content stringlengths 5 1.05M |
|---|
local mime_map = module:shared("/*/http_files/mime").types or {
css = "text/css",
js = "application/javascript",
};
local libjs_path = module:get_option_string("libjs_path", "/usr/share/javascript");
module:provides("http", {
default_path = "/share";
route = {
["GET /*"] = require "net.http.files".serve({ path = libjs_path, mime_map = mime_map });
}
});
|
measure = {"cm", "dm", "m"}
|
C_VignetteInfo = {}
---@param vignetteGUIDs string[]
---@return number? bestUniqueVignetteIndex
---[Documentation](https://wow.gamepedia.com/API_C_VignetteInfo.FindBestUniqueVignette)
function C_VignetteInfo.FindBestUniqueVignette(vignetteGUIDs) end
---@param vignetteGUID string
---@return VignetteInfo? vignetteInfo
---[Documentation](https://wow.gamepedia.com/API_C_VignetteInfo.GetVignetteInfo)
function C_VignetteInfo.GetVignetteInfo(vignetteGUID) end
---@param vignetteGUID string
---@param uiMapID number
---@return Vector2DMixin? vignettePosition
---[Documentation](https://wow.gamepedia.com/API_C_VignetteInfo.GetVignettePosition)
function C_VignetteInfo.GetVignettePosition(vignetteGUID, uiMapID) end
---@return string[] vignetteGUIDs
---[Documentation](https://wow.gamepedia.com/API_C_VignetteInfo.GetVignettes)
function C_VignetteInfo.GetVignettes() end
---@class VignetteType
local VignetteType = {
Normal = 0,
PvPBounty = 1,
Torghast = 2,
Treasure = 3,
}
---@class VignetteInfo
---@field vignetteGUID string
---@field objectGUID string
---@field name string
---@field isDead boolean
---@field onWorldMap boolean
---@field zoneInfiniteAOI boolean
---@field onMinimap boolean
---@field isUnique boolean
---@field inFogOfWar boolean
---@field atlasName string
---@field hasTooltip boolean
---@field vignetteID number
---@field type VignetteType
---@field rewardQuestID number
---@field widgetSetID number|nil
local VignetteInfo = {}
|
local ffi = require('ffi')
ffi.cdef [[
typedef int sig_atomic_t;
typedef void (* _crt_signal_t)(int);
_crt_signal_t signal(int _Signal, _crt_signal_t _Function);
int raise(int sig);
]]
--
local M = {}
return M
|
require 'paths'
paths.dofile('layers/inception_new.lua')
paths.dofile('world_coord_to_normal.lua')
function get_model()
require 'cudnn'
require 'cunn'
local model = nn.Sequential()
model:add(cudnn.SpatialConvolution(3,128,7,7,1,1,3,3))
model:add(nn.SpatialBatchNormalization(128))
model:add(cudnn.ReLU(true))
--model:add(nn.SpatialFractionalMaxPooling(2,2,128,128))
--model:add(nn.SpatialFractionalMaxPooling(2,2,64,64))
-- input to _1channels is 256
local _1channels = nn.ConcatTable()
_1channels:add(
nn.Sequential():add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}}))
)
_1channels:add(
nn.Sequential():add(
nn.SpatialAveragePooling(2,2,2,2)
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
nn.SpatialUpSamplingNearest(2) -- up to 8x, 256 channel
)
)
_1channels = nn.Sequential():add(_1channels):add(nn.CAddTable())
-- input to _2channels is 256
local _2channels = nn.ConcatTable()
_2channels:add(
nn.Sequential():add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
inception(256, {{64}, {3,64,64}, {7,64,64}, {11,64,64}})
)
)
_2channels:add(
nn.Sequential():add(
nn.SpatialAveragePooling(2,2,2,2) -- 8x
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
_1channels -- down 16x then up to 8x
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
inception(256, {{64}, {3,64,64}, {7,64,64}, {11,64,64}})
):add(
nn.SpatialUpSamplingNearest(2) -- up to 4x. 256 channel
)
)
_2channels = nn.Sequential():add(_2channels):add(nn.CAddTable())
-- input to _3channels is 128
local _3channels = nn.ConcatTable()
_3channels:add(
nn.Sequential():add(
cudnn.SpatialMaxPooling(2, 2, 2, 2) -- 4 x
):add(
inception(128, {{32}, {3,32,32}, {5,32,32}, {7,32,32}})
):add(
inception(128, {{64}, {3,32,64}, {5,32,64}, {7,32,64}}) --256
):add(
_2channels
):add(
inception(256, {{64}, {3,32,64}, {5,32,64}, {7,32,64}})
):add(
inception(256, {{32}, {3,32,32}, {5,32,32}, {7,32,32}})
):add(
nn.SpatialUpSamplingNearest(2)) -- up to 2x , output is 128 channel
)
_3channels:add(
nn.Sequential():add(
inception(128, {{32}, {3,32,32}, {5,32,32}, {7,32,32}}) --128
):add(
inception(128, {{32}, {3,64,32}, {7,64,32}, {11,64,32}})
)
)
_3channels = nn.Sequential():add(_3channels):add(nn.CAddTable())
-- input to _4channels is 128
local _4channels = nn.ConcatTable()
_4channels:add(
nn.Sequential():add(
cudnn.SpatialMaxPooling(2, 2, 2, 2) -- 2 x
):add(
inception(128, {{32}, {3,32,32}, {5,32,32}, {7,32,32}})
):add(
inception(128, {{32}, {3,32,32}, {5,32,32}, {7,32,32}}) -- 128
):add(
_3channels
):add(
inception(128, {{32}, {3,64,32}, {5,64,32}, {7,64,32}})
):add(
inception(128, {{16}, {3,32,16}, {7,32,16}, {11,32,16}})
):add(
nn.SpatialUpSamplingNearest(2) -- up to original, 64 channel
)
)
_4channels:add(
nn.Sequential():add(
inception(128, {{16}, {3,64,16}, {7,64,16}, {11,64,16}})
--nn.Identity()
)
)
_4channels = nn.Sequential():add(_4channels):add(nn.CAddTable())
model:add(_4channels)
--Final Output - The 3 channel surface normal
model:add(cudnn.SpatialConvolution(64,3,3,3,1,1,1,1));
--Enforce the output normal to be unit vectors
model:add(nn.spatial_normalization())
return model
end
require('../criterion/normal_l2')
function get_criterion()
return nn.normal_l2()
end
function f_depth_from_model_output()
print(">>>>>>>>>>>>>>>>>>>>>>>>> normal = model_output")
return ____get_normal_from_model_output
end
function ____get_normal_from_model_output(model_output)
return model_output
end
function feval(current_params)
-- timer = torch.Timer()
local batch_input, batch_target = g_train_loader:load_next_batch(g_args.bs)
-- print('Load Data: ' .. timer:time().real .. ' seconds')
-- reset grad_params
g_grad_params:zero()
--forward & backward
-- timer = torch.Timer()
local batch_output = g_model:forward(batch_input)
local batch_loss = g_criterion:forward(batch_output, batch_target[2])
local dloss_dx = g_criterion:backward(batch_output, batch_target[2])
g_model:backward(batch_input, dloss_dx)
-- print('F/B Prop: ' .. timer:time().real .. ' seconds')
collectgarbage()
return batch_loss, g_grad_params
end |
prince_codes = {
{ Page = 1, Line = 2, Word = 2, Code = "W" },
{ Page = 1, Line = 5, Word = 4, Code = "O" },
{ Page = 1, Line = 8, Word = 6, Code = "E" },
{ Page = 1, Line = 10, Word = 6, Code = "S" },
{ Page = 2, Line = 2, Word = 5, Code = "P" },
{ Page = 2, Line = 3, Word = 8, Code = "B" },
{ Page = 2, Line = 6, Word = 6, Code = "Y" },
{ Page = 2, Line = 1, Word = 2, Code = "S" },
{ Page = 3, Line = 4, Word = 9, Code = "K" },
{ Page = 3, Line = 5, Word = 1, Code = "J" },
{ Page = 3, Line = 6, Word = 3, Code = "T" },
{ Page = 3, Line = 1, Word = 7, Code = "B" },
{ Page = 4, Line = 2, Word = 5, Code = "C" },
{ Page = 4, Line = 3, Word = 3, Code = "F" },
{ Page = 4, Line = 6, Word = 1, Code = "E" },
{ Page = 4, Line = 11, Word = 9, Code = "S" },
{ Page = 5, Line = 1, Word = 5, Code = "K" },
{ Page = 5, Line = 2, Word = 1, Code = "M" },
{ Page = 5, Line = 3, Word = 2, Code = "M" },
{ Page = 3, Line = 1, Word = 1, Code = "T" },
{ Page = 6, Line = 1, Word = 1, Code = "P" },
{ Page = 6, Line = 1, Word = 4, Code = "Y" },
{ Page = 6, Line = 2, Word = 2, Code = "K" },
{ Page = 6, Line = 2, Word = 8, Code = "C" },
{ Page = 7, Line = 3, Word = 4, Code = "G" },
{ Page = 7, Line = 3, Word = 8, Code = "S" },
{ Page = 7, Line = 4, Word = 2, Code = "U" },
{ Page = 7, Line = 7, Word = 5, Code = "L" },
{ Page = 10, Line = 1, Word = 2, Code = "J" },
{ Page = 10, Line = 1, Word = 4, Code = "C" },
{ Page = 10, Line = 5, Word = 4, Code = "D" },
{ Page = 10, Line = 3, Word = 3, Code = "T" },
{ Page = 11, Line = 2, Word = 5, Code = "L" },
{ Page = 11, Line = 3, Word = 3, Code = "T" },
{ Page = 11, Line = 4, Word = 1, Code = "T" },
{ Page = 11, Line = 5, Word = 5, Code = "A" },
{ Page = 13, Line = 3, Word = 3, Code = "M" },
{ Page = 13, Line = 4, Word = 5, Code = "C" },
{ Page = 13, Line = 4, Word = 8, Code = "S" },
{ Page = 13, Line = 6, Word = 2, Code = "G" }
}
-- Read the page from the user
print("What is the Page you are looking for?")
local page_input = io.read("*n")
-- Read the line from the user
print("What is the Line you are looking for?")
local line_input = io.read("*n")
-- Read the word from the user
print("What is the Word you are looking for?")
local word_input = io.read("*n")
-----------------------------------------------------------------------
-- TODO:
-- Find and display the code for the page-line-word read from the user
-----------------------------------------------------------------------
|
--- @ignore
if CLIENT then
EVENT.icon = Material("vgui/ttt/vskin/events/game")
EVENT.title = "title_event_game"
function EVENT:GetText()
return {
{
string = "desc_event_game",
}
}
end
end
if SERVER then
function EVENT:Trigger(roundstate)
return self:Add({
newstate = roundstate
})
end
end
function EVENT:Serialize()
return "A new round has started."
end
function EVENT:GetDeprecatedFormat()
local event = self.event
if event.roundState ~= ROUND_ACTIVE then return end
return {
id = self.type,
t = event.time / 1000,
state = event.newstate
}
end
|
-----------------------------------------
-- ID: 4106
-- Wind Cluster
-- Turn into a stack of wind crystals
-----------------------------------------
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
local result = 0
if target:getFreeSlotsCount() == 0 then
result = tpz.msg.basic.ITEM_NO_USE_INVENTORY
end
return result
end
function onItemUse(target)
target:addItem(4098,12)
end |
id = 'V-38674'
severity = 'medium'
weight = 10.0
title = 'X Windows must not be enabled unless required.'
description = 'Unnecessary services should be disabled to decrease the attack surface of the system.'
fixtext = [=[Setting the system's runlevel to 3 will prevent automatic startup of the X server. To do so, ensure the following line in "/etc/inittab" features a "3" as shown:
id:3:initdefault:]=]
checktext = [=[To verify the default runlevel is 3, run the following command:
# grep initdefault /etc/inittab
The output should show the following:
id:3:initdefault:
If it does not, this is a finding.]=]
function test()
end
function fix()
end
|
function onCreate()
-- charastage
makeLuaSprite('stageback', 'charabg', -420, -130);
setLuaSpriteScrollFactor('stageback', 1.0, 1.0);
makeLuaSprite('stagefront', '', -300, 670);
setLuaSpriteScrollFactor('stagefront', 1.0, 1.0);
addLuaSprite('stageback', false);
addLuaSprite('stagefront', false);
close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage
end |
local tap = require('util/tap')
local path = require('path')
local sqlite3 = require('sqlite3')
local function open_data(name)
local filename = path.join(os.tmpdir, name or 'data.db')
print(filename)
os.remove(filename)
return sqlite3.open(filename)
end
local test = tap.test
test("open_data", function()
local db = open_data()
--console.log(db)
db:exec("DROP TABLE test")
db:exec("CREATE TABLE test (id INTEGER, name TEXT)")
db:set_trace_handler(function(...)
console.log(...)
end)
db:set_busy_handler(function(...)
console.log(...)
end)
print('last_insert_rowid', db:last_insert_rowid())
print('changes', db:changes())
print('total_changes', db:total_changes())
db:exec("INSERT INTO test VALUES (2, 'Tina')")
db:exec("INSERT INTO test VALUES (2, 'Tina')")
db:exec("INSERT INTO test VALUES (2, 'Tina')")
print('last_insert_rowid', db:last_insert_rowid())
print('changes', db:changes())
print('total_changes', db:total_changes())
db:close()
end)
test("open_data", function()
local db = open_data('data2.db')
db:exec("DROP TABLE test")
db:exec("CREATE TABLE test (id INTEGER, name TEXT)")
db:exec("INSERT INTO test VALUES (2, 'Tina')")
db:exec("INSERT INTO test VALUES (3, 'Tina')")
db:exec("INSERT INTO test VALUES (4, 'Tina')")
--console.log(db)
local ret = db:rows('SELECT * FROM test')
console.log(ret())
console.log(ret())
console.log(ret())
console.log(ret())
end)
test("open_data", function()
local db = open_data('data3.db')
db:exec("DROP TABLE test")
db:exec("CREATE TABLE test (id INTEGER, name TEXT)")
db:exec("INSERT INTO test VALUES (2, 'Tina')")
db:exec("INSERT INTO test VALUES (3, 'Tina')")
db:exec("INSERT INTO test VALUES (4, 'Tina')")
local ret = db:irows('SELECT * FROM test')
console.log(ret())
console.log(ret())
console.log(ret())
console.log(ret())
end)
test("open_data", function()
local db = open_data('data4.db')
db:exec("DROP TABLE test")
db:exec("CREATE TABLE test (id INTEGER, name TEXT)")
db:exec("INSERT INTO test VALUES (2, 'Tina')")
db:exec("INSERT INTO test VALUES (3, 'Tina')")
db:exec("INSERT INTO test VALUES (4, 'Tina')")
local ret = db:cols('SELECT * FROM test')
console.log(ret())
console.log(ret())
console.log(ret())
console.log(ret())
end)
test("open_data", function()
local db = open_data('data4.db')
db:exec("DROP TABLE test")
db:exec("CREATE TABLE test (id INTEGER, name TEXT)")
db:exec("INSERT INTO test VALUES (2, 'Tina')")
db:exec("INSERT INTO test VALUES (3, 'Tina')")
db:exec("INSERT INTO test VALUES (4, 'Tina')")
local ret = db:prepare('SELECT * FROM test WHERE id > ?')
ret:bind(2)
console.log('column_count', ret:column_count())
console.log('column_decltypes', ret:column_decltypes())
console.log('column_names', ret:column_names())
console.log('parameter_names', ret:parameter_names())
local rows = ret:rows()
console.log(rows())
end)
test("open_data", function()
local db = open_data('data4.db')
db:exec("DROP TABLE test")
db:exec("CREATE TABLE test (id INTEGER, name TEXT)")
db:exec("INSERT INTO test VALUES (2, 'Tina')")
db:exec("INSERT INTO test VALUES (3, 'Tina')")
db:exec("INSERT INTO test VALUES (4, 'Tina')")
local ret = db:prepare('SELECT * FROM test WHERE id > :id')
ret:bind({id = 2})
console.log('column_count', ret:column_count())
console.log('column_decltypes', ret:column_decltypes())
console.log('column_names', ret:column_names())
console.log('parameter_names', ret:parameter_names())
local rows = ret:rows()
console.log(rows())
end)
tap.run()
|
local PSBT = PSBT
local ModuleProto = PSBT.ModuleProto
local PSBT_Settings = ModuleProto:Subclass()
local CBM = CALLBACK_MANAGER
local PSBT_MODULES = PSBT_MODULES
local PSBT_EVENTS = PSBT_EVENTS
local PSBT_AREAS = PSBT_AREAS
local PSBT_ICON_SIDE = PSBT_ICON_SIDE
local PSBT_SCROLL_DIRECTIONS = PSBT_SCROLL_DIRECTIONS
local ZO_SavedVars = ZO_SavedVars
local RIGHT = RIGHT
local LEFT = LEFT
local CENTER = CENTER
local kVersion = 3.1
local defaults =
{
normal_font =
{
face = 'Cooline',
size = 14,
deco = 'shadow'
},
sticky_font =
{
face = 'Adventure',
size = 18,
deco = 'shadow'
},
damage_color =
{
255, 255, 255, 1
},
healing_color =
{
255, 255, 255, 1
},
normal_color =
{
255, 255, 255, 1
},
[ PSBT_AREAS.INCOMING ] =
{
to = RIGHT,
from = CENTER,
x = -300,
y = 150,
icon = PSBT_ICON_SIDE.LEFT,
dir = PSBT_SCROLL_DIRECTIONS.UP,
arc = 150
},
[ PSBT_AREAS.OUTGOING ] =
{
to = LEFT,
from = CENTER,
x = 300,
y = 150,
icon = PSBT_ICON_SIDE.LEFT,
dir = PSBT_SCROLL_DIRECTIONS.DOWN,
arc = -150
},
[ PSBT_AREAS.STATIC ] =
{
to = CENTER,
from = CENTER,
x = 0,
y = -300,
icon = PSBT_ICON_SIDE.LEFT,
dir = PSBT_SCROLL_DIRECTIONS.DOWN,
arc = 0
},
[ PSBT_AREAS.NOTIFICATION ] =
{
to = CENTER,
from = CENTER,
x = 0,
y = 450,
icon = PSBT_ICON_SIDE.LEFT,
dir = PSBT_SCROLL_DIRECTIONS.UP,
arc = 0
}
}
function PSBT_Settings:Initialize( ... )
ModuleProto.Initialize( self, ... )
self.db = ZO_SavedVars:New( 'PSBT_DB', kVersion, nil, defaults )
self.profile = self.db:GetInterfaceForCharacter( GetDisplayName(), GetUnitName( 'player' ) )
end
function PSBT_Settings:GetSetting( identity )
if ( not self.profile[ identity ] ) then
return nil
end
return self.profile[ identity ]
end
function PSBT_Settings:SetSetting( identity, value )
self.profile[ identity ] = value
end
CBM:RegisterCallback( PSBT_EVENTS.LOADED,
function( psbt )
psbt:RegisterModule( PSBT_MODULES.SETTINGS, PSBT_Settings:New( psbt ), kVersion )
end) |
-- Programme qui allume la led bleue quand on appuie le bouton flash
-- hv180711.1125
zledbleue=0 --led bleue
zswitch=3--switch flash
gpio.mode(zswitch, gpio.INT, gpio.PULLUP)
function bouton()
if gpio.read(zswitch)==0 then
gpio.write(zledbleue, gpio.LOW)
else
gpio.write(zledbleue, gpio.HIGH)
end
end
gpio.trig(zswitch, "both", bouton)
|
local KifuPlayer = require("kifu_player")
local NOP = require("nop")
local StringBuffer = require("string_buffer")
local Utils = require("talk.shogi._utils")
return {
{
id = "将棋トーク_C6",
content = function(shiori, ref)
return shiori:talk("将棋トーク")
end,
},
{
id = "将棋トーク_C6",
content = [[
\0
あひる囲いは大駒交換した後に、
自陣に大駒を打たれる手が生じにくいので、
大駒交換を積極的に狙っていくのがコツだよ。\n
\s[きょとん]逆に、この囲いを相手にするときは金銀を盛り上げていって
大駒を金銀で取りに行くといい感じかな。
]]
},
{
id = "将棋トーク_C6",
content = function(shiori, ref)
local str = StringBuffer()
local player = KifuPlayer.getInstance()
player:setPosition("ln1gk2nl/1r4g2/p2pppspp/9/1ps3SP1/8P/PPSPPP3/2G4R1/LN2KG1NL w B2Pb2p 1")
NOP(player + "P*3d")
str:append(shiori:talk("OnShogiViewMinimal"))
str:append([[
\0
早繰り銀でよく見られるこんな形。
\s[きょとん]△3四歩には▲2四歩から攻めていけることが多いんだけど、\n
\![*]相手玉が4筋に来ていない\n
\![*]相手の持ち駒に歩がある\n
\s[えー]この場合だけは▲2四歩が成立しなくて、
]])
NOP(player + "2e2d")
str:append(shiori:talk("OnShogiViewMinimal"))
str:append([[
\0
▲2四歩に\w9
]])
NOP(player + "3d3e")
str:append(shiori:talk("OnShogiViewMinimal"))
str:append([[
\0
△3五銀と取る手があって、\w9
以下
]])
str:append(Utils.M2SS(shiori, {
wait = 1000,
"2d2c+", "P*2g",
"2h2g", "B*4e",
}))
str:append([[
\0
と進んだ局面がこれ。\n
\s[ほっ]飛車を逃げるとせっかく成った歩が取られてしまって気分は敗勢。\n
\s[えー]……とならないように、▲2四歩とするときは▲2三歩成としたときに
カウンターが来ないか注意してみてね。
]])
return str
end,
},
{
id = "将棋トーク_C6",
content = [[
\0
長い詰みより短い必至、とはいうけれど、\n
\s[ドヤッ]「あ、必至かかるじゃん!@必至かけて勝ち!」\n
\s[素]……となる前に詰みがあるか読まなきゃだよね。
特に、王手を掛けていった先の必至の場合は手順を変えると
詰むこともあるからね。
]]
},
}
|
-- __ _ __ __
-- ____/ / ____(_)__ / / ____/ / Christoph Herb
-- / __/ _ \/ __/ (_-</ _ \/ __/ _ \ @jambit
-- \__/_//_/_/ /_/___/_//_/_/ /_.__/ http://www.github.com/chrishrb/
--
require "user.impatient" -- caching
require "user.options" -- general nvim options
require "user.keymaps" -- basic keymaps
require "user.plugins" -- plugins
require "user.colorscheme" -- define colorscheme
require "user.cmp" -- completion engine
require "user.lsp" -- language server protocol
require "user.telescope" -- fuzzy finder
require "user.treesitter" -- improved syntax highlighting
require "user.autopairs" -- extend with matching brackets
require "user.comment" -- commenting tool
require "user.gitsigns" -- gitsigns at the left
require "user.nvim-tree" -- file manager
require "user.bufferline" -- line on the top for viewing buffers
require "user.lualine" -- nice lualine on the bottom
require "user.project" -- IDE like project view
require "user.indentline" -- show indented lines
require "user.alpha" -- home screen for nvim
require "user.whichkey" -- show help for leaderkey actions
require "user.autocommands" -- all autocommands are stored here
require "user.snippet" -- extended snippets
require "user.devicons" -- extend icons here (e.g. for terraform)
require "user.commands" -- personal vim commands
|
require 'paths'
local function readWord(fw2v)
local chars = {}
while true do
local char = fw2v:readChar()
if char == 0 or char == 32 then
break
elseif char ~= 10 then
chars[#chars+1] = char
end
end
return torch.CharStorage(chars):string()
end
return function(w2vBin)
local cachePath = paths.thisfile(''..paths.basename(w2vBin, '.bin')..'.t7')
if paths.filep(cachePath) then return table.unpack(torch.load(cachePath)) end
local fw2v = torch.DiskFile(w2vBin)
local nwords, embDim = fw2v:readInt(), fw2v:readInt()
local i2w = {}
local wvecs = torch.FloatTensor(nwords, embDim):zero()
fw2v:binary()
for i=1,nwords do
i2w[i] = readWord(fw2v)
wvecs[i] = torch.FloatTensor(fw2v:readFloat(embDim))
end
wvecs:cdiv(wvecs:norm(2, 2):expandAs(wvecs))
torch.save(cachePath, {wvecs, i2w})
return wvecs, i2w
end
|
--[==[
Simple version parsing library for versions
of the format "vX.Y.Z.P".
Allows creating comparable version objects.
Use tostring() to turn a version object back into a string.
Usage:
local v = require("version_parser")
print(v("v1.4.6") < v("v1.4.7"))
Author: Vexatos
MIT License
Copyright (c) 2019 Vexatos
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]==]
local version = {}
local library_mt = {}
local vmt = {}
function vmt.__eq(v, o)
if type(v) ~= "table" or type(o) ~= "table" or #v ~= #o then
return false
end
for i = 1, #v do
if v[i] ~= o[i] then
return false
end
end
return true
end
function vmt.__lt(v, o)
if type(v) ~= "table" or type(o) ~= "table" then
return false
end
for i = 1, #v do
if not o[i] then
return false
elseif v[i] < o[i] then
return true
elseif v[i] > o[i] then
return false
end
end
return o[#v + 1] and 0 < o[#v + 1]
end
function vmt.__le(v, o)
if type(v) ~= "table" or type(o) ~= "table" then
return false
end
for i = 1, #v do
if not o[i] then
return v[i] == 0
elseif v[i] < o[i] then
return true
elseif v[i] > o[i] then
return false
end
end
return true
end
function vmt.__tostring(v)
return table.concat(v, ".")
end
function library_mt.__call(lib, s)
if type(s) ~= "string" or not s:find("%d[%d.]*") then
return nil, "invalid version string: " .. s
end
local newv = {}
for subv in s:gsub("^%a*(%d[%d.]*).*", "%1"):gmatch("[^.]+") do
local nv = tonumber(subv)
if not nv then
return nil, "invalid version string: " .. s
end
table.insert(newv, nv)
end
setmetatable(newv, vmt)
return newv
end
setmetatable(version, library_mt)
return version |
local function reporter()
print("Ouch!")
end
return reporter |
local sign = require('vgit.core.sign')
local mock = require('luassert.mock')
local spy = require('luassert.spy')
local it = it
local describe = describe
local before_each = before_each
local after_each = after_each
local eq = assert.are.same
describe('sign:', function()
before_each(function()
vim.fn.sign_define = mock(vim.fn.sign_define, true)
end)
after_each(function()
mock.revert(vim.fn.sign_define)
end)
describe('define', function()
it('defines a sign by calling vim api', function()
sign.define('GitChange', {
texthl = 'GitChange',
text = '┃',
})
assert.stub(vim.fn.sign_define).was_called_with('GitChange', {
text = '┃',
texthl = 'GitChange',
})
end)
end)
describe('register_module', function()
it('should define the necessary autocmd group', function()
sign.define = spy.new(function() end)
sign.register_module()
assert.spy(sign.define).was.called()
end)
it('should invoke dependencies if passed in', function()
local s = spy.new(function() end)
sign.register_module(s)
assert.spy(s).was.called(1)
end)
end)
end)
|
AddCSLuaFile("shared.lua")
include("shared.lua")
/*-----------------------------------------------
*** Copyright (c) 2012-2019 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
ENT.Model = {"models/vj_hlr/opfor/pitdrone_spike.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 20 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_ACID -- Damage type
ENT.DecalTbl_DeathDecals = {"Impact.Concrete"}
ENT.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/crossbow/xbow_hit1.wav"}
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:SetMass(1)
phys:EnableGravity(false)
phys:EnableDrag(false)
phys:SetBuoyancyRatio(0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
ParticleEffect("vj_hl_spit_drone_spawn",self:GetPos(),Angle(0,0,0),nil)
ParticleEffectAttach("vj_hl_spit_drone", PATTACH_ABSORIGIN_FOLLOW, self, 0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPhysicsCollide(data,phys)
if IsValid(data.HitEntity) then
self.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/crossbow/xbow_hitbod1.wav","vj_hlr/hl1_weapon/crossbow/xbow_hitbod2.wav"}
else
local spike = ents.Create("prop_dynamic")
spike:SetModel("models/vj_hlr/opfor/pitdrone_spike.mdl")
spike:SetPos(data.HitPos + data.HitNormal + self:GetForward()*-5)
spike:SetAngles(self:GetAngles())
spike:Activate()
spike:Spawn()
timer.Simple(6,function() if IsValid(spike) then spike:Remove() end end)
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects(data,phys)
ParticleEffect("vj_hl_spit_drone_impact",self:GetPos(),Angle(0,0,0),nil)
end
/*-----------------------------------------------
*** Copyright (c) 2012-2019 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/ |
data:extend{
{
type = "fluid",
name = "waste-water",
base_color = {r=50, g=50, b=200, a=100},
default_temperature = 10.0,
flow_color = {r=50, g=50, b=200, a=100},
icons = {icon={icon="__base__/graphics/icons/fluid/water.png", tint={r=100, g=50, b=0, a=255}}},
icon_size = 64
}
,
{
type = "fluid",
name = "liquid-iron",
base_color = {r=50, g=0, b=0, a=255},
default_temperature = 1700.0,
flow_color = {r=50, g=0, b=0, a=255},
icons = {icon={icon="__base__/graphics/icons/fluid/water.png", tint={r=255, g=0, b=0, a=255}}},
icon_size = 64
}
,
{
type = "fluid",
name = "liquid-steel",
base_color = {r=50, g=0, b=0, a=255},
default_temperature = 1700.0,
flow_color = {r=50, g=0, b=0, a=255},
icons = {icon={icon="__base__/graphics/icons/fluid/water.png", tint={r=255, g=0, b=0, a=255}}},
icon_size = 64
}
,
{
type = "fluid",
name = "copper-ore-slurry",
base_color = {r=50, g=0, b=0, a=255},
default_temperature = 20.0,
flow_color = {r=50, g=0, b=0, a=255},
icons = {icon={icon="__base__/graphics/icons/fluid/water.png", tint={r=200, g=200, b=200, a=255}}},
icon_size = 64
}
,
{
type = "fluid",
name = "copper-matte",
base_color = {r=50, g=0, b=0, a=255},
default_temperature = 1700.0,
flow_color = {r=50, g=0, b=0, a=255},
icons = {icon={icon="__base__/graphics/icons/fluid/water.png", tint={r=220, g=0, b=0, a=255}}},
icon_size = 64
}
,
{
type = "fluid",
name = "liquid-blister-copper",
base_color = {r=50, g=0, b=0, a=255},
default_temperature = 1700.0,
flow_color = {r=50, g=0, b=0, a=255},
icons = {icon={icon="__base__/graphics/icons/fluid/water.png", tint={r=220, g=0, b=0, a=255}}},
icon_size = 64
}
,
} |
function dumpWidgets(widget, level)
widget = widget or rootWidget
level = level or 0
for i=1,widget:getChildCount() do
local child = widget:getChildByIndex(i)
if child:isVisible() then
local name = child:getId()
if name:match('widget%d+') == nil then
g_logger.debug(string.rep(' ', level) .. name)
end
if child:getId() ~= 'terminalBuffer' then
dumpWidgets(child, level+1)
end
end
end
end
function drawDebugBoxes(enable)
if enable == nil then enable = true end
g_ui.setDebugBoxesDrawing(enable)
end
function hideMap()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if map then map:hide() end
end
function showMap()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if map then map:show() end
end
function debugContainersItems()
function UIItem:onHoverChange(hovered)
if hovered then
local item = self:getItem()
if item then
local text = [[
id:]] ..item:getId() .. [[,
stackable:]] ..tostring(item:isStackable()) .. [[,
marketable:]] ..tostring(item:isMarketable()) .. [[,
vocation:]]..(item:getMarketData() and item:getMarketData().restrictVocation or 'none') ..[[,
cloth slot:]] ..item:getClothSlot() .. [[
]]
g_tooltip.display(text)
end
else
g_tooltip.hide()
end
end
end
function debugPosition(enable)
if enable == nil then enable = true end
local label = rootWidget:getChildById('debugPositionLabel')
if not label then
label = g_ui.createWidget('GameLabel', rootWidget)
label:setColor('pink')
label:setFont('terminus-14px-bold')
label:setId('debugPositionLabel')
label:setPosition({x= 10, y = 40 })
label:setPhantom(true)
label:setTextAutoResize(true)
end
if enable then
label.event = cycleEvent(function()
local player = g_game.getLocalPlayer()
if player then
local pos = g_game.getLocalPlayer():getPosition()
label:show()
label:setText('x: ' .. pos.x .. '\ny: ' .. pos.y .. '\nz: ' .. pos.z)
else
label:hide()
end
end, 100)
else
removeEvent(label.event)
label.event = nil
label:hide()
end
end
function autoReloadModule(name)
local function reloadEvent()
reloadModule(name)
scheduleEvent(reloadEvent, 1000)
end
reloadEvent()
end
|
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local ClassFactory = include('modules/class_factory')
--------------------------------------------------------------------------------------
local function register( fn )
assert(type(fn) == "function")
ClassFactory.AddClass( fn )
end
local function createUnit( unitData, ... )
assert( unitData.type, tostring(unitData) )
return ClassFactory.Construct( unitData.type, unitData, ... )
end
local function createAction( className, ... )
return ClassFactory.Construct( className, ... )
end
local function createBrain(brainName, sim, unit)
return ClassFactory.Construct(brainName, sim, unit)
end
local function createSituation(situationType, ...)
return ClassFactory.Construct(situationType, ...)
end
return
{
register = register,
createUnit = createUnit,
createAction = createAction,
createBrain = createBrain,
createSituation = createSituation,
}
|
--https://discord.gg/8gNrnWmgcb
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/RtxyDev/Ro-Flux/main/" .. tostring(game.PlaceId) .. ".lua"))()
end)
|
require("gameData/dataInterfaceBase")
require("hall/holidaysBg/data/holidaysBgData")
HolidaysBgDataInterface = class(DataInterfaceBase)
HolidaysBgDataInterface.ImgType = {
SplashScreen = 1, --闪屏
Bg = 2, --背景
}
HolidaysBgDataInterface.s_defaultBg = {"hall/hall/start_screen.jpg","hall/hall/bg.jpg"}
HolidaysBgDataInterface.Delegate = {
}
HolidaysBgDataInterface.getInstance = function()
if not HolidaysBgDataInterface.s_instance then
HolidaysBgDataInterface.s_instance = new(HolidaysBgDataInterface)
end
return HolidaysBgDataInterface.s_instance
end
HolidaysBgDataInterface.ctor = function(self)
self.m_holidays_data = new(HolidaysBgData, self)
end
HolidaysBgDataInterface.dtor = function(self)
delete(self.m_holidays_data)
self.m_holidays_data = nil
end
HolidaysBgDataInterface.requestHolidaysBg = function(self)
self.m_holidays_data:requestHolidaysBg()
end
HolidaysBgDataInterface.refreshHolidaysBg = function(self, new_info)
ImageCache.getInstance():request(new_info and new_info.splashScreen)
ImageCache.getInstance():request(new_info and new_info.background)
end
HolidaysBgDataInterface.clearSplashScreen = function(self)
local isImgExist, imageName, imagePath = self:isImgExist(HolidaysBgDataInterface.ImgType.SplashScreen)
if isImgExist and imageName and imagePath then
os.remove(imagePath)
end
end
HolidaysBgDataInterface.clearBackground = function(self)
local isImgExist, imageName, imagePath = self:isImgExist(HolidaysBgDataInterface.ImgType.Bg)
if isImgExist and imageName and imagePath then
os.remove(imagePath)
end
end
HolidaysBgDataInterface.isImgExist = function(self, img_type)
if img_type == HolidaysBgDataInterface.ImgType.SplashScreen then
url = self.m_holidays_data:getSplashUrl()
elseif img_type == HolidaysBgDataInterface.ImgType.Bg then
url = self.m_holidays_data:getBgUrl()
end
if url then
local imageName = ImageCache.getInstance():getImageName(url)
local imagePath = string.concat(ImageCache.s_imagesPath, imageName)
if ImageCache.getInstance():isFileExist(imagePath) then
return true, imageName, imagePath
end
end
return false
end
HolidaysBgDataInterface.isImgValidity = function(self)
local stime = self.m_holidays_data:getStartTime()
local etime = self.m_holidays_data:getEndTime()
local cur_time = os.time()
if stime and etime and cur_time < etime and cur_time > stime then
return true
end
return false
end
HolidaysBgDataInterface.isLocalImgExist = function(self, fileName)
local m_resID = res_alloc_id()
local result = res_create_image(0, m_resID, fileName, kRGBA8888, kFilterNearest)
res_delete(m_resID)
return result ~= -1
end
HolidaysBgDataInterface.isShowSplashScreen = function(self)
local imgType = HolidaysBgDataInterface.ImgType.SplashScreen
local fileName = HolidaysBgDataInterface.s_defaultBg[imgType]
if (self:isImgExist(imgType) and self:isImgValidity()) or self:isLocalImgExist(fileName) then
return true
end
return false
end
--显示闪屏或背景
HolidaysBgDataInterface.showImg = function(self, img_type, img_obj)
local isImgExist, imageName, imagePath = self:isImgExist(img_type)
if isImgExist then
local isImgValidity = self:isImgValidity()
if isImgValidity then
img_obj:setFile(imageName)
else
os.remove(imagePath)
self:setImgFile(img_type, img_obj)
end
else
self:setImgFile(img_type, img_obj)
end
end
HolidaysBgDataInterface.setImgFile = function(self, img_type, img_obj)
local fileName = HolidaysBgDataInterface.s_defaultBg[img_type]
if self:isLocalImgExist(fileName) then
img_obj:setFile(fileName)
end
end
HolidaysBgDataInterface.s_socketCmdFuncMap = {
} |
local awful = require('awful')
local modkey = require('configuration.keys.mod').modKey
return awful.util.table.join(awful.button({}, 1, function(c)
if c.name ~= "Onboard" then
client.focus = c
c:raise()
end
end),
awful.button({ modkey }, 1, awful.mouse.client.move),
awful.button({ modkey }, 3, awful.mouse.client.resize),
awful.button({ modkey },
4,
function()
awful.layout.inc(1)
end),
awful.button({ modkey },
5,
function()
awful.layout.inc(-1)
end))
|
--[[---------------------------------------------------------------------------
EQD HUD V1.1.2
@author/coder TotallyNotLuna
@designer/artist Arawrrawr
@Version 9/22/2018
--USEFULL EQUATIONS--
equations are only relivant for 16:9 aspect ratio. they were all calculated using 1600 x 900 dimensions.
-for position-
width from the left of the screen to the object / screen width = x position
(screen height - objects height - height from the bottom of the screen to the bottom of the object) / screen height = y position
-for size-
object width / (screen width / 2) = x dimension
object height / (screen height / 2) = y dimension
---------------------------------------------------------------------------]]--
--[[---------------------------------------------------------------------------
Which default HUD elements should be hidden?
---------------------------------------------------------------------------]]--
local hideHUDElements = {
-- if you DarkRP_HUD this to true, ALL of DarkRP's HUD will be disabled. That is the health bar and stuff,
-- but also the agenda, the voice chat icons, lockdown text, player arrested text and the names above players' heads
["DarkRP_HUD"] = false,
-- DarkRP_EntityDisplay is the text that is drawn above a player when you look at them.
-- This also draws the information on doors and vehicles
["DarkRP_EntityDisplay"] = false,
-- DarkRP_ZombieInfo draws information about zombies for admins who use /showzombie.
["DarkRP_ZombieInfo"] = false,
-- This is the one you're most likely to replace first
-- DarkRP_LocalPlayerHUD is the default HUD you see on the bottom left of the screen
-- It shows your health, job, salary and wallet, but NOT hunger (if you have hungermod enabled)
["DarkRP_LocalPlayerHUD"] = true,
-- If you have hungermod enabled, you will see a hunger bar in the DarkRP_LocalPlayerHUD
-- This does not get disabled with DarkRP_LocalPlayerHUD so you will need to disable DarkRP_Hungermod too
["DarkRP_Hungermod"] = true,
-- Drawing the DarkRP agenda
["DarkRP_Agenda"] = false,
-- Lockdown info on the HUD
["DarkRP_LockdownHUD"] = false,
-- Arrested HUD
["DarkRP_ArrestedHUD"] = false,
}
-- this is the code that actually disables the drawing.
--this code was moved into the draw hub function
--if true then return end -- REMOVE THIS LINE TO ENABLE THE CUSTOM HUD BELOW
--[[---------------------------------------------------------------------------
global vars
---------------------------------------------------------------------------]]--
local x = ScrW() --fetches screen size
local y = ScrH() --fetches screen size
-- Universal Scale Factor master function
local function uSF(pixelsAt4K)
local percentage
if (y <= 3840) then
percentage = y / 3840 -- Get the screen size difference as a percentage
else
percentage = 1
end
-- Percentage Manipulations
percentage = percentage * 3.6
-- Number Conversion
local rawNumber = math.Round(Lerp(percentage, 0, pixelsAt4K), 0)
if rawNumber == 0 then
return 1
else
return rawNumber
end
end
--CHRISTMAS COLORS--
--Color(218, 218, 218, 104) --color for light grays
--Color(0, 127, 31, 237) --color for mid grays
--Color(127, 0, 0, 252) --color for dark grays
colorZone1 = CreateClientConVar("cl_colorZone1", "100 100 100 150", true, false, "Value for color zone 1 of luna's hud elements")
colorZone2 = CreateClientConVar("cl_colorZone2", "060 060 060 180", true, false, "Value for color zone 2 of luna's hud elements")
colorZone3 = CreateClientConVar("cl_colorZone3", "035 035 035 200", true, false, "Value for color zone 3 of luna's hud elements")
eqdHudColorBox1 = CreateClientConVar( "eqdHudColorBox1", "false", false, false, "" )
eqdHudColorBox2 = CreateClientConVar( "eqdHudColorBox2", "false", false, false, "" )
eqdHudColorBox3 = CreateClientConVar( "eqdHudColorBox3", "false", false, false, "" )
eqdHudColorBoxReset = CreateClientConVar( "eqdHudColorBoxReset", "false", false, false, "" )
ply = nil
playerAvatarVal = ""
playerNameVal = ""
playerJobVal = ""
playerRankVal = ""
playerMoneyVal = 0
playerSalaryVal = 0
playerWantedVal = false
playerGunLicenseVal = false
playerHealthVal = 0
playerPropCountVal = -1
surface.CreateFont( "hudBigFont", {
font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
extended = false,
size = uSF(20),
weight = 550,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
} )
surface.CreateFont( "hudSmallFont", {
font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
extended = false,
size = uSF(15),
weight = 550,
blursize = 0,
scanlines = 0,
antialias = true,
underline = false,
italic = false,
strikeout = false,
symbol = false,
rotary = false,
shadow = false,
additive = false,
outline = false,
} )
--[[---------------------------------------------------------------------------
HUD elements supporting functions
---------------------------------------------------------------------------]]--
local function addComma(n)
local sn = tostring(n)
local tab = {}
sn = string.ToTable(sn)
for i = 0,#sn-1 do
if i % 3 == #sn % 3 and i ~= 0 then
table.insert(tab, ",")
end
table.insert(tab, sn[ i + 1 ])
end
return string.Implode("", tab)
end
--print( ply )
local function checkPlayerInfo()
ply = LocalPlayer()
if playerAvatarVal ~= ply then
playerAvatarVal = ply
avatar:SetPlayer(playerAvatarVal, 184)
end
if playerNameVal ~= ply:getDarkRPVar("rpname") then
playerNameVal = ply:getDarkRPVar("rpname")
playerName:SetText(playerNameVal)
end
if playerJobVal ~= ply:getDarkRPVar( "job" ) then
playerJobVal = ply:getDarkRPVar( "job" )
playerJob:SetText( "Job: " .. playerJobVal )
end
if playerRankVal ~= ply:GetUserGroup() then
playerRankVal = ply:GetUserGroup()
playerRank:SetText( "Rank: " .. playerRankVal )
end
if playerMoneyVal ~= ply:getDarkRPVar( "money" ) then
playerMoneyVal = ply:getDarkRPVar( "money" )
playerMoney:SetText( "$" .. addComma( playerMoneyVal ))
end
if playerSalaryVal ~= ply:getDarkRPVar( "salary" ) then
playerSalaryVal = ply:getDarkRPVar( "salary" )
playerSalary:SetText( "Bits: " .. tostring( playerSalaryVal ))
end
if playerPropCountVal ~= ply:GetCount( "props" ) then
playerPropCountVal = ply:GetCount( "props" )
playerPropCount:SetText( "Props: " .. playerPropCountVal )
end
if playerWantedVal ~= ply:isWanted() then
if ply:isWanted() then
playerWantedVal = true
playerWantedIcon:SetVisible(true)
else
playerWantedVal = false
playerWantedIcon:SetVisible(false)
end
end
if playerGunLicenseVal ~= ply:getDarkRPVar("HasGunlicense") then
if ply:getDarkRPVar("HasGunlicense") then
playerGunLicenseVal = true
playerGunLicenseIcon:SetVisible(true)
else
playerGunLicenseVal = false
playerGunLicenseIcon:SetVisible(false)
end
end
if playerHealthVal ~= LocalPlayer():Health() then
if LocalPlayer():Health() > 0 then
playerHealthVal = LocalPlayer():Health()
playerHealth:SetText(tostring(playerHealthVal))
else
playerHealthVal = 0
playerHealth:SetText("0")
end
end
end
local function checkForCamera()
if ( IsValid(ply) ) and ( ply:Health() > 0 ) then
if ply:GetActiveWeapon():IsWeapon() and ply:GetActiveWeapon():GetClass() == "gmod_camera" and playerName:IsVisible() == true then
avatar:SetVisible(false)
playerName:SetVisible(false)
playerJob:SetVisible(false)
playerRank:SetVisible(false)
playerMoney:SetVisible(false)
playerSalary:SetVisible(false)
playerHealth:SetVisible(false)
playerPropCount:SetVisible(false)
playerWantedIcon:SetVisible(false)
playerGunLicenseIcon:SetVisible(false)
fadmin:SetVisible(false)
eqd:SetVisible(false)
settings:SetVisible(false)
elseif ply:GetActiveWeapon():IsWeapon() and ply:GetActiveWeapon():GetClass() ~= "gmod_camera" and playerName:IsVisible() == false then
avatar:SetVisible(true)
playerName:SetVisible(true)
playerJob:SetVisible(true)
playerRank:SetVisible(true)
playerMoney:SetVisible(true)
playerSalary:SetVisible(true)
playerHealth:SetVisible(true)
playerPropCount:SetVisible(true)
playerWantedIcon:SetVisible(true)
playerGunLicenseIcon:SetVisible(true)
fadmin:SetVisible(true)
eqd:SetVisible(true)
settings:SetVisible(true)
else
end
end
end
--[[---------------------------------------------------------------------------
HUD elements draw functions
---------------------------------------------------------------------------]]--
local healthBarPos = 105
local healthBarWidth = 260
local function drawHealthBar()
local barCurrent = math.ceil(260 * (LocalPlayer():Health() / 100)) --preforms operations to determine health bar length
if barCurrent >= 260 then
barCurrent = 260
end
if barCurrent == nil then
barCurrent = 0
end
local barOffset = 260 - barCurrent
healthBarPos = Lerp(5 * FrameTime(), healthBarPos, 105 + barOffset) --calculates change in health via lerp
healthBarWidth = Lerp( 5 * FrameTime(), healthBarWidth, barCurrent ) --calculates change in health via lerp
draw.RoundedBox(0, math.ceil(uSF(healthBarPos) ),y - uSF(100), uSF(healthBarWidth) , uSF(30), Color(255, 0, 0, 120) )
end
local armorBarPos = 105
local armorBarWidth = 260
local function drawArmorBar()
local armorBarCurrent = math.ceil(260 * (LocalPlayer():Armor() / 150)) --preforms operations to determine health bar length
if armorBarCurrent >= 260 then
armorBarCurrent = 260
end
if armorBarCurrent == nil then
armorBarCurrent = 0
end
local armorBarOffset = 260 - armorBarCurrent
armorBarPos = Lerp(5 * FrameTime(), armorBarPos, 105 + armorBarOffset) --calculates change in health via lerp
armorBarWidth = Lerp( 5 * FrameTime(), armorBarWidth, armorBarCurrent) --calculates change in health via lerp
draw.RoundedBox(0, uSF(math.ceil(armorBarPos) ),y - uSF(75), uSF(armorBarWidth), uSF(5), Color(0, 0, 255, 120))
end
local energyBarWidth = 260
local function drawEnergyBar()
local energyBarCurrent = math.max(260 * (LocalPlayer():getDarkRPVar("Energy") / 100), 0) --preforms operations to determine health bar length
energyBarWidth = Lerp(10 * FrameTime(), energyBarWidth, energyBarCurrent)
draw.RoundedBox(0, uSF(115), y - uSF(55), uSF(energyBarWidth), uSF(30), Color(0, 255, 0, 120))
end
local function drawAvatar() --Grabs your steam profile picture for the HUD and sets its position and size
avatar = vgui.Create("AvatarImage")
avatar:SetSize(uSF(105), uSF(105) )
avatar:SetPos( uSF(25), y - uSF(220) )
avatar:SetPlayer(playerAvatarVal, 184)
end
local function drawPlayerName()
playerName = vgui.Create("DLabel", self)
playerName:SetFont("hudBigFont")
playerName:SetPos( uSF(135), y - uSF(220) )
playerName:SetSize( 150, 25)
playerName:SetText("N/A")
playerName:SetBright(true)
end
local function drawPlayerJob()
playerJob = vgui.Create("DLabel", self)
playerJob:SetFont("hudSmallFont")
playerJob:SetPos( uSF(135), y - uSF(190) )
playerJob:SetSize(150, 25)
playerJob:SetText("N/A")
playerJob:SetBright(true)
end
local function drawPlayerRank()
playerRank = vgui.Create("DLabel", self)
playerRank:SetFont("hudSmallFont")
playerRank:SetPos( uSF(135), y - uSF(160) )
playerRank:SetSize( 150, 25)
playerRank:SetText("N/A")
playerRank:SetBright(true)
end
local function drawPlayerMoney()
playerMoney = vgui.Create("DLabel", self)
playerMoney:SetFont("hudSmallFont")
playerMoney:SetPos( uSF(305), y - uSF(220) )
playerMoney:SetSize( 95, 25)
playerMoney:SetText("N/A")
playerMoney:SetBright(true)
end
local function drawPlayerSalary()
playerSalary = vgui.Create("DLabel", self)
playerSalary:SetFont("hudSmallFont")
playerSalary:SetPos( uSF(305), y - uSF(195) )
playerSalary:SetSize( 95, 25)
playerSalary:SetText("N/A")
playerSalary:SetBright(true)
end
local function drawPlayerPropCount()
playerPropCount = vgui.Create("DLabel", self)
playerPropCount:SetFont("hudSmallFont")
playerPropCount:SetPos( uSF(305), y - uSF(170) )
playerPropCount:SetSize( 95, 25)
playerPropCount:SetText("N/A")
playerPropCount:SetBright(true)
end
local function drawPlayerHealth()
playerHealth = vgui.Create("DLabel", self)
playerHealth:SetFont("hudSmallFont")
if ( y == 480 ) then
playerHealth:SetPos( 1, y - 56 )
elseif ( y == 664 ) then
playerHealth:SetPos( 12, y - 67 )
elseif ( y == 720 ) then
playerHealth:SetPos( 15, y - 70 )
elseif (y == 768 ) then
playerHealth:SetPos( 18, y - 73 )
elseif (y == 900 ) then
playerHealth:SetPos( 26, y - 80 )
elseif (y == 992 ) then
playerHealth:SetPos( 32, y - 88 )
elseif (y == 1080 ) then
playerHealth:SetPos( 35, y - 90 )
else
playerHealth:SetPos( uSF(35), y - uSF(90) )
end
playerHealth:SetSize(55, 55)
playerHealth:SetText("N/A")
playerHealth:SetContentAlignment( 5 )
playerHealth:SetBright(true)
end
local function drawPlayerWantedIcon() --draws the admin call button
playerWantedIcon = vgui.Create("DImage")
playerWantedIcon:SetPos( uSF(333), y - uSF(145) )
playerWantedIcon:SetSize( 25, 25 )
playerWantedIcon:SetImage( "materials/icons/wanted.png" )
end
local function drawPlayerGunLicenseIcon() --draws the admin call button
playerGunLicenseIcon = vgui.Create("DImage")
playerGunLicenseIcon:SetPos( uSF(303), y - uSF(145) )
playerGunLicenseIcon:SetSize( 25, 25 )
playerGunLicenseIcon:SetImage( "materials/icons/gunlicense.png" )
end
local function drawHealthIcon()
surface.SetMaterial(Material("materials/icons/health.png"))
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect( uSF(30), y - uSF(95), uSF(65), uSF(65) )
end
local function drawArmorIcon()
surface.SetMaterial(Material("materials/icons/armor.png"))
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect( uSF(70), y - uSF(53), uSF(25), uSF(25) )
end
local function drawEnergyIcon()
surface.SetMaterial(Material("materials/icons/hunger.png"))
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect( uSF(385), y - uSF(95), uSF(65), uSF(65) )
end
local function drawSettingsPanel() --Draws the hud settings panel
local settingsPanel = vgui.Create( "DFrame" )
settingsPanel:SetPos( 475, y - 235 )
settingsPanel:SetSize( 370, 225)
settingsPanel:SetTitle( "" )
settingsPanel:SetDraggable( false )
settingsPanel:ShowCloseButton( true )
settingsPanel:SetVisible( true )
settingsPanel.Paint = function( self, w, h )
draw.RoundedBox( 0, 0, 0, w, h, string.ToColor(colorZone1:GetString()))
draw.RoundedBox( 0, 0, 0, w, 25, string.ToColor(colorZone3:GetString()))
end
settingsPanelTitle = vgui.Create("DLabel", settingsPanel)
settingsPanelTitle:SetFont("hudSmallFont")
settingsPanelTitle:SetPos( 5, 5)
settingsPanelTitle:SetSize( 300, 15) --dimensions 65, 65
settingsPanelTitle:SetText("Luna's GUI Settings")
settingsPanelTitle:SetColor(Color(255, 255, 255))
local ChosenColor = nil
local colorPicker = vgui.Create( "DColorMixer", settingsPanel )
colorPicker:SetSize( 250, 175 )
colorPicker:SetPos( 10, 35)
colorPicker:SetPalette( true )
colorPicker:SetAlphaBar( true )
colorPicker:SetWangs( true )
colorPicker:SetColor( Color( 255, 255, 255 ) )
local eqdHudCheckbox1 = vgui.Create( "DCheckBoxLabel", settingsPanel )
eqdHudCheckbox1:SetPos( 270, 35 )
eqdHudCheckbox1:SetFont("hudSmallFont")
eqdHudCheckbox1:SetText( "Zone 1" )
eqdHudCheckbox1:SetConVar( "eqdHudColorBox1" )
eqdHudCheckbox1:SetValue( 0 )
eqdHudCheckbox1:SizeToContents()
local eqdHudCheckbox2 = vgui.Create( "DCheckBoxLabel", settingsPanel )
eqdHudCheckbox2:SetPos( 270 , 65 )
eqdHudCheckbox2:SetFont("hudSmallFont")
eqdHudCheckbox2:SetText( "Zone 2" )
eqdHudCheckbox2:SetConVar( "eqdHudColorBox2" )
eqdHudCheckbox2:SetValue( 0 )
eqdHudCheckbox2:SizeToContents()
local eqdHudCheckbox3 = vgui.Create( "DCheckBoxLabel", settingsPanel )
eqdHudCheckbox3:SetPos( 270, 95 )
eqdHudCheckbox3:SetFont("hudSmallFont")
eqdHudCheckbox3:SetText( "Zone 3" )
eqdHudCheckbox3:SetConVar( "eqdHudColorBox3" )
eqdHudCheckbox3:SetValue( 0 )
eqdHudCheckbox3:SizeToContents()
local eqdHudCheckboxReset = vgui.Create( "DCheckBoxLabel", settingsPanel )
eqdHudCheckboxReset:SetPos( 270, 125 )
eqdHudCheckboxReset:SetFont("hudSmallFont")
eqdHudCheckboxReset:SetText( "Color Reset" )
eqdHudCheckboxReset:SetConVar( "eqdHudColorBoxReset" )
eqdHudCheckboxReset:SetValue( 0 )
eqdHudCheckboxReset:SizeToContents()
local confirmColor = vgui.Create( "DButton", settingsPanel )
confirmColor:SetFont("hudSmallFont")
confirmColor:SetText( "Confirm Color" )
confirmColor:SetSize( 90, 40 )
confirmColor:SetPos( 270, 170 )
confirmColor.DoClick = function()
ChosenColor = colorPicker:GetColor()
if eqdHudColorBox1:GetBool() == true then
colorZone1:SetString(string.FromColor(ChosenColor))
end
if eqdHudColorBox2:GetBool() == true then
colorZone2:SetString(string.FromColor(ChosenColor))
end
if eqdHudColorBox3:GetBool() == true then
colorZone3:SetString(string.FromColor(ChosenColor))
end
if eqdHudColorBoxReset:GetBool() == true then
--NORMAL COLORS--
colorZone1:SetString(string.FromColor(Color(100, 100, 100, 150))) --color for light grays
colorZone2:SetString(string.FromColor(Color(060, 060, 060, 180))) --color for mid grays
colorZone3:SetString(string.FromColor(Color(040, 040, 040, 200))) --color for dark grays
end
end
settingsPanel:SetDeleteOnClose(true)
end
local function drawFadminButton() --draws the admin call button
fadmin = vgui.Create( "DImageButton" )
fadmin:SetPos( uSF(420), y - uSF(220) )
fadmin:SetSize( uSF(35), uSF(35) )
fadmin:SetImage("materials/icons/fadmin.png")
fadmin.DoClick = function()
LocalPlayer():ConCommand( "say /@" )
end
end
local function drawEqdButton() --draws eqd button
eqd = vgui.Create( "DImageButton" )
eqd:SetPos( uSF(420), y - uSF(185) )
eqd:SetSize( uSF(35), uSF(35) )
eqd:SetImage("materials/icons/steam.png")
eqd.DoClick = function()
gui.OpenURL("http://steamcommunity.com/groups/celestialunderground")
end
end
local function drawSettingsButton() --draws settings button
settings = vgui.Create( "DImageButton" )
settings:SetPos( uSF(420), y - uSF(150) )
settings:SetSize( uSF(35), uSF(35) )
settings:SetImage("materials/icons/settings.png")
settings.DoClick = function()
drawSettingsPanel()
end
end
local function drawBaseHud()
--base
draw.RoundedBox(0, uSF(10), y - uSF(235), uSF(460), uSF(225), string.ToColor(colorZone1:GetString())) --draws square that incompases the HUD
--name/job base
draw.RoundedBox(0, uSF(20), y - uSF(225), uSF(270), uSF(115), string.ToColor(colorZone2:GetString())) --draws a rectangle base
draw.RoundedBox(0, uSF(20), y - uSF(225), uSF(270), uSF(35), string.ToColor(colorZone3:GetString())) --draws a rectangle base for user name
--money base
draw.RoundedBox(0, uSF(295), y - uSF(225), uSF(115), uSF(115), string.ToColor(colorZone2:GetString())) --draws a square base
draw.RoundedBox(0, uSF(300), y - uSF(220), uSF(105), uSF(105), string.ToColor(colorZone3:GetString())) --draws the internal square
--button base
draw.RoundedBox(0, uSF(415), y - uSF(225), uSF(45), uSF(115), string.ToColor(colorZone2:GetString())) --draws rectangle base
--health base
draw.RoundedBox(0, uSF(20), y - uSF(105), uSF(85), uSF(85), string.ToColor(colorZone2:GetString())) --draws base square
draw.RoundedBox(0, uSF(25), y - uSF(100), uSF(75), uSF(75), string.ToColor(colorZone3:GetString())) --draws internal square
draw.RoundedBox(0, uSF(105), y - uSF(105), uSF(265), uSF(40), string.ToColor(colorZone2:GetString())) --draws base runner
draw.RoundedBox(0, uSF(105), y - uSF(100), uSF(260), uSF(30), string.ToColor(colorZone3:GetString())) --draws internal runner
--armour base
draw.RoundedBox(0, uSF(375), y - uSF(105), uSF(85), uSF(85), string.ToColor(colorZone2:GetString())) --draws base square
draw.RoundedBox(0, uSF(380), y - uSF(100), uSF(75), uSF(75), string.ToColor(colorZone3:GetString())) --draws internal square
draw.RoundedBox(0, uSF(110), y - uSF(60), uSF(265), uSF(40), string.ToColor(colorZone2:GetString())) --draws base runner
draw.RoundedBox(0, uSF(115), y - uSF(55), uSF(260), uSF(30), string.ToColor(colorZone3:GetString())) --draws internal runner
end
--[[---------------------------------------------------------------------------
paint HUD main function
---------------------------------------------------------------------------]]--
local function hudPaint()
hook.Add("HUDShouldDraw", "HideDefaultDarkRPHud", function(name) --removes the default darkrp hud items, had to be moved here due to some bullshit timing discrepancies
if hideHUDElements[name] then return false end
end)
drawBaseHud()
drawHealthIcon()
drawArmorIcon()
drawEnergyIcon()
drawHealthBar()
drawArmorBar()
drawEnergyBar()
checkPlayerInfo()
checkForCamera()
end
hook.Add( "HUDShouldDraw", "hide hud", function( name ) --hides default gmod hud if visible
if ( name == "CHudHealth" or name == "CHudBattery" ) then
return false
end
-- Never return anything default here, it will break other addons using this hook.
end )
hook.Add("HUDPaint", "Draw_HUDPaint", hudPaint)
hook.Add("Initialize","Draw_drawAvatar", drawAvatar)
hook.Add("Initialize","Draw_drawFadminButton", drawFadminButton)
hook.Add("Initialize","Draw_drawEqdButton", drawEqdButton)
hook.Add("Initialize","Draw_drawSettingsButton", drawSettingsButton)
hook.Add("Initialize", "Draw_PlayerName", drawPlayerName)
hook.Add("Initialize", "Draw_PlayerJob", drawPlayerJob)
hook.Add("Initialize", "Draw_PlayerRank", drawPlayerRank)
hook.Add("Initialize", "Draw_PlayerMoney", drawPlayerMoney)
hook.Add("Initialize", "Draw_PlayerSalary", drawPlayerSalary)
hook.Add("Initialize", "Draw_PlayerPropCount", drawPlayerPropCount)
hook.Add("Initialize", "Draw_PlayerHealth", drawPlayerHealth)
hook.Add("Initialize", "Draw_PlayerGunLicenseIcon", drawPlayerGunLicenseIcon)
hook.Add("Initialize", "Draw_PlayerWantedIcon", drawPlayerWantedIcon)
|
gt_transition=Class{}
gt_transition:include(gt_frame)
function gt_transition:init(transition, x, y, w, h, col, outline, editor)
self.transition=transition
self.original={x=x, y=y, w=w, h=h}
self.camera_width=editor.sys.map.camera.width
self.camera_height=editor.sys.map.camera.height
self.opened=false
self.closed=false
self.opening=false
self.closing=false
gt_frame.init(self, x, y, w, h, col, outline)
self.hidden=true
self:get_starting(editor)
end
function gt_transition:open(editor)
self.closed=false
self.opening=true
self.hidden=false
self:get_starting(editor)
end
function gt_transition:close(editor)
self.opened=false
self.closing=true
self.hidden=false
self:get_ending(editor)
end
function gt_transition:get_starting(editor)
self.targetx=self.original.x
self.targety=self.original.y
self.targeth=self.original.h
if(self.transition=="slideup") then
self.y=self.camera_height+self.height
elseif(self.transition=="slidedown") then
self.y=0-self.height
elseif(self.transition=="slideleft") then
self.x=0-self.width
elseif(self.transition=="slideright") then
self.x=(love.graphics.getWidth()/editor.sys.scale.x)+self.width
elseif(self.transition=="open") then
self.height=0
end
end
function gt_transition:get_ending(editor)
if(self.transition=="slideup") then
self.targety=self.camera_height+self.height
elseif(self.transition=="slidedown") then
self.targety=0-self.height
elseif(self.transition=="slideleft") then
self.targetx=0-self.width
elseif(self.transition=="slideright") then
self.targetx=(love.graphics.getWidth()/editor.sys.scale.x)+self.width
elseif(self.transition=="open") then
self.height=0
end
end
function gt_transition:check_open()
if(self.transition=="slideup") then
if(self.y<=self.targety) then
self.y=self.targety
self.opening=false
self.opened=true
end
elseif(self.transition=="slidedown") then
if(self.y>=self.targety) then
self.y=self.targety
self.opening=false
self.opened=true
end
elseif(self.transition=="slideleft") then
if(self.x>=self.targetx) then
self.x=self.targetx
self.opening=false
self.opened=true
end
elseif(self.transition=="slideright") then
if(self.x<=self.targetx) then
self.x=self.targetx
self.opening=false
self.opened=true
end
elseif(self.transition=="open") then
if(self.height>=self.targeth) then
self.height=self.targeth
self.opening=false
self.opened=true
end
end
end
function gt_transition:check_closed()
if(self.transition=="slideup") then
if(self.y>=self.targety) then
self.y=self.targety
self.closing=false
self.closed=true
end
elseif(self.transition=="slidedown") then
if(self.y<=self.targety) then
self.y=self.targety
self.closing=false
self.closed=true
end
elseif(self.transition=="slideleft") then
if(self.x<=self.targetx) then
self.x=self.targetx
self.closing=false
self.closed=true
end
elseif(self.transition=="slideright") then
if(self.x>=self.targetx) then
self.x=self.targetx
self.closing=false
self.closed=true
end
elseif(self.transition=="open") then
if(self.height<0) then
self.height=0
self.closing=false
self.closed=true
self.hidden=true
end
end
end
function gt_transition:update(dt)
if(self.opening) then
if(self.transition=="slideup") then
self.y=self.y-8
elseif(self.transition=="slidedown") then
self.y=self.y+8
elseif(self.transition=="slideleft") then
self.x=self.x+8
elseif(self.transition=="slideright") then
self.x=self.x-8
elseif(self.transition=="open") then
self.height=self.height+16
end
self:check_open()
elseif(self.closing) then
if(self.transition=="slideup") then
self.y=self.y+8
elseif(self.transition=="slidedown") then
self.y=self.y-8
elseif(self.transition=="slideleft") then
self.x=self.x-8
elseif(self.transition=="slideright") then
self.x=self.x+8
elseif(self.transition=="open") then
self.height=self.height-16
end
self:check_closed()
end
end
|
Text=function(string,x,y,pfont,scale)
if(pfont==nil and scale ==nil)then
love.graphics.print(string,x,y,0)
elseif(type(pfont)=="number" and scale==nil)then
love.graphics.print(string,asset.font[tostring(pfont)],x,y,0)
elseif(type(pfont)=="string" and type(scale)=="number" and
not asset.font[pfont..tostring(scale)]==nil)then
love.graphics.print(string,asset.font[pfont..tostring(scale)],x,y)
else
print("error to Text()")
end
love.graphics.setColor(1,1,1,1)
end
|
function getRequiredComponents()
return {players = {"debug", "position", "size", "acceleration"},
squares = {"debug", "position", "size"},
texts = {"position", "size", "text"},
textures = {"texture", "position", "size"}}
end
function renderStart()
game.camera:applyTransforms(g:getContext())
end
function renderTextures(e)
g:drawImage(e.texture.name, e.position, e.size)
end
function renderTexts(e)
g:drawString(e.text.string, e.position.x, e.position.y + 10)
end
function renderSquares(entity)
if entity.acceleration ~= nil then
return
end
g:setColor(game.color:fromRGBA(entity.debug.r, entity.debug.g, entity.debug.b, entity.debug.a))
g:fillRect(entity.position, entity.size)
end
function renderPlayers(e)
g:setColor(game.color:fromRGBA(e.debug.r, e.debug.g, e.debug.b, e.debug.a))
g:fillRect(e.position, e.size)
g:setColor(255, 0, 0)
if e.acceleration.touchWallDown then
g:fillRect(e.position.x, e.position.y + 0.9 * e.size.height, e.size.width, e.size.height * 0.1)
end
if e.acceleration.touchWallUp then
g:fillRect(e.position.x, e.position.y, e.size.width, e.size.height * 0.1)
end
if e.acceleration.touchWallLeft then
g:fillRect(e.position.x, e.position.y, e.size.width * 0.1, e.size.height)
end
if e.acceleration.touchWallRight then
g:fillRect(e.position.x + 0.9 * e.size.width, e.position.y, e.size.width * 0.1, e.size.height)
end
end
function renderEnd()
game.camera:resetTransforms(g:getContext())
g:setColor(game.color:fromRGB(0, 0, 0))
g:drawString("Editing mode", 20, 20)
g:drawString("FPS:" .. game.core:getFPS(), 20, 40)
end
|
-- Change these:
local jid, password = "user@example.com", "secret";
-- This line squishes verse each time you run,
-- handy if you're hacking on Verse itself
--os.execute("squish --minify-level=none verse");
require "verse".init("client");
c = verse.new();
c:add_plugin("version");
-- Add some hooks for debugging
c:hook("opened", function () print("Stream opened!") end);
c:hook("closed", function () print("Stream closed!") end);
c:hook("stanza", function (stanza) print("Stanza:", stanza) end);
-- This one prints all received data
c:hook("incoming-raw", print, 1000);
-- Print a message after authentication
c:hook("authentication-success", function () print("Logged in!"); end);
c:hook("authentication-failure", function (err) print("Failed to log in! Error: "..tostring(err.condition)); end);
-- Print a message and exit when disconnected
c:hook("disconnected", function () print("Disconnected!"); os.exit(); end);
-- Now, actually start the connection:
c:connect_client(jid, password);
-- Catch the "ready" event to know when the stream is ready to use
c:hook("ready", function ()
print("Stream ready!");
c.version:set{ name = "verse example client" };
c:query_version(c.jid, function (v) print("I am using "..(v.name or "<unknown>")); end);
end);
print("Starting loop...")
verse.loop()
|
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
if ( CLIENT ) then
SWEP.PrintName = "MP5"
SWEP.Author = "Black Tea"
SWEP.Slot = 2
SWEP.SlotPos = 3
end
SWEP.HoldType = "smg"
SWEP.Base = "weapon_nmrih_base"
SWEP.Category = "No More Room In Hell"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/fa_mp5/v_fa_mp5.mdl"
SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl"
SWEP.Weight = 5
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Primary.Sound = Sound( "Weapon_MP5.Single" )
SWEP.Primary.Recoil = 1.1
SWEP.Primary.Damage = 20
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.02
SWEP.Primary.ClipSize = 30
SWEP.Primary.Delay = 0.08
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "9MMPARA"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.ShellType = SHELL_9MM
SWEP.EmptyReloadTime = 4.8
SWEP.ReloadTime = 3.3
SWEP.animTable = {
[ANIM_IDLE] = {
[ATTACK_NORMAL] = {
[STATUS_NORMAL] = {
"idle01"
},
[STATUS_EMPTY] = {
"idle01dry"
},
},
[ATTACK_IRON] = {
[STATUS_NORMAL] = {
"Idle_Iron"
},
[STATUS_EMPTY] = {
"Idle_Irondry"
},
}
},
[ANIM_HOLSTER] = {
[STATUS_NORMAL] = {
"holster"
},
[STATUS_EMPTY] = {
"holsterdry"
},
},
[ANIM_DEPLOY] = {
[STATUS_NORMAL] = {
"draw"
},
[STATUS_EMPTY] = {
"drawdry"
},
},
[ANIM_FIRE] = {
[ATTACK_NORMAL] = {
[STATUS_NORMAL] = {
"fire1",
"fire2",
"fire3",
},
[STATUS_DRY] = {
"Fire_Last",
},
[STATUS_EMPTY] = {
"dryfire",
}
},
[ATTACK_IRON] = {
[STATUS_NORMAL] = {
"Fire_Iron_1",
"Fire_Iron_2",
"Fire_Iron_3",
},
[STATUS_DRY] = {
"Fire_Iron_Last",
},
[STATUS_EMPTY] = {
"Fire_Iron_Dry",
}
},
},
[ANIM_RELOAD] = {
[STATUS_NORMAL] = {
"reload_full",
},
[STATUS_DRY] = {
"reload_empty",
},
},
[ANIM_IRON] = {
[STATUS_NORMAL] = {
[0] = "Idle_to_Iron",
[1] = "Iron_to_Idle"
},
[STATUS_EMPTY] = {
[0] = "Idle_to_Irondry",
[1] = "Iron_to_Idledry"
},
},
[ANIM_SPRINT] = {
[STATUS_NORMAL] = {
[0] = "Idle_to_Sprint",
[1] = "Sprint_to_Idle",
[2] = "Sprint_Loop"
},
[STATUS_EMPTY] = {
[0] = "Idle_to_Sprint_empty",
[1] = "Sprint_to_Idle_Empty",
[2] = "Sprint_Empty_Loop"
},
},
[ANIM_MELEE] = {
[STATUS_NORMAL] = {
"Shove",
},
[STATUS_EMPTY] = {
"Shove_dry",
},
},
[ANIM_CHECK] = {
[STATUS_NORMAL] = {
"AmmoCheck",
},
[STATUS_EMPTY] = {
"AmmoCheck_Empty",
},
},
}
btSoundRegister("Weapon_MP5.Single", {
"weapons/firearms/mil_mp5a4/mp5_fire_01.wav",
}, 5)
btSoundRegister("Weapon_MP5.Burst", {
"weapons/firearms/mil_mp5a4/MP5_FireBurst.wav",
}, 5, CHAN_ITEM)
btSoundRegister("Weapon_MP5.dry", {
"weapons/firearms/mil_mp5a4/MP5_DryFire.wav",
}, 5, CHAN_ITEM)
btSoundRegister("Weapon_MP5.ClipOut", {
"weapons/firearms/mil_mp5a4/MP5_ClipOut.wav",
}, 5, CHAN_ITEM)
btSoundRegister("Weapon_MP5.ClipIn", {
"weapons/firearms/mil_mp5a4/MP5_ClipIn.wav",
}, 5, CHAN_ITEM)
btSoundRegister("Weapon_MP5.SlideLock", {
"weapons/firearms/mil_mp5a4/MP5_SlideLock.wav",
}, 5, CHAN_ITEM)
btSoundRegister("Weapon_MP5.SlideForward", {
"weapons/firearms/mil_mp5a4/MP5_SlideForward.wav",
}, 5, CHAN_ITEM)
btSoundRegister("Weapon_MP5.Slide", {
"weapons/firearms/mil_mp5a4/MP5_Slide.wav",
}, 5, CHAN_ITEM) |
local PANEL = {}
function PANEL:Init()
local width, height = self:GetWide(), self:GetTall()
self.scroll_panel = vgui.Create('DScrollPanel', self)
self.list_layout = vgui.Create('DListLayout', self.scroll_panel)
for k, v in pairs(Config.get_menu_keys()) do
local collapsible_category = vgui.Create('DCollapsibleCategory', self.list_layout)
collapsible_category:SetLabel(t(v.category.name))
collapsible_category:SetSize(width, 21)
collapsible_category.Header:SetTooltip(t(v.category.description))
local list = vgui.Create('DListLayout', self.list_layout)
collapsible_category:SetContents(list)
local dark = false
for k1, v1 in pairs(v.configs) do
local config_line = vgui.create('fl_config_line')
config_line:set_config(k1, v1)
config_line:SetWide(width)
config_line.dark = dark
list:Add(config_line)
dark = !dark
end
end
end
function PANEL:on_opened()
local width, height = self:GetWide(), self:GetTall()
self.scroll_panel:SetSize(width, height)
self.list_layout:SetSize(width - 16, height)
end
vgui.Register('fl_config_editor', PANEL, 'fl_base_panel')
local PANEL = {}
function PANEL:Init()
self.text = vgui.create('DLabel', self)
self.text:SetFont(Theme.get_font('main_menu_normal'))
self.text:SetTextColor(color_white)
self.text:SetContentAlignment(5)
end
function PANEL:Paint(w, h)
Theme.hook('PaintConfigLine', self, w, h)
end
function PANEL:PerformLayout(w, h)
local config_table = self.config
self.text:SetPos(2, h / 2 - self.text:GetTall() / 2)
self.text:SizeToContents()
local data_type = config_table.type
if data_type == 'number' then
self.slider:SetPos(w / 2, 2)
self.slider:SetSize(w / 2 - 2, h - 4)
elseif data_type == 'boolean' then
local size = h * 0.8
self.check:SetSize(size, size)
self.check:SetPos(w * 0.75 - size / 2, h / 2 - size / 2)
self.check:set_icon_size(size)
elseif data_type == 'string' then
self.text_entry:SetPos(w / 2, 2)
self.text_entry:SetSize(w / 2 - 2, h - 4)
elseif data_type == 'table' then
self.combo_box:SetPos(w / 2, 2)
self.combo_box:SetSize(w / 2 - 2, h - 4)
end
end
function PANEL:set_config(key, config_table)
self.config = config_table
self:SetTooltip(t(config_table.description))
self.text:SetText(t(config_table.name))
self.text:SizeToContents()
self:SetTall(self.text:GetTall() * 1.5)
local data_type = config_table.type
if data_type == 'number' then
self.slider = vgui.create('DNumSlider', self)
self.slider:SetMin(config_table.data.min_value or 0)
self.slider:SetMax(config_table.data.max_value or 100)
self.slider:SetDecimals(config_table.data.decimals or 0)
self.slider:SetValue(Config.get(key) or config_table.data.default_value or 0)
self.slider.TextArea:SetPaintBackground(true)
self.slider.PerformLayout = function()
end
self.slider.OnValueChanged = function(pnl, value)
Cable.send('fl_config_change', key, self.slider:GetValue())
end
elseif data_type == 'boolean' then
self.check = vgui.create('fl_button', self)
self.check.value = Config.get(key) or config_table.data.default_value or false
self.check:SetDrawBackground(false)
self.check:set_icon(self.check.value and 'fa-check' or 'fa-ban')
self.check:set_centered(true)
self.check.DoClick = function(btn)
btn.value = !btn.value
Cable.send('fl_config_change', key, btn.value)
self.check:set_icon(btn.value and 'fa-check' or 'fa-ban')
end
elseif data_type == 'string' then
self.text_entry = vgui.create('DTextEntry', self)
self.text_entry:SetFont(Theme.get_font('main_menu_small'))
self.text_entry.OnEnter = function(pnl, value)
Cable.send('fl_config_change', key, self.text_entry:GetValue())
end
elseif data_type == 'table' then
self.combo_box = vgui.create('DComboBox', self)
local data_table = Config.get(key)
self.combo_box.rebuild = function()
self.combo_box:Clear()
self.combo_box:SetValue(t(config_table.name))
if istable(data_table) then
for k, v in pairs(data_table) do
self.combo_box:AddChoice(t(v), v)
end
end
self.combo_box:AddChoice(t'ui.admin.new_config', '')
end
self.combo_box:rebuild()
self.combo_box.OnSelect = function(pnl, index, text, data)
if data == '' then
Derma_StringRequest(t'ui.admin.new_config',
t'ui.admin.new_config_text',
'', function(text)
if text != '' then
table.insert(data_table, text)
Cable.send('fl_config_change', key, data_table)
self.combo_box.rebuild()
end
end)
else
Derma_Query(t'ui.admin.delete_config_text',
t'ui.admin.delete_config',
t'ui.yes', function()
table.remove(data_table, index)
Cable.send('fl_config_change', key, data_table)
self.combo_box.rebuild()
end, t'ui.no')
end
end
elseif data_type == 'dropdown' then
self.combo_box = vgui.create('DComboBox', self)
self.combo_box:SetValue(Config.get(key) or t'ui.admin.select_config')
local data_table = config_table.data
if data_table then
for k, v in pairs(data_table) do
self.combo_box:AddChoice(t(v), v)
end
end
self.combo_box.OnSelect = function(pnl, index, text, data)
Cable.send('fl_config_change', key, data)
end
end
end
vgui.Register('fl_config_line', PANEL, 'fl_base_panel')
|
local function CW20_Grenade_InitPostEntity()
local ply = LocalPlayer()
ply.cwFlashbangDuration = 0
ply.cwFlashbangIntensity = 0
ply.cwFlashbangDisplayIntensity = 0
ply.cwFlashDuration = 0
ply.cwFlashIntensity = 0
end
hook.Add("InitPostEntity", "CW20_Grenade_InitPostEntity", CW20_Grenade_InitPostEntity)
local function CW20_RenderScreenspaceEffects()
local ply = LocalPlayer()
local curTime = CurTime()
local frameTime = FrameTime()
if curTime > ply.cwFlashbangDuration then
ply.cwFlashbangIntensity = math.Approach(ply.cwFlashbangIntensity, 0, frameTime)
end
ply.cwFlashbangDisplayIntensity = math.Approach(ply.cwFlashbangDisplayIntensity, ply.cwFlashbangIntensity, frameTime * 15)
if curTime > ply.cwFlashDuration then
ply.cwFlashIntensity = math.Approach(ply.cwFlashIntensity, 0, frameTime)
end
if ply.cwFlashbangDisplayIntensity > 0 then
DrawMotionBlur(0.01 * (1 - ply.cwFlashbangDisplayIntensity), ply.cwFlashbangDisplayIntensity, 0)
surface.SetDrawColor(255, 255, 255, 255 * ply.cwFlashIntensity * ply.cwFlashbangDisplayIntensity)
surface.DrawRect(-1, -1, ScrW() + 2, ScrH() + 2)
end
end
hook.Add("RenderScreenspaceEffects", "CW20_RenderScreenspaceEffects", CW20_RenderScreenspaceEffects)
|
-- Luawa
-- File: request.lua
-- Desc: holds/prepares request data (gets & posts)
local setmetatable = setmetatable
local ngx = ngx
local luawa = require('luawa.core')
local request = {}
-- Init
function request:_init()
self.session = luawa.session
self.utils = luawa.utils
end
-- Start
function request:_start()
--read post data/args
ngx.req.read_body()
--prepare new cookies table
ngx.ctx.new_cookies = {}
--get/parse cookies
ngx.ctx.cookies = {}
local cookie_header = ngx.req.get_headers()['cookie']
if cookie_header then
for k, v in cookie_header:gmatch('([^;]+)') do
local a, b, key, value = k:find('([^=]+)=([^=]+)')
if key and value then
ngx.ctx.cookies[self.utils.trim(key)] = value
end
end
end
end
-- Request end, send cookie headers, forget them
function request:_end()
self:setHeader('Set-Cookie', ngx.ctx.new_cookies)
ngx.header['Set-Cookie'] = ngx.ctx.new_cookies
end
-- Set a response header
function request:setHeader(key, value)
ngx.header[key] = self.new_cookies
ngx.req.set_header(key, value)
end
-- Set a response cookie
function request:setCookie(key, value, expire, path, domain, secure, httponly)
if not path then path = '/' end
if not expire then expire = 3600 end
if not domain then domain = luawa.request.hostname end
--basic cookie string
local string = key .. '=' .. value .. '; Path=' .. path .. '; Expires=' .. ngx.cookie_time(os.time() + expire)
--extras
if domain then string = string .. '; Domain=' .. domain end
if secure then string = string .. '; Secure' end
if httponly then string = string .. '; HttpOnly' end
--insert into cookies, to be dumped at end
table.insert(ngx.ctx.new_cookies, string)
--and set internal cookie for any further requests
ngx.ctx.cookies[key] = value
end
-- Delete a cookie (set it to expire 60m ago)
function request:deleteCookie(key)
self:setCookie(key, '', -3600, '/')
end
-- Redirect
function request:redirect(url, message_type, message_text)
if message_type and message_text then
self.session:addMessage(message_type, message_text)
end
--redirect
return luawa:redirect(url)
end
--immutable request data
local meta_functions = {
--tables
get = function()
return ngx.req.get_uri_args()
end,
post = function()
return ngx.req.get_post_args(luawa.limit_post)
end,
cookie = function()
return ngx.ctx.cookies
end,
header = function()
return ngx.req.get_headers()
end,
--single values
method = function()
return ngx.req.get_method()
end,
remote_addr = function()
return ngx.var.remote_addr
end,
hostname = function()
local header = ngx.req.get_headers().host
local a, b, host, port = header:find('^([^:]+):?([0-9]*)$')
return host
end,
hostport = function()
local header = ngx.req.get_headers().host
local a, b, host, port = header:find('^([^:]+):?([0-9]*)$')
return port
end
}
--bind metatable => metafuncs
local mt = {
__index = function(table, key)
if meta_functions[key] then
return meta_functions[key]()
end
end
}
setmetatable(request, mt)
return request
|
m = mqtt.Client("i_node", 120, nil, nil)
m:on("connect", function(con)
print ("connected")
end)
m:on("offline", function(con)
print ("offline")
end)
m:on("message", function(conn, topic, data)
print("topic: "..topic)
if data ~= nil then
print("data: "..data)
end
end)
m:connect("IP_ADDR", 1883, 0, function(conn)
print("connected")
-- gpio[2] low, indicates connected
gpio.write(4, gpio.LOW)
gpio.mode(4, gpio.OUTPUT)
dofile("mqtt_pub_forever.lua")
end)
|
local Knit = require(game:GetService("ReplicatedStorage").Knit)
Knit.AddControllers(script.Parent.Controllers)
Knit.OnStart():Then(function()
print("OnStart before")
end):Catch(warn)
Knit.Start():Then(function()
print("Knit started on the server")
Knit.OnStart():Then(function()
print("OnStart after")
end):Catch(warn)
end):Catch(warn) |
local present, null_ls = pcall(require, 'null-ls')
if not present then
return
end
local on_attach = require('lsp.on_attach')
local styluaConfig = {
extra_args = { '--config-path', vim.fn.expand('~/dotfiles/stylua.toml') },
}
local luaCheckConfig = {
extra_args = {
'--config',
vim.fn.expand('~/dotfiles/.luacheckrc'),
},
}
null_ls.setup({
capabilities = vim.lsp.protocol.make_client_capabilities(),
on_attach = function(client)
client.resolved_capabilities.document_formatting = true
on_attach(client)
end,
sources = {
null_ls.builtins.formatting.prettierd,
null_ls.builtins.formatting.rustfmt,
null_ls.builtins.formatting.terraform_fmt,
null_ls.builtins.formatting.trim_whitespace,
null_ls.builtins.formatting.shfmt,
null_ls.builtins.formatting.stylua.with(styluaConfig),
null_ls.builtins.diagnostics.luacheck.with(luaCheckConfig),
null_ls.builtins.diagnostics.shellcheck,
null_ls.builtins.diagnostics.hadolint,
-- null_ls.builtins.diagnostics.stylelint.with(styleLintDiagnosticsConfig),
null_ls.builtins.code_actions.gitsigns,
},
})
|
function stepHit(step)
if curStep == 1 then
changeDadCharacter("monster-christmas")
end
end |
--[[
GD50
Match-3 Remake
-- Tile Class --
Author: Manav Sinha
manavsinha111@gmail.com
The individual tiles that make up our game board. Each Tile can have a
color and a variety, with the varietes adding extra points to the matches.
]]
Tile = Class{}
function Tile:init(x, y, color, variety,isShiny)
-- board positions
self.gridX = x
self.gridY = y
-- coordinate positions
self.x = (self.gridX - 1) * 32
self.y = (self.gridY - 1) * 32
-- tile appearance/points
self.color = color
self.variety = variety
self.opacity = 255
--flag to check if current tile is shiny or not
self.shiny = isShiny
if self.shiny then
Timer.every(1,function()
Timer.tween(0.5,{
[self] = {opacity = 150}
}):finish(function()
Timer.tween(0.5,{
[self] = {opacity = 255}
})
end)
end)
end
end
function Tile:render(x, y)
-- draw shadow
love.graphics.setColor(34, 32, 52, 255)
love.graphics.draw(gTextures['main'], gFrames['tiles'][self.color][self.variety],
self.x + x + 2, self.y + y + 2)
-- draw tile itself
love.graphics.setColor(255, 255, 255, self.opacity)
love.graphics.draw(gTextures['main'], gFrames['tiles'][self.color][self.variety],
self.x + x, self.y + y)
-- if self.shiny then
-- end
end |
Talk(78, "不知阁下前来昆仑山有何贵事,需要我通报掌门吗?", "talkname78", 0);
Talk(0, "不用,不用,我随便逛逛.", "talkname0", 1);
do return end;
|
local u = require('tableutil').ipairs()
local adder = u:map(function(v) return v+1 end)
local largerthan3 = adder:filter(function(v) return v > 3 end)
for k,v in adder({1,2,3}) do
print(k,v)
end
for k,v in largerthan3({2,3,4}) do
print(k,v)
end |
-- Copyright (C) Anjia (anjia0532)
local json = require('cjson')
local json_encode = json.encode
local json_decode = json.decode
local ngx_log = ngx.log
local ngx_ERR = ngx.ERR
local ngx_CRIT = ngx.CRIT
local ngx_INFO = ngx.INFO
local ffi = require ('ffi')
local ffi_new = ffi.new
local ffi_str = ffi.string
local ffi_cast = ffi.cast
local _M ={}
_M._VERSION = '1.0.1'
local mt = { __index = _M }
ffi.cdef[[
typedef unsigned int mmdb_uint128_t __attribute__ ((__mode__(TI)));
typedef struct MMDB_entry_s {
struct MMDB_s *mmdb;
uint32_t offset;
} MMDB_entry_s;
typedef struct MMDB_lookup_result_s {
bool found_entry;
MMDB_entry_s entry;
uint16_t netmask;
} MMDB_lookup_result_s;
typedef struct MMDB_entry_data_s {
bool has_data;
union {
uint32_t pointer;
const char *utf8_string;
double double_value;
const uint8_t *bytes;
uint16_t uint16;
uint32_t uint32;
int32_t int32;
uint64_t uint64;
mmdb_uint128_t uint128;
bool boolean;
float float_value;
};
uint32_t offset;
uint32_t offset_to_next;
uint32_t data_size;
uint32_t type;
} MMDB_entry_data_s;
typedef struct MMDB_entry_data_list_s {
MMDB_entry_data_s entry_data;
struct MMDB_entry_data_list_s *next;
} MMDB_entry_data_list_s;
typedef struct MMDB_description_s {
const char *language;
const char *description;
} MMDB_description_s;
typedef struct MMDB_metadata_s {
uint32_t node_count;
uint16_t record_size;
uint16_t ip_version;
const char *database_type;
struct {
size_t count;
const char **names;
} languages;
uint16_t binary_format_major_version;
uint16_t binary_format_minor_version;
uint64_t build_epoch;
struct {
size_t count;
MMDB_description_s **descriptions;
} description;
} MMDB_metadata_s;
typedef struct MMDB_ipv4_start_node_s {
uint16_t netmask;
uint32_t node_value;
} MMDB_ipv4_start_node_s;
typedef struct MMDB_s {
uint32_t flags;
const char *filename;
ssize_t file_size;
const uint8_t *file_content;
const uint8_t *data_section;
uint32_t data_section_size;
const uint8_t *metadata_section;
uint32_t metadata_section_size;
uint16_t full_record_byte_size;
uint16_t depth;
MMDB_ipv4_start_node_s ipv4_start_node;
MMDB_metadata_s metadata;
} MMDB_s;
typedef char * pchar;
MMDB_lookup_result_s MMDB_lookup_string(MMDB_s *const mmdb, const char *const ipstr, int *const gai_error,int *const mmdb_error);
int MMDB_open(const char *const filename, uint32_t flags, MMDB_s *const mmdb);
int MMDB_aget_value(MMDB_entry_s *const start, MMDB_entry_data_s *const entry_data, const char *const *const path);
char *MMDB_strerror(int error_code);
int MMDB_get_entry_data_list(MMDB_entry_s *start, MMDB_entry_data_list_s **const entry_data_list);
void MMDB_free_entry_data_list(MMDB_entry_data_list_s *const entry_data_list);
]]
-- error codes
-- https://github.com/maxmind/libmaxminddb/blob/master/include/maxminddb.h#L66
local MMDB_SUCCESS = 0
local MMDB_FILE_OPEN_ERROR = 1
local MMDB_CORRUPT_SEARCH_TREE_ERROR = 2
local MMDB_INVALID_METADATA_ERROR = 3
local MMDB_IO_ERROR = 4
local MMDB_OUT_OF_MEMORY_ERROR = 5
local MMDB_UNKNOWN_DATABASE_FORMAT_ERROR = 6
local MMDB_INVALID_DATA_ERROR = 7
local MMDB_INVALID_LOOKUP_PATH_ERROR = 8
local MMDB_LOOKUP_PATH_DOES_NOT_MATCH_DATA_ERROR = 9
local MMDB_INVALID_NODE_NUMBER_ERROR = 10
local MMDB_IPV6_LOOKUP_IN_IPV4_DATABASE_ERROR = 11
-- data type
-- https://github.com/maxmind/libmaxminddb/blob/master/include/maxminddb.h#L40
local MMDB_DATA_TYPE_EXTENDED = 0
local MMDB_DATA_TYPE_POINTER = 1
local MMDB_DATA_TYPE_UTF8_STRING = 2
local MMDB_DATA_TYPE_DOUBLE = 3
local MMDB_DATA_TYPE_BYTES = 4
local MMDB_DATA_TYPE_UINT16 = 5
local MMDB_DATA_TYPE_UINT32 = 6
local MMDB_DATA_TYPE_MAP = 7
local MMDB_DATA_TYPE_INT32 = 8
local MMDB_DATA_TYPE_UINT64 = 9
local MMDB_DATA_TYPE_UINT128 = 10
local MMDB_DATA_TYPE_ARRAY = 11
local MMDB_DATA_TYPE_CONTAINER = 12
local MMDB_DATA_TYPE_END_MARKER = 13
local MMDB_DATA_TYPE_BOOLEAN = 14
local MMDB_DATA_TYPE_FLOAT = 15
-- you should install the libmaxminddb to your system
local maxm = ffi.load('libmaxminddb')
local mmdb = ffi_new('MMDB_s')
local initted = false
--https://github.com/maxmind/libmaxminddb
function _M.init(dbfile)
if not initted then
initted = true
local file_name_ip2 = ffi_new('char[?]',#dbfile,dbfile)
local maxmind_ready = maxm.MMDB_open(file_name_ip2,0,mmdb)
end
return initted
end
function _M.initted()
return initted
end
-- https://github.com/maxmind/libmaxminddb/blob/master/src/maxminddb.c#L1938
-- LOCAL MMDB_entry_data_list_s *dump_entry_data_list( FILE *stream, MMDB_entry_data_list_s *entry_data_list, int indent, int *status)
local function _dump_entry_data_list(entry_data_list,status,resultTab)
if not entry_data_list then
return nil,nil,resultTab
end
if not resultTab then
resultTab = {}
end
local entry_data_item = entry_data_list[0].entry_data
local data_type = entry_data_item.type
local data_size = entry_data_item.data_size
if data_type == MMDB_DATA_TYPE_MAP then
table.insert(resultTab,"{")
local flag = false
local size = entry_data_item.data_size
entry_data_list = entry_data_list[0].next
while(size > 0 and entry_data_list)
do
entry_data_item = entry_data_list[0].entry_data
data_type = entry_data_item.type
data_size = entry_data_item.data_size
if MMDB_DATA_TYPE_UTF8_STRING ~= data_type then
return nil,MMDB_INVALID_DATA_ERROR,resultTab
end
local val = ffi_str(entry_data_item.utf8_string,data_size)
if not val then
return nil,MMDB_OUT_OF_MEMORY_ERROR,resultTab
end
-- if latest str is { ,dont append `,`
table.insert(resultTab,(flag and ',"%s":' or '"%s":'):format(val))
flag = true
entry_data_list = entry_data_list[0].next
entry_data_list,status,resultTab = _dump_entry_data_list(entry_data_list,status,resultTab)
if status ~= MMDB_SUCCESS then
return nil,nil,resultTab
end
size = size -1
end
table.insert(resultTab,"}")
elseif entry_data_list[0].entry_data.type == MMDB_DATA_TYPE_ARRAY then
local size = entry_data_list[0].entry_data.data_size
table.insert(resultTab,"[")
entry_data_list = entry_data_list[0].next
while(size >0 and entry_data_list)
do
entry_data_list,status,resultTab = _dump_entry_data_list(entry_data_list,status,resultTab)
if status ~= MMDB_SUCCESS then
return nil,nil,resultTab
end
size = size -1
-- thanks for https://github.com/anjia0532/lua-resty-maxminddb/issues/7
if size > 0 then
table.insert(resultTab,",")
end
end
table.insert(resultTab,"]")
else
entry_data_item = entry_data_list[0].entry_data
data_type = entry_data_item.type
data_size = entry_data_item.data_size
local val
-- string type "key":"val"
-- other type "key":val
-- default other type
local fmt="%s"
if data_type == MMDB_DATA_TYPE_UTF8_STRING then
val = ffi_str(entry_data_item.utf8_string,data_size)
fmt='"%s"'
if not val then
status = MMDB_OUT_OF_MEMORY_ERROR
return nil,status,resultTab
end
elseif data_type == MMDB_DATA_TYPE_BYTES then
val = ffi_str(ffi_cast('char * ',entry_data_item.bytes),data_size)
fmt='"%s"'
if not val then
status = MMDB_OUT_OF_MEMORY_ERROR
return nil,status,resultTab
end
elseif data_type == MMDB_DATA_TYPE_DOUBLE then
val = entry_data_item.double_value
elseif data_type == MMDB_DATA_TYPE_FLOAT then
val = entry_data_item.float_value
elseif data_type == MMDB_DATA_TYPE_UINT16 then
val = entry_data_item.uint16
elseif data_type == MMDB_DATA_TYPE_UINT32 then
val = entry_data_item.uint32
elseif data_type == MMDB_DATA_TYPE_BOOLEAN then
val = entry_data_item.boolean == 1
elseif data_type == MMDB_DATA_TYPE_UINT64 then
val = entry_data_item.uint64
elseif data_type == MMDB_DATA_TYPE_INT32 then
val = entry_data_item.int32
else
return nil,MMDB_INVALID_DATA_ERROR,resultTab
end
table.insert(resultTab,(fmt):format(val))
entry_data_list = entry_data_list[0].next
end
status = MMDB_SUCCESS
return entry_data_list,status,resultTab
end
function _M.lookup(ip)
if not initted then
return nil, "not initialized"
end
local ip_str = ffi_cast('const char *',ffi_new('char[?]',#ip+1,ip))
local gai_error = ffi_new('int[1]')
local mmdb_error = ffi_new('int[1]')
local result = maxm.MMDB_lookup_string(mmdb,ip_str,gai_error,mmdb_error)
if mmdb_error[0] ~= MMDB_SUCCESS then
return nil,'fail when lookup'
end
if gai_error[0] ~= MMDB_SUCCESS then
return nil,'ga error'
end
if true ~= result.found_entry then
ngx_log(ngx_ERR, "stream lua mmdb lookup: entry not found")
return nil,'not found'
end
local entry_data_list = ffi_cast('MMDB_entry_data_list_s **const',ffi_new("MMDB_entry_data_list_s"))
local status = maxm.MMDB_get_entry_data_list(result.entry,entry_data_list)
if status ~= MMDB_SUCCESS then
return nil,'MMDB_get_entry_data_list failed while populating description.'
end
local _,status,resultTap = _dump_entry_data_list(entry_data_list)
maxm.MMDB_free_entry_data_list(entry_data_list[0])
if status ~= MMDB_SUCCESS then
return nil,'no data'
end
return json_decode(table.concat(resultTap or {'{','}'})),nil -- fix https://github.com/anjia0532/lua-resty-maxminddb/issues/5#issuecomment-390845118
end
-- https://www.maxmind.com/en/geoip2-databases you should download the mmdb file from maxmind
return _M;
|
local test = {}
local utf8 = require 'utf8'
local string = require 'string'
function test.char()
assert(utf8.char() == '')
assert(utf8.char(72, 101, 108, 108, 111, 65292, 19990, 30028) == 'Hello,世界')
end
function test.charpattern()
local xs = {string.byte(utf8.charpattern, 1, -1)}
assert(#xs == 14)
assert(xs[1] == 91)
assert(xs[2] == 0)
assert(xs[3] == 45)
assert(xs[4] == 127)
assert(xs[5] == 194)
assert(xs[6] == 45)
assert(xs[7] == 244)
assert(xs[8] == 93)
assert(xs[9] == 91)
assert(xs[10] == 128)
assert(xs[11] == 45)
assert(xs[12] == 191)
assert(xs[13] == 93)
assert(xs[14] == 42)
end
function test.codes()
local s = 'Hello,世界'
local next, x, p = utf8.codes(s)
local p, c = next(x, p)
assert(p == 1 and c == 72)
local p, c = next(x, p)
assert(p == 2 and c == 101)
local p, c = next(x, p)
assert(p == 3 and c == 108)
local p, c = next(x, p)
assert(p == 4 and c == 108)
local p, c = next(x, p)
assert(p == 5 and c == 111)
local p, c = next(x, p)
assert(p == 6 and c == 65292)
local p, c = next(x, p)
assert(p == 9 and c == 19990)
local p, c = next(x, p)
assert(p == 12 and c == 30028)
end
function test.codepoint()
local s = 'Hello,世界'
local xs = {utf8.codepoint(s)}
assert(#xs == 1)
assert(xs[1] == 72)
local xs = {utf8.codepoint(s, 3)}
assert(#xs == 1)
assert(xs[1] == 108)
local xs = {utf8.codepoint(s, 4, -2)}
assert(#xs == 5)
assert(xs[1] == 108)
assert(xs[2] == 111)
assert(xs[3] == 65292)
assert(xs[4] == 19990)
assert(xs[5] == 30028)
end
function test.len()
local s = 'Hello,世界'
assert(utf8.len(s) == 8)
assert(utf8.len(s, 3) == 6)
assert(utf8.len(s, 4, -2) == 5)
local n, i = utf8.len(s, 8)
assert(n == nil and i == 8)
end
function test.offset()
local s = 'Hello,世界'
assert(utf8.offset(s, 2) == 2)
assert(utf8.offset(s, -2) == 9)
assert(utf8.offset(s, 2, 2) == 3)
assert(utf8.offset(s, -2, 2) == nil)
assert(utf8.offset(s, -2, -3) == 6)
assert(utf8.offset(s, 2, -6) == 12)
assert(utf8.offset(s, 0, 2) == 2)
assert(utf8.offset(s, 0, -2) == 12)
end
return test
|
return
{
["buttons"] =
{
["a"] = "a",
["b"] = "s",
["x"] = "z",
["y"] = "x",
["start"] = "m",
["select"] = "n",
["dpleft"] = "f",
["dpup"] = "t",
["dpright"] = "h",
["dpdown"] = "g",
["leftshoulder"] = "q",
["rightshoulder"] = "w"
},
["axes"] =
{
["leftx:neg"] = "left",
["leftx:pos"] = "right",
["lefty:neg"] = "up",
["lefty:pos"] = "down",
["rightx:neg"] = "j",
["rightx:pos"] = "l",
["righty:neg"] = "i",
["righty:pos"] = "k",
["triggerleft:pos"] = "1",
["triggerright:pos"] = "2"
}
}
|
function ResetCamera()
local pos = GetEntityCoords(GetPlayerPed(-1))
SetTimecycleModifier("default")
SetEntityCoords(GetPlayerPed(-1), pos.x, pos.y, pos.z)
DoScreenFadeIn(500)
Citizen.Wait(500)
local cam =
CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93, -1487.78, 520.75, 300.00, 0.00, 0.00, 100.00, false, 0)
PointCamAtCoord(cam2, pos.x, pos.y, pos.z + 200)
SetCamActiveWithInterp(cam2, cam, 900, true, true)
Citizen.Wait(900)
cam =
CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", pos.x, pos.y, pos.z + 200, 300.00, 0.00, 0.00, 100.00, false, 0)
PointCamAtCoord(cam, pos.x, pos.y, pos.z + 2)
SetCamActiveWithInterp(cam, cam2, 3700, true, true)
Citizen.Wait(3700)
PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
RenderScriptCams(false, true, 500, true, true)
PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
FreezeEntityPosition(GetPlayerPed(-1), false)
Citizen.Wait(500)
SetCamActive(cam, false)
DestroyCam(cam, true)
DisplayHud(true)
DisplayRadar(true)
end
function DoSelectionCamera()
DoScreenFadeOut(10)
DisplayHud(false)
DisplayRadar(false)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
SetTimecycleModifier("hud_def_blur")
FreezeEntityPosition(GetPlayerPed(-1), true)
local cam =
CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93, -1487.78, 520.75, 300.00, 0.00, 0.00, 100.00, false, 0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
Citizen.Wait(5000)
DoScreenFadeIn(500)
Citizen.Wait(500)
end
|
---------------------------------------------------------------
-- Utility.lua: Main radial action bar
---------------------------------------------------------------
-- Creates an action bar that can be populated with
-- items, spells, mounts, macros, etc. The user may manually
-- assign items from container buttons inside bag frames.
-- Action buttons can grab info from cursor.
---------------------------------------------------------------
local addOn, db = ...
---------------------------------------------------------------
local ConsolePort = ConsolePort
---------------------------------------------------------------
local FadeIn, FadeOut = db.GetFaders()
local GetItemCooldown = GetItemCooldown
local InCombatLockdown = InCombatLockdown
---------------------------------------------------------------
local Utility, Tooltip, Animation, AniCircle =
ConsolePortUtilityToggle,
ConsolePortUtilityToggle.Tooltip,
CreateFrame('Frame', 'ConsolePortUtilityAnimation', UIParent),
CreateFrame('Frame', 'ConsolePortUtilityAnimationCircle', UIParent)
---------------------------------------------------------------
local red, green, blue = db.Atlas.GetCC()
local colMul = 1 + ( 1 - (( red + green + blue ) / 3) )
---------------------------------------------------------------
function Animation:ShowNewAction(actionButton, autoassigned)
-- if an item was auto-assigned, postpone its animation until the current animation has finished
if autoassigned and self.Group:IsPlaying() then
local progress = self.Group:GetDuration() * self.Group:GetProgress()
local delay = self.Group:GetDuration() - progress
C_Timer.After(delay, function() self:ShowNewAction(actionButton, true) end)
return
end
if actionButton.isQuest then
self.Quest:Show()
else
self.Quest:Hide()
end
local scale = Utility.frameScale or 1
self.Icon:SetTexture(actionButton.Icon.texture)
--self.Spell:SetSize(175, 175)
self:ClearAllPoints()
self:SetPoint('CENTER', actionButton)
self:SetScale(scale)
self:Show()
self.Group:Stop()
self.Group:Play()
--FadeOut(self.Spell, 3, 0.15, 0)
if ConsolePortUtility[actionButton:GetID()] then
local value = ConsolePortUtility[actionButton:GetID()].value
local binding = ConsolePort:GetFormattedBindingOwner('CLICK ConsolePortUtilityToggle:LeftButton', nil, nil, true)
if value then
local string = binding and ' '..binding or '.'
if value and not tonumber(value) then
db.Hint:DisplayMessage(format(db.TUTORIAL.HINTS.UTILITY_RING_NEWBIND, value, string), 3, -190)
elseif binding then
db.Hint:DisplayMessage(format(db.TUTORIAL.HINTS.UTILITY_RING_BIND, binding), 3, -190)
end
end
end
local angle = actionButton:GetAttribute('rotation')
AniCircle:Show()
AniCircle:SetScale(scale)
AniCircle.Ring:SetRotation(angle)
AniCircle.Arrow:SetRotation(angle)
AniCircle.Runes:SetRotation(angle)
FadeOut(AniCircle, 3, 1, 0)
end
local function AnimateOnFinished(self)
AniCircle:Hide()
self:GetParent():Hide()
end
-- called from secure scope (e.g. extra action button 1 appears)
function Utility:AnimateNew(button) Animation:ShowNewAction(_G[button], true) end
---------------------------------------------------------------
-- Add action to free actionbutton
---------------------------------------------------------------
local function AddAction(actionType, ID, autoassigned)
ID = tonumber(ID) or ID
local alreadyBound
for id, ActionButton in pairs(Utility.Buttons) do
alreadyBound = ( ActionButton:GetAttribute('type') == actionType and
( ActionButton:GetAttribute('cursorID') == ID or ActionButton:GetAttribute(actionType) == ID) ) and id
if alreadyBound then
break
end
end
if alreadyBound and not autoassigned then
Animation:ShowNewAction(Utility.Buttons[alreadyBound])
elseif not alreadyBound then
for _, ActionButton in ipairs(Utility.Buttons) do
if not ActionButton:GetAttribute('type') then
if actionType == 'item' then
ActionButton:SetAttribute('cursorID', ID)
end
ActionButton:SetAttribute('autoassigned', autoassigned)
ActionButton:SetAttribute('type', actionType)
ActionButton:SetAttribute(actionType, ID)
Animation:ShowNewAction(ActionButton, autoassigned)
break
end
end
end
end
---------------------------------------------------------------
-- Manage auto-assigned items (quest items)
---------------------------------------------------------------
local function AddItemForQuestLogIndex(itemTbl, questLogIndex)
if questLogIndex then
local link = CPAPI:GetQuestLogSpecialItemInfo(questLogIndex)
local name = link and GetItemInfo(link)
if name then
local _, itemID = strsplit(':', strmatch(link, 'item[%-?%d:]+'))
if itemID then
itemTbl[name] = itemID
end
end
end
end
local function GetQuestWatchItems()
local items = {}
for i=1, CPAPI:GetNumQuestWatches() do
AddItemForQuestLogIndex(items, GetQuestIndexForWatch(i))
end
for i=1, CPAPI:GetNumWorldQuestWatches() do
AddItemForQuestLogIndex(items, GetQuestLogIndexByID(GetWorldQuestWatchInfo(i)))
end
return items
end
local function GetAutoAssignedItems()
local items = {}
for _, button in ipairs(Utility.Buttons) do
local itemID = button:GetAutoAssigned()
if itemID then
items[itemID] = button
end
end
return items
end
local function UpdateQuestItems(self)
if not InCombatLockdown() then
local oldItems = GetAutoAssignedItems()
local newItems = GetQuestWatchItems()
-- prune items that are not in the new set.
for currItem, button in pairs(oldItems) do
if not newItems[currItem] then
button:SetAttribute('type', nil)
button:SetAttribute('item', nil)
end
end
-- add new items that are not already autoassigned.
for newItemName, newItemID in pairs(newItems) do
if not oldItems[newItemName] then
AddAction('item', newItemID, true)
end
end
self:RemoveUpdateSnippet(UpdateQuestItems)
end
end
---------------------------------------------------------------
-- Tooltip
---------------------------------------------------------------
function Tooltip:Refresh()
if self.castButton then
self:AddLine(self.castInfo:format(db.TEXTURE[self.castButton]))
end
self:AddLine(self.removeInfo:format(db.TEXTURE.CP_T_L3))
end
function Tooltip:OnShow()
self.castButton = ConsolePort:GetCurrentBindingOwner('CLICK ConsolePortUtilityToggle:LeftButton')
-- set CC backdrop
self:SetBackdropColor(red*0.15, green*0.15, blue*0.15, 0.75)
self:Refresh()
FadeIn(self, 0.2, 0, 1)
end
---------------------------------------------------------------
-- Ring maangement
---------------------------------------------------------------
function Utility:OnEvent(event, ...)
if (event == 'QUEST_ACCEPTED' or
event == 'QUEST_POI_UPDATE' or
event == 'QUEST_WATCH_LIST_CHANGED') and self.autoExtra then
ConsolePort:RunOOC(UpdateQuestItems)
end
for _, ActionButton in ipairs(self.Buttons) do
ActionButton:UpdateState()
end
end
function Utility:OnButtonFocused(index)
local button = self:GetAttribute(index)
local focused = self.oldID and self:GetAttribute(self.oldID)
if focused then
focused:OnLeave()
end
if button and button:IsVisible() then
button:OnEnter()
if self:SetNewRotationValue(button:GetAttribute('rotation')) then
FadeOut(self.Spell, 1, self.Spell:GetAlpha(), 0)
else
FadeIn(self.Spell, 0.2, self.Spell:GetAlpha(), 0.15)
end
if button:GetAttribute('type') then
FadeIn(self.Runes, 3, self.Runes:GetAlpha(), 1)
FadeIn(self.Ring, 0.2, self.Ring:GetAlpha(), 1)
else
FadeOut(self.Ring, 0.5, self.Ring:GetAlpha(), 0)
FadeOut(self.Runes, 0.5, self.Runes:GetAlpha(), 0)
end
self.Gradient:Show()
self.Gradient:ClearAllPoints()
self.Gradient:SetPoint('CENTER', button, 'CENTER', 0, 0)
FadeIn(self.Gradient, 0.2, self.Gradient:GetAlpha(), 1)
FadeIn(self.Arrow, 0.2, self.Arrow:GetAlpha(), 1)
self.Spell:Show()
self.Spell:ClearAllPoints()
self.Spell:SetPoint('CENTER', button, 0, 0)
else
FadeOut(self.Runes, 0.2, self.Runes:GetAlpha(), 0)
FadeOut(self.Arrow, 0.2, self.Arrow:GetAlpha(), 0)
FadeOut(self.Ring, 0.1, self.Ring:GetAlpha(), 0)
self.anglenew = nil
self.anglecur = nil
self.Gradient:SetAlpha(0)
self.Gradient:ClearAllPoints()
self.Gradient:Hide()
self.Spell:ClearAllPoints()
self.Spell:Hide()
end
self.oldID = index
end
function Utility:DisplayHints(elapsed)
self.hintTimer = self.hintTimer + elapsed
if self.hintTimer > 5 then
local binding = ConsolePort:GetFormattedBindingOwner('CLICK ConsolePortUtilityToggle:LeftButton', nil, nil, true)
if binding then
if self:GetAttribute('toggled') then
db.Hint:DisplayMessage(format(db.TUTORIAL.HINTS.UTILITY_RING_DOUBLE, binding), 4, -190)
else
db.Hint:DisplayMessage(format(db.TUTORIAL.HINTS.UTILITY_RING_BIND, binding), 4, -190)
end
else
db.Hint:DisplayMessage(db.CUSTOMBINDS.CP_UTILITYBELT)
end
self.hasHints = nil
end
end
function Utility:OnUpdateDisplay(elapsed)
if self.hasHints then
self:DisplayHints(elapsed)
end
end
function Utility:OnShow()
Animation:Hide()
AniCircle:Hide()
--self.Spell:SetSize(175, 175)
FadeOut(self.Ring, 0, 0, 0)
FadeOut(self.Arrow, 0, 0, 0)
FadeOut(self.Runes, 0, 0, 0)
self.hintTimer = 0
self.hasHints = true
end
function Utility:OnHide()
self.Gradient:SetAlpha(0)
self.Gradient:ClearAllPoints()
self.Gradient:Hide()
-- self.Spell:Hide()
end
Utility:SetAttribute('_onextrabar', [[
local extraID = 169
local size = self:RunAttribute('_getsize')
if newstate then
for i=1, size do
local button = self:GetFrameRef(tostring(i))
if button:GetAttribute('type') == 'action' and button:GetAttribute('action') == extraID then
self:CallMethod('AnimateNew', button:GetName())
return
end
end
for i=1, size do
local button = self:GetFrameRef(tostring(i))
if not button:GetAttribute('type') then
button:SetAlpha(1)
button:SetAttribute('type', 'action')
button:SetAttribute('action', extraID)
self:CallMethod('AnimateNew', button:GetName())
return
end
end
else
for i=1, size do
local button = self:GetFrameRef(tostring(i))
if button:GetAttribute('type') == 'action' and button:GetAttribute('action') == extraID then
button:SetAlpha(0.5)
button:SetAttribute('type', nil)
button:SetAttribute('action', nil)
end
end
end
]])
---------------------------------------------------------------
-- Callbacks
---------------------------------------------------------------
local function OnButtonContentChanged(self, actionType)
ConsolePortUtility[self:GetID()] = {
action = actionType;
value = self:GetAttribute(actionType);
cursorID = self:GetAttribute('cursorID');
autoassigned = self:GetAttribute('autoassigned');
}
end
local function OnButtonContentRemoved(self)
ConsolePortUtility[self:GetID()] = nil
end
function Utility:OnNewButton(button, index, angle, rotation)
button.Cooldown:SetSwipeColor(db.Atlas.GetNormalizedCC())
button.Pushed:SetVertexColor(red, green, blue, 1)
button.OnContentChanged = OnButtonContentChanged
button.OnContentRemoved = OnButtonContentRemoved
self:SetAttribute(tostring(angle), button)
end
function Utility:OnNewRotation(value)
self.Ring:SetRotation(value)
self.Arrow:SetRotation(value)
self.Runes:SetRotation(value)
end
function Utility:OnRefresh(size)
for index, info in pairs(ConsolePortUtility) do
local actionButton = self.Buttons[index]
if actionButton and info.action then
actionButton:SetAttribute('autoassigned', info.autoassigned)
actionButton:SetAttribute('type', info.action)
actionButton:SetAttribute('cursorID', info.cursorID)
actionButton:SetAttribute(info.action, info.value)
actionButton:Show()
end
end
self.autoExtra = db.Settings.autoExtra
self.frameScale = db.Settings.utilityRingScale or 1
self:SetScale(self.frameScale)
self.Runes:SetSize(448 + (8 * size), 448 + (8 * size))
self.Full:SetTexture([[Interface\AddOns\ConsolePort\Textures\Utility\UtilityGlow]]..size)
if self.autoExtra then
ConsolePort:RunOOC(UpdateQuestItems)
end
self:SetCursorDrop(true)
self:SetExtraButtonDrop(self.autoExtra)
for _, event in pairs({
'ACTIONBAR_UPDATE_COOLDOWN',
'ACTIONBAR_UPDATE_STATE',
'ACTIONBAR_UPDATE_USABLE',
'BAG_UPDATE',
'BAG_UPDATE_COOLDOWN',
'QUEST_ACCEPTED',
'QUEST_POI_UPDATE',
'QUEST_WATCH_LIST_CHANGED',
'SPELL_UPDATE_COOLDOWN',
'SPELL_UPDATE_CHARGES',
'SPELL_UPDATE_USABLE',
}) do pcall(self.RegisterEvent, self, event) end
end
---------------------------------------------------------------
function ConsolePort:AddUtilityAction(actionType, value)
if actionType and value then
AddAction(actionType, value)
end
end
function ConsolePort:SetupUtilityRing()
if not InCombatLockdown() then
Utility:UnregisterAllEvents()
Utility:Initialize()
self:RemoveUpdateSnippet(self.SetupUtilityRing)
end
end
---------------------------------------------------------------
Utility.Gradient:SetVertexColor(red * colMul, green * colMul, blue * colMul)
Utility.Full:SetVertexColor(red * 1.5, green * 1.5, blue * 1.5)
Utility.Ring:SetVertexColor(red * colMul, green * colMul, blue * colMul)
Utility.Arrow:SetVertexColor(red * 1.25, green * 1.25, blue * 1.25)
---------------------------------------------------------------
Utility:HookScript('OnHide', Utility.OnHide)
Utility:HookScript('OnShow', Utility.OnShow)
Utility:HookScript('OnEvent', Utility.OnEvent)
Utility:HookScript('OnUpdate', Utility.OnUpdateDisplay)
---------------------------------------------------------------
---------------------------------------------------------------
Animation:SetSize(64, 64)
Animation:SetFrameStrata('TOOLTIP')
Animation.Group = Animation:CreateAnimationGroup()
---------------------------------------------------------------
Animation.Icon = Animation:CreateTexture(nil, 'ARTWORK')
Animation.Quest = Animation:CreateTexture(nil, 'OVERLAY')
Animation.Border = Animation:CreateTexture(nil, 'OVERLAY')
Animation.Scale = Animation.Group:CreateAnimation('Scale')
Animation.Fade = Animation.Group:CreateAnimation('Alpha')
---------------------------------------------------------------
Animation.Scale:SetToScale(1, 1)
Animation.Scale:SetFromScale(2, 2)
Animation.Scale:SetDuration(0.5)
Animation.Scale:SetSmoothing('IN')
Animation.Fade:SetFromAlpha(1)
Animation.Fade:SetToAlpha(0)
Animation.Fade:SetSmoothing('OUT')
Animation.Fade:SetStartDelay(3)
Animation.Fade:SetDuration(0.2)
---------------------------------------------------------------
Animation.Border:SetTexture('Interface\\AddOns\\ConsolePort\\Textures\\Button\\Normal')
Animation.Border:SetAlpha(1)
Animation.Border:SetAllPoints(Animation)
---------------------------------------------------------------
Animation.Icon:SetSize(64, 64)
Animation.Icon:SetPoint('CENTER', 0, 0)
Animation.Icon:SetMask('Interface\\AddOns\\ConsolePort\\Textures\\Button\\Mask')
---------------------------------------------------------------
Animation.Quest:SetTexture('Interface\\AddOns\\ConsolePort\\Textures\\QuestButton')
Animation.Quest:SetPoint('CENTER', 0, 0)
Animation.Quest:SetSize(64, 64)
---------------------------------------------------------------
Animation.Gradient = Animation:CreateTexture(nil, 'BACKGROUND')
Animation.Gradient:SetTexture('Interface\\AddOns\\ConsolePort\\Textures\\Window\\Circle')
Animation.Gradient:SetBlendMode('ADD')
Animation.Gradient:SetVertexColor(red, green, blue, 1)
Animation.Gradient:SetPoint('CENTER', 0, 0)
Animation.Gradient:SetSize(512, 512)
---------------------------------------------------------------
Animation.Shadow = Animation:CreateTexture(nil, 'BACKGROUND')
Animation.Shadow:SetTexture('Interface\\AddOns\\ConsolePort\\Textures\\Button\\NormalShadow')
Animation.Shadow:SetSize(82, 82)
Animation.Shadow:SetPoint('CENTER', 0, -6)
Animation.Shadow:SetAlpha(0.75)
---------------------------------------------------------------
Animation.Spell = CreateFrame('PlayerModel', nil, Animation)
Animation.Spell:SetFrameStrata('TOOLTIP')
Animation.Spell:SetPoint('CENTER', Animation.Icon, 'CENTER', -4, 0)
Animation.Spell:SetSize(176, 176)
Animation.Spell:SetAlpha(0)
Animation.Spell:SetDisplayInfo(66673) --(42486)
Animation.Spell:SetCamDistanceScale(2)
Animation.Spell:SetFrameLevel(1)
---------------------------------------------------------------
Animation.Group:SetScript('OnFinished', AnimateOnFinished)
---------------------------------------------------------------
AniCircle:SetPoint('CENTER', 0, 0)
AniCircle:SetSize(512, 512)
AniCircle:Hide()
---------------------------------------------------------------
---------------------------------------------------------------
AniCircle.Ring = AniCircle:CreateTexture(nil, 'OVERLAY', nil, 2)
AniCircle.Ring:SetTexture('Interface\\AddOns\\ConsolePort\\Textures\\Utility\\UtilityCircle')
AniCircle.Ring:SetVertexColor(red * colMul, green * colMul, blue * colMul)
AniCircle.Ring:SetPoint('CENTER', 0, 0)
AniCircle.Ring:SetSize(512, 512)
--AniCircle.Ring:SetAlpha(0)
AniCircle.Ring:SetRotation(0)
AniCircle.Ring:SetBlendMode('ADD')
---------------------------------------------------------------
AniCircle.Arrow = AniCircle:CreateTexture(nil, 'OVERLAY')
AniCircle.Arrow:SetTexture('Interface\\AddOns\\ConsolePort\\Textures\\Utility\\UtilityArrow')
AniCircle.Arrow:SetVertexColor(red * 1.25, green * 1.25, blue * 1.25)
AniCircle.Arrow:SetPoint('CENTER', 0, 0)
AniCircle.Arrow:SetSize(512, 512)
--AniCircle.Arrow:SetAlpha(0)
AniCircle.Arrow:SetRotation(0)
---------------------------------------------------------------
AniCircle.Runes = AniCircle:CreateTexture(nil, 'OVERLAY')
AniCircle.Runes:SetTexture('Interface\\AddOns\\ConsolePort\\Textures\\Utility\\UtilityRunes')
AniCircle.Runes:SetPoint('CENTER', 0, 0)
AniCircle.Runes:SetSize(512, 512)
--AniCircle.Runes:SetAlpha(0)
AniCircle.Runes:SetRotation(0)
---------------------------------------------------------------
---------------------------------------------------------------
Tooltip:SetScript('OnShow', Tooltip.OnShow)
Tooltip.castInfo = db.TOOLTIP.UTILITY_RELEASE
Tooltip.removeInfo = db.TOOLTIP.UTILITY_REMOVE
--------------------------------------------------------------- |
--
-- set a write lock on a resource group
--
-- KEYS[1] - resource key
-- ARGV[1] - transaction id
-- ARGV[2] - ttl
local resource = KEYS[1]
local transactionId = ARGV[1]
local ttl = ARGV[2]
local readLock = resource .. ':lock:read'
local writeLock = resource .. ':lock:write'
local isReadLocked = redis.call('exists', readLock)
if isReadLocked == 1 then
return { err = 'There exists a read lock on this resource' }
end
local writeLockId = redis.call('get', writeLock)
if writeLockId then
if writeLockId == transactionId then
return 0
end
return { err = 'There already exists a write lock on this resource' }
end
redis.call('hmset', transactionId, 'type', 'write', 'key', writeLock)
local result = redis.call('set', writeLock, transactionId, 'NX')
if ttl ~= 'null' then
redis.call('pexpire', transactionId, ttl * 2)
redis.call('pexpire', writeLock, ttl)
end
return result
|
--Child Folders
includeFile("custom_content/tangible/collection/reward/serverobjects.lua")
-- Server Objects
includeFile("custom_content/tangible/collection/beetle_borer.lua")
includeFile("custom_content/tangible/collection/beetle_flame.lua")
includeFile("custom_content/tangible/collection/beetle_ground.lua")
includeFile("custom_content/tangible/collection/beetle_junk.lua")
includeFile("custom_content/tangible/collection/beetle_piranha.lua")
includeFile("custom_content/tangible/collection/beetle_young_cave.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_01.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_02.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_03.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_04.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_05.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_06.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_07.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_08.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_09.lua")
includeFile("custom_content/tangible/collection/col_dust_durni_10.lua")
includeFile("custom_content/tangible/collection/col_ent_fan_01.lua")
includeFile("custom_content/tangible/collection/col_ent_fan_02.lua")
includeFile("custom_content/tangible/collection/col_ent_fan_03.lua")
includeFile("custom_content/tangible/collection/col_ent_fan_04.lua")
includeFile("custom_content/tangible/collection/col_ent_fan_05.lua")
includeFile("custom_content/tangible/collection/col_ent_fan_06.lua")
includeFile("custom_content/tangible/collection/col_ent_instrument_01.lua")
includeFile("custom_content/tangible/collection/col_ent_instrument_02.lua")
includeFile("custom_content/tangible/collection/col_ent_instrument_03.lua")
includeFile("custom_content/tangible/collection/col_ent_instrument_04.lua")
includeFile("custom_content/tangible/collection/col_ent_instrument_05.lua")
includeFile("custom_content/tangible/collection/col_ent_instrument_06.lua")
includeFile("custom_content/tangible/collection/col_family_story_flower_01.lua")
includeFile("custom_content/tangible/collection/col_family_story_flower_02.lua")
includeFile("custom_content/tangible/collection/col_family_story_flower_03.lua")
includeFile("custom_content/tangible/collection/col_family_story_flower_04.lua")
includeFile("custom_content/tangible/collection/col_family_story_flower_05.lua")
includeFile("custom_content/tangible/collection/col_family_story_grave_01.lua")
includeFile("custom_content/tangible/collection/col_family_story_grave_02.lua")
includeFile("custom_content/tangible/collection/col_family_story_grave_03.lua")
includeFile("custom_content/tangible/collection/col_family_story_grave_04.lua")
includeFile("custom_content/tangible/collection/col_family_story_grave_05.lua")
includeFile("custom_content/tangible/collection/col_force_shui_painting_01.lua")
includeFile("custom_content/tangible/collection/col_force_shui_painting_02.lua")
includeFile("custom_content/tangible/collection/col_force_shui_painting_03.lua")
includeFile("custom_content/tangible/collection/col_force_shui_painting_04.lua")
includeFile("custom_content/tangible/collection/col_force_shui_painting_05.lua")
includeFile("custom_content/tangible/collection/col_force_shui_table_01.lua")
includeFile("custom_content/tangible/collection/col_force_shui_table_02.lua")
includeFile("custom_content/tangible/collection/col_force_shui_table_03.lua")
includeFile("custom_content/tangible/collection/col_force_shui_table_04.lua")
includeFile("custom_content/tangible/collection/col_force_shui_table_05.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_imp_1.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_imp_2.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_imp_3.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_imp_4.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_reb_1.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_reb_2.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_reb_3.lua")
includeFile("custom_content/tangible/collection/col_gcw_city_reb_4.lua")
includeFile("custom_content/tangible/collection/col_gcw_static_base_corellia.lua")
includeFile("custom_content/tangible/collection/col_gcw_static_base_naboo.lua")
includeFile("custom_content/tangible/collection/col_gcw_static_base_talus.lua")
includeFile("custom_content/tangible/collection/col_hoth_frozen_tauntaun.lua")
includeFile("custom_content/tangible/collection/col_hoth_meteorite_01.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_01.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_02.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_03.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_04.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_05.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_06.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_07.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_08.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_09.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_10.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_11.lua")
includeFile("custom_content/tangible/collection/col_jalopy_crate_12.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_01.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_02.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_03.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_04.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_05.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_06.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_07.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_08.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_09.lua")
includeFile("custom_content/tangible/collection/col_nym_weed_10.lua")
includeFile("custom_content/tangible/collection/col_stage_controller_01.lua")
includeFile("custom_content/tangible/collection/col_stage_controller_02.lua")
includeFile("custom_content/tangible/collection/col_stage_controller_03.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_01.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_02.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_03.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_04.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_05.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_06.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_07.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_08.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_09.lua")
includeFile("custom_content/tangible/collection/col_tatooine_vistas_marker_10.lua")
includeFile("custom_content/tangible/collection/col_wod_herb_01.lua")
includeFile("custom_content/tangible/collection/col_wod_herb_02.lua")
includeFile("custom_content/tangible/collection/col_wod_herb_03.lua")
includeFile("custom_content/tangible/collection/col_wod_herb_04.lua")
includeFile("custom_content/tangible/collection/col_wod_herb_05.lua")
includeFile("custom_content/tangible/collection/col_wod_herb_06.lua")
includeFile("custom_content/tangible/collection/col_wod_herb_07.lua")
includeFile("custom_content/tangible/collection/com_link_01.lua")
includeFile("custom_content/tangible/collection/com_link_02.lua")
includeFile("custom_content/tangible/collection/com_link_03.lua")
includeFile("custom_content/tangible/collection/com_link_04.lua")
includeFile("custom_content/tangible/collection/com_link_05.lua")
includeFile("custom_content/tangible/collection/com_link_06.lua")
includeFile("custom_content/tangible/collection/com_link_07.lua")
includeFile("custom_content/tangible/collection/com_link_08.lua")
includeFile("custom_content/tangible/collection/com_link_09.lua")
includeFile("custom_content/tangible/collection/com_link_10.lua")
includeFile("custom_content/tangible/collection/dancing_droid_01.lua")
includeFile("custom_content/tangible/collection/dancing_droid_02.lua")
includeFile("custom_content/tangible/collection/dancing_droid_03.lua")
includeFile("custom_content/tangible/collection/dancing_droid_04.lua")
includeFile("custom_content/tangible/collection/dancing_droid_05.lua")
includeFile("custom_content/tangible/collection/dancing_droid_06.lua")
includeFile("custom_content/tangible/collection/dancing_droid_07.lua")
includeFile("custom_content/tangible/collection/dancing_droid_08.lua")
includeFile("custom_content/tangible/collection/dancing_droid_09.lua")
includeFile("custom_content/tangible/collection/dancing_droid_10.lua")
includeFile("custom_content/tangible/collection/datapad_01.lua")
includeFile("custom_content/tangible/collection/datapad_02.lua")
includeFile("custom_content/tangible/collection/datapad_03.lua")
includeFile("custom_content/tangible/collection/datapad_04.lua")
includeFile("custom_content/tangible/collection/datapad_05.lua")
includeFile("custom_content/tangible/collection/datapad_06.lua")
includeFile("custom_content/tangible/collection/datapad_07.lua")
includeFile("custom_content/tangible/collection/datapad_08.lua")
includeFile("custom_content/tangible/collection/datapad_09.lua")
includeFile("custom_content/tangible/collection/datapad_10.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_bloody_knife_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_broken_rifle_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_camera_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_cracked_helmet_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_datadisk_letter_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_movement_sensor_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_radio_antenna_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_signal_flare_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_stuffed_bantha_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_alpha_torn_shirt_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_batteries_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_bracelet_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_broken_radio_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_cracked_s_armor_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_damaged_pistol_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_emergency_rations_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_flash_light_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_id_card_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_medical_kit_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_beta_survival_kit_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_ammo_canister_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_basket_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_camping_cot_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_medical_scanner_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_pet_cage_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_power_converter_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_scout_pistol_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_signal_scanner_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_skeleton_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_delta_vibro_sword_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_antidote_kit_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_backpack_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_camp_fire_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_carbine_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_computer_toolkit_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_holodisk_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_locator_beacon_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_medical_console_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_medical_tool_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_epsilon_radio_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_ambush_detector_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_bloody_jacket_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_cargo_pockets_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_cookling_utensils_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_datadisk_diary_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_energy_cartridge_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_radar_beacon_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_recording_rod_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_shuttle_ticket01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_gamma_used_med_kit_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_auto_syringe_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_broken_laser_rifle_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_cracked_datapad_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_emergency_generator_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_frequency_scanner_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_medical_canister_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_patient_records_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_personal_locator_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_stuffed_stardestroyer_01.lua")
includeFile("custom_content/tangible/collection/deathtrooper_research_supply_crate_01.lua")
includeFile("custom_content/tangible/collection/dwartii_statue_braata.lua")
includeFile("custom_content/tangible/collection/dwartii_statue_faya.lua")
includeFile("custom_content/tangible/collection/dwartii_statue_sistros.lua")
includeFile("custom_content/tangible/collection/dwartii_statue_yanjon.lua")
includeFile("custom_content/tangible/collection/esb_week_1.lua")
includeFile("custom_content/tangible/collection/esb_week_2.lua")
includeFile("custom_content/tangible/collection/esb_week_3.lua")
includeFile("custom_content/tangible/collection/esb_week_4.lua")
includeFile("custom_content/tangible/collection/flower_01.lua")
includeFile("custom_content/tangible/collection/flower_02.lua")
includeFile("custom_content/tangible/collection/flower_03.lua")
includeFile("custom_content/tangible/collection/flower_04.lua")
includeFile("custom_content/tangible/collection/flower_05.lua")
includeFile("custom_content/tangible/collection/flower_06.lua")
includeFile("custom_content/tangible/collection/flower_07.lua")
includeFile("custom_content/tangible/collection/flower_08.lua")
includeFile("custom_content/tangible/collection/flower_09.lua")
includeFile("custom_content/tangible/collection/flower_10.lua")
includeFile("custom_content/tangible/collection/flower_11.lua")
includeFile("custom_content/tangible/collection/flower_12.lua")
includeFile("custom_content/tangible/collection/flower_13.lua")
includeFile("custom_content/tangible/collection/flower_14.lua")
includeFile("custom_content/tangible/collection/flower_15.lua")
includeFile("custom_content/tangible/collection/flower_16.lua")
includeFile("custom_content/tangible/collection/flower_17.lua")
includeFile("custom_content/tangible/collection/flower_18.lua")
includeFile("custom_content/tangible/collection/flower_19.lua")
includeFile("custom_content/tangible/collection/flower_20.lua")
includeFile("custom_content/tangible/collection/gem_cushion_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_cylinder_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_emerald_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_heart_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_marquis_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_oval_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_pear_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_round_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_square_hueable_01.lua")
includeFile("custom_content/tangible/collection/gem_triliant_hueable_01.lua")
includeFile("custom_content/tangible/collection/hanging_light_01.lua")
includeFile("custom_content/tangible/collection/hanging_light_02.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_01.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_02.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_03.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_04.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_05.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_06.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_07.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_08.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_09.lua")
includeFile("custom_content/tangible/collection/hanging_light_02_10.lua")
includeFile("custom_content/tangible/collection/hanging_light_03.lua")
includeFile("custom_content/tangible/collection/hanging_light_04.lua")
includeFile("custom_content/tangible/collection/hanging_light_05.lua")
includeFile("custom_content/tangible/collection/hanging_light_06.lua")
includeFile("custom_content/tangible/collection/hanging_light_07.lua")
includeFile("custom_content/tangible/collection/hanging_light_08.lua")
includeFile("custom_content/tangible/collection/hanging_light_09.lua")
includeFile("custom_content/tangible/collection/hanging_light_10.lua")
includeFile("custom_content/tangible/collection/meatlump_listening_device.lua")
includeFile("custom_content/tangible/collection/meatlump_listening_location_object_01.lua")
includeFile("custom_content/tangible/collection/meatlump_listening_location_object_02.lua")
includeFile("custom_content/tangible/collection/meatlump_listening_location_object_03.lua")
includeFile("custom_content/tangible/collection/meatlump_listening_location_object_04.lua")
includeFile("custom_content/tangible/collection/meatlump_listening_location_object_05.lua")
includeFile("custom_content/tangible/collection/meatlump_listening_location_object_06.lua")
includeFile("custom_content/tangible/collection/ore_collectible.lua")
includeFile("custom_content/tangible/collection/plant_01.lua")
includeFile("custom_content/tangible/collection/plant_02.lua")
includeFile("custom_content/tangible/collection/plant_03.lua")
includeFile("custom_content/tangible/collection/plant_04.lua")
includeFile("custom_content/tangible/collection/plant_05.lua")
includeFile("custom_content/tangible/collection/plant_06.lua")
includeFile("custom_content/tangible/collection/plant_07.lua")
includeFile("custom_content/tangible/collection/plant_08.lua")
includeFile("custom_content/tangible/collection/plant_09.lua")
includeFile("custom_content/tangible/collection/plant_10.lua")
includeFile("custom_content/tangible/collection/plant_11.lua")
includeFile("custom_content/tangible/collection/plant_12.lua")
includeFile("custom_content/tangible/collection/plant_13.lua")
includeFile("custom_content/tangible/collection/plant_14.lua")
includeFile("custom_content/tangible/collection/plant_15.lua")
includeFile("custom_content/tangible/collection/plant_16.lua")
includeFile("custom_content/tangible/collection/plant_17.lua")
includeFile("custom_content/tangible/collection/plant_18.lua")
includeFile("custom_content/tangible/collection/plant_19.lua")
includeFile("custom_content/tangible/collection/plant_20.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_01.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_02.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_03.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_04.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_05.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_06.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_07.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_08.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_09.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_component_10.lua")
includeFile("custom_content/tangible/collection/publish_gift_comlink_desk.lua")
includeFile("custom_content/tangible/collection/rare_carbine_blackscale_hall_sweeper.lua")
includeFile("custom_content/tangible/collection/rare_carbine_corestrike_rancor.lua")
includeFile("custom_content/tangible/collection/rare_carbine_coynite_sfor_republic.lua")
includeFile("custom_content/tangible/collection/rare_carbine_crusader_m_x3.lua")
includeFile("custom_content/tangible/collection/rare_carbine_cy_m.lua")
includeFile("custom_content/tangible/collection/rare_carbine_darklighter_e11.lua")
includeFile("custom_content/tangible/collection/rare_carbine_exemplar_mark_01.lua")
includeFile("custom_content/tangible/collection/rare_carbine_firestar_10_k.lua")
includeFile("custom_content/tangible/collection/rare_carbine_forward_commander.lua")
includeFile("custom_content/tangible/collection/rare_carbine_grievance_striker.lua")
includeFile("custom_content/tangible/collection/rare_carbine_hair_trigger.lua")
includeFile("custom_content/tangible/collection/rare_carbine_hk_47.lua")
includeFile("custom_content/tangible/collection/rare_carbine_kalranoos.lua")
includeFile("custom_content/tangible/collection/rare_carbine_kubaza.lua")
includeFile("custom_content/tangible/collection/rare_carbine_malevolent_bowcaster.lua")
includeFile("custom_content/tangible/collection/rare_carbine_modified_x1.lua")
includeFile("custom_content/tangible/collection/rare_carbine_mustafarian_modified_sfor_republic.lua")
includeFile("custom_content/tangible/collection/rare_carbine_nym_slugthrower.lua")
includeFile("custom_content/tangible/collection/rare_carbine_or_5_e5.lua")
includeFile("custom_content/tangible/collection/rare_carbine_proton.lua")
includeFile("custom_content/tangible/collection/rare_carbine_sfor.lua")
includeFile("custom_content/tangible/collection/rare_carbine_specops_bola.lua")
includeFile("custom_content/tangible/collection/rare_carbine_white_thranta_e11.lua")
includeFile("custom_content/tangible/collection/rare_heavy_ak_prime_rocket.lua")
includeFile("custom_content/tangible/collection/rare_heavy_corellian_destroyer.lua")
includeFile("custom_content/tangible/collection/rare_heavy_crusader_m_xx.lua")
includeFile("custom_content/tangible/collection/rare_heavy_devastator_acid_launcher.lua")
includeFile("custom_content/tangible/collection/rare_heavy_devastator_lava_cannon.lua")
includeFile("custom_content/tangible/collection/rare_heavy_lava_cannon.lua")
includeFile("custom_content/tangible/collection/rare_heavy_malevolent_flamethrower.lua")
includeFile("custom_content/tangible/collection/rare_heavy_oppressor_flame_thrower.lua")
includeFile("custom_content/tangible/collection/rare_heavy_republic_flame_thrower.lua")
includeFile("custom_content/tangible/collection/rare_heavy_void.lua")
includeFile("custom_content/tangible/collection/rare_melee_2h_kashyyyk_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_2h_tulrus_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_blacksun_executioners_hack.lua")
includeFile("custom_content/tangible/collection/rare_melee_blade_betrayer.lua")
includeFile("custom_content/tangible/collection/rare_melee_blk_mtl_gaderiffi.lua")
includeFile("custom_content/tangible/collection/rare_melee_blksn_razor.lua")
includeFile("custom_content/tangible/collection/rare_melee_blksn_stun_stick.lua")
includeFile("custom_content/tangible/collection/rare_melee_bloodshot_ripper.lua")
includeFile("custom_content/tangible/collection/rare_melee_caller_storms.lua")
includeFile("custom_content/tangible/collection/rare_melee_champion_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_corsec_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_cy_m_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_darstaiis_sickle.lua")
includeFile("custom_content/tangible/collection/rare_melee_doom_bringer.lua")
includeFile("custom_content/tangible/collection/rare_melee_engineer_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_eventide_smasher.lua")
includeFile("custom_content/tangible/collection/rare_melee_forward_commander_knuckler.lua")
includeFile("custom_content/tangible/collection/rare_melee_gamorrean_axe.lua")
includeFile("custom_content/tangible/collection/rare_melee_grooved_2h_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_hammer_miner.lua")
includeFile("custom_content/tangible/collection/rare_melee_hk_47_knuckler.lua")
includeFile("custom_content/tangible/collection/rare_melee_hk_47_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_hk_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_kaminoan_staff.lua")
includeFile("custom_content/tangible/collection/rare_melee_kashyyyk_blade_stick.lua")
includeFile("custom_content/tangible/collection/rare_melee_katana_runaway.lua")
includeFile("custom_content/tangible/collection/rare_melee_knuckles_katarn.lua")
includeFile("custom_content/tangible/collection/rare_melee_lance_runaway.lua")
includeFile("custom_content/tangible/collection/rare_melee_lifeblood_cleaver.lua")
includeFile("custom_content/tangible/collection/rare_melee_malevolent_heavy_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_malevolent_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_malevolent_obsidian_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_mustafarian_modified_2h_obsidian_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_necrosis_nightblade.lua")
includeFile("custom_content/tangible/collection/rare_melee_nightsister_energy_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_nk_executer.lua")
includeFile("custom_content/tangible/collection/rare_melee_nyenthioris.lua")
includeFile("custom_content/tangible/collection/rare_melee_obsidian_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_oppressor_polearm.lua")
includeFile("custom_content/tangible/collection/rare_melee_or5_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_pestilence.lua")
includeFile("custom_content/tangible/collection/rare_melee_poisonspike.lua")
includeFile("custom_content/tangible/collection/rare_melee_rydels_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_sayormi_heartstriker.lua")
includeFile("custom_content/tangible/collection/rare_melee_sinew_wrapped_knife.lua")
includeFile("custom_content/tangible/collection/rare_melee_strike_assault_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_task_master_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_trando_hunters_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_tulrus_sword.lua")
includeFile("custom_content/tangible/collection/rare_melee_underworld_blade.lua")
includeFile("custom_content/tangible/collection/rare_melee_urnsoris_soulleecher.lua")
includeFile("custom_content/tangible/collection/rare_melee_valarian_knuckler.lua")
includeFile("custom_content/tangible/collection/rare_melee_white_thranta_katana.lua")
includeFile("custom_content/tangible/collection/rare_melee_white_thranta_knuckler.lua")
includeFile("custom_content/tangible/collection/rare_melee_white_thranta_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_wke_heartlance.lua")
includeFile("custom_content/tangible/collection/rare_melee_wke_toothpick.lua")
includeFile("custom_content/tangible/collection/rare_melee_xandank_lance.lua")
includeFile("custom_content/tangible/collection/rare_melee_xris_acid_sword.lua")
includeFile("custom_content/tangible/collection/rare_pistol_blackfalcon.lua")
includeFile("custom_content/tangible/collection/rare_pistol_blackhand.lua")
includeFile("custom_content/tangible/collection/rare_pistol_coynite.lua")
includeFile("custom_content/tangible/collection/rare_pistol_d18_liquidator.lua")
includeFile("custom_content/tangible/collection/rare_pistol_deathrain.lua")
includeFile("custom_content/tangible/collection/rare_pistol_dl44_dosh_special.lua")
includeFile("custom_content/tangible/collection/rare_pistol_dragoneye.lua")
includeFile("custom_content/tangible/collection/rare_pistol_geonosian_sonic_blaster.lua")
includeFile("custom_content/tangible/collection/rare_pistol_grooved_dl44.lua")
includeFile("custom_content/tangible/collection/rare_pistol_ion_relic.lua")
includeFile("custom_content/tangible/collection/rare_pistol_ion_stunner.lua")
includeFile("custom_content/tangible/collection/rare_pistol_jawa_ion.lua")
includeFile("custom_content/tangible/collection/rare_pistol_kashyyyk_stalker.lua")
includeFile("custom_content/tangible/collection/rare_pistol_kyd21.lua")
includeFile("custom_content/tangible/collection/rare_pistol_liquidsilver_l7.lua")
includeFile("custom_content/tangible/collection/rare_pistol_modified_de10.lua")
includeFile("custom_content/tangible/collection/rare_pistol_modified_republic_blaster.lua")
includeFile("custom_content/tangible/collection/rare_pistol_mustafarian_modified_disruptor.lua")
includeFile("custom_content/tangible/collection/rare_pistol_oppressor.lua")
includeFile("custom_content/tangible/collection/rare_pistol_or5_de10.lua")
includeFile("custom_content/tangible/collection/rare_pistol_perfectly_calibrated.lua")
includeFile("custom_content/tangible/collection/rare_pistol_precise_dl44.lua")
includeFile("custom_content/tangible/collection/rare_pistol_quicktrigger_countermand.lua")
includeFile("custom_content/tangible/collection/rare_pistol_red_hydra.lua")
includeFile("custom_content/tangible/collection/rare_pistol_rhiss_mark20.lua")
includeFile("custom_content/tangible/collection/rare_pistol_silencer.lua")
includeFile("custom_content/tangible/collection/rare_pistol_sr_combat.lua")
includeFile("custom_content/tangible/collection/rare_pistol_taskmaster_flechette.lua")
includeFile("custom_content/tangible/collection/rare_pistol_tchotchee.lua")
includeFile("custom_content/tangible/collection/rare_pistol_trando_suppressor.lua")
includeFile("custom_content/tangible/collection/rare_pistol_ur_g8.lua")
includeFile("custom_content/tangible/collection/rare_pistol_vexa_flechette.lua")
includeFile("custom_content/tangible/collection/rare_pistol_white_thranta.lua")
includeFile("custom_content/tangible/collection/rare_rifle_ak_prime.lua")
includeFile("custom_content/tangible/collection/rare_rifle_commander_ld1.lua")
includeFile("custom_content/tangible/collection/rare_rifle_corsec_e11.lua")
includeFile("custom_content/tangible/collection/rare_rifle_covert_retaliation.lua")
includeFile("custom_content/tangible/collection/rare_rifle_coynite_disruptor.lua")
includeFile("custom_content/tangible/collection/rare_rifle_cy_m_ink.lua")
includeFile("custom_content/tangible/collection/rare_rifle_darklighter_sg_82.lua")
includeFile("custom_content/tangible/collection/rare_rifle_darksting_assassin.lua")
includeFile("custom_content/tangible/collection/rare_rifle_dawnsorrow.lua")
includeFile("custom_content/tangible/collection/rare_rifle_dc_15.lua")
includeFile("custom_content/tangible/collection/rare_rifle_disruptor.lua")
includeFile("custom_content/tangible/collection/rare_rifle_doom_bringer_dp_23.lua")
includeFile("custom_content/tangible/collection/rare_rifle_ewok_crossbow.lua")
includeFile("custom_content/tangible/collection/rare_rifle_fallann_hyper_rifle.lua")
includeFile("custom_content/tangible/collection/rare_rifle_hk_47_disruptor.lua")
includeFile("custom_content/tangible/collection/rare_rifle_ld1.lua")
includeFile("custom_content/tangible/collection/rare_rifle_lithitanium_rifle.lua")
includeFile("custom_content/tangible/collection/rare_rifle_naktra_crystal.lua")
includeFile("custom_content/tangible/collection/rare_rifle_nullifier.lua")
includeFile("custom_content/tangible/collection/rare_rifle_proton.lua")
includeFile("custom_content/tangible/collection/rare_rifle_taskmaster_gauss.lua")
includeFile("custom_content/tangible/collection/rare_rifle_trando_laser.lua")
includeFile("custom_content/tangible/collection/rare_rifle_tusken_king.lua")
includeFile("custom_content/tangible/collection/rare_rifle_vershyi_sharpshooter.lua")
includeFile("custom_content/tangible/collection/rebel_assault_boots.lua")
includeFile("custom_content/tangible/collection/rebel_assault_chest.lua")
includeFile("custom_content/tangible/collection/rebel_assault_gloves.lua")
includeFile("custom_content/tangible/collection/rebel_assault_helmet.lua")
includeFile("custom_content/tangible/collection/rebel_assault_left_bicep.lua")
includeFile("custom_content/tangible/collection/rebel_assault_left_bracer.lua")
includeFile("custom_content/tangible/collection/rebel_assault_leggings.lua")
includeFile("custom_content/tangible/collection/rebel_assault_right_bicep.lua")
includeFile("custom_content/tangible/collection/rebel_assault_right_bracer.lua")
includeFile("custom_content/tangible/collection/rebel_battle_boots.lua")
includeFile("custom_content/tangible/collection/rebel_battle_chest.lua")
includeFile("custom_content/tangible/collection/rebel_battle_gloves.lua")
includeFile("custom_content/tangible/collection/rebel_battle_helmet.lua")
includeFile("custom_content/tangible/collection/rebel_battle_left_bicep.lua")
includeFile("custom_content/tangible/collection/rebel_battle_left_bracer.lua")
includeFile("custom_content/tangible/collection/rebel_battle_leggings.lua")
includeFile("custom_content/tangible/collection/rebel_battle_right_bicep.lua")
includeFile("custom_content/tangible/collection/rebel_battle_right_bracer.lua")
includeFile("custom_content/tangible/collection/rebel_marine_boots.lua")
includeFile("custom_content/tangible/collection/rebel_marine_chest.lua")
includeFile("custom_content/tangible/collection/rebel_marine_gloves.lua")
includeFile("custom_content/tangible/collection/rebel_marine_helmet.lua")
includeFile("custom_content/tangible/collection/rebel_marine_left_bicep.lua")
includeFile("custom_content/tangible/collection/rebel_marine_left_bracer.lua")
includeFile("custom_content/tangible/collection/rebel_marine_leggings.lua")
includeFile("custom_content/tangible/collection/rebel_marine_right_bicep.lua")
includeFile("custom_content/tangible/collection/rebel_marine_right_bracer.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_01.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_02.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_03.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_04.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_05.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_06.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_07.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_08.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_09.lua")
includeFile("custom_content/tangible/collection/rock_bubbling_10.lua")
includeFile("custom_content/tangible/collection/rock_burning_01.lua")
includeFile("custom_content/tangible/collection/rock_burning_02.lua")
includeFile("custom_content/tangible/collection/rock_burning_03.lua")
includeFile("custom_content/tangible/collection/rock_burning_04.lua")
includeFile("custom_content/tangible/collection/rock_burning_05.lua")
includeFile("custom_content/tangible/collection/rock_burning_06.lua")
includeFile("custom_content/tangible/collection/rock_burning_07.lua")
includeFile("custom_content/tangible/collection/rock_burning_08.lua")
includeFile("custom_content/tangible/collection/rock_burning_09.lua")
includeFile("custom_content/tangible/collection/rock_burning_10.lua")
includeFile("custom_content/tangible/collection/rock_glowing_01.lua")
includeFile("custom_content/tangible/collection/rock_glowing_02.lua")
includeFile("custom_content/tangible/collection/rock_glowing_03.lua")
includeFile("custom_content/tangible/collection/rock_glowing_04.lua")
includeFile("custom_content/tangible/collection/rock_glowing_05.lua")
includeFile("custom_content/tangible/collection/rock_glowing_06.lua")
includeFile("custom_content/tangible/collection/rock_glowing_07.lua")
includeFile("custom_content/tangible/collection/rock_glowing_08.lua")
includeFile("custom_content/tangible/collection/rock_glowing_09.lua")
includeFile("custom_content/tangible/collection/rock_glowing_10.lua")
includeFile("custom_content/tangible/collection/rock_steaming_01.lua")
includeFile("custom_content/tangible/collection/rock_steaming_02.lua")
includeFile("custom_content/tangible/collection/rock_steaming_03.lua")
includeFile("custom_content/tangible/collection/rock_steaming_04.lua")
includeFile("custom_content/tangible/collection/rock_steaming_05.lua")
includeFile("custom_content/tangible/collection/rock_steaming_06.lua")
includeFile("custom_content/tangible/collection/rock_steaming_07.lua")
includeFile("custom_content/tangible/collection/rock_steaming_08.lua")
includeFile("custom_content/tangible/collection/rock_steaming_09.lua")
includeFile("custom_content/tangible/collection/rock_steaming_10.lua")
includeFile("custom_content/tangible/collection/scavenger_part_bag.lua")
includeFile("custom_content/tangible/collection/scout_trooper_belt.lua")
includeFile("custom_content/tangible/collection/scout_trooper_boots.lua")
includeFile("custom_content/tangible/collection/scout_trooper_chest.lua")
includeFile("custom_content/tangible/collection/scout_trooper_gloves.lua")
includeFile("custom_content/tangible/collection/scout_trooper_helmet.lua")
includeFile("custom_content/tangible/collection/scout_trooper_left_bicep.lua")
includeFile("custom_content/tangible/collection/scout_trooper_left_bracer.lua")
includeFile("custom_content/tangible/collection/scout_trooper_leggings.lua")
includeFile("custom_content/tangible/collection/scout_trooper_right_bicep.lua")
includeFile("custom_content/tangible/collection/scout_trooper_right_bracer.lua")
includeFile("custom_content/tangible/collection/seven_years_01.lua")
includeFile("custom_content/tangible/collection/seven_years_02.lua")
includeFile("custom_content/tangible/collection/seven_years_03.lua")
includeFile("custom_content/tangible/collection/seven_years_04.lua")
includeFile("custom_content/tangible/collection/seven_years_05.lua")
includeFile("custom_content/tangible/collection/seven_years_06.lua")
includeFile("custom_content/tangible/collection/seven_years_07.lua")
includeFile("custom_content/tangible/collection/shock_trooper_belt.lua")
includeFile("custom_content/tangible/collection/shock_trooper_boots.lua")
includeFile("custom_content/tangible/collection/shock_trooper_chest.lua")
includeFile("custom_content/tangible/collection/shock_trooper_gloves.lua")
includeFile("custom_content/tangible/collection/shock_trooper_helmet.lua")
includeFile("custom_content/tangible/collection/shock_trooper_left_bicep.lua")
includeFile("custom_content/tangible/collection/shock_trooper_left_bracer.lua")
includeFile("custom_content/tangible/collection/shock_trooper_leggings.lua")
includeFile("custom_content/tangible/collection/shock_trooper_right_bicep.lua")
includeFile("custom_content/tangible/collection/shock_trooper_right_bracer.lua")
includeFile("custom_content/tangible/collection/storm_trooper_belt.lua")
includeFile("custom_content/tangible/collection/storm_trooper_boots.lua")
includeFile("custom_content/tangible/collection/storm_trooper_chest.lua")
includeFile("custom_content/tangible/collection/storm_trooper_gloves.lua")
includeFile("custom_content/tangible/collection/storm_trooper_helmet.lua")
includeFile("custom_content/tangible/collection/storm_trooper_left_bicep.lua")
includeFile("custom_content/tangible/collection/storm_trooper_left_bracer.lua")
includeFile("custom_content/tangible/collection/storm_trooper_leggings.lua")
includeFile("custom_content/tangible/collection/storm_trooper_right_bicep.lua")
includeFile("custom_content/tangible/collection/storm_trooper_right_bracer.lua")
|
registerNpc(8, {
walk_speed = 110,
run_speed = 150,
scale = 130,
r_weapon = 0,
l_weapon = 0,
level = 1,
hp = 54,
attack = 1,
hit = 55,
def = 23,
res = 10,
avoid = 3,
attack_spd = 20,
is_magic_damage = 0,
ai_type = 91,
give_exp = 7,
drop_type = 100,
drop_money = 1,
drop_item = 40,
union_number = 40,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 150,
npc_type = 1,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(9, {
walk_speed = 120,
run_speed = 160,
scale = 135,
r_weapon = 0,
l_weapon = 0,
level = 1,
hp = 54,
attack = 1,
hit = 55,
def = 23,
res = 10,
avoid = 4,
attack_spd = 20,
is_magic_damage = 0,
ai_type = 91,
give_exp = 7,
drop_type = 100,
drop_money = 1,
drop_item = 42,
union_number = 42,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 155,
npc_type = 1,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(10, {
walk_speed = 130,
run_speed = 160,
scale = 140,
r_weapon = 0,
l_weapon = 0,
level = 2,
hp = 33,
attack = 1,
hit = 56,
def = 25,
res = 11,
avoid = 5,
attack_spd = 20,
is_magic_damage = 0,
ai_type = 91,
give_exp = 7,
drop_type = 100,
drop_money = 1,
drop_item = 45,
union_number = 45,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 160,
npc_type = 1,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(316, {
walk_speed = 130,
run_speed = 280,
scale = 80,
r_weapon = 0,
l_weapon = 0,
level = 1,
hp = 94,
attack = 20,
hit = 70,
def = 500,
res = 500,
avoid = 500,
attack_spd = 15,
is_magic_damage = 0,
ai_type = 91,
give_exp = 4,
drop_type = 8,
drop_money = 1,
drop_item = 1,
union_number = 1,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 1,
attack_range = 100,
npc_type = 1,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(317, {
walk_speed = 140,
run_speed = 300,
scale = 95,
r_weapon = 0,
l_weapon = 0,
level = 1,
hp = 94,
attack = 20,
hit = 70,
def = 500,
res = 500,
avoid = 500,
attack_spd = 15,
is_magic_damage = 0,
ai_type = 91,
give_exp = 4,
drop_type = 8,
drop_money = 1,
drop_item = 1,
union_number = 1,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 1,
attack_range = 100,
npc_type = 1,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(318, {
walk_speed = 150,
run_speed = 310,
scale = 100,
r_weapon = 0,
l_weapon = 0,
level = 1,
hp = 94,
attack = 20,
hit = 70,
def = 500,
res = 500,
avoid = 500,
attack_spd = 15,
is_magic_damage = 0,
ai_type = 91,
give_exp = 4,
drop_type = 8,
drop_money = 1,
drop_item = 1,
union_number = 1,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 1,
attack_range = 100,
npc_type = 1,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(811, {
walk_speed = 200,
run_speed = 450,
scale = 90,
r_weapon = 334,
l_weapon = 0,
level = 46,
hp = 1154,
attack = 131,
hit = 142,
def = 112,
res = 59,
avoid = 95,
attack_spd = 100,
is_magic_damage = 0,
ai_type = 155,
give_exp = 34,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 30,
sell_tab0 = 30,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(812, {
walk_speed = 210,
run_speed = 470,
scale = 96,
r_weapon = 334,
l_weapon = 0,
level = 47,
hp = 1177,
attack = 134,
hit = 144,
def = 115,
res = 60,
avoid = 97,
attack_spd = 102,
is_magic_damage = 0,
ai_type = 155,
give_exp = 38,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 30,
sell_tab0 = 30,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(813, {
walk_speed = 220,
run_speed = 490,
scale = 102,
r_weapon = 334,
l_weapon = 0,
level = 48,
hp = 1200,
attack = 137,
hit = 146,
def = 117,
res = 61,
avoid = 98,
attack_spd = 104,
is_magic_damage = 0,
ai_type = 155,
give_exp = 41,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 31,
sell_tab0 = 31,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(814, {
walk_speed = 230,
run_speed = 510,
scale = 108,
r_weapon = 334,
l_weapon = 0,
level = 49,
hp = 1224,
attack = 140,
hit = 148,
def = 120,
res = 62,
avoid = 100,
attack_spd = 106,
is_magic_damage = 0,
ai_type = 155,
give_exp = 45,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 31,
sell_tab0 = 31,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(815, {
walk_speed = 240,
run_speed = 530,
scale = 114,
r_weapon = 334,
l_weapon = 0,
level = 50,
hp = 1248,
attack = 143,
hit = 150,
def = 123,
res = 64,
avoid = 102,
attack_spd = 108,
is_magic_damage = 0,
ai_type = 155,
give_exp = 49,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 32,
sell_tab0 = 32,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(816, {
walk_speed = 250,
run_speed = 550,
scale = 120,
r_weapon = 334,
l_weapon = 0,
level = 51,
hp = 1272,
attack = 146,
hit = 152,
def = 125,
res = 65,
avoid = 103,
attack_spd = 110,
is_magic_damage = 0,
ai_type = 155,
give_exp = 53,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 32,
sell_tab0 = 32,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(817, {
walk_speed = 260,
run_speed = 570,
scale = 126,
r_weapon = 334,
l_weapon = 0,
level = 52,
hp = 1296,
attack = 149,
hit = 154,
def = 128,
res = 66,
avoid = 105,
attack_spd = 112,
is_magic_damage = 0,
ai_type = 155,
give_exp = 57,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 33,
sell_tab0 = 33,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(818, {
walk_speed = 270,
run_speed = 590,
scale = 132,
r_weapon = 334,
l_weapon = 0,
level = 53,
hp = 1320,
attack = 152,
hit = 156,
def = 131,
res = 67,
avoid = 107,
attack_spd = 114,
is_magic_damage = 0,
ai_type = 155,
give_exp = 61,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 33,
sell_tab0 = 33,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(819, {
walk_speed = 280,
run_speed = 610,
scale = 138,
r_weapon = 334,
l_weapon = 0,
level = 54,
hp = 1344,
attack = 156,
hit = 158,
def = 133,
res = 69,
avoid = 109,
attack_spd = 116,
is_magic_damage = 0,
ai_type = 155,
give_exp = 65,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 34,
sell_tab0 = 34,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(820, {
walk_speed = 290,
run_speed = 630,
scale = 144,
r_weapon = 334,
l_weapon = 0,
level = 55,
hp = 1368,
attack = 159,
hit = 161,
def = 136,
res = 70,
avoid = 110,
attack_spd = 118,
is_magic_damage = 0,
ai_type = 155,
give_exp = 69,
drop_type = 3,
drop_money = 0,
drop_item = 100,
union_number = 100,
need_summon_count = 34,
sell_tab0 = 34,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 350,
npc_type = 0,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
function OnInit(entity)
return true
end
function OnCreate(entity)
return true
end
function OnDelete(entity)
return true
end
function OnDead(entity)
end
function OnDamaged(entity)
end |
--------------------------------
-- @module FadeIn
-- @extend FadeTo
--------------------------------
-- @function [parent=#FadeIn] setReverseAction
-- @param self
-- @param #cc.FadeTo fadeto
--------------------------------
-- @function [parent=#FadeIn] create
-- @param self
-- @param #float float
-- @return FadeIn#FadeIn ret (return value: cc.FadeIn)
--------------------------------
-- @function [parent=#FadeIn] startWithTarget
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#FadeIn] clone
-- @param self
-- @return FadeIn#FadeIn ret (return value: cc.FadeIn)
--------------------------------
-- @function [parent=#FadeIn] reverse
-- @param self
-- @return FadeTo#FadeTo ret (return value: cc.FadeTo)
return nil
|
dofile('../Resource/scripts/ogreConfig.lua')
if RE.ogreSceneManager().setFog then
RE.ogreSceneManager():setFog( 0.77,0.92,1, 0.0,1200, 1800 )
end
|
----------------------------------------------------------------------------------
--
-- scene1.lua
--
----------------------------------------------------------------------------------
local timer = require("timer")
local director = require("director")
local scene = director.newScene()
local system = require("system")
local redRectangle
---------------------------------------------------------------------------------
-- Scene event handlers
---------------------------------------------------------------------------------
-- Called when the scene is first created
function scene:createScene(event)
-----------------------------------------------------------------------------
-- CREATE display objects here (layers, groups, sprites, etc.)
-----------------------------------------------------------------------------
local layer1 = display.newLayer(1)
self:addLayer(layer1)
redRectangle = display.newRect(100, 100, 50, 50)
redRectangle.name = "redRectangle"
redRectangle:setFillColor(1, 0, 0, 1)
redRectangle:setStrokeColor(1, 1, 1, 1)
redRectangle:setStrokeWidth(2.0)
layer1:insert(redRectangle)
end
-- Called immediately after scene has moved onscreen
function scene:enterScene(event)
-----------------------------------------------------------------------------
-- Start timers, set up event listeners, etc.
-----------------------------------------------------------------------------
function screenshot()
system.screenshot()
end
timer.performWithDelay(3000, screenshot)
end
-- Called when scene is about to move offscreen
function scene:exitScene(event)
-----------------------------------------------------------------------------
-- Stop timers, remove event listeners, etc.
-----------------------------------------------------------------------------
end
-- Called when the scene is about to be deallocated
function scene:destroyScene(event)
-----------------------------------------------------------------------------
-- Cleanup scene elements here
-----------------------------------------------------------------------------
end
---------------------------------------------------------------------------------
-- End of event handers
---------------------------------------------------------------------------------
scene:addEventListener("createScene", scene)
scene:addEventListener("enterScene", scene)
scene:addEventListener("exitScene", scene)
scene:addEventListener("destroyScene", scene)
return scene |
local test_poller = true
dofile'../../include.lua'
local p
local util = require'util'
local simple_ipc = require 'simple_ipc'
--local test_channel = simple_ipc.new_subscriber('test')
local test_channel = simple_ipc.new_subscriber(43210,'192.168.123.222')
test_channel.callback = function(s)
local c = p.lut[s]
local data, has_more = c:receive()
print(s, 1, data, has_more)
end
print('-- test_channel')
util.ptable(test_channel)
print('--')
if test_poller then
local test_channel2 = simple_ipc.new_subscriber('test2')
test_channel2.callback = function(s)
local c = p.lut[s]
local data, has_more = c:receive()
print(s,2, data, has_more)
end
p = simple_ipc.wait_on_channels{test_channel,test_channel2}
print('Poller',p,p.lut)
p:start()
return
end
while true do
local x = test_channel:receive()
print('Got',#x, x)
end
|
pfQuest = CreateFrame("Frame")
pfQuest.queue = {}
pfQuest.abandon = ""
pfQuest.questlog = {}
pfQuest.questlog_tmp = {}
pfQuest:RegisterEvent("QUEST_WATCH_UPDATE")
pfQuest:RegisterEvent("QUEST_LOG_UPDATE")
pfQuest:RegisterEvent("QUEST_FINISHED")
pfQuest:RegisterEvent("PLAYER_LEVEL_UP")
pfQuest:RegisterEvent("PLAYER_ENTERING_WORLD")
pfQuest:RegisterEvent("SKILL_LINES_CHANGED")
pfQuest:RegisterEvent("ADDON_LOADED")
pfQuest:SetScript("OnEvent", function()
if event == "ADDON_LOADED" then
if arg1 == "pfQuest" then
if tostring(GetAddOnMetadata("pfQuest", "Version")) == "NORELEASE" then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccWARNING:|r You're using a development snapshot of pfQuest which leads to a higher RAM-Usage and increased loading times. Please choose an official release instead: https://shagu.org/pfQuest")
end
pfQuest:AddQuestLogIntegration()
pfQuest:AddWorldMapIntegration()
else
return
end
elseif event == "PLAYER_LEVEL_UP" or event == "PLAYER_ENTERING_WORLD" or event == "SKILL_LINES_CHANGED" then
pfQuest.updateQuestGivers = true
else
pfQuest.updateQuestLog = true
end
end)
pfQuest:SetScript("OnUpdate", function()
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
if this.updateQuestLog == true then
pfQuest:UpdateQuestlog()
this.updateQuestLog = false
end
if this.updateQuestGivers == true then
if pfQuest_config["trackingmethod"] == 4 then return end
if pfQuest_config["allquestgivers"] == "1" then
local meta = { ["addon"] = "PFQUEST" }
pfDatabase:SearchQuests(meta)
pfMap:UpdateNodes()
this.updateQuestGivers = false
end
end
if pfQuest_config["trackingmethod"] == 4 then return end
if table.getn(this.queue) == 0 then return end
-- process queue
local match = false
for id, entry in pairs(this.queue) do
match = true
if pfQuest_config["trackingmethod"] ~= 3 and (pfQuest_config["trackingmethod"] ~= 2 or IsQuestWatched(entry[3])) then
pfMap:DeleteNode("PFQUEST", entry[1])
local meta = { ["addon"] = "PFQUEST", ["qlogid"] = entry[3] }
for _, id in entry[2] do
pfDatabase:SearchQuestID(id, meta)
end
end
pfQuest.queue[id] = nil
return
end
-- trigger questgiver update
if match == false then
this.updateQuestGivers = true
this.queue = {}
end
end)
function pfQuest:UpdateQuestlog()
pfQuest.questlog_tmp = {}
local _, numQuests = GetNumQuestLogEntries()
local found = 0
-- iterate over all quests
for qlogid=1,40 do
local title, _, _, header, _, complete = GetQuestLogTitle(qlogid)
local objectives = GetNumQuestLeaderBoards(qlogid)
local watched = IsQuestWatched(qlogid)
if title and not header then
-- add new quest to the questlog
if not pfQuest.questlog[title] then
local questID = pfDatabase:GetQuestIDs(qlogid)
pfQuest.questlog_tmp[title] = { ids = questID, qlogid = qlogid, state = "init" }
elseif pfQuest.questlog[title].qlogid ~= qlogid then
pfQuest.questlog_tmp[title] = { ids = pfQuest.questlog[title].ids, qlogid = qlogid, state = pfQuest.questlog[title].state }
else
pfQuest.questlog_tmp[title] = { ids = pfQuest.questlog[title].ids, qlogid = pfQuest.questlog[title].qlogid, state = pfQuest.questlog[title].state }
end
-- update progress state
if objectives then
local state = watched and "trck" or ""
for i=1, objectives, 1 do
local text, _, done = GetQuestLogLeaderBoard(i, qlogid)
local _, _, obj, objNum, objNeeded = strfind(text, "(.*):%s*([%d]+)%s*/%s*([%d]+)")
if obj then
state = state .. i .. (((objNum + 0 >= objNeeded + 0) or done ) and "done" or "todo")
end
end
pfQuest.questlog_tmp[title].state = state
end
found = found + 1
if found >= numQuests then
break
end
end
end
-- quest add events
for title, data in pairs(pfQuest.questlog_tmp) do
if not pfQuest.questlog[title] then
table.insert(pfQuest.queue, { title, data.ids, data.qlogid })
elseif pfQuest.questlog_tmp[title].state ~= pfQuest.questlog[title].state then
table.insert(pfQuest.queue, { title, data.ids, data.qlogid })
end
end
-- quest removal events
for title, data in pairs(pfQuest.questlog) do
if not pfQuest.questlog_tmp[title] then
pfMap:DeleteNode("PFQUEST", title)
pfMap:UpdateNodes()
for _, qid in pairs(pfQuest.questlog[title].ids) do
-- write pfQuest.questlog history
if title == pfQuest.abandon then
pfQuest_history[qid] = nil
else
pfQuest_history[qid] = true
end
end
pfQuest.abandon = ""
pfQuest.updateQuestGivers = true
end
end
-- set new questlog
pfQuest.questlog = pfQuest.questlog_tmp
end
function pfQuest:ResetAll()
-- force reload all quests
pfMap:DeleteNode("PFQUEST")
pfQuest.questlog = {}
pfQuest.updateQuestLog = true
pfQuest.updateQuestGivers = true
pfMap:UpdateNodes()
end
function pfQuest:AddQuestLogIntegration()
if pfQuest_config["questlogbuttons"] == "0" then return end
local dockFrame = EQL3_QuestLogDetailScrollChildFrame or ShaguQuest_QuestLogDetailScrollChildFrame or QuestLogDetailScrollChildFrame
local dockTitle = EQL3_QuestLogDescriptionTitle or ShaguQuest_QuestLogDescriptionTitle or QuestLogDescriptionTitle
dockTitle:SetHeight(dockTitle:GetHeight() + 30)
dockTitle:SetJustifyV("BOTTOM")
pfQuest.buttonOnline = pfQuest.buttonOnline or CreateFrame("Button", "pfQuestOnline", dockFrame)
pfQuest.buttonOnline:SetWidth(50)
pfQuest.buttonOnline:SetHeight(15)
pfQuest.buttonOnline:SetPoint("TOPRIGHT", dockFrame, "TOPRIGHT", -12, -10)
pfQuest.buttonOnline:SetScript("OnClick", function()
local questurl = "http://classicdb.ch/?quest="
if pfUI and pfUI.chat then
pfUI.chat.urlcopy.text:SetText(questurl .. (this:GetID() or 0))
pfUI.chat.urlcopy:Show()
else
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpf|cffffffffQuest Online Search:|cffcccccc " .. questurl .. (this:GetID() or 0))
end
end)
pfQuest.buttonOnline.txt = pfQuest.buttonOnline:CreateFontString("pfQuestIDButton", "HIGH", "GameFontWhite")
pfQuest.buttonOnline.txt:SetAllPoints(pfQuest.buttonOnline)
pfQuest.buttonOnline.txt:SetJustifyH("RIGHT")
pfQuest.buttonOnline.txt:SetText("|cff000000[|cffaa2222?|cff000000]")
pfQuest.buttonShow = pfQuest.buttonShow or CreateFrame("Button", "pfQuestShow", dockFrame, "UIPanelButtonTemplate")
pfQuest.buttonShow:SetWidth(70)
pfQuest.buttonShow:SetHeight(20)
pfQuest.buttonShow:SetText("Show")
pfQuest.buttonShow:SetPoint("TOP", dockTitle, "TOP", -110, 0)
pfQuest.buttonShow:SetScript("OnClick", function()
local questIndex = GetQuestLogSelection()
local title, _a, _b, header, _c, complete = GetQuestLogTitle(questIndex)
if header then return end
local ids = pfQuest.questlog[title].ids
local maps, meta = {}, { ["addon"] = "PFQUEST", ["qlogid"] = questIndex }
for _, id in ids do
maps = pfDatabase:SearchQuestID(id, meta, maps)
end
pfMap:ShowMapID(pfDatabase:GetBestMap(maps))
end)
pfQuest.buttonHide = pfQuest.buttonHide or CreateFrame("Button", "pfQuestHide", dockFrame, "UIPanelButtonTemplate")
pfQuest.buttonHide:SetWidth(70)
pfQuest.buttonHide:SetHeight(20)
pfQuest.buttonHide:SetText("Hide")
pfQuest.buttonHide:SetPoint("TOP", dockTitle, "TOP", -37, 0)
pfQuest.buttonHide:SetScript("OnClick", function()
local questIndex = GetQuestLogSelection()
local title, _, _, header, _, complete = GetQuestLogTitle(questIndex)
if header then return end
pfMap:DeleteNode("PFQUEST", title)
pfMap:UpdateNodes()
end)
pfQuest.buttonClean = pfQuest.buttonClean or CreateFrame("Button", "pfQuestClean", dockFrame, "UIPanelButtonTemplate")
pfQuest.buttonClean:SetWidth(70)
pfQuest.buttonClean:SetHeight(20)
pfQuest.buttonClean:SetText("Clean")
pfQuest.buttonClean:SetPoint("TOP", dockTitle, "TOP", 37, 0)
pfQuest.buttonClean:SetScript("OnClick", function()
pfMap:DeleteNode("PFQUEST")
pfMap:UpdateNodes()
end)
pfQuest.buttonReset = pfQuest.buttonReset or CreateFrame("Button", "pfQuestHide", dockFrame, "UIPanelButtonTemplate")
pfQuest.buttonReset:SetWidth(70)
pfQuest.buttonReset:SetHeight(20)
pfQuest.buttonReset:SetText("Reset")
pfQuest.buttonReset:SetPoint("TOP", dockTitle, "TOP", 110, 0)
pfQuest.buttonReset:SetScript("OnClick", function()
pfQuest:ResetAll()
end)
end
function pfQuest:AddWorldMapIntegration()
if pfQuest_config["worldmapmenu"] == "0" then return end
-- Quest Display Selection
pfQuest.mapButton = CreateFrame("Frame", "pfQuestMapDropdown", WorldMapButton, "UIDropDownMenuTemplate")
pfQuest.mapButton:ClearAllPoints()
pfQuest.mapButton:SetPoint("TOPRIGHT" , 0, -10)
pfQuest.mapButton:SetScript("OnShow", function()
pfQuest.mapButton.current = tonumber(pfQuest_config["trackingmethod"])
pfQuest.mapButton:UpdateMenu()
end)
pfQuest.mapButton.point = "TOPLEFT"
pfQuest.mapButton.relativePoint = "BOTTOMLEFT"
function pfQuest.mapButton:UpdateMenu()
local function CreateEntries()
local info = {}
info.text = "All Quests"
info.checked = false
info.func = function()
UIDropDownMenu_SetSelectedID(pfQuest.mapButton, this:GetID(), 0)
pfQuest_config["trackingmethod"] = this:GetID()
pfQuest:ResetAll()
end
UIDropDownMenu_AddButton(info)
local info = {}
info.text = "Tracked Quests"
info.checked = false
info.func = function()
UIDropDownMenu_SetSelectedID(pfQuest.mapButton, this:GetID(), 0)
pfQuest_config["trackingmethod"] = this:GetID()
pfQuest:ResetAll()
end
UIDropDownMenu_AddButton(info)
local info = {}
info.text = "Manual Selection"
info.checked = false
info.func = function()
UIDropDownMenu_SetSelectedID(pfQuest.mapButton, this:GetID(), 0)
pfQuest_config["trackingmethod"] = this:GetID()
pfQuest:ResetAll()
end
UIDropDownMenu_AddButton(info)
local info = {}
info.text = "Hide Quests"
info.checked = false
info.func = function()
UIDropDownMenu_SetSelectedID(pfQuest.mapButton, this:GetID(), 0)
pfQuest_config["trackingmethod"] = this:GetID()
pfQuest:ResetAll()
end
UIDropDownMenu_AddButton(info)
end
UIDropDownMenu_Initialize(pfQuest.mapButton, CreateEntries)
UIDropDownMenu_SetWidth(120, pfQuest.mapButton)
UIDropDownMenu_SetButtonWidth(125, pfQuest.mapButton)
UIDropDownMenu_JustifyText("RIGHT", pfQuest.mapButton)
UIDropDownMenu_SetSelectedID(pfQuest.mapButton, pfQuest.mapButton.current)
end
end
-- [[ Hook UI Functions ]] --
-- Set certain events on quest watch
local pfHookRemoveQuestWatch = RemoveQuestWatch
RemoveQuestWatch = function(questIndex)
local ret = pfHookRemoveQuestWatch(questIndex)
local title, _, _, header, _, complete = GetQuestLogTitle(questIndex)
pfMap:DeleteNode("PFQUEST", title)
pfQuest.updateQuestLog = true
pfQuest.updateQuestGivers = true
return ret
end
-- Set certain events on quest unwatch
local pfHookAddQuestWatch = AddQuestWatch
AddQuestWatch = function(questIndex)
local ret = pfHookAddQuestWatch(questIndex)
pfQuest.updateQuestLog = true
pfQuest.updateQuestGivers = true
return ret
end
-- Save the abandoned questname to remove from history
local HookAbandonQuest = AbandonQuest
AbandonQuest = function()
pfQuest.abandon = GetAbandonQuestName()
HookAbandonQuest()
end
-- Update quest id button
local pfHookQuestLog_Update = QuestLog_Update
QuestLog_Update = function()
pfHookQuestLog_Update()
if pfQuest_config["questlogbuttons"] == "1" then
local questName = GetQuestLogTitle(GetQuestLogSelection())
if pfQuest.questlog[questName] and pfQuest.questlog[questName].ids[1] then
local id = pfQuest.questlog[questName].ids[1]
pfQuest.buttonOnline:SetID(id)
pfQuest.buttonOnline:Show()
if pfQuest_config.showids == "1" then
pfQuest.buttonOnline.txt:SetText("|cff000000[|cffaa2222id: " .. id .. "|cff000000]")
end
else
pfQuest.buttonOnline:Hide()
end
end
end
-- Allow to send questlinks from questlog
local pfHookQuestLogTitleButton_OnClick = QuestLogTitleButton_OnClick
QuestLogTitleButton_OnClick = function(button)
local scrollFrame = EQL3_QuestLogListScrollFrame or ShaguQuest_QuestLogListScrollFrame or QuestLogListScrollFrame
local questIndex = this:GetID() + FauxScrollFrame_GetOffset(scrollFrame)
local questName, questLevel = GetQuestLogTitle(questIndex)
if IsShiftKeyDown() and not this.isHeader then
if ChatFrameEditBox:IsVisible() then
if pfQuest_config["questlinks"] == "1" then
local id = 0
if pfQuest.questlog[questName] and pfQuest.questlog[questName].ids[1] then
id = pfQuest.questlog[questName].ids[1]
end
ChatFrameEditBox:Insert("|cffffff00|Hquest:" .. id .. ":" .. questLevel .. ":0:0|h[" .. questName .. "]|h|r")
else
ChatFrameEditBox:Insert("[" .. questName .. "]")
end
QuestLog_SetSelection(questIndex)
QuestLog_Update()
return
end
end
pfHookQuestLogTitleButton_OnClick(button)
end
-- Patch ItemRef to display Questlinks
local pfQuestHookSetItemRef = SetItemRef
SetItemRef = function(link, text, button)
local isQuest, _, id = string.find(link, "quest:(%d+):.*")
local isQuest2, _, _ = string.find(link, "quest2:.*")
if isQuest or isQuest2 then
ShowUIPanel(ItemRefTooltip)
ItemRefTooltip:SetOwner(UIParent, "ANCHOR_PRESERVE")
local hasTitle, _, questTitle = string.find(text, ".*|h%[(.*)%]|h.*")
if hasTitle then ItemRefTooltip:AddLine(questTitle, 1,1,0) end
id = tonumber(id)
if not id or id == 0 then
for scanID, data in pairs(pfDB["quests"]["loc"]) do
if data.T == questTitle then
id = scanID
break
end
end
end
-- scan for active quests
local queststate = pfQuest_history[id] and 2 or 0
for title, data in pairs(pfQuest.questlog) do
for _, qid in pairs(pfQuest.questlog[title].ids) do
if qid == id then
queststate = 1
end
end
end
if queststate == 0 then
ItemRefTooltip:AddLine("You don't have this quest.\n\n", 1, .5, .5)
elseif queststate == 1 then
ItemRefTooltip:AddLine("You are on this quest.\n\n", 1, 1, .5)
elseif queststate == 2 then
ItemRefTooltip:AddLine("You already did this quest.\n\n", .5, 1, .5)
end
-- add database entries if existing
if pfDB["quests"]["loc"][id] then
if pfDB["quests"]["loc"][id]["O"] then
ItemRefTooltip:AddLine(pfDatabase:FormatQuestText(pfDB["quests"]["loc"][id]["O"]), 1,1,1,true)
end
if pfDB["quests"]["loc"][id]["O"] and pfDB["quests"]["loc"][id]["D"] then
ItemRefTooltip:AddLine(" ", 0,0,0)
end
if pfDB["quests"]["loc"][id]["D"] then
ItemRefTooltip:AddLine(pfDatabase:FormatQuestText(pfDB["quests"]["loc"][id]["D"]), .8,.8,.8,true)
end
if pfDB["quests"]["data"][id]["lvl"] or pfDB["quests"]["data"][id]["min"] then
ItemRefTooltip:AddLine(" ", 0,0,0)
end
if pfDB["quests"]["data"][id]["min"] then
local questlevel = tonumber(pfDB["quests"]["data"][id]["min"])
local color = GetDifficultyColor(questlevel)
ItemRefTooltip:AddLine("|cffffffffRequired Level: |r" .. questlevel, color.r, color.g, color.b)
end
if pfDB["quests"]["data"][id]["lvl"] then
local questlevel = tonumber(pfDB["quests"]["data"][id]["lvl"])
local color = GetDifficultyColor(questlevel)
ItemRefTooltip:AddLine("|cffffffffQuest Level: |r" .. questlevel, color.r, color.g, color.b)
end
end
ItemRefTooltip:Show()
else
pfQuestHookSetItemRef(link, text, button)
end
end
|
--collectgarbage("stop")
local i = 0
while i<1000000 do
local temp = {{}}
i = i + 1
end
--collectgarbage("restart")
collectgarbage("collect")
|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file find_package.lua
--
-- imports
import("core.base.option")
import("core.project.target")
import("lib.detect.find_tool")
import("package.manager.pkgconfig.find_package", {alias = "find_package_from_pkgconfig"})
-- get result from list of file inside pacman package
function _find_package_from_list(list, name, pacman, opt)
-- mingw + pacman = cygpath available
local cygpath = nil
if is_subhost("msys") and opt.plat == "mingw" then
cygpath = find_tool("cygpath")
if not cygpath then
return
end
end
-- iterate over each file path inside the pacman package
local result = {includedirs = {}, linkdirs = {}, links = {}}
for _, line in ipairs(list:split('\n', {plain = true})) do -- on msys cygpath should be used to convert local path to windows path
line = line:trim():split('%s+')[2]
if line:find("/include/", 1, true) and (line:endswith(".h") or line:endswith(".hpp")) then
local hpath = line
if is_subhost("msys") and opt.plat == "mingw" then
hpath = os.iorunv(cygpath.program, {"--windows", line})
if opt.arch == "x86_64" then
local basehpath = os.iorunv(cygpath.program, {"--windows", "/mingw64/include"})
table.insert(result.includedirs, basehpath)
else
local basehpath = os.iorunv(cygpath.program, {"--windows", "/mingw32/include"})
table.insert(result.includedirs, basehpath)
end
end
table.insert(result.includedirs, path.directory(hpath))
-- remove lib and .a, .dll.a and .so to have the links
elseif line:endswith(".dll.a") then -- only for mingw
local apath = os.iorunv(cygpath.program, {"--windows", line})
apath = apath:trim()
table.insert(result.linkdirs, path.directory(apath))
table.insert(result.links, target.linkname(path.filename(apath), {plat = opt.plat}))
elseif line:endswith(".so") then
table.insert(result.linkdirs, path.directory(line))
table.insert(result.links, target.linkname(path.filename(line), {plat = opt.plat}))
elseif line:endswith(".a") then
local apath = line
if is_subhost("msys") and opt.plat == "mingw" then
apath = os.iorunv(cygpath.program, {"--windows", line})
apath = apath:trim()
end
table.insert(result.linkdirs, path.directory(apath))
table.insert(result.links, target.linkname(path.filename(apath), {plat = opt.plat}))
end
end
result.includedirs = table.unique(result.includedirs)
result.linkdirs = table.unique(result.linkdirs)
result.links = table.reverse_unique(result.links)
-- use pacman package version as version
local version = try { function() return os.iorunv(pacman.program, {"-Q", name}) end }
if version then
version = version:trim():split('%s+')[2]
result.version = version:split('-')[1]
else
result = nil
end
return result
end
-- find package from the system directories
--
-- @param name the package name
-- @param opt the options, e.g. {verbose = true, version = "1.12.x")
--
function main(name, opt)
-- find pacman
opt = opt or {}
local pacman = find_tool("pacman")
if not pacman then
return
end
-- for msys2/mingw? mingw-w64-[i686|x86_64]-xxx
if is_subhost("msys") and opt.plat == "mingw" then
name = (opt.arch == "x86_64" and "mingw-w64-x86_64-" or "mingw-w64-i686-") .. name
end
-- get package files list
local list = try { function() return os.iorunv(pacman.program, {"-Q", "-l", name}) end }
if not list then
return
end
-- parse package files list
local linkdirs = {}
local pkgconfig_files = {}
for _, line in ipairs(list:split('\n', {plain = true})) do
line = line:trim():split('%s+')[2]
if line:find("/pkgconfig/", 1, true) and line:endswith(".pc") then
table.insert(pkgconfig_files, line)
end
if line:endswith(".so") or line:endswith(".a") or line:endswith(".lib") then
table.insert(linkdirs, path.directory(line))
end
end
linkdirs = table.unique(linkdirs)
-- we iterate over each pkgconfig file to extract the required data
local foundpc = false
local result = {includedirs = {}, linkdirs = {}, links = {}}
for _, pkgconfig_file in ipairs(pkgconfig_files) do
local pkgconfig_dir = path.directory(pkgconfig_file)
local pkgconfig_name = path.basename(pkgconfig_file)
local pcresult = find_package_from_pkgconfig(pkgconfig_name, {configdirs = pkgconfig_dir, linkdirs = linkdirs})
-- the pkgconfig file has been parse successfully
if pcresult then
for _, includedir in ipairs(pcresult.includedirs) do
table.insert(result.includedirs, includedir)
end
for _, linkdir in ipairs(pcresult.linkdirs) do
table.insert(result.linkdirs, linkdir)
end
for _, link in ipairs(pcresult.links) do
table.insert(result.links, link)
end
-- version should be the same if a pacman package contains multiples .pc
result.version = pcresult.version
foundpc = true
end
end
if foundpc == true then
result.includedirs = table.unique(result.includedirs)
result.linkdirs = table.unique(result.linkdirs)
result.links = table.reverse_unique(result.links)
else
-- if there is no .pc, we parse the package content to obtain the data we want
result = _find_package_from_list(list, name, pacman, opt)
end
return result
end
|
local left = 0
local right = 0
local slow = 0
local speed_input_idx = -1
local jump_input_idx = -1
local dead_input_idx = -1
local dir = 1
local jump = 0
is_collision_down = false
local checkpoint = {}
local invincible = 0
local interact_obj = nil
local num_lives = 3
local vspeed = 0
dead = false
fall_trigger = {}
start_pos = {}
respawn_msg = {}
coin_counter = {}
life_icon_0 = {}
life_icon_1 = {}
life_icon_2 = {}
game_over_msg = {}
coins = 0
coin_sound = -1
life_sound = -1
death_sound = -1
jump_sound = -1
Editor.setPropertyType(this, "start_pos", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "fall_trigger", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "respawn_msg", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "life_icon_0", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "life_icon_1", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "life_icon_2", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "game_over_msg", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "coin_counter", Editor.ENTITY_PROPERTY)
Editor.setPropertyType(this, "coin_sound", Editor.RESOURCE_PROPERTY, "clip")
Editor.setPropertyType(this, "life_sound", Editor.RESOURCE_PROPERTY, "clip")
Editor.setPropertyType(this, "death_sound", Editor.RESOURCE_PROPERTY, "clip")
Editor.setPropertyType(this, "jump_sound", Editor.RESOURCE_PROPERTY, "clip")
function playSound(audio_scene, entity, sound)
local path = LumixAPI.getResourcePath(LumixAPI.engine, sound)
audio_scene:play(entity, path, false)
end
function onInputEvent(event)
if event.type == LumixAPI.INPUT_EVENT_BUTTON then
if event.device.type == LumixAPI.INPUT_DEVICE_KEYBOARD then
if event.key_id == LumixAPI.INPUT_KEYCODE_SPACE or event.key_id == string.byte("W") then
if event.down and is_collision_down then
LumixAPI.logError("jump")
local audio_scene = this.universe:getScene("audio")
playSound(audio_scene, this, jump_sound)
jump = 1
end
end
if event.key_id == LumixAPI.INPUT_KEYCODE_SHIFT then
if event.down then
slow = 1
else
slow = 0
end
end
if dead and num_lives > 0 and event.key_id == string.byte("R") and event.down then
this.parent.position = checkpoint.position
respawn_msg.gui_rect.enabled = false
dead = false
invincible = 0.5
end
if event.key_id == string.byte("D") then
if event.down then
right = 1
else
right = 0
end
end
if event.key_id == string.byte("E") then
if event.down and interact_obj ~= nil then
interact_obj.lua_script[0].interact()
end
end
if event.key_id == string.byte("A") then
if event.down then
left = 1
else
left = 0
end
end
end
end
end
function upadte_lives_icons()
life_icon_0.gui_rect.enabled = num_lives > 0
life_icon_1.gui_rect.enabled = num_lives > 1
life_icon_2.gui_rect.enabled = num_lives > 2
end
function kill()
dead = true
local audio_scene = this.universe:getScene("audio")
playSound(audio_scene, this, death_sound)
num_lives = num_lives - 1
upadte_lives_icons()
if num_lives > 0 then
respawn_msg.gui_rect.enabled = true
else
game_over_msg.gui_rect.enabled = true
end
end
function start()
checkpoint = start_pos;
this.parent.lua_script[0].onTrigger = function(e, touch_lost)
if e.lua_script then
if e.lua_script[0].life and num_lives < 3 then
if not e.lua_script[0].picked then
local audio_scene = this.universe:getScene("audio")
playSound(audio_scene, this, life_sound)
num_lives = num_lives + 1
upadte_lives_icons()
e.model_instance.enabled = false
e.lua_script[0].picked = true
end
end
if e.lua_script[0].coin then
if not e.lua_script[0].picked then
local audio_scene = this.universe:getScene("audio")
playSound(audio_scene, this, coin_sound)
coins = coins + 1
coin_counter.gui_text.text = tostring(coins)
e.model_instance.enabled = false
e.lua_script[0].picked = true
end
end
if e.lua_script[0].checkpoint then
checkpoint = e
end
if e.lua_script[0].lever then
if touch_lost then
if interact_obj then
interact_obj.lua_script[0].exited()
end
interact_obj = nil
else
interact_obj = e
e.lua_script[0].entered()
end
end
end
if invincible > 0 or dead then return end
if e._entity == fall_trigger._entity then
kill()
elseif e.lua_script[0].trap and e.lua_script[0].active then
e.lua_script[0].triggerTrap()
kill()
elseif e.lua_script[0].spikes == true then
kill()
end
end
end
function clamp(x, a, b)
if x < a then return a end
if x > b then return b end
return x
end
function restart()
this.parent.position = start_pos.position
end
function update(td)
local p = this.parent.position
this.parent.position = {p[1], p[2], -4}
if speed_input_idx == -1 then
speed_input_idx = this.animator:getInputIndex("speed")
jump_input_idx = this.animator:getInputIndex("jump")
dead_input_idx = this.animator:getInputIndex("dead")
end
local speed = math.max(right, left) * 10
if slow > 0 then
speed = speed * 0.25
end
this.animator:setFloatInput(speed_input_idx, speed)
this.animator:setBoolInput(jump_input_idx, jump > 0)
this.animator:setBoolInput(dead_input_idx, dead)
jump = jump - td / 0.508
invincible = invincible - td
if not dead then
is_collision_down = this.parent.physical_controller:isCollisionDown()
if is_collision_down then
vspeed = 0
end
vspeed = vspeed - 9.8 * td
vspeed = math.max(vspeed, -5.0)
if jump > 0 then
this.parent.physical_controller:move({0, 30 * (jump * 2 - 1) * td, 0})
else
this.parent.physical_controller:move({0, 0.6 * td * vspeed * 9.8, 0})
end
if right > 0 then
this.parent.physical_controller:move({-1 * td * speed, 0, 0})
end
if left > 0 then
this.parent.physical_controller:move({1 * td * speed, 0, 0})
end
dir = 0
if right > 0 then
dir = 1
this.rotation = {0, -0.707, 0, 0.707}
end
if left > 0 then
dir = -1
this.rotation = {0, 0.707, 0, 0.707}
end
else
speed = 0
end
this.animator:setFloatInput(speed_input_idx, speed)
end |
local request = require('lib.request')
local response = require('lib.response')
local User = require('models.user')
local UserLog = require('models.user_log')
local validator = require('lib.validator')
local config = require('config.app')
local auth = require('lib.auth_service_provider')
local cjson = require('cjson')
local user_service = require('services.user_service')
local random = require('lib.random')
local env = require('env')
local random = require('lib.random')
local redis = require('lib.redis')
local sms_service = require('services.sms_service')
local _M = {}
function _M:login()
local args = request:all()
local ok, msg =
validator:check(
args,
{
'phone',
}
)
if not ok then
return response:json(0x000001, msg)
end
local user = User:where('phone', '=', args.phone):first()
if not user then
return response:json(0x010003)
end
if args.sms_code then
local ok = sms_service:verify_sms_code(args.phone, args.sms_code)
if not ok then
return response:json(0x000001, 'invalid sms code')
end
elseif args.password then
local ok, err = user_service:verify_password(args.password, user.password)
if not ok then
-- login fail
return response:json(0x010002)
end
else
return response:json(0x000001, 'need sms or password')
end
-- login success
auth:authorize(user)
UserLog:create({
user_id = user.id,
ip = request:header('x-forwarded-for') or ngx.var.remote_addr,
city = '',
country = '',
type = 'login'
})
return response:json(0, 'ok', table_remove(user, {'password'}))
end
function _M:register()
local args = request:all()
local ok, msg =
validator:check(
args,
{
'phone',
'password',
}
)
if not ok then
return response:json(0x000001, msg)
end
-- check if repeat
local user = User:where('phone', '=', args.phone):first()
if user then
return response:json(0x010001)
end
local name = args.name
if name == nil or name == '' then
-- if dont have nickname, make up with a part of phone
local phone_len = string.len(args.phone)
local hidden_phone_len = math.floor(phone_len * 0.4)
name = string.sub(args.phone, 1, hidden_phone_len - 1) .. string.rep('*', hidden_phone_len) .. string.sub(args.phone, phone_len - hidden_phone_len + 1, phone_len)
end
local user_obj = {
name = name,
password = hash(args.password),
phone = args.phone
}
local ok = User:create(user_obj)
if not ok then
return response:json(0x000005)
end
local user = User:where('phone', '=', args.phone):first()
if not user then
log('not found user')
return response:json(0x010001)
end
auth:authorize(user)
return response:json(0, 'ok', table_remove(user, {'password'}))
end
function _M:logout()
local ok, err = auth:clear_token()
if not ok then
ngx.log(ngx.ERR, err)
return response:json(0x00000A)
end
return response:json(0)
end
function _M:reset_password()
local args = request:all()
local ok, msg = validator:check(args, {
'old_password',
'new_password'
})
if not ok then
return response:json(0x000001, msg)
end
if args.old_password == args.new_password then
return response:json(0x010007)
end
local user = auth:user()
local password = args.old_password
ok = user_service:verify_password(args.old_password, user.password)
if not ok then
-- password error
return response:json(0x010005)
end
local ok, err = User:where('id', '=', user.id):update({
password=hash(args.new_password)
})
if not ok then
return response:json(0x000005)
end
ok, err = auth:clear_token()
if not ok then
return response:json(0x010006)
end
return response:json(0)
end
-- @middleware: verify_guest_sms_code
function _M:forget_password()
local args = request:all()
local ok, msg = validator:check(args, {
'phone',
'new_password'
})
if not ok then
return response:json(0x000001, msg)
end
local affected_rows, err = User:where('phone', '=', args.phone):update({
password=hash(args.new_password)
})
if not affected_rows then
return response:json(0x010006)
end
if affected_rows ~= 1 then
return response:json(0x010009)
end
return response:json(0)
end
return _M
|
-- Build script for "notes2bib" files
-- Identify the module
module = "notes2bib"
-- .dtx is self-contained
unpackfiles = {"*.dtx"}
-- Release a TDS-style zip
packtdszip = true
-- No implementation as standard
typesetcmds = "\\AtBeginDocument{\\DisableImplementation}"
|
local kata = {}
function kata.count_chars(s)
local count = {}
for i = 1,s:len() do
c = s:sub(i,i)
count[c] = 1 + (count[c] or 0)
end
return count
end
return kata |
--[[
Sprite Font API created by ShoesForClues
This API allows you to import custom fonts into roblox using a tool called Sprite Font Builder
You can download the software here: https://www.johnwordsworth.com/projects/sprite-font-builder/
--]]
return function(thread)
local API={
_version={0,1,0};
_dependencies={
"stdlib";
"gel";
"parser";
};
}
function API:parse_line(line) --Parse .fnt data
local tokens={}
line=line.." "
local text_len=thread.libraries["stdlib"].root_functions.string.len(line)
local key,a="",1
while a<text_len do
local char=thread.libraries["stdlib"].root_functions.string.sub(line,a,a)
if char~="=" then
key=key..char
else
local value=""
if thread.libraries["stdlib"].root_functions.string.sub(line,a+1,a+1)~='"' then
local b=a+1
while b<text_len do
local sub_char=thread.libraries["stdlib"].root_functions.string.sub(line,b,b)
if sub_char~=" " then
value=value..sub_char
else
a=b
break
end
b=b+1
end
tokens[key]=tonumber(value)
else
local b=a+2
while b<text_len do
local sub_char=thread.libraries["stdlib"].root_functions.string.sub(line,b,b)
if sub_char~='"' then
value=value..sub_char
else
a=b+1
break
end
b=b+1
end
tokens[key]=value
end
key=""
end
a=a+1
end
return tokens
end
function API:load_font(data)
local font={
texture_id="";
size=0;
resolution=Vector2.new(0,0);
line_height=0;
base=0;
characters={};
}
local parsed_data=thread.libraries["parser"]:get_lines(data)
for i,v in pairs(parsed_data) do
parsed_data[i]=API:parse_line(v)
end
font.texture_id=parsed_data[3]["file"]
font.resolution=Vector2.new(parsed_data[2]["scaleW"],parsed_data[2]["scaleH"])
font.size=parsed_data[1]["size"]/font.resolution.Y
font.line_height=parsed_data[2]["common lineHeight"]/font.resolution.Y
font.base=parsed_data[2]["base"]/font.resolution.Y
for i=5,#parsed_data-1 do
font.characters[parsed_data[i]["letter"]]={
position=Vector2.new(parsed_data[i]["x"]/font.resolution.X,parsed_data[i]["y"]/font.resolution.Y);
size=Vector2.new(parsed_data[i]["width"]/font.resolution.X,parsed_data[i]["height"]/font.resolution.Y);
offset=Vector2.new(parsed_data[i]["xoffset"]/font.resolution.X,parsed_data[i]["yoffset"]/font.resolution.Y);
x_advance=parsed_data[i]["xadvance"]/font.resolution.X
}
end
return font
end
function API:create_sfont_image(properties)
local sfont_image={
properties=thread.libraries["stdlib"]:create_properties_table({
font=thread.libraries["stdlib"]:create_property(properties.font,true);
parent=thread.libraries["stdlib"]:create_property(properties.parent,true);
name=thread.libraries["stdlib"]:create_property(properties.name or "sfont_image",true);
visible=thread.libraries["stdlib"]:create_property(properties.visible or false,true);
background_color_3=thread.libraries["stdlib"]:create_property(properties.background_color_3 or Color3.new(0,0,0),true);
background_transparency=thread.libraries["stdlib"]:create_property(properties.background_transparency or 0,true);
border_color_3=thread.libraries["stdlib"]:create_property(properties.border_color_3 or Color3.new(0,0,0),true);
border_size_pixel=thread.libraries["stdlib"]:create_property(properties.border_size_pixel or 0,true);
rotation=thread.libraries["stdlib"]:create_property(properties.rotation or 0,true);
z_index=thread.libraries["stdlib"]:create_property(properties.z_index or 1,true);
clips_descendants=thread.libraries["stdlib"]:create_property(properties.clips_descendants or false,true);
text=thread.libraries["stdlib"]:create_property(properties.text or "",true);
text_color_3=thread.libraries["stdlib"]:create_property(properties.text_color_3 or Color3.new(1,1,1),true);
text_scaled=thread.libraries["stdlib"]:create_property(properties.text_scaled or false,true);
text_size=thread.libraries["stdlib"]:create_property(properties.text_size or 14,true);
text_stroke_color_3=thread.libraries["stdlib"]:create_property(properties.text_stroke_color_3 or Color3.new(0,0,0),true);
text_stroke_transparency=thread.libraries["stdlib"]:create_property(properties.text_stroke_transparency or 1,true);
text_transparency=thread.libraries["stdlib"]:create_property(properties.text_transparency or 0,true);
text_wrapped=thread.libraries["stdlib"]:create_property(properties.text_wrapped or false,true);
text_x_alignment=thread.libraries["stdlib"]:create_property(properties.text_x_alignment or Enum.TextXAlignment.Center,true);
text_y_alignment=thread.libraries["stdlib"]:create_property(properties.text_y_alignment or Enum.TextYAlignment.Center,true);
font_size=thread.libraries["stdlib"]:create_property(properties.font_size or Enum.FontSize.Size14,true);
size=thread.libraries["stdlib"]:create_property(properties.size or UDim2.new(0,0,0,0),true);
position=thread.libraries["stdlib"]:create_property(properties.position or UDim2.new(0,0,0,0),true);
});
render_size=Vector2.new(0,0);
frame=nil;
characters={};
}
sfont_image.frame=thread.libraries["bgui"]:create_frame(sfont_image.properties:extract())
function sfont_image:update()
if sfont_image.properties.font.value==nil then
return
end
local text_len=thread.libraries["stdlib"].root_functions.string.len(sfont_image.properties.text.value)
local current_position=Vector2.new(0,0)
local current_char=1
sfont_image.render_size=Vector2.new(0,0)
for i=1,text_len do --Calculate the render size
local c=sfont_image.properties.font.value.characters[thread.libraries["stdlib"].root_functions.string.sub(sfont_image.properties.text.value,i,i)]
sfont_image.render_size=Vector2.new(sfont_image.render_size.X+c.x_advance,sfont_image.render_size.Y)
if i==text_len then
sfont_image.render_size=Vector2.new(sfont_image.render_size.X+c.size.X-c.x_advance+c.offset.X,sfont_image.render_size.Y)
end
if c.offset.Y+c.size.Y>sfont_image.render_size.Y then
sfont_image.render_size=Vector2.new(sfont_image.render_size.X,c.offset.Y+c.size.Y)
end
end
for i=1,text_len do
local character=thread.libraries["stdlib"].root_functions.string.sub(sfont_image.properties.text.value,i,i)
local c=sfont_image.properties.font.value.characters[character] or sfont_image.properties.font.value.characters[""]
if character~=" " and c~=nil then
local size=Vector2.new(1/c.size.X,1/c.size.Y)
local position=Vector2.new(-size.X*c.position.X,-size.Y*c.position.Y)
local scale=1/sfont_image.properties.font.value.size*sfont_image.properties.text_size.value
if sfont_image.properties.text_scaled.value==true then
scale=1/sfont_image.properties.font.value.size*sfont_image.frame.AbsoluteSize.Y
end
local char=sfont_image.characters[current_char]
if char~=nil then
char.Visible=true
char.BackgroundTransparency=1
char.ImageTransparency=sfont_image.properties.text_transparency.value
char.ImageColor3=sfont_image.properties.text_color_3.value
char.Image=sfont_image.properties.font.value.texture_id
char.ImageRectOffset=c.position*sfont_image.properties.font.value.resolution
char.ImageRectSize=c.size*sfont_image.properties.font.value.resolution
char.Size=UDim2.new(0,scale*c.size.X,0,scale*c.size.Y)
char.Position=UDim2.new(0,scale*(current_position.X+c.offset.X),0,scale*c.offset.Y)
char.Parent=sfont_image.frame
if sfont_image.properties.text_x_alignment.value==Enum.TextXAlignment.Center then
char.Position=char.Position+UDim2.new(0.5,-(sfont_image.render_size.X*scale)/2,0,0)
elseif sfont_image.properties.text_x_alignment.value==Enum.TextXAlignment.Right then
char.Position=char.Position+UDim2.new(1,-sfont_image.render_size.X*scale,0,0)
end
if sfont_image.properties.text_y_alignment.value==Enum.TextYAlignment.Center then
char.Position=char.Position+UDim2.new(0,0,0.5,-(sfont_image.properties.font.value.base*scale)/2)
elseif sfont_image.properties.text_y_alignment.value==Enum.TextYAlignment.Bottom then
char.Position=char.Position+UDim2.new(0,0,1,-sfont_image.properties.font.value.base*scale)
end
end
current_position=Vector2.new(current_position.X+c.x_advance,0)
current_char=current_char+1
else
current_position=Vector2.new(current_position.X+sfont_image.properties.font.value.characters[" "].x_advance,0)
end
end
end
function sfont_image:render()
if sfont_image.properties.font.value==nil then
for _,char in pairs(sfont_image.characters) do
char:Destroy()
end
sfont_image.characters={}
sfont_image.render_size=Vector2.new(0,0)
return
end
local text_len=thread.libraries["stdlib"].root_functions.string.len(sfont_image.properties.text.value)
local total_rendering=text_len-select(2,thread.libraries["stdlib"].root_functions.string.gsub(sfont_image.properties.text.value," ",""))
for i=1,#sfont_image.characters-total_rendering do --Remove any excess rendered characters
sfont_image.characters[i]:Destroy()
thread.libraries["stdlib"].root_functions.table.remove(sfont_image.characters,i)
end
for i=1,total_rendering-#sfont_image.characters do --Create any additional rendered characters
local character=thread.libraries["stdlib"].root_functions.string.sub(sfont_image.properties.text.value,i,i)
local c=sfont_image.properties.font.value.characters[character]
if character~=" " then
sfont_image.characters[#sfont_image.characters+1]=thread.libraries["bgui"]:create_image_label({
parent=sfont_image.frame;
})
end
end
sfont_image:update()
end
function sfont_image:delete()
if sfont_image.frame~=nil then
sfont_image.frame:Destroy()
end
sfont_image.characters={}
end
sfont_image:render()
--Bind events so that rendering updates automatically
sfont_image.properties.font:attach_bind(function(new,pre) sfont_image:update() end)
sfont_image.properties.text_color_3:attach_bind(function(new,pre) sfont_image:update() end)
sfont_image.properties.text_scaled:attach_bind(function(new,pre) sfont_image:update() end)
sfont_image.properties.text_size:attach_bind(function(new,pre) sfont_image:update() end)
sfont_image.properties.text_transparency:attach_bind(function(new,pre) sfont_image:update() end)
sfont_image.properties.text_x_alignment:attach_bind(function(new,pre) sfont_image:update() end)
sfont_image.properties.text_y_alignment:attach_bind(function(new,pre) sfont_image:update() end)
sfont_image.properties.text:attach_bind(function(new,pre) sfont_image:render() end)
sfont_image.frame.Changed:Connect(function() sfont_image:update() end)
return sfont_image
end
return API
end |
module(..., package.seeall)
local engine = require("core.app")
local config = require("core.config")
local timer = require("core.timer")
local csv_stats = require("program.lwaftr.csv_stats")
local pci = require("lib.hardware.pci")
local Intel82599 = require("apps.intel.intel_app").Intel82599
local basic_apps = require("apps.basic.basic_apps")
local loadgen = require("apps.lwaftr.loadgen")
local main = require("core.main")
local PcapReader = require("apps.pcap.pcap").PcapReader
local lib = require("core.lib")
function show_usage(code)
print(require("program.lwaftr.transient.README_inc"))
main.exit(code)
end
local function find_devices(pattern)
if #pci.devices == 0 then pci.scan_devices() end
pattern = pci.qualified(pattern)
local ret = {}
for _,device in ipairs(pci.devices) do
if (device.usable and device.driver == 'apps.intel.intel_app' and
pattern:match(device.pciaddress)) then
table.insert(ret, device.pciaddress)
end
end
return ret
end
local function find_device(pattern)
local devices = find_devices(pattern)
if #devices == 0 then
error('no devices matched pattern "'..pattern..'"')
elseif #devices == 1 then
return devices[1]
else
local devices_str = table.concat(devices, ' ')
error('multiple devices matched pattern "'..pattern..'":'..devices_str)
end
end
function parse_args(args)
local handlers = {}
local opts = { bitrate = 10e9, duration = 5, period = 1 }
function handlers.b(arg)
opts.bitrate = assert(tonumber(arg), 'bitrate must be a number')
end
function handlers.s(arg)
opts.step = assert(tonumber(arg), 'step must be a number')
end
function handlers.D(arg)
opts.duration = assert(tonumber(arg), 'duration must be a number')
end
function handlers.p(arg)
opts.period = assert(tonumber(arg), 'period must be a number')
end
handlers["bench-file"] = function(bench_file)
opts.bench_file = bench_file
end
function handlers.h() show_usage(0) end
args = lib.dogetopt(args, handlers, "hb:s:D:p:",
{ bitrate="b", step="s", duration="D", period="p",
["bench-file"]=1, help="h" })
if not opts.step then opts.step = opts.bitrate / 10 end
assert(opts.bitrate > 0, 'bitrate must be positive')
assert(opts.step > 0, 'step must be positive')
assert(opts.duration > 0, 'duration must be positive')
assert(opts.period > 0, 'period must be positive')
if #args == 0 or #args % 3 ~= 0 then show_usage(1) end
local streams = {}
for i=1,#args,3 do
local capture_file, name, pattern = args[i], args[i+1], args[i+2]
local nic = {
capture_file = capture_file,
name = name,
id = name:gsub('[^%w]', '_'),
pci_addr = find_device(pattern)
}
table.insert(streams, nic)
end
return opts, streams
end
-- This ramps the repeater up from 0 Gbps to the max bitrate, lingering
-- at the top only for one period, then comes back down in the same way.
-- We can add more of these for different workloads.
local function adjust_rate(opts, streams)
local count = math.ceil(opts.bitrate / opts.step)
return function()
local bitrate = opts.bitrate - math.abs(count) * opts.step
for _,stream in ipairs(streams) do
local app = engine.app_table[stream.repeater_id]
app:set_rate(bitrate)
end
count = count - 1
end
end
function run(args)
local opts, streams = parse_args(args)
local c = config.new()
for _,stream in ipairs(streams) do
stream.pcap_id = 'pcap_'..stream.id
stream.repeater_id = 'repeater_'..stream.id
stream.nic_id = 'nic_'..stream.id
stream.rx_sink_id = 'rx_sink_'..stream.id
config.app(c, stream.pcap_id, PcapReader, stream.capture_file)
config.app(c, stream.repeater_id, loadgen.RateLimitedRepeater, {})
config.app(c, stream.nic_id, Intel82599, { pciaddr = stream.pci_addr })
config.app(c, stream.rx_sink_id, basic_apps.Sink)
config.link(c, stream.pcap_id..".output -> "..stream.repeater_id..".input")
config.link(c, stream.repeater_id..".output -> "..stream.nic_id..".rx")
config.link(c, stream.nic_id..".tx -> "..stream.rx_sink_id..".input")
end
engine.configure(c)
local rate_adjuster = adjust_rate(opts, streams)
-- Initialize rates before anything happens.
rate_adjuster()
timer.activate(timer.new("adjust_rate", rate_adjuster,
opts.duration * 1e9, 'repeating'))
local csv = csv_stats.CSVStatsTimer:new(opts.bench_file)
for _,stream in ipairs(streams) do
csv:add_app(stream.nic_id, { 'rx', 'tx' },
{ rx=stream.name..' TX', tx=stream.name..' RX' })
end
csv:activate()
engine.busywait = true
engine.main({duration=opts.duration*((opts.bitrate/opts.step)*2+1)})
end
|
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj)
ESX = obj
end)
Citizen.Wait(250)
end
end)
Citizen.CreateThread(function()
while true do
local sleep = 9000
local player = PlayerPedId()
local playercoords = GetEntityCoords(player)
local dst = GetDistanceBetweenCoords(playercoords, Config.hurda1.x, Config.hurda1.y, Config.hurda1.z, true)
local dst2 = GetDistanceBetweenCoords(playercoords, Config.hurda1.x, Config.hurda1.y, Config.hurda1.z, true)
if dst2 < 40 then
sleep = 10
DrawMarker(2, Config.hurda1.x, Config.hurda1.y, Config.hurda1.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7, 255, 0, 0, 255, 0, 0, 0, 1, 0, 0, 0)
if dst2 < 5 then
DrawText3Ds(Config.hurda1.x, Config.hurda1.y, Config.hurda1.z + 0.5, '[E] Makina`yı Kontrol Et')
if IsControlJustReleased(0, 38) then
TriggerEvent("mythic_progbar:client:progress", {
name = "makinakontrol",
duration = 25000,
label = "Makina Kontrol Ediliyor",
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "amb@prop_human_bum_bin@idle_a",
anim = "idle_a",
flags = 49,
},
prop = {
model = "prop_ld_scrap",
bone = -0,
coords = { x = -0, y = -0, z = -0 },
rotation = { x = 100.0, y = 150.00, z = 140.0 },
},
}, function(status)
if not status then
TriggerServerEvent("art-hurda")
exports['mythic_notify']:SendAlert('inform', 'Makina`yı Kontrol Ederek 250$ Bahşiş Aldın!!', 5000)
end
end)
end
end
end
Citizen.Wait(sleep)
end
end)
Citizen.CreateThread(function()
while true do
local sleep = 9000
local player = PlayerPedId()
local playercoords = GetEntityCoords(player)
local dst = GetDistanceBetweenCoords(playercoords, Config.hurda2.x, Config.hurda2.y, Config.hurda2.z, true)
local dst2 = GetDistanceBetweenCoords(playercoords, Config.hurda2.x, Config.hurda2.y, Config.hurda2.z, true)
if dst2 < 40 then
sleep = 10
DrawMarker(2, Config.hurda2.x, Config.hurda2.y, Config.hurda2.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7, 255, 0, 0, 255, 0, 0, 0, 1, 0, 0, 0)
if dst2 < 5 then
DrawText3Ds(Config.hurda2.x, Config.hurda2.y, Config.hurda2.z + 0.5, '[E] Tuğlaları Paketle')
if IsControlJustReleased(0, 38) then
TriggerEvent("mythic_progbar:client:progress", {
name = "tuglapaket",
duration = 25000,
label = "Tuğlalar Paketleniyor",
useWhileDead = false,
canCancel = false,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "amb@prop_human_bum_bin@idle_a",
anim = "idle_a",
flags = 49,
},
prop = {
model = "prop_ld_scrap",
bone = -0,
coords = { x = -0.00, y = -0.00, z = -0.00 },
rotation = { x = 100.0, y = 150.00, z = 140.0 },
},
}, function(status)
if not status then
TriggerServerEvent("art-tuglapaket")
exports['mythic_notify']:SendAlert('inform', "Tuğlayı Paketleyerek 350$ Bahşiş Aldın!", 5000)
end
end)
end
end
end
Citizen.Wait(sleep)
end
end)
Citizen.CreateThread(function()
while true do
local sleep = 9000
local player = PlayerPedId()
local playercoords = GetEntityCoords(player)
local dst = GetDistanceBetweenCoords(playercoords, Config.hurda3.x, Config.hurda3.y, Config.hurda3.z, true)
local dst2 = GetDistanceBetweenCoords(playercoords, Config.hurda3.x, Config.hurda3.y, Config.hurda3.z, true)
if dst2 < 40 then
sleep = 10
DrawMarker(2, Config.hurda3.x, Config.hurda3.y, Config.hurda3.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.7, 0.7, 0.7, 255, 0, 0, 255, 0, 0, 0, 1, 0, 0, 0)
if dst2 < 5 then
DrawText3Ds(Config.hurda3.x, Config.hurda3.y, Config.hurda3.z + 0.5, '[E] Tahtaları Boya')
if IsControlJustReleased(0, 38) then
TriggerEvent("mythic_progbar:client:progress", {
name = "tahtaboya",
duration = 28000,
label = "Tahtalar Boyanıyor",
useWhileDead = false,
canCancel = false,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "mini@repair",
anim = "fixing_a_ped",
flags = 49,
},
prop = {
model = "prop_paint_spray01a",
bone = 57005,
coords = { x = -0.00, y = -0.00, z = -0.00 },
rotation = { x = 100.0, y = 150.00, z = 140.0 },
},
}, function(status)
if not status then
TriggerServerEvent("art-tahtaboya")
exports['mythic_notify']:SendAlert('inform', "Tahtaları Boyadığın İçin 450$ Bahşiş Aldın!", 5000)
end
end)
end
end
end
Citizen.Wait(sleep)
end
end)
function DrawText3Ds(x,y,z, text)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
SetTextScale(0.30, 0.30)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
local factor = (string.len(text)) / 250
DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 0, 0, 0, 75)
end
-- Blip
local blip = AddBlipForCoord( -190.54, 6290.19, 31.4205, - 1)
SetBlipSprite(blip, 488)
SetBlipColour(blip, 1)
SetBlipScale (blip, 0.50)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentString('Red`s Machine Supplies')
EndTextCommandSetBlipName(blip)
-- GİRİŞ`DEKİ GÜVENLİK GÖREVLİSİ
Citizen.CreateThread(function()
if Config.NPCEnable == true then
RequestModel(-681004504)
while not HasModelLoaded(-681004504) do
Wait(1)
end
art = CreatePed(1, -681004504, -198.92, 6315.28, 30.5307, 40.07, false, true)
SetBlockingOfNonTemporaryEvents(art, true)
SetPedDiesWhenInjured(art, false)
SetPedCanPlayAmbientAnims(art, true)
SetPedCanRagdollFromPlayerImpact(art, false)
SetEntityInvincible(art, true)
FreezeEntityPosition(art, true)
TaskStartScenarioInPlace(art, "WORLD_HUMAN_DRUG_DEALER", 0, true);
end
end)
--HURDA KARIŞTIRAN NPC
Citizen.CreateThread(function()
if Config.NPCEnable == true then
RequestModel(349680864)
while not HasModelLoaded(349680864) do
Wait(1)
end
art2 = CreatePed(1, 349680864, -206.10, 6299.39, 30.49, 102.07, false, true)
SetBlockingOfNonTemporaryEvents(art2, true)
SetPedDiesWhenInjured(art2, false)
SetPedCanPlayAmbientAnims(art2, true)
SetPedCanRagdollFromPlayerImpact(art2, false)
SetEntityInvincible(art2, true)
FreezeEntityPosition(art2, true)
TaskStartScenarioInPlace(art2, "WORLD_HUMAN_BUM_WASH", 0, true);
end
end)
--DURAN NPC
Citizen.CreateThread(function()
if Config.NPCEnable == true then
RequestModel(-673538407)
while not HasModelLoaded(-673538407) do
Wait(1)
end
art3 = CreatePed(1, -673538407, -184.23, 6274.87, 30.4893, 39.14, false, true)
SetBlockingOfNonTemporaryEvents(art3, true)
SetPedDiesWhenInjured(art3, false)
SetPedCanPlayAmbientAnims(art3, true)
SetPedCanRagdollFromPlayerImpact(art3, false)
SetEntityInvincible(art3, true)
FreezeEntityPosition(art3, true)
TaskStartScenarioInPlace(art3, "WORLD_HUMAN_CLIPBOARD", 0, true);
end
end)
|
object_draft_schematic_space_cargo_hold_shared_crg_mining_large = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_mining_large.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_mining_large, "object/draft_schematic/space/cargo_hold/shared_crg_mining_large.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_mining_medium = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_mining_medium.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_mining_medium, "object/draft_schematic/space/cargo_hold/shared_crg_mining_medium.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_mining_small = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_mining_small.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_mining_small, "object/draft_schematic/space/cargo_hold/shared_crg_mining_small.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_pob_gunship_huge = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_pob_gunship_huge.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_pob_gunship_huge, "object/draft_schematic/space/cargo_hold/shared_crg_pob_gunship_huge.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_pob_huge = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_pob_huge.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_pob_huge, "object/draft_schematic/space/cargo_hold/shared_crg_pob_huge.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_pob_large = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_pob_large.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_pob_large, "object/draft_schematic/space/cargo_hold/shared_crg_pob_large.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_pob_medium = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_pob_medium.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_pob_medium, "object/draft_schematic/space/cargo_hold/shared_crg_pob_medium.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_pob_small = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_pob_small.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_pob_small, "object/draft_schematic/space/cargo_hold/shared_crg_pob_small.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_starfighter_huge = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_huge.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_starfighter_huge, "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_huge.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_starfighter_large = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_large.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_starfighter_large, "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_large.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_starfighter_medium = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_medium.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_starfighter_medium, "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_medium.iff")
------------------------------------------------------------------------------------------------------------------------------------
object_draft_schematic_space_cargo_hold_shared_crg_starfighter_small = SharedDraftSchematicObjectTemplate:new {
clientTemplateFileName = "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_small.iff"
}
ObjectTemplates:addClientTemplate(object_draft_schematic_space_cargo_hold_shared_crg_starfighter_small, "object/draft_schematic/space/cargo_hold/shared_crg_starfighter_small.iff")
------------------------------------------------------------------------------------------------------------------------------------
|
package("crashpad")
set_homepage("https://chromium.googlesource.com/crashpad/crashpad/+/refs/heads/main/README.md")
set_description("Crashpad is a crash-reporting system.")
if is_host("windows") then
local map = {
["2021.8.1"] = "stable",
["2022.4.16"] = "latest"
}
function map_version(version)
return map[tostring(version)]
end
if is_arch("x64", "x86_64") then
set_urls("http://get.backtrace.io/crashpad/builds/crashpad-release-x86-64-$(version).zip", {version = map_version})
add_versions("2021.8.1", "b3facf8a802dfd12daf4d9fba416f4d4b5df0ae544afa14080662fa978aa18cb")
add_versions("2022.4.16", "7705073dfff89c376303cacea3a6f8c63322f77566ad5cdbe37060cf3cef9f8b")
else
set_urls("http://get.backtrace.io/crashpad/builds/crashpad-release-x86-$(version).zip", {version = map_version})
add_versions("2021.8.1", "699fdf741f39da1c68069820ce891b6eb8b48ef29ab399fc1bcf210b67ff8547")
add_versions("2022.4.16", "c3bffb64d1087198946739dfb30d24b2355e49ddfe90d8e2a75ed373ed6e3377")
end
end
add_includedirs("include", "include/mini_chromium")
on_install("windows", function (package)
os.cp("include/*", package:installdir("include"))
os.cp("bin/crashpad_handler.exe", package:installdir("bin"))
if package:config("shared") then
os.cp("lib_md/*", package:installdir("lib"))
else
os.cp("lib_mt/*", package:installdir("lib"))
end
end)
|
local app = app
local libcore = require "core.libcore"
local Class = require "Base.Class"
local Unit = require "Unit"
local GainBias = require "Unit.ViewControl.GainBias"
local OptionControl = require "Unit.ViewControl.OptionControl"
local Encoder = require "Encoder"
local SlewLimiter = Class {}
SlewLimiter:include(Unit)
function SlewLimiter:init(args)
args.title = "Slew Limiter"
args.mnemonic = "SL"
Unit.init(self, args)
end
function SlewLimiter:onLoadGraph(channelCount)
if channelCount == 2 then
self:loadStereoGraph()
else
self:loadMonoGraph()
end
end
function SlewLimiter:loadMonoGraph()
local slew = self:addObject("slew1", libcore.SlewLimiter())
local time = self:addObject("time", app.ParameterAdapter())
connect(self, "In1", slew, "In")
connect(slew, "Out", self, "Out1")
tie(slew, "Time", time, "Out")
self:addMonoBranch("time", time, "In", time, "Out")
end
function SlewLimiter:loadStereoGraph()
local slew1 = self:addObject("slew1", libcore.SlewLimiter())
local slew2 = self:addObject("slew2", libcore.SlewLimiter())
local time = self:addObject("time", app.ParameterAdapter())
connect(self, "In1", slew1, "In")
connect(self, "In2", slew2, "In")
connect(slew1, "Out", self, "Out1")
connect(slew2, "Out", self, "Out2")
tie(slew1, "Time", time, "Out")
tie(slew2, "Time", time, "Out")
tie(slew2, "Direction", slew1, "Direction")
self:addMonoBranch("time", time, "In", time, "Out")
end
local views = {
expanded = {
"time",
"dir"
},
collapsed = {}
}
function SlewLimiter:onLoadViews(objects, branches)
local controls = {}
controls.time = GainBias {
button = "time",
branch = branches.time,
description = "Slew Time",
gainbias = objects.time,
range = objects.time,
biasMap = Encoder.getMap("slewTimes"),
biasUnits = app.unitSecs,
initialBias = 1.0,
scaling = app.octaveScaling,
gainMap = Encoder.getMap("gain")
}
controls.dir = OptionControl {
button = "o",
description = "Mode",
option = objects.slew1:getOption("Direction"),
choices = {
"up",
"both",
"down"
}
}
return controls, views
end
return SlewLimiter
|
-- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local nixio = require "nixio"
local util = require "luci.util"
local table = require "table"
local string = require "string"
local coroutine = require "coroutine"
local assert = assert
local tonumber = tonumber
local tostring = tostring
local error = error
local type = type
local pairs = pairs
local ipairs = ipairs
local next = next
local pcall = pcall
local band = nixio.bit.band
local bor = nixio.bit.bor
local rshift = nixio.bit.rshift
local char = string.char
local getmetatable = getmetatable
module "luci.json"
function decode(json, ...)
local a = ActiveDecoder(function() return nil end, ...)
a.chunk = json
local s, obj = pcall(a.get, a)
return s and obj or nil
end
function encode(obj, ...)
local out = {}
local e = Encoder(obj, 1, ...):source()
local chnk, err
repeat
chnk, err = e()
out[#out+1] = chnk
until not chnk
return not err and table.concat(out) or nil
end
function null()
return null
end
Encoder = util.class()
function Encoder.__init__(self, data, buffersize, fastescape)
self.data = data
self.buffersize = buffersize or 512
self.buffer = ""
self.fastescape = fastescape
getmetatable(self).__call = Encoder.source
end
function Encoder.source(self)
local source = coroutine.create(self.dispatch)
return function()
local res, data = coroutine.resume(source, self, self.data, true)
if res then
return data
else
return nil, data
end
end
end
function Encoder.dispatch(self, data, start)
local parser = self.parsers[type(data)]
parser(self, data)
if start then
if #self.buffer > 0 then
coroutine.yield(self.buffer)
end
coroutine.yield()
end
end
function Encoder.put(self, chunk)
if self.buffersize < 2 then
coroutine.yield(chunk)
else
if #self.buffer + #chunk > self.buffersize then
local written = 0
local fbuffer = self.buffersize - #self.buffer
coroutine.yield(self.buffer .. chunk:sub(written + 1, fbuffer))
written = fbuffer
while #chunk - written > self.buffersize do
fbuffer = written + self.buffersize
coroutine.yield(chunk:sub(written + 1, fbuffer))
written = fbuffer
end
self.buffer = chunk:sub(written + 1)
else
self.buffer = self.buffer .. chunk
end
end
end
function Encoder.parse_nil(self)
self:put("null")
end
function Encoder.parse_bool(self, obj)
self:put(obj and "true" or "false")
end
function Encoder.parse_number(self, obj)
self:put(tostring(obj))
end
function Encoder.parse_string(self, obj)
if self.fastescape then
self:put('"' .. obj:gsub('\\', '\\\\'):gsub('"', '\\"') .. '"')
else
self:put('"' ..
obj:gsub('[%c\\"]',
function(char)
return '\\u00%02x' % char:byte()
end
)
.. '"')
end
end
function Encoder.parse_iter(self, obj)
if obj == null then
return self:put("null")
end
if type(obj) == "table" and (#obj == 0 and next(obj)) then
self:put("{")
local first = true
for key, entry in pairs(obj) do
if key ~= null then
first = first or self:put(",")
first = first and false
self:parse_string(tostring(key))
self:put(":")
self:dispatch(entry)
end
end
self:put("}")
else
self:put("[")
local first = true
if type(obj) == "table" then
for i=1, #obj do
first = first or self:put(",")
first = first and nil
self:dispatch(obj[i])
end
else
for entry in obj do
first = first or self:put(",")
first = first and nil
self:dispatch(entry)
end
end
self:put("]")
end
end
function Encoder.parse_udata(self, obj)
return self:parse_string(tostring(obj))
end
Encoder.parsers = {
['nil'] = Encoder.parse_nil,
['table'] = Encoder.parse_iter,
['number'] = Encoder.parse_number,
['string'] = Encoder.parse_string,
['boolean'] = Encoder.parse_bool,
['function'] = Encoder.parse_iter,
['userdata'] = Encoder.parse_udata,
}
Decoder = util.class()
function Decoder.__init__(self, customnull)
self.cnull = customnull
getmetatable(self).__call = Decoder.sink
end
function Decoder.sink(self)
local sink = coroutine.create(self.dispatch)
return function(...)
return coroutine.resume(sink, self, ...)
end
end
function Decoder.get(self)
return self.data
end
function Decoder.dispatch(self, chunk, src_err, strict)
local robject, object
local oset = false
while chunk do
while chunk and #chunk < 1 do
chunk = self:fetch()
end
assert(not strict or chunk, "Unexpected EOS")
if not chunk then break end
local char = chunk:sub(1, 1)
local parser = self.parsers[char]
or (char:match("%s") and self.parse_space)
or (char:match("[0-9-]") and self.parse_number)
or error("Unexpected char '%s'" % char)
chunk, robject = parser(self, chunk)
if parser ~= self.parse_space then
assert(not oset, "Scope violation: Too many objects")
object = robject
oset = true
if strict then
return chunk, object
end
end
end
assert(not src_err, src_err)
assert(oset, "Unexpected EOS")
self.data = object
end
function Decoder.fetch(self)
local tself, chunk, src_err = coroutine.yield()
assert(chunk or not src_err, src_err)
return chunk
end
function Decoder.fetch_atleast(self, chunk, bytes)
while #chunk < bytes do
local nchunk = self:fetch()
assert(nchunk, "Unexpected EOS")
chunk = chunk .. nchunk
end
return chunk
end
function Decoder.fetch_until(self, chunk, pattern)
local start = chunk:find(pattern)
while not start do
local nchunk = self:fetch()
assert(nchunk, "Unexpected EOS")
chunk = chunk .. nchunk
start = chunk:find(pattern)
end
return chunk, start
end
function Decoder.parse_space(self, chunk)
local start = chunk:find("[^%s]")
while not start do
chunk = self:fetch()
if not chunk then
return nil
end
start = chunk:find("[^%s]")
end
return chunk:sub(start)
end
function Decoder.parse_literal(self, chunk, literal, value)
chunk = self:fetch_atleast(chunk, #literal)
assert(chunk:sub(1, #literal) == literal, "Invalid character sequence")
return chunk:sub(#literal + 1), value
end
function Decoder.parse_null(self, chunk)
return self:parse_literal(chunk, "null", self.cnull and null)
end
function Decoder.parse_true(self, chunk)
return self:parse_literal(chunk, "true", true)
end
function Decoder.parse_false(self, chunk)
return self:parse_literal(chunk, "false", false)
end
function Decoder.parse_number(self, chunk)
local chunk, start = self:fetch_until(chunk, "[^0-9eE.+-]")
local number = tonumber(chunk:sub(1, start - 1))
assert(number, "Invalid number specification")
return chunk:sub(start), number
end
function Decoder.parse_string(self, chunk)
local str = ""
local object = nil
assert(chunk:sub(1, 1) == '"', 'Expected "')
chunk = chunk:sub(2)
while true do
local spos = chunk:find('[\\"]')
if spos then
str = str .. chunk:sub(1, spos - 1)
local char = chunk:sub(spos, spos)
if char == '"' then -- String end
chunk = chunk:sub(spos + 1)
break
elseif char == "\\" then -- Escape sequence
chunk, object = self:parse_escape(chunk:sub(spos))
str = str .. object
end
else
str = str .. chunk
chunk = self:fetch()
assert(chunk, "Unexpected EOS while parsing a string")
end
end
return chunk, str
end
function Decoder.utf8_encode(self, s1, s2)
local n = s1 * 256 + s2
if n >= 0 and n <= 0x7F then
return char(n)
elseif n >= 0 and n <= 0x7FF then
return char(
bor(band(rshift(n, 6), 0x1F), 0xC0),
bor(band(n, 0x3F), 0x80)
)
elseif n >= 0 and n <= 0xFFFF then
return char(
bor(band(rshift(n, 12), 0x0F), 0xE0),
bor(band(rshift(n, 6), 0x3F), 0x80),
bor(band(n, 0x3F), 0x80)
)
elseif n >= 0 and n <= 0x10FFFF then
return char(
bor(band(rshift(n, 18), 0x07), 0xF0),
bor(band(rshift(n, 12), 0x3F), 0x80),
bor(band(rshift(n, 6), 0x3F), 0x80),
bor(band(n, 0x3F), 0x80)
)
else
return "?"
end
end
function Decoder.parse_escape(self, chunk)
local str = ""
chunk = self:fetch_atleast(chunk:sub(2), 1)
local char = chunk:sub(1, 1)
chunk = chunk:sub(2)
if char == '"' then
return chunk, '"'
elseif char == "\\" then
return chunk, "\\"
elseif char == "u" then
chunk = self:fetch_atleast(chunk, 4)
local s1, s2 = chunk:sub(1, 2), chunk:sub(3, 4)
s1, s2 = tonumber(s1, 16), tonumber(s2, 16)
assert(s1 and s2, "Invalid Unicode character")
return chunk:sub(5), self:utf8_encode(s1, s2)
elseif char == "/" then
return chunk, "/"
elseif char == "b" then
return chunk, "\b"
elseif char == "f" then
return chunk, "\f"
elseif char == "n" then
return chunk, "\n"
elseif char == "r" then
return chunk, "\r"
elseif char == "t" then
return chunk, "\t"
else
error("Unexpected escaping sequence '\\%s'" % char)
end
end
function Decoder.parse_array(self, chunk)
chunk = chunk:sub(2)
local array = {}
local nextp = 1
local chunk, object = self:parse_delimiter(chunk, "%]")
if object then
return chunk, array
end
repeat
chunk, object = self:dispatch(chunk, nil, true)
table.insert(array, nextp, object)
nextp = nextp + 1
chunk, object = self:parse_delimiter(chunk, ",%]")
assert(object, "Delimiter expected")
until object == "]"
return chunk, array
end
function Decoder.parse_object(self, chunk)
chunk = chunk:sub(2)
local array = {}
local name
local chunk, object = self:parse_delimiter(chunk, "}")
if object then
return chunk, array
end
repeat
chunk = self:parse_space(chunk)
assert(chunk, "Unexpected EOS")
chunk, name = self:parse_string(chunk)
chunk, object = self:parse_delimiter(chunk, ":")
assert(object, "Separator expected")
chunk, object = self:dispatch(chunk, nil, true)
array[name] = object
chunk, object = self:parse_delimiter(chunk, ",}")
assert(object, "Delimiter expected")
until object == "}"
return chunk, array
end
function Decoder.parse_delimiter(self, chunk, delimiter)
while true do
chunk = self:fetch_atleast(chunk, 1)
local char = chunk:sub(1, 1)
if char:match("%s") then
chunk = self:parse_space(chunk)
assert(chunk, "Unexpected EOS")
elseif char:match("[%s]" % delimiter) then
return chunk:sub(2), char
else
return chunk, nil
end
end
end
Decoder.parsers = {
['"'] = Decoder.parse_string,
['t'] = Decoder.parse_true,
['f'] = Decoder.parse_false,
['n'] = Decoder.parse_null,
['['] = Decoder.parse_array,
['{'] = Decoder.parse_object
}
ActiveDecoder = util.class(Decoder)
function ActiveDecoder.__init__(self, source, customnull)
Decoder.__init__(self, customnull)
self.source = source
self.chunk = nil
getmetatable(self).__call = self.get
end
function ActiveDecoder.get(self)
local chunk, src_err, object
if not self.chunk then
chunk, src_err = self.source()
else
chunk = self.chunk
end
self.chunk, object = self:dispatch(chunk, src_err, true)
return object
end
function ActiveDecoder.fetch(self)
local chunk, src_err = self.source()
assert(chunk or not src_err, src_err)
return chunk
end
|
local M = {}
local io = io
local string = string
local pairs = pairs
local ngx = ngx
function M.tohex(str)
return (string.gsub(str, '.', function (c)
return string.format('%02x', string.byte(c))
end))
end
function M.exit(http_status_code, body, ctx)
ngx.status = http_status_code
if ctx then
if ctx.file_size and ctx.real_size and ctx.real_size > 0 then
ngx.header["Content-Range"] = string.format("bytes 0-%d/%d",
ctx.real_size - 1, ctx.file_size)
end
if ctx.checksum then
for _, checksum in pairs(ctx.checksum) do
if checksum.server then
ngx.header[checksum.header] = checksum.server
end
end
end
end
if body then
ngx.say(body)
end
return ngx.exit(ngx.OK)
end
function M.truncate_file(path)
local f = io.open(path, "wb")
if f then
f:close()
end
end
-- return exists[true|false], size[number]
function M.file_exists_and_size(path)
local f = io.open(path, "rb")
if f then
local size = f:seek("end")
f:close()
return true, size
end
return false, 0
end
return M
|
function rectangle(x, y, width, height)
local originalX, originalY = x, y
local function insideDraw()
local mouseX, mouseY = love.mouse.getPosition()
return (mouseX > x) and (mouseX < x + width) and (mouseY > y) and (mouseY < y + height)
end
local function draw()
love.graphics.rectangle("line", x, y, width, height)
end
local function keypressed(key)
if not insideDraw() then
return
end
if key == 'b' then
x = originalX
y = originalY
end
if key == "down" then
y = y + 10
end
if key == "up" then
y = y - 10
end
if key == "right" then
x = x + 10
end
if key == "left" then
x = x - 10
end
end
return { draw = draw, keypressed = keypressed }
end
function love.keypressed(key)
for i=1, #rect do
rect[i].keypressed(key)
end
end
function love.load()
rect = {}
rect[1] = rectangle(100, 50, 200, 200)
rect[2] = rectangle(300, 50, 150, 150)
end
function love.update()
end
function love.draw()
for i=1, #rect do
rect[i].draw()
end
end
|
function round (number, figure)
local significantFigure = figure
local numberToRound = number
local roundedNumber, decimal = 0
local stepper = 0
if numberToRound*significantFigure < 0 then
stepper = -0.5
else
stepper = 0.5
end
roundedNumber, decimal = math.modf(numberToRound * significantFigure + stepper)
return roundedNumber / significantFigure
end |
object_mobile_outbreak_undead_deathtrooper_17_m = object_mobile_shared_outbreak_undead_deathtrooper_17_m:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_deathtrooper_17_m, "object/mobile/outbreak_undead_deathtrooper_17_m.iff")
|
-- "dummy" lauxlib, implements only things required by liolib.lua
setfenv(1, setmetatable({}, {__index=getfenv()}))
local modules = require("tweaks").modules
local ffi = modules.ffi
local C = ffi.C
--[[
LUALIB_API int luaL_fileresult (lua_State *L, int stat, const char *fname) {
int en = errno; /* calls to Lua API may change this value */
if (stat) {
lua_pushboolean(L, 1);
return 1;
}
else {
lua_pushnil(L);
if (fname)
lua_pushfstring(L, "%s: %s", fname, strerror(en));
else
lua_pushstring(L, strerror(en));
lua_pushinteger(L, en);
return 3;
}
}
]]
ffi.cdef[[
char *strerror(int errnum);
]]
local function fileresult(stat, fname)
if stat then
return true
end
local en = ffi.errno()
io.write("Calling C.strerror(en)")
return nil, fname and (fname .. ": " .. ffi.string(C.strerror(en))) or ffi.string(C.strerror(en)), en
end
return
{
fileresult = fileresult,
buffersize = 8192,
} |
-- @brief Provides all the Spine modules.
local modules = {}
-- @brief Gets all the Spine modules.
-- @return The Spine modules as table.
function modules.get()
return {
'ui.spine.SpineComponent',
'ui.spine.layout.builder.spine'
}
end
return modules |
--
-- switch for debugging
--
settlements.debug = false
--
-- switch for lvm
settlements.lvm = false
--
-- timer between creation of two settlements
--
settlements.last_settlement = os.time()
settlements.min_timer = 20
--
--
-- material to replace cobblestone with
--
wallmaterial = {
"default:junglewood",
"default:pine_wood",
"default:wood",
"default:aspen_wood",
"default:acacia_wood",
"default:stonebrick",
"default:cobble",
"default:desert_stonebrick",
"default:desert_cobble",
"default:sandstone"
}
settlements.surface_mat = {}
-------------------------------------------------------------------------------
-- Set array to list
-- https://stackoverflow.com/questions/656199/search-for-an-item-in-a-lua-list
-------------------------------------------------------------------------------
function settlements.grundstellungen ()
settlements.surface_mat = settlements.Set {
"default:dirt_with_grass",
"default:dry_dirt_with_grass",
"default:dirt_with_snow",
"default:dirt_with_dry_grass",
"default:dirt_with_coniferous_litter",
"default:sand",
"default:silver_sand",
"default:desert_sand",
"default:snow_block"
}
end
--
-- possible surfaces where buildings can be built
--
--
-- path to schematics
--
schem_path = settlements.modpath.."/schematics/"
--
-- list of schematics
--
schematic_table = {
{name = "townhall", mts = schem_path.."townhall.mts", hwidth = 10, hdepth = 11, hheight = 12, hsize = 15, max_num = 0, rplc = "n"},
{name = "well", mts = schem_path.."well.mts", hwidth = 5, hdepth = 5, hheight = 13, hsize = 11, max_num = 0.045, rplc = "n"},
{name = "hut", mts = schem_path.."hut.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 11, max_num = 0.9, rplc = "y"},
{name = "garden", mts = schem_path.."garden.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 11, max_num = 0.1, rplc = "n"},
{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1, rplc = "n"},
{name = "tower", mts = schem_path.."tower.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 11, max_num = 0.055, rplc = "n"},
{name = "church", mts = schem_path.."church.mts", hwidth = 7, hdepth = 10, hheight = 13, hsize = 17, max_num = 0.050, rplc = "n"},
{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 11, max_num = 0.050, rplc = "n"},
}
--
-- temporary info for currentliy built settlement (position of each building)
--
settlement_info = {}
--
-- list of settlements, load on server start up
--
settlements_in_world = {}
--
-- min_distance between settlements
--
settlements.min_dist_settlements = 500
if settlements.debug == true
then
min_dist_settlements = 200
end
--
-- maximum allowed difference in height for building a sttlement
--
max_height_difference = 10
--
--
--
half_map_chunk_size = 40
quarter_map_chunk_size = 20
|
local openKey = "F1"
local killerTable = {}
hl = "e8e7e7" --[Fare Buton üstüne getirdiğinizde oluşan renk ]-(http://html-color-codes.info/)
hl2 = "FFFFFF" --[Bu ayarla oynamanıza gerek yoktur.]
panel, icon, closeBTN, logo_image, tabs = nil
opened = false
openedZKillers = false
openedATime = false
function createGUI(allKillers)
local sw, sh = guiGetScreenSize()
local screenW, screenH = guiGetScreenSize()
panel = guiCreateStaticImage((screenW - 673) / 2, (screenH - 464) / 2, 673, 464, "panel.png", false)
icon = guiCreateStaticImage(288, 20, 100, 100, "leaderboard.png", false, panel)
closeBTN = guiCreateStaticImage(628, 0, 45, 22, "btn-close.png", false, panel)
addEventHandler("onClientGUIClick", closeBTN, closeGUI, false )
logo_image = guiCreateStaticImage(10, 139, 650, 315, "memo_arka.png", false, panel)
tabs = guiCreateTabPanel (4, 4, 643, 307, false, logo_image)
tabKillers = guiCreateTab( "Top 50 killers", tabs )
killersScreenGridList = guiCreateGridList ( 0, 0.1, 1, 0.9, true, tabKillers )
guiGridListAddColumn ( killersScreenGridList, "#", 0.1 )
guiGridListAddColumn ( killersScreenGridList, "Nick", 0.5 )
guiGridListAddColumn ( killersScreenGridList, "Kills", 0.1 )
guiGridListAddColumn ( killersScreenGridList, "Deaths", 0.1 )
guiGridListAddColumn ( killersScreenGridList, "K/D Ratio", 0.1 )
tabZombies = guiCreateTab( "Top 50 zombie killers", tabs )
zombiesScreenGridList = guiCreateGridList ( 0, 0.1, 1, 0.9, true, tabZombies )
guiGridListAddColumn ( zombiesScreenGridList, "#", 0.2 )
guiGridListAddColumn ( zombiesScreenGridList, "Nick", 0.5 )
guiGridListAddColumn ( zombiesScreenGridList, "Zombies killed", 0.2 )
tabAlive = guiCreateTab( "Top 50 alive time", tabs )
aliveScreenGridList = guiCreateGridList ( 0, 0.1, 1, 0.9, true, tabAlive )
guiGridListAddColumn ( aliveScreenGridList, "#", 0.2 )
guiGridListAddColumn ( aliveScreenGridList, "Nick", 0.5 )
guiGridListAddColumn ( aliveScreenGridList, "Alive time", 0.2 )
killerTable = allKillers
killerCounter = 1
for id, killer in pairs(killerTable) do
local row = guiGridListAddRow ( killersScreenGridList)
guiGridListSetItemText ( killersScreenGridList, row, 1, killerCounter, false, true )
guiGridListSetItemText ( killersScreenGridList, row, 2, killer.nick, false, false )
guiGridListSetItemText ( killersScreenGridList, row, 3, killer.kills, false, false )
guiGridListSetItemText ( killersScreenGridList, row, 4, killer.deaths, false, false )
guiGridListSetItemText ( killersScreenGridList, row, 5, toDecimals(killer.kd), false, true )
killerCounter = killerCounter +1
end
end
addEvent("Leaderboard:createGui", true)
addEventHandler("Leaderboard:createGui", root, createGUI)
function toDecimals(x)
local digits = 2
local shift = 10 ^ digits
local result = math.floor( x*shift + 0.5 ) / shift
return result
end
function OnChange(selectedTab)
if selectedTab == tabZombies then
if openedZKillers == false then
triggerServerEvent ( "ShowTopZKillers", localPlayer)
openedZKillers = true
end
elseif selectedTab == tabAlive then
if openedATime == false then
triggerServerEvent ( "ShowTopATime", localPlayer)
openedATime = true
end
end
end
addEventHandler("onClientGUITabSwitched", root, OnChange)
function showZkillersC(data)
killerTable = data
killerCounter = 1
for id, killer in pairs(killerTable) do
local row = guiGridListAddRow ( zombiesScreenGridList)
guiGridListSetItemText ( zombiesScreenGridList, row, 1, killerCounter, false, true )
guiGridListSetItemText ( zombiesScreenGridList, row, 2, killer.nick, false, false )
guiGridListSetItemText ( zombiesScreenGridList, row, 3, killer.kills, false, true )
killerCounter = killerCounter +1
end
end
addEvent("Leaderboard:showZkillersC", true)
addEventHandler("Leaderboard:showZkillersC", root, showZkillersC)
function math.round(number, decimals, method)
decimals = decimals or 0
local factor = 10 ^ decimals
if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor
else return tonumber(("%."..decimals.."f"):format(number)) end
end
function formatTimeFromMinutes(value)
if value then
local hours = math.floor(value/60)
local minutes = math.round(((value/60) - math.floor(value/60))*100/(100/60))
if minutes < 10 then minutes = "0"..minutes end
value = hours..":"..minutes
return value
end
return false
end
function ShowTopATimeC(data)
killerTable = data
killerCounter = 1
for id, killer in pairs(killerTable) do
local row = guiGridListAddRow ( aliveScreenGridList)
guiGridListSetItemText ( aliveScreenGridList, row, 1, killerCounter, false, true )
guiGridListSetItemText ( aliveScreenGridList, row, 2, killer.nick, false, false )
guiGridListSetItemText ( aliveScreenGridList, row, 3, formatTimeFromMinutes(killer.alive), false, true )
killerCounter = killerCounter +1
end
end
addEvent("Leaderboard:ShowTopATimeC", true)
addEventHandler("Leaderboard:ShowTopATimeC", root, ShowTopATimeC)
addEventHandler("onClientMouseEnter",root,function()
if source == closeBTN then
playSFX("feet", 5, 2, false)
guiSetProperty(closeBTN, "ImageColours", "tl:FF"..hl.."tr:FF"..hl.."bl:FF"..hl.."br:FF"..hl)
end
end)
addEventHandler("onClientMouseLeave",root,function()
if source == closeBTN then
guiSetProperty(closeBTN, "ImageColours", "tl:FF"..hl2.."tr:FF"..hl2.."bl:FF"..hl2.."br:FF"..hl2)
end
end)
function closeGUI()
destroyElement(panel)
showCursor(false)
opened = false
openedZKillers = false
openedATime = false
end
function bind()
if opened == false then
showCursor(true)
triggerServerEvent ( "ShowTopKillers", localPlayer)
opened = true
else
closeGUI()
end
end
bindKey (openKey, "down", bind) |
return function(type, lexeme, literal, line)
return setmetatable({
type = type,
lexeme = lexeme,
literal = literal,
line = line
}, {
__tostring = function()
return type .. ' ' .. lexeme .. ' ' .. (literal or '')
end
})
end
|
local present, lsp_signature = pcall(require, "lsp_signature")
if not present then return end
lsp_signature.setup {
hint_enable = false,
}
|
require 'Q/UTILS/lua/strict'
local Q = require 'Q'
local qmem = require 'Q/UTILS/lua/qmem'
local chunk_size = qmem.chunk_size
local tests = {}
local function in_t1 (n)
local x = Q.seq( {start = 0, by = 1, qtype = "I4", len = n} )
local y = Q.seq( {start = 1, by = 1, qtype = "I4", len = n} )
local z = Q.concat(x, y)
local X = Q.split(z)
assert(type(X) == "table")
assert(#X == 2 )
local x1 = X[1]
local y1 = X[2]
assert(type(x1) == "lVector")
assert(type(y1) == "lVector")
x1:eval()
assert(x:is_eov())
assert(y:is_eov())
assert(x1:fldtype() == x:fldtype())
assert(y1:fldtype() == y:fldtype())
assert(x1:length() == x:length())
assert(y1:length() == y:length())
local n1, n2 = Q.sum(Q.vveq(x, x1)):eval()
assert(n1 == n2)
assert(n1:to_num() == n)
local n1, n2 = Q.sum(Q.vveq(y, y1)):eval()
assert(n1 == n2)
assert(n1:to_num() == n)
print("Successfully completed t1")
return true
end
tests.t1 = function()
assert(in_t1(chunk_size - 1))
assert(in_t1(chunk_size + 1))
assert(in_t1(chunk_size + 1))
print("Successfully completed t1")
end
tests.t1()
os.exit()
|
Locales['en'] = {
["ticket_expired"] = "Your ticket has expired.",
["time_left_count"] = "Time left %.2d:%.2d",
["player_left_arcade"] = "You left the gaming house, your ticket will not be accepted anymore.",
["need_to_buy_ticket"] = "I have to first buy a ticket !",
["open_ticket_menu"] = "press ~INPUT_CONTEXT~ to speak with the cool guy.",
["open_computer"] = "press ~INPUT_CONTEXT~ to open computer",
["not_enough_money"] = "Sadly, you dont have enough money.",
["bought_ticket"] = "You bought ticket %s, enjoy your time in arcade house. Dont forget that you got only: %s minutes left",
["bronz"] = "bronz",
["silver"] = "silver",
["gold"] = "gold",
["ticket_label"] = "ticket %s",
["ticket_menu"] = "Buy a ticket",
["computer_menu"] = "Computer menu",
["give_back_ticket"] = "Do you wish to return your ticket ?",
["yes"] = "yes",
["no"] = "no",
}
|
local pi
pi = math.pi
do
local _class_0
local _parent_0 = Item
local _base_0 = {
update = function(self, dt)
self.psystem:update(dt)
if input:pressed("attack") and not player.disableAttacking and self.canShoot then
return self:shoot()
end
end,
shoot = function(self)
self.canShoot = true
if input:down("attack") and not player.disableAttacking then
self.canShoot = false
local pos = player.pos + player.offset
local ax, ay = input:get("attack")
local attackDir = Vector(ax, ay)
if attackDir * player.movementDir == 0 then
attackDir = attackDir + (player.movementDir * 0.2)
end
attackDir = attackDir.normalized
local arrowPos = pos + attackDir * 10
local arrow = Arrow(arrowPos, attackDir)
dungeon.currentRoom.entities[arrow] = arrow
return tick.delay(self.shoot, self, self.attackDelay)
end
end,
draw = function(self)
love.graphics.setColor(1, 1, 1)
return love.graphics.draw(self.psystem, 0, 0)
end
}
_base_0.__index = _base_0
setmetatable(_base_0, _parent_0.__base)
_class_0 = setmetatable({
__init = function(self)
_class_0.__parent.__init(self, sprites.bow)
self.psystem = love.graphics.newParticleSystem(sprites.pixel.img, 32)
self.fireRate = 10
self.attackDelay = 5 / self.fireRate
self.canShoot = true
do
local _with_0 = self.psystem
_with_0:setParticleLifetime(0.1, 0.1)
_with_0:setSpeed(100)
_with_0:setSpread(pi * 0.5)
_with_0:setColors(1, 1, 1, 1)
return _with_0
end
end,
__base = _base_0,
__name = "Bow",
__parent = _parent_0
}, {
__index = function(cls, name)
local val = rawget(_base_0, name)
if val == nil then
local parent = rawget(cls, "__parent")
if parent then
return parent[name]
end
else
return val
end
end,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
if _parent_0.__inherited then
_parent_0.__inherited(_parent_0, _class_0)
end
Bow = _class_0
end
|
TRAILS = {}
local function MAX (v1, v2)
return (v1 > v2) and v1 or v2
end
local function MAX_all (me, t)
t = t or me
for _, sub in ipairs(t) do
if AST.is_node(sub) then
me.trails_n = MAX(me.trails_n, sub.trails_n)
end
end
end
TRAILS.F = {
Node__PRE = function (me)
me.trails_n = 1
end,
Node__POS = function (me)
if not TRAILS.F[me.tag] then
MAX_all(me)
end
if me.tag=='Code' and me[2].await then
me.trails_n = me.trails_n + 1 -- TODO-NOW
end
end,
Loop_Pool = function (me)
local _, _, _, body = unpack(me)
if me.yields then
me.trails_n = body.trails_n + 1
end
end,
Pause_If = function (me)
local _, body = unpack(me)
me.trails_n = 1 + body.trails_n
end,
Async_Thread = function (me)
local body = unpack(me)
me.trails_n = 1 + body.trails_n
end,
If = function (me)
local c, t, f = unpack(me)
MAX_all(me, {t,f})
end,
Par_And = 'Par',
Par_Or = 'Par',
Par = function (me)
me.trails_n = 0
for _, sub in ipairs(me) do
me.trails_n = me.trails_n + sub.trails_n
end
end,
}
AST.visit(TRAILS.F)
-------------------------------------------------------------------------------
G = {
ROOT__PRE = function (me)
me.trails = { 0, me.trails_n-1 } -- [0, N]
end,
Code__PRE = 'ROOT__PRE',
Node__PRE = function (me)
if (not me.trails) and me.__par then
me.trails = { unpack(me.__par.trails) }
end
-- TODO-NOW
if me.tag == 'Block' then
local Code = AST.get(AST.par(me,'Code'),'')
if Code and Code[2].await and AST.get(Code,'',4,'Block')==me then
me.trails[2] = me.trails[2] - 1
end
end
end,
Loop_Pool__PRE = function (me)
local _, _, _, body = unpack(me)
body.trails = { unpack(me.trails) }
if me.yields then
body.trails[1] = body.trails[1] + 1
end
end,
Pause_If__PRE = function (me)
local _,body = unpack(me)
body.trails = { unpack(me.trails) }
body.trails[1] = body.trails[1] + 1
end,
Par_Or__PRE = 'Par__PRE',
Par_And__PRE = 'Par__PRE',
Par__PRE = function (me)
for i, sub in ipairs(me) do
sub.trails = {}
if i == 1 then
sub.trails[1] = me.trails[1]
else
local pre = me[i-1]
sub.trails[1] = pre.trails[1] + pre.trails_n
end
sub.trails[2] = sub.trails[1] + sub.trails_n-1
end
end,
-- invert pool/finalize b/c finalize frees pool before last iteration
__ok = false,
Pool = function (me)
local is_alias,_,_,dim = unpack(me)
if (not dim.is_const) and (not is_alias) then
TRAILS.F.__ok = true
me.trails[1] = me.trails[1] + 1
me.trails[2] = me.trails[2] + 1
end
end,
Pool_Finalize = function (me)
if TRAILS.F.__ok then
TRAILS.F.__ok = false
local fin = AST.par(me, 'Finalize_Case')
fin.trails[1] = fin.trails[1] - 1
fin.trails[2] = fin.trails[2] - 1
end
end,
}
AST.visit(G)
|
-- see \Factorio\data\base\prototypes\entity\entities.lua line 10459
local flangChipEntity = table.deepcopy(data.raw["constant-combinator"]["constant-combinator"])
flangChipEntity.name = "flang-chip"
flangChipEntity.minable = {hardness = 0.2, mining_time = 0.5, result = "flang-chip"}
flangChipEntity.max_health = 271
flangChipEntity.icon = "__Flang__/graphics/flangchip.png"
flangChipEntity.item_slot_count = 100
local invisChipEntity = table.deepcopy(data.raw["programmable-speaker"]["programmable-speaker"])
invisChipEntity.name = "invis-flang-chip"
invisChipEntity.minable = {hardness = 0, mining_time = 0, result = "invis-flang-chip"}
invisChipEntity.max_health = 3
invisChipEntity.icon = "__Flang__/graphics/flangchip.png"
invisChipEntity.item_slot_count = 100
invisChipEntity.selectable_in_game = false
invisChipEntity.collision_mask = {"not-colliding-with-itself"}
invisChipEntity.flags = {"player-creation", "not-repairable"}
invisChipEntity.sprite =
{
layers =
{
{
filename = "__Flang__/graphics/empty.png",
priority = "extra-high",
width = 30,
height = 89,
shift = util.by_pixel(-2, -39.5),
hr_version =
{
filename = "__Flang__/graphics/empty.png",
priority = "extra-high",
width = 59,
height = 178,
shift = util.by_pixel(-2.25, -39.5),
scale = 0.5
}
},
{
filename = "__Flang__/graphics/empty.png",
priority = "extra-high",
width = 119,
height = 25,
shift = util.by_pixel(52.5, -2.5),
draw_as_shadow = true,
hr_version =
{
filename = "__Flang__/graphics/empty.png",
priority = "extra-high",
width = 237,
height = 50,
shift = util.by_pixel(52.75, -3),
draw_as_shadow = true,
scale = 0.5
}
}
}
}
-- https://wiki.factorio.com/Types/Energy
invisChipEntity.energy_usage = "150kW"
-- https://wiki.factorio.com/Types/ElectricUsagePriority
invisChipEntity.energy_source = {
type = "electric",
usage_priority = "primary-input",
emissions = 0
}
data:extend({flangChipEntity, invisChipEntity})
|
local Blues = {}
Blues.blues_id = 1
function Blues.new(self, lib)
local app = {}
app.app_id = 1
app.bjson = lib.bjson
app.request = lib.request
app.router = lib.router
app.router.req = lib.nginx:build_request("")
app.get = function(self, url, callback)
app:router(url, callback, "GET")
end
app.post = function(self, url, callback)
app:router(url, callback, "POST")
end
app.run = function(self)
fun = app.router:finder()
if fun then
--local content = fun(app)
local content = fun(app.router)
app:render(content)
end
end
app.render= function(self, content)
local rtype = type(content)
if rtype == "table" then
json = require "cjson"
ngx.header['Content-Type'] = 'application/json; charset=utf-8'
ngx.say(json.encode(content))
end
if rtype == "string" then
ngx.header['Content-Type'] = 'text/plain; charset=UTF-8'
ngx.say(content)
end
end
app.json = function(self)
local jsondata= self.request.params.body
local t = self.bjson.decode(jsondata)
return t
end
return app
end
return Blues:new {
nginx = require("nginx"),
bjson = require("utils.bjson"),
request = require("request"):getInstance(),
router = require("route"):getInstance()
}
|
require('areas')
local far_shore = Area:new(90, 0)
far_shore:set_custom_map_id("far_shore")
far_shore:set_extra_description_sid("TILE_EXTRA_DESCRIPTION_FAR_SHORE")
far_shore:insert()
|
local simplehttp = require'simplehttp'
local util = require'util'
local html2unicode = require'html'
customHosts['snl.no'] = function(queue, info)
local path = info.path
if(path and path:match('/.*/.*')) then
return false
end
if(path and path:match('/(.*)$')) then
local artikkel = path:match('/(.*)$')
local domain = info.host
simplehttp(
string.format('http://%s/%s.json', domain, artikkel),
function(js, url, response)
local data = util.json.decode(js)
-- extract first paragraph
local match = data.xhtml_body:match[[<p>(.-)</p>]]
-- extract text from links
local text = match:gsub('<a href=.->(.-)</a>', function(m)
return m
end)
-- strip all html tags and convert html entities
text = html2unicode(text:gsub('<.->', '')):gsub('%s+', ' ')
queue:done(string.format('[%s] %s', util.bold(data.title), text))
end
)
return true
end
end
|
function new(new)
local c = new(5);
local function expect_kv(key, value, actual_key, actual_value)
assert_equal(key, actual_key, "key incorrect");
assert_equal(value, actual_value, "value incorrect");
end
expect_kv(nil, nil, c:head());
expect_kv(nil, nil, c:tail());
assert_equal(c:count(), 0);
c:set("one", 1)
assert_equal(c:count(), 1);
expect_kv("one", 1, c:head());
expect_kv("one", 1, c:tail());
c:set("two", 2)
expect_kv("two", 2, c:head());
expect_kv("one", 1, c:tail());
c:set("three", 3)
expect_kv("three", 3, c:head());
expect_kv("one", 1, c:tail());
c:set("four", 4)
c:set("five", 5);
assert_equal(c:count(), 5);
expect_kv("five", 5, c:head());
expect_kv("one", 1, c:tail());
c:set("foo", nil);
assert_equal(c:count(), 5);
expect_kv("five", 5, c:head());
expect_kv("one", 1, c:tail());
assert_equal(c:get("one"), 1);
expect_kv("five", 5, c:head());
expect_kv("one", 1, c:tail());
assert_equal(c:get("two"), 2);
assert_equal(c:get("three"), 3);
assert_equal(c:get("four"), 4);
assert_equal(c:get("five"), 5);
assert_equal(c:get("foo"), nil);
assert_equal(c:get("bar"), nil);
c:set("six", 6);
assert_equal(c:count(), 5);
expect_kv("six", 6, c:head());
expect_kv("two", 2, c:tail());
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), 2);
assert_equal(c:get("three"), 3);
assert_equal(c:get("four"), 4);
assert_equal(c:get("five"), 5);
assert_equal(c:get("six"), 6);
c:set("three", nil);
assert_equal(c:count(), 4);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), 2);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), 4);
assert_equal(c:get("five"), 5);
assert_equal(c:get("six"), 6);
c:set("seven", 7);
assert_equal(c:count(), 5);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), 2);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), 4);
assert_equal(c:get("five"), 5);
assert_equal(c:get("six"), 6);
assert_equal(c:get("seven"), 7);
c:set("eight", 8);
assert_equal(c:count(), 5);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), nil);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), 4);
assert_equal(c:get("five"), 5);
assert_equal(c:get("six"), 6);
assert_equal(c:get("seven"), 7);
assert_equal(c:get("eight"), 8);
c:set("four", 4);
assert_equal(c:count(), 5);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), nil);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), 4);
assert_equal(c:get("five"), 5);
assert_equal(c:get("six"), 6);
assert_equal(c:get("seven"), 7);
assert_equal(c:get("eight"), 8);
c:set("nine", 9);
assert_equal(c:count(), 5);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), nil);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), 4);
assert_equal(c:get("five"), nil);
assert_equal(c:get("six"), 6);
assert_equal(c:get("seven"), 7);
assert_equal(c:get("eight"), 8);
assert_equal(c:get("nine"), 9);
do
local keys = { "nine", "four", "eight", "seven", "six" };
local values = { 9, 4, 8, 7, 6 };
local i = 0;
for k, v in c:items() do
i = i + 1;
assert_equal(k, keys[i]);
assert_equal(v, values[i]);
end
assert_equal(i, 5);
c:set("four", "2+2");
assert_equal(c:count(), 5);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), nil);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), "2+2");
assert_equal(c:get("five"), nil);
assert_equal(c:get("six"), 6);
assert_equal(c:get("seven"), 7);
assert_equal(c:get("eight"), 8);
assert_equal(c:get("nine"), 9);
end
do
local keys = { "four", "nine", "eight", "seven", "six" };
local values = { "2+2", 9, 8, 7, 6 };
local i = 0;
for k, v in c:items() do
i = i + 1;
assert_equal(k, keys[i]);
assert_equal(v, values[i]);
end
assert_equal(i, 5);
c:set("foo", nil);
assert_equal(c:count(), 5);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), nil);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), "2+2");
assert_equal(c:get("five"), nil);
assert_equal(c:get("six"), 6);
assert_equal(c:get("seven"), 7);
assert_equal(c:get("eight"), 8);
assert_equal(c:get("nine"), 9);
end
do
local keys = { "four", "nine", "eight", "seven", "six" };
local values = { "2+2", 9, 8, 7, 6 };
local i = 0;
for k, v in c:items() do
i = i + 1;
assert_equal(k, keys[i]);
assert_equal(v, values[i]);
end
assert_equal(i, 5);
c:set("four", nil);
assert_equal(c:get("one"), nil);
assert_equal(c:get("two"), nil);
assert_equal(c:get("three"), nil);
assert_equal(c:get("four"), nil);
assert_equal(c:get("five"), nil);
assert_equal(c:get("six"), 6);
assert_equal(c:get("seven"), 7);
assert_equal(c:get("eight"), 8);
assert_equal(c:get("nine"), 9);
end
do
local keys = { "nine", "eight", "seven", "six" };
local values = { 9, 8, 7, 6 };
local i = 0;
for k, v in c:items() do
i = i + 1;
assert_equal(k, keys[i]);
assert_equal(v, values[i]);
end
assert_equal(i, 4);
end
do
local evicted_key, evicted_value;
local c2 = new(3, function (_key, _value)
evicted_key, evicted_value = _key, _value;
end);
local function set(k, v, should_evict_key, should_evict_value)
evicted_key, evicted_value = nil, nil;
c2:set(k, v);
assert_equal(evicted_key, should_evict_key);
assert_equal(evicted_value, should_evict_value);
end
set("a", 1)
set("a", 1)
set("a", 1)
set("a", 1)
set("a", 1)
set("b", 2)
set("c", 3)
set("b", 2)
set("d", 4, "a", 1)
set("e", 5, "c", 3)
end
do
local evicted_key, evicted_value;
local c3 = new(1, function (_key, _value)
evicted_key, evicted_value = _key, _value;
if _key == "a" then
-- Sanity check for what we're evicting
assert_equal(_key, "a");
assert_equal(_value, 1);
-- We're going to block eviction of this key/value, so set to nil...
evicted_key, evicted_value = nil, nil;
-- Returning false to block eviction
return false
end
end);
local function set(k, v, should_evict_key, should_evict_value)
evicted_key, evicted_value = nil, nil;
local ret = c3:set(k, v);
assert_equal(evicted_key, should_evict_key);
assert_equal(evicted_value, should_evict_value);
return ret;
end
set("a", 1)
set("a", 1)
set("a", 1)
set("a", 1)
set("a", 1)
-- Our on_evict prevents "a" from being evicted, causing this to fail...
assert_equal(set("b", 2), false, "Failed to prevent eviction, or signal result");
expect_kv("a", 1, c3:head());
expect_kv("a", 1, c3:tail());
-- Check the final state is what we expect
assert_equal(c3:get("a"), 1);
assert_equal(c3:get("b"), nil);
assert_equal(c3:count(), 1);
end
local c4 = new(3, false);
assert_equal(c4:set("a", 1), true);
assert_equal(c4:set("a", 1), true);
assert_equal(c4:set("a", 1), true);
assert_equal(c4:set("a", 1), true);
assert_equal(c4:set("b", 2), true);
assert_equal(c4:set("c", 3), true);
assert_equal(c4:set("d", 4), false);
assert_equal(c4:set("d", 4), false);
assert_equal(c4:set("d", 4), false);
expect_kv("c", 3, c4:head());
expect_kv("a", 1, c4:tail());
local c5 = new(3, function (k, v)
if k == "a" then
return nil;
elseif k == "b" then
return true;
end
return false;
end);
assert_equal(c5:set("a", 1), true);
assert_equal(c5:set("a", 1), true);
assert_equal(c5:set("a", 1), true);
assert_equal(c5:set("a", 1), true);
assert_equal(c5:set("b", 2), true);
assert_equal(c5:set("c", 3), true);
assert_equal(c5:set("d", 4), true); -- "a" evicted (cb returned nil)
assert_equal(c5:set("d", 4), true); -- nop
assert_equal(c5:set("d", 4), true); -- nop
assert_equal(c5:set("e", 5), true); -- "b" evicted (cb returned true)
assert_equal(c5:set("f", 6), false); -- "c" won't evict (cb returned false)
expect_kv("e", 5, c5:head());
expect_kv("c", 3, c5:tail());
end
|
-- A 5v5 team battle stage.
--
-- Sample ships that support team play: Chaser, RandomBot, and WallHugger.
require "battlestage"
function configure(stageBuilder)
stageBuilder:setSize(2400, 1600)
stageBuilder:setBattleMode(true)
stageBuilder:addWall(250, 200, 100, 100)
stageBuilder:addWall(2150, 200, 100, 100)
stageBuilder:addWall(250, 1300, 100, 100)
stageBuilder:addWall(2150, 1300, 100, 100)
stageBuilder:addWall(1150, 750, 100, 100)
stageBuilder:setTeamSize(5)
end
ships = nil
world = nil
admin = nil
function init(shipsArg, worldArg, adminArg)
ships = shipsArg
world = worldArg
admin = adminArg
end
function run(stageSensors)
battlestage.basicScoring(ships, world, admin)
end
|
module 'mock_edit'
-- CLASS: ProtoManager ()
-- function ProtoManager:__init()
-- connectGlobalSignalFunc( 'scene.post_deserialize', self, 'postSceneDeserialize' )
-- connectGlobalSignalFunc( 'scene.post_serialize', self, 'postSceneSerialize' )
-- end
-- function ProtoManager:extractProtoData( info, scnData )
-- end
-- function ProtoManager:postSceneDeserialize( scn, scnData, objMap )
-- local instanceOverrideTable = {}
-- scn.__instanceOverrided = instanceOverrideTable
-- end
-- function ProtoManager:preSceneSerialize( scn, scnData )
-- --extract proto scnData and
-- self:extractAllProtoData( scnData )
-- end
-- local _protoManager = ProtoManager()
-- function ProtoManager.get()
-- return _protoManager
-- end
|
object_draft_schematic_armor_pvp_spec_ops_imperial_armor_dye_kit = object_draft_schematic_armor_shared_pvp_spec_ops_imperial_armor_dye_kit:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_armor_pvp_spec_ops_imperial_armor_dye_kit, "object/draft_schematic/armor/pvp_spec_ops_imperial_armor_dye_kit.iff")
|
sptbl["fmpair"] = {
files = {
module = "fmpair.c",
header = "fmpair.h",
example = "ex_fmpair.c",
},
func = {
create = "sp_fmpair_create",
destroy = "sp_fmpair_destroy",
init = "sp_fmpair_init",
compute = "sp_fmpair_compute",
},
params = {
mandatory = {
{
name = "tbl",
type = "sp_ftbl *",
description = "Wavetable to read from. Note: the size of this table must be a power of 2.",
default = "N/A"
},
},
optional = {
{
name = "freq",
type = "SPFLOAT",
description = "Frequency (in Hz)",
default = 440
},
{
name = "amp",
type = "SPFLOAT",
description ="Amplitude (typically a value between 0 and 1).",
default = 0.4
},
{
name = "car",
type = "SPFLOAT",
description ="Carrier frequency, expressed as a ratio number in C:M ratio. Typically an integer.",
default = 1
},
{
name = "mod",
type = "SPFLOAT",
description ="Modulator frequency, expressed as a ratio number in C:M ratio. Typically an integer.",
default = 1
},
{
name = "indx",
type = "SPFLOAT",
description ="Modulation index. Most commercial synthesizers have a range from 0-8, but there's nothing stopping you from going beyond that.",
default = 8
},
}
},
modtype = "module",
description = [[FM oscilator pair with linear interpolation]],
ninputs = 0,
noutputs = 1,
inputs = {
{
name = "dummy",
description = "This does nothing."
},
},
outputs = {
{
name = "out",
description = "Signal out."
},
}
}
|
--logfile=io.open(getWorkingFolder().."\\LuaIndicators\\priceProfile_log.txt", "w")
require("StaticVar")
Settings ={
Name = "*priceProfile",
shift = 150,
ChartId = "Sheet11"
}
lines = 150
min_price_step = 1
scale = 2
function Init()
Settings.line = {}
for i = 1, lines do
Settings.line[i] = {}
Settings.line[i] = {Color = RGB(185, 185, 185), Type = TYPE_LINE, Width = 2}
end
algoF = getResults()
return lines
end
function OnCalculate(index)
if index == 1 then
DSInfo = getDataSourceInfo()
min_price_step = getParamEx(DSInfo.class_code, DSInfo.sec_code, "SEC_PRICE_STEP").param_value
scale = getSecurityInfo(DSInfo.class_code, DSInfo.sec_code).scale
end
return algoF(index, Settings)
end
function getResults()
local outlines = {}
local priceProfile = {}
local calculated_buffer={}
return function(index, Fsettings)
local shift = Fsettings.shift or 150
local bars = 50
if index == 1 then
calculated_buffer = {}
outlines = {}
return nil
end
if index == Size() then
stv.UseNameSpace(Fsettings.ChartId)
algoResults = stv.GetVar('priceProfile')
priceProfile = {}
if algoResults ~= nil and type(algoResults) == "table" and calculated_buffer[index] == nil then --
--WriteLog("ChartId "..tostring(Settings.ChartId).." algoResults "..tostring(algoResults).." "..tostring(type(algoResults)))
--WriteLog('----------------------')
--WriteLog('index '..tostring(index))
for i=1,#outlines do
--WriteLog('line '..tostring(i).." price "..tostring(GetValue(index-shift-1, i)).." - "..tostring(GetValue(outlines[i].index, i)).." vol "..tostring(outlines[i].index-index+151))
SetValue(index-shift-1, i, nil)
SetValue(index-shift, i, nil)
SetValue(outlines[i].index, i, nil)
outlines[i].index = index-shift
outlines[i].val = nil
end
local MAXV = 0
local maxPrice = 0
--local maxPrice = 0
--local minPrice = H(index)
local maxCount = 0
for i, profileItem in pairs(algoResults) do
MAXV=math.max(MAXV,profileItem.vol)
if MAXV == profileItem.vol then
maxPrice=profileItem.price
end
--maxPrice=math.max(maxPrice,profileItem.price)
--minPrice=math.max(minPrice,profileItem.price)
maxCount = maxCount + 1
priceProfile[maxCount] = {price = profileItem.price, vol = profileItem.vol}
end
if maxPrice == 0 then
maxPrice = O(index)
end
table.sort(priceProfile, function(a,b) return (a['vol'] or 0) > (b['vol'] or 0) end)
--WriteLog('maxV '..tostring(MAXV)..' tblMax '..tostring(priceProfile[1].vol))
--WriteLog('new set')
--local clasterStep = math.floor((maxPrice - minPrice)*lines)
--local profileLines = #priceProfile
for i=1,lines do
outlines[i] = {index = index-shift+bars, val = maxPrice}
if priceProfile[i]~=nil then
--if profileLines>lines then
-- priceProfile[i].price = math.floor(priceProfile[i].price/clasterStep)*clasterStep
--end
priceProfile[i].vol=math.floor(priceProfile[i].vol/MAXV*bars)
if priceProfile[i].vol>0 then
outlines[i].index = index-shift+priceProfile[i].vol
outlines[i].val = priceProfile[i].price
end
end
SetValue(index-shift, i, outlines[i].val)
SetValue(outlines[i].index, i, outlines[i].val)
--WriteLog('line '..tostring(i).." price "..tostring(GetValue(index-shift, i)).." - "..tostring(GetValue(outlines[i].index, i)).." vol "..tostring(outlines[i].index-index+shift))
end
calculated_buffer[index] = true
--stv.SetVar('priceProfile', nil)
end
end
return nil
end
end
function WriteLog(text)
logfile:write(tostring(os.date("%c",os.time())).." "..text.."\n");
logfile:flush();
LASTLOGSTRING = text;
end
|
--- Clip characters locally on the client of other clients so they don't interfer with physics.
-- @classmod ClipCharacters
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")
local Maid = require("Maid")
local ClipCharacters = {}
ClipCharacters.ClassName = "ClipCharacters"
ClipCharacters.__index = ClipCharacters
ClipCharacters.CollisionGroupName = "ClipCharacters"
--- Initialize on server
-- @constructor
-- @treturn nil
function ClipCharacters.initServer()
local GroupId = PhysicsService:CreateCollisionGroup(ClipCharacters.CollisionGroupName)
PhysicsService:CollisionGroupSetCollidable(ClipCharacters.CollisionGroupName, "Default", false)
local RemoteFunction = require.GetRemoteFunction("GetClipCharactersId")
function RemoteFunction.OnServerInvoke(Player)
return GroupId
end
end
--- Initialize clipping on the client. Returns a new inst
-- @constructor
-- @treturn ClipCharacters
function ClipCharacters.new()
local self = setmetatable({}, ClipCharacters)
self.RemoteFunction = require.GetRemoteFunction("GetClipCharactersId")
self.Maid = Maid.new()
self:BindUpdatesYielding()
return self
end
function ClipCharacters:_onDescendantAdded(OriginalTable, Descendant)
if not OriginalTable[Descendant] and Descendant:IsA("BasePart") then
OriginalTable[Descendant] = Descendant.CollisionGroupId
Descendant.CollisionGroupId = self.CollisionGroupId
end
end
function ClipCharacters:_onDescendantRemoving(OriginalTable, Descendant)
if OriginalTable[Descendant] then
Descendant.CollisionGroupId = OriginalTable[Descendant]
OriginalTable[Descendant] = nil
end
end
function ClipCharacters:_onCharacterAdd(PlayerMaid, Character)
local maid = Maid.new()
local OriginalTable = {}
maid:GiveTask(Character.DescendantAdded:Connect(function(Descendant)
self:_onDescendantAdded(OriginalTable, Descendant)
end))
maid:GiveTask(Character.DescendantRemoving:Connect(function(Descendant)
self:_onDescendantRemoving(OriginalTable, Descendant)
end))
-- Cleanup
maid:GiveTask(function()
for Descendant, _ in pairs(OriginalTable) do
self:_onDescendantRemoving(OriginalTable, Descendant)
end
end)
-- Initialize
for _, Descendant in pairs(Character:GetDescendants()) do
self:_onDescendantAdded(OriginalTable, Descendant)
end
PlayerMaid.CharacterMaid = maid
end
function ClipCharacters:_onPlayerAdded(Player)
if Player == Players.LocalPlayer then
return
end
local maid = Maid.new()
maid:GiveTask(Player.CharacterAdded:Connect(function(Character)
self:_onCharacterAdd(maid, Character)
end))
if Player.Character then
self:_onCharacterAdd(maid, Player.Character)
end
self.Maid[Player] = maid
end
function ClipCharacters:BindUpdatesYielding()
self.CollisionGroupId = self.RemoteFunction:InvokeServer()
if not self.CollisionGroupId then
warn("[ClipCharacters] - No self.CollisionGroupId")
end
for _, Player in pairs(Players:GetPlayers()) do
self:_onPlayerAdded(Player)
end
self.Maid:GiveTask(Players.PlayerAdded:Connect(function(Player)
self:_onPlayerAdded(Player)
end))
self.Maid:GiveTask(Players.PlayerRemoving:Connect(function(Player)
self.Maid[Player] = nil
end))
end
--- Stop clipping on client
-- @treturn nil
function ClipCharacters:Destroy()
self.Maid:DoCleaning()
self.Maid = nil
setmetatable({}, nil)
end
return ClipCharacters |
local Keyboard = {
pressed = {},
released = {},
down = {},
downTime = {},
}
Keyboard.__index = Keyboard
function Keyboard.new()
local self = setmetatable({}, Keyboard)
self.last = nil
self.lastChar = nil
return self
end
function Keyboard:lastKeyPressed()
return self.last
end
function Keyboard:keyPressed(key)
self.pressed[key] = true
self.down[key] = true
self.downTime[key] = os.time()
self.last = key
end
function Keyboard:keyReleased(key)
self.released[key] = true
self.down[key] = false
self.downTime[key] = nil
if self.last == key then
self.last = nil
end
end
function Keyboard:isPressed(key)
return self.pressed[key] or false
end
function Keyboard:isDown(key)
return self.down[key] or false
end
function Keyboard:isDownMoreThan(key,sec)
if self.downTime[key] == nil then
return false
end
return (os.time() - self.downTime[key]) >= sec
end
function Keyboard:isReleased(key)
return self.released[key] or false
end
function Keyboard:reset()
for key, value in pairs(self.pressed) do
self.pressed[key] = false
end
for key, value in pairs(self.released) do
self.released[key] = false
end
self.last = nil
end
return Keyboard:new() |
function switch(array)
local s = {}
s.integer = array[1];
s.cases = array.case;
if array.case[s.integer] then
array.case[s.integer]();
else
array.default();
end
collectgarbage("collect");
return s
end
return switch |
--
-- Created by IntelliJ IDEA.
-- User: cenk
-- Date: 11.01.2017
-- Time: 19:41
-- To change this template use File | Settings | File Templates.
--
require 'nn'
require 'torch'
require 'dpnn'
require 'optim'
require 'image'
require 'torchx'
require 'optim'
require 'xlua'
require 'cunn'
paths.dofile('../../training/torch-TripletEmbedding/TripletEmbedding.lua')
torch.setdefaulttensortype("torch.FloatTensor")
a = torch.rand(10, 1, 48, 48)
local SpatialConvolution = nn.SpatialConvolutionMM --lib[1]
local SpatialMaxPooling = nn.SpatialMaxPooling --lib[2]
local net = nn.Sequential()
print(a:size())
net:add(SpatialConvolution(1, 64, 11, 11, 4, 4, 2, 2)) -- 224 -> 55
print(net:forward(a):size())
net:add(nn.ReLU(true))
net:add(nn.SpatialBatchNormalization(64))
print(net:forward(a):size())
net:add(SpatialMaxPooling(3, 3, 2, 2)) -- 55 -> 27
print(net:forward(a):size())
net:add(SpatialConvolution(64, 192, 5, 5, 1, 1, 2, 2)) -- 27 -> 27
print(net:forward(a):size())
net:add(nn.ReLU(true))
net:add(nn.SpatialBatchNormalization(192))
print(net:forward(a):size())
net:add(SpatialMaxPooling(3, 3, 2, 2)) -- 27 -> 13
print(net:forward(a):size())
net:add(SpatialConvolution(192, 384, 3, 3, 1, 1, 1, 1)) -- 13 -> 13
print(net:forward(a):size())
net:add(nn.ReLU(true))
net:add(nn.SpatialBatchNormalization(384))
print(net:forward(a):size())
net:add(SpatialConvolution(384, 256, 3, 3, 1, 1, 1, 1)) -- 13 -> 13
print(net:forward(a):size())
net:add(nn.ReLU(true))
net:add(nn.SpatialBatchNormalization(256))
print(net:forward(a):size())
net:add(SpatialConvolution(256, 256, 3, 3, 1, 1, 1, 1)) -- 13 -> 13
print(net:forward(a):size())
net:add(nn.ReLU(true))
net:add(nn.SpatialBatchNormalization(256))
print(net:forward(a):size(),"Here")
net:add(SpatialMaxPooling(2, 2, 1,1)) -- 13 -> 6
print(net:forward(a):size(),"Here")
net:add(nn.View(256 * 1 * 1)) --Changed
print(net:forward(a):size())
net:add(nn.Dropout(0.5))
print(net:forward(a):size())
net:add(nn.Linear(256 * 1 * 1, 4096)) --Changed
net:add(nn.ReLU(true))
net:add(nn.BatchNormalization(4096))
print(net:forward(a):size())
net:add(nn.Threshold(0, 1e-6))
print(net:forward(a):size())
net:add(nn.Dropout(0.5))
print(net:forward(a):size())
net:add(nn.Linear(4096, 4096), "net:add(nn.Dropout(0.5))")
net:add(nn.ReLU(true))
net:add(nn.BatchNormalization(4096))
print(net:forward(a):size())
net:add(nn.Threshold(0, 1e-6))
print(net:forward(a):size())
net:add(nn.Linear(4096, 128))
print(net:forward(a):size())
net:add(nn.Normalize(2))
print(net:forward(a):size())
|
--
-- lua-Spore : <https://fperrad.frama.io/lua-Spore>
--
local pairs = pairs
local tonumber = tonumber
local upper = require'string'.upper
local checktype = require 'Spore'.checktype
local new_from_lua = require 'Spore'.new_from_lua
local slurp = require 'Spore.Protocols'.slurp
local decode = require 'json'.decode
local yaml_eval = require 'yaml'.eval
local m = {}
m.spore = '1.0'
local ops = {
get = true,
put = true,
post = true,
delete = true,
options = true,
head = true,
patch = true,
}
local function convert (doc, tag)
local spore = {
name = doc.info.title,
version = doc.info.version,
methods = {},
authentication = doc.security and true or nil,
}
local description
if tag and doc.tags then
for i = 1, #doc.tags do
local item = doc.tags[i]
if item.name == tag then
description = item.description
break
end
end
end
spore.description = description or doc.info.description
if doc.host and doc.basePath and doc.schemes and doc.schemes[1] then
spore.base_url = doc.schemes[1] .. '://' .. doc.host .. doc.basePath
end
local function populate (paths)
for path, methods in pairs(paths) do
for op, meth in pairs(methods) do
if ops[op] then
local found
if tag and meth.tags then
for i = 1, #meth.tags do
if tag == meth.tags[i] then
found = true
break
end
end
end
if found or not tag then
local required_payload, optional_payload
local required_params, optional_params
local headers, form_data
local function aggregate_param (param)
if param['in'] == 'body' then
if param.required then
required_payload = true
else
optional_payload = true
end
else
local name = param.name
if param.required then
if not required_params then
required_params = {}
end
required_params[#required_params+1] = name
else
if not optional_params then
optional_params = {}
end
optional_params[#optional_params+1] = name
end
if param['in'] == 'header' then
if not headers then
headers = {}
end
headers[name] = ':' .. name
elseif param['in'] == 'formData' then
if not form_data then
form_data = {}
end
form_data[name] = ':' .. name
end
end
end -- aggregate_param
if methods.parameters then
for i = 1, #methods.parameters do
aggregate_param(methods.parameters[i])
end
end
if meth.parameters then
for i = 1, #meth.parameters do
aggregate_param(meth.parameters[i])
end
end
if meth.requestBody then
required_payload = true
end
local expected_status
if not meth.responses.default then
expected_status = {}
for status in pairs(meth.responses) do
expected_status[#expected_status+1] =
tonumber(status)
end
end
spore.methods[path .. ':' .. op] = {
method = upper(op),
path = path,
headers = headers,
['form-data'] = form_data,
required_params = required_params,
optional_params = optional_params,
required_payload = required_payload,
optional_payload = optional_payload,
expected_status = expected_status,
deprecated = meth.deprecated,
authentication = meth.security and true or nil,
summary = meth.summary,
description = meth.description,
responses = meth.responses,
request_body = meth.requestBody,
}
end
end
end
end
end -- populate
populate(doc.paths)
return spore
end
m.convert = convert
function m.new_from_open_api (api, opts, tag)
opts = opts or {}
checktype('new_from_open_api', 1, api, 'string')
checktype('new_from_open_api', 2, opts, 'table')
checktype('new_from_open_api', 3, tag or '', 'string')
local content = slurp(api)
if api:sub(-5) == '.yaml' then
content = content:gsub('\r\n', '\n')
while content:find('\n\n') do
content = content:gsub('\n\n', '\n')
end
content = yaml_eval(content)
else
content = decode(content)
end
local converted_content = convert(content, tag)
return new_from_lua(converted_content, opts), converted_content, content
end
return m
--
-- Copyright (c) 2016-2018 Francois Perrad
--
-- This library is licensed under the terms of the MIT/X11 license,
-- like Lua itself.
--
|
--[[
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local addrule = {}
local mattata = require('mattata')
function addrule:init()
addrule.commands = mattata.commands(self.info.username):command('addrule').table
addrule.help = '/addrule <text> - Allows you to add another group rule!'
end
function addrule.on_message(_, message, _, language)
if message.chat.type == 'private' then return false end
if not mattata.is_group_admin(message.chat.id, message.from.id) then
return mattata.send_reply(message, language.errors.admin)
end
local input = mattata.input(message.text)
if not input then
return mattata.send_reply(message, language['addrule']['1'])
end
local rules = mattata.get_value(message.chat.id, 'rules')
if not rules then
return mattata.send_reply(message, language['addrule']['2'])
end
local new_rules = rules .. '\n' .. input
local success = mattata.send_message(message.chat.id, new_rules, 'markdown')
if not success and utf8.len(new_rules) > 4096 then
return mattata.send_reply(message, language['addrule']['3'])
elseif not success then
return mattata.send_reply(message, language['addrule']['4'])
end
mattata.set_value(message.chat.id, 'rules', new_rules)
return mattata.edit_message_text(message.chat.id, success.result.message_id, language['addrule']['5'])
end
return addrule |
application =
{
content =
{
width = 800,
height = 1280,
scale = "letterbox",
-- scale = "none",
-- scale = "letterbox",
-- scale = "zoomStretch",
},
} |
Array = nil
Set = nil
do
local arr_metamethods = {
__index = function(t, k)
if type(k) == "number" then
return t.table[k]
end
if k == 'length' then
return #t.table
end
return rawget(t,k)
end,
__newindex = function(t, k, v)
if type(k) == "number" then
t.table[k] = v
end
end,
__tostring = function(t)
local str = ''
for i,v in ipairs(t.table) do
str = str .. tostring(v)
if i ~= #t.table then
str = str .. ","
end
end
return str
end
}
local arr_methods = {
table = {},
shift = function(self, ...)
for i,v in ipairs({...}) do
table.insert(self.table, 1, v)
end
end,
push = function(self, ...)
for i,v in ipairs({...}) do
table.insert(self.table, v)
end
end,
pop = function(self)
local last = self.table[#self.table]
self.table[#self.table] = nil
return last
end,
remove = function(self, start, amt)
amt = amt or 1
local off = 0
local new_arr = {}
for i = 1,self.length do
if i >= start and i < start + amt then
off = off + 1
else
new_arr[i-off] = self.table[i]
end
end
self.table = new_arr
end,
copy = function(self)
local ret = Array.from(copy(self.table))
return ret
end,
includes = function(self, v)
for i = 1,self.length do if self.table[i] == v then return true end end
return false
end,
fill = function(self, v, s, e)
s = s or 1
e = e or self.length for i = s, e do self.table[i] = v end
end,
indexOf = function(self, v)
for i = 1, self.length do if self.table[i] == v then return i end end
return 0
end,
forEach = function(self, fn)
for i = 1, self.length do
if fn(self.table[i], i) == true then break end
end
end,
map = function(self, fn)
for i = 1, self.length do self.table[i] = fn(self.table[i], i) end
return self
end,
filter = function(self, fn)
local new_arr = {}
for i = 1, self.length do if fn(self.table[i], i) then table.insert(new_arr, self.table[i]) end end
self.table = new_arr
return self
end,
reverse = function(self)
local new_arr = {}
for i = self.length, 1, -1 do table.insert(new_arr, self.table[i]) end
self.table = new_arr
return self
end,
join = function(self, sep)
local str = ''
for i = 1, self.length do
str = str .. tostring(self.table[i])
if i ~= self.length then
str = str .. tostring(sep)
end
end
return str
end,
concat = function(self, ...)
for i,v in ipairs({...}) do
if type(v) == 'table' then
for i,v2 in ipairs(v) do
self:push(v2)
end
else
self:push(v)
end
end
end,
some = function(self, fn)
for i = 1, self.length do if fn(self.table[i], i) == true then return true end end
return false
end,
every = function(self, fn)
for i = 1, self.length do if fn(self.table[i], i) == false then return false end end
return true
end,
sort = function(self, ...) table.sort(self.table, ...) end,
shuffle = function(self)
local tbl = {}
local t = self.table
for i = 1, #t do
tbl[i] = t[i]
end
for i = #tbl, 2, -1 do
local j = math.random(i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
self.table = tbl
end,
sort = function(self, fn)
table.sort(self.table, fn)
end,
random = function(self)
return table.random(self.table)
end
--reduce
}
Array = setmetatable({
from = function(t)
return Array(unpack(t))
end
},{
__call = function(t, ...)
local arr = setmetatable(copy(arr_methods), copy(arr_metamethods))
for i,v in ipairs({...}) do
arr:push(v)
end
return arr
end
})
local set_methods = copy(arr_methods)
set_methods.push = function(self, ...)
for i,v in ipairs({...}) do
if not self:includes(v) then
table.insert(self.table, v)
end
end
end
set_methods.copy = function(self)
local ret = Set.from(copy(self.table))
return ret
end
local set_metamethods = copy(arr_metamethods)
set_metamethods.__index = function(t,k)
if k == 'push' or k == 'copy' then
return rawget(t,k)
else
return arr_metamethods.__index(t,k)
end
end
Set = setmetatable({
from = function(t)
return Set(unpack(t))
end
},{
__call = function(t, ...)
local set = setmetatable(copy(set_methods), copy(set_metamethods))
for i,v in ipairs({...}) do
set:push(v)
end
return set
end
})
end
|
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