2 * ( y*w - x*z ), 1 - 2*y*y - 2*z*z ) ), math.deg( math.asin( 2 * ( x*y + z*w ) ) ), math.deg( math.atan2( 2*x*w - 2*y*z, 1 - 2*x*x - 2*z*z ) ) end local function cos_sin_half_angle( a ) local h = math.rad(a) * 0.5 return math.cos(h), math.sin(h) end function quaternion_from_angle( a, x, y, z ) local h = math.rad( a * 0.5 ) local cos = math.cos( h ) local sin = math.sin( h ) return sin * x, sin * y, sin * z, cos end function quaternion_from_angle_z( a, l ) return quaternion_from_angle( a, 0, 0, l or 1 ) end function quaternion_from_angle_y( a, l ) return quaternion_from_angle( a, 0, l or 1, 0 ) end function quaternion_from_angle_x( a, l ) return quaternion_from_angle( a, l or 1, 0, 0 ) end function quaternion_from_xyz( x, y, z ) local c1 = math.cos(math.rad(x / 2)) local c2 = math.cos(math.rad(y / 2)) local c3 = math.cos(math.rad(z / 2)) local s1 = math.sin(math.rad(x / 2)) local s2 = math.sin(math.rad(y / 2)) local s3 = math.sin(math.rad(z / 2)) return (s1 * s2 * c3) + (c1 * c2 * s3), (s1 * c2 * c3) + (c1 * s2 * s3), (c1 * s2 * c3) - (s1 * c2 * s3), (c1 * c2 * c3) - (s1 * s2 * s3) --[[ local cos_x, sin_x = cos_sin_half_angle( x ) local cos_y, sin_y = cos_sin_half_angle( y ) local cos_z, sin_z = cos_sin_half_angle( z ) local cos_x_cos_y = cos_x * cos_y local sin_x_sin_y = sin_x * sin_y local sin_x_cos_y = sin_x * cos_y local cos_x_sin_y = cos_x * sin_y local qw = cos_x_cos_y * cos_z - sin_x_sin_y * sin_z local qx = sin_x_sin_y * cos_z + cos_x_cos_y * sin_z local qy = sin_x_cos_y * cos_z + cos_x_sin_y * sin_z local qz = cos_x_sin_y * cos_z - sin_x_cos_y * sin_z return qx, qy, qz, qw ]] end function quaternion_conjugate( x, y, z, w ) return -x, -y, -z, w end function quaternion_normalize_sqrt( x, y, z, w ) local norm = 1 / ( x*x + y*y + z*z + w*w ) return x * norm, y * norm, z * norm, w * norm end function quaternion_normalize( x, y, z, w ) local norm = 1 / math.sqrt( x*x + y*y + z*z + w*w ) return x * norm, y * norm, z * norm, w * norm end function quaternion_inverse( x, y, z, w ) return quaternion_normalize_sqrt( quaternion_conjugate( x,y,z,w ) ) end function quaternion_transform( x, y, z, w, vx, vy, vz ) local qx, qy, qz, qw = quaternion_multiply( x,y,z,w, vx,vy,vz,0 ) return quaternion_multiply( qx,qy,qz,qw, quaternion_inverse( x,y,z,w ) ) end
--- -- The 'DisplayObject' class is the base class for all objects that can -- be placed on the screen. -- -- @module DisplayObject local M = Class(EventDispatcher) --- -- Creates a new display object. -- -- @function [parent=#DisplayObject] new -- @param width (number) The width of the display object in pixels. -- @param height (number) The height of the display object in pixels. -- @return #DisplayObject function M:init(width, height) self.super:init() self.parent = nil self.children = {} self.object = Object.new() self.object:setSize(width or 0, height or 0) end --- -- Determines whether the specified display object is contained in the subtree of -- this 'DisplayObject' instance. -- -- @function [parent=#DisplayObject] contains -- @param self -- @param child (DisplayObject) The child object to test. -- @return 'true' if the child object is contained in the subtree of this 'DisplayObject' -- instance, otherwise 'false'. function M:contains(child) for i, v in ipairs(self.children) do if v == child then return true end end return false end --- -- Returns the display object that contains this display object. -- -- @function [parent=#DisplayObject] getParent -- @param self -- @return The parent display object. function M:getParent() return self.parent end --- -- Adds a display object as a child to this display object. The child -- is added as a last child of this 'DisplayObject' instance. -- -- Display object can have only one parent. Therefore if you add a child -- object that already has a different display object as a parent, the -- display object is removed from the child list of the other display -- object and then added to this display object. -- -- @function [parent=#DisplayObject] addChild -- @param self -- @param child (DisplayObject) The child display object to add. -- @return A value of 'true' or 'false'. function M:addChild(child) if child == nil or self == child then return false end if child.parent == self then return false end child:removeSelf() table.insert(self.children, child) child.parent = self return true end --- -- Removes the specified child 'DisplayObject' instance from the child list -- of this 'DisplayObject' instance. -- -- @function [parent=#DisplayObject] removeChild -- @param self -- @param child (DisplayObject) The child display object to remove. -- @return A value of 'true' or 'false'. function M:removeChild(child) if child == nil or self == child then return false end local index = 0 for i, v in ipairs(self.children) do if v == child then index = i break end end if index <= 0 then return false end table.remove(self.children, index) child.parent = nil return true end --- -- If the display object has a parent, removes the display object from the -- child list of its parent display object. -- -- @function [parent=#DisplayObject] removeSelf -- @param self -- @return A value of 'true' or 'false'. function M:removeSelf() local parent = self.parent if parent == nil then return false end return parent:removeChild(self) end --- -- Moves the display object to the visual front of its parent. -- -- @function [parent=#DisplayObject] toFront -- @param self -- @return A value of 'true' or 'false'. function M:toFront() local parent = self.parent if parent == nil then return false end if not parent:removeChild(self) then return false end table.insert(parent.children, self) self.parent = parent return true end --- -- Moves the display object to the visual back of its parent. -- -- @function [parent=#DisplayObject] toBack -- @param self -- @return A value of 'true' or 'false'. function M:toBack() local parent = self.parent if parent == nil then return false end if not parent:removeChild(self) then return false end table.insert(parent.children, 1, self) self.parent = parent return true end --- -- Sets the width and height of the display object in pixels. (Inner, No transform matrix) -- -- @function [parent=#DisplayObject] setSize -- @param self -- @param width (number) The width of the display object. -- @param height (number) The height of the display object. function M:setSize(width, height) self.object:setSize(width, height) return self end --- -- Returns the width and height of the display object in pixels. (Inner, No transform matrix) -- -- @function [parent=#DisplayObject] getSize -- @param self -- @return The width and height of the display object. function M:getSize() return self.object:getSize() end --- -- Sets the x coordinates of the display object. -- -- @function [parent=#DisplayObject] setX -- @param self -- @param x (number) The new x coordinate of the display object. function M:setX(x) self.object:setX(x) return self end --- -- Returns the x coordinate of the display object. -- -- @function [parent=#DisplayObject] getX -- @param self -- @return The x coordinate of the display object. function M:getX() return self.object:getX() end --- -- Sets the y coordinates of the display object. -- -- @function [parent=#DisplayObject] setY -- @param self -- @param y (number) The new y coordinate of the display object. function M:setY(y) self.object:setY(y) return self end --- -- Returns the y coordinate of the display object. -- -- @function [parent=#DisplayObject] getY -- @param self -- @return The y coordinate of the display object. function M:getY() return self.object:getY() end --- -- Sets the x and y coordinates of the display object. -- -- @function [parent=#DisplayObject] setPosition -- @param self -- @param x (number) The new x coordinate of the display object. -- @param y (number) The new y coordinate of the display object. function M:setPosition(x, y) self.object:setPosition(x, y) return self end --- -- Returns the x and y coordinates of the display object. -- -- @function [parent=#DisplayObject] getPosition -- @param self -- @return The x and y coordinates of the display object. function M:getPosition() return self.object:getPosition() end --- -- Sets the rotation of the display object in degrees. -- -- @function [parent=#DisplayObject] setRotation -- @param self -- @param rotation (number) rotation of the display object function M:setRotation(rotation) self.object:setRotation(rotation) return self end --- -- Returns the rotation of the display object in degrees. -- -- @function [parent=#DisplayObject] getRotation -- @param self -- @return Rotation of the display object. function M:getRotation() return self.object:getRotation() end --- -- Sets the horizontal scale of the display object. -- -- @function [parent=#DisplayObject] setScaleX -- @param self -- @param x (number) horizontal scale of the display object function M:setScaleX(x) self.object:setScaleX(x) return self end --- -- Returns the horizontal scale of the display object. -- -- @function [parent=#DisplayObject] getScaleX -- @param self -- @return The horizontal scale (percentage) of the display object. function M:getScaleX() return self.object:getScaleX() end --- -- Sets the vertical scale of the display object. -- -- @function [parent=#DisplayObject] setScaleY -- @param self -- @param y (number) vertical scale of the display object function M:setScaleY(y) self.object:setScaleY(y) return self end --- -- Returns the vertical scale of the display object. -- -- @function [parent=#DisplayObject] getScaleY -- @param self -- @return The vertical scale of the display object. function M:getScaleY() return self.object:getScaleY() end --- -- Sets the horizontal and vertical scales of the display object. -- -- @function [parent=#DisplayObject] setScale -- @param self -- @param x (number) horizontal scale (percentage) of the display object -- @param y (number) vertical scale (percentage) of the display object function M:setScale(x, y) self.object:setScale(x, y or x) return self end --- -- Returns the horizontal and vertical scales of the display object. -- -- @function [parent=#DisplayObject] getScale -- @param self -- @return The horizontal and vertical scales of the display object function M:getScale() return self.object:getScale() end --- -- Sets the anchor point of the display object in percentage. -- -- @function [parent=#DisplayObject] setAnchor -- @param self -- @param x (number) The horizontal percentage of anchor point. -- @param y (number) The vertical percentage of anchor point. function M:setAnchor(x, y) self.object:setAnchor(x, y or x) return self end --- -- Returns the anchor point of the display object in percentage. -- -- @function [parent=#DisplayObject] getAnchor -- @param self -- @return The anchor point of the display object in percentage. function M:getAnchor() return self.object:getAnchor() end --- -- Sets the alpha transparency of this display object. 0 means fully transparent and 1 means fully opaque. -- -- @function [parent=#DisplayObject] setAlpha -- @param self -- @param alpha (number) The new alpha transparency of the display object function M:setAlpha(alpha) self.object:setAlpha(alpha) return self end --- -- Returns the alpha transparency of this display object. -- -- @function [parent=#DisplayObject] getAlpha -- @param self -- @return The alpha of the display object function M:getAlpha() return self.object:getAlpha() end --- -- Sets the alignment of this display object. -- -- @function [parent=#DisplayObject] setAlignment -- @param self -- @param align the alignment of display object function M:setAlignment(align) self.object:setAlignment(align) return self end --- -- Returns the alignment of this display object. -- -- @function [parent=#DisplayObject] getAlignment -- @param self -- @return the alignment of display object function M:getAlignment() return self.object:getAlignment() end --- -- Sets whether or not the display object is visible. Display objects that are not visible are also taken -- into consideration while calculating bounds. -- -- @function [parent=#DisplayObject] setVisible -- @param self -- @param visible (bool) whether or not the display object is visible function M:setVisible(visible) self.object:setVisible(visible) return self end --- -- Returns whether or not the display object is visible. -- -- @function [parent=#DisplayObject] getVisible -- @param self -- @return A value of 'true' if display object is visible; 'false' otherwise. function M:getVisible() return self.object:getVisible() end --- -- Sets whether or not the display object is touchable. -- -- @function [parent=#DisplayObject] setTouchable -- @param self -- @param touchable (bool) whether or not the display object is touchable function M:setTouchable(touchable) self.object:setTouchable(touchable) return self end --- -- Returns whether or not the display object is touchable. -- -- @function [parent=#DisplayObject] getTouchable -- @param self -- @return A value of 'true' if display object is touchable; 'false' otherwise. function M:getTouchable() return self.object:getTouchable() end --- -- Update cache matrix that represents the transformation from the local coordinate system to another. -- -- @function [parent=#DisplayObject] updateTransformMatrix -- @param self -- @param target (optional) The destination space of the transformation, nil for the screen space. function M:updateTransformMatrix(target) local o = self.parent self.object:initTransormMatrix() while(o and o ~= target) do self.object:upateTransformMatrix(o.object) o = o.parent end return self end --- -- Return a matrix that represents the transformation from the local coordinate system to another. -- -- @function [parent=#DisplayObject] getTransformMatrix -- @param self -- @param target (optional) The destination space of the transformation, nil for the screen space. -- @return The transformation matrix of the display object to another function M:getTransformMatrix(target) self:updateTransformMatrix(target) return self.object:getTransformMatrix() end --- -- Converts the x,y coordinates from the global to the display object's (local) coordinates. -- -- @function [parent=#DisplayObject] globalToLocal -- @param self -- @param x (number) x coordinate of the global coordinate. -- @param y (number) y coordinate of the global coordinate. -- @param target (optional) The destination space of the transformation, nil for the screen space. -- @return x coordinate relative to the display object. -- @return y coordinate relative to the display object. function M:globalToLocal(x, y, target) self:updateTransformMatrix(target) return self.object:globalToLocal(x, y) end --- -- Converts the x,y coordinates from the display object's (local) coordinates to the global coordinates. -- -- @function [parent=#DisplayObject] localToGlobal -- @param self -- @param x (number) x coordinate of the local coordinate. -- @param y (number) y coordinate of the local coordinate. -- @param target (optional) The destination space of the transformation, nil for the screen space. -- @return x coordinate relative to the display area. -- @return y coordinate relative to the display area. function M:localToGlobal(x, y, target) self:updateTransformMatrix(target) return self.object:localToGlobal(x, y) end --- -- Checks whether the given coordinates (in global coordinate system) is in bounds of the display object. -- -- @function [parent=#DisplayObject] hitTestPoint -- @param self -- @param x (number) -- @param y (number) -- @param target (DisplayObject) The display object that defines the other coordinate system to transform -- @return 'true' if the given global coordinates are in bounds of the display object, 'false' otherwise. function M:hitTestPoint(x, y, target) if self:getVisible() and self:getTouchable() then self:updateTransformMatrix(target) return self.object:hitTestPoint(x, y) else return false end end --- -- Returns a area (as x, y, w and h) that encloses the display object as -- it appears in another display objectโ€™s coordinate system. -- -- @function [parent=#DisplayObject] getBounds -- @param self -- @param target (DisplayObject) The display object that defines the other coordinate system to transform -- @return area has 4 values as x, y, w and h of bounds function M:getBounds(target) self:updateTransformMatrix(target) return self.object:bounds() end --- -- Perform a custom animation of a set of display object properties. -- -- @function [parent=#DisplayObject] animate -- @param self -- @param properties (table) The properties values that the animation will move toward. ['x' 'y' 'rotation' 'scalex' 'scaley' 'alpha'] -- @param duration (number) Determining how long the animation will run in seconds. -- @param easing (#Easing) The string indicating which easing function to use for transition. -- The following easing functions can be used: -- "linear" -- "inSine" "outSine" "inOutSine" -- "inQuad" "outQuad" "inOutQuad" -- "inCubic" "outCubic" "inOutCubic" -- "inQuart" "outQuart" "inOutQuart" -- "inQuint" "outQuint" "inOutQuint" -- "inExpo" "outExpo" "inOutExpo" -- "inCirc" "outCirc" "inOutCirc" -- "inBack" "outBack" "inOutBack" -- "inElastic" "outElastic" "inOutElastic" -- "inBounce" "outBounce" "inOutBounce" function M:animate(properties, duration, easing) local function __animate_listener(d, e) if d.__animate ~= true then d:removeEventListener(Event.ENTER_FRAME, __animate_listener, d) d.__duration = nil d.__tween = nil d.__watch = nil d.__animate = nil return end local elapsed = d.__watch:elapsed() if elapsed > d.__duration then elapsed = d.__duration end for k, v in pairs(d.__tween) do if k == "x" then d:setX(v:easing(elapsed)) elseif k == "y" then d:setY(v:easing(elapsed)) elseif k == "rotation" then d:setRotation(v:easing(elapsed)) elseif k == "scalex" then d:setScaleX(v:easing(elapsed)) elseif k == "scaley" then d:setScaleY(v:easing(elapsed)) elseif k == "alpha" then d:setAlpha(v:easing(elapsed)) end end if elapsed >= d.__duration then d:removeEventListener(Event.ENTER_FRAME, __animate_listener, d) self:dispatchEvent(Event.new(Event.ANIMATE_COMPLETE)) d.__duration = nil d.__tween = nil d.__watch = nil d.__animate = nil end end if self.__animate == true then self:removeEventListener(Event.ENTER_FRAME, __animate_listener, self) self:dispatchEvent(Event.new(Event.ANIMATE_COMPLETE)) self.__duration = nil self.__tween = nil self.__watch = nil self.__animate = nil end if not properties or type(properties) ~= "table" or not next(properties) then return self end if duration and duration <= 0 then return self end self.__duration = duration or 1 self.__tween = {} for k, v in pairs(properties) do local b = nil if k == "x" then b = self:getX() elseif k == "y" then b = self:getY() elseif k == "rotation" then b = self:getRotation() elseif k == "scalex" then b = self:getScaleX() elseif k == "scaley" then b = self:getScaleY() elseif k == "alpha" then b = self:getAlpha() end if b ~= nil then self.__tween[k] = Easing.new(b, v - b, self.__duration, easing) end end if not next(self.__tween) then self:removeEventListener(Event.ENTER_FRAME, __animate_listener, self) self.__duration = nil self.__tween = nil self.__watch = nil self.__animate = nil else self:addEventListener(Event.ENTER_FRAME, __animate_listener, self) self.__watch = Stopwatch.new() self.__animate = true end return self end --- -- Layout display object and it's children to the screen. -- -- @function [parent=#DisplayObject] layout -- @param self function M:layout() local x1, y1, x2, y2 for i, v in ipairs(self.children) do if v:getVisible() then x1, y1, x2, y2 = self.object:layout(v.object, x1, y1, x2, y2) v:layout() end end end --- -- Draw display object to the screen. This method must be subclassing. -- -- @function [parent=#DisplayObject] __draw -- @param self -- @param display (Display) The context of the screen. function M:__draw(display) end --- -- Render display object and it's children to the screen. -- -- @function [parent=#DisplayObject] render -- @param self -- @param display (Display) The context of the screen. -- @param event (Event) The 'Event' object to be dispatched. function M:render(display, event) self:dispatchEvent(event) if self:getVisible() then self:__draw(display) end for i, v in ipairs(self.children) do v:render(display, event) end end --- -- Dispatches an event to display object and it's children. -- -- @function [parent=#DisplayObject] dispatch -- @param self -- @param event (Event) The 'Event' object to be dispatched. function M:dispatch(event) local children = self.children for i = #children, 1, -1 do children[i]:dispatch(event) end self:dispatchEvent(event) end return M
data.raw["item"]["coal"].fuel_value = nil data.raw["item"]["solid-fuel"].fuel_value = nil data.raw["item"]["rocket-fuel"].fuel_value = nil
--- This lua script prints the content of var1, and sets var2 to be "Hello World, I was set in Lua!" print (var1) var2 = "Hello World, I was set in Lua!"
local utils = require("../miscUtils") local muteUtils = require("../muteUtils") local commandHandler = require("../commandHandler") return { name = "mute", description = "Mute a user.", usage = "mute <ping or id> [length (e.g. 2d4h, 5m, 1w2d3h4m)] [| reason]", visible = true, permissions = {"manageRoles"}, run = function(self, message, argString, args, guildSettings, conn) if argString=="" then commandHandler.sendUsage(message.channel, guildSettings.prefix, self.name) return end local muteUser = utils.userFromString(args[1], message.client) if not muteUser then utils.sendEmbed(message.channel, "User "..args[1].." not found.", "ff0000") return end local muteMember = utils.memberFromString(args[1], message.guild) local name = utils.name(muteUser, message.guild) local stringTimes=argString:match(utils.escapePatterns(args[1]).."%s+([^%|]+)") or "" local length = utils.secondsFromString(stringTimes) length = length>0 and length or guildSettings.default_mute_length local valid, reasonInvalid, mutedRole = muteUtils.checkValidMute(muteMember, muteUser, message.guild, guildSettings) if not valid then utils.sendEmbed(message.channel, name.." could not be muted because "..reasonInvalid, "ff0000") return end local isMuted = muteUtils.checkIfMuted(muteMember, muteUser, mutedRole, message.guild, conn) if isMuted then utils.sendEmbed(message.channel, name.." is already muted.", "ff0000") return end local reason = argString:match("%|%s+(.+)") reason = reason and " (Reason: "..reason..")" or "" local muteFooter = commandHandler.strings.muteFooter(guildSettings, length, os.time()+length, (muteMember and true)) local staffLogChannel = guildSettings.staff_log_channel and message.guild:getChannel(guildSettings.staff_log_channel) local mutedDM = utils.sendEmbed(muteUser:getPrivateChannel(), "You have been muted in **"..message.guild.name.."**."..reason, "00ff00", muteFooter) local success, err = muteUtils.mute(muteMember, muteUser, mutedRole, message.guild, conn, length) if not success then if mutedDM then mutedDM:delete() end utils.sendEmbed(message.channel, name.." could not be muted: `"..err.."`. Please report this error to the bot developer by sending Yot a direct message.", "ff0000") return end utils.sendEmbed(message.channel, name.." has been muted."..reason, "00ff00", muteFooter) utils.sendEmbedSafe(staffLogChannel, name.." has been muted."..reason, "00ff00", "Responsible user: "..utils.name(message.author, guild).."\n"..muteFooter) end, onEnable = function(self, message, guildSettings) return true end, onDisable = function(self, message, guildSettings) return true end, subcommands = {} }
--[=[ Hi-level thread primitives based on pthread and luastate. Written by Cosmin Apreutesei. Public Domain. THREADS thread.new(func, args...) -> th create and start a thread th:join() -> retvals... wait on a thread to finish QUEUES thread.queue([maxlength]) -> q create a synchronized queue q:length() -> n queue length q:maxlength() -> n queue max. length q:push(val[, timeout]) -> true, len add value to the top (*) q:shift([timeout]) -> true, val, len remove bottom value (*) q:pop([timeout]) -> true, val, len remove top value (*) q:peek([index]) -> true, val | false peek into the list without removing (**) q:free() free queue and its resources EVENTS thread.event([initially_set]) -> e create an event e:set() set the flag e:clear() reset the flag e:isset() -> true | false check if the flag is set e:wait([timeout]) -> true | false wait until the flag is set e:free() free event (*) the `timeout` arg is an `os.time()` or `time.time()` timestamp, not a time period; when a timeout is passed, the function returns `false, 'timeout'` if the specified timeout expires before the underlying mutex is locked. (**) default index is 1 (bottom element); negative indices count from top, -1 being the top element; returns false if the index is out of range. THREADS ---------------------------------------------------------------------- thread.new(func, args...) -> th Create a new thread and Lua state, push `func` and `args` to the Lua state and execute `func(args...)` in the context of the thread. The return values of func can be retreived by calling `th:join()` (see below). * the function's upvalues are not copied to the Lua state along with it. * args can be of two kinds: copiable types and shareable types. * copiable types are: nils, booleans, strings, functions without upvalues, tables without cyclic references or multiple references to the same table inside. * shareable types are: pthread threads, mutexes, cond vars and rwlocks, top level Lua states, threads, queues and events. Copiable objects are copied over to the Lua state, while shareable objects are only shared with the thread. All args are kept from being garbage-collected up until the thread is joined. The returned thread object must not be discarded and `th:join()` must be called on it to release the thread resources. th:join() -> retvals... Wait on a thread to finish and return the return values of its worker function. Same rules apply for copying return values as for args. Errors are propagated to the calling thread. QUEUES ----------------------------------------------------------------------- thread.queue([maxlength]) -> q Create a queue that can be safely shared and used between threads. Elements can be popped from both ends, so it can act as both a LIFO or a FIFO queue, as needed. When the queue is empty, attempts to pop from it blocks until new elements are pushed again. When a bounded queue (i.e. with maxlength) is full, attempts to push to it blocks until elements are consumed. The order in which multiple blocked threads wake up is arbitrary. The queue can be locked and operated upon manually too. Use `q.mutex` to lock/unlock it, `q.state` to access the elements (they occupy the Lua stack starting at index 1), and `q.cond_not_empty`, `q.cond_not_full` to wait/broadcast on the not-empty and not-full events. Vales are transferred between states according to the rules of [luastate](luastate.md). EVENTS ----------------------------------------------------------------------- thread.event([initially_set]) -> e Events are a simple way to make multiple threads block on a flag. Setting the flag unblocks any threads that are blocking on `e:wait()`. NOTES ------------------------------------------------------------------------ Creating hi-level threads is slow because Lua modules must be loaded every time for each thread. For best results, use a thread pool. On Windows, the current directory is per thread! Same goes for env vars. ]=] if not ... then require'thread_test'; return; end local pthread = require'pthread' local luastate = require'luastate' local glue = require'glue' local ffi = require'ffi' local addr = glue.addr local ptr = glue.ptr local M = {} --shareable objects ---------------------------------------------------------- --objects that implement the shareable interface can be shared --between Lua states when passing args in and out of Lua states. local typemap = {} --{ctype_name = {identify=f, decode=f, encode=f}} --shareable pointers local function pointer_class(in_ctype, out_ctype) local class = {} function class.identify(p) return ffi.istype(in_ctype, p) end function class.encode(p) return {addr = addr(p)} end function class.decode(t) return ptr(out_ctype or in_ctype, t.addr) end return class end function M.shared_object(name, class) if typemap[name] then return end --ignore duplicate registrations typemap[name] = class end function M.shared_pointer(in_ctype, out_ctype) M.shared_object(in_ctype, pointer_class(in_ctype, out_ctype)) end M.shared_pointer'lua_State*' M.shared_pointer('pthread_t', 'pthread_t*') M.shared_pointer('pthread_mutex_t', 'pthread_mutex_t*') M.shared_pointer('pthread_rwlock_t', 'pthread_rwlock_t*') M.shared_pointer('pthread_cond_t', 'pthread_cond_t*') --identify a shareable object and encode it. local function encode_shareable(x) for typename, class in pairs(typemap) do if class.identify(x) then local t = class.encode(x) t.type = typename return t end end end --decode an encoded shareable object local function decode_shareable(t) return typemap[t.type].decode(t) end --encode all shareable objects in a packed list of args function M._encode_args(t) t.shared = {} --{i1,...} for i=1,t.n do local e = encode_shareable(t[i]) if e then t[i] = e --put the indices of encoded objects aside for identification --and easy traversal when decoding table.insert(t.shared, i) end end return t end --decode all encoded shareable objects in a packed list of args function M._decode_args(t) for _,i in ipairs(t.shared) do t[i] = decode_shareable(t[i]) end return t end --events --------------------------------------------------------------------- ffi.cdef[[ typedef struct { int flag; pthread_mutex_t mutex; pthread_cond_t cond; } thread_event_t; ]] function M.event(set) local e = ffi.new'thread_event_t' pthread.mutex(nil, e.mutex) pthread.cond(nil, e.cond) e.flag = set and 1 or 0 return e end local event = {} local function set(self, val) self.mutex:lock() self.flag = val self.cond:broadcast() self.mutex:unlock() end function event:set() set(self, 1) end function event:clear() set(self, 0) end function event:isset() self.mutex:lock() local ret = self.flag == 1 self.mutex:unlock() return ret end function event:wait(timeout) self.mutex:lock() local cont = true while cont do if self.flag == 1 then self.mutex:unlock() return true end cont = self.cond:wait(self.mutex, timeout) end self.mutex:unlock() return false end ffi.metatype('thread_event_t', {__index = event}) M.shared_pointer('thread_event_t', 'thread_event_t*') --queues --------------------------------------------------------------------- local queue = {} queue.__index = queue function M.queue(maxlen) assert(not maxlen or (math.floor(maxlen) == maxlen and maxlen >= 1), 'invalid queue max. length') local state = luastate.open() --values will be kept on the state's stack return setmetatable({ state = state, mutex = pthread.mutex(), cond_not_empty = pthread.cond(), cond_not_full = pthread.cond(), maxlen = maxlen, }, queue) end function queue:free() self.cond_not_full:free(); self.cond_not_full = nil self.cond_not_empty:free(); self.cond_not_empty = nil self.state:close(); self.state = nil self.mutex:free(); self.mutex = nil end function queue:maxlength() return self.maxlen end local function queue_length(self) return self.state:gettop() end local function queue_isfull(self) return self.maxlen and queue_length(self) == self.maxlen end local function queue_isempty(self) return queue_length(self) == 0 end function queue:length() self.mutex:lock() local ret = queue_length(self) self.mutex:unlock() return ret end function queue:isfull() self.mutex:lock() local ret = queue_isfull(self) self.mutex:unlock() return ret end function queue:isempty() self.mutex:lock() local ret = queue_isempty(self) self.mutex:unlock() return ret end function queue:push(val, timeout) self.mutex:lock() while queue_isfull(self) do if not self.cond_not_full:wait(self.mutex, timeout) then self.mutex:unlock() return false, 'timeout' end end local was_empty = queue_isempty(self) self.state:push(val) local len = queue_length(self) if was_empty then self.cond_not_empty:broadcast() end self.mutex:unlock() return true, len end local function queue_remove(self, index, timeout) self.mutex:lock() while queue_isempty(self) do if not self.cond_not_empty:wait(self.mutex, timeout) then self.mutex:unlock() return false, 'timeout' end end local was_full = queue_isfull(self) local val = self.state:get(index) self.state:remove(index) local len = queue_length(self) if was_full then self.cond_not_full:broadcast() end self.mutex:unlock() return true, val, len end function queue:pop(timeout) return queue_remove(self, -1, timeout) end --NOTE: this is O(N) where N = self:length(). function queue:shift(timeout) return queue_remove(self, 1, timeout) end function queue:peek(i) i = i or 1 self.mutex:lock() local len = queue_length(self) if i <= 0 then i = len + i + 1 -- index -1 is top end if i < 1 or i > len then self.mutex:unlock() return false end local val = self.state:get(i) self.mutex:unlock() return true, val end --queues / shareable interface function queue:identify() return getmetatable(self) == queue end function queue:encode() return { state_addr = addr(self.state), mutex_addr = addr(self.mutex), cond_not_full_addr = addr(self.cond_not_full), cond_not_empty_addr = addr(self.cond_not_empty), maxlen = self.maxlen, } end function queue.decode(t) return setmetatable({ state = ptr('lua_State*', t.state_addr), mutex = ptr('pthread_mutex_t*', t.mutex_addr), cond_not_full = ptr('pthread_cond_t*', t.cond_not_full_addr), cond_not_empty = ptr('pthread_cond_t*', t.cond_not_empty_addr), maxlen = t.maxlen, }, queue) end M.shared_object('queue', queue) --threads -------------------------------------------------------------------- function M.init_state(state) state:openlibs() state:push{[0] = arg[0]} --used to make `glue.bin` state:setglobal'arg' if package.loaded.bundle_loader then local bundle_luastate = require'bundle_luastate' bundle_luastate.init_bundle(state) end end local thread = {type = 'os_thread', debug_prefix = '!'} thread.__index = thread function M.new(func, ...) local state = luastate.open() M.init_state(state) state:push(function(func, args) local ffi = require'ffi' local pthread = require'pthread' local luastate = require'luastate' local glue = require'glue' local thread = require'thread' local cast = ffi.cast local addr = glue.addr local function pass(ok, ...) local retvals = ok and thread._encode_args(glue.pack(...)) or {err = ...} rawset(_G, '__ret', retvals) --is this the only way to get them out? end local function worker() local t = thread._decode_args(args) pass(xpcall(func, debug.traceback, glue.unpack(t))) end --worker_cb is anchored by luajit along with the function it frames. local worker_cb = cast('void *(*)(void *)', worker) return addr(worker_cb) end) local args = glue.pack(...) local encoded_args = M._encode_args(args) local worker_cb_ptr = ptr(state:call(func, encoded_args)) local pthread = pthread.new(worker_cb_ptr) return setmetatable({ pthread = pthread, state = state, args = args, --keep args to avoid shareables from being collected }, thread) end function thread:join() self.pthread:join() self.args = nil --release args --get the return values of worker function self.state:getglobal'__ret' local retvals = self.state:get() self.state:close() --propagate the error if retvals.err then error(retvals.err, 2) end return glue.unpack(M._decode_args(retvals)) end --threads / shareable interface function thread:identify() return getmetatable(self) == thread end function thread:encode() return { pthread_addr = addr(self.pthread), state_addr = addr(self.state), } end function M.decode(t) return setmetatable({ pthread = ptr('pthread_t*', t.thread_addr), state = ptr('lua_State*', t.state_addr), }, thread) end M.shared_object('thread', thread) --thread pools --------------------------------------------------------------- local pool = {} pool.__index = pool local function pool_worker(q) while true do print('waiting for task', q:length()) local _, task = q:shift() print'got task' task() end end function M.pool(n) local t = {} t.queue = M.queue(1) for i = 1, n do t[i] = M.new(pool_worker, t.queue) end return setmetatable(t, pool) end function pool:join() for i = #self, 1, -1 do self[i]:join() self[i] = nil end self.queue:free() self.queue = nil end function pool:push(task, timeout) return self.queue:push(task, timeout) end return M
CollectionatorRecipeCacheFrameMixin = {} function CollectionatorRecipeCacheFrameMixin:OnLoad() FrameUtil.RegisterFrameForEvents(self, { "VARIABLES_LOADED", "TRADE_SKILL_DATA_SOURCE_CHANGED", }) end function CollectionatorRecipeCacheFrameMixin:OnEvent(event, ...) if event == "VARIABLES_LOADED" then self:SetupVariables() elseif event == "TRADE_SKILL_DATA_SOURCE_CHANGED" then if Auctionator.Config.Get(Auctionator.Config.Options.COLLECTIONATOR_RECIPE_CACHING) then self:CacheKnownRecipes() end end end function CollectionatorRecipeCacheFrameMixin:ResetCache() COLLECTIONATOR_RECIPES_CACHE = { known = {}, couldKnow = {}, } self.knownIDs = COLLECTIONATOR_RECIPES_CACHE.known self.couldKnowIDs = COLLECTIONATOR_RECIPES_CACHE.couldKnow end function CollectionatorRecipeCacheFrameMixin:SetupVariables() if COLLECTIONATOR_RECIPES_CACHE == nil then self:ResetCache() end self.knownIDs = COLLECTIONATOR_RECIPES_CACHE.known self.couldKnowIDs = COLLECTIONATOR_RECIPES_CACHE.couldKnow self.realmAndFaction = Collectionator.Utilities.GetRealmAndFaction() end function CollectionatorRecipeCacheFrameMixin:CacheSpell(db, spellID) if db[spellID] == nil then db[spellID] = {} end if tIndexOf(db[spellID], self.realmAndFaction) == nil then table.insert(db[spellID], self.realmAndFaction) end end function CollectionatorRecipeCacheFrameMixin:CacheKnownRecipes() local allRecipeIDs = C_TradeSkillUI.GetAllRecipeIDs() for _, spellID in ipairs(allRecipeIDs) do if IsPlayerSpell(spellID) then self.knownIDs[spellID] = true end self:CacheSpell(self.couldKnowIDs, spellID) end end
local MILESTONE_NAME = "STONECRATER_BIGHOLE" function get_players() local name = get_entity_name(get_player_id(0)) if (name == "egbert") then egbert = get_player_id(0) frogbert = get_player_id(1) bisou = get_player_id(2) elseif (name == "frogbert") then frogbert = get_player_id(0) bisou = get_player_id(1) egbert = get_player_id(2) else bisou = get_player_id(0) egbert = get_player_id(1) frogbert = get_player_id(2) end end function start(game_just_loaded) play_music("music/stonecrater.mid"); process_outline() add_wall_group(2, 18, 8, 1, 2, 0) add_wall_group(2, 7, 7, 1, 1, TILE_GROUP_BUSHES) add_wall_group(2, 12, 6, 1, 1, TILE_GROUP_BUSHES) add_wall_group(2, 13, 5, 3, 2, TILE_GROUP_BUSHES) to_stonecrater5 = Active_Block:new{x=9, y=21, width=6, height=1} bmps = {} for i=1,21 do bmps[i] = load_bitmap("misc_graphics/stonecrater_hole/" .. i .. ".png") end if (not milestone_is_complete(MILESTONE_NAME)) then frame = 1 large_boulder = add_entity("large_boulder", 1, 12.5*TILE_SIZE, 10.5*TILE_SIZE) start_scene = true else add_polygon_entity( 2, 176, 208, 158, 191, 157, 158, 177, 141, 221, 139, 240, 157, 241, 191, 224, 208 ) end load_sample("sfx/boing.ogg", false) load_sample("sfx/throw.ogg", false) load_sample("sfx/ground_cracking.ogg", false) end function activate(activator, activated) if (activated == chest1.id) then chest1:open() end end local player_count = 0 function count_players(tween, id, elapsed) player_count = player_count + 1 return true end local crack_count = 0 function switch_tile(layer, x, y) local sheet, num, solid = get_tile(layer, x, y) set_tile(3, x, y, sheet, num, solid) end function switch_tile_layers() switch_tile(1, 10, 12) switch_tile(1, 14, 12) for i=10,14 do switch_tile(1, i, 13) switch_tile(1, i, 14) switch_tile(1, i, 15) end end local num_fell = 0 function inc_fell(tween, id, elapsed) num_fell = num_fell + 1 return true end function hide_entity(tween, id, elapsed) set_entity_visible(tween.entity, false) return true end function drop(ent) local x, y = get_entity_position(ent) play_sample("sfx/throw.ogg", 1, 0, 1) local t = create_direct_move_tween(ent, x, 14.5*TILE_SIZE, 250) append_tween(t, { run = hide_entity, entity = ent }) append_tween(t, { run = inc_fell }) new_tween(t) end function logic() if (to_stonecrater5:entity_is_colliding(0)) then next_player_layer = 2 change_areas("stonecrater5", DIR_S, 24*TILE_SIZE, 3.5*TILE_SIZE) end if (not (next_area == nil)) then next_area = next_area + 1 if (next_area == 10) then set_milestone_complete(MILESTONE_NAME, true) next_player_layer = 2 change_areas("caverns1", DIR_S, 27.5*TILE_SIZE, 10.5*TILE_SIZE) end elseif (num_fell == 4 and not fell5) then next_area = 1 fell5 = true elseif (num_fell == 3 and not fell4) then fell4 = true drop(bisou) elseif (num_fell == 2 and not fell3) then fell3 = true drop(egbert) elseif (num_fell == 1 and not fell2) then fell2 = true drop(frogbert) elseif (finished_cracking_ground and not fell1) then fell1 = true drop(large_boulder) elseif (crack_ground and not finished_cracking_ground) then crack_count = crack_count + 1 if (crack_count == 4) then crack_count = 0 frame = frame + 1 if (frame == 5) then play_sample("sfx/boing.ogg", 1, 0, 1) set_entity_input_disabled(0, true) set_entity_animation(egbert, "surprised") set_entity_animation(frogbert, "surprised") set_entity_animation(bisou, "surprised") elseif (frame == 21) then finished_cracking_ground = true switch_tile_layers() end end elseif (player_count == 3 and not talked) then talked = true set_entity_right(frogbert, true) set_entity_right(bisou, false) set_character_role(egbert, "") set_character_role(frogbert, "") set_character_role(bisou, "") simple_speak{ true, "SC5_FROGBERT_1", "idle", frogbert, "SC5_BISOU_1", "idle", bisou } crack_ground = true play_sample("sfx/ground_cracking.ogg", 1, 0, 1) elseif (start_scene and not scene_started) then scene_started = true get_players() set_character_role(egbert, "astar") set_character_role(frogbert, "astar") set_character_role(bisou, "astar") player_count = 0 local t t = create_astar_tween(egbert, 12.5*TILE_SIZE, 12*TILE_SIZE, true) append_tween(t, { run = count_players }) new_tween(t) t = create_astar_tween(frogbert, 11.5*TILE_SIZE, 12*TILE_SIZE, true) append_tween(t, { run = count_players }) new_tween(t) t = create_astar_tween(bisou, 13.5*TILE_SIZE, 12*TILE_SIZE, true) append_tween(t, { run = count_players }) new_tween(t) end end function collide(id1, id2) end function uncollide(id1, id2) end function action_button_pressed(n) end function attacked(attacker, attackee) end function stop() for i=1,20 do destroy_bitmap("misc_graphics/stonecrater_hole/" .. i .. ".png") end destroy_sample("sfx/boing.ogg") destroy_sample("sfx/throw.ogg") destroy_sample("sfx/ground_cracking.ogg") end function mid_draw_layer(layer) if (not milestone_is_complete(MILESTONE_NAME)) then if (layer == 1) then local top_x, top_y = get_area_top() draw_bitmap(bmps[frame], 9*TILE_SIZE-top_x, 8*TILE_SIZE-top_y, 0) end end end
Locales['en'] = { ['Discord do servidor'] = 'Server discord', ['Site do Servidor'] = 'Server website', ['Servidor'] = 'Server', }
-- vim: nu et ts=2 sts=2 sw=2 local module = {} local pl = {} pl.pretty = require("pl.pretty") pldump = pl.pretty.dump local phaseMove = {} local joystick1 = nil local joystick1Conf = nil function module.load() local joysticks = love.joystick.getJoysticks() joystick1 = joysticks[1] if joystick1 then print("Found joystick: "..joystick1:getID()) if joystick1:isGamepad() then print("Joystick1 is a gamepad.") else print("Joystick1 is not a gamepad.") printf("Joystick1 counts: hats=%d, axes=%d, buttons=%d", joystick1:getHatCount(), joystick1:getAxisCount(), joystick1:getButtonCount()) joystick1Conf = {} local guid = joystick1:getGUID() print("Joystick GUID: "..guid) if guid == "79001100000000000000504944564944" then print("GUID recognized: SNES style.") joystick1Conf = { axisLR = 1, axisUD = 5, buttonA = 2, buttonB = 3, buttonX = 1, buttonY = 4, buttonR = 6, buttonL = 5, buttonStart = 10, buttonSelect = 9, } end end else print("No joystick found.") end end function module.keypressed(key) if key == "q" then print("QUITTING") love.event.quit() elseif key == "space" then paused = not paused elseif key == "f" then toggleFullscreen() elseif key == "up" or key == "down" or key == "left" or key == "right" then phaseMove[key] = true end end function module.gamepadpressed(eventJoystick, eventButton) print("JB") -- Only pay attention to joystick1. if eventJoystick:getID() == joystick1:getID() then if eventButton == "dpleft" or eventButton == "dpright" or eventButton == "dpup" or eventButton == "dpdown" then local direction = strsub(eventButton, 3) phaseMove[direction] = true end end end function module.gamepadpressed(eventJoystick, eventButton) printf("GamepadPressed: %s %s", eventJoystick, eventButton) end function module.joystickpressed(eventJoystick, eventButton) printf("JoystickPressed: %s %s", eventJoystick, eventButton) local code = "" if eventButton == joystick1Conf.buttonA then code = "a" elseif eventButton == joystick1Conf.buttonB then code = "b" elseif eventButton == joystick1Conf.buttonX then code = "x" elseif eventButton == joystick1Conf.buttonY then code = "y" elseif eventButton == joystick1Conf.buttonL then code = "l" elseif eventButton == joystick1Conf.buttonR then code = "r" elseif eventButton == joystick1Conf.buttonSelect then code = "select" elseif eventButton == joystick1Conf.buttonStart then code = "start" end if code ~= "" then print("Joystick button: "..code) end end function module.getMovementCommand() local x, y = 0, 0 -- Get local reference to phaseMove and then reset it. local m = phaseMove phaseMove = {} scanArrowKeysMove(m) if joystick1 then if joystick1:isGamepad() then scanGamepadMove(m, joystick1) else scanJoystickMove(m, joystick1, joystick1Conf) end end if m["left"] then x = x - 1 end if m["right"] then x = x + 1 end if m["up"] then y = y - 1 end if m["down"] then y = y + 1 end return { x=x, y=y } end function scanArrowKeysMove(m) if love.keyboard.isDown("left") then m["left"] = true end if love.keyboard.isDown("right") then m["right"] = true end if love.keyboard.isDown("up") then m["up"] = true end if love.keyboard.isDown("down") then m["down"] = true end end function scanGamepadMove(m, js) if js:isGamepadDown("dpleft") then m["left"] = true end if js:isGamepadDown("dpright") then m["right"] = true end if js:isGamepadDown("dpup") then m["up"] = true end if js:isGamepadDown("dpdown") then m["down"] = true end end function scanJoystickMove(m, js, jsConf) -- TODO: For loop over hats (if any) local hatDir = js:getHat(1) if hatDir and hatDir ~= "" then if hatDir == "l" then m["left"] = true elseif hatDir == "r" then m["right"] = true elseif hatDir == "u" then m["up"] = true elseif hatDir == "d" then m["down"] = true elseif hatDir == "lu" then m["left"] = true; m["up"] = true elseif hatDir == "ld" then m["left"] = true; m["down"] = true elseif hatDir == "ru" then m["right"] = true; m["up"] = true elseif hatDir == "rd" then m["right"] = true; m["down"] = true elseif hatDir == "c" then -- do nothing if hat is centered else print("Hat direction unknown: "..hatDir) end end if jsConf and jsConf.axisLR and jsConf.axisUD then -- TODO: Use threshold instead of +/-1. axisLR = js:getAxis(jsConf.axisLR) axisUD = js:getAxis(jsConf.axisUD) if axisLR == -1 then m["left"] = true end if axisLR == 1 then m["right"] = true end if axisUD == -1 then m["up"] = true end if axisUD == 1 then m["down"] = true end end end return module
--[[ Name: "init.lua". Product: "nexus". --]] local function ParticleCollides(particle, position, normal) util.Decal("Blood", position + normal, position - normal); end; -- Called when the effect has initialized. function EFFECT:Init(data) local particleEmitter = ParticleEmitter( data:GetOrigin() ); local velocity = data:GetNormal() or ( Vector(0, 0, 1) * math.Rand(32, 64) ); local scale = data:GetScale() or 2; for i = 1, (16 * scale) do local startSize = math.Rand(16 * scale, 32 * scale); local position = Vector( math.Rand(-1, 1), math.Rand(-1, 1), math.Rand(-2, 2) ); local particle = particleEmitter:Add("particle/particle_smokegrenade", data:GetOrigin() + position); if (particle) then particle:SetAirResistance( math.Rand(256, 384) ); particle:SetCollideCallback(ParticleCollides); particle:SetStartAlpha(175); particle:SetStartSize(startSize * 2); particle:SetRollDelta( math.Rand(-0.2, 0.2) ); particle:SetEndAlpha( math.Rand(0, 128) ); particle:SetVelocity(velocity); particle:SetLifeTime(0); particle:SetLighting(0); particle:SetGravity( Vector( math.Rand(-8, 8), math.Rand(-8, 8), math.Rand(16, -16) ) ); particle:SetCollide(true); particle:SetEndSize(startSize); particle:SetDieTime( math.random(1, 3) ); particle:SetBounce(0.5); particle:SetColor( math.random(200, 255), math.random(0, 50), math.random(0, 50) ); particle:SetRoll( math.Rand(-180, 180) ); end; end; particleEmitter:Finish() end; -- Called when the effect should be rendered. function EFFECT:Render() end; -- Called each frame. function EFFECT:Think() return false; end;
if mechanics == nil then mechanics = {} end mechanics.dungeon = {}
-- -- (C) 2013 Kriss@XIXs.com -- -- This file is distributed under the terms of the MIT license. -- http://en.wikipedia.org/wiki/MIT_License -- Please ping me if you use it for anything cool... -- local math=require("math") local table=require("table") local string=require("string") local unpack=unpack local getmetatable=getmetatable local setmetatable=setmetatable local type=type local pairs=pairs local ipairs=ipairs local tostring=tostring local tonumber=tonumber local require=require local error=error --[[#lua.wetgenes.tardis Time And Relative Dimensions In Space is of course the perfect name for a library of matrix based math functions. local tardis=require("wetgenes.tardis") This tardis is a lua library for manipulating time and space with numbers. Designed to work as pure lua but with a faster, but less accurate, f32 core by default. Recoil in terror as we use two glyph names for classes whilst typing in random strings of numbers and operators that may or may not contain tyops. v# vector [#] m# matrix [#][#] q4 quaternion Each class is a table of # values [1] to [#] the 2d number streams are formatted the same as opengl (row-major) and metatables are used to provide methods. The easy way of remembering the opengl 4x4 matrix layout is that the translate x,y,z values sit at 13,14,15 and 4,8,12,16 is normally set to the constant 0,0,0,1 for most transforms. | 1 5 9 13 | | 2 6 10 14 | m4 = | 3 7 11 15 | | 4 8 12 16 | The Lua code is normally replaced with a hopefully faster f32 based C version, Use DISABLE_WETGENES_TARDIS_CORE before requiring this file to turn it off and get a pure lua library. This seems to be the simplest (programmer orientated) description of most of the maths used here so go read it if you want to know what the funny words mean. http://www.j3d.org/matrix_faq/matrfaq_latest.html ]] --module local tardis={ modname=(...) } ; package.loaded[tardis.modname]=tardis --[[#lua.wetgenes.tardis.type name=tardis.type(object) This will return the type of an object previously registered with class ]] function tardis.type(it) return it.__type or type(it) end --[[#lua.wetgenes.tardis.class metatable=tardis.class(name,class,...) Create a new metatable for an object class, optionally inheriting from other previously declared classes. ]] function tardis.class(name,...) if tardis[name] then return tardis[name] end local meta={} -- create new local sub={...} -- possibly multiple sub classes if #sub>0 then -- inherit? for idx=#sub,1,-1 do -- reverse sub class order, so the ones to the left overwrite the ones on the right for n,v in pairs(sub[idx]) do meta[n]=v end -- each subclass overwrites all values end end meta.__index=meta -- this metatable is its own index meta.__type=name -- class name tardis[name]=meta -- save in using name and return table return meta end --[[#lua.wetgenes.tardis.array Array is the base class for all other tardis classes, it is just a stream of numbers, probably in a table but possibly a chunk of f32 values in a userdata. ]] local array=tardis.class("array") --[[#lua.wetgenes.tardis.array.__tostring string = array.__tostring(it) Convert an array to a string this is called by the lua tostring() function, ]] function array.__tostring(it) -- these classes are all just 1d arrays of numbers local t={} t[#t+1]=tardis.type(it) t[#t+1]="={" for i=1,#it do t[#t+1]=tostring(it[i]) if i~=#it then t[#t+1]=", " end end t[#t+1]="}" return table.concat(t) end --[[#lua.wetgenes.tardis.array.set a=a:set(1,2,3,4) a=a:set({1,2,3,4}) a=a:set({1,2},{3,4}) Assign some numbers to an array, all the above examples will assign 1,2,3,4 to the first four slots in the given array, as you can see we allow one level of tables. Any class that is based on this array class can be used instead of an explicit table. So we can use a v2 or v3 or m4 etc etc. if more numbers are given than the size of the array then they will be ignored. ]] function array.set(it,...) local n=1 for i,v in ipairs{...} do if not it[n] then return it end -- got all the data we need (#it) if type(v)=="number" then it[n]=v n=n+1 else for ii=1,#v do local vv=v[ii] -- allow one depth of tables it[n]=vv n=n+1 end end end return it end --[[#lua.wetgenes.tardis.array.compare a=a:compare(b) a=a:compare(1,2,3,4) Are the numbers in b the same as the numbers in a, this function will return true if they are and false if they are not. If the arrays are of different lengths then this will return false. Numbers to test for can be given explicitly in the arguments and we follow the same one level of tables rule as we do with array.set so any class derived from array can be used. ]] function array.compare(it,...) local n=1 for i,v in ipairs{...} do if type(v)=="number" then if it[n]~=v then return false end n=n+1 else for ii=1,#v do local vv=v[ii] -- allow one depth of tables if it[n]~=vv then return false end n=n+1 end end end if n<#it then return false end -- array has more numbers than provided for test return true end --[[#lua.wetgenes.tardis.array.product ma = ma:product(mb) ma = ma:product(mb,r) Look at the type and call the appropriate product function, to produce mb x ma Note the right to left application and default returning of the leftmost term for chaining. This seems to make the most sense. If r is provided then the result is written into r and returned otherwise ma is modified and returned. ]] function array.product(a,b,r) local mta=tardis.type(a) local mtb=tardis.type(b) if mta=="v3" and mtb=="m4" then return tardis.v3_product_m4(a,b,r) elseif mta=="v3" and mtb=="q4" then return tardis.v3_product_q4(a,b,r) elseif mta=="v4" and mtb=="m4" then return tardis.v4_product_m4(a,b,r) elseif mta=="m4" and mtb=="m4" then return tardis.m4_product_m4(a,b,r) elseif mta=="q4" and mtb=="q4" then return tardis.q4_product_q4(a,b,r) end error("tardis : "..mta.." product "..mtb.." not supported",2) end --[[#lua.wetgenes.tardis.m2 The metatable for a 2x2 matrix class, use the new function to actually create an object. We also inherit all the functions from tardis.array ]] local m2=tardis.class("m2",array) --[[#lua.wetgenes.tardis.m2.new m2 = tardis.m2.new() Create a new m2 and optionally set it to the given values, m2 methods usually return the input m2 for easy function chaining. ]] function m2.new(...) return setmetatable({0,0,0,0},m2):set(...) end --[[#lua.wetgenes.tardis.m2.identity m2 = m2:identity() Set this m2 to the identity matrix. ]] function m2.identity(it) return it:set(1,0, 0,1) end --[[#lua.wetgenes.tardis.m2.determinant value = m2:determinant() Return the determinant value of this m2. ]] function m2.determinant(it) return ( it[ 1 ]*it[ 2+2 ] ) +( it[ 2 ]*it[ 2+1 ] ) -( it[ 1 ]*it[ 2+1 ] ) -( it[ 2 ]*it[ 2+1 ] ) end --[[#lua.wetgenes.tardis.m2.minor_xy value = m2:minor_xy() Return the minor_xy value of this m2. ]] function m2.minor_xy(it,x,y) return it[1+(2-(x-1))+((2-(y-1))*2)] end --[[#lua.wetgenes.tardis.m2.transpose m2 = m2:transpose() m2 = m2:transpose(r) Transpose this m2. If r is provided then the result is written into r and returned otherwise m2 is modified and returned. ]] function m2.transpose(it,r) r=r or it return r:set(it[1],it[2+1], it[2],it[2+2]) end --[[#lua.wetgenes.tardis.m2.scale m2 = m2:scale(s) m2 = m2:scale(s,r) Scale this m2 by s. If r is provided then the result is written into r and returned otherwise m2 is modified and returned. ]] function m2.scale(it,s,r) r=r or it return r:set(it[1]*s,it[2]*s, it[2+1]*s,it[2+2]*s) end --[[#lua.wetgenes.tardis.m2.cofactor m2 = m2:cofactor() m2 = m2:cofactor(r) Cofactor this m2. If r is provided then the result is written into r and returned otherwise m2 is modified and returned. ]] function m2.cofactor(it,r) r=r or it local t={} for iy=1,2 do for ix=1,2 do local idx=iy*2+ix-2 if ((ix+iy)%2)==1 then t[idx]=-m2.minor_xy(it,ix,iy) else t[idx]=m2.minor_xy(it,ix,iy) end end end return r end --[[#lua.wetgenes.tardis.m2.adjugate m2 = m2:adjugate() m2 = m2:adjugate(r) Adjugate this m2. If r is provided then the result is written into r and returned otherwise m2 is modified and returned. ]] function m2.adjugate(it,r) r=r or it return m2.cofactor(m2.transpose(it,m2.new()),r) end --[[#lua.wetgenes.tardis.m2.inverse m2 = m2:inverse() m2 = m2:inverse(r) Inverse this m2. If r is provided then the result is written into r and returned otherwise m2 is modified and returned. ]] function m2.inverse(it,r) r=r or it local ood=1/m2.determinant(it) return m2.scale(m2.cofactor(m2.transpose(it,m2.new())),ood,r) end --[[#lua.wetgenes.tardis.m3 The metatable for a 3x3 matrix class, use the new function to actually create an object. We also inherit all the functions from tardis.array ]] local m3=tardis.class("m3",array) --[[#lua.wetgenes.tardis.m3.new m3 = tardis.m3.new() Create a new m3 and optionally set it to the given values, m3 methods usually return the input m3 for easy function chaining. ]] function m3.new(...) return setmetatable({0,0,0,0,0,0,0,0,0},m3):set(...) end --[[#lua.wetgenes.tardis.m3.identity m3 = m3:identity() Set this m3 to the identity matrix. ]] function m3.identity(it) return it:set(1,0,0, 0,1,0, 0,0,1) end --[[#lua.wetgenes.tardis.m3.determinant value = m3:determinant() Return the determinant value of this m3. ]] function m3.determinant(it) return ( it[ 1 ]*it[ 3+2 ]*it[ 6+3 ] ) +( it[ 2 ]*it[ 3+3 ]*it[ 6+1 ] ) +( it[ 3 ]*it[ 3+1 ]*it[ 6+2 ] ) -( it[ 1 ]*it[ 3+3 ]*it[ 6+2 ] ) -( it[ 2 ]*it[ 3+1 ]*it[ 6+3 ] ) -( it[ 3 ]*it[ 3+2 ]*it[ 6+1 ] ) end --[[#lua.wetgenes.tardis.m3.minor_xy value = m3:minor_xy() Return the minor_xy value of this m3. ]] function m3.minor_xy(it,x,y) local t={} for ix=1,3 do for iy=1,3 do if (ix~=x) and (iy~=y) then t[#t+1]=it[ix+((iy-1)*3)] end end end return m2.determinant(t) end --[[#lua.wetgenes.tardis.m3.transpose m3 = m3:transpose() m3 = m3:transpose(r) Transpose this m3. If r is provided then the result is written into r and returned otherwise m3 is modified and returned. ]] function m3.transpose(it,r) r=r or r return r:set(it[1],it[3+1],it[6+1], it[2],it[3+2],it[6+2], it[3],it[3+3],it[6+3]) end --[[#lua.wetgenes.tardis.m3.scale m3 = m3:scale(s) m3 = m3:scale(s,r) Scale this m3 by s. If r is provided then the result is written into r and returned otherwise m3 is modified and returned. ]] function m3.scale(it,s,r) r=r or it return r:set(it[1]*s,it[2]*s,it[3]*s, it[3+1]*s,it[3+2]*s,it[3+3]*s, it[6+1]*s,it[6+2]*s,it[6+3]*s) end --[[#lua.wetgenes.tardis.m3.cofactor m3 = m3:cofactor() m3 = m3:cofactor(r) Cofactor this m3. If r is provided then the result is written into r and returned otherwise m3 is modified and returned. ]] function m3.cofactor(it,r) r=r or it local t={} for iy=1,3 do for ix=1,3 do local idx=iy*3+ix-3 if ((ix+iy)%2)==1 then t[idx]=-m3.minor_xy(it,ix,iy) else t[idx]=m3.minor_xy(it,ix,iy) end end end return r:set(t) end --[[#lua.wetgenes.tardis.m3.adjugate m3 = m3:adjugate() m3 = m3:adjugate(r) Adjugate this m3. If r is provided then the result is written into r and returned otherwise m3 is modified and returned. ]] function m3.adjugate(it,r) r=r or it return m3.cofactor(m3.transpose(it,m3.new()),r) end --[[#lua.wetgenes.tardis.m3.inverse m3 = m3:inverse() m3 = m3:inverse(r) Inverse this m3. If r is provided then the result is written into r and returned otherwise m3 is modified and returned. ]] function m3.inverse(it,r) r=r or it local ood=1/m3.determinant(it) return m3.scale(m3.cofactor(m3.transpose(it,m3.new())),ood,r) end --[[#lua.wetgenes.tardis.m4 The metatable for a 4x4 matrix class, use the new function to actually create an object. We also inherit all the functions from tardis.array ]] local m4=tardis.class("m4",array) --[[#lua.wetgenes.tardis.m4.new m4 = tardis.m4.new() Create a new m4 and optionally set it to the given values, m4 methods usually return the input m4 for easy function chaining. ]] function m4.new(...) return setmetatable({0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},m4):set(...) end --[[#lua.wetgenes.tardis.m4.identity m4 = m4:identity() Set this m4 to the identity matrix. ]] function m4.identity(it) return it:set(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1) end --[[#lua.wetgenes.tardis.m4.determinant value = m4:determinant() Return the determinant value of this m4. ]] function m4.determinant(it) return (it[ 4 ] * it[ 4+3 ] * it[ 8+2 ] * it[ 12+1 ])-(it[ 3 ] * it[ 4+4 ] * it[ 8+2 ] * it[ 12+1 ])- (it[ 4 ] * it[ 4+2 ] * it[ 8+3 ] * it[ 12+1 ])+(it[ 2 ] * it[ 4+4 ] * it[ 8+3 ] * it[ 12+1 ])+ (it[ 3 ] * it[ 4+2 ] * it[ 8+4 ] * it[ 12+1 ])-(it[ 2 ] * it[ 4+3 ] * it[ 8+4 ] * it[ 12+1 ])- (it[ 4 ] * it[ 4+3 ] * it[ 8+1 ] * it[ 12+2 ])+(it[ 3 ] * it[ 4+4 ] * it[ 8+1 ] * it[ 12+2 ])+ (it[ 4 ] * it[ 4+1 ] * it[ 8+3 ] * it[ 12+2 ])-(it[ 1 ] * it[ 4+4 ] * it[ 8+3 ] * it[ 12+2 ])- (it[ 3 ] * it[ 4+1 ] * it[ 8+4 ] * it[ 12+2 ])+(it[ 1 ] * it[ 4+3 ] * it[ 8+4 ] * it[ 12+2 ])+ (it[ 4 ] * it[ 4+2 ] * it[ 8+1 ] * it[ 12+3 ])-(it[ 2 ] * it[ 4+4 ] * it[ 8+1 ] * it[ 12+3 ])- (it[ 4 ] * it[ 4+1 ] * it[ 8+2 ] * it[ 12+3 ])+(it[ 1 ] * it[ 4+4 ] * it[ 8+2 ] * it[ 12+3 ])+ (it[ 2 ] * it[ 4+1 ] * it[ 8+4 ] * it[ 12+3 ])-(it[ 1 ] * it[ 4+2 ] * it[ 8+4 ] * it[ 12+3 ])- (it[ 3 ] * it[ 4+2 ] * it[ 8+1 ] * it[ 12+4 ])+(it[ 2 ] * it[ 4+3 ] * it[ 8+1 ] * it[ 12+4 ])+ (it[ 3 ] * it[ 4+1 ] * it[ 8+2 ] * it[ 12+4 ])-(it[ 1 ] * it[ 4+3 ] * it[ 8+2 ] * it[ 12+4 ])- (it[ 2 ] * it[ 4+1 ] * it[ 8+3 ] * it[ 12+4 ])+(it[ 1 ] * it[ 4+2 ] * it[ 8+3 ] * it[ 12+4 ]) end --[[#lua.wetgenes.tardis.m4.minor_xy value = m4:minor_xy() Return the minor_xy value of this m4. ]] function m4.minor_xy(it,x,y) local t={} for ix=1,4 do for iy=1,4 do if (ix~=x) and (iy~=y) then t[#t+1]=it[ix+((iy-1)*4)] end end end return m3.determinant(t) end --[[#lua.wetgenes.tardis.m4.transpose m4 = m4:transpose() m4 = m4:transpose(r) Transpose this m4. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.transpose(it,r) r=r or it return r:set(it[1],it[4+1],it[8+1],it[12+1], it[2],it[4+2],it[8+2],it[12+2], it[3],it[4+3],it[8+3],it[12+3], it[4],it[4+4],it[8+4],it[12+4]) end --[[#lua.wetgenes.tardis.m4.scale m4 = m4:scale(s) m4 = m4:scale(s,r) Scale this m4 by s. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.scale(it,s,r) r=r or it return r:set( it[ 1]*s,it[ 2]*s,it[ 3]*s,it[ 4]*s, it[ 5]*s,it[ 6]*s,it[ 7]*s,it[ 8]*s, it[ 9]*s,it[10]*s,it[11]*s,it[12]*s, it[13]*s,it[14]*s,it[15]*s,it[16]*s) end --[[#lua.wetgenes.tardis.m4.add m4 = m4:add(m4b) m4 = m4:add(m4b,r) Add m4b this m4. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.add(it,m,r) r=r or it return r:set( it[ 1]+m[ 1],it[ 2]+m[ 2],it[ 3]+m[ 3],it[ 4]+m[ 4], it[ 5]+m[ 5],it[ 6]+m[ 6],it[ 7]+m[ 7],it[ 8]+m[ 8], it[ 9]+m[ 9],it[10]+m[10],it[11]+m[11],it[12]+m[12], it[13]+m[13],it[14]+m[14],it[15]+m[15],it[16]+m[16]) end --[[#lua.wetgenes.tardis.m4.sub m4 = m4:sub(m4b) m4 = m4:sub(m4b,r) Subtract m4b this m4. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.sub(it,m,r) r=r or it return r:set( it[ 1]-m[ 1],it[ 2]-m[ 2],it[ 3]-m[ 3],it[ 4]-m[ 4], it[ 5]-m[ 5],it[ 6]-m[ 6],it[ 7]-m[ 7],it[ 8]-m[ 8], it[ 9]-m[ 9],it[10]-m[10],it[11]-m[11],it[12]-m[12], it[13]-m[13],it[14]-m[14],it[15]-m[15],it[16]-m[16]) end --[[#lua.wetgenes.tardis.m4.lerp m4 = m4:lerp(m4b,s) m4 = m4:lerp(m4b,s,r) Lerp from m4 to m4b by s. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.lerp(it,m,s,r) r=r or m4.new() r:set(m) r:sub(it) r:scale(s) r:add(it) return r end --[[#lua.wetgenes.tardis.m4.cofactor m4 = m4:cofactor() m4 = m4:cofactor(r) Cofactor this m4. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.cofactor(it,r) r=r or it local t={} for iy=1,4 do for ix=1,4 do local idx=iy*4+ix-4 if ((ix+iy)%2)==1 then t[idx]=-m4.minor_xy(it,ix,iy) else t[idx]=m4.minor_xy(it,ix,iy) end end end return r:set(t) end --[[#lua.wetgenes.tardis.m4.adjugate m4 = m4:adjugate() m4 = m4:adjugate(r) Adjugate this m4. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.adjugate(it,r) r=r or it return m4.cofactor(m4.transpose(it,m4.new()),r) end --[[#lua.wetgenes.tardis.m4.inverse m4 = m4:inverse() m4 = m4:inverse(r) Inverse this m4. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.inverse(it,r) r=r or it local ood=1/m4.determinant(it) return m4.scale(m4.cofactor(m4.transpose(it,m4.new())),ood,r) end --[[#lua.wetgenes.tardis.m4.translate m4 = m4:translate(x,y,z) m4 = m4:translate(x,y,z,r) m4 = m4:translate(v3) m4 = m4:translate(v3,r) Translate this m4 along its local axis by {x,y,z} or v3. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.translate(it,a,b,c,d) local v3a,r if type(a)=="number" then v3a=tardis.v3.new(a,b,c) r=d else v3a=a r=b end r=r or it local r1=it[12+1]+v3a[1]*it[1]+v3a[2]*it[5]+v3a[3]*it[9] local r2=it[12+2]+v3a[1]*it[2]+v3a[2]*it[6]+v3a[3]*it[10] local r3=it[12+3]+v3a[1]*it[3]+v3a[2]*it[7]+v3a[3]*it[11] local r4=it[12+4]+v3a[1]*it[4]+v3a[2]*it[8]+v3a[3]*it[12] return r:set(it[1],it[2],it[3],it[4], it[5],it[6],it[7],it[8], it[9],it[10],it[11],it[12], r1,r2,r3,r4 ) end --[[#lua.wetgenes.tardis.m4.scale_v3 m4 = m4:scale_v3(x,y,z) m4 = m4:scale_v3(x,y,z,r) m4 = m4:scale_v3(v3) m4 = m4:scale_v3(v3,r) Scale this m4 by {x,y,z} or v3. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.scale_v3(it,a,b,c,d) local v3a,r if type(a)~="number" then v3a=tardis.v3.new(a,b,c) r=d else v3a=a r=b end r=r or it local s1=v3a[1] local s2=v3a[2] local s3=v3a[3] return r:set( s1*it[1], s1*it[2], s1*it[3], s1*it[4], s2*it[5], s2*it[6], s2*it[7], s2*it[8], s3*it[9], s3*it[10], s3*it[11], s3*it[12], it[13], it[14], it[15], it[16] ) end --[[#lua.wetgenes.tardis.m4.scale_v3 v3 = m4:scale_v3(x,y,z) v3 = m4:scale_v3(x,y,z,r) v3 = m4:scale_v3(v3) v3 = m4:scale_v3(v3,r) Get v3 scale from a scale/rot/trans matrix If r is provided then the result is written into r and returned otherwise a new v3 is created and returned. ]] function m4.get_scale_v3(it,r) r=r or tardis.v3.new() return r:set( math.sqrt(it[1]*it[1]+it[5]*it[5]+it[ 9]*it[ 9]), math.sqrt(it[2]*it[2]+it[6]*it[6]+it[10]*it[10]), math.sqrt(it[3]*it[3]+it[7]*it[7]+it[11]*it[11]) ) end --[[#lua.wetgenes.tardis.m4.setrot m4 = m4:setrot(degrees,v3a) Set this matrix to a rotation matrix around the given normal. ]] function m4.setrot(it,degrees,v3a) local c=math.cos(-math.pi*degrees/180) local cc=1-c local s=math.sin(-math.pi*degrees/180) local x=v3a[1] local y=v3a[2] local z=v3a[3] local delta=0.001 -- a smallish number local dd=( (x*x) + (y*y) + (z*z) ) if ( dd < (1-delta) ) or ( dd > (1+delta) ) then -- not even close to a unit vector local d=math.sqrt(dd) x=x/d y=y/d z=z/d end return it:set( x*x*cc+c , x*y*cc-z*s , x*z*cc+y*s , 0 , x*y*cc+z*s , y*y*cc+c , y*z*cc-x*s , 0 , x*z*cc-y*s , y*z*cc+x*s , z*z*cc+c , 0 , 0 , 0 , 0 , 1 ) end --[[#lua.wetgenes.tardis.m4.rotate m4 = m4:rotate(degrees,v3a) m4 = m4:rotate(degrees,v3a,r) Apply a rotation to this matrix. If r is provided then the result is written into r and returned otherwise m4 is modified and returned. ]] function m4.rotate(it,degrees,v3a,r) local m4a=m4.new():setrot(degrees,v3a) return tardis.m4_product_m4(it,m4a,r) end --[[#lua.wetgenes.tardis.v2 The metatable for a 2d vector class, use the new function to actually create an object. We also inherit all the functions from tardis.array ]] local v2=tardis.class("v2",array) --[[#lua.wetgenes.tardis.v2.new v2 = tardis.v2.new() Create a new v2 and optionally set it to the given values, v2 methods usually return the input v2 for easy function chaining. ]] function v2.new(...) return setmetatable({0,0},v2):set(...) end --[[#lua.wetgenes.tardis.v2.identity v2 = v2:identity() Set this v2 to all zeros. ]] function v2.identity(it) return it:set(0,0) end --[[#lua.wetgenes.tardis.v2.lenlen value = v2:lenlen() Returns the length of this vector, squared, this is often all you need for comparisons so lets us skip the sqrt. ]] function v2.lenlen(it) return (it[1]*it[1]) + (it[2]*it[2]) end --[[#lua.wetgenes.tardis.v2.len value = v2:len() Returns the length of this vector. ]] function v2.len(it) return math.sqrt( (it[1]*it[1]) + (it[2]*it[2]) ) end --[[#lua.wetgenes.tardis.v2.oo v2 = v2:oo() v2 = v2:oo(r) One Over value. Build the reciprocal of all elements. If r is provided then the result is written into r and returned otherwise v2 is modified and returned. ]] function v2.oo(it,r) r=r or it return r:set( 1/it[1] , 1/it[2] ) end --[[#lua.wetgenes.tardis.v2.scale v2 = v2:scale(s) v2 = v2:scale(s,r) Scale this v2 by s. If r is provided then the result is written into r and returned otherwise v2 is modified and returned. ]] function v2.scale(it,s,r) r=r or it return r:set( it[1]*s , it[2]*s ) end --[[#lua.wetgenes.tardis.v2.normalize v2 = v2:normalize() v2 = v2:normalize(r) Adjust the length of this vector to 1. If r is provided then the result is written into r and returned otherwise v2 is modified and returned. ]] function v2.normalize(it,r) return v2.scale(it,1/v2.len(it),r) end --[[#lua.wetgenes.tardis.v2.add v2 = v2:add(v2b) v2 = v2:add(v2b,r) Add v2b to v2. If r is provided then the result is written into r and returned otherwise v2 is modified and returned. ]] function v2.add(va,vb,r) r=r or va return r:set( va[1]+vb[1] , va[2]+vb[2] ) end --[[#lua.wetgenes.tardis.v2.sub v2 = v2:sub(v2b) v2 = v2:sub(v2b,r) Subtract v2b from v2. If r is provided then the result is written into r and returned otherwise v2 is modified and returned. ]] function v2.sub(va,vb,r) r=r or va return r:set( va[1]-vb[1] , va[2]-vb[2] ) end --[[#lua.wetgenes.tardis.v2.mul v2 = v2:mul(v2b) v2 = v2:mul(v2b,r) Multiply v2 by v2b. If r is provided then the result is written into r and returned otherwise v2 is modified and returned. ]] function v2.mul(va,vb,r) r=r or va return r:set( (va[1]*vb[1]) , (va[2]*vb[2]) ) end --[[#lua.wetgenes.tardis.v2.dot value = v2:dot(v2b) Return the dot product of these two vectors. ]] function v2.dot(va,vb) return ( (va[1]*vb[1]) + (va[2]*vb[2]) ) end --[[#lua.wetgenes.tardis.v2.cross value = v2:cross(v2b) Extend to 3d then only return z value as x and y are always 0 ]] function v2.cross(va,vb) return (va[1]*vb[2])-(va[2]*vb[1]) end --[[#lua.wetgenes.tardis.v3 The metatable for a 3d vector class, use the new function to actually create an object. We also inherit all the functions from tardis.array ]] local v3=tardis.class("v3",array) --[[#lua.wetgenes.tardis.v3.new v3 = tardis.v3.new() Create a new v3 and optionally set it to the given values, v3 methods usually return the input v3 for easy function chaining. ]] function v3.new(...) return setmetatable({0,0,0},v3):set(...) end --[[#lua.wetgenes.tardis.v3.identity v3 = v3:identity() Set this v3 to all zeros. ]] function v3.identity(it) return it:set(0,0,0) end --[[#lua.wetgenes.tardis.v3.lenlen value = v3:lenlen() Returns the length of this vector, squared, this is often all you need for comparisons so lets us skip the sqrt. ]] function v3.lenlen(it) return (it[1]*it[1]) + (it[2]*it[2]) + (it[3]*it[3]) end --[[#lua.wetgenes.tardis.v3.len value = v3:len() Returns the length of this vector. ]] function v3.len(it) return math.sqrt( (it[1]*it[1]) + (it[2]*it[2]) + (it[3]*it[3]) ) end --[[#lua.wetgenes.tardis.v3.oo v3 = v3:oo() v3 = v3:oo(r) One Over value. Build the reciprocal of all elements. If r is provided then the result is written into r and returned otherwise v3 is modified and returned. ]] function v3.oo(it,r) r=r or it return r:set( 1/it[1] , 1/it[2] , 1/it[3] ) end --[[#lua.wetgenes.tardis.v3.scale v3 = v3:scale(s) v3 = v3:scale(s,r) Scale this v3 by s. If r is provided then the result is written into r and returned otherwise v3 is modified and returned. ]] function v3.scale(it,s,r) r=r or it return r:set( it[1]*s , it[2]*s , it[3]*s ) end --[[#lua.wetgenes.tardis.v3.normalize v3 = v3:normalize() v3 = v3:normalize(r) Adjust the length of this vector to 1. If r is provided then the result is written into r and returned otherwise v3 is modified and returned. ]] function v3.normalize(it,r) return v3.scale(it,1/v3.len(it),r) end --[[#lua.wetgenes.tardis.v3.add v3 = v3:add(v3b) v3 = v3:add(v3b,r) Add v3b to v3. If r is provided then the result is written into r and returned otherwise v3 is modified and returned. ]] function v3.add(va,vb,r) r=r or va return r:set( va[1]+vb[1] , va[2]+vb[2] , va[3]+vb[3] ) end --[[#lua.wetgenes.tardis.v3.sub v3 = v3:sub(v3b) v3 = v3:sub(v3b,r) Subtract v3b from v3. If r is provided then the result is written into r and returned otherwise v3 is modified and returned. ]] function v3.sub(va,vb,r) r=r or va return r:set( va[1]-vb[1] , va[2]-vb[2] , va[3]-vb[3] ) end --[[#lua.wetgenes.tardis.v3.mul v3 = v3:mul(v3b) v3 = v3:mul(v3b,r) Multiply v3 by v3b. If r is provided then the result is written into r and returned otherwise v3 is modified and returned. ]] function v3.mul(va,vb,r) r=r or va return r:set( (va[1]*vb[1]) , (va[2]*vb[2]) , (va[3]*vb[3]) ) end --[[#lua.wetgenes.tardis.v3.dot value = v3:dot(v3b) Return the dot product of these two vectors. ]] function v3.dot(va,vb) return ( (va[1]*vb[1]) + (va[2]*vb[2]) + (va[3]*vb[3]) ) end --[[#lua.wetgenes.tardis.v3.cross v2 = v2:dot(v2b) v2 = v2:dot(v2b,r) Return the cross product of these two vectors. If r is provided then the result is written into r and returned otherwise v3 is modified and returned. ]] function v3.cross(va,vb,r) r=r or va return r:set( (va[2]*vb[3])-(va[3]*vb[2]) , (va[3]*vb[1])-(va[1]*vb[3]) , (va[1]*vb[2])-(va[2]*vb[1]) ) end --[[#lua.wetgenes.tardis.v4 The metatable for a 4d vector class, use the new function to actually create an object. We also inherit all the functions from tardis.array ]] local v4=tardis.class("v4",array) --[[#lua.wetgenes.tardis.v4.new v4 = tardis.v4.new() Create a new v4 and optionally set it to the given values, v4 methods usually return the input v4 for easy function chaining. ]] function v4.new(...) return setmetatable({0,0,0,0},v4):set(...) end --[[#lua.wetgenes.tardis.v4.identity v4 = v4:identity() Set this v4 to all zeros. ]] function v4.identity(it) return it:set(0,0,0,0) end --[[#lua.wetgenes.tardis.v4.to_v3 v3 = v4:to_v3() v3 = v4:to_v3(r) scale [4] to 1 then throw it away so we have a v3 xyz If r is provided then the result is written into r and returned otherwise a new v3 is created and returned. ]] function v4.to_v3(it,r) r=r or v3.new() local oow=1/it[4] return r:set( it[1]*oow , it[2]*oow , it[3]*oow ) end --[[#lua.wetgenes.tardis.v4.lenlen value = v4:lenlen() Returns the length of this vector, squared, this is often all you need for comparisons so lets us skip the sqrt. ]] function v4.lenlen(it) return (it[1]*it[1]) + (it[2]*it[2]) + (it[3]*it[3]) + (it[4]*it[4]) end --[[#lua.wetgenes.tardis.v4.len value = v4:len() Returns the length of this vector. ]] function v4.len(it) return math.sqrt( (it[1]*it[1]) + (it[2]*it[2]) + (it[3]*it[3]) + (it[4]*it[4]) ) end --[[#lua.wetgenes.tardis.v4.oo v4 = v4:oo() v4 = v4:oo(r) One Over value. Build the reciprocal of all elements. If r is provided then the result is written into r and returned otherwise v4 is modified and returned. ]] function v4.oo(it,r) r=r or it return r:set( 1/it[1] , 1/it[2] , 1/it[3] , 1/it[4] ) end --[[#lua.wetgenes.tardis.v4.scale v4 = v4:scale(s) v4 = v4:scale(s,r) Scale this v4 by s. If r is provided then the result is written into r and returned otherwise v4 is modified and returned. ]] function v4.scale(it,s,r) r=r or it return r:set( it[1]*s , it[2]*s , it[3]*s , it[4]*s ) end --[[#lua.wetgenes.tardis.v4.normalize v4 = v4:normalize() v4 = v4:normalize(r) Adjust the length of this vector to 1. If r is provided then the result is written into r and returned otherwise v4 is modified and returned. ]] function v4.normalize(it,r) return v4.scale(it,1/v4.len(it),r) end --[[#lua.wetgenes.tardis.v4.add v4 = v4:add(v4b) v4 = v4:add(v4b,r) Add v4b to v4. If r is provided then the result is written into r and returned otherwise v4 is modified and returned. ]] function v4.add(va,vb,r) r=r or va return r:set( va[1]+vb[1] , va[2]+vb[2] , va[3]+vb[3] , va[4]+vb[4] ) end --[[#lua.wetgenes.tardis.v4.sub v4 = v4:sub(v4b) v4 = v4:sub(v4b,r) Subtract v4b from v4. If r is provided then the result is written into r and returned otherwise v4 is modified and returned. ]] function v4.sub(va,vb,r) r=r or va return r:set( va[1]-vb[1] , va[2]-vb[2] , va[3]-vb[3] , va[4]-vb[4] ) end --[[#lua.wetgenes.tardis.v4.mul v4 = v4:mul(v4b) v4 = v4:mul(v4b,r) Multiply v4 by v4b. If r is provided then the result is written into r and returned otherwise v4 is modified and returned. ]] function v4.mul(va,vb,r) r=r or va return r:set( (va[1]*vb[1]) , (va[2]*vb[2]) , (va[3]*vb[3]) , (va[4]*vb[4]) ) end --[[#lua.wetgenes.tardis.v4.dot value = v4:dot(v4b) Return the dot product of these two vectors. ]] function v4.dot(va,vb) return ( (va[1]*vb[1]) + (va[2]*vb[2]) + (va[3]*vb[3]) + (va[4]*vb[4]) ) end --[[#lua.wetgenes.tardis.q4 The metatable for a quaternion class, use the new function to actually create an object. We also inherit all the functions from tardis.v4 ]] local q4=tardis.class("q4",v4) --[[#lua.wetgenes.tardis.q4.new q4 = tardis.q4.new() Create a new q4 and optionally set it to the given values, q4 methods usually return the input q4 for easy function chaining. ]] function q4.new(...) return setmetatable({0,0,0,0},q4):set(...) end --[[#lua.wetgenes.tardis.q4.identity q4 = q4:identity() Set this q4 to its 0,0,0,1 identity ]] function q4.identity(it) return it:set(0,0,0,1) end --[[#lua.wetgenes.tardis.q4.lerp q4 = q4:lerp(q4b,s) q4 = q4:lerp(q4b,s,r) Nlerp from q4 to q4b by s. If r is provided then the result is written into r and returned otherwise q4 is modified and returned. ]] function q4.nlerp(qa,qb,sa,r) local sb=1-sa if qa.dot(qb) < 0 then sa=-sa end -- shortest fix r=r or va r:set( va[1]*sa+vb[1]*sb , va[2]*sa+vb[2]*sb , va[3]*sa+vb[3]*sb , va[4]*sa+vb[4]*sb ) return r:normalize() end --[[#lua.wetgenes.tardis.q4.setrot q4 = q4:setrot(degrees,v3a) Set this matrix to a rotation matrix around the given normal. ]] function q4.setrot(it,degrees,v3a) local ah=degrees * (math.PI/360) local sh=math.sin(ah) return it:set( math.cos(ah) , v3a[1]*sh , v3a[2]*sh , v3a[3]*sh ) end --[[#lua.wetgenes.tardis.q4.rotate q4 = q4:rotate(degrees,v3a) q4 = q4:rotate(degrees,v3a,r) Apply a rotation to this quaternion. If r is provided then the result is written into r and returned otherwise q4 is modified and returned. ]] function q4.rotate(it,degrees,v3a,r) local q4a=q4.new():setrot(degrees,v3a) return tardis.q4_product_q4(it,q4a,r) end --[[#lua.wetgenes.tardis.line A 3d space line class. [1]position , [2]normal We also inherit all the functions from tardis.array ]] local line=tardis.class("line",array) line.set=nil -- disable --[[#lua.wetgenes.tardis.line.new line = tardis.line.new(p,n) Create a new line and optionally set it to the given values. ]] function line.new(p,n) return setmetatable({p or v3.new(),n or v3.new()},line) end --[[#lua.wetgenes.tardis.plane A 3d space plane class. [1]position , [2]normal We also inherit all the functions from tardis.array ]] local plane=tardis.class("plane",array) plane.set=nil -- disable --[[#lua.wetgenes.tardis.plane.new plane = tardis.plane.new(p,n) Create a new plane and optionally set it to the given values. ]] function plane.new(p,n) return setmetatable({p or v3.new(),n or v3.new()},plane) end function tardis.line_intersect_plane(l,p,r) r=r or v3.new() local t=v3.new(p[1]):sub(l[1]) -- the line position relative to the plane local d=l[2]:dot(p[2]) -- the length of the line until it hits the plane if d~=0 then -- less errors please d=t:dot(p[2])/d end return r:set( l[1][1]+(l[2][1]*d) , l[1][2]+(l[2][2]*d) , l[1][3]+(l[2][3]*d) ) -- the point of intersection end function tardis.q4_to_m4(q,m) if not m then m=m4.new() end local w,x,y,z=q[1],q[2],q[3],q[4] local xx,xy,xz,xw=x*x,x*y,x*z,x*w local yy,yz,yw= y*y,y*z,y*w local zz,zw= z*z,z*w return m:set( 1 - 2 * ( yy + zz ), 2 * ( xy - zw ), 2 * ( xz + yw ),0, 2 * ( xy + zw ), 1 - 2 * ( xx + zz ), 2 * ( yz - xw ),0, 2 * ( xz - yw ), 2 * ( yz + xw ), 1 - 2 * ( xx + yy ),0, 0,0,0,1 ) end function tardis.q4_product_q4(q4a,q4b,r) r=r or q4a local r1 = q4b[1] * q4a[4] + q4b[2] * q4a[3] - q4b[3] * q4a[2] + q4b[4] * q4a[1]; local r2 = -q4b[1] * q4a[3] + q4b[2] * q4a[4] + q4b[3] * q4a[1] + q4b[4] * q4a[2]; local r3 = q4b[1] * q4a[2] - q4b[2] * q4a[1] + q4b[3] * q4a[4] + q4b[4] * q4a[3]; local r4 = -q4b[1] * q4a[1] - q4b[2] * q4a[2] - q4b[3] * q4a[3] + q4b[4] * q4a[4]; return r:set(r1,r2,r3,r4) end function tardis.v3_product_q4(v3,q4,r) r=r or v3 local r1 = q4[2] * v3[3] - q4[3] * v3[2] + q4[4] * v3[1]; local r2 = -q4[1] * v3[3] + q4[3] * v3[1] + q4[4] * v3[2]; local r3 = q4[1] * v3[2] - q4[2] * v3[1] + q4[4] * v3[3]; return r:set(r1,r2,r3) end function tardis.v3_product_m4(v3,m4,r) r=r or v3 local oow=1/( (m4[ 4]*v3[1]) + (m4[ 4+4]*v3[2]) + (m4[ 8+4]*v3[3]) + (m4[12+4] ) ) local r1= oow * ( (m4[ 1]*v3[1]) + (m4[ 4+1]*v3[2]) + (m4[ 8+1]*v3[3]) + (m4[12+1] ) ) local r2= oow * ( (m4[ 2]*v3[1]) + (m4[ 4+2]*v3[2]) + (m4[ 8+2]*v3[3]) + (m4[12+2] ) ) local r3= oow * ( (m4[ 3]*v3[1]) + (m4[ 4+3]*v3[2]) + (m4[ 8+3]*v3[3]) + (m4[12+3] ) ) return r:set(r1,r2,r3) end function tardis.v4_product_m4(v4,m4,r) r=r or v4 local r1= ( (m4[ 1]*v4[1]) + (m4[ 4+1]*v4[2]) + (m4[ 8+1]*v4[3]) + (m4[12+1]*v4[4]) ) local r2= ( (m4[ 2]*v4[1]) + (m4[ 4+2]*v4[2]) + (m4[ 8+2]*v4[3]) + (m4[12+2]*v4[4]) ) local r3= ( (m4[ 3]*v4[1]) + (m4[ 4+3]*v4[2]) + (m4[ 8+3]*v4[3]) + (m4[12+3]*v4[4]) ) local r4= ( (m4[ 4]*v4[1]) + (m4[ 4+4]*v4[2]) + (m4[ 8+4]*v4[3]) + (m4[12+4]*v4[4]) ) return r:set(r1,r2,r3,r4) end function tardis.m4_product_m4(m4a,m4b,r) r=r or m4a local r1 = (m4b[ 1]*m4a[ 1]) + (m4b[ 2]*m4a[ 4+1]) + (m4b[ 3]*m4a[ 8+1]) + (m4b[ 4]*m4a[12+1]) local r2 = (m4b[ 1]*m4a[ 2]) + (m4b[ 2]*m4a[ 4+2]) + (m4b[ 3]*m4a[ 8+2]) + (m4b[ 4]*m4a[12+2]) local r3 = (m4b[ 1]*m4a[ 3]) + (m4b[ 2]*m4a[ 4+3]) + (m4b[ 3]*m4a[ 8+3]) + (m4b[ 4]*m4a[12+3]) local r4 = (m4b[ 1]*m4a[ 4]) + (m4b[ 2]*m4a[ 4+4]) + (m4b[ 3]*m4a[ 8+4]) + (m4b[ 4]*m4a[12+4]) local r5 = (m4b[ 4+1]*m4a[ 1]) + (m4b[ 4+2]*m4a[ 4+1]) + (m4b[ 4+3]*m4a[ 8+1]) + (m4b[ 4+4]*m4a[12+1]) local r6 = (m4b[ 4+1]*m4a[ 2]) + (m4b[ 4+2]*m4a[ 4+2]) + (m4b[ 4+3]*m4a[ 8+2]) + (m4b[ 4+4]*m4a[12+2]) local r7 = (m4b[ 4+1]*m4a[ 3]) + (m4b[ 4+2]*m4a[ 4+3]) + (m4b[ 4+3]*m4a[ 8+3]) + (m4b[ 4+4]*m4a[12+3]) local r8 = (m4b[ 4+1]*m4a[ 4]) + (m4b[ 4+2]*m4a[ 4+4]) + (m4b[ 4+3]*m4a[ 8+4]) + (m4b[ 4+4]*m4a[12+4]) local r9 = (m4b[ 8+1]*m4a[ 1]) + (m4b[ 8+2]*m4a[ 4+1]) + (m4b[ 8+3]*m4a[ 8+1]) + (m4b[ 8+4]*m4a[12+1]) local r10= (m4b[ 8+1]*m4a[ 2]) + (m4b[ 8+2]*m4a[ 4+2]) + (m4b[ 8+3]*m4a[ 8+2]) + (m4b[ 8+4]*m4a[12+2]) local r11= (m4b[ 8+1]*m4a[ 3]) + (m4b[ 8+2]*m4a[ 4+3]) + (m4b[ 8+3]*m4a[ 8+3]) + (m4b[ 8+4]*m4a[12+3]) local r12= (m4b[ 8+1]*m4a[ 4]) + (m4b[ 8+2]*m4a[ 4+4]) + (m4b[ 8+3]*m4a[ 8+4]) + (m4b[ 8+4]*m4a[12+4]) local r13= (m4b[12+1]*m4a[ 1]) + (m4b[12+2]*m4a[ 4+1]) + (m4b[12+3]*m4a[ 8+1]) + (m4b[12+4]*m4a[12+1]) local r14= (m4b[12+1]*m4a[ 2]) + (m4b[12+2]*m4a[ 4+2]) + (m4b[12+3]*m4a[ 8+2]) + (m4b[12+4]*m4a[12+2]) local r15= (m4b[12+1]*m4a[ 3]) + (m4b[12+2]*m4a[ 4+3]) + (m4b[12+3]*m4a[ 8+3]) + (m4b[12+4]*m4a[12+3]) local r16= (m4b[12+1]*m4a[ 4]) + (m4b[12+2]*m4a[ 4+4]) + (m4b[12+3]*m4a[ 8+4]) + (m4b[12+4]*m4a[12+4]) return r:set(r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15,r16) end -- -- build a simple field of view GL projection matrix designed to work in 2d or 3d and keep the numbers -- easy for 2d positioning. -- -- setting aspect to 640,480 and fov of 1 would mean at a z depth of 240 (which is y/2) then your view area would be -- -320 to +320 in the x and -240 to +240 in the y. -- -- fov is a tan like value (a view size inverse scalar) so 1 would be 90deg, 0.5 would be 45deg and so on -- -- the depth parameter is only used to limit the range of the zbuffer so it covers 0 to depth -- -- The following would be a reasonable default for an assumed 640x480 display. -- -- m4_project23d(w,h,640,480,0.5,1024) -- -- then at z=480 we would have one to one pixel scale... -- the total view area volume from there would be -320 +320 , -240 +240 , -480 +(1024-480) -- -- view_width and view_height must be the current width and height of the display in pixels or nil -- we use this to work out where to place our view such that it is always visible and keeps its aspect. -- function tardis.m4_project23d(view_width,view_height,width,height,fov,depth) local aspect=height/width local m=m4.new() local f=depth local n=1 local win_aspect=((view_height or height)/(view_width or width)) if (win_aspect > (aspect) ) then -- fit width to screen m[1] = ((aspect)*1)/fov m[6] = -((aspect)/win_aspect)/fov else -- fit height to screen m[1] = win_aspect/fov m[6] = -1/fov end m[11] = -(f+n)/(f-n) m[12] = -1 m[15] = -2*f*n/(f-n) return m end tardis.f32=require("wetgenes.tardis.core") -- use a "faster?" f32 C core if not DISABLE_WETGENES_TARDIS_CORE then -- set this global to true before first use to disable use of tardis f32 core --upgrade the above to hopefully faster C versions working on 16byte aligned userdata arrays of floats local tcore=tardis.f32 -- allow read/write with magical [] lookups function array.__len(it) return 1 end function array.__index(it,n) return array[n] or tcore.read(it,n) end function array.__newindex(it,n,v) tcore.write(it,n,v) end function m2.new(...) return tcore.alloc(4* 4,m2):set(...) end function m3.new(...) return tcore.alloc(4* 9,m3):set(...) end function m4.new(...) return tcore.alloc(4*16,m4):set(...) end function m2.__len(it) return 4 end function m3.__len(it) return 9 end function m4.__len(it) return 16 end function m2.__index(it,n) return m2[n] or tcore.read(it,n) end function m3.__index(it,n) return m3[n] or tcore.read(it,n) end function m4.__index(it,n) return m4[n] or tcore.read(it,n) end m2.__newindex=array.__newindex m3.__newindex=array.__newindex m4.__newindex=array.__newindex function v2.new(...) return tcore.alloc(4* 2,v2):set(...) end function v3.new(...) return tcore.alloc(4* 3,v3):set(...) end function v4.new(...) return tcore.alloc(4* 4,v4):set(...) end function q4.new(...) return tcore.alloc(4* 4,q4):set(...) end function v2.__len(it) return 2 end function v3.__len(it) return 3 end function v4.__len(it) return 4 end function q4.__len(it) return 4 end function v2.__index(it,n) return v2[n] or tcore.read(it,n) end function v3.__index(it,n) return v3[n] or tcore.read(it,n) end function v4.__index(it,n) return v4[n] or tcore.read(it,n) end function q4.__index(it,n) return q4[n] or tcore.read(it,n) end v2.__newindex=array.__newindex v3.__newindex=array.__newindex v4.__newindex=array.__newindex q4.__newindex=array.__newindex -- replace some functions with C code tardis.m4_product_m4 = tcore.m4_product_m4 tardis.v4_product_m4 = tcore.v4_product_m4 m4.identity = tcore.m4_identity m4.rotate = tcore.m4_rotate m4.scale_v3 = tcore.m4_scale_v3 m4.scale = tcore.m4_scale m4.translate = tcore.m4_translate end
--imports-- local cqueues = require"cqueues" local util = require"novus.util" local promise = require"cqueues.promise" local interposable = require"novus.client.interposable" local debugger,traceback = debug.debug, debug.traceback local xpcall = xpcall local ipairs = ipairs local insert = table.insert local sleep = cqueues.sleep local should_debug = os.getenv"NOVUS_DEBUG" == 1 --start-module-- local _ENV = {} function client(_ENV) --luacheck:ignore _ENV = interposable(_ENV) cqueues.interpose('novus', function(self) return clients[self] end) in_use = {} function do_loop(id, loop, cli) while not loop:empty() and cli.alive do local ok, err = loop:step() if not ok then util.warn("%s loop.step: " .. err, id) if id == 'main' then util.fatal('main loop had error!') end end end in_use[loop] = nil util.warn("Terminating loop-%s", id) end cqueues.interpose('novus_associate', function(self, client, id) clients[self] = client if client.loops[id] ~= nil then util.fatal("Client-%s has conflicting controller ids; %s is already set.", client.id, id) end client.loops[id] = self end) cqueues.interpose('novus_start', function(self, id) local client = clients[self] if client.loops.main and id ~= 'main' and not in_use[self] then in_use[self] = true client.loops.main:wrap(do_loop, id, self, client) end end) cqueues.interpose('novus_dispatch', function(self, s, E, ...) local cli = clients[self] local ev = cli and cli.dispatch[E] return ev and self:wrap(ev, cli, s, E, ...) end) local function err_handler(...) if should_debug then debugger() end return traceback(...) end local old_wrap old_wrap = cqueues.interpose('wrap', function(self, ...) return old_wrap(self, function(fn, ...) local s, e = xpcall(fn, err_handler, ...) if not s then util.error(e) end end, ...) end) function promise.race(...) local promises = {...} local results repeat results = {} for _, prom in ipairs(promises) do if prom:status() ~= "pending" then insert(results, prom) end end sleep() until #results > 0 return results end return _ENV end --end-module-- return _ENV
local mod = DBM:NewMod(1235, "DBM-Party-WoD", 4, 558) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15007 $"):sub(12, -3)) mod:SetCreatureID(81297, 81305) mod:SetEncounterID(1749) mod:SetZone() mod:SetBossHPInfoToHighest(false) mod:RegisterCombat("combat") mod:SetBossHealthInfo(81297) mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 164426 164835 164632", "SPELL_AURA_REMOVED 164426", "UNIT_SPELLCAST_SUCCEEDED boss1", "UNIT_TARGETABLE_CHANGED", "UNIT_DIED" ) local warnNokgar = mod:NewSpellAnnounce("ej10433", 3, "Interface\\ICONS\\INV_Misc_Head_Orc_01.blp") local warnBurningArrows = mod:NewSpellAnnounce(164635, 3) local warnRecklessProvocation = mod:NewTargetAnnounce(164426, 3) local warnEnrage = mod:NewSpellAnnounce(164835, 3, nil, "RemoveEnrage|Tank") local specWarnBurningArrows = mod:NewSpecialWarningSpell(164635, nil, nil, nil, 2) local specWarnBurningArrowsMove = mod:NewSpecialWarningMove(164635, nil, nil, nil, 1, 2) local specWarnRecklessProvocation = mod:NewSpecialWarningReflect(164426, nil, nil, nil, 1, 2) local specWarnRecklessProvocationEnd = mod:NewSpecialWarningEnd(164426) local specWarnEnrage = mod:NewSpecialWarningDispel(164835, "RemoveEnrage", nil, nil, 1, 2) local timerRecklessProvocation = mod:NewBuffActiveTimer(5, 164426) --local timerBurningArrowsCD = mod:NewNextTimer(25, 164635)--25~42 variable (patterned?) local voiceRecklessProvocation = mod:NewVoice(164426) local voiceEnrage = mod:NewVoice(164835, "RemoveEnrage") local voiceBurningArrows = mod:NewVoice(164632) function mod:SPELL_AURA_APPLIED(args) if args.spellId == 164426 then warnRecklessProvocation:Show(args.destName) specWarnRecklessProvocation:Show(args.destName) timerRecklessProvocation:Start() voiceRecklessProvocation:Play("stopattack") elseif args.spellId == 164835 and self:AntiSpam(2, 1) then warnEnrage:Show() specWarnEnrage:Show(args.destName) voiceEnrage:Play("trannow") --multi sound elseif args.spellId == 164632 and args:IsPlayer() and self:AntiSpam(2, 2) then specWarnBurningArrowsMove:Show() voiceBurningArrows:Play("runaway") end end function mod:SPELL_AURA_REMOVED(args) if args.spellId == 164426 then specWarnRecklessProvocationEnd:Show() end end --Not detectable in phase 1. Seems only cleanly detectable in phase 2, in phase 1 boss has no "boss" unitid so cast hidden. function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, _, spellId) if spellId == 164635 then warnBurningArrows:Show() specWarnBurningArrows:Show() --timerBurningArrowsCD:Start() end end function mod:UNIT_TARGETABLE_CHANGED() warnNokgar:Show() if DBM.BossHealth:IsShown() then DBM.BossHealth:AddBoss(81305) end end function mod:UNIT_DIED(args) if not DBM.BossHealth:IsShown() then return end local cid = self:GetCIDFromGUID(args.destGUID) if cid == 81297 then DBM.BossHealth:RemoveBoss(81297) end end
local packages = script.Parent.Parent.Parent local synthetic = require(script.Parent.Parent) local util = require(script.Parent.Parent:WaitForChild("Util")) local fusion = util.initFusion(require(packages:WaitForChild('fusion'))) local maidConstructor = require(packages:WaitForChild('maid')) local typographyConstructor = require(packages:WaitForChild('typography')) local enums = require(script.Parent.Parent:WaitForChild("Enums")) local effects = require(script.Parent.Parent:WaitForChild("Effects")) local constructor = {} function constructor.new(params) --public states local public = { Typography = util.import(params.Typography) or typographyConstructor.new(Enum.Font.SourceSans, 10, 14), Text = util.import(params.Text) or fusion.State(""), BackgroundColor = util.import(params.BackgroundColor) or fusion.State(Color3.fromRGB(35,47,52)), TextColor = util.import(params.TextColor) or fusion.State(Color3.fromHex("#FFFFFF")), Position = util.import(params.Position) or fusion.State(UDim2.new(0.5,0.5)), SynthClassName = fusion.Computed(function() return script.Name end), } local _Padding, _TextSize, _Font = util.getTypographyStates(public.Typography) --construct return util.set(fusion.New "TextLabel", public, params, { AnchorPoint = Vector2.new(0.5,0.5), AutomaticSize = Enum.AutomaticSize.X, Size = util.tween(fusion.Computed(function() local ts = _TextSize:get() return UDim2.fromOffset(ts, ts) end)), Font = fusion.Computed(function() return public.Typography:get().Font end), BackgroundColor3 = util.tween(public.BackgroundColor), Position = public.Position, TextColor3 = util.tween(public.TextColor), Text = public.Text, [fusion.Children] = { fusion.New "UICorner" { CornerRadius = util.cornerRadius, }, fusion.New 'UIPadding' { PaddingBottom = _Padding, PaddingTop = _Padding, PaddingLeft = fusion.Computed(function() local offset = _Padding:get().Offset return UDim.new(0,offset*0.5) end), PaddingRight = fusion.Computed(function() local offset = _Padding:get().Offset return UDim.new(0,offset*0.5) end), }, } }) end return constructor
--------------------------------- --! @file OutPortPullConnector.lua --! @brief Pullๅž‹้€šไฟกOutPortConnectorๅฎš็พฉ --------------------------------- --[[ Copyright (c) 2017 Nobuhiko Miyamoto ]] local OutPortPullConnector= {} --_G["openrtm.OutPortPullConnector"] = OutPortPullConnector local OutPortConnector = require "openrtm.OutPortConnector" local DataPortStatus = require "openrtm.DataPortStatus" local CdrBufferBase = require "openrtm.CdrBufferBase" local CdrBufferFactory = CdrBufferBase.CdrBufferFactory local OutPortProvider = require "openrtm.OutPortProvider" local OutPortProviderFactory = OutPortProvider.OutPortProviderFactory local ConnectorListener = require "openrtm.ConnectorListener" local ConnectorListenerType = ConnectorListener.ConnectorListenerType -- Pullๅž‹้€šไฟกOutPortConnectorใฎๅˆๆœŸๅŒ– -- @param info ใƒ—ใƒญใƒ•ใ‚กใ‚คใƒซ -- ใ€Œbufferใ€ใจใ„ใ†่ฆ็ด ๅใซใƒใƒƒใƒ•ใ‚กใฎ่จญๅฎšใ‚’ๆ ผ็ด -- @param provider ใƒ—ใƒญใƒใ‚คใƒ€ -- @param listeners ใ‚ณใƒผใƒซใƒใƒƒใ‚ฏ -- @param buffer ใƒใƒƒใƒ•ใ‚ก -- ๆŒ‡ๅฎšใ—ใชใ„ๅ ดๅˆใฏใƒชใƒณใ‚ฐใƒใƒƒใƒ•ใ‚กใ‚’็”Ÿๆˆใ™ใ‚‹ -- @return Pullๅž‹้€šไฟกOutPortConnector OutPortPullConnector.new = function(info, provider, listeners, buffer) local obj = {} setmetatable(obj, {__index=OutPortConnector.new(info)}) -- ใƒ‡ใƒผใ‚ฟๆ›ธใ่พผใฟ -- @param data data._dataใ‚’ๆ›ธใ่พผใฟ -- @return ใƒชใ‚ฟใƒผใƒณใ‚ณใƒผใƒ‰(ใƒใƒƒใƒ•ใ‚กใฎๆ›ธใ่พผใฟ็ตๆžœใซใ‚ˆใ‚‹) function obj:write(data) local Manager = require "openrtm.Manager" local cdr_data = Manager:instance():cdrMarshal(data._data, data._type) --print(cdr_data) if self._buffer ~= nil then self._buffer:write(cdr_data) else return DataPortStatus.UNKNOWN_ERROR end return DataPortStatus.PORT_OK end -- ใ‚ณใƒใ‚ฏใ‚ฟๅˆ‡ๆ–ญ -- @return ใƒชใ‚ฟใƒผใƒณใ‚ณใƒผใƒ‰ function obj:disconnect() self._rtcout:RTC_TRACE("disconnect()") self:onDisconnect() if self._provider ~= nil then OutPortProviderFactory:instance():deleteObject(self._provider) self._provider:exit() end self._provider = nil if self._buffer ~= nil then CdrBufferFactory:instance():deleteObject(self._buffer) end self._buffer = nil return DataPortStatus.PORT_OK end -- ใƒใƒƒใƒ•ใ‚กๅ–ๅพ— -- @return ใƒใƒƒใƒ•ใ‚ก function obj:getBuffer() return self._buffer end -- ใ‚ขใ‚ฏใƒ†ใ‚ฃใƒ–ๅŒ– function obj:activate() end -- ้žใ‚ขใ‚ฏใƒ†ใ‚ฃใƒ–ๅŒ– function obj:deactivate() end -- ใƒใƒƒใƒ•ใ‚กไฝœๆˆ -- ใƒชใƒณใ‚ฐใƒใƒƒใƒ•ใ‚กใ‚’็”Ÿๆˆใ™ใ‚‹ -- @param profile ใ‚ณใƒใ‚ฏใ‚ฟใƒ—ใƒญใƒ•ใ‚กใ‚คใƒซ -- @return ใƒใƒƒใƒ•ใ‚ก function obj:createBuffer(info) local buf_type = info.properties:getProperty("buffer_type","ring_buffer") return CdrBufferFactory:instance():createObject(buf_type) end -- ใ‚ณใƒใ‚ฏใ‚ฟๆŽฅ็ถšๆ™‚ใฎใ‚ณใƒผใƒซใƒใƒƒใ‚ฏๅ‘ผใณๅ‡บใ— function obj:onConnect() if self._listeners ~= nil and self._profile ~= nil then self._listeners.connector_[ConnectorListenerType.ON_CONNECT]:notify(self._profile) end end -- ใ‚ณใƒใ‚ฏใ‚ฟๅˆ‡ๆ–ญๆ™‚ใฎใ‚ณใƒผใƒซใƒใƒƒใ‚ฏๅ‘ผใณๅ‡บใ— function obj:onDisconnect() if self._listeners ~= nil and self._profile ~= nil then self._listeners.connector_[ConnectorListenerType.ON_DISCONNECT]:notify(self._profile) end end obj._provider = provider obj._listeners = listeners obj._buffer = buffer obj._inPortListeners = nil obj._value = nil if obj._buffer == nil then obj._buffer = obj:createBuffer(info) end if obj._provider == nil or obj._buffer == nil then obj._rtcout:RTC_ERROR("Exeption: in OutPortPullConnector.__init__().") error("") end obj._buffer:init(info.properties:getNode("buffer")) obj._provider:init(info.properties) obj._provider:setBuffer(obj._buffer) obj._provider:setConnector(obj) obj._provider:setListener(info, obj._listeners) obj:onConnect() return obj end return OutPortPullConnector
-- Copyright (c) 2019 Cable Television Laboratories, Inc. -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- http://www.apache.org/licenses/LICENSE-2.0 -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- This Wireshark plugin outputs the TPS Telemetry Report & INT packets -- Declare our protocols tps_udp_proto = Proto("TPS_INT", "TPS UDP INT Protocol") tps_trpt_proto = Proto("TRPT_INT", "Transparency Report UDP INT Protocol") function octet_to_mac(buff) local addr = "" for i = 0,5,1 do local octect = buff(i, 1):uint() --noinspection StringConcatenationInLoops addr = addr .. string.format("%02X", octect) if i < 5 then --noinspection StringConcatenationInLoops addr = addr .. ":" end end return addr end function tps_int_shim(int_tree, shim_buf) -- UDP INT Shim Header - 4 bytes local shim_tree = int_tree:add(shim_buf, "UDP INT Shim Header") shim_tree:add("Type: " .. shim_buf:bitfield(0, 4)) shim_tree:add("NPT: " .. shim_buf:bitfield(4, 2)) assert(shim_buf:bitfield(6, 2)) -- reserved local length = shim_buf:bitfield(8, 8) shim_tree:add(shim_buf(1, 1), "length: " .. length) assert(shim_buf:bitfield(16, 8)) -- reserved local next_proto = shim_buf:bitfield(24, 8) shim_tree:add(shim_buf(3, 1), "next_proto: " .. next_proto) return length, next_proto end function bit_tree_16(tree, buf, tree_label, item_label) local bit_tree = tree:add(buf(0, 2), tree_label) bit_tree:add(item_label .. " 0: " .. buf:bitfield(0, 1)) bit_tree:add(item_label .. " 1: " .. buf:bitfield(1, 1)) bit_tree:add(item_label .. " 2: " .. buf:bitfield(2, 1)) bit_tree:add(item_label .. " 3: " .. buf:bitfield(3, 1)) bit_tree:add(item_label .. " 4: " .. buf:bitfield(4, 1)) bit_tree:add(item_label .. " 5: " .. buf:bitfield(5, 1)) bit_tree:add(item_label .. " 6: " .. buf:bitfield(6, 1)) bit_tree:add(item_label .. " 7: " .. buf:bitfield(7, 1)) bit_tree:add(item_label .. " 8: " .. buf:bitfield(8, 1)) bit_tree:add(item_label .. " 9: " .. buf:bitfield(9, 1)) bit_tree:add(item_label .. " 10: " .. buf:bitfield(10, 1)) bit_tree:add(item_label .. " 11: " .. buf:bitfield(11, 1)) bit_tree:add(item_label .. " 12: " .. buf:bitfield(12, 1)) bit_tree:add(item_label .. " 13: " .. buf:bitfield(13, 1)) bit_tree:add(item_label .. " 14: " .. buf:bitfield(14, 1)) bit_tree:add(item_label .. " 15: " .. buf:bitfield(15, 1)) end function tps_int_hdr(int_tree, tvbr) local header_tree = int_tree:add(tvbr, "INT Metadata Header") header_tree:add("Version: " .. tvbr:bitfield(0, 4)) header_tree:add("d: " .. tvbr:bitfield(6, 1)) header_tree:add("e: " .. tvbr:bitfield(7, 1)) header_tree:add("m: " .. tvbr:bitfield(8, 1)) header_tree:add("Per-hop Metadata Length: " .. tvbr:bitfield(19, 5)) header_tree:add(tvbr(3, 1), "Remaining Hop count: " .. tvbr:bitfield(24, 8)) bit_tree_16(header_tree, tvbr(4, 2), "Instructions", "bit") header_tree:add(tvbr(6, 2), "Domain ID: " .. tvbr:bitfield(48, 16)) bit_tree_16(header_tree, tvbr(8, 2), "DS Instructions", "bit") bit_tree_16(header_tree, tvbr(10, 2), "DS Flags", "bit") end function tps_int_md(int_tree, int_md_buf, total_hops) -- INT Metadata Stack - 4 bytes local stack_tree = int_tree:add(int_md_buf, "Metadata Stack") local int_md_buf_offset = 0 while (total_hops > 0) do local tree_bytes = 4 if total_hops == 1 then tree_bytes = 12 end local metaTree = stack_tree:add(int_md_buf(int_md_buf_offset, tree_bytes), "Hop " .. total_hops) local switch_id = int_md_buf(int_md_buf_offset, 4):uint() metaTree:add(int_md_buf(int_md_buf_offset, 4), "Switch ID: " .. switch_id) int_md_buf_offset = int_md_buf_offset + 4 if total_hops == 1 then local device_mac = octet_to_mac(int_md_buf(int_md_buf_offset, 6)) metaTree:add(int_md_buf(int_md_buf_offset, 6), "Originating Device MAC address: " .. device_mac) int_md_buf_offset = int_md_buf_offset + 6 local pad = int_md_buf(int_md_buf_offset, 2) assert(pad) int_md_buf_offset = int_md_buf_offset + 2 end total_hops = total_hops - 1 end end function tps_trpt_hdr(header_tree, tvbr) header_tree:add(tvbr(0, 1), "Version: " .. tvbr:bitfield(0, 4)) header_tree:add(tvbr(0, 2), "Hardware ID: " .. tvbr:bitfield(4, 6)) header_tree:add(tvbr(1, 2), "Sequence No: " .. tvbr:bitfield(10, 22)) header_tree:add(tvbr(3, 4), "Node ID: " .. tvbr:bitfield(32, 32)) header_tree:add(tvbr(7, 1), "Report Type: " .. tvbr:bitfield(64, 4)) header_tree:add(tvbr(8, 1), "In Type: " .. tvbr:bitfield(68, 4)) header_tree:add(tvbr(9, 1), "Report Length: " .. tvbr:bitfield(72, 8)) header_tree:add(tvbr(10, 1), "MD Length: " .. tvbr:bitfield(80, 8)) header_tree:add(tvbr(11, 1), "d: " .. tvbr:bitfield(104, 1)) header_tree:add(tvbr(11, 1), "q: " .. tvbr:bitfield(105, 1)) header_tree:add(tvbr(11, 1), "f: " .. tvbr:bitfield(106, 1)) header_tree:add(tvbr(11, 1), "i: " .. tvbr:bitfield(107, 1)) bit_tree_16(header_tree, tvbr(12, 2),"Rep MD", "bit") header_tree:add(tvbr(14, 2), "Domain ID: " .. tvbr(14, 2):bitfield(0, 16)) bit_tree_16(header_tree, tvbr(16, 2), "DS MDB", "bit") bit_tree_16(header_tree, tvbr(18, 2), "DS MDS", "bit") header_tree:add(tvbr(20, 4), "Var Opt MD: " .. tvbr:bitfield(160, 32)) end function int_eth_hdr(trpt_tree, tvbr) local eth_tree = trpt_tree:add(tvbr, "INT Ethernet Header") eth_tree:add(tvbr(0,6), "Dest MAC: " .. octet_to_mac(tvbr(0, 6))) eth_tree:add(tvbr(6,6), "Source MAC: " .. octet_to_mac(tvbr(6, 6))) local ether_type = tvbr:bitfield(96, 16) eth_tree:add(tvbr(12,2), "Ether Type: " .. ether_type) return ether_type end function tps_udp_proto.dissector(buffer, pinfo, tree) pinfo.cols.protocol = "TPS INT" local shim_buf = buffer(0, 4) local buf_offset = 4 local tvbr = buffer(buf_offset, 12) buf_offset = buf_offset + 12 local length = shim_buf:bitfield(8, 8) local total_hops = length - 6 local buf_bytes = total_hops * 4 + 6 + 2 -- INT Shim Header - 8 bytes local int_tree = tree:add(tps_udp_proto, buffer(0, 16+buf_bytes), "In-band Network Telemetry (INT)") local shim_length, next_proto = tps_int_shim(int_tree, shim_buf) -- INT Metadata Header - 12 bytes tps_int_hdr(int_tree, tvbr) -- INT Metadata Stack - 4 bytes local shim_hops = shim_length - 6 local shim_buf_bytes = total_hops * 4 + 6 + 2 local int_md_buf = buffer(buf_offset, shim_buf_bytes) buf_offset = buf_offset + buf_bytes tps_int_md(int_tree, int_md_buf, shim_hops) if next_proto == 0x11 then -- UDP Dissector.get("udp"):call(buffer:range(buf_offset):tvb(), pinfo, tree) elseif next_proto == 0x06 then -- TCP Dissector.get("tcp"):call(buffer:range(buf_offset):tvb(), pinfo, tree) end end function tps_trpt_proto.dissector(buffer, pinfo, tree) pinfo.cols.protocol = "TRPT/INT" -- TRPT Header - 24 bytes local trpt_buf = buffer(buf_offset, 24) local buf_offset = 24 local trpt_tree = tree:add(tps_trpt_proto, trpt_buf, "Telemetry Report") tps_trpt_hdr(trpt_tree, trpt_buf) -- INT Ethernet Dissector.get("ethertype"):call(buffer:range(buf_offset):tvb(), pinfo, tree) local trpt_eth_buf = buffer(buf_offset, 14) buf_offset = buf_offset + 14 local ether_type = int_eth_hdr(tree, trpt_eth_buf) --buffer(buf_offset, 20) if ether_type == 0x0800 then Dissector.get("ip"):call(buffer:range(buf_offset):tvb(), pinfo, tree) buf_offset = buf_offset + 24 elseif ether_type == 0x86dd then Dissector.get("ipv6"):call(buffer:range(buf_offset):tvb(), pinfo, tree) buf_offset = buf_offset + 20 end end -- INT protocol example ip_table = DissectorTable.get("udp.port") ip_table:add(555, tps_udp_proto) ip_table:add(556, tps_trpt_proto)
require("button") require("stringfuncs") require("finger") require("windialog") local graph = love.graphics local wstart = winw*0.03 local hstart = winh*0.1 local wend = winw*0.97 local hend = winh*0.8 local wbox = winw-wstart-(winw-wend) local hbox = winh-hstart-(winh-hend) local createblock = function(c) local t = { letter = c, first_letter = c, word = false, stone = false, picked = false, shuffle = false, } -- # = stoned position -- @ = empty space if c == "#" then t.stone = true elseif c == "@" then t.letter = " " t.first_letter = " " end return t end local blocks = nil local errmsg = nil local gw, gh local set_word_position = function(x, y, dirx, diry, len) for i=1,len do if x >= 0 and x < gw and y >= 0 and y < gh then blocks[y][x].word = true end x = x+dirx y = y+diry end end local loadlines = function(content, i) if gw ~= nil and gh ~= nil then local letters blocks = {} for y=0,gh-1 do blocks[y] = {} letters = split_line_letters(content[i][1]) for x=0,gw-1 do blocks[y][x] = createblock(letters[x+1]) end i = i+1 end else errmsg = "Game proportions haven't been set yet." end return i-1 end local bs = 40*(winw/winwbase) local fontblock = graph.newFont("data/font.ttf", bs-4) local picked = graph.newImage("data/blockpicked.png") local shuffle = graph.newImage("data/blockshuffle.png") local norm = graph.newImage("data/blocknormal.png") local stone = graph.newImage("data/blockstone.png") local wordback = graph.newImage("data/wordbackground.png") local show_goals local drawletter = function(l, x, y) pushfont() graph.setFont(fontblock) local w, h = fontblock:getWidth(l), fontblock:getHeight() graph.print(l, x+(bs-w)/2, y+(bs-h)/2-2) popfont() end local drawblock = function(b, x, y, shuffle_performed) if show_goals then if b.word then graph.draw(picked, x, y, 0, bs/picked:getWidth(), bs/picked:getHeight()) drawletter(b.first_letter, x, y) else graph.draw(norm, x, y, 0, bs/norm:getWidth(), bs/norm:getHeight()) end elseif b.stone then graph.draw(stone, x, y, 0, bs/stone:getWidth(), bs/stone:getHeight()) else if b.picked then graph.draw(picked, x, y, 0, bs/picked:getWidth(), bs/picked:getHeight()) elseif b.shuffle then graph.draw(shuffle, x, y, 0, bs/shuffle:getWidth(), bs/shuffle:getHeight()) else graph.draw(norm, x, y, 0, bs/norm:getWidth(), bs/norm:getHeight()) end drawletter(b.letter, x, y) end end local drawarea_wordpos = function() local o = bs/bs for i=0,gh-1 do for j=0,gh-1 do -- because the background for position where is the word's letter placed -- cannot be translated or moved, you have to draw it separately if blocks[i][j].word then pushcolor() graph.setColor(0, 0, 0, 100) graph.rectangle("fill", j*bs, i*bs, bs, bs) popcolor() end end end end local drawarea_spec = function(x1, y1, x2, y2) for i=y1,y2 do for j=x1,x2 do drawblock(blocks[i][j], j*bs, i*bs) end end end local camx, camy local rw, rh -- Shuffle variables local shuffle_performing local shuffle_hor local shuffle_LU -- shuffle LEFT, UP (boolean) local shuffle_pos local shuffle_time local shuffle_len local shuffle_dir -- 1, -1 local shuffle_fast_horizontal = function(x, y, x2, y2) local tmp = {} for i=0,gw-1 do if blocks[y][i].stone == true then return end tmp[i] = blocks[y][i].letter end local d = x2-x if d > 0 then for i=d,gw+d-1 do blocks[y][math.fmod(i, gw)].letter = tmp[i-d] end elseif d < 0 then d = -d for i=d,gw+d-1 do blocks[y][i-d].letter = tmp[math.fmod(i, gw)] end end end local shuffle_fast_vertical = function(x, y, x2, y2) local tmp = {} for i=0,gh-1 do if blocks[i][x].stone == true then return end tmp[i] = blocks[i][x].letter end local d = y2-y if d > 0 then for i=d,gh+d-1 do blocks[math.fmod(i, gh)][x].letter = tmp[i-d] end elseif d < 0 then d = -d for i=d,gh+d-1 do blocks[i-d][x].letter = tmp[math.fmod(i, gh)] end end end local shufflebuf = nil local shuffle_fast = function(x, y, dirx, diry, length, save) if dirx ~= 0 then length = math.fmod(length, gw) else length = math.fmod(length, gh) end local x2, y2 = x+dirx*length, y+diry*length if x2 < 0 then x2 = x2+gw elseif x2 >= gw then x2 = x2-gw end if y2 < 0 then y2 = y2+gh elseif y2 >= gh then y2 = y2-gh end if dirx ~= 0 then shuffle_fast_horizontal(x, y, x2, y2) else shuffle_fast_vertical(x, y, x2, y2) end if save then shufflebuf[#shufflebuf+1] = { ["x"] = x, ["y"] = y, ["dirx"] = dirx, ["diry"] = diry, ["length"] = length } end end local animation_time = 0.25 local shuffle_animated = function(x1, y1, x2, y2) local x, y = x2-x1, y2-y1 if x ~= 0 and y ~= 0 then -- No shuffle possible, because the shuffle must take part -- in absolute vertical or horizontal direction! return end if x ~= 0 then -- Horizontal shuffle shuffle_pos = y1 shuffle_hor = true shuffle_LU = x < 0 shuffle_len = math.abs(x) elseif y ~= 0 then shuffle_pos = x1 shuffle_hor = false shuffle_LU = y < 0 shuffle_len = math.abs(y) else return end shuffle_dir = 1 if shuffle_LU then shuffle_dir = -1 end shuffle_performing = true shuffle_time = animation_time end local drawshuffled_hor = function() local o = (math.fmod(shuffle_time, animation_time)/animation_time)*bs graph.push() if o == 0 then o = bs end if shuffle_LU then graph.translate(o-bs, 0) drawarea_spec(0, shuffle_pos, gw-1, shuffle_pos) drawblock(blocks[shuffle_pos][0], rw, shuffle_pos*bs) else graph.translate(-o, 0) drawblock(blocks[shuffle_pos][gw-1], 0, shuffle_pos*bs) graph.translate(bs, 0) drawarea_spec(0, shuffle_pos, gw-1, shuffle_pos) end graph.pop() end local drawshuffled_ver = function() local o = (math.fmod(shuffle_time, animation_time)/animation_time)*bs graph.push() if o == 0 then o = bs end if shuffle_LU then graph.translate(0, o-bs) drawarea_spec(shuffle_pos, 0, shuffle_pos, gh-1) drawblock(blocks[0][shuffle_pos], shuffle_pos*bs, rh) else graph.translate(0, -o) drawblock(blocks[gh-1][shuffle_pos], shuffle_pos*bs, 0) graph.translate(0, bs) drawarea_spec(shuffle_pos, 0, shuffle_pos, gh-1) end graph.pop() end local drawarea = function() graph.push() graph.translate(camx, camy) drawarea_wordpos() if shuffle_performing then if shuffle_hor then drawarea_spec(0, 0, gw-1, shuffle_pos-1) drawarea_spec(0, shuffle_pos+1, gw-1, gh-1) drawshuffled_hor() else drawarea_spec(0, 0, shuffle_pos-1, gh-1) drawarea_spec(shuffle_pos+1, 0, gw-1, gh-1) drawshuffled_ver() end else drawarea_spec(0, 0, gw-1, gh-1) end graph.pop() end local check_grid = function() for j=0,gh-1 do for i=0,gw-1 do if blocks[j][i].word and blocks[j][i].letter ~= blocks[j][i].first_letter then return end end end guistack_pushanimated_removeprev({draw=windialog_draw,update=windialog_update}) end local update_shuffle = function(dt) if shuffle_performing then shuffle_time = shuffle_time-dt if shuffle_time <= 0 then shuffle_time = animation_time shuffle_len = shuffle_len-1 if shuffle_hor then shuffle_fast(0, shuffle_pos, shuffle_dir, 0, 1, true) else shuffle_fast(shuffle_pos, 0, 0, shuffle_dir, 1, true) end if shuffle_len <= 0 then shuffle_performing = false check_grid() end end end end local move_camera = function(x, y) if x ~= 0 and rw > wbox then camx = camx+x if camx > wstart then camx = wstart elseif camx < wend-rw then camx = wend-rw end end if y ~= 0 and rh > hbox then camy = camy+y if camy > hstart then camy = hstart elseif camy < hend-rh then camy = hend-rh end end end local getxy_finger = function(x, y) if (rw < wbox and (x < camx or x > camx+rw)) or x < wstart or x > wend then x = -999 end if (rh < hbox and (y < camy or y > camy+rh)) or y < hstart or y > hend then y = -999 end return x-camx, y-camy end local canshuffle = function(x, y, dx, dy) -- can you make shuffle in this way? while x >= 0 and x < gw and y >= 0 and y < gh do if blocks[y][x].stone then return false end x = x+dx y = y+dy end return true end local markshuffle = function(x, y, dx, dy) while x >= 0 and x < gw and y >= 0 and y < gh do blocks[y][x].shuffle = true x = x+dx y = y+dy end end local pick_letter = function(x, y) local l = canshuffle(x, y, -1, 0) local r = canshuffle(x, y, 1, 0) local u = canshuffle(x, y, 0, -1) local d = canshuffle(x, y, 0, 1) if l and r then markshuffle(x, y, 1, 0) markshuffle(x, y, -1, 0) end if u and d then markshuffle(x, y, 0, 1) markshuffle(x, y, 0, -1) end blocks[y][x].picked = true end local unpick_letter = function() -- iterate through grid and delete all marks for i=0,gh-1 do for j=0,gw-1 do blocks[i][j].picked = false blocks[i][j].shuffle = false end end end local but_showgoals = nil local but_showgrid = nil local but_reset = nil local fx, fy = -1, -1 local blockx, blocky = -1, -1 function game_click(x, y) -- first handle game buttons, then the grid manipulation if button_click(but_reset, x, y) then return true elseif show_goals == false and button_click(but_showgoals, x, y) then return true elseif show_goals and button_click(but_showgrid, x, y) then return true end -- blocks manipulation if shuffle_performing == false then x, y = getxy_finger(x, y) if x < 0 or y < 0 then return false end blockx = math.floor(x/bs) blocky = math.floor(y/bs) end return true end local letterpicked = false local pickedx, pickedy = -1, -1 local num_shuffles = 0 local min_shuffles local action_showgoals_onoff = function() show_goals = not show_goals end local action_resetgrid = function() local s for i=#shufflebuf,1,-1 do s = shufflebuf[i] shuffle_fast(s.x, s.y, -s.dirx, -s.diry, s.length, false) end shufflebuf = {} end function game_release(x, y) -- handle game buttons if button_release(but_reset, x, y) then return true elseif show_goals == false and button_release(but_showgoals, x, y) then return true elseif show_goals and button_release(but_showgrid, x, y) then return true end -- blocks manipulation if shuffle_performing == false then x, y = getxy_finger(x, y) if x < 0 or y < 0 then return false end x = math.floor(x/bs) y = math.floor(y/bs) if x == blockx and y == blocky then if letterpicked then letterpicked = false if blocks[y][x].shuffle then shuffle_animated(pickedx, pickedy, x, y) num_shuffles = num_shuffles+1 end unpick_letter() pickedx, pickedy = -1, -1 else pick_letter(x, y) letterpicked = true pickedx = x pickedy = y end end end return true end function game_update(dt) update_shuffle(dt) -- first click, get finger position! if fingerclicked then fx, fy = finger_position() game_click(fx, fy) elseif fingerreleased then game_release(fx, fy) end if finger_isdown() then -- get current finger position and update the old one local x, y = finger_position() local x2, y2 = getxy_finger(x, y) if x2 > 0 and y2 > 0 then move_camera(x-fx, y-fy) end fx, fy = x, y end end function game_draw() local x, y, w, h = wstart, hstart, rw, rh if x < camx then x = camx end if y < camy then y = camy end if rw > wbox then w = wbox end if rh > hbox then h = hbox end graph.setScissor(x, y, w, h) drawarea() graph.setScissor() if show_goals then button_draw(but_showgrid) else button_draw(but_showgoals) end button_draw(but_reset) end function game_create(filename) -- Load the content and split words in lines from given file local content, line = {} for line in love.filesystem.lines(filename) do content[#content+1] = split_line_space(line) end wordlist = {} min_shuffles = 0 local i = 1 -- Perform operations with the game while i <= #content do if content[i][1] == "proportions" then gw = tonumber(content[i][2]) gh = tonumber(content[i][3]) elseif content[i][1] == "lines" then i = loadlines(content, i+1) elseif content[i][1] == "//" then -- Comment, ignore this line elseif content[i][1] == "word" then -- Word position set_word_position(tonumber(content[i][2]), tonumber(content[i][3]), tonumber(content[i][4]), tonumber(content[i][5]), tonumber(content[i][6])) elseif content[i][1] == "shuffle" then shuffle_fast(tonumber(content[i][2]), tonumber(content[i][3]), tonumber(content[i][4]), tonumber(content[i][5]), tonumber(content[i][6]), false) min_shuffles = min_shuffles+1 end i = i+1 end rw = gw*bs rh = gh*bs show_goals = false shuffle_performing = false -- shuffle history shufflebuf = {} -- if the grid is larger than the window, you can move with camera on it -- if not, count the camera position and set the grid on the center -- of the window if rw < wbox then camx = wstart+(wbox-rw)/2 else camx = wstart end if rh < hbox then camy = hstart+(hbox-rh)/2 else camy = hstart end -- and don't forget to create buttons local offx = 10 local offy = 15 local hcoef = 0.6 but_showgoals = button_new("Show words", fontm, offx, hend+offy, winw/2-2*offx, (winh-hend)*hcoef, action_showgoals_onoff) but_showgrid = button_new("Show grid", fontm, offx, hend+offy, winw/2-2*offx, (winh-hend)*hcoef, action_showgoals_onoff) but_reset = button_new("Reset grid", fontm, winw/2+offx, hend+offy, winw/2-2*offx, (winh-hend)*hcoef, action_resetgrid) end
slot0 = class("ShoppingCommand", pm.SimpleCommand) slot0.execute = function (slot0, slot1) slot4 = slot1:getBody().count slot5 = pg.shop_template[slot1.getBody().id] slot7 = getProxy(PlayerProxy).getData(slot6) slot8 = getProxy(NavalAcademyProxy) if not slot1.getBody().id then pg.TipsMgr.GetInstance():ShowTips(i18n("common_shopId_noFound")) return end if slot5.type == DROP_TYPE_WORLD_ITEM and not nowWorld:IsActivate() then pg.TipsMgr.GetInstance():ShowTips(i18n("world_shop_bag_unactivated")) return end if slot5.type == DROP_TYPE_ITEM then for slot15, slot16 in pairs(slot11) do if slot16[1] == 1 then if slot16[2] == 1 and slot7:GoldMax(slot16[3]) then pg.TipsMgr.GetInstance():ShowTips(i18n("gold_max_tip_title") .. i18n("resource_max_tip_shop")) return end if slot16[2] == 2 and slot7:OilMax(slot16[3]) then pg.TipsMgr.GetInstance():ShowTips(i18n("oil_max_tip_title") .. i18n("resource_max_tip_shop")) return end end end end if slot5.type == DROP_TYPE_RESOURCE then if slot5.effect_args[1] == 1 and slot7:GoldMax(slot5.num * slot4) then pg.TipsMgr.GetInstance():ShowTips(i18n("gold_max_tip_title") .. i18n("resource_max_tip_shop")) return end if slot5.effect_args[1] == 2 then if slot5.num == -1 and slot5.genre == ShopArgs.BuyOil then slot9 = ShopArgs.getOilByLevel(slot7.level) end if slot7:OilMax(slot9 * slot4) then pg.TipsMgr.GetInstance():ShowTips(i18n("oil_max_tip_title") .. i18n("resource_max_tip_shop")) return end end end if slot4 == 0 then return end slot10 = getProxy(ShopsProxy).getShopStreet(slot9) slot11 = false if slot5.resource_num ~= -1 then slot12 = slot5.resource_num * slot4 if slot10 and slot5.genre == ShopArgs.ShoppingStreetLimit then slot11 = true slot12 = math.ceil(slot10:getGoodsById(slot3).discount / 100 * slot12) end elseif slot12 == -1 and slot5.effect_args == ShopArgs.EffectShopStreetLevel then slot12 = pg.navalacademy_shoppingstreet_template[slot10.level].lv_up_cost[2] * slot4 elseif slot12 == -1 and (slot5.effect_args == ShopArgs.EffectTradingPortLevel or slot5.effect_args == ShopArgs.EffectOilFieldLevel or slot5.effect_args == ShopArgs.EffectClassLevel) then slot13 = nil if slot5.effect_args == ShopArgs.EffectTradingPortLevel then slot13 = slot8._goldVO elseif slot5.effect_args == ShopArgs.EffectOilFieldLevel then slot13 = slot8._oilVO elseif slot5.effect_args == ShopArgs.EffectClassLevel then slot13 = slot8._classVO end slot12 = slot13:bindConfigTable()[slot13:GetLevel()].use[2] * slot4 end if slot5.limit_args then for slot16, slot17 in ipairs(slot5.limit_args) do if type(slot17) == "table" and slot17[1] == "level" and slot7.level < slot17[2] then pg.TipsMgr.GetInstance():ShowTips(i18n("common_limit_level", slot17[2])) return end end end if slot5.discount ~= 0 and CommonCommodity.InCommodityDiscountTime(slot5.id) then slot12 = slot12 * (100 - slot5.discount) / 100 end if slot7[id2res(slot5.resource_type)] < slot12 then slot13 = pg.item_data_statistics[id2ItemId(slot5.resource_type)].name if slot5.resource_type == 1 then GoShoppingMsgBox(i18n("switch_to_shop_tip_2", i18n("word_gold")), ChargeScene.TYPE_ITEM, { { 59001, slot12 - slot7[id2res(slot5.resource_type)], slot12 } }) elseif slot5.resource_type == 4 or slot5.resource_type == 14 then GoShoppingMsgBox(i18n("switch_to_shop_tip_3", i18n("word_gem")), ChargeScene.TYPE_DIAMOND) elseif not ItemTipPanel.ShowItemTip(DROP_TYPE_RESOURCE, slot5.resource_type) then pg.TipsMgr.GetInstance():ShowTips(i18n("buyProp_noResource_error", slot13)) end return end slot13, slot14 = slot0:CheckGiftPackage(slot5) if not slot13 then slot14() return end pg.ConnectionMgr.GetInstance():Send(16001, { id = slot3, number = slot4 }, 16002, function (slot0) if slot0.result == 0 then slot1 = {} if slot0.type ~= 0 then if slot0.is_auto_use == 1 then slot1 = PlayerConst.addTranDrop(slot0.drop_list) else slot2 = slot0.num if slot0.num == -1 and slot0.genre == ShopArgs.BuyOil then slot2 = ShopArgs.getOilByLevel(slot1:getData().level) end slot3 = Item.New({ type = slot0.type, id = slot0.effect_args[1], count = slot2 * slot2 }) slot3:sendNotification(GAME.ADD_ITEM, slot3) table.insert(slot1, slot3) end if slot4 == GoldExchangeView.itemid1 or slot4 == GoldExchangeView.itemid2 then pg.TipsMgr.GetInstance():ShowTips(i18n("common_buy_gold_success", pg.shop_template[slot4].num * pg.TipsMgr.GetInstance().ShowTips)) else pg.TipsMgr.GetInstance():ShowTips(i18n("common_buy_success")) end elseif slot0.type == 0 then slot3:sendNotification(GAME.EXTEND, { id = slot4, count = slot3.sendNotification }) end slot1:getData().consume(slot2, { [id2res(slot0.resource_type)] = }) if slot0.genre == ShopArgs.BuyOil then slot2:increaseBuyOilCount() end slot1:updatePlayer(slot2) slot3 = nil if slot6 then slot4 = slot7:getShopStreet() slot3 = slot4.type slot4:getGoodsById(slot4).reduceBuyCount(slot5) slot5:UpdateShopStreet(slot4) if slot1[1].type == DROP_TYPE_ITEM and slot6:isEquipmentSkinBox() then slot3:sendNotification(GAME.USE_ITEM, { count = 1, skip_check = true, id = slot6.id }) end elseif slot0.genre == ShopArgs.ArenaShopLimit then slot4 = getProxy(ShopsProxy) slot5 = slot4:getMeritorousShop() slot6 = slot5:getGoodsById(slot4) slot6:increaseBuyCount() slot5:updateGoods(slot6) slot3 = slot5.type slot4:updateMeritorousShop(slot5) elseif slot0.genre == ShopArgs.GiftPackage then slot7:GetNormalByID(slot7.GetNormalByID):increaseBuyCount() elseif slot0.genre == ShopArgs.SkinShop then getProxy(ShipSkinProxy):addSkin(ShipSkin.New({ id = slot0.effect_args[1] })) elseif slot0.genre == ShopArgs.SkinShopTimeLimit then if getProxy(ShipSkinProxy):getSkinById(slot0.effect_args[1]) and slot6:isExpireType() then slot5:addSkin(ShipSkin.New({ id = slot4, end_time = slot0.time_second * slot2 + slot6.endTime })) elseif not slot6 then slot5:addSkin(ShipSkin.New({ id = slot4, end_time = slot0.time_second * slot2 + pg.TimeMgr.GetInstance():GetServerTime() })) end elseif slot0.genre == ShopArgs.guildShop then slot4 = getProxy(ShopsProxy):getGuildShop() slot4:getGoodsById(slot4).reduceBuyCount(slot5) slot5:updateGuildShop(slot4) elseif slot0.genre == ShopArgs.WorldShop then nowWorld:UpdateWorldShopGoods({ { goods_id = slot4, count = slot2 } }) end if slot0.group > 0 then slot7:updateNormalGroupList(slot0.group, slot0.group_buy_count) end if slot0.effect_args == ShopArgs.EffecetShipBagSize then pg.TipsMgr.GetInstance():ShowTips(i18n("shop_extendship_success")) end if slot0.effect_args == ShopArgs.EffecetEquipBagSize then pg.TipsMgr.GetInstance():ShowTips(i18n("shop_extendequip_success")) end if slot0.effect_args == ShopArgs.EffectCommanderBagSize then pg.TipsMgr.GetInstance():ShowTips(i18n("shop_extendcommander_success")) end slot7.awards = (slot0.is_auto_use == 1 and slot1) or {} slot4(slot3, GAME.SHOPPING_DONE, slot7) else print(slot0.result) pg.TipsMgr.GetInstance():ShowTips(errorTip("", slot0.result)) end end) end slot0.CheckGiftPackage = function (slot0, slot1) function slot2(slot0) slot1 = 0 slot2 = 0 slot3 = 0 slot4 = 0 for slot8, slot9 in ipairs(slot0) do if DROP_TYPE_RESOURCE == slot9[1] then if slot9[2] == 1 then slot2 = slot2 + slot9[3] elseif slot9[2] == 2 then slot1 = slot1 + slot9[3] end elseif DROP_TYPE_EQUIP == slot9[1] then slot3 = slot3 + slot9[3] elseif DROP_TYPE_SHIP == slot9[1] then slot4 = slot4 + slot9[3] end end return slot1, slot2, slot3, slot4 end if slot1.genre == ShopArgs.GiftPackage then slot5, slot6, slot7, slot8 = slot2(slot4) slot9 = getProxy(PlayerProxy):getRawData() if slot5 > 0 and slot9:OilMax(slot5) then return false, function () pg.TipsMgr.GetInstance():ShowTips(i18n("oil_max_tip_title") .. i18n("resource_max_tip_shop")) end end if slot6 > 0 and slot9.GoldMax(slot9, slot6) then return false, function () pg.TipsMgr.GetInstance():ShowTips(i18n("gold_max_tip_title") .. i18n("resource_max_tip_shop")) end end slot10 = getProxy(EquipmentProxy).getCapacity(slot10) if slot7 > 0 and slot9:getMaxEquipmentBag() < slot10 + slot7 then return false, function () NoPosMsgBox(i18n("switch_to_shop_tip_noPos"), openDestroyEquip, gotoChargeScene) end end slot11 = getProxy(BayProxy).getShipCount(slot11) if slot8 > 0 and slot9:getMaxShipBag() < slot11 + slot8 then return false, function () NoPosMsgBox(i18n("switch_to_shop_tip_noDockyard"), openDockyardClear, gotoChargeScene, openDockyardIntensify) end end end return true end return slot0
local check = require("jnet.check") local util = require("jnet.util") local BITS = 16 local COMPMAX = 1 << BITS local COMPMASK = COMPMAX - 1 local FORMAT = "%04x" local net_i = {} local net_m = { __index = net_i, jnet_type__ = "jnet.net" } function net_i:promote_(other, netwb) local mt = getmetatable(self) if getmetatable(other) == mt then return other end return mt.jnet_promote_new__(other, netwb) end function net_i:flip() local new_bits = util.numeric_clone(self.bits_) local bit = self.all_ - self.netwb_ local offset = bit % BITS local index = #new_bits - bit // BITS new_bits[index] = new_bits[index] ~ (1 << offset) return self:new_(self.all_, new_bits, self.netwb_) end function net_i:longshl_(lhs, amount) local new_bits = {} local zeroc_rem = self.all_ - amount for i = #lhs, 1, -1 do local zeroc_sub = math.max(0, math.min(BITS, zeroc_rem)) assert(lhs[i] & (COMPMASK ~ ((1 << zeroc_sub) - 1)) == 0, "overflow") zeroc_rem = zeroc_rem - zeroc_sub end local move = amount // BITS local shift = amount % BITS for i = #lhs - move + 1, #lhs do new_bits[i] = 0 end local carry = 0 for i = 1, #lhs - move do local shifted = lhs[i + move] << shift new_bits[i] = (shifted & COMPMASK) | carry carry = (shifted >> BITS) & COMPMASK end return new_bits end function net_i:longadd_(lhs, rhs, rsign) local all_rem = self.all_ local carry = 0 local new_bits = {} for i = #lhs, 1, -1 do local all_sub = math.min(BITS, all_rem) new_bits[i] = lhs[i] + rsign * (rhs[i] + carry) if new_bits[i] >= (1 << all_sub) then new_bits[i] = new_bits[i] - rsign * (1 << all_sub) carry = 1 else carry = 0 end all_rem = all_rem - all_sub end assert(carry == 0, rsign == 1 and "overflow" or "underflow") return new_bits end function net_m:__add(other) if type(other) == "number" and other < 0 then return self - -other end other = self:promote_(other, self.netwb_) assert(getmetatable(other) == getmetatable(self), "other operand is of the wrong type") assert(self.all_ == other.all_, "other operand is of the wrong bit count") assert(self.netwb_ == other.netwb_, "other operand is of the wrong network bit count") return self:new_(self.all_, self:longadd_(self.bits_, other.bits_, 1), self.netwb_) end function net_m:__sub(other) if type(other) == "number" and other < 0 then return self + -other end other = self:promote_(other, self.netwb_) assert(getmetatable(other) == getmetatable(self), "other operand is of the wrong type") assert(self.all_ == other.all_, "other operand is of the wrong bit count") assert(self.netwb_ == other.netwb_, "other operand is of the wrong network bit count") return self:new_(self.all_, self:longadd_(self.bits_, other.bits_, -1), self.netwb_) end function net_m:__div(other) assert(check.integer(other), "other operand is not an integer") assert(other >= 0 and other <= self.all_, "other operand is out of range") return self:new_(self.all_, util.numeric_clone(self.bits_), other) end function net_m:__lt(other) other = self:promote_(other, self.netwb_) assert(getmetatable(other) == getmetatable(self), "other operand is of the wrong type") assert(self.all_ == other.all_, "other operand is of the wrong bit count") for i = 1, #self.bits_ do if self.bits_[i] < other.bits_[i] then return true end if self.bits_[i] > other.bits_[i] then return false end end return false end function net_m:__eq(other) other = self:promote_(other, self.netwb_) assert(getmetatable(other) == getmetatable(self), "other operand is of the wrong type") assert(self.all_ == other.all_, "other operand is of the wrong bit count") if self.netwb_ ~= other.netwb_ then return false end for i = 1, #self.bits_ do if self.bits_[i] ~= other.bits_[i] then return false end end return true end function net_m:__le(other) other = self:promote_(other, self.netwb_) return self < other or self == other end function net_m:__len() return self.netwb_ end function net_m:__pow(other) assert(check.integer(other), "other operand is not an integer") assert(other >= -self.all_ and other <= self.all_, "other operand is out of range") local netwb = self.netwb_ + other assert(netwb >= 0 and netwb <= self.all_, "resulting network bit count is out of range") return self:new_(self.all_, util.numeric_clone(self.bits_), netwb) end function net_m:__div(other) assert(check.integer(other), "other operand is not an integer") assert(other >= 0 and other <= self.all_, "other operand is out of range") local bits = util.numeric_clone(self.bits_) local clear_rem = self.all_ - other for i = #bits, 1, -1 do local clear_sub = math.max(0, math.min(BITS, clear_rem)) bits[i] = bits[i] & (COMPMASK ~ ((1 << clear_sub) - 1)) clear_rem = clear_rem - clear_sub end return self:new_(self.all_, bits, other) end function net_m:__mul(other) if type(other) == "number" and other < 0 then other = self:promote_(-other, self.all_) return self - self:new_(self.all_, self:longshl_(other.bits_, self.all_ - self.netwb_), self.netwb_) end other = self:promote_(other, self.all_) return self + self:new_(self.all_, self:longshl_(other.bits_, self.all_ - self.netwb_), self.netwb_) end function net_i:first(netwb) netwb = netwb or self.all_ assert(check.integer(netwb), "argument #1 is not an integer") assert(netwb >= self.netwb_ and netwb <= self.all_, "argument #1 is out of range") return self:new_(self.all_, util.numeric_clone(self.bits_), netwb) end function net_i:contains(other) other = self:promote_(other, self.netwb_) return other >= self:first(other.netwb_) and other <= self:last(other.netwb_) end function net_i:last(netwb) netwb = netwb or self.all_ assert(check.integer(netwb), "argument #1 is not an integer") assert(netwb >= self.netwb_ and netwb <= self.all_, "argument #1 is out of range") local bits = util.numeric_clone(self.bits_) local hostb_rem = self.all_ - self.netwb_ local clear_rem = self.all_ - netwb for i = #bits, 1, -1 do local hostb_sub = math.max(0, math.min(BITS, hostb_rem)) local clear_sub = math.max(0, math.min(BITS, clear_rem)) bits[i] = bits[i] | ((1 << hostb_sub) - 1) bits[i] = bits[i] & (COMPMASK ~ ((1 << clear_sub) - 1)) hostb_rem = hostb_rem - hostb_sub clear_rem = clear_rem - clear_sub end return self:new_(self.all_, bits, netwb) end function net_i:bit(bit) assert(check.integer(bit), "argument #1 is not an integer") assert(bit >= 0 and bit < self.all_, "argument #1 is out of range") local offset = bit % BITS local index = #self.bits_ - bit // BITS return self.bits_[index] & (1 << offset) > 0 end local function new(all, bits, netwb) if type(bits) == "number" then bits = { bits } end assert(check.integer(all), "argument #1 is not an integer") assert(all >= 1, "argument #1 is out of range") assert(type(bits) == "table", "argument #2 is not a table") local expected_length = math.ceil(all / BITS) assert(#bits == expected_length, "argument #2 is of the wrong length") assert(check.integer(netwb), "argument #3 is not an integer") assert(netwb >= 0 and netwb <= all, "argument #3 is out of range") local all_rem = all local hostb_rem = all - netwb for i = expected_length, 1, -1 do assert(check.integer(bits[i]), "argument #2 has non-integer components") local all_sub = math.min(BITS, all_rem) local hostb_sub = math.max(0, math.min(BITS, hostb_rem)) assert(bits[i] < (1 << all_sub) and bits[i] >= 0, "argument #2 has out of range components") assert(bits[i] & ((1 << hostb_sub) - 1) == 0, "non-zero host bits") all_rem = all_rem - all_sub hostb_rem = hostb_rem - hostb_sub end return setmetatable({ all_ = all, bits_ = bits, netwb_ = netwb, }, net_m) end function net_i:new_(...) return setmetatable(new(...), getmetatable(self)) end function net_m:__tostring() local collect = {} for i = 1, #self.bits_ do table.insert(collect, FORMAT:format(self.bits_[i])) end local repr = table.concat(collect, ".") if self.netwb_ < self.all_ then repr = repr .. "/" .. self.netwb_ end return repr end net_m.jnet_promote_new__ = new net_m.jnet_base__ = net_m return { new = new, net_m = net_m, }
return { postgres = { up = [[ -- If migrating from 1.x, the "path_handling" column does not exist yet. -- Create it with a default of 'v1' to fill existing rows. DO $$ BEGIN ALTER TABLE IF EXISTS ONLY "routes" ADD "path_handling" TEXT DEFAULT 'v1'; EXCEPTION WHEN DUPLICATE_COLUMN THEN -- Do nothing, accept existing state END; $$; ]], }, cassandra = { up = [[ ALTER TABLE routes ADD path_handling text; ]], teardown = function(connector) local coordinator = assert(connector:get_stored_connection()) local cassandra = require "cassandra" for rows, err in coordinator:iterate("SELECT id, path_handling FROM routes") do if err then return nil, err end for i = 1, #rows do local route = rows[i] if route.path_handling ~= "v0" and route.path_handling ~= "v1" then local _, err = coordinator:execute( "UPDATE routes SET path_handling = 'v1' WHERE partition = 'routes' AND id = ?", { cassandra.uuid(route.id) } ) if err then return nil, err end end end end return true end, }, }
local on = mp.get_opt('images-statusbar') == 'yes' local msg1 = mp.get_property('options/osd-msg1') function update_statusbar() if on == true then mp.set_property('options/osd-msg1', msg1) else mp.set_property('options/osd-msg1', '') end end function toggle_statusbar() on = not on update_statusbar() mp.osd_message('', 0) end mp.register_event('file-loaded', update_statusbar) mp.register_script_message('toggle-statusbar', toggle_statusbar)
-------------------------------- ELEMENTS FUNCTIONS ------------------------------ -- Create an element -- function createElement(name, atNumber, type, color) eI = {} eI.name = name eI.type = type eI.icon = "__Mobile_Factory_Graphics__/graphics/elements/" .. name .. ".png" eI.icon_size = 89 eI.order = tonumber(atNumber) if atNumber > 0 then eI.subgroup = "Elements" else eI.subgroup = "Molecules" end if type == "fluid" then eI.default_temperature = 20 eI.max_temperature = 300 eI.base_color = color eI.flow_color = color else eI.stack_size = 100 end data:extend{eI} end -- Create a Recipe -- function createRecipe(name, ingredients, results, subgroup) eR = {} eR.name = name eR.type = "recipe" eR.icon = "__Mobile_Factory_Graphics__/graphics/e-technology/" .. name .. ".png" eR.icon_size = 89 eR.category = "Elements" eR.subgroup = subgroup or "Elements" eR.main_product = "" eR.energy_required = 1 eR.enabled = false eR.ingredients = {} eR.results = {} for k, i in pairs(ingredients) do table.insert(eR.ingredients, {type=i[1], name=i[2], amount=i[3]}) end for k, r in pairs(results) do table.insert(eR.results, {type=r[1], name=r[2], amount=r[3]}) end data:extend{eR} end -- Create a Technology -- function createTechnology(name, unit, prerequisites, unlock) eT = {} eT.name = name eT.type = "technology" eT.icon = "__Mobile_Factory_Graphics__/graphics/e-technology/" .. name .. ".png" eT.icon_size = 89 eT.prerequisites = prerequisites eT.unit = { count=unit[1], time=unit[2], ingredients=unit[3] } eT.effects = {} for k, effect in pairs(unlock) do table.insert(eT.effects, {type="unlock-recipe", recipe=effect}) end data:extend{eT} end
include("dualstick360/globals.lua") include("dualstick360/utils.lua") include("utils/stateMachine.lua") include("dualstick360/player.lua") include("dualstick360/bullet.lua") include("dualstick360/enemy.lua") include("dualstick360/healthpack.lua") include("dualstick360/level1.lua") --[[ Initialize the first game objects. Constructs a player and camera ]] function init() -- init player player = Player.new() player:init() -- cam cam = GameObjectManager:createGameObject("Camera") cam.cc = cam:createCameraComponent() cam.cc:setPosition(Vec3(0, 0, -100)) cam.lookDir = Vec3(0, 1, 0) cam.cc:lookAt(cam.lookDir:mulScalar(2.5)) cam.cc:setState(ComponentState.Active) end --[[ Update all of our game objects. Checks the condition of our game as well. Called every frame. ]] function update(deltaTime) -- move camera cam.cc:setPosition(Vec3(player.rb:getPosition().x, player.rb:getPosition().y, CAMERA_Z)) hb:setPosition(Vec3((2/3)*CAMERA_Z + cam.cc:getPosition().x + 50, (4/15)*CAMERA_Z + cam.cc:getPosition().y -20, (2/15)*CAMERA_Z)) -- check condition if player.hp <= 0 then GAME_OVER = true end if BOSS_CONDITION_BEATEN then GAME_BEATEN = true end -- update gameobjects if not GAME_OVER and not GAME_BEATEN then player:update(deltaTime) for _, b in ipairs(player.bullets) do if (b.isActive) then b:update(deltaTime) end end for _, e in ipairs(enemyArray) do for _, b in ipairs(e.bullets) do if (b.isActive) then b:update(deltaTime) end end end else if GAME_OVER then DebugRenderer:printText(Vec2(-0.1, 0.5), "GAME OVER") DebugRenderer:printText(Vec2(-0.15, 0.45), "Press Return to Restart") elseif GAME_BEATEN then DebugRenderer:printText(Vec2(-0.1, 0.5), "YOU WON!") DebugRenderer:printText(Vec2(-0.15, 0.45), "Hooray, that's the game!") end player.go:setComponentStates(ComponentState.Inactive) player.shield.go:setComponentStates(ComponentState.Inactive) player.shield_l.go:setComponentStates(ComponentState.Inactive) player.shield_r.go:setComponentStates(ComponentState.Inactive) if (InputHandler:isPressed(Key.Return)) then player.go:setComponentStates(ComponentState.Active) player.hp = PLAYER_HP player.score = 0 GAME_OVER = false end end createGrid() -- utils.lua printTextCalls = 0 printGameplayTextCalls = 0 end Events.Update:registerListener(update) --[[ Construct a Physicsworld, initialize first game objects, and build the first level. ]] local cinfo = WorldCInfo() cinfo.worldSize = 2000 world = PhysicsFactory:createWorld(cinfo) world:setCollisionFilter(PhysicsFactory:createCollisionFilter_Simple()) PhysicsSystem:setWorld(world) init() build_level_1() PhysicsSystem:setDebugDrawingEnabled(true)
-- local variables for API functions. any changes to the line below will be lost on re-generation local client_log, client_set_event_callback, entity_get_player_name, globals_tickinterval, math_floor, table_concat, ui_get, ui_reference = client.log, client.set_event_callback, entity.get_player_name, globals.tickinterval, math.floor, table.concat, ui.get, ui.reference local hitgroup_names = {'generic', 'head', 'chest', 'stomach', 'left arm', 'right arm', 'left leg', 'right leg', 'neck', '?', 'gear'} local ref = {sp = ui_reference("Rage", "Aimbot", "Prefer safe point")} local enable = ui.new_checkbox("Rage", "Aimbot", "Advanced Shotlogger") local function time_to_ticks(t) return math_floor(0.5 + (t / globals_tickinterval())) end client_set_event_callback("aim_fire",function(e) shot_group = hitgroup_names[e.hitgroup + 1] or '?' flags = { e.teleported and ' Breaking LC ' or '', e.interpolated and ' Interpolated ' or '', e.extrapolated and ' Extrapolated ' or '', e.boosted and ' Boosted ' or '', e.high_priority and ' High Priority ' or '' } data = {BT = time_to_ticks(e.backtrack),target = entity_get_player_name(e.target),pred_dmg = e.damage,pred_hc = e.hit_chance,pred_group = group} end) client_set_event_callback("aim_hit", function(hit) hit_group = hitgroup_names[hit.hitgroup + 1] or '?' if ui_get(ref.sp) then sp="True" else sp="false" end local data_hit = {target = entity_get_player_name(hit.target),dmg = hit.damage,hc = hit.hit_chance,group = group} if ui_get(enable) then client_log("[HIT] Target : "..data_hit.target.." | Damage : "..data_hit.dmg.." (Pred : "..data.pred_dmg..")".." | Hit chance : "..data_hit.dmg.." (Pred : "..data.pred_hc ..")".." | HitBox : "..hit_group.." (Pred : "..shot_group..")".. "| Backtrack : "..data.BT.." safepoint : "..sp.." | Flags : " ..table_concat(flags)) end end) client_set_event_callback("aim_miss", function(miss) if ui_get(ref.sp) then sp="True" else sp="false" end if miss.reason == "?" then reason="Resolver" else reason=miss.reason end miss_group = hitgroup_names[miss.hitgroup + 1] or '?' if ui_get(enable) then client_log("[MISS] Target : "..data.target.." | Pred dmg : " .. data.pred_dmg .. " | Missed Hitbox : "..miss_group.." | Predicted HC : " ..data.pred_hc.."| BT : "..data.BT.." Miss Reason : "..reason.." | Flags : " .. table_concat(flags)) end end)
local _hxClasses = {} Int = (function() _hxClasses.Int = _hx_o({__fields__={__name__=true},__name__={"Int"}}); return _hxClasses.Int end)(); Dynamic = (function() _hxClasses.Dynamic = _hx_o({__fields__={__name__=true},__name__={"Dynamic"}}); return _hxClasses.Dynamic end)(); Float = (function() _hxClasses.Float = _hx_e(); return _hxClasses.Float end)(); Float.__name__ = {"Float"} Bool = _hx_e(); Class = (function() _hxClasses.Class = _hx_o({__fields__={__name__=true},__name__={"Class"}}); return _hxClasses.Class end)(); Enum = _hx_e();
require('plugins') require('config/notify') require('config/keybindings') require('config/colorscheme') require('config/treesitter') require('config/lualine') require('completion') require('config/go') require('config/python') require('rust') require('config/ruby') require('config/telescope') require('config/options')
------------------------------------------------------------------------------- -- Mob Framework Settings Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allowed to pretend you have written it. -- --! @file init.lua --! @brief settings gui for mobf --! @copyright Sapier --! @author Sapier --! @date 2014-05-30 -- -- Contact sapier a t gmx net ------------------------------------------------------------------------------- function fgettext(text) return text end --!path of mod local modpath = minetest.get_modpath("mobf_settings") dofile (modpath .. DIR_DELIM .. "settings.lua")
return function() local Knit = require(game:GetService("ReplicatedStorage").Knit) local Streamable = require(Knit.Util.Streamable) local instanceFolder local function CreateInstance(name) local folder = Instance.new("Folder") folder.Name = name folder.Archivable = false folder.Parent = instanceFolder return folder end beforeAll(function() instanceFolder = Instance.new("Folder") instanceFolder.Name = "KnitTest" instanceFolder.Archivable = false instanceFolder.Parent = workspace end) afterEach(function() instanceFolder:ClearAllChildren() end) afterAll(function() instanceFolder:Destroy() end) describe("Streamable", function() it("should detect instance that is immediately available", function() local testInstance = CreateInstance("TestImmediate") local streamable = Streamable.new(instanceFolder, "TestImmediate") local observed = 0 local cleaned = 0 streamable:Observe(function(_instance, janitor) observed += 1 janitor:Add(function() cleaned += 1 end) end) task.wait() testInstance.Parent = nil task.wait() testInstance.Parent = instanceFolder task.wait() streamable:Destroy() task.wait() expect(observed).to.equal(2) expect(cleaned).to.equal(2) end) it("should detect instance that is not immediately available", function() local streamable = Streamable.new(instanceFolder, "TestImmediate") local observed = 0 local cleaned = 0 streamable:Observe(function(_instance, janitor) observed += 1 janitor:Add(function() cleaned += 1 end) end) task.wait(0.1) local testInstance = CreateInstance("TestImmediate") task.wait() testInstance.Parent = nil task.wait() testInstance.Parent = instanceFolder task.wait() streamable:Destroy() task.wait() expect(observed).to.equal(2) expect(cleaned).to.equal(2) end) end) end
--[[ Authors: Alberto and Ricardo Romanach GitHub page: https://github.com/rawii22/PlayerStatus Notes: In order to understand some terminology in the comments, I'll describe some stuff here. Scenario 1: non-dedicated non-caves Scenario 2: non-dedicated with caves Scenario 3: dedicated non-caves Scenario 4: dedicated with caves ]] local Widget = GLOBAL.require("widgets/widget") local Text = GLOBAL.require("widgets/text") local json = GLOBAL.json local pcall = GLOBAL.pcall local HOSTONLY = GetModConfigData("HOSTONLY") local TOGGLEKEY = GetModConfigData("TOGGLEKEY") local SHOWPENALTY = GetModConfigData("SHOWPENALTY") local SHOWPLAYERNUMS = GetModConfigData("SHOWPLAYERNUMS") local HIDEOWNSTATS = GetModConfigData("HIDEOWNSTATS") local STATNUMFORMAT = GetModConfigData("STATNUMFORMAT") local STATSTEXT = GetModConfigData("ABBREVIATESTATS") local SCALE = GetModConfigData("SCALE") local externalPlayerList local closeMessage = "Press \""..TOGGLEKEY.."\" to close\n" local playerData function IsEnabled() return (HOSTONLY and GLOBAL.TheNet:GetIsServerAdmin()) or not HOSTONLY --for some reason, we cannot use ismastersim, so we must use a TheNet function end --This sets up the netvar for sending the player data from the server to clients (including the host when necessary) --Every player with a "player_classified" will have a whole copy of the player stat list. AddPrefabPostInit("player_classified", function(player) player._playerDataString = GLOBAL.net_string(player.GUID, "_playerDataString", "playerdatadirty") if IsEnabled() then --taking advantage of the ismastersim check in one place player:ListenForEvent("playerdatadirty", RefreshClientText, player) end end) --creates and formats text properties AddSimPostInit(function() if IsEnabled() then CreateText() local startPos = CalcBasePos() playerData:SetPosition(startPos)--(3600,900,0) playerData:SetHAlign(GLOBAL.ANCHOR_LEFT) playerData:SetAlpha(.8) --only set up the periodic tasks on the server side if GLOBAL.TheWorld.ismastersim then --Scenario 2 and 4. Each shard will run it's own periodic task. (The IsMaster() and IsSecondary() functions will always return false if caves are not enabled) if GLOBAL.TheShard:IsMaster() or GLOBAL.TheShard:IsSecondary() then --In this periodic task, we collect the local player data and SEND it to the opposite shard via json and RPC. --Originally, we tried sending all the player objects themselves, but those were too ridiculously large. Json was not able to encode all the data. GLOBAL.TheWorld:DoPeriodicTask(30 * GLOBAL.FRAMES, function() local r, result = pcall(json.encode, GetPlayerData(GLOBAL.AllPlayers, true)) if not r then print("[Player Status] Could not encode player stat data.") end if result then SendModRPCToShard(GetShardModRPC(modname, "SendPlayerList"), nil, nil, nil, result) end end) --Scenario 1 and 3. There is only one server to set up a periodic task for. There's no need for an RPC since there's only one shard else GLOBAL.TheWorld:DoPeriodicTask(30 * GLOBAL.FRAMES, function() RefreshText(GetPlayerData(GLOBAL.AllPlayers)) end) end end end end) function CreateText() playerData = Text("stint-ucr", SCALE, GetPlayerData(GLOBAL.AllPlayers)) end --update the text and then update netvar for clients. This will trigger the netvar's dirty function, RefreshClientText function RefreshText(data) playerData:SetString(data) playerData:SetPosition(CalcBasePos()) for k,player in pairs(GLOBAL.AllPlayers) do if player.player_classified then player.player_classified._playerDataString:set(data) end end end --updates the text widget for clients function RefreshClientText(player) local data = player._playerDataString:value() playerData:SetString(data) playerData:SetPosition(CalcBasePos()) end --only run on the host and then sent to the client via netvar in the prefab post init function GetPlayerData(players, asTable) local statString = (asTable and "" or closeMessage) local statTable = {} for k,player in pairs(players) do local currentStat = (SHOWPLAYERNUMS and not asTable and k..": " or "") if HIDEOWNSTATS and player.GUID == GLOBAL.ThePlayer.GUID then currentStat = currentStat..(SHOWPLAYERNUMS and "[You]" or "") else local hungerStats = STATSTEXT.HUNGER.." "..string.gsub(STATNUMFORMAT, "%$(%w+)", { current=(player:HasTag("playerghost") and "0" or math.floor(player.components.hunger.current+0.5)), maximum=player.components.hunger.max, percent=math.floor((player:HasTag("playerghost") and 0 or player.components.hunger.current)/player.components.hunger.max*100+0.5), }) local sanityStats = " | "..STATSTEXT.SANITY.." "..string.gsub(STATNUMFORMAT, "%$(%w+)", { current=(player:HasTag("playerghost") and "0" or math.floor(player.components.sanity.current+0.5)), maximum=player.components.sanity.max, percent=math.floor((player:HasTag("playerghost") and 0 or player.components.sanity.current)/player.components.sanity.max*100+0.5), }) local healthStats = player.components.health and " | "..STATSTEXT.HEALTH.." "..string.gsub(STATNUMFORMAT, "%$(%w+)", { current=(player:HasTag("playerghost") and "0" or math.floor(player.components.health.currenthealth+0.5)), maximum=math.floor(player.components.health.maxhealth*(1-player.components.health.penalty)+0.5), percent=math.floor((player:HasTag("playerghost") and 0 or player.components.health.currenthealth)/player.components.health.maxhealth*100+0.5), }) or "" --add age stat here later for Wanda users currentStat = currentStat..player.name.." ("..player.prefab..")"..(player:HasTag("playerghost") and " [DEAD]" or "") ..((player.components.builder.freebuildmode or player.components.health.invincible) and " |" or "") ..(player.components.builder.freebuildmode and " [Free-crafting]" or "") ..(player.components.health.invincible and " [God-mode]" or "").."\n" ..hungerStats ..sanityStats..((SHOWPENALTY and player.components.sanity.penalty > 0) and " (-"..math.floor(player.components.sanity.penalty*100+0.5).."%)" or "") ..healthStats..((SHOWPENALTY and player.components.health.penalty > 0) and " (-"..math.floor(player.components.health.penalty*100+0.5).."%)" or "").."\n" end --this is awful, we were lazy if asTable then table.insert(statTable, currentStat) else statString = statString..currentStat end end return (asTable and statTable or statString) end --must use proportions instead of coordinates since we won't know the screen size. function CalcBasePos() local screensize = {GLOBAL.TheSim:GetScreenSize()} local playerDataSize = {playerData:GetRegionSize()} local marginX = screensize[1] * 0.08 --determined visually local marginY = screensize[2] * 0.25 return GLOBAL.Vector3( (screensize[1] - playerDataSize[1]/2 - marginX), (screensize[2]/2 - playerDataSize[2]/2 + marginY), 0 ) end --just a bunch of screen positioning math AddClassPostConstruct("widgets/controls", function(controls) if IsEnabled() then local screensize = {GLOBAL.TheSim:GetScreenSize()} local rootscale = playerData:GetScale() local OnUpdate_base = controls.OnUpdate controls.OnUpdate = function(self, dt) OnUpdate_base(self, dt) local curscreensize = {GLOBAL.TheSim:GetScreenSize()} local currentPos = playerData:GetPosition() local currentScale = playerData:GetScale() if curscreensize[1] ~= screensize[1] or curscreensize[2] ~= screensize[2] then local newXScale = curscreensize[1] / screensize[1] local newYScale = curscreensize[2] / screensize[2] playerData:SetPosition(currentPos.x * newXScale, currentPos.y * newYScale, 0) playerData:SetScale(currentScale.x * newXScale, currentScale.y * newYScale, 0) screensize = curscreensize end end end end) --just something that came with the AddKeyUpHandler from some other mod (don't remember which...) function IsDefaultScreen() if GLOBAL.TheFrontEnd:GetActiveScreen() and GLOBAL.TheFrontEnd:GetActiveScreen().name and type(GLOBAL.TheFrontEnd:GetActiveScreen().name) == "string" and GLOBAL.TheFrontEnd:GetActiveScreen().name == "HUD" then return true else return false end end GLOBAL.TheInput:AddKeyUpHandler( TOGGLEKEY:lower():byte(), function() if not GLOBAL.IsPaused() and IsDefaultScreen() and IsEnabled() then if playerData:IsVisible() then playerData:Hide() else playerData:Show() end end end ) local playerList --Klei is really nice and provided a way to communicate between shards with the AddShardModRPCHandler mod util. --shardId is ID of the shard that sent the RPC --This is what receives the list of players from the opposite shard and combines them in the proper order (overworld first, then cave players) then saves it to the netvar through RefreshText. AddShardModRPCHandler(modname, "SendPlayerList", function(shardId, namespace, code, externalPlayerListJson) local r r, externalPlayerList = pcall(json.decode, externalPlayerListJson) if not r then print("Could not decode all items: "..tostring(externalPlayerListJson)) end if externalPlayerList then -- Only run if the shard calling the RPC is different from current shard if GLOBAL.TheShard:GetShardId() ~= tostring(shardId) then local playerStatString = "" if GLOBAL.TheShard:IsMaster() then playerStatString = GetPlayerData(GLOBAL.AllPlayers) for k, player in pairs(externalPlayerList) do playerStatString = playerStatString..(SHOWPLAYERNUMS and ((#GLOBAL.AllPlayers + k)..": ") or "").."**"..player --the "**" indicates players in caves end else playerStatString = closeMessage for k, player in pairs(externalPlayerList) do playerStatString = playerStatString..(SHOWPLAYERNUMS and (k..": ") or "")..player end for k, player in pairs(GetPlayerData(GLOBAL.AllPlayers, true)) do playerStatString = playerStatString..(SHOWPLAYERNUMS and ((#externalPlayerList + k)..": ") or "").."**"..player end end RefreshText(playerStatString) end end end) -----------ADDITIONAL CONSOLE FUNCTIONS----------- --for testing. calculated using the points from the config options using Desmos function GLOBAL.ChangeScale(playercount) local size = 682.827/playercount + 1.8269 playerData:SetSize(size) end --This function first figures out if the target function (fn) needs to be run on another shard (based on playerNum) and then either sends it to the other shard or executes it locally local function ExecuteOnShardWithPlayer(playerNum, fn, fnstring) local shardPlayerNum = playerNum if GLOBAL.TheShard:IsSecondary() then shardPlayerNum = playerNum - #externalPlayerList --if we're in the caves, subtract the number of people in the overworld end if GLOBAL.TheShard:IsMaster() and playerNum > #GLOBAL.AllPlayers then --if called from the overworld, send the function to the caves SendModRPCToShard(GetShardModRPC(modname, "ShardInjection"), nil, nil, nil, fnstring) return elseif GLOBAL.TheShard:IsSecondary() and shardPlayerNum <= 0 then --if called from the caves, send the function to the caves SendModRPCToShard(GetShardModRPC(modname, "ShardInjection"), nil, nil, nil, fnstring) return end --this will run locally if the target player is in the same shard as the caller fn(shardPlayerNum) end --These functions create a mini local function with the desired code, and then defers to ExecuteOnShardWithPlayer for proper execution. function GLOBAL.RevivePlayer(playerNum) local function fn(playerNum) GLOBAL.AllPlayers[playerNum]:PushEvent("respawnfromghost") end ExecuteOnShardWithPlayer(playerNum, fn, "RevivePlayer("..playerNum..")") end function GLOBAL.RefillStats(playerNum) local function fn(playerNum) if GLOBAL.TheWorld.ismastersim and GLOBAL.AllPlayers[playerNum] and not GLOBAL.AllPlayers[playerNum]:HasTag("playerghost") then GLOBAL.AllPlayers[playerNum].components.health:SetPenalty(0) GLOBAL.AllPlayers[playerNum].components.health:SetPercent(1) GLOBAL.AllPlayers[playerNum].components.sanity:SetPercent(1) GLOBAL.AllPlayers[playerNum].components.hunger:SetPercent(1) GLOBAL.AllPlayers[playerNum].components.temperature:SetTemperature(25) GLOBAL.AllPlayers[playerNum].components.moisture:SetPercent(0) end end ExecuteOnShardWithPlayer(playerNum, fn, "RefillStats("..playerNum..")") end function GLOBAL.Godmode(playerNum) local function fn(playerNum) GLOBAL.c_godmode(GLOBAL.AllPlayers[playerNum]) end ExecuteOnShardWithPlayer(playerNum, fn, "Godmode("..playerNum..")") end --very dangerous RPC, which is why it's not accessible from the console AddShardModRPCHandler(modname, "ShardInjection", function(shardId, namespace, code, injection) -- Only run if the shard calling the RPC is different from current shard if GLOBAL.TheShard:GetShardId() ~= tostring(shardId) then GLOBAL.ExecuteConsoleCommand(injection) --just for fun... end end)
identitycontrols = {}; function setCurrent(name) local idctrl = identitycontrols[name]; if idctrl then -- Deactivate all identities for k, v in pairs(identitycontrols) do v.setCurrent(false); end -- Set active idctrl.setCurrent(true); end end function addIdentity(name, isgm) local idctrl = identitycontrols[name]; -- Create control if not found if not idctrl then createControl("identitylistentry", "ctrl_" .. name); idctrl = self["ctrl_" .. name]; identitycontrols[name] = idctrl; idctrl.createLabel(name, isgm); end end function removeIdentity(name) local idctrl = identitycontrols[name]; if idctrl then idctrl.destroy(); identitycontrols[name] = nil; end end function renameGmIdentity(name) for k,v in pairs(identitycontrols) do if v.gmidentity then v.rename(name); identitycontrols[name] = v; identitycontrols[k] = nil; return; end end end function onInit() GmIdentityManager.registerIdentityList(self); end
local function build_color(r, g, b) if not r then r = 0 end if not g then g = 0 end if not b then b = 0 end local res = fill_surface(32, 32, r, g, b) if not res then return BADID end return {"image", res} end return function(types) return { handler = build_color, args = {types.FACTORY, types.NUMBER, types.NUMBER, types.NUMBER}, names = {"red", "green", "blue"}, argc = 3, help = "Returns a single color cell.", type_helper = {}, } end
vim.cmd([[ augroup general autocmd! autocmd TermOpen term://* startinsert autocmd FocusGained * :checktime autocmd Filetype lua nnoremap <silent><leader>nv <cmd>lua require'telescope.builtin'.find_files{ cwd = "~/.config/nvim" }<CR> augroup END ]]) vim.cmd([[ autocmd FileType lua lua require'cmp'.setup.buffer {sources = {{ name = 'nvim_lua' },{ name = 'buffer' }}} ]]) vim.cmd([[ augroup web autocmd! autocmd InsertLeave *.css :BLReloadCSS autocmd FileType html nnoremap <F3> :!http-server . &<CR><CR> autocmd FileType html nnoremap <F4> :!setsid firefox http://localhost:8080/%<CR><CR> autocmd VimLeave *.html !killall node augroup END ]]) vim.cmd([[ augroup rust autocmd! autocmd BufNewFile,BufRead *.rs set filetype=rust autocmd FileType rust nnoremap <F3> :w<CR> :16split term://rustc % && ./%:r<CR> autocmd FileType rust nnoremap <F4> :w<CR> :16split term://cargo run<CR> autocmd FileType rust nnoremap <F5> :w<CR> :16split term://cargo run --<Space> autocmd FileType rust nnoremap <leader><F4> :w<CR> :16split term://cargo run --target x86_64-unknown-linux-musl<CR> autocmd FileType rust nnoremap <leader>t :call Rust_toggle()<CR> autocmd FileType rust nnoremap <silent><leader>. a-><space> augroup END ]]) vim.cmd([[ augroup nim autocmd! autocmd BufNewFile,BufRead *.nim set filetype=nim autocmd FileType nim nnoremap <F3> :w<CR> :16split term://nim c -r %<CR> autocmd FileType nim nnoremap <F4> :w<CR> :16split term://nimble run *.nimble<CR> autocmd FileType nim nnoremap <F5> :w<CR> :16split term://nimble run *.nimble autocmd FileType nim nnoremap <leader>t :call Nim_toggle()<CR> augroup END ]]) vim.cmd([[ augroup cc autocmd! autocmd FileType c,cpp nnoremap <F3> :w<CR> :16split term://make<CR> autocmd FileType c,cpp nnoremap <leader><F3> :w<CR> :16split term://make -B<CR> autocmd FileType c,cpp nnoremap <F4> :w<CR> :16split term://make run<CR> autocmd FileType c,cpp nnoremap <F5> :w<CR> :16split term://make run ARGS= autocmd FileType c,cpp nnoremap <F6> :w<CR> :16split term://./%:r<CR> autocmd Filetype c,cpp nnoremap <silent><leader>fm :!clang-format -style="{BasedOnStyle: google, IndentWidth: 4}" -i % <CR><CR> augroup END ]]) vim.cmd([[ augroup nvim autocmd! autocmd FileType lua nnoremap <F5> :source ~/.config/nvim/init.lua<CR> augroup END ]]) vim.cmd([[ augroup cloj autocmd! autocmd FileType clojure nnoremap <F3> :FireplaceConnect 127.0.0.1: autocmd FileType clojure nnoremap <F4> :16sp term://lein run<CR> autocmd FileType clojure nnoremap <F5> :16sp term://lein run autocmd FileType clojure nnoremap <leader>e :%Eval<CR> autocmd FileType clojure vnoremap <leader>e :Eval<CR> autocmd FileType clojure nnoremap <leader>dd :Doc <C-R><C-W><CR> autocmd FileType clojure setlocal lisp augroup END ]]) vim.cmd([[ augroup vimwik autocmd! autocmd FileType vimwiki nnoremap <F3> :Vimwiki2HTMLBrowse<CR> autocmd FileType vimwiki nnoremap <F4> :VimwikiTable<CR> autocmd FileType vimwiki nnoremap <F5> :!setsid firefox ~/vimwiki_html/%:r.html<CR><CR> autocmd FileType vimwiki nnoremap <leader>h1 I= <ESC>A =<ESC> autocmd FileType vimwiki nnoremap <leader>h2 I== <ESC>A ==<ESC> autocmd FileType vimwiki nnoremap <leader>h3 I=== <ESC>A ===<ESC> autocmd FileType vimwiki nnoremap <leader>h4 I==== <ESC>A ====<ESC> autocmd FileType vimwiki nnoremap <leader>h5 I===== <ESC>A =====<ESC> augroup END ]]) vim.cmd([[ augroup highlight_yank autocmd! au TextYankPost * silent! lua vim.highlight.on_yank{higroup="IncSearch", timeout=500} augroup END ]]) vim.cmd([[ augroup i3syntax autocmd! autocmd BufRead $HOME/.config/i3/config set ft=i3config augroup END ]]) vim.cmd([[ augroup tex autocmd! autocmd FileType tex let b:AutoPairs = AutoPairsDefine({"$": "$"}) autocmd FileType tex nnoremap <F3> :!setsid zathura %:r.pdf<CR><CR> autocmd FileType tex nnoremap <leader>lor a$\lor$ autocmd FileType tex nnoremap <leader>land a$\land$ autocmd FileType tex nnoremap <leader>neg a$\neg$ augroup END ]]) vim.cmd([[ augroup NvimDap autocmd! au FileType dap-repl lua require('dap.ext.autocompl').attach() augroup END ]]) vim.cmd([[ augroup php autocmd! autocmd BufRead *.php set indentexpr = autocmd BufRead *.php set autoindent autocmd BufRead *.php set smartindent augroup END ]]) vim.cmd[[ augroup pypy autocmd FileType python nnoremap <F4> :16sp term://python %<CR> autocmd Filetype python nnoremap <silent><leader>fm :!autopep8 -i % <CR><CR>:e %<CR> augroup END ]]
local State = require("Lutron/State/State") local StateMachine do local _class_0 local stateNameIndex, currentStateName local _base_0 = { addState = function(self, state) if state.name == nil then state.name = stateNameIndex stateNameIndex = stateNameIndex + 1 end self.states[state.name] = state end, currentState = function(self) return self.states[currentStateName] end, enterState = function(self, name) self.states[name]:enter(self.states[currentStateName]) self:currentState():exit(self.states[name]) currentStateName = name end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, startingState) if startingState == nil then startingState = nil end self.states = { } if startingState == nil then startingState = State(self) end self:addState(startingState) currentStateName = startingState.name end, __base = _base_0, __name = "StateMachine" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 stateNameIndex = 1 currentStateName = nil StateMachine = _class_0 return _class_0 end
project "glfw" kind "StaticLib" language "C" staticruntime "on" targetdir ("bin/%{cfg.buildcfg}") objdir ("bin-obj/") filter "system:windows" systemversion "latest" files { "include/GLFW/glfw2.h", "include/GLFW/glfw2native.h", "src/context.c", "src/egl_context.c", "src/init.c", "src/input.c", "src/monitor.c", "src/null_init.c", "src/null_joystick.c", "src/null_monitor.c", "src/null_window.c", "src/osmesa_context.c", "src/platform.c", "src/vulkan.c", "src/wgl_context.c", "src/win31_init.c", "src/win31_joystick.c", "src/win31_module.c", "src/win31_monitor.c", "src/win31_thread.c", "src/win31_time.c", "src/win31_window.c", "src/window.c" } defines { "_GLFW_WIN32", "_CRT_SECURE_NO_WARNINGS" } filter "system:linux" systemversion "latest" cppdialect "c++2a" files { "src/context.c", "src/init.c", "src/input.c", "src/monitor.c", "src/platform.c", "src/vulkan.c", "src/window.c", "src/egl_context.c", "src/osmesa_context.c", "src/null_init.c", "src/null_monitor.c", "src/null_window.c", "src/null_joystick.c", "src/posix_module.c", "src/posix_time.c", "src/posix_thread.c", "src/x11_init.c", "src/x11_monitor.c", "src/x11_window.c", "src/xkb_unicode.c", "src/glx_context.c", "src/linux_joystick.c", "src/posix_poll.c", } defines { "_GLFW_X11", "_CRT_SECURE_NO_WARNINGS" } filter "configurations:Debug" defines { "DEBUG" } symbols "on" filter "configurations:Release" defines { "NDEBUG" } optimize "on"
function gadget:GetInfo() return { name = "No Self-D on share", desc = "Prevents self-destruction when a unit changes hands or a player leaves", author = "quantum, Bluestone", date = "July 13, 2008", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by default? } end if (not gadgetHandler:IsSyncedCode()) then function gadget:UnitGiven(unitID, unitDefID, unitTeam, oldTeam) if (Spring.GetUnitSelfDTime(unitID) > 0) then Spring.GiveOrderToUnit(unitID, CMD.SELFD, {}, {}) end end function gadget:PlayerChanged(playerID) --necessary wtfness, probably can remove in 97.0+ end else function gadget:PlayerChanged(playerID) local _,active,spec,teamID = Spring.GetPlayerInfo(playerID) if active and not spec then return end local team = Spring.GetPlayerList(teamID) if team then -- check team is empty for _,pID in pairs(team) do _,active,spec = Spring.GetPlayerInfo(pID) if active and not spec then return end end -- cancel any self d orders local units = Spring.GetTeamUnits(teamID) for _,unitID in pairs(units) do if (Spring.GetUnitSelfDTime(unitID) > 0) then Spring.GiveOrderToUnit(unitID, CMD.SELFD, {}, {}) end end end end end
local Model = require("lapis.db.model").Model local schema = require("lapis.db.schema") local types = schema.types local lapis = require("lapis") local db = require("lapis.db") local uuid = require("uuid") -- Localize local cwd = (...):gsub('%.[^%.]+$', '') .. "." local oss_options = require(cwd .. "GameDbUrls").getOptions() local _M = { _db_entity = Model:extend(oss_options, "_oss_stats_retention", { primary_key = "day" }), } function _M.get(theDay) return _M._db_entity:find({ day = theDay }) end function _M.getPage(theDay) local paginated = _M._db_entity:paginated("WHERE day >= ? ORDER BY DAY ASC", theDay, { per_page = 10, prepare_results = function(posts) --Users:include_in(posts, "user_id") return posts end }) local page1 = paginated:get_page(1) return page1 end return _M
--waf_cookie.lua
local ctx = reaper.ImGui_CreateContext('Drum Humanizer') local size = reaper.GetAppVersion():match('OSX') and 12 or 14 local font = reaper.ImGui_CreateFont('sans-serif', size) reaper.ImGui_AttachFont(ctx, font) widgets = {} widgets.multi_component = { vector = reaper.new_array({ 1.0,1.0,1.0,1.0 }) } function dump(o) if type(o) == 'table' then local s = '{ ' for k,v in pairs(o) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. dump(v) .. ',' end return s .. '} ' else return tostring(o) end end local r = reaper x0 = 3 y0 = 4 hard_velo_max = 110 hard_velo_min = 90 weak_velo_max = 60 weak_velo_min = 40 ppq = 960 nudge = 12 steps = 4 downstroke = true -- Initialize pattern _vector = {}-- vec4 = { 1.0,1.0,1.0,1.0 } take = reaper.MIDIEditor_GetTake(reaper.MIDIEditor_GetActive()); retval, notes, ccs, sysex = reaper.MIDI_CountEvts(take); math.randomseed(os.clock()*100000000000) function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) -- table.sort(a, function (a, b) return a>b end) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end function humanize(pattern,hard_velo_max,hard_velo_min,weak_velo_max,weak_velo_min) notesordered = {} k = 0 -- Get all notes for j = 0, notes-1 do retval, sel, muted, startppqposOut, endppqposOut, chan, pitch, vel = reaper.MIDI_GetNote(take, j) -- Filter for selected notes if sel == true then reaper.ShowConsoleMsg(startppqposOut) reaper.ShowConsoleMsg(' ') -- reaper.ShowConsoleMsg(sel) reaper.ShowConsoleMsg('\n') if pattern[(k % #pattern)+1] then -- initialize random base velocity randomval = math.random(hard_velo_min, hard_velo_max); else randomval = math.random(weak_velo_min, weak_velo_max); end vel = randomval reaper.MIDI_SetNote(take, j, false, muted, startppqposOut,endppqposOut, chan, pitch, vel, true); k=k+1 end end for key,value in pairs(notesordered) do -- initialize random base velocity randomval = math.random(hard_velo_min, hard_velo_max); retval, sel, muted, startppqposOut, endppqposOut, chan, pitch, vel = reaper.MIDI_GetNote(take, value) if sel == true then reaper.ShowConsoleMsg(startppqposOut) reaper.ShowConsoleMsg(' ') reaper.ShowConsoleMsg(value) reaper.ShowConsoleMsg('\n') -- vel = randomval-math.random(soff_velo_min, soff_velo_max)*k; vel = array[(k % #array)+1] reaper.MIDI_SetNote(take, value, false, muted, startppqposOut,endppqposOut, chan, pitch, vel, true); k=k+1 end end end function high_velos() hard_velo_max = 110 hard_velo_min = 90 weak_velo_max = 60 weak_velo_min = 40 end function low_velos() hard_velo_max = 70 hard_velo_min = 50 weak_velo_max = 40 weak_velo_min = 20 end function generate_pattern(array) pattern = {} val = true for i=1,#array do for j=1,array[i] do pattern[#pattern+1] = val end val = not val end end -- Define Content of ReaImgUi function frame() for i = 1,steps do _vector[i]=1 end -- Convert to reaper.array vector = reaper.new_array(_vector) local rv reaper.ImGui_Text(ctx, 'Pattern Selection') reaper.ImGui_Text(ctx, 'Cycles through selected notes and assigns randomized velocity following alternating hard-soft patterns') if r.ImGui_BeginTabBar(ctx, 'MyTabBar', r.ImGui_TabBarFlags_None()) then if r.ImGui_BeginTabItem(ctx, '1') then reaper.ImGui_Text(ctx, 'One Hard') generate_pattern({1}) r.ImGui_EndTabItem(ctx) end if r.ImGui_BeginTabItem(ctx, '1-0') then reaper.ImGui_Text(ctx, 'One Hard, One Soft (Double Base, Tom rolls)') generate_pattern({1,1}) r.ImGui_EndTabItem(ctx) end if reaper.ImGui_BeginTabItem(ctx, '1-0-1') then reaper.ImGui_Text(ctx, 'Hard, Soft, Hard (Gallop beats)') generate_pattern({1,1,1}) r.ImGui_EndTabItem(ctx) end if reaper.ImGui_BeginTabItem(ctx, '1-x-1') then reaper.ImGui_Text(ctx, 'Hard, x-times Soft, Hard') rv, x0 = reaper.ImGui_InputInt(ctx, 'Weak hits', x0) generate_pattern({1,x0,1}) r.ImGui_EndTabItem(ctx) end if reaper.ImGui_BeginTabItem(ctx, '1-x') then reaper.ImGui_Text(ctx, 'Hard + x-times Soft (Steady cymbals)') rv, x0 = reaper.ImGui_InputInt(ctx, 'Weak hits', x0) generate_pattern({1,x0}) r.ImGui_EndTabItem(ctx) end if reaper.ImGui_BeginTabItem(ctx, '1-x-1-y') then reaper.ImGui_Text(ctx, 'Hard + x-times Soft, Hard + y-times Soft') rv, x0 = reaper.ImGui_InputInt(ctx, 'Weak hits x', x0) rv, y0 = reaper.ImGui_InputInt(ctx, 'Weak hits y', y0) generate_pattern({1,x0,1,y0}) r.ImGui_EndTabItem(ctx) end if reaper.ImGui_BeginTabItem(ctx, 'Custom') then reaper.ImGui_Text(ctx, 'Create custom Hard-Soft pattern.') rv, steps = reaper.ImGui_InputInt(ctx, 'Pattern steps', steps) r.ImGui_InputDoubleN(ctx, 'Custom pattern', vector,nil,nil,'%.0f') generate_pattern(vector) r.ImGui_EndTabItem(ctx) end if reaper.ImGui_Button(ctx, 'HUMANIZE!!!') then reaper.ShowConsoleMsg(dump(pattern)) humanize(pattern,hard_velo_max,hard_velo_min,weak_velo_max,weak_velo_min) end reaper.ImGui_Text(ctx, '') reaper.ImGui_Text(ctx, 'Velocity Selection') if reaper.ImGui_Button(ctx, 'High Velos') then high_velos() end reaper.ImGui_SameLine(ctx) if reaper.ImGui_Button(ctx, 'Low velos') then low_velos() end rv, hard_velo_max = reaper.ImGui_InputInt(ctx, 'Hard Max Velocity', hard_velo_max) rv, hard_velo_min = reaper.ImGui_InputInt(ctx, 'Hard Min Velocity', hard_velo_min) rv, weak_velo_max = reaper.ImGui_InputInt(ctx, 'Weak Max Velocity', weak_velo_max) rv, weak_velo_min = reaper.ImGui_InputInt(ctx, 'Weak Min Velocity', weak_velo_min) r.ImGui_EndTabBar(ctx) end end -- initalize ReaImGui function loop() reaper.ImGui_PushFont(ctx, font) reaper.ImGui_SetNextWindowSize(ctx, 400, 80, reaper.ImGui_Cond_FirstUseEver()) local visible, open = reaper.ImGui_Begin(ctx, 'Drum Humanizer', true) if visible then frame() reaper.ImGui_End(ctx) end reaper.ImGui_PopFont(ctx) if open then reaper.defer(loop) else reaper.ImGui_DestroyContext(ctx) end end reaper.defer(loop)
--- Type-checking functions. -- Functions and definitions for doing a basic lint check on files -- loaded by LuaRocks. --module("luarocks.type_check", package.seeall) local type_check = {} package.loaded["luarocks.type_check"] = type_check local cfg = require("luarocks.cfg") local deps = require("luarocks.deps") type_check.rockspec_format = "1.1" local string_1 = { _type = "string" } local number_1 = { _type = "number" } local mandatory_string_1 = { _type = "string", _mandatory = true } -- Syntax for type-checking tables: -- -- A type-checking table describes typing data for a value. -- Any key starting with an underscore has a special meaning: -- _type (string) is the Lua type of the value. Default is "table". -- _version (string) is the minimum rockspec_version that supports this value. Default is "1.0". -- _mandatory (boolean) indicates if the value is a mandatory key in its container table. Default is false. -- For "string" types only: -- _pattern (string) is the string-matching pattern, valid for string types only. Default is ".*". -- For "table" types only: -- _any (table) is the type-checking table for unspecified keys, recursively checked. -- _more (boolean) indicates that the table accepts unspecified keys and does not type-check them. -- Any other string keys that don't start with an underscore represent known keys and are type-checking tables, recursively checked. local rockspec_types = { rockspec_format = string_1, package = mandatory_string_1, version = { _type = "string", _pattern = "[%w.]+-[%d]+", _mandatory = true }, description = { summary = string_1, detailed = string_1, homepage = string_1, license = string_1, maintainer = string_1, }, dependencies = { platforms = {}, -- recursively defined below _any = string_1, }, supported_platforms = { _any = string_1, }, external_dependencies = { platforms = {}, -- recursively defined below _any = { program = string_1, header = string_1, library = string_1, } }, source = { _mandatory = true, platforms = {}, -- recursively defined below url = mandatory_string_1, md5 = string_1, file = string_1, dir = string_1, tag = string_1, branch = string_1, module = string_1, cvs_tag = string_1, cvs_module = string_1, }, build = { platforms = {}, -- recursively defined below type = string_1, install = { lua = { _more = true }, lib = { _more = true }, conf = { _more = true }, bin = { _more = true } }, copy_directories = { _any = string_1, }, _more = true, _mandatory = true }, hooks = { platforms = {}, -- recursively defined below post_install = string_1, }, deploy = { _version = "1.1", wrap_bin_scripts = { _type = "boolean", _version = "1.1" }, } } type_check.rockspec_order = {"rockspec_format", "package", "version", { "source", { "url", "tag", "branch", "md5" } }, { "description", {"summary", "detailed", "homepage", "license" } }, "supported_platforms", "dependencies", "external_dependencies", { "build", {"type", "modules", "copy_directories", "platforms"} }, "hooks"} rockspec_types.build.platforms._any = rockspec_types.build rockspec_types.dependencies.platforms._any = rockspec_types.dependencies rockspec_types.external_dependencies.platforms._any = rockspec_types.external_dependencies rockspec_types.source.platforms._any = rockspec_types.source rockspec_types.hooks.platforms._any = rockspec_types.hooks local manifest_types = { repository = { _mandatory = true, -- packages _any = { -- versions _any = { -- items _any = { arch = mandatory_string_1, modules = { _any = string_1 }, commands = { _any = string_1 }, dependencies = { _any = string_1 }, -- TODO: to be extended with more metadata. } } } }, modules = { _mandatory = true, -- modules _any = { -- providers _any = string_1 } }, commands = { _mandatory = true, -- modules _any = { -- commands _any = string_1 } }, dependencies = { -- each module _any = { -- each version _any = { -- each dependency _any = { name = string_1, constraints = { _any = { no_upgrade = { _type = "boolean" }, op = string_1, version = { string = string_1, _any = number_1, } } } } } } } } local function check_version(version, typetbl, context) local typetbl_version = typetbl._version or "1.0" if deps.compare_versions(typetbl_version, version) then if context == "" then return nil, "Invalid rockspec_format version number in rockspec? Please fix rockspec accordingly." else return nil, context.." is not supported in rockspec format "..version.." (requires version "..typetbl_version.."), please fix the rockspec_format field accordingly." end end return true end local type_check_table --- Type check an object. -- The object is compared against an archetypical value -- matching the expected type -- the actual values don't matter, -- only their types. Tables are type checked recursively. -- @param version string: The version of the item. -- @param item any: The object being checked. -- @param typetbl any: The type-checking table for the object. -- @param context string: A string indicating the "context" where the -- error occurred (the full table path), for error messages. -- @return boolean or (nil, string): true if type checking -- succeeded, or nil and an error message if it failed. -- @see type_check_table local function type_check_item(version, item, typetbl, context) assert(type(version) == "string") local ok, err = check_version(version, typetbl, context) if not ok then return nil, err end local item_type = type(item) or "nil" local expected_type = typetbl._type or "table" if expected_type == "number" then if not tonumber(item) then return nil, "Type mismatch on field "..context..": expected a number" end elseif expected_type == "string" then if item_type ~= "string" then return nil, "Type mismatch on field "..context..": expected a string, got "..item_type end if typetbl._pattern then if not item:match("^"..typetbl._pattern.."$") then return nil, "Type mismatch on field "..context..": invalid value "..item.." does not match '"..typetbl._pattern.."'" end end elseif expected_type == "table" then if item_type ~= expected_type then return nil, "Type mismatch on field "..context..": expected a table" else return type_check_table(version, item, typetbl, context) end elseif item_type ~= expected_type then return nil, "Type mismatch on field "..context..": expected "..expected_type end return true end local function mkfield(context, field) if context == "" then return field end return context.."."..field end --- Type check the contents of a table. -- The table's contents are compared against a reference table, -- which contains the recognized fields, with archetypical values -- matching the expected types -- the actual values of items in the -- reference table don't matter, only their types (ie, for field x -- in tbl that is correctly typed, type(tbl.x) == type(types.x)). -- If the reference table contains a field called MORE, then -- unknown fields in the checked table are accepted. -- If it contains a field called ANY, then its type will be -- used to check any unknown fields. If a field is prefixed -- with MUST_, it is mandatory; its absence from the table is -- a type error. -- Tables are type checked recursively. -- @param version string: The version of tbl. -- @param tbl table: The table to be type checked. -- @param typetbl table: The type-checking table, containing -- values for recognized fields in the checked table. -- @param context string: A string indicating the "context" where the -- error occurred (such as the name of the table the item is a part of), -- to be used by error messages. -- @return boolean or (nil, string): true if type checking -- succeeded, or nil and an error message if it failed. type_check_table = function(version, tbl, typetbl, context) assert(type(version) == "string") assert(type(tbl) == "table") assert(type(typetbl) == "table") local ok, err = check_version(version, typetbl, context) if not ok then return nil, err end for k, v in pairs(tbl) do local t = typetbl[k] or typetbl._any if t then local ok, err = type_check_item(version, v, t, mkfield(context, k)) if not ok then return nil, err end elseif typetbl._more then -- Accept unknown field else if not cfg.accept_unknown_fields then return nil, "Unknown field "..k end end end for k, v in pairs(typetbl) do if k:sub(1,1) ~= "_" and v._mandatory then if not tbl[k] then return nil, "Mandatory field "..mkfield(context, k).." is missing." end end end return true end local function check_undeclared_globals(globals, typetbl) local undeclared = {} for glob, _ in pairs(globals) do if not (typetbl[glob] or typetbl["MUST_"..glob]) then table.insert(undeclared, glob) end end if #undeclared == 1 then return nil, "Unknown variable: "..undeclared[1] elseif #undeclared > 1 then return nil, "Unknown variables: "..table.concat(undeclared, ", ") end return true end --- Type check a rockspec table. -- Verify the correctness of elements from a -- rockspec table, reporting on unknown fields and type -- mismatches. -- @return boolean or (nil, string): true if type checking -- succeeded, or nil and an error message if it failed. function type_check.type_check_rockspec(rockspec, globals) assert(type(rockspec) == "table") if not rockspec.rockspec_format then rockspec.rockspec_format = "1.0" end local ok, err = check_undeclared_globals(globals, rockspec_types) if not ok then return nil, err end return type_check_table(rockspec.rockspec_format, rockspec, rockspec_types, "") end --- Type check a manifest table. -- Verify the correctness of elements from a -- manifest table, reporting on unknown fields and type -- mismatches. -- @return boolean or (nil, string): true if type checking -- succeeded, or nil and an error message if it failed. function type_check.type_check_manifest(manifest, globals) assert(type(manifest) == "table") local ok, err = check_undeclared_globals(globals, manifest_types) if not ok then return nil, err end return type_check_table("1.0", manifest, manifest_types, "") end return type_check
Ocean = Class{} function Ocean:init() self.width = VIRTUAL_WIDTH self.height = 200 self.x = 0 self.y = VIRTUAL_HEIGHT - 49 end function Ocean:collides(obstacle) if self.x + self.width >= obstacle.x and self.x <= obstacle.x + obstacle.width then if (self.y) + (self.height) >= obstacle.y and self.y + 2 <= obstacle.y + obstacle.height then return true end end return false end
-- Do not load actual QoS functionality at all, add noop wrapper with annoying messages. -- After loading this file mod should stop doing anything else. -- Reset QoS QoS = {} local function wrapper(_, arg1) print("QoS control is disabled for " .. tostring(minetest.get_current_modname())) print("curl_parallel_limit setting too low for efficient priority control") return arg1 end setmetatable(QoS, { __call = wrapper, __index = function(self) return wrapper(nil, self) end, }) QoS.__index = QoS
DarkRP.ENTITY.keysLock = DarkRP.stub{ name = "keysLock", description = "Lock this door or vehicle.", parameters = { }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.keysUnLock = DarkRP.stub{ name = "keysUnLock", description = "Unlock this door or vehicle.", parameters = { }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.addKeysAllowedToOwn = DarkRP.stub{ name = "addKeysAllowedToOwn", description = "Make this player allowed to co-own the door or vehicle.", parameters = { { name = "ply", description = "The player to give permission to co-own.", type = "Player", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.addKeysDoorOwner = DarkRP.stub{ name = "addKeysDoorOwner", description = "Make this player a co-owner of the door.", parameters = { { name = "ply", description = "The player to add as co-owner.", type = "Player", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.removeKeysDoorOwner = DarkRP.stub{ name = "removeKeysDoorOwner", description = "Remove this player as co-owner", parameters = { { name = "ply", description = "The player to remove from the co-owners list.", type = "Player", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.keysOwn = DarkRP.stub{ name = "keysOwn", description = "Make the player the master owner of the door", parameters = { { name = "ply", description = "The player set as master owner.", type = "Player", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.keysUnOwn = DarkRP.stub{ name = "keysUnOwn", description = "Make this player unown the door/vehicle.", parameters = { { name = "ply", description = "The player.", type = "Player", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.setKeysNonOwnable = DarkRP.stub{ name = "setKeysNonOwnable", description = "Set whether this door or vehicle is ownable or not.", parameters = { { name = "ownable", description = "Whether the door or vehicle is blocked from ownership.", type = "boolean", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.setKeysTitle = DarkRP.stub{ name = "setKeysTitle", description = "Set the title of a door or vehicle.", parameters = { { name = "title", description = "The title of the door.", type = "string", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.setDoorGroup = DarkRP.stub{ name = "setDoorGroup", description = "Set the door group of a door.", parameters = { { name = "group", description = "The door group.", type = "string", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.addKeysDoorTeam = DarkRP.stub{ name = "addKeysDoorTeam", description = "Allow a team to lock/unlock a door..", parameters = { { name = "team", description = "The team to add to team owners.", type = "number", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.removeKeysDoorTeam = DarkRP.stub{ name = "removeKeysDoorTeam", description = "Disallow a team from locking/unlocking a door.", parameters = { { name = "team", description = "The team to remove from team owners.", type = "number", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.removeAllKeysDoorTeams = DarkRP.stub{ name = "removeAllKeysDoorTeams", description = "Disallow all teams from locking/unlocking a door.", parameters = { }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.removeAllKeysExtraOwners = DarkRP.stub{ name = "removeAllKeysExtraOwners", description = "Remove all co-owners from a door.", parameters = { }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.removeAllKeysAllowedToOwn = DarkRP.stub{ name = "removeAllKeysAllowedToOwn", description = "Disallow all people from owning the door.", parameters = { }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.removeKeysAllowedToOwn = DarkRP.stub{ name = "removeKeysAllowedToOwn", description = "Remove a player from being allowed to co-own a door.", parameters = { { name = "ply", description = "The player to be removed.", type = "Player", optional = false } }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.PLAYER.keysUnOwnAll = DarkRP.stub{ name = "keysUnOwnAll", description = "Unown every door and vehicle owned by this player.", parameters = { }, returns = { }, metatable = DarkRP.PLAYER } DarkRP.PLAYER.sendDoorData = DarkRP.stub{ name = "sendDoorData", description = "Internal function. Sends all door data to a player.", parameters = { }, returns = { }, metatable = DarkRP.PLAYER } DarkRP.PLAYER.doPropertyTax = DarkRP.stub{ name = "doPropertyTax", description = "Tax a player based on the amount of doors and vehicles they have.", parameters = { }, returns = { }, metatable = DarkRP.PLAYER } DarkRP.PLAYER.initiateTax = DarkRP.stub{ name = "initiateTax", description = "Internal function, starts the timer that taxes the player every once in a while.", parameters = { }, returns = { }, metatable = DarkRP.PLAYER } DarkRP.hookStub{ name = "onKeysLocked", description = "Called when a door or vehicle was locked.", parameters = { { name = "ent", description = "The entity that was locked.", type = "Entity" } }, returns = { } } DarkRP.hookStub{ name = "onKeysUnlocked", description = "Called when a door or vehicle was unlocked.", parameters = { { name = "ent", description = "The entity that was unlocked.", type = "Entity" } }, returns = { } } DarkRP.hookStub{ name = "playerKeysSold", description = "When a player sold a door or vehicle.", parameters = { { name = "ply", description = "The player who sold the door or vehicle.", type = "Player" }, { name = "ent", description = "The entity that was sold.", type = "Player" }, { name = "GiveMoneyBack", description = "The amount of money refunded to the player", type = "number" } }, returns = { } } DarkRP.hookStub{ name = "hideSellDoorMessage", description = "Whether to hide the door/vehicle sold notification", parameters = { { name = "ply", description = "The player who sold the door or vehicle.", type = "Player" }, { name = "ent", description = "The entity that was sold.", type = "Player" }, }, returns = { { name = "hide", description = "Whether to hide the notification.", type = "boolean" } } } DarkRP.hookStub{ name = "getDoorCost", description = "Get the cost of a door.", parameters = { { name = "ply", description = "The player who has the intention to purchase the door.", type = "Player" }, { name = "ent", description = "The door", type = "Entity" } }, returns = { { name = "cost", description = "The price of the door.", type = "number" } } } DarkRP.hookStub{ name = "getVehicleCost", description = "Get the cost of a vehicle.", parameters = { { name = "ply", description = "The player who has the intention to purchase the vehicle.", type = "Player" }, { name = "ent", description = "The vehicle", type = "Entity" } }, returns = { { name = "cost", description = "The price of the vehicle.", type = "number" } } } DarkRP.hookStub{ name = "playerBuyDoor", description = "When a player purchases a door.", parameters = { { name = "ply", description = "The player who is to buy the door.", type = "Player" }, { name = "ent", description = "The door.", type = "Entity" } }, returns = { { name = "allowed", description = "Whether the player is allowed to buy the door.", type = "boolean" }, { name = "reason", description = "The reason why a player is not allowed to buy the door, if applicable.", type = "string" }, { name = "surpress", description = "Whether to show the reason in a notification to the player, return true here to surpress the message.", type = "boolean" } } } DarkRP.hookStub{ name = "playerSellDoor", description = "When a player is about to sell a door.", parameters = { { name = "ply", description = "The player who is to sell the door.", type = "Player" }, { name = "ent", description = "The door.", type = "Entity" } }, returns = { { name = "allowed", description = "Whether the player is allowed to sell the door.", type = "boolean" }, { name = "reason", description = "The reason why a player is not allowed to sell the door, if applicable.", type = "string" } } } DarkRP.hookStub{ name = "onAllowedToOwnAdded", description = "When a player adds a co-owner to a door.", parameters = { { name = "ply", description = "The player who adds the co-owner.", type = "Player" }, { name = "ent", description = "The door.", type = "Entity" }, { name = "target", description = "The target who will be allowed to own the door.", type = "Player" } }, returns = { { name = "allowed", description = "Whether the player is allowed to add this player as co-owner.", type = "boolean" } } } DarkRP.hookStub{ name = "onAllowedToOwnRemoved", description = "When a player removes a co-owner to a door.", parameters = { { name = "ply", description = "The player who removes the co-owner.", type = "Player" }, { name = "ent", description = "The door.", type = "Entity" }, { name = "target", description = "The target who will not be allowed to own the door anymore.", type = "Player" } }, returns = { { name = "allowed", description = "Whether the player is allowed to remove this player as co-owner.", type = "boolean" } } } DarkRP.hookStub{ name = "playerBuyVehicle", description = "When a player purchases a vehicle.", parameters = { { name = "ply", description = "The player who is to buy the vehicle.", type = "Player" }, { name = "ent", description = "The vehicle.", type = "Entity" } }, returns = { { name = "allowed", description = "Whether the player is allowed to buy the vehicle.", type = "boolean" }, { name = "reason", description = "The reason why a player is not allowed to buy the vehicle, if applicable.", type = "string" }, { name = "surpress", description = "Whether to show the reason in a notification to the player, return true here to surpress the message.", type = "boolean" } } } DarkRP.hookStub{ name = "playerSellVehicle", description = "When a player is about to sell a vehicle.", parameters = { { name = "ply", description = "The player who is to sell the vehicle.", type = "Player" }, { name = "ent", description = "The vehicle.", type = "Entity" } }, returns = { { name = "allowed", description = "Whether the player is allowed to sell the vehicle.", type = "boolean" }, { name = "reason", description = "The reason why a player is not allowed to sell the vehicle, if applicable.", type = "string" } } } DarkRP.hookStub{ name = "playerBoughtDoor", description = "Called when a player has purchased a door.", parameters = { { name = "ply", description = "The player who has purchased the door.", type = "Player" }, { name = "ent", description = "The purchased door.", type = "Entity" }, { name = "cost", description = "The cost of the purchased door.", type = "number" } }, returns = { } } DarkRP.hookStub{ name = "playerBoughtVehicle", description = "Called when a player has purchased a vehicle.", parameters = { { name = "ply", description = "The player who has purchased the vehicle.", type = "Player" }, { name = "ent", description = "The purchased vehicle.", type = "Entity" }, { name = "cost", description = "The cost of the purchased vehicle.", type = "number" } }, returns = { } } DarkRP.hookStub{ name = "onPaidTax", description = "Called when a player has paid tax.", parameters = { { name = "ply", description = "The player who was taxed.", type = "Player" }, { name = "tax", description = "The percentage of tax taken from his wallet.", type = "number" }, { name = "wallet", description = "The amount of money the player had before the tax was applied.", type = "number" } }, returns = { } }
---@module GunMagazine ๆžชๆขฐๆจกๅ—๏ผšๅผนๅคนๅŸบ็ฑป ---@copyright Lilith Games, Avatar Team ---@author Sharif Ma local GunMagazine = class('GunMagazine') ---GunMagazine็ฑป็š„ๆž„้€ ๅ‡ฝๆ•ฐ ---@param _gun GunBase function GunMagazine:initialize(_gun) ---ๅผนๅคน่ฃ…่ฝฝ็š„ๆญฆๅ™จ self.gun = _gun ---ๅผนๅคน็š„id self.id = _gun.magazineUsed ---ๅผนๅคน้…็ฝฎๅˆๅง‹ๅŒ– GunBase.static.utility:InitGunMagazineConfig(self) ---ๅผนๅคนๅ‰ฉไฝ™ๅญๅผนๆ•ฐ้‡ self.m_leftAmmo = _gun.gun.AmmoLeft.Value ---ๅผนๅคนไธญๅคšไฝ™็š„ๅญๅผน local moveAmmo = self.m_leftAmmo - self.maxNum if moveAmmo > 0 then self.m_leftAmmo = self.maxNum else moveAmmo = 0 end if PlayerGunMgr.hadAmmoList[self.matchAmmo] then ---่ฟ™ไธชๅญๅผนๅœจ็Žฉๅฎถ่บซไธŠๅทฒ็ปๆœ‰ไบ† PlayerGunMgr.hadAmmoList[self.matchAmmo]:PlayerPickAmmo(nil, moveAmmo) else ---่ฟ™ไธชๅญๅผนๆ˜ฏ็Žฉๅฎถ้ฆ–ๆฌกๆ‹พๅ–็š„ local ammoObj = WeaponAmmoBase:new(self.matchAmmo, moveAmmo, localPlayer) PlayerGunMgr.hadAmmoList[self.matchAmmo] = ammoObj end ---@type WeaponAmmoBase ๅผนๅคนไธญๅญๅผน็ฑป self.m_ammoInventory = PlayerGunMgr.hadAmmoList[self.matchAmmo] ---ๅผน่ฏ็š„่ดŸ่ฝฝ็™พๅˆ†ๆฏ” self.m_loadPercentage = 100 ---ๆžชๆปกๅญๅผนไบ†ๅ— self.m_isFullyLoaded = false ---ๅผนๅคน็ฉบไบ†ไนˆ self.m_isEmptyLoaded = false ---ๆžช้‡Œๅฏไปฅ่ฃ…ๆ›ดๅคšๅญๅผนๅ— self.m_canLoad = false self.m_loadTimeRateTable = {} self.m_loadTimeRateScale = 1 self.m_maxAmmoRateTable = {} self.m_maxAmmoRateScale = 0 ---ไธŠไธ€ๅธงๅผนๅคนไธญๅฏไปฅ่ฃ…็š„ๅญๅผนๆ•ฐ้‡ self.preMaxAmmo = self.maxNum self:Update() end ---ๆฃ€ๆŸฅๅฝ“ๅ‰ๅผนๅคนๆ˜ฏๅฆ่ฃ…ๆปกๅญๅผน function GunMagazine:UpdateFullyLoaded() self.m_isFullyLoaded = self.m_leftAmmo >= self:GetMaxAmmo() return self.m_isFullyLoaded end ---ๆฃ€ๆŸฅๅฝ“ๅ‰ๅผนๅคนไธญๅญๅผนๆ˜ฏๅฆ็ฉบไบ† function GunMagazine:UpdateEmptyLoaded() self.m_isEmptyLoaded = self.m_leftAmmo <= 0 return self.m_isEmptyLoaded end ---ๆฃ€ๆŸฅๅฝ“ๅ‰ๆ˜ฏๅฆๅฏไปฅ่ฃ…ๅผน function GunMagazine:UpdateCanLoad() self.m_canLoad = not self.m_isFullyLoaded and self.m_ammoInventory and self.m_ammoInventory.count > 0 return self.m_canLoad end ---ๆ›ดๆ–ฐๅฝ“ๅ‰็š„ๅญๅผน่ดŸ่ฝฝ็™พๅˆ†ๆฏ” function GunMagazine:UpdateLoadPercentage() self.m_loadPercentage = math.floor(self.m_leftAmmo / self:GetMaxAmmo() * 100) return self.m_loadPercentage end ---ๆถˆ่€—ไธ€้ข—ๅญๅผน ---@return function function GunMagazine:Consume() local function OverrideConsume() if self.m_leftAmmo > 0 then self.m_leftAmmo = self.m_leftAmmo - 1 world.S_Event.PlayerPickAmmoEvent:Fire(localPlayer, {[self.matchAmmo] = -1}) return true else return false end end return OverrideConsume end ---่ฃ…ไธ€ๅ‘ๅญๅผน function GunMagazine:LoadOneBullet() if self.m_canLoad then self.m_leftAmmo = self.m_leftAmmo + 1 self.m_ammoInventory:PlayerConsumeAmmo(1) end ---self:Update() end ---่ฃ…ๆ•ดไธชๅผนๅคน function GunMagazine:LoadMagazine() if self.m_canLoad then local addition = self:GetMaxAmmo() - self.m_leftAmmo addition = self.m_ammoInventory:PlayerConsumeAmmo(addition) self.m_leftAmmo = self.m_leftAmmo + addition self:UpdateFullyLoaded() end ---self:Update() end ---ๆžชๆขฐๅธ่ฝฝ/ๆ›ดๆขๅŽ,้œ€่ฆๅฐ†ๆžชๆขฐ็š„ๅญๅผนๆ›ดๆ–ฐๅœจ้…ไปถ็š„่Š‚็‚นไธ‹ ---@param _isBackToBulletInventory boolean ๆžชๆขฐ็š„ๅญๅผนๆ˜ฏๅฆๅ›ž้€€ๅˆฐๅญๅผนไป“ๅบ“ไธญ function GunMagazine:RecordingBulletsLeft(_isBackToBulletInventory) if _isBackToBulletInventory and self.m_ammoInventory then self.m_ammoInventory.count = self.m_leftAmmo + self.m_ammoInventory.count self.m_leftAmmo = 0 end self:Update() end ---ๆ›ดๆ–ฐๅ‡ฝๆ•ฐ function GunMagazine:Update() if self.preMaxAmmo > self:GetMaxAmmo() then ---่ฟ™ไธ€ๅธงๅธไธ‹ไบ†ๆ‰ฉๅฎนๅผนๅคน,้œ€่ฆๅผบ่กŒๅ‡ๅฐ‘ๅฝ“ๅ‰็š„ๅญๅผน if self:GetMaxAmmo() < self.m_leftAmmo then local deltaAmmo = self.m_leftAmmo - self:GetMaxAmmo() self.m_leftAmmo = self.m_leftAmmo - deltaAmmo self.m_ammoInventory.count = self.m_ammoInventory.count + deltaAmmo end end self.preMaxAmmo = self:GetMaxAmmo() self:UpdateFullyLoaded() self:UpdateEmptyLoaded() self:UpdateCanLoad() self:UpdateLoadPercentage() ---ๅฐ†ๅฝ“ๅ‰็š„ๅ‰ฉไฝ™ๅญๅผนๆ›ดๆ–ฐๅˆฐๅœบๆ™ฏไธญ็š„่Š‚็‚นไธŠ self.m_ammoInventory = PlayerGunMgr.hadAmmoList[self.matchAmmo] self.gun.gun.AmmoLeft.Value = self.m_leftAmmo self.m_loadTimeRateTable = {} self.m_maxAmmoRateTable = {} for k, v in pairs(self.gun.m_weaponAccessoryList) do self.m_loadTimeRateTable[k] = v.magazineLoadTimeRate self.m_maxAmmoRateTable[k] = v.maxAmmoRate[self.gun.gun_Id] end self:RefreshScales() end function GunMagazine:RefreshScales() local factor = 1 factor = 1 for k, v in pairs(self.m_loadTimeRateTable) do factor = factor * v end self.m_loadTimeRateScale = factor factor = 0 for k, v in pairs(self.m_maxAmmoRateTable) do factor = factor + v end self.m_maxAmmoRateScale = factor end function GunMagazine:GetLoadTime() return self.loadTime * self.m_loadTimeRateScale end function GunMagazine:GetMaxAmmo() return self.m_maxAmmoRateScale + self.maxNum > 0 and self.m_maxAmmoRateScale + self.maxNum or 1 end function GunMagazine:Destructor() ClearTable(self) self = nil end return GunMagazine
--[[ This class was made special for The Elements of Rainbow discord server ]] local emb = require("./embed.lua") local party = {} party.text = { [[ะฅะพั‡ัƒ ะฟะพะถะตะปะฐั‚ัŒ, ั‡ั‚ะพะฑั‹ ะถะธะทะฝัŒ ะฑั‹ะปะฐ ะฟะพะปะฝะฐ ะฟั€ะธัั‚ะฝั‹ะผะธ ัะพะฑั‹ั‚ะธัะผะธ, ะฑะปะตัั‚ัั‰ะธะผะธ ะธะดะตัะผะธ ะธ ะฝะฐัั‚ะพัั‰ะธะผะธ ะฟะพะฑะตะดะฐะผะธ! ะŸัƒัั‚ัŒ ั‚ะฒะพั ะดัƒัˆะฐ ัะฒะตั‚ะธั‚ัั ะพั‚ ะฟะพะทะธั‚ะธะฒะฐ ะธ ั…ะพั€ะพัˆะตะณะพ ะฝะฐัั‚ั€ะพะตะฝะธั! ะ ะฒ ั‚ั€ัƒะดะฝั‹ะต ะผะณะฝะพะฒะตะฝัŒั ั‚ะฒะพะตะน ะถะธะทะฝะธ ั€ัะดะพะผ ะฒัะตะณะดะฐ ะฑัƒะดัƒั‚ ะฝะฐั…ะพะดะธั‚ัŒัั ะดั€ัƒะทัŒั ะธ ะฑะปะธะทะบะธะต ั‚ะตะฑะต ะปัŽะดะธ! ะšะพะฝะตั‡ะฝะพ ะถะต ะทะดะพั€ะพะฒัŒั ะธ ะดะพะปะณะธั… ะปะตั‚ ะถะธะทะฝะธ. ะ ะฐะดะพัั‚ะธ ะธ ัะผะตั…ะฐ, ัƒะฒะฐะถะตะฝะธั ะดั€ัƒะทะตะน ะธ ะปัŽะฑะฒะธ ั€ะพะดะฝั‹ั…! ะก ะฟั€ะฐะทะดะฝะธะบะพะผ, ั ะดะฝะตะผ ั€ะพะถะดะตะฝะธั!]], [[ะ”ะพั€ะพะณะพะน ะธะผะตะฝะธะฝะฝะธะบ! ะ’ ะดะตะฝัŒ ั‚ะฒะพะตะณะพ ั€ะพะถะดะตะฝะธั ะพั‚ ะฒัะตะณะพ ัะตั€ะดั†ะฐ ะถะตะปะฐะตะผ... ะงั‚ะพะฑั‹ ะทะตะปะตะฝั‹ะน ะผะตั€ัะตะดะตั ั‚ะฒะพะตะน ะถะธะทะฝะธ ะปะตะณะบะพ ะธ ัั‡ะฐัั‚ะปะธะฒะพ ะฒะตะท ั‚ะตะฑั ะฟะพ ะถะธะทะฝะธ, ะฟั€ะตะพะดะพะปะตะฒะฐั ะฒัะต ะฟั€ะตะฟัั‚ัั‚ะฒะธั ะธ ั‚ั€ัƒะดะฝะพัั‚ะธ, ั‡ั‚ะพะฑั‹ ะดะพั€ะพะณะฐ ัˆะปะฐ ะฟะพ ั†ะฒะตั‚ัƒั‰ะตะผัƒ ัะฐะดัƒ ะธ ั‡ั‚ะพะฑั‹ ั€ัะดะพะผ ะฑั‹ะปะธ ะฒัะต ั‚ะต, ะฒ ะบะพะผ ั‚ั‹ ะฝัƒะถะดะฐะตัˆัŒัั. ะ—ะฐ ั‚ะฒะพะต ะฑะปะฐะณะพะฟะพะปัƒั‡ะธะต ะธ ัƒัะฟะตั…!]], [[ะ”ะตะฝัŒ ะ ะพะถะดะตะฝะธั, ะฟะพะถะตะปะฐัŽ ั‚ะตะฑะต ะฒัะตะณะพ ะผะฝะพะณะพ, ะผะฝะพะณะพ ะกั‡ะฐัั‚ัŒั, ะ—ะดะพั€ะพะฒัŒั, ะฃะดะฐั‡ะธ ! ะ‘ะพะปัŒัˆะพะน ะถะธะทะฝะตะฝะฝะพะน ัะธะปั‹ ะธ ะพะณั€ะพะผะฝะพะน ัะฝะตั€ะณะธะธ ั‚ะตะปัƒ, ะฑะพะปัŒัˆะพะณะพ ะฃัะฟะตั…ะฐ ะฒ ะดะตะปะฐั…, ะดัƒัˆะตะฒะฝะพะณะพ ัะฟะพะบะพะนัั‚ะฒะธั ะฒ ั€ะฐะทะปะธั‡ะฝั‹ั… ะถะธะทะฝะตะฝะฝั‹ั… ัะธั‚ัƒะฐั†ะธัั…. ะ–ะตะปะฐัŽ ั‚ะตะฑะต ัั€ะบะพะณะพ ะธ ัั‚ะฐะฑะธะปัŒะฝะพะณะพ ะ‘ัƒะดัƒั‰ะตะณะพ. ะ˜ ะผะฝะพะณะพ ะ›ัŽะฑะฒะธ.]], [[ะ’ ัั‚ะพั‚ ะทะฐะผะตั‡ะฐั‚ะตะปัŒะฝั‹ะน ะดะตะฝัŒ โ€“ ั‚ะฒะพะน ะดะตะฝัŒ ั€ะพะถะดะตะฝะธั โ€“ ั ะธัะบั€ะตะฝะฝะต ั…ะพั‡ัƒ ั‚ะตะฑั ะฟะพะทะดั€ะฐะฒะธั‚ัŒ! ะŸะพะถะตะปะฐัŽ ั ั‚ะตะฑะต ัะฐะผัƒัŽ ะผะฐะปะพัั‚ัŒ โ€“ ะฟัƒัั‚ัŒ ะฒัะต, ั‡ั‚ะพ ัƒ ั‚ะตะฑั ะตัั‚ัŒ, ะฟั€ะธะฝะพัะธั‚ ั‚ะตะฑะต ั€ะฐะดะพัั‚ัŒ, ะฟัƒัั‚ัŒ ะฒัะต, ั‡ะตะณะพ ัƒ ั‚ะตะฑั ะฝะตั‚, ะฝะต ัะฒะปัะตั‚ัั ะดะปั ั‚ะตะฑั ะฝะตะพะฑั…ะพะดะธะผะพัั‚ัŒัŽ, ะฟัƒัั‚ัŒ ะฒัะต, ะพ ั‡ะตะผ ั‚ั‹ ะผะตั‡ั‚ะฐะตัˆัŒ, ั‡ัƒะดะตัะฝั‹ะผ ะพะฑั€ะฐะทะพะผ ะฟะพัะฒะธั‚ัั ะฒ ั‚ะฒะพะตะน ะถะธะทะฝะธ. ะ–ะตะปะฐัŽ ั‚ะตะฑะต ะฑั‹ั‚ัŒ ัั‡ะฐัั‚ะปะธะฒั‹ะผ ั‡ะตะปะพะฒะตะบะพะผ, ั€ะฐะดะพะฒะฐั‚ัŒัั ะบะฐะถะดะพะผัƒ ะฝะพะฒะพะผัƒ ะดะฝัŽ, ะฝะฐั…ะพะดะธั‚ัŒ ัƒะดะพะฒะพะปัŒัั‚ะฒะธะต ะฒ ะฟั€ะพัั‚ั‹ั… ะฒะตั‰ะฐั…: ั‡ะฐัˆะบะต ัƒั‚ั€ะตะฝะฝะตะณะพ ะบะพั„ะต, ะปัƒั‡ะฐั… ัะพะปะฝะตั‡ะฝะพะณะพ ัะฒะตั‚ะฐ, ะดัƒะฝะพะฒะตะฝะธะธ ะฒะตั‚ั€ะฐ, ะฒะทะณะปัะดะฐั… ะดะพั€ะพะณะธั… ะปัŽะดะตะน. ะฆะตะฝะธ ั‚ะพ, ั‡ั‚ะพ ัƒ ั‚ะตะฑั ะตัั‚ัŒ, ะธ ััƒะดัŒะฑะฐ ะพะฑัะทะฐั‚ะตะปัŒะฝะพ ะพะดะฐั€ะธั‚ ั‚ะตะฑั ะตั‰ะต ะฑะพะปัŒัˆะต.]], } party.shortstring = [[```Markdown # ะ’ั‹ ะฝะต ัƒะบะฐะทะฐะปะธ ะธะผั ะฟะพะปัŒะทะพะฒะฐั‚ะตะปั, ะบะพั‚ะพั€ะพะณะพ ั…ะพั‚ะธั‚ะต ะฟะพะทะดั€ะฐะฒะธั‚ัŒ! ```]] function party:Send(msg) if string.len(msg.content) < 8 then msg:reply(self.shortstring) return end local user = string.gsub(msg.content,"!party ","") local happytext = self.text[math.random(1,#self.text)] local channel = msg.channel emb:SendCurrent(channel,"C ะ”ะฝั‘ะผ ะ ะพะถะดะตะฝะธั!",0xff0000,"",{{user..",",happytext,false}},"","",true) end return party
local path = '/home/lib'; local os = require('os'); local codeURL = os.getenv('ROBOSERVER_CODE'); local fileName = '/downloadCode.lua' os.execute('wget -f ' .. codeURL .. fileName .. ' ' .. path .. fileName); local dl = require("downloadCode"); dl.downloadAll(path); local config = require("config"); config.easy(config.path); require('commandLoop');
local hooks = {} module(..., package.seeall) -- register -- Adds a new hook to the global table so it can be broadcast. -- Returns whether a new hook was registered (same name cannot be registered twice) function register(hookName) if (hooks[hookName]) return false end hooks[hookName] = {} return true end -- unregister -- Removes a hook from the global table so it cannot be broadcast anymore. -- Returns whether or not the hook existed and was unregistered. function unregister(hookName) if (not (hook[hookName]==nil)) then hooks[hookName] = nil return true end return false end -- add -- Hooks a function in with a custom function name to a global hook -- Function will be called whenever the global hook is broadcast. -- Custom hook name is to allow hooks to be overridden and removed. -- returns false if the hookName is not registered function add(hookName, customHookName, callBackFunc) if (hooks[hookName]) then hooks[hookName][customHookName] = callBackFunc else register(hookName) hooks[hookName][customHookName] = callBackFuc print(hookName.." used without being registered!") end end -- remove -- Unhooks the function with a specific customHookName -- Returns whether or not the hook existed and was removed. function remove(hookName, customHookName) if (hooks[hookName] && hooks[hookName][customHookName]) then hooks[hookName][customHookName] = nil return true end return false end -- broadcast -- Calls all functions hooked to hookName with {args} function broadcast(hookName, ...) if (not hooks[hookName]) then hook.register(hookName) print(hookName.." broadcast without being registered!") end for k,v in pairs(hooks[hookName]) do v(...) end return true end
------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Grandmaster Vorpil", 555, 546) if not mod then return end mod:RegisterEnableMob(18732) -- mod.engageId = 1911 -- no boss frames -- mod.respawnTime = 0 -- resets, doesn't respawn ------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { -5267, -- Draw Shadows 38791, -- Banish },{ [-5267] = "general", [38791] = "heroic", } end function mod:OnBossEnable() self:Log("SPELL_CAST_SUCCESS", "DrawShadows", 33563) self:Log("SPELL_AURA_APPLIED", "Banish", 38791) self:Log("SPELL_AURA_REMOVED", "BanishRemoved", 38791) self:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckForEngage") self:Death("Win", 18732) end function mod:OnEngage() self:RegisterEvent("PLAYER_REGEN_ENABLED", "CheckForWipe") self:CDBar(-5267, 44) -- Draw Shadows end ------------------------------------------------------------------------------- -- Event Handlers -- function mod:DrawShadows() self:Message(-5267, "orange") self:CDBar(-5267, 41) end function mod:Banish(args) self:TargetMessage(args.spellId, args.destName, "red") self:TargetBar(args.spellId, 8, args.destName) end function mod:BanishRemoved(args) self:StopBar(args.spellName, args.destName) end
giant_mutant_bark_mite = Creature:new { objectName = "@mob/creature_names:mutant_bark_mite_giant", socialGroup = "mite", faction = "", level = 16, chanceHit = 0.31, damageMin = 170, damageMax = 180, baseXp = 1102, baseHAM = 4100, baseHAMmax = 5000, armor = 0, resists = {5,5,5,110,110,-1,-1,-1,-1}, meatType = "meat_insect", meatAmount = 30, hideType = "hide_scaley", hideAmount = 25, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + HERD + KILLER, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/bark_mite_hue.iff"}, hues = { 16, 17, 18, 19, 20, 21, 22, 23 }, controlDeviceTemplate = "object/intangible/pet/bark_mite_hue.iff", scale = 3, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"creatureareaattack",""}, {"intimidationattack",""} } } CreatureTemplates:addCreatureTemplate(giant_mutant_bark_mite, "giant_mutant_bark_mite")
PROJECT_NAME = path.getname(os.getcwd()) minko.project.library("minko-plugin-" .. PROJECT_NAME) files { "src/**.hpp", "src/**.cpp", "include/**.hpp" } includedirs { "include", "src", "lib/opengl/include", } configuration { "android or ios or html5" } minko.plugin.enable("sensors") configuration { "windows32 or windows64" } files { "lib/libovr/windows/**.cpp" } includedirs { "lib/libovr/windows/src", "lib/libovr/windows/include", } excludes { "lib/libovr/windows/src/CAPI/D3D1X/CAPI_D3D1X_Util.*", "lib/libovr/windows/src/CAPI/D3D1X/CAPI_D3D1X_DistortionRenderer.*" } defines { "UNICODE", "_UNICODE", "WIN32" } configuration { "linux32 or linux64" } files { "lib/libovr/linux/**.cpp" } includedirs { "lib/libovr/linux/src", "lib/libovr/linux/include" } configuration { "osx64" } buildoptions { "-x objective-c++" } files { "lib/libovr/osx/**.cpp", "lib/libovr/osx/src/Util/Util_SystemInfo_OSX.mm" } includedirs { "lib/libovr/osx/src", "lib/libovr/osx/include", } configuration { "not html5" } excludes { "include/minko/vr/WebVR.hpp", "src/minko/vr/WebVR.cpp", } configuration { "not android", "not ios", "not html5" } excludes { "include/minko/vr/Cardboard.hpp", "src/minko/vr/Cardboard.cpp", } configuration { "html5 or android or ios" } excludes { "include/minko/vr/OculusRift.hpp", "src/minko/vr/OculusRift.cpp", }
modifier_wearable = class({}) function modifier_wearable:CheckState() local state = { [MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_NO_HEALTH_BAR] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true, [MODIFIER_STATE_NOT_ON_MINIMAP] = true, [MODIFIER_STATE_INVULNERABLE] = true, [MODIFIER_STATE_UNSELECTABLE] = true, } return state end function modifier_wearable:IsPurgable() return false end function modifier_wearable:IsStunDebuff() return false end function modifier_wearable:IsPurgeException() return false end function modifier_wearable:IsHidden() return true end function modifier_wearable:OnCreated() if not IsServer() then return end self:StartIntervalThink(FrameTime()) self.render_color = nil end function modifier_wearable:OnIntervalThink() local cosmetic = self:GetParent() local hero = cosmetic:GetOwnerEntity() if hero == nil then return end if self.render_color == nil then if hero:HasModifier("modifier_juggernaut_arcana") then -- print("Jugg arcana 1, Color wearables!") self.render_color = true cosmetic:SetRenderColor(80, 80, 100) elseif hero:HasModifier("modifier_juggernaut_arcana") and hero:FindModifierByName("modifier_juggernaut_arcana"):GetStackCount() == 1 then print("Jugg arcana 2, Color wearables!") self.render_color = true cosmetic:SetRenderColor(255, 220, 220) elseif hero:GetUnitName() == "npc_dota_hero_vardor" then -- print("Vardor, Color wearables!") self.render_color = true cosmetic:SetRenderColor(255, 0, 0) end end for _, v in pairs(IMBA_INVISIBLE_MODIFIERS) do if not hero:HasModifier(v) then if cosmetic:HasModifier(v) then cosmetic:RemoveModifierByName(v) end else if not cosmetic:HasModifier(v) then cosmetic:AddNewModifier(cosmetic, nil, v, {}) break -- remove this break if you want to add multiple modifiers at the same time end end end for _, v in pairs(IMBA_NODRAW_MODIFIERS) do if hero:HasModifier(v) then if not cosmetic.model then -- print("ADD NODRAW TO COSMETICS") cosmetic.model = cosmetic:GetModelName() end if cosmetic.model and cosmetic:GetModelName() ~= "models/development/invisiblebox.vmdl" then cosmetic:SetOriginalModel("models/development/invisiblebox.vmdl") cosmetic:SetModel("models/development/invisiblebox.vmdl") break end else if cosmetic.model and cosmetic:GetModelName() ~= cosmetic.model then -- print("REMOVE NODRAW TO COSMETICS") cosmetic:SetOriginalModel(cosmetic.model) cosmetic:SetModel(cosmetic.model) break end end end if hero:IsOutOfGame() or hero:IsHexed() then cosmetic:AddNoDraw() else cosmetic:RemoveNoDraw() end end
--A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics data:extend( { { type = "energy-shield-equipment", name= "Personal-Teleporter", sprite = { filename = "__PersonalTeleporter__/graphics/Personal_Teleport_equipment.png", width = 48, height = 48, priority = "medium" }, shape = { width = 3, height = 3, type = "full" }, max_shield_value = 150, energy_source = { type = "electric", buffer_capacity = "10MJ", input_flow_limit = "150kW", usage_priority = "primary-input" }, energy_per_shield = "30kJ", categories = {"armor"} } })
horse_spawn = { cast = async(function(player) local magic = 30 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end player:spawn(8, player.x, player.y, 1) player:setAether("horse_spawn", 30000) end), requirements = function(player) local level = 1 local items = {} local itemAmounts = {} local desc = "This spell." return level, items, itemAmounts, desc end }
local matcher = require "util.matching" local typeMatcher = require "util.matching.type" local propertyInstance = require "util.Component.property_instance" local groupInstance = require "util.Component.group_instance" local propertyMethods = {} function propertyMethods:setMatcher(m) if type(m) == "function" or matcher.isMatcher(m) then self.matcher = m else self.matcher = matcher(m) end end local property = {} property.default = {} local function _create(name, value) return setmetatable({name = name, value = value, matcher = typeMatcher[type(value)]}, { __index = propertyMethods, __call = propertyInstance.new }) end local group, default = {}, {}; local grouptbl = {[group] = true} function property.create(name, value) local mt = value and getmetatable(value) if mt and mt[group] then local result = setmetatable({name = name}, { __index = property.create__index, __call = groupInstance.new }) for i, v in pairs(value) do result[i] = _create(i, v) end return result else local prop = _create(name, value) if mt and mt[default] then prop.isDefault = true mt[default] = nil end return prop end end function property.create__newindex(tbl, key, val) rawset(tbl, key, property.create(key, val)) end function property.create__index(tbl, key) local p = property.create(key, nil) rawset(tbl, key, p) return p end -- this should always be called with a new table (maskGroup{...}) function property.maskGroup(tbl) return setmetatable(tbl, grouptbl) end -- this can have its own metatable function property.maskDefault(val) local mt = getmetatable(val) if not mt then mt = {} setmetatable(val, mt) end mt[default] = true return val end return property
----------------------------------------------------------------------------------------------- -- Client Lua Script for NoisyQ -- Created by boe2. For questions/comments, mail me at apollo@boe2.be ----------------------------------------------------------------------------------------------- require "Window" require "Sound" local NoisyQ = {} function NoisyQ:new(o) o = o or {} setmetatable(o, self) self.__index = self self.alarmTypes = {} self.alarmTypes.Disabled = 0 self.alarmTypes.Once = 1 self.alarmTypes.Repeating = 2 self.settings = {} self.settings.soundID = 149 self.settings.alarmType = self.alarmTypes.Once self.settings.confirmAfterQueue = true self.settings.useCustomVolume = true self.settings.customeVolumeLevel = 1 self.originalGeneralVolumeLevel = 1 self.originalVoiceVolumeLevel = 1 return o end function NoisyQ:Init() Apollo.RegisterAddon(self) end function NoisyQ:OnLoad() Apollo.CreateTimer("AlarmSoundTimer", 3, true) Apollo.RegisterSlashCommand("noisyq", "OnNoisyQOn", self) Apollo.RegisterEventHandler("MatchingJoinQueue", "OnJoinQueue", self) Apollo.RegisterEventHandler("MatchingLeaveQueue", "OnLeaveQueue", self) Apollo.RegisterEventHandler("MatchingGameReady", "OnMatchingGameReady", self) Apollo.RegisterEventHandler("MatchEntered", "OnMatchEntered", self) Apollo.RegisterTimerHandler("AlarmSoundTimer", "OnAlarmTick", self) end function NoisyQ:OnCancel() self.wndMain:Show(false) end function NoisyQ:OnNoisyQOn() if self.wndMain == nil then self.wndMain = Apollo.LoadForm("NoisyQ.xml", "NoisyQForm", nil, self) end self.wndMain:Show(true) local askButton = self.wndMain:FindChild("btnAsk") local onceButton = self.wndMain:FindChild("btnOnce") local continuousButton = self.wndMain:FindChild("btnContinuous") local noneButton = self.wndMain:FindChild("btnNothing") if self.settings.confirmAfterQueue then self.wndMain:SetRadioSelButton("SoundSelectionGroup", askButton) elseif self.settings.alarmType == self.alarmTypes.Disabled then self.wndMain:SetRadioSelButton("SoundSelectionGroup", noneButton) elseif self.settings.alarmType == self.alarmTypes.Once then self.wndMain:SetRadioSelButton("SoundSelectionGroup", onceButton) else self.wndMain:SetRadioSelButton("SoundSelectionGroup", continuousButton) end end function NoisyQ:OnMatchingGameReady(bInProgress) self:AlertUser() self:DismissOptions() end function NoisyQ:OnMatchEntered() self:DismissAlert() self:DismissOptions() end function NoisyQ:OnJoinQueue() if self.settings.confirmAfterQueue then if self.wndOptions == nil then self.wndOptions = Apollo.LoadForm("NoisyQ.xml", "OptionsDialog", nil, self) end self.wndOptions:Show(true) self.wndOptions:ToFront() end end function NoisyQ:OnLeaveQueue() self:DismissAlert(); self:DismissOptions(); end function NoisyQ:OnAlarmTick() if self.wndAlert ~= nil then if self.wndAlert:IsVisible() then Sound.Play(self.settings.soundID) end end end function NoisyQ:OnSave(eLevel) if eLevel ~= GameLib.CodeEnumAddonSaveLevel.Character then return nil end local save = {} save.settings = self.settings save.saved = true return save end function NoisyQ:OnRestore(eLevel, tData) if tData.saved ~= nil then self.settings = tData.settings end end function NoisyQ:AlertUser() if self.settings.alarmType ~= self.alarmTypes.Disabled then self:SetCustomVolumeLevels() if self.settings.alarmType == self.alarmTypes.Once then Sound.Play(self.settings.soundID) elseif self.settings.alarmType == self.alarmTypes.Repeating then if self.wndAlert == nil then self.wndAlert = Apollo.LoadForm("NoisyQ.xml", "AlertForm", nil, self) end self.wndAlert:Show(true) self.wndAlert:ToFront() Apollo.StartTimer("AlarmSoundTimer") end end end function NoisyQ:DismissAlert() if self.wndAlert ~= nil then self.wndAlert:Show(false) Apollo.StopTimer("AlarmSoundTimer") end self:RestoreVolumeLevels() end function NoisyQ:DismissOptions() if self.wndOptions ~= nil then if self.wndOptions:IsVisible() then self.wndOptions:Show(false) end end end function NoisyQ:SetCustomVolumeLevels() if self.settings.useCustomVolume then self.originalVolumeLevel = Apollo.GetConsoleVariable("sound.volumeMaster") self.originalVoiceVolumeLevel = Apollo.GetConsoleVariable("sound.volumeVoice") Apollo.SetConsoleVariable("sound.volumeMaster", self.settings.customeVolumeLevel) Apollo.SetConsoleVariable("sound.volumeVoice", self.settings.customeVolumeLevel) end end function NoisyQ:RestoreVolumeLevels() if self.settings.useCustomVolume then Apollo.SetConsoleVariable("sound.volumeMaster", self.originalVolumeLevel) Apollo.SetConsoleVariable("sound.volumeVoice", self.originalVoiceVolumeLevel) end end --------------------------------------------------------------------------------------------------- -- AlertForm Functions --------------------------------------------------------------------------------------------------- function NoisyQ:OnDismissAlert( wndHandler, wndControl, eMouseButton ) self:DismissAlert() end --------------------------------------------------------------------------------------------------- -- OptionsDialog Functions --------------------------------------------------------------------------------------------------- function NoisyQ:OnAudioPrefSet( wndHandler, wndControl, eMouseButton ) local control = wndControl:GetName() if control == "btnAudioNone" then self.settings.alarmType = self.alarmTypes.Disabled elseif control == "btnAudioOnce" then self.settings.alarmType = self.alarmTypes.Once else self.settings.alarmType = self.alarmTypes.Repeating end self:DismissOptions() end function NoisyQ:OnRememberChoiceToggle( wndHandler, wndControl, eMouseButton ) self.settings.confirmAfterQueue = not wndControl:IsChecked() end --------------------------------------------------------------------------------------------------- -- NoisyQForm Functions --------------------------------------------------------------------------------------------------- function NoisyQ:OnOKClicked( wndHandler, wndControl, eMouseButton ) self.wndMain:Show(false) end function NoisyQ:OnAudioPrefSelected( wndHandler, wndControl, eMouseButton ) local selectedButton = wndControl:GetParent():GetRadioSelButton("SoundSelectionGroup") if selectedButton ~= nil then local name = selectedButton:GetName() self.settings.confirmAfterQueue = name == "btnAsk" if name == "btnOnce" then self.settings.alarmType = self.alarmTypes.Once elseif name == "btnContinuous" then self.settings.alarmType = self.alarmTypes.Repeating else self.settings.alarmType = self.alarmTypes.Disabled end end end ----------------------------------------------------------------------------------------------- -- NoisyQ Instance ----------------------------------------------------------------------------------------------- local NoisyQInst = NoisyQ:new() NoisyQInst:Init()
ZOMGBuffsDB = { ["namespaces"] = { ["BlessingsManager"] = { ["profiles"] = { ["Default"] = { ["templates"] = { ["current"] = { ["HUNTER"] = { "BOM", -- [1] "BOK", -- [2] "BOW", -- [3] "SAN", -- [4] }, ["WARRIOR"] = { "BOK", -- [1] "BOM", -- [2] "SAN", -- [3] }, ["SHAMAN"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] "BOM", -- [4] }, ["subclass"] = { ["DEATHKNIGHT"] = { ["m"] = { "BOM", -- [1] "BOK", -- [2] "SAN", -- [3] }, }, ["WARRIOR"] = { ["m"] = { "BOM", -- [1] "BOK", -- [2] "SAN", -- [3] }, }, ["SHAMAN"] = { ["c"] = { "BOK", -- [1] "BOW", -- [2] "SAN", -- [3] }, ["m"] = { "BOM", -- [1] "BOK", -- [2] "BOW", -- [3] "SAN", -- [4] }, }, ["DRUID"] = { ["m"] = { "BOM", -- [1] "BOK", -- [2] "SAN", -- [3] "BOW", -- [4] }, ["t"] = { "BOK", -- [1] "BOM", -- [2] "SAN", -- [3] "BOW", -- [4] }, ["c"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] }, }, ["PALADIN"] = { ["m"] = { "BOM", -- [1] "BOK", -- [2] "BOW", -- [3] "SAN", -- [4] }, ["t"] = { "BOK", -- [1] "BOW", -- [2] "SAN", -- [3] "BOM", -- [4] }, }, ["PRIEST"] = { ["c"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] }, }, }, ["PRIEST"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] }, ["WARLOCK"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] }, ["MAGE"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] }, ["ROGUE"] = { "BOM", -- [1] "BOK", -- [2] "SAN", -- [3] }, ["DRUID"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] }, ["DEATHKNIGHT"] = { "BOK", -- [1] "BOM", -- [2] "SAN", -- [3] }, ["PALADIN"] = { "BOW", -- [1] "BOK", -- [2] "SAN", -- [3] "BOM", -- [4] }, }, }, }, }, }, }, ["profiles"] = { ["Default"] = { ["enabled"] = false, ["detachedTooltip"] = { ["fontSizePercent"] = 1, }, }, }, }
fprp.PLAYER.addshekel = fprp.stub{ name = "addshekel", description = "Give shekel to a player.", parameters = { { name = "amount", description = "The amount of shekel to give to the player. A negative amount means you're substracting shekel.", type = "number", optional = false } }, returns = { }, metatable = fprp.PLAYER } fprp.PLAYER.payDay = fprp.stub{ name = "payDay", description = "Give a player their salary.", parameters = { }, returns = { }, metatable = fprp.PLAYER } fprp.payPlayer = fprp.stub{ name = "payPlayer", description = "Make one player give shekel to the other player.", parameters = { { name = "sender", description = "The player who gives the shekel.", type = "Player", optional = false }, { name = "receiver", description = "The player who receives the shekel.", type = "Player", optional = false }, { name = "amount", description = "The amount of shekel.", type = "number", optional = false } }, returns = { }, metatable = fprp } fprp.createshekelBag = fprp.stub{ name = "createshekelBag", description = "Create a shekel bag.", parameters = { { name = "pos", description = "The The position where the shekel bag is to be spawned.", type = "Vector", optional = false }, { name = "amount", description = "The amount of shekel.", type = "number", optional = false } }, returns = { { name = "shekelbag", description = "The shekel bag entity.", type = "Entity" } }, metatable = fprp }
local BasePlugin = require "kong.plugins.base_plugin" local body_filter = require "kong.plugins.response-transformer.body_transformer" local header_filter = require "kong.plugins.response-transformer.header_transformer" local is_body_transform_set = header_filter.is_body_transform_set local is_json_body = header_filter.is_json_body local table_concat = table.concat local ResponseTransformerHandler = BasePlugin:extend() function ResponseTransformerHandler:new() ResponseTransformerHandler.super.new(self, "response-transformer") end function ResponseTransformerHandler:access(conf) ResponseTransformerHandler.super.access(self) local ctx = ngx.ctx ctx.rt_body_chunks = {} ctx.rt_body_chunk_number = 1 end function ResponseTransformerHandler:header_filter(conf) ResponseTransformerHandler.super.header_filter(self) header_filter.transform_headers(conf, ngx.header) end function ResponseTransformerHandler:body_filter(conf) ResponseTransformerHandler.super.body_filter(self) if is_body_transform_set(conf) and is_json_body(ngx.header["content-type"]) then local ctx = ngx.ctx local chunk, eof = ngx.arg[1], ngx.arg[2] if eof then local body = body_filter.transform_json_body(conf, table_concat(ctx.rt_body_chunks)) ngx.arg[1] = body else ctx.rt_body_chunks[ctx.rt_body_chunk_number] = chunk ctx.rt_body_chunk_number = ctx.rt_body_chunk_number + 1 ngx.arg[1] = nil end end end ResponseTransformerHandler.PRIORITY = 800 ResponseTransformerHandler.VERSION = "0.1.0" return ResponseTransformerHandler
local t = My.Translator.translate local f = string.format local shipHail = function(ship, player) if ship:hasTag("mute") then return t("generic_comms_ship_static") elseif ship:isFriendly(player) then return t("comms_generic_hail_friendly_ship", ship:getCaptain()) elseif ship:isEnemy(player) then return t("comms_generic_hail_enemy_ship", ship:getCaptain()) else return t("comms_generic_hail_neutral_ship", ship:getCaptain()) end end local stationHail = function(station, player) if station:hasTag("mute") then return t("generic_comms_station_static") elseif player:isDocked(station) then if station:isFriendly(player) then return t("comms_generic_hail_friendly_station_docked", station:getCallSign()) else return t("comms_generic_hail_neutral_station_docked", station:getCallSign()) end else if station:isFriendly(player) then return t("comms_generic_hail_friendly_station", station:getCallSign()) elseif station:isEnemy(player) then return t("comms_generic_hail_enemy_station", station:getCallSign()) else return t("comms_generic_hail_neutral_station", station:getCallSign()) end end end local setScannedDescription = function(self, description) self:setDescriptionForScanState("simple", description) self:setDescriptionForScanState("full", description) return self end function My.SpaceStation(templateName, factionName) local station = SpaceStation() station:setTemplate(templateName) if factionName ~= nil then station:setFaction(factionName) end Station:withUpgradeBroker(station) Station:withComms(station) station:setHailText(stationHail) station:addComms(My.Comms.Merchant) station:addComms(My.Comms.MissionBroker) station:addComms(My.Comms.UpgradeBroker) Station:withTags(station) station:setDescription(t("generic_unknown_station")) station.setScannedDescription = setScannedDescription station:setScanningParameters(1, 2) return station end function My.WarpJammer(factionName) local jammer = WarpJammer() if factionName ~= nil then jammer:setFaction(factionName) end Generic:withTags(jammer) jammer:setDescription(t("generic_unknown_object")) jammer.setScannedDescription = setScannedDescription jammer:setScanningParameters(1, 1) return jammer end function My.Artifact(modelName) local artifact = Artifact() artifact:setModel(modelName) Generic:withTags(artifact) artifact:setDescription(t("generic_unknown_object")) artifact.setScannedDescription = setScannedDescription artifact:setScanningParameters(1, 1) return artifact end function My.CpuShip(templateName, factionName) local ship = CpuShip() ship:setTemplate(templateName) if factionName ~= nil then ship:setFaction(factionName) end Ship:withCaptain(ship, Person:newHuman()) Ship:withComms(ship) ship:setHailText(shipHail) ship:addComms(Comms.directions, "directions") ship:addComms(Comms.whoAreYou) Ship:withTags(ship) ship:setDescription(t("generic_unknown_ship")) ship.setScannedDescription = setScannedDescription Ship:withOrderQueue(ship) return ship end -- a ship that has been abandoned and serves as decoration function My.WreckedCpuShip(templateName) local ship = SpaceStation() -- space stations are immovable ship:setTemplate(templateName) ship:setFaction("Abandoned") Ship:withComms(ship) ship:setShieldsMax() -- remove all shields ship:setHullMax(ship:getHullMax() * 0.1) ship:setHull(ship:getHullMax()) ship:setHeading(math.random(0, 359)) -- TODO: would be nice if player where not able to dock in the first place ship:setSharesEnergyWithDocked(false) if isFunction(ship.setRestocksScanProbes) then ship:setRestocksScanProbes(false) end ship:setRepairDocked(false) Ship:withTags(ship) ship:addTag("mute") ship:setDescription(t("generic_unknown_ship")) ship.setScannedDescription = setScannedDescription return ship end --- @param contents table --- @field energy number (optional) --- @field reputation number (optional) function My.SupplyDrop(x, y, contents) local contentText = "" for content, amount in pairs(contents) do if amount > 0 then if Product:isProduct(content) then contentText = contentText .. f("\n * %d x %s", amount, content:getName()) elseif content == "energy" then contentText = contentText .. f("\n * %0.0f %s", amount, t("drops_content_energy")) elseif content == "reputation" then contentText = contentText .. f("\n * %0.2f %s", amount, t("drops_content_reputation")) end end end local drop drop = SupplyDrop(): setFaction("Player"): setPosition(x, y): setCallSign(t("drops_name")): onPickUp(function(_, player) logInfo("SupplyDrop at " .. drop:getSectorName() .. " was picked up.") -- this line is unfortunately necessary to avoid the "[convert<ScriptSimpleCallback>::param] Upvalue 1 of function is not a table" error local msg = t("drops_pickup") .. contentText player:addCustomMessage("helms", Util.randomUuid(), msg) player:addToShipLog(msg, "255,127,0") for content, amount in pairs(contents) do if amount > 0 then if Product:isProduct(content) then player:modifyProductStorage(content, amount) elseif content == "energy" then player:setEnergy(player:getEnergy() + amount) elseif content == "reputation" then player:addReputationPoints(amount) end end end end): setScanningParameters(1, 1) drop:setDescription(t("generic_unknown_object")) drop.setScannedDescription = setScannedDescription drop.getContentText = function() return contentText end drop:setScannedDescription(t("drops_generic_description_full") .. contentText) return drop end My.fleeToFortress = function(ship) ship:setHailText(t("comms_generic_flight_hail")) ship.whoAreYouResponse = t("comms_generic_flight_who_are_you") ship:removeComms("directions") ship:forceOrderNow(Order:dock(My.World.fortress, { onCompletion = function() ship:destroy() end, })) end -- isn't it super annoying, when wingmen crash into asteroids? -- it does not stop them from triggering mines, but this is fine for the enemy and the players should be smart enough to navigate their fleet around. My.asteroidRadar = function(ship, radius) radius = radius or 500 Cron.regular(ship:getCallSign() .. "_asteroid_radar", function(self) if not ship:isValid() then Cron.abort(self) else for _, thing in pairs(ship:getObjectsInRange(radius)) do if isEeAsteroid(thing) and thing:isValid() then local x, y = thing:getPosition() ExplosionEffect():setPosition(x, y):setSize(300) thing:destroy() end end end end, 1, math.random()) end
numb1 = math.random(9); numb2 = math.random(10); if (numb2 == 10) then value = numb1*10 reply = "answer == '" .. tens[numb1] .. "' "; ans = "answer = '" .. tens[numb1] .. "' "; else value = numb1*10 + numb2; reply = "answer == '" .. tens[numb1] .. ones[numb2] .. "' "; ans = "answer = '" .. tens[numb1] .. ones[numb2] .. "' "; end
wind_harpy_tornado_damage_modifier = class({}) function wind_harpy_tornado_damage_modifier:OnCreated( kv ) self.damage = self:GetAbility():GetSpecialValueFor("damage") end function wind_harpy_tornado_damage_modifier:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_TOOLTIP, } return funcs end function wind_harpy_tornado_damage_modifier:OnTooltip( params ) return self.damage end function wind_harpy_tornado_damage_modifier:GetAttributes() return MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE end function wind_harpy_tornado_damage_modifier:IsHidden() return false end function wind_harpy_tornado_damage_modifier:IsPurgable() return false end function wind_harpy_tornado_damage_modifier:IsPurgeException() return false end function wind_harpy_tornado_damage_modifier:IsStunDebuff() return false end function wind_harpy_tornado_damage_modifier:IsDebuff() return true end
return {'sciencefiction','sciencefictionfilm','sciencefictionroman','sciencefictionschrijver','sciencefictionserie','sciencepark','sciopticon','scientisme','sciencefictionverhaal','scipio','sciarone','scientologen','sciencefictionfilms','sciencefictionromans','sciencefictionschrijvers','scienceparken','sciopticons','scienceparks','sciencefictionverhalen'}
--RasPegacy v0.1 --Main Node gl.setup(720, 486) local curView = " " --local font = resource.load_font("Exo2.otf") -- Watch the view.json file to see which display the user wants local json = require "json" util.file_watch("view.json", function(content) Vson = json.decode(content) VC = Vson.view curView = VC.top end) function node.render() --future: check for day/night, change background accordingly --if headlights on? or time of day? gl.clear(0, 0, 0, 0) -- Render the menu area local menu = resource.render_child("menu") menu:draw(0,0,720,40) menu:dispose() -- Render the status bar area local sbar = resource.render_child("status_bar") sbar:draw(0, 446, 720, 486) sbar:dispose() -- Render the lower node area local lower = resource.render_child("lower") lower:draw(0, 300, 720, 445) lower:dispose() -- Select which view the user has selected then render that child if curView == "1" then local basic = resource.render_child("basic") basic:draw(0, 40, 720, 300) basic:dispose() elseif curView == "2" then local graph = resource.render_child("graph") graph:draw(0, 40, 720, 300) graph:dispose() elseif curView == "3" then local blocks = resource.render_child("blocks") blocks:draw(0, 40, 720, 300) blocks:dispose() end -- Do stuff? end
local out = io.open("../Data/3_0/Misc.lua", "w") out:write('local data = ...\n') local evasion = "" local accuracy = "" local life = "" local allyLife = "" local damage = "" for i = 0, DefaultMonsterStats.maxRow do local stats = DefaultMonsterStats[i] evasion = evasion .. stats.Evasion .. ", " accuracy = accuracy .. stats.Accuracy .. ", " life = life .. stats.Life .. ", " allyLife = allyLife .. stats.AllyLife .. ", " damage = damage .. stats.Damage .. ", " end out:write('-- From DefaultMonsterStats.dat\n') out:write('data.monsterEvasionTable = { '..evasion..'}\n') out:write('data.monsterAccuracyTable = { '..accuracy..'}\n') out:write('data.monsterLifeTable = { '..life..'}\n') out:write('data.monsterAllyLifeTable = { '..allyLife..'}\n') out:write('data.monsterDamageTable = { '..damage..'}\n') local totemMult = "" local keys = { } for i = 0, SkillTotemVariations.maxRow do local var = SkillTotemVariations[i] if not keys[var.SkillTotemsKey] then keys[var.SkillTotemsKey] = true totemMult = totemMult .. "[" .. var.SkillTotemsKey .. "] = " .. MonsterVarieties[var.MonsterVarietiesKey].LifeMultiplier / 100 .. ", " end end out:write('-- From MonsterVarieties.dat combined with SkillTotemVariations.dat\n') out:write('data.totemLifeMult = { '..totemMult..'}\n') out:close() print("Misc data exported.")
AddCSLuaFile() if (CLIENT) then SWEP.PrintName = "Crowbar" SWEP.Slot = 1 SWEP.SlotPos = 2 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false end SWEP.Author = "Zenolisk" SWEP.Instructions = "Primary Fire: Strike" SWEP.Purpose = "Hitting things." SWEP.Base = "reb_melee_base" SWEP.HoldType = "melee" SWEP.Category = "Rebellion" SWEP.ViewModelFOV = 65 SWEP.ViewModelFlip = false SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Primary.Damage = 15 SWEP.Primary.Delay = 0.7 SWEP.Primary.Automatic = true SWEP.isBlunt = true SWEP.ViewModel = Model("models/weapons/c_crowbar.mdl") SWEP.WorldModel = Model("models/weapons/w_crowbar.mdl") SWEP.weaponLength = 0.5 SWEP.originMod = Vector(0, -3, 4) SWEP.UseHands = true
---------------------------------------------------------------------------------------------------- -- This is a class that defines the type of event. -- -- <h4>Extends:</h4> -- <ul> -- <li><a href="flower.Event.html">Event</a><l/i> -- </ul> -- -- @author Makoto -- @release V3.0.0 ---------------------------------------------------------------------------------------------------- -- import local class = require "flower.class" local table = require "flower.table" local Event = require "flower.Event" -- class UIEvent = class(Event) --- UIComponent: Resize Event UIEvent.RESIZE = "resize" --- UIComponent: Theme changed Event UIEvent.THEME_CHANGED = "themeChanged" --- UIComponent: Style changed Event UIEvent.STYLE_CHANGED = "styleChanged" --- UIComponent: Enabled changed Event UIEvent.ENABLED_CHANGED = "enabledChanged" --- UIComponent: FocusIn Event UIEvent.FOCUS_IN = "focusIn" --- UIComponent: FocusOut Event UIEvent.FOCUS_OUT = "focusOut" --- Button: Click Event UIEvent.CLICK = "click" --- Button: Click Event UIEvent.CANCEL = "cancel" --- Button: Selected changed Event UIEvent.SELECTED_CHANGED = "selectedChanged" --- Button: down Event UIEvent.DOWN = "down" --- Button: up Event UIEvent.UP = "up" --- Slider: value changed Event UIEvent.VALUE_CHANGED = "valueChanged" --- Joystick: Event type when you change the position of the stick UIEvent.STICK_CHANGED = "stickChanged" --- MsgBox: msgShow Event UIEvent.MSG_SHOW = "msgShow" --- MsgBox: msgHide Event UIEvent.MSG_HIDE = "msgHide" --- MsgBox: msgEnd Event UIEvent.MSG_END = "msgEnd" --- MsgBox: spoolStop Event UIEvent.SPOOL_STOP = "spoolStop" --- ListBox: selectedChanged UIEvent.ITEM_CHANGED = "itemChanged" --- ListBox: enter UIEvent.ITEM_ENTER = "itemEnter" --- ListBox: itemClick UIEvent.ITEM_CLICK = "itemClick" --- ScrollGroup: scroll UIEvent.SCROLL = "scroll" return UIEvent
--------------------------------------------------------------------------------------------- -- Requirement summary: -- [Policies]: User consent storage in LocalPT (OnAppPermissionConsent without appID) -- [HMI API] OnAppPermissionConsent notification -- -- Description: -- 1. Used preconditions: -- SDL and HMI are running -- <Device> is connected to SDL and consented by the User, <App> is running on that device. -- <App> is registered with SDL and is present in HMI list of registered aps. -- Local PT has permissions for <App> that require User`s consent -- 2. Performed steps: Activate App -- -- Expected result: -- 1. HMI->SDL: SDL.ActivateApp {appID} -- 2. SDL->HMI: SDL.ActivateApp_response{isPermissionsConsentNeeded: true, params} -- 3. HMI->SDL: GetUserFriendlyMessage{params}, -- 4. SDL->HMI: GetUserFriendlyMessage_response{params} -- 5. HMI->SDL: GetListOfPermissions{appID} -- 6. SDL->HMI: GetListOfPermissions_response{} -- 7. HMI: display the 'app permissions consent' message. -- 8. The User allows or disallows definite permissions. -- 9. HMI->SDL: OnAppPermissionConsent {params} -- 10. PoliciesManager: update "<appID>" subsection of "user_consent_records" subsection of "<device_identifier>" section of "device_data" section in Local PT --------------------------------------------------------------------------------------------- --[[ General configuration parameters ]] config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0" --[[ Required Shared libraries ]] local commonFunctions = require ('user_modules/shared_testcases/commonFunctions') local commonSteps = require('user_modules/shared_testcases/commonSteps') local testCasesForPolicyTableSnapshot = require('user_modules/shared_testcases/testCasesForPolicyTableSnapshot') local testCasesForPolicyTable = require('user_modules/shared_testcases/testCasesForPolicyTable') --[[ General Precondition before ATF start ]] commonSteps:DeleteLogsFileAndPolicyTable() testCasesForPolicyTable:Precondition_updatePolicy_By_overwriting_preloaded_pt("files/jsons/Policies/Related_HMI_API/OnAppPermissionConsent.json") --[[ General Settings for configuration ]] Test = require('connecttest') require('cardinalities') require('user_modules/AppTypes') --[[ Preconditions ]] commonFunctions:newTestCasesGroup("Preconditions") function Test:Precondition_trigger_getting_device_consent() testCasesForPolicyTable:trigger_getting_device_consent(self, config.application1.registerAppInterfaceParams.appName, config.deviceMAC) end function Test:Precondition_ExitApplication() self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {appID = self.applications["Test Application"], reason = "USER_EXIT"}) EXPECT_NOTIFICATION("OnHMIStatus", { systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) end --[[ Test ]] commonFunctions:newTestCasesGroup("Test") function Test:TestStep_User_consent_on_activate_app() local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = self.applications[config.application1.registerAppInterfaceParams.appName]}) EXPECT_HMIRESPONSE(RequestId,{ isPermissionsConsentNeeded = true }) :Do(function(_,_) local RequestId1 = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"Notifications", "Location"}}) EXPECT_HMIRESPONSE( RequestId1, {result = {code = 0, method = "SDL.GetUserFriendlyMessage"}}) :Do(function(_,_) local request_id_list_of_permissions = self.hmiConnection:SendRequest("SDL.GetListOfPermissions", { appID = self.applications[config.application1.registerAppInterfaceParams.appName] }) EXPECT_HMIRESPONSE(request_id_list_of_permissions) :Do(function(_,data) local groups = {} if #data.result.allowedFunctions > 0 then for i = 1, #data.result.allowedFunctions do groups[i] = { name = data.result.allowedFunctions[i].name, id = data.result.allowedFunctions[i].id, allowed = true} end end self.hmiConnection:SendNotification("SDL.OnAppPermissionConsent", { appID = self.applications[config.application1.registerAppInterfaceParams.appName], consentedFunctions = groups, source = "GUI"}) EXPECT_NOTIFICATION("OnPermissionsChange") end) end) end) EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = "FULL", systemContext = "MAIN"}) end function Test:TestStep_check_LocalPT_for_updates() local is_test_fail = false self.hmiConnection:SendNotification("SDL.OnPolicyUpdate", {} ) EXPECT_HMICALL("BasicCommunication.PolicyUpdate",{}) :Do(function(_,data) testCasesForPolicyTableSnapshot:extract_pts({self.applications[config.application1.registerAppInterfaceParams.appName]}) local app_consent_location = testCasesForPolicyTableSnapshot:get_data_from_PTS("device_data."..config.deviceMAC..".user_consent_records."..config.application1.registerAppInterfaceParams.appID..".consent_groups.Location-1") local app_consent_notifications = testCasesForPolicyTableSnapshot:get_data_from_PTS("device_data."..config.deviceMAC..".user_consent_records."..config.application1.registerAppInterfaceParams.appID..".consent_groups.Notifications") if(app_consent_location ~= true) then commonFunctions:printError("Error: consent_groups.Location function for appID should be true") is_test_fail = true end if(app_consent_notifications ~= true) then commonFunctions:printError("Error: consent_groups.Notifications function for appID should be true") is_test_fail = true end self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) if(is_test_fail == true) then self:FailTestCase("Test is FAILED. See prints.") end end) end --[[ Postconditions ]] commonFunctions:newTestCasesGroup("Postconditions") testCasesForPolicyTable:Restore_preloaded_pt() function Test.Postcondition_Stop() StopSDL() end return Test
local shell = require("shell") local devfs = require("devfs") local comp = require("component") local args, options = shell.parse(...) if #args < 1 then io.write("Usage: label [-a] <device> [<label>]\n") io.write(" -a Device is specified via label or address instead of by path.\n") return 1 end local filter = args[1] local label = args[2] local proxy, reason if options.a then for addr in comp.list() do if addr:sub(1, filter:len()) == filter then proxy, reason = comp.proxy(addr) break end local tmp_proxy = comp.proxy(addr) local tmp_label = devfs.getDeviceLabel(tmp_proxy) if tmp_label == filter then proxy = tmp_proxy break end end else proxy, reason = devfs.getDevice(args[1]) end if not proxy then io.stderr:write(reason..'\n') return 1 end if #args < 2 then local label = devfs.getDeviceLabel(proxy) if label then print(label) else io.stderr:write("no label\n") return 1 end else devfs.setDeviceLabel(proxy, args[2]) end
return {'sok','sokkel','sokkerig','sokophouder','sokkenwol','sokjes','sokkels','sokkeltje','sokkeltjes','sokken','sokophouders','sokje'}
local propBreakSound = script:GetCustomProperty("BreakSound") local propBreakEffect = script:GetCustomProperty("BreakEffect") local BreakSpeed = script:GetCustomProperty("BreakSpeed") local propGlass = script:GetCustomProperty("Glass"):WaitForObject() local propDebris = script:GetCustomProperty("Debris"):WaitForObject() Game.roundStartEvent:Connect(function() script.parent.collision = Collision.FORCE_ON end) script.parent.beginOverlapEvent:Connect( function(trigger, obj) if obj:GetVelocity().size > BreakSpeed then trigger.collision = Collision.FORCE_OFF World.SpawnAsset(propBreakEffect, {position = script:GetWorldPosition()}):Play() World.SpawnAsset(propBreakSound, {position = script:GetWorldPosition()}):Play() propGlass.visibility = Visibility.FORCE_OFF propGlass.collision = Collision.FORCE_OFF propDebris.visibility = Visibility.FORCE_ON end end )
-- Copyright 2021 Kafka-Tarantool-Loader -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. --- --- Created by ashitov. --- DateTime: 4/17/20 2:04 PM --- local repository_utils = require('app.messages.utils.repository_utils') local t = require('luatest') local g = t.group('repository_utils.reload_repo_from_files') g.test_read_simple_configs = function () local files = {'test/unit/data/config_files/ADG_INPUT_PROCESSOR.yml', 'test/unit/data/config_files/ADG_KAFKA_CONNECTOR.yml'} local options = repository_utils.reload_repo_from_files(files) t.assert_covers(options,{['ADG_INPUT_PROCESSOR_001'] = { status = 'error' , errorCode = 'ADG_INPUT_PROCESSOR_001', error = 'ERROR: Cannot find parse function' }}) t.assert_covers(options,{['ADG_KAFKA_CONNECTOR_002'] = { status = 'error' , errorCode = 'ADG_KAFKA_CONNECTOR_002', error = 'ERROR: Did not receive rows from input processor' }}) end g.test_read_empty_configs = function() local options = repository_utils.reload_repo_from_files({}) t.assert_equals(options,{}) end g.test_read_not_yaml_configs = function() local files = {'test/unit/data/simple_files/multiline.txt','test/unit/data/simple_files/singleline.txt'} local options = repository_utils.reload_repo_from_files(files) t.assert_equals(options,{}) end
mature_snorbal_male = Creature:new { objectName = "@mob/creature_names:mature_snorbal_male", socialGroup = "snorbal", faction = "", level = 32, chanceHit = 0.4, damageMin = 305, damageMax = 320, baseXp = 3188, baseHAM = 8600, baseHAMmax = 10200, armor = 0, resists = {135,135,20,-1,-1,-1,-1,20,-1}, meatType = "meat_herbivore", meatAmount = 545, hideType = "hide_leathery", hideAmount = 440, boneType = "bone_mammal", boneAmount = 400, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + HERD, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/elder_snorbal_male.iff"}, hues = { 0, 1, 2, 3, 4, 5, 6, 7 }, scale = 1.1, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"posturedownattack",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(mature_snorbal_male, "mature_snorbal_male")
local t = Def.ActorFrame{} t[#t+1] = LoadActor("Mine_Base"); t[#t+1] = LoadActor("Mine_Fill")..{ InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); } t[#t+1] = LoadActor("Mine_Fill")..{ InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); } t[#t+1] = LoadActor("Mine_Border")..{ InitCommand=cmd(spin;effectmagnitude,0,0,36); } t[#t+1] = LoadActor("Mine_Overlay"); t[#t+1] = LoadActor("Mine_Light")..{ InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2); } return t
local tds = require 'tds' local N = 10000000 require 'torch' torch.manualSeed(1111) local timer = torch.Timer() local perm = torch.randperm(N) local tbl if arg[1] == 'lua' then print('using lua tables!') tbl = {} else print('using tds tables!') tbl = tds.Vec() end print('filling up') timer:reset() for i=1,N do tbl[i] = perm[i] end print(' time:', timer:time().real) print() print('done, now summing') timer:reset() local perm = torch.randperm(N) local sum = 0 for i=1,N do sum = sum + tbl[perm[i]] end print(sum, #tbl) print(' time:', timer:time().real) print() print('sorting!') timer:reset() if arg[1] == 'lua' then table.sort( tbl, function(a, b) return a < b end ) else tbl:sort( function(a, b) return a < b end ) end print(' time:', timer:time().real) print() print('now run over it') timer:reset() local n = 0 for key, value in ipairs(tbl) do if n < 10 then print(key, value) end n = n + 1 end print() print('size', n) print(' time:', timer:time().real) print()
DATA = {} function add4d(f) DATA[#DATA+1] = f end loadToolData 'street-decoration' dofile(scriptDirectory..'/tool-four-directions.lua')
require 'torch' require 'image' torch.setdefaulttensortype('torch.FloatTensor') ---------------------------------------------------------------------- print '==> define parameters' local histClasses = opt.datahistClasses local classes = opt.dataClasses ---------------------------------------------------------------------- print '==> construct model' -- encoder CNN: nn.DataParallelTable.deserializeNGPUs = 1 model = torch.load(opt.CNNEncoder) if torch.typename(model) == 'nn.DataParallelTable' then model = model:get(1) end model:remove(#model.modules) -- remove the classifier -- SpatialMaxUnpooling requires nn modules... model:apply(function(module) if module.modules then for i,submodule in ipairs(module.modules) do if torch.typename(submodule):match('cudnn.SpatialMaxPooling') then module.modules[i] = nn.SpatialMaxPooling(2, 2, 2, 2) -- TODO: make more flexible end end end end) -- find pooling modules local pooling_modules = {} model:apply(function(module) if torch.typename(module):match('nn.SpatialMaxPooling') then table.insert(pooling_modules, module) end end) assert(#pooling_modules == 3, 'There should be 3 pooling modules') -- kill gradient -- local grad_killer = nn.Identity() -- function grad_killer:updateGradInput(input, gradOutput) -- return self.gradInput:resizeAs(gradOutput):zero() -- end -- model:add(grad_killer) -- decoder: print(pooling_modules) function bottleneck(input, output, upsample, reverse_module) local internal = output / 4 local input_stride = upsample and 2 or 1 local module = nn.Sequential() local sum = nn.ConcatTable() local main = nn.Sequential() local other = nn.Sequential() sum:add(main):add(other) main:add(cudnn.SpatialConvolution(input, internal, 1, 1, 1, 1, 0, 0):noBias()) main:add(nn.SpatialBatchNormalization(internal, 1e-3)) main:add(cudnn.ReLU(true)) if not upsample then main:add(cudnn.SpatialConvolution(internal, internal, 3, 3, 1, 1, 1, 1)) else main:add(nn.SpatialFullConvolution(internal, internal, 3, 3, 2, 2, 1, 1, 1, 1)) end main:add(nn.SpatialBatchNormalization(internal, 1e-3)) main:add(cudnn.ReLU(true)) main:add(cudnn.SpatialConvolution(internal, output, 1, 1, 1, 1, 0, 0):noBias()) main:add(nn.SpatialBatchNormalization(output, 1e-3)) other:add(nn.Identity()) if input ~= output or upsample then other:add(cudnn.SpatialConvolution(input, output, 1, 1, 1, 1, 0, 0):noBias()) other:add(nn.SpatialBatchNormalization(output, 1e-3)) if upsample and reverse_module then other:add(nn.SpatialMaxUnpooling(reverse_module)) end end if upsample and not reverse_module then main:remove(#main.modules) -- remove BN return main end return module:add(sum):add(nn.CAddTable()):add(cudnn.ReLU(true)) end --model:add(bottleneck(128, 128)) model:add(bottleneck(128, 64, true, pooling_modules[3])) -- 32x64 model:add(bottleneck(64, 64)) model:add(bottleneck(64, 64)) model:add(bottleneck(64, 16, true, pooling_modules[2])) -- 64x128 model:add(bottleneck(16, 16)) model:add(nn.SpatialFullConvolution(16, #classes, 2, 2, 2, 2)) if cutorch.getDeviceCount() > 1 then local gpu_list = {} for i = 1,cutorch.getDeviceCount() do gpu_list[i] = i end model = nn.DataParallelTable(1):add(model:cuda(), gpu_list) print(opt.nGPU .. " GPUs being used") end -- Loss: NLL print('defining loss function:') local normHist = histClasses / histClasses:sum() local classWeights = torch.Tensor(#classes):fill(1) for i = 1, #classes do -- Ignore unlabeled and egoVehicle if i == 1 then classWeights[i] = 0 end if histClasses[i] < 1 then print("Class " .. tostring(i) .. " not found") classWeights[i] = 0 else classWeights[i] = 1 / (torch.log(1.02 + normHist[i])) end end loss = cudnn.SpatialCrossEntropyCriterion(classWeights) model:cuda() loss:cuda() ---------------------------------------------------------------------- print '==> here is the model:' print(model) -- return package: return { model = model, loss = loss, }
local tableofmaterials = tableofmaterials or {} local materialused = false resource.AddWorkshop( "1115073625" ) resource.AddFile( "resource/fonts/prime.ttf" ) resource.AddFile( "models/rgngs_vend1/snack.mdl" ) resource.AddFile( "materials/rgngs_vend1/Material__53.vmt" ) resource.AddFile( "materials/rgngs_vend1/Material__55.vmt" ) resource.AddFile( "materials/rgngs_vend1/Material__67.vmt" ) resource.AddFile( "materials/rgngs_vend1/Material__80.vmt" ) resource.AddFile( "materials/rgngs_vend1/snack.vtf" ) resource.AddFile( "materials/rgngs_vend1/snack_dec.vtf" ) resource.AddFile( "materials/rgngs_vend1/snack_glass.vtf" ) for k, v in pairs( ragistable.config.vendingtable ) do for key, value in pairs( tableofmaterials ) do materialused = false if value == v[4] then materialused = true break end end if materialused == true then table.insert( tableofmaterials, v[4]) materialused = false end end for k, v in pairs( tableofmaterials ) do resource.AddSingleFile( v ) end
Ext.Require("Mimicry_d9cac48f-1294-68f8-dd4d-b5ea38eaf2d6", "LLMIME_StatOverrides.lua") local LeaderLib = Mods["LeaderLib"] function SaveFacingDirection(uuid) local character = Ext.GetCharacter(uuid) local rot = character.Stats.Rotation Ext.Print("Rotation: ", LeaderLib.Common.Dump(rot)) Osi.LLMIME_Skills_SaveFacingDirection(uuid, rot[7], rot[9]) Ext.Print("[Mimicry:SaveFacingDirection] Saved facing direction for ", uuid) CharacterStatusText(uuid, "LLMIME_StatusText_FacingDirectionSaved") end function ApplyFacingDirection(uuid) Ext.Print("[Mimicry:ApplyFacingDirection] Applying facing direction for ", uuid) local dbEntry = Osi.DB_LLMIME_Skills_FacingDirection:Get(uuid, nil, nil) if dbEntry ~= nil and #dbEntry > 0 then local rotx = dbEntry[1][2] local rotz = dbEntry[1][3] local x,y,z = 0.0,0.0,0.0 if rotx~= nil and rotz ~= nil then local character = Ext.GetCharacter(uuid) local pos = character.Stats.Position local distanceMult = 2.0 local rot = character.Stats.Rotation local diff = math.abs(rot[7] - rotx) + math.abs(rot[9] - rotz) Ext.Print("[Mimicry:ApplyFacingDirection] Diff: ", diff) if diff >= 0.01 then local forwardVector = { -rotx * distanceMult, 0, -rotz * distanceMult, } x = pos[1] + forwardVector[1] z = pos[3] + forwardVector[3] y = pos[2] local target = CreateItemTemplateAtPosition("98fa7688-0810-4113-ba94-9a8c8463f830", x, y, z) CharacterLookAt(uuid, target, 1) --PlayEffect(uuid, "RS3_FX_Skills_Rogue_Vault_Cast_Overlay_01", "") Osi.LeaderLib_Timers_StartObjectTimer(target, 250, "LLMIME_Timers_LeaderLib_Commands_RemoveItem", "LeaderLib_Commands_RemoveItem") Ext.Print("[Mimicry:ApplyFacingDirection] Facing direction: ", x, y, z) --PlayEffectAtPosition("RS3_FX_Skills_Fire_Haste_Impact_Root_01",x,y,z) --PlayEffectAtPosition("RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01",x,y,z) else Ext.Print("[Mimicry:ApplyFacingDirection] Skipping rotation since character facing is the same.") end else Ext.PrintError("[Mimicry:ApplyFacingDirection] Failed: Saved rotation is null:\n"..tostring(LeaderLib.Common.Dump(dbEntry))) end else Ext.PrintError("[Mimicry:ApplyFacingDirection] No saved rotation for mime:\n"..tostring(LeaderLib.Common.Dump(dbEntry))) end end local function CloneWeapon(mime,item,slot) NRD_ItemCloneBegin(item) local stat = NRD_ItemGetStatsId(item) local statType = NRD_StatGetType(stat) if statType == "Weapon" then -- Damage type fix -- Deltamods with damage boosts may make the weapon's damage type be all of that type, so overwriting the statType -- fixes this issue. local damageTypeString = Ext.StatGetAttribute(stat, "Damage Type") if damageTypeString == nil then damageTypeString = "Physical" end local damageTypeEnum = LeaderLib.Data.DamageTypeEnums[damageTypeString] NRD_ItemCloneSetInt("DamageTypeOverwrite", damageTypeEnum) end local clone = NRD_ItemClone() SetTag(clone, "LLMIME_MIMICKED_WEAPON") ItemSetOriginalOwner(clone, mime) --CharacterEquipItem(mime, clone) NRD_CharacterEquipItem(mime, clone, slot, 0, 0, 0, 1) ItemSetCanInteract(clone, 0) ItemSetOnlyOwnerCanUse(clone, 1) return clone end Ext.NewQuery(CloneWeapon, "LLMIME_Ext_QRY_CloneWeapon", "[in](CHARACTERGUID)_Mime, [in](ITEMGUID)_Item, [in](STRING)_Slot, [out](ITEMGUID)_Clone") local function GetMimeSkillTargetPosition(mimeuuid, caster, x, y, z) local mime = Ext.GetCharacter(mimeuuid) --local caster = Ext.GetCharacter(casteruuid) local pos = mime.Stats.Position local rot = mime.Stats.Rotation local dist = GetDistanceToPosition(caster, x, y, z) local forwardX = -rot[7] * dist local forwardZ = -rot[9] * dist --Ext.Print("forwardVector:",Ext.JsonStringify(forwardVector)) local tx = pos[1] + forwardX local tz = pos[3] + forwardZ return tx, tz end Ext.NewQuery(GetMimeSkillTargetPosition, "LLMIME_Ext_QRY_GetMimeSkillTargetPosition", "[in](CHARACTERGUID)_Mime, [in](CHARACTERGUID)_Caster, [in](REAL)_x, [in](REAL)_y, [in](REAL)_z, [out](REAL)_tx, [out](REAL)_tz") local brawlerWeaponTags = { "UNARMED_WEAPON", "LLMIME_BrawlerFist", } local function IsUnarmedWeapon(weapon) if weapon == nil then return true end for i,tag in pairs(brawlerWeaponTags) do if IsTagged(weapon, tag) == 1 then return true end end local stat = NRD_ItemGetStatsId(weapon) local statType = NRD_StatGetType(stat) --Ext.Print("[LLMIME_Ext_QRY_IsUnarmed] weapon ("..weapon..") stat("..stat..")") if statType == "Weapon" then if Ext.StatGetAttribute(stat, "AnimType") == "Unarmed" then return true end else return true end return false end local function IsUnarmed(character) local weapon = CharacterGetEquippedItem(character, "Weapon") local offhand = CharacterGetEquippedItem(character, "Shield") if weapon == nil and offhand == nil then return 1 else if IsUnarmedWeapon(weapon) and IsUnarmedWeapon(offhand) then return 1 end end --Ext.Print("[LLMIME_Ext_QRY_IsUnarmed] weapon("..tostring(weapon)..") offhand("..tostring(offhand)..")") return 0 end Ext.NewQuery(IsUnarmed, "LLMIME_Ext_QRY_IsUnarmed", "[in](CHARACTERGUID)_Character, [out](INTEGER)_IsUnarmed") local function SkillRequiresWeapon(skill) local useWeaponDamage = Ext.StatGetAttribute(skill, "UseWeaponDamage") if useWeaponDamage == "Yes" then return true end local requirement = Ext.StatGetAttribute(skill, "Requirement") if (requirement ~= nil and requirement ~= "None" and requirement ~= "") then return true end return false end local function SkillRequiresWeapon_QRY(skill) if SkillRequiresWeapon(skill) then return 1 end return 0 end Ext.NewQuery(SkillRequiresWeapon_QRY, "LLMIME_Ext_QRY_SkillRequiresWeapon", "[in](STRING)_Skill, [out](INTEGER)_RequiresWeapon") if Ext.IsDeveloperMode() then Ext.RegisterConsoleCommand("llmime_testsetup", function(call, ...) local host = CharacterGetHostCharacter() CharacterAddSkill(host, "Jump_LLMIME_HiddenApproach", 0) CharacterAddSkill(host, "Summon_Cat", 0) CharacterAddSkill(host, "MultiStrike_LLMIME_MimeVault", 0) CharacterAddSkill(host, "Shout_LLMIME_QuakeSlam", 0) --CharacterAddSkill(CharacterGetHostCharacter(), "Shout_LLMIME_QuakeSlam", 0) --CharacterAddSkill(CharacterGetHostCharacter(), "MultiStrike_LLMIME_MimeVault", 0) if ItemTemplateIsInPartyInventory(host, "EQ_Armor_LLMIME_Mime_Mask_A_8e66ce79-8c8e-4c22-a8ea-5a99977f4ea8", 0) <= 0 then ItemTemplateAddTo("EQ_Armor_LLMIME_Mime_Mask_A_8e66ce79-8c8e-4c22-a8ea-5a99977f4ea8", host, 1, 0) NRD_CharacterSetPermanentBoostTalent("S_FTJ_BeachVw_001_08348b3a-bded-4811-92ce-f127aa4310e0", "AttackOfOpportunity", 1) CharacterAddAttribute("S_FTJ_BeachVw_001_08348b3a-bded-4811-92ce-f127aa4310e0", "Dummy", 0) end --CharacterAddAbilityPoint(CharacterGetHostCharacter(), 10) --CharacterStatusText("S_FTJ_BeachVw_001_08348b3a-bded-4811-92ce-f127aa4310e0", "Test") --CharacterSetImmortal(CharacterGetHostCharacter(), 1) end) end local DU_Disabling_Statuses = { "KCE_KNOCKED_DOWN", "KCE_FROZEN", "KCE_STUNNED", "KCE_OSSIFIED", } function CanMugTarget(uuid) -- Divinity Unleashed if Ext.IsModLoaded("e844229e-b744-4294-9102-a7362a926f71") then for i,status in pairs(DU_Disabling_Statuses) do if HasActiveStatus(uuid, status) == 1 then return true end end end end
--- === plugins.finalcutpro.tangent.video === --- --- Final Cut Pro Video Inspector for Tangent local require = require --local log = require "hs.logger".new "tangentVideo" local fcp = require "cp.apple.finalcutpro" local i18n = require "cp.i18n" local tools = require "cp.tools" local tableCount = tools.tableCount local plugin = { id = "finalcutpro.tangent.video", group = "finalcutpro", dependencies = { ["finalcutpro.tangent.common"] = "common", ["finalcutpro.tangent.group"] = "fcpGroup", } } function plugin.init(deps) -------------------------------------------------------------------------------- -- Only load plugin if Final Cut Pro is supported: -------------------------------------------------------------------------------- if not fcp:isSupported() then return end -------------------------------------------------------------------------------- -- Setup: -------------------------------------------------------------------------------- local id = 0x0F730000 local common = deps.common local fcpGroup = deps.fcpGroup local buttonParameter = common.buttonParameter local checkboxParameter = common.checkboxParameter local checkboxParameterByIndex = common.checkboxParameterByIndex local doShowParameter = common.doShowParameter local ninjaButtonParameter = common.ninjaButtonParameter local popupParameter = common.popupParameter local popupParameters = common.popupParameters local popupSliderParameter = common.popupSliderParameter local sliderParameter = common.sliderParameter local xyParameter = common.xyParameter -------------------------------------------------------------------------------- -- VIDEO INSPECTOR: -------------------------------------------------------------------------------- local video = fcp.inspector.video local videoGroup = fcpGroup:group(i18n("video") .. " " .. i18n("inspector")) local BLEND_MODES = video.BLEND_MODES local CROP_TYPES = video.CROP_TYPES local STABILIZATION_METHODS = video.STABILIZATION_METHODS local ROLLING_SHUTTER_AMOUNTS = video.ROLLING_SHUTTER_AMOUNTS local SPATIAL_CONFORM_TYPES = video.SPATIAL_CONFORM_TYPES -------------------------------------------------------------------------------- -- Show Inspector: -------------------------------------------------------------------------------- id = doShowParameter(videoGroup, video, id, i18n("show") .. " " .. i18n("inspector")) -------------------------------------------------------------------------------- -- -- EFFECTS: -- -------------------------------------------------------------------------------- local effects = video.effects local effectsGroup = videoGroup:group(i18n("effects")) -------------------------------------------------------------------------------- -- Enable/Disable: -------------------------------------------------------------------------------- id = checkboxParameter(effectsGroup, effects.enabled, id, "toggle") -------------------------------------------------------------------------------- -- Individual Effects: -------------------------------------------------------------------------------- local individualEffectsGroup = effectsGroup:group(i18n("individualEffects")) for i=1, 9 do id = checkboxParameterByIndex(individualEffectsGroup, effects, video:compositing(), id, i18n("toggle") .. " " .. i, i) end -------------------------------------------------------------------------------- -- -- COMPOSITING: -- -------------------------------------------------------------------------------- local compositing = video:compositing() local compositingGroup = videoGroup:group(compositing:label()) -------------------------------------------------------------------------------- -- Reset: -------------------------------------------------------------------------------- id = ninjaButtonParameter(compositingGroup, compositing.reset, id, "reset") -------------------------------------------------------------------------------- -- Blend Mode (Buttons): -------------------------------------------------------------------------------- local blendMode = fcp.inspector.video:compositing():blendMode() local blendModesGroup = compositingGroup:group(i18n("blendModes")) for i=1, tableCount(BLEND_MODES) do local v = BLEND_MODES[i] if v.flexoID ~= nil then id = popupParameter(blendModesGroup, blendMode, id, fcp:string(v.flexoID), v.i18n) end end -------------------------------------------------------------------------------- -- Blend Mode (Knob): -------------------------------------------------------------------------------- id = popupSliderParameter(compositingGroup, blendMode.value, id, "blendModes", BLEND_MODES, 1) -------------------------------------------------------------------------------- -- Opacity: -------------------------------------------------------------------------------- id = sliderParameter(compositingGroup, compositing:opacity(), id, 0, 100, 0.1, 100) -------------------------------------------------------------------------------- -- -- TRANSFORM: -- -------------------------------------------------------------------------------- local transform = video:transform() local transformGroup = videoGroup:group(transform:label()) -------------------------------------------------------------------------------- -- Enable/Disable: -------------------------------------------------------------------------------- id = checkboxParameter(transformGroup, transform.enabled, id, "toggle") -------------------------------------------------------------------------------- -- Toggle UI: -------------------------------------------------------------------------------- id = buttonParameter(transformGroup, transform.toggle, id, "toggleControls") -------------------------------------------------------------------------------- -- Reset: -------------------------------------------------------------------------------- id = ninjaButtonParameter(transformGroup, transform.reset, id, "reset") -------------------------------------------------------------------------------- -- Position: -------------------------------------------------------------------------------- local px, py, rotation id, px, py = xyParameter(transformGroup, transform:position(), id, 0, 1000, 0.1) -------------------------------------------------------------------------------- -- Rotation: -------------------------------------------------------------------------------- id, rotation = sliderParameter(transformGroup, transform:rotation(), id, 0, 360, 0.1) transformGroup:binding(tostring(transform:position()) .. " " .. tostring(transform:rotation())) :members(px, py, rotation) -------------------------------------------------------------------------------- -- Scale: -------------------------------------------------------------------------------- id = sliderParameter(transformGroup, transform:scaleAll(), id, 0, 100, 0.1, 100.0) id = sliderParameter(transformGroup, transform:scaleX(), id, 0, 100, 0.1, 100.0) id = sliderParameter(transformGroup, transform:scaleY(), id, 0, 100, 0.1, 100.0) -------------------------------------------------------------------------------- -- Anchor: -------------------------------------------------------------------------------- id = xyParameter(transformGroup, transform:anchor(), id, 0, 1000, 0.1) -------------------------------------------------------------------------------- -- -- CROP: -- -------------------------------------------------------------------------------- local crop = video:crop() local cropGroup = videoGroup:group(crop:label()) -------------------------------------------------------------------------------- -- Enable/Disable: -------------------------------------------------------------------------------- id = checkboxParameter(cropGroup, crop.enabled, id, "toggle") -------------------------------------------------------------------------------- -- Toggle UI: -------------------------------------------------------------------------------- id = buttonParameter(cropGroup, crop.toggle, id, "toggleControls") -------------------------------------------------------------------------------- -- Reset: -------------------------------------------------------------------------------- id = ninjaButtonParameter(cropGroup, crop.reset, id, "reset") -------------------------------------------------------------------------------- -- Type (Buttons): -------------------------------------------------------------------------------- local cropType = fcp.inspector.video:crop():type() local cropTypesGroup = cropGroup:group(i18n("cropTypes")) id = popupParameters(cropTypesGroup, cropType, id, CROP_TYPES) -------------------------------------------------------------------------------- -- Type (Knob): -------------------------------------------------------------------------------- id = popupSliderParameter(cropGroup, cropType.value, id, "cropTypes", CROP_TYPES, 1) -------------------------------------------------------------------------------- -- Left / Right / Top / Bottom: -------------------------------------------------------------------------------- id = sliderParameter(cropGroup, crop:left(), id, 0, 1080, 0.1, 0) id = sliderParameter(cropGroup, crop:right(), id, 0, 1080, 0.1, 0) id = sliderParameter(cropGroup, crop:top(), id, 0, 1080, 0.1, 0) id = sliderParameter(cropGroup, crop:bottom(), id, 0, 1080, 0.1, 0) -------------------------------------------------------------------------------- -- -- DISTORT: -- -------------------------------------------------------------------------------- local distort = video:distort() local distortGroup = videoGroup:group(distort:label()) -------------------------------------------------------------------------------- -- Enable/Disable: -------------------------------------------------------------------------------- id = checkboxParameter(distortGroup, distort.enabled, id, "toggle") -------------------------------------------------------------------------------- -- Toggle UI: -------------------------------------------------------------------------------- id = buttonParameter(distortGroup, distort.toggle, id, "toggleControls") -------------------------------------------------------------------------------- -- Reset: -------------------------------------------------------------------------------- id = ninjaButtonParameter(distortGroup, distort.reset, id, "reset") -------------------------------------------------------------------------------- -- Bottom Left / Bottom Right / Top Right / Top Left: -------------------------------------------------------------------------------- id = xyParameter(distortGroup, distort:bottomLeft(), id, 0, 1080, 0.1) id = xyParameter(distortGroup, distort:bottomRight(), id, 0, 1080, 0.1) id = xyParameter(distortGroup, distort:topRight(), id, 0, 1080, 0.1) id = xyParameter(distortGroup, distort:topLeft(), id, 0, 1080, 0.1) -------------------------------------------------------------------------------- -- -- STABILISATION: -- -------------------------------------------------------------------------------- local stabilization = video:stabilization() local stabilizationGroup = videoGroup:group(stabilization:label()) -------------------------------------------------------------------------------- -- Enable/Disable: -------------------------------------------------------------------------------- id = checkboxParameter(stabilizationGroup, stabilization.enabled, id, "toggle") -------------------------------------------------------------------------------- -- Reset: -------------------------------------------------------------------------------- id = ninjaButtonParameter(stabilizationGroup, stabilization.reset, id, "reset") -------------------------------------------------------------------------------- -- Method (Buttons): -------------------------------------------------------------------------------- local stabilizationMethod = stabilization:method() local stabilizationMethodGroup = stabilizationGroup:group(i18n("methods")) id = popupParameters(stabilizationMethodGroup, stabilizationMethod, id, STABILIZATION_METHODS) -------------------------------------------------------------------------------- -- Method (Knob): -------------------------------------------------------------------------------- id = popupSliderParameter(stabilizationGroup, stabilization:method().value, id, "method", STABILIZATION_METHODS, 1) -------------------------------------------------------------------------------- -- Translation Smooth / Rotation Smooth / Scale Smooth / Smoothing: -------------------------------------------------------------------------------- id = sliderParameter(stabilizationGroup, stabilization:translationSmooth(), id, 0, 4.5, 0.1, 1.5) id = sliderParameter(stabilizationGroup, stabilization:rotationSmoooth(), id, 0, 4.5, 0.1, 1.5) id = sliderParameter(stabilizationGroup, stabilization:scaleSmooth(), id, 0, 4.5, 0.1, 1.5) id = sliderParameter(stabilizationGroup, stabilization:smoothing(), id, 0, 3, 0.1, 1) -------------------------------------------------------------------------------- -- -- ROLLING SHUTTER: -- -------------------------------------------------------------------------------- local rollingShutter = video:rollingShutter() local rollingShutterGroup = videoGroup:group(rollingShutter:label()) -------------------------------------------------------------------------------- -- Enable/Disable: -------------------------------------------------------------------------------- id = checkboxParameter(rollingShutterGroup, rollingShutter.enabled, id, "toggle") -------------------------------------------------------------------------------- -- Reset: -------------------------------------------------------------------------------- id = ninjaButtonParameter(rollingShutterGroup, rollingShutter.reset, id, "reset") -------------------------------------------------------------------------------- -- Amount (Buttons): -------------------------------------------------------------------------------- local rollingShutterAmount = rollingShutter:amount() local rollingShutterAmountGroup = rollingShutterGroup:group(i18n("amounts")) id = popupParameters(rollingShutterAmountGroup, rollingShutterAmount, id, ROLLING_SHUTTER_AMOUNTS) -------------------------------------------------------------------------------- -- Amount (Knob): -------------------------------------------------------------------------------- id = popupSliderParameter(rollingShutterGroup, rollingShutterAmount.value, id, "amount", ROLLING_SHUTTER_AMOUNTS, 1) -------------------------------------------------------------------------------- -- -- SPATIAL CONFORM: -- -------------------------------------------------------------------------------- local spatialConform = video:spatialConform() local spatialConformGroup = videoGroup:group(spatialConform:label()) -------------------------------------------------------------------------------- -- Reset: -------------------------------------------------------------------------------- id = ninjaButtonParameter(spatialConformGroup, spatialConform.reset, id, "reset") -------------------------------------------------------------------------------- -- Type (Buttons): -------------------------------------------------------------------------------- local spatialConformType = spatialConform:type() local spatialConformTypeGroup = spatialConformGroup:group(i18n("types")) id = popupParameters(spatialConformTypeGroup, spatialConformType, id, SPATIAL_CONFORM_TYPES) -------------------------------------------------------------------------------- -- Type (Knob): -------------------------------------------------------------------------------- popupSliderParameter(spatialConformGroup, spatialConformType.value, id, "type", SPATIAL_CONFORM_TYPES, 1) end return plugin
-- bradcush/base16-nvim (https://github.com/bradcush/base16-nvim) -- by Bradley Cushing (https://github.com/bradcush) -- Github scheme by Defman21 -- Based on existing work with references below -- base16-vim (https://github.com/chriskempson/base16-vim) -- by Chris Kempson (http://chriskempson.com) -- RRethy/nvim-base16 (https://github.com/RRethy/nvim-base16) -- by Adam P. Regasz-Rethy (https://github.com/RRethy) -- Base16 color variables local colors = { base00 = "#ffffff", base01 = "#f5f5f5", base02 = "#c8c8fa", base03 = "#969896", base04 = "#e8e8e8", base05 = "#333333", base06 = "#ffffff", base07 = "#ffffff", base08 = "#ed6a43", base09 = "#0086b3", base0A = "#795da3", base0B = "#183691", base0C = "#183691", base0D = "#795da3", base0E = "#a71d5d", base0F = "#333333" } -- Highlighting for indiividual groups local hi = function(args) local hlgroup = args.hlgroup local guifg = args.guifg local guibg = args.guibg local gui = args.gui local guisp = args.guisp local cmd = {'hi', hlgroup} if guifg then table.insert(cmd, 'guifg=' .. guifg) end if guibg then table.insert(cmd, 'guibg=' .. guibg) end if gui then table.insert(cmd, 'gui=' .. gui) end if guisp then table.insert(cmd, 'guisp=' .. guisp) end vim.cmd(table.concat(cmd, ' ')) end -- Set specified highlight groups local setup = function(collections) -- Setting highlighting and syntax vim.cmd('highlight clear') vim.cmd('syntax reset') vim.g.colors_name = "base16-github" -- Loop through highlighting collections for _, collection in pairs(collections) do for _, group in ipairs(collection) do hi(group) end end -- Built-in terminal vim.g.terminal_color_0 = colors.base00 vim.g.terminal_color_1 = colors.base08 vim.g.terminal_color_2 = colors.base0B vim.g.terminal_color_3 = colors.base0A vim.g.terminal_color_4 = colors.base0D vim.g.terminal_color_5 = colors.base0E vim.g.terminal_color_6 = colors.base0C vim.g.terminal_color_7 = colors.base05 vim.g.terminal_color_8 = colors.base03 vim.g.terminal_color_9 = colors.base08 vim.g.terminal_color_10 = colors.base0B vim.g.terminal_color_11 = colors.base0A vim.g.terminal_color_12 = colors.base0D vim.g.terminal_color_13 = colors.base0E vim.g.terminal_color_14 = colors.base0C vim.g.terminal_color_15 = colors.base07 end -- Highlight specified groups local makeVimCollection = require('vim') local makeStandardCollection = require('standard') local makeDiffCollection = require('diff') local makeGitCollection = require('git') local makeSpellCollection = require('spell') local makeNeovimCollection = require('neovim') local makeUserCollection = require('user') local makeLspCollection = require('lsp') local makeTreesitterCollection = require('treesitter') setup({ vim = makeVimCollection(colors), standard = makeStandardCollection(colors), diff = makeDiffCollection(colors), git = makeGitCollection(colors), spell = makeSpellCollection(colors), neovim = makeNeovimCollection(colors), user = makeUserCollection(colors), lsp = makeLspCollection(colors), treesitter = makeTreesitterCollection(colors) })
--local Entity = require("__stdlib__/stdlib/entity/entity") local Csv = { _csvs = {}, __call = function(self, ...) return self.get(...) end, __index = Csv } setmetatable(Csv, Csv) function Csv.get(...) local filename = ... return Csv._csvs[filename] or Csv.new(...) end function Csv.new(filename) Csv._csvs[filename] = nil local CsvFile = { filename = filename } function CsvFile.log(item, count) game.write_file(CsvFile.filename, item .. "," .. count, true) end Csv._csvs[filename] = CsvFile return CsvFile end return Csv --[[ function Csv.init(entity, state) state.filename = "" Entity.set_data(entity, state) end ]]
hook.Add( "OnEntityCreated", "_simf_trailer_addons_hook_929503203509295983925928529385", function(ent)--maded by SupinePandora43 (ะะฝะดั€ัŽั…ะฐ!!) if ( ent:GetClass() == "gmod_sent_vehicle_fphysics_base" ) then--ะผะพะน ะฝะตะฑะพะปัŒัˆะพะน ัะบั€ะธะฟั‚ ะฝะฐ ะฟะพะดะดะตั€ะถะบัƒ Trailers Base for simfphys timer.Simple( 2, function() if not IsValid(ent) then return end if ent:GetModel() == "models/blu/conscript_apc.mdl" then ent:SetCenterposition(Vector(0,-133.6,-27)) end--APC armed if ent:GetModel() == "models/crsk_autos/tesla/model_x_2015.mdl" then ent:SetCenterposition(Vector(0,-152,20)) ent:SetSkin( 4 ) end --Tesla Model X if ent:GetModel() == "models/dk_cars/tesla/modelsp90d/p90d.mdl" then ent:SetCenterposition(Vector(135,0,-15)) end --Tesla Model S [DK] if ent:GetModel() == "models/monowheel.mdl" then ent:SetCenterposition(Vector(0,-40,20)) ent:SetBackFire(true) end --Monowheel Wolfenstein II: TNC Cars if ent:GetModel() == "models/props_c17/furniturecouch002a.mdl" then ent:SetCenterposition(Vector(-18,0,0)) end --Base Driveable Couch if ent:GetModel() == "models/dk_cars/rc_toys/monster_truck/gtav_monstertruck.mdl" then ent:SetCenterposition(Vector(28,0,5)) ent:SetSkin( 1 ) ent:SetBodygroup(12,1) end -- DK GTA5 RC Liberator if ent:GetModel() == "models/tdmcars/del_dmc.mdl" then ent:SetCenterposition(Vector(0,-100,20)) end --Delorean DMC-12 end) end end)
-- 1st param, ipAddress -- 2nd param, permanent -- AddIpAddress("127.0.0.1", true);
fx_version 'adamant' game 'gta5' dependencies { 'main', } shared_scripts { 'shared/config.lua', 'shared/main.lua', 'shared/users.lua', 'shared/flags.lua', } client_scripts { 'client/main.lua', 'client/users.lua', 'client/flags.lua', } server_scripts { '@utils/server/database.lua', 'server/config.lua', 'server/misc.lua', 'server/main.lua', 'server/users.lua', 'server/flags.lua', 'server/queue.lua', 'server/commands.lua', }
--- === ClipboardTool === --- --- Keep a history of the clipboard for text entries and manage the entries with a context menu --- --- Originally based on TextClipboardHistory.spoon by Diego Zamboni with additional functions provided by a context menu --- and on [code by VFS](https://github.com/VFS/.hammerspoon/blob/master/tools/clipboard.lua), but with many changes and some contributions and inspiration from [asmagill](https://github.com/asmagill/hammerspoon-config/blob/master/utils/_menus/newClipper.lua). --- --- Download: [https://github.com/Hammerspoon/Spoons/raw/master/Spoons/ClipboardTool.spoon.zip](https://github.com/Hammerspoon/Spoons/raw/master/Spoons/ClipboardTool.spoon.zip) local obj={} obj.__index = obj -- Metadata obj.name = "ClipboardTool" obj.version = "0.7" obj.author = "Alfred Schilken <alfred@schilken.de>" obj.homepage = "https://github.com/Hammerspoon/Spoons" obj.license = "MIT - https://opensource.org/licenses/MIT" local getSetting = function(label, default) return hs.settings.get(obj.name.."."..label) or default end local setSetting = function(label, value) hs.settings.set(obj.name.."."..label, value); return value end --- ClipboardTool.frequency --- Variable --- Speed in seconds to check for clipboard changes. If you check too frequently, you will degrade performance, if you check sparsely you will loose copies. Defaults to 0.8. obj.frequency = 0.8 --- ClipboardTool.hist_size --- Variable --- How many items to keep on history. Defaults to 100 obj.hist_size = 100 --- ClipboardTool.max_entry_size --- Variable --- maximum size of a text entry obj.max_entry_size = 4990 --- ClipboardTool.max_size --- Variable --- Whether to check the maximum size of an entry. Defaults to `false`. obj.max_size = getSetting('max_size', false) --- ClipboardTool.show_copied_alert --- Variable --- If `true`, show an alert when a new item is added to the history, i.e. has been copied. obj.show_copied_alert = true --- ClipboardTool.honor_ignoredidentifiers --- Variable --- If `true`, check the data identifiers set in the pasteboard and ignore entries which match those listed in `ClipboardTool.ignoredIdentifiers`. The list of identifiers comes from http://nspasteboard.org. Defaults to `true` obj.honor_ignoredidentifiers = true --- ClipboardTool.paste_on_select --- Variable --- Whether to auto-type the item when selecting it from the menu. Can be toggled on the fly from the chooser. Defaults to `false`. obj.paste_on_select = getSetting('paste_on_select', false) --- ClipboardTool.logger --- Variable --- Logger object used within the Spoon. Can be accessed to set the default log level for the messages coming from the Spoon. obj.logger = hs.logger.new('ClipboardTool') --- ClipboardTool.ignoredIdentifiers --- Variable --- Types of clipboard entries to ignore, see http://nspasteboard.org. Code from https://github.com/asmagill/hammerspoon-config/blob/master/utils/_menus/newClipper.lua. Default value (don't modify unless you know what you are doing): --- ``` --- { --- ["de.petermaurer.TransientPasteboardType"] = true, -- Transient : Textpander, TextExpander, Butler --- ["com.typeit4me.clipping"] = true, -- Transient : TypeIt4Me --- ["Pasteboard generator type"] = true, -- Transient : Typinator --- ["com.agilebits.onepassword"] = true, -- Confidential : 1Password --- ["org.nspasteboard.TransientType"] = true, -- Universal, Transient --- ["org.nspasteboard.ConcealedType"] = true, -- Universal, Concealed --- ["org.nspasteboard.AutoGeneratedType"] = true, -- Universal, Automatic --- } --- ``` obj.ignoredIdentifiers = { ["de.petermaurer.TransientPasteboardType"] = true, -- Transient : Textpander, TextExpander, Butler ["com.typeit4me.clipping"] = true, -- Transient : TypeIt4Me ["Pasteboard generator type"] = true, -- Transient : Typinator ["com.agilebits.onepassword"] = true, -- Confidential : 1Password ["org.nspasteboard.TransientType"] = true, -- Universal, Transient ["org.nspasteboard.ConcealedType"] = true, -- Universal, Concealed ["org.nspasteboard.AutoGeneratedType"] = true, -- Universal, Automatic } --- ClipboardTool.deduplicate --- Variable --- Whether to remove duplicates from the list, keeping only the latest one. Defaults to `true`. obj.deduplicate = true --- ClipboardTool.show_in_menubar --- Variable --- Whether to show a menubar item to open the clipboard history. Defaults to `true` obj.show_in_menubar = true --- ClipboardTool.menubar_title --- Variable --- String to show in the menubar if `ClipboardTool.show_in_menubar` is `true`. Defaults to `"\u{1f4ce}"`, which is the [Unicode paperclip character](https://codepoints.net/U+1F4CE) obj.menubar_title = "\u{1f4ce}" ---------------------------------------------------------------------- -- Internal variable - Chooser/menu object obj.selectorobj = nil -- Internal variable - Cache for focused window to work around the current window losing focus after the chooser comes up obj.prevFocusedWindow = nil -- Internal variable - Timer object to look for pasteboard changes obj.timer = nil local pasteboard = require("hs.pasteboard") -- http://www.hammerspoon.org/docs/hs.pasteboard.html local hashfn = require("hs.hash").MD5 -- Keep track of last change counter local last_change = nil; -- Array to store the clipboard history local clipboard_history = nil -- Internal function - persist the current history so it survives across restarts function _persistHistory() setSetting("items",clipboard_history) end --- ClipboardTool:togglePasteOnSelect() --- Method --- Toggle the value of `ClipboardTool.paste_on_select` function obj:togglePasteOnSelect() self.paste_on_select = setSetting("paste_on_select", not self.paste_on_select) hs.notify.show("ClipboardTool", "Paste-on-select is now " .. (self.paste_on_select and "enabled" or "disabled"), "") end function obj:toggleMaxSize() self.max_size = setSetting("max_size", not self.max_size) hs.notify.show("ClipboardTool", "Max Size is now " .. (self.max_size and "enabled" or "disabled"), "") end -- Internal method - process the selected item from the chooser. An item may invoke special actions, defined in the `actions` variable. function obj:_processSelectedItem(value) local actions = { none = function() end, clear = hs.fnutils.partial(self.clearAll, self), toggle_paste_on_select = hs.fnutils.partial(self.togglePasteOnSelect, self), toggle_max_size = hs.fnutils.partial(self.toggleMaxSize, self), } if self.prevFocusedWindow ~= nil then self.prevFocusedWindow:focus() end if value and type(value) == "table" then if value.action and actions[value.action] then actions[value.action](value) elseif value.text then if value.type == "text" then pasteboard.setContents(value.text) elseif value.type == "image" then pasteboard.writeObjects(hs.image.imageFromURL(value.data)) end -- self:pasteboardToClipboard(value.text) if (self.paste_on_select) then hs.eventtap.keyStroke({"cmd"}, "v") end end last_change = pasteboard.changeCount() end end --- ClipboardTool:clearAll() --- Method --- Clears the clipboard and history function obj:clearAll() pasteboard.clearContents() clipboard_history = {} _persistHistory() last_change = pasteboard.changeCount() end --- ClipboardTool:clearLastItem() --- Method --- Clears the last added to the history function obj:clearLastItem() table.remove(clipboard_history, 1) _persistHistory() last_change = pasteboard.changeCount() end -- Internal method: deduplicate the given list, and restrict it to the history size limit function obj:dedupe_and_resize(list) local res={} local hashes={} for i,v in ipairs(list) do if #res < self.hist_size then local hash=hashfn(v.content) if (not self.deduplicate) or (not hashes[hash]) then table.insert(res, v) hashes[hash]=true end end end return res end --- ClipboardTool:pasteboardToClipboard(item) --- Method --- Add the given string to the history --- --- Parameters: --- * item - string to add to the clipboard history --- --- Returns: --- * None function obj:pasteboardToClipboard(item_type, item) table.insert(clipboard_history, 1, {type=item_type, content=item}) clipboard_history = self:dedupe_and_resize(clipboard_history) _persistHistory() -- updates the saved history end -- Internal method: actions of the context menu, special paste function obj:pasteAllWithDelimiter(row, delimiter) if self.prevFocusedWindow ~= nil then self.prevFocusedWindow:focus() end print("pasteAllWithTab row:" .. row) for ix = row, 1, -1 do local entry = clipboard_history[ix] print("pasteAllWithTab ix:" .. ix .. ":" .. entry) -- pasteboard.setContents(entry) -- os.execute("sleep 0.2") -- hs.eventtap.keyStroke({"cmd"}, "v") hs.eventtap.keyStrokes(entry.content) -- os.execute("sleep 0.2") hs.eventtap.keyStrokes(delimiter) -- os.execute("sleep 0.2") end end -- Internal method: actions of the context menu, delete or rearrange of clips function obj:manageClip(row, action) print("manageClip row:" .. row .. ",action:" .. action) if action == 0 then table.remove (clipboard_history, row) elseif action == 2 then local i = 1 local j = row while i < j do clipboard_history[i], clipboard_history[j] = clipboard_history[j], clipboard_history[i] i = i + 1 j = j - 1 end else local value = clipboard_history[row] local new = row + action if new < 1 then new = 1 end if new < row then table.move(clipboard_history, new, row - 1, new + 1) else table.move(clipboard_history, row + 1, new, row) end clipboard_history[new] = value end self.selectorobj:refreshChoicesCallback() end -- Internal method: function obj:_showContextMenu(row) print("_showContextMenu row:" .. row) point = hs.mouse.getAbsolutePosition() local menu = hs.menubar.new(false) local menuTable = { { title = "Alle Schnipsel mit Tab einfรผgen", fn = hs.fnutils.partial(self.pasteAllWithDelimiter, self, row, "\t") }, { title = "Alle Schnipsel mit Zeilenvorschub einfรผgen", fn = hs.fnutils.partial(self.pasteAllWithDelimiter, self, row, "\n") }, { title = "-" }, { title = "Eintrag entfernen", fn = hs.fnutils.partial(self.manageClip, self, row, 0) }, { title = "Eintrag an erste Stelle", fn = hs.fnutils.partial(self.manageClip, self, row, -100) }, { title = "Eintrag nach oben", fn = hs.fnutils.partial(self.manageClip, self, row, -1) }, { title = "Eintrag nach unten", fn = hs.fnutils.partial(self.manageClip, self, row, 1) }, { title = "Tabelle invertieren", fn = hs.fnutils.partial(self.manageClip, self, row, 2) }, { title = "-" }, { title = "disabled item", disabled = true }, { title = "checked item", checked = true }, } menu:setMenu(menuTable) menu:popupMenu(point) print(hs.inspect(point)) end -- Internal function - fill in the chooser options, including the control options function obj:_populateChooser() menuData = {} for k,v in pairs(clipboard_history) do if (v.type == "text") then table.insert(menuData, { text = v.content, type = v.type}) elseif (v.type == "image") then table.insert(menuData, { text = "ใ€ŠImage dataใ€‹", type = v.type, data = v.content, image = hs.image.imageFromURL(v.content)}) end end if #menuData == 0 then table.insert(menuData, { text="", subText="ใ€ŠClipboard is emptyใ€‹", action = 'none', image = hs.image.imageFromName('NSCaution')}) else table.insert(menuData, { text="ใ€ŠClear Clipboard Historyใ€‹", action = 'clear', image = hs.image.imageFromName('NSTrashFull') }) end table.insert(menuData, { text="ใ€Š" .. (self.paste_on_select and "Disable" or "Enable") .. " Paste-on-selectใ€‹", action = 'toggle_paste_on_select', image = (self.paste_on_select and hs.image.imageFromName('NSSwitchEnabledOn') or hs.image.imageFromName('NSSwitchEnabledOff')) }) table.insert(menuData, { text="ใ€Š" .. (self.max_size and "Disable" or "Enable") .. " max size " .. self.max_entry_size .. "ใ€‹", action = 'toggle_max_size', image = (self.max_size and hs.image.imageFromName('NSSwitchEnabledOn') or hs.image.imageFromName('NSSwitchEnabledOff')) }) self.logger.df("Returning menuData = %s", hs.inspect(menuData)) return menuData end --- ClipboardTool:shouldBeStored() --- Method --- Verify whether the pasteboard contents matches one of the values in `ClipboardTool.ignoredIdentifiers` function obj:shouldBeStored() -- Code from https://github.com/asmagill/hammerspoon-config/blob/master/utils/_menus/newClipper.lua local goAhead = true for i,v in ipairs(hs.pasteboard.pasteboardTypes()) do if self.ignoredIdentifiers[v] then goAhead = false break end end if goAhead then for i,v in ipairs(hs.pasteboard.contentTypes()) do if self.ignoredIdentifiers[v] then goAhead = false break end end end return goAhead end -- Internal method: function obj:reduceSize(text) print(#text .. " ? " .. tostring(max_entry_size)) local endingpos = 3000 local lastLowerPos = 3000 repeat lastLowerPos = endingpos _, endingpos = string.find(text, "\n\n", endingpos+1) print("endingpos:" .. endingpos) until endingpos > obj.max_entry_size return string.sub(text, 1, lastLowerPos) end --- ClipboardTool:checkAndStorePasteboard() --- Method --- If the pasteboard has changed, we add the current item to our history and update the counter function obj:checkAndStorePasteboard() now = pasteboard.changeCount() if (now > last_change) then if (not self.honor_ignoredidentifiers) or self:shouldBeStored() then current_clipboard = pasteboard.getContents() self.logger.df("current_clipboard = %s", tostring(current_clipboard)) if (current_clipboard == nil) and (pasteboard.readImage() ~= nil) then current_clipboard = pasteboard.readImage() self:pasteboardToClipboard("image", current_clipboard:encodeAsURLString()) if self.show_copied_alert then hs.alert.show("Copied image") end self.logger.df("Adding image (hashed) %s to clipboard history clipboard", hashfn(current_clipboard:encodeAsURLString())) elseif current_clipboard ~= nil then local size = #current_clipboard if obj.max_size and size > obj.max_entry_size then local answer = hs.dialog.blockAlert("Clipboard", "The maximum size of " .. obj.max_entry_size .. " was exceeded.", "Copy partially", "Copy all", "NSCriticalAlertStyle") print("answer: " .. answer) if answer == "Copy partially" then current_clipboard = self:reduceSize(current_clipboard) size = #current_clipboard end end if self.show_copied_alert then hs.alert.show("Copied " .. size .. " chars") end self.logger.df("Adding %s to clipboard history", current_clipboard) self:pasteboardToClipboard("text", current_clipboard) else self.logger.df("Ignoring nil clipboard content") end else self.logger.df("Ignoring pasteboard entry because it matches ignoredIdentifiers") end last_change = now end end --- ClipboardTool:start() --- Method --- Start the clipboard history collector function obj:start() obj.logger.level = 0 clipboard_history = self:dedupe_and_resize(getSetting("items", {})) -- If no history is saved on the system, create an empty history last_change = pasteboard.changeCount() -- keeps track of how many times the pasteboard owner has changed // Indicates a new copy has been made self.selectorobj = hs.chooser.new(hs.fnutils.partial(self._processSelectedItem, self)) self.selectorobj:choices(hs.fnutils.partial(self._populateChooser, self)) self.selectorobj:rightClickCallback(hs.fnutils.partial(self._showContextMenu, self)) --Checks for changes on the pasteboard. Is it possible to replace with eventtap? self.timer = hs.timer.new(self.frequency, hs.fnutils.partial(self.checkAndStorePasteboard, self)) self.timer:start() if self.show_in_menubar then self.menubaritem = hs.menubar.new() :setTitle(obj.menubar_title) :setClickCallback(hs.fnutils.partial(self.toggleClipboard, self)) end end --- ClipboardTool:showClipboard() --- Method --- Display the current clipboard list in a chooser function obj:showClipboard() if self.selectorobj ~= nil then self.selectorobj:refreshChoicesCallback() self.prevFocusedWindow = hs.window.focusedWindow() self.selectorobj:show() else hs.notify.show("ClipboardTool not properly initialized", "Did you call ClipboardTool:start()?", "") end end --- ClipboardTool:toggleClipboard() --- Method --- Show/hide the clipboard list, depending on its current state function obj:toggleClipboard() if self.selectorobj:isVisible() then self.selectorobj:hide() else self:showClipboard() end end --- ClipboardTool:bindHotkeys(mapping) --- Method --- Binds hotkeys for ClipboardTool --- --- Parameters: --- * mapping - A table containing hotkey objifier/key details for the following items: --- * show_clipboard - Display the clipboard history chooser --- * toggle_clipboard - Show/hide the clipboard history chooser function obj:bindHotkeys(mapping) local def = { show_clipboard = hs.fnutils.partial(self.showClipboard, self), toggle_clipboard = hs.fnutils.partial(self.toggleClipboard, self), } hs.spoons.bindHotkeysToSpec(def, mapping) obj.mapping = mapping end return obj