content stringlengths 5 1.05M |
|---|
local _context = getContext()
local _painter = _context:getPainter()
local _style = _painter:getStyle()
exports('checkBox', function(isChecked, text)
_painter:setText(text)
_painter:setTextOpts()
local aspectRatio = GetAspectRatio()
local checkboxStyle = _style.checkbox
local cw = checkboxStyle.height / aspectRatio
local w = _context:getWidgetWidth() or (cw + checkboxStyle.spacing + _painter:calculateTextWidth())
local h = _style.widget.height
_context:beginDraw(w, h)
if _context:isWidgetClicked() then
isChecked = not isChecked
end
local vo = (h - checkboxStyle.height) / 2
_painter:setColor(_context:isWidgetHovered() and _style.color.hover or _style.color.primary)
_painter:move(0, vo)
_painter:drawRect(cw, checkboxStyle.height)
local outlineWidth = checkboxStyle.outlineHeight / aspectRatio
cw = cw - outlineWidth * 2
_painter:setColor(_style.color.window)
_painter:move(outlineWidth, checkboxStyle.outlineHeight)
_painter:drawRect(cw, cw * aspectRatio)
local inlineWidth = checkboxStyle.inlineHeight / aspectRatio
cw = cw - inlineWidth * 2
_painter:setColor(isChecked and _style.color.primary or _style.color.window)
_painter:move(inlineWidth, checkboxStyle.inlineHeight)
_painter:drawRect(cw, cw * aspectRatio)
_painter:move(-inlineWidth, -checkboxStyle.inlineHeight)
_painter:move(-outlineWidth, -checkboxStyle.outlineHeight)
_painter:move(0, -vo)
_painter:setColor(_style.color.primary)
_painter:move(checkboxStyle.height / aspectRatio + checkboxStyle.spacing * 2, 0)
_painter:drawText()
_context:endDraw()
return isChecked
end)
|
local mod = get_mod("fail_level")
local function with_game_state(func)
return function()
local gm = Managers.state.game_mode
if gm and gm._level_key ~= "inn_level" then
func(gm)
end
end
end
mod.do_fail = with_game_state(function(gm)
gm:fail_level()
end)
mod.do_go_home = with_game_state(function(gm)
gm:start_specific_level("inn_level")
end)
mod.do_restart = with_game_state(function(gm)
gm:retry_level()
end)
mod:command("fail", mod:localize("fail_command_description"), mod.do_fail)
mod:command("home", mod:localize("home_command_description"), mod.do_go_home)
mod:command("restart", mod:localize("restart_command_description"), mod.do_restart)
|
-- like assert but without the fuzz: won't print backtrace, etc...
local function softassert(...)
condition = ...
if not condition then
print(select(2, ...))
os.exit(1)
end
return ...
end
return softassert
|
#!/usr/bin/env lua
require 'Test.More'
plan(12)
if not require_ok 'Spore.Middleware.Auth.Basic' then
skip_rest "no Spore.Middleware.Auth.Basic"
os.exit()
end
local mw = require 'Spore.Middleware.Auth.Basic'
local req = require 'Spore.Request'.new({ spore = {} })
type_ok( req, 'table', "Spore.Request.new" )
type_ok( req.headers, 'table' )
is( req.headers['authorization'], nil )
local r = mw.call({}, req)
is( req.headers['authorization'], nil, "authorization is not set" )
is( r, nil )
local data = { username = 'john', password = 's3kr3t' }
r = mw.call(data, req)
is( req.headers['authorization'], nil, "authorization is not set" )
is( r, nil )
req.env.spore.authentication = true
r = mw.call(data, req)
local auth = req.headers['authorization']
type_ok( auth, 'string', "authorization is set" )
is( auth:sub(1, 6), "Basic ", "starts by 'Basic '" )
local unenc = require 'mime'.unb64(auth:sub(7))
is( unenc, "john:s3kr3t", "john:s3kr3t" )
is( r, nil )
|
--[[
TheNexusAvenger
Pulls files from remote repositories on the server.
--]]
local NexusGit = require(script.Parent.Parent.Parent):GetContext(script)
local MultiHttpRequest = NexusGit:GetResource("SplitHttp.MultiHttpRequest")
local HttpService = game:GetService("HttpService")
local RemotePushRequest = MultiHttpRequest:Extend()
RemotePushRequest:SetClassName("RemotePushRequest")
--[[
Creates a remote pull request.
--]]
function RemotePushRequest:__new(BaseURL,Remote,Branch)
--Create the URL.
local URL = BaseURL.."/RemotePull?remote"..Remote.."..&branch="..Branch
--Create the request.
self:InitializeSuper("GET",URL)
end
return RemotePushRequest |
ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.Author = "Spy"
ENT.Spawnable = false
ENT.AdminSpawnable = false |
-- Generated from template
if MyGameMode == nil then
_G.MyGameMode = class({})
end
require('gamemode')
function Precache( context )
--[[
Precache things we know we'll use. Possible file types include (but not limited to):
PrecacheResource( "model", "*.vmdl", context )
PrecacheResource( "soundfile", "*.vsndevts", context )
PrecacheResource( "particle", "*.vpcf", context )
PrecacheResource( "particle_folder", "particles/folder", context )
]]
end
-- Create the game mode when we activate
function Activate()
MyGameMode:InitGameMode()
end |
function onLoad(save_state)
self.interactable = false
-- defaults
battlefieldZone = getObjectFromGUID(Global.getVar("battlefieldZoneGUID"))
aimBag = getObjectFromGUID(Global.getVar("aimBagGUID"))
dodgeBag = getObjectFromGUID(Global.getVar("dodgeBagGUID"))
standbyBag = getObjectFromGUID(Global.getVar("standbyBagGUID"))
surgeBag = getObjectFromGUID(Global.getVar("surgeBagGUID"))
smokeBag = getObjectFromGUID(Global.getVar("smokeBagGUID"))
ionBag = getObjectFromGUID(Global.getVar("ionBagGUID"))
suppressionBag = getObjectFromGUID(Global.getVar("suppressionBagGUID"))
observationBag = getObjectFromGUID(Global.getVar("observationBagGUID"))
unitInfo = Global.getTable("unitInfo")
commandTokenTrayData = Global.getTable("commandTokenTrayData")
assetButton = getObjectFromGUID("9a68d8")
assetButton.createButton({
click_function = "returnTokens", function_owner = self, label = "", position = {0, 0.65, 0}, scale = {1, 1, 0.7}, width = 1500, height = 2000, font_size = 400, color = {0.7573, 0.7573, 0.7573, 0.01}, font_color = {0, 0, 0, 100}, tooltip = "Return all Aim, Dodge, Standby and Command Tokens to the respective Players"
})
assetButton.setColorTint({0.7,0,0})
end
function returnTokens()
assetButton.AssetBundle.playTriggerEffect(0)
local allObjects = battlefieldZone.getObjects()
local aimNumber = 1
local dodgeNumber = 1
local standbyNumber = 1
local surgeNumber = 1
local smokeNumber = 1
local commandNumber = 1
local observationNumber = 1
if allObjects != nil then
for i, obj in pairs(allObjects) do
if obj.getName() == "Aim Token" then
aimNumber = returnToken(aimBag,obj,aimNumber)
elseif obj.getName() == "Dodge Token" then
dodgeNumber = returnToken(dodgeBag,obj,dodgeNumber)
elseif obj.getName() == "Standby Token" then
standbyNumber = returnToken(standbyBag,obj,standbyNumber)
elseif obj.getName() == "Surge Token" then
surgeNumber = returnToken(surgeBag,obj,surgeNumber)
elseif obj.getName() == "Smoke Token" then
smokeNumber = returnToken(smokeBag,obj,smokeNumber)
elseif obj.getName() == "Observation Token" then
observationNumber = returnToken(observationBag,obj,observationNumber)
elseif obj.getVar("isAToken") == true then
local commandType = obj.getVar("commandType")
local selectedColor = obj.getVar("colorSide")
local commandTray = getObjectFromGUID(commandTokenTrayData[selectedColor][commandType])
local pos = commandTray.getPosition()
pos.y = pos.y + 0.5 +(0.2 * commandNumber)
local rot = commandTray.getRotation()
obj.setPositionSmooth(pos, false, false)
obj.setRotationSmooth(rot, false, false)
commandNumber = commandNumber + 1
end
end
end
end
function returnToken(bag, obj, number)
chipNumber = obj.getQuantity()
if chipNumber > 0 then
for i=1, chipNumber, 1 do
local takenObj = obj.takeObject({
top = true
})
takenObj.setRotation({0,0,0})
takenObj.setPositionSmooth({bag.getPosition().x,bag.getPosition().y+number,bag.getPosition().z})
number = number + 2
end
else
obj.setRotation({0,0,0})
obj.setPositionSmooth({bag.getPosition().x,bag.getPosition().y+number,bag.getPosition().z})
number = number + 2
end
return number
end
|
-----------------------------------
-- Author: Uli Schlachter --
-- Copyright 2009 Uli Schlachter --
-----------------------------------
local beautiful = require("beautiful")
local awful = {
widget = require("awful.widget")
}
local function progressbar(layout)
local theme = beautiful.get()
local width = theme.progressbar_width or theme.widget_width or 8
local color = theme.progressbar_fg_color or theme.widget_fg_color or theme.fg_normal
local back = theme.progressbar_bg_color or theme.widget_bg_color or theme.bg_normal
local border= theme.progressbar_border or theme.widget_border or theme.border_normal
local widget = awful.widget.progressbar({ layout = layout })
widget:set_vertical(true)
widget:set_width(width)
widget:set_color(color)
widget:set_background_color(back)
widget:set_border_color(border)
return widget
end
local function create(data, layout)
local widget = progressbar(layout)
widget.update = function(widget)
-- TODO: We don't support data sources without a fixed upper bound
local max = widget.data.max or 1
local val = widget.data:get() or max
widget:set_value(val / max)
end
widget.data = data
return widget
end
return setmetatable({
}, { __call = function (_, ...) return progressbar(...) end })
-- vim:ft=lua:ts=2:sw=2:sts=2:tw=80:et
|
-----------------------------------
-- Area: Outer Horutoto Ruins
-- NPC: Cracked Wall
-- Involved In Mission: The Jester Who'd Be King
-- !pos -424.255 -1.909 619.995
-----------------------------------
local ID = require("scripts/zones/Outer_Horutoto_Ruins/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/missions")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
if
player:getCurrentMission(WINDURST) == tpz.mission.id.windurst.THE_JESTER_WHO_D_BE_KING and
player:getCharVar("MissionStatus") == 4 and
not GetMobByID(ID.mob.JESTER_WHO_D_BE_KING_OFFSET + 0):isSpawned() and
not GetMobByID(ID.mob.JESTER_WHO_D_BE_KING_OFFSET + 1):isSpawned()
then
SpawnMob(ID.mob.JESTER_WHO_D_BE_KING_OFFSET + 0)
SpawnMob(ID.mob.JESTER_WHO_D_BE_KING_OFFSET + 1)
elseif (player:getCurrentMission(WINDURST) == tpz.mission.id.windurst.THE_JESTER_WHO_D_BE_KING and player:getCharVar("MissionStatus") == 5) then
player:startEvent(71)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if csid == 71 then
player:addKeyItem(tpz.ki.ORASTERY_RING)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.ORASTERY_RING)
player:setCharVar("MissionStatus", 6)
end
end
|
local perm = require'hop.perm'
local prio = require'hop.priority'
local M = {}
M.HintDirection = {
BEFORE_CURSOR = 1,
AFTER_CURSOR = 2,
}
local function tbl_to_str(label)
local s = ''
for i = 1, #label do
s = s .. label[i]
end
return s
end
-- Reduce a hint.
--
-- This function will remove hints not starting with the input key and will reduce the other ones
-- with one level.
local function reduce_label(label, key)
local snd_idx = vim.fn.byteidx(label, 1)
if label:sub(1, snd_idx) == key then
label = label:sub(snd_idx + 1)
end
if label == '' then
label = nil
end
return label
end
-- Reduce all hints and return the one fully reduced, if any.
function M.reduce_hints(hints, key)
local next_hints = {}
for _, h in pairs(hints) do
local prev_label = h.label
h.label = reduce_label(h.label, key)
if h.label == nil then
return h
elseif h.label ~= prev_label then
next_hints[#next_hints + 1] = h
end
end
return nil, next_hints
end
-- Create hints from jump targets.
--
-- This function associates jump targets with permutations, creating hints. A hint is then a jump target along with a
-- label.
--
-- If `indirect_jump_targets` is `nil`, `jump_targets` is assumed already ordered with all jump target with the same
-- score (0)
function M.create_hints(jump_targets, indirect_jump_targets, opts)
local hints = {}
local perms = perm.permutations(opts.keys, #jump_targets, opts)
-- get or generate indirect_jump_targets
if indirect_jump_targets == nil then
indirect_jump_targets = {}
for i = 1, #jump_targets do
indirect_jump_targets[i] = { index = i, score = 0 }
end
end
for i, indirect in pairs(indirect_jump_targets) do
hints[indirect.index] = {
label = tbl_to_str(perms[i]),
jump_target = jump_targets[indirect.index]
}
end
return hints
end
-- Create the extmarks for per-line hints.
--
-- Passing `opts.uppercase_labels = true` will display the hint as uppercase.
function M.set_hint_extmarks(hl_ns, hints, opts)
for _, hint in pairs(hints) do
local label = hint.label
if opts.uppercase_labels then
label = label:upper()
end
if vim.fn.strdisplaywidth(label) == 1 then
vim.api.nvim_buf_set_extmark(hint.jump_target.buffer, hl_ns, hint.jump_target.line, hint.jump_target.column - 1, {
virt_text = { { label, "HopNextKey" } },
virt_text_pos = 'overlay',
hl_mode = 'combine',
priority = prio.HINT_PRIO
})
else
-- get the byte index of the second hint so that we can slice it correctly
local snd_idx = vim.fn.byteidx(label, 1)
vim.api.nvim_buf_set_extmark(hint.jump_target.buffer, hl_ns, hint.jump_target.line, hint.jump_target.column - 1, { -- HERE
virt_text = { { label:sub(1, snd_idx), "HopNextKey1" }, { label:sub(snd_idx + 1), "HopNextKey2" } },
virt_text_pos = 'overlay',
hl_mode = 'combine',
priority = prio.HINT_PRIO
})
end
end
end
return M
|
local assets =
{
Asset("ANIM", "anim/ds_pig_basic.zip"),
Asset("ANIM", "anim/ds_pig_actions.zip"),
Asset("ANIM", "anim/pig_build.zip"),
Asset("ANIM", "anim/pigspotted_build.zip"),
Asset("SOUND", "sound/pig.fsb"),
}
local prefabs =
{
"tophat",
"goldnugget",
}
for i = 1, NUM_HALLOWEENCANDY do
table.insert(prefabs, "halloweencandy_"..i)
end
local function launchitem(item, giver, angle)
if not giver.components.inventory:IsFull() then
giver.components.inventory:GiveItem(item)
else
local speed = math.random() * 4 + 2
angle = (angle + math.random() * 60 - 30) * DEGREES
item.Physics:SetVel(speed * math.cos(angle), math.random() * 2 + 8, speed * math.sin(angle))
end
end
local function ontradeforgold(inst, item, giver)
inst.SoundEmitter:PlaySound("dontstarve/pig/oink")
local x, y, z = inst.Transform:GetWorldPosition()
y = 4.5
local angle
if giver ~= nil and giver:IsValid() then
angle = 180 - giver:GetAngleToPoint(x, 0, z)
else
local down = TheCamera:GetDownVec()
angle = math.atan2(down.z, down.x) / DEGREES
giver = nil
end
for k = 1, item.components.tradable.goldvalue do
local nug = SpawnPrefab("goldnugget")
nug.Transform:SetPosition(x, y, z)
launchitem(nug, giver,angle)
end
if item.components.tradable.tradefor ~= nil then
for _, v in pairs(item.components.tradable.tradefor) do
local item = SpawnPrefab(v)
if item ~= nil then
item.Transform:SetPosition(x, y, z)
launchitem(item, giver,angle)
end
end
end
if IsSpecialEventActive(SPECIAL_EVENTS.HALLOWED_NIGHTS) then
-- pick out up to 3 types of candies to throw out
local candytypes = { math.random(NUM_HALLOWEENCANDY), math.random(NUM_HALLOWEENCANDY), math.random(NUM_HALLOWEENCANDY) }
local numcandies = (item.components.tradable.halloweencandyvalue or 1) + math.random(2) + 2
-- only people in costumes get a good amount of candy!
if giver ~= nil and giver.components.skinner ~= nil then
for _, item in pairs(giver.components.skinner:GetClothing()) do
if DoesItemHaveTag(item, "COSTUME") then
numcandies = numcandies + math.random(4) + 2
break
end
end
end
for k = 1, numcandies do
local candy = SpawnPrefab("halloweencandy_"..GetRandomItem(candytypes))
candy.Transform:SetPosition(x, y, z)
launchitem(candy, giver, angle)
end
end
inst.AnimState:PlayAnimation("idle_happy")
inst.AnimState:PushAnimation("idle_loop", true)
end
local function onplayhappysound(inst)
inst.SoundEmitter:PlaySound("dontstarve/pig/PigKingHappy")
end
local function onendhappytask(inst)
inst.happy = false
inst.endhappytask = nil
end
local function OnGetItemFromPlayer(inst, giver, item)
local is_event_item = IsSpecialEventActive(SPECIAL_EVENTS.HALLOWED_NIGHTS) and item.components.tradable.halloweencandyvalue and item.components.tradable.halloweencandyvalue > 0
if item.components.tradable.goldvalue > 0 or is_event_item then
inst:DoTaskInTime(20/30, ontradeforgold, item, giver)
inst:DoTaskInTime(1.5, onplayhappysound)
inst.happy = true
if inst.endhappytask ~= nil then
inst.endhappytask:Cancel()
end
inst.endhappytask = inst:DoTaskInTime(5, onendhappytask)
end
end
local function OnRefuseItem(inst, giver, item)
inst.SoundEmitter:PlaySound("dontstarve/pig/PigKingReject")
inst:FacePoint(giver:GetPosition())
inst.AnimState:PlayAnimation("pig_reject")
inst.happy = false
end
local function AcceptTest(inst, item)
local is_event_item = IsSpecialEventActive(SPECIAL_EVENTS.HALLOWED_NIGHTS) and item.components.tradable.halloweencandyvalue and item.components.tradable.halloweencandyvalue > 0
return item.components.tradable.goldvalue > 0 or is_event_item
end
--local function OnIsNight(inst, isnight)
-- if isnight then
-- inst.components.trader:Disable()
-- inst.AnimState:PlayAnimation("sleep_pre")
-- inst.AnimState:PushAnimation("sleep_loop", true)
-- else
-- inst.components.trader:Enable()
-- inst.AnimState:PlayAnimation("sleep_pst")
-- inst.AnimState:PushAnimation("idle", true)
-- end
--end
local function fn()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
inst.entity:AddDynamicShadow()
inst.entity:AddNetwork()
inst.DynamicShadow:SetSize(1.5, .75)
inst.Transform:SetFourFaced()
MakeObstaclePhysics(inst, 1, .5)
--inst.Transform:SetScale(1.5, 1.5, 1.5)
inst:AddTag("pig")
inst:AddTag("scarytoprey")
inst.AnimState:SetBank("pigman")
inst.AnimState:PlayAnimation("idle_loop", true)
inst.AnimState:Hide("hat")
inst.AnimState:SetBuild("pig_build")
inst:AddComponent("locomotor") -- locomotor must be constructed before the stategraph
inst.components.locomotor.runspeed = TUNING.PIG_RUN_SPEED --5
inst.components.locomotor.walkspeed = TUNING.PIG_WALK_SPEED --3
--trader (from trader component) added to pristine state for optimization
inst:AddTag("trader")
inst:AddTag("antlion_sinkhole_blocker")
inst.entity:SetPristine()
if not TheWorld.ismastersim then
return inst
end
inst:AddComponent("inspectable")
inst:AddComponent("trader")
inst.components.trader:SetAcceptTest(AcceptTest)
inst.components.trader.onaccept = OnGetItemFromPlayer
inst.components.trader.onrefuse = OnRefuseItem
inst:AddComponent("named")
inst.components.named.possiblenames = STRINGS.PIGNAMES
inst.components.named:PickNewName()
-- inst:WatchWorldState("isnight", OnIsNight)
-- OnIsNight(inst, TheWorld.state.isnight)
inst:AddComponent("hauntable")
inst.components.hauntable:SetHauntValue(TUNING.HAUNT_TINY)
inst.components.hauntable:SetOnHauntFn(function(inst, haunter)
if inst.components.trader and inst.components.trader.enabled then
OnRefuseItem(inst)
return true
end
return false
end)
-- inst:SetStateGraph("SGpig")
inst:AddComponent("inventory")
local tophat = SpawnPrefab("tophat")
inst.components.inventory:Equip(tophat)
inst.AnimState:Show("hat")
return inst
end
return Prefab("merchantpigman", fn, assets, prefabs)
|
-- AICharacter: Heli
--------------------------------------------------------------------------
-- Crytek Source File.
-- Copyright (C), Crytek Studios, 2001-2005.
--------------------------------------------------------------------------
-- $Id$
-- $DateTime$
-- Description: Character SCRIPT for Helicopter
--
--------------------------------------------------------------------------
-- History:
-- - 06/06/2005 : Created by Kirill Bulatsev
--
--------------------------------------------------------------------------
AICharacter.Heli = {
HeliIdle = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "HeliSmoothGoto",
TO_HELI_REINFORCEMENT = "HeliReinforcement",
TO_HELI_LANDING = "HeliLanding",
TO_HELI_LANDING2 = "HeliLanding",
TO_HELI_IDLE = "",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "HeliPatrol",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "HeliShootAt",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "HeliFly",
ACT_GOTO = "HeliGoto",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliAttack = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "HeliHoverAttack",
TO_HELI_HOVERATTACK2 = "HeliHoverAttack2",
TO_HELI_HOVERATTACK3 = "HeliHoverAttack3",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "HeliPatrol",
TO_HELI_ATTACK = "",
TO_HELI_PICKATTACK = "HeliPickAttack",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "HelivsBoat",
TO_HELI_VSAIR = "HelivsAir",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliGoto = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "HeliReinforcement",
TO_HELI_LANDING = "HeliLanding",
TO_HELI_LANDING2 = "HeliLanding",
TO_HELI_IDLE = "",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "HeliPatrol",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "HeliShootAt",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "HeliIdle",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
---------------------------------------------------------------
HeliFlyOver = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "HeliHoverAttack",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliHoverAttack = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "HeliHoverAttack",
TO_HELI_HOVERATTACK2 = "HeliHoverAttack2",
TO_HELI_HOVERATTACK3 = "HeliHoverAttack3",
TO_HELI_FLYOVER = "HeliFlyOver",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "HeliPickAttack",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliHoverAttack2 = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliHoverAttack3 = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliPickAttack = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliPatrol = {
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "HeliReinforcement",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliReinforcement = {
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "HeliLanding",
TO_HELI_LANDING2 = "HeliLanding",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "HeliPatrol",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliLanding = {
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "HeliReinforcement",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "HeliPatrol",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliShootAt = {
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "HeliIdle",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliEmergencyLanding = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HelivsBoat = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "HeliHoverAttack",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HelivsAir = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "HeliHoverAttack",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliSmoothGoto = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "HeliEmergencyLanding",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "HeliPatrol",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "HeliIdle",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "HeliIgnorant",
MAKE_ME_UNIGNORANT = "HeliUnIgnorant",
},
HeliIgnorant = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "",
MAKE_ME_UNIGNORANT = "",
},
HeliUnIgnorant = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "",
MAKE_ME_UNIGNORANT = "",
},
HeliFly = {
-----------------------------------
TO_HELI_EMERGENCYLANDING = "",
TO_HELI_SMOOTHGOTO = "",
TO_HELI_REINFORCEMENT = "",
TO_HELI_LANDING = "",
TO_HELI_LANDING2 = "",
TO_HELI_IDLE = "HeliIdle",
TO_HELI_HOVERATTACK = "",
TO_HELI_HOVERATTACK2 = "",
TO_HELI_HOVERATTACK3 = "",
TO_HELI_FLYOVER = "",
TO_HELI_PATROL = "",
TO_HELI_ATTACK = "HeliAttack",
TO_HELI_PICKATTACK = "",
TO_HELI_SHOOTAT = "",
TO_HELI_PRIVIOUS = "",
TO_HELI_VSBOAT = "",
TO_HELI_VSAIR = "",
TO_HELI_FLY = "",
ACT_GOTO = "",
VEHICLE_GOTO_DONE = "",
STOP_VEHICLE = "",
OnEnemySeen = "",
MAKE_ME_IGNORANT = "",
MAKE_ME_UNIGNORANT = "",
},
} |
return {
it = {
-- Actions
equip = 'Equipaggia',
check = 'Esamina',
search = 'Cerca / Parla',
combat = 'Combatti',
stealth = 'Furtivo',
push = 'Spingi',
jump = 'Salta',
swim = 'Nuota',
drop = 'Getta',
reload = 'Ricarica',
use = 'Usa',
read = 'Leggi',
-- Objects
dummy_weapon = 'Arma Mock',
dummy_weapon_desc = 'Arma di test utilizzata in fase di sviluppo e debug.',
default_actions = 'Azioni',
default_actions_desc = ''
}
} |
ESX = nil
local PlayersTransforming = {}
local PlayersSelling = {}
local PlayersHarvesting = {}
local clothe = 1
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
if Config.MaxInService ~= -1 then
TriggerEvent('esx_service:activateService', 'tailer', Config.MaxInService)
end
TriggerEvent('esx_phone:registerNumber', 'tailer', _U('tailer_client'), true, true)
TriggerEvent('esx_society:registerSociety', 'tailer', 'Tailleur', 'society_tailer', 'society_tailer', 'society_tailer', {type = 'private'})
local function Harvest(source, zone)
if PlayersHarvesting[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
if zone == "WoolFarm" then
local itemQuantity = xPlayer.getInventoryItem('wool').count
if itemQuantity >= 50 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough_place'))
return
else
SetTimeout(1800, function()
xPlayer.addInventoryItem('wool', 1)
xPlayer.removeMoney(2)
Harvest(source, zone)
TriggerClientEvent('esx:tailerNotif', source)
end)
--TriggerClientEvent('esx:showNotification', source, ('La Laine n\'est pas gratuite mais coûte ~g~$2 pièce'))
--ex ports.pNotify:SendNotification({text = "Achats Laine éffectué", type = "success", timeout = 2000})
end
end
end
end
RegisterServerEvent('esx_tailerjob:startHarvest')
AddEventHandler('esx_tailerjob:startHarvest', function(zone)
local _source = source
if PlayersHarvesting[_source] == false then
TriggerClientEvent('esx:showNotification', _source, '~r~C\'est pas bien de glitch ~w~')
PlayersHarvesting[_source]=false
else
PlayersHarvesting[_source]=true
TriggerClientEvent('esx:showNotification', _source, _U('wool_taken'))
Harvest(_source,zone)
end
end)
RegisterServerEvent('esx_tailerjob:stopHarvest')
AddEventHandler('esx_tailerjob:stopHarvest', function()
local _source = source
if PlayersHarvesting[_source] == true then
PlayersHarvesting[_source]=false
TriggerClientEvent('esx:showNotification', _source, 'Vous sortez de la ~r~zone')
else
TriggerClientEvent('esx:showNotification', _source, 'Vous pouvez ~g~récolter')
PlayersHarvesting[_source]=true
end
end)
local function Transform(source, zone)
if PlayersTransforming[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
if zone == "TraitementClothe" then
local itemQuantity = xPlayer.getInventoryItem('tissu').count
if itemQuantity <= 0 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough_tissu'))
return
else
local rand = math.random(0,100)
if (rand >= 98) then
SetTimeout(1800, function()
xPlayer.removeInventoryItem('tissu', 1)
xPlayer.addInventoryItem('clothe', 1)
TriggerClientEvent('esx:showNotification', source, _U('not_enough_tissu'))
Transform(source, zone)
end)
else
SetTimeout(1800, function()
xPlayer.removeInventoryItem('tissu', 1)
xPlayer.addInventoryItem('clothe', 1)
Transform(source, zone)
end)
end
end
elseif zone == "TraitementTissu" then
local itemQuantity = xPlayer.getInventoryItem('wool').count
if itemQuantity <= 0 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough_wool'))
return
else
SetTimeout(1800, function()
xPlayer.removeInventoryItem('wool', 1)
xPlayer.addInventoryItem('tissu', 1)
Transform(source, zone)
end)
end
end
end
end
RegisterServerEvent('esx_tailerjob:startTransform')
AddEventHandler('esx_tailerjob:startTransform', function(zone)
local _source = source
if PlayersTransforming[_source] == false then
TriggerClientEvent('esx:showNotification', _source, '~r~C\'est pas bien de glitch ~w~')
PlayersTransforming[_source]=false
else
PlayersTransforming[_source]=true
TriggerClientEvent('esx:showNotification', _source, _U('transforming_in_progress'))
Transform(_source,zone)
end
end)
RegisterServerEvent('esx_tailerjob:stopTransform')
AddEventHandler('esx_tailerjob:stopTransform', function()
local _source = source
if PlayersTransforming[_source] == true then
PlayersTransforming[_source]=false
TriggerClientEvent('esx:showNotification', _source, 'Vous sortez de la ~r~zone')
else
TriggerClientEvent('esx:showNotification', _source, 'Vous pouvez ~g~continuer ~s~votre activité')
PlayersTransforming[_source]=true
end
end)
local function Sell(source, zone)
if PlayersSelling[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local nombreVetement = xPlayer.getInventoryItem('clothe').count
if zone == 'SellFarm' then
if xPlayer.getInventoryItem('clothe').count <= 0 then
clothe = 0
else
clothe = 1
end
if clothe == 0 then
TriggerClientEvent('esx:showNotification', source, _U('no_product_sale'))
return
elseif xPlayer.getInventoryItem('clothe').count <= 0 then
TriggerClientEvent('esx:showNotification', source, _U('no_clothe_sale'))
clothe = 0
return
else
if (clothe == 1) then
SetTimeout(1100, function()
local argent = math.random(4,5)
local argentTotal = argent * nombreVetement
local money = math.random(4,5)
local moneyTotal = money * nombreVetement
xPlayer.removeInventoryItem('clothe', nombreVetement)
local societyAccount = nil
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_tailer', function(account)
societyAccount = account
end)
if societyAccount ~= nil then
xPlayer.addMoney(argentTotal)
societyAccount.addMoney(moneyTotal)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_earned') .. argentTotal)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('comp_earned') .. moneyTotal)
end
Sell(source,zone)
end)
end
end
end
end
end
RegisterServerEvent('esx_tailerjob:startSell')
AddEventHandler('esx_tailerjob:startSell', function(zone)
local _source = source
if PlayersSelling[_source] == false then
TriggerClientEvent('esx:showNotification', _source, '~r~C\'est pas bien de glitch ~w~')
PlayersSelling[_source]=false
else
PlayersSelling[_source]=true
TriggerClientEvent('esx:showNotification', _source, _U('sale_in_prog'))
Sell(_source, zone)
end
end)
RegisterServerEvent('esx_tailerjob:stopSell')
AddEventHandler('esx_tailerjob:stopSell', function()
local _source = source
if PlayersSelling[_source] == true then
PlayersSelling[_source]=false
TriggerClientEvent('esx:showNotification', _source, 'Vous sortez de la ~r~zone')
else
TriggerClientEvent('esx:showNotification', _source, 'Vous pouvez ~g~vendre')
PlayersSelling[_source]=true
end
end)
RegisterServerEvent('esx_tailerjob:getStockItem')
AddEventHandler('esx_tailerjob:getStockItem', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_tailer', function(inventory)
local item = inventory.getItem(itemName)
if item.count >= count then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_withdrawn') .. count .. ' ' .. item.label)
end)
end)
ESX.RegisterServerCallback('esx_tailerjob:getStockItems', function(source, cb)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_tailer', function(inventory)
cb(inventory.items)
end)
end)
RegisterServerEvent('esx_tailerjob:putStockItems')
AddEventHandler('esx_tailerjob:putStockItems', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_tailer', function(inventory)
local item = inventory.getItem(itemName)
if item.count >= 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('added') .. count .. ' ' .. item.label)
end)
end)
ESX.RegisterServerCallback('esx_tailerjob:getPlayerInventory', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local items = xPlayer.inventory
cb({
items = items
})
end)
|
-- Use of this source code is governed by the Apache 2.0 license; see COPYING.
module(..., package.seeall)
local engine = require("core.app")
local timer = require("core.timer")
local lib = require("core.lib")
local pci = require("lib.hardware.pci")
local LoadGen = require("apps.intel_mp.loadgen").LoadGen
local Intel82599 = require("apps.intel_mp.intel_mp").Intel82599
local function is_device_suitable (pcidev, patterns)
if not pcidev.usable or not pcidev.driver:match('intel') then
return false
end
if #patterns == 0 then
return true
end
for _, pattern in ipairs(patterns) do
if pci.qualified(pcidev.pciaddress):gmatch(pattern)() then
return true
end
end
end
function run_loadgen (c, patterns, opts)
assert(type(opts) == "table")
local use_loadgen = opts.loop == nil or opts.loop
local nics = 0
pci.scan_devices()
for _,device in ipairs(pci.devices) do
if is_device_suitable(device, patterns) then
nics = nics + 1
local name = "nic"..nics
if use_loadgen then
config.app(c, name, LoadGen, device.pciaddress)
else
config.app(c, name, Intel82599, {pciaddr = device.pciaddress})
end
config.link(c, "source."..tostring(nics).."->"..name..".input")
end
end
assert(nics > 0, "<PCI> matches no suitable devices.")
engine.busywait = true
engine.configure(c)
local report = {}
if use_loadgen then
local fn = function ()
print("Transmissions (last 1 sec):")
engine.report_apps()
end
local t = timer.new("report", fn, 1e9, 'repeating')
timer.activate(t)
else
report = {showlinks = true}
end
if opts.duration then engine.main({duration=opts.duration, report=report})
else engine.main() end
end
local function show_usage(exit_code)
print(require("program.packetblaster.README_inc"))
main.exit(exit_code)
end
function run(args)
if #args == 0 then show_usage(1) end
local command = string.gsub(table.remove(args, 1), "-", "_")
local modname = ("program.packetblaster.%s.%s"):format(command, command)
if not lib.have_module(modname) then
show_usage(1)
end
require(modname).run(args)
end
|
if not table.pack then table.pack = function(...) return { n = select("#", ...), ... } end end
if not table.unpack then table.unpack = unpack end
local load = load if _VERSION:find("5.1") then load = function(x, n, _, env) local f, e = loadstring(x, n) if not f then return f, e end if env then setfenv(f, env) end return f end end
local _select, _unpack, _pack, _error = select, table.unpack, table.pack, error
local _libs = {}
local _temp = (function()
local json = {}
local function kind_of(obj)
if type(obj) ~= 'table' then return type(obj) end
local i = 1
for _ in pairs(obj) do
if obj[i] ~= nil then i = i + 1 else return 'table' end
end
if i == 1 then return 'table' else return 'array' end
end
local function escape_str(s)
local in_char = {'\\', '"', '/', '\b', '\f', '\n', '\r', '\t'}
local out_char = {'\\', '"', '/', 'b', 'f', 'n', 'r', 't'}
for i, c in ipairs(in_char) do
s = s:gsub(c, '\\' .. out_char[i])
end
return s
end
local function skip_delim(str, pos, delim, err_if_missing)
pos = pos + #str:match('^%s*', pos)
if str:sub(pos, pos) ~= delim then
if err_if_missing then
error('Expected ' .. delim .. ' near position ' .. pos)
end
return pos, false
end
return pos + 1, true
end
local function parse_str_val(str, pos, val)
val = val or ''
local early_end_error = 'End of input found while parsing string.'
if pos > #str then error(early_end_error) end
local c = str:sub(pos, pos)
if c == '"' then return val, pos + 1 end
if c ~= '\\' then return parse_str_val(str, pos + 1, val .. c) end
local esc_map = {b = '\b', f = '\f', n = '\n', r = '\r', t = '\t'}
local nextc = str:sub(pos + 1, pos + 1)
if not nextc then error(early_end_error) end
return parse_str_val(str, pos + 2, val .. (esc_map[nextc] or nextc))
end
local function parse_num_val(str, pos)
local num_str = str:match('^-?%d+%.?%d*[eE]?[+-]?%d*', pos)
local val = tonumber(num_str)
if not val then error('Error parsing number at position ' .. pos .. '.') end
return val, pos + #num_str
end
function json.stringify(obj, as_key)
local s = {}
local kind = kind_of(obj)
if kind == 'array' then
if as_key then error('Can\'t encode array as key.') end
s[#s + 1] = '['
for i, val in ipairs(obj) do
if i > 1 then s[#s + 1] = ', ' end
s[#s + 1] = json.stringify(val)
end
s[#s + 1] = ']'
elseif kind == 'table' then
if as_key then error('Can\'t encode table as key.') end
if(obj.tag == "list") then obj.tag = nil obj.n = nil end
s[#s + 1] = '{'
for k, v in pairs(obj) do
if #s > 1 then s[#s + 1] = ', ' end
s[#s + 1] = json.stringify(k, true)
s[#s + 1] = ':'
s[#s + 1] = json.stringify(v)
end
s[#s + 1] = '}'
elseif kind == 'string' then
return '"' .. escape_str(obj) .. '"'
elseif kind == 'number' then
if as_key then return '"' .. tostring(obj) .. '"' end
return tostring(obj)
elseif kind == 'boolean' then
return tostring(obj)
elseif kind == 'nil' then
return 'null'
else
error('Unjsonifiable type: ' .. kind .. '.')
end
return table.concat(s)
end
json.null = {}
function json.parse(str, pos, end_delim)
pos = pos or 1
if pos > #str then error('Reached unexpected end of input.') end
local pos = pos + #str:match('^%s*', pos)
local first = str:sub(pos, pos)
if first == '{' then
local obj, key, delim_found = {}, true, true
pos = pos + 1
while true do
key, pos = json.parse(str, pos, '}')
if key == nil then return obj, pos end
if not delim_found then error('Comma missing between object items.') end
pos = skip_delim(str, pos, ':', true)
obj[key], pos = json.parse(str, pos)
pos, delim_found = skip_delim(str, pos, ',')
end
elseif first == '[' then
local arr, val, delim_found = {}, true, true
pos = pos + 1
while true do
val, pos = json.parse(str, pos, ']')
if val == nil then return arr, pos end
if not delim_found then error('Comma missing between array items.') end
arr[#arr + 1] = val
pos, delim_found = skip_delim(str, pos, ',')
end
elseif first == '"' then
return parse_str_val(str, pos + 1)
elseif first == '-' or first:match('%d') then
return parse_num_val(str, pos)
elseif first == end_delim then
return nil, pos + 1
else
local literals = {['true'] = true, ['false'] = false, ['null'] = json.null}
for lit_str, lit_val in pairs(literals) do
local lit_end = pos + #lit_str - 1
if str:sub(pos, lit_end) == lit_str then return lit_val, lit_end + 1 end
end
local pos_info_str = 'position ' .. pos .. ': ' .. str:sub(pos, pos + 10)
error('Invalid json syntax starting at ' .. pos_info_str)
end
end
return json
end)()
for k, v in pairs(_temp) do _libs["json-18/".. k] = v end
local _3d_1, _2f3d_1, _3c_1, _3c3d_1, _3e3d_1, _2b_1, _2d_1, _2e2e_1, len_23_1, error1, print1, getIdx1, setIdx_21_1, type_23_1, n1, slice1, format1, unpack1, car1, cdr1, list1, apply1, empty_3f_1, type1, car2, cdr2, filter1, nth1, pushCdr_21_1, close1, open1, self1, queueEvent1, parse1, stringify1, post1, milliTime1, yield1, websocket1, write1, read1, readSync1, newHandler1, dispatch1, add1, sendHeartbeat1, buildHeaders1, postRequest1, sendMessage1, addHandler1, create1, run1
_3d_1 = function(v1, v2) return v1 == v2 end
_2f3d_1 = function(v1, v2) return v1 ~= v2 end
_3c_1 = function(v1, v2) return v1 < v2 end
_3c3d_1 = function(v1, v2) return v1 <= v2 end
_3e3d_1 = function(v1, v2) return v1 >= v2 end
_2b_1 = function(...) local t = ... for i = 2, _select('#', ...) do t = t + _select(i, ...) end return t end
_2d_1 = function(...) local t = ... for i = 2, _select('#', ...) do t = t - _select(i, ...) end return t end
_2e2e_1 = function(...) local n = _select('#', ...) local t = _select(n, ...) for i = n - 1, 1, -1 do t = _select(i, ...) .. t end return t end
len_23_1 = function(v1) return #v1 end
error1 = error
print1 = print
getIdx1 = function(v1, v2) return v1[v2] end
setIdx_21_1 = function(v1, v2, v3) v1[v2] = v3 end
type_23_1 = type
n1 = (function(x)
if type_23_1(x) == "table" then
return x["n"]
else
return #x
end
end)
slice1 = (function(xs, start, finish)
if not finish then
finish = xs["n"]
if not finish then
finish = #xs
end
end
local len = (finish - start) + 1
if len < 0 then
len = 0
end
local out, i, j = ({["tag"]="list",["n"]=len}), 1, start
while j <= finish do
out[i] = xs[j]
i, j = i + 1, j + 1
end
return out
end)
format1 = string.format
unpack1 = table.unpack
car1 = (function(xs)
return xs[1]
end)
cdr1 = (function(xs)
return slice1(xs, 2)
end)
list1 = (function(...)
local xs = _pack(...) xs.tag = "list"
return xs
end)
apply1 = (function(f, xs)
return f(unpack1(xs, 1, n1(xs)))
end)
empty_3f_1 = (function(x)
local xt = type1(x)
if xt == "list" then
return n1(x) == 0
elseif xt == "string" then
return #x == 0
else
return false
end
end)
type1 = (function(val)
local ty = type_23_1(val)
if ty == "table" then
return val["tag"] or "table"
else
return ty
end
end)
car2 = (function(x)
local temp = type1(x)
if temp ~= "list" then
error1(format1("bad argument %s (expected %s, got %s)", "x", "list", temp), 2)
end
return car1(x)
end)
cdr2 = (function(x)
local temp = type1(x)
if temp ~= "list" then
error1(format1("bad argument %s (expected %s, got %s)", "x", "list", temp), 2)
end
if empty_3f_1(x) then
return ({tag = "list", n = 0})
else
return cdr1(x)
end
end)
filter1 = (function(p, xs)
local temp = type1(p)
if temp ~= "function" then
error1(format1("bad argument %s (expected %s, got %s)", "p", "function", temp), 2)
end
local temp = type1(xs)
if temp ~= "list" then
error1(format1("bad argument %s (expected %s, got %s)", "xs", "list", temp), 2)
end
local out = ({tag = "list", n = 0})
local temp = n1(xs)
local temp1 = 1
while temp1 <= temp do
local x = nth1(xs, temp1)
if p(x) then
pushCdr_21_1(out, x)
end
temp1 = temp1 + 1
end
return out
end)
nth1 = (function(xs, idx)
if idx >= 0 then
return xs[idx]
else
return xs[xs["n"] + 1 + idx]
end
end)
pushCdr_21_1 = (function(xs, val)
local temp = type1(xs)
if temp ~= "list" then
error1(format1("bad argument %s (expected %s, got %s)", "xs", "list", temp), 2)
end
local len = n1(xs) + 1
xs["n"] = len
xs[len] = val
return xs
end)
close1 = io.close
open1 = io.open
self1 = (function(x, key, ...)
local args = _pack(...) args.tag = "list"
return x[key](x, unpack1(args, 1, n1(args)))
end)
queueEvent1 = os.queueEvent
parse1 = _libs["json-18/parse"]
stringify1 = _libs["json-18/stringify"]
post1 = http.post
milliTime1 = ccemux.milliTime
yield1 = coroutine.yield
websocket1 = socket.websocket
write1 = (function(sock, dat)
return sock["write"](dat)
end)
read1 = (function(sock)
return sock["read"]()
end)
readSync1 = (function(sock)
local r = nil
while r == nil or #r == 0 do
yield1()
r = read1(sock)
end
return r
end)
newHandler1 = (function()
return ({tag = "list", n = 0})
end)
dispatch1 = (function(handler, evt)
local temp = filter1((function(x)
return car2(x) == car2(evt)
end), handler)
local temp1 = n1(temp)
local temp2 = 1
while temp2 <= temp1 do
apply1(car2(cdr2((temp[temp2]))), cdr2(evt))
temp2 = temp2 + 1
end
return nil
end)
add1 = (function(handler, evt, fun)
return pushCdr_21_1(handler, list1(evt, fun))
end)
sendHeartbeat1 = (function(client)
print1("SENDING HEARTBEAT")
return write1(client["socket"], stringify1(({["op"]=1,["d"]=client["seq"]})))
end)
buildHeaders1 = (function(isSelf, token)
return ({["User-Agent"]="Fuwa (https://github.com/MagnificentPako/Fuwa, 1)",["Authorization"]=(function()
if isSelf then
return ""
else
return "Bot "
end
end)() .. token})
end)
postRequest1 = (function(client, endpoint, data)
return post1("https://discordapp.com/api/" .. endpoint, stringify1(data), buildHeaders1(client["is-self"], client["token"]))["readAll"]
end)
sendMessage1 = (function(client, channelId, msg)
return postRequest1(client, "channels/" .. channelId .. "/messages", msg)
end)
addHandler1 = (function(client, evt, handler)
return add1(client["event-handler"], evt, handler)
end)
create1 = (function(token, isSelf)
return ({["event-handler"]=newHandler1(),["socket"]=nil,["token"]=token,["is-self"]=isSelf,["self"]=nil,["last-time"]=milliTime1(),["heartbeat-interval"]=-1,["seq"]=-1})
end)
run1 = (function(client)
client["socket"] = websocket1("wss://gateway.discord.gg/?v=5&encoding=json")
local sock = client["socket"]
client["heartbeat-interval"] = parse1(readSync1(sock))["d"]["heartbeat_interval"]
write1(sock, stringify1(({["op"]=2,["d"]=({["token"]=client["token"],["properties"]=({["$os"]="linux",["$browser"]="Fuwa",["$device"]="Fuwa",["$referrer"]="",["$referring_domain"]=""}),["compress"]=false,["large_threshold"]=250})})))
local ready = parse1(readSync1(sock))
client["seq"] = ready["s"]
client["self"] = ready["d"]["user"]
dispatch1(client["event-handler"], list1("READY", ready["d"]))
while true do
if not (client["last-time"] + client["heartbeat-interval"] >= milliTime1()) then
client["last-time"] = milliTime1()
sendHeartbeat1(client)
end
local r = read1(sock)
queueEvent1("derp")
yield1("derp")
if not (r == nil or #r == 0) then
local parsed = parse1(r)
local type, payload, seq = parsed["t"], parsed["d"], parsed["s"]
client["seq"] = seq
dispatch1(client["event-handler"], list1(type, payload))
end
end
end)
local token = nil
local handle = open1("token.txt", "r")
token = self1(handle, "read", "*a")
close1(handle)
local client = create1(token, false)
addHandler1(client, "READY", (function(ready)
return print1("logged in as " .. ready["user"]["username"] .. ".")
end))
addHandler1(client, "MESSAGE_CREATE", (function(msg)
if (msg["author"]["id"] == client["self"]["id"]) then
return nil
else
return sendMessage1(client, msg["channel_id"], ({["content"]="test"}))
end
end))
return run1(client)
|
-- 以下引用自http://bbs.ngacn.cc/read.php?tid=6622128 kurapica 大大的教學
-- 插件第一个Lua文件使用,这行代码确保以下的代码以addon为环境,而不是以_G为环境,
-- 并且在addon环境中可以访问_G的任意变量,访问的变量值也将存储到addon中,便于下次直接访问
-- 下面的代码定义的全局变量都将保存在addon表中,而非_G
local _ , ns = ...
setfenv(1, setmetatable(ns, { __index = function(self, key) local v = _G[key]; rawset(self, key, v); return v end }))
_G.EventAlertMod = ns
--[[ 之後的lua 第一行均加上 setfenv(1, select(2, ...)) 來做各lua間訊息溝通
]]--
|
#!/usr/bin/env tarantool
---
--- Script for container
---
box.cfg {
memtx_memory = 128*1024*1024;
wal_mode = "none"
}
require('console').listen('0.0.0.0:3313')
|
object_tangible_item_beast_converted_malkloc_decoration = object_tangible_item_beast_shared_converted_malkloc_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_malkloc_decoration, "object/tangible/item/beast/converted_malkloc_decoration.iff")
|
#!/usr/bin/env tarantool
local fio = require('fio')
if os.getenv('ENABLE_TEST_COVERAGE') == 'true' then
local cfg_luacov = dofile(fio.pathjoin('.luacov'))
cfg_luacov.statsfile = fio.pathjoin('luacov.stats.out')
local coverage = require('luacov.runner')
coverage.init(cfg_luacov)
rawset(_G, 'coverage', coverage)
end
local function get_base_dir()
return fio.abspath(fio.dirname(arg[0]) .. '/app/')
end
local function extend_path(path)
package.path = package.path .. ';' .. path
end
local function extend_cpath(path)
package.cpath = package.cpath .. ';' .. path
end
local function set_base_load_paths(base_dir)
extend_path(base_dir .. '/?.lua')
extend_path(base_dir .. '/?/init.lua')
extend_cpath(base_dir .. '/?.dylib')
extend_cpath(base_dir .. '/?.so')
end
local function set_rocks_load_paths(base_dir)
extend_path(base_dir..'/.rocks/share/tarantool/?.lua')
extend_path(base_dir..'/.rocks/share/tarantool/?/init.lua')
extend_cpath(base_dir..'/.rocks/lib/tarantool/?.dylib')
extend_cpath(base_dir..'/.rocks/lib/tarantool/?.so')
end
local function set_load_paths(base_dir)
set_base_load_paths(base_dir)
set_rocks_load_paths(base_dir)
end
set_load_paths(get_base_dir())
require('init')
|
-------------------------------------
-- Away mod by kahrl --
-- Idea by jordan4ibanez & kahrl --
-- Version 1.0 --
-------------------------------------
--
-- Set yourself as away using the server command
-- /away
-- You can also give a reason, as follows:
-- /away Saving the princess
--
-- Each time somebody mentions your nick, the server will print a message
-- that you are currently away (however, not more than once per minute).
--
-- You can set yourself as no longer away with another /away,
-- or by talking. If somebody tried to talk to you while you were away,
-- the server will inform everyone that you're back. Doing something else
-- in-game (e.g. moving around, digging, building, etc.) does not reset
-- the away status.
--
-- You can check your current away status:
-- /away?
-- You can also check any other player's status:
-- /away? name
--
-- Note: an away reason is hidden in case the user in question is
-- missing the 'shout' privilege.
--
-- The mod version
AWAY_VERSION = '1.0'
-- The name of the /away command
AWAY_COMMAND = '/away'
-- The name of the /away? command
AWAYP_COMMAND = '/away?'
-- The minimum time between away notifications, in seconds. Defaults to 60.
AWAY_INFORM_INTERVAL = 60
-- The interval at which the mod looks for disconnected players, and resets
-- their AFK status.
-- This could be removed if a register_on_disconnectplayer callback was added.
AWAY_CHECK_DISCONNECT_INTERVAL = 60
-- Set of away players
local away_players = {}
-- Maps player name to reason or nil if not applicable
local away_reasons = {}
-- Maps player to the time others were last informed about their afk-ness,
-- or nil if not applicable
local away_last_inform = {}
-- List of inform messages to send on globalstep
-- The purpose of this is that inform messages show up *after* the
-- chat message that caused them
local away_inform_outbox = {}
function is_away(name)
return away_players[name] ~= nil
end
function get_away_reason(name)
-- If a player's shout privilege has been revoked,
-- others shouldn't see the away reason
if is_away(name) and minetest.get_player_privs(name)['shout'] then
return away_reasons[name]
else
return ''
end
end
function set_away(name, reason)
if is_away(name) then
minetest.chat_send_player(name, "You are still marked as away (away reason updated)")
away_reasons[name] = reason
else
minetest.chat_send_player(name, "You are now marked as away")
away_players[name] = true
away_reasons[name] = reason
away_last_inform[name] = nil
end
end
function unset_away(name)
if is_away(name) then
if away_last_inform[name] ~= nil then
table.insert(away_inform_outbox, name .. " is no longer away")
else
minetest.chat_send_player(name, "You are no longer marked as away")
end
away_players[name] = nil
away_reasons[name] = nil
away_last_inform[name] = nil
end
end
function toggle_away(name, reason)
if is_away(name) and reason == '' then
unset_away(name)
else
set_away(name, reason)
end
end
-- Returns 'present' or 'away' or 'away (<reason>)' or 'disconnected'
function get_away_status(name)
if minetest.get_player_by_name(name) == nil then
return 'disconnected'
elseif is_away(name) then
reason = get_away_reason(name)
if reason == '' then
return 'away'
else
return 'away (' .. reason .. ')'
end
else
return 'present'
end
end
minetest.register_on_chat_message(function(name, message)
local cmd
cmd = AWAYP_COMMAND
if message:sub(1, #cmd) == cmd then
-- /away?
local name2 = string.match(message, cmd:gsub("?", "[?]").." (.*)")
if name2 == nil or name2 == '' or name2 == name then
name2 = name
minetest.chat_send_player(name,
"Your status: " .. get_away_status(name2))
else
minetest.chat_send_player(name,
name2 .. "'s status: " .. get_away_status(name2))
end
return true -- Handled chat message
end
cmd = AWAY_COMMAND
if message:sub(1, #cmd) == cmd then
-- /away
local reason = string.match(message, AWAY_COMMAND.." (.*)")
if reason == nil then
reason = ''
end
toggle_away(name, reason)
return true -- Handled chat message
end
if message:sub(1, 1) ~= '/' then
-- Normal chat message (not a command)
if not minetest.get_player_privs(name)['shout'] then
-- Ignore if player has no shout privilege
return false -- Continue normal processing
end
if is_away(name) then
unset_away(name)
end
for awayname, _ in pairs(away_players) do
-- Does the message contain the name of the away player?
if message:find(awayname, 1, true) then
local time = os.time()
if away_last_inform[awayname] == nil or
away_last_inform[awayname] <= time - AWAY_INFORM_INTERVAL then
local info = ''
local reason = get_away_reason(awayname)
if reason == '' then
info = awayname .. ' is away'
else
info = awayname .. ' is away: ' .. reason
end
table.insert(away_inform_outbox, info)
away_last_inform[awayname] = time
end
end
end
return false -- Continue normal processing
end
end)
local away_check_disconnect_timer = 0
minetest.register_globalstep(function(dtime)
away_check_disconnect_timer = away_check_disconnect_timer + dtime
if away_check_disconnect_timer >= AWAY_CHECK_DISCONNECT_INTERVAL then
away_check_disconnect_timer = 0
local disconnected = {}
for name, _ in pairs(away_players) do
if minetest.get_player_by_name(name) == nil then
table.insert(disconnected, name)
end
end
for _, name in ipairs(disconnected) do
away_players[name] = nil
away_reasons[name] = nil
away_last_inform[name] = nil
end
end
if #away_inform_outbox ~= 0 then
for _, message in ipairs(away_inform_outbox) do
minetest.chat_send_all("Server: " .. message)
end
away_inform_outbox = {}
end
end)
print("away mod version " .. AWAY_VERSION .. " loaded")
|
do
function run(msg, matches)
local url = matches[1]
local receiver = get_receiver(msg)
send_photo_from_url(receiver, url)
end
return {
description = "When user sends image URL (ends with png, jpg, jpeg) download and send it to origin.",
usage = "",
patterns = {
"(https?://[%w-_%.%?%.:/%+=&]+%.png)$",
"(https?://[%w-_%.%?%.:/%+=&]+%.jpg)$",
"(https?://[%w-_%.%?%.:/%+=&]+%.jpeg)$",
},
run = run
}
end
|
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
Animation = {
[30201] = {
AniId = 30201,
AniName = "power",
Desc = "Show",
HeroId = 102,
Icon = "互动系统_爆豪动作1",
Path = "Complete Achievement: Road to Glory - 3",
ShapeId = 1002,
SortId = 20,
Txt1 = 'You say to PLAYER, "I want to be the strongest!"',
Txt2 = 'PLAYER says to you, "I want to be the strongest!"',
},
[30202] = {
AniId = 30202,
AniName = "personality",
Desc = "Explosion",
HeroId = 102,
Icon = "互动系统_爆豪动作2",
Path = "Complete Achievement: The Best Team - 3",
ShapeId = 1002,
SortId = 21,
Txt1 = "You show your Quirk to PLAYER.",
Txt2 = "PLAYER shows you their Quirk.",
},
[30203] = {
AniId = 30203,
AniName = "city_interact1",
Desc = "Menace",
HeroId = 102,
Icon = "互动系统_爆豪动作3",
Path = "Unknown",
ShapeId = 1002,
SortId = 22,
Txt1 = "You gave PLAYER a menacing look.",
Txt2 = "PLAYER gave you a menacing look.",
},
[30204] = {
AniId = 30204,
AniName = "city_interact2",
Desc = "Angry",
HeroId = 102,
Icon = "互动系统_爆豪动作4",
Path = "Unknown",
ShapeId = 1002,
SortId = 23,
Txt1 = "You got angry at PLAYER.",
Txt2 = "PLAYER got angry at you.",
},
[30301] = {
AniId = 30301,
AniName = "personality",
Desc = "Get ready",
HeroId = 104,
Icon = "互动系统_欧叔动作1",
Path = "Unknown",
ShapeId = 1003,
SortId = 30,
Txt1 = "You get ready to fight in front of PLAYER.",
Txt2 = "PLAYER gets ready to fight in front of you.",
},
[30302] = {
AniId = 30302,
AniName = "personality1",
Desc = "Hands on hips",
HeroId = 104,
Icon = "互动系统_欧叔动作2",
Path = "Unknown",
ShapeId = 1003,
SortId = 31,
Txt1 = "You look around with your hands on your hips in front of PLAYER.",
Txt2 = "PLAYER looks around at you with their hands on their hips.",
},
[30303] = {
AniId = 30303,
AniName = "city_interact2",
Desc = "Yeah",
HeroId = 104,
Icon = "互动系统_欧叔动作3",
Path = "Unknown",
ShapeId = 1003,
SortId = 32,
Txt1 = 'You gave PLAYER a "yeah!"',
Txt2 = 'PLAYER gave you a "yeah!"',
},
[30304] = {
AniId = 30304,
AniName = "city_interact1",
Desc = "Show",
HeroId = 104,
Icon = "互动系统_欧叔动作4",
Path = "Unknown",
ShapeId = 1003,
SortId = 33,
Txt1 = "You showed PLAYER your muscles.",
Txt2 = "PLAYER showed you their muscles.",
},
[30601] = {
AniId = 30601,
AniName = "personality",
Desc = "Rub shoulders",
HeroId = 106,
Icon = "互动系统_饭田动作1",
Path = "Complete Achievement: Agency on the Offensive - 3",
ShapeId = 1006,
SortId = 40,
Txt1 = "You rub your shoulders next to PLAYER.",
Txt2 = "PLAYER rubs their shoulders next to you.",
},
[30602] = {
AniId = 30602,
AniName = "personality1",
Desc = "Prepare",
HeroId = 106,
Icon = "互动系统_饭田动作2",
Path = "Obtained from the Buff Shop",
ShapeId = 1006,
SortId = 41,
Txt1 = "You get yourself ready in front of PLAYER.",
Txt2 = "PLAYER gets ready in front of you.",
},
[30603] = {
AniId = 30603,
AniName = "city_interact1",
Desc = "Push up Glasses",
HeroId = 106,
Icon = "互动系统_饭田动作3",
Path = "Unknown",
ShapeId = 1006,
SortId = 42,
Txt1 = "You looked at PLAYER and pushed up your glasses.",
Txt2 = "PLAYER looked at you and pushed up their glasses.",
},
[30701] = {
AniId = 30701,
AniName = "personality",
Desc = "Anticipate",
HeroId = 107,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σ╛íΦî╢σ¡Éσè¿Σ╜\1561",
Path = "Complete Achievement: Agency on the Offensive - 2",
ShapeId = 1007,
SortId = 50,
Txt1 = "You turn to PLAYER, as if anticipating something.",
Txt2 = "PLAYER turns to you, as if anticipating something.",
},
[30702] = {
AniId = 30702,
AniName = "personality1",
Desc = "Stretch",
HeroId = 107,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σ╛íΦî╢σ¡Éσè¿Σ╜\1562",
Path = "Complete Achievement: The Best Team - 2",
ShapeId = 1007,
SortId = 51,
Txt1 = "You stretch in front of PLAYER.",
Txt2 = "PLAYER stretches in front of you.",
},
[30703] = {
AniId = 30703,
AniName = "city_interact1",
Desc = "Cheer",
HeroId = 107,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σ╛íΦî╢σ¡Éσè¿Σ╜\1563",
Path = "Acquired from the Christmas Gingerbread House Event",
ShapeId = 1007,
SortId = 52,
Txt1 = "You cheered next to PLAYER.",
Txt2 = "PLAYER cheered next to you.",
},
[30704] = {
AniId = 30704,
AniName = "city_interact2",
Desc = "Excited",
HeroId = 107,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σ╛íΦî╢σ¡Éσè¿Σ╜\1564",
Path = "Unknown",
ShapeId = 1007,
SortId = 53,
Txt1 = "You got excited with PLAYER.",
Txt2 = "PLAYER got excited with you.",
},
[30801] = {
AniId = 30801,
AniName = "personality",
Desc = "Contemplate",
HeroId = 108,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_Φ╜░σè¿Σ╜\1561",
Path = "Complete Achievement: Top of the Division - 2",
ShapeId = 1008,
SortId = 60,
Txt1 = "You turn to PLAYER, thinking of something.",
Txt2 = "PLAYER turns to you, as if thinking of something.",
},
[30802] = {
AniId = 30802,
AniName = "city_interact1",
Desc = "Ice & Fire",
HeroId = 108,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_Φ╜░σè¿Σ╜\1562",
Path = "Complete Achievement: The Most Powerful - 3",
ShapeId = 1008,
SortId = 61,
Txt1 = "You show your Quirk to PLAYER.",
Txt2 = "You show your Quirk to PLAYER.",
},
[30901] = {
AniId = 30901,
AniName = "personality",
Desc = "Creation",
HeroId = 109,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σà½τÖ╛Σ╕çσè¿Σ╜\1561",
Path = "Complete Achievement: Top of the Division - 3",
ShapeId = 1009,
SortId = 70,
Txt1 = "You show your Quirk to PLAYER.",
Txt2 = "You show your Quirk to PLAYER.",
},
[30902] = {
AniId = 30902,
AniName = "city_interact1",
Desc = "Read",
HeroId = 109,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σà½τÖ╛Σ╕çσè¿Σ╜\1562",
Path = "Unknown",
ShapeId = 1009,
SortId = 71,
Txt1 = "You read a book next to PLAYER.",
Txt2 = "PLAYER read a book next to you.",
},
[30903] = {
AniId = 30903,
AniName = "city_interact2",
Desc = "Hands on hips",
HeroId = 109,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σà½τÖ╛Σ╕çσè¿Σ╜\1563",
Path = "Unknown",
ShapeId = 1009,
SortId = 72,
Txt1 = "You looked at PLAYER with your hands on your hips.",
Txt2 = "PLAYER looked at you with their hands on their hips.",
},
[31001] = {
AniId = 31001,
AniName = "personality1",
Desc = "Think",
HeroId = 110,
Icon = "互动系统_上鸣动作2",
Path = "Complete Achievement: The Most Powerful - 1",
ShapeId = 1010,
SortId = 80,
Txt1 = "You think next to PLAYER.",
Txt2 = "PLAYER thinks next to you.",
},
[31002] = {
AniId = 31002,
AniName = "personality",
Desc = "Snap fingers",
HeroId = 110,
Icon = "互动系统_上鸣动作1",
Path = "Complete Achievement: Top of the Division - 1",
ShapeId = 1010,
SortId = 81,
Txt1 = "You snap your fingers at the PLAYER.",
Txt2 = "PLAYER snaps their fingers at you.",
},
[31003] = {
AniId = 31003,
AniName = "city_interact2",
Desc = "Music",
HeroId = 110,
Icon = "互动系统_上鸣动作3",
Path = "Acquired from the Christmas Gingerbread House Event",
ShapeId = 1010,
SortId = 82,
Txt1 = "You listened to music next to PLAYER.",
Txt2 = "PLAYER listened to music next to you.",
},
[31101] = {
AniId = 31101,
AniName = "personality",
Desc = "Wipe sword",
HeroId = 111,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_µû»σ¥ªσ¢áσè¿Σ╜\1561",
Path = "Complete Achievement: Agency on the Offensive - 4",
ShapeId = 1011,
SortId = 90,
Txt1 = "You wipe the long sword in front of PLAYER.",
Txt2 = "PLAYER wipes the long sword in front of you.",
},
[31102] = {
AniId = 31102,
AniName = "city_interact1",
Desc = "Scared",
HeroId = 111,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_µû»σ¥ªσ¢áσè¿Σ╜\1562",
Path = "Unknown",
ShapeId = 1011,
SortId = 91,
Txt1 = "You threatened PLAYER.",
Txt2 = "PLAYER threatened you.",
},
[31301] = {
AniId = 31301,
AniName = "personality",
Desc = "Get ready",
HeroId = 113,
Icon = "互动系统_切岛动作1",
Path = "Complete Achievement: Agency on the Offensive - 1",
ShapeId = 1013,
SortId = 100,
Txt1 = "You get ready to fight in front of PLAYER.",
Txt2 = "PLAYER gets ready to fight in front of you.",
},
[31302] = {
AniId = 31302,
AniName = "city_interact1",
Desc = "Show skills",
HeroId = 113,
Icon = "互动系统_切岛动作2",
Path = "Unknown",
ShapeId = 1013,
SortId = 101,
Txt1 = "You showed off to PLAYER.",
Txt2 = "PLAYER showed off to you.",
},
[31401] = {
AniId = 31401,
AniName = "personality1",
Desc = "Look around",
HeroId = 114,
Icon = "互动系统_蛙吹动作1",
Path = "Unknown",
ShapeId = 1014,
SortId = 110,
Txt1 = "You observe PLAYER's surroundings.",
Txt2 = "PLAYER observes your surroundings.",
},
[31402] = {
AniId = 31402,
AniName = "personality",
Desc = "Fall on the floor",
HeroId = 114,
Icon = "互动系统_蛙吹动作2",
Path = "Unknown",
ShapeId = 1014,
SortId = 111,
Txt1 = "You fall in front of PLAYER.",
Txt2 = "PLAYER falls in front of you.",
},
[31403] = {
AniId = 31403,
AniName = "city_interact1",
Desc = "Think",
HeroId = 114,
Icon = "互动系统_蛙吹动作3",
Path = "Unknown",
ShapeId = 1014,
SortId = 112,
Txt1 = "You think next to PLAYER.",
Txt2 = "PLAYER thinks next to you.",
},
[31501] = {
AniId = 31501,
AniName = "personality",
Desc = "Eye Drops",
HeroId = 115,
Icon = "互动系统_相泽动作1",
Path = "Unknown",
ShapeId = 1015,
SortId = 120,
Txt1 = "You put in eye drops next to PLAYER.",
Txt2 = "PLAYER put in eye drops next to you.",
},
[31601] = {
AniId = 31601,
AniName = "personality",
Desc = "Wait",
HeroId = 116,
Icon = "互动系统_尾白猿夫1",
Path = "Acquired from Season 1 - Plus Ultra Pass",
ShapeId = 1016,
SortId = 130,
Txt1 = "You wait next to PLAYER.",
Txt2 = "PLAYER waits next to you.",
},
[31901] = {
AniId = 31901,
AniName = "personality",
Desc = "Itching",
HeroId = 119,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_µ¡╗µƒäµ£\1681",
Path = "Unknown",
ShapeId = 1019,
SortId = 170,
Txt1 = "You're staring at the player itching irritably.",
Txt2 = "The player is staring at you itching irritably.",
},
[31902] = {
AniId = 31902,
AniName = "city_interact1",
Desc = "Madness",
HeroId = 119,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_µ¡╗µƒäµ£\1682",
Path = "Unknown",
ShapeId = 1019,
SortId = 171,
Txt1 = "You're showing your madness to the player.",
Txt2 = "The player is showing you their madness.",
},
[32001] = {
AniId = 32001,
AniName = "personality",
Desc = "Wait",
HeroId = 120,
Icon = "互动系统_葡萄动作1",
Path = "Obtained from the Buff Shop",
ShapeId = 1020,
SortId = 140,
Txt1 = "You wait next to PLAYER.",
Txt2 = "PLAYER waits next to you.",
},
[32002] = {
AniId = 32002,
AniName = "city_interact1",
Desc = "Show",
HeroId = 120,
Icon = "互动系统_葡萄动作2",
Path = "Unknown",
ShapeId = 1020,
SortId = 141,
Txt1 = "You show your Quirk to PLAYER.",
Txt2 = "You show your Quirk to PLAYER.",
},
[32101] = {
AniId = 32101,
AniName = "personality",
Desc = "Rub wrists",
HeroId = 121,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σ«ëσ╛╖τôªσè¿Σ╜\1561",
Path = "Unknown",
ShapeId = 1021,
SortId = 150,
Txt1 = "You warm up your wrists in front of PLAYER.",
Txt2 = "PLAYER warms up their wrists in front of you.",
},
[32102] = {
AniId = 32102,
AniName = "city_interact1",
Desc = "Power",
HeroId = 121,
Icon = "Σ║Æσè¿τ│╗τ╗ƒ_σ«ëσ╛╖τôªσè¿Σ╜\1562",
Path = "Unknown",
ShapeId = 1021,
SortId = 151,
Txt1 = "You showed PLAYER your power.",
Txt2 = "PLAYER showed you their power.",
},
[32201] = {
AniId = 32201,
AniName = "city_interact1",
Desc = "Two in one body",
HeroId = 123,
Icon = "互动系统_常暗动作2",
Path = "Obtained from the Buff Shop",
ShapeId = 1022,
SortId = 160,
Txt1 = "You summoned a Shadow to say hello to PLAYER.",
Txt2 = "PLAYER summoned a Shadow to say hello to you.",
},
[32202] = {
AniId = 32202,
AniName = "personality",
Desc = "Look around",
HeroId = 123,
Icon = "互动系统_常暗动作1",
Path = "Unknown",
ShapeId = 1022,
SortId = 161,
Txt1 = "You observe PLAYER's surroundings.",
Txt2 = "PLAYER observes your surroundings.",
},
[32401] = {
AniId = 32401,
AniName = "personality",
Desc = "Write notes",
HeroId = 124,
Icon = "互动系统_绿谷动作1",
Path = "Obtained from Lv. 10 Agency Sponsorship Fund",
ShapeId = 1024,
SortId = 10,
Txt1 = "You see PLAYER quickly writing something down.",
Txt2 = "PLAYER looks at you quickly while writing something down.",
},
[32402] = {
AniId = 32402,
AniName = "arder_accept",
Desc = "Cheer up",
HeroId = 124,
Icon = "互动系统_绿谷动作2",
Path = "Complete Achievement: Road to Glory - 2",
ShapeId = 1024,
SortId = 13,
Txt1 = "You cheer for PLAYER!",
Txt2 = "PLAYER cheers for you!",
},
[32403] = {
AniId = 32403,
AniName = "arder_hello",
Desc = 'Say "hi"',
HeroId = 124,
Icon = "互动系统_绿谷动作3",
Path = "Complete Achievement: The Best Team - 1",
ShapeId = 1024,
SortId = 11,
Txt1 = "You wave to the PLAYER.",
Txt2 = "PLAYER waves at you.",
},
[32404] = {
AniId = 32404,
AniName = "arder_thanks",
Desc = "Thank",
HeroId = 124,
Icon = "互动系统_绿谷动作4",
Path = "Complete Achievement: Points Hunter - 3",
ShapeId = 1024,
SortId = 16,
Txt1 = "You bow to PLAYER to show your gratitude.",
Txt2 = "PLAYER bows to you show their gratitude.",
},
[32405] = {
AniId = 32405,
AniName = "arder_watch",
Desc = "Look around",
HeroId = 124,
Icon = "互动系统_绿谷动作5",
Path = "Complete Achievement: Road to Glory - 1",
ShapeId = 1024,
SortId = 12,
Txt1 = "You observe PLAYER's surroundings.",
Txt2 = "PLAYER observes your surroundings.",
},
[32406] = {
AniId = 32406,
AniName = "personality1",
Desc = "Stretch out",
HeroId = 124,
Icon = "互动系统_绿谷动作6",
Path = "Complete Achievement: The Most Powerful - 2",
ShapeId = 1024,
SortId = 17,
Txt1 = "You stretch in front of PLAYER.",
Txt2 = "PLAYER stretches in front of you.",
},
[32407] = {
AniId = 32407,
AniName = "personality3",
Desc = "Stretch legs ",
HeroId = 124,
Icon = "互动系统_绿谷动作7",
Path = "Complete Achievement: Points Hunter - 2",
ShapeId = 1024,
SortId = 15,
Txt1 = "You stretch your legs next to PLAYER.",
Txt2 = "PLAYER stretches their legs next to you.",
},
[32408] = {
AniId = 32408,
AniName = "personality5",
Desc = "Think",
HeroId = 124,
Icon = "互动系统_绿谷动作8",
Path = "Complete Achievement: Points Hunter - 1",
ShapeId = 1024,
SortId = 14,
Txt1 = "You look at PLAYER and scratch your head.",
Txt2 = "PLAYER looks at you and scratches their head.",
},
},
Emoji = {
[11001] = {
Desc = "Hello",
ID = 11001,
Icon = "互动系统_表情1",
Path = "Obtained from Lv. 10 Agency Sponsorship Fund",
SortId = 10,
SpriteId = 106,
Txt1 = 'You say "Hello!" to PLAYER.',
Txt2 = 'PLAYER says "Hello!" to you.',
},
[11002] = {
Desc = "Cry",
ID = 11002,
Icon = "互动系统_表情2",
Path = "Obtained from Lv. 10 Agency Sponsorship Fund",
SortId = 11,
SpriteId = 107,
Txt1 = "You cry at PLAYER.",
Txt2 = "PLAYER cries at you.",
},
[11003] = {
Desc = "I'll do my best",
ID = 11003,
Icon = "互动系统_表情3",
Path = "Complete Achievement: Your Expression - Midoriya",
SortId = 12,
SpriteId = 108,
Txt1 = 'You say "I\'ll do my best!" to PLAYER.',
Txt2 = 'PLAYER says "I\'ll do my best!" to you.',
},
[11004] = {
Desc = "Make effort!",
ID = 11004,
Icon = "互动系统_表情4",
Path = "Acquired from the Christmas Gingerbread House Event",
SortId = 13,
SpriteId = 109,
Txt1 = 'You say "I\'ll make effort!" to PLAYER.',
Txt2 = 'PLAYER says "I want to work hard!" to you',
},
[11005] = {
Desc = "Hum",
ID = 11005,
Icon = "互动系统_表情5",
Path = "Acquired from the Christmas Gingerbread House Event",
SortId = 20,
SpriteId = 110,
Txt1 = "You hum confidently at PLAYER.",
Txt2 = "PLAYER hums confidently at you.",
},
[11006] = {
Desc = "Hey!",
ID = 11006,
Icon = "互动系统_表情6",
Path = "Acquired from the Christmas Gingerbread House Event",
SortId = 21,
SpriteId = 111,
Txt1 = 'You say "hey" to PLAYER aggressively.',
Txt2 = 'PLAYER says "hey" to you aggressively.',
},
[11007] = {
Desc = "I'm awesome",
ID = 11007,
Icon = "互动系统_表情7",
Path = "Complete Achievement: Your Expression - Bakugo",
SortId = 22,
SpriteId = 112,
Txt1 = 'You say "I\'m awesome!" to PLAYER.',
Txt2 = 'PLAYER says "I\'m awesome!" to you.',
},
[11008] = {
Desc = "I'm coming!",
ID = 11008,
Icon = "互动系统_表情8",
Path = "Get Achievement - Your Expression: No. 1",
SortId = 30,
SpriteId = 113,
Txt1 = 'You say "I\'m coming!" to PLAYER.',
Txt2 = 'PLAYER says "I\'m coming!" to you.',
},
[11009] = {
Desc = "Think",
ID = 11009,
Icon = "互动系统_表情9",
Path = "Complete Achievement: Your Expression - Iida",
SortId = 40,
SpriteId = 114,
Txt1 = "You look at PLAYER and start thinking.",
Txt2 = "PLAYER looks at you and starts thinking deeply.",
},
[11010] = {
Desc = "Stare",
ID = 11010,
Icon = "互动系统_表情10",
Path = "Complete Achievement: Your Expression - Uraraka",
SortId = 50,
SpriteId = 115,
Txt1 = "You stare at PLAYER without saying a word.",
Txt2 = "PLAYER stares at you without saying a word.",
},
[11011] = {
Desc = "In a daze",
ID = 11011,
Icon = "互动系统_表情11",
Path = "Complete Achievement: Your Expression - Todoroki",
SortId = 60,
SpriteId = 116,
Txt1 = "You look at PLAYER in a daze.",
Txt2 = "PLAYER looks at you in a daze.",
},
[11012] = {
Desc = "Check this out",
ID = 11012,
Icon = "互动系统_表情12",
Path = "Complete Achievement: Your Expression - Yaoyorozu",
SortId = 70,
SpriteId = 117,
Txt1 = 'You say "check this out" to PLAYER.',
Txt2 = 'PLAYER says "Check this out." to you.',
},
[11013] = {
Desc = "Hey",
ID = 11013,
Icon = "互动系统_表情13",
Path = "Complete Achievement: Your Expression - Kaminari",
SortId = 80,
SpriteId = 118,
Txt1 = "You giggle at PLAYER.",
Txt2 = "PLAYER giggles at you.",
},
[11014] = {
Desc = "Wipe out",
ID = 11014,
Icon = "互动系统_表情14",
Path = "Get Achievement - Your Expression: Stain",
SortId = 90,
SpriteId = 119,
Txt1 = 'You say "Wipe out!" to PLAYER.',
Txt2 = 'PLAYER says "Wipe out!" to you.',
},
[11015] = {
Desc = "Show skills",
ID = 11015,
Icon = "互动系统_表情15",
Path = "Complete Achievement: Your Expression - Kirishima",
SortId = 100,
SpriteId = 120,
Txt1 = 'You say "Let\'s show off our skills!" to PLAYER.',
Txt2 = 'PLAYER says "Let\'s show off our skills!" to you.',
},
[11016] = {
Desc = "Happy",
ID = 11016,
Icon = "互动系统_表情16",
Path = "Acquired from the Christmas Gingerbread House Event",
SortId = 110,
SpriteId = 121,
Txt1 = "You smile at PLAYER.",
Txt2 = "PLAYER smiles at you.",
},
[11017] = {
Desc = "The Best",
ID = 11017,
Icon = "互动系统_表情17",
Path = "Complete Achievement: Your Expression - Mineta",
SortId = 140,
SpriteId = 122,
Txt1 = 'You give PLAYER a thumbs up, "You\'re the best!"',
Txt2 = 'PLAYER gives you a thumbs up, "The best!"',
},
[11018] = {
Desc = "Shoto!",
ID = 11018,
Icon = "互动系统_表情18",
Path = "Get Achievement - Your Expression: Endeavor",
SortId = 150,
SpriteId = 123,
Txt1 = 'You scream at PLAYER, "Shoto!"',
Txt2 = 'PLAYER screams "Shoto!" at you.',
},
[11019] = {
Desc = "Huh?",
ID = 11019,
Icon = "互动系统_表情19",
Path = "Complete Achievement: Your Expression - Tokoyami",
SortId = 160,
SpriteId = 124,
Txt1 = "You ask PLAYER a question.",
Txt2 = "PLAYER asks you a question.",
},
[11020] = {
Desc = "Hello!",
ID = 11020,
Icon = "互动系统_表情20",
Path = "Unknown",
SortId = 31,
SpriteId = 125,
Txt1 = 'You said "Hello!" to PLAYER.',
Txt2 = 'PLAYER said "Hello!" to you.',
},
[11021] = {
Desc = "Haahaha!",
ID = 11021,
Icon = "互动系统_表情21",
Path = "Unknown",
SortId = 32,
SpriteId = 126,
Txt1 = "You laughed at PLAYER.",
Txt2 = "PLAYER laughed at you.",
},
[11022] = {
Desc = "Huh?",
ID = 11022,
Icon = "互动系统_表情22",
Path = "Unknown",
SortId = 51,
SpriteId = 127,
Txt1 = "You ask PLAYER a question.",
Txt2 = "PLAYER asks you a question.",
},
[11023] = {
Desc = "Heh heh",
ID = 11023,
Icon = "互动系统_表情23",
Path = "Unknown",
SortId = 52,
SpriteId = 128,
Txt1 = "You gave PLAYER a silly smile.",
Txt2 = "PLAYER gave you a silly smile.",
},
[11024] = {
Desc = "Shocked",
ID = 11024,
Icon = "互动系统_表情24",
Path = "Unknown",
SortId = 41,
SpriteId = 129,
Txt1 = 'You shouted "What?!" at PLAYER.',
Txt2 = 'PLAYER shouted "What?!" at you.',
},
[11025] = {
Desc = "Smile",
ID = 11025,
Icon = "互动系统_表情25",
Path = "Unknown",
SortId = 61,
SpriteId = 130,
Txt1 = "You smiled at PLAYER.",
Txt2 = "PLAYER smiled at you.",
},
[11026] = {
Desc = "Eat!",
ID = 11026,
Icon = "互动系统_表情26",
Path = "Unknown",
SortId = 71,
SpriteId = 131,
Txt1 = "You told PLAYER to eat quickly.",
Txt2 = "You told PLAYER to eat quickly.",
},
[11027] = {
Desc = "Wow",
ID = 11027,
Icon = "互动系统_表情27",
Path = "Unknown",
SortId = 141,
SpriteId = 132,
Txt1 = "You started crying to PLAYER.",
Txt2 = "PLAYER started crying to you.",
},
[11028] = {
Desc = "It's all yours!",
ID = 11028,
Icon = "互动系统_表情28",
Path = "Unknown",
SortId = 81,
SpriteId = 133,
Txt1 = 'You told PLAYER, "It\'s all yours!"',
Txt2 = 'PLAYER told you, "It\'s all yours!"',
},
[11029] = {
Desc = "Passionate",
ID = 11029,
Icon = "互动系统_表情29",
Path = "Unknown",
SortId = 101,
SpriteId = 134,
Txt1 = 'You shouted "Manly!" at PLAYER.',
Txt2 = 'PLAYER shouted "Manly!" at you.',
},
[11030] = {
Desc = "Shy",
ID = 11030,
Icon = "互动系统_表情30",
Path = "Get Achievement - Your Expression: Tsuyu",
SortId = 111,
SpriteId = 135,
Txt1 = "You were too shy to say anything.",
Txt2 = "PLAYER was too shy to say anything.",
},
[11031] = {
Desc = "Expert",
ID = 11031,
Icon = "互动系统_表情31",
Path = "Unknown",
SortId = 151,
SpriteId = 136,
Txt1 = 'You told PLAYER, "Let me show you how it\'s done!"',
Txt2 = 'PLAYER told you, "Let me show you how it\'s done!"',
},
[11032] = {
Desc = "Glare",
ID = 11032,
Icon = "互动系统_表情32",
Path = "Unknown",
SortId = 91,
SpriteId = 137,
Txt1 = "You glared at PLAYER.",
Txt2 = "PLAYER glared at you.",
},
[11033] = {
Desc = "Great job!",
ID = 11033,
Icon = "互动系统_表情33",
Path = "Unknown",
SortId = 161,
SpriteId = 138,
Txt1 = "You gave PLAYER a thumbs up.",
Txt2 = "PLAYER gave you a thumbs up.",
},
[11034] = {
Desc = "Eliminate",
ID = 11034,
Icon = "互动系统_表情34",
Path = "Unknown",
SortId = 120,
SpriteId = 139,
Txt1 = "You want to erase PLAYER's Quirk.",
Txt2 = "PLAYER wants to erase your Quirk.",
},
[11035] = {
Desc = "Well done!",
ID = 11035,
Icon = "互动系统_表情35",
Path = "Get Achievement - Your Expression: Aizawa",
SortId = 121,
SpriteId = 140,
Txt1 = 'You told PLAYER, "Well done!"',
Txt2 = 'PLAYER told you, "Well done!"',
},
[11036] = {
Desc = "Okay!",
ID = 11036,
Icon = "互动系统_表情36",
Path = "Acquired from Season 1 - Plus Ultra Pass",
SortId = 131,
SpriteId = 141,
Txt1 = 'You told PLAYER, "Okay!"',
Txt2 = 'PLAYER told you, "Okay!"',
},
[11037] = {
Desc = "Embarrassed",
ID = 11037,
Icon = "互动系统_表情37",
Path = "Get Achievement - Your Expression: Ojiro",
SortId = 130,
SpriteId = 142,
Txt1 = "You lowered your head in shame.",
Txt2 = "PLAYER lowered their head in shame.",
},
[11039] = {
Desc = "It's your fault",
ID = 11039,
Icon = "互动系统_表情39",
Path = "Complete Achievement: Your Expression - Shigaraki",
SortId = 170,
SpriteId = 152,
Txt1 = "You say to the player morbidly, \"It's All Might's fault.\"",
Txt2 = "The player says to you morbidly, \"It's All Might's fault.\"",
},
},
Mood = {
[21001] = {
Desc = "Anger",
EffectId = 65501,
EffectSocket = "mood_angry",
ID = 21001,
Icon = "互动系统_心情1",
Path = "Obtained from Lv. 10 Agency Sponsorship Fund",
SortId = 1,
Txt1 = "You express anger to PLAYER!",
Txt2 = "PLAYER expresses anger to you!",
},
[21002] = {
Desc = "Happy",
EffectId = 65502,
EffectSocket = "face",
ID = 21002,
Icon = "互动系统_心情2",
Path = "Obtained from Lv. 10 Agency Sponsorship Fund",
SortId = 2,
Txt1 = "You express joy to PLAYER.",
Txt2 = "PLAYER expresses joy to you.",
},
[21003] = {
Desc = "Admiration",
EffectId = 65503,
EffectSocket = "face",
ID = 21003,
Icon = "互动系统_心情3",
Path = "Complete Peacekeeping 2-3",
SortId = 3,
Txt1 = "You express your admiration to PLAYER!",
Txt2 = "PLAYER expresses their admiration for you!",
},
[21004] = {
Desc = "Melancholy",
EffectId = 65504,
EffectSocket = "face",
ID = 21004,
Icon = "互动系统_心情4",
Path = "Complete Peacekeeping 3-4",
SortId = 4,
Txt1 = "You express melancholy to PLAYER.",
Txt2 = "PLAYER expresses melancholy to you.",
},
[21005] = {
Desc = "Relaxed",
EffectId = 65505,
EffectSocket = "face",
ID = 21005,
Icon = "互动系统_心情5",
Path = "Complete Peacekeeping 4-5",
SortId = 5,
Txt1 = "You express being relaxed to PLAYER.",
Txt2 = "PLAYER expresses they're relaxed to you.",
},
[21006] = {
Desc = "Irritated",
EffectId = 65506,
EffectSocket = "mood_restless",
ID = 21006,
Icon = "互动系统_心情6",
Path = "Complete Peacekeeping 5-6",
SortId = 6,
Txt1 = "You express irritation to PLAYER.",
Txt2 = "PLAYER expresses irritation to you.",
},
[21007] = {
Desc = "Sadness",
EffectId = 65507,
EffectSocket = "mood",
ID = 21007,
Icon = "互动系统_心情7",
Path = "Complete Peacekeeping 6-6",
SortId = 7,
Txt1 = "You express sadness to PLAYER.",
Txt2 = "PLAYER expresses sadness to you.",
},
[21008] = {
Desc = "Speechless",
EffectId = 65508,
EffectSocket = "mood",
ID = 21008,
Icon = "互动系统_心情8",
Path = "Complete Peacekeeping 7-6",
SortId = 8,
Txt1 = "You express...to PLAYER.",
Txt2 = "PLAYER expresses...",
},
},
}
|
local etlua = require "etlua"
-- Kong admin config generator
-- execute with `kong-yml-env-generator {template-file} {destination-dir}`
-- Use shell command arguments to set file locations
-- first arg: the ETLUA template
-- second arg: the buildpack/app directory
local nginx_template_file = "config/nginx.template"
local template_filename = arg[1]
local config_filename = arg[2].."/"..nginx_template_file
local template_file = io.open(template_filename, "r")
local template = etlua.compile(template_file:read("*a"))
template_file:close()
local config = template({})
local config_file
config_file = io.open(config_filename, "w")
config_file:write(config)
config_file:close()
print("Wrote nginx_template file: "..config_filename) |
ESX = nil
local playerData = {}
local weaponList = {}
local Time = 0
local Time2 = 0
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
createList()
end)
function createList()
for k,v in pairs(Config.WeaponsStorm) do
local tmp = {name = v.name, itemName = v.itemName}
table.insert(weaponList, tmp)
end
end
function OpenMenu()
local elements = {}
for i = 1, #weaponList do
local weapon_t = weaponList[i].name
local weapon_name = weaponList[i].itemName
local weapon = GetHashKey(weapon_t)
if HasPedGotWeapon(PlayerPedId(), weapon, false) then
table.insert(elements, {label = _U('disassemble')..weapon_name, value = 'diassemble', arma = weapon_t})
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'civilian_actions',
{
css = 'identity',
title = _U('disassemble_weapons'),
align = 'top-left',
elements = elements
},
function(data, menu)
local val = data.current.value
if val == 'diassemble' then
menu.close()
local playerPed = PlayerPedId()
local weaponHash = weapon
local pedAmmo = GetAmmoInPedWeapon(playerPed, data.current.arma)
TriggerServerEvent('disassembleWeapon', false, data.current.arma)
Citizen.Wait(800)
end
end,
function(data, menu)
menu.close()
end
)
end
end
end
function controlWeaponType(weaponHash, group)
local result = { name = "No_Match", value =false}
local nameWeapon = ESX.GetWeaponFromHash(weaponHash)
local typeNameWeapon = GetWeapontypeGroup(weaponHash)
if nameWeapon ~= nil then
result.name = nameWeapon.name
end
if typeNameWeapon == group then
result.value = true
end
return result
end
RegisterNetEvent('esx_weapons:useItem')
AddEventHandler('esx_weapons:useItem', function(data, isComp)
local ped = PlayerPedId()
local weaponHash = GetSelectedPedWeapon(ped)
local pedAmmo = GetAmmoInPedWeapon(ped, weaponHash)
local correctType = controlWeaponType(weaponHash, data.idGroup)
if IsPedArmed(ped, 4) and (correctType.value or (Config.SingleItem and isComp)) then
TriggerServerEvent('esx_weapons:elabData', weaponHash, data, isComp)
else
ESX.ShowNotification(_U('wrong_weapon'), true, true, nil)
end
end)
RegisterCommand('myOpenMenu',OpenMenu)
RegisterKeyMapping('myOpenMenu','OpenMenu','KEYBOARD', Config.KeyBind)
AddEventHandler('esx:onPlayerDeath',function()
TriggerServerEvent('disassembleWeapon',true)
end) |
---@class hcolor
hcolor = {}
---@private
---@param str string
---@param color string hex
---@return string
hcolor.hex = function(str, color)
if (str == nil or str == '' or color == nil) then
return str
end
return "|cff" .. color .. str .. "|r"
end
---@private
---@param str string
---@param color string|function
---@return string
hcolor.mixed = function(str, color)
if (str == nil or str == '' or color == nil) then
return str
end
if (type(color) == 'string') then
return "|cff" .. color .. str .. "|r"
elseif (type(color) == 'function') then
return color(str)
end
return str
end
--- 耀金
---@public
---@param str string
---@return string
hcolor.gold = function(str)
return hcolor.hex(str, "ffcc00")
end
--- 纯白
---@public
---@param str string
---@return string
hcolor.white = function(str)
return hcolor.hex(str, "ffffff")
end
--- 纯黑
---@public
---@param str string
---@return string
hcolor.black = function(str)
return hcolor.hex(str, "000000")
end
--- 浅灰
---@public
---@param str string
---@return string
hcolor.grey = function(str)
return hcolor.hex(str, "c0c0c0")
end
--- 深灰
---@public
---@param str string
---@return string
hcolor.greyDeep = function(str)
return hcolor.hex(str, "969696")
end
--- 亮红
---@public
---@param str string
---@return string
hcolor.redLight = function(str)
return hcolor.hex(str, "ff8080")
end
--- 大红
---@public
---@param str string
---@return string
hcolor.red = function(str)
return hcolor.hex(str, "ff3939")
end
--- 浅绿
---@public
---@param str string
---@return string
hcolor.greenLight = function(str)
return hcolor.hex(str, "ccffcc")
end
--- 深绿
---@public
---@param str string
---@return string
hcolor.green = function(str)
return hcolor.hex(str, "80ff00")
end
--- 浅黄
---@public
---@param str string
---@return string
hcolor.yellowLight = function(str)
return hcolor.hex(str, "ffffcc")
end
--- 亮黄
---@public
---@param str string
---@return string
hcolor.yellow = function(str)
return hcolor.hex(str, "ffff00")
end
--- 浅橙
---@public
---@param str string
---@return string
hcolor.orangeLight = function(str)
return hcolor.hex(str, "ffd88c")
end
--- 橙色
---@public
---@param str string
---@return string
hcolor.orange = function(str)
return hcolor.hex(str, "ffc24b")
end
--- 天空蓝
---@public
---@param str string
---@return string
hcolor.skyLight = function(str)
return hcolor.hex(str, "ccffff")
end
--- 青空蓝
---@public
---@param str string
---@return string
hcolor.sky = function(str)
return hcolor.hex(str, "80ffff")
end
--- 浅海蓝
---@public
---@param str string
---@return string
hcolor.seaLight = function(str)
return hcolor.hex(str, "99ccff")
end
--- 深海蓝
---@public
---@param str string
---@return string
hcolor.sea = function(str)
return hcolor.hex(str, "00ccff")
end
--- 浅紫
---@public
---@param str string
---@return string
hcolor.purpleLight = function(str)
return hcolor.hex(str, "ee82ee")
end
--- 亮紫
---@public
---@param str string
---@return string
hcolor.purple = function(str)
return hcolor.hex(str, "ff59ff")
end
|
kaas_destroy_missions = {
minLevelCeiling = 45,
lairSpawns = {
{
lairTemplateName = "dantooine_bol_pigmy_neutral_small",
minDifficulty = 8,
maxDifficulty = 12,
size = 25,
},
{
lairTemplateName = "dantooine_voritor_lair_neutral_medium",
minDifficulty = 20,
maxDifficulty = 24,
size = 25,
},
{
lairTemplateName = "dantooine_quenker_lair_neutral_medium",
minDifficulty = 21,
maxDifficulty = 25,
size = 20,
},
{
lairTemplateName = "dantooine_dantari_raider_camp_neutral_large_theater",
minDifficulty = 23,
maxDifficulty = 27,
size = 25,
},
{
lairTemplateName = "dantooine_huurton_howler_lair_neutral_medium_boss_01",
minDifficulty = 23,
maxDifficulty = 27,
size = 25,
},
{
lairTemplateName = "dantooine_huurton_matron_lair_neutral_medium",
minDifficulty = 24,
maxDifficulty = 28,
size = 25,
},
{
lairTemplateName = "dantooine_thune_lair_neutral_medium",
minDifficulty = 24,
maxDifficulty = 28,
size = 25,
},
{
lairTemplateName = "dantooine_bol_lair_neutral_medium_boss_01",
minDifficulty = 26,
maxDifficulty = 30,
size = 25,
},
{
lairTemplateName = "dantooine_quenker_savage_lair_neutral_medium_boss_01",
minDifficulty = 26,
maxDifficulty = 30,
size = 35,
},
{
lairTemplateName = "dantooine_graul_lair_neutral_medium",
minDifficulty = 28,
maxDifficulty = 32,
size = 35,
},
{
lairTemplateName = "dantooine_dantari_battlelord_squad_neutral_none",
minDifficulty = 29,
maxDifficulty = 36,
size = 25,
},
{
lairTemplateName = "dantooine_piket_longhorn_lair_neutral_medium",
minDifficulty = 30,
maxDifficulty = 37,
size = 30,
},
{
lairTemplateName = "dantooine_quenker_bile_drenched_lair_neutral_medium",
minDifficulty = 32,
maxDifficulty = 36,
size = 25,
},
{
lairTemplateName = "dantooine_graul_mauler_lair_neutral_large_boss_01",
minDifficulty = 33,
maxDifficulty = 37,
size = 35,
},
{
lairTemplateName = "dantooine_kunga_hunter_neutral_none",
minDifficulty = 35,
maxDifficulty = 39,
size = 25,
},
{
lairTemplateName = "dantooine_quenker_ravager_lair_neutral_medium",
minDifficulty = 36,
maxDifficulty = 40,
size = 25,
},
{
lairTemplateName = "dantooine_dantari_chief_squad_neutral_none",
minDifficulty = 40,
maxDifficulty = 44,
size = 25,
},
{
lairTemplateName = "dantooine_mokk_hunter_neutral_none",
minDifficulty = 40,
maxDifficulty = 44,
size = 25,
},
{
lairTemplateName = "dantooine_mokk_soothsayer_camp_neutral_medium_theater",
minDifficulty = 41,
maxDifficulty = 45,
size = 25,
},
{
lairTemplateName = "dantooine_bol_seething_lair_neutral_medium",
minDifficulty = 42,
maxDifficulty = 46,
size = 25,
},
{
lairTemplateName = "dantooine_quenker_relic_reaper_lair_neutral_medium",
minDifficulty = 43,
maxDifficulty = 47,
size = 25,
},
{
lairTemplateName = "dantooine_voritor_tracker_lair_neutral_medium",
minDifficulty = 43,
maxDifficulty = 47,
size = 25,
},
{
lairTemplateName = "dantooine_mokk_scout_neutral_none",
minDifficulty = 45,
maxDifficulty = 49,
size = 25,
},
{
lairTemplateName = "dantooine_kunga_scout_neutral_none",
minDifficulty = 46,
maxDifficulty = 50,
size = 25,
},
{
lairTemplateName = "dantooine_janta_hunter_neutral_none",
minDifficulty = 48,
maxDifficulty = 52,
size = 25,
},
{
lairTemplateName = "dantooine_janta_scout_neutral_none",
minDifficulty = 49,
maxDifficulty = 53,
size = 25,
},
{
lairTemplateName = "dantooine_voritor_jungle_lair_neutral_medium_boss_01",
minDifficulty = 51,
maxDifficulty = 55,
size = 25,
},
{
lairTemplateName = "dantooine_voritor_hunter_lair_neutral_medium",
minDifficulty = 55,
maxDifficulty = 59,
size = 25,
},
{
lairTemplateName = "dantooine_janta_shaman_camp_neutral_medium_theater",
minDifficulty = 55,
maxDifficulty = 60,
size = 25,
},
{
lairTemplateName = "dantooine_mokk_shaman_neutral_none",
minDifficulty = 58,
maxDifficulty = 62,
size = 25,
},
}
}
addDestroyMissionGroup("kaas_destroy_missions", kaas_destroy_missions);
|
local __addon, __ns = ...;
if GetLocale() ~= "zhTW" then
return;
end
__ns.L.item = {
[25] = "破損的短劍",
[35] = "彎曲法杖",
[36] = "用舊的釘錘",
[37] = "破損的斧頭",
[38] = "新兵襯衣",
[39] = "新兵束褲",
[40] = "新兵的靴子",
[43] = "侍從的靴子",
[44] = "侍從束褲",
[45] = "侍從襯衣",
[47] = "盜賊輕鞋",
[48] = "盜賊束褲",
[49] = "盜賊襯衣",
[51] = "見習牧師長靴",
[52] = "見習牧師束褲",
[53] = "見習牧師襯衣",
[55] = "學徒的靴子",
[56] = "學徒長袍",
[57] = "侍僧長袍",
[59] = "侍僧輕鞋",
[60] = "夾層外套",
[61] = "矮人皮甲束褲",
[79] = "矮人布質馬褲",
[80] = "柔軟的毛邊輕鞋",
[85] = "骯髒的皮外衣",
[117] = "硬肉乾",
[118] = "初級治療藥水",
[120] = "刺客束褲",
[121] = "刺客長靴",
[127] = "陷捕者襯衣",
[129] = "粗厚陷捕者的靴子",
[139] = "打鬥者束褲",
[140] = "打鬥者的靴子",
[147] = "粗厚陷捕者束褲",
[148] = "粗厚陷捕者襯衣",
[153] = "粗糙的褶裙",
[154] = "粗糙的披肩",
[159] = "清涼的泉水",
[182] = "加瑞克的頭顱",
[192] = "馬汀的破法杖",
[193] = "破布外衣",
[194] = "破布束褲",
[195] = "破布長靴",
[200] = "粗布外衣",
[201] = "粗布束褲",
[202] = "粗布輕鞋",
[203] = "粗布手套",
[209] = "骯髒的皮褲",
[210] = "骯髒的皮靴",
[236] = "硬皮甲",
[237] = "硬皮束褲",
[238] = "硬皮長靴",
[239] = "硬皮手套",
[285] = "鱗甲外衣",
[286] = "鱗甲束褲",
[287] = "鱗甲長靴",
[414] = "達拉然乳酪",
[422] = "矮人乳酪",
[537] = "灰暗的狂魚鱗片",
[555] = "劣質禿鷹羽毛",
[556] = "禿鷲的喙",
[647] = "命運",
[710] = "人民軍護腕",
[711] = "破布手套",
[714] = "骯髒的皮手套",
[718] = "鱗甲手套",
[719] = "馴兔手套",
[720] = "打鬥手套",
[723] = "血牙野豬的肝",
[724] = "豬肝餡餅",
[725] = "豺狼人的爪子",
[727] = "凹槽短劍",
[728] = "食譜:西部荒野燉肉",
[729] = "禿鷹肉條",
[730] = "魚人的眼球",
[731] = "血牙野豬的頭",
[732] = "成熟的秋葵",
[733] = "西部荒野燉肉",
[735] = "羅爾夫和馬拉凱的勳章",
[737] = "聖泉之水",
[738] = "一袋大麥",
[739] = "一袋玉米",
[740] = "一袋黑麥",
[742] = "楓樹枝",
[743] = "一捆燒焦的橡木",
[744] = "雷酒靴中瓶",
[745] = "治安官瑪克布萊德的文件",
[748] = "暴風城護甲標記",
[750] = "硬狼肉",
[752] = "紅色粗麻頭巾",
[753] = "龍喉短劍",
[754] = "復仇短劍",
[755] = "熔化的蠟燭",
[756] = "黑鐵鎬",
[763] = "冰覆護腕",
[765] = "銀葉草",
[766] = "凸緣釘錘",
[767] = "長杆法杖",
[768] = "伐木斧",
[769] = "大塊野豬肉",
[770] = "尖利的鱷魚牙齒",
[771] = "磨損的野豬獠牙",
[772] = "大蠟燭",
[773] = "金砂",
[774] = "孔雀石",
[776] = "仇殺",
[777] = "灰狼的牙齒",
[778] = "狗頭人的鎬頭",
[779] = "閃亮的貝殼",
[780] = "破損的魚人鰭",
[781] = "豺狼人石錘",
[782] = "彩色豺狼人臂環",
[783] = "輕毛皮",
[785] = "魔皇草",
[787] = "滑皮鯖魚",
[789] = "牢固的鬥錘",
[790] = "森林戰斧",
[791] = "灰燼法杖",
[792] = "編織便鞋",
[793] = "編織手套",
[794] = "編織束褲",
[795] = "編織外套",
[796] = "劣質皮靴",
[797] = "劣質皮手套",
[798] = "劣質皮褲",
[799] = "劣質皮外衣",
[804] = "藍色布袋",
[805] = "紅色小包",
[809] = "血剃刃",
[810] = "北風之錘",
[811] = "密林戰斧",
[812] = "亮木法杖",
[814] = "燈油",
[816] = "小拳刃",
[818] = "虎眼石",
[820] = "分割者之刃",
[821] = "河爪皮外衣",
[826] = "河爪之斧",
[827] = "邪惡棍棒",
[828] = "藍色小包",
[829] = "紅色皮甲頭巾",
[832] = "銀色迪菲亞腰帶",
[833] = "生命徽章",
[835] = "大繩網",
[837] = "厚布護甲",
[838] = "厚布束褲",
[839] = "厚布手套",
[840] = "厚布鞋",
[841] = "法布隆的懷錶",
[843] = "棕色皮靴",
[844] = "棕色皮手套",
[845] = "棕色皮束褲",
[846] = "棕色皮上衣",
[847] = "鎖鍊護甲",
[848] = "鎖鍊束褲",
[849] = "鎖鍊長靴",
[850] = "鎖鍊手套",
[851] = "鬥士彎劍",
[852] = "錘",
[853] = "短斧",
[854] = "長棍",
[856] = "藍色皮包",
[857] = "紅色布袋",
[858] = "次級治療藥水",
[859] = "優質布襯衣",
[860] = "騎兵的靴子",
[862] = "符文之戒",
[863] = "黑暗收割者",
[864] = "勇武長劍",
[865] = "鉛質釘錘",
[866] = "僧侶法杖",
[867] = "聖力手套",
[868] = "熱情監護者",
[869] = "眩光",
[870] = "熾炎戰斧",
[871] = "風暴戰斧",
[872] = "切石者",
[873] = "喬丹法杖",
[878] = "拳頭大小的絲囊",
[880] = "恐懼法杖",
[884] = "食屍鬼的肋骨",
[885] = "黑色金屬大斧",
[886] = "黑色金屬短劍",
[887] = "一磅肉",
[888] = "納迦軍用手套",
[889] = "一封覆滿灰塵的信",
[890] = "聖歌法杖",
[892] = "豺狼人法師手套",
[893] = "恐狼的牙齒",
[895] = "狼人的顱骨",
[896] = "狼人的牙齒",
[897] = "瘋狼護腕",
[899] = "毒蜘蛛的牙齒",
[910] = "一封未寄出的信",
[911] = "鐵樹木棍",
[914] = "巨魔鍊甲護甲",
[915] = "紅色絲質頭巾",
[916] = "一張被撕破的日記書頁",
[918] = "變異皮包",
[920] = "邪惡釘錘",
[921] = "一張褪色的日記書頁",
[922] = "達西安鐮刀",
[923] = "長劍",
[924] = "牢固的木槌",
[925] = "尖刺流星錘",
[926] = "大型戰鬥斧",
[927] = "雙面斧",
[928] = "長杖",
[929] = "治療藥水",
[932] = "魔化戰馬的鞍囊",
[933] = "帆布背包",
[934] = "斯塔文的鐮刀",
[935] = "守夜人短劍",
[936] = "午夜釘錘",
[937] = "暮色森林黑杖",
[938] = "沾滿泥汙的日記書頁",
[939] = "一張染血的日記書頁",
[940] = "洞察長袍",
[942] = "寒冰指環",
[943] = "典獄官法杖",
[944] = "元素法杖",
[954] = "力量卷軸",
[955] = "智力卷軸",
[957] = "威廉的貨物",
[961] = "止血草",
[962] = "豬肉餡餅",
[981] = "波尼斯的項鍊",
[983] = "紅色亞麻束帶",
[1006] = "黃銅項圈",
[1008] = "用舊的劍",
[1009] = "緊湊戰錘",
[1010] = "瘤木短杖",
[1011] = "鋒利戰斧",
[1013] = "鐵鉚釘",
[1015] = "狼肋排",
[1017] = "乾烤狼肉串",
[1019] = "亞麻碎布",
[1074] = "硬蜘蛛腿",
[1075] = "影皮墜飾",
[1076] = "迪菲亞叛徒之戒",
[1077] = "迪菲亞法師之戒",
[1080] = "硬兀鷹肉",
[1081] = "香脆蜘蛛肉",
[1082] = "赤脊山燉肉",
[1083] = "阿祖拉雕紋",
[1113] = "魔法麵包",
[1114] = "魔法黑麵包",
[1116] = "真銀之戒",
[1121] = "山貓之足",
[1127] = "火彈",
[1129] = "食屍鬼的牙齒",
[1130] = "瓶裝蜘蛛毒液",
[1131] = "懲罰圖騰",
[1132] = "森林狼號角",
[1154] = "人民軍腰帶",
[1155] = "夢遊者魔棒",
[1156] = "豪華珠寶戒指",
[1158] = "結實的鐵棍",
[1159] = "民兵長棍",
[1161] = "民兵短劍",
[1166] = "凹陷的圓盾",
[1167] = "小輕盾",
[1168] = "骨火",
[1169] = "黑顱",
[1171] = "精心縫製的長袍",
[1172] = "葛瑞森的火炬",
[1173] = "飽經風霜的靴子",
[1175] = "金牙",
[1177] = "奧拉夫的油",
[1178] = "爆破火箭",
[1179] = "冰鎮牛奶",
[1180] = "耐力卷軸",
[1181] = "精神卷軸",
[1182] = "黃銅飾釘護腕",
[1183] = "橡皮腕甲",
[1187] = "尖刺項圈",
[1189] = "監督者之戒",
[1190] = "監督者披風",
[1191] = "彈子球",
[1193] = "鑲帶圓盾",
[1194] = "損壞的雙手劍",
[1195] = "狗頭人的鏟子",
[1196] = "大板斧",
[1197] = "巨棒",
[1198] = "巨刃劍",
[1200] = "木製大盾",
[1201] = "黑色尖頭盾",
[1202] = "牆盾",
[1203] = "暴風城聖禦盾",
[1204] = "綠塔",
[1205] = "果汁",
[1206] = "綠瑪瑙",
[1207] = "魔星釘錘",
[1208] = "梅貝爾的情書",
[1210] = "暗影石",
[1211] = "豺狼人作戰背心",
[1212] = "豺狼人的唾液",
[1213] = "豺狼人部族護腕",
[1214] = "豺狼人懲處錘",
[1215] = "支柱束腰",
[1218] = "豺狼人重木棒",
[1219] = "赤脊山砍刀",
[1220] = "豺狼人戰斧",
[1221] = "幼龍的腹鱗",
[1251] = "亞麻繃帶",
[1252] = "斯通菲爾德老奶奶的便箋",
[1254] = "火焰石",
[1256] = "水晶藻葉",
[1257] = "隱形液",
[1260] = "薩瑞爾祖恩的頭顱",
[1261] = "午夜寶珠",
[1262] = "一桶雷霆啤酒",
[1263] = "碎靈",
[1264] = "碎頭者",
[1265] = "蠍刺劍",
[1270] = "精美的狼皮披風",
[1273] = "森林鍊甲",
[1274] = "蛇麻草",
[1275] = "軍官鍊甲外衣",
[1276] = "淬火圓盾",
[1280] = "寬大的兜帽",
[1282] = "火花金屬頭巾",
[1283] = "弗納的便箋",
[1284] = "馬蹄鐵木箱",
[1287] = "巨型狼蛛牙",
[1288] = "大毒囊",
[1292] = "屠夫的斬斧",
[1293] = "湖畔鎮的現狀",
[1294] = "將軍的回信",
[1296] = "黑石釘錘",
[1297] = "暗影施法者之袍",
[1299] = "尖塔腰帶",
[1300] = "次級尖塔法杖",
[1302] = "黑色幼龍手套",
[1303] = "修橋工的手套",
[1304] = "馬術手套",
[1306] = "狼鬃腕甲",
[1307] = "採金日程表",
[1309] = "奧斯洛的工具箱",
[1310] = "鐵匠長褲",
[1314] = "食屍鬼的手指",
[1315] = "百合",
[1317] = "硬根法杖",
[1318] = "黑夜掠刃",
[1319] = "鋼鐵意志之戒",
[1322] = "魚肝油",
[1325] = "水仙花",
[1326] = "爆炒太陽魚",
[1327] = "威利的便箋",
[1349] = "亞伯克隆比的木箱",
[1351] = "指骨護腕",
[1353] = "肖爾的報告",
[1355] = "鹿皮斗篷",
[1357] = "桑德斯船長的藏寶圖",
[1358] = "桑德斯寶藏的一個線索",
[1359] = "獅紋手套",
[1360] = "暴風城鍊甲手套",
[1361] = "桑德斯寶藏的另一個線索",
[1362] = "桑德斯寶藏的最終線索",
[1364] = "粗糙的皮外衣",
[1366] = "粗糙的皮束褲",
[1367] = "粗糙的皮靴",
[1368] = "粗糙的皮手套",
[1369] = "粗糙的皮帶",
[1370] = "粗糙的皮護腕",
[1372] = "粗糙的皮質披風",
[1374] = "磨損的輕鞋",
[1376] = "磨損的披風",
[1377] = "磨損的手套",
[1378] = "磨損的束褲",
[1380] = "磨損的長袍",
[1381] = "神秘的信件",
[1382] = "石質釘錘",
[1383] = "石質輕斧",
[1384] = "鈍刃",
[1386] = "棘木戰斧",
[1387] = "食屍鬼之牙",
[1388] = "歪斜法杖",
[1389] = "狗頭人的木槌",
[1391] = "河爪秘法杖",
[1394] = "流木棒",
[1395] = "學徒束褲",
[1396] = "侍僧束褲",
[1399] = "魔法蠟燭",
[1401] = "綠茶葉",
[1404] = "潮汐符咒",
[1405] = "泡沫法杖",
[1406] = "珍珠鑲嵌長矛",
[1407] = "所羅門寫給西部荒野的求救信",
[1408] = "斯托曼的回信",
[1409] = "所羅門寫給夜色鎮的求救信",
[1410] = "埃伯洛克的回信",
[1411] = "枯木法杖",
[1412] = "粗製重劍",
[1413] = "無力短劍",
[1414] = "破損的戰錘",
[1415] = "木工槌",
[1416] = "生鏽的短斧",
[1417] = "卷刃的戰鬥斧",
[1418] = "舊皮帶",
[1419] = "舊皮靴",
[1420] = "舊皮護腕",
[1421] = "舊皮披風",
[1422] = "舊皮手套",
[1423] = "舊皮束褲",
[1425] = "舊皮外衣",
[1427] = "碎料輕鞋",
[1429] = "碎料披風",
[1430] = "碎料手套",
[1431] = "碎料束褲",
[1433] = "碎料護甲",
[1434] = "熱蠟棒",
[1436] = "戍邊長褲",
[1438] = "戰士之盾",
[1440] = "豺狼人碎骨錘",
[1443] = "凱威恩的珠寶護符",
[1445] = "黑石肩鎧",
[1446] = "黑石長靴",
[1447] = "救世之戒",
[1448] = "黑石護手",
[1449] = "弱效導魔戒指",
[1451] = "一瓶殭屍汁",
[1453] = "鬼靈之梳",
[1454] = "執行者黑斧",
[1455] = "黑石勇士戰斧",
[1457] = "影皮釘錘",
[1458] = "影皮木槌",
[1459] = "影皮割顱斧",
[1460] = "影皮雙手劍",
[1461] = "屠戮戰鬥斧",
[1462] = "暗影之戒",
[1464] = "禿鷲的爪",
[1465] = "屠虎匕首",
[1467] = "斑點太陽魚",
[1468] = "魚人的鰭",
[1469] = "亞頓的彎刀",
[1470] = "魚人皮包",
[1473] = "河岸法杖",
[1475] = "小毒囊",
[1476] = "折斷的蜘蛛腿",
[1477] = "敏捷卷軸 II",
[1478] = "保護卷軸 II",
[1479] = "薩爾瑪的隔熱長手套",
[1480] = "人民軍之拳",
[1481] = "冷酷之爪",
[1482] = "暗影之牙",
[1483] = "碎臉者",
[1484] = "巫術護杖",
[1485] = "乾草叉",
[1486] = "樹皮夾克",
[1487] = "魔法粗麵包",
[1488] = "復仇者之甲",
[1489] = "陰暗護甲",
[1490] = "守護者咒符",
[1491] = "精確之戒",
[1493] = "重型掠奪者彎刀",
[1495] = "棉布輕鞋",
[1497] = "棉布披風",
[1498] = "棉布手套",
[1499] = "棉布束褲",
[1501] = "棉布外套",
[1502] = "皺皮腰帶",
[1503] = "皺皮長靴",
[1504] = "皺皮護腕",
[1505] = "扭曲披風",
[1506] = "皺皮手套",
[1507] = "皺皮束褲",
[1509] = "皺皮外衣",
[1510] = "重錘",
[1511] = "平民劍",
[1512] = "粗糙的戰鬥斧",
[1513] = "舊巨劍",
[1514] = "生鏽的戰錘",
[1515] = "劣質木杖",
[1516] = "用舊的短斧",
[1518] = "鬼魂的梳子",
[1519] = "血頂食人妖的耳朵",
[1520] = "食人妖的汗水",
[1521] = "笨重的巨魔斧",
[1522] = "獵頭長矛",
[1523] = "巨型石棒",
[1524] = "劈顱食人妖的獠牙",
[1528] = "一捧燕麥",
[1529] = "碧玉",
[1532] = "皺縮頭顱",
[1537] = "老馬布蘭契的糧草袋",
[1539] = "古科羅克法杖",
[1547] = "信仰之盾",
[1557] = "深海圓盾",
[1560] = "藍鰓便鞋",
[1561] = "收割者的長袍",
[1566] = "人民軍之鋒",
[1596] = "鬼魂的髮絲",
[1598] = "腐敗之花",
[1602] = "鐮形斧",
[1604] = "炫彩之劍",
[1607] = "靈魂守衛者",
[1608] = "碎顱者",
[1613] = "逐靈法杖",
[1624] = "劈顱食人妖頭盔",
[1625] = "講究的焰刃劍",
[1630] = "損壞的電燈籠",
[1637] = "寫給艾爾羅的信",
[1639] = "裂口戰斧",
[1640] = "巨刃戰斧",
[1645] = "月莓汁",
[1652] = "結實的飯盒",
[1656] = "翻譯好的信件",
[1659] = "工程學手套",
[1664] = "法能節杖",
[1677] = "龍鱗外衣",
[1678] = "黑色巨魔蹬靴",
[1679] = "考爾格釘錘",
[1680] = "剁頭斧",
[1685] = "食人妖皮包",
[1686] = "剛硬的鬍鬚",
[1687] = "可收縮的爪子",
[1688] = "柔軟的尾巴",
[1696] = "尖銳的迅猛龍爪",
[1697] = "鋒利的迅猛龍牙齒",
[1701] = "尖銳的蜥蜴爪",
[1702] = "完整的蜥蜴脊骨",
[1703] = "水晶蜥蜴的脊骨",
[1705] = "次級月亮石",
[1706] = "水藍裂片",
[1707] = "暴風城乳酪",
[1708] = "蜂蜜飲料",
[1710] = "強效治療藥水",
[1711] = "耐力卷軸 II",
[1712] = "精神卷軸 II",
[1713] = "生命十字章",
[1714] = "卡莉希的項鍊",
[1715] = "拋光護甲",
[1716] = "祭祀長袍",
[1717] = "雙鏈外套",
[1718] = "石化蜥蜴皮褲",
[1720] = "糾結木杖",
[1721] = "密銀戰錘",
[1722] = "刺石巨錘",
[1725] = "大背包",
[1726] = "浸毒骨矛",
[1727] = "凋零之劍",
[1728] = "提布的熾亮長劍",
[1729] = "守夜人的麻袋",
[1730] = "用舊的鎖甲腰帶",
[1731] = "用舊的鎖甲長靴",
[1732] = "舊鎖甲護腕",
[1733] = "舊鎖甲披風",
[1734] = "用舊的鎖甲手套",
[1735] = "用舊的鎖甲束褲",
[1737] = "用舊的鎖甲外衣",
[1738] = "束皮鎖甲腰帶",
[1739] = "束皮鎖甲長靴",
[1740] = "束皮鎖甲護腕",
[1741] = "束皮鎖甲披風",
[1742] = "束皮鎖甲手套",
[1743] = "束皮鎖甲束褲",
[1744] = "束皮鎖甲肩墊",
[1745] = "束皮鎖甲外衣",
[1746] = "環接鍊甲腰帶",
[1747] = "環接鍊甲長靴",
[1748] = "環接鍊甲護腕",
[1749] = "環接鍊甲披風",
[1750] = "環接鍊甲手套",
[1751] = "環接鍊甲束褲",
[1752] = "環接鍊甲肩墊",
[1753] = "環接鍊甲外衣",
[1754] = "強化鍊甲腰帶",
[1755] = "強化鍊甲長靴",
[1756] = "強化鍊甲護腕",
[1757] = "強化鍊甲披風",
[1758] = "強化鍊甲手套",
[1759] = "強化鍊甲束褲",
[1760] = "強化鍊甲肩墊",
[1761] = "強化鍊甲外衣",
[1764] = "帆布輕鞋",
[1766] = "帆布披風",
[1767] = "帆布手套",
[1768] = "帆布束褲",
[1769] = "帆布肩墊",
[1770] = "帆布外衣",
[1772] = "織錦輕鞋",
[1774] = "織錦披風",
[1775] = "織錦手套",
[1776] = "織錦束褲",
[1777] = "織錦肩墊",
[1778] = "織錦外衣",
[1780] = "交叉針織便鞋",
[1782] = "交叉針織披風",
[1783] = "交叉針織手套",
[1784] = "交叉針織束褲",
[1785] = "交叉針織肩墊",
[1786] = "交叉針織外衣",
[1787] = "破舊的皮帶",
[1788] = "破舊的皮靴",
[1789] = "破舊的皮護腕",
[1790] = "破舊的皮披風",
[1791] = "破舊的皮手套",
[1792] = "破舊的皮束褲",
[1793] = "破舊的皮肩墊",
[1794] = "破舊的皮上衣",
[1795] = "生皮腰帶",
[1796] = "生皮之靴",
[1797] = "生皮護腕",
[1798] = "生皮披風",
[1799] = "生皮手套",
[1800] = "生皮束褲",
[1801] = "生皮肩墊",
[1802] = "生皮外套",
[1803] = "韌皮腰帶",
[1804] = "韌皮長靴",
[1805] = "韌皮護腕",
[1806] = "韌皮披風",
[1807] = "韌皮手套",
[1808] = "韌皮束褲",
[1809] = "韌皮肩墊",
[1810] = "韌皮護甲",
[1811] = "鈍巨刃劍",
[1812] = "短柄戰鬥斧",
[1813] = "破損的長棍",
[1814] = "破碎的木槌",
[1815] = "裝飾釘錘",
[1816] = "失衡的斧頭",
[1817] = "普通短劍",
[1818] = "普通巨刃劍",
[1819] = "刨木鎬",
[1820] = "木槌",
[1821] = "彎曲之刃",
[1822] = "雪松步行杖",
[1823] = "流寇鬥棍",
[1824] = "閃亮的戰斧",
[1825] = "敲頭棍棒",
[1826] = "大石槌",
[1827] = "切肉斬斧",
[1828] = "石質戰斧",
[1829] = "短彎劍",
[1830] = "長刃重劍",
[1831] = "橡木戰爭法杖",
[1832] = "幸運長褲",
[1835] = "骯髒的皮帶",
[1836] = "骯髒的皮護腕",
[1839] = "劣質皮帶",
[1840] = "劣質皮護腕",
[1843] = "棕色皮帶",
[1844] = "棕色皮護腕",
[1845] = "鎖鍊腰帶",
[1846] = "鎖鍊護腕",
[1849] = "硬皮腰帶",
[1850] = "硬皮護腕",
[1852] = "鱗甲護腕",
[1853] = "鱗甲腰帶",
[1875] = "希斯耐特的徽章",
[1893] = "礦工的報復",
[1894] = "礦業工會會員卡",
[1913] = "鑲釘棒",
[1917] = "寶石匕首",
[1922] = "斯溫的貨物",
[1923] = "大使的背袋",
[1925] = "迪菲亞細劍",
[1926] = "重棒",
[1927] = "死亡礦坑斬斧",
[1928] = "迪菲亞法師之杖",
[1929] = "絲織長褲",
[1930] = "石工披風",
[1931] = "巨大的豺狼人爪",
[1933] = "咒術法杖",
[1934] = "霍格的長褲",
[1935] = "刺客之刃",
[1936] = "哥布林螺絲刀",
[1937] = "電鋸",
[1938] = "格擋槌棒",
[1939] = "一袋蜂蜜酒",
[1941] = "一桶葡萄酒",
[1942] = "一瓶月光酒",
[1943] = "哥布林鎖甲護腿",
[1944] = "鐵匠手套",
[1945] = "木工手套",
[1946] = "瑪麗的單眼透鏡",
[1951] = "黑水彎劍",
[1955] = "龍喉鍊甲長靴",
[1956] = "不再發光的影皮墜飾",
[1958] = "石化脛骨",
[1959] = "冷鐵鎬",
[1962] = "發光的影皮墜飾",
[1965] = "白狼手套",
[1968] = "巨魔的單眼鏡片",
[1970] = "恢復香膏",
[1971] = "法布隆的地契",
[1972] = "西部荒野地契",
[1973] = "欺詐寶珠",
[1974] = "刺靈護腕",
[1975] = "派森的巨劍",
[1976] = "熔渣戰錘",
[1978] = "狼爪手套",
[1979] = "亡者之牆",
[1980] = "幽界指環",
[1981] = "冰鍊上衣",
[1982] = "黑夜刀刃",
[1986] = "裂膽劍",
[1987] = "修理過的烹調鍋",
[1988] = "主將護手",
[1990] = "碎石槌",
[1991] = "哥布林動力鐵鏟",
[1992] = "寒沼神像",
[1993] = "巨魔戒指",
[1994] = "黑爪掠刃",
[1996] = "巫毒指環",
[1997] = "毛氈長袍",
[1998] = "血頂食人妖法杖",
[2000] = "阿契厄斯",
[2004] = "格瑞林·白鬚的日記",
[2005] = "食人妖傳說第一章",
[2006] = "食人妖傳說第二章",
[2007] = "食人妖傳說第三章",
[2008] = "食人妖傳說第四章",
[2011] = "波紋軍刀",
[2013] = "墓穴法杖",
[2014] = "黑色金屬巨劍",
[2015] = "黑色金屬戰斧",
[2017] = "發光的皮護腕",
[2018] = "骷髏長劍",
[2020] = "空牙之刃",
[2021] = "綠殼盾",
[2024] = "普通長劍",
[2025] = "鉤斧",
[2026] = "巨型石錘",
[2027] = "彎刀",
[2028] = "重型釘錘",
[2029] = "鋒利的斬斧",
[2030] = "粗糙法杖",
[2032] = "迦蘭腕輪",
[2033] = "大使的靴子",
[2034] = "學者長袍",
[2035] = "夜空之劍",
[2036] = "陳舊的礦工手套",
[2037] = "掘地工的靴子",
[2039] = "樸素之戒",
[2040] = "食人妖保衛者",
[2041] = "西部荒野外套",
[2042] = "西部荒野法杖",
[2043] = "棄靈之戒",
[2044] = "棄靈新月斧",
[2046] = "藍鰓反曲刀",
[2047] = "安威瑪手斧",
[2048] = "安威瑪之錘",
[2054] = "穴居怪的手斧",
[2055] = "小木錘",
[2057] = "缺口的迪菲亞短劍",
[2058] = "卡松的大槌",
[2059] = "哨衛披風",
[2064] = "穴居怪的木棒",
[2065] = "石齶怪之刃",
[2066] = "顱骨短斧",
[2067] = "寒霜法杖",
[2069] = "黑色熊皮外衣",
[2070] = "達納蘇斯乳酪",
[2072] = "矮人法杖",
[2073] = "矮人短斧",
[2074] = "結實的短刃",
[2075] = "重錘",
[2077] = "魔術法杖",
[2078] = "北地短劍",
[2079] = "軍官戰錘",
[2080] = "丘陵斧",
[2082] = "維茲班恩的麻袋",
[2084] = "黑鐵重劍",
[2085] = "大塊爛肉",
[2087] = "海蟹的硬殼",
[2088] = "海蟹腿",
[2089] = "貝雕匕首",
[2091] = "魔法粉末",
[2092] = "用舊的匕首",
[2098] = "雙管獵槍",
[2099] = "矮人手持火砲",
[2100] = "精確校準過的火槍",
[2101] = "輕型箭袋",
[2102] = "小型彈藥包",
[2105] = "刺客襯衣",
[2108] = "霜鬃皮外衣",
[2109] = "霜鬃鍊甲外衣",
[2110] = "輕便法師袍",
[2112] = "伐木工的上衣衫",
[2113] = "卡洛爾的便箋",
[2114] = "雪白的長袍",
[2117] = "薄布輕鞋",
[2119] = "薄布手套",
[2120] = "薄布束褲",
[2121] = "薄布甲",
[2122] = "破損的皮帶",
[2123] = "破損的皮靴",
[2124] = "破損的皮護腕",
[2125] = "破損的皮手套",
[2126] = "破損的皮褲",
[2127] = "破損的皮外衣",
[2129] = "大圓盾",
[2130] = "短棍",
[2131] = "農夫之劍",
[2132] = "短杖",
[2133] = "小盾牌",
[2134] = "舊手斧",
[2136] = "魔法純淨水",
[2137] = "切肉刀",
[2138] = "鋒利的開信刀",
[2139] = "簡易匕首",
[2140] = "餐刀",
[2141] = "硝化外衣",
[2142] = "硝化腰帶",
[2143] = "硝化長靴",
[2144] = "硝化護腕",
[2145] = "硝化手套",
[2146] = "硝化束褲",
[2148] = "拋光鱗甲腰帶",
[2149] = "拋光鱗甲長靴",
[2150] = "拋光鱗甲護腕",
[2151] = "拋光鱗甲手套",
[2152] = "拋光鱗甲護腿",
[2153] = "拋光鱗甲外衣",
[2154] = "摩根·拉迪莫爾的故事",
[2156] = "墊甲靴",
[2158] = "墊甲手套",
[2159] = "墊甲束褲",
[2160] = "胸墊甲",
[2161] = "斯溫農場中的書",
[2162] = "薩拉之戒",
[2163] = "影刃",
[2164] = "斷腸",
[2165] = "老馬布蘭契的披毯",
[2166] = "工頭護腿",
[2167] = "工頭手套",
[2168] = "屍體連身鞋",
[2169] = "蜂鳴之刃",
[2172] = "鄉村腰帶",
[2173] = "老舊皮帶",
[2175] = "影皮戰鬥斧",
[2186] = "旅行腰帶",
[2187] = "一疊信件",
[2188] = "給格瑞林·白鬚的信",
[2194] = "鑽石戰錘",
[2195] = "安威瑪匕首",
[2203] = "利爪隊長的砍斧",
[2204] = "利爪隊長的烤肉釘",
[2205] = "暮色之劍",
[2207] = "雙刃彎刀",
[2208] = "三角短劍",
[2209] = "波刃劍",
[2210] = "破碎的圓盾",
[2211] = "扭曲的大盾",
[2212] = "破損的圓盾",
[2213] = "用舊的大盾牌",
[2214] = "木製圓盾",
[2215] = "木盾",
[2216] = "簡易圓盾",
[2217] = "矩形盾",
[2218] = "工匠匕首",
[2219] = "小圓盾",
[2220] = "方盾",
[2221] = "輕便盾牌",
[2222] = "塔盾",
[2223] = "收貨人的交易日程表",
[2224] = "民兵匕首",
[2225] = "鋒利的廚刀",
[2226] = "巨魔法師之杖",
[2227] = "重型巨魔戰斧",
[2230] = "野豬手套",
[2231] = "煉獄長袍",
[2232] = "黑暗信差之靴",
[2233] = "影紋護腿",
[2234] = "夜行護甲",
[2235] = "布拉克之爪",
[2236] = "黑色長牙",
[2237] = "破舊的束褲",
[2238] = "頑童束褲",
[2239] = "收貨人的戒指",
[2240] = "粗厚斗篷",
[2241] = "亡命者斗篷",
[2243] = "『怪咖』愛德華之手",
[2244] = "克羅之刃",
[2245] = "納爾維之盔",
[2246] = "部屬的徽記",
[2249] = "民兵圓盾",
[2250] = "黑蟹蛋糕",
[2251] = "粘糊的蜘蛛腿",
[2252] = "雜七雜八的哥布林補給物資",
[2254] = "碎冰戰錘",
[2256] = "骷髏棒",
[2257] = "霜鬃法杖",
[2258] = "霜鬃短劍",
[2259] = "霜鬃木棒",
[2260] = "霜鬃手斧",
[2262] = "克恩的印記",
[2263] = "林木之刃",
[2264] = "盜賊披肩",
[2265] = "石裂戰斧",
[2266] = "石裂匕首",
[2267] = "石裂釘錘",
[2268] = "石裂之刃",
[2271] = "神佑先知法杖",
[2274] = "工兵手套",
[2276] = "泥沼長靴",
[2277] = "死靈法師護腿",
[2278] = "森林追蹤者肩冑",
[2280] = "黑鐵步行杖",
[2281] = "鼠類石斧",
[2282] = "鼠類短劍",
[2283] = "坑道鼠腰帶",
[2284] = "坑道鼠披風",
[2287] = "肉排",
[2288] = "魔法淡水",
[2289] = "力量卷軸 II",
[2290] = "智力卷軸 II",
[2291] = "斬首者康恩",
[2292] = "死者之袍",
[2295] = "大野豬獠牙",
[2296] = "巨型血牙野豬頭",
[2299] = "燃燒戰斧",
[2300] = "雕花皮甲外衣",
[2302] = "手工皮靴",
[2303] = "手工皮束褲",
[2304] = "輕型護甲片",
[2307] = "優質皮靴",
[2308] = "優質皮披風",
[2309] = "雕花皮甲長靴",
[2310] = "雕花皮甲披風",
[2311] = "白色皮上衣",
[2312] = "優質皮手套",
[2313] = "中型護甲片",
[2314] = "韌化皮甲",
[2315] = "黑皮長靴",
[2316] = "黑皮披風",
[2317] = "黑皮外套",
[2318] = "輕皮",
[2319] = "中皮",
[2320] = "粗線",
[2321] = "細線",
[2324] = "漂白液",
[2325] = "黑色染料",
[2326] = "藤織護腕",
[2327] = "結實的皮護腕",
[2361] = "用舊的木錘",
[2362] = "用舊的木盾",
[2364] = "機織布外衣",
[2366] = "機織布束褲",
[2367] = "機織布靴",
[2369] = "機織布手套",
[2370] = "破碎的皮背心",
[2371] = "破碎的腰帶",
[2372] = "破碎的皮束褲",
[2373] = "破碎的皮長靴",
[2374] = "破碎的皮護腕",
[2375] = "破碎的皮手套",
[2376] = "用舊的尖頭盾",
[2377] = "圓盾",
[2378] = "骷髏的手指",
[2379] = "黯淡的鍊甲外衣",
[2380] = "黯淡的鍊甲腰帶",
[2381] = "黯淡的鍊甲護腿",
[2382] = "藏屍者的心臟",
[2383] = "黯淡的鍊甲靴",
[2384] = "黯淡的鍊甲護腕",
[2385] = "黯淡的鍊甲手套",
[2386] = "鐵銹鍊甲外衣",
[2387] = "鐵銹鍊甲腰帶",
[2388] = "鐵銹鍊甲護腿",
[2389] = "鐵銹鍊甲長靴",
[2390] = "鐵銹鍊甲護腕",
[2391] = "鐵銹鍊甲手套",
[2392] = "輕型鎖甲",
[2393] = "輕型鎖甲腰帶",
[2394] = "輕型鎖甲護腿",
[2395] = "輕型鎖甲靴",
[2396] = "輕型鎖甲護腕",
[2397] = "輕型鎖甲手套",
[2398] = "輕型鍊甲護甲",
[2399] = "輕型鍊甲腰帶",
[2400] = "輕型鍊甲護腿",
[2401] = "輕型鍊甲長靴",
[2402] = "輕型鍊甲護腕",
[2403] = "輕型鍊甲手套",
[2406] = "圖樣:優質皮靴",
[2407] = "圖樣:白色皮上衣",
[2408] = "圖樣:優質皮手套",
[2409] = "圖樣:黑皮外套",
[2411] = "黑馬韁繩",
[2414] = "雜色馬韁繩",
[2417] = "加強鍊甲外衣",
[2418] = "加強鍊甲護腿",
[2419] = "加強鍊甲腰帶",
[2420] = "加強鍊甲長靴",
[2421] = "加強鍊甲護腕",
[2422] = "加強鍊甲手套",
[2423] = "綴鱗布甲外衣",
[2424] = "綴鱗布甲腰帶",
[2425] = "綴鱗布甲護腿",
[2426] = "綴鱗布甲長靴",
[2427] = "綴鱗布甲護腕",
[2428] = "綴鱗布甲手套",
[2429] = "赤色外衣",
[2431] = "赤色束褲",
[2432] = "赤色長靴",
[2434] = "赤色手套",
[2435] = "鑲邊護甲",
[2437] = "鑲邊束褲",
[2438] = "鑲邊長靴",
[2440] = "鑲邊手套",
[2441] = "鑲環圓盾",
[2442] = "強化輕盾",
[2443] = "金屬圓盾",
[2444] = "鐵鏽圓盾",
[2445] = "金屬大盾",
[2446] = "鳶盾",
[2447] = "寧神花",
[2448] = "重型全身盾",
[2449] = "地根草",
[2450] = "石南草",
[2451] = "紋章三角盾",
[2452] = "雨燕草",
[2453] = "跌打草",
[2454] = "獅王之力藥劑",
[2455] = "初級法力藥水",
[2456] = "初級活力藥水",
[2457] = "初級敏捷藥劑",
[2458] = "初級堅韌藥劑",
[2459] = "迅捷藥水",
[2463] = "釘甲窄衣",
[2464] = "釘甲腰帶",
[2465] = "釘甲束褲",
[2466] = "劈顱食人妖的神像",
[2467] = "釘甲長靴",
[2468] = "釘甲護腕",
[2469] = "釘甲手套",
[2470] = "強化皮外衣",
[2471] = "強化皮帶",
[2472] = "強化皮褲",
[2473] = "強化皮靴",
[2474] = "強化皮護腕",
[2475] = "強化皮手套",
[2476] = "冷蜥蜴肉",
[2477] = "劫毀者的頭骨",
[2479] = "闊斧",
[2480] = "大木棒",
[2488] = "步兵劍",
[2489] = "雙手劍",
[2490] = "小手斧",
[2491] = "雙刃戰斧",
[2492] = "鬥棍",
[2493] = "木槌棒",
[2494] = "窄匕",
[2495] = "步行杖",
[2499] = "雙刃斧",
[2504] = "用舊的短弓",
[2505] = "拋光短弓",
[2506] = "角木彎弓",
[2507] = "多層彎弓",
[2508] = "老式短槍",
[2509] = "華麗短槍",
[2510] = "結實的短槍",
[2511] = "獵人火槍",
[2512] = "劣質箭",
[2515] = "鋒利的箭",
[2516] = "輕彈丸",
[2519] = "重彈丸",
[2520] = "寬劍",
[2521] = "焰刃劍",
[2522] = "彎月斧",
[2523] = "巨型戰斧",
[2524] = "令杖",
[2525] = "戰錘",
[2526] = "格擋小刀",
[2527] = "戰鬥法杖",
[2528] = "彎刃大刀",
[2529] = "茲偉雙手劍",
[2530] = "普通短斧",
[2531] = "巨斧",
[2532] = "釘頭錘",
[2533] = "戰槌",
[2534] = "圓柄短劍",
[2535] = "戰爭法杖",
[2536] = "穴居怪的石牙",
[2545] = "柔軟的鍊甲護腿",
[2546] = "皇家霜鬃束腰",
[2547] = "馴豬手套",
[2548] = "一大桶熱麥酒",
[2549] = "陰影法杖",
[2553] = "配方:初級敏捷藥劑",
[2555] = "配方:迅捷藥水",
[2560] = "基特斯的日記",
[2561] = "卓克蘇爾的頭顱",
[2562] = "海棠花束",
[2563] = "怪味粉末",
[2564] = "幽魂熊爪",
[2565] = "熔火魔棒",
[2566] = "獻祭長袍",
[2567] = "喚靈之刃",
[2568] = "棕色亞麻外衣",
[2569] = "亞麻靴",
[2570] = "亞麻披風",
[2571] = "藤蔓包裹",
[2572] = "紅色亞麻長袍",
[2575] = "紅色亞麻襯衣",
[2576] = "白色亞麻襯衣",
[2577] = "藍色亞麻襯衣",
[2578] = "野人亞麻外衣",
[2579] = "綠色亞麻襯衣",
[2580] = "強化亞麻斗篷",
[2581] = "厚亞麻繃帶",
[2582] = "綠色毛紡外衣",
[2583] = "毛紡靴",
[2584] = "毛紡斗篷",
[2585] = "灰色毛紡長袍",
[2586] = "GM的長袍",
[2587] = "灰色毛紡襯衣",
[2589] = "亞麻布",
[2590] = "森林蜘蛛網",
[2591] = "骯髒的穴居怪布片",
[2592] = "毛料",
[2593] = "波爾多酒",
[2594] = "壺裝蜜酒",
[2595] = "一罐波本威士忌",
[2596] = "矮人烈酒",
[2598] = "圖樣:紅色亞麻長袍",
[2601] = "圖樣:灰色毛紡長袍",
[2604] = "紅色染料",
[2605] = "綠色染料",
[2606] = "潛伏者的毒液",
[2607] = "莫格羅什水晶",
[2608] = "魚龍香涎",
[2609] = "拆彈膠質",
[2610] = "拆彈劑",
[2611] = "粗製打火石",
[2612] = "普通長袍",
[2613] = "雙線長袍",
[2614] = "學徒資格長袍",
[2615] = "炫彩長袍",
[2616] = "有光澤的絲質長袍",
[2617] = "燃燒長袍",
[2618] = "銀色長袍",
[2619] = "格瑞林的報告",
[2620] = "前兆綸巾",
[2621] = "死靈法師風帽",
[2622] = "尼瑪爾的部族頭飾",
[2623] = "神聖冠冕",
[2624] = "思緒軟帽",
[2625] = "米奈希爾雕像",
[2628] = "森內爾的報告",
[2629] = "無畏號的保險箱鑰匙",
[2632] = "弧形匕首",
[2633] = "密林藥劑",
[2634] = "毒草汁液",
[2635] = "寬鬆鍊甲腰帶",
[2636] = "石刻塑像",
[2637] = "鐵環挖掘場的進度報告",
[2639] = "麥琳的信件",
[2640] = "礦工裝備",
[2642] = "寬鬆鍊甲長靴",
[2643] = "寬鬆鍊甲護腕",
[2644] = "寬鬆鍊甲披風",
[2645] = "寬鬆鍊甲手套",
[2646] = "寬鬆鍊甲束褲",
[2648] = "寬鬆鍊甲外衣",
[2649] = "劣質鍊甲腰帶",
[2650] = "劣質鍊甲長靴",
[2651] = "劣質鍊甲護腕",
[2652] = "劣質鍊甲披風",
[2653] = "劣質鍊甲手套",
[2654] = "劣質鍊甲束褲",
[2656] = "劣質鍊甲外衣",
[2657] = "紅色皮包",
[2658] = "阿度斯碎片",
[2659] = "莫德爾碎片",
[2660] = "高爾姆碎片",
[2661] = "奈爾魯碎片",
[2662] = "雷布里的箭袋",
[2663] = "雷布里的油布包",
[2665] = "暴風城特產調料",
[2666] = "一大桶雷霆麥芽酒",
[2667] = "馬克格拉恩的肉乾",
[2671] = "雪怪的鬃毛",
[2672] = "多汁狼肉",
[2673] = "山狗肉",
[2674] = "蟹肉",
[2675] = "蟹爪",
[2676] = "微光草",
[2677] = "豬排",
[2678] = "甜香料",
[2679] = "燒烤狼肉",
[2680] = "香辣狼肉",
[2681] = "烤野豬肉",
[2682] = "煮蟹爪",
[2683] = "蟹肉蛋糕",
[2684] = "山狗肉排",
[2685] = "多汁豬排",
[2686] = "雷霆麥芽酒",
[2687] = "豬肉乾",
[2690] = "鐵鎖腰帶",
[2691] = "旅行之靴",
[2692] = "辣椒",
[2694] = "移民者護腿",
[2696] = "一桶艾沃沙酒",
[2697] = "食譜:豬肝餡餅",
[2698] = "食譜:煮蟹爪",
[2699] = "食譜:赤脊山燉肉",
[2700] = "食譜:多汁豬排",
[2701] = "食譜:乾烤狼肉串",
[2702] = "光鑄鐵錠",
[2712] = "光鑄鐵錠木箱",
[2713] = "奧爾蘇迪的頭顱",
[2719] = "黃銅鑰匙",
[2720] = "沾泥的便箋",
[2721] = "神聖綸巾",
[2722] = "酒票",
[2723] = "黑葡萄酒",
[2724] = "布料訂單",
[2725] = "荊棘谷的青山 - 第1頁",
[2728] = "荊棘谷的青山 - 第4頁",
[2730] = "荊棘谷的青山 - 第6頁",
[2732] = "荊棘谷的青山 - 第8頁",
[2734] = "荊棘谷的青山 - 第10頁",
[2735] = "荊棘谷的青山 - 第11頁",
[2738] = "荊棘谷的青山 - 第14頁",
[2740] = "荊棘谷的青山 - 第16頁",
[2742] = "荊棘谷的青山 - 第18頁",
[2744] = "荊棘谷的青山 - 第20頁",
[2745] = "荊棘谷的青山 - 第21頁",
[2748] = "荊棘谷的青山 - 第24頁",
[2749] = "荊棘谷的青山 - 第25頁",
[2750] = "荊棘谷的青山 - 第26頁",
[2751] = "荊棘谷的青山 - 第27頁",
[2754] = "黯淡的重劍",
[2756] = "荊棘谷的青山 - 第一章",
[2757] = "荊棘谷的青山 - 第二章",
[2758] = "荊棘谷的青山 - 第三章",
[2759] = "荊棘谷的青山 - 第四章",
[2760] = "薩爾曼的針線包",
[2763] = "漁夫小刀",
[2764] = "小匕首",
[2765] = "狩獵小刀",
[2766] = "輕巧窄匕",
[2770] = "銅礦石",
[2771] = "錫礦石",
[2772] = "鐵礦石",
[2773] = "破損的短弓",
[2774] = "生銹的短槍",
[2775] = "銀礦石",
[2776] = "金礦石",
[2777] = "無力的短弓",
[2778] = "廉價火槍",
[2779] = "蒂羅亞之淚",
[2780] = "輕型獵弓",
[2781] = "骯髒的短槍",
[2782] = "粗劣的彎弓",
[2783] = "劣等火槍",
[2784] = "麝鼠根",
[2785] = "僵硬的彎弓",
[2786] = "油膩的火槍",
[2787] = "穴居怪匕首",
[2788] = "黑爪烈酒",
[2794] = "一本破舊的歷史書",
[2795] = "《金屬的延展性》",
[2797] = "莫克的心臟",
[2798] = "瑞斯班礦石",
[2799] = "猩猩牙",
[2800] = "黑天鵝絨長袍",
[2801] = "漢娜之刃",
[2802] = "熾亮紋章",
[2805] = "雪人毛皮披風",
[2806] = "給雷矛的包裹",
[2807] = "斷頭斧",
[2815] = "曲刃撕裂者",
[2816] = "亡語者權杖",
[2817] = "硬質皮外套",
[2818] = "延展長褲",
[2819] = "十字匕首",
[2820] = "靈巧碼錶",
[2821] = "莫格羅什大錘",
[2822] = "莫格羅什牙籤",
[2823] = "莫格羅什開罐器",
[2824] = "颶風",
[2825] = "灼熱弓",
[2828] = "妮薩的殘骸",
[2829] = "格里高的遺骸",
[2830] = "薩爾曼的遺骸",
[2831] = "戴弗林的遺骸",
[2832] = "弗娜的西部荒野燉肉食譜",
[2833] = "巫妖的法術書",
[2834] = "防腐劑",
[2835] = "劣質的石頭",
[2836] = "粗糙的石頭",
[2837] = "薩爾曼的信件",
[2838] = "沉重的石頭",
[2839] = "給伊維特的信",
[2840] = "銅錠",
[2841] = "青銅錠",
[2842] = "銀錠",
[2843] = "骯髒的指節骨",
[2844] = "銅質釘錘",
[2845] = "銅斧",
[2846] = "提里斯法南瓜",
[2847] = "銅質短劍",
[2848] = "青銅釘錘",
[2849] = "青銅斧",
[2850] = "青銅短劍",
[2851] = "銅質鍊甲腰帶",
[2852] = "銅質鍊甲束褲",
[2853] = "銅質護腕",
[2854] = "銅質符文護腕",
[2855] = "腐爛的爪子",
[2856] = "鐵長槍",
[2857] = "銅質符文腰帶",
[2858] = "黑暗犬的血液",
[2859] = "邪鰭魚人的鱗片",
[2862] = "劣質磨刀石",
[2863] = "粗製磨刀石",
[2864] = "銅質符文胸甲",
[2865] = "劣質青銅護腿",
[2866] = "劣質青銅胸衣",
[2868] = "青銅花紋護腕",
[2869] = "鍍銀青銅胸甲",
[2870] = "銀鱗胸甲",
[2871] = "重磨刀石",
[2872] = "邪惡的夜行蜘蛛毒液",
[2874] = "[DEPRECATED]未寄出的信",
[2875] = "血色十字軍徽記之戒",
[2876] = "夜行蝙蝠的毛皮",
[2877] = "戰鬥巨刃劍",
[2878] = "芒刺骨斧",
[2879] = "雙極節杖",
[2880] = "弱效助熔劑",
[2881] = "設計圖:銅質符文胸甲",
[2882] = "設計圖:鍍銀青銅護肩",
[2883] = "設計圖:致命的青銅短劍",
[2885] = "血色十字軍文件",
[2886] = "峭壁野豬肋排",
[2888] = "啤酒烤豬排",
[2889] = "食譜:啤酒烤豬排",
[2892] = "致命毒藥",
[2893] = "致命毒藥",
[2894] = "狂想麥酒",
[2898] = "巡山人護軀",
[2899] = "雪怪項圈",
[2900] = "石質圓盾",
[2901] = "採礦鎬",
[2902] = "信念披風",
[2903] = "達瑞爾的獵弓",
[2904] = "達瑞爾的獵槍",
[2905] = "羊毛披風",
[2906] = "夜色郡鎖甲護腿",
[2907] = "矮人伐木斧",
[2908] = "荊棘之刃",
[2909] = "紅色毛紡頭巾",
[2910] = "金色民兵靴",
[2911] = "凱勒的束腰",
[2912] = "暗影術師之爪",
[2913] = "加姆的絲質披肩",
[2915] = "碎冰者",
[2916] = "金獅之盾",
[2917] = "寧靜之戒",
[2924] = "鱷魚肉",
[2925] = "鱷魚皮",
[2926] = "巴基爾·斯瑞德的頭顱",
[2928] = "蝕骨灰",
[2930] = "痛苦精華",
[2931] = "魔女的痛苦",
[2933] = "烏瑞恩的徽印",
[2934] = "破爛的皮革碎塊",
[2939] = "狂熱之血",
[2940] = "血淋淋的熊爪",
[2941] = "監獄骨片",
[2942] = "鐵指虎",
[2943] = "帕雷斯之眼",
[2944] = "被詛咒的帕雷斯之眼",
[2946] = "損壞的平衡飛刀",
[2947] = "小飛刀",
[2949] = "海員之靴",
[2950] = "冰柱魔棒",
[2951] = "叢林之戒",
[2953] = "守夜人披風",
[2954] = "守夜人窄褲",
[2955] = "大副的帽子",
[2956] = "有關迪菲亞兄弟會的報告",
[2957] = "旅者外衣",
[2958] = "旅者束褲",
[2959] = "旅者的靴子",
[2960] = "旅者手套",
[2961] = "褐色皮外衣",
[2962] = "褐色皮馬褲",
[2963] = "褐色皮靴",
[2964] = "褐色皮手套",
[2965] = "戰士外套",
[2966] = "戰士束褲",
[2967] = "戰士的靴子",
[2968] = "戰士手套",
[2969] = "縛法者外衣",
[2970] = "縛法者束褲",
[2971] = "縛法者之靴",
[2972] = "縛法者手套",
[2973] = "狩獵外套",
[2974] = "狩獵束褲",
[2975] = "狩獵之靴",
[2976] = "狩獵手套",
[2977] = "精兵護甲",
[2978] = "精兵護腿",
[2979] = "精兵長靴",
[2980] = "精兵手套",
[2981] = "先知長袍",
[2982] = "先知束褲",
[2983] = "先知的靴子",
[2984] = "先知手套",
[2985] = "銘刻皮胸甲",
[2986] = "銘刻皮束褲",
[2987] = "銘刻皮靴",
[2988] = "銘刻皮手套",
[2989] = "光潔鍊甲外套",
[2990] = "光潔鍊甲護腿",
[2991] = "光潔鍊甲長靴",
[2992] = "光潔鍊甲手套",
[2996] = "亞麻布卷",
[2997] = "毛布卷",
[2998] = "簡易羅盤",
[2999] = "貝爾丁的工具",
[3000] = "雌蜘蛛的外殼",
[3008] = "雪怪披風",
[3010] = "細砂",
[3011] = "羽飾頭飾",
[3012] = "敏捷卷軸",
[3013] = "保護卷軸",
[3014] = "破斧",
[3016] = "岡瑟爾的法術書",
[3017] = "塞弗倫的命令",
[3018] = "魯伯斯的皮",
[3019] = "貴族長袍",
[3020] = "耐久軟帽",
[3021] = "遊俠之弓",
[3022] = "藍鰓長褲",
[3023] = "大口徑短槍",
[3024] = "BKP 2700「執行者」",
[3025] = "BKP 42「偏激者」",
[3026] = "強化弓",
[3027] = "重型彎弓",
[3030] = "銳鋒箭",
[3033] = "實心子彈",
[3034] = "雕紋胸甲",
[3035] = "斑紋南瓜",
[3036] = "沉重的短弓",
[3037] = "柳木彎弓",
[3039] = "灰木短弓",
[3040] = "獵人裝填火槍",
[3041] = "「法師之眼」大口徑火槍",
[3042] = "BKP「麻雀」短槍",
[3045] = "亮鱗長靴",
[3047] = "亮鱗手套",
[3048] = "亮鱗腿甲",
[3049] = "亮鱗胸甲",
[3053] = "亨伯特的護軀",
[3055] = "森林皮甲護軀",
[3056] = "森林皮束褲",
[3057] = "森林皮靴",
[3058] = "森林皮手套",
[3065] = "陽炎長靴",
[3066] = "陽炎手套",
[3067] = "陽炎束褲",
[3069] = "陽炎長袍",
[3070] = "徽飾披風",
[3071] = "迅捷短斧",
[3072] = "煙塵長袍",
[3073] = "煙塵束褲",
[3074] = "煙塵手套",
[3075] = "烈焰之眼",
[3076] = "煙塵之靴",
[3078] = "納迦穿心者",
[3079] = "斯考恩的步槍",
[3080] = "誘靈蠟燭",
[3081] = "虛空寶石",
[3082] = "達高爾的顱骨",
[3083] = "動力均衡模組",
[3084] = "協動齒輪",
[3085] = "一大桶微光酒",
[3086] = "一桶微光酒",
[3087] = "一杯微光酒",
[3103] = "寒脊之錘",
[3107] = "破損的鋒利飛刀",
[3108] = "損壞的重型飛刀",
[3110] = "坑道鼠的耳朵",
[3111] = "劣質擲斧",
[3117] = "莫里·鐵鑽的日記",
[3131] = "破損的增重擲斧",
[3135] = "破損的鋒利擲斧",
[3137] = "破損的致命擲斧",
[3151] = "坦克駕駛員軍用外衣",
[3152] = "駕駛手套",
[3153] = "油漬披風",
[3154] = "塞爾薩瑪戰斧",
[3155] = "阿魯高的拯救",
[3156] = "暴食者鐐銬",
[3157] = "黑暗之魂鐐銬",
[3158] = "褐色毛護腕",
[3160] = "鐵板圓盾",
[3161] = "守衛者長袍",
[3162] = "凹槽肋骨",
[3163] = "焦黑的顱骨",
[3164] = "變色的狼心",
[3165] = "奎恩的藥水",
[3166] = "鐵心鍊甲",
[3167] = "厚蜘蛛毛",
[3169] = "破碎的熊牙",
[3170] = "大熊牙",
[3171] = "折斷的野豬獠牙",
[3172] = "豬大腸",
[3173] = "熊肉",
[3174] = "蜘蛛的毒液",
[3175] = "龍皮碎片",
[3176] = "小爪子",
[3177] = "小尖牙",
[3179] = "次級月亮石碎片",
[3180] = "有斑點的迅猛龍鱗片",
[3181] = "被咬過的肉",
[3182] = "蜘蛛絲",
[3183] = "骯髒的爪子",
[3184] = "彎鉤匕首",
[3185] = "輕身法杖",
[3186] = "維京劍",
[3187] = "獻祭波刃劍",
[3188] = "珊瑚巨刃劍",
[3189] = "斷木斧",
[3190] = "大頭棍",
[3191] = "曲刃戰斧",
[3192] = "練習劍",
[3193] = "橡木槌",
[3194] = "黑暗怨念",
[3195] = "野人戰鬥斧",
[3196] = "鋒利的重劍",
[3197] = "石邊巨刃劍",
[3198] = "衝擊戰錘",
[3199] = "殺戮者",
[3200] = "褐色皮護腕",
[3201] = "角鬥士戰斧",
[3202] = "森林皮護腕",
[3203] = "緻密三角錘",
[3204] = "密林護腕",
[3205] = "銘刻皮護腕",
[3206] = "騎兵雙手劍",
[3207] = "狩獵護腕",
[3208] = "敲頭錘",
[3209] = "上古長劍",
[3210] = "野蠻戰斧",
[3211] = "光潔鍊甲護腕",
[3212] = "亮鱗護腕",
[3213] = "精兵護腕",
[3214] = "戰士護腕",
[3216] = "保暖冬衣",
[3217] = "工頭腰帶",
[3218] = "焚木鐐銬",
[3220] = "血腸",
[3223] = "霜鬃權杖",
[3224] = "銀線護腕",
[3225] = "染血的小刀",
[3227] = "夜行法杖",
[3228] = "彎曲腕輪",
[3229] = "蛛絲束帶",
[3230] = "黑狼護腕",
[3231] = "殺手肩鎧",
[3233] = "豺狼人皮包",
[3234] = "黛麗婭的戒指",
[3235] = "輕蔑之戒",
[3236] = "腐皮豺狼人的膿液",
[3237] = "膿液樣本",
[3238] = "霍蘭德的研究成果",
[3239] = "劣質平衡石",
[3240] = "粗製平衡石",
[3241] = "重平衡石",
[3248] = "翻譯好的藏屍者信件",
[3250] = "比索的卷軸",
[3251] = "比索的藥水",
[3252] = "亡靈哨兵的報告",
[3253] = "灰熊的心臟",
[3254] = "粘稠的血液",
[3255] = "博拉爾德的日記",
[3256] = "湖岸潛藏者苔蘚",
[3257] = "湖岸蠕行者苔蘚",
[3258] = "硬瘤",
[3260] = "血色十字軍新兵長袍",
[3261] = "蛛網披風",
[3262] = "腐朽的木錘",
[3263] = "蛛網束褲",
[3264] = "夜行蝙蝠翼",
[3265] = "食腐狼的爪子",
[3266] = "血色十字軍臂環",
[3267] = "亡靈短劍",
[3268] = "亡靈匕首",
[3269] = "亡靈木槌",
[3270] = "麻布外衣",
[3272] = "殭屍皮護腿",
[3273] = "粗厚鎖甲外衣",
[3274] = "麻布靴",
[3275] = "麻布手套",
[3276] = "亡靈守衛圓盾",
[3277] = "執行官法杖",
[3279] = "軍用鍊甲長靴",
[3280] = "軍用鍊甲護腕",
[3281] = "軍用鍊甲手套",
[3282] = "軍用鍊甲束褲",
[3283] = "軍用鍊甲外套",
[3284] = "部族長靴",
[3285] = "部族護腕",
[3286] = "部族手套",
[3287] = "部族束褲",
[3288] = "部族外衣",
[3289] = "先祖之靴",
[3290] = "先祖手套",
[3291] = "先祖熱褲",
[3292] = "先祖外套",
[3293] = "死者斬斧",
[3294] = "死者木棒",
[3295] = "死者之刃",
[3296] = "死者匕首",
[3297] = "魔苔",
[3299] = "斷裂的狼牙",
[3300] = "幸運兔腳",
[3301] = "鋒利的犬齒",
[3302] = "水草長靴",
[3303] = "水草護腕",
[3304] = "水草護手",
[3305] = "水草護腿",
[3306] = "水草外衣",
[3307] = "蠻族布質長靴",
[3308] = "蠻族布質手套",
[3309] = "蠻族布質纏腰",
[3310] = "蠻族布質外衣",
[3311] = "典禮皮踝甲",
[3312] = "典禮皮護腕",
[3313] = "典禮皮背心",
[3314] = "典禮皮手套",
[3315] = "典禮皮甲纏腰",
[3317] = "會說話的頭顱",
[3318] = "奧拉瑞克的遺骸",
[3319] = "短軍刀",
[3321] = "灰皮小靴",
[3322] = "薄披風",
[3323] = "鬼魅護腕",
[3324] = "鬼魅披肩",
[3325] = "邪鰭戰鬥斧",
[3327] = "邪鰭神諭法杖",
[3328] = "蛛網長袍",
[3329] = "釘刺木板",
[3330] = "達高爾的鍊衫",
[3331] = "麥拉其的斗篷",
[3332] = "派瑞恩的長靴",
[3334] = "農夫的鐵鏟",
[3335] = "農夫的掃帚",
[3336] = "切肉匕首",
[3337] = "龍喉旌旗",
[3339] = "矮人火絨",
[3340] = "火岩礦石",
[3341] = "巨魔力量護手",
[3342] = "桑德斯船長的襯衣",
[3343] = "桑德斯船長的寶物袋",
[3344] = "桑德斯船長的束帶",
[3345] = "絲質巫師帽",
[3347] = "一捆鱷魚皮",
[3348] = "巨型鱷魚的皮",
[3349] = "塞達的背包",
[3352] = "軟泥覆蓋的背包",
[3353] = "符文銘刻墜飾",
[3354] = "達拉然墜飾",
[3355] = "野鋼花",
[3356] = "皇血草",
[3357] = "活根草",
[3358] = "卡德加的鬍鬚",
[3360] = "縫合怪的大腿骨",
[3363] = "磨損的腰帶",
[3365] = "磨損的護腕",
[3369] = "墓地苔",
[3370] = "碎料腰帶",
[3371] = "水晶瓶",
[3372] = "碎裂的瓶子",
[3373] = "碎料護腕",
[3374] = "棉布腰帶",
[3375] = "棉布護腕",
[3376] = "帆布腰帶",
[3377] = "帆布護腕",
[3378] = "織錦腰帶",
[3379] = "織錦護腕",
[3380] = "交叉針織腰帶",
[3381] = "交叉針織護腕",
[3382] = "弱效食人妖之血藥劑",
[3383] = "智慧藥劑",
[3384] = "初級抗魔藥水",
[3385] = "次級法力藥水",
[3386] = "治癒藥水",
[3387] = "有限無敵藥水",
[3388] = "強壯食人妖之血藥劑",
[3389] = "防禦藥劑",
[3390] = "次級敏捷藥劑",
[3391] = "巨魔力量藥劑",
[3392] = "鑲環頭盔",
[3393] = "配方:初級抗魔藥水",
[3394] = "配方:治癒藥水",
[3395] = "配方:有限無敵藥水",
[3396] = "配方:次級敏捷藥劑",
[3397] = "小鱷魚皮",
[3399] = "禿鷹爪",
[3400] = "磷鋁長劍",
[3401] = "劣質鱷魚鱗片",
[3402] = "柔軟的毛皮",
[3403] = "雪白的野豬獠牙",
[3404] = "禿鷲的翅膀",
[3405] = "鴉爪咒符",
[3406] = "黑色羽毛",
[3407] = "天藍寶石",
[3408] = "築巢符文",
[3409] = "夜刃豹的牙齒",
[3411] = "巨翼梟的羽毛",
[3412] = "樹林蜘蛛絲",
[3413] = "末日之刺",
[3414] = "紋章權杖",
[3415] = "修士法杖",
[3416] = "殉難者鍊甲",
[3417] = "黑瑪瑙巨刃劍",
[3418] = "魔錐果",
[3419] = "紅玫瑰",
[3420] = "黑玫瑰",
[3421] = "普通野花",
[3422] = "美麗的野花",
[3423] = "白玫瑰花束",
[3424] = "黑玫瑰花束",
[3425] = "狼人魔杖",
[3426] = "醒目的黃襯衣",
[3427] = "時髦黑襯衣",
[3428] = "普通的灰襯衣",
[3429] = "衛士腰帶",
[3430] = "狙擊步槍",
[3431] = "骨釘皮甲",
[3434] = "沉睡之砂",
[3435] = "殭屍皮護腕",
[3437] = "扣環腰帶",
[3439] = "殭屍皮靴",
[3440] = "碎骨錘",
[3442] = "學徒束帶",
[3443] = "典禮輕斧",
[3444] = "提勒的外衣",
[3445] = "典禮小刀",
[3446] = "暗木法杖",
[3447] = "墓穴行者之靴",
[3448] = "塞金之根",
[3449] = "秘法披巾",
[3450] = "費雷亞之盾",
[3451] = "夜光之藥",
[3452] = "角枝魔棒",
[3453] = "軟墊護腕",
[3454] = "偵察之靴",
[3455] = "亡靈哨兵短劍",
[3456] = "狗哨",
[3457] = "踐踏長褲",
[3458] = "粗厚鎖甲手套",
[3460] = "霍蘭德的特製飲料",
[3461] = "判決者長袍",
[3462] = "鷹爪之擊",
[3463] = "破碎的銀色之星",
[3464] = "羽毛之箭",
[3465] = "爆破彈藥",
[3466] = "強效助熔劑",
[3467] = "灰暗的鐵鑰匙",
[3468] = "倫弗利爾的研究成果",
[3469] = "銅質鍊甲長靴",
[3470] = "劣質砂輪",
[3471] = "銅質鍊甲外衣",
[3472] = "銅質符文護手",
[3473] = "銅質符文束褲",
[3474] = "銅質寶石護手",
[3475] = "烈焰披風",
[3476] = "灰熊的舌頭",
[3477] = "食苔蛛的毒液",
[3478] = "粗製砂輪",
[3480] = "劣質青銅護肩",
[3481] = "鍍銀青銅護肩",
[3482] = "鍍銀青銅長靴",
[3483] = "鍍銀青銅護手",
[3484] = "綠鐵長靴",
[3485] = "綠鐵護手",
[3486] = "重砂輪",
[3487] = "重銅寬劍",
[3488] = "銅質戰鬥斧",
[3489] = "厚重的戰斧",
[3490] = "致命的青銅短劍",
[3491] = "青銅重錘",
[3492] = "巨型鐵錘",
[3493] = "迅猛龍終結者",
[3495] = "受難藥劑",
[3496] = "山地獅的血液",
[3497] = "痛苦藥劑",
[3498] = "塔蕾莎的項鍊",
[3499] = "光潔的金鑰匙",
[3502] = "泥嘴花",
[3505] = "奧特蘭克璽戒",
[3506] = "泥嘴花藥",
[3508] = "泥嘴花水",
[3509] = "刺脊納迦的鱗片",
[3510] = "碎鰭魚人的眼球",
[3511] = "人民軍披風",
[3514] = "摩拉迪姆的顱骨",
[3515] = "阿塔瑞克之杖",
[3516] = "萊斯科瓦的頭顱",
[3517] = "礦工烈酒",
[3518] = "被破譯的信件",
[3520] = "受污染的酒桶",
[3521] = "複雜的密碼信",
[3530] = "絨線繃帶",
[3531] = "厚絨線繃帶",
[3550] = "塔爾格的頭顱",
[3551] = "瑪克拉克的頭顱",
[3552] = "戈洛姆斯的頭顱",
[3553] = "瑪格索爾的頭顱",
[3554] = "意志之冠",
[3555] = "所羅門長袍",
[3556] = "恐怖法師帽",
[3558] = "沼地守衛者長袍",
[3559] = "守夜人護手",
[3560] = "榮耀披肩",
[3561] = "彈力雨布",
[3562] = "辯護腰帶",
[3563] = "水手的窄褲",
[3564] = "一箱鐵材",
[3565] = "沾酒的手套",
[3566] = "迅猛龍殺手護甲",
[3567] = "矮人釣魚竿",
[3569] = "牧師之袍",
[3570] = "碾骨槌",
[3571] = "穴居怪打擊者",
[3572] = "達瑞爾的短劍",
[3573] = "狩獵箭袋",
[3574] = "獵槍彈藥包",
[3575] = "鐵錠",
[3576] = "錫錠",
[3577] = "金錠",
[3578] = "收割者的束褲",
[3581] = "鋸狀小刀",
[3582] = "耐酸披風",
[3583] = "風化腰帶",
[3585] = "迷彩外套",
[3586] = "削木斧",
[3587] = "鑲邊腰帶",
[3588] = "鑲邊護腕",
[3589] = "厚布腰帶",
[3590] = "厚布護腕",
[3591] = "墊甲腰帶",
[3592] = "墊甲護腕",
[3593] = "赤色腰帶",
[3594] = "赤色護腕",
[3595] = "破布腰帶",
[3596] = "破布護腕",
[3597] = "粗布腰帶",
[3598] = "粗布護腕",
[3599] = "薄布腰帶",
[3600] = "薄布護腕",
[3601] = "辛迪加信件",
[3602] = "編織腰帶",
[3603] = "編織護腕",
[3604] = "守夜人的彈藥包",
[3605] = "守夜人箭袋",
[3606] = "機織布腰帶",
[3607] = "機織布護腕",
[3608] = "設計圖:巨型鐵錘",
[3609] = "設計圖:銅質鍊甲外衣",
[3610] = "設計圖:銅質寶石護手",
[3611] = "設計圖:綠鐵長靴",
[3612] = "設計圖:綠鐵護手",
[3613] = "瓦德雷的手掌",
[3614] = "猶勒的爪子",
[3615] = "庫爾森的頭顱",
[3616] = "心靈之眼",
[3617] = "暗影墜飾",
[3618] = "高布勒爾的頭顱",
[3619] = "斯涅利格的鼻煙盒",
[3621] = "伊瓦的頭顱",
[3622] = "奈塔拉什的靈魂",
[3623] = "圖勒的頭顱",
[3625] = "納克羅什的頭顱",
[3626] = "瓦杜斯男爵的頭顱",
[3627] = "瓦加什的牙齒",
[3628] = "迪克斯特·瓦德的手掌",
[3629] = "密斯特曼托家族戒指",
[3630] = "塔高爾的頭顱",
[3631] = "貝利格拉布的獠牙",
[3632] = "范高雷的爪子",
[3633] = "加塞爾佐格的頭顱",
[3634] = "格瑞姆森的頭顱",
[3635] = "蛆眼的爪子",
[3636] = "老瞎眼的鱗片",
[3637] = "范克里夫的頭顱",
[3638] = "薩爾圖斯的爪子",
[3639] = "巴爾加拉斯的耳朵",
[3640] = "卡姆·深怒的頭顱",
[3641] = "旅者護腕",
[3642] = "先祖護腕",
[3643] = "縛法者護腕",
[3644] = "蠻族布質護腕",
[3645] = "先知腕輪",
[3647] = "陽炎護腕",
[3649] = "部族圓盾",
[3650] = "軍用盾牌",
[3651] = "精兵盾牌",
[3652] = "精兵圓盾",
[3653] = "典禮圓盾",
[3654] = "水草盾牌",
[3655] = "光潔盾牌",
[3656] = "亮鱗盾牌",
[3657] = "希爾斯布萊德城鎮文檔",
[3658] = "失而復得的書籍",
[3659] = "破舊的皮書",
[3660] = "奧特蘭克的書籍",
[3661] = "手工法杖",
[3662] = "鱷魚肉排",
[3663] = "魚人鰭湯",
[3664] = "鱷魚燴肉",
[3665] = "美味煎蛋捲",
[3666] = "蜘蛛蛋糕",
[3667] = "嫩鱷魚肉",
[3668] = "刺客的契約",
[3669] = "凝膠粘液",
[3670] = "大塊粘糊糊的骨頭",
[3671] = "死者的顱骨",
[3672] = "納伽茲的頭顱",
[3673] = "斷箭",
[3674] = "腐爛的靴子",
[3676] = "粘糊糊的液體",
[3678] = "食譜:鱷魚肉排",
[3679] = "食譜:血腸",
[3680] = "食譜:魚人鰭湯",
[3681] = "食譜:鱷魚燴肉",
[3682] = "食譜:美味煎蛋捲",
[3683] = "食譜:蜘蛛蛋糕",
[3684] = "匹瑞諾德冠冕",
[3685] = "迅猛龍蛋",
[3688] = "血色卵石",
[3689] = "血石彈球",
[3690] = "血石裂片",
[3691] = "血石之楔",
[3692] = "希爾斯布萊德人類顱骨",
[3693] = "亨伯特的長劍",
[3701] = "達薩利亞的獎狀",
[3702] = "熊膽",
[3703] = "南海鎮烈酒",
[3704] = "鏽鐵鑰匙",
[3706] = "附有魔法的羊皮紙",
[3708] = "赫爾庫拉的魔棒",
[3710] = "赫爾庫拉魔棒",
[3711] = "貝拉摩爾的研究日記",
[3712] = "海龜肉",
[3713] = "舒心草",
[3714] = "用舊的石雕",
[3715] = "地縛護腕",
[3716] = "魚人的頭顱",
[3717] = "一袋魚人的頭顱",
[3718] = "預備行動計畫",
[3719] = "山地披風",
[3720] = "雪人的毛皮",
[3721] = "法爾林的報告",
[3722] = "僕役之皮",
[3723] = "僕役之牙",
[3724] = "僕役之爪",
[3725] = "僕役之角",
[3726] = "大塊熊排",
[3727] = "烤獅排",
[3728] = "香烤獅肉",
[3729] = "海龜湯",
[3730] = "大塊的熊肉",
[3731] = "獅肉",
[3732] = "罩頭風帽",
[3733] = "獸人作戰鍊甲",
[3734] = "食譜:大塊熊排",
[3735] = "食譜:烤獅排",
[3736] = "食譜:香烤獅肉",
[3737] = "食譜:海龜湯",
[3739] = "顱骨之戒",
[3740] = "斬首之劍",
[3741] = "踐踏長靴",
[3742] = "劫掠之弓",
[3743] = "哨衛圓盾",
[3745] = "開啟符文",
[3747] = "冥想束帶",
[3748] = "獵豹披肩",
[3749] = "高階藥劑師披風",
[3750] = "骨紋胸甲",
[3751] = "傭兵護腿",
[3752] = "蠻兵外衣",
[3753] = "牧羊人束腰",
[3754] = "牧羊人手套",
[3755] = "剖魚刀",
[3758] = "十字軍腰帶",
[3759] = "隱居先知手套",
[3760] = "幽暗城指環",
[3761] = "骷髏之盾",
[3763] = "圓月盾",
[3764] = "螳螂之靴",
[3765] = "盜匪肩鎧",
[3766] = "獅鷲獸羽毛",
[3767] = "優質羊皮紙",
[3769] = "破損的魔杖",
[3770] = "羊排",
[3771] = "野豬火腿",
[3772] = "魔法泉水",
[3775] = "致殘毒藥",
[3776] = "致殘毒藥",
[3777] = "死草根",
[3778] = "緊繃的複合弓",
[3779] = "沉重的戰斧",
[3780] = "長筒火槍",
[3781] = "寬巨刃劍",
[3782] = "大棒",
[3783] = "輕型彎刀",
[3784] = "金屬護杖",
[3785] = "鋒利的斧頭",
[3786] = "閃亮的飛鏢",
[3787] = "石棍",
[3792] = "交織腰帶",
[3793] = "交織布靴",
[3794] = "交織護腕",
[3795] = "交織披風",
[3796] = "交織手套",
[3797] = "交織束褲",
[3798] = "交織肩墊",
[3799] = "交織外衣",
[3800] = "硬化皮帶",
[3801] = "硬化皮靴",
[3802] = "硬化皮護腕",
[3803] = "硬化皮披風",
[3804] = "硬化皮手套",
[3805] = "硬化皮束褲",
[3806] = "硬化皮肩墊",
[3807] = "硬化皮外套",
[3808] = "雙環鎖甲腰帶",
[3809] = "雙環鎖甲之靴",
[3810] = "雙環鎖甲護腕",
[3811] = "雙線披風",
[3812] = "雙環鎖甲手套",
[3813] = "雙環鎖甲束褲",
[3814] = "雙環鎖甲肩墊",
[3815] = "雙環鎖甲外衣",
[3816] = "光滑的鳶盾",
[3817] = "強化圓盾",
[3818] = "枯葉草",
[3819] = "龍齒草",
[3820] = "荊棘藻",
[3821] = "金棘草",
[3822] = "符刻暗刃",
[3823] = "次級隱形藥水",
[3824] = "暗影之油",
[3825] = "堅韌藥劑",
[3826] = "極效食人妖之血藥劑",
[3827] = "法力藥水",
[3828] = "偵測次級隱形藥劑",
[3829] = "冰霜之油",
[3830] = "配方:堅韌藥劑",
[3831] = "配方:極效食人妖之血藥劑",
[3832] = "配方:偵測次級隱形藥劑",
[3833] = "內行披風",
[3834] = "結實的布質長褲",
[3835] = "綠鐵護腕",
[3836] = "綠鐵頭盔",
[3837] = "金鱗罩盔",
[3838] = "深喉獵豹的爪子",
[3839] = "雌虎的牙齒",
[3840] = "綠鐵護肩",
[3841] = "金鱗護肩",
[3842] = "綠鐵護腿",
[3843] = "金鱗護腿",
[3844] = "綠鐵鍊衫",
[3845] = "金鱗胸衣",
[3846] = "拋光鋼鐵長靴",
[3847] = "金鱗長靴",
[3848] = "青銅匕首",
[3849] = "硬鐵短劍",
[3850] = "玉蛇刃",
[3851] = "堅固的鐵槌",
[3852] = "碎鐵金錘",
[3853] = "月鋼寬劍",
[3854] = "霜虎之刃",
[3855] = "巨型鐵斧",
[3856] = "暗影月牙斧",
[3857] = "煤塊",
[3858] = "秘銀礦石",
[3859] = "鋼錠",
[3860] = "秘銀錠",
[3862] = "成年大猩猩的肌腱",
[3863] = "叢林潛獵者的羽毛",
[3864] = "黃水晶",
[3866] = "設計圖:玉蛇刃",
[3867] = "設計圖:碎鐵金錘",
[3868] = "設計圖:霜虎之刃",
[3869] = "設計圖:暗影月牙斧",
[3870] = "設計圖:綠鐵護肩",
[3871] = "設計圖:金鱗護肩",
[3872] = "設計圖:金鱗護腿",
[3873] = "設計圖:金鱗胸衣",
[3874] = "設計圖:拋光鋼鐵長靴",
[3875] = "設計圖:金鱗長靴",
[3876] = "巴爾瑟拉的牙齒",
[3877] = "泰希斯的爪子",
[3879] = "辛達爾的爪子",
[3880] = "邦加拉西的頭顱",
[3882] = "禿鷲的羽毛",
[3889] = "赤色的帽子",
[3890] = "釘甲帽",
[3891] = "加強鍊甲頭盔",
[3892] = "鑲邊帽",
[3893] = "強化皮軟帽",
[3894] = "綴鱗布甲頭盔",
[3897] = "迪茲的眼睛",
[3898] = "圖書館手稿",
[3899] = "古拉巴什傳奇,第三卷",
[3900] = "紫葡萄酒",
[3901] = "血頂食人妖的獠牙",
[3902] = "貴族法杖",
[3904] = "甘祖拉恩的頭顱",
[3905] = "奈茲里奧克的頭顱",
[3906] = "巴里亞曼戰利品",
[3907] = "贊塔加戰利品",
[3908] = "祖瑪維戰利品",
[3909] = "安納希克的盔甲碎片",
[3910] = "鼻煙",
[3911] = "藍色波光裂片",
[3912] = "靈魂寶石",
[3913] = "充盈的靈魂寶石",
[3914] = "旅者背包",
[3915] = "染血的白骨項鍊",
[3916] = "裂骨項鍊",
[3917] = "藍色歌唱水晶",
[3918] = "歌唱水晶裂片",
[3919] = "迷霧谷猩猩的內臟",
[3920] = "血帆海圖",
[3921] = "血帆命令",
[3922] = "病鬼的還款",
[3923] = "水元素護腕",
[3924] = "瑪雷的木腳",
[3925] = "喬喬的金色望遠鏡",
[3926] = "蘇克的巨型戒指",
[3927] = "陳年乾酪",
[3928] = "超強治療藥水",
[3930] = "瑪雷的鑰匙",
[3931] = "劇毒蜘蛛牙",
[3932] = "斯莫特的箱子",
[3935] = "斯莫特的彎劍",
[3936] = "針織腰帶",
[3937] = "針織長靴",
[3938] = "針織護腕",
[3939] = "針織披風",
[3940] = "針織手套",
[3941] = "針織束褲",
[3942] = "針織肩墊",
[3943] = "針織外衣",
[3944] = "斜紋腰帶",
[3945] = "斜紋長靴",
[3946] = "斜紋護腕",
[3947] = "斜紋披風",
[3948] = "斜紋手套",
[3949] = "斜紋束褲",
[3950] = "斜紋肩墊",
[3951] = "斜紋外衣",
[3960] = "一包水元素護腕",
[3961] = "厚皮腰帶",
[3962] = "厚皮長靴",
[3963] = "厚皮護腕",
[3964] = "厚皮披風",
[3965] = "厚皮手套",
[3966] = "厚皮束褲",
[3967] = "厚皮肩墊",
[3968] = "厚皮外套",
[3969] = "光滑的皮帶",
[3970] = "光滑的皮靴",
[3971] = "光滑的皮護腕",
[3972] = "光滑的皮披風",
[3973] = "光滑的皮手套",
[3974] = "光滑的皮束褲",
[3975] = "光滑的皮甲肩墊",
[3976] = "光滑的皮甲",
[3985] = "刺著字母的束帶",
[3986] = "防身大盾",
[3987] = "光滑的塔盾",
[3989] = "格擋輕盾",
[3990] = "徽記小圓盾",
[3992] = "薄鱗腰帶",
[3993] = "薄鱗長靴",
[3994] = "薄鱗護腕",
[3995] = "薄鱗披風",
[3996] = "薄鱗手套",
[3997] = "薄鱗束褲",
[3998] = "薄鱗肩墊",
[3999] = "薄鱗護甲",
[4000] = "脫環鍊甲腰帶",
[4001] = "脫環鍊甲長靴",
[4002] = "脫環鍊甲護腕",
[4003] = "脫環鍊甲披風",
[4004] = "脫環鍊甲手套",
[4005] = "脫環鍊甲束褲",
[4006] = "脫環鍊甲肩墊",
[4007] = "脫環鍊甲護甲",
[4016] = "贊吉爾混合試劑",
[4017] = "鋒利的短劍",
[4018] = "利磨巨刃劍",
[4019] = "重型石斧",
[4020] = "斷裂的戰鬥斧",
[4021] = "鈍頭錘",
[4022] = "重木槌",
[4023] = "磨光的匕首",
[4024] = "重型戰爭法杖",
[4025] = "平衡長弓",
[4026] = "衛戍火槍",
[4027] = "凱特琳之刃",
[4028] = "一捆海蛇草",
[4029] = "海蛇草",
[4034] = "海潮之石",
[4035] = "銀絲長袍",
[4036] = "銀絲腕輪",
[4037] = "銀絲束褲",
[4038] = "夜空長袍",
[4039] = "夜空風帽",
[4040] = "夜空手套",
[4041] = "極光風帽",
[4042] = "極光手套",
[4043] = "極光護腕",
[4044] = "極光束褲",
[4045] = "霧景護腕",
[4046] = "霧景束褲",
[4047] = "霧景長靴",
[4048] = "紋飾帽",
[4049] = "紋飾護腕",
[4050] = "紋飾護腿",
[4051] = "紋飾長靴",
[4052] = "徽記軍帽",
[4053] = "淡水鱷的皮",
[4054] = "徽記護腿",
[4055] = "徽記長靴",
[4056] = "科泰羅的謎題",
[4057] = "徽記護胸",
[4058] = "雕紋胸甲",
[4059] = "雕紋護腕",
[4060] = "雕紋護腿",
[4061] = "帝王皮護腕",
[4062] = "帝王皮束褲",
[4063] = "帝王皮手套",
[4064] = "紋飾圓盾",
[4065] = "戰鬥之盾",
[4066] = "徽記圓盾",
[4067] = "雕紋圓盾",
[4068] = "主將之盾",
[4069] = "黑爐圓盾",
[4070] = "矛騎兵紋章盾",
[4071] = "稀光鎖甲胸甲",
[4072] = "稀光鎖甲護手",
[4073] = "稀光鎖甲護脛",
[4074] = "軍用鎖甲",
[4075] = "軍用鎖甲護手",
[4076] = "軍用鎖甲長靴",
[4077] = "軍用鎖甲護盔",
[4078] = "主將罩盔",
[4079] = "主將護腿",
[4080] = "黑爐風帽",
[4082] = "黑爐胸甲",
[4083] = "黑爐護手",
[4084] = "黑爐護腿",
[4085] = "克拉茲克的烹調鍋",
[4086] = "閃光步槍",
[4087] = "強擊之弓",
[4088] = "恐怖之刃",
[4089] = "彈子火槍",
[4090] = "地精碎果器",
[4091] = "寡婦製造者",
[4092] = "稜彩石化蜥蜴鱗片",
[4093] = "大蜥蜴尾",
[4094] = "石板裂片",
[4096] = "粗糙的猩猩毛髮",
[4097] = "破碎的猩猩牙",
[4098] = "仔細折疊的便箋",
[4099] = "一把猩猩毛髮",
[4100] = "皺巴巴的便箋",
[4101] = "被撕破的便箋",
[4102] = "破損的便箋",
[4103] = "鐐銬鑰匙",
[4104] = "鉗嘴鱷魚的皮",
[4105] = "老海鱷的皮",
[4106] = "打磨過的水晶",
[4107] = "獵虎手套",
[4108] = "黑豹獵人護腿",
[4109] = "刨花皮靴",
[4110] = "狩獵高手的獵弓",
[4111] = "狩獵高手的步槍",
[4112] = "高階薩滿頸飾",
[4113] = "醫用披毯",
[4114] = "黑潮斗篷",
[4115] = "格羅姆高圓盾",
[4116] = "奧爾曼·塞瓦",
[4117] = "灼燒束帶",
[4118] = "普巴爾的鼻環",
[4119] = "迅猛龍獵人外套",
[4120] = "水晶長袍",
[4121] = "寶石綴飾手套",
[4122] = "製書者權杖",
[4123] = "寒鐵肩鎧",
[4124] = "和諧軟帽",
[4125] = "寧靜寶珠",
[4126] = "遊擊隊斬斧",
[4127] = "榴彈爆破槍",
[4128] = "銀鏟",
[4129] = "藏品鎧甲",
[4130] = "斯莫特的羅盤",
[4131] = "腐蝕腰帶",
[4132] = "暗矛臂套",
[4133] = "暗矛腕輪",
[4134] = "尼姆布亞的奧秘之杖",
[4135] = "血骨指環",
[4136] = "暗矛之靴",
[4137] = "暗矛輕鞋",
[4138] = "黑水外套",
[4139] = "叢林行者便鞋",
[4140] = "棕櫚披肩",
[4197] = "碧晶肩墊",
[4213] = "魔典:末日",
[4231] = "熟化輕毛皮",
[4232] = "中毛皮",
[4233] = "熟化中毛皮",
[4234] = "重皮",
[4235] = "重毛皮",
[4236] = "熟化重毛皮",
[4237] = "手工皮帶",
[4238] = "亞麻包",
[4239] = "雕花皮甲手套",
[4240] = "毛紡包",
[4241] = "綠色毛紡包",
[4242] = "雕花皮甲束褲",
[4243] = "優質皮外套",
[4244] = "山地皮外衣",
[4245] = "絲綢小包",
[4246] = "優質皮帶",
[4247] = "山地皮手套",
[4248] = "黑皮手套",
[4249] = "黑皮腰帶",
[4250] = "山地腰帶",
[4251] = "山地護肩",
[4252] = "黑皮護肩",
[4253] = "韌化皮手套",
[4254] = "野人手套",
[4255] = "綠色皮甲",
[4256] = "守護者護甲",
[4257] = "綠色皮帶",
[4258] = "守護者腰帶",
[4259] = "綠色皮護腕",
[4260] = "守護者皮甲護腕",
[4261] = "索利丹的長褲",
[4262] = "鑲滿寶石的皮帶",
[4263] = "標準配發盾牌",
[4264] = "野人腰帶",
[4265] = "重型護甲片",
[4278] = "次級血石礦",
[4289] = "鹽",
[4290] = "髒碗",
[4291] = "絲線",
[4292] = "圖樣:綠色毛紡包",
[4293] = "圖樣:山地皮外衣",
[4294] = "圖樣:山地腰帶",
[4296] = "圖樣:黑皮護肩",
[4297] = "圖樣:野人手套",
[4298] = "圖樣:守護者腰帶",
[4299] = "圖樣:守護者護甲",
[4300] = "圖樣:守護者皮甲護腕",
[4301] = "圖樣:野人腰帶",
[4302] = "綠色小匕首",
[4303] = "頭蓋擊碎者",
[4304] = "厚皮",
[4305] = "絲綢卷",
[4306] = "絲綢",
[4307] = "高級亞麻手套",
[4308] = "綠色亞麻護腕",
[4309] = "手工亞麻褲",
[4310] = "高級毛紡手套",
[4311] = "重型毛紡披風",
[4312] = "軟底亞麻靴",
[4313] = "紅色毛紡靴",
[4314] = "雙線毛紡護肩",
[4315] = "強化毛紡護肩",
[4316] = "高級毛紡束褲",
[4317] = "鳳凰束褲",
[4318] = "冥想手套",
[4319] = "蒼藍絲質手套",
[4320] = "蛛絲之靴",
[4321] = "蛛絲軟靴",
[4322] = "附魔師風帽",
[4323] = "暗影兜帽",
[4324] = "蒼藍絲質外衣",
[4325] = "附魔師之靴",
[4326] = "絲質長披風",
[4327] = "冰覆披風",
[4328] = "蜘蛛腰帶",
[4329] = "星辰腰帶",
[4330] = "時髦紅襯衣",
[4331] = "鳳凰手套",
[4332] = "淡黃色襯衣",
[4333] = "黑絲襯衣",
[4334] = "體面的白襯衣",
[4335] = "紫色絲質襯衣",
[4336] = "黑色劍客襯衣",
[4337] = "粗蜘蛛絲",
[4338] = "魔紋布",
[4339] = "魔紋布卷",
[4340] = "灰色染料",
[4341] = "黃色染料",
[4342] = "紫色染料",
[4343] = "棕色亞麻束褲",
[4344] = "棕色亞麻襯衣",
[4345] = "圖樣:紅色毛紡靴",
[4346] = "圖樣:重型毛紡披風",
[4347] = "圖樣:強化毛紡護肩",
[4348] = "圖樣:鳳凰手套",
[4349] = "圖樣:鳳凰束褲",
[4350] = "圖樣:蛛絲軟靴",
[4351] = "圖樣:暗影兜帽",
[4352] = "圖樣:附魔師之靴",
[4353] = "圖樣:蜘蛛腰帶",
[4354] = "圖樣:紫色絲質襯衣",
[4355] = "圖樣:冰覆披風",
[4356] = "圖樣:星辰腰帶",
[4357] = "劣質火藥粉",
[4358] = "劣質火藥",
[4359] = "一把螺栓",
[4360] = "劣質銅殼炸彈",
[4361] = "彎曲的銅管",
[4362] = "劣質火槍",
[4363] = "壞掉的調節器",
[4364] = "粗製火藥粉",
[4365] = "粗製火藥",
[4366] = "活動假人",
[4367] = "小型爆鹽炸藥",
[4368] = "飛虎護目鏡",
[4369] = "致命的短槍",
[4370] = "大型銅殼炸彈",
[4371] = "青銅管",
[4372] = "精緻手工火槍",
[4373] = "暗影護目鏡",
[4374] = "小型青銅炸彈",
[4375] = "高速青銅齒輪",
[4376] = "火焰偏折器",
[4377] = "烈性火藥粉",
[4378] = "烈性火藥",
[4379] = "鍍銀獵槍",
[4380] = "重磅青銅炸彈",
[4381] = "初級淨化器",
[4382] = "青銅框架",
[4383] = "夜視步槍",
[4384] = "自爆綿羊",
[4385] = "綠色護目鏡",
[4386] = "冰霜偏折器",
[4387] = "鐵棒",
[4388] = "退化射線",
[4389] = "發條式同步協調陀螺儀",
[4390] = "鐵皮手雷",
[4391] = "微型收割機組件",
[4392] = "高級活動假人",
[4393] = "工匠的單邊鏡片",
[4394] = "重磅鐵製炸彈",
[4395] = "哥布林地雷",
[4396] = "機械幼龍",
[4397] = "地精隱形裝置",
[4398] = "大型爆鹽炸藥",
[4399] = "木柴",
[4400] = "沉重的樹幹",
[4401] = "機械松鼠盒",
[4402] = "火囊",
[4403] = "可攜式青銅迫擊砲",
[4404] = "銀觸媒",
[4405] = "粗製瞄準鏡",
[4406] = "普通瞄準鏡",
[4407] = "精準瞄準鏡",
[4408] = "結構圖:機械松鼠盒",
[4409] = "結構圖:小型爆鹽炸藥",
[4410] = "結構圖:暗影護目鏡",
[4411] = "結構圖:火焰偏折器",
[4412] = "結構圖:夜視步槍",
[4413] = "結構圖:退化射線",
[4414] = "結構圖:可攜式青銅迫擊砲",
[4415] = "結構圖:工匠的單邊鏡片",
[4416] = "結構圖:哥布林地雷",
[4417] = "結構圖:大型爆鹽炸藥",
[4419] = "智力卷軸 III",
[4421] = "保護卷軸 III",
[4422] = "耐力卷軸 III",
[4424] = "精神卷軸 III",
[4425] = "敏捷卷軸 III",
[4426] = "力量卷軸 III",
[4428] = "蜘蛛的觸鬚",
[4429] = "深怒的命令",
[4430] = "以太咒符",
[4432] = "蘇利·巴魯的信",
[4433] = "浸水的信封",
[4434] = "稻草人的長褲",
[4435] = "密斯賴爾之塵",
[4436] = "寶石鑲嵌束帶",
[4437] = "導魔法杖",
[4438] = "拳王護腕",
[4439] = "粗木棒",
[4440] = "激流堡符印",
[4441] = "麥克里爾的月光酒",
[4443] = "恐怖肩鎧",
[4444] = "黑色甲殼盾",
[4445] = "切肉者",
[4446] = "黑毒之刃",
[4447] = "深夜披風",
[4448] = "納拉克西斯的外殼",
[4449] = "納拉克西斯的牙齒",
[4450] = "符印碎片",
[4453] = "索拉丁符印",
[4454] = "烏爾圖斯的爪子",
[4455] = "迅猛龍皮背心",
[4456] = "迅猛龍皮腰帶",
[4457] = "燒烤禿鷲翅膀",
[4458] = "阿拉索符印",
[4459] = "易碎龍骨",
[4460] = "破碎的翼網",
[4461] = "迅猛龍的外皮",
[4462] = "枯朽披風",
[4463] = "珠飾迅猛龍項圈",
[4464] = "痛擊之靴",
[4465] = "菲斯托姆的護手",
[4466] = "托爾貝恩符印",
[4467] = "伊格納烏斯符印",
[4468] = "入鞘的托卡拉爾",
[4469] = "秩序魔棒",
[4470] = "普通木柴",
[4471] = "燧石和火絨",
[4472] = "密斯賴爾卷軸",
[4473] = "怪異鐐銬",
[4474] = "鴉林之弓",
[4476] = "馭獸長袍",
[4477] = "灰燼圓盾",
[4478] = "彩鱗護腿",
[4479] = "燃燒符咒",
[4480] = "雷霆符咒",
[4481] = "海浪符咒",
[4482] = "密封的信件",
[4483] = "烈焰鑰匙",
[4484] = "海浪鑰匙",
[4485] = "雷霆鑰匙",
[4487] = "少女號的航海圖",
[4488] = "銀松之靈號的航海圖",
[4489] = "少女號的航海日誌",
[4490] = "銀松之靈號的航海日誌",
[4491] = "尋寶潛水鏡",
[4492] = "精靈寶石",
[4493] = "精靈寶石",
[4494] = "海角船長的密信",
[4495] = "血石護符",
[4496] = "棕色小包",
[4497] = "棕色大包",
[4498] = "棕色皮背袋",
[4499] = "棕色大袋",
[4500] = "旅人的背包",
[4502] = "精靈寶石樣本",
[4503] = "枯木食人妖的獠牙",
[4504] = "矮人守衛披風",
[4505] = "沼澤長褲",
[4506] = "激流堡徽章",
[4507] = "鬥士之盾",
[4508] = "血斑護甲",
[4509] = "海狼手套",
[4510] = "邪惡的血石寶珠",
[4511] = "黑水之錘",
[4512] = "高地迅猛龍的眼球",
[4513] = "迅猛龍的心臟",
[4514] = "薩拉·巴魯的請求",
[4515] = "瑪雷茲的頭顱",
[4516] = "奧圖的頭顱",
[4517] = "法庫雷斯特的頭顱",
[4518] = "破損的卷軸碎片",
[4519] = "弄皺的卷軸碎片",
[4520] = "燒焦的卷軸碎片",
[4521] = "奧特蘭克花崗岩",
[4522] = "枯木食人妖的醫藥包",
[4525] = "特雷萊恩的符咒魔杖",
[4526] = "迅猛龍銳爪護符",
[4527] = "蒼藍瑪瑙石",
[4528] = "托爾甘的寶珠",
[4529] = "附魔瑪瑙石",
[4530] = "特雷萊恩的骨匣",
[4531] = "特雷萊恩的寶珠",
[4532] = "特雷萊恩的黑瑪瑙",
[4533] = "給大法師馬林的密信",
[4534] = "鋼釘護腕",
[4535] = "鐵爐堡紀念之戒",
[4536] = "新鮮的紅蘋果",
[4537] = "泰拉比姆香蕉",
[4538] = "多汁的西瓜",
[4539] = "金皮蘋果",
[4540] = "大塊的硬麵包",
[4541] = "剛出爐的麵包",
[4542] = "玉米麵包",
[4543] = "白龍皮軟帽",
[4544] = "莫高雷香料麵包",
[4545] = "亮銀護腕",
[4546] = "迅猛龍的呼喚",
[4547] = "地精除草器",
[4548] = "自動巨錘",
[4549] = "海焰指環",
[4550] = "冷水之戒",
[4551] = "奧卡拉爾的頭顱",
[4552] = "光滑的石片",
[4553] = "不規則的石片",
[4554] = "光滑的石頭",
[4555] = "小小的烏龜尾巴",
[4556] = "有斑點的龜殼碎片",
[4557] = "青綠石碎片",
[4558] = "空桶",
[4560] = "優質彎刀",
[4561] = "剝皮戰斧",
[4562] = "斬首之斧",
[4563] = "粗棍",
[4564] = "尖刺木棒",
[4565] = "軍用匕首",
[4566] = "緻密長棍",
[4567] = "短刃重劍",
[4568] = "蠻兵斧",
[4569] = "硬鐵錘",
[4570] = "樺木槌",
[4571] = "戰鬥小刀",
[4575] = "醫療法杖",
[4576] = "輕型弓",
[4577] = "緊湊獵槍",
[4580] = "虎牙",
[4581] = "小塊的優質毛皮",
[4582] = "柔軟的狼尾",
[4583] = "厚毛狼皮",
[4584] = "大爪子",
[4585] = "滴水的蜘蛛頭",
[4586] = "光滑的迅猛龍皮",
[4587] = "迅猛龍羽毛",
[4588] = "原始迅猛龍顱骨",
[4589] = "細長的獅鷲獸羽毛",
[4590] = "彎曲的黃色鳥嘴",
[4591] = "鷹眼",
[4592] = "長嘴泥鰍",
[4593] = "刺鬚鯰魚",
[4594] = "石鱗鱈魚",
[4595] = "密林葡萄酒",
[4596] = "透明治療藥水",
[4597] = "配方:透明治療藥水",
[4598] = "哥布林釣魚竿",
[4599] = "燻肉",
[4600] = "櫻桃酒",
[4601] = "軟香蕉麵包",
[4602] = "飽滿的南瓜",
[4603] = "生鮮的斑點黃尾魚",
[4604] = "森林蘑菇",
[4605] = "紅斑蘑菇",
[4606] = "多孔蘑菇",
[4607] = "美味的洞穴菇",
[4608] = "生鮮的黑蘑菇",
[4609] = "食譜:燒烤禿鷲翅膀",
[4610] = "雕紋石罐",
[4611] = "藍珍珠",
[4612] = "黑龍之心",
[4613] = "被腐蝕的黑色盒子",
[4614] = "密斯賴爾墜飾",
[4615] = "布萊克拉席的鎖鍊",
[4616] = "雷杜爾的幸運鎬",
[4621] = "因弗努斯大使的護腕",
[4622] = "給顧問貝爾格拉姆的密信",
[4623] = "次級石盾藥水",
[4624] = "配方:次級石盾藥水",
[4625] = "火焰花",
[4626] = "小石頭裂片",
[4627] = "大石片",
[4628] = "石縛護腕",
[4629] = "補給木箱",
[4630] = "金屬碎塊",
[4631] = "雷烏納石板",
[4632] = "華麗青銅帶鎖箱",
[4633] = "厚重青銅帶鎖箱",
[4634] = "鐵質帶鎖箱",
[4635] = "鐵趾的護符",
[4636] = "精鐵帶鎖箱",
[4637] = "鋼質帶鎖箱",
[4638] = "強化鋼質帶鎖箱",
[4639] = "附魔海藻",
[4640] = "大地印章",
[4641] = "達古恩之手",
[4643] = "十字軍斗篷",
[4644] = "遺產之心",
[4645] = "赫瑪圖斯的鎖鍊",
[4646] = "希爾耶之星",
[4647] = "雅格因的筆記",
[4648] = "戰錘徽章",
[4649] = "葛利·硬骨的便箋",
[4650] = "貝爾杜加的便箋",
[4652] = "薩爾巴克之盾",
[4653] = "鐵踵之靴",
[4654] = "神秘的化石",
[4655] = "大塊蚌肉",
[4656] = "小南瓜",
[4658] = "戰士披風",
[4659] = "戰士束腰",
[4660] = "漫步靴",
[4661] = "陽炎披肩",
[4662] = "旅者披風",
[4663] = "旅者腰帶",
[4665] = "褐色皮披風",
[4666] = "褐色皮帶",
[4668] = "軍用鍊甲披風",
[4669] = "軍用鍊甲束腰",
[4671] = "先祖披風",
[4672] = "先祖腰帶",
[4674] = "部族披風",
[4675] = "部族腰帶",
[4676] = "骷髏護手",
[4677] = "精兵披風",
[4678] = "精兵束腰",
[4680] = "水草披風",
[4681] = "水草束腰",
[4683] = "縛法者披風",
[4684] = "縛法者腰帶",
[4686] = "蠻族布質披風",
[4687] = "蠻族布質腰帶",
[4689] = "狩獵披風",
[4690] = "狩獵腰帶",
[4692] = "典禮披風",
[4693] = "典禮皮帶",
[4694] = "光潔鍊甲肩鎧",
[4695] = "光潔鍊甲披風",
[4696] = "無盡酒杯",
[4697] = "光潔鍊甲束腰",
[4698] = "先知披肩",
[4699] = "先知腰帶",
[4700] = "銘刻皮肩甲",
[4701] = "銘刻皮披風",
[4702] = "勘察員的十字鎬",
[4703] = "損壞的工具",
[4705] = "亮鱗肩鎧",
[4706] = "亮鱗披風",
[4707] = "亮鱗束腰",
[4708] = "陽炎腰帶",
[4709] = "森林皮披肩",
[4710] = "森林皮質披風",
[4711] = "稀光鎖甲披風",
[4712] = "稀光鎖甲束腰",
[4713] = "銀絲披風",
[4714] = "銀絲束帶",
[4715] = "紋飾披風",
[4716] = "軍用鎖甲披風",
[4717] = "軍用鎖甲腰帶",
[4718] = "夜空披肩",
[4719] = "夜空披風",
[4720] = "夜空束帶",
[4721] = "徽記披肩",
[4722] = "徽記披風",
[4723] = "亨伯特的束褲",
[4724] = "亨伯特的頭盔",
[4725] = "主將肩鎧",
[4726] = "主將披風",
[4727] = "主將束腰",
[4729] = "極光披肩",
[4731] = "雕紋肩冑",
[4732] = "雕紋披風",
[4733] = "黑爐肩鎧",
[4734] = "霧景披肩",
[4735] = "霧景披風",
[4736] = "霧景束帶",
[4737] = "帝王皮肩甲",
[4738] = "帝王皮帶",
[4739] = "平原陸行鳥肉",
[4740] = "平原陸行鳥的羽毛",
[4741] = "激流堡騎兵護腿",
[4742] = "山獅皮",
[4743] = "脈動結晶裂片",
[4744] = "秘法符文護腕",
[4745] = "騎兵護腕",
[4746] = "末日預言者長袍",
[4751] = "風怒鷹身人的爪子",
[4752] = "蒼藍色的羽毛",
[4753] = "古銅色的羽毛",
[4755] = "水罐",
[4757] = "破損的蛋殼",
[4758] = "草原狼的爪子",
[4759] = "平原陸行鳥的爪子",
[4765] = "琺瑯寬劍",
[4766] = "野獸之刃",
[4767] = "銅布手套",
[4768] = "專家手套",
[4769] = "猛鷲的羽毛",
[4770] = "刺背腰帶",
[4771] = "收割披風",
[4772] = "保暖披風",
[4775] = "破損的鳥喙",
[4776] = "皺褶的羽毛",
[4777] = "鐵木槌",
[4778] = "重型尖刺釘錘",
[4779] = "科多獸的鈍牙",
[4780] = "科多獸角碎片",
[4781] = "耳語外衣",
[4782] = "夏至長袍",
[4783] = "鷹風圖騰",
[4784] = "冰冷的石頭",
[4785] = "硫磺腰帶",
[4786] = "智者腰帶",
[4787] = "燃燒的瀝青",
[4788] = "輕便靴",
[4789] = "馬靴",
[4790] = "煉獄披風",
[4791] = "附魔水",
[4792] = "幽魂披風",
[4793] = "森林披風",
[4794] = "野狼護腕",
[4795] = "熊皮護腕",
[4796] = "貓頭鷹護腕",
[4797] = "熾熱披風",
[4798] = "重型符文披風",
[4799] = "上古披風",
[4800] = "粗鍊束褲",
[4801] = "草原捕食者的爪子",
[4802] = "平原獅的爪子",
[4803] = "草原狼前鋒的牙齒",
[4804] = "草原狼的心臟",
[4805] = "平原獅的腿骨",
[4806] = "平原陸行鳥的鱗片",
[4807] = "猛鷲的胃",
[4808] = "水井石",
[4809] = "琥珀顆粒",
[4810] = "石板肩墊",
[4813] = "小皮圈",
[4814] = "雪白的牙齒",
[4816] = "軍團士兵護腿",
[4817] = "受祝福的巨刃劍",
[4818] = "劊子手之劍",
[4819] = "菲茲普羅克的筆記板",
[4820] = "守護者圓盾",
[4821] = "熊皮圓盾",
[4822] = "貓頭鷹之碟",
[4823] = "先知之水",
[4824] = "骯髒的斧頭",
[4825] = "堅硬戰斧",
[4826] = "掠奪者戰斧",
[4827] = "巫師腰帶",
[4828] = "夜風腰帶",
[4829] = "夢旅者腰帶",
[4830] = "騎兵護腿",
[4831] = "捕獵束褲",
[4832] = "秘法紗裙",
[4833] = "光榮護肩",
[4834] = "風險投資公司文件",
[4835] = "精英護肩",
[4836] = "火印寶珠",
[4837] = "意志魄力",
[4838] = "能量寶珠",
[4840] = "長刺刀",
[4841] = "阿蘭其亞的角",
[4843] = "紫水晶符石",
[4844] = "蛋白符石",
[4845] = "星鑽符石",
[4846] = "5號齒輪",
[4847] = "魯特維爾的元素禁錮鐐銬",
[4848] = "鬥豬頭",
[4849] = "鬥豬肋排",
[4850] = "刺背野豬人的進攻計畫",
[4851] = "沾滿泥土的地圖",
[4852] = "閃光雷",
[4854] = "惡魔之傷",
[4859] = "燃刃勳章",
[4860] = "鮮亮的狂魚鱗片",
[4861] = "羽毛外套",
[4862] = "工蠍的尾巴",
[4863] = "地精的工具",
[4864] = "明希納的顱骨",
[4865] = "破爛的毛皮",
[4866] = "札拉贊恩的頭顱",
[4867] = "折斷的蠍腿",
[4869] = "菲茲爾的爪子",
[4870] = "帆布碎塊",
[4871] = "灼熱項圈",
[4872] = "蠍眼",
[4873] = "硬化藤壺",
[4874] = "乾淨的魚骨",
[4875] = "粘糊糊的骨頭",
[4876] = "染血的皮靴",
[4877] = "石箭頭",
[4878] = "破損的血染弓",
[4879] = "腐爛的兔子",
[4880] = "斷矛",
[4881] = "舊信封",
[4882] = "本尼迪克的鑰匙",
[4883] = "普勞德摩爾上將的命令",
[4886] = "毒尾蠍的毒囊",
[4887] = "龍蝦人的眼球",
[4888] = "蟹膠",
[4890] = "鞭尾龍的蛋",
[4891] = "克羅恩的護符",
[4892] = "杜洛塔虎皮",
[4893] = "草原獅的獠牙",
[4894] = "平原陸行鳥的腎臟",
[4895] = "雷霆蜥蜴的角",
[4896] = "科多獸的肝臟",
[4897] = "雷鷹的唾液腺",
[4898] = "閃電腺",
[4903] = "燃影之眼",
[4904] = "毒尾蠍解毒劑",
[4905] = "薩科斯的爪子",
[4906] = "雨靴",
[4907] = "林地外套",
[4908] = "遊牧護腕",
[4909] = "科多獸皮護腿",
[4910] = "彩色鍊甲手套",
[4911] = "厚樹皮圓盾",
[4913] = "彩色鍊甲腰帶",
[4914] = "磨損的皮手套",
[4915] = "軟毛靴",
[4916] = "軟毛外衣",
[4917] = "磨損的鍊甲護腿",
[4918] = "裝滿貨物的袋子",
[4919] = "軟毛腰帶",
[4920] = "磨損的斗篷",
[4921] = "灰塵覆蓋的護腿",
[4922] = "粗糙的鍊甲外衣",
[4923] = "粗糙的短斧",
[4924] = "粗糙的木棒",
[4925] = "粗糙的拳刃",
[4926] = "老陳的空酒桶",
[4928] = "沙漠腕甲",
[4929] = "輕便蠍殼護甲",
[4931] = "桃木短弓",
[4932] = "切翼之刃",
[4933] = "老戰士披風",
[4935] = "金屬束腰",
[4936] = "踏泥長靴",
[4937] = "帶電圓盾",
[4938] = "斑紋木杖",
[4939] = "穩固的重劍",
[4940] = "朦朧之握",
[4941] = "強力膠水",
[4942] = "虎皮長靴",
[4944] = "手工披風",
[4945] = "微光顱骨",
[4946] = "輕便長靴",
[4947] = "鋸齒匕首",
[4948] = "刺釘之錘",
[4949] = "獸人斬斧",
[4951] = "尖叫者的腰帶",
[4952] = "雷霆佳釀",
[4953] = "穴居麥芽酒",
[4954] = "遊牧腰帶",
[4957] = "舊錢包",
[4958] = "日炎披風",
[4960] = "閃光球",
[4961] = "守夢法杖",
[4962] = "雙層手套",
[4963] = "雷角披風",
[4964] = "哥布林打擊者",
[4967] = "部族戰士之盾",
[4968] = "緊縛背心",
[4969] = "固化束腕",
[4970] = "劣質的科多護腿",
[4971] = "斯考恩的戰錘",
[4972] = "峭壁行者長靴",
[4973] = "平原獵手腕甲",
[4974] = "簡易小刀",
[4975] = "警覺圓盾",
[4976] = "霧彩褶裙",
[4977] = "落錘之劍",
[4978] = "雷杜爾的鐵錘",
[4979] = "附魔石布護腕",
[4980] = "勘察員手套",
[4982] = "被撕裂的勘察員腰帶",
[4983] = "碎石之錘",
[4984] = "末日顱骨",
[4986] = "有瑕疵的能量石",
[4987] = "矮人隊長之劍",
[4992] = "募兵信",
[4995] = "已簽署的募兵信",
[4998] = "鮮血戒指",
[4999] = "阿祖拉的意志",
[5001] = "心靈之戒",
[5002] = "綠光咒符",
[5003] = "水晶星火勳章",
[5005] = "餘燼火花墜飾",
[5006] = "卡茲戈姆的日記",
[5007] = "荊棘指環",
[5009] = "曲靈戒環",
[5011] = "蒼穹之戒",
[5012] = "菌類孢子",
[5016] = "工匠長褲",
[5017] = "硝化甘油",
[5018] = "木漿",
[5019] = "硝酸鈉",
[5020] = "科卡爾寶箱鑰匙",
[5021] = "加恩的雷管",
[5022] = "科多班恩的頭顱",
[5023] = "維羅戈的頭顱",
[5025] = "赫茲盧爾的頭顱",
[5026] = "火焰焦油",
[5027] = "提煉過的孢子",
[5028] = "薩克拉希斯領主的權杖",
[5029] = "納迦領主咒符",
[5030] = "半人馬護腕",
[5038] = "眾月之淚",
[5040] = "暗影獵手的小刀",
[5042] = "紅色條紋包裝紙",
[5043] = "紅色條紋禮品盒",
[5044] = "藍色條紋禮品盒",
[5048] = "藍色條紋包裝紙",
[5050] = "點火裝置鑰匙",
[5051] = "掘地鼠",
[5052] = "昏迷的掘地鼠",
[5054] = "主動式負載平衡器",
[5055] = "完整的迅猛龍角",
[5056] = "根鬚樣本",
[5057] = "熟透的西瓜",
[5058] = "異種蟲蛋",
[5059] = "掘地鏟",
[5060] = "盜賊工具",
[5061] = "被偷走的銀幣",
[5062] = "迅猛龍的頭顱",
[5063] = "克里尼格·糟鼻的獠牙",
[5064] = "巫翼鷹身人的爪子",
[5065] = "鷹身人副官之戒",
[5066] = "裂開的植物",
[5067] = "塞瑞娜·血羽的頭顱",
[5068] = "乾枯的種子",
[5069] = "火焰魔杖",
[5071] = "暗影魔杖",
[5072] = "洛克·奧克班恩的顱骨",
[5073] = "納克的顱骨",
[5074] = "卡茲的顱骨",
[5075] = "血岩裂片",
[5076] = "一箱靴子",
[5077] = "望遠鏡片",
[5078] = "塞拉摩徽章",
[5079] = "冷蜥蜴眼",
[5080] = "加茲魯維的帳本",
[5081] = "科多獸皮包",
[5082] = "薄科多獸皮",
[5083] = "圖樣:科多獸皮包",
[5084] = "加維船長的頭顱",
[5085] = "野豬人獠牙",
[5086] = "角斑馬蹄",
[5087] = "陸行鳥的喙",
[5088] = "控制臺操作手冊",
[5089] = "控制臺鑰匙",
[5092] = "燒焦的剃鬃魔杖",
[5093] = "剃鬃背刺匕首",
[5094] = "剃鬃大盾",
[5095] = "彩鰭魚",
[5096] = "雌獅的爪子",
[5097] = "貓眼翡翠",
[5098] = "變異的鉗嘴龜殼",
[5099] = "拉克塔曼尼的蹄子",
[5100] = "埃其亞基的皮",
[5101] = "伊沙姆哈爾的牙齒",
[5102] = "奧瓦坦卡的尾刺",
[5103] = "瓦希塔帕恩的羽毛",
[5104] = "依沙瓦克的心臟",
[5107] = "水手襯衣",
[5109] = "石裂破布",
[5110] = "達拉然巫師袍",
[5111] = "拉索利安的斗篷",
[5112] = "儀式之刃",
[5113] = "辛迪加印記",
[5114] = "鳥爪",
[5115] = "折斷的叉骨",
[5116] = "細長的尾羽",
[5117] = "鮮豔的羽毛",
[5118] = "大板牙",
[5119] = "優質鬃毛",
[5120] = "長尾鬃",
[5121] = "骯髒的科多獸鱗片",
[5122] = "厚科多獸毛",
[5123] = "鋼箭頭",
[5124] = "小迅猛龍牙齒",
[5125] = "帶電的鱗片",
[5128] = "蛻落的蜥蜴皮",
[5133] = "滲水的胃囊",
[5134] = "毛茸茸的小爪子",
[5135] = "銳利的黑爪",
[5136] = "破損的耳朵",
[5137] = "明亮的眼球",
[5138] = "收割者的頭顱",
[5140] = "閃光粉",
[5143] = "雷霆蜥蜴的血液",
[5164] = "雷鷹的翅膀",
[5165] = "日鱗羽毛",
[5166] = "樹林蜘蛛的毒囊",
[5167] = "樹林蜘蛛的卵",
[5168] = "樹精的種子",
[5169] = "樹精的新芽",
[5170] = "青苔之瘤",
[5173] = "喪命草",
[5175] = "大地圖騰",
[5176] = "火焰圖騰",
[5177] = "水之圖騰",
[5178] = "風之圖騰",
[5179] = "佈滿苔蘚的心臟",
[5180] = "和諧項鍊",
[5181] = "活力絲質斗篷",
[5182] = "粉碎之刃",
[5183] = "跳動的多頭蛇心臟",
[5184] = "裝滿的水晶之瓶",
[5185] = "水晶之瓶",
[5186] = "裝著半瓶水的瓶子",
[5187] = "敵人收割者",
[5188] = "裝滿月井水的瓶子",
[5189] = "發光的水果",
[5190] = "發光的樹葉",
[5191] = "殘酷倒鉤",
[5192] = "盜賊之刃",
[5193] = "兄弟會斗篷",
[5194] = "監工戰斧",
[5195] = "金斑手套",
[5196] = "重拳先生的掠刃",
[5197] = "廚師的吹火棍",
[5198] = "廚師的攪湯棒",
[5199] = "鐵匠束褲",
[5200] = "穿刺魚叉",
[5201] = "燼石法杖",
[5202] = "海盜的罩衫",
[5203] = "平原徘徊者的爪子",
[5204] = "血羽腰帶",
[5205] = "發芽的樹葉",
[5206] = "沼精之根",
[5207] = "無光魔杖",
[5208] = "煙塵魔杖",
[5209] = "陰沉魔杖",
[5210] = "燃燒魔杖",
[5211] = "幽暗魔杖",
[5212] = "熾亮魔杖",
[5213] = "灼燒魔杖",
[5214] = "黃昏魔杖",
[5215] = "灰燼魔杖",
[5216] = "陰影魔杖",
[5217] = "受污染的心臟",
[5218] = "樹精之心",
[5219] = "刻字的樹皮",
[5220] = "瘤背熊怪的牙齒",
[5221] = "邁雷納斯的頭顱",
[5229] = "手工皮護腕",
[5232] = "靈魂石",
[5233] = "雷魯之石",
[5234] = "弗拉岡特的化石",
[5236] = "易燃魔杖",
[5237] = "麻痺毒藥",
[5238] = "漆木魔杖",
[5239] = "黑骨魔杖",
[5240] = "火炬魔杖",
[5241] = "矮人火焰手杖",
[5242] = "餘燼魔杖",
[5243] = "彩火魔杖",
[5244] = "聖化魔杖",
[5245] = "召喚師魔杖",
[5246] = "挖掘之杖",
[5247] = "悲傷魔棒",
[5248] = "閃爍魔杖",
[5249] = "薄火魔杖",
[5250] = "焦木魔杖",
[5251] = "占卜之瓶",
[5252] = "凋零魔杖",
[5253] = "哥布林點燃器",
[5254] = "粗厚肩甲",
[5256] = "考沃克之錘",
[5257] = "黑邊斗篷",
[5263] = "棉絨",
[5266] = "阿代古斯之眼",
[5267] = "血色波刃劍",
[5268] = "破損的異種蠍殼",
[5269] = "異種蠍的膿液",
[5270] = "毒帽蘑菇",
[5271] = "粗柄蘑菇",
[5272] = "令人發狂的書頁",
[5273] = "瑪塞斯特拉聖物",
[5274] = "玫瑰披肩",
[5275] = "束腰",
[5279] = "鷹身人剝皮刀",
[5299] = "月夜手套",
[5302] = "鈷藍圓盾",
[5306] = "雙足飛龍法杖",
[5309] = "私掠者火槍",
[5310] = "水手褲",
[5311] = "扣帶長靴",
[5312] = "鉚釘護手",
[5313] = "氏族之戒",
[5314] = "野豬獵人斗篷",
[5315] = "林木臂甲",
[5316] = "樹皮外套",
[5317] = "乾苔外套",
[5318] = "斑馬戰斧",
[5319] = "重擊肩鎧",
[5320] = "厚墊綴甲長靴",
[5321] = "優雅短劍",
[5322] = "破壞之錘",
[5323] = "長明燈籠",
[5324] = "工程師之錘",
[5325] = "焊接盾牌",
[5326] = "燃燒短棒",
[5327] = "油污技工束褲",
[5328] = "緊束繫腰",
[5329] = "獵豹刻像",
[5332] = "閃光的獵豹刻像",
[5334] = "99年波爾多陳釀",
[5335] = "一袋錢幣",
[5336] = "劣魔耳環",
[5337] = "旅行手套",
[5338] = "遠古月石封印",
[5339] = "毒蛇花",
[5340] = "鍋爐攪拌器",
[5341] = "孢子覆蓋的外套",
[5342] = "龍血酒",
[5343] = "酒吧老闆的披風",
[5344] = "尖角斧",
[5345] = "石木錘",
[5346] = "獸人戰弓",
[5347] = "致命魔杖",
[5348] = "破舊的羊皮紙",
[5349] = "魔法鬆餅",
[5350] = "魔法水",
[5351] = "賞金獵人之戒",
[5352] = "《深淵之神》",
[5354] = "寫給德爾葛蘭的信",
[5355] = "獸王束腰",
[5356] = "烙印魔棒",
[5357] = "山谷守護者",
[5359] = "洛迦里斯手稿",
[5360] = "精靈貴族聖物",
[5361] = "魚骨牙籤",
[5362] = "嚼咬玩具",
[5363] = "折起來的手帕",
[5364] = "乾燥的鹽塊",
[5366] = "發光的靈魂寶石",
[5367] = "粗糙的石器",
[5368] = "空皮包",
[5369] = "啃過的骨頭",
[5370] = "彎曲的勺子",
[5371] = "珊瑚碎片",
[5373] = "幸運符咒",
[5374] = "小懷錶",
[5375] = "癢癢撓",
[5376] = "破鏡子",
[5377] = "扇貝",
[5379] = "靴中劍",
[5382] = "安娜雅的墜飾",
[5383] = "埃瑟里克斯·納拉辛的頭顱",
[5385] = "蟹腿",
[5386] = "優質月巡虎毛皮",
[5387] = "附魔月巡虎披風",
[5388] = "蘭恩·血牙的顱骨",
[5389] = "墮落熊怪的圖騰",
[5390] = "范達爾的信",
[5391] = "稀土",
[5392] = "棘木匕首",
[5393] = "棘木法杖",
[5394] = "箭術訓練手套",
[5395] = "林地之盾",
[5396] = "通往灼熱峽谷的大門鑰匙",
[5397] = "迪菲亞火藥",
[5398] = "布織護腿",
[5399] = "追蹤之靴",
[5404] = "堅硬的護肩",
[5405] = "布織披氅",
[5411] = "冬蹄之井淨化圖騰",
[5412] = "蛇頸龍的眼球",
[5413] = "月巡虎的牙齒",
[5414] = "灰色頭皮",
[5415] = "雷角之井淨化圖騰",
[5416] = "蠻鬃之井淨化圖騰",
[5419] = "野獸護腕",
[5420] = "女妖之甲",
[5421] = "熾熱魔符",
[5422] = "荊棘護腿",
[5423] = "博艾恩之牙",
[5424] = "古代雕像",
[5425] = "符文束腰",
[5426] = "毒蛇之吻",
[5427] = "粗製懷錶",
[5428] = "怪異烹飪書",
[5429] = "漂亮的石頭",
[5430] = "複雜的玩具",
[5431] = "空瓶子",
[5432] = "桃木管",
[5433] = "布娃娃",
[5435] = "閃亮的小鏟子",
[5437] = "巴斯蘭之髮",
[5439] = "小箭袋",
[5440] = "一瓶病菌",
[5441] = "小型彈藥袋",
[5442] = "阿魯高的頭顱",
[5443] = "鍍金圓盾",
[5444] = "礦工斗篷",
[5445] = "佐拉姆之戒",
[5446] = "破損的元素護腕",
[5447] = "被毀壞的元素護腕",
[5448] = "斷裂的元素護腕",
[5451] = "被摧毀的元素護腕",
[5455] = "使用過的占卜卷軸",
[5456] = "預言卷軸",
[5457] = "巫毒之爪",
[5458] = "泥木腰帶",
[5459] = "防衛者之斧",
[5460] = "奧蘭迪爾的藥劑",
[5461] = "塞納留斯的樹枝",
[5462] = "達圖爾的變形魔棒",
[5463] = "發光的寶石",
[5464] = "鐵杆",
[5465] = "小蜘蛛腿",
[5466] = "蠍刺",
[5467] = "科多獸的肉",
[5468] = "柔軟的狂魚肉",
[5469] = "陸行鳥肉",
[5470] = "雷霆蜥蜴的尾巴",
[5471] = "鹿肉",
[5472] = "卡多雷蜘蛛烤肉",
[5473] = "蠍肉大餐",
[5474] = "烤科多肉",
[5475] = "木製鑰匙",
[5476] = "狂魚肉片",
[5477] = "陸行鳥燉肉",
[5478] = "掘地鼠燉肉",
[5479] = "脆炸蜥蜴尾",
[5480] = "瘦鹿肉",
[5481] = "薩特的角",
[5482] = "食譜:卡多雷蜘蛛烤肉",
[5483] = "食譜:蠍肉大餐",
[5484] = "食譜:烤科多肉",
[5485] = "食譜:狂魚肉片",
[5486] = "食譜:陸行鳥燉肉",
[5487] = "食譜:掘地鼠燉肉",
[5488] = "食譜:脆炸蜥蜴尾",
[5489] = "食譜:瘦鹿肉",
[5490] = "怒尾納迦的頭顱",
[5493] = "伊露恩之淚",
[5494] = "一抔星塵",
[5498] = "有光澤的小珍珠",
[5500] = "彩色珍珠",
[5503] = "蚌肉",
[5504] = "有腥味的蚌肉",
[5505] = "泰洛尼斯的日記",
[5506] = "飽滿的眼梗",
[5507] = "華麗望遠鏡",
[5508] = "隕落的月亮石",
[5509] = "治療石",
[5510] = "強效治療石",
[5511] = "次級治療石",
[5512] = "治療石",
[5513] = "法力碧玉",
[5514] = "法力瑪瑙",
[5516] = "魚龍的尖牙",
[5517] = "青銅鑰匙",
[5518] = "鐵鑰匙",
[5519] = "鐵質柄頭",
[5520] = "維琳德的日記",
[5521] = "維琳德的鑰匙",
[5522] = "法術石",
[5523] = "小蚌殼",
[5524] = "厚殼蚌",
[5525] = "水煮蚌肉",
[5526] = "蚌肉雜燴",
[5527] = "哥布林芥末蘸蚌肉",
[5528] = "食譜:蚌肉雜燴",
[5529] = "墓穴灰塵",
[5530] = "致盲粉",
[5533] = "伊克魯德·瑪格蘇爾之書",
[5534] = "派克的午餐",
[5535] = "墮落者綱要",
[5536] = "泰坦神話",
[5537] = "薩瑞魯斯·法伯尼的頭顱",
[5538] = "沃瑞爾的結婚戒指",
[5539] = "表揚信",
[5540] = "珍珠握柄匕首",
[5541] = "彩虹之錘",
[5542] = "珍珠扣飾披風",
[5543] = "設計圖:彩虹之錘",
[5544] = "血爪的收藏",
[5547] = "重鑄的魔棒",
[5565] = "煉獄火石",
[5566] = "折斷的鹿角",
[5567] = "銀色魚鉤",
[5568] = "光滑的鵝卵石",
[5569] = "海草",
[5570] = "深苔蜘蛛的卵",
[5571] = "黑色小包",
[5572] = "綠色小包",
[5573] = "綠色皮包",
[5574] = "白色皮包",
[5575] = "綠色布袋",
[5576] = "棕色布袋",
[5578] = "設計圖:鍍銀青銅胸甲",
[5579] = "民兵戰錘",
[5580] = "民兵之錘",
[5581] = "光滑的步行杖",
[5582] = "石爪苔液",
[5583] = "靈龍的鱗片",
[5584] = "暮光虎鬚",
[5585] = "巨角鹿的眼球",
[5586] = "棘木之刃",
[5587] = "棘根木棒",
[5588] = "林度恩的毒藥",
[5589] = "苔蘚覆蓋的護手",
[5590] = "繩結腕索",
[5591] = "雨點斗篷",
[5592] = "鐐銬束腰",
[5593] = "峭壁圓盾",
[5594] = "寫給金吉爾的信",
[5595] = "灌木之錘",
[5596] = "灰木弓",
[5601] = "正在孵化的蛋",
[5602] = "粘稠的蜘蛛網",
[5604] = "精靈魔杖",
[5605] = "園藝小刀",
[5606] = "園藝手套",
[5608] = "生命風帽",
[5609] = "堅定繫腰",
[5610] = "荒原披風",
[5611] = "悲傷之淚",
[5612] = "青藤腕輪",
[5613] = "淨化法杖",
[5614] = "熾天使之擊",
[5615] = "護林者之劍",
[5616] = "斬腰者",
[5617] = "流浪者護腿",
[5618] = "斥候披風",
[5619] = "翡翠之瓶",
[5620] = "瓶裝無辜者血液",
[5621] = "紅玉之瓶",
[5622] = "教士之戒",
[5623] = "紫水晶之瓶",
[5624] = "騎士團頭環",
[5626] = "削骨巨斧",
[5627] = "古代之刃",
[5628] = "札瑪的便箋",
[5629] = "錘拳手套",
[5630] = "生氈手套",
[5631] = "怒氣藥水",
[5633] = "暴怒藥水",
[5634] = "自由行動藥水",
[5635] = "鋒利的爪子",
[5636] = "柔軟的羽毛",
[5637] = "大牙齒",
[5638] = "劇毒糧草",
[5639] = "裝滿的翡翠之瓶",
[5640] = "配方:怒氣藥水",
[5642] = "配方:自由行動藥水",
[5643] = "配方:暴怒藥水",
[5645] = "裝滿的紅玉之瓶",
[5646] = "祝福之水",
[5655] = "栗色馬韁繩",
[5656] = "棕馬韁繩",
[5659] = "悶燒餘燼",
[5664] = "被腐蝕的彈片",
[5665] = "暗灰狼號角",
[5668] = "暗棕狼號角",
[5669] = "塵魔的殘骸",
[5675] = "晶化鱗片",
[5681] = "腐蝕性的汁液",
[5686] = "奧達努斯的頭顱",
[5687] = "守門者的鑰匙",
[5689] = "沉睡者的鑰匙",
[5690] = "利爪鑰匙",
[5691] = "古墓鑰匙",
[5692] = "遙控炸彈(紅色)",
[5693] = "遙控炸彈(藍色)",
[5694] = "NG-5爆裂物(紅色)",
[5695] = "NG-5爆裂物(藍色)",
[5717] = "風險投資公司函件",
[5718] = "風險投資公司工程計畫書",
[5731] = "通訊卷軸",
[5733] = "未經化驗的礦石",
[5734] = "超級收割機6000型的設計圖",
[5735] = "密封的信封",
[5736] = "格雷蘇的機械臂",
[5737] = "秘密行動計畫:A和B",
[5738] = "隱秘行動工具包",
[5739] = "野人背心",
[5740] = "紅色煙花火箭",
[5741] = "岩石片",
[5744] = "蒼白剝皮者",
[5749] = "鐮斧",
[5750] = "大酋長束腰",
[5751] = "翼網披風",
[5752] = "雙足翼龍之尾",
[5753] = "褶皺花冠",
[5754] = "狼群勳章",
[5755] = "黑瑪瑙切割機鎧甲",
[5756] = "薄刃劍",
[5757] = "硬木鬥棍",
[5758] = "秘銀帶鎖箱",
[5759] = "瑟銀帶鎖箱",
[5760] = "恆金帶鎖箱",
[5761] = "安威瑪戰錘",
[5762] = "紅色亞麻包",
[5763] = "紅色毛紡包",
[5764] = "綠色絲質包",
[5765] = "黑色絲質背包",
[5766] = "次級巫師袍",
[5767] = "紫羅蘭長袍",
[5770] = "神秘的長袍",
[5771] = "圖樣:紅色亞麻包",
[5772] = "圖樣:紅色毛紡包",
[5773] = "圖樣:神秘的長袍",
[5774] = "圖樣:綠色絲質包",
[5775] = "圖樣:黑色絲質背包",
[5776] = "長者柺杖",
[5777] = "勇者之斧",
[5778] = "粗糙的步行杖",
[5779] = "亡靈重劍",
[5780] = "魚人鱗片腰帶",
[5781] = "魚人鱗片胸甲",
[5782] = "厚魚人皮甲",
[5783] = "魚人鱗片護腕",
[5784] = "粘糊糊的魚人鱗片",
[5785] = "厚魚人鱗片",
[5786] = "圖樣:魚人鱗片腰帶",
[5787] = "圖樣:魚人鱗片胸甲",
[5788] = "圖樣:厚魚人皮甲",
[5789] = "圖樣:魚人鱗片護腕",
[5790] = "獨眉的日記",
[5791] = "亨里格·獨眉的日記",
[5792] = "卡爾加·刺肋的勳章",
[5793] = "卡爾加·刺肋的心臟",
[5794] = "含鹽的蠍毒",
[5795] = "硬化龜殼",
[5796] = "堅硬的尾鰭",
[5797] = "精鐵碎片",
[5798] = "[Deprecated for 4.x]火箭車零件",
[5799] = "克拉維爾的零件訂單",
[5800] = "克拉維爾的零件",
[5801] = "沼澤蝙蝠的糞便",
[5802] = "精密賽車零件",
[5803] = "幻夢之塵微粒",
[5804] = "哥布林的謠言",
[5805] = "狂熱之心",
[5806] = "蠢人酒",
[5807] = "蠢人酒試驗報告",
[5808] = "巨翼雙足翼龍的毒囊",
[5809] = "風巢雙足飛龍的毒囊",
[5810] = "新鮮的屍體",
[5811] = "霜喉的鬃毛",
[5812] = "上古長袍",
[5813] = "艾米爾的烙印",
[5814] = "溪流護甲",
[5815] = "冰川石",
[5816] = "伊露恩之光",
[5817] = "月神之弓",
[5818] = "月光魔杖",
[5819] = "烈焰罩盔",
[5820] = "精靈披肩",
[5824] = "意志石板",
[5825] = "塔莎拉的墜飾",
[5826] = "克拉維爾的設計圖",
[5827] = "菲茲爾·銅栓的信",
[5829] = "鋒利的鳥喙",
[5830] = "科娜塔的頭顱",
[5831] = "法迪爾的頭顱",
[5832] = "馬塞爾的頭顱",
[5833] = "精鐵礦石",
[5834] = "莫格穆洛克的鼻煙",
[5835] = "莫格穆洛克的烈酒",
[5836] = "莫格穆洛克的保險箱",
[5837] = "鋼齒土狼的肋骨",
[5838] = "科多獸皮卷軸",
[5839] = "日記書頁",
[5840] = "灼熱之舌",
[5841] = "灼熱之心",
[5842] = "未精煉的礦石樣本",
[5843] = "格林卡的爪子",
[5844] = "羅卡里姆的碎片",
[5846] = "科蘭的密信",
[5847] = "沼鰭小魚",
[5848] = "空心禿鷹骨",
[5849] = "防撞盔帽木箱",
[5850] = "貝爾戈洛姆的密信",
[5851] = "考茲爾的鑰匙",
[5852] = "燃料調節器的藍圖",
[5853] = "完整的異種蠍殼",
[5854] = "異種蠍的爪子",
[5855] = "異種蠍的心臟",
[5860] = "守護巨龍的遺產",
[5861] = "亡靈的起源",
[5862] = "爆鹽推進器",
[5863] = "公會登記表",
[5864] = "灰山羊",
[5865] = "改進型爆鹽推進器",
[5866] = "精鐵礦石樣本",
[5867] = "蝕刻之瓶",
[5868] = "裝滿的蝕刻之瓶",
[5869] = "裂開的蹄子",
[5871] = "大蹄子",
[5872] = "棕山羊",
[5873] = "騎乘用白山羊",
[5876] = "藍葉薯",
[5877] = "破碎的異種蠍殼",
[5879] = "暮光墜飾",
[5880] = "開孔的木箱",
[5881] = "克爾里斯的頭顱",
[5882] = "指揮官的文件",
[5883] = "分叉的泥石龜舌",
[5884] = "完好的暗霧蜘蛛眼球",
[5897] = "地鼠訓練手冊",
[5917] = "間諜的報告",
[5918] = "獸人的頭顱",
[5919] = "被燻黑的鐵盾牌",
[5936] = "獸皮腰帶",
[5938] = "生鮮的螃蟹腳",
[5939] = "縫紉手套",
[5940] = "白骨圓盾",
[5941] = "黃銅鱗甲束褲",
[5942] = "寶石墜飾",
[5943] = "地獄護腕",
[5944] = "人民軍護脛",
[5945] = "死沼巨鱷的牙齒",
[5946] = "給伊林的密信",
[5947] = "迪菲亞記事本",
[5948] = "寫給喬貞的信",
[5950] = "雷瑟的徽章",
[5951] = "潮濕的毛巾",
[5952] = "墮落者的腦幹",
[5956] = "鐵匠之錘",
[5957] = "手工皮外衣",
[5958] = "優質皮褲",
[5959] = "酸性毒囊",
[5960] = "給守夜人巴庫斯的密信",
[5961] = "黑皮束褲",
[5962] = "守護者束褲",
[5963] = "野人護腿",
[5964] = "野人護肩",
[5965] = "守護者披風",
[5966] = "守護者手套",
[5967] = "貴族束腰",
[5969] = "攝政王的披風",
[5970] = "毒蛇手套",
[5971] = "羽飾斗篷",
[5972] = "圖樣:優質皮褲",
[5973] = "圖樣:野人護腿",
[5974] = "圖樣:守護者披風",
[5975] = "鞭笞腰帶",
[5976] = "公會外袍",
[5996] = "水下呼吸藥劑",
[5997] = "初級防禦藥劑",
[5998] = "雷矛的訂單",
[6016] = "狼心樣本",
[6037] = "真銀錠",
[6038] = "燒烤巨蚌",
[6039] = "食譜:燒烤巨蚌",
[6040] = "金鱗護腕",
[6041] = "鋼質武器鍊",
[6042] = "鐵質盾刺",
[6043] = "鐵質平衡錘",
[6044] = "設計圖:鐵質盾刺",
[6045] = "設計圖:鐵質平衡錘",
[6046] = "設計圖:鋼質武器鍊",
[6047] = "設計圖:金鱗罩盔",
[6048] = "暗影防護藥水",
[6049] = "火焰防護藥水",
[6050] = "冰霜防護藥水",
[6051] = "神聖防護藥水",
[6052] = "自然防護藥水",
[6053] = "配方:神聖防護藥水",
[6054] = "配方:暗影防護藥水",
[6055] = "配方:火焰防護藥水",
[6056] = "配方:冰霜防護藥水",
[6057] = "配方:自然防護藥水",
[6058] = "被燻黑的皮腰帶",
[6059] = "遊牧外衣",
[6060] = "麻布護腕",
[6061] = "玄武岩護腕",
[6062] = "粗繩腕索",
[6063] = "鋼質護手",
[6064] = "迷你白金圓盤",
[6065] = "卡德加的空間收斂研究筆記",
[6066] = "戴茲帕可汗的頭顱",
[6067] = "半人馬的耳朵",
[6068] = "配方:暗影之油",
[6069] = "粗製肉乾",
[6070] = "狼皮護腕",
[6071] = "德萊尼水晶",
[6072] = "傑恩可汗的頭顱",
[6073] = "沙卡可汗的頭顱",
[6074] = "半人馬號角哨嘴",
[6075] = "維米斯的報告",
[6076] = "緊口束褲",
[6077] = "瑪洛迪鑰匙碎片",
[6078] = "長槍兵之盾",
[6079] = "粗製符咒",
[6080] = "暗影黑豹的心臟",
[6081] = "泥沼之王的蘑菇",
[6082] = "綠色幼龍之血",
[6083] = "破碎之淚",
[6084] = "暴風城守衛護腿",
[6085] = "步卒外套",
[6086] = "法奧斯丁的真言藥水",
[6087] = "西部荒野重腿甲",
[6089] = "萊度斯的酒",
[6091] = "能量石木箱",
[6092] = "黑色幼龍長靴",
[6093] = "獸人粉碎者",
[6094] = "破甲之斧",
[6095] = "遊蕩長靴",
[6096] = "學徒襯衣",
[6097] = "侍僧襯衣",
[6098] = "見習牧師長袍",
[6116] = "學徒長袍",
[6117] = "侍從襯衣",
[6118] = "侍從束褲",
[6119] = "見習牧師長袍",
[6120] = "新兵襯衣",
[6121] = "新兵束褲",
[6122] = "新兵的靴子",
[6123] = "見習者長袍",
[6124] = "見習者束褲",
[6125] = "打鬥者甲冑",
[6126] = "陷捕者束褲",
[6127] = "陷捕者的靴子",
[6129] = "侍僧長袍",
[6134] = "粗糙的披肩",
[6135] = "粗糙的褶裙",
[6136] = "刺客襯衣",
[6137] = "刺客束褲",
[6138] = "刺客長靴",
[6139] = "見習者長袍",
[6140] = "學徒長袍",
[6144] = "見習牧師長袍",
[6145] = "克拉莉斯的墜飾",
[6146] = "曬乾的流木",
[6147] = "破爛的舊腰帶",
[6148] = "纏著蛛絲的靴子",
[6149] = "強效法力藥水",
[6150] = "繩結",
[6166] = "山狗的顎骨",
[6167] = "尼卡的報告",
[6168] = "尖齒鉗嘴鱷的爪子",
[6169] = "新鮮的尖齒鱷魚肉",
[6170] = "巫師的材料",
[6171] = "馴狼手套",
[6172] = "遺失的貨物",
[6173] = "棉鞋",
[6175] = "阿塔萊神器",
[6176] = "矮人鳶盾",
[6177] = "鐵鑄護腕",
[6178] = "送往守望堡的貨物",
[6179] = "私掠者斗篷",
[6180] = "斯拉克之皮",
[6181] = "哈卡神像",
[6182] = "劣質火炬",
[6183] = "未點燃的劣質火炬",
[6184] = "巨大的螃蟹腿",
[6185] = "熊皮披巾",
[6186] = "穴居怪分割刃",
[6187] = "矮人防衛者",
[6188] = "泥濘踏靴",
[6189] = "堅固的鍊甲護肩",
[6190] = "德萊尼水晶裂片",
[6191] = "基布拉之靴",
[6193] = "一捆阿塔萊神器",
[6194] = "削木短斧",
[6195] = "打過蠟的護甲",
[6196] = "諾博魯的鬥棍",
[6197] = "鱷魚皮外衣",
[6198] = "侏羅紀腕甲",
[6199] = "黑寡婦指環",
[6200] = "加內格的腰帶",
[6201] = "柔軟的靴子",
[6202] = "露指手套",
[6203] = "暗殺之盾",
[6204] = "部族座狼頭盔",
[6205] = "挖地鏟",
[6206] = "切石斧",
[6211] = "配方:巨魔力量藥劑",
[6212] = "迦瑪蘭的頭顱",
[6214] = "重銅大槌",
[6215] = "平衡手杖",
[6217] = "銅棒",
[6218] = "符文銅棒",
[6219] = "扳手",
[6220] = "隕石裂片",
[6223] = "夜色鎮紋章盾",
[6226] = "鮮血外衣",
[6238] = "棕色亞麻長袍",
[6239] = "紅色亞麻外衣",
[6240] = "藍色亞麻外衣",
[6241] = "白色亞麻長袍",
[6242] = "藍色亞麻長袍",
[6245] = "卡尼托的背袋",
[6246] = "怨怒薩特的爪子",
[6247] = "怨怒薩特的角",
[6248] = "鞭尾蠍的毒液",
[6249] = "老邁科多獸的毛皮",
[6250] = "惡魔犬的腦子",
[6251] = "魔女之翼",
[6252] = "末日護衛之血",
[6253] = "萊弗維奇的包裹",
[6256] = "魚竿",
[6257] = "大鵬的砂囊",
[6258] = "鐵鬃熊的肝臟",
[6259] = "格羅多克猩猩的肝臟",
[6260] = "藍色染料",
[6261] = "橘色染料",
[6263] = "藍色罩衫",
[6264] = "大導師長袍",
[6265] = "靈魂裂片",
[6266] = "侍徒外衣",
[6267] = "侍徒束褲",
[6268] = "先鋒外套",
[6269] = "先鋒長褲",
[6270] = "圖樣:藍色亞麻外衣",
[6271] = "圖樣:紅色亞麻外衣",
[6272] = "圖樣:藍色亞麻長袍",
[6274] = "圖樣:藍色罩衫",
[6275] = "圖樣:大導師長袍",
[6281] = "斷骨骷髏的顱骨",
[6282] = "神聖的葬禮長褲",
[6283] = "烏爾之書",
[6284] = "召喚符文",
[6285] = "埃加林的魔典",
[6286] = "純潔的心",
[6287] = "阿塔萊石板碎片",
[6288] = "阿塔萊石板",
[6289] = "生鮮的長嘴泥鰍",
[6290] = "美味小魚",
[6291] = "生鮮的美味小魚",
[6292] = "10磅重的泥鰍",
[6293] = "乾涸的蝙蝠血",
[6294] = "12磅重的泥鰍",
[6295] = "15磅重的泥鰍",
[6296] = "蝙蝠毛",
[6297] = "老舊的顱骨",
[6298] = "沾血的蝙蝠牙齒",
[6299] = "病怏怏的魚",
[6300] = "獠牙碎片",
[6301] = "老車夫的顱骨",
[6302] = "輕巧的昆蟲翅膀",
[6303] = "生鮮的滑皮鯖魚",
[6304] = "潮濕的日記書頁(第4天)",
[6305] = "潮濕的日記書頁(第87天)",
[6306] = "潮濕的日記書頁(第512天)",
[6307] = "瓶中信",
[6308] = "生鮮的刺鬚鯰魚",
[6309] = "17磅重的鯰魚",
[6310] = "19磅重的鯰魚",
[6311] = "22磅重的鯰魚",
[6312] = "達林的心臟",
[6313] = "科馬的心臟",
[6314] = "狼王斗篷",
[6315] = "鋼矢硬弩",
[6316] = "洛克湖狂魚湯",
[6317] = "生鮮的洛克湖狂魚",
[6318] = "奧杜之杖",
[6319] = "盲者守衛束腰",
[6320] = "指揮官紋章盾",
[6321] = "席瓦萊恩家族徽印",
[6323] = "巴隆的權杖",
[6324] = "阿魯高長袍",
[6325] = "食譜:美味小魚",
[6326] = "食譜:滑皮鯖魚",
[6327] = "撫慰者",
[6328] = "食譜:長嘴泥鰍",
[6329] = "食譜:洛克湖狂魚湯",
[6330] = "食譜:刺鬚鯰魚",
[6331] = "哀嚎之刃",
[6332] = "黑珍珠之戒",
[6333] = "刺尾匕首",
[6335] = "灰色長靴",
[6336] = "步兵外套",
[6337] = "步兵護腿",
[6338] = "銀棒",
[6339] = "符文銀棒",
[6340] = "芬魯斯的外皮",
[6341] = "怪異的獸欄燈籠",
[6342] = "公式:附魔胸甲 - 初級法力",
[6344] = "公式:附魔護腕 - 初級精神",
[6346] = "公式:附魔胸甲 - 次級法力",
[6347] = "公式:附魔護腕 - 初級力量",
[6348] = "公式:附魔武器 - 初級屠獸",
[6349] = "公式:附魔雙手武器 - 次級智力",
[6350] = "劣質青銅長靴",
[6351] = "被擠壓過的木箱",
[6352] = "浸水的木箱",
[6353] = "小箱子",
[6354] = "鎖住的小箱子",
[6355] = "結實的寶箱",
[6356] = "破損的箱子",
[6357] = "密封的木箱",
[6358] = "黑口魚",
[6359] = "火鰭鯛",
[6360] = "鋼鱗魚",
[6361] = "生鮮的彩鰭魚",
[6362] = "生鮮的石鱗鱈魚",
[6363] = "26磅重的鯰魚",
[6364] = "32磅重的鯰魚",
[6365] = "強化釣魚竿",
[6366] = "暗木魚竿",
[6367] = "粗鐵魚竿",
[6368] = "食譜:彩鰭魚",
[6369] = "食譜:石鱗鱈魚",
[6370] = "黑口魚油",
[6371] = "火焰之油",
[6372] = "速游藥水",
[6373] = "火力藥劑",
[6375] = "公式:附魔護腕 - 次級精神",
[6377] = "公式:附魔靴子 - 初級敏捷",
[6378] = "先知斗篷",
[6379] = "銘刻皮帶",
[6380] = "銘刻圓盾",
[6381] = "陽炎披風",
[6382] = "森林皮帶",
[6383] = "森林圓盾",
[6384] = "時髦藍襯衣",
[6385] = "時髦綠襯衣",
[6386] = "稀光鎖甲腿甲",
[6387] = "稀光鎖甲護腕",
[6388] = "稀光鎖甲肩鎧",
[6389] = "稀光鎖甲頭巾",
[6390] = "圖樣:時髦藍襯衣",
[6391] = "圖樣:時髦綠襯衣",
[6392] = "阿魯高的腰帶",
[6393] = "銀絲手套",
[6394] = "銀絲長靴",
[6395] = "銀絲襯肩",
[6396] = "紋飾護軀",
[6397] = "紋飾手套",
[6398] = "紋飾腰帶",
[6399] = "紋飾護肩",
[6400] = "稀光之盾",
[6401] = "圖樣:黑絲襯衣",
[6402] = "軍用鎖甲護腿",
[6403] = "軍用鎖甲臂甲",
[6404] = "軍用鎖甲肩甲",
[6405] = "夜空長褲",
[6406] = "夜空長靴",
[6407] = "夜空腕環",
[6408] = "徽記手套",
[6409] = "徽記腰帶",
[6410] = "徽記護腕",
[6411] = "主將護甲",
[6412] = "主將長靴",
[6413] = "主將護腕",
[6414] = "希瓦娜斯的徽印",
[6415] = "極光長袍",
[6416] = "極光長靴",
[6417] = "極光披風",
[6418] = "極光束帶",
[6419] = "雕紋長手套",
[6420] = "雕紋長靴",
[6421] = "雕紋腰帶",
[6422] = "雕紋頭盔",
[6423] = "黑爐護脛",
[6424] = "黑爐斗蓬",
[6425] = "黑爐束腰",
[6426] = "黑爐護腕",
[6427] = "霧景長袍",
[6428] = "霧景手套",
[6429] = "霧景巫師帽",
[6430] = "帝王皮胸甲",
[6431] = "帝王皮靴",
[6432] = "帝王皮披風",
[6433] = "帝王皮頭盔",
[6435] = "靈魂灌注的燃燒寶石",
[6436] = "燃燒寶石",
[6438] = "粗鈍的元素護腕",
[6439] = "破損的禁錮護腕",
[6440] = "刺魂者",
[6441] = "巡影者的頭皮",
[6442] = "神諭水晶",
[6443] = "變異皮革",
[6444] = "分叉的舌頭",
[6445] = "蛻掉的蛇皮",
[6446] = "蛇皮袋",
[6447] = "破舊的龜殼盾牌",
[6448] = "尾釘",
[6449] = "發光的蜥蜴披風",
[6450] = "絲質繃帶",
[6451] = "厚絲質繃帶",
[6452] = "抗毒藥劑",
[6453] = "強力抗毒藥劑",
[6454] = "手冊:強力抗毒藥劑",
[6455] = "舊車輪",
[6456] = "酸性泥漿",
[6457] = "生銹的工程學零件",
[6458] = "滑膩的魚",
[6459] = "野蠻重靴",
[6460] = "考布萊恩之握",
[6461] = "粘液覆蓋的墊肩",
[6462] = "保險木箱",
[6463] = "深淵之戒",
[6464] = "哀嚎香精",
[6465] = "水蛇長袍",
[6466] = "蛇鱗披風",
[6467] = "蛇鱗手套",
[6468] = "蛇鱗腰帶",
[6469] = "毒蛇",
[6470] = "飛蛇鱗片",
[6471] = "完美的飛蛇鱗片",
[6472] = "毒蛇之刺",
[6473] = "尖牙鎧甲",
[6474] = "圖樣:蛇鱗披風",
[6475] = "圖樣:蛇鱗手套",
[6476] = "圖樣:蛇鱗腰帶",
[6477] = "草地束帶",
[6479] = "瑪雷姆墜飾",
[6480] = "光滑的蛇鱗護腿",
[6481] = "達格米爾護手",
[6482] = "踏火靴",
[6486] = "燒焦的鱗片",
[6487] = "邪靈劣魔的頭顱",
[6488] = "普通石板",
[6502] = "紫羅蘭鱗甲",
[6503] = "小丑長袍",
[6504] = "翼刃",
[6505] = "新月法杖",
[6506] = "步兵長靴",
[6507] = "步兵護腕",
[6508] = "步兵披風",
[6509] = "步兵腰帶",
[6510] = "步兵護手",
[6511] = "旅者長袍",
[6512] = "侍徒長袍",
[6513] = "侍徒束帶",
[6514] = "侍徒披風",
[6515] = "侍徒手套",
[6517] = "先鋒腰帶",
[6518] = "先鋒長靴",
[6519] = "先鋒護腕",
[6520] = "先鋒披風",
[6521] = "先鋒手套",
[6522] = "變異魚",
[6523] = "鐵扣背心",
[6524] = "釘甲皮背心",
[6525] = "蠻兵背心",
[6526] = "軍用背心",
[6527] = "先祖長袍",
[6528] = "縛法者長袍",
[6529] = "閃光的小珠",
[6530] = "夜色蟲",
[6531] = "蠻族布質長袍",
[6532] = "明亮的小珠",
[6533] = "水下誘魚器",
[6534] = "鍛造好的鋼錠",
[6535] = "維爾加石板",
[6536] = "柳木外衣",
[6537] = "柳木長靴",
[6538] = "柳木長袍",
[6539] = "柳木腰帶",
[6540] = "柳木束褲",
[6541] = "柳木手套",
[6542] = "柳木斗篷",
[6543] = "柳木護腕",
[6545] = "士兵護甲",
[6546] = "士兵護腿",
[6547] = "士兵護手",
[6548] = "士兵束腰",
[6549] = "士兵披風",
[6550] = "士兵腕甲",
[6551] = "士兵的靴子",
[6552] = "吟游詩人外套",
[6553] = "吟游詩人長褲",
[6554] = "吟游詩人手套",
[6555] = "吟游詩人披風",
[6556] = "吟游詩人護腕",
[6557] = "吟游詩人的靴子",
[6558] = "吟游詩人腰帶",
[6559] = "吟游詩人圓盾",
[6560] = "士兵之盾",
[6561] = "先知墊甲",
[6562] = "幻光長靴",
[6563] = "幻光護腕",
[6564] = "幻光披風",
[6565] = "幻光手套",
[6566] = "幻光襯肩",
[6567] = "幻光護甲",
[6568] = "幻光長褲",
[6569] = "幻光長袍",
[6570] = "幻光束帶",
[6571] = "斥候圓盾",
[6572] = "防衛者之盾",
[6573] = "防衛者長靴",
[6574] = "防衛者護腕",
[6575] = "防衛者披風",
[6576] = "防衛者束腰",
[6577] = "防衛者護手",
[6578] = "防衛者護腿",
[6579] = "防衛者肩甲",
[6580] = "防衛者外套",
[6581] = "斥候腰帶",
[6582] = "斥候長靴",
[6583] = "斥候護腕",
[6584] = "斥候外套",
[6585] = "斥探披風",
[6586] = "斥候手套",
[6587] = "斥候長褲",
[6588] = "斥候肩甲",
[6590] = "戰鑄長靴",
[6591] = "戰鑄腕甲",
[6592] = "戰鑄護甲",
[6593] = "戰鑄披風",
[6594] = "戰鑄束腰",
[6595] = "戰鑄護手",
[6596] = "戰鑄腿甲",
[6597] = "戰鑄肩衛",
[6598] = "僧侶圓盾",
[6599] = "戰鑄盾牌",
[6600] = "僧侶腰帶",
[6601] = "僧侶之靴",
[6602] = "僧侶護腕",
[6603] = "僧侶外套",
[6604] = "僧侶斗篷",
[6605] = "僧侶手套",
[6607] = "僧侶護腿",
[6608] = "陽炎護甲",
[6609] = "賢者護甲",
[6610] = "賢者長袍",
[6611] = "賢者束帶",
[6612] = "賢者的靴子",
[6613] = "賢者護腕",
[6614] = "賢者披風",
[6615] = "賢者手套",
[6616] = "賢者束褲",
[6617] = "賢者披肩",
[6622] = "狂熱之劍",
[6624] = "肯茲格拉的傷藥",
[6625] = "沾滿泥土的墜飾",
[6626] = "多格蘭的墜飾",
[6627] = "穆坦努斯的胸甲",
[6628] = "烏鴉之爪",
[6629] = "蜘蛛斗篷",
[6630] = "淡雲圓盾",
[6631] = "生命之根",
[6632] = "靈鱗披風",
[6633] = "屠夫的分割刃",
[6634] = "儀式藥膏",
[6635] = "大地靈契",
[6636] = "火焰靈契",
[6637] = "水之靈契",
[6640] = "惡魔潛獵者的蹄子",
[6641] = "冤魂之刃",
[6642] = "魅影之甲",
[6643] = "浮腫的小魚",
[6645] = "浮腫的泥鰍",
[6647] = "浮腫的鯰魚",
[6651] = "破酒瓶",
[6652] = "試劑袋",
[6653] = "眠焰火炬",
[6654] = "恆焰火炬",
[6655] = "餘燼",
[6656] = "劣質石英",
[6657] = "美味變異點心",
[6658] = "項圈樣本",
[6659] = "甲蟲長褲",
[6660] = "朱莉的匕首",
[6661] = "食譜:美味變異點心",
[6662] = "巨化藥劑",
[6663] = "配方:巨化藥劑",
[6664] = "巫毒披肩",
[6665] = "妖術護腕",
[6666] = "掘泥長靴",
[6667] = "工程師披風",
[6668] = "繪圖員長靴",
[6669] = "神聖指環",
[6670] = "黑豹護甲",
[6671] = "邪神護腿",
[6672] = "結構圖:閃光雷",
[6675] = "淬鍛護腕",
[6676] = "治安官圓盾",
[6677] = "塑法魔杖",
[6678] = "精靈儀容指環",
[6679] = "刺甲之矛",
[6681] = "棘刺",
[6682] = "亡語者長袍",
[6684] = "地鼠指揮棒",
[6685] = "亡語者披肩",
[6686] = "長牙頭盔",
[6687] = "屍體製造者",
[6688] = "輕風頭飾",
[6689] = "風靈法杖",
[6690] = "野獸護腿",
[6691] = "豬牙匕首",
[6692] = "分叉掠刃",
[6693] = "阿迦瑪甘之攫",
[6694] = "阿迦瑪甘之心",
[6695] = "冥骨護符",
[6696] = "夜巡者之弓",
[6697] = "蝙蝠之翼",
[6709] = "月光外衣",
[6710] = "圖樣:月光外衣",
[6712] = "發條盒",
[6713] = "破褲子",
[6714] = "簡易投擲火藥",
[6715] = "報廢的起搏器",
[6716] = "結構圖:簡易投擲火藥",
[6717] = "小齒輪",
[6718] = "導電器",
[6719] = "烈風腰帶",
[6720] = "幽魂獵手頭飾",
[6721] = "柯爾的胸鎧",
[6722] = "野獸鐐銬",
[6723] = "勇武勳章",
[6725] = "石飾圓盾",
[6726] = "拉澤瑞克的安全帶",
[6727] = "拉澤瑞克的賽車手套",
[6729] = "菲茲爾的折疊點火器",
[6731] = "鐵爐堡胸甲",
[6732] = "地精技師手套",
[6735] = "設計圖:鐵爐堡胸甲",
[6737] = "枯葉束褲",
[6738] = "血色月牙刀",
[6739] = "峭壁行者之弓",
[6740] = "蒼藍束帶",
[6741] = "獸人軍用劍",
[6742] = "岩拳束腰",
[6743] = "鼓勵之戒",
[6744] = "卡普蘭的手套",
[6745] = "迅疾斗篷",
[6746] = "黑陶圓盾",
[6747] = "執行者肩鎧",
[6748] = "猴子戒指",
[6749] = "猛虎指環",
[6750] = "蛇環",
[6751] = "悲傷披巾",
[6752] = "槍騎兵長靴",
[6753] = "羽毛符咒",
[6755] = "一小袋寶石",
[6756] = "珠寶盒",
[6757] = "珍娜的璽戒",
[6766] = "惡魔之皮(old2)",
[6767] = "泰拉尼斯的墜飾",
[6773] = "吉爾吉斯掠奪者鍊甲",
[6774] = "烏泰克的手指",
[6775] = "聖潔之書",
[6776] = "勇氣之書",
[6780] = "紫丁香束帶",
[6781] = "巴托比的酒杯",
[6782] = "治安官哈迦德的徽章",
[6783] = "蛀牙傑克的鑰匙",
[6784] = "加固手甲",
[6785] = "虛無靈能",
[6786] = "簡單的裙子",
[6787] = "白色毛絨裙",
[6788] = "瑪格拉姆獵人腰帶",
[6789] = "半人馬典禮披毯",
[6790] = "平靜之戒",
[6791] = "惡棍之靴",
[6792] = "血紅肩鎧",
[6793] = "金色護腕",
[6794] = "雷火護手",
[6795] = "白色劍客襯衣",
[6796] = "紅色劍客襯衣",
[6797] = "啄眼者",
[6798] = "爆破火槍",
[6799] = "維吉雷克的頭顱",
[6800] = "陰影礦石",
[6801] = "巴羅克外衣",
[6802] = "預兆之劍",
[6803] = "預言柺杖",
[6804] = "風雷之錘",
[6805] = "沃魯斯的角",
[6806] = "跳動之火",
[6807] = "青蛙腿燉肉",
[6808] = "月神礦石",
[6809] = "艾魯拉的勳章",
[6810] = "蘇倫娜的頸飾",
[6811] = "水下魚珠",
[6812] = "一箱月神礦石",
[6826] = "光亮的鱗片",
[6827] = "一箱補給品",
[6828] = "幻象圓盾",
[6829] = "平靜之劍",
[6830] = "咬骨之斧",
[6831] = "黑暗威脅",
[6832] = "荒蕪披風",
[6833] = "白色禮服襯衣",
[6834] = "黑色禮服",
[6835] = "黑色禮服束褲",
[6836] = "禮服輕鞋",
[6838] = "燒焦的蜘蛛牙",
[6839] = "燒焦的奇美拉角",
[6840] = "光滑的奇美拉角",
[6841] = "燃素",
[6842] = "弗倫的材料清單",
[6843] = "一桶熱酒",
[6844] = "燃燒之血",
[6845] = "燃燒之石",
[6846] = "迪菲亞手稿",
[6847] = "黑鐵手稿",
[6848] = "灼熱珊瑚",
[6849] = "曬焦的蛋殼",
[6851] = "流放精華",
[6866] = "生命符記",
[6887] = "斑點黃尾魚",
[6888] = "香料烘蛋",
[6889] = "小蛋",
[6890] = "燻熊肉",
[6892] = "食譜:燻熊肉",
[6893] = "車間鑰匙",
[6894] = "旋風之心",
[6895] = "喬丹的鐵錘",
[6898] = "索蘭魯克寶珠",
[6900] = "附魔金線血袍",
[6901] = "發光的蛇頸龍斗篷",
[6902] = "瑟拉吉斯手環",
[6903] = "凝望夢旅者束褲",
[6904] = "瑟拉吉斯之刺",
[6905] = "暗礁戰斧",
[6906] = "海藻拳甲",
[6907] = "海龜護甲",
[6908] = "加摩拉的繩索",
[6909] = "海蛇之擊",
[6910] = "水蛭束褲",
[6911] = "苔蘚繫腰",
[6912] = "同心樹",
[6913] = "同心樹之核",
[6914] = "索蘭魯克寶珠的碎片",
[6915] = "索蘭魯克寶珠的大碎片",
[6916] = "聖潔之書",
[6926] = "弗倫的筆記",
[6927] = "比格維爾的耳朵",
[6928] = "血石頸飾",
[6929] = "巴斯拉的羊皮紙",
[6930] = "導能魔棒",
[6931] = "發黴的書籍",
[6947] = "速效毒藥",
[6948] = "爐石",
[6949] = "速效毒藥",
[6950] = "速效毒藥",
[6951] = "麻痺毒藥",
[6952] = "厚熊皮",
[6953] = "維里甘之拳",
[6966] = "月神之斧",
[6967] = "月神之劍",
[6968] = "月神釘錘",
[6969] = "月神匕首",
[6970] = "弗倫的禮物",
[6971] = "淬火頭巾",
[6972] = "淬火鍊衫",
[6973] = "淬火護腿",
[6974] = "淬火護手",
[6975] = "旋風之斧",
[6976] = "旋風之錘",
[6977] = "旋風之劍",
[6978] = "陰影戰斧",
[6979] = "哈迦德的戰斧",
[6980] = "哈迦德的匕首",
[6981] = "陰影匕首",
[6982] = "陰影釘錘",
[6983] = "哈迦德的戰錘",
[6984] = "陰影長劍",
[6985] = "哈迦德的劍",
[6986] = "紅蓮花",
[6987] = "魚鱗",
[6989] = "怨怒薩特之血",
[6990] = "次級煉獄火石",
[6991] = "悶燒煤",
[6992] = "喬丹的礦石",
[6993] = "喬丹的精煉礦石",
[6994] = "白石橡木",
[6995] = "被污染的科爾寶石",
[6996] = "喬丹的武器材料單",
[6997] = "破損的手稿",
[6998] = "雲光長靴",
[6999] = "陰謀之書",
[7000] = "赤木束腰",
[7001] = "墓碑權杖",
[7002] = "寒地圓盾",
[7003] = "蟲殼護腕",
[7004] = "教士斗篷",
[7005] = "剝皮小刀",
[7006] = "翻修過的書籍",
[7026] = "亞麻腰帶",
[7027] = "黑暗之靴",
[7046] = "蒼藍絲質束褲",
[7047] = "黑暗之手",
[7048] = "蒼藍絲質兜帽",
[7049] = "真誠手套",
[7050] = "絲質頭帶",
[7051] = "土靈外衣",
[7052] = "蒼藍絲質腰帶",
[7053] = "蒼藍絲質披風",
[7054] = "力量長袍",
[7055] = "赤紅絲質腰帶",
[7056] = "赤紅絲質披風",
[7057] = "綠色絲質護肩",
[7058] = "赤紅絲質外衣",
[7059] = "赤紅絲質護肩",
[7060] = "蒼藍護肩",
[7061] = "土靈絲質腰帶",
[7062] = "赤紅絲質窄褲",
[7063] = "赤紅絲質長袍",
[7064] = "赤紅絲質手套",
[7065] = "綠色絲甲",
[7067] = "元素之土",
[7068] = "元素火焰",
[7069] = "元素空氣",
[7070] = "元素之水",
[7071] = "鐵扣環",
[7072] = "納迦鱗片",
[7073] = "斷齒",
[7074] = "破碎的爪子",
[7075] = "大地之核",
[7076] = "大地精華",
[7077] = "火焰之心",
[7078] = "火焰精華",
[7079] = "純水之球",
[7080] = "水之精華",
[7081] = "風之氣息",
[7082] = "空氣精華",
[7083] = "淨化過的科爾寶石",
[7084] = "圖樣:赤紅絲質護肩",
[7085] = "圖樣:蒼藍護肩",
[7086] = "圖樣:土靈絲質腰帶",
[7087] = "圖樣:赤紅絲質披風",
[7088] = "圖樣:赤紅絲質長袍",
[7089] = "圖樣:蒼藍絲質披風",
[7090] = "圖樣:綠色絲甲",
[7091] = "圖樣:真誠手套",
[7092] = "圖樣:黑暗之手",
[7094] = "流木枝",
[7095] = "泥沼之靴",
[7096] = "掉落的羽毛",
[7097] = "鳥腿肉",
[7098] = "斷裂的獠牙",
[7099] = "蠍鉗",
[7100] = "粘稠的毒液",
[7101] = "蟲眼",
[7106] = "黃道手套",
[7107] = "群星腰帶",
[7108] = "步兵之盾",
[7109] = "先鋒圓盾",
[7110] = "銀絲護甲",
[7111] = "夜空護甲",
[7112] = "極光護甲",
[7113] = "霧景護甲",
[7114] = "圖樣:蒼藍絲質手套",
[7115] = "家傳戰斧",
[7116] = "家傳匕首",
[7117] = "家傳之錘",
[7118] = "家傳長劍",
[7119] = "顫抖的觸角",
[7120] = "魯迦壁壘",
[7126] = "煙霧鐵錠",
[7127] = "藍銅粉",
[7128] = "完整的薩特之蹄",
[7129] = "野蠻護手",
[7130] = "野蠻頭盔",
[7131] = "龍喉脛骨",
[7132] = "野蠻腿甲",
[7133] = "野蠻鍊衫",
[7134] = "結實的龍喉脛骨",
[7135] = "斷裂的龍喉脛骨",
[7146] = "血色十字軍鑰匙",
[7148] = "哥布林起搏器",
[7166] = "銅質匕首",
[7189] = "哥布林火箭靴",
[7190] = "燒毀的火箭靴",
[7191] = "保險絲",
[7206] = "明鏡湖水的樣本",
[7207] = "詹妮亞的瓶子",
[7208] = "塔贊的鑰匙",
[7209] = "塔贊的背袋",
[7226] = "法師文檔記憶體",
[7227] = "巴尼爾金魚草",
[7228] = "提古勒和弗洛爾的草莓冰淇淋",
[7229] = "探險者的外衣",
[7230] = "重拳先生的大錘",
[7231] = "阿斯托的介紹信",
[7247] = "封靈箱",
[7249] = "充能裂隙寶石",
[7266] = "烏爾的暗影魔法研究論文",
[7267] = "新鮮的蜘蛛絲",
[7268] = "薩維亞水樣",
[7269] = "迪諾的瓶子",
[7270] = "歡笑姐妹的頭髮",
[7271] = "無瑕的象牙",
[7272] = "電能草莓",
[7273] = "枯木圖騰手杖",
[7274] = "能量儀式",
[7276] = "手工皮披風",
[7277] = "手工皮護腕",
[7278] = "輕皮箭袋",
[7279] = "皮質小彈藥包",
[7280] = "粗厚皮束褲",
[7281] = "輕皮護腕",
[7282] = "輕皮束褲",
[7283] = "黑色幼龍披風",
[7284] = "紅色幼龍手套",
[7285] = "輕巧的皮手套",
[7286] = "黑色幼龍鱗片",
[7287] = "紅色幼龍鱗片",
[7288] = "圖樣:粗厚皮束褲",
[7289] = "圖樣:黑色幼龍披風",
[7290] = "圖樣:紅色幼龍手套",
[7291] = "煉獄火寶珠",
[7292] = "裝滿的封靈箱",
[7293] = "達拉然法力寶石",
[7294] = "安德隆的帳本",
[7295] = "塔贊的日誌",
[7296] = "熄滅的火炬",
[7297] = "摩本特的剋星",
[7298] = "狡詐之刃",
[7306] = "芬維克的頭顱",
[7307] = "食腐蟲",
[7308] = "顯形卷軸",
[7309] = "達拉然形勢報告",
[7326] = "索恩格瑞姆的斧頭",
[7327] = "索恩格瑞姆的匕首",
[7328] = "索恩格瑞姆的釘錘",
[7329] = "索恩格瑞姆的長劍",
[7330] = "間諜圓盾",
[7331] = "方陣兵之盾",
[7332] = "華貴護甲",
[7333] = "監督者的哨子",
[7334] = "風霜長袍",
[7335] = "灰色外套",
[7336] = "野木鍊甲",
[7337] = "磐石",
[7338] = "心境之戒",
[7339] = "小鑽石戒指",
[7340] = "無瑕的鑽石",
[7341] = "立晶鋯石戒指",
[7342] = "銀星指環",
[7343] = "賓格斯的扳手",
[7344] = "聖炎火炬",
[7345] = "賓格斯的螺絲起子",
[7346] = "賓格斯的榔頭",
[7348] = "造弓師手套",
[7349] = "草藥師手套",
[7350] = "侍徒護腕",
[7351] = "侍徒靴子",
[7352] = "土靈皮護肩",
[7353] = "長者墊甲",
[7354] = "長者的靴子",
[7355] = "長者護腕",
[7356] = "長者披風",
[7357] = "長者之帽",
[7358] = "竊賊手套",
[7359] = "重型土靈手套",
[7360] = "圖樣:黑皮手套",
[7361] = "圖樣:草藥師手套",
[7362] = "圖樣:土靈皮護肩",
[7363] = "圖樣:竊賊手套",
[7364] = "圖樣:重型土靈手套",
[7365] = "小型高能發動機",
[7366] = "長者手套",
[7367] = "長者披肩",
[7368] = "長者束褲",
[7369] = "長者長袍",
[7370] = "長者束帶",
[7371] = "重型箭袋",
[7372] = "重皮彈藥包",
[7373] = "暗色皮護腿",
[7374] = "暗色皮甲",
[7375] = "綠色幼龍護甲",
[7376] = "賓格斯的氣壓炸彈",
[7377] = "冰霜皮甲披風",
[7378] = "暗色護腕",
[7386] = "綠色幼龍護腕",
[7387] = "暗色皮帶",
[7389] = "風險投資公司帳目",
[7390] = "暗色長靴",
[7391] = "迅捷之靴",
[7392] = "綠色幼龍鱗片",
[7406] = "間諜之索",
[7407] = "間諜護甲",
[7408] = "間諜護肩",
[7409] = "間諜之靴",
[7410] = "間諜護腕",
[7411] = "間諜披風",
[7412] = "間諜手套",
[7413] = "間諜軟帽",
[7414] = "間諜束褲",
[7415] = "僧侶肩甲",
[7416] = "方陣兵護腕",
[7417] = "方陣兵長靴",
[7418] = "方陣兵胸甲",
[7419] = "方陣兵披風",
[7420] = "方陣兵護盔",
[7421] = "方陣兵護手",
[7422] = "方陣兵束腰",
[7423] = "方陣兵護腿",
[7424] = "方陣兵肩甲",
[7428] = "暗影獵豹毛皮",
[7429] = "暮光護甲",
[7430] = "暮光長袍",
[7431] = "暮光束褲",
[7432] = "暮光風帽",
[7433] = "暮光手套",
[7434] = "暮光長靴",
[7435] = "暮光披肩",
[7436] = "暮光斗篷",
[7437] = "暮光腕輪",
[7438] = "暮光腰帶",
[7439] = "衛戍胸甲",
[7440] = "衛戍長褲",
[7441] = "衛戍軟帽",
[7442] = "基爾卡克的鑰匙",
[7443] = "衛戍手套",
[7444] = "衛戍長靴",
[7445] = "衛戍護肩",
[7446] = "衛戍披風",
[7447] = "衛戍護腕",
[7448] = "衛戍束腰",
[7449] = "圖樣:暗色皮護腿",
[7450] = "圖樣:綠色幼龍護甲",
[7451] = "圖樣:綠色幼龍護腕",
[7452] = "圖樣:暗色長靴",
[7453] = "圖樣:迅捷之靴",
[7454] = "騎士胸甲",
[7455] = "騎士腿甲",
[7456] = "騎士護盔",
[7457] = "騎士護手",
[7458] = "騎士的靴子",
[7459] = "騎士肩鎧",
[7460] = "騎士披風",
[7461] = "騎士護腕",
[7462] = "騎士束腰",
[7463] = "衛戍圓盾",
[7464] = "召喚雕紋",
[7465] = "騎士紋章盾",
[7468] = "華貴長袍",
[7469] = "華貴護腿",
[7470] = "華貴巫師帽",
[7471] = "華貴手套",
[7472] = "華貴之靴",
[7473] = "華貴披肩",
[7474] = "華貴披風",
[7475] = "華貴腕輪",
[7476] = "華貴束帶",
[7477] = "遊俠外套",
[7478] = "遊俠護腿",
[7479] = "遊俠頭盔",
[7480] = "遊俠手套",
[7481] = "遊俠長靴",
[7482] = "遊俠護肩",
[7483] = "遊俠披風",
[7484] = "遊俠腕甲",
[7485] = "遊俠之索",
[7486] = "上尉胸甲",
[7487] = "上尉護腿",
[7488] = "上尉頭環",
[7489] = "上尉護手",
[7490] = "上尉的靴子",
[7491] = "上尉肩衛",
[7492] = "上尉披風",
[7493] = "上尉護腕",
[7494] = "上尉護腰",
[7495] = "上尉圓盾",
[7496] = "野戰鎧盾",
[7498] = "基爾卡克鑰匙的頭部",
[7499] = "基爾卡克鑰匙的中部",
[7500] = "基爾卡克鑰匙的尾部",
[7506] = "地精通用遙控器",
[7507] = "秘法寶珠",
[7508] = "草原寶珠",
[7509] = "法力之紋長袍",
[7510] = "次級魔焰長袍",
[7511] = "星界長袍",
[7512] = "虛靈長袍",
[7513] = "怒火魔杖",
[7514] = "冰怒魔杖",
[7515] = "天國寶珠",
[7516] = "塔貝薩的指令",
[7517] = "薄紗外套",
[7518] = "薄紗長袍",
[7519] = "薄紗束褲",
[7520] = "薄紗頭罩",
[7521] = "薄紗手套",
[7522] = "薄紗長靴",
[7523] = "薄紗肩墊",
[7524] = "薄紗斗篷",
[7525] = "薄紗護腕",
[7526] = "薄紗腰帶",
[7527] = "秘術護軀",
[7528] = "秘術護腿",
[7529] = "秘術頭盔",
[7530] = "秘術手套",
[7531] = "秘術長靴",
[7532] = "秘術肩甲",
[7533] = "秘術披風",
[7534] = "秘術護腕",
[7535] = "秘術腰帶",
[7536] = "勇士圓盾",
[7537] = "哥德盾牌",
[7538] = "勇士護甲",
[7539] = "勇士護腿",
[7540] = "勇士盔帽",
[7541] = "勇士護手",
[7542] = "勇士護脛",
[7543] = "勇士肩鎧",
[7544] = "勇士斗篷",
[7545] = "勇士護腕",
[7546] = "勇士束腰",
[7549] = "仙女的擁抱",
[7551] = "纏繞蛋白石咒符",
[7552] = "獵鷹之鉤",
[7553] = "獨角獸指環",
[7554] = "柳木枝",
[7555] = "華貴星辰",
[7556] = "暮光寶珠",
[7557] = "薄紗魔棒",
[7558] = "幻光護杖",
[7559] = "符刻柺杖",
[7560] = "結構圖:地精通用遙控器",
[7561] = "結構圖:哥布林起搏器",
[7566] = "阿加曼德家傳長劍",
[7567] = "阿加曼德家傳戰斧",
[7568] = "阿加曼德家傳匕首",
[7569] = "阿加曼德家傳釘錘",
[7586] = "薩納瑞恩的希望",
[7587] = "索恩格瑞姆的命令",
[7606] = "極地護手",
[7607] = "紫貂魔杖",
[7608] = "先知的高級酒杯",
[7609] = "琥珀護杖",
[7610] = "極光之球",
[7611] = "霧景護杖",
[7613] = "圖樣:綠色皮甲",
[7626] = "一捆毛皮",
[7627] = "多蘭納爾的貨物",
[7628] = "筆跡潦草的信件",
[7629] = "烏克爾的貨物",
[7646] = "旅店補給木箱",
[7666] = "破碎的項鍊",
[7667] = "塔瓦斯德的占卜之瓶",
[7668] = "染血的日記",
[7669] = "破碎項鍊上的紅寶石",
[7670] = "破碎項鍊上的藍寶石",
[7671] = "破碎項鍊上的黃寶石",
[7672] = "破碎項鍊的能量源",
[7673] = "塔瓦斯德的魔法項鍊",
[7674] = "給馬迪亞斯的密信",
[7675] = "船運時間表",
[7676] = "菊花茶",
[7678] = "食譜:菊花茶",
[7679] = "利齒蝙蝠的牙齒",
[7680] = "玉脊蜥蜴的鱗片",
[7682] = "烙鐵棍",
[7683] = "染血的黃銅指虎",
[7684] = "血法披肩",
[7685] = "遺忘先知寶珠",
[7686] = "鐵脊死靈之眼",
[7687] = "鐵脊死靈之拳",
[7688] = "鐵脊死靈肋籠",
[7689] = "恐怖黎明",
[7690] = "黑檀鉗",
[7691] = "裹屍布",
[7708] = "死靈魔杖",
[7709] = "荒蕪護腿",
[7710] = "洛克希的教鞭",
[7711] = "杜安長袍",
[7712] = "杜安的披肩",
[7713] = "虛幻法杖",
[7714] = "催眠之刃",
[7715] = "奧寧的報告",
[7717] = "劫毀者",
[7718] = "赫洛德的護肩",
[7719] = "狂暴者頭盔",
[7720] = "主教之冠",
[7721] = "公正之手",
[7722] = "聖使護符",
[7723] = "莫格萊尼的力量",
[7724] = "神聖護手",
[7726] = "血色指揮官聖禦盾",
[7727] = "守衛肩鎧",
[7728] = "欺詐者長袍",
[7729] = "穿胸火槍",
[7730] = "鈷藍粉碎者",
[7731] = "鬼魂裂片咒符",
[7733] = "史前法杖",
[7734] = "六魔包",
[7735] = "詹諾克的玫瑰花",
[7736] = "搏擊棍棒",
[7737] = "塞希爾的日記",
[7738] = "常綠手套",
[7739] = "林木斗篷",
[7740] = "尼基夫勳章",
[7741] = "索爾之杖",
[7742] = "結構圖:地精隱形裝置",
[7746] = "探險者協會的獎狀",
[7747] = "邪惡保衛者",
[7748] = "力石圓盾",
[7749] = "終結寶珠",
[7750] = "悲哀披肩",
[7751] = "沃瑞爾的靴子",
[7752] = "斬夢者",
[7753] = "溢血者",
[7754] = "前驅之靴",
[7755] = "火石護肩",
[7756] = "馴犬手套",
[7757] = "風紋法杖",
[7758] = "無情剃刃",
[7759] = "執政官護軀",
[7760] = "大酋長褶裙",
[7761] = "鋼爪掠刃",
[7766] = "空的棕色水囊",
[7767] = "空的藍色水囊",
[7768] = "空的紅色水囊",
[7769] = "裝滿水的棕色水囊",
[7770] = "裝滿水的藍色水囊",
[7771] = "裝滿水的紅色水囊",
[7786] = "劈頭斧",
[7787] = "璀璨守護者",
[7806] = "棒棒糖",
[7807] = "糖果棒",
[7808] = "巧克力",
[7809] = "復活節服飾",
[7810] = "一瓶最純淨的水",
[7811] = "剩餘的最純淨的水",
[7812] = "墮落水之魂的護腕",
[7813] = "水靈裂片",
[7846] = "峭壁山狗的牙齒",
[7847] = "禿鷲的胃囊",
[7848] = "石元素的裂片",
[7866] = "空的魔瓶",
[7867] = "龍血",
[7870] = "一箱魔瓶",
[7871] = "偷竊技能證明物",
[7886] = "未翻譯的日記",
[7887] = "項鍊和珠寶",
[7888] = "加卡爾的強化項鍊",
[7906] = "奈茲拉之角",
[7907] = "偷竊技能認證書",
[7908] = "克拉文·摩特維克的日記",
[7909] = "青綠石",
[7910] = "紅寶石",
[7911] = "真銀礦石",
[7912] = "堅固的石頭",
[7913] = "野人鐵護肩",
[7914] = "野人鐵胸甲",
[7915] = "野人鐵頭盔",
[7916] = "野人鐵靴",
[7917] = "野人鐵手套",
[7918] = "重型秘銀護肩",
[7919] = "重型秘銀護手",
[7920] = "秘銀鱗片束褲",
[7921] = "秘銀束褲",
[7922] = "鋼質頭盔",
[7923] = "迪菲亞塔樓鑰匙",
[7924] = "秘銀鱗片護腕",
[7926] = "華麗秘銀束褲",
[7927] = "華麗秘銀手套",
[7928] = "華麗秘銀護肩",
[7929] = "獸人護腿",
[7930] = "重型秘銀胸甲",
[7931] = "秘銀頭巾",
[7932] = "秘銀鱗片護肩",
[7933] = "秘銀重靴",
[7934] = "重型秘銀頭盔",
[7935] = "華麗秘銀胸甲",
[7936] = "華麗秘銀長靴",
[7937] = "華麗秘銀頭盔",
[7938] = "真銀護手",
[7939] = "真銀胸甲",
[7941] = "秘銀重斧",
[7942] = "藍光斧",
[7943] = "秘銀魔刃",
[7944] = "秘銀細劍",
[7945] = "巨型黑錘",
[7946] = "秘銀符文戰錘",
[7947] = "黑檀剃刃",
[7954] = "粉碎者",
[7955] = "銅質巨刃劍",
[7956] = "青銅戰錘",
[7957] = "青銅巨劍",
[7958] = "青銅戰鬥斧",
[7959] = "荒蕪",
[7960] = "真銀勇士劍",
[7961] = "魅影之刃",
[7963] = "鋼質胸甲",
[7964] = "堅固的磨刀石",
[7965] = "堅固的平衡石",
[7966] = "堅固的砂輪",
[7967] = "秘銀盾刺",
[7968] = "南海寶藏",
[7969] = "秘銀馬刺",
[7970] = "大餅乾",
[7971] = "黑珍珠",
[7972] = "亡靈腐液",
[7973] = "巨口蚌殼",
[7974] = "美味的蚌肉",
[7975] = "設計圖:秘銀束褲",
[7976] = "設計圖:秘銀盾刺",
[7978] = "設計圖:野人鐵護肩",
[7979] = "設計圖:野人鐵胸甲",
[7980] = "設計圖:野人鐵頭盔",
[7981] = "設計圖:野人鐵靴",
[7982] = "設計圖:野人鐵手套",
[7983] = "設計圖:華麗秘銀束褲",
[7984] = "設計圖:華麗秘銀手套",
[7985] = "設計圖:華麗秘銀護肩",
[7989] = "設計圖:秘銀馬刺",
[7990] = "設計圖:重型秘銀頭盔",
[7991] = "設計圖:秘銀鱗片護肩",
[7992] = "設計圖:藍光斧",
[7993] = "設計圖:秘銀細劍",
[7995] = "設計圖:秘銀鱗片護腕",
[7996] = "好運漁帽",
[7997] = "紅色迪菲亞面罩",
[8006] = "迅擊匕首",
[8007] = "法力黃水晶",
[8008] = "法力紅寶石",
[8009] = "德提亞姆能量石",
[8026] = "加勒特的家族寶藏",
[8027] = "克羅姆·粗臂的寶藏",
[8028] = "設計圖:秘銀符文戰錘",
[8029] = "設計圖:秘銀魔刃",
[8030] = "設計圖:黑檀剃刃",
[8046] = "吉爾妮的日記",
[8047] = "紫色蘑菇",
[8048] = "翡翠攝夢符",
[8049] = "瘤背熊怪的項鍊",
[8050] = "塔隆凱的珠寶",
[8051] = "信號槍",
[8052] = "安納洛姆能量石",
[8053] = "黑曜石能量源",
[8066] = "費蘇勒的哨子",
[8067] = "精製輕彈丸",
[8068] = "精製重彈丸",
[8069] = "精製實心彈丸",
[8070] = "報酬憑證",
[8071] = "燒灼手杖",
[8072] = "希里克斯的塔樓鑰匙",
[8073] = "贊吉爾混合試劑",
[8074] = "加里維克斯的頭顱",
[8075] = "魔法發酵麵包",
[8076] = "魔法甜麵包",
[8077] = "魔法礦泉水",
[8078] = "魔法蘇打水",
[8079] = "魔法晶水",
[8080] = "輕型鎧甲護軀",
[8081] = "輕型鎧甲腰帶",
[8082] = "輕型鎧甲長靴",
[8083] = "輕型鎧甲護腕",
[8084] = "輕型鎧甲手套",
[8085] = "輕型鎧甲束褲",
[8086] = "輕型鎧甲肩墊",
[8087] = "改良過的贊吉爾混合試劑樣品",
[8088] = "鎧甲腰帶",
[8089] = "鎧甲長靴",
[8090] = "鎧甲護腕",
[8091] = "鎧甲手套",
[8092] = "鎧甲頭盔",
[8093] = "鎧甲護腿",
[8094] = "鎧甲外衣",
[8095] = "希諾特的油",
[8106] = "寒冬護甲",
[8107] = "寒冬長靴",
[8108] = "寒冬護腕",
[8109] = "寒冬披風",
[8110] = "寒冬手套",
[8111] = "寒冬披肩",
[8112] = "寒冬束褲",
[8113] = "寒冬長袍",
[8114] = "寒冬束帶",
[8115] = "寒冬風帽",
[8116] = "紋章腰帶",
[8117] = "紋章長靴",
[8118] = "紋章護腕",
[8119] = "紋章胸甲",
[8120] = "紋章披風",
[8121] = "紋章手套",
[8122] = "紋章首盔",
[8123] = "紋章護腿",
[8124] = "紋章肩甲",
[8125] = "部屬護腕",
[8126] = "部屬胸甲",
[8127] = "部屬斗篷",
[8128] = "部屬護手",
[8129] = "部屬束腰",
[8130] = "部屬護脛",
[8131] = "部屬頭盔",
[8132] = "部屬護腿",
[8133] = "部屬肩鎧",
[8134] = "部屬防衛者",
[8135] = "鉻鐵盾牌",
[8136] = "巨大的瘤",
[8137] = "鉻鐵護腕",
[8138] = "鉻鐵胸鎧",
[8139] = "鉻鐵護手",
[8140] = "鉻鐵束腰",
[8141] = "鉻鐵護脛",
[8142] = "鉻鐵十字盔",
[8143] = "鉻鐵腿鎧",
[8144] = "鉻鐵肩鎧",
[8146] = "邪惡之爪",
[8149] = "巫毒符咒",
[8150] = "石中鹽",
[8151] = "瓶裝魔精",
[8152] = "瓶裝大魔精",
[8153] = "野葡萄藤",
[8154] = "蠍殼",
[8155] = "薩絲拉的祭品",
[8156] = "矛騎兵腕甲",
[8157] = "矛騎兵胸鎧",
[8158] = "矛騎兵護手",
[8159] = "矛騎兵束腰",
[8160] = "矛騎兵護脛",
[8161] = "矛騎兵面甲",
[8162] = "矛騎兵腿鎧",
[8163] = "矛騎兵肩鎧",
[8165] = "龍鱗",
[8167] = "龜殼",
[8168] = "烏黑的羽毛",
[8169] = "厚毛皮",
[8170] = "硬甲皮",
[8171] = "硬甲毛皮",
[8172] = "熟化厚毛皮",
[8173] = "厚重護甲片",
[8174] = "舒適的皮帽",
[8175] = "夜景外套",
[8176] = "夜景頭帶",
[8177] = "訓練短劍",
[8178] = "訓練用劍",
[8179] = "軍校強弓",
[8180] = "狩獵強弓",
[8181] = "狩獵步槍",
[8182] = "氣彈步槍",
[8183] = "精確之弓",
[8184] = "點火棒",
[8185] = "龜殼護腿",
[8186] = "恐懼魔杖",
[8187] = "龜殼手套",
[8188] = "爆破獵槍",
[8189] = "龜殼胸甲",
[8190] = "半藏之劍",
[8191] = "龜殼頭盔",
[8192] = "夜景護肩",
[8193] = "夜景束褲",
[8194] = "哥布林碎果器",
[8196] = "黑檀彎刀",
[8197] = "夜景長靴",
[8198] = "龜殼護腕",
[8199] = "戰場毀滅者",
[8200] = "巫毒長袍",
[8201] = "巫毒面具",
[8202] = "巫毒束褲",
[8203] = "硬化蠍殼胸甲",
[8204] = "硬化蠍殼手套",
[8205] = "硬化蠍殼護腕",
[8206] = "硬化蠍殼護腿",
[8207] = "硬化蠍殼護肩",
[8208] = "硬化蠍殼頭盔",
[8209] = "硬化蠍殼長靴",
[8210] = "蠻皮護肩",
[8211] = "蠻皮外衣",
[8212] = "蠻皮護腿",
[8213] = "蠻皮長靴",
[8214] = "蠻皮盔帽",
[8215] = "蠻皮披風",
[8216] = "巫毒披風",
[8217] = "快捷箭袋",
[8218] = "厚皮彈藥包",
[8223] = "石化蜥蜴之刃",
[8224] = "異種蠍切割者",
[8225] = "污穢穿刺者",
[8226] = "屠夫",
[8244] = "無瑕的德萊尼水晶球",
[8245] = "帝王紅色外套",
[8246] = "帝王紅色長靴",
[8247] = "帝王紅色護腕",
[8248] = "帝王紅色披風",
[8249] = "帝王紅色手套",
[8250] = "帝王紅色披肩",
[8251] = "帝王紅色束褲",
[8252] = "高級秘法長袍",
[8253] = "高級秘法束帶",
[8254] = "帝王紅色頭環",
[8255] = "蛇皮束腰",
[8256] = "蛇皮之靴",
[8257] = "蛇皮護腕",
[8258] = "蛇皮護甲",
[8259] = "蛇皮披風",
[8260] = "蛇皮手套",
[8261] = "蛇皮頭盔",
[8262] = "蛇皮護腿",
[8263] = "蛇皮肩甲",
[8264] = "烏木鍊甲腕甲",
[8265] = "烏木鍊甲",
[8266] = "烏木鍊甲披風",
[8267] = "烏木鍊甲護手",
[8268] = "烏木鍊甲束腰",
[8269] = "烏木鍊甲長靴",
[8270] = "烏木鍊甲盔帽",
[8271] = "烏木鍊甲護腿",
[8272] = "烏木鍊甲肩墊",
[8273] = "悍勇腕甲",
[8274] = "悍勇護胸",
[8275] = "烏木圓盾",
[8276] = "悍勇護手",
[8277] = "悍勇束腰",
[8278] = "悍勇護脛",
[8279] = "悍勇頭盔",
[8280] = "悍勇腿甲",
[8281] = "悍勇肩鎧",
[8282] = "悍勇之盾",
[8283] = "秘法護甲",
[8284] = "秘法長靴",
[8285] = "秘法手環",
[8286] = "秘法披風",
[8287] = "秘法手套",
[8288] = "秘法肩墊",
[8289] = "秘法護腿",
[8290] = "秘法長袍",
[8291] = "秘法束帶",
[8292] = "秘法頭罩",
[8293] = "旅人腰帶",
[8294] = "旅人長靴",
[8295] = "旅人護腕",
[8296] = "旅人上衣",
[8297] = "旅人披風",
[8298] = "旅人手套",
[8299] = "旅人頭盔",
[8300] = "旅人護腿",
[8301] = "旅人肩甲",
[8302] = "英雄護腕",
[8303] = "英雄胸甲",
[8304] = "英雄斗篷",
[8305] = "英雄護手",
[8306] = "英雄腰帶",
[8307] = "英雄的靴子",
[8308] = "風暴罩盔",
[8309] = "英雄護腿",
[8310] = "英雄肩鎧",
[8311] = "雪白鎧甲護臂",
[8312] = "雪白鎧甲胸甲",
[8313] = "英雄圓盾",
[8314] = "雪白鎧甲護手",
[8315] = "雪白鎧甲束腰",
[8316] = "雪白鎧甲護脛",
[8317] = "雪白鎧甲盔帽",
[8318] = "雪白鎧甲護腿",
[8319] = "雪白鎧甲肩鎧",
[8320] = "雪白之盾",
[8343] = "粗絲線",
[8344] = "銀色絲囊",
[8345] = "狼首頭盔",
[8346] = "深海護手",
[8347] = "龍鱗護手",
[8348] = "火焰頭盔",
[8349] = "羽飾胸甲",
[8350] = "至尊一戒",
[8363] = "薩滿巫毒符咒",
[8364] = "銀頭鱒魚",
[8365] = "生鮮的銀頭鱒魚",
[8366] = "浮腫的鱒魚",
[8367] = "龍之鱗胸甲",
[8368] = "厚狼皮",
[8383] = "普通信件",
[8384] = "圖樣:舒適的皮帽",
[8385] = "圖樣:龜殼手套",
[8386] = "圖樣:巫毒長袍",
[8387] = "圖樣:巫毒面具",
[8389] = "圖樣:巫毒束褲",
[8390] = "圖樣:巫毒披風",
[8391] = "彎牙土狼的顎骨",
[8392] = "詛咒之地的野豬肺",
[8393] = "厚甲蠍螯",
[8394] = "石化蜥蜴的大腦",
[8395] = "圖樣:硬化蠍殼胸甲",
[8396] = "禿鷹的砂囊",
[8397] = "圖樣:硬化蠍殼護腕",
[8398] = "圖樣:硬化蠍殼手套",
[8399] = "圖樣:硬化蠍殼長靴",
[8400] = "圖樣:硬化蠍殼護肩",
[8401] = "圖樣:硬化蠍殼護腿",
[8402] = "圖樣:硬化蠍殼頭盔",
[8403] = "圖樣:蠻皮護肩",
[8404] = "圖樣:蠻皮外衣",
[8405] = "圖樣:蠻皮盔帽",
[8406] = "圖樣:蠻皮長靴",
[8407] = "圖樣:蠻皮護腿",
[8408] = "圖樣:蠻皮披風",
[8409] = "圖樣:夜景護肩",
[8410] = "土狼興奮劑",
[8411] = "肺汁調酒",
[8412] = "厚甲蠍藥粉",
[8423] = "腦皮層混合飲料",
[8424] = "砂囊口香糖",
[8425] = "鸚鵡羽毛",
[8426] = "褶皺的大羽毛",
[8427] = "腐爛的死老鼠",
[8428] = "飽滿的露水腺",
[8429] = "被刺破的露水腺",
[8430] = "乾涸的露水腺",
[8431] = "淡綠色絲線",
[8432] = "米希匹克斯藥水",
[8443] = "加茲瑞迪安飾物",
[8444] = "劊子手的鑰匙",
[8463] = "大酋長的命令",
[8483] = "廢土水袋",
[8484] = "加基森水業公司護理袋",
[8485] = "貓籠(孟買貓)",
[8486] = "貓籠(柯尼斯捲毛貓)",
[8487] = "貓籠(橘色虎斑)",
[8488] = "貓籠(銀色虎斑)",
[8489] = "貓籠(白貓)",
[8490] = "貓籠(暹羅貓)",
[8491] = "貓籠(黑色虎斑)",
[8492] = "鸚鵡籠(綠翼鸚鵡)",
[8494] = "鸚鵡籠(藍紫金剛鸚鵡)",
[8495] = "鸚鵡籠(金翼鸚鵡)",
[8496] = "鸚鵡籠(紅尾鸚鵡)",
[8497] = "兔籠(白腳兔)",
[8498] = "翡翠龍寶寶",
[8499] = "小紅龍寶寶",
[8500] = "棕色貓頭鷹",
[8501] = "黑色貓頭鷹",
[8508] = "大鱗片",
[8523] = "野外實驗工具包",
[8524] = "4711-FTZ型發電器",
[8525] = "金格的訂貨單",
[8526] = "紫色水生菇",
[8527] = "密封的野外實驗工具包",
[8528] = "紫色粉末",
[8529] = "諾格弗格藥劑",
[8544] = "魔紋繃帶",
[8545] = "厚魔紋繃帶",
[8548] = "探水棒",
[8563] = "紅色機械陸行鳥",
[8564] = "角鷹獸的蛋",
[8584] = "未使用的尋水器",
[8585] = "使用過的尋水器",
[8586] = "雜斑紅色迅猛龍之哨",
[8587] = "森提帕爾昆蟲肢體",
[8588] = "翡翠迅猛龍之哨",
[8591] = "青色迅猛龍之哨",
[8592] = "紫色迅猛龍之哨",
[8593] = "謝申克的勘探設備",
[8594] = "昆蟲分析報告",
[8595] = "藍色機械陸行鳥",
[8603] = "灌木露水",
[8623] = "OOX-17/TN定位器",
[8624] = "紅色煙花",
[8625] = "白色煙花",
[8626] = "藍色煙花",
[8628] = "斑點夜刃豹韁繩",
[8629] = "條紋夜刃豹韁繩",
[8631] = "條紋霜刃豹韁繩",
[8632] = "斑點霜刃豹韁繩",
[8643] = "特別的蛋",
[8644] = "優良的蛋",
[8645] = "普通的蛋",
[8646] = "壞掉的蛋",
[8647] = "蛋箱",
[8663] = "秘銀徽記",
[8683] = "克拉拉的新鮮蘋果",
[8684] = "辛特蘭蜜酒",
[8685] = "德蘭的蜜酒",
[8686] = "秘銀墜飾",
[8687] = "神秘訪客的資料",
[8703] = "技藝徽記",
[8704] = "OOX-09/HL定位器",
[8705] = "OOX-22/FE定位器",
[8707] = "加茲瑞拉的鱗片",
[8708] = "技藝之錘",
[8723] = "卡利夫·斯科比斯汀的頭顱",
[8724] = "林吉的秘密",
[8746] = "交織風帽",
[8747] = "硬化皮頭盔",
[8748] = "雙鏈頭巾",
[8749] = "針織帽",
[8750] = "厚皮帽",
[8751] = "脫環的罩盔",
[8752] = "薄鱗頭環",
[8753] = "光滑的皮盔帽",
[8754] = "斜紋頭罩",
[8755] = "輕型鎧甲盔帽",
[8766] = "晨露酒",
[8827] = "水上行走藥劑",
[8831] = "紫蓮花",
[8836] = "阿薩斯之淚",
[8838] = "太陽草",
[8839] = "盲目草",
[8845] = "鬼魂菇",
[8846] = "格羅姆之血",
[8923] = "苦楚精華",
[8924] = "墮落之塵",
[8925] = "腐化之瓶",
[8926] = "速效毒藥",
[8927] = "速效毒藥",
[8928] = "速效毒藥",
[8932] = "奧特蘭克冷酪",
[8948] = "曬乾的牛肝菌",
[8949] = "敏捷藥劑",
[8950] = "自製櫻桃餡餅",
[8951] = "強效防禦藥劑",
[8952] = "烤鵪鶉",
[8953] = "風乾的香蕉",
[8956] = "獻祭之油",
[8957] = "刺脊比目魚",
[8959] = "生鮮的刺脊比目魚",
[8973] = "厚重的雪人毛皮",
[8984] = "致命毒藥",
[8985] = "致命毒藥",
[9030] = "滋補藥水",
[9036] = "抗魔藥水",
[9060] = "秘銀杆",
[9061] = "哥布林火箭燃油",
[9088] = "阿薩斯的禮物",
[9144] = "野葡萄藥水",
[9149] = "點金石",
[9153] = "鑽探設備藍圖",
[9154] = "偵測不死生物藥劑",
[9155] = "秘法藥劑",
[9172] = "隱形藥水",
[9173] = "哥布林傳送器",
[9179] = "強效聰穎藥劑",
[9186] = "麻痺毒藥 III",
[9187] = "強效敏捷藥劑",
[9189] = "沙恩的鈴鐺",
[9197] = "夢境幻象藥劑",
[9206] = "巨人藥劑",
[9210] = "鬼魂染料",
[9214] = "魔典:煉獄",
[9224] = "屠魔藥劑",
[9233] = "偵測惡魔藥劑",
[9234] = "深淵冠冕",
[9235] = "普拉特的信",
[9236] = "杉多爾的信",
[9237] = "木爪豺狼人的鬃毛",
[9238] = "完整的聖甲蟲殼",
[9240] = "祖爾法拉克之槌",
[9241] = "神聖之槌",
[9242] = "上古石板",
[9243] = "乾枯的食人妖心臟",
[9244] = "斯杜雷的貨物",
[9245] = "斯杜雷的瓶子",
[9246] = "火鬍的頭顱",
[9247] = "憎世納迦的鱗片",
[9248] = "神秘聖物",
[9249] = "船長的鑰匙",
[9250] = "浸水的船運時刻表",
[9251] = "上部地圖碎片",
[9252] = "下部地圖碎片",
[9253] = "中部地圖碎片",
[9254] = "科爾戈的藏寶圖",
[9255] = "萊哈薩精華",
[9256] = "伊姆貝爾精華",
[9257] = "薩姆哈精華",
[9258] = "拜爾坦精華",
[9259] = "食人妖部族項鍊",
[9260] = "烈性朗姆酒",
[9261] = "石墨",
[9262] = "黑色硫酸鹽",
[9263] = "特洛亞斯的護杖",
[9264] = "暗影之力藥劑",
[9265] = "科爾戈的秘密寶藏",
[9266] = "木爪豺狼人的作戰計畫",
[9275] = "科爾戈的鑰匙",
[9276] = "海賊的置物箱",
[9277] = "尖端機器人的記憶體核心",
[9278] = "基礎模組",
[9279] = "白色穿孔卡片",
[9280] = "黃色穿孔卡片",
[9281] = "紅色穿孔卡片",
[9282] = "藍色穿孔卡片",
[9283] = "空著的鉛之瓶",
[9284] = "裝滿的鉛之瓶",
[9285] = "野戰鎧甲護臂",
[9286] = "野戰鎧甲",
[9287] = "野戰鎧甲護手",
[9288] = "野戰鎧甲束腰",
[9289] = "野戰鎧甲長靴",
[9290] = "野戰鎧甲盔帽",
[9291] = "野戰鎧甲護腿",
[9292] = "野戰鎧甲肩鎧",
[9293] = "配方:抗魔藥水",
[9294] = "配方:野葡萄藥水",
[9295] = "配方:隱形藥水",
[9296] = "配方:阿薩斯的禮物",
[9297] = "配方:夢境幻象藥劑",
[9298] = "配方:巨人藥劑",
[9299] = "麥克尼爾的保險箱密碼",
[9300] = "配方:屠魔藥劑",
[9301] = "配方:暗影之力藥劑",
[9302] = "配方:鬼魂染料",
[9303] = "配方:點金石",
[9304] = "配方:轉鐵成金",
[9305] = "配方:轉化真銀",
[9306] = "艾奎尼克斯護杖",
[9307] = "閃亮的石頭",
[9308] = "髒兮兮的東西",
[9309] = "機械內膽",
[9311] = "普通信紙",
[9312] = "藍色煙火",
[9313] = "綠色煙火",
[9314] = "紅色條紋煙火",
[9315] = "黃玫瑰煙火",
[9316] = "稜彩穿孔卡片",
[9317] = "紅白藍三色煙火",
[9318] = "紅色煙火",
[9319] = "尼姆布亞的長矛",
[9320] = "枯木食人妖的頭皮",
[9321] = "毒液瓶",
[9322] = "完好無損的毒囊",
[9323] = "加德林的羊皮紙",
[9324] = "沙德拉的毒液",
[9326] = "髒兮兮的戒指",
[9327] = "秘密資料存取卡",
[9328] = "超級攝影器FX",
[9329] = "簡短的便箋",
[9330] = "加莫里塔的照片",
[9331] = "菲拉斯的歷史",
[9332] = "陳舊的繃帶",
[9333] = "黯淡的銀項鍊",
[9334] = "破碎的陶器",
[9335] = "破損的黑曜石棒",
[9336] = "鑲金的食人妖獠牙",
[9355] = "鐵耳環",
[9356] = "木製的假肢",
[9357] = "鸚鵡的骷髏",
[9358] = "裹頭巾",
[9359] = "維特的第三條腿",
[9360] = "科爾戈的黃金",
[9361] = "有蟲子的科爾戈黃金",
[9362] = "閃亮的金戒指",
[9363] = "被清潔器包裝過的盒子",
[9364] = "沉重的鉛之瓶",
[9365] = "高強度輻射塵",
[9366] = "金鱗護手",
[9367] = "設計圖:金鱗護手",
[9368] = "耶爾卡的璽戒",
[9369] = "斑斕閃耀的小精龍翅膀",
[9370] = "戈杜尼卷軸",
[9371] = "戈杜尼寶珠",
[9372] = "鞭笞者蘇薩斯",
[9375] = "採金專家的盔帽",
[9378] = "舒爾弗拉格的礦工斧",
[9379] = "反擊者桑薩斯",
[9381] = "土靈之杖",
[9382] = "跺腳礦工靴",
[9383] = "黑曜石斬斧",
[9384] = "石窟利刃",
[9385] = "古代防衛者",
[9386] = "挖掘者之炬",
[9387] = "魯恩烏的靴子",
[9388] = "魯恩烏的臂甲",
[9389] = "魯恩烏的肩甲",
[9390] = "魯恩烏的手套",
[9391] = "巨鏟",
[9392] = "退火鋼刃",
[9393] = "希望信標",
[9394] = "海盜角盔",
[9395] = "古代手套",
[9396] = "寶窟腿甲",
[9397] = "能量披風",
[9398] = "穿舊的跑靴",
[9399] = "精確之箭",
[9400] = "巴爾洛戈的短弓",
[9401] = "盜匪長劍",
[9402] = "塵世褶裙",
[9403] = "破碎的海盜之盾",
[9404] = "奧拉夫之盾",
[9405] = "魔像之力束腰",
[9406] = "塔風皮甲",
[9407] = "石紋護腿",
[9408] = "鐵頭棍棒",
[9409] = "艾隆納亞的護腕",
[9410] = "崖拳",
[9411] = "裂岩肩鎧",
[9412] = "加加恩的火槍",
[9413] = "轟石之錘",
[9414] = "油膩的護腿",
[9415] = "格瑞姆洛克的部族法衣",
[9416] = "格瑞姆洛克之矛",
[9418] = "斬石者",
[9419] = "加加恩的火錘",
[9420] = "冒險者木盔",
[9421] = "極效治療石",
[9422] = "影爐火槍",
[9423] = "千斤錘",
[9424] = "疾速之劍",
[9425] = "厄運之錘",
[9426] = "獨石弓",
[9427] = "石窟碎骨錘",
[9428] = "掘地手環",
[9429] = "深淵礦工帽",
[9430] = "失落年代的肩甲",
[9431] = "教皇氈帽",
[9432] = "顱鎧護腕",
[9433] = "遺忘裹帶",
[9434] = "元素套裝",
[9435] = "骨網護手",
[9436] = "法拉尼爾的包裹",
[9437] = "未化驗的石化蜥蜴樣本",
[9438] = "可用的蠍子標本",
[9439] = "未化驗的土狼樣本",
[9440] = "可用的石化蜥蜴樣本",
[9441] = "可用的土狼標本",
[9442] = "未化驗的蠍子樣本",
[9444] = "尖端機器人的CPU外殼",
[9445] = "格魯比斯的爪子",
[9446] = "電刑器的腿",
[9447] = "電刑器腿杆",
[9448] = "蜘蛛坦克油布",
[9449] = "手動懲戒錘",
[9450] = "地精機械人操作靴",
[9451] = "泡沫水",
[9452] = "水藤",
[9453] = "劇毒復仇者",
[9454] = "酸性步靴",
[9455] = "使者腕輪",
[9456] = "玻璃槍",
[9457] = "皇家外交官權杖",
[9458] = "瑟瑪普拉格的中央模組",
[9459] = "瑟瑪普拉格的左臂",
[9460] = "恐怖圖騰之角",
[9461] = "充能齒輪",
[9462] = "恐怖圖騰之角木箱",
[9463] = "戈杜尼鈷礦石",
[9465] = "挖掘大師5000型",
[9466] = "奧爾文的鏟子",
[9467] = "加茲瑞拉之牙",
[9468] = "沙普比克的羽毛",
[9469] = "加茲瑞拉鱗片護甲",
[9470] = "大壞蛋面具",
[9471] = "耐克魯姆的勳章",
[9472] = "海克斯的鑰匙",
[9473] = "霉運巫毒之皮",
[9474] = "霉運巫毒褶裙",
[9475] = "魔鬼割皮刀",
[9476] = "大壞蛋肩鎧",
[9477] = "酋長的執行者",
[9478] = "撕裂之鋸",
[9479] = "狂亂者的擁抱",
[9480] = "鑿眼者",
[9481] = "牛頭怪",
[9482] = "巫醫藤條",
[9483] = "燃焰焚化者",
[9484] = "法術震擊護腿",
[9485] = "電流刃",
[9486] = "增壓戰鬥斧",
[9487] = "高科技步槍",
[9488] = "震盪動力戰錘",
[9489] = "地精製冰器",
[9490] = "高能機械切割器",
[9491] = "駕駛員手套",
[9492] = "電磁熔合啟動器",
[9507] = "仔細包裝過的木箱",
[9508] = "機械師罩衫",
[9509] = "浸油護腿",
[9510] = "洞窟跋涉者",
[9511] = "放血解剖刀",
[9512] = "黑鋼斗篷",
[9513] = "草原法杖",
[9514] = "秘法之杖",
[9515] = "虛靈外套",
[9516] = "星界短衫",
[9517] = "蒼穹護杖",
[9518] = "泥濘手套",
[9519] = "泥足踏靴",
[9520] = "沉默獵手",
[9521] = "劈顱者",
[9522] = "能量石環",
[9523] = "食人妖調和劑",
[9527] = "幻法之杖",
[9528] = "艾丹娜的黑心",
[9530] = "艾丹娜的號角",
[9531] = "晶岩肩鎧",
[9533] = "石工兄弟會之戒",
[9534] = "工程學協會首盔",
[9535] = "焊接護腕",
[9536] = "精靈之翼",
[9538] = "塔瓦斯德的金戒指",
[9539] = "補給物品盒",
[9540] = "法術盒",
[9541] = "糖果盒",
[9542] = "簡要的信件",
[9543] = "簡易符文",
[9544] = "簡易備忘錄",
[9545] = "簡易符記",
[9546] = "簡易卷軸",
[9547] = "簡易便箋",
[9548] = "神聖信件",
[9550] = "密文符文",
[9551] = "密文符記",
[9552] = "符文銘刻便箋",
[9553] = "風蝕羊皮紙",
[9554] = "密文石板",
[9555] = "密文信件",
[9556] = "神聖符文",
[9557] = "神聖符記",
[9558] = "密文備忘錄",
[9559] = "密文卷軸",
[9560] = "密文羊皮紙",
[9561] = "神聖石板",
[9562] = "符文銘刻石板",
[9563] = "聖化符文",
[9564] = "風蝕石板",
[9565] = "銘刻便箋",
[9566] = "風蝕符文",
[9567] = "風化符記",
[9568] = "符文銘刻羊皮紙",
[9569] = "神聖卷軸",
[9570] = "聖化信件",
[9571] = "雕紋信件",
[9573] = "雕紋備忘錄",
[9574] = "雕紋卷軸",
[9575] = "雕紋石板",
[9576] = "受污染的信件",
[9577] = "受污染的符文",
[9578] = "受污染的卷軸",
[9579] = "受污染的羊皮紙",
[9580] = "綠色符記",
[9581] = "綠色便箋",
[9587] = "軟皮袋",
[9588] = "諾格的金戒指",
[9589] = "包殼礦石",
[9590] = "斷裂的原木",
[9591] = "有彈性的肌腱",
[9592] = "金屬碎片",
[9593] = "樹人靈魂精華",
[9594] = "野獸靈魂精華",
[9595] = "角鷹獸靈魂精華",
[9596] = "精靈龍靈魂精華",
[9597] = "山嶺巨人靈魂精華",
[9598] = "沉睡長袍",
[9599] = "樹皮護腿",
[9600] = "飾帶束褲",
[9601] = "軟墊靴",
[9602] = "灌木之刃",
[9603] = "粗砂法杖",
[9604] = "技師的蒸汽錘",
[9605] = "修理工的斗篷",
[9606] = "樹人靈魂精華容器",
[9607] = "暴風壁壘",
[9608] = "舒尼的扳手",
[9609] = "欺詐長手套",
[9618] = "野獸靈魂精華容器",
[9619] = "角鷹獸靈魂精華容器",
[9620] = "精靈龍靈魂精華容器",
[9621] = "山嶺巨人靈魂精華容器",
[9622] = "蘆葦戒指",
[9623] = "公民長袍",
[9624] = "旅行皮褲",
[9625] = "雙鏈強化護腿",
[9626] = "矮人衝鋒斧",
[9627] = "探險者協會礦星燈",
[9628] = "瑟拉希的草藥袋",
[9629] = "皺縮的頭顱",
[9630] = "普拉特的手工長靴",
[9631] = "普拉特的手工手套",
[9632] = "杉多爾的手工手套",
[9633] = "杉多爾的手工長靴",
[9634] = "技藝手套",
[9635] = "藥劑大師斗篷",
[9636] = "劍客束帶",
[9637] = "斷骨長靴",
[9638] = "海龜腕輪",
[9639] = "安圖蘇爾之手",
[9640] = "虎鉗夾口",
[9641] = "生命之血護符",
[9642] = "巨龜指環",
[9643] = "光磁盾牌",
[9644] = "蛋溫測量計時器",
[9645] = "地精發明家之靴",
[9646] = "地精潛水裝置",
[9647] = "實驗失敗的飛行裝置",
[9648] = "鎖鍊長巾",
[9649] = "皇家印記法衣",
[9650] = "榮譽守衛護軀",
[9651] = "獅鷲獸騎士戰錘",
[9652] = "獅鷲獸騎士護腿",
[9653] = "賽車護目鏡",
[9654] = "薄石魔杖",
[9655] = "播種指環",
[9656] = "花崗岩之握",
[9657] = "葡萄藤繫腰",
[9658] = "瑪哈林之靴",
[9660] = "凝星者披風",
[9661] = "大地屏障",
[9662] = "跨山長靴",
[9663] = "黎明騎兵護軀",
[9664] = "衛戍頭盔",
[9665] = "羽冠手套",
[9666] = "硬角束腰",
[9678] = "托克卡爾的魚人粉碎者",
[9679] = "托克卡爾的魚人砍斧",
[9680] = "托克卡爾的魚人穿刺者",
[9681] = "烤蟹腿",
[9682] = "廚師腰帶",
[9683] = "樹人之力",
[9684] = "角鷹獸之力",
[9686] = "精靈龍之靈",
[9687] = "鬥士腰帶",
[9698] = "洞察手套",
[9699] = "要塞披風",
[9703] = "燒焦的斗篷",
[9704] = "盜馬賊手套",
[9705] = "薩爾格的鞋帶",
[9706] = "薩爾格的碟子",
[9718] = "重鑄的英雄之刃",
[9719] = "斷裂的英雄之刃",
[9738] = "考布萊恩寶石",
[9739] = "安娜科德拉寶石",
[9740] = "皮薩斯寶石",
[9741] = "瑟芬迪斯寶石",
[9742] = "簡單之索",
[9743] = "簡單的輕鞋",
[9744] = "簡單的手環",
[9745] = "簡單斗篷",
[9746] = "簡單的手套",
[9747] = "簡單的長褲",
[9748] = "簡單的長袍",
[9749] = "簡單的短衫",
[9750] = "流浪者束帶",
[9751] = "流浪者便鞋",
[9752] = "流浪者手環",
[9753] = "流浪者圓盾",
[9754] = "流浪者披風",
[9755] = "流浪者手套",
[9756] = "流浪者長褲",
[9757] = "流浪者外套",
[9758] = "軍校腰帶",
[9759] = "軍校長靴",
[9760] = "軍校護腕",
[9761] = "軍校披風",
[9762] = "軍校護手",
[9763] = "軍校護腿",
[9764] = "軍校盾牌",
[9765] = "軍校外衣",
[9766] = "綠紋束帶",
[9767] = "綠紋便鞋",
[9768] = "綠紋護腕",
[9769] = "綠紋樹枝",
[9770] = "綠紋披風",
[9771] = "綠紋手套",
[9772] = "綠紋護腿",
[9773] = "綠紋長袍",
[9774] = "綠紋外衣",
[9775] = "歹徒繫腰",
[9776] = "歹徒之靴",
[9777] = "歹徒護腕",
[9778] = "歹徒圓盾",
[9779] = "歹徒披風",
[9780] = "歹徒手套",
[9781] = "歹徒束褲",
[9782] = "歹徒上衣",
[9783] = "劫掠者護軀",
[9784] = "劫掠者的靴子",
[9785] = "劫掠者護腕",
[9786] = "劫掠者披風",
[9787] = "劫掠者護手",
[9788] = "劫掠者腰帶",
[9789] = "劫掠者腿甲",
[9790] = "劫掠者之盾",
[9791] = "青布外套",
[9792] = "青布長靴",
[9793] = "青布手鐲",
[9794] = "青布披風",
[9795] = "青布手套",
[9796] = "青布披肩",
[9797] = "青布束褲",
[9798] = "青布長袍",
[9799] = "青布束帶",
[9800] = "青藤寶珠",
[9801] = "超強腰帶",
[9802] = "超強長靴",
[9803] = "超強護腕",
[9804] = "超強圓盾",
[9805] = "超強披風",
[9806] = "超強手套",
[9807] = "超強護肩",
[9808] = "超強護腿",
[9809] = "超強外套",
[9810] = "固化長靴",
[9811] = "固化護腕",
[9812] = "固化披風",
[9813] = "固化護手",
[9814] = "固化腰帶",
[9815] = "固化護腿",
[9816] = "固化盾牌",
[9817] = "固化肩甲",
[9818] = "固化鍊甲",
[9819] = "耐用外套",
[9820] = "耐用長靴",
[9821] = "耐用護腕",
[9822] = "耐用斗篷",
[9823] = "耐用手套",
[9824] = "耐用護肩",
[9825] = "耐用束褲",
[9826] = "耐用長袍",
[9827] = "綴鱗皮甲腰帶",
[9828] = "綴鱗皮甲長靴",
[9829] = "綴鱗皮甲護腕",
[9830] = "綴鱗盾牌",
[9831] = "綴鱗披風",
[9832] = "綴鱗皮甲手套",
[9833] = "綴鱗皮甲護腿",
[9834] = "綴鱗皮甲護肩",
[9835] = "綴鱗皮甲外套",
[9836] = "鑲帶外套",
[9837] = "鑲帶護腕",
[9838] = "鑲帶披風",
[9839] = "鑲帶護手",
[9840] = "鑲帶束腰",
[9841] = "鑲帶護腿",
[9842] = "鑲帶肩鎧",
[9843] = "鑲帶盾牌",
[9844] = "咒術師外衣",
[9845] = "咒術師輕鞋",
[9846] = "咒術師護腕",
[9847] = "咒術師披風",
[9848] = "咒術師手套",
[9849] = "咒術師兜帽",
[9850] = "咒術師披肩",
[9851] = "咒術師長褲",
[9852] = "咒術師長袍",
[9853] = "咒術師繫腰",
[9854] = "射手上衣",
[9855] = "射手腰帶",
[9856] = "射手的靴子",
[9857] = "射手護腕",
[9858] = "射手圓盾",
[9859] = "射手軟帽",
[9860] = "射手披風",
[9861] = "射手手套",
[9862] = "射手長褲",
[9863] = "射手肩墊",
[9864] = "變節者之靴",
[9865] = "變節者護腕",
[9866] = "變節者護胸",
[9867] = "變節者披風",
[9868] = "變節者護手",
[9869] = "變節者腰帶",
[9870] = "變節者頭環",
[9871] = "變節者護腿",
[9872] = "變節者肩鎧",
[9873] = "變節者之盾",
[9874] = "巫士外衣",
[9875] = "巫士束帶",
[9876] = "巫士軟靴",
[9877] = "巫士披風",
[9878] = "巫士之帽",
[9879] = "巫士手鐲",
[9880] = "巫士手套",
[9881] = "巫士披肩",
[9882] = "巫士魔球",
[9883] = "巫士束褲",
[9884] = "巫士長袍",
[9885] = "獵戶的靴子",
[9886] = "獵戶手環",
[9887] = "獵戶護甲",
[9889] = "獵戶軟帽",
[9890] = "獵戶斗篷",
[9891] = "獵戶腰帶",
[9892] = "獵戶手套",
[9893] = "獵戶護腿",
[9894] = "獵戶護肩",
[9895] = "狂戰士之靴",
[9896] = "狂戰士護腕",
[9897] = "狂戰士護胸",
[9898] = "狂戰士披風",
[9899] = "狂戰士之盾",
[9900] = "狂戰士護手",
[9901] = "狂戰士腰帶",
[9902] = "狂戰士頭盔",
[9903] = "狂戰士護腿",
[9904] = "狂戰士肩鎧",
[9905] = "皇家短衫",
[9906] = "皇家束帶",
[9907] = "皇家長靴",
[9908] = "皇家斗篷",
[9909] = "皇家手環",
[9910] = "皇家手套",
[9911] = "皇家長褲",
[9912] = "皇家襯肩",
[9913] = "皇家禮袍",
[9914] = "皇家權杖",
[9915] = "皇家頭飾",
[9916] = "追蹤者的腰帶",
[9917] = "追蹤者的靴子",
[9918] = "兵團防衛者",
[9919] = "追蹤者披風",
[9920] = "追蹤者手套",
[9921] = "追蹤者頭帶",
[9922] = "追蹤者護腿",
[9923] = "追蹤者肩墊",
[9924] = "追蹤者外套",
[9925] = "追蹤者腕甲",
[9926] = "兵團長靴",
[9927] = "兵團護腕",
[9928] = "兵團胸甲",
[9929] = "兵團披風",
[9930] = "兵團護手",
[9931] = "兵團束腰",
[9932] = "兵團頭環",
[9933] = "兵團護腿",
[9934] = "兵團肩鎧",
[9935] = "雕花板盾",
[9936] = "防護師靴子",
[9937] = "防護師手環",
[9938] = "防護師披風",
[9939] = "防護師手套",
[9940] = "防護師兜帽",
[9941] = "防護師披肩",
[9942] = "防護師束褲",
[9943] = "防護師長袍",
[9944] = "防護師水晶",
[9945] = "防護師束帶",
[9946] = "防護師外套",
[9947] = "酋長腰帶",
[9948] = "酋長的靴子",
[9949] = "酋長護腕",
[9950] = "酋長胸甲",
[9951] = "酋長披風",
[9952] = "酋長手套",
[9953] = "酋長頭飾",
[9954] = "酋長護腿",
[9955] = "酋長護肩",
[9956] = "好戰者的護腕",
[9957] = "好戰者的護軀",
[9958] = "好戰者的圓盾",
[9959] = "好戰者披風",
[9960] = "好戰者護手",
[9961] = "好戰者腰帶",
[9962] = "好戰者護脛",
[9963] = "好戰者頭環",
[9964] = "好戰者護腿",
[9965] = "好戰者肩鎧",
[9966] = "雕花鎧甲護甲",
[9967] = "雕花鎧甲護手",
[9968] = "雕花鎧甲束腰",
[9969] = "雕花鎧甲盔帽",
[9970] = "雕花鎧甲護腿",
[9971] = "雕花鎧甲肩鎧",
[9972] = "雕花鎧甲護腕",
[9973] = "雕花鎧甲長靴",
[9974] = "霸主之盾",
[9978] = "加茲瑞迪安探測器",
[9998] = "黑色魔紋外衣",
[9999] = "黑色魔紋護腿",
[10000] = "瑪爾戈的角",
[10001] = "黑色魔紋長袍",
[10002] = "影紋束褲",
[10003] = "黑色魔紋手套",
[10004] = "影紋長袍",
[10005] = "瑪爾戈的巨角",
[10007] = "紅色魔紋外衣",
[10008] = "白色強盜面罩",
[10009] = "紅色魔紋束褲",
[10018] = "紅色魔紋手套",
[10019] = "織夢手套",
[10021] = "織夢外衣",
[10022] = "索里奧斯的證明信",
[10023] = "影紋手套",
[10024] = "黑色魔紋頭帶",
[10025] = "影紋面罩",
[10026] = "黑色魔紋之靴",
[10027] = "黑色魔紋護肩",
[10028] = "影紋護肩",
[10029] = "紅色魔紋護肩",
[10030] = "上將之帽",
[10031] = "影紋長靴",
[10033] = "紅色魔紋頭帶",
[10034] = "禮服襯衣",
[10035] = "禮服束褲",
[10036] = "禮服夾克",
[10040] = "白色婚紗",
[10041] = "織夢頭環",
[10042] = "灰布長袍",
[10043] = "虔敬裹腿",
[10044] = "灰布長靴",
[10045] = "簡單的亞麻束褲",
[10046] = "簡單的亞麻靴",
[10047] = "簡單的褶裙",
[10048] = "多彩褶裙",
[10050] = "魔紋包",
[10051] = "紅色魔紋包",
[10052] = "橘色軍用襯衣",
[10053] = "簡單的黑裙子",
[10054] = "紫色魔紋襯衣",
[10055] = "粉紅魔紋襯衣",
[10056] = "橘色魔紋襯衣",
[10057] = "夜紋外套",
[10058] = "夜紋便鞋",
[10059] = "夜紋護腕",
[10060] = "夜紋斗篷",
[10061] = "夜紋頭巾",
[10062] = "夜紋手套",
[10063] = "夜紋襯肩",
[10064] = "夜紋束褲",
[10065] = "夜紋長袍",
[10066] = "夜紋束帶",
[10067] = "公正護腰",
[10068] = "公正長靴",
[10069] = "公正護腕",
[10070] = "公正護甲",
[10071] = "公正披風",
[10072] = "公正手套",
[10073] = "公正盔帽",
[10074] = "公正護腿",
[10075] = "正義肩甲",
[10076] = "領主臂甲",
[10077] = "領主胸甲",
[10078] = "領主紋章盾",
[10079] = "領主斗篷",
[10080] = "領主護手",
[10081] = "領主束腰",
[10082] = "領主的靴子",
[10083] = "領主之冠",
[10084] = "領主腿甲",
[10085] = "領主肩鎧",
[10086] = "哥德鎧甲",
[10087] = "哥德鎧甲護手",
[10088] = "哥德鎧甲束腰",
[10089] = "哥德脛甲",
[10090] = "哥特鎧甲盔帽",
[10091] = "哥德鎧甲護腿",
[10092] = "哥德鎧甲肩甲",
[10093] = "亡魄盾牌",
[10094] = "哥德護臂",
[10095] = "議員的靴子",
[10096] = "議員腕輪",
[10097] = "議員頭環",
[10098] = "議員披風",
[10099] = "議員手套",
[10100] = "議員護肩",
[10101] = "議員束褲",
[10102] = "議員長袍",
[10103] = "議員束帶",
[10104] = "議員外套",
[10105] = "漫遊者護甲",
[10106] = "漫遊者的靴子",
[10107] = "漫遊者護腕",
[10108] = "漫遊者披風",
[10109] = "漫遊者腰帶",
[10110] = "漫遊者手套",
[10111] = "漫遊者之帽",
[10112] = "漫遊者護腿",
[10113] = "漫遊者護肩",
[10118] = "華麗胸甲",
[10119] = "華麗護脛",
[10120] = "華麗披風",
[10121] = "華麗護手",
[10122] = "華麗束腰",
[10123] = "華麗頭環",
[10124] = "華麗腿甲",
[10125] = "華麗肩鎧",
[10126] = "華麗護腕",
[10127] = "亡魄護腕",
[10128] = "亡魄胸鎧",
[10129] = "亡魄護手",
[10130] = "亡魄束腰",
[10131] = "亡魄之靴",
[10132] = "亡魄盔帽",
[10133] = "亡魄護腿",
[10134] = "亡魄護肩",
[10135] = "高等參事外套",
[10136] = "高等參事護腕",
[10137] = "高等參事的靴子",
[10138] = "高等參事披風",
[10139] = "高等參事頭環",
[10140] = "高等參事手套",
[10141] = "高等參事束褲",
[10142] = "高等參事披肩",
[10143] = "高等參事長袍",
[10144] = "高等參事束帶",
[10145] = "強大束腰",
[10146] = "強大之靴",
[10147] = "強大臂套",
[10148] = "強大披風",
[10149] = "強大護手",
[10150] = "強大盔帽",
[10151] = "強大外套",
[10152] = "強大護腿",
[10153] = "強大肩甲",
[10154] = "水銀束腰",
[10155] = "水銀護脛",
[10156] = "水銀護腕",
[10157] = "水銀胸甲",
[10158] = "水銀盾牌",
[10159] = "水銀披風",
[10160] = "水銀頭環",
[10161] = "水銀護手",
[10162] = "水銀腿甲",
[10163] = "水銀肩鎧",
[10164] = "聖殿騎士胸鎧",
[10165] = "聖殿騎士護手",
[10166] = "聖殿騎士束腰",
[10167] = "聖殿騎士長靴",
[10168] = "聖殿騎士之冠",
[10169] = "聖殿騎士腿鎧",
[10170] = "聖殿騎士肩鎧",
[10171] = "聖殿騎士護腕",
[10172] = "奧秘披肩",
[10173] = "奧秘護腕",
[10174] = "奧秘斗篷",
[10175] = "奧秘裹頭",
[10176] = "奧秘手套",
[10177] = "奧秘護腿",
[10178] = "奧秘長袍",
[10179] = "奧秘之靴",
[10180] = "奧秘腰帶",
[10181] = "奧秘護甲",
[10182] = "劍客胸甲",
[10183] = "劍客的靴子",
[10184] = "劍客護腕",
[10185] = "劍客斗篷",
[10186] = "劍客手套",
[10187] = "劍客軍帽",
[10188] = "劍客護腿",
[10189] = "劍客肩墊",
[10190] = "劍客腰帶",
[10191] = "十字軍臂甲",
[10192] = "十字軍的靴子",
[10193] = "十字軍護甲",
[10194] = "十字軍披風",
[10195] = "十字軍圓盾",
[10196] = "十字軍護手",
[10197] = "十字軍的腰帶",
[10198] = "十字軍頭盔",
[10199] = "十字軍護腿",
[10200] = "十字軍肩鎧",
[10201] = "霸主護脛",
[10202] = "霸主護臂",
[10203] = "霸主胸鎧",
[10204] = "重型綴甲盾牌",
[10205] = "霸主護手",
[10206] = "霸主束腰",
[10207] = "霸主之冠",
[10208] = "霸主腿鎧",
[10209] = "霸主肩甲",
[10210] = "新星披肩",
[10211] = "新星之靴",
[10212] = "新星披風",
[10213] = "新星護腕",
[10214] = "新星手套",
[10215] = "新星長袍",
[10216] = "新星腰帶",
[10217] = "新星護腿",
[10218] = "新星外套",
[10219] = "新星頭環",
[10220] = "噩夢外套",
[10221] = "噩夢束腰",
[10222] = "噩夢長靴",
[10223] = "噩夢臂甲",
[10224] = "噩夢披風",
[10225] = "噩夢手套",
[10226] = "噩夢盔帽",
[10227] = "噩夢護腿",
[10228] = "噩夢肩甲",
[10229] = "紋刻護腕",
[10230] = "紋刻胸甲",
[10231] = "紋刻斗篷",
[10232] = "紋刻護手",
[10233] = "紋刻束腰",
[10234] = "紋刻之靴",
[10235] = "紋刻頭盔",
[10236] = "紋刻護腿",
[10237] = "紋刻肩鎧",
[10238] = "重型綴甲長靴",
[10239] = "重型綴甲護臂",
[10240] = "重型綴甲護軀",
[10241] = "重型綴甲頭盔",
[10242] = "重型綴甲護手",
[10243] = "重型綴甲束腰",
[10244] = "重型綴甲護腿",
[10245] = "重型綴甲肩鎧",
[10246] = "大師外衣",
[10247] = "大師的靴子",
[10248] = "大師護腕",
[10249] = "大師披風",
[10250] = "大師之帽",
[10251] = "大師手套",
[10252] = "大師護腿",
[10253] = "大師披肩",
[10254] = "大師長袍",
[10255] = "大師腰帶",
[10256] = "冒險者護腕",
[10257] = "冒險者的靴子",
[10258] = "冒險者斗篷",
[10259] = "冒險者腰帶",
[10260] = "冒險者手套",
[10261] = "冒險者頭巾",
[10262] = "冒險者腿甲",
[10263] = "冒險者護肩",
[10264] = "冒險者外套",
[10265] = "精工護腕",
[10266] = "精工胸甲",
[10267] = "精工斗篷",
[10268] = "精工護手",
[10269] = "精工束腰",
[10270] = "精工長靴",
[10271] = "精工之盾",
[10272] = "精工頭環",
[10273] = "精工腿鎧",
[10274] = "精工肩鎧",
[10275] = "翡翠胸甲",
[10276] = "翡翠脛甲",
[10277] = "翡翠護手",
[10278] = "翡翠束腰",
[10279] = "翡翠頭盔",
[10280] = "翡翠腿鎧",
[10281] = "翡翠肩鎧",
[10282] = "翡翠護臂",
[10283] = "狼心樣品",
[10285] = "暗影蛛絲",
[10286] = "野性之心",
[10287] = "綠紋披肩",
[10288] = "賢者頭環",
[10289] = "耐用的帽子",
[10290] = "粉紅染料",
[10298] = "諾姆瑞根指環",
[10299] = "諾姆瑞根護符",
[10300] = "圖樣:紅色魔紋外衣",
[10301] = "圖樣:白色強盜面罩",
[10302] = "圖樣:紅色魔紋束褲",
[10305] = "保護卷軸 IV",
[10306] = "精神卷軸 IV",
[10307] = "耐力卷軸 IV",
[10308] = "智力卷軸 IV",
[10309] = "敏捷卷軸 IV",
[10310] = "力量卷軸 IV",
[10311] = "圖樣:橘色軍用襯衣",
[10312] = "圖樣:紅色魔紋手套",
[10314] = "圖樣:紫色魔紋襯衣",
[10315] = "圖樣:紅色魔紋護肩",
[10316] = "圖樣:多彩褶裙",
[10317] = "圖樣:粉紅魔紋襯衣",
[10318] = "圖樣:上將之帽",
[10320] = "圖樣:紅色魔紋頭帶",
[10321] = "圖樣:禮服襯衣",
[10323] = "圖樣:禮服束褲",
[10325] = "圖樣:白色婚紗",
[10326] = "圖樣:禮服夾克",
[10327] = "埃其亞基的號角",
[10328] = "血色十字軍護軀",
[10329] = "血色十字軍腰帶",
[10330] = "血色十字軍護腿",
[10331] = "血色十字軍護手",
[10332] = "血色十字軍長靴",
[10333] = "血色十字軍腕甲",
[10338] = "新鮮的角斑馬肉",
[10358] = "杜拉辛護腕",
[10359] = "恆久長靴",
[10360] = "黑色王蛇",
[10361] = "棕色蟒蛇",
[10362] = "華麗盾牌",
[10363] = "紋刻圓盾",
[10364] = "聖殿騎士盾",
[10365] = "翡翠盾牌",
[10366] = "惡魔衛士",
[10367] = "巨神盾牌",
[10368] = "惡魔鎧甲護甲",
[10369] = "惡魔鎧甲護手",
[10370] = "惡魔鎧甲束腰",
[10371] = "惡魔鎧甲護脛",
[10372] = "惡魔鎧甲盔帽",
[10373] = "惡魔鎧甲護腿",
[10374] = "惡魔鎧甲肩鎧",
[10375] = "惡魔鎧甲護臂",
[10376] = "指揮官長靴",
[10377] = "指揮官護臂",
[10378] = "指揮官護甲",
[10379] = "指揮官頭盔",
[10380] = "指揮官護手",
[10381] = "指揮官束腰",
[10382] = "指揮官護腿",
[10383] = "指揮官肩鎧",
[10384] = "巨神護甲",
[10385] = "巨神護脛",
[10386] = "巨神護手",
[10387] = "巨神束腰",
[10388] = "巨神頭盔",
[10389] = "巨神腿鎧",
[10390] = "巨神肩鎧",
[10391] = "巨神護臂",
[10392] = "赤練蛇",
[10393] = "蟑螂",
[10394] = "草原土撥鼠哨",
[10398] = "機械小雞",
[10399] = "黑暗迪菲亞護甲",
[10400] = "黑暗迪菲亞護腿",
[10401] = "黑暗迪菲亞手套",
[10402] = "黑暗迪菲亞長靴",
[10403] = "黑暗迪菲亞腰帶",
[10404] = "耐用腰帶",
[10405] = "歹徒護肩",
[10406] = "綴鱗皮甲頭巾",
[10407] = "劫掠者肩墊",
[10408] = "鑲帶頭盔",
[10409] = "鑲帶長靴",
[10410] = "尖牙護腿",
[10411] = "尖牙薄靴",
[10412] = "尖牙腰帶",
[10413] = "尖牙手套",
[10414] = "鉗嘴龜殼樣本",
[10418] = "稀光的秘銀徽記",
[10420] = "寒冰之王的顱骨",
[10421] = "劣質銅外衣",
[10423] = "鍍銀青銅護腿",
[10424] = "設計圖:鍍銀青銅護腿",
[10438] = "菲利克斯的盒子",
[10439] = "德南的熱酒",
[10440] = "諾里的杯子",
[10441] = "發光的裂片",
[10442] = "神秘的古器",
[10443] = "燒焦的信件",
[10444] = "標準型閃光信號槍",
[10445] = "繪圖工具包",
[10446] = "奧比斯頓的心臟",
[10447] = "黑衣拉索里克的頭顱",
[10450] = "完好無損的角鷹獸羽毛",
[10454] = "伊蘭尼庫斯精華",
[10455] = "被禁錮的伊蘭尼庫斯精華",
[10456] = "飽滿的錢包",
[10457] = "海蝸牛的殼",
[10458] = "伊露恩祈禱文",
[10459] = "刺鬃酋長的頭顱",
[10460] = "哈卡萊之血",
[10461] = "幽暗護腕",
[10462] = "幽暗腰帶",
[10463] = "圖樣:影紋面罩",
[10464] = "命令法杖",
[10465] = "哈卡之卵",
[10466] = "阿塔萊石環",
[10467] = "商人的背袋",
[10479] = "考維克的貿易背袋",
[10498] = "地精微調器",
[10499] = "增亮護目鏡",
[10500] = "火焰護目鏡",
[10501] = "貓眼超級護目鏡",
[10502] = "法術能量護目鏡極限版",
[10503] = "玫瑰色護目鏡",
[10504] = "綠色鏡片",
[10505] = "實心火藥粉",
[10506] = "潛水盔帽",
[10507] = "實心火藥",
[10508] = "秘銀火槍",
[10509] = "烈焰之心",
[10510] = "大口徑秘銀步槍",
[10511] = "魔像之油",
[10512] = "高速秘銀彈頭",
[10513] = "秘銀螺旋彈",
[10514] = "秘銀破片炸彈",
[10515] = "懲戒火炬",
[10518] = "降落傘披風",
[10538] = "貝薩瑪拉石板",
[10539] = "辛耶爾石板",
[10540] = "瑪寇里石板",
[10541] = "塞爾哈石板",
[10542] = "哥布林採礦盔帽",
[10543] = "哥布林施工盔帽",
[10544] = "棘木之槌",
[10545] = "地精護目鏡",
[10546] = "致命瞄準鏡",
[10547] = "露營小刀",
[10548] = "狙擊瞄準鏡",
[10549] = "牧民長褲",
[10550] = "毛織手套",
[10551] = "瑟銀匕首",
[10552] = "拉格納羅斯符記",
[10553] = "工頭外衣",
[10554] = "工頭束褲",
[10556] = "石環",
[10558] = "黃金能量核心",
[10559] = "秘銀管",
[10560] = "不牢固的扳機",
[10561] = "秘銀外殼",
[10562] = "高爆爆裂物",
[10563] = "拓文:貝薩瑪拉符文",
[10564] = "拓文:辛耶爾符文",
[10565] = "拓文:瑪寇里符文",
[10566] = "拓文:塞爾哈符文",
[10567] = "硬刺之弓",
[10569] = "黑龍軍團的財寶",
[10570] = "殺人者",
[10571] = "烏黑骨棒",
[10572] = "寒冰裂片",
[10573] = "斬骨劍",
[10574] = "裹屍綸巾",
[10575] = "黑龍軍團之皮",
[10576] = "秘銀機械幼龍",
[10577] = "哥布林迫擊砲",
[10578] = "心靈長靴",
[10581] = "亡首法衣",
[10582] = "石楠皮靴",
[10583] = "硬刺背心",
[10584] = "強風拳甲",
[10586] = "大炸彈",
[10587] = "哥布林炸彈箱",
[10588] = "哥布林火箭盔帽",
[10589] = "伊瑟拉巨龍軍團的誓言石",
[10590] = "佈滿孔洞的黑匣子",
[10592] = "貓眼藥劑",
[10593] = "殘缺的德萊尼水晶碎片",
[10597] = "魔導師雷姆托里的頭顱",
[10598] = "染血的赫塔拉頭顱",
[10599] = "破碎的赫塔拉頭顱",
[10600] = "淤血的赫塔拉頭顱",
[10601] = "結構圖:增亮護目鏡",
[10602] = "結構圖:致命瞄準鏡",
[10603] = "結構圖:貓眼超級護目鏡",
[10604] = "結構圖:大口徑秘銀步槍",
[10605] = "結構圖:法術能量護目鏡極限版",
[10606] = "結構圖:降落傘披風",
[10607] = "結構圖:潛水盔帽",
[10608] = "結構圖:狙擊瞄準鏡",
[10609] = "結構圖:秘銀機械幼龍",
[10610] = "赫塔拉之血",
[10620] = "瑟銀礦石",
[10621] = "符文卷軸",
[10622] = "卡德拉克的旗子",
[10623] = "寒冬之咬",
[10624] = "釘刺獵弓",
[10625] = "隱匿之刃",
[10626] = "怒火之錘",
[10627] = "犬牙棍棒",
[10628] = "死亡一擊",
[10629] = "迷霧長者之靴",
[10630] = "攝靈者輝環",
[10631] = "暗水護手",
[10632] = "泥鱗護腕",
[10633] = "銀甲護腿",
[10634] = "心眼之環",
[10635] = "彩色鍊甲護腿",
[10636] = "遊牧手套",
[10637] = "釀酒者手套",
[10638] = "覆體斗篷",
[10639] = "紫藍色蘑菇",
[10640] = "樹林蜘蛛的膿液",
[10641] = "月牙百合花",
[10642] = "埃沃隆的解藥",
[10643] = "給阿格圖的密信",
[10644] = "配方:哥布林火箭燃油",
[10645] = "地精死亡射線",
[10646] = "哥布林工事炸藥",
[10647] = "工程師墨水",
[10648] = "一般羊皮紙",
[10649] = "夢魘裂片",
[10652] = "山嶺巨人的意志",
[10653] = "焰跡長靴",
[10654] = "黃麻手套",
[10655] = "莎草馬褲",
[10656] = "樹皮外衣",
[10657] = "塔巴爾披肩",
[10658] = "泥潭沼澤高統靴",
[10659] = "阿弗拉沙裂片",
[10660] = "第一塊摩沙魯石板",
[10661] = "第二塊摩沙魯石板",
[10662] = "裝滿的哈卡之卵",
[10663] = "哈卡精華",
[10664] = "給魔導師雷姆托里的信",
[10678] = "瑪加薩的便箋",
[10679] = "安德隆的便箋",
[10680] = "傑斯雷蒙的便箋",
[10681] = "克希雷姆的便箋",
[10682] = "貝尼斯塔茲的誓言石",
[10684] = "雙塔山降落傘",
[10686] = "戰爭聖禦盾",
[10687] = "空瓶子#1",
[10688] = "空瓶子#2",
[10689] = "空瓶子#3",
[10690] = "空瓶子#4",
[10691] = "裝滿水的瓶子#1",
[10692] = "裝滿水的瓶子#2",
[10693] = "裝滿水的瓶子#3",
[10694] = "裝滿水的瓶子#4",
[10695] = "裝空瓶的盒子",
[10696] = "附魔艾薩拉水晶滅魔劍",
[10697] = "附魔艾薩拉水晶滅魔匕首",
[10698] = "附魔艾薩拉水晶滅魔法杖",
[10699] = "葉基亞的樹枝",
[10700] = "繪飾長靴",
[10701] = "蘇泰克之靴",
[10702] = "巨魔巨靴",
[10703] = "惡魔匕首",
[10704] = "冰指裂塊",
[10705] = "火柳腕環",
[10706] = "夜鱗束腰",
[10707] = "鋼板護脛",
[10708] = "骨靈寶珠",
[10709] = "焚石寶珠",
[10710] = "龍爪戒指",
[10711] = "龍血項鍊",
[10712] = "科雷的藥劑",
[10713] = "設計圖:秘銀杆",
[10714] = "艾薩拉晶體",
[10715] = "基姆加爾的望遠鏡",
[10716] = "地精縮小射線",
[10717] = "基姆加爾的指南針",
[10718] = "基姆加爾的齒輪",
[10720] = "地精撒網器",
[10721] = "地精防護腰帶",
[10722] = "基姆加爾的燒雞",
[10724] = "地精火箭靴",
[10725] = "地精作戰小雞",
[10726] = "地精心控軟帽",
[10727] = "哥布林龍槍",
[10728] = "圖樣:黑色劍客襯衣",
[10738] = "給加爾文的貨物",
[10739] = "堅韌之戒",
[10740] = "百夫長腿鎧",
[10741] = "洛德萊克盔帽",
[10742] = "龍群護腿",
[10743] = "龍火護盔",
[10744] = "黑檀龍斧",
[10745] = "凱拉雷護肩",
[10746] = "符文鋼質護臂",
[10747] = "教師束帶",
[10748] = "漫步長靴",
[10749] = "灰岩頭盔",
[10750] = "生命之力短劍",
[10751] = "珠光頭環",
[10752] = "鑲翡翠的箱子",
[10753] = "戈洛爾的護符",
[10754] = "瑟溫妮的護符",
[10755] = "奧利斯塔的護符",
[10757] = "污染者防護結界",
[10758] = "石豬劍",
[10759] = "污染者之角",
[10760] = "野豬拳甲",
[10761] = "寒怒匕首",
[10762] = "巫妖長袍",
[10763] = "冰鐵十字盔",
[10764] = "死寒護甲",
[10765] = "白骨手指",
[10766] = "瘟疫短枝",
[10767] = "野豬之盾",
[10768] = "野豬人勇士腰帶",
[10769] = "莫德雷斯之眼",
[10770] = "莫德雷斯的顱骨",
[10771] = "死亡法師束帶",
[10772] = "暴食者斬斧",
[10773] = "哈卡萊骨灰",
[10774] = "血皮護肩",
[10775] = "圖特卡什的甲殼",
[10776] = "蜘蛛銀絲斗篷",
[10777] = "蛛類手套",
[10778] = "庇護項鍊",
[10779] = "惡魔之血",
[10780] = "哈卡印記",
[10781] = "哈卡萊胸甲",
[10782] = "哈卡萊綸巾",
[10783] = "阿塔萊肩甲",
[10784] = "阿塔萊胸甲",
[10785] = "阿塔萊護腿",
[10786] = "阿塔萊長靴",
[10787] = "阿塔萊手套",
[10788] = "阿塔萊束腰",
[10789] = "工程學教材",
[10790] = "地精工程師協會會員卡",
[10791] = "哥布林工程師協會會員卡",
[10792] = "尼克斯的保密協議",
[10793] = "歐沃斯巴克的保密協議",
[10794] = "奧格索普的保密協議",
[10795] = "龍爪指環",
[10796] = "龍石",
[10797] = "噴火者",
[10798] = "阿塔拉利恩的牙環",
[10799] = "刺頭之矛",
[10800] = "暗水護腕",
[10801] = "滑鱗長靴",
[10802] = "翼膜披風",
[10803] = "卑鄙之刃",
[10804] = "神譴之拳",
[10805] = "食屍者",
[10806] = "阿塔萊預言者法衣",
[10807] = "阿塔萊預言者褶裙",
[10808] = "阿塔萊預言者手套",
[10818] = "葉基亞的卷軸",
[10819] = "梟獸羽毛",
[10820] = "草種腰帶",
[10821] = "播種者披風",
[10822] = "暗龍寶寶",
[10823] = "鎮壓者之劍",
[10824] = "琥珀之光咒符",
[10826] = "學識法杖",
[10827] = "勘測員外套",
[10828] = "恐懼龍指",
[10829] = "龍之眼",
[10830] = "M73破片手榴彈",
[10831] = "魔珠",
[10832] = "惡魔尋蹤犬使用指南",
[10833] = "伊蘭尼庫斯之角",
[10834] = "惡魔尋蹤犬工具箱",
[10835] = "至高紋章盾",
[10836] = "侵蝕魔棒",
[10837] = "伊蘭尼庫斯之牙",
[10838] = "哈卡之力",
[10839] = "晶化便箋",
[10840] = "晶化便箋",
[10841] = "金棘茶",
[10842] = "風鱗紗裙",
[10843] = "羽毛斗篷",
[10844] = "哈卡之塔",
[10845] = "戰士的擁抱",
[10846] = "濺血護脛",
[10847] = "龍之召喚",
[10858] = "設計圖:堅固的鐵槌",
[10918] = "致傷毒藥",
[10919] = "藥劑師手套",
[10920] = "致傷毒藥",
[10921] = "致傷毒藥",
[10922] = "致傷毒藥",
[10938] = "次級魔法精華",
[10939] = "強效魔法精華",
[10940] = "奇異之塵",
[10958] = "尼達的項鍊",
[10959] = "惡魔皮包",
[10978] = "小塊稀光裂片",
[10998] = "次級星界精華",
[10999] = "鐵膽之錘",
[11018] = "安戈洛的泥土",
[11020] = "常青袋",
[11022] = "薩倫迪斯種子",
[11023] = "灰色小雞",
[11024] = "常青草藥包",
[11026] = "樹蛙盒",
[11027] = "林蛙盒",
[11038] = "公式:附魔雙手武器 - 次級精神",
[11039] = "公式:附魔披風 - 初級敏捷",
[11040] = "晨光麥",
[11058] = "沙妮的鼻環",
[11078] = "古物寶庫鑰匙",
[11079] = "戈泰什的頭顱",
[11080] = "戈泰什的頭顱",
[11081] = "公式:附魔盾牌 - 次級防護",
[11082] = "強效星界精華",
[11083] = "靈魂之塵",
[11084] = "大塊稀光裂片",
[11086] = "保衛者迦薩斯",
[11098] = "公式:附魔披風 - 次級暗影抗性",
[11101] = "公式:附魔護腕 - 次級力量",
[11102] = "未孵化的小精龍卵",
[11103] = "草種購買券",
[11104] = "大指南針",
[11105] = "捲曲的羊皮地圖",
[11106] = "獅頭鑰匙",
[11107] = "小背包",
[11108] = "褪色的照片",
[11109] = "特殊的雞飼料",
[11110] = "雞蛋",
[11112] = "研究設備",
[11113] = "食物木箱",
[11114] = "恐龍骨頭",
[11116] = "被撕破的日記",
[11118] = "阿札達斯之石",
[11119] = "米莉的葡萄",
[11120] = "貝爾戈洛姆的戰錘",
[11121] = "暗水刀",
[11122] = "棍子上的胡蘿蔔",
[11123] = "雨行護腿",
[11124] = "流放者頭盔",
[11125] = "葡萄出貨單",
[11126] = "庫爾尼亞石板",
[11127] = "破爛裝備",
[11128] = "金棒",
[11129] = "元素精華",
[11130] = "符文金棒",
[11131] = "蟲穴內壁樣本",
[11132] = "未使用的採集瓶",
[11133] = "林克的訓練之劍",
[11134] = "次級秘法精華",
[11135] = "強效秘法精華",
[11136] = "林克的淬鍛之劍",
[11137] = "幻象之塵",
[11138] = "小塊閃光裂片",
[11139] = "大塊閃光裂片",
[11140] = "監獄牢房鑰匙",
[11141] = "誘餌",
[11142] = "損壞的主動式負載平衡器",
[11143] = "高強度齒輪",
[11144] = "真銀棒",
[11145] = "符文真銀棒",
[11146] = "破碎的主動式負載平衡器",
[11147] = "主動式負載平衡器說明書封面",
[11148] = "主動式負載平衡器說明書正文",
[11149] = "主動式負載平衡器說明書",
[11150] = "公式:附魔手套 - 採礦",
[11151] = "公式:附魔手套 - 草藥學",
[11152] = "公式:附魔手套 - 釣魚",
[11162] = "林克的強化之劍",
[11163] = "公式:附魔護腕 - 次級閃躲",
[11164] = "公式:附魔武器 - 次級屠獸",
[11165] = "公式:附魔武器 - 次級元素殺手",
[11166] = "公式:附魔手套 - 剝皮",
[11167] = "公式:附魔靴子 - 次級精神",
[11168] = "公式:附魔盾牌 - 次級招架",
[11169] = "阿奎爾之書",
[11172] = "銀爪",
[11173] = "鐵樹之心",
[11174] = "次級虛空精華",
[11175] = "強效虛空精華",
[11176] = "夢境之塵",
[11177] = "小塊強光裂片",
[11178] = "大塊強光裂片",
[11179] = "金色火焰",
[11184] = "藍色能量水晶",
[11185] = "綠色能量水晶",
[11186] = "紅色能量水晶",
[11187] = "樹葉護腕",
[11188] = "黃色能量水晶",
[11189] = "林木長袍",
[11190] = "藤蔓手套",
[11191] = "農夫的靴子",
[11192] = "休閒手套",
[11193] = "火風胸甲",
[11194] = "稜鱗鍊衫",
[11195] = "戰鑄胸鎧",
[11196] = "靈爆勳章",
[11197] = "黑暗守衛者鑰匙",
[11202] = "公式:附魔盾牌 - 耐力",
[11203] = "公式:附魔手套 - 高級採礦",
[11204] = "公式:附魔護腕 - 強效精神",
[11205] = "公式:附魔手套 - 高級草藥學",
[11206] = "公式:附魔披風 - 次級敏捷",
[11207] = "公式:附魔武器 - 灼熱武器",
[11208] = "公式:附魔武器 - 屠魔",
[11222] = "克羅姆札的頭顱",
[11223] = "公式:附魔護腕 - 偏斜",
[11224] = "公式:附魔盾牌 - 冰霜抗性",
[11225] = "公式:附魔護腕 - 強效耐力",
[11226] = "公式:附魔手套 - 騎術",
[11227] = "克羅姆札旌旗的碎片",
[11229] = "明鱗束腰",
[11230] = "包起來的烈焰精華",
[11231] = "變化後的黑龍軍團之皮",
[11242] = "靈根草",
[11243] = "視靈藥劑",
[11262] = "洛瑞卡寶珠",
[11263] = "虛空靈力魔杖",
[11265] = "峭壁木槌",
[11266] = "斷裂的元素裂片",
[11267] = "元素裂片樣本",
[11268] = "阿格曼奇的頭顱",
[11269] = "完整的元素核心",
[11270] = "已簽署給尼克斯的保密協定",
[11282] = "已簽署給奧格索普的保密協定",
[11283] = "已簽署給歐沃斯巴克的保密協定",
[11284] = "精準彈丸",
[11285] = "鋸齒箭",
[11286] = "瑟銀鐐銬",
[11287] = "次級魔法杖",
[11288] = "強效魔法杖",
[11289] = "次級秘法魔杖",
[11290] = "強效秘法杖",
[11291] = "星木",
[11302] = "烏瑟的力量",
[11303] = "精良的短弓",
[11304] = "精良的長弓",
[11305] = "笨重的短弓",
[11306] = "強韌的彎弓",
[11307] = "大型長弓",
[11308] = "森林短弓",
[11309] = "山脈之心",
[11310] = "烈焰先知披肩",
[11311] = "燼鱗斗篷",
[11312] = "遺失的雷酒秘方",
[11313] = "雷布里的頭顱",
[11315] = "血瓣花苗",
[11316] = "血瓣花",
[11318] = "阿塔萊之霧",
[11319] = "空除草器",
[11320] = "血瓣花除草器",
[11324] = "探險者的背包",
[11325] = "黑鐵麥芽酒杯",
[11362] = "中型箭袋",
[11363] = "中型彈藥袋",
[11364] = "暴風城之袍",
[11366] = "赫林迪斯·河角的信",
[11367] = "所羅門寫給烏瑞恩王的求援信",
[11368] = "烏瑞恩的命令",
[11370] = "黑鐵礦石",
[11371] = "黑鐵錠",
[11382] = "山脈之血",
[11384] = "破損的蜥蜴牙齒",
[11385] = "蜥蜴的鱗片",
[11386] = "滑膩的蜥蜴眼",
[11387] = "蜥蜴的心臟",
[11388] = "蜥蜴的毒液",
[11389] = "閃亮的蜥蜴皮",
[11390] = "破損的蝙蝠牙齒",
[11391] = "蝙蝠的翅膀",
[11392] = "蝙蝠的爪子",
[11393] = "小蝙蝠骨",
[11394] = "蝙蝠的心臟",
[11395] = "蝙蝠的耳朵",
[11402] = "光滑的蝙蝠皮",
[11403] = "巨大的蝙蝠牙齒",
[11404] = "邪惡的蝙蝠眼",
[11405] = "巨型銀礦",
[11406] = "腐爛的熊肉",
[11407] = "破損的熊皮",
[11408] = "熊的下顎",
[11409] = "熊內臟",
[11410] = "熊爪",
[11411] = "粗壯的熊骨",
[11412] = "娜瑪拉之瓶",
[11413] = "裝滿水的娜瑪拉之瓶",
[11414] = "灰色鬃毛",
[11415] = "漿果汁",
[11416] = "精緻的鳥骨",
[11417] = "長滿羽毛的翅膀",
[11418] = "空心翼骨",
[11419] = "未孵化的蛋",
[11420] = "高雅的羽毛筆",
[11422] = "哥布林工程師協會續費贈禮",
[11423] = "地精工程師會員卡續費贈禮",
[11444] = "野豬肉",
[11445] = "上古長笛",
[11446] = "弄皺的便箋",
[11462] = "被丟棄的小刀",
[11463] = "未遞送的包裹",
[11464] = "溫德索爾元帥遺失的情報",
[11465] = "溫德索爾元帥遺失的情報",
[11466] = "拉斯卡爾的報告",
[11467] = "黑石勳章",
[11468] = "黑鐵挎包",
[11469] = "血環護腕",
[11470] = "石板拓文",
[11471] = "脆弱的小精龍卵",
[11472] = "銀鬃潛獵者的肉",
[11474] = "精龍的蛋",
[11475] = "酒漬披風",
[11476] = "尤爾查的毛皮",
[11477] = "白色暴掠龍爪",
[11478] = "安戈洛猩猩的皮",
[11479] = "安戈洛巨猩猩的皮",
[11480] = "安戈洛大猩猩的皮",
[11482] = "水晶塔使用手冊",
[11502] = "學識護肩",
[11503] = "血琥珀",
[11504] = "蛇頸龍肉塊",
[11507] = "斑點土狼皮",
[11508] = "GM的軟靴",
[11509] = "暴掠龍費洛蒙腺體",
[11510] = "拉克維的頭顱",
[11511] = "塞納里奧信標",
[11512] = "受污染的毛皮",
[11513] = "受污染的硫酸鹽",
[11514] = "魔藤",
[11515] = "被污染的靈魂裂片",
[11516] = "塞納里奧植物藥膏",
[11522] = "亞奎門塔斯的銀圖騰",
[11562] = "恢復水晶",
[11563] = "精神水晶",
[11564] = "防禦水晶",
[11565] = "破甲水晶",
[11566] = "爆炸水晶",
[11567] = "尖刺水晶",
[11568] = "托爾瓦的麻袋",
[11569] = "蛇頸龍肉",
[11570] = "恐龍費洛蒙混合物",
[11582] = "惡魔藥膏",
[11583] = "仙人掌果",
[11584] = "清涼果",
[11590] = "機械修理包",
[11602] = "黑鐵酒吧鑰匙",
[11603] = "邪裂分割刃",
[11604] = "黑鐵鎧甲",
[11605] = "黑鐵護肩",
[11606] = "黑鐵鎖甲",
[11607] = "黑鐵斬碎者",
[11608] = "黑鐵粉碎者",
[11610] = "設計圖:黑鐵粉碎者",
[11611] = "設計圖:黑鐵斬碎者",
[11612] = "設計圖:黑鐵鎧甲",
[11614] = "設計圖:黑鐵鎖甲",
[11615] = "設計圖:黑鐵護肩",
[11617] = "艾瑞丹的補給品",
[11622] = "次級冥思秘紋",
[11623] = "靈法斗篷",
[11624] = "肯提克襯肩",
[11625] = "奴役之球",
[11626] = "黑霧斗篷",
[11627] = "迅奔護脛",
[11628] = "馴犬者長弓",
[11629] = "馴犬者步槍",
[11630] = "裂岩彈丸",
[11631] = "石殼盾牌",
[11632] = "土渣護肩",
[11633] = "巨蛛甲殼",
[11634] = "絲網手套",
[11635] = "鉤牙凶器",
[11642] = "次級體質秘紋",
[11643] = "次級堅毅秘紋",
[11644] = "次級適應秘紋",
[11645] = "次級貪婪秘紋",
[11646] = "次級貪婪秘紋",
[11647] = "次級貪婪秘紋",
[11648] = "次級貪婪秘紋",
[11649] = "次級貪婪秘紋",
[11662] = "奧科索爾束帶",
[11665] = "巨魔先知拳甲",
[11668] = "薩瓦里克長笛",
[11669] = "阿格曼奇之戒",
[11674] = "碧火魔符",
[11675] = "影魔長靴",
[11677] = "腐爛斗篷",
[11678] = "阿努希爾之殼",
[11679] = "透紅臂甲",
[11682] = "艾瑞丹的瓶子",
[11684] = "反對者",
[11685] = "碎鱗護肩",
[11686] = "野獸烈怒束腰",
[11702] = "格里茲爾的剝皮斧",
[11703] = "石牆束腰",
[11722] = "破鐵肩甲",
[11723] = "古德斯迪爾的長劍",
[11724] = "延誤的包裹",
[11725] = "水晶蜘蛛腿",
[11726] = "野蠻角鬥士鍊甲",
[11727] = "古德斯迪爾的帳本",
[11728] = "野蠻角鬥士護腿",
[11729] = "野蠻角鬥士頭盔",
[11730] = "野蠻角鬥士之握",
[11731] = "野蠻角鬥士護脛",
[11732] = "沉思聖契",
[11733] = "體質聖契",
[11734] = "堅毅聖契",
[11735] = "烈怒眼罩",
[11736] = "韌性聖契",
[11737] = "貪婪聖契",
[11742] = "旅客背包",
[11743] = "磐石之拳",
[11744] = "血拳",
[11745] = "法拉克斯拳甲",
[11746] = "魔像顱盔",
[11747] = "烈焰行者長袍",
[11748] = "燃燒節杖",
[11749] = "灼鱗護腿",
[11750] = "引火護杖",
[11751] = "燃燒精華",
[11752] = "被折磨者的血液",
[11753] = "卡加爾之眼",
[11754] = "黑鑽石",
[11755] = "維雷克的鐐銬",
[11764] = "灰鱗臂套",
[11765] = "焚鐵腕甲",
[11766] = "焰紋腕輪",
[11767] = "琥珀臂甲",
[11768] = "易燃護腕",
[11782] = "北地披肩",
[11783] = "寒鋼束腰",
[11784] = "仲裁者之刃",
[11785] = "石魔像壁壘",
[11786] = "大地之石",
[11787] = "岩殼長靴",
[11802] = "火浪護腿",
[11803] = "岩漿之力",
[11804] = "斯普拉格的水壺",
[11805] = "燃石戰錘",
[11807] = "燃心束帶",
[11808] = "烈焰之環",
[11809] = "烈焰之怒",
[11810] = "意志之力",
[11811] = "濃煙山脈之心",
[11812] = "火靈斗篷",
[11813] = "公式:濃煙山脈之心",
[11814] = "熔火拳甲",
[11815] = "正義之手",
[11816] = "安格弗的戰鬥斧",
[11817] = "安格弗的劍",
[11818] = "格里塞特庫房鑰匙",
[11819] = "復甦之風",
[11820] = "盛飾護甲",
[11821] = "戰爭護腿",
[11822] = "全法長靴",
[11823] = "淵博褶裙",
[11824] = "巨石指環",
[11825] = "炸彈寵物",
[11826] = "發條娃娃",
[11827] = "結構圖:發條娃娃",
[11828] = "結構圖:炸彈寵物",
[11829] = "安戈洛灰燼",
[11830] = "精細的雙帆龍鱗片",
[11831] = "精細的翼手龍鱗片",
[11832] = "博學墜飾",
[11833] = "格里什皇后誘引劑",
[11834] = "極度粘稠的瀝青",
[11835] = "格里什皇后的大腦",
[11837] = "格里什香味腺體",
[11839] = "大石匠的單邊鏡片",
[11840] = "主建築師的襯衣",
[11841] = "主設計師的窄褲",
[11842] = "首席勘測員的披肩",
[11843] = "銀行贈券",
[11844] = "匹斯特蘇格的安戈洛報告",
[11845] = "手工皮包",
[11846] = "維茲班恩的特殊飲料",
[11847] = "破碎的披風",
[11848] = "麻布腰帶",
[11849] = "鏽鐵護腕",
[11850] = "夜行蝙蝠斗篷",
[11851] = "食腐狼皮外套",
[11852] = "漂泊者護腿",
[11853] = "流浪長靴",
[11854] = "主動式負載平衡器螺絲刀",
[11855] = "雙頭扳手",
[11856] = "精靈典禮之刃",
[11857] = "修女魔棒",
[11858] = "征戰斗篷",
[11859] = "碧月寶珠",
[11860] = "充能閃電魔棒",
[11861] = "報復束腰",
[11862] = "白骨指環",
[11863] = "白骨切割者",
[11864] = "白骨長矛",
[11865] = "怨恨長靴",
[11866] = "娜瑪拉的腰帶",
[11867] = "狂亂護手",
[11868] = "窒息指環",
[11869] = "沙妮之環",
[11870] = "湮滅寶珠",
[11871] = "鯊魚肩甲",
[11872] = "逃避護脛",
[11873] = "靈霧斗篷",
[11874] = "雲谷披肩",
[11875] = "冷雲護腕",
[11876] = "平原巡者外套",
[11882] = "先遣騎護腿",
[11883] = "骯髒的背包",
[11884] = "月光襯肩",
[11885] = "影鑄火炬",
[11886] = "緊急信件",
[11887] = "塞納里奧儲物包",
[11888] = "奎恩提斯的手套",
[11889] = "鐵樹肩鎧",
[11902] = "林克之劍",
[11904] = "亞奎門塔斯之靈",
[11905] = "林克的迴旋鏢",
[11906] = "野獸粉碎者",
[11907] = "野獸斬殺者",
[11908] = "考古學家的工作靴",
[11909] = "挖掘者的工作腰帶",
[11910] = "珠寶綴飾腿甲",
[11911] = "樹冠護腿",
[11912] = "一組軟泥怪採樣瓶",
[11913] = "土嶺頭盔",
[11914] = "被詛咒的軟泥怪採樣瓶",
[11915] = "希茲爾的遮雨板",
[11916] = "希茲爾的口罩",
[11917] = "希茲爾的管道清潔器",
[11918] = "洞穴岩石手套",
[11919] = "峭崖護脛",
[11920] = "怨靈鐮刀",
[11921] = "磐石巨槌",
[11922] = "血蝕之刃",
[11923] = "恩賜之錘",
[11924] = "皇冠長袍",
[11925] = "鬼魂綸巾",
[11926] = "亡賈胸甲",
[11927] = "永恆守護者腿鎧",
[11928] = "索瑞森皇家權杖",
[11929] = "冤魂之靈護腿",
[11930] = "皇帝的新斗篷",
[11931] = "恐怖復仇者",
[11932] = "智慧護杖",
[11933] = "帝王寶石",
[11934] = "大帝的徽印",
[11935] = "瑪格姆斯之石",
[11936] = "古物獵手腰帶",
[11937] = "一大袋錢幣",
[11938] = "一袋寶石",
[11939] = "閃耀手鐲",
[11940] = "火花項鍊",
[11941] = "假文件",
[11942] = "法律文件",
[11943] = "薩多爾大橋地契",
[11944] = "黑鐵幼嬰鞋",
[11945] = "黑鐵戒指",
[11946] = "火焰蛋白石項鍊",
[11947] = "被詛咒的軟泥怪樣本",
[11948] = "受污染的軟泥怪採樣瓶",
[11949] = "受污染的軟泥怪樣本",
[11950] = "風花果",
[11951] = "鞭根塊莖",
[11952] = "夜龍之息",
[11953] = "純淨樣本瓶",
[11954] = "純淨的樣本",
[11955] = "一包空的軟泥怪採樣瓶",
[11962] = "鐐銬腕輪",
[11963] = "懺悔肩甲",
[11964] = "迅擊鬥棍",
[11965] = "石英戒指",
[11966] = "一小袋錢幣",
[11967] = "鋯石指環",
[11968] = "琥珀戒指",
[11969] = "風信子石環",
[11970] = "尖晶石戒指",
[11971] = "紫水晶指環",
[11972] = "紅玉髓戒環",
[11973] = "赤鐵戒指",
[11974] = "青綠石戒指",
[11975] = "黃玉戒指",
[11976] = "紅瑪瑙指環",
[11977] = "盤蛇戒環",
[11978] = "碧玉戒指",
[11979] = "翠綠橄欖石指環",
[11980] = "蛋白石戒指",
[11981] = "石墨指環",
[11982] = "翠綠指環",
[11983] = "七彩戒指",
[11984] = "鈷藍戒指",
[11985] = "天藍戒指",
[11986] = "綠光指環",
[11987] = "銥金環",
[11988] = "銀石指環",
[11989] = "釩金戒環",
[11990] = "灰金戒環",
[11991] = "水銀戒指",
[11992] = "朱砂指環",
[11993] = "陶土戒指",
[11994] = "珊瑚指環",
[11995] = "象牙指環",
[11996] = "黑陶戒指",
[11997] = "綠石指環",
[11998] = "黑玉戒環",
[11999] = "磁石戒指",
[12000] = "截肢斬斧",
[12001] = "黑瑪瑙戒指",
[12002] = "大理石指環",
[12003] = "矮人黑啤酒",
[12004] = "黑曜石指環",
[12005] = "花崗岩戒指",
[12006] = "草地戒指",
[12007] = "牧場戒指",
[12008] = "草原戒指",
[12009] = "凍原戒指",
[12010] = "池沼戒指",
[12011] = "森林戒指",
[12012] = "濕地戒指",
[12013] = "沙漠戒指",
[12014] = "寒地戒指",
[12015] = "沼澤戒指",
[12016] = "叢林戒指",
[12017] = "稜彩指環",
[12018] = "監督官頭盔",
[12019] = "天藍咒符",
[12020] = "綠石頸飾",
[12021] = "盾鎧脛甲",
[12022] = "彩虹項鍊",
[12023] = "銀石項鍊",
[12024] = "釩金咒符",
[12025] = "灰金項鍊",
[12026] = "水銀墜飾",
[12027] = "朱砂項鍊",
[12028] = "黑陶項鍊",
[12029] = "綠石咒符",
[12030] = "黑玉項鍊",
[12031] = "磁石項鍊",
[12032] = "黑瑪瑙頸飾",
[12033] = "索瑞森家族寶石",
[12034] = "大理石項鍊",
[12035] = "黑曜石墜飾",
[12036] = "花崗岩項鍊",
[12037] = "神秘的肉",
[12038] = "拉格雷的徽印",
[12039] = "凍原項鍊",
[12040] = "森林墜飾",
[12041] = "風剪護腿",
[12042] = "濕地項鍊",
[12043] = "沙漠頸飾",
[12044] = "寒地墜飾",
[12045] = "沼澤墜飾",
[12046] = "叢林項鍊",
[12047] = "鬼靈項鍊",
[12048] = "稜彩墜飾",
[12049] = "鋼條護甲",
[12050] = "踏霧長靴",
[12051] = "黃銅護手",
[12052] = "月光戒指",
[12053] = "火山石戒",
[12054] = "惡魔指環",
[12055] = "星塵指環",
[12056] = "天堂戒指",
[12057] = "龍鱗指環",
[12058] = "惡魔骨戒",
[12059] = "征服者勳章",
[12060] = "辛德瑞爾的便箋",
[12061] = "清算之刃",
[12062] = "作戰之刃",
[12064] = "遊戲達人兜帽",
[12065] = "元素屏障",
[12066] = "岩膚斗篷",
[12082] = "龍革肩甲",
[12083] = "火山束帶",
[12102] = "貴族之戒",
[12103] = "秘術之星",
[12108] = "黑陶鱗片護甲",
[12109] = "藍月襯肩",
[12110] = "雨法師披氅",
[12111] = "熔岩護手",
[12112] = "地穴惡魔護腕",
[12113] = "陽焰斗篷",
[12114] = "夜暮手套",
[12115] = "堅實之攫",
[12122] = "庫米沙的垃圾袋",
[12144] = "龍蛋冷凍器",
[12162] = "設計圖:硬鐵短劍",
[12163] = "設計圖:月鋼寬劍",
[12164] = "設計圖:巨型鐵斧",
[12184] = "迅猛龍肉",
[12185] = "血帆上將之帽",
[12190] = "昏睡藥水",
[12191] = "銀色清晨號的帶鎖箱",
[12192] = "迷霧之紗號的帶鎖箱",
[12202] = "虎肉",
[12203] = "紅狼肉",
[12204] = "科多獸肉",
[12205] = "白蜘蛛肉",
[12206] = "嫩螃蟹肉",
[12207] = "巨蛋",
[12208] = "嫩狼肉",
[12209] = "瘦狼排",
[12210] = "烤迅猛龍肉",
[12212] = "叢林燉肉",
[12213] = "腐肉大餐",
[12214] = "神秘燉肉",
[12215] = "大型科多獸燉肉",
[12216] = "辣椒蟹肉",
[12217] = "龍息紅椒",
[12218] = "超級煎蛋捲",
[12219] = "原始晉升徽印",
[12220] = "完整的元素護腕",
[12223] = "蝙蝠肉翅",
[12224] = "香脆蝙蝠翅",
[12225] = "布拉普家族魚竿",
[12226] = "食譜:香脆蝙蝠翅",
[12227] = "食譜:瘦狼排",
[12228] = "食譜:烤迅猛龍肉",
[12229] = "食譜:辣狼排",
[12230] = "費伍德泥漿怪樣本",
[12231] = "食譜:叢林燉肉",
[12232] = "食譜:腐肉大餐",
[12233] = "食譜:神秘燉肉",
[12234] = "被腐化的費伍德樣本",
[12235] = "安戈洛泥漿怪樣本",
[12236] = "純淨的安戈洛樣本",
[12237] = "優質蟹肉",
[12238] = "黑海岸石斑魚",
[12239] = "食譜:龍息紅椒",
[12240] = "食譜:大型科多獸燉肉",
[12241] = "收集到的龍蛋",
[12242] = "海洋生物的骸骨",
[12243] = "煙燻之爪",
[12247] = "寬刃小刀",
[12248] = "嶄新的飛刀",
[12249] = "殘忍戰斧",
[12250] = "午夜戰斧",
[12251] = "大手杖",
[12252] = "保護法杖",
[12253] = "鮮亮的紅披風",
[12254] = "油浸披風",
[12255] = "灰色護腿",
[12256] = "灰布護腿",
[12257] = "重型凹槽腰帶",
[12259] = "亮閃閃的鋼匕首",
[12260] = "灼熱金刃",
[12261] = "設計圖:灼熱金刃",
[12262] = "空的小座狼籠",
[12263] = "籠中的小座狼",
[12264] = "座狼籠",
[12282] = "用舊的戰鬥斧",
[12283] = "小龍精華",
[12284] = "龍靈採集器900型",
[12286] = "龍蛋冷凍器初號機",
[12287] = "電動採集模組",
[12288] = "墮落軟泥怪",
[12289] = "海龜的殘骸",
[12291] = "融合的軟泥怪樣本",
[12292] = "有奇怪標記的箱子",
[12293] = "優質金線",
[12295] = "人民軍護腿",
[12296] = "人民軍之星",
[12299] = "網格手套",
[12300] = "龍力寶珠",
[12301] = "竹籠鑰匙",
[12302] = "上古霜刃豹韁繩",
[12303] = "夜刃豹韁繩",
[12323] = "未鑄造的晉升徽印",
[12324] = "鑄造好的晉升徽印",
[12325] = "野豹韁繩",
[12326] = "褐色刃豹韁繩",
[12327] = "金色獵豹韁繩",
[12330] = "赤狼號角",
[12334] = "霜槌裂片",
[12335] = "燃棘寶鑽",
[12336] = "尖石寶鑽",
[12337] = "血斧寶鑽",
[12339] = "維埃蘭的禮物",
[12341] = "黑木水果",
[12342] = "黑木榖物",
[12343] = "黑木堅果",
[12344] = "晉升徽印",
[12345] = "比修的裝置",
[12346] = "空的淨化碗",
[12347] = "盛滿的淨化碗",
[12349] = "壁泉河水樣",
[12350] = "空的水樣試管",
[12351] = "寒地冰狼號角",
[12352] = "末日扣環",
[12353] = "白馬韁繩",
[12354] = "褐色馬韁繩",
[12355] = "墮落咒符",
[12356] = "風巢雙足翼龍的蛋",
[12358] = "黑暗石板",
[12359] = "瑟銀錠",
[12360] = "奧金錠",
[12361] = "藍寶石",
[12363] = "秘法水晶",
[12364] = "巨型翡翠",
[12365] = "緻密的石頭",
[12366] = "厚雪人毛皮",
[12367] = "完美的雪人角",
[12368] = "阿萊克斯的先鋒",
[12382] = "城市大門鑰匙",
[12383] = "月觸羽毛",
[12384] = "瑪艾里的容器",
[12400] = "法官裁決槌",
[12402] = "遠古之卵",
[12404] = "緻密磨刀石",
[12405] = "瑟銀護甲",
[12406] = "瑟銀腰帶",
[12408] = "瑟銀護腕",
[12409] = "瑟銀長靴",
[12410] = "瑟銀頭盔",
[12411] = "第三塊摩沙魯石板",
[12412] = "第四塊摩沙魯石板",
[12414] = "瑟銀護腿",
[12415] = "輻光胸甲",
[12416] = "輻光腰帶",
[12417] = "輻光頭環",
[12418] = "輻光手套",
[12419] = "輻光長靴",
[12420] = "輻光護腿",
[12422] = "帝國鎧甲護胸",
[12424] = "帝國鎧甲腰帶",
[12425] = "帝國鎧甲護腕",
[12426] = "帝國鎧甲長靴",
[12427] = "帝國鎧甲頭盔",
[12428] = "帝國鎧甲護肩",
[12429] = "帝國鎧甲護腿",
[12430] = "霜刃魂精",
[12431] = "寒水魂精",
[12432] = "裂齒魂精",
[12433] = "梟獸魂精",
[12434] = "冰風魂精",
[12435] = "冰草魂精",
[12436] = "霜槌魂精",
[12437] = "瑞治維爾的木箱",
[12438] = "丁奇的信",
[12444] = "完整的冰風奇美拉角",
[12445] = "菲諾克的包裹",
[12446] = "安威瑪火槍",
[12447] = "棘木弓",
[12448] = "輕型獵槍",
[12449] = "粗製弓",
[12450] = "魂能之速",
[12451] = "魂能之力",
[12455] = "魂能之灰",
[12457] = "魂能之寒",
[12458] = "魂能之詐",
[12459] = "魂能之遁",
[12460] = "魂能之擊",
[12462] = "風蛇的擁抱",
[12463] = "龍牙之劍",
[12464] = "血火之爪",
[12465] = "夜暮披氅",
[12466] = "黎明尖塔之索",
[12467] = "異型卵",
[12470] = "沙巡者踝甲",
[12471] = "沙漠行者藤條",
[12472] = "克拉蘭克的溫度計",
[12522] = "賓格斯的飛行手套",
[12524] = "藍羽護符",
[12525] = "加隆的補給物資",
[12527] = "斷肋者",
[12528] = "法官裁決槌",
[12529] = "煙網蜘蛛籠",
[12530] = "尖塔蜘蛛卵",
[12531] = "灼熱之針",
[12532] = "塑石法杖",
[12533] = "尖銳長矛",
[12534] = "歐莫克的頭顱",
[12535] = "厄運長刀",
[12542] = "火葬法衣",
[12543] = "鐵爐堡歌唱石",
[12544] = "索爾的決心",
[12545] = "奧格瑪之眼",
[12546] = "貴族腕輪",
[12547] = "瑪洛姆之握",
[12548] = "麥格尼的意志",
[12549] = "腦籠",
[12550] = "符文魔像鐐銬",
[12551] = "石盾披風",
[12552] = "流火裹布",
[12553] = "迅捷長靴",
[12554] = "傳令官之手",
[12555] = "驅逐者護脛",
[12556] = "高階女祭司長靴",
[12557] = "烏鋼肩甲",
[12558] = "藍羽項鍊",
[12562] = "重要的黑石文件",
[12563] = "高圖斯的命令",
[12564] = "暗殺指令",
[12565] = "溫娜的貓籠",
[12566] = "堅硬的小瓶",
[12567] = "裝滿的小瓶",
[12582] = "祖爾塞拉克波刃劍",
[12583] = "黑手魔鋸",
[12584] = "總元帥長劍",
[12586] = "不成熟的毒囊",
[12587] = "雷德之眼",
[12588] = "骨刺護肩",
[12589] = "塵羽束帶",
[12590] = "惡魔之擊",
[12592] = "沙赫拉姆黑刃",
[12602] = "龍人之盾",
[12603] = "深夜外套",
[12604] = "星火冠冕",
[12605] = "蜿蜒骨杖",
[12606] = "晶化頭飾",
[12607] = "閃亮的炫彩龍鱗",
[12608] = "屠夫披風",
[12609] = "幻色裹衣",
[12610] = "符刻鎧甲護肩",
[12611] = "符刻鎧甲靴",
[12612] = "符刻鎧甲頭盔",
[12613] = "符刻胸甲",
[12614] = "符刻鎧甲護腿",
[12618] = "附魔瑟銀胸甲",
[12619] = "附魔瑟銀護腿",
[12620] = "附魔瑟銀頭盔",
[12621] = "惡魔之叉",
[12622] = "裂齒熊肉",
[12623] = "冰風奇美拉肉",
[12624] = "野刺鎖甲",
[12625] = "黎明使者護肩",
[12626] = "葬禮腕輪",
[12627] = "時光置換器",
[12628] = "魔鑄胸甲",
[12630] = "雷德·黑手的頭顱",
[12631] = "熾熱鎧甲護手",
[12632] = "風暴護手",
[12633] = "白魂頭盔",
[12634] = "鑿刻束腰",
[12635] = "簡易羊皮紙",
[12636] = "大酋長頭盔",
[12637] = "班諾克護手",
[12638] = "安多哈爾懷錶",
[12639] = "要塞護手",
[12640] = "獅心頭盔",
[12641] = "免傷鎖甲",
[12642] = "淨化過的煉獄火寶珠",
[12643] = "緻密平衡石",
[12644] = "緻密砂輪",
[12645] = "瑟銀盾刺",
[12646] = "煉鑄翡翠",
[12647] = "惡魔犬紅寶石",
[12648] = "被禁錮的惡魔犬靈魂",
[12649] = "被禁錮的煉獄火靈魂",
[12650] = "瘟疫中和器",
[12651] = "黑鴉",
[12652] = "比修的偵察報告",
[12653] = "撕裂之鉤",
[12654] = "末日之擊",
[12655] = "附魔瑟銀錠",
[12662] = "惡魔符文",
[12663] = "雕紋橡木樹枝",
[12682] = "設計圖:瑟銀護甲",
[12683] = "設計圖:瑟銀腰帶",
[12684] = "設計圖:瑟銀護腕",
[12685] = "設計圖:輻光腰帶",
[12687] = "設計圖:帝國鎧甲護肩",
[12688] = "設計圖:帝國鎧甲腰帶",
[12689] = "設計圖:輻光胸甲",
[12690] = "設計圖:帝國鎧甲護腕",
[12691] = "設計圖:野刺鎖甲",
[12692] = "設計圖:瑟銀盾刺",
[12693] = "設計圖:瑟銀長靴",
[12694] = "設計圖:瑟銀頭盔",
[12695] = "設計圖:輻光手套",
[12696] = "設計圖:魔鑄胸甲",
[12697] = "設計圖:輻光長靴",
[12698] = "設計圖:黎明使者護肩",
[12699] = "設計圖:熾熱鎧甲護手",
[12700] = "設計圖:帝國鎧甲長靴",
[12701] = "設計圖:帝國鎧甲頭盔",
[12702] = "設計圖:輻光頭環",
[12703] = "設計圖:風暴護手",
[12704] = "設計圖:瑟銀護腿",
[12705] = "設計圖:帝國鎧甲護胸",
[12706] = "設計圖:符刻鎧甲護肩",
[12707] = "設計圖:符刻鎧甲靴",
[12708] = "十字路口的補給木箱",
[12709] = "芬克的剝皮刀",
[12710] = "比斯巨獸的發光肉塊",
[12711] = "設計圖:白魂頭盔",
[12712] = "瓦羅什的魔精油",
[12713] = "設計圖:輻光護腿",
[12714] = "設計圖:符刻鎧甲頭盔",
[12715] = "設計圖:帝國鎧甲護腿",
[12716] = "設計圖:大酋長頭盔",
[12717] = "設計圖:獅心頭盔",
[12718] = "設計圖:符文胸甲",
[12719] = "設計圖:符刻鎧甲護腿",
[12720] = "設計圖:要塞護手",
[12721] = "一半好運符咒",
[12722] = "另一半好運符咒",
[12723] = "好運符咒",
[12724] = "詹妮絲的包裹",
[12725] = "設計圖:附魔瑟銀頭盔",
[12726] = "設計圖:附魔瑟銀護腿",
[12727] = "設計圖:附魔瑟銀胸甲",
[12728] = "設計圖:免傷鎖甲",
[12730] = "瓦羅什的卷軸",
[12731] = "比斯巨獸的皮",
[12732] = "火岩龍舌蘭",
[12733] = "神聖的霜刃豹肉",
[12734] = "附魔血色絲線",
[12735] = "磨損的憎惡體縫合線",
[12736] = "萊斯·霜語的防腐液",
[12737] = "陰暗草",
[12738] = "達爾松廁所鑰匙",
[12739] = "達爾松櫥櫃鑰匙",
[12740] = "第五塊摩沙魯石板",
[12741] = "第六塊摩沙魯石板",
[12752] = "血色學者軟帽",
[12753] = "暗影之皮",
[12756] = "阿卡納護腿",
[12757] = "血嗜胸甲",
[12765] = "密信#1",
[12766] = "密信#2",
[12768] = "密信#3",
[12770] = "比修的情報",
[12771] = "空的火水瓶",
[12772] = "鑲飾瑟銀戰錘",
[12773] = "華麗瑟銀手斧",
[12774] = "黎明之鋒",
[12775] = "巨型瑟銀戰鬥斧",
[12776] = "附魔鬥錘",
[12777] = "熾亮細劍",
[12780] = "達基薩斯將軍的命令",
[12781] = "平靜",
[12782] = "腐蝕",
[12783] = "尋心者",
[12784] = "奧金收割斧",
[12785] = "火岩粉",
[12790] = "奧金勇士劍",
[12791] = "酒吧兇器",
[12792] = "火山戰錘",
[12793] = "調酒師的外套",
[12794] = "精工風暴戰錘",
[12796] = "泰坦之錘",
[12797] = "冰霜守衛",
[12798] = "殲滅者",
[12799] = "大蛋白石",
[12800] = "艾澤拉斯鑽石",
[12803] = "生命精華",
[12804] = "特強魔精油",
[12806] = "未鑄造的符文覆飾胸甲",
[12807] = "天譴軍團旌旗",
[12808] = "死靈精華",
[12809] = "守護者之石",
[12810] = "附魔皮",
[12811] = "正義寶珠",
[12812] = "未淬火的鎧甲護手",
[12813] = "神秘的粘液",
[12814] = "瓶中火",
[12815] = "信號火炬",
[12819] = "設計圖:華麗瑟銀手斧",
[12820] = "冬泉火水",
[12821] = "設計圖:黎明之鋒",
[12822] = "劇毒水滴",
[12823] = "設計圖:巨型瑟銀戰鬥斧",
[12824] = "設計圖:附魔鬥錘",
[12825] = "設計圖:熾亮細劍",
[12827] = "設計圖:平靜",
[12828] = "設計圖:火山戰錘",
[12829] = "冬泉木箱",
[12830] = "設計圖:腐蝕",
[12833] = "設計圖:泰坦之錘",
[12834] = "設計圖:奧金勇士劍",
[12835] = "設計圖:殲滅者",
[12836] = "設計圖:冰霜守衛",
[12837] = "設計圖:精工風暴戰錘",
[12838] = "設計圖:奧金收割斧",
[12839] = "設計圖:尋心者",
[12840] = "爪牙的天譴石",
[12841] = "侵略者的天譴石",
[12842] = "潦草的日誌",
[12843] = "墮落者的天譴石",
[12844] = "銀色黎明勇氣勳章",
[12845] = "信仰勳章",
[12846] = "銀色黎明委任徽章",
[12847] = "穿魂長矛",
[12848] = "血染長矛",
[12849] = "魔吻背包",
[12871] = "炫彩龍鱗",
[12884] = "阿納克的蹄子",
[12885] = "帕米拉的洋娃娃",
[12886] = "帕米拉的洋娃娃的腦袋",
[12887] = "帕米拉的洋娃娃的左身",
[12888] = "帕米拉的洋娃娃的右身",
[12891] = "加隆的鎬",
[12894] = "約瑟夫的結婚戒指",
[12895] = "炫彩巨龍胸甲",
[12896] = "第一塊聖物碎片",
[12897] = "第二塊聖物碎片",
[12898] = "第三塊聖物碎片",
[12899] = "第四塊聖物碎片",
[12900] = "達隆郡的歷史",
[12903] = "炫彩挑戰者腿甲",
[12905] = "野火斗篷",
[12906] = "淨化過的月井水",
[12907] = "腐化的月井水",
[12922] = "空壺",
[12923] = "奧比的鱗片",
[12924] = "儀式蠟燭",
[12925] = "阿利卡拉蛇皮",
[12926] = "燃焰指環",
[12927] = "強擊護肩",
[12928] = "烏米的機械雪人",
[12929] = "灰燼之怒咒符",
[12930] = "石楠之環",
[12935] = "戰爭元帥腿甲",
[12936] = "戰育護臂",
[12938] = "英雄之血",
[12939] = "雷德的部族守護者",
[12940] = "雷德的神聖控訴者",
[12942] = "豹籠鑰匙",
[12945] = "炫彩挑戰者腿鎧",
[12946] = "超適應齒輪",
[12952] = "蓋斯的頭骨",
[12953] = "龍眼頭巾",
[12954] = "達維的聖契",
[12955] = "雷德帕斯之盾",
[12956] = "霍古斯的顱骨",
[12957] = "馬杜克的破碎之劍",
[12958] = "配方:轉化奧金",
[12960] = "部族作戰羽盔",
[12963] = "刃聖護腿",
[12964] = "三態腿甲",
[12965] = "裹靈護腿",
[12966] = "黑霧臂甲",
[12967] = "血月披風",
[12968] = "霜紋斗蓬",
[12969] = "橫掃重錘",
[12973] = "血色十字軍砲彈",
[12974] = "黑騎士",
[12975] = "勘察員戰斧",
[12976] = "鐵片刃",
[12977] = "法師之拳",
[12978] = "喚雷腰帶",
[12979] = "禦火披風",
[12982] = "銀鏈護足",
[12983] = "拉克祖爾木棒",
[12984] = "天空召喚者",
[12985] = "防禦之戒",
[12987] = "暗紋馬褲",
[12988] = "星光外套",
[12989] = "石像鬼之牙",
[12990] = "剃刀之鋒",
[12992] = "灼熱之刃",
[12994] = "索比亞的護手",
[12996] = "淨化指環",
[12997] = "紅鬚紋章盾",
[12998] = "魔法師披肩",
[12999] = "龍翼手環",
[13000] = "魔法火焰之杖",
[13001] = "處女之戒",
[13002] = "艾莉貝絲的墜飾",
[13003] = "亞歷山大的戰鬥斧",
[13004] = "奧斯丁的火炬",
[13005] = "艾米的披毯",
[13006] = "瑪克迦文之錘",
[13007] = "法師烈焰披風",
[13008] = "谷風長褲",
[13009] = "牛王之皮",
[13010] = "夢詠腿甲",
[13011] = "銀線腰帶",
[13012] = "猶根護腕",
[13013] = "巫師長者披肩",
[13014] = "林吉之斧",
[13015] = "塞拉希爾",
[13016] = "血殺斧",
[13017] = "地獄殺手戰鬥斧",
[13018] = "劊子手斬斧",
[13019] = "鷹身人之爪",
[13020] = "擊天長弓",
[13021] = "射針弓",
[13022] = "獅鷲獸之翼",
[13023] = "鷹角長弓",
[13024] = "比澤爾之錘",
[13025] = "死木之錘",
[13026] = "天堂之光",
[13027] = "折骨者",
[13028] = "巨頭石錘",
[13029] = "陰影水晶",
[13030] = "石化蜥蜴的骨頭",
[13031] = "密斯特曼托寶珠",
[13032] = "腐蝕之劍",
[13033] = "狂熱之刃",
[13034] = "速鋼細劍",
[13035] = "剖蛇者",
[13036] = "刺殺之刃",
[13037] = "水晶之刺",
[13038] = "迅捷之風",
[13039] = "碎顱強弩",
[13040] = "覓心弩",
[13041] = "守護者之刃",
[13042] = "執政官之劍",
[13043] = "泰坦之刃",
[13044] = "斬魔劍",
[13045] = "粘性戰錘",
[13046] = "布蘭卡德的戰錘",
[13047] = "世界之樹的嫩枝",
[13048] = "蜃景裁決槌",
[13049] = "長者巨刃劍",
[13051] = "女巫之怒",
[13052] = "好戰者",
[13053] = "厄運製造者",
[13054] = "恐怖收割者",
[13055] = "噬骨者",
[13056] = "瘋狂長矛",
[13057] = "血矛",
[13058] = "豪爾之矛",
[13059] = "石鴉",
[13060] = "縫衣針",
[13062] = "雷木",
[13063] = "落星",
[13064] = "珍娜的火杖",
[13065] = "奧利斯塔的魔杖",
[13066] = "斬龍者肩甲",
[13067] = "海蛇護甲",
[13068] = "黑曜石護脛",
[13070] = "薩菲隆的鱗片長靴",
[13071] = "哈庫的鎧甲手套",
[13072] = "握石護手",
[13073] = "瑪格索爾之盔",
[13074] = "魔像裂片護腿",
[13075] = "魔翼腿甲",
[13076] = "巨人殺手護腕",
[13077] = "烏瑟的束腰",
[13079] = "托爾森之盾",
[13081] = "斯古蘭斯之盾",
[13082] = "山崖圓盾",
[13083] = "加勒特家族紋章盾",
[13084] = "萬色項鍊",
[13085] = "視野頸飾",
[13086] = "冬泉霜刃豹韁繩",
[13087] = "河流之傲頸飾",
[13088] = "加茲魯維的符咒",
[13089] = "斯基比的墜飾",
[13091] = "莫里斯元帥的勳章",
[13093] = "紅琥珀戒指",
[13094] = "女王的珠寶",
[13095] = "突擊指環",
[13096] = "祭師指環",
[13097] = "雷眉戒指",
[13098] = "痛苦編織者指環",
[13099] = "白兔皮底鞋",
[13100] = "弗倫的靴子",
[13101] = "馭狼者輕鞋",
[13102] = "卡珊德拉的恩賜",
[13103] = "毒蜘蛛肩墊",
[13105] = "蘇塔恩之環",
[13106] = "眩光魔法手鐲",
[13107] = "法師顱骨腕輪",
[13108] = "虎擊披肩",
[13109] = "黑火斗篷",
[13110] = "恐狼背心",
[13111] = "反叛者便鞋",
[13112] = "翼盔",
[13113] = "羽月頭飾",
[13114] = "食人妖殺手護腿",
[13115] = "羊毛披肩",
[13116] = "無目者肩甲",
[13117] = "奧格隆的束帶",
[13118] = "盤蛇束帶",
[13119] = "附魔科多獸護腕",
[13120] = "深怒護腕",
[13121] = "幼龍之翼",
[13122] = "黑暗魅影斗篷",
[13123] = "夢行者護甲",
[13124] = "暴掠龍鱗片長靴",
[13125] = "精靈鍊甲靴",
[13126] = "戰場召喚者護手",
[13127] = "霜掠之冠",
[13128] = "博爾格之盔",
[13129] = "火鬃護腿",
[13130] = "逐風腿甲",
[13131] = "火殼披肩",
[13132] = "骷髏護肩",
[13133] = "龍火肩冑",
[13134] = "角鬥士腰帶",
[13135] = "氣派臂甲",
[13136] = "提米的玩具槍",
[13137] = "織鐵者",
[13138] = "沉默者",
[13139] = "轟擊火槍",
[13140] = "血紅鑰匙",
[13141] = "咆哮之牙",
[13142] = "黑龍束腰",
[13143] = "龍王印記",
[13144] = "平靜腰帶",
[13145] = "兇暴巨魔腰帶",
[13146] = "散彈發射器",
[13148] = "刺骨冰矛",
[13155] = "共鳴顱骨",
[13156] = "神秘水晶",
[13157] = "惡臭顱骨",
[13158] = "熊怪酋長的話",
[13159] = "骨塵",
[13161] = "庇護法杖",
[13162] = "掠奪者之爪",
[13163] = "無情鐮刀",
[13164] = "龍鱗之心",
[13166] = "烈擊護肩",
[13167] = "歐莫克之拳",
[13168] = "薩滿之王的鎧甲",
[13169] = "織鬃護腿",
[13170] = "天空護腿",
[13171] = "煙鬼的打火器",
[13172] = "希亞比的煙草",
[13173] = "迅刃擲斧",
[13174] = "瘟疫肉塊",
[13175] = "沃恩的迅捷弓",
[13176] = "天譴軍團檔案",
[13177] = "閃避咒符",
[13178] = "紅木之環",
[13179] = "焰心臂甲",
[13180] = "斯坦索姆聖水",
[13181] = "魔皮手套",
[13182] = "相位之刃",
[13183] = "噴毒者",
[13184] = "落木纏手",
[13185] = "碎裂先知披肩",
[13186] = "費爾斯通農場的空瓶",
[13187] = "達爾松之淚的空瓶",
[13188] = "苦痛鬼屋的空瓶",
[13189] = "蓋羅恩農場的空瓶",
[13190] = "費爾斯通農場的樣本瓶",
[13191] = "達爾松之淚的樣本瓶",
[13192] = "苦痛鬼屋的樣本瓶",
[13193] = "蓋羅恩農場的樣本瓶",
[13194] = "費爾斯通農場的瘟疫之鍋鑰匙",
[13195] = "達爾松之淚的瘟疫之鍋鑰匙",
[13196] = "蓋羅恩農場的瘟疫之鍋鑰匙",
[13197] = "苦痛鬼屋的瘟疫之鍋鑰匙",
[13198] = "巴什古德拳套",
[13199] = "破碎嶺束腕",
[13202] = "達隆郡全史",
[13203] = "振奮披風",
[13204] = "巴旭古德之錘",
[13205] = "稜鬚保衛者",
[13206] = "狼牙護腿",
[13207] = "暗影領主費爾丹的頭顱",
[13208] = "座狼臂甲",
[13209] = "黎明聖印",
[13210] = "巨狼足墊",
[13211] = "狼爪護腕",
[13212] = "哈雷肯的項圈",
[13213] = "煙網蜘蛛的眼球",
[13216] = "懺悔之冠",
[13217] = "懺悔者指環",
[13218] = "水晶蜘蛛之牙",
[13243] = "銀色防衛者",
[13244] = "鍍金護手",
[13245] = "克雷什之背",
[13246] = "銀色復仇者",
[13248] = "爆擊火槍",
[13249] = "銀白十字軍",
[13250] = "巴納札爾的頭顱",
[13251] = "瑞文戴爾男爵的頭顱",
[13252] = "踏雲束腰",
[13253] = "力量之手",
[13254] = "星界衛士",
[13255] = "準確護手",
[13257] = "惡魔符文肩甲",
[13258] = "熔渣護手",
[13259] = "鋼骨護足",
[13260] = "風舞者長靴",
[13261] = "德薩克之球",
[13262] = "灰燼使者",
[13282] = "巨魔先知長靴",
[13283] = "首席魔導師之戒",
[13284] = "迅捷戰靴",
[13285] = "黑岩分割刃",
[13286] = "刺靈之矛",
[13287] = "圖樣:迅猛龍皮背心",
[13288] = "圖樣:迅猛龍皮腰帶",
[13289] = "伊根的衝擊器",
[13302] = "市場郵箱鑰匙",
[13303] = "十字軍廣場郵箱鑰匙",
[13304] = "節慶巷道的郵箱鑰匙",
[13305] = "長者廣場郵箱鑰匙",
[13306] = "國王廣場郵箱鑰匙",
[13307] = "弗拉斯·希亞比的郵箱鑰匙",
[13308] = "結構圖:冰霜偏折器",
[13309] = "結構圖:精緻手工火槍",
[13310] = "結構圖:精準瞄準鏡",
[13311] = "結構圖:機械幼龍",
[13313] = "神聖的精靈貴族著作",
[13314] = "奧蘭納的擁抱",
[13315] = "希望的證明",
[13317] = "白色迅猛龍之哨",
[13320] = "秘法速化劑",
[13321] = "綠色機械陸行鳥",
[13322] = "未塗色機械陸行鳥",
[13326] = "白色機械陸行鳥A型",
[13327] = "冰藍色機械陸行鳥A型",
[13328] = "黑山羊",
[13329] = "冰霜山羊",
[13331] = "紅色骸骨戰馬",
[13332] = "藍色骸骨戰馬",
[13333] = "棕色骸骨戰馬",
[13334] = "綠色骷髏戰馬",
[13335] = "死亡戰騎韁繩",
[13340] = "黑爵士的斗篷",
[13344] = "龍玉護手",
[13345] = "瑞文戴爾徽印",
[13346] = "尊貴長袍",
[13347] = "辛瑪洛水晶",
[13348] = "斬魔者",
[13349] = "邪惡權杖",
[13350] = "黑色衛士徽記",
[13351] = "紅衣錘類鍛造師的圍裙",
[13352] = "沃許加斯的菊石",
[13353] = "死者之書",
[13354] = "魂能共振器",
[13356] = "細胞增強劑",
[13357] = "骨質分離素",
[13358] = "龍舌肩膀",
[13359] = "暴君之冠",
[13360] = "精靈法師的禮物",
[13361] = "斬骨掠刃",
[13362] = "來自前線的信件",
[13363] = "政治宣傳單",
[13364] = "弗拉斯·希亞比的廣告",
[13365] = "城鎮集會通知",
[13366] = "精緻的玩具",
[13367] = "包起來的禮物",
[13368] = "刮骨者",
[13369] = "火焰行者靴",
[13370] = "玻璃放大鏡",
[13371] = "烈焰之父",
[13372] = "奴隸驅使者之杖",
[13373] = "血肉指環",
[13374] = "盜靈披肩",
[13375] = "懲戒紋章盾",
[13376] = "皇家法官披風",
[13377] = "迷你砲彈",
[13378] = "百靈短衫",
[13379] = "燃焰短笛",
[13380] = "威利的可攜式榴彈砲",
[13381] = "砲手長靴",
[13382] = "便攜火砲",
[13383] = "吟游詩人熱褲",
[13384] = "彩虹束腰",
[13385] = "知識寶典",
[13386] = "檔案員斗篷",
[13387] = "遠見束腰",
[13388] = "郵差外套",
[13389] = "郵差長褲",
[13390] = "郵差護腕",
[13391] = "郵差的足靴",
[13392] = "郵差徽印",
[13393] = "瑪羅恩的猛擊",
[13394] = "斯庫爾的寒冷擁抱",
[13395] = "斯庫爾的骨爪",
[13396] = "斯庫爾的蒼白之觸",
[13397] = "石皮石像鬼斗篷",
[13398] = "尖叫者之靴",
[13399] = "石像鬼之爪",
[13400] = "虐待者護臂",
[13401] = "提米的手",
[13402] = "提米的高統靴",
[13403] = "骯髒的套索",
[13404] = "不可寬恕者的面具",
[13405] = "哀嚎肩鎧",
[13408] = "破靈者",
[13409] = "淚泉護腕",
[13422] = "石鱗鰻",
[13423] = "石鱗魚油",
[13442] = "強效怒氣藥水",
[13443] = "超強法力藥水",
[13444] = "極效法力藥水",
[13445] = "超強防禦藥劑",
[13446] = "極效治療藥水",
[13447] = "先知藥劑",
[13448] = "凱爾達隆地契",
[13450] = "南海鎮地契",
[13451] = "塔倫米爾地契",
[13452] = "貓鼬藥劑",
[13453] = "蠻力藥劑",
[13454] = "強效秘法藥劑",
[13455] = "強效石盾藥水",
[13456] = "強效冰霜防護藥水",
[13457] = "強效火焰防護藥水",
[13458] = "強效自然防護藥水",
[13459] = "強效暗影防護藥水",
[13461] = "強效秘法防護藥水",
[13462] = "淨化藥水",
[13463] = "夢葉草",
[13464] = "黃金蔘",
[13465] = "山鼠草",
[13466] = "悲傷苔蘚",
[13467] = "冰蓋草",
[13468] = "黑蓮花",
[13469] = "維爾頓·巴羅夫的頭顱",
[13470] = "阿萊克斯·巴羅夫的頭顱",
[13471] = "布瑞爾地契",
[13473] = "費爾斯通好運符",
[13474] = "農夫達爾松的獵槍",
[13475] = "達爾松家族婚戒",
[13476] = "配方:強效怒氣藥水",
[13477] = "配方:超強法力藥水",
[13478] = "配方:超強防禦藥劑",
[13479] = "配方:先知藥劑",
[13480] = "配方:極效治療藥水",
[13481] = "配方:蠻力藥劑",
[13482] = "配方:轉氣成火",
[13483] = "配方:轉火成土",
[13484] = "配方:轉土成水",
[13485] = "配方:轉水成氣",
[13486] = "配方:死靈化水",
[13487] = "配方:水轉死靈",
[13488] = "配方:生命歸土",
[13489] = "配方:土轉生命",
[13490] = "配方:強效石盾藥水",
[13491] = "配方:貓鼬藥劑",
[13492] = "配方:淨化藥水",
[13493] = "配方:強效秘法藥劑",
[13494] = "配方:強效火焰防護藥水",
[13495] = "配方:強效冰霜防護藥水",
[13496] = "配方:強效自然防護藥水",
[13497] = "配方:強效秘法防護藥水",
[13498] = "手工精製護腿",
[13499] = "配方:強效暗影防護藥水",
[13501] = "配方:極效法力藥水",
[13502] = "手工精製束腰",
[13505] = "瑞文戴爾之符文刃",
[13506] = "石化藥水",
[13507] = "峭壁看守者長角的報告",
[13508] = "蛛魔之眼",
[13509] = "預知之攫",
[13510] = "泰坦精鍊藥劑",
[13511] = "智慧精鍊藥劑",
[13512] = "超級能量精鍊藥劑",
[13513] = "多重抗性精鍊藥劑",
[13514] = "女妖之嚎",
[13515] = "拉姆斯登的閃電釘",
[13518] = "配方:石化藥水",
[13519] = "配方:泰坦精鍊藥劑",
[13520] = "配方:智慧精鍊藥劑",
[13521] = "配方:超級能量精鍊藥劑",
[13522] = "配方:多重抗性精鍊藥劑",
[13523] = "無辜者之血",
[13524] = "燃影之顱",
[13525] = "暗縛之指",
[13526] = "火痕束腰",
[13527] = "熔岩行者護脛",
[13528] = "暮色虛無護腕",
[13529] = "奈幽布恩坎的殼",
[13530] = "蛛牙步靴",
[13531] = "地穴巡者護腿",
[13532] = "黑暗蛛爪",
[13533] = "酸蝕肩鎧",
[13534] = "女妖之指",
[13535] = "冰冷魅影長袍",
[13536] = "喚醒號角",
[13537] = "冰皮護腕",
[13538] = "寒風肩鎧",
[13539] = "女妖之觸",
[13542] = "惡魔之盒",
[13544] = "鬼靈精華",
[13545] = "貝殼",
[13546] = "血肚魚",
[13562] = "特雷·萊弗治的殘骸",
[13582] = "跳跳蟲繩索",
[13583] = "熊貓項圈",
[13584] = "破壞神之石",
[13585] = "巫妖生前的遺物",
[13602] = "強效法術石",
[13603] = "極效法術石",
[13624] = "禁錮靈魂的遺物",
[13626] = "萊斯·霜語的頭顱",
[13699] = "火焰石",
[13700] = "強效火焰石",
[13701] = "極效火焰石",
[13702] = "末日草",
[13703] = "科多獸骨",
[13724] = "可口的魔法點心",
[13725] = "卡斯迪諾夫的恐懼之袋",
[13752] = "禁錮靈魂的遺物",
[13754] = "生鮮的光滑大魚",
[13755] = "冬魷魚",
[13756] = "生鮮的夏日鱸魚",
[13757] = "電鰻",
[13758] = "生鮮的紅鰓魚",
[13759] = "生鮮的夜鱗鯛魚",
[13760] = "生鮮的日鱗鮭魚",
[13761] = "冰凍的龍蛋",
[13810] = "受祝福的太陽果",
[13813] = "受祝福的太陽果汁",
[13815] = "某個符文",
[13816] = "優質長劍",
[13817] = "錐形巨劍",
[13818] = "鋸齒斧",
[13819] = "平衡戰斧",
[13820] = "敲錘",
[13821] = "笨重的木槌",
[13822] = "尖刺匕首",
[13823] = "堅硬的戰爭法杖",
[13824] = "彎曲的長弓",
[13825] = "基礎火槍",
[13850] = "海格納的彈藥",
[13851] = "辣狼排",
[13852] = "大十字軍的命令",
[13853] = "食腐蟲肉塊",
[13856] = "符文布腰帶",
[13857] = "符文布外套",
[13858] = "符文布袍",
[13860] = "符文布披風",
[13863] = "符文布手套",
[13864] = "符文布靴",
[13865] = "符文布束褲",
[13866] = "符文布頭帶",
[13867] = "符文布護肩",
[13868] = "霜紋長袍",
[13869] = "霜紋外套",
[13870] = "霜紋手套",
[13871] = "霜紋束褲",
[13872] = "一捆木柴",
[13874] = "沉重的木箱",
[13875] = "鎖住的鐵箍箱",
[13876] = "40磅重的石斑魚",
[13877] = "47磅重的石斑魚",
[13878] = "53磅重的石斑魚",
[13879] = "59磅重的石斑魚",
[13880] = "68磅重的石斑魚",
[13881] = "醃製紅鰓魚",
[13882] = "42磅重的紅鰓魚",
[13883] = "45磅重的紅鰓魚",
[13884] = "49磅重的紅鰓魚",
[13885] = "34磅重的紅鰓魚",
[13886] = "37磅重的紅鰓魚",
[13887] = "52磅重的紅鰓魚",
[13888] = "黑爪龍蝦",
[13889] = "生鮮的白鱗鮭魚",
[13890] = "板鱗魚",
[13891] = "醃製鮭魚",
[13892] = "科多獸誘引器",
[13893] = "生鮮的大魚",
[13895] = "正統韓服",
[13896] = "深綠韓式禮服",
[13897] = "白色傳統韓服",
[13898] = "皇家韓服",
[13899] = "紅色傳統韓服",
[13900] = "綠色韓式禮服",
[13901] = "15磅重的鮭魚",
[13902] = "18磅重的鮭魚",
[13903] = "22磅重的鮭魚",
[13904] = "25磅重的鮭魚",
[13905] = "29磅重的鮭魚",
[13906] = "32磅重的鮭魚",
[13907] = "7磅重的龍蝦",
[13908] = "9磅重的龍蝦",
[13909] = "12磅重的龍蝦",
[13910] = "15磅重的龍蝦",
[13911] = "19磅重的龍蝦",
[13912] = "21磅重的龍蝦",
[13913] = "22磅重的龍蝦",
[13914] = "70磅重的大魚",
[13915] = "85磅重的大魚",
[13916] = "92磅重的大魚",
[13917] = "103磅重的大魚",
[13918] = "強化的寶箱",
[13920] = "健康的龍鱗",
[13926] = "金珍珠",
[13927] = "煮熟的光滑大魚",
[13928] = "烤魷魚",
[13929] = "煙燻鱸魚",
[13930] = "油炸紅鰓魚",
[13931] = "夜鱗魚湯",
[13932] = "水煮日鱗鮭魚",
[13933] = "龍蝦燉肉",
[13934] = "大魚片",
[13935] = "烤鮭魚",
[13937] = "院長之杖",
[13938] = "噬骨鐵針",
[13939] = "食譜:斑點黃尾魚",
[13940] = "食譜:煮熟的光滑大魚",
[13941] = "食譜:油炸紅鰓魚",
[13942] = "食譜:烤魷魚",
[13943] = "食譜:煙燻鱸魚",
[13944] = "墓碑胸甲",
[13945] = "食譜:夜鱗魚湯",
[13946] = "食譜:水煮日鱗鮭魚",
[13947] = "食譜:龍蝦燉肉",
[13948] = "食譜:大魚片",
[13949] = "食譜:烤鮭魚",
[13950] = "拘禁腰帶",
[13951] = "活鋼護臂",
[13952] = "冰刃斧",
[13953] = "沉默之牙",
[13954] = "翠綠薄靴",
[13955] = "石頭護肩",
[13956] = "屍魔之攫",
[13957] = "石像鬼手套",
[13958] = "維姆薩拉克的鐐銬",
[13959] = "歐莫克的瘦身腰帶",
[13960] = "惡魔之心",
[13961] = "哈雷肯的籠口",
[13962] = "沃許加斯的繩索",
[13963] = "沃恩的邪惡之握",
[13964] = "女巫之刃",
[13965] = "黑手飾物",
[13966] = "暴君印記",
[13967] = "風奪護脛",
[13968] = "比斯巨獸之眼",
[13969] = "近衛護臂",
[13982] = "凱爾達隆戰刃",
[13983] = "墓石戰斧",
[13984] = "達隆郡之刺",
[13986] = "凱爾達隆之冠",
[14002] = "達隆郡之盾",
[14022] = "巴羅夫管家鈴",
[14023] = "巴羅夫管家鈴",
[14024] = "驚駭之爪",
[14025] = "秘術師腰帶",
[14042] = "灰布外衣",
[14043] = "灰布手套",
[14044] = "灰布披風",
[14045] = "灰布束褲",
[14046] = "符文布背包",
[14047] = "符文布",
[14048] = "符文布卷",
[14086] = "珠串便鞋",
[14087] = "珠串腕輪",
[14088] = "珠串披風",
[14089] = "珠串手套",
[14090] = "珠串馬褲",
[14091] = "珠串長袍",
[14093] = "珠串之索",
[14094] = "珠串裹衣",
[14095] = "天然手環",
[14096] = "天然外衣",
[14097] = "天然束褲",
[14098] = "天然披風",
[14099] = "天然束帶",
[14100] = "亮布長袍",
[14101] = "亮布手套",
[14102] = "天然裹手",
[14103] = "亮布披風",
[14104] = "亮布束褲",
[14106] = "惡魔布袍",
[14107] = "惡魔布束褲",
[14108] = "惡魔布靴",
[14109] = "天然長袍",
[14110] = "天然便鞋",
[14111] = "惡魔布兜帽",
[14112] = "惡魔布護肩",
[14113] = "土著束帶",
[14114] = "土著裹足",
[14115] = "土著手環",
[14116] = "土著斗篷",
[14117] = "土著手套",
[14119] = "土著纏腰",
[14120] = "土著長袍",
[14121] = "土著外衣",
[14122] = "儀式手環",
[14123] = "儀式斗篷",
[14124] = "儀式手套",
[14125] = "儀式護腿",
[14126] = "儀式襯肩",
[14127] = "儀式罩衣",
[14128] = "巫紋長袍",
[14129] = "儀式便鞋",
[14130] = "巫紋頭巾",
[14131] = "儀式腰帶",
[14132] = "巫紋護腿",
[14133] = "儀式外套",
[14134] = "火焰披風",
[14136] = "冬夜長袍",
[14137] = "月布護腿",
[14138] = "月布外衣",
[14139] = "月布護肩",
[14140] = "月布頭環",
[14141] = "鬼紋外衣",
[14142] = "鬼紋手套",
[14143] = "鬼紋腰帶",
[14144] = "鬼紋束褲",
[14145] = "被詛咒的魔刃",
[14146] = "精通法術手套",
[14147] = "穴居護腕",
[14148] = "結晶腕輪",
[14149] = "地下斗篷",
[14150] = "招魂長袍",
[14151] = "聖歌之刃",
[14152] = "大法師之袍",
[14153] = "虛無長袍",
[14154] = "真誠法衣",
[14155] = "月布包",
[14156] = "無底之包",
[14157] = "異教徒披肩",
[14158] = "異教徒外衣",
[14159] = "異教徒輕鞋",
[14160] = "異教徒手環",
[14161] = "異教徒斗篷",
[14162] = "異教徒長手套",
[14163] = "異教徒長袍",
[14164] = "異教徒腰帶",
[14165] = "異教徒馬褲",
[14166] = "海盜護腕",
[14167] = "海盜斗篷",
[14168] = "海盜手套",
[14169] = "土著墊肩",
[14170] = "海盜披肩",
[14171] = "海盜束褲",
[14172] = "海盜長袍",
[14173] = "海盜之索",
[14174] = "海盜的靴子",
[14175] = "海盜外衣",
[14176] = "看守者的靴子",
[14177] = "看守者腕輪",
[14178] = "看守者軟帽",
[14179] = "看守者斗篷",
[14180] = "看守者上衣",
[14181] = "看守者裹手",
[14182] = "看守者披肩",
[14183] = "看守者護腿",
[14184] = "看守者長袍",
[14185] = "看守者繫腰",
[14186] = "喚雨者披肩",
[14187] = "喚雨者腕輪",
[14188] = "喚雨者披風",
[14189] = "喚雨者軟帽",
[14190] = "喚雨者外衣",
[14191] = "喚雨者長手套",
[14192] = "喚雨者長袍",
[14193] = "喚雨者束褲",
[14194] = "喚雨者之索",
[14195] = "喚雨者長靴",
[14196] = "薊皮便鞋",
[14197] = "薊皮手環",
[14198] = "薊皮披風",
[14199] = "薊皮手套",
[14200] = "薊皮軟帽",
[14201] = "薊皮披肩",
[14202] = "薊皮上衣",
[14203] = "薊皮束褲",
[14204] = "薊皮長袍",
[14205] = "薊皮腰帶",
[14206] = "活力手鐲",
[14207] = "活力護腿",
[14208] = "活力頭飾",
[14209] = "活力束帶",
[14210] = "活力斗篷",
[14211] = "活力裹手",
[14212] = "活力護肩",
[14213] = "活力衣飾",
[14214] = "活力長靴",
[14215] = "活力外套",
[14216] = "地卜師上衣",
[14217] = "地卜師之索",
[14218] = "地卜師的靴子",
[14219] = "地卜師披風",
[14220] = "地卜師軟帽",
[14221] = "地卜師護腕",
[14222] = "地卜師手套",
[14223] = "地卜師肩甲",
[14224] = "地卜師長褲",
[14225] = "地卜師裹衣",
[14226] = "灰絲手鐲",
[14227] = "鐵網蛛絲",
[14228] = "灰絲頭冠",
[14229] = "火絲披風",
[14230] = "灰絲外套",
[14231] = "灰絲長手套",
[14232] = "火絲披肩",
[14233] = "灰絲護腿",
[14234] = "火絲長袍",
[14235] = "灰絲之索",
[14236] = "灰絲長靴",
[14237] = "暗霧護甲",
[14238] = "暗霧長靴",
[14239] = "暗霧斗篷",
[14240] = "暗霧手環",
[14241] = "暗霧手甲",
[14242] = "暗霧束褲",
[14243] = "暗霧披肩",
[14244] = "暗霧裹衣",
[14245] = "暗霧束腰",
[14246] = "暗霧巫師帽",
[14247] = "新月披肩",
[14248] = "新月束腕",
[14249] = "新月外衣",
[14250] = "銀月軟靴",
[14251] = "新月披風",
[14252] = "新月頭冠",
[14253] = "新月裹手",
[14254] = "新月衣飾",
[14255] = "月之腰帶",
[14256] = "惡魔布",
[14257] = "新月護腿",
[14258] = "血紋之索",
[14259] = "血紋長靴",
[14260] = "血紋護腕",
[14261] = "血紋披風",
[14262] = "血紋長手套",
[14263] = "血紋面具",
[14264] = "血紋束褲",
[14265] = "血紋長袍",
[14266] = "血紋肩墊",
[14267] = "血紋上衣",
[14268] = "蓋亞腕輪",
[14269] = "蓋亞軟靴",
[14270] = "蓋亞披風",
[14271] = "蓋亞頭環",
[14272] = "蓋亞裹手",
[14273] = "蓋亞襯肩",
[14274] = "蓋亞護腿",
[14275] = "蓋亞衣飾",
[14276] = "蓋亞腰帶",
[14277] = "蓋亞外套",
[14278] = "豐饒披肩",
[14279] = "豐饒護腕",
[14280] = "豐饒斗篷",
[14281] = "豐饒之冠",
[14282] = "豐饒手套",
[14283] = "豐饒護腿",
[14284] = "豐饒長袍",
[14285] = "豐饒長靴",
[14286] = "豐饒腰帶",
[14287] = "豐饒外套",
[14288] = "蛛魔護甲",
[14289] = "蛛魔束腰",
[14290] = "蛛魔薄靴",
[14291] = "蛛魔手鐲",
[14292] = "蛛魔斗篷",
[14293] = "蛛魔頭環",
[14294] = "蛛魔手套",
[14295] = "蛛魔腿甲",
[14296] = "蛛魔肩鎧",
[14297] = "蛛魔長袍",
[14298] = "白骨法師肩甲",
[14299] = "白骨法師的靴子",
[14300] = "白骨法師斗篷",
[14301] = "白骨法師束腕",
[14302] = "白骨法師手套",
[14303] = "白骨法師罩衣",
[14304] = "白骨法師腰帶",
[14305] = "白骨法師紗裙",
[14306] = "白骨法師外衣",
[14307] = "白骨法師之冠",
[14308] = "天國外套",
[14309] = "天國腰帶",
[14310] = "天國軟靴",
[14311] = "天國束腕",
[14312] = "天國之冠",
[14313] = "天國斗篷",
[14314] = "天國裹手",
[14315] = "天國褶裙",
[14316] = "天國肩鎧",
[14317] = "天國絲袍",
[14318] = "璀璨外套",
[14319] = "璀璨長靴",
[14320] = "璀璨手鐲",
[14321] = "璀璨披風",
[14322] = "璀璨頭環",
[14323] = "璀璨護手",
[14324] = "璀璨紗裙",
[14325] = "璀璨肩冑",
[14326] = "璀璨長袍",
[14327] = "璀璨腰帶",
[14328] = "永恆護胸",
[14329] = "永恆長靴",
[14330] = "永恆束腕",
[14331] = "恆久披風",
[14332] = "永恆之冠",
[14333] = "永恆手套",
[14334] = "永恆紗裙",
[14335] = "永恆肩甲",
[14336] = "永恆裹衣",
[14337] = "永恆之索",
[14338] = "空水瓶",
[14339] = "月井水瓶",
[14340] = "寒冰巫妖長袍",
[14341] = "符文線",
[14342] = "月布",
[14343] = "小塊魔光裂片",
[14344] = "大塊魔光裂片",
[14364] = "秘術師軟靴",
[14365] = "秘術師斗篷",
[14366] = "秘術師手鐲",
[14367] = "秘術師手套",
[14368] = "秘術師墊肩",
[14369] = "秘術師裹衣",
[14370] = "秘術師毛褲",
[14371] = "秘術師長袍",
[14372] = "血紅護甲",
[14373] = "血紅腰帶",
[14374] = "血紅便鞋",
[14375] = "血紅腕輪",
[14376] = "血紅斗篷",
[14377] = "血紅裹手",
[14378] = "血紅披肩",
[14379] = "血紅長褲",
[14380] = "血紅長袍",
[14381] = "恐怖圖騰背袋",
[14395] = "暗影法術研究",
[14396] = "扭曲虛空的魔法",
[14397] = "彈力披肩",
[14398] = "彈力外套",
[14399] = "彈力長靴",
[14400] = "彈力斗篷",
[14401] = "彈力軟帽",
[14402] = "彈力手環",
[14403] = "彈力纏手",
[14404] = "彈力護腿",
[14405] = "彈力長袍",
[14406] = "彈力之索",
[14407] = "石布外衣",
[14408] = "石布長靴",
[14409] = "石布斗篷",
[14410] = "石布頭環",
[14411] = "石布手套",
[14412] = "石布肩冑",
[14413] = "石布長袍",
[14414] = "石布腰帶",
[14415] = "石布馬褲",
[14416] = "石布束腕",
[14417] = "絲沙外套",
[14418] = "絲沙長靴",
[14419] = "絲沙護腕",
[14420] = "絲沙斗篷",
[14421] = "絲沙頭環",
[14422] = "絲沙手套",
[14423] = "絲沙墊肩",
[14424] = "絲沙裹腿",
[14425] = "絲沙裹衣",
[14426] = "絲沙束腰",
[14427] = "逐風裹衣",
[14428] = "逐風薄靴",
[14429] = "逐風腕輪",
[14430] = "逐風披風",
[14431] = "逐風手甲",
[14432] = "逐風襯肩",
[14433] = "逐風毛褲",
[14434] = "逐風長袍",
[14435] = "逐風繫腰",
[14436] = "逐風頭冠",
[14437] = "毒幕外衣",
[14438] = "毒幕長靴",
[14439] = "毒幕臂甲",
[14440] = "毒幕斗篷",
[14441] = "毒幕面具",
[14442] = "毒幕長手套",
[14443] = "毒幕披肩",
[14444] = "毒幕護腿",
[14445] = "毒幕長袍",
[14446] = "毒幕腰帶",
[14447] = "精靈貴族薄靴",
[14448] = "精靈貴族手鐲",
[14449] = "精靈貴族之冠",
[14450] = "精靈貴族披風",
[14451] = "精靈貴族手套",
[14452] = "精靈貴族肩鎧",
[14453] = "精靈貴族長袍",
[14454] = "精靈貴族之索",
[14455] = "精靈貴族墊甲",
[14456] = "月語外衣",
[14457] = "月語腕輪",
[14458] = "月語長靴",
[14459] = "月語披風",
[14460] = "月語冠冕",
[14461] = "月語纏手",
[14462] = "月語紗裙",
[14463] = "月語肩甲",
[14464] = "月語絲袍",
[14465] = "月語腰帶",
[14466] = "圖樣:霜紋外套",
[14467] = "圖樣:霜紋長袍",
[14468] = "圖樣:符文布背包",
[14469] = "圖樣:符文布袍",
[14470] = "圖樣:符文布外套",
[14471] = "圖樣:灰布外衣",
[14472] = "圖樣:符文布披風",
[14473] = "圖樣:鬼紋腰帶",
[14474] = "圖樣:霜紋手套",
[14476] = "圖樣:灰布手套",
[14477] = "圖樣:鬼紋手套",
[14478] = "圖樣:亮布長袍",
[14479] = "圖樣:亮布手套",
[14480] = "圖樣:鬼紋外衣",
[14481] = "圖樣:符文布手套",
[14482] = "圖樣:灰布披風",
[14483] = "圖樣:惡魔布束褲",
[14484] = "圖樣:亮布披風",
[14485] = "圖樣:巫紋護腿",
[14486] = "圖樣:火焰披風",
[14487] = "寒骨戰錘",
[14488] = "圖樣:符文布靴",
[14489] = "圖樣:霜紋束褲",
[14490] = "圖樣:灰布束褲",
[14491] = "圖樣:符文布束褲",
[14492] = "圖樣:惡魔布靴",
[14493] = "圖樣:冬夜長袍",
[14494] = "圖樣:亮布束褲",
[14495] = "圖樣:鬼紋束褲",
[14496] = "圖樣:惡魔布兜帽",
[14497] = "圖樣:月布護腿",
[14498] = "圖樣:符文布頭帶",
[14499] = "圖樣:月布包",
[14500] = "圖樣:巫紋長袍",
[14501] = "圖樣:月布外衣",
[14502] = "霜凍束腰",
[14503] = "死神之攫",
[14504] = "圖樣:符文布護肩",
[14505] = "圖樣:巫紋頭巾",
[14506] = "圖樣:惡魔布袍",
[14507] = "圖樣:月布護肩",
[14508] = "圖樣:惡魔布護肩",
[14509] = "圖樣:月布頭環",
[14510] = "圖樣:無底之包",
[14511] = "圖樣:精通法術手套",
[14512] = "圖樣:真誠法衣",
[14513] = "圖樣:大法師之袍",
[14514] = "圖樣:虛無長袍",
[14522] = "漩渦護腿",
[14523] = "惡魔之鎬",
[14525] = "骨節護手",
[14526] = "圖樣:月布",
[14528] = "斷骨圓盾",
[14529] = "符文布繃帶",
[14530] = "厚符文布繃帶",
[14531] = "恐怖骨錘",
[14536] = "骨片鍊衫",
[14537] = "屍光護脛",
[14538] = "行屍披肩",
[14539] = "骨環頭盔",
[14540] = "『飢餓者』塔拉加曼的心臟",
[14541] = "巴羅夫家族長劍",
[14542] = "克拉維爾的木箱",
[14543] = "暗影手套",
[14544] = "軍官的徽記",
[14545] = "鬼隱護腿",
[14546] = "魯恩的科多獸角",
[14547] = "埃盧梭斯之手",
[14548] = "皇家肩甲",
[14549] = "閃避之靴",
[14551] = "劍師手甲",
[14552] = "牢獄肩鎧",
[14553] = "憐憫束帶",
[14554] = "踏雲腿鎧",
[14555] = "亞考爾的陽炎刀",
[14557] = "暴風雄獅號角",
[14558] = "瑪耶女士的墜飾",
[14559] = "勘察員束帶",
[14560] = "勘察員的靴子",
[14561] = "勘察員的腕輪",
[14562] = "勘察員護軀",
[14563] = "勘察員的披風",
[14564] = "勘察員的長手套",
[14565] = "勘察員的毛褲",
[14566] = "勘察員的肩墊",
[14567] = "刺皮腰帶",
[14568] = "刺皮長靴",
[14569] = "刺皮束腕",
[14570] = "刺皮短衫",
[14571] = "刺皮斗篷",
[14572] = "刺皮手套",
[14573] = "刺皮襯肩",
[14574] = "刺皮長褲",
[14576] = "馬杜克黑檀劍",
[14577] = "骨煙束褲",
[14578] = "妖鬼之索",
[14579] = "妖鬼長靴",
[14580] = "妖鬼護腕",
[14581] = "妖鬼護胸",
[14582] = "妖鬼斗篷",
[14583] = "妖鬼手套",
[14584] = "妖鬼之帽",
[14585] = "妖鬼護腿",
[14587] = "妖鬼披肩",
[14588] = "鷹眼之索",
[14589] = "鷹眼輕鞋",
[14590] = "鷹眼護腕",
[14591] = "鷹眼頭盔",
[14592] = "鷹眼外套",
[14593] = "鷹眼披風",
[14594] = "鷹眼手套",
[14595] = "鷹眼馬褲",
[14596] = "鷹眼肩冑",
[14598] = "典獄官腰環",
[14599] = "典獄官薄靴",
[14600] = "典獄官腕環",
[14601] = "典獄官裹衣",
[14602] = "典獄官披風",
[14603] = "典獄官披肩",
[14604] = "典獄官巫師帽",
[14605] = "典獄官毛褲",
[14606] = "典獄官手套",
[14607] = "鷹眼圓盾",
[14608] = "妖鬼圓盾",
[14610] = "阿拉基的聖甲蟲",
[14611] = "血鏈鍊衫",
[14612] = "血鏈腿甲",
[14613] = "泰蘭之錘",
[14614] = "血鏈腰帶",
[14615] = "血鏈護手",
[14616] = "血鏈長靴",
[14617] = "外科醫生襯衣",
[14619] = "骷髏碎片",
[14620] = "亡骨束腰",
[14621] = "亡骨脛甲",
[14622] = "亡骨護手",
[14623] = "亡骨腿甲",
[14624] = "亡骨胸鎧",
[14625] = "失落榮耀的象徵",
[14626] = "骨堆長袍",
[14627] = "圖樣:淡黃色襯衣",
[14628] = "灌魔的骷髏碎片",
[14629] = "骨堆腕輪",
[14630] = "圖樣:附魔師風帽",
[14631] = "骨堆長靴",
[14632] = "骨堆護腿",
[14633] = "骨堆披肩",
[14634] = "配方:冰霜之油",
[14635] = "圖樣:鑲滿寶石的皮帶",
[14636] = "蒼白腰帶",
[14637] = "蒼白護甲",
[14638] = "蒼白護腿",
[14639] = "結構圖:初級淨化器",
[14640] = "蒼白手套",
[14641] = "蒼白步靴",
[14644] = "骷髏鑰匙模具",
[14645] = "未完工的骷髏鑰匙",
[14646] = "閃金鎮禮品券",
[14647] = "卡拉諾斯禮品券",
[14648] = "多蘭納爾禮品券",
[14649] = "剃刀嶺禮品券",
[14650] = "血蹄村禮品券",
[14651] = "布瑞爾禮品券",
[14652] = "蠍蟲束帶",
[14653] = "蠍蟲軟靴",
[14654] = "蠍蟲腕環",
[14655] = "蠍蟲胸甲",
[14656] = "蠍蟲斗篷",
[14657] = "蠍蟲手套",
[14658] = "蠍蟲顱帽",
[14659] = "蠍蟲護腿",
[14660] = "蠍蟲墊肩",
[14661] = "守衛者之索",
[14662] = "守衛者之蹄",
[14663] = "守衛者束腕",
[14664] = "守衛者護甲",
[14665] = "守衛者披風",
[14666] = "守衛者手套",
[14667] = "守衛者頭冠",
[14668] = "守衛者毛褲",
[14669] = "守衛者披肩",
[14670] = "豪族護甲",
[14671] = "豪族長靴",
[14672] = "豪族手環",
[14673] = "豪族斗篷",
[14674] = "豪族束腰",
[14675] = "豪族手套",
[14676] = "豪族輝環",
[14677] = "豪族束褲",
[14678] = "豪族肩鎧",
[14679] = "愛與家庭",
[14680] = "不撓外衣",
[14681] = "不撓長靴",
[14682] = "不撓臂甲",
[14683] = "不撓披風",
[14684] = "不撓腰帶",
[14685] = "不撓護手",
[14686] = "不撓頭飾",
[14687] = "不撓護腿",
[14688] = "不撓肩冑",
[14722] = "戰痕裹踝",
[14723] = "戰痕束腕",
[14724] = "戰痕披風",
[14725] = "戰痕腰環",
[14726] = "戰痕手套",
[14727] = "戰痕腿甲",
[14728] = "戰痕墊肩",
[14729] = "戰痕盾牌",
[14730] = "戰痕護軀",
[14742] = "笨重長靴",
[14743] = "笨重手環",
[14744] = "笨重護胸",
[14745] = "笨重披風",
[14746] = "笨重腰帶",
[14747] = "笨重護手",
[14748] = "笨重護腿",
[14749] = "笨重肩甲",
[14750] = "殺戮者腕輪",
[14751] = "殺戮者外套",
[14752] = "殺戮者斗篷",
[14753] = "殺戮者顱帽",
[14754] = "殺戮者手套",
[14755] = "殺戮者束帶",
[14756] = "殺戮者軟靴",
[14757] = "殺戮者束褲",
[14758] = "殺戮者肩衛",
[14759] = "耐久護腕",
[14760] = "耐久胸甲",
[14761] = "耐久腰帶",
[14762] = "耐久長靴",
[14763] = "耐久斗篷",
[14764] = "耐久護手",
[14765] = "耐久頭環",
[14766] = "耐久馬褲",
[14767] = "耐久肩鎧",
[14768] = "劫毀者護甲",
[14769] = "劫毀者便鞋",
[14770] = "劫毀者臂甲",
[14771] = "劫毀者披風",
[14772] = "劫毀者裹手",
[14773] = "劫毀者之索",
[14774] = "劫毀者之冠",
[14775] = "劫毀者毛褲",
[14776] = "劫毀者披肩",
[14777] = "劫毀者盾牌",
[14778] = "可汗束腕",
[14779] = "可汗護軀",
[14780] = "可汗圓盾",
[14781] = "可汗披風",
[14782] = "可汗手套",
[14783] = "可汗腰帶",
[14784] = "可汗護脛",
[14785] = "可汗盔帽",
[14786] = "可汗腿甲",
[14787] = "可汗披肩",
[14788] = "保衛者臂甲",
[14789] = "保衛者胸甲",
[14790] = "保衛者圓盾",
[14791] = "保衛者斗篷",
[14792] = "保衛者護手",
[14793] = "保衛者腰環",
[14794] = "保衛者踝甲",
[14795] = "保衛者頭盔",
[14796] = "保衛者腿甲",
[14797] = "保衛者肩墊",
[14798] = "嗜血胸甲",
[14799] = "嗜血長靴",
[14800] = "嗜血圓盾",
[14801] = "嗜血斗篷",
[14802] = "嗜血護手",
[14803] = "嗜血腰帶",
[14804] = "嗜血頭盔",
[14805] = "嗜血馬褲",
[14806] = "嗜血肩冑",
[14807] = "嗜血手鐲",
[14808] = "戰擊腰帶",
[14809] = "戰擊脛甲",
[14810] = "戰擊臂套",
[14811] = "戰擊護胸",
[14812] = "戰擊圓盾",
[14813] = "戰擊斗篷",
[14814] = "戰擊盔帽",
[14815] = "戰擊護手",
[14816] = "戰擊腿甲",
[14817] = "戰擊墊肩",
[14821] = "符記胸甲",
[14825] = "符記紋章盾",
[14826] = "符記護手",
[14827] = "符記腰帶",
[14828] = "符記護脛",
[14829] = "符記腿鎧",
[14830] = "符記肩鎧",
[14831] = "符記之冠",
[14832] = "符記護臂",
[14833] = "暴君護手",
[14834] = "暴君臂甲",
[14835] = "暴君護軀",
[14838] = "暴君腰帶",
[14839] = "暴君護脛",
[14840] = "暴君腿鎧",
[14841] = "暴君肩冑",
[14842] = "暴君盾牌",
[14843] = "暴君頭盔",
[14844] = "日鱗護胸",
[14846] = "日鱗護手",
[14847] = "日鱗腰帶",
[14848] = "日鱗脛甲",
[14849] = "日鱗盔帽",
[14850] = "日鱗腿鎧",
[14851] = "日鱗肩甲",
[14852] = "日鱗盾牌",
[14853] = "日鱗腕甲",
[14854] = "先鋒胸甲",
[14855] = "先鋒護手",
[14856] = "先鋒束腰",
[14857] = "先鋒脛甲",
[14858] = "先鋒頭飾",
[14859] = "先鋒腿鎧",
[14860] = "先鋒肩鎧",
[14861] = "先鋒護臂",
[14862] = "領軍胸甲",
[14863] = "領軍護手",
[14864] = "領軍腰帶",
[14865] = "領軍護脛",
[14866] = "領軍之冠",
[14867] = "領軍護腿",
[14868] = "領軍護肩",
[14869] = "領軍護腕",
[14872] = "提里奧的禮物",
[14894] = "百合根",
[14895] = "鹽石外套",
[14896] = "鹽石脛甲",
[14897] = "鹽石護手",
[14898] = "鹽石束腰",
[14899] = "鹽石頭盔",
[14900] = "鹽石腿鎧",
[14901] = "鹽石墊肩",
[14902] = "鹽石盾牌",
[14903] = "鹽石臂套",
[14904] = "蠻獸胸甲",
[14905] = "蠻獸護手",
[14906] = "蠻獸腰帶",
[14907] = "蠻獸盔帽",
[14908] = "蠻獸腿甲",
[14909] = "蠻獸護肩",
[14910] = "蠻獸臂甲",
[14911] = "蠻獸長靴",
[14912] = "蠻獸盾牌",
[14913] = "碧玉護脛",
[14914] = "碧玉護腕",
[14915] = "碧玉胸甲",
[14916] = "碧玉盾牌",
[14917] = "碧玉護手",
[14918] = "碧玉腰帶",
[14919] = "碧玉頭環",
[14920] = "碧玉腿鎧",
[14921] = "翡翠肩冑",
[14922] = "崇高脛甲",
[14923] = "崇高臂甲",
[14924] = "崇高胸甲",
[14925] = "崇高頭盔",
[14926] = "崇高護手",
[14927] = "崇高腰帶",
[14928] = "崇高腿甲",
[14929] = "崇高墊肩",
[14930] = "崇高盾牌",
[14931] = "英勇護甲",
[14932] = "英勇護脛",
[14933] = "英勇護手",
[14934] = "英勇束腰",
[14935] = "英勇顱帽",
[14936] = "英勇腿鎧",
[14937] = "英勇肩鎧",
[14938] = "英勇護腕",
[14939] = "戰爭使者護胸",
[14940] = "戰爭使者脛甲",
[14941] = "戰爭使者臂套",
[14942] = "戰爭使者護手",
[14943] = "戰爭使者腰帶",
[14944] = "戰爭使者之冠",
[14945] = "戰爭使者腿甲",
[14946] = "戰爭使者肩甲",
[14947] = "戰爭使者盾牌",
[14948] = "血鑄護軀",
[14949] = "血鑄護手",
[14950] = "血鑄腰帶",
[14951] = "血鑄脛甲",
[14952] = "血鑄盔帽",
[14953] = "血鑄腿鎧",
[14954] = "血鑄盾牌",
[14955] = "血鑄墊肩",
[14956] = "血鑄束腕",
[14957] = "大酋長脛甲",
[14958] = "大酋長護甲",
[14959] = "大酋長護手",
[14960] = "大酋長腰帶",
[14961] = "大酋長之冠",
[14962] = "大酋長腿甲",
[14963] = "大酋長肩鎧",
[14964] = "大酋長盾牌",
[14965] = "大酋長束腕",
[14966] = "光榮胸甲",
[14967] = "光榮護手",
[14968] = "光榮腰帶",
[14969] = "光榮頭飾",
[14970] = "光榮腿鎧",
[14971] = "光榮墊肩",
[14972] = "光榮脛甲",
[14973] = "光榮盾牌",
[14974] = "光榮束腕",
[14975] = "尊貴甲冑",
[14976] = "尊貴護手",
[14977] = "尊貴束腰",
[14978] = "尊貴脛甲",
[14979] = "尊貴盔帽",
[14980] = "尊貴腿鎧",
[14981] = "尊貴肩冑",
[14982] = "尊貴盾牌",
[14983] = "尊貴臂套",
[15002] = "尼姆布亞之矛",
[15003] = "原始腰帶",
[15004] = "原始長靴",
[15005] = "原始手環",
[15006] = "原始盾牌",
[15007] = "原始斗篷",
[15008] = "原始長手套",
[15009] = "原始護腿",
[15010] = "原始裹衣",
[15011] = "兇猛之索",
[15012] = "兇猛軟靴",
[15013] = "兇猛腕輪",
[15014] = "兇猛圓盾",
[15015] = "兇猛披風",
[15016] = "兇猛裹手",
[15017] = "兇猛護腿",
[15018] = "兇猛外衣",
[15019] = "兇猛披肩",
[15042] = "空的白蟻瓶",
[15043] = "瘟疫白蟻",
[15044] = "一桶瘟疫白蟻",
[15045] = "綠龍鱗片胸甲",
[15046] = "綠龍鱗片護腿",
[15047] = "紅龍鱗片胸甲",
[15048] = "藍龍鱗片胸甲",
[15049] = "藍龍鱗片護肩",
[15050] = "黑色龍鱗胸甲",
[15051] = "黑色龍鱗護肩",
[15052] = "黑色龍鱗護腿",
[15053] = "火山胸甲",
[15054] = "火山護腿",
[15055] = "火山護肩",
[15056] = "雷暴護甲",
[15057] = "雷暴束褲",
[15058] = "雷暴護肩",
[15059] = "生命胸甲",
[15060] = "生命護腿",
[15061] = "生命護肩",
[15062] = "魔暴龍皮護腿",
[15063] = "魔暴龍護手",
[15064] = "戰熊背心",
[15065] = "戰熊毛褲",
[15066] = "鐵羽胸甲",
[15067] = "鐵羽護肩",
[15068] = "霜刃外套",
[15069] = "霜刃護腿",
[15070] = "霜刃手套",
[15071] = "霜刃長靴",
[15072] = "奇美拉護腿",
[15073] = "奇美拉長靴",
[15074] = "奇美拉手套",
[15075] = "奇美拉外衣",
[15076] = "重型蠍殼外衣",
[15077] = "重型蠍殼護腕",
[15078] = "重型蠍殼護手",
[15079] = "重型蠍殼護腿",
[15080] = "重型蠍殼頭盔",
[15081] = "重型蠍殼護肩",
[15082] = "重型蠍殼腰帶",
[15083] = "邪惡皮甲護手",
[15084] = "邪惡皮甲護腕",
[15085] = "邪惡皮甲",
[15086] = "邪惡皮甲頭帶",
[15087] = "邪惡皮甲束褲",
[15088] = "邪惡皮甲腰帶",
[15090] = "符刻皮甲護甲",
[15091] = "符刻皮甲護手",
[15092] = "符刻皮甲護腕",
[15093] = "符刻皮甲腰帶",
[15094] = "符刻皮甲頭帶",
[15095] = "符刻皮甲束褲",
[15096] = "符刻皮甲護肩",
[15102] = "測試過的安戈洛樣本",
[15103] = "測試過的墮落樣本",
[15104] = "翼展長靴",
[15105] = "諾奧拉赫法杖",
[15106] = "達奧拉赫法杖",
[15107] = "諾奧拉赫寶珠",
[15108] = "達奧拉赫寶珠",
[15109] = "索拉魯克法杖",
[15110] = "剛硬腰帶",
[15111] = "剛硬皮底鞋",
[15112] = "剛硬手鐲",
[15113] = "剛硬圓盾",
[15114] = "剛硬斗篷",
[15115] = "剛硬手套",
[15116] = "剛硬護肩",
[15117] = "剛硬護腿",
[15118] = "剛硬外套",
[15119] = "精靈貴族束褲",
[15120] = "粗野束腰",
[15121] = "粗野長靴",
[15122] = "粗野護腕",
[15123] = "粗野圓盾",
[15124] = "粗野披風",
[15125] = "粗野手套",
[15126] = "粗野護腿",
[15127] = "粗野護肩",
[15128] = "粗野外套",
[15129] = "粗野頭盔",
[15130] = "切喉者外衣",
[15131] = "兇手的靴子",
[15132] = "兇殘臂甲",
[15133] = "兇殘圓盾",
[15134] = "兇殘之帽",
[15135] = "兇殘斗篷",
[15136] = "兇殘腰帶",
[15137] = "切喉者長手套",
[15138] = "奧妮克希亞鱗片披風",
[15139] = "切喉者束褲",
[15140] = "切喉者披肩",
[15142] = "鬼行者長靴",
[15143] = "鬼行者束腕",
[15144] = "鬼行者胸甲",
[15145] = "鬼行者圓盾",
[15146] = "鬼行者之冠",
[15147] = "鬼行者披風",
[15148] = "鬼行者腰帶",
[15149] = "鬼行者手套",
[15150] = "鬼行者肩墊",
[15151] = "鬼行者腿甲",
[15152] = "夜間輕鞋",
[15153] = "夜間披風",
[15154] = "夜間束帶",
[15155] = "夜間手套",
[15156] = "夜間軟帽",
[15157] = "夜間護腿",
[15158] = "夜間墊肩",
[15159] = "夜間外套",
[15160] = "夜間腕環",
[15161] = "壯麗腰帶",
[15162] = "壯麗長靴",
[15163] = "壯麗護腕",
[15164] = "壯麗外衣",
[15165] = "壯麗斗篷",
[15166] = "壯麗手套",
[15167] = "壯麗頭巾",
[15168] = "壯麗束褲",
[15169] = "壯麗護肩",
[15170] = "高效護甲",
[15171] = "高效長靴",
[15172] = "高效手環",
[15173] = "高效斗篷",
[15174] = "高效手套",
[15175] = "高效盔帽",
[15176] = "高效束褲",
[15177] = "高效護肩",
[15178] = "高效腰帶",
[15179] = "禁衛墊甲",
[15180] = "禁衛束腰",
[15181] = "禁衛長靴",
[15182] = "禁衛腕環",
[15183] = "禁衛披風",
[15184] = "禁衛手套",
[15185] = "禁衛頭巾",
[15186] = "禁衛護腿",
[15187] = "禁衛肩鎧",
[15188] = "豪華臂甲",
[15189] = "豪華長靴",
[15190] = "豪華披風",
[15191] = "豪華腰帶",
[15192] = "豪華護手",
[15193] = "豪華之冠",
[15194] = "豪華腿甲",
[15195] = "豪華胸甲",
[15196] = "士兵外袍",
[15197] = "斥候外袍",
[15198] = "騎士彩袍",
[15199] = "石守衛的紋章",
[15200] = "資深士官徽記",
[15202] = "自然守衛者護腿",
[15203] = "自然風暴腿甲",
[15204] = "月石魔杖",
[15205] = "鷹眼步槍",
[15206] = "碧指短棒",
[15207] = "鋼釘盾牌",
[15208] = "塞納里奧月塵",
[15209] = "聖物包裹",
[15210] = "劫掠者短劍",
[15211] = "好鬥者短劍",
[15212] = "戰士寬劍",
[15213] = "傭兵刃",
[15214] = "貴族佩劍",
[15215] = "狂暴彎刃大刀",
[15216] = "符文劍",
[15217] = "寡婦利刃",
[15218] = "水晶劍",
[15219] = "次元刃",
[15220] = "死戰軍刀",
[15221] = "聖戰之劍",
[15222] = "倒刺木棒",
[15223] = "鋸齒之星",
[15224] = "擊碎者",
[15225] = "杉木錘",
[15226] = "巨木棒",
[15227] = "鑽石棍棒",
[15228] = "粉碎星辰錘",
[15229] = "祝福戰錘",
[15230] = "劈山斬斧",
[15231] = "狂戰士短斧",
[15232] = "劈頭斬斧",
[15233] = "蠻斧",
[15234] = "巨型鐮刀",
[15235] = "利鋒新月斧",
[15236] = "月牙斬斧",
[15237] = "屍體收割者",
[15238] = "督軍戰斧",
[15239] = "魔石掠刃",
[15240] = "惡魔之爪",
[15241] = "作戰小刀",
[15242] = "利磨窄匕",
[15243] = "鋒利波刃劍",
[15244] = "剃刀之刃",
[15245] = "漩渦匕首",
[15246] = "惡魔之刃",
[15247] = "血擊匕首",
[15248] = "微光巨刃劍",
[15249] = "拋光茲偉雙手劍",
[15250] = "稀光焰刃劍",
[15251] = "削頭劍",
[15252] = "長牙劍",
[15253] = "斬首刃",
[15254] = "黑暗軍刀",
[15255] = "豪俠焰刃劍",
[15256] = "殘殺之劍",
[15257] = "脛骨刃",
[15258] = "神聖戰刃",
[15259] = "有力鬥錘",
[15260] = "石錘",
[15261] = "紅杉樹枝",
[15262] = "巨型木槌",
[15263] = "皇家重槌",
[15264] = "斷脊者",
[15265] = "痛苦使者",
[15266] = "熾烈重槌",
[15267] = "蠻力重錘",
[15268] = "兩刃斧",
[15269] = "超大戰鬥斧",
[15270] = "巨人戰斧",
[15271] = "無雙戰斧",
[15272] = "剃刀斧",
[15273] = "死亡斬擊者",
[15274] = "預言師長杖",
[15275] = "奇術師法杖",
[15276] = "魔導師長杖",
[15277] = "灰色科多獸",
[15278] = "正午法杖",
[15279] = "象牙魔杖",
[15280] = "巫師之手",
[15281] = "爍星魔棒",
[15282] = "龍指",
[15283] = "月亮魔杖",
[15284] = "長戰弓",
[15285] = "射手長弓",
[15286] = "紅木長弓",
[15287] = "十字軍長弓",
[15288] = "犄角長弓",
[15289] = "曲線長弓",
[15290] = "棕色科多獸",
[15291] = "鷹身人縫衣針",
[15292] = "綠色科多獸",
[15293] = "藍色科多獸",
[15294] = "攻城長弓",
[15295] = "羽毛弓",
[15296] = "鷹眼長弓",
[15297] = "灰白護腕",
[15298] = "灰白圓盾",
[15299] = "灰白斗篷",
[15300] = "灰白手套",
[15301] = "灰白軟靴",
[15302] = "灰白腰帶",
[15303] = "灰白束褲",
[15304] = "灰白上衣",
[15305] = "野性輕鞋",
[15306] = "野性束腕",
[15307] = "野性圓盾",
[15308] = "野性之索",
[15309] = "野性披風",
[15310] = "野性手套",
[15311] = "野性背心",
[15312] = "野性護腿",
[15313] = "野性墊肩",
[15314] = "一包聖物",
[15322] = "滑膛槍",
[15323] = "震擊獵槍",
[15324] = "伯恩賽德步槍",
[15325] = "神射手火繩槍",
[15326] = "破損的微光擲斧",
[15327] = "損壞的邪惡飛刀",
[15328] = "約瑟夫的鑰匙",
[15329] = "牧者腰帶",
[15330] = "牧者的靴子",
[15331] = "牧者腕環",
[15332] = "牧者圓盾",
[15333] = "牧者披風",
[15334] = "牧者手套",
[15335] = "石南鋼劍",
[15336] = "牧者護腿",
[15337] = "爭吵者裹衣",
[15338] = "牧者披肩",
[15339] = "拓荒者之帽",
[15340] = "拓荒者披風",
[15341] = "拓荒者薄靴",
[15342] = "拓荒者護甲",
[15343] = "拓荒者手套",
[15344] = "拓荒者束褲",
[15345] = "拓荒者墊肩",
[15346] = "拓荒者外衣",
[15347] = "拓荒者腰帶",
[15348] = "拓荒者護腕",
[15349] = "獵頭者腰帶",
[15350] = "獵頭者軟靴",
[15351] = "獵頭者手環",
[15352] = "獵頭者圓盾",
[15353] = "獵頭者頭飾",
[15354] = "獵頭者披風",
[15355] = "獵頭者長手套",
[15356] = "獵頭者護甲",
[15357] = "獵頭者肩甲",
[15358] = "獵頭者毛褲",
[15359] = "狡詐外衣",
[15360] = "狡詐束腕",
[15361] = "狡詐束帶",
[15362] = "狡詐者的靴子",
[15363] = "狡詐頭飾",
[15364] = "狡詐披風",
[15365] = "狡詐裹手",
[15366] = "詭計者護腿",
[15367] = "狡詐保衛者",
[15368] = "狡詐肩鎧",
[15369] = "狼騎兵腰帶",
[15370] = "狼騎兵的靴子",
[15371] = "狼騎兵披風",
[15372] = "狼騎兵手套",
[15373] = "狼騎兵頭盔",
[15374] = "狼騎兵護腿",
[15375] = "狼騎兵墊肩",
[15376] = "狼騎兵墊甲",
[15377] = "狼騎兵腕環",
[15378] = "怒爪腰帶",
[15379] = "怒爪長靴",
[15380] = "怒爪護腕",
[15381] = "怒爪護胸",
[15382] = "怒爪披風",
[15383] = "怒爪手套",
[15384] = "怒爪頭盔",
[15385] = "怒爪護腿",
[15386] = "怒爪墊肩",
[15387] = "碧火手鐲",
[15388] = "碧火腰帶",
[15389] = "碧火脛甲",
[15390] = "碧火護胸",
[15391] = "碧火軟帽",
[15392] = "碧火披風",
[15393] = "碧火手套",
[15394] = "碧火束褲",
[15395] = "碧火肩冑",
[15396] = "曲木匕首",
[15397] = "橡木法杖",
[15398] = "沙浪之靴",
[15399] = "枯草腰帶",
[15400] = "蚌殼護腕",
[15401] = "水滴手套",
[15402] = "繩索護手",
[15403] = "山陰護腕",
[15404] = "破浪束腰",
[15405] = "剝殼手套",
[15406] = "甲殼長靴",
[15407] = "熟化毛皮",
[15408] = "厚蠍鱗",
[15409] = "精煉石中鹽",
[15410] = "奧妮克希亞鱗片",
[15411] = "弗丁印記",
[15412] = "綠龍鱗片",
[15413] = "華麗合金胸甲",
[15414] = "紅龍鱗片",
[15415] = "藍龍鱗片",
[15416] = "黑龍鱗片",
[15417] = "魔暴龍皮",
[15418] = "閃光白金戰錘",
[15419] = "戰熊皮",
[15420] = "鐵羽毛",
[15421] = "流放者罩氅",
[15422] = "霜刃豹皮革",
[15423] = "奇美拉皮革",
[15424] = "奧格瑪之斧",
[15425] = "無雙護腕",
[15426] = "無雙長靴",
[15427] = "無雙披風",
[15428] = "無雙腰帶",
[15429] = "無雙手套",
[15430] = "無雙頭帶",
[15431] = "無雙護腿",
[15432] = "無雙護肩",
[15433] = "無雙護甲",
[15434] = "至高束帶",
[15435] = "至高輕鞋",
[15436] = "至高護腕",
[15437] = "至高斗篷",
[15438] = "至高手套",
[15439] = "至高之冠",
[15440] = "至高護腿",
[15441] = "至高護肩",
[15442] = "至高胸甲",
[15443] = "奧格瑪波刃劍",
[15444] = "奧格瑪法杖",
[15445] = "奧格瑪之錘",
[15447] = "生命腐質",
[15448] = "凝固腐質",
[15449] = "蒼白長褲",
[15450] = "泥濘護腿",
[15451] = "石像鬼護腿",
[15452] = "羽珠護腕",
[15453] = "草原獅護腕",
[15454] = "研缽和搗杵",
[15455] = "落塵長袍",
[15456] = "快步護腿",
[15457] = "沙漠護肩",
[15458] = "凍原長靴",
[15459] = "喪鐘腕甲",
[15461] = "輕蹄長靴",
[15462] = "沃土護腕",
[15463] = "暗淡手套",
[15464] = "野蠻之錘",
[15465] = "釘擊魔杖",
[15466] = "裂縫之盾",
[15467] = "發明家協會之戒",
[15468] = "風歌披氅",
[15469] = "風歌繫腰",
[15470] = "平原衛士護腿",
[15471] = "韌革護甲",
[15472] = "衝鋒者腰帶",
[15473] = "衝鋒者的靴子",
[15474] = "衝鋒者束腕",
[15475] = "衝鋒者披風",
[15476] = "衝鋒者裹手",
[15477] = "衝鋒者束褲",
[15478] = "衝鋒者盾牌",
[15479] = "衝鋒者護甲",
[15480] = "久戰束腰",
[15481] = "久戰護脛",
[15482] = "久戰手環",
[15483] = "久戰斗篷",
[15484] = "久戰纏手",
[15485] = "久戰束褲",
[15486] = "久戰盾牌",
[15487] = "久戰外套",
[15488] = "血斑外套",
[15489] = "血斑脛甲",
[15490] = "血斑披風",
[15491] = "血斑手套",
[15492] = "血斑束帶",
[15493] = "血斑纏腰",
[15494] = "血斑盾牌",
[15495] = "血斑腕環",
[15496] = "血斑墊肩",
[15497] = "先驅者之索",
[15498] = "先驅者軟靴",
[15499] = "先驅者腕輪",
[15500] = "先驅者護胸",
[15501] = "先驅者披風",
[15502] = "先驅者手套",
[15503] = "先驅者腿甲",
[15504] = "先驅者盾牌",
[15505] = "先驅者肩鎧",
[15506] = "蠻兵裹踝",
[15507] = "蠻兵護腕",
[15508] = "蠻兵斗篷",
[15509] = "蠻兵裹手",
[15510] = "蠻兵腰帶",
[15511] = "蠻兵腿甲",
[15512] = "蠻兵盾牌",
[15513] = "蠻兵肩鎧",
[15514] = "蠻兵護軀",
[15515] = "尖刺鍊甲腰帶",
[15516] = "尖刺鍊甲軟靴",
[15517] = "尖刺鍊甲腕環",
[15518] = "尖刺鍊甲胸甲",
[15519] = "尖刺鍊甲披風",
[15520] = "尖刺鍊甲護手",
[15521] = "尖刺鍊甲護腿",
[15522] = "尖刺鍊甲盾牌",
[15523] = "尖刺鍊甲墊肩",
[15524] = "哨衛外套",
[15525] = "哨衛軟靴",
[15526] = "哨衛斗篷",
[15527] = "哨衛手套",
[15528] = "哨衛束帶",
[15529] = "哨衛護腿",
[15530] = "哨衛盾牌",
[15531] = "哨衛肩衛",
[15532] = "哨衛臂套",
[15533] = "哨衛頭飾",
[15534] = "邪惡鍊甲長靴",
[15535] = "邪惡鍊甲護腕",
[15536] = "邪惡鍊甲護軀",
[15537] = "邪惡鍊甲披風",
[15538] = "邪惡鍊甲護手",
[15539] = "邪惡鍊甲腰環",
[15540] = "邪惡鍊甲盔帽",
[15541] = "邪惡鍊甲腿甲",
[15542] = "邪惡鍊甲墊肩",
[15543] = "邪惡鍊甲盾牌",
[15544] = "厚鱗脛甲",
[15545] = "厚鱗手鐲",
[15546] = "厚鱗胸甲",
[15547] = "厚鱗披風",
[15548] = "厚鱗護手",
[15549] = "厚鱗腰帶",
[15550] = "厚鱗之冠",
[15551] = "厚鱗腿甲",
[15552] = "厚鱗盾牌",
[15553] = "厚鱗墊肩",
[15554] = "掠取者束腰",
[15555] = "掠取者的靴子",
[15556] = "掠取者護腕",
[15557] = "掠取者護胸",
[15558] = "掠取者之冠",
[15559] = "掠取者披風",
[15560] = "掠取者手套",
[15561] = "掠取者護腿",
[15562] = "掠取者肩鎧",
[15563] = "掠取者盾牌",
[15564] = "毛皮護甲片",
[15565] = "掠奪者的靴子",
[15566] = "掠奪者護腕",
[15567] = "掠奪者外套",
[15568] = "掠奪者披風",
[15569] = "掠奪者紋章盾",
[15570] = "掠奪者護手",
[15571] = "掠奪者腰帶",
[15572] = "掠奪者頭環",
[15573] = "掠奪者護腿",
[15574] = "掠奪者墊肩",
[15575] = "火殼腰帶",
[15576] = "火殼脛甲",
[15577] = "火殼護腕",
[15578] = "火殼胸甲",
[15579] = "火殼披風",
[15580] = "火殼裹頭",
[15581] = "火殼護手",
[15582] = "火殼腿甲",
[15583] = "火殼墊肩",
[15584] = "火殼盾牌",
[15585] = "帕多克之握",
[15587] = "浣熊束腰",
[15588] = "精鋼腰帶",
[15589] = "堅定踏靴",
[15590] = "堅定手鐲",
[15591] = "堅定胸甲",
[15592] = "堅定圓盾",
[15593] = "堅定頭冠",
[15594] = "堅定披風",
[15595] = "堅定手套",
[15596] = "堅定腿鎧",
[15597] = "堅定護肩",
[15598] = "堅定束腰",
[15599] = "遠古護脛",
[15600] = "遠古護臂",
[15601] = "遠古護軀",
[15602] = "遠古之冠",
[15603] = "遠古披風",
[15604] = "上古防衛者",
[15605] = "遠古護手",
[15606] = "遠古腰帶",
[15607] = "遠古腿甲",
[15608] = "遠古肩鎧",
[15609] = "骨鏈護甲",
[15610] = "骨鏈護腕",
[15611] = "骨鏈斗篷",
[15612] = "骨鏈護手",
[15613] = "骨鏈腰帶",
[15614] = "骨鏈脛甲",
[15615] = "骨鏈盔帽",
[15616] = "骨鏈腿鎧",
[15617] = "骨鏈肩冑",
[15618] = "骨鏈牆盾",
[15619] = "獅鷲獸鎖甲腰帶",
[15620] = "獅鷲獸鎖甲手鐲",
[15621] = "獅鷲獸鎖甲圓盾",
[15622] = "獅鷲獸鎖甲胸甲",
[15623] = "獅鷲獸鎖甲頭冠",
[15624] = "獅鷲獸鎖甲披風",
[15625] = "獅鷲獸鎖甲護手",
[15626] = "獅鷲獸鎖甲護脛",
[15627] = "獅鷲獸鎖甲腿甲",
[15628] = "獅鷲獸鎖甲肩鎧",
[15629] = "敬畏護腕",
[15630] = "敬畏脛甲",
[15631] = "敬畏護軀",
[15632] = "敬畏斗篷",
[15633] = "敬畏紋章盾",
[15634] = "敬畏頭環",
[15635] = "敬畏護手",
[15636] = "敬畏腰帶",
[15637] = "敬畏腿甲",
[15638] = "敬畏墊肩",
[15639] = "鐵皮護腕",
[15640] = "鐵皮胸甲",
[15641] = "鐵皮腰帶",
[15642] = "鐵皮護脛",
[15643] = "鐵皮披風",
[15644] = "鐵皮護手",
[15645] = "鐵皮盔帽",
[15646] = "鐵皮腿甲",
[15647] = "鐵皮肩鎧",
[15648] = "鐵皮盾牌",
[15649] = "殘忍護腕",
[15650] = "殘忍外套",
[15651] = "殘忍之冠",
[15652] = "殘忍披風",
[15653] = "殘忍護手",
[15654] = "殘忍腰帶",
[15655] = "殘忍腿甲",
[15656] = "殘忍肩冑",
[15657] = "殘忍盾牌",
[15658] = "深奧脛甲",
[15659] = "深奧束腕",
[15660] = "深奧胸甲",
[15661] = "深奧披風",
[15662] = "深奧護手",
[15663] = "深奧腰帶",
[15664] = "深奧盔帽",
[15665] = "深奧腿甲",
[15666] = "深奧肩鎧",
[15667] = "深奧盾牌",
[15668] = "莊嚴護腕",
[15669] = "莊嚴胸甲",
[15670] = "莊嚴盔帽",
[15671] = "莊嚴披風",
[15672] = "莊嚴護手",
[15673] = "莊嚴腰帶",
[15674] = "莊嚴護脛",
[15675] = "莊嚴盾牌",
[15676] = "莊嚴護腿",
[15677] = "莊嚴護肩",
[15678] = "勝利脛甲",
[15679] = "勝利護腕",
[15680] = "勝利護軀",
[15681] = "勝利披風",
[15682] = "勝利護手",
[15683] = "勝利束腰",
[15684] = "勝利顱帽",
[15685] = "勝利腿鎧",
[15686] = "勝利墊肩",
[15687] = "勝利盾牌",
[15689] = "商人戒指",
[15690] = "科多獸骨項鍊",
[15691] = "射手火槍",
[15692] = "科多獸烙鐵棒",
[15693] = "豪華護肩",
[15694] = "殘忍護脛",
[15695] = "鑲釘環盾",
[15696] = "被毀壞的書籍",
[15697] = "科多獸竊賊之靴",
[15698] = "激鬥肩甲",
[15699] = "小型棕色包裹",
[15702] = "藥劑師戒指",
[15703] = "藥劑師工作服",
[15704] = "獵人徽記徽記",
[15705] = "海潮之刃",
[15706] = "追獵之刃",
[15707] = "黑雁束帶",
[15708] = "枯皮手套",
[15709] = "鋼箍束腰",
[15710] = "塞納里奧銀塵",
[15722] = "斯普拉格的水壺",
[15723] = "甜茶",
[15724] = "圖樣:重型蠍殼護腕",
[15725] = "圖樣:邪惡皮甲護手",
[15726] = "圖樣:綠龍鱗片胸甲",
[15727] = "圖樣:重型蠍殼外衣",
[15728] = "圖樣:邪惡皮甲護腕",
[15729] = "圖樣:奇美拉手套",
[15730] = "圖樣:紅龍鱗片胸甲",
[15731] = "圖樣:符刻皮甲護手",
[15732] = "圖樣:火山護腿",
[15733] = "圖樣:綠龍鱗片護腿",
[15734] = "圖樣:生命護肩",
[15735] = "圖樣:鐵羽護肩",
[15736] = "煙鬼的特殊混合物",
[15737] = "圖樣:奇美拉長靴",
[15738] = "圖樣:重型蠍殼護手",
[15739] = "圖樣:符刻皮甲護腕",
[15740] = "圖樣:霜刃長靴",
[15741] = "圖樣:雷暴束褲",
[15742] = "圖樣:戰熊背心",
[15743] = "圖樣:重型蠍殼腰帶",
[15744] = "圖樣:邪惡皮甲頭帶",
[15745] = "圖樣:符刻皮甲腰帶",
[15746] = "圖樣:奇美拉護腿",
[15747] = "圖樣:霜刃護腿",
[15748] = "圖樣:重型蠍殼護腿",
[15749] = "圖樣:火山胸甲",
[15750] = "聖光權杖",
[15751] = "圖樣:藍龍鱗片胸甲",
[15752] = "圖樣:生命護腿",
[15753] = "圖樣:雷暴護甲",
[15754] = "圖樣:戰熊毛褲",
[15755] = "圖樣:奇美拉外衣",
[15756] = "圖樣:符刻皮甲頭帶",
[15757] = "圖樣:邪惡皮甲束褲",
[15758] = "圖樣:魔暴龍護手",
[15759] = "圖樣:黑色龍鱗胸甲",
[15760] = "圖樣:鐵羽胸甲",
[15761] = "圖樣:霜刃手套",
[15762] = "圖樣:重型蠍殼頭盔",
[15763] = "圖樣:藍龍鱗片護肩",
[15764] = "圖樣:雷暴護肩",
[15765] = "圖樣:符刻皮甲束褲",
[15766] = "毒蛇寶石",
[15767] = "哈米亞的鑰匙",
[15768] = "圖樣:邪惡皮甲腰帶",
[15770] = "圖樣:黑色龍鱗護肩",
[15771] = "圖樣:生命胸甲",
[15772] = "圖樣:魔暴龍護腿",
[15773] = "圖樣:邪惡皮甲",
[15774] = "圖樣:重型蠍殼護肩",
[15775] = "圖樣:火山護肩",
[15776] = "圖樣:符刻皮甲護甲",
[15777] = "圖樣:符刻皮甲護肩",
[15778] = "機械雪人",
[15779] = "圖樣:霜刃外套",
[15781] = "圖樣:黑色龍鱗護腿",
[15782] = "獸巡者之刃",
[15783] = "獵獸匕首",
[15784] = "水晶之風披肩",
[15785] = "塞達爾的頭顱",
[15786] = "蕨脈上衣",
[15787] = "柳環鍊衫",
[15788] = "永望鎮報告",
[15789] = "深水披風",
[15790] = "靈語研究",
[15791] = "綠松石束帶",
[15792] = "犁木肩甲",
[15793] = "被咀嚼過的骨頭",
[15794] = "破碎的巨魔纏腰",
[15795] = "翡翠迷霧護手",
[15796] = "海泉護腕",
[15797] = "閃亮的臂鎧",
[15798] = "碎裂的巨魔牙齒",
[15799] = "英勇獎章",
[15800] = "堅韌短劍",
[15801] = "剛勇短劍",
[15802] = "月布長靴",
[15803] = "上古之書",
[15804] = "紫紅披氅",
[15805] = "波尼的玫瑰",
[15806] = "米拉之歌",
[15807] = "輕弩",
[15808] = "優質輕弩",
[15809] = "重弩",
[15810] = "短矛",
[15811] = "重矛",
[15812] = "紫蘭花襯肩",
[15813] = "金鏈腰帶",
[15814] = "哈米亞斬殺者",
[15815] = "哈米亞的披風",
[15822] = "影皮肩甲",
[15823] = "鋼鱗護手",
[15824] = "阿斯托里長袍",
[15825] = "吊鉤上衣",
[15826] = "動物醫療藥膏",
[15827] = "碧鱗胸甲",
[15842] = "空的鬼霧峰取樣器",
[15843] = "盛滿的鬼霧峰取樣器",
[15844] = "空的壁泉瀑布取樣器",
[15845] = "盛滿的壁泉瀑布取樣器",
[15846] = "篩鹽器",
[15847] = "奎爾薩拉斯名冊",
[15848] = "鬼魂磁鐵木箱",
[15849] = "鬼魂電漿",
[15850] = "暗翼蝠的毛皮",
[15851] = "月亮菇",
[15852] = "科多獸角",
[15853] = "斷風者",
[15854] = "舞動薄杖",
[15855] = "防護之戒",
[15856] = "弧光咒符",
[15857] = "魔法障壁",
[15858] = "亂風手套",
[15859] = "海港束腰",
[15860] = "閃現打擊臂甲",
[15861] = "迅捷足靴",
[15862] = "閃擊斬斧",
[15863] = "銘文權杖",
[15864] = "兀鷹護腕",
[15865] = "鐵邊圓盾",
[15866] = "醫療粉塵包",
[15867] = "稜石符咒",
[15868] = "大十字軍的命令",
[15869] = "銀骷髏鑰匙",
[15870] = "金骷髏鑰匙",
[15871] = "真銀骷髏鑰匙",
[15872] = "奧金骷髏鑰匙",
[15873] = "約翰的無盡之杯",
[15874] = "軟殼蚌",
[15875] = "腐爛的蘋果",
[15876] = "納薩諾斯的箱子",
[15877] = "神殿靈珠",
[15878] = "拉克摩爾的銀鑰匙",
[15879] = "洛爾主宰的爪子",
[15880] = "『暴食者』拉姆斯登的頭顱",
[15881] = "拉克摩爾的金鑰匙",
[15882] = "水獸耐力墜飾",
[15883] = "水獸敏捷墜飾",
[15884] = "奧古斯圖斯的帳本",
[15885] = "海獅墜飾",
[15886] = "提摩萊恩的骨匣",
[15887] = "英勇護盾",
[15890] = "先鋒盾牌",
[15891] = "笨重盾牌",
[15892] = "殺戮者盾牌",
[15893] = "勘察員的圓盾",
[15894] = "樹皮圓盾",
[15895] = "燃燒圓盾",
[15902] = "癲狂摸獎袋",
[15903] = "右手爪",
[15904] = "右手刃",
[15905] = "右手黃銅指虎",
[15906] = "左手黃銅指虎",
[15907] = "左手爪",
[15908] = "馴獸棒",
[15909] = "左手刃",
[15911] = "馴獸棒",
[15912] = "海盜寶珠",
[15913] = "馴獸棒",
[15914] = "馴獸棒",
[15915] = "馴獸棒",
[15916] = "馴獸棒",
[15917] = "馴獸棒",
[15918] = "咒術師之球",
[15919] = "馴獸棒",
[15920] = "馴獸棒",
[15921] = "馴獸棒",
[15922] = "馴獸棒",
[15923] = "馴獸棒",
[15924] = "軟殼蚌肉",
[15925] = "旅者護杖",
[15926] = "縛法者寶珠",
[15927] = "明亮之球",
[15928] = "銀絲魔棒",
[15929] = "夜空寶珠",
[15930] = "帝王紅色權杖",
[15931] = "秘法之星",
[15932] = "侍徒酒杯",
[15933] = "簡易木枝",
[15934] = "賢者護杖",
[15935] = "耐久節杖",
[15936] = "夜紋木枝",
[15937] = "寒冬之球",
[15938] = "奧秘寶珠",
[15939] = "議員權杖",
[15940] = "雅致權杖",
[15941] = "高等參事權杖",
[15942] = "大師魔棒",
[15943] = "灌魔盾牌",
[15944] = "先祖寶珠",
[15945] = "符刻護杖",
[15946] = "秘法之球",
[15947] = "血紅之星",
[15962] = "薩特魔棒",
[15963] = "石布樹枝",
[15964] = "絲沙之星",
[15965] = "逐風寶珠",
[15966] = "毒幕寶珠",
[15967] = "精靈貴族之星",
[15968] = "月語寶珠",
[15969] = "墜飾寶珠",
[15970] = "天然木枝",
[15971] = "土著魔棒",
[15972] = "儀式之杯",
[15973] = "看守者星杖",
[15974] = "異教徒魔棒",
[15975] = "喚雨者權杖",
[15976] = "薊皮短枝",
[15977] = "生命寶珠",
[15978] = "地卜師節杖",
[15979] = "焰絲護杖",
[15980] = "暗霧寶珠",
[15981] = "新月之球",
[15982] = "血紋魔棒",
[15983] = "蓋亞權杖",
[15984] = "豐饒權杖",
[15985] = "蛛魔短枝",
[15986] = "白骨法師之星",
[15987] = "星界寶珠",
[15988] = "璀璨寶珠",
[15989] = "永恆魔棒",
[15990] = "耐久盾牌",
[15991] = "領軍盾牌",
[15992] = "緻密火藥粉",
[15993] = "瑟銀手榴彈",
[15994] = "瑟銀零件",
[15995] = "瑟銀步槍",
[15996] = "仿真機械蟾蜍",
[15997] = "瑟銀彈",
[15998] = "路易斯的便箋",
[15999] = "法術能量護目鏡極限改良版",
[16000] = "瑟銀管",
[16001] = "軍情七處徽記(弗雷多)",
[16002] = "軍情七處徽記(特伊恩)",
[16003] = "軍情七處徽記(拉戈爾)",
[16004] = "黑鐵步槍",
[16005] = "黑鐵炸彈",
[16006] = "精密奧金轉換器",
[16007] = "完美的奧金步槍",
[16008] = "工程大師護目鏡",
[16009] = "語音增強模組",
[16022] = "奧金幼龍",
[16023] = "精工活動假人",
[16039] = "塔基爾薩歌唱之刃",
[16040] = "秘法炸彈",
[16041] = "結構圖:瑟銀手榴彈",
[16042] = "結構圖:瑟銀零件",
[16043] = "結構圖:瑟銀步槍",
[16044] = "結構圖:仿真機械蟾蜍",
[16045] = "結構圖:法術能量護目鏡極限改良版",
[16046] = "結構圖:精工活動假人",
[16047] = "結構圖:瑟銀管",
[16048] = "結構圖:黑鐵步槍",
[16049] = "結構圖:黑鐵炸彈",
[16050] = "結構圖:精密奧金轉換器",
[16051] = "破爛的結構圖:瑟銀彈",
[16052] = "結構圖:語音增強模組",
[16053] = "結構圖:工程大師護目鏡",
[16054] = "結構圖:奧金幼龍",
[16055] = "結構圖:秘法炸彈",
[16056] = "結構圖:完美的奧金步槍",
[16057] = "探險者的背包",
[16058] = "弗丁的徽印",
[16059] = "普通的棕襯衣",
[16060] = "普通的白襯衣",
[16072] = "高級烹飪書",
[16083] = "高級釣魚教材 - 鱸魚與你",
[16084] = "高級急救教材 - 繃帶縛體",
[16110] = "食譜:超級煎蛋捲",
[16111] = "食譜:辣椒蟹肉",
[16112] = "手冊:厚絲質繃帶",
[16113] = "手冊:魔紋繃帶",
[16114] = "工頭的木棒",
[16115] = "奧斯瑞克的木箱",
[16166] = "豆湯",
[16167] = "彩虹糖",
[16168] = "天堂桃",
[16169] = "粗米糕",
[16170] = "肉包子",
[16171] = "雜燴飯",
[16189] = "馬格蘭的信件",
[16190] = "血怒撕裂者的遺體",
[16192] = "貝瑟萊斯的牙齒",
[16202] = "次級不滅精華",
[16203] = "強效不滅精華",
[16204] = "幻影之塵",
[16205] = "蓋亞之種",
[16206] = "奧金棒",
[16207] = "符文奧金棒",
[16208] = "附魔的蓋亞之種",
[16209] = "莫里斯的訂單",
[16210] = "高頓的木箱",
[16214] = "公式:附魔護腕 - 強效智力",
[16215] = "公式:附魔靴子 - 強效耐力",
[16216] = "公式:附魔披風 - 強效抗性",
[16217] = "公式:附魔盾牌 - 強效耐力",
[16218] = "公式:附魔護腕 - 超強精神",
[16219] = "公式:附魔手套 - 強效敏捷",
[16220] = "公式:附魔靴子 - 精神",
[16221] = "公式:附魔胸甲 - 極效生命",
[16222] = "公式:附魔盾牌 - 超強精神",
[16223] = "公式:附魔武器 - 冰寒",
[16224] = "公式:附魔披風 - 超強防禦",
[16242] = "公式:附魔胸甲 - 極效法力",
[16243] = "公式:符文奧金棒",
[16244] = "公式:附魔手套 - 強效力量",
[16245] = "公式:附魔靴子 - 強效敏捷",
[16246] = "公式:附魔護腕 - 超強力量",
[16247] = "公式:附魔雙手武器 - 超強衝擊",
[16248] = "公式:附魔武器 - 邪能",
[16249] = "公式:附魔雙手武器 - 極效智力",
[16250] = "公式:附魔武器 - 超強打擊",
[16251] = "公式:附魔護腕 - 超強耐力",
[16252] = "公式:附魔武器 - 十字軍",
[16253] = "公式:附魔胸甲 - 強效屬性",
[16254] = "公式:附魔武器 - 生命偷取",
[16255] = "公式:附魔雙手武器 - 極效精神",
[16262] = "多蘭納爾食譜",
[16263] = "艾奎恩妮修女的便箋",
[16282] = "一捆獸皮",
[16283] = "安哈努的皮貨",
[16302] = "魔典:火焰箭(等級 2)",
[16303] = "烏薩苟斯的爪子",
[16304] = "薩杜布拉的頭顱",
[16305] = "沙普塔隆的爪子",
[16306] = "格瑞姆塔克的肉品",
[16307] = "格雷什卡的信",
[16309] = "龍火護符",
[16310] = "格雷姆羅克的名單",
[16311] = "榮譽斬刀",
[16312] = "焚火餘燼",
[16313] = "菲利克斯的箱子",
[16314] = "菲利克斯的螺釘桶",
[16316] = "魔典:火焰箭(等級 3)",
[16317] = "魔典:火焰箭(等級 4)",
[16318] = "魔典:火焰箭(等級 5)",
[16319] = "魔典:火焰箭(等級 6)",
[16320] = "魔典:火焰箭(等級 7)",
[16321] = "魔典:血之契印(等級 1)",
[16322] = "魔典:血之契印(等級 2)",
[16323] = "魔典:血之契印(等級 3)",
[16324] = "魔典:血之契印(等級 4)",
[16325] = "魔典:血之契印(等級 5)",
[16326] = "魔典:火焰之盾(等級 1)",
[16327] = "魔典:火焰之盾(等級 2)",
[16328] = "魔典:火焰之盾(等級 3)",
[16329] = "魔典:火焰之盾(等級 4)",
[16330] = "魔典:火焰之盾(等級 5)",
[16331] = "魔典:相位變換",
[16332] = "塔茲利爾的鎬",
[16333] = "山繆的遺骸",
[16335] = "資深士官徽記",
[16341] = "士官披風",
[16342] = "士官斗篷",
[16345] = "高階督軍之刃",
[16346] = "魔典:折磨(等級 2)",
[16347] = "魔典:折磨(等級 3)",
[16348] = "魔典:折磨(等級 4)",
[16349] = "魔典:折磨(等級 5)",
[16350] = "魔典:折磨(等級 6)",
[16351] = "魔典:犧牲(等級 1)",
[16352] = "魔典:犧牲(等級 2)",
[16353] = "魔典:犧牲(等級 3)",
[16354] = "魔典:犧牲(等級 4)",
[16355] = "魔典:犧牲(等級 5)",
[16356] = "魔典:犧牲(等級 6)",
[16357] = "魔典:吞噬暗影(等級 1)",
[16358] = "魔典:吞噬暗影(等級 2)",
[16359] = "魔典:吞噬暗影(等級 3)",
[16360] = "魔典:吞噬暗影(等級 4)",
[16361] = "魔典:吞噬暗影(等級 5)",
[16362] = "魔典:吞噬暗影(等級 6)",
[16363] = "魔典:受難(等級 1)",
[16364] = "魔典:受難(等級 2)",
[16365] = "魔典:受難(等級 3)",
[16366] = "魔典:受難(等級 4)",
[16368] = "魔典:劇痛鞭笞(等級 2)",
[16369] = "中尉騎士絲質長靴",
[16371] = "魔典:劇痛鞭笞(等級 3)",
[16372] = "魔典:劇痛鞭笞(等級 4)",
[16373] = "魔典:劇痛鞭笞(等級 5)",
[16374] = "魔典:劇痛鞭笞(等級 6)",
[16375] = "魔典:安撫之吻(等級 1)",
[16376] = "魔典:安撫之吻(等級 2)",
[16377] = "魔典:安撫之吻(等級 3)",
[16378] = "魔典:安撫之吻(等級 4)",
[16379] = "魔典:誘惑",
[16380] = "魔典:次級隱形術",
[16381] = "魔典:吞噬魔法(等級 2)",
[16382] = "魔典:吞噬魔法(等級 3)",
[16383] = "魔典:吞噬魔法(等級 4)",
[16384] = "魔典:腐壞之血(等級 1)",
[16385] = "魔典:腐壞之血(等級 2)",
[16386] = "魔典:腐壞之血(等級 3)",
[16387] = "魔典:腐壞之血(等級 4)",
[16388] = "魔典:法術封鎖(等級 1)",
[16389] = "魔典:法術封鎖(等級 2)",
[16390] = "魔典:多疑",
[16391] = "中尉騎士絲質手套",
[16392] = "中尉騎士皮甲長靴",
[16393] = "中尉騎士龍皮裹足",
[16396] = "中尉騎士皮甲護手",
[16397] = "中尉騎士龍皮手套",
[16401] = "中尉騎士鍊甲長靴",
[16403] = "中尉騎士鍊甲護手",
[16405] = "中尉騎士鎧甲長靴",
[16406] = "中尉騎士鎧甲護手",
[16408] = "被污染的水球",
[16409] = "中尉騎士綴甲脛甲",
[16410] = "中尉騎士綴甲護手",
[16413] = "上尉騎士絲質衣飾",
[16414] = "上尉騎士絲質護腿",
[16415] = "少校絲質肩甲",
[16416] = "少校之冠",
[16417] = "上尉騎士皮甲護甲",
[16418] = "少校皮甲面罩",
[16419] = "上尉騎士皮甲腿甲",
[16420] = "少校皮甲肩甲",
[16421] = "上尉騎士龍皮外套",
[16422] = "上尉騎士龍皮護腿",
[16423] = "少校龍皮肩冑",
[16424] = "少校龍皮綸巾",
[16425] = "上尉騎士鍊甲鍊衫",
[16426] = "上尉騎士鍊甲護腿",
[16427] = "少校鍊甲肩鎧",
[16428] = "少校鍊甲盔帽",
[16429] = "少校鎧甲頭盔",
[16430] = "上尉騎士鎧甲護胸",
[16431] = "上尉騎士鎧甲護腿",
[16432] = "少校鎧甲肩鎧",
[16433] = "上尉騎士綴甲胸甲",
[16434] = "少校綴甲護盔",
[16435] = "上尉騎士綴甲護腿",
[16436] = "少校綴甲護肩",
[16437] = "元帥絲質裹足",
[16440] = "元帥絲質手套",
[16441] = "戰場元帥絲質頭冠",
[16442] = "元帥絲質護腿",
[16443] = "戰場元帥絲質法衣",
[16444] = "戰場元帥絲質肩甲",
[16446] = "元帥皮甲護足",
[16448] = "元帥龍皮護手",
[16449] = "戰場元帥龍皮肩甲",
[16450] = "元帥龍皮腿甲",
[16451] = "戰場元帥龍皮盔帽",
[16452] = "戰場元帥龍皮胸甲",
[16453] = "戰場元帥皮甲護軀",
[16454] = "元帥皮甲纏手",
[16455] = "戰場元帥皮甲面具",
[16456] = "元帥皮甲護腿",
[16457] = "戰場元帥皮甲肩冑",
[16459] = "元帥龍皮長靴",
[16462] = "元帥鍊甲長靴",
[16463] = "元帥鍊甲護手",
[16465] = "戰場元帥鍊甲頭盔",
[16466] = "戰場元帥鍊甲胸甲",
[16467] = "元帥鍊甲腿甲",
[16468] = "戰場元帥鍊甲肩甲",
[16471] = "元帥綴甲手套",
[16472] = "元帥綴甲長靴",
[16473] = "戰場元帥綴甲胸鎧",
[16474] = "戰場元帥綴甲面甲",
[16475] = "元帥綴甲腿鎧",
[16476] = "戰場元帥綴甲肩鎧",
[16477] = "戰場元帥鎧甲",
[16478] = "戰場元帥鎧甲頭盔",
[16479] = "元帥鎧甲腿甲",
[16480] = "戰場元帥鎧甲肩衛",
[16483] = "元帥鎧甲長靴",
[16484] = "元帥鎧甲護手",
[16485] = "血衛士絲質裹足",
[16486] = "一等士官絲質腕輪",
[16487] = "血衛士絲質手套",
[16489] = "勇士絲質兜帽",
[16490] = "軍團士兵絲質束褲",
[16491] = "軍團士兵絲質長袍",
[16492] = "勇士絲質肩墊",
[16494] = "血衛士龍皮長靴",
[16496] = "血衛士龍皮護手",
[16497] = "一等士官皮甲臂甲",
[16498] = "血衛士皮甲足靴",
[16499] = "血衛士皮甲護拳",
[16501] = "勇士龍皮肩甲",
[16502] = "軍團士兵龍皮長褲",
[16503] = "勇士龍皮頭盔",
[16504] = "軍團士兵龍皮胸甲",
[16505] = "軍團士兵皮革鍊衫",
[16506] = "勇士皮甲護盔",
[16507] = "勇士皮甲披肩",
[16508] = "軍團士兵皮甲護腿",
[16509] = "血衛士鎧甲長靴",
[16510] = "血衛士鎧甲手套",
[16513] = "軍團士兵鎧甲",
[16514] = "勇士鎧甲護盔",
[16515] = "軍團士兵鎧甲腿甲",
[16516] = "勇士鎧甲肩鎧",
[16518] = "血衛士鎖甲步靴",
[16519] = "血衛士鎖甲之握",
[16521] = "勇士鎖甲頭盔",
[16522] = "軍團士兵鎖甲護軀",
[16523] = "軍團士兵鎖甲護腿",
[16524] = "勇士鎖甲護肩",
[16525] = "軍團士兵鍊甲胸甲",
[16526] = "勇士鍊甲護盔",
[16527] = "軍團士兵鍊甲護腿",
[16528] = "勇士鍊甲肩鎧",
[16530] = "血衛士鍊甲護手",
[16531] = "血衛士鍊甲長靴",
[16532] = "一等士官鎖甲腕甲",
[16533] = "督軍絲質風帽",
[16534] = "將軍絲質長褲",
[16535] = "督軍絲質衣飾",
[16536] = "督軍絲質襯肩",
[16539] = "將軍絲質長靴",
[16540] = "將軍絲質手甲",
[16541] = "督軍鎧甲",
[16542] = "督軍鎧甲首盔",
[16543] = "將軍鎧甲護腿",
[16544] = "督軍鎧甲護肩",
[16545] = "將軍鎧甲長靴",
[16548] = "將軍鎧甲護手",
[16549] = "督軍龍皮鍊衫",
[16550] = "督軍龍皮盔帽",
[16551] = "督軍龍皮肩冑",
[16552] = "將軍龍皮護腿",
[16554] = "將軍龍皮長靴",
[16555] = "將軍龍皮手套",
[16558] = "將軍皮甲足靴",
[16560] = "將軍皮甲長手套",
[16561] = "督軍皮甲頭盔",
[16562] = "督軍皮甲肩甲",
[16563] = "督軍皮甲胸甲",
[16564] = "將軍皮甲腿甲",
[16565] = "督軍鍊甲護軀",
[16566] = "督軍鍊甲盔帽",
[16567] = "將軍鍊甲腿甲",
[16568] = "督軍鍊甲護肩",
[16569] = "將軍鍊甲長靴",
[16571] = "將軍鍊甲手套",
[16573] = "將軍鎖甲長靴",
[16574] = "將軍鎖甲護手",
[16577] = "督軍鎖甲",
[16578] = "督軍鎖甲頭盔",
[16579] = "將軍鎖甲護腿",
[16580] = "督軍鎖甲肩甲",
[16581] = "共鳴水晶",
[16583] = "惡魔刻像",
[16602] = "食人妖符咒",
[16603] = "附魔共鳴水晶",
[16604] = "伊露恩的月袍",
[16605] = "苦行僧的光明長袍",
[16606] = "魂能妖術長袍",
[16607] = "侍僧犧牲長袍",
[16608] = "寶瓶腰帶",
[16622] = "荊棘投擲者",
[16623] = "蛋白石勳章",
[16642] = "伐木機操作手冊 - 第一章",
[16643] = "伐木機操作手冊 - 第二章",
[16644] = "伐木機操作手冊 - 第三章",
[16645] = "伐木機操作手冊 - 第1頁",
[16646] = "伐木機操作手冊 - 第2頁",
[16647] = "伐木機操作手冊 - 第3頁",
[16648] = "伐木機操作手冊 - 第4頁",
[16649] = "伐木機操作手冊 - 第5頁",
[16650] = "伐木機操作手冊 - 第6頁",
[16651] = "伐木機操作手冊 - 第7頁",
[16652] = "伐木機操作手冊 - 第8頁",
[16653] = "伐木機操作手冊 - 第9頁",
[16654] = "伐木機操作手冊 - 第10頁",
[16655] = "伐木機操作手冊 - 第11頁",
[16656] = "伐木機操作手冊 - 第12頁",
[16658] = "獵戶披風",
[16659] = "靈巧腰帶",
[16660] = "泥潭盾牌",
[16661] = "軟柳斗篷",
[16662] = "龍眼碎片",
[16663] = "黑龍勇士之血",
[16665] = "秘典:寧神射擊",
[16666] = "元素外衣",
[16667] = "元素罩盔",
[16668] = "元素褶裙",
[16669] = "元素肩鎧",
[16670] = "元素之靴",
[16671] = "元素束腕",
[16672] = "元素護手",
[16673] = "元素之索",
[16674] = "獸巡者外套",
[16675] = "獸巡者的靴子",
[16676] = "獸巡者手套",
[16677] = "獸巡者軟帽",
[16678] = "獸巡者束褲",
[16679] = "獸巡者披肩",
[16680] = "獸巡者腰帶",
[16681] = "獸巡者束腕",
[16682] = "博學者的靴子",
[16683] = "博學者束腕",
[16684] = "博學者手套",
[16685] = "博學者腰帶",
[16686] = "博學者之冠",
[16687] = "博學者護腿",
[16688] = "博學者長袍",
[16689] = "博學者披肩",
[16690] = "虔誠長袍",
[16691] = "虔誠便鞋",
[16692] = "虔誠手套",
[16693] = "虔誠之冠",
[16694] = "虔誠長裙",
[16695] = "虔誠披肩",
[16696] = "虔誠腰帶",
[16697] = "虔誠護腕",
[16698] = "鬼霧面具",
[16699] = "鬼霧護腿",
[16700] = "鬼霧長袍",
[16701] = "鬼霧披肩",
[16702] = "鬼霧腰帶",
[16703] = "鬼霧護腕",
[16704] = "鬼霧便鞋",
[16705] = "鬼霧裹手",
[16706] = "野性之心外衣",
[16707] = "迅影軟帽",
[16708] = "迅影肩甲",
[16709] = "迅影束褲",
[16710] = "迅影護腕",
[16711] = "迅影長靴",
[16712] = "迅影手套",
[16713] = "迅影腰帶",
[16714] = "野性之心護腕",
[16715] = "野性之心長靴",
[16716] = "野性之心腰帶",
[16717] = "野性之心手套",
[16718] = "野性之心肩甲",
[16719] = "野性之心褶裙",
[16720] = "野性之心風帽",
[16721] = "迅影外套",
[16722] = "光鑄護腕",
[16723] = "光鑄腰帶",
[16724] = "光鑄護手",
[16725] = "光鑄長靴",
[16726] = "光鑄胸甲",
[16727] = "光鑄頭盔",
[16728] = "光鑄腿鎧",
[16729] = "光鑄肩甲",
[16730] = "勇氣胸甲",
[16731] = "勇氣頭盔",
[16732] = "勇氣腿鎧",
[16733] = "勇氣肩甲",
[16734] = "勇氣之靴",
[16735] = "勇氣護腕",
[16736] = "勇氣腰帶",
[16737] = "勇氣護手",
[16738] = "枯種手套",
[16739] = "毛木披肩",
[16740] = "伐木機操作手套",
[16741] = "油布裹手",
[16742] = "戰歌鋸刃",
[16743] = "伐木繩",
[16744] = "戰歌之油",
[16745] = "一箱戰歌之斧",
[16746] = "戰歌報告",
[16747] = "壞掉的鎖",
[16748] = "墊甲襯料",
[16762] = "深淵之核",
[16763] = "戰歌信差的報告",
[16764] = "戰歌斥候報告",
[16765] = "戰歌先遣騎的報告",
[16766] = "幽坑城蚌肉雜燴",
[16767] = "食譜:幽坑城蚌肉雜燴",
[16768] = "熊怪醫療包",
[16769] = "熊怪醫療圖騰",
[16782] = "奇怪的水球",
[16783] = "報告集",
[16784] = "阿庫麥爾藍寶石",
[16785] = "羅卡洛的證明",
[16786] = "黑色龍裔的眼球",
[16787] = "龍形護符",
[16788] = "拉克摩爾船長的船舵",
[16789] = "拉克摩爾船長的舵柄",
[16790] = "潮濕的便箋",
[16791] = "絲流腕輪",
[16793] = "弧鐵護肩",
[16794] = "握鋼腕甲",
[16795] = "秘法師之冠",
[16796] = "秘法師護腿",
[16797] = "秘法師披肩",
[16798] = "秘法師長袍",
[16799] = "秘法師束腕",
[16800] = "秘法師便鞋",
[16801] = "秘法師手套",
[16802] = "秘法師腰帶",
[16803] = "惡魔之心軟靴",
[16804] = "惡魔之心護腕",
[16805] = "惡魔之心手套",
[16806] = "惡魔之心腰帶",
[16807] = "惡魔之心墊肩",
[16808] = "惡魔之心軟帽",
[16809] = "惡魔之心長袍",
[16810] = "惡魔之心束褲",
[16811] = "預言之靴",
[16812] = "預言手套",
[16813] = "預言頭環",
[16814] = "預言束褲",
[16815] = "預言長袍",
[16816] = "預言披肩",
[16817] = "預言束腰",
[16818] = "靈風腰帶",
[16819] = "預言護臂",
[16820] = "黑夜殺手護軀",
[16821] = "黑夜殺手頭罩",
[16822] = "黑夜殺手束褲",
[16823] = "黑夜殺手墊肩",
[16824] = "黑夜殺手長靴",
[16825] = "黑夜殺手手鐲",
[16826] = "黑夜殺手手套",
[16827] = "黑夜殺手腰帶",
[16828] = "塞納里奧腰帶",
[16829] = "塞納里奧長靴",
[16830] = "塞納里奧護腕",
[16831] = "塞納里奧手套",
[16832] = "血牙肩甲",
[16833] = "塞納里奧法衣",
[16834] = "塞納里奧頭盔",
[16835] = "塞納里奧護腿",
[16836] = "塞納里奧肩甲",
[16837] = "大地之怒長靴",
[16838] = "大地之怒腰帶",
[16839] = "大地之怒護手",
[16840] = "大地之怒護腕",
[16841] = "大地之怒法衣",
[16842] = "大地之怒盔帽",
[16843] = "大地之怒腿甲",
[16844] = "大地之怒肩冑",
[16845] = "巨人巡者胸甲",
[16846] = "巨人巡者盔帽",
[16847] = "巨人巡者護腿",
[16848] = "巨人巡者肩冑",
[16849] = "巨人巡者長靴",
[16850] = "巨人巡者護腕",
[16851] = "巨人巡者腰帶",
[16852] = "巨人巡者手套",
[16853] = "秩序之源護胸",
[16854] = "秩序之源頭盔",
[16855] = "秩序之源腿鎧",
[16856] = "秩序之源肩甲",
[16857] = "秩序之源護腕",
[16858] = "秩序之源腰帶",
[16859] = "秩序之源長靴",
[16860] = "秩序之源護手",
[16861] = "力量護腕",
[16862] = "力量脛甲",
[16863] = "力量護手",
[16864] = "力量腰帶",
[16865] = "力量胸甲",
[16866] = "力量頭盔",
[16867] = "力量腿鎧",
[16868] = "力量肩鎧",
[16869] = "斯克利爾的顱骨",
[16870] = "索姆努斯的顱骨",
[16871] = "克魯納里斯的顱骨",
[16872] = "埃克托茲的顱骨",
[16873] = "織皮手套",
[16882] = "破損的垃圾箱",
[16883] = "破舊的垃圾箱",
[16884] = "堅固的垃圾箱",
[16885] = "重垃圾箱",
[16886] = "逃犯軍刀",
[16887] = "女巫之指",
[16888] = "黯淡的龍火護符",
[16889] = "拋光步行杖",
[16890] = "岩鐵彎劍",
[16891] = "陶石短劍",
[16892] = "次級靈魂石",
[16893] = "靈魂石",
[16894] = "透明水晶魔棒",
[16895] = "強效靈魂石",
[16896] = "極效靈魂石",
[16897] = "怒風護胸",
[16898] = "怒風長靴",
[16899] = "怒風手甲",
[16900] = "怒風頭罩",
[16901] = "怒風腿甲",
[16902] = "怒風肩鎧",
[16903] = "怒風腰帶",
[16904] = "怒風護腕",
[16905] = "血牙護軀",
[16906] = "血牙長靴",
[16907] = "血牙手套",
[16908] = "血牙兜帽",
[16909] = "血牙束褲",
[16910] = "血牙腰帶",
[16911] = "血牙護腕",
[16912] = "靈風長靴",
[16913] = "靈風手套",
[16914] = "靈風之冠",
[16915] = "靈風束褲",
[16916] = "靈風長袍",
[16917] = "靈風披肩",
[16918] = "靈風束腕",
[16919] = "卓越之靴",
[16920] = "卓越手甲",
[16921] = "卓越輝環",
[16922] = "卓越護腿",
[16923] = "卓越長袍",
[16924] = "卓越肩鎧",
[16925] = "卓越腰帶",
[16926] = "卓越束腕",
[16927] = "復仇長靴",
[16928] = "復仇手套",
[16929] = "復仇顱帽",
[16930] = "復仇護腿",
[16931] = "復仇長袍",
[16932] = "復仇肩甲",
[16933] = "復仇腰帶",
[16934] = "復仇護腕",
[16935] = "龍巡者護腕",
[16936] = "龍巡者腰帶",
[16937] = "龍巡者肩甲",
[16938] = "龍巡者腿甲",
[16939] = "龍巡者頭盔",
[16940] = "龍巡者護手",
[16941] = "龍巡者護脛",
[16942] = "龍巡者胸甲",
[16943] = "無盡風暴護腕",
[16944] = "無盡風暴腰帶",
[16945] = "無盡風暴肩冑",
[16946] = "無盡風暴腿鎧",
[16947] = "無盡風暴盔帽",
[16948] = "無盡風暴護手",
[16949] = "無盡風暴護脛",
[16950] = "無盡風暴胸甲",
[16951] = "審判束腕",
[16952] = "審判腰帶",
[16953] = "審判肩甲",
[16954] = "審判腿鎧",
[16955] = "審判之冠",
[16956] = "審判護手",
[16957] = "審判脛甲",
[16958] = "審判胸甲",
[16959] = "憤怒手鐲",
[16960] = "憤怒腰環",
[16961] = "憤怒肩鎧",
[16962] = "憤怒腿鎧",
[16963] = "憤怒頭盔",
[16964] = "憤怒護手",
[16965] = "憤怒脛甲",
[16966] = "憤怒胸甲",
[16967] = "菲拉斯草魚",
[16968] = "薩瑟里斯虎魚",
[16969] = "野人海岸藍色叉牙魚",
[16970] = "蘆葦海岸大馬哈魚",
[16971] = "蚌肉大餐",
[16972] = "塞娜尼的旌旗",
[16973] = "恐怖之水",
[16974] = "空的小水瓶",
[16975] = "戰歌束帶",
[16976] = "穆戈特的圖騰",
[16977] = "戰歌長靴",
[16978] = "戰歌護手",
[16979] = "光核手套",
[16980] = "光核披肩",
[16981] = "梟羽護腕",
[16982] = "熔核犬皮靴",
[16983] = "熔火頭盔",
[16984] = "黑色龍鱗長靴",
[16985] = "尋風者長靴",
[16986] = "沙塔手套",
[16987] = "尖嘯者腰帶",
[16988] = "熾熱鍊甲護肩",
[16989] = "熾熱鍊甲束腰",
[16990] = "精龍披風",
[16991] = "急救繃帶",
[16992] = "煙鬼的爆裂物發射器",
[16993] = "煙鬼的噴火器",
[16994] = "暗翼手套",
[16995] = "暗翼披肩",
[16996] = "血木獵弓",
[16997] = "風暴之怒",
[16998] = "神聖保衛者",
[16999] = "阿萊希斯皇家徽印",
[17001] = "元素之環",
[17002] = "腐液噴濺者",
[17003] = "骨石戰錘",
[17004] = "薩拉的指引",
[17005] = "鄉衛外套",
[17006] = "鈷藍腿甲",
[17007] = "碎石護手",
[17008] = "小卷軸",
[17009] = "瑪克林大使的頭顱",
[17010] = "熾熱之核",
[17011] = "熔岩之核",
[17012] = "熔核犬皮",
[17013] = "黑鐵護腿",
[17014] = "黑鐵護腕",
[17015] = "黑鐵掠刃",
[17016] = "黑鐵戰斧",
[17017] = "圖樣:光核披肩",
[17018] = "圖樣:光核手套",
[17019] = "ZZold Arcane Dust",
[17020] = "魔粉",
[17021] = "野生漿果",
[17022] = "圖樣:熔核犬皮靴",
[17023] = "圖樣:熔火頭盔",
[17025] = "圖樣:黑色龍鱗長靴",
[17026] = "野生棘根草",
[17028] = "聖潔蠟燭",
[17029] = "神聖蠟燭",
[17030] = "十字章",
[17031] = "傳送符文",
[17032] = "傳送門符文",
[17033] = "神聖符印",
[17034] = "楓樹種子",
[17035] = "荊棘種子",
[17036] = "灰木種子",
[17037] = "角樹種子",
[17038] = "鐵木種子",
[17039] = "破顱者",
[17042] = "釘槍",
[17043] = "狂熱長袍",
[17044] = "殉難者的意志",
[17045] = "殉難者之血",
[17046] = "開槽之刃",
[17047] = "冷光襯肩",
[17048] = "奇特的蘭姆酒",
[17049] = "設計圖:熾熱鍊甲束腰",
[17050] = "附魔師的長袍",
[17051] = "設計圖:黑鐵護腕",
[17052] = "設計圖:黑鐵護腿",
[17053] = "設計圖:熾熱鍊甲護肩",
[17054] = "方弗羅的憐憫",
[17055] = "卡古克之錘",
[17056] = "輕羽毛",
[17057] = "閃亮的魚鱗",
[17058] = "魚油",
[17059] = "設計圖:黑鐵掠刃",
[17060] = "設計圖:黑鐵戰斧",
[17061] = "朱諾之影",
[17062] = "食譜:銀頭鱒魚",
[17063] = "埃古雷亞指環",
[17064] = "龍鱗裂片",
[17065] = "堅定之力勳章",
[17066] = "鑽孔蟲之碟",
[17067] = "上古角石魔典",
[17068] = "死亡使者",
[17069] = "打擊者印記",
[17070] = "秘法之牙",
[17071] = "血腥撕裂者",
[17072] = "爆擊獵槍",
[17073] = "震地者",
[17074] = "暗影之擊",
[17075] = "放血者維斯卡格",
[17076] = "削骨之鋒",
[17077] = "赤紅震盪者",
[17078] = "薩菲隆披氅",
[17082] = "烈焰裂片",
[17102] = "環霧披風",
[17103] = "碧空之歌",
[17104] = "脊骨收割者",
[17105] = "光環石錘",
[17106] = "瑪利斯達爾防衛者",
[17107] = "龍血斗篷",
[17109] = "啟示頸飾",
[17110] = "大魔導師的徽印",
[17111] = "火焰之怒勳章",
[17112] = "蒼穹擊碎者",
[17113] = "琥珀封印守衛者",
[17114] = "阿拉基的骨匣裂片",
[17117] = "捕鼠者之笛",
[17118] = "裝著神秘肉品的紙箱",
[17119] = "礦道鼠肉串",
[17124] = "辛迪加紋章",
[17125] = "拉文霍德徽印",
[17126] = "優美的信件",
[17182] = "薩弗拉斯,炎魔拉格納羅斯之手",
[17183] = "凹陷的圓盾",
[17184] = "小盾牌",
[17185] = "圓盾",
[17186] = "小輕盾",
[17187] = "鑲帶圓盾",
[17188] = "鑲環圓盾",
[17189] = "金屬圓盾",
[17190] = "鐵鏽圓盾",
[17191] = "塞雷布拉斯權杖",
[17192] = "強化輕盾",
[17193] = "薩弗隆戰錘",
[17194] = "節日香料",
[17195] = "假槲寄生",
[17196] = "節日美酒",
[17197] = "薑餅",
[17198] = "蛋奶酒",
[17200] = "食譜:薑餅",
[17201] = "食譜:蛋奶酒",
[17202] = "雪球",
[17203] = "薩弗隆鐵錠",
[17204] = "薩弗拉斯之眼",
[17222] = "蜘蛛肉腸",
[17223] = "雷霆之擊",
[17224] = "占卜瞄準鏡",
[17302] = "藍色條紋節日禮品盒",
[17303] = "藍色條紋包裝紙",
[17304] = "綠色條紋包裝紙",
[17305] = "綠色條紋節日禮品盒",
[17306] = "雷矛士兵的血",
[17307] = "紫色條紋包裝紙",
[17308] = "紫色條紋節日禮品盒",
[17309] = "不諧腕索",
[17310] = "奈普圖隆之水",
[17322] = "艾博希爾之眼",
[17323] = "穆維里克的信號燈",
[17324] = "古斯的信號燈",
[17325] = "傑斯托的信號燈",
[17326] = "雷矛士兵的食物",
[17327] = "雷矛士官的食物",
[17328] = "雷矛指揮官的食物",
[17329] = "魯西弗隆之手",
[17330] = "薩弗隆之手",
[17331] = "基赫納斯之手",
[17332] = "沙斯拉爾之手",
[17333] = "水之精粹",
[17344] = "拐杖糖",
[17345] = "異種蠍黏液",
[17346] = "異種蠍粘液包裹的物體",
[17348] = "極效治療藥膏",
[17349] = "超強治療藥膏",
[17351] = "極效法力藥膏",
[17352] = "超強法力藥膏",
[17353] = "雷矛突擊令",
[17355] = "拉比恩的信",
[17362] = "雷松的信號燈",
[17363] = "雷松的信號燈",
[17364] = "占卜瞄準鏡",
[17384] = "斯菲萊克斯的可攜式伐木機",
[17402] = "冬天爺爺的麥芽酒",
[17403] = "熱砂泡沫啤酒",
[17404] = "混製豆酒",
[17405] = "綠花茶",
[17406] = "節日乳酪圈",
[17407] = "格拉庫的自製肉餅",
[17408] = "香辣牛肉乾",
[17410] = "斯菲萊克斯的可攜式伐木機",
[17411] = "蒸汽鋸",
[17413] = "聖典:堅韌禱言",
[17414] = "聖典:堅韌禱言",
[17422] = "護甲碎塊",
[17423] = "風暴水晶",
[17442] = "霜狼突擊令",
[17502] = "部落士兵的勳章",
[17503] = "部落士官的勳章",
[17504] = "部落指揮官的勳章",
[17505] = "艾克曼的信號燈",
[17506] = "維波里的信號燈",
[17507] = "斯里多爾的信號燈",
[17508] = "力石圓盾",
[17522] = "深鐵礦坑補給品",
[17523] = "煙鬼的披氅",
[17542] = "冷齒礦坑補給品",
[17562] = "中尉騎士懼紋長靴",
[17564] = "中尉騎士懼紋手套",
[17566] = "少校護盔",
[17567] = "上尉騎士懼紋護腿",
[17568] = "上尉騎士懼紋長袍",
[17569] = "少校懼紋披肩",
[17570] = "勇士懼紋兜帽",
[17571] = "軍團士兵懼紋護腿",
[17572] = "軍團士兵懼紋長袍",
[17573] = "勇士懼紋護肩",
[17576] = "血衛士懼紋長靴",
[17577] = "血衛士懼紋手套",
[17578] = "戰場元帥頭冠",
[17579] = "元帥懼紋護腿",
[17580] = "戰場元帥懼紋護肩",
[17581] = "戰場元帥懼紋長袍",
[17583] = "元帥懼紋長靴",
[17584] = "元帥懼紋手套",
[17586] = "將軍懼紋長靴",
[17588] = "將軍懼紋手套",
[17590] = "督軍懼紋披肩",
[17591] = "督軍懼紋兜帽",
[17592] = "督軍懼紋長袍",
[17593] = "將軍懼紋束褲",
[17594] = "中尉騎士緞質長靴",
[17596] = "中尉騎士緞質手套",
[17598] = "少校冠冕",
[17599] = "上尉騎士緞質護腿",
[17600] = "上尉騎士緞質長袍",
[17601] = "少校緞質襯肩",
[17602] = "戰場元帥頭飾",
[17603] = "元帥緞質束褲",
[17604] = "戰場元帥緞質披肩",
[17605] = "戰場元帥緞質法衣",
[17607] = "元帥緞質便鞋",
[17608] = "元帥緞質手套",
[17610] = "勇士緞質風帽",
[17611] = "軍團士兵緞質長褲",
[17612] = "軍團士兵緞質法衣",
[17613] = "勇士緞質肩墊",
[17616] = "血衛士緞質長靴",
[17617] = "血衛士緞質手套",
[17618] = "將軍緞質長靴",
[17620] = "將軍緞質手套",
[17622] = "督軍緞質披肩",
[17623] = "督軍緞質風帽",
[17624] = "督軍緞質長袍",
[17625] = "將軍緞質護腿",
[17626] = "霜狼口套",
[17642] = "奧特蘭克山羊皮",
[17643] = "霜狼毛皮",
[17662] = "被偷走的禮物",
[17682] = "書卷:野性賜福",
[17683] = "書卷:野性賜福",
[17684] = "瑟萊德絲水晶刻像",
[17685] = "燻木牧場小禮盒",
[17686] = "狩獵高手的獵弓",
[17687] = "狩獵高手的步槍",
[17688] = "叢林長靴",
[17689] = "雷矛訓練項圈",
[17690] = "1級霜狼徽記",
[17691] = "1級雷矛徽記",
[17692] = "犄角戒指",
[17693] = "天藍水瓶",
[17694] = "巨拳指環",
[17695] = "栗殼披肩",
[17696] = "裝滿水的天藍水瓶",
[17702] = "塞雷布拉斯魔棒",
[17703] = "塞雷布拉斯鑽石",
[17704] = "寒冬之鋒",
[17705] = "痛擊之刃",
[17706] = "設計圖:寒冬之鋒",
[17707] = "裂玉之心",
[17708] = "冰霜之力藥劑",
[17709] = "配方:冰霜之力藥劑",
[17710] = "焦石飛鏢",
[17711] = "元素石脊護腿",
[17712] = "冬幕偽裝包",
[17713] = "黑石戒指",
[17714] = "岩石公主護腕",
[17715] = "瑟萊德絲之眼",
[17716] = "雪王9000型",
[17717] = "超射程精密步槍",
[17718] = "吉茲洛克的高科技圓盾",
[17719] = "發明家的聚焦劍",
[17720] = "結構圖:雪王9000型",
[17721] = "冬天爺爺的手套",
[17722] = "圖樣:冬天爺爺的手套",
[17723] = "綠色節日襯衣",
[17724] = "圖樣:綠色節日襯衣",
[17725] = "公式:附魔武器 - 寒冬之力",
[17726] = "燻木牧場特殊禮物",
[17727] = "燻木牧場禮物包",
[17728] = "白鱷長靴",
[17730] = "鱷齒利斧",
[17732] = "洛特格里普披肩",
[17733] = "岩石之拳",
[17734] = "山脈頭盔",
[17735] = "冬幕節",
[17736] = "石鉗護手",
[17737] = "雲石",
[17738] = "塞雷布拉斯之爪",
[17739] = "叢林守衛者披氅",
[17740] = "預卜者頭飾",
[17741] = "自然的擁抱",
[17742] = "蘑菇護甲",
[17743] = "甦醒節杖",
[17744] = "諾克賽恩之心",
[17745] = "諾克賽恩魔杖",
[17746] = "諾克賽恩的鐐銬",
[17747] = "銳刺鞭笞者之根",
[17748] = "腐藤便鞋",
[17749] = "樹皮肩甲",
[17750] = "綠瘤束腰",
[17751] = "藤蔓護腿",
[17752] = "薩特之刺",
[17753] = "青綠守衛者之弓",
[17754] = "煉獄火欺詐者護腿",
[17755] = "薩特之鬃束帶",
[17756] = "裂影碎片",
[17757] = "靈魂護符",
[17758] = "聯合護符",
[17759] = "堅決印記",
[17760] = "生命之種",
[17761] = "第一可汗的寶石",
[17762] = "第二可汗的寶石",
[17763] = "第三可汗的寶石",
[17764] = "第四可汗的寶石",
[17765] = "第五可汗的寶石",
[17766] = "瑟萊德絲公主的權杖",
[17767] = "花苗首盔",
[17768] = "樹種之環",
[17770] = "枝爪護手",
[17771] = "附魔源質錠",
[17772] = "狂熱裂影墜飾",
[17773] = "巨型裂影墜飾",
[17774] = "天選印記",
[17775] = "聰穎長袍",
[17776] = "輕環頭盔",
[17777] = "無情鍊甲",
[17778] = "山艾束腰",
[17779] = "巨石肩鎧",
[17780] = "無盡黑暗之刃",
[17781] = "賤民的指引",
[17822] = "霜狼地圖",
[17823] = "雷矛作戰計畫",
[17849] = "雷矛旌旗",
[17850] = "霜狼旌旗",
[17900] = "2級雷矛徽記",
[17901] = "3級雷矛徽記",
[17902] = "4級雷矛徽記",
[17903] = "5級雷矛徽記",
[17904] = "6級雷矛徽記",
[17905] = "2級霜狼徽記",
[17906] = "3級霜狼徽記",
[17907] = "4級霜狼徽記",
[17908] = "5級霜狼徽記",
[17909] = "6級霜狼徽記",
[17922] = "獅皮護甲",
[17943] = "岩石之拳",
[17962] = "藍色寶石袋",
[17963] = "綠色寶石袋",
[17964] = "灰色寶石袋",
[17965] = "黃色寶石袋",
[17966] = "奧妮克希亞皮袋",
[17968] = "充能奧妮克希亞鱗片",
[17969] = "紅色寶石袋",
[17982] = "拉格納羅斯之核",
[18000] = "硬肉乾",
[18001] = "大塊的硬麵包",
[18005] = "清涼的泉水",
[18022] = "阿萊希斯皇家徽印",
[18042] = "瑟銀之箭",
[18043] = "煤工長靴",
[18044] = "霍爾雷的酒杯",
[18045] = "嫩狼肉排",
[18046] = "食譜:嫩狼肉排",
[18047] = "烈焰行者",
[18048] = "大鑄甲師之錘",
[18082] = "祖穆拉恩的能量柺杖",
[18083] = "蘇瑪贊之握",
[18102] = "龍騎兵長靴",
[18103] = "沉思指環",
[18104] = "野性之潮束腰",
[18142] = "夜精靈的頭顱",
[18143] = "地精的頭髮",
[18144] = "人類骨頭",
[18145] = "牛頭人的蹄子",
[18146] = "暗矛食人妖魔精",
[18147] = "被遺忘者的心臟",
[18148] = "科爾拉克的顱骨",
[18149] = "召回符文",
[18150] = "召回符文",
[18151] = "裝滿的紫水晶之瓶",
[18152] = "紫水晶之瓶",
[18154] = "暴雪信紙",
[18160] = "食譜:菊花茶",
[18168] = "力回饋盾牌",
[18169] = "火焰黎明披肩",
[18170] = "冰霜黎明披肩",
[18171] = "秘法黎明披肩",
[18172] = "自然黎明披肩",
[18173] = "暗影黎明披肩",
[18182] = "炫彩黎明披肩",
[18202] = "艾斯卡達爾的左爪",
[18203] = "艾斯卡達爾的右爪",
[18204] = "艾斯卡達爾的毛皮",
[18205] = "艾斯卡達爾的項圈",
[18206] = "矮人的脊骨",
[18207] = "獸人的牙齒",
[18208] = "祝福披氅",
[18222] = "帶刺的藤條",
[18223] = "鋸狀花瓣",
[18224] = "鞭笞者之花",
[18225] = "穿舊的跑鞋",
[18226] = "密封的契約",
[18227] = "光滑的橡皮圈",
[18228] = "提古勒和弗洛爾的簽名照",
[18229] = "納特·帕格的釣魚技巧完全攻略",
[18230] = "破損的按鈕",
[18231] = "無袖T恤衫",
[18232] = "修理機器人74A型",
[18233] = "浸滿淚水的手帕",
[18234] = "火槍進口公司的文件",
[18236] = "戈多克嚼咬玩具",
[18237] = "巨犬齶骨",
[18238] = "影皮手套",
[18239] = "圖樣:影皮手套",
[18240] = "巨魔鞣酸",
[18241] = "黑色戰駒韁繩",
[18242] = "黑色戰虎韁繩",
[18243] = "黑色作戰陸行鳥",
[18244] = "黑色戰羊",
[18245] = "黑色戰狼號角",
[18246] = "黑色戰鬥迅猛龍之哨",
[18247] = "黑色作戰科多獸",
[18248] = "紅色骷髏戰馬",
[18249] = "月牙鑰匙",
[18250] = "戈多克鐐銬鑰匙",
[18251] = "熔核護甲片",
[18252] = "圖樣:熔核護甲片",
[18253] = "極效活力藥水",
[18254] = "洛恩塔姆薯塊",
[18255] = "洛恩塔姆地薯",
[18256] = "融解之瓶",
[18257] = "配方:極效活力藥水",
[18258] = "戈多克巨魔裝",
[18259] = "公式:附魔武器 - 法術能量",
[18260] = "公式:附魔武器 - 治療能量",
[18261] = "咒術之書",
[18262] = "元素磨刀石",
[18263] = "光核裹帶",
[18264] = "設計圖:元素磨刀石",
[18265] = "圖樣:光核裹帶",
[18266] = "戈多克庭院鑰匙",
[18267] = "食譜:洛恩塔姆薯塊",
[18269] = "戈多克綠酒",
[18282] = "熔核狙擊步槍",
[18283] = "比茲尼克247x128精準瞄準鏡",
[18284] = "克雷格的烈酒",
[18285] = "晶化法力裂片",
[18286] = "濃縮法力碎片",
[18287] = "永暗酒",
[18288] = "蜜糖火水",
[18289] = "刺毛荊棘項鍊",
[18290] = "結構圖:比茲尼克247x128精準瞄準鏡",
[18291] = "結構圖:力回饋盾牌",
[18292] = "結構圖:熔核狙擊步槍",
[18294] = "強效水下呼吸藥劑",
[18295] = "相位長靴",
[18296] = "神射手手環",
[18297] = "小荊棘的種子",
[18298] = "放肆護腿",
[18299] = "海多斯博恩精華",
[18300] = "海加爾蜜酒",
[18301] = "蕾瑟塔蒂絲的魔杖",
[18302] = "活力指環",
[18305] = "破浪腿甲",
[18306] = "暗影迷霧手套",
[18307] = "破潮輕鞋",
[18308] = "聰明帽",
[18309] = "恢復手套",
[18310] = "惡魔砍刀",
[18311] = "奎爾多雷導能節杖",
[18312] = "充能胸鎧",
[18313] = "警覺頭盔",
[18314] = "惡魔狡詐之戒",
[18315] = "惡魔力量之戒",
[18317] = "暴風咒符",
[18318] = "憐憫護脛",
[18319] = "熾熱頭盔",
[18321] = "高能魔棒",
[18322] = "海風長靴",
[18323] = "薩特強弓",
[18324] = "削浪者",
[18325] = "魔皮軟帽",
[18326] = "剃刀護手",
[18327] = "刺藤之索",
[18328] = "影木披風",
[18329] = "疾速秘紋",
[18330] = "專注秘紋",
[18331] = "防護秘紋",
[18332] = "疾速聖典",
[18333] = "專注聖典",
[18334] = "防護聖典",
[18335] = "原始黑鑽石",
[18336] = "戈多克力量護手",
[18337] = "迷人護腕",
[18338] = "秘法潛能魔杖",
[18339] = "幻象披風",
[18340] = "幻象咒符",
[18343] = "石化指環",
[18344] = "石木樹皮護手",
[18345] = "低語戒指",
[18346] = "無絲長褲",
[18347] = "精衡戰斧",
[18348] = "奎爾賽拉",
[18349] = "精準護手",
[18350] = "魔法增幅披風",
[18351] = "魔法封印護腕",
[18352] = "石化樹皮盾牌",
[18353] = "石花法杖",
[18354] = "匹姆吉布的項圈",
[18356] = "迦羅娜:潛行與詭計研究",
[18357] = "防禦寶典",
[18358] = "秘法師的烹飪書",
[18359] = "聖光之力",
[18360] = "束縛之影",
[18361] = "最偉大的獵手",
[18362] = "光明不會告訴你的事情",
[18363] = "你與冰霜震擊",
[18364] = "翡翠夢境",
[18365] = "一本寫滿評論的《納特·帕格的釣魚技巧完全攻略》",
[18366] = "戈多克手甲",
[18367] = "戈多克護手",
[18368] = "戈多克手套",
[18369] = "戈多克裹手",
[18370] = "警惕符咒",
[18371] = "心靈之流咒符",
[18372] = "新月之刃",
[18373] = "寧靜胸鎧",
[18374] = "火痕護肩",
[18375] = "日蝕護腕",
[18376] = "古舊釘錘",
[18377] = "迅捷手套",
[18378] = "銀月護腿",
[18379] = "憎惡護脛",
[18380] = "怪異強化腿鎧",
[18381] = "邪眼墜飾",
[18382] = "脈動披風",
[18383] = "附力護手",
[18384] = "膽汁蝕刻肩甲",
[18385] = "永夜長袍",
[18386] = "教士長褲",
[18387] = "火花手套",
[18388] = "破石者",
[18389] = "和諧披風",
[18390] = "苔蘚護腿",
[18391] = "眼柄之索",
[18392] = "分心匕首",
[18393] = "扭木腰帶",
[18394] = "惡魔嚎叫腕甲",
[18395] = "碧綠烈焰戒指",
[18396] = "心靈雕刻者",
[18397] = "魔導師長老飾物",
[18398] = "潮汐戒環",
[18399] = "海洋之風",
[18400] = "活石戒指",
[18401] = "弗洛爾的屠龍技術綱要",
[18402] = "閃光水晶戒指",
[18403] = "屠龍者的徽記",
[18404] = "奧妮克希亞龍牙墜飾",
[18405] = "大法師腰帶",
[18406] = "奧妮克希亞龍血咒符",
[18407] = "惡魔布手套",
[18408] = "煉獄手套",
[18409] = "月布手套",
[18410] = "奔行者之劍",
[18411] = "活躍之靴",
[18412] = "熔核碎片",
[18413] = "防護披風",
[18414] = "圖樣:大法師腰帶",
[18415] = "圖樣:惡魔布手套",
[18416] = "圖樣:煉獄手套",
[18417] = "圖樣:月布手套",
[18418] = "圖樣:防護披風",
[18420] = "裂骨者",
[18421] = "密林頭盔",
[18422] = "奧妮克希亞的頭顱",
[18423] = "奧妮克希亞的頭顱",
[18424] = "莎草長靴",
[18425] = "克雷格的杯子",
[18426] = "蕾瑟塔蒂絲的網",
[18427] = "士官披風",
[18428] = "資深士官徽記",
[18429] = "一等士官鎧甲護腕",
[18430] = "一等士官鎧甲護腕",
[18432] = "一等士官鎖甲腕甲",
[18434] = "一等士官龍皮臂甲",
[18435] = "一等士官皮甲臂甲",
[18436] = "一等士官龍皮臂甲",
[18437] = "一等士官絲質腕輪",
[18440] = "士官斗篷",
[18441] = "士官斗篷",
[18442] = "上士的徽記",
[18443] = "上士的徽記",
[18444] = "上士的徽記",
[18445] = "士官長的鎧甲腕甲",
[18447] = "士官長的鎧甲腕甲",
[18448] = "士官長的鍊甲臂甲",
[18449] = "士官長的鍊甲臂甲",
[18450] = "燃火長袍",
[18451] = "土狼皮帶",
[18452] = "士官長的龍鱗臂套",
[18453] = "士官長的龍鱗臂套",
[18454] = "士官長的皮甲臂套",
[18455] = "士官長的皮甲臂套",
[18456] = "士官長的絲質腕輪",
[18457] = "士官長的絲質腕輪",
[18458] = "謙虛臂甲",
[18459] = "豪俠腕甲",
[18460] = "簡易手持火砲",
[18461] = "士官披風",
[18462] = "粗糙的骨制手套",
[18463] = "巨魔小刀",
[18464] = "戈多克鼻環",
[18465] = "埃德薩拉斯皇家徽印",
[18466] = "埃德薩拉斯皇家徽印",
[18467] = "埃德薩拉斯皇家徽印",
[18468] = "埃德薩拉斯皇家徽印",
[18469] = "埃德薩拉斯皇家徽印",
[18470] = "埃德薩拉斯皇家徽印",
[18471] = "埃德薩拉斯皇家徽印",
[18472] = "埃德薩拉斯皇家徽印",
[18473] = "埃德薩拉斯皇家徽印",
[18475] = "古怪的魔法腰帶",
[18476] = "沾泥的靴子",
[18477] = "粗糙的護腿",
[18478] = "土狼皮上衣",
[18479] = "腐蠍頭盔",
[18480] = "板殼頭盔",
[18481] = "碎骨釘錘",
[18482] = "巨魔牙籤發射器",
[18483] = "法力引導魔杖",
[18484] = "克魯什之刃",
[18485] = "觀察者盾牌",
[18486] = "月布長袍",
[18487] = "圖樣:月布長袍",
[18488] = "加熱過的上古之刃",
[18489] = "未淬火的上古之刃",
[18490] = "洞悉兜帽",
[18491] = "學識匕首",
[18492] = "精製上古之刃",
[18493] = "巨大的鐵肩甲",
[18494] = "洞穴守衛護肩",
[18495] = "壁壘披風",
[18496] = "紫羅蘭披風",
[18497] = "高尚腕甲",
[18498] = "修剪器",
[18499] = "屏障之盾",
[18500] = "黯淡的精靈戒指",
[18501] = "魔藤裂片",
[18502] = "巨型長勾刀",
[18503] = "克羅卡斯的胸鎧",
[18504] = "洞察束腰",
[18505] = "沼澤鱷皮腰帶",
[18506] = "貓鼬長靴",
[18507] = "圓月之靴",
[18508] = "迅行護腕",
[18509] = "炫彩披風",
[18510] = "野性之皮",
[18511] = "移形披風",
[18512] = "幼蟲酸液",
[18513] = "黯淡的精靈之刃",
[18514] = "圖樣:洞察束腰",
[18515] = "圖樣:貓鼬長靴",
[18516] = "圖樣:迅行護腕",
[18517] = "圖樣:炫彩披風",
[18518] = "圖樣:野性之皮",
[18519] = "圖樣:移形披風",
[18520] = "殘暴之刃",
[18521] = "骯髒的金屬靴",
[18522] = "巨魔大王指環",
[18523] = "明亮的石頭",
[18524] = "毀滅護腿",
[18525] = "繁榮護腕",
[18526] = "巨魔領袖之冠",
[18527] = "和諧護手",
[18528] = "颶風肩甲",
[18529] = "元素鎧甲束腰",
[18530] = "巨魔鍊衫",
[18531] = "不屈巨槌",
[18532] = "心靈漩渦長袍",
[18533] = "戈多克能量護腕",
[18534] = "巨魔法師魔棒",
[18535] = "米利的盾牌",
[18536] = "米利的詞典",
[18537] = "反擊磁石",
[18538] = "古樹天敵",
[18539] = "淨化之匣",
[18540] = "封印的淨化之匣",
[18541] = "強者斗篷",
[18542] = "颱風雙手劍",
[18543] = "混亂之戒",
[18544] = "厄運皮護手",
[18545] = "無上秘法護腿",
[18546] = "煉獄火顱殼",
[18547] = "永凍束腰",
[18562] = "源質錠",
[18563] = "逐風者禁錮之顱",
[18564] = "逐風者禁錮之顱",
[18565] = "重生之瓶",
[18566] = "炎魔的精華",
[18567] = "元素助熔劑",
[18582] = "埃辛諾斯雙刃",
[18583] = "埃辛諾斯戰刃(右)",
[18584] = "埃辛諾斯戰刃(左)",
[18585] = "忠誠指環",
[18586] = "獨木環",
[18587] = "哥布林起搏器XL型",
[18588] = "簡易投擲火藥 II",
[18590] = "狂怒野獸的血",
[18591] = "血箱",
[18592] = "設計圖:薩弗隆戰錘",
[18594] = "特強爆鹽炸藥",
[18597] = "獸人孤兒哨",
[18598] = "人類孤兒哨",
[18600] = "秘典:秘法光輝",
[18601] = "光芒水晶囚牢",
[18602] = "犧牲之書",
[18603] = "薩特之血",
[18604] = "赫達琳之淚",
[18605] = "被囚禁的末日守衛",
[18606] = "聯盟戰旗",
[18607] = "部落戰旗",
[18608] = "祈福",
[18609] = "咒逐",
[18610] = "鋒利砍刀",
[18611] = "瘤背護腿",
[18612] = "血腥鍊甲長靴",
[18622] = "無瑕的惡魔精華(加德納爾)",
[18623] = "無瑕的惡魔精華(黑暗之門)",
[18624] = "無瑕的惡魔精華(艾薩拉)",
[18625] = "克羅蘇斯的煉獄火之核",
[18626] = "魔化火焰",
[18628] = "瑟銀兄弟會契約",
[18629] = "黑色磁石",
[18631] = "真銀變壓器",
[18632] = "月溪節日糖",
[18633] = "斯泰林的乳酸棒棒糖",
[18634] = "超低溫寒冰反射器",
[18635] = "蓓拉的夾心巧克力",
[18636] = "被摧毀的地精起搏器XL型",
[18637] = "極效淨化器",
[18638] = "高輻射烈焰反射器",
[18639] = "超快速暗影反射器",
[18640] = "趣味石塊",
[18641] = "緻密火藥",
[18642] = "珍娜的簽名",
[18643] = "凱恩的蹄印",
[18645] = "地精警報機器人",
[18646] = "神聖之眼",
[18647] = "結構圖:紅色煙火",
[18648] = "結構圖:綠色煙火",
[18649] = "結構圖:藍色煙火",
[18650] = "結構圖:簡易投擲火藥 II",
[18651] = "結構圖:真銀變壓器",
[18652] = "結構圖:超低溫寒冰反射器",
[18653] = "結構圖:哥布林起搏器XL型",
[18654] = "結構圖:地精警報機器人",
[18655] = "結構圖:極效淨化器",
[18656] = "結構圖:特強爆鹽炸藥",
[18657] = "結構圖:高輻射烈焰反射器",
[18658] = "結構圖:快速暗影反射器",
[18659] = "諾達希爾裂塊",
[18660] = "世界放大器",
[18661] = "結構圖:世界放大器",
[18662] = "重皮球",
[18663] = "耶維爾的瓶子",
[18664] = "軍銜概述",
[18665] = "暗影之眼",
[18670] = "克索諾斯雕紋",
[18671] = "火焰男爵查爾的節杖",
[18672] = "元素灰燼",
[18673] = "阿瓦蘭奇奧的石皮",
[18674] = "硬石指環",
[18675] = "部落與聯盟的軍銜",
[18676] = "烈風劫奪者束帶",
[18677] = "微風披風",
[18678] = "泰比斯蒂亞的寒冰項鍊",
[18679] = "嚴寒戒指",
[18680] = "上古骨弓",
[18681] = "葬禮披巾",
[18682] = "食屍鬼皮護腿",
[18683] = "薄暮之錘",
[18684] = "模糊乳白戒指",
[18686] = "骨魔像護肩",
[18687] = "克索諾斯星塵",
[18688] = "瓶中的小鬼",
[18689] = "幻魅披風",
[18690] = "怨靈護腿",
[18691] = "黑暗顧問墜飾",
[18692] = "死亡騎士脛甲",
[18693] = "寒冷裹手",
[18694] = "暗影鎖甲護脛",
[18695] = "錮法寶典",
[18696] = "無序符文盾",
[18697] = "冷石軟靴",
[18698] = "襤褸皮兜帽",
[18699] = "寒冰之墓肩甲",
[18700] = "煞星護腕",
[18701] = "脈動指環",
[18702] = "神權腰帶",
[18703] = "遠古石葉",
[18704] = "成年藍龍的肌腱",
[18705] = "成年黑龍的肌腱",
[18706] = "競技場大師飾物",
[18707] = "上古符文護杖",
[18708] = "石化樹皮",
[18709] = "競技場腕甲",
[18710] = "競技場護腕",
[18711] = "競技場手環",
[18712] = "競技場護臂",
[18713] = "倫魯迪洛爾,上古守衛者的長弓",
[18714] = "龍筋箭袋",
[18715] = "羅克迪洛爾,上古守衛者的護杖",
[18716] = "灰燼覆蓋的靴子",
[18717] = "大十字軍之錘",
[18718] = "大十字軍的頭盔",
[18719] = "叛徒之心",
[18720] = "納斯雷茲姆肩罩",
[18721] = "掩護束腰",
[18722] = "死亡之握",
[18723] = "生命項鍊",
[18724] = "附魔黑龍肌腱",
[18725] = "和平製造者",
[18726] = "巴瑟拉斯鎮長的腕輪",
[18727] = "赤紅氈帽",
[18728] = "安娜絲塔麗的傳家寶",
[18729] = "尖嘯之弓",
[18730] = "暗影花邊裹手",
[18731] = "圖樣:重皮球",
[18734] = "暗月披風",
[18735] = "瑪勒基的裹足",
[18736] = "瘟疫犬護腿",
[18737] = "斬骨短斧",
[18738] = "蟲殼強弩",
[18739] = "蟲殼鎧甲腿甲",
[18740] = "圖薩丁束帶",
[18741] = "摩魯恩的護腕",
[18742] = "斯坦索姆民兵肩衛",
[18743] = "優雅斗篷",
[18744] = "瘟疫蝙蝠皮手套",
[18745] = "神聖布質護腿",
[18746] = "預言水晶球",
[18749] = "失落的戰騎之魂",
[18752] = "驅魔香爐",
[18753] = "奧金馬鎧",
[18754] = "魔能護腕",
[18755] = "克索諾斯火棍",
[18756] = "恐怖衛士之盾",
[18757] = "惡魔披肩",
[18758] = "冤靈之刃",
[18759] = "惡毒戰斧",
[18760] = "妖術指環",
[18761] = "湮滅之觸",
[18762] = "綠焰裂片",
[18766] = "迅捷霜刃豹韁繩",
[18767] = "迅捷霧刃豹韁繩",
[18768] = "迅捷曦刃豹韁繩",
[18769] = "附魔瑟銀鎧甲",
[18770] = "附魔瑟銀鎧甲",
[18771] = "附魔瑟銀鎧甲",
[18772] = "迅捷綠色機械陸行鳥",
[18773] = "迅捷白色機械陸行鳥",
[18774] = "迅捷黃色機械陸行鳥",
[18775] = "魔法糧草",
[18776] = "迅捷褐色馬",
[18777] = "迅捷棕馬",
[18778] = "迅捷白馬",
[18779] = "《高級護甲鍛造:第一卷》的下半部",
[18780] = "《高級護甲鍛造:第一卷》的上半部",
[18781] = "《高級護甲鍛造:第二卷》的下半部",
[18782] = "《高級護甲鍛造:第二卷》的上半部",
[18783] = "《高級護甲鍛造:第三卷》的下半部",
[18784] = "《高級護甲鍛造:第三卷》的上半部",
[18785] = "迅捷白山羊",
[18786] = "迅捷棕山羊",
[18787] = "迅捷灰山羊",
[18788] = "迅捷藍色迅猛龍",
[18789] = "迅捷橄欖綠迅猛龍",
[18790] = "迅捷橘色迅猛龍",
[18791] = "紫色骷髏戰馬",
[18792] = "受祝福的奧金馬鎧",
[18793] = "大型白色科多獸",
[18794] = "大型棕色科多獸",
[18795] = "大型灰色科多獸",
[18796] = "迅捷棕狼號角",
[18797] = "迅捷森林狼號角",
[18798] = "迅捷灰狼號角",
[18799] = "戰騎的救贖之魂",
[18802] = "暗影藥水",
[18803] = "芬克的熔岩挖掘器",
[18804] = "格雷森領主的背袋",
[18805] = "熔核犬牙",
[18806] = "熔核護脛",
[18807] = "潛能頭盔",
[18808] = "催眠烈焰手套",
[18809] = "耳語秘言束帶",
[18810] = "狂野肩甲",
[18811] = "防火披風",
[18812] = "真龍腕甲",
[18813] = "禁錮之戒",
[18814] = "火焰之王的頸飾",
[18815] = "純焰精華",
[18816] = "墮滅之刃",
[18817] = "毀滅之冠",
[18818] = "莫蘇爾的指南",
[18819] = "洛漢的驅魔香爐",
[18820] = "短暫能量咒符",
[18821] = "迅擊戒指",
[18822] = "黑曜鋒刃",
[18823] = "陳年熔核犬皮手套",
[18824] = "岩漿淬鍛長靴",
[18825] = "總元帥聖禦盾",
[18826] = "高階督軍盾牆",
[18827] = "總元帥手斧",
[18828] = "高階督軍斬斧",
[18829] = "地核肩甲",
[18830] = "總元帥斬石斧",
[18831] = "高階督軍戰鬥斧",
[18832] = "蠻橫利刃",
[18833] = "總元帥靶心弓",
[18834] = "部落徽記",
[18835] = "高階督軍彎弓",
[18836] = "總元帥連弩",
[18837] = "高階督軍弩",
[18838] = "總元帥匕首",
[18839] = "作戰治療藥水",
[18840] = "高階督軍剃刀",
[18841] = "作戰法力藥水",
[18842] = "統御法杖",
[18843] = "總元帥右手拳刃",
[18844] = "高階督軍右手爪",
[18845] = "部落徽記",
[18846] = "部落徽記",
[18847] = "總元帥左手拳刃",
[18848] = "高階督軍左手爪",
[18849] = "部落徽記",
[18850] = "部落徽記",
[18851] = "部落徽記",
[18852] = "部落徽記",
[18853] = "部落徽記",
[18854] = "聯盟徽記",
[18855] = "總元帥手持火砲",
[18856] = "聯盟徽記",
[18857] = "聯盟徽記",
[18858] = "聯盟徽記",
[18859] = "聯盟徽記",
[18860] = "高階督軍衝鋒槍",
[18861] = "召火腿鎧",
[18862] = "聯盟徽記",
[18863] = "聯盟徽記",
[18864] = "聯盟徽記",
[18865] = "總元帥懲處錘",
[18866] = "高階督軍棍棒",
[18867] = "總元帥戰鬥之錘",
[18868] = "高階督軍粉碎之錘",
[18869] = "總元帥長刀",
[18870] = "生命賜予者頭盔",
[18871] = "高階督軍趕豬手杖",
[18872] = "法力風暴護腿",
[18873] = "總元帥護杖",
[18874] = "高階督軍戰爭法杖",
[18875] = "火蜥蜴鱗片束褲",
[18876] = "總元帥巨刃劍",
[18877] = "高階督軍巨劍",
[18878] = "巫術匕首",
[18879] = "沉重的黑鐵戒指",
[18880] = "達克雷爾的頭顱",
[18902] = "迅捷雷刃豹韁繩",
[18904] = "索爾賓的超級壓縮器",
[18922] = "秘密設計圖:熾熱助熔劑",
[18943] = "黑鐵枕頭",
[18944] = "燻火龍的鱗片",
[18945] = "黑鐵殘油",
[18946] = "監督者瑪托留斯的頭顱",
[18947] = "深痕雪人毛皮",
[18948] = "野人護腕",
[18949] = "圖樣:野人護腕",
[18950] = "比拉凱琳的枕頭",
[18951] = "艾沃奈斯的著陸器",
[18952] = "西蒙妮的頭顱",
[18953] = "克林弗蘭的頭顱",
[18954] = "索倫諾爾的頭顱",
[18955] = "阿托留斯的頭顱",
[18956] = "微縮殘渣",
[18957] = "灌木之刃",
[18958] = "水元素核心",
[18959] = "冶煉鼓風機",
[18960] = "偵察員的望遠鏡",
[18961] = "祖卡什蟲殼",
[18962] = "毒刺鞭笞者的腺體",
[18969] = "原始雪人毛皮",
[18972] = "完美的雪人毛皮",
[18984] = "空間撕裂器 - 永望鎮",
[18986] = "安全傳送器:加基森",
[18987] = "黑手的命令",
[19002] = "奈法利安的頭顱",
[19003] = "奈法利安的頭顱",
[19004] = "治療石",
[19005] = "治療石",
[19006] = "次級治療石",
[19007] = "次級治療石",
[19008] = "治療石",
[19009] = "治療石",
[19010] = "強效治療石",
[19011] = "強效治療石",
[19012] = "極效治療石",
[19013] = "極效治療石",
[19016] = "重生之瓶",
[19017] = "炎魔的精華",
[19018] = "風吻之刃",
[19019] = "雷霆之怒,逐風者的祝福之刃",
[19020] = "莫沙徹營地祖卡什報告",
[19022] = "納特·帕格的極限釣魚竿FC-5000型",
[19023] = "卡圖姆的超級擬餌",
[19024] = "競技場宗師飾物",
[19025] = "獅鷲獸長羽",
[19026] = "長蛇煙火",
[19027] = "結構圖:長蛇煙火",
[19028] = "端莊的晚禮服",
[19029] = "霜狼嗥叫者號角",
[19030] = "雷矛軍用戰騎",
[19031] = "霜狼軍服",
[19032] = "雷矛軍服",
[19033] = "斯拉提的工具",
[19034] = "拉爾德的午餐",
[19035] = "拉爾德的午餐籃",
[19036] = "給蠻錘部族的警告",
[19037] = "翡翠肩甲",
[19038] = "狡猾之戒",
[19039] = "索爾賓的防水帽",
[19040] = "索爾賓的究極分割刃",
[19041] = "普拉特的手工外套",
[19042] = "杉多爾的手工外套",
[19043] = "重型木喉腰帶",
[19044] = "木喉之力",
[19045] = "雷矛戰旗",
[19046] = "霜狼戰旗",
[19047] = "木喉之智",
[19048] = "重型木喉長靴",
[19049] = "木喉作戰手套",
[19050] = "木喉披肩",
[19051] = "黎明束腰",
[19052] = "黎明皮靴",
[19054] = "紅龍寶珠",
[19055] = "綠龍寶珠",
[19056] = "銀色長靴",
[19057] = "黎明手套",
[19058] = "金色黎明披肩",
[19059] = "銀色護肩",
[19060] = "戰歌峽谷濃縮軍糧",
[19061] = "戰歌峽谷標準軍糧",
[19062] = "戰歌峽谷野戰軍糧",
[19064] = "鐐銬鑰匙",
[19066] = "戰歌峽谷符文布繃帶",
[19067] = "戰歌峽谷魔紋布繃帶",
[19068] = "戰歌峽谷絲質繃帶",
[19069] = "獵人莫克霍爾的顱骨",
[19070] = "獵人莫克霍爾的骨頭",
[19071] = "腐化之血",
[19083] = "霜狼軍團士兵披風",
[19084] = "雷矛士兵披風",
[19085] = "霜狼顧問披風",
[19086] = "雷矛賢者披風",
[19087] = "霜狼鎧甲腰帶",
[19088] = "霜狼鎖甲腰帶",
[19089] = "霜狼皮甲腰帶",
[19090] = "霜狼布質腰帶",
[19091] = "雷矛鎧甲束腰",
[19092] = "雷矛鎖甲束腰",
[19093] = "雷矛皮甲束腰",
[19094] = "雷矛布質束腰",
[19095] = "霜狼軍團士兵墜飾",
[19096] = "霜狼顧問墜飾",
[19097] = "雷矛士兵墜飾",
[19098] = "雷矛先知墜飾",
[19099] = "冰川之刃",
[19100] = "電能匕首",
[19101] = "雪白法杖",
[19102] = "脆裂法杖",
[19103] = "寒霜之咬",
[19104] = "雷霆戰錘",
[19105] = "冰霜符文頭飾",
[19106] = "冰刺長矛",
[19107] = "覓血者",
[19108] = "骨寒魔杖",
[19109] = "樹根戒指",
[19110] = "極寒之刃",
[19111] = "冰斧肩冑",
[19112] = "寒鋼護臂",
[19113] = "雪人毛皮護腕",
[19114] = "高地長弓",
[19115] = "瓶裝森林魔精",
[19116] = "綠葉裹手",
[19117] = "漆面木板腿甲",
[19118] = "自然之息",
[19119] = "梟獸毛皮手套",
[19120] = "守衛隊長符文",
[19121] = "密林披風",
[19123] = "溫暖裹手",
[19124] = "熔岩鎧甲護腿",
[19125] = "灼熱鎖甲束腰",
[19126] = "熔岩鎧甲護手",
[19127] = "焦熱皮甲外套",
[19128] = "灼熱鎖甲外衣",
[19130] = "冰冷魔棒",
[19131] = "雪盲輕鞋",
[19132] = "水晶之冠",
[19133] = "魔化灌注護腿",
[19134] = "末日守衛腰帶",
[19135] = "黑光護腕",
[19136] = "法力灼燒之索",
[19137] = "衝擊束腰",
[19138] = "薩弗拉斯指環",
[19139] = "火焰衛士護肩",
[19140] = "灼燒指環",
[19141] = "絲瓜",
[19142] = "火焰符文魔典",
[19143] = "烈焰守衛護手",
[19144] = "烈焰行者脛甲",
[19145] = "波動長袍",
[19146] = "穩固腕甲",
[19147] = "法術能量之戒",
[19148] = "黑鐵頭盔",
[19149] = "熔岩腰帶",
[19150] = "哨兵基礎護理包",
[19151] = "哨兵標準護理包",
[19152] = "哨兵高級護理包",
[19153] = "先遣騎高級護理包",
[19154] = "先遣騎基礎護理包",
[19155] = "先遣騎標準護理包",
[19156] = "光核長袍",
[19157] = "炫彩護手",
[19159] = "常青藤項鍊",
[19160] = "冠軍外袍",
[19162] = "熔核犬皮腰帶",
[19163] = "熔火腰帶",
[19164] = "黑鐵護手",
[19165] = "光核護腿",
[19166] = "黑色赦免者",
[19167] = "黑色烈怒",
[19168] = "黑色衛士",
[19169] = "夜暮",
[19170] = "黑檀之手",
[19182] = "破爛的暗月馬戲團獎品券",
[19183] = "沙漏之沙",
[19202] = "設計圖:重型木喉腰帶",
[19203] = "設計圖:黎明束腰",
[19204] = "設計圖:重型木喉長靴",
[19205] = "設計圖:黎明手套",
[19206] = "設計圖:黑鐵頭盔",
[19207] = "設計圖:黑鐵護手",
[19208] = "設計圖:黑色赦免者",
[19209] = "設計圖:黑色烈怒",
[19210] = "設計圖:黑檀之手",
[19211] = "設計圖:黑色衛士",
[19212] = "設計圖:夜暮",
[19213] = "銀翼功勳咒符",
[19215] = "圖樣:木喉之智",
[19216] = "圖樣:銀色長靴",
[19217] = "圖樣:銀色護肩",
[19218] = "圖樣:木喉披肩",
[19219] = "圖樣:光核長袍",
[19220] = "圖樣:光核護腿",
[19221] = "暗月特調",
[19222] = "廉價的啤酒",
[19223] = "暗月熱狗",
[19224] = "嗆紅辣翅",
[19225] = "乾蜜餞",
[19227] = "野獸之一",
[19228] = "野獸套卡",
[19229] = "賽吉的占卜#1",
[19230] = "野獸之二",
[19231] = "野獸之三",
[19232] = "野獸之四",
[19233] = "野獸之五",
[19234] = "野獸之六",
[19235] = "野獸之七",
[19236] = "野獸之八",
[19237] = "賽吉的占卜#19",
[19238] = "賽吉的占卜#3",
[19239] = "賽吉的占卜#4",
[19240] = "賽吉的占卜#5",
[19241] = "賽吉的占卜#6",
[19242] = "賽吉的占卜#7",
[19243] = "賽吉的占卜#8",
[19244] = "賽吉的占卜#9",
[19245] = "賽吉的占卜#10",
[19246] = "賽吉的占卜#11",
[19247] = "賽吉的占卜#12",
[19248] = "賽吉的占卜#13",
[19249] = "賽吉的占卜#14",
[19250] = "賽吉的占卜#15",
[19251] = "賽吉的占卜#16",
[19252] = "賽吉的占卜#18",
[19253] = "賽吉的占卜#17",
[19254] = "賽吉的占卜#21",
[19255] = "賽吉的占卜#22",
[19256] = "賽吉的占卜#2",
[19257] = "督軍套卡",
[19258] = "督軍之一",
[19259] = "督軍之二",
[19260] = "督軍之三",
[19261] = "督軍之四",
[19262] = "督軍之五",
[19263] = "督軍之六",
[19264] = "督軍之七",
[19265] = "督軍之八",
[19266] = "賽吉的占卜#20",
[19267] = "元素套卡",
[19268] = "元素之一",
[19269] = "元素之二",
[19270] = "元素之三",
[19271] = "元素之四",
[19272] = "元素之五",
[19273] = "元素之六",
[19274] = "元素之七",
[19275] = "元素之八",
[19276] = "傳送門之一",
[19277] = "傳送門套卡",
[19278] = "傳送門之二",
[19279] = "傳送門之三",
[19280] = "傳送門之四",
[19281] = "傳送門之五",
[19282] = "傳送門之六",
[19283] = "傳送門之七",
[19284] = "傳送門之八",
[19287] = "暗月卡:英雄",
[19288] = "暗月卡:藍龍",
[19289] = "暗月卡:漩渦",
[19290] = "暗月卡:虛空",
[19291] = "暗月收藏箱",
[19292] = "上個月的羊肉",
[19293] = "去年的羊肉",
[19295] = "暗月之花",
[19296] = "一等暗月獎",
[19297] = "二等暗月獎",
[19298] = "三等暗月獎",
[19299] = "泡沫飲料",
[19300] = "冬泉之水",
[19301] = "奧特蘭克魔法餅乾",
[19302] = "暗月戒指",
[19303] = "暗月項鍊",
[19304] = "辣牛肉乾",
[19305] = "科多獸蹄膀",
[19306] = "香脆田雞",
[19307] = "奧特蘭克厚符文布繃帶",
[19308] = "秘法統御寶典",
[19309] = "暗影力量寶典",
[19310] = "冰雪之王寶典",
[19311] = "火焰魔法寶典",
[19312] = "生命賜予者花環",
[19315] = "瑟拉贊恩之觸",
[19316] = "冰線箭矢",
[19317] = "冰線子彈",
[19318] = "奧特蘭克瓶裝泉水",
[19319] = "鷹身人皮箭袋",
[19320] = "豺狼人皮彈藥包",
[19321] = "無法撼動之物",
[19322] = "在戰歌峽谷中獲得過一場勝利的證明",
[19323] = "無堅不摧之力",
[19324] = "剝奪者",
[19325] = "胡力歐大爺指環",
[19326] = "圖樣:木喉之力",
[19327] = "圖樣:木喉作戰手套",
[19328] = "圖樣:黎明皮靴",
[19329] = "圖樣:金色黎明披肩",
[19330] = "圖樣:熔岩腰帶",
[19331] = "圖樣:炫彩護手",
[19332] = "圖樣:熔核犬皮腰帶",
[19333] = "圖樣:熔火腰帶",
[19334] = "狂野之刃",
[19335] = "碎脊者",
[19336] = "秘法灌注寶石",
[19337] = "黑龍之書",
[19338] = "免費獎券兌換券",
[19339] = "思維加速寶石",
[19340] = "變形符文",
[19341] = "生命寶石",
[19342] = "毒性圖騰",
[19343] = "盲目光芒卷軸",
[19344] = "自然之盟水晶",
[19345] = "維護聖禦盾",
[19346] = "龍牙之刃",
[19347] = "克洛瑪古斯之爪",
[19348] = "紅龍保衛者",
[19349] = "源質強化壁壘",
[19350] = "擊心者",
[19351] = "瑪拉達斯,黑龍軍團的符文之刃",
[19352] = "炫彩淬鍛之劍",
[19353] = "龍爪斬斧",
[19354] = "巨龍復仇者",
[19355] = "影翼專注法杖",
[19356] = "暗影烈焰法杖",
[19357] = "悲哀信使",
[19358] = "龍人之槌",
[19360] = "洛卡米爾·伊洛曼希斯",
[19361] = "埃瑟利蘇爾,懲戒之弩",
[19362] = "末日之鋒",
[19363] = "克盧梭洛克恩,混沌之鋒",
[19364] = "阿什坎迪,兄弟會之劍",
[19365] = "黑龍之爪",
[19366] = "屠龍大師寶珠",
[19367] = "巨龍之觸",
[19368] = "龍息手持火砲",
[19369] = "疾速進化手套",
[19370] = "黑翼披肩",
[19371] = "龍魂墜飾",
[19372] = "無盡怒氣頭盔",
[19373] = "黑龍肩鎧",
[19374] = "秘法精準護腕",
[19375] = "密蘇達爾,奪魂者的頭環",
[19376] = "阿基迪羅斯的清算之戒",
[19377] = "普瑞斯托的陰謀咒符",
[19378] = "龍王披風",
[19379] = "奈薩里奧之淚",
[19380] = "瑟拉贊恩之鍊",
[19381] = "暗影烈焰之靴",
[19382] = "純源質指環",
[19383] = "屠龍大師勳章",
[19384] = "屠龍大師之戒",
[19385] = "強能護腿",
[19386] = "源質絲線披風",
[19387] = "炫彩長靴",
[19388] = "安潔莉絲塔之握",
[19389] = "緊繃的龍皮肩墊",
[19390] = "緊繃的龍皮手套",
[19391] = "閃光之鞋",
[19392] = "墮落十字軍束腰",
[19393] = "原獵者鎖鍊護腰",
[19394] = "龍爪肩鎧",
[19395] = "恢復寶石",
[19396] = "緊繃的龍皮腰帶",
[19397] = "黑石之戒",
[19398] = "火喉披風",
[19399] = "黑灰長袍",
[19400] = "火喉之攫",
[19401] = "原獵者鎖鍊腿甲",
[19402] = "墮落十字軍腿甲",
[19403] = "專注指環",
[19405] = "瑪法里恩的祝福壁壘",
[19406] = "龍牙咒符",
[19407] = "黑焰手套",
[19422] = "暗月馬戲團幸運籤",
[19423] = "賽吉的占卜#23",
[19424] = "賽吉的占卜#24",
[19425] = "神秘的帶鎖箱",
[19426] = "暗月寶珠",
[19430] = "純淨思想罩氅",
[19431] = "斯泰林的甲蟲殼",
[19432] = "源力之環",
[19433] = "灰燼護腿",
[19434] = "黑暗統轄指環",
[19435] = "精華收集器",
[19436] = "飛龍披風",
[19437] = "純淨思想之靴",
[19438] = "林格的暴風雪長靴",
[19439] = "交織暗影上衣",
[19440] = "特強抗毒藥劑",
[19441] = "巨型毒囊",
[19442] = "配方:特強抗毒藥劑",
[19443] = "賽吉的占卜#25",
[19444] = "公式:附魔武器 - 力量",
[19445] = "公式:附魔武器 - 敏捷",
[19446] = "公式:附魔護腕 - 法力恢復",
[19447] = "公式:附魔護腕 - 治療能量",
[19448] = "公式:附魔武器 - 強力精神",
[19449] = "公式:附魔武器 - 強力智力",
[19450] = "小啾啾的小窩",
[19451] = "賽吉的占卜#26",
[19452] = "賽吉的占卜#27",
[19453] = "賽吉的占卜#28",
[19454] = "賽吉的占卜#29",
[19462] = "小啾啾蛙卵",
[19483] = "剝洋蔥",
[19484] = "霜狼牌洋蔥",
[19491] = "暗月護符",
[19505] = "戰歌軍服",
[19506] = "銀翼軍服",
[19507] = "審判官披巾",
[19508] = "烙印皮護腕",
[19509] = "生銹的鎖甲長靴",
[19510] = "軍團士兵指環",
[19511] = "軍團士兵指環",
[19512] = "軍團士兵指環",
[19513] = "軍團士兵指環",
[19514] = "保衛者指環",
[19515] = "保衛者指環",
[19516] = "保衛者指環",
[19517] = "保衛者指環",
[19518] = "顧問之戒",
[19519] = "顧問之戒",
[19520] = "顧問之戒",
[19521] = "顧問之戒",
[19522] = "博識者之戒",
[19523] = "博識者之戒",
[19524] = "博識者之戒",
[19525] = "博識者之戒",
[19526] = "戰地醫者披風",
[19527] = "戰地醫者披風",
[19528] = "戰地醫者披風",
[19529] = "戰地醫者披風",
[19530] = "看守者斗篷",
[19531] = "看守者斗篷",
[19532] = "看守者斗篷",
[19533] = "看守者斗篷",
[19534] = "斥候勳章",
[19535] = "斥候勳章",
[19536] = "斥候勳章",
[19537] = "斥候勳章",
[19538] = "哨兵勳章",
[19539] = "哨兵勳章",
[19540] = "哨兵勳章",
[19541] = "哨兵勳章",
[19542] = "斥候之刃",
[19543] = "斥候之刃",
[19544] = "斥候之刃",
[19545] = "斥候之刃",
[19546] = "哨兵之刃",
[19547] = "哨兵之刃",
[19548] = "哨兵之刃",
[19549] = "哨兵之刃",
[19550] = "軍團士兵之劍",
[19551] = "軍團士兵之劍",
[19552] = "軍團士兵之劍",
[19553] = "軍團士兵之劍",
[19554] = "保衛者之劍",
[19555] = "保衛者之劍",
[19556] = "保衛者之劍",
[19557] = "保衛者之劍",
[19558] = "先遣騎之弓",
[19559] = "先遣騎之弓",
[19560] = "先遣騎之弓",
[19561] = "先遣騎之弓",
[19562] = "先驅者之弓",
[19563] = "先驅者之弓",
[19564] = "先驅者之弓",
[19565] = "先驅者之弓",
[19566] = "顧問的木節法杖",
[19567] = "顧問的木節法杖",
[19568] = "顧問的木節法杖",
[19569] = "顧問的木節法杖",
[19570] = "博識者法杖",
[19571] = "博識者法杖",
[19572] = "博識者法杖",
[19573] = "博識者法杖",
[19574] = "穆賈巴之力",
[19575] = "穆賈巴之力",
[19576] = "穆賈巴之力",
[19577] = "穆賈巴之怒",
[19578] = "狂暴者護腕",
[19579] = "異教徒的烙印",
[19580] = "狂暴者護腕",
[19581] = "狂暴者護腕",
[19582] = "風語腕甲",
[19583] = "風語腕甲",
[19584] = "風語腕甲",
[19585] = "異教徒的烙印",
[19586] = "異教徒的烙印",
[19587] = "巡林者護腕",
[19588] = "英雄的烙印",
[19589] = "巡林者護腕",
[19590] = "巡林者護腕",
[19591] = "祖達薩之眼",
[19592] = "祖達薩之眼",
[19593] = "祖達薩之眼",
[19594] = "祖達薩的全視之眼",
[19595] = "林精束腕",
[19596] = "林精束腕",
[19597] = "林精束腕",
[19598] = "卡亞羅之石",
[19599] = "卡亞羅之石",
[19600] = "卡亞羅之石",
[19601] = "卡亞羅的珠寶",
[19602] = "凱贊的玷污",
[19603] = "凱贊的玷污",
[19604] = "凱贊的玷污",
[19605] = "凱贊的強力玷污",
[19606] = "巫毒幻象",
[19607] = "巫毒幻象",
[19608] = "巫毒幻象",
[19609] = "完美巫毒幻象",
[19610] = "附魔南海海藻",
[19611] = "附魔南海海藻",
[19612] = "附魔南海海藻",
[19613] = "原始附魔南海海藻",
[19614] = "贊達拉暗影咒符",
[19615] = "贊達拉暗影咒符",
[19616] = "贊達拉暗影咒符",
[19617] = "贊達拉暗影大師咒符",
[19618] = "漩渦之藤",
[19619] = "漩渦之藤",
[19620] = "漩渦之藤",
[19621] = "漩渦之怒",
[19682] = "血藤外衣",
[19683] = "血藤護腿",
[19684] = "血藤長靴",
[19685] = "原始蝙蝠皮上衣",
[19686] = "原始蝙蝠皮手套",
[19687] = "原始蝙蝠皮護腕",
[19688] = "血虎胸甲",
[19689] = "血虎護肩",
[19690] = "血魂胸甲",
[19691] = "血魂護肩",
[19692] = "血魂護手",
[19693] = "黑暗之魂胸甲",
[19694] = "黑暗之魂護腿",
[19695] = "黑暗之魂護肩",
[19696] = "收穫節麵包",
[19697] = "收穫節的獎勵",
[19698] = "祖利安硬幣",
[19699] = "拉札希硬幣",
[19700] = "哈卡萊錢幣",
[19701] = "古拉巴什硬幣",
[19702] = "邪枝硬幣",
[19703] = "枯木硬幣",
[19704] = "沙怒硬幣",
[19705] = "劈顱硬幣",
[19706] = "血頂硬幣",
[19707] = "紅色哈卡萊寶石",
[19708] = "藍色哈卡萊寶石",
[19709] = "黃色哈卡萊寶石",
[19710] = "橘色哈卡萊寶石",
[19711] = "綠色哈卡萊寶石",
[19712] = "紫色哈卡萊寶石",
[19713] = "青銅哈卡萊寶石",
[19714] = "銀色哈卡萊寶石",
[19715] = "金色哈卡萊寶石",
[19716] = "原始哈卡萊束腕",
[19717] = "原始哈卡萊護臂",
[19718] = "原始哈卡萊直柱",
[19719] = "原始哈卡萊束腰",
[19720] = "原始哈卡萊束帶",
[19721] = "原始哈卡萊披巾",
[19722] = "原始哈卡萊徽章",
[19723] = "原始哈卡萊套索",
[19724] = "原始哈卡萊聖禦盾",
[19725] = "阿拉希資源木箱",
[19726] = "血藤",
[19727] = "血鐮刀",
[19760] = "霸主擁抱",
[19764] = "圖樣:血藤外衣",
[19765] = "圖樣:血藤護腿",
[19766] = "圖樣:血藤長靴",
[19767] = "原始蝙蝠皮",
[19768] = "原始虎皮",
[19769] = "圖樣:原始蝙蝠皮上衣",
[19770] = "圖樣:原始蝙蝠皮手套",
[19771] = "圖樣:原始蝙蝠皮護腕",
[19772] = "圖樣:血虎胸甲",
[19773] = "圖樣:血虎護肩",
[19774] = "靈魂寶鑽",
[19775] = "密封的藍袋子",
[19776] = "設計圖:血魂胸甲",
[19777] = "設計圖:血魂護肩",
[19778] = "設計圖:血魂護手",
[19779] = "設計圖:黑暗之魂胸甲",
[19780] = "設計圖:黑暗之魂護腿",
[19781] = "設計圖:黑暗之魂護肩",
[19782] = "力量的證明",
[19783] = "調和的徽記",
[19784] = "死亡的擁抱",
[19785] = "獵鷹的召喚",
[19786] = "巫毒的警覺",
[19787] = "魔法的視域",
[19788] = "咒毒妖術",
[19789] = "預言的光環",
[19790] = "靈魂的安撫",
[19802] = "哈卡之心",
[19803] = "布隆奈爾藍斑魚",
[19805] = "基佛神仙魚",
[19806] = "迪森皇后魚",
[19807] = "斑點可口魚",
[19808] = "石皮大魚",
[19812] = "黎明符文",
[19813] = "打孔的巫毒人偶",
[19814] = "打孔的巫毒人偶",
[19815] = "打孔的巫毒人偶",
[19816] = "打孔的巫毒人偶",
[19817] = "打孔的巫毒人偶",
[19818] = "打孔的巫毒人偶",
[19819] = "打孔的巫毒人偶",
[19820] = "打孔的巫毒人偶",
[19821] = "打孔的巫毒人偶",
[19822] = "贊達拉辯護者胸甲",
[19823] = "贊達拉辯護者腰帶",
[19824] = "贊達拉辯護者臂甲",
[19825] = "贊達拉思考者胸甲",
[19826] = "贊達拉思考者腰帶",
[19827] = "贊達拉思考者臂甲",
[19828] = "贊達拉占兆師鍊衫",
[19829] = "贊達拉占兆師腰帶",
[19830] = "贊達拉占兆師護腕",
[19831] = "贊達拉捕獵者披肩",
[19832] = "贊達拉捕獵者腰帶",
[19833] = "贊達拉捕獵者護腕",
[19834] = "贊達拉狂妄者外套",
[19835] = "贊達拉狂妄者披肩",
[19836] = "贊達拉狂妄者護腕",
[19838] = "贊達拉占卜師外套",
[19839] = "贊達拉占卜師腰帶",
[19840] = "贊達拉占卜師護腕",
[19841] = "贊達拉懺悔者披肩",
[19842] = "贊達拉懺悔者腰帶",
[19843] = "贊達拉懺悔者裹帶",
[19845] = "贊達拉幻術師披肩",
[19846] = "贊達拉幻術師裹帶",
[19848] = "贊達拉惡魔師裹帶",
[19849] = "贊達拉惡魔師披肩",
[19850] = "烏瑟的祭品",
[19851] = "葛羅的祭品",
[19852] = "上古哈卡萊之斧",
[19853] = "古拉巴什矮人摧毀者",
[19854] = "辛洛斯,諸界毀滅者",
[19855] = "浸血腿鎧",
[19856] = "哈卡之眼",
[19857] = "吞噬披風",
[19858] = "贊達拉榮譽勳章",
[19859] = "無面者之牙",
[19861] = "混沌之觸",
[19862] = "血神聖禦盾",
[19863] = "原獵者的徽印",
[19864] = "血之召喚者",
[19865] = "哈卡萊戰刃",
[19866] = "哈卡萊戰刃",
[19867] = "血領主防衛者",
[19869] = "浴血之握",
[19870] = "哈卡萊血披風",
[19871] = "保護咒符",
[19872] = "迅捷拉札希迅猛龍",
[19873] = "霸主紅色指環",
[19874] = "懲戒長戟",
[19875] = "血染頭巾",
[19876] = "墮靈者項鍊",
[19877] = "萬靈護腿",
[19878] = "浸血肩鎧",
[19880] = "古拉巴什頭顱堆",
[19881] = "導魔師的頭顱",
[19882] = "妖術師的頭顱",
[19883] = "神聖之索",
[19884] = "金度的裁決",
[19885] = "金度的邪眼",
[19886] = "妖術師頭罩",
[19887] = "血染腿鎧",
[19888] = "霸主擁抱",
[19889] = "浴血護腿",
[19890] = "金度的妖器",
[19891] = "金度的厄運袋",
[19892] = "萬靈的靴子",
[19893] = "贊吉爾的徽印",
[19894] = "浸血護手",
[19895] = "淡血褶裙",
[19896] = "塞卡爾之握",
[19897] = "背叛者的靴子",
[19898] = "金度的徽印",
[19899] = "儀式腿甲",
[19900] = "祖利安石斧",
[19901] = "祖利安分割刃",
[19902] = "迅捷祖利安猛虎",
[19903] = "溫諾希斯之牙",
[19904] = "符文血染鍊衫",
[19905] = "贊吉爾指環",
[19906] = "浴血薄靴",
[19907] = "祖利安虎皮披風",
[19908] = "懲擊權杖",
[19909] = "婭爾羅的意志",
[19910] = "婭爾羅之握",
[19911] = "鞭根之心",
[19912] = "霸主黑瑪瑙指環",
[19913] = "浸血護脛",
[19914] = "豹皮背包",
[19915] = "祖利安防衛者",
[19918] = "耶克里克之錘",
[19919] = "血染護脛",
[19920] = "原獵者指環",
[19921] = "祖利安劈斧",
[19922] = "婭爾羅的咒毒手杖",
[19923] = "耶克里克的蛋白石咒符",
[19925] = "金度的指環",
[19927] = "瑪爾里之觸",
[19928] = "萬靈肩甲",
[19929] = "淡血手套",
[19930] = "瑪爾里之眼",
[19931] = "古拉巴什瘋狂魔精",
[19933] = "發光的蠍血",
[19934] = "大蠍爪",
[19935] = "空毒囊",
[19936] = "乾燥的蠍殼",
[19937] = "小蠍爪",
[19938] = "重蠍腿",
[19939] = "格里雷克之血",
[19940] = "雷納塔基之牙",
[19941] = "烏蘇雷之鬃",
[19942] = "哈札拉爾的夢境之絲",
[19943] = "極效魔精",
[19944] = "納特·帕格的魚類終結者",
[19945] = "弗洛爾的眼罩",
[19946] = "提古勒的魚叉",
[19947] = "納特·帕格的捲尺",
[19948] = "贊達拉英雄徽章",
[19949] = "贊達拉英雄勳章",
[19950] = "贊達拉英雄符咒",
[19951] = "格里雷克的力量符咒",
[19952] = "格里雷克的勇氣符咒",
[19953] = "雷納塔基的野獸符咒",
[19954] = "雷納塔基的狡詐符咒",
[19955] = "烏蘇雷的自然符咒",
[19956] = "烏蘇雷的靈魂符咒",
[19957] = "哈札拉爾的毀滅符咒",
[19958] = "哈札拉爾的治療符咒",
[19959] = "哈札拉爾的魔法符咒",
[19960] = "晶化蜂蜜",
[19961] = "格里雷克的沙輪",
[19962] = "格里雷克的刻刀",
[19963] = "瘋狂草叉",
[19964] = "雷納塔基的靈魂之管",
[19965] = "烏蘇雷的火鉗",
[19967] = "心智凋零者",
[19968] = "烈焰懲戒者",
[19969] = "納特·帕格的極限釣魚靴",
[19970] = "奧金釣魚竿",
[19971] = "高強度恆金魚線",
[19972] = "好運漁帽",
[19973] = "納特的捲尺",
[19974] = "臭泥魚誘餌",
[19975] = "祖利安臭泥魚",
[19978] = "釣魚大賽!",
[19979] = "釣魚大師魚鉤",
[19982] = "暗色蝠披氅",
[19984] = "黑檀面具",
[19990] = "受祝福的祈禱珠串",
[19991] = "魔暴龍眼",
[19992] = "魔暴龍牙",
[19993] = "噩運獵弓",
[19994] = "收穫節水果",
[19995] = "收穫節豬肉",
[19996] = "收穫節魚肉",
[19997] = "收穫節蜜酒",
[19998] = "血藤鏡片",
[19999] = "血藤護目鏡",
[20000] = "結構圖:血藤護目鏡",
[20001] = "結構圖:血藤鏡片",
[20002] = "強效昏睡藥水",
[20004] = "強力食人妖之血藥劑",
[20006] = "希望之環",
[20007] = "法師之血藥劑",
[20008] = "活力行動藥水",
[20009] = "為聖光而戰!",
[20010] = "部落的地獄吼",
[20011] = "配方:法師之血藥劑",
[20012] = "配方:強效昏睡藥水",
[20013] = "配方:活力行動藥水",
[20014] = "配方:強力食人妖之血藥劑",
[20015] = "老迅猛龍羽毛",
[20016] = "迅猛龍的顱骨",
[20017] = "完美的鹿角",
[20018] = "怒爪灰熊的毛皮",
[20019] = "摩弗拉斯之牙",
[20021] = "海賊的金耳環",
[20022] = "蒼藍鑰匙",
[20023] = "密碼碎片",
[20025] = "摩弗拉斯之血",
[20027] = "健康的野鹿腺體",
[20028] = "閃光粉末",
[20029] = "附魔珊瑚",
[20030] = "寵物岩",
[20031] = "美味芒果",
[20032] = "儀式海袍",
[20033] = "贊達拉惡魔師長袍",
[20034] = "贊達拉幻術師長袍",
[20035] = "冰川長槍",
[20036] = "火焰寶石",
[20037] = "秘法水晶墜飾",
[20038] = "曼多基爾之刺",
[20039] = "黑鐵長靴",
[20040] = "設計圖:黑鐵長靴",
[20041] = "高地鎧甲束腰",
[20042] = "高地綴甲束腰",
[20043] = "高地鍊甲束腰",
[20044] = "高地鎖甲束腰",
[20045] = "高地皮甲束腰",
[20046] = "高地蜥蜴皮束腰",
[20047] = "高地布質束腰",
[20048] = "高地鎧甲護脛",
[20049] = "高地綴甲護脛",
[20050] = "高地鍊甲護脛",
[20051] = "高地鎖甲護脛",
[20052] = "高地皮甲長靴",
[20053] = "高地蜥蜴皮長靴",
[20054] = "高地布質長靴",
[20055] = "高地鍊甲肩鎧",
[20056] = "高地鎖甲肩鎧",
[20057] = "高地鎧甲肩甲",
[20058] = "高地綴甲肩甲",
[20059] = "高地皮甲護肩",
[20060] = "高地蜥蜴皮護肩",
[20061] = "高地肩冑",
[20062] = "阿拉希盆地濃縮軍糧",
[20063] = "阿拉希盆地野戰軍糧",
[20064] = "阿拉希盆地標準軍糧",
[20065] = "阿拉希盆地魔紋布繃帶",
[20066] = "阿拉希盆地符文布繃帶",
[20067] = "阿拉希盆地絲質繃帶",
[20068] = "亡靈守衛披風",
[20069] = "鐵桉法杖",
[20070] = "先知之爪",
[20071] = "阿拉索咒符",
[20072] = "污染者咒符",
[20073] = "榮譽衛士披風",
[20074] = "鱷魚燉肉",
[20075] = "食譜:鱷魚燉肉",
[20076] = "贊達拉魔精徽記",
[20077] = "贊達拉力量徽記",
[20078] = "贊達拉寧靜徽記",
[20079] = "贊札之靈",
[20080] = "贊札之光",
[20081] = "贊札之速",
[20082] = "悲哀護杖",
[20083] = "狩獵長矛",
[20085] = "秘法裂片",
[20086] = "破裂的暗鋼飛刀",
[20087] = "碎浪多頭蛇的鱗片",
[20088] = "高地鍊甲束腰",
[20089] = "高地鍊甲束腰",
[20090] = "高地鍊甲束腰",
[20091] = "高地鍊甲護脛",
[20092] = "高地鍊甲護脛",
[20093] = "高地鍊甲護脛",
[20094] = "高地布質長靴",
[20095] = "高地布質長靴",
[20096] = "高地布質長靴",
[20097] = "高地布質束腰",
[20098] = "高地布質束腰",
[20099] = "高地布質束腰",
[20100] = "高地蜥蜴皮長靴",
[20101] = "高地蜥蜴皮長靴",
[20102] = "高地蜥蜴皮長靴",
[20103] = "高地蜥蜴皮束腰",
[20104] = "高地蜥蜴皮束腰",
[20105] = "高地蜥蜴皮束腰",
[20106] = "高地綴甲束腰",
[20107] = "高地綴甲束腰",
[20108] = "高地綴甲束腰",
[20109] = "高地綴甲護脛",
[20110] = "高地綴甲護脛",
[20111] = "高地綴甲護脛",
[20112] = "高地皮甲長靴",
[20113] = "高地皮甲長靴",
[20114] = "高地皮甲長靴",
[20115] = "高地皮甲束腰",
[20116] = "高地皮甲束腰",
[20117] = "高地皮甲束腰",
[20124] = "高地鎧甲束腰",
[20125] = "高地鎧甲束腰",
[20126] = "高地鎧甲束腰",
[20127] = "高地鎧甲護脛",
[20128] = "高地鎧甲護脛",
[20129] = "高地鎧甲護脛",
[20130] = "鑽石水瓶",
[20131] = "污染者軍服",
[20132] = "阿拉索軍服",
[20134] = "天怒頭盔",
[20150] = "污染者鍊甲束腰",
[20151] = "污染者鍊甲束腰",
[20152] = "污染者鍊甲束腰",
[20153] = "污染者鍊甲束腰",
[20154] = "污染者鍊甲護脛",
[20155] = "污染者鍊甲護脛",
[20156] = "污染者鍊甲護脛",
[20157] = "污染者鍊甲護脛",
[20158] = "污染者鍊甲肩鎧",
[20159] = "污染者布質長靴",
[20160] = "污染者布質長靴",
[20161] = "污染者布質長靴",
[20162] = "污染者布質長靴",
[20163] = "污染者布質束腰",
[20164] = "污染者布質束腰",
[20165] = "污染者布質束腰",
[20166] = "污染者布質束腰",
[20167] = "污染者蜥蜴皮長靴",
[20168] = "污染者蜥蜴皮長靴",
[20169] = "污染者蜥蜴皮長靴",
[20170] = "污染者蜥蜴皮長靴",
[20171] = "污染者蜥蜴皮束腰",
[20172] = "污染者蜥蜴皮束腰",
[20173] = "污染者蜥蜴皮束腰",
[20174] = "污染者蜥蜴皮束腰",
[20175] = "污染者蜥蜴皮護肩",
[20176] = "污染者肩冑",
[20177] = "污染者綴甲束腰",
[20181] = "污染者綴甲護脛",
[20184] = "污染者綴甲肩甲",
[20186] = "污染者皮甲長靴",
[20187] = "污染者皮甲長靴",
[20188] = "污染者皮甲長靴",
[20189] = "污染者皮甲長靴",
[20190] = "污染者皮甲束腰",
[20191] = "污染者皮甲束腰",
[20192] = "污染者皮甲束腰",
[20193] = "污染者皮甲束腰",
[20194] = "污染者皮甲護肩",
[20195] = "污染者鎖甲束腰",
[20196] = "污染者鎖甲束腰",
[20197] = "污染者鎖甲束腰",
[20198] = "污染者鎖甲束腰",
[20199] = "污染者鎖甲護脛",
[20200] = "污染者鎖甲護脛",
[20201] = "污染者鎖甲護脛",
[20202] = "污染者鎖甲護脛",
[20203] = "污染者鎖甲肩鎧",
[20204] = "污染者鎧甲束腰",
[20205] = "污染者鎧甲束腰",
[20206] = "污染者鎧甲束腰",
[20207] = "污染者鎧甲束腰",
[20208] = "污染者鎧甲護脛",
[20209] = "污染者鎧甲護脛",
[20210] = "污染者鎧甲護脛",
[20211] = "污染者鎧甲護脛",
[20212] = "污染者鎧甲肩甲",
[20213] = "皺縮頭顱腰帶",
[20214] = "心靈之牙",
[20215] = "乾枯頭顱腰帶",
[20216] = "防腐頭顱腰帶",
[20217] = "細小頭顱腰帶",
[20218] = "褪色的哈卡萊披風",
[20219] = "破碎的哈卡萊斗篷",
[20220] = "鐵桉法杖",
[20222] = "污染者濃縮軍糧",
[20223] = "污染者野戰軍糧",
[20224] = "污染者標準軍糧",
[20225] = "高地濃縮軍糧",
[20226] = "高地野戰軍糧",
[20227] = "高地標準軍糧",
[20228] = "污染者高級醫療包",
[20229] = "污染者基本醫療包",
[20230] = "污染者標準醫療包",
[20231] = "阿拉索高級醫療包",
[20232] = "污染者魔紋布繃帶",
[20233] = "阿拉索基本醫療包",
[20234] = "污染者符文布繃帶",
[20235] = "污染者絲質繃帶",
[20236] = "阿拉索標準醫療包",
[20237] = "高地魔紋布繃帶",
[20243] = "高地符文布繃帶",
[20244] = "高地絲質繃帶",
[20253] = "圖樣:戰熊背心",
[20254] = "圖樣:戰熊毛褲",
[20255] = "耳語長靴",
[20256] = "戰歌峽谷奉獻綬帶",
[20257] = "海怒護手",
[20258] = "祖利安典禮法杖",
[20259] = "暗影豹皮手套",
[20260] = "海怒護腿",
[20261] = "暗影豹皮腰帶",
[20262] = "海怒長靴",
[20263] = "古拉巴什頭盔",
[20264] = "保安官護手",
[20265] = "保安官長靴",
[20266] = "保安官護腿",
[20295] = "藍龍鱗片護腿",
[20296] = "綠色龍鱗護手",
[20310] = "剝下的惡魔皮[Depricated]",
[20369] = "藍銅拳甲",
[20371] = "藍色魚人蛋",
[20373] = "石鞭蠍之刺",
[20374] = "石鞭巨鉗蠍之刺",
[20375] = "石鞭撕掠者之刺",
[20376] = "掠沙蜘蛛的牙齒",
[20377] = "石行蜘蛛的牙齒",
[20378] = "暮光石碑碎片",
[20379] = "諾格的背袋",
[20380] = "夢幻龍鱗胸甲",
[20381] = "夢幻龍鱗",
[20382] = "圖樣:夢幻龍鱗胸甲",
[20383] = "幼龍領主勒西雷爾的頭顱",
[20384] = "異種蠍殼碎片",
[20385] = "死亡彎鉤的蠍鉗",
[20387] = "被遺忘者臭彈",
[20388] = "棒棒糖",
[20389] = "糖球",
[20390] = "糖果棒",
[20391] = "男性地精面具",
[20392] = "女性地精面具",
[20393] = "糖果包",
[20394] = "暮光詞典 - 第一章",
[20395] = "暮光詞典 - 第二章",
[20396] = "暮光詞典 - 第三章",
[20397] = "萬鬼節魔杖 - 海盜",
[20398] = "萬鬼節魔杖 - 忍者",
[20399] = "萬鬼節魔杖 - 麻瘋地精",
[20400] = "南瓜袋",
[20401] = "復原的暮光石碑",
[20402] = "諾茲多姆的使者",
[20403] = "諾茲多姆的代理人",
[20404] = "暮光加密文件",
[20405] = "解密石碑碑文",
[20406] = "暮光教徒披肩",
[20407] = "暮光教徒長袍",
[20408] = "暮光教徒風帽",
[20409] = "萬鬼節魔杖 - 鬼魂",
[20410] = "萬鬼節魔杖 - 蝙蝠",
[20411] = "萬鬼節魔杖 - 骷髏",
[20413] = "萬鬼節魔杖 - 隨機",
[20414] = "萬鬼節魔杖 - 幽光",
[20415] = "流沙之戰",
[20416] = "召喚紋章:火",
[20418] = "召喚紋章:雷",
[20419] = "召喚紋章:石",
[20420] = "召喚紋章:水",
[20422] = "暮光教徒身份勳章",
[20424] = "沙蟲的肉",
[20425] = "顧問的木節法杖",
[20426] = "顧問之戒",
[20427] = "戰地醫者披風",
[20428] = "看守者斗篷",
[20429] = "軍團士兵指環",
[20430] = "軍團士兵之劍",
[20431] = "博識者之戒",
[20432] = "召喚徽記:火",
[20433] = "召喚徽記:雷",
[20434] = "博識者法杖",
[20435] = "召喚徽記:石",
[20436] = "召喚徽記:水",
[20437] = "先遣騎之弓",
[20438] = "先驅者之弓",
[20439] = "保衛者指環",
[20440] = "保衛者之劍",
[20441] = "斥候之刃",
[20442] = "斥候勳章",
[20443] = "哨兵之刃",
[20444] = "哨兵勳章",
[20447] = "召喚權杖:火",
[20448] = "召喚權杖:雷",
[20449] = "召喚權杖:石",
[20450] = "召喚權杖:水",
[20451] = "暮光教徒之戒",
[20452] = "沙漠肉丸子",
[20453] = "地質學家的抄錄工具包",
[20454] = "佐拉拓印",
[20455] = "亞什拓印",
[20456] = "雷戈拓印",
[20457] = "亞什異種蟲腦",
[20458] = "佐拉異種蟲腦",
[20459] = "雷戈異種蟲腦",
[20461] = "布萊恩·銅鬚遺失的信件",
[20463] = "雕紋水晶稜柱",
[20464] = "呼喚雕紋",
[20465] = "水晶分解裝置",
[20466] = "維拉爾的璽戒",
[20467] = "破碎的食譜",
[20469] = "被解譯的《真實信仰者》剪報",
[20470] = "索蘭尼亞的占卜寶珠",
[20471] = "天譴軍團的魔法卷軸",
[20472] = "索蘭尼亞的日記",
[20474] = "逐日者書本背袋",
[20476] = "沙巡者護腕",
[20477] = "沙巡者護手",
[20478] = "沙巡者胸甲",
[20479] = "飛火胸甲",
[20480] = "飛火護手",
[20481] = "飛火護腕",
[20482] = "秘法稜片",
[20483] = "腐敗的秘法稜片",
[20490] = "鐵爐堡薄荷糖",
[20491] = "幽暗城薄荷糖",
[20492] = "暴風城牛軋糖",
[20493] = "奧格瑪牛軋糖",
[20494] = "諾姆瑞根橡皮糖",
[20495] = "暗矛橡皮糖",
[20496] = "達納蘇斯杏仁糖",
[20497] = "雷霆崖杏仁糖",
[20498] = "異種蟲甲殼質",
[20499] = "破碎的異種蟲甲殼質",
[20500] = "輕型異種蟲殼",
[20501] = "重型異種蠍甲殼",
[20503] = "被迷惑的水之靈",
[20504] = "光鑄利刃",
[20505] = "禮節徽記",
[20506] = "圖樣:飛火護腕",
[20507] = "圖樣:飛火護手",
[20508] = "圖樣:飛火胸甲",
[20509] = "圖樣:沙巡者護腕",
[20510] = "圖樣:沙巡者護手",
[20511] = "圖樣:沙巡者胸甲",
[20512] = "神聖寶珠",
[20513] = "深淵紋章",
[20514] = "深淵徽記",
[20515] = "深淵權杖",
[20516] = "光滑的蘋果",
[20517] = "刺鋼護肩",
[20518] = "卷軸:製造召喚紋章",
[20519] = "南海海賊帽",
[20520] = "黑暗符文",
[20521] = "烈怒面甲",
[20526] = "卷軸:製造召喚紋章",
[20527] = "卷軸:製造召喚紋章",
[20528] = "卷軸:製造召喚紋章",
[20530] = "束縛長袍",
[20531] = "卷軸:製造召喚徽記",
[20532] = "卷軸:製造召喚徽記",
[20533] = "卷軸:製造召喚徽記",
[20534] = "深淵裂片",
[20535] = "卷軸:製造召喚徽記",
[20536] = "靈魂收割者",
[20537] = "符文冥河長靴",
[20538] = "符文冥河護腿",
[20539] = "符文冥河腰帶",
[20540] = "卷軸:製造召喚權杖",
[20541] = "解譯的暮光文件",
[20542] = "卷軸:製造召喚權杖",
[20543] = "卷軸:製造召喚權杖",
[20544] = "卷軸:製造召喚權杖",
[20545] = "解譯的暮光文件",
[20546] = "圖樣:符文冥河護腿",
[20547] = "圖樣:符文冥河長靴",
[20548] = "圖樣:符文冥河腰帶",
[20549] = "暗色符文護手",
[20550] = "暗色符文胸甲",
[20551] = "暗色符文頭盔",
[20552] = "解譯的暮光文件",
[20553] = "設計圖:暗色符文護手",
[20554] = "設計圖:暗色符文胸甲",
[20555] = "設計圖:暗色符文頭盔",
[20556] = "荒野之杖",
[20557] = "萬鬼節南瓜糖",
[20558] = "戰歌峽谷榮譽獎章",
[20559] = "阿拉希盆地榮譽獎章",
[20560] = "奧特蘭克山谷榮譽獎章",
[20561] = "男性矮人面具",
[20562] = "女性矮人面具",
[20563] = "女性夜精靈面具",
[20564] = "男性夜精靈面具",
[20565] = "女性人類面具",
[20566] = "男性人類面具",
[20567] = "女性食人妖面具",
[20568] = "男性食人妖面具",
[20569] = "女性獸人面具",
[20570] = "男性獸人面具",
[20571] = "女性牛頭人面具",
[20572] = "男性牛頭人面具",
[20573] = "男性不死族面具",
[20574] = "女性不死族面具",
[20575] = "黑色幼龍外套",
[20576] = "圖樣:黑色幼龍外套",
[20577] = "夢魘之刃",
[20578] = "翡翠龍牙",
[20579] = "綠色龍皮披風",
[20580] = "野獸烈怒之錘",
[20581] = "猛烈生長法杖",
[20582] = "沉睡之石",
[20599] = "拋光鐵木強弩",
[20600] = "瑪法里恩的璽戒",
[20601] = "一袋戰利品",
[20602] = "一箱戰利品",
[20603] = "一包戰利品",
[20604] = "臭彈清潔者",
[20605] = "惡臭雞蛋",
[20606] = "琥珀巫毒羽毛",
[20607] = "藍色巫毒羽毛",
[20608] = "綠色巫毒羽毛",
[20610] = "充血的蜘蛛眼",
[20611] = "厚實的黑爪",
[20612] = "惰性天譴石",
[20613] = "腐爛的木頭",
[20614] = "血毒精華",
[20615] = "龍刺裹布",
[20616] = "龍骨腕甲",
[20617] = "上古腐蝕護腿",
[20618] = "虛環能量手套",
[20619] = "銘刻護脛",
[20620] = "神聖力量之石",
[20621] = "無邊沼澤之靴",
[20622] = "龍心項鍊",
[20623] = "躁動夢境頭環",
[20624] = "無息指環",
[20625] = "黑暗泥沼腰帶",
[20626] = "黑色樹皮腕環",
[20627] = "黑暗之心束褲",
[20628] = "異常生長軟帽",
[20629] = "惡毒護足",
[20630] = "光亮護手",
[20631] = "乞求軟靴",
[20632] = "心淚指環",
[20633] = "異常皮甲肩甲",
[20634] = "驚駭之靴",
[20635] = "鑲玉法衣",
[20636] = "休眠水晶",
[20637] = "銘刻肩鎧",
[20638] = "狂亂護腿",
[20639] = "奇異雕紋腿鎧",
[20640] = "南海小桶",
[20641] = "南海魔精長靴",
[20642] = "陳舊的貴族外套",
[20643] = "幽暗城預備兵軟帽",
[20644] = "夢魘包裹的物品",
[20645] = "自然之語",
[20646] = "沙行者印記",
[20647] = "黑色水晶匕首",
[20648] = "冰冷鑄錘",
[20649] = "光稜墜飾",
[20650] = "沙漠強風護手",
[20652] = "深淵布質軟靴",
[20653] = "深淵鎧甲護手",
[20654] = "紫水晶戰爭法杖",
[20655] = "深淵布質裹手",
[20656] = "深淵鎖甲脛甲",
[20657] = "水晶鑲飾窄匕",
[20658] = "深淵皮甲長靴",
[20659] = "深淵鎖甲手甲",
[20660] = "削石長勾刀",
[20661] = "深淵皮甲手套",
[20662] = "深淵鎧甲護脛",
[20663] = "深擊之弓",
[20664] = "深淵布質束帶",
[20665] = "深淵皮甲護腿",
[20666] = "硬化鋼質戰錘",
[20667] = "深淵皮甲腰帶",
[20668] = "深淵鎖甲腿甲",
[20669] = "黑石巨刃劍",
[20670] = "深淵鎖甲之攫",
[20671] = "深淵鎧甲腿甲",
[20672] = "閃亮水晶魔杖",
[20673] = "深淵鎧甲束腰",
[20674] = "深淵布質束褲",
[20675] = "靈魂補償者",
[20676] = "解譯的暮光文件",
[20677] = "解譯的暮光文件",
[20678] = "解譯的暮光文件",
[20679] = "解譯的暮光文件",
[20680] = "深淵鎖甲肩鎧",
[20681] = "深淵皮甲護腕",
[20682] = "元素聚焦指環",
[20683] = "深淵鎧甲肩冑",
[20684] = "深淵鎖甲臂甲",
[20685] = "浪峰項鍊",
[20686] = "深淵布質襯肩",
[20687] = "深淵鎧甲護臂",
[20688] = "土靈守衛",
[20689] = "深淵皮甲護肩",
[20690] = "深淵布質腕環",
[20691] = "風剪斗篷",
[20692] = "萬色指環",
[20693] = "增重披風",
[20694] = "閃光黑色寶珠",
[20695] = "深淵作戰法珠",
[20696] = "水晶尖刺槌",
[20697] = "結晶絲線斗篷",
[20698] = "元素協調之刃",
[20699] = "塞納里奧預備兵腿鎧",
[20700] = "塞納里奧預備兵腿鎧",
[20701] = "塞納里奧預備兵腿甲",
[20702] = "塞納里奧預備兵腿甲",
[20703] = "塞納里奧預備兵護腿",
[20704] = "塞納里奧預備兵護腿",
[20705] = "塞納里奧預備兵束褲",
[20706] = "塞納里奧預備兵束褲",
[20707] = "塞納里奧預備兵束褲",
[20708] = "牢牢封起的大箱",
[20709] = "美味淡蘭姆酒",
[20710] = "水晶鑲飾護脛",
[20711] = "水晶紋路護脛",
[20712] = "荒行護手",
[20713] = "沙漠巡者護手",
[20714] = "沙塵風暴之靴",
[20715] = "沙丘巡者長靴",
[20716] = "沙蟲皮手套",
[20717] = "沙漠花朵手套",
[20720] = "黑暗低語之刃",
[20721] = "教徒指環",
[20722] = "水晶擲彈器",
[20723] = "布萊恩的信賴十字鎬",
[20724] = "墮落黑木法杖",
[20725] = "聯結水晶",
[20726] = "公式:附魔手套 - 威脅",
[20727] = "公式:附魔手套 - 暗影能量",
[20728] = "公式:附魔手套 - 冰霜能量",
[20729] = "公式:附魔手套 - 火焰能量",
[20730] = "公式:附魔手套 - 治療能量",
[20731] = "公式:附魔手套 - 超強敏捷",
[20732] = "公式:附魔披風 - 強效火焰抗性",
[20733] = "公式:附魔披風 - 強效自然抗性",
[20734] = "公式:附魔披風 - 潛行",
[20735] = "公式:附魔披風 - 狡詐",
[20736] = "公式:附魔披風 - 閃躲",
[20741] = "死木儀式圖騰",
[20742] = "冬泉儀式圖騰",
[20744] = "初級巫師之油",
[20745] = "初級法力之油",
[20746] = "次級巫師之油",
[20747] = "次級法力之油",
[20748] = "卓越法力之油",
[20749] = "卓越巫師之油",
[20750] = "巫師之油",
[20752] = "公式:初級法力之油",
[20753] = "公式:次級巫師之油",
[20754] = "公式:次級法力之油",
[20755] = "公式:巫師之油",
[20756] = "公式:卓越巫師之油",
[20757] = "公式:卓越法力之油",
[20758] = "公式:初級巫師之油",
[20761] = "配方:轉化元素火焰",
[20763] = "破損的武器",
[20766] = "粘糊糊的袋子",
[20767] = "浮渣覆蓋的袋子",
[20768] = "沾滿淤泥的袋子",
[20769] = "噁心的小軟泥怪",
[20770] = "冒泡的綠色粘液",
[20800] = "塞納里奧後勤徽章",
[20801] = "塞納里奧戰術徽章",
[20802] = "塞納里奧作戰徽章",
[20803] = "暮光作戰命令",
[20805] = "後勤指令 2",
[20806] = "後勤任務簡報 X",
[20807] = "後勤任務簡報 I",
[20808] = "作戰指令",
[20809] = "戰術指令",
[20810] = "簽過字的戰地任務報告",
[20844] = "致命毒藥",
[20858] = "石甲蟲",
[20859] = "金色甲蟲",
[20860] = "銀色甲蟲",
[20861] = "青銅甲蟲",
[20862] = "水晶甲蟲",
[20863] = "泥土甲蟲",
[20864] = "白骨甲蟲",
[20865] = "象牙甲蟲",
[20866] = "蒼藍塑像",
[20867] = "黑瑪瑙塑像",
[20868] = "柔光塑像",
[20869] = "琥珀塑像",
[20870] = "翠玉塑像",
[20871] = "黑曜石塑像",
[20872] = "朱紅塑像",
[20873] = "雪白塑像",
[20874] = "太陽塑像",
[20875] = "夜晚塑像",
[20876] = "死亡塑像",
[20877] = "先知塑像",
[20878] = "重生塑像",
[20879] = "生命塑像",
[20881] = "征戰塑像",
[20882] = "戰爭塑像",
[20884] = "其拉將領戒指",
[20885] = "其拉軍用披氅",
[20886] = "其拉尖刺刀柄",
[20888] = "其拉典禮戒指",
[20889] = "其拉帝王披氅",
[20890] = "其拉華麗刀柄",
[20926] = "維克尼拉斯的頭環",
[20927] = "奧羅的外皮",
[20928] = "其拉命令束腕",
[20929] = "上古之神的甲殼",
[20930] = "維克洛爾的冠冕",
[20931] = "巨型沙蟲的皮",
[20932] = "其拉統御束腕",
[20933] = "上古之神的外殼",
[20939] = "後勤任務簡報 II",
[20940] = "後勤任務簡報 III",
[20941] = "作戰任務簡報 XII",
[20942] = "作戰任務簡報 III",
[20943] = "戰術任務簡報 X",
[20944] = "戰術任務簡報 IX",
[20945] = "戰術任務簡報 II",
[20947] = "戰術任務簡報 IV",
[20948] = "戰術任務簡報 V",
[20949] = "魔法帳本",
[20951] = "納里安的占卜眼鏡",
[21023] = "戴格的超美味奇美拉肉片",
[21024] = "奇美洛克的腰肋肉",
[21025] = "食譜:戴格的超美味奇美拉肉片",
[21027] = "拉克麥拉的屍體",
[21028] = "500磅的小雞",
[21029] = "勒索信",
[21030] = "達納蘇斯酸菜餅",
[21031] = "捲心菜餅",
[21032] = "米莉蒂絲的情書",
[21033] = "蘿蔔泡菜餅",
[21037] = "粗糙的地圖",
[21038] = "大雪球",
[21039] = "納里安的頭巾",
[21040] = "納里安的長袍",
[21041] = "一袋金子",
[21042] = "納里安的特殊工具包",
[21071] = "生鮮的鼠尾魚",
[21072] = "烤鼠尾魚",
[21099] = "食譜:烤鼠尾魚",
[21100] = "先祖硬幣",
[21103] = "龍語傻瓜教程",
[21104] = "龍語傻瓜教程",
[21105] = "龍語傻瓜教程",
[21106] = "龍語傻瓜教程",
[21107] = "龍語傻瓜教程",
[21108] = "龍語傻瓜教程",
[21109] = "龍語傻瓜教程",
[21110] = "龍語傻瓜教程",
[21111] = "龍語傻瓜教程:第二卷",
[21112] = "魔法書封面",
[21113] = "防水大箱",
[21114] = "美味濃蘭姆酒",
[21115] = "污染者咒符",
[21116] = "污染者咒符",
[21117] = "阿拉索咒符",
[21118] = "阿拉索咒符",
[21119] = "阿拉索咒符",
[21120] = "污染者咒符",
[21126] = "死亡之釘",
[21128] = "其拉預言者法杖",
[21130] = "維維爾的日記",
[21131] = "後續作戰指令",
[21132] = "後勤指令",
[21133] = "後續戰術指令",
[21134] = "瘋狂黑暗之鋒",
[21136] = "奧金浮標",
[21137] = "藍色權杖裂片",
[21138] = "紅色權杖裂片",
[21139] = "綠色權杖裂片",
[21140] = "拍賣信件",
[21142] = "維克多·奈法利斯領主桌上的物品",
[21143] = "未簽字的戰地任務報告",
[21144] = "惡魔召喚火炬",
[21145] = "沙迪維爾斯精華",
[21146] = "腐蝕夢魘的碎片",
[21147] = "腐蝕夢魘的碎片",
[21148] = "腐蝕夢魘的碎片",
[21149] = "腐蝕夢魘的碎片",
[21150] = "鐵箍大箱",
[21151] = "黑標美味蘭姆酒",
[21153] = "生鮮的大鼠尾魚",
[21154] = "節慶長裙",
[21155] = "木喉和平契約",
[21156] = "聖甲蟲袋",
[21157] = "綠色節慶長裙",
[21158] = "佐拉蟲巢偵察報告",
[21160] = "雷戈蟲巢偵察報告",
[21161] = "亞什蟲巢偵察報告",
[21162] = "浮腫的黑口魚",
[21164] = "浮腫的石鱗鱈魚",
[21165] = "戰術任務簡報 VI",
[21166] = "戰術任務簡報 VII",
[21167] = "戰術任務簡報 VIII",
[21171] = "裝滿的節慶酒杯",
[21174] = "空的節慶酒杯",
[21175] = "流沙權杖",
[21176] = "黑色其拉共鳴水晶",
[21177] = "王者印記",
[21178] = "土靈力量手套",
[21179] = "大地憤怒指環",
[21180] = "大地之擊",
[21181] = "大地之優雅",
[21182] = "大地力量指環",
[21183] = "大地能量外衣",
[21184] = "深岩護腕",
[21185] = "大地寧靜寶珠",
[21186] = "岩石烈怒護腕",
[21187] = "地紋披風",
[21188] = "塞納留斯之拳",
[21189] = "塞納留斯之力",
[21190] = "塞納留斯之怒",
[21191] = "仔細包裝的禮物",
[21196] = "青銅龍軍團的徽記之戒",
[21197] = "青銅龍軍團的徽記之戒",
[21198] = "青銅龍軍團的徽記之戒",
[21199] = "青銅龍軍團的徽記之戒",
[21200] = "青銅龍軍團的徽記之戒",
[21201] = "青銅龍軍團的徽記之戒",
[21202] = "青銅龍軍團的徽記之戒",
[21203] = "青銅龍軍團的徽記之戒",
[21204] = "青銅龍軍團的徽記之戒",
[21205] = "青銅龍軍團的徽記之戒",
[21206] = "青銅龍軍團的徽記之戒",
[21207] = "青銅龍軍團的徽記之戒",
[21208] = "青銅龍軍團的徽記之戒",
[21209] = "青銅龍軍團的徽記之戒",
[21210] = "青銅龍軍團的徽記之戒",
[21211] = "一袋麋鹿粉末",
[21212] = "新鮮的冬青",
[21213] = "保存的冬青",
[21214] = "秘典:寒冰箭",
[21215] = "格拉庫的肉糜水果蛋糕",
[21216] = "燻木牧場的超特別禮物",
[21217] = "美味鼠尾魚",
[21218] = "藍色其拉共鳴水晶",
[21219] = "食譜:美味鼠尾魚",
[21220] = "『無疤者』奧斯里安的頭顱",
[21221] = "克蘇恩之眼",
[21222] = "加固甲殼質",
[21223] = "黑石頭",
[21224] = "上古護甲碎片",
[21225] = "重型異種蟲獠牙",
[21226] = "符刻石",
[21227] = "遠古英雄之顱",
[21228] = "秘銀大箱",
[21229] = "其拉領主徽記",
[21230] = "上古其拉神器",
[21232] = "其拉帝王武器",
[21235] = "冬幕節烤肉",
[21237] = "其拉帝王標誌",
[21241] = "冬幕節蛋酒",
[21242] = "其拉祝福戰斧",
[21243] = "浮腫的大魚",
[21244] = "其拉祝福短匕刃",
[21245] = "戰術任務簡報 I",
[21248] = "作戰任務簡報 IV",
[21249] = "作戰任務簡報 V",
[21250] = "作戰任務簡報 VI",
[21251] = "作戰任務簡報 VII",
[21252] = "作戰任務簡報 VIII",
[21253] = "作戰任務簡報 IX",
[21254] = "冬幕節點心",
[21255] = "作戰任務簡報 X",
[21256] = "作戰任務簡報 XI",
[21257] = "後勤任務簡報 IV",
[21258] = "後勤任務簡報 IV",
[21259] = "後勤任務簡報 V",
[21260] = "後勤任務簡報 VI",
[21261] = "後勤任務簡報 VI",
[21262] = "後勤任務簡報 VIII",
[21263] = "後勤任務簡報 VII",
[21264] = "後勤任務簡報 VII",
[21265] = "後勤任務簡報 IX",
[21266] = "後勤指令",
[21267] = "高腳杯",
[21268] = "其拉祝福戰錘",
[21269] = "其拉祝福壁壘",
[21270] = "輕輕搖晃過的禮物",
[21271] = "輕輕搖晃過的禮物",
[21272] = "其拉祝福火槍",
[21273] = "其拉祝福侍僧法杖",
[21275] = "其拉祝福占兆法杖",
[21277] = "安靜的機械雪人",
[21278] = "雷暴手套",
[21279] = "秘典:火球術",
[21280] = "秘典:秘法飛彈",
[21281] = "魔典:暗影箭",
[21282] = "魔典:獻祭",
[21283] = "魔典:腐蝕術",
[21284] = "聖典:強效治療術",
[21285] = "聖典:恢復",
[21287] = "聖典:治療禱言",
[21288] = "聖契:智慧祝福",
[21289] = "聖契:力量祝福",
[21290] = "聖契:聖光術",
[21291] = "石板:治療波",
[21292] = "石板:大地之力圖騰",
[21293] = "石板:風之優雅圖騰",
[21294] = "書卷:治療之觸",
[21295] = "書卷:星火術",
[21296] = "書卷:回春術",
[21297] = "教程:英勇打擊",
[21298] = "教程:戰鬥怒吼",
[21299] = "教程:復仇",
[21300] = "手冊:背刺",
[21301] = "綠色助手箱",
[21302] = "手冊:致命毒藥",
[21303] = "手冊:佯攻",
[21304] = "指南:多重射擊",
[21305] = "紅色助手箱",
[21306] = "指南:毒蛇釘刺",
[21307] = "指南:雄鷹守護",
[21308] = "聖誕鈴鐺",
[21309] = "雪人工具",
[21310] = "精心包裝的禮物",
[21311] = "大地護衛外衣",
[21312] = "巢穴衛士腰帶",
[21314] = "梅特森的信跟便箋",
[21315] = "燻木背袋",
[21316] = "巨熊護腿",
[21317] = "尋路者頭盔",
[21318] = "大地護衛手套",
[21319] = "尋路者手套",
[21320] = "巢穴守衛外衣",
[21321] = "紅色其拉共鳴水晶",
[21322] = "巨熊的擁抱",
[21323] = "綠色其拉共鳴水晶",
[21324] = "黃色其拉共鳴水晶",
[21325] = "機器格林奇",
[21326] = "木喉防衛者",
[21327] = "滴答作響的禮物",
[21328] = "節日狂歡魔杖",
[21329] = "征服者之冠",
[21330] = "征服者的肩甲",
[21331] = "征服者的胸甲",
[21332] = "征服者的腿甲",
[21333] = "征服者的護脛",
[21334] = "厄運召喚者的長袍",
[21335] = "厄運召喚者的披肩",
[21336] = "厄運召喚者的長褲",
[21337] = "厄運召喚者的頭環",
[21338] = "厄運召喚者的裹足",
[21340] = "靈魂袋",
[21341] = "惡魔布包",
[21342] = "熔核惡魔布包",
[21343] = "謎團長袍",
[21344] = "謎團長靴",
[21345] = "謎團肩墊",
[21346] = "謎團護腿",
[21347] = "神秘頭環",
[21348] = "神諭者的冠冕",
[21349] = "神諭者的裹足",
[21350] = "神諭者的披肩",
[21351] = "神諭者的法衣",
[21352] = "神諭者的長褲",
[21353] = "起源頭盔",
[21354] = "起源肩墊",
[21355] = "起源長靴",
[21356] = "起源長褲",
[21357] = "起源外衣",
[21358] = "圖樣:靈魂袋",
[21359] = "亡賈的靴子",
[21360] = "亡賈的頭盔",
[21361] = "亡賈的肩甲",
[21362] = "亡賈的護腿",
[21363] = "節慶禮物",
[21364] = "亡賈的外衣",
[21365] = "打擊者的護足",
[21366] = "打擊者冠冕",
[21367] = "打擊者的肩鎧",
[21368] = "打擊者的護腿",
[21370] = "打擊者鍊衫",
[21371] = "圖樣:熔核惡魔布包",
[21372] = "風暴召喚者冠冕",
[21373] = "風暴召喚者的護足",
[21374] = "風暴召喚者鍊衫",
[21375] = "風暴召喚者的護腿",
[21376] = "風暴召喚者的肩鎧",
[21377] = "死木頭飾羽毛",
[21378] = "後勤任務簡報 I",
[21379] = "後勤任務簡報 II",
[21380] = "後勤任務簡報 III",
[21381] = "後勤任務簡報 IX",
[21382] = "後勤任務簡報 V",
[21383] = "冬泉靈魂珠串",
[21384] = "後勤任務簡報 VIII",
[21385] = "後勤任務簡報 X",
[21386] = "後勤指令 2",
[21387] = "復仇者之冠",
[21388] = "復仇者的護脛",
[21389] = "復仇者的胸甲",
[21390] = "復仇者的腿甲",
[21391] = "復仇者的肩鎧",
[21392] = "不屈力量之鐮",
[21393] = "不屈力量之戒",
[21394] = "不屈力量披氅",
[21395] = "永恆公正之刃",
[21396] = "永恆公正之戒",
[21397] = "永恆公正斗篷",
[21398] = "聚集風暴之錘",
[21399] = "聚集風暴之戒",
[21400] = "聚集風暴披風",
[21401] = "隱秘通途之鐮",
[21402] = "隱秘通途之戒",
[21403] = "隱秘通途披風",
[21404] = "朦朧之影匕首",
[21405] = "朦朧之影指環",
[21406] = "朦朧之影披風",
[21407] = "不滅生命之錘",
[21408] = "不滅生命指環",
[21409] = "不滅生命披風",
[21410] = "無盡智慧裁決槌",
[21411] = "無盡智慧之戒",
[21412] = "無盡智慧罩氅",
[21413] = "魔法秘密之刃",
[21414] = "魔法秘密指環",
[21415] = "魔法秘密披氅",
[21416] = "禁斷邪語波刃劍",
[21417] = "禁斷邪語之戒",
[21418] = "禁斷邪語罩氅",
[21436] = "聯盟榮譽徽章",
[21438] = "部落榮譽徽章",
[21452] = "廢墟法杖",
[21453] = "侯魯薩斯披肩",
[21454] = "符刻岩石護肩",
[21455] = "南風頭盔",
[21456] = "沙塵風暴披風",
[21457] = "蠻橫護腕",
[21458] = "新生護手",
[21459] = "迫近末日之弩",
[21460] = "統御頭盔",
[21461] = "黑色暴風雪護腿",
[21462] = "黑暗智慧手套",
[21463] = "奧斯里安的束縛",
[21464] = "無疤者鐐銬",
[21466] = "阿亞米斯之刺",
[21467] = "厚重異種蟲護胸",
[21468] = "瑪茲納迪爾披肩",
[21469] = "南風護手",
[21470] = "救世主披風",
[21471] = "狂暴專注之爪",
[21472] = "塵風頭巾",
[21473] = "莫阿姆之眼",
[21474] = "甲殼質肩衛",
[21475] = "毀滅者腿鎧",
[21476] = "黑曜石綴鱗護腿",
[21477] = "憤怒之戒",
[21478] = "緊繃肌腱之弓",
[21479] = "恒定護手",
[21480] = "綴鱗異種蟲護手",
[21481] = "沙漠保衛者之靴",
[21482] = "灼沙之靴",
[21483] = "沙漠強風之戒",
[21484] = "再生頭盔",
[21485] = "布魯的顱骨碎片",
[21486] = "蟲群手套",
[21487] = "粘液綴鱗護手",
[21488] = "蟲刺神像",
[21489] = "流沙跋涉者",
[21490] = "粘液蹬靴",
[21491] = "綴鱗暴食者護腕",
[21492] = "其拉屠戮者",
[21493] = "先鋒之靴",
[21494] = "南風之握",
[21495] = "其拉指揮官腿鎧",
[21496] = "其拉指揮官護腕",
[21497] = "其拉將軍之靴",
[21498] = "其拉祭祀匕首",
[21499] = "流沙法衣",
[21500] = "裁決腰帶",
[21501] = "韌化異種蟲皮手套",
[21502] = "沙漠劫奪者腕甲",
[21503] = "沙漠劫奪者腰帶",
[21504] = "流沙符咒",
[21505] = "流沙頸飾",
[21506] = "流沙墜飾",
[21507] = "流沙護符",
[21508] = "塞納留斯印記",
[21509] = "安其拉軍用補給品",
[21510] = "安其拉軍用補給品",
[21511] = "安其拉軍用補給品",
[21512] = "安其拉軍用補給品",
[21513] = "安其拉軍用補給品",
[21514] = "後勤任務簡報 XI",
[21515] = "雷姆洛斯印記",
[21517] = "精神力量之地精頭巾",
[21519] = "槲寄生",
[21520] = "拉文凱斯的遺產",
[21521] = "紅龍符文劍",
[21522] = "影歌的悲傷匕首",
[21523] = "考雷斯塔茲之牙",
[21524] = "紅色冬帽",
[21525] = "綠色冬帽",
[21526] = "冰雪深淵指環",
[21527] = "暗水長袍",
[21528] = "大袋的戰利品",
[21529] = "暗影遮罩護符",
[21530] = "黑瑪瑙鑲飾護腿",
[21531] = "龍牙項鍊",
[21532] = "苦力長靴",
[21533] = "佐拉巨像的甲殼",
[21534] = "亞什巨像的甲殼",
[21535] = "雷戈巨像的甲殼",
[21536] = "伊露恩之石",
[21537] = "新年節慶點心",
[21538] = "粉紅節慶裙裝",
[21539] = "紫色節慶裙裝",
[21540] = "伊露恩的燈籠",
[21541] = "黑色節慶褲裝",
[21542] = "節慶衣服",
[21543] = "青色節慶褲裝",
[21544] = "藍色節慶褲裝",
[21545] = "燻木補給品",
[21546] = "強效火力藥劑",
[21547] = "配方:強效火力藥劑",
[21548] = "圖樣:雷暴手套",
[21552] = "條紋黃尾魚",
[21557] = "小型紅色煙花",
[21558] = "小型藍色煙花",
[21559] = "小型綠色煙花",
[21561] = "小型白色煙花",
[21562] = "小型黃色煙花",
[21563] = "羅吉哥大爺的指環",
[21565] = "完美貢獻符文",
[21566] = "完美貢獻符文",
[21567] = "義務符文",
[21568] = "義務符文",
[21569] = "煙火發射器",
[21570] = "煙花束發射器",
[21571] = "藍色煙花束",
[21574] = "綠色煙花束",
[21576] = "紅色煙花束",
[21579] = "克蘇恩的觸鬚",
[21581] = "殲滅護手",
[21582] = "古神之握",
[21583] = "明晰披風",
[21585] = "黑暗風暴護手",
[21586] = "無盡痛苦腰帶",
[21587] = "懲罰腕甲",
[21589] = "大型藍色煙花",
[21590] = "大型綠色煙花",
[21592] = "大型紅色煙花",
[21593] = "大型白色煙花",
[21595] = "大型黃色煙花",
[21596] = "屠神者之戒",
[21597] = "維克洛爾皇家權杖",
[21598] = "皇家其拉腰帶",
[21599] = "維克洛爾的毀滅手套",
[21600] = "顯靈之靴",
[21601] = "維克洛爾大帝之戒",
[21602] = "其拉死刑護腕",
[21603] = "其拉貴族魔杖",
[21604] = "皇家救贖手鐲",
[21605] = "隱秘神殿手套",
[21606] = "墮落帝王腰帶",
[21607] = "墮落帝王之握",
[21608] = "維克尼拉斯的護符",
[21609] = "維克尼拉斯的重生腰帶",
[21610] = "蟲鱗阻擋者",
[21611] = "掘地蟲護腕",
[21615] = "瑞格貝托大爺的帽子",
[21616] = "哈霍蘭之刺",
[21617] = "黃蜂外殼護手",
[21618] = "蟲巢污染者腕甲",
[21619] = "救世者手套",
[21620] = "殉難者之戒",
[21621] = "金巢披風",
[21622] = "鋒利的異種蟲腿",
[21623] = "正義勇士護手",
[21624] = "卡林多護手",
[21625] = "甲蟲胸針",
[21626] = "粘液覆蓋護腿",
[21627] = "隱沒秘密披風",
[21635] = "沙漠劫奪者之刺",
[21639] = "冷酷者肩鎧",
[21640] = "新年煙火包",
[21645] = "掘洞者的靴子",
[21647] = "沙漠劫奪者神像",
[21648] = "平靜長靴",
[21650] = "上古其拉撕裂之劍",
[21651] = "綴鱗沙漠劫奪者護腿",
[21652] = "異種蟲殼護胸",
[21663] = "守護者聖徒長袍",
[21664] = "尖刺頸飾",
[21665] = "邪惡復仇披肩",
[21666] = "沙爾圖拉的力量",
[21667] = "熾亮光芒腿鎧",
[21668] = "綴鱗其拉狂暴護腿",
[21669] = "爬藤頭盔",
[21670] = "蟲群守衛徽章",
[21671] = "戰地衛士長袍",
[21672] = "強制者手套",
[21673] = "異種蟲爪",
[21674] = "堅定決斷護手",
[21675] = "厚重其拉腰帶",
[21676] = "腐爛蟲群護腿",
[21677] = "其拉之怒環",
[21678] = "純潔項鍊",
[21679] = "卡林多復仇之劍",
[21680] = "處決者的外衣",
[21681] = "吞噬者之戒",
[21682] = "膽汁護手",
[21683] = "沙漠遠征披肩",
[21684] = "沙漠狂暴披肩",
[21685] = "石化甲蟲",
[21686] = "精神力量披肩",
[21687] = "奧庫的黑暗之戒",
[21688] = "墮落英雄之靴",
[21689] = "厄布魯手套",
[21690] = "安潔莉絲塔的符咒",
[21691] = "沾滿軟泥的護手",
[21692] = "蔓延束腰",
[21693] = "吞噬者之衣",
[21694] = "三重披肩",
[21695] = "安潔莉絲塔指環",
[21696] = "執政者長袍",
[21697] = "神性斗篷",
[21698] = "浸沒護腿",
[21699] = "障礙護肩",
[21700] = "其拉守護者墜飾",
[21701] = "強烈仇恨披風",
[21702] = "邪惡防護護符",
[21703] = "棘枝戰錘",
[21704] = "救贖預言之靴",
[21705] = "墮落先知之靴",
[21706] = "不移意志之靴",
[21707] = "風暴思緒之戒",
[21708] = "甲蟲綴鱗腕甲",
[21709] = "墮落之神之戒",
[21710] = "墮落之神披風",
[21711] = "新年邀請卡",
[21712] = "墮落之神護符",
[21713] = "伊露恩的蠟燭",
[21714] = "大型藍色煙花束",
[21715] = "砂磨戰錘",
[21716] = "大型綠色煙花束",
[21718] = "大型紅色煙花束",
[21721] = "月色酒",
[21722] = "圖樣:節慶長裙",
[21723] = "圖樣:節慶衣服",
[21724] = "結構圖:小型藍色煙花",
[21725] = "結構圖:小型綠色煙花",
[21726] = "結構圖:小型紅色煙花",
[21727] = "結構圖:大型藍色煙花",
[21728] = "結構圖:大型綠色煙花",
[21729] = "結構圖:大型紅色煙花",
[21730] = "結構圖:藍色煙花束",
[21731] = "結構圖:綠色煙花束",
[21732] = "結構圖:紅色煙花束",
[21733] = "結構圖:大型藍色煙花束",
[21734] = "結構圖:大型綠色煙花束",
[21735] = "結構圖:大型紅色煙花束",
[21737] = "結構圖:煙花束發射器",
[21738] = "結構圖:煙火發射器",
[21740] = "小型煙火配方",
[21741] = "煙花束配方",
[21742] = "大型煙花配方",
[21743] = "大型煙花束設計圖",
[21744] = "幸運煙花束",
[21745] = "長者的月亮石",
[21746] = "幸運紅包袋",
[21747] = "節慶鞭炮",
[21749] = "作戰任務簡報 I",
[21750] = "作戰任務簡報 II",
[21751] = "戰術任務簡報 III",
[21761] = "聖甲蟲箱鑰匙",
[21762] = "大型聖甲蟲箱鑰匙",
[21800] = "異種蠍殼啟動器",
[21801] = "精力旺盛觸角",
[21802] = "齊德遺失的波刃劍",
[21803] = "神聖復仇者的頭盔",
[21804] = "元素憤怒頭巾",
[21805] = "拋光黑曜石肩鎧",
[21806] = "其拉權威裁決槌",
[21809] = "遺忘蟲群的憤怒",
[21810] = "流浪者的足靴",
[21812] = "巧克力盒",
[21813] = "心願糖果袋",
[21814] = "殲滅胸甲",
[21815] = "愛之硬幣",
[21816] = "心願之糖",
[21817] = "心願之糖",
[21818] = "心願之糖",
[21819] = "心願之糖",
[21820] = "心願之糖",
[21821] = "心願之糖",
[21822] = "心願之糖",
[21823] = "心願之糖",
[21829] = "香水瓶",
[21830] = "空包裹",
[21831] = "包裝好的禮物",
[21833] = "古龍水瓶",
[21836] = "雷特辛混沌之戒",
[21837] = "阿努比薩斯戰錘",
[21838] = "皇家晉升裝束",
[21839] = "虛妄先知權杖",
[21856] = "納瑞茲克,飲血者",
[21888] = "不朽手套",
[21889] = "救贖預言手套",
[21891] = "殞星裂片",
[21920] = "起皺的信件",
[21921] = "精心書寫的信件",
[21925] = "完美無瑕的信件",
[21926] = "微皺的筆記",
[21928] = "冬泉谷血樣本",
[21935] = "穩定的魂能",
[21936] = "冰凍的魂能",
[21937] = "燒焦的魂能",
[21938] = "岩漿之核",
[21939] = "惡魔元素魔棒",
[21946] = "魂能蒸餾器",
[21960] = "手工木雕",
[21975] = "愛慕信物:暴風城",
[21979] = "愛慕之禮:達納蘇斯",
[21980] = "愛慕之禮:鐵爐堡",
[21981] = "愛慕之禮:暴風城",
[21982] = "巨魔戰爭串珠",
[21983] = "不完整的挑釁旌旗",
[21984] = "瓦薩拉克領主護符的左半塊",
[21985] = "密封的鮮血",
[21986] = "挑釁旌旗",
[21987] = "伊森迪奧斯的煤渣",
[21988] = "艾博希爾的煤炭",
[21989] = "辛德爾的煤渣",
[21994] = "英氣腰帶",
[21995] = "英氣之靴",
[21996] = "英氣護腕",
[21997] = "英氣胸甲",
[21998] = "英氣護手",
[21999] = "英氣頭盔",
[22000] = "英氣腿鎧",
[22001] = "英氣肩甲",
[22002] = "闇影腰帶",
[22003] = "闇影長靴",
[22004] = "闇影護腕",
[22005] = "闇影軟帽",
[22006] = "闇影手套",
[22007] = "闇影束褲",
[22008] = "闇影肩甲",
[22009] = "闇影外套",
[22010] = "獸王腰帶",
[22011] = "獸王束腕",
[22013] = "獸王軟帽",
[22014] = "神聖火盆",
[22015] = "獸王手套",
[22016] = "獸王披肩",
[22017] = "獸王束褲",
[22046] = "瓦薩拉克領主護符的右半塊",
[22047] = "瓦薩拉克領主護符的上半塊",
[22048] = "瓦薩拉克領主的護符",
[22049] = "召喚火盆",
[22050] = "召喚火盆",
[22051] = "召喚火盆",
[22052] = "召喚火盆",
[22056] = "召喚火盆",
[22057] = "祈願火盆",
[22058] = "情人節信紙",
[22059] = "情人節卡片",
[22060] = "獸王外套",
[22061] = "獸王的靴子",
[22062] = "巫士腰帶",
[22063] = "巫士束腕",
[22064] = "巫士之靴",
[22065] = "巫士之冠",
[22066] = "巫士手套",
[22067] = "巫士護腿",
[22068] = "巫士披肩",
[22069] = "巫士長袍",
[22070] = "亡霧腰帶",
[22071] = "亡霧護腕",
[22072] = "亡霧護腿",
[22073] = "亡霧披肩",
[22074] = "亡霧面具",
[22075] = "亡霧長袍",
[22076] = "亡霧便鞋",
[22077] = "亡霧裹手",
[22078] = "善潔腰帶",
[22079] = "善潔護腕",
[22080] = "善潔之冠",
[22081] = "善潔手套",
[22082] = "善潔披肩",
[22083] = "善潔長袍",
[22084] = "善潔便鞋",
[22085] = "善潔褶裙",
[22086] = "魂鑄腰帶",
[22087] = "魂鑄長靴",
[22088] = "魂鑄護腕",
[22089] = "魂鑄胸甲",
[22090] = "魂鑄護手",
[22091] = "魂鑄頭盔",
[22092] = "魂鑄腿鎧",
[22093] = "魂鑄肩甲",
[22094] = "血巨藻",
[22095] = "五雷束腕",
[22096] = "五雷之靴",
[22097] = "五雷罩盔",
[22098] = "五雷之索",
[22099] = "五雷護手",
[22100] = "五雷褶裙",
[22101] = "五雷肩鎧",
[22102] = "五雷外衣",
[22106] = "野獸之心腰帶",
[22107] = "野獸之心長靴",
[22108] = "野獸之心護腕",
[22109] = "野獸之心風帽",
[22110] = "野獸之心手套",
[22111] = "野獸之心褶裙",
[22112] = "野獸之心肩甲",
[22113] = "野獸之心外衣",
[22115] = "超空間鬼魂顯像機",
[22117] = "忠誠信物:暴風城",
[22119] = "忠誠信物:鐵爐堡",
[22120] = "忠誠信物:達納蘇斯",
[22121] = "忠誠信物:幽暗城",
[22122] = "忠誠信物:雷霆崖",
[22123] = "忠誠信物:奧格瑪",
[22131] = "暴風城禮物典藏品",
[22132] = "鐵爐堡禮物典藏品",
[22133] = "達納蘇斯禮物典藏品",
[22134] = "幽暗城禮物典藏品",
[22135] = "雷霆崖禮物典藏品",
[22136] = "奧格瑪禮物典藏品",
[22137] = "亞希達的小背袋",
[22138] = "黑石護腕",
[22139] = "亞希達的墜盒",
[22140] = "哨兵的卡片",
[22141] = "鐵爐堡守衛的卡片",
[22142] = "蠻兵的卡片",
[22143] = "暴風城守衛的卡片",
[22144] = "雷霆崖守衛的卡片",
[22145] = "守衛發霉的卡片",
[22149] = "巨魔魔精串珠",
[22150] = "巨魔力量串珠",
[22154] = "愛慕信物:鐵爐堡",
[22155] = "愛慕信物:達納蘇斯",
[22156] = "愛慕信物:奧格瑪",
[22157] = "愛慕信物:幽暗城",
[22158] = "愛慕信物:雷霆崖",
[22159] = "友誼信物:達納蘇斯",
[22160] = "友誼信物:鐵爐堡",
[22161] = "友誼信物:奧格瑪",
[22162] = "友誼信物:雷霆崖",
[22163] = "友誼信物:幽暗城",
[22164] = "愛慕之禮:奧格瑪",
[22165] = "愛慕之禮:雷霆崖",
[22166] = "愛慕之禮:幽暗城",
[22167] = "友誼之禮:達納蘇斯",
[22168] = "友誼之禮:鐵爐堡",
[22169] = "友誼之禮:奧格瑪",
[22170] = "友誼之禮:暴風城",
[22171] = "友誼之禮:雷霆崖",
[22172] = "友誼之禮:幽暗城",
[22173] = "矮人家釀",
[22174] = "浪漫的詩句",
[22175] = "剛出爐的派",
[22176] = "自製麵包",
[22177] = "剛包裝好的花",
[22178] = "友誼信物:暴風城",
[22191] = "黑曜石鎖甲外套",
[22192] = "血巨藻閃躲精華",
[22193] = "血巨藻抗性精華",
[22194] = "毀滅者之黑握",
[22195] = "輕巧黑曜石腰帶",
[22196] = "厚黑曜石胸甲",
[22197] = "厚重黑曜石腰帶",
[22198] = "鋸齒黑曜石之盾",
[22200] = "銀質箭桿",
[22201] = "淨化之匣",
[22202] = "小塊黑曜石裂片",
[22203] = "大塊黑曜石裂片",
[22204] = "名聲腕甲",
[22205] = "黑鋼束腕",
[22206] = "紅玫瑰花束",
[22207] = "雄偉狩獵束帶",
[22208] = "火山岩石錘",
[22209] = "設計圖:厚重黑曜石腰帶",
[22212] = "魔像合身肩鎧",
[22214] = "設計圖:輕巧黑曜石腰帶",
[22216] = "溫諾希斯的毒囊",
[22217] = "庫林納克斯的毒囊",
[22218] = "一把玫瑰花瓣",
[22219] = "設計圖:鋸齒黑曜石之盾",
[22220] = "設計圖:毀滅者之黑握",
[22221] = "設計圖:黑曜石鎖甲外套",
[22222] = "設計圖:厚黑曜石胸甲",
[22223] = "工頭的頭部保衛者",
[22224] = "嘲弄幽靈精華",
[22225] = "龍皮風帽",
[22226] = "德魯伊的遺體",
[22227] = "星風村聖物",
[22228] = "光亮的狂熱之劍",
[22229] = "流放者的靈魂灰燼",
[22231] = "凱瑟的精確之靴",
[22232] = "神射手的束腰",
[22234] = "希望失落披肩",
[22235] = "真銀箭桿",
[22236] = "歡恬牛奶",
[22237] = "黑暗慾望",
[22238] = "濃郁苺酪",
[22239] = "甜蜜驚喜",
[22240] = "枯萎絕望護脛",
[22241] = "黑暗守衛的肩鎧",
[22242] = "維雷克之鏈",
[22243] = "小靈魂袋",
[22244] = "靈魂盒",
[22245] = "煤灰硬殼之鞋",
[22246] = "附魔魔紋包",
[22247] = "信念醫者的靴子",
[22248] = "附魔符文布背包",
[22249] = "附魔大背包",
[22250] = "草藥袋",
[22251] = "塞納里奧草藥包",
[22252] = "塞納留斯的背袋",
[22253] = "迷失卷軸",
[22254] = "永恆之光魔杖",
[22255] = "岩漿鍛造指環",
[22256] = "法力塑造裹手",
[22257] = "血凝指環",
[22259] = "非贈予友誼手鐲",
[22260] = "友誼手鐲",
[22261] = "愛的傻瓜",
[22262] = "聯盟禮物典藏品",
[22263] = "部落禮物典藏品",
[22264] = "仔細書寫的信",
[22265] = "深情書寫的信",
[22266] = "閃光刺",
[22267] = "術法編織者的頭巾",
[22268] = "龍能灌注紋章",
[22269] = "暗影徘徊者披風",
[22270] = "挖掘長靴",
[22271] = "瘋狂魔法護腿",
[22272] = "森林的擁抱",
[22274] = "灰色毛皮",
[22275] = "火苔長靴",
[22276] = "可愛的紅色裙裝",
[22277] = "紅色晚宴套裝",
[22278] = "可愛的藍色裙裝",
[22279] = "可愛的黑色裙裝",
[22280] = "可愛的紫色裙裝",
[22281] = "藍色晚宴套裝",
[22282] = "紫色晚宴套裝",
[22283] = "一袋自製麵包",
[22284] = "一捆卡片",
[22285] = "暴風城信物典藏品",
[22286] = "鐵爐堡信物典藏品",
[22287] = "卡片包裏",
[22288] = "一箱家釀",
[22289] = "一疊卡片",
[22290] = "達納蘇斯信物典藏品",
[22291] = "木雕盒子",
[22292] = "一盒新鮮的派",
[22293] = "一包卡片",
[22294] = "奧格瑪信物典藏品",
[22295] = "一小包卡片",
[22296] = "一籃鮮花",
[22297] = "雷霆崖信物典藏品",
[22298] = "一本浪漫的詩集",
[22299] = "一札卡片",
[22300] = "幽暗城信物典藏品",
[22301] = "鐵織長袍",
[22302] = "鐵織風帽",
[22303] = "鐵織束褲",
[22304] = "鐵織手套",
[22305] = "鐵織披肩",
[22306] = "鐵織腰帶",
[22307] = "圖樣:附魔魔紋包",
[22308] = "圖樣:附魔符文布背包",
[22309] = "圖樣:附魔大背包",
[22310] = "圖樣:塞納里奧草藥包",
[22311] = "鐵織長靴",
[22312] = "圖樣:塞納留斯的背袋",
[22313] = "鐵織護腕",
[22314] = "獵戶的魚叉",
[22315] = "新生之錘",
[22317] = "左撇子的黃銅指虎",
[22318] = "瑪根的長弓",
[22319] = "神權秘典",
[22320] = "莫克斯的優良物品",
[22321] = "維姆薩拉克之心",
[22322] = "破顎",
[22324] = "冬季泡菜",
[22325] = "詐欺者腰帶",
[22326] = "融合指環",
[22327] = "救贖護符",
[22328] = "警惕腿鎧",
[22329] = "無盡聚焦權杖",
[22330] = "精通秘法罩氅",
[22331] = "堅定英雄指環",
[22332] = "死靈術之刃",
[22333] = "神力之錘",
[22334] = "修補指環",
[22335] = "瓦薩拉克領主的命令法杖",
[22336] = "軍團的龍人聖禦盾",
[22337] = "統御罩氅",
[22338] = "火山灰",
[22339] = "巫術符文指環",
[22340] = "迅敏墜飾",
[22342] = "折磨護腿",
[22343] = "兇蠻手甲",
[22344] = "祈願火盆:使用者手冊",
[22345] = "重生圖騰",
[22347] = "法拉德的裝填連弩",
[22348] = "達姆魯斯的精華",
[22349] = "被褻瀆的胸甲",
[22350] = "被褻瀆的外套",
[22351] = "被褻瀆的長袍",
[22352] = "被褻瀆的腿鎧",
[22353] = "被褻瀆的盔帽",
[22354] = "被褻瀆的肩鎧",
[22355] = "被褻瀆的護腕",
[22356] = "被褻瀆的護腰",
[22357] = "被褻瀆的護手",
[22358] = "被褻瀆的脛甲",
[22359] = "被褻瀆的腿甲",
[22360] = "褻瀆首盔",
[22361] = "被褻瀆的肩甲",
[22362] = "被褻瀆的腕甲",
[22363] = "被褻瀆的束腰",
[22364] = "被褻瀆的手甲",
[22365] = "被褻瀆的長靴",
[22366] = "被褻瀆的護腿",
[22367] = "被褻瀆的頭環",
[22368] = "被褻瀆的肩墊",
[22369] = "被褻瀆的束腕",
[22370] = "被褻瀆的腰帶",
[22371] = "被褻瀆的手套",
[22372] = "被褻瀆的便鞋",
[22373] = "受戰爭破壞的皮甲碎塊",
[22374] = "受戰爭破壞的鍊甲碎塊",
[22375] = "受戰爭破壞的鎧甲碎塊",
[22376] = "受戰爭破壞的布甲碎塊",
[22377] = "雷木火鉗",
[22378] = "拉文霍德分割刃",
[22379] = "施夫帕奇的剃刃",
[22380] = "西蒙妮的耕作之錘",
[22381] = "希利蘇斯毒液樣本",
[22382] = "密封的毒液",
[22383] = "賢者之刃",
[22384] = "說服者",
[22385] = "泰坦護腿",
[22388] = "設計圖:泰坦護腿",
[22389] = "設計圖:賢者之刃",
[22390] = "設計圖:說服者",
[22392] = "公式:附魔雙手武器 - 敏捷",
[22393] = "聖典:暗影防護禱言",
[22394] = "曼塔諾亞的法杖",
[22395] = "怒氣圖騰",
[22396] = "生命圖騰",
[22397] = "兇暴塑像",
[22398] = "回春塑像",
[22399] = "治療塑像",
[22400] = "真理聖契",
[22401] = "希望聖契",
[22402] = "優雅聖契",
[22403] = "黛安娜的珍珠項鍊",
[22404] = "威利的抓背器",
[22405] = "血色十字軍披肩",
[22406] = "救贖",
[22407] = "新月頭盔",
[22408] = "邪惡魔精之雷特辛魔杖",
[22409] = "新月外套",
[22410] = "靈巧護手",
[22411] = "劊子手頭盔",
[22412] = "圖薩丁披肩",
[22416] = "無畏胸甲",
[22417] = "無畏腿鎧",
[22418] = "無畏盔帽",
[22419] = "無畏肩鎧",
[22420] = "無畏脛甲",
[22421] = "無畏護手",
[22422] = "無畏護腰",
[22423] = "無畏護腕",
[22424] = "救贖腕甲",
[22425] = "救贖外套",
[22426] = "救贖手甲",
[22427] = "救贖腿甲",
[22428] = "救贖首盔",
[22429] = "救贖肩甲",
[22430] = "救贖長靴",
[22431] = "救贖束腰",
[22432] = "魔暴龍倒鉤",
[22433] = "馬瑞西歐大爺統御指環",
[22434] = "血帽",
[22435] = "格里什毒刺",
[22436] = "地穴巡者外套",
[22437] = "地穴巡者腿甲",
[22438] = "地穴巡者首盔",
[22439] = "地穴巡者肩甲",
[22440] = "地穴巡者長靴",
[22441] = "地穴巡者手甲",
[22442] = "地穴巡者束腰",
[22443] = "地穴巡者腕甲",
[22444] = "腐爛的藤蔓",
[22458] = "月影護杖",
[22464] = "碎地者外套",
[22465] = "碎地者腿甲",
[22466] = "碎地者首盔",
[22467] = "碎地者肩甲",
[22468] = "碎地者長靴",
[22469] = "碎地者手甲",
[22470] = "碎地者束腰",
[22471] = "碎地者腕甲",
[22472] = "兇殘之靴",
[22476] = "骨鐮胸甲",
[22477] = "骨鐮腿鎧",
[22478] = "骨鐮盔帽",
[22479] = "骨鐮肩鎧",
[22480] = "骨鐮脛甲",
[22481] = "骨鐮護手",
[22482] = "骨鐮護腰",
[22483] = "骨鐮護腕",
[22484] = "亡域符文",
[22488] = "夢行者外套",
[22489] = "夢行者腿甲",
[22490] = "夢行者首盔",
[22491] = "夢行者肩甲",
[22492] = "夢行者長靴",
[22493] = "夢行者手甲",
[22494] = "夢行者束腰",
[22495] = "夢行者腕甲",
[22496] = "霜火長袍",
[22497] = "霜火護腿",
[22498] = "霜火頭環",
[22499] = "霜火肩墊",
[22500] = "霜火便鞋",
[22501] = "霜火手套",
[22502] = "霜火腰帶",
[22503] = "霜火束腕",
[22504] = "瘟疫之心長袍",
[22505] = "瘟疫之心護腿",
[22506] = "瘟疫之心頭環",
[22507] = "瘟疫之心肩墊",
[22508] = "瘟疫之心便鞋",
[22509] = "瘟疫之心手套",
[22510] = "瘟疫之心腰帶",
[22511] = "瘟疫之心束腕",
[22512] = "信仰長袍",
[22513] = "信仰護腿",
[22514] = "信仰頭環",
[22515] = "信仰肩墊",
[22516] = "信仰便鞋",
[22517] = "信仰手套",
[22518] = "信仰腰帶",
[22519] = "信仰束腕",
[22520] = "科爾蘇加德的骨匣",
[22523] = "黎明徽記",
[22524] = "十字軍徽記",
[22525] = "地穴惡魔部位",
[22526] = "骨頭碎片",
[22527] = "元素之核",
[22528] = "黑鐵碎塊",
[22529] = "野性藻葉",
[22568] = "密封的工匠令狀",
[22589] = "阿泰絲,守護者之杖",
[22593] = "安全之路令狀",
[22595] = "銀色黎明召集令佈告",
[22600] = "工匠令狀 - 緻密平衡石",
[22601] = "工匠令狀 - 帝國鎧甲護胸",
[22602] = "工匠令狀 - 火山戰錘",
[22603] = "工匠令狀 - 巨型瑟銀戰鬥斧",
[22604] = "工匠令狀 - 輻光頭環",
[22605] = "工匠令狀 - 邪惡皮甲頭帶",
[22606] = "工匠令狀 - 毛皮護甲片",
[22607] = "工匠令狀 - 邪惡皮甲腰帶",
[22608] = "工匠令狀 - 符刻皮甲束褲",
[22609] = "工匠令狀 - 亮布束褲",
[22610] = "工匠令狀 - 符文布靴",
[22611] = "工匠令狀 - 符文布背包",
[22612] = "工匠令狀 - 符文布袍",
[22613] = "工匠令狀 - 哥布林工事炸藥",
[22614] = "工匠令狀 - 瑟銀手榴彈",
[22615] = "工匠令狀 - 地精作戰小雞",
[22616] = "工匠令狀 - 瑟銀管",
[22617] = "工匠令狀 - 極效法力藥水",
[22618] = "工匠令狀 - 極效治療藥水",
[22620] = "工匠令狀 - 強效秘法防護藥水",
[22621] = "工匠令狀 - 石化藥水",
[22622] = "工匠令狀 - 石鱗鰻",
[22623] = "工匠令狀 - 板鱗魚",
[22624] = "工匠令狀 - 電鰻",
[22630] = "阿泰絲,守護者之杖",
[22631] = "阿泰絲,守護者之杖",
[22632] = "阿泰絲,守護者之杖",
[22635] = "野蠻護衛",
[22636] = "冰霜守護者",
[22637] = "原始哈卡萊塑像",
[22638] = "暗影守護者",
[22648] = "亞什訊息",
[22649] = "雷戈訊息",
[22650] = "佐拉訊息",
[22651] = "先遣騎鎧甲腿甲",
[22652] = "冰川外衣",
[22654] = "冰川手套",
[22655] = "冰川腕帶",
[22656] = "淨化者",
[22657] = "黎明護符",
[22658] = "冰川披風",
[22659] = "黎明勳章",
[22660] = "蓋亞之擁",
[22661] = "極地外套",
[22662] = "極地手套",
[22663] = "極地護腕",
[22664] = "冰鱗胸甲",
[22665] = "冰鱗護腕",
[22666] = "冰鱗護手",
[22667] = "希望護腕",
[22668] = "狡猾護腕",
[22669] = "冰禍胸甲",
[22670] = "冰禍護手",
[22671] = "冰禍護腕",
[22672] = "哨兵鎧甲腿甲",
[22673] = "先遣騎鍊甲護腿",
[22676] = "先遣騎鎖甲護腿",
[22678] = "權勢咒符",
[22679] = "補給袋",
[22680] = "堅決指環",
[22681] = "虔誠指環",
[22682] = "冰凍符文",
[22683] = "圖樣:蓋亞之擁",
[22688] = "法雷盟的最後計畫",
[22689] = "聖療皮頭盔",
[22690] = "瘟疫獵人護腿",
[22691] = "墮落的灰燼使者",
[22699] = "冰禍護腿",
[22700] = "冰川護腿",
[22701] = "極地護腿",
[22702] = "冰鱗護腿",
[22707] = "羅馬拉丁尼之冰握",
[22708] = "羅馬拉丁尼的命運",
[22711] = "哈卡擁護者披風",
[22712] = "部群之力",
[22713] = "祖利安祭儀權杖",
[22714] = "犧牲護手",
[22715] = "折磨手套",
[22716] = "虛無腰帶",
[22718] = "浴血面具",
[22719] = "歐瑪利安之手冊",
[22720] = "祖利安頭飾",
[22721] = "束縛指環",
[22722] = "古拉巴什狂暴者之封印",
[22723] = "名冊保管者的信",
[22725] = "塞納留斯指環",
[22726] = "阿泰絲之杖的裂塊",
[22727] = "阿泰絲之杖的骨架",
[22730] = "眼柄腰索",
[22731] = "吞噬者披風",
[22732] = "克蘇恩印記",
[22733] = "阿泰絲之杖的杖頭",
[22734] = "阿泰絲之杖的杖柄",
[22736] = "安多尼蘇斯,靈魂切割者",
[22737] = "阿泰絲,守護者之杖",
[22739] = "秘典:變烏龜術",
[22740] = "先遣騎皮束褲",
[22741] = "先遣騎蜥皮束褲",
[22742] = "血帆襯衣",
[22743] = "血帆束帶",
[22744] = "血帆皮靴",
[22745] = "血帆束褲",
[22746] = "海盜的制服",
[22747] = "先遣騎絲質護腿",
[22748] = "哨兵鍊甲護腿",
[22749] = "哨兵皮束褲",
[22750] = "哨兵蜥皮束褲",
[22752] = "哨兵絲質護腿",
[22753] = "哨兵的綴甲腿甲",
[22754] = "永恆精粹",
[22756] = "森林外衣",
[22757] = "森林之冠",
[22758] = "森林護肩",
[22759] = "木藤頭盔",
[22760] = "木藤靴子",
[22761] = "木藤腰帶",
[22762] = "鐵藤胸甲",
[22763] = "鐵藤手套",
[22764] = "鐵藤腰帶",
[22766] = "設計圖:鐵藤胸甲",
[22767] = "設計圖:鐵藤手套",
[22768] = "設計圖:鐵藤腰帶",
[22769] = "圖樣:木藤腰帶",
[22770] = "圖樣:木藤靴子",
[22771] = "圖樣:木藤頭盔",
[22772] = "圖樣:森林護肩",
[22773] = "圖樣:森林之冠",
[22774] = "圖樣:森林外衣",
[22798] = "米奈希爾之力",
[22799] = "靈魂探索者",
[22800] = "硫磺法杖",
[22801] = "暮光法杖",
[22802] = "弒王之刃",
[22803] = "夜霧法刀",
[22804] = "梅克絲娜之牙",
[22806] = "寡婦之痛",
[22807] = "怨靈之刃",
[22808] = "逞戒者",
[22809] = "救贖的十字軍之槌",
[22810] = "毒素注射槍",
[22811] = "魂魄弓",
[22812] = "奈幽奴役者",
[22813] = "邪惡之力巨刃劍",
[22815] = "切離之斧",
[22816] = "破骨短斧",
[22818] = "瘟疫先驅者",
[22819] = "定罪之盾",
[22820] = "命運魔杖",
[22821] = "毀滅之指",
[22822] = "可口可樂兌獎券",
[22843] = "血衛士鍊甲護脛",
[22852] = "血衛士龍皮足靴",
[22855] = "血衛士懼紋步靴",
[22856] = "血衛士皮甲步靴",
[22857] = "血衛士鎖甲護脛",
[22858] = "血衛士鎧甲護脛",
[22859] = "血衛士緞質步靴",
[22860] = "血衛士絲質步靴",
[22862] = "血衛士鍊甲護拳",
[22863] = "血衛士龍皮之握",
[22864] = "血衛士皮甲之握",
[22865] = "血衛士懼紋裹手",
[22867] = "血衛士鎖甲護拳",
[22868] = "血衛士鎧甲護手",
[22869] = "血衛士緞質裹手",
[22870] = "血衛士絲質裹手",
[22872] = "軍團士兵鎧甲鍊衫",
[22873] = "軍團士兵鎧甲護腿",
[22874] = "軍團士兵鍊甲鍊衫",
[22875] = "軍團士兵鍊甲腿甲",
[22876] = "軍團士兵鎖甲鍊衫",
[22877] = "軍團士兵龍皮護軀",
[22878] = "軍團士兵龍皮護腿",
[22879] = "軍團士兵皮甲護軀",
[22880] = "軍團士兵皮甲腿甲",
[22881] = "軍團士兵懼紋腿甲",
[22882] = "軍團士兵緞質腿甲",
[22883] = "軍團士兵絲質腿甲",
[22884] = "軍團士兵懼紋外套",
[22885] = "軍團士兵緞質長袍",
[22886] = "軍團士兵絲質外套",
[22887] = "軍團士兵鎖甲腿甲",
[22890] = "秘典:防護冰霜結界",
[22891] = "魔典:防護暗影結界",
[22892] = "暗淡的亡域之石",
[22895] = "魔法肉桂麵包",
[22897] = "秘典:造食術",
[22930] = "染血的信封",
[22932] = "老舊的信件",
[22935] = "寒冰之觸",
[22936] = "報復腕甲",
[22937] = "奈幽碧斯寶珠",
[22938] = "地穴惡魔絲質披風",
[22939] = "無應禱言指環",
[22940] = "冰禍肩鎧",
[22941] = "極地墊肩",
[22942] = "寡婦之擁",
[22943] = "邪石項鍊",
[22944] = "弄皺的公文",
[22945] = "乾淨的便條",
[22946] = "破爛的書頁",
[22947] = "忘名項鍊",
[22948] = "被弄髒的文件",
[22949] = "破碎的亡域水晶",
[22950] = "黯淡的亡域水晶",
[22954] = "蜘蛛之吻",
[22960] = "傷痕披風",
[22961] = "鼓舞指環",
[22967] = "冰鱗肩甲",
[22968] = "冰川披肩",
[22970] = "染血的信封",
[22972] = "乾淨的便條",
[22973] = "弄皺的公文",
[22974] = "破爛的書頁",
[22975] = "被弄髒的文件",
[22977] = "老舊的信件",
[22981] = "遺失的古魯斯項圈",
[22983] = "霜滿披肩",
[22988] = "繁夢之末",
[22994] = "能量領悟之手",
[22999] = "銀色黎明外袍",
[23000] = "鍍金憎惡肋籠",
[23001] = "統御之眼",
[23002] = "烏龜盒",
[23004] = "長壽塑像",
[23005] = "流水圖騰",
[23006] = "聖光聖契",
[23007] = "小豬項圈",
[23008] = "密封的研究報告",
[23009] = "亡靈低語魔杖",
[23010] = "密封的研究報告",
[23011] = "密封的研究報告",
[23012] = "密封的研究報告",
[23013] = "密封的研究報告",
[23014] = "埃比歷斯,墮落熾天使之刃",
[23015] = "老鼠籠",
[23016] = "密封的研究報告",
[23017] = "日蝕披風",
[23018] = "逝往防衛者之戒",
[23019] = "冰禍盔帽",
[23020] = "極地盔帽",
[23021] = "靈魂收割者束腕",
[23022] = "小氣鬼的報酬",
[23023] = "虐待者項圈",
[23024] = "準備好的戰場職務文件",
[23025] = "墮落封印",
[23027] = "寬恕之意",
[23028] = "冰雹指環",
[23029] = "諾斯冰心",
[23030] = "禍源披風",
[23031] = "無避指環",
[23032] = "冰川頭飾",
[23033] = "冰鱗罩盔",
[23035] = "訓誡法帽",
[23036] = "檢驗之鍊",
[23037] = "宗教戒指",
[23038] = "異力指環",
[23039] = "奈幽之眼",
[23040] = "偏斜雕紋",
[23041] = "殺戮者紋飾",
[23042] = "憎恨者的反射",
[23043] = "死神之顏",
[23044] = "厄運通報者",
[23045] = "統轄罩氅",
[23046] = "受限制的薩菲隆精華",
[23047] = "亡靈之眼",
[23048] = "薩菲隆的右眼",
[23049] = "薩菲隆的左眼",
[23050] = "亡域披風",
[23053] = "怒風的翻騰咒符",
[23054] = "古力希歐,遺跡之光",
[23055] = "諾言之語",
[23056] = "扭曲虛空之錘",
[23057] = "縛靈寶石",
[23059] = "無畏戒指",
[23060] = "骨鐮之戒",
[23061] = "信仰戒指",
[23062] = "霜火戒指",
[23063] = "瘟疫之心戒指",
[23064] = "夢行者戒指",
[23065] = "碎地者戒指",
[23066] = "救贖戒指",
[23067] = "地穴巡者戒指",
[23068] = "屠殺腿鎧",
[23069] = "闇騎服裝",
[23070] = "兩極護腿",
[23071] = "天啟護腿",
[23073] = "移行之靴",
[23075] = "死神協議",
[23078] = "弒亡護手",
[23081] = "弒亡裹手",
[23082] = "弒亡手甲",
[23083] = "捕捉到的烈焰",
[23084] = "淨亡手套",
[23085] = "淨亡長袍",
[23087] = "弒亡胸甲",
[23088] = "弒亡護胸",
[23089] = "弒亡外套",
[23090] = "弒亡護腕",
[23091] = "淨亡護腕",
[23092] = "弒亡腕甲",
[23093] = "弒亡裹腕",
[23122] = "聖化磨刀石",
[23123] = "受祝福的巫師之油",
[23124] = "巴爾薩馮之杖",
[23125] = "巫妖之鍊",
[23126] = "巴爾薩馮腰環",
[23127] = "雷瓦克安披風",
[23128] = "暗影之握",
[23129] = "修補護腕",
[23132] = "黑木領主之刃",
[23139] = "黑木領主之盾",
[23156] = "黑木之腿",
[23160] = "友誼麵包",
[23161] = "現搾的檸檬汁",
[23168] = "瑟克恩的聚焦匕首",
[23169] = "瑟克恩的覆冰頸飾",
[23170] = "冰凍之攫",
[23171] = "侍奉之斧",
[23173] = "憎惡皮護腿",
[23177] = "法瑟蕾絲女士之指",
[23178] = "法瑟蕾絲女士的披肩",
[23179] = "奧格瑪之焰",
[23180] = "雷霆崖之焰",
[23181] = "幽暗城之焰",
[23182] = "暴風城之焰",
[23183] = "鐵爐堡之焰",
[23184] = "達納蘇斯之焰",
[23192] = "血色十字軍外袍",
[23194] = "次級黎明印記",
[23195] = "黎明印記",
[23196] = "高級黎明印記",
[23197] = "月光塑像",
[23198] = "蠻橫塑像",
[23199] = "風暴圖騰",
[23200] = "增益圖騰",
[23201] = "神學聖契",
[23203] = "熱情聖契",
[23206] = "勇士印記",
[23207] = "勇士印記",
[23211] = "燒烤史馬克",
[23219] = "啟發者束腰",
[23220] = "鑲晶長袍",
[23221] = "裝錯的電動手",
[23226] = "食屍鬼皮外套",
[23237] = "無盡烈焰之戒",
[23238] = "冥河護盾",
[23242] = "霜龍之爪",
[23243] = "勇士鎧甲護肩",
[23244] = "勇士鎧甲頭盔",
[23246] = "節慶烈酒",
[23247] = "燃燒之花",
[23250] = "稜彩貝殼",
[23251] = "勇士鍊甲頭盔",
[23252] = "勇士鍊甲護肩",
[23253] = "勇士龍皮護盔",
[23254] = "勇士龍皮護肩",
[23255] = "勇士懼紋風帽",
[23256] = "勇士懼紋肩甲",
[23257] = "勇士皮甲頭盔",
[23258] = "勇士皮甲護肩",
[23259] = "勇士鎖甲護盔",
[23260] = "勇士鎖甲肩鎧",
[23261] = "勇士緞質兜帽",
[23262] = "勇士緞質披肩",
[23263] = "勇士絲質風帽",
[23264] = "勇士絲質披肩",
[23272] = "上尉騎士綴甲胸甲",
[23273] = "上尉騎士綴甲護腿",
[23274] = "中尉騎士綴甲護手",
[23275] = "中尉騎士綴甲脛甲",
[23276] = "少校綴甲護盔",
[23277] = "少校綴甲護肩",
[23278] = "中尉騎士鍊甲護脛",
[23279] = "中尉騎士鍊甲護拳",
[23280] = "中尉騎士龍皮之握",
[23281] = "中尉騎士龍皮足靴",
[23282] = "中尉騎士懼紋裹手",
[23283] = "中尉騎士懼紋步靴",
[23284] = "中尉騎士皮甲之握",
[23285] = "中尉騎士皮甲步靴",
[23286] = "中尉騎士鎧甲護手",
[23287] = "中尉騎士鎧甲護脛",
[23288] = "中尉騎士緞質裹手",
[23289] = "中尉騎士緞質步靴",
[23290] = "中尉騎士絲質裹手",
[23291] = "中尉騎士絲質步靴",
[23292] = "上尉騎士鍊甲鍊衫",
[23293] = "上尉騎士鍊甲腿甲",
[23294] = "上尉騎士龍皮護軀",
[23295] = "上尉騎士龍皮護腿",
[23296] = "上尉騎士懼紋腿甲",
[23297] = "上尉騎士懼紋外套",
[23298] = "上尉騎士皮甲護軀",
[23299] = "上尉騎士皮甲腿甲",
[23300] = "上尉騎士鎧甲鍊衫",
[23301] = "上尉騎士鎧甲護腿",
[23302] = "上尉騎士緞質腿甲",
[23303] = "上尉騎士緞質外套",
[23304] = "上尉騎士絲質腿甲",
[23305] = "上尉騎士絲質長袍",
[23306] = "少校鍊甲頭盔",
[23307] = "少校鍊甲護肩",
[23308] = "少校龍皮護盔",
[23309] = "少校龍皮護肩",
[23310] = "少校懼紋風帽",
[23311] = "少校懼紋肩甲",
[23312] = "少校皮甲頭盔",
[23313] = "少校皮甲護肩",
[23314] = "少校鎧甲頭盔",
[23315] = "少校鎧甲護肩",
[23316] = "少校緞質兜帽",
[23317] = "少校緞質披肩",
[23318] = "少校絲質風帽",
[23319] = "少校絲質披肩",
[23320] = "石板:烈焰震擊",
[23323] = "火焰節慶之冠",
[23324] = "火焰節慶披肩",
[23326] = "仲夏香腸",
[23327] = "火烤麵包",
[23379] = "煤渣護腕",
[23435] = "紫梅派",
[23451] = "總元帥法師刃",
[23452] = "總元帥力量之書",
[23453] = "總元帥恢復之書",
[23454] = "總元帥戰錘",
[23455] = "總元帥破壞者",
[23456] = "總元帥迅刃",
[23464] = "高階督軍戰錘",
[23465] = "高階督軍毀滅者",
[23466] = "高階督軍法刃",
[23467] = "高階督軍速刃",
[23468] = "高階督軍毀滅之書",
[23469] = "高階督軍修補之書",
[23545] = "天譴能量",
[23547] = "天譴韌性",
[23548] = "天譴之力",
[23549] = "天譴之韌",
[23557] = "巨蟲之子",
[23558] = "掘洞者之殼",
[23570] = "姜姆·蓋伯",
[23577] = "飢餓之冰",
[23663] = "元素憤怒束腰",
[23664] = "元素憤怒肩鎧",
[23665] = "元素憤怒護腿",
[23666] = "大十字軍腰帶",
[23667] = "大十字軍肩甲",
[23668] = "大十字軍護腿",
[24101] = "書卷:兇猛撕咬 V",
[24102] = "手冊:剃骨 IX",
[24222] = "影足暗殺者",
[24231] = "粗糙的燈花",
[24232] = "骯髒的蝴蝶結",
[24281] = "雕刻過的象牙骨",
[24282] = "盜賊日記",
[24283] = "一把古董槍",
}; |
local Bottleneck, parent = torch.class('Bottleneck', 'MazeBase')
math = require ('math')
function Bottleneck:__init(opts, vocab)
opts.height = 7
opts.width = 7
parent.__init(self, opts, vocab)
block_locs = {{1,4}, {3,4}, {4,4}, {4,5}, {4,6}, {4,7}, {5,2}, {5,3}, {5,4}, {6,4}}
for i = 1,#block_locs do
self:place_item({type = 'block'},block_locs[i][1],block_locs[i][2])
end
goal_one = {3,7}
self.goal = self:place_item({type = 'goal', name = 'goal' .. 1}, goal_one[1], goal_one[2])
if self.agent == nil then
self.agents = {}
for i = 1, self.nagents do
self.agents[i] = self:place_item({type = 'agent'}, 6, 6)
end
self.agent = self.agents[1]
end
end
function Bottleneck:update()
parent.update(self)
if not self.finished then
if self.goal.loc.y == self.agent.loc.y and self.goal.loc.x == self.agent.loc.x then
self.finished = true
end
end
end
function Bottleneck:get_reward()
-- if self.finished then
-- return -self.costs.goal
-- else
-- return parent.get_reward(self)
-- end
if self.finished then
return 1
else
return -1
end
end
|
ENT.Base = "base_anim"
ENT.Type = "anim"
ENT.PrintName = "Element Buff Zone"
AccessorFunc( ENT, "maxlive", "MaxLive", FORCE_INT )
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "Type")
self:NetworkVar("String", 0, "Particlename")
self:SetMaxLive( 60 )
end
function ENT:Initialize()
self:SetNoDraw(true)
if CLIENT then self:GenerateParticles() end
end
function ENT:GenerateParticles()
local name = self:GetParticlename()
self:CreateParticleEffect(name, 0)
end
function ENT:Think()
if CLIENT then return end
if ( CurTime() > self.death ) then self:Remove() end
end
function ENT:SetMaxLive( maxlive )
self.maxlive = maxlive
self.death = CurTime() + maxlive
end |
-- Hello
-- test lua file
local App = {}
function App:init()
cnt = 0
msg = "Hello"
end
function App:update()
print(cnt,msg)
cnt = cnt + 1
end
local t = Test.new("OK")
t:print()
App.init()
for i = 0,10
do
App.update()
end
|
local text_menu = require("menu/text_menu")
local audio_data = require("resources/audio_data")
local text_menu_with_sfx = derived_class(text_menu)
function text_menu_with_sfx:on_selection_changed() -- override
-- audio
sfx(audio_data.sfx.menu_select)
end
function text_menu_with_sfx:on_confirm_selection() -- override
-- audio
sfx(audio_data.sfx.menu_confirm)
end
return text_menu_with_sfx
|
local root = "__lua-processor__"
local name = "lua-processor-cpu"
local entity = util.table.deepcopy(data.raw["constant-combinator"]["constant-combinator"])
entity.name = name
entity.minable.result = name
entity.item_slot_count = 60
entity.icon = root .. "/graphics/" .. name .. "-icon.png"
local offset_x = {128, 0, 192, 64}
local directions = {"north", "east", "south", "west"}
for _, value in pairs(directions) do
entity.sprites[value] = {
filename = root .. "/graphics/" .. name .. ".png",
y = 0, x = offset_x[_],
width = 64, height = 64,
priority = "high",
frame_count = 1,
shift = {0, 0},
}
entity.activity_led_sprites[value].shift = {0.0,-0.25}
entity.activity_led_sprites[value].filename = entity.activity_led_sprites.north.filename
end
entity.circuit_wire_connection_points =
{
{
shadow = { red = {0.15625, -0.28125}, green = {0.65625, -0.25}},
wire = { red = {-0.28125, -0.5625}, green = {0.21875, -0.5625}}
},
{
shadow = { red = {0.75, 0.15}, green = {0.75, 0.55}},
wire = { red = {0.46875, -0.2}, green = {0.46875, 0.2}}
},
{
shadow = { red = {0.75, 0.9625}, green = {0.21875, 0.9625}},
wire = { red = {0.28125, 0.55625}, green = {-0.21875, 0.55625}}
},
{
shadow = { red = {-0.03125, 0.48125}, green = {-0.03125, 0.75}},
wire = { red = {-0.46875, 0.2}, green = {-0.46875, -0.20625}}
}
}
local item = util.table.deepcopy(data.raw["item"]["constant-combinator"])
item.name = name
item.place_result = name
item.order = "b[combinators]-cb[" .. name .."]"
item.icon = root .. "/graphics/" .. name .. "-icon.png"
local recipe = util.table.deepcopy(data.raw["recipe"]["constant-combinator"])
recipe.name = name
recipe.result = name
table.insert(data.raw.technology["circuit-network"].effects, { type = "unlock-recipe", recipe = name })
data:extend({entity, item, recipe}) |
dofile(factory.modpath.."/decor/crafting.lua")
dofile(factory.modpath.."/decor/smoketube.lua")
dofile(factory.modpath.."/decor/factorybrick.lua") |
local sys = require "luci.sys"
local net = require"luci.model.network".init()
local ifaces = sys.net:devices()
m = Map("pppoe-relay", translate("PPPoE Relay"))
m.description = translate(
"Opening the PPPoE relay allows devices in the Intranet to create a separate PPPoE connection that can cross NAT.")
s = m:section(TypedSection, "service")
s.addremove = true
s.anonymous = true
s.template = "cbi/tblsection"
o = s:option(Flag, "enabled", translate("Enabled"))
o.rmempty = false
function o.write(self, section, value)
if value == "1" then
sys.exec("/etc/init.d/pppoe-relay enable")
sys.exec("/etc/init.d/pppoe-relay start")
else
sys.exec("/etc/init.d/pppoe-relay stop")
sys.exec("/etc/init.d/pppoe-relay disable")
end
Flag.write(self, section, value)
end
o = s:option(DummyValue, "status", translate("Current Condition"))
o.template = "pppoe-relay/status"
o = s:option(ListValue, "server_interface", translate("Server Interface"))
for _, iface in ipairs(ifaces) do
if not (iface == "lo" or iface:match("^ifb.*") or iface:match("gre*")) then
local nets = net:get_interface(iface)
nets = nets and nets:get_networks() or {}
for k, v in pairs(nets) do nets[k] = nets[k].sid end
nets = table.concat(nets, ",")
o:value(iface, ((#nets > 0) and "%s (%s)" % {iface, nets} or iface))
end
end
o.rmempty = true
o = s:option(ListValue, "client_interface", translate("Client Interface"))
for _, iface in ipairs(ifaces) do
if not (iface == "lo" or iface:match("^ifb.*") or iface:match("gre*")) then
local nets = net:get_interface(iface)
nets = nets and nets:get_networks() or {}
for k, v in pairs(nets) do nets[k] = nets[k].sid end
nets = table.concat(nets, ",")
o:value(iface, ((#nets > 0) and "%s (%s)" % {iface, nets} or iface))
end
end
o.rmempty = true
m:append(Template("pppoe-relay/ajax"))
return m
|
local test = bind(function() end, function() end)
local a = function(a, b, c, ...)
print(...)
end
callback(function(arg1)
print(arg1)
end)
callback(function(arg1)
print(arg1)
end
)
|
require "GameObject"
local Object = require "Object"
Character = {
chars = {},
value = 0
}
Character = GameObject:extend("Character", Character)
function Character:init(chars, scale, value)
local inst = {}
setmetatable(inst, self)
self.__index = self
inst.id = Object.UUID()
inst.chars = chars
inst.scaleX = scale
inst.scaleY = scale
inst:setValue(value or self.value)
return inst
end
-- General --
function Character:setValue(value)
self.value = value
self.sprite = self.chars[tostring(self.value)]
end
-- Digit --
function Character:setDigit(value)
self.value = value
self.sprite = self.chars[tostring(math.floor(self.value % 10))]
end
function Character:addDigit(value)
if type(self.value) ~= 'number' then self.value = 0 end
self.value = self.value + value
self.sprite = self.chars[tostring(math.floor(self.value % 10))]
end
-- Other --
function Character:getValue()
return self.value
end
|
game = {}
local _worlds = nil -- should not have visbility of each other...
_DEBUG = true -- TODO: not
function game:init()
Concord = require("libs.concord")
_components = Concord.components
_systems = Concord.systems
_worlds = Concord.worlds
_assemblages = Concord.assemblages
Concord.loadComponents("src/components")
Concord.loadSystems("src/systems")
Concord.loadWorlds("src/worlds")
Concord.loadAssemblages("src/assemblages")
_assemblages.world:assemble(Concord.entity(_worlds.game))
_worlds.game:emit("populate_world")
end
function game:update(dt)
_worlds.game:emit("update", dt)
end
function game:draw()
_worlds.game:emit("draw")
if _DEBUG then
_util.l.render_stats()
end
end
function game:keypressed(key, _, _)
if key == "r" then
love.event.quit("restart")
elseif key == "escape" then
love.event.quit()
elseif key == "f1" then
_DEBUG = not _DEBUG
end
_worlds.game:emit("keypressed", key)
end
function game:keyreleased(key)
_worlds.game:emit("keyreleased", key)
end
function game:mousepressed(x, y, button, _, _)
_worlds.game:emit("mousepressed", x, y, button)
end
function game:mousereleased(x, y, button, _, _)
_worlds.game:emit("mousereleased", x, y, button)
end
function game:resize(w, h)
_worlds.world:emit("resize", w, h)
end
|
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local allowedlinks = {}
local mattata = require('mattata')
local redis = require('libs.redis')
function allowedlinks:init()
allowedlinks.commands = mattata.commands(self.info.username):command('allowedlinks'):command('al').table
allowedlinks.help = '/allowedlinks - View the Telegram invite links you\'re allowed to send in this chat. Alias: /al.'
end
function allowedlinks:on_message(message, _, language)
if message.chat.type ~= 'supergroup' then
return mattata.send_reply(message, language.errors.supergroup)
elseif not mattata.get_setting(message.chat.id, 'antilink') then
return mattata.send_reply(message, 'You\'re as free as a bird! Feel free to send any links in this chat (make sure you check the `/rules` first!). Admins can setup anti-link by using `/settings`, enabling `Anti-Link` and sending `/allowlink <links>`.', true)
end
local allowed = redis:keys('allowlisted_links:' .. message.chat.id .. ':*')
local output = { 'You\'re allowed to send the following links in this group:\n' }
if #allowed == 0 then
return mattata.send_reply(message, 'There are no allowlisted groups here. Admins can allowlist Telegram links (or @username) by sending `/allowlink <links>`.', true)
end
for _, link in pairs(allowed) do
link = link:match('^allowlisted_links:' .. tostring(message.chat.id):gsub('%-', '%%-') .. ':(.-)$')
link = 't.me/' .. link
table.insert(output, mattata.symbols.bullet .. ' ' .. link)
end
output = table.concat(output, '\n')
return mattata.send_reply(message, output, nil, true)
end
return allowedlinks |
return require "snownet.stm" |
local Tunnel = module("_core", "lib/Tunnel")
local Proxy = module("_core", "lib/Proxy")
API = Tunnel.getInterface("API")
cAPI = Proxy.getInterface("API")
Citizen.CreateThread(
function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(0, 0x8CC9CD42) then
local playerPed = PlayerPedId()
if not IsEntityDead(playerPed) and not Citizen.InvokeNative(0x9682F850056C9ADE, playerPed) then
local animDict = "script_proc@robberies@homestead@lonnies_shack@deception"
if not IsEntityPlayingAnim(playerPed, animDict, "hands_up_loop", 3) then
if not HasAnimDictLoaded(animDict) then
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Citizen.Wait(0)
end
end
TaskPlayAnim(playerPed, animDict, "hands_up_loop", 2.0, -2.0, -1, 67109393, 0.0, false, 1245184, false, "UpperbodyFixup_filter", false)
RequestAnimDict(animDict)
else
-- ClearPedTasks(playerPed)
ClearPedSecondaryTask(playerPed)
end
end
end
end
end
)
Citizen.CreateThread(
function()
while true do
Citizen.Wait(0)
if IsControlPressed(0, 0x26E9DC00) then -- Z
Citizen.InvokeNative(0xAE99FB955581844A, PlayerPedId(), 1000, 1000, 0, 0, 0, 0)
end
if IsControlPressed(1, 0x4CC0E2FE) then
RequestAnimDict("mech_loco_m@generic@reaction@pointing@unarmed@stand")
while not HasAnimDictLoaded("mech_loco_m@generic@reaction@pointing@unarmed@stand") do
Citizen.Wait(100)
end
TaskPlayAnim(PlayerPedId(), "mech_loco_m@generic@reaction@pointing@unarmed@stand", "point_fwd_0", 8.0, 8.0, 3000, 31, 0, true, 0, false, 0, false)
end
if IsControlPressed(0, 0x43CDA5B0) then -- U | Cancelar animação
local ped = PlayerPedId()
if not IsPlayerFreeAiming(ped) then
ClearPedTasks(ped)
ClearPedSecondaryTask(ped)
SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
end
end
-- if IsControlPressed(1, 0x4CC0E2FE) then -- B
-- print("apertou")
-- RequestAnimDict("script_hideout@six_point_cabin@rob_discuss")
-- while not HasAnimDictLoaded("script_hideout@six_point_cabin@rob_discuss") do
-- Citizen.Wait(100)
-- end
-- TaskPlayAnim(PlayerPedId(), "script_hideout@six_point_cabin@rob_discuss", "conversation_1_1_pedc", 8.0, 8.0, 3000, 31, 0, true, 0, false, 0, false)
-- end
end
end
)
RegisterCommand(
"clipset",
function(source, args, rawCommand)
N_0x03ddbf2d73799f9e("CLIPSET@MECH_GRAPPLE@UNARMED@_MALE@_AMBIENT@_HEALTHY@MOUNTED@INTIMIDATION@LOCO@ATTACKER")
local retval, clipset = N_0x85b8f04555ab49b8("CLIPSET@MECH_GRAPPLE@UNARMED@_MALE@_AMBIENT@_HEALTHY@MOUNTED@INTIMIDATION@LOCO@ATTACKER")
print(clipset)
end
)
RegisterCommand(
"c",
function(source)
local ped = PlayerPedId()
if not IsPlayerFreeAiming(ped) then
ClearPedTasks(ped)
ClearPedSecondaryTask(ped)
SetCurrentPedWeapon(ped, GetHashKey("WEAPON_UNARMED"), true)
end
end
)
-- Citizen.CreateThread(
-- function()
-- local ply = PlayerPedId()
-- local plyped = GetPlayerPed(ply)
-- while true do
-- Citizen.Wait(0)
-- if IsControlJustPressed(0, 0xD8F73058) then --[U]
-- ClearPedTasks(ply)
-- end
-- end
-- end
-- )
RegisterCommand(
"anotar",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_WRITE_NOTEBOOK"), 200000, false, false, false, false)
end
)
-- RegisterCommand(
-- "bandana",
-- function(source, args, rawCommand)
-- RequestAnimDict("mech_inventory@equip_facemask@fallbacks")
-- while not HasAnimDictLoaded("mech_inventory@equip_facemask@fallbacks") do
-- Citizen.Wait(100)
-- end
-- TaskPlayAnim(PlayerPedId(), "mech_inventory@equip_facemask@fallbacks", "bandana_enter_r", 8.0, 8.0, 3000, 31, 0, true, 0, false, 0, false)
-- end
-- )
local Bandana = false
RegisterCommand(
"bandana",
function(source, args, rawCommand)
RequestAnimDict("mech_inventory@clothing@bandana")
while not HasAnimDictLoaded("mech_inventory@clothing@bandana") do
Citizen.Wait(100)
end
if not cAPI.IsWanted() then
if not Bandana then
TaskPlayAnim(PlayerPedId(), "mech_inventory@clothing@bandana", "NECK_2_FACE_RH", 8.0, 8.0, 2300, 31, 0, true, 0, false, 0, false)
Wait(2000)
Citizen.InvokeNative(0x1902C4CFCC5BE57C, PlayerPedId(), 879715242)
Citizen.InvokeNative(0xCC8CA3E88256E58F, PlayerPedId(), 0, 1, 1, 1, false)
Bandana = true
else
TaskPlayAnim(PlayerPedId(), "mech_inventory@clothing@bandana", "NECK_2_FACE", 8.0, 8.0, 2300, 31, 0, true, 0, false, 0, false)
Wait(2000)
Citizen.InvokeNative(0x1902C4CFCC5BE57C, PlayerPedId(), -972364774)
Citizen.InvokeNative(0xCC8CA3E88256E58F, PlayerPedId(), 0, 1, 1, 1, false)
Bandana = false
end
else
TriggerEvent("FRP:NOTIFY:Simple", "Você ainda está como procurado, não pode retirar a bandana. ", 10000)
end
end
)
RegisterCommand(
"avomitar",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_VOMIT"), 100000, true, false, false, false)
end
)
RegisterCommand(
"afumar",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SMOKE"), -1, true, false, false, false)
end
)
RegisterCommand(
"afumar2",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SMOKE_CIGAR"), -1, true, false, false, false)
end
)
RegisterCommand(
"afumar3",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SMOKE_NERVOUS_STRESSED"), -1, true, false, false, false)
end
)
RegisterCommand(
"afumar4",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SMOKE_INTERACTION"), -1, true, false, false, false)
end
)
RegisterCommand(
"afumar5",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_LEAN_RAILING_SMOKING"), 100000, true, false, false, false)
end
)
RegisterCommand(
"abeber",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SIT_GROUND_DRINK_DRUNK"), 100000, true, false, false, false)
end
)
RegisterCommand(
"alerjornal",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SIT_GROUND_READING_JOURNAL"), 100000, true, false, false, false)
end
)
RegisterCommand(
"awhisky",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_DRINK_FLASK"), 100000, true, false, false, false)
end
)
RegisterCommand(
"ataca",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_DRINK_CHAMPAGNE"), 100000, true, false, false, false)
end
)
RegisterCommand(
"acerveja",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_DRINKING_INTERACTION"), 100000, true, false, false, false)
end
)
RegisterCommand(
"awhisky2",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_DRINKING_DRUNK"), 100000, true, false, false, false)
end
)
RegisterCommand(
"ajanela",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_CLEAN_WINDOW"), 100000, true, false, false, false)
end
)
RegisterCommand(
"amesa",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_CLEAN_TABLE"), 100000, true, false, false, false)
end
)
RegisterCommand(
"apiano",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("PROP_HUMAN_PIANO_RIVERBOAT"), 100000, true, false, false, false)
end
)
RegisterCommand(
"adeitar",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_CAMP_JACK_ES_SLEEP"), 100000, true, false, false, false)
end
)
RegisterCommand(
"anim",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_TREE_CHOP_RAYFIRE"), -1, true, false, false, false)
end
)
RegisterCommand(
"anim2",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("PROP_HUMAN_SEAT_CHAIR_FAN"), -1, true, false, false, false)
end
)
RegisterCommand(
"asentar",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("GENERIC_SIT_GROUND_SCENARIO"), -1, true, false, false, false)
end
)
RegisterCommand(
"asentar2",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("PROP_CAMP_FIRE_SEATED"), -1, true, false, false, false)
end
)
RegisterCommand(
"asentar3",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_PLAYER_CAMP_FIRE_SIT"), -1, true, false, false, false)
end
)
RegisterCommand(
"ainspecionar",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("MP_LOBBY_WORLD_HUMAN_CROUCH_INSPECT"), -1, true, false, false, false)
end
)
RegisterCommand(
"ainspecionar2",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("MP_LOBBY_WORLD_HUMAN_CROUCH_INSPECT_MALE_A"), -1, true, false, false, false)
end
)
RegisterCommand(
"astare",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("MP_LOBBY_WORLD_HUMAN_STARE_STOIC"), -1, true, false, false, false)
end
)
RegisterCommand(
"adormir",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SLEEP_GROUND_ARM"), -1, true, false, false, false)
end
)
RegisterCommand(
"adormir2",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SLEEP_GROUND_PILLOW"), -1, true, false, false, false)
end
)
RegisterCommand(
"acintura",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_STERNGUY_IDLES"), -1, true, false, false, false)
end
)
RegisterCommand(
"avarrer",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_STRAW_BROOM_WORKING"), -1, true, false, false, false)
end
)
RegisterCommand(
"atrompete",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_TRUMPET"), -1, true, false, false, false)
end
)
RegisterCommand(
"abalcao",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_VAL_BANKTELLER"), -1, true, false, false, false)
end
)
RegisterCommand(
"aagachar",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_PLAYER_CAMP_FIRE_SQUAT"), -1, true, false, false, false)
end
)
RegisterCommand(
"aencherbalde",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_PLAYER_CHORES_BUCKET_FILL"), -1, true, false, false, false)
end
)
RegisterCommand(
"ajogaragua",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_PLAYER_CHORES_BUCKET_POUR_HIGH"), -1, true, false, false, false)
end
)
RegisterCommand(
"alargarbalde",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_PLAYER_CHORES_BUCKET_PUT_DOWN_FULL"), -1, true, false, false, false)
end
)
RegisterCommand(
"acomidadegalinha",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_PLAYER_CHORES_FEED_CHICKENS"), -1, true, false, false, false)
end
)
RegisterCommand(
"atest",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_CONCERTINA_PICKUP_NO_CONCERTINA"), -1, true, false, false, false)
end
)
RegisterCommand(
"aesperando",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_WAITING_IMPATIENT"), -1, true, false, false, false)
end
)
RegisterCommand(
"aviolao2",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SIT_GUITAR_DOWNBEAT"), -1, true, false, false, false)
end
)
RegisterCommand(
"acafenochao",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_SIT_GROUND_COFFEE_DRINK"), -1, true, false, false, false)
end
)
RegisterCommand(
"anim3",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_FAN"), 100, true, false, false, false)
end
)
RegisterCommand(
"aviolao",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("PROP_HUMAN_SEAT_CHAIR_GUITAR"), 100000, true, false, false, false)
end
)
RegisterCommand(
"afeno",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_BALE_PUT_DOWN_1_MALE_A"), 100000, true, false, false, false)
end
)
RegisterCommand(
"aespelho",
function(source, args, rawCommand)
local ped = Citizen.InvokeNative(0x275F255ED201B937, 0)
Citizen.InvokeNative(0x524B54361229154F, PlayerPedId(), GetHashKey("WORLD_HUMAN_POCKET_MIRROR"), 100000, true, false, false, false)
end
)
RegisterCommand(
"awhisky3",
function(source, args)
local propEntity = CreateObject(GetHashKey("p_bottleJD01x"), GetEntityCoords(PlayerPedId()), false, true, false, false, true)
local task = TaskItemInteraction_2(PlayerPedId(), -1199896558, propEntity, GetHashKey("ID_PH_R_HAND"), GetHashKey("EAT_STEW_BOWL_TABLE_BASE"), 1, 0, -1.0)
local istask = Citizen.InvokeNative(0x6AA3DCA2C6F5EB6D, PlayerPedId())
print(istask)
end
)
RegisterCommand(
"achamps",
function(source, args)
local propEntity = CreateObject(GetHashKey("p_glass001x"), GetEntityCoords(PlayerPedId()), false, true, false, false, true)
TaskItemInteraction_2(PlayerPedId(), -1199896558, propEntity, GetHashKey("p_glass001x_PH_R_HAND"), GetHashKey("DRINK_CHAMPAGNE_HOLD"), 1, 0, -1.0)
end
)
RegisterCommand(
"acerveja2",
function(source, args)
local propEntity = CreateObject(GetHashKey("p_bottleBeer01a"), GetEntityCoords(PlayerPedId()), false, true, false, false, true)
local task = TaskItemInteraction_2(PlayerPedId(), -1199896558, propEntity, GetHashKey("p_bottleBeer01x_PH_R_HAND"), GetHashKey("DRINK_BOTTLE@Bottle_Cylinder_D1-55_H18_Neck_A8_B1-8_TABLE_HOLD"), 1, 0, -1.0)
end
)
RegisterCommand(
"acafe",
function(source, args)
local propEntity = CreateObject(GetHashKey("p_mugCoffee01x"), GetEntityCoords(PlayerPedId()), false, true, false, false, true)
local task = TaskItemInteraction_2(PlayerPedId(), -1199896558, propEntity, GetHashKey("p_mugCoffee01x_ph_r_hand"), GetHashKey("DRINK_COFFEE_HOLD"), 1, 0, -1.0)
end
)
RegisterCommand(
"acomida",
function(source, args)
local bowl = CreateObject("p_bowl04x_stew", GetEntityCoords(PlayerPedId()), true, true, false, false, true)
local spoon = CreateObject("p_spoon01x", GetEntityCoords(PlayerPedId()), true, true, false, false, true)
Citizen.InvokeNative(0x669655FFB29EF1A9, bowl, 0, "Stew_Fill", 1.0)
Citizen.InvokeNative(0xCAAF2BCCFEF37F77, bowl, 20)
Citizen.InvokeNative(0xCAAF2BCCFEF37F77, spoon, 82)
TaskItemInteraction_2(PlayerPedId(), 599184882, bowl, GetHashKey("p_bowl04x_stew_ph_l_hand"), -583731576, 1, 0, -1.0)
TaskItemInteraction_2(PlayerPedId(), 599184882, spoon, GetHashKey("p_spoon01x_ph_r_hand"), -583731576, 1, 0, -1.0)
Citizen.InvokeNative(0xB35370D5353995CB, PlayerPedId(), -583731576, 1.0)
end
)
RegisterCommand(
"afeno2",
function(source, args, rawCommand)
local model = "p_haybale03x"
if IsModelValid(model) then
if not HasModelLoaded(model) then
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(10)
end
end
end
local coords = GetEntityCoords(PlayerPedId()) + (GetEntityForwardVector(PlayerPedId()) * 0.7)
local object = CreateObject(model, coords, true, true, false, false, true)
PlaceObjectOnGroundProperly(object)
Citizen.InvokeNative(0x3BBDD6143FF16F98, PlayerPedId(), object, "p_hayBale03x_PH_R_HAND", "WORLD_HUMAN_COTTONBALE_PICKUP_2", 0, 0)
end
)
local prompts = {}
local controlsorder = {
-- 0x5966D52A,
-- 0xB73BCA77,
-- 0xCEFD9220,
-- 0x760A9C6F,
-- 0x760A9C6F,
0x05CA7C52,
0x6319DB71,
0xA65EBAB4,
0xDEB34313
-- 0x760A9C6F J
---
-- 0x13C42BB2,
-- 0x470DC190,
-- 0x72BAD5AA,
-- 0x661857B3,
-- 0xF311100C,
-- 0x04FB8191
}
local groups = {
{
-- name = "Emotes",
actions = {
{"Acenar", -339257980},
{"Tirar o Chapéu", -1457020913},
{"Acenar com a Cabeça", -822629770},
{"Cuspir", -2106738342}
}
-- prompt_group
},
{
-- name = "Emotes",
actions = {
{"Siga-me", 1115379199},
{"HissyFit", 796723886},
{"Apontar", 486225122},
{"Mandar Biejo", 1927505461}
}
-- prompt_group
}
-- {
-- -- name = "Emotes",
-- actions = {
-- {"LetsGo", 1593752891},
-- {"PlaySomeCards", -843470756},
-- {"LookToDistance", 935157006},
-- {"LookYonder", 7918540}
-- }
-- -- prompt_group
-- },
-- {
-- -- name = "Emotes",
-- actions = {
-- {"WannaFish", 1159716480},
-- {"Boast", -1252070669},
-- {"HellYeah ", -402959},
-- {"Flex", -773960361}
-- }
-- -- prompt_group
-- }
}
function init()
for groupIndex, v in pairs(groups) do
-- local name = v.name
local actions = v.actions
-- v.name = CreateVarString(10, "LITERAL_STRING", name)
local prompt_group = GetRandomIntInRange(0, 0xffffff)
groups[groupIndex].prompt_group = prompt_group
nextpreviouspromptsforgroup(groupIndex, prompt_group)
for index, av in pairs(actions) do
local actionName = av[1]
-- local action = av[2]
local controlAtIndex = controlsorder[index]
prompt = PromptRegisterBegin()
PromptSetControlAction(prompt, controlAtIndex)
PromptSetText(prompt, CreateVarString(10, "LITERAL_STRING", actionName))
PromptSetEnabled(prompt, 1)
PromptSetVisible(prompt, 1)
PromptSetStandardMode(prompt, 1)
PromptSetGroup(prompt, prompt_group)
PromptRegisterEnd(prompt)
table.insert(prompts, prompt)
Citizen.Wait(50)
end
end
end
function nextpreviouspromptsforgroup(groupIndex, group)
local prompt = PromptRegisterBegin()
PromptSetControlAction(prompt, 0x07CE1E61)
if groupIndex > 1 then
PromptSetText(prompt, CreateVarString(10, "LITERAL_STRING", "voltar"))
else
PromptSetText(prompt, CreateVarString(10, "LITERAL_STRING", "fechar"))
end
PromptSetEnabled(prompt, true)
PromptSetVisible(prompt, true)
PromptSetStandardMode(prompt, true)
PromptSetGroup(prompt, group)
PromptRegisterEnd(prompt)
table.insert(prompts, prompt)
if groupIndex < #groups then
local prompt = PromptRegisterBegin()
PromptSetControlAction(prompt, 0xF84FA74F)
PromptSetText(prompt, CreateVarString(10, "LITERAL_STRING", "proximo"))
PromptSetEnabled(prompt, true)
PromptSetVisible(prompt, true)
PromptSetStandardMode(prompt, true)
PromptSetGroup(prompt, group)
PromptRegisterEnd(prompt)
table.insert(prompts, prompt)
end
end
Citizen.CreateThread(
function()
init()
local activeGroupIndex = 0
while true do
Citizen.Wait(0)
if activeGroupIndex == 0 then
if IsControlJustPressed(0, 0x760A9C6F) then -- G
activeGroupIndex = 1
end
else
-- PromptSetActiveGroupThisFrame(groups[activeGroupIndex].prompt_group, groups[activeGroupIndex].name)
PromptSetActiveGroupThisFrame(groups[activeGroupIndex].prompt_group, CreateVarString(10, "LITERAL_STRING", "Emotes " .. activeGroupIndex .. "/" .. #groups))
disablecontrols()
if IsControlJustPressed(0, 0x760A9C6F) then -- G
activeGroupIndex = 0
end
if IsControlJustPressed(0, 0x07CE1E61) then
if NativeUipromptIsControlActionActive(0x07CE1E61) then
if activeGroupIndex > 1 then
activeGroupIndex = activeGroupIndex - 1
else
activeGroupIndex = 0
end
end
end
if IsControlJustPressed(0, 0xF84FA74F) then
if NativeUipromptIsControlActionActive(0xF84FA74F) then
-- if activeGroupIndex < #groups then
activeGroupIndex = activeGroupIndex + 1
-- else
-- activeGroupIndex = 1
-- end
end
end
for index, control in pairs(controlsorder) do
if IsControlJustPressed(0, control) then
if NativeUipromptIsControlActionActive(control) then
-- print(groups[activeGroupIndex].actions[index][2])
local emoteHash = groups[activeGroupIndex].actions[index][2]
Citizen.InvokeNative(0xB31A277C1AC7B7FF, PlayerPedId(), 0, 0, emoteHash, 1, 1, 0, 0)
end
end
end
end
end
end
)
function disablecontrols()
DisableControlAction(0, 0xF8982F00, true)
end
function NativeUipromptIsControlActionActive(control)
return Citizen.InvokeNative(0x1BE19185B8AFE299, control)
end
AddEventHandler(
"onResourceStop",
function(resourceName)
if GetCurrentResourceName() == resourceName or resourceName == "_core" then
for _, prompt in pairs(prompts) do
PromptDelete(prompt)
end
end
end
)
|
local blood_size = 6
s.block = {
"position",
"size",
"slime"
}
s.block.draw = function(i, position, size, slime)
do
local _with_0 = love.graphics
if slime.visible then
local _list_0 = slime.dir
for _index_0 = 1, #_list_0 do
local dir = _list_0[_index_0]
_with_0.setColor(dir.color)
blood_size = dir.s or blood_size
local x, y = position.x, position.y
local w, h = size.w, blood_size
if dir.x ~= 0 then
h = size.h + (dir.extra_h or 0)
w = blood_size
if dir.x == 1 then
x = position.x + size.w - blood_size
end
end
if dir.y > 0 then
y = position.y + size.h - blood_size
end
_with_0.rectangle("fill", x, y, w, h, slime.angle)
_with_0.rectangle("fill", x, y, w, h, slime.angle)
end
end
return _with_0
end
end
|
--exstart=os.clock()
--print(exstart)
local tbl={}
local function create_random()
print("create random")
math.randomseed(tostring(os.time()):reverse():sub(1, 7))
for i=1,1024 do
tbl[i]=math.random(1,100)
end
end
create_random()
redis.call('set', KEYS[1], tbl)
--exend=os.clock()
--print(exend)
|
-- Copyright 2012 Manuel Munz <freifunk at somakoma dot de>
-- Licensed to the public under the Apache License 2.0.
local map, section = ...
local width = wdg:option(Value, "width", translate("Width"))
width.rmempty = true
--[[
local height = wdg:option(Value, "height", translate("Height"))
height.rmempty = true
height.optional = true
]]--
local pr = wdg:option(Value, "paddingright", translate("Padding right"))
pr.rmempty = true
|
--[[
Unit tests for the LanguageModel implementation, making sure
that nothing crashes, that we can overfit a small dataset
and that everything gradient checks.
--]]
require 'torch'
require 'misc.LanguageModel'
local gradcheck = require 'misc.gradcheck'
local tests = {}
local tester = torch.Tester()
-- validates the size and dimensions of a given
-- tensor a to be size given in table sz
function tester:assertTensorSizeEq(a, sz)
tester:asserteq(a:nDimension(), #sz)
for i=1,#sz do
tester:asserteq(a:size(i), sz[i])
end
end
-- Test the API of the Language Model
local function forwardApiTestFactory(dtype)
if dtype == 'torch.CudaTensor' then
require 'cutorch'
require 'cunn'
end
local function f()
-- create LanguageModel instance
local opt = {}
opt.vocab_size = 5
opt.input_encoding_size = 11
opt.rnn_size = 8
opt.num_layers = 2
opt.dropout = 0
opt.seq_length = 7
opt.batch_size = 10
local lm = nn.LanguageModel(opt)
local crit = nn.LanguageModelCriterion()
lm:type(dtype)
crit:type(dtype)
-- construct some input to feed in
local seq = torch.LongTensor(opt.seq_length, opt.batch_size):random(opt.vocab_size)
-- make sure seq can be padded with zeroes and that things work ok
seq[{ {4, 7}, 1 }] = 0
seq[{ {5, 7}, 6 }] = 0
local imgs = torch.randn(opt.batch_size, opt.input_encoding_size):type(dtype)
local output = lm:forward{imgs, seq}
tester:assertlt(torch.max(output:view(-1)), 0) -- log probs should be <0
-- the output should be of size (seq_length + 2, batch_size, vocab_size + 1)
-- where the +1 is for the special END token appended at the end.
tester:assertTensorSizeEq(output, {opt.seq_length+2, opt.batch_size, opt.vocab_size+1})
local loss = crit:forward(output, seq)
local gradOutput = crit:backward(output, seq)
tester:assertTensorSizeEq(gradOutput, {opt.seq_length+2, opt.batch_size, opt.vocab_size+1})
-- make sure the pattern of zero gradients is as expected
local gradAbs = torch.max(torch.abs(gradOutput), 3):view(opt.seq_length+2, opt.batch_size)
local gradZeroMask = torch.eq(gradAbs,0)
local expectedGradZeroMask = torch.ByteTensor(opt.seq_length+2,opt.batch_size):zero()
expectedGradZeroMask[{ {1}, {} }]:fill(1) -- first time step should be zero grad (img was passed in)
expectedGradZeroMask[{ {6,9}, 1 }]:fill(1)
expectedGradZeroMask[{ {7,9}, 6 }]:fill(1)
tester:assertTensorEq(gradZeroMask:float(), expectedGradZeroMask:float(), 1e-8)
local gradInput = lm:backward({imgs, seq}, gradOutput)
tester:assertTensorSizeEq(gradInput[1], {opt.batch_size, opt.input_encoding_size})
tester:asserteq(gradInput[2]:nElement(), 0, 'grad on seq should be empty tensor')
end
return f
end
-- test just the language model alone (without the criterion)
local function gradCheckLM()
local dtype = 'torch.DoubleTensor'
local opt = {}
opt.vocab_size = 5
opt.input_encoding_size = 4
opt.rnn_size = 8
opt.num_layers = 2
opt.dropout = 0
opt.seq_length = 7
opt.batch_size = 6
local lm = nn.LanguageModel(opt)
local crit = nn.LanguageModelCriterion()
lm:type(dtype)
crit:type(dtype)
local seq = torch.LongTensor(opt.seq_length, opt.batch_size):random(opt.vocab_size)
seq[{ {4, 7}, 1 }] = 0
seq[{ {5, 7}, 4 }] = 0
local imgs = torch.randn(opt.batch_size, opt.input_encoding_size):type(dtype)
-- evaluate the analytic gradient
local output = lm:forward{imgs, seq}
local w = torch.randn(output:size(1), output:size(2), output:size(3))
-- generate random weighted sum criterion
local loss = torch.sum(torch.cmul(output, w))
local gradOutput = w
local gradInput, dummy = unpack(lm:backward({imgs, seq}, gradOutput))
-- create a loss function wrapper
local function f(x)
local output = lm:forward{x, seq}
local loss = torch.sum(torch.cmul(output, w))
return loss
end
local gradInput_num = gradcheck.numeric_gradient(f, imgs, 1, 1e-6)
-- print(gradInput)
-- print(gradInput_num)
-- local g = gradInput:view(-1)
-- local gn = gradInput_num:view(-1)
-- for i=1,g:nElement() do
-- local r = gradcheck.relative_error(g[i],gn[i])
-- print(i, g[i], gn[i], r)
-- end
tester:assertTensorEq(gradInput, gradInput_num, 1e-4)
tester:assertlt(gradcheck.relative_error(gradInput, gradInput_num, 1e-8), 1e-4)
end
local function gradCheck()
local dtype = 'torch.DoubleTensor'
local opt = {}
opt.vocab_size = 5
opt.input_encoding_size = 4
opt.rnn_size = 8
opt.num_layers = 2
opt.dropout = 0
opt.seq_length = 7
opt.batch_size = 6
local lm = nn.LanguageModel(opt)
local crit = nn.LanguageModelCriterion()
lm:type(dtype)
crit:type(dtype)
local seq = torch.LongTensor(opt.seq_length, opt.batch_size):random(opt.vocab_size)
seq[{ {4, 7}, 1 }] = 0
seq[{ {5, 7}, 4 }] = 0
local imgs = torch.randn(opt.batch_size, opt.input_encoding_size):type(dtype)
-- evaluate the analytic gradient
local output = lm:forward{imgs, seq}
local loss = crit:forward(output, seq)
local gradOutput = crit:backward(output, seq)
local gradInput, dummy = unpack(lm:backward({imgs, seq}, gradOutput))
-- create a loss function wrapper
local function f(x)
local output = lm:forward{x, seq}
local loss = crit:forward(output, seq)
return loss
end
local gradInput_num = gradcheck.numeric_gradient(f, imgs, 1, 1e-6)
-- print(gradInput)
-- print(gradInput_num)
-- local g = gradInput:view(-1)
-- local gn = gradInput_num:view(-1)
-- for i=1,g:nElement() do
-- local r = gradcheck.relative_error(g[i],gn[i])
-- print(i, g[i], gn[i], r)
-- end
tester:assertTensorEq(gradInput, gradInput_num, 1e-4)
tester:assertlt(gradcheck.relative_error(gradInput, gradInput_num, 1e-8), 5e-4)
end
local function overfit()
local dtype = 'torch.DoubleTensor'
local opt = {}
opt.vocab_size = 5
opt.input_encoding_size = 7
opt.rnn_size = 24
opt.num_layers = 1
opt.dropout = 0
opt.seq_length = 7
opt.batch_size = 6
local lm = nn.LanguageModel(opt)
local crit = nn.LanguageModelCriterion()
lm:type(dtype)
crit:type(dtype)
local seq = torch.LongTensor(opt.seq_length, opt.batch_size):random(opt.vocab_size)
seq[{ {4, 7}, 1 }] = 0
seq[{ {5, 7}, 4 }] = 0
local imgs = torch.randn(opt.batch_size, opt.input_encoding_size):type(dtype)
local params, grad_params = lm:getParameters()
print('number of parameters:', params:nElement(), grad_params:nElement())
local lstm_params = 4*(opt.input_encoding_size + opt.rnn_size)*opt.rnn_size + opt.rnn_size*4*2
local output_params = opt.rnn_size * (opt.vocab_size + 1) + opt.vocab_size+1
local table_params = (opt.vocab_size + 1) * opt.input_encoding_size
local expected_params = lstm_params + output_params + table_params
print('expected:', expected_params)
local function lossFun()
grad_params:zero()
local output = lm:forward{imgs, seq}
local loss = crit:forward(output, seq)
local gradOutput = crit:backward(output, seq)
lm:backward({imgs, seq}, gradOutput)
return loss
end
local loss
local grad_cache = grad_params:clone():fill(1e-8)
print('trying to overfit the language model on toy data:')
for t=1,30 do
loss = lossFun()
-- test that initial loss makes sense
if t == 1 then tester:assertlt(math.abs(math.log(opt.vocab_size+1) - loss), 0.1) end
grad_cache:addcmul(1, grad_params, grad_params)
params:addcdiv(-1e-1, grad_params, torch.sqrt(grad_cache)) -- adagrad update
print(string.format('iteration %d/30: loss %f', t, loss))
end
-- holy crap adagrad destroys the loss function!
tester:assertlt(loss, 0.2)
end
-- check that we can call :sample() and that correct-looking things happen
local function sample()
local dtype = 'torch.DoubleTensor'
local opt = {}
opt.vocab_size = 5
opt.input_encoding_size = 4
opt.rnn_size = 8
opt.num_layers = 2
opt.dropout = 0
opt.seq_length = 7
opt.batch_size = 6
local lm = nn.LanguageModel(opt)
local imgs = torch.randn(opt.batch_size, opt.input_encoding_size):type(dtype)
local seq = lm:sample(imgs)
tester:assertTensorSizeEq(seq, {opt.seq_length, opt.batch_size})
tester:asserteq(seq:type(), 'torch.LongTensor')
tester:assertge(torch.min(seq), 1)
tester:assertle(torch.max(seq), opt.vocab_size+1)
print('\nsampled sequence:')
print(seq)
end
-- check that we can call :sample_beam() and that correct-looking things happen
-- these are not very exhaustive tests and basic sanity checks
local function sample_beam()
local dtype = 'torch.DoubleTensor'
torch.manualSeed(1)
local opt = {}
opt.vocab_size = 10
opt.input_encoding_size = 4
opt.rnn_size = 8
opt.num_layers = 1
opt.dropout = 0
opt.seq_length = 7
opt.batch_size = 6
local lm = nn.LanguageModel(opt)
local imgs = torch.randn(opt.batch_size, opt.input_encoding_size):type(dtype)
local seq_vanilla, logprobs_vanilla = lm:sample(imgs)
local seq, logprobs = lm:sample(imgs, {beam_size = 1})
-- check some basic I/O, types, etc.
tester:assertTensorSizeEq(seq, {opt.seq_length, opt.batch_size})
tester:asserteq(seq:type(), 'torch.LongTensor')
tester:assertge(torch.min(seq), 0)
tester:assertle(torch.max(seq), opt.vocab_size+1)
-- doing beam search with beam size 1 should return exactly what we had before
print('')
print('vanilla sampling:')
print(seq_vanilla)
print('beam search sampling with beam size 1:')
print(seq)
tester:assertTensorEq(seq_vanilla, seq, 0) -- these are LongTensors, expect exact match
tester:assertTensorEq(logprobs_vanilla, logprobs, 1e-6) -- logprobs too
-- doing beam search with higher beam size should yield higher likelihood sequences
local seq2, logprobs2 = lm:sample(imgs, {beam_size = 8})
local logsum = torch.sum(logprobs, 1)
local logsum2 = torch.sum(logprobs2, 1)
print('')
print('beam search sampling with beam size 1:')
print(seq)
print('beam search sampling with beam size 8:')
print(seq2)
print('logprobs:')
print(logsum)
print(logsum2)
-- the logprobs should always be >=, since beam_search is better argmax inference
tester:assert(torch.all(torch.gt(logsum2, logsum)))
end
tests.doubleApiForwardTest = forwardApiTestFactory('torch.DoubleTensor')
tests.floatApiForwardTest = forwardApiTestFactory('torch.FloatTensor')
tests.cudaApiForwardTest = forwardApiTestFactory('torch.CudaTensor')
tests.gradCheck = gradCheck
tests.gradCheckLM = gradCheckLM
tests.overfit = overfit
tests.sample = sample
tests.sample_beam = sample_beam
tester:add(tests)
tester:run()
|
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local mod = rgpvpw
local me = {}
mod.testSoundCastMageEn = me
me.tag = "TestSoundCastMageEn"
local testGroupName = "SoundCastMageEn"
local testCategory = RGPVPW_CONSTANTS.CATEGORIES.MAGE.id
function me.Test()
mod.testReporter.StartTestGroup(testGroupName)
me.CollectTestCases()
mod.testReporter.PlayTestQueueWithDelay(function()
mod.testReporter.StopTestGroup() -- asyncron finish of testgroup
end)
end
function me.CollectTestCases()
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastArcaneBlast)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastConjureFood)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastConjureManaAgate)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastConjureManaCitrine)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastConjureManaEmerald)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastConjureManaJade)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastConjureManaRuby)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastConjureWater)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastFireball)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastFlamestrike)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastFrostbolt)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastPolymorph)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastPolymorphPig)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastPolymorphTurtle)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastScorch)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundCastPyroblast)
end
function me.TestSoundCastArcaneBlast()
mod.testHelper.TestSoundStart(
"TestSoundCastArcaneBlast",
testCategory,
"arcane_blast"
)
end
function me.TestSoundCastConjureFood()
mod.testHelper.TestSoundStart(
"TestSoundCastConjureFood",
testCategory,
"conjure_food"
)
end
function me.TestSoundCastConjureManaAgate()
mod.testHelper.TestSoundStart(
"TestSoundCastConjureManaAgate",
testCategory,
"conjure_mana_agate"
)
end
function me.TestSoundCastConjureManaCitrine()
mod.testHelper.TestSoundStart(
"TestSoundCastConjureManaCitrine",
testCategory,
"conjure_mana_citrine"
)
end
function me.TestSoundCastConjureManaEmerald()
mod.testHelper.TestSoundStart(
"TestSoundCastConjureManaEmerald",
testCategory,
"conjure_mana_emerald"
)
end
function me.TestSoundCastConjureManaJade()
mod.testHelper.TestSoundStart(
"TestSoundCastConjureManaJade",
testCategory,
"conjure_mana_jade"
)
end
function me.TestSoundCastConjureManaRuby()
mod.testHelper.TestSoundStart(
"TestSoundCastConjureManaRuby",
testCategory,
"conjure_mana_ruby"
)
end
function me.TestSoundCastConjureWater()
mod.testHelper.TestSoundStart(
"TestSoundCastConjureWater",
testCategory,
"conjure_water"
)
end
function me.TestSoundCastFireball()
mod.testHelper.TestSoundStart(
"TestSoundCastFireball",
testCategory,
"fireball"
)
end
function me.TestSoundCastFlamestrike()
mod.testHelper.TestSoundStart(
"TestSoundCastFlamestrike",
testCategory,
"flamestrike"
)
end
function me.TestSoundCastFrostbolt()
mod.testHelper.TestSoundStart(
"TestSoundCastFrostbolt",
testCategory,
"frostbolt"
)
end
function me.TestSoundCastPolymorph()
mod.testHelper.TestSoundStart(
"TestSoundCastPolymorph",
testCategory,
"polymorph"
)
end
function me.TestSoundCastPolymorphPig()
mod.testHelper.TestSoundStart(
"TestSoundCastPolymorphPig",
testCategory,
"polymorph_pig"
)
end
function me.TestSoundCastPolymorphTurtle()
mod.testHelper.TestSoundStart(
"TestSoundCastPolymorphTurtle",
testCategory,
"polymorph_turtle"
)
end
function me.TestSoundCastScorch()
mod.testHelper.TestSoundStart(
"TestSoundCastScorch",
testCategory,
"scorch"
)
end
function me.TestSoundCastPyroblast()
mod.testHelper.TestSoundStart(
"TestSoundCastPyroblast",
testCategory,
"pyroblast"
)
end
|
module(..., package.seeall)
_AUTHOR = "Rodrigo Cacilhas <batalema@cacilhas.info>"
_COPYRIGHT = "GNU/GPL 2011-2012 (c) " .. _AUTHOR
_DESCRIPTION = "Reimplementation of LuaPage for Sepia HTTP"
_NAME = "Sepia LuaPage"
_PACKAGE = "sepia.luapage"
function loadstring(s, request, response)
local aux = s:gsub("<%?lua%s(.-)%?>", "]===] %1 lp_response = lp_response .. [===[")
aux = aux:gsub("<%?lua=(.-)%?>", "]===] .. tostring(%1) .. [===[")
local resp = [[
local args = {...}
local request = args[1]
local response = args[2]
local lp_response = [===[
]] .. aux .. "]===] return lp_response"
return assert(_G.loadstring(resp))(request, response)
end
function loadfile(f, request, response)
fd = io.input(f)
local s = fd:read "*a"
fd:close()
return loadstring(s, request, response)
end
|
firstRun('essentialmode')
firstRun('es_freeroam')
firstRun('es_carshop')
firstRun('es_customization')
firstRun('es_miscstores')
firstRun('chat_logs')
firstRun('admin_logs')
firstRun('command_logs')
|
local Type, Version = "TimerZone", 1
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local CreateFrame, UIParent = CreateFrame, UIParent
local timeLeft = 0;
local timerTimeOut = 0;
local fireEvent = true;
local function Frame_UpdateTimer(frame)
local elapsed = GetTime() - timeLeft
local self = frame.obj
if elapsed < timerTimeOut then --Timeout!
self.timeoutBar.text:SetText("Time Left: "..ceil(timerTimeOut - elapsed))
self.timeoutBar:SetValue(timerTimeOut - elapsed)
else
self.timeoutBar:SetValue(0)
if fireEvent then
self:Fire("TimerEnds")
end
end
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(400)
self:SetHeight(50)
self:SetLabel("")
self.isVisible = false
timeLeft = GetTime()
fireEvent = true
end,
["ResetTimer"] = function(self)
timeLeft = GetTime()
fireEvent = true
end,
-- ["OnRelease"] = nil,
["SetLabel"] = function(self,msg)
self.label:SetText(msg)
end,
["SetTimeOut"] = function(self,timeOut)
timerTimeOut = timeOut
self.timeoutBar:SetMinMaxValues(0, timeOut)
end,
["IsTimerVisible"] = function(self)
return self.isVisible
end,
["OnWidthSet"] = function(self, width)
local content = self.timeoutBar
local contentwidth = width - 100
if contentwidth < 0 then
contentwidth = 0
end
content:SetWidth(contentwidth)
content.width = contentwidth
end,
["LayoutFinished"] = function(self, width, height)
if self.noAutoHeight then return end
self:SetHeight((height or 0) + 40)
end,
["HideTimer"] = function(self)
fireEvent = false
self.timeoutBar:SetValue(0)
self.isVisible = false
self.timeoutBar:Hide()
end,
["ShowTimer"] = function(self)
fireEvent = true
self.isVisible = true
self.timeoutBar:Show()
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local PaneBackdrop = {
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 3, right = 3, top = 5, bottom = 3 }
}
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
frame:SetScript("OnUpdate", Frame_UpdateTimer);
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
label:SetFont(GameFontNormal:GetFont(), 18)
label:SetJustifyH("CENTER")
label:SetJustifyV("TOP")
label:SetPoint("CENTER",frame, "CENTER", 0, 10)
label:SetHeight(25)
local timeoutBar = CreateFrame("StatusBar", nil, frame, "TextStatusBar")
timeoutBar:ClearAllPoints()
timeoutBar:SetSize(300, 20)
timeoutBar:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 50, 2)
timeoutBar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
timeoutBar:SetStatusBarColor(0.1, 0, 0.6, 0.8) -- grey
timeoutBar:SetMinMaxValues(0, timerTimeOut)
timeoutBar.text = timeoutBar:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
timeoutBar.text:SetPoint("CENTER", timeoutBar)
timeoutBar.text:SetTextColor(1,1,1)
timeoutBar.text:SetText("")
local widget = {
frame = frame,
label = label,
timeoutBar = timeoutBar,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
-- Controls the BPMDisplay if loaded on ScreenSelectMusic
return Def.BPMDisplay {
Name = "BPMDisplay",
InitCommand = function(self)
self:horizalign(left):zoom(0.50)
end,
SetCommand = function(self)
self:SetFromGameState()
end,
CurrentSongChangedMessageCommand = function(self)
self:queuecommand("Set")
end
}
|
local research = trinium.research
local S = research.S
local api = trinium.api
local function get_table_formspec(mode, pn, real_research, aspect_key)
aspect_key = aspect_key or 0
if mode == 1 or mode == "1" then
return ([=[
size[11.5,9]
list[context;aspect_panel;0,2;4,6;%s]
button[1,8;1,1;research_table~up;↑]
button[2,8;1,1;research_table~down;↓]
%s
list[context;research_notes;0,0.25;1,1;]
list[context;lens;1,0.25;1,1;]
list[context;trash;10.5,0.25;1,1;]
image[9.5,0.25;1,1;trinium_gui.trash.png]
textarea[2.25,0;7.25,2;;;%s]
tabheader[0,0;research_table~change_fs;%s,%s;1;true;false]
]=]):format(aspect_key, real_research and "list[context;map;4.5,2;7,7;]" or "",
S("Ink: @1@nPaper: @2@nWarp: @3",
research.dp2[pn].ink, research.dp2[pn].paper, research.dp2[pn].warp),
S"Map", S"Inventory")
elseif mode == 2 or mode == "2" then
return ([=[
size[12.5,7]
list[context;aspect_panel;0,0;4,6;%s]
button[1,6;1,1;research_table~up;↑]
button[2,6;1,1;research_table~down;↓]
list[context;aspect_inputs;7,0.5;1,2;]
button[8,1;1,1;research_table~add_aspects;+]
list[context;r2m;10,1.5;1,1;]
image[10,0.4;1,1;trinium_gui.trash.png]
list[context;research_notes;4.5,1.5;1,1;]
image[4.5,0.4;1,1;trinium_research.uncompleted_notes.png^[brighten]
list[context;lens;5.5,1.5;1,1;]
image[5.5,0.4;1,1;trinium_research.lens.png^[brighten]
list[current_player;main;4.5,3;8,4;]
tabheader[0,0;research_table~change_fs;%s,%s;2;true;false]
]=]):format(aspect_key, S"Map", S"Inventory")
end
end
local function is_correct_research(inv)
local research_notes, lens = inv:get_stack("research_notes", 1), inv:get_stack("lens", 1)
if research_notes:is_empty() then return false end
if research_notes:get_name() == "trinium_research:notes_1" then return true end
local lens_req = research.researches[research_notes:get_meta():get_string("research_id")].requires_lens
if lens:is_empty() and lens_req and lens_req.requirement then return false end
if not lens_req or not lens_req.requirement then return true end
lens = lens:get_meta()
return (not lens_req.shape or lens:get_string"shape" == lens_req.shape) and
(not lens_req.tier or lens:get_int"tier" >= lens_req.tier) and
(not lens_req.gem or lens:get_string"gem" == lens_req.gem) and
(not lens_req.metal or lens:get_string"metal" == lens_req.metal)
end
local function recalculate_aspects(pn, inv)
for i = 1, #research.aspect_list do
local aspect_name = research.aspect_list[i]
local cur_amount, name = research.dp2[pn].aspects[aspect_name] or 0, "trinium_research:aspect_" .. aspect_name
local writer = ItemStack(name)
writer:set_wear(math.max(65535 - cur_amount * 16, 1))
if cur_amount == 0 then
inv:set_stack("aspect_panel", i, "")
else
inv:set_stack("aspect_panel", i, writer)
end
end
end
local function can_connect(inv, index1, index2)
if index1 < 1 or index1 > 49 or index2 < 1 or index2 > 49 then return false end
local an1 = inv:get_stack("map", index1):get_name():split"_"[3]
local an2 = inv:get_stack("map", index2):get_name():split"_"[3]
if an1 == "" or an2 == "" or not an1 or not an2 then return end
local ad1 = research.aspects[an1]
local ad2 = research.aspects[an2]
return ad1.req1 == an2 or ad1.req2 == an2 or ad2.req1 == an1 or ad2.req2 == an1
end
local function recalculate_light(meta, pn)
local inv = meta:get_inventory()
local research_notes = inv:get_stack("research_notes", 1)
local rn_meta = research_notes:get_meta()
local enlightened = api.search(rn_meta:get_int"begin", api.functions.identity, function(n)
local output = {}
if n > 7 and can_connect(inv, n, n - 7) then output[n - 7] = 1 end
if n <= 42 and can_connect(inv, n, n + 7) then output[n + 7] = 1 end
if n % 7 ~= 1 and can_connect(inv, n, n - 1) then output[n - 1] = 1 end
if n % 7 ~= 0 and can_connect(inv, n, n + 1) then output[n + 1] = 1 end
return output
end) :push(rn_meta:get_int"begin")
local list_of_endpoints = rn_meta:get_string"endpoints":data()
local ended = enlightened:copy():filter(function(k)
return table.exists(list_of_endpoints, api.functions.equal(k))
end)
return ended:count() == #list_of_endpoints, enlightened:data()
end
local function update_formspec(pos)
local meta = minetest.get_meta(pos)
local mode = meta:get_int("current_mode")
local pn = meta:get_string("owner")
local real_res = is_correct_research(meta:get_inventory())
local aspect_key = meta:get_int("aspect_key")
local fs_base = get_table_formspec(mode, pn, real_res, aspect_key)
meta:set_string("formspec", fs_base)
end
minetest.register_node("trinium_research:table", {
stack_max = 1,
tiles = {"trinium_research.chassis.png"},
description = S"Research Table",
groups = {cracky = 2},
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.45, -0.5, -0.45, 0.45, -0.4, 0.45}, -- platform
{-0.1, -0.4, 0.2, 0.1, 0.455, 0.4}, -- tube
{-0.075, 0.45, -0.1, 0.075, 0.455, 0.2}, -- connector
{-0.15, 0.38, -0.4, 0.15, 0.455, -0.1}, -- lens
{-0.075, 0.34, -0.325, 0.075, 0.38, -0.175}, -- lens bottom
}
},
sounds = trinium.sounds.default_stone,
after_place_node = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pn = player:get_player_name()
api.initialize_inventory(inv,
{map = 49, aspect_panel = 4 * math.ceil(#research.aspect_list / 4),
research_notes = 1, lens = 1,
trash = 1, aspect_inputs = 2, r2m = 1})
meta:set_string("current_mode", 2)
meta:set_string("owner", pn)
meta:set_int("aspect_key", 0)
recalculate_aspects(pn, inv)
end,
allow_metadata_inventory_move = function(pos, list1, index1, list2, index2, stack_size, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pn = player:get_player_name()
local notes = inv:get_stack("research_notes", 1)
local notes_meta = notes:get_meta()
if (list1 == "map" and list2 == "trash") then
local ep = notes_meta:get_string("endpoints"):data()
if not ep then return 0 end
return index1 ~= notes_meta:get_int("begin") and not table.exists(ep, api.functions.equal(index1)) and 1 or 0
end
if list2 == "r2m" then
return stack_size
end
if not (list1 == "aspect_panel" and (list2 == "map" or list2 == "aspect_inputs")) then return 0 end
if list2 == "map" and research.dp2[pn].ink <= 0 then return 0 end
return inv:get_stack(list2, index2):get_count() > 0 and 0 or 1
end,
allow_metadata_inventory_put = function(_, list, _, stack)
local name = stack:get_name()
return ((list == "research_notes" and name == "trinium_research:notes_2") or
(list == "lens" and name == "trinium_research:lens")) and 1 or 0
end,
allow_metadata_inventory_take = function(_, list, _, stack)
local size = stack:get_count()
return (list == "research_notes" or list == "lens") and size or 0
end,
on_receive_fields = function(pos, _, fields, player)
if fields.quit then return end
local pn = player:get_player_name()
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for k, v in pairs(fields) do
local k_split = k:split"~"
if k_split[1] == "research_table" then
local a = k_split[2]
if a == "change_fs" then
local tnb = tonumber(v)
meta:set_string("current_mode", tnb)
update_formspec(pos)
elseif a == "down" then
local key = meta:get_int"aspect_key"
key = math.min(key + 4, math.ceil(#research.aspect_list / 4) * 4 - 24)
meta:set_int("aspect_key", key)
update_formspec(pos)
elseif a == "up" then
local key = meta:get_int"aspect_key"
key = math.max(key - 4, 0)
meta:set_int("aspect_key", key)
update_formspec(pos)
elseif a == "add_aspects" then
local a1, a2 = inv:get_stack("aspect_inputs", 1):get_name():split"_"[3],
inv:get_stack("aspect_inputs", 2):get_name():split"_"[3]
if not a1 or a1 == "" or not a2 or a2 == "" then return end
if research.dp2[pn].aspects[a1] < 0 or research.dp2[pn].aspects[a1] < 0 then return end
if research.dp2[pn].aspects[a1] == 0 then
inv:set_stack("aspect_inputs", 1, "")
else
research.dp2[pn].aspects[a1] = research.dp2[pn].aspects[a1] - 1
end
if research.dp2[pn].aspects[a2] == 0 then
inv:set_stack("aspect_inputs", 2, "")
else
research.dp2[pn].aspects[a2] = research.dp2[pn].aspects[a2] - 1
end
local new_aspect = table.exists(research.aspects, function(v1)
return (v1.req1 == a1 and v1.req2 == a2) or (v1.req2 == a1 and v1.req1 == a2)
end)
if new_aspect then
research.dp2[pn].aspects[new_aspect] = (research.dp2[pn].aspects[new_aspect] or 5) + 1
minetest.sound_play("experience", {
to_player = pn,
gain = 3.0
})
end
recalculate_aspects(pn, inv)
end
end
end
end,
on_rightclick = function(pos, _, player)
if minetest.get_meta(pos):get_int"assembled" == 1 then
recalculate_aspects(player:get_player_name(), minetest.get_meta(pos):get_inventory())
end
end,
after_dig_node = function(pos, _, oldmetadata, digger)
local sh, l = oldmetadata.inventory.research_notes[1], oldmetadata.inventory.lens[1]
if not sh:is_empty() then
minetest.item_drop(sh, digger, pos)
end
if not l:is_empty() then
minetest.item_drop(l, digger, pos)
end
end,
can_dig = function(pos, player)
return minetest.get_meta(pos):get_string"owner" == player:get_player_name()
end,
on_metadata_inventory_move = function(pos, _, index1, list2, index2, _, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pn = player:get_player_name()
if list2 == "trash" then
inv:set_stack("trash", 1, "")
local _, arr = recalculate_light(meta, pn) -- is done is always false
meta:set_string("additions", minetest.serialize(arr))
update_formspec(pos)
elseif list2 == "r2m" then
local a = inv:get_stack("r2m", 1):get_name():split"_"[3]
research.dp2[pn].aspects[a] = research.dp2[pn].aspects[a] + 1
inv:set_stack("r2m", 1, "")
elseif list2 == "map" then
research.dp2[pn].aspects[research.aspect_list[index1]] = research.dp2[pn].aspects[research.aspect_list[index1]] - 1
research.dp2[pn].ink = research.dp2[pn].ink - 1
local s = inv:get_stack(list2, index2)
s:set_wear(0)
inv:set_stack(list2, index2, s)
recalculate_aspects(pn, inv)
local is_done, arr = recalculate_light(meta, pn) -- is done is NOT always false
meta:set_string("additions", minetest.serialize(arr))
if is_done then
local stack = ItemStack("trinium_research:notes_1")
local notes_meta = stack:get_meta()
local old_stack = inv:get_stack("research_notes", 1)
local old_meta = old_stack:get_meta()
local id = old_meta:get_string"research_id"
notes_meta:set_string("description", S("Discovery - @1", research.researches[id].name))
notes_meta:set_string("research_id", id)
inv:set_stack("research_notes", 1, stack)
end
update_formspec(pos)
elseif list2 == "aspect_inputs" then
local asp = research.aspect_list[index1]
research.dp2[pn].aspects[asp] = research.dp2[pn].aspects[asp] - 1
inv:set_stack(list2, index2, "trinium_research:aspect_" .. asp)
end
recalculate_aspects(pn, inv)
end,
on_metadata_inventory_take = function(pos, list_name)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if list_name == "research_notes" then
for i = 1, 49 do
inv:set_stack("map", i, "")
end
end
end,
on_metadata_inventory_put = function(pos, list_name, index, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if list_name == "research_notes" then
local stack_meta = stack:get_meta()
local res_map = table.copy(research.researches[stack_meta:get_string"research_id"].map)
stack_meta:set_int("begin", res_map[1].x + 7 * (res_map[1].y - 1))
table.walk(res_map, function(v, k)
local coords = v.x + 7 * (v.y - 1)
inv:set_stack("map", coords, "trinium_research:aspect_" .. v.aspect)
end)
table.remove(res_map, 1)
local res_map2 = table.map(res_map, function(r)
return r.x + 7 * (r.y - 1)
end)
stack_meta:set_string("endpoints", minetest.serialize(res_map2))
inv:set_stack(list_name, index, stack)
end
end,
})
api.add_multiblock("research table", {
width = 0,
height_d = 2,
height_u = 0,
depth_b = 0,
depth_f = 1,
controller = "trinium_research:table",
activator = function(rg)
local ctrl = table.exists(rg.region, function(x)
return x.x == 0 and x.y == -2 and x.z == -1 and x.name == "trinium_research:node_controller"
end)
return ctrl and minetest.get_meta(rg.region[ctrl].actual_pos):get_int"assembled" == 1
end,
after_construct = function(pos, is_constructed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local r = meta:get_string"current_mode"
if r ~= "1" and r ~= "2" then
meta:set_string("current_mode", 2)
end
local fs = ""
if is_constructed then
fs = get_table_formspec(r, meta:get_string"owner", is_correct_research(inv), meta:get_int"aspect_key" or 0)
end
meta:set_string("formspec", fs)
end,
})
api.multiblock_rich_info"trinium_research:table" |
id=0 -- 固定値
sda=1
scl=2
addr=0x3C
i2c.setup(id,sda,scl,i2c.SLOW)
for i=0,127 do
i2c.start(id)
resCode = i2c.address(id, i, i2c.TRANSMITTER)
i2c.stop(id)
if resCode == true then
print("We have a device on address 0x" .. string.format("%02x", i) .. " (" .. i ..")")
end
end
--disp = u8g2.sh1106_i2c_128x64_noname(id, 50)
disp = u8g2.sh1106_i2c_128x64_noname(id, addr)
disp:setFlipMode(1)
-- disp = u8g2.sdd1306_i2c_128x64_noname(id, addr)
disp:clearBuffer()
disp:setContrast(255)
disp:setFontMode(0)
disp:setDrawColor(1)
disp:setBitmapMode(0)
disp:drawFrame(90, 40, 10, 20)
disp:drawBox(110, 40, 10, 20)
disp:drawFrame(0, 0, 128, 64)
disp:sendBuffer()
-- https://github.com/olikraus/u8g2/wiki/fntlistall#6-pixel-height
-- font
-- disp:clearBuffer()
-- OK
disp:setFontMode(0)
disp:setDrawColor(1)
-- disp:setDrawColor(0) BAD ! Black background
disp:setFont(u8g2.font_6x10_tf)
disp:drawStr(2, 12, "ABCDEFGabcdefg0123456789")
disp:sendBuffer()
-- OK
disp:setFontMode(0)
disp:setDrawColor(1)
disp:setFont(u8g2.font_unifont_t_symbols)
disp:drawStr(2, 28, "ABCDEFGabcdefg0123456789")
disp:sendBuffer()
-- circle
disp:drawCircle(20, 40, 10, u8g2.DRAW_ALL)
disp:drawCircle(30, 50, 10, u8g2.DRAW_ALL)
disp:drawCircle(40, 40, 10, u8g2.DRAW_ALL)
disp:drawCircle(50, 50, 10, u8g2.DRAW_ALL)
disp:drawCircle(60, 40, 10, u8g2.DRAW_ALL)
disp:sendBuffer()
|
local types = require("moonscript.types")
local util = require("moonscript.util")
local data = require("moonscript.data")
local reversed, unpack
reversed, unpack = util.reversed, util.unpack
local ntype, mtype, build, smart_node, is_slice, value_is_singular
ntype, mtype, build, smart_node, is_slice, value_is_singular = types.ntype, types.mtype, types.build, types.smart_node, types.is_slice, types.value_is_singular
local insert
insert = table.insert
local NameProxy, LocalName
do
local _obj_0 = require("moonscript.transform.names")
NameProxy, LocalName = _obj_0.NameProxy, _obj_0.LocalName
end
local Run, transform_last_stm, last_stm
do
local _obj_0 = require("moonscript.transform.statements")
Run, transform_last_stm, last_stm = _obj_0.Run, _obj_0.transform_last_stm, _obj_0.last_stm
end
local destructure = require("moonscript.transform.destructure")
local NOOP = {
"noop"
}
local is_singular, extract_declarations, expand_elseif_assign, constructor_name, with_continue_listener, Transformer, construct_comprehension, Statement, Accumulator, default_accumulator, implicitly_return, Value
is_singular = function(body)
if #body ~= 1 then
return false
end
if "group" == ntype(body) then
return is_singular(body[2])
else
return body[1]
end
end
extract_declarations = function(self, body, start, out)
if body == nil then
body = self.current_stms
end
if start == nil then
start = self.current_stm_i + 1
end
if out == nil then
out = { }
end
for i = start, #body do
local _continue_0 = false
repeat
local stm = body[i]
if stm == nil then
_continue_0 = true
break
end
stm = self.transform.statement(stm)
body[i] = stm
local _exp_0 = stm[1]
if "assign" == _exp_0 or "declare" == _exp_0 then
local _list_0 = stm[2]
for _index_0 = 1, #_list_0 do
local name = _list_0[_index_0]
if ntype(name) == "ref" then
insert(out, name)
elseif type(name) == "string" then
insert(out, name)
end
end
elseif "group" == _exp_0 then
extract_declarations(self, stm[2], 1, out)
end
_continue_0 = true
until true
if not _continue_0 then
break
end
end
return out
end
expand_elseif_assign = function(ifstm)
for i = 4, #ifstm do
local case = ifstm[i]
if ntype(case) == "elseif" and ntype(case[2]) == "assign" then
local split = {
unpack(ifstm, 1, i - 1)
}
insert(split, {
"else",
{
{
"if",
case[2],
case[3],
unpack(ifstm, i + 1)
}
}
})
return split
end
end
return ifstm
end
constructor_name = "new"
with_continue_listener = function(body)
local continue_name = nil
return {
Run(function(self)
return self:listen("continue", function()
if not (continue_name) then
continue_name = NameProxy("continue")
self:put_name(continue_name)
end
return continue_name
end)
end),
build.group(body),
Run(function(self)
if not (continue_name) then
return
end
local last = last_stm(body)
local enclose_lines = types.terminating[last and ntype(last)]
self:put_name(continue_name, nil)
return self:splice(function(lines)
if enclose_lines then
lines = {
"do",
{
lines
}
}
end
return {
{
"assign",
{
continue_name
},
{
"false"
}
},
{
"repeat",
"true",
{
lines,
{
"assign",
{
continue_name
},
{
"true"
}
}
}
},
{
"if",
{
"not",
continue_name
},
{
{
"break"
}
}
}
}
end)
end)
}
end
do
local _base_0 = {
transform_once = function(self, scope, node, ...)
if self.seen_nodes[node] then
return node
end
self.seen_nodes[node] = true
local transformer = self.transformers[ntype(node)]
if transformer then
return transformer(scope, node, ...) or node
else
return node
end
end,
transform = function(self, scope, node, ...)
if self.seen_nodes[node] then
return node
end
self.seen_nodes[node] = true
while true do
local transformer = self.transformers[ntype(node)]
local res
if transformer then
res = transformer(scope, node, ...) or node
else
res = node
end
if res == node then
return node
end
node = res
end
return node
end,
bind = function(self, scope)
return function(...)
return self:transform(scope, ...)
end
end,
__call = function(self, ...)
return self:transform(...)
end,
can_transform = function(self, node)
return self.transformers[ntype(node)] ~= nil
end
}
_base_0.__index = _base_0
local _class_0 = setmetatable({
__init = function(self, transformers)
self.transformers = transformers
self.seen_nodes = setmetatable({ }, {
__mode = "k"
})
end,
__base = _base_0,
__name = "Transformer"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Transformer = _class_0
end
construct_comprehension = function(inner, clauses)
local current_stms = inner
for _, clause in reversed(clauses) do
local t = clause[1]
local _exp_0 = t
if "for" == _exp_0 then
local name, bounds
_, name, bounds = clause[1], clause[2], clause[3]
current_stms = {
"for",
name,
bounds,
current_stms
}
elseif "foreach" == _exp_0 then
local names, iter
_, names, iter = clause[1], clause[2], clause[3]
current_stms = {
"foreach",
names,
{
iter
},
current_stms
}
elseif "when" == _exp_0 then
local cond
_, cond = clause[1], clause[2]
current_stms = {
"if",
cond,
current_stms
}
else
current_stms = error("Unknown comprehension clause: " .. t)
end
current_stms = {
current_stms
}
end
return current_stms[1]
end
Statement = Transformer({
transform = function(self, tuple)
local _, node, fn
_, node, fn = tuple[1], tuple[2], tuple[3]
return fn(node)
end,
root_stms = function(self, body)
return transform_last_stm(body, implicitly_return(self))
end,
["return"] = function(self, node)
local ret_val = node[2]
local ret_val_type = ntype(ret_val)
if ret_val_type == "explist" and #ret_val == 2 then
ret_val = ret_val[2]
ret_val_type = ntype(ret_val)
end
if types.cascading[ret_val_type] then
return implicitly_return(self)(ret_val)
end
if ret_val_type == "chain" or ret_val_type == "comprehension" or ret_val_type == "tblcomprehension" then
ret_val = Value:transform_once(self, ret_val)
if ntype(ret_val) == "block_exp" then
return build.group(transform_last_stm(ret_val[2], function(stm)
return {
"return",
stm
}
end))
end
end
node[2] = ret_val
return node
end,
declare_glob = function(self, node)
local names = extract_declarations(self)
if node[2] == "^" then
do
local _accum_0 = { }
local _len_0 = 1
for _index_0 = 1, #names do
local _continue_0 = false
repeat
local name = names[_index_0]
if not (name[2]:match("^%u")) then
_continue_0 = true
break
end
local _value_0 = name
_accum_0[_len_0] = _value_0
_len_0 = _len_0 + 1
_continue_0 = true
until true
if not _continue_0 then
break
end
end
names = _accum_0
end
end
return {
"declare",
names
}
end,
assign = function(self, node)
local names, values = unpack(node, 2)
local num_values = #values
local num_names = #values
if num_names == 1 and num_values == 1 then
local first_value = values[1]
local first_name = names[1]
local first_type = ntype(first_value)
if first_type == "chain" then
first_value = Value:transform_once(self, first_value)
first_type = ntype(first_value)
end
local _exp_0 = ntype(first_value)
if "block_exp" == _exp_0 then
local block_body = first_value[2]
local idx = #block_body
block_body[idx] = build.assign_one(first_name, block_body[idx])
return build.group({
{
"declare",
{
first_name
}
},
{
"do",
block_body
}
})
elseif "comprehension" == _exp_0 or "tblcomprehension" == _exp_0 or "foreach" == _exp_0 or "for" == _exp_0 or "while" == _exp_0 then
return build.assign_one(first_name, Value:transform_once(self, first_value))
else
values[1] = first_value
end
end
local transformed
if num_values == 1 then
local value = values[1]
local t = ntype(value)
if t == "decorated" then
value = self.transform.statement(value)
t = ntype(value)
end
if types.cascading[t] then
local ret
ret = function(stm)
if types.is_value(stm) then
return {
"assign",
names,
{
stm
}
}
else
return stm
end
end
transformed = build.group({
{
"declare",
names
},
self.transform.statement(value, ret, node)
})
end
end
node = transformed or node
if destructure.has_destructure(names) then
return destructure.split_assign(self, node)
end
return node
end,
continue = function(self, node)
local continue_name = self:send("continue")
if not (continue_name) then
error("continue must be inside of a loop")
end
return build.group({
build.assign_one(continue_name, "true"),
{
"break"
}
})
end,
export = function(self, node)
if #node > 2 then
if node[2] == "class" then
local cls = smart_node(node[3])
return build.group({
{
"export",
{
cls.name
}
},
cls
})
else
return build.group({
{
"export",
node[2]
},
build.assign({
names = node[2],
values = node[3]
})
})
end
else
return nil
end
end,
update = function(self, node)
local _, name, op, exp = unpack(node)
local op_final = op:match("^(.+)=$")
if not op_final then
error("Unknown op: " .. op)
end
if not (value_is_singular(exp)) then
exp = {
"parens",
exp
}
end
return build.assign_one(name, {
"exp",
name,
op_final,
exp
})
end,
import = function(self, node)
local _, names, source = unpack(node)
local table_values
do
local _accum_0 = { }
local _len_0 = 1
for _index_0 = 1, #names do
local name = names[_index_0]
local dest_val
if ntype(name) == "colon_stub" then
dest_val = name[2]
else
dest_val = name
end
local _value_0 = {
{
"key_literal",
name
},
dest_val
}
_accum_0[_len_0] = _value_0
_len_0 = _len_0 + 1
end
table_values = _accum_0
end
local dest = {
"table",
table_values
}
return {
"assign",
{
dest
},
{
source
},
[-1] = node[-1]
}
end,
comprehension = function(self, node, action)
local _, exp, clauses = unpack(node)
action = action or function(exp)
return {
exp
}
end
return construct_comprehension(action(exp), clauses)
end,
["do"] = function(self, node, ret)
if ret then
node[2] = transform_last_stm(node[2], ret)
end
return node
end,
decorated = function(self, node)
local stm, dec = unpack(node, 2)
local wrapped
local _exp_0 = dec[1]
if "if" == _exp_0 then
local cond, fail = unpack(dec, 2)
if fail then
fail = {
"else",
{
fail
}
}
end
wrapped = {
"if",
cond,
{
stm
},
fail
}
elseif "unless" == _exp_0 then
wrapped = {
"unless",
dec[2],
{
stm
}
}
elseif "comprehension" == _exp_0 then
wrapped = {
"comprehension",
stm,
dec[2]
}
else
wrapped = error("Unknown decorator " .. dec[1])
end
if ntype(stm) == "assign" then
wrapped = build.group({
build.declare({
names = (function()
local _accum_0 = { }
local _len_0 = 1
local _list_0 = stm[2]
for _index_0 = 1, #_list_0 do
local name = _list_0[_index_0]
if ntype(name) == "ref" then
_accum_0[_len_0] = name
_len_0 = _len_0 + 1
end
end
return _accum_0
end)()
}),
wrapped
})
end
return wrapped
end,
unless = function(self, node)
return {
"if",
{
"not",
{
"parens",
node[2]
}
},
unpack(node, 3)
}
end,
["if"] = function(self, node, ret)
if ntype(node[2]) == "assign" then
local _, assign, body = unpack(node)
if destructure.has_destructure(assign[2]) then
local name = NameProxy("des")
body = {
destructure.build_assign(self, assign[2][1], name),
build.group(node[3])
}
return build["do"]({
build.assign_one(name, assign[3][1]),
{
"if",
name,
body,
unpack(node, 4)
}
})
else
local name = assign[2][1]
return build["do"]({
assign,
{
"if",
name,
unpack(node, 3)
}
})
end
end
node = expand_elseif_assign(node)
if ret then
smart_node(node)
node['then'] = transform_last_stm(node['then'], ret)
for i = 4, #node do
local case = node[i]
local body_idx = #node[i]
case[body_idx] = transform_last_stm(case[body_idx], ret)
end
end
return node
end,
with = function(self, node, ret)
local exp, block = unpack(node, 2)
local copy_scope = true
local scope_name, named_assign
do
local last = last_stm(block)
if last then
if types.terminating[ntype(last)] then
ret = false
end
end
end
if ntype(exp) == "assign" then
local names, values = unpack(exp, 2)
local first_name = names[1]
if ntype(first_name) == "ref" then
scope_name = first_name
named_assign = exp
exp = values[1]
copy_scope = false
else
scope_name = NameProxy("with")
exp = values[1]
values[1] = scope_name
named_assign = {
"assign",
names,
values
}
end
elseif self:is_local(exp) then
scope_name = exp
copy_scope = false
end
scope_name = scope_name or NameProxy("with")
local out = build["do"]({
copy_scope and build.assign_one(scope_name, exp) or NOOP,
named_assign or NOOP,
Run(function(self)
return self:set("scope_var", scope_name)
end),
unpack(block)
})
if ret then
table.insert(out[2], ret(scope_name))
end
return out
end,
foreach = function(self, node, _)
smart_node(node)
local source = unpack(node.iter)
local destructures = { }
do
local _accum_0 = { }
local _len_0 = 1
for i, name in ipairs(node.names) do
if ntype(name) == "table" then
do
local proxy = NameProxy("des")
insert(destructures, destructure.build_assign(self, name, proxy))
_accum_0[_len_0] = proxy
end
else
_accum_0[_len_0] = name
end
_len_0 = _len_0 + 1
end
node.names = _accum_0
end
if next(destructures) then
insert(destructures, build.group(node.body))
node.body = destructures
end
if ntype(source) == "unpack" then
local list = source[2]
local index_name = NameProxy("index")
local list_name = self:is_local(list) and list or NameProxy("list")
local slice_var = nil
local bounds
if is_slice(list) then
local slice = list[#list]
table.remove(list)
table.remove(slice, 1)
if self:is_local(list) then
list_name = list
end
if slice[2] and slice[2] ~= "" then
local max_tmp_name = NameProxy("max")
slice_var = build.assign_one(max_tmp_name, slice[2])
slice[2] = {
"exp",
max_tmp_name,
"<",
0,
"and",
{
"length",
list_name
},
"+",
max_tmp_name,
"or",
max_tmp_name
}
else
slice[2] = {
"length",
list_name
}
end
bounds = slice
else
bounds = {
1,
{
"length",
list_name
}
}
end
return build.group({
list_name ~= list and build.assign_one(list_name, list) or NOOP,
slice_var or NOOP,
build["for"]({
name = index_name,
bounds = bounds,
body = {
{
"assign",
node.names,
{
NameProxy.index(list_name, index_name)
}
},
build.group(node.body)
}
})
})
end
node.body = with_continue_listener(node.body)
end,
["while"] = function(self, node)
smart_node(node)
node.body = with_continue_listener(node.body)
end,
["for"] = function(self, node)
smart_node(node)
node.body = with_continue_listener(node.body)
end,
switch = function(self, node, ret)
local _, exp, conds = unpack(node)
local exp_name = NameProxy("exp")
local convert_cond
convert_cond = function(cond)
local t, case_exps, body = unpack(cond)
local out = { }
insert(out, t == "case" and "elseif" or "else")
if t ~= "else" then
local cond_exp = { }
for i, case in ipairs(case_exps) do
if i == 1 then
insert(cond_exp, "exp")
else
insert(cond_exp, "or")
end
if not (value_is_singular(case)) then
case = {
"parens",
case
}
end
insert(cond_exp, {
"exp",
case,
"==",
exp_name
})
end
insert(out, cond_exp)
else
body = case_exps
end
if ret then
body = transform_last_stm(body, ret)
end
insert(out, body)
return out
end
local first = true
local if_stm = {
"if"
}
for _index_0 = 1, #conds do
local cond = conds[_index_0]
local if_cond = convert_cond(cond)
if first then
first = false
insert(if_stm, if_cond[2])
insert(if_stm, if_cond[3])
else
insert(if_stm, if_cond)
end
end
return build.group({
build.assign_one(exp_name, exp),
if_stm
})
end,
class = function(self, node, ret, parent_assign)
local _, name, parent_val, body = unpack(node)
if parent_val == "" then
parent_val = nil
end
local statements = { }
local properties = { }
for _index_0 = 1, #body do
local item = body[_index_0]
local _exp_0 = item[1]
if "stm" == _exp_0 then
insert(statements, item[2])
elseif "props" == _exp_0 then
for _index_1 = 2, #item do
local tuple = item[_index_1]
if ntype(tuple[1]) == "self" then
insert(statements, build.assign_one(unpack(tuple)))
else
insert(properties, tuple)
end
end
end
end
local constructor
do
local _accum_0 = { }
local _len_0 = 1
for _index_0 = 1, #properties do
local _continue_0 = false
repeat
local tuple = properties[_index_0]
local key = tuple[1]
local _value_0
if key[1] == "key_literal" and key[2] == constructor_name then
constructor = tuple[2]
_continue_0 = true
break
else
_value_0 = tuple
end
_accum_0[_len_0] = _value_0
_len_0 = _len_0 + 1
_continue_0 = true
until true
if not _continue_0 then
break
end
end
properties = _accum_0
end
local parent_cls_name = NameProxy("parent")
local base_name = NameProxy("base")
local self_name = NameProxy("self")
local cls_name = NameProxy("class")
if not (constructor) then
if parent_val then
constructor = build.fndef({
args = {
{
"..."
}
},
arrow = "fat",
body = {
build.chain({
base = "super",
{
"call",
{
"..."
}
}
})
}
})
else
constructor = build.fndef()
end
end
local real_name = name or parent_assign and parent_assign[2][1]
local _exp_0 = ntype(real_name)
if "chain" == _exp_0 then
local last = real_name[#real_name]
local _exp_1 = ntype(last)
if "dot" == _exp_1 then
real_name = {
"string",
'"',
last[2]
}
elseif "index" == _exp_1 then
real_name = last[2]
else
real_name = "nil"
end
elseif "nil" == _exp_0 then
real_name = "nil"
else
local name_t = type(real_name)
local flattened_name
if name_t == "string" then
flattened_name = real_name
elseif name_t == "table" and real_name[1] == "ref" then
flattened_name = real_name[2]
else
flattened_name = error("don't know how to extract name from " .. tostring(name_t))
end
real_name = {
"string",
'"',
flattened_name
}
end
local cls = build.table({
{
"__init",
constructor
},
{
"__base",
base_name
},
{
"__name",
real_name
},
parent_val and {
"__parent",
parent_cls_name
} or nil
})
local class_index
if parent_val then
local class_lookup = build["if"]({
cond = {
"exp",
{
"ref",
"val"
},
"==",
"nil"
},
["then"] = {
parent_cls_name:index("name")
}
})
insert(class_lookup, {
"else",
{
"val"
}
})
class_index = build.fndef({
args = {
{
"cls"
},
{
"name"
}
},
body = {
build.assign_one(LocalName("val"), build.chain({
base = "rawget",
{
"call",
{
base_name,
{
"ref",
"name"
}
}
}
})),
class_lookup
}
})
else
class_index = base_name
end
local cls_mt = build.table({
{
"__index",
class_index
},
{
"__call",
build.fndef({
args = {
{
"cls"
},
{
"..."
}
},
body = {
build.assign_one(self_name, build.chain({
base = "setmetatable",
{
"call",
{
"{}",
base_name
}
}
})),
build.chain({
base = "cls.__init",
{
"call",
{
self_name,
"..."
}
}
}),
self_name
}
})
}
})
cls = build.chain({
base = "setmetatable",
{
"call",
{
cls,
cls_mt
}
}
})
local value = nil
do
local out_body = {
Run(function(self)
if name then
self:put_name(name)
end
return self:set("super", function(block, chain)
if chain then
local slice
do
local _accum_0 = { }
local _len_0 = 1
for _index_0 = 3, #chain do
local item = chain[_index_0]
_accum_0[_len_0] = item
_len_0 = _len_0 + 1
end
slice = _accum_0
end
local new_chain = {
"chain",
parent_cls_name
}
local head = slice[1]
if head == nil then
return parent_cls_name
end
local _exp_1 = head[1]
if "call" == _exp_1 then
local calling_name = block:get("current_block")
slice[1] = {
"call",
{
"self",
unpack(head[2])
}
}
if ntype(calling_name) == "key_literal" then
insert(new_chain, {
"dot",
calling_name[2]
})
else
insert(new_chain, {
"index",
calling_name
})
end
elseif "colon" == _exp_1 then
local call = head[3]
insert(new_chain, {
"dot",
head[2]
})
slice[1] = {
"call",
{
"self",
unpack(call[2])
}
}
end
for _index_0 = 1, #slice do
local item = slice[_index_0]
insert(new_chain, item)
end
return new_chain
else
return parent_cls_name
end
end)
end),
{
"declare_glob",
"*"
},
parent_val and build.assign_one(parent_cls_name, parent_val) or NOOP,
build.assign_one(base_name, {
"table",
properties
}),
build.assign_one(base_name:chain("__index"), base_name),
parent_val and build.chain({
base = "setmetatable",
{
"call",
{
base_name,
build.chain({
base = parent_cls_name,
{
"dot",
"__base"
}
})
}
}
}) or NOOP,
build.assign_one(cls_name, cls),
build.assign_one(base_name:chain("__class"), cls_name),
build.group((function()
if #statements > 0 then
return {
build.assign_one(LocalName("self"), cls_name),
build.group(statements)
}
end
end)()),
parent_val and build["if"]({
cond = {
"exp",
parent_cls_name:chain("__inherited")
},
["then"] = {
parent_cls_name:chain("__inherited", {
"call",
{
parent_cls_name,
cls_name
}
})
}
}) or NOOP,
build.group((function()
if name then
return {
build.assign_one(name, cls_name)
}
end
end)()),
(function()
if ret then
return ret(cls_name)
end
end)()
}
value = build.group({
build.group((function()
if ntype(name) == "value" then
return {
build.declare({
names = {
name
}
})
}
end
end)()),
build["do"](out_body)
})
end
return value
end
})
do
local _base_0 = {
body_idx = {
["for"] = 4,
["while"] = 3,
foreach = 4
},
convert = function(self, node)
local index = self.body_idx[ntype(node)]
node[index] = self:mutate_body(node[index])
return self:wrap(node)
end,
wrap = function(self, node, group_type)
if group_type == nil then
group_type = "block_exp"
end
return build[group_type]({
build.assign_one(self.accum_name, build.table()),
build.assign_one(self.len_name, 1),
node,
group_type == "block_exp" and self.accum_name or NOOP
})
end,
mutate_body = function(self, body)
local single_stm = is_singular(body)
local val
if single_stm and types.is_value(single_stm) then
body = { }
val = single_stm
else
body = transform_last_stm(body, function(n)
if types.is_value(n) then
return build.assign_one(self.value_name, n)
else
return build.group({
{
"declare",
{
self.value_name
}
},
n
})
end
end)
val = self.value_name
end
local update = {
build.assign_one(NameProxy.index(self.accum_name, self.len_name), val),
{
"update",
self.len_name,
"+=",
1
}
}
insert(body, build.group(update))
return body
end
}
_base_0.__index = _base_0
local _class_0 = setmetatable({
__init = function(self, accum_name)
self.accum_name = NameProxy("accum")
self.value_name = NameProxy("value")
self.len_name = NameProxy("len")
end,
__base = _base_0,
__name = "Accumulator"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Accumulator = _class_0
end
default_accumulator = function(self, node)
return Accumulator():convert(node)
end
implicitly_return = function(scope)
local is_top = true
local fn
fn = function(stm)
local t = ntype(stm)
if t == "decorated" then
stm = scope.transform.statement(stm)
t = ntype(stm)
end
if types.cascading[t] then
is_top = false
return scope.transform.statement(stm, fn)
elseif types.manual_return[t] or not types.is_value(stm) then
if is_top and t == "return" and stm[2] == "" then
return NOOP
else
return stm
end
else
if t == "comprehension" and not types.comprehension_has_value(stm) then
return stm
else
return {
"return",
stm
}
end
end
end
return fn
end
Value = Transformer({
["for"] = default_accumulator,
["while"] = default_accumulator,
foreach = default_accumulator,
["do"] = function(self, node)
return build.block_exp(node[2])
end,
decorated = function(self, node)
return self.transform.statement(node)
end,
class = function(self, node)
return build.block_exp({
node
})
end,
string = function(self, node)
local delim = node[2]
local convert_part
convert_part = function(part)
if type(part) == "string" or part == nil then
return {
"string",
delim,
part or ""
}
else
return build.chain({
base = "tostring",
{
"call",
{
part[2]
}
}
})
end
end
if #node <= 3 then
if type(node[3]) == "string" then
return node
else
return convert_part(node[3])
end
end
local e = {
"exp",
convert_part(node[3])
}
for i = 4, #node do
insert(e, "..")
insert(e, convert_part(node[i]))
end
return e
end,
comprehension = function(self, node)
local a = Accumulator()
node = self.transform.statement(node, function(exp)
return a:mutate_body({
exp
})
end)
return a:wrap(node)
end,
tblcomprehension = function(self, node)
local _, explist, clauses = unpack(node)
local key_exp, value_exp = unpack(explist)
local accum = NameProxy("tbl")
local inner
if value_exp then
local dest = build.chain({
base = accum,
{
"index",
key_exp
}
})
inner = {
build.assign_one(dest, value_exp)
}
else
local key_name, val_name = NameProxy("key"), NameProxy("val")
local dest = build.chain({
base = accum,
{
"index",
key_name
}
})
inner = {
build.assign({
names = {
key_name,
val_name
},
values = {
key_exp
}
}),
build.assign_one(dest, val_name)
}
end
return build.block_exp({
build.assign_one(accum, build.table()),
construct_comprehension(inner, clauses),
accum
})
end,
fndef = function(self, node)
smart_node(node)
node.body = transform_last_stm(node.body, implicitly_return(self))
node.body = {
Run(function(self)
return self:listen("varargs", function() end)
end),
unpack(node.body)
}
return node
end,
["if"] = function(self, node)
return build.block_exp({
node
})
end,
unless = function(self, node)
return build.block_exp({
node
})
end,
with = function(self, node)
return build.block_exp({
node
})
end,
switch = function(self, node)
return build.block_exp({
node
})
end,
chain = function(self, node)
local stub = node[#node]
for i = 3, #node do
local part = node[i]
if ntype(part) == "dot" and data.lua_keywords[part[2]] then
node[i] = {
"index",
{
"string",
'"',
part[2]
}
}
end
end
if ntype(node[2]) == "string" then
node[2] = {
"parens",
node[2]
}
elseif type(stub) == "table" and stub[1] == "colon_stub" then
table.remove(node, #node)
local base_name = NameProxy("base")
local fn_name = NameProxy("fn")
local is_super = ntype(node[2]) == "ref" and node[2][2] == "super"
return build.block_exp({
build.assign({
names = {
base_name
},
values = {
node
}
}),
build.assign({
names = {
fn_name
},
values = {
build.chain({
base = base_name,
{
"dot",
stub[2]
}
})
}
}),
build.fndef({
args = {
{
"..."
}
},
body = {
build.chain({
base = fn_name,
{
"call",
{
is_super and "self" or base_name,
"..."
}
}
})
}
})
})
end
end,
block_exp = function(self, node)
local _, body = unpack(node)
local fn = nil
local arg_list = { }
fn = smart_node(build.fndef({
body = {
Run(function(self)
return self:listen("varargs", function()
insert(arg_list, "...")
insert(fn.args, {
"..."
})
return self:unlisten("varargs")
end)
end),
unpack(body)
}
}))
return build.chain({
base = {
"parens",
fn
},
{
"call",
arg_list
}
})
end
})
return {
Statement = Statement,
Value = Value,
Run = Run
}
|
local window = {}
--Default width and height
window.width = love.graphics.getWidth()
window.height = love.graphics.getHeight()
window.modes = love.window.getFullscreenModes()
window.ERROR = "Invalid type for argument %d for %s. %s expected, got %s"
function window:initialize()
self.scalar = vector(1, 1)
self.size = vector(self.width, self.height)
return self
end
function window:calculateFullscreen()
local mathScale = math.max
local modes = self.modes
local target = vector(modes[1].width, modes[1].height)
local function scaleTo(to, from)
return util.round(mathScale(to / from))
end
self.scalar = vector(scaleTo(target.x, self.width), scaleTo(target.y, self.height))
end
function window:setFullscreen(enable)
local message = self.ERROR:format(1, "'window:setFullscreen'", "Boolean", type(enable))
assert(type(enable) == "boolean", message)
local flags = {}
if enable then
self:calculateFullscreen()
flags.fullscreen = true
flags.fullscreentype = "desktop"
end
local width = self.size.x * self.scalar.x
local height = self.size.y * self.scalar.y
if width > self.modes[1].width then
width = self.size.x * (self.scalar.x - 1)
end
if height > self.modes[1].height then
height = self.size.y * (self.scalar.y - 1)
end
self:setSize(width, height, flags)
end
function window:setScale(scalarX, scalarY)
local message = self.ERROR:format(1, "'window:setScale'", "Nil or number", type(scalarX))
assert(scalarX == nil or type(scalarX) == "number", message)
message = self.ERROR:format(1, "'window:setScale'", "Nil or number", type(scalarY))
assert(scalarY == nil or type(scalarY) == "number", message)
local scalar = self.scalar
self.scalar = vector(scalarX or scalar.x, scalarY or scalar.y)
local width = self.size.x * self.scalar.x
local height = self.size.y * self.scalar.y
if width > self.modes[1].width or height > self.modes[1].height then
self:setFullscreen(true)
end
self:setSize(width, height, flags)
end
function window:setSize(width, height, flags)
self.size = vector(width, height)
love.window.updateMode(width, height, flags)
end
function window:getScale()
return self.scalar
end
function window:getWidth()
return self.width
end
function window:getHeight()
return self.height
end
return window:initialize() |
let storage = {}
let a4 = #storage.name + 1
let a = 123.45 + 2 + #storage.name + tonumber('123') + "aaa" + 1
let b = 123.45 + 2 + #storage.name + tonumber('123') + 1
print('a4:', a4)
print('a:', a)
print('b:', b)
|
local Addon = unpack(select(2, ...))
local min, max, format = min, max, format
local UIParent = UIParent
local InCombatLockdown = InCombatLockdown
local GetPhysicalScreenSize = GetPhysicalScreenSize
do
local waitingCombat = false
function Addon:UIScale()
if InCombatLockdown() then
waitingCombat = true
self:RegisterEvent('PLAYER_REGEN_ENABLED', self.UIScale)
else
if UIParent:GetScale() ~= self.config.UIScale then
UIParent:SetScale(self.config.UIScale)
self:Printf('Set UIScale to %.4f', self.config.UIScale)
end
if waitingCombat then
self:UnregisterEvent('PLAYER_REGEN_ENABLED')
waitingCombat = false
end
end
end
end
do
local lower = 0.4
local upper = 1.15
local baseHeight = 768
function Addon:PixelPerfectScale()
return max(lower, min(upper, baseHeight / self.height))
end
end
function Addon:ScaleChanged(event)
if event == 'UI_SCALE_CHANGED' then
local lastW, lastH = self.width, self.height
self.width, self.height = GetPhysicalScreenSize()
self.config.UIScale = self:PixelPerfectScale()
if not lastW and not lastH then
self:Printf(
'Resolution updated to %dx%d. Computed UIScale: %.4f',
self.width,
self.height,
self.config.UIScale
)
elseif self.width ~= lastW or self.height ~= lastH then
self:Printf(
'Resolution updated from %dx%d to %dx%d. Computed UIScale: %.4f',
lastW or 0,
lastH or 0,
self.width,
self.height,
self.config.UIScale
)
end
end
self:UIScale()
end
|
display.setStatusBar( display.HiddenStatusBar )
local tileLoader = require( "spyric.autotile" )
local map, sensor = {}, {}
----------------------------
-- Original, restore these:
-- local maxRows = 18
-- local maxColumns = 20
----------------------------
-- 60 Second Heist, TEMP:
local maxRows = 16
local maxColumns = 26
----------------------------
local sensorSize = 32 -- Same as frame size.
local mode = "add"
local prevSensor
tileLoader.init( map, maxRows, maxColumns )
local options = {
width = sensorSize,
height = sensorSize,
numFrames = 49
}
local sheet = graphics.newImageSheet( "tilemapLayout.png", options )
local tileGroup = display.newGroup()
local function addTile( r, c, overwrite )
local frame, bitmask = tileLoader.getFrameID( r, c, sensor[r][c].frame )
-- Prevent surrounding tiles from being updated unless the tiles' bitmasks change.
if overwrite or bitmask ~= sensor[r][c].bitmask then
map[r][c] = frame
if sensor[r][c].tile then
display.remove( sensor[r][c].tile )
end
sensor[r][c].tile = display.newImage( tileGroup, sheet, frame, sensor[r][c].x, sensor[r][c].y )
sensor[r][c].frame = frame
sensor[r][c].bitmask = bitmask
end
end
local function sensorEvent( event )
if event.phase == "ended" then
event.target.touched = false
prevSensor = nil
else
if prevSensor and prevSensor ~= event.target then
prevSensor.touched = false
end
if not event.target.touched then
local r, c = event.target.row, event.target.column
event.target.touched = true
if mode == "add" then
addTile( r, c, true )
else
if event.target.tile then
display.remove( sensor[r][c].tile )
sensor[r][c].tile = nil
map[r][c] = 0
end
end
-- Update the surrounding tiles.
for i = r-1, r+1 do
for j = c-1, c+1 do
if map[i][j] ~= 0 and (i ~= r or j ~= c) then
addTile( i, j, false )
end
end
end
end
prevSensor = event.target
end
return true
end
----------------------------------------------------------------
-- Start from 0 and add to rows/columns+1 to create "empty tile borders".
for i = 0, maxRows+1 do
map[i] = {}
sensor[i] = {}
for j = 0, maxColumns+1 do
map[i][j] = 0
if i > 0 and i <= maxRows and j > 0 and j <= maxColumns then
sensor[i][j] = display.newRect( tileGroup, sensorSize*j, sensorSize*i, sensorSize, sensorSize )
sensor[i][j]:setFillColor( 0.27, 0.6, 0.78 )
sensor[i][j].strokeWidth = 1
sensor[i][j]:setStrokeColor( 0.2, 0.2 )
sensor[i][j].row = i
sensor[i][j].column = j
sensor[i][j].touched = false
sensor[i][j]:addEventListener( "touch", sensorEvent )
end
end
end
tileGroup.x = tileGroup.x + (display.contentCenterX - tileGroup.width*0.5) - sensorSize*0.5
tileGroup.y = tileGroup.y + (display.contentCenterY - tileGroup.height*0.5) - sensorSize*0.5
----------------------------------------------------------------
-- Simple UI for toggling between adding and removing tiles.
local selected = display.newRect( 110, 70, 56, 56 )
local function updateMode( event )
if event.phase == "ended" then
mode = event.target.id
selected.y = event.target.y
end
return true
end
local function printToConsole( event )
if event.phase == "ended" then
local s = "\v{\v"
for row = 1, #map do
local t = {}
for column = 1, #map[row] do
t[column] = map[row][column] or 0
end
if #t > 0 then
s = s.."\t{"..table.concat(t, ",").."},\v"
end
end
s = s.."},"
print(s)
end
return true
end
local labelAdd = display.newText( "Add", 140, 50, "font/adventpro-bold.ttf", 30 )
labelAdd:setFillColor( 0, 0.7, 0 )
labelAdd.anchorX = 1
local buttonAdd = display.newRect( 110, labelAdd.y + labelAdd.height + 20, 48, 48 )
buttonAdd:setFillColor( 0, 0.7, 0 )
buttonAdd.id = "add"
buttonAdd:addEventListener( "touch", updateMode )
local labelRemove = display.newText( "Remove", 140, 160, "font/adventpro-bold.ttf", 30 )
labelRemove:setFillColor( 0.7, 0, 0 )
labelRemove.anchorX = 1
local buttonRemove = display.newRect( 110, labelRemove.y + labelRemove.height + 20, 48, 48 )
buttonRemove:setFillColor( 0.7, 0, 0 )
buttonRemove.id = "remove"
buttonRemove:addEventListener( "touch", updateMode )
local labelPrint = display.newText( "Print", 140, 270, "font/adventpro-bold.ttf", 30 )
labelPrint:setFillColor( 0.8, 0.7, 0 )
labelPrint.anchorX = 1
local buttonPrint = display.newRect( 110, labelPrint.y + labelPrint.height + 20, 48, 48 )
buttonPrint:setFillColor( 0.8, 0.7, 0 )
buttonPrint:addEventListener( "touch", printToConsole )
selected.y = buttonAdd.y
|
return loadfile('lua54.lua')(true)
|
local go = require('go')
local config = require('go.config')
describe('setup', function()
it('should init with default', function()
go.setup({})
assert.are.same('revive', config.options.linter)
end)
it('should setup with customized value', function()
go.setup({
linter = 'test_linter',
})
assert.are.same('test_linter', config.options.linter)
end)
end)
describe('tools', function()
it('should get tool with given name', function()
local qt = config.get_tool('quicktype')
assert.are.same('quicktype', qt.name)
assert.are.same('yarn', qt.pkg_mgr)
end)
it('should return nil if not found', function()
local qt = config.get_tool('something')
assert.are.same(nil, qt)
end)
it('should update tool with given name', function()
local qt = config.get_tool('quicktype')
assert.are.same('quicktype', qt.name)
assert.are.same('yarn', qt.pkg_mgr)
local ret = config.update_tool('quicktype', function(tool)
tool.pkg_mgr = 'npm'
end)
assert.are.same(true, ret)
local new_qt = config.get_tool('quicktype')
assert.are.same('quicktype', new_qt.name)
assert.are.same('npm', new_qt.pkg_mgr)
end)
it('should return false if not found', function()
local ret = config.update_tool('something', function(_) end)
assert.are.same(false, ret)
end)
end)
|
package.path = package.path .. ';./luaxxhash/?.lua'
local xxh32 = require("luaxxhash")
local bit = require("bit")
local BYTE_s = 8
-- mathematical round
function round(num)
return math.floor(num + .5)
end
BloomFilter = {}
BloomFilter.__index = BloomFilter
function BloomFilter.__new(items, probability)
assert(type(items) == "number", "items must be number")
assert(type(probability) == "number", "probability must be number")
assert(items > 0, "items must positive")
assert(probability > 0 and probability < 1,
"probability has to be between 0 and 1")
local bits = math.ceil(items * math.log(probability) /
math.log(1 / math.pow(2, math.log(2))));
local hashes = round(math.log(2) * bits / items);
local bf = {}
setmetatable(bf, BloomFilter)
bf.items = items
bf.bits = bits
bf.bytes = math.ceil(bits / BYTE_s) + 1 -- only for AS bytes
bf.hashes = hashes
bf.probability = probability
bf.data = nil
return bf
end
function BloomFilter.new(items, probability)
local bf = BloomFilter.__new(items, probability)
bf.data = {}
for i = 0, bf.bytes do
bf.data[i] = 0
end
return bf
end
function BloomFilter.load(store)
-- TODO check type of data (problems with AS bytes)
assert(type(store.items) == "number", "items must be number")
assert(type(store.probability) == "number", "probability must be number")
local bf = BloomFilter.__new(store.items, store.probability)
bf.data = store.data
return bf
end
function BloomFilter:add(val)
assert(self.data ~= nil, "BloomFilter wasn't initilized, call new first")
val = tostring(val)
local added = 0
for i = 0, self.hashes do
local b = xxh32(val, i) % self.bits;
-- this is only because AS bytes (it has no 0 index)
local pos = math.floor(b / BYTE_s) + 1
local byte = self.data[pos]
local shift = bit.lshift(1, b % BYTE_s)
if not (bit.band(byte, shift) > 0) then
self.data[pos] = bit.bor(byte, shift)
added = 1
end
end
return added
end
function BloomFilter:query(val)
assert(self.data ~= nil, "BloomFilter wasn't initilized, call new first")
val = tostring(val)
local found = 1
for i = 0, self.hashes do
local b = xxh32(val, i) % self.bits;
-- this is only because AS bytes (it has no 0 index)
local pos = math.floor(b / BYTE_s) + 1
local byte = self.data[pos]
if not (bit.band(byte, bit.lshift(1, b % BYTE_s)) > 0) then
return 0
end
end
return found
end
function BloomFilter:clear()
assert(self.data ~= nil, "BloomFilter wasn't initilized, call new first")
for i = 0, self.bits do
self.data[i] = 0
end
end
function BloomFilter:store()
assert(self.data ~= nil, "BloomFilter wasn't initilized, call new first")
return {
data = self.data,
items = self.items,
probability = self.probability,
}
end
return BloomFilter
|
local api = require("fromage")
local client = api()
coroutine.wrap(function()
client.connect("Username#0000", "password")
if client.isConnected() then
print("Last posts:")
local lastPosts, err = client.getLastPosts() -- Gets the last posts
if lastPosts then
p(lastPosts)
else
print(err)
end
end
client.disconnect()
os.execute("pause >nul")
end)() |
if reaper.GetPlayState() == 0 then
cur_pos = reaper.GetCursorPosition()
else
cur_pos = reaper.GetPlayPosition()
end
reaper.AddProjectMarker2(0, false, cur_pos, -1, "B", -1, reaper.ColorToNative(255, 0, 0)|16777216)
|
function patchClass(el, value, isSVG)
if value == nil then
value = ''
end
if isSVG then
el:setAttribute('class', value)
else
local transitionClasses = el._vtc
if transitionClasses then
-- [ts2lua]lua中0和空字符串也是true,此处value需要确认
value = ((value and {{value, ...}} or {{...}})[1]):join(' ')
end
el.className = value
end
end
|
--
-- Created by IntelliJ IDEA.
-- User: wei
-- Date: 2017/11/25
-- Time: 22:43
-- To change this template use File | Settings | File Templates.
-- 面向对象程序设计 这种行为违背了前面的对象应该有独立的生命周期的原则。
Account = {balance = 0 }
function Account.withdraw (v)
Account.balance = Account.balance - v
end
Account.withdraw(100.00)
print(Account.balance)
a = Account;
Account = nil
a.withdraw(100.00) -- ERROR!
|
require 'paths'
arg = {'-GPU','-1'}
paths.dofile('../ref.lua')
require 'sys'
pairRef = {
{1,2}, {2,3}, {3,7},
{4,5}, {4,7}, {5,6},
{7,9}, {9,10},
{14,9}, {11,12}, {12,13},
{13,9}, {14,15}, {15,16}
}
partNames = {'RLAnk','RLKne','RLHip','LLHip','LLKne','LLAnk',
'Pelv','Thrx','Neck','Head',
'RUWri','RUElb','RUSho','LUSho','LUElb','LUWri'}
function transformCoords(i,cds)
local c = annot['test']['center'][i]
local s = annot['test']['scale'][i]
local new_cds = torch.zeros(cds:size())
for j = 1,cds:size(1) do
new_cds[j] = transform(cds[j]:add(-.5),c,s,0,64,true)
end
return new_cds
end
predsfile = opt.expDir .. '/best/preds_full.h5'
preds = hdf5.open(predsfile)
function getImg(idx,res)
hms = preds:read('pred_heatmaps'):partial({idx,idx},{1,16},{1,64},{1,64})
coord = preds:read('preds_tf'):partial({idx,idx},{1,16},{1,2})[1]
im = image.load(opt.dataDir .. '/images/' .. annot['test']['images'][idx])
local c = annot['test']['center'][idx]
local s = annot['test']['scale'][idx]
for j = 1,#pairRef do
if hms[1][pairRef[j][1]]:max() > .1 and hms[1][pairRef[j][2]]:max() > .1 then
if string.sub(partNames[pairRef[j][1]],1,1) == 'L' then
drawLine(im[1],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,0,2)
drawLine(im[2],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,0,2)
drawLine(im[3],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,1,2)
elseif string.sub(partNames[pairRef[j][1]],1,1) == 'R' then
drawLine(im[1],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,1,2)
drawLine(im[2],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,0,2)
drawLine(im[3],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,0,2)
else
drawLine(im[1],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,.7,2)
drawLine(im[2],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,0,2)
drawLine(im[3],coord[pairRef[j][1]],coord[pairRef[j][2]],4*s,1,.7,2)
end
end
end
im = crop(im, c, s, 0, res)
return im
end
function compileImages(imgs, nrows, ncols, res)
print(imgs[1]:size())
local totalImg = torch.zeros(3,nrows*res,ncols*res)
for i = 1,#imgs do
local r = torch.floor((i-1)/ncols) + 1
local c = ((i - 1) % ncols) + 1
print(r)
print(c)
totalImg:sub(1,3,(r-1)*res+1,r*res,(c-1)*res+1,c*res):copy(imgs[i])
end
w = image.display{image=totalImg,win=w}
return totalImg
end
num_imgs = 10
test_idxs = torch.randperm(11000):sub(1,12)
num_imgs = test_idxs:numel()
ims = {}
for i = 1,num_imgs do
print(test_idxs[i])
ims[i] = getImg(test_idxs[i],728)
end
final = compileImages(ims, 6, 2, 728)
image.savePNG('examples.png',final)
|
local TextInput = {}
local self = TextInput
self.input = {""} -- A *reference* to an input table.
self.active = false
self.submit_callback = nil
self.up_limit_callback = nil
self.down_limit_callback = nil
self.pressed_callback = nil
self.text_callback = nil
function TextInput.attachInput(tbl, options)
Kristal.showCursor()
self.active = true
love.keyboard.setTextInput(true)
love.keyboard.setKeyRepeat(true)
self.updateInput(tbl)
self.reset(options)
end
function TextInput.updateInput(tbl)
self.input = tbl
end
function TextInput.endInput()
if not Kristal.DebugSystem or not Kristal.DebugSystem:mouseOpen() then
Kristal.hideCursor()
end
self.active = false
love.keyboard.setTextInput(false)
love.keyboard.setKeyRepeat(false)
end
function TextInput.clear()
Utils.clear(self.input)
self.input[1] = ""
self.reset(false)
end
function TextInput.reset(options)
if options ~= false then
options = options or {}
-- Our defaults should allow text editor-like input
if options.multiline == nil then options.multiline = true end
if options.enter_submits == nil then options.enter_submits = false end
if options.clear_after_submit == nil then options.clear_after_submit = true end
self.multiline = options.multiline
self.enter_submits = options.enter_submits
self.clear_after_submit = options.clear_after_submit
self.text_restriction = options.text_restriction
end
self.selecting = false
-- Let's handle flashing cursors here, since they change based on text state
-- If the user doesn't want it, then they don't have to draw it
self.flash_timer = 0
self.cursor_x = 0
self.cursor_x_tallest = 0
self.cursor_y = 1
self.cursor_select_x = 0
self.cursor_select_y = 0
self.sendCursorToEnd()
end
function TextInput.submit()
if self.submit_callback then
self.submit_callback()
else
print("WARNING: No submit callback set!")
end
if self.clear_after_submit then
self.clear()
end
end
function TextInput.onTextInput(t)
if not self.active then return end
self.insertString(t)
if self.text_callback then self.text_callback(t) end
end
function TextInput.checkSelecting()
if Input.shift() then
if not self.selecting then
self.cursor_select_x = self.cursor_x
self.cursor_select_y = self.cursor_y
self.selecting = true
end
return "selecting"
end
-- Return false if we *just* stopped selecting
if self.selecting then
self.selecting = false
return "stopped"
end
return "not_selecting"
end
function TextInput.onKeyPressed(key)
if not self.active then return end
self.flash_timer = 0
if self.pressed_callback then
if self.pressed_callback(key) then
return
end
end
if (key == "c") and Input.ctrl() then
love.system.setClipboardText(self.getSelectedText())
elseif (key == "x") and Input.ctrl() then
love.system.setClipboardText(self.getSelectedText())
self.removeSelection()
elseif (key == "v") and Input.ctrl() then
self.insertString(love.system.getClipboardText())
elseif (key == "a") and Input.ctrl() then
self.selectAll()
elseif key == "return" then
if self.enter_submits then
if self.multiline and Input.shift() then
self.insertString("\n")
else
self.submit()
end
else
if self.multiline then
self.insertString("\n")
end
end
elseif key == "tab" then
self.insertString(" ")
elseif key == "backspace" then
if self.selecting then
self.removeSelection()
return
end
if self.cursor_x == 0 and self.cursor_y == 1 then return end
if self.cursor_x == 0 then
self.cursor_y = self.cursor_y - 1
self.cursor_x = utf8.len(self.input[self.cursor_y])
self.cursor_x_tallest = self.cursor_x
self.input[self.cursor_y] = self.input[self.cursor_y] .. self.input[self.cursor_y + 1]
table.remove(self.input, self.cursor_y + 1)
else
local string_1
local string_2
if Input.ctrl() then
local starting_position = self.cursor_x
local ending_position = self.cursor_x + 1
-- Loop from our current position to the start of the line.
local hit = false
for i = ending_position, 0, -1 do
if i == 0 then
starting_position = 0
break
end
local offset = utf8.offset(self.input[self.cursor_y], i)
local char = string.sub(self.input[self.cursor_y], offset, offset)
if (not self.isPartOfWord(char)) then hit = true end
if hit then
hit = false
if starting_position ~= i then
starting_position = i
break
end
end
end
string_1 = string.sub(self.input[self.cursor_y], 1, utf8.offset(self.input[self.cursor_y], starting_position))
string_2 = string.sub(self.input[self.cursor_y], utf8.offset(self.input[self.cursor_y], ending_position), -1)
else
string_1 = string.sub(self.input[self.cursor_y], 1, utf8.offset(self.input[self.cursor_y], self.cursor_x))
string_2 = string.sub(self.input[self.cursor_y], utf8.offset(self.input[self.cursor_y], self.cursor_x) + 1, -1)
end
-- get the byte offset to the last UTF-8 character in the string.
local byteoffset = utf8.offset(string_1, -2)
if byteoffset then
-- remove the last UTF-8 character.
-- string.sub operates on bytes rather than UTF-8 characters, so we couldn't do string.sub(text, 1, -2).
string_1 = string.sub(string_1, 1, byteoffset)
self.cursor_x = utf8.len(string_1)
self.cursor_x_tallest = self.cursor_x
else
-- No offset, so assume we only have one character
string_1 = ""
self.cursor_x = 0
self.cursor_x_tallest = 0
end
self.input[self.cursor_y] = string_1 .. string_2
end
elseif key == "delete" then
if self.selecting then
self.removeSelection()
return
end
if self.cursor_x == utf8.len(self.input[self.cursor_y]) and self.cursor_y == #self.input then return end
if self.cursor_x == utf8.len(self.input[self.cursor_y]) then
self.input[self.cursor_y] = self.input[self.cursor_y] .. self.input[self.cursor_y + 1]
table.remove(self.input, self.cursor_y + 1)
else
local string_1
local string_2
if Input.ctrl() then
-- Loop from our current position to the end of the line.
local starting_position = self.cursor_x
local ending_position = self.cursor_x
local hit = false
for i = starting_position, utf8.len(self.input[self.cursor_y]) do
if i == utf8.len(self.input[self.cursor_y]) then
ending_position = i
break
end
local offset = utf8.offset(self.input[self.cursor_y], i + 1)
local char = string.sub(self.input[self.cursor_y], offset, offset)
if (not self.isPartOfWord(char)) then hit = true end
if hit then
hit = false
if ending_position ~= i then
ending_position = i
break
end
end
end
if starting_position ~= 0 then
string_1 = string.sub(self.input[self.cursor_y], 1, utf8.offset(self.input[self.cursor_y], starting_position))
string_2 = string.sub(self.input[self.cursor_y], utf8.offset(self.input[self.cursor_y], ending_position), -1)
else
string_1 = ""
string_2 = string.sub(self.input[self.cursor_y], utf8.offset(self.input[self.cursor_y], ending_position), -1)
end
else
if self.cursor_x ~= 0 then
string_1 = string.sub(self.input[self.cursor_y], 1, utf8.offset(self.input[self.cursor_y], self.cursor_x))
string_2 = string.sub(self.input[self.cursor_y], utf8.offset(self.input[self.cursor_y], self.cursor_x) + 1, -1)
else
string_1 = ""
string_2 = self.input[self.cursor_y]
end
end
-- get the byte offset to the first UTF-8 character in the string.
local byteoffset = utf8.offset(string_2, 2)
if byteoffset then
-- remove the first UTF-8 character.
-- string.sub operates on bytes rather than UTF-8 characters, so we couldn't do string.sub(text, 1, -2).
string_2 = string.sub(string_2, byteoffset, -1)
end
self.input[self.cursor_y] = string_1 .. string_2
end
elseif key == "up" then
if self.checkSelecting() == "stopped" then
if self.cursor_y > self.cursor_select_y then
self.cursor_y = self.cursor_select_y
self.cursor_x = self.cursor_select_x
self.cursor_x_tallest = self.cursor_x
end
end
if self.cursor_y <= 1 then
self.cursor_y = 1
if self.up_limit_callback then
self.up_limit_callback()
end
else
self.cursor_y = self.cursor_y - 1
self.cursor_x = math.min(self.cursor_x_tallest, utf8.len(self.input[self.cursor_y]))
end
elseif key == "end" then
self.checkSelecting()
if Input.ctrl() then
self.sendCursorToEnd()
else
self.sendCursorToEndOfLine()
end
elseif key == "home" then
self.checkSelecting()
if Input.ctrl() then
self.sendCursorToStart()
else
self.sendCursorToStartOfLine(true)
end
elseif key == "down" then
if self.checkSelecting() == "stopped" then
if self.cursor_y < self.cursor_select_y then
self.cursor_y = self.cursor_select_y
self.cursor_x = self.cursor_select_x
self.cursor_x_tallest = self.cursor_x
end
end
if self.cursor_y == #self.input then
self.cursor_x = utf8.len(self.input[self.cursor_y])
self.cursor_x_tallest = self.cursor_x
if self.down_limit_callback then
self.down_limit_callback()
end
else
self.cursor_y = self.cursor_y + 1
self.cursor_x = math.min(self.cursor_x_tallest, utf8.len(self.input[self.cursor_y]))
end
elseif key == "left" then
if self.checkSelecting() == "stopped" then
if (self.cursor_y > self.cursor_select_y) or (self.cursor_x > self.cursor_select_x) then
self.cursor_x = self.cursor_select_x
self.cursor_y = self.cursor_select_y
self.cursor_x_tallest = self.cursor_x
end
return
end
if Input.ctrl() then
-- If we're at the start of a line, move to the end of the previous line.
if self.cursor_x == 0 then
if self.cursor_y == 1 then return end
self.cursor_y = self.cursor_y - 1
self.cursor_x = utf8.len(self.input[self.cursor_y])
end
-- Loop from our current position to the start of the line.
local hit = false
for i = self.cursor_x, 0, -1 do
if i == 0 then
self.cursor_x = 0
self.cursor_x_tallest = 0
break
end
local offset = utf8.offset(self.input[self.cursor_y], i)
local char = string.sub(self.input[self.cursor_y], offset, offset)
if (not self.isPartOfWord(char)) then hit = true end
if hit then
hit = false
if self.cursor_x ~= i then
self.cursor_x = i
self.cursor_x_tallest = self.cursor_x
break
end
end
end
else
-- Not holding CTRL, just move to the left linke normal
if self.cursor_x > 0 then
self.cursor_x = self.cursor_x - 1
else
if self.cursor_y ~= 1 then
self.cursor_y = self.cursor_y - 1
self.cursor_x = utf8.len(self.input[self.cursor_y])
end
end
end
self.cursor_x_tallest = self.cursor_x
elseif key == "right" then
if self.checkSelecting() == "stopped" then
if (self.cursor_y < self.cursor_select_y) or (self.cursor_x < self.cursor_select_x) then
self.cursor_x = self.cursor_select_x
self.cursor_y = self.cursor_select_y
self.cursor_x_tallest = self.cursor_x
end
return
end
if Input.ctrl() then
-- If we're at the start of a line, move to the end of the previous line.
if self.cursor_x == utf8.len(self.input[self.cursor_y]) then
if self.cursor_y == #self.input then return end
self.cursor_y = self.cursor_y + 1
self.cursor_x = 0
end
-- Loop from our current position to the end of the line.
local hit = false
for i = self.cursor_x, utf8.len(self.input[self.cursor_y]) do
if i == utf8.len(self.input[self.cursor_y]) then
self.cursor_x = i
self.cursor_x_tallest = i
break
end
local offset = utf8.offset(self.input[self.cursor_y], i + 1)
local char = string.sub(self.input[self.cursor_y], offset, offset)
if (not self.isPartOfWord(char)) then hit = true end
if hit then
hit = false
if self.cursor_x ~= i then
self.cursor_x = i
self.cursor_x_tallest = self.cursor_x
break
end
end
end
else
if self.cursor_x < utf8.len(self.input[self.cursor_y]) then
self.cursor_x = self.cursor_x + 1
else
if self.cursor_y ~= #self.input then
self.cursor_y = self.cursor_y + 1
self.cursor_x = 0
end
end
end
self.cursor_x_tallest = self.cursor_x
end
end
function TextInput.update()
self.flash_timer = self.flash_timer + DT
if self.flash_timer > 1 then
self.flash_timer = self.flash_timer - 1
end
end
function TextInput.isPartOfWord(char)
if char == "_" then return true end -- underscores are commonly used so we'll allow them in words
if char == "-" then return true end -- same with dashes
if char:match("%W") then return false end -- not alphanumeric, so not part of a word
return true -- alphanumeric, so part of a word
end
function TextInput.sendCursorToEnd()
self.cursor_x = utf8.len(self.input[#self.input])
self.cursor_x_tallest = self.cursor_x
self.cursor_y = #self.input
end
function TextInput.sendCursorToEndOfLine()
self.cursor_x = utf8.len(self.input[self.cursor_y])
self.cursor_x_tallest = self.cursor_x
end
function TextInput.sendCursorToStart()
self.cursor_x = 0
self.cursor_x_tallest = 0
self.cursor_y = 1
end
function TextInput.sendCursorToStartOfLine(special_identing)
if cursor_x == 0 then
cursor_x_tallest = 0
return
end
if special_identing then
-- Loop through the utf8 string and find the end of an indent
local last_space = 0
for i = 1, utf8.len(self.input[self.cursor_y]) do
local offset = utf8.offset(self.input[self.cursor_y], i)
local char = string.sub(self.input[self.cursor_y], offset, offset)
if char == " " then
last_space = i
else
break
end
end
-- We're not at the end of an indent, so send the cursor to it
if self.cursor_x ~= last_space then
self.cursor_x = last_space
self.cursor_x_tallest = self.cursor_x
return
-- We're at the end of an indent, let's just go to the start
end
end
self.cursor_x = 0
self.cursor_x_tallest = 0
end
function TextInput.selectAll()
self.cursor_x = 0
self.cursor_y = 1
self.cursor_select_x = utf8.len(self.input[#self.input])
self.cursor_select_y = #self.input
self.selecting = true
end
function TextInput.removeSelection()
if not self.selecting then return end
local in_front = false
if self.cursor_y > self.cursor_select_y then
in_front = true
elseif self.cursor_y == self.cursor_select_y then
if self.cursor_x >= self.cursor_select_x then
in_front = true
end
end
local start_x, start_y, end_x, end_y = 0, 0, 0, 0
if in_front then
start_x = self.cursor_select_x
start_y = self.cursor_select_y
end_x = self.cursor_x
end_y = self.cursor_y
else
start_x = self.cursor_x
start_y = self.cursor_y
end_x = self.cursor_select_x
end_y = self.cursor_select_y
end
if start_y == end_y then
self.input[start_y] = string.sub(self.input[start_y], 1, start_x) .. string.sub(self.input[start_y], end_x + 1)
else
local old_input = Utils.copy(self.input)
Utils.clear(self.input)
for i = 1, start_y - 1 do
table.insert(self.input, old_input[i])
end
for i = start_y, end_y do
local text = old_input[i]
if i == start_y then
text = string.sub(text, 1, start_x)
table.insert(self.input, text)
elseif i == end_y then
text = string.sub(text, end_x + 1)
self.input[start_y] = self.input[start_y] .. text
end
end
for i = end_y + 1, #old_input do
table.insert(self.input, old_input[i])
end
end
self.cursor_x = start_x
self.cursor_y = start_y
self.cursor_select_x = start_x
self.cursor_select_y = start_y
self.cursor_x_tallest = self.cursor_x
self.selecting = false
end
function TextInput.getSelectedText()
if not self.selecting then return "" end
local text = ""
if self.cursor_y == self.cursor_select_y then
if self.cursor_x > self.cursor_select_x then
text = string.sub(self.input[self.cursor_y], self.cursor_select_x + 1, self.cursor_x)
else
text = string.sub(self.input[self.cursor_y], self.cursor_x + 1, self.cursor_select_x)
end
else
if self.cursor_y < self.cursor_select_y then
text = string.sub(self.input[self.cursor_y], self.cursor_x + 1)
for i = self.cursor_y + 1, self.cursor_select_y - 1 do
text = text .. "\n" .. self.input[i]
end
text = text .. "\n" .. string.sub(self.input[self.cursor_select_y], 1, self.cursor_select_x)
else
text = string.sub(self.input[self.cursor_select_y], self.cursor_select_x + 1)
for i = self.cursor_select_y + 1, self.cursor_y - 1 do
text = text .. "\n" .. self.input[i]
end
text = text .. "\n" .. string.sub(self.input[self.cursor_y], 1, self.cursor_x)
end
end
return text
end
function TextInput.insertString(str)
if self.text_restriction then
local newstr = ""
for i = 1, utf8.len(str) do
local offset = utf8.offset(str, i)
local char = string.sub(str, offset, offset)
local rest = self.text_restriction(char)
if rest then
if type(rest) == "string" then
newstr = newstr .. rest
else
newstr = newstr .. char
end
end
end
str = newstr
end
if str == "" then return end
if self.selecting then
self.removeSelection()
end
self.flash_timer = 0
local string_1 = string.sub(self.input[self.cursor_y], 1, utf8.offset(self.input[self.cursor_y], self.cursor_x))
local string_2 = string.sub(self.input[self.cursor_y], utf8.offset(self.input[self.cursor_y], self.cursor_x) + 1, -1)
if self.cursor_x == 0 then
string_1 = ""
string_2 = self.input[self.cursor_y]
end
local split = Utils.split(string_1 .. str .. string_2, "\n", false)
split[1] = split[1]:gsub("\n?$",""):gsub("\r","");
self.input[self.cursor_y] = split[1]
for i = 2, #split do
split[i] = split[i]:gsub("\n?$",""):gsub("\r","");
table.insert(self.input, self.cursor_y + i - 1, split[i])
end
self.cursor_x = utf8.len(split[#split]) - utf8.len(string_2)
self.cursor_x_tallest = self.cursor_x
self.cursor_y = self.cursor_y + #split - 1
--self.cursor_x = self.cursor_y + utf8.len(str)
end
function TextInput.draw(options)
local off_x = options["x"] or 0
local off_y = options["y"] or 0
local font = options["font"] or Assets.getFont("console")
local get_prefix = options["get_prefix"] or function() return "" end
local print_func = options["print"] or love.graphics.print
local base_off = (options["prefix_width"] or 0) + off_x
local cursor_pos_x = base_off
if self.cursor_x > 0 then
cursor_pos_x = font:getWidth(string.sub(self.input[self.cursor_y], 1, utf8.offset(self.input[self.cursor_y], self.cursor_x))) + cursor_pos_x
end
local cursor_pos_y = off_y + ((self.cursor_y - 1) * font:getHeight())
if self.selecting then
love.graphics.setColor(0, 0.5, 0.5, 1)
local cursor_sel_x = base_off
if self.cursor_select_x > 0 then
cursor_sel_x = font:getWidth(string.sub(self.input[self.cursor_select_y], 1, utf8.offset(self.input[self.cursor_select_y], self.cursor_select_x))) + cursor_sel_x
end
local cursor_sel_y = off_y + ((self.cursor_select_y - 1) * font:getHeight())
if self.cursor_select_y == self.cursor_y then
local x = cursor_sel_x
local y = cursor_sel_y + font:getHeight()
local width = cursor_pos_x - x
local height = cursor_pos_y + font:getHeight() - y - font:getHeight()
love.graphics.rectangle("fill", x, y, width, height)
else
local in_front = false
if self.cursor_y > self.cursor_select_y then
in_front = true
end
if in_front then
love.graphics.rectangle("fill", cursor_sel_x, cursor_sel_y, math.max(font:getWidth(self.input[self.cursor_select_y]) - cursor_sel_x + base_off, 1), font:getHeight())
love.graphics.rectangle("fill", base_off, cursor_pos_y, cursor_pos_x - base_off, font:getHeight())
for i = self.cursor_select_y + 1, self.cursor_y - 1 do
love.graphics.rectangle("fill", base_off, off_y + (font:getHeight() * (i - 1)), math.max(font:getWidth(self.input[i]), 1), font:getHeight())
end
else
love.graphics.rectangle("fill", cursor_pos_x, cursor_pos_y, math.max(font:getWidth(self.input[self.cursor_y]) - cursor_pos_x + base_off, 1), font:getHeight())
love.graphics.rectangle("fill", base_off, cursor_sel_y, cursor_sel_x - base_off, font:getHeight())
for i = self.cursor_y + 1, self.cursor_select_y - 1 do
love.graphics.rectangle("fill", base_off, off_y + (font:getHeight() * (i - 1)), math.max(font:getWidth(self.input[i]), 1), font:getHeight())
end
end
end
end
love.graphics.setColor(1, 1, 1, 1)
for i, text in ipairs(self.input) do
local prefix = ""
if #self.input == 1 then
prefix = get_prefix("single")
else
if i == 1 then
prefix = get_prefix("start")
elseif i == #self.input then
prefix = get_prefix("end")
else
prefix = get_prefix("middle")
end
end
print_func(prefix, off_x, off_y + (i - 1) * font:getHeight())
print_func(text, base_off, off_y + (i - 1) * font:getHeight())
end
love.graphics.setColor(1, 0, 1, 1)
if (TextInput.flash_timer < 0.5) and self.active then
if self.cursor_x == utf8.len(self.input[self.cursor_y]) then
print_func("_", cursor_pos_x, cursor_pos_y)
else
print_func("|", cursor_pos_x, cursor_pos_y)
end
end
end
self.reset()
return self |
--[[
* Copyright (c) MZ3 Project Team All rights reserved.
* Code licensed under the BSD License:
* http://www.mz3.jp/license.txt
]]
--------------------------------------------------
-- MZ3 Script : gmail
--
-- $Id$
--------------------------------------------------
mz3.logger_debug('gmail.lua start');
module("gmail", package.seeall)
--------------------------------------------------
-- サービスの登録(タブ初期化、ログイン設定用)
--------------------------------------------------
mz3.regist_service('gmail', true);
-- 旧アカウントの移行
--
-- v1.2.x まで: 'GMail'
-- v1.3.x 以降: 'Google'
--
-- 'GMail' のものがあり、'Google' のものがなければ、'Google' に移行する
--
local GMail_id = mz3_account_provider.get_value('GMail', 'id');
local GMail_pw = mz3_account_provider.get_value('GMail', 'password');
local Google_id = mz3_account_provider.get_value('Google', 'id');
local Google_pw = mz3_account_provider.get_value('Google', 'password');
if GMail_id ~= '' and Google_id == '' and
GMail_pw ~= '' and Google_pw == '' then
mz3_account_provider.set_value('Google', 'id', GMail_id);
mz3_account_provider.set_value('Google', 'password', GMail_pw);
mz3.logger_info('GMail の ID/PW を Google に移行しました');
end
-- ログイン設定画面のプルダウン名、表示名の設定
mz3_account_provider.set_param('Google', 'id_name', 'メールアドレス');
mz3_account_provider.set_param('Google', 'password_name', 'パスワード');
----------------------------------------
-- アクセス種別の登録
----------------------------------------
-- 受信トレイ
type = MZ3AccessTypeInfo.create();
type:set_info_type('category'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_INBOX'); -- シリアライズキー
type:set_short_title('GMail 受信トレイ'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_cache_file_pattern('gmail\\inbox_{urlparam:s}.html'); -- キャッシュファイル
type:set_request_encoding('utf8'); -- エンコーディング
type:set_default_url('https://mail.google.com/mail/h/');
type:set_body_header(1, 'title', '件名');
type:set_body_header(2, 'name', '差出人>>');
type:set_body_header(3, 'date', '日付>>');
type:set_body_integrated_line_pattern(1, '%2 %3');
type:set_body_integrated_line_pattern(2, '%1');
-- ログイン用
type = MZ3AccessTypeInfo.create();
type:set_info_type('category'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_LOGIN'); -- シリアライズキー
type:set_short_title('GMail ログイン'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_cache_file_pattern('gmail\\login.html'); -- キャッシュファイル
type:set_request_encoding('sjis'); -- エンコーディング
-- メール本文
type = MZ3AccessTypeInfo.create();
type:set_info_type('body'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_MAIL'); -- シリアライズキー
type:set_short_title('GMail メール'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_cache_file_pattern('gmail\\mail.html'); -- キャッシュファイル
type:set_request_encoding('utf8'); -- エンコーディング
-- 絵文字
type = MZ3AccessTypeInfo.create();
type:set_info_type('other'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_EMOJI'); -- シリアライズキー
type:set_short_title('GMail 絵文字'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- メール送信
-- 書き込み画面用アクセス種別として利用する
-- メール送信時は GMAIL_NEW1 でメール作成画面を取得し、
-- 成功時に GMAIL_NEW でPOSTする
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_NEW'); -- シリアライズキー
type:set_short_title('GMail 送信'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- メール作成画面
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_NEW1'); -- シリアライズキー
type:set_short_title('GMail 作成画面'); -- 簡易タイトル
type:set_request_method('GET'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- メール返信
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_REPLY'); -- シリアライズキー
type:set_short_title('GMail 返信'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- スターを付ける
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_ADD_STAR'); -- シリアライズキー
type:set_short_title('GMail スター'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- スターをはずす
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_REMOVE_STAR'); -- シリアライズキー
type:set_short_title('GMail スター'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
-- アーカイブする
type = MZ3AccessTypeInfo:create();
type:set_info_type('post'); -- カテゴリ
type:set_service_type('gmail'); -- サービス種別
type:set_serialize_key('GMAIL_ARCHIVE'); -- シリアライズキー
type:set_short_title('GMail アーカイブ'); -- 簡易タイトル
type:set_request_method('POST'); -- リクエストメソッド
type:set_request_encoding('utf8'); -- エンコーディング
----------------------------------------
-- メニュー項目登録(静的に用意すること)
----------------------------------------
menu_items = {}
-- メイン画面下ペイン用
menu_items.read = mz3_menu.regist_menu("gmail.on_read_menu_item");
menu_items.read_by_reportview = mz3_menu.regist_menu("gmail.on_read_by_reportview_menu_item");
menu_items.open_by_browser = mz3_menu.regist_menu("gmail.on_open_by_browser_menu_item");
menu_items.add_star = mz3_menu.regist_menu("gmail.on_add_star_menu_item");
menu_items.rmv_star = mz3_menu.regist_menu("gmail.on_remove_star_menu_item");
menu_items.archive = mz3_menu.regist_menu("gmail.on_archive_menu_item");
menu_items.send_mail = mz3_menu.regist_menu("gmail.on_send_mail");
-- 書き込み画面用
menu_items.change_to_address = mz3_menu.regist_menu("gmail.on_change_to_address");
-- 新規メールの情報
new_mail_info = {}
--new_mail_info.to = TO アドレス
--new_mail_info.cc = CC アドレス
----------------------------------------
-- メニューへの登録
----------------------------------------
--- デフォルトのグループリスト生成イベントハンドラ
--
-- @param serialize_key シリアライズキー(nil)
-- @param event_name 'creating_default_group'
-- @param group MZ3GroupData
--
function on_creating_default_group(serialize_key, event_name, group)
-- サポートするサービス種別の取得(スペース区切り)
services = mz3_group_data.get_services(group);
if services:find(' gmail', 1, true) ~= nil then
-- 受信トレイ
local tab = MZ3GroupItem:create("GMail");
tab:append_category("受信トレイ", "GMAIL_INBOX");
tab:append_category("スター付き", "GMAIL_INBOX", 'https://mail.google.com/mail/h/?s=r');
tab:append_category("送信済み", "GMAIL_INBOX", 'https://mail.google.com/mail/h/?s=s');
tab:append_category("すべて", "GMAIL_INBOX", 'https://mail.google.com/mail/h/?s=a');
mz3_group_data.append_tab(group, tab.item);
tab:delete();
end
end
mz3.add_event_listener("creating_default_group", "gmail.on_creating_default_group");
----------------------------------------
-- パーサ
----------------------------------------
--------------------------------------------------
-- 【受信トレイ】
--
-- 引数:
-- parent: 上ペインの選択オブジェクト(MZ3Data*)
-- body: 下ペインのオブジェクト群(MZ3DataList*)
-- html: HTMLデータ(CHtmlArray*)
--------------------------------------------------
function gmail_inbox_parser(parent, body, html)
mz3.logger_debug("gmail_inbox_parser start");
-- wrapperクラス化
parent = MZ3Data:create(parent);
body = MZ3DataList:create(body);
html = MZ3HTMLArray:create(html);
-- 全消去
body:clear();
local t1 = mz3.get_tick_count();
-- ログイン判定
is_logged_in = false;
GALX = '';
continue_value = '';
local line_count = html:get_count();
for i=0, line_count-1 do
line = html:get_at(i);
-- <input id="sbb" type="submit" name="nvp_site_mail" value="メールを検索" />
-- 上記があればログイン済 = 既に受信箱
if line_has_strings(line, '<input', 'nvp_site_mail') then
is_logged_in = true;
break;
end
if line_has_strings(line, 'name="GALX"') then
i = i+1;
line = html:get_at(i);
GALX = line:match('value="([^"]*)"');
-- mz3.alert(GALX);
elseif line_has_strings(line, 'name="continue"') then
i = i+1;
line = html:get_at(i);
continue_value = line:match('value="([^"]*)"');
-- mz3.alert(continue_value);
end
-- mz3.logger_debug(line);
end
if is_logged_in then
-- mz3.alert('ログイン済');
-- 複数行に分かれているので1行に結合
line = html:get_all_text();
-- ログイン済みのHTMLのパース
parse_gmail_inbox(parent, body, line);
else
-- ログイン処理
mail_address = mz3_account_provider.get_value('Google', 'id');
mail_password = mz3_account_provider.get_value('Google', 'password');
if (mail_address == "" or mail_password == "") then
mz3.alert("メールアドレスとパスワードをログイン設定画面で設定して下さい");
return;
end
-- URL 生成
-- url = "https://www.google.com/accounts/ServiceLoginAuth?service=mail";
url = "https://accounts.google.com/ServiceLogin?service=mail";
post = mz3_post_data.create();
mz3_post_data.append_post_body(post, "Email=" .. mz3.url_encode(mail_address, 'utf8') .. "&");
mz3_post_data.append_post_body(post, "Passwd=" .. mz3.url_encode(mail_password, 'utf8') .. "&");
mz3_post_data.append_post_body(post, "ltmpl=ecobx&");
mz3_post_data.append_post_body(post, "service=mail&");
mz3_post_data.append_post_body(post, "nui=5&");
mz3_post_data.append_post_body(post, "ltmpl=ecobx&");
mz3_post_data.append_post_body(post, "btmpl=mobile&");
mz3_post_data.append_post_body(post, "ltmpl=ecobx&");
mz3_post_data.append_post_body(post, "scc=1&");
mz3_post_data.append_post_body(post, "GALX=" .. GALX .. "&");
mz3_post_data.append_post_body(post, "PersistentCookie=yes&");
mz3_post_data.append_post_body(post, "rmShown=1&");
mz3_post_data.append_post_body(post, "continue=" .. mz3.url_encode(continue_value, 'utf8'));
-- continue_value = continue_value:gsub('&', '&');
-- mz3.alert('continue_value : ' .. mz3.url_encode(continue_value, 'utf8'));
-- mz3.alert(url);
-- 通信開始
access_type = mz3.get_access_type_by_key("GMAIL_LOGIN");
referer = '';
user_agent = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
end
local t2 = mz3.get_tick_count();
mz3.logger_debug("gmail_inbox_parser end; elapsed : " .. (t2-t1) .. "[msec]");
end
mz3.set_parser("GMAIL_INBOX", "gmail.gmail_inbox_parser");
--- ログイン済みの GMail 受信トレイの解析
--
-- @param parent 上ペインの選択オブジェクト(MZ3Data*)
-- @param body 下ペインのオブジェクト群(MZ3DataList*)
-- @param line HTML 全文を1行に結合した文字列
--
function parse_gmail_inbox(parent, body, line)
mz3.logger_debug("parse_gmail_inbox start");
-- <base href="https://mail.google.com/mail/h/xxx/">
base_url = line:match('<base href="(.-)">');
-- mz3.alert(base_url);
-- <form action="?at=xxxxx" name="f" method="POST">
post_url = line:match('<form action="(%?[^"].-)" name="f".->');
if post_url == nil then
post_url = line:match('<form action="(%?[^"].-)" name=f.->');
end
post_url = base_url .. post_url;
-- mz3.alert(post_url);
-- 新規メール作成用URL
new_mail_url = line:match('<a href="([^"]+)" accesskey="c"');
if new_mail_url ~= nil then
new_mail_url = base_url .. new_mail_url;
parent:set_text('new_mail_url', new_mail_url);
end
-- 1メールは '<tr ' で始まる
pos = line:find('<tr ', 1, true);
if pos == nil then
-- 解析中止
return;
end
pos = pos + 1;
looping = true;
while looping do
found = line:find('<tr ', pos, true);
if found == nil then
looping = false;
-- 最後のメールのあとは </table> が来る
found = line:find('</table>', pos, true);
if found == nil then
-- </table> すら見つからないのは怪しいので中止
break;
end
end
-- 1メールの抽出
w = line:sub(pos, found-1);
--[[
<tr bgcolor="#E8EEF7">
<td width="1%" nowrap>
<input type="checkbox" name="t" value="1216cfad69f86322">
<img src="/mail/images/cleardot.gif" width="15" height="15" border="0" alt="">
</td>
<td width="25%"> Twitter (2)</td>
<td width="73%">
<a href="?v=c&th=xxx">
<span class="ts">
<font size="1">
<font color="#006633">
</font>
</font>
xxxからダイレクトメッセージが届きました
<font color="#7777CC">
xxx
</font>
</span>
</a>
</td>
<td width="1%" nowrap> 19:18
<tr bgcolor="#ffffff">
<td width="1%" nowrap>
<input type="checkbox" name="t" value="xx">
<img src="/mail/images/cleardot.gif" width="15" height="15" border="0" alt="">
</td>
#以上、無視
<td width="25%">
<b>xxx</b>
</td>
#以上、name
<td width="73%">
<a href="?v=c&th=xx">
#上記、URL の一部
<span class="ts">
<font size="1">
<font color="#006633">
</font>
</font>
<b>たいとる</b>
# 上記 <b> タグ、title
<font color="#7777CC">
ほんぶんばっすい
ほんぶんばっすい …
</font>
# 上記、quote
</span>
</a>
</td>
<td width="1%" nowrap>
<b>0:55</b>
# 上記、日付時刻
<tr bgcolor="#ffffff"> <td>
...
]]
name, href, span, date
= w:match('<td.->.-</td>.-<td.-> ?(.-)</td>.-href="(.-)">.-<span.->(.-)</span>.-<td.->(.-)$');
if name~=nil then
-- data 生成
data = MZ3Data:create();
--mz3.logger_debug(span);
--mz3.logger_debug(date);
-- span には title, quote が含まれるが、とりあえず全部 title に入れる
title = span;
title = title:gsub('…', '...');
-- 未読・既読判定:<b> タグの有無で。
is_new = line_has_strings(title, '<b>');
if is_new then
data:set_integer('is_new', 1);
else
data:set_integer('is_new', 0);
end
title = title:gsub('<.->', '');
title = title:gsub('^ *', '');
title = title:gsub('\n', '');
title = mz3.decode_html_entity(title);
data:set_text("title", title);
-- URL 生成 : base_url と結合して生成
url = base_url .. href;
data:set_text("url", url);
date = date:gsub('<.->', '');
date = date:gsub(' ', ' ');
date = date:gsub('\n', '');
date = date:gsub('^ +', '');
data:set_date(date);
-- 名前
name = name:gsub('<b>', '');
name = name:gsub('</b>', '');
name = name:gsub('\n', '');
data:set_text("name", mz3.decode_html_entity(name));
data:set_text("author", name);
-- スター用POST先URL
data:set_text('post_url', post_url);
-- URL に応じてアクセス種別を設定
type = mz3.get_access_type_by_key('GMAIL_MAIL');
data:set_access_type(type);
-- data 追加
body:add(data.data);
-- data 削除
data:delete();
end
pos = found + 1;
end
end
--------------------------------------------------
-- 【ログイン】
--
-- 引数:
-- parent: 上ペインの選択オブジェクト(MZ3Data*)
-- body: 下ペインのオブジェクト群(MZ3DataList*)
-- html: HTMLデータ(CHtmlArray*)
--------------------------------------------------
function gmail_login_parser(parent, body, html)
mz3.logger_debug("gmail_login_parser start");
-- wrapperクラス化
parent = MZ3Data:create(parent);
body = MZ3DataList:create(body);
html = MZ3HTMLArray:create(html);
-- 全消去
body:clear();
local t1 = mz3.get_tick_count();
url = '';
local line_count = html:get_count();
for i=0, line_count-1 do
line = html:get_at(i);
if line_has_strings(line, "<meta", "refresh") then
url = line:match('0; url=([^"]*)');
-- mz3.alert(url);
end
-- mz3.logger_debug(line);
end
url = url:gsub('&', '&');
-- mz3.alert('url : ' .. url);
if url == '' then
mz3.alert('ログインに失敗しました。 \r\n'
.. 'メールアドレスとパスワードを確認してください。 \r\n'
.. '初回ログイン時は再度アクセスするとログインできる場合があります。');
auto_login_processing = false;
return;
end
-- 自動ログイン、無限ループ判定
if auto_login_processing then
mz3.alert('自動ログインに失敗しました。');
auto_login_processing = false;
return;
end
auto_login_processing = true;
-- 通信開始
access_type = mz3.get_access_type_by_key("GMAIL_INBOX");
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
local t2 = mz3.get_tick_count();
mz3.logger_debug("gmail_login_parser end; elapsed : " .. (t2-t1) .. "[msec]");
end
mz3.set_parser("GMAIL_LOGIN", "gmail.gmail_login_parser");
--------------------------------------------------
-- 【メール】
--
-- 引数:
-- data: 上ペインのオブジェクト群(MZ3Data*)
-- dummy: NULL
-- html: HTMLデータ(CHtmlArray*)
--------------------------------------------------
function gmail_mail_parser(data, dummy, html)
mz3.logger_debug("gmail_mail_parser start");
-- メインビュー、ボディリストのアイコンを既読にする
mz3_data.set_integer(mz3_main_view.get_selected_body_item(), 'is_new', 0);
mz3_main_view.redraw_body_images();
-- wrapperクラス化
data = MZ3Data:create(data);
html = MZ3HTMLArray:create(html);
-- 全消去
data:clear();
local t1 = mz3.get_tick_count();
local line_count = html:get_count();
-- 複数行に分かれているので1行に結合
line = html:get_all_text();
-- base url の解析
-- <base href="https://mail.google.com/mail/h/xxx/">
base_url = line:match('<base href="(.-)">');
data:set_text('base_url', base_url);
if base_url~=nil then
base_host = base_url:match('(https?://.-)/');
end
-- 「全て展開」=全スレッド表示対応
-- ※無限ループ対策のため、メイン画面から遷移した場合のみ実施する
if read_gmail_mail_first then
read_gmail_mail_first = false;
-- <a href="?v=c&d=e&th=xxx" class="nu">
-- <img src="/mail/images/expand_icon.gif" width="16" height="16" border="0" alt="すべてのメッセージを展開">
-- <span class="u">すべて展開</span></a>
if line_has_strings(line, 'alt="すべてのメッセージを展開"') then
expand_url = line:match('<a href="([^">]+)"[^>]+><img[^>]+> <span[^>]+>すべて展開');
-- mz3.alert(expand_url);
-- expand_url = nil;
if expand_url ~= nil then
mz3.logger_debug('全スレッドを取得します');
data:add_text_array("body", "全スレッドを取得しています。しばらくお待ち下さい。。。");
-- 通信開始
url = base_url .. expand_url;
key = "GMAIL_MAIL";
access_type = mz3.get_access_type_by_key(key);
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
return;
end
end
end
-- タイトル
-- <h2><font size="+1"><b>たいとる</b></font></h2>
title = line:match('<h2><font size=.-><b>(.-)</b>');
title = title:gsub('<.->', '');
title = title:gsub('^ *', '');
title = mz3.decode_html_entity(title);
data:set_text('title', title);
-- スレッド分離
-- 特定のtableと「返信開始タグ」で分離する
one_mail_start_tags = '<table width="100%" cellpadding="1" cellspacing="0" border="0" bgcolor="#efefef"> <tr> <td> ';
one_mail_start_tags2 = '<table width=98% cellpadding=0 cellspacing=0 border=0 align=center class=h>';
reply_start_tags = '<table width="100%" cellpadding="1" cellspacing="0" border="0" bgcolor="#e0ecff" class="qr"> <tr> ';
reply_start_tags2 = 'class=qr>';
-- 絵文字URLリスト
-- 例) emoji_urls[0] = 'https://mail.google.com/mail/e/ezweb_ne_jp/B60';
emoji_urls = {}
local one_mail = '';
local mail_count = 0;
local start = 1;
local pos = 1;
while true do
-- メール開始タグを探す
local len = 0;
pos = line:find(one_mail_start_tags, start, true);
if pos ~= nil then
len = one_mail_start_tags:len();
else
pos = line:find(one_mail_start_tags2, start, true);
len = one_mail_start_tags2:len();
end
-- mz3.alert(pos);
if pos ~= nil then
-- 「返信開始タグ」までを1通とする
pos = line:find(reply_start_tags, start, true);
if pos == nil then
pos = line:find(reply_start_tags2, start, true);
end
-- mz3.alert(pos);
if pos == nil then
-- 「返信開始タグ」がないので最後まで。
one_mail = line:sub(start);
else
one_mail = line:sub(start, pos-1);
end
-- 整形、Data化
if mail_count == 0 then
mail_count = 1;
end
-- mz3.logger_debug(one_mail);
parse_one_mail(data, one_mail, mail_count);
break;
else
one_mail = line:sub(start, pos-1);
-- 整形、Data化
parse_one_mail(data, one_mail, mail_count);
start = pos + len;
mail_count = mail_count +1;
end
end
if pos ~= nil then
-- 「返信開始タグ」以降を用いて返信フォームを取得
reply_form = line:sub(pos);
-- 最初の <form>..</form> が返信フォーム。
reply_form = reply_form:match('<form.-</form>');
-- data にフォームをそのまま埋め込んでおく
-- 返信実行時にこのフォームの内容を利用する
data:set_text('reply_form', reply_form);
end
-- for k, v in pairs(emoji_urls) do
-- print(k, v);
-- end
-- print(#emoji_urls);
-- 未ロードの絵文字があればロード開始
get_next_emoji_url();
local t2 = mz3.get_tick_count();
mz3.logger_debug("gmail_mail_parser end; elapsed : " .. (t2-t1) .. "[msec]");
end
mz3.set_parser("GMAIL_MAIL", "gmail.gmail_mail_parser");
--- emoji_urls の先頭要素に対してリクエストする
function get_next_emoji_url()
if #emoji_urls >= 1 then
-- 通信開始
url = emoji_urls[1];
-- mz3.alert(url);
access_type = mz3.get_access_type_by_key("GMAIL_EMOJI");
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_report_view.get_wnd(), access_type, url, referer, "binary", user_agent, post);
return true;
else
return false;
end
end
--- スレッド内の1通のメールを解析し、data に設定する
--
-- @param data MZ3Data オブジェクト
-- @param line 1通のメールに対応するHTML
--
function parse_one_mail(data, line, count)
mz3.logger_debug("parse_one_mail(" .. count .. ")");
if count==0 then
-- 最初はヘッダーなので無視
return;
end
if count>=2 then
-- 2件目以降は子要素として投入する
child = MZ3Data:create();
parse_one_mail(child, line, 1);
data:add_child(child);
child:delete();
return;
end
-- mz3.logger_debug(line);
-- 名前
-- <h3>... <b>なまえ</b> ...</h3>
name = line:match('<h3>.-<b>(.-)</b>');
data:set_text("name", mz3.decode_html_entity(name));
data:set_text("author", mz3.decode_html_entity(name));
-- 日付
-- <td align="right" valign="top"> 2009/05/24 8:17 <tr>
date = line:match('<td align="right" valign="top"> (.-) <');
if date == nil then
-- <td align=right valign=top>Fri, Mar 5, 2010 at 11:05 PM<tr>
date = line:match('<td align=right valign=top>(.-)<');
end
-- mz3.alert(date);
if date ~= nil then
date = date:gsub('<.->', '');
data:set_date(date);
end
-- 本文
body = line:match('<div class="?msg"?> ?(.*)$');
if body ~= nil then
-- 簡易HTML解析
body = body:gsub('<WBR>', '');
body = body:gsub('<wbr />', '');
body = body:gsub('<b .->', "<b>");
body = body:gsub('<p .->', "<p>");
body = body:gsub('<h2.->(.-)</h2>', '<b>%1</b>');
body = body:gsub('<b>', "\n<b>\n<br>");
body = body:gsub('</b>', "<br>\n</b>\n");
body = body:gsub('<br ?/>', "<br>");
body = body:gsub('<font .->', "");
body = body:gsub('</font>', "");
body = body:gsub('<hr .->', "<hr>");
body = body:gsub('<hr>', "<br>----------------------------------------<br>");
body = body:gsub('<tr[^>]*>', "");
body = body:gsub('<td[^>]*>', "");
body = body:gsub('</tr>', "<br>");
body = body:gsub('</td>', "");
body = body:gsub('<table[^>]*>', "");
body = body:gsub('</table>', "");
body = body:gsub('<map.-</map>', '');
-- 内部リンクの補完(/で始まる場合にホストを補完する)
body = body:gsub('(<a .-href=")(/.-")', '%1' .. base_host .. '%2');
body = body:gsub('(<img .-src=")(/.-")', '%1' .. base_host .. '%2');
-- 内部リンクの補完(?で始まる場合にbaseを補完する)
body = body:gsub('(<a .-href=")(\?.-")', '%1' .. base_host .. '%2');
body = body:gsub('(<img .-src=")\?(.-")', '%1' .. base_url .. '%2');
body = body:gsub("\r\n", "\n");
body = body:gsub('^ *', '');
-- <img タグだが src がないものは削除
local post = 1;
local start = 1;
local body2 = '';
while true do
pos = body:find('<img', start, true);
if pos == nil then
body2 = body2 .. body:sub(start);
break;
else
body2 = body2 .. body:sub(start, pos-1);
img = body:match('<img .->', start);
if line_has_strings(img, 'src=') then
-- さらに絵文字であれば変換
-- <img src="https://mail.google.com/mail/e/ezweb_ne_jp/B60" goomoji="ezweb_ne_jp.B60" ... />
-- <img src="https://mail.google.com/mail/e/docomo_ne_jp/330" goomoji="docomo_ne_jp.330" ... />
emoji_url, goomoji = img:match('src="(https://mail.google.com/mail/e/.-)" goomoji="(.-)"');
if emoji_url ~= nil and goomoji ~= nil then
-- 未ロードの絵文字があればダウンロードする
local idx = mz3_image_cache.get_image_index_by_url(emoji_url);
if idx==-1 then
-- 未ロードなのでダウンロード(予約)する
table.insert(emoji_urls, emoji_url);
body2 = body2 .. "[loading...]";
else
-- ロード済みなのでidxをらんらんビュー形式に変換する
body2 = body2 .. "[g:" .. idx .. "]";
end
else
body2 = body2 .. img;
end
end
start = pos + img:len();
end
end
body2 = body2:gsub('<a [^>]*></a>', "");
-- print(body2);
data:add_text_array("body", "\r\n");
data:add_body_with_extract(body2);
end
end
----------------------------------------
-- イベントハンドラ
----------------------------------------
--- ボディリストのアイコンのインデックス取得
--
-- @param event_name 'get_end_binary_report_view'
-- @param serialize_key シリアライズキー(nil)
-- @param http_status http status
-- @param url url
--
-- @return (1) [bool] 成功時は true, 続行時は false
--
function on_get_end_binary_report_view(event_name, serialize_key, http_status, url, filename)
mz3.logger_debug('on_get_end_binary_report_view', event_name, serialize_key, http_status, url, filename);
if serialize_key == "GMAIL_EMOJI" then
-- 保存
local path = mz3.make_image_logfile_path_from_url_md5(url);
mz3.logger_debug(path);
-- mz3.alert(path);
mz3.copy_file(filename, path);
-- 絵文字リストから削除
table.remove(emoji_urls, 1);
-- 未ロードの絵文字があればロード開始
if get_next_emoji_url()==false then
-- 全ロード完了
-- とりあえず再度メールを受信する
-- TODO 画面再描画のみにしたい
url = mail_url;
key = "GMAIL_MAIL";
access_type = mz3.get_access_type_by_key(key);
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
end
return true;
end
return false;
end
mz3.add_event_listener("get_end_binary_report_view", "gmail.on_get_end_binary_report_view");
--- ボディリストのアイコンのインデックス取得
--
-- @param event_name 'get_body_list_default_icon_index'
-- @param serialize_key シリアライズキー(nil)
-- @param body body data
--
-- @return (1) [bool] 成功時は true, 続行時は false
-- @return (2) [int] アイコンインデックス
--
function on_get_body_list_default_icon_index(event_name, serialize_key, body)
if serialize_key == "GMAIL_MAIL" then
if mz3_data.get_integer(body, 'is_new')~=0 then
return true, 6;
else
return true, 7;
end
end
return false;
end
mz3.add_event_listener("get_body_list_default_icon_index", "gmail.on_get_body_list_default_icon_index");
--- ViewStyle 変更
--
-- @param event_name 'get_view_style'
-- @param serialize_key カテゴリのシリアライズキー
--
-- @return (1) [bool] 成功時は true, 続行時は false
-- @return (2) [int] VIEW_STYLE_*
--
function on_get_view_style(event_name, serialize_key)
service_type = mz3.get_service_type(serialize_key);
if service_type=='gmail' then
return true, VIEW_STYLE_IMAGE;
end
return false;
end
mz3.add_event_listener("get_view_style", "gmail.on_get_view_style");
--- 全文表示メニューまたはダブルクリックイベント
function on_read_menu_item(serialize_key, event_name, data)
mz3.logger_debug('on_read_menu_item : (' .. serialize_key .. ', ' .. event_name .. ')');
data = MZ3Data:create(data);
item = '';
item = item .. "名前 : " .. data:get_text('name') .. "\r\n";
item = item .. "日付 : " .. data:get_date() .. "\r\n";
item = item .. "----\r\n";
item = item .. data:get_text('title') .. "\r\n";
item = item .. "\r\n";
item = item .. data:get_text('url') .. "\r\n";
mz3.alert(item, data:get_text('name'));
return true;
end
--- メール送信
function on_send_mail(serialize_key, event_name, data)
mz3.logger_debug('on_send_mail: (' .. serialize_key .. ', ' .. event_name .. ')');
data = MZ3Data:create(data);
-- 新規メール用の初期化
new_mail_info = {}
-- 送信先アドレス取得
if do_input_to_address() == false then
return true;
end
-- 書き込み画面への遷移
mz3.start_write_view('GMAIL_NEW', mz3_main_view.get_selected_category_item());
return true;
end
function do_input_to_address()
while true do
local to = mz3.show_common_edit_dlg("送信先設定", "送信先メールアドレスを入力して下さい", new_mail_info.to);
if to == nil then
return false;
end
if to:match('^[^@]+@[^@]+$')==nil then
mz3.alert("メールアドレスの形式が不正です。再度入力してください。");
else
new_mail_info.to = to;
break;
end
end
return true;
end
--- スターを付ける
function on_add_star_menu_item(serialize_key, event_name, data)
mz3.logger_debug('on_add_star_menu_item: (' .. serialize_key .. ', ' .. event_name .. ')');
data = MZ3Data:create(data);
-- POSTパラメータ生成
post = MZ3PostData:create();
-- tパラメータはメールURLから取得する
t = data:get_text('url');
t = t:match('th=(.*)$');
post_body = 'redir=%3F&tact=st&nvp_tbu_go=%E5%AE%9F%E8%A1%8C&t=' .. t .. '&bact=';
post:append_post_body(post_body);
-- 通信開始
url = data:get_text('post_url');
access_type = mz3.get_access_type_by_key("GMAIL_ADD_STAR");
referer = '';
user_agent = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post.post_data);
return true;
end
--- スターをはずす
function on_remove_star_menu_item(serialize_key, event_name, data)
mz3.logger_debug('on_remove_star_menu_item: (' .. serialize_key .. ', ' .. event_name .. ')');
data = MZ3Data:create(data);
-- POSTパラメータ生成
post = MZ3PostData:create();
-- tパラメータはメールURLから取得する
t = data:get_text('url');
t = t:match('th=(.*)$');
post_body = 'redir=%3F&tact=xst&nvp_tbu_go=%E5%AE%9F%E8%A1%8C&t=' .. t .. '&bact=';
post:append_post_body(post_body);
-- 通信開始
url = data:get_text('post_url');
access_type = mz3.get_access_type_by_key("GMAIL_REMOVE_STAR");
referer = '';
user_agent = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post.post_data);
return true;
end
--- アーカイブする
function on_archive_menu_item(serialize_key, event_name, data)
mz3.logger_debug('on_archive_menu_item: (' .. serialize_key .. ', ' .. event_name .. ')');
data = MZ3Data:create(data);
-- POSTパラメータ生成
post = MZ3PostData:create();
-- tパラメータはメールURLから取得する
t = data:get_text('url');
t = t:match('th=(.*)$');
post_body = 'redir=%3F&nvp_a_arch=%83A%81%5b%83J%83C%83u&t=' .. t .. '&bact=';
post:append_post_body(post_body);
-- 通信開始
url = data:get_text('post_url');
access_type = mz3.get_access_type_by_key("GMAIL_ARCHIVE");
referer = '';
user_agent = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post.post_data);
return true;
end
--- POST 完了イベント
--
-- @param event_name 'post_end'
-- @param serialize_key 完了項目のシリアライズキー
-- @param http_status HTTP Status Code (200, 404, etc...)
-- @param filename レスポンスファイル
-- @param wnd wnd
--
function on_post_end(event_name, serialize_key, http_status, filename)
service_type = mz3.get_service_type(serialize_key);
if service_type~="gmail" then
return false;
end
-- ステータスコードチェック
if http_status~=200 then
-- エラーアリなので中断するために true を返す
local msg="失敗しました";
mz3.logger_error(msg);
mz3_main_view.set_info_text(msg);
return true;
end
-- リクエストの種別に応じてメッセージを表示
if serialize_key == "GMAIL_ADD_STAR" then
mz3_main_view.set_info_text("スターつけた!");
end
if serialize_key == "GMAIL_REMOVE_STAR" then
mz3_main_view.set_info_text("スターとったどー!");
end
if serialize_key == "GMAIL_ARCHIVE" then
mz3_main_view.set_info_text("アーカイブしたー!");
end
return true;
end
mz3.add_event_listener("post_end", "gmail.on_post_end");
--- レポートビューで開く
read_gmail_mail_first = true;
function on_read_by_reportview_menu_item(serialize_key, event_name, data)
mz3.logger_debug('on_read_by_reportview_menu_item : (' .. serialize_key .. ', ' .. event_name .. ')');
-- メールパーサ内無限ループ対策のため、「メイン画面からの遷移フラグ」を立てておく
read_gmail_mail_first = true;
data = MZ3Data:create(data);
-- 通信開始
url = data:get_text('url');
key = "GMAIL_MAIL";
access_type = mz3.get_access_type_by_key(key);
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_main_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
-- 絵文字ロード後の再ロード用
-- TODO 画面再描画のみにしたい
mail_url = url;
return true;
end
--- ボディリストのダブルクリック(またはEnter)のイベントハンドラ
function on_body_list_click(serialize_key, event_name, data)
if serialize_key=="GMAIL_MAIL" then
-- レポートビューで開く
return on_read_by_reportview_menu_item(serialize_key, event_name, data);
-- ダブルクリックで全文表示したい場合は下記のコメントを外すこと
-- 全文表示
-- return on_read_menu_item(serialize_key, event_name, data);
end
-- 標準の処理を続行
return false;
end
mz3.add_event_listener("dblclk_body_list", "gmail.on_body_list_click");
mz3.add_event_listener("enter_body_list", "gmail.on_body_list_click");
--- 「ブラウザで開く」メニュー用ハンドラ
function on_open_by_browser_menu_item(serialize_key, event_name, data)
body = MZ3Data:create(mz3_main_view.get_selected_body_item());
mz3.open_url_by_browser_with_confirm(body:get_text('url'));
end
--- ボディリストのポップアップメニュー表示
--
-- @param event_name 'popup_body_menu'
-- @param serialize_key ボディアイテムのシリアライズキー
-- @param body body
-- @param wnd wnd
--
function on_popup_body_menu(event_name, serialize_key, body, wnd)
if serialize_key~="GMAIL_MAIL" then
return false;
end
-- インスタンス化
body = MZ3Data:create(body);
-- メニュー生成
menu = MZ3Menu:create_popup_menu();
menu:append_menu("string", "最新の一覧を取得", IDM_CATEGORY_OPEN);
menu:append_menu("string", "本文を読む...", menu_items.read_by_reportview);
menu:append_menu("string", "ブラウザで開く...", menu_items.open_by_browser);
menu:append_menu("separator");
menu:append_menu("string", "スターを付ける...", menu_items.add_star);
menu:append_menu("string", "スターをはずす...", menu_items.rmv_star);
menu:append_menu("string", "アーカイブ...", menu_items.archive);
menu:append_menu("string", "メールを作成...", menu_items.send_mail);
menu:append_menu("separator");
menu:append_menu("string", "メールのプロパティ...", menu_items.read);
-- ポップアップ
menu:popup(wnd);
-- メニューリソース削除
menu:delete();
return true;
end
mz3.add_event_listener("popup_body_menu", "gmail.on_popup_body_menu");
--- レポートビューのポップアップメニュー表示
--
-- @param event_name 'popup_report_menu'
-- @param serialize_key レポートアイテムのシリアライズキー
-- @param report_item レポートアイテム
-- @param sub_item_idx 選択アイテムのインデックス
-- @param wnd wnd
--
function on_popup_report_menu(event_name, serialize_key, report_item, sub_item_idx, wnd)
if serialize_key~="GMAIL_MAIL" then
return false;
end
-- インスタンス化
report_item = MZ3Data:create(report_item);
-- メニュー生成
menu = MZ3Menu:create_popup_menu();
menu_edit = MZ3Menu:create_popup_menu();
menu_layout = MZ3Menu:create_popup_menu();
menu:append_menu("string", "戻る", ID_BACK_MENU);
menu:append_menu("separator");
menu:append_menu("string", "返信", ID_WRITE_COMMENT);
menu:append_menu("string", "再読込", IDM_RELOAD_PAGE);
menu_edit:append_menu("string", "コピー", ID_EDIT_COPY);
menu:append_submenu("編集", menu_edit);
menu:append_menu("string", "ブラウザで開く(このページ)...", ID_OPEN_BROWSER);
-- TODO 共通化
menu:append_menu("separator");
menu_layout:append_menu("string", "↑リストを狭くする", IDM_LAYOUT_REPORTLIST_MAKE_NARROW);
menu_layout:append_menu("string", "↓リストを広くする", IDM_LAYOUT_REPORTLIST_MAKE_WIDE);
menu:append_submenu("画面レイアウト", menu_layout);
-- ポップアップ
menu:popup(wnd);
-- メニューリソース削除
menu:delete();
menu_edit:delete();
menu_layout:delete();
return true;
end
mz3.add_event_listener("popup_report_menu", "gmail.on_popup_report_menu");
--- レポート画面からの返信時の書き込み種別の判定
--
-- @param event_name 'get_write_view_type_by_report_item_access_type'
-- @param report_item [MZ3Data] レポート画面の要素
--
function on_get_write_view_type_by_report_item_access_type(event_name, report_item)
report_item = MZ3Data:create(report_item);
serialize_key = report_item:get_serialize_key();
service_type = mz3.get_service_type(serialize_key);
if service_type=='gmail' then
if serialize_key=='GMAIL_MAIL' then
return true, mz3.get_access_type_by_key('GMAIL_REPLY');
end
end
return false;
end
mz3.add_event_listener("get_write_view_type_by_report_item_access_type", "gmail.on_get_write_view_type_by_report_item_access_type");
--- 書き込み画面の初期化イベント
--
-- @param event_name 'init_write_view'
-- @param write_view_type 書き込み種別
-- @param write_item [MZ3Data] 書き込み画面の要素
--
-- @return [1] ok true の場合チェーン終了
-- @return [2] is_from_main_view 1 の場合メイン画面に戻る、0 の場合レポート画面に戻る
-- @return [3] init_focus 初期フォーカス
-- 'body' : 本文から開始
-- 'title' : タイトルから開始
-- @return [4] enable_combo_box 1 の場合コンボボックス有効
-- @return [5] enable_title_change 1 の場合タイトル変更有効
--
function on_init_write_view(event_name, write_view_type, write_item)
write_item = MZ3Data:create(write_item);
write_view_key = mz3.get_serialize_key_by_access_type(write_view_type);
if write_view_key=='GMAIL_REPLY' then
-- メール本文|返信
-- タイトル変更:有効化
enable_title_change = 1;
-- タイトルの初期値設定
local title = 'Re: ' .. write_item:get_text('title');
mz3_write_view.set_text('title_edit', title);
-- 公開範囲コンボボックス:無効
enable_combo_box = 0;
-- フォーカス:本文から開始
init_focus = 'body';
-- キャンセル時、レポート画面に戻る
is_from_main_view = 0;
return true, is_from_main_view, init_focus, enable_combo_box, enable_title_change;
elseif write_view_key=='GMAIL_NEW' then
-- メール作成
-- タイトル変更:有効化
enable_title_change = 1;
-- タイトルの初期値設定
local title = '';
mz3_write_view.set_text('title_edit', '');
-- 公開範囲コンボボックス:無効
enable_combo_box = 0;
-- フォーカス:タイトルから開始
init_focus = 'title';
-- キャンセル時、-- メイン画面に戻る
is_from_main_view = 1;
return true, is_from_main_view, init_focus, enable_combo_box, enable_title_change;
end
return false;
end
mz3.add_event_listener("init_write_view", "gmail.on_init_write_view");
--- 書き込み画面で「画像が添付可能なモードか」の判定
--
-- @param event_name 'is_enable_write_view_attach_image_mode'
-- @param write_view_type 書き込み種別
-- @param write_item [MZ3Data] 書き込み画面の要素
--
function on_is_enable_write_view_attach_image_mode(event_name, write_view_type, write_item)
write_item = MZ3Data:create(write_item);
write_view_key = mz3.get_serialize_key_by_access_type(write_view_type);
service_type = mz3.get_service_type(write_view_key);
if service_type=='gmail' then
-- とりあえず添付不可
return true, 0;
end
return false;
end
mz3.add_event_listener("is_enable_write_view_attach_image_mode", "gmail.on_is_enable_write_view_attach_image_mode");
--- 書き込み画面の書き込みボタン押下イベント
--
-- @param event_name 'click_write_view_send_button'
-- @param write_view_type 書き込み種別
-- @param write_item [MZ3Data] 書き込み画面の要素
--
function on_click_write_view_send_button(event_name, write_view_type, write_item)
write_item = MZ3Data:create(write_item);
write_view_key = mz3.get_serialize_key_by_access_type(write_view_type);
service_type = mz3.get_service_type(write_view_key);
if service_type=='gmail' then
-- 送信処理
local title = mz3_write_view.get_text('title_edit');
local body = mz3_write_view.get_text('body_edit');
if title=='' then
mz3.alert('タイトルを入力してください');
return true;
end
if body=='' then
mz3.alert('メール本文を入力して下さい');
return true;
end
if write_view_key=="GMAIL_REPLY" then
-- メール返信処理
local reply_form = write_item:get_text('reply_form');
if reply_form==nil then
mz3.alert('返信できません');
return true;
end
-- <b>To:</b> <input type="hidden" name="qrr" value="o"> xxx@xxx.jp</td>
-- <input type="radio" id="reply" name="qrr" value="o" checked> </td> <td colspan="2"> <label for="reply"><b>To:</b> NK <xxx@xxx.jp></label> </td>
local mail_to = reply_form:match('<input type="hidden" name="qrr" value="o".-> ?(.-)</');
if mail_to==nil then
mail_to = reply_form:match('<input type="radio" id="reply" name="qrr" value="o".-<b>To:</b> ?(.-)</');
end
if mail_to=="" or mail_to==nil then
mz3.alert('送信先メールアドレスが取得できませんでした。再度メールを取得して下さい。');
return true;
end
msg = mz3.decode_html_entity(mail_to) .. ' にメールを送信します。よろしいですか?' .. "\r\n";
msg = msg .. '----' .. "\r\n";
msg = msg .. title .. "\r\n";
-- msg = msg .. '----';
if mz3.confirm(msg, nil, "yes_no") ~= 'yes' then
return true;
end
------------------------------------------
-- POST パラメータ生成
------------------------------------------
-- URL 取得
-- <form action="?v=b&qrt=n&..." name="qrf" method="POST">
local url = reply_form:match('<form action="(.-)"');
if url==nil then
mz3.alert('返信できません(送信先url取得失敗)');
return true;
end
url = write_item:get_text('base_url') .. url;
--mz3.alert(url);
-- hidden 値の収集
local redir = reply_form:match('<input type="hidden" name="redir" value="(.-)"');
redir = redir:gsub('&', '&');
local qrr = reply_form:match('<input type="hidden" name="qrr" value="(.-)"');
if qrr==nil then
qrr = 'o';
end
-- POSTパラメータ生成
post = MZ3PostData:create();
post:set_content_type('multipart/form-data; boundary=---------------------------7d62ee108071e' .. '\r\n');
-- nvp_bu_send
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="nvp_bu_send"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding('送信', 'sjis', 'utf8') .. '\r\n');
-- redir
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="redir"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(redir, 'sjis', 'utf8') .. '\r\n');
-- qrr
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="qrr"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(qrr, 'sjis', 'utf8') .. '\r\n');
-- subject
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="subject"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(title, 'sjis', 'utf8'));
post:append_post_body('\r\n');
-- body
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="body"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(body, 'sjis', 'utf8'));
-- mz3.alert(string.format('%c%c', 0x82, 0xa0));
-- post:append_post_body(string.format('%c%c%c', 0xEE, 0x95, 0x81));
post:append_post_body('\r\n');
-- ucs2 0xE541 = 1110 0101 0100 0001
-- utf8 0xEE9581 = 1110 1110 1001 0101 1000 0001
-- ~~~~ ~~ ~~
-- end of post data
post:append_post_body('-----------------------------7d62ee108071e--' .. '\r\n');
-- 通信開始
access_type = mz3.get_access_type_by_key("GMAIL_REPLY");
referer = write_item:get_text('url');
user_agent = nil;
mz3.open_url(mz3_write_view.get_wnd(), access_type, url, referer, "text", user_agent, post.post_data);
return true;
end
if write_view_key=="GMAIL_NEW" then
-- メール作成
msg = new_mail_info.to .. ' にメールを送信します。よろしいですか?' .. "\r\n";
msg = msg .. '----' .. "\r\n";
msg = msg .. title .. "\r\n";
if mz3.confirm(msg, nil, "yes_no") ~= 'yes' then
return true;
end
-- まずは新規メール作成画面を取得する
local url = write_item:get_text('new_mail_url');
if url==nil or url=="" then
mz3.alert('メール作成画面のURLが取得できませんでした。再度メール一覧を取得して下さい。');
return true;
end
-- 通信開始
access_type = mz3.get_access_type_by_key("GMAIL_NEW1");
referer = '';
user_agent = nil;
post = nil;
mz3.open_url(mz3_write_view.get_wnd(), access_type, url, referer, "text", user_agent, post);
return true;
end
end
return false;
end
mz3.add_event_listener("click_write_view_send_button", "gmail.on_click_write_view_send_button");
--- 書き込み画面の書き込み完了イベント
--
-- @param event_name 'get_end_write_view'
-- @param write_view_type 書き込み種別
-- @param write_item [MZ3Data] 書き込み画面の要素
-- @param http_status HTTP Status Code (200, 404, etc...)
-- @param filename レスポンスファイル
-- @param access_type 通信のアクセス種別
--
--
function on_get_end_write_view(event_name, write_view_type, write_item, http_status, filename, access_type)
-- GMail メール返信では投稿後にリダイレクトするため get_end になる。
-- CWriteView::OnPostEnd と同様の処理を行う。
write_item = MZ3Data:create(write_item);
write_view_key = mz3.get_serialize_key_by_access_type(write_view_type);
serialize_key = mz3.get_serialize_key_by_access_type(access_type);
service_type = mz3.get_service_type(write_view_key);
if service_type~='gmail' then
return false;
end
-- 返信完了チェック
if write_view_key == "GMAIL_REPLY" then
if http_status==200 then
-- 成功
-- メッセージ表示
mz3.alert('メールを返信しました');
-- 初期化
mz3_write_view.set_text('title_edit', '');
mz3_write_view.set_text('body_edit', '');
-- 前の画面に戻る
mz3.change_view('main_view');
else
-- 失敗
mz3.logger_error('失敗:' .. http_status);
mz3.alert('投稿に失敗しました。');
-- TODO バックアップ
end
return true;
end
-- メール送信
if serialize_key == "GMAIL_NEW" then
if http_status==200 then
-- 成功
-- メッセージ表示
mz3.alert('メールを送信しました');
-- 初期化
mz3_write_view.set_text('title_edit', '');
mz3_write_view.set_text('body_edit', '');
-- 前の画面に戻る
mz3.change_view('main_view');
else
-- 失敗
mz3.logger_error('失敗:' .. http_status);
mz3.alert('投稿に失敗しました。');
-- TODO バックアップ
end
return true;
end
-- メール作成画面:メール送信開始
if serialize_key == "GMAIL_NEW1" then
if http_status==200 then
-- 成功
-- 本文取得
local f = io.open(filename, 'r');
local file = f:read('*a');
f:close();
-- 送信用POST値(hidden)を含むformを取得する
-- <base href="https://mail.google.com/mail/h/xxx/">
base_url = file:match('<base href="(.-)">');
-- フォーム取得(2つあるフォームをname="f"で識別)
--[[
<form action="?v=b&fv=b&cpt=c&at=xxx&pv=tl&cs=c" name="f" enctype="multipart/form-data" method="POST">
... </form>
]]
send_form = file:match('<form action="[^"]+" name="f".-</form>');
-- mz3.alert(send_form);
-- URL 取得
-- <form action="?v=b&fv=b&cpt=c&at=xxx&pv=tl&cs=c" name="f" enctype="multipart/form-data" method="POST">
local url = send_form:match('<form action="(.-)"');
if url==nil then
mz3.alert('メール送信できません(送信先url取得失敗)');
return true;
end
url = base_url .. url;
-- mz3.alert(url);
-- ユーザ入力値取得
local title = mz3_write_view.get_text('title_edit');
local body = mz3_write_view.get_text('body_edit');
-- hidden 値の収集
local redir = send_form:match('<input type="hidden" name="redir" value="(.-)"');
redir = redir:gsub('&', '&');
-- POSTパラメータ生成
post = MZ3PostData:create();
post:set_content_type('multipart/form-data; boundary=---------------------------7d62ee108071e' .. '\r\n');
-- nvp_bu_send
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="nvp_bu_send"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding('送信', 'sjis', 'utf8') .. '\r\n');
-- redir
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="redir"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(redir, 'sjis', 'utf8') .. '\r\n');
-- to
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="to"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(new_mail_info.to, 'sjis', 'utf8') .. '\r\n');
-- TODO cc
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="cc"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding("", 'sjis', 'utf8') .. '\r\n');
-- TODO bcc
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="bcc"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding("", 'sjis', 'utf8') .. '\r\n');
-- TODO file0
-- subject
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="subject"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(title, 'sjis', 'utf8'));
post:append_post_body('\r\n');
-- body
post:append_post_body('-----------------------------7d62ee108071e' .. '\r\n');
post:append_post_body('Content-Disposition: form-data; name="body"' .. '\r\n');
post:append_post_body('\r\n');
post:append_post_body(mz3.convert_encoding(body, 'sjis', 'utf8'));
post:append_post_body('\r\n');
-- end of post data
post:append_post_body('-----------------------------7d62ee108071e--' .. '\r\n');
-- 通信開始
access_type = mz3.get_access_type_by_key("GMAIL_NEW");
referer = write_item:get_text('url');
user_agent = nil;
mz3.open_url(mz3_write_view.get_wnd(), access_type, url, referer, "text", user_agent, post.post_data);
return true;
else
-- 失敗
mz3.logger_error('失敗:' .. http_status);
mz3.alert('メール作成画面の取得に失敗しました。再度リトライしてください。');
-- TODO バックアップ
end
return true;
end
return false;
end
mz3.add_event_listener("get_end_write_view", "gmail.on_get_end_write_view");
--- 書き込み画面のポップアップメニュー表示(他画面と違い追加形式となる点に注意)
--
-- @param event_name 'popup_write_menu'
-- @param serialize_key 書き込み種別のシリアライズキー
-- @param write_item 書き込み画面のデータ
-- @param menu メニュー
--
function on_popup_write_menu(event_name, serialize_key, write_item, menu)
service_type = mz3.get_service_type(serialize_key);
if service_type~='gmail' then
return false;
end
if serialize_key == "GMAIL_NEW" then
-- メニュー変更
menu = MZ3Menu:create_popup_menu(menu);
menu:append_menu("separator");
menu:append_menu("string", "送信先変更 (" .. new_mail_info.to .. ")", menu_items.change_to_address);
end
return true;
end
mz3.add_event_listener("popup_write_menu", "gmail.on_popup_write_menu");
--- TO アドレス変更
function on_change_to_address(serialize_key, event_name, data)
mz3.logger_debug('on_change_to_address: (' .. serialize_key .. ', ' .. event_name .. ')');
-- 送信先アドレス取得
do_input_to_address();
return true;
end
mz3.logger_debug('gmail.lua end');
|
-- Markdown
vim.api.nvim_set_keymap("n", "gm", ":MarkdownPreview<CR>", {})
-- vim.cmd("autocmd FileType markdown MarkdownPreview")
|
--[[
Use the source, Luke!
Copyright (C) 2014-2021 Gary V. Vaughan
]]
package.path = os.getenv 'LUA_PATH'
require 'spec.spec_helpers'
local functional = require 'std.functional'
describe('std.functional', function()
describe('keys', function()
local keys = functional.keys
it('returns a list of table keys', function()
assert.same(list(1, 'a', 'b'), sorted(keys{a=2,b=1,'c'}))
end)
end)
describe('partition', function()
local partition = functional.partition
local square, nonsquare = partition(list(1, 2, 3, 4, 5, 6, 7, 8, 9), function(x)
local sqrt = math.sqrt(x)
return math.ceil(sqrt) == sqrt
end)
it('separates a list according to a predicate', function()
assert.same(list(1, 4, 9), square)
assert.same(list(2, 3, 5, 6, 7, 8), nonsquare)
end)
end)
end)
|
local pingScale = 300
local downloadScale = 1024 * 5
local uploadScale = 1024 * 5
return function()
local main = teverse.construct("guiFrame", {
size = guiCoord(0, 250, 0, 200),
position = guiCoord(1, -250, 1, -260),
strokeAlpha = 0.5
})
local container = teverse.construct("guiFrame", {
parent = main,
size = guiCoord(1, 0, 1, -100),
position = guiCoord(0, 0, 0, 0),
strokeAlpha = 0.5
})
if _TEV_VERSION_MINOR == 24 and _TEV_VERSION_PATCH < 3 then
teverse.construct("guiTextBox", {
parent = container,
size = guiCoord(0.8, 0, 0.8, 0),
position = guiCoord(0.1, 0, 0.1, 0),
backgroundAlpha = 0,
textAlign = "middle",
textColour = colour(0.5, 0, 0),
textSize = 16,
text = "Network stats are not stable on your version. 0.24.3 is required.",
textMultiline = true,
textWrap = true
})
return main
end
local pingContainer = teverse.construct("guiFrame", {
parent = container,
size = guiCoord(1, -40, 1, -10),
position = guiCoord(0, 0, 0, 5),
backgroundAlpha = 0,
clip = true
})
local pingLabel = teverse.construct("guiTextBox", {
parent = container,
size = guiCoord(0, 32, 0, 12),
backgroundAlpha = 0,
textAlign = "middleRight",
textColour = colour(1, 0, 0),
textSize = 12
})
local receivedContainer = teverse.construct("guiFrame", {
parent = container,
size = guiCoord(1, -50, 1, -10),
position = guiCoord(0, 0, 0, 5),
backgroundAlpha = 0,
clip = true
})
local receivedLabel = teverse.construct("guiTextBox", {
parent = container,
size = guiCoord(0, 45, 0, 12),
backgroundAlpha = 0,
textAlign = "middleRight",
textColour = colour(0, 0.5, 0),
textSize = 12
})
local sentContainer = teverse.construct("guiFrame", {
parent = container,
size = guiCoord(1, -50, 1, -10),
position = guiCoord(0, 0, 0, 5),
backgroundAlpha = 0,
clip = true
})
local sentLabel = teverse.construct("guiTextBox", {
parent = container,
size = guiCoord(0, 45, 0, 12),
backgroundAlpha = 0,
textAlign = "middleRight",
textColour = colour(0, 0, 0.5),
textSize = 12
})
local statOutput = teverse.construct("guiTextBox", {
parent = main,
size = guiCoord(1, -10, 0, 100),
position = guiCoord(0, 5, 1, -95),
backgroundAlpha = 0,
textAlign = "topLeft",
textColour = colour(0, 0, 0),
textSize = 14,
text = "",
textMultiline = true,
textWrap = true
})
spawn(function()
local lastPing = -1
local lastReceive = 0
local lastSend = 0
-- Needs reworked
while sleep(0.5) do
local stats = teverse.networking:getStats()
pingLabel.text = stats.lastPing .. "ms"
pingLabel.position = guiCoord(1.0, -35, math.min(1 - (stats.lastPing / pingScale), 1), -13)
local newLine = teverse.construct("guiLine", {
parent = pingContainer,
pointA = guiCoord(1.0, 0, 1 - (lastPing / pingScale), -1),
pointB = guiCoord(1.1, 0, 1 - (stats.lastPing / pingScale), -1),
lineColour = colour(1, 0, 0)
})
lastPing = stats.lastPing
local pingChildren = pingContainer.children
for i,v in pairs(pingChildren) do
teverse.tween:begin(v, 0.5, {
pointA = v.pointA - guiCoord(0.1, 0, 0, 0),
pointB = v.pointB - guiCoord(0.1, 0, 0, 0)
}, "linear")
if #pingChildren == 12 and i == 1 then
v:destroy()
end
end
receivedLabel.text = string.format("%.2f kb-i", stats.lastSecondMessageBytesReceived/1024)
receivedLabel.position = guiCoord(1.0, -50, math.min(1 - (stats.lastSecondMessageBytesReceived / downloadScale), 1), -13)
local newLine = teverse.construct("guiLine", {
parent = receivedContainer,
pointA = guiCoord(1.0, 0, 1 - (lastReceive / downloadScale), -1),
pointB = guiCoord(1.1, 0, 1 - (stats.lastSecondMessageBytesReceived / downloadScale), -1),
lineColour = colour(0, 0.5, 0)
})
lastReceive = stats.lastSecondMessageBytesReceived
local receivedChildren = receivedContainer.children
for i,v in pairs(receivedChildren) do
teverse.tween:begin(v, 0.5, {
pointA = v.pointA - guiCoord(0.1, 0, 0, 0),
pointB = v.pointB - guiCoord(0.1, 0, 0, 0)
}, "linear")
if #receivedChildren == 12 and i == 1 then
v:destroy()
end
end
sentLabel.text = string.format("%.2f kb-o", stats.lastSecondMessageBytesSent/1024)
sentLabel.position = guiCoord(1.0, -50, math.min(1 - (stats.lastSecondMessageBytesSent / downloadScale), 1), -13)
local newLine = teverse.construct("guiLine", {
parent = sentContainer,
pointA = guiCoord(1.0, 0, 1 - (lastSend / downloadScale), -1),
pointB = guiCoord(1.1, 0, 1 - (stats.lastSecondMessageBytesSent / downloadScale), -1),
lineColour = colour(0, 0, 0.5)
})
lastSend = stats.lastSecondMessageBytesSent
local sentChildren = sentContainer.children
for i,v in pairs(sentChildren) do
teverse.tween:begin(v, 0.5, {
pointA = v.pointA - guiCoord(0.1, 0, 0, 0),
pointB = v.pointB - guiCoord(0.1, 0, 0, 0)
}, "linear")
if #sentChildren == 12 and i == 1 then
v:destroy()
end
end
statOutput.text = "Ping Avg: " .. stats.averagePing .. "ms\n" ..
"Lowest Ping: " .. stats.lowestPing .. "ms\n" ..
"Last Ping: " .. stats.lastPing .. "ms\n" ..
"---------\n" ..
"1s Packet Loss: " .. stats.packetlossLastSecond .. "\n" ..
"Packet Loss: " .. stats.packetlossTotal .. "\n" ..
"Send Buffer: " .. stats.messagesInSendBuffer
end
end)
return main
end |
-----------------------------------------------------------------------------
-- simple i18n tool
-- parse a script pulling out all instances of translatable strings
-----------------------------------------------------------------------------
-- customization options
--- the function name to search for.
local i18n_func = "TR"
-----------------------------------------------------------------------------
--- Turns a table into a CSV line with escaping.
-- @param t array table of values to write
-- @param comma (optional) The character to use for field seperation
-- @param quote (optional) The character to use for quoting field text
-- @param newline (optional) The string to use in replacing newlines
-- @return String in CSV format
local function make_csv(t, comma, quote, newline)
comma = comma or ','
quote = quote or '"'
newline = newline or '|'
local dbl_quote = quote..quote
local function escape_value(v)
local vt = type(v)
assert(vt ~= "table", "Can't escape a table")
assert(vt ~= "function", "Can't escape a function")
assert(vt ~= "userdata", "Can't escape a userdata")
assert(vt ~= "thread", "Can't escape a thread")
if vt == "number" then return v; end
if vt == "nil" then return ""; end
if vt == "boolean" then return quote..tostring(v)..quote; end
v = string.gsub(tostring(v), quote, dbl_quote)
v = string.gsub(tostring(v), '\n', newline)
v = string.gsub(tostring(v), '\r', '')
return quote..v..quote
end
local tmp_t = {}
for i = 1,#t do
tmp_t[i] = escape_value(t[i])
end
return table.concat(tmp_t, comma)
end
--- Splits a string according to CSV rules.
-- @param s The string to split
-- @param comma (optional) The character to use for field seperation
-- @param quote (optional) The character to use for quoting field text
-- @return Table containing the split data, or nil + error message
local function split_csv(s, comma, quote)
comma = comma or ','
quote = quote or '"'
local comma_inv = '^'..comma
local quote_inv = '^'..quote
local quote_match = quote.."("..quote.."?)"
s = s .. comma -- ending comma
local t = {} -- table to collect fields
local fieldstart = 1
repeat
-- next field is quoted? (start with `"'?)
if string.find(s, quote_inv, fieldstart) then
local a, c
local i = fieldstart
repeat
-- find closing quote
a, i, c = string.find(s, quote_match, i+1)
until c ~= quote -- quote not followed by quote?
if not i then
return nil, "Error : unmatched "..quote
end
local f = string.sub(s, fieldstart+1, i-1)
table.insert(t, (string.gsub(f, quote..quote, quote)))
fieldstart = string.find(s, comma, i) + 1
else -- unquoted; find next comma
local nexti = string.find(s, comma, fieldstart)
table.insert(t, string.sub(s, fieldstart, nexti-1))
fieldstart = nexti + 1
end
until fieldstart > string.len(s)
return t
end
--- Iterate over a CSV file.
-- @param path The path of the file to parse
-- @param comma (optional) The character to use for field seperation
-- @param quote (optional) The character to use for quoting field text
-- @return An iterator function that returns parsed CSV rows
-- usage:
-- for row in read_csv("test.csv") do
-- print(row[1], row[2])
-- end
local function read_csv(path, comma, quote)
local f = io.open(path, "r")
-- skip UTF8 BOM (if found)
do
local bom = f:read(3)
if bom ~= string.char(239,187,191) then
-- no BOM, reset location
f:seek("set", 0)
end
end
return function()
local l = f:read("*l")
if not l then
f:close()
return nil
end
local row = split_csv(l, comma, quote)
while not row do
l = l.."\n"..f:read("*l")
row = split_csv(l, comma, quote)
end
return row
end
end
-- stuff used by the lex_lua function
local function lookupify(tb)
for _, v in pairs(tb) do
tb[v] = true
end
return tb
end
local WhiteChars = lookupify{' ', '\n', '\t', '\r'}
local EscapeLookup = {['\r'] = '\\r', ['\n'] = '\\n', ['\t'] = '\\t', ['"'] = '\\"', ["'"] = "\\'"}
local LowerChars = lookupify{'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i',
'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r',
's', 't', 'u', 'v', 'w', 'x', 'y', 'z'}
local UpperChars = lookupify{'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I',
'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R',
'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'}
local Digits = lookupify{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'}
local HexDigits = lookupify{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
'A', 'a', 'B', 'b', 'C', 'c', 'D', 'd', 'E', 'e', 'F', 'f'}
local Symbols = lookupify{'+', '-', '*', '/', '^', '%', ',', '{', '}', '[', ']', '(', ')', ';', '#'}
local Keywords = lookupify{
'and', 'break', 'do', 'else', 'elseif',
'end', 'false', 'for', 'function', 'goto', 'if',
'in', 'local', 'nil', 'not', 'or', 'repeat',
'return', 'then', 'true', 'until', 'while',
};
--- parse Lua script, turns it into token stream.
-- lexer taken from LuaMinify : https://github.com/stravant/LuaMinify
-- @param src Lua source code to parse
-- @return a token stream object
local function lex_lua(src)
--token dump
local tokens = {}
local st, err = pcall(function()
--line / char / pointer tracking
local p = 1
local line = 1
local char = 1
--get / peek functions
local function get()
local c = src:sub(p,p)
if c == '\n' then
char = 1
line = line + 1
else
char = char + 1
end
p = p + 1
return c
end
local function peek(n)
n = n or 0
return src:sub(p+n,p+n)
end
local function consume(chars)
local c = peek()
for i = 1, #chars do
if c == chars:sub(i,i) then return get() end
end
end
--shared stuff
local function generateError(err)
return error(">> :"..line..":"..char..": "..err, 0)
end
local function tryGetLongString()
local start = p
if peek() == '[' then
local equalsCount = 0
local depth = 1
while peek(equalsCount+1) == '=' do
equalsCount = equalsCount + 1
end
if peek(equalsCount+1) == '[' then
--start parsing the string. Strip the starting bit
for _ = 0, equalsCount+1 do get() end
--get the contents
local contentStart = p
while true do
--check for eof
if peek() == '' then
generateError("Expected `]"..string.rep('=', equalsCount).."]` near <eof>.", 3)
end
--check for the end
local foundEnd = true
if peek() == ']' then
for i = 1, equalsCount do
if peek(i) ~= '=' then foundEnd = false end
end
if peek(equalsCount+1) ~= ']' then
foundEnd = false
end
else
if peek() == '[' then
-- is there an embedded long string?
local embedded = true
for i = 1, equalsCount do
if peek(i) ~= '=' then
embedded = false
break
end
end
if peek(equalsCount + 1) == '[' and embedded then
-- oh look, there was
depth = depth + 1
for i = 1, (equalsCount + 2) do
get()
end
end
end
foundEnd = false
end
--
if foundEnd then
depth = depth - 1
if depth == 0 then
break
else
for i = 1, equalsCount + 2 do
get()
end
end
else
get()
end
end
--get the interior string
local contentString = src:sub(contentStart, p-1)
--found the end. Get rid of the trailing bit
for i = 0, equalsCount+1 do get() end
--get the exterior string
local longString = src:sub(start, p-1)
--return the stuff
return contentString, longString
else
return nil
end
else
return nil
end
end
--main token emitting loop
while true do
--get leading whitespace. The leading whitespace will include any comments
--preceding the token. This prevents the parser needing to deal with comments
--separately.
local leading = { }
local leadingWhite = ''
local longStr = false
while true do
local c = peek()
if c == '#' and peek(1) == '!' and line == 1 then
-- #! shebang for linux scripts
get()
get()
leadingWhite = "#!"
while peek() ~= '\n' and peek() ~= '' do
leadingWhite = leadingWhite .. get()
end
local token = {
Type = 'Comment',
CommentType = 'Shebang',
Data = leadingWhite,
Line = line,
Char = char
}
token.Print = function()
return "<"..(token.Type .. string.rep(' ', 7-#token.Type)).." "..(token.Data or '').." >"
end
leadingWhite = ""
table.insert(leading, token)
end
if c == ' ' or c == '\t' then
--whitespace
--leadingWhite = leadingWhite..get()
local c2 = get() -- ignore whitespace
table.insert(leading, { Type = 'Whitespace', Line = line, Char = char, Data = c2 })
elseif c == '\n' or c == '\r' then
local nl = get()
if leadingWhite ~= "" then
local token = {
Type = 'Comment',
CommentType = longStr and 'LongComment' or 'Comment',
Data = leadingWhite,
Line = line,
Char = char,
}
token.Print = function()
return "<"..(token.Type .. string.rep(' ', 7-#token.Type)).." "..(token.Data or '').." >"
end
table.insert(leading, token)
leadingWhite = ""
end
table.insert(leading, { Type = 'Whitespace', Line = line, Char = char, Data = nl })
elseif c == '-' and peek(1) == '-' then
--comment
get()
get()
leadingWhite = leadingWhite .. '--'
local _, wholeText = tryGetLongString()
if wholeText then
leadingWhite = leadingWhite..wholeText
longStr = true
else
while peek() ~= '\n' and peek() ~= '' do
leadingWhite = leadingWhite..get()
end
end
else
break
end
end
if leadingWhite ~= "" then
local token = {
Type = 'Comment',
CommentType = longStr and 'LongComment' or 'Comment',
Data = leadingWhite,
Line = line,
Char = char,
}
token.Print = function()
return "<"..(token.Type .. string.rep(' ', 7-#token.Type)).." "..(token.Data or '').." >"
end
table.insert(leading, token)
end
--get the initial char
local thisLine = line
local thisChar = char
local errorAt = ":"..line..":"..char..":> "
local c = peek()
--symbol to emit
local toEmit = nil
--branch on type
if c == '' then
--eof
toEmit = { Type = 'Eof' }
elseif UpperChars[c] or LowerChars[c] or c == '_' then
--ident or keyword
local start = p
repeat
get()
c = peek()
until not (UpperChars[c] or LowerChars[c] or Digits[c] or c == '_')
local dat = src:sub(start, p-1)
if Keywords[dat] then
toEmit = {Type = 'Keyword', Data = dat}
else
toEmit = {Type = 'Ident', Data = dat}
end
elseif Digits[c] or (peek() == '.' and Digits[peek(1)]) then
--number const
local start = p
if c == '0' and peek(1) == 'x' then
get();get()
while HexDigits[peek()] do get() end
if consume('Pp') then
consume('+-')
while Digits[peek()] do get() end
end
else
while Digits[peek()] do get() end
if consume('.') then
while Digits[peek()] do get() end
end
if consume('Ee') then
consume('+-')
while Digits[peek()] do get() end
end
end
toEmit = {Type = 'Number', Data = src:sub(start, p-1)}
elseif c == '\'' or c == '\"' then
local start = p
--string const
local delim = get()
local contentStart = p
while true do
local c = get()
if c == '\\' then
get() --get the escape char
elseif c == delim then
break
elseif c == '' then
generateError("Unfinished string near <eof>")
end
end
local content = src:sub(contentStart, p-2)
local constant = src:sub(start, p-1)
toEmit = {Type = 'String', Data = constant, Constant = content}
elseif c == '[' then
local content, wholetext = tryGetLongString()
if wholetext then
toEmit = {Type = 'String', Data = wholetext, Constant = content}
else
get()
toEmit = {Type = 'Symbol', Data = '['}
end
elseif consume('>=<') then
if consume('=') then
toEmit = {Type = 'Symbol', Data = c..'='}
else
toEmit = {Type = 'Symbol', Data = c}
end
elseif consume('~') then
if consume('=') then
toEmit = {Type = 'Symbol', Data = '~='}
else
generateError("Unexpected symbol `~` in source.", 2)
end
elseif consume('.') then
if consume('.') then
if consume('.') then
toEmit = {Type = 'Symbol', Data = '...'}
else
toEmit = {Type = 'Symbol', Data = '..'}
end
else
toEmit = {Type = 'Symbol', Data = '.'}
end
elseif consume(':') then
if consume(':') then
toEmit = {Type = 'Symbol', Data = '::'}
else
toEmit = {Type = 'Symbol', Data = ':'}
end
elseif Symbols[c] then
get()
toEmit = {Type = 'Symbol', Data = c}
else
local contents, all = tryGetLongString()
if contents then
toEmit = {Type = 'String', Data = all, Constant = contents}
else
generateError("Unexpected Symbol `"..c.."` in source.", 2)
end
end
--add the emitted symbol, after adding some common data
toEmit.LeadingWhite = leading -- table of leading whitespace/comments
--for k, tok in pairs(leading) do
-- tokens[#tokens + 1] = tok
--end
toEmit.Line = thisLine
toEmit.Char = thisChar
toEmit.Print = function()
return "<"..(toEmit.Type..string.rep(' ', 7-#toEmit.Type)).." "..(toEmit.Data or '').." >"
end
tokens[#tokens+1] = toEmit
--halt after eof has been emitted
if toEmit.Type == 'Eof' then break end
end
end)
if not st then
return nil, err
end
--public interface:
local tok = {}
local savedP = {}
local p = 1
function tok:getp()
return p
end
function tok:setp(n)
p = n
end
function tok:getTokenList()
return tokens
end
--getters
function tok:Peek(n)
n = n or 0
return tokens[math.min(#tokens, p+n)]
end
function tok:Get(tokenList)
local t = tokens[p]
p = math.min(p + 1, #tokens)
if tokenList then
table.insert(tokenList, t)
end
return t
end
function tok:Is(t)
return tok:Peek().Type == t
end
--save / restore points in the stream
function tok:Save()
savedP[#savedP+1] = p
end
function tok:Commit()
savedP[#savedP] = nil
end
function tok:Restore()
p = savedP[#savedP]
savedP[#savedP] = nil
end
--either return a symbol if there is one, or return true if the requested
--symbol was gotten.
function tok:ConsumeSymbol(symb, tokenList)
local t = self:Peek()
if t.Type == 'Symbol' then
if symb then
if t.Data == symb then
self:Get(tokenList)
return true
else
return nil
end
else
self:Get(tokenList)
return t
end
else
return nil
end
end
function tok:ConsumeKeyword(kw, tokenList)
local t = self:Peek()
if t.Type == 'Keyword' and t.Data == kw then
self:Get(tokenList)
return true
else
return nil
end
end
function tok:IsKeyword(kw)
local t = tok:Peek()
return t.Type == 'Keyword' and t.Data == kw
end
function tok:IsSymbol(s)
local t = tok:Peek()
return t.Type == 'Symbol' and t.Data == s
end
function tok:IsEof()
return tok:Peek().Type == 'Eof'
end
return tok
end
--- turns a quoted source string into a normal string
local function make_string(qstr)
return load("return "..qstr)()
end
--- parses a string containg Lua code, returns all texts wrapped in TR calls.
-- @param src the Lua source code to parse
-- @param res optional table to store the results in
-- @return a map of found strings
local function parse_string(src, res)
res = res or {}
local lex, err = lex_lua(src)
if not lex then error("Failed to parse script: "..err or "unknown reason"); end
local token = lex.Get()
while token.Type ~= "Eof" do
if token.Type == "Ident" and token.Data == i18n_func then
token = lex.Get()
-- skip open bracket of function call
if token.Type == "Symbol" and token.Data == "(" then
token = lex.Get()
end
-- found the text
if token.Type == "String" then
local txt = make_string(token.Data)
res[txt] = txt
end
end
token = lex.Get()
end
return res
end
--- parses a Lua file, returns all texts wrapped in TR calls.
-- @param path the Lua file to parse
-- @param res optional table to store the results in
-- @return a map of found strings
-- @see pstring
local function parse_file(path, res)
local f = io.open(path, "r")
local src = f:read"a"
f:close()
return parse_string(src, res)
end
--- write language pack to open file
local function dump_pack_to_file(pack, lang, f)
for txt, trans in pairs(pack) do
f:write(make_csv({txt,lang,trans}), "\n")
end
end
--- dumps a text map into a CSV file for translation.
-- @param pack the text map
-- @param lang the language/region identifier
-- @param path the path to write the CSV to
-- CSV format is "<original text>","<lang/region code>","<translated text>"
local function dump_pack(pack, lang, path)
local f = io.open(path, "w+")
dump_pack_to_file(pack, lang, f)
f:close()
end
--- dumps all language packs into a CSV file for storage.
-- @param packs a table containing all the language packs
-- @param path the path to write the CSV to
-- CSV format is "<original text>","<lang/region code>","<translated text>"
local function dump_packs(packs, path)
local f = io.open(path, "w+")
for lang, pack in pairs(packs) do
dump_pack_to_file(pack, lang, f)
end
f:close()
end
--- loads translation CSV dump into pack
-- @param path the path to the CSV translation file
-- @param packs (optional) table load with out languages
-- @return table of language packs
local function load_from_trans(path, packs)
packs = packs or {}
for row in read_csv(path) do
local org, lang, trans = row[1], row[2], row[3]
local pack = packs[lang]
if not pack then
pack = {}
packs[lang] = pack
end
pack[org] = trans
end
return packs
end
--- turns a set of language packs into a language module ready to `require` into a Lua session.
-- @param packs a table containing all the language packs
-- @param path the path to write the language module to
local function write_package(packs, path)
local f = io.open(path, "w+")
f:write("local packs = {\n");
for lang, pack in pairs(packs) do
f:write("\t[\"", lang:format"%q", "\"] = {\n")
for org, trans in pairs(pack) do
f:write("\t\t[\"", org:format"%q", "\"] = \"", trans:format"%q", "\",\n")
end
f:write("\t},\n")
end
f:write("}\n\n")
f:write([[
local tr_repos = {}
tr_repos["__default"] = function(str)
return str
end
return function(lang)
local repos = tr_repos[lang]
-- build translation closure
if not repos then
local pack = packs[lang]
if pack then
repos = function(str)
return pack[str] or str
end
tr_repos[lang] = repos
end
end
return repos or tr_repos["__default"]
end]])
f:close()
end
return {
parse_string = parse_string,
parse_file = parse_file,
dump_pack = dump_pack,
dump_packs = dump_packs,
load_packs = load_from_trans,
write_package = write_package,
}
|
-- Canteen code by Bug_Rat aka Stix
local canteen_wear_per_thirst = 3275 -- 65500 / 20
minetest.register_tool("thirst:canteen", {
description = "Canteen",
inventory_image = "thirst_canteen.png",
liquids_pointable = true,
on_use = function(itemstack, user)
local wear = itemstack:get_wear()
local name = user:get_player_name()
local pthirst = thirst.get_player_thirst(name)
local amount = thirst.max_thirst - pthirst
local wear_needed = amount * canteen_wear_per_thirst
if wear_needed > (65500 - wear) then
wear_needed = (65500 - wear) - ((65500 - wear) % canteen_wear_per_thirst)
amount = wear_needed / canteen_wear_per_thirst
end
if itemstack:get_wear() < 65500 then
thirst.decrease_thirst(name, amount)
itemstack:add_wear(wear_needed)
return itemstack
end
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, false)
if pos then
local node = minetest.get_node_or_nil(pos)
if node then
if node.name == "ws_core:water_source" then
itemstack:set_wear(1)
return itemstack
end
end
end
end,
})
minetest.register_tool("thirst:straw", {
description = "Filtering Straw",
inventory_image = "thirst_straw.png",
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, false)
if pos then
local node = minetest.get_node_or_nil(pos)
if node then
if node.name == "ws_core:water_source_toxic" then
local name = user:get_player_name()
if thirst.get_player_thirst(name) < thirst.max_thirst then
thirst.decrease_thirst(name, 4)
itemstack:add_wear(8000)
return itemstack
end
end
end
end
end,
})
|
--- A Component that defines a @{Frame}'s Border.
-- @classmod Border
local Base = require("vyzor.base")
local BorderSide = require("vyzor.component.border_side")
local BorderStyle = require("vyzor.enum.border_style")
local Border = Base("Component", "Border")
local function getWidthString(width)
if type(width) == "table" then
local widthTable = {
string.format("border-top-width: %s", width[1]),
string.format("border-right-width: %s", width[2]),
string.format("border-bottom-width: %s", width[3]),
string.format("border-left-width: %s", width[4])
}
return table.concat(widthTable, "; ")
else
return string.format("border-width: %s", width)
end
end
--- Border constructor.
-- @function Border
-- @tparam number|table initialWidth The Border Component's initial width. May be a number or a table of numbers.
-- @tparam[opt=BorderStyle.None] BorderStyle initialStyle The Border Component's initial @{BorderStyle}.
-- @tparam Image|Brush|table initialContent The Border Component's initial content.
-- @tparam[opt=0] number|table initialRadius The Border Component's initial radius, for rounded corners.
-- @tparam table initialBorders The Border Component's initial @{BorderSide} Subcomponents. Must be a table containing one to four @{BorderSide}s.
-- @treturn Border
local function new (_, initialWidth, initialStyle, initialContent, initialRadius, initialBorders)
--- @type Border
local self = {}
local _width = initialWidth or 0
local _style = initialStyle or BorderStyle.None
local _content = initialContent
local _radius = initialRadius or 0
local _borders
if initialBorders and type(initialBorders) == "table" then
local defaultSide = BorderSide(_width, _style, _content, _radius)
_borders = {}
_borders["top"] = initialBorders["top"] or initialBorders[1] or defaultSide
_borders["right"] = initialBorders["right"] or initialBorders[2] or defaultSide
_borders["bottom"] = initialBorders["bottom"] or initialBorders[3] or defaultSide
_borders["left"] = initialBorders["left"] or initialBorders[4] or defaultSide
end
local _stylesheet
local function updateStylesheet ()
local styleTable = {
getWidthString(_width),
string.format("border-style: %s", _style),
string.format("border-radius: %s", _radius),
}
if _content then
styleTable[#styleTable + 1] = string.format("border-%s",
(_content.Subtype == "Brush" and _content.Stylesheet) or
(_content.Subtype == "Image" and string.format("image: %s", _content.Url)))
if _content.Subtype == "Image" then
styleTable[#styleTable +1] = string.format("border-image-position: %s", _content.Alignment)
end
end
if _borders then
for _, side in ipairs({"top", "right", "bottom", "left"}) do
for _, sideStyleTable in ipairs(_borders[side].Styletable) do
styleTable[#styleTable +1] = string.format("border-%s-%s", side, sideStyleTable)
end
end
end
_stylesheet = table.concat(styleTable, "; ")
end
--- Properties
--- @section
local properties = {
Style = {
--- Returns the Border's @{BorderStyle}.
-- @function self.Style.get
-- @treturn BorderStyle
get = function ()
return _style
end,
--- Sets the Border's @{BorderStyle}.
-- @function self.Style.set
-- @tparam BorderStyle value
set = function (value)
assert(BorderStyle:IsValid(value), "Vyzor: Invalid BorderStyle passed to Border.")
_style = value
end,
},
Width = {
--- Returns the Border's width.
-- @function self.Width.get
-- @treturn number|table
get = function ()
if type(_width) == "table" then
local copy = {}
for i in ipairs(_width) do
copy[i] = _width[i]
end
return copy
else
return _width
end
end,
--- Sets the Border's width.
-- @function self.Width.set
-- @tparam number|table value
set = function (value)
_width = value
end,
},
Content = {
--- Returns the Border's content.
-- @function self.Content.get
-- @treturn Image|Brush|table
get = function ()
if type(_content) ~= "table" then
return _content
else
local copy = {}
for i in ipairs(_content) do
copy[i] = _content[i]
end
return copy
end
end,
--- Sets the Border's content.
-- @function self.Content.set
-- @param Image|Brush|table value
set = function (value)
_content = value
end,
},
Top = {
--- Returns the Border's top @{BorderSide} Component.
-- @function self.Top.get
-- @treturn table
get = function ()
return (_borders and _borders["top"]) or nil
end,
--- Sets the Border's top @{BorderSide} Component.
-- @function self.Top.set
-- @tparam BorderSide value
set = function (value)
_borders["top"] = value
end
},
Right = {
--- Returns the Border's right @{BorderSide} Component.
-- @function self.Right.get
-- @treturn table
get = function ()
return (_borders and _borders["right"]) or nil
end,
--- Sets the Border's right @{BorderSide} Component.
-- @function self.Right.set
-- @tparam BorderSide value
set = function (value)
_borders["right"] = value
end
},
Bottom = {
--- Returns the Border's bottom @{BorderSide} Component.
-- @function self.Bottom.get
-- @treturn table
get = function ()
return (_borders and _borders["bottom"]) or nil
end,
--- Sets the Border's bottom @{BorderSide} Component.
-- @function self.Bottom.set
-- @tparam BorderSide value
set = function (value)
_borders["bottom"] = value
end
},
Left = {
--- Returns the Border's left @{BorderSide} Component.
-- @function self.Left.get
-- @treturn table
get = function ()
return (_borders and _borders["left"]) or nil
end,
--- Sets the Border's left @{BorderSide} Component.
-- @function self.Left.set
-- @tparam BorderSide value
set = function (value)
_borders["left"] = value
end
},
Stylesheet = {
--- Updates and returns the Border's stylesheet.
-- @function self.Stylesheet.get
-- @treturn string
get = function ()
if not _stylesheet then
updateStylesheet()
end
return _stylesheet
end,
},
}
--- @section end
setmetatable(self, {
__index = function (_, key)
return (properties[key] and properties[key].get()) or Border[key]
end,
__newindex = function (_, key, value)
if properties[key] and properties[key].set then
properties[key].set(value)
end
end,
})
return self
end
setmetatable(Border, {
__index = getmetatable(Border).__index,
__call = new,
})
return Border
|
Citizen = {}
Citizen.__index = Citizen
setmetatable(Citizen, {
__index = Citizen,
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...)
return self
end,
})
function Citizen:_init()
self.name = ""
self.sex = 0
self.occupation = ""
self.alive = 1
self.jailed = 0
self.bodyInspected = 0
self.taint = 0
self.knows = 0
self.suspicious = 0
self.face = nil
self.skills = {}
self.skillsRevealed = {}
end
function Citizen.generate(self, nameGenerator, faceGenerator, occupationGenerator)
self.name = nameGenerator:generate(sex)
self.sex = love.math.random(0, 1)
self.occupation = occupationGenerator:generate()
self.face = faceGenerator:generate(sex)
self.alive = 1
self.jailed = 0
self.bodyInspected = 0
self.taint = love.math.random(0, 1)
self.knows = love.math.random(0, 1)
for k,v in pairs(skills) do
self.skills[k] = love.math.random(100)
self.skillsRevealed[k] = 0
end
end
function Citizen.isTainted(self)
return self.taint == 1
end
function Citizen.isAgent(self)
return self.taint == 1 and self.knows == 1
end
|
-- basic tests of stringlua.lua
package.path = 'lmod/?.lua;'..package.path
local S = require "stringlua"
-- a few example table array interfaces
local TA = require "stringlua.tablearray"
local FA = require "stringlua.filearray"
local SA = require "stringlua.stringarray"
local function tuple(...) return {n=select('#',...), ...} end
-- test on array of chars
local s1 = TA'abc123def{45}'
assert(S.match(s1, SA'%d%a') == TA'3d')
assert(S.match(s1, SA'%d(%a)') == TA'd')
assert(S.match(s1, SA'%b{}') == TA'{45}')
assert(S.match(TA'23', SA'2') == TA'2')
assert(S.sub(s1,1,1) == TA'a')
assert(S.sub(s1,1,-1) == s1)
assert(S.len(s1) == 13)
-- test on file array
-- Run test on Lua 5.1.4 manual (from Lua distribution).
local s = FA 'manual.html'
if s then
--print(s)
assert(S.match(s,TA'block ::= (%w+)') == 'chunk')
assert(S.match(s,TA'(%b<>)setfenv') == '<code>')
s:close()
else
print 'WARNING: manual.html not tested'
end
-- test on array of non-chars
assert(S.match(TA{2,false,"test","test",2}, TA{false,"test", '+'})
== TA{false,"test", "test"})
-- Replace Lua functions with reimplementations.
-- and then run tests from Lua 5.1. test suite
-- http://www.inf.puc-rio.br/~roberto/lua/lua5.1-tests.tar.gz
function string.find(s1, s2, init, plain)
return S.find(SA(s1), SA(s2), init, plain)
end
function string.match(s1, s2, init)
return S.match(SA(s1), SA(s2), init)
end
function string.sub(s, a, b)
return S.sub(SA(s), a, b)
end
function string.len(s)
return S.len(SA(s))
end
local f = loadfile 'strings.lua'
if f then f() else print 'WARNING: strings.lua not tested' end
local f = loadfile 'pm.lua'
if f then f() else print 'WARNING: pm.lua not tested' end
print'DONE'
|
local string = require 'ext.string'
local io = {}
for k,v in pairs(require 'io') do io[k] = v end
-- io or os? io since it is shorthand for io.open():read()
function io.readfile(fn)
local f, err = io.open(fn, 'rb')
if not f then return false, err end
-- file.read compat (tested on Windows)
-- *a a *l l
-- lua-5.3.5: yes yes yes yes jit == nil and _VERSION == 'Lua 5.3'
-- lua-5.2.4: yes no yes no jit == nil and _VERSION == 'Lua 5.2'
-- lua-5.1.5: yes no yes no jit == nil and _VERSION == 'Lua 5.1'
-- luajit-2.1.0-beta3: yes yes yes yes (jit.version == 'LuaJIT 2.1.0-beta3' / jit.version_num == 20100)
-- luajit-2.0.5 yes no yes no (jit.version == 'LuaJIT 2.0.5' / jit.version_num == 20005)
local d = f:read('*a')
f:close()
return d
end
function io.writefile(fn, d)
local f, err = io.open(fn, 'wb')
if not f then return false, err end
if d then f:write(d) end
f:close()
return true
end
function io.readproc(cmd)
local f, err = io.popen(cmd)
if not f then return false, err end
local d = f:read('*a')
f:close()
return d
end
function io.getfiledir(fn)
return fn:match('^(.*)/([^/]-)$')
end
-- this should really return the extension first.
-- that is the function name, after all.
function io.getfileext(fn)
return fn:match('^(.*)%.([^%./]-)$')
end
-- in Lua 5.3.5 at least:
-- (for file = getmetatable(io.open(something)))
-- io.read ~= file.read
-- file.__index == file
-- within meta.lua, simply modifying the file metatable
-- but if someone requires ext/io.lua and not lua then io.open and all subsequently created files will need to be modified
if jit or (not jit and _VERSION < 'Lua 5.2') then
local function fixfilereadargs(...)
if select('#', ...) == 0 then return ... end
local fmt = select(1, ...)
if fmt == 'a' then fmt = '*a'
elseif fmt == 'l' then fmt = '*l'
elseif fmt == 'n' then fmt = '*n'
end
return fmt, fixfilereadargs(select(2, ...))
end
-- even though io.read is basically the same as file.read, they are still different functions
-- so file.read will still have to be separately overridden
local oldfileread
local function newfileread(...)
return oldfileread(fixfilereadargs(...))
end
io.read = function(...)
return newfileread(io.stdout, ...)
end
local oldfilemeta = debug.getmetatable(io.stdout)
local newfilemeta = {}
for k,v in pairs(oldfilemeta) do
newfilemeta[k] = v
end
-- override file:read
oldfileread = oldfilemeta.read
newfilemeta.read = newfileread
-- should these be overridden in this case, or only when running ext/meta.lua?
debug.setmetatable(io.stdin, newfilemeta)
debug.setmetatable(io.stdout, newfilemeta)
debug.setmetatable(io.stderr, newfilemeta)
local function fixfilemeta(...)
if select('#', ...) > 0 then
local f = select(1, ...)
if f then
debug.setmetatable(f, newfilemeta)
end
end
return ...
end
local oldioopen = io.open
function io.open(...)
return fixfilemeta(oldioopen(...))
end
end
-- deprecated - moved to os.fileexists
function io.fileexists(...)
io.stderr:write('io.fileexists deprecated - use os.fileexists\n')
return require 'ext.os'.fileexists(...)
end
-- deprecated - moved to os.isdir
function io.isdir(...)
io.stderr:write('io.isdir deprecated - use os.isdir\n')
return require 'ext.os'.isdir(...)
end
-- deprecated - moved to os.listdir
function io.dir(...)
io.stderr:write('io.dir deprecated - use os.listdir\n')
return require 'ext.os'.listdir(...)
end
-- deprecated - moved to os.rlistdir
function io.rdir(...)
io.stderr:write('io.rdir deprecated - use os.rlistdir\n')
return require 'ext.os'.rlistdir(...)
end
return io
|
--define the class
ACF_defineGunClass("SA", {
spread = 0.1,
name = "Semiautomatic Cannon",
desc = "Semiautomatic cannons offer better payloads than autocannons and less weight at the cost of rate of fire.",
muzzleflash = "semi_muzzleflash_noscale",
rofmod = 0.36,
sound = "acf_extra/tankfx/gnomefather/25mm1.mp3",
soundDistance = " ",
soundNormal = " "
})
--add a gun to the class
--id
ACF_defineGun("25mmSA", {
name = "25mm Semiautomatic Cannon",
desc = "The 25mm semiauto can quickly put five rounds downrange, being lethal, yet light.",
model = "models/autocannon/semiautocannon_25mm.mdl",
gunclass = "SA",
caliber = 2.5,
weight = 200,
year = 1935,
rofmod = 0.7,
magsize = 5,
magreload = 2,
round = {
maxlength = 39,
propweight = 0.5
}
})
ACF_defineGun("37mmSA", {
name = "37mm Semiautomatic Cannon",
desc = "The 37mm is surprisingly powerful, its five-round clips boasting a respectable payload and a high muzzle velocity.",
model = "models/autocannon/semiautocannon_37mm.mdl",
gunclass = "SA",
caliber = 3.7,
weight = 540,
year = 1940,
rofmod = 0.7,
magsize = 5,
magreload = 3.5,
round = {
maxlength = 42,
propweight = 1.125
}
})
ACF_defineGun("45mmSA", {
name = "45mm Semiautomatic Cannon",
desc = "The 45mm can easily shred light armor, with a respectable rate of fire, but its armor penetration pales in comparison to regular cannons.",
model = "models/autocannon/semiautocannon_45mm.mdl",
gunclass = "SA",
caliber = 4.5,
weight = 870,
year = 1965,
rofmod = 0.72,
magsize = 5,
magreload = 4,
round = {
maxlength = 52,
propweight = 1.8
}
})
ACF_defineGun("57mmSA", {
name = "57mm Semiautomatic Cannon",
desc = "The 57mm is a respectable light armament, offering considerable penetration and moderate fire rate.",
model = "models/autocannon/semiautocannon_57mm.mdl",
gunclass = "SA",
caliber = 5.7,
weight = 1560,
year = 1965,
rofmod = 0.8,
magsize = 5,
magreload = 4.5,
round = {
maxlength = 62,
propweight = 2
}
})
ACF_defineGun("76mmSA", {
name = "76mm Semiautomatic Cannon",
desc = "The 76mm semiauto is a fearsome weapon, able to put 5 76mm rounds downrange in 8 seconds.",
model = "models/autocannon/semiautocannon_76mm.mdl",
gunclass = "SA",
caliber = 7.62,
weight = 2990,
year = 1984,
rofmod = 0.85,
magsize = 5,
magreload = 5,
round = {
maxlength = 70,
propweight = 4.75
}
}) |
function Spitclawk.main()
end
function Spitclawk.LaunchDamageSound(_ARG_0_)
end
|
local S = aurum.get_translator()
local TIMEOUT = 60
local SECONDS_PER_REGEN = 60
aurum.mobs.initial_data.trades = {}
local function get(name, id)
local player = minetest.get_player_by_name(name)
local object = player and aurum.mobs.helper_mob_id_to_object(player:get_pos(), 8, id)
local mob = object and aurum.mobs.get_mob(object)
return mob, player
end
awards.register_trigger("trade", {
type = "counted_key",
progress = "@1/@2 traded",
auto_description = { "Trade: @2", "Trade: @1×@2" },
auto_description_total = { "Trade @1 item.", "Trade @1 items." },
key_is_item = true,
get_key = function(self, def)
return def.trigger.item
end,
})
local form
form = smartfs.create("aurum_npcs:trading", function(state)
if state.param.error then
state:size(6, 2)
state:label(0, 0, "error_label", S("Could not trade: @1", state.param.error))
state:button(0, 1, 3, 1, "ok", S"Continue Trading", true):onClick(function(self, state, name)
state.param.error = nil
minetest.after(0, form.show, form, name, table.copy(state.param))
end)
state:button(3, 1, 3, 1, "stop", S"Stop Trading", true)
else
local mob, player = get(state.location.player, state.param.id)
if mob then
local trades = b.t.imap(mob.data.trades, function(v, i) return (ItemStack(v.item):get_count() > 0 and v.has >= 1) and {v, i} or nil end)
state:size(8, #trades + 5)
local x = 1.25
for i,t in ipairs(trades) do
local trade, trade_index = unpack(t)
local item = ItemStack(trade.item)
local item_button = state:item_image_button(x + 0, i - 1, 1, 1, "item_" .. i, item:get_count(), item:get_name())
local d = item:get_meta():get_string("description")
item_button:setTooltip(S("Qty. @1", item:get_count()) .. "\n" .. ((#d > 0) and d or item:get_definition().description))
state:label(x + 1.25, i - 1 + 0.25, "for_" .. i, S"for")
local cost = ItemStack(trade.cost)
local cost_button = state:item_image_button(x + 2, i - 1, 1, 1, "cost_" .. i, cost:get_count(), cost:get_name())
local d = cost:get_meta():get_string("description")
cost_button:setTooltip(S("Qty. @1", cost:get_count()) .. "\n" .. ((#d > 0) and d or cost:get_definition().description))
state:button(x + 3.25, i - 1, 2, 1, "purchase_" .. i, S"Purchase", true):onClick(function(self, state, name)
local mob, player = get(name, state.param.id)
if mob and player then
if mob:state().flags["aurum_npcs:trading"] then
local do_trade = mob.data.trades[trade_index]
if do_trade.item == trade.item and do_trade.cost == trade.cost and do_trade.has >= 1 then
local inv = player:get_inventory()
if inv:contains_item("main", ItemStack(do_trade.cost)) then
if inv:room_for_item("main", ItemStack(do_trade.item)) then
inv:remove_item("main", ItemStack(do_trade.cost))
inv:add_item("main", ItemStack(do_trade.item))
do_trade.has = do_trade.has - 1
mob:fire_event("traded", mob.data.params)
awards.notify_trade(player, ItemStack(do_trade.item):get_name(), ItemStack(do_trade.item):get_count())
minetest.after(0, form.show, form, name, table.copy(state.param))
else
state.param.error = S"You cannot hold this trade"
minetest.after(0, form.show, form, name, table.copy(state.param))
end
else
state.param.error = S"You cannot pay for this trade"
minetest.after(0, form.show, form, name, table.copy(state.param))
end
else
state.param.error = S"Trader no longer offers this trade"
minetest.after(0, form.show, form, name, table.copy(state.param))
end
else
state.param.error = S"Trader lost interest in trading"
minetest.after(0, form.show, form, name, table.copy(state.param))
end
else
state.param.error = S"Trader not found"
minetest.after(0, form.show, form, name, table.copy(state.param))
end
end)
end
state:inventory(0, #trades + 1, 8, 4, "main")
else
state.param.error = S"Trader not found"
minetest.after(0, form.show, form, name, table.copy(state.param))
end
end
end)
gemai.register_action("aurum_npcs:trading_begin", function(self)
local other = self.data.params.other
if other.type == "player" then
local player = minetest.get_player_by_name(other.id)
if player then
form:show(other.id, {id = self.entity._aurum_mobs_id})
self:fire_event("begin_trading", self.data.params)
end
end
end)
gemai.register_action("aurum_npcs:trading", function(self)
if self.data.state_time > TIMEOUT then
self:fire_event("end_trading", self.data.params)
end
end)
gemai.register_action("aurum_npcs:trading_regen", function(self)
for _,trade in ipairs(self.data.trades) do
trade.has = math.min(trade.max, trade.has + self.data.step_time / SECONDS_PER_REGEN)
end
end)
|
add_rules("mode.debug", "mode.release")
add_repositories("local-repo build")
add_requires("foo")
target("bar")
set_kind("binary")
add_files("src/*.cpp")
add_packages("foo")
|
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\master.lvl")
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ME5_Master")
ScriptCB_DoFile("ME5_setup_teams")
ScriptCB_DoFile("ME5_ObjectiveCTF")
-- Create a new MapManager object
manager = MapManager:New{
-- Map-specific details
bIsModMap = true,
gameMode = "ctf",
mapSize = "sm",
environmentType = "urban",
-- In-game music
musicVariation_SSVxGTH = "6",
musicVariation_SSVxCOL = "2",
musicVariation_EVGxGTH = "6",
musicVariation_EVGxCOL = "9",
-- Online matches
onlineSideVar = "SSVxRPR",
onlineHeroSSV = "shep_engineer",
onlineHeroGTH = "gethprime_me2",
onlineHeroCOL = "colgeneral",
onlineHeroEVG = "gethprime_me3",
-- AI hero spawns. CP name, CP spawn path name
heroSupportCPs = {},
-- Local ally spawns. CP name, CP spawn path name
allySpawnCPs = {},
}
-- Initialize the MapManager
manager:Init()
-- Randomize which team is ATT/DEF
if not ScriptCB_InMultiplayer() then
CIS = math.random(1,2)
REP = (3 - CIS)
else
REP = 1
CIS = 2
end
HuskTeam = 3
ATT = 1
DEF = 2
function ScriptPostLoad()
SoundEvent_SetupTeams( REP, 'rep', CIS, 'cis' )
SetProperty("flag1", "GeometryName", "com_icon_republic_flag")
SetProperty("flag1", "CarriedGeometryName", "com_icon_republic_flag_carried")
SetProperty("flag2", "GeometryName", "com_icon_cis_flag")
SetProperty("flag2", "CarriedGeometryName", "com_icon_cis_flag_carried")
--This makes sure the flag is colorized when it has been dropped on the ground
SetClassProperty("com_item_flag", "DroppedColorize", 1)
--This is all the actual ctf objective setup
print("start ctf objective")
ctf = ObjectiveCTF:New{teamATT = REP, teamDEF = CIS, captureLimit = 5, textATT = "game.modes.ctf", textDEF = "game.modes.ctf2", hideCPs = true, multiplayerRules = true}
ctf:AddFlag{name = "flag1", homeRegion = "ctf_team1_capture", captureRegion = "ctf_team2_capture",
capRegionMarker = "hud_objective_icon_circle", capRegionMarkerScale = 3.0,
icon = "", mapIcon = "flag_icon", mapIconScale = 3.0, regionDummyObject = "com_bldg_ctfbase"}
ctf:AddFlag{name = "flag2", homeRegion = "ctf_team2_capture", captureRegion = "ctf_team1_capture",
capRegionMarker = "hud_objective_icon_circle", capRegionMarkerScale = 3.0,
icon = "", mapIcon = "flag_icon", mapIconScale = 3.0, regionDummyObject = "com_bldg_ctfbase1"}
print("end ctf objective")
ctf:Start()
EnableSPHeroRules()
manager:Proc_ScriptPostLoad_End()
end
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\Load\\pro.lvl")
SetMemoryPoolSize("ParticleTransformer::ColorTrans", 2367)
SetMemoryPoolSize("ParticleTransformer::PositionTr", 1380)
SetMemoryPoolSize("ParticleTransformer::SizeTransf", 1533)
manager:Proc_ScriptInit_Begin()
SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight(30)
AISnipeSuitabilityDist(35)
SetAttackerSnipeRange(45)
SetDefenderSnipeRange(70)
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\SIDE\\me5tur.lvl",
"tur_bldg_mturret",
"tur_bldg_laser")
manager:Proc_ScriptInit_SideSetup()
-- TODO: create sound LVL
--ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\sound\\SFL_T4E_Streaming.lvl")
-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 0)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoldierAnimation", 270)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)
manager:Proc_ScriptInit_MemoryPoolInit()
SetSpawnDelay(10.0, 0.25)
ReadDataFile("..\\..\\addon\\ME5\\data\\_LVL_PC\\ME5\\T4E.lvl", "T4E_ctf")
SetDenseEnvironment("false")
-- Sound
-- TODO: create sound streams
--OpenAudioStream("..\\..\\addon\\ME5\\data\\_LVL_PC\\Sound\\SFL_T4E_Streaming.lvl", "T4E_ambiance")
manager:Proc_ScriptInit_MusicSetup()
SoundFX()
-- Camera Stats
AddCameraShot(-0.370814, 0.035046, -0.923929, -0.087320, -71.966255, 23.668301, 27.930090);
AddCameraShot(0.991073, 0.002392, 0.133299, -0.000322, 84.069084, 23.668301, -95.802574);
manager:Proc_ScriptInit_End()
end
|
require 'spec_helper'
describe["_.select"] = function()
before = function()
input = { 1,2,3 }
result = _.select(input, function(i) return i>2 end)
end
it["should return an array with only elements that do pass the truth function"] = function()
expect(result).should_equal {3}
end
end
spec:report(true)
|
print(rawget({x=1}, "x"))
--> =1
print(rawget({"hello"}, 1.0))
--> =hello
print(rawget({}, "abc"))
--> =nil
print(pcall(rawget, "hello", 1))
--> ~^false\t.*#1 must be a table
print(pcall(rawget, {}))
--> ~^false\t
|
return coroutine.wrap(function(dt)
local light = require 'light' :new {on = true, r = 0, g = 0xff}
local lights = {}
-- 66666
-- 5 7
-- 5 7
-- 5 7
-- 11111
-- 4 2
-- 4 2
-- 4 2
-- 33333
local function digit(lights, xoffset, yoffset)
xoffset = xoffset or 0
yoffset = yoffset or 0
for i=1,5 do table.insert(lights, light:new { x = xoffset + i+1, y = yoffset + 7 }) end -- 1
for i=1,5 do table.insert(lights, light:new { x = xoffset + 7, y = yoffset + 7+i }) end -- 2
for i=1,5 do table.insert(lights, light:new { x = xoffset + 7-i, y = yoffset + 13 }) end -- 3
for i=1,5 do table.insert(lights, light:new { x = xoffset + 1, y = yoffset + 13-i }) end -- 4
for i=1,5 do table.insert(lights, light:new { x = xoffset + 1, y = yoffset + 7-i }) end -- 5
for i=1,5 do table.insert(lights, light:new { x = xoffset + i+1, y = yoffset + 1 }) end -- 1
for i=1,5 do table.insert(lights, light:new { x = xoffset + 7, y = yoffset + 1+i }) end -- 2
end
digit(lights)
digit(lights, 8)
digit(lights, 16+1)
digit(lights, 24+1)
function love.draw()
for _i, light in ipairs(lights) do
light:draw()
end
end
local yield = coroutine.yield
while true do
dt = yield()
end
end)
|
local _instance_status = {}
local function build(id)
local now = os.time()
if not _instance_status.start then
_instance_status.start = now
_instance_status.finish = now
end
if now > _instance_status.finish then
_instance_status.finish = now
end
local retval = {
category = 1,
element = 16,
_type = 65552,
instance_id = id,
active_host_checks = 1,
active_service_checks = 1,
check_hosts_freshness = 0,
check_services_freshness = 1,
last_alive = now,
obsess_over_hosts = 1,
obsess_over_services = 1,
passive_host_checks = 1,
passive_service_checks = 1,
}
return retval
end
local instance_status = {
name = "Instance status",
build = function (stack, count, conn)
local poller_count = count.instance
broker_log:info(0, "BUILD INSTANCES STATUS ; poller_count = "
.. tostring(poller_count))
for i = 1,poller_count do
table.insert(stack, build(i))
end
end,
check = function (conn, count)
if not _instance_status.finish then
return false
end
local poller_count = count.instance
broker_log:info(0, "CHECK INSTANCES STATUS with poller_count = " .. poller_count)
local retval = true
local cursor, error_str = conn["storage"]:execute("SELECT instance_id, obsess_over_hosts from instances WHERE last_alive>=" .. _instance_status.start .. " AND last_alive<=" .. _instance_status.finish)
local row = cursor:fetch({}, "a")
local id = 1
while row do
broker_log:info(1, "Check for instance status " .. id)
if tonumber(row.obsess_over_hosts) ~= 1 then
broker_log:error(0, "Row found instance_id = "
.. row.instance_id .. " obsess_over_hosts = " .. row.obsess_over_hosts
.. " instead of instance_id = " .. id .. " and obsess_over_hosts = 1")
retval = false
break
end
id = id + 1
row = cursor:fetch({}, "a")
end
if id < poller_count then
retval = false
end
if not retval then
broker_log:info(0, "CHECK_INSTANCE_STATUS => NOT DONE")
else
broker_log:info(0, "CHECK_INSTANCE_STATUS => DONE")
end
return retval
end
}
return instance_status
|
local module = {
Name = "Check ban",
Description = "Check a player's ban status",
Location = "Player",
}
local DataStoreService
local dataStore
module.Execute = function(Client, Type, Attachment)
if Type == "command" then
local player = module.API.getUserIdWithName(Attachment)
local success, result = pcall(dataStore.GetAsync, dataStore, "data")
if success then
result = result or {}
result = result[tostring(player)] or module.Shared.LocalBans[player]
else
warn(result)
end
if success then
if result then
local message = "This player is currently banned, \n\nName: " .. Attachment .. " (" .. player .. ")\n"
warn(result.Reason)
result = message .. "Moderator: " .. tostring(result.By[2]) .. "\nDuration: " .. tostring(result.End) .. "\nReason: " .. tostring(result.Reason or "N/A")
else
result = "This player is not banned"
end
else
result = "An error occured, please try later"
end
module.API.Players.notify(Client, "CheckBan", result)
return true
elseif Type == "firstrun" then
DataStoreService = module.Services.DataStoreService
dataStore = DataStoreService:GetDataStore(module.Settings.Misc.DataStoresKey.Ban or "commander.bans")
module.Shared.LocalBans = module.Shared.LocalBans or {}
end
end
return module |
--
-- Copyright (c) 2020 lalawue
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
--[[
A DNS query tool build on top of MNet's event loop
]]
local ffi = require("ffi")
ffi.cdef([[
/* -- Build query content
* buf: buffer for store DNS query packet content, must have size == 1024 bytes
* qid: DNS query id, make sure > 0
* domain: '0' terminated string
* --
* return: 0 for error, or valid query_size > 0
*/
int mdns_query_build(uint8_t *buf, unsigned short qid, const char *domain);
/* -- fetch query id for later input query_size
* buf: response buffer, must have size == 1024 byte
* content_len: valid content length
* --
* return: 0 for error, or qid from response
*/
int mdns_response_fetch_qid(const uint8_t *buf, int content_len);
/* --
* buf: response buffer, must have size == 1024 byte
* content_len: valid content length
* query_size: query_size for qid fetched before
* domain: '0' terminated string for compare
* out_ipv4: 4 byte buffer for output ipv4
* --
* return: 0 for error, 1 for ok
*/
int mdns_response_parse(uint8_t *buf,
int content_len,
int query_size,
const char *domain,
uint8_t *out_ipv4);
]])
local NetCore = require("ffi-mnet")
local mNet = NetCore.core
local _copy = ffi.copy
local _fill = ffi.fill
local _string = ffi.string
local _buf = ffi.new("uint8_t[?]", 1024)
local _domain = ffi.new("uint8_t[?]", 256)
local _out_ipv4 = ffi.new("uint8_t[?]", 4)
-- build UDP package
local function _sendRequest(self, domain, callback)
local qid = math.random(65535)
_fill(_domain, 256)
_copy(_domain, domain)
local query_size = mNet.mdns_query_build(_buf, qid, _domain)
if query_size <= 0 then
return false
end
local item = { domain = domain, query_size = query_size }
self._qid_tbl[qid] = item
local data = _string(_buf, query_size)
for _, chann in ipairs(self._svr_tbl) do
chann:send(data)
end
-- add response to wait list
if not self._wait_tbl[domain] then
self._wait_tbl[domain] = {}
end
local tbl = self._wait_tbl[domain]
tbl[#tbl + 1] = callback
return true
end
-- got domain response
local function _rpcResponse(self, domain, data)
local tbl = self._wait_tbl[domain]
if tbl then
for _, callback in ipairs(tbl) do
callback(data)
end
self._wait_tbl[domain] = nil
end
end
-- recv UDP data
local function _recvResponse(self, pkg_data)
if pkg_data == nil then
return
end
-- check response
_copy(_buf, pkg_data, pkg_data:len())
local qid = tonumber(mNet.mdns_response_fetch_qid(_buf, pkg_data:len()))
local item = self._qid_tbl[qid]
if item == nil then
return
end
_fill(_domain, 256)
_copy(_domain, item.domain)
local ret = mNet.mdns_response_parse(_buf, pkg_data:len(), item.query_size, _domain, _out_ipv4)
if ret <= 0 then
_rpcResponse(self, item.domain, nil)
else
local out = _string(_out_ipv4, 4)
local ipv4 = string.format("%d.%d.%d.%d", out:byte(1), out:byte(2), out:byte(3), out:byte(4))
self._domain_tbl[item.domain] = ipv4
-- process wait response
_rpcResponse(self, item.domain, ipv4)
end
-- remove from wait processing list
self._qid_tbl[qid] = nil
end
--
--
local _M = {
}
_M.__index = _M
function _M:init()
NetCore.init()
math.randomseed(os.time())
self._svr_tbl = {} -- UDP chann
self._qid_tbl = {} -- processing list as [tonumber(qid)] = { domain, query_size }
self._domain_tbl = {} -- ["domain"] = "ipv4"
self._wait_tbl = {} -- waiting response
end
-- UDP DNS Query
function _M:initUdpChanns()
local dns_ipv4 = {
"114.114.114.114",
"8.8.8.8"
}
for i = 1, #dns_ipv4, 1 do
local udp_chann = NetCore.openChann("udp")
udp_chann:setCallback(function(chann, event_name, _, _)
if event_name == "event_recv" then
_recvResponse(self, chann:recv())
end
end)
udp_chann:connect(dns_ipv4[i], 53)
self._svr_tbl[#self._svr_tbl + 1] = udp_chann
end
end
-- init after mnet init
local function _init()
_M:init()
_M:initUdpChanns()
end
-- query domain, return ipv4 in coroutine
local function _queryHost(domain)
if type(domain) ~= "string" then
return false
end
local ipv4 = _M._domain_tbl[domain]
if ipv4 then
return ipv4
else
local co = coroutine.running()
local ret_func = function(ipv4)
coroutine.resume(co, ipv4)
end
local ret = _sendRequest(_M, domain, ret_func)
if not ret then
return false
end
return coroutine.yield(ret)
end
end
return {
init = _init,
queryHost = _queryHost
}
|
-- lua-phpass, Lua implementation of the portable
-- PHP password hashing framework
-- Copyright (C) 2015 Boris Nagaev
-- See the LICENSE file for terms of use.
local phpass = {}
-- Encoding. Not base64!
local itoa64_ = './0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ' ..
'abcdefghijklmnopqrstuvwxyz'
local function itoa64(index)
return itoa64_:sub(index + 1, index + 1)
end
local function unItoa64(char)
return itoa64_:find(char) - 1
end
local function encode64(data)
local outp = ''
local cur = 1
while cur <= #data do
local value = data:byte(cur)
outp = outp .. itoa64(value % 64)
cur = cur + 1
if cur <= #data then
value = value + data:byte(cur) * 256
end
outp = outp .. itoa64(math.floor(value / 2^6) % 2^6)
if cur > #data then
break
end
cur = cur + 1
if cur <= #data then
value = value + data:byte(cur) * 256^2
end
outp = outp .. itoa64(math.floor(value / 2^12) % 2^6)
if cur > #data then
break
end
cur = cur + 1
outp = outp .. itoa64(math.floor(value / 2^18) % 2^6)
end
return outp
end
local function startsWith(str, prefix)
return str:sub(1, prefix:len()) == prefix
end
local function md5(data)
local md5object = require("crypto").digest.new('md5')
local raw = true
return md5object:final(data, raw)
end
local function randomBytes(number)
return require("crypto").rand.bytes(number)
end
local function cryptPrivate(pw, setting)
local outp = startsWith(setting, '*0')
and '*1' or '*0'
if not startsWith(setting, '$P$') and
not startsWith(setting, '$H$') then
return outp
end
local count_code = setting:sub(4, 4)
local count_log2 = unItoa64(count_code)
if count_log2 < 7 or count_log2 > 30 then
return outp
end
local count = 2 ^ count_log2
local salt = setting:sub(5, 12)
if #salt ~= 8 then
return outp
end
assert(type(pw) == 'string')
local hx = md5(salt .. pw)
for i = 1, count do
hx = md5(hx .. pw)
end
return setting:sub(1, 12) .. encode64(hx)
end
function phpass.checkPassword(pw, stored_hash)
local hx = cryptPrivate(pw, stored_hash)
return hx == stored_hash
end
local function gensaltPrivate(count_log2)
if not count_log2 then
count_log2 = 16
end
local count_code = itoa64(count_log2)
local format = '$P$%s%s'
local salt = encode64(randomBytes(6))
return format:format(count_code, salt)
end
function phpass.hashPassword(pw, count_log2)
local setting = gensaltPrivate(count_log2)
return cryptPrivate(pw, setting)
end
return phpass
|
local MineOSInterface = require("MineOSInterface")
local GUI = require("GUI")
local buffer = require("doubleBuffering")
local scale = require("scale")
local unicode = require("unicode")
local event = require("event")
---------------------------------------------------------------------------------------------------------
local container = MineOSInterface.addBackgroundContainer(MineOSInterface.mainContainer, "Running string setup")
local textInput = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xFFFFFF, 0x696969, 0xB4B4B4, 0xFFFFFF, 0x2D2D2D, "Working on cool things, don't distract me", "Type text here", true))
local backgroundColorSelector = container.layout:addChild(GUI.colorSelector(1, 1, 36, 3, 0x0, "Background color"))
local textColorSelector = container.layout:addChild(GUI.colorSelector(1, 1, 36, 3, 0xFFFFFF, "Text color"))
local scaleSlider = container.layout:addChild(GUI.slider(1, 1, 36, 0x66DB80, 0x2D2D2D, 0xE1E1E1, 0x878787, 1, 1000, 100, false, "Scale: ", ""))
local delaySlider = container.layout:addChild(GUI.slider(1, 1, 36, 0x66DB80, 0x2D2D2D, 0xE1E1E1, 0x878787, 0, 500, 50, false, "Delay: ", " ms"))
local spacingSlider = container.layout:addChild(GUI.slider(1, 1, 36, 0x66DB80, 0x2D2D2D, 0xE1E1E1, 0x878787, 1, 50, 10, false, "Spacing: ", " char(s)"))
scaleSlider.roundValues, delaySlider.roundValues, spacingSlider.roundValues = true, true, true
spacingSlider.height = 2
container.layout:addChild(GUI.button(1, 1, 36, 3, 0x444444, 0xFFFFFF, 0x2D2D2D, 0xFFFFFF, "OK")).onTouch = function()
local text = textInput.text .. string.rep(" ", math.round(spacingSlider.value))
local gpu = buffer.getGPUProxy()
scale.set(scaleSlider.value / 1000)
local width, height = gpu.getResolution()
local y = math.round(height / 2)
gpu.setBackground(backgroundColorSelector.color)
gpu.setForeground(textColorSelector.color)
gpu.fill(1, 1, width, height, " ")
while true do
local eventData = {event.pull(delaySlider.value / 1000)}
if eventData[1] == "touch" or eventData[1] == "key_down" then
break
end
text = unicode.sub(text, 2, -1) .. unicode.sub(text, 1, 1)
gpu.set(1, y, text)
end
buffer.setResolution(buffer.getResolution())
MineOSInterface.mainContainer:drawOnScreen()
end
|
local Root = script.Parent.Parent
local RunService = game:GetService("RunService")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local FFlagBypassThirdPartySettingForRobloxPurchase = require(Root.Flags.FFlagBypassThirdPartySettingForRobloxPurchase)
local GetFFlagLuaUseThirdPartyPermissions = require(Root.Flags.GetFFlagLuaUseThirdPartyPermissions)
local GetFFlagHideThirdPartyPurchaseFailure = require(Root.Flags.GetFFlagHideThirdPartyPurchaseFailure)
local ExternalSettings = {}
function ExternalSettings.new()
local service = {}
setmetatable(service, {
__tostring = function()
return "Service(ExternalSettings)"
end,
})
function service.getPlatform()
return UserInputService:GetPlatform()
end
function service.isStudio()
return RunService:IsStudio()
end
function service.isThirdPartyPurchaseAllowed()
-- If PermissionsService is not created (flag is not enabled), don't fail.
local result = true
pcall(function()
result = game:GetService("PermissionsService"):GetIsThirdPartyPurchaseAllowed()
end)
return result
end
function service.getLuaUseThirdPartyPermissions()
return GetFFlagLuaUseThirdPartyPermissions()
end
function service.getFlagHideThirdPartyPurchaseFailure()
return GetFFlagHideThirdPartyPurchaseFailure()
end
function service.getFlagBypassThirdPartySettingForRobloxPurchase()
return FFlagBypassThirdPartySettingForRobloxPurchase
end
-- TODO(DEVTOOLS-4227): Remove this flag
function service.getFlagRestrictSales2()
return settings():GetFFlag("RestrictSales2")
end
function service.getFlagOrder66()
return settings():GetFFlag("Order66")
end
function service.isTenFootInterface()
return GuiService:IsTenFootInterface()
end
return service
end
return ExternalSettings
|
--------------------------------
-- @module EventMouse
-- @extend Event
-- @parent_module cc
--------------------------------
-- Returns the previous touch location in screen coordinates.<br>
-- return The previous touch location in screen coordinates.<br>
-- js NA
-- @function [parent=#EventMouse] getPreviousLocationInView
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Returns the current touch location in OpenGL coordinates.<br>
-- return The current touch location in OpenGL coordinates.
-- @function [parent=#EventMouse] getLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Get mouse button.<br>
-- return The mouse button.<br>
-- js getButton
-- @function [parent=#EventMouse] getMouseButton
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Returns the previous touch location in OpenGL coordinates.<br>
-- return The previous touch location in OpenGL coordinates.<br>
-- js NA
-- @function [parent=#EventMouse] getPreviousLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Returns the delta of 2 current touches locations in screen coordinates.<br>
-- return The delta of 2 current touches locations in screen coordinates.
-- @function [parent=#EventMouse] getDelta
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Set mouse scroll data.<br>
-- param scrollX The scroll data of x axis.<br>
-- param scrollY The scroll data of y axis.
-- @function [parent=#EventMouse] setScrollData
-- @param self
-- @param #float scrollX
-- @param #float scrollY
-- @return EventMouse#EventMouse self (return value: cc.EventMouse)
--------------------------------
-- Returns the start touch location in screen coordinates.<br>
-- return The start touch location in screen coordinates.<br>
-- js NA
-- @function [parent=#EventMouse] getStartLocationInView
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Returns the start touch location in OpenGL coordinates.<br>
-- return The start touch location in OpenGL coordinates.<br>
-- js NA
-- @function [parent=#EventMouse] getStartLocation
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Set mouse button.<br>
-- param button a given mouse button.<br>
-- js setButton
-- @function [parent=#EventMouse] setMouseButton
-- @param self
-- @param #int button
-- @return EventMouse#EventMouse self (return value: cc.EventMouse)
--------------------------------
-- Returns the current touch location in screen coordinates.<br>
-- return The current touch location in screen coordinates.
-- @function [parent=#EventMouse] getLocationInView
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Get mouse scroll data of y axis.<br>
-- return The scroll data of y axis.
-- @function [parent=#EventMouse] getScrollY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Get mouse scroll data of x axis.<br>
-- return The scroll data of x axis.
-- @function [parent=#EventMouse] getScrollX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Get the cursor position of x axis.<br>
-- return The x coordinate of cursor position.<br>
-- js getLocationX
-- @function [parent=#EventMouse] getCursorX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Get the cursor position of y axis.<br>
-- return The y coordinate of cursor position.<br>
-- js getLocationY
-- @function [parent=#EventMouse] getCursorY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Set the cursor position.<br>
-- param x The x coordinate of cursor position.<br>
-- param y The y coordinate of cursor position.<br>
-- js setLocation
-- @function [parent=#EventMouse] setCursorPosition
-- @param self
-- @param #float x
-- @param #float y
-- @return EventMouse#EventMouse self (return value: cc.EventMouse)
--------------------------------
-- Constructor.<br>
-- param mouseEventCode A given mouse event type.<br>
-- js ctor
-- @function [parent=#EventMouse] EventMouse
-- @param self
-- @param #int mouseEventCode
-- @return EventMouse#EventMouse self (return value: cc.EventMouse)
return nil
|
local function brew()
local status_ok, indent_blankline = pcall(require, "indent_blankline")
if not status_ok then
return
end
indent_blankline.setup {
buftype_exclude = {
"alpha",
"NvimTree",
"terminal",
"term",
"packer",
"gitcommit",
"fugitive",
"nofile",
"Greeter",
"help"
},
filetype_exclude = {
"NvimTree",
"terminal",
"term",
"packer",
"gitcommit",
"fugitive",
"nofile",
"Greeter",
},
context_patterns = {
"class",
"function",
"method",
"block",
"list_literal",
"selector",
"^if",
"^table",
"if_statement",
"while",
"for",
"object",
"start_tag",
"open_tag",
"element",
},
show_first_indent_level = true,
show_current_context = true,
show_trailing_blankline_indent = false,
}
end
return {
"lukas-reineke/indent-blankline.nvim",
config = brew()
} |
local npc_sides = {
npc_advisor = "hl_combine",
npc_alyx = "default",
npc_antlion = "hl_antlion",
npc_antlion_grub = "hl_antlion",
npc_antlionguard = "hl_antlion",
npc_barnacle = "wild",
npc_antlion_worker = "hl_antlion",
npc_barney = "default",
npc_breen = "hl_combine",
npc_citizen = "default",
npc_clawscanner = "hl_combine",
npc_combine_camera = "hl_combine",
npc_combine_s = "hl_combine",
npc_combinedropship = "hl_combine",
npc_combinegunship = "hl_combine",
npc_crow = "harmless",
npc_cscanner = "hl_combine",
npc_dog = "default",
npc_eli = "default",
npc_fastzombie = "hl_zombie",
npc_fastzombie_torso = "hl_zombie",
npc_fisherman = "default",
npc_gman = "harmless",
npc_headcrab = "hl_zombie",
npc_headcrab_black = "hl_zombie",
npc_headcrab_fast = "hl_zombie",
npc_helicopter = "hl_combine",
npc_hunter = "hl_combine",
npc_ichthyosaur = "wild",
npc_kleiner = "default",
npc_magnusson = "default",
npc_manhack = "hl_combine",
npc_metropolice = "hl_combine",
npc_monk = "default",
npc_mossman = "default",
npc_pigeon = "harmless",
npc_poisonzombie = "hl_zombie",
npc_rollermine = "hl_combine",
npc_seagull = "harmless",
npc_sniper = "hl_combine",
npc_stalker = "hl_combine",
npc_strider = "hl_combine",
npc_turret_ceiling = "hl_combine",
npc_turret_floor = "hl_combine",
npc_turret_ground = "hl_combine",
npc_vortigaunt = "default",
npc_zombie = "hl_zombie",
npc_zombie_torso = "hl_zombie",
npc_zombine = "hl_zombie"
}
local side_relationships = {
default = {
hl_combine = D_HT,
hl_antlion = D_HT,
hl_zombie = D_HT,
hl_infiltrator = D_LI
},
hl_combine = {
default = D_HT,
hl_antlion = D_HT,
hl_zombie = D_HT,
hl_infiltrator = D_LI
},
hl_antlion = {
default = D_HT,
hl_combine = D_HT,
hl_zombie = D_HT,
hl_infiltrator = D_HT
},
hl_zombie = {
default = D_HT,
hl_combine = D_HT,
hl_antlion = D_HT,
hl_infiltrator = D_HT
}
}
local team_map = {}
--AI TEAMS
function setAiTeam(ent, side)
if ent:IsPlayer() and side == "default" then
team_map[ent] = nil
else
team_map[ent] = side
end
for _, npc in pairs(ents.FindByClass("npc_*")) do
if npc == ent or not npc.AddEntityRelationship or not IsValid(npc) then continue end
local otherSide = getAiTeam(npc)
--if otherSide==nil then continue end
if side == otherSide or side == "harmless" then
npc:AddEntityRelationship(ent, D_LI, 99)
elseif side == "wild" then
npc:AddEntityRelationship(ent, D_HT, 99)
else
local relationship = (side_relationships[otherSide] or {})[side]
if relationship then
npc:AddEntityRelationship(ent, relationship, 99)
end
end
if ent:IsNPC() then
if otherSide == side or otherSide == "harmless" then
ent:AddEntityRelationship(npc, D_LI, 99)
elseif side == "wild" then
ent:AddEntityRelationship(npc, D_HT, 99)
else
local relationship = (side_relationships[side] or {})[otherSide]
if relationship then
ent:AddEntityRelationship(npc, relationship, 99)
end
end
end
end
if ent:IsNPC() then
for _, ply in pairs(player.GetAll()) do
local otherSide = getAiTeam(ply)
if otherSide == side or otherSide == "harmless" then
ent:AddEntityRelationship(ply, D_LI, 99)
elseif side == "wild" then
ent:AddEntityRelationship(ply, D_HT, 99)
else
local relationship = (side_relationships[side] or {})[otherSide]
if relationship then
ent:AddEntityRelationship(ply, relationship, 99)
end
end
end
end
if not ent:IsPlayer() and ent:GetTable() then
ent:CallOnRemove("ClearAiTeam", function()
team_map[ent] = nil
end)
end
end
function getAiTeam(ent)
local side
side = team_map[ent]
if side then return side end
side = npc_sides[ent:GetClass()]
if side then return side end
--if ent.formTable then side=ent.formTable.side end
--if side then return side end
if ent:IsPlayer() then return "default" end
return "harmless"
end
hook.Add("OnEntityCreated", "pk_pill_npc_spawn", function(npc)
if npc.AddEntityRelationship then
local otherSide = getAiTeam(npc)
if otherSide == nil then return end
for ent, side in pairs(team_map) do
if not IsValid(ent) then continue end --This really shouldn't happen. But it does. ):
if side == otherSide or side == "harmless" then
npc:AddEntityRelationship(ent, D_LI, 99)
elseif side == "wild" then
npc:AddEntityRelationship(ent, D_HT, 99)
else
local relationship = (side_relationships[otherSide] or {})[side]
if relationship == nil then continue end
npc:AddEntityRelationship(ent, relationship, 99)
end
--TODO CHECK AGAINST ALL NPCS, NOT JUST ONES IN THIS LIST -- THIS MIGHT ACTUALLY BE RIGHT
if ent:IsNPC() then
if otherSide == side or otherSide == "harmless" then
ent:AddEntityRelationship(npc, D_LI, 99)
elseif side == "wild" then
ent:AddEntityRelationship(npc, D_HT, 99)
else
local relationship = (side_relationships[side] or {})[otherSide]
if relationship == nil then continue end
ent:AddEntityRelationship(npc, relationship, 99)
end
end
end
end
end)
hook.Add("PlayerDisconnected", "pk_pill_clearplayerteam", function(ply)
team_map[ply] = nil
end)
|
-- The basic Game object
Game = {}
Game.__metatable = Game
function Game:new(o)
o = o or {}
o.__index = self
-- Game.objects is an ID-indexed list of objects (tables)
o.objects = {}
o.nextID = o.nextID or 0
o.playerActor = -1
-- Game.schedule is a table, indexed by timepoint (as integers), containing a list of all actors to execute
-- at each (indexed) timepoint.
o.schedule = {}
-- Time is measured in milliseconds. At each integer timestep, the actors and schedulables
-- scheduled there are run, in the order they were recieved.
o.time = 0
return o
end
-- TODO Add loading Game from file
-- TODO Add saving Game to file
-- Returns an ID for the next object to be created.
function Game:GetID()
n = self.nextID
self.nextID = n + 1
return n
end
function Game:AddObject(object)
object.id = object.id or self.GetID()
self.objects[object.id] = object
-- TODO Check for schedulable and schedule if necessary
end
-- Returns an object based on its ID reference
function Game:GetObject(id)
-- Assert that the object exists
assert(self.objects[id], "Tried to get object with ID: " .. id .. "; No such ID.")
return self.objects[id]
end
-- Alias for Game:GetObject(id)
function Game:g(id) return self.GetObject(id) end
function Game:SetPlayerActor(id)
if self.playerActor >= 0 then
-- There is already a player actor.
-- TODO reset that actor to their default Act().
end
local newPlayerActor = self:g(id)
self.playerActor = newPlayerActor
newPlayerActor.components.actor.Act = function(self)
-- TODO Get input
-- TODO Parse input
-- TODO Perform action
-- TODO Return scheduling delay
end
end
-- Schedule the object with the given id to run or act at a specified time after "now".
function Game:Schedule(id, offset)
-- Get the offset time at which to schedule the object.
local time = offset + self.time
-- Initialise the list for this timestep
if not self.schedule[time] then
self.schedule[time] = {}
end
table.insert(self.schedule[time], id)
end
function Game:Run()
while(true) do
-- If there is anything scheduled to happen at this timestep...
if self.schedule[self.time] then
-- Iterate through everything scheduled to happen at this timestep.
for _, v in ipairs(self.schedule[self.time]) do
local obj = self:g(v) -- Get the actual object reference
if obj.components.cActor then
local offset = obj:Act() -- Have the actor act; this returns the offset to the next action.
self:Schedule(v, offset)
elseif obj.components.cScheduled then
local offset = obj:Trigger()
self:Schedule(v, offset)
else
error("Scheduled object " .. v .. " has neither cActor nor cScheduled")
end
end
end
end
end
|
instrument { name = "Disparity Index", overlay = false }
period = input (14, "front.period", input.integer, 2)
source = input (inputs.close, "front.ind.source", input.string_selection, inputs.titles)
fn = input (averages.sma, "front.newind.average", input.string_selection, averages.titles)
input_group {
"front.ind.dpo.generalline",
color = input { default = "#DB4931", type = input.color },
width = input { default = 1, type = input.line_width}
}
input_group {
"front.platform.baseline",
zero_color = input { default = rgba(255,255,255,0.15), type = input.color },
zero_width = input { default = 1, type = input.line_width}
}
local sourceSeries = inputs [source]
local averageFunction = averages [fn]
avg = averageFunction (sourceSeries, period)
res = 100 * (sourceSeries - avg) / avg
hline { value = 0, color = zero_color, width = zero_width }
plot (res, "DI", color, width)
|
-- patterns
local comment = "^#.*$"
local empty = "^$"
local level = "^@Levels:%s+(.*)"
local reorder = "^@Reorder:%s+(.*)"
local data = "^([%S%s]+);%s*(%d+)$"
local BidiTestReader, BidiCharacterTestReader = {}, {}
-- Provides an iterator for tests cases in the BidiTest.txt file.
--
-- Function takes an optional `limit` argument that can be used to
-- limit the number of test cases.
function BidiTestReader.reader(limit)
return coroutine.wrap(function()
local levels, reordering, types
local line_no = 0
local test_case_no = 0
for line in io.lines("ucd/BidiTest.txt") do
line_no = line_no + 1
if not string.find(line, comment) and
not string.find(line, empty) then
if string.find(line,level) then
local level_str = string.match(line, level)
levels = {}
for l in string.gmatch(level_str, "%S+") do
table.insert(levels, tonumber(l) or l)
end
elseif string.find(line,reorder) then
local reorder_str = string.match(line, reorder)
reordering = {}
for r in string.gmatch(reorder_str, "%S+") do
table.insert(reordering, tonumber(r) or r)
end
else
local input, bitset = string.match(line,data)
types = {}
for t in string.gmatch(input, "%S+") do
table.insert(types, t)
end
local test_case = {
line_no = line_no,
levels = levels,
reordering = reordering,
types = types,
bitset = tonumber(bitset)
}
test_case_no = test_case_no + 1
coroutine.yield(test_case)
if limit and test_case_no == limit then return end
end
end
end
end)
end
local function numberstohex(tbl)
local hex = {}
for i,v in ipairs(tbl) do
hex[i] = string.format("%04X",v)
end
return hex
end
-- Provides an iterator for tests cases in the BidiCharacterTest.txt file.
--
-- Function takes an optional `limit` argument that can be used to
-- limit the number of test cases.
function BidiCharacterTestReader.reader(limit)
return coroutine.wrap(function()
local codepoints, dir, resolvedEmbeddingLevel, resolvedLevels, visualOrdering
local line_no = 0
local test_case_no = 0
for line in io.lines("ucd/BidiCharacterTest.txt") do
line_no = line_no + 1
if not string.find(line, comment) and
not string.find(line, empty) then
local fn = 0
for field in string.gmatch(line, "([%w%s]+);?") do
fn = fn + 1
if fn == 1 then -- A sequence of hexadecimal code point values separated by space
codepoints = {}
-- setmetatable(codepoints, { __serialize = numberstohex })
for cp in string.gmatch(field, "%S+") do
table.insert(codepoints, tonumber(cp, 16))
end
elseif fn == 2 then -- A value representing the paragraph direction (0,1 or 2)
dir = tonumber(field)
elseif fn == 3 then -- The resolved paragraph embedding level
resolvedEmbeddingLevel = tonumber(field)
elseif fn == 4 then -- A list of resolved levels; characters removed in rule X9 are indicated with an 'x'
resolvedLevels = {}
for l in string.gmatch(field, "%S+") do
table.insert(resolvedLevels, tonumber(l) or l)
end
elseif fn == 5 then -- list of indices showing the resulting visual ordering from left to right; characters with a resolved level of 'x' are skipped
visualOrdering = {}
for o in string.gmatch(field, "%S+") do
table.insert(visualOrdering, tonumber(o))
end
else
error("Parse error on line " .. line_no)
end
end
local test_case = {
line_no = line_no,
codepoints = codepoints,
dir = dir,
resolvedEmbeddingLevel = resolvedEmbeddingLevel,
resolvedLevels = resolvedLevels,
visualOrdering = visualOrdering
}
test_case_no = test_case_no + 1
coroutine.yield(test_case)
if limit and test_case_no == limit then return end
end
end
end)
end
return {
BidiTestReader = BidiTestReader,
BidiCharacterTestReader = BidiCharacterTestReader
}
|
Entity = Object:extend()
function Entity:new(x, y, image_path)
self.x = x
self.y = y
self.image = love.graphics.newImage(image_path)
self.width = self.image:getWidth()
self.height = self.image:getHeight()
end
function Entity:update(dt)
-- We'll leave this empty for now.
end
function Entity:draw()
love.graphics.draw(self.image, self.x, self.y)
end |
local utils = require('command.utils')
local string_util = require('string')
local FeedbackView = require('gui.feedback.View')
local reaper_state = require('utils.reaper_state')
local model = require('gui.feedback.model')
local config = require('definitions.config')
local feedback = {}
function feedback.displayCompletions(future_entries)
if not future_entries then
return
end
local completions = {}
for action_type,future_entries_for_action_type in pairs(future_entries) do
for key_sequence,entry_value in pairs(future_entries_for_action_type) do
local completion = {}
local duplicate_folder = false
if utils.isFolder(entry_value) then
completion.folder = true
local folder_name = entry_value[1]
completion.value = folder_name
for i,v in pairs(completions) do
if v.folder and v.value == folder_name and v.key_sequence == key_sequence then
duplicate_folder = true
break
end
end
else
completion.value = entry_value
end
completion.action_type = action_type
completion.key_sequence = key_sequence
if not completion.folder or not duplicate_folder then
table.insert(completions, completion)
end
end
local alphabetical_sort = function(a, b)
if a.folder and not b.folder then
return true
elseif not a.folder and b.folder then
return false
elseif not a.folder and not b.folder and a.action_type ~= b.action_type then
return a.action_type > b.action_type
end
return a.value < b.value
end
table.sort(completions, alphabetical_sort)
model.setKeys({completions = completions})
end
end
function feedback.update()
local feedback_view_open = model.getKey("open")
local just_opened = reaper_state.clearJustOpenedFlag()
if not feedback_view_open or just_opened then
local feedback_view = FeedbackView:new()
feedback_view:open()
if config.show_start_up_message then
reaper.ShowMessageBox("Hello from inside Reaper Keys! I see the feedback window just opened... Here are some things I have been told to tell you:\n -If the feedback window is focused, I can't hear the keys being pressed, so be sure to unfocus it.\n -If that pesky 'this script is running in the background hur dur' message comes up just check 'new instance' and 'remember' and it will go away\n -Press <M-x> (Alt+x) to open up a keybinding menu.\n -Everything you need to configure reaper-keys is in the REAPER/Scripts/reaper-keys/definitions/ directory.\n -If you would like this message to not appear anymore, set the option in definitions/config.lua.\n -If you set that option there will be no one to protect you from the focus stealing of the feedback window.\n -reaper-keys uses a reduced keymap by default, if you want more keybindings, set the option in definitions/config.lua to use the extended defaults.\n -Your mother loves you", "Reaper Keys Open Message", 1)
end
model.setKeys({open = true})
reaper.atexit(function()
model.setKeys({open = false})
local window_settings = feedback_view:getWindowSettings()
model.setKeys({window_settings = window_settings})
end)
else
local update_number = model.getKey("update_number")
if not update_number or update_number > 20 then
update_number = 0
end
model.setKeys({update_number = update_number + 1})
end
end
function feedback.displayMessage(message)
model.setKeys({message = message})
end
function feedback.displayState(state)
local right_text = ""
if state['macro_recording'] then
right_text = string_util.format("(rec %s..)", state['macro_register'])
end
model.setKeys({right_text = right_text, mode = state['mode']})
end
function feedback.clear()
model.setKeys({
message = "",
completions = "",
mode = "",
})
end
return feedback
|
local function TextEditConstruct(inst)
local _SetEditing = inst.SetEditing
function inst:SetEditing(editing)
if not TheNet:IsDedicated() then
if ThePlayer then
ThePlayer:PushEvent( "gamepaused", editing )
end
end
_SetEditing(self, editing)
end
local _OnDestroy = inst.OnDestroy
function inst:OnDestroy()
if not TheNet:IsDedicated() then
if ThePlayer then
ThePlayer:PushEvent( "gamepaused", editing )
end
end
_OnDestroy(self)
end
return inst
end
AddClassPostConstruct("widgets/textedit", TextEditConstruct) |
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