content stringlengths 5 1.05M |
|---|
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64651
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64661
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64652
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64662
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64653
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64663
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64654
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64664
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64655
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64665
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64656
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64666
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64657
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64667
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64658
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64668
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64659
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64669
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64660
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64670
}
}
}
},
uiEffect = "",
name = "",
cd = 0,
painting = 1,
id = 14762,
picture = "1",
castCV = "skill",
desc = "",
aniEffect = {
effect = "jineng",
offset = {
0,
-2,
0
}
},
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64651
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandom",
targetAniEffect = "",
arg_list = {
weapon_id = 64661
}
}
}
}
|
--
-- Register fallback node handler (wildcard node) for sharetool
--
-- Default radius for operation, area is cube and side length is RADIUS * 2 + 1
local RADIUS = 5
local ns = metatool.ns("sharetool")
local get_meta = minetest.get_meta
local get_node = minetest.get_node
local definition = {
name = '*',
nodes = '*',
group = '*',
}
local function is_area_protected(pos, radius, player)
-- Check middle point (pointless?) and corners
local checkpos = {
pos,
vector.add(pos, {x= radius,y= radius,z= radius}),
vector.add(pos, {x= radius,y= radius,z=-radius}),
vector.add(pos, {x= radius,y=-radius,z= radius}),
vector.add(pos, {x= radius,y=-radius,z=-radius}),
vector.add(pos, {x=-radius,y= radius,z= radius}),
vector.add(pos, {x=-radius,y= radius,z=-radius}),
vector.add(pos, {x=-radius,y=-radius,z= radius}),
vector.add(pos, {x=-radius,y=-radius,z=-radius}),
}
for _,cpos in ipairs(checkpos) do
if not definition:before_info(cpos, player) then
return true
end
end
return false
end
local travelnet_nodes = {
['travelnet:travelnet'] = 1,
['travelnet:travelnet_red'] = 1,
['travelnet:travelnet_blue'] = 1,
['travelnet:travelnet_green'] = 1,
['travelnet:travelnet_black'] = 1,
['travelnet:travelnet_white'] = 1,
['locked_travelnet:travelnet'] = 1,
['travelnet:travelnet_private'] = 1,
['travelnet:elevator'] = 1,
}
local function transfer_nodes(pos1, pos2, owner, player)
local newplayer = {
get_player_name = function() return owner end
}
for _,pos in ipairs(minetest.find_nodes_with_meta(pos1, pos2)) do
local meta = get_meta(pos)
if meta:get("owner") then
local nodename = get_node(pos).name
local nodedef = minetest.registered_nodes[nodename]
if nodedef and nodedef.groups and nodedef.groups.technic_chest then
pcall(function()nodedef.after_place_node(pos, newplayer)end)
elseif travelnet_nodes[nodename] then
ns:set_travelnet_owner(pos, player, owner)
else
meta:set_string("owner", owner)
end
end
end
end
local function get_areas(minpos, maxpos)
local results = {}
if areas then
for id,area in pairs(areas:getAreasIntersectingArea(minpos, maxpos)) do
if metatool.util.area_in_area(area, {pos1 = minpos, pos2 = maxpos}) then
table.insert(results, {id, area.owner, area.name})
end
end
end
return results
end
local function get_owners(minpos, maxpos)
local results = {}
for _,pos in ipairs(minetest.find_nodes_with_meta(minpos, maxpos)) do
local name = get_node(pos).name
local owner = get_meta(pos):get("owner")
if owner then
table.insert(results, {name, ("%d,%d,%d"):format(pos.x, pos.y, pos.z), owner})
end
end
return results
end
local function get_operation_radius(radius)
radius = tonumber(radius)
if not radius then
return RADIUS, false
end
local max_radius = metatool.settings("sharetool", "max_radius") or RADIUS
return math.min(math.max(0, math.floor(radius)), max_radius), ((radius >= 0) and (radius <= max_radius))
end
metatool.form.register_form("sharetool:transfer-ownership", {
on_create = function(player, data)
local max_radius = metatool.settings("sharetool", "max_radius") or RADIUS
local radius = data.radius or RADIUS
local msg = data.msg or ""
local form = metatool.form.Form({
width = 10,
height = 11,
}):raw(
("label[0.2,0.5;Transfer node/area ownership %d,%d,%d radius %d]")
:format(data.pos.x, data.pos.y, data.pos.z, radius)
):field({
name = "owner", label = "New owner: " .. msg, default = data.new_owner or ns.shared_account,
y = 1, h = 0.8, xidx = 1, xcount = 2
}):field({
name = "radius", label = "Radius: (max " .. max_radius .. ")" .. radius, default = radius,
y = 1, h = 0.8, xidx = 2, xcount = 2
}):table({
name = "owners", label = "Node owners:",
y = 2, h = 4, yidx = 1, ycount = 2,
columns = {"node", "pos", "owner"},
values = data.owners
}):table({
name = "areas", label = "Protection areas:",
y = 2, h = 4, yidx = 2, ycount = 2,
columns = {"id", "owner", "name"},
values = data.areas
}):button({
label = "Transfer", name = "transfer",
y = 10.2, h = 0.8, xidx = 1, xcount = 3,
}):button({
label = "Reload", name = "reload",
y = 10.2, h = 0.8, xidx = 2, xcount = 3,
}):button({
label = "Close", name = "cancel", exit = true,
y = 10.2, h = 0.8, xidx = 3, xcount = 3,
})
return form
end,
on_receive = function(player, fields, data)
data.msg = nil
if fields.reload or fields.transfer then
data.new_owner = fields.owner
local radius, valid_radius = get_operation_radius(fields.radius)
local minpos = vector.subtract(data.pos, radius)
local maxpos = vector.add(data.pos, radius)
local name = player:get_player_name()
if not ns.player_exists(fields.owner) then
data.msg = "Player not found!"
elseif not valid_radius then
minetest.chat_send_player(name, "Invalid or too large radius, transfer failed")
elseif is_area_protected(data.pos, radius, player) then
minetest.chat_send_player(name, "Area is protected, transfer failed")
elseif fields.transfer then
-- All checks passed, transfer ownership
transfer_nodes(minpos, maxpos, fields.owner, player)
for id,area in pairs(areas and areas:getAreasIntersectingArea(minpos, maxpos)) do
if metatool.util.area_in_area(area, {pos1 = minpos, pos2 = maxpos}) then
-- Do not care about possible failures here, let it finish also in case of problems
-- Problems with area transfer will be reported through chat messages
ns:set_area_owner(id, fields.owner, player)
end
end
-- Confirmation, update form table data
minetest.chat_send_player(name,
("Ownership transfer completed, area is now owned by %s"):format(fields.owner)
)
end
data.radius = radius
data.owners = get_owners(minpos, maxpos)
data.areas = get_areas(minpos, maxpos)
return false
end
end,
})
function definition:before_read() return false end
function definition:before_write() return false end
-- Use default protection check
--function definition:before_info(pos, player) return true end
function definition:copy() end
function definition:paste() end
function definition:info(node, pos, player, itemstack)
local minpos = vector.subtract(pos, RADIUS)
local maxpos = vector.add(pos, RADIUS)
metatool.form.show(player, "sharetool:transfer-ownership", {
pos = pos,
owners = get_owners(minpos, maxpos),
areas = get_areas(minpos, maxpos),
})
end
return definition
|
function momoTweak.require.Sci30Recipe()
local ele = momoTweak.ele
if data.raw["tool"]["more-science-pack-1"] then
momoTweak.replace_with_ingredient("more-science-pack-2", "burner-mining-drill", {"building-pack", 1})
bobmods.lib.recipe.replace_ingredient("more-science-pack-3", "light-armor", "stone-wall")
bobmods.lib.recipe.add_ingredient("more-science-pack-4", {"building-pack", 2})
bobmods.lib.recipe.add_ingredient("more-science-pack-5", {ele.circuit[1], 2})
bobmods.lib.recipe.add_ingredient("more-science-pack-6", {"angels-solder-mixture", 9})
bobmods.lib.recipe.add_ingredient("more-science-pack-7", {"plate-pack-1", 1})
bobmods.lib.recipe.remove_ingredient("more-science-pack-8", "electronic-circuit")
bobmods.lib.recipe.add_ingredient("more-science-pack-8", {"plate-pack-1", 1})
bobmods.lib.recipe.add_ingredient("more-science-pack-9", {"brass-alloy", 3})
bobmods.lib.recipe.add_ingredient("more-science-pack-10", {"chemical-boiler", 1})
bobmods.lib.recipe.replace_ingredient("chemical-boiler", "pipe", "copper-pipe")
bobmods.lib.recipe.add_ingredient("more-science-pack-10", {"solid-carbon", 2})
if data.raw.item["clay-brick"] then
bobmods.lib.recipe.add_ingredient("more-science-pack-11", {"clay-brick", 12})
bobmods.lib.recipe.add_ingredient("more-science-pack-14", {"clay-brick", 5})
bobmods.lib.recipe.add_ingredient("more-science-pack-19", {"clay-brick", 40})
end
bobmods.lib.recipe.add_ingredient("more-science-pack-12", {"stone-mixing-furnace", 1})
bobmods.lib.recipe.add_ingredient("more-science-pack-13", {"zinc-plate", 12})
bobmods.lib.recipe.add_ingredient("more-science-pack-14", {"zinc-plate", 5})
bobmods.lib.recipe.add_ingredient("more-science-pack-15", {"glass", 12})
bobmods.lib.recipe.add_ingredient("more-science-pack-16", {"flying-robot-frame", 2})
bobmods.lib.recipe.add_ingredient("more-science-pack-16", {"silver-plate", 8})
bobmods.lib.recipe.add_ingredient("more-science-pack-21", {"silver-plate", 8})
bobmods.lib.recipe.add_ingredient("more-science-pack-25", {"silver-plate", 4})
bobmods.lib.recipe.replace_ingredient("more-science-pack-17", "medium-electric-pole", "medium-electric-pole-3")
bobmods.lib.recipe.replace_ingredient("more-science-pack-17", "big-electric-pole", "big-electric-pole-3")
bobmods.lib.recipe.add_ingredient("more-science-pack-17", {momoTweak.ele.unit[2], 3})
bobmods.lib.recipe.add_ingredient("more-science-pack-18", {ele.board[3], 20})
momoTweak.set_amount_ingredient("more-science-pack-20", {"red-stack-inserter", 7})
bobmods.lib.recipe.add_ingredient("more-science-pack-20", {"electric-chemical-mixing-furnace", 1})
bobmods.lib.recipe.add_ingredient("more-science-pack-21", {"shot", 18})
momoTweak.set_amount_ingredient("more-science-pack-22", {"express-transport-belt", 6})
momoTweak.set_amount_ingredient("more-science-pack-22", {"express-underground-belt", 2})
bobmods.lib.recipe.add_ingredient("more-science-pack-23", {ele.comp[3], 7})
bobmods.lib.recipe.add_ingredient("more-science-pack-23", {momoTweak.module.board.b, 8})
bobmods.lib.recipe.add_ingredient("more-science-pack-24", {"robot-brain-construction-3", 1})
bobmods.lib.recipe.add_ingredient("more-science-pack-24", {"robot-brain-logistic-3", 1})
bobmods.lib.recipe.add_ingredient("more-science-pack-25", {"silicon", 8})
-- nitinol for sci 24 25 26 27 28
for i=26,28 do
bobmods.lib.recipe.add_ingredient("more-science-pack-"..i, {"nitinol-gear-wheel", 3})
end
bobmods.lib.recipe.add_ingredient("more-science-pack-26", {"advanced-plastics", 5})
momoTweak.replace_with_ingredient("more-science-pack-26", "battery", {"silver-zinc-battery", 3})
bobmods.lib.recipe.add_ingredient("more-science-pack-27", {"nitinol-alloy", 4})
bobmods.lib.recipe.add_ingredient("more-science-pack-28", {momoTweak.ele.unit[4], 3})
bobmods.lib.recipe.add_ingredient("more-science-pack-28", {"advanced-plastics", 10})
bobmods.lib.recipe.add_ingredient("more-science-pack-29", {"silver-zinc-battery", 30})
bobmods.lib.recipe.add_ingredient("more-science-pack-29", {"bob-construction-robot-4", 3})
bobmods.lib.recipe.add_ingredient("more-science-pack-29", {"bob-logistic-robot-5", 1})
if (data.raw.recipe["more-science-pack-30"]) then
local items = {}
for i, ing in pairs(momoTweak.get_ingredients("more-science-pack-30")) do
local item = bobmods.lib.item.basic_item(ing)
if item ~= nil then table.insert(items, {item.name, item.amount * 5})
end
end
data.raw.recipe["more-science-pack-30"].ingredients = items
bobmods.lib.recipe.add_ingredient("more-science-pack-30", {"heat-shield-tile", 5})
bobmods.lib.recipe.add_ingredient("more-science-pack-30", {ele.unit[4], 25})
end
end
end |
--[[
MTA Role Play (mta-rp.pl)
Autorzy poniższego kodu:
- Patryk Adamowicz <patrykadam.dev@gmail.com>
Discord: PatrykAdam#1293
Link do githuba: https://github.com/PatrykAdam/mtarp
--]]
local cmd = {}
function cmd.plac(playerid, cmd, playerid2, money)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
playerid2, money = exports.sarp_main:getPlayerFromID(playerid2), math.floor((tonumber(money)))
if getDistanceToElement(playerid, playerid2) > 3.0 then
return exports.sarp_notify:addNotify(playerid, "Znajdujesz się zbyt daleko gracza.")
end
if not money or not playerid2 then
return exports.sarp_notify:addNotify(playerid, "Użyj: /plac [id gracza] [ilość]")
end
if money > getElementData(playerid, "player:money") or money <= 0 then
return exports.sarp_notify:addNotify(playerid, "Nie posiadasz takiej ilości gotówki.")
end
local name = exports.sarp_main:getPlayerRealName(playerid2)
triggerEvent( "main:me", playerid, string.format("przekazuje gotówkę dla %s.", name))
exports.sarp_main:givePlayerCash(playerid, -money)
exports.sarp_main:givePlayerCash(playerid2, money)
exports.sarp_notify:addNotify(playerid, string.format("Przekazałeś %d$ dla %s.", money, name) )
exports.sarp_notify:addNotify(playerid2, string.format("Otrzymałeś %d$ od %s.", money, exports.sarp_main:getPlayerRealName(playerid)) )
exports.sarp_logs:createLog('CASH', string.format("[UID:%d] %s przekazał %d$ dla [UID:%d] %s.", getElementData(playerid, "player:id"), getElementData(playerid, "player:username"), money, getElementData(playerid2, "player:id"), getElementData(playerid2, "player:username")))
end
addCommandHandler( "plac", cmd.plac )
function cmd.kup(playerid, cmd, ...)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local doorid = getElementData(playerid, "player:door")
if not doorid then return false end
local groupid = getElementData(doorid, "doors:ownerID")
local sklep, odziezowy = exports.sarp_doors:isDoorGroupType(doorid, 19), exports.sarp_doors:isDoorGroupType(doorid, 21)
if not doorid or not groupid or not sklep and not odziezowy then
return exports.sarp_notify:addNotify(playerid, "Nie możesz użyć tej komendy w tym miejscu.")
end
if sklep then
local productList = exports.sarp_mysql:mysql_result("SELECT * FROM `sarp_magazine` WHERE `groupid` = ?", groupid)
if #productList == 0 then
return exports.sarp_notify:addNotify(playerid, "Brak produktów w sklepie.")
end
triggerClientEvent(playerid, "buyList", playerid, productList)
end
if odziezowy then
setElementData(playerid, "player:lastskin", getElementModel( playerid ))
triggerClientEvent(playerid, "buySkin", playerid )
end
end
addCommandHandler( "kup", cmd.kup )
function cmd.opis(playerid, cmd, ...)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local params = {...}
if params[1] == 'usun' then
local vehicle = getPedOccupiedVehicle( playerid )
if vehicle and getVehicleOccupant( vehicle ) == playerid and exports.sarp_vehicles:isVehicleOwner(playerid, getElementData(vehicle, "vehicle:id")) then
setElementData(vehicle, "vehicle:desc", '')
triggerClientEvent( "changeDescription", vehicle )
exports.sarp_notify:addNotify(playerid, "Opis pojazdu został usunięty.")
else
setElementData(playerid, "player:desc", '')
triggerClientEvent( "changeDescription", playerid )
exports.sarp_notify:addNotify(playerid, "Opis postaci został usunięty.")
end
else
local query = exports.sarp_mysql:mysql_result("SELECT * FROM `sarp_desc` WHERE `char_id` = ?", getElementData( playerid, "player:id" ))
triggerClientEvent( 'showDescription', playerid, query )
end
end
addCommandHandler( "opis", cmd.opis )
function cmd.stats(playerid, cmd, playerid2)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
playerid2 = exports.sarp_main:getPlayerFromID(playerid2)
if exports.sarp_admin:getPlayerPermission(playerid, 512) and isElement(playerid2) then
triggerClientEvent( 'stats:show', playerid, playerid2 )
else
triggerClientEvent( 'stats:show', playerid, playerid )
end
end
addCommandHandler( "stats", cmd.stats )
function cmd.w(playerid, cmd, playerid2, ...)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local message, playerid2 = {...}, exports.sarp_main:getPlayerFromID(playerid2)
message = table.concat( message, " ", 1, #message )
if message == '' or not playerid2 then
return exports.sarp_notify:addNotify(playerid, "Użyj: /w [playerid] [wiadomość]")
end
if getElementData(playerid2, "blockPW") then
return exports.sarp_notify:addNotify(playerid, "Gracz o podanym id zablokował otrzymywanie wiadomości.")
end
local text
text = string.format("(( %s (%d): %s ))", exports.sarp_main:getPlayerRealName(playerid2), getElementData(playerid2, "player:mtaID"), message)
triggerClientEvent( "addPlayerOOCMessage", playerid, text, 241, 206, 150 )
text = string.format("(( %s (%d): %s ))", exports.sarp_main:getPlayerRealName(playerid), getElementData(playerid, "player:mtaID"), message)
triggerClientEvent( "addPlayerOOCMessage", playerid2, text, 255, 188, 93 )
exports.sarp_logs:createLog('PW', string.format('[UID: %d] %s wysyła wiadomość do [UID: %d] %s: %s', getElementData(playerid, "player:id"), getElementData(playerid, "player:username"), getElementData(playerid2, "player:id"), getElementData(playerid2, "player:username"), message))
setElementData(playerid, "lastPlayerMSG", playerid2)
setElementData(playerid2, "lastPlayerMSG", playerid)
end
addCommandHandler( "w", cmd.w )
function cmd.re(playerid, cmd, ...)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local message = table.concat( {...}, " ", 1, #{...} )
local playerid2 = getElementData(playerid, "lastPlayerMSG")
if not isElement(playerid2) then
return exports.sarp_notify:addNotify(playerid, "Nie pisałeś ostatnio z żadną osobą.")
end
if message == '' then
return exports.sarp_notify:addNotify(playerid, "Użyj: /re [wiadomość]")
end
if playerid == playerid2 then
return exports.sarp_notify:addNotify(playerid, "Nie możesz wysłać wiadomości do siebie.")
end
if getElementData(playerid2, "blockPW") then
return exports.sarp_notify:addNotify(playerid, "Gracz o podanym id zablokował otrzymywanie wiadomości.")
end
local text
text = string.format("(( %s (%d): %s ))", exports.sarp_main:getPlayerRealName(playerid2), getElementData(playerid2, "player:mtaID"), message)
triggerClientEvent( "addPlayerOOCMessage", playerid, text, 241, 206, 150 )
text = string.format("(( %s (%d): %s ))", exports.sarp_main:getPlayerRealName(playerid), getElementData(playerid, "player:mtaID"), message)
triggerClientEvent( "addPlayerOOCMessage", playerid2, text, 255, 188, 93 )
exports.sarp_logs:createLog('PW', string.format('[UID: %d] %s wysyła wiadomość do [UID: %d] %s: %s', getElementData(playerid, "player:id"), getElementData(playerid, "player:username"), getElementData(playerid2, "player:id"), getElementData(playerid2, "player:username"), message))
setElementData(playerid, "lastPlayerMSG", playerid2)
setElementData(playerid2, "lastPlayerMSG", playerid)
end
addCommandHandler( "re", cmd.re )
function cmd.sprobuj(playerid, cmd, ...)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local message = table.concat({...}, " ")
if string.len(message) == 0 then
return exports.sarp_notify:addNotify(playerid, "Użyj: /sprobuj [akcja]")
end
local random = math.random(1, 2)
if getElementData(playerid, "player:sex") == 1 then
if random == 1 then
triggerEvent( "main:me", playerid, string.format("zawiódł próbując %s.", message) )
else
triggerEvent( "main:me", playerid, string.format("odniósł sukces próbując %s.", message) )
end
else
if random == 1 then
triggerEvent( "main:me", playerid, string.format("zawiódła próbując %s.", message) )
else
triggerEvent( "main:me", playerid, string.format("odniósła sukces próbując %s.", message) )
end
end
end
addCommandHandler( "sprobuj", cmd.sprobuj )
function cmd.pokaz(playerid, cmd, document, id)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
if document == 'prawko' then
local playerid2 = exports.sarp_main:getPlayerFromID(id)
local haveDocument = exports.sarp_main:havePlayerDocument(playerid, 2)
if not haveDocument then
return exports.sarp_notify:addNotify(playerid, "Nie posiadasz prawo jazdy.")
end
if not playerid2 then
return exports.sarp_notify:addNotify(playerid, "Użyj: /pokaz prawko [ID gracza]")
end
if playerid == playerid2 then
return exports.sarp_notify:addNotify(playerid, "Nie możesz pokazać sobie dokumentu.")
end
triggerEvent( "main:me", playerid, string.format("pokazuje prawo jazdy dla %s.", exports.sarp_main:getPlayerRealName(playerid2)) )
outputChatBox( string.format("** Gracz %s pokazał tobie swoje prawo jazdy. (Imie i nazwisko: %s, Punkty karne: %d/24) **", exports.sarp_main:getPlayerRealName(playerid), getElementData(playerid, "player:username"), 0), playerid2, 150, 150, 200)
elseif document == 'dowod' then
local playerid2 = exports.sarp_main:getPlayerFromID(id)
local haveDocument = exports.sarp_main:havePlayerDocument(playerid, 1)
if not haveDocument then
return exports.sarp_notify:addNotify(playerid, "Nie posiadasz dowodu osobistego.")
end
if not playerid2 then
return exports.sarp_notify:addNotify(playerid, "Użyj: /pokaz dowod [ID gracza]")
end
if playerid == playerid2 then
return exports.sarp_notify:addNotify(playerid, "Nie możesz pokazać sobie dokumentu.")
end
triggerEvent( "main:me", playerid, string.format("pokazuje dowód osobisty dla %s.", exports.sarp_main:getPlayerRealName(playerid2)) )
outputChatBox( string.format("** Gracz %s pokazał tobie swój dowód osobisty. (Imie i nazwisko: %s, Wiek: %d lat) **", exports.sarp_main:getPlayerRealName(playerid), getElementData(playerid, "player:username"), getElementData(playerid, "player:age")), playerid2, 150, 150, 200)
else
return exports.sarp_notify:addNotify(playerid, "Użyj: /pokaz [dowod, prawko]")
end
end
addCommandHandler( "pokaz", cmd.pokaz )
function cmd.akceptujsmierc(playerid, cmd)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local bwTime = getElementData(playerid, "player:bw")
if not bwTime or bwTime <= 0 then
return exports.sarp_notify:addNotify(playerid, "Aby użyć tej komendy musisz być nieprzytomny.")
end
if getElementData(playerid, "player:hours") < 3 then
return exports.sarp_notify:addNotify(playerid, "Aby użyć tej komendy musisz mieć przegrane przynajmniej 3 godziny na postaci.")
end
triggerClientEvent(playerid, "acceptDeath", playerid )
end
addCommandHandler( "akceptujsmierc", cmd.akceptujsmierc )
function cmd.silownia(playerid, cmd)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local doorid = getElementData(playerid, "player:door")
if getElementData(playerid, "player:earnStrength") then
triggerClientEvent( "stopEarnStrength", playerid )
setElementData( playerid, "player:earnStrength", false )
return
end
if not doorid or not exports.sarp_doors:isDoorGroupType(doorid, 11) then
return exports.sarp_notify:addNotify(playerid, "Nie możesz użyć tutaj tej komendy.")
end
local query = exports.sarp_mysql:mysql_result("SELECT *, SUM(`earnPoints`) AS points FROM `sarp_gym` WHERE `player_id` = ? AND `date` > ? AND `type` = 1", getElementData(playerid, "player:id"), getRealTime().timestamp - 84600)
local group = exports.sarp_doors:getDoorData(doorid, "ownerID")
local haveTicket = false
for i, v in ipairs(query) do
if v.group_id == group then
haveTicket = true
end
end
if not haveTicket then
return exports.sarp_notify:addNotify(playerid, "Nie posiadasz zakupionego karnetu w tej siłowni.")
end
if query[1] and tonumber(query[1].points) > 6 then
return exports.sarp_notify:addNotify(playerid, "Limit ćwiczeń z karnetu został wykorzystany.")
end
setElementData(playerid, "player:earnStrength", true)
triggerClientEvent(playerid, "earnStrength", playerid )
end
addCommandHandler( "silownia", cmd.silownia )
function cmd.spawn(playerid, cmd)
if not exports.sarp_main:isPlayerLogged(playerid) then return end
local spawnList = {}
table.insert(spawnList, {id = 1, type = 0, name = "Centrum handlowe"})
local query = exports.sarp_mysql:mysql_result("SELECT * FROM `sarp_hotel` WHERE `player_id` = ? AND `date` > ?", getElementData(playerid, "player:id"), getRealTime().timestamp)
for i, v in ipairs(query) do
table.insert(spawnList, {id = v.door_id, type = 1, name = exports.sarp_doors:getDoorData(v.door_id, "name")})
end
local playerDoor = exports.sarp_doors:getPlayerDoors(playerid)
for i, v in ipairs(playerDoor) do
table.insert(spawnList, {id = v.id, type = 2, name = v.name})
end
local query = exports.sarp_mysql:mysql_result("SELECT `doorid` FROM `sarp_doors_members` WHERE `player_id` = ?", getElementData(playerid, "player:id"))
for i, v in ipairs(query) do
if v.doorid then
table.insert(spawnList, {id = v.id, type = 2, name = exports.sarp_doors:getDoorData(v.doorid, "name")})
end
end
triggerClientEvent(playerid, "spawnGUI", playerid, spawnList)
end
addCommandHandler( "spawn", cmd.spawn )
addEvent('playerSpawn', true)
addEventHandler( 'playerSpawn', root, cmd.spawn )
function cmd.subtype(playerid, cmd)
local vehicle = getPedOccupiedVehicle( playerid )
if vehicle and getElementData(vehicle, "vehicle:subType") then
exports.sarp_notify:addNotify(playerid, getElementData(vehicle, "vehicle:subType"))
else
exports.sarp_notify:addNotify(playerid, 'Brak')
end
end
addCommandHandler( "subtype", cmd.subtype ) |
--[[
LuCI - Lua Configuration Interface
Copyright (C) 2014-2015 MATTHEW728960
This is free software, licensed under the GNU General Public License v2.
See /LICENSE for more information.
$Id$
]]--
local fs = require "nixio.fs"
local util = require "nixio.util"
local running=(luci.sys.call("pidof dnsforwarder > /dev/null") == 0)
if running then
m = Map("dnsforwarder", translate("dnsforwarder"),
translate("A DNS Cache Server with TCP ,UDP & GfwList. Use 'dnsforwarder -P' to find fake IP. dnsforwarder is running(Refresh the page!)"))
else
m = Map("dnsforwarder", translate("dnsforwarder"),
translate("A DNS Cache Server with TCP ,UDP & GfwList. Use 'dnsforwarder -P' to find fake IP. dnsforwarder is not running(Refresh the page!)"))
end
b = m:section(TypedSection, "dnsforwarder", "Basic")
b.addremove = false
b.anonymous = true
en = b:option(Flag, "enabled", translate("Enable"))
en.rmempty = false
function en.cfgvalue(self, section)
return luci.sys.init.enabled("dnsforwarder") and self.enabled or self.disabled
end
function en.write(self, section, value)
if value == "1" then
luci.sys.call("/etc/init.d/dnsforwarder enable >/dev/null")
luci.sys.call("/etc/init.d/dnsforwarder start >/dev/null")
else
luci.sys.call("/etc/init.d/dnsforwarder stop >/dev/null")
luci.sys.call("/etc/init.d/dnsforwarder disable >/dev/null")
end
Flag.write(self, section, value)
end
path = b:option(Value, "path", translate("Path"))
path.default = "/tmp/dnsforwarder.config"
path.optional = false
s = m:section(TypedSection, "dnsforwarder", translate("Configuration"))
s.anonymous = true
conf = s:tab("editconf_file", translate("File"))
editconf_file = s:taboption("editconf_file", Value, "_editconf_file", "", translate("Comment by #"))
editconf_file.template = "cbi/tvalue"
editconf_file.rows = 20
editconf_file.wrap = "off"
function editconf_file.cfgvalue(self, section)
return fs.readfile("/etc/dnsforwarder.config") or ""
end
function editconf_file.write(self, section, value)
if value then
value = value:gsub("\r\n?", "\n")
fs.writefile("/tmp/dnsforwarder.config", value)
if (luci.sys.call("cmp -s /tmp/dnsforwarder.config /etc/dnsforwarder.config") == 1) then
fs.writefile("/etc/dnsforwarder.config", value)
end
fs.remove("/tmp/dnsforwarder.config")
end
end
return m
|
EditorSpawnGageAssignment = EditorSpawnGageAssignment or class(MissionScriptEditor)
EditorSpawnGageAssignment.USES_POINT_ORIENTATION = true
function EditorSpawnGageAssignment:create_element()
self.super.create_element(self)
self._element.class = "ElementSpawnGageAssignment"
end |
local _M = {}
local timer_mt = { __index = {} }
local timer = timer_mt.__index
-- create new event list
function _M.new ()
return setmetatable ({jobs={}}, timer_mt)
end
-- add event
-- f() is called no sooner than time t
function timer:add (t, f)
local job={time=t, func=f}
local ins = -1
for i,v in ipairs (self.jobs) do
if v.time > t then
ins = i
break
end
end
if ins > 0 then
table.insert (self.jobs, ins, job)
else
table.insert (self.jobs, job)
end
end
-- add relatike event
-- f() is called no sooner than time now+t
-- (t is seconds in most systems)
function timer:add_rel (t, f)
return self:add (os.time() + t, f)
end
-- add repeatig event
-- f() is called no more often than once each t
-- (seconds in most systems)
function timer:add_rep (t, f)
local function w ()
f ()
return self:add_rel (t, w)
end
return self:add_rel (t, w)
end
-- called periodically
function timer:tick ()
while self.jobs[1] and os.time() >= self.jobs[1].time do
local job = table.remove (self.jobs, 1)
job.func()
end
end
return _M
|
CMD.name = 'GiveItem'
CMD.description = 'command.giveitem.description'
CMD.syntax = 'command.giveitem.syntax'
CMD.permission = 'moderator'
CMD.category = 'permission.categories.character_management'
CMD.arguments = 2
CMD.player_arg = 1
CMD.aliases = { 'chargiveitem', 'plygiveitem' }
function CMD:on_run(player, targets, item_name, amount)
local item_obj = Item.find(item_name)
amount = tonumber(amount) or 1
if item_obj then
for k, v in ipairs(targets) do
local success, error_text = v:give_item(item_obj.id, amount)
if success then
v:notify('notification.item_given', {
amount = amount,
item = item_obj.name
})
else
player:notify(error_text)
end
end
self:notify_staff('command.giveitem.message', {
player = get_player_name(player),
target = util.player_list_to_string(targets),
amount = amount,
item = item_obj.name
})
else
player:notify('error.invalid_item', { item = item_name })
end
end
|
AddCSLuaFile()
AddCSLuaFile("ammo.lua")
AddCSLuaFile("cl_init.lua")
include("ammo.lua")
-- Base info
SWEP.Base = "weapon_base"
-- Spawnmenu info
SWEP.Category = "Roleplay Weapons"
SWEP.Spawnable = true
SWEP.AdminOnly = true
SWEP.DisableDuplicator = true
-- Weapon selection menu info
SWEP.AutoSwitchFrom = false
SWEP.AutoSwitchTo = false
-- Print info
SWEP.PrintName = "Roleplay Weapons Base"
SWEP.Author = "Arkten"
-- Viewport info
SWEP.ViewModel = "models/weapons/c_pistol.mdl"
SWEP.WorldModel = "models/weapons/w_pistol.mdl"
SWEP.UseHands = true
SWEP.HoldType = "pistol"
SWEP.CSMuzzleFlashes = true
SWEP.CSMuzzleX = false
-- Primary info
SWEP.Primary.Ammo = "Test Ammo"
SWEP.Primary.ClipSize = 12
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = false
SWEP.Primary.RPM = 600
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0
SWEP.Primary.SpreadIncrease = 0.02
-- Secondary info
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
-- Sound info
SWEP.Sound_Single = Sound("Weapon_Pistol.Single")
SWEP.Sound_Empty = Sound("Weapon_Pistol.Empty")
SWEP.Sound_Suppressed = Sound("Weapon_USP.SilencedShot")
SWEP.Sound_Toggle = Sound("Weapon_Glock.Sliderelease")
-- Lowering info
SWEP.LowerPosition = Vector(0, 0, 5)
SWEP.LowerAngle = Angle(25, 0, 0)
SWEP.LowerTime = 0.18
-- Misc info
SWEP.IsHeavyWeapon = false
SWEP.HasSuppressor = false
-- Table for holding all single-handed hold types
SWEP.SingleHandHoldTypes = {}
SWEP.SingleHandHoldTypes["pistol"] = true
SWEP.SingleHandHoldTypes["grenade"] = true
SWEP.SingleHandHoldTypes["melee"] = true
SWEP.SingleHandHoldTypes["fist"] = true
SWEP.SingleHandHoldTypes["melee2"] = true
SWEP.SingleHandHoldTypes["knife"] = true
SWEP.SingleHandHoldTypes["camera"] = true
SWEP.SingleHandHoldTypes["magic"] = true
SWEP.SingleHandHoldTypes["revolver"] = true
SWEP.SingleHandHoldTypes["duel"] = true
-- Set up network variables
function SWEP:SetupDataTables()
-- Whether or not the weapon is currently suppressedby an attachable suppressor
self:NetworkVar("Bool", 0, "Suppressed")
-- Whether or not the weapon is lowered
self:NetworkVar("Bool", 1, "Lowered")
-- Indicates the time we are able to play our next animation so we do not interrupt
self:NetworkVar("Float", 0, "AnimationDelay")
end
-- Called when the weapon is initializing
function SWEP:Initialize()
-- Initialize network variables
self:SetSuppressed(false)
self:SetLowered(true)
self:SetAnimationDelay(0)
-- Override SWEP.GetLowered in Initialize after the data table has been set up
function self:GetLowered()
-- Check if the weapon is lowered
return not self:GetOwner():KeyDown(IN_ATTACK2) or self:GetOwner():IsSprinting()
end
-- Set the weapon's holdtype
self:SetHoldType(self.HoldType)
-- Register if the weapon is automatic
self.HasAutoMode = self.Primary.Automatic
end
-- Get your gun out
function SWEP:Deploy()
-- Check if we have a suppressor on us
if self:GetSuppressed() then
-- Play suppressed idle animation so that the draw animation does not play
self:SendWeaponAnim(ACT_VM_IDLE_SILENCED)
else
-- Play default idle animation so that the draw animation does not play
self:SendWeaponAnim(ACT_VM_IDLE)
end
-- Return true to allow switching away from this weapon using lastinv command
return true
end
-- Disable switching weapons while doing an animation
function SWEP:Holster()
return self:GetAnimationDelay() < CurTime()
end
-- Called whenever +reload is pressed
function SWEP:Reload()
-- Return if we are doing an animation
if self:GetAnimationDelay() >= CurTime() then return end
-- Check if we have ammo left
if self:GetOwner():GetAmmoCount(self.Primary.Ammo) > 0 then
-- Check if we have a suppressor on us
if self:GetSuppressed() then
-- Play the suppressed reload animation
self:SendWeaponAnim(ACT_VM_RELOAD_SILENCED)
else
-- Play the default reload animation
self:SendWeaponAnim(ACT_VM_RELOAD)
end
-- Reset holdtype so the animation can play
self:SetHoldType(self.HoldType)
-- Play the worldmodel animation
self:GetOwner():SetAnimation(PLAYER_RELOAD)
-- Set the cooldowns
self:SetNextPrimaryFire(CurTime() + self:GetOwner():GetViewModel():SequenceDuration())
self:SetNextSecondaryFire(CurTime() + self:GetOwner():GetViewModel():SequenceDuration())
self:SetAnimationDelay(CurTime() + self:GetOwner():GetViewModel():SequenceDuration())
-- Wait for the reload to finish
timer.Simple(self:GetOwner():GetViewModel():SequenceDuration(), function()
-- Safety check
if IsValid(self) and IsValid(self:GetOwner()) then
-- Do not throw away full magazines
if self:Clip1() != self.Primary.ClipSize then
-- Subtract a full magazine from the ammo we have left
self:GetOwner():SetAmmo(self:GetOwner():GetAmmoCount(self:GetPrimaryAmmoType()) - self.Primary.ClipSize, self:GetPrimaryAmmoType())
end
-- Make the magazine full
self:SetClip1(self.Primary.ClipSize)
end
end)
end
end
-- Called every frame after the think
function SWEP:PostThink()
end
-- Called every frame
function SWEP:Think()
-- Reduce Spread over time
self.Primary.Cone = math.Clamp(self.Primary.Cone - (self.Primary.SpreadIncrease / 20), 0, 1)
-- Return if we are doing an animation
if self:GetAnimationDelay() >= CurTime() then
-- Call post think
self:PostThink()
-- Return so that we don't interrupt the animations
return
end
-- Check if we have our weapon lowered
if self:GetLowered() then
-- Check if it is a single-handed weapon or if we are ducking or if we are under water
if self.SingleHandHoldTypes[self.HoldType] or self:GetOwner():KeyDown(IN_DUCK) or self:GetOwner():WaterLevel() == 3 then
-- Set the holdtype to be normal
self:SetHoldType("normal")
else
-- Set the holdtype to be passive
self:SetHoldType("passive")
end
else
-- Reset our holdtype as we are just aiming normally
self:SetHoldType(self.HoldType)
end
-- Call post think
self:PostThink()
end
-- Called before animation events are fired
function SWEP:FireAnimationEvent(pos, ang, event, options)
-- Disables animation based muzzle event when weapon is suppressed
if event == 21 and self:GetSuppressed() then return true end
-- Disable thirdperson muzzle flash when weapon is suppressed
if event == 5003 and self:GetSuppressed() then return true end
-- Check if the animation is a muzzle flash event
if event == 5001 or event == 5011 or event == 5021 or event == 5031 then
-- Disable muzzle flash when we have a suppresoor on us
if self:GetSuppressed() then return true end
-- Check if we use CS-like muzzle flashes
if self.CSMuzzleFlashes then
-- Create the effect data
local data = EffectData()
data:SetFlags(0)
data:SetEntity(self:GetOwner():GetViewModel())
data:SetAttachment(math.floor((event - 4991) / 10))
data:SetScale(1)
-- Check if we use the X-shaped CS-like muzzle flashes
if self.CSMuzzleX then
-- Fire the X-shaped CS-like muzzle flash
util.Effect("CS_MuzzleFlash_X", data)
else
-- Fire the default CS-like muzzle flash
util.Effect("CS_MuzzleFlash", data)
end
-- Return true to override the current animation event
return true
end
end
end
-- Check if we can use primary attack
function SWEP:CanPrimaryAttack()
-- Check if we are under water or the weapon is lowered
if self:GetOwner():WaterLevel() == 3 or self:GetLowered() then
return false
elseif self:Clip1() <= 0 then
-- Emit the empty clip sound as we have no ammo
self:EmitSound(self.Sound_Empty)
-- Return false as we have nothing to shoot
return false
end
-- Return true to allow primary attack
return true
end
-- Check if we can use secondary attack
function SWEP:CanSecondaryAttack()
-- Return whether we have a suppressor
return self.HasSuppressor
end
-- Called when a player presses +attack1
function SWEP:PrimaryAttack()
-- Switch fire modes with +use and +attack1
if self:GetOwner():KeyDown(IN_USE) and self.HasAutoMode then
-- Set the cooldowns
self:SetNextPrimaryFire(CurTime() + 2 * self.LowerTime)
self:SetNextSecondaryFire(CurTime() + 2 * self.LowerTime)
-- Toggle fire modes
self.Primary.Automatic = not self.Primary.Automatic
-- Play the toggle sound
self:EmitSound(self.Sound_Toggle)
-- Return as we do not want to shoot
return
end
-- Set the shoot cooldown using the weapon's RPM
self:SetNextPrimaryFire(CurTime() + (60 / self.Primary.RPM))
-- Check if we can shoot
if not self:CanPrimaryAttack() then return end
-- Check if we have a suppressor on us
if self:GetSuppressed() then
-- Play the suppressed sound
self:EmitSound(self.Sound_Suppressed)
else
-- Play the default sound
self:EmitSound(self.Sound_Single)
end
-- Take one bullet
self:TakePrimaryAmmo(1)
-- Shoot the bullet
self:ShootBullet()
end
-- Called when a player presses +attack2
function SWEP:SecondaryAttack()
-- Check if we can attach or detach a suppressor
if not self:CanSecondaryAttack() then return end
-- Use a suppressor with +use and +attack2
if self:GetOwner():KeyDown(IN_USE) then
-- Get the suppress bool
local ShouldSuppress = not self:GetSuppressed()
-- Toggle suppressing
self:SetSuppressed(ShouldSuppress)
-- Check if this weapon should be suppressed
if ShouldSuppress then
-- Play the attach animation
self:SendWeaponAnim(ACT_VM_ATTACH_SILENCER)
else
-- Play the detach animation
self:SendWeaponAnim(ACT_VM_DETACH_SILENCER)
end
-- Set the cooldowns
self:SetNextPrimaryFire(CurTime() + self:GetOwner():GetViewModel():SequenceDuration())
self:SetNextSecondaryFire(CurTime() + self:GetOwner():GetViewModel():SequenceDuration())
self:SetAnimationDelay(CurTime() + self:GetOwner():GetViewModel():SequenceDuration())
-- Return as we do not want to shoot
return
end
end
-- Called to create the shoot effects
function SWEP:ShootEffects()
-- Check if we have a suppressor on us
if self:GetSuppressed() then
-- Play the suppressed attack animation
self:SendWeaponAnim(ACT_VM_PRIMARYATTACK_SILENCED)
else
-- Play the default attack animation
self:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
end
-- Draw the muzzle flash
self:GetOwner():MuzzleFlash()
-- Do the worldmodel animation
self:GetOwner():SetAnimation(PLAYER_ATTACK1)
end
-- Called whenever this weapon shoots a bullet
function SWEP:ShootBullet()
-- Add spread
self.Primary.Cone = math.Clamp(self.Primary.Cone + self.Primary.SpreadIncrease, 0, 1)
-- Get the force specified by the ammo type
local force = game.GetAmmoForce(self:GetPrimaryAmmoType())
-- Create bullet data
local bullet = {
Num = self.Primary.NumShots,
Src = self:GetOwner():GetShootPos(),
Dir = self:GetOwner():GetAimVector(),
AmmoType = self.Primary.Ammo,
Spread = Vector(self.Primary.Cone * self.Primary.NumShots, self.Primary.Cone * self.Primary.NumShots, 0),
Tracer = 0,
Force = force,
Damage = force
}
-- Fire the bullet
self:GetOwner():FireBullets(bullet)
-- Do the effects
self:ShootEffects()
-- Get the player's eye angles
local eyeang = self:GetOwner():EyeAngles()
-- Shift the pitch depending on the force
eyeang.pitch = eyeang.pitch - force / 50
-- Apply new angles
self:GetOwner():SetEyeAngles(eyeang)
-- Viewpunch the player
self:GetOwner():ViewPunch(Angle(-1, 0, 0))
end
|
-- statusline.lua
-- source https://icyphox.sh/blog/nvim-lua/
local mode_map = {
['n'] = 'normal ',
['no'] = 'n·operator pending ',
['v'] = 'visual ',
['V'] = 'v·line ',
[''] = 'v·block ',
['s'] = 'select ',
['S'] = 's·line ',
[''] = 's·block ',
['i'] = 'insert ',
['R'] = 'replace ',
['Rv'] = 'v·replace ',
['c'] = 'command ',
['cv'] = 'vim ex ',
['ce'] = 'ex ',
['r'] = 'prompt ',
['rm'] = 'more ',
['r?'] = 'confirm ',
['!'] = 'shell ',
['t'] = 'terminal '
}
--[[
The idea is to get the current mode from vim.api.nvim_get_mode() and map it to our desired text.
Let’s wrap that around in a small mode() function
]]--
local function mode()
local m = vim.api.nvim_get_mode().mode
if mode_map[m] == nil then return m end
return mode_map[m]
end
--[[
Now, set up your highlights. Again, there isn’t any interface for highlights yet, so whip out that vim.api.nvim_exec()
]]--
vim.api.nvim_exec(
[[
hi PrimaryBlock ctermfg=06 ctermbg=00
hi SecondaryBlock ctermfg=08 ctermbg=00
hi Blanks ctermfg=07 ctermbg=00
]], false)
--[[
Create a new table to represent the entire statusline itself.
You can add any other functions you want (like one that returns the current git branch, for instance).
Read :h 'statusline' if you don’t understand what’s going on here.
]]--
local stl = {
'%#PrimaryBlock#',
mode(),
'%#SecondaryBlock#',
'%#Blanks#',
'%f',
'%m',
'%=',
'%#SecondaryBlock#',
'%l,%c ',
'%#PrimaryBlock#',
'%{&filetype}',
}
--[[
Finally, with the power of table.concat(), set your statusline.
This is akin to doing a series of string concatenations, but way faster.
]]--
vim.o.statusline = table.concat(stl)
|
theme_park_marauder_pirate_leader = Creature:new {
objectName = "@mob/creature_names:marooned_pirate_captain",
socialGroup = "pirate",
faction = "pirate",
level = 24,
chanceHit = 0.35,
damageMin = 210,
damageMax = 220,
baseXp = 2543,
baseHAM = 3800,
baseHAMmax = 4200,
armor = 0,
resists = {20,20,10,40,-1,40,10,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = PACK + KILLER,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
templates = {"object/mobile/dressed_scarab_pirate_general_twilek_male_01.iff"},
lootGroups =
{
{
groups = {
{group = "theme_park_loot_marauder_pirate_rifle", chance = 10000000}
},
lootChance = 10000000
}
},
weapons = {"pirate_weapons_heavy"},
conversationTemplate = "",
attacks = merge(brawlermaster,marksmanmaster)
}
CreatureTemplates:addCreatureTemplate(theme_park_marauder_pirate_leader, "theme_park_marauder_pirate_leader")
|
local DATA = {}
DATA.Name = "defansif"
DATA.HoldType = "defansif"
DATA.BaseHoldType = "normal"
DATA.Translations = {}
DATA.Translations[ ACT_LAND ] = {
{ Sequence = "ryoku_a_s2_land", Weight = 1 },
}
DATA.Translations[ ACT_MP_STAND_IDLE ] = {
{ Sequence = "phalanx_h_idle", Weight = 1 },
}
DATA.Translations[ ACT_MP_ATTACK_STAND_PRIMARYFIRE ] = {
{ Sequence = "vanguard_r_right_t3",
Weight = 1,
Time = 0.5,
Rate = nil
},
{ Sequence = "vanguard_r_s1_t2",
Weight = 1,
Time = 0.6,
Rate = nil
},
{ Sequence = "vanguard_b_s2_t2", Weight = 1},
}
DATA.Translations[ ACT_MP_RUN ] = {
{ Sequence = "b_run", Weight = 1 },
}
DATA.Translations[ ACT_MP_WALK ] = {
{ Sequence = "walk_grenade", Weight = 1 },
}
DATA.Translations[ ACT_MP_JUMP ] = {
{ Sequence = "h_jump", Weight = 1 },
}
DATA.Translations[ ACT_MP_CROUCH_IDLE ] = {
{ Sequence = "crouchidle_knife", Weight = 1 },
}
wOS.AnimExtension:RegisterHoldtype( DATA ) |
local Ui = require 'neogit.lib.ui'
local Component = require 'neogit.lib.ui.component'
local util = require 'neogit.lib.util'
local col = Ui.col
local row = Ui.row
local text = Ui.text
local map = util.map
local M = {}
-- * commit e0a6cd38f783a6028cf1f18a72fdbb761ad2fd62 (HEAD -> commit-inspection, origin/commit-inspection)
-- | Author: TimUntersberger <timuntersberger2@gmail.com>
-- | AuthorDate: Sat May 29 19:31:30 2021 +0200
-- | Commit: TimUntersberger <timuntersberger2@gmail.com>
-- | CommitDate: Sat May 29 19:31:30 2021 +0200
-- |
-- | feat: improve commit view and ui lib
-- |
M.Commit = Component.new(function(commit, show_graph)
return col {
row {
text(show_graph
and ("* "):rep(commit.level + 1)
or "* ", { highlight = "Character" }),
text(commit.oid:sub(1, 7), { highlight = "Number" }),
text " ",
text(commit.description[1])
},
col.hidden(true).padding_left((commit.level + 1) * 2) {
row {
text "Author: ",
text(commit.author_name),
text " <",
text(commit.author_date),
text ">"
},
row {
text "AuthorDate: ",
text(commit.author_date)
},
row {
text "Commit: ",
text(commit.committer_name),
text " <",
text(commit.committer_date),
text ">"
},
row {
text "CommitDate: ",
text(commit.committer_date)
},
text " ",
col(map(commit.description, text), { padding_left = 4 })
}
}
end)
function M.LogView(data, show_graph)
return map(data, function(row)
return M.Commit(row, show_graph)
end)
end
return M
|
-- digicompute/init.lua
digicompute = {}
digicompute.VERSION = 0.5
digicompute.RELEASE_TYPE = "beta"
digicompute.path = minetest.get_worldpath().."/digicompute/" -- digicompute directory
digicompute.modpath = minetest.get_modpath("digicompute") -- modpath
local modpath = digicompute.modpath -- modpath pointer
-- Load builtin
dofile(modpath.."/builtin.lua")
-- Logger
function digicompute.log(content, log_type)
assert(content, "digicompute.log content nil")
if log_type == nil then log_type = "action" end
minetest.log(log_type, "[digicompute] "..content)
end
-- Create mod directory inside world directory
digicompute.builtin.mkdir(digicompute.path)
-- Load environment utilities
dofile(modpath.."/env.lua")
-------------------
----- MODULES -----
-------------------
local loaded_modules = {}
local settings = Settings(modpath.."/modules.conf"):to_table()
-- [function] Get module path
function digicompute.get_module_path(name)
local module_path = modpath.."/modules/"..name
if digicompute.builtin.exists(module_path.."/init.lua") then
return module_path
end
end
-- [function] Load module (overrides modules.conf)
function digicompute.load_module(name)
if loaded_modules[name] ~= false then
local module_init = digicompute.get_module_path(name).."/init.lua"
if module_init then
dofile(module_init)
loaded_modules[name] = true
return true
else
digicompute.log("Invalid module \""..name.."\". The module either does not exist "..
"or is missing an init.lua file.", "error")
end
else
return true
end
end
-- [function] Require module (does not override modules.conf)
function digicompute.require_module(name)
if settings[name] and settings[name] ~= false then
return digicompute.load_module(name)
end
end
for name,enabled in pairs(settings) do
if enabled ~= false then
digicompute.load_module(name)
end
end
|
local yatm_network = {
kind = "hub",
groups = {
hub = 1,
energy_consumer = 1,
},
default_state = "off",
states = {
error = "yatm_device_hubs:hub_bus_error",
conflict = "yatm_device_hubs:hub_bus_error",
off = "yatm_device_hubs:hub_bus_off",
on = "yatm_device_hubs:hub_bus_on",
},
energy = {
capacity = 200,
passive_lost = 1,
network_charge_bandwidth = 10,
startup_threshold = 20,
}
}
yatm.devices.register_stateful_network_device({
basename = "yatm_device_hubs:hub_bus",
description = "Hub (bus)",
groups = {cracky = 1},
drop = yatm_network.states.off,
use_texture_alpha = "clip",
tiles = {
"yatm_hub_top.off.png",
"yatm_hub_bottom.png",
"yatm_hub_side.off.png",
"yatm_hub_side.off.png^[transformFX",
"yatm_hub_side.off.png",
"yatm_hub_side.off.png",
},
drawtype = "nodebox",
node_box = yatm_device_hubs.HUB_NODEBOX,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = yatm_device_hubs.hub_after_place_node,
yatm_network = yatm_network,
refresh_infotext = yatm_device_hubs.hub_refresh_infotext,
}, {
error = {
tiles = {
"yatm_hub_top.error.png",
"yatm_hub_bottom.png",
"yatm_hub_side.error.png",
"yatm_hub_side.error.png^[transformFX",
"yatm_hub_side.error.png",
"yatm_hub_side.error.png",
},
},
on = {
tiles = {
"yatm_hub_top.on.png",
"yatm_hub_bottom.png",
"yatm_hub_side.on.png",
"yatm_hub_side.on.png^[transformFX",
"yatm_hub_side.on.png",
"yatm_hub_side.on.png",
},
},
})
|
require 'setup/setup'
local dummy = { dummy = "dummy" } -- we fulfill or reject with this when we don't intend to test against it
describe("2.2.4: `onFulfilled` or `onRejected` must not be called until the execution context stack contains only platform code.", function()
describe("`then` returns before the promise becomes fulfilled or rejected", function()
testFulfilled(dummy, function(promise, done)
local thenHasReturned = false
promise:Then(function()
assert.equal(thenHasReturned, true)
done()
end)
thenHasReturned = true
end)
testRejected(dummy, function(promise, done)
local thenHasReturned = false
promise:Then(nil, function()
assert.equal(thenHasReturned, true)
done()
end)
thenHasReturned = true
end)
end)
describe("Clean-stack execution ordering tests (fulfillment case)", function()
specify("when `onFulfilled` is added immediately before the promise is fulfilled", function(done)
local d = deferred()
local onFulfilledCalled = false
d.promise:Then(function()
onFulfilledCalled = true
done()
end)
d.resolve(dummy)
assert.equal(onFulfilledCalled, false)
end)
specify("when `onFulfilled` is added immediately after the promise is fulfilled", function(done)
local d = deferred()
local onFulfilledCalled = false
d.resolve(dummy)
d.promise:Then(function()
onFulfilledCalled = true
done()
end)
assert.equal(onFulfilledCalled, false)
end)
specify("when one `onFulfilled` is added inside another `onFulfilled`", function(done)
local promise = resolved()
local firstOnFulfilledFinished = false
promise:Then(function()
promise:Then(function()
assert.equal(firstOnFulfilledFinished, true)
done()
end)
firstOnFulfilledFinished = true
end)
end)
specify("when `onFulfilled` is added inside an `onRejected`", function(done)
local promise = rejected()
local promise2 = resolved()
local firstOnRejectedFinished = false
promise:Then(nil, function()
promise2:Then(function()
assert.equal(firstOnRejectedFinished, true)
done()
end)
firstOnRejectedFinished = true
end)
end)
specify("when the promise is fulfilled asynchronously", function(done)
local d = deferred()
local firstStackFinished = false
setTimeout(function()
d.resolve(dummy)
firstStackFinished = true
end, 0)
d.promise:Then(function()
assert.equal(firstStackFinished, true)
done()
end)
end)
end)
describe("Clean-stack execution ordering tests (rejection case)", function()
specify("when `onRejected` is added immediately before the promise is rejected", function(done)
local d = deferred()
local onRejectedCalled = false
d.promise:Then(nil, function()
onRejectedCalled = true
done()
end)
d.reject(dummy)
assert.equal(onRejectedCalled, false)
end)
specify("when `onRejected` is added immediately after the promise is rejected", function(done)
local d = deferred()
local onRejectedCalled = false
d.reject(dummy)
d.promise:Then(nil, function()
onRejectedCalled = true
done()
end)
assert.equal(onRejectedCalled, false)
end)
specify("when `onRejected` is added inside an `onFulfilled`", function(done)
local promise = resolved()
local promise2 = rejected()
local firstOnFulfilledFinished = false
promise:Then(function()
promise2:Then(nil, function()
assert.equal(firstOnFulfilledFinished, true)
done()
end)
firstOnFulfilledFinished = true
end)
end)
specify("when one `onRejected` is added inside another `onRejected`", function(done)
local promise = rejected()
local firstOnRejectedFinished = false
promise:Then(nil, function()
promise:Then(nil, function()
assert.equal(firstOnRejectedFinished, true)
done()
end)
firstOnRejectedFinished = true
end)
end)
specify("when the promise is rejected asynchronously", function(done)
local d = deferred()
local firstStackFinished = false
setTimeout(function()
d.reject(dummy)
firstStackFinished = true
end, 0)
d.promise:Then(nil, function()
assert.equal(firstStackFinished, true)
done()
end)
end)
end)
end)
|
bgNPC:SetStateAction('disappearance', 'calm', {
start = function(actor, state, data)
local npc = actor:GetNPC()
if not IsValid(npc) then return end
npc:slibFadeRemove(1.5)
end,
not_stop = function(actor, state, data)
return actor:EnemiesCount() == 0
end
}) |
local AddonName, AddonTable = ...
-- Castle Nathria
AddonTable.castlenathria = {
-- Shriekwing
183034, -- Cowled Batwing Cloak
182976, -- Double-Chained Utility Belt
182993, -- Chiropteran Leggings
183027, -- Errant Crusader's Greaves
182979, -- Slippers of the Forgotten Heretic
-- Huntsman Altimor
183258, -- A Memory of Eagletalon's True Focus
183361, -- A Memory of Spiritwalker's Tidal Totem
183235, -- A Memory of The Natural Order's Will
183892, -- Mystic Anima Spherule
183040, -- Charm of Eternal Winter
182988, -- Master Huntsman's Bandolier
182996, -- Grim Pursuant's Maille
183018, -- Hellhound Cuffs
182995, -- Spell-Woven Tourniquet
-- Sun King's Salvation
183304, -- A Memory of Shadowbreaker, Dawn of the Sun
183277, -- A Memory of Sun King's Blessing
183893, -- Abominable Anima Spherule
183033, -- Mantle of Manifest Sins
182986, -- High Torturer's Smock
182977, -- Bangles of Errant Pride
183007, -- Bleakwing Assassin's Grips
183025, -- Stoic Guardsman's Belt
-- Artificer Xy'mox
183370, -- A Memory of Balespider's Burning Core
183296, -- A Memory of Last Emporer's Capacitor
183888, -- Apogee Anima Bead
183960, -- Portable Pocket Dimension [Bag]
182987, -- Breastplate of Cautious Calculation
183019, -- Precisely Calibrated Chronometer
183004, -- Shadewarped Sash
183012, -- Greaves of Enigmatic Energies
183038, -- Hyperlight Band
-- Hungering Destroyer
182630, -- A Memory of Gorefiend's Domination
183391, -- A Memory of The Wall
183891, -- Venerated Anima Spherule
183001, -- Helm of Insatiable Appetite
182994, -- Epaulettes of Overwhelming Force
183000, -- Consumptive Chainmail Carapace
183009, -- Miasma-lacquered Jerkin
183028, -- Cinch of Infinite Tightness
182992, -- Endlessly Gluttonous Greaves
183024, -- Volatile Shadestitch Legguards
-- Lady Inerva Darkvein
183218, -- A Memory of Cloak of Fel Flames
183240, -- A Memory of Memory of the Mother Tree
183889, -- Thaumaturgic Anima Bead
183021, -- Confidant's Favored Cap
183026, -- Gloves of Phantom Shadows
183015, -- Binding of Warped Desires
182985, -- Memento-Laden Cuisses
183037, -- Ritulist's Treasured Ring
-- The Council of Blood
183328, -- A Memory of Talbadar's Stratagem
183334, -- A Memory of the Dashing Scoundrel
183890, -- Zenith Anima Spherule
183039, -- Noble's Birthstone Pendant
182989, -- Corset of the Deft Duelist
183014, -- Castellan's Chainlink Grips
183011, -- Courtier's Costume Trousers
183030, -- Enchanted Toe-Tappers
183023, -- Sparkling Glass Slippers
182983, -- Stoneguard Attendant's Boots
-- Sludgefist
183374, -- A Memory of Cinders of the Azj'Aqir
183318, -- A Memory of Clarity of Mind
183233, -- A Memory of Frenzyband
183340, -- A Memory of Greenskin's Wickers
182635, -- A Memory of Koltira's Favor
183356, -- A Memory of Primal Lava Actuators
183264, -- A Memory of Rylakstalker's Confounding Strikes
183272, -- A Memory of Siphon Storm
183293, -- A Memory of Tear of Morning
183309, -- A Memory of Ardent Protector's Sanctum
183389, -- A Memory of Will of the Berserker
182999, -- Rampaging Giant's Chestplate
182984, -- Colossal Plate Gauntlets
183022, -- Impossibly Oversized Mitts
183005, -- Heedless Pugilist's Harness
183016, -- Load-Bearing Belt
182981, -- Leggings of Lethal Reverberations
183006, -- Stoneclas Stompers
-- Stone Legion Generals
183346, -- A Memory of Ancestral Reminder
183250, -- A Memory of Call of the Wild
183223, -- A Memory of Circle of Life and Death
183330, -- A Memory of Essence of Bloodfang
183267, -- A Memory of Expanded Potential
183283, -- A Memory of Invoker's Delight
183367, -- A Memory of Mark of Borrowed Power
183299, -- A Memory of Of Dust and Dawn
183213, -- A Memory of Sigil of the Illidari
183381, -- A Memory of Signet of Tormented Kings
182627, -- A Memory of Superstrain
183316, -- A Memory of Twins of the Sun Priestess
183895, -- Apogee Anima Bead
183894, -- Thaumaturgic Anima Bead
183029, -- Wicked Flanker's Gorget
183032, -- Crest of the Legionnaire General
182998, -- Robes of the Cursed Commando
182991, -- Oathsworn Soldier's Gauntlets
183002, -- Ceremonial Parade Legguards
-- Sire Denathrius
183288, -- A Memory of Celestial Infusion
183214, -- A Memory of Chaos Theory
182636, -- A Memory of Deadliest Coil
183384, -- A Memory of Exploiter
183344, -- A Memory of Finality
183279, -- A Memory of Freezing Winds
183324, -- A Memory of Harmonious Apparatus
183362, -- A Memory of Malefic Wrath
183227, -- A Memory of Oneth's Clear Vision
183256, -- A Memory of Qa'pla, Eredun War Order
183352, -- A Memory of Skybreaker's Fiery Demise
183310, -- A Memory of Vanguard's Momentum
183896, -- Abominable Anima Spherule
183897, -- Mystic Anima Spherule
183898, -- Venerated Anima Spherule
183899, -- Zenith Anima Spherule
182997, -- Diadem of Imperious Desire
182980, -- Sadist's Sinister Mask
183003, -- Pauldrons of Fatal Finality
183020, -- Shawl of the Penitent
183036, -- Most Regal Signet of Sire Denathrius
}
|
object_tangible_component_weapon_blaster_pistol_barrel_exceptional = object_tangible_component_weapon_shared_blaster_pistol_barrel_exceptional:new {
}
ObjectTemplates:addTemplate(object_tangible_component_weapon_blaster_pistol_barrel_exceptional, "object/tangible/component/weapon/blaster_pistol_barrel_exceptional.iff")
|
------------------------------------------------
-- Entity with physical properties.
local BaseEntity = reload("entities.baseentity")
local Entity = class("PhysEntity", BaseEntity)
Entity.phystype = "dynamic"
Entity.density = 1
Entity.mass = 0.1
Entity.w = 40
Entity.h = 40
function Entity:initialize(...)
self.super:initialize(...)
self.contacts = {}
self.shape = love.physics.newRectangleShape(Entity.w-0.1, Entity.h-0.1)
end
function Entity:initPhysics()
if not self.shape then
error("No shape defined for entity!")
end
self.body = love.physics.newBody(world:getPhysWorld(), self.x, self.y, self.phystype)
self.fixture = love.physics.newFixture(self.body, self.shape, self.density)
self.fixture:setUserData(self)
self.body:setMass(self.mass)
end
function Entity:spawn()
self.super:spawn()
self:initPhysics()
end
function Entity:setPos(x, y)
self.x = x
self.y = y
if self.body then
return self.body:setPosition(x, y)
end
end
function Entity:getPos()
if not self.body then
return self.x, self.y
end
return self.body:getPosition()
end
function Entity:setAngle(ang)
self.ang = ang
if self.body then
return self.body:setAngle(ang)
end
end
function Entity:getAngle()
if not self.body then
return self.ang
end
return self.body:getAngle()
end
function Entity:setMass(mass)
self.mass = mass
if self.body then
self.body:setMass(mass)
end
end
function Entity:getMass()
if self.body then
return self.mass
end
return self.body:getMass()
end
function Entity:setVelocity(vx, vy)
if self.body then
self.body:setLinearVelocity(vx, vy)
end
end
function Entity:getVelocity()
if self.body then
return self.body:getLinearVelocity()
end
error("Physics used before initiated!")
end
function Entity:setTorque(ta)
if self.body then
self.body:setAngularVelocity(ta)
end
end
function Entity:getTorque()
if self.body then
return self.body:getAngularVelocity()
end
error("Physics used before initiated!")
end
function Entity:setFixedRotation(bool)
if self.body then
self.body:setFixedRotation(bool)
end
end
function Entity:isFixedRotation()
if self.body then
return self.body:isFixedRotation()
end
error("Physics used before initiated!")
end
function Entity:setFriction(friction)
if self.fixture then
self.fixture:setFriction(friction)
end
end
function Entity:getFriction()
if self.fixture then
return self.fixture:getFriction()
end
error("Physics used before initiated!")
end
function Entity:setGravityScale(scale)
if self.body then
self.body:setGravityScale(scale)
end
end
function Entity:getGravityScale()
if self.body then
return self.body:getGravityScale()
end
error("Physics used before initiated!")
end
function Entity:applyForce(fx, fy)
if self.body then
self.body:applyForce(fx, fy)
end
end
function Entity:applyLinearImpulse(ix, iy)
if self.body then
self.body:applyLinearImpulse(ix, iy)
end
end
function Entity:beginContact(other, contact, isother)
self.contacts[contact] = isother
end
function Entity:endContact(other, contact, isother)
self.contacts[contact] = nil
end
function Entity:preSolve(other, contact, isother)
end
function Entity:postSolve(other, contact, normal, tangent, isother)
end
function Entity:postDraw()
if self.shape and arguments["debug"] then
love.graphics.pop() -- hack
love.graphics.setColor(0, 255, 0, 100)
if self.shape:typeOf("PolygonShape") then
love.graphics.polygon("line", self.body:getWorldPoints( self.shape:getPoints() ))
elseif self.shape:typeOf("CircleShape") then
local x, y = self:getPosition()
love.graphics.circle("line", x, y, self.shape:getRadius())
end
love.graphics.push() -- hack
end
end
return Entity
|
-- -----------------------------------------------------------------------------------------------------------------------------------------
-- -- /REVISTAR
-- -----------------------------------------------------------------------------------------------------------------------------------------
-- -- local identity = vRP.getUserIdentity(user_id)
-- -- local weapons = vRPclient.getWeapons(nplayer)
-- -- local money = vRP.getMoney(nuser_id)
-- -- local data = vRP.getUserDataTable(nuser_id)
-- -- TriggerClientEvent('chatMessage',source,"",{},"^4- - ^5M O C H I L A^4 - - - - - - - - - - - - - - - - - - - - - - - - - - - [ ^3"..string.format("%.2f",vRP.getInventoryWeight(nuser_id)).."kg^4 / ^3"..string.format("%.2f",vRP.getInventoryMaxWeight(nuser_id)).."kg^4 ] - -")
-- -- if data and data.inventory then
-- -- for k,v in pairs(data.inventory) do
-- -- TriggerClientEvent('chatMessage',source,"",{}," "..vRP.format(parseInt(v.amount)).."x "..itemlist[k].nome)
-- -- end
-- -- end
-- -- TriggerClientEvent('chatMessage',source,"",{},"^4- - ^5E Q U I P A D O^4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -")
-- -- for k,v in pairs(weapons) do
-- -- if v.ammo < 1 then
-- -- TriggerClientEvent('chatMessage',source,"",{}," 1x "..itemlist["wbody|"..k].nome)
-- -- else
-- -- TriggerClientEvent('chatMessage',source,"",{}," 1x "..itemlist["wbody|"..k].nome.." | "..vRP.format(parseInt(v.ammo)).."x Munições")
-- -- end
-- -- end
-- -- TriggerClientEvent('chatMessage',source,"",{}," $"..vRP.format(parseInt(money)).." Dólares")
-- -- TriggerClientEvent("Notify",nplayer,"aviso","Revistado por <b>"..identity.name.." "..identity.firstname.."</b>.")
-- ------------------------------------------------------------------------------------------------------------------------------------------------------
-- -- Funções
-- ------------------------------------------------------------------------------------------------------------------------------------------------------
-- function vrpInv.getPlayerInventory(user_id)
-- if user_id then
-- local inv = vRP.getInventory(user_id)
-- local data = {}
-- for k, v in pairs(inv) do
-- data[k] = {["count"] = parseInt(v.amount), ["label"] = vRP.getItemName(k), ["weight"] = vRP.getItemWeight(k)}
-- end
-- return data
-- end
-- end
-- ------------------------------------------------------------------------------------------------------------------------------------------------------
-- -- Event Handlers
-- ------------------------------------------------------------------------------------------------------------------------------------------------------
-- RegisterServerEvent("vrp.inventoryhud:tradeTakeItem")
-- AddEventHandler("vrp.inventoryhud:tradeTakeItem", function(target, itemName, itemCount)
-- local user_id = vRP.getUserId(source)
-- local source = vRP.getUserSource(user_id)
-- local nplayer = vRP.getUserSource(target)
-- local identity = vRP.getUserIdentity(user_id)
-- local max = vRP.getInventoryMaxWeight(user_id)
-- local weight = vRP.getInventoryWeight(user_id)
-- if (vRP.getItemWeight(itemName) * itemCount) + weight > max then
-- TriggerClientEvent("Notify",source,"negado","Mochila cheia.")
-- return
-- end
-- if vRP.tryGetInventoryItem(target, itemName, itemCount, true) then
-- vRP.giveInventoryItem(user_id, itemName, itemCount, true)
-- TriggerClientEvent("Notify",nplayer,"aviso","<b>("..user_id..") "..identity.name.." "..identity.firstname.."</b> removeu "..itemCount.."X "..vRP.getItemName(itemName)..".")
-- end
-- TriggerClientEvent("vrp.inventoryhud:refreshPlayer", target)
-- end)
-- RegisterServerEvent("vrp.inventoryhud:tradeGiveItem")
-- AddEventHandler("vrp.inventoryhud:tradeGiveItem", function(target, itemName, itemCount)
-- local user_id = vRP.getUserId(source)
-- local source = vRP.getUserSource(user_id)
-- local nplayer = vRP.getUserSource(target)
-- local identity = vRP.getUserIdentity(user_id)
-- local max = vRP.getInventoryMaxWeight(target)
-- local weight = vRP.getInventoryWeight(target)
-- if (vRP.getItemWeight(itemName) * itemCount) + weight > max then
-- TriggerClientEvent("Notify",source,"negado","Mochila cheia.")
-- return
-- end
-- if vRP.tryGetInventoryItem(user_id, itemName, itemCount, true) then
-- vRP.giveInventoryItem(target, itemName, itemCount, true)
-- TriggerClientEvent("Notify",nplayer,"aviso","<b>("..user_id..") "..identity.name.." "..identity.firstname.."</b> enviou "..itemCount.."X "..vRP.getItemName(itemName)..".")
-- end
-- TriggerClientEvent("vrp.inventoryhud:refreshPlayer", target)
-- end)
-- -----------------------------------------------------------------------------------------------------------------------------------------
-- -- Comandos
-- -----------------------------------------------------------------------------------------------------------------------------------------
-- RegisterCommand("revistar", function(source)
-- local user_id = vRP.getUserId(source)
-- local nplayer = vRPclient.getNearestPlayer(source,2)
-- local nuser_id = vRP.getUserId(nplayer)
-- if nuser_id then
-- local identity = vRP.getUserIdentity(nuser_id)
-- local id = vRP.getUserIdentity(user_id)
-- TriggerClientEvent("vrp.inventoryhud:openPlayer",source,nuser_id,identity.name.." "..identity.firstname)
-- TriggerClientEvent("Notify",nplayer,"aviso","Revistado por <b>("..user_id..") "..id.name.." "..id.firstname.."</b>.")
-- end
-- end)
RegisterNetEvent("b03461cc:pd-inventory:sendItem")
AddEventHandler("b03461cc:pd-inventory:sendItem",function(itemName,itemCount)
local source = source
local user_id = vRP.getUserId(source)
local nplayer = vRPclient.getNearestPlayer(source,1)
local nuser_id = vRP.getUserId(nplayer)
if nuser_id then
if itemCount == 0 then itemCount = getItemAmount(user_id,itemName) end
if checkWeightAmount(nuser_id, itemName, itemCount) then
if getItemAmount(user_id, itemName) >= itemCount and itemCount > 0 then
consumeItem(user_id, itemName, itemCount, true)
vRPclient._playAnim(source,true,{"mp_common","givetake1_a"},false)
giveItem(nuser_id, itemName, itemCount, true)
vRPclient._playAnim(nplayer,true,{"mp_common","givetake1_a"},false)
TriggerClientEvent("b03461cc:pd-inventory:updateInventory",nplayer)
local identity = vRP.getUserIdentity(user_id)
local identitynu = vRP.getUserIdentity(nuser_id)
SendWebhookMessage(webhooksenditem,"```prolog\n[ID]: "..user_id.." "..identity.name.." "..identity.firstname.." \n[ENVIOU]: "..vRP.format(parseInt(itemCount)).." "..getItemName(itemName).." \n[PARA O ID]: "..nuser_id.." "..identitynu.name.." "..identitynu.firstname.." "..os.date("\n[Data]: %d/%m/%Y [Hora]: %H:%M:%S").." \r```")
end
else
TriggerClientEvent("Notify",source,"negado","O inventário da pessoa está <b>Cheio</b>.",8000)
end
else
TriggerClientEvent("Notify",source,"negado","A pessoa está muito longe.",8000)
end
end)
RegisterCommand('revistar',function(source,args,rawCommand)
local user_id = vRP.getUserId(source)
if vRPclient.getHealth(source) <= 101 or vRPclient.isInVehicle(source) or vRPclient.isHandcuffed(source) then
return
end
local nplayer = vRPclient.getNearestPlayer(source,2)
if nplayer then
local nuser_id = vRP.getUserId(nplayer)
if nuser_id then
local identity = vRP.getUserIdentity(user_id)
local weapons = vRPclient.getWeapons(nplayer)
local money = vRP.getMoney(nuser_id)
local query = json.decode(vRP.query("pd-getInv", { user_id = nuser_id })[1].itemlist)
if vRPclient.getHealth(nplayer) <= 101 then
TriggerClientEvent('cancelando',source,true,true)
vRPclient._playAnim(source,false,{"amb@medic@standing@tendtodead@idle_a","idle_a"},true)
TriggerClientEvent("progress",source,5000,"revistando")
SetTimeout(5000,function()
TriggerClientEvent('chatMessage',source,"",{},"^4- - ^5M O C H I L A^4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -")
if query then
for k,v in pairs(query) do
TriggerClientEvent('chatMessage',source,"",{}," "..vRP.format(parseInt(query[k].amount)).."x "..itemlist[k].name)
end
end
TriggerClientEvent('chatMessage',source,"",{},"^4- - ^5E Q U I P A D O^4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -")
for k,v in pairs(weapons) do
if v.ammo < 1 then
TriggerClientEvent('chatMessage',source,"",{}," 1x "..itemlist[string.sub(string.lower(k),8)].name)
else
TriggerClientEvent('chatMessage',source,"",{}," 1x "..itemlist[string.sub(string.lower(k),8)].name.." | "..vRP.format(parseInt(v.ammo)).."x Munições")
end
end
vRPclient._stopAnim(source,false)
TriggerClientEvent('cancelando',source,false,false)
TriggerClientEvent('chatMessage',source,"",{}," $"..vRP.format(parseInt(money)).." Dólares")
end)
else
TriggerClientEvent('cancelando',source,true,true)
TriggerClientEvent('cancelando',nplayer,true,true)
TriggerClientEvent('carregar',nplayer,source)
vRPclient._playAnim(source,false,{"misscarsteal4@director_grip","end_loop_grip"},true)
vRPclient._playAnim(nplayer,false,{"random@mugging3","handsup_standing_base"},true)
TriggerClientEvent("progress",source,5000,"revistando")
SetTimeout(5000,function()
TriggerClientEvent('chatMessage',source,"",{},"^4- - ^5M O C H I L A^4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - -")
if #query then
for k,v in pairs(query) do
TriggerClientEvent('chatMessage',source,"",{}," "..vRP.format(parseInt(query[k].amount)).."x "..itemlist[k].name)
end
end
TriggerClientEvent('chatMessage',source,"",{},"^4- - ^5E Q U I P A D O^4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -")
for k,v in pairs(weapons) do
if v.ammo < 1 then
TriggerClientEvent('chatMessage',source,"",{}," 1x "..itemlist[string.sub(string.lower(k),8)].name)
else
TriggerClientEvent('chatMessage',source,"",{}," 1x "..itemlist[string.sub(string.lower(k),8)].name.." | "..vRP.format(parseInt(v.ammo)).."x Munições")
end
end
vRPclient._stopAnim(source,false)
vRPclient._stopAnim(nplayer,false)
TriggerClientEvent('cancelando',source,false,false)
TriggerClientEvent('cancelando',nplayer,false,false)
TriggerClientEvent('carregar',nplayer,source)
TriggerClientEvent('chatMessage',source,"",{}," $"..vRP.format(parseInt(money)).." Dólares")
end)
end
end
TriggerClientEvent("Notify",nplayer,"aviso","Você está sendo <b>Revistado</b>.")
--TriggerClientEvent("Notify",nplayer,"aviso","Revistado por <b>"..identity.name.." "..identity.firstname.."</b>.",8000)
end
end) |
--- vim: ts=2 tabstop=2 shiftwidth=2 expandtab
-- @todo: как только явится Света, дописать handler в соответствии со спекой CMDBuild
-- @todo: ВАЖНО! дописать описание методов и аргументов, пф, осталось чутка, а потом проверять и по новой до усеру
--
--------------------------------------------------------------------------------
require 'luarocks.loader'
require 'LuaXML'
--------------------------------------------------------------------------------
local errors = {
['NOTFOUND_ERROR'] = 'Element not found',
['AUTH_MULTIPLE_GROUPS'] = 'The user is connected with multiple groups',
['AUTH_UNKNOWN_GROUP'] = 'Unknown group',
['AUTH_NOT_AUTHORIZED'] = 'The authorizations are not enough to perform the operation',
['ORM_GENERIC_ERROR'] = 'An error has occurred while reading/saving data',
['ORM_DUPLICATE_TABLE'] = 'There is already a class with this name',
['ORM_CAST_ERROR'] = 'Error in the type conversion',
['ORM_UNIQUE_VIOLATION'] = 'Not null constraint violated',
['ORM_CONTAINS_DATA'] = 'You can\'t delete classes or attributes of tables or domains containing data',
['ORM_TYPE_ERROR'] = 'Not corresponding type',
['ORM_ERROR_GETTING_PK'] = 'The main key can\'t be determined',
['ORM_ERROR_LOOKUP_CREATION'] = 'The lookup can\'t be created',
['ORM_ERROR_LOOKUP_MODIFY'] = 'The lookup can\'t be modified',
['ORM_ERROR_LOOKUP_DELETE'] = 'The lookup can\'t be deleted',
['ORM_ERROR_RELATION_CREATE'] = 'The relation can\'t be created',
['ORM_ERROR_RELATION_MODIFY'] = 'The relation can\'t be modified',
['ORM_CHANGE_LOOKUPTYPE_ERROR'] = 'The lookup type can\'t be changed',
['ORM_READ_ONLY_TABLE'] = 'Read-only table',
['ORM_READ_ONLY_RELATION'] = 'Read-only relation',
['ORM_DUPLICATE_ATTRIBUTE'] = 'There is already an attribute with this name',
['ORM_DOMAIN_HAS_REFERENCE'] = 'Domains with reference attributes can\'t be deleted',
['ORM_FILTER_CONFLICT'] = 'Conflict by defining the filter',
['ORM_AMBIGUOUS_DIRECTION'] = 'The direction relation can\'t be automatically determined'
}
local CMDBuild = {
type = 'CMDBuild',
webservices = 'http://__ip__/cmdbuild/services/soap/Webservices',
ltn12 = require 'ltn12',
client = { http = require 'socket.http', },
}
CMDBuild.__index = CMDBuild -- get indices from the table
CMDBuild.__metatable = CMDBuild -- protect the metatable
---------------------------------------------------------------------
-- @param attr Table of object's attributes.
-- @return String with the value of the namespace ("xmlns") field.
---------------------------------------------------------------------
local function find_xmlns(attr)
for a, v in pairs(attr) do
if string.find(a, "xmlns", 1, 1) then
return v
end
end
end
-- Iterates over the children of an object.
-- It will ignore any text, so if you want all of the elements, use ipairs(obj).
-- @param obj Table (LOM format) representing the XML object.
-- @param tag String with the matching tag of the children
-- or nil to match only structured children (single strings are skipped).
-- @return Function to iterate over the children of the object
-- which returns each matching child.
local function list_children(obj, tag)
local i = 0
return function()
i = i + 1
local v = obj[i]
while v do
if type(v) == "table" and (not tag or v[v.TAG] == tag) then
return v
end
i = i + 1
v = obj[i]
end
return nil
end
end
------------------------------------------------------------------------
-- CMDBuild:new
-- Create new instance
-- @param pid - pid string for log (string or number)
-- @param logcolor - use color log print to stdout (boolean)
-- @param verbose - verbose mode (boolean)
-- @param _debug - debug mode (boolean)
-- @return instance
------------------------------------------------------------------------
function CMDBuild:new(pid, logcolor, verbose, _debug)
CMDBuild.Header = {}
CMDBuild.username = nil
CMDBuild.password = nil
CMDBuild.url = nil
CMDBuild.verbose = verbose or false
CMDBuild._debug = _debug or false
CMDBuild.Log = require 'Log'
CMDBuild.Log.pid = pid or 'cmdbuild_soap_api'
CMDBuild.Log.usecolor = logcolor or false
CMDBuild.Utils = require 'Utils'
CMDBuild.Card = require 'cmdbuild.card'
CMDBuild.Relation = require 'cmdbuild.relation'
CMDBuild.Attachment = require 'cmdbuild.attachment'
CMDBuild.Lookup = require 'cmdbuild.lookup'
CMDBuild.Workflow = require 'cmdbuild.workflow'
setmetatable(CMDBuild.Attachment, { __index = CMDBuild })
setmetatable(CMDBuild.Card, { __index = CMDBuild })
setmetatable(CMDBuild.Lookup, { __index = CMDBuild })
setmetatable(CMDBuild.Relation, { __index = CMDBuild })
setmetatable(CMDBuild.Workflow, { __index = CMDBuild })
return CMDBuild
end
------------------------------------------------------------------------
-- CMDBuild:set_credentials
-- Set credentials for connected to CMDBuild
-- @param `credentials` The value object
-- @field username string
-- @field password string
-- @field url string
-- @field ip string
-- @return soap header
------------------------------------------------------------------------
function CMDBuild:set_credentials(credentials)
if not self.username then
if credentials.username then
self.username = credentials.username
self.Log.debug('Added user name', self.verbose)
else
self.Log.warn('`credentials.username\' can\'t be empty', self.verbose)
os.exit(-1)
end
end
if not self.password then
if credentials.password then
self.password = credentials.password
self.Log.debug('Added a password for the user', self.verbose)
else
self.Log.warn('`credentials.password\' can\'t be empty', self.verbose)
os.exit(-1)
end
end
if not self.url then
if credentials.url then
self.url = credentials.url
self.Log.debug('Added url CMDBuild', self.verbose)
elseif credentials.ip then
self.url = self.webservices:gsub('__ip__', credentials.ip)
self.Log.debug('CMDBuild address is formed and added', self.verbose)
else
self.Log.warn('`credentials.ip\' can\'t be empty', self.verbose)
os.exit(-1)
end
end
self.Header.insertHeader = function()
local oasisopen = 'http://docs.oasis-open.org/wss/2004/01/'
local wsse = oasisopen .. "oasis-200401-wss-wssecurity-secext-1.0.xsd"
local wssu = oasisopen .. "oasis-200401-wss-wssecurity-utility-1.0.xsd"
local PassText = oasisopen .. "oasis-200401-wss-username-token-profile-1.0#PasswordText"
if self.username and self.password then
self.Header = {
tag = "wsse:Security",
attr = { ["xmlns:wsse"] = wsse },
{
tag = "wsse:UsernameToken",
attr = { ["xmlns:wssu"] = wssu },
{ tag = "wsse:Username", self.username },
{ tag = "wsse:Password", attr = { Type = PassText }, self.password }
}
}
self.Log.info('The SOAP header is formed and added', self.verbose)
else
self.Log.warn('Failed to generate the SOAP header', self.verbose)
os.exit(-1)
end
end
return self.Header
end
----- end of function CMDBuild:mt:set_credentials -----
---------------------------------------------------------------------
-- CMDBuild.call
-- Call a remote method.
-- @table args Table with the arguments which could be
-- @field url String with the location of the server
-- @field namespace String with the namespace of the elements
-- @field method String with the method's name
-- @field entries Table of SOAP elements (LuaExpat's format)
-- @field header Table describing the header of the SOAP-ENV (optional)
-- @field internal_namespace String with the optional namespace used as a prefix for the method name (default = "")
-- @return String with namespace, String with method's name and Table with SOAP elements (LuaExpat's format)
---------------------------------------------------------------------
function CMDBuild:call(args)
local header_template = { tag = "soap:Header", }
local xmlns_soap = "http://schemas.xmlsoap.org/soap/envelope/"
local xmlns_soap12 = "http://www.w3.org/2003/05/soap-envelope"
------------------------------------------------------------------------
-- encode
-- Converts a LuaXml table into a SOAP message
-- @table args Table with the arguments, which could be (table)
-- @field namespace String with the namespace of the elements.
-- @field method String with the method's name
-- @field entries Table of SOAP elements (LuaExpat's format)
-- @field header Table describing the header of the SOAP envelope (optional)
-- @field internal_namespace String with the optional namespace used as a prefix for the method name (default = "")
-- @return String with SOAP envelope element
------------------------------------------------------------------------
self.encode = function(args)
local serialize
-- Template SOAP Table
local envelope_templ = {
tag = "soap:Envelope",
attr = {
"xmlns:soap", "xmlns:soap1",
["xmlns:soap1"] = "http://soap.services.cmdbuild.org", -- to be filled
["xmlns:soap"] = "http://schemas.xmlsoap.org/soap/encoding/",
},
{
tag = "soap:Body",
[1] = {
tag = "soap1", -- must be filled
attr = {}, -- must be filled
},
}
}
------------------------------------------------------------------------
-- contents
-- Serialize the children of an object
-- @param obj - Table with the object to be serialized (table)
-- @return String string.representation of the children
------------------------------------------------------------------------
local function contents(obj)
if not obj[1] then
return ""
else
local c = {}
for i = 1, #obj do
c[i] = serialize(obj[i])
end
return table.concat(c)
end
end
------------------------------------------------------------------------
-- serialize
-- Serialize an object
-- @param obj - Table with the object to be serialized (table)
-- @return String with string.representation of the object
------------------------------------------------------------------------
serialize = function(obj)
------------------------------------------------------------------------
-- attrs
-- Serialize the table of attributes
-- @param a - Table with the attributes of an element (table)
-- @return String string.representation of the object
------------------------------------------------------------------------
local function attrs(a)
if not a then
return "" -- no attributes
else
local c = {}
if a[1] then
for i = 1, #a do
local v = a[i]
c[i] = string.format("%s=%q", v, a[v])
end
else
for i, v in pairs(a) do
c[#c + 1] = string.format("%s=%q", i, v)
end
end
if #c > 0 then
return " " .. table.concat(c, " ")
else
return ""
end
end
end
local tt = type(obj)
if tt then
if tt == "string" then
return self.Utils.escape(self.Utils.unescape(obj))
elseif tt == "number" then
return obj
elseif tt == "table" then
local t = obj.tag
if not t then return end
assert(t, "Invalid table format (no `tag' field)")
return string.format("<%s%s>%s</%s>", t, attrs(obj.attr), contents(obj), t)
else
return ""
end
end
end
------------------------------------------------------------------------
-- insert_header
-- Add header element (if it exists) to object
-- Cleans old header element anywat
-- @tparam obj - Object for insert new header (table)
-- @tparam header - template header (table)
-- @return header_template (table)
------------------------------------------------------------------------
self.insert_header = function(obj, header)
-- removes old header
if obj[2] then
table.remove(obj, 1)
end
if header then
header_template[1] = header
table.insert(obj, 1, header_template)
end
end
if tonumber(args.soapversion) == 1.2 then
envelope_templ.attr["xmlns:soap"] = xmlns_soap12
else
envelope_templ.attr["xmlns:soap"] = xmlns_soap
end
local xmlns = "xmlns"
if args.internal_namespace then
xmlns = xmlns .. ":" .. args.internal_namespace
args.method = args.internal_namespace .. ":" .. args.method
else
xmlns = xmlns .. ":soap1"
args.method = "soap1:" .. args.method
end
-- Cleans old header and insert a new one (if it exists).
self.insert_header(envelope_templ, args.header or self.Header)
-- Sets new body contents (and erase old content).
local body = (envelope_templ[2] and envelope_templ[2][1]) or envelope_templ[1][1]
for i = 1, math.max(#body, #args.entries) do
body[i] = args.entries[i]
end
-- Sets method (actually, the table's tag) and namespace.
body.tag = args.method
body.attr[xmlns] = args.namespace
return serialize(envelope_templ)
end
local soap_action, content_type_header
if (not args.soapversion) or tonumber(args.soapversion) == 1.1 then
content_type_header = "text/xml;charset=UTF-8"
else
content_type_header = "application/soap+xml"
end
local xml_header_template = '<?xml version="1.0"?>'
local xml_header = xml_header_template
if args.encoding then
xml_header = xml_header:gsub('"%?>', '" encoding="' .. args.encoding .. '"?>')
end
local request_body = xml_header .. self.encode(args)
self.Log.debug('SOAP Request: ' .. tostring(xml.eval(request_body)), self._debug)
local request_sink, tbody = self.ltn12.sink.table()
local headers = {
["Content-Type"] = content_type_header,
["Content-Length"] = tostring(request_body:len()),
["SOAPAction"] = soap_action,
}
if args.headers then
for h, v in pairs(args.headers) do
headers[h] = v
end
end
local mandatory_url = "Field `url' is mandatory"
local url = {
url = assert(args.url or self.url, mandatory_url),
method = "POST",
source = self.ltn12.source.string(request_body),
sink = request_sink,
headers = headers,
}
local suggested_layers = { http = "socket.http", https = "ssl.https", }
local protocol = url.url:match "^(%a+)" -- protocol's name
local mod = assert(self.client[protocol], '"'
.. protocol
.. '" protocol support unavailable. Try soap.CMDBuild.'
.. protocol
.. ' = require"'
.. suggested_layers[protocol]
.. '" to enable it.')
local request = assert(mod.request, 'Could not find request function on module soap.CMDBuild.' .. protocol)
request(url)
------------------------------------------------------------------------
-- retriveMessage
-- The function truncates the additional information in the SOAP response
-- @param response - SOAP response (table)
-- @return resp - (string)
------------------------------------------------------------------------
local function retriveMessage(response)
------------------------------------------------------------------------
-- jtr
-- Create lua table from SOAP response table
-- @param text_array - SOAP (table)
-- @return ret - (string)
------------------------------------------------------------------------
local function jtr(text_array)
local ret = ""
for i = 1, #text_array do if text_array[i] then ret = ret .. text_array[i]; end end
return ret;
end
local resp = jtr(response)
local istart, iend = resp:find('<soap:Envelope.*</soap:Envelope>');
if (istart and iend) then
return resp:sub(istart, iend);
else
return nil
end
end
local error_handler = function(response)
local _response = xml.eval(response)
if _response:find 'soap:Fault' then
local fault = _response:find 'soap:Fault':find 'faultstring'[1]
if fault then
self.Log.error('SOAP Error: ' .. fault, self.verbose)
os.exit(-1)
end
end
return _response
end
local response = retriveMessage(tbody)
if response then
self.Log.debug('SOAP Response: ' .. tostring(xml.eval(response)), self._debug)
else
return
end
tbody.xml = function()
return error_handler(response)
end
---------------------------------------------------------------------
-- Converts a SOAP message into Lua objects.
-- @param ignoreFields
-- @param onCardLoad
-- @return String with namespace, String with method's name and
-- Table with SOAP elements (LuaExpat's format).
---------------------------------------------------------------------
tbody.decode = function(ignoreFields, onCardLoad)
local obj = assert(error_handler(response))
local ns = obj[obj.TAG]:match("^(.-):")
assert(obj[obj.TAG] == ns .. ":Envelope", "Not a SOAP Envelope: " .. tostring(obj[obj.TAG]))
local lc = list_children(obj)
local o = lc()
-- Skip SOAP:Header
while o and (o[o.TAG] == ns .. ":Header" or o.tag == "SOAP-ENV:Header") do
o = lc()
end
if o and (o[o.TAG] == ns .. ":Body" or o.tag == "SOAP-ENV:Body") then
obj = list_children(o)()
else
error("Couldn't find SOAP Body!")
end
local method = obj[obj.TAG]:match("%:([^:]*)$") or obj[obj.TAG]
local response = {
namespace = find_xmlns(obj),
method = method, --obj[obj.TAG]:match("%:([^:]*)$") or obj[obj.TAG],
entries = { Id = {} }
}
local ns = obj[obj.TAG]:match("^(.-):")
obj = list_children(obj, ns .. ':return')()
if not obj then return end
if method ~= 'createCardResponse' and method ~= 'updateCardResponse' and method ~= 'deleteCardResponse' and obj[2] and obj[2][1]:find(ns .. ':attributeList') then
for i = 1, #obj
do
local id = obj[i]:find(ns .. ":id")
if id ~= nil then
id = id[1]
if obj[i][1]:find(ns .. ':attributeList') then
for j = 1, #obj[i]
do
local attrList = obj[i][j]:find(ns .. ":attributeList")
if attrList ~= nil then
local key = attrList:find(ns .. ":name")
local value = attrList:find(ns .. ":value") or ""
local code = attrList:find(ns .. ":code") or ""
if key ~= nil and not self.Utils.isin(ignoreFields, key[1]) then
key = key[1]
value = value[1]
code = code[1]
if response.entries.Id[tostring(id)] == nil then
response.entries.Id[tostring(id)] = {}
end
if code == nil then
response.entries.Id[tostring(id)][key] = value
else
response.entries.Id[tostring(id)][key] = { value = value, code = code }
end
end
end
end
if onCardLoad ~= nil then
onCardLoad(response.entries, tostring(id))
end
end
end
end
else
if method == 'getCardListResponse' or method == 'getCardResponse' then
local id
if not id then
if obj[1]:find(ns..':id') then
id= obj[1]:find(ns..':id')[1]
elseif obj:find(ns..':id') then
id = obj:find(ns..':id')[1]
else
id = 0
end
end
if obj[1]:find(ns..':cards') then
obj = obj[1]:find(ns..':cards')
end
for i = 1, #obj do
if id then
local attrList = obj[i]:find(ns .. ":attributeList")
if attrList then
local key = attrList:find(ns .. ":name")
local value = attrList:find(ns .. ":value") or ""
local code = attrList:find(ns .. ":code") or ""
if key ~= nil and not self.Utils.isin(ignoreFields, key[1]) then
key = key[1]
value = value[1]
code = code[1]
if response.entries.Id[tostring(id)] == nil then
response.entries.Id[tostring(id)] = {}
end
if code == nil then
response.entries.Id[tostring(id)][key] = value
else
response.entries.Id[tostring(id)][key] = { value = value, code = code }
end
end
end
end
end
elseif method == 'createCardResponse' or method == 'updateCardResponse' then
if response.entriesId == nil then
response.entries.Id = {}
end
response.entries.Id['cardId'] = obj[1]
elseif method == 'deleteCardResponse' then
if response.entries.Id == nil then
response.entries.Id = {}
end
response.entries.Id['status'] = obj[1]
else
for i=1, #obj do
local key = obj[i][obj.TAG]
local value = obj[i][1]
if response.entries.Id == nil then
response.entries.Id = {}
end
response.entries.Id[key] = value
end
end
end
------------------------------------------------------------------------
-- response.tprint
-- Recursively print arbitrary data
-- @param l - Set limit (default 100000) to stanch infinite loops (number)
-- @param i - Indents tables as [KEY] VALUE, nested tables as [KEY] [KEY]...[KEY] VALUE (string)
-- Set indent ("") to prefix each line: Mytable [KEY] [KEY]...[KEY] VALUE
-- @return
------------------------------------------------------------------------
response.tprint = function(l, i) -- recursive Print (structure, limit, indent)
local function rPrint(s, l, i)
l = (l) or 100000;
i = i or ""; -- default item limit, indent string
if (l < 1) then
print "ERROR: Item limit reached.";
return l - 1
end;
local ts = type(s);
if (ts ~= "table") then
print(i, ts, s);
return l - 1
end
print(i, ts); -- print "table"
for k, v in pairs(s) do -- print "[KEY] VALUE"
if k ~= 'tprint' then
l = rPrint(v, l, i .. "\t[" .. tostring(k) .. "]");
end
if (l < 0) then break end
end
return l
end
return rPrint(response, l, i)
end
return response
end
return tbody
end
return CMDBuild
|
local function readLittleEndian(file, bytes)
local string = file:read(2)
local bytes = string:byte()
-- print(string, type(bytes), bytes)
return bytes
end
-- https://gist.github.com/fdeitylink/3fded36e9187fe838eb18a412c712800
-- -=~ PXM File Data ~=-
-- maps must be minimum of 21x16
local function readPXM(filename)
print('reading PXM: ' .. filename)
local file = assert(io.open(filename, MODE_READ_BINARY))
-- First three bytes are PXM, then 0x10.
assert(file:read(3) == "PXM")
assert(file:read(1):byte() == 0x10)
-- Then 0x_map_length - 2 bytes
-- Then 0x_map_height - 2 bytes
local length = readLittleEndian(file, 2)
local height = readLittleEndian(file, 2)
print('length:', length)
print('height:', height)
-- Then 0x_map_tile_from_tileset for the rest of the file (numbered from 0, and going left to right, top to bottom) - 1 byte
local tiles = {}
for x = 1, length do
tiles[x] = {}
end
for y = 1, height do
for x = 1, length do
tiles[x][y] = file:read(1):byte()
end
end
-- Print result
local XXX = 3
for y = 1, height do
local line = ""
for x = 1, length do
local tile = tiles[x][y]
local len = string.len(tile)
line = line .. string.rep(' ', XXX - len) .. tile
end
print(line)
end
end
|
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
AddCSLuaFile("constants.lua")
include("game_states.lua")
include("shared.lua")
include("state_updates.lua")
include("util.lua")
include("sql_interface.lua")
-- nets
util.AddNetworkString("game_state")
util.AddNetworkString("cheers")
util.AddNetworkString("boos")
util.AddNetworkString("comedian")
util.AddNetworkString("mining")
util.AddNetworkString("coins")
-- GM FUNCTIONS
function GM:Initialize()
self.BaseClass.Initialize(self)
GAMEMODE.boos = 0
GAMEMODE.cheers = 0
GAMEMODE.comedian = nil
GAMEMODE.comedianQuit = false
GAMEMODE.stateTimestamp = nil
GAMEMODE.previousState = -1
GAMEMODE.state = GAME_STATE.WAITING_FOR_PLAYERS
GAMEMODE.lastCoinQuery = 0
MsgN("bbcc initializing...")
end
function GM:Tick()
STATE_UPDATES.updateState()
keepPlayersInCheck()
updateCoins()
end
-- Cheers and boos activation
function GM:PlayerButtonDown(ply, button)
if button == 107 then -- mouseleft
if ply == GAMEMODE.comedian then
else
if playNoise(ply, table.Random(CONSTANTS.SOUND_CHEERS)) then
incCheers()
end
end
elseif button == 108 then -- mouseright
if ply == GAMEMODE.comedian then
-- quitting
GAMEMODE.comedianQuit = true
else
if playNoise(ply, table.Random(CONSTANTS.SOUND_BOOS)) then
incBoos()
end
end
end
end
function GM:PlayerCanSeePlayersChat(text, teamOnly, listener, speaker)
return canHear(listener, speaker)
end
-- Default model
function GM:PlayerSetModel(ply)
ply:SetModel("models/player/Group01/Male_01.mdl")
end
-- Prevent player collision
function GM:ShouldCollide( ent1, ent2 )
if ( IsValid( ent1 ) and IsValid( ent2 ) and ent1:IsPlayer() and ent2:IsPlayer() ) then return false end
return true
end
-- Entrypoint for player mining
function GM:PlayerSay(sender, text, teamChat)
if string.match(text, "!mine") then
net.Start("mining")
net.Send(sender)
end
end
-- Hooks
hook.Add("PlayerCanHearPlayersVoice", "Game Logic", canHear)
local function spawn(ply)
ply:GodEnable()
GAMEMODE:SetPlayerSpeed(ply, 70, 70)
ply:SetCustomCollisionCheck( true )
ply:SetNoCollideWithTeammates( true )
ply.lastNoised = 0
SQL_INTERFACE.getPlayerCoins(ply)
end
hook.Add("PlayerInitialSpawn", "some_unique_name", spawn)
-- Helpers
-- CanHear: Can allow only comedian to talk for non-rowdy comedy
function canHear(listener, talker)
return true
-- if GAMEMODE.state ~= GAME_STATE.TELLING_JOKES then
-- return true
-- else
-- return listener == GAMEMODE.comedian or talker == GAMEMODE.comedian
-- end
end
-- Laughing/booing
function playNoise(ply, noise)
local now = CurTime()
if ply.lastNoised == nil then
ply.lastNoised = -CONSTANTS.NOISE_DELAY_SECOND
end
if ply.lastNoised + CONSTANTS.NOISE_DELAY_SECOND < now then
ply:EmitSound(noise)
ply.lastNoised = now
return true
end
return false
end
function incCheers()
if GAMEMODE.state == GAME_STATE.TELLING_JOKES then
GAMEMODE.cheers = GAMEMODE.cheers + 1
GAMEMODE.comedyTime = GAMEMODE.comedyTime + CONSTANTS.COMEDY_SECONDS * (1.0 / (player.GetCount()-1)) * (CONSTANTS.COMEDY_SECONDS * 1.0/ CONSTANTS.NOISE_DELAY_SECOND)
net.Start("cheers")
net.WriteInt(GAMEMODE.comedyTime, 32)
net.Broadcast()
end
end
function incBoos()
if GAMEMODE.state == GAME_STATE.TELLING_JOKES then
GAMEMODE.boos = GAMEMODE.boos + 1
net.Start("boos")
net.WriteInt(GAMEMODE.boos, 32)
net.Broadcast()
end
end
function keepPlayersInCheck()
local players = player.GetAll()
for k, v in pairs(players) do
if IsValid(v) and v ~= GAMEMODE.comedian then
local ppos = v:GetPos()
if ppos.y < CONSTANTS.COMEDIAN_BOX_Y then
ppos.y = 0
v:SetPos(ppos)
end
end
end
end
-- Query coin db
function updateCoins()
local nao = CurTime()
if nao - GAMEMODE.lastCoinQuery > 60 then
GAMEMODE.lastCoinQuery = nao
UTIL.printAnnounce("Type !mine to mine coins! Values updated every minute.")
local players = player.GetAll()
for k, v in pairs(players) do
if IsValid(v) then
SQL_INTERFACE.getPlayerCoins(v)
end
end
end
end
|
function handler.get()
end
|
if nil ~= require then
require "fritomod/tests/Mixins-ArrayTests";
require "fritomod/tests/Mixins-TableTests";
end;
local Suite=CreateTestSuite("fritomod.Iterators");
local arraySuite = ReflectiveTestSuite:New("Iterators (arrays)");
Mixins.ArrayTests(arraySuite, Iterators);
function arraySuite:Array(...)
return Iterators.IterateList({...});
end;
local tableSuite = ReflectiveTestSuite:New("Iterators (tables)");
Mixins.TableTests(tableSuite, Iterators);
function tableSuite:Table(t)
if t == nil then
return Functions.Clone(Noop);
end;
return Iterators.IterateMap(t);
end;
function Suite:TestVisibleFields()
local foo = {
a = 1,
b = 2,
c = 3
};
local copy = {};
for key, value in Iterators.IterateVisibleFields(foo) do
copy[key] = value;
end;
Assert.Equals(foo, copy, "Simple visible fields");
end;
function Suite:TestVisibleFieldsWhenNested()
local foo = {
a = 1,
b = 2,
c = 3
};
setmetatable(foo, {
__index = {
d = 4
}
});
local copy = {};
for key, value in Iterators.IterateVisibleFields(foo) do
copy[key] = value;
end;
foo.d = 4;
Assert.Equals(foo, copy, "Field is iterated when contained in a metatable");
end;
function Suite:TestVisibleFieldsWhenOverridden()
local foo = {
a = 1,
b = 2,
c = 3
};
setmetatable(foo, {
__index = {
c = 4,
}
});
local flag = Tests.Flag();
for key, value in Iterators.IterateVisibleFields(foo) do
if key == "c" then
assert(not flag:IsSet(), "C was already iterated");
flag:Raise();
assert(value == 3, "Iterated over an invalid c value. Value was: " .. tostring(value));
end;
end;
assert(flag:IsSet(), "C was never iterated");
end;
function Suite:TestVisibleFieldsCombinedWithFilteredIterator()
local obj = {
a = true,
bb = true,
c = true,
dd = true,
e = false
};
local iterator = Iterators.IterateVisibleFields(obj);
iterator = Iterators.FilteredIterator(iterator, function(key, value)
return #key % 2 == 0;
end);
local counter = Tests.Counter();
Iterators.Each(iterator, counter.Hit);
counter.Assert(2);
end;
function Suite:TestConsumeEatsAValueIterator()
local a;
local function Feeder()
return table.remove(a,1);
end;
a={5,6,7};
Assert.Equals({5,6,7}, Iterators.Consume(Feeder));
end;
function Suite:TestConsumeEatsAPairIterator()
local a={11,22,33};
local c = 0;
local function PairFeeder()
if #a > 0 then
c = c + 1;
return c, table.remove(a, 1);
end;
end;
Assert.Equals({11,22,33}, Iterators.Consume(PairFeeder));
end;
function Suite:TestCounter()
Assert.Equals({1,2,3}, Iterators.Consume(Iterators.Counter(1,3)));
Assert.Equals({3,2,1}, Iterators.Consume(Iterators.Counter(3,1)));
Assert.Equals({1,2,3}, Iterators.Consume(Iterators.Counter(3)));
Assert.Equals({1,3,5}, Iterators.Consume(Iterators.Counter(1,5,2)));
local unbounded=Iterators.Counter();
Assert.Equals(1, unbounded());
Assert.Equals(2, unbounded());
Assert.Equals(3, unbounded());
end;
function Suite:TestRepeat()
local i=Iterators.Repeat("a", "b", "c");
Assert.Equals("a", i());
Assert.Equals("b", i());
Assert.Equals("c", i());
Assert.Equals("a", i());
local c=Iterators.Repeat(0,1,2);
for i=0,6 do
Assert.Equals(i%3,c());
end;
end;
|
--- Solution -------------------------------
workspace "Pathfinding"
configurations {
"Debug",
"Release"
}
platforms {
"x86",
"x64"
}
startproject "App"
filter "platforms:x86"
architecture "x86"
filter "platforms:x64"
architecture "x86_64"
--- Variables ------------------------------
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
includedir = {}
includedir["SFML"] = "App/vendor/SFML/include"
includedir["SEL"] = "Pathfinding/vendor/SEL/include"
includedir["Pathfinding"] = "Pathfinding/include"
--- Dependencies ---------------------------
group "Dependencies"
include "App/vendor/SFML"
group ""
--- Pathfinding --------------------------------
project "Pathfinding"
kind "StaticLib"
location "Pathfinding"
language "C++"
cppdialect "C++20"
staticruntime "on"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("obj/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.cpp",
"%{prj.name}/include/**.hpp"
}
includedirs {
"%{includedir.SEL}",
"Pathfinding/include/",
"Pathfinding/src/"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
--- App --------------------------------
project "App"
location "App"
language "C++"
cppdialect "C++20"
staticruntime "on"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("obj/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.cpp"
}
includedirs {
"%{includedir.Pathfinding}",
"%{includedir.SFML}",
"%{includedir.SEL}",
}
defines {
"SFML_STATIC"
}
filter "system:windows"
entrypoint "mainCRTStartup"
systemversion "latest"
libdirs {
"%{prj.name}/vendor/SFML/extlibs/libs-msvc-universal/%{cfg.platform}/"
}
filter {}
links {
"opengl32.lib",
"freetype.lib",
"winmm.lib",
"gdi32.lib",
"SFML",
"Pathfinding"
}
filter "configurations:Debug"
kind "ConsoleApp"
runtime "Debug"
symbols "on"
filter "configurations:Release"
kind "WindowedApp"
runtime "Release"
optimize "on"
|
--- === Shade ===
---
--- Creates a semitransparent overlay to reduce screen brightness.
---
--- Download: https://github.com/Hammerspoon/Spoons/raw/master/Spoons/Shade.spoon.zip
local obj = {}
obj.__index = obj
-- Metadata
obj.name = "Shade"
obj.version = "0.2"
obj.author = "Leonardo Shibata"
obj.homepage = "https://github.com/Hammerspoon/Spoons"
obj.license = "MIT - https://opensource.org/licenses/MIT"
--String containing an ASCII diagram to be rendered as a menu bar icon for when Shade is OFF.
obj.iconOff = "ASCII:" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . 1 # # # # # # # # # # # # # 1 . . .\n" ..
". . . 4 . . . . . . . . . . . . . 2 . . .\n" ..
". . . # 5 = = = = = = = = = = = 5 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # 6 = = = = = = = = = = = 6 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # 7 = = = = = = = = = = = 7 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . 4 . . . . . . . . . . . . . # . . .\n" ..
". . . 3 # # # # # # # # # # # # 3 2 . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . ."
--String containing an ASCII diagram to be rendered as a menu bar icon for when Shade is ON.
obj.iconOn = "ASCII:" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . 1 # # # # # # # # # # # # # 1 . . .\n" ..
". . . 4 . . . . . . . . . . . . . 2 . . .\n" ..
". . . # 5 = = = = = = = = = = = 5 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # 6 = = = = = = = = = = = 6 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # 7 = = = = = = = = = = = 7 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # 8 = = = = = = = = = = = 8 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # 9 = = = = = = = = = = = 9 # . . .\n" ..
". . . # . . . . . . . . . . . . . # . . .\n" ..
". . . # a = = = = = = = = = = = a # . . .\n" ..
". . . 4 . . . . . . . . . . . . . # . . .\n" ..
". . . 3 # # # # # # # # # # # # 3 2 . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . .\n" ..
". . . . . . . . . . . . . . . . . . . . ."
--Find out screen size. Currently using only the primary screen
obj.screenSize = hs.screen.primaryScreen()
--Returns a hs.geometry rect describing screen's frame in absolute coordinates, including the dock and menu.
obj.shade = hs.drawing.rectangle(obj.screenSize:fullFrame())
--- Shade.shadeTransparency
--- Variable
--- Contains the alpha (transparency) of the overlay, from 0.0 (completely
--- transparent to 1.0 (completely opaque). Default is 0.5.
obj.shadeTransparency = 0.5
--shade characteristics
--white - the ratio of white to black from 0.0 (completely black) to 1.0 (completely white); default = 0.
--alpha - the color transparency from 0.0 (completely transparent) to 1.0 (completely opaque)
obj.shade:setFillColor({["white"]=0, ["alpha"] = obj.shadeTransparency })
obj.shade:setStroke(false):setFill(true)
--set to cover the whole screen, all spaces and expose
obj.shade:bringToFront(true):setBehavior(17)
--- Shade.shadeIsOn
--- Variable
--- Flag for Shade status, 'false' means shade off, 'true' means on.
obj.shadeIsOn = nil
--- Shade:init()
--- Method
--- Sets up the Spoon
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function obj:init()
--create icon on the menu bar and set flag to 'false'
self.shadeMenuIcon = hs.menubar.new()
self.shadeMenuIcon:setIcon(obj.iconOff)
-- self.shadeMenuIcon:setClickCallback(obj.toggleShade)
self.shadeMenuIcon:setTooltip('Shade')
--when clicked show menu with different transparency options (25, 50 and 75%)
menuTable = {
{
title = "25%",
fn = function()
obj.shadeTransparency = .25
obj.start()
end
},
{
title = "50%",
fn = function()
obj.shadeTransparency = .5
obj.start()
end
},
{
title = "75%",
fn = function()
obj.shadeTransparency = .75
obj.start()
end
},
{
title = "off",
fn = function()
obj.stop()
self.checked = true
end
},
}
self.shadeMenuIcon:setMenu(menuTable)
self.shadeIsOn = false
end
--- Shade:start()
--- Method
--- Turn the shade on, darkening the screen
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function obj:start()
--In case there is already a shade on the screen, first hide this one
obj.shade:hide()
--Find out screen size. Currently using only the primary screen
obj.screenSize = hs.screen.primaryScreen()
--Returns a hs.geometry rect describing screen's frame in absolute coordinates, including the dock and menu.
obj.shade = hs.drawing.rectangle(obj.screenSize:fullFrame())
obj.shade:setFillColor({["alpha"] = obj.shadeTransparency })
obj.shade:show()
obj.shadeIsOn = true
obj.shadeMenuIcon:setIcon(obj.iconOn)
end
--- Shade:stop()
--- Method
--- Turn the shade off, brightening the screen
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function obj:stop()
obj.shade:hide()
obj.shadeIsOn = false
obj.shadeMenuIcon:setIcon(obj.iconOff)
end
--- Shade:toggleShade()
--- Function
--- Turns shade on/off
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function obj:toggleShade()
--Is Shade off? If so, turn it on darkening the screen
if obj.shadeIsOn == false then
obj.start()
--If shade is on, turn it off brightening the screen
elseif obj.shadeIsOn == true then
obj.stop()
else
-- print('you shouldnt be here') --for debug purposes
end
end
--- Shade:bindHotkeys(map)
--- Method
--- Binds hotkeys for Shade
---
--- Parameters:
--- * map - A table containing hotkey modifier/key details for the following item:
--- * toggleShade - This will toggle the shade on/off, and update the menubar graphic
--- E.g.: { toggleShade = {"cmd","alt","ctrl"},"s" }
---
--- Returns:
--- * None
function obj:bindHotkeys(map)
local def = { toggleShade = obj.toggleShade }
hs.spoons.bindHotkeysToSpec(def, map)
end
--check if there was any change in screen resolution
obj.screenWatcher = hs.screen.watcher.new(function()
if obj.shadeIsOn == true then
-- hs.alert.show("screen change")
obj.shade:hide()
obj.start()
end
end)
obj.screenWatcher:start()
--[[ Features being tested (start)
hs.fnutils.each(allScreens, function(screen) print(screen:id()) end)
hs.fnutils.each(allScreens, function(screen) print(screen:fullFrame()) end)
hs.fnutils.each(allScreens, function(screen) print(hs.inspect(screen:fullFrame().table)) end)
--]] --Features being tested (end)
return obj
|
ccs = ccs or {}
---BatchNode object
---@class BatchNode : Node
local BatchNode = {}
ccs.BatchNode = BatchNode
--------------------------------
--
---@return BatchNode
function BatchNode:create() end
--------------------------------
---@overload fun(Node, int, string):BatchNode
---@overload fun(Node, int, int):BatchNode
---@param pChild Node
---@param zOrder int
---@param tag int
---@return BatchNode
function BatchNode:addChild(pChild, zOrder, tag) end
--------------------------------
---js NA
---@return bool
function BatchNode:init() end
--------------------------------
--
---@param renderer Renderer
---@param transform mat4_table
---@param flags int
---@return BatchNode
function BatchNode:draw(renderer, transform, flags) end
--------------------------------
--
---@param child Node
---@param cleanup bool
---@return BatchNode
function BatchNode:removeChild(child, cleanup) end
return BatchNode |
levelsLoaded = false
layoutsloaded = false
function _filllevels()
if not levelsLoaded then
levels = getlevels()
size = table.getn(levels)
for i=1,size do
commandstring = "scr.loadlevel('" .. levels[i] .. "')"
addelement("_levellist","levellist","dummy","button",levels[i],commandstring)
end
levelsLoaded = true
end
end;
function _filllayouts()
if not layoutsloaded then
layouts = getlayouts()
size = table.getn(layouts)
for i=1,size do
commandstring = "scr.togglelayout('" .. layouts[i] .. "')"
addelement("_layoutlist","levellist","dummy","button","Toggle " .. layouts[i],commandstring)
end
layoutsloaded = true
end
end; |
-- All the code in this file is adapted from https://github.com/karthikncode/text-world-player
-- Please see license (MIT) at: https://github.com/karthikncode/text-world-player/blob/main/LICENSE.txt
local clock = os.clock
function sleep(n) -- seconds
local t0 = clock()
while clock() - t0 <= n do end
end
function split(s, pattern)
local parts = {}
for i in string.gmatch(s, pattern) do
table.insert(parts, i)
end
return parts
end
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function string.ends(String,End)
return End=='' or string.sub(String,-string.len(End))==End
end
function string.trim(s)
-- return (s:gsub("^%s*(.-)%s*$", "%1"))
return s:match "^%W*(.-)%s*$"
end
function reverse_tensor(tensor)
--make sure tensor is 1D
local n = tensor:size(1)
local tmp = torch.Tensor(n)
for i=1, n do
tmp[i] = tensor[n+1-i]
end
return tmp
end
-- function specific to make available_objects tensor
function table_to_binary_tensor(t,N)
local tensor
if t then
tensor = torch.zeros(N)
for i,val in pairs(t) do
tensor[val] = 1
end
else
tensor = torch.ones(N)
end
return tensor
end
function str_to_table(str)
if type(str) == 'table' then
return str
end
if not str or type(str) ~= 'string' then
if type(str) == 'table' then
return str
end
return {}
end
local ttr
if str ~= '' then
local ttx=tt
loadstring('tt = {' .. str .. '}')()
ttr = tt
tt = ttx
else
ttr = {}
end
return ttr
end
-- IMP: very specific function - do not use for arbitrary tensors
function tensor_to_table(tensor, state_dim, hist_len)
batch_size = tensor:size(1)
local NULL_INDEX = #symbols+1
-- convert 0 to NULL_INDEX (this happens when hist doesn't go back as far as hist_len in chain)
for i=1, tensor:size(1) do
for j=1, tensor:size(2) do
if tensor[i][j] == 0 then
tensor[i][j] = NULL_INDEX
end
end
end
local t2 = {}
if tensor:size(1) == hist_len then
-- hacky: this is testing case. They don't seem to have a consistent representation
-- so this will have to do for now.
-- print('testing' , tensor:size())
for j=1, tensor:size(1) do
for k=1, tensor:size(2)/state_dim do
t2_tmp = {}
for i=(k-1)*state_dim+1, k*state_dim do
t2_tmp[i%state_dim] = tensor[{{j}, {i}}]:reshape(1)
end
t2_tmp[state_dim] = t2_tmp[0]
t2_tmp[0] = nil
table.insert(t2, t2_tmp)
end
end
else
-- print('training' , tensor:size())
-- print(tensor[{{1}, {}}])
for j=1, tensor:size(2)/state_dim do
t2_tmp = {}
for i=(j-1)*state_dim+1,j*state_dim do
t2_tmp[i%state_dim] = tensor[{{}, {i}}]:reshape(batch_size)
end
t2_tmp[state_dim] = t2_tmp[0]
t2_tmp[0] = nil
table.insert(t2, t2_tmp)
end
end
-- for i=1, #t2 do
-- for j=1, #t2[1] do
-- for k=1, t2[i][j]:size(1) do
-- assert(t2[i][j][k] ~= 0, "0 element at"..i..' '..j..' '..k)
-- end
-- end
-- end
return t2
end
function table.copy(t)
if t == nil then return nil end
local nt = {}
for k, v in pairs(t) do
if type(v) == 'table' then
nt[k] = table.copy(v)
else
nt[k] = v
end
end
setmetatable(nt, table.copy(getmetatable(t)))
return nt
end
function TableConcat(t1,t2)
for i=1,#t2 do
t1[#t1+1] = t2[i]
end
return t1
end
function table.val_to_str ( v )
if "string" == type( v ) then
v = string.gsub( v, "\n", "\\n" )
if string.match( string.gsub(v,"[^'\"]",""), '^"+$' ) then
return "'" .. v .. "'"
end
return '"' .. string.gsub(v,'"', '\\"' ) .. '"'
else
return "table" == type( v ) and table.tostring( v ) or
tostring( v )
end
end
function table.key_to_str ( k )
if "string" == type( k ) and string.match( k, "^[_%a][_%a%d]*$" ) then
return k
else
return "[" .. table.val_to_str( k ) .. "]"
end
end
function table.tostring( tbl )
local result, done = {}, {}
for k, v in ipairs( tbl ) do
table.insert( result, table.val_to_str( v ) )
done[ k ] = true
end
for k, v in pairs( tbl ) do
if not done[ k ] then
table.insert( result,
table.key_to_str( k ) .. "=" .. table.val_to_str( v ) )
end
end
return "{" .. table.concat( result, "," ) .. "}"
end
|
--[[ Copyright (c) 2010 Manuel "Roujin" Wolf
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
--! A dialog for activating cheats
class "UICheats" (UIResizable)
---@type UICheats
local UICheats = _G["UICheats"]
local col_bg = {
red = 154,
green = 146,
blue = 198,
}
local col_caption = {
red = 174,
green = 166,
blue = 218,
}
local col_border = {
red = 134,
green = 126,
blue = 178,
}
local col_cheated_no = {
red = 36,
green = 154,
blue = 36,
}
local col_cheated_yes = {
red = 224,
green = 36,
blue = 36,
}
--[[ Constructs the cheat dialog.
!param ui (UI) The active ui.
]]
function UICheats:UICheats(ui)
self.cheats = {
{name = "money", func = self.cheatMoney},
{name = "all_research", func = self.cheatResearch},
{name = "emergency", func = self.cheatEmergency},
{name = "epidemic", func = self.cheatEpidemic},
{name = "toggle_infected", func = self.cheatToggleInfected},
{name = "vip", func = self.cheatVip},
{name = "earthquake", func = self.cheatEarthquake},
{name = "create_patient", func = self.cheatPatient},
{name = "end_month", func = self.cheatMonth},
{name = "end_year", func = self.cheatYear},
{name = "lose_level", func = self.cheatLose},
{name = "win_level", func = self.cheatWin},
{name = "increase_prices", func = self.cheatIncreasePrices},
{name = "decrease_prices", func = self.cheatDecreasePrices},
}
self:UIResizable(ui, 300, 200, col_bg)
self.default_button_sound = "selectx.wav"
self.modal_class = "cheats"
self.esc_closes = true
self.resizable = false
self:setDefaultPosition(0.2, 0.4)
local y = 10
self:addBevelPanel(20, y, 260, 20, col_caption):setLabel(_S.cheats_window.caption)
.lowered = true
y = y + 30
self:addColourPanel(20, y, 260, 40, col_bg.red, col_bg.green, col_bg.blue):setLabel({_S.cheats_window.warning})
y = y + 40
self.cheated_panel = self:addBevelPanel(20, y, 260, 18, col_cheated_no, col_border, col_border)
local function button_clicked(num)
return --[[persistable:cheats_button]] function(window)
window:buttonClicked(num)
end
end
self.item_panels = {}
self.item_buttons = {}
y = y + 30
for num = 1, #self.cheats do
self.item_panels[num] = self:addBevelPanel(20, y, 260, 20, col_bg)
:setLabel(_S.cheats_window.cheats[self.cheats[num].name])
self.item_buttons[num] = self.item_panels[num]:makeButton(0, 0, 260, 20, nil, button_clicked(num))
:setTooltip(_S.tooltip.cheats_window.cheats[self.cheats[num].name])
y = y + 20
end
y = y + 20
self:addBevelPanel(20, y, 260, 40, col_bg):setLabel(_S.cheats_window.close)
:makeButton(0, 0, 260, 40, nil, self.buttonBack):setTooltip(_S.tooltip.cheats_window.close)
y = y + 60
self:setSize(300, y)
self:updateCheatedStatus()
end
function UICheats:updateCheatedStatus()
local cheated = self.ui.hospital.cheated
self.cheated_panel:setLabel(cheated and _S.cheats_window.cheated.yes or _S.cheats_window.cheated.no)
self.cheated_panel:setColour(cheated and col_cheated_yes or col_cheated_no)
end
function UICheats:buttonClicked(num)
-- Only the cheats that may fail return false in that case. All others return nothing.
if self.cheats[num].func(self) ~= false then
if self.cheats[num].name ~= "lose_level" then
local announcements = self.ui.app.world.cheat_announcements
if announcements then
self.ui:playSound(announcements[math.random(1, #announcements)])
end
self.ui.hospital.cheated = true
self:updateCheatedStatus()
end
else
-- It was not possible to use this cheat.
self.ui:addWindow(UIInformation(self.ui, {_S.information.cheat_not_possible}))
end
end
function UICheats:cheatMoney()
self.ui.hospital:receiveMoney(10000, _S.transactions.cheat)
end
function UICheats:cheatResearch()
local hosp = self.ui.hospital
for _, cat in ipairs({"diagnosis", "cure"}) do
while hosp.research.research_policy[cat].current do
hosp.research:discoverObject(hosp.research.research_policy[cat].current)
end
end
end
function UICheats:cheatEmergency()
if not self.ui.hospital:createEmergency() then
self.ui:addWindow(UIInformation(self.ui, {_S.misc.no_heliport}))
end
end
--[[ Creates a new contagious patient in the hospital - potentially an epidemic]]
function UICheats:cheatEpidemic()
self.ui.hospital:spawnContagiousPatient()
end
--[[ Before an epidemic has been revealed toggle the infected icons
to easily distinguish the infected patients -- will toggle icons
for ALL future epidemics you cannot distinguish between epidemics
by disease ]]
function UICheats:cheatToggleInfected()
local hospital = self.ui.hospital
if hospital.future_epidemics_pool and #hospital.future_epidemics_pool > 0 then
for _, future_epidemic in ipairs(hospital.future_epidemics_pool) do
local show_mood = future_epidemic.cheat_always_show_mood
future_epidemic.cheat_always_show_mood = not show_mood
local mood_action = show_mood and "deactivate" or "activate"
for _, patient in ipairs(future_epidemic.infected_patients) do
patient:setMood("epidemy4",mood_action)
end
end
else
print("Unable to toggle icons - no epidemics in progress that are not revealed")
end
end
function UICheats:cheatVip()
self.ui.hospital:createVip()
end
function UICheats:cheatEarthquake()
return self.ui.app.world:createEarthquake()
end
function UICheats:cheatPatient()
self.ui.app.world:spawnPatient()
end
function UICheats:cheatMonth()
self.ui.app.world:setEndMonth()
end
function UICheats:cheatYear()
self.ui.app.world:setEndYear()
end
function UICheats:cheatLose()
self.ui.app.world:loseGame(1) -- TODO adjust for multiplayer
end
function UICheats:cheatWin()
self.ui.app.world:winGame(1) -- TODO adjust for multiplayer
end
function UICheats:cheatIncreasePrices()
local hosp = self.ui.app.world.hospitals[1]
for _, casebook in pairs(hosp.disease_casebook) do
local new_price = casebook.price + 0.5
if new_price > 2 then
casebook.price = 2
else
casebook.price = new_price
end
end
end
function UICheats:cheatDecreasePrices()
local hosp = self.ui.app.world.hospitals[1]
for _, casebook in pairs(hosp.disease_casebook) do
local new_price = casebook.price - 0.5
if new_price < 0.5 then
casebook.price = 0.5
else
casebook.price = new_price
end
end
end
function UICheats:buttonBack()
self:close()
end
|
module(...,package.seeall)
local debug = false
local ffi = require("ffi")
local C = ffi.C
local buffer = require("core.buffer")
local freelist = require("core.freelist")
local lib = require("core.lib")
local memory = require("core.memory")
local freelist_add, freelist_remove = freelist.add, freelist.remove
require("core.packet_h")
local max_packets = 1e6
packets_fl = freelist.new("struct packet *", max_packets)
local packet_size = ffi.sizeof("struct packet")
function module_init ()
for i = 0, max_packets-1 do
free(ffi.cast("struct packet *", memory.dma_alloc(packet_size)))
end
end
-- Return a packet, or nil if none is available.
function allocate ()
return freelist_remove(packets_fl) or error("out of packets")
end
-- Append data to a packet.
function add_iovec (p, b, length, offset)
if debug then assert(p.niovecs < C.PACKET_IOVEC_MAX, "packet iovec overflow") end
offset = offset or 0
if debug then assert(length + offset <= b.size) end
local iovec = p.iovecs[p.niovecs]
iovec.buffer = b
iovec.length = length
iovec.offset = offset
p.niovecs = p.niovecs + 1
p.length = p.length + length
end
-- Prepend data to a packet.
function insert_iovec (idx, p, b, length, offset)
if debug then assert(p.niovecs < C.PACKET_IOVEC_MAX, "packet iovec overflow") end
offset = offset or 0
if debug then assert(length + offset <= b.size) end
for i = p.niovecs, idx + 1, -1 do
ffi.copy(p.iovecs[i], p.iovecs[i-1], ffi.sizeof("struct packet_iovec"))
end
local iovec = p.iovecs[idx]
iovec.buffer = b
iovec.length = length
iovec.offset = offset
p.niovecs = p.niovecs + 1
p.length = p.length + length
end
-- Prepend data to a packet.
function prepend_iovec (p, b, length, offset)
insert_iovec (0, p, b, length, offset)
end
function niovecs (p)
return p.niovecs
end
function iovec (p, n)
return p.iovecs[n]
end
-- Merge all buffers into one. Throws an exception if a single buffer
-- cannot hold the entire packet.
--
-- XXX Should work also with packets that are bigger than a single
-- buffer, i.e. reduce the number of buffers to the minimal set
-- required to hold the entire packet.
function coalesce (p)
if p.niovecs == 1 then return end
local b = buffer.allocate()
assert(p.length <= b.size, "packet too big to coalesce")
local length = 0
for i = 0, p.niovecs-1, 1 do
local iovec = p.iovecs[i]
ffi.copy(b.pointer + length, iovec.buffer.pointer + iovec.offset, iovec.length)
buffer.free(iovec.buffer)
length = length + iovec.length
end
p.niovecs, p.length = 0, 0
add_iovec(p, b, length)
end
-- The same as coalesce(), but allocate new packet
-- while leaving original packet unchanged
function clone (p)
local new_p = allocate()
local b = buffer.allocate()
assert(p.length <= b.size, "packet too big to clone")
local length = 0
for i = 0, p.niovecs - 1 do
local iovec = p.iovecs[i]
ffi.copy(b.pointer + length, iovec.buffer.pointer + iovec.offset, iovec.length)
length = length + iovec.length
end
add_iovec(new_p, b, length)
return new_p
end
-- The opposite of coalesce
-- Scatters the data through chunks
function scatter (p, sg_list)
assert(#sg_list + 1 <= C.PACKET_IOVEC_MAX)
local cloned = clone(p) -- provide coalesced copy
local result = allocate()
local iovec = cloned.iovecs[0]
local offset = 0 -- the offset in the cloned buffer
-- always append one big chunk in the end, to cover the case
-- where the supplied sgs are not sufficient to hold all the data
-- also if we get an empty sg_list this will make a single iovec packet
local pattern_list = lib.deepcopy(sg_list)
pattern_list[#pattern_list + 1] = {4096}
for _,sg in ipairs(pattern_list) do
local sg_len = sg[1]
local sg_offset = sg[2] or 0
local b = buffer.allocate()
assert(sg_len + sg_offset <= b.size)
local to_copy = math.min(sg_len, iovec.length - offset)
ffi.copy(b.pointer + sg_offset, iovec.buffer.pointer + iovec.offset + offset, to_copy)
add_iovec(result, b, to_copy, sg_offset)
-- advance the offset in the source buffer
offset = offset + to_copy
assert(offset <= iovec.length)
if offset == iovec.length then
-- we don't have more data to copy
break
end
end
packet.deref(cloned)
return result
end
-- use this function if you want to modify a packet received by an app
-- you cannot modify a packet if it is owned more then one app
-- it will create a copy for you as needed
function want_modify (p)
if p.refcount == 1 then
return p
end
local new_p = clone(p)
packet.deref(p)
return new_p
end
-- fill's an allocated packet with data from a string
function fill_data (p, d, offset)
offset = offset or 0
local iovec = p.iovecs[0]
assert (offset+#d <= iovec.length, "can't fit on first iovec") -- TODO: handle more iovecs
ffi.copy (iovec.buffer.pointer + iovec.offset + offset, d, #d)
end
-- creates a packet from a given binary string
function from_data (d)
local p = allocate()
local b = buffer.allocate()
local size = math.min(#d, b.size)
add_iovec(p, b, size)
fill_data(p, d)
return p
end
-- Increase the reference count for packet p by n (default n=1).
function ref (p, n)
if p.refcount > 0 then
p.refcount = p.refcount + (n or 1)
end
return p
end
-- Decrease the reference count for packet p.
-- The packet will be recycled if the reference count reaches 0.
function deref (p, n)
n = n or 1
if p.refcount > 0 then
-- assert(p.refcount >= n)
if n == p.refcount then
free(p)
else
p.refcount = p.refcount - n
end
end
end
-- Tenured packets are not reused by defref().
function tenure (p)
p.refcount = 0
end
-- Free a packet and all of its buffers.
local function free_aux(p, i)
buffer.free(p.iovecs[i].buffer)
end
function free (p)
local niovecs = p.niovecs
if niovecs > 0 then
free_aux(p, 0)
end
if niovecs > 1 then
free_aux(p, 1)
end
if niovecs > 2 then
for i = 2, p.niovecs-1 do
free_aux(p, i)
end
end
p.length = 0
p.niovecs = 0
p.refcount = 1
freelist_add(packets_fl, p)
end
function iovec_dump (iovec)
local b = iovec.buffer
local l = math.min(iovec.length, b.size-iovec.offset)
if l < 1 then return '' end
o={[-1]=string.format([[
offset: %d
length: %d
buffer.pointer: %s
buffer.physical: %X
buffer.size: %d
]], iovec.offset, iovec.length, b.pointer, tonumber(b.physical), b.size)}
for i = 0, l-1 do
o[i] = bit.tohex(b.pointer[i+iovec.offset], -2)
end
return table.concat(o, ' ', -1, l-1)
end
function report (p)
local result = string.format([[
refcount: %d
info.flags: %X
info.gso_flags: %X
info.hdr_len: %d
info.gso_size: %d
info.csum_start: %d
info.csum_offset: %d
niovecs: %d
length: %d
]],
p.refcount, p.info.flags, p.info.gso_flags,
p.info.hdr_len, p.info.gso_size, p.info.csum_start,
p.info.csum_offset, p.niovecs, p.length
)
for i = 0, p.niovecs-1 do
result = result .. string.format([[
iovec #%d: %s
]], i, iovec_dump(p.iovecs[i]))
end
return result
end
module_init()
|
local Path = {}
function Path.Split(pathStr)
local parts = {}
for chunk in pathStr:gmatch("[^%.]+") do
table.insert(parts, chunk)
end
return parts
end
function Path.IsValid(pathStr, start)
start = start or game
local parts = Path.Split(pathStr)
for _, part in ipairs(parts) do
-- skip redundant 'game' if it's the first part
if start == game and part ~= "game" or start ~= game then
start = start:FindFirstChild(part)
if not start then
return false
end
end
end
return true
end
function Path.CreateTree(pathStr, start, ignoreLast, instanceType)
instanceType = instanceType or "Folder"
start = start or game
local parts = Path.Split(pathStr)
for index, part in ipairs(parts) do
-- skip redundant 'game' if it's the first part
if start == game and part ~= "game" or start ~= game then
local nextObj = start:FindFirstChild(part)
if not nextObj and (ignoreLast and index ~= #parts or not ignoreLast) then
nextObj = Instance.new(instanceType, start)
nextObj.Name = part
end
if nextObj then
start = nextObj
end
end
end
return start
end
function Path.GetObjectAt(pathStr, start)
start = start or game
local parts = Path.Split(pathStr)
for _, part in ipairs(parts) do
start = start:FindFirstChild(part)
if not start then
return nil
end
end
return start
end
function Path.OSToROBLOXPath(ospath)
local path = ospath:gsub("%.[%.%w]+$", "") -- remove extensions
path = path:gsub("[\\/]", "%.") -- change separators to .
return path
end
return Path |
require("bufferline").setup({
options = {
numbers = function(opts)
return string.format("%s", opts.id)
end,
indicator_icon = "▎",
buffer_close_icon = "",
modified_icon = "●",
close_icon = "",
left_trunc_marker = "",
right_trunc_marker = "",
max_name_length = 20,
max_prefix_length = 15, -- prefix used when a buffer is de-duplicated
tab_size = 25,
diagnostics = "nvim_lsp",
diagnostics_indicator = function(_, _, diagnostics_dict, _)
local s = " "
for e, n in pairs(diagnostics_dict) do
local sym = e == "error" and " " or (e == "warning" and " " or " ")
s = s .. n .. sym
end
return s
end,
-- NOTE: this will be called a lot so don't do any heavy processing here
custom_filter = function(buf_number)
if vim.bo[buf_number].filetype ~= "dashboard" then
return true
end
end,
offsets = {
{
filetype = "NvimTree",
text = "File Explorer",
text_align = "center",
},
{
filetype = "minimap",
text = "Minimap",
text_align = "center",
},
{
filetype = "Outline",
text = "Symbols",
text_align = "center",
},
{
filetype = "packer",
text = "Plugins manager",
text_align = "center",
},
},
show_buffer_icons = true,
show_buffer_close_icons = true,
show_close_icon = false,
show_tab_indicators = true,
persist_buffer_sort = true,
separator_style = "thick",
enforce_regular_tabs = true,
always_show_bufferline = false,
sort_by = "directory",
custom_areas = {
right = function()
local result = {}
local error = vim.diagnostic.get(0, [[Error]])
local warning = vim.diagnostic.get(0, [[Warning]])
local info = vim.diagnostic.get(0, [[Information]])
local hint = vim.diagnostic.get(0, [[Hint]])
if error ~= 0 then
result[1] = {
text = " " .. error,
guifg = "#ff6c6b",
}
end
if warning ~= 0 then
result[2] = {
text = " " .. warning,
guifg = "#ECBE7B",
}
end
if hint ~= 0 then
result[3] = {
text = " " .. hint,
guifg = "#98be65",
}
end
if info ~= 0 then
result[4] = {
text = " " .. info,
guifg = "#51afef",
}
end
return result
end,
},
},
})
|
ang_g = {}
ang_m = {}
answ = {}
ind = {}
out = {}
dat = ""
sign = math.random(3)
first_g = 90 +(2 - sign) * math.random(50)
first_m = math.random(59) - 1
ang_g[1] = first_g
ang_m[1] = first_m
ang_g[2] = 179 - first_g
ang_m[2] = 60 - first_m
temp = math.floor(ang_m[2]/60)
ang_g[2] = ang_g[2] + temp
ang_m[2] = ang_m[2] - 60 * temp
ang_g[3] = ang_g[1]
ang_m[3] = ang_m[1]
ang_g[4] = ang_g[2]
ang_m[4] = ang_m[2]
out = lib.math.random_shuffle(index)
number = numb[out[1]]
dat = ang_g[out[1]] .. meas[1] .. " "
if (ang_m[out[1]] ~= 0) then
dat = dat .. ang_m[out[1]] .. meas[2] .. " "
end
nr = 0
for i = 1,4 do
if (numb[i] ~= number) then
nr = nr + 1
ind[nr] = i
answ[nr] = lib.check_number(ang_g[ind[nr]],30) .. meas[1] .. " "
if (ang_m[ind[i]] ~= 0) then
answ[nr] = answ[nr] .. lib.check_number(ang_m[ind[nr]],20) .. meas[2] .. " "
end
end
end
|
object_tangible_loot_mustafar_old_republic_tech_analyzer = object_tangible_loot_mustafar_shared_old_republic_tech_analyzer:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_mustafar_old_republic_tech_analyzer, "object/tangible/loot/mustafar/old_republic_tech_analyzer.iff")
|
module(..., package.seeall);
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >8 -- -- -- -- --
-- FlyWithLua graphics library V1.2
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- we can use these functions, to access to OpenGL:
--
-- glBegin_POINTS()
--
-- glBegin_LINES()
--
-- glBegin_LINE_STRIP()
--
-- glBegin_LINE_LOOP()
--
-- glBegin_POLYGON()
--
-- glBegin_TRIANGLES()
--
-- glBegin_TRIANGLE_STRIP()
--
-- glBegin_TRIANGLE_FAN()
--
-- glBegin_QUADS()
--
-- glBegin_QUAD_STRIP()
--
-- glEnd()
--
-- glVertex2f(x, y)
--
-- glVertex3f(x, y, z)
--
-- glLineWidth(width)
--
-- glColor3f(red, green, blue)
--
-- glColor4f(red, green, blue, alpha)
--
-- glRectf(x1, y1, x2, y2)
--
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- If you are not familiar with OpenGL, we create some nice functions to be used in 2D window mode:
-- -- -- 8< -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
function draw_line(x1, y1, x2, y2)
x1 = x1 or 0
y1 = y1 or 0
x2 = x2 or 0
y2 = y2 or 0
glBegin_LINES()
glVertex2f(x1, y1)
glVertex2f(x2, y2)
glEnd()
end
function draw_rectangle(x1, y1, x2, y2)
x1 = x1 or 0
y1 = y1 or 0
x2 = x2 or 0
y2 = y2 or 0
if x1 > x2 then
x1, x2 = x2, x1
end
if y1 > y2 then
y1, y2 = y2, y1
end
glBegin_POLYGON()
glVertex2f(x1, y1)
glVertex2f(x1, y2)
glVertex2f(x2, y2)
glVertex2f(x2, y1)
glEnd()
end
function draw_triangle(x1, y1, x2, y2, x3, y3)
x1 = x1 or 0
y1 = y1 or 0
x2 = x2 or 0
y2 = y2 or 0
x3 = x3 or 0
y3 = y3 or 0
glBegin_TRIANGLES()
glVertex2f(x1, y1)
glVertex2f(x2, y2)
glVertex2f(x3, y3)
glEnd()
end
function set_color(red, green, blue, alpha)
red = red or 1.0
green = green or 1.0
blue = blue or 1.0
alpha = alpha or 1.0
glColor4f(red, green, blue, alpha)
end
function set_width(width)
width = width or 1
glLineWidth(width)
end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >8 -- -- -- -- --
-- The following commands will use these type of arguments:
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- x = horizontal screen coordinate (starts left)
-- y = vertical screen coordinate (starts at bottom)
-- a = an angle in degrees, 0 points towards top, clockwise (alpha)
-- b = an angle in degrees, 0 points towards top, clockwise (beta)
-- r = radius in screen pixel
-- l = a lenght in screen pixel
-- w = line width in screen pixel
-- -- -- 8< -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-- calculate a point, when a starting point plus angle and lenght are given
-- usage: new_x, new_y = graphics.move( start_x, start_y, angle, lenght )
function move_angle(x,y,a,l)
local tx
local ty
local arad
arad = (-a+90)*math.pi/180
tx = x + l * math.cos(arad)
ty = y + l * math.sin(arad)
return tx, ty
end
function draw_angle_line(x, y, a, l, w)
w = w or 1
local x2
local y2
glLineWidth(w)
x2, y2 = move_angle(x, y, a, l)
draw_line(x, y, x2, y2)
end
function draw_angle_arrow(x, y, a, r, l, w)
l = l or 7.5
w = w or 1
local x1
local y1
local x2
local y2
local x3
local y3
glLineWidth(w)
x1, y1 = move_angle(x, y, a, r - w)
draw_line(x , y, x1, y1)
x1, y1 = move_angle(x, y, a, r)
x2, y2 = move_angle(x1, y1, a - 200, l)
x3, y3 = move_angle(x1, y1, a - 160, l)
draw_triangle(x1, y1, x2, y2, x3, y3)
end
function draw_circle(x, y, r, w)
w = w or 1
local x1
local y1
local step
glLineWidth(w)
if r > 50 then
step = 750 / r
else
step = 15
end
glBegin_LINE_LOOP()
for i = 0, 360, step do
x1, y1 = move_angle(x, y, i, r)
glVertex2f(x1, y1)
end
glEnd()
end
function draw_filled_circle(x, y, r)
local x1
local y1
local step
if r > 50 then
step = 750 / r
else
step = 15
end
glBegin_POLYGON()
for i = 0, 360, step do
x1, y1 = move_angle(x, y, i, r)
glVertex2f(x1, y1)
end
glEnd()
end
function draw_arc(x, y, a1, a2, r, w)
w = w or 1
local x1
local y1
local step
glLineWidth(w)
if r > 50 then
step = 750 / r
else
step = 15
end
glBegin_LINE_LOOP()
glVertex2f(x, y)
for i = a1, a2, step do
x1, y1 = move_angle(x, y, i, r)
glVertex2f(x1, y1)
end
x1, y1 = move_angle(x, y, a2, r)
glVertex2f(x1, y1)
glEnd()
end
function draw_filled_arc(x, y, a1, a2, r)
local x1
local y1
local step
if r > 50 then
step = 750 / r
else
step = 15
end
glBegin_POLYGON()
glVertex2f(x, y)
for i = a1, a2, step do
x1, y1 = move_angle(x, y, i, r)
glVertex2f(x1, y1)
end
x1, y1 = move_angle(x, y, a2, r)
glVertex2f(x1, y1)
glEnd()
end
function draw_tick_mark(x, y, a, r, l, w)
l = l or 10
w = w or 1
local x1
local y1
local x2
local y2
x1, y1 = move_angle(x, y, a, r - l)
x2, y2 = move_angle(x, y, a, r)
glLineWidth(w)
draw_line(x1, y1, x2, y2)
end
function draw_outer_tracer(x, y, a, r, l)
l = l or 7.5
local x1
local y1
local x2
local y2
local x3
local y3
x1, y1 = move_angle(x, y, a, r)
x2, y2 = move_angle(x1, y1, a - 30, l)
x3, y3 = move_angle(x1, y1, a + 30, l)
draw_triangle(x1, y1, x2, y2, x3, y3)
end
function draw_inner_tracer(x, y, a, r, l)
l = l or 7.5
local x1
local y1
local x2
local y2
local x3
local y3
x1, y1 = move_angle(x, y, a, r)
x2, y2 = move_angle(x1, y1, a - 210, l)
x3, y3 = move_angle(x1, y1, a - 150, l)
draw_triangle(x1, y1, x2, y2, x3, y3)
end
|
-----------------------------------
-- Area: East Sarutabaruta
-- NPC: Pore-Ohre
-- Involved In Mission: The Heart of the Matter
-- !pos 261 -17 -458 116
-----------------------------------
require("scripts/globals/keyitems")
require("scripts/globals/missions")
local ID = require("scripts/zones/East_Sarutabaruta/IDs")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
-- Check if we are on Windurst Mission 1-2
if (player:getCurrentMission(WINDURST) == tpz.mission.id.windurst.THE_HEART_OF_THE_MATTER) then
MissionStatus = player:getCharVar("MissionStatus")
if (MissionStatus == 1) then
player:startEvent(46)
elseif (MissionStatus == 2) then
player:startEvent(47)
end
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 46) then
player:setCharVar("MissionStatus", 2)
player:addKeyItem(tpz.ki.SOUTHEASTERN_STAR_CHARM)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.SOUTHEASTERN_STAR_CHARM)
end
end
|
local Style = script.Parent
local Core = Style.Parent
local UIBlox = Core.Parent
-- This was a vestigial part of a style refactor which encountered some issues,
-- and was never properly enabled. To minimize import changes, we re-export the
-- original StyleProvider implementation.
return require(UIBlox.Style.StyleProvider)
|
function Color( r,g,b,a )
if( a ) then
return {r,g,b,a}
else
return {r,g,b}
end
end
|
return {'atelier','atelierbezoek','ateliermeisje','atelierruimte','atelierwoning','aterling','atelierhouder','atelierroute','atechnisch','atenaar','ate','atema','aten','ateliermeisjes','atelierruimten','atelierruimtes','ateliers','aten','aterlingen','atelierwoningen','ateliertje','atelierhouders','ates','atelierbezoeken'} |
momoTweak.fluid = {}
momoTweak.fluid.ferric = "liquid-ferric-chloride-solution"
momoTweak.fluid.plastic = "liquid-plastic"
momoTweak.fluid.resin = "liquid-resin"
momoTweak.fluid.rubber = "liquid-rubber"
momoTweak.fluid.lube = "lubricant"
momoTweak.fluid.crudeOil = "crude-oil"
momoTweak.fluid.fuel = "liquid-fuel"
momoTweak.fluid.sulfuricAcid = "sulfuric-acid"
momoTweak.fluid.sodiumHydroxide = "liquid-aqueous-sodium-hydroxide"
momoTweak.fluid.saline = "water-saline"
momoTweak.fluid.water = "water"
momoTweak.fluid.copper = "liquid-molten-copper"
momoTweak.gas = {}
momoTweak.gas.air = "gas-compressed-air"
momoTweak.gas.o2 = "gas-oxygen"
momoTweak.gas.co = "gas-carbon-monoxide"
momoTweak.gas.co2 = "gas-carbon-dioxide"
momoTweak.gas.h2 = "gas-hydrogen" |
codeFolder = '../code/'
require('torch')
require(codeFolder..'rbm')
conv = require(codeFolder..'conv-functions')
include(codeFolder..'mnist.lua')
require(codeFolder..'ProFi')
require 'paths'
torch.setdefaulttensortype('torch.FloatTensor')
require 'nn'
num_threads = 2
torch.setnumthreads(num_threads)
-- W : vis - hid weights [ #hid x #vis ]
-- U : label - hid weights [ #hid x #n_classes ]
-- b : bias of visible layer [ #vis x 1]
-- c : bias of hidden layer [ #hid x 1]
-- d : bias of label layer [ #n_classes x 1]
-- --n_input = 3 -- color channels
-- filter_size = 2 --
-- n_input = 3
-- n_filters = 5 -- how many filters to use
-- pool_size =2 -- how large the probabilistic maxpooling
-- input_size = 5 -- the size of the input image
-- n_classes = 4
-- -- create test data
-- -- X is always a row vector when it is stored.
-- x3d = torch.Tensor({
-- 0.0500, 0.1000, 0.3500, 0.0500, 0,
-- 0.1500, 0.2000, 0.1500, 0.2000, 0.0500,
-- 0.1000, 0.1500, 0.2000, 0.0500, 0.1000,
-- 0.2500, 0.2000, 0.1500, 0.0500, 0.0500,
-- 0.1500, 0.1500, 0.1000, 0.0500, 0.1000,
-- 0.0400, 0.0800, 0.1200, 0.1200, 0.1200,
-- 0.1200, 0.1600, 0.1200, 0.1600, 0.0400,
-- 0.0800, 0.1200, 0.1600, 0.0400, 0.0800,
-- 0.2000, 0.1600, 0.1200, 0.0400, 0.0400,
-- 0.1200, 0.1200, 0.0800, 0.0400, 0.0800,
-- 0.0500, -0.1000, 0.3500, 0.0500, 0,
-- 0.1500, -0.2000, 0.1500, 0.2000, 0.0500,
-- 0.1000, 0.1500, 0.2000, 0.0500, 0.1000,
-- 0.2500, 0.2000, 0.1500, 0.0500, 0.0500,
-- 0.1500, 0.4000, 0.1000, 0.0500, 0.1000}):resize(1,n_input,math.pow(input_size,2))
-- x2d = x3d:view(1,75)
-- y = torch.Tensor({0,0,1, 0}):resize(1,n_classes)
-- -- Rows are 1 filters for 3 color channels
-- W = torch.Tensor({ 1,-2,-3,7, 1 ,2, 3,4, -2 ,4,5 ,-2,
-- 2,1,-3,2 , -1,-4,2,1 , 2 ,3,-4,2,
-- 2,1,-3,2 , -1,-4,2,1 , 2 ,3,-4,2,
-- 2,1,-3,2 , -1,-4,2,1 , 2 ,3,-4,2,
-- 2,1,-3,2 , -1,-4,2,1 , 2 ,3,-4,2}):resize(1,60)
-- labels = torch.Tensor{4}
-- train = {}
-- train.data = x3d--:view(1,1,75)
-- train.labels = labels
-- sizes = conv.calcconvsizes(filter_size,n_filters,n_classes,input_size,pool_size,train)
-- --opts.n_hidden = 10
-- opts = {}
-- conv.setupsettings(opts,sizes)
-- opts.W = W -- Testing weights
-- opts.U = torch.zeros(opts.U:size()) -- otherwise tests fails
-- opts.numepochs = 1
-- rbm = rbmsetup(opts,train)
-- debug_1 = conv.setupfunctions(rbm,sizes) -- modofies RBM to use conv functions
-- opts_2 = {}
-- conv.setupsettings(opts_2,sizes)
-- opts_2.W = W:clone() -- Testing weights
-- opts_2.U = torch.zeros(opts.U:size()) -- otherwise tests fails
-- opts.numepochs = 5
-- rbm_2 = rbmsetup(opts_2,train)
-- debug_2 = conv.setupfunctions(rbm_2,sizes)
-- --print(rbm)
-- --- Clone original weighs
-- W_org = rbm.W:clone()
-- U_org = rbm.U:clone()
-- b_org = rbm.b:clone()
-- c_org = rbm.c:clone()
-- d_org = rbm.d:clone()
-- -- Setup a trainng session with a single epoch and generative training
-- rbm.rand = function(m,n) return torch.Tensor(m,n):fill(1):mul(0.53)end -- for testing
-- rbm.alpha = 1 -- generative training
-- rbm.momentum = 0
-- -- Test the values grads.calculate grads produce
-- grads.calculategrads(rbm,x2d,y)
-- dc_cgrads = rbm.dc:clone()
-- db_cgrads = rbm.db:clone()
-- dW_cgrads = rbm.dW:clone()
-- print("#######################---EVALAUTE---#######################")
-- h0,h0_rnd,hk,vkx,vkx_rnd,vky_rnd = rbm.generativestatistics(rbm,x2d,y,tcwx)
-- dW, dU, db, dc, dd= rbm.generativegrads(x2d,y,h0,hk,vkx_rnd,vky_rnd)
-- rbm.generativegrads(x2d,y,h0,hk,vkx_rnd,vky_rnd)
-- updategradsandmomentum(rbm)
-- --print(">>>>updategradsandmomentum rbm.db: ",rbm.db)
-- -- update vW, vU, vb, vc and vd, formulae: vx = vX*mom + dX
-- --updateweights(rbm)
-- print(">>>>>>RBMTRAIN")
-- rbm = rbmtrain(rbm,train)
-- print("<<<<<<<<<<<<<<<")
-- print(">>>>>>RBMTRAIN MULTIPLE updates")
-- rbm_2.numepochs = 5
-- rbm_2 = rbmtrain(rbm_2,train,train)
-- print("<<<<<<<<<<<<<<<")
-- print("OK\n\n")
-- -- TESTING VALUES
-- h0_test = torch.Tensor({
-- 0.2437, 0.0720, 0.4036, 0.1796,
-- 0.0368, 0.6303, 0.2626, 0.1180,
-- 0.3400, 0.2146, 0.2562, 0.2036,
-- 0.1024, 0.3299, 0.2077, 0.2562,
-- 0.0326, 0.7167, 0.4101, 0.0376,
-- 0.0612, 0.0999, 0.1063, 0.3162,
-- 0.1335, 0.1680, 0.1829, 0.2021,
-- 0.4997, 0.0718, 0.2042, 0.2469,
-- 0.0326, 0.7167, 0.4101, 0.0376,
-- 0.0612, 0.0999, 0.1063, 0.3162,
-- 0.1335, 0.1680, 0.1829, 0.2021,
-- 0.4997, 0.0718, 0.2042, 0.2469,
-- 0.0326, 0.7167, 0.4101, 0.0376,
-- 0.0612, 0.0999, 0.1063, 0.3162,
-- 0.1335, 0.1680, 0.1829, 0.2021,
-- 0.4997, 0.0718, 0.2042, 0.2469,
-- 0.0326, 0.7167, 0.4101, 0.0376,
-- 0.0612, 0.0999, 0.1063, 0.3162,
-- 0.1335, 0.1680, 0.1829, 0.2021,
-- 0.4997, 0.0718, 0.2042, 0.2469
-- }):resize(1,5*4*4)
-- h0_rnd_test = torch.Tensor({
-- 1 1 1 1 1 1
-- 1 1 1 1 1 0
-- 1 1 1 1 1 1
-- 1 0 0 1 1 0
-- 1 0 0 1 1 1
-- 1 0 1 0 0 0
-- 0 0 0 1 1 0
-- 1 0 0 1 1 0
-- 1 0 0 0 1 0
-- 0 1 1 1 0 0
-- 1 0 0 0 1 0
-- 1 0 0 1 0 0
-- 1 1 1 0 0 1
-- 0 0 0 0 0 0
-- 0 0 0 1 0 1
-- 1 1 0 0 0 1
-- 0 1 1 0 0 1
-- 1 0 1 1 1 1
-- 0 0 0 0 0 1
-- 1 1 1 1 1 1
-- 0 1 1 1 1 1
-- 1 1 0 0 1 1
-- 1 1 1 1 1 1
-- 1 0 0 1 0 0
-- 1 0 1 1 0 0
-- 0 0 0 0 0 1
-- 0 0 0 0 0 1
-- 0 1 1 1 0 1
-- 0 1 0 1 0 0
-- 0 1 1 0 1 1}):resize(1,5*6*6)
-- vkx_rnd_test = torch.Tensor({
-- 0.5046, 5.4483, 6.4071, 1.3132, -0.2088,
-- -0.5959, -5.2479, 0.3576, 7.6641, 2.5863,
-- 0.5627, -0.9298, 5.1102, 0.5802, 3.7569,
-- 1.4782, 3.4863, 1.3514, 2.8530, 3.5173,
-- -6.3037, 2.8630, -0.1891, -0.6443, 3.7686,
-- 0.1133, -2.8290, -12.5596, -5.7247, -0.2421,
-- 0.7840, 6.3792, 7.1448, 1.7716, -3.9546,
-- 0.4063, 1.1692, 1.8246, 1.3398, -1.0906,
-- 0.1914, -3.8660, 2.6643, 0.4013, -1.8153,
-- 4.3049, 3.9727, 3.8634, 4.3912, 2.0124,
-- -0.2266, 6.9558, 11.3613, 6.4770, 1.1691,
-- 1.1131, -10.9126, 5.0921, 7.3895, 4.2077,
-- -0.4076, 5.8450, 2.9765, 0.2859, 5.5336,
-- 3.3570, 5.0936, 2.6688, 3.4780, 5.1977,
-- -7.4833, 4.2936, -2.3139, -1.4514, 1.4628
-- }):resize(1,n_input*5*5)
-- vkx_sigm_rnd_test = torch.Tensor({
-- 1, 1, 1, 1, 0,
-- 0, 0, 0, 1, 1,
-- 1, 1, 1, 1, 1,
-- 0, 1, 1, 1, 1,
-- 0, 1, 0, 0, 1,
-- 1, 0, 0, 0, 1,
-- 1, 1, 1, 1, 0,
-- 0, 0, 0, 0, 0,
-- 1, 1, 1, 1, 0,
-- 1, 1, 1, 1, 1,
-- 0, 1, 1, 1, 1,
-- 1, 0, 0, 1, 1,
-- 1, 1, 1, 1, 1,
-- 0, 1, 1, 1, 1,
-- 0, 1, 0, 0, 1}):resize(1,n_input*5*5)
-- vkx_sigm_test = torch.Tensor({
-- 0.7311, 0.9975, 1.0000, 0.9526, 0.1192,
-- 0.0474, 0.0180, 0.0003, 1.0000, 1.0000,
-- 0.9999, 0.9997, 1.0000, 0.9975, 1.0000,
-- 0.0009, 0.9933, 0.9991, 1.0000, 1.0000,
-- 0.0000, 0.9933, 0.0003, 0.5000, 1.0000,
-- 0.7311, 0.1192, 0.0000, 0.0000, 0.8808,
-- 0.9526, 1.0000, 1.0000, 0.9999, 0.0000,
-- 0.0474, 0.0000, 0.0000, 0.0067, 0.0000,
-- 0.9991, 0.9820, 1.0000, 0.8808, 0.0025,
-- 0.9997, 0.9991, 1.0000, 1.0000, 0.9997,
-- 0.1192, 1.0000, 1.0000, 1.0000, 0.9820,
-- 0.9933, 0.0000, 0.2689, 1.0000, 1.0000,
-- 0.9975, 1.0000, 1.0000, 0.9820, 1.0000,
-- 0.0474, 0.9933, 0.9933, 1.0000, 1.0000,
-- 0.0000, 1.0000, 0.0000, 0.0067, 0.9975}):resize(1,n_input*5*5)
-- hk_sigm_test = torch.Tensor({
-- 0.7304, 0.5001, 0.5285, 0.6989,
-- 0.5001, 0.5006, 0.5105, 0.5005,
-- 0.5039, 0.5288, 0.6708, 0.5033,
-- 0.7013, 0.5039, 0.5033, 0.5651,
-- 0.5002, 0.7309, 0.7311, 0.5000,
-- 0.5000, 0.5000, 0.5000, 0.5000,
-- 0.7309, 0.5002, 0.5006, 0.5002,
-- 0.5000, 0.5000, 0.5001, 0.7303,
-- 0.5002, 0.7309, 0.7311, 0.5000,
-- 0.5000, 0.5000, 0.5000, 0.5000,
-- 0.7309, 0.5002, 0.5006, 0.5002,
-- 0.5000, 0.5000, 0.5001, 0.7303,
-- 0.5002, 0.7309, 0.7311, 0.5000,
-- 0.5000, 0.5000, 0.5000, 0.5000,
-- 0.7309, 0.5002, 0.5006, 0.5002,
-- 0.5000, 0.5000, 0.5001, 0.7303,
-- 0.5002, 0.7309, 0.7311, 0.5000,
-- 0.5000, 0.5000, 0.5000, 0.5000,
-- 0.7309, 0.5002, 0.5006, 0.5002,
-- 0.5000, 0.5000, 0.5001, 0.7303}):resize(1,5*4*4)
-- h0_filter_test = torch.Tensor({
-- 0.6303, 0.2626,
-- 0.2146, 0.2562,
-- 0.0999, 0.1063,
-- 0.1680, 0.1829,
-- 0.0999, 0.1063,
-- 0.1680, 0.1829,
-- 0.0999, 0.1063,
-- 0.1680, 0.1829,
-- 0.0999, 0.1063,
-- 0.1680, 0.1829}):resize(n_filters,1,2,2)
-- h0_filter_test = sigm(h0_filter_test)
-- x_filter_test = torch.Tensor({
-- 0.2000, 0.1500, 0.2000,
-- 0.1500, 0.2000, 0.0500,
-- 0.2000, 0.1500, 0.0500,
-- 0.1600, 0.1200, 0.1600,
-- 0.1200, 0.1600, 0.0400,
-- 0.1600, 0.1200, 0.0400,
-- -0.2000, 0.1500, 0.2000,
-- 0.1500, 0.2000, 0.0500,
-- 0.2000, 0.1500, 0.0500}):resize(n_input,3,3)
-- x_filter_test = sigm(x_filter_test)
-- db_test = torch.Tensor({-0.5540,-0.4976,-0.6080}):resize(3,1)
-- dc_test = torch.Tensor({ 0.0003,-0.0041,-0.0041,-0.0041,-0.0041}):resize(5,1)
-- dW_test = torch.Tensor({
-- -0.1972, -0.3401,
-- -0.4511, -0.4852,
-- -0.1706, -0.1828,
-- -0.2187, -0.2459,
-- -0.2624, -0.3401,
-- -0.4511, -0.4852,
-- -0.1566, -0.2953,
-- -0.4066, -0.4402,
-- -0.1751, -0.1861,
-- -0.1754, -0.2022,
-- -0.2091, -0.2953,
-- -0.4066, -0.4402,
-- -0.1566, -0.2953,
-- -0.4066, -0.4402,
-- -0.1751, -0.1861,
-- -0.1754, -0.2022,
-- -0.2091, -0.2953,
-- -0.4066, -0.4402,
-- -0.1566, -0.2953,
-- -0.4066, -0.4402,
-- -0.1751, -0.1861,
-- -0.1754, -0.2022,
-- -0.2091, -0.2953,
-- -0.4066, -0.4402,
-- -0.1566, -0.2953,
-- -0.4066, -0.4402,
-- -0.1751, -0.1861,
-- -0.1754, -0.2022,
-- -0.2091, -0.2953,
-- -0.4066, -0.4402,
-- }):resize(1,60)
-- -- Calculate expected values before update
-- --print(W)
-- W_train_test = W_org + dW_test * rbm.learningrate
-- b_train_test = b_org + db_test * rbm.learningrate
-- c_train_test = c_org + dc_test * rbm.learningrate
-- -- Setup check after RBMtrain
-- -- dd and dU are not tested
-- print "################ TESTS ############################"
-- -- The debug table has references to the up/down/unroll networks
-- -- a) Assert that rbm.W and b and modelup.weights share memeory
-- print('Test network memory sharing')
-- checkequality(conv.toFlat(rbm.W),conv.toFlat(debug_1.modelup.modules[2].weight),-4,false)
-- assert(rbm.W:storage() == debug_1.modelup.modules[2].weight:storage())
-- assert(rbm.c:storage() == debug_1.modelup.modules[2].bias:storage())
-- -- b) for modeldownx the bias should be shared
-- assert(rbm.b:storage() == debug_1.modeldownx.modules[3].bias:storage())
-- -- ADD MORE TESTS WITH NETWORKS
-- -- E.g. test conversion functions
-- print("OK")
-- print("Testing Statistics...")
-- assert(checkequality(h0,h0_test,-4,false))
-- assert(checkequality(h0_rnd,h0_rnd_test,-4,false))
-- assert(checkequality(vkx,vkx_sigm_test,-4,false))
-- assert(checkequality(vkx_rnd,vkx_sigm_rnd_test,-4,false))
-- assert(checkequality(hk,hk_sigm_test,-4,false))
-- print("OK")
-- print("Testing Gradients...")
-- assert(checkequality(db,db_test,-4,false))
-- assert(checkequality(dc,dc_test,-4,false))
-- assert(checkequality(dW,dW_test,-4,false))
-- assert(checkequality(dc_cgrads,dc_test,-4,false))
-- assert(checkequality(db_cgrads,db_test,-4,false))
-- assert(checkequality(dW_cgrads,dW_test,-4,false))
-- assert(checkequality(rbm.c,c_train_test,-4,false))
-- assert(checkequality(rbm.b,b_train_test,-4,false))
-- assert(checkequality(rbm.W,W_train_test,-4,false))
-- print('OK')
print("################--Check against MEDAL----###############")
n_classes = 4
n_input = 1
input_size = 8
n_filters = 5
filter_size = 3
pool_size = 2
y = torch.Tensor({0,0,1, 0}):resize(1,n_classes)
x3d = torch.Tensor({
0.0118, 0.0706, 0.0706, 0.0706, 0.4941, 0.5333, 0.6863, 0.1020,
0.6667, 0.9922, 0.9922, 0.9922, 0.9922, 0.9922, 0.8824, 0.6745,
0.9922, 0.9922, 0.9922, 0.9922, 0.9922, 0.9843, 0.3647, 0.3216,
0.9922, 0.9922, 0.7765, 0.7137, 0.9686, 0.9451, 0, 0,
0.9922, 0.8039, 0.0431, 0, 0.1686, 0.6039, 0, 0,
0.9922, 0.3529, 0, 0, 0, 0, 0, 0,
0.9922, 0.7451, 0.0078, 0, 0, 0, 0, 0,
0.7451, 0.9922, 0.2745, 0, 0, 0, 0, 0
}):resize(1,n_input,input_size*input_size)
x2d = x3d:view(1,input_size*input_size)
W = torch.Tensor({
-0.0184, -0.0439, -0.0697,
0.0490, -0.0785, -0.0343,
-0.1111, -0.0906, -0.0229,
0.0086, -0.0657, 0.0379,
-0.0180, 0.0840, -0.0184,
0.0412, -0.1050, 0.0130,
-0.0799, 0.1041, 0.0836,
-0.0671, -0.0415, 0.0877,
0.0668, 0.0427, -0.0922,
-0.1024, -0.0893, 0.0074,
-0.0734, -0.0175, 0.0426,
0.0840, 0.1018, -0.0410,
0.0414, 0.0556, -0.0488,
0.0744, 0.1086, 0.0643,
-0.1070, 0.0551, -0.0882
}):resize(1,45)
labels_medal = torch.Tensor{4}
train_medal = {}
train_medal.data = x3d--:view(1,1,81)
train_medal.labels = labels_medal
sizes_medal = conv.calcconvsizes(filter_size,n_filters,n_classes,input_size,pool_size,train_medal)
--opts.n_hidden = 10
opts_medal = {}
conv.setupsettings(opts_medal,sizes_medal)
opts_medal.W = W -- Testing weights
opts_medal.U = torch.zeros(opts_medal.U:size()) -- otherwise tests fails
opts_medal.numepochs = 1
rbm_medal = rbmsetup(opts_medal,train_medal)
debug_3 = conv.setupfunctions(rbm_medal,sizes_medal) -- modofies RBM to use conv functions
W_org = rbm_medal.W:clone()
U_org = rbm_medal.U:clone()
b_org = rbm_medal.b:clone()
c_org = rbm_medal.c:clone()
d_org = rbm_medal.d:clone()
print("------> TEST MEDAL STATISTICS <-----------------")
conv_rbmup_m,conv_rbmdownx_m,conv_pygivenx_m,conv_pygivenxdropout_m,debugupdown_m = conv.createupdownpygivenx(rbm_medal,sizes_medal)
rbm_medal.rand = function(m,n) return torch.Tensor(m,n):fill(1):mul(0.2)end
stat_gen = rbm_medal.generativestatistics(rbm_medal,x2d,y,tcwx)
grads_gen= rbm_medal.generativegrads(rbm_medal,x2d,y,stat_gen)
rbm_medal = rbmtrain(rbm_medal,train_medal,train_medal)
h0_test = torch.Tensor({
0.1919, 0.1948, 0.1899, 0.1859, 0.1761, 0.1960,
0.1744, 0.1770, 0.1820, 0.1793, 0.1744, 0.2041,
0.1675, 0.1869, 0.1893, 0.1815, 0.1775, 0.1981,
0.1845, 0.2184, 0.2039, 0.1961, 0.1939, 0.2166,
0.1824, 0.2079, 0.2010, 0.1939, 0.1957, 0.1994,
0.1807, 0.2032, 0.1977, 0.2037, 0.2016, 0.2016,
0.2015, 0.2005, 0.2038, 0.1985, 0.1974, 0.2028,
0.1959, 0.2007, 0.2010, 0.1952, 0.1952, 0.2045,
0.1960, 0.2070, 0.2022, 0.2040, 0.1943, 0.2025,
0.2032, 0.1958, 0.1982, 0.1959, 0.2004, 0.2011,
0.1897, 0.2087, 0.2002, 0.2012, 0.1938, 0.2023,
0.1951, 0.2035, 0.2010, 0.1988, 0.2013, 0.2013,
0.1937, 0.1886, 0.1961, 0.2057, 0.2087, 0.1941,
0.2181, 0.2118, 0.2040, 0.2057, 0.2108, 0.2008,
0.2174, 0.2094, 0.2022, 0.1934, 0.2045, 0.1997,
0.1987, 0.1900, 0.2038, 0.2172, 0.2041, 0.1845,
0.2082, 0.1965, 0.1983, 0.2099, 0.2100, 0.1904,
0.1890, 0.2031, 0.1996, 0.1961, 0.1999, 0.1999,
0.2208, 0.2143, 0.2219, 0.2138, 0.2162, 0.1975,
0.1886, 0.1789, 0.1784, 0.1822, 0.1950, 0.1799,
0.2079, 0.1899, 0.1849, 0.1840, 0.1879, 0.1974,
0.1931, 0.1845, 0.2008, 0.2012, 0.1865, 0.1991,
0.1890, 0.1976, 0.1991, 0.1975, 0.1912, 0.1930,
0.1942, 0.2117, 0.2042, 0.1996, 0.2053, 0.2053,
0.1955, 0.2008, 0.1954, 0.1998, 0.2090, 0.2057,
0.2111, 0.2126, 0.2106, 0.2154, 0.2164, 0.1927,
0.2193, 0.2096, 0.2222, 0.2216, 0.2321, 0.1868,
0.2028, 0.1911, 0.1842, 0.1948, 0.2106, 0.1931,
0.2156, 0.1860, 0.2008, 0.1982, 0.2055, 0.2024,
0.2236, 0.1855, 0.1965, 0.2022, 0.1974, 0.1974}):resize(1,5*6*6)
h0_rnd_test = torch.Tensor({
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 1,
0, 1, 1, 0, 0, 0,
0, 1, 0, 1, 1, 1,
1, 1, 1, 0, 0, 1,
0, 1, 1, 0, 0, 1,
0, 1, 1, 1, 0, 1,
1, 0, 0, 0, 1, 1,
0, 1, 1, 1, 0, 1,
0, 1, 1, 0, 1, 1,
0, 0, 0, 1, 1, 0,
1, 1, 1, 1, 1, 1,
1, 1, 1, 0, 1, 0,
0, 0, 1, 1, 1, 0,
1, 0, 0, 1, 1, 0,
0, 1, 0, 0, 0, 0,
1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 1, 1, 0, 0,
0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1,
0, 1, 0, 0, 1, 1,
1, 1, 1, 1, 1, 0,
1, 1, 1, 1, 1, 0,
1, 0, 0, 0, 1, 0,
1, 0, 1, 0, 1, 1,
1, 0, 0, 1, 0, 0}):resize(1,5*6*6)
vkx_test = torch.Tensor({
0.4766, 0.4483, 0.4631, 0.4156, 0.4798, 0.5527, 0.5080, 0.4973,
0.4676, 0.5447, 0.5515, 0.5356, 0.5232, 0.5845, 0.6026, 0.5244,
0.4979, 0.5279, 0.6336, 0.6318, 0.5969, 0.5844, 0.4536, 0.4994,
0.4859, 0.5273, 0.4733, 0.4614, 0.5572, 0.5460, 0.4665, 0.4620,
0.5154, 0.6438, 0.4025, 0.3296, 0.4227, 0.6698, 0.4696, 0.4874,
0.4957, 0.4503, 0.4749, 0.5213, 0.4989, 0.3901, 0.4399, 0.5029,
0.5085, 0.5067, 0.3467, 0.5560, 0.4530, 0.4821, 0.4372, 0.4787,
0.4733, 0.5339, 0.4965, 0.4099, 0.4877, 0.4524, 0.4639, 0.4873
}):resize(1,1*8*8)
hk_test = torch.Tensor({
0.1916, 0.1905, 0.1891, 0.1881, 0.1878, 0.1912,
0.1906, 0.1893, 0.1926, 0.1911, 0.1893, 0.1931,
0.1866, 0.1887, 0.1931, 0.1909, 0.1892, 0.1890,
0.1912, 0.1974, 0.1926, 0.1882, 0.1897, 0.1969,
0.1905, 0.1939, 0.1941, 0.1889, 0.1919, 0.1902,
0.1910, 0.1911, 0.1890, 0.1944, 0.1922, 0.1925,
0.2004, 0.1977, 0.1991, 0.1990, 0.1985, 0.2022,
0.1986, 0.2016, 0.2012, 0.1991, 0.1996, 0.1982,
0.1973, 0.2009, 0.2009, 0.2011, 0.1944, 0.2014,
0.2023, 0.1980, 0.1979, 0.1980, 0.2039, 0.1988,
0.1963, 0.2034, 0.1981, 0.2025, 0.1955, 0.2009,
0.2002, 0.1978, 0.2019, 0.1965, 0.2017, 0.1999,
0.1989, 0.1989, 0.2012, 0.2059, 0.2059, 0.1990,
0.2066, 0.2042, 0.1995, 0.2015, 0.2027, 0.2020,
0.2069, 0.2094, 0.2023, 0.1958, 0.2027, 0.2030,
0.1984, 0.1943, 0.2015, 0.2108, 0.2028, 0.1977,
0.2069, 0.1946, 0.1989, 0.2053, 0.2068, 0.2002,
0.1984, 0.2077, 0.2038, 0.1995, 0.1987, 0.2024,
0.1988, 0.2004, 0.2031, 0.2032, 0.2026, 0.1970,
0.1988, 0.1960, 0.1925, 0.1950, 0.1974, 0.1950,
0.2029, 0.1977, 0.1918, 0.1909, 0.1980, 0.2010,
0.1966, 0.1945, 0.2028, 0.2054, 0.1970, 0.1945,
0.1971, 0.1947, 0.2013, 0.2011, 0.1963, 0.1960,
0.1984, 0.2023, 0.1971, 0.1944, 0.1997, 0.2007,
0.2001, 0.2022, 0.1993, 0.1991, 0.2047, 0.2032,
0.2045, 0.2069, 0.2076, 0.2073, 0.2038, 0.2023,
0.2047, 0.2013, 0.2062, 0.2059, 0.2087, 0.1968,
0.2053, 0.2012, 0.1969, 0.2027, 0.2042, 0.2046,
0.2073, 0.2013, 0.2064, 0.1971, 0.2046, 0.2026,
0.2024, 0.2008, 0.2012, 0.2071, 0.2021, 0.2016
}):resize(1,5*6*6)
dW_test = torch.Tensor({
0.6897, 0.1193, -0.4294,
0.7322, -0.1370, -0.7868,
0.1229, -0.8993, -1.6596,
0.7539, 0.2024, -0.3725,
0.8539, -0.0078, -0.7207,
0.2052, -0.8324, -1.6701,
0.7792, 0.2744, -0.3199,
0.8652, 0.0210, -0.7132,
0.2138, -0.8103, -1.6942,
0.6137, 0.0841, -0.4521,
0.8015, -0.0256, -0.7237,
0.2071, -0.7876, -1.6409,
0.8560, 0.3313, -0.3115,
0.9545, 0.1280, -0.6752,
0.2382, -0.7432, -1.6661
}):mul(1/( (6 - 2 * 3 + 2) * (6 - 2 * 3 + 2) )):resize(1,5*3*3)
db_test = torch.Tensor({-2.9119}):mul(1/(input_size * input_size)):resize(1,1)
dc_test = torch.Tensor({0.0317,0.0099,-0.0115,-0.0395,0.0304}):mul(1/(6*6)):resize(5,1)
W_train_test = W_org + dW_test * rbm_medal.learningrate
b_train_test = b_org + db_test * rbm_medal.learningrate
c_train_test = c_org + dc_test * rbm_medal.learningrate
assert(checkequality(stat_gen.h0,h0_test,-4,false))
assert(checkequality(stat_gen.h0_rnd,h0_rnd_test,-4,false))
assert(checkequality(stat_gen.vkx,vkx_test,-4,false))
assert(checkequality(stat_gen.hk,hk_test,-4,false))
assert(checkequality(grads_gen.dW,dW_test*rbm_medal.learningrate,-4,false))
assert(checkequality(grads_gen.db,db_test*rbm_medal.learningrate,-4,false))
assert(checkequality(grads_gen.dc,dc_test*rbm_medal.learningrate,-4,false))
assert(checkequality(rbm_medal.c,c_train_test,-3,false))
assert(checkequality(rbm_medal.b,b_train_test,-3,false))
assert(checkequality(rbm_medal.W,W_train_test,-3,false))
print("TODO")
print("FIGURE OUT WHY THEY USE ")
rbm_medal.numepochs = 5
rbm_medal = rbmtrain(rbm_medal,train_medal,train_medal)
rbm_medal.toprbm = false
rbm_medal.currentepoch = 1
rbm_medal.U = nil
rbm_medal.dU = nil
rbm_medal.d = nil
rbm_medal.dd = nil
rbm_medal.vd = nil
rbm_medal.vU = nil
rbm_medal = rbmtrain(rbm_medal,train_medal,train_medal)
--uppass2 = rbmuppass(rbm_medal,train_medal)
-- TEST UPPASS FUNCTION
-- with usemaxpool uppass should be a factor of max_pool^2 smaller than the
-- number of hidden units
settings = {}
settings.usemaxpool = true
settings.vistype = 'binary'
settings.filter_size = filter_size
settings.n_filters = n_filters
settings.n_classes = n_classes
settings.input_size = input_size
settings.pool_size = pool_size
settings.toprbm = true
rbm,opts,debug__ = setupconvrbm(settings,train_medal)
rbm = rbmtrain(rbm,train_medal,train_medal)
uppass1 = rbmuppass(rbm,train_medal)
assert(uppass1:size(1) == train_medal.data:size(1))
assert(uppass1:size(3) == ( rbm.n_hidden / math.pow(pool_size,2)) )
settings.usemaxpool = false
rbm,opts,debug__ = setupconvrbm(settings,train_medal)
rbm = rbmtrain(rbm,train_medal,train_medal)
uppass2 = rbmuppass(rbm,train_medal)
assert(uppass2:size(1) == train_medal.data:size(1))
assert(uppass2:size(3) == rbm.n_hidden )
settings.toprbm = false
settings.usemaxpool = true
rbm,opts,debug__ = setupconvrbm(settings,train_medal)
rbm = rbmtrain(rbm,train_medal,train_medal)
uppass1 = rbmuppass(rbm,train_medal)
assert(rbm.U == nil and rbm.dU == nil and rbm.vU == nil)
assert(rbm.d == nil and rbm.dd == nil and rbm.vd == nil)
assert(uppass1:size(1) == train_medal.data:size(1))
assert(uppass1:size(3) == ( rbm.n_hidden / math.pow(pool_size,2)) )
settings.toprbm = false
settings.usemaxpool = false
testopts = {}
testopts.n_hidden = 1001231
rbm,opts,debug__ = setupconvrbm(settings,train_medal,testopts)
rbm = rbmtrain(rbm,train_medal,train_medal)
uppass2 = rbmuppass(rbm,train_medal)
assert(rbm.U == nil and rbm.dU == nil and rbm.vU == nil)
assert(rbm.d == nil and rbm.dd == nil and rbm.vd == nil)
assert(uppass2:size(1) == train_medal.data:size(1))
assert(uppass2:size(3) == rbm.n_hidden )
print("TEST STACKING")
trainstackconvtorbm(convsettings,convopts,toprbmopts,train,val)
-- settings.usemaxpool = false
-- rbm,opts,debug__ = setupconvrbm(settings,train_medal)
-- rbm = rbmtrain(rbm,train_medal,train_medal)
-- print("\n\n#########################TRAINING ON SMALL MNIST##############")
-- torch.manualSeed(123)
-- train_mnist,val_mnist,test_mnist = mnist.loadMnist(1000,false)
-- print("TRAINING DATA:\n", train_mnist)
-- filter_size =11 --
-- n_filters = 40 -- how many filters to use
-- pool_size =2 -- how large the probabilistic maxpooling
-- input_size = 28 -- the size of the input image
-- n_classes = 10
-- n_input = 1
-- sizes_mnist = conv.calcconvsizes(filter_size,n_filters,n_classes,input_size,pool_size,train_mnist)
-- print(sizes_mnist)
-- --opts.n_hidden = 10
-- opts_mnist = {}
-- conv.setupsettings(opts_mnist,sizes_mnist)
-- --print(opts_mnist)
-- --opts.W = W -- Testing weights
-- --opts.U = torch.zeros(opts.U:size()) -- otherwise tests fails
-- opts_mnist.numepochs = 100
-- rbm_mnist = rbmsetup(opts_mnist,train_mnist)
-- vistype = 'binary' -- | 'gauss'
-- debug_mnist = conv.setupfunctions(rbm_mnist,sizes_mnist,vistype) -- modofies RBM to use conv functions
-- --gfx.image(train_mnist.data[{1,5,{}}]:resize(28,28), {zoom=2, legend=''})
-- rbm_mnist.learningrate = 0.001
-- rbm_mnist.L2 = 0.01
-- rbm_mnist.batchsize = 10
-- rbm_mnist.sparsity = 0.000
-- rbm_mnist.c:fill(-0.1) -- hidden bias as in honglak lee
-- rbm_mnist.U:fill(0)
-- print("#######->>>>>DATASETS COMPOSITIONS---<<<<<<<#########")
-- print("train: ", torch.histc(train_mnist.labels,10):resize(1,10) )
-- print("val: ", torch.histc(val_mnist.labels,10):resize(1,10) )
-- print("test: ", torch.histc(test_mnist.labels,10):resize(1,10) )
-- print("######################################################")
-- rbm_mnist = rbmtrain(rbm_mnist,train_mnist,val_mnist)
--stat_gen = rbm_medal.generativestatistics(rbm_medal,x2d_mnist,y,tcwx)
|
local _M = {}
-- 插件名称
_M.plugin_name = "api_router"
-- 认证(auth)服务 域名
_M.auth_server_domain_name = "AUTH_SERVER_DOMAIN_NAME";
-- 认证(auth)服务给悟空配置的 app_id
_M.auth_server_ngr_app_id = "AUTH_SERVER_NGR_APP_ID";
-- 认证(auth)服务给悟空配置的 app_key
_M.auth_server_ngr_app_key = "AUTH_SERVER_NGR_APP_KEY";
-- group_context old all 缓存key
_M.api_group_context_old_all_key = "API_GROUP_CONTEXT_AND_HOST_OLD_ALL";
-- group_context 缓存key
_M.api_group_context_key = "API_GROUP_CONTEXT_AND_HOST";
_M.build_cache_group_context_key = function(append_key)
return _M.api_group_context_key .. append_key
end
_M.auth_api={
login = "/app/login", -- 获取token
get_login_info = "/app/getLoginInfo" -- 校验token ,目前就是获取用户信息
}
-- error retries count
_M.balance_retries_count_key = "BALANCE_RETRIES_COUNT"
_M.balance_connection_timeout_key = "BALANCE_CONNECTION_TIMEOUT"
_M.balance_send_timeout_key = "BALANCE_SEND_TIMEOUT"
_M.balance_read_timeout_key = "BALANCE_READ_TIMEOUT"
_M.small_error_types = {
sys = {
type_auth_conf_error = "api.auth_conf_error",
type_auth_invoke_error = "api.auth_ivk_error",
type_balancer_execute_error = "api.balancer_execute_error"
},
biz = {
type_service_not_found = "api.no_service",
type_req_method_not_support = "api.med_not_support",
type_token_error = "api.token_error",
type_no_available_balancer = "api.no_available_balancer"
}
}
return _M |
--[[
desc: SearchMove, a Ai of search and move.
author: Musoucrow
since: 2018-5-14
alter: 2019-8-15
]]--
local _ECSMGR = require("actor.ecsmgr")
local _BATTLE = require("actor.service.battle")
local _INPUT = require("actor.service.input")
local _STATE = require("actor.service.state")
local _Timer = require("util.gear.timer")
local _Point = require("graphics.drawunit.point")
local _Range = require("graphics.drawunit.range")
local _Move = require("actor.ai.move")
local _Base = require("actor.ai.base")
local _list = _ECSMGR.NewComboList({
battle = true,
transform = true
})
---@class Actor.Ai.SearchMove : Actor.Ai
---@field public searchRange Graphics.Drawunit.Range
---@field public moveRange Graphics.Drawunit.Range
---@field public intervalSection Graphics.Drawunit.Point
---@field public lockOn boolean
---@field public campType string
---@field public navigating boolean
---@field public camp int
---@field protected _target Graphics.Drawunit.Point
---@field protected _timer Util.Gear.Timer
---@field protected _moveAi Actor.Ai.Move
---@field protected _hasTarget boolean
local _SearchMove = require("core.class")(_Base)
---@param entity Actor.Entity
function _SearchMove.NewWithConfig(entity, data)
return _SearchMove.New(entity, data.searchRange, data.moveRange, data.lockOn, data.interval, data.campType, data.camp)
end
---@param entity Actor.Entity
---@param searchRange Graphics.Drawunit.Range
---@param moveRange Graphics.Drawunit.Range
---@param lockOn boolean
---@param intervalSection Graphics.Drawunit.Point
---@param campType string @all, same, enemy, else. default=enemy
function _SearchMove:Ctor(entity, searchRange, moveRange, lockOn, intervalSection, campType, camp)
_Base.Ctor(self, entity)
self.searchRange = _Range.New(searchRange.xa, searchRange.xb, searchRange.ya, searchRange.yb)
self.moveRange = _Range.New(moveRange.xa, moveRange.xb, moveRange.ya, moveRange.yb)
self.intervalSection = _Point.New(true, intervalSection.x, intervalSection.y)
self._timer = _Timer.New()
self._target = _Point.New(true)
self._moveAi = _Move.New(entity)
self.lockOn = lockOn
self.campType = campType or "enemy"
self.camp = camp
self._hasTarget = false
self.navigating = false
end
function _SearchMove:Update(dt)
if (not self:CanRun()) then
return
end
self._timer:Update(dt)
if (not self.navigating and not self._timer.isRunning) then
self._timer:Enter(math.random(self.intervalSection.x, self.intervalSection.y))
local hasTarget, x, y = self:Select()
self._hasTarget = hasTarget
self._target:Set(x, y)
local directionX = math.random(1, 2) == 1 and 1 or -1
local directionY = math.random(1, 2) == 1 and 1 or -1
x = x + math.random(self.moveRange.xa, self.moveRange.xb) * directionX
y = y + math.random(self.moveRange.ya, self.moveRange.yb) * directionY
self._moveAi:Tick(x, y)
--return true
end
self:LockOn()
self._moveAi:Update(dt)
if (self.navigating and not self._moveAi:IsRunning()) then
self.navigating = false
end
end
function _SearchMove:LockOn()
if (not self:CanRun() or not self._hasTarget or not self.lockOn) then
return
end
local transform = self._entity.transform
local direction = transform.position.x < self._target.x and 1 or -1
if (direction == transform.direction) then
_INPUT.Press(self._entity.input, "lockOn") -- Press the key to lock direction, see also: actor/controlMove.lua
end
end
function _SearchMove:Select()
local camp = self.camp or self._entity.battle.camp
local x, y = self._entity.transform.position:Get()
if (self.campType ~= "") then
for n=_list:GetLength(), 1, -1 do
local e = _list:Get(n) ---@type Actor.Entity
if (e.battle and self._entity ~= e and e.battle.banCountMap.hide == 0 and _BATTLE.CondCamp(camp, e.battle.camp, self.campType)) then
local pos = e.transform.position
if (self.searchRange:Collide(x, y, pos.x, pos.y)) then
return true, pos:Get()
end
end
end
end
return false, x, y
end
---@param x int
---@param y int
---@param isOnly boolean
---@param lockOn boolean
function _SearchMove:MoveTo(x, y, isOnly, lockOn)
self._target:Set(x, y)
self._moveAi:Tick(x, y)
if (isOnly) then
self._timer:Exit()
self.navigating = true
end
self._hasTarget = lockOn or false
end
---@return boolean
function _SearchMove:IsMoving()
return self._moveAi:IsRunning()
end
---@param isReal boolean @moveAi's target
---@return int, int
function _SearchMove:GetTarget(isReal)
if (isReal) then
return self._moveAi:GetTarget()
end
return self._target:Get()
end
---@return boolean
function _SearchMove:CanRun()
local free = (self._entity.states and _STATE.HasTag(self._entity.states, "moveable")) or not self._entity.states
return _Base.CanRun(self) and free
end
function _SearchMove:Reset()
self.navigating = false
self._timer:Exit()
end
return _SearchMove |
#!/usr/bin/env tarantool
test = require("sqltester")
test:plan(3)
--!./tcltestrunner.lua
-- 2005 September 19
--
-- The author disclaims copyright to this source code. In place of
-- a legal notice, here is a blessing:
--
-- May you do good and not evil.
-- May you find forgiveness for yourself and forgive others.
-- May you share freely, never taking more than you give.
--
-------------------------------------------------------------------------
-- This file implements regression tests for SQLite library.
--
-- This file implements tests to verify that ticket #1449 has been
-- fixed.
--
-- ["set","testdir",[["file","dirname",["argv0"]]]]
-- ["source",[["testdir"],"\/tester.tcl"]]
-- Somewhere in tkt1449-1.1 is a VIEW definition that uses a subquery and
-- a compound SELECT. So we cannot run this file if any of these features
-- are not available.
-- The following schema generated problems in ticket #1449. We've retained
-- the original schema here because it is some unbelievably complex, it seemed
-- like a good test case for SQLite.
--
test:do_execsql_test(
"tkt1449-1.1",
[[
-- Tarantool: DDL is prohibited inside a transaction so far
-- START TRANSACTION;
CREATE TABLE ACLS(ISSUEID text(50) not null, OBJECTID text(50) not null, PARTICIPANTID text(50) not null, PERMISSIONBITS int not null, constraint PK_ACLS primary key (ISSUEID, OBJECTID, PARTICIPANTID));
CREATE TABLE ACTIONITEMSTATUSES(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, FRIENDLYNAME text(100) not null, REVISION int not null, SHORTNAME text(30) not null, LONGNAME text(200) not null, ATTACHMENTHANDLING int not null, RESULT int not null, NOTIFYCREATOR text(1) null, NOTIFYASSIGNEE text(1) null, NOTIFYFYI text(1) null, NOTIFYCLOSURETEAM text(1) null, NOTIFYCOORDINATORS text(1) null, COMMENTREQUIRED text(1) not null, constraint PK_ACTIONITEMSTATUSES primary key (ISSUEID, OBJECTID));
CREATE TABLE ACTIONITEMTYPES(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, REVISION int not null, LABEL text(200) not null, INSTRUCTIONS text not null, EMAILINSTRUCTIONS text null, ALLOWEDSTATUSES text not null, INITIALSTATUS text(100) not null, COMMENTREQUIRED text(1) not null, ATTACHMENTHANDLING int not null, constraint PK_ACTIONITEMTYPES primary key (ISSUEID, OBJECTID));
CREATE TABLE ATTACHMENTS(TQUNID text(36) not null, OBJECTID text(50) null, ISSUEID text(50) null, DATASTREAM blob not null, CONTENTENCODING text(50) null, CONTENTCHARSET text(50) null, CONTENTTYPE text(100) null, CONTENTID text(100) null, CONTENTLOCATION text(100) null, CONTENTNAME text(100) not null, constraint PK_ATTACHMENTS primary key (TQUNID));
CREATE TABLE COMPLIANCEPOLICIES(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, BODY text null, constraint PK_COMPLIANCEPOLICIES primary key (ISSUEID, OBJECTID));
CREATE TABLE DBHISTORY(id primary key, DATETIME text(25) not null, OPERATION text(20) not null, KUBIVERSION text(100) not null, FROMVERSION int null, TOVERSION int null);
CREATE TABLE DBINFO(id primary key, FINGERPRINT text(32) not null, VERSION int not null);
CREATE TABLE DETACHEDATTACHMENTS (TQUNID text(36) not null, ISSUEID text(50) not null, OBJECTID text(50) not null, PATH text(300) not null, DETACHEDFILELASTMODTIMESTAMP text(25) null, CONTENTID text(100) not null, constraint PK_DETACHEDATTACHMENTS primary key (TQUNID));
CREATE TABLE DOCREFERENCES(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, REFERENCEDOCUMENTID text(50) null, constraint PK_DOCREFERENCES primary key (ISSUEID, OBJECTID));
CREATE TABLE DQ (TQUNID text(36) not null, ISSUEID text(50) not null, DEPENDSID text(50) null, DEPENDSTYPE int null, DEPENDSCOMMANDSTREAM blob null, DEPENDSNODEIDSEQNOKEY text(100) null, DEPENDSACLVERSION int null, constraint PK_DQ primary key (TQUNID));
CREATE TABLE EMAILQ(id primary key, TIMEQUEUED int not null, NODEID text(50) not null, MIME blob not null, TQUNID text(36) not null);
CREATE TABLE ENTERPRISEDATA(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, DATE1 text(25) null, DATE2 text(25) null, DATE3 text(25) null, DATE4 text(25) null, DATE5 text(25) null, DATE6 text(25) null, DATE7 text(25) null, DATE8 text(25) null, DATE9 text(25) null, DATE10 text(25) null, VALUE1 int null, VALUE2 int null, VALUE3 int null, VALUE4 int null, VALUE5 int null, VALUE6 int null, VALUE7 int null, VALUE8 int null, VALUE9 int null, VALUE10 int null, VALUE11 int null, VALUE12 int null, VALUE13 int null, VALUE14 int null, VALUE15 int null, VALUE16 int null, VALUE17 int null, VALUE18 int null, VALUE19 int null, VALUE20 int null, STRING1 text(300) null, STRING2 text(300) null, STRING3 text(300) null, STRING4 text(300) null, STRING5 text(300) null, STRING6 text(300) null, STRING7 text(300) null, STRING8 text(300) null, STRING9 text(300) null, STRING10 text(300) null, LONGSTRING1 text null, LONGSTRING2 text null, LONGSTRING3 text null, LONGSTRING4 text null, LONGSTRING5 text null, LONGSTRING6 text null, LONGSTRING7 text null, LONGSTRING8 text null, LONGSTRING9 text null, LONGSTRING10 text null, constraint PK_ENTERPRISEDATA primary key (ISSUEID, OBJECTID));
CREATE TABLE FILEMORGUE(TQUNID text(36) not null, PATH text(300) not null, DELETEFOLDERWHENEMPTY text(1) null, constraint PK_FILEMORGUE primary key (TQUNID));
CREATE TABLE FILES(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, PARENTENTITYID text(50) null, BODY text null, BODYCONTENTTYPE text(100) null, ISOBSOLETE text(1) null, FILENAME text(300) not null, VISIBLENAME text(300) not null, VERSIONSTRING text(300) not null, DOCUMENTHASH text(40) not null, ISFINAL text(1) null, DOCREFERENCEID text(50) not null, constraint PK_FILES primary key (ISSUEID, OBJECTID));
CREATE TABLE FOLDERS(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, CONTAINERNAME text(300) null, CONTAINERACLSETTINGS text null, constraint PK_FOLDERS primary key (ISSUEID, OBJECTID));
CREATE TABLE GLOBALSETTINGS(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, SINGULARPROJECTLABEL text(30) not null, PLURALPROJECTLABEL text(30) not null, PROJECTREQUIRED text(1) not null, CUSTOMPROJECTSALLOWED text(1) not null, ACTIONITEMSPECXML text null, PROJECTLISTXML text null, ENTERPRISEDATALABELS text null, ENTERPRISEDATATABXSL text null, constraint PK_GLOBALSETTINGS primary key (ISSUEID, OBJECTID));
CREATE TABLE GLOBALSTRINGPROPERTIES(ID int not null, VALUE text(300) not null, constraint PK_GLOBALSTRINGPROPERTIES primary key (ID));
CREATE TABLE IMQ(TQUNID text(36) not null, DATETIMEQUEUED text(25) not null, ISSUEID text(50) not null, KUBIBUILD text(30) not null, FAILCOUNT int not null, LASTRUN text(25) null, ENVELOPESTREAM blob not null, PAYLOADSTREAM blob not null, constraint PK_IMQ primary key (TQUNID));
CREATE TABLE INVITATIONNODES(INVITATIONID text(50) not null, RECIPIENTNODEID text(50) not null, DATECREATED text(25) not null, constraint PK_INVITATIONNODES primary key (INVITATIONID, RECIPIENTNODEID));
CREATE TABLE INVITATIONS (id primary key, INVITATIONID text(50) not null, SENDERNODEID text(50) not null, RECIPIENTEMAILADDR text(200) not null, RECIPIENTUSERID text(50) null, RECIPIENTNODES text null, ISSUEID text(50) not null, ENVELOPE text not null, MESSAGEBLOB blob not null, INVITATIONSTATE int not null, TQUNID text(36) not null, DATECREATED text(25) not null);
CREATE TABLE ISSUES (CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, CONTAINERNAME text(300) null, CONTAINERACLSETTINGS text null, ISINITIALIZED text(1) null, BLINDINVITES text null, ISSYSTEMISSUE text(1) not null, ISSUETYPE int not null, ACTIVITYTYPEID text(50) null, ISINCOMPLETE text(1) not null, constraint PK_ISSUES primary key (ISSUEID, OBJECTID));
CREATE TABLE ISSUESETTINGS (CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, ISSUENAME text(300) not null, ISSUEACLSETTINGS text not null, ISSUEDUEDATE text(25) null, ISSUEPRIORITY int null, ISSUESTATUS int null, DESCRIPTION text null, PROJECTID text(100) null, PROJECTNAME text null, PROJECTNAMEISCUSTOM text(1) null, ISSYSTEMISSUE text(1) not null, ACTIONITEMREVNUM int not null, constraint PK_ISSUESETTINGS primary key (ISSUEID, OBJECTID));
CREATE TABLE KMTPMSG (MSGID integer not null, SENDERID text(50) null, RECIPIENTIDLIST text not null, ISSUEID text(50) null, MESSAGETYPE int not null, ENVELOPE text null, MESSAGEBLOB blob not null, RECEIVEDDATE text(25) not null, constraint PK_KMTPMSG primary key (MSGID));
CREATE TABLE KMTPNODEQ(id primary key, NODEID text(50) not null, MSGID int not null, RECEIVEDDATE text(25) not null, SENDCOUNT int not null);
CREATE TABLE KMTPQ(MSGID integer not null, SENDERID text(50) null, RECIPIENTIDLIST text not null, ISSUEID text(50) null, MESSAGETYPE int not null, ENVELOPE text null, MESSAGEBLOB blob not null, constraint PK_KMTPQ primary key (MSGID));
CREATE TABLE LOGENTRIES(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, PARENTENTITYID text(50) null, BODY text null, BODYCONTENTTYPE text(100) null, ISOBSOLETE text(1) null, ACTIONTYPE int not null, ASSOCIATEDOBJECTIDS text null, OLDENTITIES text null, NEWENTITIES text null, OTHERENTITIES text null, constraint PK_LOGENTRIES primary key (ISSUEID, OBJECTID));
CREATE TABLE LSBI(TQUNID text(36) not null, ISSUEID text(50) not null, TABLEITEMID text(50) null, TABLENODEID text(50) null, TABLECMD int null, TABLECONTAINERID text(50) null, TABLESEQNO int null, DIRTYCONTENT text null, STUBBED text(1) null, ENTITYSTUBDATA text null, UPDATENUMBER int not null, constraint PK_LSBI primary key (TQUNID));
CREATE TABLE LSBN(TQUNID text(36) not null, ISSUEID text(50) not null, NODEID text(50) not null, STORESEQNO int not null, SYNCSEQNO int not null, LASTMSGDATE text(25) null, constraint PK_LSBN primary key (TQUNID));
CREATE TABLE MMQ(TQUNID text(36) not null, ISSUEID text(50) not null, TABLEREQUESTNODE text(50) null, MMQENTRYINDEX text(60) null, DIRECTION int null, NODEID text(50) null, TABLEFIRSTSEQNO int null, TABLELASTSEQNO int null, NEXTRESENDTIMEOUT text(25) null, TABLETIMEOUTMULTIPLIER int null, constraint PK_MMQ primary key (TQUNID));
CREATE TABLE NODEREG(id primary key, NODEID text(50) not null, USERID text(50) null, CREATETIME text(25) not null, TQUNID text(36) not null);
CREATE TABLE NODES (id primary key, NODEID text(50) not null, USERID text(50) null, NODESTATE int not null, NODECERT text null, KUBIVERSION int not null, KUBIBUILD text(30) not null, TQUNID text(36) not null, LASTBINDDATE text(25) null, LASTUNBINDDATE text(25) null, LASTBINDIP text(15) null, NUMBINDS int not null, NUMSENDS int not null, NUMPOLLS int not null, NUMRECVS int not null);
CREATE TABLE PARTICIPANTNODES(id primary key, ISSUEID text(50) not null, OBJECTID text(50) not null, NODEID text(50) not null, USERID text(50) null, NODESTATE int not null, NODECERT text null, KUBIVERSION int not null, KUBIBUILD text(30) not null, TQUNID text(36) not null);
CREATE TABLE PARTICIPANTS(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, PARTICIPANTSTATE int not null, PARTICIPANTROLE int not null, PARTICIPANTTEAM int not null, ISREQUIREDMEMBER text(1) null, USERID text(50) null, ISAGENT text(1) null, NAME text(150) not null, EMAILADDRESS text(200) not null, ISEMAILONLY text(1) not null, INVITATION text null, ACCEPTRESENDCOUNT int null, ACCEPTRESENDTIMEOUT text(25) null, ACCEPTLASTSENTTONODEID text(50) null, constraint PK_PARTICIPANTS primary key (ISSUEID, OBJECTID));
CREATE TABLE PARTICIPANTSETTINGS(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, PARTICIPANTID text(50) not null, TASKPIMSYNC text(1) null, MOBILESUPPORT text(1) null, NOTIFYBYEMAIL text(1) null, MARKEDCRITICAL text(1) null, constraint PK_PARTICIPANTSETTINGS primary key (ISSUEID, OBJECTID));
CREATE TABLE PARTITIONS(id primary key, PARTITIONID text(50) not null, NAME text(100) not null, LDAPDN text(300) not null, SERVERNODEID text(50) not null, TQUNID text(36) not null);
CREATE TABLE PROJECTS(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, NAME text(100) not null, ID text(100) null, constraint PK_PROJECTS primary key (ISSUEID, OBJECTID));
CREATE TABLE TASKCOMPLETIONS(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, PARENTENTITYID text(50) null, BODY text null, BODYCONTENTTYPE text(100) null, ISOBSOLETE text(1) null, TASKID text(50) not null, DISPOSITION int not null, STATUSID text(50) not null, SHORTNAME text(30) not null, LONGNAME text(200) not null, constraint PK_TASKCOMPLETIONS primary key (ISSUEID, OBJECTID));
CREATE TABLE TASKS(CLASSID int null, SEQNO int not null, LASTMODONNODEID text(50) not null, PREVMODONNODEID text(50) null, ISSUEID text(50) not null, OBJECTID text(50) not null, REVISIONNUM int not null, CONTAINERID text(50) not null, AUTHORID text(50) not null, CREATIONDATE text(25) null, LASTMODIFIEDDATE text(25) null, UPDATENUMBER int null, PREVREVISIONNUM int null, LASTCMD int null, LASTCMDACLVERSION int null, USERDEFINEDFIELD text(300) null, LASTMODIFIEDBYID text(50) null, PARENTENTITYID text(50) null, BODY text null, BODYCONTENTTYPE text(100) null, ISOBSOLETE text(1) null, DUETIME text(25) null, ASSIGNEDTO text(50) not null, TARGETOBJECTIDS text null, RESPONSEID text(50) not null, TYPEID text(50) not null, LABEL text(200) not null, INSTRUCTIONS text not null, ALLOWEDSTATUSES text not null, ISSERIALREVIEW text(1) null, DAYSTOREVIEW int null, REVIEWERIDS text(500) null, REVIEWTYPE int null, REVIEWGROUP text(300) null, constraint PK_TASKS primary key (ISSUEID, OBJECTID));
CREATE TABLE USERS (id primary key, USERID text(50) not null, USERSID text(100) not null, ENTERPRISEUSER text(1) not null, USEREMAILADDRESS text(200) null, EMAILVALIDATED text(1) null, VALIDATIONCOOKIE text(50) null, CREATETIME text(25) not null, TQUNID text(36) not null, PARTITIONID text(50) null);
CREATE VIEW CRITICALISSUES as
select
USERID, ISSUEID, ISSUENAME, min(DATE1) DATE1
from (
select p.USERID USERID, p.ISSUEID ISSUEID, iset.ISSUENAME ISSUENAME, t.DUETIME DATE1
from PARTICIPANTS p
join TASKS t on t.ASSIGNEDTO = p.OBJECTID
join TASKCOMPLETIONS tc on tc.TASKID = t.OBJECTID
join ISSUESETTINGS iset on iset.ISSUEID = p.ISSUEID
where (t.ISOBSOLETE = 'n' or t.ISOBSOLETE is null)
and tc.DISPOSITION = 1
and iset.ISSUESTATUS = 1
union
select p.USERID USERID, p.ISSUEID ISSUEID, iset.ISSUENAME ISSUENAME, iset.ISSUEDUEDATE DATE1
from PARTICIPANTS p
join PARTICIPANTSETTINGS ps on ps.PARTICIPANTID = p.OBJECTID
join ISSUESETTINGS iset on iset.ISSUEID = p.ISSUEID
where ps.MARKEDCRITICAL = 'y'
and iset.ISSUESTATUS = 1
) as CRITICALDATA
group by USERID, ISSUEID, ISSUENAME;
CREATE VIEW CURRENTFILES as
select
d.ISSUEID as ISSUEID,
d.REFERENCEDOCUMENTID as OBJECTID,
f.VISIBLENAME as VISIBLENAME
from
DOCREFERENCES d
join FILES f on f.OBJECTID = d.REFERENCEDOCUMENTID;
CREATE VIEW ISSUEDATA as
select
ISSUES.OBJECTID as ISSUEID,
ISSUES.CREATIONDATE as CREATIONDATE,
ISSUES.AUTHORID as AUTHORID,
ISSUES.LASTMODIFIEDDATE as LASTMODIFIEDDATE,
ISSUES.LASTMODIFIEDBYID as LASTMODIFIEDBYID,
ISSUESETTINGS.ISSUENAME as ISSUENAME,
ISSUES.ISINITIALIZED as ISINITIALIZED,
ISSUES.ISSYSTEMISSUE as ISSYSTEMISSUE,
ISSUES.ISSUETYPE as ISSUETYPE,
ISSUES.ISINCOMPLETE as ISINCOMPLETE,
ISSUESETTINGS.REVISIONNUM as ISSUESETTINGS_REVISIONNUM,
ISSUESETTINGS.LASTMODIFIEDDATE as ISSUESETTINGS_LASTMODIFIEDDATE,
ISSUESETTINGS.LASTMODIFIEDBYID as ISSUESETTINGS_LASTMODIFIEDBYID,
ISSUESETTINGS.ISSUEDUEDATE as ISSUEDUEDATE,
ISSUESETTINGS.ISSUEPRIORITY as ISSUEPRIORITY,
ISSUESETTINGS.ISSUESTATUS as ISSUESTATUS,
ISSUESETTINGS.DESCRIPTION as DESCRIPTION,
ISSUESETTINGS.PROJECTID as PROJECTID,
ISSUESETTINGS.PROJECTNAME as PROJECTNAME,
ISSUESETTINGS.PROJECTNAMEISCUSTOM as PROJECTNAMEISCUSTOM,
ENTERPRISEDATA.REVISIONNUM as ENTERPRISEDATA_REVISIONNUM,
ENTERPRISEDATA.CREATIONDATE as ENTERPRISEDATA_CREATIONDATE,
ENTERPRISEDATA.AUTHORID as ENTERPRISEDATA_AUTHORID,
ENTERPRISEDATA.LASTMODIFIEDDATE as ENTERPRISEDATA_LASTMODIFIEDDATE,
ENTERPRISEDATA.LASTMODIFIEDBYID as ENTERPRISEDATA_LASTMODIFIEDBYID,
ENTERPRISEDATA.DATE1 as DATE1,
ENTERPRISEDATA.DATE2 as DATE2,
ENTERPRISEDATA.DATE3 as DATE3,
ENTERPRISEDATA.DATE4 as DATE4,
ENTERPRISEDATA.DATE5 as DATE5,
ENTERPRISEDATA.DATE6 as DATE6,
ENTERPRISEDATA.DATE7 as DATE7,
ENTERPRISEDATA.DATE8 as DATE8,
ENTERPRISEDATA.DATE9 as DATE9,
ENTERPRISEDATA.DATE10 as DATE10,
ENTERPRISEDATA.VALUE1 as VALUE1,
ENTERPRISEDATA.VALUE2 as VALUE2,
ENTERPRISEDATA.VALUE3 as VALUE3,
ENTERPRISEDATA.VALUE4 as VALUE4,
ENTERPRISEDATA.VALUE5 as VALUE5,
ENTERPRISEDATA.VALUE6 as VALUE6,
ENTERPRISEDATA.VALUE7 as VALUE7,
ENTERPRISEDATA.VALUE8 as VALUE8,
ENTERPRISEDATA.VALUE9 as VALUE9,
ENTERPRISEDATA.VALUE10 as VALUE10,
ENTERPRISEDATA.VALUE11 as VALUE11,
ENTERPRISEDATA.VALUE12 as VALUE12,
ENTERPRISEDATA.VALUE13 as VALUE13,
ENTERPRISEDATA.VALUE14 as VALUE14,
ENTERPRISEDATA.VALUE15 as VALUE15,
ENTERPRISEDATA.VALUE16 as VALUE16,
ENTERPRISEDATA.VALUE17 as VALUE17,
ENTERPRISEDATA.VALUE18 as VALUE18,
ENTERPRISEDATA.VALUE19 as VALUE19,
ENTERPRISEDATA.VALUE20 as VALUE20,
ENTERPRISEDATA.STRING1 as STRING1,
ENTERPRISEDATA.STRING2 as STRING2,
ENTERPRISEDATA.STRING3 as STRING3,
ENTERPRISEDATA.STRING4 as STRING4,
ENTERPRISEDATA.STRING5 as STRING5,
ENTERPRISEDATA.STRING6 as STRING6,
ENTERPRISEDATA.STRING7 as STRING7,
ENTERPRISEDATA.STRING8 as STRING8,
ENTERPRISEDATA.STRING9 as STRING9,
ENTERPRISEDATA.STRING10 as STRING10,
ENTERPRISEDATA.LONGSTRING1 as LONGSTRING1,
ENTERPRISEDATA.LONGSTRING2 as LONGSTRING2,
ENTERPRISEDATA.LONGSTRING3 as LONGSTRING3,
ENTERPRISEDATA.LONGSTRING4 as LONGSTRING4,
ENTERPRISEDATA.LONGSTRING5 as LONGSTRING5,
ENTERPRISEDATA.LONGSTRING6 as LONGSTRING6,
ENTERPRISEDATA.LONGSTRING7 as LONGSTRING7,
ENTERPRISEDATA.LONGSTRING8 as LONGSTRING8,
ENTERPRISEDATA.LONGSTRING9 as LONGSTRING9,
ENTERPRISEDATA.LONGSTRING10 as LONGSTRING10
from
ISSUES
join ISSUESETTINGS on ISSUES.OBJECTID = ISSUESETTINGS.ISSUEID
left outer join ENTERPRISEDATA on ISSUES.OBJECTID = ENTERPRISEDATA.ISSUEID;
CREATE VIEW ITEMS as
select 'FILES' as TABLENAME, CLASSID, SEQNO, LASTMODONNODEID, PREVMODONNODEID, ISSUEID, OBJECTID, REVISIONNUM, CONTAINERID, AUTHORID, CREATIONDATE, LASTMODIFIEDDATE, UPDATENUMBER, PREVREVISIONNUM, LASTCMD, LASTCMDACLVERSION, USERDEFINEDFIELD, LASTMODIFIEDBYID, PARENTENTITYID, BODY, BODYCONTENTTYPE, ISOBSOLETE, FILENAME, VISIBLENAME, VERSIONSTRING, DOCUMENTHASH, ISFINAL, DOCREFERENCEID, NULL as ACTIONTYPE, NULL as ASSOCIATEDOBJECTIDS, NULL as OLDENTITIES, NULL as NEWENTITIES, NULL as OTHERENTITIES, NULL as TQUNID, NULL as TABLEITEMID, NULL as TABLENODEID, NULL as TABLECMD, NULL as TABLECONTAINERID, NULL as TABLESEQNO, NULL as DIRTYCONTENT, NULL as STUBBED, NULL as ENTITYSTUBDATA, NULL as PARTICIPANTSTATE, NULL as PARTICIPANTROLE, NULL as PARTICIPANTTEAM, NULL as ISREQUIREDMEMBER, NULL as USERID, NULL as ISAGENT, NULL as NAME, NULL as EMAILADDRESS, NULL as ISEMAILONLY, NULL as INVITATION, NULL as ACCEPTRESENDCOUNT, NULL as ACCEPTRESENDTIMEOUT, NULL as ACCEPTLASTSENTTONODEID, NULL as TASKID, NULL as DISPOSITION, NULL as STATUSID, NULL as SHORTNAME, NULL as LONGNAME, NULL as DUETIME, NULL as ASSIGNEDTO, NULL as TARGETOBJECTIDS, NULL as RESPONSEID, NULL as TYPEID, NULL as LABEL, NULL as INSTRUCTIONS, NULL as ALLOWEDSTATUSES, NULL as ISSERIALREVIEW, NULL as DAYSTOREVIEW, NULL as REVIEWERIDS, NULL as REVIEWTYPE, NULL as REVIEWGROUP from FILES
union all
select 'LOGENTRIES' as TABLENAME, CLASSID, SEQNO, LASTMODONNODEID, PREVMODONNODEID, ISSUEID, OBJECTID, REVISIONNUM, CONTAINERID, AUTHORID, CREATIONDATE, LASTMODIFIEDDATE, UPDATENUMBER, PREVREVISIONNUM, LASTCMD, LASTCMDACLVERSION, USERDEFINEDFIELD, LASTMODIFIEDBYID, PARENTENTITYID, BODY, BODYCONTENTTYPE, ISOBSOLETE, NULL as FILENAME, NULL as VISIBLENAME, NULL as VERSIONSTRING, NULL as DOCUMENTHASH, NULL as ISFINAL, NULL as DOCREFERENCEID, ACTIONTYPE, ASSOCIATEDOBJECTIDS, OLDENTITIES, NEWENTITIES, OTHERENTITIES, NULL as TQUNID, NULL as TABLEITEMID, NULL as TABLENODEID, NULL as TABLECMD, NULL as TABLECONTAINERID, NULL as TABLESEQNO, NULL as DIRTYCONTENT, NULL as STUBBED, NULL as ENTITYSTUBDATA, NULL as PARTICIPANTSTATE, NULL as PARTICIPANTROLE, NULL as PARTICIPANTTEAM, NULL as ISREQUIREDMEMBER, NULL as USERID, NULL as ISAGENT, NULL as NAME, NULL as EMAILADDRESS, NULL as ISEMAILONLY, NULL as INVITATION, NULL as ACCEPTRESENDCOUNT, NULL as ACCEPTRESENDTIMEOUT, NULL as ACCEPTLASTSENTTONODEID, NULL as TASKID, NULL as DISPOSITION, NULL as STATUSID, NULL as SHORTNAME, NULL as LONGNAME, NULL as DUETIME, NULL as ASSIGNEDTO, NULL as TARGETOBJECTIDS, NULL as RESPONSEID, NULL as TYPEID, NULL as LABEL, NULL as INSTRUCTIONS, NULL as ALLOWEDSTATUSES, NULL as ISSERIALREVIEW, NULL as DAYSTOREVIEW, NULL as REVIEWERIDS, NULL as REVIEWTYPE, NULL as REVIEWGROUP from LOGENTRIES
union all
select 'LSBI' as TABLENAME, NULL as CLASSID, NULL as SEQNO, NULL as LASTMODONNODEID, NULL as PREVMODONNODEID, ISSUEID, NULL as OBJECTID, NULL as REVISIONNUM, NULL as CONTAINERID, NULL as AUTHORID, NULL as CREATIONDATE, NULL as LASTMODIFIEDDATE, UPDATENUMBER, NULL as PREVREVISIONNUM, NULL as LASTCMD, NULL as LASTCMDACLVERSION, NULL as USERDEFINEDFIELD, NULL as LASTMODIFIEDBYID, NULL as PARENTENTITYID, NULL as BODY, NULL as BODYCONTENTTYPE, NULL as ISOBSOLETE, NULL as FILENAME, NULL as VISIBLENAME, NULL as VERSIONSTRING, NULL as DOCUMENTHASH, NULL as ISFINAL, NULL as DOCREFERENCEID, NULL as ACTIONTYPE, NULL as ASSOCIATEDOBJECTIDS, NULL as OLDENTITIES, NULL as NEWENTITIES, NULL as OTHERENTITIES, TQUNID, TABLEITEMID, TABLENODEID, TABLECMD, TABLECONTAINERID, TABLESEQNO, DIRTYCONTENT, STUBBED, ENTITYSTUBDATA, NULL as PARTICIPANTSTATE, NULL as PARTICIPANTROLE, NULL as PARTICIPANTTEAM, NULL as ISREQUIREDMEMBER, NULL as USERID, NULL as ISAGENT, NULL as NAME, NULL as EMAILADDRESS, NULL as ISEMAILONLY, NULL as INVITATION, NULL as ACCEPTRESENDCOUNT, NULL as ACCEPTRESENDTIMEOUT, NULL as ACCEPTLASTSENTTONODEID, NULL as TASKID, NULL as DISPOSITION, NULL as STATUSID, NULL as SHORTNAME, NULL as LONGNAME, NULL as DUETIME, NULL as ASSIGNEDTO, NULL as TARGETOBJECTIDS, NULL as RESPONSEID, NULL as TYPEID, NULL as LABEL, NULL as INSTRUCTIONS, NULL as ALLOWEDSTATUSES, NULL as ISSERIALREVIEW, NULL as DAYSTOREVIEW, NULL as REVIEWERIDS, NULL as REVIEWTYPE, NULL as REVIEWGROUP from LSBI where TABLECMD=3
union all
select 'PARTICIPANTS' as TABLENAME, CLASSID, SEQNO, LASTMODONNODEID, PREVMODONNODEID, ISSUEID, OBJECTID, REVISIONNUM, CONTAINERID, AUTHORID, CREATIONDATE, LASTMODIFIEDDATE, UPDATENUMBER, PREVREVISIONNUM, LASTCMD, LASTCMDACLVERSION, USERDEFINEDFIELD, LASTMODIFIEDBYID, NULL as PARENTENTITYID, NULL as BODY, NULL as BODYCONTENTTYPE, NULL as ISOBSOLETE, NULL as FILENAME, NULL as VISIBLENAME, NULL as VERSIONSTRING, NULL as DOCUMENTHASH, NULL as ISFINAL, NULL as DOCREFERENCEID, NULL as ACTIONTYPE, NULL as ASSOCIATEDOBJECTIDS, NULL as OLDENTITIES, NULL as NEWENTITIES, NULL as OTHERENTITIES, NULL as TQUNID, NULL as TABLEITEMID, NULL as TABLENODEID, NULL as TABLECMD, NULL as TABLECONTAINERID, NULL as TABLESEQNO, NULL as DIRTYCONTENT, NULL as STUBBED, NULL as ENTITYSTUBDATA, PARTICIPANTSTATE, PARTICIPANTROLE, PARTICIPANTTEAM, ISREQUIREDMEMBER, USERID, ISAGENT, NAME, EMAILADDRESS, ISEMAILONLY, INVITATION, ACCEPTRESENDCOUNT, ACCEPTRESENDTIMEOUT, ACCEPTLASTSENTTONODEID, NULL as TASKID, NULL as DISPOSITION, NULL as STATUSID, NULL as SHORTNAME, NULL as LONGNAME, NULL as DUETIME, NULL as ASSIGNEDTO, NULL as TARGETOBJECTIDS, NULL as RESPONSEID, NULL as TYPEID, NULL as LABEL, NULL as INSTRUCTIONS, NULL as ALLOWEDSTATUSES, NULL as ISSERIALREVIEW, NULL as DAYSTOREVIEW, NULL as REVIEWERIDS, NULL as REVIEWTYPE, NULL as REVIEWGROUP from PARTICIPANTS
union all
select 'TASKCOMPLETIONS' as TABLENAME, CLASSID, SEQNO, LASTMODONNODEID, PREVMODONNODEID, ISSUEID, OBJECTID, REVISIONNUM, CONTAINERID, AUTHORID, CREATIONDATE, LASTMODIFIEDDATE, UPDATENUMBER, PREVREVISIONNUM, LASTCMD, LASTCMDACLVERSION, USERDEFINEDFIELD, LASTMODIFIEDBYID, PARENTENTITYID, BODY, BODYCONTENTTYPE, ISOBSOLETE, NULL as FILENAME, NULL as VISIBLENAME, NULL as VERSIONSTRING, NULL as DOCUMENTHASH, NULL as ISFINAL, NULL as DOCREFERENCEID, NULL as ACTIONTYPE, NULL as ASSOCIATEDOBJECTIDS, NULL as OLDENTITIES, NULL as NEWENTITIES, NULL as OTHERENTITIES, NULL as TQUNID, NULL as TABLEITEMID, NULL as TABLENODEID, NULL as TABLECMD, NULL as TABLECONTAINERID, NULL as TABLESEQNO, NULL as DIRTYCONTENT, NULL as STUBBED, NULL as ENTITYSTUBDATA, NULL as PARTICIPANTSTATE, NULL as PARTICIPANTROLE, NULL as PARTICIPANTTEAM, NULL as ISREQUIREDMEMBER, NULL as USERID, NULL as ISAGENT, NULL as NAME, NULL as EMAILADDRESS, NULL as ISEMAILONLY, NULL as INVITATION, NULL as ACCEPTRESENDCOUNT, NULL as ACCEPTRESENDTIMEOUT, NULL as ACCEPTLASTSENTTONODEID, TASKID, DISPOSITION, STATUSID, SHORTNAME, LONGNAME, NULL as DUETIME, NULL as ASSIGNEDTO, NULL as TARGETOBJECTIDS, NULL as RESPONSEID, NULL as TYPEID, NULL as LABEL, NULL as INSTRUCTIONS, NULL as ALLOWEDSTATUSES, NULL as ISSERIALREVIEW, NULL as DAYSTOREVIEW, NULL as REVIEWERIDS, NULL as REVIEWTYPE, NULL as REVIEWGROUP from TASKCOMPLETIONS
union all
select 'TASKS' as TABLENAME, CLASSID, SEQNO, LASTMODONNODEID, PREVMODONNODEID, ISSUEID, OBJECTID, REVISIONNUM, CONTAINERID, AUTHORID, CREATIONDATE, LASTMODIFIEDDATE, UPDATENUMBER, PREVREVISIONNUM, LASTCMD, LASTCMDACLVERSION, USERDEFINEDFIELD, LASTMODIFIEDBYID, PARENTENTITYID, BODY, BODYCONTENTTYPE, ISOBSOLETE, NULL as FILENAME, NULL as VISIBLENAME, NULL as VERSIONSTRING, NULL as DOCUMENTHASH, NULL as ISFINAL, NULL as DOCREFERENCEID, NULL as ACTIONTYPE, NULL as ASSOCIATEDOBJECTIDS, NULL as OLDENTITIES, NULL as NEWENTITIES, NULL as OTHERENTITIES, NULL as TQUNID, NULL as TABLEITEMID, NULL as TABLENODEID, NULL as TABLECMD, NULL as TABLECONTAINERID, NULL as TABLESEQNO, NULL as DIRTYCONTENT, NULL as STUBBED, NULL as ENTITYSTUBDATA, NULL as PARTICIPANTSTATE, NULL as PARTICIPANTROLE, NULL as PARTICIPANTTEAM, NULL as ISREQUIREDMEMBER, NULL as USERID, NULL as ISAGENT, NULL as NAME, NULL as EMAILADDRESS, NULL as ISEMAILONLY, NULL as INVITATION, NULL as ACCEPTRESENDCOUNT, NULL as ACCEPTRESENDTIMEOUT, NULL as ACCEPTLASTSENTTONODEID, NULL as TASKID, NULL as DISPOSITION, NULL as STATUSID, NULL as SHORTNAME, NULL as LONGNAME, DUETIME, ASSIGNEDTO, TARGETOBJECTIDS, RESPONSEID, TYPEID, LABEL, INSTRUCTIONS, ALLOWEDSTATUSES, ISSERIALREVIEW, DAYSTOREVIEW, REVIEWERIDS, REVIEWTYPE, REVIEWGROUP from TASKS;
CREATE VIEW TASKINFO as
select
t.ISSUEID as ISSUEID,
t.OBJECTID as OBJECTID,
t.ASSIGNEDTO as ASSIGNEDTO,
t.TARGETOBJECTIDS as TARGETOBJECTIDS,
t.DUETIME as DUETIME,
t.ISOBSOLETE as ISOBSOLETE,
tc.DISPOSITION as DISPOSITION
from
TASKS t
join TASKCOMPLETIONS tc on tc.TASKID = t.OBJECTID;
CREATE INDEX DQ_ISSUEID_DEPENDSID on DQ (ISSUEID, DEPENDSID);
CREATE INDEX EMAILQ_TIMEQUEUED on EMAILQ (TIMEQUEUED);
CREATE INDEX FOLDERS_CONTAINERID_ISSUEID on FOLDERS (CONTAINERID, ISSUEID);
CREATE INDEX IMQ_DATETIMEQUEUED on IMQ (DATETIMEQUEUED);
CREATE INDEX INVITATIONS_RECIPIENTUSERID_INVITATIONID on INVITATIONS (RECIPIENTUSERID, INVITATIONID);
CREATE INDEX INVITATIONS_TQUNID on INVITATIONS (TQUNID);
CREATE INDEX ISSUESETTINGS_CONTAINERID on ISSUESETTINGS (CONTAINERID);
CREATE INDEX KMTPMSG_RECEIVEDDATE on KMTPMSG (RECEIVEDDATE desc);
CREATE INDEX KMTPNODEQ_MSGID on KMTPNODEQ (MSGID);
CREATE INDEX KMTPNODEQ_NODEID_MSGID on KMTPNODEQ (NODEID, MSGID);
CREATE INDEX KMTPNODEQ_RECEIVEDDATE on KMTPNODEQ (RECEIVEDDATE desc);
CREATE INDEX LSBI_ISSUEID_TABLEITEMID on LSBI (ISSUEID, TABLEITEMID);
CREATE INDEX LSBN_ISSUEID_NODEID on LSBN (ISSUEID, NODEID);
CREATE INDEX MMQ_ISSUEID_MMQENTRYINDEX on MMQ (ISSUEID, MMQENTRYINDEX);
CREATE INDEX NODEREG_NODEID_USERID on NODEREG (NODEID, USERID);
CREATE INDEX NODEREG_TQUNID on NODEREG (TQUNID);
CREATE INDEX NODEREG_USERID_NODEID on NODEREG (USERID, NODEID);
CREATE INDEX NODES_NODEID on NODES (NODEID);
CREATE INDEX NODES_TQUNID on NODES (TQUNID);
CREATE INDEX PARTICIPANTNODES_ISSUEID_OBJECTID_NODEID on PARTICIPANTNODES (ISSUEID, OBJECTID, NODEID);
CREATE INDEX PARTICIPANTNODES_TQUNID on PARTICIPANTNODES (TQUNID);
CREATE INDEX PARTICIPANTSETTINGS_PARTICIPANTID on PARTICIPANTSETTINGS (PARTICIPANTID);
CREATE INDEX PARTITIONS_LDAPDN on PARTITIONS (LDAPDN);
CREATE INDEX PARTITIONS_PARTITIONID_SERVERNODEID on PARTITIONS (PARTITIONID, SERVERNODEID);
CREATE INDEX PARTITIONS_SERVERNODEID_PARTITIONID on PARTITIONS (SERVERNODEID, PARTITIONID);
CREATE INDEX PARTITIONS_TQUNID on PARTITIONS (TQUNID);
CREATE INDEX TASKCOMPLETIONS_TASKID on TASKCOMPLETIONS (TASKID);
CREATE INDEX TASKS_ASSIGNEDTO on TASKS (ASSIGNEDTO);
CREATE INDEX USERS_PARTITIONID_USERID on USERS (PARTITIONID, USERID);
CREATE INDEX USERS_TQUNID on USERS (TQUNID);
CREATE INDEX USERS_USERID_PARTITIONID on USERS (USERID, PARTITIONID);
CREATE INDEX USERS_USERSID_USERID on USERS (USERSID, USERID);
-- COMMIT;
]], {
-- <tkt1449-1.1>
-- </tkt1449-1.1>
})
-- Given the schema above, the following query was cause an assertion fault
-- do to an uninitialized field in a Select structure.
--
test:do_execsql_test(
"tkt1449-1.2",
[[
select NEWENTITIES from ITEMS where ((ISSUEID = 'x') and (OBJECTID = 'y'))
]], {
-- <tkt1449-1.2>
-- </tkt1449-1.2>
})
test:do_execsql_test(
"tkt1449-1.3",
[[
SELECT * FROM CRITICALISSUES;
]], {
-- <tkt1449-1.3>
-- </tkt1449-1.3>
})
test:finish_test()
|
--utils:log("challengeLobby", "Loaded");
local challengePopup = require("challengeLobby.challengePopup");
local scene = composer.newScene();
scene.resMan = nil;
-- The list of matches this player is involved in.
scene.matchList = { };
scene.textNoMatches = nil;
-- TableView that lists matches and how tall each row is.
scene.matchListTableView = nil;
scene.listRowHeight = 260;
-- Functions for animating the tiles that beed attention.
scene.grow = function(inSelf, inRow)
transition.to(inRow, {
xScale = 0.03, yScale = 0.03, x = -12, y = -12, delta = true, time = 250,
onComplete = function(inObject)
scene:shrink(inObject);
end
});
end
scene.shrink = function(inSelf, inRow)
transition.to(inRow, {
xScale = -0.03, yScale = -0.03, x = 12, y = 12, delta = true, time = 250,
onComplete = function(inObject)
scene:grow(inObject);
end
});
end
-- Refresh to the automatic list refresh timer.
scene.refreshTimer = nil;
-- Flag to tell us whether a request is in flight for refreshing the match list.
scene.isRefreshRequestInFlight = false;
-- Flag to tell us if a touch event has begun but not concluded.
scene.isTouchEventHappening = false;
-- How often (in milliseconds) we'll automatically refresh the match list.
scene.refreshInterval = 30000;
-- The frown graphic.
scene.frown = nil;
--- ====================================================================================================================
-- ====================================================================================================================
-- Scene lifecycle Event Handlers
-- ====================================================================================================================
-- ====================================================================================================================
---
-- Handler for the create event.
--
-- @param inEvent The event object.
--
function scene:create(inEvent)
--utils:log("challengeLobby", "create()");
self.resMan = utils:newResourceManager();
if gameState.username ~= nil then
self.resMan:newTextCandy("textGreeting", {
parentGroup = self.view, fontName = "fontInstructions", x = display.contentCenterX, y = 370,
text = "Welcome back, " .. utils:trim(gameState.username) .. "!"
});
end
local frown = self.resMan:newImage("frown",
self.view, "challengeLobby/frown.png", display.contentCenterX, display.contentCenterY - 100
);
frown.isVisible = false;
frown.alpha = 0.25;
local btnChallenge = self.resMan:newSprite("btnChallenge", self.view, uiImageSheet, {
{ name = "default", start = uiSheetInfo:getFrameIndex("btnChallengeSomeone"), count = 1, time = 9999 }
});
btnChallenge.x = display.contentCenterX;
btnChallenge.y = 1460;
local btnBack = self.resMan:newSprite("btnBack", self.view, uiImageSheet, {
{ name = "default", start = uiSheetInfo:getFrameIndex("btnBack"), count = 1, time = 9999 }
});
btnBack.x = display.contentCenterX;
btnBack.y = display.contentHeight - 100;
-- Construct TableView to list matches.
local listTextYOffset = 34;
local matchListTableView = self.resMan:newTableView("matchListTableView", {
noLines = true, hideBackground = true, backgroundColor = { 0.9, 0.9, 0.9, 0.1 },
x = display.contentCenterX, y = display.contentCenterY - 60,
width = 1040, height = 900,
onRowRender = function(inEvent)
local row = inEvent.row;
local index = row.index;
-- Background image.
local bg = display.newSprite(row, uiImageSheet, {
{ name = "default", start = uiSheetInfo:getFrameIndex("matchRow"), count = 1, time = 9999 }
});
bg.anchorX = 0;
bg.anchorY = 0;
bg.x = 20;
-- Status title text.
local statusText = display.newText(row, row.params.caption, 50, 42, globalNativeFont, 36);
statusText.anchorX = 0;
statusText.anchorY = 0;
statusText:setFillColor(255, 255, 255);
-- Rounds text.
local roundsCaption = display.newText(row, "Rounds", 70, 110, globalNativeFont, 24);
roundsCaption.anchorX = 0;
roundsCaption.anchorY = 0;
roundsCaption:setFillColor(0, 0, 0);
local roundsNumber = display.newText(row, row.params.numRounds, 98, 136, globalNativeFont, 64);
roundsNumber.anchorX = 0;
roundsNumber.anchorY = 0;
roundsNumber:setFillColor(0, 0, 0);
-- Games per round text.
local gamesPerRoundCaption = display.newText(row, "Games Per Round", 200, 110, globalNativeFont, 24);
gamesPerRoundCaption.anchorX = 0;
gamesPerRoundCaption.anchorY = 0;
gamesPerRoundCaption:setFillColor(0, 0, 0);
local gamesPerRoundNumber =
display.newText(row, row.params.numGamesPerRound, 290, 136, globalNativeFont, 64);
gamesPerRoundNumber.anchorX = 0;
gamesPerRoundNumber.anchorY = 0;
gamesPerRoundNumber:setFillColor(0, 0, 0);
-- Current round text.
local currentRoundCaption = display.newText(row, "Current Round", 446, 110, globalNativeFont, 24);
currentRoundCaption.anchorX = 0;
currentRoundCaption.anchorY = 0;
currentRoundCaption:setFillColor(0, 0, 0);
local currentRoundNumber = display.newText(row, row.params.currentRound, 514, 136, globalNativeFont, 64);
currentRoundNumber.anchorX = 0;
currentRoundNumber.anchorY = 0;
currentRoundNumber:setFillColor(0, 0, 0);
if row.params.outcome == "i" or row.params.oucome == "o" or row.params.outcome == "t" then
currentRoundCaption.isVisible = false;
currentRoundNumber.isVisible = false;
end
-- Scores text.
local scoresStartX = 780;
local yourScore = row.params.finalInitiatorScore;
local theirScore = row.params.finalOpponentScore;
-- Since these two variables will be nil until the match ends, we have to give them a value to avoid errors.
if yourScore == nil then
yourScore = "-";
end
if theirScore == nil then
theirScore = "-";
end
-- Now, be sure we display "your" score and "their" score correctly according to who was the initiator.
-- The above code assumes the current user was, but if they were the opponent then swap the scores.
if row.params.opponent == gameState.username then
yourScore, theirScore = theirScore, yourScore;
end
local yourScoreCaption = display.newText(row, "Your Final Score:", scoresStartX, 138, globalNativeFont, 24);
yourScoreCaption:setFillColor(0, 0, 0);
local yourScoreNumber = display.newText(row, yourScore, scoresStartX + 150, 140, globalNativeFont, 24);
yourScoreNumber:setFillColor(0, 0, 0);
local theirScoreCaption =
display.newText(row, "Their Final Score:", scoresStartX, 175, globalNativeFont, 24);
theirScoreCaption:setFillColor(0, 0, 0);
local theirScoreNumber = display.newText(row, theirScore, scoresStartX + 150, 177, globalNativeFont, 24);
theirScoreNumber:setFillColor(0, 0, 0);
if row.params.shouldPulse == true then
scene:grow(row);
end
-- All done.
return true;
end,
onRowTouch = function(inEvent)
if inEvent.phase == "press" then
self.isTouchEventHappening = true;
elseif inEvent.phase == "release" then
self.isTouchEventHappening = false;
if challengePopup.showing == false then
self:matchSelectedHandler(inEvent.target.params);
end
end
end
});
self.view:insert(matchListTableView);
local textNoMatches = self.resMan:newTextCandy("textNoMatches", {
parentGroup = self.view, fontName = "fontInstructions",
x = display.contentCenterX, y = display.contentCenterY - 100, originY = "TOP",
text = "You are not currently involved in any matches.||||Why not challenge a friend?",
wrapWidth = display.contentWidth - 300, originX = "CENTER", originY = "CENTER",
textFlow = "CENTER"
});
textNoMatches.isVisible = false;
challengePopup:create(self);
end -- End create().
---
-- Handler for the show event.
--
-- @param inEvent The event object.
--
function scene:show(inEvent)
if inEvent.phase == "did" then
--utils:log("challengeLobby", "show(): did");
if textTitle.isVisible == false then
textTitle.isVisible = true;
textTitle:startAnimation();
end
-- Attach listeners to TextCandy objects.
self.resMan:getSprite("btnChallenge"):addEventListener("touch",
function(inEvent)
self:btnChallengeTouchHandler(inEvent);
return true;
end
);
self.resMan:getSprite("btnBack"):addEventListener("touch",
function(inEvent)
self:btnBackTouchHandler(inEvent);
return true;
end
);
challengePopup:show()
-- Attach listener for enterFrame event.
Runtime:addEventListener("enterFrame", self);
-- Get list of matches from server and show in list widget.
self.isRefreshRequestInFlight = true;
serverDelegate:getMatchStatus(
function(inList)
if inList == nil then
composer.gotoScene("menu.main", SCENE_TRANSITION_EFFECT, SCENE_TRANSITION_TIME);
else
self:populateList(inList);
self.refreshTimer = timer.performWithDelay(self.refreshInterval, self.refreshList, 0);
self.isRefreshRequestInFlight = false;
end
end
);
end
textTitle.isVisible = true;
end -- End show().
---
-- Handler for the hide event.
--
-- @param inEvent The event object.
--
function scene:hide(inEvent)
if inEvent.phase == "did" then
--utils:log("challengeLobby", "hide(): did");
if self.refreshTimer ~= nil then
timer.cancel(self.refreshTimer);
end
-- Detach listener for enterFrame event.
Runtime:removeEventListener("enterFrame", self);
end
end -- End hide().
---
-- Handler for the destroy event.
--
-- @param inEvent The event object.
--
function scene:destroy(inEvent)
--utils:log("challengeLobby", "destroy()");
challengePopup:destroy();
self.resMan:destroyAll();
self.resMan = nil;
end -- End destroy().
--- ====================================================================================================================
-- ====================================================================================================================
-- EnterFrame
-- ====================================================================================================================
-- ====================================================================================================================
---
-- Handler for the enterFrame event.
--
-- @param inEvent The event object.
--
function scene:enterFrame(inEvent)
end -- End enterFrame().
--- ====================================================================================================================
-- ====================================================================================================================
-- Touch Handlers
-- ====================================================================================================================
-- ====================================================================================================================
---
-- Handler for touch events on the Challenge item.
--
-- @param inEvent The event object.
--
function scene:btnChallengeTouchHandler(inEvent)
if inEvent.phase == "began" then
self.isTouchEventHappening = true;
inEvent.target.fill.effect = "filter.monotone";
inEvent.target.fill.effect.r = 1;
display.getCurrentStage():setFocus(inEvent.target);
elseif (inEvent.phase == "ended" or inEvent.phase == "cancelled") and challengePopup.showing == false then
challengePopup.showing = true;
self.isTouchEventHappening = false;
inEvent.target.fill.effect = nil;
display.getCurrentStage():setFocus(nil);
audio.play(uiTap);
-- Fade screen out and fade challenge popup in.
transition.to(self.view, { alpha = 0, duration = 500 });
local cp = self.resMan:getDisplayGroup("cpChallengePopup");
cp.y = -(display.contentHeight * 2);
cp.isVisible = true;
transition.to(cp, { time = 500, y = display.contentCenterY - 1000, transition = easing.inOutBounce,
onComplete = function()
self.resMan:getTextField("cpTFUsername").isVisible = true;
end
});
end
end -- End btnChallengeHandler().
---
-- Handler for touch events on the Back item.
--
-- @param inEvent The event object.
--
function scene:btnBackTouchHandler(inEvent)
if inEvent.phase == "began" then
self.isTouchEventHappening = true;
inEvent.target.fill.effect = "filter.monotone";
inEvent.target.fill.effect.r = 1;
display.getCurrentStage():setFocus(inEvent.target);
elseif (inEvent.phase == "ended" or inEvent.phase == "cancelled") and
challengePopup.showing == false then
if self.refreshTimer ~= nil then
timer.cancel(self.refreshTimer);
end
inEvent.target.fill.effect = nil;
display.getCurrentStage():setFocus(nil);
audio.play(uiTap);
composer.gotoScene("menu.main", SCENE_TRANSITION_EFFECT, SCENE_TRANSITION_TIME);
end
end -- End btnBackHandler().
---
-- Called when the user taps on a match in the list.
--
-- @param inMatch The match descriptor object.
--
function scene:matchSelectedHandler(inMatch)
local isOpponent = false;
if inMatch.opponent == gameState.username then
isOpponent = true;
end
-- Pending approval.
if inMatch.status == "p" then
-- Accept the invitation if the player is the opponent.
if isOpponent == true then
serverDelegate:acceptInvitation(
inMatch.token,
function(inResult)
if inResult == true then
currentMatch = inMatch;
composer.gotoScene("matchGameSelection.main", SCENE_TRANSITION_EFFECT, SCENE_TRANSITION_TIME);
end
end
);
else
dialog:show({
text = "I'm sorry but " .. utils:trim(inMatch.opponent) .. " hasn't accepted this challenge yet.",
callback = function(inButtonType) end
});
end
-- Declined.
elseif inMatch.status == "d" then
if isOpponent == true then
dialog:show({
text = "I'm sorry but you already declined this challenge.", callback = function(inButtonType) end
});
else
dialog:show({
text = "I'm sorry but " .. utils:trim(inMatch.opponent) .. " declined this challenge.",
callback = function(inButtonType) end
});
end
-- Ended.
elseif inMatch.status == "e" then
dialog:show({ text = "I'm sorry but this match has already ended.", callback = function(inButtonType) end });
-- Running.
elseif inMatch.status == "r" then
if isOpponent == true and inMatch.currentTurn == "o" then
-- Need to select new games to play for this round.
currentMatch = inMatch;
composer.gotoScene("matchGameSelection.main", SCENE_TRANSITION_EFFECT, SCENE_TRANSITION_TIME);
elseif isOpponent == false and inMatch.currentTurn == "i" then
-- First, find the index into gameList for each game ID we were told to play in this round.
currentMatch = inMatch;
matchRoundGames = { };
for i = 1, #currentMatch.roundGamesArray, 1 do
table.insert(matchRoundGames, globalFunctions:findGameIndexByID(currentMatch.roundGamesArray[i]));
end
-- Finally, start the round. At this point, it should work just like from the matchGameSelection scene.
textTitle:stopAnimation();
textTitle.isVisible = false;
matchRoundGamesIndex = 1;
isPlayingMatchRound = true;
matchRoundScore = 0;
composer.gotoScene(
"miniGames." .. gameList[matchRoundGames[matchRoundGamesIndex]].internalName .. ".main",
SCENE_TRANSITION_EFFECT, SCENE_TRANSITION_TIME
);
else
-- Any other combination of isOpponent and inMatch.currentTurn means it's not this player's turn.
dialog:show({ text = "I'm sorry but it isn't your turn yet.", callback = function(inButtonType) end });
end
end
end -- End matchSelectedHandler().
--- ==================================================================================================================
-- ==================================================================================================================
-- Utility Functions
-- ==================================================================================================================
-- ==================================================================================================================
---
-- Populates the list of matches returned by the server.
-- @param inList The list as returned by the server and parsed by serverDelegate.
--
function scene:populateList(inList)
self.matchList = inList;
for i = 1, #self.matchList, 1 do
local match = self.matchList[i];
match.shouldPulse = false;
--utils:log("challengeLobby", "populateList() match object", match);
-- Determine the name of the other player and trim/uppercase it.
local otherPlayerName = match.initiator;
if match.initiator == gameState.username then
otherPlayerName = match.opponent;
end
local otherPlayerNameForDisplay = string.upper(utils:trim(otherPlayerName));
-- Determine the status to display, the caption of the match row box.
-- Pending
if match.status == "p" then
if match.initiator == gameState.username then
match.caption = "Waiting for " .. otherPlayerNameForDisplay .. " to accept this challenge";
else
match.shouldPulse = true;
match.caption = otherPlayerNameForDisplay .. " has challenged you!";
end
-- Declined.
elseif match.status == "d" then
if match.initiator == gameState.username then
match.caption = "Sorry, " .. otherPlayerNameForDisplay .. " declined this challenge";
else
match.caption = "You declined this challenge from " .. otherPlayerNameForDisplay;
end
-- Ended.
elseif match.status == "e" then
if (match.outcome == "i" and match.initiator == gameState.username) or
(match.outcome == "o" and match.opponent == gameState.username) then
match.caption = "You defeated " .. otherPlayerNameForDisplay .. "!";
else
if match.finalInitiatorScore == match.finalOpponentScore then
match.caption = "Match ended in a tie";
else
match.caption = "Sorry, " .. otherPlayerNameForDisplay .. " defeated you";
end
end
-- Running.
elseif match.status == "r" then
if (match.currentTurn == "i" and match.initiator == gameState.username) or
(match.currentTurn == "o" and match.opponent == gameState.username)then
match.shouldPulse = true;
match.caption = "It's YOUR turn! (versus " .. otherPlayerNameForDisplay .. ")";
else
match.caption = "It's " .. otherPlayerNameForDisplay .. "'s turn";
end
end
end
-- Populate TableView.
local tv = self.resMan:getTableView("matchListTableView");
tv:deleteAllRows();
for i = 1, #self.matchList do
tv:insertRow({
rowHeight = self.listRowHeight,
rowColor = {
default = { 0, 0, 0, 0 },
over = { 255, 0, 0 }
};
isCategory = false,
params = self.matchList[i]
});
end
if #self.matchList == 0 then
self.resMan:getTextCandy("textNoMatches").isVisible = true;
self.resMan:getImage("frown").isVisible = true;
else
self.resMan:getTextCandy("textNoMatches").isVisible = false;
self.resMan:getImage("frown").isVisible = false;
end
end -- End populateList().
---
-- Function called every 20 seconds to automatically refresh the list. Note that the reference to scene is required to
-- get the proper scope here. There's probably a better way to do this but it was eluding me, so it is what it is.
--
function scene:refreshList()
-- Only fire off a request if there isn't already one in flight.
if scene.isRefreshRequestInFlight == false and scene.isTouchEventHappening == false and
challengePopup.showing == false then
scene.isRefreshRequestInFlight = true;
serverDelegate:getMatchStatus(
function(inList)
if inList == nil then
composer.gotoScene("menu.main", SCENE_TRANSITION_EFFECT, SCENE_TRANSITION_TIME);
else
scene:populateList(inList);
scene.isRefreshRequestInFlight = false;
end
end
);
end
end -- End refreshList().
-- *********************************************************************************************************************
-- *********************************************************************************************************************
--utils:log("challengeLobby", "Attaching lifecycle handlers");
scene:addEventListener("create", scene);
scene:addEventListener("show", scene);
scene:addEventListener("hide", scene);
scene:addEventListener("destroy", scene);
return scene;
|
local helpers = require('test.functional.helpers')(after_each)
local thelpers = require('test.functional.terminal.helpers')
local feed, clear = helpers.feed, helpers.clear
local wait = helpers.wait
local iswin = helpers.iswin
describe('terminal window', function()
local screen
before_each(function()
clear()
screen = thelpers.screen_setup()
end)
describe("with 'number'", function()
it('wraps text', function()
feed([[<C-\><C-N>]])
feed([[:set numberwidth=1 number<CR>i]])
screen:expect([[
{7:1 }tty ready |
{7:2 }rows: 6, cols: 48 |
{7:3 }{1: } |
{7:4 } |
{7:5 } |
{7:6 } |
{3:-- TERMINAL --} |
]])
thelpers.feed_data({'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'})
screen:expect([[
{7:1 }tty ready |
{7:2 }rows: 6, cols: 48 |
{7:3 }abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUV|
{7:4 }WXYZ{1: } |
{7:5 } |
{7:6 } |
{3:-- TERMINAL --} |
]])
if iswin() then
return -- win: :terminal resize is unreliable #7007
end
-- numberwidth=9
feed([[<C-\><C-N>]])
feed([[:set numberwidth=9 number<CR>i]])
screen:expect([[
{7: 1 }tty ready |
{7: 2 }rows: 6, cols: 48 |
{7: 3 }abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNO|
{7: 4 }WXYZrows: 6, cols: 41 |
{7: 5 }{1: } |
{7: 6 } |
{3:-- TERMINAL --} |
]])
thelpers.feed_data({' abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'})
screen:expect([[
{7: 1 }tty ready |
{7: 2 }rows: 6, cols: 48 |
{7: 3 }abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNO|
{7: 4 }WXYZrows: 6, cols: 41 |
{7: 5 } abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMN|
{7: 6 }OPQRSTUVWXYZ{1: } |
{3:-- TERMINAL --} |
]])
end)
end)
describe("with 'colorcolumn'", function()
before_each(function()
feed([[<C-\><C-N>]])
screen:expect([[
tty ready |
{2:^ } |
|
|
|
|
|
]])
feed(':set colorcolumn=20<CR>i')
end)
it('wont show the color column', function()
screen:expect([[
tty ready |
{1: } |
|
|
|
|
{3:-- TERMINAL --} |
]])
end)
end)
describe('with fold set', function()
before_each(function()
feed([[<C-\><C-N>:set foldenable foldmethod=manual<CR>i]])
thelpers.feed_data({'line1', 'line2', 'line3', 'line4', ''})
screen:expect([[
tty ready |
line1 |
line2 |
line3 |
line4 |
{1: } |
{3:-- TERMINAL --} |
]])
end)
it('wont show any folds', function()
feed([[<C-\><C-N>ggvGzf]])
wait()
screen:expect([[
^tty ready |
line1 |
line2 |
line3 |
line4 |
{2: } |
|
]])
end)
end)
end)
|
local presets = require('tabby.presets')
local config = {}
---@class TabbyConfig
---@field tabline? TabbyTablineOpt high-level api
---@field components? fun():TabbyComponent[] low-level api
---@field opt? TabbyOption
---@class TabbyOption
---@field show_at_least number show tabline when there are at least n tabs.
---@type TabbyConfig
config.defaults = {
tabline = presets.active_wins_at_tail,
showtabline = 'always',
opt = {
show_at_least = 1,
},
}
return config
|
local summitGems = {}
summitGems.name = "summitgem"
summitGems.depth = 10100
function summitGems.texture(room, entity)
local index = entity.gem or 0
return string.format("collectables/summitgems/%s/gem00", index)
end
return summitGems |
local att = {}
att.name = "bg_sb_m6x"
att.displayName = "Insight M6X"
att.displayNameShort = "M6X"
att.isBG = true
att.statModifiers = {DrawSpeedMult = 0.05,
VelocitySensitivityMult = 0.05}
--[[
0.00 to 1.00 #- #+
"DamageMult", "Decreases damage", "Increases damage"
"RecoilMult", "Decreases recoil", "Increases recoil"
"FireDelayMult", "Decreases firerate", "Increases firerate"
"HipSpreadMult", "Decreases hip spread", "Increases hip spread"
"AimSpreadMult", "Decreases aim spread", "Increases aim spread"
"ClumpSpreadMult", "Decreases clump spread", "Increases clump spread"
"DrawSpeedMult", "Decreases deploy speed", "Increases deploy speed"
"ReloadSpeedMult", "Decreases reload speed", "Increases reload speed"
"OverallMouseSensMult", "Decreases handling", "Increases handling"
"VelocitySensitivityMult", "Increases mobility", "Decreases mobility"
"SpreadPerShotMult", "Decreases spread per shot", "Increases spread per shot"
"MaxSpreadIncMult", "Decreases accumulative spread", "Increases accumulative spread"
--]]
if CLIENT then
att.displayIcon = surface.GetTextureID("atts/att_sb_m6x")
end
function att:attachFunc()
self:setBodygroup(2,2) --Change BodyGroup. #1 is a set, #2 is an option. Any $model or $body lines are counted as BodyGroups as well. Both numbers use 0 and up. So if you want to change the 1st bodygroup to the 2nd option, first try 1,1.
if self.WMEnt then
self.WMEnt:SetBodygroup(2,2)
end
end
function att:detachFunc()
self:setBodygroup(2,0)
if self.WMEnt then
self.WMEnt:SetBodygroup(2,0)
end
end
CustomizableWeaponry:registerAttachment(att) |
local ffi = require "ffi"
local ffi_copy = ffi.copy
local ffi_gc = ffi.gc
local ffi_new = ffi.new
local ffi_string = ffi.string
local ffi_cast = ffi.cast
local _C = ffi.C
local _M = { _VERSION = "0.2.3" }
local ngx = ngx
local CONST = {
SHA256_DIGEST = "SHA256",
SHA512_DIGEST = "SHA512",
-- ref : https://github.com/openssl/openssl/blob/master/include/openssl/rsa.h
RSA_PKCS1_PADDING = 1,
RSA_SSLV23_PADDING = 2,
RSA_NO_PADDING = 3,
RSA_PKCS1_OAEP_PADDING = 4,
RSA_X931_PADDING = 5,
RSA_PKCS1_PSS_PADDING = 6,
-- ref : https://github.com/openssl/openssl/blob/master/include/openssl/evp.h
NID_rsaEncryption = 6,
EVP_PKEY_RSA = 6,
EVP_PKEY_ALG_CTRL = 0x1000,
EVP_PKEY_CTRL_RSA_PADDING = 0x1000 + 1,
EVP_PKEY_OP_TYPE_CRYPT = 768,
EVP_PKEY_CTRL_RSA_OAEP_MD = 0x1000 + 9
}
_M.CONST = CONST
-- Reference: https://wiki.openssl.org/index.php/EVP_Signing_and_Verifying
ffi.cdef[[
// Error handling
unsigned long ERR_get_error(void);
const char * ERR_reason_error_string(unsigned long e);
// Basic IO
typedef struct bio_st BIO;
typedef struct bio_method_st BIO_METHOD;
BIO_METHOD *BIO_s_mem(void);
BIO * BIO_new(BIO_METHOD *type);
int BIO_puts(BIO *bp,const char *buf);
void BIO_vfree(BIO *a);
int BIO_write(BIO *b, const void *buf, int len);
// RSA
typedef struct rsa_st RSA;
int RSA_size(const RSA *rsa);
void RSA_free(RSA *rsa);
typedef int pem_password_cb(char *buf, int size, int rwflag, void *userdata);
RSA * PEM_read_bio_RSAPrivateKey(BIO *bp, RSA **rsa, pem_password_cb *cb,
void *u);
RSA * PEM_read_bio_RSAPublicKey(BIO *bp, RSA **rsa, pem_password_cb *cb,
void *u);
// EC_KEY
typedef struct ec_key_st EC_KEY;
void EC_KEY_free(EC_KEY *key);
EC_KEY * PEM_read_bio_ECPrivateKey(BIO *bp, EC_KEY **key, pem_password_cb *cb,
void *u);
EC_KEY * PEM_read_bio_ECPublicKey(BIO *bp, EC_KEY **key, pem_password_cb *cb,
void *u);
// EVP PKEY
typedef struct evp_pkey_st EVP_PKEY;
typedef struct engine_st ENGINE;
EVP_PKEY *EVP_PKEY_new(void);
int EVP_PKEY_set1_RSA(EVP_PKEY *pkey,RSA *key);
int EVP_PKEY_set1_EC_KEY(EVP_PKEY *pkey,EC_KEY *key);
EVP_PKEY *EVP_PKEY_new_mac_key(int type, ENGINE *e,
const unsigned char *key, int keylen);
void EVP_PKEY_free(EVP_PKEY *key);
int i2d_RSA(RSA *a, unsigned char **out);
// Additional typedef of ECC operations (DER/RAW sig conversion)
typedef struct bignum_st BIGNUM;
BIGNUM *BN_new(void);
void BN_free(BIGNUM *a);
int BN_num_bits(const BIGNUM *a);
int BN_bn2bin(const BIGNUM *a, unsigned char *to);
BIGNUM *BN_bin2bn(const unsigned char *s, int len, BIGNUM *ret);
char *BN_bn2hex(const BIGNUM *a);
typedef struct ECDSA_SIG_st {
BIGNUM *r;
BIGNUM *s;} ECDSA_SIG;
ECDSA_SIG* ECDSA_SIG_new(void);
int i2d_ECDSA_SIG(const ECDSA_SIG *sig, unsigned char **pp);
ECDSA_SIG* d2i_ECDSA_SIG(ECDSA_SIG **sig, unsigned char **pp,
long len);
void ECDSA_SIG_free(ECDSA_SIG *sig);
typedef struct ecgroup_st EC_GROUP;
EC_GROUP *EC_KEY_get0_group(const EC_KEY *key);
EC_KEY *EVP_PKEY_get0_EC_KEY(EVP_PKEY *pkey);
int EC_GROUP_get_order(const EC_GROUP *group, BIGNUM *order, void *ctx);
// PUBKEY
EVP_PKEY *PEM_read_bio_PUBKEY(BIO *bp, EVP_PKEY **x,
pem_password_cb *cb, void *u);
// X509
typedef struct x509_st X509;
X509 *PEM_read_bio_X509(BIO *bp, X509 **x, pem_password_cb *cb, void *u);
EVP_PKEY * X509_get_pubkey(X509 *x);
void X509_free(X509 *a);
void EVP_PKEY_free(EVP_PKEY *key);
int i2d_X509(X509 *a, unsigned char **out);
X509 *d2i_X509_bio(BIO *bp, X509 **x);
// X509 store
typedef struct x509_store_st X509_STORE;
typedef struct X509_crl_st X509_CRL;
X509_STORE *X509_STORE_new(void );
int X509_STORE_add_cert(X509_STORE *ctx, X509 *x);
// Use this if we want to load the certs directly from a variables
int X509_STORE_add_crl(X509_STORE *ctx, X509_CRL *x);
int X509_STORE_load_locations (X509_STORE *ctx,
const char *file, const char *dir);
void X509_STORE_free(X509_STORE *v);
// X509 store context
typedef struct x509_store_ctx_st X509_STORE_CTX;
X509_STORE_CTX *X509_STORE_CTX_new(void);
int X509_STORE_CTX_init(X509_STORE_CTX *ctx, X509_STORE *store,
X509 *x509, void *chain);
int X509_verify_cert(X509_STORE_CTX *ctx);
void X509_STORE_CTX_cleanup(X509_STORE_CTX *ctx);
int X509_STORE_CTX_get_error(X509_STORE_CTX *ctx);
const char *X509_verify_cert_error_string(long n);
void X509_STORE_CTX_free(X509_STORE_CTX *ctx);
// EVP Sign/Verify
typedef struct env_md_ctx_st EVP_MD_CTX;
typedef struct env_md_st EVP_MD;
typedef struct evp_pkey_ctx_st EVP_PKEY_CTX;
const EVP_MD *EVP_get_digestbyname(const char *name);
//OpenSSL 1.0
EVP_MD_CTX *EVP_MD_CTX_create(void);
void EVP_MD_CTX_destroy(EVP_MD_CTX *ctx);
//OpenSSL 1.1
EVP_MD_CTX *EVP_MD_CTX_new(void);
void EVP_MD_CTX_free(EVP_MD_CTX *ctx);
int EVP_DigestInit_ex(EVP_MD_CTX *ctx, const EVP_MD *type, ENGINE *impl);
int EVP_DigestSignInit(EVP_MD_CTX *ctx, EVP_PKEY_CTX **pctx,
const EVP_MD *type, ENGINE *e, EVP_PKEY *pkey);
int EVP_DigestUpdate(EVP_MD_CTX *ctx,const void *d,
size_t cnt);
int EVP_DigestSignFinal(EVP_MD_CTX *ctx,
unsigned char *sigret, size_t *siglen);
int EVP_DigestVerifyInit(EVP_MD_CTX *ctx, EVP_PKEY_CTX **pctx,
const EVP_MD *type, ENGINE *e, EVP_PKEY *pkey);
int EVP_DigestVerifyFinal(EVP_MD_CTX *ctx,
unsigned char *sig, size_t siglen);
// Fingerprints
int X509_digest(const X509 *data,const EVP_MD *type,
unsigned char *md, unsigned int *len);
//EVP encrypt decrypt
EVP_PKEY_CTX *EVP_PKEY_CTX_new(EVP_PKEY *pkey, ENGINE *e);
void EVP_PKEY_CTX_free(EVP_PKEY_CTX *ctx);
int EVP_PKEY_CTX_ctrl(EVP_PKEY_CTX *ctx, int keytype, int optype,
int cmd, int p1, void *p2);
int EVP_PKEY_size(EVP_PKEY *pkey);
int EVP_PKEY_encrypt_init(EVP_PKEY_CTX *ctx);
int EVP_PKEY_encrypt(EVP_PKEY_CTX *ctx,
unsigned char *out, size_t *outlen,
const unsigned char *in, size_t inlen);
int EVP_PKEY_decrypt_init(EVP_PKEY_CTX *ctx);
int EVP_PKEY_decrypt(EVP_PKEY_CTX *ctx,
unsigned char *out, size_t *outlen,
const unsigned char *in, size_t inlen);
]]
local function _err(ret)
-- The openssl error queue can have multiple items, print them all separated by ': '
local errs = {}
local code = _C.ERR_get_error()
while code ~= 0 do
table.insert(errs, 1, ffi_string(_C.ERR_reason_error_string(code)))
code = _C.ERR_get_error()
end
if #errs == 0 then
return ret, "Zero error code (null arguments?)"
end
return ret, table.concat(errs, ": ")
end
local ctx_new, ctx_free
local openssl11, e = pcall(function ()
local ctx = _C.EVP_MD_CTX_new()
_C.EVP_MD_CTX_free(ctx)
end)
ngx.log(ngx.DEBUG, "openssl11=", openssl11, " err=", e)
if openssl11 then
ctx_new = function ()
return _C.EVP_MD_CTX_new()
end
ctx_free = function (ctx)
ffi_gc(ctx, _C.EVP_MD_CTX_free)
end
else
ctx_new = function ()
local ctx = _C.EVP_MD_CTX_create()
return ctx
end
ctx_free = function (ctx)
ffi_gc(ctx, _C.EVP_MD_CTX_destroy)
end
end
local function _new_key(self, opts)
local bio = _C.BIO_new(_C.BIO_s_mem())
ffi_gc(bio, _C.BIO_vfree)
if _C.BIO_puts(bio, opts.pem_private_key) < 0 then
return _err()
end
local pass
if opts.password then
local plen = #opts.password
pass = ffi_new("unsigned char[?]", plen + 1)
ffi_copy(pass, opts.password, plen)
end
local key = nil
if self.algo == "RSA" then
key = _C.PEM_read_bio_RSAPrivateKey(bio, nil, nil, pass)
ffi_gc(key, _C.RSA_free)
elseif self.algo == "ECDSA" then
key = _C.PEM_read_bio_ECPrivateKey(bio, nil, nil, pass)
ffi_gc(key, _C.EC_KEY_free)
end
if not key then
return _err()
end
local evp_pkey = _C.EVP_PKEY_new()
if evp_pkey == nil then
return _err()
end
ffi_gc(evp_pkey, _C.EVP_PKEY_free)
if self.algo == "RSA" then
if _C.EVP_PKEY_set1_RSA(evp_pkey, key) ~= 1 then
return _err()
end
elseif self.algo == "ECDSA" then
if _C.EVP_PKEY_set1_EC_KEY(evp_pkey, key) ~= 1 then
return _err()
end
end
self.evp_pkey = evp_pkey
return self, nil
end
local function _create_evp_ctx(self, encrypt)
self.ctx = _C.EVP_PKEY_CTX_new(self.evp_pkey, nil)
if self.ctx == nil then
return _err()
end
ffi_gc(self.ctx, _C.EVP_PKEY_CTX_free)
local md = _C.EVP_get_digestbyname(self.digest_alg)
if ffi_cast("void *", md) == nil then
return nil, "Unknown message digest"
end
if encrypt then
if _C.EVP_PKEY_encrypt_init(self.ctx) <= 0 then
return _err()
end
else
if _C.EVP_PKEY_decrypt_init(self.ctx) <= 0 then
return _err()
end
end
if _C.EVP_PKEY_CTX_ctrl(self.ctx, CONST.EVP_PKEY_RSA, -1, CONST.EVP_PKEY_CTRL_RSA_PADDING,
self.padding, nil) <= 0 then
return _err()
end
if self.padding == CONST.RSA_PKCS1_OAEP_PADDING then
if _C.EVP_PKEY_CTX_ctrl(self.ctx, CONST.EVP_PKEY_RSA, CONST.EVP_PKEY_OP_TYPE_CRYPT,
CONST.EVP_PKEY_CTRL_RSA_OAEP_MD, 0, ffi_cast("void *", md)) <= 0 then
return _err()
end
end
return self.ctx
end
local evp_pkey_ctx_ptr_ptr_ct = ffi.typeof('EVP_PKEY_CTX*[1]')
local function _create_sign_verify_ctx(self, finit_ex, fint, md_alg)
local pkey_ctx, ppkey_ctx
if self.padding then
pkey_ctx = _C.EVP_PKEY_CTX_new(self.evp_pkey, nil)
if pkey_ctx == nil then
return nil, "pkey:_create_sign_verify_ctx EVP_PKEY_CTX_new()"
end
ffi_gc(pkey_ctx, _C.EVP_PKEY_CTX_free)
ppkey_ctx = evp_pkey_ctx_ptr_ptr_ct()
ppkey_ctx[0] = pkey_ctx
end
local md_ctx = ctx_new()
if md_ctx == nil then
return nil, "pkey:_create_sign_verify_ctx: EVP_MD_CTX_new() failed"
end
ctx_free(md_ctx)
if finit_ex(md_ctx, md_alg, nil) ~= 1 then
return nil, "pkey:_create_sign_verify_ctx: Init_ex() failed"
end
if fint(md_ctx, ppkey_ctx, md_alg, nil, self.evp_pkey) ~= 1 then
return nil, "pkey:_create_sign_verify_ctx: Init failed"
end
if ppkey_ctx and self.padding == CONST.RSA_PKCS1_PSS_PADDING then
if _C.EVP_PKEY_CTX_ctrl(ppkey_ctx[0], CONST.EVP_PKEY_RSA, -1, CONST.EVP_PKEY_CTRL_RSA_PADDING, self.padding, nil) <= 0 then
return nil, "pkey:_create_sign_verify_ctx: EVP_PKEY_CTX_ctrl() failed"
end
end
return md_ctx
end
local RSASigner = {algo="RSA"}
_M.RSASigner = RSASigner
--- Create a new RSASigner
-- @param pem_private_key A private key string in PEM format
-- @param password password for the private key (if required)
-- @returns RSASigner, err_string
function RSASigner.new(self, pem_private_key, password, padding)
self.padding = padding
return _new_key (
self,
{
pem_private_key = pem_private_key,
password = password
}
)
end
--- Sign a message
-- @param message The message to sign
-- @param digest_name The digest format to use (e.g., "SHA256")
-- @returns signature, error_string
function RSASigner.sign(self, message, digest_name)
local buf = ffi_new("unsigned char[?]", 1024)
local len = ffi_new("size_t[1]", 1024)
local md = _C.EVP_get_digestbyname(digest_name)
if md == nil then
return _err()
end
local md_ctx, err = _create_sign_verify_ctx(self, _C.EVP_DigestInit_ex, _C.EVP_DigestSignInit, md)
if err then
return _err()
end
if _C.EVP_DigestUpdate(md_ctx, message, #message) ~= 1 then
return _err()
end
if _C.EVP_DigestSignFinal(md_ctx, buf, len) ~= 1 then
return _err()
end
return ffi_string(buf, len[0]), nil
end
local ECSigner = {algo="ECDSA"}
_M.ECSigner = ECSigner
--- Create a new ECSigner
-- @param pem_private_key A private key string in PEM format
-- @param password password for the private key (if required)
-- @returns ECSigner, err_string
function ECSigner.new(self, pem_private_key, password)
return RSASigner.new(self, pem_private_key, password)
end
--- Sign a message with ECDSA
-- @param message The message to sign
-- @param digest_name The digest format to use (e.g., "SHA256")
-- @returns signature, error_string
function ECSigner.sign(self, message, digest_name)
return RSASigner.sign(self, message, digest_name)
end
--- Converts a ASN.1 DER signature to RAW r,s
-- @param signature The ASN.1 DER signature
-- @returns signature, error_string
function ECSigner.get_raw_sig(self, signature)
if not signature then
return nil, "Must pass a signature to convert"
end
local sig_ptr = ffi_new("unsigned char *[1]")
local sig_bin = ffi_new("unsigned char [?]", #signature)
ffi_copy(sig_bin, signature, #signature)
sig_ptr[0] = sig_bin
local sig = _C.d2i_ECDSA_SIG(nil, sig_ptr, #signature)
ffi_gc(sig, _C.ECDSA_SIG_free)
local rbytes = math.floor((_C.BN_num_bits(sig.r)+7)/8)
local sbytes = math.floor((_C.BN_num_bits(sig.s)+7)/8)
-- Ensure we copy the BN in a padded form
local ec = _C.EVP_PKEY_get0_EC_KEY(self.evp_pkey)
local ecgroup = _C.EC_KEY_get0_group(ec)
local order = _C.BN_new()
ffi_gc(order, _C.BN_free)
-- res is an int, if 0, curve not found
local res = _C.EC_GROUP_get_order(ecgroup, order, nil)
-- BN_num_bytes is a #define, so have to use BN_num_bits
local order_size_bytes = math.floor((_C.BN_num_bits(order)+7)/8)
local resbuf_len = order_size_bytes *2
local resbuf = ffi_new("unsigned char[?]", resbuf_len)
-- Let's whilst preserving MSB
_C.BN_bn2bin(sig.r, resbuf + order_size_bytes - rbytes)
_C.BN_bn2bin(sig.s, resbuf + (order_size_bytes*2) - sbytes)
local raw = ffi_string(resbuf, resbuf_len)
return raw, nil
end
local RSAVerifier = {}
_M.RSAVerifier = RSAVerifier
--- Create a new RSAVerifier
-- @param key_source An instance of Cert or PublicKey used for verification
-- @returns RSAVerifier, error_string
function RSAVerifier.new(self, key_source, padding)
if not key_source then
return nil, "You must pass in an key_source for a public key"
end
local evp_public_key = key_source.public_key
self.evp_pkey = evp_public_key
self.padding = padding
return self, nil
end
--- Verify a message is properly signed
-- @param message The original message
-- @param the signature to verify
-- @param digest_name The digest type that was used to sign
-- @returns bool, error_string
function RSAVerifier.verify(self, message, sig, digest_name)
local md = _C.EVP_get_digestbyname(digest_name)
if md == nil then
return _err(false)
end
local md_ctx, err = _create_sign_verify_ctx(self, _C.EVP_DigestInit_ex, _C.EVP_DigestVerifyInit, md)
if err then
return _err(false)
end
if _C.EVP_DigestUpdate(md_ctx, message, #message) ~= 1 then
return _err(false)
end
local sig_bin = ffi_new("unsigned char[?]", #sig)
ffi_copy(sig_bin, sig, #sig)
if _C.EVP_DigestVerifyFinal(md_ctx, sig_bin, #sig) == 1 then
return true, nil
else
return false, "Verification failed"
end
end
local ECVerifier = {}
_M.ECVerifier = ECVerifier
--- Create a new ECVerifier
-- @param key_source An instance of Cert or PublicKey used for verification
-- @returns ECVerifier, error_string
function ECVerifier.new(self, key_source)
return RSAVerifier.new(self, key_source)
end
--- Verify a message is properly signed
-- @param message The original message
-- @param the signature to verify
-- @param digest_name The digest type that was used to sign
-- @returns bool, error_string
function ECVerifier.verify(self, message, sig, digest_name)
-- We have to convert the signature back from RAW to ASN1 for verification
local der_sig, err = self:get_der_sig(sig)
if not der_sig then
return nil, err
end
return RSAVerifier.verify(self, message, der_sig, digest_name)
end
--- Converts a RAW r,s signature to ASN.1 DER signature (ECDSA)
-- @param signature The raw signature
-- @returns signature, error_string
function ECVerifier.get_der_sig(self, signature)
if not signature then
return nil, "Must pass a signature to convert"
end
-- inspired from https://bit.ly/2yZxzxJ
local ec = _C.EVP_PKEY_get0_EC_KEY(self.evp_pkey)
local ecgroup = _C.EC_KEY_get0_group(ec)
local order = _C.BN_new()
ffi_gc(order, _C.BN_free)
-- res is an int, if 0, curve not found
local res = _C.EC_GROUP_get_order(ecgroup, order, nil)
-- BN_num_bytes is a #define, so have to use BN_num_bits
local order_size_bytes = math.floor((_C.BN_num_bits(order)+7)/8)
if #signature ~= 2 * order_size_bytes then
return nil, "signature length != 2 * order length"
end
local sig_bytes = ffi_new("unsigned char [?]", #signature)
ffi_copy(sig_bytes, signature, #signature)
local ecdsa = _C.ECDSA_SIG_new()
ffi_gc(ecdsa, _C.ECDSA_SIG_free)
-- Those do not need to be GCed as they are cleared by the ECDSA_SIG_free()
local r = _C.BN_bin2bn(sig_bytes, order_size_bytes, nil)
local s = _C.BN_bin2bn(sig_bytes + order_size_bytes, order_size_bytes, nil)
ecdsa.r = r
ecdsa.s = s
-- Gives us the buffer size to allocate
local der_len = _C.i2d_ECDSA_SIG(ecdsa, nil)
local der_sig_ptr = ffi_new("unsigned char *[1]")
local der_sig_bin = ffi_new("unsigned char [?]", der_len)
der_sig_ptr[0] = der_sig_bin
der_len = _C.i2d_ECDSA_SIG(ecdsa, der_sig_ptr)
local der_str = ffi_string(der_sig_bin, der_len)
return der_str, nil
end
local Cert = {}
_M.Cert = Cert
--- Create a new Certificate object
-- @param payload A PEM or DER format X509 certificate
-- @returns Cert, error_string
function Cert.new(self, payload)
if not payload then
return nil, "Must pass a PEM or binary DER cert"
end
local bio = _C.BIO_new(_C.BIO_s_mem())
ffi_gc(bio, _C.BIO_vfree)
local x509
if payload:find('-----BEGIN') then
if _C.BIO_puts(bio, payload) < 0 then
return _err()
end
x509 = _C.PEM_read_bio_X509(bio, nil, nil, nil)
else
if _C.BIO_write(bio, payload, #payload) < 0 then
return _err()
end
x509 = _C.d2i_X509_bio(bio, nil)
end
if x509 == nil then
return _err()
end
ffi_gc(x509, _C.X509_free)
self.x509 = x509
local public_key, err = self:get_public_key()
if not public_key then
return nil, err
end
ffi_gc(public_key, _C.EVP_PKEY_free)
self.public_key = public_key
return self, nil
end
--- Retrieve the DER format of the certificate
-- @returns Binary DER format, error_string
function Cert.get_der(self)
local bufp = ffi_new("unsigned char *[1]")
local len = _C.i2d_X509(self.x509, bufp)
if len < 0 then
return _err()
end
local der = ffi_string(bufp[0], len)
return der, nil
end
--- Retrieve the cert fingerprint
-- @param digest_name the Type of digest to use (e.g., "SHA256")
-- @returns fingerprint_string, error_string
function Cert.get_fingerprint(self, digest_name)
local md = _C.EVP_get_digestbyname(digest_name)
if md == nil then
return _err()
end
local buf = ffi_new("unsigned char[?]", 32)
local len = ffi_new("unsigned int[1]", 32)
if _C.X509_digest(self.x509, md, buf, len) ~= 1 then
return _err()
end
local raw = ffi_string(buf, len[0])
local t = {}
raw:gsub('.', function (c) table.insert(t, string.format('%02X', string.byte(c))) end)
return table.concat(t, ":"), nil
end
--- Retrieve the public key from the CERT
-- @returns An OpenSSL EVP PKEY object representing the public key, error_string
function Cert.get_public_key(self)
local evp_pkey = _C.X509_get_pubkey(self.x509)
if evp_pkey == nil then
return _err()
end
return evp_pkey, nil
end
--- Verify the Certificate is trusted
-- @param trusted_cert_file File path to a list of PEM encoded trusted certificates
-- @return bool, error_string
function Cert.verify_trust(self, trusted_cert_file)
local store = _C.X509_STORE_new()
if store == nil then
return _err(false)
end
ffi_gc(store, _C.X509_STORE_free)
if _C.X509_STORE_load_locations(store, trusted_cert_file, nil) ~=1 then
return _err(false)
end
local ctx = _C.X509_STORE_CTX_new()
if store == nil then
return _err(false)
end
ffi_gc(ctx, _C.X509_STORE_CTX_free)
if _C.X509_STORE_CTX_init(ctx, store, self.x509, nil) ~= 1 then
return _err(false)
end
if _C.X509_verify_cert(ctx) ~= 1 then
local code = _C.X509_STORE_CTX_get_error(ctx)
local msg = ffi_string(_C.X509_verify_cert_error_string(code))
_C.X509_STORE_CTX_cleanup(ctx)
return false, msg
end
_C.X509_STORE_CTX_cleanup(ctx)
return true, nil
end
local PublicKey = {}
_M.PublicKey = PublicKey
--- Create a new PublicKey object
--
-- If a PEM fornatted key is provided, the key must start with
--
-- ----- BEGIN PUBLIC KEY -----
--
-- @param payload A PEM or DER format public key file
-- @return PublicKey, error_string
function PublicKey.new(self, payload)
if not payload then
return nil, "Must pass a PEM or binary DER public key"
end
local bio = _C.BIO_new(_C.BIO_s_mem())
ffi_gc(bio, _C.BIO_vfree)
local pkey
if payload:find('-----BEGIN') then
if _C.BIO_puts(bio, payload) < 0 then
return _err()
end
pkey = _C.PEM_read_bio_PUBKEY(bio, nil, nil, nil)
else
if _C.BIO_write(bio, payload, #payload) < 0 then
return _err()
end
pkey = _C.d2i_PUBKEY_bio(bio, nil)
end
if pkey == nil then
return _err()
end
ffi_gc(pkey, _C.EVP_PKEY_free)
self.public_key = pkey
return self, nil
end
local RSAEncryptor= {}
_M.RSAEncryptor = RSAEncryptor
--- Create a new RSAEncryptor
-- @param key_source An instance of Cert or PublicKey used for verification
-- @param padding padding type to use
-- @param digest_alg digest algorithm to use
-- @returns RSAEncryptor, err_string
function RSAEncryptor.new(self, key_source, padding, digest_alg)
if not key_source then
return nil, "You must pass in an key_source for a public key"
end
local evp_public_key = key_source.public_key
self.evp_pkey = evp_public_key
self.padding = padding or CONST.RSA_PKCS1_OAEP_PADDING
self.digest_alg = digest_alg or CONST.SHA256_DIGEST
return self, nil
end
--- Encrypts the payload
-- @param payload plain text payload
-- @returns encrypted payload, error_string
function RSAEncryptor.encrypt(self, payload)
local ctx, err_str = _create_evp_ctx(self, true)
if not ctx then
return nil, err_str
end
local len = ffi_new("size_t [1]")
if _C.EVP_PKEY_encrypt(ctx, nil, len, payload, #payload) <= 0 then
return _err()
end
local buf = ffi_new("unsigned char[?]", len[0])
if _C.EVP_PKEY_encrypt(ctx, buf, len, payload, #payload) <= 0 then
return _err()
end
return ffi_string(buf, len[0])
end
local RSADecryptor= {algo="RSA"}
_M.RSADecryptor = RSADecryptor
--- Create a new RSADecryptor
-- @param pem_private_key A private key string in PEM format
-- @param password password for the private key (if required)
-- @param padding padding type to use
-- @param digest_alg digest algorithm to use
-- @returns RSADecryptor, error_string
function RSADecryptor.new(self, pem_private_key, password, padding, digest_alg)
self.padding = padding or CONST.RSA_PKCS1_OAEP_PADDING
self.digest_alg = digest_alg or CONST.SHA256_DIGEST
return _new_key (
self,
{
pem_private_key = pem_private_key,
password = password
}
)
end
--- Decrypts the cypher text
-- @param cypher_text encrypted payload
-- @param padding rsa pading mode to use, Defaults to RSA_PKCS1_PADDING
function RSADecryptor.decrypt(self, cypher_text)
local ctx, err_code, err_str = _create_evp_ctx(self, false)
if not ctx then
return nil, err_code, err_str
end
local len = ffi_new("size_t [1]")
if _C.EVP_PKEY_decrypt(ctx, nil, len, cypher_text, #cypher_text) <= 0 then
return _err()
end
local buf = ffi_new("unsigned char[?]", len[0])
if _C.EVP_PKEY_decrypt(ctx, buf, len, cypher_text, #cypher_text) <= 0 then
return _err()
end
return ffi_string(buf, len[0])
end
return _M
|
#!/usr/bin/env lua
-- (C) Copyright 2009 Hewlett-Packard Development Company, L.P.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-- THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
-- OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
-- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-- OTHER DEALINGS IN THE SOFTWARE.
--
-- $Id$
dofile(arg[0]:gsub("(.+)/.+","%1/defaults.lua"))
function mysplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=0
for str in string.gmatch(inputstr,"([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
executed=false
function execute(x)
local tmpstrv={}
tmpstrv=mysplit(x)
l=location(tmpstrv[0])
check_exists(l,"user script '"..tmpstrv[0].."' does not exist")
if (tmpstrv[1] ~= nil) then
local tmps2=table.concat(tmpstrv, " ", 1);
puts(l.." "..tmps2)
else
puts(l)
end
executed=true
end
if type(simnow)~='table' or type(simnow.commands)~='function' then
error("no simnow.commands function")
end
if user_script==nil then
simnow.commands()
if executed==false then
error("no execute call inside simnow.commands")
end
else
execute(user_script)
end
|
-- amoguSV v3.1 (21 Dec 2021)
-- by kloi34
-- Many SV tool ideas were stolen from other plugins, so here is credit to those plugins and the
-- creators behind them:
---------------------------------------------------------------------------------------------------
-- Plugin Creator Link
---------------------------------------------------------------------------------------------------
-- iceSV IceDynamix @ https://github.com/IceDynamix/iceSV
-- KeepStill Illuminati-CRAZ @ https://github.com/Illuminati-CRAZ/KeepStill
-- Vibrato Illuminati-CRAZ @ https://github.com/Illuminati-CRAZ/Vibrato
-- Displacer Illuminati-CRAZ @ https://github.com/Illuminati-CRAZ/Displacer
---------------------------------------------------------------------------------------------------
-- Plugin Info ------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- This is a plugin for Quaver, the ultimate community-driven and open-source competitive rhythm
-- game. The plugin provides various tools to add and edit SVs (Scroll Velocities) quickly and
-- efficiently when making maps.
-- If you have any feature suggestions or issues with the plugin, please open an issue at
-- https://github.com/kloi34/amoguSV/issues
-- Last features planned for amoguSV v4.0:
-- 1. Make amoguSV UI better and UX better, especially for first time users
-- 2. Dedicated Vibrato+more SV tool
---------------------------------------------------------------------------------------------------
-- Global Constants -------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- IMGUI / GUI
DEFAULT_WIDGET_HEIGHT = 26 -- value determining the height of GUI widgets
DEFAULT_WIDGET_WIDTH = 160 -- value determining the width of GUI widgets
MENU_SIZE_LEFT = {265, 465} -- dimensions of the settings menu panel on the left
MENU_SIZE_RIGHT = {260, 465} -- dimensions of the menu panel on the right
PADDING_WIDTH = 8 -- value determining window and frame padding
PLUGIN_WINDOW_SIZE = {560, 540} -- dimensions of the plugin window
SAMELINE_SPACING = 5 -- value determining spacing between GUI items on the same row
RADIO_BUTTON_SPACING = 7.5 -- value determining spacing between radio buttons
ACTION_BUTTON_SIZE = { -- dimensions of the button that places/removes SVs
1.6 * DEFAULT_WIDGET_WIDTH,
1.6 * DEFAULT_WIDGET_HEIGHT
}
-- SV/Time restrictions
MAX_DURATION = 10000 -- maximum millisecond duration allowed in general
MAX_GENERAL_SV = 1000 -- maximum (absolute) value allowed for general SVs (ex. avg SV)
MAX_MS_TIME = 7200000 -- ~ 2 hrs -- maximum song time allowed (milliseconds)
MAX_TELEPORT_DURATION = 10 -- maximum millisecond teleport duration allowed
MAX_TELEPORT_VALUE = 9999999 -- maximum (absolute) teleport SV value allowed
MIN_DURATION = 0.016 -- ~ 1/64 -- minimum millisecond duration allowed in general
-- Menu-related
CONDITION_TESTS = { -- conditions/tests for numbers
"= (equal to)",
"> (greater than)",
">= (greater or equal to)",
"< (less than)",
"<= (less or equal to)"
}
EMOTICONS = { -- emoticons to visually clutter the plugin and confuse users
"%( - _ - )",
"%( e.e %)",
"%(o_0%)",
"%(*o*%)",
"%(~_~%)",
"%(>.<%)",
"%(w.w)",
"%(^w^%)",
"%( c . p %)",
"%( ; _ ; %)"
}
FINAL_SV_TYPES = { -- options for the last SV placed at the tail end of all SVs
"Normal",
"Skip",
"1.00x"
}
SV_TOOLS = { -- list of the available tools for editing SVs
"Linear",
"Exponential",
"Stutter",
"Bezier",
"Sinusoidal",
"Single",
"Random",
"Still",
"Copy",
"Remove"
}
---------------------------------------------------------------------------------------------------
-- Plugin Menus (+ other higher level menu-related functions) -------------------------------------
---------------------------------------------------------------------------------------------------
-- Creates the plugin window
function draw()
setPluginAppearance()
createMainMenu()
end
-- Configures GUI styles (colors and appearance)
function setPluginAppearance()
-- Plugin Styles
local rounding = 5 -- determines how rounded corners are
imgui.PushStyleVar( imgui_style_var.WindowPadding, { PADDING_WIDTH, 8 } )
imgui.PushStyleVar( imgui_style_var.FramePadding, { PADDING_WIDTH, 5 } )
imgui.PushStyleVar( imgui_style_var.ItemSpacing, { DEFAULT_WIDGET_HEIGHT / 2 - 1, 4 } )
imgui.PushStyleVar( imgui_style_var.ItemInnerSpacing, { SAMELINE_SPACING, 6 } )
imgui.PushStyleVar( imgui_style_var.WindowBorderSize, 0 )
imgui.PushStyleVar( imgui_style_var.WindowRounding, rounding )
imgui.PushStyleVar( imgui_style_var.ChildRounding, rounding )
imgui.PushStyleVar( imgui_style_var.FrameRounding, rounding )
imgui.PushStyleVar( imgui_style_var.GrabRounding, rounding )
-- Plugin Colors
imgui.PushStyleColor( imgui_col.WindowBg, { 0.00, 0.00, 0.00, 1.00 } )
imgui.PushStyleColor( imgui_col.FrameBg, { 0.14, 0.24, 0.28, 1.00 } )
imgui.PushStyleColor( imgui_col.FrameBgHovered, { 0.24, 0.34, 0.38, 1.00 } )
imgui.PushStyleColor( imgui_col.FrameBgActive, { 0.29, 0.39, 0.43, 1.00 } )
imgui.PushStyleColor( imgui_col.TitleBg, { 0.41, 0.48, 0.65, 1.00 } )
imgui.PushStyleColor( imgui_col.TitleBgActive, { 0.51, 0.58, 0.75, 1.00 } )
imgui.PushStyleColor( imgui_col.TitleBgCollapsed, { 0.51, 0.58, 0.75, 0.50 } )
imgui.PushStyleColor( imgui_col.CheckMark, { 0.81, 0.88, 1.00, 1.00 } )
imgui.PushStyleColor( imgui_col.SliderGrab, { 0.56, 0.63, 0.75, 1.00 } )
imgui.PushStyleColor( imgui_col.SliderGrabActive, { 0.61, 0.68, 0.80, 1.00 } )
imgui.PushStyleColor( imgui_col.Button, { 0.31, 0.38, 0.50, 1.00 } )
imgui.PushStyleColor( imgui_col.ButtonHovered, { 0.41, 0.48, 0.60, 1.00 } )
imgui.PushStyleColor( imgui_col.ButtonActive, { 0.51, 0.58, 0.70, 1.00 } )
imgui.PushStyleColor( imgui_col.Header, { 0.81, 0.88, 1.00, 0.40 } )
imgui.PushStyleColor( imgui_col.HeaderHovered, { 0.81, 0.88, 1.00, 0.50 } )
imgui.PushStyleColor( imgui_col.HeaderActive, { 0.81, 0.88, 1.00, 0.54 } )
imgui.PushStyleColor( imgui_col.Separator, { 0.81, 0.88, 1.00, 0.30 } )
imgui.PushStyleColor( imgui_col.TextSelectedBg, { 0.81, 0.88, 1.00, 0.40 } )
end
-- Creates the main menu
function createMainMenu()
imgui.SetNextWindowSize(PLUGIN_WINDOW_SIZE)
imgui.Begin("amoguSV", imgui_window_flags.AlwaysAutoResize)
local globalVars = {
currentMenuNum = 1,
placeSVsBetweenOffsets = false
}
retrieveStateVariables("Global", globalVars)
local isNavHovered = createNavigationDropdown(globalVars)
local menuName = SV_TOOLS[globalVars.currentMenuNum]
local menuVars = declareMenuVariables(menuName)
retrieveStateVariables(menuName, menuVars)
imgui.Columns(2, "SV Menu Panels", false)
local isLeftPanelHovered, svUpdateNeeded = createSettingsPanel(globalVars, menuVars, menuName)
if svUpdateNeeded then
updateMenuSVs(menuVars, menuName)
end
imgui.NextColumn()
local isRightPanelHovered = createRightPanel(globalVars, menuVars, menuName)
saveStateVariables(menuName, menuVars)
saveStateVariables("Global", globalVars)
state.IsWindowHovered = isNavHovered or isLeftPanelHovered or isRightPanelHovered
imgui.End()
end
-- Creates the top navigation bar with the dropdown menu to select an SV tool
-- Returns whether the navigation bar is hovered [Boolean]
-- Parameters
-- globalVars : list of global plugin variables used across all menus [Table]
function createNavigationDropdown(globalVars)
imgui.AlignTextToFramePadding()
imgui.Text("Current SV Tool:")
imgui.SameLine()
imgui.PushItemWidth(2 * DEFAULT_WIDGET_WIDTH)
local _, menuIndex = imgui.Combo(" ", globalVars.currentMenuNum - 1, SV_TOOLS, #SV_TOOLS)
globalVars.currentMenuNum = menuIndex + 1
imgui.SameLine()
imgui.Text(EMOTICONS[globalVars.currentMenuNum])
addPadding()
return imgui.IsWindowHovered()
end
-- Creates the settings panel to adjust SV tool settings
-- Returns 2 values
-- 1. whether or not this left panel is hovered over [Boolean]
-- 2. whether or not menu-specific SV information has changed and needs an update [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function createSettingsPanel(globalVars, menuVars, menuName)
imgui.BeginChild("Settings Panel", MENU_SIZE_LEFT, true)
local isPanelHovered = imgui.IsWindowHovered()
imgui.PushItemWidth(DEFAULT_WIDGET_WIDTH)
local menuFunctionName = string.lower(menuName).."SettingsMenu"
-- creates the settings menu for the current, specific SV tool
local svUpdateNeeded = _G[menuFunctionName](globalVars, menuVars, menuName)
imgui.EndChild()
return isPanelHovered, svUpdateNeeded
end
-- Creates the settings menu for linear SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this linear menu [Table]
-- menuName : name of this menu [String]
function linearSettingsMenu(globalVars, menuVars, menuName)
local svUpdateNeeded = #menuVars.svValues == 0
svUpdateNeeded = chooseStartEndSVs(menuVars, true) or svUpdateNeeded
svUpdateNeeded = chooseSVPoints(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseFinalSV(menuVars, false) or svUpdateNeeded
svUpdateNeeded = chooseInterlace(menuVars, menuName, true) or svUpdateNeeded
chooseTeleportSV(globalVars, menuVars, menuName)
chooseDisplacement(globalVars, menuVars, menuName)
return svUpdateNeeded
end
-- Creates the settings menu for exponential SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this exponential menu [Table]
-- menuName : name of this menu [String]
function exponentialSettingsMenu(globalVars, menuVars, menuName)
local svUpdateNeeded = #menuVars.svValues == 0
svUpdateNeeded = chooseExponentialBehavior(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseIntensity(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseAverageSV(menuVars, false) or svUpdateNeeded
svUpdateNeeded = chooseSVPoints(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseFinalSV(menuVars, false) or svUpdateNeeded
svUpdateNeeded = chooseInterlace(menuVars, menuName, false) or svUpdateNeeded
chooseTeleportSV(globalVars, menuVars, menuName)
chooseDisplacement(globalVars, menuVars, menuName)
return svUpdateNeeded
end
-- Creates the settings menu for stutter/bump SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this stutter menu [Table]
-- menuName : name of this menu [String]
function stutterSettingsMenu(globalVars, menuVars, menuName)
local svUpdateNeeded = #menuVars.svValues == 0
imgui.Text("First SV:")
svUpdateNeeded = chooseStartEndSVs(menuVars, menuVars.linearStutter) or svUpdateNeeded
svUpdateNeeded = chooseStutterDuration(menuVars, menuVars.linearStutter) or svUpdateNeeded
svUpdateNeeded = chooseAverageSV(menuVars, menuVars.linearStutter) or svUpdateNeeded
svUpdateNeeded = chooseFinalSV(menuVars, true) or svUpdateNeeded
svUpdateNeeded = chooseLinearStutter(menuVars) or svUpdateNeeded
return svUpdateNeeded
end
-- Creates the settings menu for cubic bezier SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this bezier menu [Table]
-- menuName : name of this menu [String]
function bezierSettingsMenu(globalVars, menuVars, menuName)
local svUpdateNeeded = #menuVars.svValues == 0
provideLinkToBezierWebsite()
svUpdateNeeded = chooseBezierPoints(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseAverageSV(menuVars, false) or svUpdateNeeded
svUpdateNeeded = chooseSVPoints(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseFinalSV(menuVars, true) or svUpdateNeeded
svUpdateNeeded = chooseInterlace(menuVars, menuName, false) or svUpdateNeeded
chooseTeleportSV(globalVars, menuVars, menuName)
chooseDisplacement(globalVars, menuVars, menuName)
return svUpdateNeeded
end
-- Creates the settings menu for sinusoidal SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this sinusoidal menu [Table]
-- menuName : name of this menu [String]
function sinusoidalSettingsMenu(globalVars, menuVars, menuName)
local svUpdateNeeded = #menuVars.svValues == 0
imgui.Text("Amplitude:")
svUpdateNeeded = chooseStartEndSVs(menuVars, true) or svUpdateNeeded
svUpdateNeeded = chooseCurveSharpness(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseConstantShift(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseNumPeriods(menuVars) or svUpdateNeeded
svUpdateNeeded = choosePeriodShift(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseSVPerQuarterPeriod(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseFinalSV(menuVars, true) or svUpdateNeeded
chooseTeleportSV(globalVars, menuVars, menuName)
chooseDisplacement(globalVars, menuVars, menuName)
return svUpdateNeeded
end
-- Creates the settings menu for single SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this single SV menu [Table]
-- menuName : name of this menu [String]
function singleSettingsMenu(globalVars, menuVars, menuName)
if menuVars.svBefore then
chooseSVBeforeNote(menuVars)
end
if (not menuVars.skipSVAtNote) then
chooseSVAtNote(menuVars)
end
if menuVars.svAfter then
chooseSVAfterNote(menuVars)
end
chooseSingleSVInputs(menuVars)
return false
end
-- Creates the settings menu for random SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this random SV menu [Table]
-- menuName : name of this menu [String]
function randomSettingsMenu(globalVars, menuVars, menuName)
local svUpdateNeeded = #menuVars.svValues == 0
svUpdateNeeded = chooseRandomType(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseRandomScale(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseAverageSV(menuVars, false) or svUpdateNeeded
svUpdateNeeded = chooseSVPoints(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseFinalSV(menuVars, true) or svUpdateNeeded
chooseTeleportSV(globalVars, menuVars, menuName)
chooseDisplacement(globalVars, menuVars, menuName)
if (not globalVars.placeSVsBetweenOffsets) then
addSeparator()
end
if imgui.Button("Generate New Random Set") then
svUpdateNeeded = true
end
return svUpdateNeeded
end
-- Creates the settings menu for still SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this still SV menu [Table]
-- menuName : name of this menu [String]
function stillSettingsMenu(globalVars, menuVars, menuName)
local svUpdateNeeded = #menuVars.svValues == 0
svUpdateNeeded = chooseAverageSVStill(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseFinalSV(menuVars, false) or svUpdateNeeded
svUpdateNeeded = chooseStillMotionType(menuVars) or svUpdateNeeded
addSeparator()
imgui.Text("Intermediate Motion Settings:")
addPadding()
local motionIsLinear = menuVars.stillIntermediateMotion == "Linear"
local motionIsExponential = menuVars.stillIntermediateMotion == "Exponential"
local motionIsBezier = menuVars.stillIntermediateMotion == "Bezier"
local motionIsSinusoial = menuVars.stillIntermediateMotion == "Sinusoidal"
if motionIsLinear then
svUpdateNeeded = chooseStartEndSVs(menuVars, true) or svUpdateNeeded
svUpdateNeeded = chooseSVPoints(menuVars) or svUpdateNeeded
elseif motionIsExponential then
svUpdateNeeded = chooseExponentialBehavior(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseIntensity(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseSVPoints(menuVars) or svUpdateNeeded
elseif motionIsBezier then
svUpdateNeeded = chooseBezierPoints(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseSVPoints(menuVars) or svUpdateNeeded
elseif motionIsSinusoial then
svUpdateNeeded = chooseStartEndSVs(menuVars, true) or svUpdateNeeded
svUpdateNeeded = chooseCurveSharpness(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseConstantShift(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseNumPeriods(menuVars) or svUpdateNeeded
svUpdateNeeded = choosePeriodShift(menuVars) or svUpdateNeeded
svUpdateNeeded = chooseSVPerQuarterPeriod(menuVars) or svUpdateNeeded
end
if (not motionIsLinear) and (not motionIsSinusoial) then
svUpdateNeeded = chooseAverageSV(menuVars, false) or svUpdateNeeded
createHelpMarker("This is the average velocity of the notes following the intermediate "..
"motion")
end
chooseDisplacement(globalVars, menuVars, menuName)
return svUpdateNeeded
end
-- Creates the settings menu for copy & paste SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this copy & paste SV menu [Table]
-- menuName : name of this menu [String]
function copySettingsMenu(globalVars, menuVars, menuName)
chooseCopySettings(menuVars)
createCopyButton(menuVars)
addSeparator()
imgui.Text("("..#menuVars.svValues.." SVs copied currently)")
return false
end
-- Creates the settings menu for remove SV
-- Returns whether or not SV information has changed and needs to be updated [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for this remove SV menu [Table]
-- menuName : name of this menu [String]
function removeSettingsMenu(globalVars, menuVars, menuName)
_, menuVars.addRemovalCondition = imgui.Checkbox("Add SV removal condition",
menuVars.addRemovalCondition)
if menuVars.addRemovalCondition then
addSeparator()
local _, svConditionIndex = imgui.Combo("SV Condition", menuVars.svCondition - 1,
CONDITION_TESTS, #CONDITION_TESTS)
menuVars.svCondition = svConditionIndex + 1
_, menuVars.svConditionValue = imgui.InputFloat("SV value", menuVars.svConditionValue,
0, 0, "%.2fx")
menuVars.svConditionValue = clampToInterval(menuVars.svConditionValue, -999999, 999999)
end
return false
end
-- Creates the right-side panel for info and action buttons
-- Returns whether or not this right panel is hovered over [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function createRightPanel(globalVars, menuVars, menuName)
imgui.BeginChild("Right Panel", MENU_SIZE_RIGHT)
local isPanelHovered = imgui.IsWindowHovered()
if menuName == "Still" then
createStillSVPanel(globalVars, menuVars, menuName)
elseif menuName == "Remove" then
createRemoveSVPanel(globalVars, menuVars, menuName)
elseif menuName == "Copy" then
createPasteSVPanel(globalVars, menuVars, menuName)
else
createPlaceSVPanel(globalVars, menuVars, menuName)
end
imgui.EndChild()
return isPanelHovered
end
-- Creates the right panel menu for still SVs
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the still SV menu [Table]
-- menuName : name of the current SV menu [String]
function createStillSVPanel(globalVars, menuVars, menuName)
plotSVs(menuVars.svValuesPreview, "Intermediate Motion")
displaySVStats(menuVars)
addSeparator()
imgui.Text("Select 3 or more notes:")
addPadding()
if imgui.Button("Apply Still SVs On Selected Notes", ACTION_BUTTON_SIZE) or
utils.IsKeyPressed(keys.Y) then
local SVs = generateStillSVs(menuVars)
if #SVs > 0 then
actions.PlaceScrollVelocityBatch(SVs)
end
end
if utils.IsKeyPressed(keys.T) then
local SVs = generateStillSVs(menuVars)
if #SVs > 0 then
removeSVs(menuVars, globalVars)
actions.PlaceScrollVelocityBatch(SVs)
end
end
end
-- Creates the right panel menu for removing SVs
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the remove menu [Table]
-- menuName : name of the current SV menu [String]
function createRemoveSVPanel(globalVars, menuVars, menuName)
chooseSVRangeType(globalVars, menuVars, menuName)
if globalVars.placeSVsBetweenOffsets then
addPadding()
local startTime = convertToTime(menuVars.startOffset)
local endTime = convertToTime(menuVars.endOffset)
imgui.Text("(from "..startTime.." to "..endTime..")")
end
createActionSVButton(globalVars, menuVars, menuName)
end
-- Creates the right panel menu for pasting copied SVs
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the copy SV menu [Table]
-- menuName : name of the current SV menu [String]
function createPasteSVPanel(globalVars, menuVars, menuName)
if imgui.Button("Place SVs at current song time", ACTION_BUTTON_SIZE) then
local pasteOffsets = {math.floor(state.SongTime)}
pasteSVs(menuVars.svValues, pasteOffsets)
end
if imgui.Button("Place SVs at selected notes", ACTION_BUTTON_SIZE) or
utils.IsKeyPressed(keys.Y) then
local pasteOffsets = uniqueSelectedNoteOffsets()
pasteSVs(menuVars.svValues, pasteOffsets)
end
end
-- Creates the right panel menu for displaying SV stats and placing SVs
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function createPlaceSVPanel(globalVars, menuVars, menuName)
if menuName == "Single" then
createPlaceSingleSVButton(menuVars)
return isPanelHovered
end
if menuVars.linearStutter then
plotSVs(menuVars.svValuesPreview, "First Stutter")
addSeparator()
plotSVs(menuVars.svValuesSecondPreview, "Last Stutter")
else
plotSVMotion(menuVars.noteDistanceVsTime, not globalVars.placeSVsBetweenOffsets)
addSeparator()
plotSVs(menuVars.svValuesPreview, menuName)
end
displaySVStats(menuVars)
addSeparator()
chooseSVRangeType(globalVars, menuVars, menuName)
createActionSVButton(globalVars, menuVars, menuName)
end
---------------------------------------------------------------------------------------------------
-- SV Generation/Editing/Removal Functions --------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- Places SVs for the current SV menu
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
function placeSVs(menuVars, globalVars)
local offsets = {menuVars.startOffset, menuVars.endOffset}
if (not globalVars.placeSVsBetweenOffsets) then
offsets = uniqueSelectedNoteOffsets()
end
local SVs = generateSVs(offsets, menuVars.svValues, menuVars.addTeleport,
menuVars.veryStartTeleport, menuVars.teleportValue,
menuVars.teleportDuration, menuVars.finalSVOption, menuVars.displace,
menuVars.displacement, menuVars.stutterDuration,
menuVars.linearStutter, menuVars.endSV, menuVars.linearEndAvgSV,
menuVars.avgSV, globalVars.placeSVsBetweenOffsets)
if #SVs > 0 then
actions.PlaceScrollVelocityBatch(SVs)
end
end
-- Generates SVs to place
-- Returns the generated SVs
-- Parameters
-- offsets : list of times to place SVs between/at [Table]
-- svValues : ordered list of numerical values to turn into SVs [Table]
-- addTeleport : whether or not to add a beginning teleport SV [Boolean]
-- veryStartTeleport : whether or not the teleport SV is only at the very start [Boolean]
-- teleportValue : SV value of the beginning teleport SV [Int/Float]
-- teleportDuration : duration of the beginning teleport SV (milliseconds) [Int/Float]
-- finalSVOption : option number for the type of SV placed at the very end [Int]
-- displace : whether or not to displace notes [Boolean]
-- displacement : displacement height of note/hitObject receptors (msx) [Int/Float]
-- stutterDuration : duration % of first stutter SV (if applicable) [Int/Float]
-- linearStutter : whether or not stutter linearly changes (if applicable) [Boolean]
-- endSV : ending first SV of linear stutter SV (if applicable) [Int/Float]
-- linearEndAvgSV : ending average SV of linear stutter SV (if applicable) [Int/Float]
-- stutterAvgSV : average SV of stutter SV (if applicable) [Int/Float]
-- placeSVsBetweenOffsets : whether or not SVs are placed between two offsets [Boolean]
function generateSVs(offsets, svValues, addTeleport, veryStartTeleport, teleportValue,
teleportDuration, finalSVOption, displace, displacement, stutterDuration,
linearStutter, endSV, linearEndAvgSV, stutterAvgSV, placeSVsBetweenOffsets)
local SVs = {}
local startSVList = {}
local avgSVList = {}
local isAStutterSV = stutterDuration ~= nil
if isAStutterSV and linearStutter then
startSVList = generateLinearSet(svValues[1], endSV, #offsets - 1, false, 0, 0)
avgSVList = generateLinearSet(stutterAvgSV, linearEndAvgSV, #offsets - 1, false, 0, 0)
end
for i = 1, #offsets - 1 do
local startOffset = determineTeleport(offsets[i], addTeleport, veryStartTeleport,
i == 1, teleportValue, teleportDuration, SVs)
local endOffset = offsets[i + 1]
startOffset = addDisplacementSV(SVs, placeSVsBetweenOffsets, displace, i ~= 1, addTeleport,
veryStartTeleport, displacement, startOffset, endOffset)
local svOffsets
if isAStutterSV then
local offsetInterval = endOffset - startOffset
local stutterSecondOffset = startOffset + offsetInterval * stutterDuration / 100
svOffsets = {startOffset, stutterSecondOffset, endOffset}
else
svOffsets = generateLinearSet(startOffset, endOffset, #svValues, false, 0, 0)
end
if linearStutter then
svValues = generateStutterSet(startSVList[i], stutterDuration, avgSVList[i])
end
for j = 1, #svOffsets - 1 do
table.insert(SVs, utils.CreateScrollVelocity(svOffsets[j], svValues[j]))
end
end
addFinalSV(SVs, offsets[#offsets], svValues[#svValues], finalSVOption, displace, displacement)
return SVs
end
-- Adds a teleport SV to the list of SVs to place if applicable
-- Returns the start offset after accounting for the teleport SV [Int/Float]
-- Parameters
-- startOffset : starting time of note to add teleport at (milliseconds) [Int/Float]
-- addTeleport : whether or not to add a teleport SV [Boolean]
-- veryStartTeleport : whether or not the teleport SV is only at the very start [Boolean]
-- veryFirstSet : whether or not the current SV set is the very first set [Boolean]
-- teleportValue : SV value of the beginning teleport SV [Int/Float]
-- teleportDuration : duration of the beginning teleport SV (milliseconds) [Int/Float]
-- SVs : list of SVs to add the teleport SV to [Table]
function determineTeleport(startOffset, addTeleport, veryStartTeleport, veryFirstSet,
teleportValue, teleportDuration, SVs)
if addTeleport then
if veryFirstSet or (not veryStartTeleport) then
table.insert(SVs, utils.CreateScrollVelocity(startOffset, teleportValue))
startOffset = startOffset + teleportDuration
end
end
return startOffset
end
-- Adds displacement SVs to the list of SVs to place if applicable
-- Returns the start offset after accounting for the displacement SV [Int/Float]
-- Parameters
-- SVs : list of SVs to add the displacement SV to [Table]
-- placeSVsBetweenOffsets : whether or not SVs are placed between two offsets [Boolean]
-- displace : whether or not to displace notes [Boolean]
-- notFirstSet : whether or not the SVs are for the first set of multiple [Boolean]
-- addTeleport : whether or not to add a beginning teleport SV [Boolean]
-- veryStartTeleport : whether or not the teleport SV is only at the very start [Boolean]
-- displacement : displacement height of note/hitObject receptors (msx) [Int/Float]
-- startOffset : start time of first note to un-displace (milliseconds) [Int/Float]
-- endOffset : ending time of second note to displace (milliseconds) [Int/Float]
function addDisplacementSV(SVs, placeSVsBetweenOffsets, displace, notFirstSet, addTeleport,
veryStartTeleport, displacement, startOffset, endOffset)
if (not placeSVsBetweenOffsets) and displace then
local middleTelportExists = (not addTeleport) or (addTeleport and veryStartTeleport)
if notFirstSet and middleTelportExists then
table.insert(SVs, utils.CreateScrollVelocity(startOffset, - displacement * 64))
startOffset = startOffset + MIN_DURATION
end
table.insert(SVs, utils.CreateScrollVelocity(endOffset - MIN_DURATION, displacement * 64))
end
return startOffset
end
-- Adds the last tail-end SV to a set of SVs, also accounting for displacement
-- Parameters
-- SVs : list of SVs to add the displacement SV to [Table]
-- endOffset : default/usual time to place the final SV at [Int/Float]
-- velocity : default/usual SV value for the final SV [Int/Float]
-- finalSVOption : option number for the type of SV placed at the very end [Int]
-- displace : whether or not to displace notes [Boolean]
-- displacement : displacement height of note/hitObject receptors (msx) [Int/Float]
function addFinalSV(SVs, endOffset, velocity, finalSVOption, displace, displacement)
if displace and finalSVOption ~= 2 then
table.insert(SVs, utils.CreateScrollVelocity(endOffset, - displacement * 64))
endOffset = endOffset + MIN_DURATION
end
if finalSVOption == 1 then -- normal SV option
table.insert(SVs, utils.CreateScrollVelocity(endOffset, velocity))
elseif finalSVOption == 3 then -- 1.00x SV option
table.insert(SVs, utils.CreateScrollVelocity(endOffset, 1))
end
end
-- Generates SVs to place for the single SV tool/menu
-- Returns the generated SVs
-- Parameters
-- skipSVAtNote : whether or not to skip placing an SV directly at the note time [Boolean]
-- svBefore : whether or not to place an SV before the note [Boolean]
-- svValueBefore : value of the SV to place before the note [Int/Float]
-- incrementBefore : time before the note to place the before-SV (milliseconds) [Int/Float]
-- svAfter : whether or not to place an SV after the note [Boolean]
-- svValueAfter : value of the SV to place after the note [Int/Float]
-- incrementAfter : time after the note to place the after-SV (milliseconds) [Int/Float]
-- svValue : value of the SV to place directly at the note [Int/Float]
-- scaleSVLinearly : whether or not to scale SV values linearly over time [Boolean]
-- svValueBeforeEnd : linear end value of the SV to place before the note [Int/Float]
-- svValueEnd : linear end value of the SV to place directly at the note [Int/Float]
-- svValueAfterEnd : linear end value of the SV to place after the note [Int/Float]
function generateSingleSVs(skipSVAtNote, svBefore, svValueBefore, incrementBefore, svAfter,
svValueAfter, incrementAfter, svValue, scaleSVLinearly,
svValueBeforeEnd, svValueEnd, svValueAfterEnd)
local offsets = uniqueSelectedNoteOffsets()
local SVs = {}
local svValuesBefore = {}
local svValuesAfter = {}
local svValuesAt = {}
if scaleSVLinearly then
svValuesBefore = generateLinearSet(svValueBefore, svValueBeforeEnd, #offsets, false, 0, 0)
svValuesAfter = generateLinearSet(svValueAfter, svValueAfterEnd, #offsets, false, 0, 0)
svValuesAt = generateLinearSet(svValue, svValueEnd, #offsets, false, 0, 0)
else
svValuesBefore = generateLinearSet(svValueBefore, svValueBefore, #offsets, false, 0, 0)
svValuesAfter = generateLinearSet(svValueAfter, svValueAfter, #offsets, false, 0, 0)
svValuesAt = generateLinearSet(svValue, svValue, #offsets, false, 0, 0)
end
for i = 1, #offsets do
if svBefore then
table.insert(SVs, utils.CreateScrollVelocity(offsets[i] - incrementBefore,
svValuesBefore[i]))
end
if (not skipSVAtNote) then
table.insert(SVs, utils.CreateScrollVelocity(offsets[i], svValuesAt[i]))
end
if svAfter then
table.insert(SVs, utils.CreateScrollVelocity(offsets[i] + incrementAfter,
svValuesAfter[i]))
end
end
return SVs
end
-- Generates Still SVs to place
-- Returns the generated SVs
-- Parameters
-- menuVars : list of variables used for the still SV menu [Table]
function generateStillSVs(menuVars)
local SVs = {}
local offsets = uniqueSelectedNoteOffsets()
if #offsets < 3 then
return SVs
end
local startOffset = offsets[1]
local endOffset = offsets[#offsets]
if menuVars.stillIntermediateMotion == "Constant" then
startOffset = determineTeleport(startOffset, menuVars.displace, true, true,
64 * menuVars.displacement, MIN_DURATION, SVs)
table.insert(SVs, utils.CreateScrollVelocity(startOffset, menuVars.avgSV))
for i = 2, #offsets do
local timeFromStart = offsets[i] - startOffset
local stillAverageDifference = menuVars.avgSVStill - menuVars.avgSV
local teleportVelocity = stillAverageDifference * 64 * timeFromStart
if menuVars.displace then
teleportVelocity = teleportVelocity + 64 * menuVars.displacement
end
if i == #offsets then
table.insert(SVs, utils.CreateScrollVelocity(offsets[i] - MIN_DURATION,
teleportVelocity + menuVars.avgSV))
else
table.insert(SVs, utils.CreateScrollVelocity(offsets[i] - MIN_DURATION,
teleportVelocity + menuVars.avgSV))
table.insert(SVs, utils.CreateScrollVelocity(offsets[i],
-teleportVelocity + menuVars.avgSV))
table.insert(SVs, utils.CreateScrollVelocity(offsets[i] + MIN_DURATION,
menuVars.avgSV))
end
end
else
local motionSVOffsets = generateLinearSet(startOffset, endOffset, #menuVars.svValues,
false, 0, 0)
startOffset = determineTeleport(startOffset, menuVars.displace, true, true,
64 * menuVars.displacement, MIN_DURATION, SVs)
table.insert(SVs, utils.CreateScrollVelocity(startOffset, menuVars.svValues[1]))
local svValueIndex = 1
local totalDistanceTraveled
if menuVars.displace then
totalDistanceTraveled = menuVars.displacement
else
totalDistanceTraveled = 0
end
for i = 2, #offsets do
local currentMotionOffset = motionSVOffsets[svValueIndex]
local nextMotionOffset = motionSVOffsets[svValueIndex + 1]
local noteOffset = offsets[i]
while nextMotionOffset < (noteOffset - MIN_DURATION) do
lastMotionSVValue = menuVars.svValues[svValueIndex]
local lastMotionOffset = currentMotionOffset
if math.abs(lastMotionOffset - offsets[i - 1]) > MIN_DURATION then
table.insert(SVs, utils.CreateScrollVelocity(lastMotionOffset,
lastMotionSVValue))
end
svValueIndex = svValueIndex + 1
currentMotionOffset = motionSVOffsets[svValueIndex]
nextMotionOffset = motionSVOffsets[svValueIndex + 1]
local distanceTraveled = (currentMotionOffset - lastMotionOffset) *
lastMotionSVValue
totalDistanceTraveled = totalDistanceTraveled + distanceTraveled
end
if i == #offsets then
while currentMotionOffset < noteOffset do
lastMotionSVValue = menuVars.svValues[svValueIndex]
local lastMotionOffset = currentMotionOffset
table.insert(SVs, utils.CreateScrollVelocity(lastMotionOffset,
lastMotionSVValue))
svValueIndex = svValueIndex + 1
currentMotionOffset = motionSVOffsets[svValueIndex]
local distanceTraveled = (currentMotionOffset - lastMotionOffset) *
lastMotionSVValue
totalDistanceTraveled = totalDistanceTraveled + distanceTraveled
end
end
local thisMotionSVValue = menuVars.svValues[svValueIndex]
local regularNoteDistance = (noteOffset - startOffset) * menuVars.avgSVStill
local totalDistanceTraveledToNote = totalDistanceTraveled +
(noteOffset - currentMotionOffset) * thisMotionSVValue
local teleportVelocity = (regularNoteDistance - totalDistanceTraveledToNote) * 64
if i == #offsets then
table.insert(SVs, utils.CreateScrollVelocity(noteOffset - MIN_DURATION,
teleportVelocity + thisMotionSVValue))
else
table.insert(SVs, utils.CreateScrollVelocity(noteOffset - MIN_DURATION,
teleportVelocity + thisMotionSVValue))
table.insert(SVs, utils.CreateScrollVelocity(noteOffset,
-teleportVelocity + thisMotionSVValue))
if math.abs(motionSVOffsets[svValueIndex - 1] - offsets[i -1]) < MIN_DURATION then
table.insert(SVs, utils.CreateScrollVelocity(noteOffset + MIN_DURATION,
menuVars.svValues[svValueIndex + 1]))
else
table.insert(SVs, utils.CreateScrollVelocity(noteOffset + MIN_DURATION,
thisMotionSVValue))
end
end
end
end
addFinalSV(SVs, endOffset, menuVars.avgSVStill, menuVars.finalSVOption, false, nil)
return SVs
end
-- Removes SVs in the map between two points of time
-- Parameters
-- menuVars : list of variables used for the remove menu [Table]
-- globalVars : list of global variables used across all menus [Table]
function removeSVs(menuVars, globalVars)
local offsets = {menuVars.startOffset, menuVars.endOffset}
if (not globalVars.placeSVsBetweenOffsets) then
local selectedNoteOffsets = uniqueSelectedNoteOffsets()
offsets[1] = selectedNoteOffsets[1]
offsets[2] = selectedNoteOffsets[#selectedNoteOffsets]
end
local svsToRemove = locateRemovableSVs(offsets, menuVars.addRemovalCondition,
menuVars.svCondition, menuVars.svConditionValue)
if #svsToRemove > 0 then
actions.RemoveScrollVelocityBatch(svsToRemove)
end
end
-- Locates SVs that are removable based on given parameters
-- Returns the list of removable SVs [Table]
-- Parameters
-- offsets : list containing two times to remove SVs between [Table]
-- addRemovalCondition : whether or not to add removal condition for SVs [Boolean]
-- svCondition : number of the removal condition (of CONDITION_TESTS) [Int]
-- svConditionValue : value to base the removal condition on [Int/Float]
function locateRemovableSVs(offsets, addRemovalCondition, svCondition, svConditionValue)
local startOffset = offsets[1]
local endOffset = offsets[2]
-- corrects start/end offsets if user inputted the reverse by switching them
if startOffset > endOffset then
startOffset = offsets[2]
endOffset = offsets[1]
end
local roundedConditionValue = round(svConditionValue, 2)
local svsToRemove = {}
for i, sv in pairs(map.ScrollVelocities) do
local roundedSV = round(sv.Multiplier, 2)
local svIsInRange = sv.StartTime >= startOffset and sv.StartTime < endOffset
if svIsInRange then
if addRemovalCondition then
if svCondition == 1 or svCondition == 3 or svCondition == 5 then
if roundedSV == roundedConditionValue then
table.insert(svsToRemove, sv)
end
end
if svCondition == 2 or svCondition == 3 then
if roundedSV > roundedConditionValue then
table.insert(svsToRemove, sv)
end
end
if svCondition == 4 or svCondition == 5 then
if roundedSV < roundedConditionValue then
table.insert(svsToRemove, sv)
end
end
else
table.insert(svsToRemove, sv)
end
end
end
return svsToRemove
end
-- Copies SVs between two times
-- Returns a list of tables with values: 1. SV multiplier 2. relative offset to copy start [Table]
-- Parameters
-- startOffset : starting time to start copying SVs
-- endOffset : ending time to stop copying SVs
function copySVs(startOffset, endOffset)
local SVs = {}
for i, sv in pairs(map.ScrollVelocities) do
if sv.StartTime >= startOffset and sv.StartTime < endOffset then
local relativeTime = sv.StartTime - startOffset
table.insert(SVs, {sv.Multiplier, relativeTime})
end
end
return SVs
end
-- Pastes copied SVs
-- Parameters
-- svValues : variable containing copied SV info (1. multiplier, 2. relative offset) [Table]
-- pasteOffsets : offsets/times to paste copied SVs
function pasteSVs(svValues, pasteOffsets)
local svsToPaste = {}
for i = 1, #pasteOffsets do
local pasteOffset = pasteOffsets[i]
for j = 1, #svValues do
local svMultiplier = svValues[j][1]
local relativeOffset = svValues[j][2]
local timeToPasteSV = pasteOffset + relativeOffset
table.insert(svsToPaste, utils.CreateScrollVelocity(timeToPasteSV, svMultiplier))
end
end
if #svsToPaste > 0 then
actions.PlaceScrollVelocityBatch(svsToPaste)
end
end
---------------------------------------------------------------------------------------------------
-- Numerical Value Generation for SVs -------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- Generates a single set of values (used for SV multipliers)
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function generateSetOfValues(menuVars, menuName)
if menuName == "Linear" then
return generateLinearSet(menuVars.startSV, menuVars.endSV, menuVars.svPoints + 1,
menuVars.interlace, menuVars.secondStartSV, menuVars.secondEndSV)
end
if menuName == "Exponential" then
return generateExponentialSet(menuVars.exponentialIncrease, menuVars.svPoints + 1,
menuVars.avgSV, menuVars.intensity, menuVars.interlace,
menuVars.interlaceMultiplier)
end
if menuName == "Stutter" then
return generateStutterSet(menuVars.startSV, menuVars.stutterDuration, menuVars.avgSV)
end
if menuName == "Bezier" then
return generateBezierSet(menuVars.x1, menuVars.y1, menuVars.x2, menuVars.y2,
menuVars.avgSV, menuVars.svPoints + 1, menuVars.interlace,
menuVars.interlaceMultiplier)
end
if menuName == "Sinusoidal" then
return generateSinusoidalSet(menuVars.startSV, menuVars.endSV, menuVars.periods,
menuVars.periodsShift, menuVars.svsPerQuarterPeriod,
menuVars.verticalShift, menuVars.curveSharpness)
end
if menuName == "Random" then
return generateRandomSet(menuVars.avgSV, menuVars.svPoints + 1, menuVars.randomType,
menuVars.randomScale)
end
if menuName == "Constant" then
return {menuVars.avgSV, menuVars.avgSV}
end
if menuName == "Still" then
return generateSetOfValues(menuVars, menuVars.stillIntermediateMotion)
end
return nil
end
-- Generates a single set of linear values
-- Returns the set of linear values [Table]
-- Parameters
-- startVal : starting value of the linear set [Int/Float]
-- endVal : ending value of the linear set [Int/Float]
-- numValues : total number of values in the linear set [Int]
-- interlace : whether or not to interlace another linear set in between [Boolean]
-- interStart : starting value of the linear interlace [Int/Float]
-- interEnd : ending value of the linear interlace [Int/Float]
function generateLinearSet(startVal, endVal, numValues, interlace, interStart, interEnd)
local linearSet = {}
if numValues > 1 then
local increment = (endVal - startVal) / (numValues - 1)
local interlaceIncrement = (interEnd - interStart) / (numValues - 1)
for i = 0, numValues - 1 do
table.insert(linearSet, startVal + i * increment)
if interlace and (i ~= numValues - 1) then
table.insert(linearSet, interStart + i * interlaceIncrement)
end
end
elseif numValues == 1 then
table.insert(linearSet, startVal)
table.insert(linearSet, interStart)
end
return linearSet
end
-- Generates a single set of exponential values
-- Returns the set of exponential values [Table]
-- Parameters
-- exponentialIncrease : whether or not the values will be exponentially increasing [Boolean]
-- numValues : total number of values in the exponential set [Int]
-- avgValue : average value of the set [Int/Float]
-- intensity : value determining sharpness/rapidness of exponential change [Int/Float]
-- interlace : whether or not to interlace another exponential set between [Boolean]
-- interlaceMultiplier : multiplier of interlaced values relative to usual values [Int/Float]
function generateExponentialSet(exponentialIncrease, numValues, avgValue, intensity, interlace,
interlaceMultiplier)
local exponentialSet = {}
-- reduce intensity scaling to produce more useful/practical values
intensity = intensity / 5
for i = 0, numValues - 1 do
local x
if exponentialIncrease then
x = (i + 0.5) * intensity / numValues
else
x = (numValues - i - 0.5) * intensity / numValues
end
local velocity = (math.exp(x) / math.exp(1)) / intensity
table.insert(exponentialSet, velocity)
if interlace and (i ~= numValues - 1) then
table.insert(exponentialSet, velocity * interlaceMultiplier)
end
end
normalizeValues(exponentialSet, avgValue, false)
return exponentialSet
end
-- Generates a single set of stutter values
-- Returns the set of stutter values [Table]
-- Parameters
-- startSV : velocity of first SV in the stutter [Int/Float]
-- stutterDuration : duration % of the first SV in the stutter [Float]
-- avgSV : average SV of the stutter [Int/Float]
function generateStutterSet(startSV, stutterDuration, avgSV)
stutterSet = {startSV}
table.insert(stutterSet, calculateSecondStutterValue(startSV, stutterDuration, avgSV))
return stutterSet
end
-- Generates a single set of cubic bezier values
-- Returns the set of bezier values [Table]
-- Parameters
-- x1 : x-coordinate of the first (inputted) cubic bezier point [Int/Float]
-- y1 : y-coordinate of the first (inputted) cubic bezier point [Int/Float]
-- x2 : x-coordinate of the second (inputted) cubic bezier point [Int/Float]
-- y2 : y-coordinate of the second (inputted) cubic bezier point [Int/Float]
-- avgValue : average value of the set [Int/Float]
-- numValues : total number of values in the bezier set [Int]
-- interlace : whether or not to interlace another bezier set in between [Boolean]
-- interlaceMultiplier : multiplier of interlaced values relative to usual values [Int/Float]
function generateBezierSet(x1, y1, x2, y2, avgValue, numValues, interlace, interlaceMultiplier)
local startingTimeGuess = 0.5
local timeGuesses = {}
local targetXPositions = {}
local iterations = 20
for i = 1, numValues do
table.insert(timeGuesses, startingTimeGuess)
table.insert(targetXPositions, i / numValues)
end
for i = 1, iterations do
local timeIncrement = 0.5 ^ (i + 1)
for j = 1, numValues do
local xPositionGuess = simplifiedOneDimensionalBezier(x1, x2, timeGuesses[j])
if xPositionGuess < targetXPositions[j] then
timeGuesses[j] = timeGuesses[j] + timeIncrement
elseif xPositionGuess > targetXPositions[j] then
timeGuesses[j] = timeGuesses[j] - timeIncrement
end
end
end
local yPositions = {}
for i = 1, #timeGuesses do
table.insert(yPositions, simplifiedOneDimensionalBezier(y1, y2, timeGuesses[i]))
end
table.insert(yPositions, 1, 0)
local bezierSet = {}
for i = 1, #yPositions - 1 do
local velocity = (yPositions[i + 1] - yPositions[i]) * numValues
table.insert(bezierSet, velocity)
if interlace then
table.insert(bezierSet, velocity * interlaceMultiplier)
end
end
normalizeValues(bezierSet, avgValue, false)
return bezierSet
end
-- Generates a single set of sinusoidal values
-- Returns the set of sinusoidal values [Table]
-- Parameters
-- startAmplitude : starting amplitude of the sinusoidal wave [Int/Float]
-- endAmplitude : ending amplitude of the sinusoidal wave [Int/Float]
-- periods : number of periods/cycles of the sinusoidal wave [Int/Float]
-- periodsShift : number of periods/cycles to shift the sinusoidal wave [Int/Float]
-- valuesPerQuarterPeriod : number of values to calculate per quarter period/cycle [Int/Float]
-- verticalShift : constant to add to each value in the set at very the end [Int/Float]
-- curveSharpness : value determining the curviness of the sine curve [Int/Float]
function generateSinusoidalSet(startAmplitude, endAmplitude, periods, periodsShift,
valuesPerQuarterPeriod, verticalShift, curveSharpness)
local sinusoidalSet = {}
local quarterPeriods = 4 * periods
local quarterPeriodsShift = 4 * periodsShift
local totalSVs = valuesPerQuarterPeriod * quarterPeriods
local amplitudes = generateLinearSet(startAmplitude, endAmplitude, totalSVs + 1, false, 0, 0)
local normalizedSharpness
if curveSharpness > 50 then
normalizedSharpness = math.sqrt((curveSharpness - 50) * 2)
else
normalizedSharpness = (curveSharpness / 50) ^ 2
end
for i = 0, totalSVs do
local angle = (math.pi / 2) * ((i / valuesPerQuarterPeriod) + quarterPeriodsShift)
local velocity = amplitudes[i + 1] * (math.abs(math.sin(angle))^(normalizedSharpness))
velocity = velocity * mathGetSignOfNum(math.sin(angle)) + verticalShift
table.insert(sinusoidalSet, velocity)
end
return sinusoidalSet
end
-- Generates a single set of random values
-- Returns the set of random values [Table]
-- Parameters
function generateRandomSet(avgValue, numValues, randomType, randomScale)
local randomSet = {}
for i = 1, numValues do
if randomType == "Uniform" then
local randomValue = avgValue + randomScale * 2 * (0.5 - math.random())
table.insert(randomSet, randomValue)
end
if randomType == "Normal" then
-- Box-Muller transformation
local u1 = math.random()
local u2 = math.random()
local randomIncrement = math.sqrt(-2 * math.log(u1)) * math.cos(2 * math.pi * u2)
local randomValue = avgValue + randomScale * randomIncrement
table.insert(randomSet, randomValue)
end
end
normalizeValues(randomSet, avgValue, false)
return randomSet
end
---------------------------------------------------------------------------------------------------
-- Menu Input Widgets, SORTED ALPHABETICALLY ------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- Lets users choose the average SV
-- Returns whether or not the average SV changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
-- chooseBothSVs : whether to choose both a start and end average or just 1 average [Boolean]
function chooseAverageSV(menuVars, chooseBothSVs)
local oldAvgValues = {menuVars.avgSV, menuVars.linearEndAvgSV}
if chooseBothSVs then
local _, newAvgValues = imgui.InputFloat2("Start/End Avg", oldAvgValues, "%.2fx")
menuVars.avgSV, menuVars.linearEndAvgSV = table.unpack(newAvgValues)
menuVars.avgSV = clampToInterval(menuVars.avgSV, -MAX_GENERAL_SV, MAX_GENERAL_SV)
menuVars.linearEndAvgSV = clampToInterval(menuVars.linearEndAvgSV, -MAX_GENERAL_SV,
MAX_GENERAL_SV)
else
_, menuVars.avgSV = imgui.InputFloat("Average SV", menuVars.avgSV, 0, 0, "%.2fx")
menuVars.avgSV = clampToInterval(menuVars.avgSV, -MAX_GENERAL_SV, MAX_GENERAL_SV)
end
local startValueChanged = oldAvgValues[1] ~= menuVars.avgSV
local endValueChanged = oldAvgValues[2] ~= menuVars.linearEndAvgSV
return startValueChanged or endValueChanged
end
-- Lets users choose the average SV of a still
-- Returns whether or not the average SV changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseAverageSVStill(menuVars)
local oldAvg = menuVars.avgSVStill
_, menuVars.avgSVStill = imgui.InputFloat("Note spacing", menuVars.avgSVStill, 0, 0, "%.2fx")
menuVars.avgSVStill = clampToInterval(menuVars.avgSVStill, -MAX_GENERAL_SV, MAX_GENERAL_SV)
return oldAvg ~= menuVars.avgSVStill
end
-- Lets users choose coordinates for two cubic bezier points
-- Returns whether or not any coordinates changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseBezierPoints(menuVars)
local oldFirstPoint = {menuVars.x1, menuVars.y1}
local oldSecondPoint = {menuVars.x2, menuVars.y2}
local _, newFirstPoint = imgui.DragFloat2("(x1, y1)", oldFirstPoint, 0.01, -1, 2, "%.2f")
createHelpMarker("Coordinates of the first point of the cubic bezier")
local _, newSecondPoint = imgui.DragFloat2("(x2, y2)", oldSecondPoint, 0.01, -1, 2, "%.2f")
createHelpMarker("Coordinates of the second point of the cubic bezier")
menuVars.x1, menuVars.y1 = table.unpack(newFirstPoint)
menuVars.x2, menuVars.y2 = table.unpack(newSecondPoint)
menuVars.x1 = clampToInterval(menuVars.x1, 0, 1)
menuVars.y1 = clampToInterval(menuVars.y1, -1, 2)
menuVars.x2 = clampToInterval(menuVars.x2, 0, 1)
menuVars.y2 = clampToInterval(menuVars.y2, -1, 2)
local firstXChanged = (oldFirstPoint[1] ~= menuVars.x1)
local firstYChanged = (oldFirstPoint[2] ~= menuVars.y1)
local secondXChanged = (oldSecondPoint[1] ~= menuVars.x2)
local secondYChanged = (oldSecondPoint[2] ~= menuVars.y2)
local firstPointChanged = firstXChanged or firstYChanged
local secondPointChanged = secondXChanged or secondYChanged
return firstPointChanged or secondPointChanged
end
-- Lets users choose a constant amount to shift SVs
-- Returns whether or not the shift amount changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseConstantShift(menuVars)
local oldShift = menuVars.verticalShift
if imgui.Button("Reset ", {DEFAULT_WIDGET_WIDTH * 0.3, DEFAULT_WIDGET_HEIGHT}) then
menuVars.verticalShift = 0
end
imgui.SameLine(0, SAMELINE_SPACING)
imgui.PushItemWidth(DEFAULT_WIDGET_WIDTH * 0.7 - SAMELINE_SPACING)
_, menuVars.verticalShift = imgui.InputFloat("Vertical Shift", menuVars.verticalShift, 0, 0,
"%.2fx")
menuVars.verticalShift = clampToInterval(menuVars.verticalShift, -10, 10)
imgui.PushItemWidth(DEFAULT_WIDGET_WIDTH)
return oldShift ~= menuVars.verticalShift
end
-- Lets users choose how to select SVs to copy (between notes times)
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseCopySettings(menuVars)
imgui.AlignTextToFramePadding()
imgui.Text("Copy SVs Between:")
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Notes", not menuVars.copyBetweenOffsets) then
menuVars.copyBetweenOffsets = false
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Offsets", menuVars.copyBetweenOffsets) then
menuVars.copyBetweenOffsets = true
end
addPadding()
if menuVars.copyBetweenOffsets then
local currentButtonSize = {DEFAULT_WIDGET_WIDTH * 0.4, DEFAULT_WIDGET_HEIGHT}
if imgui.Button("Current", currentButtonSize) then
menuVars.startOffsetCopy = state.SongTime
end
imgui.SameLine(0, SAMELINE_SPACING)
imgui.PushItemWidth(DEFAULT_WIDGET_WIDTH * 0.75)
_, menuVars.startOffsetCopy = imgui.InputInt("Start", menuVars.startOffsetCopy)
menuVars.startOffsetCopy = clampToInterval(menuVars.startOffsetCopy, 0, MAX_MS_TIME)
if imgui.Button(" Current ", currentButtonSize) then
menuVars.endOffsetCopy = state.SongTime
end
imgui.SameLine(0, SAMELINE_SPACING)
_, menuVars.endOffsetCopy = imgui.InputInt("End", menuVars.endOffsetCopy)
menuVars.endOffsetCopy = clampToInterval(menuVars.endOffsetCopy, 0, MAX_MS_TIME)
addPadding()
end
end
-- Lets users choose SV curve sharpness
-- Returns whether or not the curve sharpness changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseCurveSharpness(menuVars)
local oldCurveSharpness = menuVars.curveSharpness
if imgui.Button("Reset", {DEFAULT_WIDGET_WIDTH * 0.3, DEFAULT_WIDGET_HEIGHT}) then
menuVars.curveSharpness = 50
end
imgui.SameLine(0, SAMELINE_SPACING)
imgui.PushItemWidth(DEFAULT_WIDGET_WIDTH * 0.7 - SAMELINE_SPACING)
_, menuVars.curveSharpness = imgui.DragInt("Curve Sharpness", menuVars.curveSharpness, 1, 1,
100, "%d%%")
menuVars.curveSharpness = clampToInterval(menuVars.curveSharpness, 1, 100)
imgui.PushItemWidth(DEFAULT_WIDGET_WIDTH)
return oldCurveSharpness ~= menuVars.curveSharpness
end
-- Lets users choose displacement SV options
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function chooseDisplacement(globalVars, menuVars, menuName)
addSeparator()
if (globalVars.placeSVsBetweenOffsets and menuName ~= "Still") then return end
if menuName == "Still" then
_, menuVars.displace = imgui.Checkbox("Add initial displacement to still",
menuVars.displace)
else
_, menuVars.displace = imgui.Checkbox("Displace ends notes", menuVars.displace)
createHelpMarker("Shifts the note/hit-object receptor up or down, changing how high "..
"notes are hit on the screen")
end
if menuVars.displace then
_, menuVars.displacement = imgui.InputFloat("Height", menuVars.displacement, 0, 0,
"%.2f msx")
menuVars.displacement = clampToInterval(menuVars.displacement, -MAX_GENERAL_SV,
MAX_GENERAL_SV)
createHelpMarker("("..round(64 * menuVars.displacement, 2).."x 1/64 ms SV)")
end
end
-- Lets users choose the exponential behavior (speed up or slow down)
-- Returns whether or not the exponential behavior changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseExponentialBehavior(menuVars)
imgui.AlignTextToFramePadding()
imgui.Text("Behavior:")
local oldBehavior = menuVars.exponentialIncrease
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Slow down", not menuVars.exponentialIncrease) then
menuVars.exponentialIncrease = false
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Speed up", menuVars.exponentialIncrease) then
menuVars.exponentialIncrease = true
end
return oldBehavior ~= menuVars.exponentialIncrease
end
-- Lets users choose the final SV to place at the end
-- Returns whether or not the final SV type changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
-- noNormal : whether or not to include the "Normal" type option [Boolean]
function chooseFinalSV(menuVars, noNormal)
local oldOption = menuVars.finalSVOption
local startIndex = 1
if noNormal then
startIndex = 2
end
addPadding()
imgui.AlignTextToFramePadding()
imgui.Text("Final SV:")
createToolTip("This is the very last SV placed at the end of all SVs")
imgui.SameLine(0, SAMELINE_SPACING)
for i = startIndex, #FINAL_SV_TYPES do
if i ~= startNum then
imgui.SameLine(0, RADIO_BUTTON_SPACING)
end
_, menuVars.finalSVOption = imgui.RadioButton(FINAL_SV_TYPES[i], menuVars.finalSVOption, i)
end
return oldOption ~= menuVars.finalSVOption
end
-- Lets users choose the intensity of something (like SV curve)
-- Returns whether or not the intensity changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseIntensity(menuVars)
local oldIntensity = menuVars.intensity
_, menuVars.intensity = imgui.SliderInt("Intensity", menuVars.intensity, 1, 100,
menuVars.intensity.."%%")
menuVars.intensity = clampToInterval(menuVars.intensity, 1, 100)
return oldIntensity ~= menuVars.intensity
end
-- Lets users choose interlace SV options
-- Returns whether or not interlace settings changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current menu [String]
-- isLinear : whether or not the interlace is a linear set [Boolean]
function chooseInterlace(menuVars, menuName, isLinear)
menuName = string.lower(menuName)
addSeparator()
local oldInterlace = menuVars.interlace
local oldMultiplier = menuVars.interlaceMultiplier
local oldInterlaceValues = {menuVars.secondStartSV, menuVars.secondEndSV}
_, menuVars.interlace = imgui.Checkbox("Interlace another "..menuName, menuVars.interlace)
createHelpMarker("Adds another set of "..menuName.." SVs in-between the regular set of SVs")
if menuVars.interlace then
if isLinear then
local _, newInterlaceValues = imgui.InputFloat2("Start/End SV ", oldInterlaceValues,
"%.2fx")
menuVars.secondStartSV, menuVars.secondEndSV = table.unpack(newInterlaceValues)
menuVars.secondStartSV = clampToInterval(menuVars.secondStartSV, -MAX_GENERAL_SV,
MAX_GENERAL_SV)
menuVars.secondEndSV = clampToInterval(menuVars.secondEndSV, -MAX_GENERAL_SV,
MAX_GENERAL_SV)
else
_, menuVars.interlaceMultiplier = imgui.InputFloat("Lace multiplier",
menuVars.interlaceMultiplier, 0, 0,
"%.2f")
menuVars.interlaceMultiplier = clampToInterval(menuVars.interlaceMultiplier,
-MAX_GENERAL_SV, MAX_GENERAL_SV)
end
end
local interlaceChanged = oldInterlace ~= menuVars.interlace
local multiplierChanged = oldMultiplier ~= menuVars.interlaceMultiplier
local secondStartSVChanged = oldInterlaceValues[1] ~= menuVars.secondStartSV
local secondEndSVChanged = oldInterlaceValues[2] ~= menuVars.secondEndSV
return interlaceChanged or multiplierChanged or secondStartSVChanged or secondEndSVChanged
end
-- Lets users choose the linear stutter option
-- Returns whether or not the chosen linear stutter option changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseLinearStutter(menuVars)
addSeparator()
local oldLinearStutter = menuVars.linearStutter
_, menuVars.linearStutter = imgui.Checkbox("Change stutter values linearly over time",
menuVars.linearStutter)
return oldLinearStutter ~= menuVars.linearStutter
end
-- Lets users choose the number of periods (for a sinusoidal wave)
-- Returns whether or not the number of periods changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseNumPeriods(menuVars)
addSeparator()
local oldPeriods = menuVars.periods
_, menuVars.periods = imgui.InputFloat("Periods/Cycles", menuVars.periods, 0.25, 0.25, "%.2f")
menuVars.periods = forceQuarter(menuVars.periods)
menuVars.periods = clampToInterval(menuVars.periods, 0.25, 20)
return oldPeriods ~= menuVars.periods
end
-- Lets users choose the number of periods to shift over (for a sinusoidal wave)
-- Returns whether or not the period shift value changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function choosePeriodShift(menuVars)
local oldPeriodsShift = menuVars.periodsShift
_, menuVars.periodsShift = imgui.InputFloat("Phase Shift", menuVars.periodsShift, 0.25, 0.25,
"%.2f")
menuVars.periodsShift = forceQuarter(menuVars.periodsShift)
menuVars.periodsShift = clampToInterval(menuVars.periodsShift, -0.75, 0.75)
return oldPeriodsShift ~= menuVars.periodsShift
end
-- Lets users choose the variability of randomness
-- Returns whether or not the variability value changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseRandomScale(menuVars)
local oldScale = menuVars.randomScale
_, menuVars.randomScale = imgui.InputFloat("Random Range", menuVars.randomScale, 0, 0,
"%.2fx")
menuVars.randomScale = clampToInterval(menuVars.randomScale, -MAX_GENERAL_SV, MAX_GENERAL_SV)
return oldScale ~= menuVars.randomScale
end
-- Lets users choose the type of random generation
-- Returns whether or not the type of random generation changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseRandomType(menuVars)
local oldRandomType = menuVars.randomType
imgui.AlignTextToFramePadding()
imgui.Text("Random Distribution Type:")
if imgui.RadioButton("Uniform", menuVars.randomType == "Uniform") then
menuVars.randomType = "Uniform"
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Normal", menuVars.randomType == "Normal") then
menuVars.randomType = "Normal"
end
addSeparator()
return oldRandomType ~= menuVars.randomType
end
-- Lets users choose SV input options for the single SV menu
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseSingleSVInputs(menuVars)
local inputExists = menuVars.svBefore or (not menuVars.skipSVAtNote) or menuVars.svAfter
if inputExists then
addSeparator()
end
_, menuVars.svBefore = imgui.Checkbox("Add SV before note", menuVars.svBefore)
_, menuVars.svAfter = imgui.Checkbox("Add SV after note", menuVars.svAfter)
_, menuVars.skipSVAtNote = imgui.Checkbox("Skip SV at note", menuVars.skipSVAtNote)
_, menuVars.scaleSVLinearly = imgui.Checkbox("Scale SV values linearly over time",
menuVars.scaleSVLinearly)
end
-- Lets users choose a start and end SV value
-- Returns whether or not the start and/or end SV value changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
-- chooseBothSVs : whether or not to choose both start an end or just start SV values [Boolean]
function chooseStartEndSVs(menuVars, chooseBothSVs)
local oldStartEndValues = {menuVars.startSV, menuVars.endSV}
if chooseBothSVs then
local _, newStartEndValues = imgui.InputFloat2("Start/End SV", oldStartEndValues, "%.2fx")
menuVars.startSV, menuVars.endSV = table.unpack(newStartEndValues)
menuVars.startSV = clampToInterval(menuVars.startSV, -MAX_GENERAL_SV, MAX_GENERAL_SV)
menuVars.endSV = clampToInterval(menuVars.endSV, -MAX_GENERAL_SV, MAX_GENERAL_SV)
else
_, menuVars.startSV = imgui.InputFloat("Start SV", menuVars.startSV, 0, 0, "%.2fx")
menuVars.startSV = clampToInterval(menuVars.startSV, -MAX_GENERAL_SV, MAX_GENERAL_SV)
end
local startValueChanged = oldStartEndValues[1] ~= menuVars.startSV
local endValueChanged = oldStartEndValues[2] ~= menuVars.endSV
return startValueChanged or endValueChanged
end
-- Lets users choose the still SV motion type
-- Returns whether or not the motion type changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseStillMotionType(menuVars)
addSeparator()
local oldType = menuVars.stillIntermediateMotion
imgui.Text("Intermediate Motion:")
if imgui.RadioButton("Constant Velocity", menuVars.stillIntermediateMotion == "Constant") then
menuVars.stillIntermediateMotion = "Constant"
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Linear", menuVars.stillIntermediateMotion == "Linear") then
menuVars.stillIntermediateMotion = "Linear"
end
if imgui.RadioButton("Exponential", menuVars.stillIntermediateMotion == "Exponential") then
menuVars.stillIntermediateMotion = "Exponential"
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Bezier", menuVars.stillIntermediateMotion == "Bezier") then
menuVars.stillIntermediateMotion = "Bezier"
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Sinusoidal", menuVars.stillIntermediateMotion == "Sinusoidal") then
menuVars.stillIntermediateMotion = "Sinusoidal"
end
return oldType ~= menuVars.stillIntermediateMotion
end
-- Lets users choose the stutter duration
-- Returns whether or not the stutter duration changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseStutterDuration(menuVars)
local oldDuration = menuVars.stutterDuration
_, menuVars.stutterDuration = imgui.SliderInt("Duration", menuVars.stutterDuration, 1, 99,
menuVars.stutterDuration.."%%")
menuVars.stutterDuration = clampToInterval(menuVars.stutterDuration, 1, 99)
addSeparator()
return oldDuration ~= menuVars.stutterDuration
end
-- Lets users choose the single SV to place after a note
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseSVAfterNote(menuVars)
if menuVars.svBefore or (not menuVars.skipSVAtNote) then
addPadding()
end
imgui.Text("After note:")
if menuVars.scaleSVLinearly then
local afterSVValues = {menuVars.svValueAfter, menuVars.svValueAfterEnd}
_, afterSVValues = imgui.InputFloat2("Start/End SV ", afterSVValues, "%.2fx")
menuVars.svValueAfter, menuVars.svValueAfterEnd = table.unpack(afterSVValues)
menuVars.svValueAfterEnd = clampToInterval(menuVars.svValueAfterEnd, -MAX_TELEPORT_VALUE,
MAX_TELEPORT_VALUE)
else
_, menuVars.svValueAfter = imgui.InputFloat("SV value ", menuVars.svValueAfter, 0, 0,
"%.2fx")
end
menuVars.svValueAfter = clampToInterval(menuVars.svValueAfter, -MAX_TELEPORT_VALUE,
MAX_TELEPORT_VALUE)
_, menuVars.incrementAfter = imgui.InputFloat("Time After", menuVars.incrementAfter, 0, 0,
"%.3f ms")
menuVars.incrementAfter = clampToInterval(menuVars.incrementAfter, MIN_DURATION, MAX_DURATION)
end
-- Lets users choose the single SV to place at a note
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseSVAtNote(menuVars)
if menuVars.svBefore then
addPadding()
end
imgui.Text("At note:")
if menuVars.scaleSVLinearly then
local atNoteSVValues = {menuVars.svValue, menuVars.svValueEnd}
_, atNoteSVValues = imgui.InputFloat2("Start/End SV ", atNoteSVValues, "%.2fx")
menuVars.svValue, menuVars.svValueEnd = table.unpack(atNoteSVValues)
menuVars.svValueEnd = clampToInterval(menuVars.svValueEnd, -MAX_TELEPORT_VALUE,
MAX_TELEPORT_VALUE)
else
_, menuVars.svValue = imgui.InputFloat("SV value ", menuVars.svValue, 0, 0, "%.2fx")
end
menuVars.svValue = clampToInterval(menuVars.svValue, -MAX_TELEPORT_VALUE, MAX_TELEPORT_VALUE)
end
-- Lets users choose the single SV to place before a note
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseSVBeforeNote(menuVars)
imgui.Text("Before note:")
if menuVars.scaleSVLinearly then
local beforeSVValues = {menuVars.svValueBefore, menuVars.svValueBeforeEnd}
_, beforeSVValues = imgui.InputFloat2("Start/End SV", beforeSVValues, "%.2fx")
menuVars.svValueBefore, menuVars.svValueBeforeEnd = table.unpack(beforeSVValues)
menuVars.svValueBeforeEnd = clampToInterval(menuVars.svValueBeforeEnd, -MAX_TELEPORT_VALUE,
MAX_TELEPORT_VALUE)
else
_, menuVars.svValueBefore = imgui.InputFloat("SV value", menuVars.svValueBefore, 0, 0,
"%.2fx")
end
menuVars.svValueBefore = clampToInterval(menuVars.svValueBefore, -MAX_TELEPORT_VALUE,
MAX_TELEPORT_VALUE)
_, menuVars.incrementBefore = imgui.InputFloat("Time before", menuVars.incrementBefore, 0, 0,
"%.3f ms")
menuVars.incrementBefore = clampToInterval(menuVars.incrementBefore, MIN_DURATION,
MAX_DURATION)
end
-- Lets users choose the number of SV points per quarter period (for sinusoidal wave)
-- Returns whether or not the number of SVs changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseSVPerQuarterPeriod(menuVars)
addPadding()
imgui.Text("For every 0.25 period/cycle, place...")
local oldPerQuarterPeriod = menuVars.svsPerQuarterPeriod
_, menuVars.svsPerQuarterPeriod = imgui.InputInt("SV points", menuVars.svsPerQuarterPeriod)
menuVars.svsPerQuarterPeriod = clampToInterval(menuVars.svsPerQuarterPeriod, 1, 128)
return oldPerQuarterPeriod ~= menuVars.svsPerQuarterPeriod
end
-- Lets users choose the number of SVs points
-- Returns whether or not the number of SVs points changed [Boolean]
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function chooseSVPoints(menuVars)
local oldSVPoints = menuVars.svPoints
_, menuVars.svPoints = imgui.InputInt("SV points", menuVars.svPoints, 1, 1)
menuVars.svPoints = clampToInterval(menuVars.svPoints, 1, 128)
return oldSVPoints ~= menuVars.svPoints
end
-- Lets users choose how to place SVs
-- Returns whether or not the option for how to place SVs changed [Boolean]
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function chooseSVRangeType(globalVars, menuVars, menuName)
imgui.AlignTextToFramePadding()
if menuName == "Remove" then
imgui.Text("Remove SVs between:")
else
imgui.Text("Place SVs between:")
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Notes", not globalVars.placeSVsBetweenOffsets) then
globalVars.placeSVsBetweenOffsets = false
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Offsets", globalVars.placeSVsBetweenOffsets) then
globalVars.placeSVsBetweenOffsets = true
menuVars.displace = false
end
addPadding()
if globalVars.placeSVsBetweenOffsets then
local currentButtonSize = {DEFAULT_WIDGET_WIDTH * 0.4, DEFAULT_WIDGET_HEIGHT}
if imgui.Button("Current", currentButtonSize) then
menuVars.startOffset = state.SongTime
end
imgui.SameLine(0, SAMELINE_SPACING)
imgui.PushItemWidth(DEFAULT_WIDGET_WIDTH * 0.75)
_, menuVars.startOffset = imgui.InputInt("Start Offset", menuVars.startOffset)
menuVars.startOffset = clampToInterval(menuVars.startOffset, 0, MAX_MS_TIME)
if imgui.Button(" Current ", currentButtonSize) then
menuVars.endOffset = state.SongTime
end
imgui.SameLine(0, SAMELINE_SPACING)
_, menuVars.endOffset = imgui.InputInt("End Offset", menuVars.endOffset)
menuVars.endOffset = clampToInterval(menuVars.endOffset, 0, MAX_MS_TIME)
addPadding()
end
end
-- Lets users choose teleport SV options
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function chooseTeleportSV(globalVars, menuVars, menuName)
addSeparator()
_, menuVars.addTeleport = imgui.Checkbox("Add teleport SV at beginning", menuVars.addTeleport)
createHelpMarker("Adds a big (or small) SV at the beginning of the SV set that lasts for a "..
"short time")
if menuVars.addTeleport then
_, menuVars.teleportValue = imgui.InputFloat("Teleport SV", menuVars.teleportValue, 0, 0,
"%.2fx")
menuVars.teleportValue = clampToInterval(menuVars.teleportValue, -MAX_TELEPORT_VALUE,
MAX_TELEPORT_VALUE)
_, menuVars.teleportDuration = imgui.InputFloat("Duration", menuVars.teleportDuration,
0, 0, "%.3f ms")
menuVars.teleportDuration = clampToInterval(menuVars.teleportDuration, MIN_DURATION,
MAX_TELEPORT_DURATION)
if (not globalVars.placeSVsBetweenOffsets) then
addPadding()
if imgui.RadioButton("Very start", menuVars.veryStartTeleport) then
menuVars.veryStartTeleport = true
end
imgui.SameLine(0, RADIO_BUTTON_SPACING)
if imgui.RadioButton("Every "..string.lower(menuName).." set",
not menuVars.veryStartTeleport) then
menuVars.veryStartTeleport = false
end
end
end
end
---------------------------------------------------------------------------------------------------
-- Math/Calculation Functions ---------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------- Graph/Plot Related
-- Calculates distance vs time values of a note given a set of SV values
-- Returns the list of distances [Table]
-- Parameters
-- svValues : set of SV values [Table]
-- stutterDuration : duration of stutter SV (if applicable) [Int/Float]
function calculateDistanceVsTime(svValues, stutterDuration)
local distance = 0
local distancesBackwards = {distance}
if stutterDuration ~= nil then -- stutter
for i = 1, 100 do
if i < (100 - stutterDuration) then
distance = distance + svValues[2]
else
distance = distance + svValues[1]
end
table.insert(distancesBackwards, distance)
end
else -- non-stutter
local svValuesBackwards = getReverseTable(svValues, true)
for i = 1, #svValuesBackwards do
distance = distance + svValuesBackwards[i]
table.insert(distancesBackwards, distance)
end
end
return getReverseTable(distancesBackwards, false)
end
-- Calculates the minimum and maximum scale of a plot
-- Returns the minimum scale and maximum scale [Int/Float]
-- Parameters
-- values : set of numbers to calculate plot scale for [Table]
function calculatePlotScale(values)
local min = math.min(table.unpack(values))
local max = math.max(table.unpack(values))
local absMax = math.max(math.abs(min), math.abs(max))
-- as the default, set the plot range to +- the absolute max value
local minScale = -absMax
local maxScale = absMax
-- restrict the plot range to non-positive values when all values are non-positive
if max <= 0 then
maxScale = 0
-- restrict the plot range to non-negative values when all values are non-negative
elseif min >= 0 then
minScale = 0
end
return minScale, maxScale
end
-- Creates a distance vs time graph/plot of SV motion
-- Parameters
-- noteDistances : list of note distances [Table]
-- forNotes : whether or SV motion is describing notes [Boolean]
function plotSVMotion(noteDistances, forNotes)
if forNotes then
imgui.Text("Projected Note Motion (Distance vs Time):")
else
imgui.Text("Projected Motion (Distance vs Time):")
end
minScale, maxScale = calculatePlotScale(noteDistances)
imgui.PlotLines(" ", noteDistances, #noteDistances, 0, "", minScale, maxScale,
{ACTION_BUTTON_SIZE[1], 100})
end
-- Creates a bar graph/plot of SVs
-- Parameters
-- svVals : list of numerical SV values [Table]
-- svName : name of the SV type being plotted [String]
function plotSVs(svVals, svName)
imgui.Text("Projected "..svName.." SVs:")
minScale, maxScale = calculatePlotScale(svVals)
imgui.PlotHistogram(" ", svVals, #svVals, 0, "", minScale, maxScale,
{ACTION_BUTTON_SIZE[1], 100})
end
------------------------------------------------------------ Non-Graph/Plot * SORTED ALPHABETICALLY
-- Calculates the second SV value for a stutter SV
-- Returns the second SV value for the stutter SV [Int/Float]
-- Parameters
-- startSV : velocity of first SV in the stutter [Int/Float]
-- stutterDuration : duration (percentage) of the first SV in the stutter [Float]
-- avgSV : average SV of the stutter [Int/Float]
function calculateSecondStutterValue(startSV, stutterDuration, avgSV)
local durationPercent = stutterDuration / 100
return (avgSV - startSV * durationPercent) / (1 - durationPercent)
end
-- Restricts a number to be within a closed interval
-- Returns the result of the restriction [Int/Float]
-- Parameters
-- x : number to keep within the interval [Int/Float]
-- lowerBound : lower bound of the interval [Int/Float]
-- upperBound : upper bound of the interval [Int/Float]
function clampToInterval(x, lowerBound, upperBound)
if x < lowerBound then
return lowerBound
end
if x > upperBound then
return upperBound
end
return x
end
-- ** Note ** The built-in utils.MillisecondsToTime function already exists for Quaver, but doesn't
-- display hours. A slightly more efficient way to code the function below is to concatenate the
-- hours to the output of the utils.MillisecondsToTime function (if hours > 0). I already coded
-- this function before knowing this fact though, so I'm leaving this function as is.
--
-- Converts a given amount of time in milliseconds to hh:mm:ss format
-- Returns the converted time as text [String]
-- Parameters
-- milliseconds : time in milliseconds to be converted [Int/Float]
function convertToTime(milliseconds)
-- if-statement below is needed or else the returned string is messed up when milliseconds is
-- equal to negative zero
if milliseconds == 0 then
return "00:00.000"
end
local millisecondsLeft = milliseconds
local hours = math.floor(millisecondsLeft / (1000 * 60 * 60))
millisecondsLeft = millisecondsLeft % (1000 * 60 * 60)
local minutes = math.floor(millisecondsLeft / (1000 * 60))
millisecondsLeft = millisecondsLeft % (1000 * 60)
local seconds = math.floor(millisecondsLeft / 1000)
millisecondsLeft = millisecondsLeft % 1000
local time = ""
if hours > 0 then
time = hours..":"
end
if minutes < 10 then
time = time.."0"
end
time = time..minutes..":"
if seconds < 10 then
time = time.."0"
end
time = time..seconds.."."
if millisecondsLeft < 10 then
time = time.."0"
end
if millisecondsLeft < 100 then
time = time.."0"
end
-- have the time displayed down to the millisecond, no fractions of a millisecond
time = time..(math.floor(millisecondsLeft))
return time
end
-- Forces a number to be a multiple of one quarter (0.25)
-- Returns the result of the force [Int/Float]
-- Parameters
-- x : number to force to be a multiple of one quarter [Int/Float]
function forceQuarter(x)
return (math.floor(x * 4 + 0.5)) / 4
end
-- Calculates the average value of a set of numbers
-- Returns the average value of the set [Int/Float]
-- Parameters
-- values : set of numbers [Table]
-- includeLastValueInAverage : whether or not to include the last value in the average [Boolean]
function getAverage(values, includeLastValueInAverage)
if #values == 0 or ((not includeLastValueInAverage) and #values == 1) then
return nil
end
if includeLastValueInAverage then
return totalSum(values, includeLastValueInAverage) / #values
else
return totalSum(values, includeLastValueInAverage) / (#values - 1)
end
end
-- Returns the sign of a number: +1 if the number is non-negative and -1 if negative [Int]
-- Parameters
-- x : number to get the sign of
function mathGetSignOfNum(x)
if x < 0 then
return -1
end
return 1
end
-- Normalizes a set of values to achieve a target average
-- Parameters
-- values : set of numbers [Table]
-- targetAverage : average value that is aimed for [Int/Float]
-- includeLastValueInAverage : whether or not to include the last value in the average [Boolean]
function normalizeValues(values, targetAverage, includeLastValueInAverage)
local valuesAverage = getAverage(values, includeLastValueInAverage)
for i = 1, #values do
values[i] = (values[i] * targetAverage) / valuesAverage
end
end
-- Rounds a number to a given amount of decimal places
-- Returns the rounded number [Int/Float]
-- Parameters
-- x : number to round [Table]
-- decimalPlaces : number of decimal places to round the number to [Int]
function round(x, decimalPlaces)
local multiplier = 10 ^ decimalPlaces
return math.floor(x * multiplier + 0.5) / multiplier
end
-- Evaluates a simplified one-dimensional cubic bezier expression for SV value generation purposes
-- Returns the result of the bezier evaluation
-- Parameters
-- v1 : second coordinate of the actual cubic bezier, first for the SV plugin input [Int/Float]
-- v2 : third coordinate of the actual cubic bezier, second for the SV plugin input [Int/Float]
-- t : time to evaluate the cubic bezier at [Int/Float]
function simplifiedOneDimensionalBezier(v1, v2, t)
-- this simplified 1-D cubic bezier has points (0, v1, v2, 1) rather than (v1, v2, v3, v4)
-- this plugin evaluates those points for both x and y: (0, x1, x2, 1), (0, y1, y2, 1)
return 3*t*(1-t)^2*v1 + 3*t^2*(1-t)*v2 + t^3
end
-- Calculates the total sum of a set of numbers
-- Returns the total sum of the set [Int/Float]
-- Parameters
-- values : set of numbers [Table]
-- includeLastValue : whether or not to include the last value in the sum [Boolean]
function totalSum(values, includeLastValue)
local sum = 0
local endIndex = #values
if (not includeLastValue) then
endIndex = endIndex - 1
end
for i = 1, endIndex do
sum = sum + values[i]
end
return sum
end
---------------------------------------------------------------------------------------------------
-- Variable Management ----------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- Declares/initiates a menu-specific list of variables
-- Returns the list of variables for that menu [Table]
-- Parameters
-- menuName : name of the current SV menu [String]
function declareMenuVariables(menuName)
-- default/baseline template menu variables
local menuVars = {
startSV = 2,
endSV = 0,
curveSharpness = 50,
verticalShift = 0,
stutterDuration = nil,
exponentialIncrease = false,
intensity = 30,
periods = 1,
periodsShift = 0.25,
avgSV = 1,
svsPerQuarterPeriod = 8,
svPoints = 16,
finalSVOption = 1,
linearStutter = false,
linearEndAvgSV = 1,
interlace = false,
interlaceMultiplier = -0.5,
secondStartSV = -1,
secondEndSV = 0,
x1 = 0,
y1 = 0,
x2 = 0,
y2 = 1,
addTeleport = false,
veryStartTeleport = false,
teleportValue = 10000,
teleportDuration = 1.000,
displace = false,
displacement = 150,
svValues = {},
svValuesPreview = {},
svValuesSecondPreview = {},
noteDistanceVsTime = {},
skipSVAtNote = false,
svBefore = false,
svValueBefore = 0,
incrementBefore = 0.125,
svAfter = false,
svValueAfter = 0,
incrementAfter = 0.125,
svValue = 1,
scaleSVLinearly = false,
svValueBeforeEnd = 0,
svValueEnd = 1,
svValueAfterEnd = 0,
addRemovalCondition = false,
svCondition = 1,
svConditionValue = 0,
startOffset = 0,
endOffset = 0,
copyBetweenOffsets = false,
startOffsetCopy = 0,
endOffsetCopy = 0,
randomType = "Uniform",
randomScale = 1,
avgSVStill = 0.5,
stillIntermediateMotion = "Constant"
}
if menuName == "Stutter" then
menuVars.startSV = 1.5
menuVars.endSV = 2
menuVars.stutterDuration = 50
menuVars.finalSVOption = 2
elseif menuName == "Bezier" then
menuVars.finalSVOption = 2
elseif menuName == "Sinusoidal" then
menuVars.endSV = 2
menuVars.finalSVOption = 2
elseif menuName == "Random" then
menuVars.finalSVOption = 2
elseif menuName == "Still" then
menuVars.avgSV = 0
end
return menuVars
end
-- Retrieves variables from the state
-- Parameters
-- menuName : name of the current SV menu [String]
-- variables : list of variables for the current SV menu [Table]
function retrieveStateVariables(menuName, variables)
for key, value in pairs(variables) do
variables[key] = state.GetValue(menuName..key) or value
end
end
-- Saves variables to the state
-- Parameters
-- menuName : name of the current SV menu [String]
-- variables : list of variables for the current SV menu [Table]
function saveStateVariables(menuName, variables)
for key, value in pairs(variables) do
state.SetValue(menuName..key, value)
end
end
---------------------------------------------------------------------------------------------------
-- Extra GUI elements -----------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- Adds vertical blank space/padding on the GUI
function addPadding()
imgui.Dummy({0, 0})
end
-- Draws a horizontal line separator on the GUI
function addSeparator()
addPadding()
imgui.Separator()
addPadding()
end
-- Creates a tooltip box when an IMGUI item is hovered over
-- Parameters
-- text : text to appear in the tooltip box
function createToolTip(text)
if imgui.IsItemHovered() then
imgui.BeginTooltip()
imgui.PushTextWrapPos(imgui.GetFontSize() * 20)
imgui.Text(text)
imgui.PopTextWrapPos()
imgui.EndTooltip()
end
end
-- Creates an inline, grayed-out '(?)' symbol that shows a tooltip box when hovered over
-- Parameters
-- text : text to appear in the tooltip box
function createHelpMarker(text)
imgui.SameLine()
imgui.TextDisabled("(?)")
createToolTip(text)
end
---------------------------------------------------------------------------------------------------
-- All other calculator/helper functions, SORTED ALPHABETICALLY -----------------------------------
---------------------------------------------------------------------------------------------------
-- Creates the action button to do something with SVs
-- Parameters
-- globalVars : list of global variables used across all menus [Table]
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function createActionSVButton(globalVars, menuVars, menuName)
local svButtonText = "SVs "
if menuName == "Remove" then
svButtonText = "Remove ".. svButtonText
else
svButtonText = "Place ".. svButtonText
end
if globalVars.placeSVsBetweenOffsets then
svButtonText = svButtonText.."Between Start/End Offsets"
else
svButtonText = svButtonText.."Between Selected Notes"
end
if imgui.Button(svButtonText, ACTION_BUTTON_SIZE) or utils.IsKeyPressed(keys.Y) then
if menuName == "Remove" then
removeSVs(menuVars, globalVars)
else
placeSVs(menuVars, globalVars)
end
end
createToolTip("Alternatively, press ' Y ' on your keyboard to place SVs and ' T ' to replace"..
" (delete old and place new) SVs")
if utils.IsKeyPressed(keys.T) then
removeSVs(menuVars, globalVars)
placeSVs(menuVars, globalVars)
end
end
-- Creates the copy SV button
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function createCopyButton(menuVars)
local buttonText = "Copy SVs Between "
if menuVars.copyBetweenOffsets then
buttonText = buttonText.."Offsets"
else
buttonText = buttonText.."Notes"
end
if imgui.Button(buttonText, {240, ACTION_BUTTON_SIZE[2]}) then
if (not menuVars.copyBetweenOffsets) then
local selectedNoteOffsets = uniqueSelectedNoteOffsets()
local startOffset = selectedNoteOffsets[1]
local endOffset = selectedNoteOffsets[#selectedNoteOffsets]
menuVars.svValues = copySVs(startOffset, endOffset)
else
menuVars.svValues = copySVs(menuVars.startOffsetCopy, menuVars.endOffsetCopy)
end
end
end
-- Creates the place single SV button
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function createPlaceSingleSVButton(menuVars)
if imgui.Button("Place SVs At Selected Notes", ACTION_BUTTON_SIZE) or
utils.IsKeyPressed(keys.Y) then
local SVs = generateSingleSVs(menuVars.skipSVAtNote, menuVars.svBefore,
menuVars.svValueBefore, menuVars.incrementBefore,
menuVars.svAfter, menuVars.svValueAfter,
menuVars.incrementAfter, menuVars.svValue,
menuVars.scaleSVLinearly, menuVars.svValueBeforeEnd,
menuVars.svValueEnd, menuVars.svValueAfterEnd)
if #SVs > 0 then
actions.PlaceScrollVelocityBatch(SVs)
end
end
end
-- Calculates and displays info/stats about the current menu's projected SVs
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
function displaySVStats(menuVars)
imgui.Columns(2, "SV Stats", false)
if menuVars.stutterDuration == nil then -- non-stutter SV
local svValuesAverage = round(getAverage(menuVars.svValues, false), 2)
local tempLastValue = table.remove(menuVars.svValues, #menuVars.svValues)
local maxSV = round(math.max(table.unpack(menuVars.svValues)), 2)
local minSV = round(math.min(table.unpack(menuVars.svValues)), 2)
table.insert(menuVars.svValues, tempLastValue)
imgui.Text("Max SV:")
imgui.Text("Min SV:")
imgui.Text("Average SV:")
imgui.NextColumn()
imgui.Text(maxSV.."x")
imgui.Text(minSV.."x")
imgui.Text(svValuesAverage.."x")
else -- stutter SV
if menuVars.linearStutter then -- linearly varying stutter
local firstSV = round(menuVars.svValues[1], 2)
local secondSV = round(menuVars.svValues[2], 2)
local endFirstSV = round(menuVars.svValuesSecondPreview[1], 2)
local endSecondSV = round(menuVars.svValuesSecondPreview[2], 2)
local roundedAvgSV = round(menuVars.avgSV, 2)
local roundedEndAvgSV = round(menuVars.linearEndAvgSV, 2)
imgui.Text("First SVs:")
imgui.Text("Second SVs:")
imgui.Text("Stutter Averages:")
imgui.NextColumn()
imgui.Text(firstSV.."x --> "..endFirstSV.."x")
imgui.Text(secondSV.."x --> "..endSecondSV.."x")
imgui.Text(roundedAvgSV.."x -->"..roundedEndAvgSV.."x")
else -- non-linearly varying stutter
local firstSV = round(menuVars.svValues[1], 2)
local firstDurationPerc = menuVars.stutterDuration
local secondDurationPerc = 100 - firstDurationPerc
local secondSV = round(menuVars.svValues[2], 2)
local roundedAvgSV = round(menuVars.avgSV, 2)
imgui.Text("Stutter First SV:")
imgui.Text("Stutter Second SV:")
imgui.Text("Stutter Average SV:")
imgui.NextColumn()
imgui.Text(firstSV.."x ("..firstDurationPerc.."%% duration)")
imgui.Text(secondSV.."x ("..secondDurationPerc.."%% duration)")
imgui.Text(roundedAvgSV.."x")
end
end
imgui.Columns(1)
end
-- Constructs a new table from an old table with the order reversed
-- Returns the reversed table [Table]
-- Parameters
-- oldTable : table to be reversed [Table]
-- skipLastValue : whether or not to leave out the last value of the original table [Boolean]
function getReverseTable(oldTable, skipLastValue)
local lastIndex = #oldTable
if skipLastValue then
lastIndex = lastIndex - 1
end
local reverseTable = {}
for i = 1, lastIndex do
table.insert(reverseTable, oldTable[lastIndex + 1 - i])
end
return reverseTable
end
-- Provides a copy-pastable link to a website that lets you play around with a cubic bezier curve
function provideLinkToBezierWebsite()
local url = "https://cubic-bezier.com/"
imgui.InputText("Helpful site", url, #url, imgui_input_text_flags.AutoSelectAll)
createHelpMarker("This site lets you play around with a cubic bezier whose graph represents "..
"the motion/path of notes. Play around with the points until you find a "..
"good shape for note motion and input those coordinates below")
addSeparator()
end
-- Combs through a list and locates unique values
-- Returns a list of only unique values (no duplicates) [Table]
-- Parameters
-- list : list of values [Table]
function removeDuplicateValues(list)
local hash = {}
local newList = {}
for _, value in ipairs(list) do
-- if the value is not already in the new list
if (not hash[value]) then
-- add the value to the new list
newList[#newList + 1] = value
hash[value] = true
end
end
return newList
end
-- Finds unique offsets of all notes currently selected in the Quaver map editor
-- Returns a list of unique offsets (in increasing order) of selected notes [Table]
function uniqueSelectedNoteOffsets()
local offsets = {}
for i, hitObject in pairs(state.SelectedHitObjects) do
offsets[i] = hitObject.StartTime
end
offsets = removeDuplicateValues(offsets)
offsets = table.sort(offsets, function(a, b) return a < b end)
return offsets
end
-- Updates SVs that are pre-stored in menu variables
-- Parameters
-- menuVars : list of variables used for the current SV menu [Table]
-- menuName : name of the current SV menu [String]
function updateMenuSVs(menuVars, menuName)
menuVars.svValues = generateSetOfValues(menuVars, menuName)
menuVars.noteDistanceVsTime = calculateDistanceVsTime(menuVars.svValues,
menuVars.stutterDuration)
menuVars.svValuesPreview = {}
for i = 1, #menuVars.svValues do
table.insert(menuVars.svValuesPreview, menuVars.svValues[i])
end
if menuVars.stutterDuration ~=nil then
menuVars.svValuesSecondPreview = generateStutterSet(menuVars.endSV,
menuVars.stutterDuration,
menuVars.linearEndAvgSV)
end
if menuVars.finalSVOption ~= 1 and (menuVars.stutterDuration == nil) then
table.remove(menuVars.svValuesPreview, #menuVars.svValuesPreview)
end
if menuVars.finalSVOption == 3 then
if menuVars.linearStutter then
table.insert(menuVars.svValuesSecondPreview, 1)
else
table.insert(menuVars.svValuesPreview, 1)
end
end
end |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_KEYBOARD_CURRENCY_OPTIONS =
{
showTooltips = true,
font = "ZoFontGameLargeBold",
iconSide = RIGHT,
}
local DONT_SET_TO_FULL_SIZE = false
local DONT_USE_SHORT_FORMAT = false
local TOOLTIP_LINE_WIDTH = 150
local INVENTORY_ICON = zo_iconFormat("EsoUI/Art/Tooltips/icon_bag.dds", 20, 20)
local BANK_ICON = zo_iconFormat("EsoUI/Art/Tooltips/icon_bank.dds", 20, 20)
local NO_BAG_ICON = nil
do
local function LayoutBankTooltip(currencyBankLocation, obfuscateFunction)
local r, g, b = ZO_WHITE:UnpackRGB()
for currencyType = CURT_ITERATION_BEGIN, CURT_ITERATION_END do
if CanCurrencyBeStoredInLocation(currencyType, currencyBankLocation) then
local carriedAmmount = ZO_CurrencyControl_FormatCurrency(GetCurrencyAmount(currencyType, CURRENCY_LOCATION_CHARACTER))
local currencyIconMarkup = ZO_Currency_GetKeyboardFormattedCurrencyIcon(currencyType)
local carriedText = zo_strformat(SI_GENERIC_CURRENCY_TOOLTIP_FORMAT, carriedAmmount, currencyIconMarkup, INVENTORY_ICON)
InformationTooltip:AddLine(carriedText, "", r, g, b, RIGHT, MODIFY_TEXT_TYPE_NONE, TEXT_ALIGN_RIGHT, DONT_SET_TO_FULL_SIZE, TOOLTIP_LINE_WIDTH)
local obfuscateAmount = obfuscateFunction and obfuscateFunction(currencyType)
local bankedAmmount = ZO_CurrencyControl_FormatCurrency(GetCurrencyAmount(currencyType, currencyBankLocation), DONT_USE_SHORT_FORMAT, obfuscateAmount)
local bankedText = zo_strformat(SI_GENERIC_CURRENCY_TOOLTIP_FORMAT, bankedAmmount, currencyIconMarkup, BANK_ICON)
InformationTooltip:SetVerticalPadding(0)
InformationTooltip:AddLine(bankedText, "", r, g, b, RIGHT, MODIFY_TEXT_TYPE_NONE, TEXT_ALIGN_RIGHT, DONT_SET_TO_FULL_SIZE, TOOLTIP_LINE_WIDTH)
end
end
end
ZO_KEYBOARD_CURRENCY_BANK_TOOLTIP_OPTIONS = ZO_ShallowTableCopy(ZO_KEYBOARD_CURRENCY_OPTIONS)
ZO_KEYBOARD_CURRENCY_BANK_TOOLTIP_OPTIONS.tooltipFunction = function(tooltip)
LayoutBankTooltip(CURRENCY_LOCATION_BANK)
end
ZO_KEYBOARD_CURRENCY_GUILD_BANK_TOOLTIP_OPTIONS = ZO_ShallowTableCopy(ZO_KEYBOARD_CURRENCY_OPTIONS)
ZO_KEYBOARD_CURRENCY_GUILD_BANK_TOOLTIP_OPTIONS.tooltipFunction = function(tooltip)
local function ObfuscateFunction(currencyType)
return currencyType == CURT_MONEY and not DoesPlayerHaveGuildPermission(GetSelectedGuildBankId(), GUILD_PERMISSION_BANK_VIEW_GOLD)
end
LayoutBankTooltip(CURRENCY_LOCATION_GUILD_BANK, ObfuscateFunction)
end
end |
timers = {}
local nextTimer = 1
local deadline = math.huge
thread = nil
function add(func, time)
local timer = {
func = func,
time = time,
thread = kernel.modules.threading.currentThread or "kernel",
next = computer.uptime() + time
}
if deadline > timer.next then
deadline = timer.next
if thread.currentHandler == "yield" then
thread.deadline = deadline
end
end
local n = nextTimer
if timers[n] then
nextTimer = timers[n].next
else
nextTimer = nextTimer + 1
end
timers[n] = timer
return n
end
function remove(tid)
--TODO: rights check
timers[tid] = {next = nextTimer}
nextTimer = tid
end
thread = kernel.modules.threading.spawn(function()
while true do
local now = computer.uptime()
for n, timer in ipairs(timers) do
if timer.thread then
if timer.next <= now then
if type(timer.thread) == "table" then
kernel.modules.manageg.protect(timer.thread.sandbox)
kernel.modules.threading.currentThread = timer.thread
end
local res, reason = pcall(timer.func, now)
if type(timer.thread) == "table" then
kernel.modules.threading.currentThread = thread
kernel.modules.manageg.unprotect()
end
if res then
timer.next = now + timer.time
if deadline > timer.next then
deadline = timer.next
end
else
kernel.io.println("Timer " .. n .. " died: " .. tostring(reason))
remove(n)
end
else
if deadline > timer.next then
deadline = timer.next
end
end
end
end
thread.deadline = deadline
deadline = math.huge
coroutine.yield("yield")
end
end, 0, "[timer]")
|
Script.ReloadScript( "Scripts/Entities/Boids/Birds.lua" );
Crows =
{
Properties =
{
Boid =
{
object_Model = "objects/characters/animals/birds/crow/crow.cdf",
},
},
Audio =
{
"Play_idle_crow", -- idle
"Play_scared_crow", -- scared
},
}
MakeDerivedEntityOverride( Crows,Birds )
function Crows:OnSpawn()
self:SetFlags(ENTITY_FLAG_CLIENT_ONLY, 0);
end |
--[[ Editor ]]--
local drawing = require "nesdraw"
local utf8 = require "utf8"
local luatable = require "LuaTable"
local listloader = require "listloader"
local EditRoomState = 1
local EditWorldState = 2
local textInputText = ""
local NamingActive = 1
local NamingCompeleted = 2
local NamingInactive = 3
local LayerBg = 1
local LayerFg = 2
local LayerTrigger = 3
local palette_imageData = nil
local palette_image = nil
local neseditor = {
selected_image = 1,
selected_sprite = 1,
selected_room = 1,
selected_world = 1,
selected_layer = LayerBg,
m1_released = false,
m2_released = false,
m1_dragging = false,
mouse_scroll = 0,
state = EditRoomState,
write_pending = false,
load_pending = false,
naming_state = NamingInactive,
}
function neseditor.load()
palette_imageData = love.image.newImageData("data/palette.png")
palette_image = love.graphics.newImage(palette_imageData)
end
function neseditor.mb1click()
local released = neseditor.m1_released
neseditor.m1_released = false
return released
end
function neseditor.mb2click()
local released = neseditor.m2_released
neseditor.m2_released = false
return released
end
function neseditor.mousepressed(x, y, button)
if button == 1 then
neseditor.m1_dragging = true
end
end
function neseditor.mousereleased(x, y, button)
if button == 1 then
neseditor.m1_released = true
neseditor.m1_dragging = false
end
if button == 2 then
neseditor.m2_released = true
end
end
function neseditor.mousewheelmoved(x, y)
neseditor.mouse_scroll = neseditor.mouse_scroll + 10.0 * y
end
local function reload_images_and_rooms(data)
data.images = listloader.load_image_list()
data.rooms = listloader.load_room_list()
end
function neseditor.keypressed(key)
if key == "backspace" then
local byteoffset = utf8.offset(textInputText, -1)
if byteoffset then
textInputText = string.sub(textInputText, 1, byteoffset - 1)
end
end
end
function neseditor.textinput(text)
textInputText = textInputText .. text
end
function neseditor.keyreleased(key)
if neseditor.naming_state == NamingActive then
if key == "return" then
print("Enter released")
neseditor.naming_state = NamingCompleted
love.keyboard.setKeyRepeat(false)
end
return
end
if key == "f3" then
neseditor.state = EditWorldState
elseif key == "f4" then
neseditor.state = EditRoomState
elseif key == "f5" then
-- Save
neseditor.write_pending = true
elseif key == "f6" then
-- Load images and rooms
neseditor.load_pending = true
elseif key == "f7" and neseditor.naming_state == NamingInactive then
neseditor.naming_state = NamingActive
love.keyboard.setKeyRepeat(true) -- Allow keeping backspace down
elseif key == "n" then
if neseditor.state == EditRoomState then
local nextRoom = neseditor.selected_room + 1;
if nextRoom < 255 then
neseditor.selected_room = nextRoom;
end
elseif neseditor.state == EditWorldState then
local nextWorld = neseditor.selected_world + 1;
if nextWorld < 255 then
neseditor.selected_world = nextWorld;
end
end
elseif key == "p" then
if neseditor.state == EditRoomState then
local nextRoom = neseditor.selected_room - 1;
if nextRoom > 0 then
neseditor.selected_room = nextRoom;
end
elseif neseditor.state == EditWorldState then
local nextWorld = neseditor.selected_world - 1;
if nextWorld > 0 then
neseditor.selected_world = nextWorld;
end
end
elseif key == "f" then
neseditor.selected_layer = LayerFg
elseif key == "b" then
neseditor.selected_layer = LayerBg
elseif key == "t" then
neseditor.selected_layer = LayerTrigger
end
end
local function draw_sprites(data, x, y, scroll, editor_scale, font_height, mx, my)
-- Draw all sprites
local listX = x
local imageX = x + 20
local imageY = y
love.graphics.print("Sprites!", imageX, imageY - font_height)
imageY = imageY + scroll
for i, sprite in pairs(data.sprites) do
local imageWidth = sprite.frame_width
local imageHeight = sprite.frame_height
imageWidth = imageWidth * editor_scale
imageHeight = imageHeight * editor_scale
-- Selecting an image
if mx > imageX and mx < imageX + imageWidth
and my > imageY and my < imageY + imageHeight then
drawing.setColor(4)
love.graphics.rectangle("fill", imageX-1, imageY-1, imageWidth+2, imageHeight+2)
if neseditor.mb1click() then
neseditor.selected_sprite = i
end
else
drawing.setColor(3)
end
love.graphics.print("" .. i .. ":", listX, imageY)
love.graphics.setColor(1,1,1)
drawing.draw_sprite(data.sprites[i], imageX, imageY, editor_scale)
imageY = imageY + imageHeight
end
end
local function draw_images(data, x, y, scroll, editor_scale, font_height, mx, my)
-- Draw all images
local listX = x
local imageX = x + 20
local imageY = y
love.graphics.print("Images!", imageX, imageY - font_height)
imageY = imageY + scroll
for i, image in pairs(data.images) do
local imageWidth, imageHeight = image:getPixelDimensions()
imageWidth = imageWidth * editor_scale
imageHeight = imageHeight * editor_scale
-- Selecting an image
if mx > imageX and mx < imageX + imageWidth
and my > imageY and my < imageY + imageHeight then
drawing.setColor(4)
love.graphics.rectangle("fill", imageX-1, imageY-1, imageWidth+2, imageHeight+2)
if neseditor.mb1click() then
neseditor.selected_image = i
end
else
drawing.setColor(3)
end
love.graphics.print("" .. i .. ":", listX, imageY)
love.graphics.setColor(1,1,1)
love.graphics.draw(image, imageX, imageY, 0, editor_scale, editor_scale)
imageY = imageY + imageHeight
end
end
local function draw_rooms(data, x, y, scroll, scale, font_height, mx, my)
local listX = x
local roomX = x + 20
local roomY = y
love.graphics.print("Rooms!", roomX, roomY - font_height)
roomY = roomY + scroll
for i, room in pairs(data.rooms) do
roomWidth = ROOM_SIZE.w * TILE_SIZE * scale
roomHeight = ROOM_SIZE.h * TILE_SIZE * scale
-- Selecting an room
if mx > roomX and mx < roomX + roomWidth
and my > roomY and my < roomY + roomHeight then
drawing.setColor(4)
love.graphics.rectangle("fill", roomX-1, roomY-1, roomWidth+2, roomHeight+2)
if neseditor.mb1click() then
neseditor.selected_room = i
end
else
drawing.setColor(3)
end
love.graphics.print("" .. i .. ":", listX, roomY)
love.graphics.setColor(1,1,1)
drawing.draw_room(data, i, roomX, roomY, scale)
roomY = roomY + roomHeight
end
end
local function get_selected_tile(mx, my, gridX, gridY, gridWidth, gridHeight
, tile_size
, tile_dimensions
, dimAdjust)
if (mx > gridX and mx < gridX + gridWidth and
my > gridY and my < gridY + gridHeight) then
local mtx = ((mx - gridX) / gridWidth) * tile_dimensions.w / dimAdjust
local mty = ((my - gridY ) / gridHeight) * tile_dimensions.h / dimAdjust
mtx = math.floor(mtx)
mty = math.floor(mty)
return {gridX + mtx * tile_size.w, gridY + mty * tile_size.h}, {mtx * dimAdjust, mty * dimAdjust}
else
return nil
end
end
local function modify_grid(grid, item_index, mt)
local layer = grid
local last = #layer
if neseditor.mb1click() then
-- Prevent duplicates
local add = true
for i, item in pairs(layer) do
if item.x == mt[1] and item.y == mt[2] then
if item.index == item_index then
-- This item is already here
add = false
else
-- Replace
layer[i] = create_grid_item(item_index, mt[1], mt[2])
add = false
end
end
end
if add then
layer[last + 1] = create_grid_item(item_index, mt[1], mt[2])
end
end
if neseditor.mb2click() then
-- Remove by replacing the item with last item
for i, item in ipairs(layer) do
if item.x == mt[1] and item.y == mt[2] then
if last > 1 then
layer[i] = layer[last]
layer[last] = nil
else
-- If only one item, remove it
layer[i] = nil
end
end
end
end
end
function neseditor.update(data)
if neseditor.write_pending then
listloader.write_data(data)
neseditor.write_pending = false
end
if neseditor.load_pending then
reload_images_and_rooms(data)
neseditor.load_pending = false
end
if not data.rooms[neseditor.selected_room] then
data.rooms[neseditor.selected_room] = create_room()
end
if not data.worlds[neseditor.selected_world] then
data.worlds[neseditor.selected_world] = create_world()
end
-- We have text input but naming is no longer active
if string.len(textInputText) > 0 and neseditor.naming_state == NamingCompleted then
print("Naming over: " .. textInputText)
if neseditor.state == EditWorldState then
data.worlds[neseditor.selected_world].name = textInputText
elseif neseditor.state == EditRoomState then
data.rooms[neseditor.selected_room].name = textInputText
end
textInputText = ""
neseditor.naming_state = NamingInactive
end
end
function neseditor.draw(data, font_height, grid_snap_size)
love.graphics.setColor(1,1,1)
local guide_x = 10 * gui_scale
love.graphics.print("Editor!", guide_x, 0)
love.graphics.print("F3 World - F4 Room - F5 Save - F6 Load", guide_x, font_height)
local editTarget = "World"
if neseditor.state == EditRoomState then
editTarget = "Room"
end
love.graphics.print("F7 Rename " .. editTarget .. " - N/P Next/Prev " .. editTarget, guide_x, font_height * 2)
love.graphics.print("(B)ackground, (F)oreground, (T)rigger" , guide_x, font_height * 3)
love.graphics.print("Left mouse: Insert - Right mouse: Remove", guide_x, font_height * 4)
local room_scale = editor_scale
local world_scale = editor_scale / 10
local mx, my = love.mouse.getPosition()
local room_size = get_room_pixel_size(room_scale)
local world_size = get_world_pixel_size(world_scale)
local room_tile_size = {w = grid_snap_size * room_scale, h = grid_snap_size * room_scale}
local world_tile_size = get_world_tile_size(world_scale)
local world_pos = {x = editor_x, y = editor_y}
local room_pos = {x = editor_x + room_size.w * 1.5, y = editor_y}
local imageListX = room_pos.x + room_size.w
local roomListX = world_pos.x + world_size.w
-- Careful not to edit rooms and worlds that do not exist yet
if data.worlds[neseditor.selected_world] and data.rooms[neseditor.selected_room] then
drawing.setColor(3);
if neseditor.state == EditWorldState then
drawing.setColor(4)
if neseditor.naming_state == NamingActive then
drawing.setColor(4)
love.graphics.print("> " .. textInputText, world_pos.x, world_pos.y - font_height * 2)
end
end
-- Draw world
love.graphics.print("World " .. neseditor.selected_world ..
" : " .. data.worlds[neseditor.selected_world].name
, world_pos.x, world_pos.y - font_height)
drawing.draw_world(data, neseditor.selected_world, world_pos.x, world_pos.y, world_scale)
drawing.setColor(3);
if neseditor.state == EditRoomState then
drawing.setColor(4)
if neseditor.naming_state == NamingActive then
drawing.setColor(4)
love.graphics.print("> " .. textInputText, room_pos.x, room_pos.y - font_height * 2)
end
end
-- Rooms list
draw_rooms(data, roomListX, world_pos.y, neseditor.mouse_scroll, editor_scale / 4, font_height, mx, my)
-- Draw Room
love.graphics.print("Room " .. neseditor.selected_room .. " : " .. data.rooms[neseditor.selected_room].name
, room_pos.x, room_pos.y - font_height)
drawing.draw_room(data, neseditor.selected_room, room_pos.x, room_pos.y, editor_scale)
-- Layer selection
local layer = "Background"
if neseditor.selected_layer == LayerFg then
layer = "Foregound"
elseif neseditor.selected_layer == LayerTrigger then
layer = "Triggers"
end
love.graphics.print("Layer :" .. layer, room_pos.x, room_pos.y + room_size.h)
-- Select background color from palette
local palette_x = room_pos.x
local palette_y = room_pos.y + room_size.h + 40 * editor_scale
local ppw = palette_imageData:getWidth()
local pph = palette_imageData:getHeight()
local palette_w = room_size.w
local palette_h = pph * editor_scale
local palette_scale = palette_w / ppw
love.graphics.draw(palette_image, room_pos.x, palette_y, 0, palette_scale, palette_scale)
if mx > palette_x and mx < palette_x + palette_w and
my > palette_y and my < palette_y + palette_h then
love.graphics.rectangle("line", palette_x, palette_y
, palette_w, palette_h)
local mipx = ((mx - palette_x) / palette_w) * ppw
local mipy = (my - palette_y) * palette_scale
if neseditor.mb1click() and
mipx > 0 and mipx < ppw and
mipy > 0 and mipy < pph then
local br, bg, bb, ba = palette_imageData:getPixel(mipx, mipy)
if data.rooms[neseditor.selected_room].bg_color == nil then
data.rooms[neseditor.selected_room].bg_color = {0,0,0}
end
data.rooms[neseditor.selected_room].bg_color = {br, bg, bb}
end
end
-- Images or sprites
if neseditor.selected_layer == LayerBg then
draw_images(data, imageListX, room_pos.y, neseditor.mouse_scroll, editor_scale, font_height, mx, my)
elseif neseditor.selected_layer == LayerFg then
draw_sprites(data, imageListX, room_pos.y, neseditor.mouse_scroll, editor_scale, font_height, mx, my)
end
-- Edit Room
local dimAdjust = grid_snap_size / TILE_SIZE
local st, mt = get_selected_tile(mx, my, room_pos.x, room_pos.y,
room_size.w, room_size.h, room_tile_size,
ROOM_SIZE, dimAdjust)
if st then
local room = data.rooms[neseditor.selected_room]
local grid = room.bg
local selected_item = neseditor.selected_image
local valid_image = data.images[neseditor.selected_image] ~= nil
local valid_sprite = data.sprites[neseditor.selected_sprite] ~= nil
if neseditor.selected_layer == LayerBg and valid_image then
-- Draw selected image
love.graphics.draw(data.images[neseditor.selected_image], st[1], st[2], 0, room_scale, room_scale)
elseif neseditor.selected_layer == LayerFg and valid_sprite then
grid = room.fg
selected_item = neseditor.selected_sprite
-- Draw selected sprite
drawing.draw_sprite(data.sprites[neseditor.selected_sprite], st[1], st[2], room_scale)
elseif neseditor.selected_layer == LayerTrigger then
grid = room.triggers
end
-- Draw borders around held tile
love.graphics.rectangle("line", st[1]-1, st[2]-1, room_tile_size.w + 2, room_tile_size.h + 2)
-- Draw guides for 16x16 tiles
drawing.setColor(7)
local guide_size = 16 * room_scale
local guides_x = room_size.w / guide_size
local guides_y = room_size.h / guide_size
for guide_x = 0, guides_x do
love.graphics.line(room_pos.x + guide_x * guide_size, room_pos.y
, room_pos.x + guide_x * guide_size, room_pos.y + room_size.h)
end
for guide_y = 0, guides_y do
love.graphics.line(room_pos.x, room_pos.y + guide_y * guide_size
, room_pos.x + room_size.w, room_pos.y + guide_y * guide_size)
end
-- Draw guides for selected image or sprite
drawing.setColor(6)
local imagew = 0
local imageh = 0
if valid_image then
imagew = data.images[neseditor.selected_image]:getWidth() * room_scale
imageh = data.images[neseditor.selected_image]:getHeight() * room_scale
elseif valid_sprite then
imagew = data.sprites[neseditor.selected_sprite].frame_width * room_scale
imageh = data.sprites[neseditor.selected_sprite].frame_height * room_scale
end
if valid_sprite or valid_image then
love.graphics.line(room_pos.x, st[2],
room_pos.x + room_size.w, st[2])
love.graphics.line(room_pos.x, st[2] + imageh,
room_pos.x + room_size.w, st[2] + imageh)
love.graphics.line(st[1], room_pos.y
, st[1], room_pos.y + room_size.h)
love.graphics.line(st[1] + imagew, room_pos.y
, st[1] + imagew, room_pos.y + room_size.h)
end
-- Finally modify the room
modify_grid(grid, selected_item, mt)
end
-- Edit World
st, mt = get_selected_tile(mx, my
, world_pos.x, world_pos.y
, world_size.w, world_size.h
, world_tile_size, WORLD_SIZE, 1)
if st then
-- Draw selected room
drawing.draw_room(data, neseditor.selected_room, st[1], st[2], world_scale)
love.graphics.rectangle("line"
, st[1]-1, st[2]-1
, world_tile_size.w + 2, world_tile_size.h + 2)
modify_grid(data.worlds[neseditor.selected_world].rooms
, neseditor.selected_room
, mt)
end
end
-- Draw mouse cursor
drawing.setColor(2)
love.graphics.rectangle("fill", mx - 4, my - 1, 8, 2)
love.graphics.rectangle("fill", mx - 1, my - 4, 2, 8)
end
return neseditor
|
local im = require "imlua"
require "imlua_capture"
local gl = require "luagl"
local iup = require "iuplua"
require "iupluagl"
local vc = im.VideoCaptureCreate()
if (not vc) then
error("ERROR: No capture device found!")
end
if (vc:Connect(0) == 0) then
error("ERROR: Fail to connect to capture device")
end
local capw, caph = vc:GetImageSize()
local initimgsize = string.format("%ix%i", capw, caph)
local frbuf = im.ImageCreate(capw, caph, im.RGB, im.BYTE)
local gldata, glformat = frbuf:GetOpenGLData()
cnv = iup.glcanvas{buffer="DOUBLE", rastersize = initimgsize}
function cnv:resize_cb(width, height)
iup.GLMakeCurrent(self)
gl.Viewport(0, 0, width, height)
end
function cnv:action(x, y)
iup.GLMakeCurrent(self)
gl.PixelStore(gl.UNPACK_ALIGNMENT, 1)
gldata, glformat = frbuf:GetOpenGLData() --update the data
gl.DrawPixelsRaw (capw, caph, glformat, gl.UNSIGNED_BYTE, gldata)
iup.GLSwapBuffers(self)
end
vc:Live(1)
local dlg = iup.dialog{title = "Oh Snap!", cnv}
local in_loop = true
function dlg:close_cb()
in_loop = false
end
function dlg:k_any(c)
if c == iup.K_q or c == iup.K_ESC then
return iup.CLOSE
end
if c == iup.K_F1 then
if fullscreen then
fullscreen = false
dlg.fullscreen = "No"
else
fullscreen = true
dlg.fullscreen = "Yes"
end
iup.SetFocus(cnv)
end
end
dlg:show()
iup.SetFocus(cnv)
while in_loop do
vc:Frame(frbuf,-1)
iup.Update(cnv)
local result = iup.LoopStep()
if result == iup.CLOSE then
in_loop = false
end
end
vc:Live(0)
vc:Disconnect()
vc:Destroy()
|
local skynet = require "skynet"
local mutexLock = require "skynet.queue"
local CMD = {}
local cs = mutexLock()
local f
local filename = "logClient"
--require "functions"
function init()
end
function CMD.exit()
cs(function()
if f then
f:close()
end
end)
end
function CMD.log(errdata)
cs(function()
f = io.open(filename, "a+")
if not f then
return "clientErrorCollect: can't open " .. filename
end
local data = os.date() .. "\n" .. errdata .. "\n\n\n"
f:write(data)
f:close()
end)
end
skynet.start(function()
skynet.dispatch("lua", function(_,_, command, ...)
--print("clientErrorCollect dispatch lua:", command)
local f = CMD[command]
f(...)
end)
init()
end)
|
function plugindef()
-- This function and the 'finaleplugin' namespace
-- are both reserved for the plug-in definition.
finaleplugin.Author = "Robert Patterson"
finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/"
finaleplugin.Version = "1.0"
finaleplugin.Date = "February 21, 2021"
finaleplugin.CategoryTags = "Page"
finaleplugin.Notes = [[
Finale makes it surprisingly difficult to remove text inserts from an existing Page Text.
It requires extremely precise positioning of the cursor, and even then it frequently modifies
the insert instead of the Page Text. This is especially true if the Page Text contains *only*
one or more inserts. This script allows you to select a Page Text and remove
the inserts with no fuss.
]]
return "Remove Inserts From Page Text...", "Remove Inserts From Page Text",
"Removes text inserts from selected Page Text."
end
--[[
$module Enigma String
]] --
local enigma_string = {}
local starts_with_font_command = function(string)
local text_cmds = {"^font", "^Font", "^fontMus", "^fontTxt", "^fontNum", "^size", "^nfx"}
for i, text_cmd in ipairs(text_cmds) do
if string:StartsWith(text_cmd) then
return true
end
end
return false
end
--[[
The following implements a hypothetical FCString.TrimFirstEnigmaFontTags() function
that would preferably be in the PDK Framework. Trimming only first allows us to
preserve style changes within the rest of the string, such as changes from plain to
italic. Ultimately this seems more useful than trimming out all font tags.
If the PDK Framework is ever changed, it might be even better to create replace font
functions that can replace only font, only size, only style, or all three together.
]]
--[[
% trim_first_enigma_font_tags
Trims the first font tags and returns the result as an instance of FCFontInfo.
@ string (FCString) this is both the input and the trimmed output result
: (FCFontInfo | nil) the first font info that was stripped or `nil` if none
]]
function enigma_string.trim_first_enigma_font_tags(string)
local font_info = finale.FCFontInfo()
local found_tag = false
while true do
if not starts_with_font_command(string) then
break
end
local end_of_tag = string:FindFirst(")")
if end_of_tag < 0 then
break
end
local font_tag = finale.FCString()
if string:SplitAt(end_of_tag, font_tag, nil, true) then
font_info:ParseEnigmaCommand(font_tag)
end
string:DeleteCharactersAt(0, end_of_tag + 1)
found_tag = true
end
if found_tag then
return font_info
end
return nil
end
--[[
% change_first_string_font
Replaces the first enigma font tags of the input enigma string.
@ string (FCString) this is both the input and the modified output result
@ font_info (FCFontInfo) replacement font info
: (boolean) true if success
]]
function enigma_string.change_first_string_font(string, font_info)
local final_text = font_info:CreateEnigmaString(nil)
local current_font_info = enigma_string.trim_first_enigma_font_tags(string)
if (current_font_info == nil) or not font_info:IsIdenticalTo(current_font_info) then
final_text:AppendString(string)
string:SetString(final_text)
return true
end
return false
end
--[[
% change_first_text_block_font
Replaces the first enigma font tags of input text block.
@ text_block (FCTextBlock) this is both the input and the modified output result
@ font_info (FCFontInfo) replacement font info
: (boolean) true if success
]]
function enigma_string.change_first_text_block_font(text_block, font_info)
local new_text = text_block:CreateRawTextString()
if enigma_string.change_first_string_font(new_text, font_info) then
text_block:SaveRawTextString(new_text)
return true
end
return false
end
-- These implement a complete font replacement using the PDK Framework's
-- built-in TrimEnigmaFontTags() function.
--[[
% change_string_font
Changes the entire enigma string to have the input font info.
@ string (FCString) this is both the input and the modified output result
@ font_info (FCFontInfo) replacement font info
]]
function enigma_string.change_string_font(string, font_info)
local final_text = font_info:CreateEnigmaString(nil)
string:TrimEnigmaFontTags()
final_text:AppendString(string)
string:SetString(final_text)
end
--[[
% change_text_block_font
Changes the entire text block to have the input font info.
@ text_block (FCTextBlock) this is both the input and the modified output result
@ font_info (FCFontInfo) replacement font info
]]
function enigma_string.change_text_block_font(text_block, font_info)
local new_text = text_block:CreateRawTextString()
enigma_string.change_string_font(new_text, font_info)
text_block:SaveRawTextString(new_text)
end
--[[
% remove_inserts
Removes text inserts other than font commands and replaces them with
@ fcstring (FCString) this is both the input and the modified output result
@ replace_with_generic (boolean) if true, replace the insert with the text of the enigma command
]]
function enigma_string.remove_inserts(fcstring, replace_with_generic)
-- so far this just supports page-level inserts. if this ever needs to work with expressions, we'll need to
-- add the last three items in the (Finale 26) text insert menu, which are playback inserts not available to page text
local text_cmds = {
"^arranger", "^composer", "^copyright", "^date", "^description", "^fdate", "^filename", "^lyricist", "^page",
"^partname", "^perftime", "^subtitle", "^time", "^title", "^totpages",
}
local lua_string = fcstring.LuaString
for i, text_cmd in ipairs(text_cmds) do
local starts_at = string.find(lua_string, text_cmd, 1, true) -- true: do a plain search
while nil ~= starts_at do
local replace_with = ""
if replace_with_generic then
replace_with = string.sub(text_cmd, 2)
end
local after_text_at = starts_at + string.len(text_cmd)
local next_at = string.find(lua_string, ")", after_text_at, true)
if nil ~= next_at then
next_at = next_at + 1
else
next_at = starts_at
end
lua_string = string.sub(lua_string, 1, starts_at - 1) .. replace_with .. string.sub(lua_string, next_at)
starts_at = string.find(lua_string, text_cmd, 1, true)
end
end
fcstring.LuaString = lua_string
end
--[[
% expand_value_tag
Expands the value tag to the input value_num.
@ fcstring (FCString) this is both the input and the modified output result
@ value_num (number) the value number to replace the tag with
]]
function enigma_string.expand_value_tag(fcstring, value_num)
value_num = math.floor(value_num + 0.5) -- in case value_num is not an integer
fcstring.LuaString = fcstring.LuaString:gsub("%^value%(%)", tostring(value_num))
end
--[[
% calc_text_advance_width
Calculates the advance width of the input string taking into account all font and style changes within the string.
@ inp_string (FCString) this is an input-only value and is not modified
: (number) the width of the string
]]
function enigma_string.calc_text_advance_width(inp_string)
local accumulated_string = ""
local accumulated_width = 0
local enigma_strings = inp_string:CreateEnigmaStrings(true) -- true: include non-commands
for str in each(enigma_strings) do
accumulated_string = accumulated_string .. str.LuaString
if string.sub(str.LuaString, 1, 1) ~= "^" then -- if this string segment is not a command, calculate its width
local fcstring = finale.FCString()
local text_met = finale.FCTextMetrics()
fcstring.LuaString = accumulated_string
local font_info = fcstring:CreateLastFontInfo()
fcstring.LuaString = str.LuaString
fcstring:TrimEnigmaTags()
text_met:LoadString(fcstring, font_info, 100)
accumulated_width = accumulated_width + text_met:GetAdvanceWidthEVPUs()
end
end
return accumulated_width
end
function do_dialog_box(clean_texts)
local str = finale.FCString()
local dialog = finale.FCCustomWindow()
str.LuaString = "Select Page Text"
dialog:SetTitle(str)
local current_y = 0
local y_increment = 26
local x_increment = 65
-- page text
static = dialog:CreateStatic(0, current_y+2)
str.LuaString = "Page Text:"
static:SetText(str)
local page_text = dialog:CreatePopup(x_increment, current_y)
for k, v in pairs(clean_texts) do
str.LuaString = v
page_text:AddString(str)
end
page_text:SetWidth(250)
current_y = current_y + y_increment
-- Replace Checkbox
local do_replace = dialog:CreateCheckbox(0, current_y+2)
str.LuaString = "Replace Inserts With Generic Text"
do_replace:SetText(str)
do_replace:SetWidth(250)
do_replace:SetCheck(1)
current_y = current_y + y_increment
-- OK/Cxl
dialog:CreateOkButton()
dialog:CreateCancelButton()
if finale.EXECMODAL_OK == dialog:ExecuteModal(nil) then
return true, 1+page_text:GetSelectedItem(), (0 ~= do_replace:GetCheck())
end
return false
end
function page_title_remove_inserts()
local page_texts = finale.FCPageTexts()
page_texts:LoadAll()
local clean_texts = {}
local page_texts_with_inserts = {}
for page_text in each(page_texts) do
local clean_text = page_text:CreateTextString()
if clean_text:ContainsEnigmaTextInsert() then
clean_text:TrimEnigmaFontTags()
if nil ~= clean_text then
table.insert(clean_texts, clean_text.LuaString)
table.insert(page_texts_with_inserts, page_text)
end
end
end
local success, selected_text_index, do_replace = do_dialog_box(clean_texts)
if success then
local selected_page_text = page_texts_with_inserts[selected_text_index]
local selected_text_string = selected_page_text:CreateTextString()
enigma_string.remove_inserts(selected_text_string, do_replace)
selected_page_text:SaveTextString(selected_text_string)
selected_page_text:Save()
end
end
page_title_remove_inserts()
|
project "FastNoise2"
kind "StaticLib"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
includedirs
{
"include"
}
files
{
"include/FastSIMD/*.h",
"src/FastSIMDD/Internal/*.h",
"src/FastSIMD/*.cpp",
"include/FastNoise/*.h",
"include/FastNoise/Generators/*.h",
"src/FastNoise/*.cpp"
}
defines
{
"FASTNOISE_STATIC_LIB",
"FASTNOISE_EXPORT"
}
buildoptions
{
"/arch:AVX",
"/arch:AVX512"
}
filter "system:windows"
systemversion "latest"
cppdialect "C++17"
staticruntime "Off"
runtime "Debug"
filter { "system:windows", "configurations:Release" }
staticruntime "Off"
runtime "Release"
|
class "AntiSpam"
function AntiSpam:__init()
self.kickMessage = "был кикнут за флуд :("
self.kickReason = "\n\nВы были отключены системой Анти-Флуд.\n\n" ..
"Кикнуло просто так? - Возможо у вас привязаны команды к клавишам. Ипользуйте /unbindall, чтобы отвязать их.\n\n" ..
"Поддержка в ВК - vk.com/rusjc\nПоддержка в Steam - steamcommunity.com/groups/rusjc\nПоддержка в Дисководе - discord.gg/vzew9mDpYn"
self.messageColor = Color( 255, 0, 0 )
self.maxWarnings = 2
self.messagesResetInterval = 5
self.messagesForWarning = 2
self.warningsResetInterval = 180
-- Don't touch below this:
self.messagesSent = { }
self.playerWarnings = { }
self.resetTableTick = 0
self.resetWarningsTick = 0
Events:Subscribe( "PlayerChat", self, self.OnChat )
Events:Subscribe( "PostTick", self, self.ResetTable )
end
function AntiSpam:OnChat( args )
if ( args.text:len() > 0 ) then
local steamID = args.player:GetSteamId().id
if ( not self.messagesSent [ steamID ] ) then
self.messagesSent [ steamID ] = 1
elseif ( self.messagesSent [ steamID ] >= self.messagesForWarning ) then
local warnings = tonumber ( self.playerWarnings [ steamID ] ) or 0
if ( warnings < self.maxWarnings ) then
self.playerWarnings [ steamID ] = ( warnings + 1 )
if args.player:GetValue( "Lang" ) == "ENG" then
args.player:SendChatMessage ( "[Anti-Flood] ", Color.White, "Please do not flood. Warnings: ".. tostring ( self.playerWarnings [ steamID ] ) .."/".. tostring ( self.maxWarnings ), Color.Yellow )
else
args.player:SendChatMessage ( "[Анти-Флуд] ", Color.White, "Пожалуйста, не флудите. Предупреждений: ".. tostring ( self.playerWarnings [ steamID ] ) .."/".. tostring ( self.maxWarnings ), Color.Yellow )
end
self.messagesSent [ steamID ] = 0
else
args.player:Kick ( self.kickReason )
Chat:Broadcast ( tostring ( args.player:GetName() ) .." ".. tostring ( self.kickMessage ), self.messageColor )
self.messagesSent [ steamID ] = nil
self.playerWarnings [ steamID ] = nil
end
else
self.messagesSent [ steamID ] = ( self.messagesSent [ steamID ] + 1 )
end
end
end
function AntiSpam:ResetTable()
if ( Server:GetElapsedSeconds() - self.resetTableTick >= self.messagesResetInterval ) then
self.messagesSent = {}
self.resetTableTick = Server:GetElapsedSeconds()
end
if ( Server:GetElapsedSeconds() - self.resetWarningsTick >= self.warningsResetInterval ) then
self.playerWarnings = {}
self.resetWarningsTick = Server:GetElapsedSeconds()
end
end
antispam = AntiSpam() |
require'lspconfig'.clangd.setup {
cmd = {DATA_PATH .. "/lspinstall/cpp/clangd/bin/clangd"},
on_attach = require'lsp'.common_on_attach,
handlers = {
["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, {
virtual_text = O.lang.clang.diagnostics.virtual_text,
signs = O.lang.clang.diagnostics.signs,
underline = O.lang.clang.diagnostics.underline,
update_in_insert = true
})
}
}
|
local PANEL = {}
local image1 = surface.GetTextureID("VGUI/minicrosshair")
local image2 = surface.GetTextureID("VGUI/minishockwave")
local image3 = surface.GetTextureID("VGUI/minigroupadd")
local function ButtonPaint(self, w, h)
draw.DrawSimpleRect(0, 0, w, h, Color(60, 0, 0, self.alpha))
surface.SetDrawColor(255, 255, 255, self.alpha)
surface.SetTexture(self.Image)
surface.DrawTexturedRect(2, 0, 32, 32)
draw.DrawSimpleOutlined(0, 0, w, h -1, color_black)
end
function PANEL:Init()
self.last = nil
self:SetSize(128, 128)
self:SetPos(ScrW() - 130, ScrH() - 130)
self.list = vgui.Create("DIconLayout", self)
self.list:SetSize(self:GetWide() - 4, self:GetTall() - 37)
self.list:SetPos(2, 34)
self.list:SetBorder(4)
self.list:SetSpaceX(8)
self.list:SetSpaceY(8)
self.list.Paint = function() end
self.button1 = vgui.Create("DPanel", self)
self.button1:SetPos(1, 0)
self.button1:SetSize(34, 34)
self.button1.alpha = 100
self.button1.buttons = {
{image = "VGUI/miniselectall", func = function() net.Start("zm_selectall_zombies") net.SendToServer() end, tooltip = translate.Get("tooltip_select_all")},
{image = "VGUI/minishield", func = function() net.Start("zm_switch_to_defense") net.SendToServer() end, tooltip = translate.Get("tooltip_defend")},
{image = "VGUI/minicrosshair", func = function() net.Start("zm_switch_to_offense") net.SendToServer() end, tooltip = translate.Get("tooltip_attack")},
{image = "VGUI/miniarrows", func = function() RunConsoleCommand("zm_power_ambushpoint") end, tooltip = translate.Get("tooltip_ambush")},
{image = "VGUI/miniceiling", func = function() net.Start("zm_cling_ceiling") net.SendToServer() end, tooltip = translate.Get("tooltip_ceiling")}
}
self.button1.Image = image1
self.button1.Paint = ButtonPaint
self.button1.OnMousePressed = function(_self, code)
if self.last then
self.last.alpha = 100
end
_self.alpha = 255
self.last = _self
self.list:Clear()
for k, v in ipairs(_self.buttons) do
local button = vgui.Create("DImageButton")
button:SetSize(32, 32)
button:SetImage(v.image)
button.DoClick = function()
v.func()
end
button.OnCursorEntered = function(self)
self.toolpan = vgui.Create("DPanel")
self.toolpan:SetSize(ScrW() * 0.1, ScrH() * 0.03)
self.toolpan:InvalidateLayout(true)
self.toolpan:Center()
self.toolpan:AlignBottom(10)
self.toollab = vgui.Create("DLabel", self.toolpan)
self.toollab:SetTextColor(color_white)
self.toollab:SetText(v.tooltip)
self.toollab:SetFont("OptionsHelpBig")
self.toollab:SizeToContents()
self.toolpan:InvalidateLayout(true)
self.toolpan:SizeToChildren(true, false)
self.toolpan:SetSize(self.toolpan:GetWide() + 15, self.toolpan:GetTall())
self.toollab:Center()
self.toolpan:Center()
self.toolpan:AlignBottom(10)
GAMEMODE.ToolPan_Center_Tip = self.toolpan
end
button.OnCursorExited = function(self)
if self.toolpan then
self.toolpan:Remove()
GAMEMODE.ToolPan_Center_Tip = nil
end
end
self.list:Add(button)
end
if _self.GroupButton then
local dropdown = vgui.Create("DComboBox", self.button3)
dropdown:SetMouseInputEnabled(true)
dropdown:SetPos(0, 10)
dropdown:SetText("None")
dropdown.OnSelect = function(me, index, value, data)
net.Start("zm_setselectedgroup")
net.WriteString(string.Replace(tostring(value), "Group ", ""))
net.SendToServer()
end
dropdown.Think = function(self)
self.BaseClass.Think(self)
if GAMEMODE.bUpdateGroups then
local groups = gamemode.Call("GetCurrentZombieGroups")
if groups then
for i, group in pairs(groups) do
self:AddChoice("Group "..i)
end
end
dropdown:SetText(groups and "Group "..gamemode.Call("GetCurrentZombieGroup") or "None")
GAMEMODE.bUpdateGroups = false
end
end
self.list:Add(dropdown)
end
end
self.button1:OnMousePressed()
self.button2 = vgui.Create("DPanel", self)
self.button2:SetPos(self:GetWide() /2 - 17, 0)
self.button2:SetSize(34, 34)
self.button2.alpha = 100
self.button2.buttons = {
{image = "VGUI/minieye", func = function() RunConsoleCommand("zm_power_nightvision") end, tooltip = translate.Get("tooltip_nightvision")},
{image = "VGUI/minishockwave", func = function() RunConsoleCommand("zm_power_physexplode") end, tooltip = translate.Format("tooltip_explosion_cost_x", GetConVar("zm_physexp_cost"):GetInt())},
{image = "VGUI/minideletezombies", func = function() RunConsoleCommand("zm_power_killzombies") end, tooltip = translate.Get("tooltip_expire_zombies")},
{image = "VGUI/minispotcreate", func = function() RunConsoleCommand("zm_power_spotcreate") end, tooltip = translate.Format("tooltip_hidden_zombie_cost_x", GetConVar("zm_spotcreate_cost"):GetInt())}
}
self.button2.Image = image2
self.button2.Paint = ButtonPaint
self.button2.OnMousePressed = self.button1.OnMousePressed
self.button3 = vgui.Create("DPanel", self)
self.button3:SetPos(self:GetWide() - 35, 0)
self.button3:SetSize(34, 34)
self.button3.GroupButton = true
self.button3.alpha = 100
self.button3.OnMousePressed = self.button1.OnMousePressed
self.button3.buttons = {
{image = "VGUI/minigroupadd", func = function() net.Start("zm_creategroup") net.SendToServer() end, tooltip = translate.Get("tooltip_create_squad")},
{image = "VGUI/minigroupselect", func = function() net.Start("zm_selectgroup") net.SendToServer() end, tooltip = translate.Get("tooltip_select_squad")}
}
self.button3.Image = image3
self.button3.Paint = ButtonPaint
end
function PANEL:Paint(w, h)
draw.DrawSimpleRect(0, 32, w, h - 32, Color(60, 0, 0, 200))
draw.DrawSimpleOutlined(0, 32, w, h - 32, color_black)
end
function PANEL:PerformLayout(w, h)
self:SetPos(ScrW() - 130, ScrH() - 130)
end
vgui.Register("zm_powerpanel", PANEL, "DPanel") |
local Fabric = require(script.Parent)
return function()
describe("Fabric.new", function()
it("should return a fabric", function()
local fabric = Fabric.new("the namespace")
expect(fabric.namespace).to.equal("the namespace")
end)
end)
describe("Fabric:registerUnit", function()
it("should register units", function()
local unitDef = {
name = "Test";
}
local fabric = Fabric.new()
local eventCount = 0
fabric:on("unitRegistered", function()
eventCount += 1
end)
fabric:registerUnit(unitDef)
expect(fabric.Unit.Test).to.be.ok()
expect(eventCount).to.equal(1)
end)
it("shouldn't register duplicate units", function()
local unitDef = {
name = "Test";
}
local fabric = Fabric.new()
fabric:registerUnit(unitDef)
local unitDef2 = {
name = "Test";
}
local stat, err = pcall(function()
fabric:registerUnit(unitDef2)
end)
expect(stat).to.equal(false)
expect(err:match("A unit with this name is already registered!")).to.be.ok()
end)
end)
describe("Fabric:registerUnitsIn", function()
end)
describe("Fabric:getUnitByRef and Fabric:getOrCreateUnitByRef", function()
it("should create and get a unit on ref", function()
local unitDef = {
name = "Test";
}
local fabric = Fabric.new()
fabric:registerUnit(unitDef)
local testRef = {}
expect(fabric:getUnitByRef("Test", testRef)).to.never.be.ok()
fabric:getOrCreateUnitByRef(unitDef, testRef)
expect(fabric:getUnitByRef("Test", testRef)).to.be.ok()
end)
end)
describe("Fabric:removeAllUnitsWithRef", function()
it("should remove all units with a ref", function()
local unitDef = {
name = "Test";
}
local unitDef2 = {
name = "Test2";
}
local fabric = Fabric.new()
fabric:registerUnit(unitDef)
fabric:registerUnit(unitDef2)
local testRef = {}
fabric:getOrCreateUnitByRef(unitDef, testRef)
fabric:getOrCreateUnitByRef(unitDef2, testRef)
expect(fabric:getUnitByRef("Test", testRef)).to.be.ok()
expect(fabric:getUnitByRef("Test2", testRef)).to.be.ok()
fabric:removeAllUnitsWithRef(testRef)
expect(fabric:getUnitByRef("Test", testRef)).to.never.be.ok()
expect(fabric:getUnitByRef("Test2", testRef)).to.never.be.ok()
end)
end)
describe("Fabric:fire and Fabric:on", function()
it("should fire events", function()
local fabric = Fabric.new()
local callCount = 0
fabric:on("testEvent", function()
callCount += 1
end)
expect(callCount).to.equal(0)
fabric:fire("testEvent")
expect(callCount).to.equal(1)
fabric:fire("doesn't exist")
expect(callCount).to.equal(1)
end)
end)
end |
return require('packer').startup(function()
local use = require('packer').use
-- Packer
use 'wbthomason/packer.nvim'
use 'lewis6991/impatient.nvim'
-- Async building & commands
-- use { 'tpope/vim-dispatch', cmd = { 'Dispatch', 'Make', 'Focus', 'Start' } }
-- Utility Plugins
use 'tpope/vim-surround'
use 'sindrets/diffview.nvim'
use 'jiangmiao/auto-pairs'
-- use 'tomtom/tcomment_vim'
use 'metakirby5/codi.vim'
use 'github/copilot.vim'
-- use {'neoclide/coc.nvim', branch = 'release' }
use {
'numToStr/Comment.nvim',
config = function()
require('Comment').setup()
end
}
-- Search
use 'nvim-lua/popup.nvim'
use {
'nvim-telescope/telescope.nvim',
requires = { {'nvim-lua/plenary.nvim'} }
}
use 'nvim-telescope/telescope-fzy-native.nvim'
-- Git
use 'tpope/vim-fugitive'
-- Async signs!
use {
'lewis6991/gitsigns.nvim',
requires = {
'nvim-lua/plenary.nvim'
},
config = function()
require('gitsigns').setup()
end
}
-- Pretty symbols
use {
'kyazdani42/nvim-web-devicons',
config = function()
require('nvim-web-devicons').setup { default = true }
end
}
-- Completion and linting
use {
'neovim/nvim-lspconfig',
'hrsh7th/nvim-cmp',
-- 'L3MON4D3/LuaSnip',
-- 'saadparwaiz1/cmp_luasnip',
'hrsh7th/cmp-buffer',
'hrsh7th/cmp-nvim-lsp',
'hrsh7th/cmp-path',
'hrsh7th/vim-vsnip',
'hrsh7th/vim-vsnip-integ',
'rafamadriz/friendly-snippets',
}
-- Plug 'folke/lsp-colors.nvim'
-- Plug 'onsails/lspkind-nvim'
-- Plug 'williamboman/nvim-lsp-installer'
-- Highlights
use {
'nvim-treesitter/nvim-treesitter',
run = ':TSUpdate',
config = function()
require('nvim-treesitter.configs').setup {
indent = { enable = true },
highlight = { enable = true },
incremental_selection = { enable = true },
textobjects = { enable = true },
}
end
}
-- Documentation
-- use {
-- 'danymat/neogen',
-- requires = 'nvim-treesitter',
-- config = [[require('config.neogen')]],
-- keys = { '<localleader>d', '<localleader>df', '<localleader>dc' },
-- }
-- Navigation
use 'christoomey/vim-tmux-navigator'
use {
'karb94/neoscroll.nvim',
config = function()
require('neoscroll').setup {}
end
}
-- Diagnostics
use {
"folke/trouble.nvim",
requires = "kyazdani42/nvim-web-devicons",
config = function()
require("trouble").setup {}
end
}
-- Formatting
use 'godlygeek/tabular'
use "onsails/lspkind-nvim"
use({
"jose-elias-alvarez/null-ls.nvim",
config = function()
require("null-ls").setup({
sources = {
require("null-ls").builtins.formatting.prettier,
require("null-ls").builtins.diagnostics.eslint,
},
})
end,
requires = { "nvim-lua/plenary.nvim" },
})
-- Themes
use 'dracula/vim'
use 'EdenEast/nightfox.nvim'
use 'folke/tokyonight.nvim'
-- Statusline
use {
'nvim-lualine/lualine.nvim',
requires = {'kyazdani42/nvim-web-devicons', opt = true},
config = function()
require('lualine').setup {
options = {
theme = 'nightfox',
component_separators = '',
section_separators = '',
},
}
end
}
-- Starting screen
use {
'goolord/alpha-nvim',
requires = { 'kyazdani42/nvim-web-devicons' },
config = function ()
-- require'alpha'.setup(require'psto.alpha.themes.startify'.opts)
require'alpha'.setup(require'psto.alpha.themes.dashboard'.opts)
end
}
-- Pretty colors
use {
"norcalli/nvim-colorizer.lua",
config = function()
require("colorizer").setup()
end,
}
-- Writing mode
use {
"folke/zen-mode.nvim",
config = function()
require("zen-mode").setup {
window = {
options = {
relativenumber = false, -- disable relative numbers
number = false, -- disable number column
cursorline = false, -- disable cursorline
},
plugins = {
twilight = { enabled = true }, -- start Twilight when zen mode opens
},
}
}
end,
}
use {
-- background issue fix https://github.com/folke/twilight.nvim/issues/15
"folke/twilight.nvim",
config = function()
require("twilight").setup {
dimming = {
alpha = 0.25,
color = { "Normal", "#1F2430" },
}
}
end
}
end)
|
Omen3DB = {
["profileKeys"] = {
["黑暗主宰 - 森金"] = "黑暗主宰 - 森金",
},
["profiles"] = {
["黑暗主宰 - 森金"] = {
["PositionY"] = 459.000008282667,
["PositionX"] = 567.5000220757034,
},
},
}
|
--[[
##########################################################
S V U I By: Munglunch
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local pairs = _G.pairs;
local ipairs = _G.ipairs;
local print = _G.print;
local tinsert = _G.tinsert;
local table = _G.table;
local match = string.match;
--[[ TABLE METHODS ]]--
local tremove, tcopy, twipe, tsort, tcat = table.remove, table.copy, table.wipe, table.sort, table.concat;
--BLIZZARD API
local CreateFrame = _G.CreateFrame;
local InCombatLockdown = _G.InCombatLockdown;
local GameTooltip = _G.GameTooltip;
local ReloadUI = _G.ReloadUI;
local hooksecurefunc = _G.hooksecurefunc;
local GetItemInfo = _G.GetItemInfo;
local GetItemCount = _G.GetItemCount;
local GetSpellInfo = _G.GetSpellInfo;
local IsSpellKnown = _G.IsSpellKnown;
local IsEquippableItem = _G.IsEquippableItem;
local GetSpellBookItemInfo = _G.GetSpellBookItemInfo;
local ERR_NOT_IN_COMBAT = _G.ERR_NOT_IN_COMBAT;
local ITEM_MILLABLE = _G.ITEM_MILLABLE;
local ITEM_PROSPECTABLE = _G.ITEM_PROSPECTABLE;
local GetMouseFocus = _G.GetMouseFocus;
local GetContainerItemLink = _G.GetContainerItemLink;
local AutoCastShine_AutoCastStart = _G.AutoCastShine_AutoCastStart;
local AutoCastShine_AutoCastStop = _G.AutoCastShine_AutoCastStop;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = select(2, ...)
local L = SV.L;
local MOD = SV.Dock;
--[[
##########################################################
LOCAL VARS
##########################################################
]]--
local BreakStuff_Cache = {}
local DE, PICK, SMITH, BreakStuffParser;
local BreakStuffButton = CreateFrame("Button", "BreakStuffButton", UIParent);
BreakStuffButton.icon = BreakStuffButton:CreateTexture(nil,"OVERLAY")
BreakStuffButton.icon:InsetPoints(BreakStuffButton,2,2)
BreakStuffButton.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
BreakStuffButton.ttText = "BreakStuff : OFF";
BreakStuffButton.subText = "";
local BreakStuffHandler = CreateFrame('Button', "BreakStuffHandler", UIParent, 'SecureActionButtonTemplate, AutoCastShineTemplate')
BreakStuffHandler:SetScript('OnEvent', function(self, event, ...) self[event](self, ...) end)
BreakStuffHandler:SetPoint("LEFT",UIParent,"RIGHT",500)
BreakStuffHandler.TipLines = {}
BreakStuffHandler.TTextLeft = ""
BreakStuffHandler.TTextRight = ""
BreakStuffHandler.ReadyToSmash = false;
--[[
##########################################################
ITEM PARSING
##########################################################
]]--
do
local SkellyKeys = {
[GetSpellInfo(130100)] = true, -- Ghostly Skeleton Key
[GetSpellInfo(94574)] = true, -- Obsidium Skeleton Key
[GetSpellInfo(59403)] = true, -- Titanium Skeleton Key
[GetSpellInfo(59404)] = true, -- Colbat Skeleton Key
[GetSpellInfo(20709)] = true, -- Arcanite Skeleton Key
[GetSpellInfo(19651)] = true, -- Truesilver Skeleton Key
[GetSpellInfo(19649)] = true, -- Golden Skeleton Key
[GetSpellInfo(19646)] = true, -- Silver Skeleton Key
}
local BreakableFilter = {
["Pickables"]={['68729']=true,['63349']=true,['45986']=true,['43624']=true,['43622']=true,['43575']=true,['31952']=true,['12033']=true,['29569']=true,['5760']=true,['13918']=true,['5759']=true,['16885']=true,['5758']=true,['13875']=true,['4638']=true,['16884']=true,['4637']=true,['4636']=true,['6355']=true,['16883']=true,['4634']=true,['4633']=true,['6354']=true,['16882']=true,['4632']=true,['88165']=true,['88567']=true},["SafeItems"]={['89392']=true,['89393']=true,['89394']=true,['89395']=true,['89396']=true,['89397']=true,['89398']=true,['89399']=true,['89400']=true,['83260']=true,['83261']=true,['83262']=true,['83263']=true,['83264']=true,['83265']=true,['83266']=true,['83267']=true,['83268']=true,['83269']=true,['83270']=true,['83271']=true,['83274']=true,['83275']=true,['82706']=true,['82707']=true,['82708']=true,['82709']=true,['82710']=true,['82711']=true,['82712']=true,['82713']=true,['82714']=true,['82715']=true,['82716']=true,['82717']=true,['82720']=true,['82721']=true,['81671']=true,['81672']=true,['81673']=true,['81674']=true,['81675']=true,['81676']=true,['81677']=true,['81678']=true,['81679']=true,['81680']=true,['81681']=true,['81682']=true,['81685']=true,['81686']=true,['64377']=true,['64489']=true,['64880']=true,['64885']=true,['62454']=true,['62455']=true,['62456']=true,['62457']=true,['62458']=true,['62459']=true,['62460']=true,['68740']=true,['49888']=true,['49497']=true,['49301']=true,['72980']=true,['72981']=true,['72989']=true,['72990']=true,['72991']=true,['72992']=true,['72993']=true,['72994']=true,['72995']=true,['72996']=true,['72997']=true,['72998']=true,['72999']=true,['73000']=true,['73001']=true,['73002']=true,['73003']=true,['73006']=true,['73007']=true,['73008']=true,['73009']=true,['73010']=true,['73011']=true,['73012']=true,['73325']=true,['73326']=true,['73336']=true,['88622']=true,['88648']=true,['88649']=true,['64460']=true,['44050']=true,['44173']=true,['44174']=true,['44192']=true,['44193']=true,['44199']=true,['44244']=true,['44245']=true,['44249']=true,['44250']=true,['44051']=true,['44052']=true,['44053']=true,['44108']=true,['44166']=true,['44187']=true,['44214']=true,['44241']=true,['38454']=true,['38455']=true,['38456']=true,['38457']=true,['38460']=true,['38461']=true,['38464']=true,['38465']=true,['29115']=true,['29130']=true,['29133']=true,['29137']=true,['29138']=true,['29166']=true,['29167']=true,['29185']=true,['34665']=true,['34666']=true,['34667']=true,['34670']=true,['34671']=true,['34672']=true,['34673']=true,['34674']=true,['29121']=true,['29124']=true,['29125']=true,['29151']=true,['29152']=true,['29153']=true,['29155']=true,['29156']=true,['29165']=true,['29171']=true,['29175']=true,['29182']=true,['30830']=true,['30832']=true,['29456']=true,['29457']=true,['25835']=true,['25836']=true,['25823']=true,['25825']=true,['77559']=true,['77570']=true,['77583']=true,['77586']=true,['77587']=true,['77588']=true,['21392']=true,['21395']=true,['21398']=true,['21401']=true,['21404']=true,['21407']=true,['21410']=true,['21413']=true,['21416']=true,['38632']=true,['38633']=true,['38707']=true,['34661']=true,['11290']=true,['11289']=true,['45858']=true,['84661']=true,['11288']=true,['28164']=true,['11287']=true,['44180']=true,['44202']=true,['44302']=true,['44200']=true,['44256']=true,['44104']=true,['44116']=true,['44196']=true,['44061']=true,['44062']=true,['29117']=true,['29129']=true,['29174']=true,['30836']=true,['35328']=true,['35329']=true,['35330']=true,['35331']=true,['35332']=true,['35333']=true,['35334']=true,['35335']=true,['35336']=true,['35337']=true,['35338']=true,['35339']=true,['35340']=true,['35341']=true,['35342']=true,['35343']=true,['35344']=true,['35345']=true,['35346']=true,['35347']=true,['35464']=true,['35465']=true,['35466']=true,['35467']=true,['30847']=true,['29122']=true,['29183']=true,['90079']=true,['90080']=true,['90081']=true,['90082']=true,['90083']=true,['90084']=true,['90085']=true,['90086']=true,['90110']=true,['90111']=true,['90112']=true,['90113']=true,['90114']=true,['90115']=true,['90116']=true,['90117']=true,['90136']=true,['90137']=true,['90138']=true,['90139']=true,['90140']=true,['90141']=true,['90142']=true,['90143']=true,['64643']=true,['77678']=true,['77679']=true,['77682']=true,['77692']=true,['77694']=true,['77695']=true,['77709']=true,['77710']=true,['77712']=true,['77886']=true,['77889']=true,['77890']=true,['77899']=true,['77900']=true,['77901']=true,['77917']=true,['77919']=true,['77920']=true,['77680']=true,['77681']=true,['77683']=true,['77690']=true,['77691']=true,['77693']=true,['77708']=true,['77711']=true,['77713']=true,['77887']=true,['77888']=true,['77891']=true,['77898']=true,['77902']=true,['77903']=true,['77916']=true,['77918']=true,['77921']=true,['77778']=true,['77779']=true,['77784']=true,['77795']=true,['77796']=true,['77800']=true,['77801']=true,['77844']=true,['77845']=true,['77846']=true,['77850']=true,['77777']=true,['77781']=true,['77782']=true,['77785']=true,['77797']=true,['77798']=true,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9']=true,['32490']=true,['32491']=true,['32492']=true,['32493']=true,['32649']=true,['32757']=true,['29295']=true,['29299']=true,['29303']=true,['29306']=true,['29300']=true,['29304']=true,['29279']=true,['29283']=true,['29287']=true,['29290']=true,['29294']=true,['29298']=true,['29302']=true,['29307']=true,['29278']=true,['29282']=true,['29286']=true,['29291']=true,['98146']=true,['98147']=true,['98148']=true,['98149']=true,['98150']=true,['98335']=true,['92782']=true,['92783']=true,['92784']=true,['92785']=true,['92786']=true,['92787']=true,['93391']=true,['93392']=true,['93393']=true,['93394']=true,['93395']=true,['95425']=true,['95427']=true,['95428']=true,['95429']=true,['95430']=true,['88166']=true,['88167']=true,['88168']=true,['88169']=true,['75274']=true,['83230']=true,['83231']=true,['83232']=true,['83233']=true,['83234']=true,['83235']=true,['83236']=true,['83237']=true,['83238']=true,['83239']=true,['83245']=true,['83246']=true,['83247']=true,['83248']=true,['83249']=true,['83255']=true,['83256']=true,['83257']=true,['83258']=true,['83259']=true,['83272']=true,['83273']=true,['86567']=true,['86570']=true,['86572']=true,['86576']=true,['86579']=true,['86585']=true,['86587']=true,['87780']=true,['82686']=true,['82687']=true,['82688']=true,['82689']=true,['82690']=true,['82691']=true,['82692']=true,['82693']=true,['82694']=true,['82695']=true,['82696']=true,['82697']=true,['82698']=true,['82699']=true,['82700']=true,['82701']=true,['82702']=true,['82703']=true,['82704']=true,['82705']=true,['82718']=true,['82719']=true,['81651']=true,['81652']=true,['81653']=true,['81654']=true,['81655']=true,['81656']=true,['81657']=true,['81658']=true,['81659']=true,['81660']=true,['81661']=true,['81662']=true,['81663']=true,['81664']=true,['81665']=true,['81666']=true,['81667']=true,['81668']=true,['81669']=true,['81670']=true,['81683']=true,['81684']=true,['70105']=true,['70106']=true,['70107']=true,['70110']=true,['70112']=true,['70113']=true,['70119']=true,['70124']=true,['70126']=true,['70127']=true,['70141']=true,['70142']=true,['70143']=true,['70144']=true,['58483']=true,['62362']=true,['62383']=true,['62416']=true,['62434']=true,['62447']=true,['62463']=true,['62464']=true,['62465']=true,['62466']=true,['62467']=true,['64645']=true,['64904']=true,['68775']=true,['68776']=true,['68777']=true,['69764']=true,['62348']=true,['62350']=true,['62351']=true,['62352']=true,['62357']=true,['62361']=true,['62378']=true,['62415']=true,['62427']=true,['62440']=true,['62354']=true,['62375']=true,['62376']=true,['62377']=true,['62436']=true,['62437']=true,['65175']=true,['65176']=true,['50398']=true,['50400']=true,['50402']=true,['50404']=true,['52572']=true,['50397']=true,['50399']=true,['50401']=true,['50403']=true,['52571']=true}
}
local AllowedItemIDs = {
['109129']='OVERRIDE_MILLABLE',
['109128']='OVERRIDE_MILLABLE',
['109127']='OVERRIDE_MILLABLE',
['109126']='OVERRIDE_MILLABLE',
['109125']='OVERRIDE_MILLABLE',
['109124']='OVERRIDE_MILLABLE',
-- ['109119']='OVERRIDE_PROSPECTABLE',
}
local function IsThisBreakable(link)
local _, _, quality = GetItemInfo(link)
if(IsEquippableItem(link) and quality and quality > 1 and quality < 5) then
return not BreakableFilter["SafeItems"][match(link, 'item:(%d+):')]
end
end
local function IsThisOpenable(link)
return BreakableFilter["Pickables"][match(link, 'item:(%d+)')]
end
local function ScanTooltip(self, itemLink)
for index = 1, self:NumLines() do
local info = BreakStuff_Cache[_G['GameTooltipTextLeft' .. index]:GetText()]
if(info) then
return unpack(info)
end
end
local itemID = itemLink:match(":(%w+)")
local override = AllowedItemIDs[itemID]
if(override and BreakStuff_Cache[override]) then
return unpack(BreakStuff_Cache[override])
end
end
local function CloneTooltip()
twipe(BreakStuffHandler.TipLines)
for index = 1, GameTooltip:NumLines() do
local text = _G['GameTooltipTextLeft' .. index]:GetText()
if(text) then
BreakStuffHandler.TipLines[#BreakStuffHandler.TipLines+1] = text
end
end
end
local function DoIHaveAKey()
for key in pairs(SkellyKeys) do
if(GetItemCount(key) > 0) then
return key
end
end
end
local function ApplyButton(itemLink, spell, r, g, b)
local slot = GetMouseFocus()
local bag = slot:GetParent():GetID()
if(GetContainerItemLink(bag, slot:GetID()) == itemLink) then
--CloneTooltip()
BreakStuffHandler:SetAttribute('spell', spell)
BreakStuffHandler:SetAttribute('target-bag', bag)
BreakStuffHandler:SetAttribute('target-slot', slot:GetID())
BreakStuffHandler:SetAllPoints(slot)
BreakStuffHandler:Show()
AutoCastShine_AutoCastStart(BreakStuffHandler, r, g, b)
end
end
function BreakStuffParser(self)
local item, link = self:GetItem()
if(item and not InCombatLockdown() and (BreakStuffHandler.ReadyToSmash == true)) then
local spell, r, g, b = ScanTooltip(self, link)
local rr, gg, bb = 1, 1, 1
if(spell) then
ApplyButton(link, spell, r, g, b)
else
spell = "Open"
if(DE and IsThisBreakable(link)) then
rr, gg, bb = 0.5, 0.5, 1
ApplyButton(link, DE, rr, gg, bb)
elseif(PICK and IsThisOpenable(link)) then
rr, gg, bb = 0, 1, 1
ApplyButton(link, PICK, rr, gg, bb)
elseif(SMITH and IsThisOpenable(link)) then
rr, gg, bb = 0, 1, 1
local hasKey = DoIHaveAKey()
ApplyButton(link, hasKey, rr, gg, bb)
end
end
BreakStuffHandler.TTextLeft = spell
BreakStuffHandler.TTextRight = item
end
end
end
--[[
##########################################################
BUILD FOR PACKAGE
##########################################################
]]--
local BreakStuff_OnModifier = function(self, arg)
if(not self:IsShown() and not arg and (self.ReadyToSmash == false)) then return; end
if(InCombatLockdown()) then
self:SetAlpha(0)
self:RegisterEvent('PLAYER_REGEN_ENABLED')
else
self:ClearAllPoints()
self:SetAlpha(1)
self:Hide()
AutoCastShine_AutoCastStop(self)
end
end
BreakStuffHandler.MODIFIER_STATE_CHANGED = BreakStuff_OnModifier;
local BreakStuff_OnHide = function()
BreakStuffHandler.ReadyToSmash = false
BreakStuffButton.ttText = "BreakStuff : OFF";
end
local BreakStuff_OnEnter = function(self)
GameTooltip:SetOwner(self,"ANCHOR_TOP",0,4)
GameTooltip:ClearLines()
GameTooltip:AddLine(self.ttText)
GameTooltip:AddLine(self.subText)
if self.ttText2 then
GameTooltip:AddLine(' ')
GameTooltip:AddDoubleLine(self.ttText2,self.ttText2desc,1,1,1)
end
if BreakStuffHandler.ReadyToSmash ~= true then
self:SetPanelColor("class")
self.icon:SetGradient(unpack(SV.media.gradient.highlight))
end
GameTooltip:Show()
end
local BreakStuff_OnLeave = function(self)
if BreakStuffHandler.ReadyToSmash ~= true then
self:SetPanelColor("default")
self.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
GameTooltip:Hide()
end
end
local BreakStuff_OnClick = function(self)
if InCombatLockdown() then print(ERR_NOT_IN_COMBAT) return end
if BreakStuffHandler.ReadyToSmash == true then
BreakStuffHandler:MODIFIER_STATE_CHANGED()
BreakStuffHandler.ReadyToSmash = false
self.ttText = "BreakStuff : OFF";
self:SetPanelColor("default")
self.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
else
BreakStuffHandler.ReadyToSmash = true
self.ttText = "BreakStuff : ON";
self:SetPanelColor("green")
self.icon:SetGradient(unpack(SV.media.gradient.green))
if(SV.Inventory and SV.Inventory.BagFrame) then
if(not SV.Inventory.BagFrame:IsShown()) then
GameTooltip:Hide()
SV.Inventory.BagFrame:Show()
SV.Inventory.BagFrame:RefreshBags()
if(SV.Tooltip) then
SV.Tooltip.GameTooltip_SetDefaultAnchor(GameTooltip,self)
end
end
end
end
GameTooltip:ClearLines()
GameTooltip:AddLine(self.ttText)
GameTooltip:AddLine(self.subText)
end
function BreakStuffHandler:PLAYER_REGEN_ENABLED()
self:UnregisterEvent('PLAYER_REGEN_ENABLED')
BreakStuff_OnModifier(self)
end
function MOD:PLAYER_REGEN_ENABLED()
self:UnregisterEvent('PLAYER_REGEN_ENABLED')
self:LoadBreakStuff()
end
local SetClonedTip = function(self)
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT", 0, 4)
GameTooltip:ClearLines()
GameTooltip:AddDoubleLine(self.TTextLeft, self.TTextRight, 0,1,0,1,1,1)
-- for index = 1, #self.TipLines do
-- GameTooltip:AddLine(self.TipLines[index])
-- end
GameTooltip:Show()
end
local function LoadToolBreakStuff()
if(InCombatLockdown()) then MOD:RegisterEvent("PLAYER_REGEN_ENABLED"); return end
local allowed, spellListing, spellName, _ = false, {};
if(IsSpellKnown(51005)) then
--print("Milling")
allowed = true
spellName,_ = GetSpellInfo(51005)
BreakStuff_Cache[ITEM_MILLABLE] = {spellName, 0.5, 1, 0.5}
BreakStuff_Cache['OVERRIDE_MILLABLE'] = {spellName, 0.5, 1, 0.5}
tinsert(spellListing, spellName)
end
if(IsSpellKnown(31252)) then
--print("Prospecting")
allowed = true
spellName,_ = GetSpellInfo(31252)
BreakStuff_Cache[ITEM_PROSPECTABLE] = {spellName, 1, 0.33, 0.33}
-- BreakStuff_Cache['OVERRIDE_PROSPECTABLE'] = {spellName, 1, 0.33, 0.33}
tinsert(spellListing, spellName)
end
if(IsSpellKnown(13262)) then
--print("Enchanting")
allowed = true
DE,_ = GetSpellInfo(13262)
tinsert(spellListing, DE)
end
if(IsSpellKnown(1804)) then
--print("Lockpicking")
allowed = true
PICK,_ = GetSpellInfo(1804)
tinsert(spellListing, PICK)
end
if(IsSpellKnown(2018)) then
--print("Blacksmithing")
allowed = true
SMITH,_ = GetSpellBookItemInfo((GetSpellInfo(2018)))
tinsert(spellListing, SMITH)
end
MOD.BreakStuffLoaded = true;
if not allowed then return end
BreakStuffButton:SetParent(MOD.BottomRight.Bar.ToolBar)
local size = MOD.BottomRight.Bar.ToolBar:GetHeight()
BreakStuffButton:SetSize(size, size)
BreakStuffButton:SetPoint("RIGHT", MOD.BottomRight.Bar.ToolBar, "LEFT", -6, 0)
BreakStuffButton.icon:SetTexture(SV.media.dock.breakStuffIcon)
BreakStuffButton:Show();
BreakStuffButton:SetStyle("DockButton")
BreakStuffButton:SetScript("OnEnter", BreakStuff_OnEnter);
BreakStuffButton:SetScript("OnLeave", BreakStuff_OnLeave);
BreakStuffButton:SetScript("OnClick", BreakStuff_OnClick);
BreakStuffButton:SetScript("OnHide", BreakStuff_OnHide)
BreakStuffButton.subText = tcat(spellListing,"\n");
BreakStuffHandler:RegisterForClicks('AnyUp')
BreakStuffHandler:SetFrameStrata("TOOLTIP")
BreakStuffHandler:SetAttribute("type1","spell")
BreakStuffHandler:SetScript("OnEnter", SetClonedTip)
BreakStuffHandler:SetScript("OnLeave", BreakStuff_OnModifier)
BreakStuffHandler:RegisterEvent("MODIFIER_STATE_CHANGED")
BreakStuffHandler:Hide()
GameTooltip:HookScript('OnTooltipSetItem', BreakStuffParser)
for _, sparks in pairs(BreakStuffHandler.sparkles) do
sparks:SetHeight(sparks:GetHeight() * 3)
sparks:SetWidth(sparks:GetWidth() * 3)
end
end
function MOD:CloseBreakStuff()
if((not SV.db.Dock.dockTools.breakstuff) or self.BreakStuffLoaded) then return end
BreakStuffHandler:MODIFIER_STATE_CHANGED()
BreakStuffHandler.ReadyToSmash = false
BreakStuffButton.ttText = "BreakStuff : OFF";
BreakStuffButton.icon:SetGradient("VERTICAL", 0.5, 0.53, 0.55, 0.8, 0.8, 1)
end
function MOD:LoadBreakStuff()
if((not SV.db.Dock.dockTools.breakstuff) or self.BreakStuffLoaded) then return end
SV.Timers:ExecuteTimer(LoadToolBreakStuff, 5)
end |
--[[---------------------------------------------------------
Panel: windowsWeaponsItem
-----------------------------------------------------------]]
local PANEL = {}
--[[---------------------------------------------------------
Function: canPurchase
-----------------------------------------------------------]]
function PANEL:canPurchase(ship)
local ply = LocalPlayer()
if GAMEMODE.Config.restrictbuypistol and not table.HasValue(ship.allowed, ply:Team()) then return false, true end
if ship.customCheck and not ship.customCheck(ply) then return false, true end
local canbuy, suppress, message, price = hook.Call("canBuyPistol", nil, ply, ship)
local cost = price or ship.getPrice and ship.getPrice(ply, ship.pricesep) or ship.pricesep
if not ply:canAfford(cost) then return false, false, cost end
if canbuy == false then
return false, suppress, cost
end
return true, nil, cost
end
--[[---------------------------------------------------------
Function: UpdateData
-----------------------------------------------------------]]
function PANEL:UpdateData(item, parentPanel)
--> Self
self.localItem = item
--> Can
local canGet, important = self:canPurchase(item)
if important then
self:Remove()
elseif !canGet then
self.purchase:SetScheme("Steel")
end
--> Model
self.image:SetModel(item.model)
--> Title
self.title:SetText(item.name)
self.title:SetFont("segoe_semibold_28")
--> Description
self.description:SetText("-")
self.description:SetFont("segoe_22")
self.description:SetContentAlignment(4)
--> Salary
self.price:SetText(DarkRP.formatMoney(item.pricesep))
--> Become
self.purchase.DoClick = function()
RunConsoleCommand("darkrp", "buy", item.name)
parentPanel:SetVisible(false)
parentPanel:Hide()
end
end
--[[---------------------------------------------------------
Define: windowsWeaponsItem
-----------------------------------------------------------]]
derma.DefineControl("windowsWeaponsItem", "windowsWeaponsItem", PANEL, "windowsGenericItem")
--[[---------------------------------------------------------
Panel: windowsWeapons
-----------------------------------------------------------]]
local PANEL = {}
--[[---------------------------------------------------------
Function: ReloadData
-----------------------------------------------------------]]
function PANEL:ReloadData()
--> Clear
self.list:Clear()
--> Close
local parentPanel = self:GetParent():GetParent()
--> Weapons
local count = 0
local items = {}
for _, weapon in pairs(fn.Filter(fn.Curry(fn.GetValue, 2)("separate"), CustomShipments)) do
--> Item
local item = vgui.Create("windowsWeaponsItem", self.list)
item:Dock(TOP)
item:UpdateData(weapon, parentPanel)
--> Count
if IsValid(item) then
count = count+1
table.Add(items, {item})
end
end
--> Count
if count == 0 then
function self.list.Paint(pnl, w, h)
draw.SimpleText("Nothing was found!", "segoe_semibold_38", w/2, h/2, Color(0, 0, 0, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
else
function self.list.Paint(pnl, w, h)
end
end
if count <= 6 then
for _, v in pairs(items) do
v:DockMargin(0, 0, 0, 10)
end
end
end
--[[---------------------------------------------------------
Define: windowsWeapons
-----------------------------------------------------------]]
derma.DefineControl("windowsWeapons", "windowsWeapons", PANEL, "windowsGeneric") |
local b = true
local introBG = nil
local introText = nil
local introBGXform = nil
local introBGMesh = nil
local introTextXform = nil
local introTextMesh = nil
local introLayer = nil
local BGFadedOut = false
local TextFadeIn = true
TextFadeInTimer = 10.0
TextFadeOutTimer = 4.0
BGFadeOutTimer = 14.0
BGTextureName = "transparency"
TextTextureName = "WhereTheChineseGather"
FadeOutSpeed = 1.0
function ChangeBackground()
introBGMesh:SetDiffuseTexture(BGTextureName)
end
function ChangeIntro()
introTextMesh:SetDiffuseTexture(TextTextureName)
end
function OnUpdate(dt)
if(b) then
introLayer = GetLayer("IntroLayer")
if(introLayer == nil) then
introLayer = CreateLayer("IntroLayer")
end
cam = introLayer:GetObject("MainCamera")
camComp = cam:GetComponent("Camera")
lookat = Vector3(0,0,-1)
camComp:SetLookAt(lookat)
camComp:SetUICam(true)
introBG = introLayer:Create("BackGround")
introText = introLayer:Create("StageName")
introBGXform = introBG:AddComponent("Transform")
introTextXform = introText:AddComponent("Transform")
introTextMesh = introText:AddComponent("MeshRenderer")
introBGMesh = introBG:AddComponent("MeshRenderer")
rotation = Vector3(90, 0, 0)
position = Vector3(0,0,-1)
scale = Vector3(1.5, 1.00, 0.85)
introTextXform:SetWorldRotation(rotation)
introBGXform:SetWorldRotation(rotation)
introTextXform:SetWorldPosition(position)
position = Vector3(0,0,-1.0001)
introBGXform:SetWorldPosition(position)
introBGXform:SetWorldScale(scale)
introTextXform:SetWorldScale(scale)
introTextMesh:SetMesh("planeMesh")
introBGMesh:SetMesh("planeMesh")
introTextMesh:SetDiffuseTexture(TextTextureName)
introBGMesh:SetDiffuseTexture(BGTextureName)
color = introTextMesh:GetColor()
color.a = 0
introTextMesh:SetColor(color)
b = false
write("IntroScreen.lua : Creation Complete")
end
if(BGFadeOutTimer > 0.0) then
BGFadeOutTimer = BGFadeOutTimer - dt
else
color = introBGMesh:GetColor()
if(color:a() > 0.0) then
color.a = color:a() - (dt * FadeOutSpeed)
introBGMesh:SetColor(color)
else
BGFadedOut = true
end
end
if(BGFadedOut) then
if(TextFadeOutTimer > 0.0) then
TextFadeOutTimer = TextFadeOutTimer - dt
else
color = introTextMesh:GetColor()
if(color:a() > 0.0) then
color.a = color:a() - (dt * FadeOutSpeed)
introTextMesh:SetColor(color)
end
end
end
if(TextFadeIn) then
if(TextFadeInTimer > 0.0) then
TextFadeInTimer = TextFadeInTimer - dt
color = introTextMesh:GetColor()
else
color = introTextMesh:GetColor()
if(color:a() < 1.0) then
color.a = color:a() + (dt * FadeOutSpeed)
introTextMesh:SetColor(color)
else
color.a = 1.0
introTextMesh:SetColor(color)
TextFadeIn = false
end
end
end
end |
return {
invoker_quas = {
ID = 5370,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE",
SpellDispellableType = "SPELL_DISPELLABLE_NO",
MaxLevel = 7,
AbilityCooldown = 0,
AbilityManaCost = 0,
AbilityCastAnimation = "ACT_INVALID",
AbilitySpecial = {
["01"] = {var_type = "FIELD_FLOAT", health_regen_per_instance = "1 3 5 7 9 11 13"},
},
},
invoker_wex = {
ID = 5371,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE",
SpellDispellableType = "SPELL_DISPELLABLE_NO",
MaxLevel = 7,
AbilityCooldown = 0,
AbilityManaCost = 0,
AbilityCastAnimation = "ACT_INVALID",
AbilitySpecial = {
["01"] = {var_type = "FIELD_INTEGER", attack_speed_per_instance = "2 4 6 8 10 12 14"},
["02"] = {var_type = "FIELD_INTEGER", move_speed_per_instance = "1 2 3 4 5 6 7"},
},
},
invoker_exort = {
ID = 5372,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE",
SpellDispellableType = "SPELL_DISPELLABLE_NO",
MaxLevel = 7,
AbilityCooldown = 0,
AbilityManaCost = 0,
AbilityCastAnimation = "ACT_INVALID",
AbilitySpecial = {
["01"] = {var_type = "FIELD_INTEGER", bonus_damage_per_instance = "2 6 10 14 18 22 26"},
},
},
invoker_empty1 = {
ID = 5373,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE",
MaxLevel = 0,
AbilityCastAnimation = "ACT_INVALID",
},
invoker_empty2 = {
ID = 5374,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE",
MaxLevel = 0,
AbilityCastAnimation = "ACT_INVALID",
},
invoker_invoke = {
ID = 5375,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
AbilityType = "DOTA_ABILITY_TYPE_ULTIMATE",
MaxLevel = 1,
RequiredLevel = 1,
AbilitySound = "Hero_Invoker.Invoke",
HasScepterUpgrade = 1,
AbilityCooldown = 6,
AbilityManaCost = 0,
AbilityCastAnimation = "ACT_INVALID",
AbilitySpecial = {
["01"] = {var_type = "FIELD_INTEGER", max_invoked_spells = 2},
["02"] = {var_type = "FIELD_FLOAT", cooldown_scepter = 2, RequiresScepter = 1},
["03"] = {var_type = "FIELD_INTEGER", mana_cost_scepter = 0},
},
},
invoker_cold_snap = {
ID = 5376,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
SpellDispellableType = "SPELL_DISPELLABLE_YES",
MaxLevel = 1,
HotKeyOverride = "Y",
FightRecapLevel = 1,
AbilitySound = "Hero_Invoker.ColdSnap",
AbilityUnitTargetTeam = "DOTA_UNIT_TARGET_TEAM_ENEMY",
AbilityUnitTargetType = "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC",
AbilityUnitDamageType = "DAMAGE_TYPE_MAGICAL",
AbilityCastRange = 1000,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilityCooldown = 20,
AbilityManaCost = 100,
AbilityModifierSupportValue = 0.15,
AbilitySpecial = {
["01"] = {
var_type = "FIELD_FLOAT",
duration = "3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5",
levelkey = "quaslevel",
LinkedSpecialBonus = "special_bonus_unique_invoker_7",
},
["02"] = {var_type = "FIELD_FLOAT", freeze_duration = 0.4},
["03"] = {
var_type = "FIELD_FLOAT",
freeze_cooldown = "0.77 0.74 0.71 0.69 0.66 0.63 0.60 0.57",
levelkey = "quaslevel",
},
["04"] = {
var_type = "FIELD_FLOAT",
freeze_damage = "8 16 24 32 40 48 56 64",
levelkey = "quaslevel",
},
["05"] = {var_type = "FIELD_FLOAT", damage_trigger = 10.0},
},
},
invoker_ghost_walk = {
ID = 5381,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
SpellDispellableType = "SPELL_DISPELLABLE_NO",
MaxLevel = 1,
HotKeyOverride = "V",
AbilitySound = "Hero_Invoker.GhostWalk",
AbilityCooldown = 45,
AbilityManaCost = 200,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilitySpecial = {
["01"] = {var_type = "FIELD_FLOAT", duration = 100.0},
["02"] = {var_type = "FIELD_INTEGER", area_of_effect = 400},
["03"] = {
var_type = "FIELD_INTEGER",
enemy_slow = "-20 -25 -30 -35 -40 -45 -50 -55",
levelkey = "quaslevel",
},
["04"] = {
var_type = "FIELD_INTEGER",
self_slow = "-30 -20 -10 0 10 20 30 40",
levelkey = "wexlevel",
},
["05"] = {var_type = "FIELD_FLOAT", aura_fade_time = 2.0},
},
},
invoker_tornado = {
ID = 5382,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
SpellDispellableType = "SPELL_DISPELLABLE_YES",
MaxLevel = 1,
HotKeyOverride = "X",
AbilityUnitDamageType = "DAMAGE_TYPE_MAGICAL",
AbilitySound = "Hero_Invoker.Tornado",
AbilityCastRange = 2000,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilityCooldown = 30,
AbilityManaCost = 150,
AbilitySpecial = {
["01"] = {
var_type = "FIELD_INTEGER",
travel_distance = "800 1200 1600 2000 2400 2800 3200 3600",
levelkey = "wexlevel",
},
["02"] = {var_type = "FIELD_INTEGER", travel_speed = 1000},
["03"] = {var_type = "FIELD_INTEGER", area_of_effect = 200},
["04"] = {var_type = "FIELD_INTEGER", vision_distance = 200},
["05"] = {var_type = "FIELD_FLOAT", end_vision_duration = 1.75},
["06"] = {
var_type = "FIELD_FLOAT",
lift_duration = "0.8 1.1 1.4 1.7 2.0 2.3 2.6 2.9",
LinkedSpecialBonus = "special_bonus_unique_invoker_8",
levelkey = "quaslevel",
},
["07"] = {var_type = "FIELD_FLOAT", base_damage = 70},
["08"] = {var_type = "FIELD_FLOAT", quas_damage = "0 0 0 0 0 0 0", levelkey = "quaslevel"},
["09"] = {
var_type = "FIELD_FLOAT",
wex_damage = "45 90 135 180 225 270 315 360",
levelkey = "wexlevel",
},
},
},
invoker_emp = {
ID = 5383,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
MaxLevel = 1,
HotKeyOverride = "C",
AbilityUnitDamageType = "DAMAGE_TYPE_MAGICAL",
AbilitySound = "Hero_Invoker.EMP.Charge",
AbilityCastRange = 950,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilityCooldown = 30,
AbilityManaCost = 125,
AbilitySpecial = {
["01"] = {var_type = "FIELD_FLOAT", delay = 2.9, levelkey = "wexlevel"},
["02"] = {var_type = "FIELD_INTEGER", area_of_effect = 675},
["03"] = {
var_type = "FIELD_INTEGER",
mana_burned = "100 175 250 325 400 475 550 625",
levelkey = "wexlevel",
},
["04"] = {var_type = "FIELD_INTEGER", damage_per_mana_pct = 60},
},
},
invoker_alacrity = {
ID = 5384,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
MaxLevel = 1,
HotKeyOverride = "Z",
AbilitySound = "Hero_Invoker.Alacrity",
AbilityUnitTargetTeam = "DOTA_UNIT_TARGET_TEAM_FRIENDLY",
AbilityUnitTargetType = "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP",
SpellImmunityType = "SPELL_IMMUNITY_ALLIES_YES",
SpellDispellableType = "SPELL_DISPELLABLE_YES",
AbilityCastRange = 650,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilityCooldown = 17,
AbilityManaCost = 60,
AbilitySpecial = {
["01"] = {
var_type = "FIELD_INTEGER",
bonus_attack_speed = "10 25 40 55 70 85 100 115",
levelkey = "wexlevel",
LinkedSpecialBonus = "special_bonus_unique_invoker_5",
},
["02"] = {
var_type = "FIELD_INTEGER",
bonus_damage = "10 25 40 55 70 85 100 115",
levelkey = "exortlevel",
LinkedSpecialBonus = "special_bonus_unique_invoker_5",
},
["03"] = {var_type = "FIELD_FLOAT", duration = 9},
},
},
invoker_chaos_meteor = {
ID = 5385,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
MaxLevel = 1,
HotKeyOverride = "D",
AbilityUnitDamageType = "DAMAGE_TYPE_MAGICAL",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
SpellDispellableType = "SPELL_DISPELLABLE_YES",
FightRecapLevel = 1,
AbilitySound = "Hero_Invoker.ChaosMeteor.Impact",
AbilityCastRange = 700,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilityCooldown = 55,
AbilityManaCost = 200,
AbilityModifierSupportValue = 0.0,
AbilitySpecial = {
["01"] = {var_type = "FIELD_FLOAT", land_time = 1.3},
["02"] = {var_type = "FIELD_INTEGER", area_of_effect = 275},
["03"] = {
var_type = "FIELD_INTEGER",
travel_distance = "465 615 780 930 1095 1245 1410 1575",
levelkey = "wexlevel",
},
["04"] = {var_type = "FIELD_INTEGER", travel_speed = 300},
["05"] = {var_type = "FIELD_FLOAT", damage_interval = 0.5, CalculateSpellDamageTooltip = 0},
["06"] = {var_type = "FIELD_INTEGER", vision_distance = 500},
["07"] = {var_type = "FIELD_FLOAT", end_vision_duration = 3.0},
["08"] = {
var_type = "FIELD_FLOAT",
main_damage = "57.5 75 92.5 110 127.5 145 162.5 180",
LinkedSpecialBonus = "special_bonus_unique_invoker_6",
levelkey = "exortlevel",
},
["09"] = {var_type = "FIELD_FLOAT", burn_duration = 3.0},
["10"] = {
var_type = "FIELD_FLOAT",
burn_dps = "11.5 15 18.5 22 25.5 29 32.5 36",
levelkey = "exortlevel",
CalculateSpellDamageTooltip = 1,
},
},
},
invoker_sun_strike = {
ID = 5386,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
MaxLevel = 1,
HotKeyOverride = "T",
AbilityUnitDamageType = "DAMAGE_TYPE_PURE",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_YES",
FightRecapLevel = 1,
AbilitySound = "Hero_Invoker.SunStrike.Charge",
AbilityCastRange = 0,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilityCooldown = 25,
AbilityManaCost = 175,
AbilitySpecial = {
["01"] = {var_type = "FIELD_FLOAT", delay = 1.7},
["02"] = {var_type = "FIELD_INTEGER", area_of_effect = 175},
["03"] = {
var_type = "FIELD_FLOAT",
damage = "100 162.5 225 287.5 350 412.5 475 537.5",
levelkey = "exortlevel",
},
["04"] = {var_type = "FIELD_INTEGER", vision_distance = 400},
["05"] = {var_type = "FIELD_FLOAT", vision_duration = 4.0},
},
},
invoker_forge_spirit = {
ID = 5387,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
MaxLevel = 1,
HotKeyOverride = "F",
AbilitySound = "Hero_Invoker.ForgeSpirit",
AbilityCooldown = 30,
AbilityManaCost = 75,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilitySpecial = {
["01"] = {
var_type = "FIELD_FLOAT",
spirit_damage = "22 32 42 52 62 72 82 92",
levelkey = "exortlevel",
},
["02"] = {
var_type = "FIELD_INTEGER",
spirit_mana = "100 150 200 250 300 350 400 450",
levelkey = "exortlevel",
},
["03"] = {
var_type = "FIELD_INTEGER",
spirit_armor = "0 1 2 3 4 5 6 7",
levelkey = "exortlevel",
},
["04"] = {
var_type = "FIELD_FLOAT",
spirit_attack_range = "300 365 430 495 560 625 690 755",
levelkey = "quaslevel",
},
["05"] = {
var_type = "FIELD_INTEGER",
spirit_hp = "300 400 500 600 700 800 900 1000",
levelkey = "quaslevel",
},
["06"] = {
var_type = "FIELD_FLOAT",
spirit_duration = "20 30 40 50 60 70 80 90",
levelkey = "quaslevel",
},
},
},
invoker_ice_wall = {
ID = 5389,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
SpellDispellableType = "SPELL_DISPELLABLE_NO",
MaxLevel = 1,
HotKeyOverride = "G",
AbilityUnitDamageType = "DAMAGE_TYPE_MAGICAL",
FightRecapLevel = 1,
AbilitySound = "Hero_Invoker.IceWall.Cast",
AbilityCooldown = 25,
AbilityManaCost = 175,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilitySpecial = {
["01"] = {
var_type = "FIELD_FLOAT",
duration = "3.0 4.5 6.0 7.5 9.0 10.5 12.0 13.5",
levelkey = "quaslevel",
},
["02"] = {
var_type = "FIELD_INTEGER",
slow = "-20 -40 -60 -80 -100 -120 -140 -160",
levelkey = "quaslevel",
},
["03"] = {var_type = "FIELD_FLOAT", slow_duration = 2.0},
["04"] = {
var_type = "FIELD_FLOAT",
damage_per_second = "6 12 18 24 30 36 42 48",
levelkey = "exortlevel",
},
["05"] = {var_type = "FIELD_INTEGER", wall_place_distance = 200},
["06"] = {var_type = "FIELD_INTEGER", num_wall_elements = 15},
["07"] = {var_type = "FIELD_INTEGER", wall_element_spacing = 80},
["08"] = {var_type = "FIELD_INTEGER", wall_element_radius = 105},
},
},
invoker_deafening_blast = {
ID = 5390,
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES",
SpellImmunityType = "SPELL_IMMUNITY_ENEMIES_NO",
SpellDispellableType = "SPELL_DISPELLABLE_NO",
MaxLevel = 1,
HotKeyOverride = "B",
AbilityUnitDamageType = "DAMAGE_TYPE_MAGICAL",
FightRecapLevel = 1,
AbilitySound = "Hero_Invoker.DeafeningBlast",
AbilityCastRange = 1000,
AbilityCastPoint = 0.05,
AbilityCastAnimation = "ACT_INVALID",
AbilityCooldown = 40,
AbilityManaCost = 300,
AbilityModifierSupportValue = 0.5,
AbilitySpecial = {
["01"] = {var_type = "FIELD_INTEGER", travel_distance = 1000},
["02"] = {var_type = "FIELD_INTEGER", travel_speed = 1100},
["03"] = {var_type = "FIELD_INTEGER", radius_start = 175},
["04"] = {var_type = "FIELD_INTEGER", radius_end = 225},
["05"] = {var_type = "FIELD_FLOAT", end_vision_duration = 1.75},
["06"] = {
var_type = "FIELD_FLOAT",
damage = "40 80 120 160 200 240 280 320",
levelkey = "exortlevel",
},
["07"] = {
var_type = "FIELD_FLOAT",
knockback_duration = "0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0",
levelkey = "quaslevel",
},
["08"] = {
var_type = "FIELD_FLOAT",
disarm_duration = "1.25 2.0 2.75 3.5 4.25 5.0 5.75 6.5",
levelkey = "wexlevel",
},
},
},
special_bonus_unique_invoker_1 = {
ID = 6097,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_INTEGER", value = 2}},
},
special_bonus_unique_invoker_2 = {
ID = 6098,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_INTEGER", value = 0}},
},
special_bonus_unique_invoker_3 = {
ID = 6099,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_INTEGER", value = 16}},
},
special_bonus_unique_invoker_4 = {
ID = 6656,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {
["01"] = {var_type = "FIELD_INTEGER", value = 2},
["02"] = {var_type = "FIELD_INTEGER", cooldown = 90},
["03"] = {var_type = "FIELD_INTEGER", min_range = 160},
["04"] = {var_type = "FIELD_INTEGER", max_range = 200},
},
},
special_bonus_unique_invoker_5 = {
ID = 6657,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_INTEGER", value = 50}},
},
special_bonus_unique_invoker_6 = {
ID = 6811,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_INTEGER", value = 40}},
},
special_bonus_unique_invoker_7 = {
ID = 7016,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_FLOAT", value = 2.5}},
},
special_bonus_unique_invoker_8 = {
ID = 7017,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_FLOAT", value = 1.25}},
},
special_bonus_unique_invoker_9 = {
ID = 7148,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_INTEGER", value = 15}},
},
special_bonus_unique_invoker_10 = {
ID = 7390,
AbilityType = "DOTA_ABILITY_TYPE_ATTRIBUTES",
AbilityBehavior = "DOTA_ABILITY_BEHAVIOR_PASSIVE",
AbilitySpecial = {["01"] = {var_type = "FIELD_INTEGER", value = 30}},
},
}
|
local function mode()
local mode_map = {
['__'] = '------',
['n'] = 'NORMAL',
['i'] = 'INSERT',
['v'] = 'VISUAL',
['V'] = 'V-LINE',
[''] = 'V-BLOCK',
['R'] = 'REPLACE',
['r'] = 'REPLACE',
['Rv'] = 'V-REPLACE',
['c'] = 'COMMAND',
['t'] = 'TERMINAL',
['s'] = 'SELECT',
}
local function get_mode()
local mode_code = vim.api.nvim_get_mode().mode
if mode_map[mode_code] == nil then return mode_code end
return mode_map[mode_code]
end
return get_mode()
end
return mode
|
PageUtil = class("PageUtil")
PageUtil.Ctor = function (slot0, slot1, slot2, slot3, slot4)
pg.DelegateInfo.New(slot0)
slot0._leftBtn = slot1
slot0._rightBtn = slot2
slot0._maxBtn = slot3
slot0._numTxt = slot4
onButton(slot0, slot0._leftBtn, function ()
if slot0._curNum - slot0._addNum <= 0 then
slot0._curNum or slot0:setCurNum(slot0._curNum or slot0)
return
end
end)
onButton(slot0, slot0._rightBtn, function ()
if slot0._maxNum < 0 then
slot0:setCurNum(slot0)
elseif slot0._maxNum < slot0 then
slot0._maxNum or slot0:setCurNum(slot0._maxNum or slot0)
end
end)
onButton(slot0, slot0._maxBtn, function ()
if slot0._maxNum < 0 then
else
slot0:setCurNum(slot0._maxNum)
end
end)
slot0.setAddNum(slot0, 1)
slot0:setDefaultNum(1)
slot0:setMaxNum(-1)
end
PageUtil.setAddNum = function (slot0, slot1)
slot0._addNum = slot1
end
PageUtil.setDefaultNum = function (slot0, slot1)
slot0._defaultNum = slot1
slot0:setCurNum(slot0._defaultNum)
end
PageUtil.setMaxNum = function (slot0, slot1)
slot0._maxNum = slot1
setActive(slot0._maxBtn, slot0._maxNum > 0)
end
PageUtil.setCurNum = function (slot0, slot1)
slot0._curNum = slot1
setText(slot0._numTxt, slot0._curNum)
if slot0._numUpdate ~= nil then
slot0._numUpdate(slot0._curNum)
end
end
PageUtil.setNumUpdate = function (slot0, slot1)
slot0._numUpdate = slot1
end
PageUtil.getCurNum = function (slot0)
return slot0._curNum
end
return PageUtil
|
do
local function run(msg, matches)
if not is_sudo(msg) then
return
end
local chat = msg.to.id
local hash = 'ar:enable'..chat
if matches[1] == 'ar' then
redis:set(hash, true)
return 'تم اختيار اللغة العربية في المجموعة'
end
if matches[1] == 'en' then
redis:del(hash)
return 'Group lang has been changed to english'
end
end
return {
patterns = {
'^set lang (ar)$',
'^set lang (en)$'
},
run = run,
}
end |
--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file trybuild.lua
--
-- imports
import("core.base.option")
import("core.platform.environment")
import("lib.detect.find_file")
-- try building for makefile
function _build_for_makefile(buildfile)
os.vrun("make -j4")
end
-- try building for configure
function _build_for_configure(buildfile)
if not os.isfile("configure") and os.isfile("configure.ac") then
os.vrun("autoreconf --install --symlink")
end
os.vrun("./configure --prefix=%s", path.absolute("install"))
os.vrun("make -j4")
os.vrun("make install")
end
-- try building for cmakelist
function _build_for_cmakelists(buildfile)
os.mkdir("build")
os.cd("build")
os.vrun("cmake -a %s -DCMAKE_INSTALL_PREFIX=\"%s\" ..", os.arch(), path.absolute("install"))
if is_host("windows") then
local slnfile = assert(find_file("*.sln", os.curdir()), "*.sln file not found!")
os.vrun("msbuild \"%s\" -nologo -t:Rebuild -p:Configuration=Release -p:Platform=%s", slnfile, os.arch() == "x64" and "x64" or "Win32")
local projfile = os.isfile("INSTALL.vcxproj") and "INSTALL.vcxproj" or "INSTALL.vcproj"
os.vrun("msbuild \"%s\" /property:configuration=Release", projfile)
else
os.vrun("make -j4")
os.vrun("make install")
end
end
-- build for *.sln
function _build_for_sln(buildfile)
os.vrun("msbuild \"%s\" -nologo -t:Rebuild -p:Configuration=Release -p:Platform=%s", buildfile, os.arch() == "x64" and "x64" or "Win32")
end
-- build for *.xcworkspace or *.xcodeproj
function _build_for_xcode(buildfile)
os.vrun("xcodebuild clean build CODE_SIGN_IDENTITY=\"\" CODE_SIGNING_REQUIRED=NO")
end
-- the main entry
function main(targetname)
-- trace
cprint("${yellow}xmake.lua not found, try building ..")
-- enter toolchains environment
environment.enter("toolchains")
-- TODO *.vcproj, premake.lua, scons, autogen.sh, Makefile.am, ...
-- init build scripts
local buildscripts = {}
if is_host("windows") then
table.insert(buildscripts, {"*.sln", _build_for_sln})
elseif is_host("macosx") then
table.insert(buildscripts, {"*.xcworkspace", _build_for_xcode})
table.insert(buildscripts, {"*.xcodeproj", _build_for_xcode})
end
table.insert(buildscripts, {"CMakeLists.txt", _build_for_cmakelists})
table.insert(buildscripts, {"configure", _build_for_configure})
table.insert(buildscripts, {"configure.ac", _build_for_configure})
table.insert(buildscripts, {"[mM]akefile", _build_for_makefile})
-- attempt to build it
local ok = false
for _, buildscript in pairs(buildscripts) do
-- save the current directory
local oldir = os.curdir()
-- try building
ok = try
{
function ()
-- attempt to build it if file exists
local files = os.filedirs(buildscript[1])
if #files > 0 then
-- trace
print("%s found", path.filename(files[1]))
-- build it
buildscript[2](files[1])
return true
end
end,
catch
{
function (errors)
-- trace verbose info
if errors then
vprint(errors)
end
end
}
}
-- restore directory
os.cd(oldir)
-- ok?
if ok then break end
end
-- leave toolchains environment
environment.leave("toolchains")
-- trace
if ok then
cprint("${bright}build ok!${clear}${ok_hand}")
else
raise("build failed!")
end
end
|
screenboundary = class:new()
function screenboundary:init(x)
self.x = x
self.y = -1000
self.width = 0
self.height = 1020
self.static = true
self.active = true
self.category = 10
self.mask = {true}
end |
local inventories = {
-- Armor must be before main or the sync will fail when the inventory
-- bonus slots from the armor are in use.
armor = defines.inventory.character_armor,
main = defines.inventory.character_main,
guns = defines.inventory.character_guns,
ammo = defines.inventory.character_ammo,
trash = defines.inventory.character_trash,
}
return inventories
|
--[[ AscendScripting Script -
This software is provided as free and open source by the
staff of The AscendScripting Team.This script was
written and is protected by the GPL v2. The following
script was released by a AscendScripting Staff Member.
Please give credit where credit is due, if modifying,
redistributing and/or using this software. Thank you.
~~End of License Agreement
-- AscendScripting Staff, March 17, 2009. ]]
function SyndicateMagus_OnSpawn(Unit,Event)
Unit:CastSpell(12544)
end
function SyndicateMagus_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Frostbolt", 11000, 0)
end
function Frostbolt(Unit,Event)
local plr = Unit:GetMainTank()
Unit:FullCastSpellOnTarget(9672,plr)
end
function SyndicateMagus_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function SyndicateMagus_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent(2591,18,"SyndicateMagus_OnSpawn")
RegisterUnitEvent(2591,1,"SyndicateMagus_OnEnterCombat")
RegisterUnitEvent(2591,2,"SyndicateMagus_OnLeaveCombat")
RegisterUnitEvent(2591,4,"SyndicateMagus_OnDied") |
#!/usr/bin/env tarantool
-- Fix tests in out of source build
local dirs = { "..", ".", os.getenv("BINARY_DIR") }
package.path = ""
package.cpath = ""
for _, dir in pairs(dirs) do
package.path = package.path .. dir .. "/?/init.lua;" .. dir .. "/?.lua;"
package.cpath = package.cpath .. dir .. "/?.so;" .. dir .. "/?.dylib;"
end
local tap = require('tap')
local http_lib = require('http.lib')
local http_client = require('http.client')
local http_server = require('http.server')
local json = require('json')
local yaml = require 'yaml'
local urilib = require('uri')
local test = tap.test("http")
test:plan(8)
test:test("split_uri", function(test)
test:plan(65)
local function check(uri, rhs)
local lhs = urilib.parse(uri)
local extra = { lhs = lhs, rhs = rhs }
if lhs.query == '' then
lhs.query = nil
end
test:is(lhs.scheme, rhs.scheme, uri.." scheme", extra)
test:is(lhs.host, rhs.host, uri.." host", extra)
test:is(lhs.service, rhs.service, uri.." service", extra)
test:is(lhs.path, rhs.path, uri.." path", extra)
test:is(lhs.query, rhs.query, uri.." query", extra)
end
check('http://abc', { scheme = 'http', host = 'abc'})
check('http://abc/', { scheme = 'http', host = 'abc', path ='/'})
check('http://abc?', { scheme = 'http', host = 'abc'})
check('http://abc/?', { scheme = 'http', host = 'abc', path ='/'})
check('http://abc/?', { scheme = 'http', host = 'abc', path ='/'})
check('http://abc:123', { scheme = 'http', host = 'abc', service = '123' })
check('http://abc:123?', { scheme = 'http', host = 'abc', service = '123'})
check('http://abc:123?query', { scheme = 'http', host = 'abc',
service = '123', query = 'query'})
check('http://domain.subdomain.com:service?query', { scheme = 'http',
host = 'domain.subdomain.com', service = 'service', query = 'query'})
check('google.com', { host = 'google.com'})
check('google.com?query', { host = 'google.com', query = 'query'})
check('google.com/abc?query', { host = 'google.com', path = '/abc',
query = 'query'})
check('https://google.com:443/abc?query', { scheme = 'https',
host = 'google.com', service = '443', path = '/abc', query = 'query'})
end)
test:test("template", function(test)
test:plan(5)
test:is(http_lib.template("<% for i = 1, cnt do %> <%= abc %> <% end %>",
{abc = '1 <3>&" ', cnt = 3}),
' 1 <3>&" 1 <3>&" 1 <3>&" ',
"tmpl1")
test:is(http_lib.template("<% for i = 1, cnt do %> <%= ab %> <% end %>",
{abc = '1 <3>&" ', cnt = 3}),
' nil nil nil ', "tmpl2")
local r, msg = pcall(http_lib.template, "<% ab() %>", {ab = '1'})
test:ok(r == false and msg:match("call local 'ab'") ~= nil, "bad template")
-- gh-18: rendered tempate is truncated
local template = [[
<html>
<body>
<table border="1">
% for i,v in pairs(t) do
<tr>
<td><%= i %></td>
<td><%= v %></td>
</tr>
% end
</table>
</body>
</html>
]]
local t = {}
for i=1,100 do
key = i
value = string.rep('#', i)
t[key] = value
end
local rendered, code = http_lib.template(template, { t = t })
test:ok(#rendered > 10000, "rendered size")
test:is(rendered:sub(#rendered - 7, #rendered - 1), "</html>", "rendered eof")
end)
test:test('parse_request', function(test)
test:plan(6)
test:is_deeply(http_lib._parse_request('abc'),
{ error = 'Broken request line', headers = {} }, 'broken request')
test:is(
http_lib._parse_request("GET / HTTP/1.1\nHost: s.com\r\n\r\n").path,
'/',
'path'
)
test:is_deeply(
http_lib._parse_request("GET / HTTP/1.1\nHost: s.com\r\n\r\n").proto,
{1,1},
'proto'
)
test:is_deeply(
http_lib._parse_request("GET / HTTP/1.1\nHost: s.com\r\n\r\n").headers,
{host = 's.com'},
'host'
)
test:is_deeply(
http_lib._parse_request("GET / HTTP/1.1\nHost: s.com\r\n\r\n").method,
'GET',
'method'
)
test:is_deeply(
http_lib._parse_request("GET / HTTP/1.1\nHost: s.com\r\n\r\n").query,
'',
'query'
)
end)
test:test("http request", function(test)
test:plan(11)
local r = http_client.get("http://tarantool.org/")
test:is(r.status, 200, 'mail.ru 200')
test:is(r.proto[1], 1, 'mail.ru http 1.1')
test:is(r.proto[2], 1, 'mail.ru http 1.1')
test:ok(r.body:match("<(html)") ~= nil, "mail.ru is html", r)
test:ok(tonumber(r.headers["content-length"]) > 0,
"mail.ru content-length > 0")
test:is(http_client.get("http://localhost:88/").status, 595, 'timeout')
local r = http_client.get("http://go.mail.ru/search?fr=main&q=tarantool")
test:is(r.status, 200, 'go.mail.ru 200')
test:is(r.proto[1], 1, 'go.mail.ru http 1.1')
test:is(r.proto[2], 1, 'go.mail.ru http 1.1')
test:ok(r.body:match("<(html)") ~= nil, "go.mail.ru is html", r)
test:is(http_client.request("GET", "http://tarantool.org/").status, 200, 'alias')
end)
test:test('params', function(test)
test:plan(6)
test:is_deeply(http_lib.params(), {}, 'nil string')
test:is_deeply(http_lib.params(''), {}, 'empty string')
test:is_deeply(http_lib.params('a'), {a = ''}, 'separate literal')
test:is_deeply(http_lib.params('a=b'), {a = 'b'}, 'one variable')
test:is_deeply(http_lib.params('a=b&b=cde'), {a = 'b', b = 'cde'}, 'some')
test:is_deeply(http_lib.params('a=b&b=cde&a=1'),
{a = { 'b', '1' }, b = 'cde'}, 'array')
end)
local function cfgserv()
local httpd = http_server.new('127.0.0.1', 12345, { app_dir = 'test',
log_requests = false, log_errors = false })
:route({path = '/abc/:cde/:def', name = 'test'}, function() end)
:route({path = '/abc'}, function() end)
:route({path = '/ctxaction'}, 'module.controller#action')
:route({path = '/absentaction'}, 'module.controller#absent')
:route({path = '/absent'}, 'module.absent#action')
:route({path = '/abc/:cde'}, function() end)
:route({path = '/abc_:cde_def'}, function() end)
:route({path = '/abc-:cde-def'}, function() end)
:route({path = '/aba*def'}, function() end)
:route({path = '/abb*def/cde', name = 'star'}, function() end)
:route({path = '/banners/:token'})
:helper('helper_title', function(self, a) return 'Hello, ' .. a end)
:route({path = '/helper', file = 'helper.html.el'})
:route({ path = '/test', file = 'test.html.el' },
function(cx) return cx:render({ title = 'title: 123' }) end)
return httpd
end
test:test("server url match", function(test)
test:plan(18)
local httpd = cfgserv()
test:istable(httpd, "httpd object")
test:isnil(httpd:match('GET', '/'))
test:is(httpd:match('GET', '/abc').endpoint.path, "/abc", "/abc")
test:is(#httpd:match('GET', '/abc').stash, 0, "/abc")
test:is(httpd:match('GET', '/abc/123').endpoint.path, "/abc/:cde", "/abc/123")
test:is(httpd:match('GET', '/abc/123').stash.cde, "123", "/abc/123")
test:is(httpd:match('GET', '/abc/123/122').endpoint.path, "/abc/:cde/:def",
"/abc/123/122")
test:is(httpd:match('GET', '/abc/123/122').stash.def, "122",
"/abc/123/122")
test:is(httpd:match('GET', '/abc/123/122').stash.cde, "123",
"/abc/123/122")
test:is(httpd:match('GET', '/abc_123-122').endpoint.path, "/abc_:cde_def",
"/abc_123-122")
test:is(httpd:match('GET', '/abc_123-122').stash.cde_def, "123-122",
"/abc_123-122")
test:is(httpd:match('GET', '/abc-123-def').endpoint.path, "/abc-:cde-def",
"/abc-123-def")
test:is(httpd:match('GET', '/abc-123-def').stash.cde, "123",
"/abc-123-def")
test:is(httpd:match('GET', '/aba-123-dea/1/2/3').endpoint.path,
"/aba*def", '/aba-123-dea/1/2/3')
test:is(httpd:match('GET', '/aba-123-dea/1/2/3').stash.def,
"-123-dea/1/2/3", '/aba-123-dea/1/2/3')
test:is(httpd:match('GET', '/abb-123-dea/1/2/3/cde').endpoint.path,
"/abb*def/cde", '/abb-123-dea/1/2/3/cde')
test:is(httpd:match('GET', '/abb-123-dea/1/2/3/cde').stash.def,
"-123-dea/1/2/3", '/abb-123-dea/1/2/3/cde')
test:is(httpd:match('GET', '/banners/1wulc.z8kiy.6p5e3').stash.token,
'1wulc.z8kiy.6p5e3', "stash with dots")
end)
test:test("server url_for", function(test)
test:plan(5)
local httpd = cfgserv()
test:is(httpd:url_for('abcdef'), '/abcdef', '/abcdef')
test:is(httpd:url_for('test'), '/abc//', '/abc//')
test:is(httpd:url_for('test', { cde = 'cde_v', def = 'def_v' }),
'/abc/cde_v/def_v', '/abc/cde_v/def_v')
test:is(httpd:url_for('star', { def = '/def_v' }),
'/abb/def_v/cde', '/abb/def_v/cde')
test:is(httpd:url_for('star', { def = '/def_v' }, { a = 'b', c = 'd' }),
'/abb/def_v/cde?a=b&c=d', '/abb/def_v/cde?a=b&c=d')
end)
test:test("server requests", function(test)
test:plan(47)
local httpd = cfgserv()
httpd:start()
local r = http_client.get('http://127.0.0.1:12345/../')
test:is(r.status, 400, 'invalid path')
local r = http_client.get('http://127.0.0.1:12345/./')
test:is(r.status, 400, 'invalid path')
local r = http_client.get('http://127.0.0.1:12345/%2e%2f')
test:is(r.status, 400, 'invalid path')
local r = http_client.get('http://127.0.0.1:12345/%2e/')
test:is(r.status, 400, 'invalid path')
local r = http_client.get('http://127.0.0.1:12345/.%2f')
test:is(r.status, 400, 'invalid path')
local r = http_client.get('http://127.0.0.1:12345/test')
test:is(r.status, 200, '/test code')
test:is(r.proto[1], 1, '/test http 1.1')
test:is(r.proto[2], 1, '/test http 1.1')
test:is(r.reason, 'Ok', '/test reason')
test:is(string.match(r.body, 'title: 123'), 'title: 123', '/test body')
local r = http_client.get('http://127.0.0.1:12345/test404')
test:is(r.status, 404, '/test404 code')
test:is(r.reason, 'Not found', '/test404 reason')
local r = http_client.get('http://127.0.0.1:12345/absent')
test:is(r.status, 500, '/absent code')
test:is(r.reason, 'Internal server error', '/absent reason')
test:is(string.match(r.body, 'load module'), 'load module', '/absent body')
local r = http_client.get('http://127.0.0.1:12345/ctxaction')
test:is(r.status, 200, '/ctxaction code')
test:is(r.reason, 'Ok', '/ctxaction reason')
test:is(string.match(r.body, 'Hello, Tarantool'), 'Hello, Tarantool',
'/ctxaction body')
test:is(string.match(r.body, 'action: action'), 'action: action',
'/ctxaction body action')
test:is(string.match(r.body, 'controller: module[.]controller'),
'controller: module.controller', '/ctxaction body controller')
local r = http_client.get('http://127.0.0.1:12345/ctxaction.invalid')
test:is(r.status, 404, '/ctxaction.invalid code') -- WTF?
test:is(r.reason, 'Not found', '/ctxaction.invalid reason')
test:is(r.body, '', '/ctxaction.invalid body')
local r = http_client.get('http://127.0.0.1:12345/hello.html')
test:is(r.status, 200, '/hello.html code')
test:is(r.reason, 'Ok', '/hello.html reason')
test:is(string.match(r.body, 'static html'), 'static html',
'/hello.html body')
local r = http_client.get('http://127.0.0.1:12345/absentaction')
test:is(r.status, 500, '/absentaction 500')
test:is(r.reason, 'Internal server error', '/absentaction reason')
test:is(string.match(r.body, 'contain function'), 'contain function',
'/absentaction body')
local r = http_client.get('http://127.0.0.1:12345/helper')
test:is(r.status, 200, 'helper 200')
test:is(r.reason, 'Ok', 'helper reason')
test:is(string.match(r.body, 'Hello, world'), 'Hello, world', 'helper body')
local r = http_client.get('http://127.0.0.1:12345/helper?abc')
test:is(r.status, 200, 'helper?abc 200')
test:is(r.reason, 'Ok', 'helper?abc reason')
test:is(string.match(r.body, 'Hello, world'), 'Hello, world', 'helper body')
httpd:route({path = '/die', file = 'helper.html.el'},
function() error(123) end )
local r = http_client.get('http://127.0.0.1:12345/die')
test:is(r.status, 500, 'die 500')
test:is(r.reason, 'Internal server error', 'die reason')
httpd:route({ path = '/info' }, function(cx)
return cx:render({ json = cx.peer })
end)
local r = json.decode(http_client.get('http://127.0.0.1:12345/info').body)
test:is(r.host, '127.0.0.1', 'peer.host')
test:isnumber(r.port, 'peer.port')
local r = httpd:route({method = 'POST', path = '/dit', file = 'helper.html.el'},
function(tx)
return tx:render({text = 'POST = ' .. tx:read()})
end)
test:istable(r, ':route')
test:test('GET/POST at one route', function(test)
test:plan(4)
r = httpd:route({method = 'POST', path = '/dit', file = 'helper.html.el'},
function(tx)
return tx:render({text = 'POST = ' .. tx:read()})
end)
test:istable(r, 'add POST method')
r = httpd:route({method = 'GET', path = '/dit', file = 'helper.html.el'},
function(tx)
return tx:render({text = 'GET = ' .. tx:read()})
end )
test:istable(r, 'add GET method')
r = http_client.request('POST', 'http://127.0.0.1:12345/dit', 'test')
test:is(r.body, 'POST = test', 'POST reply')
r = http_client.request('GET', 'http://127.0.0.1:12345/dit')
test:is(r.body, 'GET = ', 'GET reply')
end)
httpd:route({path = '/chunked'}, function(self)
return self:iterate(ipairs({'chunked', 'encoding', 't\r\nest'}))
end)
-- http client currently doesn't support chunked encoding
local r = http_client.get('http://127.0.0.1:12345/chunked')
test:is(r.status, 200, 'chunked 200')
test:is(r.headers['transfer-encoding'], 'chunked', 'chunked headers')
test:is(r.body, 'chunkedencodingt\r\nest', 'chunked body')
test:test('cookie', function(test)
test:plan(2)
httpd:route({ path = '/cookie'}, function(req)
local resp = req:render({text = ''})
resp:setcookie({ name = 'test', value = 'tost',
expires = '+1y', path = '/abc' })
resp:setcookie({ name = 'xxx', value = 'yyy' })
return resp
end)
local r = http_client.get('http://127.0.0.1:12345/cookie')
test:is(r.status, 200, 'status')
test:ok(r.headers['set-cookie'] ~= nil, "header")
end)
test:test('redirect', function(test)
test:plan(2)
httpd:route({ path = '/redirect'}, function(req)
return req:redirect_to('http://www.mail.ru/')
end)
local r = http_client.get('http://127.0.0.1:12345/redirect')
test:is(r.status, 302, 'status')
test:is(r.headers['location'], "http://www.mail.ru/", "header")
end)
test:test('post body', function(test)
test:plan(2)
httpd:route({ path = '/post', method = 'POST'}, function(req)
local t = {
#req:read("\n");
#req:read(10);
#req:read({ size = 10, delimiter = "\n"});
#req:read("\n");
#req:read();
#req:read();
#req:read();
}
return req:render({json = t})
end)
local bodyf = io.open('./test/public/lorem.txt')
local body = bodyf:read('*a')
bodyf:close()
local r = http_client.post('http://127.0.0.1:12345/post', body)
test:is(r.status, 200, 'status')
test:is_deeply(json.decode(r.body), { 541,10,10,458,1375,0,0 },
'req:read() results')
end)
httpd:stop()
end)
test:check()
os.exit(0)
|
DefineClass.CloningVats = {
__parents = { "ElectricityConsumer", "Workplace" },
progress = false,
}
function CloningVats:Init()
self.progress = 0
end
function CloningVats:BuildingUpdate(dt, ...)
if self.working then
local points = MulDivRound(self.performance,g_Consts.cloning_points, 100)
self.progress = self.progress + points
if self.progress >= 1000 then
local colonist_table = GenerateColonistData(self.city, "Child", "martianborn")
colonist_table.dome = self.parent_dome
colonist_table.traits["Clone"] = true
if UICity.mystery and UICity.mystery:IsKindOf("DreamMystery") then
colonist_table.traits["Dreamer"] = true
end
local colonist = Colonist:new(colonist_table)
colonist:SetOutside(false)
self:OnEnterUnit(colonist)
Msg("ColonistBorn", colonist, "cloned")
self.progress = 0
self.parent_dome.clones_created = self.parent_dome.clones_created + 1
end
end
end
function CloningVats:GetCloningProgress()
return MulDivRound(self.progress,100, 1000)
end |
local function map(func, collection)
local results = {}
for index, value in pairs(collection) do
local newValue, newIndex = func(value, index)
results[newIndex or index] = newValue
end
return results
end
local function optionalMap(func, collection)
local results = {}
for index, value in pairs(collection) do
local newValue, newIndex = func(value, index)
if newValue then
results[newIndex or index] = newValue
end
end
return results
end
local function reduce(func, accum, collection)
for index, value in pairs(collection) do
accum = func(value, index, accum)
end
return accum
end
local function filter(func, collection)
local results = {}
for index, value in pairs(collection) do
if func(value, index) then
results[index] = value
end
end
return results
end
local function assignOne(targetCollection, sourceCollection)
for index, value in pairs(sourceCollection) do
targetCollection[index] = value
end
return targetCollection
end
local function assign(targetCollection, ...)
local sourceCollections = {...}
for _, sourceCollection in ipairs(sourceCollections) do
targetCollection = assignOne(targetCollection, sourceCollection)
end
return targetCollection
end
local function first(collection)
return collection[1]
end
local function last(collection)
return collection[#collection]
end
local function rest(collection)
if #collection < 2 then
return nil
end
local results = {}
for i = 2, #collection do
results[i - 1] = collection[i]
end
return results
end
local function concat(...)
local result = {}
for _, tbl in ipairs{...} do
for _, val in pairs(tbl) do
result[#result + 1] = val
end
end
return result
end
return {
map = map,
optionalMap = optionalMap,
reduce = reduce,
filter = filter,
assign = assign,
first = first,
last = last,
rest = rest,
concat = concat
} |
print ("Access Virus TI Lua ext initialized")
patch.requestAll ()
|
SingingMountainClanScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "SingingMountainClanScreenPlay",
}
registerScreenPlay("SingingMountainClanScreenPlay", true)
function SingingMountainClanScreenPlay:start()
if (isZoneEnabled("dathomir")) then
self:spawnMobiles()
end
end
function SingingMountainClanScreenPlay:spawnMobiles()
--Structure Entrance. 154, 4573
spawnMobile("dathomir", "singing_mountain_clan_sentry", 900, -1.5, 2.0, 5.6, 78, 2665879)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 900, -1.4, 2.0, 10.1, 81, 2665879)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 900, 4.7, 2.0, 13.3, -21, 2665879)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 900, 0.6, 2.0, 23.4, -108, 2665879)
spawnMobile("dathomir", "singing_mountain_clan_guardian", 900, -12.0, 2.0, 14.7, 150, 2665880)
spawnMobile("dathomir", "singing_mountain_clan_slave", 900, -12.78, 2.3, 4.47, 0, 2665880)
spawnMobile("dathomir", "singing_mountain_clan_slave", 900, -11.3, 2.3, 5.38, 0, 2665880)
spawnMobile("dathomir", "singing_mountain_clan_slave", 900, -12.7, 2.3, 6.3, 0, 2665880)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 900, -28.1, 2.0, 4.9, 63, 2665881)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 900, -27.3, 2.0, 9.0, 66, 2665881)
spawnMobile("dathomir", "singing_mountain_clan_rancor_tamer", 900, -17.8, 2.0, -6.1, -97, 2665882)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 900, -25.9, 2.0, -7.4, -153, 2665882)
spawnMobile("dathomir", "singing_mountain_clan_councilwoman", 1800, -1.7, 3.0, -5.2, 140, 2665884)
spawnMobile("dathomir", "singing_mountain_clan_guardian", 900, 3.0, 2.0, -16.5, -138, 2665884)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 900, 8.5, 2.0, -26.4, -45, 2665884)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 900, 8.6, 2.0, -21.2, -150, 2665884)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 900, 16.4, 2.01, -10.8, -174, 2665885)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 900, 16.5, 2.0, -24.4, -82, 2665885)
spawnMobile("dathomir", "singing_mountain_clan_slave", 900, 24.9, 2.0, -20.2, 49, 2665886)
spawnMobile("dathomir", "singing_mountain_clan_slave", 900, 27.0, 2.0, -12.4, 89, 2665887)
spawnMobile("dathomir", "singing_mountain_clan_slave", 900, 26.2, 2.0, -3.6, 86, 2665888)
spawnMobile("dathomir", "singing_mountain_clan_slave", 900, 16.4, 2.0, 7.4, 0, 2665889)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 900, 16.8, 2.0, 9.7, -6, 2665889)
spawnMobile("dathomir", "singing_mountain_clan_rancor_tamer", 600, 153.0, 430.0, 4544.3, 0, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor", 600, 147.5, 430.0, 4537.5, 0, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor", 600, 158.5, 430.0, 4537.5, 0, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 141.0, 430.0, 4549.3, 90, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 164.6, 430.0, 4554.5, -90, 0)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 600, 150.1, 430.0, 4525.8, 23, 0)
spawnMobile("dathomir", "singing_mountain_clan_dragoon", 600, 162.3, 430.0, 4528.2, -70, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 195.3, 430.0, 4593.2, -145, 0)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 600, 199.9, 430.0, 4580.8, -83, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 600, 185.8, 430.0, 4571.3, -45, 0)
spawnMobile("dathomir", "singing_mountain_clan_dragoon", 600, 162.2, 390.7, 4637.8, 10, 0)
spawnMobile("dathomir", "singing_mountain_clan_dragoon", 600, 151.8, 429.2, 4581.1, 10, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 176.7, 375.6, 4668.3, 47, 0)
spawnMobile("dathomir", "singing_mountain_clan_outcast", 450, 87.3, 312.1, 4684.6, -176, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor_tamer", 600, 210.6, 369.9, 4686.2, -11, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor", 600, 209.1, 371.6, 4691.2, 38, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 900, 253.9, 256.2, 4842.8, -66, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 900, 270.3, 275.9, 4813.3, -125, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 307.7, 334.1, 4753.5, 13, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 388.2, 345.6, 4751.6, -112, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor", 600, 513.8, 275.1, 4739.1, 105, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor_tamer", 600, 512.4, 275.0, 4733.3, 105, 0)
spawnMobile("dathomir", "singing_mountain_clan_guardian", 600, 502.6, 274.9, 4697.2, 33, 0)
spawnMobile("dathomir", "singing_mountain_clan_councilwoman", 1800, 530.7, 275.0, 4690.4, -15, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 521.2, 275.0, 4714.3, -16, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 517.7, 275.0, 4718.5, 114, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 524.6, 275.0, 4720.3, -129, 0)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 600, 534.2, 274.4, 4737.5, -147, 0)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 450, 546.8, 275.0, 4702.1, 75, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 900, 677.5, 214.2, 4622.4, 64, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 900, 693.3, 214.1, 4590.3, -160, 0)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 600, 601.4, 247.5, 4612.1, 152, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 626.7, 257.3, 4560.4, -20, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 635.5, 256.1, 4485.3, -170, 0)
spawnMobile("dathomir", "singing_mountain_clan_guardian", 1800, 614.8, 260.0, 4520.2, -90, 0)
spawnMobile("dathomir", "singing_mountain_clan_dragoon", 900, 599.3, 260.0, 4521.5, 172, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 900, 591.5, 260.0, 4512.8, 51, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 571.2, 260.0, 4520.3, 93, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 571.4, 260.0, 4536.8, 117, 0)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 450, 581.5, 260.0, 4550.6, 149, 0)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 450, 601.4, 260.0, 4542.8, 84, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 300, 833.8, 190.3, 4328.9, -75, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 300, 797.7, 190.3, 4208.2, 175, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 300, 696.0, 186.7, 4070.5, 160, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 300, 528.1, 190.0, 4029.3, -75, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 300, 374.3, 176.1, 3979.4, -155, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 608.0, 272.3, 4325.7, -165, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 629.1, 251.6, 4281.8, 65, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor", 600, 625.6, 240.3, 4238.4, 135, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor_tamer", 600, 634.3, 238.9, 4240.2, 145, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 900, 602.4, 257.7, 4246.7, 137, 0)
spawnMobile("dathomir", "singing_mountain_clan_councilwoman", 1800, 546.3, 229.5, 4244.3, 170, 0)
spawnMobile("dathomir", "singing_mountain_clan_councilwoman", 1800, 513.3, 229.5, 4168.1, -3, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 566.1, 229.5, 4225.9, -105, 0)
spawnMobile("dathomir", "singing_mountain_clan_guardian", 900, 543.7, 229.5, 4214.4, -7, 0)
spawnMobile("dathomir", "singing_mountain_clan_dragoon", 600, 551.8, 229.5, 4204.4, -110, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 600, 538.3, 229.5, 4176.0, -175, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 600, 547.3, 229.5, 4178.5, -175, 0)
spawnMobile("dathomir", "singing_mountain_clan_initiate", 600, 537.9, 229.5, 4230.9, 107, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor", 600, 535.2, 229.5, 4207.8, 145, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor_tamer", 600, 529.6, 229.5, 4202.9, 145, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 500.0, 229.5, 4219.1, 145, 0)
spawnMobile("dathomir", "singing_mountain_clan_rancor", 600, 505.5, 229.5, 4202.6, 105, 0)
spawnMobile("dathomir", "singing_mountain_clan_huntress", 600, 502.1, 229.5, 4187.4, 2, 0)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 450, 573.4, 229.5, 4162.6, -109, 0)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 450, 536.4, 229.5, 4146.8, 164, 0)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 450, 476.7, 230.2, 4125.6, -104, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 363.9, 220.5, 4109.9, -157, 0)
spawnMobile("dathomir", "singing_mountain_clan_guardian", 900, 175.7, 149.7, 4032.9, -117, 0)
spawnMobile("dathomir", "singing_mountain_clan_sentry", 450, 173.0, 150.0, 4041.6, -117, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 250.7, 385.2, 4338.3, 147, 0)
spawnMobile("dathomir", "singing_mountain_clan_arch_witch", 600, 375.0, 367.0, 4321.0, -4, 0)
spawnMobile("dathomir", "singing_mountain_clan_scout", 600, 432.6, 317.6, 4275.9, 135, 0)
spawnMobile("dathomir", "singing_mountain_clan_outcast", 600, 268.7, 226.6, 4154.1, -151, 0)
end
|
local createEnum = require(script.Parent.createEnum)
local RequestType = createEnum("RequestType", {
"None",
"Asset",
"Bundle",
"GamePass",
"Product",
"Premium",
"Subscription",
})
return RequestType |
package("libogg")
set_homepage("https://www.xiph.org/ogg/")
set_description("Ogg Bitstream Library")
set_urls("https://downloads.xiph.org/releases/ogg/libogg-$(version).tar.gz",
"https://gitlab.xiph.org/xiph/ogg.git")
add_versions("1.3.4", "fe5670640bd49e828d64d2879c31cb4dde9758681bb664f9bdbf159a01b0c76e")
on_install("macosx", "linux", "mingw", "iphoneos", "android", "cross", function (package)
local configs = {"--disable-dependency-tracking"}
if package:config("shared") then
table.insert(configs, "--enable-shared=yes")
else
table.insert(configs, "--enable-shared=no")
end
import("package.tools.autoconf").install(package, configs)
end)
on_test(function (package)
assert(package:has_cfuncs("ogg_sync_init", {includes = {"stdint.h", "ogg/ogg.h"}}))
end)
|
local controller = {}
controller.name = "MaxHelpingHand/SetFlagOnSpawnController"
controller.depth = 0
controller.texture = "ahorn/MaxHelpingHand/set_flag_on_spawn"
controller.placements = {
name = "controller",
data = {
flag = "flag_name",
enable = false,
onlyOnRespawn = false,
ifFlag = ""
}
}
return controller
|
--[[----------------------------------------------------------------------------------------------------
<auto-generated>
This file was generated by: ClientIntegration/Tools/LuaStringsGenerator/GenerateAllLocales.py
Changes to this file should always follow:
Building an Internationalized Feature - Engineer's Guide:
https://confluence.roblox.com/display/IN/Building+an+Internationalized+Feature+-+Engineer%27s+Guide
Sync up with newly-updated translations:
https://confluence.roblox.com/display/MOBAPP/Sync+up+with+newly-updated+translations
</auto-generated>
--------------------------------------------------------------------------------------------------------]]
return{
["Feature.Catalog.Label.Premium"] = [[Premium]],
["Authentication.Login.Label.Username"] = [[Имя пользователя]],
["Authentication.Login.Response.IncorrectUsernamePassword"] = [[Неправильные имя пользователя или пароль.]],
["Authentication.Login.Label.Password"] = [[Пароль]],
["Authentication.Login.Action.LogInCapitalized"] = [[Вход]],
["Authentication.Login.Heading.Login"] = [[Вход]],
["Authentication.Login.Action.ForgotPasswordOrUsernameQuestionCapitalized"] = [[Забыли пароль или имя пользователя?]],
["Authentication.Login.Response.IncorrectEmailOrPassword"] = [[Некорректные эл. почта или пароль.]],
["Authentication.Login.Response.IncorrectPhoneOrPassword"] = [[Некорректные номер телефона или пароль.]],
["Authentication.Login.Response.UnverifiedEmailLoginWithUsername"] = [[Эта эл. почта не подтверждена. Пожалуйста, введите свое имя пользователя.]],
["Authentication.Login.Label.UsernameEmailPhone"] = [[Имя пользователя/эл. почта/номер телефона]],
["Authentication.Login.Action.WeChatLogin"] = [[Вход в WeChat]],
["Authentication.Login.Response.MoreThanOneUsername"] = [[Эта эл. почта привязана к нескольким пользователям. Пожалуйста, введите свое имя пользователя.]],
["Authentication.Login.Response.ServiceUnavailable"] = [[Служба недоступна. Повторите попытку позже.]],
["Authentication.Login.Response.LoginWithUsernameUnknownError"] = [[Возникли проблемы. Пожалуйста, введите свое имя пользователя.]],
["Authentication.Login.Response.SomethingWentWrong"] = [[Возникли проблемы. Повторите попытку позже.]],
["Authentication.SignUp.Label.Birthday"] = [[Дата рождения]],
["Authentication.SignUp.Label.Gender"] = [[Пол]],
["Authentication.SignUp.Label.SignUp"] = [[Регистрация]],
["Authentication.SignUp.Response.BadUsername"] = [[Имя пользователя не подходит для Roblox.]],
["Authentication.SignUp.Response.InvalidEmail"] = [[Недопустимый адрес эл. почты.]],
["Authentication.SignUp.Response.PasswordComplexity"] = [[Придумайте более сложный пароль.]],
["Authentication.SignUp.Response.PasswordMatchesUsername"] = [[Пароль должен отличаться от имени.]],
["Authentication.SignUp.Response.PasswordWrongShort"] = [[Пароль должен содержать не менее 8 знаков.]],
["Authentication.SignUp.Response.UsernameAlreadyInUse"] = [[Это имя пользователя уже занято.]],
["Authentication.SignUp.Response.UsernameInvalidCharacters"] = [[Допускаются только символы a–z, A–Z, 0-9 и _.]],
["Authentication.SignUp.Response.UsernameInvalidLength"] = [[Введите от 3 до 20 символов.]],
["Authentication.SignUp.Response.UsernameInvalidUnderscore"] = [[Имя не может начинаться/заканчиваться _.]],
["Authentication.SignUp.Response.UsernamePrivateInfo"] = [[Имя пользователя может содержать личные данные.]],
["Authentication.SignUp.Response.UsernameTooManyUnderscores"] = [[Имя может содержать не более одного _.]],
["Authentication.SignUp.Response.SignUpPasswordTooShortError"] = [[Пароль должен содержать не менее 8 знаков.]],
["Authentication.SignUp.Description.ByTappingSign"] = [[Нажав на кнопку «Регистрация», вы принимаете наши ]],
["Authentication.SignUp.Response.BirthdayMustBeSetFirst"] = [[Сначала требуется указать дату рождения.]],
["Authentication.SignUp.Label.Male"] = [[Мужской]],
["Authentication.SignUp.Label.Female"] = [[Женский]],
["Authentication.SignUp.Description.UsernameHint"] = [[Не указывайте свое настоящее имя.]],
["Authentication.SignUp.Description.PasswordMinLength"] = [[Не менее 8 символов]],
["Authentication.SignUp.Label.Continue"] = [[Продолжить]],
["Authentication.SignUp.Label.WhensYourBirthday"] = [[Когда у вас день рождения?]],
["Authentication.SignUp.Response.InvalidPhoneNumber"] = [[Недопустимый номер телефона.]],
["Authentication.SignUp.Response.PhoneNumberAlreadyLinked"] = [[Номер уже привязан к другой учетной записи.]],
["Authentication.SignUp.Response.InvalidCode"] = [[Недопустимый код.]],
["Authentication.SignUp.Label.PhoneNumber"] = [[Номер телефона]],
["Authentication.SignUp.Description.UsernamePage"] = [[Так вас будут звать в Roblox. Не указывайте свое настоящее имя.]],
["Authentication.SignUp.Label.UsernameError1"] = [[Содержит только буквы, цифры и знак _]],
["Authentication.SignUp.Label.UsernameError2"] = [[Содержит от 3 до 20 знаков]],
["Authentication.SignUp.Label.UsernameError3"] = [[Не используется другими пользователями]],
["Authentication.SignUp.Label.UsernameError4"] = [[Подходит для Roblox]],
["Authentication.SignUp.Label.UsernameError5"] = [[Не начинается и не оканчивается символом _]],
["Authentication.SignUp.Label.UsernameError6"] = [[Содержит не более одного символа _]],
["Authentication.SignUp.Label.UsernameError7"] = [[Не содержит личные данные]],
["Authentication.SignUp.Description.PasswordPage"] = [[Никому не говорите свой пароль.]],
["Authentication.SignUp.Label.PasswordError1"] = [[Не менее 8 знаков]],
["Authentication.SignUp.Label.PasswordError2"] = [[Не совпадает с именем пользователя]],
["Authentication.SignUp.Label.PasswordError3"] = [[Не является слишком простым]],
["Authentication.SignUp.Heading.UsernamePage"] = [[Выберите имя пользователя]],
["Authentication.SignUp.Heading.PasswordPage"] = [[Придумайте пароль]],
["Authentication.SignUp.Heading.SelectStartingAvatar"] = [[Выберите первоначальный персонаж]],
["Authentication.SignUp.Heading.VerificationPage"] = [[Подтвердить учетную запись]],
["Authentication.SignUp.Description.VerificationPage"] = [[Нажав кнопку «Продолжить», вы соглашаетесь с Условиями предоставления услуг и принимаете Политику конфиденциальности.]],
["Authentication.SignUp.Label.NoVerificationCode"] = [[Вы получили код?]],
["Authentication.SignUp.Label.Resend"] = [[Отправить заново]],
["Authentication.SignUp.Label.TooManyAttempts"] = [[Слишком много попыток. Повторите попытку позже.]],
["Authentication.SignUp.Label.EmailInUse"] = [[Эта эл. почта уже используется.]],
["Authentication.SignUp.Label.SMSFeeWarning"] = [[Вы получите СМС-сообщение для подтверждения вашего номера телефона. Возможно, будет удержана комиссия.]],
["Authentication.SignUp.Label.EnterVerificationCode"] = [[Введите отправленный шестизначный код]],
["Authentication.SignUp.Heading.CountryCodeSelector"] = [[Выберите страну]],
["Authentication.SignUp.Label.EmailAddress"] = [[Эл. почта]],
["Authentication.SignUp.Label.ErrorsWithUsername"] = [[В имени пользователя есть ошибки.]],
["Authentication.SignUp.Label.ErrorsWithPassword"] = [[В пароле есть ошибки.]],
["Authentication.SignUp.Label.ConfirmBirthday"] = [[Подтвердить дату рождения]],
["Authentication.TwoStepVerification.Label.EnterEmailCode"] = [[Введите код, отправленный вам по электронной почте]],
["Authentication.TwoStepVerification.Label.EnterTextCode"] = [[Введите код, отправленный вам в сообщении]],
["Authentication.TwoStepVerification.Label.InvalidCode"] = [[Недопустимый код]],
["Authentication.TwoStepVerification.Label.TwoStepVerification"] = [[Двухэтапная проверка]],
["Authentication.TwoStepVerification.Response.InvalidCode"] = [[Недопустимый код]],
["Authentication.TwoStepVerification.Response.TooManyAttempts"] = [[Слишком много попыток. Повторите попытку позже.]],
["Authentication.TwoStepVerification.Label.TrustThisDevice"] = [[Считать устройство проверенным 30 дней]],
["Authentication.TwoStepVerification.Label.SimpleNeedHelp"] = [[Требуется помощь?]],
["Authentication.TwoStepVerification.Action.ClickHere"] = [[Щелкните здесь]],
["Authentication.TwoStepVerification.Label.DidNotReceive"] = [[Не получили код?]],
["Authentication.TwoStepVerification.Label.Resend"] = [[Отправить заново]],
["CommonUI.Controls.Birthdaypicker.Label.Date"] = [[Дата]],
["CommonUI.Controls.Label.April"] = [[Апрель]],
["CommonUI.Controls.Label.August"] = [[Август]],
["CommonUI.Controls.Label.December"] = [[Декабрь]],
["CommonUI.Controls.Label.February"] = [[Февраль]],
["CommonUI.Controls.Label.January"] = [[Январь]],
["CommonUI.Controls.Label.July"] = [[Июль]],
["CommonUI.Controls.Label.June"] = [[Июнь]],
["CommonUI.Controls.Label.March"] = [[Март]],
["CommonUI.Controls.Label.May"] = [[Май]],
["CommonUI.Controls.Label.November"] = [[Ноябрь]],
["CommonUI.Controls.Label.October"] = [[Октябрь]],
["CommonUI.Controls.Label.September"] = [[Сентябрь]],
["CommonUI.Controls.Label.Day"] = [[День]],
["CommonUI.Controls.Label.Year"] = [[Год]],
["CommonUI.Controls.Action.Back"] = [[Назад]],
["CommonUI.Controls.Action.Confirm"] = [[Подтверждаю]],
["CommonUI.Controls.Label.AutoUpgradeIdle"] = [[Roblox нужно обновить! Если вы ничего не сделаете, Roblox автоматически перезапустится через: {time} {unit}.]],
["CommonUI.Controls.Label.AutoUpgradeForce"] = [[Roblox нужно обновить! Чтобы играть в эту игру, вам нужно установить обновление.]],
["CommonUI.Controls.Label.Seconds"] = [[сек.]],
["CommonUI.Controls.Label.Minutes"] = [[мин.]],
["CommonUI.Controls.Label.JanuaryAbbreviated"] = [[Янв]],
["CommonUI.Controls.Label.FebruaryAbbreviated"] = [[Фев]],
["CommonUI.Controls.Label.MarchAbbreviated"] = [[Мар]],
["CommonUI.Controls.Label.AprilAbbreviated"] = [[Апр]],
["CommonUI.Controls.Label.AugustAbbreviated"] = [[Авг]],
["CommonUI.Controls.Label.SeptemberAbbreviated"] = [[Сен]],
["CommonUI.Controls.Label.OctoberAbbreviated"] = [[Окт]],
["CommonUI.Controls.Label.NovemberAbbreviated"] = [[Ноя]],
["CommonUI.Controls.Label.DecemberAbbreviated"] = [[Дек]],
["CommonUI.Features.Label.Avatar"] = [[Аватар]],
["CommonUI.Features.Label.Blog"] = [[Блог]],
["CommonUI.Features.Label.BuildersClub"] = [[Участие]],
["CommonUI.Features.Label.Catalog"] = [[Каталог]],
["CommonUI.Features.Label.Chat"] = [[Чат]],
["CommonUI.Features.Label.Events"] = [[Акции]],
["CommonUI.Features.Label.Friends"] = [[Друзья]],
["CommonUI.Features.Label.Game"] = [[Игры]],
["CommonUI.Features.Label.Groups"] = [[Группы]],
["CommonUI.Features.Label.Help"] = [[Справка]],
["CommonUI.Features.Label.Home"] = [[Главная]],
["CommonUI.Features.Label.Inventory"] = [[Инвентарь]],
["CommonUI.Features.Label.Messages"] = [[Сообщения]],
["CommonUI.Features.Label.More"] = [[Больше]],
["CommonUI.Features.Label.Profile"] = [[Профиль]],
["CommonUI.Features.Label.Settings"] = [[Настройки]],
["CommonUI.Features.Label.TermsOfService"] = [[Условия предоставления услуг]],
["CommonUI.Features.Label.PrivacyPolicy"] = [[Политика конфиденциальности]],
["CommonUI.Features.Label.About"] = [[Сведения]],
["CommonUI.Features.Label.AboutUs"] = [[О нас]],
["CommonUI.Features.Label.Careers"] = [[Работа]],
["CommonUI.Features.Label.Parents"] = [[Родители]],
["CommonUI.Features.Label.Terms"] = [[Условия]],
["CommonUI.Features.Label.Privacy"] = [[Конфиденциальность]],
["CommonUI.Features.Label.Version"] = [[Версия]],
["CommonUI.Features.Label.MoreEvents"] = [[Новые события – уже скоро!]],
["CommonUI.Features.Heading.GameDetails"] = [[Сведения об игре]],
["CommonUI.Features.Label.Players"] = [[Игроки]],
["CommonUI.Features.Label.Create"] = [[Создать]],
["CommonUI.Features.Label.TermsOfUse"] = [[Условия использования]],
["CommonUI.Features.Label.Badges"] = [[Значки]],
["CommonUI.Features.Label.MyFeed"] = [[Лента]],
["CommonUI.Features.Label.CreateGames"] = [[Создать]],
["CommonUI.Features.Label.VersionWithNumber"] = [[Версия:{versionNumber}]],
["CommonUI.Features.Label.Challenge"] = [[Состязания]],
["CommonUI.Features.Heading.ItemDetails"] = [[Сведения о предмете]],
["CommonUI.Features.Label.Startup"] = [[Стартап]],
["CommonUI.Features.Label.Discussions"] = [[Обсуждения]],
["CommonUI.Features.Label.DevSubs"] = [[Подписки]],
["CommonUI.Features.Label.FMODCredits"] = [[Использует FMOD от Firelight Studios]],
["CommonUI.Features.Label.Discover"] = [[Исследовать]],
["CommonUI.Features.Label.Billing"] = [[Оплата]],
["CommonUI.Features.Label.Trades"] = [[Торговля]],
["CommonUI.Messages.Label.Password"] = [[Пароль]],
["CommonUI.Messages.Description.And"] = [[и]],
["CommonUI.Messages.Action.OK"] = [[OK]],
["CommonUI.Messages.Label.Alert"] = [[Тревога]],
["Feature.PremiumMigration.PopUp.Title"] = [[Клуб создателей теперь стал Roblox Премиум]],
["Feature.PremiumMigration.PopUp.Body"] = [[Чем дальше продвигается подписчик, тем больше возрастает его ежемесячное получение Robux вместо ежедневного. Сегодня мы переводим {robuxAmount} Robux на вашу учетную запись, чтобы пополнить ваш счет за текущий месяц.
Проверьте вашу учетную запись Roblox.]],
["Feature.PremiumMigration.Feature.PremiumMigration.Description.Body"] = [[Чем дальше продвигается подписчик, тем больше возрастает его ежемесячное получение Robux вместо ежедневного. Сегодня мы переводим {robuxAmount} Robux на вашу учетную запись, чтобы пополнить ваш счет за текущий месяц.
Проверьте вашу учетную запись Roblox.]],
["Feature.PremiumMigration.Feature.PremiumMigration.Heading.Title"] = [[Клуб создателей теперь стал Roblox Премиум]],
["Feature.PremiumMigration.Description.Body"] = [[Чем дальше вы продвигаетесь, тем больше вы получаете Robux в день за ваши обновления подписок. Сегодня вы получаете месячный вычет Robux, равный: R${robuxAmount}.
Зайдите в свою учетную запись в Roblox, чтобы получить подробные сведения.]],
["Feature.PremiumMigration.Heading.Title"] = [[Клуб создателей теперь стал Roblox Премиум]],
["Feature.PremiumMigration.Heading.WebviewTitle"] = [[Roblox Премиум]],
["Feature.PremiumMigration.Description.BodyV2"] = [[Чем дальше вы продвигаетесь, тем больше получаете Robux в день обновления подписки. Сегодня вы получаете месячный вычет Robux, равный: {robuxAmount} Robux.
Зайдите в свою учетную запись в Roblox, чтобы узнать подробности.]],
["InGame.InspectMenu.Label.NoResellers"] = [[Нет посредников]],
} |
-- Storage disks
holostorage.disks = {}
function holostorage.disks.register_disk(index, desc, capacity)
local mod = minetest.get_current_modname()
minetest.register_craftitem(mod..":storage_disk"..index, {
description = desc.."\nStores "..capacity.." Stacks",
inventory_image = "holostorage_disk"..index..".png",
groups = {holostorage_disk = 1},
holostorage_capacity = capacity,
holostorage_name = "disk"..index,
stack_max = 1,
on_secondary_use = function (itemstack, user, pointed_thing)
return stack
end
})
end
-- Make sure stack is disk
function holostorage.disks.is_valid_disk(stack)
local stack_name = stack:get_name()
return minetest.get_item_group(stack_name, "holostorage_disk") > 0
end
local capacities = {1000, 8000, 16000, 32000, 64000}
local descriptions = {"1K Disk", "8K Disk", "16K Disk", "32K Disk", "64K Disk"}
for i = 1, 5 do
holostorage.disks.register_disk(i, descriptions[i], capacities[i])
end
|
local hyper = {"cmd", "ctrl"}
local INCREASE_VOLUME, DECREASE_VOLUME = 1, -1
local lastTime = -1
local lastDirection = 0
local gap = 1
-- hs.hotkey.bind(hyper, "l", function()
-- hs.caffeinate.systemSleep()
-- end)
function isRecentChange(args)
local time = hs.timer.localTime()
local res = time - lastTime < 8
lastTime = time
return res
end
function isSameDirection(direction)
local res = lastDirection == direction
lastDirection = direction
return res
end
function increaseGap() gap = math.min(gap + 1, 5) end
function resetGap() gap = 1 end
function changeVolume(direction)
local recentChange = isRecentChange()
local sameDirection = isSameDirection(direction)
if recentChange and sameDirection then
increaseGap()
else
resetGap()
end
setVolume(direction * gap)
end
function setVolume(n)
output = hs.audiodevice.defaultOutputDevice()
if output:muted() then setMuted(false) end
volume = output:outputVolume()
newVolume = volume + n
output:setVolume(newVolume)
hs.alert.closeAll(0.2)
hs.alert.show("Volume: " .. math.floor(output:outputVolume()))
end
function setMuted(mute)
output = hs.audiodevice.defaultOutputDevice()
output:setMuted(mute)
if mute then
hs.alert.show("Mute")
else
hs.alert.show("Not Mute")
end
end
function increaseVolume() changeVolume(INCREASE_VOLUME) end
function decreaseVolume() changeVolume(DECREASE_VOLUME) end
hs.hotkey.bind(hyper, "k", increaseVolume, nil, increaseVolume)
hs.hotkey.bind(hyper, "j", decreaseVolume, nil, decreaseVolume)
hs.hotkey.bind(hyper, "h", function() setMuted(true) end)
hs.hotkey.bind(hyper, "g", function() setMuted(false) end)
hs.hotkey.bind(hyper, "l", function() hs.caffeinate.startScreensaver() end)
|
--[[
Shine Custom Spawns plug-in. - Server
]]
local Shine = Shine
local SetupClassHook = Shine.Hook.SetupClassHook
local Lower = string.lower
local StringFormat = string.format
local IsType = Shine.IsType
local Plugin = Shine.Plugin( ... )
Plugin.Version = "1.1"
Plugin.NS2Only = true
Plugin.HasConfig = true
Plugin.ConfigName = "customspawns/config.json"
Plugin.DefaultConfig =
{
Maps = {
[ "ns2_biodome" ] = true,
[ "ns2_caged" ] = false,
[ "ns2_derelict"] = false,
[ "ns2_descent" ] = true,
[ "ns2_docking" ] = true,
[ "ns2_eclipse" ] = true,
[ "ns2_kodiak" ] = false,
[ "ns2_mineshaft" ] = true,
[ "ns2_refinery" ] = false,
[ "ns2_summit" ] = true,
[ "ns2_tram" ] = false,
[ "ns2_veil" ] = false,
}
}
--list of default cross spawn map settings
local MapConfigs = {
[ "ns2_biodome" ] = {
{
name = "Reception",
team = "marines",
enemyspawns = {
"Atmosphere Exchange"
}
},
{
name = "Atmosphere Exchange",
team = "aliens",
enemyspawns = {
"Reception"
}
}
},
[ "ns2_caged" ] = {
{
name = "main hold",
team = "marines",
enemyspawns = {
"ventilation system"
}
},
{
name = "ventilation system",
team = "aliens",
enemyspawns = {
"main hold"
}
}
},
[ "ns2_derelict" ] = {
{
enemyspawns = {
"geothermal"
},
name = "western entrance",
team = "marines"
},
{
enemyspawns = {
"atmospheric seeding"
},
name = "garage",
team = "both"
},
{
enemyspawns = {
"western entrance"
},
name = "geothermal",
team = "aliens"
},
{
enemyspawns = {
"garage"
},
name = "atmospheric seeding",
team = "both"
}
},
[ "ns2_descent" ] = {
{
name = "Drone Bay",
team = "both",
enemyspawns = {
"Fabrication"
}
},
{
name = "Fabrication",
team = "both",
enemyspawns = {
"Drone Bay"
}
},
{
name = "Launch Control",
team = "both",
enemyspawns = {
"Monorail"
}
},
{
name = "Monorail",
team = "both",
enemyspawns = {
"Launch Control"
}
}
},
[ "ns2_docking" ] = {
{
name = "Terminal",
team = "marines",
enemyspawns = {
"Generator"
}
},
{
name = "Generator",
team = "aliens"
}
},
[ "ns2_eclipse" ] = {
{
name = "Marine Start",
team = "marines",
enemyspawns = {
"Computer Core"
}
},
{
name = "Computer Core",
team = "aliens"
}
},
[ "ns2_kodiak" ] = {
{
name = "Asteroid Tracking",
team = "marines",
enemyspawns = {
"Command"
}
},
{
name = "Command",
team = "aliens"
}
},
[ "ns2_mineshaft" ] = {
{
name = "Operations",
team = "marines",
enemyspawns = {
"Cave"
}
},
{
name = "Repair",
team = "marines",
enemyspawns = {
"Sorting"
}
},
{
name = "Cave",
team = "aliens"
},
{
name = "Sorting",
team = "aliens"
}
},
[ "ns2_refinery" ] = {
{
enemyspawns = {
"pipeworks"
},
name = "smelting",
team = "both"
},{
enemyspawns = {
"flow control"
},
name = "containment",
team = "both"
},{
enemyspawns = {
"turbine",
"smelting"
},
name = "pipeworks",
team = "both"
},{
enemyspawns = {
"containment"
},
name = "flow control",
team = "both"
},{
enemyspawns = {
"pipeworks"
},
name = "turbine",
team = "both"
}
},
[ "ns2_summit" ] = {
{
name = "Sub Access",
team = "both",
enemyspawns = {
"Atrium"
}
},
{
name = "Data Core",
team = "both",
enemyspawns = {
"Flight Control"
}
},
{
name = "Flight Control",
team = "both",
enemyspawns = {
"Data Core"
}
},
{
name = "Atrium",
team = "both",
enemyspawns = {
"Sub Access"
}
}
},
[ "ns2_tram" ] = {
{
enemyspawns = {
"shipping"
},
name = "warehouse",
team = "both"
},{
enemyspawns = {},
name = "repair room",
team = "none"
},{
enemyspawns = {
"shipping"
},
name = "server room",
team = "both"
},{
enemyspawns = {
"warehouse",
"server room"
},
name = "shipping",
team = "both"
},{
enemyspawns = {},
name = "elevator transfer",
team = "none"
}
},
[ "ns2_veil" ] = {
{
name = "Control",
team = "marines",
enemyspawns = {
"Cargo"
}
},
{
name = "Cargo",
team = "aliens"
}
},
}
SetupClassHook( "NS2Gamerules", "ChooseTechPoint", "OverrideChooseTechPoint",
function( OldFunc, NS2Gamerules, TechPoints, TeamNumber )
local Pre = Shine.Hook.Call( "PreChooseTechPoint", NS2Gamerules, TechPoints, TeamNumber)
if Pre then return Pre end
local TechPoint = OldFunc( NS2Gamerules, TechPoints, TeamNumber )
Shine.Hook.Call( "PostChooseTechPoint", NS2Gamerules, TechPoint, TeamNumber)
return TechPoint
end )
SetupClassHook( "NS2Gamerules", "ResetGame", "OnGameReset", "PassivePre")
SetupClassHook( "TechPoint", "GetChooseWeight", "OnTechPointGetChooseWeight", "ActivePre")
SetupClassHook( "TechPoint", "GetTeamNumberAllowed", "OnTechPointGetTeamNumberAllowed", "ActivePre")
function Plugin:Initialise()
self.Gamemode = Shine.GetGamemode()
if self.Gamemode ~= "ns2" and self.Gamemode ~= "mvm" then
return false, StringFormat( "The customspawns plugin does not work with %s.", self.Gamemode )
end
self.Enabled = true
return true
end
local function LoadMapConfig( Mapname, Gamemode )
local MapPath = StringFormat( "customspawns/%s.json" , Mapname )
local Path = Shine.Config.ExtensionDir .. MapPath
local MapConfig = Shine.LoadJSONFile( Path )
--Look for gamemode specific config file.
if not MapConfig and Gamemode ~= "ns2" then
Path = StringFormat( "%s%s/%s", Shine.Config.ExtensionDir, Gamemode, MapPath )
MapConfig = Shine.LoadJSONFile( Path )
end
if ( not MapConfig or not IsType( MapConfig, "table" ) ) and MapConfigs[ Mapname ] then
Shine.SaveJSONFile( MapConfigs[ Mapname ], Path )
MapConfig = MapConfigs[ Mapname ]
end
return MapConfig
end
function Plugin:OnTechPointGetChooseWeight()
return 1
end
function Plugin:ParseMapConfig()
local MapName = Lower( Shared.GetMapName() )
self.Spawns = GetEntities("TechPoint")
-- convert list into a set
for i = 1, #self.Spawns do
local TechPoint = self.Spawns[i]
local Name = Lower( TechPoint:GetLocationName() )
self.Spawns[Name] = TechPoint
end
if not self.Config.Maps[ MapName ] then
self.Enabled = false --So the command might be used
return
end
local Spawns = LoadMapConfig( MapName, self.Gamemode )
local NumAlienSpawns = 0
local NumMarineSpawns = 0
for i = 1, #Spawns do
local Spawn = Spawns[i]
local name = Lower( Spawn.name )
if not self.Spawns[ name ] then
return StringFormat("%s in the given mapconfig is not a valid spawn!", Spawn.name )
end
if not Spawn.team then
return StringFormat("the spawn %s has no valid team in the given mapconfig!", Spawn.name )
end
local team = 3
local teamname = Lower( Spawn.team )
if teamname == "both" then
NumAlienSpawns = NumAlienSpawns + 1
NumMarineSpawns = NumMarineSpawns + 1
team = 0
elseif teamname == "aliens" then
NumAlienSpawns = NumAlienSpawns + 1
team = 2
elseif teamname == "marines" then
NumMarineSpawns = NumMarineSpawns + 1
team = 1
end
self.Spawns[ name ].team = team
if team < 2 and (not Spawn.enemyspawns or not type( Spawn.enemyspawns ) == "table" or #Spawn.enemyspawns < 1) then
return StringFormat("the spawn %s has no valid enemyspawns in the given mapconfig!", Spawn.name )
end
self.Spawns[ name ].enemyspawns = Spawn.enemyspawns
end
if NumAlienSpawns < 1 or NumMarineSpawns < 1 then
return "there are not enought spawns for both teams in the given mapconfig!"
end
end
function Plugin:OnTechPointGetTeamNumberAllowed( TechPoint )
local name = Lower( TechPoint:GetLocationName() )
return self.Spawns[ name ] and self.Spawns[ name ].team or 3
end
--Called after a techpoint has been chosen.
function Plugin:PostChooseTechPoint( _, TechPoint, TeamNumber)
if TeamNumber == kTeam1Index then
local name = Lower( TechPoint:GetLocationName() )
local enemyspawns = self.Spawns[ name ] and self.Spawns[ name ].enemyspawns
if enemyspawns then
local random = math.random( #enemyspawns )
self.ValidAlienSpawn = self.Spawns[ Lower( enemyspawns[ random ] ) ]
end
end
end
--Called before a techpoint has been chosen, if this returns soemthing it gets immediately returned by the hooked function
function Plugin:PreChooseTechPoint( _, _, TeamNumber)
if TeamNumber == kTeam2Index and self.ValidAlienSpawn then
local TechPoint = self.ValidAlienSpawn
self.ValidAlienSpawn = nil
return TechPoint
end
end
function Plugin:OnGameReset()
if self.Spawns == nil then
local error = self:ParseMapConfig()
if error then
Shared.Message(StringFormat("[CustomSpawns] Error, %s", error))
Shared.Message("[CustomSpawns] Unloading the plugin now ...")
Shine:UnloadExtension( "customspawns" )
else
--doing this here as map has been completly loaded at this point.
self:CreateCommands()
end
end
if not self.Enabled then return end
Server.spawnSelectionOverrides = false
Server.teamSpawnOverride = false
end
function Plugin:Notify( Player, String, Format, ... )
Shine:NotifyDualColour( Player, 0, 100, 255, "[CustomSpawns]", 255, 255, 255, String, Format, ... )
end
function Plugin:CreateCommands()
local function DumpSpawns( Client, DumpName)
local SpawnsTable = {}
local Spawns = {
[0] = {},
[1] = {},
[2] = {},
[3] = {},
}
local TeamNames = {
[0] = "both",
[1] = "marines",
[2] = "aliens",
[3] = "none",
}
local TechPoints = GetEntities("TechPoint")
for i = 1, #TechPoints do
local TechPoint = TechPoints[i]
local Name = Lower( TechPoint:GetLocationName() )
table.insertunique(Spawns[TechPoint.allowedTeamNumber], Name )
end
local function GetEnemySpawns( TeamNumber, TpName )
if TeamNumber > 2 then return {} end
local function filter(t, v)
for i = 1, #t do
local e = t[i]
if e == v then
table.remove(t, i)
break
end
end
return t
end
local function merge( t1, t2 )
for i = 1, #t2 do
local name = t2[i]
t1[#t1 + 1] = name
end
return t1
end
--noinspection ArrayElementZero
local spawns = table.Copy(Spawns[0]) --localize, so we don't overriding the original table
if TeamNumber < 2 then
return filter(merge( spawns, Spawns[2] ), TpName)
else
return filter(merge( spawns, Spawns[1] ), TpName)
end
end
for i = 1, #TechPoints do
local TechPoint = TechPoints[i]
local Name = Lower( TechPoint:GetLocationName() )
local SpawnEntry = {}
SpawnEntry.name = Name
SpawnEntry.team = TeamNames[ TechPoint.allowedTeamNumber ]
SpawnEntry.enemyspawns = GetEnemySpawns( TechPoint.allowedTeamNumber, Name )
SpawnsTable[ #SpawnsTable + 1 ] = SpawnEntry
end
local filename = StringFormat( "%scustomspawns/%s.json", Shine.Config.ExtensionDir, DumpName )
Shine.SaveJSONFile( SpawnsTable, filename )
self:Notify( Client, "Spawn Dump has been saved to %s!", true, filename)
end
local DumpSpawnsCommand = self:BindCommand( "sh_dumpspawns", "dumpspawns", DumpSpawns )
DumpSpawnsCommand:AddParam{ Type = "string", Optional = true, Default = StringFormat("%s_dumped", Lower( Shared.GetMapName()))}
DumpSpawnsCommand:Help( "<filename> Dumps the techpoints of this maps into a valid mapconfig file (with the given name)" )
end
function Plugin:Cleanup()
self.Spawns = nil
self.ValidAlienSpawn = nil
self.BaseClass.Cleanup( self )
self.Enabled = false
end
return Plugin |
-----------------------------------------
-- ID: 6054
-- Windstorm Schema
-- Teaches the white magic Windstorm
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(114)
end
function onItemUse(target)
target:addSpell(114)
end
|
-----------------------------------
-- Area: Gusgen Mines
-- NPC: _5ga (Lever C)
-- !pos 44 -40.561 -54.199 196
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
--local nID = npc:getID()
-- printf("id: %u", nID)
local Lever = npc:getID()
npc:openDoor(2) -- Lever animation
if (GetNPCByID(Lever-6):getAnimation() == 9) then
GetNPCByID(Lever-6):setAnimation(8)--open door C (_5g0)
GetNPCByID(Lever-5):setAnimation(9)--close door B (_5g1)
GetNPCByID(Lever-4):setAnimation(9)--close door A (_5g2)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
AddCSLuaFile()
AddCSLuaFile("sh_sounds.lua")
include("sh_sounds.lua")
SWEP.magType = "arMag"
SWEP.PrintName = "AEK-971"
if CLIENT then
SWEP.DrawCrosshair = false
SWEP.CSMuzzleFlashes = true
SWEP.IconLetter = "w"
killicon.Add( "", "", Color(255, 80, 0, 150))
SWEP.MuzzleEffect = "muzzleflash_ak47"
SWEP.PosBasedMuz = true
SWEP.ShellScale = 0.3
SWEP.ShellDelay = .02
SWEP.ShellOffsetMul = 1
SWEP.ShellPosOffset = {x = -0, y = 0, z = 0}
SWEP.ForeGripOffsetCycle_Draw = 0
SWEP.ForeGripOffsetCycle_Reload = .85
SWEP.ForeGripOffsetCycle_Reload_Empty = .85
SWEP.SightWithRail = true
SWEP.DisableSprintViewSimulation = false
SWEP.SnapToIdlePostReload = true
SWEP.EffectiveRange_Orig = 80.3 * 39.37
SWEP.DamageFallOff_Orig = .33
SWEP.BoltBone = "slide"
SWEP.BoltBonePositionRecoverySpeed = 50
SWEP.BoltShootOffset = Vector(-2, 0, 0)
SWEP.IronsightPos = Vector(-2.66, -1.6667, 0.38)
SWEP.IronsightAng = Vector(0.1, 0.6, 0)
SWEP.CSGOACOGPos = Vector(-2.744, -2.5, -0.96)
SWEP.CSGOACOGAng = Vector(0, 0, 0)
SWEP.FAS2AimpointPos = Vector(-2.719, -2.5, -0.848)
SWEP.FAS2AimpointAng = Vector(0, 0, 0)
SWEP.EoTech553Pos = Vector(-2.725, -2.5, -1.056)
SWEP.EoTech553Ang = Vector(0, 0, 0)
SWEP.MicroT1Pos = Vector(-2.737, -2.5, -0.805)
SWEP.MicroT1Ang = Vector(0, 0, 0)
SWEP.KR_CMOREPos = Vector(-2.74, -2.5, -0.95)
SWEP.KR_CMOREAng = Vector(0, 0, 0)
SWEP.PSOPos = Vector(-2.5813, 0.5, -0.114)
SWEP.PSOAng = Vector(0, 0, 0)
SWEP.ShortDotPos = Vector(-2.7323, -2.5, -0.876)
SWEP.ShortDotAng = Vector(0, 0, 0)
SWEP.KobraPos = Vector(-2.695, -2.5, -0.15)
SWEP.KobraAng = Vector(0, 0, 0)
SWEP.AlternativePos = Vector(-0.5556, -0.4, -0.5556)
SWEP.AlternativeAng = Vector(0, 0, 0)
SWEP.SprintPos = Vector(0.5556, -0.5556, 0.5556)
SWEP.SprintAng = Vector(-30, 34, -22)
SWEP.BackupSights = {["md_acog"] = {[1] = Vector(-1.12, -1, -.73), [2] = Vector(0, 0, 0)}}
SWEP.CustomizationMenuScale = 0.024
SWEP.ViewModelMovementScale = 1
SWEP.AttachmentModelsVM = {
["md_uecw_csgo_acog"] = { type = "Model", model = "models/gmod4phun/csgo/eq_optic_acog.mdl", bone = "Plane02", rel = "", pos = Vector(-5.7, 0.019, -0.47), angle = Angle(0, 0, 0), size = Vector(0.649, 0.649, 0.649), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_fas2_aimpoint"] = { type = "Model", model = "models/c_fas2_aimpoint.mdl", bone = "Plane02", rel = "", pos = Vector(1.557, 0.019, 1.85), angle = Angle(0, 0, 0), size = Vector(0.899, 0.899, 0.899), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["odec3d_cmore_kry"] = { type = "Model", model = "models/weapons/krycek/sights/odec3d_cmore_reddot.mdl", bone = "Plane02", rel = "", pos = Vector(-0.519, 0.109, 2.539), angle = Angle(0, 0, 0), size = Vector(0.209, 0.209, 0.209), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_pso1"] = { type = "Model", model = "models/cw2/attachments/pso.mdl", bone = "Plane02", rel = "", pos = Vector(-4.5, 0, -1), angle = Angle(0, -90, 0), size = Vector(0.649, 0.649, 0.649), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_pbs12"] = { type = "Model", model = "models/cw2/attachments/pbs1.mdl", bone = "Plane02", rel = "", pos = Vector(17, 0.239, -0.65), angle = Angle(0, -90, 0), size = Vector(0.699, 0.699, 0.699), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_microt1kh"] = { type = "Model", model = "models/cw2/attachments/microt1.mdl", bone = "Plane02", rel = "", pos = Vector(-0.801, 0.035, 2.569), angle = Angle(0, -90, 0), size = Vector(0.3, 0.3, 0.3), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_fas2_eotech"] = { type = "Model", model = "models/c_fas2_eotech.mdl", bone = "Plane02", rel = "", pos = Vector(1.957, 0.025, 2.059), angle = Angle(0, 0, 0), size = Vector(0.85, 0.85, 0.85), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_rail"] = { type = "Model", model = "models/wystan/attachments/akrailmount.mdl", bone = "Plane02", rel = "", pos = Vector(-0.601, 0.259, 0.8), angle = Angle(0, 90, 0), size = Vector(0.899, 0.899, 0.899), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_schmidt_shortdot"] = { type = "Model", model = "models/cw2/attachments/schmidt.mdl", bone = "Plane02", rel = "", pos = Vector(-4.676, 0.3, -1.53), angle = Angle(0, 0, 0), size = Vector(0.699, 0.699, 0.699), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_kobra"] = { type = "Model", model = "models/cw2/attachments/kobra.mdl", bone = "Plane02", rel = "", pos = Vector(-0.519, -0.371, -1.3), angle = Angle(0, -90, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_foregrip"] = { type = "Model", model = "models/wystan/attachments/foregrip1.mdl", bone = "Plane02", rel = "", pos = Vector(-1.9, 0.5, -2.3), angle = Angle(0, 90, 0), size = Vector(0.6, 0.6, 0.6), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.ForeGripHoldPos = {
["Left_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-1.111, -18.889, -16.667) },
["Left_L_Arm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-16.667, 12.222, 72.222) },
["Left_U_Arm"] = { scale = Vector(1, 1, 1), pos = Vector(-4.259, 1.296, 2.778), angle = Angle(-16.667, 5.556, 3.332) }}
SWEP.ACOGAxisAlign = {right = 0, up = 0, forward = 0}
SWEP.SchmidtShortDotAxisAlign = {right = 0, up = 0, forward = 0}
SWEP.PSO1AxisAlign = {right = 0, up = 0, forward = 90}
end
SWEP.MuzzleVelocity = 850 -- in meter/s
SWEP.LuaViewmodelRecoil = true
SWEP.CanRestOnObjects = true
SWEP.Attachments = {[3] = {header = "Sight", offset = {450, -400}, atts = {"md_microt1kh","md_kobra","odec3d_cmore_kry","md_fas2_eotech","md_fas2_aimpoint", "md_schmidt_shortdot", "md_uecw_csgo_acog", "md_pso1"}},
[2] = {header = "Barrel", offset = {-50, -450}, atts = {"md_pbs12"}},
[1] = {header = "Handguard", offset = {-400, -150}, atts = {"md_foregrip"}},
["+reload"] = {header = "Ammo", offset = {-450, 250}, atts = {"am_magnum", "am_matchgrade"}}}
SWEP.Animations = {fire = {"shoot3", "shoot2", "shoot1"},
reload = "reload",
idle = "idle",
draw = "draw"}
SWEP.Sounds = { draw = {{time = .2, sound = "AEK.Draw"}},
reload = {[1] = {time = .6, sound = "AEK.Clipout"},
[2] = {time = 1, sound = "AEK.Clipin"},
[3] = {time = 2, sound = "AEK.Boltpull"}}}
SWEP.HoldBoltWhileEmpty = false
SWEP.DontHoldWhenReloading = true
SWEP.LuaVMRecoilAxisMod = {vert = .75, hor = 1.25, roll = .35, forward = .25, pitch = 1.25}
SWEP.SpeedDec = 35
SWEP.Slot = 3
SWEP.SlotPos = 0
SWEP.NormalHoldType = "ar2"
SWEP.RunHoldType = "passive"
SWEP.FireModes = {"auto", "3burst", "semi"}
SWEP.Base = "cw_base"
SWEP.Category = "CW 2.0 - Rifles"
SWEP.Author = "Khris"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.FireMoveMod = 1
SWEP.OverallMouseSens = .85
SWEP.ViewModelFOV = 80
SWEP.AimViewModelFOV = 75
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/khrcw2/v_rif_aek97.mdl"
SWEP.WorldModel = "models/khrcw2/w_rif_aek97.mdl"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.ClipSize = 30
SWEP.Primary.DefaultClip = 30
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "5.45x39MM"
SWEP.FireDelay = 60/800
SWEP.FireSound = "AEK.FIRE"
SWEP.FireSoundSuppressed = "AEK.SUPFIRE"
SWEP.Recoil = 1.15
SWEP.HipSpread = 0.050
SWEP.AimSpread = 0.0035
SWEP.VelocitySensitivity = 1.8
SWEP.MaxSpreadInc = 0.060
SWEP.SpreadPerShot = 0.007
SWEP.SpreadCooldown = 0.15
SWEP.Shots = 1
SWEP.Damage = 31
SWEP.DeployTime = 1
SWEP.RecoilToSpread = .8
SWEP.ReloadSpeed = 1
SWEP.ReloadTime = 2.7
SWEP.ReloadTime_Empty = 2.7
SWEP.ReloadHalt = 2.7
SWEP.Offset = {
Pos = {
Up = 1,
Right = 0,
Forward = 0,
},
Ang = {
Up = 0,
Right = -10,
Forward = 180,
}
}
function SWEP:DrawWorldModel( )
local hand, offset, rotate
local pl = self:GetOwner()
if IsValid( pl ) then
local boneIndex = pl:LookupBone( "ValveBiped.Bip01_R_Hand" )
if boneIndex then
local pos, ang = pl:GetBonePosition( boneIndex )
pos = pos + ang:Forward() * self.Offset.Pos.Forward + ang:Right() * self.Offset.Pos.Right + ang:Up() * self.Offset.Pos.Up
ang:RotateAroundAxis( ang:Up(), self.Offset.Ang.Up)
ang:RotateAroundAxis( ang:Right(), self.Offset.Ang.Right )
ang:RotateAroundAxis( ang:Forward(), self.Offset.Ang.Forward )
self:SetRenderOrigin( pos )
self:SetRenderAngles( ang )
self:DrawModel()
end
else
self:SetRenderOrigin( nil )
self:SetRenderAngles( nil )
self:DrawModel()
end
end
SWEP.ReloadHalt_Empty = 2.7
function SWEP:IndividualThink()
self.EffectiveRange = 80.3 * 39.37
self.DamageFallOff = .33
if self.ActiveAttachments.md_pbs12 then
self.EffectiveRange = ((self.EffectiveRange - 20.075 * 39.37))
self.DamageFallOff = ((self.DamageFallOff + .0825))
end
if self.ActiveAttachments.am_matchgrade then
self.EffectiveRange = ((self.EffectiveRange + 12.045 * 39.37))
self.DamageFallOff = ((self.DamageFallOff - .0495))
end
end |
local core = require "sys.core"
local json = require "sys.json"
local zproto = require "zproto"
local assert = assert
local pairs = pairs
local match = string.match
local tonumber = tonumber
local lprint = core.log
local M = {}
local role_count
local role_rpc = {}
function M.join(conns, count)
if not role_count then
role_count = count
else
assert(role_count == count)
end
for i = 1, count do
local rpc = conns[i]
if rpc then
role_rpc[i] = rpc
end
end
end
function M.call(uid, cmd, req)
local rpc = role_rpc[uid % role_count + 1]
if not rpc then
return nil, "not ready"
end
return rpc:call(cmd, req)
end
function M.online(uid, slot)
local r = role_rpc[uid % role_count + 1]
local ack, err = r:call("online_c", {
uid = uid, slot = slot
})
if not ack then
lprint("[agent.role] online uid", uid, "err", err)
return nil
end
return ack
end
function M.offline(uid, slot)
local r = role_rpc[uid % role_count + 1]
local ack, err = r:call("offline_c", {
uid = uid, slot = slot
})
if not ack then
lprint("[agent.role] online_c uid", uid, "err", err)
return false
end
return true
end
function M.isready()
if not role_count then
return false
end
for i = 1, role_count do
if not role_rpc[i] then
return false
end
end
return true
end
function M.capacity()
return role_count or 0
end
return M
|
object_tangible_smuggler_contraband_contraband_5 = object_tangible_smuggler_contraband_shared_contraband_5:new {
}
ObjectTemplates:addTemplate(object_tangible_smuggler_contraband_contraband_5, "object/tangible/smuggler/contraband/contraband_5.iff")
|
require "dialog"
require "character"
local dialog = Dialog()
--*******************
-- Sprites
--*******************
local cop_Sprite = CharSprite()
cop_Sprite.age = 45
cop_Sprite.imgPath = "res/characters/cop.png"
cop_Sprite.spriteImg = love.graphics.newImage(cop_Sprite.imgPath)
cop_Sprite.spritename = "BobbySmith"
local cop_Character = Character()
cop_Character.charsprite = cop_Sprite
cop_Character.designation = "Mr."
cop_Character.firstName = "Bobby"
cop_Character.lastName = "Smith"
--*******************
-- BACKGROUND
--*******************
local imgFolder = "res/scenes/inside_bar/"
dialog.spriteImg = love.graphics.newImage(imgFolder .. "bar01.png")
--*******************
-- TEXT & CHARACTER
--*******************
-- the textes and the character name are defined by in a DialogBit
dialog.dialogBits = {
DialogBit(0, nil, "\n11:35 PM\nIn some bar.[function:WAIT(2)][function:TEXTSPEED(50)] We picked film noir remember.[function:WAIT(1)][function:TEXTSPEED(30)]\nSo obviously our main character is a drunkar.", 5, "center"),
DialogBit(0, nil, "\nThe gameplay itself isn't very deep so far, so instead we thought 'let's show them our dialog system, wow, much interest, very original, such good job guys'.", 30, "center"),
DialogBit(2, nil, "[function:WAIT(2)]Detective:\nBarman... Another round.", 20, "left", "barAmbiance"),
DialogBit(1, nil, "Barman:\nWe will be closing soon. You should go home now.", 20, "left"),
DialogBit(2, nil, "Detective:\nOne last round, man. And off I go.", 20, "left"),
DialogBit(2, nil, "Detective:\nI can't really afford more anyways...", 20, "left"),
DialogBit(1, nil, "[function:SLAPSCREEN]Familiar voice:\nHey, come on detective, this is no time for alcoholic coma", 35, "left"),
DialogBit(2, cop_Character, "[function:WAIT(1)]Detective:\nHmmf, Smith, you here...", 10, "left"),
DialogBit(1, cop_Character, "Bobby Smith:\nI thought I'd keep an eye on you.", 35, "left"),
DialogBit(1, cop_Character, "Bobby Smith:\nYou should go home, the case won't work on itself.", 35, "left"),
DialogBit(2, cop_Character, "Detective:\nBobby, Bobby, sweet little Bobby", 10, "left"),
DialogBit(2, cop_Character, "[function:HARDSLAPSCREEN]Detective:\nThey dropped the case! I'm done. We will never find the bastard who... who...", 50, "left"),
DialogBit(1, cop_Character, "Bobby Smith:\nCalm down, Detective. We will figure that out. Tomorrow is another day", 35, "left")
}
return dialog
|
--[[
:Timestamp: 2015-09-09 03:15:49 +0000 UTC
:Type: mysql.slow-query
:Hostname: app1.gamesales3
:Pid: 0
:Uuid: 87303593-3a61-4a6f-ab87-675cae0b0533
:Logger: slow_input
:Payload: SELECT * FROM seo WHERE url = '/app/acct/17/104' LIMIT 0, 1;
:EnvVersion:
:Severity: 7
:Fields:
| name:"Rows_examined" type:double value:21
| name:"Query_time" type:double value:0.000146 representation:"s"
| name:"Rows_sent" type:double value:1
| name:"Lock_time" type:double value:4.3e-05 representation:"s"
]]--
--require "math"
--require "string"
require "os"
local INT = 2
local DOUBLE = 3
local startup = os.time() * 1e9
local ready = false
local count = 0
local sum_query_time = 0.0 -- micro second
function process_message ()
if not ready and read_message("Timestamp") < startup then
return 0
else
ready = true
end
local query = read_message("Fields[Query_time]")
count = count + 1
sum_query_time = sum_query_time + (query * 1000)
return 0
end
function timer_event(ns)
if not ready then
return
end
local avg_query_time = 0
if count > 0 then
avg_query_time = sum_query_time / count
end
local msg = {
Type = "mysql.slow-query.stat",
Payload = "",
Fields = {
{name="mysql_slow_count", value=count, value_type=INT, representation="ts"},
{name="mysql_slow_avg_query", value=avg_query_time, value_type=DOUBLE, representation="ms"}
}
}
inject_message(msg)
count = 0
sum_query_time = 0.0
end
|
local ParserContext = require('erde.ParserContext')
local constants = require('erde.constants')
local rules = require('erde.rules')
-- -----------------------------------------------------------------------------
-- CompilerContext
-- -----------------------------------------------------------------------------
local CompilerContext = {}
local CompilerContextMT = { __index = CompilerContext }
for ruleName, compiler in pairs(rules.compile) do
CompilerContext[ruleName] = compiler
end
function CompilerContext:reset()
self.tmpNameCounter = 1
end
function CompilerContext:compile(node)
if type(node) ~= 'table' or not rules.compile[node.ruleName] then
-- TODO
error('No node compiler for ' .. require('inspect')(node))
end
return rules.compile[node.ruleName](self, node)
end
-- -----------------------------------------------------------------------------
-- Compile Helpers
-- -----------------------------------------------------------------------------
function CompilerContext:newTmpName()
self.tmpNameCounter = self.tmpNameCounter + 1
return ('__ERDE_TMP_%d__'):format(self.tmpNameCounter)
end
function CompilerContext:compileBinop(op, lhs, rhs)
if op.tag == 'nc' then
local ncTmpName = self:newTmpName()
return table.concat({
'(function()',
('local %s = %s'):format(ncTmpName, lhs),
'if ' .. ncTmpName .. ' ~= nil then',
'return ' .. ncTmpName,
'else',
'return ' .. rhs,
'end',
'end)()',
}, '\n')
elseif op.tag == 'or' then
return table.concat({ lhs, ' or ', rhs })
elseif op.tag == 'and' then
return table.concat({ lhs, ' and ', rhs })
elseif op.tag == 'bor' then
return _VERSION:find('5.[34]') and table.concat({ lhs, ' | ', rhs })
or ('require("bit").bor(%s, %s)'):format(lhs, rhs)
elseif op.tag == 'bxor' then
return _VERSION:find('5.[34]') and table.concat({ lhs, ' ~ ', rhs })
or ('require("bit").bxor(%s, %s)'):format(lhs, rhs)
elseif op.tag == 'band' then
return _VERSION:find('5.[34]') and table.concat({ lhs, ' & ', rhs })
or ('require("bit").band(%s, %s)'):format(lhs, rhs)
elseif op.tag == 'lshift' then
return _VERSION:find('5.[34]') and table.concat({ lhs, ' << ', rhs })
or ('require("bit").lshift(%s, %s)'):format(lhs, rhs)
elseif op.tag == 'rshift' then
return _VERSION:find('5.[34]') and table.concat({ lhs, ' >> ', rhs })
or ('require("bit").rshift(%s, %s)'):format(lhs, rhs)
elseif op.tag == 'intdiv' then
return _VERSION:find('5.[34]') and table.concat({ lhs, ' // ', rhs })
or ('math.floor(%s / %s)'):format(lhs, rhs)
else
return table.concat({ lhs, op.token, rhs }, ' ')
end
end
function CompilerContext:compileOptChain(node)
local chain = self:compile(node.base)
local optSubChains = {}
for i, chainNode in ipairs(node) do
if chainNode.optional then
optSubChains[#optSubChains + 1] = chain
end
local newSubChainFormat
if chainNode.variant == 'dotIndex' then
chain = ('%s.%s'):format(chain, chainNode.value)
elseif chainNode.variant == 'bracketIndex' then
-- Space around brackets to avoid long string expressions
-- [ [=[some string]=] ]
chain = ('%s[ %s ]'):format(chain, self:compile(chainNode.value))
elseif chainNode.variant == 'functionCall' then
local hasSpread = false
for i, arg in ipairs(chainNode.value) do
if arg.ruleName == 'Spread' then
hasSpread = true
break
end
end
if hasSpread then
local spreadFields = {}
for i, arg in ipairs(chainNode.value) do
spreadFields[i] = arg.ruleName == 'Spread' and arg
or { value = self:compile(expr) }
end
chain = ('%s(%s(%s))'):format(
chain,
_VERSION:find('5.1') and 'unpack' or 'table.unpack',
self:Spread(spreadFields)
)
else
local args = {}
for i, arg in ipairs(chainNode.value) do
args[#args + 1] = self:compile(arg)
end
chain = chain .. '(' .. table.concat(args, ',') .. ')'
end
elseif chainNode.variant == 'method' then
chain = chain .. ':' .. chainNode.value
end
end
return { optSubChains = optSubChains, chain = chain }
end
-- -----------------------------------------------------------------------------
-- Return
-- -----------------------------------------------------------------------------
return function()
return setmetatable({
tmpNameCounter = 1,
}, CompilerContextMT)
end
|
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