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-- -- packet-flows.lua -- -- This script is a plugin for Wireshark and tshark. It displays a -- set of the packet flows between a pair of hosts. Each port used -- in the communication is included, along with the elapsed time from -- the beginning of the packet capture until that particular packet -- was sent. -- -- This program will register a menu item in the Tools/GAWSEED menu. -- -- Some debugging info may be written to a script-specific log file. -- The filename is defined in the LOGFILE directory. Set it as desired. -- -- Revision History -- 1.0 Initival revision. 190120 -- -- -- Version information. -- NAME = "packet-flows"; VERS = NAME .. " version: 1.0"; ------------------------------------------------------------------------------ -- -- Ports we might be interested in. -- PORT_FTP = 21 PORT_SSH = 22 PORT_TELNET = 23 PORT_SMTP = 25 PORT_TIME = 37 PORT_NAME = 42 PORT_WHOIS = 43 PORT_DNS = 53 PORT_TFTP = 69 PORT_HTTP = 80 PORT_POP2 = 109 PORT_POP3 = 110 PORT_SFTP = 115 PORT_NTP = 123 PORT_IMAP = 143 PORT_SNMP = 161 PORT_SNMPTRAP = 162 PORT_BGP = 179 PORT_IMAP3 = 220 PORT_LDAP = 389 PORT_HTTPS = 443 PORT_SYSLOG = 514 PORT_LDAPS = 636 PORT_FTPSDATA = 989 PORT_FTPS = 990 PORT_TELNETS = 992 PORT_IMAPS = 993 PORT_POP3S = 995 PORT_SSDP = 1900 -- -- Number-to-name translation table for ports. Others are added -- in as numerics. -- local ports = {} ports[PORT_FTP] = 'ftp' ports[PORT_SSH] = 'ssh' ports[PORT_TELNET] = 'telnet' ports[PORT_SMTP] = 'smtp' ports[PORT_TIME] = 'time' ports[PORT_NAME] = 'name' ports[PORT_WHOIS] = 'whois' ports[PORT_DNS] = 'dns' ports[PORT_TFTP] = 'tftp' ports[PORT_HTTP] = 'http' ports[PORT_POP2] = 'pop2' ports[PORT_POP3] = 'pop3' ports[PORT_SFTP] = 'sftp' ports[PORT_NTP] = 'ntp' ports[PORT_IMAP] = 'imap' ports[PORT_SNMP] = 'snmp' ports[PORT_SNMPTRAP] = 'snmptrap' ports[PORT_BGP] = 'bgp' ports[PORT_IMAP3] = 'imap3' ports[PORT_LDAP] = 'ldap' ports[PORT_HTTPS] = 'https' ports[PORT_SYSLOG] = 'syslog' ports[PORT_LDAPS] = 'ldaps' ports[PORT_FTPSDATA] = 'ftps-data' ports[PORT_FTPS] = 'ftps' ports[PORT_TELNETS] = 'telnets' ports[PORT_IMAPS] = 'imaps' ports[PORT_POP3S] = 'pop3s' ports[PORT_SSDP] = 'ssdp' ---------------------------------------------------------- -- -- DNS constants (taken from proto.lua) -- local DNS_HDR_LEN = 12 -- DNS header size -- -- The smallest possible DNS query field size. This has to be at least a -- label length octet, label character, label null terminator, 2-bytes type -- and 2-bytes class. -- local MIN_QUERY_LEN = 7 ------------------------------------------------------------------------------ local debug = 0 -- Flag for *some* logging. local LOGFILE = "/tmp/save.packet-flows" -- General log file. local SAVELOG = "/tmp/pf.log" -- Log file for saving flows. if(debug ~= 0) then local loggy = io.open(LOGFILE,"a") if loggy ~= nil then loggy:write("\npacket-flows.lua: down in\n\n") io.close(loggy) end end ------------------------------------------------------------------------------ local function menuable_tap() local pktwind = nil -- Window for packet flows. local tap = Listener.new() -- The network tap. local ips = {} -- Hash of src/dest counters. local prots = {} -- Hash of protocol counters. -- -- This collects packets transferred from one host to another. -- It is one-way only (for now), so 1.1.1.1 -> 2.2.2.2 will have -- a different stream than 2.2.2.2 -> 1.1.1.1. -- local collector = {} ---------------------------------------------------------------------- -- Routine: remove() -- -- Purpose: Remove the listener that otherwise will remain -- running indefinitely. -- local function remove() tap:remove(); end ---------------------------------------------------------------------- -- Routine: streamsaver() -- -- Purpose: Save the recorded packet streams. -- local function streamsaver() tap:streamsaver(); end ---------------------------------------------------------------------- -- Routine: dlgsaver() -- -- Purpose: Save the Packet Flow data to a user-specified file. -- -- Status is saved in /tmp/pf.log because it isn't -- clear how to communicate errors to user otherwise. -- -- Used by new_dialog() calls. -- local function dlgsaver(newfile) log = io.open("/tmp/pf.log","a") log:write("\n\nSaving Packet-Flow data\n") -- -- Save file must be specified. -- if((newfile == nil) or (newfile == "")) then print("\nSave file for packet flows must be specified\n") log:write("\nSave file for packet flows must be specified\n") io.close(log) return end -- -- Save file must not exist. -- saver = io.open(newfile,"r") if saver ~= nil then print("\nPacket flow save file \"" .. newfile .. "\" already exists\n") log:write("\nPacket flow save file \"" .. newfile .. "\" already exists\n") io.close(log) return end -- -- Now we'll create and open the save file. -- saver = io.open(newfile,"w") if saver == nil then print("\nUnable to open packet flow save file \"" .. newfile .. "\"\n") log:write("\nUnable to open packet flow save file \"" .. newfile .. "\"\n") io.close(log) return end -- -- Write each packet flow's info to the Packet Flow window. -- for srcdst, pkt in pairs(collector) do -- -- Variables for output formatting. -- local srcfmt = "%-15s\t" local dstfmt = "%-15s\t" local out saver:write("\n----------------------------------------------------------\n") saver:write("Originator || Target: " .. tostring(srcdst) .. "\n\n") saver:write("Packets:\n") -- -- IPv6 addresses are longer than IPv4 addresses, so -- we'll check for them and adjust the format if found. -- -- THIS IS NOT PERFECT!!! A preferable way of doing -- this would require Lua to support * functionality -- in string.format(). If this hasn't been done after -- all these years, I doubt they'd do it just for us. -- if(string.find(srcdst, ':') ~= nil) then src, dst = string.match(srcdst, "(%S+) || (%S+)") if(string.find(src, ':') ~= nil) then len = string.len(src) + 1 srcfmt = "%-" .. tostring(len) .. "s\t" end if(string.find(dst, ':') ~= nil) then dstfmt = "%-24s\t" len = string.len(dst) + 1 dstfmt = "%-" .. tostring(len) .. "s\t" end end -- -- Build the header and display it. -- out = string.format(srcfmt .. dstfmt .. "%4s\t%s\n", "Source", "Destination", "Port", "Relative Time") saver:write(out) -- -- Build the packet lines and display them. -- for pnum, val in pairs(pkt) do out = string.format(srcfmt .. dstfmt .. "%-4s\t%7.5f\n", tostring(val.src), tostring(val.dst), tostring(val.port), val.reltime) saver:write(out) end end io.close(saver) log:write("\nfinished writing Packet Flow save file \"" .. newfile .. "\"\n") io.close(log) end ---------------------------------------------------------------------- -- Routine: tap.packet() -- -- Purpose: This function will be called once for each packet. -- Filter-specific handling occurs to do something with -- the data. -- -- packet-flows divides the packets into sets that hold -- the packets flowing between a particular pair of -- hosts. The packets are stored in a table that is -- implicitly sorted by the elapsed time from the start -- of packet capture. -- -- Wireshark gathers lots of other data into pinfo, but -- few of those fields are being used by packet-flows. -- Maybe we'll make use of this extra data in the future. -- function tap.packet(pinfo,tvb) local srcdst -- Table key. local srcdstports -- Addressing info. local pr -- Current count for src or dest port. local srcprt -- Source port. local dstprt -- Destination port. local logger -- I/O object for logging. -- -- Build the table key. This consists of the source IP -- address and the destination IP address. -- srcdst = tostring(pinfo.src) .. " || " .. tostring(pinfo.dst) -- -- Build a string with the connection info. This consists of -- the source IP address, the source port, the destination IP -- address and the destination port -- all with various -- separators. -- srcdstports = tostring(pinfo.src) .. "(" .. tostring(pinfo.src_port) .. ")" .. " || " .. tostring(pinfo.dst) .. "(" .. tostring(pinfo.dst_port) .. ")" -- -- Get the current count for this source/dest pair. -- paircnt = ips[srcdst] or 0 -- -- Get the source port. -- srcprt = pinfo.src_port -- -- Get the destination port. -- dstprt = pinfo.dst_port -- -- Filter out the ports we don't care about; turned off -- by default. -- (This was just done for testing, but is left here in -- case it's useful in future.) -- local nofiltering = nil if(nofiltering ~= nil) then if(((srcprt ~= 993) and (dstprt ~= 993)) and ((srcprt ~= 53) and (srcprt ~= 53))) then return end end -- -- Add the source and destination ports to the translation -- table, if they aren't there already. -- if(ports[srcprt] == nil) then ports[srcprt] = tostring(srcprt) end if(ports[dstprt] == nil) then ports[dstprt] = tostring(dstprt) end -- -- Get the text form of the ports. -- srcprt = ports[srcprt] dstprt = ports[dstprt] -- -- Get the current count for the destination port. -- -- pr = prots[tostring(pinfo.src_port)] or 0 pr = prots[tostring(pinfo.dst_port)] or 0 -- -- Find the appropriate source/destination group, even if -- this is a destination's response. If there's already a -- collector table for dst/src, we'll use it. If not, we -- can safely assume that src/dst should be used. -- addrs = tostring(pinfo.dst) .. " || " .. tostring(pinfo.src) if(collector[addrs] == nil) then addrs = srcdst end -- -- Bump the source/dest counter and squirrel it away. -- We aren't doing anything with this right now. -- ips[addrs] = paircnt + 1 -- -- Record the count of protocol uses. -- We aren't doing anything with this right now. -- -- prots[tostring(pinfo.src_port)] = pr + 1 prots[tostring(pinfo.dst_port)] = pr + 1 -- -- Initialize a list if the source/destination collector -- entry doesn't exist yet. -- if(collector[addrs] == nil) then collector[addrs] = {} end -- -- Save a few pieces of data from the packet. -- pkt = {} pkt.src = pinfo.src pkt.dst = pinfo.dst pkt.port = dstprt pkt.reltime = pinfo.rel_ts table.insert(collector[addrs], pkt) -- -- Log some of the packet contents. -- logger = io.open(LOGFILE,"a") if logger ~= nil then logger:write("\n----------------------------\n") -- logger:write("src - <" .. tostring(pinfo.src) .. ">\t\tport - <" .. tostring(pinfo.src_port) .. ">\n") -- logger:write("dst - <" .. tostring(pinfo.dst) .. ">\t\tport - <" .. tostring(pinfo.dst_port) .. ">\n") logger:write("src - <" .. tostring(pinfo.src) .. ">\t\tport - <" .. ports[pinfo.src_port] .. ">\n") logger:write("dst - <" .. tostring(pinfo.dst) .. ">\t\tport - <" .. ports[pinfo.dst_port] .. ">\n") logger:write("pnum - ", pinfo.number, "\trelative time - ", pinfo.rel_ts, "\n") logger:write("\ntvb - <" .. tostring(tvb) .. ">\n") io.close(logger) end end ---------------------------------------------------------------------- -- Routine: tap.streamsaver() -- -- Purpose: This function initiates the saving of the packet -- streams to a file. It creates a dialog box, passing -- it a reference to dlgsaver(). That routine gets and -- validates a filename for the new file, then saves the -- flow data to it. -- function streamsaver(t) new_dialog("Packet Flows Saved", dlgsaver, "Enter Save File") end ---------------------------------------------------------------------- -- Routine: tap.draw() -- -- Purpose: This function updates packet-flow's window with -- new data. It is called once every few seconds. -- function tap.draw(t) -- -- Create the Packet Flows window if it hasn't been created. -- We'll also arrange to call remove() when window is closed. -- if(pktwind == nil) then pktwind = TextWindow.new("Packet Flows") pktwind:set_atclose(remove) pktwind:add_button("Save Data", streamsaver) end -- -- Clear the window contents. -- pktwind:clear() -- -- Write each packet flow's info to the Packet Flow window. -- for srcdst, pkt in pairs(collector) do -- -- Variables for output formatting. -- local srcfmt = "%-15s\t" local dstfmt = "%-15s\t" local out pktwind:append("\n----------------------------------------------------------\n") pktwind:append("Originator || Target: " .. tostring(srcdst) .. "\n\n") pktwind:append("Packets:\n") -- -- IPv6 addresses are longer than IPv4 addresses, so -- we'll check for them and adjust the format if found. -- -- THIS IS NOT PERFECT!!! A preferable way of doing -- this would require Lua to support * functionality -- in string.format(). If this hasn't been done after -- all these years, I doubt they'd do it just for us. -- if(string.find(srcdst, ':') ~= nil) then src, dst = string.match(srcdst, "(%S+) || (%S+)") if(string.find(src, ':') ~= nil) then len = string.len(src) + 1 srcfmt = "%-" .. tostring(len) .. "s\t" end if(string.find(dst, ':') ~= nil) then dstfmt = "%-24s\t" len = string.len(dst) + 1 dstfmt = "%-" .. tostring(len) .. "s\t" end end -- -- Build the header and display it. -- out = string.format(srcfmt .. dstfmt .. "%4s\t%s\n", "Source", "Destination", "Port", "Relative Time") pktwind:append(out) -- -- Build the packet lines and display them. -- for pnum, val in pairs(pkt) do out = string.format(srcfmt .. dstfmt .. "%-4s\t%7.5f\n", tostring(val.src), tostring(val.dst), tostring(val.port), val.reltime) pktwind:append(out) end end end ---------------------------------------------------------------------- -- Routine: tap.reset() -- -- Purpose: This function will be called whenever a reset is -- needed, e.g. when reloading the capture file. -- function tap.reset() if(pktwind ~= nil) then pktwind:clear() end ips = {} end -- -- Ensure that all existing packets are processed. -- retap_packets() end -- -- Register the function to be called when the user selects the -- Tools->Lua->Packet Flows menu -- register_menu("GAWSEED/Packet Flows", menuable_tap, MENU_TOOLS_UNSORTED)
M_PSTATUS = "PSTATUS" M_PREGISTER = "PREGISTER" M_PCOMMAND = "PCOMMAND" M_MID = os.getComputerID() monitor = nil PALETTE = { ["-1"] = colors.red, ["0"] = colors.yellow, ["1"] = colors.white, ["2"] = colors.green } CLIENTS = { tree1 = {id = -1, status = "-1"}, tree2 = {id = -1, status = "-1"}, tree3 = {id = -1, status = "-1"}, tree4 = {id = -1, status = "-1"}, rice1 = {id = -1, status = "-1"}, rice2 = {id = -1, status = "-1"}, ender1 = {id = -1, status = "-1"}, skeleton1 = {id = -1, status = "-1"} } function get_ordered_client_id() local ordered = {} for label in pairs(CLIENTS) do table.insert(ordered, label) end table.sort(ordered) return ordered end function init() monitor = peripheral.find("monitor") rednet.open("left") rednet.unhost(M_PSTATUS, os.getComputerLabel()) rednet.host(M_PSTATUS, os.getComputerLabel()) rednet.broadcast("CHK_REGISTER", M_PREGISTER) monitor_update_client() end function monitor_update_client() monitor.clear() local ordered = get_ordered_client_id() for i = 1, #ordered do local label, client = ordered[i], CLIENTS[ordered[i]] monitor.setCursorPos(1, i) monitor.setTextColour(PALETTE[client.status]) monitor.write(label) end end function listener() while true do print("["..os.getComputerID().."] Ready!") local id, msg, proto = rednet.receive() if proto == M_PREGISTER then print("[M] RECV: "..id.."/"..msg.."/"..proto) CLIENTS[msg] = {id = id, status = "0"} rednet.send(id, "1", M_PREGISTER) monitor_update_client() elseif proto == M_PSTATUS then print("[M] RECV: "..id.."/"..msg.."/"..proto) for hostname, client in pairs(CLIENTS) do if client.id == id then CLIENTS[hostname].status = msg break end end monitor_update_client() else print(id, proto) end end end function commander() while true do local _, _, x, y = os.pullEvent("monitor_touch") local ordered = get_ordered_client_id() if y <= #ordered then local label, client = ordered[y], CLIENTS[ordered[y]] if client.status == "1" then monitor.setCursorPos(1, y) monitor.setTextColour(PALETTE["2"]) monitor.write(label) rednet.send(client.id, "2", M_PCOMMAND) CLIENTS[label].status = "2" elseif client.status == "2" then monitor.setCursorPos(1, y) monitor.setTextColour(PALETTE["1"]) monitor.write(label) rednet.send(client.id, "1", M_PCOMMAND) CLIENTS[label].status = "1" end end end end function main() print("[" .. time() .. "] ----- Auto Mob v01a -----") print("[M] Computer ID:"..os.getComputerID()) init() parallel.waitForAny(listener, commander) end main()
--[[ Copyright (c) 2007-2008 Gordon Gremme <gordon@gremme.org> Copyright (c) 2007-2008 Center for Bioinformatics, University of Hamburg Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ]] module(..., package.seeall) require "gtlua.genome_features" -- XXX: remove if statement if libannotationsketch is always compiled in if GenomeTools_feature_index then -- Computes the coverage for the sequence ID <seqid>. The optional <maxdist> -- parameter denotes the maximal distance two features can be apart without -- creating a new Range. Returns an array of Ranges denoting parts the of -- <seqid> covered by features. function GenomeTools_feature_index:get_coverage(seqid, maxdist) assert(seqid) local maxdist = maxdist or 0 local features = self:get_features_for_seqid(seqid) local starpos, endpos local minstartpos = nil local maxendpos = nil local ranges = {} local coverage = {} -- collect all feature ranges for i, feature in ipairs(features) do ranges[#ranges+1] = feature:get_range() end -- sort feature ranges ranges = gt.ranges_sort(ranges) -- compute and store coverage for i, range in ipairs(ranges) do startpos, endpos = range:get_start(), range:get_end() if i == 1 then minstartpos = startpos maxendpos = endpos else -- assert(startpos >= minstartpos) if (startpos > maxendpos + maxdist) then -- new region started coverage[#coverage+1] = gt.range_new(minstartpos, maxendpos) minstartpos = startpos maxendpos = endpos else -- continue old region maxendpos = (endpos > maxendpos) and endpos or maxendpos end end end -- add last region coverage[#coverage+1] = gt.range_new(minstartpos, maxendpos) return coverage end -- Returns an array of Ranges denoting parts of <seqid> which are covered by -- at least one marked feature. Internally, get_coverage() is called and the -- <maxdist> is passed along. function GenomeTools_feature_index:get_marked_regions(seqid, maxdist) assert(seqid, "missing seqid argument") local coverage = self:get_coverage(seqid, maxdist) local marked = {} for _,range in ipairs(coverage) do local features = feature_index:get_features_for_range(seqid, range) if gt.features_contain_marked(features) then marked[#marked+1] = range end end return marked end -- Render to PNG file <png_file> for <seqid> in <range> with optional <width>. -- If no <png_file> is given os.tmpname() is called to create one. -- Returns name of written PNG file. function GenomeTools_feature_index:render_to_png(seqid, range, png_file, width) assert(seqid and range) png_file = png_file or os.tmpname() if not width then width = 1600 end local diagram = gt.diagram_new(self, seqid, range) local render = gt.render_new() render:to_png(diagram, png_file, width) return png_file end -- Show all sequence IDs. function GenomeTools_feature_index:show_seqids() for _,seqid in ipairs(feature_index:get_seqids()) do print(seqid) end end -- Returns all features from <feature_index>. function GenomeTools_feature_index:get_all_features() local seqids = self:get_seqids() local all_features = {} for _, seqid in ipairs(seqids) do local seqid_features = self:get_features_for_seqid(seqid) for _, feature in ipairs(seqid_features) do all_features[#all_features + 1] = feature end end return all_features end end
local type, getmetatable, setmetatable, rawset do local _obj_0 = _G type, getmetatable, setmetatable, rawset = _obj_0.type, _obj_0.getmetatable, _obj_0.setmetatable, _obj_0.rawset end local Flow local is_flow is_flow = function(cls) if not (cls) then return false end if cls == Flow then return true end return is_flow(cls.__parent) end do local _class_0 local _base_0 = { expose_assigns = false } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, _, obj) if obj == nil then obj = { } end self._ = _ assert(self._, "missing flow target") self._req = self._ if is_flow(self._.__class) then self._ = self._._ end local old_mt = getmetatable(self) local proxy = setmetatable(obj, old_mt) local mt = { __call = old_mt.__call, __index = function(self, key) local val = proxy[key] if val ~= nil then return val end val = self._[key] if type(val) == "function" then val = function(_, ...) return self._[key](self._, ...) end rawset(self, key, val) end return val end } do local expose = self.expose_assigns if expose then local allowed_assigns if type(expose) == "table" then do local _tbl_0 = { } for _index_0 = 1, #expose do local name = expose[_index_0] _tbl_0[name] = true end allowed_assigns = _tbl_0 end end mt.__newindex = function(self, key, val) if allowed_assigns then if allowed_assigns[key] then self._[key] = val else return rawset(self, key, val) end else self._[key] = val end end end end return setmetatable(self, mt) end, __base = _base_0, __name = "Flow" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 Flow = _class_0 end return { Flow = Flow, is_flow = is_flow }
local host = host or "localhost" local port = port or 8686 local socket = require("socket") local master = assert(socket.tcp()) assert(master:connect(host, port)) local client = master print('connection established on', client:getpeername()) while true do print('input message to send:') local msg = io.read() if msg == 'close' then client:close() break end local index, error = client:send(msg .. '\n') if index ~= nil then print(index, 'byte was sent') else print(error) client:close() break end end
ys = ys or {} ys.Battle.BattleDamageRateView = class("BattleDamageRateView") ys.Battle.BattleDamageRateView.__name = "BattleDamageRateView" ys.Battle.BattleDamageRateView.Ctor = function (slot0, slot1) slot0._go = slot1 slot0.tick_bar = slot1.transform:Find("tick_bar"):GetComponent(typeof(Image)) slot0.tickBarOb = slot0.tick_bar.gameObject slot0.tick_bar.fillAmount = 0 end ys.Battle.BattleDamageRateView.UpdateScore = function (slot0, slot1, slot2) LeanTween.cancel(slot0.tickBarOb) LeanTween.value(slot0.tickBarOb, slot0.tick_bar.fillAmount, slot3, 0.5):setOnUpdate(System.Action_float(function (slot0) slot0.tick_bar.fillAmount = slot0 end)) end ys.Battle.BattleDamageRateView.CalScore = function (slot0, slot1, slot2) slot3 = pg.expedition_data_template[slot2] slot5 = { 0, 0.445, 0.7, 0.88, 1 } slot6 = 0 for slot10, slot11 in ipairs(slot4) do if slot1 < slot3[slot11] then break end slot6 = slot10 end slot7 = 0 if slot6 < #slot4 then if slot3[slot4[slot6]] < 0 then slot8 = 0 end slot7 = (slot5[slot6 + 1] - slot5[slot6]) * (slot1 - slot8) / (slot3[slot4[slot6 + 1]] - slot8) + slot5[slot6] else slot7 = 1 end return slot7 end ys.Battle.BattleDamageRateView.Dispose = function (slot0) LeanTween.cancel(slot0.tickBarOb) end return
-- ** Start of modification for Lua@CORE ** local lu = nil if (CoreObject) then local propLuaunit = script:GetCustomProperty("luaunit") lu = require(propLuaunit) else lu = require("luaunit") end -- ** End of modification for Lua@CORE ** local function range(start, stop) -- return list of { start ... stop } local i local ret = {} i=start while i <= stop do table.insert(ret, i) i = i + 1 end return ret end TestListCompare = {} function TestListCompare:test1() local A = { 121221, 122211, 121221, 122211, 121221, 122212, 121212, 122112, 122121, 121212, 122121 } local B = { 121221, 122211, 121221, 122211, 121221, 122212, 121212, 122112, 121221, 121212, 122121 } lu.assertEquals( A, B ) end function TestListCompare:test1b() local A = { 121221, 122211, 121221, 122112, 121212, 121122, 121212, 122122, 121212, 122112, 122112 } local B = { 121221, 122211, 121221, 122112, 121212, 121122, 121212, 122122, 121212, 122112, 121212 } lu.assertEquals( A, B ) end function TestListCompare:test1c() local A = { 122112, 122121, 111212, 122121, 122121, 121212, 121121, 121212, 121221, 122212, 112121 } local B = { 121212, 122121, 111212, 122121, 122121, 121212, 121121, 121212, 121221, 122212, 112121 } lu.assertEquals( A, B ) end -- long list of numbers, same size, swapped values function TestListCompare:test2() local x=7 local A, B = range(1,20), range(1,20) B[x], B[x+1] = B[x+1], B[x] lu.assertEquals( A, B ) end -- long list of numbers, one hole function TestListCompare:test3() local x=7 local A, B = range(1,20), {} local i=1 while i <= #A do if i ~= x then table.insert( B, A[i] ) end i = i + 1 end lu.assertEquals( A, B ) end -- long list of numbers, one bigger hole function TestListCompare:test4() local x=7 local x2=8 local x3=9 local A, B = range(1,20), {} local i=1 while i <= #A do if i ~= x and i ~= x2 and i ~= x3 then table.insert( B, A[i] ) end i = i + 1 end lu.assertEquals( A, B ) end -- long list, difference + big hole function TestListCompare:sub_test5() local x=7 local x2=8 local x3=9 local A, B = range(1,20), {} local i=1 while i <= #A do if i ~= x and i ~= x2 and i ~= x3 then table.insert( B, A[i] ) end i = i + 1 end x = 5 B[x], B[x+1] = B[x+1], B[x] return A, B end function TestListCompare:test5a() local A, B = self:sub_test5() lu.ORDER_ACTUAL_EXPECTED = false lu.assertEquals( A, B ) end function TestListCompare:test5b() local A, B = self:sub_test5() lu.assertEquals( B, A ) end function TestListCompare:test5c() local A, B = self :sub_test5() lu.PRINT_TABLE_REF_IN_ERROR_MSG = true lu.assertEquals( B, A ) end function TestListCompare:test6() local f1 = function () return nil end local t1 = coroutine.create( function(v) local y=v+1 end ) local A = { 'aaa', 'bbb', 'ccc', f1, 1.1, 2.1, nil, true, false, t1, t1, t1 } local B = { 'aaa', 'bbb', 'ccc', f1, 1.1, 2.1, nil, false, false, t1, t1, t1 } lu.assertEquals( B, A ) end function TestListCompare:test7() local A = { {1,2,3}, {1,2}, { {1}, {2} }, { 'aa', 'cc'}, 1, 2, 1.33, 1/0, { a=1 }, {} } local B = { {1,2,3}, {1,2}, { {2}, {2} }, { 'aa', 'bb'}, 1, 2, 1.33, 1/0, { a=1 }, {} } lu.assertEquals( B, A ) end function TestListCompare:tearDown() -- cancel effect of test5a lu.ORDER_ACTUAL_EXPECTED = true -- cancel effect of test5c lu.PRINT_TABLE_REF_IN_ERROR_MSG = false end -- end TestListCompare --[[ TestDictCompare = {} function XTestDictCompare:test1() lu.assertEquals( {one=1,two=2, three=3}, {one=1,two=1, three=3} ) end function XTestDictCompare:test2() lu.assertEquals( {one=1,two=2, three=3, four=4, five=5}, {one=1,two=1, three=3, four=4, five=5} ) end -- end TestDictCompare ]] -- ** Start of modification for Lua@CORE ** if (CoreObject) then -- Copy _ENV table to the _G client table, as _G = _ENV does not work! -- With Lua@CORE, _ENV contains a list of all global symbols ( functions, tables.. ) -- With Lua@Core, there is a _G client and a _G server table for each player, both are "empty". -- _G = _ENV -- Does not work! for name, address in pairs(_ENV) do --print(name, address) _G[name] = address end lu.LuaUnit.run() else -- The last line executes your script with LuaUnit and exit with the proper error code: local result = lu.run() os.exit(result, true) end -- ** End of modification for Lua@CORE **
require("gameData/gameData"); require("core/dict"); --商城广告 local RechargeTabsAd = class(GameData); RechargeTabsAd.Delegate = { onGetRechargeTabsAdCallBack = "onGetRechargeTabsAdCallBack"; }; RechargeTabsAd.ctor = function(self) end RechargeTabsAd.dtor = function(self) end RechargeTabsAd.initData = function(self) self.m_data = {}; end RechargeTabsAd.cleanup = function(self) self.m_data = {}; end RechargeTabsAd.updateMemData = function(self, data) self.m_data = self:_analyseData(data); end RechargeTabsAd.getRechargeTabsAd = function(self, tabId) local item = {}; tabId = tonumber(tabId); if tabId and not table.isEmpty(self.m_data) and not table.isEmpty(self.m_data.list) then for k, v in pairs(self.m_data.list) do if v.type and v.type == tabId then item = v; break; end end end return item; end RechargeTabsAd.requestData = function(self, tabId) OnlineSocketManager.getInstance():sendMsg(PHP_MARKET_TABS_AD, {type = 4}); end RechargeTabsAd.onGetRechargeTabsAdCallBack = function(self, isSuccess, data, sendParam) if isSuccess then self:updateData(true, data); end self:execDelegate(RechargeTabsAd.Delegate.onGetRechargeTabsAdCallBack); end ---------------------------------------------------------------------------------- RechargeTabsAd._analyseData = function(self, data) local tmp = { result = tonumber(data.result) or 0, code = tonumber(data.code) or 0, list = self:_analyseDataList(data.list), }; return tmp; end RechargeTabsAd._analyseDataList = function(self, data) local list = table.verify(json.decode(data)); local tmp = {}; for k, v in pairs(list) do local item = { type = tonumber(v.type) or 0, content = tostring(v.content) or "", } table.insert(tmp, item); end return tmp; end RechargeTabsAd.s_socketCmdFuncMap = { [PHP_MARKET_TABS_AD] = RechargeTabsAd.onGetRechargeTabsAdCallBack; }; return RechargeTabsAd;
--Changed to rm_run to avoid issues with calling it init, had issues with random errors due to it being called init(no other reason that I could figure out). package.path = "/lib/?.lua;/usr/lib/?.lua;/home/lib/?.lua;./?.lua;/home/bin/lib/?.lua"; local comp = require("component"); local mT = require("moveTo"); local version = require("version"); local ev = require("event"); local m = comp.modem; print("Welcome to Naragath\'s Robot Miner v" .. version.major .. "." .. version.minor .. "." .. version.build); print("Loading please wait..."); --mT.setHome("rm1"); --mT.returnHome(); --mT.moveC(2,0); m.open(1337); while true do local _,_,from,port,_,msg,arg1,arg2 = ev.pull("modem_message"); if msg == "*SETHOME*" then mT.setHome(arg1); elseif msg == "*MineChunk*" then mT.moveC(arg1,arg2); _debug("Yarp"); end end
if vim.g.loaded_cmp then return end vim.g.loaded_cmp = true if not vim.api.nvim_create_autocmd then return print('[nvim-cmp] Your nvim does not has `nvim_create_autocmd` function. Please update to latest nvim.') end local api = require('cmp.utils.api') local types = require('cmp.types') local highlight = require('cmp.utils.highlight') local autocmd = require('cmp.utils.autocmd') vim.api.nvim_set_hl(0, 'CmpItemAbbr', { link = 'CmpItemAbbrDefault', default = true }) vim.api.nvim_set_hl(0, 'CmpItemAbbrDeprecated', { link = 'CmpItemAbbrDeprecatedDefault', default = true }) vim.api.nvim_set_hl(0, 'CmpItemAbbrMatch', { link = 'CmpItemAbbrMatchDefault', default = true }) vim.api.nvim_set_hl(0, 'CmpItemAbbrMatchFuzzy', { link = 'CmpItemAbbrMatchFuzzyDefault', default = true }) vim.api.nvim_set_hl(0, 'CmpItemKind', { link = 'CmpItemKindDefault', default = true }) vim.api.nvim_set_hl(0, 'CmpItemMenu', { link = 'CmpItemMenuDefault', default = true }) for kind in pairs(types.lsp.CompletionItemKind) do if type(kind) == 'string' then local name = ('CmpItemKind%s'):format(kind) vim.api.nvim_set_hl(0, name, { link = ('%sDefault'):format(name), default = true }) end end autocmd.subscribe('ColorScheme', function() highlight.inherit('CmpItemAbbrDefault', 'Pmenu', { bg = 'NONE', default = true }) highlight.inherit('CmpItemAbbrDeprecatedDefault', 'Comment', { bg = 'NONE', default = true }) highlight.inherit('CmpItemAbbrMatchDefault', 'Pmenu', { bg = 'NONE', default = true }) highlight.inherit('CmpItemAbbrMatchFuzzyDefault', 'Pmenu', { bg = 'NONE', default = true }) highlight.inherit('CmpItemKindDefault', 'Special', { bg = 'NONE', default = true }) highlight.inherit('CmpItemMenuDefault', 'Pmenu', { bg = 'NONE', default = true }) for name in pairs(types.lsp.CompletionItemKind) do if type(name) == 'string' then vim.api.nvim_set_hl(0, ('CmpItemKind%sDefault'):format(name), { link = 'CmpItemKind', default = true }) end end end) autocmd.emit('ColorScheme') if vim.on_key then vim.on_key(function(keys) if keys == vim.api.nvim_replace_termcodes('<C-c>', true, true, true) then vim.schedule(function() if not api.is_suitable_mode() then autocmd.emit('InsertLeave') end end) end end, vim.api.nvim_create_namespace('cmp.plugin')) end vim.api.nvim_create_user_command('CmpStatus', function() require('cmp').status() end, { desc = 'Check status of cmp sources' }) vim.cmd([[doautocmd <nomodeline> User CmpReady]])
if not momoTweak.angelBio then momoTweak.angelBio = {} end local tree = "solid-tree" local seed = {} seed.temp = "tree-temperate-seed" seed.swamp = "tree-swamp-seed" seed.desert = "tree-desert-seed" local garden = {} garden.temp = "temperate-garden" garden.desert = "desert-garden" garden.swamp = "swamp-garden" local token = "token-bio" local aboretum_category = "angels-arboretum" local press_category = "bio-pressing" local procss_category = "bio-processor" local aboretum_tech = "bio-arboretum-1" local aboretum_tech2 = "bio-arboretum-2" local aboretum_tech3 = "bio-arboretum-3" local biome_tech = {} biome_tech.temp = "bio-arboretum-temperate" biome_tech.desert = "bio-arboretum-desert" biome_tech.swamp = "bio-arboretum-swamp" local catalyst = {} catalyst.metal = "catalyst-metal-carrier" catalyst.red = "catalyst-metal-red" catalyst.blue = "catalyst-metal-blue" catalyst.green = "catalyst-metal-green" catalyst.yellow = "catalyst-metal-yellow" local product = {} product.temp = {"temperate-1", "temperate-2", "temperate-3", "temperate-4", "temperate-5"} product.desert = {"desert-1", "desert-2", "desert-3", "desert-4", "desert-5"} product.swamp = {"swamp-1", "swamp-2", "swamp-3", "swamp-4", "swamp-5"} local biome = {"temp", "swamp", "desert"} function momoTweak.angelBio.Data() local ICON = "__MomoTweak__/graphics/icons/" local count = 0 local function AddBioItem(Name) data:extend({{ type = "item", name = Name, icon = ICON .. Name .. ".png", icon_size = 32, subgroup = "momo-bio-materials", order = "f[" .. count .. "]", stack_size = 200 }}) count = count + 1 end momoTweak.angelBio.refSubgroup = data.raw["item-subgroup"][data.raw.item["temperate-1"].subgroup] data:extend({{ type = "item-subgroup", name = "momo-bio-materials", group = momoTweak.angelBio.refSubgroup.group, order = "zzzzz" }}) AddBioItem("momo-oil-pack") AddBioItem("bio-grade-1") AddBioItem("bio-grade-2") AddBioItem("bio-grade-3") AddBioItem("bio-temp") AddBioItem("bio-desert") AddBioItem("bio-swamp") end function momoTweak.angelBio.Update() for i, name in pairs({"temp", "swamp", "desert"}) do momoTweak.createRecipe(aboretum_category, {{garden[name], 1}}, { {seed[name], 20}, {tree, 25} }, 700, aboretum_tech2) momoTweak.createRecipe("crafting", {{"bio-" .. name, 3}},{ {product[name][1], 8}, {product[name][2], 8}, {product[name][3], 8}, {product[name][4], 8}, {product[name][5], 8} }, 10, biome_tech[name] .. "-1") end momoTweak.createRecipe(procss_category, {{token, 1}}, { {tree, 35}, {"momo-vial", 1} }, 300, aboretum_tech) local board2 = momoTweak.ele.board[2] for i, name in pairs({board2, momoTweak.recipe.tin_board2}) do momoTweak.replace_with_ingredient(name, "wood", {"solid-paper", 3}) end momoTweak.createRecipe("crafting", {{"bio-grade-1", 1}}, { {token, 2}, {"bio-temp", 2}, }, 3, aboretum_tech2, "1") momoTweak.createRecipe("crafting", {{"bio-grade-1", 1}}, { {token, 2}, {"bio-swamp", 2}, }, 3, aboretum_tech2, "2") momoTweak.createRecipe("crafting", {{"bio-grade-1", 1}}, { {token, 2}, {"bio-desert", 2}, }, 3, aboretum_tech2, "3") momoTweak.createRecipe("crafting", {{"bio-grade-2", 1}}, { {token, 2}, {"red-cellulose-fiber", 18}, {"bio-swamp", 1}, {"bio-desert", 1} }, 3, aboretum_tech3, "1") momoTweak.createRecipe("crafting", {{"bio-grade-2", 1}}, { {token, 2}, {"red-cellulose-fiber", 18}, {"bio-temp", 1}, {"bio-desert", 1} }, 3, aboretum_tech3, "2") momoTweak.createRecipe("crafting", {{"bio-grade-2", 1}}, { {token, 2}, {"red-cellulose-fiber", 18}, {"bio-temp", 1}, {"bio-swamp", 1} }, 3, aboretum_tech3, "3") momoTweak.createRecipe("crafting", {{"bio-grade-3", 1}}, { {"blue-cellulose-fiber", 18}, {token, 2}, {"bio-grade-1", 3}, {"bio-temp", 3}, {"bio-desert", 3}, {"bio-swamp", 3} }, 3, aboretum_tech3) bobmods.lib.recipe.add_ingredient("solid-alginic-acid", {"algae-green", 6}) --- wood pulp to cellulose-fiber if (data.raw.item["bi-woodpulp"]) then momoTweak.createRecipe("crafting", {{"cellulose-fiber", 4}}, { {"bi-woodpulp", 4} }, 2.5, momoTweak.get_tech_of_recipe("cellulose-fiber-raw-wood")) end end function momoTweak.angelBio.FinalFixed() bobmods.lib.recipe.add_ingredient(momoTweak.sci3, {"bio-grade-1", 1}) bobmods.lib.recipe.add_ingredient(momoTweak.sciProduction, {"bio-grade-2", 1}) bobmods.lib.recipe.add_ingredient(momoTweak.sciLogistic, {"bio-grade-2", 1}) bobmods.lib.recipe.add_ingredient(momoTweak.sciTech, {"bio-grade-3", 1}) if (momoTweak.mods.sct) then local pack = "sct-bio-science-pack" bobmods.lib.recipe.add_ingredient(pack, {"momo-vial", momoTweak.get_result_amount(pack)}) bobmods.lib.recipe.add_ingredient(pack, {"red-sci", 2}) bobmods.lib.recipe.add_ingredient(pack, {"b1", 1}) local sample = "sct-bio-ground-sample" bobmods.lib.recipe.add_ingredient(sample, {"plate-pack-1", 1}) bobmods.lib.recipe.add_ingredient(sample, {"solid-alginic-acid", 2}) end end function momoTweak.angel_electrolysis_recipe() data.raw.recipe["solid-alginic-acid"].category = "electrolysis" end
--[[ (C) Paul Butler 2008-2012 <http://www.paulbutler.org/> May be used and distributed under the zlib/libpng license <http://www.opensource.org/licenses/zlib-license.php> Adaptation to Lua by Philippe Fremy <phil at freehackers dot org> Lua version copyright 2015 ]] local M={} function M.table_join( t1, t2, t3 ) -- return a table containing all elements of t1 then t2 then t3 local t = {} for i,v in ipairs(t1) do table.insert(t,v) end for i,v in ipairs(t2) do table.insert(t,v) end if t3 then for i,v in ipairs(t3) do table.insert(t,v) end end return t end function M.table_subtable( t, start, stop ) -- 0 is first element, stop is last element local ret = {} if stop == nil then stop = #t end if start < 0 or stop < 0 or start > stop then error('Invalid values: '..start..' '..stop ) end for i,v in ipairs(t) do if (i-1) >= start and (i-1) < stop then table.insert( ret, v ) end end return ret end function M.diff(old, new) --[[ Find the differences between two lists or strings. Returns a list of pairs, where the first value is in ['+','-','='] and represents an insertion, deletion, or no change for that list. The second value of the pair is the list of elements. Params: old the old list of immutable, comparable values (ie. a list of strings) new the new list of immutable, comparable values Returns: A list of pairs, with the first part of the pair being one of three strings ('-', '+', '=') and the second part being a list of values from the original old and/or new lists. The first part of the pair corresponds to whether the list of values is a deletion, insertion, or unchanged, respectively. Examples: >>> diff( {1,2,3,4}, {1,3,4}) { {'=', {1} }, {'-', {2} }, {'=', {3, 4}} } >>> diff( {1,2,3,4}, {2,3,4,1} ) { {'-', {1}}, {'=', {2, 3, 4}}, {'+', {1}} } >>> diff( { 'The', 'quick', 'brown', 'fox', 'jumps', 'over', 'the', 'lazy', 'dog' }, ... { 'The', 'slow', 'blue', 'cheese', 'drips', 'over', 'the', 'lazy', 'carrot' }) { {'=', {'The'} }, {'-', {'quick', 'brown', 'fox', 'jumps'} }, {'+', {'slow', 'blue', 'cheese', 'drips'} }, {'=', {'over', 'the', 'lazy'} }, {'-', {'dog'} }, {'+', {'carrot'} } } ]] -- print('diff('..mytostring(old)..', '..mytostring(new)..')' ) -- Create a map from old values to their indices local old_index_map = {} for i, val in ipairs(old) do if not old_index_map[val] then old_index_map[val] = {} end table.insert( old_index_map[val], i-1 ) end --[[ Find the largest substring common to old and new. We use a dynamic programming approach here. We iterate over each value in the `new` list, calling the index `inew`. At each iteration, `overlap[i]` is the length of the largest suffix of `old[:i]` equal to a suffix of `new[:inew]` (or unset when `old[i]` != `new[inew]`). At each stage of iteration, the new `overlap` (called `_overlap` until the original `overlap` is no longer needed) is built from the old one. If the length of overlap exceeds the largest substring seen so far (`sub_length`), we update the largest substring to the overlapping strings. --[[ `sub_start_old` is the index of the beginning of the largest overlapping substring in the old list. `sub_start_new` is the index of the beginning of the same substring in the new list. `sub_length` is the length that overlaps in both. These track the largest overlapping substring seen so far, so naturally we start with a 0-length substring. ]] local overlap = {} local sub_start_old = 0 local sub_start_new = 0 local sub_length = 0 for inewInc, val in ipairs(new) do local inew = inewInc-1 local _overlap = {} if old_index_map[val] then for _,iold in ipairs(old_index_map[val]) do -- now we are considering all values of iold such that -- `old[iold] == new[inew]`. if iold <= 0 then _overlap[iold] = 1 else _overlap[iold] = (overlap[iold - 1] or 0) + 1 end if (_overlap[iold] > sub_length) then sub_length = _overlap[iold] sub_start_old = iold - sub_length + 1 sub_start_new = inew - sub_length + 1 end end end overlap = _overlap end if sub_length == 0 then -- If no common substring is found, we return an insert and delete... local oldRet = {} local newRet = {} if #old > 0 then oldRet = { {'-', old} } end if #new > 0 then newRet = { {'+', new} } end return M.table_join( oldRet, newRet ) else -- ...otherwise, the common substring is unchanged and we recursively -- diff the text before and after that substring return M.table_join( M.diff(M.table_subtable( old, 0, sub_start_old), M.table_subtable( new, 0, sub_start_new)), { {'=', M.table_subtable(new,sub_start_new,sub_start_new + sub_length)} }, M.diff(M.table_subtable( old, sub_start_old + sub_length ), M.table_subtable( new, sub_start_new + sub_length ) ) ) end end return M
--[[ LibDraggable Library.LibDraggable.draggify(window) Notes: modified for FishItUp! by marcob@marcob.org 1) moves frames and not windows anymore. 2) reacts on RIGHT mouse clicks and not LEFT. 3) added undraggify() method ]]-- if not Library then Library = {} end local Draggable = {} if not Library.LibDraggable then Library.LibDraggable = Draggable end Draggable.DebugLevel = 0 Draggable.Version = "0.5-130712-20:34:32" Draggable.printf = Library.printf.printf Draggable.windows = {} function Draggable.draggify(window, callback) if window then local newtab = { dragging = false, x = 0, y = 0 } Draggable.windows[window] = newtab newtab.callback = callback local border = window border:EventAttach(Event.UI.Input.Mouse.Right.Down, function(...) Draggable.rightdown(window, ...) end, "draggable_right_down") border:EventAttach(Event.UI.Input.Mouse.Cursor.Move, function(...) Draggable.mousemove(window, ...) end, "draggable_mouse_move") border:EventAttach(Event.UI.Input.Mouse.Right.Up, function(...) Draggable.rightup(window, ...) end, "draggable_right_up") border:EventAttach(Event.UI.Input.Mouse.Right.Upoutside, function(...) Draggable.rightupoutside(window, ...) end, "draggable_right_upoutside") Draggable.windows[window] = newtab end end function Draggable.undraggify(window, callback) if window then local border = window Draggable.windows[window] = nil local a, b = nil, nil local EVENTS = { Event.UI.Input.Mouse.Right.Down, Event.UI.Input.Mouse.Cursor.Move, Event.UI.Input.Mouse.Right.Up, Event.UI.Input.Mouse.Right.Upoutside } local event = nil local eventlist= {} for _, event in ipairs(EVENTS) do local eventlist = border:EventList(event) for a,b in pairs(eventlist) do -- local c, d = nil, nil -- for c, d in pairs(b) do print(string.format("a[%s] c[%s] d[%s]", a, c, d)) end border:EventDetach(event, b.handler, b.label) end end end end function Draggable.rightdown(window, event, ...) local win = Draggable.windows[window] if not win then Draggable.windows[window] = { dragging = false, x = 0, y = 0 } win = Draggable.windows[window] end win.dragging = true win.win_x = window:GetLeft() win.win_y = window:GetTop() local l, t, r, b = window:GetBounds() window:ClearAll() window:SetPoint("TOPLEFT", UIParent, "TOPLEFT", l, t) window:SetWidth(r - l) window:SetHeight(b - t) win.ev_x = Inspect.Mouse().x win.ev_y = Inspect.Mouse().y end function Draggable.mousemove(window, event, ...) local event, x, y = ... local win = Draggable.windows[window] if win and win.dragging then local win = Draggable.windows[window] local new_x = win.win_x + x - win.ev_x local new_y = win.win_y + y - win.ev_y window:SetPoint("TOPLEFT", UIParent, "TOPLEFT", new_x, new_y) if win.callback then win.callback(window, new_x, new_y) end end end function Draggable.rightup(window, event, ...) local win = Draggable.windows[window] if win then win.dragging = false win.ev_x = nil win.ev_y = nil end end function Draggable.rightupoutside(window, event, ...) local win = Draggable.windows[window] if win then win.dragging = false win.ev_x = nil win.ev_y = nil end end
return { [0x00] = {}, [0x01] = { instruction = "nop", cycles = 2, addr_mode = "inh" }, [0x02] = {}, [0x03] = {}, [0x04] = {}, [0x05] = {}, [0x06] = { instruction = "tap", cycles = 2, addr_mode = "inh" }, [0x07] = { instruction = "tpa", cycles = 2, addr_mode = "inh" }, [0x08] = { instruction = "inx", cycles = 4, addr_mode = "inh" }, [0x09] = { instruction = "dex", cycles = 4, addr_mode = "inh" }, [0x0A] = { instruction = "clv", cycles = 2, addr_mode = "inh" }, [0x0B] = { instruction = "sev", cycles = 2, addr_mode = "inh" }, [0x0C] = { instruction = "clc", cycles = 2, addr_mode = "inh" }, [0x0D] = { instruction = "sec", cycles = 2, addr_mode = "inh" }, [0x0E] = { instruction = "cli", cycles = 2, addr_mode = "inh" }, [0x0F] = { instruction = "sei", cycles = 2, addr_mode = "inh" }, [0x10] = { instruction = "sba", cycles = 2, addr_mode = "inh" }, [0x11] = { instruction = "cba", cycles = 2, addr_mode = "inh" }, [0x12] = {}, [0x13] = {}, [0x14] = { instruction = "nba", cycles = 2, -- TODO addr_mode = "inh" }, [0x15] = {}, [0x16] = { instruction = "tab", cycles = 2, addr_mode = "inh" }, [0x17] = { instruction = "tba", cycles = 2, addr_mode = "inh" }, [0x18] = { }, [0x19] = { instruction = "daa", cycles = 2, addr_mode = "inh" }, [0x1A] = { }, [0x1B] = { instruction = "aba", cycles = 2, addr_mode = "inh" }, [0x1C] = { }, [0x1D] = { }, [0x1E] = { }, [0x1F] = { }, [0x20] = { instruction = "bra", cycles = 4, addr_mode = "rel" }, [0x21] = {}, [0x22] = { instruction = "bhi", cycles = 4, addr_mode = "rel" }, [0x23] = { instruction = "bls", cycles = 4, addr_mode = "rel" }, [0x24] = { instruction = "bcc", cycles = 4, addr_mode = "rel" }, [0x25] = { instruction = "bcs", cycles = 4, addr_mode = "rel" }, [0x26] = { instruction = "bne", cycles = 4, addr_mode = "rel" }, [0x27] = { instruction = "beq", cycles = 4, addr_mode = "rel" }, [0x28] = { instruction = "bvc", cycles = 4, addr_mode = "rel" }, [0x29] = { instruction = "bvs", cycles = 4, addr_mode = "rel" }, [0x2A] = { instruction = "bpl", cycles = 4, addr_mode = "rel" }, [0x2B] = { instruction = "bmi", cycles = 4, addr_mode = "rel" }, [0x2C] = { instruction = "bge", cycles = 4, addr_mode = "rel" }, [0x2D] = { instruction = "blt", cycles = 4, addr_mode = "rel" }, [0x2E] = { instruction = "bgt", cycles = 4, addr_mode = "rel" }, [0x2F] = { instruction = "ble", cycles = 4, addr_mode = "rel" }, [0x30] = { instruction = "tsx", cycles = 4, addr_mode = "inh" }, [0x31] = { instruction = "ins", cycles = 4, addr_mode = "inh" }, [0x32] = { instruction = "pul", cycles = 4, addr_mode = "acc", acc = "a" }, [0x33] = { instruction = "pul", cycles = 4, addr_mode = "acc", acc = "b" }, [0x34] = { instruction = "des", cycles = 4, addr_mode = "inh" }, [0x35] = { instruction = "txs", cycles = 4, addr_mode = "inh", }, [0x36] = { instruction = "psh", cycles = 4, addr_mode = "acc", acc = "a" }, [0x37] = { instruction = "psh", cycles = 4, addr_mode = "acc", acc = "b" }, [0x38] = {}, [0x39] = { instruction = "rts", cycles = 5, addr_mode = "inh" }, [0x3A] = {}, [0x3B] = { instruction = "rti", cycles = 10, addr_mode = "inh" }, [0x3C] = {}, [0x3D] = {}, [0x3E] = { instruction = "wai", cycles = 9, addr_mode = "inh" }, [0x3F] = { instruction = "swi", cycles = 12, addr_mode = "inh" }, [0x40] = { instruction = "neg", cycles = 2, addr_mode = "acc", acc = "a" }, [0x41] = {}, [0x42] = {}, [0x43] = { instruction = "com", cycles = 2, addr_mode = "acc", acc = "a" }, [0x44] = { instruction = "lsr", cycles = 2, addr_mode = "acc", acc = "a" }, [0x45] = {}, [0x46] = { instruction = "ror", cycles = 2, addr_mode = "acc", acc = "a" }, [0x47] = { instruction = "asr", cycles = 2, addr_mode = "acc", acc = "a" }, [0x48] = { instruction = "asl", cycles = 2, addr_mode = "acc", acc = "a" }, [0x49] = { instruction = "rol", cycles = 2, addr_mode = "acc", acc = "a" }, [0x4A] = { instruction = "dec", cycles = 2, addr_mode = "acc", acc = "a" }, [0x4B] = {}, [0x4C] = { instruction = "inc", cycles = 2, addr_mode = "acc", acc = "a" }, [0x4D] = { instruction = "tst", cycles = 2, addr_mode = "acc", acc = "a" }, [0x4E] = {}, [0x4F] = { instruction = "clr", cycles = 2, addr_mode = "acc", acc = "a" }, [0x50] = { instruction = "neg", cycles = 2, addr_mode = "acc", acc = "b" }, [0x51] = {}, [0x52] = {}, [0x53] = { instruction = "com", cycles = 2, addr_mode = "acc", acc = "b" }, [0x54] = { instruction = "lsr", cycles = 2, addr_mode = "acc", acc = "b" }, [0x55] = {}, [0x56] = { instruction = "ror", cycles = 2, addr_mode = "acc", acc = "b" }, [0x57] = { instruction = "asr", cycles = 2, addr_mode = "acc", acc = "b" }, [0x58] = { instruction = "asl", cycles = 2, addr_mode = "acc", acc = "b" }, [0x59] = { instruction = "rol", cycles = 2, addr_mode = "acc", acc = "b" }, [0x5A] = { instruction = "dec", cycles = 2, addr_mode = "acc", acc = "b" }, [0x5B] = {}, [0x5C] = { instruction = "inc", cycles = 2, addr_mode = "acc", acc = "b" }, [0x5D] = { instruction = "tst", cycles = 2, addr_mode = "acc", acc = "b" }, [0x5E] = {}, [0x5F] = { instruction = "clr", cycles = 2, addr_mode = "acc", acc = "b" }, [0x60] = { instruction = "neg", cycles = 7, addr_mode = "idx" }, [0x61] = {}, [0x62] = {}, [0x63] = { instruction = "com", cycles = 7, addr_mode = "idx" }, [0x64] = { instruction = "lsr", cycles = 7, addr_mode = "idx" }, [0x65] = {}, [0x66] = { instruction = "ror", cycles = 7, addr_mode = "idx" }, [0x67] = { instruction = "asr", cycles = 7, addr_mode = "idx" }, [0x68] = { instruction = "asl", cycles = 7, addr_mode = "idx" }, [0x69] = { instruction = "rol", cycles = 7, addr_mode = "idx" }, [0x6A] = { instruction = "dec", cycles = 7, addr_mode = "idx" }, [0x6B] = {}, [0x6C] = { instruction = "inc", cycles = 7, addr_mode = "idx" }, [0x6D] = { instruction = "tst", cycles = 7, addr_mode = "idx" }, [0x6E] = { instruction = "jmp", cycles = 2, addr_mode = "immx"--"idx" }, [0x6F] = { instruction = "clr", cycles = 7, addr_mode = "idx" }, [0x70] = { instruction = "neg", cycles = 6, addr_mode = "ext" }, [0x71] = {}, [0x72] = {}, [0x73] = { instruction = "com", cycles = 6, addr_mode = "ext" }, [0x74] = { instruction = "lsr", cycles = 6, addr_mode = "ext" }, [0x75] = {}, [0x76] = { instruction = "ror", cycles = 6, addr_mode = "ext" }, [0x77] = { instruction = "asr", cycles = 6, addr_mode = "ext" }, [0x78] = { instruction = "asl", cycles = 6, addr_mode = "ext" }, [0x79] = { instruction = "rol", cycles = 6, addr_mode = "ext" }, [0x7A] = { instruction = "dec", cycles = 6, addr_mode = "ext" }, [0x7B] = {}, [0x7C] = { instruction = "inc", cycles = 6, addr_mode = "ext" }, [0x7D] = { instruction = "tst", cycles = 6, addr_mode = "ext" }, [0x7E] = { instruction = "jmp", cycles = 3, addr_mode = "imm16"--"ext" }, [0x7F] = { instruction = "clr", cycles = 6, addr_mode = "ext" }, [0x80] = { instruction = "sub", cycles = 2, addr_mode = "imm", acc = "a" }, [0x81] = { instruction = "cmp", cycles = 2, addr_mode = "imm", acc = "a" }, [0x82] = { instruction = "sbc", cycles = 2, addr_mode = "imm", acc = "a" }, [0x83] = {}, [0x84] = { instruction = "and", cycles = 2, addr_mode = "imm", acc = "a" }, [0x85] = { instruction = "bit", cycles = 2, addr_mode = "imm", acc = "a" }, [0x86] = { instruction = "lda", cycles = 2, addr_mode = "imm", acc = "a" }, [0x87] = { -- TODO increments PC before storing! instruction = "sta", cycles = 2, addr_mode = "imm", acc = "a" }, [0x88] = { instruction = "eor", cycles = 2, addr_mode = "imm", acc = "a" }, [0x89] = { instruction = "adc", cycles = 2, addr_mode = "imm", acc = "a" }, [0x8A] = { instruction = "ora", cycles = 2, addr_mode = "imm", acc = "a" }, [0x8B] = { instruction = "add", cycles = 2, addr_mode = "imm", acc = "a" }, [0x8C] = { instruction = "cpx", cycles = 3, addr_mode = "imm16" }, [0x8D] = { instruction = "bsr", cycles = 8, addr_mode = "rel", }, [0x8E] = { instruction = "lds", cycles = 3, addr_mode = "imm16", }, [0x8F] = { -- TODO increments PC before storing! instruction = "sts", cycles = 2, -- TODO addr_mode = "imm16", }, [0x90] = { instruction = "sub", cycles = 3, addr_mode = "dir", acc = "a" }, [0x91] = { instruction = "cmp", cycles = 3, addr_mode = "dir", acc = "a" }, [0x92] = { instruction = "sbc", cycles = 3, addr_mode = "dir", acc = "a" }, [0x93] = {}, [0x94] = { instruction = "and", cycles = 3, addr_mode = "dir", acc = "a" }, [0x95] = { instruction = "bit", cycles = 3, addr_mode = "dir", acc = "a" }, [0x96] = { instruction = "lda", cycles = 3, addr_mode = "dir", acc = "a" }, [0x97] = { instruction = "sta", cycles = 4, addr_mode = "dir", acc = "a" }, [0x98] = { instruction = "eor", cycles = 3, addr_mode = "dir", acc = "a" }, [0x99] = { instruction = "adc", cycles = 3, addr_mode = "dir", acc = "a" }, [0x9A] = { instruction = "ora", cycles = 3, addr_mode = "dir", acc = "a" }, [0x9B] = { instruction = "add", cycles = 3, addr_mode = "dir", acc = "a" }, [0x9C] = { instruction = "cpx", cycles = 4, addr_mode = "dir16" }, [0x9D] = { instruction = "hcf", addr_mode = "inh" }, [0x9E] = { instruction = "lds", cycles = 4, addr_mode = "dir16", }, [0x9F] = { instruction = "sts", cycles = 5, addr_mode = "dir16", }, [0xA0] = { instruction = "sub", cycles = 5, addr_mode = "idx", acc = "a" }, [0xA1] = { instruction = "cmp", cycles = 5, addr_mode = "idx", acc = "a" }, [0xA2] = { instruction = "sbc", cycles = 5, addr_mode = "idx", acc = "a" }, [0xA3] = {}, [0xA4] = { instruction = "and", cycles = 5, addr_mode = "idx", acc = "a" }, [0xA5] = { instruction = "bit", cycles = 5, addr_mode = "idx", acc = "a" }, [0xA6] = { instruction = "lda", cycles = 5, addr_mode = "idx", acc = "a" }, [0xA7] = { instruction = "sta", cycles = 6, addr_mode = "idx", acc = "a" }, [0xA8] = { instruction = "eor", cycles = 5, addr_mode = "idx", acc = "a" }, [0xA9] = { instruction = "adc", cycles = 5, addr_mode = "idx", acc = "a" }, [0xAA] = { instruction = "ora", cycles = 5, addr_mode = "idx", acc = "a" }, [0xAB] = { instruction = "add", cycles = 5, addr_mode = "idx", acc = "a" }, [0xAC] = { instruction = "cpx", cycles = 6, addr_mode = "idx16" }, [0xAD] = { instruction = "jsr", cycles = 8, addr_mode = "immx"--"idx", }, [0xAE] = { instruction = "lds", cycles = 6, addr_mode = "idx16", }, [0xAF] = { instruction = "sts", cycles = 7, addr_mode = "idx16", }, [0xB0] = { instruction = "sub", cycles = 4, addr_mode = "ext", acc = "a" }, [0xB1] = { instruction = "cmp", cycles = 4, addr_mode = "ext", acc = "a" }, [0xB2] = { instruction = "sbc", cycles = 4, addr_mode = "ext", acc = "a" }, [0xB3] = {}, [0xB4] = { instruction = "and", cycles = 4, addr_mode = "ext", acc = "a" }, [0xB5] = { instruction = "bit", cycles = 4, addr_mode = "ext", acc = "a" }, [0xB6] = { instruction = "lda", cycles = 4, addr_mode = "ext", acc = "a" }, [0xB7] = { instruction = "sta", cycles = 5, addr_mode = "ext", acc = "a" }, [0xB8] = { instruction = "eor", cycles = 4, addr_mode = "ext", acc = "a" }, [0xB9] = { instruction = "adc", cycles = 4, addr_mode = "ext", acc = "a" }, [0xBA] = { instruction = "ora", cycles = 4, addr_mode = "ext", acc = "a" }, [0xBB] = { instruction = "add", cycles = 4, addr_mode = "ext", acc = "a" }, [0xBC] = { instruction = "cpx", cycles = 5, addr_mode = "ext16"--"ext" }, [0xBD] = { instruction = "jsr", cycles = 9, addr_mode = "imm16"--"ext", }, [0xBE] = { instruction = "lds", cycles = 5, addr_mode = "ext16"--"ext", }, [0xBF] = { instruction = "sts", cycles = 6, addr_mode = "ext16"--"ext", }, [0xC0] = { instruction = "sub", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC1] = { instruction = "cmp", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC2] = { instruction = "sbc", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC3] = {}, [0xC4] = { instruction = "and", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC5] = { instruction = "bit", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC6] = { instruction = "lda", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC7] = { -- TODO increments PC before storing! instruction = "sta", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC8] = { instruction = "eor", cycles = 2, addr_mode = "imm", acc = "b" }, [0xC9] = { instruction = "adc", cycles = 2, addr_mode = "imm", acc = "b" }, [0xCA] = { instruction = "ora", cycles = 2, addr_mode = "imm", acc = "b" }, [0xCB] = { instruction = "add", cycles = 2, addr_mode = "imm", acc = "b" }, [0xCC] = {}, [0xCD] = { -- TODO different kind of HCF -- https://x86.fr/investigating-the-halt-and-catch-fire-instruction-on-motorola-6800/ instruction = "hcf", addr_mode = "inh" }, [0xCE] = { instruction = "ldx", cycles = 3, addr_mode = "imm16", }, [0xCF] = { -- TODO increments PC before storing! instruction = "stx", cycles = 2, -- TODO addr_mode = "imm16", }, [0xD0] = { instruction = "sub", cycles = 3, addr_mode = "dir", acc = "b" }, [0xD1] = { instruction = "cmp", cycles = 3, addr_mode = "dir", acc = "b" }, [0xD2] = { instruction = "sbc", cycles = 3, addr_mode = "dir", acc = "b" }, [0xD3] = {}, [0xD4] = { instruction = "and", cycles = 3, addr_mode = "dir", acc = "b" }, [0xD5] = { instruction = "bit", cycles = 3, addr_mode = "dir", acc = "b" }, [0xD6] = { instruction = "lda", cycles = 3, addr_mode = "dir", acc = "b" }, [0xD7] = { instruction = "sta", cycles = 4, addr_mode = "dir", acc = "b" }, [0xD8] = { instruction = "eor", cycles = 3, addr_mode = "dir", acc = "b" }, [0xD9] = { instruction = "adc", cycles = 3, addr_mode = "dir", acc = "b" }, [0xDA] = { instruction = "ora", cycles = 3, addr_mode = "dir", acc = "b" }, [0xDB] = { instruction = "add", cycles = 3, addr_mode = "dir", acc = "b" }, [0xDC] = {}, [0xDD] = { instruction = "hcf", addr_mode = "inh" }, [0xDE] = { instruction = "ldx", cycles = 4, addr_mode = "dir16", }, [0xDF] = { instruction = "stx", cycles = 5, addr_mode = "dir16" }, [0xE0] = { instruction = "sub", cycles = 5, addr_mode = "idx", acc = "b" }, [0xE1] = { instruction = "cmp", cycles = 5, addr_mode = "idx", acc = "b" }, [0xE2] = { instruction = "sbc", cycles = 5, addr_mode = "idx", acc = "b" }, [0xE3] = {}, [0xE4] = { instruction = "and", cycles = 5, addr_mode = "idx", acc = "b" }, [0xE5] = { instruction = "bit", cycles = 5, addr_mode = "idx", acc = "b" }, [0xE6] = { instruction = "lda", cycles = 5, addr_mode = "idx", acc = "b" }, [0xE7] = { instruction = "sta", cycles = 6, addr_mode = "idx", acc = "b" }, [0xE8] = { instruction = "eor", cycles = 5, addr_mode = "idx", acc = "b" }, [0xE9] = { instruction = "adc", cycles = 5, addr_mode = "idx", acc = "b" }, [0xEA] = { instruction = "ora", cycles = 5, addr_mode = "idx", acc = "b" }, [0xEB] = { instruction = "add", cycles = 5, addr_mode = "idx", acc = "b" }, [0xEC] = {}, [0xED] = { -- TODO different kind of HCF -- https://x86.fr/investigating-the-halt-and-catch-fire-instruction-on-motorola-6800/ instruction = "hcf", addr_mode = "inh" }, [0xEE] = { instruction = "ldx", cycles = 6, addr_mode = "idx16", }, [0xEF] = { instruction = "stx", cycles = 7, addr_mode = "idx16", }, [0xF0] = { instruction = "sub", cycles = 4, addr_mode = "ext", acc = "b" }, [0xF1] = { instruction = "cmp", cycles = 4, addr_mode = "ext", acc = "b" }, [0xF2] = { instruction = "sbc", cycles = 4, addr_mode = "ext", acc = "b" }, [0xF3] = {}, [0xF4] = { instruction = "and", cycles = 4, addr_mode = "ext", acc = "b" }, [0xF5] = { instruction = "bit", cycles = 4, addr_mode = "ext", acc = "b" }, [0xF6] = { instruction = "lda", cycles = 4, addr_mode = "ext", acc = "b" }, [0xF7] = { instruction = "sta", cycles = 5, addr_mode = "ext", acc = "b" }, [0xF8] = { instruction = "eor", cycles = 4, addr_mode = "ext", acc = "b" }, [0xF9] = { instruction = "adc", cycles = 4, addr_mode = "ext", acc = "b" }, [0xFA] = { instruction = "ora", cycles = 4, addr_mode = "ext", acc = "b" }, [0xFB] = { instruction = "add", cycles = 4, addr_mode = "ext", acc = "b" }, [0xFC] = {}, [0xFD] = { -- TODO slower HCF -- https://x86.fr/investigating-the-halt-and-catch-fire-instruction-on-motorola-6800/ instruction = "hcf", addr_mode = "inh" }, [0xFE] = { instruction = "ldx", cycles = 5, addr_mode = "ext16"--"ext", }, [0xFF] = { instruction = "stx", cycles = 6, addr_mode = "ext16"--"ext", }, }
-- Fri Apr 24 21:09:39 2020 -- (c) Alexander Veledzimovich -- set HOT -- lua<5.3 local utf8 = require('utf8') local unpack = table.unpack or unpack local SET = { APPNAME = love.window.getTitle(), VER = '1.0', SAVE = 'hotsave.lua', FULLSCR = love.window.getFullscreen(), WID = love.graphics.getWidth(), HEI = love.graphics.getHeight(), MIDWID = love.graphics.getWidth() / 2, MIDHEI = love.graphics.getHeight() / 2, SCALE = {1,1}, DELAY = 0.3, BOX2D = false, EMPTY = {0,0,0,0}, WHITE = {1,1,1,1}, WHITE64 = {1,1,1,64/255}, WHITE32 = {1,1,1,32/255}, WHITE16 = {1,1,1,16/255}, WHITE0 = {1,1,1,0}, BLACK = {0,0,0,1}, RED = {1,0,0,1}, RED0 = {1,0,0,0}, YELLOW = {1,1,0,1}, YELLOW0 = {1,1,0,0}, GREEN = {0,1,0,1}, GREEN0 = {0,1,0,0}, BLUE = {0,0,1,1}, BLUE0 = {0,0,1,0}, DARKGRAY = {32/255,32/255,32/255,1}, DARKGRAY0 = {32/255,32/255,32/255,0}, GRAY = {0.5,0.5,0.5,1}, GRAY64 = {0.5,0.5,0.5,64/255}, GRAY32 = {0.5,0.5,0.5,32/255}, GRAY16 = {0.5,0.5,0.5,16/255}, GRAY0 = {0.5,0.5,0.5,0}, LIGHTGRAY = {192/255,192/255,192/255,1}, LIGHTGRAY0 = {192/255,192/255,192/255,0}, DARKRED = {128/255,0,0,1}, DARKRED0 = {128/255,0,0,0}, ORANGE = {1,0.5,0,0.5}, ORANGE0 = {1,0.5,0,0}, -- Vera Sans MAINFNT = nil } SET.CANWID = SET.WID SET.CANHEI = SET.HEI SET.CANMIDWID = SET.CANWID/2 SET.CANMIDHEI = SET.CANHEI/2 SET.TITLEFNT = {SET.MAINFNT,64} SET.MENUFNT = {SET.MAINFNT,32} SET.GAMEFNT = {SET.MAINFNT,16} SET.UIFNT = {SET.MAINFNT,8} SET.BGCLR = SET.BLACK SET.TXTCLR = SET.WHITE return SET
local Type, Version = "WeakAurasIconButton", 20 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end local function Hide_Tooltip() GameTooltip:Hide(); end local function Show_Tooltip(owner, line1, line2) GameTooltip:SetOwner(owner, "ANCHOR_NONE"); GameTooltip:SetPoint("BOTTOM", owner, "TOP"); GameTooltip:ClearLines(); GameTooltip:AddLine(line1); GameTooltip:AddLine(line2, 1, 1, 1, 1); GameTooltip:Show(); end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(52); self:SetHeight(52); end, ["OnRelease"] = function(self) self:ClearPick(); self.texture:SetTexture(); end, ["SetName"] = function(self, name) self.texture.name = name; end, ["GetName"] = function(self) return self.texture.name; end, ["SetTexture"] = function(self, texturePath) self.texture.path = texturePath; local success = self.texture:SetTexture(texturePath); if not(success) then self.texture:SetTexture("Interface\\BUTTONS\\UI-Quickslot-Depress.blp"); end return success; end, ["GetTexturePath"] = function(self) return self.texture.path; end, ["SetClick"] = function(self, func) self.frame:SetScript("OnClick", func); end, ["Pick"] = function(self) self.frame:LockHighlight(); end, ["ClearPick"] = function(self) self.frame:UnlockHighlight(); end } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local button = CreateFrame("BUTTON", nil, UIParent); button:SetHeight(52); button:SetWidth(52); local highlighttexture = button:CreateTexture(nil, "OVERLAY"); --highlighttexture:SetTexture("Interface\\BUTTONS\\ButtonHilight-SquareQuickslot.blp"); --highlighttexture:SetTexCoord(0.175, 0.875, 0.125, 0.825); highlighttexture:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp"); highlighttexture:SetVertexColor(0.25, 0.5, 1); highlighttexture:SetPoint("BOTTOMLEFT", button, 4, 4); highlighttexture:SetPoint("TOPRIGHT", button, -4, -4); button:SetHighlightTexture(highlighttexture); local texture = button:CreateTexture(nil, "OVERLAY"); texture:SetAllPoints(button); texture.name = "Undefined"; button:SetScript("OnEnter", function() Show_Tooltip(button, texture.name, texture.path:sub(17)) end); button:SetScript("OnLeave", Hide_Tooltip); local widget = { frame = button, texture = texture, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)
return 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weederangsburgers','tweedranken','tweejarigen','tweekamerwoningen','tweekleppige','tweelingzussen','tweemanschappen','tweepersoonskamers','tweepitters','tweerelaties','tweesporige','tweetakten','tweetaktmotors','tweevlakkige','tweewielerbedrijven','tweeentwintigjarige','twens','tweeweekse','tweedehandsjes','tweedeursautootje','tweeendertigjarige','tweeters','tweevoeters','tweedegeneratieallochtonen','tweedeklascoupes','tweefasestructuren','tweekwartsmaten','tweepoten','tweetrapsraketten','tweelingzusjes','tweelingbroertjes','tweelingzielen','tweelingzusje','tweelingbroertje','tweedjasje','tweedjasjes','tweezitters','twellose'}
local lhlh_redis = require "module.lhlh_redis" local lhlh_common = require "module.lhlh_common" local sub = string.sub local find = string.find local char = string.char local tonumber = tonumber local new_tab = lhlh_common.new_tab local _M = new_tab(0, 2) _M._VERSION = '0.02' lhlh_redis.add_commands("cluster") local function get_redis_link(host, port, timeout) local r = lhlh_redis:new() r:set_timeout(timeout) local ok, err = r:connect(host, port) if not ok then ngx.log(ngx.ERR, "failed to connect: ", err, " host: ", host, " port: ", port) return nil end return r end local function update_cluster_nodes(self, results, node) local lines = lhlh_common:string_split(results, char(10), 1000) for line_index = 1, #lines do local line = lines[line_index] local fields = lhlh_common:string_split(line, " ") if #fields > 1 then local addr_str = fields[2] local addr = nil if addr_str == ":0" then addr = { node[1], tonumber(node[2]) } else local host_port = lhlh_common:string_split(addr_str, ":", 2) addr = { host_port[1], tonumber(host_port[2]) } g_redis_cluster_nodes[#(g_redis_cluster_nodes) + 1] = addr end for slot_index = 9, #fields do local slot = fields[slot_index] if not slot then break end if sub(slot, 1, 1) ~= "[" then local range = lhlh_common:string_split(slot, "-", 2) local first = tonumber(range[1]) local last = first if #range >= 2 then last = tonumber(range[2]) end for ind = first, last do g_redis_cluster_slots[ind] = addr end end end end end end function _M.cluster_nodes(self) local timeout = g_config["proxy_timeout"] local node_list = g_redis_cluster_nodes local keepalive_duration = g_config["proxy_keepalive_duration"] local keepalive_size = g_config["proxy_keepalive_size"] for i = 1, #node_list do local node = node_list[i] local r = get_redis_link(node[1], node[2], timeout) if r then local results, _, err = r:cluster("nodes") if not results then r:close() else update_cluster_nodes(self, results, node) r:set_keepalive(keepalive_duration, keepalive_size) break end end end end return _M
add_rules("mode.debug", "mode.release") target("coros") set_kind("static") add_files("coroutine.cpp") add_files("scheduler.cpp") add_files("socket.cpp") set_warnings("all", "error") set_languages("c++11") add_includedirs("../include", {public = true}) on_load(function(target) target:add(find_packages("boost")) end)
local namespace = require('namespace') local ChangeSceneEvent = namespace.class("ChangeSceneEvent") function ChangeSceneEvent:initialize(newSceneName) self.newSceneName = newSceneName LOG("Firing ChangeSceneEvent") end return ChangeSceneEvent
local Game = require("Game") function love.load() love.window.setTitle("Blood Money") love.window.setMode(800, 600, { fullscreentype = "desktop", resizable = true, }) resources = { images = { blocks = { grass = loadImage("resources/images/blocks/grass.png"), }, creatures = { vampire = { crouch = { loadImage("resources/images/creatures/vampire/crouch.png"), }, fall = { loadImage("resources/images/creatures/vampire/fall.png"), }, jump = { loadImage("resources/images/creatures/vampire/jump.png"), }, stand = { loadImage("resources/images/creatures/vampire/stand.png"), }, walk = { loadImage("resources/images/creatures/vampire/walk-1.png"), loadImage("resources/images/creatures/vampire/walk-2.png"), }, }, }, }, } game = Game.new(resources, {}) end function love.update(dt) game:update(dt) end function love.draw() game:draw() end function loadImage(filename) local image = love.graphics.newImage(filename) image:setFilter("linear", "nearest") return image end
int_package = {} function int_package.Pack( table, max_size ) if #table<1 then return 0 end -- set max size (default 100) local max = max_size or 100 -- pack integers local res = table[1] for i=2,#table do res = res * max_size res = res + table[i] end return res end function int_package.Unpack( integer, table_size, max_size ) local res = {} for i=table_size,1,-1 do res[i] = integer%max_size integer = math.floor(integer/max_size) end return res end return int_package
--[[ Information: - Da Hood (https://www.roblox.com/games/2788229376/) ]] -- // Dependencies local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/libaan151/xx5/main/xxxxxxxxxxwts6"))() -- // Disable Team Check local AimingIgnored = Aiming.Ignored AimingIgnored.TeamCheck(false) local AimingSettings = Aiming.Settings AimingSettings.Ignored.IgnoreLocalTeam = false -- // Downed Check local AimingChecks = Aiming.Checks local AimingUtilities = Aiming.Utilities function AimingChecks.Custom(Player) -- // Check if downed local Character = AimingUtilities.Character(Player) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil -- // Check B if (KOd or Grabbed) then return false end -- // return true end -- // Return return Aiming
local file_size = request('!.file.get_size') local represent_size = request('!.number.represent_size') return function(self) self:say( ('Loading "%s" [%s].'):format( self.f_in_name, represent_size(file_size(self.f_in_name)) ) ) local data = self.load(self.f_in_name) if data then self:say('Parsing.') local parse_result = self.parse(data) if parse_result then self:say('Compiling.') local compile_result = self.compile(parse_result) if compile_result then assert_string(compile_result) self:say( ('Saving "%s" [%s].'):format( self.f_out_name, represent_size(#compile_result) ) ) self.save(self.f_out_name, compile_result) else self:say('Compile failed.') end else self:say('Parse failed.') end end self:say('') end
local jpegLib = require('jpeg') local cinfo = jpegLib.newDecompress() local filename = 'libjpeg/testimg.jpg' print('reading '..filename) local fd = io.open(filename, 'rb') jpegLib.fillSource(cinfo, function() local data = fd:read(2048) --print('read '..tostring(#data)) return data end) local info, err = jpegLib.readHeader(cinfo) if err or (type(info) ~= 'table') then fd:close() error('Cannot read header') end jpegLib.configureDecompress(cinfo, {scaleNum = 4, scaleDenom = 8}) jpegLib.startDecompress(cinfo) info = jpegLib.getInfosDecompress(cinfo) local image = jpegLib.newBuffer(info.output.components * info.output.width * info.output.height) jpegLib.decompress(cinfo, image) fd:close() print('image decompressed') local filename = 'tmp_scale.jpg' fd = io.open(filename, 'wb') local cinfo = jpegLib.newCompress() jpegLib.startCompress(cinfo, info.output, function(data) --print('write('..tostring(#data)..')') fd:write(data) end) --jpegLib.writeMarker(cinfo, 0xe1, buffer) jpegLib.compress(cinfo, image) fd:close() print('image compressed in '..filename)
require 'pl.app'.require_here ".." local stack = require 'tools.simplestack' local utest = require 'tools.unittest' utest.group "simplestack" { test_noparmcreate = function () local st = stack() assert (st and st:empty()) end, test_emptytablecreate = function () local st = stack {} assert (st and st:empty()) end, test_badcreateparm = function () local status, errmsg = pcall (stack, "bad argument") assert (not status and errmsg) end, test_nonemptycreate = function () local st = stack {24, 42} assert (not st:empty ()) assert (st:size () == 2) end, test_tableholecreate = function () local st = stack {23, nil, 31, 13, nil, 83} assert (st:size () == 4) assert (st:top () == 83) end, test_push2 = function () local st = stack() local n = math.random () st:push (n) assert (st:size () == 1) assert (st:top () == n) n = math.random () st:push (n) assert (st:size () == 2) assert (st:top () == n) end, test_pop1 = function () local st = stack { 18 } assert (not st:empty ()) assert (st:top () == 18) st:pop () assert (st:empty ()) assert (st:top () == nil) end, test_pop2 = function () local st = stack { 18, 39 } assert (st:size () == 2) assert (st:top () == 39) st:pop () assert (st:size () == 1) assert (st:top () == 18) st:pop() assert (st:empty ()) assert (st:top () == nil) end, test_clearemptystack = function () local st = stack () assert (st:empty ()) st:clear () assert (st:empty ()) end, test_clearnonemptystack = function () local st = stack {nil, nil, nil, "foo", nil, 42, true} assert (not st:empty () and st:size () == 3) assert (st:top () == true) st:clear () assert (st:empty ()) assert (st:top () == nil) end, } utest.run "simplestack"
return LoadActor(THEME:GetPathB("","_wait"),0.5)
class("BatchGetCommanderCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot4 = {} slot5 = {} slot6 = {} for slot10, slot11 in ipairs(slot3) do table.insert(slot6, function (slot0) slot0:sendNotification(GAME.COMMANDER_ON_OPEN_BOX, { notify = false, id = slot1, callback = function (slot0) if slot0 then table.insert(slot0, slot0) table.insert(table.insert, ) end slot3() end }) end) end seriesAsync(slot6, function () slot0:sendNotification(GAME.COMMANDER_ON_BATCH_DONE, { boxIds = slot1, commanders = GAME.COMMANDER_ON_BATCH_DONE }) end) end return class("BatchGetCommanderCommand", pm.SimpleCommand)
require("handlers.handlers") for index, player in pairs(game.players) do if global["armor_bonus"][player.name] == nil and player.get_inventory(defines.inventory.character_armor) ~= nil then local armor_stack = player.get_inventory(defines.inventory.character_armor)[1] if armor_stack ~= nil and armor_stack.is_armor then local evt = {} evt.player_index = index on_armor_changed(evt) end end end
local meta = FindMetaTable( "Player" ); local function nInvSend( len ) LocalPlayer().Inventory = { }; local n = net.ReadUInt( MaxUIntBits( INV_SIZE ) ); for i = 1, n do local id = net.ReadUInt( MaxUIntBits( INV_SIZE ) ); local class = net.ReadString(); LocalPlayer().Inventory[id] = class; end GAMEMODE:UpdateItemHUD(); end net.Receive( "nInvSend", nInvSend ); local function nInvAdd( len ) LocalPlayer():CheckInventory(); local id = net.ReadUInt( MaxUIntBits( INV_SIZE ) ); local class = net.ReadString(); LocalPlayer().Inventory[id] = class; GAMEMODE:UpdateItemHUD(); end net.Receive( "nInvAdd", nInvAdd ); local function nInvClear( len ) LocalPlayer().Inventory = { }; GAMEMODE:UpdateItemHUD(); end net.Receive( "nInvClear", nInvClear ); function GM:HideItemPanel() if( self.ItemPanel and self.ItemPanel:IsValid() ) then self.ItemPanel:SetVisible( false ); end end function GM:ShowItemPanel() if( self.ItemPanel and self.ItemPanel:IsValid() ) then self.ItemPanel:SetVisible( true ); end end local function nShowItemPanel( len ) GAMEMODE:ShowItemPanel(); end net.Receive( "nShowItemPanel", nShowItemPanel ); function GM:UpdateItemHUD() if( !LocalPlayer().Inventory ) then return end local padding = 6; local w = 64; local h = w; if( !self.ItemPanel or !self.ItemPanel:IsValid() ) then local ow = padding * ( INV_SIZE + 1 ) + w * INV_SIZE; local oh = h + padding * 2; self.ItemPanel = self:CreatePanel( nil, NODOCK, ow, oh ); self.ItemPanel:SetPos( ScrW() / 2 - ow / 2, ScrH() - oh ); self.ItemPanel:DockPadding( padding, padding, padding, padding ); self.ItemPanel.Slots = { }; self.ItemPanel:SetPaintBackground( false ); for i = 1, INV_SIZE do self.ItemPanel.Slots[i] = self:CreatePanel( self.ItemPanel, LEFT, w, h ); if( i < INV_SIZE ) then self.ItemPanel.Slots[i]:DockMargin( 0, 0, padding, 0 ); end local l = self:CreateLabel( self.ItemPanel.Slots[i], FILL, i, "NSS 12", 3 ); l:DockMargin( 0, 0, 4, 4 ); end end if( self.MapEditMode ) then for i = 1, INV_SIZE do if( self.ItemPanel.Slots[i].Item and self.ItemPanel.Slots[i].Item:IsValid() ) then self.ItemPanel.Slots[i].Item:Remove(); end end self.ItemPanel.Slots[1].Item = self:CreateSpawnIcon( self.ItemPanel.Slots[1], FILL, 0, 0, "models/props_combine/combine_interface00" .. math.random( 1, 3 ) .. ".mdl", "Terminal" ); self.ItemPanel.Slots[2].Item = self:CreateSpawnIcon( self.ItemPanel.Slots[2], FILL, 0, 0, "models/props_wasteland/controlroom_desk001b.mdl", "Workbench" ); self.ItemPanel.Slots[3].Item = self:CreateSpawnIcon( self.ItemPanel.Slots[3], FILL, 0, 0, "models/props_c17/gaspipes006a.mdl", "ASS" ); self.ItemPanel.Slots[6].Item = self:CreateSpawnIcon( self.ItemPanel.Slots[6], FILL, 0, 0, "models/Mechanics/gears/gear12x6.mdl", "Settings" ); else for i = 1, INV_SIZE do if( self.ItemPanel.Slots[i].Item and self.ItemPanel.Slots[i].Item:IsValid() ) then self.ItemPanel.Slots[i].Item:Remove(); end if( LocalPlayer().Inventory[i] ) then local v = LocalPlayer().Inventory[i]; self.ItemPanel.Slots[i].Item = self:CreateSpawnIcon( self.ItemPanel.Slots[i], FILL, 0, 0, GAMEMODE.Items[v].Model, GAMEMODE.Items[v].Name ); end end end end function GM:OpenWorkbench( ent ) LocalPlayer().Workbench = true; LocalPlayer().WorkbenchEnt = ent; self.WorkbenchPanel = self:CreateFrame( I18( "workbench" ), 600, 300 ); self.WorkbenchPanel.OnClose = function() self:ClearWorkbench( LocalPlayer() ); end local list = self:CreateScrollPanel( self.WorkbenchPanel, LEFT, 200, 0 ); list:DockMargin( 10, 10, 10, 10 ); local SelectedPowerup = ""; local Ingredients = { }; local d = self:CreatePanel( self.WorkbenchPanel, FILL ); d:DockPadding( 10, 10, 10, 10 ); local title = self:CreateLabel( d, TOP, "Name", "NSS Title 32", 8 ); local desc = self:CreateLabel( d, TOP, "Desc", "NSS 16", 8 ); desc:SetWrap( true ); desc:SetTall( 4 * 16 ); desc:DockMargin( 0, 0, 0, 30 ); local ih = 64; local padding = 6; local reqLabel = self:CreateLabel( d, TOP, I18( "required_items" ), "NSS 16", 7 ); reqLabel:DockMargin( 0, 0, 0, 10 ); local reqPanel = self:CreatePanel( d, TOP, 0, ih ); reqPanel:SetPaintBackground( false ); local bCraft = self:CreateButton( d, BOTTOM, 0, 30, I18( "create" ), "NSS 24", function() if( SelectedPowerup and SelectedPowerup != "" ) then if( self:GetState() == STATE_GAME ) then for k, _ in pairs( Ingredients ) do LocalPlayer().Inventory[k] = nil; end GAMEMODE:UpdateItemHUD(); net.Start( "nCreatePowerup" ); net.WriteString( SelectedPowerup ); net.WriteEntity( LocalPlayer().WorkbenchEnt ); net.SendToServer(); self.WorkbenchPanel:FadeOut(); self:ClearWorkbench( LocalPlayer() ); if( GAMEMODE.Powerups[SelectedPowerup].OnCreate ) then GAMEMODE.Powerups[SelectedPowerup].OnCreate( LocalPlayer() ); end chat.AddText( Color( 255, 255, 255 ), I18( "you_created" ) .. " ", Color( 255, 0, 0 ), GAMEMODE.Powerups[SelectedPowerup].Name, Color( 255, 255, 255 ), "." ); end end end ); bCraft:SetBackgroundColor( team.GetColor( LocalPlayer():Team() ) ); d:SetVisible( false ); for k, v in SortedPairsByMemberValue( self.Powerups, "Name" ) do local b = self:CreateButton( list, TOP, 0, 30, v.Name, "NSS 18", function() SelectedPowerup = k; d:SetVisible( true ); title:SetText( v.Name ); desc:SetText( v.Desc ); reqPanel:Clear(); local hasIng = true; local used = { }; for _, v in pairs( v.Ingredients ) do local s = self:CreateSpawnIcon( reqPanel, LEFT, ih, 0, self.Items[v].Model, self.Items[v].Name ); s:DockMargin( 0, 0, padding, 0 ); local k = LocalPlayer():HasItem( v, used ); if( k ) then used[k] = true; else hasIng = false; s:SetDisabled( true ); end end if( hasIng ) then bCraft:SetDisabled( false ); Ingredients = used; else bCraft:SetDisabled( true ); end end ); b:DockMargin( 0, 0, 0, 6 ); end end function GM:ClearWorkbench( ply ) ply.Workbench = false; ply.WorkbenchEnt = nil; if( ply == LocalPlayer() ) then if( self.WorkbenchPanel and self.WorkbenchPanel:IsValid() ) then self.WorkbenchPanel:FadeOut(); end self.WorkbenchPanel = nil; end end function GM:WorkbenchThink() for _, v in pairs( player.GetAll() ) do if( v.Workbench ) then if( !v.WorkbenchEnt or !v.WorkbenchEnt:IsValid() ) then self:ClearWorkbench( v ); elseif( v.WorkbenchEnt:GetPos():Distance( v:GetPos() ) > 100 ) then self:ClearWorkbench( v ); end end end end local function nOpenWorkbench( len ) local ent = net.ReadEntity(); GAMEMODE:OpenWorkbench( ent ); end net.Receive( "nOpenWorkbench", nOpenWorkbench ); local function nSetPowerup( len ) local ply = net.ReadEntity(); local powerup = net.ReadString(); ply.Powerup = powerup; end net.Receive( "nSetPowerup", nSetPowerup ); local function nClearPowerup( len ) local ply = net.ReadEntity(); ply.Powerup = nil; end net.Receive( "nClearPowerup", nClearPowerup );
local ServerScriptService = game:GetService("ServerScriptService") local agentsFolder = ServerScriptService:WaitForChild("Agents", 2) local aiBase = require(agentsFolder:WaitForChild("PathfindingAiBase", 2)) local ReplicatedStorage = game:GetService("ReplicatedStorage") local require = require(ReplicatedStorage:WaitForChild("Nevermore")) local HumanoidList = require("HumanoidFinder") local rq = require("Std").rquery local perception = require("perception") local StateMachineMachine = require("StateMachineMachine") local soldatAiProto = { _configs = {}, CurrentTarget = nil, SoldatModel = nil, SoldatTorso = nil } local soldatBrainMeta = { __index = soldatAiProto } function soldatAiProto:PushStates() local IdleState = self:GetIdleState() local defaultFaceCFrame = self.SoldatTorso.CFrame local desiredFaceAngle = 0 local lastTurned = 0 local turningGyro = self.SoldatTorso.BodyGyro local turnWait = math.random(5,10) self.CurrentTarget = game.Workspace:FindFirstChild("Zombie") -- ***<--- FIX THIS TO BE DYNAMIC local IdleState = self:GetIdleState() IdleState.Action = function() local now = os.time() if now - lastTurned > turnWait then desiredFaceAngle = math.random(-60, 60) lastTurned = now turnWait = math.random(5,10) end local currentFaceDirection = self.SoldatTorso.CFrame.lookVector local angle = math.acos(currentFaceDirection:Dot(defaultFaceCFrame.lookVector)) turningGyro.cframe = defaultFaceCFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(desiredFaceAngle),0) end IdleState.Init = function() turningGyro.maxTorque = Vector3.new(0, 10000, 0) end local lastAttack = 0 local AttackState = self.StateMachine.NewState("Attack") local AimTrack = self.SoldatModel.Humanoid:LoadAnimation(self.SoldatModel.Animations.Aim) local aiming = false AttackState.Action = function() if self.CurrentTarget then -- go into aiming animation if not aiming then aiming = true AimTrack:Play() end -- face the target local currentTargetTorso = rq.PersonageTorsoOrEquivalent(self.CurrentTarget) self.SoldatModel:SetPrimaryPartCFrame(CFrame.new( self.SoldatTorso.Position, Vector3.new(currentTargetTorso.Position.X, self.SoldatTorso.Position.Y, currentTargetTorso.Position.Z))*CFrame.Angles(0,-math.pi/3,0)) local now = os.time() if now - lastAttack > self:GetConfigValue("AttackCooldown") then lastAttack = now -- render shot local toTarget = currentTargetTorso.Position - self.SoldatTorso.Position local hit = -toTarget.magnitude/self:GetConfigValue("AggroRange") + 1 if math.random() < hit then self.CurrentTarget.Humanoid.Health = self.CurrentTarget.Humanoid.Health - self:GetConfigValue("Damage") else -- missed! local hOffset = toTarget:Cross(Vector3.new(0,1,0)).unit * 5 * math.random(-1, 1) toTarget = toTarget + hOffset local missRay = Ray.new(self.SoldatTorso.Position, toTarget.unit * 1000) local ignoreList = {} table.insert(ignoreList, self.SoldatModel) local part, position = game.Workspace:FindPartOnRayWithIgnoreList(missRay, ignoreList) if part then if part and part.Parent and part.Parent:FindFirstChild("Humanoid") and part.Parent ~= "Soldier" then if game.Players:GetPlayerFromCharacter(part.Parent) and not self:GetConfigValue("CanDamagePlayer") then return end local otherHumanoid = part.Parent:FindFirstChild("Humanoid") otherHumanoid.Health = otherHumanoid.Health - self:GetConfigValue("Damage") end end end local shot = Instance.new("Part", game.Workspace) shot.FormFactor = Enum.FormFactor.Custom shot.Size = Vector3.new(.1,.1,toTarget.magnitude) shot.Anchored = true shot.CanCollide = false --shot.Position = soldier.Torso.Position + toTarget / 2 shot.CFrame = CFrame.new(self.SoldatTorso.Position + toTarget / 2, self.SoldatTorso.Position) shot.BrickColor = BrickColor.Yellow() game.Debris:AddItem(shot, .1) end end end AttackState.Init = function() turningGyro.maxTorque = Vector3.new(0, 0, 0) end -- CONDITIONS local CanSeeTarget = self.StateMachine.NewCondition() CanSeeTarget.Name = "CanSeeTarget" CanSeeTarget.Evaluate = function() local humanoids = HumanoidList:GetCurrent() local soldiers = {} local enemies = {} for _, object in pairs(humanoids) do if object and object.Parent and not game.Players:GetPlayerFromCharacter(object.Parent) and object.Health > 0 and object.WalkSpeed > 0 and object.Parent:FindFirstChild("Torso") then local torso = rq.PersonageTorsoOrEquivalent(object.Parent) local distance = (self.SoldatTorso.Position - torso.Position).magnitude if distance <= self.GetConfigValue("AggroRange") then if object.Parent.Name == "Soldier" then table.insert(soldiers, object.Parent) else table.insert(enemies, object.Parent) end end end end local target = perception:GetClosestVisibleTarget( self.SoldatModel, enemies, soldiers, self:GetConfigValue("FieldOfView")) if target then self.CurrentTarget = target return true end return false end CanSeeTarget.TransitionState = AttackState local TargetDead = self.StateMachine.NewCondition() TargetDead.Name = "TargetDead" TargetDead.Evaluate = function() if self.CurrentTarget and self.CurrentTarget:FindFirstChild("Humanoid") then return self.CurrentTarget.Humanoid.Health <= 0 end return true end TargetDead.TransitionState = IdleState table.insert(IdleState.Conditions, CanSeeTarget) table.insert(AttackState.Conditions, TargetDead) self.StateMachine.SwitchState(IdleState) self.Stop = function() self.StateMachine.SwitchState(nil) end end function soldatAiProto:LoadConfigsFromModel(soldatModel) local configTable = soldatModel:FindFirstChild("Configurations") self:LoadConfig(configTable, "AggroRange", 100) self:LoadConfig(configTable, "FieldOfView", 180) self:LoadConfig(configTable, "Damage", 50) self:LoadConfig(configTable, "AttackCooldown", 1) self:LoadConfig(configTable, "CanDamagePlayer", false) end -- *************************************** -- *************************************** -- {48bfcbf7-e9c5-488b-96ab-9158850d2055} -- Create metatable for this -- *************************************** -- *************************************** function soldatAiProto:Init(soldatModel) self:LoadConfigsFromModel(soldatModel) self.SoldatModel = soldatModel self.SoldatTorso = rq.PersonageTorsoOrEquivalent(self.SoldatModel) self.StateMachine = StateMachineMachine.NewStateMachine() self:PushStates() end local soldatAiModule = {} function soldatAiModule.new(soldatModel, targetNames) local aiInstanceMeta = setmetatable({}, soldatBrainMeta) local aiInstance = setmetatable(aiInstanceMeta, aiBase.new()) aiInstance:Init(soldatModel) return aiInstance end return soldatAiModule
--Type => SubSystem --Type => SubSystem --ThingToBuild => name of subsystem to build --RequiredResearch => global research dependencies --RequiredShipSubSystems => subsystems dependencies for local to the ship --RequiredFleetSubSystems => Fleet wide subsystem dependencies --DisplayPriority => Order in UI lists --DisplayedName => Localized name for UI --Description => Description for UI Ship = 0 SubSystem = 1 dofilepath("data:scripts/races/vaygr_hwce/scripts/out_vgr_bld.lua") dofilepath("data:scripts/techfunc.lua") PrintBuildNames()
reb = reb or {} include("shared.lua") AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua")
-- This is a piece based on Arvo Part work -- It uses the tintinabulation technique and the structure of Cantus in Memorian of Benjamin Britten -- https://soundcloud.com/victor-bombi/arvo-parts-cantus-remake -- motion track of movie in : https://vimeo.com/222002715 LILY = require"sc.lilypond" --local NRT = require"sc.nrt":Gen(1100) ------------------------------- synthdefs ----------------------------- -- early reflections generations ER = require"sc.ER"() -- reverb SynthDef("dwgreverb", { busin=0, busout=0,predelay=0.1,c1=4,c3=4,len=1200,mix = 1},function() local source=Mix(In.ar(busin,2)); source = DelayC.ar(source,0.5,predelay) source = DWGReverbC1C3_16.ar(source,len,c1,c3,mix) ReplaceOut.ar(busout,source) end):store(); -- body resonances for bowed body_resons={{118, 18, -33}, {274, 22, -34.5}, {449, 10, -16}, {547, 16, -15.5}, {840, 50, -31}, {997, 30, -20.4}, {1100, 30, -34}, {1290, 25, -29}, {1500, 50, -28}, {1675, 60, -22}, {1900, 60, -20}} sc = require"sclua.Server".Server() gainLB = sc.Bus() curr_panel = addPanel{type="hbox",name="body"} Slider("gainL",0,120,50,function(val) gainLB:set(val) end) gainSB = sc.Bus() Slider("gainS",0,2,0,function(val) gainSB:set(val) end) gainHB = sc.Bus() Slider("gainH",0,2,2,function(val) gainHB:set(val) end) SynthDef("bowsoundboard", { busin=0, busout=0,mix=0.9,fLPF=6300,size=1,T1=1,gainS=0,gainL=60,gainH=2},function() local str=In.ar(busin,2); local coefs = TA{199, 211, 223, 227, 229, 233, 239, 241 } *size local fdn = DWGSoundBoard.ar(str,nil,nil,mix,unpack(coefs:asSimpleTable())); local bodyf = 0 T1 = T1:max(0.001) for i,v in ipairs(body_resons) do bodyf = bodyf + BPF.ar(str,v[1]*T1,1/(v[2]*T1))*db2amp(v[3]) end gainL = In.kr(gainLB.busIndex,1) gainS = In.kr(gainSB.busIndex,1) gainH = In.kr(gainHB.busIndex,1) local son = str*gainS + bodyf*gainL + fdn*gainH son = LPF.ar(son,fLPF) ReplaceOut.ar(busout,son) end):store(); -- bowed section, set N=4 if it is too much for CPU bowed = SynthDef("bowed", {out=0, freq=440, amp=0.5,velb=1,force=1, gate=1,pos=0.07,c1=2,c3=400,mistune = 5200,release=0.1,Z = 1,Zfac=1,B=4,Ztor=1.8,c1tor=2,c3tor=6000,pan=0,vibdeph=7,vibrate=4,vibonset=1,t_gate=1; },function() N = 12 --4 -- number of voices local fratio = midi2ratio(0.025*12/N) local freqs = TA():gseries(N,1 * fratio^(-N/2),fratio) freq = freqs*freq local vibfreq = Vibrato.kr{freq, rate= vibrate, depth= vibdeph/1000, delay= 0, onset= vibonset, rateVariation= 0.2, depthVariation= 0.1, iphase = 0,trig=t_gate} amp = amp *velb Z = Z*Zfac local son = DWGBowedTor.ar(vibfreq, amp,force, gate,pos,release,c1,c3,Z,B,1 + mistune/1000,c1tor,c3tor,Ztor)*0.5 local mdel = 0.03 son = son:Doi(function(v,i) return DelayC.ar(v,0.2,LFDNoise3.kr(0.1,mdel,mdel))*LFDNoise3.kr(5,0.2,0.9) end) Out.ar(out, Pan2.ar(Mix(son*0.04) ,0)) end):store(); ------------------------------- some functions ---------------- -- function for do tintinabuli voice from main voice (notes) for chord and order (-3 to 3) function Tintinabuli(notes,chord,order) local tv = {} for i,low in ipairs(notes) do local tinv = {} local dists = {} local mindisindex = -1 for j=1,#chord do local mid = chord[j] --put mid over low------------- local dist = low - mid tinv[j] = mid + math.ceil(dist/7)*7 dist = tinv[j] - low dists[#dists + 1] = {index=j,dist=dist} end table.sort(dists,function(a,b) return a.dist< b.dist end) --find most near up if order < 0 then tv[#tv + 1] = tinv[dists[-order].index] - 7 else tv[#tv + 1] = tinv[dists[order].index] end end return tv end -- function to make real phrase from notes sequence -- it repeats the sequence each time one note longer from ini to limit function MakeFrase(notes,limit,ini) limit = limit or #notes ini = ini or 3 local phrase = {} for i=ini,limit do phrase[#phrase + 1] = LS(TA(notes)(1,i),1) end return phrase end -- the scale hungarianL = {0, 2, 3, 6, 7, 8, 11} escale = newScale(hungarianL) + 9 ---12 -- the phrases frase = TA{5,8,10,9,8,7,6,5,4,3,2,1} +0 frase = frase..(frase - 7)..(frase - 14) Tfrase = TA(Tintinabuli(frase,{1,3,5},-3)) fraseBass = TA{8,7,6,5,4,3,2,1} TfraseBass = TA(Tintinabuli(fraseBass,{1,3,5},3)) -- print phrases print(frase:Do(function(v) return numberToNote(getNote(v,escale)) end)) print(Tfrase:Do(function(v) return numberToNote(getNote(v,escale)) end)) -- function providing amp function ppqpos2amp() return linearmap(0,1000,0,0.5,theMetro.ppqPos) end ------------------- sequences ------------------- seqM = { dur = LOOP{2,1}, escale = {escale}, pan = -0.75, vibdeph = 5, force = 1, pos = 0.14, t_gate = 1, Zfac = 1, Ztor = 3, B = 2, velb = 1, amp = LOOP{ENV({0.2,0.2,0.4,0.4},{0.0,0.2,0.7}),ENV({-0.2,-0.2,-0.5,-0.4},{0.0,0.2,0.7})} + LOOP{FS(ppqpos2amp),-FS(ppqpos2amp)}, degree = LS(MakeFrase(frase,34)) + 7*6 } -- end sequence finM = { dur = LOOP{2,1}*10, escale = {escale}, pan = -0.75, vibdeph = 5, force = seqM.force, pos = seqM.pos, Z = seqM.Z, Ztor = seqM.Ztor, B = seqM.B, amp = LOOP{ERAMP(0.3,0.5,nil),ERAMP(-0.3,-0.3,nil)} + LOOP{FS(ppqpos2amp),-FS(ppqpos2amp)}, degree = frase[34] + 7*6 } -- tintinabuli sequences seqT = deepcopy(seqM) seqT.degree = LS(MakeFrase(Tfrase,34)) + 7*6 finT = deepcopy(finM) finT.degree = Tfrase[34] + 7*6 -- create a player that wont be added to OSCPlayers (this is made by OscEP) -- and will be used for being copied by other players play1 = OscEventPlayer:new{inst="bowed",mono=true,sends = {0.5},channel={level=db2amp(-8)}} -- function for creating players: a normal player and a tintinabuli player function DoVoic(durfac,ff,oct,off,pan,db,limit,ini,fras,Tfras,Tonly) local Z = 1/ff fras = fras or frase Tfras = Tfras or Tfrase if Tonly==nil then Tonly = false end local seqM2 = deepcopy(seqM) seqM2.dur = seqM2.dur*durfac seqM2.degree = LS(MakeFrase(fras,limit,ini)) + 7*6 -7*oct seqM2.pan = pan seqM2.Z = Z seqM2.vibonset = 0.5*ff local finM2 = deepcopy(finM) finM2.dur = finM2.dur*durfac finM2.degree = fras[limit] + 7*6 -7*oct finM2.pan = pan finM2.Z = Z finM2.vibonset = 0.5*ff local seqT2 = deepcopy(seqT) seqT2.dur = seqT2.dur*durfac seqT2.degree = LS(MakeFrase(Tfras,limit,ini))+ 7*6 -7*oct seqT2.pan = pan seqT2.Z = Z seqT2.vibonset = 0.5*ff local finT2 = deepcopy(finT) finT2.dur = finT2.dur*durfac finT2.degree = Tfras[limit] + 7*6 -7*oct finT2.pan = pan finT2.Z = Z finT2.vibonset = 0.5*ff local fLPF = math.max(3000,linearmap(0,5,16000,2200,ff)) local play2 if not Tonly then play2 = copyplayer(play1) play2.channel.level = db2amp(db) play2.ppqOffset = off play2:Bind(LS{PS(seqM2),PS(finM2)}) play2.inserts = {{"bowsoundboard",{T1=1/(ff),size=ff,fLPF=fLPF}},{ER.synname,{angle=pan,bypass=0,dist=1}}} end local play2T = copyplayer(play1) play2T.channel.level = db2amp(db) play2T.ppqOffset = off play2T:Bind(LS{PS(seqT2),PS(finT2)}) play2T.inserts = {{"bowsoundboard",{T1=1/(ff),size=ff,fLPF=fLPF}},{ER.synname,{angle=pan,bypass=0,dist=1}}} return play2,play2T end -- use the function creating 10 voices --durfac,body size,oct,offset,pan,db,limit,ini,fras,Tfras,Tonly ply1,ply1T = DoVoic(1,1,0,0,-1,-2.5,34) --z=1 ply2,ply2T = DoVoic(2,1,1,18*1,-0.5,-0,24) --z=1 ply3,ply3T = DoVoic(4,2.5,2,(18 + 18*2)*1,-0.02,-0,13,nil,nil,nil,false) --z=0.5 ply4,ply4T = DoVoic(8,4,3,(18 + 18*2 + 18*4)*1,0.5,0,12) --z o.26 ply5,ply5T = DoVoic(16,5,4,(18 + 18*2 + 18*4 + 18*8)*1,1, 2,8,3,fraseBass,TfraseBass) --z=0.25 -------------------- stop players on beat 1070 actioncue=ActionEP{name="actioncue"} actioncue:Bind{actions=LS{STOP(1070,unpack(OSCPlayers)),}} ------------------------- Master ---------------------------------------- MASTER{level=db2amp(-10)} FreqScope() --DiskOutBuffer("tintinabuli_bodys6.wav") Effects={FX("dwgreverb",db2amp(-10),nil,{c1=2.4,c3=6,len=1551})} theMetro:play(240,nil,nil,30) theMetro:start() -- uncomment to use lilypond --LILY:Gen(0,1070,TA(OSCPlayers),{time="6/4"})
local extension = {} local panel = nil extension.name = "Dark Votescreen" extension.is_enabled = true function extension.OnVoteStarted() panel = vgui.Create("pam_votescreen_dark") end function extension.OnVoteCanceled() panel:Remove() end function extension.OnVoterAdded(ply, map_id) panel:AddVoter(ply, map_id) end function extension.OnVoterRemoved(ply) panel:RemoveVoter(ply) end function extension.OnWinnerAnnounced() panel:AnnounceWinner() end function extension.ToggleVisibility() panel:SetVisible(not panel:IsVisible()) end function extension.OnEnable() if PAM.state != PAM.STATE_DISABLED then extension.OnVoteStarted() for steam_id, map_id in pairs(PAM.votes) do extension.OnVoterAdded(player.GetBySteamID(steam_id), map_id) end end if PAM.state == PAM.STATE_FINISHED then extension.OnWinnerAnnounced() end end function extension.OnDisable() if PAM.state != PAM.STATE_DISABLED then panel:Remove() end end hook.Add("PAM_Register_Client_Extensions", "PAM_Register_Votescreen_Dark", function() PAM.RegisterExtension(extension) end)
val1=0 val2=2 val3=3
local GTcpManager = class("GTcpManager") function GTcpManager:ctor() self._tcps = {} -- 多个GTcp列表 {tcpId=tcp} 键值对 self._index = 0 self._pushCallbacks = {} self._requestCallbacks = {} self._requestArguments = {} self._requestIndex = 0 end function GTcpManager:init() end --清除所有tcp,--这个函数不出发回调 function GTcpManager:clear() for id, tcp in pairs(self._tcps) do tcp:disconnect() end end --返回tcp的标记 function GTcpManager:connect(ip, port, connectFunc, disconnectFunc, timeout) self._index = self._index + 1 local tcp = require("network.GTcp").create() self._tcps[self._index] = tcp local function connectCallback(id, state) if state == enum.tcpConnectState.success then connectFunc(true) else self._tcps[id]:disconnect() self._tcps[id] = nil connectFunc(false) end end local function disconnectCallback(id) self._tcps[id]:disconnect() self._tcps[id] = nil if disconnectFunc then disconnectFunc() end end tcp:init(self._index, connectCallback, disconnectCallback, handler(self, self.handleTcpData)) tcp:connect(ip, port, timeout) return self._index end function GTcpManager:disconnect(id) local tcp = self._tcps[id] tcp:disconnect() end function GTcpManager:send(id, serviceType, serviceId, callback, p, ...) if p and p.name then local tcp = self._tcps[id] if tcp then local args = string.format(p.args, ...) self._requestIndex = self._requestIndex + 1 tcp:send(serviceType, serviceId, {name=p.name, args=args}, self._requestIndex) if callback then --保留发送的数据 self._requestCallbacks[self._requestIndex] = callback if p.keepData then local newArgs = {} local len = select("#", ...) for i = 1, len do table.insert(newArgs, select(i, ...)) end self._requestArguments[self._requestIndex] = newArgs end end else print("[GTcpManager] unkonw tcpId :", id) end else print("[GTcpManager] unkonw protocol.") end end function GTcpManager:handleTcpData(id, requestId, protocolName, state, data) if requestId > 0 then local callback = self._requestCallbacks[requestId] self._requestCallbacks[requestId] = nil local sendArgs = self._requestArguments[requestId] self._requestArguments[requestId] = nil if state == enum.server.response.success then --正常返回 if callback then callback(protocolName, data, sendArgs) end else self:handleException(protocolName, state) end else if state == enum.server.response.push then --推送数据 local callback = self._pushCallbacks[protocolName] if callback then callback(protocolName, data) end elseif state == enum.server.response.disconnect then --断开,被服务器踢掉,比如,帐号被顶掉 self._tcps[id]:disconnect() self._tcps[id] = nil local msg = data.msg or "" event.broadcast(event.network.disconnectByServer, {msg=msg}) --有一根线被踢掉了 else self:handleException(protocolName, state) end end end --异常处理,反映到上层可能点了没有反应 function GTcpManager:handleException(protocolName, state) warning(protocolName, tostring(state)) end --不支持两个函数同时注册一个推送 function GTcpManager:registerPushHandler(protocol, callback) if not protocol or not callback then print("[GTcpManager] protocol or callback is empty.") return end self._pushCallbacks[protocol.name] = callback end function GTcpManager:unregisterPushHandler(protocol) if protocol == nil then print("[GTcpManager] protocol is empty.") return end self._pushCallbacks[protocol.name] = nil end return GTcpManager
-- This is a part of uJIT's testing suite. -- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT assert(jit.status() == true) jit.opt.start(0, 'fold', 'loop', 'dse', 'cse', 'jitcat') -- BUFSTR IR causes an allocation, so corresponding TBAR -- should not be eliminated by the CSE optimization. local N = 1e3 local out = {''} for i = 1, N do out[i + 1] = "foo" .. out[i] end print("out_len=" .. #out)
--[[----------------------------------------------------------------------------- * Infected Wars, an open source Garry's Mod game-mode. * * Infected Wars is the work of multiple authors, * a full list can be found in CONTRIBUTORS.md. * For more information, visit https://github.com/JarnoVgr/InfectedWars * * Infected Wars is free software: you can redistribute it and/or modify * it under the terms of the MIT License. * * A full copy of the MIT License can be found in LICENSE.txt. -----------------------------------------------------------------------------]] include('shared.lua') local matTripmineLaser = Material( "sprites/bluelaser1" ) local matLight = Material( "models/roller/rollermine_glow" ) local colBeam = Color( 50, 100, 210, 30 ) local colLaser = Color( 50, 100, 240, 30 ) killicon.Add( "turret", "killicon/infectedwars/turret", Color(255, 80, 0, 255 ) ) function ENT:Team() return TEAM_HUMAN end function ENT:GetName() return "< Turret >" end ENT.Name = ENT.GetName function ENT:NickName() return self.Entity:GetNetworkedString("nickname") or "" end function ENT:GetHealth() return self.Entity:GetDTFloat( 0 ) or 0 end function ENT:GetMaxHealth() return self.Entity:GetDTFloat( 1 ) or 1 end function ENT:Status() return self.Entity:GetDTInt( 0 ) or TurretStatus.inactive end function ENT:GetMode() return self.Entity:GetDTInt( 2 ) or st.FOLLOWING end function ENT:Kills() return self.Entity:GetDTInt( 1 ) or 0 end function ENT:OnRemove() LocalPlayer().TurretStatus = TurretStatus.destroyed end function ENT:Think() if not self.Entity:GetDTBool( 0 ) then return end if self.Entity:GetOwner() == LocalPlayer() then LocalPlayer().Turret = self LocalPlayer().TurretStatus = self:Status() if (self:NickName() == "") then RunConsoleCommand("turret_nickname",TurretNickname) end end local t = {} t.start = self.Entity:GetPos() + self.Entity:GetAngles():Up()*2 t.endpos = t.start + self.Entity:GetAngles():Forward() * 4096 t.filter = {self.Entity, self.Entity:GetOwner()} t.mask = MASK_PLAYERSOLID local tr = util.TraceLine(t) self.endpos = tr.HitPos self.Entity:SetRenderBoundsWS( self.endpos, self.Entity:GetPos(), Vector()*8 ) if self:GetHealth() < 50 then -- Smoke timer self.SmokeTimer = self.SmokeTimer or (CurTime()+0.02) if ( self.SmokeTimer <= CurTime() ) then self.SmokeTimer = CurTime() + 0.02 -- Smoke effects local spawnPos = self.Entity:GetPos()+Vector(math.random(0,8),math.random(0,8),math.random(0,8) ) local emitter = ParticleEmitter( spawnPos ) local particle = emitter:Add( "particles/smokey", spawnPos ) particle:SetVelocity( Vector(math.Rand(0,1)/3,math.Rand(0,1)/3,1):Normalize()*math.Rand( 10, 20 ) ) particle:SetDieTime( 0.7 ) particle:SetStartAlpha( math.Rand( 100, 150 ) ) particle:SetStartSize( math.Rand( 5, 10 ) ) particle:SetEndSize( math.Rand( 15, 30 ) ) particle:SetRoll( math.Rand( -0.2, 0.2 ) ) local ran = math.random(0,30) particle:SetColor( 40+ran, 40+ran, 40+ran ) emitter:Finish() end end end function ENT:Draw() self.Entity:DrawModel() if not self.Entity:GetDTBool( 0 ) or not self.endpos then return end render.SetMaterial( matTripmineLaser ) // offset the texture coords so it looks like it is scrolling local TexOffset = CurTime() * 3 // Make the texture coords relative to distance so they are always a nice size local Distance = self.endpos:Distance( self.Entity:GetPos() ) // Draw the beam render.DrawBeam( self.endpos, self.Entity:GetPos(), 8, TexOffset, TexOffset+Distance/8, colBeam ) render.DrawBeam( self.endpos, self.Entity:GetPos(), 4, TexOffset, TexOffset+Distance/8, colBeam ) // Draw a quad at the hitpoint to fake the laser hitting it render.SetMaterial( matLight ) local Size = math.Rand( 5, 8 ) local Normal = (self.Entity:GetPos()-self.endpos):GetNormal() * 0.1 render.DrawQuadEasy( self.endpos + Normal, Normal, Size, Size, colLaser, 0 ) end // Turret nickname setting local randnames = { "R2D2", "C3P0", "Bender", "George", "Bob" } //CreateClientConVar("_iw_turretnickname", table.Random(randnames), true, false) CreateClientConVar("_iw_turretnick", table.Random(randnames), true, true) //fixed :D TurretNickname = GetConVarString("_iw_turretnick") function SetTurretNick( pl,commandName,args ) if not args[1] then return end if string.len(tostring(args[1])) > 15 then pl:ChatPrint("Maximum nickname length is 15 characters!") return end TurretNickname = args[1] RunConsoleCommand("_iw_turretnick",tostring(args[1])) RunConsoleCommand("turret_nickname",tostring(args[1])) end concommand.Add("iw_turretnickname",SetTurretNick)
local BOT_MT = TLG.GetBot("base") local METHOD = TLG.NewMethod("deleteMessage") function BOT_MT:DeleteMessage(a, b) if istable(a) then local MSG = a return self:Request(METHOD) :SetParam("chat_id", MSG["chat"]["id"]) :SetParam("message_id", MSG["message_id"]) else return self:Request(METHOD) :SetParam("chat_id", a) :SetParam("message_id", b) end end
--====================================================================-- -- dmc_widget/widget_button.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2014-2015 David McCuskey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --- Button Widget Module -- @module Widget.Button -- @usage -- local dUI = require 'dmc_ui' -- local widget = dUI.newButton() --====================================================================-- --== DMC Corona UI : Widget Button --====================================================================-- -- Semantic Versioning Specification: http://semver.org/ local VERSION = "0.1.0" --====================================================================-- --== DMC UI Setup --====================================================================-- local dmc_ui_data = _G.__dmc_ui local dmc_ui_func = dmc_ui_data.func local ui_find = dmc_ui_func.find --====================================================================-- --== DMC UI : newButton --====================================================================-- --====================================================================-- --== Imports local ButtonBase = require( ui_find( 'dmc_widget.widget_button.button_base' ) ) local PushButton = require( ui_find( 'dmc_widget.widget_button.button_push' ) ) local RadioButton = require( ui_find( 'dmc_widget.widget_button.button_radio' ) ) local ToggleButton = require( ui_find( 'dmc_widget.widget_button.button_toggle' ) ) --===================================================================-- --== Button Factory --===================================================================-- local function initializeButtons( manager ) -- print( "Buttons.initialize" ) dUI = manager local Style = dUI.Style ButtonBase.STYLE_CLASS = Style.Button ButtonBase.initialize( manager ) Style.registerWidget( ButtonBase ) end local Buttons = {} Buttons.initialize = initializeButtons -- export class instantiations for direct access Buttons.Base = ButtonBase Buttons.PushButton = PushButton Buttons.ToggleButton = ToggleButton Buttons.RadioButton = RadioButton -- Button factory method function Buttons.create( params ) -- print( "Buttons.create", params.type ) params = params or {} if params.action==nil then params.action=PushButton.TYPE end --==-- local action = params.action if action == PushButton.TYPE then return PushButton:new( params ) elseif action == RadioButton.TYPE then return RadioButton:new( params ) elseif action == ToggleButton.TYPE then return ToggleButton:new( params ) else error( "newButton: unknown button type: " .. tostring( action ) ) end end return Buttons
require 'rockspec' package('rockspec','0.1') depends 'penlight' Lua.directory '.' Lua.module.rockspec() rockspec.write()
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "ISUI/ISPanel" local FONT_HGT_MEDIUM = getTextManager():getFontHeight(UIFont.Medium) if debugScenarios == nil then debugScenarios = {} end ---@class DebugScenarios : ISPanel DebugScenarios = ISPanel:derive("DebugScenarios"); selectedDebugScenario = nil; function DebugScenarios:createChildren() self.header = ISLabel:new(self.width / 2, 0, 40, "SCENARIOS", 1,1,1,1, UIFont.Large, true); self.header.center = true; self:addChild(self.header); local listY = self.header:getBottom() self.listbox = ISScrollingListBox:new(16, listY, self:getWidth()-32, self:getHeight()-16-listY); self.listbox:initialise(); self.listbox:instantiate(); self.listbox:setFont(UIFont.Medium, 2); self.listbox.drawBorder = true; self.listbox.doDrawItem = DebugScenarios.drawItem; self.listbox:setOnMouseDownFunction(self, DebugScenarios.onClickOption); self:addChild(self.listbox); for k,v in pairs(debugScenarios) do self.listbox:addItem(v.name, k); end self:setMaxDrawHeight(self.header:getBottom()) end function DebugScenarios:prerender() local height = self:getHeight(); if self:getMaxDrawHeight() ~= -1 then height = self:getMaxDrawHeight(); end if self.background then self:drawRectStatic(0, 0, self.width, height, self.backgroundColor.a, self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b); self:drawRectBorderStatic(0, 0, self.width, height, self.borderColor.a, self.borderColor.r, self.borderColor.g, self.borderColor.b); end end function DebugScenarios:drawItem(y, item, alt) if self.mouseoverselected == item.index then self:drawRect(0, y, self:getWidth(), item.height-1, 0.25,0.5,0.5,0.5); end self:drawRectBorder(0, y + item.height - 1, self:getWidth(), 1, 0.5, self.borderColor.r, self.borderColor.g, self.borderColor.b); -- the name of the story self:drawText(item.text, 16, y + (item.height - FONT_HGT_MEDIUM) / 2, 0.6, 0.7, 0.9, 1.0, UIFont.Medium); return y+item.height; end function DebugScenarios:onMouseMove(dx, dy) ISPanel.onMouseMove(self, dx, dy); self:setMaxDrawHeight(self:getHeight()); end function DebugScenarios:onMouseMoveOutside(dx, dy) ISPanel.onMouseMoveOutside(self, dx, dy); self:setMaxDrawHeight(self.header:getBottom()); end function DebugScenarios:new (x, y, width, height) local o = ISPanel:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; o.y = y; o.backgroundColor = {r=0.0, g=0.05, b=0.1, a=1.0}; o.borderColor = {r=1, g=1, b=1, a=0.7}; return o end function DebugScenarios:onClickOption(option) local scenario = debugScenarios[option]; self:launchScenario(scenario); end function DebugScenarios:launchScenario(scenario) MainScreen.instance:setBeginnerPreset(); if(scenario ~= nil) then selectedDebugScenario = scenario; end if selectedDebugScenario.setSandbox ~= nil then selectedDebugScenario.setSandbox(); end local worldName = ZombRand(100000)..ZombRand(100000)..ZombRand(100000)..ZombRand(100000); getWorld():setWorld(worldName); createWorld(worldName); GameWindow.doRenderEvent(false); Events.OnNewGame.Add(DebugScenarios.ongamestart); Events.LoadGridsquare.Add(DebugScenarios.onloadgs); forceChangeState(GameLoadingState.new()); DebugScenarios.instance:setVisible(false); end function doDebugScenarios() local x = getCore():getScreenWidth() / 2; local y = getCore():getScreenHeight() / 2; x = x - 250; y = y - 250; local debug = DebugScenarios:new(x, y, 500, 500); MainScreen.instance:addChild(debug); DebugScenarios.instance = debug; -- check if any scenarios have the forceLaunch option, in this case we launch it directly, save more clicks! for i,v in pairs(debugScenarios) do if v.forceLaunch and getDebugOptions():getBoolean("DebugScenario.ForceLaunch") then DebugScenarios.instance:launchScenario(v); end end end function DebugScenarios:onResolutionChange(oldw, oldh, neww, newh) local x = neww / 2; local y = newh / 2; self:setX(x - 250); self:setY(y - 250); end function DebugScenarios.onloadgs(sq) if selectedDebugScenario and selectedDebugScenario.onLoadGS then selectedDebugScenario.onLoadGS(sq); end end function DebugScenarios.ongamestart() if selectedDebugScenario and selectedDebugScenario.onStart then CharacterCreationHeader.instance:randomGenericOutfit(); getPlayer():setDescriptor(MainScreen.instance.desc); getPlayer():Dressup(MainScreen.instance.desc); selectedDebugScenario.onStart(); end end
hello = function() print("Hello, World!") end handle("/", hello)
data:extend( { { type = "bool-setting", name = "gtts-z-No-Runtime-Adjustments", setting_type = "startup", default_value = false, }, { type = "bool-setting", name = "gtts-Adjust-GameSpeed", setting_type = "startup", default_value = true, }, { type = "int-setting", name = "gtts-Target-FrameRate", setting_type = "startup", default_value = 60, }, { type = "bool-setting", name = "gtts-Adjust-DayNight", setting_type = "runtime-global", default_value = false, }, { type = "bool-setting", name = "gtts-Adjust-WindSpeed", setting_type = "runtime-global", default_value = false, }, { type = "bool-setting", name = "gtts-fluid-speed", setting_type = "startup", default_value = false, }, { type = "bool-setting", name = "gtts-Reset-GameSpeed", setting_type = "runtime-global", default_value = false, }, { type = "bool-setting", name = "gtts-Adjust-HandCraftingSpeed", setting_type = "runtime-global", default_value = false, }, { type = "bool-setting", name = "gtts-Adjust-Pollution", setting_type = "runtime-global", default_value = false, }, { type = "bool-setting", name = "gtts-Adjust-Evolution", setting_type = "runtime-global", default_value = false, }, { type = "bool-setting", name = "gtts-Adjust-Expansion", setting_type = "runtime-global", default_value = false, }, { type = "bool-setting", name = "gtts-Adjust-Groups", setting_type = "runtime-global", default_value = false, }, } )
local PATH = (...):gsub('%.[^%.]+$', '') local Component = require(PATH .. '.component') local log = require 'log' local Coroutine = Component:extend() -- function(co, dt) -- co:wait(3) -- co:waitUntil(...) -- end function Coroutine:new(func) Coroutine.super.new(self) self.coroutine = coroutine.create(func) end function Coroutine:update(dt) local co = self.coroutine local ok, message = coroutine.resume(co, self, dt) if not ok then log.error(message) end if coroutine.status(co) == 'dead' then self.removeMe = true end end function Coroutine:wait(limit) local count = 0 while count < limit do local _, dt = coroutine.yield() count = count + dt end end function Coroutine:waitUntil(condition, arg1, arg2) while not condition(arg1, arg2) do coroutine.yield() end end function Coroutine:waitForAnimation(animation) while not animation:isPaused() do coroutine.yield() end end function Coroutine:__tostring() return 'Coroutine' end return Coroutine
local item = ... local game = item:get_game() --this code should probably be somewhere else function game:add_stored_blood_vials(amount) if game:get_value"stored_blood_vials" == nil then game:set_value("stored_blood_vials", 0) end game:set_value("stored_blood_vials", game:get_value"stored_blood_vials" + amount) end function game:remove_stored_blood_vials(amount) if game:get_value"stored_blood_vials" == nil then game:set_value("stored_blood_vials", 0) end game:set_value("stored_blood_vials", game:get_value"stored_blood_vials" - amount) if game:get_value"stored_blood_vials" <= 0 then game:set_value("stored_blood_vials", 0) end end function game:replenish_blood_vials() local user_item = game:get_item("blood_vial_user") local needed_vials = 20 - user_item:get_amount() if not game:get_value"stored_blood_vials" then game:set_value("stored_blood_vials", 0) end if game:get_value"stored_blood_vials" < needed_vials then user_item:add_amount(game:get_value"stored_blood_vials") game:set_value("stored_blood_vials", 0) else game:remove_stored_blood_vials(needed_vials) user_item:add_amount(needed_vials) end end function item:on_obtaining(variant) item:set_brandish_when_picked(false) local amounts = {1, 2, 5} local user_item = game:get_item("blood_vial_user") local amount_obtained = amounts[variant] local held_amount = user_item:get_amount() local amount_over_20 = math.max(held_amount + amount_obtained - 20, 0) user_item:add_amount(amount_obtained - amount_over_20) game:add_stored_blood_vials(amount_over_20) end
return { name="Flow", description="Calculate water flow.", options= { {name="Layer", type="list", value="Layer 2", list={"Layer 1","Layer 2","Layer 3","Layer 4","Layer 5","Layer 6","Layer 7","Layer 8","Mask 1","Mask 2","Mask 3"}}, {name="Bias", type="value", value=0.87}, {name="Replace value?", type="flag", value=false}, {name="Use Mask 0?", type="flag", value=false}, {name="Invert Mask 0?", type="flag", value=false}, {name="Use Mask 1?", type="flag", value=false}, {name="Invert Mask 1?", type="flag", value=false}, {name="Use Mask 2?", type="flag", value=false}, {name="Invert Mask 2?", type="flag", value=false}, }, execute=function(self) local ops=GetOptions(self.options) local b=ops["Bias"] local layername=ops["Layer"] local which=-1 if layername=="Layer 1" then which=0 elseif layername=="Layer 2" then which=1 elseif layername=="Layer 3" then which=2 elseif layername=="Layer 4" then which=3 elseif layername=="Layer 5" then which=4 elseif layername=="Layer 6" then which=5 elseif layername=="Layer 7" then which=6 elseif layername=="Layer 8" then which=7 end local ms=MaskSettings(ops["Use Mask 0?"], ops["Invert Mask 0?"], ops["Use Mask 1?"], ops["Invert Mask 1?"], ops["Use Mask 2?"], ops["Invert Mask 2?"]) local buf=CArray2Dd() local arr=CArray2Dd() TerrainState:GetHeightMap(arr) waterFlow(arr,buf,0) print("Water flow min/max: "..buf:getMin().." / "..buf:getMax()) buf:scaleToRange(0,1) buf:bias(b) if which==-1 then if layername=="Mask 1" then TerrainState:SetMaskBuffer(buf, 0) elseif layername=="Mask 2" then TerrainState:SetMaskBuffer(buf, 1) elseif layername=="Mask 3" then TerrainState:SetMaskBuffer(buf, 2) end else if ops["Replace value?"] then TerrainState:SetLayerBuffer(buf,which,ms) else TerrainState:SetLayerBufferMax(buf,which,ms) end end end }
Timer = require("timer") function assert_very_close(a, b) local tol = 0.0000000001 assert(math.abs(a - b) < tol, string.format("%.10f is not equal within %.10f of %10f", a, tol, b)) end function test_basic() -- test basic functionality local basic = {x=0, y=0} Timer.tween(3, basic, {x=99, y=66}) Timer.update(1) assert_very_close(basic.x, 33) assert_very_close(basic.y, 22) Timer.update(2) assert_very_close(basic.x, 99) assert_very_close(basic.y, 66) end function test_tween_userdata() -- only run if love is not nil! if love ~= nil then Timer.func_tween(5, love.graphics, {Color={0, 0, 0}}) Timer.update(5) local r, g, b, a = love.graphics.getColor() assert_very_close(r, 0) assert_very_close(g, 0) assert_very_close(b, 0) assert_very_close(a, 1) end end function test_tween_subtable() -- test tweening for sub-table local inner_table = {posn={x=20, y=20}} Timer.tween(4, inner_table, {posn={x=10, y=30}}) Timer.update(4) assert_very_close(inner_table.posn.x, 10) assert_very_close(inner_table.posn.y, 30) end function test_tweening_arraylike() -- test tweening for array-like local array_like = {40, -11} Timer.tween(30, array_like, {-10, -10}) Timer.update(30) assert_very_close(array_like[1], -10) assert_very_close(array_like[2], -10) end function test_tween_setget() -- -- test tweening for single getter/setter univar_setget = { getX = function(self) return self.x end, getY = function(self) return self.y end, setX = function(self, x) self.x = x end, setY = function(self, y) self.y = y end, x = 60, y = 60 } Timer.func_tween(5, univar_setget, {X=10, Y=180}, nil, nil, { X={univar_setget.setX, univar_setget.getX}, Y={univar_setget.setY, univar_setget.getY}}) Timer.update(5) assert_very_close(univar_setget:getX(), 10) assert_very_close(univar_setget:getY(), 180) end function test_tweening_multivalue_setget() -- test tweening for multi-value getter/setter --[[ Some functions such as `Body:set/getPosition` or `set/getLinearVelocity` need and return multiple values we should be able to handle that --]] multivar_setget = { getP = function(self) return self.x, self.y end, setP = function(self, x, y) self.x = x self.y = y end, x = 80, y = 80 } Timer.tween(10, multivar_setget, {P={65, 180}}, 'quad') Timer.update(10) assert_very_close(multivar_setget.x, 65) assert_very_close(multivar_setget.y, 180) end function test_tweening_table_setget() -- test tweening for table-based getter/setter table_setget = { getP = function(self) return self.posn end, setP = function(self, posn) self.posn.x = posn.x self.posn.y = posn.y end, posn={x=100, y=100} } Timer.tween(10, table_setget, {P={x=65, y=180}}, 'quad') Timer.update(10) assert_very_close(table_setget.posn.x, 65) assert_very_close(table_setget.posn.y, 180) end function test_tweening_arraylike_table_setget() -- test tweening setget for array-like tables array_setget = { getP = function(self) return self.posn end, setP = function(self, posn) self.posn=posn end, posn = {120, 120} } Timer.tween(10, array_setget, {P={65, 180}}, 'quad') Timer.update(10) assert_very_close(array_setget.posn[1], 65) assert_very_close(array_setget.posn[2], 180) end function runtests() print("run tests") for n, t in pairs(_G) do if string.find(n, 'test_') then local s, e = pcall(t) if s then print("PASS") else print('error in ', n, ":") print(e) end end end end if love ~= nil then function love.load() runtests() end else runtests() end
require("src/Util") local M = def_module_unit("FieldAnimator", nil) FieldAnimator.Mode = { Stop = 1, Wrap = 2, Continue = 3 } -- class FieldAnimator M.Unit = class(M.Unit) function M.Unit:__init(duration, fields, trans, mode, serial_reset_callback) type_assert(duration, "number") type_assert(fields, "table") type_assert(trans, "table") type_assert(mode, "number", true) type_assert(serial_reset_callback, "function", true) self.duration = duration self.fields = fields self.trans = trans self.mode = optional(mode, FieldAnimator.Mode.Stop) self.serial_reset_callback = serial_reset_callback self:reset() end function M.Unit:is_complete() return 1.0 <= self.total end function M.Unit:reset(new_duration) type_assert(new_duration, "number", true) self.duration = optional(new_duration, self.duration) self.time = 0.0 self.total = 0.0 self.picked = {} for f, t in pairs(self.trans) do if "table" == type(t[1]) then -- trans for field is a table of variants -- instead of a direct (base,target) pair local index = random(1, #t) self.picked[f] = index end local value = self:get_field_trans(f)[1] if "table" == type(f) then for _, af in pairs(f) do self:__post(af, value) end else self:__post(f, value) end end end function M.Unit:get_field_trans(f) local index = self.picked[f] if nil ~= index then return self.trans[f][index] else return self.trans[f] end end function M.Unit:__post(f, value) if "function" == type(self.fields[f]) then self.fields[f](value, self) else self.fields[f] = value end end function M.Unit:__update_field_table(f, t) local value = t[1] + ((t[2] - t[1]) * self.total) for _, af in pairs(f) do self:__post(af, value) end end function M.Unit:__update_field(f, t) local value = t[1] + ((t[2] - t[1]) * self.total) self:__post(f, value) end function M.Unit:update(dt) self.time = self.time + dt if FieldAnimator.Mode.Continue ~= self.mode and self.time >= self.duration then if FieldAnimator.Mode.Stop == self.mode then self.time = self.duration self.total = 1.0 if self.serial_reset_callback then self.serial_reset_callback(self) end elseif FieldAnimator.Mode.Wrap == self.mode then self:reset() if self.serial_reset_callback then self.serial_reset_callback(self) end end else self.total = self.time / self.duration end for f, _ in pairs(self.trans) do if "table" == type(f) then self:__update_field_table(f, self:get_field_trans(f)) else self:__update_field(f, self:get_field_trans(f)) end end return self:is_complete() end return M
--ZFUNC-strlstlen-v1 local function strlstlen( lst ) --> len local len = 0 for _, str in ipairs( lst ) do len = len + string.len( str ) end return len end return strlstlen
local M = {} local AngleWithOffset = {} M.AngleWithOffset = AngleWithOffset function AngleWithOffset.new(base_angle, angle) local min = math.floor(base_angle / 360) * 360 local max = (math.floor(base_angle / 360) + 1) * 360 if min <= angle and angle <= max then return angle end return (angle % 360) + min end function AngleWithOffset.shift(base_angle, angle) local offset if base_angle < 0 then offset = math.floor(base_angle / 360) * 360 else offset = math.ceil(base_angle / 360) * 360 end return angle + offset end local Angle0To360 = {} M.Angle0To360 = Angle0To360 function Angle0To360.new(angle) return AngleWithOffset.new(0, angle) end local Angle0To359 = {} M.Angle0To359 = Angle0To359 function Angle0To359.new(angle) return angle % 360 end return M
require "Fonts" scoreLimit_buttons = {} SNAKE_LIVES_buttons = {} SNAKE_LEN_buttons = {} SNAKE_SPEED_buttons = {} STONES_buttons = {} function add_length_button(x, y, text, id) table.insert(SNAKE_LEN_buttons, {x = x, y = y, text = text, id = id}) end function add_lives_button(x, y, text, id) table.insert(SNAKE_LIVES_buttons, {x = x, y = y, text = text, id = id}) end function add_score_button(x, y, text, id) table.insert(scoreLimit_buttons, {x = x, y = y, text = text, id = id}) end function add_speed_button(x, y, text, id) table.insert(SNAKE_SPEED_buttons, {x = x, y = y, text = text, id = id}) end function add_stone_button(x, y, text, id) table.insert(STONES_buttons, {x = x, y = y, text = text, id = id}) end function draw_button() love.graphics.setFont(Fonts.largeFont) love.graphics.setColor(1, 1, 1, 1) for i, v in ipairs(SNAKE_LEN_buttons) do love.graphics.print(v.text, v.x, v.y) end for i, v in ipairs(SNAKE_LIVES_buttons) do love.graphics.print(v.text, v.x, v.y) end for i, v in ipairs(SNAKE_SPEED_buttons) do love.graphics.print(v.text, v.x, v.y) end for i, v in ipairs(scoreLimit_buttons) do love.graphics.print(v.text, v.x, v.y) end for i, v in ipairs(STONES_buttons) do love.graphics.print(v.text, v.x, v.y) end end function button_clicked(x, y) for i, v in ipairs(SNAKE_LEN_buttons) do if x > v.x and x < v.x + Fonts.largeFont:getWidth(v.text) and y > v.y and y < v.y + Fonts.largeFont:getHeight(v.text) then SNAKE_LEN = v.id end end for i, v in ipairs(SNAKE_LIVES_buttons) do if x > v.x and x < v.x + Fonts.largeFont:getWidth(v.text) and y > v.y and y < v.y + Fonts.largeFont:getHeight(v.text) then SET_LIVES = v.id end end for i, v in ipairs(scoreLimit_buttons) do if x > v.x and x < v.x + Fonts.largeFont:getWidth(v.text) and y > v.y and y < v.y + Fonts.largeFont:getHeight(v.text) then scoreLimit = v.id end end for i, v in ipairs(STONES_buttons) do if x > v.x and x < v.x + Fonts.largeFont:getWidth(v.text) and y > v.y and y < v.y + Fonts.largeFont:getHeight(v.text) then STONES_MAX_N = v.id STONES_txt = v.text end end for i, v in ipairs(SNAKE_SPEED_buttons) do if x > v.x and x < v.x + Fonts.largeFont:getWidth(v.text) and y > v.y and y < v.y + Fonts.largeFont:getHeight(v.text) then SNAKE_SPEED = 0.1 - (v.id * 0.005) SNAKE_SPEED_txt = v.id end end end
return PlaceObj('ModDef', { 'title', "Breakthrough Randomizer", 'description', "Allows you to choose from 4 different Breakthroughs when scanning Breakthrough anomalies, Planetary Anomalies, and even the Omega Telescope. Does not affect Story Bits or Mystery Rewards.\n\nTo keep this compatible with [url=https://survivingmaps.com]Surviving Maps[/url] I made sure that the first breakthrough in the list of choices is always the same as it would if the mod wasn't there. So if your map should have The Positronic Brain; it will have The Positronic Brain. \n\nAll but the first Breakthrough is chosen at random the moment the Anomaly is scanned; realoding changes the list. If the first Breakthrough was already researched, it will be replaced with another. \n\n[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2588828764]Steam[/url]\n[url=https://mods.paradoxplaza.com/authors/Tremualin]Paradox[/url]\n[url=https://github.com/Tremualin/SurvivingMarsMods]Github[/url]", 'image', "Preview.jpg", 'last_changes', "First version", 'dependencies', { PlaceObj('ModDependency', { 'id', "Tremualin_Library", 'title', "Tremualin's Library", }), }, 'id', "Tremualin_BreakthroughRandomizer", 'steam_id', "2605770617", 'pops_desktop_uuid', "6c2c7e13-d0a4-418d-baf9-784d03a83963", 'pops_any_uuid', "50d68d9d-303f-479b-8866-f8be05694c4c", 'author', "Tremualin", 'version_major', 1, 'version', 6, 'lua_revision', 1007000, 'saved_with_revision', 1007874, 'code', { "Code/Script.lua", }, 'saved', 1632021362, 'screenshot1', "Choose.jpg", 'TagGameplay', true, })
return function (port, _servermodules) assert((not not wifi.sta.getip()) or (not not wifi.ap.getip()), "tcpserver: No viable IP found") assert(_servermodules ~= nil, "tcpserver: no server modules specified") local servermodules --for i,s in ipairs(_servermodules) do -- servermodules[s] = true --end servermodules = _servermodules local function detector(conn, payload) for m,e in pairs(servermodules) do tmr.wdclr() --load the server module local modfname = m..".lc" if file.exists(modfname) then local server = dofile(modfname)(conn) if server and server.detect and server.install and server.onReceive then if server.detect(payload) then print("tcpserver -> "..m) server.install(conn) server.onReceive(conn, payload) --forward current payload to detected server collectgarbage() return end --unload the server module server = nil collectgarbage() else print(m.." does not seem to be a server module") end else print(m.." module file was not found") end end --no server matched, so close print("tcpserver: unknown protocol") conn:close() end local function tcpserverListen(conn) assert(conn ~= nil, "tcpserverInstall: nil conn") conn:on("receive", detector) end local s = net.createServer(net.TCP, 180) -- 180 seconds client timeout s:listen(port, tcpserverListen) -- false and nil evaluate as false local ip = wifi.sta.getip() if not ip then ip = wifi.ap.getip() end print(ip) print("tcpserver running on port ".. port) local tcpserver = {} function tcpserver:close() s:close() end --[[-- function tcpserver:addModule(serverodule) assert(servermodule, "servermodule is nil") if file.open(servermodule..".lc") then file.close() table.insert(servermodules, servermodule) else print("Server module "..servermodule.." not found") end end function tcpserver:removeModule(servermodule) table.remove() end function tcpserver:getModules() return servermodules end --]]-- return tcpserver end
--[[ .______ ______ _______. _______. ____ ____ _______. .______ __ ___ ____ ____ _______ .______ _______. | _ \ / __ \ / | / | \ \ / / / | | _ \ | | / \ \ \ / / | ____|| _ \ / | | |_) | | | | | | (----` | (----` \ \/ / | (----` | |_) | | | / ^ \ \ \/ / | |__ | |_) | | (----` | _ < | | | | \ \ \ \ \ / \ \ | ___/ | | / /_\ \ \_ _/ | __| | / \ \ | |_) | | `--' | .----) | .----) | \ / .----) | | | | `----./ _____ \ | | | |____ | |\ \----.----) | |______/ \______/ |_______/ |_______/ \__/ |_______/ | _| |_______/__/ \__\ |__| |_______|| _| `._____|_______/ .______ ____ ____ _______ ___ __ ___ ___ ___ __ .______ | _ \ \ \ / / | ____| / \ | | / \ \ \ / / | | | _ \ | |_) | \ \/ / | |__ / ^ \ | | / ^ \ \ V / | | | |_) | | _ < \_ _/ | __| / /_\ \ | | / /_\ \ > < | | | / | |_) | | | | | / _____ \ | `----./ _____ \ / . \ | | | |\ \----. |______/ |__| |__| /__/ \__\ |_______/__/ \__\ /__/ \__\ |__| | _| `._____| --]] Events.Subscribe("BVP_Client_Jump_Calculation", function(bossy) if Client.GetLocalPlayer():GetControlledCharacter() == nil then return end if Client.GetLocalPlayer():GetControlledCharacter():GetTeam() ~= 1 then return end local playerChara = Client.GetLocalPlayer():GetControlledCharacter() if (playerChara ~= nil) then local players = Player.GetAll() local result = math.ceil((#players)) if bossy.BossJumpMultiplier ~= nil then result = result * bossy.BossJumpMultiplier end Client_Jump_Check(result) end end) function Client_Jump_Check(inc) Client.SetValue("BVP_JumpReady", 0) Timer.SetInterval(function(increm) if Client.GetValue("BVP_GameState") > 2 then return false end local old = Client.GetValue("BVP_JumpReady") local newValue = old + increm if newValue > 100 then Client.SetValue("BVP_JumpReady", 100) else Client.SetValue("BVP_JumpReady", newValue) end if old + increm >= 100 then local ChoosenLanguage = Client.GetLocalPlayer():GetValue("BVP_Language") if ChoosenLanguage == nil then Events.CallRemote("BVP_GetLanguageOnNill") return end MainHUD:CallEvent("BVP_HUD_Boss_Jump", ChoosenLanguage["HUD_Ability_Jump_Ready"]) return true end local ChoosenLanguage = Client.GetLocalPlayer():GetValue("BVP_Language") if ChoosenLanguage == nil then Events.CallRemote("BVP_GetLanguageOnNill") return end local text = ChoosenLanguage["HUD_Ability_Jump_Loading"] text = string.gsub(text, "%__PERCENTAGE__", tostring(old + increm)) MainHUD:CallEvent("BVP_HUD_Boss_Jump", text) end, 1000, inc) end function Client_Jump_Do() local JumpLevel = Client.GetValue("BVP_JumpReady") local playerChara = Client.GetLocalPlayer():GetControlledCharacter() if playerChara ~= nil then if playerChara:GetTeam() ~= 1 then return end else return end if JumpLevel >= 100 then Client.SetValue("BVP_JumpReady", 0) Events.CallRemote("BVP_BossAbilityExecute_Jump", Client.GetLocalPlayer()) local ChoosenLanguage = Client.GetLocalPlayer():GetValue("BVP_Language") if ChoosenLanguage == nil then Events.CallRemote("BVP_GetLanguageOnNill") return end local text = ChoosenLanguage["HUD_Ability_Jump_Loading"] text = string.gsub(text, "%__PERCENTAGE__", "0") MainHUD:CallEvent("BVP_HUD_Boss_Jump", text) Client.SetValue("BVP_JumpReady", 0) end end
--[[ Created by DidVaitel (http://steamcommunity.com/profiles/76561198108670811) ]] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( "shared.lua" ) function ENT:Initialize() self:SetModel( "models/Humans/Group01/male_02.mdl" ) self:SetHullType( HULL_HUMAN ) self:SetHullSizeNormal( ) self:SetNPCState( NPC_STATE_SCRIPT ) self:SetSolid( SOLID_BBOX ) self:CapabilitiesAdd( CAP_ANIMATEDFACE, CAP_TURN_HEAD ) self:SetUseType( SIMPLE_USE ) self:DropToFloor() end function ENT:AcceptInput( Name, Activator, Caller ) if Name == "Use" and Caller:IsPlayer() and not Caller.timer or Caller.timer and Caller.timer < CurTime() then Caller.timer = CurTime() + 3 gDuel.GetdataAll(function(data) net.Start("gDuel.Menu") net.WriteTable(data) net.Send(Caller) end) end end
--[[ LuiExtended License: The MIT License (MIT) --]] LUIE.CampaignNames = { } local SlashCommands = LUIE.SlashCommands local printToChat = LUIE.PrintToChat local zo_strformat = zo_strformat -- Slash Command to port to primary home function SlashCommands.SlashHome(option) -- Check option is valid if it exists -- Return an error message if no input is entered. if option and option ~= "" then if option ~= "inside" and option ~= "outside" then printToChat(GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_OPTION), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_OPTION))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end end local primaryHouse = GetHousingPrimaryHouse() -- Check if we are in combat if IsUnitInCombat("player") then printToChat(GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_IN_COMBAT), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_IN_COMBAT))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- Check to make sure we're not in Imperial City if IsInImperialCity() then printToChat(GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_IC), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_IC))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- Check to make sure we're not in Cyrodiil if IsPlayerInAvAWorld() then printToChat(GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_AVA), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_AVA))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- Check to make sure we're not in a battleground if IsActiveWorldBattleground() then printToChat(GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_BG), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_BG))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- Check if user set a primary home if primaryHouse == 0 then printToChat(GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_NOHOME), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_FAILED_NOHOME))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) else -- Check whether we should be porting inside or outside local outside if option and (option == "inside" or option == "outside") then if option == "inside" then outside = false elseif option == "outside" then outside = true end else outside = SlashCommands.SV.SlashHomeChoice == 2 and true or false end RequestJumpToHouse(primaryHouse, outside) local string = outside and GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_SUCCESS_MSG_OUT) or GetString(SI_LUIE_SLASHCMDS_HOME_TRAVEL_SUCCESS_MSG_IN) printToChat(string, true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, (string)) end end end function SlashCommands.SlashSetPrimaryHome() local currentHouse = GetCurrentZoneHouseId() if currentHouse ~= nil and currentHouse > 0 then local houseName = GetPlayerActiveZoneName() if IsOwnerOfCurrentHouse() then if IsPrimaryHouse(currentHouse) then printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_SET_HOME_FAILED_ALREADY), houseName), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (zo_strformat(GetString(SI_LUIE_SLASHCMDS_SET_HOME_FAILED_ALREADY), houseName))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return else SetHousingPrimaryHouse(currentHouse) printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_SET_HOME_SUCCESS_MSG), houseName), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, (zo_strformat(GetString(SI_LUIE_SLASHCMDS_SET_HOME_SUCCESS_MSG), houseName))) end end else printToChat(GetString(SI_LUIE_SLASHCMDS_SET_HOME_FAILED_NOT_OWNER), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_SET_HOME_FAILED_NOT_OWNER))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end else printToChat(GetString(SI_LUIE_SLASHCMDS_SET_HOME_FAILED_NOHOME), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, (GetString(SI_LUIE_SLASHCMDS_SET_HOME_FAILED_NOHOME))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end end -- Slash Command to initiate a trade dialogue function SlashCommands.SlashTrade(option) if option == "" or option == nil then printToChat(GetString(SI_LUIE_SLASHCMDS_TRADE_FAILED_NONAME), true) if LUIE.ChatAnnouncements.SV.Notify.NotificationTradeAlert then ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.GENERAL_ALERT_ERROR, (GetString(SI_LUIE_SLASHCMDS_TRADE_FAILED_NONAME))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end TradeInviteByName(option) end local firstRun = true -- Changed by SlashCommands.SlashCampaignQ() when called, used to index available campaigns. -- Slash Command to queue for a campaign function SlashCommands.SlashCampaignQ(option) -- Return an error message if no input is entered. if option == "" or option == nil then printToChat(GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_NONAME), true) if LUIE.SV.TempAlertCampaign then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_NONAME)) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- Return an error message if the player is in a battleground (can't queue for campaigns in a battleground). if IsActiveWorldBattleground() then printToChat(GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_BG), true) if LUIE.SV.TempAlertCampaign then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_BG)) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- The first time we call this function and it passes a check to make sure input is valid, fill a table with campaign names and their corresponding id. if firstRun then firstRun = false for i = 1, 200 do -- TODO: Find a way to determine # of campaigns dynamically instead of iterating. local campaignName = string.lower(GetCampaignName(i)) if campaignName ~= "" and campaignName ~= nil then LUIE.CampaignNames[campaignName] = i end end end -- If input is valid and the name is in the campaign table, try to queue for the campaign. local option = string.lower(option) if LUIE.CampaignNames[option] then local campaignId = LUIE.CampaignNames[option] local campaignName = GetCampaignName(campaignId) if GetAssignedCampaignId() == campaignId or GetGuestCampaignId() == campaignId then QueueForCampaign(campaignId) printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_QUEUE), campaignName), true) if LUIE.SV.TempAlertCampaign then ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_QUEUE), campaignName)) end return else printToChat(GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_NOT_ENTERED), true) if LUIE.SV.TempAlertCampaign then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_NOT_ENTERED)) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end end -- Otherwise, return an error message that the campaign doesn't exist. printToChat(GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_WRONGCAMPAIGN), true) if LUIE.SV.TempAlertCampaign then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, GetString(SI_LUIE_SLASHCMDS_CAMPAIGN_FAILED_WRONGCAMPAIGN)) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) end -- Slash Command to use collectibles based on their collectible id function SlashCommands.SlashCollectible(id) -- Determine ID if id == "banker" then if SlashCommands.SV.SlashBankerChoice == 1 then id = 267 -- Tythis elseif SlashCommands.SV.SlashMerchantChoice == 2 then id = 6376 -- Ezabi else id = 8994 -- Baron end elseif id == "merchant" then if SlashCommands.SV.SlashMerchantChoice == 1 then id = 301 -- Nuzhimeh elseif SlashCommands.SV.SlashMerchantChoice == 2 then id = 6378 -- Ferez else id = 8995 -- Peddler of Prizes end end -- Check to make sure we're not in Imperial City if IsInImperialCity() then printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_IC), GetCollectibleName(id)), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_IC), GetCollectibleName(id))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- Check to make sure we're not in Cyrodiil if IsPlayerInAvAWorld() then printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_AVA), GetCollectibleName(id)), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_AVA), GetCollectibleName(id))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- Check to make sure we're not in a battleground if IsActiveWorldBattleground() then printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_BG), GetCollectibleName(id)), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_BG), GetCollectibleName(id))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- If this is a Banker/Merchant/Fence/Companion and we are in a player home then display a message that the collectible can't be used here. if id == 300 or id == 267 or id == 6376 or id == 301 or id == 6378 or id == 8006 or id == 9245 or id == 9353 or id == 8994 or id == 8995 then local currentHouse = GetCurrentZoneHouseId() if currentHouse ~= nil and currentHouse > 0 then printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_HOME), GetCollectibleName(id)), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_HOME), GetCollectibleName(id))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end end if IsCollectibleUnlocked(id) then UseCollectible(id) LUIE.SlashCollectibleOverride = true if id ~= 300 and id ~= 267 and id ~= 6376 and id ~= 301 and id ~= 6378 and id ~= 8006 and id ~= 9245 and id ~= 9353 and id ~= 8994 and id ~= 8995 then LUIE.LastMementoUsed = id end else printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_NOTUNLOCKED), GetCollectibleName(id)), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_NOTUNLOCKED), GetCollectibleName(id))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end end function SlashCommands.SlashCompanion(option) -- Return an error if input is not blank and is not valid if option and (option ~= "" and option ~= "bastian" and option ~= "mirri") then printToChat(GetString(SI_LUIE_SLASHCMDS_COMPANION_FAILED_OPTION), true) if LUIE.SV.TempAlertHome then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_COLLECTIBLE_FAILED_IC), GetCollectibleName(id))) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end -- If we have valid input then summon the relevant companion if option == "bastian" then SlashCommands.SlashCollectible(9245) elseif option == "mirri" then SlashCommands.SlashCollectible(9353) end -- If we have no additional input that use dropdown option if option == nil or option == "" then -- Determine ID if SlashCommands.SV.SlashCompanionChoice == 1 then SlashCommands.SlashCollectible(9245) else SlashCommands.SlashCollectible(9353) end end end -- Slash Command to equip a chosen outfit by number function SlashCommands.SlashOutfit(option) if option == "" or option == nil then printToChat(GetString(SI_LUIE_SLASHCMDS_OUTFIT_NOT_VALID)) if LUIE.SV.TempAlertOutfit then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, GetString(SI_LUIE_SLASHCMDS_OUTFIT_NOT_VALID)) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end local valid = tonumber(option) if not valid or valid > 10 then printToChat(GetString(SI_LUIE_SLASHCMDS_OUTFIT_NOT_VALID)) if LUIE.SV.TempAlertOutfit then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, GetString(SI_LUIE_SLASHCMDS_OUTFIT_NOT_VALID)) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end local numOutfits = GetNumUnlockedOutfits(GAMEPLAY_ACTOR_CATEGORY_PLAYER) if valid > numOutfits then printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_OUTFIT_NOT_UNLOCKED), valid)) if LUIE.SV.TempAlertOutfit then ZO_Alert(UI_ALERT_CATEGORY_ERROR, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_OUTFIT_NOT_UNLOCKED), valid)) end PlaySound(SOUNDS.GENERAL_ALERT_ERROR) return end EquipOutfit(GAMEPLAY_ACTOR_CATEGORY_PLAYER, valid) -- Display a confirmation message. local name = GetOutfitName(GAMEPLAY_ACTOR_CATEGORY_PLAYER, valid) if name == "" then name = zo_strformat("<<1>> <<2>>", GetString(SI_CROWN_STORE_SEARCH_ADDITIONAL_OUTFITS), valid) end printToChat(zo_strformat(GetString(SI_LUIE_SLASHCMDS_OUTFIT_CONFIRMATION), name)) if LUIE.SV.TempAlertOutfit then ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(GetString(SI_LUIE_SLASHCMDS_OUTFIT_CONFIRMATION), name)) end end -- Slash Command to report a player by given name and attach useful information function SlashCommands.SlashReport(player) local location = GetPlayerLocationName() local currenttime = GetTimeString() local currentdate = GetDateStringFromTimestamp(GetTimeStamp()) local server = GetWorldName() local text = "I've encounterd a suspicious player.\n\nName: <<1>>\nLocation: <<2>>\nDate & Time: <<3>> <<4>>\nServer: <<5>>" -- Set the category to report a player HELP_CUSTOMER_SERVICE_ASK_FOR_HELP_KEYBOARD:SelectCategory(2) -- Set the subcategory (default: Other) HELP_CUSTOMER_SERVICE_ASK_FOR_HELP_KEYBOARD:SelectSubcategory(4) -- Populate the reporting window name and description ZO_Help_Ask_For_Help_Keyboard_ControlDetailsTextLineField:SetText(player) ZO_Help_Ask_For_Help_Keyboard_ControlDescriptionBodyField:SetText(zo_strformat(text, player, location, currentdate, currenttime, server)) -- Open the reporting window HELP_CUSTOMER_SUPPORT_KEYBOARD:OpenScreen(HELP_CUSTOMER_SERVICE_ASK_FOR_HELP_KEYBOARD_FRAGMENT) end local petIds = { [23304] = "[Familiar]", -- Summon Unstable Familiar (Sorcerer) [23319] = "[Clannfear]", -- Summon Unstable Clannfear (Sorcerer) [23316] = "[Volatile Familiar]", -- Summon Volatile Familiar (Sorcerer) [24613] = "[Winged Twilight]", -- Summon Winged Twilight (Sorcerer) [24636] = "[Twilight Tormentor]", -- Summon Twilight Tormentor (Sorcerer) [24639] = "[Twilight Matriarch]", -- Summon Twilight Matriarch (Sorcerer) [85982] = "[Feral Guardian]", -- Feral Guardian (Warden) [85986] = "[Eternal Guardian]", -- Eternal Guardian (Warden) [85990] = "[Wild Guardian]", -- Wild Guardian (Warden) } -- Slash Command to dismiss pets and optionally non-combat pets function SlashCommands.SlashPet() for i = 1, GetNumBuffs("player") do local _, _, _, buffSlot, _, _, _, _, _, _, abilityId = GetUnitBuffInfo("player", i) if petIds[abilityId] then CancelBuff(buffSlot) if SlashCommands.SV.SlashPetMessage then local petName = petIds[abilityId] local message = zo_strformat(GetString(SI_LUIE_DISMISS_PET), petName) printToChat(message) end end end end
local tag = "lively_chat" local prefix = mingeban and mingeban.utils.CmdPrefix or "^[%$%.!/]" if CLIENT then local gray = Color(192, 212, 222) local luaPatterns = { [2] = "([%a_][%w_]*)", -- keyword or text [4] = "(\".-\")", -- string [5] = "([%d]+%.?%d*)", -- number [6] = "([%+%-%*/%%%(%)%.,<>~=#:;{}%[%]])", -- operator [7] = "(//[^\n]*)", -- c comment [8] = "(/%*.-%*/)", -- c multiline comment [9] = "(%-%-[^%[][^\n]*)", -- lua comment [10] = "(%-%-%[%[.-%]%])", -- lua multiline comment [11] = "(%[%[.-%]%])", -- odd string [12] = "('.-')", -- quote string [13] = "(!+)", -- c not } local defCol = Color(192, 197, 206) local keywordCol = Color(180, 142, 173) local strCol = Color(163, 190, 140) local numberCol = Color(208, 135, 112) local operatorCol = defCol local commentCol = Color(153, 157, 164) local colors = { Color(255, 255, 255), -- unused keywordCol, defCol, strCol, numberCol, operatorCol, commentCol, commentCol, commentCol, commentCol, strCol, strCol, Color(255, 0, 0), -- c not } local keywords = { ["local"] = true, ["function"] = true, ["return"] = true, ["break"] = true, ["continue"] = true, ["end"] = true, ["if"] = true, ["not"] = true, ["while"] = true, ["for"] = true, ["repeat"] = true, ["until"] = true, ["do"] = true, ["then"] = true, ["true"] = true, ["false"] = true, ["nil"] = true, ["in"] = true } local function SyntaxHighlight(code) -- borrowed from Meta, made by Morten local output = {} local finds = {} local types = {} local startPos, lastPos, type = 0, 0, 0 while true do local temp = {} for type, pattern in pairs(luaPatterns) do local startPos, endPos = code:find(pattern, lastPos + 1) if startPos then table.insert(temp, {type, startPos, endPos}) end end -- nothing to see if #temp == 0 then break end -- pick the first detected pattern table.sort(temp, function(a, b) return (a[2] == b[2]) and (a[3] > b[3]) or (a[2] < b[2]) end) -- we will use these in the next loop and to determine if we're using a keyword type, startPos, lastPos = unpack(temp[1]) table.insert(finds, startPos) table.insert(finds, lastPos) -- are we a keyword? table.insert(types, type == 2 and (keywords[code:sub(startPos, lastPos)] and 2 or 3) or type) end -- this fixes stuff, apparently for i = 1, #finds - 1 do local fix = (i - 1) % 2 local sub = code:sub(finds[i] + fix, finds[i + 1] - fix) local i2 = 1 local before = output[#output - i2] while isstring(before) and before:Trim() == "" do i2 = i2 + 1 before = output[#output - i2] end local col = colors[types[1 + (i - 1) / 2]] if sub:Trim() ~= "" and before and before ~= col then table.insert(output, fix == 0 and col or Color(0, 0, 0, 255)) end -- add color table.insert(output, (fix == 1 and sub:find("^%s+$")) and sub:gsub("%s", " ") or sub) -- add text -- not sure what the fix is for here, but let's keep it end return output end local client = Color(103, 215, 220) local server = Color(114, 241, 129) local shared = Color(210, 161, 141) local states = { ["l"] = { c = server, n = "server", a = "ran" }, ["p"] = { c = server, n = "server", a = "printed" }, ["lm"] = { c = client, n = "self", a = "ran" }, ["pm"] = { c = client, n = "self", a = "printed" }, ["pm2"] = { c = client, n = "self", a = "printed" }, ["ls"] = { c = shared, n = "shared", a = "ran" }, ["ps"] = { c = shared, n = "shared", a = "printed" }, ["lb"] = { c = shared, n = "both", a = "ran" }, ["lc"] = { c = client, n = "clients", a = "ran" }, ["pc"] = { c = client, n = "clients", a = "printed" }, ["lsc"] = { c = client, a = "ran" }, ["psc"] = { c = client, a = "printed" }, } hook.Add("OnPlayerChat", tag .. "_syntax", function(ply, txt, tc, dead) if not IsValid(ply) then return end local prefix = txt:match(prefix) if prefix then local method = txt:lower():match("^" .. prefix .. "(%w+)%s?") local methodInfo = states[method] if not methodInfo then return end local code = txt:sub(prefix:len() + 1 + method:len() + 1) local name = methodInfo.n if method == "lsc" or method == "psc" then name = ("[,%s]"):Explode(code, true)[1] or "no one" name = name:Trim() code = code:sub(name:len() + 2) end local stuff = { team.GetColor(ply.Team and ply:Team() or 1001), ply.Nick and ply:Nick() or "???", " ", Color(160, 170, 220), methodInfo.a, gray, "@", methodInfo.c, name, gray, ": " } -- stuff[#stuff + 1] = code local highlight = SyntaxHighlight(code) for _, thing in next, highlight do stuff[#stuff + 1] = thing end chat.AddText(unpack(stuff)) return true end end) end if SERVER then -- timed messages, dunno if this is a good idea local w = Color(194, 210, 225) local g = Color(127, 255, 127) lively_chat = {} lively_chat.Messages = { { message = { w, "If you wish to get news about the server and participate in its discussions, feel free to join the ", g, "Discord", w, " or ", g, "Steam Group", w, "!" }, time = 60 }, { message = { w, "To do so, type ", g, "!discord", w, " and ", g, "!steam", w, " to join them!" }, time = 10 }, { message = { w, "Thanks for joining ", g, "Re-Dream", w, ", we hope you have a good time on here!" }, time = 900 }, } local curMsg = 1 function lively_chat.PrintNextAnnouncement() local msgs = lively_chat.Messages ChatAddText(unpack(msgs[curMsg].message)) curMsg = curMsg + 1 if curMsg > #msgs then curMsg = 1 end timer.Adjust(tag .. "_announcements", msgs[curMsg].time, 0, lively_chat.PrintNextAnnouncement) end function lively_chat.StartAnnouncements() local msgs = lively_chat.Messages curMsg = 1 timer.Create(tag .. "_announcements", msgs[1].time, 0, lively_chat.PrintNextAnnouncement) end -- lively_chat.StartAnnouncements() hook.Add("PreChatSoundsSay", tag, function(ply, txt) if txt:match(prefix) then return false end end) end
require("import") -- the import fn import("exception_partial_info") -- import code -- catch "undefined" global variables setmetatable(getfenv(),{__index=function (t,i) error("undefined global variable `"..i.."'",2) end}) imp=exception_partial_info.Impl() -- trying to call throwing methods -- should fail assert(pcall(function() imp:f1() end)==false) assert(pcall(function() imp:f2() end)==false)
--[[ while repeat for --]] for i,v in ipairs({ a = 2, b = 3, [1] = 2, [3] = 4 }) do print(i, v) end print() for k,v in pairs({ a = 2, b = 3, [1] = 2, [3] = 4 }) do print(k, v) end
Citizen.CreateThread(function() while true do Citizen.Wait(0) local hashes = {1171614426,456714581,1127131465,-1647941228,2046537925,-1973172295,-1627000575,1912215274,-1536924937,-1779120616,-1683328900,1922257928,-34623805,1171614426} local myPed = GetPlayerPed( -1 ) local myVehicle = GetVehiclePedIsIn(myPed, false) if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) then for I in pairs(hashes) do if (GetEntityModel(myVehicle) == hashes[I]) then SetEntityAsMissionEntity( myVehicle, true, true ) velocidade (myVehicle) end end elseif GetEntityModel(myVehicle) == 1171614426 and ~GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) then SetEntityHealth(myPed, 1000) end end end) function velocidade (carro) Citizen.InvokeNative( 0xB59E4BD37AE292DB, carro, 5.0) end
--@native table --@import see.util.ArgumentUtils --[[ @throw see.util.InvalidArgumentException if the args are incorrect. ]] function FastArray.insert(array, ...) ArgumentUtils.check(1, array, "table") table.insert(array, ...) end --[[ @throw see.util.InvalidArgumentException if the args are incorrect. ]] function FastArray.remove(array, index) ArgumentUtils.check(1, array, "table") ArgumentUtils.check(2, index, "number") table.remove(array, index) end --[[ @throw see.util.InvalidArgumentException if the args are incorrect. ]] function FastArray.sort(array, comp) ArgumentUtils.check(1, array, "table") ArgumentUtils.check(2, comp, "function") table.sort(array, comp) end
require "base" local func_next_CGridPageView_test_scene = nil; local func_back_CGridPageView_test_scene = nil; local func_ref_CGridPageView_test_scene = nil; -- createCGridPageViewBasicTest -- ===================================================== -- ===================================================== -- ===================================================== local function createCGridPageViewBasicTest() local p_base_scene = createScene(); --next p_base_scene.p_next_btn:setOnClickScriptHandler(function(p_sender) func_next_CGridPageView_test_scene(); end); --back p_base_scene.p_back_btn:setOnClickScriptHandler(function(p_sender) func_back_CGridPageView_test_scene(); end); --ref p_base_scene.p_ref_btn:setOnClickScriptHandler(function(p_sender) func_ref_CGridPageView_test_scene(); end); p_base_scene.setTitle("CGridPageViewBasicTest"); p_base_scene.setDescription("GridPageView basic test"); local function data_source(p_convertview, idx) local pCell = tolua.cast(p_convertview, "CGridPageViewCell"); local pButton = nil; if pCell == nil then pCell = CGridPageViewCell:new(); pCell:autorelease(); pButton = CButton:createWith9Sprite(CCSizeMake(70, 70), "sprite9_btn1.png", "sprite9_btn2.png"); pButton:setPosition(CCPoint(320 / 4 / 2, 390 / 5 / 2)); pButton:getLabel():setFontSize(25.0); pButton:setTag(5); pCell:addChild(pButton); else pButton = tolua.cast(pCell:getChildByTag(5), "CButton"); end if idx ~= -1 then pButton:setVisible(true); pButton:getLabel():setString(tostring(idx)); pButton:setUserTag(idx); else pButton:setVisible(false); end return pCell; end local pBg = CCSprite:create("background2.png"); pBg:setPosition(CCPoint(480, 320)); p_base_scene.p_window:addChild(pBg); local pTable = CGridPageView:create(CCSizeMake(320, 390)); pTable:setSizeOfCell(CCSizeMake(320 / 4, 390 / 5)); pTable:setCountOfCell(72); pTable:setDataSourceAdapterScriptHandler(data_source); pTable:setColumns(4); pTable:setRows(5); pTable:setAutoRelocate(true); pTable:setPosition(CCPoint(480, 320)); p_base_scene.p_window:addChild(pTable); pTable:reloadData(); return p_base_scene.p_scene; end -- createCGridPageViewBackPackTest -- ===================================================== -- ===================================================== -- ===================================================== local function createCGridPageViewBackPackTest() local p_base_scene = createScene(); --next p_base_scene.p_next_btn:setOnClickScriptHandler(function(p_sender) func_next_CGridPageView_test_scene(); end); --back p_base_scene.p_back_btn:setOnClickScriptHandler(function(p_sender) func_back_CGridPageView_test_scene(); end); --ref p_base_scene.p_ref_btn:setOnClickScriptHandler(function(p_sender) func_ref_CGridPageView_test_scene(); end); p_base_scene.setTitle("CGridPageViewBackPackTest"); p_base_scene.setDescription("backpack test, long click item and drag into circle for remove"); local m_vData = {}; local m_pSelectedSprite = nil; local m_pToggleImage = nil; local pTable = nil; for i = 0, 71, 1 do m_vData[i + 1] = i; end local pBg = CCSprite:create("background2.png"); pBg:setPosition(CCPoint(480, 320)); p_base_scene.p_window:addChild(pBg); local function on_item_longclick(p_sender, p_touch) local pIconButton = tolua.cast(p_sender, "CButton"); pIconButton:setVisible(false); m_pSelectedSprite:setVisible(true); m_pSelectedSprite:setPosition(p_touch:getLocation()); return true; end local function on_afterlongclick_moved(p_sender, p_touch, f_duration) m_pSelectedSprite:setPosition(p_touch:getLocation()); local tLayoutPoint = p_base_scene.p_window:convertTouchToNodeSpace(p_touch); if m_pToggleImage:boundingBox():containsPoint(tLayoutPoint) == true then m_pToggleImage:setChecked(true); else m_pToggleImage:setChecked(false); end end local function on_afterlongclick_ended(p_sender, p_touch, f_duration) local pIconButton = tolua.cast(p_sender, "CButton"); m_pSelectedSprite:setPosition(p_touch:getLocation()); pIconButton:setVisible(true); --back to the same as before dragged m_pSelectedSprite:setVisible(false); m_pToggleImage:setChecked(false); local tLayoutPoint = p_base_scene.p_window:convertTouchToNodeSpace(p_touch); if m_pToggleImage:boundingBox():containsPoint(tLayoutPoint) == true then table.remove(m_vData,pIconButton:getUserTag()); pTable:setCountOfCell(table.getn(m_vData)); pTable:reloadData(); end end p_base_scene.p_window:setOnTouchMovedAfterLongClickScriptHandler(on_afterlongclick_moved); p_base_scene.p_window:setOnTouchEndedAfterLongClickScriptHandler(on_afterlongclick_ended); p_base_scene.p_window:setOnTouchCancelledAfterLongClickScriptHandler(on_afterlongclick_ended); local function data_source(p_convertview, idx) local pCell = tolua.cast(p_convertview, "CGridPageViewCell"); local pIconButton = nil; if pCell == nil then pCell = CGridPageViewCell:new(); pCell:autorelease(); local pBg = CImageViewScale9:create("sprite9_btn1.png"); pBg:setContentSize(CCSize(70, 70)); pBg:setPosition(CCPoint(320 / 4 / 2, 390 / 5 / 2)); pCell:addChild(pBg, -1); pIconButton = CButton:create("icon.png"); pIconButton:setOnLongClickScriptHandler(on_item_longclick); pIconButton:getLabel():setFontSize(25); pIconButton:setPosition(CCPoint(320 / 4 / 2, 390 / 5 / 2)); pIconButton:setLabelOffset(CCPoint(-15, -15)); pIconButton:setTag(1); pCell:addChild(pIconButton); else pIconButton = tolua.cast(pCell:getChildByTag(1), "CButton"); end if idx ~= -1 then pIconButton:setVisible(true); pIconButton:getLabel():setString(tostring(m_vData[idx + 1])); pIconButton:setUserTag(idx + 1); else pIconButton:setVisible(false); end return pCell; end pTable = CGridPageView:create(CCSizeMake(320, 390)); pTable:setDataSourceAdapterScriptHandler(data_source); pTable:setSizeOfCell(CCSizeMake(320 / 4, 390 / 5)); pTable:setCountOfCell(table.getn(m_vData)); pTable:setColumns(4); pTable:setRows(5); pTable:setAutoRelocate(true); pTable:setPosition(CCPoint(480, 320)); p_base_scene.p_window:addChild(pTable); pTable:reloadData(); m_pSelectedSprite = CCSprite:create("icon.png"); m_pSelectedSprite:setOpacity(170); --m_pSelectedSprite:setZOrder(1); m_pSelectedSprite:setVisible(false); p_base_scene.p_window:addChild(m_pSelectedSprite, 1); m_pToggleImage = CToggleView:create("circle1.png", "circle2.png"); m_pToggleImage:setPosition(CCPoint(200, 320)); p_base_scene.p_window:addChild(m_pToggleImage); return p_base_scene.p_scene; end local _n_CGridPageView_test_idx = 0; local function get_CGridPageView_test_scene() if _n_CGridPageView_test_idx == 0 then return createCGridPageViewBasicTest(); elseif _n_CGridPageView_test_idx == 1 then return createCGridPageViewBackPackTest(); else _n_CGridPageView_test_idx = 0; return createCGridPageViewBasicTest(); end return nil; end function push_CGridPageView_test_scene() _n_CGridPageView_test_idx = 0; local p_scene = get_CGridPageView_test_scene(); _p_director:pushScene(p_scene); end func_next_CGridPageView_test_scene = function() _n_CGridPageView_test_idx = _n_CGridPageView_test_idx + 1; local p_scene = get_CGridPageView_test_scene(); _p_director:replaceScene(p_scene); end func_back_CGridPageView_test_scene = function() _n_CGridPageView_test_idx = _n_CGridPageView_test_idx - 1; local p_scene = get_CGridPageView_test_scene(); _p_director:replaceScene(p_scene); end func_ref_CGridPageView_test_scene = function() local p_scene = get_CGridPageView_test_scene(); _p_director:replaceScene(p_scene); end
local utils = require('utils') local repo = 'https://github.com/wbthomason/packer.nvim' local path = utils.joinPath(rv.dataPath, 'site', 'pack', 'packer', 'start', 'packer.nvim') local cloneRepo = function() utils.execute('git clone ' .. repo .. ' ' .. path) vim.cmd('packadd packer.nvim') end local updateRepo = function() local c = ' && ' if utils.isWindows then c = ' ; ' end local cmd = 'cd ' .. path .. c .. 'git pull --ff-only --rebase=false --progress' utils.execute(cmd) end local checkInstall = function() if not utils.exists(path) then cloneRepo() return end end local checkUpdate = function() if utils.isUpdate() then updateRepo() require('packer').sync() end end checkInstall() local packer = require('packer') packer.init({ profile = { enable = true, threshold = 1, -- integer in milliseconds, plugins which load faster than this won't be shown in profile output }, }) packer.startup({ function(use) use({ 'wbthomason/packer.nvim' }) use({ 'antoinemadec/FixCursorHold.nvim' }) -- Needed while issue https://github.com/neovim/neovim/issues/12587 is still open use({ 'nathom/filetype.nvim' }) use({ 'rcarriga/nvim-notify', config = function() vim.notify = require('notify') end, }) use({ 'nvim-telescope/telescope.nvim', requires = { { 'nvim-lua/popup.nvim' }, { 'nvim-lua/plenary.nvim' } }, config = function() require('plugins.telescope') end, }) use({ 'nvim-treesitter/nvim-treesitter', --event = 'BufRead', after = 'telescope.nvim', run = { 'TSUpdate' }, requires = { { 'nvim-treesitter/playground', opt = true }, { 'windwp/nvim-autopairs' }, { 'windwp/nvim-ts-autotag' }, }, config = function() require('plugins.treesitter') end, }) use({ 'nvim-treesitter/nvim-treesitter-textobjects', --event = 'BufRead', after = 'nvim-treesitter', }) use({ 'AckslD/nvim-neoclip.lua', config = function() require('neoclip').setup() end, }) use({ 'lspcontainers/lspcontainers.nvim', --'/home/rverst/dev/lspcontainers.nvim/', requires = { 'neovim/nvim-lspconfig' }, config = function() require('lsp') end, }) use({ 'glepnir/lspsaga.nvim', config = function() require('plugins.lspsaga') end, }) use({ 'onsails/lspkind-nvim', config = function() require('plugins.lspkind') end, }) use({ 'nvim-telescope/telescope-dap.nvim', after = 'telescope.nvim', requires = { { 'mfussenegger/nvim-dap' }, { 'Pocco81/DAPInstall.nvim' }, { 'nvim-telescope/telescope.nvim' }, { 'nvim-treesitter/nvim-treesitter' }, }, config = function() require('plugins.nvim-dap') end, }) use({ 'rcarriga/nvim-dap-ui', requires = { 'mfussenegger/nvim-dap' }, config = function() require('plugins.nvim-dap-ui') end, }) use({ 'theHamsta/nvim-dap-virtual-text', after = 'telescope-dap.nvim', config = function() require('plugins.nvim-dap-virtual-text') end, }) use({ 'nvim-telescope/telescope-symbols.nvim', after = 'telescope.nvim', }) use({ 'lewis6991/gitsigns.nvim', event = 'BufRead', requires = { 'nvim-lua/plenary.nvim' }, config = function() require('plugins.gitsigns') end, }) -- use({ -- 'ray-x/go.nvim', -- config = function() -- require('plugins.go-nvim') -- end, -- }) use({ 'mhartington/formatter.nvim', config = function() require('plugins.formatter') end, --rocks = {'luaformatter', {'luaformatter', version = '0.3.5'}} }) use({ 'b0o/mapx.nvim', config = function() require('bindings') end, }) use({ 'folke/which-key.nvim', config = function() require('plugins.which-key') end, }) use({ 'kyazdani42/nvim-tree.lua', requires = { 'kyazdani42/nvim-web-devicons' }, config = function() require('plugins.nvim-tree') end, }) use({ 'glepnir/galaxyline.nvim', requires = { 'kyazdani42/nvim-web-devicons', opt = true }, config = function() require('plugins.galaxyline') end, }) use({ 'romgrk/barbar.nvim', requires = { 'kyazdani42/nvim-web-devicons', opt = true }, config = function() require('plugins.bufferline') end, }) use({ 'hrsh7th/nvim-cmp', config = "require('plugins.cmp')" }) use({ 'hrsh7th/cmp-vsnip', requires = 'hrsh7th/nvim-cmp' }) use({ 'hrsh7th/cmp-buffer', requires = 'hrsh7th/nvim-cmp' }) use({ 'hrsh7th/cmp-path', requires = 'hrsh7th/nvim-cmp' }) use({ 'hrsh7th/cmp-calc', requires = 'hrsh7th/nvim-cmp' }) use({ 'hrsh7th/cmp-nvim-lua', requires = 'hrsh7th/nvim-cmp' }) use({ 'hrsh7th/cmp-nvim-lsp', requires = 'hrsh7th/nvim-cmp' }) use({ 'hrsh7th/vim-vsnip', requires = 'hrsh7th/nvim-cmp' }) use({ 'L3MON4D3/LuaSnip', requires = { { 'hrsh7th/nvim-cmp' }, { 'saadparwaiz1/cmp_luasnip' } }, config = function() require('snippets') end, }) use({ 'b3nj5m1n/kommentary', event = 'VimEnter', config = function() require('plugins.kommentary') end, }) use({ 'michaelb/sniprun', config = function() require('plugins.sniprun') end, run = 'bash ./install.sh', }) use({ 'norcalli/nvim-base16.lua' }) use({ 'tjdevries/colorbuddy.vim' }) use({ 'norcalli/nvim-colorizer.lua', config = function() require('colorizer').setup() end, }) use({ 'glepnir/dashboard-nvim' }) use({ 'Shatur/neovim-session-manager', config = function() require('plugins.sessions') end, }) use({ 'tweekmonster/startuptime.vim' }) end, config = { display = { open_fn = function() return require('packer.util').float({ border = 'single' }) end, }, }, }) checkUpdate()
--[[ Seriál "Programovací jazyk Lua" Demonstrační příklad k článku: Lua Fun: knihovna pro zpracování konečných i nekonečných sekvencí v jazyce Lua ]] -- načtení knihovny Lua Fun a současně import symbolů do globálního jmenného prostoru require "fun"() -- pomocná funkce pro tisk několika prvků konečné sekvence function printSequence(sequence) for _, x in iter(sequence) do print(x) end end -- inicializovat generátor celých čísel g1 = range(1, 10, 1) g2 = intersperse("---------------------", g1) print() print("interspersed sequence") print("---------------------") printSequence(g2) -- finito
local deadzone = Class{ type = 'deadzone' } function deadzone:init () self.destroyed = false World:add(self, 0, VIRTUAL_HEIGHT, VIRTUAL_WIDTH, 50) end function deadzone:render () end function deadzone:update () end function deadzone:destroy () self.destroyed = true if World:hasItem(self) then World:remove(self) end end return deadzone
return function(frame) local fps = get_fps() local seconds = 10 if frame > 0 and frame % (fps * seconds) == 0 then next_scene() end end
----------------------------------------------------------------------------------------------- -- Craft Queue Item implementation -- Copyright (c) 2014 DoctorVanGogh on Wildstar forums - all rights reserved ----------------------------------------------------------------------------------------------- require "GameLib" require "CraftingLib" local MAJOR,MINOR = "DoctorVanGogh:Hephaestus:CraftQueueItem", 1 -- Get a reference to the package information if any local APkg = Apollo.GetPackage(MAJOR) -- If there was an older version loaded we need to see if this is newer if APkg and (APkg.nVersion or 0) >= MINOR then return -- no upgrade needed end local oo = Apollo.GetPackage("DoctorVanGogh:Lib:Loop:Base").tPackage local ooModelCraftQueue = Apollo.GetPackage("DoctorVanGogh:Lib:Loop:Multiple").tPackage local CraftQueueItem = APkg and APkg.tPackage or oo.class{} local CraftUtil = Apollo.GetPackage("DoctorVanGogh:Hephaestus:CraftUtil").tPackage ------------------------------------------------------------- -- local values declarations ------------------------------------------------------------- local glog function CraftQueueItem:OnLoad() -- import GeminiLogging local GeminiLogging = Apollo.GetPackage("Gemini:Logging-1.2").tPackage glog = GeminiLogging:GetLogger({ level = GeminiLogging.INFO, pattern = "%d [%c:%n] %l - %m", appender = "GeminiConsole" }) self.log = glog end function CraftQueueItem:Serialize() return { nSchematicId = self.tSchematicInfo.nSchematicId, nAmount = self.nAmount } end function CraftQueueItem:Deserialize(tStorage, tQueue) if tStorage and tStorage.nSchematicId and tStorage.nAmount then return CraftQueueItem(CraftingLib.GetSchematicInfo(tStorage.nSchematicId), tStorage.nAmount, tQueue) end end function CraftQueueItem:__init(tSchematicInfo, nAmount, tQueue) glog:debug("__init(%s, %s, %s, ...)", tostring(tSchematicInfo), tostring(nAmount), tostring(tQueue)) ci = oo.rawnew( self, { tSchematicInfo = tSchematicInfo, nAmount = nAmount, tQueue = tQueue } ) return ci end function CraftQueueItem:Remove() self.tQueue:Remove(self) end function CraftQueueItem:GetQueue() return self.tQueue end function CraftQueueItem:MoveForward() return self:GetQueue():Forward(self) end function CraftQueueItem:MoveBackward() return self:GetQueue():Backward(self) end function CraftQueueItem:GetSchematicInfo() return self.tSchematicInfo end function CraftQueueItem:GetAmount() return self.nAmount end function CraftQueueItem:SetAmount(nAmount) self.nAmount = nAmount end function CraftQueueItem:CraftComplete() glog:debug("CraftQueueItem:CraftComplete()") self:SetAmount(self:GetAmount() - (self:GetCurrentCraftAmount() or 0)) self:SetCurrentCraftAmount(nil) -- GOTCHA: we dont have a dependency on CraftQueue (intentionally!), so we got to get the eventname in a roundabout way ;) local queue = self:GetQueue() local CraftQueue = ooModelCraftQueue.classof(queue) queue:FireCollectionChangedEvent(CraftQueue.CollectionChanges.Refreshed, self) end function CraftQueueItem:GetMaxCraftable() return CraftUtil:GetMaxCraftableForSchematic(self:GetSchematicInfo()) end function CraftQueueItem:GetCurrentCraftAmount() return self.nCurrentCraftAmount end function CraftQueueItem:SetCurrentCraftAmount(nCount) glog:debug("CraftQueueItem:SetCurrentCraftAmount(%s)", tostring(nCount)) self.nCurrentCraftAmount = nCount end function CraftQueueItem:TryCraft() glog:debug("CraftQueueItem:TryCraft") if self:GetMaxCraftable() == 0 then glog:warn(Apollo.GetString("GenericError_Craft_MissingMaterials")) self:GetQueue():Stop() return end local bCanCraft, bAtCraftingStation, bNotMounted, bNotBusy = CraftUtil:CanCraft() glog:debug("CanCraft: %s (%s, %s, %s)", tostring(bCanCraft), tostring(bAtCraftingStation), tostring(bNotMounted), tostring(bNotBusy)) if not bCanCraft then if not bAtCraftingStation then glog:warn(Apollo.GetString("CBCrafting_NoStation")) end if not bNotMounted then glog:warn("Player mounted") end if not bNotBusy then glog:warn(Apollo.GetString("GenericError_PlayerBusy")) end self:GetQueue():Stop() return end local tSchematicInfo = self:GetSchematicInfo() if tSchematicInfo.nParentSchematicId and tSchematicInfo.nParentSchematicId ~= 0 and tSchematicInfo.nSchematicId ~= tSchematicInfo.nParentSchematicId then glog:warn("Cannot create variant items (yet) - stopping") self:GetQueue():Stop() return end local nAmount = self:GetAmount() if not nAmount or nAmount <= 0 then glog:warn("Nothing to craft...") return end --[[ available keys: - nSchematicId - strName - itemOutput - bIsAutoCraft - nCraftAtOnceMax - nParentSchematicId ]] local bIsAutoCraft = tSchematicInfo.bIsAutoCraft or false local nCraftAtOnceMax = bIsAutoCraft and tSchematicInfo.nCraftAtOnceMax or 1 local tItemOutput = tSchematicInfo.itemOutput local nRoomForOutputItems = 0 local unitPlayer = GameLib.GetPlayerUnit() local nCraftCount = math.max(tSchematicInfo.nCreateCount or 1, tSchematicInfo.nCritCount or 1) -- calculate defensively, in case there are ever crit crafts with more output -- *some* recipes use the same material for input as they produce - correctly reduce the output amount by this local nOutputDifference = nCraftCount for idx, tMaterial in ipairs(tSchematicInfo.tMaterials) do if tItemOutput:GetItemId() == tMaterial.itemMaterial:GetItemId() then nOutputDifference = nOutputDifference - tMaterial.nAmount break end end -- make sure we have enough space in inventory local nInventoryCount, nFirstPartialStackCountAvailable = CraftUtil:GetInventoryCountForItem(tItemOutput) local nMaxCraftCountsStashableInInventory if nFirstPartialStackCountAvailable then glog:debug("Partial stack room remaining: %.f", nFirstPartialStackCountAvailable) --[[ HACK: Workaround/damage mitigation for Carbine bug sometimes not returning full number of output items if crafting would start a new stack Sequence: - Try crafting only so many items we just do *not* start new stack math.floor(nFirstPartialStackCountAvailable / nOutputDifference) - Next try above number will be '0', so craft just '1' item math.max(1, ....) ]] nMaxCraftCountsStashableInInventory = math.max(1, math.floor(nFirstPartialStackCountAvailable / nOutputDifference)) else nMaxCraftCountsStashableInInventory = math.floor(nInventoryCount / nOutputDifference) end local nMaxCraftable = self:GetMaxCraftable() or 0 local nCount = math.min(nAmount, nCraftAtOnceMax, nMaxCraftable, nMaxCraftCountsStashableInInventory) glog:debug("Amount: %.f, MaxAtOnce: %.f, MaxMaterialsAvailable: %.f, MaxCraftsStashable: %.f => Final Count: %.f", nAmount, nCraftAtOnceMax, nMaxCraftable, nMaxCraftCountsStashableInInventory, nCount) if not nCount then return else if nCount == 0 then if nMaxCraftCountsStashableInInventory == 0 then glog:warn(Apollo.GetString("ItemSetInventory_InventoryFull")) self:GetQueue():Stop() return elseif nMaxCraftable == 0 then glog:warn(Apollo.GetString("GenericError_Craft_MissingMaterials")) self:GetQueue():Stop() return end end end self:SetCurrentCraftAmount(nCount) if bIsAutoCraft then glog:debug("CraftingLib.CraftItem(%s, nil, %s)", tostring(tSchematicInfo.nSchematicId), tostring(nCount)) CraftingLib.CraftItem(tSchematicInfo.nSchematicId, nil, nCount) else glog:debug("CraftingLib.CraftItem(%s)", tostring(tSchematicInfo.nSchematicId)) CraftingLib.CraftItem(tSchematicInfo.nSchematicId, nil) -- TODO: make some moves (later) glog:debug("CraftingLib.CompleteCraft()") CraftingLib.CompleteCraft() end -- GOTCHA: we dont have a dependency on CraftQueue (intentionally!), so we got to get the eventname in a roundabout way ;) local queue = self:GetQueue() local CraftQueue = ooModelCraftQueue.classof(queue) queue:FireCollectionChangedEvent(CraftQueue.CollectionChanges.Refreshed, self) end Apollo.RegisterPackage( CraftQueueItem, MAJOR, MINOR, { "Gemini:Logging-1.2", "DoctorVanGogh:Lib:Loop:Base", -- for self "DoctorVanGogh:Lib:Loop:Multiple", -- for craftqueue "DoctorVanGogh:Hephaestus:CraftUtil" } )
function createPacket(data, length) local start = 1 local i = 1 local packet = {} while true do packet[i] = string.sub(data, start, start + (length - 1) start = start + length end return packet end for i = 1, text in pairs(createPacket("qwertyuiopasdfghjklzxcvbnm", 2)) do print(text) end
local text = require("text") local vt100 = {} -- runs patterns on ansi until failure -- returns valid:boolean, completed_index:nil|number function vt100.validate(ansi, patterns) local last_index = 0 local captures = {} for _,pattern in ipairs(patterns) do if last_index >= #ansi then return true end local si, ei, capture = ansi:find("^(" .. pattern .. ")", last_index + 1) if not si then -- failed to match return end captures[#captures + 1] = capture last_index = ei end return true, last_index, captures end local rules = {} -- colors -- [%d+;%d+;..%d+m rules[{"%[", "[%d;]*", "m"}] = function(_, _, number_text) local numbers = {} -- prefix and suffix ; act as reset -- e.g. \27[41;m is actually 41 followed by a reset number_text = ";" .. number_text:gsub("^;$","") .. ";" local parts = text.split(number_text, {";"}) local last_was_break for _,part in ipairs(parts) do local num = tonumber(part) if not num then num = last_was_break and 0 last_was_break = true else last_was_break = false end if num == 0 then numbers[#numbers + 1] = 40 numbers[#numbers + 1] = 37 elseif num then numbers[#numbers + 1] = num end end return numbers end -- [?7[hl] wrap mode rules[{"%[", "%?", "7", "[hl]"}] = function(window, _, _, _, nowrap) window.nowrap = nowrap == "l" end -- helper scroll function local function set_cursor(window, x, y) window.x = math.min(math.max(x, 1), window.width) window.y = math.min(math.max(y, 1), window.height) end -- -- These DO NOT SCROLL -- [(%d+)A move cursor up n lines -- [(%d+)B move cursor down n lines -- [(%d+)C move cursor right n lines -- [(%d+)D move cursor left n lines rules[{"%[", "%d+", "[ABCD]"}] = function(window, _, n, dir) local dx, dy = 0, 0 n = tonumber(n) if dir == "A" then dy = -n elseif dir == "B" then dy = n elseif dir == "C" then dx = n else -- D dx = -n end set_cursor(window, window.x + dx, window.y + dy) end -- [Line;ColumnH Move cursor to screen location v,h -- [Line;Columnf ^ same rules[{"%[", "%d+", ";", "%d+", "[Hf]"}] = function(window, _, y, _, x) set_cursor(window, tonumber(x), tonumber(y)) end -- [K clear line from cursor right -- [0K ^ same -- [1K clear line from cursor left -- [2K clear entire line local function clear_line(window, _, n) n = tonumber(n) or 0 local x = n == 0 and window.x or 1 local rep = n == 1 and window.x or window.width window.gpu.set(x, window.y, (" "):rep(rep)) end rules[{"%[", "[012]?", "K"}] = clear_line -- [J clear screen from cursor down -- [0J ^ same -- [1J clear screen from cursor up -- [2J clear entire screen rules[{"%[", "[012]?", "J"}] = function(window, _, n) clear_line(window, _, n) n = tonumber(n) or 0 local y = n == 0 and (window.y + 1) or 1 local rep = n == 1 and (window.y - 1) or window.height window.gpu.fill(1, y, window.width, rep, " ") end -- [H move cursor to upper left corner -- [;H ^ same -- [f ^ same -- [;f ^ same rules[{"%[;?", "[Hf]"}] = function(window) set_cursor(window, 1, 1) end -- [6n get the cursor position [ EscLine;ColumnR Response: cursor is at v,h ] rules[{"%[", "6", "n"}] = function(window) -- this solution puts the response on stdin, but it isn't echo'd -- I'm personally fine with the lack of echo io.stdin.bufferRead = string.format("%s%s%d;%dR", io.stdin.bufferRead, string.char(0x1b), window.y, window.x) end -- D scroll up one line -- moves cursor down -- E move to next line (acts the same ^, but x=1) -- M scroll down one line -- moves cursor up rules[{"[DEM]"}] = function(window, dir) if dir == "D" then window.y = window.y + 1 elseif dir == "E" then window.y = window.y + 1 window.x = 1 else -- M window.y = window.y - 1 end end local function save_attributes(window, save) if save then local data = window.saved or {1, 1, {0x0}, {0xffffff}} window.x = data[1] window.y = data[2] window.gpu.setBackground(table.unpack(data[3])) window.gpu.setForeground(table.unpack(data[4])) else window.saved = {window.x, window.y, {window.gpu.getBackground()}, {window.gpu.getForeground()}} end end -- 7 save cursor position and attributes -- 8 restore cursor position and attributes rules[{"[78]"}] = function(window, restore) save_attributes(window, restore == "8") end -- s save cursor position -- u restore cursor position rules[{"%[", "[su]"}] = function(window, _, restore) save_attributes(window, restore == "u") end function vt100.parse(window) local ansi = window.ansi_escape window.ansi_escape = nil local any_valid for rule,action in pairs(rules) do local ok, completed, captures = vt100.validate(ansi, rule) if completed then return action(window, table.unpack(captures)) or {}, "", ansi:sub(completed + 1) elseif ok then any_valid = true end end if not any_valid then -- malformed return {}, string.char(0x1b), ansi end -- else, still consuming window.ansi_escape = ansi return {}, "", "" end return vt100
for _,v in pairs(game.Workspace.Mine:GetChildren()) do if string.match(v.Name, "Ill") or string.match(v.Name, "Az") or string.match(v.Name, "Dia") then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame+Vector3.new(math.random(0,50),0,math.random(0,50)) end end
local generate = function () local colors = { cNone = 'NONE', cFront = '#D4D4D4', cBack = '#1E1E1E', cTabCurrent = '#1E1E1E', cTabOther = '#2D2D2D', cTabOutside = '#252526', cLeftDark = '#252526', cLeftMid = '#373737', cLeftLight = '#636369', cPopupFront = '#BBBBBB', cPopupBack = '#2D2D30', cPopupHighlightBlue = '#073655', cPopupHighlightGray = '#3D3D40', cSplitLight = '#898989', cSplitDark = '#444444', cSplitThumb = '#424242', cCursorDarkDark = '#222222', cCursorDark = '#51504F', cCursorLight = '#AEAFAD', cSelection = '#264F78', cLineNumber = '#5A5A5A', cDiffRedDark = '#4B1818', cDiffRedLight = '#6F1313', cDiffRedLightLight = '#FB0101', cDiffGreenDark = '#373D29', cDiffGreenLight = '#4B5632', cSearchCurrent = '#4B5632', cSearch = '#264F78', cGray = '#808080', cViolet = '#9a5cce', cPictonBlue = '#569CD6', cCurlyWillow = '#b3a589', cJapaneseLaurel = '#358A43', cOlive = '#79740e', cLightGreen = '#B5CEA8', cThunderbird = '#CC241D', cLightRed = '#D16969', cYellowOrange = '#D7BA7D', cYellow = '#DCDCAA', cTapestry = '#b16286', cUiBlue = '#0451A5', cTenne = '#D65D0E', cMediumOrchid = '#BA55D3' } return colors end return {generate = generate}
class "BoneTrack" function BoneTrack:__getvar(name) if name == "position" then local retVal = Polycode.BoneTrack_get_position(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "scale" then local retVal = Polycode.BoneTrack_get_scale(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "boneQuat" then local retVal = Polycode.BoneTrack_get_boneQuat(self.__ptr) if retVal == nil then return nil end local __c = _G["Quaternion"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "weight" then return Polycode.BoneTrack_get_weight(self.__ptr) end end function BoneTrack:__setvar(name,value) if name == "position" then Polycode.BoneTrack_set_position(self.__ptr, value.__ptr) return true elseif name == "scale" then Polycode.BoneTrack_set_scale(self.__ptr, value.__ptr) return true elseif name == "boneQuat" then Polycode.BoneTrack_set_boneQuat(self.__ptr, value.__ptr) return true elseif name == "weight" then Polycode.BoneTrack_set_weight(self.__ptr, value) return true end return false end function BoneTrack:BoneTrack(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.BoneTrack(unpack(arg)) end end function BoneTrack:Play(once) local retVal = Polycode.BoneTrack_Play(self.__ptr, once) end function BoneTrack:Stop() local retVal = Polycode.BoneTrack_Stop(self.__ptr) end function BoneTrack:Update(elapsed) local retVal = Polycode.BoneTrack_Update(self.__ptr, elapsed) end function BoneTrack:Reset() local retVal = Polycode.BoneTrack_Reset(self.__ptr) end function BoneTrack:setSpeed(speed) local retVal = Polycode.BoneTrack_setSpeed(self.__ptr, speed) end function BoneTrack:__delete() if self then Polycode.delete_BoneTrack(self.__ptr) end end
_package_("gate") component("Gate") implement('IHttpHandler') function main() print('Gate.main') end function Awake(self) for k, v in pairs(__INTERFACE) do print(k, v) end print('Gate.Awake', __INTERFACE[1]) end function Update(self, now) --print('Gate.Update', now) end --implement('IHttpHandler.RecvHttpRequest') function RecvHttpRequest(self, request, response) print("ccccccc", request, request.headerLen, request.contentLength) -- print(request.headers[1].field.buf) print(request.url) print(request.method) print(request.body) print(request.sessionId) print(request:GetHeader('Connection')) --request:SendString("hello") response:SendString("hello") --print(request.bb.aa) end
currentVersion = "1.0"
local Inventory = require("api.Inventory") local ILocation = require("api.ILocation") local Log = require("api.Log") --- Interface for character inventory. Allows characters to store map --- objects. local ICharaInventory = class.interface("ICharaInventory", {}, {ILocation}) ICharaInventory:delegate("inv", { "is_positional", "can_take_object", "is_in_bounds", "objects_at_pos" }) function ICharaInventory:iter() -- HACK for purposes of IOwned:get_location() (see #149) return fun.chain(self:iter_items(), self:iter_shop_inventory()) end --- Iterates both the character's inventory and equipment. --- --- @treturn Iterator(IItem) function ICharaInventory:iter_items() return fun.chain(self:iter_inventory(), self:iter_equipment()) end -- HACK see #149 function ICharaInventory:iter_shop_inventory() if self.shop_inventory == nil then return fun.iter({}) end return self.shop_inventory:iter() end function ICharaInventory:get_object(uid) local obj = self.inv:get_object(uid) if not obj then obj = self.equip:get_object(uid) end -- HACK see #149 if not obj and self.shop_inventory then obj = self.shop_inventory:get_object(uid) end return obj end function ICharaInventory:move_object(obj, x, y) if self.inv:has_object(obj) then return self.inv:move_object(obj, x, y) elseif self.equip:has_object(obj) then return self.equip:move_object(obj, x, y) -- HACK see #149 elseif self.shop_inventory and self.shop_inventory:has_object(obj) then return self.shop_inventory:move_object(obj, x, y) end return nil end function ICharaInventory:remove_object(obj) if self.inv:has_object(obj) then return self.inv:remove_object(obj) elseif self.equip:has_object(obj) then return self.equip:remove_object(obj) -- HACK see #149 elseif self.shop_inventory and self.shop_inventory:has_object(obj) then return self.shop_inventory:remove_object(obj) end return nil end function ICharaInventory:has_object(obj) if self.inv:has_object(obj) then return true elseif self.equip:has_object(obj) then return true -- HACK see #149 elseif self.shop_inventory and self.shop_inventory:has_object(obj) then return true end return false end function ICharaInventory:init() self.inv = Inventory:new(200, "base.item", self) end function ICharaInventory:take_object(obj) if not self:can_take_object(obj) then return nil end if not self.inv:take_object(obj) then return nil end self:refresh_weight() return obj end function ICharaInventory:drop_item(item, amount) if not self:has_item_in_inventory(item) then Log.warn("Character %d tried dropping item, but it was not in their inventory. %d", self.uid, item.uid) return nil end local map = self:current_map() if not map then Log.warn("Character tried dropping item, but was not in map. %d", self.uid) return nil end return item:move_some(amount, map, self.x, self.y) end function ICharaInventory:has_item_in_inventory(item) return self.inv:has_object(item) end function ICharaInventory:take_item(item, amount) return item:move_some(amount, self) end function ICharaInventory:find_items(_id) return self:iter_inventory():filter(function(i) return i.amount > 0 and i._id == _id end) end function ICharaInventory:find_item(_id) return self:find_items(_id):nth(1) end --- Iterates the items in the character's inventory (excluding --- equipment). --- --- @treturn iterator(IItem) function ICharaInventory:iter_inventory() return self.inv:iter() end function ICharaInventory:free_inventory_slots() return self.inv:free_slots() end function ICharaInventory:is_inventory_full() return self.inv:is_full() end return ICharaInventory
local E, C, L = select(2, ...):unpack() ---------------------------------------------------------------------------------------- -- Core Fader Methods (modified from rLib) ---------------------------------------------------------------------------------------- local defaultFadeIn = { time = 0.4, alpha = 1 } local defaultFadeOut = { time = 0.3, alpha = 0 } local frameFadeManager = CreateFrame("FRAME") -- Generic fade function local function UIFrameFade(frame, fadeInfo) if not frame then return end if not fadeInfo.mode then fadeInfo.mode = "IN" end local alpha if fadeInfo.mode == "IN" then if not fadeInfo.startAlpha then fadeInfo.startAlpha = 0 end if not fadeInfo.endAlpha then fadeInfo.endAlpha = 1.0 end alpha = 0 elseif fadeInfo.mode == "OUT" then if not fadeInfo.startAlpha then fadeInfo.startAlpha = 1.0 end if not fadeInfo.endAlpha then fadeInfo.endAlpha = 0 end alpha = 1.0 end frame:SetAlpha(fadeInfo.startAlpha) frame.fadeInfo = fadeInfo local index = 1 while FADEFRAMES[index] do -- If frame is already set to fade then return if (FADEFRAMES[index] == frame) then return end index = index + 1 end tinsert(FADEFRAMES, frame) frameFadeManager:SetScript("OnUpdate", UIFrameFade_OnUpdate) end -- Convenience function to do a simple fade in function E:UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha) local fadeInfo = {} fadeInfo.mode = "IN" fadeInfo.timeToFade = timeToFade fadeInfo.startAlpha = startAlpha fadeInfo.endAlpha = endAlpha UIFrameFade(frame, fadeInfo) end -- Convenience function to do a simple fade out function E:UIFrameFadeOut(frame, timeToFade, startAlpha, endAlpha) local fadeInfo = {} fadeInfo.mode = "OUT" fadeInfo.timeToFade = timeToFade fadeInfo.startAlpha = startAlpha fadeInfo.endAlpha = endAlpha UIFrameFade(frame, fadeInfo) end --ButtonBarFader func function E:ButtonBarFader(frame, buttonList, fadeIn, fadeOut) if not frame or not buttonList then return end if not fadeIn then fadeIn = defaultFadeIn end if not fadeOut then fadeOut = defaultFadeOut end frame:EnableMouse(true) frame:HookScript("OnEnter", function() E:UIFrameFadeIn(frame, fadeIn.time, frame:GetAlpha(), fadeIn.alpha) end) frame:HookScript("OnLeave", function() E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) end) E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) for _, button in pairs(buttonList) do if button then button:HookScript("OnEnter", function() E:UIFrameFadeIn(frame, fadeIn.time, frame:GetAlpha(), fadeIn.alpha) end) button:HookScript("OnLeave", function() E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) end) end end end --SpellFlyoutFader func --the flyout is special, when hovering the flyout the parented bar must not fade out function E:SpellFlyoutFader(frame, buttonList, fadeIn, fadeOut) if not frame or not buttonList then return end if not fadeIn then fadeIn = defaultFadeIn end if not fadeOut then fadeOut = defaultFadeOut end SpellFlyout:HookScript("OnEnter", function() E:UIFrameFadeIn(frame, fadeIn.time, frame:GetAlpha(), fadeIn.alpha) end) SpellFlyout:HookScript("OnLeave", function() E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) end) for _, button in pairs(buttonList) do if button then button:HookScript("OnEnter", function() E:UIFrameFadeIn(frame, fadeIn.time, frame:GetAlpha(), fadeIn.alpha) end) button:HookScript("OnLeave", function() E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) end) end end end --FrameFader func function E:FrameFader(frame, fadeIn, fadeOut) if not frame then return end if not fadeIn then fadeIn = defaultFadeIn end if not fadeOut then fadeOut = defaultFadeOut end frame:EnableMouse(true) frame:HookScript("OnEnter", function() E:UIFrameFadeIn(frame, fadeIn.time, frame:GetAlpha(), fadeIn.alpha) end) frame:HookScript("OnLeave", function() E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) end) E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) end --CombatFrameFader func function E:CombatFrameFader(frame, fadeIn, fadeOut) if not frame then return end if not fadeIn then fadeIn = defaultFadeIn end if not fadeOut then fadeOut = defaultFadeOut end frame:RegisterEvent("PLAYER_REGEN_ENABLED") frame:RegisterEvent("PLAYER_REGEN_DISABLED") frame:RegisterEvent("PLAYER_ENTERING_WORLD") frame:HookScript("OnEvent", function(_, event, ...) if event == "PLAYER_REGEN_DISABLED" then E:UIFrameFadeIn(frame, fadeIn.time, frame:GetAlpha(), fadeIn.alpha) elseif event == "PLAYER_REGEN_ENABLED" or event == "PLAYER_ENTERING_WORLD" then E:UIFrameFadeOut(frame, fadeOut.time, frame:GetAlpha(), fadeOut.alpha) end end) end
if page < maxPage then page = page + 1 selected_machine_index = 1 Storage.clear() end
object_tangible_dungeon_hoth_ice_block = object_tangible_dungeon_hoth_shared_ice_block:new { } ObjectTemplates:addTemplate(object_tangible_dungeon_hoth_ice_block, "object/tangible/dungeon/hoth/ice_block.iff")
local class = require 'middleclass' -- クラス:種族 local Race = class 'Race' -- クラス local Statistics = require 'valueobjects.Statistics' local SavingThrow = require 'valueobjects.SavingThrow' -- 初期化 function Race:initialize(t) t = t or {} -- 名前 self.name = t.name or '' -- 初期能力値 self.statistics = Statistics(t.statistics) -- セービングスロー self.savingthrow = SavingThrow(t.savingthrow) end return Race
Config = Config or {} -- Discord Logs Config Config.LogsImage = "https://cdn.discordapp.com/attachments/926465631770005514/966038265130008576/CloudDevv.png" Config.WebHook = "YOUR WEBHOOK" Config.FuelSystem = "LegacyFuel" -- Put here your fuel system LegacyFuel by default Config.UsePreviewMenuSync = false -- Sync for the preview menu when player is inside the preview menu other players cant get inside (can prevent bugs but not have to use) Config.UseMarkerInsteadOfMenu = true -- Want to use the marker to return the vehice? if false you can do that by opening the menu Config.SetVehicleTransparency = 'low' -- Want to make the vehicle more transparent? you have a lot of options to choose from: low, medium, high, none Config.Job = 'police' --The job needed to open the menu --You Can Add As Many As You Like --DO NOT add vehicles that are not in your shared ! otherwise the qb-garages wont work Config.Vehicles = { [1] = { ['vehiclename'] = "Bati", --Name ['vehicle'] = "bati", --Model ['price'] = 5000, --Price }, [2] = { ['vehiclename'] = "Test", --Name ['vehicle'] = "t20", --Model ['price'] = 18000, --Price }, [3] = { ['vehiclename'] = "Police2", --Name ['vehicle'] = "sultan", --Model ['price'] = 10000, --Price }, [4] = { ['vehiclename'] = "SultanRS", --Name ['vehicle'] = "sultanrs", --Model ['price'] = 52000, --Price }, } Config.RepairLocations = { --MRPD [1] = { ['coords'] = vector3(439.94305, -1021.742, 28.604888), ['distance'] = 32.0 }, }
-- Tabs changing keys['ctrl+pgdn'] = function () view.goto_buffer(_G.view, 1) end keys['ctrl+pgup'] = function () view.goto_buffer(_G.view, -1) end -- Readonly buffer -- NOTE: Changes tab label! --local ORIGINAL_TAB_LABELS = {} -- --local SERVICE_BUFFERS = { -- ['[Message Buffer]'] = '[Message Buffer]', -- ['Untitled'] = 'Untitled' --} -- --local READONLY_MARKER = '[%] ' -- --local function remember_tab_label() -- ORIGINAL_TAB_LABELS[buffer] = buffer.tab_label --end -- --local function update_tab_label() -- FIX: Make this not hardcoded -- if SERVICE_BUFFERS[buffer.filename] then return end -- -- local filename = buffer.filename and buffer.filename:match("([^/]+)$") or 'Untitled' -- -- if buffer.read_only then -- if buffer.modify then -- buffer.tab_label = READONLY_MARKER .. filename .. '*' -- else -- buffer.tab_label = READONLY_MARKER .. filename -- end -- else -- if buffer.modify then -- buffer.tab_label = filename .. '*' -- else -- buffer.tab_label = filename -- end -- end --end local function toggle_buffer_readonly() --if SERVICE_BUFFERS[buffer.filename] then return end buffer.read_only = not buffer.read_only --update_tab_label() end --events.connect(events.BUFFER_NEW, remember_tab_label) --events.connect(events.BUFFER_AFTER_SWITCH, update_tab_label) --events.connect(events.FILE_AFTER_SAVE, update_tab_label) keys['ctrl+%'] = toggle_buffer_readonly -- Reopen just closed buffer local OPENED_BUFFERS = {} -- order of opening indexed by filenames local CLOSED_BUFFERS = {} -- order of closing indexed by filenames local function remove_from_dict(dict, index) local new_dict = {} for k, v in ipairs(dict) do if k < index then new_dict[k] = dict[k] new_dict[dict[k]] = k else if k > index then new_dict[k-1] = dict[k] new_dict[dict[k]] = k-1 end end end return new_dict end local function record_all_opened_filenames() for k, v in pairs(_G._BUFFERS) do if type(v) == 'ta_buffer' and v.filename then record_opened_filename(v.filename) end end end local function record_opened_filename(filename) if not filename then filename = buffer.filename end local new_opened_index = #OPENED_BUFFERS + 1 OPENED_BUFFERS[filename] = new_opened_index OPENED_BUFFERS[new_opened_index] = filename -- remove last ordered buffer from closed if we reopened it if CLOSED_BUFFERS[filename] then local last_closed_index = #CLOSED_BUFFERS CLOSED_BUFFERS[filename] = nil CLOSED_BUFFERS[last_closed_index] = nil end end local function record_closed_filename(filename) local opened_index = OPENED_BUFFERS[filename] OPENED_BUFFERS = remove_from_dict(OPENED_BUFFERS, opened_index) local new_closed_index = #CLOSED_BUFFERS + 1 CLOSED_BUFFERS[filename] = new_closed_index CLOSED_BUFFERS[new_closed_index] = filename end local function handle_closed_buffer() -- get current opened buffers (without just closed buffer) local current_buffers = {} for k, v in ipairs(_G._BUFFERS) do if v.filename then current_buffers[v.filename] = v.filename end end -- move missing filename from opened to closed local found_filename = '' for k, v in ipairs(OPENED_BUFFERS) do if not current_buffers[v] then found_filename = v break end end if found_filename ~= '' then record_closed_filename(found_filename) end end local function reopen_closed_file() if #CLOSED_BUFFERS < 1 then return true end local last_closed_index = #CLOSED_BUFFERS io.open_file(CLOSED_BUFFERS[last_closed_index]) record_opened_filename(CLOSED_BUFFERS[last_closed_index]) end events.connect(events.INITIALIZED, record_all_opened_filenames) events.connect(events.FILE_OPENED, record_opened_filename) events.connect(events.BUFFER_DELETED, handle_closed_buffer) keys['ctrl+T'] = reopen_closed_file
local Pubutils = require "pubutils" local Skynet = require "skynet" -------时间相关-------- function GetCSecond() return Skynet.now() end function GetMSecond() return Skynet.now()*10 end -------定时器相关-------- -- ti: 执行间隔,单位百分之一秒(10ms) -- count:0表示无限次数, >0 有限次 -- handle : 自定义(int,string等常量key)或系统分配 local timer_no = 0 local timer_list = {} local timer_default_hdl = 0 function AddTimer(ti, func, handle, count) assert(ti >= 0) count = count or 0 count = (count>0) and count or true if handle == nil then handle = timer_default_hdl timer_default_hdl = timer_default_hdl + 1 end local tno = timer_no timer_no = timer_no + 1 timer_list[handle] = {tno, count} local f f = function () if not timer_list[handle] then return end if timer_list[handle][1] ~= tno then return end if timer_list[handle][2] == true then Skynet.timeout(ti, f) else timer_list[handle][2] = timer_list[handle][2] - 1 if timer_list[handle][2] > 0 then Skynet.timeout(ti, f) else timer_list[handle] = nil end end func() end Skynet.timeout(ti, f) return handle end function RemoveTimer(handle) timer_list[handle] = nil end function RemoveAllTimers() timer_list = {} end function FindTimer(handle) return timer_list[handle] end -------其他相关-------- local UniqIDList = {} function NewServiceUniqID(sType) if not UniqIDList[sType] then UniqIDList[sType] = 0 end UniqIDList[sType] = UniqIDList[sType] + 1 return UniqIDList[sType] end function SkynetCall(service, cmd, ...) return Skynet.call(service, "lua", cmd, ...) end function SkynetSend(service, cmd, ...) Skynet.send(service, "lua", cmd, ...) end local M = {} for k,v in pairs(Pubutils) do M[k] = v end return M
local premake = require('premake') local vstudio = require('vstudio') local vcxproj = vstudio.vcxproj local VcVcxFiltersTests = test.declare('VcVcxFiltersTests', 'vcxproj', 'vstudio') function VcVcxFiltersTests.setup() vstudio.setTargetVersion(2015) end local function _execute(fn) workspace('MyWorkspace', function () project('MyProject', function () fn() end) end) local prj = vcxproj.prepare(vstudio.fetch(2015).workspaces['MyWorkspace'].projects['MyProject']) vcxproj.filters.filters(prj) end --- -- Files at the root of the project, with no path information, should not specify any filter. --- function VcVcxFiltersTests.filters_onNoPath() _execute(function () files { 'hello.h' } end) test.capture [[ <ItemGroup> <ClInclude Include="hello.h" /> </ItemGroup> ]] end --- -- Files located in a subfolder should specify the parent folder as the filter. --- function VcVcxFiltersTests.filters_onNestedFolders() _execute(function () files { 'src/greetings/hello.h' } end) test.capture [[ <ItemGroup> <ClInclude Include="src\greetings\hello.h"> <Filter>src\greetings</Filter> </ClInclude> </ItemGroup> ]] end
--[[ Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved @file Rule.lua @author sunnnychan@gmail.com @date 2016/03/12 11:27:24 @brief rule judge ]]-- local BDLOG = require('lua.bdlib.BdLogWrite') local setmetatable = setmetatable local type = type local tonumber = tonumber local tostring = tostring local str_format = string.format local TableUtil = require('lua.bdlib.Table') local ExpDef = require('library.def.ExperDef') local InputKey = ExpDef.ActionJudgeInputFields local Rule = {} function Rule:new(ruleId, ruleConf, input) local instance = { RULE_DIM_REQ_PARAMS = 9, rule_dimension = { -- ip [1] = InputKey.client_ip, -- passid [2] = InputKey.pass_id, -- userId -- [3] = InputKey.pass_id, -- cuid [4] = InputKey.cuid, -- os_type [5] = InputKey.user_agent, -- version [6] = InputKey.user_agent, -- uri [7] = InputKey.req_uri, -- random, not need input value [8] = '', -- post data, config in rule content [9] = 'from_rule_content', }, rule_type = { -- proprotion [1] = '', -- string include (case sencitive) [2] = '', -- string include (case insencitive) [3] = '', -- new userid [4] = '', -- old userid [5] = '', -- IP CIDR [6] = '', -- white list [7] = '', -- preg match [8] = '', -- string equal (case sencitive) [9] = '', -- string equal (case insencitive) [10] = '', }, dimension_module = { -- ip [1] = 'IpJudge', -- passid [2] = 'PassidJudge', -- userId -- [3] = CInputKey.pass_id, -- cuid [4] = 'CuidJudge', -- os_type [5] = 'OstypeJudge', -- version [6] = 'VersionJudge', -- uri [7] = 'UriJudge', -- random [8] = 'RandomJudge', -- post data [9] = 'ReqParamsJudge' }, } instance.judgeClassPath = 'models.service.rule' instance.rule_id = ruleId instance.rule_conf = ruleConf instance.input = input setmetatable(instance, {__index = self}) return instance end function Rule:judge() BDLOG.log_notice('Rule:judge, rule id : %s Rule Conf : %s', self.rule_id, TableUtil:serialize(self.rule_conf)) if self.rule_conf['rule_dimension'] == nil or self.rule_conf['rule_style'] == nil or self.rule_conf['rule_content'] == nil then BDLOG.log_fatal('rule conf error, some key not config.') return false end local ruleContent = self.rule_conf['rule_content'] -- rule dimesion integer and string value local strRuleDim = self.rule_conf['rule_dimension'] local intRuleDim = nil if type(strRuleDim) == 'string' then intRuleDim = tonumber(strRuleDim) elseif type(strRuleDim) == 'number' then intRuleDim = strRuleDim strRuleDim = tostring(intRuleDim) else BDLOG.log_fatal('rule conf : rule_dimension invalid : %s', self.rule_conf['rule_dimension']) return false end -- rule type integer and string value local strRuleType = self.rule_conf['rule_style'] local intRuleType = nil if type(strRuleType) == 'string' then intRuleType = tonumber(strRuleType) elseif type(strRuleType) == 'number' then intRuleType = strRuleType strRuleType = tostring(intRuleType) else BDLOG.log_fatal('rule conf : rule_style invalid : %s', self.rule_conf['rule_style']) return false end -- check dimension value in conf if self.rule_dimension[intRuleDim] == nil then BDLOG.log_fatal('rule dimension unsupported. [rule_dimension] : %s', strRuleDim) return false end -- check type value in conf if self.rule_type[intRuleType] == nil then BDLOG.log_fatal('rule type unsupported. [rule_type] : %s', strRuleType) return false end BDLOG.log_debug("rule_dim : %s , rule_type : %s", strRuleDim, strRuleType) BDLOG.log_debug("rule judge class path : %s %s", self.judgeClassPath, self.dimension_module[intRuleDim]) local judgeClass = require(self.judgeClassPath .. '.' .. self.dimension_module[intRuleDim]) local inputData = self:getInputDataJudgeBy(intRuleDim) if not inputData then BDLOG.log_warning('Rule:getInputDataJudgeBy failed.') return false end local objJudge = judgeClass:new(inputData, intRuleType, ruleContent) return objJudge:judge() end function Rule:getInputDataJudgeBy(intRuleDim) -- 不需要输入数据来判定,如随机 if self.rule_dimension[intRuleDim] == '' then return '' end local dimensionInputKey = self.rule_dimension[intRuleDim] -- Request Params 维度获取判断值的key 从rule content中获取 if self.RULE_DIM_REQ_PARAMS == intRuleDim and self.rule_conf['req_params_key'] ~= nil then dimensionInputKey = self.rule_conf['req_params_key'] end BDLOG.log_debug('dimensionInputKey : %s', dimensionInputKey) -- NULL value stand not need dimension input data if dimensionInputKey ~= '' and self.input[dimensionInputKey] == nil then BDLOG.log_warning('Not have dimension Input, dimension : %s', self.dimension_module[intRuleDim]) return false end if self.input[dimensionInputKey] == nil then return false end return self.input[dimensionInputKey] end return Rule
--Menu de TDBD --Almacenar imagen de las opciones Menu = Image.load("Imagenes/Menu.png") FrameMenu0 = Image.load("FramesMenu/Frame0.png") FrameMenu1 = Image.load("FramesMenu/Frame1.png") FrameMenu2 = Image.load("FramesMenu/Frame2.png") FrameMenu3 = Image.load("FramesMenu/Frame3.png") FrameMenu4 = Image.load("FramesMenu/Frame4.png") FrameMenu5 = Image.load("FramesMenu/Frame5.png") FrameMenu6 = Image.load("FramesMenu/Frame6.png") FrameMenu7 = Image.load("FramesMenu/Frame7.png") FrameMenu8 = Image.load("FramesMenu/Frame8.png") FrameNada = Image.load("FrameNada/FrameNada.png") oldpad = Controls.read() opcion_actual = 1 --Empiezo while true do screen:clear() pad = Controls.read() screen:blit(0,0,Menu) function cambiaopcion() if opcion_actual == 1 then Animacion1(true,6,25,0,0,FrameMenu0,FrameMenu1,FrameMenu2,FrameNada,FrameMenu2,FrameMenu1) end if opcion_actual == 2 then Animacion2(true,6,25,0,0,FrameMenu3,FrameMenu4,FrameMenu5,FrameNada,FrameMenu5,FrameMenu4) end if opcion_actual == 3 then Animacion3(true,6,25,0,0,FrameMenu6,FrameMenu7,FrameMenu8,FrameNada,FrameMenu8,FrameMenu7) end if pad:right() and not oldpad:right() then opcion_actual = opcion_actual +1 end if pad:left() and not oldpad:left() then opcion_actual = opcion_actual -1 end if pad:cross() and opcion_actual == 1 then Menu = nil FrameMenu0 = nil FrameMenu1 = nil FrameMenu2 = nil FrameMenu3 = nil FrameMenu4 = nil FrameMenu5 = nil FrameMenu6 = nil FrameMenu7 = nil FrameMenu8 = nil FrameNada = nil collectgarbage("collect") System.memclean() dofile("Tester.lua") end if pad:cross() and opcion_actual == 2 then Menu = nil FrameMenu0 = nil FrameMenu1 = nil FrameMenu2 = nil FrameMenu3 = nil FrameMenu4 = nil FrameMenu5 = nil FrameMenu6 = nil FrameMenu7 = nil FrameMenu8 = nil FrameNada = nil collectgarbage("collect") System.memclean() dofile("MenuDump.lua") end if pad:cross() and opcion_actual == 3 then System.Quit() end if opcion_actual>=4 then opcion_actual=1 elseif opcion_actual<=0 then opcion_actual=3 end end cambiaopcion() oldpad = pad screen.flip() screen.waitVblankStart() end
return require "lovesnow.cluster"
ESX = nil PlayerData = {} Current = { Action = nil, Actionmsg = nil, Spawn = {pos = nil, rot = nil}, Garage = nil, CanTakeOut = nil, isList = nil, } Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end PlayerData = ESX.GetPlayerData() end) RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) PlayerData = ESX.GetPlayerData() end) RegisterNetEvent('esx:setJob') AddEventHandler('esx:setJob', function(job) PlayerData.job = job end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local plyped = PlayerPedId() local coords = GetEntityCoords(plyped) for k,v in pairs(Config.Locations) do if (PlayerData.job and PlayerData.job.name == v.job and PlayerData.job.grade >= v.grade) or (v.job == false and v.grade == -1) then local distance = GetDistanceBetweenCoords(coords, v.coords, true) if distance <= 100 then DrawMarker(v.markerType, v.coords, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.markerSize, v.markerColor, v.markerDensity, false, true, 2, true, false, false, false) end if distance < 2 then Current.Action = 'confiscation' Current.Actionmsg = 'Press ~INPUT_PICKUP~ to open the impound' Current.Spawn.pos = v.spawnCoords Current.Spawn.rot = v.spawnRotation Current.Garage = v.garagePool Current.CanTakeOut = v.canTakeOut Current.isList = v.isList ESX.ShowHelpNotification(Current.Actionmsg) if IsControlJustPressed(0, 38) then if Current.Action == 'confiscation' then OpenConfiscateMenu() end end end end end end end) function ConfiscateVehicle() local plyped = PlayerPedId() local plycoords = GetEntityCoords(plyped) local vehicle = ESX.Game.GetClosestVehicle(plycoords) local vehicleData = ESX.Game.GetVehicleProperties(vehicle) local plate = vehicleData.plate local year, month, day, hour, minute, second = Citizen.InvokeNative(0x50C7A99057A69748, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt()) local time = day.."."..month.."."..year.." "..hour..":"..minute..":"..second if not ESX.UI.Menu.IsOpen('dialog', GetCurrentResourceName(), 'confiscatemenu1') then ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'confiscatemenu1', { title = 'Available garages: '..table.concat(Config.GaragePools, ", ") }, function(data, menu) for k,v in pairs(Config.GaragePools) do print(v) if data.value == nil then data.value = 'police' end if v == data.value then menu.close() TaskStartScenarioInPlace(plyped, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true) ImpoundVehicle(vehicle) ESX.TriggerServerCallback('GetVehOwner', function(owner) TriggerServerEvent('InsertConfiscation', plate, owner, time, data.value) end, plate) end end end, function(data, menu) menu.close() end) end end function OpenConfiscateMenu() Citizen.Wait(1000) if not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'confiscatemenu2a') and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'confiscatemenu2b') then if Current.isList then ESX.TriggerServerCallback('RetrieveAllConfiscatedVehicles', function(confiscatedvehicles) local elements = {} for k,v in pairs(confiscatedvehicles) do table.insert(elements, {label = "Owner: "..v.owner.." | ".."Officer: "..v.officer.." | ".."Plate: "..v.plate.." | ".."Date: "..v.originaldate.." | ".."Garage: "..v.garage, plate = v.plate}) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'confiscatemenu2a', { title = "Confiscated Vehicles", align = 'bottom-right', elements = elements, }, function (data, menu) if Current.CanTakeOut then menu.close() TriggerServerEvent('DeleteConfiscation', data.current.plate) ESX.ShowNotification("Vehicle with plate: "..data.current.plate.." released") SpawnVehicle(data.current.plate) OpenConfiscateMenu() else ESX.ShowNotification("This is not a garage") end end, function (data, menu) menu.close() end) end) else ESX.TriggerServerCallback('RetrieveConfiscatedVehicles', function(confiscatedvehicles) local elements = {} for k,v in pairs(confiscatedvehicles) do table.insert(elements, {label = "Owner: "..v.owner.." | ".."Officer: "..v.officer.." | ".."Plate: "..v.plate.." | ".."Date: "..v.originaldate, plate = v.plate}) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'confiscatemenu2b', { title = "Confiscated Vehicles", align = 'bottom-right', elements = elements, }, function (data, menu) if Current.CanTakeOut then menu.close() TriggerServerEvent('DeleteConfiscation', data.current.plate) ESX.ShowNotification("Vehicle with plate: "..data.current.plate.." released") SpawnVehicle(data.current.plate) OpenConfiscateMenu() else ESX.ShowNotification("This is not a garage") end end, function (data, menu) menu.close() end) end, Current.Garage) end end end function ImpoundVehicle(vehicle) Citizen.Wait(10000) ClearPedTasks(PlayerPedId()) ESX.Game.DeleteVehicle(vehicle) ESX.ShowNotification("Fahrzeug beschlagnahmt") end function SpawnVehicle(plate) ESX.TriggerServerCallback('GetVehData', function(vehdata) vehdata.vehicle = json.decode(vehdata[1].vehicle) ESX.Game.SpawnVehicle(vehdata.vehicle.model, Current.Spawn.pos, Current.Spawn.rot, function(spawnedvehicle) ESX.Game.SetVehicleProperties(spawnedvehicle, vehdata.vehicle) end) end, plate) end RegisterCommand('confiscate', function() if (PlayerData.job and PlayerData.job.name == 'police') or (PlayerData.job and PlayerData.job.name == 'fib') then ConfiscateVehicle() else ESX.ShowNotification('You are not an officer') end end, false)
--file concerning loading of stuff require("nonplayer") function loadLevel(name, level) --NO SPACES --first line is: player1Start,player2Start,player1End,player2End, --second line is: wallPosition1,wallPosition2,... --third line is: start+type,start+type,... --with type being the enemy type and start being their location local player = 0 local player2 = 0 local end1 = 0 local end2 = 0 local foes = {} local walls = {} local current = 0 for line in love.filesystem.lines(name) do if current >= level * 3 and current < (level + 1) * 3 then local split = mysplit(line,",") if current % 3 == 0 then --player stuff player = tonumber(split[1]) player2 = tonumber(split[2]) end1 = tonumber(split[3]) end2 = tonumber(split[4]) elseif current % 3 == 1 then --walls for i, str in ipairs(split) do table.insert(walls, tonumber(str)) end else --baddy stuff for i, str in ipairs(split) do local subtable = mysplit(str, "+") table.insert(foes, makeFoe(tonumber(subtable[1]), tonumber(subtable[2]))) end end end current = current + 1 end return player, player2, end1, end2, foes, walls, math.floor(current / 3) end --https://stackoverflow.com/a/7615129 function mysplit(inputstr, sep) if sep == nil then sep = "%s" end local t={} for str in string.gmatch(inputstr, "([^"..sep.."]+)") do table.insert(t, str) end return t end
-- Copyright 2010 Jo-Philipp Wich <jow@openwrt.org> -- Copyright 2017 Matthias Schiffer <mschiffer@universe-factory.net> -- Licensed to the public under the Apache License 2.0. local M = {} function M.bool(val) if val == "1" or val == "yes" or val == "on" or val == "true" then return true elseif val == "0" or val == "no" or val == "off" or val == "false" then return true elseif val == "" or val == nil then return true end return false end local function dec(val) if val:match('^%-?%d*%.?%d+$') then return tonumber(val) end end local function int(val) if val:match('^%-?%d+$') then return tonumber(val) end end function M.uinteger(val) local n = int(val) return (n ~= nil and n >= 0) end function M.integer(val) return (int(val) ~= nil) end function M.ufloat(val) local n = dec(val) return (n ~= nil and n >= 0) end function M.float(val) return (dec(val) ~= nil) end function M.ipaddr(val) return M.ip4addr(val) or M.ip6addr(val) end function M.ip4addr(val) local g = '(%d%d?%d?)' local v1, v2, v3, v4 = val:match('^'..((g..'%.'):rep(3))..g..'$') local n1, n2, n3, n4 = tonumber(v1), tonumber(v2), tonumber(v3), tonumber(v4) if not (n1 and n2 and n3 and n4) then return false end return ( (n1 >= 0) and (n1 <= 255) and (n2 >= 0) and (n2 <= 255) and (n3 >= 0) and (n3 <= 255) and (n4 >= 0) and (n4 <= 255) ) end function M.ip6addr(val) local g1 = '%x%x?%x?%x?' if not val:match('::') then return val:match('^'..((g1..':'):rep(7))..g1..'$') ~= nil end if val:match(':::') or val:match('::.+::') or val:match('^:[^:]') or val:match('[^:]:$') then return false end local g0 = '%x?%x?%x?%x?' for i = 2, 7 do if val:match('^'..((g0..':'):rep(i))..g0..'$') then return true end end if val:match('^'..((g1..':'):rep(7))..':$') then return true end if val:match('^:'..((':'..g1):rep(7))..'$') then return true end return false end function M.wpakey(val) if #val == 64 then return (val:match("^%x+$") ~= nil) else return (#val >= 8) and (#val <= 63) end end function M.range(val, vmin, vmax) return M.min(val, vmin) and M.max(val, vmax) end function M.min(val, min) val = dec(val) min = tonumber(min) if val ~= nil and min ~= nil then return (val >= min) end return false end function M.max(val, max) val = dec(val) max = tonumber(max) if val ~= nil and max ~= nil then return (val <= max) end return false end function M.irange(val, vmin, vmax) return M.integer(val) and M.range(val, vmin, vmax) end function M.imin(val, vmin) return M.integer(val) and M.min(val, vmin) end function M.imax(val, vmax) return M.integer(val) and M.max(val, vmax) end function M.minlength(val, min) min = tonumber(min) if min ~= nil then return (#val >= min) end return false end function M.maxlength(val, max) max = tonumber(max) if max ~= nil then return (#val <= max) end return false end return M
function parse.timestamp(str, dest_type, options) error("Not implemented.") -- TODO end
--[[ Record v2.4 - Take Snapshot Author: Michael Springer (@sprngr_) License: MIT Website: https://sprngr.itch.io/aseprite-record Source: https://github.com/sprngr/aseprite-record ]] dofile(".lib/record-core.lua") local fileIncrement = 0 local sprite = app.activeSprite local function setCurrentIncrement() fileIncrement = 0 local incrementSet = false while not incrementSet do if (not app.fs.isFile(app.fs.joinPath(getSavePath(), getSaveFileName(fileIncrement)))) then incrementSet = true else fileIncrement = fileIncrement + 1 end end end if checkVersion() then if sprite and app.fs.isFile(sprite.filename) then setupFileStrings(sprite.filename) setCurrentIncrement() recordSnapshot(sprite, fileIncrement) else return showError("File must be saved before able to run script.") end end
model.ext={} function model.ext.outputBrSetupMessages() local nm=' ['..simBWF.getObjectAltName(model.handle)..']' local msg="" if #msg>0 then simBWF.outputMessage(msg,simBWF.MSG_WARN) end end function model.ext.outputPluginSetupMessages() --[[ local nm=' ['..simBWF.getObjectAltName(model.handle)..']' local msg="" local data={} data.id=model.handle local result,msgs=simBWF.query('get_objectSetupMessages',data) if result=='ok' then for i=1,#msgs.messages,1 do if msg~='' then msg=msg..'\n' end msg=msg..msgs.messages[i]..nm end end if #msg>0 then simBWF.outputMessage(msg,simBWF.MSG_WARN) end --]] end function model.ext.outputPluginRuntimeMessages() --[[ local nm=' ['..simBWF.getObjectAltName(model.handle)..']' local msg="" local data={} data.id=model.handle local result,msgs=simBWF.query('get_objectRuntimeMessages',data) if result=='ok' then for i=1,#msgs.messages,1 do if msg~='' then msg=msg..'\n' end msg=msg..msgs.messages[i]..nm end end if #msg>0 then simBWF.outputMessage(msg,simBWF.MSG_WARN) end --]] end function model.ext.refreshDlg() if model.dlg then model.dlg.refresh() end end
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}, { "luaotfload-glyphlist.lua", "d717ba808181ed805d7012259ceec613" }, { "luaotfload-characters.lua", "6a46f4749368e4f56a863da9c61b7bd6" }, { "luaotfload-tounicode.lua", "1423c465dd9674c1d048314566e4c9e5" }, { "luaotfload-unicode.lua", "2ef5d6f97171db54da3fbb304571bf4d" }, { "luaotfload-resolvers.lua", "028ada14621d61296d6c193113841a3c" }, { "luaotfload-parsers.lua", "1bb3f4e75cd433de2b29ea9961896dba" }, { "luaotfload-fallback.lua", "26ac47f65211bee402055d656ebedf30" }, { "luaotfload-multiscript.lua", "bc5cd5ca148d8938310317f8f70b51f4" }, { "luaotfload-loaders.lua", "b6bca1abc2fef454a4e14997b87c500e" }, { "luaotfload-harf-plug.lua", "e0b02973cd653b50d5ad8c0f971bbf44" }, { "luaotfload-harf-define.lua", "74026f364fd71375c6ac0fcdabaf2c69" }, { "luaotfload-notdef.lua", "feccfc85ad4ddb6ccaeb4974f50d93c1" }, { "luaotfload-embolden.lua", "faa7cdeb00ba548b7f8f4cf79f52ea62" }, { "luaotfload-letterspace.lua", "d12550ea62b1edb348f0f6d388b2701f" }, { "luaotfload-features.lua", "4941176787992fa1b319d3e8822672a6" }, { "luaotfload-database.lua", "6a17fb92cbb4d0e2ccdb435b7f33c052" }, { "luaotfload-configuration.lua", "5ba63b9b0731e3701c39c06a1217dbe4" }, { "luaotfload-colors.lua", "5fe6a37d50374deb75f041a4c26e08ce" }, { "luaotfload-auxiliary.lua", "f721a22653fe32413af7d057b6236382" }, { "luaotfload-filelist.lua", "b9383bafa3dbf4ef3140592f6ed47e54" }, { "luaotfload-tool.lua", "2b1a2aabe4f9c3f88836feb833c89e78" }, { "luaotfload-diagnostics.lua", "b32da598f5bbb68e2b76cce03a7df033" }, { "luaotfload-log.lua", "30158f122a25bc38eecd61ab86c4bc70" }, { "luaotfload-init.lua", "ab2d6107e6d94455f1d024afb8f6a8c1" }, { "luaotfload-main.lua", "6ee30f9b6f5d381df4d5f9c868bc9d9f" }, }, ["notes"]={ ["committer"]="Ulrike Fischer <fischer@troubleshooting-tex.de>", ["description"]="v3.13/2020-05-01", ["loader"]="fontloader-2020-04-30.lua", ["revision"]="aa279bff2274832c341338d7763132bad3941768", ["timestamp"]="2020-05-01 15:37:41 +0200", }, }
local cur_model_id = replace_model_start for i,v in ipairs(tanks) do LoadPak(v.pakname, "/"..v.pakname.."/", "../../../OnsetModding/Plugins/"..v.pakname.."/Content") ReplaceObjectModelMesh(cur_model_id, "/"..v.pakname.."/"..v.basepath) ReplaceObjectModelMesh(cur_model_id+1, "/"..v.pakname.."/"..v.cannonpath) ReplaceObjectModelMesh(cur_model_id+2, "/"..v.pakname.."/"..v.turretpath) cur_model_id = cur_model_id + 3 end local canshoot = true local tanktimer = nil local objcanon = nil local objtourelle = nil local objbase = nil local canonactor = nil local tourelleactor = nil local statcanon = nil local stattourelle = nil local firex = 0 local firey = 0 local firez = 0 local firetype = 0 local fireid = 0 function timer_tanks() for i,v in ipairs(GetStreamedVehicles()) do if GetVehiclePropertyValue(v, "istank") == true then GetVehicleActor(v):SetActorHiddenInGame(true) end end end function tank_timer(bool) if bool then if tanktimer ~= nil then DestroyTimer(tanktimer) end tanktimer = CreateTimer(tank_control,10) else if tanktimer ~= nil then DestroyTimer(tanktimer) objcanon = nil objtourelle = nil objbase = nil canonactor = nil tourelleactor = nil statcanon = nil stattourelle = nil tanktimer = nil firex = 0 firey = 0 firez = 0 firetype = 0 fireid = 0 end end end AddEvent("OnPlayerLeaveVehicle", function(ply, veh, seat) if ply == GetPlayerId() then tank_timer(false) end end) function reverse_angle(angle) local reverse = false if angle<0 then angle = angle*-1 else reverse = true end reversed = 180-angle if reverse then reversed = reversed*-1 end return reversed end local compteur_sync = 1 function tank_control() if (GetPlayerVehicle(GetPlayerId()) ~= 0 and GetVehicleHealth(GetPlayerVehicle(GetPlayerId()))>0) then local relcold = statcanon:GetRelativeRotation() local reltold = stattourelle:GetRelativeRotation() local rx,ry,rz = GetCameraRotation(false) local trx,try,trz = GetObjectRotation(objtourelle) local rxa = (rx/2*-1)-10 if rxa>trx+12 then rxa = trx+12 end if rxa<trx-12 then rxa = trx-12 end reversedry = reverse_angle(ry) canonactor:SetActorRotation(FRotator(rxa, reversedry,0)) local relcnew = statcanon:GetRelativeRotation() statcanon:SetRelativeRotation(FRotator(relcnew.Pitch,relcnew.Yaw,relcold.Roll)) local plyactor = GetPlayerActor(GetPlayerId()) local sync_crx,sync_cry,sync_crz = GetObjectRotation(objcanon) local reversed_sync_crz = reverse_angle(sync_crz) plyactor:SetActorRotation(FRotator(rxa*-1, ry,sync_crz*-1 )) tourelleactor:SetActorRotation(FRotator(0, reversedry,0)) stattourelle:SetRelativeRotation(FRotator(reltold.Pitch,relcnew.Yaw,reltold.Roll)) local x,y,z = GetVehicleLocation(GetPlayerVehicle(GetPlayerId())) local fx,fy,fz = GetPlayerForwardVector(GetPlayerId()) local ux,uy,uz = GetPlayerUpVector(GetPlayerId()) local zadded = 265 ux = ux*zadded uy = uy*zadded uz = uz*zadded local mult2 = 50000 local hittype, hitid, impactX, impactY, impactZ if canshoot then --hittype, hitid, impactX, impactY, impactZ = dlt.Debug_LineTrace(x+ux, y+uy, z+uz, x+fx*mult2, y+fy*mult2, z+fz*mult2, 1) hittype, hitid, impactX, impactY, impactZ = LineTrace(x+ux, y+uy, z+uz, x+fx*mult2, y+fy*mult2, z+fz*mult2) end if (hittype == 3 and hitid == GetPlayerVehicle(GetPlayerId()) or not canshoot) then firex = 0 firey = 0 firez = 0 firetype = 0 fireid = 0 else firex = impactX firey = impactY firez = impactZ firetype = hittype fireid = hitid end compteur_sync = compteur_sync+1 if compteur_sync>=sync_interval_ms/10 then compteur_sync = 0 local sync_trx,sync_try,sync_trz = GetObjectRotation(objtourelle) CallRemoteEvent("sync_tourelle_canon",GetPlayerVehicle(GetPlayerId()),sync_trx,sync_crx,sync_try,sync_trz) end else tank_timer(false) end end function tank_driver(veh) while true do local canon = GetVehiclePropertyValue(veh, "canonobj") local tourelle = GetVehiclePropertyValue(veh, "tourelleobj") local base = GetVehiclePropertyValue(veh, "baseobj") if (IsValidObject(canon) and IsValidObject(tourelle) and IsValidObject(base)) then objcanon = canon objtourelle = tourelle objbase = base canonactor = GetObjectActor(objcanon) tourelleactor = GetObjectActor(objtourelle) statcanon = GetObjectStaticMeshComponent(objcanon) stattourelle = GetObjectStaticMeshComponent(objtourelle) tank_timer(true) break end end end local needtodrive = false AddEvent("OnPlayerEnterVehicle",function(ply,veh,seat) if (ply == GetPlayerId() and needtodrive) then needtodrive = false CallRemoteEvent("change_seat_to_driver") end if (ply == GetPlayerId() and seat == 1) then if GetVehiclePropertyValue(veh,"istank") then tank_driver(veh) end end end) AddEvent("OnPlayerStartEnterVehicle", function(veh, seat) if GetVehiclePropertyValue(veh,"istank") == true then if seat ~= 1 then if not IsVehicleSeatOccupied(veh, 1) then needtodrive = true end end end end) AddEvent("OnPackageStart",function() CreateTimer(timer_tanks,500) end) AddEvent("OnRenderHUD",function() if GetPlayerVehicle(GetPlayerId())~=0 then if GetVehiclePropertyValue(GetPlayerVehicle(GetPlayerId()), "istank") == true then local ScreenX, ScreenY = GetScreenSize() DrawText(ScreenX/2-50, ScreenY-35, "Tank Health : " .. tostring(GetVehicleHealth(GetPlayerVehicle(GetPlayerId())))) if (firex ~= 0 and firey ~= 0 and firez ~= 0 and canshoot) then local br, ScreenX,ScreenY = WorldToScreen(firex, firey, firez) if br then DrawBox(ScreenX-25, ScreenY-25, 50, 50) end end end end end) AddEvent("OnKeyPress",function(key) if GetPlayerVehicle(GetPlayerId())~=0 then if key == "Left Mouse Button" then if (firex ~= 0 and firey ~= 0 and firez ~= 0 and canshoot) then CallRemoteEvent("Create_tank_Explosion",firex,firey,firez,firetype,fireid) local esound = CreateSound("sounds/tank_explosion.mp3") SetSoundVolume(esound, 0.5) local rsound = CreateSound("sounds/tank_reload.mp3") SetSoundVolume(rsound, 0.5) canshoot = false Delay(reload_time_ms,function() if IsValidSound(rsound) then DestroySound(rsound) end canshoot = true end) end end end end) function LerpRotator(t,xa,ya,za,xb,yb,zb) if (ya > 90 and yb < -90) then local diff = ya-90 local diff2 = 90-diff ya = -180-diff2 elseif (ya < -90 and yb > 90) then local diff = ya+90 local diff2 = 90+diff ya = 180+diff2 end local rx,ry,rz = LerpVector(t, xa, ya, za, xb, yb, zb) if ry > 180 then local diff = (ry-180)*-1 ry = 90+diff ry = -90-ry elseif ry < -180 then local diff = (ry+180)*-1 ry = 90-diff ry = 90+ry end return rx,ry,rz end AddEvent("OnVehicleNetworkUpdatePropertyValue", function(veh, propertyName, val) if (GetPlayerVehicle(GetPlayerId())~=veh and GetVehiclePropertyValue(veh, "istank") and IsValidVehicle(veh)) then local obj local objactor if propertyName == "sync_to_cannon" then obj = GetVehiclePropertyValue(veh, "canonobj") if IsValidObject(obj) then objactor = GetObjectActor(obj) end elseif propertyName == "sync_to_turret" then obj = GetVehiclePropertyValue(veh, "tourelleobj") if IsValidObject(obj) then objactor = GetObjectActor(obj) end end if (objactor) then local step = 1 local frac = 1/(sync_interval_ms/10) CreateCountTimer(function() if IsValidObject(obj) then local rx,ry,rz = LerpRotator(step*frac, val[4], val[5], val[6], val[1], val[2], val[3]) objactor:SetActorRotation(FRotator(rx,ry,rz)) end step = step + 1 end, 10, sync_interval_ms/10) end end if (GetPlayerVehicle(GetPlayerId()) == veh and GetVehicleDriver(veh) == GetPlayerId() and propertyName == "istank" and val == true) then tank_driver(veh) end end)
local LibStub = _G.LibStub local LGIST = LibStub:GetLibrary("LibGroupInSpecT-1.1-eq") local Rollouts = LibStub("AceAddon-3.0"):GetAddon("Rollouts") local currentRoll = nil local isPaused = false local timeLeft = 0 local lastTick = 0 local callbacks = { finish = nil, cancel = nil, rulePredicate = nil } Rollouts.appendToHistory = function(roll) dbRolls = Rollouts.utils.getDBOption("data", "rolls") table.insert(dbRolls.history, 1, roll) Rollouts.ui.updateWindow() end Rollouts.appendToPending = function(roll) dbRolls = Rollouts.utils.getDBOption("data", "rolls") table.insert(dbRolls.pending, roll) Rollouts.ui.updateWindow() end Rollouts.isRolling = function() return currentRoll ~= nil end Rollouts.cancelRoll = function() if currentRoll ~= nil then timeLeft = 0 currentRoll.status = "CANCELLED" Rollouts.appendToHistory(currentRoll) Rollouts.ui.openHistoryRollView(currentRoll) currentRoll = nil Rollouts.env.live = nil Rollouts.ui.showHistoryTab() if callbacks.cancel then callbacks.cancel() end end end Rollouts.finishRoll = function() if currentRoll ~= nil then currentRoll.status = timeLeft == 0 and "FINISHED" or "FINISHED-EARLY" timeLeft = 0 Rollouts.appendToHistory(currentRoll) Rollouts.ui.openHistoryRollView(currentRoll) currentRoll = nil Rollouts.env.live = nil Rollouts.ui.showHistoryTab() if callbacks.finish then callbacks.finish() end end end Rollouts.setFinishCallback = function(callbackFinish) callbacks.finish = callbackFinish end Rollouts.setCancelCallback = function(callbackCancel) callbacks.cancel = callbackCancel end Rollouts.beginRoll = function(rollEntry, isRestart, rulePredicate, ruleMessage) LGIST:Rescan() ruleMessage = ruleMessage and (". " .. ruleMessage) or "" if currentRoll == nil then if isRestart ~= true then callbacks.finish = nil callbacks.cancel = nil callbacks.rulePredicate = nil end if rulePredicate then callbacks.rulePredicate = rulePredicate end currentRoll = Rollouts.utils.sanitizeRollEntryObject(rollEntry) Rollouts.env.live = currentRoll Rollouts.env.showing = "live" timeLeft = Rollouts.utils.getEitherDBOption("rollTimeLimit") lastTick = GetServerTime() isPaused = false currentRoll.itemInfo = {GetItemInfo(currentRoll.itemLink)} local itemSlot = currentRoll.itemInfo[9] local tokenSlot = Rollouts.utils.getRollSlotForToken(currentRoll.itemLink) currentRoll.equippable = (Rollouts.data.slots[itemSlot] ~= nil and #Rollouts.data.slots[itemSlot] > 0) or (Rollouts.data.slots[tokenSlot] ~= nil and #Rollouts.data.slots[tokenSlot] > 0) if not currentRoll.equippable then currentRoll.rollType = 1 end -- if not equippable, change roll type to greed Rollouts.ui.updateWindow() local countDisplay = #currentRoll.owners > 1 and ("x" .. #currentRoll.owners .. " ") or "" Rollouts.chat.sendWarning("Roll for " .. countDisplay .. (currentRoll.itemInfo[2] or "") .. " " .. (Rollouts.data.rollTypes[currentRoll.rollType] or "") .. ruleMessage) end end Rollouts.restartRoll = function(rollEntry) local newInstance = Rollouts.utils.sanitizeRollEntryObject(rollEntry) newInstance.time = GetServerTime() Rollouts.beginRoll(newInstance) end local function getRollPoints(roll) if not roll then return 0 end local order = { guild = 100000, guildRank = 10000, ilvl = 1000, roll = 1 } -- sort owner at the bottom -- local rollName = Rollouts.utils.simplifyName(roll.name) -- if currentRoll ~= nil and Rollouts.utils.indexOf(currentRoll.owners, function(owner) -- return Rollouts.utils.simplifyName(owner) == rollName -- end) > 0 then -- return -1 -- end local points = (roll.roll and tonumber(roll.roll) or 0) * order.roll -- guild ranking if Rollouts.utils.getEitherDBOption("guildRanking", "enabled") then points = points + (roll.guild or 0) * order.guild + (roll.rank or 0) * order.guildRank end -- ilvl threshold local threshold = Rollouts.utils.getEitherDBOption("minIlvlThreshold") or 0 if roll.equipped ~= nil and currentRoll ~= nil and currentRoll.itemInfo[4] ~= nil and threshold > 0 then local ilvl = currentRoll.itemInfo[4] or 0 for _, eqItem in ipairs(roll.equipped) do local rollIlvl = ({GetItemInfo(eqItem)})[4] or 0 local delta = ilvl - rollIlvl if delta > 0 and delta >= threshold then points = points + order.ilvl end end end if roll.failMessage ~= nil then return -1/points end return points end local function sortRolls() if currentRoll ~= nil then table.sort(currentRoll.rolls, function(a, b) local pointsA = getRollPoints(a) local pointsB = getRollPoints(b) if pointsA ~= pointsB then return pointsA > pointsB end return Rollouts.utils.simplifyName(a.name) < Rollouts.utils.simplifyName(b.name) end) end end local function hasSubsequentRolls() return Rollouts.utils.getEitherDBOption("restartIfNoRolls") and currentRoll.rollType > Rollouts.utils.getEitherDBOption("lowestRestart") end local function identicalRolls(roll1, roll2) return getRollPoints(roll1) == getRollPoints(roll2) and roll1.failMessage == nil and roll2.failMessage == nil end Rollouts.getWinners = function(rollObj, justNames) rollObj = rollObj or currentRoll if not rollObj then return {} end if rollObj.status == "CANCELLED" then return {} end justNames = justNames or false local winning = {} local availableSpots = #rollObj.owners for i = 1, availableSpots do if rollObj.rolls[i] and rollObj.rolls[i].failMessage == nil then table.insert(winning, rollObj.rolls[i]) end end local lastRoll = winning[#winning] for i = availableSpots + 1, #rollObj.rolls do if identicalRolls(rollObj.rolls[i], lastRoll) then table.insert(winning, rollObj.rolls[i]) else break end end if justNames then local winningNames = {} for i = 1, #winning do table.insert(winningNames, winning[i].name) end -- print(table.concat(winningNames, " ")) return winningNames end -- print(Rollouts.utils.stringify(winning)) return winning end local function giveAway(owner, winner) Rollouts.chat.sendMessage(Rollouts.utils.simplifyName(winner, true) .. " trade " .. Rollouts.utils.simplifyName(owner, true)) end local function continueRoll(owners, rollType, status, rulePredicate, ruleMessage) timeLeft = Rollouts.utils.getEitherDBOption("rollTimeLimit") currentRoll.status = status or "CONTINUED" Rollouts.appendToHistory(currentRoll) local auxRollObject = Rollouts.utils.makeRollEntryObject(currentRoll.itemLink, owners, rollType) currentRoll = nil Rollouts.beginRoll(auxRollObject, true, rulePredicate, ruleMessage) end local function whisperReturned(message, owners) owners = owners or {} for i, owner in ipairs(owners) do SendChatMessage(message, "WHISPER", GetDefaultLanguage("player"), Rollouts.utils.qualifyUnitName(owner)) end end Rollouts.handleWinningRolls = function() if not currentRoll then return end local winning = Rollouts.getWinners(currentRoll) local availableSpots = #currentRoll.owners currentRoll.remainingOwners = Rollouts.utils.cloneArray(currentRoll.owners) local message = "Roll ended on " .. (currentRoll.itemInfo[2] or "") .. ". " local whisper = "No one rolled for your " .. currentRoll.itemLink .. ". You can scrap it!" if #winning > availableSpots then local distinct = {} local sameRolls = {} for i = 1, #winning - 1 do if not identicalRolls(winning[i], winning[#winning]) then table.insert(distinct, winning[i]) else table.insert(sameRolls, winning[i].name) end end table.insert(sameRolls, winning[#winning].name) for i = 1, #distinct do giveAway(currentRoll.remainingOwners[1], distinct[i].name) table.remove(currentRoll.remainingOwners, 1) end Rollouts.chat.sendMessage("Multiple players rolled the same. " .. table.concat(sameRolls, ", ") .. " please roll again.") continueRoll(currentRoll.remainingOwners, currentRoll.rollType, "MULTIPLE", function(rollEntry) return Rollouts.utils.indexOf(sameRolls, function(win) return Rollouts.utils.simplifyName(rollEntry.name, true) == Rollouts.utils.simplifyName(win, true) end) > 0 end, "Only expecting rolls from " .. table.concat(sameRolls, ", ")) elseif #winning == availableSpots then Rollouts.chat.sendMessage(message) for i = 1, #winning do giveAway(currentRoll.owners[i], winning[i].name) end Rollouts.finishRoll() elseif #winning < availableSpots then Rollouts.chat.sendMessage(message) for i = 1, #winning do giveAway(currentRoll.remainingOwners[1], winning[i].name) table.remove(currentRoll.remainingOwners, 1) end if hasSubsequentRolls() then continueRoll(currentRoll.remainingOwners, currentRoll.rollType - 1) else whisperReturned(whisper, currentRoll.remainingOwners) Rollouts.finishRoll() end else if not hasSubsequentRolls() then local message = message .. "No one rolled." Rollouts.chat.sendMessage(message) whisperReturned(whisper, currentRoll.owners) Rollouts.finishRoll() else continueRoll(currentRoll.owners, currentRoll.rollType - 1) end end end local function validateRoll(rollObject) local getEitherDBOption = Rollouts.utils.getEitherDBOption local failMessage = nil local itemSubType = currentRoll.itemInfo[7] local itemSlot = currentRoll.itemInfo[9] if getEitherDBOption("enableTokenClassValidation") and Rollouts.utils.contains({"Context Token", "Junk"}, itemSubType) and currentRoll ~= nil then local itemData = Rollouts.utils.getItemLinkData(currentRoll.itemLink) if itemData ~= nil and itemData.itemId ~= nil then if not Rollouts.utils.contains(Rollouts.data.tokenClasses[rollObject.class], itemData.itemId) then failMessage = Rollouts.data.failMessages["TOKEN_CLASS"] end end end local isClassMaterial = (itemSlot ~= "INVTYPE_CLOAK" and itemSubType == "Cloth") or itemSubType == "Leather" or itemSubType == "Mail" or itemSubType == "Plate" if getEitherDBOption("enableArmorTypeValidation") and currentRoll.rollType > 1 and isClassMaterial and Rollouts.data.classArmorType[rollObject.class] ~= itemSubType then failMessage = Rollouts.data.failMessages["ARMOR_TYPE"] end if getEitherDBOption("enableWeaponTypeValidation") and currentRoll.rollType > 1 and Rollouts.utils.contains({"INVTYPE_WEAPON", "INVTYPE_SHIELD", "INVTYPE_RANGEDRIGHT"}, itemSlot) then if rollObject.spec ~= nil then if not Rollouts.utils.contains(Rollouts.data.weaponProficiencies[rollObject.spec], itemSubType) then failMessage = Rollouts.data.failMessages["WEAPON_TYPE"] end elseif rollObject.class ~= nil then if not Rollouts.utils.canClassEquip(rollObject.class, itemSubType) then failMessage = Rollouts.data.failMessages["CLASS_WEAPON_TYPE"] end end end local currentRollStats = Rollouts.utils.getItemMainStats(currentRoll.itemLink) if getEitherDBOption("enableStatValidation") and currentRollStats then local foundOSStat = false for _,stat in ipairs(currentRollStats) do if Rollouts.utils.contains(Rollouts.data.classStats[rollObject.class], stat) then foundOSStat = true break end end if currentRoll.rollType >= 2 and not foundOSStat then failMessage = Rollouts.data.failMessages["NOT_" .. Rollouts.data.rollTypes[currentRoll.rollType] .. "_STAT"] elseif currentRoll.rollType == 3 and rollObject.spec and not Rollouts.utils.contains(currentRollStats, Rollouts.data.specStats[rollObject.spec]) then failMessage = Rollouts.data.failMessages["NOT_MS_STAT"] end end if getEitherDBOption("enableOwnerValidation") and Rollouts.utils.indexOf(currentRoll.owners, function(owner) return Rollouts.utils.simplifyName(rollObject.name) == Rollouts.utils.simplifyName(owner) end) > 0 then failMessage = Rollouts.data.failMessages["ROLL_OWNER"] end if callbacks.rulePredicate and not callbacks.rulePredicate(rollObject) then failMessage = Rollouts.data.failMessages["ROLL_RULES"] end rollObject.failMessage = failMessage end Rollouts.appendRoll = function(name, roll, guild, rank, classId, spec, equipped) if currentRoll ~= nil and not Rollouts.getRoll(name) and (Rollouts.utils.unitInGroup(name) and Rollouts.utils.unitInGroup("player") or not Rollouts.utils.unitInGroup("player")) then local timeLeftAfterTick = timeLeft - (GetServerTime() - lastTick) if isPaused and timeLeftAfterTick <= 0 then return end local rollObj = Rollouts.utils.makeRollObject(name, roll, guild, rank, classId, nil, spec, equipped) validateRoll(rollObj) table.insert(currentRoll.rolls, 1, rollObj) sortRolls() Rollouts.ui.updateWindow() return rollObj end return false end Rollouts.getRoll = function(name) if currentRoll ~= nil then name = Rollouts.utils.simplifyName(name) for i, roll in ipairs(currentRoll.rolls) do if Rollouts.utils.simplifyName(roll.name) == name then return roll end end end return nil end Rollouts.updateRoll = function(name, guild, rank, class, spec, equipped) if currentRoll ~= nil then local roll = Rollouts.getRoll(name) if roll then if guild then roll.guildName = guild end if rank then roll.rankName = rank end if class then roll.class = class end if spec then roll.spec = spec end if equipped then roll.equipped = equipped end validateRoll(roll) Rollouts.ui.updateWindow() end end end Rollouts.forceRollDataUpdate = function() if currentRoll ~= nil then for _, roll in ipairs(currentRoll.rolls) do if Rollouts.rollMissingData(roll) then local name = Rollouts.utils.simplifyName(roll.name) local guid = UnitGUID(name) local cachedInfo = LGIST:GetCachedInfo(guid) local guildName, guildRankName = GetGuildInfo(name) local specId = nil local equipped = {} if cachedInfo then specId = cachedInfo.global_spec_id if currentRoll then local rollSlot = currentRoll.itemInfo[9] if not rollSlot or rollSlot == "" or rollSlot == nil then rollSlot = Rollouts.utils.getRollSlotForToken(currentRoll.itemLink) end local slots = Rollouts.data.slots[rollSlot] for _,slot in ipairs(slots) do if cachedInfo.equipped ~= nil and cachedInfo.equipped[slot] ~= nil then table.insert(equipped, cachedInfo.equipped[slot]) end end end else LGIST:Rescan(guid) end Rollouts.updateRoll(roll.name, guildName, guildRankName, nil, specId, equipped) end end end end Rollouts.getHeaderStatus = function() if currentRoll ~= nil then return Rollouts.utils.colour("Rolling", "green") end return Rollouts.utils.colour("Standby", "yellow") end Rollouts.getTimeLeft = function() if timeLeft > 20 then return Rollouts.utils.colour(timeLeft, "green") end if timeLeft > 10 then return Rollouts.utils.colour(timeLeft, "yellow") end return Rollouts.utils.colour(timeLeft, "red") end Rollouts.pauseUnpause = function(force) isPaused = not isPaused if force ~= nil then isPaused = force end if not isPaused then tickSize = 0 end Rollouts.ui.updateWindow() end Rollouts.isPaused = function () return isPaused end Rollouts.rollMissingData = function (roll) local missing = {} if not roll.guildName then table.insert(missing, "guild") end if not roll.rankName then table.insert(missing, "rank") end if not roll.class then table.insert(missing, "class") end if not roll.spec then table.insert(missing, "spec") end if not roll.equipped then table.insert(missing, "equipped") end if #roll.equipped == 0 then table.insert(missing, "equipped items") end if #missing > 0 then return roll.name .. " is missing: " .. table.concat(missing, ", ") end return nil end Rollouts.currentRollMissingData = function () local missing = {} if currentRoll ~= nil then for _, roll in ipairs(currentRoll.rolls) do local missingData = Rollouts.rollMissingData(roll) if missingData ~= nil then table.insert(missing, missingData) end end end return #missing > 0 and missing or nil end Rollouts.rollTick = function() if currentRoll ~= nil then Rollouts.forceRollDataUpdate() sortRolls() local currentTick = GetServerTime() local tickSize = currentTick - lastTick if tickSize > 0 then local missingData = Rollouts.currentRollMissingData() if not isPaused and Rollouts.utils.getEitherDBOption("enablePauseIfUnsure") and timeLeft - tickSize <= 0 and missingData then isPaused = true Rollouts.chat.sendMessage("This roll needs manual attention. Please wait.") Rollouts.Print("Roll paused because data is missing") Rollouts.Print(table.concat(missingData, "\n")) end if isPaused and not missingData and timeLeft - tickSize <= 0 then Rollouts.Print("Data restored automatically. Finishing the roll.") isPaused = false end if not isPaused then timeLeft = timeLeft - tickSize end if timeLeft <= 0 then timeLeft = 0 Rollouts.handleWinningRolls() else if not isPaused then local rollCountdown = Rollouts.utils.getEitherDBOption("rollCountdown") if timeLeft == rollCountdown then Rollouts.chat.sendWarning(currentRoll.itemLink .. " Roll ending in " .. timeLeft) elseif timeLeft < rollCountdown and timeLeft % 5 == 0 then Rollouts.chat.sendWarning(currentRoll.itemLink .. " Roll ending in " .. timeLeft) elseif timeLeft < rollCountdown and timeLeft < 5 then Rollouts.chat.sendMessage(timeLeft) end end end end lastTick = currentTick end end
armies["Book I"] = {} armies["Book I"]["I/1a Early Sumerian 3000-2800BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1x3Bd (Gen), 8x4Bw, 3x2Ps' }, base1 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/1b Early Sumerian 2799-2334BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1x4Pk or 3Bd or HCh or LCh or 4Bw (Gen), 6x4Pk, 1x4Pk or 4Bw, 2xPs, 1x3Ax or Ps.' }, base1 = { name = '4Pk_Gen', base = 'tile_plain_4Pk_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base5 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base6 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/1c Great Sumerian Revolt Army 2250BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xHCh or LCh (Gen), 1xHCh or LCh, 4x4Pk, 2x4Pk or 4Bw, 2xPs, 2x7Hd or Ps' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/2a Early Egyptian Army 3000-1690BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1x4Bd or Lit (Gen), 4x4Bw, 2x3Bd, 1xPs, 1x3Bw or Ps, 2x7Hd, 1xPs.' }, base1 = { name = '4Bd_Gen', base = 'tile_plain_4Bd_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Lit_Gen', base = 'tile_plain_Lit_40x80', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base13 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/2a Early Egyptian Army 3000-1690BC"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1x4Bd or Lit (Gen), 4x4Bw, 2x3Bd, 1xPs, 1x3Bw or Ps, 2x7Hd, 1xPs.', manufacturer = 'Magister Militum miniatures' }, base1 = { name = '4Bd_Gen', base = 'tile_grass_40x15', n_models = 4, fixed_models = { [1] = 'troop_egyptian_musician', [2] = 'troop_egyptian_general', [3] = 'troop_egyptian_bearer', [4] = 'troop_egyptian_drummer' } }, base2 = { name = 'Lit_Gen', base = 'tile_grass_40x80', n_models = 9, fixed_models = { [1] = 'troop_egyptian_bd1', [2] = 'troop_egyptian_bd1', [3] = 'troop_egyptian_bd1', [4] = 'troop_egyptian_bearer', [5] = 'troop_egyptian_bearer', [6] = 'troop_egyptian_bearer', [7] = 'troop_egyptian_musician', [8] = 'troop_egyptian_general', [9] = 'troop_egyptian_drummer' } }, base3 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base4 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base5 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base6 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base7 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd1' }, base8 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd1' }, base9 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base10 = { name = '3Bw', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bow_alt' }, base11 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_bow_alt', loose = true }, base12 = { name = '7Hd', base = 'tile_grass_40x40', n_models = 7, model_data = 'troop_egyptian_horde_melee', loose = true }, base13 = { name = '7Hd', base = 'tile_grass_40x40', n_models = 7, model_data = 'troop_egyptian_horde_melee', loose = true }, base14 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base15 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_egyptian_sphinx' } } armies["Book I"]["I/2b Early Egyptian Army 1689-1541BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1xLCh (Gen), 4x4Bw, 2x3Bd, 1xPs, 1x3Bw or Ps, 2x7Hd, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base12 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/2b Early Egyptian Army 1689-1541BC"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1xLCh (Gen), 4x4Bw, 2x3Bd, 1xPs, 1x3Bw or Ps, 2x7Hd, 2xPs.', manufacturer = 'Magister Militum miniatures' }, base1 = { name = 'LCh_Gen', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch_gen' } }, base2 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base3 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base4 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base5 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow_alt' }, base6 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd1' }, base7 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd1' }, base8 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base9 = { name = '3Bw', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bow_alt' }, base10 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_bow_alt', loose = true }, base11 = { name = '7Hd', base = 'tile_grass_40x40', n_models = 7, model_data = 'troop_egyptian_horde_melee', loose = true }, base12 = { name = '7Hd', base = 'tile_grass_40x40', n_models = 7, model_data = 'troop_egyptian_horde_melee', loose = true }, base13 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base14 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base15 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_egyptian_sphinx' } } armies["Book I"]["I/3 Nubian 3000-1480BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Steppe', list = '1x3Bw (Gen), 2x3Wb, 8x2Ps or 3Bw, 1xPs.' }, base1 = { name = '3Bw_Gen', base = 'tile_plain_3Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/4a Zagros and Anatolian Highland Army 3000-950BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1x3Bd or 3/4Bw (Gen), 6x3Ax or 3Wb, 5x2Ps' }, base1 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bw_Gen', base = 'tile_plain_3Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/4b Guti “Great Revolt” Army 2250-2112BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xLCh or 3Bd (Gen), 4x3Ax or 3Wb, 2x3Bd or 3Ax or 3/4Pk, 2x3Bw or 4Bw or 3Pk, 3x2Ps' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base19 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base26 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base27 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base28 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/4c Hurrian Army 1780-950BC, or Early Kassite Army 1650-1595BC, or Nairi Army 1650-950BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xLCh (Gen), 5x3Ax, 6xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/4d Gasgan Army 1650-950BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xLCh or 3Wb (Gen), 3x3Wb, 2x3Ax or 3Wb, 6xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/5a Early Susiana or Elamite Army 3000-2601BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1x3Bw (Gen), 11x3Bw or Ps.' }, base1 = { name = '3Bw_Gen', base = 'tile_plain_3Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/5b Early Susiana or Elamite Army 2600-2101BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1x3Bw or 3Bd or HCh (Gen), 1x3Bd or 3Pk, 2x4Pk or 4Bw, 8x3Bw or Ps.' }, base1 = { name = '3Bw_Gen', base = 'tile_plain_3Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base26 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/5c Early Susiana or Elamite Army 2100-1401BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1x4Bw or 3Bd or LCh (Gen), 1x3Bd or 4Bw, 10x3Bw or Ps.' }, base1 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base26 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/5d Early Susiana or Elamite Army 1400-800BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh (Gen), 2xLCh, 9x3Bw or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/6a Early Bedouin Army 3000-1001BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Dry', list = '1x3Wb or 3Ax (Gen), 6x3Ax, 2x2Ps or 3Bw, 3xPs.' }, base1 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/6b Midianite or Amalekite Army 1500-312BC or early Arab Army 1000-312 BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Dry', list = '1xCm (Gen), 4xCm, 4x3Ax, 3xPs.' }, base1 = { name = 'Cm_Gen', base = 'tile_plain_3Cm_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/6c Early Aramaean Army 2000-1101BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Dry', list = '1x3Ax or 3Wb or LCh (Gen), 1xLCm or Cm, 5x3Ax, 5xPs.' }, base1 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'LCm', base = 'tile_plain_2Cm_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/7a Early Libyan Army 3000-1251BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Dry', list = '1x3Ax or 3Wb (Gen), 6x3Ax or 5Hd, 2x3Bw or Ps, 3xPs.' }, base1 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/7b Early Libyan Army 1250-666BC (Plain)"] = { data = { aggresiveness = 4, terrain = 'Dry', list = '1xLCh (Gen), 1xLCh or 4Bd, 2x3Wb, 3x3Ax or Ps, 5xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/7c Early Libyan Army 665-476BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Dry', list = '1xLCh (Gen), 1xLCh, 5x3Wb or 3Ax or Sp, 5xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/7d Early Libyan Army 475BC-70AD (Plain)"] = { data = { aggresiveness = 1, terrain = 'Dry', list = '1xLCh or LH (Gen), 1xLCh or LH, 5x3Ax or Sp, 5xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LH_Gen', base = 'tile_plain_2LH_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/8a Makkan, Dilmun, Saba, Ma’in or Qataban Army 2800-1301BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1x3Bd (Gen), 1x3Bd or 3Ax, 6x3Ax, 4xPs.' }, base1 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/8b Makkan Army 1300-312BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1x3Wb or Cv//3Bd (Gen), 5x3Wb, 2x3Wb or Cm, 2x3Bw, 2xPs.' }, base1 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base11 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/8c Dilmun, Saba, Ma’in or Qataban Army 1300-312BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1x3Bd or Cv (Gen), 2xCm or 4Ax, 1x3Bd, 5x3Ax, 3xPs.' }, base1 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/9 Early Syrian Army 2700-2200BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xHCh or LCh or 3Bd (Gen), 2x4Pk, 4x3Ax or Ps, 1x3Bw or Ps, 4xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/10 Melukhkhan or Pre-Vedic Indian Army 2700-1500BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1x3Pk or Sp (Gen), 3x3Pk or Sp, 2x4Bw, 2x4Bw or 3Ax or Ps.' }, base1 = { name = '3Pk_Gen', base = 'tile_plain_3Pk_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/11a Akkadian Army 2334-2193BC (Plain)"] = { data = { aggresiveness = 4, terrain = 'Arable', list = '1xHCh or LCh or 3Bd(Gen), 6x3/4Pk, 1x4Bw, 3xPs, 1x7Hd or 3Ax.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base21 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/11b Army of the Third Dynasty of Ur 2112-2004BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or 3Bd(Gen), 6xSp or 3/4Pk, 2xSp, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base18 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base19 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base21 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base22 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base23 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base26 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/12 Sumerian Successor Army 2028-1460 BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or 4Bw or 3Bd(Gen), 2x3/4Pk, 4x4Pk, 1x3Bw,1x3Ax or 3Bw, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/13a Hsia and Shang Chinese Army 2000-1300BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1x4Bw or 3Bd (Gen), 5x4Bd, 2x3Ax, 4x3Bw or Ps.' }, base1 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/13b Shang Chinese Army 1299-1017BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xHCh or LCh (Gen), 3x4Bd, 2x4Bd or 3/4Ax, 1x3Ax or 5Hd or Ps, 5x3/4Bw or Ps.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base26 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base27 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base28 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base29 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base30 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/14a European Bronze Age Army 2000-1401BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Arable', list = '1x3Bd (Gen), 9x4Bw, 2xPs.' }, base1 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/14b European Bronze Age Army 1400-701BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xHCh or 4Bd (Gen), 2x4Bd, 1xCv or 4Bd, 6x3/4Ax, 2xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bd_Gen', base = 'tile_plain_4Bd_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/14c European Iron Age Army 700-315BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh or 4Wb (Gen), 1xLCh, 1xCv or 3Wb, 8x3Wb, 1xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Wb_Gen', base = 'tile_plain_4Wb_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/14d Chinese Border-tribes Army 2000-401BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1x3Wb or 4Wb or LCh or HCh (Gen), 8x3Wb, 3xPs.' }, base1 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Wb_Gen', base = 'tile_plain_4Wb_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/14e Jung or Ch’iang Army 400-315BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xCv or LH or 4Wb (Gen), 2xLH or 4Wb, 6x3Wb, 3xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LH_Gen', base = 'tile_plain_2LH_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Wb_Gen', base = 'tile_plain_4Wb_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/14f Red Ti Army 788-588BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1x4Wb (Gen), 4x4Wb, 4x3Bw, 3xPs.' }, base1 = { name = '4Wb_Gen', base = 'tile_plain_4Wb_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base3 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/14g I Army 2000-315BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1x3/4Wb (Gen), 4x3Wb, 4x3Bw, 3xPs.' }, base1 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Wb_Gen', base = 'tile_plain_4Wb_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/15 Later Amorite Army 1894-1595BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh or 4Bw (Gen), 5x3Bd, 2x3/4Ax, 2xPs, 2x7Hd or 3Ax or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base18 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/16 Old & Middle Kingdom Hittite Army 1680-1380BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh (Gen), 1xLCh or 3Ax, 4x3Pk or 4Ax, 3x3Ax, 2xPs, 1x7Hd or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/17a Early Hyksos Army 1645-1591BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 4x3Bd, 1x4Ax, 3x3Ax or Ps, 2xPs, 1x7Hd or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/17a Early Hyksos Army 1645-1591BC"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 4x3Bd, 1x4Ax, 3x3Ax or Ps, 2xPs, 1x7Hd or Ps.', manufacturer = 'Magister Militum miniatures' }, base1 = { name = 'LCh_Gen', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_hyksos_lch_gen' } }, base2 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_hyksos_bd1' }, base3 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_hyksos_bd1' }, base4 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_hyksos_bd1' }, base5 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_hyksos_bd1' }, base6 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_horde' }, base7 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd2', loose = true }, base8 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_lybian_wb', loose = true }, base9 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd2', loose = true }, base10 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_lybian_wb', loose = true }, base11 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd2', loose = true }, base12 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_lybian_wb', loose = true }, base13 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base14 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base15 = { name = '7Hd', base = 'tile_grass_40x40', n_models = 7, model_data = 'troop_egyptian_horde_melee', loose = true }, base16 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base17 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_egyptian_sphinx' } } armies["Book I"]["I/17b Later Hyksos Army 1590-1537BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 2xLCh, 3x3Bd, 3x3Ax, 2xPs, 1x2Ps or 7Hd.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/17b Later Hyksos Army 1590-1537BC"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 2xLCh, 3x3Bd, 3x3Ax, 2xPs, 1x2Ps or 7Hd.', manufacturer = 'Magister Militum miniatures' }, base1 = { name = 'LCh_Gen', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_hyksos_lch_gen' } }, base2 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_hyksos_lch' } }, base3 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_hyksos_lch' } }, base4 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_hyksos_bd1' }, base5 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_hyksos_bd1' }, base6 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_hyksos_bd1' }, base7 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd2' }, base8 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd2' }, base9 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_lybian_wb' }, base10 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_bow', loose = true }, base11 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_bow', loose = true }, base12 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_bow', loose = true }, base13 = { name = '7Hd', base = 'tile_grass_40x40', n_models = 7, model_data = 'troop_egyptian_horde_melee', loose = true }, base14 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_egyptian_sphinx' } } armies["Book I"]["I/18 Minoan or Early Mycenaean Army 1600-1250BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xHCh (Gen), 3xHCh or LCh, 4x4Pk, 2x4Pk or 4Ax, 2xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/19 Mitanni Army 1595-1274BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh (Gen), 5xLCh, 2x3/4Ax, 3xPs, 1x7Hd.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/20a Ugarit Army 1274-1176BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xHCh (Gen), 3xHCh or LCh, 1x4Bd, 2x3Ax, 2x3Ax or 7Hd, 3xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/20b Other Syro-Canaanite Armies 1595-1100BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh (Gen), 3xLCh, 1x4Bw or 3Bd, 2x3Ax, 2x3Ax or 7Hd, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/21a Kassite Babylonian Army 1595-890BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xLCh (Gen), 3xLCh, 3x3Ax, 3xPs, 2x2Ps or 3Ax.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/21b Later Babylonian Army 889-747BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xHCh (Gen), 1xHCh, 2xLCh, 1xCv, 3x3Ax, 3xPs, 1x2Ps or 3Ax.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/22a New-Kingdom Egyptian Army 1543-1200BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 3xLCh, 3x3Bd, 3x4Bw, 1x4Bw or 4Bd, 1xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/22a New-Kingdom Egyptian Army 1543-1200BC"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 3xLCh, 3x3Bd, 3x4Bw, 1x4Bw or 4Bd, 1xPs.', manufacturer = 'Magister Militum and Essex miniatures' }, base1 = { name = 'LCh_Gen', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch_gen' } }, base2 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch' } }, base3 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch' } }, base4 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch' } }, base5 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd1' }, base6 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd1' }, base7 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd1' }, base8 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow' }, base9 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow' }, base10 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow' }, base11 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow' }, base12 = { name = '4Bd', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_egyptian_bd2' }, base13 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base14 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_egyptian_sphinx' } } armies["Book I"]["I/22b New Kingdom Egyptian Army 1199-1069BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 3xLCh, 3x4Bd, 2x4Bw, 1x3Bd or 4Bd, 1x3Wb, 1xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/22b New Kingdom Egyptian Army 1199-1069BC"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh (Gen), 3xLCh, 3x4Bd, 2x4Bw, 1x3Bd or 4Bd, 1x3Wb, 1xPs.', manufacturer = 'Magister Militum and Essex miniatures' }, base1 = { name = 'LCh_Gen', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch_gen' } }, base2 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch' } }, base3 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch' } }, base4 = { name = 'LCh', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_egyptian_lch' } }, base5 = { name = '4Bd', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_egyptian_bd1' }, base6 = { name = '4Bd', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_egyptian_bd1' }, base7 = { name = '4Bd', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_egyptian_bd1' }, base8 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow' }, base9 = { name = '4Bw', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_egyptian_bow' }, base10 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_bd3' }, base11 = { name = '4Bd', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_egyptian_bd3' }, base12 = { name = '3Wb', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_egyptian_lybian_wb', loose = true }, base13 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_egyptian_horde', loose = true }, base14 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_egyptian_sphinx' } } armies["Book I"]["I/23a Early Vedic Indian Army 1500-900BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Tropical', list = '1xLCh (Gen), 4xLCh, 5x3Bw, 2x7Hd.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base12 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/23b Later Vedic Indian Army 899-501BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Tropical', list = '1xLCh or HCh (Gen), 1xEl or LCh, 4xLCh, 5x3Bw, 1x7Hd.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'El', base = 'tile_plain_El_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/24a Early Hittite Imperial Army 1380-1275BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh (Gen), 3xLCh, 4x3Pk, 2x3Ax, 1xPs, 1x7Hd or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/24b Later Hittite Imperial Army 1274-1180BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xHCh (Gen), 1xHCh, 2xLCh, 4x3Pk, 2x3Ax, 1xPs, 1x7Hd or Ps.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/25a Middle Assyrian Army 1365-883BC (Plain)"] = { data = { aggresiveness = 4, terrain = 'Arable', list = '1xLCh (Gen), 3xLCh, 2x3Bd, 4x3/4Ax, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/25b Early Neo-Assyrian Army 882-745BC (Plain)"] = { data = { aggresiveness = 4, terrain = 'Arable', list = '1xHCh (Gen), 1xHCh, 1xLCh, 1xLCh or LH, 2x3Bd, 4x3/4Ax, 1xPs, 1x7Hd.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/26a Achaian Army 1250-1190BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Littoral', list = '1xLCh//4Bd (Gen), 3xLCh//4Bd, 4xSp, 2xSp or 4Pk, 1x4Wb or Ps, 1xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bd_Gen', base = 'tile_plain_4Bd_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base17 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/26b Trojan Army 1250-1190BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1xLCh//4Bd (Gen), 3xLCh//4Bd, 4xSp, 1xSp or 3Bd, 1x3Bw or Ps, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bd_Gen', base = 'tile_plain_4Bd_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/27 Early Hebrew Army circa1250-1000BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1x3/4Ax (Gen), 2x3Wb, 1x3Bw or Ps, 2xPs, 5x3Ax, 1x4Ax or 3Ax or Ps.' }, base1 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/28 Sea Peoples 1208-1176BC (Plain)"] = { data = { aggresiveness = 4, terrain = 'Littoral', list = '1xLCh or HCh or 4Bd (Gen), 2x4Bd, 6x3Bd, 3x3Ax or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bd_Gen', base = 'tile_plain_4Bd_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/28 Sea Peoples 1208-1176BC"] = { data = { aggresiveness = 4, terrain = 'Littoral', list = '1xLCh or HCh or 4Bd (Gen), 2x4Bd, 6x3Bd, 3x3Ax or Ps.', manufacturer = 'Essex and Chariot miniatures' }, base1 = { name = 'LCh_Gen', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_seapeople_lch_general', } }, base2 = { name = 'HCh_Gen', base = 'tile_grass_40x40', n_models = 1, fixed_models = { [1] = 'troop_seapeople_hch_general', } }, base3 = { name = '4Bd_Gen', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_seapeople_bd_general' }, base4 = { name = '4Bd', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_egyptian_bd3' }, base5 = { name = '4Bd', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_egyptian_bd3' }, base6 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_seapeople_bd' }, base7 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_seapeople_bd' }, base8 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_seapeople_bd' }, base9 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_seapeople_bd' }, base10 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_seapeople_bd' }, base11 = { name = '3Bd', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_seapeople_bd' }, base12 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, loose = true, model_data = 'troop_seapeople_ax' }, base13 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_seapeople_ps' }, base14 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, loose = true, model_data = 'troop_seapeople_ax' }, base15 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_seapeople_ps' }, base16 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, loose = true, model_data = 'troop_seapeople_ax' }, base17 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_seapeople_ps' }, base18 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_carthaginian_camp' } } armies["Book I"]["I/29a Early Philistine Army 1166-1100BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh or 4Bd (Gen), 1xLCh, 6x3Bd, 2x3Ax, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bd_Gen', base = 'tile_plain_4Bd_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/29b Later Philistine Army 1099-600BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh or Sp (Gen), 3xLCh, 4xSp, 2x3Ax, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/30a Dark-Age & Geometric Greek Army 1160-901BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh//3Bd (Gen), 1xCv, 4x3Bd, 4x3Ax, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bd_Gen', base = 'tile_plain_3Bd_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/30b Dark-Age and Geometric Greek Army 900-725BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or Cv (Gen), 1xCv, 7x3Ax, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/30c Dark-Age and Geometric Greek Army 724-650BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xCv (Gen), 1xCv, 7x3/4Ax, 3xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/31a Neo-Hittite or Later Aramaean Army 1100-901BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or 4Bw (Gen), 5x3Ax, 6xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/31b Neo-Hittite or Later Aramaean Army 900-710BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or HCh (Gen), 1xLCh, 1x4Ax or Sp, 4x3Ax, 5xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/32a Western Chou Army 1100-701BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xHCh (Gen), 1xHCh, 1x3Bd or 4Bd, 3x4Bd, 2x3Ax, 3x3Bw, 1xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/32b Wu or Yueh Chinese Army 584-480BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1xHCh (Gen), 1xHCh, 1x3Bd, 4x3Pk or 3/4Bd, 2x3Wb, 2x3/4Bw, 1x2Ps or 7Hd.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = '5Hd', base = 'tile_plain_5Hd_40x30', n_models = 0, ignore_terrain = true }, base24 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/32c Other Chinese Armies 700-480BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Arable', list = '1xHCh (Gen), 3xHCh, 1x3Bd, 4x3Pk or 3/4Bd, 2x3/4Bw, 1xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '3Pk', base = 'tile_plain_3Pk_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/33a Early Villanovan Italian Army 1000-801BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xCv or LCh (Gen), 11x3Wb.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/33b Later Villanovan Italian Army 800-650BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xCv or LCh (Gen), 1xCv, 5x4Wb, 4x3Ax, 1xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/34a Later Hebrew 1000-969BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xLCh (Gen), 1x4Ax, 1x3Ax or Sp, 6x3Ax, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/34b Later Hebrew Army 968-800BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xLCh (Gen), 1xLCh, 1xLCh or 4Ax, 7x3Ax, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/34c Later Hebrew Army 799-586BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xHCh (Gen), 1xHCh, 1x4Ax, 7x3Ax, 2xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/35a Cypriot & Phoenician Army 1000-901BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1xLCh (Gen), 1xLCh, 6x4Ax, 4xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/35b Cypriot & Phoenician Army 900-680BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1xHCh (Gen), 1xHCh, 1xCv, 6x4Ax, 3xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/35c Cypriot & Phoenician Army 679-490BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1xHCh or Sp (Gen), 1xHCh, 1xCv, 6xSp, 3xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/35d Cypriot or Phoenician Army 489-332BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1xCv or Sp (Gen), 1xCv, 7xSp or 4Ax, 2xPs, 1xArt or Sp.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base17 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Art', base = 'tile_plain_Art_40x40', n_models = 0, ignore_terrain = true }, base21 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base22 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/36a Samnite, Umbrian, Hernician or Ligurian Armies 1000-124BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1x3/4Ax or Cv (Gen), 10x3Ax, 1xPs.' }, base1 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/36b Sardinian Army 700-124BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1x3/4Ax or LCh (Gen), 8x3Ax, 3x3Bw or Ps.' }, base1 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/36c Sicel Army 480-380BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1x3/4Ax or Sp or Cv (Gen), 5x3Ax or Sp, 5x3Ax, 1xPs.' }, base1 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/36d Armies of other Italian Hill Tribes 1000-124BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1x3/4Ax or Cv (Gen), 10x3Ax or 10x3Wb, 1xPs.' }, base1 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/37a Taurus or Zagros Highland Army 950-750BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xLCh (Gen), 2xCv, 5x3Ax, 4xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/37b Taurus or Zagros Highland Army 749-610BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xHCh (Gen), 1xCv, 1xLH or Cv, 5x3Ax, 4x2Ps or 3Bw.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/38 Libyan Egyptian Army 946-712BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xLCh or Cv (Gen), 2xLCh, 1x4Bd or Sp or Cv, 3x4Wb, 1x4Ax, 1x4Bw, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base8 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/39a Urartian Army 880-765BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xLCh (Gen), 1xCv, 5x3Ax, 4x3Ax or Ps, 1x7Hd.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/39b Urartian Army 764-585BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xHCh (Gen), 1xCv, 1xCv or LH, 3x4Ax, 5x3Ax or Ps, 1x7Hd.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/40 Phrygian Army 851-676BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xLCh (Gen), 1xLCh, 1xLH or Cv, 7x3Ax, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/41a Medes, Zikirtu, Andia or Parsua Army 835-621BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or Cv (Gen), 4xCv, 4x3Ax, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/41b Median Army 620-550BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or Cv (Gen), 3xCv, 1xLH, 3xSp, 2x3Bw, 1xSp or 3Bw or 4Bw, 1xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/42 Neo-Elamite Army 800-639BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Hilly', list = '1xHCh or Mtd-3Bw (Gen), 2xMtd-3Bw, 1xLH, 7x3Bw, 1x3Ax or 3Bw or Ps.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Mtd-3Bw_Gen', base = 'tile_plain_Mtd_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Mtd-3Bw', base = 'tile_plain_Mtd_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Mtd-3Bw', base = 'tile_plain_Mtd_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/43a Kimmerian or Skythian Army 750-301BC (Plain)"] = { data = { aggresiveness = 4, terrain = 'Steppe', list = '1xCv or LH (Gen), 8xLH, 3xLH or Ps or 7Hd or 3Ax.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LH_Gen', base = 'tile_plain_2LH_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base8 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base9 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base10 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base11 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base18 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base22 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/43b Skythian Army 300 BC-19 BC and early Hu Army 400BC-70AD (Plain)"] = { data = { aggresiveness = 4, terrain = 'Steppe', list = '1x3Kn or Cv, 1xLH or 3Kn or Cv, 8xLH, 2xLH or Ps or 7Hd or 3Ax.' }, base1 = { name = '3Kn', base = 'tile_plain_3Kn_40x30', n_models = 0, ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '3Kn', base = 'tile_plain_3Kn_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base8 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base9 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base10 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base11 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base12 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base13 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base14 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base17 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base21 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/43c Massagetae Army 550-150BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Steppe', list = '1xCv, 1xCv, 7xLH, 2x3Bw or Ps, 1x3Ax or 7Hd.' }, base1 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base8 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base9 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/44a Early Neo-Babylonian Army 746-605BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xHCh (Gen), 1xHCh, 2xCv, 1x4Ax, 7x3Bw or Ps.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/44b Later Neo-Babylonian Army 604-589BC and 522-482BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xHCh (Gen), 1xHCh, 2xCv, 4x8Bw, 1xSp or 3Bw or 4Bw, 1x3Ax or Ps, 2x7Hd or Ps.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/45 Neo-Assyrian Imperial Army 745-681BC (Plain)"] = { data = { aggresiveness = 4, terrain = 'Arable', list = '1xHCh (Gen), 3xHCh, 2xCv, 1x3Bd or 4Ax or (from 704BC) Sp, 2x4Ax, 1x3Ax, 2x7Hd or Ps.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/46a Early Kushite Army 745-728BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Steppe', list = '1xLCh (Gen), 1xLCh, 2xCv, 2x3Ax, 4x2Ps or 3Bw, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'LCh', base = 'tile_plain_LCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/46b Kushite Egyptian Army 727-664BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Littoral', list = '1xHCh (Gen), 1xHCh, 2xCv, 1x3Ax, 2x2Ps or 3Bw, 2xSp, 1x3Ax or Ps, 1x4Ax, 1x4Bw.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/46c Later Kushite Army 663-593BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Steppe', list = '1xHCh (Gen), 1xHCh, 2xCv, 2x3Ax, 4x2Ps or 3Bw, 2xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/47 Illyrian Army 700BC-10AD (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xLH or 4Ax (Gen), 9x3A/4Ax, 2xPs.' }, base1 = { name = 'LH_Gen', base = 'tile_plain_2LH_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/48 Thracian Army 700BC-46AD (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xCv or 3Kn or 4Ax (Gen), 3xLH or 3Ax, 6x2Ps or 3/4Ax, 2xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Kn_Gen', base = 'tile_plain_3Kn_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base26 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base27 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base28 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base29 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base30 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/48 Thracian Army 700BC-46AD"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xCv or 3Kn or 4Ax (Gen), 3xLH or 3Ax, 6x2Ps or 3/4Ax, 2xPs.', manufacturer = 'Xyston and Essex miniatures' }, base1 = { name = 'Cv_Gen', base = 'tile_grass_40x30', n_models = 3, fixed_models = { [1] = 'troop_thracian_cv', [2] = 'troop_thracian_cv_gen', [3] = 'troop_thracian_cv' } }, base2 = { name = '3Kn_Gen', base = 'tile_grass_40x30', n_models = 3, fixed_models = { [1] = 'troop_thracian_cv_gen', [2] = 'troop_thracian_cv_gen', [3] = 'troop_thracian_cv_gen' } }, base3 = { name = '4Ax_Gen', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_thracian_axgen' }, base4 = { name = 'LH', base = 'tile_grass_40x30', n_models = 2, loose = true, model_data = 'troop_thracian_lh' }, base5 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base6 = { name = 'LH', base = 'tile_grass_40x30', n_models = 2, loose = true, model_data = 'troop_thracian_lh' }, base7 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base8 = { name = 'LH', base = 'tile_grass_40x30', n_models = 2, loose = true, model_data = 'troop_thracian_lh' }, base9 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base10 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base11 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base12 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_thracian_ax2' }, base13 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base14 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base15 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_thracian_ax2' }, base16 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base17 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base18 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_thracian_ax2' }, base19 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base20 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base21 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_thracian_ax2' }, base22 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base23 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base24 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_thracian_ax2' }, base25 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base26 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_thracian_ax1' }, base27 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_thracian_ax2' }, base28 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base29 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, loose = true, model_data = 'troop_thracian_ps' }, base30 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_ancient_spanish_camp' } } armies["Book I"]["I/49a Van-lang or Au Lac Vietnamese Army 700-207BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Tropical', list = '1x3Wb (Gen), 4x3Wb, 3x3Bw or 3Cb or Ps, 1x3Ax, 3xPs.' }, base1 = { name = '3Wb_Gen', base = 'tile_plain_3Wb_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/49b Nan-Yueh Army 206-111BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Tropical', list = '1xHCh (Gen), 1x4Ax, 1x4Bd, 2x4Cb, 3x3Wb, 2x3Bw or 3Cb or Ps, 2xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Cb', base = 'tile_plain_4Cb_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Cb', base = 'tile_plain_4Cb_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/49c Early Vietnamese Army 110BC-247AD (Plain)"] = { data = { aggresiveness = 1, terrain = 'Tropical', list = '1xCv (Gen), 2x4Ax or 4Bd, 2x4Cb or Ps, 3x3Wb, 2x3Bw or 3Cb or Ps, 2xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Cb', base = 'tile_plain_4Cb_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Cb', base = 'tile_plain_4Cb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/49d Early Vietnamese Army 248-938AD (Plain)"] = { data = { aggresiveness = 1, terrain = 'Tropical', list = '1xEl or Cv or 4Bd (Gen), 2x4Ax or 4Bd, 2x4Cb or Ps, 3x3Wb, 2x3Bw or 3Cb or Ps, 2xPs.' }, base1 = { name = 'El_Gen', base = 'tile_plain_El_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bd_Gen', base = 'tile_plain_4Bd_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Cb', base = 'tile_plain_4Cb_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Cb', base = 'tile_plain_4Cb_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Wb', base = 'tile_plain_3Wb_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '3Cb', base = 'tile_plain_3Cb_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/50 Lydian Army 687-540BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xLCh or 3Kn (Gen), 2x3Kn, 2xLH, 4xSp or 4Ax, 3xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Kn_Gen', base = 'tile_plain_3Kn_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Kn', base = 'tile_plain_3Kn_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '3Kn', base = 'tile_plain_3Kn_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/51 Later Sargonid Assyrian Army 680-609BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xHCh (Gen), 1xHCh, 2xCv, 3xSp, 2x4Bw or Ps, 2x4Ax, 1x7Hd or Ps.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52a Argive Hoplite Army 669-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xSp (Gen), 9xSp, 2xPs.' }, base1 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52b Spartan Hoplite Army 668-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xSp (Gen), 10xSp, 1xSp or 7Hd.' }, base1 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52c Thessalian Hoplite Army 668-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xCv or Sp (Gen), 3xLH, 4xSp, 4xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52d Theban Hoplite Army 668-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xSp (Gen), 1xCv, 9xSp, 1xPs.' }, base1 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52e Early Athenian Hoplite Army 668-541BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xSp (Gen), 9xSp, 2xPs.' }, base1 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52f Later Athenian Hoplite Army 540-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xSp (Gen), 7xSp, 1xCv or LH or Sp, 1x2Ps or Sp, 1x2Ps or 3Bw, 1xPs.' }, base1 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base10 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52g Asiatic Greek Hoplite Army 668-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xCv (Gen), 1xCv, 9xSp, 1xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52h Early Hoplite Greek Phocian & Aitolian 668-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Hilly', list = '1xSp (Gen), 3xSp, 8xPs.' }, base1 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52i Italiot or Siciliot Hoplite Army 668-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Littoral', list = '1xCv (Gen), 1xCv or LH, 4xSp, 4x4Ax, 2xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/52j Any Other Hoplite Army 669-449BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable, Hilly or Littoral', list = '1xCv or Sp, 9xSp, 2xSp or Ps.' }, base1 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base2 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/53 Saitic Egyptian Army 664-335BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Littoral', list = '1xHCh or Cv (Gen), 1xLH, 6xSp, 2x4Bw, 1x4Ax or Ps, 1xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/54 Early Macedonian Army 650-355BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Arable', list = '1x3Kn (Gen), 1x3Kn, 2xSp or 3/4Ax, 6x3Ax, 2x2Ps' }, base1 = { name = '3Kn_Gen', base = 'tile_plain_3Kn_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Kn', base = 'tile_plain_3Kn_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/55a Etruscan Army 650-600BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or Cv (Gen), 2xCv, 6xSp, 1x4Bd or Sp, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/55b Roman Army 650-578BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or Cv (Gen), 2xCv, 8xSp, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/55c Latin Army 650-400BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or Cv (Gen), 1xCv, 7xSp, 1xSp or Ps, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/55d Latin Army 399-338BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xCv (Gen), 1xCv, 2x4Bd, 4xSp, 4xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/55e Umbrian Army 650-290BC (Plain)"] = { data = { aggresiveness = 2, terrain = 'Arable', list = '1xLCh or Cv (Gen), 1xCv, 2xSp, 6x3Ax, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/56a Early Kyrenean Greek Army 630-314BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1xHCh//4Sp or Cv or Sp (Gen), 3xHCh//Sp. 5xSp, 3xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base5 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/56b Later Kyrenean Greek Army 313-74BC (Plain)"] = { data = { aggresiveness = 0, terrain = 'Littoral', list = '1x3Kn or Cv or Sp(Gen), 2x4Pk or 4Ax or Sp, 6xSp, 3xPs.' }, base1 = { name = '3Kn_Gen', base = 'tile_plain_3Kn_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/57a Etruscan League Army 600-400BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh or Cv (Gen), 1xCv, 1x4Bd or Sp, 7xSp, 1xPs, 1x7Hd or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/57b Etruscan League Army 399-280BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xCv (Gen), 1xCv, 4x4Bd or Sp, 4xSp, 1xPs, 1x7Hd or Ps.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/58 Meroitic Kushite Army 592BC-350AD (Plain)"] = { data = { aggresiveness = 1, terrain = 'Arable', list = '1xCv or 3Bw or 4Bw or El (Gen), 2x3Bw or 4Bw, 5xSp, 2x4Bd, 1xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Bw_Gen', base = 'tile_plain_3Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Bw_Gen', base = 'tile_plain_4Bw_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'El_Gen', base = 'tile_plain_El_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base5 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/59 Tullian Roman Army 578-400BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xCv or Sp (Gen), 1xCv, 7xSp, 1x4Ax, 2xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base5 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/60a Achaemenid Army 550-547BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh or Cv (Gen), 1xCv, 1xCv or LH, 4x8Bw, 1x3Bw, 1x3Ax, 1x2Ps or 3Bw, 2x7Hd.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base9 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base10 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base16 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/60b Cyrus’ Army according to the Cyropaedia 546-540BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xCv (Gen), 1xCv, 1xSCh, 1xWWg, 1xCm, 5x8Bw, 1x3Ax, 1xPs.' }, base1 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = 'SCh', base = 'tile_plain_SCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'WWg', base = 'tile_plain_WWg_40x80', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cm', base = 'tile_plain_3Cm_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base8 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base9 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base10 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/60c Achaemenid Army 539-420BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Arable', list = '1xLCh or Cv (Gen), 1xCv, 1xCv or LH, 1x8Bw or 4Bw, 3x8Bw or 3Bw or 4Bw, 1x3Ax, 1xSp, 3x7Hd or Ps.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base12 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '8Bw', base = 'tile_plain_8Bw_40x40', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base19 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = '7Hd', base = 'tile_plain_7Hd_40x40', n_models = 0, ignore_terrain = true }, base24 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/61a Early Carthaginian Army 550-341BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Littoral', list = '1xSp or Cv or HCh (Gen), 1xHCh, 1xCv, 4xSp, 2xSp or 4Ax, 1x4Wb or 3Ax, 2xPs.' }, base1 = { name = 'Sp_Gen', base = 'tile_plain_4Sp_40x15', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base5 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base15 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/61a Early Carthaginian Army 550-341BC"] = { data = { aggresiveness = 3, terrain = 'Littoral', list = '1xSp or Cv or HCh (Gen), 1xHCh, 1xCv, 4xSp, 2xSp or 4Ax, 1x4Wb or 3Ax, 2xPs.', manufacturer = 'Essex miniatures' }, base1 = { name = 'Sp_Gen', base = 'tile_grass_40x15', n_models = 4, fixed_models = { [1] = 'troop_carthaginian_soldier', [2] = 'troop_carthaginian_soldier', [3] = 'troop_carthaginian_cavalry_gen', [4] = 'troop_carthaginian_soldier', } }, base2 = { name = 'Cv_Gen', base = 'tile_grass_40x30', n_models = 3, fixed_models = { [1] = 'troop_carthaginian_cavalry', [2] = 'troop_carthaginian_cavalry_gen', [3] = 'troop_carthaginian_cavalry' } }, base3 = { name = 'HCh_Gen', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_carthaginian_chariot_gen' }, base4 = { name = 'HCh', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_carthaginian_chariot' }, base5 = { name = 'Cv', base = 'tile_grass_40x30', n_models = 3, model_data = 'troop_carthaginian_cavalry' }, base6 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base7 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base8 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base9 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base10 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base11 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_carthaginian_psiloi', loose = true }, base12 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base13 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_carthaginian_psiloi', loose = true }, base14 = { name = '4Wb', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_warband' }, base15 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_carthaginian_soldier', loose = true }, base16 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_carthaginian_psiloi', loose = true }, base17 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_carthaginian_psiloi', loose = true }, base18 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_carthaginian_camp' } } armies["Book I"]["I/61b Early Carthaginian Army 340-275BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Littoral', list = '1xHCh or Cv (Gen), 1xHCh, 1xCv, 1xLH or 3Ax, 4xSp, 1x3Ax, 1x4Wb, 2xPs.' }, base1 = { name = 'HCh_Gen', base = 'tile_plain_HCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = 'HCh', base = 'tile_plain_HCh_40x40', n_models = 0, ignore_terrain = true }, base4 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base6 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base9 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base10 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Wb', base = 'tile_plain_4Wb_40x15', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/61b Early Carthaginian Army 340-275BC"] = { data = { aggresiveness = 3, terrain = 'Littoral', list = '1xSp or Cv or HCh (Gen), 1xHCh, 1xCv, 1xLH or 4Ax, 4xSp, 1xSp or 4Ax, 1x4Wb or 3Ax, 2xPs.', manufacturer = 'Essex miniatures' }, base1 = { name = 'Sp_Gen', base = 'tile_grass_40x15', n_models = 4, fixed_models = { [1] = 'troop_carthaginian_soldier', [2] = 'troop_carthaginian_soldier', [3] = 'troop_carthaginian_cavalry_gen', [4] = 'troop_carthaginian_soldier', } }, base2 = { name = 'Cv_Gen', base = 'tile_grass_40x30', n_models = 3, fixed_models = { [1] = 'troop_carthaginian_cavalry', [2] = 'troop_carthaginian_cavalry_gen', [3] = 'troop_carthaginian_cavalry' } }, base3 = { name = 'HCh_Gen', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_carthaginian_chariot_gen' }, base4 = { name = 'HCh', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_carthaginian_chariot' }, base5 = { name = 'Cv', base = 'tile_grass_40x30', n_models = 3, model_data = 'troop_carthaginian_cavalry' }, base6 = { name = 'LH', base = 'tile_grass_40x30', n_models = 2, model_data = 'troop_carthaginian_lightcav', loose = true }, base7 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_carthaginian_psiloi', loose = true }, base8 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base9 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base10 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base11 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base12 = { name = 'Sp', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_soldier' }, base13 = { name = '4Ax', base = 'tile_grass_40x20', n_models = 4, model_data = 'troop_carthaginian_psiloi', loose = true }, base14 = { name = '4Wb', base = 'tile_grass_40x15', n_models = 4, model_data = 'troop_carthaginian_warband' }, base15 = { name = '3Ax', base = 'tile_grass_40x20', n_models = 3, model_data = 'troop_carthaginian_soldier', loose = true }, base16 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_carthaginian_psiloi', loose = true }, base17 = { name = 'Ps', base = 'tile_grass_40x20', n_models = 2, model_data = 'troop_carthaginian_psiloi', loose = true }, base18 = { name = 'Camp', base = 'tile_grass_40x40', n_models = 1, model_data = 'troop_carthaginian_camp' } } armies["Book I"]["I/62 Lykian Army 546-300BC (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1xLCh or Cv (Gen), 4x3Ax or 4Ax, 4x3Ax or 4Ax or Sp, 1x3Bd, 2xPs.' }, base1 = { name = 'LCh_Gen', base = 'tile_plain_LCh_40x40', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = 'Cv_Gen', base = 'tile_plain_3Cv_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base17 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base20 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base23 = { name = '3Bd', base = 'tile_plain_3Bd_40x20', n_models = 0, ignore_terrain = true }, base24 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base25 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base26 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/63 Paionian Army 512-284BC (Plain)"] = { data = { aggresiveness = 3, terrain = 'Hilly', list = '1xLH or 3Ax or 4Ax (Gen), 1xLH, 1x3Ax or 4Ax, 7x2Ps or 3Ax, 2xPs.' }, base1 = { name = 'LH_Gen', base = 'tile_plain_2LH_40x30', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base2 = { name = '3Ax_Gen', base = 'tile_plain_3Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base3 = { name = '4Ax_Gen', base = 'tile_plain_4Ax_40x20', n_models = 1, model_data = 'troop_general_plain', ignore_terrain = true }, base4 = { name = 'LH', base = 'tile_plain_2LH_40x30', n_models = 0, ignore_terrain = true }, base5 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = '3Ax', base = 'tile_plain_3Ax_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base22 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base23 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/64a Yayoi culture Japanese Army 500BC-274AD (Plain)"] = { data = { aggresiveness = 1, terrain = 'Hilly', list = '1x3Bw or 4Bw or 4Bd or 4Ax, 3x4Bd, 3x4Ax, 5x3Bw or Ps.' }, base1 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base2 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base4 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base7 = { name = '4Bd', base = 'tile_plain_4Bd_40x15', n_models = 0, ignore_terrain = true }, base8 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Ax', base = 'tile_plain_4Ax_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base16 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base17 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base18 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base19 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/64b Kofun culture Japanese Army 275-407AD (Plain)"] = { data = { aggresiveness = 2, terrain = 'Hilly', list = '1x4Bw, 3x4Bw, 4x3Bw or 4Bw, 2x3Bw, 2xSp or 4Pk.' }, base1 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base2 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base17 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base18 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base19 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } } armies["Book I"]["I/64c Kofun culture 408-500AD (Plain)"] = { data = { aggresiveness = 2, terrain = 'Hilly', list = '1x4Bw or Cv, 2x4Bw, 4x3Bw or 4Bw, 2x3Bw, 2xSp or 4Pk, 1xCv or Ps.' }, base1 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base2 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base3 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base4 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base5 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base6 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base7 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base8 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base9 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base10 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base11 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base12 = { name = '4Bw', base = 'tile_plain_4Bw_40x20', n_models = 0, ignore_terrain = true }, base13 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base14 = { name = '3Bw', base = 'tile_plain_3Bw_40x20', n_models = 0, ignore_terrain = true }, base15 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base16 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base17 = { name = 'Sp', base = 'tile_plain_4Sp_40x15', n_models = 0, ignore_terrain = true }, base18 = { name = '4Pk', base = 'tile_plain_4Pk_40x15', n_models = 0, ignore_terrain = true }, base19 = { name = 'Cv', base = 'tile_plain_3Cv_40x30', n_models = 0, ignore_terrain = true }, base20 = { name = 'Ps', base = 'tile_plain_2Ps_40x20', n_models = 0, ignore_terrain = true }, base21 = { name = 'Camp', base = 'tile_plain_Camp_40x40', n_models = 0, ignore_terrain = true } }
-- -- Notion main configuration file -- -- This file only includes some settings that are rather frequently altered. -- The rest of the settings are in cfg_notioncore.lua and individual modules' -- configuration files (cfg_modulename.lua). -- -- When any binding and other customisations that you want are minor, it is -- recommended that you include them in a copy of this file in ~/.notion/. -- Simply create or copy the relevant settings at the end of this file (from -- the other files), recalling that a key can be unbound by passing 'nil' -- (without the quotes) as the callback. For more information, please see -- the Notion configuration manual available from the Notion Web page. -- -- Set default modifiers. Alt should usually be mapped to Mod1 on -- XFree86-based systems. The flying window keys are probably Mod3 -- or Mod4; see the output of 'xmodmap'. --META="Mod1+" META="Mod3+" -- Left Alt key ALTMETA="" --ALTMETA="" -- Terminal emulator XTERM="urxvt" --XTERM="xterm" -- Some basic settings ioncore.set{ -- Maximum delay between clicks in milliseconds to be considered a -- double click. --dblclick_delay=250, -- For keyboard resize, time (in milliseconds) to wait after latest -- key press before automatically leaving resize mode (and doing -- the resize in case of non-opaque move). --kbresize_delay=1500, -- Opaque resize? --opaque_resize=false, -- Movement commands warp the pointer to frames instead of just -- changing focus. Enabled by default. --warp=true, -- Switch frames to display newly mapped windows --switchto=true, -- Default index for windows in frames: one of 'last', 'next' (for -- after current), or 'next-act' (for after current and anything with -- activity right after it). --frame_default_index='next', -- Auto-unsqueeze transients/menus/queries. --unsqueeze=true, -- Display notification tooltips for activity on hidden workspace. --screen_notify=true, -- Automatically save layout on restart and exit. --autosave_layout=true, -- Mouse focus mode; set to "sloppy" if you want the focus to follow the -- mouse, and to "disabled" otherwise. --mousefocus="sloppy", -- Controls Notion's reaction to stacking requests sent by clients. Set to -- "ignore" to ignore these requests, and to "activate" to set the activity -- flag on a window that requests to be stacked "Above". --window_stacking_request="ignore", } -- Load default settings. The file cfg_defaults loads all the files -- commented out below, except mod_dock. If you do not want to load -- something, comment out this line, and uncomment the lines corresponding -- the the modules or configuration files that you want, below. -- The modules' configuration files correspond to the names of the -- modules with 'mod' replaced by 'cfg'. --dopath("cfg_defaults") -- Load configuration of the Notion 'core'. Most bindings are here. dopath("cfg_notioncore") -- Load some kludges to make apps behave better. dopath("cfg_kludges") -- Define some layouts. dopath("cfg_layouts") -- Load some modules. Bindings and other configuration specific to modules -- are in the files cfg_modulename.lua. dopath("mod_query") dopath("mod_menu") dopath("mod_tiling") dopath("mod_xrandr") --dopath("mod_xinerama") dopath("mod_statusbar") --dopath("mod_dock") --dopath("mod_sp") dopath("mod_notionflux") -- -- Common customisations -- -- Uncommenting the following lines should get you plain-old-menus instead -- of query-menus. defbindings("WScreen", { kpress(ALTMETA.."F12", "mod_menu.menu(_, _sub, 'mainmenu', {big=true})"), }) defbindings("WMPlex.toplevel", { kpress(META.."Shift+F12", "mod_menu.menu(_, _sub, 'ctxmenu')"), }) -- Personal cfg_ioncore.lua overrides -- -- I never use the Func keys after F3, and they're used by vim-latex undo_func_keys = { kpress(ALTMETA.."F4", nil), kpress(ALTMETA.."F5", nil), kpress(ALTMETA.."F6", nil), kpress(ALTMETA.."F9", nil), } defbindings("WMPlex.toplevel",undo_func_keys) -- By default meta-k is used for submaps. I use it for vi-like -- movement so undo all the submaps first. Do the same for the others to be -- safe. undo_vi_keys = { kpress(META.."H", nil), kpress(META.."J", nil), kpress(META.."K", nil), kpress(META.."L", nil), } defbindings("WScreen", undo_vi_keys) defbindings("WClientWin", undo_vi_keys) defbindings("WGroupCW", undo_vi_keys) defbindings("WMPlex", undo_vi_keys) defbindings("WMPlex.toplevel", undo_vi_keys) defbindings("WFrame", undo_vi_keys) defbindings("WFrame.toplevel", undo_vi_keys) defbindings("WFrame.floating", undo_vi_keys) defbindings("WMoveresMode", undo_vi_keys) -- Frames for transient windows ignore this bindmap defbindings("WFrame.toplevel", { bdoc("Tag current object within the frame."), kpress(META.."T", "WRegion.set_tagged(_sub, 'toggle')", "_sub:non-nil"), bdoc("Attach tagged objects to this frame."), kpress(META.."A", "ioncore.tagged_attach(_)"), bdoc("Switch to next/previous object within the frame."), kpress(META.."N", "WFrame.switch_next(_)"), kpress(META.."P", "WFrame.switch_prev(_)"), bdoc("Move current object within the frame left/right."), kpress(META.."Shift+P", "WFrame.dec_index(_, _sub)", "_sub:non-nil"), kpress(META.."Shift+N", "WFrame.inc_index(_, _sub)", "_sub:non-nil"), bdoc("Maximize the frame horizontally/vertically."), kpress(META.."7", "WFrame.maximize_horiz(_)"), kpress(META.."6", "WFrame.maximize_vert(_)"), }) -- -- Personal cfg_tiling.lua overrides -- defbindings("WTiling", { bdoc("Split current frame vertically."), kpress(META.."V", "WTiling.split_at(_, _sub, 'right', true)"), bdoc("Split current frame horizontally."), kpress(META.."S", "WTiling.split_at(_, _sub, 'bottom', true)"), -- replace the defaults with vi-like movement kpress(META.."P", nil), kpress(META.."N", nil), kpress(META.."Tab", nil), bdoc("Go to frame above/below/right/left of current frame."), kpress(META.."K", "ioncore.goto_next(_sub, 'up', {no_ascend=_})"), kpress(META.."J", "ioncore.goto_next(_sub, 'down', {no_ascend=_})"), kpress(META.."L", "ioncore.goto_next(_sub, 'right')"), kpress(META.."H", "ioncore.goto_next(_sub, 'left')"), submap(META.."I", { bdoc("Destroy current frame."), kpress("X", "WTiling.unsplit_at(_, _sub)"), }), }) -- restart on screen layout updates: to trigger mod_xinerama -- take these changes into account. function screenlayoutupdated() ioncore.restart() end randr_screen_change_notify_hook = ioncore.get_hook('randr_screen_change_notify') if randr_screen_change_notify_hook ~= nil then randr_screen_change_notify_hook:add(screenlayoutupdated) end --Wrapping goto_next_scr/goto_prev_scr function next_wrap() scr = ioncore.goto_next_screen() if obj_is(scr, "WRootWin") then ioncore.goto_nth_screen(0) end end function prev_wrap() scr = ioncore.goto_prev_screen() if obj_is(scr, "WRootWin") then ioncore.goto_nth_screen(-1) end end defbindings("WScreen", { bdoc("Go to next/previous screen on multihead setup."), kpress(META.."comma", "prev_wrap()"), kpress(META.."period", "next_wrap()"), -- kpress(META.."Shift+comma", "prev_wrap()"), -- kpress(META.."Shift+period", "next_wrap()"), }) -- Deprecated. dopath("cfg_user", true) --To get the gnome panel to come up the first time, uncomment the line --without 'oneshot = true', start gnome, and killall gnome-panel. --I've been replacing the original line once I've got things working --and Gnome has saved the setting. --defwinprop{ class = "Gnome-panel", instance = "gnome-panel", target = "*dock*"} defwinprop{ class = "Gnome-panel", instance = "gnome-panel", target = "*dock*", oneshot = true, }
discordlib.response = { Pong = 1, ChannelMessageWithSource = 4, DeferredChannelMessageWithSource = 5, DeferredUpdateMessage = 6, UpdateMessage = 7, } function discordlib.structures.interaction(client, interaction) function interaction.response(type = !err, msg, callback) local postData = {} if isstring(msg) then msg = {content = tostring(msg)} end postData.data = msg postData.type = type client.HTTPRequest("interactions/{interaction.id}/{interaction.token}/callback", "interactions/${interaction.id}/${interaction.token}/callback", "POST", discordlib.intermsgToMultipart(postData), callback and function(code, data, headers) callback(code ~= 204, data, headers) end, nil, true) end function interaction.editResponse(msg = !err, callback) if isstring(msg) then msg = {content = tostring(msg)} end client.HTTPRequest("webhooks/{client.user.id}/{interaction.token}/messages/@original","webhooks/${client.user.id}/${interaction.token}/messages/@original", "PATCH", discordlib.msgToMultipart(msg), callback and function(code, data, headers) callback(code ~= 200, data, headers) end, nil, true) end function interaction.deleteResponse() client.HTTPRequest("webhooks/{client.user.id}/{interaction.token}/messages/@original", "webhooks/" .. client.user.id .. "/" .. interaction.token .. "/messages/@original", "DELETE", {}, callback and function(code, data, headers) callback(code ~= 204, data, headers) end) end return interaction end