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local augroup = vim.api.nvim_create_augroup local auto_cmd = vim.api.nvim_create_autocmd local group_general_settings = augroup("_general_settings", { clear = true }) -- Q to close auto_cmd("FileType", { command = "nnoremap <silent> <buffer> q :close<CR>", pattern = { "qf", "help", "man", "lspinfo" }, group = group_general_settings, }) -- Global formatoptions auto_cmd("BufEnter", { command = "set formatoptions=tcrnj", group = group_general_settings, })
include('organizer-lib') function get_sets() sets.JA = {} sets.JA.Berserk = {body="Pumm. Lorica +1", back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}, feet="Agoge Calligae +1"} sets.JA.Aggressor = {head="Pumm. Mask +1", body="Agoge Lorica +1"} sets.JA.Warcry = {head="Agoge Mask +1"} sets.JA['Blood Rage'] = {body="Boii Lorica +1"} sets.JA['Mighty Strikes'] = {hands="Agoge Mufflers +1"} sets.JA.Tomahawk = {ammo="Thr. Tomahawk",feet="Agoge Calligae +1"} sets.JA.Provoke = sets.Enmity sets.TP = {} TP_mode = 'Acc' sets.TP.Ragnarok = {main="Ragnarok"} sets.TP.Ukonvasara = {main="Ukonvasara"} sets.TP.Normal = { sub="Bloodrain Strap", ammo="Ginsen", head="Flam. Zucchetto +1", body="Flamma Korazin +1", hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}}, legs="Jokushu Haidate",--{ name="Odyssean Cuisses", augments={'Attack+30','"Dbl.Atk."+5','AGI+6','Accuracy+10',}}, feet="Boii Calligae +1", neck="Lissome Necklace", waist="Windbuffet Belt +1", left_ear="Telos Earring", right_ear="Brutal Earring", left_ring="Petrov Ring", right_ring="Rajas Ring", back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}, } sets.TP.Acc = { ammo="Seeth. Bomblet +1", head="Flam. Zucchetto +1", body="Flamma Korazin +1", hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}}, legs="Jokushu Haidate", feet="Flam. Gambieras +1", neck="Combatant's Torque", waist="Grunfeld Rope", left_ear="Cessance Earring", right_ear="Telos Earring", left_ring="Ramuh Ring +1", right_ring="Rajas Ring", back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}, } sets.TP.DT = sets.DT sets.Enmity = { ammo="Iron Gobbet", head="Pummeler's Mask +1", body="Yorium Cuirass", hands={ name="Yorium Gauntlets", augments={'Mag. Evasion+8','Enmity+10','Phys. dmg. taken -4%',}}, legs={ name="Odyssean Cuisses", augments={'Attack+9','Enmity+8',}}, feet={ name="Eschite Greaves", augments={'HP+80','Enmity+7','Phys. dmg. taken -4',}}, neck="Unmoving Collar +1", waist="Goading Belt", left_ear="Trux Earring", right_ear="Pluto's Pearl", left_ring="Eihwaz Ring", right_ring="Provocare Ring", back="Impassive Mantle", } sets.FC = { ammo="Impatiens", body={ name="Odyss. Chestplate", augments={'"Fast Cast"+6'}}, hands="Leyline Gloves", feet={ name="Odyssean Greaves", augments={'Accuracy+17','"Fast Cast"+6','Attack+13',}}, neck="Orunmila's Torque", left_ear="Loquac. Earring", right_ear="Enchanter Earring +1", left_ring="Rahab Ring", right_ring="Weather. Ring +1", } sets.WS = {} sets.WS['Raging Rush'] = { sub="Bloodrain Strap", ammo="Yetshila", head={ name="Lustratio Cap +1", augments={'INT+35','STR+8','DEX+8',}}, body="Flamma Korazin +1", hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}}, legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}}, feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}}, neck="Fotia Gorget", waist="Metalsinger Belt", left_ear="Brutal Earring", right_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}}, left_ring="Begrudging Ring", right_ring="Ifrit Ring +1", back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}, } sets.WS["Ukko's Fury"] = { sub="Bloodrain Strap", ammo="Yetshila", head={ name="Lustratio Cap +1", augments={'INT+35','STR+8','DEX+8',}}, body="Flamma Korazin +1", hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}}, legs={ name="Valor. Hose", augments={'Accuracy+27','Crit. hit damage +5%','DEX+3',}}, feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}}, neck="Fotia Gorget", waist="Windbuffet Belt +1", left_ear="Brutal Earring", right_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}}, left_ring="Begrudging Ring", right_ring="Ifrit Ring +1", back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}}, } sets.WS["Fell Cleave"] = { ammo="Seeth. Bomblet +1", head={ name="Lustratio Cap +1", augments={'INT+35','STR+8','DEX+8',}}, body="Sulevia's Plate. +1", hands={ name="Odyssean Gauntlets", augments={'Attack+23','"Dbl.Atk."+5','STR+9','Accuracy+15',}}, legs="Sulevi. Cuisses +1", feet={ name="Lustra. Leggings +1", augments={'HP+65','STR+15','DEX+15',}}, neck="Fotia Gorget", waist="Fotia Belt", left_ear="Ishvara Earring", right_ear="Brutal Earring", left_ring="Ifrit Ring +1", right_ring="Rajas Ring", back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Weapon skill damage +10%',}}, } sets.WS.Resolution = { ammo="Seeth. Bomblet +1", head={ name="Argosy Celata +1", augments={'STR+12','DEX+12','Attack+20',}}, body="Flamma Korazin +1", hands={ name="Argosy Mufflers +1", augments={'STR+12','DEX+12','Attack+20',}}, legs={ name="Argosy Breeches +1", augments={'STR+12','DEX+12','Attack+20',}}, feet={ name="Argosy Sollerets +1", augments={'STR+12','DEX+12','Attack+20',}}, neck="Fotia Gorget", waist="Fotia Belt", right_ear="Telos Earring", left_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}}, left_ring="Rajas Ring", right_ring="Apate Ring", back={ name="Cichol's Mantle", augments={'STR+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}, Gavialis = S{'Lightsday','Earthsday','Windsday','Firesday','Lightningsday'}, } sets.WS.Gavialis = {head="Gavialis Helm"} sets.Idle = { ammo="Staunch Tathlum", head="Sulevia's Mask +1", body="Sulevia's Plate. +1", hands={ name="Odyssean Gauntlets", augments={'Attack+29','Damage taken-4%','AGI+3',}}, legs="Sulevi. Cuisses +1", feet="Hermes' Sandals +1", neck="Loricate Torque +1", waist="Flume Belt +1", left_ear="Genmei Earring", right_ear="Etiolation Earring", left_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}}, right_ring="Defending Ring", back="Impassive Mantle", } sets.DT = { ammo="Staunch Tathlum", head="Sulevia's Mask +1", body="Sulevia's Plate. +1", hands="Souveran Handschuhs +1", legs="Sulevi. Cuisses +1", feet={ name="Souveran Schuhs +1", augments={'HP+105','Enmity+9','Potency of "Cure" effect received +15%',}}, neck="Loricate Torque +1", waist="Flume Belt +1", left_ear="Genmei Earring", right_ear="Etiolation Earring", left_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -6%','Magic dmg. taken -5%',}}, right_ring="Defending Ring", back="Impassive Mantle", } sets.TP.DT = sets.DT send_command('input /macro book 6;wait .1;input /macro set 2') end function precast(spell) if spell.cast_time then equip(sets.FC) end end function midcast(spell) if sets.JA[spell.english] then equip(sets.JA[spell.english]) elseif sets.WS[spell.english] then equip(sets.WS[spell.english]) if sets.WS[spell.english].Gavialis and sets.WS[spell.english].Gavialis[world.day] then equip(sets.WS.Gavialis) end end end function aftercast(spell) if player.status == 'Engaged' then equip(sets.TP[TP_mode]) else equip(sets.Idle) end end function status_change(new,old) if T{'Idle','Resting'}:contains(new) then equip(sets.Idle) elseif new == 'Engaged' then equip(sets.TP[TP_mode]) end end function self_command(command) if command == 'DT' then equip(sets.DT) elseif command == 'TP' then if TP_mode=="Acc" then TP_mode="Normal" elseif TP_mode=="Normal" then TP_mode="DT" elseif TP_mode=="DT" then TP_mode='Acc' end windower.add_to_chat('TP mode is now: '..TP_mode) equip(sets.TP[TP_mode]) end end
ITEM.name = "Glenfiddich Whisky, 700ml" ITEM.description = "A bottle with a clear golden yellow substance inside." ITEM.longdesc = "Matured for at least 12 years in American and Spanish oak casks, this single malt Scotch whisky possesses Glenfiddich’s signature sweet and fruity essence, this single malt lingers with an aroma of pear and notes of butterscotch, cream and malt, dwelling on the palate with a subtle oak flavour. Glenfiddich 12 Year Old has been crafted to endure a long, smooth and mellow finish, ensuring it is always easily enjoyed." ITEM.model = "models/weapons4/w_kona2.mdl" ITEM.price = 3200 ITEM.width = 1 ITEM.height = 2 ITEM.weight = 0.230 ITEM.flatweight = 0.220 ITEM.thirst = -17 ITEM.quantity = 3 ITEM.isDrink = true ITEM.alcohol = 20 ITEM.addictionStrongAlcohol = true ITEM.sound = "stalkersound/inv_flask.mp3" ITEM.img = ix.util.GetMaterial("vgui/hud/items/drink/spirit_3.png") function ITEM:PopulateTooltipIndividual(tooltip) ix.util.PropertyDesc(tooltip, "Strong Alcohol", Color(64, 224, 208)) end ITEM:Hook("use", function(item) item.player:EmitSound(item.sound or "items/battery_pickup.wav") item.player:AddBuff("buff_radiationremoval", 10, { amount = 0.85 }) item.player:GetCharacter():SatisfyAddictions("ExpensiveAlcohol") ix.chat.Send(item.player, "iteminternal", "takes a swig of their "..item.name..".", false) end) ITEM:DecideFunction()
-- BankFrame.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 10/17/2019, 6:42:42 PM ---- LUA local select = select ---- WOW local CloseBankFrame = CloseBankFrame ---@type ns local ns = select(2, ...) local ContainerFrame = ns.UI.ContainerFrame ---@type tdBag2Bank local BankFrame = ns.Addon:NewClass('UI.BankFrame', ContainerFrame) function BankFrame:OnHide() if not self.updatingManaged then CloseBankFrame() end ContainerFrame.OnHide(self) end
cpu = require('cpu'):new() bit = require('bit') function love.load(arg) -- Load the rom specified by the first command line argument after the program name cpu:read_rom(arg[2]) end local dt2 = 0 function love.update(dt) local opcode = cpu:read_instruction() --print("0x" .. bit.tohex(cpu.program_counter-2, 3) .. " opcode: 0x" .. bit.tohex(opcode, 4)) cpu:run_instruction(opcode) --cpu:print_state() --cpu:dump_screen() --cpu:print_keys() --print("fps", 1/dt) -- The cpu and delay timers should decrease by 1 at a rate of 60Hz dt2 = dt2 + dt if dt2 > 1/60 then dt2 = 0 if cpu.delay_timer > 0 then cpu.delay_timer = cpu.delay_timer - 1 end if cpu.sound_timer > 0 then cpu.sound_timer = cpu.sound_timer - 1 end end end function love.draw() local scale_x = 16 local scale_y = 16 for i=1,#cpu.screen_buffer do local x = (i-1) % 64 local y = math.floor((i-1)/64) local pixel = cpu.screen_buffer[i] if pixel == 1 then love.graphics.setColor(255,255,255) else love.graphics.setColor(0,0,0) end love.graphics.rectangle('fill', x*scale_x, y*scale_y, scale_x, scale_y) end end function love.keypressed(key, scancode, isrepeat) --print("--- Keypressed: ", key, scancode) if key == '0' then cpu:key_pressed(0x0) elseif key == '1' then cpu:key_pressed(0x1) elseif key == '2' then cpu:key_pressed(0x2) elseif key == '3' then cpu:key_pressed(0x3) elseif key == '4' then cpu:key_pressed(0x4) elseif key == '5' then cpu:key_pressed(0x5) elseif key == '6' then cpu:key_pressed(0x6) elseif key == '7' then cpu:key_pressed(0x7) elseif key == '8' then cpu:key_pressed(0x8) elseif key == '9' then cpu:key_pressed(0x9) elseif key == 'a' then cpu:key_pressed(0xa) elseif key == 'b' then cpu:key_pressed(0xb) elseif key == 'c' then cpu:key_pressed(0xc) elseif key == 'd' then cpu:key_pressed(0xd) elseif key == 'e' then cpu:key_pressed(0xe) elseif key == 'f' then cpu:key_pressed(0xf) end end function love.keyreleased(key, scancode, isrepeat) --print("--- Keyreleased: ", key, scancode) if key == '0' then cpu:key_released(0x0) elseif key == '1' then cpu:key_released(0x1) elseif key == '2' then cpu:key_released(0x2) elseif key == '3' then cpu:key_released(0x3) elseif key == '4' then cpu:key_released(0x4) elseif key == '5' then cpu:key_released(0x5) elseif key == '6' then cpu:key_released(0x6) elseif key == '7' then cpu:key_released(0x7) elseif key == '8' then cpu:key_released(0x8) elseif key == '9' then cpu:key_released(0x9) elseif key == 'a' then cpu:key_released(0xa) elseif key == 'b' then cpu:key_released(0xb) elseif key == 'c' then cpu:key_released(0xc) elseif key == 'd' then cpu:key_released(0xd) elseif key == 'e' then cpu:key_released(0xe) elseif key == 'f' then cpu:key_released(0xf) end end
require "source/utilities/queue" -- TODO: is this a good name for this class? CircularQueue = flower.class(Queue) function CircularQueue:init(size, ...) Queue.init(self, ...) self.maxSize = size end function CircularQueue:push(...) Queue.push(self, ...) while self:size() > self.maxSize do self:pop() end end
require("utility") if _VERSION ~= "Lua 5.1" then loadstring = load end describe("serialize", function() it("serializes a basic string", function() local res = serialize('hello') assert.equal('[[hello]]', res) end) it("serializes a string that includes ]]", function() local res = serialize('he]]o') assert.equal('[=[he]]o]=]', res) end) it("serializes an array of primitives", function() local res = serialize({'hello', 'happy', 'people', 'everywhere', 42, false}) assert.equal('{[[hello]],[[happy]],[[people]],[[everywhere]],42,false}', res) end) it("serializes a pretty array", function() local res = serialize({'hello', 'happy', 'people', 'everywhere', 42, false}, {pretty = true}) assert.equal([=[{ [[hello]], [[happy]], [[people]], [[everywhere]], 42, false }]=], res) end) it("serializes a simple key value table", function() local test_tbl = {foo='bar', [true]='candy', bar=42} local res = serialize(test_tbl) local res_tbl = loadstring_envcall("return " .. res)({}) assert.same(test_tbl, res_tbl) end) it("serializes a nested table", function() local test_tbl = {foo='bar', bar={hello='world'}} local res = serialize(test_tbl) local res_tbl = loadstring_envcall("return " .. res)({}) assert.same(test_tbl, res_tbl) end) it("serializes a table with nested keys", function() local test_tbl = {[{hello='world'}] = true, [1] = 'tree'} local res = serialize(test_tbl) local res_tbl = loadstring_envcall("return " .. res)({}) local found_tbl = false for k, _ in pairs(res_tbl) do if type(k) == 'table' then assert.same({hello='world'}, k) found_tbl = true break end end if not found_tbl then assert("table key not found") end assert.equals(test_tbl[1], res_tbl[1]) end) it("respects max_depth if set", function() local test_tbl = {[{hello='world'}] = true, [1] = 'tree'} local res = serialize(test_tbl, {max_depth=1}) assert.has.match('{...}', res, nil, true) res = serialize(test_tbl, {max_depth=2}) assert.has_no.match('{...}', res, nil, true) end) it("detects cycles", function() local test_tbl = {[{hello='world'}] = true, [1] = 'tree'} test_tbl[2] = test_tbl local res = serialize(test_tbl, {detect_cycles=true}) assert.has.match('<reference loop>', res, nil, true) end) it("doesn't report cycles with only max_depth", function() local test_tbl = {[{hello='world'}] = true, [1] = 'tree'} test_tbl[2] = test_tbl local res = serialize(test_tbl, {max_depth=4}) assert.has_no.match('<reference loop>', res, nil, true) assert.has.match('{...}', res, nil, true) end) end) describe("array_join", function() it("joins a basic array of numbers to a comma separated string", function() local res = array_join({5,3,1,0}) assert.equals("5,3,1,0", res) end) it("joins a string array with custom separator", function() local res = array_join({"a"," long"," hard","able"}," very") assert.equals("a very long very hard veryable", res) end) it("converts a non-table to a string", function() local res = array_join(1) assert.equals("1", res) end) end)
local function lol(gfx) local items = newItemList() items:add(newEItem('score',17,18,gfx)) items:add(newEItem('score',38,15,gfx)) items:add(newEItem('shroom',47,15,gfx)) items:add(newEItem('goal',47,28,gfx)) items:add(newEItem('spawn',8,14,gfx)) items:add(newEItem('score',17,12,gfx)) items:add(newEItem('shroom',15,15,gfx)) local decs = {} decs[1] = {2, 8, 15} decs[2] = {2, 11, 15} decs[3] = {2, 13, 15} decs[4] = {2, 15, 15} decs[5] = {2, 16, 12} decs[6] = {2, 19, 12} decs[7] = {2, 20, 14} decs[8] = {2, 19, 18} decs[9] = {2, 16, 18} decs[10] = {2, 30, 14} decs[11] = {2, 28, 15} decs[12] = {2, 24, 15} decs[13] = {2, 22, 15} decs[14] = {2, 23, 22} decs[15] = {2, 36, 15} decs[16] = {2, 40, 15} decs[17] = {2, 48, 15} decs[18] = {2, 38, 10} decs[19] = {2, 50, 10} decs[20] = {2, 35, 10} decs[21] = {2, 45, 28} local nmys = {} nmys[1] = {1, 25, 15} nmys[2] = {1, 27, 15} local lvl = {} lvl[1] = {} lvl[2] = {} lvl[3] = {} lvl[4] = {} lvl[5] = {} lvl[6] = {} lvl[6][22] = 1 lvl[6][23] = 4 lvl[6][24] = 4 lvl[6][25] = 4 lvl[6][26] = 4 lvl[6][27] = 4 lvl[6][28] = 4 lvl[6][29] = 4 lvl[6][30] = 4 lvl[6][31] = 7 lvl[7] = {} lvl[7][15] = 1 lvl[7][16] = 4 lvl[7][17] = 7 lvl[7][22] = 2 lvl[7][23] = 5 lvl[7][24] = 5 lvl[7][25] = 5 lvl[7][26] = 5 lvl[7][27] = 5 lvl[7][28] = 5 lvl[7][29] = 5 lvl[7][30] = 5 lvl[7][31] = 8 lvl[8] = {} lvl[8][15] = 2 lvl[8][16] = 5 lvl[8][17] = 8 lvl[8][22] = 2 lvl[8][23] = 5 lvl[8][24] = 5 lvl[8][25] = 5 lvl[8][26] = 5 lvl[8][27] = 5 lvl[8][28] = 5 lvl[8][29] = 5 lvl[8][30] = 5 lvl[8][31] = 8 lvl[9] = {} lvl[9][15] = 2 lvl[9][16] = 5 lvl[9][17] = 8 lvl[9][22] = 2 lvl[9][23] = 5 lvl[9][24] = 5 lvl[9][25] = 5 lvl[9][26] = 5 lvl[9][27] = 5 lvl[9][28] = 5 lvl[9][29] = 5 lvl[9][30] = 5 lvl[9][31] = 8 lvl[10] = {} lvl[10][15] = 2 lvl[10][16] = 5 lvl[10][17] = 8 lvl[10][22] = 2 lvl[10][23] = 5 lvl[10][24] = 5 lvl[10][25] = 5 lvl[10][26] = 5 lvl[10][27] = 5 lvl[10][28] = 5 lvl[10][29] = 5 lvl[10][30] = 5 lvl[10][31] = 8 lvl[11] = {} lvl[11][15] = 2 lvl[11][16] = 5 lvl[11][17] = 8 lvl[11][22] = 2 lvl[11][23] = 5 lvl[11][24] = 5 lvl[11][25] = 5 lvl[11][26] = 5 lvl[11][27] = 5 lvl[11][28] = 5 lvl[11][29] = 5 lvl[11][30] = 5 lvl[11][31] = 8 lvl[12] = {} lvl[12][15] = 2 lvl[12][16] = 5 lvl[12][17] = 8 lvl[12][22] = 2 lvl[12][23] = 5 lvl[12][24] = 5 lvl[12][25] = 5 lvl[12][26] = 5 lvl[12][27] = 5 lvl[12][28] = 5 lvl[12][29] = 5 lvl[12][30] = 5 lvl[12][31] = 8 lvl[13] = {} lvl[13][15] = 2 lvl[13][16] = 5 lvl[13][17] = 8 lvl[13][22] = 2 lvl[13][23] = 5 lvl[13][24] = 5 lvl[13][25] = 5 lvl[13][26] = 5 lvl[13][27] = 5 lvl[13][28] = 5 lvl[13][29] = 5 lvl[13][30] = 5 lvl[13][31] = 8 lvl[14] = {} lvl[14][15] = 2 lvl[14][16] = 5 lvl[14][17] = 8 lvl[14][22] = 2 lvl[14][23] = 5 lvl[14][24] = 5 lvl[14][25] = 5 lvl[14][26] = 5 lvl[14][27] = 5 lvl[14][28] = 5 lvl[14][29] = 5 lvl[14][30] = 5 lvl[14][31] = 8 lvl[15] = {} lvl[15][12] = 1 lvl[15][13] = 4 lvl[15][14] = 7 lvl[15][15] = 2 lvl[15][16] = 5 lvl[15][17] = 8 lvl[15][18] = 1 lvl[15][19] = 4 lvl[15][20] = 7 lvl[15][22] = 2 lvl[15][23] = 5 lvl[15][24] = 5 lvl[15][25] = 5 lvl[15][26] = 5 lvl[15][27] = 5 lvl[15][28] = 5 lvl[15][29] = 5 lvl[15][30] = 5 lvl[15][31] = 8 lvl[16] = {} lvl[16][12] = 2 lvl[16][13] = 5 lvl[16][14] = 8 lvl[16][15] = 3 lvl[16][16] = 6 lvl[16][17] = 9 lvl[16][18] = 2 lvl[16][19] = 5 lvl[16][20] = 8 lvl[16][22] = 2 lvl[16][23] = 5 lvl[16][24] = 5 lvl[16][25] = 5 lvl[16][26] = 5 lvl[16][27] = 5 lvl[16][28] = 5 lvl[16][29] = 5 lvl[16][30] = 5 lvl[16][31] = 8 lvl[17] = {} lvl[17][12] = 2 lvl[17][13] = 5 lvl[17][14] = 8 lvl[17][18] = 2 lvl[17][19] = 5 lvl[17][20] = 8 lvl[17][22] = 2 lvl[17][23] = 5 lvl[17][24] = 5 lvl[17][25] = 5 lvl[17][26] = 5 lvl[17][27] = 5 lvl[17][28] = 5 lvl[17][29] = 5 lvl[17][30] = 5 lvl[17][31] = 8 lvl[18] = {} lvl[18][12] = 2 lvl[18][13] = 5 lvl[18][14] = 8 lvl[18][18] = 2 lvl[18][19] = 5 lvl[18][20] = 8 lvl[18][22] = 2 lvl[18][23] = 5 lvl[18][24] = 5 lvl[18][25] = 5 lvl[18][26] = 5 lvl[18][27] = 5 lvl[18][28] = 5 lvl[18][29] = 5 lvl[18][30] = 5 lvl[18][31] = 8 lvl[19] = {} lvl[19][12] = 2 lvl[19][13] = 5 lvl[19][14] = 8 lvl[19][15] = 4 lvl[19][16] = 4 lvl[19][17] = 7 lvl[19][18] = 2 lvl[19][19] = 5 lvl[19][20] = 8 lvl[19][22] = 2 lvl[19][23] = 5 lvl[19][24] = 5 lvl[19][25] = 5 lvl[19][26] = 5 lvl[19][27] = 5 lvl[19][28] = 5 lvl[19][29] = 5 lvl[19][30] = 5 lvl[19][31] = 8 lvl[20] = {} lvl[20][12] = 3 lvl[20][13] = 6 lvl[20][14] = 2 lvl[20][15] = 5 lvl[20][16] = 5 lvl[20][17] = 8 lvl[20][18] = 3 lvl[20][19] = 6 lvl[20][20] = 9 lvl[20][22] = 2 lvl[20][23] = 5 lvl[20][24] = 5 lvl[20][25] = 5 lvl[20][26] = 5 lvl[20][27] = 5 lvl[20][28] = 5 lvl[20][29] = 5 lvl[20][30] = 5 lvl[20][31] = 8 lvl[21] = {} lvl[21][14] = 3 lvl[21][15] = 62 lvl[21][16] = 5 lvl[21][17] = 8 lvl[21][22] = 2 lvl[21][23] = 5 lvl[21][24] = 5 lvl[21][25] = 5 lvl[21][26] = 5 lvl[21][27] = 5 lvl[21][28] = 5 lvl[21][29] = 5 lvl[21][30] = 5 lvl[21][31] = 8 lvl[22] = {} lvl[22][15] = 21 lvl[22][16] = 5 lvl[22][17] = 87 lvl[22][22] = 2 lvl[22][23] = 5 lvl[22][24] = 5 lvl[22][25] = 5 lvl[22][26] = 5 lvl[22][27] = 5 lvl[22][28] = 5 lvl[22][29] = 5 lvl[22][30] = 5 lvl[22][31] = 8 lvl[23] = {} lvl[23][15] = 2 lvl[23][16] = 5 lvl[23][17] = 8 lvl[23][22] = 2 lvl[23][23] = 5 lvl[23][24] = 5 lvl[23][25] = 5 lvl[23][26] = 5 lvl[23][27] = 5 lvl[23][28] = 5 lvl[23][29] = 5 lvl[23][30] = 5 lvl[23][31] = 8 lvl[24] = {} lvl[24][15] = 23 lvl[24][16] = 5 lvl[24][17] = 89 lvl[24][22] = 2 lvl[24][23] = 5 lvl[24][24] = 5 lvl[24][25] = 5 lvl[24][26] = 5 lvl[24][27] = 5 lvl[24][28] = 5 lvl[24][29] = 5 lvl[24][30] = 5 lvl[24][31] = 8 lvl[25] = {} lvl[25][15] = 2 lvl[25][16] = 5 lvl[25][17] = 8 lvl[25][22] = 2 lvl[25][23] = 5 lvl[25][24] = 5 lvl[25][25] = 5 lvl[25][26] = 5 lvl[25][27] = 5 lvl[25][28] = 5 lvl[25][29] = 5 lvl[25][30] = 5 lvl[25][31] = 8 lvl[26] = {} lvl[26][15] = 2 lvl[26][16] = 5 lvl[26][17] = 8 lvl[26][22] = 2 lvl[26][23] = 5 lvl[26][24] = 5 lvl[26][25] = 5 lvl[26][26] = 5 lvl[26][27] = 5 lvl[26][28] = 5 lvl[26][29] = 5 lvl[26][30] = 5 lvl[26][31] = 8 lvl[27] = {} lvl[27][15] = 2 lvl[27][16] = 5 lvl[27][17] = 8 lvl[27][22] = 2 lvl[27][23] = 5 lvl[27][24] = 5 lvl[27][25] = 5 lvl[27][26] = 5 lvl[27][27] = 5 lvl[27][28] = 5 lvl[27][29] = 5 lvl[27][30] = 5 lvl[27][31] = 8 lvl[28] = {} lvl[28][15] = 2 lvl[28][16] = 5 lvl[28][17] = 8 lvl[28][22] = 2 lvl[28][23] = 5 lvl[28][24] = 5 lvl[28][25] = 5 lvl[28][26] = 5 lvl[28][27] = 5 lvl[28][28] = 5 lvl[28][29] = 5 lvl[28][30] = 5 lvl[28][31] = 8 lvl[29] = {} lvl[29][14] = 1 lvl[29][15] = 42 lvl[29][16] = 5 lvl[29][17] = 8 lvl[29][22] = 2 lvl[29][23] = 5 lvl[29][24] = 5 lvl[29][25] = 5 lvl[29][26] = 5 lvl[29][27] = 5 lvl[29][28] = 5 lvl[29][29] = 5 lvl[29][30] = 5 lvl[29][31] = 8 lvl[30] = {} lvl[30][14] = 2 lvl[30][15] = 5 lvl[30][16] = 5 lvl[30][17] = 8 lvl[30][22] = 2 lvl[30][23] = 5 lvl[30][24] = 5 lvl[30][25] = 5 lvl[30][26] = 5 lvl[30][27] = 5 lvl[30][28] = 5 lvl[30][29] = 5 lvl[30][30] = 5 lvl[30][31] = 8 lvl[31] = {} lvl[31][14] = 3 lvl[31][15] = 6 lvl[31][16] = 6 lvl[31][17] = 9 lvl[31][22] = 2 lvl[31][23] = 5 lvl[31][24] = 5 lvl[31][25] = 5 lvl[31][26] = 5 lvl[31][27] = 5 lvl[31][28] = 5 lvl[31][29] = 5 lvl[31][30] = 5 lvl[31][31] = 8 lvl[32] = {} lvl[32][22] = 2 lvl[32][23] = 5 lvl[32][24] = 5 lvl[32][25] = 5 lvl[32][26] = 5 lvl[32][27] = 5 lvl[32][28] = 5 lvl[32][29] = 5 lvl[32][30] = 5 lvl[32][31] = 8 lvl[33] = {} lvl[33][22] = 2 lvl[33][23] = 5 lvl[33][24] = 5 lvl[33][25] = 5 lvl[33][26] = 5 lvl[33][27] = 5 lvl[33][28] = 5 lvl[33][29] = 5 lvl[33][30] = 5 lvl[33][31] = 8 lvl[34] = {} lvl[34][10] = 1 lvl[34][11] = 4 lvl[34][12] = 4 lvl[34][13] = 4 lvl[34][14] = 4 lvl[34][15] = 4 lvl[34][16] = 4 lvl[34][17] = 7 lvl[34][22] = 2 lvl[34][23] = 5 lvl[34][24] = 5 lvl[34][25] = 5 lvl[34][26] = 5 lvl[34][27] = 5 lvl[34][28] = 5 lvl[34][29] = 5 lvl[34][30] = 5 lvl[34][31] = 8 lvl[35] = {} lvl[35][10] = 2 lvl[35][11] = 5 lvl[35][12] = 5 lvl[35][13] = 5 lvl[35][14] = 5 lvl[35][15] = 5 lvl[35][16] = 5 lvl[35][17] = 8 lvl[35][22] = 2 lvl[35][23] = 5 lvl[35][24] = 5 lvl[35][25] = 5 lvl[35][26] = 5 lvl[35][27] = 5 lvl[35][28] = 5 lvl[35][29] = 5 lvl[35][30] = 5 lvl[35][31] = 8 lvl[36] = {} lvl[36][10] = 2 lvl[36][11] = 5 lvl[36][12] = 68 lvl[36][13] = 6 lvl[36][14] = 6 lvl[36][15] = 62 lvl[36][16] = 5 lvl[36][17] = 8 lvl[36][22] = 23 lvl[36][23] = 5 lvl[36][24] = 5 lvl[36][25] = 5 lvl[36][26] = 5 lvl[36][27] = 5 lvl[36][28] = 5 lvl[36][29] = 5 lvl[36][30] = 5 lvl[36][31] = 8 lvl[37] = {} lvl[37][10] = 2 lvl[37][11] = 5 lvl[37][12] = 8 lvl[37][15] = 2 lvl[37][16] = 5 lvl[37][17] = 8 lvl[37][22] = 2 lvl[37][23] = 5 lvl[37][24] = 5 lvl[37][25] = 5 lvl[37][26] = 5 lvl[37][27] = 5 lvl[37][28] = 5 lvl[37][29] = 5 lvl[37][30] = 5 lvl[37][31] = 8 lvl[38] = {} lvl[38][10] = 2 lvl[38][11] = 5 lvl[38][12] = 8 lvl[38][15] = 2 lvl[38][16] = 5 lvl[38][17] = 8 lvl[38][22] = 2 lvl[38][23] = 5 lvl[38][24] = 5 lvl[38][25] = 5 lvl[38][26] = 5 lvl[38][27] = 5 lvl[38][28] = 5 lvl[38][29] = 5 lvl[38][30] = 5 lvl[38][31] = 8 lvl[39] = {} lvl[39][10] = 2 lvl[39][11] = 5 lvl[39][12] = 8 lvl[39][15] = 2 lvl[39][16] = 5 lvl[39][17] = 8 lvl[39][22] = 2 lvl[39][23] = 5 lvl[39][24] = 5 lvl[39][25] = 5 lvl[39][26] = 5 lvl[39][27] = 5 lvl[39][28] = 5 lvl[39][29] = 5 lvl[39][30] = 5 lvl[39][31] = 8 lvl[40] = {} lvl[40][10] = 2 lvl[40][11] = 5 lvl[40][12] = 48 lvl[40][13] = 4 lvl[40][14] = 4 lvl[40][15] = 24 lvl[40][16] = 5 lvl[40][17] = 8 lvl[40][22] = 2 lvl[40][23] = 5 lvl[40][24] = 5 lvl[40][25] = 5 lvl[40][26] = 5 lvl[40][27] = 5 lvl[40][28] = 5 lvl[40][29] = 5 lvl[40][30] = 5 lvl[40][31] = 8 lvl[41] = {} lvl[41][10] = 2 lvl[41][11] = 5 lvl[41][12] = 5 lvl[41][13] = 5 lvl[41][14] = 5 lvl[41][15] = 5 lvl[41][16] = 5 lvl[41][17] = 8 lvl[41][22] = 2 lvl[41][23] = 5 lvl[41][24] = 5 lvl[41][25] = 5 lvl[41][26] = 5 lvl[41][27] = 5 lvl[41][28] = 5 lvl[41][29] = 5 lvl[41][30] = 5 lvl[41][31] = 8 lvl[42] = {} lvl[42][10] = 3 lvl[42][11] = 6 lvl[42][12] = 6 lvl[42][13] = 6 lvl[42][14] = 6 lvl[42][15] = 6 lvl[42][16] = 6 lvl[42][17] = 9 lvl[42][22] = 2 lvl[42][23] = 5 lvl[42][24] = 5 lvl[42][25] = 5 lvl[42][26] = 5 lvl[42][27] = 5 lvl[42][28] = 5 lvl[42][29] = 5 lvl[42][30] = 5 lvl[42][31] = 8 lvl[43] = {} lvl[43][22] = 2 lvl[43][23] = 5 lvl[43][24] = 5 lvl[43][25] = 5 lvl[43][26] = 5 lvl[43][27] = 5 lvl[43][28] = 5 lvl[43][29] = 5 lvl[43][30] = 5 lvl[43][31] = 8 lvl[44] = {} lvl[44][10] = 1 lvl[44][11] = 4 lvl[44][12] = 4 lvl[44][13] = 4 lvl[44][14] = 47 lvl[44][15] = 4 lvl[44][16] = 4 lvl[44][17] = 7 lvl[44][22] = 2 lvl[44][23] = 5 lvl[44][24] = 5 lvl[44][25] = 5 lvl[44][26] = 5 lvl[44][27] = 5 lvl[44][28] = 5 lvl[44][29] = 5 lvl[44][30] = 5 lvl[44][31] = 8 lvl[45] = {} lvl[45][10] = 2 lvl[45][11] = 5 lvl[45][12] = 5 lvl[45][13] = 5 lvl[45][14] = 5 lvl[45][15] = 5 lvl[45][16] = 5 lvl[45][17] = 8 lvl[45][22] = 2 lvl[45][23] = 5 lvl[45][24] = 5 lvl[45][25] = 5 lvl[45][26] = 86 lvl[45][27] = 6 lvl[45][28] = 62 lvl[45][29] = 5 lvl[45][30] = 5 lvl[45][31] = 8 lvl[46] = {} lvl[46][10] = 2 lvl[46][11] = 5 lvl[46][12] = 68 lvl[46][13] = 6 lvl[46][14] = 69 lvl[46][15] = 62 lvl[46][16] = 5 lvl[46][17] = 8 lvl[46][22] = 23 lvl[46][23] = 5 lvl[46][24] = 5 lvl[46][25] = 5 lvl[46][26] = 8 lvl[46][28] = 2 lvl[46][29] = 5 lvl[46][30] = 5 lvl[46][31] = 8 lvl[47] = {} lvl[47][10] = 2 lvl[47][11] = 5 lvl[47][12] = 8 lvl[47][15] = 2 lvl[47][16] = 5 lvl[47][17] = 8 lvl[47][22] = 2 lvl[47][23] = 5 lvl[47][24] = 5 lvl[47][25] = 5 lvl[47][26] = 8 lvl[47][28] = 2 lvl[47][29] = 5 lvl[47][30] = 5 lvl[47][31] = 8 lvl[48] = {} lvl[48][10] = 2 lvl[48][11] = 5 lvl[48][12] = 8 lvl[48][15] = 2 lvl[48][16] = 5 lvl[48][17] = 8 lvl[48][22] = 2 lvl[48][23] = 5 lvl[48][24] = 5 lvl[48][25] = 5 lvl[48][26] = 48 lvl[48][27] = 4 lvl[48][28] = 42 lvl[48][29] = 5 lvl[48][30] = 5 lvl[48][31] = 8 lvl[49] = {} lvl[49][10] = 2 lvl[49][11] = 5 lvl[49][12] = 48 lvl[49][13] = 4 lvl[49][14] = 4 lvl[49][15] = 24 lvl[49][16] = 5 lvl[49][17] = 8 lvl[49][22] = 2 lvl[49][23] = 5 lvl[49][24] = 5 lvl[49][25] = 5 lvl[49][26] = 5 lvl[49][27] = 5 lvl[49][28] = 5 lvl[49][29] = 5 lvl[49][30] = 5 lvl[49][31] = 87 lvl[50] = {} lvl[50][10] = 2 lvl[50][11] = 5 lvl[50][12] = 5 lvl[50][13] = 5 lvl[50][14] = 5 lvl[50][15] = 5 lvl[50][16] = 5 lvl[50][17] = 8 lvl[50][22] = 2 lvl[50][23] = 5 lvl[50][24] = 5 lvl[50][25] = 5 lvl[50][26] = 5 lvl[50][27] = 5 lvl[50][28] = 5 lvl[50][29] = 5 lvl[50][30] = 5 lvl[50][31] = 8 lvl[51] = {} lvl[51][10] = 3 lvl[51][11] = 6 lvl[51][12] = 6 lvl[51][13] = 6 lvl[51][14] = 6 lvl[51][15] = 6 lvl[51][16] = 6 lvl[51][17] = 9 lvl[51][22] = 2 lvl[51][23] = 5 lvl[51][24] = 5 lvl[51][25] = 5 lvl[51][26] = 5 lvl[51][27] = 5 lvl[51][28] = 5 lvl[51][29] = 5 lvl[51][30] = 5 lvl[51][31] = 8 lvl[52] = {} lvl[52][22] = 3 lvl[52][23] = 6 lvl[52][24] = 6 lvl[52][25] = 6 lvl[52][26] = 6 lvl[52][27] = 6 lvl[52][28] = 6 lvl[52][29] = 6 lvl[52][30] = 6 lvl[52][31] = 9 lvl[53] = {} lvl[54] = {} lvl[55] = {} lvl[56] = {} lvl[57] = {} lvl[58] = {} lvl[59] = {} lvl[60] = {} lvl[61] = {} lvl[62] = {} lvl[63] = {} lvl[64] = {} lvl[65] = {} lvl[66] = {} lvl[67] = {} lvl[68] = {} lvl[69] = {} lvl[70] = {} lvl[71] = {} lvl[72] = {} lvl[73] = {} lvl[74] = {} lvl[75] = {} lvl[76] = {} lvl[77] = {} lvl[78] = {} lvl[79] = {} lvl[80] = {} lvl[81] = {} lvl[82] = {} lvl[83] = {} lvl[84] = {} lvl[85] = {} lvl[86] = {} lvl[87] = {} lvl[88] = {} lvl[89] = {} lvl[90] = {} lvl[91] = {} lvl[92] = {} lvl[93] = {} lvl[94] = {} lvl[95] = {} lvl[96] = {} lvl[97] = {} lvl[98] = {} lvl[99] = {} lvl[100] = {} return lvl,items,decs,nmys end return lol
function create(name, id) local obj = {name = name, id = id} function obj:SetName(name) self.name = name end function obj:GetName() return self.name end function obj:SetId(id) self.id = id end function obj:GetId() return self.id end return obj end local myCreate = create("sam",001) for k, v in pairs(myCreate) do print(k,"=>",v) end print("myCreate's name:", myCreate:GetName(), "myCreate's id:", myCreate:GetId()) myCreate:SetId(100) myCreate:SetName("hello kity") print("myCreate's name:",myCreate:GetName(), "myCreate's id:", myCreate:GetId()) local Student = {id=100, name="Tony"} function Student:create(obj) obj = obj or {} setmetatable(obj, self) self.__index = self return obj end function Student:toString() local s = "name:"..self.name .. " id:" .. self.id return s end print(Student:toString()) student1 = Student:create({id=200,name="Tom"}) print(student1:toString())
local gears = require("gears") local awful = require("awful") local wibox = require("wibox") function init_screen(screen) -- Set up a vertical wibar for tasklist screen.monocle_tasklist = awful.wibar({ position = "left", screen = screen, visible = false, width = 200, }) screen.monocle_tasklist:setup { layout = wibox.layout.stack, { awful.widget.tasklist { screen = screen, filter = awful.widget.tasklist.filter.currenttags, buttons = gears.table.join( awful.button({}, 1, function (c) c:emit_signal( "request::activate", "tasklist", { raise = true } ) end), awful.button({}, 4, function () awful.client.focus.byidx(1) end), awful.button({}, 5, function () awful.client.focus.byidx(-1) end) ), layout = wibox.layout.fixed.vertical(), widget_template = { { { id = "text_role", widget = wibox.widget.textbox, }, widget = wibox.container.margin, top = 5, bottom = 5, }, id = "background_role", widget = wibox.container.background, }, }, widget = wibox.container.margin, top = 50, }, } for _, t in ipairs(screen.tags) do t.display_mono = true local callback = function(tag) screen.monocle_tasklist.visible = (tag.display_mono and tag.layout == awful.layout.suit.max) end t:connect_signal("property::selected", callback) t:connect_signal("property::display_mono", callback) t:connect_signal("property::layout", callback) end end return { init_screen = init_screen, }
GLOBAL.setfenv(1, GLOBAL) -- Fix active_item's stack-lost when swimming local Inventory = require("components/inventory") function Inventory:DropActiveItem() if self.activeitem then local active_item = self:DropItem(self.activeitem, true) -- Do whole stack self:SetActiveItem(nil) return active_item end end
--------------------------------------------------------------------------- --- This module has been moved to `ruled.client` -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2009 Julien Danjou -- @module awful.rules --------------------------------------------------------------------------- local gdebug = require("gears.debug") return gdebug.deprecate_class( require("ruled.client"), "awful.rules", "ruled.client", { deprecated_in = 5} )
-- Written by Rabia Alhaffar in 5/September/2020 -- icecreamboy assets manager function load_assets() cone = rl.LoadTexture("resources/images/cone.png") ball = rl.LoadTexture("resources/images/ball.png") street = rl.LoadTexture("resources/images/street.png") raylua = rl.LoadTexture("resources/images/raylua.png") heart = rl.LoadTexture("resources/images/heart.png") money_image = rl.LoadTexture("resources/images/money.png") money_sound = rl.LoadSound("resources/audio/money.wav") select_sound = rl.LoadSound("resources/audio/select.wav") lose_sound = rl.LoadSound("resources/audio/lose.wav") add_sound = rl.LoadSound("resources/audio/add.wav") addball_sound = rl.LoadSound("resources/audio/select2.wav") end function unload_assets() rl.UnloadTexture(cone) rl.UnloadTexture(ball) rl.UnloadTexture(street) rl.UnloadTexture(raylua) rl.UnloadTexture(heart) rl.UnloadTexture(money_image) rl.UnloadSound(money_sound) rl.UnloadSound(select_sound) rl.UnloadSound(lose_sound) rl.UnloadSound(add_sound) rl.UnloadTexture(man1.happy) rl.UnloadTexture(man1.normal) rl.UnloadTexture(man1.sad) rl.UnloadTexture(girl1.happy) rl.UnloadTexture(girl1.normal) rl.UnloadTexture(girl1.sad) rl.UnloadSound(addball_sound) end
local fn = require('distant.fn') local Driver = require('spec.e2e.driver') describe('fn', function() local driver before_each(function() driver = Driver:setup() end) after_each(function() driver:teardown() end) describe('system_info', function() it('should report back information about remote machine', function() local err, res = fn.system_info() assert(not err, err) -- TODO: Can we verify this any further? We'd need -- to make assumptions about the remote machine assert.is.truthy(res) end) end) end)
local oldBuildDamageTypeRules = debug.getupvaluex(GetDamageByType, "BuildDamageTypeRules") local kMachineGunStructureDamageScalar = 1.25 local function MultiplyFlameAble(target, attacker, doer, damage, armorFractionUsed, healthPerArmor, damageType) if target.GetIsFlameAble and target:GetIsFlameAble(damageType) then local multi = kFlameableMultiplier if target.GetIsFlameableMultiplier then -- multi = target:GetIsFlameableMultiplier() -- Modify GetIsFlameableMultiplier call to pass the doer multi = target:GetIsFlameableMultiplier(doer) end damage = damage * multi end return damage, armorFractionUsed, healthPerArmor end local function BuildDamageTypeRules() oldBuildDamageTypeRules() local oldMultiplyForMachineGun = kDamageTypeRules[kDamageType.MachineGun][1] local function MultiplyForMachineGun(target, _, _, damage, armorFractionUsed, healthPerArmor, damageType) if target.GetReceivesStructuralDamage and target:GetReceivesStructuralDamage(damageType) then return damage * kMachineGunStructureDamageScalar, armorFractionUsed, healthPerArmor else return oldMultiplyForMachineGun(target, nil, nil, damage, armorFractionUsed, healthPerArmor) end end kDamageTypeRules[kDamageType.Flame][1] = MultiplyFlameAble kDamageTypeRules[kDamageType.MachineGun][1] = MultiplyForMachineGun end debug.setupvaluex(GetDamageByType, "BuildDamageTypeRules", BuildDamageTypeRules) local function ApplyNeurotoxinHit(attacker, target, tickDamage, neuroLevel) local dotMarker = CreateEntity(DotMarker.kMapName, target:GetOrigin(), attacker:GetTeamNumber()) dotMarker:SetTechId(kTechId.Neurotoxin) dotMarker:SetDamageType(kDamageType.Gas) dotMarker:SetLifeTime(1 + neuroLevel) dotMarker:SetDamage(tickDamage) dotMarker:SetRadius(0) dotMarker:SetDamageIntervall(1) dotMarker:SetDotMarkerType(DotMarker.kType.SingleTarget) dotMarker:SetTargetEffectName("poison_dart_trail") dotMarker:SetDeathIconIndex(kDeathMessageIcon.Neurotoxin) dotMarker:SetIsAffectedByCrush(false) dotMarker:SetOwner(attacker) dotMarker:SetAttachToTarget(target, target:GetOrigin()) dotMarker:SetDestroyCondition( function(self, target) return not target:GetIsAlive() end ) end --Utility function to apply chamber-upgraded modifications to alien damage --Note: this should _always_ be called BEFORE damage-type specific modifications are done (i.e. Light vs Normal vs Structural, etc) function NS2Gamerules_GetUpgradedAlienDamage( target, attacker, doer, damage, armorFractionUsed, _, damageType ) if not doer then return damage, armorFractionUsed end local isAffectedByCrush = doer.GetIsAffectedByCrush and attacker:GetHasUpgrade( kTechId.Crush ) and doer:GetIsAffectedByCrush() local isAffectedByVampirism = doer.GetVampiricLeechScalar and attacker:GetHasUpgrade( kTechId.Vampirism ) local isAffectedByFocus = doer.GetIsAffectedByFocus and attacker:GetHasUpgrade( kTechId.Focus ) and doer:GetIsAffectedByFocus() local isAffectedByNeurotoxin = doer.GetIsAffectedByNeurotoxin and attacker:GetHasUpgrade(kTechId.Neurotoxin) and doer:GetIsAffectedByNeurotoxin() if isAffectedByCrush then --Crush local crushLevel = attacker:GetSpurLevel() if crushLevel > 0 then if target:isa("Exo") or target:isa("Exosuit") or target.GetReceivesStructuralDamage and target:GetReceivesStructuralDamage(damageType) then damage = damage + ( damage * ( crushLevel * kAlienCrushDamagePercentByLevel ) ) elseif target:isa("Player") then armorFractionUsed = kBaseArmorUseFraction + ( crushLevel * kAlienCrushDamagePercentByLevel ) end end end if Server then -- Vampirism local targetValidForVamp = true if target.GetCanVampirismBeUsedOn then targetValidForVamp = target:GetCanVampirismBeUsedOn() end if isAffectedByVampirism and targetValidForVamp then local vampirismLevel = attacker:GetShellLevel() if vampirismLevel > 0 then if attacker:GetIsHealable() and target:isa("Player") then local scalar = doer:GetVampiricLeechScalar() if scalar > 0 then local focusBonus = 1 if isAffectedByFocus then focusBonus = 1 + doer:GetFocusAttackCooldown() end local maxHealth = attacker:GetMaxHealth() local leechedHealth = maxHealth * vampirismLevel * scalar * focusBonus attacker:AddOverShield(leechedHealth) end end end end -- Neurotoxin local targetValid = target:isa("Player") and target:GetTeamNumber() ~= attacker:GetTeamNumber() if isAffectedByNeurotoxin and targetValid then local neuroLevel = attacker:GetVeilLevel() local tickDamage = doer:GetNeurotoxinTickDamage() if neuroLevel > 0 and tickDamage > 0 then ApplyNeurotoxinHit(attacker, target, tickDamage, neuroLevel) end end end --!!!Note: if more than damage and armor fraction modified, be certain the calling-point of this function is updated return damage, armorFractionUsed end local oldGetUpgradedDamage = NS2Gamerules_GetUpgradedDamage function NS2Gamerules_GetUpgradedDamage(attacker, doer, damage, damageType, hitPoint) if doer.kMapName == "swipe" and attacker:GetHasThreeHives() then return damage * kAdvancedSwipeDamageScalar end return oldGetUpgradedDamage(attacker, doer, damage, damageType, hitPoint) end
--Thanks to Blasteh for gmod update the fix and nifnat for spectate fix! -- Send required files to client AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") -- Include needed files include("shared.lua")
--xChair-- --[[ MODES ---------- DAMAGE = 'Q' HAT THIEF = 'E' BUILD = 'R' EXPLODE = 'T' TELEPORT = 'Z' HEAL = 'H' BOOST = 'F' --]] plr = game.Players.LocalPlayer char = plr.Character local mouse = plr:GetMouse() mode = 'damage' local human = char.Humanoid char.Animate:Destroy() running = false human.Running:connect(function(speed) if speed <= 0 then running = false else running = true end end) local function weldBetween(a, b) local weld = Instance.new("ManualWeld") weld.Part0 = a weld.Part1 = b weld.C0 = CFrame.new() weld.C1 = b.CFrame:inverse() * a.CFrame weld.Parent = a return weld; end function takehats(char) for i,v in pairs(char:GetChildren()) do if v.ClassName == "Hat" then v.Parent = game.Players.LocalPlayer.Character end end end char.Torso.Transparency = 1 --------------------------ARM 1----------------------------------------- local rawc = char["Right Arm"]:clone() char["Right Arm"]:Destroy() rawc.Parent = char local RAW = weldBetween(char.Torso, char["Right Arm"]) RAW.C1 = CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) --------------------------LEG 1----------------------------------------- local rlwc = char["Right Leg"]:clone() char["Right Leg"]:Destroy() rlwc.Parent = char local RLW = weldBetween(char.Torso, char["Right Leg"]) RLW.C1 = CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) --------------------------LEG 2----------------------------------------- local llwc = char["Left Leg"]:clone() char["Left Leg"]:Destroy() llwc.Parent = char local LLW = weldBetween(char.Torso, char["Left Leg"]) LLW.C1 = CFrame.new(-1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) ----------------------------ARM 2--------------------------------------- local lawc = char["Left Arm"]:clone() char["Left Arm"]:Destroy() lawc.Parent = char local LAW = weldBetween(char.Torso, char["Left Arm"]) LAW.C1 = CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1) -----------------------------HEAD---------------------------------- local heaw = weldBetween(char.Torso, char.Head) ----------------------------------------------------------------------- Tween = function(Weld, Stop, Step,a) ypcall(function() local func = function() local Start = Weld.C1 local X1, Y1, Z1 = Start:toEulerAnglesXYZ() local Stop = Stop local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() for i = 0, 1, Step or .1 do Weld.C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), (Start.p.Y * (1 - i)) + (Stop.p.Y * i), (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), (Z1 * (1 - i)) + (Z2 * i) ) wait() end Weld.C1 = Stop end if a then coroutine.wrap(func)() else func() end end) end local Seat = Instance.new("Part", char) Seat:BreakJoints() Seat.TopSurface = "Smooth" Seat.Name = 'Seat' Seat.BottomSurface = "Smooth" Seat.FormFactor = "Custom" Seat.CanCollide = false Seat.BrickColor = BrickColor.new("Medium stone grey") Seat.Size = Vector3.new(3.71499968, 0.77700007, 3.04400015) local Seatweld = Instance.new("ManualWeld") Seatweld.Part0 = char["Torso"] Seatweld.Part1 = Seat Seatweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Seatweld.C1 = CFrame.new(-0.436842084, 1.27730489, 0.478226662, 0.998842537, 0, 0.0480999425, 0, 1, 0, -0.0480999425, 0, 0.998842537) Seatweld.Parent = char["Torso"] local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.568000019, 1.0990001, 0.495000124) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.54849625, -0.737998962, 1.29749203, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.568000019, 1.0990001, 0.50300014) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-1.5555079, -0.737998962, 1.26849937, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.788000047, 0.200000048, 3.19300008) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-1.38551331, -1.24449921, -0.0904994011, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.788000047, 0.200000048, 3.25000024) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.37048721, -1.24449921, -0.0620036125, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(3.60299969, 2.34500003, 0.918000042) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(0.0589904785, -1.5719986, -1.23900461, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(3.62799978, 0.34800005, 0.917999983) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(0.0454930663, -2.93249893, -1.23600054, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("SpecialMesh",Extra) ExtraMesh.MeshId = "" ExtraMesh.MeshType = Enum.MeshType.Torso ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("WedgePart", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(3.70700002, 0.75999999, 1.1500001) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(0.0117220879, -0.027305603, 2.04488182, 0.999991775, 0, 0.00417119637, 0, 1, 0, -0.00417116284, 0, 0.999991715) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.200000003, 0.921000123, 0.634000063) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.75548577, 0.794002533, 2.21600151, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.200000003, 0.921000123, 0.634000063) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-1.68250918, 0.794002533, 2.21599579, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.296999991, 0.22600013, 0.634000063) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.80398464, 1.14150238, 2.21599388, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(0.296999991, 0.22600013, 0.634000063) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-1.72101617, 1.14150238, 2.2159977, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(1.43400002, 0.232000113, 1.14300013) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.43379831, -1.95537186, 2.23299217, 0.0168066788, 0.999856353, 5.82076609e-010, -0.999856353, 0.0168066788, 6.33299351e-008, 0, 0, 1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(1.43400002, 0.232000113, 0.829000115) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.43379307, -2.00535631, 2.23299789, 0.0168066509, 0.999854743, 5.82076609e-010, -0.999854743, 0.0168066509, 6.33299351e-008, 0, 0, 1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(1.43400002, 0.200000003, 1.14300013) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.38780296, -1.85258067, -2.23299694, 0.0168067049, 0.999858499, 4.07453626e-010, 0.999858499, -0.0168067217, 8.94069672e-008, 8.94069672e-008, -1.46930046e-009, -1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(1.43400002, 0.200000003, 0.829000115) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.3878001, -1.90258074, -2.23299599, 0.0168067086, 0.999858558, 9.89530236e-010, 0.999858558, -0.0168067235, 1.2665987e-007, 8.94069672e-008, -1.46930046e-009, -1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(4.34100008, 0.573000073, 4.08699989) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.117188454, -2.12586164, -0.534004211, 0.016806718, 0.999858737, 5.82076609e-010, -0.999858737, 0.0168067198, -1.11758709e-008, 0, 0, 1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(4.34100008, 0.573000073, 3.773) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.11719501, -2.17586231, -0.534002304, 0.0168067198, 0.999858797, 5.82076609e-010, -0.999858797, 0.0168067198, 0, 0, 0, 1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Medium stone grey") Extra.Size = Vector3.new(4.34100008, 0.573000073, 4.08699989) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.117194057, -2.01313376, 0.534003735, 0.0168067031, 0.999856472, 5.82076609e-010, 0.999856472, -0.0168066565, 5.21540642e-008, 8.94069672e-008, -1.46929091e-009, -1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Really black") Extra.Size = Vector3.new(4.34100008, 0.573000073, 3.773) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-0.117191076, -2.0631218, 0.534003735, 0.0168067031, 0.999856532, 5.82076609e-010, 0.999856532, -0.0168066584, 5.21540642e-008, 8.94069672e-008, -1.46929091e-009, -1) Extraweld.Parent = Extra local ExtraMesh = Instance.new("CylinderMesh",Extra) ExtraMesh.Name = "Mesh" ExtraMesh.Offset = Vector3.new(0, 0, 0) ExtraMesh.Scale = Vector3.new(1, 1, 1) local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Dark stone grey") Extra.Size = Vector3.new(0.413999707, 0.394999981, 1.97000003) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(1.54100084, -2.53600311, -2.32900763, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Extra = Instance.new("Part", char) Extra:BreakJoints() Extra.TopSurface = "Smooth" Extra.Name = 'Extra' Extra.BottomSurface = "Smooth" Extra.FormFactor = "Custom" Extra.CanCollide = false Extra.BrickColor = BrickColor.new("Dark stone grey") Extra.Size = Vector3.new(0.413999707, 0.394999981, 1.97000003) local Extraweld = Instance.new("ManualWeld") Extraweld.Part0 = Seat Extraweld.Part1 = Extra Extraweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.C1 = CFrame.new(-1.43300843, -2.53600311, -2.32900667, 1, 0, 0, 0, 1, 0, 0, 0, 1) Extraweld.Parent = Extra local Sight1 = Instance.new("Part", char) Sight1:BreakJoints() Sight1.TopSurface = "Smooth" Sight1.Name = 'Sight1' Sight1.BottomSurface = "Smooth" Sight1.FormFactor = "Custom" Sight1.CanCollide = false Sight1.BrickColor = BrickColor.new("Really black") Sight1.Size = Vector3.new(0.375999987, 1.13800001, 0.219000354) local Sight1weld = Instance.new("ManualWeld") Sight1weld.Part0 = Seat Sight1weld.Part1 = Sight1 Sight1weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Sight1weld.C1 = CFrame.new(0.0589828193, -3.94650269, 0.53849411, 1, 0, 0, 0, 1, 0, 0, 0, 1) Sight1weld.Parent = Sight1 local Pack = Instance.new("Part", char) Pack:BreakJoints() Pack.TopSurface = "Smooth" Pack.Name = 'Pack' Pack.BottomSurface = "Smooth" Pack.FormFactor = "Custom" Pack.CanCollide = false Pack.BrickColor = BrickColor.new("Really black") Pack.Size = Vector3.new(2.5619998, 2.32999992, 0.987000108) local Packweld = Instance.new("ManualWeld") Packweld.Part0 = Seat Packweld.Part1 = Pack Packweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Packweld.C1 = CFrame.new(0.0589860976, -1.5644989, -1.83750725, 1, 0, 0, 0, 1, 0, 0, 0, 1) Packweld.Parent = Pack local Sight = Instance.new("Part", char) Sight:BreakJoints() Sight.TopSurface = "Smooth" Sight.Name = 'Sight' Sight.BottomSurface = "Smooth" Sight.FormFactor = "Custom" Sight.CanCollide = false Sight.BrickColor = BrickColor.new("Really black") Sight.Size = Vector3.new(0.94599998, 0.701999962, 0.219000354) Sight.Transparency = 0.7 local Sightweld = Instance.new("ManualWeld") Sightweld.Part0 = Seat Sightweld.Part1 = Sight Sightweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Sightweld.C1 = CFrame.new(-0.227016628, -3.22650146, 0.538492203, 1, 0, 0, 0, 1, 0, 0, 0, 1) Sightweld.Parent = Sight local FakeTorso = Instance.new("Part", char) FakeTorso:BreakJoints() FakeTorso.TopSurface = "Smooth" FakeTorso.Name = 'FakeTorso' FakeTorso.BottomSurface = "Smooth" FakeTorso.FormFactor = "Custom" FakeTorso.CanCollide = false FakeTorso.BrickColor = BrickColor.new("Really black") FakeTorso.Size = Vector3.new(2, 2, 1) local FakeTorsoweld = Instance.new("ManualWeld") FakeTorsoweld.Part0 = Seat FakeTorsoweld.Part1 = FakeTorso FakeTorsoweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) FakeTorsoweld.C1 = CFrame.new(0.0261787176, -1.84207273, 0.207453251, 0.999655664, 0.0114495121, -0.0235939212, -0.00555597525, 0.971703291, 0.236139566, 0.0256299879, -0.235926434, 0.971433282) FakeTorsoweld.Parent = FakeTorso local GunStable = Instance.new("Part", char) GunStable:BreakJoints() GunStable.TopSurface = "Smooth" GunStable.Name = 'GunStable' GunStable.BottomSurface = "Smooth" GunStable.FormFactor = "Custom" GunStable.CanCollide = false GunStable.BrickColor = BrickColor.new("Really black") GunStable.Size = Vector3.new(0.45600003, 2.32999992, 0.370000124) local GunStableweld = Instance.new("ManualWeld") GunStableweld.Part0 = Seat GunStableweld.Part1 = GunStable GunStableweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunStableweld.C1 = CFrame.new(0.0589980781, -3.84950256, -2.08850527, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunStableweld.Parent = GunStable local Boostpart = Instance.new("Part", char) Boostpart:BreakJoints() Boostpart.TopSurface = "Smooth" Boostpart.Name = 'Boostpart' Boostpart.BottomSurface = "Smooth" Boostpart.FormFactor = "Custom" Boostpart.CanCollide = false Boostpart.BrickColor = BrickColor.new("Really black") Boostpart.Size = Vector3.new(0.413999707, 0.394999981, 0.200000003) local Boostpartweld = Instance.new("ManualWeld") Boostpartweld.Part0 = Seat Boostpartweld.Part1 = Boostpart Boostpartweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Boostpartweld.C1 = CFrame.new(-1.43300271, -2.53600311, -3.37199974, 1, 0, 0, 0, 1, 0, 0, 0, 1) Boostpartweld.Parent = Boostpart local Boostpart2 = Instance.new("Part", char) Boostpart2:BreakJoints() Boostpart2.TopSurface = "Smooth" Boostpart2.Name = 'Boostpart2' Boostpart2.BottomSurface = "Smooth" Boostpart2.FormFactor = "Custom" Boostpart2.CanCollide = false Boostpart2.BrickColor = BrickColor.new("Really black") Boostpart2.Size = Vector3.new(0.413999707, 0.394999981, 0.200000003) local Boostpart2weld = Instance.new("ManualWeld") Boostpart2weld.Part0 = Seat Boostpart2weld.Part1 = Boostpart2 Boostpart2weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Boostpart2weld.C1 = CFrame.new(1.54098463, -2.53600311, -3.37200499, 1, 0, 0, 0, 1, 0, 0, 0, 1) Boostpart2weld.Parent = Boostpart2 local GunBarral = Instance.new("Part", char) GunBarral:BreakJoints() GunBarral.TopSurface = "Smooth" GunBarral.Name = 'GunBarral' GunBarral.BottomSurface = "Smooth" GunBarral.FormFactor = "Custom" GunBarral.CanCollide = false GunBarral.BrickColor = BrickColor.new("Really black") GunBarral.Size = Vector3.new(0.375999987, 0.352999985, 4.88500023) local GunBarralweld = Instance.new("ManualWeld") GunBarralweld.Part0 = Seat GunBarralweld.Part1 = GunBarral GunBarralweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunBarralweld.C1 = CFrame.new(0.0589904487, -4.68700027, -0.35300684, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunBarralweld.Parent = GunBarral local GunMag = Instance.new("Part", char) GunMag:BreakJoints() GunMag.TopSurface = "Smooth" GunMag.Name = 'GunMag' GunMag.BottomSurface = "Smooth" GunMag.FormFactor = "Custom" GunMag.CanCollide = false GunMag.BrickColor = BrickColor.new("Really black") GunMag.Size = Vector3.new(0.824000001, 0.654999971, 0.892000139) local GunMagweld = Instance.new("ManualWeld") GunMagweld.Part0 = Seat GunMagweld.Part1 = GunMag GunMagweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunMagweld.C1 = CFrame.new(0.0589942634, -4.68700027, -2.34950876, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunMagweld.Parent = GunMag local GunBlast = Instance.new("Part", char) GunBlast:BreakJoints() GunBlast.TopSurface = "Smooth" GunBlast.Name = 'GunBlast' GunBlast.BottomSurface = "Smooth" GunBlast.FormFactor = "Custom" GunBlast.CanCollide = false GunBlast.BrickColor = BrickColor.new("Really black") GunBlast.Size = Vector3.new(0.941999972, 0.969999969, 0.200000003) local GunBlastweld = Instance.new("ManualWeld") GunBlastweld.Part0 = Seat GunBlastweld.Part1 = GunBlast GunBlastweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunBlastweld.C1 = CFrame.new(0.0589976311, -4.68700027, 1.98949432, 1, 0, 0, 0, 1, 0, 0, 0, 1) GunBlastweld.Parent = GunBlast ------------------------------------------------------------------------------------------ Tween(heaw, CFrame.new(-0.413999856, -1.92999959, -0.210000008, 1, 0, 0, 0, 0.978148043, -0.207911745, 0, 0.207911745, 0.978148043) , .1, true) Tween(RAW, CFrame.new(-1.87999964, 1.04999948, 1.06999934, 0.881515563, 0.241381884, 0.405797154, -0.467570841, 0.326720238, 0.821365237, 0.0656802952, -0.913782716, 0.400870949), .1, true) Tween(LAW, CFrame.new(0.270001173, -1.18999922, -1.43999898, 0.788093567, 0.286842585, -0.544639528, -0.539656579, -0.103669383, -0.835481584, -0.296113938, 0.952355325, 0.0730953068), .1, true) Tween(LLW,CFrame.new(0.120000415, -1.66999829, 0.400000453, 0.999980032, -0.00637814868, 0.000165756792, -0.000388266519, -0.0867659673, -0.996230364, 0.00636848854, 0.99620986, -0.0867666453) , .1, true) Tween(RLW, CFrame.new(-1.03999949, 1.54999995, -0.25000003, 0.999847949, 0.00182427373, 0.0173568055, -0.0173860081, 0.190793589, 0.981477916, -0.00152108353, -0.981630087, 0.190796345), .1, true) boosting = false function boost() if boosting == false then boosting = true human.WalkSpeed = 300 coroutine.resume(coroutine.create(function() for i=1, 100 do wait(0.05) local p = Instance.new("Part", char) p.Anchored = true p.BrickColor = BrickColor.Random() p.Transparency = 0 p.CanCollide = false p.FormFactor = "Custom" p.Name = 'Effect' p.Size = Vector3.new(2, 2, 2) p.CFrame = Boostpart.CFrame * CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360)) coroutine.resume(coroutine.create(function() for i=1, 10 do p.Transparency = p.Transparency + 0.1 wait() if i == 10 then p:Destroy() end end end)) end end)) for i=1, 100 do wait(0.05) local p = Instance.new("Part", char) p.Anchored = true p.CanCollide = false p.BrickColor = BrickColor.Random() p.Transparency = 0 p.FormFactor = "Custom" p.Name = 'Effect' p.Size = Vector3.new(2, 2, 2) p.CFrame = Boostpart2.CFrame * CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360)) coroutine.resume(coroutine.create(function() for i=1, 10 do p.Transparency = p.Transparency + 0.1 wait() if i == 10 then p:Destroy() end end end)) end human.WalkSpeed = 16 wait(9) boosting = false end end mouse.KeyDown:connect(function(key) if key == "f" then boost() elseif key == 'q' then mode = "damage" elseif key == "e" then mode = "steel" elseif key == 'r' then mode = 'draw' elseif key == 't' then mode = 'explode' elseif key == 'h' then mode = 'heal' elseif key == 'z' then mode = 'tele' end end) function shoot() pcall(function() local ray = Ray.new(GunBlast.CFrame.p, (mouse.Hit.p - GunBlast.CFrame.p).unit*400) local hit, position = game.Workspace:FindPartOnRay(ray, char) local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid") if mode == "damage" then if humanoid and humanoid.Health ~= 0 then if hit.Name == 'Head' or hit.Name == 'Handle' then humanoid:TakeDamage(5000) else humanoid:TakeDamage(30) end end elseif mode == "steel" then if humanoid and humanoid.Health ~= 0 then takehats(humanoid.Parent) end elseif mode == 'draw' then local p = Instance.new("Part", workspace) p.Anchored = true p.Parent = char p.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 0.1, mouse.Hit.Z) elseif mode == 'explode' then local p = Instance.new("Part", workspace) p.Anchored = true p.Parent = char p.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 0.1, mouse.Hit.Z) p.Transparency = 1 local ex = Instance.new("Explosion", p) ex.Position = p.Position elseif mode == 'tele' then coroutine.resume(coroutine.create(function() wait(0.1) local p = Instance.new("Part", workspace) p.Anchored = true p.Parent = char p.CFrame = CFrame.new(mouse.Hit.X, mouse.Hit.Y + 0.8, mouse.Hit.Z) p.CanCollide = true p.Transparency = 1 char.Torso.CFrame = p.CFrame p:Destroy() end)) elseif mode == 'heal' then if humanoid and humanoid.Health ~= 0 then humanoid.Health = humanoid.Health + 20 end end local distance = (position - GunBlast.CFrame.p).magnitude local rayPart = Instance.new("Part", char) rayPart.Name = "RayPart" if mode == "damage" then rayPart.BrickColor = BrickColor.new("Really red") elseif mode == "steel" then rayPart.BrickColor = BrickColor.new("Royal purple") elseif mode == 'explode' then rayPart.BrickColor = BrickColor.new("Bright blue") elseif mode == 'heal' then rayPart.BrickColor = BrickColor.new("Lime green") elseif mode == 'tele' then rayPart.BrickColor = BrickColor.new("Brown") end rayPart.Transparency = 0 rayPart.Anchored = true rayPart.CanCollide = false rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(0.4, 0.4, distance) rayPart.CFrame = CFrame.new(position, GunBlast.CFrame.p) * CFrame.new(0, 0, -distance/2) local rp2 = Instance.new("Part", char) rp2.Name = "RayPart" rp2.BrickColor = BrickColor.new("White") rp2.Transparency = 0 rp2.Anchored = true rp2.CanCollide = false rp2.TopSurface = Enum.SurfaceType.Smooth rp2.BottomSurface = Enum.SurfaceType.Smooth rp2.formFactor = Enum.FormFactor.Custom rp2.Size = Vector3.new(0.1, 0.1, distance) rp2.CFrame = CFrame.new(position, GunBlast.CFrame.p) * CFrame.new(0, 0, -distance/2) coroutine.resume(coroutine.create(function() for i=1, 10 do rayPart.Transparency = rayPart.Transparency + 0.1 rp2.Transparency = rp2.Transparency + 0.1 wait() if i == 10 then rayPart:Destroy() rp2:Destroy() end end end)) end) end mouse.Button1Down:connect(function() shoot() end)
--[[ All this content is only propriety of otPokemon and use in anothers companys or otclient projects aren't autoryzed by his creator (Mock - matheus.mtb7@gmail.com) Unauthorized use may cause an lawsuit. :3 ]] Windowe = nil topButton = nil function init() g_ui.importStyle('keys.otui') connect(g_game, { onGameEnd = destroy }) Windowe = g_ui.createWidget('Jaaj', rootWidget) end function showLockedWindow() Windowe = g_ui.createWidget('Jaaj', rootWidget) end function destroy() if (Windowe) then Windowe:destroy(); Windowe = nil; end end function terminate() destroy() end function sendPass() local pass = Windowe:getChildById('pass'):getText() g_game.talk("/lock "..pass..'') terminate() end
-- 9.1.0.39653 KethoWowpedia.dbc.battlepetspecies = { [2] = {0, -1, 49}, [39] = {4055, 3, 2}, [40] = {10673, 2, 2}, [41] = {10674, 2, 2}, [42] = {10675, 0, 2}, [43] = {10676, 2, 2}, [44] = {10677, 2, 2}, [45] = {10678, 2, 2}, [46] = {10679, 2, 2}, [47] = {10680, 2, 2}, [49] = {10682, 0, 2}, [50] = {10683, 0, 2}, [51] = {10684, 2, 2}, [52] = {10685, 2, 2}, [55] = {10688, 2, 2}, [56] = {10695, 0, 2}, [57] = {10696, 0, 2}, [58] = {10697, 0, 2}, [59] = {10698, 0, 2}, [64] = {10703, 2, 2}, [65] = {10704, 2, 2}, [67] = {10706, 2, 2}, [68] = {10707, 2, 2}, [69] = {0, 4, 26}, [70] = {10709, 2, 2}, [72] = {10711, 2, 2}, [74] = {10713, 2, 2}, [75] = {10714, 2, 2}, [77] = {10716, 2, 2}, [78] = {10717, 2, 2}, [83] = {12243, 1, 18}, [84] = {13548, 1, 18}, [85] = {15048, 3, 2}, [86] = {15049, 3, 2}, [87] = {15067, 0, 2}, [89] = {15999, 0, 2050}, [90] = {16450, 0, 2}, [92] = {17707, 7, 82}, [93] = {17708, 7, 82}, [94] = {17709, 7, 82}, [95] = {19772, 3, 2}, [106] = {23811, 6, 18}, [107] = {24696, 7, 82}, [111] = {24988, 7, 16466}, [114] = {25162, 0, 2}, [115] = {172695, 3, 2}, [116] = {26010, 3, 2}, [117] = {26045, 6, 2}, [118] = {26529, 6, 2}, [119] = {26533, 6, 2}, [120] = {26541, 6, 2}, [121] = {27241, 7, 16466}, [122] = {27570, 6, 2}, [124] = {28505, 7, 16466}, [125] = {28738, 6, 2}, [126] = {28739, 6, 2}, [127] = {28740, 6, 2}, [128] = {28871, 6, 2}, [130] = {30156, 8, 2}, [131] = {32298, 7, 82}, [132] = {33050, 3, 2}, [136] = {35156, 2, 2}, [137] = {35239, 2, 2}, [138] = {35907, 2, 2}, [139] = {35909, 2, 2}, [140] = {35910, 2, 2}, [141] = {35911, 2, 2}, [142] = {36027, 2, 2}, [143] = {36028, 2, 2}, [144] = {36029, 2, 2}, [145] = {36031, 2, 2}, [146] = {36034, 0, 2}, [149] = {39181, 1, 18}, [153] = {39709, 6, 2}, [155] = {40405, 7, 16466}, [156] = {40549, 8, 2}, [157] = {40613, 6, 2}, [158] = {40614, 6, 2}, [159] = {40634, 6, 2}, [160] = {40990, 5, 82}, [162] = {42609, 6, 2}, [163] = {43697, 3, 2}, [164] = {43698, 3, 2}, [165] = {43918, 0, 2}, [166] = {44369, 6, 2}, [167] = {45082, 2, 2}, [168] = {45125, 8, 2}, [169] = {45127, 8, 2050}, [170] = {45174, 7, 82}, [171] = {45175, 7, 82}, [172] = {45890, 2, 2}, [173] = {46425, 3, 2}, [174] = {46426, 3, 2}, [175] = {46599, 0, 2}, [179] = {48406, 7, 16402}, [180] = {48408, 7, 16402}, [183] = {49964, 8, 2}, [186] = {51716, 2, 2}, [187] = {51851, 0, 16402}, [188] = {52615, 7, 82}, [189] = {53082, 7, 16466}, [190] = {53316, 2, 2}, [191] = {54187, 6, 2}, [192] = {55068, 7, 16466}, [193] = {59250, 3, 2}, [194] = {61348, 0, 2}, [195] = {61349, 0, 2}, [196] = {61350, 0, 2}, [197] = {61351, 0, 2}, [198] = {61357, 2, 2}, [199] = {61472, 5, 82}, [200] = {61725, 6, 2}, [201] = {61773, 6, 82}, [202] = {61855, 5, 16466}, [203] = {61991, 5, 82}, [204] = {62491, 2, 2}, [205] = {62508, 2, 2}, [206] = {62510, 2, 2}, [207] = {62513, 2, 2}, [209] = {62516, 2, 2}, [210] = {62542, 2, 2}, [211] = {62561, 3, 2}, [212] = {62562, 2, 2}, [213] = {62564, 2, 2}, [214] = {62609, 1, 659}, [215] = {62674, 2, 2}, [216] = {62746, 1, 403}, [217] = {63318, 7, 16466}, [218] = {63712, 2, 2050}, [220] = {65046, 1, 18}, [224] = {65358, 2, 2}, [225] = {65381, 6, 18}, [226] = {65382, 6, 18}, [227] = {65682, 7, 16466}, [228] = {66030, 7, 82}, [229] = {66096, 2, 2}, [231] = {66520, 7, 82}, [232] = {67413, 0, 2}, [233] = {67414, 0, 2}, [234] = {67415, 0, 2}, [235] = {67416, 0, 2}, [236] = {67417, 2, 2}, [237] = {67418, 0, 2}, [238] = {67419, 0, 2}, [239] = {67420, 0, 2}, [240] = {67527, 7, 16466}, [241] = {68767, 8, 2}, [242] = {68810, 8, 2}, [243] = {69002, 5, 16466}, [244] = {69452, 7, 82}, [245] = {69535, 9, 82}, [246] = {69536, 9, 82}, [247] = {69539, 7, 82}, [248] = {69541, 9, 82}, [249] = {69677, 9, 82}, [250] = {70613, 5, 82}, [251] = {71840, 6, 2}, [253] = {74932, 6, 2}, [254] = {75134, 2, 2}, [255] = {75613, 5, 82}, [256] = {75906, 9, 82}, [257] = {75936, -1, 34}, [258] = {78381, 7, 82}, [259] = {78683, 1, 18}, [260] = {78685, 1, 18}, [261] = {81937, 3, 2}, [262] = {82173, 3, 2}, [264] = {84263, 3, 2}, [265] = {84492, 5, 82}, [266] = {84752, 3, 2}, [267] = {93836, 3, 2}, [268] = {87344, 7, 82}, [270] = {89039, 2, 82}, [271] = {89472, 2, 2}, [272] = {89670, 2, 82}, [277] = {90523, 3, 2}, [278] = {90637, 0, 2}, [279] = {91343, 0, 2}, [280] = {92395, 2, 663}, [281] = {92396, 2, 407}, [282] = {92397, 2, 151}, [283] = {92398, 2, 151}, [285] = {93624, 8, 2}, [286] = {93739, 0, 2}, [287] = {93813, 1, 18}, [289] = {93817, 6, 2}, [291] = {93823, 1, 18}, [292] = {93837, 3, 2}, [293] = {93838, 0, 2}, [294] = {94070, 7, 82}, [296] = {95786, 9, 594}, [297] = {95787, 9, 82}, [298] = {95909, 9, 338}, [301] = {96571, 1, 18}, [302] = {96817, 8, 2}, [303] = {96819, 8, 2}, [306] = {97638, 2, 2}, [307] = {97779, 1, 18}, [308] = {98079, 6, 2}, [309] = {98571, 3, 2}, [310] = {98587, 3, 2}, [311] = {98736, 9, 2}, [316] = {99578, 9, 4178}, [317] = {99663, 2, 2}, [318] = {99668, 2, 2}, [319] = {100330, 6, 2}, [320] = {100576, 2, 82}, [321] = {100684, 6, 18}, [323] = {100970, 5, 82}, [325] = {101424, 5, 82}, [328] = {101493, 8, 2}, [329] = {101606, 7, 82}, [330] = {101733, 2, 2}, [331] = {101986, 1, 658}, [332] = {101989, 1, 402}, [333] = {102317, 8, 2}, [335] = {103074, 2, 2}, [336] = {103076, 2, 144}, [337] = {103125, 6, 2}, [338] = {103544, 2, 2}, [339] = {103549, 2, 2}, [340] = {103588, 3, 2}, [341] = {104047, 6, 2}, [342] = {104049, 6, 2}, [343] = {105122, 2, 2}, [344] = {105228, 2, 160}, [345] = {105229, 2, 160}, [346] = {105633, 7, 82}, [347] = {110029, 9, 82}, [348] = {112994, 8, 2}, [354] = {0, -1, 32}, [374] = {0, 4, 26}, [375] = {0, -1, 56}, [378] = {0, 4, 26}, [379] = {0, 4, 26}, [380] = {0, 4, 26}, [381] = {118414, 0, 2}, [382] = {231215, 0, 2}, [383] = {0, 4, 26}, [384] = {118419, -1, 32}, [385] = {0, 4, 26}, [386] = {0, 4, 24}, [387] = {0, 4, 26}, [388] = {0, 4, 26}, [389] = {0, 4, 26}, [390] = {0, -1, 160}, [391] = {0, 4, 26}, [392] = {0, 4, 26}, [393] = {0, 4, 26}, [394] = {0, -1, 58}, [395] = {0, 4, 26}, [396] = {0, 4, 26}, [397] = {0, 4, 26}, [398] = {0, 4, 26}, [399] = {0, 4, 26}, [400] = {0, 4, 26}, [401] = {0, 4, 26}, [402] = {0, 4, 26}, [403] = {0, 4, 26}, [404] = {0, 4, 26}, [405] = {0, 4, 26}, [406] = {0, 4, 26}, [407] = {0, 4, 26}, [408] = {0, 4, 26}, [409] = {0, 4, 26}, [410] = {0, 4, 26}, [411] = {0, 4, 26}, [412] = {0, 4, 26}, [414] = {0, 4, 24}, [415] = {0, 4, 26}, [416] = {0, 4, 26}, [417] = {0, 4, 26}, [418] = {0, 4, 26}, [419] = {0, 4, 26}, [420] = {0, 4, 26}, [421] = {0, 4, 26}, [422] = {0, 4, 26}, [423] = {0, 4, 26}, [424] = {0, 4, 26}, [425] = {0, 4, 26}, [427] = {0, 4, 26}, [428] = {0, 4, 26}, [429] = {0, 4, 26}, [430] = {0, 4, 26}, [431] = {0, 4, 26}, [432] = {0, 4, 24}, [433] = {0, 4, 26}, [434] = {0, 4, 160}, [437] = {0, 4, 26}, [438] = {0, 4, 26}, [439] = {0, 4, 26}, [440] = {0, 4, 26}, [441] = {0, 4, 26}, [442] = {0, 4, 26}, [443] = {0, 4, 26}, [444] = {0, -1, 56}, [445] = {0, 4, 26}, [446] = {0, 4, 26}, [447] = {0, 4, 26}, [448] = {0, 4, 26}, [449] = {0, 4, 26}, [450] = {0, 4, 26}, [452] = {0, 4, 26}, [453] = {0, 4, 26}, [454] = {0, 4, 26}, [455] = {0, 4, 26}, [456] = {0, 4, 26}, [457] = {0, 4, 26}, [458] = {0, 4, 26}, [459] = {0, 4, 26}, [460] = {0, 4, 26}, [461] = {0, 4, 26}, [462] = {89472, 2, 32}, [463] = {0, 4, 26}, [464] = {0, 4, 26}, [465] = {0, 4, 26}, [466] = {0, 4, 26}, [467] = {0, 4, 26}, [468] = {0, 4, 26}, [469] = {0, 4, 26}, [470] = {0, 4, 26}, [471] = {0, 4, 26}, [472] = {0, 4, 26}, [473] = {0, 4, 26}, [474] = {0, 4, 26}, [475] = {0, 4, 26}, [476] = {0, 4, 160}, [477] = {0, 4, 26}, [478] = {0, 4, 26}, [479] = {0, 4, 26}, [480] = {0, 4, 26}, [482] = {0, 4, 26}, [483] = {0, 4, 26}, [484] = {0, 4, 26}, [485] = {0, 4, 26}, [486] = {0, 4, 160}, [487] = {0, 4, 26}, [488] = {0, 4, 26}, [489] = {0, 4, 26}, [491] = {0, 4, 26}, [492] = {0, 4, 26}, [493] = {0, 4, 26}, [494] = {0, 4, 26}, [495] = {0, 4, 26}, [496] = {0, 4, 26}, [497] = {0, 4, 26}, [498] = {0, 4, 26}, [499] = {0, 4, 26}, [500] = {0, 4, 26}, [502] = {0, 4, 26}, [503] = {0, 4, 26}, [504] = {0, 4, 26}, [505] = {0, 4, 26}, [506] = {0, 4, 26}, [507] = {0, 4, 26}, [508] = {0, 4, 26}, [509] = {0, 4, 26}, [510] = {0, 4, 34}, [511] = {0, 4, 26}, [512] = {0, 4, 26}, [513] = {0, 4, 26}, [514] = {0, 4, 26}, [515] = {0, 4, 26}, [517] = {0, 4, 26}, [518] = {0, 4, 26}, [519] = {0, 4, 26}, [521] = {0, 4, 26}, [523] = {0, 4, 26}, [525] = {0, 4, 26}, [528] = {0, 4, 26}, [529] = {0, 4, 26}, [530] = {0, 4, 26}, [532] = {0, 4, 26}, [534] = {0, 4, 26}, [535] = {0, 4, 26}, [536] = {0, 4, 26}, [537] = {0, 4, 26}, [538] = {0, 4, 26}, [539] = {0, 4, 26}, [540] = {0, 4, 26}, [541] = {0, 4, 26}, [542] = {0, 4, 26}, [543] = {0, 4, 26}, [544] = {0, 4, 26}, [545] = {0, 4, 24}, [546] = {0, 4, 26}, [547] = {0, 4, 26}, [548] = {0, 4, 26}, [549] = {0, 4, 26}, [550] = {0, 4, 26}, [552] = {0, 4, 26}, [553] = {0, 4, 26}, [554] = {0, 4, 26}, [555] = {0, 4, 26}, [556] = {0, 4, 26}, [557] = {0, 4, 26}, [558] = {0, 4, 26}, [559] = {0, 4, 26}, [560] = {0, 4, 26}, [562] = {0, 4, 26}, [564] = {0, 4, 26}, [565] = {0, 4, 26}, [566] = {0, 4, 26}, [567] = {0, 4, 26}, [568] = {0, 4, 26}, [569] = {0, 4, 26}, [570] = {0, 4, 26}, [571] = {0, 4, 26}, [572] = {0, 4, 26}, [573] = {0, 4, 26}, [626] = {0, 4, 26}, [627] = {0, 4, 26}, [628] = {0, 4, 26}, [629] = {123212, 2, 2}, [630] = {123214, 2, 2}, [631] = {0, 4, 26}, [632] = {0, 4, 26}, [633] = {0, 4, 26}, [634] = {0, 4, 26}, [635] = {0, 4, 26}, [637] = {0, 4, 26}, [638] = {0, 4, 26}, [639] = {0, 4, 24}, [640] = {0, 4, 26}, [641] = {0, 4, 26}, [644] = {0, 4, 26}, [645] = {0, 4, 26}, [646] = {0, 4, 26}, [647] = {0, 4, 26}, [648] = {0, 4, 26}, [649] = {0, 4, 26}, [650] = {123778, 0, 2}, [652] = {124000, 2, 2}, [665] = {102353, 8, 2}, [666] = {249870, 5, 82}, [671] = {124660, 7, 82}, [675] = {0, 4, 26}, [677] = {0, 4, 26}, [678] = {0, 4, 26}, [679] = {0, 4, 26}, [680] = {0, 4, 26}, [699] = {0, 4, 26}, [702] = {0, 4, 26}, [703] = {0, 4, 26}, [705] = {0, 4, 58}, [706] = {0, 4, 26}, [707] = {0, 4, 26}, [708] = {0, 4, 26}, [709] = {0, 4, 26}, [710] = {0, 4, 26}, [711] = {0, 4, 26}, [712] = {0, 4, 26}, [713] = {0, 4, 26}, [714] = {0, 4, 26}, [715] = {0, 4, 58}, [716] = {0, 4, 26}, [717] = {0, 4, 26}, [718] = {0, 4, 26}, [722] = {0, 4, 26}, [723] = {0, 4, 26}, [724] = {0, 4, 26}, [725] = {0, 4, 26}, [726] = {0, 4, 26}, [727] = {0, 4, 26}, [728] = {0, 4, 26}, [729] = {0, 4, 26}, [730] = {0, 4, 26}, [731] = {0, 4, 26}, [732] = {0, 4, 26}, [733] = {0, 4, 26}, [737] = {0, 4, 26}, [739] = {0, 4, 26}, [740] = {0, 4, 26}, [741] = {0, 4, 26}, [742] = {0, 4, 26}, [743] = {0, 4, 26}, [744] = {0, 4, 26}, [745] = {0, 4, 26}, [746] = {0, 4, 26}, [747] = {0, 4, 26}, [748] = {0, 4, 26}, [749] = {0, 4, 26}, [750] = {0, 4, 26}, [751] = {0, 4, 26}, [752] = {0, 4, 26}, [753] = {0, 4, 26}, [754] = {0, 4, 26}, [755] = {0, 4, 26}, [756] = {0, 4, 26}, [757] = {23531, 7, 16466}, [758] = {23530, 7, 16466}, [792] = {127816, 2, 2}, [800] = {0, -1, 57}, [802] = {127813, -1, 18}, [817] = {0, 4, 26}, [818] = {0, 4, 26}, [819] = {0, 4, 26}, [820] = {127815, 4, 82}, [821] = {124152, 5, 82}, [823] = {0, 4, 26}, [824] = {0, -1, 56}, [825] = {0, -1, 56}, [826] = {0, -1, 56}, [827] = {0, -1, 56}, [828] = {0, -1, 56}, [829] = {0, -1, 56}, [830] = {0, -1, 56}, [831] = {0, -1, 56}, [832] = {0, -1, 56}, [833] = {0, -1, 56}, [834] = {126251, 0, 2}, [835] = {126247, 4, 82}, [836] = {126249, 0, 2}, [837] = {0, 4, 26}, [838] = {0, 4, 26}, [844] = {126885, 3, 2}, [845] = {120501, 3, 2}, [846] = {120507, 3, 2}, [847] = {122748, 1, 2}, [848] = {114090, 0, 2}, [849] = {127008, 3, 146}, [850] = {127006, 3, 146}, [851] = {0, 4, 26}, [855] = {130759, 5, 82}, [856] = {130726, 5, 82}, [868] = {131590, 1, 2}, [872] = {0, -1, 48}, [873] = {0, -1, 48}, [874] = {0, -1, 48}, [875] = {0, 1, 48}, [876] = {0, -1, 48}, [877] = {0, -1, 48}, [878] = {0, -1, 48}, [879] = {0, -1, 48}, [880] = {0, 4, 48}, [881] = {0, -1, 48}, [882] = {0, -1, 48}, [883] = {0, -1, 48}, [884] = {0, 2, 48}, [885] = {0, 4, 48}, [886] = {0, -1, 48}, [887] = {0, 0, 48}, [888] = {0, 7, 48}, [889] = {0, -1, 48}, [890] = {0, -1, 48}, [891] = {0, -1, 48}, [892] = {0, -1, 48}, [893] = {0, -1, 48}, [894] = {0, -1, 48}, [895] = {0, -1, 48}, [896] = {0, -1, 48}, [897] = {0, -1, 48}, [898] = {0, -1, 48}, [899] = {0, -1, 48}, [900] = {0, -1, 48}, [901] = {0, -1, 48}, [902] = {0, -1, 48}, [903] = {131650, 7, 82}, [904] = {0, -1, 48}, [905] = {0, -1, 48}, [906] = {0, 0, 48}, [907] = {0, -1, 48}, [908] = {0, 8, 48}, [909] = {0, -1, 48}, [911] = {0, -1, 48}, [912] = {0, -1, 48}, [913] = {0, -1, 48}, [915] = {0, -1, 48}, [916] = {0, -1, 48}, [917] = {0, -1, 48}, [921] = {0, -1, 48}, [922] = {0, 6, 48}, [923] = {0, -1, 48}, [924] = {0, -1, 48}, [925] = {0, -1, 48}, [926] = {0, 7, 48}, [927] = {0, 4, 48}, [928] = {0, -1, 48}, [929] = {0, 0, 48}, [931] = {0, -1, 48}, [932] = {0, -1, 48}, [933] = {0, -1, 48}, [934] = {0, -1, 48}, [935] = {0, -1, 48}, [936] = {0, 0, 48}, [937] = {0, 0, 48}, [938] = {0, 0, 48}, [939] = {0, 0, 48}, [941] = {0, -1, 48}, [942] = {0, -1, 48}, [943] = {0, -1, 48}, [944] = {0, -1, 48}, [945] = {0, -1, 48}, [946] = {0, 1, 48}, [947] = {0, 4, 48}, [948] = {0, 7, 48}, [949] = {0, 6, 48}, [950] = {0, -1, 48}, [951] = {0, 7, 48}, [952] = {0, 7, 48}, [953] = {0, -1, 48}, [954] = {0, 6, 48}, [955] = {0, -1, 48}, [956] = {0, -1, 48}, [957] = {0, -1, 48}, [958] = {0, -1, 48}, [959] = {0, 3, 48}, [960] = {0, 3, 48}, [961] = {0, 3, 48}, [962] = {0, 7, 48}, [963] = {0, -1, 48}, [964] = {0, 2, 48}, [965] = {0, -1, 48}, [966] = {0, -1, 48}, [967] = {0, -1, 48}, [968] = {0, -1, 48}, [969] = {0, 6, 48}, [970] = {0, -1, 48}, [971] = {0, -1, 48}, [972] = {0, 7, 48}, [973] = {0, 0, 48}, [974] = {0, -1, 48}, [975] = {0, -1, 48}, [976] = {0, -1, 48}, [977] = {0, 2, 48}, [978] = {0, -1, 48}, [979] = {0, 2, 48}, [980] = {0, -1, 48}, [981] = {0, -1, 48}, [982] = {0, -1, 48}, [983] = {0, 0, 48}, [984] = {0, -1, 48}, [985] = {0, -1, 48}, [986] = {0, -1, 48}, [987] = {0, -1, 48}, [988] = {0, -1, 48}, [989] = {0, -1, 48}, [990] = {0, -1, 48}, [991] = {0, -1, 48}, [992] = {0, -1, 48}, [993] = {0, -1, 48}, [994] = {0, 4, 48}, [995] = {0, 4, 48}, [996] = {0, 0, 48}, [997] = {0, 1, 48}, [998] = {0, -1, 48}, [999] = {0, 4, 48}, [1000] = {0, 4, 48}, [1001] = {0, 4, 48}, [1002] = {0, 4, 48}, [1003] = {0, 4, 48}, [1004] = {0, 0, 48}, [1005] = {0, 4, 48}, [1006] = {0, 6, 48}, [1007] = {0, 4, 48}, [1008] = {0, 0, 48}, [1009] = {0, 4, 48}, [1010] = {0, 4, 48}, [1011] = {0, 4, 48}, [1012] = {0, 4, 48}, [1013] = {0, 4, 26}, [1039] = {132574, 3, 2}, [1040] = {132580, 3, 2}, [1042] = {123784, 1, 26}, [1061] = {132762, 2, 2}, [1062] = {0, 4, 26}, [1063] = {132789, 0, 2}, [1065] = {0, 4, 48}, [1066] = {0, 4, 48}, [1067] = {0, 4, 48}, [1068] = {0, 4, 26}, [1073] = {28487, 0, 82}, [1117] = {134538, 9, 82}, [1124] = {134892, 1, 2}, [1125] = {134894, 1, 2}, [1126] = {134895, 1, 2}, [1127] = {132759, 7, 16466}, [1128] = {0, 4, 26}, [1129] = {0, 4, 1072}, [1130] = {0, 4, 48}, [1131] = {0, 4, 48}, [1132] = {0, 4, 48}, [1133] = {0, 4, 48}, [1134] = {0, 4, 48}, [1135] = {0, 4, 48}, [1136] = {0, 4, 48}, [1137] = {0, 4, 48}, [1138] = {0, 1, 48}, [1139] = {0, -1, 48}, [1140] = {0, -1, 48}, [1141] = {0, -1, 48}, [1142] = {135156, 2, 18}, [1143] = {135254, 0, 2}, [1144] = {135255, 0, 2}, [1145] = {135256, 5, 82}, [1146] = {135257, 0, 2}, [1147] = {135258, 0, 2}, [1149] = {135259, 0, 2}, [1150] = {135259, 0, 2}, [1151] = {135263, 0, 2}, [1152] = {135264, 0, 2}, [1153] = {135265, 0, 2}, [1154] = {135266, 0, 2}, [1155] = {135267, 0, 2}, [1156] = {135268, 0, 2}, [1157] = {0, 4, 26}, [1158] = {0, 4, 26}, [1159] = {0, 4, 26}, [1160] = {0, 4, 26}, [1161] = {0, 4, 26}, [1162] = {0, 4, 26}, [1163] = {0, 4, 26}, [1164] = {0, 4, 26}, [1165] = {0, 4, 26}, [1166] = {0, 4, 26}, [1167] = {0, 4, 26}, [1168] = {25018, 7, 16466}, [1174] = {136484, 8, 2}, [1175] = {0, 4, 26}, [1176] = {137568, 1, 82}, [1177] = {137977, 0, 2}, [1178] = {138082, 0, 2}, [1179] = {0, 4, 26}, [1180] = {138087, 0, 2}, [1181] = {0, 4, 26}, [1182] = {0, 4, 26}, [1183] = {138161, 0, 2}, [1184] = {138287, 5, 82}, [1185] = {138285, 1, 2}, [1187] = {0, 4, 1072}, [1188] = {0, 4, 1072}, [1189] = {0, 4, 1072}, [1190] = {0, 4, 1072}, [1191] = {0, 4, 1072}, [1192] = {0, 4, 1072}, [1193] = {0, 4, 1072}, [1194] = {0, 4, 1072}, [1195] = {0, 4, 1072}, [1196] = {138380, 1, 2}, [1197] = {138381, 1, 2}, [1198] = {138382, 1, 2}, [1200] = {138825, 0, 2}, [1201] = {138913, 0, 2}, [1202] = {139148, 0, 2}, [1204] = {138824, 3, 2}, [1205] = {139153, 0, 2}, [1206] = {139361, 3, 2}, [1207] = {139362, 3, 2}, [1208] = {139363, 3, 2}, [1209] = {139365, 3, 2}, [1211] = {139932, 0, 2}, [1212] = {139933, 0, 2}, [1213] = {139934, 0, 2}, [1226] = {141433, 0, 2}, [1227] = {141434, 0, 2}, [1228] = {141435, 0, 2}, [1229] = {141451, 0, 2}, [1230] = {141436, 0, 2}, [1231] = {141437, 0, 2}, [1232] = {141446, 0, 2}, [1233] = {141447, 0, 2}, [1234] = {141448, 0, 2}, [1235] = {141449, 0, 2}, [1236] = {141450, 5, 82}, [1237] = {141789, 2, 2}, [1238] = {0, 4, 26}, [1243] = {142028, 0, 2}, [1244] = {142029, 0, 2}, [1245] = {142030, 0, 2}, [1247] = {0, -1, 1072}, [1248] = {142880, 9, 82}, [1255] = {143637, 7, 82}, [1256] = {143703, 3, 2}, [1257] = {143732, 0, 34}, [1258] = {0, 2, 48}, [1259] = {0, -1, 48}, [1266] = {145696, 2, 82}, [1267] = {0, -1, 1072}, [1268] = {0, -1, 48}, [1269] = {0, -1, 48}, [1271] = {0, -1, 48}, [1276] = {144761, 0, 2}, [1277] = {0, -1, 48}, [1278] = {0, -1, 48}, [1279] = {0, -1, 48}, [1280] = {0, -1, 48}, [1281] = {0, -1, 48}, [1282] = {0, -1, 48}, [1283] = {0, -1, 48}, [1284] = {0, -1, 48}, [1285] = {0, -1, 48}, [1286] = {0, -1, 48}, [1287] = {0, -1, 48}, [1288] = {0, -1, 48}, [1289] = {0, -1, 48}, [1290] = {0, -1, 48}, [1291] = {0, -1, 48}, [1292] = {0, -1, 48}, [1293] = {0, -1, 48}, [1295] = {0, -1, 48}, [1296] = {0, -1, 48}, [1297] = {0, -1, 48}, [1298] = {0, -1, 48}, [1299] = {0, -1, 48}, [1300] = {0, -1, 48}, [1301] = {0, -1, 48}, [1303] = {145697, 2, 82}, [1304] = {145698, 2, 82}, [1305] = {145699, 2, 82}, [1311] = {0, -1, 1072}, [1317] = {0, -1, 1072}, [1319] = {0, -1, 1072}, [1320] = {147124, 0, 2}, [1321] = {0, 0, 2}, [1322] = {15048, 0, 2}, [1323] = {148046, 0, 2}, [1324] = {148068, 4, 26}, [1325] = {148069, 4, 26}, [1326] = {148065, 4, 26}, [1328] = {138161, 0, 2}, [1329] = {148051, 0, 2}, [1330] = {148052, 0, 2}, [1331] = {148058, 0, 2}, [1332] = {148059, 0, 2}, [1333] = {148060, 0, 2}, [1334] = {148061, 0, 2}, [1335] = {148551, 0, 2}, [1336] = {148063, 0, 2}, [1337] = {148066, 0, 2}, [1338] = {148067, 0, 2}, [1339] = {0, -1, 1072}, [1343] = {148373, 0, 2}, [1344] = {148427, 2, 2}, [1345] = {148527, 0, 2}, [1346] = {148530, 2, 2}, [1348] = {148552, 0, 2}, [1349] = {148567, 1, 2}, [1350] = {148684, 2, 146}, [1351] = {66175, 6, 2}, [1352] = {0, -1, 49}, [1354] = {0, -1, 1072}, [1363] = {149787, 9, 82}, [1364] = {149792, 7, 82}, [1365] = {149810, 7, 82}, [1384] = {170267, 5, 82}, [1385] = {0, 1, 2}, [1386] = {155748, 7, 82}, [1387] = {155838, 1, 2}, [1394] = {0, 1, 2}, [1395] = {25162, 3, 2}, [1396] = {159581, 2, 2}, [1400] = {0, -1, 48}, [1401] = {53082, -1, 48}, [1402] = {149810, -1, 34}, [1403] = {160403, 3, 2}, [1409] = {0, -1, 1074}, [1410] = {161522, -1, 32}, [1411] = {161643, 5, 82}, [1412] = {162135, 3, 2}, [1416] = {164212, 0, 2}, [1420] = {0, -1, 48}, [1423] = {0, -1, 34}, [1424] = {0, -1, 34}, [1426] = {166071, 3, 2}, [1427] = {0, 4, 26}, [1428] = {0, 0, 2}, [1429] = {167389, 2, 2}, [1430] = {167390, 2, 2}, [1431] = {167392, -1, 34}, [1432] = {167394, 3, 2}, [1433] = {167395, -1, 34}, [1434] = {167397, 1, 2}, [1435] = {0, 4, 26}, [1441] = {0, 4, 26}, [1442] = {0, 1, 2}, [1443] = {0, -1, 48}, [1444] = {0, -1, 50}, [1446] = {168668, 2, 2}, [1447] = {0, 4, 26}, [1448] = {168977, 3, 2}, [1449] = {169220, 2, 18}, [1450] = {169666, 2, 2}, [1451] = {169695, 5, 16466}, [1453] = {223110, 2, 2}, [1454] = {190036, 7, 82}, [1455] = {0, 4, 26}, [1456] = {0, 4, 26}, [1457] = {0, 4, 26}, [1458] = {170286, 2, 2}, [1462] = {0, 4, 26}, [1463] = {0, 4, 26}, [1464] = {0, 4, 26}, [1465] = {0, 4, 26}, [1466] = {190035, 9, 82}, [1467] = {170292, 0, 2}, [1468] = {0, 4, 26}, [1469] = {0, 4, 26}, [1470] = {0, 4, 26}, [1471] = {170285, 0, 2}, [1472] = {0, -1, 1072}, [1473] = {0, -1, 1122}, [1474] = {0, -1, 1072}, [1475] = {0, -1, 48}, [1476] = {0, -1, 48}, [1477] = {0, -1, 48}, [1478] = {170774, 0, 2}, [1479] = {0, -1, 50}, [1480] = {0, -1, 1074}, [1482] = {0, -1, 50}, [1483] = {0, -1, 50}, [1484] = {0, -1, 98}, [1485] = {0, -1, 50}, [1486] = {0, -1, 1074}, [1487] = {0, -1, 50}, [1488] = {0, -1, 50}, [1489] = {0, -1, 50}, [1490] = {0, -1, 50}, [1492] = {0, -1, 50}, [1493] = {0, -1, 50}, [1494] = {0, -1, 50}, [1495] = {170280, 3, 2}, [1496] = {0, -1, 50}, [1497] = {0, -1, 50}, [1498] = {0, -1, 50}, [1499] = {0, -1, 50}, [1500] = {0, -1, 50}, [1501] = {0, -1, 50}, [1502] = {0, -1, 50}, [1503] = {0, -1, 50}, [1504] = {0, -1, 50}, [1505] = {0, -1, 50}, [1506] = {0, -1, 50}, [1507] = {0, -1, 1074}, [1508] = {0, -1, 50}, [1509] = {0, -1, 50}, [1510] = {0, -1, 50}, [1511] = {132762, 2, 2}, [1514] = {171222, 6, 146}, [1515] = {170282, 0, 2}, [1516] = {171500, 2, 2}, [1517] = {171552, 6, 2}, [1518] = {171758, 6, 2}, [1519] = {0, -1, 1072}, [1521] = {171912, 6, 2}, [1523] = {171915, 6, 2}, [1524] = {170269, 0, 2}, [1530] = {170274, 3, 2}, [1531] = {172632, 3, 2}, [1532] = {170270, 1, 2}, [1533] = {172998, 0, 2}, [1536] = {173532, 0, 2}, [1537] = {173542, 0, 2}, [1538] = {173543, 0, 2}, [1539] = {173544, 0, 2}, [1540] = {173547, 0, 2}, [1541] = {170273, 0, 2}, [1542] = {170281, 2, 2}, [1543] = {177216, 0, 18}, [1544] = {170268, 0, 2}, [1545] = {170291, 1, 2}, [1546] = {170289, 5, 82}, [1547] = {0, -1, 50}, [1548] = {0, -1, 50}, [1549] = {0, -1, 50}, [1550] = {0, -1, 50}, [1552] = {0, -1, 50}, [1553] = {0, -1, 50}, [1554] = {0, -1, 50}, [1555] = {0, -1, 50}, [1556] = {0, -1, 50}, [1557] = {0, -1, 50}, [1558] = {0, -1, 50}, [1559] = {0, -1, 50}, [1560] = {0, -1, 50}, [1561] = {0, -1, 50}, [1562] = {0, -1, 50}, [1563] = {10699, 0, 2}, [1564] = {170272, 0, 2}, [1565] = {170288, 3, 2}, [1566] = {176137, 1, 2}, [1567] = {176140, 1, 2}, [1568] = {170279, 1, 2}, [1569] = {170276, 3, 2}, [1570] = {177227, 1, 2}, [1571] = {170287, 2, 2}, [1572] = {0, 4, 26}, [1573] = {0, 4, 26}, [1574] = {170277, 2, 66}, [1575] = {170271, 2, 2}, [1576] = {170275, 0, 2}, [1577] = {187384, 2, 2}, [1578] = {0, 4, 26}, [1579] = {0, 4, 26}, [1581] = {0, 4, 26}, [1582] = {0, 4, 26}, [1583] = {0, 4, 26}, [1586] = {0, 4, 26}, [1587] = {0, 4, 26}, [1588] = {187383, 2, 2}, [1589] = {0, 4, 26}, [1590] = {0, 4, 26}, [1591] = {0, 4, 26}, [1592] = {0, 4, 26}, [1593] = {0, 4, 26}, [1594] = {0, 4, 26}, [1595] = {0, 4, 26}, [1596] = {170283, 2, 2}, [1597] = {177215, 2, 2}, [1598] = {187376, 2, 2050}, [1599] = {0, 4, 26}, [1600] = {177238, 4, 2}, [1601] = {170278, 0, 2}, [1602] = {177234, 7, 82}, [1603] = {177232, 9, 82}, [1604] = {177220, 0, 210}, [1605] = {177233, 5, 82}, [1607] = {0, -1, 1072}, [1608] = {0, -1, 1122}, [1609] = {0, -1, 1072}, [1610] = {0, -1, 34}, [1615] = {0, 4, 26}, [1622] = {179811, 0, 2}, [1623] = {179830, 0, 2}, [1624] = {179831, 0, 2}, [1625] = {179832, 0, 2}, [1626] = {179833, 0, 2}, [1627] = {179834, 0, 2}, [1628] = {179835, 0, 2050}, [1629] = {179836, 0, 2}, [1631] = {179837, 0, 2}, [1632] = {179838, 0, 2}, [1633] = {179839, 0, 2}, [1634] = {179840, 0, 2}, [1635] = {179841, 5, 210}, [1636] = {179954, 5, 82}, [1637] = {0, -1, 50}, [1639] = {181086, 7, 82}, [1640] = {0, -1, 50}, [1641] = {0, -1, 48}, [1642] = {170272, -1, 34}, [1643] = {0, -1, 48}, [1644] = {0, -1, 32}, [1645] = {0, -1, 48}, [1646] = {0, -1, 32}, [1647] = {0, -1, 48}, [1648] = {0, -1, 48}, [1649] = {0, -1, 48}, [1651] = {0, -1, 48}, [1652] = {0, -1, 48}, [1653] = {0, -1, 48}, [1654] = {0, -1, 48}, [1655] = {177223, 4, 2}, [1656] = {177218, 4, 2}, [1660] = {184480, 1, 82}, [1661] = {184481, 2, 2}, [1662] = {184482, 0, 2}, [1663] = {187555, 0, 2}, [1664] = {185055, 4, 2}, [1665] = {185591, 2, 2}, [1666] = {185601, 2, 146}, [1671] = {0, -1, 9264}, [1672] = {187532, 0, 2}, [1673] = {0, -1, 9264}, [1674] = {0, -1, 9264}, [1675] = {0, -1, 9264}, [1676] = {0, -1, 9264}, [1677] = {0, -1, 9264}, [1678] = {0, -1, 9264}, [1679] = {0, -1, 9264}, [1680] = {0, -1, 9264}, [1681] = {0, -1, 9264}, [1682] = {0, -1, 9264}, [1683] = {0, -1, 9264}, [1684] = {0, -1, 9264}, [1685] = {0, -1, 9264}, [1686] = {0, -1, 9264}, [1687] = {188084, 0, 2}, [1688] = {188235, 2, 2}, [1690] = {189357, 0, 2}, [1691] = {190020, 7, 82}, [1692] = {190682, 2, 2}, [1693] = {190681, 2, 2}, [1699] = {191071, 3, 2}, [1700] = {191072, 3, 2}, [1701] = {191073, 3, 2}, [1705] = {186299, 1, 2}, [1706] = {191425, 1, 2}, [1708] = {0, 4, 26}, [1709] = {0, 4, 26}, [1710] = {0, 4, 26}, [1711] = {193680, 1, 2}, [1712] = {0, 4, 26}, [1713] = {0, 4, 26}, [1714] = {0, 4, 26}, [1715] = {194393, 2, 26}, [1716] = {210669, 2, 2}, [1717] = {210671, 2, 2}, [1718] = {210672, 4, 18}, [1719] = {210673, 0, 10}, [1720] = {193388, 1, 66}, [1721] = {193514, 0, 2}, [1722] = {210674, 4, 26}, [1723] = {210675, 0, 2}, [1725] = {191967, 6, 2}, [1726] = {0, 4, 26}, [1727] = {194357, 2, 2}, [1728] = {0, 4, 26}, [1729] = {0, 4, 26}, [1730] = {0, 6, 26}, [1731] = {0, 4, 26}, [1734] = {0, 4, 26}, [1735] = {0, 4, 26}, [1736] = {0, 4, 26}, [1737] = {0, 4, 26}, [1738] = {0, 4, 26}, [1739] = {0, 4, 26}, [1740] = {0, 6, 26}, [1741] = {0, 6, 26}, [1742] = {0, -1, 1072}, [1743] = {0, 4, 26}, [1744] = {0, 4, 26}, [1745] = {0, -1, 48}, [1746] = {0, -1, 48}, [1748] = {0, -1, 48}, [1749] = {0, 4, 26}, [1750] = {0, 4, 26}, [1751] = {193279, 0, 34}, [1752] = {193368, 0, 2}, [1753] = {193434, 0, 2}, [1754] = {210677, 2, 2}, [1755] = {194330, 2, 2}, [1756] = {210678, 4, 2}, [1757] = {210679, 4, 50}, [1758] = {210680, 4, 50}, [1759] = {210681, 4, 2}, [1760] = {194294, 2, 2}, [1761] = {0, 4, 26}, [1762] = {0, 4, 26}, [1763] = {0, 4, 26}, [1764] = {193572, 0, 2}, [1765] = {193589, 0, 2}, [1766] = {193588, 0, 2}, [1770] = {0, -1, 48}, [1771] = {0, -1, 48}, [1772] = {0, -1, 48}, [1773] = {0, 4, 26}, [1774] = {0, 4, 26}, [1775] = {0, 4, 26}, [1776] = {0, 4, 26}, [1777] = {193943, 0, 82}, [1778] = {0, 4, 26}, [1780] = {0, 4, 32}, [1781] = {0, 4, 32}, [1782] = {0, 0, 32}, [1787] = {0, -1, 32}, [1788] = {0, -1, 32}, [1789] = {0, -1, 32}, [1790] = {0, -1, 2080}, [1791] = {0, -1, 32}, [1792] = {0, -1, 32}, [1793] = {0, -1, 32}, [1794] = {0, -1, 32}, [1795] = {0, -1, 32}, [1796] = {0, -1, 32}, [1797] = {0, -1, 32}, [1798] = {0, -1, 32}, [1799] = {0, -1, 32}, [1800] = {0, -1, 32}, [1801] = {0, -1, 32}, [1802] = {195368, 0, 2}, [1803] = {195369, 0, 2}, [1804] = {195370, 0, 2}, [1805] = {210682, 2, 2}, [1806] = {210683, 0, 2}, [1807] = {0, 4, 26}, [1808] = {210691, 3, 2}, [1809] = {0, 4, 26}, [1810] = {0, 4, 26}, [1811] = {0, -1, 1072}, [1815] = {0, -1, 1072}, [1816] = {0, -1, 1072}, [1817] = {0, -1, 1072}, [1818] = {0, -1, 1072}, [1828] = {204148, 7, 82}, [1840] = {0, -1, 32}, [1841] = {0, -1, 32}, [1842] = {0, -1, 32}, [1843] = {0, -1, 9264}, [1846] = {0, -1, 32}, [1847] = {0, -1, 32}, [1848] = {0, -1, 32}, [1849] = {0, -1, 1056}, [1850] = {0, -1, 9248}, [1851] = {0, -1, 32}, [1852] = {0, -1, 32}, [1853] = {0, -1, 32}, [1855] = {0, 4, 1072}, [1857] = {0, 4, 32}, [1858] = {0, -1, 32}, [1859] = {0, 3, 32}, [1860] = {0, 4, 32}, [1861] = {0, 4, 32}, [1862] = {0, 0, 32}, [1863] = {0, 5, 32}, [1864] = {0, 5, 32}, [1865] = {0, 5, 32}, [1866] = {0, -1, 32}, [1867] = {0, -1, 32}, [1868] = {0, 4, 32}, [1869] = {0, 0, 32}, [1870] = {0, -1, 32}, [1871] = {0, -1, 32}, [1872] = {0, -1, 32}, [1873] = {0, -1, 32}, [1874] = {0, -1, 32}, [1875] = {0, -1, 32}, [1877] = {0, -1, 32}, [1878] = {0, -1, 32}, [1879] = {0, -1, 32}, [1880] = {0, -1, 1074}, [1881] = {0, 7, 1056}, [1882] = {0, 0, 1056}, [1883] = {0, 0, 1056}, [1884] = {210694, 2, 2}, [1885] = {210695, 2, 2}, [1886] = {210696, 3, 2}, [1887] = {210697, 3, 2}, [1888] = {210698, 2, 18}, [1889] = {210699, 4, 2}, [1890] = {210701, 2, 18}, [1891] = {0, 4, 9248}, [1892] = {0, 4, 32}, [1893] = {0, 4, 32}, [1894] = {0, 4, 32}, [1895] = {0, 4, 32}, [1896] = {0, 4, 32}, [1897] = {0, 4, 32}, [1898] = {0, 4, 32}, [1899] = {0, 4, 32}, [1903] = {0, 5, 82}, [1904] = {0, -1, 32}, [1905] = {0, -1, 32}, [1906] = {0, -1, 32}, [1907] = {215560, 0, 2}, [1911] = {217218, 2, 2}, [1912] = {0, 4, 26}, [1913] = {0, 4, 26}, [1914] = {0, 4, 26}, [1915] = {0, 4, 26}, [1917] = {0, 4, 26}, [1918] = {221684, 5, 594}, [1919] = {221683, 5, 338}, [1920] = {221906, 3, 2}, [1921] = {221907, 1, 2}, [1922] = {221908, 1, 2}, [1926] = {223027, 0, 2}, [1927] = {30152, 2, 66}, [1928] = {223339, 10, 66}, [1929] = {223359, 10, 66}, [1930] = {223409, 4, 82}, [1931] = {224403, 2, 2}, [1932] = {224536, 4, 18}, [1933] = {224786, 5, 82}, [1934] = {225200, 0, 2}, [1935] = {0, 4, 26}, [1936] = {225761, 9, 82}, [1937] = {226682, 1, 146}, [1938] = {226813, 5, 82}, [1939] = {227051, 7, 338}, [1940] = {227052, 7, 594}, [1941] = {227093, 4, 18}, [1943] = {227113, 6, 2}, [1949] = {0, 6, 2}, [1952] = {229090, 0, 2050}, [1953] = {229091, 0, 2}, [1954] = {229092, 0, 2}, [1955] = {229093, 0, 2}, [1956] = {229094, 0, 2}, [1957] = {229095, 0, 2}, [1958] = {229096, 0, 2050}, [1959] = {229097, 0, 2}, [1960] = {229098, 0, 2050}, [1961] = {229099, 0, 2}, [1962] = {229100, 0, 2050}, [1963] = {229101, 0, 2}, [1964] = {229102, 0, 2}, [1965] = {229103, 0, 2050}, [1966] = {229104, 0, 2}, [1967] = {229105, 0, 2}, [1968] = {229106, 0, 2}, [1969] = {229110, 1, 82}, [1971] = {0, -1, 48}, [1972] = {0, 0, 48}, [1973] = {0, -1, 48}, [1974] = {230073, 0, 82}, [1975] = {230074, 0, 82}, [1976] = {230075, 0, 82}, [1977] = {230076, 0, 82}, [1978] = {230443, 5, 722}, [1979] = {230444, 5, 466}, [1981] = {0, -1, 48}, [1982] = {0, -1, 48}, [1983] = {0, -1, 48}, [1984] = {231017, 0, 2}, [1987] = {0, -1, 48}, [1988] = {0, -1, 48}, [1989] = {0, -1, 48}, [1990] = {0, -1, 9264}, [1991] = {0, -1, 48}, [1992] = {0, -1, 48}, [1993] = {0, -1, 48}, [1994] = {0, -1, 9264}, [1995] = {0, -1, 48}, [1996] = {0, -1, 9264}, [1997] = {232867, 1, 18}, [1998] = {233331, 0, 2}, [1999] = {233333, 0, 2}, [2000] = {233335, 0, 2}, [2001] = {233647, 0, 2}, [2002] = {233649, 6, 2}, [2003] = {233650, 5, 82}, [2004] = {233805, 2, 82}, [2008] = {0, -1, 32}, [2009] = {0, 0, 32}, [2010] = {0, -1, 32}, [2011] = {0, 0, 32}, [2012] = {0, 0, 32}, [2013] = {0, 0, 32}, [2014] = {0, 0, 32}, [2015] = {0, 0, 32}, [2016] = {0, 0, 32}, [2017] = {234555, 2, 18}, [2018] = {234556, 2, 18}, [2022] = {236285, 2, 18}, [2023] = {0, -1, 48}, [2024] = {0, -1, 9264}, [2025] = {0, -1, 9264}, [2026] = {0, 7, 9264}, [2027] = {0, 0, 48}, [2028] = {0, -1, 9264}, [2031] = {0, -1, 1072}, [2032] = {0, 3, 1072}, [2033] = {0, 7, 1072}, [2035] = {237250, 2, 82}, [2036] = {237251, 2, 82}, [2037] = {237252, 2, 82}, [2038] = {0, 4, 48}, [2039] = {0, -1, 48}, [2040] = {0, 4, 48}, [2041] = {0, 2, 18}, [2042] = {240064, 0, 2}, [2046] = {240385, 0, 112}, [2047] = {240794, 2, 82}, [2048] = {241072, 0, 16416}, [3072] = {0, -1, 1072}, [2049] = {242047, 5, 82}, [2050] = {243136, 0, 2}, [2051] = {243499, 9, 82}, [3076] = {0, -1, 1072}, [3077] = {0, -1, 1072}, [3078] = {0, -1, 1072}, [3079] = {346260, 5, 82}, [3080] = {0, 4, 26}, [2057] = {0, 2, 18}, [2058] = {0, 2, 18}, [3083] = {0, 4, 26}, [2062] = {246105, 9, 82}, [2063] = {247123, 0, 2}, [2064] = {0, 5, 82}, [2065] = {247474, 0, 2}, [2066] = {0, -1, 48}, [2067] = {0, -1, 48}, [2068] = {0, -1, 48}, [2071] = {248025, 1, 2}, [2072] = {248240, 0, 2}, [3097] = {351636, 2, 2}, [3098] = {353206, 0, 2}, [3099] = {353230, 0, 2}, [2076] = {0, -1, 16408}, [2077] = {251191, 3, 2}, [2078] = {253788, 0, 2050}, [2079] = {253790, 0, 2}, [2080] = {253799, 0, 2}, [2081] = {253805, 0, 2}, [2082] = {253809, 0, 2}, [2083] = {253813, 0, 2}, [2084] = {253816, 0, 2}, [2085] = {253818, 0, 2}, [2086] = {253916, 0, 2}, [2087] = {253918, 0, 2}, [2088] = {253924, 0, 2}, [2089] = {253925, 0, 2}, [2090] = {253926, 0, 2}, [2091] = {253927, 0, 2}, [2092] = {253928, 0, 2}, [2093] = {253929, 5, 82}, [3118] = {0, 4, 26}, [2095] = {0, -1, 1072}, [2096] = {0, -1, 1072}, [2097] = {0, -1, 1072}, [2098] = {0, -1, 1072}, [2099] = {0, -1, 1072}, [2100] = {0, -1, 1072}, [2101] = {0, -1, 1072}, [2102] = {0, -1, 1072}, [2103] = {0, -1, 1072}, [2104] = {0, -1, 1072}, [2105] = {0, -1, 1072}, [2106] = {0, -1, 1072}, [2107] = {0, -1, 1072}, [2108] = {0, -1, 1072}, [2109] = {0, -1, 1072}, [2110] = {0, -1, 1072}, [2111] = {0, -1, 1072}, [2112] = {0, -1, 1072}, [2113] = {254255, 5, 82}, [2114] = {0, 6, 26}, [2115] = {254196, 2, 18}, [2116] = {254197, 2, 18}, [2117] = {254271, 3, 2}, [2118] = {254295, 0, 2}, [2119] = {254296, 0, 2}, [2120] = {254297, 0, 2}, [2121] = {254298, 3, 2}, [2122] = {0, 4, 26}, [2123] = {0, 4, 26}, [2124] = {0, 4, 26}, [2126] = {0, 4, 26}, [2127] = {0, 4, 26}, [2128] = {0, 4, 26}, [2129] = {0, 4, 26}, [2130] = {0, 4, 26}, [2131] = {0, 4, 26}, [2132] = {0, 4, 26}, [2133] = {0, 4, 26}, [2134] = {0, 4, 26}, [2135] = {254749, 0, 2050}, [2136] = {254763, 0, 146}, [2143] = {255702, 7, 82}, [2144] = {256010, 0, 32}, [2145] = {0, -1, 32}, [2146] = {257603, 0, 32}, [2157] = {259758, 1, 66}, [2158] = {0, 5, 82}, [2163] = {261755, 0, 2}, [2164] = {0, -1, 34}, [2165] = {264001, 0, 18}, [2184] = {272771, 9, 82}, [2185] = {272772, 9, 82}, [2186] = {273159, 0, 2}, [2187] = {273184, 0, 2}, [2188] = {273195, 1, 2}, [2189] = {273215, 2, 2}, [2190] = {273839, 1, 2}, [2192] = {273869, 1, 2}, [2193] = {0, -1, 32}, [2194] = {0, -1, 32}, [2195] = {0, -1, 32}, [2196] = {274202, 1, 2}, [2197] = {274348, 3, 2}, [2198] = {274353, 4, 2}, [2199] = {274380, 3, 2}, [2200] = {0, 1, 33824}, [2201] = {274760, 3, 2}, [2202] = {274776, 5, 82}, [2203] = {0, -1, 32}, [2204] = {0, -1, 32}, [2205] = {0, -1, 32}, [2206] = {0, -1, 32}, [2208] = {0, -1, 32}, [2209] = {0, -1, 32}, [2210] = {0, -1, 32}, [2211] = {0, -1, 32}, [2212] = {0, -1, 32}, [2213] = {0, -1, 32}, [2214] = {0, -1, 32}, [2215] = {0, -1, 32}, [2220] = {0, -1, 32}, [2221] = {0, -1, 32}, [2222] = {0, -1, 32}, [2223] = {0, -1, 32}, [2225] = {0, -1, 32}, [2226] = {0, -1, 32}, [2227] = {0, -1, 32}, [2228] = {0, -1, 32}, [2229] = {0, 1, 32}, [2230] = {0, -1, 33824}, [2231] = {0, -1, 32}, [2232] = {0, -1, 32}, [2233] = {0, -1, 32}, [2330] = {0, -1, 32}, [2332] = {0, -1, 32}, [2333] = {0, -1, 32}, [2334] = {0, -1, 32}, [2335] = {0, -1, 32}, [2336] = {0, -1, 32}, [2337] = {0, -1, 33826}, [2338] = {0, -1, 32}, [2339] = {0, -1, 32}, [2340] = {0, -1, 32}, [2341] = {0, -1, 32}, [2343] = {0, -1, 32}, [2344] = {0, -1, 32}, [2345] = {0, -1, 32}, [2346] = {0, -1, 32}, [2347] = {0, -1, 32}, [2349] = {0, -1, 1072}, [2350] = {0, -1, 1072}, [2352] = {277461, 4, 82}, [2353] = {0, -1, 32}, [2354] = {0, -1, 32}, [2355] = {0, -1, 32}, [2356] = {0, -1, 33826}, [2357] = {0, -1, 32}, [2358] = {0, -1, 32}, [2359] = {0, -1, 32}, [2360] = {0, -1, 32}, [2361] = {0, -1, 32}, [2363] = {0, -1, 32}, [2364] = {0, -1, 32}, [2365] = {0, -1, 32}, [2366] = {0, -1, 32}, [2367] = {0, -1, 33824}, [2368] = {0, -1, 32}, [2370] = {0, -1, 32}, [2371] = {0, -1, 32}, [2372] = {0, 4, 26}, [2373] = {0, 4, 26}, [2374] = {0, 4, 26}, [2375] = {0, 4, 26}, [2376] = {0, 4, 26}, [2377] = {0, 4, 26}, [2378] = {0, 4, 26}, [2379] = {0, 4, 26}, [2380] = {0, 4, 26}, [2381] = {0, 4, 26}, [2382] = {0, 4, 26}, [2383] = {0, 4, 26}, [2384] = {0, 4, 26}, [2385] = {0, 4, 26}, [2386] = {0, 4, 26}, [2387] = {0, 4, 26}, [2388] = {0, 4, 26}, [2389] = {0, 4, 26}, [2390] = {0, 4, 26}, [2392] = {0, 4, 26}, [2393] = {0, 4, 26}, [2394] = {0, 4, 26}, [2395] = {0, 4, 26}, [2397] = {0, 4, 26}, [2398] = {0, 4, 26}, [2399] = {0, 4, 26}, [2400] = {0, 4, 26}, [2401] = {279129, 5, 82}, [2402] = {279171, 5, 82}, [2403] = {279205, 2, 2}, [2404] = {279206, 2, 2}, [2405] = {279207, 2, 2}, [2406] = {279208, 2, 2}, [2407] = {279209, 2, 2}, [2408] = {279210, 2, 2}, [2409] = {279211, 2, 2}, [2410] = {279212, 2, 2}, [2411] = {279213, 0, 2}, [2412] = {279214, 2, 2}, [2413] = {279215, 2, 2}, [2414] = {279216, 2, 2}, [2415] = {279217, 2, 2}, [2416] = {279218, 2, 2}, [2417] = {279219, 2, 2}, [2418] = {279220, 2, 2}, [2419] = {279221, 2, 2}, [2420] = {279224, 2, 2}, [2421] = {279225, 4, 2}, [2422] = {279226, 4, 2}, [2423] = {279227, 4, 2}, [2424] = {279228, 2, 2}, [2425] = {279230, 4, 2}, [2426] = {279231, 4, 2}, [2427] = {279232, 2, 2}, [2428] = {279233, 2, 2}, [2429] = {279234, 2, 2}, [2430] = {279433, 2, 18}, [2431] = {279576, 5, 82}, [2432] = {279631, 0, 2}, [2433] = {279638, 0, 2}, [2434] = {279643, 0, 2}, [2435] = {279657, 0, 2}, [2436] = {279686, 0, 2}, [2437] = {279723, 0, 2}, [2438] = {279724, 0, 2}, [2439] = {279365, 2, 2}, [2440] = {279929, 0, 2}, [2441] = {279930, 0, 2}, [2442] = {280157, 5, 82}, [2443] = {280185, 2, 514}, [2444] = {280188, 2, 258}, [2445] = {177244, 0, 2}, [2446] = {177237, 0, 2}, [2447] = {177236, 0, 2}, [2448] = {177235, 0, 2}, [2449] = {177231, 0, 2}, [2450] = {177230, 0, 2}, [2451] = {280332, 0, 2}, [2452] = {177241, 0, 2}, [2453] = {280335, 0, 2}, [2454] = {280336, 0, 2}, [2455] = {177243, 0, 2}, [2456] = {177242, 0, 2}, [2457] = {280337, 0, 2}, [2458] = {280334, 0, 2}, [2459] = {280333, 0, 2}, [2460] = {280338, 0, 2}, [2461] = {177239, 0, 2}, [2462] = {177240, 0, 2}, [2463] = {177229, 0, 2}, [2464] = {177228, 0, 2}, [2465] = {177222, 0, 2}, [2466] = {177225, 0, 2}, [2467] = {177221, 0, 2}, [2468] = {177224, 0, 2}, [2469] = {177226, 0, 2}, [2471] = {177219, 0, 2}, [2472] = {177217, 0, 2}, [2473] = {280331, 0, 2}, [2474] = {280617, 3, 2}, [2475] = {280619, 3, 2}, [2476] = {280618, 3, 2}, [2477] = {279435, 3, 2}, [2478] = {280728, 5, 594}, [2479] = {280727, 5, 338}, [2480] = {281878, 0, 34}, [2481] = {0, -1, 33840}, [2482] = {283744, 2, 144}, [2483] = {283741, 2, 144}, [2484] = {283740, 2, 144}, [2485] = {0, -1, 32}, [2486] = {0, -1, 32}, [2487] = {0, -1, 32}, [2488] = {0, -1, 1056}, [2489] = {0, -1, 32}, [2490] = {0, -1, 32}, [2492] = {0, -1, 32}, [2493] = {0, -1, 32}, [2494] = {0, -1, 32}, [2495] = {0, -1, 1056}, [2496] = {0, -1, 32}, [2497] = {0, -1, 1056}, [2498] = {0, -1, 1056}, [2499] = {0, -1, 1056}, [2500] = {0, -1, 32}, [2501] = {0, -1, 1056}, [2502] = {0, -1, 32}, [2503] = {0, -1, 32}, [2504] = {0, -1, 32}, [2525] = {285843, 0, 2}, [2526] = {286474, 1, 2}, [2527] = {286483, 0, 2}, [2528] = {286484, 0, 2}, [2529] = {286482, 0, 2}, [2530] = {286514, 3, 2}, [2531] = {286574, 2, 2}, [2532] = {286576, 2, 2}, [2533] = {286582, 2, 2}, [2534] = {286790, 5, 82}, [2535] = {286837, 5, 82}, [2537] = {0, 4, 26}, [2538] = {287997, 0, 2}, [2539] = {288006, 2, 2}, [2540] = {288009, 2, 2}, [2541] = {288054, -1, 34}, [2544] = {288486, 0, 2}, [2545] = {288582, 0, 2}, [2546] = {288592, 0, 2}, [2547] = {288595, 0, 2}, [2548] = {288597, 0, 2}, [2549] = {288598, 0, 2}, [2550] = {288600, 0, 2}, [2551] = {288867, 0, 2}, [2552] = {288868, 2, 2}, [2553] = {288870, 0, 2}, [2554] = {288875, 0, 2}, [2555] = {288890, 2, 2}, [2556] = {288889, 0, 2}, [2557] = {288895, 0, 2}, [2558] = {288901, 0, 2}, [2559] = {288910, 0, 2}, [2560] = {288914, 0, 2}, [2561] = {288916, 0, 2}, [2562] = {288919, 2, 2}, [2563] = {289359, 1, 2}, [2564] = {289604, 0, 2}, [2565] = {289605, 0, 2}, [2566] = {289606, 0, 2}, [2567] = {289622, 0, 2}, [2568] = {289629, 0, 2}, [2569] = {289633, 0, 2}, [2575] = {291203, 1, 2}, [2576] = {291214, 1, 2}, [2577] = {291215, 1, 2}, [2578] = {291223, 1, 2}, [2579] = {291513, 0, 2}, [2580] = {291515, 0, 2}, [2581] = {291517, 0, 2}, [2582] = {291533, 0, 2}, [2583] = {291537, 0, 2}, [2584] = {291537, 0, 2}, [2585] = {291548, 0, 2}, [2586] = {291549, 0, 2}, [2587] = {291553, 0, 2}, [2589] = {291556, 0, 2}, [2590] = {291560, 0, 2}, [2591] = {291561, 5, 82}, [2592] = {0, -1, 1056}, [2593] = {0, -1, 32}, [2594] = {0, -1, 32}, [2595] = {0, -1, 32}, [2596] = {0, -1, 32}, [2597] = {0, -1, 32}, [2598] = {0, -1, 32}, [2599] = {0, -1, 32}, [2600] = {0, -1, 32}, [2601] = {0, -1, 32}, [2602] = {0, -1, 1056}, [2603] = {0, -1, 1056}, [2605] = {0, -1, 32}, [2606] = {0, -1, 32}, [2607] = {0, -1, 32}, [2608] = {0, -1, 1056}, [2609] = {0, -1, 32}, [2611] = {0, -1, 32}, [2612] = {0, -1, 1056}, [2613] = {0, -1, 1056}, [2621] = {294206, 6, 82}, [2622] = {294211, 6, 82}, [2623] = {294231, 9, 82}, [2638] = {300387, 5, 82}, [2645] = {0, 4, 26}, [2646] = {0, 4, 26}, [2647] = {0, 4, 26}, [2648] = {0, 4, 26}, [2649] = {0, 4, 26}, [2650] = {0, 4, 26}, [2651] = {0, 4, 26}, [2652] = {0, 4, 26}, [2653] = {0, 4, 26}, [2657] = {0, 4, 26}, [2658] = {0, 4, 26}, [2659] = {0, 4, 26}, [2660] = {0, 4, 26}, [2661] = {0, 4, 26}, [2662] = {0, 4, 26}, [2663] = {0, 4, 26}, [2664] = {0, 4, 26}, [2665] = {0, 4, 26}, [2666] = {0, 4, 26}, [2667] = {0, 4, 26}, [2668] = {0, 4, 26}, [2669] = {0, 4, 26}, [2670] = {0, 4, 26}, [2671] = {0, 4, 26}, [2672] = {0, 4, 26}, [2673] = {0, 4, 26}, [2674] = {0, 4, 26}, [2675] = {0, 4, 26}, [2676] = {0, 4, 26}, [2677] = {0, 4, 26}, [2678] = {0, 4, 26}, [2680] = {301015, 0, 2}, [2681] = {301042, 0, 2}, [2682] = {301043, 0, 2}, [2683] = {301020, 5, 82}, [2684] = {301021, 0, 2}, [2685] = {301022, 1, 2}, [2686] = {301023, 2, 2}, [2687] = {301024, 1, 18}, [2688] = {301025, 1, 18}, [2689] = {301026, 0, 2}, [2690] = {301027, 0, 2}, [2691] = {301028, 2, 2}, [2692] = {301029, 0, 2}, [2693] = {301030, 0, 2}, [2694] = {301031, 0, 2}, [2695] = {301032, 0, 2}, [2696] = {301033, 0, 2}, [2697] = {301034, 0, 2}, [2698] = {301035, 2, 2}, [2699] = {301036, 2, 2}, [2700] = {301037, 0, 2}, [2701] = {301038, 0, 2}, [2702] = {301039, 0, 2}, [2703] = {301040, 0, 2}, [2704] = {301041, 0, 2}, [2706] = {301044, 0, 2}, [2707] = {301045, 0, 2}, [2708] = {301046, 0, 2}, [2709] = {301047, 0, 2}, [2710] = {301048, 2, 2}, [2711] = {301049, 0, 2}, [2712] = {301050, 0, 2}, [2713] = {301051, 2, 2}, [2714] = {301052, 0, 2}, [2715] = {301053, 0, 2}, [2716] = {301054, 3, 2}, [2717] = {301055, 3, 2}, [2718] = {301056, 0, 2}, [2719] = {301136, 0, 2}, [2720] = {301137, 0, 2}, [2721] = {301162, 1, 2}, [2723] = {0, -1, 33840}, [2724] = {0, -1, 33840}, [2725] = {0, -1, 33840}, [2726] = {0, -1, 33840}, [2727] = {0, -1, 33840}, [2728] = {0, -1, 33840}, [2729] = {0, -1, 33840}, [2730] = {0, -1, 33840}, [2731] = {0, -1, 33840}, [2732] = {0, -1, 33840}, [2733] = {0, -1, 33840}, [2734] = {0, -1, 33840}, [2735] = {0, -1, 33840}, [2736] = {0, -1, 33840}, [2737] = {0, -1, 33840}, [2738] = {0, -1, 33840}, [2739] = {0, -1, 33840}, [2740] = {0, -1, 33840}, [2741] = {0, -1, 33840}, [2742] = {0, -1, 33840}, [3158] = {0, 3, 32}, [3156] = {0, -1, 32}, [2747] = {301985, 2, 82}, [2748] = {301992, 2, 82}, [2749] = {301996, 2, 82}, [2750] = {302003, 2, 82}, [2751] = {0, -1, 32}, [2752] = {0, -1, 32}, [2753] = {303023, 0, 2}, [2754] = {300367, 0, 2}, [2755] = {300934, 0, 2}, [2756] = {303608, 0, 2}, [2757] = {294275, 0, 2}, [2758] = {294278, 0, 2}, [3155] = {0, -1, 48}, [2760] = {294276, 0, 2}, [2761] = {294277, 0, 2}, [2762] = {294279, 0, 2}, [2763] = {294280, 0, 2}, [3141] = {0, 4, 26}, [2765] = {294274, 0, 2}, [2766] = {303784, 0, 2}, [2767] = {303899, 5, 2130}, [2768] = {0, -1, 34}, [2769] = {0, -1, 34}, [2770] = {0, -1, 34}, [2771] = {0, -1, 32}, [2772] = {0, -1, 34}, [3140] = {353666, 0, 2}, [2774] = {0, -1, 34}, [3139] = {0, 4, 26}, [2776] = {307264, 7, 16466}, [2777] = {307654, 7, 338}, [2778] = {307655, 7, 594}, [2779] = {308067, 7, 82}, [2780] = {308369, 9, 16466}, [3138] = {353665, 2, 2}, [3137] = {353664, 0, 2}, [3136] = {353663, 0, 2}, [3135] = {0, 4, 26}, [3134] = {0, 4, 26}, [3133] = {353661, 0, 2}, [3132] = {353659, 5, 82}, [3131] = {353658, 0, 2}, [3130] = {353656, 0, 2}, [3129] = {353649, 0, 2}, [3128] = {353648, 0, 2}, [2792] = {309516, 0, 2}, [2793] = {309519, 0, 2}, [2794] = {309522, 0, 2}, [2795] = {311289, 0, 82}, [2796] = {312029, 4, 2}, [2797] = {312030, 2, 2}, [2798] = {312833, 1, 2}, [2799] = {0, -1, 34}, [2800] = {0, -1, 34}, [2801] = {0, -1, 34}, [2802] = {0, -1, 34}, [2803] = {0, -1, 34}, [2804] = {0, -1, 34}, [2805] = {0, -1, 34}, [2806] = {0, -1, 34}, [2807] = {0, -1, 34}, [2808] = {0, -1, 34}, [2809] = {0, -1, 34}, [2810] = {0, -1, 34}, [2811] = {0, -1, 34}, [2812] = {0, -1, 34}, [3127] = {353645, 0, 2}, [2814] = {0, -1, 1058}, [2815] = {0, -1, 1058}, [2816] = {0, -1, 1058}, [2817] = {0, -1, 1058}, [2818] = {0, -1, 1058}, [2819] = {0, -1, 1058}, [2820] = {0, -1, 1058}, [2821] = {0, -1, 1058}, [2822] = {0, -1, 1058}, [2823] = {0, -1, 1058}, [3126] = {0, 4, 26}, [3125] = {353644, 0, 2}, [3124] = {0, 4, 26}, [3123] = {0, 4, 26}, [3122] = {353639, 0, 2}, [3121] = {353638, 0, 2}, [3120] = {0, 4, 26}, [3119] = {0, 4, 26}, [2832] = {315221, 0, 2}, [2833] = {315225, 0, 2}, [2834] = {315229, 0, 2}, [2835] = {315231, 0, 2}, [2836] = {315270, 0, 2}, [2837] = {315285, 0, 2}, [2838] = {315290, 0, 2}, [2839] = {315297, 0, 2}, [2840] = {315298, 0, 2}, [2841] = {315301, 0, 2}, [2842] = {315302, 0, 2}, [2843] = {315303, 0, 2}, [2844] = {315304, 5, 82}, [2845] = {315339, 0, 66}, [2846] = {315353, 0, 2}, [2847] = {315355, 0, 2}, [2848] = {315360, 0, 2}, [2849] = {315363, 2, 2}, [2850] = {315367, 0, 2}, [2851] = {315370, 0, 2}, [2852] = {315371, 0, 2}, [2853] = {315372, 2, 2}, [2854] = {0, -1, 33826}, [2855] = {0, -1, 33826}, [2856] = {0, -1, 33826}, [2857] = {0, -1, 33826}, [2858] = {0, -1, 33826}, [2859] = {0, -1, 33826}, [2860] = {0, -1, 33826}, [2861] = {0, -1, 33826}, [3117] = {353570, 0, 2}, [2863] = {0, 4, 26}, [2864] = {0, 4, 26}, [2865] = {0, 4, 26}, [2866] = {0, 4, 26}, [2867] = {0, 4, 26}, [2868] = {316629, 2, 18}, [2869] = {316628, 2, 18}, [2870] = {316627, 2, 18}, [2871] = {0, -1, 32}, [2872] = {318300, 1, 18}, [3116] = {353569, 0, 2}, [3115] = {0, 4, 26}, [3114] = {353529, 0, 2}, [3113] = {353528, 0, 2}, [3112] = {0, 4, 26}, [2878] = {318876, 1, 82}, [3111] = {0, 4, 26}, [3110] = {353525, 0, 2}, [3109] = {0, 4, 26}, [3108] = {0, 4, 26}, [3106] = {353458, 2, 2}, [3105] = {353457, 2, 2}, [2885] = {0, 3, 32}, [2886] = {0, -1, 32}, [2887] = {0, -1, 48}, [2888] = {329900, 1, 82}, [2889] = {330997, 3, 2}, [3104] = {353456, 2, 2}, [2891] = {333794, 0, 2}, [2892] = {333796, 0, 2}, [2893] = {333797, 0, 2}, [2894] = {333800, 0, 2}, [2895] = {0, 4, 26}, [2896] = {333799, 0, 2}, [2897] = {333795, 0, 2}, [2898] = {333802, 0, 2}, [2899] = {333804, 2, 2}, [2900] = {333819, 1, 2}, [2901] = {333803, 0, 2}, [2902] = {0, 4, 26}, [2903] = {333865, 0, 2}, [2904] = {333868, 2, 2}, [2905] = {334160, 0, 2}, [3103] = {353451, 0, 2}, [2907] = {334159, 0, 2}, [2908] = {334158, 0, 2}, [2909] = {334157, 0, 2}, [2910] = {334156, 2, 2}, [2911] = {334155, 0, 2}, [2912] = {334154, 2, 2}, [2913] = {334153, 1, 2}, [2914] = {334151, 1, 2}, [2915] = {334150, 2, 2}, [2916] = {334149, 0, 2}, [2917] = {334146, 2, 2}, [2918] = {334145, 1, 2}, [2919] = {0, 4, 26}, [2920] = {334143, 0, 2}, [2921] = {334142, 0, 2}, [2922] = {334141, 0, 2}, [2923] = {334139, 2, 2}, [2924] = {0, 4, 26}, [2925] = {334789, 0, 2}, [2926] = {0, 4, 26}, [2927] = {0, 4, 26}, [2928] = {334987, 1, 2}, [2929] = {0, 4, 26}, [2930] = {0, 4, 26}, [2931] = {334798, 2, 2}, [2932] = {335050, 0, 2}, [2933] = {334796, 2, 2}, [2934] = {335053, 2, 2}, [2935] = {335056, 0, 2}, [2936] = {0, 4, 26}, [2937] = {0, 4, 26}, [2938] = {335076, 0, 2}, [2939] = {0, 4, 26}, [2940] = {335083, 0, 2}, [2941] = {335085, 2, 2}, [2942] = {335087, 0, 2}, [2943] = {0, 4, 26}, [2944] = {335698, 0, 2}, [2945] = {335753, 2, 2}, [2946] = {335755, 0, 2}, [2947] = {335762, 0, 2}, [2948] = {335764, 0, 2}, [2949] = {335765, 0, 2}, [2950] = {0, 4, 26}, [3102] = {0, 4, 26}, [2952] = {335966, 0, 2}, [2953] = {335969, 0, 2}, [2954] = {335972, 2, 2}, [2955] = {335974, 0, 2}, [2956] = {335977, 0, 2}, [2957] = {335979, 0, 2}, [2958] = {335980, 2, 2}, [2959] = {336020, 0, 2}, [2960] = {336021, 0, 2}, [2961] = {336022, 0, 2}, [2962] = {336024, 2, 2}, [2963] = {336030, 2, 2}, [2964] = {336031, 0, 2}, [2965] = {336311, 2, 2}, [2966] = {337031, 2, 16466}, [2967] = {337694, 1, 16466}, [2968] = {0, -1, 33826}, [2969] = {0, -1, 32802}, [2970] = {0, -1, 32802}, [2971] = {0, -1, 32802}, [2972] = {0, -1, 32802}, [2973] = {0, -1, 32802}, [2974] = {0, -1, 32802}, [2975] = {0, -1, 32802}, [2976] = {0, -1, 32802}, [2977] = {0, -1, 32802}, [2978] = {0, -1, 33826}, [2979] = {0, -1, 33826}, [2980] = {0, -1, 32802}, [2981] = {0, -1, 32802}, [2982] = {0, -1, 32802}, [2983] = {0, -1, 32802}, [2984] = {0, -1, 32802}, [2985] = {0, -1, 32802}, [2986] = {0, -1, 32802}, [2987] = {0, -1, 32802}, [2988] = {0, -1, 32802}, [2989] = {0, -1, 32802}, [2990] = {0, -1, 32802}, [2991] = {0, -1, 32802}, [2992] = {0, -1, 32802}, [2993] = {0, -1, 32802}, [2994] = {0, -1, 32802}, [3101] = {353450, 5, 2}, [2996] = {0, -1, 33826}, [3100] = {353442, 2, 2}, [2998] = {0, -1, 33826}, [2999] = {0, -1, 33826}, [3000] = {0, -1, 32802}, [3001] = {0, -1, 32802}, [3002] = {0, -1, 32802}, [3003] = {0, -1, 32802}, [3004] = {0, -1, 32802}, [3005] = {0, -1, 32802}, [3006] = {339590, 0, 2}, [3007] = {0, 4, 26}, [3008] = {339593, 0, 2}, [3009] = {339668, 0, 2}, [3010] = {339670, 0, 2}, [3011] = {339671, 2, 2}, [3012] = {339674, 0, 2}, [3013] = {339677, 0, 2}, [3014] = {0, 4, 26}, [3015] = {0, 4, 26}, [3016] = {339976, 2, 2}, [3017] = {339981, 2, 2}, [3018] = {339982, 2, 16466}, [3019] = {339983, 2, 2}, [3020] = {339997, 0, 2}, [3021] = {0, 4, 26}, [3022] = {339999, 0, 2}, [3023] = {340002, 2, 2}, [3024] = {340710, 0, 2}, [3025] = {340717, 0, 2}, [3026] = {340721, 0, 2}, [3027] = {340722, 0, 2}, [3028] = {340723, 0, 2}, [3029] = {341289, 0, 2}, [3030] = {341292, 0, 2}, [3092] = {348561, 0, 2}, [3032] = {341293, 0, 2}, [3033] = {341295, 0, 2}, [3034] = {341298, 0, 2}, [3035] = {341301, 0, 2}, [3036] = {341302, 0, 82}, [3037] = {341492, 0, 2}, [3038] = {341493, 0, 2}, [3039] = {341494, 0, 2}, [3040] = {341495, 0, 2}, [3041] = {341497, 5, 82}, [3042] = {341515, 2, 16466}, [3043] = {341516, 2, 16466}, [3044] = {341519, 0, 2}, [3045] = {341635, 0, 2050}, [3046] = {341825, 2, 2}, [3047] = {343161, 0, 2}, [3091] = {0, -1, 48}, [3049] = {0, 4, 26}, [3050] = {0, 4, 26}, [3051] = {0, 4, 26}, [3052] = {0, 4, 26}, [3053] = {344755, 7, 82}, [3054] = {344792, 2, 2}, [3090] = {0, -1, 48}, [3089] = {0, -1, 48}, [3082] = {0, 4, 26}, [3081] = {0, 4, 26}, [3075] = {0, -1, 1072}, [3074] = {0, -1, 1072}, [3061] = {345740, 2, 2}, [3062] = {345741, 0, 2}, [3063] = {345742, 0, 2}, [3064] = {345744, 0, 2}, [3065] = {345743, 0, 2}, [3066] = {346192, 0, 2}, [3067] = {346236, 5, 82}, [3068] = {0, -1, 1072}, [3073] = {0, -1, 1072}, [3070] = {0, -1, 1072}, [3071] = {0, -1, 1072}, }
ErrorCodes = { SETUP_FUNCTION = 0, RENDER_FUNCTION = 1, WATCH_GETTER = 2, WATCH_CALLBACK = 3, WATCH_CLEANUP = 4, NATIVE_EVENT_HANDLER = 5, COMPONENT_EVENT_HANDLER = 6, VNODE_HOOK = 7, DIRECTIVE_HOOK = 8, TRANSITION_HOOK = 9, APP_ERROR_HANDLER = 10, APP_WARN_HANDLER = 11, FUNCTION_REF = 12, ASYNC_COMPONENT_LOADER = 13, SCHEDULER = 14 }
--[[ - SKYNET SIMPLE ( https://github.com/viticm/skynet-simple ) - $Id log.lua - @link https://github.com/viticm/skynet-simple for the canonical source repository - @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com ) - @license - @user viticm( viticm.ti@gmail.com ) - @date 2020/07/13 17:31 - @uses The log api. --]] local skynet = require "skynet" local logger = require "print.c" local util = require "util" local setting = require "setting" local log = { flag = false, level = 5 } local function get_module_info(level) local module_info = "" local info = debug.getinfo(level, "Sl") if info then module_info = string.format("%s:%d", info.short_src, info.currentline) end module_info = module_info .. " -- " return module_info end function log.format(format_str, ...) return string.format(format_str, ...) end function log:msg(...) local msg if 1 == select("#", ...) then msg = tostring((...)) else msg = self.format(...) end if log.flag then msg = get_module_info(4) .. msg end return msg end function log:error(...) if self.level < 1 then return end local msg = self:msg(...) logger.print(1, msg) end function log:warn(...) if self.level < 2 then return end local msg = self:msg(...) logger.print(2, msg) end function log:info(...) if self.level < 3 then return end local msg = self:msg(...) logger.print(3, msg) end function log:debug(...) if self.level < 4 then return end local msg = self:msg(...) logger.print(4, msg) end function log:__call(...) if self.level < 5 then return end local msg = self:msg(...) logger.print(5, msg) end function log:dump(value, flag) if self.level < 5 then return end local msg = self:msg(util.dump(value, nil, flag)) logger.print(5, msg) end skynet.init(function() log.flag = true --1 == setting.get('log_flag') and true or false log.level = setting.get('log_level') or 5 print('log=======', log.flag, log.level) end) return setmetatable(log, log)
HothEchoBaseScreenPlay = ScreenPlay:new { numberOfActs = 1, screenplayName = "HothEchoBaseScreenPlay", } registerScreenPlay("HothEchoBaseScreenPlay", true) function HothEchoBaseScreenPlay:start() if (isZoneEnabled("dungeon2")) then self:spawnMobiles() self:spawnSceneObjects() end end function HothEchoBaseScreenPlay:spawnSceneObjects() local pCollector1 = spawnSceneObject("dungeon2", "object/tangible/terminal/terminal_elevator_up.iff",82.6,-14.6,265.8,14201134,0,0,0,0) local collector1 = LuaSceneObject(pCollector1) collector1:setCustomObjectName("\\#FF0000Up") createObserver(OBJECTRADIALUSED, "HothEchoBaseScreenPlay", "teleportupcommand", pCollector1) if (pCollecter1~= nil) then return end end function HothEchoBaseScreenPlay:teleportupcommand(pCollector, pPlayer)--current local player = LuaSceneObject(pPlayer) player:switchZone("dungeon2", -1.1, -64.3, 101.8, 14201113) return 0 end function HothEchoBaseScreenPlay:spawnMobiles() --command (boss) spawnMobile("dungeon2", "dressed_rebel_general_rieekan_01", 3600, -18.1, 64.3, 118.7, 166, 14201113) --hangar --spawnMobile("dungeon2", "rebel_echo_pilot", 300, -256.5, 73.3, 522.7, 147, 14201117) --spawnMobile("dungeon2", "rebel_echo_pilot", 300, -253.2, 73.3, 521.3, -141, 14201117) --spawnMobile("dungeon2", "rebel_echo_pilot", 300, -257, 73.3, 519.6, 91, 14201117) --spawnMobile("dungeon2", "rebel_echo_pilot", 300, -256.2, 73.3, 518.1, 49, 14201117) --spawnMobile("dungeon2", "rebel_echo_officer", 300, -252.2, 73.3, 519, -29, 14201117) --spawnMobile("dungeon2", "rebel_snow_trooper", 120, -207.6,73.3, 523.2, -44, 14201117) --spawnMobile("dungeon2", "rebel_snow_trooper", 120, -223.5,73.3, 549.3, 85, 14201117) --spawnMobile("dungeon2", "rebel_snow_trooper", 120, -255.7,73.3, 533.6, 111, 14201117) --spawnMobile("dungeon2", "snowtrooper", 120, -205, 73.3, 541, -141, 14201117) --spawnMobile("dungeon2", "snowtrooper", 120, -220, 73.4, 536, 166, 14201117) --spawnMobile("dungeon2", "snowtrooper", 120, -230.2, 73.2, 526.5, -155, 14201117) --spawnMobile("dungeon2", "snowtrooper", 120, -213.3, 73.3, 547.4, -173, 14201117) --tauntauns spawnMobile("dungeon2", "tauntaun", 300, -326.9, 78.6, 502.6, 128, 14201118) spawnMobile("dungeon2", "tauntaun", 300, -330.9, 78.6, 498.6, 94, 14201118) --officers --computer room spawnMobile("dungeon2", "rebel_echo_officer", 300, -11.5, -21.8, 131.8, -126, 14201116) spawnMobile("dungeon2", "rebel_echo_officer", 300, -8.1, -21.6, 130.1, -64, 14201116) spawnMobile("dungeon2", "rebel_echo_officer", 300, -13.6, -20.7, 155.6, -44, 14201116) spawnMobile("dungeon2", "rebel_echo_officer", 300, -5.2, -21, 153.7, -25, 14201116) spawnMobile("dungeon2", "rebel_echo_officer", 300, -5.6, -21.1, 156.7, -176, 14201116) --reactor room spawnMobile("dungeon2", "rebel_echo_officer", 300, -65.6, -4.6, 7.3, 165, 14201130) spawnMobile("dungeon2", "rebel_echo_officer", 300, -63.1, -4.6, 6.7, -150, 14201130) spawnMobile("dungeon2", "rebel_echo_officer", 300, -62.4, -4.6, 33.4, -159, 14201129) spawnMobile("dungeon2", "rebel_echo_officer", 300, -61, -4.6, 31.6, -93, 14201129) --deep rooms spawnMobile("dungeon2", "rebel_echo_officer", 300, -15.7, -18.3, -14.3, -139, 14201131) spawnMobile("dungeon2", "rebel_echo_officer", 300, -16.5, -18.3, -17.1, 37, 14201131) --troopers --reactor room spawnMobile("dungeon2", "rebel_snow_trooper", 300, -65.6, -4.6, 19.6, 169, 14201130) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -67.6, -4.6, 25, 1, 14201129) --computer room spawnMobile("dungeon2", "rebel_snow_trooper", 300, 8.9, -21.7, 167.4, -96, 14201116) spawnMobile("dungeon2", "rebel_snow_trooper", 300, 18.8, -21.7, 137.5, -58, 14201116) spawnMobile("dungeon2", "rebel_snow_trooper", 300, 13.6, -21.6, 119.5, -92, 14201116) --corridor spawnMobile("dungeon2", "rebel_snow_trooper", 300, -92.9, -0.6, 177.3, 123, 14201124) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -82.8, -2.3, 161.7, -9, 14201124) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -96.6, -1.3, 157.6, 51, 14201124) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -255.5, 62.4, 379.6, 102, 14201123) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -240.9, 56.8, 348, 33, 14201123) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -224.2, 56.2, 349.4, -73, 14201123) --medbay --spawnMobile("dungeon2", "rebel_snow_trooper", 300, 84.9, -14.7, 270.1, -16, 14201134) --spawnMobile("dungeon2", "rebel_medic", 300, 89.8, -14.7, 289.7, 42, 14201134) --storage spawnMobile("dungeon2", "rebel_snow_trooper", 300, -89.6, 43.4, 365.8, -83, 14201126) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -92.4, 43.4, 340, 76, 14201126) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -107.8, 43.4, 378, -179, 14201126) spawnMobile("dungeon2", "rebel_snow_trooper", 300, -109.3, 43.3, 365.8, 56, 14201126) --wampa spawnMobile("dungeon2", "wampa", 300, 7.3, -16.8, 340.6, 89, 14201144) end
--- This variable holds the current user command, i.e. unchanged by any aliases or triggers. This is typically used in alias scripts. command = "" --- This variable holds the content of the current line as being processed by the trigger engine. The engine runs all triggers on each line as it arrives from the MUD. line = "" --- This Lua table is being used by Mudlet in the context of triggers that use Perl regular expressions. --- matches[1] holds the entire match, matches[2] holds the first capture group, matches[n] holds the nth-1 capture group. If the Perl trigger indicated 'match all' (same effect as the Perl /g switch) to evaluate all possible matches of the given regex within the current line, matches[n+1] will hold the second entire match, matches[n+2] the first capture group of the second match and matches[n+m] the m-th capture group of the second match. matches = {} --- This table is being used by Mudlet in the context of multiline triggers that use Perl regular expression. It holds the table matches[n] as described above for each Perl regular expression based condition of the multiline trigger. multimatches[5][4] may hold the 3rd capture group of the 5th regex in the multiline trigger. This way you can examine and process all relevant data within a single script. multimatches = {{}} --- Contains translations of some common texts (right now, exit directions only) that are helpful to you in Lua scripting, as well as the current language selected for the user interface. - See translateTable() mudlet.translations = {} --- Makes your life easier when creating new keybindings via Lua by translating the key name into the number needed - see tempKey(). mudlet.key = "" --- Same as mudlet.key, but for keyboard modifiers - Ctrl, Alt, etc. mudlet.keymodifier = "" --- Lists special functionality that the users Mudlet supports - right now, just mudlet.supports.coroutines is listed. Use mudlet.supports to conditionally enable functionality as it's available on the users Mudlet. mudlet.supports = {} --- Color definitions used by Geyser, cecho, and many other functions - see showColors(). The profile's color preferences are also accessible under the ansi_ keys. color_table = {} db = {} yajl = {} lfs = {} datetime = {} gmcp = {} speedWalkPath = "" speedWalkDir = "" rex = {} Geyser = {}
#!/opt/local/bin/lua mhf = require("schema_processor") local xml_string = [=[<?xml version="1.0" encoding="UTF-8"?> <ns1:basic_string_simple_content xmlns:ns1="http://test_example.com" attr2="456" attr1="123">hello hello</ns1:basic_string_simple_content>]=] mhf = require("schema_processor") basic_string_simple_content = mhf:get_message_handler("basic_string_simple_content", "http://test_example.com"); local content, msg = basic_string_simple_content:from_xml(xml_string) if (type(content) == 'table') then require 'pl.pretty'.dump(content); else print(content, msg) end if (nil ~= content) then local json_string = (basic_string_simple_content:to_json(content)) print(json_string); local content1, msg = basic_string_simple_content:from_json(json_string); print(debug.getinfo(1).source, debug.getinfo(1).currentline); require 'pl.pretty'.dump(content1); print(debug.getinfo(1).source, debug.getinfo(1).currentline); local xml_string = basic_string_simple_content:to_xml(content1); print(xml_string); end if (content ~= nil) then os.exit(true); else os.exit(false); end
local protectionKey local count TriggerServerEvent('rcore:updateCount',GetNumResources()) TriggerServerEvent('rcore:retrieveKey') RegisterNetEvent('rcore:updateKey') AddEventHandler('rcore:updateKey', function(key) if GetCurrentResourceName() == "rcore" then protectionKey = key print(string.format('[rcore] Getting key: %s',key)) else TriggerServerEvent('rcore:logCheater',nil,'rcore:updateKey') end end) function getClientKey(resource) if resource == nil then TriggerServerEvent('rcore:logCheater',nil,'rcore:getClientKey') end print(string.format('[rcore] getting key from export %s',protectionKey)) return protectionKey end exports('getClientKey',getClientKey)
return { FitFrameHorizontal = require(script.FitFrameHorizontal), FitFrameOnAxis = require(script.FitFrameOnAxis), FitFrameVertical = require(script.FitFrameVertical), FitTextLabel = require(script.FitTextLabel), Rect = require(script.Rect), }
require('ass') ------------- -- helpers -- ------------- function trim(s) return s:match'^%s*(.*%S)' or '' end function shell_escape(...) local command = type(...) == 'table' and ... or { ... } for i, s in ipairs(command) do s = (tostring(s) or ''):gsub('"', '\\"') if s:find '[^A-Za-z0-9_."/-]' then s = '"' .. s .. '"' elseif s == '' then s = '""' end command[i] = s end return table.concat(command, ' ') end function urlencode(str) if (str) then str = string.gsub (str, "\n", "\r\n") str = string.gsub (str, "([^%w])", function (c) return string.format ("%%%02X", string.byte(c)) end) end return str end function parse_timestamp(t) local h, m, s, ms = t:match("(%d+):(%d+):(%d+),(%d+)") return ms + s * 1000 + m * 60*1000 + h * 60*60*1000 end ------------- subtitles = {} function load_srt(fn) local subfile = io.open(fn, "r") local srt = subfile:read("*all"):gsub("\r", "") subfile:close() local lines = {} local line = nil local state = 0 for s in srt:gmatch("(.-)\n") do if state == 0 then if line ~= nil then lines[#lines+1] = line end line = {} line.text = '' state = 1 elseif state == 1 then line.start_time = parse_timestamp(s:sub(1, 12)) line.end_time = parse_timestamp(s:sub(18)) state = 2 elseif state == 2 then if s == '' then state = 0 else if line.text ~= '' then line.text = line.text .. ' ' end line.text = line.text .. s end end end lines[#lines+1] = line return lines end function timeSort(a, b) return a.start_time < b.start_time end function read_subfile(sid) if subtitles[sid] ~= nil then return subtitles[sid] end num_tracks = mp.get_property_number("track-list/count") for i = 1, num_tracks do if mp.get_property(string.format("track-list/%d/type", i)) == "sub" and mp.get_property_number(string.format("track-list/%d/id", i)) == sid and mp.get_property_bool(string.format("track-list/%d/external", i)) then fn = mp.get_property(string.format("track-list/%d/external-filename", i)) if string.find(fn, '%.ass$') then subtitles[sid] = ass.load(fn) elseif string.find(fn, '%.srt$') then subtitles[sid] = load_srt(fn) else return nil end -- trim subtitles and remove empty lines for i=#subtitles[sid],1,-1 do subtitles[sid][i].text = trim(subtitles[sid][i].text) if subtitles[sid][i].text == '' then table.remove(subtitles[sid], i) end end -- sort by time table.sort(subtitles[sid], timeSort) return subtitles[sid] end end end function sub_get_line(lines, time) combined = '' for id, line in ipairs(lines) do if line.start_time < time*1000 and time*1000 < line.end_time then if combined ~= '' then combined = combined .. ' ' end combined = combined .. line.text end end return combined end function open_jisho() sid = mp.get_property_number("sid") if sid == nil then print("no active subtitle track") return end lines = read_subfile(sid) if lines == nil then print("cannot open subtitle track") return end time = mp.get_property_number("time-pos") delay = mp.get_property_number("sub-delay") cur_line = sub_get_line(lines, time - delay) if cur_line == nil then print("cannot get line") return end mp.set_property_bool('pause', true) os.execute(shell_escape("sensible-browser", string.format("http://jisho.org/search/%s", urlencode(cur_line)))) end mp.add_key_binding("K", "Jisho", open_jisho)
slotsonobjects_shown = 1 function sr_slotsonobjectsvis() slotsonobjects_shown = (slotsonobjects_shown + 1) % 3 end function slotsonobjects() if slotsonobjects_shown == 0 then return end scr_x = mem_read_uword(SCR_X) scr_y = mem_read_uword(SCR_Y) for i=object_limit,0,-1 do if mem_read_ulong(OST_START+i*OST_ENTRY_LENGTH) ~= 0 then obj_x = mem_read_uword(OST_START+OBJ_X+i*OST_ENTRY_LENGTH) obj_y = mem_read_uword(OST_START+OBJ_Y+i*OST_ENTRY_LENGTH) if slotsonobjects_shown == 1 then slot = string.format("%02x",i) off_x = -fnt_width*1 elseif slotsonobjects_shown == 2 then slot = string.format("%04x",OST_START_SHR+i*OST_ENTRY_LENGTH) off_x = -fnt_width*2 end off_y = - fnt_height/2 pos_x = (obj_x - scr_x)*gam_xscale + gam_left + off_x pos_y = (obj_y - scr_y)*gam_yscale + gam_up + off_y if gam_left <= pos_x and pos_x <= gam_right and gam_up <= pos_y and pos_y <= gam_down then gui.text(pos_x,pos_y,slot,"green","black") end if i == 0 and not (gam_left <= pos_x and pos_x <= gam_right and gam_up <= pos_y and pos_y <= gam_down) then --Redundant code, but put here for clarity gui.text(math.max(gam_left+fnt_width,math.min(gam_right-fnt_width,pos_x)), math.max(gam_up+fnt_height,math.min(gam_down-fnt_height,pos_y)),string.rep("##",slotsonobjects_shown),"green","black") end end end end met_slotsonobjectvis = {sr_slotsonobjectsvis,sr_nil,sr_nil,sr_nil} table.insert(persistent_functions, slotsonobjects)
local _tonumber = tonumber local clientRoomName = KEYS[1] local clientSessionId = ARGV[1] local newSeatParams = cjson.decode(ARGV[2]) local newMatchData = cjson.decode(ARGV[3]) local currentTime = _tonumber(redis.call('get', 'serverTime')) if(not currentTime) then return redis.error_reply('NO SERVERTIME') end local rk = { tickSessions = "tick|sessions", tickRooms = "tick|rooms", roomName = "rooms|"..KEYS[1], roomInfo = "rooms|"..KEYS[1].."|info", roomMessages = "rooms|"..KEYS[1].."|messages", roomMatchState = "rooms|"..KEYS[1].."|matchState", roomTurnState = "rooms|"..KEYS[1].."|turnState", roomOptInsMatch = "rooms|"..KEYS[1].."|optIns", } local matchState, newMatchState, doesRoomExist, turnExpiration, newTurnExpiration local seatIndex, matchId, matchIdExists, currentSeatIndex --=================================================== local getSeatData = function(seatIndex) local response = redis.call('hget', rk.roomOptInsMatch, seatIndex) return response and cjson.decode(response) or false end local checkValidSession = function(seatData) local conditionals = { not seatData or not seatData.sessionId, seatData.sessionId ~= clientSessionId, redis.call('exists', "sessions|"..clientSessionId) == 0 } for x=1, #conditionals do if(conditionals[x]) then return false end end return true end local function getNextSeat(seatIndex) --check if we have popped all the turns (resulting in an empty table) if(not seatIndex) then --change state to COMPLETE return redis.call('rpoplpush', rk.roomMatchState, rk.roomMatchState) end --get data for seat local seatData = getSeatData(seatIndex) --check for valid seat if(not seatData or not checkValidSession(seatData)) then --skip those who fail the validation return getNextSeat(_tonumber(redis.call('lpop', rk.roomTurnState))) end if(newSeatParams) then --overwrite new params seatData.seatProps = newSeatParams --set new params for seat after validation check redis.call('hset', rk.roomOptInsMatch, seatIndex, cjson.encode(seatData)) end -- set new turn timer for seat newTurnExpiration = currentTime+5000 return redis.call('hmset', rk.roomInfo, 'turnState', seatIndex, 'turnStartTime', currentTime, 'turnExpireTime', newTurnExpiration ) end --=================================================== --check if room exists doesRoomExist = redis.call('exists', rk.roomName) == 1 if(not doesRoomExist) then return redis.error_reply('NOT EXIST') end --check if room state is right (ACTIVE) matchState = redis.call('lindex', rk.roomMatchState, 0) if(not matchState or matchState ~= "ACTIVE") then return redis.error_reply('INVALID_STATE') end --check if it is this seat's turn currentSeatIndex = _tonumber(redis.call('lindex', rk.roomTurnState, 0)) if(not checkValidSession(currentSeatIndex)) then return getNextSeat(_tonumber(redis.call('lpop', rk.roomTurnState))) end --check if turn expiration is in range turnExpiration = _tonumber(redis.call('hget', rk.roomInfo, 'turnExpireTime')) or -1 if(turnExpiration < currentTime) then return redis.status_reply('TURN IS EXPIRED - '..matchState) end --update to global room ticker with a grace period of 5 seconds redis.call('zadd',rk.tickRooms,currentTime+5000,clientRoomName) --get matchId matchIdExists = redis.call('hexists', rk.roomInfo, 'matchId') == 1 if(not matchIdExists) then return redis.error_reply('NO MATCH ID') end matchId = _tonumber(redis.call('hget', rk.roomInfo, 'matchId')) rk.roomOptInsMatch = rk.roomOptInsMatch..":"..matchId..":locked" --get matchId room matchIdExists = redis.call('exists', rk.roomOptInsMatch) == 1 if(not matchIdExists) then return redis.error_reply('NO MATCH ROOM') end return getNextSeat(_tonumber(redis.call('lpop', rk.roomTurnState)))
#!/usr/bin/env lua local VISUALDELAY = os.getenv("VISUALDELAY") local visual = VISUALDELAY or false local visual_delay = VISUALDELAY and (tonumber(VISUALDELAY)) or 0.1 local short_delay = 0.3 local long_delay = 1 local unistd = require("posix.unistd") local time = require("posix.time") local curses = require("posix.curses") local rote = require("rote") local rt = rote.RoteTerm(24, 80) --[[ local function os_execread(cmd) local fd = io.popen(cmd, "r") local out = fd:read("*a") fd:close() return (out:gsub("\n$", "")) end ]] --local branch = os_execread("git branch | grep '*'"):sub(3) --print("Running in branch "..branch) os.execute("make coverage") os.execute("rm -f *.gcda */*.gcda") os.execute("rm -f coverage.info test.htoprc") os.execute("rm -rf lcov") os.execute("killall htop") os.execute("ps aux | grep '[s]leep 12345' | awk '{print $2}' | xargs kill 2> /dev/null") os.execute("cp ./default.htoprc ./test.htoprc") rt:forkPty("LC_ALL=C HTOPRC=./test.htoprc ./htop 2> htop-valgrind.txt") local stdscr, term_win -- Curses initialization needed even when not in visual mode -- because luaposix only initializes KEY_* constants after initscr(). stdscr = curses.initscr() if visual then curses.echo(false) curses.start_color() curses.raw(true) curses.halfdelay(1) stdscr:keypad(true) term_win = curses.newwin(24, 80, 0, 0) local function makePair(foreground, background) return background * 8 + 7 - foreground end -- initialize the color pairs the way rt:draw() expects it for foreground = 0, 7 do for background = 0, 7 do if foreground ~= 7 or background ~= 0 then local pair = makePair(foreground, background) curses.init_pair(pair, foreground, background) end end end else curses.endwin() end local function show(key) rt:update() if visual then rt:draw(term_win, 0, 0) if key then term_win:mvaddstr(0, 0, tostring(key)) end term_win:refresh() delay(visual_delay) end end local function send(key, times, quick) if times == 0 then return end for _ = 1, times or 1 do delay(0.003) -- 30ms delay to avoid clobbering Esc sequences if type(key) == "string" then for c in key:gmatch('.') do rt:keyPress(string.byte(c)) end else rt:keyPress(key) end if not quick then show(key) end end if quick then show(key) end end local function string_at(x, y, len) rt:update() local out = {} for i = 1, len do out[#out+1] = rt:cellChar(y-1, x+i-2) end return table.concat(out) end local function is_string_at(x, y, str) return string_at(x, y, #str) == str end local function check_string_at(x, y, str) return { str, string_at(x, y, #str) } end local ESC = "\27\27" function delay(t) time.nanosleep({ tv_sec = math.floor(t), tv_nsec = (t - math.floor(t)) * 1000000000 }) end delay(2) -- give some time for htop to initialize. rt:update() local y_panelhdr = (function() for y = 1, 24 do if is_string_at(3, y, "PID") then return y end end end)() or 1 assert.not_equal(y_panelhdr, 1) local x_metercol2 = 41 show() os.execute("sleep 12345 &") local function terminated() return not os.execute("ps aux | grep -q '\\./[h]top'") end local function running_it(desc, fn) it(desc, function() assert(not terminated()) show() fn() assert(not terminated()) end) end local function check(t) return t[1], t[2] end local attrs = { black_on_cyan = 6, red_on_cyan = 22, white_on_black = 176, yellow_on_black = 112, } local function find_selected_y(from) rt:update() for y = from or (y_panelhdr + 1), rt:rows() - 1 do local attr = rt:cellAttr(y-1, 1) if attr == attrs.black_on_cyan then return y end end return y_panelhdr + 1 end local function find_command_x() for x = 1, 80 do if is_string_at(x, y_panelhdr, "Command") then return x end end return 64 end local function set_display_option(n) send("S") send(curses.KEY_DOWN) send(curses.KEY_RIGHT) send(curses.KEY_DOWN, n, "quick") send("\n") send(curses.KEY_F10) end describe("htop test suite", function() running_it("performs incremental filter", function() send("\\") send("x\127bux\127sted") -- test backspace send("\n") delay(short_delay) rt:update() local pid = (" "..tostring(unistd.getpid())):sub(-5) local ourpid = check_string_at(1, y_panelhdr + 1, pid) send("\\") send(ESC) send(curses.KEY_F5) send(curses.KEY_HOME) delay(short_delay) rt:update() local initpid = check_string_at(1, y_panelhdr + 1, " 1") delay(short_delay) rt:update() send(curses.KEY_F5) assert.equal(check(ourpid)) assert.equal(check(initpid)) end) running_it("performs incremental search", function() send(curses.KEY_HOME) send("/") send("busted") local attr = rt:cellAttr(rt:rows() - 1, 30) delay(short_delay) local line = find_selected_y() local pid = (" "..tostring(unistd.getpid())):sub(-5) assert.equal(attr, attrs.black_on_cyan) local ourpid = check_string_at(1, line, pid) send("\n") send(curses.KEY_HOME) assert.equal(check(ourpid)) end) running_it("performs pid search", function() send(curses.KEY_F5) send(curses.KEY_END) send("1") delay(short_delay) local line = find_selected_y() local initpid = check_string_at(1, line, " 1") send(curses.KEY_F5) assert.equal(check(initpid)) end) running_it("horizontal scroll", function() local h_scroll = 20 send(curses.KEY_F5) delay(short_delay) local str1 = string_at(1+h_scroll, y_panelhdr+1, 5) send(curses.KEY_RIGHT) delay(short_delay) local str2 = string_at(1, y_panelhdr+1, 5) send(curses.KEY_LEFT) delay(short_delay) local str3 = string_at(1+h_scroll, y_panelhdr+1, 5) send(curses.KEY_LEFT) delay(short_delay) local str4 = string_at(1+h_scroll, y_panelhdr+1, 5) send(curses.KEY_F5) assert.equal(str1, str2) assert.equal(str2, str3) assert.equal(str3, str4) end) running_it("kills a process", function() send(curses.KEY_HOME) send("\\") send("sleep 12345") local attr = rt:cellAttr(rt:rows() - 1, 30) assert.equal(attr, attrs.black_on_cyan) send("\n") delay(short_delay) rt:update() local col = find_command_x() local procname = check_string_at(col, y_panelhdr + 1, "sleep 12345") send("k") send("\n") send("\\") send(ESC) delay(short_delay) assert.equal(check(procname)) assert.not_equal((os.execute("ps aux | grep -q '[s]leep 12345'")), true) end) running_it("runs strace", function() send(curses.KEY_HOME) send("/") send("busted") send("\n") send("s") delay(long_delay) send(ESC) end) running_it("runs lsof", function() send(curses.KEY_HOME) send("/") send("busted") send("\n") send("l") delay(long_delay) send(ESC) end) running_it("performs filtering in lsof", function() send(curses.KEY_HOME) send("/") send("htop") send("\n") send("l") send(curses.KEY_F4) send("pipe") delay(long_delay) local pipefd = check_string_at(1, 3, " 3") send(ESC) assert.equal(check(pipefd)) end) running_it("performs search in lsof", function() send(curses.KEY_HOME) send("/") send("htop") send("\n") send("l") send(curses.KEY_F3) send("pipe") delay(long_delay) local line = find_selected_y(3) local pipefd = check_string_at(1, line, " 3") send(ESC) assert.equal(check(pipefd)) end) running_it("cycles through meter modes in the default meters", function() send("S") for _ = 1, 2 do send(curses.KEY_RIGHT) for _ = 1, 3 do send("\n", 4) send(curses.KEY_DOWN) end end send(ESC) end) running_it("show process of a user", function() send(curses.KEY_F5) send("u") send(curses.KEY_DOWN) delay(short_delay) rt:update() local chosen = string_at(1, y_panelhdr + 2, 9) send("\n") send(curses.KEY_HOME) delay(short_delay) rt:update() local shown = string_at(7, y_panelhdr + 1, 9) send("u") send("\n") send(curses.KEY_HOME) delay(short_delay) rt:update() local inituser = string_at(7, y_panelhdr + 1, 9) send(curses.KEY_F5) assert.equal(shown, chosen) assert.equal(inituser, "root ") end) running_it("performs failing search", function() send(curses.KEY_HOME) send("/") send("xxxxxxxxxx") delay(short_delay) rt:update() local attr = rt:cellAttr(rt:rows() - 1, 30) assert.equal(attr, attrs.red_on_cyan) send("\n") end) running_it("cycles through search", function() send(curses.KEY_HOME) send("/") send("sh") local lastpid local pidpairs = {} for _ = 1, 3 do send(curses.KEY_F3) local line = find_selected_y() local pid = string_at(1, line, 5) if lastpid then pidpairs[#pidpairs + 1] = { lastpid, pid } lastpid = pid end end send(curses.KEY_HOME) for _, pair in pairs(pidpairs) do assert.not_equal(pair[1], pair[2]) end end) running_it("visits each setup screen", function() send("S") send(curses.KEY_DOWN, 3) send(curses.KEY_F10) end) running_it("adds and removes PPID column", function() send("S") send(curses.KEY_DOWN, 3) send(curses.KEY_RIGHT, 2) send(curses.KEY_DOWN, 2) send("\n") send(curses.KEY_F10) delay(short_delay) local ppid = check_string_at(2, y_panelhdr, "PPID") send("S") send(curses.KEY_DOWN, 3) send(curses.KEY_RIGHT, 1) send(curses.KEY_DC) send(curses.KEY_F10) delay(short_delay) local not_ppid = check_string_at(2, y_panelhdr, "PPID") assert.equal(check(ppid)) assert.not_equal(check(not_ppid)) end) running_it("changes CPU affinity for a process", function() send("a") send(" \n") send(ESC) end) running_it("renices for a process", function() send("/") send("busted") send("\n") local line = find_selected_y() local before = check_string_at(22, line, " 0") send(curses.KEY_F8) delay(short_delay) local after = check_string_at(22, line, " 1") assert.equal(check(before)) assert.equal(check(after)) end) running_it("tries to lower nice for a process", function() send("/") send("busted") send("\n") local line = find_selected_y() local before = string_at(22, line, 2) send(curses.KEY_F7) delay(short_delay) local after = string_at(22, line, 2) assert.equal(before, after) -- no permissions end) running_it("invert sort order", function() local cpu_col = 45 send("P") send("I") send(curses.KEY_HOME) delay(short_delay) local zerocpu = check_string_at(cpu_col, y_panelhdr + 1, " 0.0") send("I") delay(short_delay) local nonzerocpu = check_string_at(cpu_col, y_panelhdr + 1, " 0.0") assert.equal(check(zerocpu)) assert.not_equal(check(nonzerocpu)) end) running_it("changes IO priority for a process", function() send("/") send("htop") send("\n") send("i") send(curses.KEY_END) send("\n") send(ESC) end) running_it("shows help", function() send(curses.KEY_F1) send("\n") set_display_option(9) send(curses.KEY_F1) send("\n") set_display_option(9) end) running_it("moves meters around", function() send("S") send(curses.KEY_RIGHT) send(curses.KEY_UP) send("\n") send(curses.KEY_DOWN) send(curses.KEY_UP) send(curses.KEY_RIGHT) send(curses.KEY_RIGHT) send(curses.KEY_LEFT) send(curses.KEY_LEFT) send("\n") send(curses.KEY_F10) end) local meters = { { name = "clock", down = 0, string = "Time" }, { name = "load", down = 2, string = "Load" }, { name = "battery", down = 7, string = "Battery" }, { name = "hostname", down = 8, string = "Hostname" }, { name = "memory", down = 3, string = "Mem" }, { name = "CPU average", down = 16, string = "Avg" }, } running_it("checks various CPU meters", function() send("S") send(curses.KEY_RIGHT, 3) send(curses.KEY_DOWN, 9, "quick") for _ = 9, 14 do send("\n") send("\n") send(curses.KEY_DC) send(curses.KEY_RIGHT) send(curses.KEY_DOWN) end end) for _, item in ipairs(meters) do running_it("adds and removes a "..item.name.." widget", function() send("S") send(curses.KEY_RIGHT, 3) send(curses.KEY_DOWN, item.down) send("\n") send(curses.KEY_UP, 4) send("\n") send(curses.KEY_F4, 4) -- cycle through meter modes delay(short_delay) rt:update() local with = check_string_at(x_metercol2, 2, item.string) send(curses.KEY_DC) delay(short_delay) local without = check_string_at(x_metercol2, 2, item.string) send(curses.KEY_F10) assert.equal(check(with)) assert.not_equal(check(without)) end) end running_it("goes through themes", function() send(curses.KEY_F2) send(curses.KEY_DOWN, 2) send(curses.KEY_RIGHT) for _ = 1, 6 do send("\n") send(curses.KEY_DOWN) end send(curses.KEY_UP, 6) send("\n") send(curses.KEY_F10) end) local display_options = { { name = "tree view", down = 0 }, { name = "shadow other user's process", down = 1 }, { name = "hide kernel threads", down = 2 }, { name = "hide userland threads", down = 3 }, { name = "display threads in different color", down = 4 }, { name = "show custom thread names", down = 5 }, { name = "highlight basename", down = 6 }, { name = "highlight large numbers", down = 7 }, { name = "leave margin around header", down = 8 }, { name = "use detailed CPU time", down = 9 }, { name = "count from zero", down = 10 }, { name = "update process names", down = 11 }, { name = "guest time in CPU%", down = 12 }, } for _, item in ipairs(display_options) do running_it("checks display option to "..item.name, function() for _ = 1, 2 do set_display_option(item.down) delay(short_delay) end end) end running_it("shows detailed CPU with guest time", function() for _ = 1, 2 do send("S") send(curses.KEY_DOWN) send(curses.KEY_RIGHT) send(curses.KEY_DOWN, 9) send("\n") send(curses.KEY_DOWN, 3) send("\n") send(curses.KEY_LEFT) send(curses.KEY_UP) send(curses.KEY_RIGHT) send(curses.KEY_F4, 4) -- cycle through CPU meter modes send(curses.KEY_F10) delay(short_delay) end end) running_it("expands and collapses tree", function() send(curses.KEY_F5) -- tree view send(curses.KEY_HOME) send(curses.KEY_DOWN) -- second process in the tree send("-") send("+") send(curses.KEY_F5) end) running_it("sets sort key", function() send(".") send("\n") end) running_it("tags all children", function() send(curses.KEY_F5) -- tree view send(curses.KEY_HOME) -- ensure we're at init send("c") local taggedattrs = {} rt:update() for y = y_panelhdr + 2, 23 do table.insert(taggedattrs, rt:cellAttr(y-1, 4)) end delay(short_delay) send("U") local untaggedattrs = {} rt:update() for y = y_panelhdr + 2, 23 do table.insert(untaggedattrs, rt:cellAttr(y-1, 4)) end send(curses.KEY_F5) for _, taggedattr in ipairs(taggedattrs) do assert.equal(attrs.yellow_on_black, taggedattr) end for _, untaggedattr in ipairs(untaggedattrs) do assert.equal(attrs.white_on_black, untaggedattr) end end) for i = 1, 62 do running_it("show column "..i, function() send("S") send(curses.KEY_END) send(curses.KEY_RIGHT, 1) if i > 1 then send(curses.KEY_DC) end send(curses.KEY_RIGHT, 1) local down = i while down > 13 do send(curses.KEY_NPAGE) down = down - 13 end send(curses.KEY_DOWN, down, "quick") send("\n") send(curses.KEY_F10) if i == 62 then send("S") send(curses.KEY_END) send(curses.KEY_RIGHT, 1) if i > 1 then send(curses.KEY_DC) end send(curses.KEY_F10) end end) end it("finally quits", function() assert(not terminated()) send("q") while not terminated() do unistd.sleep(1) send("q") end assert(terminated()) if visual then curses.endwin() end os.execute("make lcov && xdg-open lcov/index.html") end) end)
-- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 26.12.2014 -- Time: 20:27 -- Project: MTA iLife -- cRohrbombenRocket = {}; --[[ ]] -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- /////////////////////////////// function cRohrbombenRocket:new(...) local obj = setmetatable({}, {__index = self}); if obj.constructor then obj:constructor(...); end return obj; end -- /////////////////////////////// -- ///// render ////// -- ///// Returns: void ////// -- /////////////////////////////// function cRohrbombenRocket:event_render() if(self.m_iState == 0) then -- Am Boden local x, y, z = self.m_V3Position:getX(), self.m_V3Position:getY(), self.m_V3Position:getZ(); fxAddSparks(x, y, z, 0,0, 1, 1, 1) elseif(self.m_iState == 1) then -- Luft self.m_FRR:render(); elseif(self.m_iState == 2) then -- Explosion if(self.m_FRE.render) then self.m_FRE:render(); end end end -- /////////////////////////////// -- ///// launchRocket ////// -- ///// Returns: void ////// -- /////////////////////////////// function cRohrbombenRocket:launchRocket() self.m_iState = 1; self.m_FRR = cFireworkRohrbombenSchweif:new(self); end -- /////////////////////////////// -- ///// doExplosion ////// -- ///// Returns: void ////// -- /////////////////////////////// function cRohrbombenRocket:doExplosion() self.m_iState = 2; self.m_FRR:destructor(); self.m_FRE = cFireworkRohrbombenExplosion:new(self); end -- /////////////////////////////// -- ///// initTimer ////// -- ///// Returns: void ////// -- /////////////////////////////// function cRohrbombenRocket:initTimer() self.m_tblTimer = { ["launchRocket"] = {5000}, ["doExplosion"] = {7000}, ["destructor"] = {15000}, } for event, ms in pairs(self.m_tblTimer) do local ms2 = ms[1] self.m_timer[event] = setTimer(function() self["bindedFunc_"..event]() end, ms2, 1); end end -- /////////////////////////////// -- ///// PlaySound ////// -- ///// Returns: void ////// -- /////////////////////////////// function cRohrbombenRocket:playSound(sSound, iMax, bAttach) local sound = playSound3D("res/sounds/firework/"..sSound, self.m_V3Position:getX(), self.m_V3Position:getY(), self.m_V3Position:getZ()); if(bAttach ~= true) then attachElements(sound, self.m_uRocket); end setSoundMaxDistance(sound, (iMax or 50)); end -- /////////////////////////////// -- ///// Desstructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cRohrbombenRocket:constructor(iX, iY, iZ) -- Klassenvariablen -- self.m_V3Position = Vector3(iX, iY, iZ); self.m_uRocket = createVehicle(594, iX, iY, iZ-1); setElementFrozen(self.m_uRocket, true); setElementAlpha(self.m_uRocket, 0) self.m_uAbschuss = createObject(3675, iX, iY+0.25, iZ-2, 0, 180, 0); setObjectScale(self.m_uAbschuss, 0.3); setElementCollisionsEnabled(self.m_uAbschuss, false); self.m_FRR = false; --cRohrbombenRocketSchweif:new(self); self.m_FRE = false; --cRohrbombenRocketExplosion:new(self); self.m_bLaunched = false; self.m_iState = 0; -- am Boden self.m_tblTimer = {}; self.m_timer = {}; -- Funktionen -- self.m_funcRender = function(...) self:event_render(...) end self.bindedFunc_launchRocket = function(...) self:launchRocket() end self.bindedFunc_doExplosion = function(...) self:doExplosion() end self.bindedFunc_destructor = function(...) self:destructor() end self:initTimer(); -- Events -- addEventHandler("onClientRender", getRootElement(), self.m_funcRender); end -- /////////////////////////////// -- ///// deStructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cRohrbombenRocket:destructor() self.m_FRE:destructor() self.m_FRR:destructor(); destroyElement(self.m_uRocket); destroyElement(self.m_uAbschuss, true); removeEventHandler("onClientRender", getRootElement(), self.m_funcRender); end -- EVENT HANDLER --
local playsession = { {"HardcoreRocco", {337918}}, {"TheWickedMaster", {431592}}, {"Unwichtig", {421786}}, {"Brender", {364590}}, {"manstro011", {431387}}, {"andrekoul", {397919}}, {"TXL_PLAYZ", {188031}}, {"Jooey14", {426823}}, {"hyunbeen", {5691}}, {"dorpdorp", {319187}}, {"Clythoris", {417744}}, {"VincentMonster", {206586}}, {"Roeno1997", {239464}}, {"IAmTog", {347798}}, {"JuanMore", {368460}}, {"Lastaustralian", {425814}}, {"seeyorise", {419636}}, {"Aldnoah5566", {32033}}, {"epmonk", {247382}}, {"Cheeseftw", {396387}}, {"Nikkichu", {390154}}, {"marcohald", {9045}}, {"zumti", {3184}}, {"vedolv", {384772}}, {"IamTzu", {383603}}, {"1234tv", {51979}}, {"nizzy", {6127}}, {"Achskelmos", {351628}}, {"Falcon6", {18465}}, {"Mrog_163", {108269}}, {"durztok", {89929}}, {"lethal_dark", {3898}}, {"demon_453", {202016}}, {"JamieHolding", {211159}}, {"KickassLee", {236373}}, {"Preizhour", {282174}}, {"Bokrug", {7228}}, {"Junior_Kz", {5717}}, {"Miltion", {66448}}, {"I_dream_of_corn", {64659}}, {"RainSolid", {228900}}, {"thisisjack", {6195}}, {"aniche", {91927}}, {"deadpoetic6", {4412}}, {"Roxen", {6189}}, {"ayahuasca23", {188788}}, {"ksb4145", {114816}}, {"Reyand", {91228}}, {"Rayeth", {8218}}, {"firstandlast", {145818}}, {"Whassup", {7677}}, {"AIRZYC", {64099}}, {"Raijin-Kizuku", {137406}}, {"RashiNerha", {30899}}, {"abnoeh", {5150}}, {"facere", {21105}}, {"minipini55", {62863}}, {"grundle", {85526}}, {"vvictor", {1855}}, {"Giatros", {62742}}, {"timocb", {44071}}, {"tjql9856", {17945}}, {"beranabus", {24889}}, {"putinss", {7369}}, {"mewmew", {2938}} } return playsession
---------------------------------------------------------------------------------------------------- -- Creator Tools LUA Mapping Utilities File ---------------------------------------------------------------------------------------------------- -- Author: Native Instruments -- Written by: Yaron Eshkar -- Modified: April 23, 2021 -- -- This file includes useful functions for usage in Creator Tools Lua scripts. -- -- Simply include this line in any script (if running a script from another location that users this file, -- make sure to point to the correct path): -- local ctMap = require("CtMap") -- -- Then you can simply call any function like: -- ctMap.test_function() -- -- It is also possible of course to copy entire specific functions from this list directly into your script. -- In that case remove the CtMap part from the function name, and then simply call it normally like: -- test_function() -- local root_path = filesystem.parentPath(scriptPath) package.path = root_path .. "/?.lua;" .. package.path local ctUtil = require("Modules.CtUtil") -- Just a separator for printing to the console. local dash_sep = "------------------------------------------------------------" local CtMap = {} --- Test Function. -- Takes no arguments, prints to console when called. function CtMap.test_function() -- Show that the class import and test function executes by printing a line. print("Test function called") end --- Creates a sample map for Kontakt. -- Generic sample map function that takes many argument and applies the resulting map to the Kontakt mapping editor. -- @tparam table sample_paths_table table containing the paths to the sample files. -- @tparam table sample_tokens_table table containing the tokens contained in the name of each sample file. -- @tparam string playback_mode sets the playback mode for the created groups. Can be one of: -- -- dfd -- -- sampler -- -- wavetable -- -- tone_machine -- -- time_machine -- -- time_machine_2 -- -- time_machine_pro -- -- beat_machine -- -- s1200 -- -- mp60 -- @tparam int sample_name_location the expected location of the sample name token in the sample_tokens_table. -- @tparam int signal_name_location the expected location of the signal name token in the sample_tokens_table. -- @tparam int articulation_location the expected location of the articulation token in the sample_tokens_table. -- @tparam int round_robin_location the expected location of the round robin token in the sample_tokens_table. -- @tparam bool root_detect if set to true, root will be detected using MIR. When set to false, root will be set manually by the relvent variables. -- @tparam int root_location the expected location of the root note token in the sample_tokens_table. -- -- Set to 0 to use the default value, set to -1 to not set the parameter at all. -- @tparam bool key_confine when set to true, the zone low key, high key will be the same as the root key. -- @tparam int low_key_location the expected location of the low key token in the sample_tokens_table. -- -- Set to 0 to use the default value, set to -1 to not set the parameter at all. -- @tparam int high_key_location the expected location of the high key token in the sample_tokens_table. -- -- Set to 0 to use the default value, set to -1 to not set the parameter at all. -- @tparam bool vel_confine if set to true, low vel and high vel will be set to the default parameters. -- @tparam int low_vel_location the expected location of the low vel token in the sample_tokens_table. -- -- Set to 0 to use the default value, set to -1 to not set the parameter at all. -- @tparam int high_vel_location the expected location of the high vel token in the sample_tokens_table. -- -- Set to 0 to use the default value, set to -1 to not set the parameter at all. -- @tparam int set_loop -- -- 0: No loop. -- -- 1: Turn on the first loop of the sample in mode 1. -- -- 2: Turn on the first loop of the sample in mode 1 and set the loop parameters by reading the loop points from the file. -- -- 3: Turn on the first loop of the sample in mode 1 and set the loop parameters by using MIR loop detection. -- @tparam int loop_xfade anything greater than 0 sets the xfade to the given value. -- @tparam int default_root_value the default root value to use if explicity told too or if an error is encountered parsing the token. -- @tparam int default_low_key_value the default low key value to use if explicity told too or if an error is encountered parsing the token. -- @tparam int default_high_key_value the default high key value to use if explicity told too or if an error is encountered parsing the token. -- @tparam int default_low_vel_value the default low vel value to use if explicity told too or if an error is encountered parsing the token. -- @tparam int default_high_vel_value the default high vel value to use if explicity told too or if an error is encountered parsing the token. -- @tparam bool verbose_mode when true, prints the results of the mapping operation to console. -- @tparam bool fix_tune When true MIR is used to fine tune each sample to the nearest note. -- @tparam bool reset_groups If this value is greater than -1, the created groups will be a deep copy of this value's group slot instead of empty groups. -- @treturn bool function CtMap.create_mapping(sample_paths_table,sample_tokens_table,playback_mode,sample_name_location,signal_name_location,articulation_location,round_robin_location,root_detect,root_location,key_confine,low_key_location,high_key_location,vel_confine,low_vel_location,high_vel_location,set_loop,loop_xfade,default_root_value,default_low_key_value,default_high_key_value,default_low_vel_value,default_high_vel_value,verbose_mode,fix_tune,reset_groups) if verbose_mode == nil then verbose_mode = true end if reset_groups == nil then reset_groups = -1 end -- Set the playback mode. if playback_mode == "dfd" then playback_mode = PlaybackMode.DirectFromDisk elseif playback_mode == "sampler" then playback_mode = PlaybackMode.Sampler elseif playback_mode == "wavetable" then playback_mode = PlaybackMode.Wavetable elseif playback_mode == "tone_machine" then playback_mode = PlaybackMode.ToneMachine elseif playback_mode == "time_machine" then playback_mode = PlaybackMode.TimeMachine elseif playback_mode == "time_machine_2" then playback_mode = PlaybackMode.TimeMachine2 elseif playback_mode == "time_machine_pro" then playback_mode = PlaybackMode.TimeMachinePro elseif playback_mode == "beat_machine" then playback_mode = PlaybackMode.BeatMachine elseif playback_mode == "s1200" then playback_mode = PlaybackMode.S1200Machine elseif playback_mode == "mp60" then playback_mode = PlaybackMode.MP60Machine end if verbose_mode then print("Group mode: "..playback_mode) end -- Checks that a proposed zone value is in the right range. local function check_zone_value(token_value,token_type) local token_types = {"Root","Low Key","High Key","Low Vel","High Vel"} local default_values = {default_root_value,default_low_key_value,default_high_key_value,default_low_vel_value,default_high_vel_value} -- Check that the value is valid and in range. if ctUtil.is_in_range(token_value,0,127) then if verbose_mode then print(token_types[token_type].." set: " .. token_value) end else token_value = default_values[token_type] if verbose_mode then print("ERROR: ".. token_types[token_type] .." OUT OF RANGE , SET TO: " .. token_value) end error_flag = true end return token_value end -- Table with note names. local note_names = { "C-2","C#-2","D-2","D#-2","E-2","F-2","F#-2","G-2","G#-2","A-2","A#-2","B-2", "C-1","C#-1","D-1","D#-1","E-1","F-1","F#-1","G-1","G#-1","A-1","A#-1","B-1", "C0","C#0","D0","D#0","E0","F0","F#0","G0","G#0","A0","A#0","B0", "C1","C#1","D1","D#1","E1","F1","F#1","G1","G#1","A1","A#1","B1", "C2","C#2","D2","D#2","E2","F2","F#2","G2","G#2","A2","A#2","B2", "C3","C#3","D3","D#3","E3","F3","F#3","G3","G#3","A3","A#3","B3", "C4","C#4","D4","D#4","E4","F4","F#4","G4","G#4","A4","A#4","B4", "C5","C#5","D5","D#5","E5","F5","F#5","G5","G#5","A5","A#5","B5", "C6","C#6","D6","D#6","E6","F6","F#6","G6","G#6","A6","A#6","B6", "C7","C#7","D7","D#7","E7","F7","F#7","G7","G#7","A7","A#7","B7", "C8","C#8","D8","D#8","E8","F8","F#8","G8","G#8" } -- Create the mapping. -- Initialize a table to fill with the group names. local groups_list = {} -- Variable for easier indexing. local x = 1 -- Variable for the token values local token_value -- Loop through all the sample paths and map each sample according to the tokens. for index, file in next,sample_paths_table do -- Initialize a variable for the current group name. local curent_group_name if verbose_mode then print(dash_sep) end -- Set the proposed group name based on the tokens. -- If there is a sample name token, add that to the proposed name. if sample_name_location > 0 then if sample_tokens_table[index][sample_name_location] ~= nil then print("Sample name found: "..sample_tokens_table[index][sample_name_location]) curent_group_name = sample_tokens_table[index][sample_name_location] else if verbose_mode then print("ERROR: Sample name token set but not found") end error_flag = true end end -- If there is a signal name token, add that to the proposed name. if signal_name_location > 0 then if sample_tokens_table[index][signal_name_location] ~= nil then print("Signal name found: "..sample_tokens_table[index][signal_name_location]) curent_group_name = curent_group_name.."_"..sample_tokens_table[index][signal_name_location] else if verbose_mode then print("ERROR: Signal name token set but not found") end error_flag = true end end -- If there is an articulation name token, add that to the proposed name. if articulation_location > 0 then if sample_tokens_table[index][articulation_location] ~= nil then print("Articulation name found: "..sample_tokens_table[index][articulation_location]) curent_group_name = curent_group_name.."_"..sample_tokens_table[index][articulation_location] else if verbose_mode then print("ERROR: Articulation name token set but not found") end error_flag = true end end -- If there is a round robin name token, add that to the proposed name. if round_robin_location > 0 then if sample_tokens_table[index][round_robin_location] ~= nil then print("sample name is: "..sample_tokens_table[index][sample_name_location]) curent_group_name = curent_group_name.."_"..sample_tokens_table[index][round_robin_location] else if verbose_mode then print("ERROR: Round robin name token set but not found") end error_flag = true end end if curent_group_name == nil then curent_group_name = "Group"..x end -- Print the proposed group name. if verbose_mode then print ("Group name: "..curent_group_name) end -- Initialize the zone variable. local z = Zone() -- If a group for this name exists, put the sample in that group. Otherwise create a group for that name. if ctUtil.table_value_check(groups_list,curent_group_name) == true then local temp_group_index = ctUtil.table_value_index(groups_list,curent_group_name) -- Add a zone for each sample. instrument.groups[temp_group_index].zones:add(z) if verbose_mode then print("Group exists. Sample put in group #"..temp_group_index) end else -- Initialize a new group. local g -- If told to copy a group, copy that one. if reset_groups > -1 then instrument.groups:insert(x,instrument.groups[reset_groups]) g = instrument.groups[x] -- Create a new group. else g = Group() -- Set playback mode g.playbackMode = playback_mode -- Add the group to the instrument. instrument.groups:add(g) end -- Add a zone for each sample. g.zones:add(z) -- Name the group. g.name = curent_group_name -- Add the name to the list. groups_list[x] = curent_group_name if verbose_mode then print("Group created: "..groups_list[x]) end -- Increment the group list index. x = x + 1 end -- Set the zone root key. -- If MIR Detection is on, override token setting and perform MIR pitch detect if root_detect then token_value = ctUtil.round_num(mir.detectPitch(file)) if verbose_mode then print("MIR Pitch detected as: " .. token_value) end token_value = check_zone_value(token_value,1) z.rootKey = token_value else if root_location == 0 then z.rootKey = default_root_value elseif root_location > 0 then if sample_tokens_table[index][root_location] then if ctUtil.table_value_index(note_names,sample_tokens_table[index][root_location]) == nil then -- Remove non numerical characters from the token. token_value = tonumber(sample_tokens_table[index][root_location]:match('%d[%d.,]*')) else -- Check for the index value of the note string token_value = tonumber(ctUtil.table_value_index(note_names,sample_tokens_table[index][root_location]))-1 end else token_value = -1 end token_value = check_zone_value(token_value,1) z.rootKey = token_value end end -- Check if key confine is on. if key_confine then z.keyRange.low = z.rootKey z.keyRange.high = z.rootKey else if low_key_location == 0 then z.keyRange.low = default_low_key_value -- Set the zone low key. elseif low_key_location > 0 then if sample_tokens_table[index][low_key_location] then if ctUtil.table_value_index(note_names,sample_tokens_table[index][low_key_location]) == nil then -- Remove non numerical characters from the token. token_value = tonumber(sample_tokens_table[index][low_key_location]:match('%d[%d.,]*')) else -- Check for the index value of the note string token_value = tonumber(ctUtil.table_value_index(note_names,sample_tokens_table[index][low_key_location]))-1 end else token_value = -1 end token_value = check_zone_value(token_value,2) z.keyRange.low = token_value end -- Set the zone high key. if high_key_location == 0 then z.keyRange.high = default_high_key_value elseif high_key_location > 0 then if sample_tokens_table[index][high_key_location] then if ctUtil.table_value_index(note_names,sample_tokens_table[index][high_key_location]) == nil then -- Remove non numerical characters from the token. token_value = tonumber(sample_tokens_table[index][high_key_location]:match('%d[%d.,]*')) else -- Check for the index value of the note string token_value = tonumber(ctUtil.table_value_index(note_names,sample_tokens_table[index][high_key_location]))-1 end else token_value = -1 end token_value = check_zone_value(token_value,3) z.keyRange.high = token_value end end -- Check if velocity confine is on. if vel_confine then z.velocityRange.low = default_low_vel_value z.velocityRange.high = default_high_vel_value else if low_vel_location == 0 then z.velocityRange.low = default_low_vel_value elseif low_vel_location > 0 then if sample_tokens_table[index][low_vel_location] then -- Remove non numerical characters from the token. token_value = tonumber(sample_tokens_table[index][low_vel_location]:match('%d[%d.,]*')) else token_value = -1 end token_value = check_zone_value(token_value,4) z.velocityRange.low = token_value end -- Set the zone high velocity. if high_vel_location == 0 then z.velocityRange.high = default_high_vel_value elseif high_vel_location > 0 then if sample_tokens_table[index][high_vel_location] then -- Remove non numerical characters from the token. token_value = tonumber(sample_tokens_table[index][high_vel_location]:match('%d[%d.,]*')) else token_value = -1 end token_value = check_zone_value(token_value,5) z.velocityRange.high = token_value end end -- Turn on the loop for the zone if required. if set_loop>0 then z.loops:resize(1) z.loops[0].mode = 1 if set_loop>1 then local loop_start = {} local loop_end = {} local loop_length if set_loop==2 then local file_reader = wav.create_context(file, "r") local original_loop_count = file_reader.get_loop_count() if original_loop_count == 1 then loop_start = file_reader.get_loop_start() loop_end = file_reader.get_loop_end() if verbose_mode then print("Loop Start: "..loop_start[1]) end if verbose_mode then print("Loop Length: "..loop_end[1] - loop_start[1]) end z.loops[0].start = loop_start[1] loop_length = loop_end[1] - loop_start[1] else if verbose_mode then print("ERROR: Loop not found, finding best loop") end loop_start[1],loop_end[1] = mir.findLoop(file) loop_length = loop_end[1] - loop_start[1] if verbose_mode then print("Loop start: "..loop_start[1].." Loop length: "..loop_length) end error_flag = true end elseif set_loop>2 then if verbose_mode then print("Finding loop points...") end if set_loop==3 then -- default loop_start[1],loop_end[1] = mir.findLoop(file) loop_length = loop_end[1] - loop_start[1] elseif set_loop==4 then -- settings for type? loop_start[1],loop_end[1] = mir.findLoop(file) loop_length = loop_end[1] - loop_start[1] elseif set_loop==5 then -- settings for type? loop_start[1],loop_end[1] = mir.findLoop(file) loop_length = loop_end[1] - loop_start[1] end if verbose_mode then print("Loop start: "..loop_start[1].." Loop length: "..loop_length) end end z.loops[0].start = loop_start[1] z.loops[0].length = loop_length if loop_xfade>0 then z.loops[0].xfade = loop_xfade end end end if fix_tune then local cur_pitch = mir.detectPitch(file) z.tune = ctUtil.round_num(cur_pitch)-cur_pitch end -- Populate the zone with a sample from our table. z.file = file end -- Fix wrong group indexing annoyance. instrument.groups:remove(0) return true end --- Simple mapper that maps each sample to its own group. -- All parameters except sample_paths table are optional. -- @tparam table sample_paths_table -- @tparam int root_key -- @tparam int low_key -- @tparam int high_key -- @tparam int low_vel -- @tparam int high_vel -- @tparam bool set_loop -- @tparam int loop_xfade -- @tparam bool verbose_mode -- @treturn bool function CtMap.simplest_mapper_groups(sample_paths_table,set_loop,loop_xfade,root_key,low_key,high_key,low_vel,high_vel,verbose_mode) if set_loop == nil then set_loop = false end if loop_xfade == nil then loop_xfade = 20 end if root_key == nil then root_key = 60 end if low_key == nil then low_key = 0 end if high_key == nil then high_key = 127 end if low_vel == nil then low_vel = 0 end if high_vel == nil then high_vel = 127 end if verbose_mode == nil then verbose_mode = true end for index, file in pairs(sample_paths_table) do instrument.groups:insert(#instrument.groups,instrument.groups[0]) local g = instrument.groups[#instrument.groups-1] -- Name the group. g.name = "group ".. index local z = Zone() g.zones:add(z) z.rootKey = root_key z.keyRange.low = low_key z.keyRange.high = high_key z.velocityRange.low = low_vel z.velocityRange.high = high_vel if set_loop then local loop_start,loop_end = mir.findLoop(file) local loop_length = loop_end - loop_start z.loops:resize(1) z.loops[0].mode = 1 z.loops[0].start = loop_start z.loops[0].length = loop_length z.loops[0].xfade = loop_xfade if verbose_mode then print("Loop start: "..loop_start.." Loop length: "..loop_length) end end -- Populate the zone with a sample from our table. z.file = file end -- Fix wrong group indexing annoyance. instrument.groups:remove(0) if verbose_mode then print("Mapping complete, no errors") end return true end --- Simple mapper that maps each sample to one key confined zone. -- All parameters except sample_paths table are optional. -- @tparam table sample_paths_table -- @tparam int root_key -- @tparam int low_vel -- @tparam int high_vel -- @tparam bool set_loop -- @tparam int loop_xfade -- @tparam bool verbose_mode -- @treturn bool function CtMap.simplest_mapper_zones(sample_paths_table,set_loop,loop_xfade,root_key,low_vel,high_vel,verbose_mode) if set_loop == nil then set_loop = false end if loop_xfade == nil then loop_xfade = 20 end if root_key == nil then root_key = 60 end if low_vel == nil then low_vel = 0 end if high_vel == nil then high_vel = 127 end if verbose_mode == nil then verbose_mode = true end for index, file in pairs(sample_paths_table) do local g = instrument.groups[#instrument.groups-1] local z = Zone() g.zones:add(z) z.rootKey = root_key z.keyRange.low = root_key z.keyRange.high = root_key z.velocityRange.low = low_vel z.velocityRange.high = high_vel if set_loop then local loop_start,loop_end = mir.findLoop(file) local loop_length = loop_end - loop_start z.loops:resize(1) z.loops[0].mode = 1 z.loops[0].start = loop_start z.loops[0].length = loop_length z.loops[0].xfade = loop_xfade if verbose_mode then print("Loop start: "..loop_start.." Loop length: "..loop_length) end end -- Populate the zone with a sample from our table. z.file = file root_key = root_key + 1 end if verbose_mode then print("Mapping complete, no errors") end return true end --- Report map status. -- Report success or mapping with errors. -- @tparam bool error_flag determines whether to print a sucess or an error message. -- @treturn bool function CtMap.mapping_report(error_flag) if error_flag == true then print("Mapping complete but with zone parsing errors, see log...") return false else print("Mapping complete, no errors") return true end end -- return the CtMap object. return CtMap
require 'gnuplot' n = 0 local file1 = io.open("./Results/reward.txt") if file1 then for line in file1:lines() do n = n+1 end end file1:close() m = 0 local file1 = io.open("./Results/conv1.txt") if file1 then for line in file1:lines() do m = m+1 end end file1:close() m = m-1 local file1 = io.open("./Results/reward.txt") local file2 = io.open("./Results/TD.txt") local file3 = io.open("./Results/vavg.txt") local file4 = io.open("./Results/conv1.txt") local file5 = io.open("./Results/conv2.txt") local file6 = io.open("./Results/conv3.txt") local file7 = io.open("./Results/lin1.txt") local file8 = io.open("./Results/lin2.txt") i = 1 conv1_norm = torch.Tensor(m/4-1) conv1_norm_max = torch.Tensor(m/4-1) conv1_grad = torch.Tensor(m/4-1) conv1_grad_max = torch.Tensor(m/4-1) if file4 then for line in file4:lines() do if i == 1 then print(i) elseif i == m-4 then break elseif i % 4 == 2 then conv1_norm[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 3 then conv1_norm_max[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 0 then conv1_grad[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 1 then conv1_grad_max[math.floor(i/4)+1] = tonumber(line) end i = i+1 end end gnuplot.pngfigure('./Results/tmp/conv1.png') gnuplot.title('conv 1 over training') gnuplot.plot({'Norm',conv1_norm},{'Grad',conv1_grad}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() gnuplot.pngfigure('./Results/tmp/conv1_max.png') gnuplot.title('conv 1 max over training') gnuplot.plot({'Max norm',conv1_norm_max},{'Max grad',conv1_grad_max}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() i = 1 conv2_norm = torch.Tensor(m/4-1) conv2_norm_max = torch.Tensor(m/4-1) conv2_grad = torch.Tensor(m/4-1) conv2_grad_max = torch.Tensor(m/4-1) if file5 then for line in file5:lines() do if i == 1 then print(i) elseif i == m-4 then break elseif i % 4 == 2 then conv2_norm[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 3 then conv2_norm_max[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 0 then conv2_grad[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 1 then conv2_grad_max[math.floor(i/4)+1] = tonumber(line) end i = i+1 end end gnuplot.pngfigure('./Results/tmp/conv2.png') gnuplot.title('conv 2 over training') gnuplot.plot({'Norm',conv2_norm},{'Grad',conv2_grad}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() gnuplot.pngfigure('./Results/tmp/conv2_max.png') gnuplot.title('conv 2 max over training') gnuplot.plot({'Max norm',conv2_norm_max},{'Max grad',conv2_grad_max}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() i = 1 conv3_norm = torch.Tensor(m/4-1) conv3_norm_max = torch.Tensor(m/4-1) conv3_grad = torch.Tensor(m/4-1) conv3_grad_max = torch.Tensor(m/4-1) if file6 then for line in file6:lines() do if i == 1 then print(i) elseif i == m-4 then break elseif i % 4 == 2 then conv3_norm[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 3 then conv3_norm_max[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 0 then conv3_grad[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 1 then conv3_grad_max[math.floor(i/4)+1] = tonumber(line) end i = i+1 end end gnuplot.pngfigure('./Results/tmp/conv3.png') gnuplot.title('conv 3 over training') gnuplot.plot({'Norm',conv3_norm},{'Grad',conv3_grad}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() gnuplot.pngfigure('./Results/tmp/conv3_max.png') gnuplot.title('conv 3 max over training') gnuplot.plot({'Max norm',conv3_norm_max},{'Max grad',conv3_grad_max}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() i = 1 lin1_norm = torch.Tensor(m/4-1) lin1_norm_max = torch.Tensor(m/4-1) lin1_grad = torch.Tensor(m/4-1) lin1_grad_max = torch.Tensor(m/4-1) if file7 then for line in file7:lines() do if i == 1 then print(i) elseif i == m-4 then break elseif i % 4 == 2 then lin1_norm[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 3 then lin1_norm_max[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 0 then lin1_grad[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 1 then lin1_grad_max[math.floor(i/4)+1] = tonumber(line) end i = i+1 end end gnuplot.pngfigure('./Results/tmp/lin1.png') gnuplot.title('lin1 over training') gnuplot.plot({'Norm',lin1_norm},{'Grad',lin1_grad}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() gnuplot.pngfigure('./Results/tmp/lin1_max.png') gnuplot.title('lin1 max over training') gnuplot.plot({'Max norm',lin1_norm_max},{'Max grad',lin1_grad_max}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() i = 1 lin2_norm = torch.Tensor(m/4-1) lin2_norm_max = torch.Tensor(m/4-1) lin2_grad = torch.Tensor(m/4-1) lin2_grad_max = torch.Tensor(m/4-1) if file8 then for line in file8:lines() do if i == 1 then print(i) elseif i == m-4 then break elseif i % 4 == 2 then lin2_norm[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 3 then lin2_norm_max[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 0 then lin2_grad[math.floor(i/4)+1] = tonumber(line) elseif i % 4 == 1 then lin2_grad_max[math.floor(i/4)+1] = tonumber(line) end i = i+1 end end gnuplot.pngfigure('./Results/tmp/lin2.png') gnuplot.title('lin2 over training') gnuplot.plot({'Norm',lin2_norm},{'Grad',lin2_grad}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() gnuplot.pngfigure('./Results/tmp/lin2_max.png') gnuplot.title('lin2 max over training') gnuplot.plot({'Max norm',lin2_norm_max},{'Max grad',lin2_grad_max}) gnuplot.xlabel('Training epochs') gnuplot.movelegend('left','top') gnuplot.plotflush() i = 1 x = torch.Tensor(n) if file1 then for line in file1:lines() do x[i] = tonumber(line) i = i+1 end end i = 1 y = torch.Tensor(n) if file2 then for line in file2:lines() do y[i] = tonumber(line) i = i+1 end end i = 1 z = torch.Tensor(n) if file3 then for line in file3:lines() do z[i] = tonumber(line) z[i] = z[i]/y[i] i = i+1 end end gnuplot.pngfigure('./Results/tmp/reward.png') gnuplot.title('reward over testing') gnuplot.plot(x) gnuplot.plotflush() gnuplot.pngfigure('./Results/tmp/vavg.png') gnuplot.title('vavg over testing') gnuplot.plot(y) gnuplot.plotflush() gnuplot.pngfigure('./Results/tmp/TD_Error.png') gnuplot.title('Normalized TD error over testing') gnuplot.plot(z) gnuplot.plotflush()
resource_type 'gametype' { name = 'GTARP' } client_script 'client.lua'
require "innerInterpreter" local dataStack,returnStack={},{} local makePush=function(t) return function(v) table.insert(t,v) end end local makePop =function(t) return function() return table.remove(t) end end DS={Push=makePush(dataStack), Pop=makePop(dataStack)} RS={Push=makePush(returnStack), Pop=makePop(returnStack)} local execWord=function(inWordName) innerInterpreter({Dict[inWordName]}) end local action={}; action.interpret={number=DS.Push, string=execWord} action.compile ={ number=function(inValue) local ins=table.insert ins(NewWord.param,Dict["lit"]); ins(NewWord.param,inValue) end, string=function(inWordName) if Dict[inWordName].immediate then execWord(inWordName) else table.insert(NewWord.param,Dict[inWordName]) end end } function GetToken() local token token,scanPos=string.match(Line,"^([ \t]*)()", scanPos) token,scanPos=string.match(Line,"^([^ \t]*)()",scanPos) return token~="" and token or nil -- token!="" ? token : nil end Mode="interpret" outerInterpreter=function(inLine) Line=inLine; scanPos=1; local token=GetToken() while token do local tokVal = Dict[token] and token or tonumber(token) if tokVal then action[Mode][type(tokVal)](tokVal); token=GetToken() else return token end end return nil end
local K, C, L, _ = unpack(select(2, ...)) local print = print local CreateFrame = CreateFrame local IsAddOnLoaded = IsAddOnLoaded -- Remind people to delete old KkthnxUI_Filger local Reminder_EventFrame = CreateFrame("Frame") if IsAddOnLoaded("KkthnxUI_Filger") then Reminder_EventFrame:RegisterEvent("PLAYER_ENTERING_WORLD") Reminder_EventFrame:SetScript("OnEvent", function(self, event, ...) print("|cffff3300".."Please, delete KkthnxUI_Filger, it is now built-in.".."|r") end) end -- Fuck off CLC_DK. Quit hiding shit without peoples permission if K.Class == "DEATHKNIGHT" then local Runebar = CreateFrame("Frame") if IsAddOnLoaded("CLC_DK") then Runebar:RegisterEvent("ADDON_LOADED") Runebar:SetScript("OnEvent", function(self, event, addon) -- print("event:"..event) RuneFrame:Show() if (addon == "CLC_DK") then self:UnRegisterEvent('ADDON_LOADED') end end) end end
local L = BigWigs:NewBossLocale("The Arcway Trash", "deDE") if not L then return end if L then L.anomaly = "Arkananomalie" L.shade = "Warpschemen" L.wraith = "Verdorrtes Managespenst" L.blade = "Teufelsklinge der Zornwächter" L.chaosbringer = "Chaosbringer der Eredar" end
local alien_tint = { r = 0.8, g = 0.4, b = 0.8, a = 0.8 } -- ### SOLAR PANEL ### -- local alien_solarpanel = util.table.deepcopy(data.raw["solar-panel"]["solar-panel"]) alien_solarpanel.name = "alien-solarpanel" alien_solarpanel.icons = { { icon = "__base__/graphics/icons/solar-panel.png", tint = { r = 0.8, g = 0.4, b = 0.8, a = 0.8 } } } alien_solarpanel.minable.result = "alien-solarpanel" alien_solarpanel.fast_replaceable_group = "solar-panel" alien_solarpanel.production = "150kW" alien_solarpanel.picture.layers[1].hr_version.tint = alien_tint alien_solarpanel.picture.layers[1].tint = alien_tint alien_solarpanel.picture.layers[2].hr_version.tint = alien_tint alien_solarpanel.picture.layers[2].tint = alien_tint data:extend({ alien_solarpanel }) -- ### MINING DRILL ### -- local alien_drill = util.table.deepcopy(data.raw["mining-drill"]["electric-mining-drill"]) alien_drill.name = "alien-mining-drill" alien_drill.icons = { { icon = "__base__/graphics/icons/electric-mining-drill.png", tint = { r = 0.8, g = 0.4, b = 0.8, a = 0.8 } } } alien_drill.minable.result = "alien-mining-drill" alien_drill.fast_replaceable_group = "mining-drill" alien_drill.mining_speed = 1.5 alien_drill.energy_usage = "200kW" alien_drill.resource_searching_radius = 3.49 alien_drill.module_specification.module_slots = 4 alien_drill.graphics_set.animation.north.layers[1].tint = alien_tint alien_drill.graphics_set.animation.north.layers[1].hr_version.tint = alien_tint alien_drill.graphics_set.animation.east.layers[1].tint = alien_tint alien_drill.graphics_set.animation.east.layers[1].hr_version.tint = alien_tint alien_drill.graphics_set.animation.south.layers[1].tint = alien_tint alien_drill.graphics_set.animation.south.layers[1].hr_version.tint = alien_tint alien_drill.graphics_set.animation.west.layers[1].tint = alien_tint alien_drill.graphics_set.animation.west.layers[1].hr_version.tint = alien_tint alien_drill.graphics_set.working_visualisations[3].north_animation.layers[1].tint = alien_tint alien_drill.graphics_set.working_visualisations[3].north_animation.layers[1].hr_version.tint = alien_tint alien_drill.graphics_set.working_visualisations[3].east_animation.layers[1].tint = alien_tint alien_drill.graphics_set.working_visualisations[3].east_animation.layers[1].hr_version.tint = alien_tint alien_drill.graphics_set.working_visualisations[3].south_animation.layers[1].tint = alien_tint alien_drill.graphics_set.working_visualisations[3].south_animation.layers[1].hr_version.tint = alien_tint alien_drill.graphics_set.working_visualisations[3].west_animation.layers[1].tint = alien_tint alien_drill.graphics_set.working_visualisations[3].west_animation.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.animation.north.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.animation.north.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.animation.east.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.animation.east.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.animation.south.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.animation.south.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.animation.west.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.animation.west.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].north_animation.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].north_animation.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].east_animation.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].east_animation.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].south_animation.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].south_animation.layers[1].hr_version.tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].west_animation.layers[1].tint = alien_tint alien_drill.wet_mining_graphics_set.working_visualisations[3].west_animation.layers[1].hr_version.tint = alien_tint data:extend({ alien_drill }) if not data.raw["solar-panel"]["solar-panel"].fast_replaceable_group then data.raw["solar-panel"]["solar-panel"].fast_replaceable_group = "solar-panel" else local group_name = data.raw["solar-panel"]["solar-panel"].fast_replaceable_group data.raw["solar-panel"]["alien-solarpanel"].fast_replaceable_group = group_name end if data.raw["solar-panel"]["solar-panel"].next_upgrade == nil then data.raw["solar-panel"]["solar-panel"].next_upgrade = "alien-solarpanel" end -- #### ALIEN ACCUMULATOR #### -- local alien_accumulator = util.table.deepcopy(data.raw["accumulator"]["accumulator"]) alien_accumulator.name = "alien-accumulator" alien_accumulator.icons = { { icon = "__base__/graphics/icons/accumulator.png", tint = { r = 0.8, g = 0.4, b = 0.8, a = 0.8 } } } alien_accumulator.minable.result = "alien-accumulator" alien_accumulator.fast_replaceable_group = "accumulator" alien_accumulator.energy_source.buffer_capacity = "15MJ" alien_accumulator.energy_source.input_flow_limit = "1MW" alien_accumulator.energy_source.output_flow_limit = "1MW" alien_accumulator.picture.layers[1].tint = alien_tint alien_accumulator.picture.layers[1].hr_version.tint = alien_tint alien_accumulator.charge_animation.layers[1].layers[1].tint = alien_tint alien_accumulator.charge_animation.layers[1].layers[1].hr_version.tint = alien_tint alien_accumulator.discharge_animation.layers[1].layers[1].tint = alien_tint alien_accumulator.discharge_animation.layers[1].layers[1].hr_version.tint = alien_tint data:extend({ alien_accumulator }) if not data.raw["accumulator"]["accumulator"].fast_replaceable_group then data.raw["accumulator"]["accumulator"].fast_replaceable_group = "accumulator" else local group_name = data.raw["accumulator"]["accumulator"].fast_replaceable_group data.raw["accumulator"]["alien-accumulator"].fast_replaceable_group = group_name end if data.raw["accumulator"]["accumulator"].next_upgrade == nil then data.raw["accumulator"]["accumulator"].next_upgrade = "alien-accumulator" end -- ### STEAM ENGINE ### -- local alien_engine = util.table.deepcopy(data.raw["generator"]["steam-engine"]) alien_engine.name = "alien-steam-engine" alien_engine.icons = { { icon = "__base__/graphics/icons/steam-engine.png", tint = { r = 0.8, g = 0.4, b = 0.8, a = 0.8 } } } alien_engine.minable.result = "alien-steam-engine" alien_engine.effectivity = 2 alien_engine.max_health = 600 alien_engine.horizontal_animation.layers[1].tint = alien_tint alien_engine.horizontal_animation.layers[1].hr_version.tint = alien_tint alien_engine.vertical_animation.layers[1].tint = alien_tint alien_engine.vertical_animation.layers[1].hr_version.tint = alien_tint data:extend({ alien_engine }) if data.raw["generator"]["steam-engine"].next_upgrade == nil then data.raw["generator"]["steam-engine"].next_upgrade = "alien-steam-engine" end -- ### Gun Turret ### -- local alien_gun_turret = util.table.deepcopy(data.raw["ammo-turret"]["gun-turret"]) alien_gun_turret.name = "alien-gun-turret" alien_gun_turret.icons = { { icon = "__base__/graphics/icons/gun-turret.png", tint = { r = 0.8, g = 0.4, b = 0.8, a = 0.8 } } } alien_gun_turret.minable.result = "alien-gun-turret" alien_gun_turret.max_health = 650 alien_gun_turret.base_picture.layers[1].tint = alien_tint alien_gun_turret.base_picture.layers[1].hr_version.tint = alien_tint alien_gun_turret.base_picture.layers[2].tint = alien_tint alien_gun_turret.base_picture.layers[2].hr_version.tint = alien_tint alien_gun_turret.attack_parameters.range = 30 data:extend({ alien_gun_turret })
-- RS485 communication interface parameters BAUD_RATE = 9600 DATA_BITS = 8 PARITY = 'N' STOP_BITS = 2 function main() local result = rs485.init(BAUD_RATE, DATA_BITS, PARITY, STOP_BITS) if result ~= 0 then enapter.log("RS485 init failed: "..rs485.err_to_str(result)) end scheduler.add(30000, send_properties) scheduler.add(1000, send_telemetry) end function send_properties() enapter.send_properties({ vendor = "Crowcon", model = "Xgard Bright" }) end function send_telemetry() local ADDRESS = 1 local telemetry = {} local alerts = {} local status = "ok" local data, result = modbus.read_holdings(ADDRESS, 1000, 2, 1000) if data then telemetry["h2_concentration"] = tofloat(data) else enapter.log("Error reading Modbus: "..modbus.err_to_str(result), "error", true) status = "read_error" alerts = "communication_failed" end telemetry["alerts"] = alerts telemetry["status"] = status enapter.send_telemetry(telemetry) end function tofloat(register) local raw_str = string.pack("BBBB", register[1]>>8, register[1]&0xff, register[2]>>8, register[2]&0xff) return string.unpack(">f", raw_str) end main()
-- syntools.lua -- Generic Lua syntax tools. local table = loadLibrary("table") local syntools = {} syntools.symbols = {} do syntools.symbols.identFirst = table.lookupify { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '_', } syntools.symbols.ident = table.lookupify { '0', '1', '2', '3', '4', '4', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '_', } syntools.symbols.numbers = table.lookupify { '0', '1', '2', '3', '4', '4', '6', '7', '8', '9', } syntools.symbols.escapes = table.lookupify { '\a', '\b', '\f', '\n', '\r', '\v' } syntools.symbols.escapeMap = table.lookupify { 'a', 'b', 'f', 'n', 'r', 'v' } end function syntools.isValidVar(name) local c = string.sub(name, 1, 1) if not syntools.symbols.identFirst[c] or syntools.symbols.numbers[c] then return false end for i = 2, #name do if not syntools.symbols.ident[string.sub(name, i, i)] then return false end end return true end function syntools.serializeString(str) return string.gsub(string.format("%q", str), ".", function(c) if syntools.symbols.escapes[c] then return syntools.symbols.escapeMap[syntools.symbols.escapes[c]] end return c end) end function syntools.getInstancePath(inst) -- Because GetFullName is trash. local path = "" repeat if syntools.isValidVar(inst.name) then path = string.format(".%s%s", inst.name, path) else path = string.format("[%s]%s", syntools.serializeString(inst.name), path) end inst = inst.Parent until inst == nil or inst.Parent == game -- There's two cases: The root is going to be either DataModel (game) or nil. if inst == workspace then -- game:GetService("Workspace") is just weird. return "workspace"..path elseif inst == nil then return "Nil("..string.sub(path, 2)..")" end return "game:GetService(\""..inst.ClassName.."\")"..path end function syntools.serialize(value) local vType = typeof(value) if vType == "nil" then return vType elseif vType == "string" then return syntools.serializeString(value) elseif vType == "number" then if math.floor(value) ~= value then value = string.format("%.2f", value) if string.sub(value, -3) == ".00" then value = string.sub(value, 1, -4) else value = tostring(value) end end if value == "inf" then value = "math.huge" elseif value == "-inf" then return "-math.huge" elseif value == "-nan(ind)" then -- Doesn't apply with Synapse's VM for some reason...interesting. return "1/0" -- undefined elseif value == "-0" then return "0" -- bruh end return value elseif vType == "boolean" then return tostring(value) elseif vType == "userdata" then local addr = tonumber(string.split(tostring(value), ": 0x")[2], 16) return string.format("Userdata(0x%x)", addr) elseif vType == "table" then return syntools.serializeTable(value) elseif vType == "function" then local name = debug.getinfo(value).name return string.format("Function(%s)", syntools.serializeString((name == "") and "anonymous function" or name)) elseif vType == "Instance" then return syntools.getInstancePath(value) elseif vType == "Vector2" then return string.format("Vector2.new(%s, %s)", syntools.serialize(value.X), syntools.serialize(value.Y)) elseif vType == "Vector2int16" then return string.format("Vector2int16.new(%s, %s)", syntools.serialize(value.X), syntools.serialize(value.Y)) elseif vType == "Vector3" then return string.format("Vector3.new(%s, %s, %s)", syntools.serialize(value.X), syntools.serialize(value.Y), syntools.serialize(value.Z)) elseif vType == "Vector3int16" then return string.format("Vector3int16.new(%s, %s, %s)", syntools.serialize(value.X), syntools.serialize(value.Y), syntools.serialize(value.Z)) elseif vType == "CFrame" then local rX, rY, rZ = value:ToOrientation() if rX == 0 and rY == 0 and rZ == 0 then return string.format("CFrame.new(%s, %s, %s)", syntools.serialize(value.X), syntools.serialize(value.Y), syntools.serialize(value.Z)) end return string.format("CFrame.new(%s, %s, %s) * CFrame.Angles(math.rad(%s), math.rad(%s), math.rad(%s))", syntools.serialize(value.X), syntools.serialize(value.Y), syntools.serialize(value.Z), syntools.serialize(math.deg(rX)), syntools.serialize(math.deg(rY)), syntools.serialize(math.deg(rZ)) ) elseif vType == "UDim" then return string.format("UDim.new(%s, %s)", syntools.serialize(value.Scale), syntools.serialize(value.Offset)) elseif vType == "UDim2" then return string.format("UDim2.new(%s, %s, %s, %s)", syntools.serialize(value.X.Scale), syntools.serialize(value.X.Offset), syntools.serialize(value.Y.Scale), syntools.serialize(value.Y.Offset)) elseif vType == "BrickColor" then return string.format("BrickColor.new(%q)", value.name) elseif vType == "Color3" then return string.format("Color3.fromRGB(%s, %s, %s)", syntools.serialize(value.R * 0xFF), syntools.serialize(value.G * 0xFF), syntools.serialize(value.B * 0xFF)) elseif vType == "DateTime" then return string.format("DateTime.fromIsoDate(%q)", value:ToIsoDate()) --local utc = value:ToUniversalTime() --return "DateTime.fromUniversalTime("..utc.Year..", "..utc.Month..", "..utc.Day..", "..utc.Hour..", "..utc.Minute..", "..utc.Second..", "..utc.Millisecond..")" elseif vType == "Enums" then return "Enum" elseif vType == "Enum" then return string.format("Enum.%s", tostring(value)) elseif vType == "EnumItem" then return tostring(value) elseif vType == "Ray" then return string.format("Ray.new(%s, %s)", syntools.serialize(value.Origin), syntools.serialize(value.Direction)) elseif vType == "RBXScriptSignal" then -- Possible guess functionality?? return string.format("Signal(%q)", string.split(tostring(value), " ")[2]) elseif vType == "RBXScriptConnection" then -- Maybe scan GC for relative connections? return "Connection()" elseif vType == "Region3" then -- I'm failing to do simple math so ill just put fuzzy here. return string.format("FuzzyRegion3(%s, %s) --[[ Center, Area ]]", syntools.serialize(value.CFrame), syntools.serialize(value.Size)) end return string.format("unk(\"%s\", %s)", vType, syntools.serializeString(tostring(value))) end function syntools.serializeTable(t, depth, cache) if not depth then cache = {} depth = 0 end local tab = string.rep(" ", depth) local tab2, tblDump = " "..tab, "{\n" for k, v in pairs(t) do local key = (type(k) ~= "table") and syntools.serialize(k) or string.format("table(%q)", tostring(k)) if type(v) == "table" then if table.find(cache, v) then tblDump = tblDump..string.format("%s[%s] = CyclicTable(%q),\n", tab2, key, tostring(v)) continue; end cache[#cache + 1] = v tblDump = tblDump..string.format("%s[%s] = %s,\n", tab2, key, syntools.serializeTable(v, depth + 1, cache)) continue; end tblDump = tblDump..string.format("%s[%s] = %s,\n", tab2, key, syntools.serialize(v)) end return tblDump..tab.."}" end function syntools.serializeUnpacked(...) local Serialized = "" for _, o in ipairs({...}) do Serialized = Serialized..syntools.serialize(o)..", " end return string.sub(Serialized, 1, -3) end return syntools
return {'ibuprofen'}
-- control.lua -- Mar 2019 -- Oarc's Separated Spawn Scenario -- -- I wanted to create a scenario that allows you to spawn in separate locations -- From there, I ended up adding a bunch of other minor/major features -- -- Credit: -- Tags - Taken from WOGs scenario -- Rocket Silo - Taken from Frontier as an idea -- -- Feel free to re-use anything you want. It would be nice to give me credit -- if you can. -- To keep the scenario more manageable (for myself) I have done the following: -- 1. Keep all event calls in control.lua (here) -- 2. Put all config options in config.lua and provided an example-config.lua file too. -- 3. Put other stuff into their own files where possible. -- 4. Put all other files into lib folder -- 5. Provided an examples folder for example/recommended map gen settings -- Generic Utility Includes require("lib/oarc_utils") -- Other soft-mod type features. require("lib/frontier_silo") require("lib/tag") require("lib/game_opts") require("lib/player_list") require("lib/rocket_launch") require("lib/admin_commands") require("lib/regrowth_map") -- For Philip. I currently do not use this and need to add proper support for -- commands like this in the future. -- require("lib/rgcommand") -- require("lib/helper_commands") -- Main Configuration File require("config") -- Save all config settings to global table. require("lib/oarc_global_cfg.lua") -- Scenario Specific Includes require("lib/separate_spawns") require("lib/separate_spawns_guis") require("lib/oarc_gui_tabs") -- compatibility with mods require("compat/factoriomaps") -- Create a new surface so we can modify map settings at the start. GAME_SURFACE_NAME="oarc" -- I'm reverting my decision to turn the regrowth thing into a mod. remote.add_interface("oarc_regrowth", {area_offlimits_chunkpos = MarkAreaSafeGivenChunkPos, area_offlimits_tilepos = MarkAreaSafeGivenTilePos, area_removal_tilepos = MarkAreaForRemoval, trigger_immediate_cleanup = TriggerCleanup, add_surface = RegrowthAddSurface}) commands.add_command("trigger-map-cleanup", "Force immediate removal of all expired chunks (unused chunk removal mod)", ForceRemoveChunksCmd) -------------------------------------------------------------------------------- -- ALL EVENT HANLDERS ARE HERE IN ONE PLACE! -------------------------------------------------------------------------------- ---------------------------------------- -- On Init - only runs once the first -- time the game starts ---------------------------------------- script.on_init(function(event) -- FIRST InitOarcConfig() -- Regrowth (always init so we can enable during play.) RegrowthInit() -- Create new game surface CreateGameSurface() -- MUST be before other stuff, but after surface creation. InitSpawnGlobalsAndForces() -- Frontier Silo Area Generation if (global.ocfg.frontier_rocket_silo) then SpawnSilosAndGenerateSiloAreas() end -- Everyone do the shuffle. Helps avoid always starting at the same location. global.vanillaSpawns = FYShuffle(global.vanillaSpawns) log("Vanilla spawns:") log(serpent.block(global.vanillaSpawns)) Compat.handle_factoriomaps() end) script.on_load(function() Compat.handle_factoriomaps() end) ---------------------------------------- -- Rocket launch event -- Used for end game win conditions / unlocking late game stuff ---------------------------------------- script.on_event(defines.events.on_rocket_launched, function(event) if global.ocfg.frontier_rocket_silo then RocketLaunchEvent(event) end end) ---------------------------------------- -- Chunk Generation ---------------------------------------- script.on_event(defines.events.on_chunk_generated, function(event) if global.ocfg.enable_regrowth then RegrowthChunkGenerate(event) end if global.ocfg.enable_undecorator then UndecorateOnChunkGenerate(event) end if global.ocfg.frontier_rocket_silo then GenerateRocketSiloChunk(event) end SeparateSpawnsGenerateChunk(event) CreateHoldingPen(event.surface, event.area, 16, 32) end) ---------------------------------------- -- Gui Click ---------------------------------------- script.on_event(defines.events.on_gui_click, function(event) -- Don't interfere with other mod related stuff. if (event.element.get_mod() ~= nil) then return end if global.ocfg.enable_tags then TagGuiClick(event) end if global.ocfg.enable_player_list then PlayerListGuiClick(event) end WelcomeTextGuiClick(event) SpawnOptsGuiClick(event) SpawnCtrlGuiClick(event) SharedSpwnOptsGuiClick(event) BuddySpawnOptsGuiClick(event) BuddySpawnWaitMenuClick(event) BuddySpawnRequestMenuClick(event) SharedSpawnJoinWaitMenuClick(event) ClickOarcGuiButton(event) GameOptionsGuiClick(event) end) script.on_event(defines.events.on_gui_checked_state_changed, function (event) SpawnOptsRadioSelect(event) SpawnCtrlGuiOptionsSelect(event) end) script.on_event(defines.events.on_gui_selected_tab_changed, function (event) TabChangeOarcGui(event) end) ---------------------------------------- -- Player Events ---------------------------------------- script.on_event(defines.events.on_player_joined_game, function(event) PlayerJoinedMessages(event) ServerWriteFile("player_events", game.players[event.player_index].name .. " joined the game." .. "\n") end) script.on_event(defines.events.on_player_created, function(event) local player = game.players[event.player_index] -- Move the player to the game surface immediately. player.teleport({x=0,y=0}, GAME_SURFACE_NAME) if global.ocfg.enable_long_reach then GivePlayerLongReach(player) end SeparateSpawnsPlayerCreated(event.player_index) InitOarcGuiTabs(player) end) script.on_event(defines.events.on_player_respawned, function(event) SeparateSpawnsPlayerRespawned(event) PlayerRespawnItems(event) if global.ocfg.enable_long_reach then GivePlayerLongReach(game.players[event.player_index]) end end) script.on_event(defines.events.on_player_left_game, function(event) ServerWriteFile("player_events", game.players[event.player_index].name .. " left the game." .. "\n") FindUnusedSpawns(game.players[event.player_index], true) end) ---------------------------------------- -- On BUILD entity. Don't forget on_robot_built_entity too! ---------------------------------------- script.on_event(defines.events.on_built_entity, function(event) if global.ocfg.enable_autofill then Autofill(event) end if global.ocfg.enable_regrowth then local s_index = event.created_entity.surface.index if (global.rg[s_index] == nil) then return end remote.call("oarc_regrowth", "area_offlimits_tilepos", s_index, event.created_entity.position, 2) end if ENABLE_ANTI_GRIEFING then SetItemBlueprintTimeToLive(event) end if global.ocfg.frontier_rocket_silo then BuildSiloAttempt(event) end end) ---------------------------------------- -- On script_raised_built. This should help catch mods that -- place items that don't count as player_built and robot_built. -- Specifically FARL. ---------------------------------------- script.on_event(defines.events.script_raised_built, function(event) if global.ocfg.enable_regrowth then local s_index = event.entity.surface.index if (global.rg[s_index] == nil) then return end remote.call("oarc_regrowth", "area_offlimits_tilepos", s_index, event.entity.position, 2) end end) ---------------------------------------- -- On tick events. Stuff that needs to happen at regular intervals. -- Delayed events, delayed spawns, ... ---------------------------------------- script.on_event(defines.events.on_tick, function(event) if global.ocfg.enable_regrowth then RegrowthOnTick() RegrowthForceRemovalOnTick() end DelayedSpawnOnTick() if global.ocfg.frontier_rocket_silo then DelayedSiloCreationOnTick(game.surfaces[GAME_SURFACE_NAME]) end end) script.on_event(defines.events.on_sector_scanned, function (event) if global.ocfg.enable_regrowth then RegrowthSectorScan(event) end end) -- script.on_event(defines.events.on_sector_scanned, function (event) -- end) ---------------------------------------- -- ---------------------------------------- script.on_event(defines.events.on_robot_built_entity, function (event) if global.ocfg.enable_regrowth then local s_index = event.created_entity.surface.index if (global.rg[s_index] == nil) then return end remote.call("oarc_regrowth", "area_offlimits_tilepos", s_index, event.created_entity.position, 2) end if global.ocfg.frontier_rocket_silo then BuildSiloAttempt(event) end end) script.on_event(defines.events.on_player_built_tile, function (event) if global.ocfg.enable_regrowth then local s_index = event.surface_index if (global.rg[s_index] == nil) then return end for k,v in pairs(event.tiles) do remote.call("oarc_regrowth", "area_offlimits_tilepos", s_index, v.position, 2) end end end) ---------------------------------------- -- Shared chat, so you don't have to type /s -- But you do lose your player colors across forces. ---------------------------------------- script.on_event(defines.events.on_console_chat, function(event) if (event.player_index) then ServerWriteFile("server_chat", game.players[event.player_index].name .. ": " .. event.message .. "\n") end if (global.ocfg.enable_shared_chat) then if (event.player_index ~= nil) then ShareChatBetweenForces(game.players[event.player_index], event.message) end end end) ---------------------------------------- -- On Research Finished -- This is where you can permanently remove researched techs ---------------------------------------- script.on_event(defines.events.on_research_finished, function(event) -- Never allows players to build rocket-silos in "frontier" mode. if global.ocfg.frontier_rocket_silo and not global.ocfg.frontier_allow_build then RemoveRecipe(event.research.force, "rocket-silo") end if global.ocfg.lock_goodies_rocket_launch and (not global.satellite_sent or not global.satellite_sent[event.research.force.name]) then RemoveRecipe(event.research.force, "productivity-module-3") RemoveRecipe(event.research.force, "speed-module-3") end if global.ocfg.enable_loaders then EnableLoaders(event) end end) ---------------------------------------- -- On Entity Spawned and On Biter Base Built -- This is where I modify biter spawning based on location and other factors. ---------------------------------------- script.on_event(defines.events.on_entity_spawned, function(event) if (global.ocfg.modified_enemy_spawning) then ModifyEnemySpawnsNearPlayerStartingAreas(event) end end) script.on_event(defines.events.on_biter_base_built, function(event) if (global.ocfg.modified_enemy_spawning) then ModifyEnemySpawnsNearPlayerStartingAreas(event) end end) ---------------------------------------- -- On Corpse Timed Out -- Save player's stuff so they don't lose it if they can't get to the corpse fast enough. ---------------------------------------- script.on_event(defines.events.on_character_corpse_expired, function(event) DropGravestoneChestFromCorpse(event.corpse) end)
require "Common.define" require "Common.globe" LuaTest2 = {}; local this = LuaTest2; local GameObject = UnityEngine.GameObject; function LuaTest2:awake(obj) print("这是LuaTest2"); StartCoroutine(function() this:loadIE(); end); end --协成 function LuaTest2:loadIE() --找到物体,修改值 local go = GameObject.Find("Canvas/Button/Text"); print(go); --获取该物体的组件 local text = go:GetComponent(typeof(UnityEngine.UI.Text)); text.text = "Lua脚本修改的"; Yield(0); Yield(null); WaitForFixedUpdate(); WaitForSeconds(1); print("11"); WaitForSeconds(1); print("22"); local x = 1; while x<10 do WaitForSeconds(1); print(x); x = x+1; text.text = "周忠年0000:"..x; end for i=1,10 do WaitForSeconds(1); print(i); text.text = "周忠年3333:"..i; end end function LuaTest2.Init(object) this:awake(object); end return LuaTest2;
local result = redis.call('SETNX', KEYS[1], ARGV[1]) if tonumber(result) == 1 then redis.call('EXPIRE', KEYS[1], ARGV[2]) end return tostring(result)
local function testSpawnRegion() if IsValid(sregion) then sregion:Remove() end if IsValid(sponent) then sponent:Remove() end local pos = player.GetAll()[1]:GetEyeTrace().HitPos sregion = ents.Create("fite_spawnregion") sregion:SetPos(pos) sregion:Spawn() sponent = ents.Create("prop_physics") sponent:SetPos(pos + Vector(0,0,16)) sponent:SetModel("models/weapons/w_rif_galil.mdl") sponent:Spawn() sponent.IsAvailableTo = function(ent, ply) return true end sregion:BindToSpawn(sponent) sregion:SetSpawnVolume(FITENITE.SpawnVolume.FloorCylinder()) end local function testFlag() if IsValid(sregion) then sregion:Remove() end if IsValid(fiteflag) then fiteflag:Remove() end local trace = player.GetAll()[1]:GetEyeTrace() local pos = trace.HitPos //local norm = trace.HitNormal sregion = ents.Create("fite_spawnregion") sregion:SetPos(pos) sregion:Spawn() fiteflag = ents.Create("fite_flag") fiteflag:SetPos(pos) fiteflag:SetAngles(Angle(0,0,0)) fiteflag:Spawn() fiteflag.IsAvailableTo = function(ent, ply) return ply:Team() == ent.Team end sregion:BindToSpawn(fiteflag) sregion:SetSpawnVolume(FITENITE.SpawnVolume.FloorCylinder()) end testFlag()
local flake = require 'flake' local ops = require 'operatorBuilders' local list = require 'list' local testDirs = list:new { 'directory', 'copyToSelf', } local builds = testDirs:map(flake.importBuild) local function main(ps) return builds:map(function(bld) return bld.main(ps) end) end local function clean(ps) return builds:map(function(bld) return bld.clean(ps) end) end return { main = main, clean = clean, }
local path = require 'lib.path' local sqlite = require 'lsqlite3complete' local Logs = require 'lib.logs' local i18n = require 'i18n' local fun = require 'lib.fun' ---Reads data from a card database (.cdb file) local DataFetcher = {} ---@alias CardData table<string, string|number> local ESC_REPL = {['<'] = '&lt;', ['>'] = '&gt;', ['&'] = '&amp;'} local ESC_CHAR = '[' .. table.concat(fun.iter(ESC_REPL):totable()) .. ']' ---Returns a copy of a string with escaped characters that could conflitct ---with Pango markup. (Pango is the text rendering lib used by vips) ---@param text string ---@return string local function escape(text) return (text:gsub(ESC_CHAR, ESC_REPL)) end local VALID_EXT = {jpg = true, png = true, jpeg = true} ---Checks if a file extension is a valid image extension. ---@param ext string ---@return boolean local function is_valid_ext(ext) return ext and VALID_EXT[ext:lower()] end ---Reads a folder looking for image files and returns a table whose keys are ---the image name without the extension (i.e., card id), and whose values are ---the whole image file path. ---@param fp string ---@return string[] local function get_images(fp) Logs.assert(fp and fp ~= '', i18n 'compose.data_fetcher.no_img_folder') return fun.iter(path.each(fp .. path.DIR_SEP)) :map(function(f) local id, ext = path.basename(f):match('^(%d*)%.(.-)$') if not (id and is_valid_ext(ext)) then return false end return id, f end):tomap() end ---Retrieves custom table column names from .cdb ---@param cdb Database ---@return table<string,boolean> local function get_custom_cols(cdb) return fun.iter(cdb:nrows 'PRAGMA table_info(custom)') :map(function(col) return col.name, true end) :tomap() end local SELECT_TEMPLATE = 'SELECT * FROM %s WHERE id IN (%s)' ---Reads data from a card database (.cdb file), looking for ids ---that match those of the images found previously on a folder. ---@param cdbfp string path to a .cdb file ---@param imgs table<string,string> ---@return CardData[] cards local function read_cdb(cdbfp, imgs) local cdb = sqlite.open(cdbfp) Logs.assert(cdb and cdb:isopen(), i18n 'compose.data_fetcher.closed_db') local ids = table.concat(fun.iter(imgs):totable(), ',') local sql = SELECT_TEMPLATE:format('texts NATURAL JOIN datas', ids) local s, cards = pcall(function() local custom_cols = get_custom_cols(cdb) local cards = {} for row in cdb:nrows(sql) do row.id = tostring(row.id) row.art = imgs[row.id] row.name = escape(row.name or '') row.desc = escape(row.desc or '') cards[row.id] = row end if next(custom_cols) then for row in cdb:nrows(SELECT_TEMPLATE:format('custom', ids)) do for col in pairs(custom_cols) do local id, v = tostring(row.id), row[col] cards[id][col] = type(v) == 'string' and escape(v) or v end end end cdb:close() return cards end) Logs.assert(s, i18n 'compose.data_fetcher.read_db_fail', s and '' or cards) cards = fun.iter(cards):map(function(_, c) return c end):totable() return table.sort(cards, function(a, b) return a.id < b.id end) end ---Reads data from a card database (.cdb file) ---@param imgfolder string ---@param cdbfp string ---@return CardData[] cards function DataFetcher.get(imgfolder, cdbfp) local imgs = get_images(imgfolder) local cards = read_cdb(cdbfp, imgs) return cards end return DataFetcher
local config = { [10000000] = { type_id = 10000000, name = [[道具1]], icon = 10000000, type = 1, }, } return config
local awful = require 'awful' local bling = require 'modules.bling' awful.layout.layouts = { awful.layout.suit.floating, awful.layout.suit.tile, awful.layout.suit.spiral.dwindle, awful.layout.suit.max.fullscreen, awful.layout.suit.magnifier, -- awful.layout.suit.tile.left, -- awful.layout.suit.tile.bottom, -- awful.layout.suit.tile.top, -- awful.layout.suit.fair, -- awful.layout.suit.fair.horizontal, -- awful.layout.suit.spiral, -- awful.layout.suit.max, -- awful.layout.suit.corner.nw, -- awful.layout.suit.corner.ne, -- awful.layout.suit.corner.sw, -- awful.layout.suit.corner.se, } require 'conf.autostart' terminal = 'tym' terminalname = terminal:gsub('^%l', string.upper) editor = os.getenv 'EDITOR' or 'nvim' editorname = 'Neovim' editorcmd = terminal .. ' -e ' .. editor musicplayer = 'cmus' playername = musicplayer:gsub('^%l', string.upper) musiccmd = terminal .. ' -e ' .. musicplayer browsername = 'Google Chrome' browsercmd = 'google-chrome' modkey = 'Mod4' altkey = 'Mod1' shift = 'Shift' control = 'Control' bling.signal.playerctl.enable { backend = 'playerctl_lib', update_on_activity = true } require 'conf.keys' require 'conf.signals'
hour_str = {"sat", "sata"}
-- Copyright (C) Asseco Poland SA --[[ ------------------------------------------------- Plugin Description: Copying JWT Key from request body to Authorization header. Supported Content-Type: x-www-form-urlencoded. Plugin Params: - config.cloning_field - field name in body with JWT Key - config.header_overwrite - overwrite existing Authorization header --]] local typedefs = require "kong.db.schema.typedefs" return { name = "asseco-jwt-cloner", fields = { { protocols = typedefs.protocols_http }, { config = { type = "record", fields = { { cloning_field = { type = "string" }}, { header_overwrite = { type = "boolean", default = true }}, } } } } }
project "Sandbox" kind "ConsoleApp" language "C++" cppdialect "C++17" staticruntime "on" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") files { "./**.h", "./**.cpp" } includedirs { "%{wks.location}/src/external/spdlog/include", "%{wks.location}/src/emerald", "%{wks.location}/src/external", "%{IncludeDir.glm}", } links { "Emerald" } filter "system:windows" systemversion "latest" filter "system:linux" links { "GLFW", "Glad", "ImGui", "GL", "GLU", "X11", "dl", "pthread" } filter "system:macosx" links { "GLFW", "Glad", "ImGui", "pthread" } linkoptions { "-framework OpenGL -framework Cocoa -framework IOKit -framework CoreFoundation" } filter "configurations:Debug" defines "EM_DEBUG" runtime "Debug" symbols "on" filter "configurations:Release" defines "EM_RELEASE" runtime "Release" optimize "on" filter "configurations:Dist" defines "EM_DIST" runtime "Release" optimize "on"
-- module: Application window actions local m = {} -- App/window actions are defined in appactions.lua local A = require('appactions') -- table for converting events to strings when debugging local DEBUG = { [0] = 'launching', [1] = 'launched', [2] = 'terminated', [3] = 'hidden', [4] = 'unhidden', [5] = 'activated', [6] = 'deactivated', } local watcher = nil -- Get audio libraries local audio = require 'hs.audiodevice' -- appwatcher callback local function watch(appName, eventType, appObject) -- print('watch(', appName, ', ', eventType, ', ', appObject, ')') -- see config.appwindows for rule configuration if m.cfg.rules[appName] then local function hasNoMainWindow() return appObject:mainWindow() == nil end for _,rule in ipairs(m.cfg.rules[appName]) do -- if the current event matches one of our rules for this app, -- take the action defined by the rule. if rule.evt == eventType then if rule.act == A.fullscreen then -- set the main window to fullscreen hs.timer.waitWhile(hasNoMainWindow, function() appObject:mainWindow():setFullScreen(true) end) elseif rule.act == A.maximize then -- maximize the main window hs.timer.waitWhile(hasNoMainWindow, function() appObject:mainWindow():maximize() end) elseif rule.act == A.toFront then -- bring the application windows to the front appObject:selectMenuItem({'Window', 'Bring All to Front'}) elseif rule.act == A.videoLightOn then -- Call HA to turn on video lighting hs.loadSpoon("Keychain") hatoken = spoon.Keychain:getItem{ label = 'hassio_hammerspoon' }['password'] hs.http.doRequest( 'https://hassio.lapseofthought.com:8123/api/services/light/turn_on', 'POST', '{"entity_id":"light.dan_video_light","brightness_pct":"100","color_name":"white"}', { ['Content-type'] = 'application-json', ['Authorization'] = 'Bearer ' .. hatoken } ) -- set volulme to 80%, saving the old level local audioDev = audio.defaultOutputDevice() m.saveVolume = audioDev:volume() audioDev:setVolume(80) elseif rule.act == A.videoLightOff then -- Call HA to turn off video lighting hs.loadSpoon("Keychain") hatoken = spoon.Keychain:getItem{ label = 'hassio_hammerspoon' }['password'] hs.http.doRequest( 'https://hassio.lapseofthought.com:8123/api/services/light/turn_off', 'POST', '{"entity_id":"light.dan_video_light"}', { ['Content-type'] = 'application-json', ['Authorization'] = 'Bearer ' .. hatoken } ) -- restore volume to the prior level local audioDev = audio.defaultOutputDevice() if m.saveVolume then audioDev:setVolume(m.saveVolume) end elseif rule.act == A.fullVolume then -- set volulme to 80%, saving the old level local audioDev = audio.defaultOutputDevice() m.saveVolume = audioDev:volume() audioDev:setVolume(80) elseif rule.act == A.restoreVolume then -- restore volume to the prior level local audioDev = audio.defaultOutputDevice() if m.saveVolume then audioDev:setVolume(m.saveVolume) end elseif rule.act == A.iTermZoomIn then hs.eventtap.keyStroke({"cmd", "shift"}, "=") elseif rule.act == A.iTermZoomOut then hs.eventtap.keyStroke({"cmd"}, "-") elseif rule.act == A.debug then -- print some debugging information about the app and events print( 'appName:', appName, ', bundleID:', appObject:bundleID(), ', eventType:', DEBUG[eventType]) m.log.d( 'appName:', appName, ', bundleID:', appObject:bundleID(), ', eventType:', DEBUG[eventType] ) end end end end end function m.start() watcher = hs.application.watcher.new(watch) watcher:start() end function m.stop() watcher:stop() watcher = nil end return m
--クリスタルクリアウィング・シンクロ・ドラゴン --Scripted by mallu11 function c100425004.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSetCard,0xff),1,1) c:EnableReviveLimit() --immue local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100425004,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c100425004.imcon) e1:SetOperation(c100425004.imop) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100425004,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(c100425004.discon) e2:SetTarget(c100425004.distg) e2:SetOperation(c100425004.disop) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(100425004,2)) e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCondition(c100425004.thcon) e3:SetTarget(c100425004.thtg) e3:SetOperation(c100425004.thop) c:RegisterEffect(e3) end c100425004.material_type=TYPE_SYNCHRO function c100425004.imcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and aux.dscon() end function c100425004.imop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then if rc:IsRelateToEffect(re) and rc:IsControler(1-tp) and rc:GetBaseAttack()>0 then local atk=rc:GetBaseAttack() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100425004,3)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetValue(c100425004.efilter) c:RegisterEffect(e2) end end function c100425004.efilter(e,te) return te:IsActivated() and te:IsActiveType(TYPE_MONSTER) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c100425004.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev) end function c100425004.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c100425004.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c100425004.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and rp==1-tp and c:IsPreviousControler(tp) end function c100425004.thfilter(c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToHand() end function c100425004.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c100425004.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c100425004.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c100425004.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
sudo={180191663,207213049,158955285}
-- デフォルト歌詞の設定 defaultlyrics = "la" setdefaultlyrics = "la" motiontype = {} --[[ motiontype[1]: ノート追加場所 0: メインノートグループの後ろ 1: トラックの一番後ろ ]] motiontype[1] = 1 Q = SV.QUARTER function getClientInfo() return { name = SV:T("Move Back Lyrics"), category = "Lyrics", author = "Yukikazari", versionNumber = 1, minEditorVersion = 0x010008 } end function getTranslations(langCode) if langCode == "ja-jp" then return { {"Move Back Lyrics", "歌詞を後ろに移動する"}, {"error", "エラー"}, {"selected note couldn't find out in Track", "選択されたノートがトラック上で見つかりません"} } end end function getVowel() --[[ 直前の母音拾って設定する歌詞変更しようと思ったけど これいる?ってなったので必要そうなら作る ]] end function main() Project = SV:getProject() MV = SV:getMainEditor() Track = MV:getCurrentTrack() local TSS = MV:getSelection() local Notes = TSS:getSelectedNotes() if #Notes == 0 then SV:finish() return end local nOnset = Notes[1]:getOnset() local nidx = -1 local NG = Track:getGroupReference(1):getTarget() local maxnidx = NG:getNumNotes() for i = 1, maxnidx do if NG:getNote(i):getOnset() == nOnset then nidx = i break end end if nidx == -1 then SV:showMessageBox(SV:T("error"), SV:T("selected note couldn't find out in Track")) SV:finish() return end local lyrics = {} for i=nidx, maxnidx do lyrics[#lyrics+1] = NG:getNote(i):getLyrics() end local ly = setdefaultlyrics for i = 1, #Notes do Notes[i]:setLyrics(ly) end nidx = nidx + #Notes local i = 1 local jump = 0 local last = NG:getNote(NG:getNumNotes()):getEnd() if motiontype[1] == 1 and Track:getNumGroups() > 1 then for i=2, Track:getNumGroups() do local l = Track:getGroupReference(i):getEnd() if l > last then last = l end end end while i <= #lyrics do if lyrics[i] ~= defaultlyrics or i <= #Notes then if nidx <= maxnidx then NG:getNote(nidx):setLyrics(lyrics[i]) else local note = SV:create("Note") note:setTimeRange(last, Q) note:setLyrics(lyrics[i]) note:setPitch(60) NG:addNote(note) last = last + Q end nidx = nidx + 1 else jump = jump + 1 end i = i + 1 if jump >= #Notes then break end end SV:finish() end
local settings = require './settings' local Embed = require 'embed-constructor' return function(msg) local embed = Embed() :setTitle 'Error :x:' :setColor 'red' :setDescription(msg) :setFooter(settings.footer) :setTimestamp() :finish(); return embed end
print("**************************toLua调用CSharp中的ref和out方法*************") --toLua和Xlua中对ref和out函数的使用基本类似 --通过多返回值形式进行处理 --如果 是out和ref函数 --第一个返回值 是函数的默认返回值 --之后的返回值 就是ref 和 out对应的结果 从左到右 一一对应 local obj = Lesson5() print(obj:RefFun(10,0,0,1)) local a,b,c = obj:RefFun(10,0,0,1) print("a:" .. a) print("b:" .. b) print("c:" .. c) --out 类型参数在toLua中不能省略 在XLua中可以省略 print(obj:OutFun(20,nil,nil,30)) --200 20 30 print(obj:OutFun(20,2,1,30))--200 20 30 local a1,b1,c1 = obj:OutFun(20,nil,nil,30) print("a1:" .. a1) print("b1:" .. b1) print("c1:" .. c1) print(obj:RefOutFun(20,nil,45))--300 200 400 local a2,b2,c2 = obj:RefOutFun(20,nil,45) print("a2:" .. a1) print("b2:" .. b1) print("c2:" .. c1) --在toLua中使用ref和out中 最好使用out
-- luacheck: max line length 150 local sys = require'sys' local nvim = require'nvim' -- local split = require'tools'.strings.split local iregex = require'tools'.strings.iregex local executable = require'tools'.files.executable local is_file = require'tools'.files.is_file local writefile = require'tools'.files.writefile local normalize_path = require'tools'.files.normalize_path local realpath = require'tools'.files.realpath local basename = require'tools'.files.basename local read_json = require'tools'.files.read_json local echomsg = require'tools'.messages.echomsg local echoerr = require'tools'.messages.echoerr -- local set_autocmd = nvim.autocmds.set_autocmd local set_abbr = nvim.abbrs.set_abbr local set_command = nvim.commands.set_command local set_mapping = nvim.mappings.set_mapping local get_mapping = nvim.mappings.get_mapping local has = nvim.has local plugins = nvim.plugins local noremap = {noremap = true} local noremap_silent = {noremap = true, silent = true} if nvim.g.mapleader == nil then nvim.g.mapleader = ' ' end if executable('svn') then set_command{ lhs = 'SVNstatus', rhs = "execute('!svn status ' . <q-args>)", args = {nargs='*', force = true} } set_command{ lhs = 'SVN', rhs = "execute('!svn ' . <q-args>)", args = {complete='file', nargs='+', force = true} } set_command{ lhs = 'SVNupdate', rhs = "execute('!svn update ' . <q-args>)", args = {complete='file', nargs='*', force = true} } end if plugins["vim-bbye"] == nil then set_mapping{ mode = 'n', lhs = '<leader>d', rhs = function() require'tools'.buffers.delete() end, } end if plugins["vim-indexed-search"] == nil then -- set_mapping{ mode = 'n', lhs = '*', rhs = '*zz' } -- set_mapping{ mode = 'n', lhs = '#', rhs = '#zz' } set_mapping{ mode = 'n', lhs = 'n', rhs = "<cmd>call mappings#NiceNext('n')<cr>", args = noremap_silent } set_mapping{ mode = 'n', lhs = 'N', rhs = "<cmd>call mappings#NiceNext('N')<cr>", args = noremap_silent } end if plugins["vim-unimpaired"] == nil then set_mapping{ mode = 'n', lhs = '[Q', rhs = ':<C-U>cfirst<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = ']Q', rhs = ':<C-U>clast<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = '[q', rhs = ':<C-U>exe "".(v:count ? v:count : "")."cprevious"<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = ']q', rhs = ':<C-U>exe "".(v:count ? v:count : "")."cnext"<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = '[L', rhs = ':<C-U>lfirst<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = ']L', rhs = ':<C-U>llast<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = '[l', rhs = ':<C-U>exe "".(v:count ? v:count : "")."lprevious"<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = ']l', rhs = ':<C-U>exe "".(v:count ? v:count : "")."lnext"<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = '[B', rhs = ':<C-U>bfirst<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = ']B', rhs = ':<C-U>blast<CR>zvzz', args = noremap_silent } set_mapping{ mode = 'n', lhs = '[b', rhs = ':<C-U>exe "".(v:count ? v:count : "")."bprevious"<CR>', args = noremap_silent } set_mapping{ mode = 'n', lhs = ']b', rhs = ':<C-U>exe "".(v:count ? v:count : "")."bnext"<CR>', args = noremap_silent } set_mapping{ mode = 'n', lhs = ']<Space>', rhs = [[:<C-U>lua require'tools'.helpers.add_nl(true)<CR>]], args = noremap_silent } set_mapping{ mode = 'n', lhs = '[<Space>', rhs = [[:<C-U>lua require'tools'.helpers.add_nl(false)<CR>]], args = noremap_silent, } set_mapping{ mode = 'n', lhs = ']e', rhs = [[:<C-U>lua require'tools'.helpers.move_line(true)<CR>]], args = noremap_silent } set_mapping{ mode = 'n', lhs = '[e', rhs = [[:<C-U>lua require'tools'.helpers.move_line(false)<CR>]], args = noremap_silent, } end if plugins["vim-vinegar"] == nil and plugins["nerdtree"] == nil then set_mapping{ mode = 'n', lhs = '-', rhs = '<cmd>Explore<CR>' } end if plugins["vim-eunuch"] == nil then set_command{ lhs = 'MoveFile', rhs = function(new_path, bang) local current_path = nvim.fn.expand('%:p') local is_dir = require'tools'.files.is_dir if is_file(current_path) and is_dir(new_path) then new_path = new_path .. '/' .. nvim.fn.fnamemodify(current_path, ':t') end require'tools'.files.rename(current_path, new_path, bang) end, args = {force = true, bang = true, nargs = 1, complete = 'file'} } set_command{ lhs = 'RenameFile', rhs = function(args, bang) local current_path = nvim.fn.expand('%:p') local current_dir = nvim.fn.expand('%:h') require'tools'.files.rename(current_path, current_dir..'/'..args, bang) end, args = {force = true, bang = true, nargs = 1, complete = 'file'} } set_command{ lhs = 'Mkdir', rhs = function(args) nvim.fn.mkdir(nvim.fn.fnameescape(args), 'p') end, args = {force = true, nargs = 1, complete = 'dir'} } set_command{ lhs = 'RemoveFile', rhs = function(args, bang) local current_buffer = nvim.fn.expand('%') local target = args ~= '' and args or current_buffer require'tools'.files.delete(nvim.fn.fnamemodify(target, ":p"), bang) end, args = {force = true, bang = true, nargs = '?', complete = 'file'} } end if has('nvim-0.5') then set_command { lhs = 'Grep', rhs = function(args) require'settings.functions'.send_grep_job(args) end, args = {nargs = '+', force = true} } set_mapping{ mode = 'n', lhs = 'gs', rhs = '<cmd>set opfunc=neovim#grep<CR>g@', args = noremap_silent, } set_mapping{ mode = 'v', lhs = 'gs', rhs = ':<C-U>call neovim#grep(visualmode(), v:true)<CR>', args = noremap_silent, } set_mapping{ mode = 'n', lhs = 'gss', rhs = function() require'settings.functions'.send_grep_job(nvim.fn.expand('<cword>')) end, args = noremap_silent, } set_command { lhs = 'Make', rhs = function(args) local ok, val = pcall(nvim.buf.get_option, 0, 'makeprg') local cmd = ok and val or vim.o.makeprg if cmd:sub(#cmd, #cmd) == '%' then cmd = cmd:gsub('%%', vim.fn.expand('%')) end cmd = cmd .. args local make_win = nvim.get_current_win() require'jobs'.send_job{ cmd = cmd, qf = { -- open = false, loc = true, win = make_win, jump = true, context = 'AsyncMake', title = cmd, }, opts = { on_exit = function(jobid, rc, _) local jobs = require'jobs'.jobs local streams = jobs[jobid].streams or {} local stdout = streams.stdout or {} local stderr = streams.stderr or {} if #stdout > 0 or #stderr > 0 then local lines if #streams.stderr > 0 then lines = streams.stderr else lines = streams.stdout end local qf_opts = jobs[jobid].qf or {} qf_opts.lines = lines require'tools'.helpers.dump_to_qf(qf_opts) else if rc == 0 then echomsg('Everything seems fine! ') else echoerr('Make failed !, exited with error code '..rc) end nvim.fn.setloclist(make_win, {}, 'r') end end }, } end, args = {nargs = '*', force = true} } end set_mapping{ mode = 'n', lhs = ',', rhs = ':', args = noremap } set_mapping{ mode = 'x', lhs = ',', rhs = ':', args = noremap } set_mapping{ mode = 'n', lhs = 'Y', rhs = 'y$', args = noremap } set_mapping{ mode = 'x', lhs = '$', rhs = '$h', args = noremap } set_mapping{ mode = 'n', lhs = 'Q', rhs = 'o<ESC>', args = noremap } set_mapping{ mode = 'n', lhs = 'J', rhs = 'm`J``', args = noremap } set_mapping{ mode = 'i', lhs = 'jj', rhs = '<ESC>' } set_mapping{ mode = 'x', lhs = '<BS>', rhs = '<ESC>', args = noremap } set_mapping{ mode = 'n', lhs = '<BS>', rhs = function() local ok, _ = pcall(nvim.ex.pop) if not ok then local key = nvim.replace_termcodes("<C-o>", true, false, true) nvim.feedkeys(key, 'n', true) -- local jumps -- ok, jumps = pcall(nvim.exec, 'jumps', true) -- if ok and #jumps > 0 then -- jumps = vim.split(jumps, '\n') -- table.remove(jumps, 1) -- table.remove(jumps, #jumps) -- local current_jump -- for i=1,#jumps do -- local jump = vim.trim(jumps[i]); -- jump = split(jump, ' '); -- if jump[1] == 0 then -- current_jump = i; -- end -- jumps[i] = jump; -- end -- if current_jump > 1 then -- local current_buf = nvim.win.get_buf(0) -- local jump_buf = jumps[current_jump - 1][4] -- if current_buf ~= jump_buf then -- if not nvim.buf.is_valid(jump_buf) or not nvim.buf.is_loaded(jump_buf) then -- nvim.ex.edit(jump_buf) -- end -- end -- nvim.win.set_cursor(0, jumps[current_jump - 1][2], jumps[current_jump - 1][3]) -- end -- end end end, args = noremap_silent, } set_mapping{ mode = 'i', lhs = '<TAB>', rhs = [[<C-R>=mappings#tab()<CR>]], args = noremap_silent, } set_mapping{ mode = 'i', lhs = '<S-TAB>', rhs = [[<C-R>=mappings#shifttab()<CR>]], args = noremap_silent, } set_mapping{ mode = 'i', lhs = '<CR>', rhs = [[<C-R>=mappings#enter()<CR>]], args = noremap_silent, } -- TODO: Check for GUIs if sys.name == 'windows' then set_mapping{ mode = 'n', lhs = '<C-h>', rhs = '<cmd>call mappings#bs()<CR>', args = noremap_silent, } set_mapping{ mode = 'x', lhs = '<C-h>', rhs = '<cmd><ESC>', args = noremap, } if not nvim.g.started_by_firenvim then set_mapping{ mode = 'n', lhs = '<C-z>', rhs = '<nop>', args = noremap, } end else set_command{ lhs = 'Chmod', rhs = function(mode) local filename = nvim.fn.expand('%') local files = require'tools'.files if not mode:match('^%d+$') then require'tools'.messages.echoerr('Not a valid permissions mode: '..mode) return end if files.is_file(filename) then files.chmod(filename, mode) end end, args = {nargs=1, force=true} } end if not get_mapping{ mode = 'n', lhs = '<C-L>' } then set_mapping{ mode = 'n', lhs = '<C-L>', rhs = '<cmd>nohlsearch|diffupdate<CR>', args = noremap_silent, } end if executable('powershell') then set_command{ lhs = 'PowershellToggle', rhs = 'call windows#toggle_powershell()', args = {force=true} } end set_mapping{ mode = 'i', lhs = '<C-U>', rhs = '<C-G>u<C-U>', args = noremap, } if not has('nvim-0.5') then set_mapping{ mode = 'n', lhs = '<C-w>o', rhs = '<cmd>diffoff!<BAR>only<CR>', args =noremap, } set_mapping{ mode = 'n', lhs = '<C-w><C-o>', rhs = '<cmd>diffoff!<BAR>only<CR>', args = noremap, } end set_mapping{ mode = 'n', lhs = '<S-tab>', rhs = '<C-o>', args = noremap, } set_mapping{ mode = 'x', lhs = '<', rhs = '<gv', args = noremap, } set_mapping{ mode = 'x', lhs = '>', rhs = '>gv', args = noremap, } set_mapping{ mode = 'n', lhs = 'j', rhs = [[v:count ? (v:count >= 3 ? "m'" . v:count : '') . 'j' : 'gj']], args = {noremap = true, expr = true}, } set_mapping{ mode = 'n', lhs = 'k', rhs = [[v:count ? (v:count >= 3 ? "m'" . v:count : '') . 'k' : 'gk']], args = {noremap = true, expr = true}, } set_mapping{ mode = 'n', lhs = '<leader><leader>e', rhs = '<cmd>echo expand("%")<CR>', args = noremap, } -- set_mapping{ -- mode = 'n', -- lhs = '<leader>c', -- rhs = '<cmd>pclose<CR>', -- args = noremap, -- } set_mapping{ mode = 'n', lhs = 'i', rhs = function() local current_line = nvim.fn.line('.') local last_line = nvim.fn.line('$') local buftype = nvim.bo.buftype if #nvim.fn.getline('.') == 0 and last_line ~= current_line and buftype ~= 'terminal' then return '"_ddO' end return 'i' end, args = {noremap = true, expr = true}, } set_mapping{ mode = 'n', lhs = 'c*', rhs = 'm`*``cgn', args = noremap } set_mapping{ mode = 'n', lhs = 'c#', rhs = 'm`#``cgN', args = noremap } set_mapping{ mode = 'n', lhs = 'cg*', rhs = 'm`g*``cgn', args = noremap } set_mapping{ mode = 'n', lhs = 'cg#', rhs = 'm`#``cgN', args = noremap } set_mapping{ mode = 'x', lhs = 'c', rhs = [["cy/<C-r>c<CR>Ncgn]], args = noremap } set_mapping{ mode = 'n', lhs = '¿', rhs = '`', args = noremap } set_mapping{ mode = 'x', lhs = '¿', rhs = '`', args = noremap } set_mapping{ mode = 'n', lhs = '¿¿', rhs = '``', args = noremap } set_mapping{ mode = 'x', lhs = '¿¿', rhs = '``', args = noremap } set_mapping{ mode = 'n', lhs = '¡', rhs = '^', args = noremap } set_mapping{ mode = 'x', lhs = '¡', rhs = '^', args = noremap } -- set_mapping{ mode = 'n', lhs = '<leader>w', rhs = '<cmd>update<CR>', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>p', rhs = '<C-^>', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>x', rhs = '<cmd>%!xxd<CR>', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>q', rhs = function() local tabs = nvim.list_tabpages() local wins = nvim.tab.list_wins(0) if #wins > 1 and nvim.fn.expand('%') ~= '[Command Line]' then nvim.win.hide(0) elseif #tabs > 1 then nvim.ex['tabclose!']() else nvim.exec('quit!', false) end end, args = noremap_silent, } set_mapping{ mode = 'n', lhs = '<leader>h', rhs = '<C-w>h', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>j', rhs = '<C-w>j', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>k', rhs = '<C-w>k', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>l', rhs = '<C-w>l', args = noremap } -- set_mapping{ mode = 'n', lhs = '<leader>b', rhs = '<C-w>b', args = noremap } -- set_mapping{ mode = 'n', lhs = '<leader>t', rhs = '<C-w>t', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>e', rhs = '<C-w>=', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>1', rhs = '1gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>2', rhs = '2gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>3', rhs = '3gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>4', rhs = '4gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>5', rhs = '5gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>6', rhs = '6gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>7', rhs = '7gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>8', rhs = '8gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>9', rhs = '9gt', args = noremap } set_mapping{ mode = 'n', lhs = '<leader>0', rhs = '<cmd>tablast<CR>', args = noremap } set_mapping{ mode = 'n', lhs = '<leader><leader>n', rhs = '<cmd>tabnew<CR>', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>1', rhs = '<ESC>1gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>2', rhs = '<ESC>2gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>3', rhs = '<ESC>3gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>4', rhs = '<ESC>4gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>5', rhs = '<ESC>5gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>6', rhs = '<ESC>6gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>7', rhs = '<ESC>7gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>8', rhs = '<ESC>8gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>9', rhs = '<ESC>9gt', args = noremap } set_mapping{ mode = 'x', lhs = '<leader>0', rhs = '<ESC>:tablast<CR>', args = noremap } -- Fucking Typos set_abbr{ mode = 'c', lhs = 'Gti', rhs = 'Git' } set_abbr{ mode = 'c', lhs = 'W' , rhs = 'w' } set_abbr{ mode = 'c', lhs = 'Q' , rhs = 'q' } set_abbr{ mode = 'c', lhs = 'q1' , rhs = 'q!' } set_abbr{ mode = 'c', lhs = 'qa1', rhs = 'qa!' } set_abbr{ mode = 'c', lhs = 'w1' , rhs = 'w!' } set_abbr{ mode = 'c', lhs = 'wA!', rhs = 'wa!' } set_abbr{ mode = 'c', lhs = 'wa1', rhs = 'wa!' } set_abbr{ mode = 'c', lhs = 'Qa1', rhs = 'qa!' } set_abbr{ mode = 'c', lhs = 'Qa!', rhs = 'qa!' } set_abbr{ mode = 'c', lhs = 'QA!', rhs = 'qa!' } set_mapping{ mode = 'c', lhs = '<C-n>', rhs = '<down>', args = noremap } set_mapping{ mode = 'c', lhs = '<C-p>', rhs = '<up>', args = noremap } set_mapping{ mode = 'c', lhs = '<C-r><C-w>', rhs = "<C-r>=escape(expand('<cword>'), '#')<CR>", args = noremap } set_mapping{ mode = 'n', lhs = '&', rhs = '<cmd>&&<CR>', args = noremap } set_mapping{ mode = 'x', lhs = '&', rhs = '<cmd>&&<CR>', args = noremap } set_mapping{ mode = 'n', lhs = '/', rhs = 'ms/', args = noremap } set_mapping{ mode = 'n', lhs = 'g/', rhs = 'ms/\\v', args = noremap } set_mapping{ mode = 'n', lhs = '0', rhs = '^', args = noremap } set_mapping{ mode = 'n', lhs = '^', rhs = '0', args = noremap } set_mapping{ mode = 'n', lhs = 'gV', rhs = '`[v`]', args = noremap } set_mapping{ mode = 't', lhs = '<ESC>', rhs = '<C-\\><C-n>', args = noremap } -- set_mapping{ mode = 'n', lhs = '<A-s>', rhs = '<C-w>s', args = noremap } -- set_mapping{ mode = 'n', lhs = '<A-v>', rhs = '<C-w>v', args = noremap } set_command{ lhs = 'Terminal', rhs = function(cmd) -- local split = nvim.o.splitbelow == true and 'botright' or 'topleft' local is_empty = (cmd == nil or #cmd == 0) and true or false local shell if not is_empty then shell = cmd elseif sys.name == 'windows' then if iregex(nvim.o.shell, [[^cmd\(\.exe\)\?$]]) then shell = 'powershell -noexit -executionpolicy bypass ' else shell = nvim.o.shell end else shell = nvim.fn.fnamemodify(nvim.env.SHELL or '', ':t') if iregex(shell, [[\(t\)\?csh]]) then shell = executable('zsh') and 'zsh' or (executable('bash') and 'bash' or shell) end end local win = require("floating").window() nvim.ex.edit('term://'..shell) nvim.win.set_option(win, 'number', false) nvim.win.set_option(win, 'relativenumber', false) if is_empty then nvim.ex.startinsert() end end, args = {nargs='?', force=true} } set_command{ lhs = 'RelativeNumbersToggle', rhs = 'set relativenumber! relativenumber?', args = {force=true} } set_command{ lhs = 'MouseToggle', rhs = 'call mappings#ToggleMouse()', args = {force=true} } set_command{ lhs = 'ArrowsToggle', rhs = 'call mappings#ToggleArrows()', args = {force=true} } set_command{ lhs = 'BufKill', rhs = 'call mappings#BufKill(<bang>0)', args = {bang = true, force = true} } set_command{ lhs = 'BufClean', rhs = 'call mappings#BufClean(<bang>0)', args = {bang = true, force = true} } set_command{ lhs = 'ModifiableToggle', rhs = 'setlocal modifiable! modifiable?', args = {force=true} } set_command{ lhs = 'CursorLineToggle', rhs = 'setlocal cursorline! cursorline?', args = {force=true} } set_command{ lhs = 'ScrollBindToggle', rhs = 'setlocal scrollbind! scrollbind?', args = {force=true} } set_command{ lhs = 'HlSearchToggle', rhs = 'setlocal hlsearch! hlsearch?', args = {force=true} } set_command{ lhs = 'NumbersToggle', rhs = 'setlocal number! number?', args = {force=true} } set_command{ lhs = 'SpellToggle', rhs = 'setlocal spell! spell?', args = {force=true} } set_command{ lhs = 'WrapToggle', rhs = 'setlocal wrap! wrap?', args = {force=true} } set_command{ lhs = 'VerboseToggle', rhs = 'let &verbose=!&verbose | echo "Verbose " . &verbose', args = {force=true} } set_command{ lhs = 'TrimToggle', rhs = function () if not nvim.b.trim then print('Trim') else print('NoTrim') end nvim.b.trim = not nvim.b.trim end, args = {force=true} } set_command{ lhs = 'GonvimSettngs', rhs = "execute('edit ~/.gonvim/setting.toml')", args = {nargs='*', force = true} } set_command{ lhs = 'FileType', rhs = "call mappings#SetFileData('filetype', <q-args>, 'text')", args = {nargs='?', complete='filetype', force = true} } set_command{ lhs = 'FileFormat', rhs = "call mappings#SetFileData('fileformat', <q-args>, 'unix')", args = {nargs='?', complete='customlist,mappings#format', force = true} } set_command{ lhs = 'SpellLang', rhs = 'lua require"tools".helpers.spelllangs(<q-args>)', args = {force = true, nargs = '?', complete = 'customlist,mappings#spells'} } set_command{ lhs = 'ConncallLevel', rhs = "call mappings#ConncallLevel(expand(<q-args>))", args = {nargs='?', force = true} } set_command{ lhs = 'Qopen', rhs = "execute((&splitbelow) ? 'botright' : 'topleft' ) . ' copen ' . expand(<q-args>)", args = {nargs='?', force = true} } set_mapping{ mode = 'n', lhs = '=l', rhs = [[<cmd>lua require'tools'.helpers.toggle_qf('loc')<CR>]], args = noremap_silent } set_mapping{ mode = 'n', lhs = '=q', rhs = [[<cmd>lua require'tools'.helpers.toggle_qf('qf')<CR>]], args = noremap_silent } set_mapping{ mode = 'n', lhs = '<leader><leader>p', rhs = function() if nvim.t.swap_window == nil then nvim.t.swap_window = 1 nvim.t.swap_cursor = nvim.win.get_cursor(0) nvim.t.swap_base_tab = nvim.tab.get_number(0) nvim.t.swap_base_win = nvim.tab.get_win(0) nvim.t.swap_base_buf = nvim.win.get_buf(0) else local swap_new_tab = nvim.tab.get_number(0) local swap_new_win = nvim.tab.get_win(0) local swap_new_buf = nvim.win.get_buf(0) if swap_new_tab == nvim.t.swap_base_tab and swap_new_win ~= nvim.t.swap_base_win and swap_new_buf ~= nvim.t.swap_base_buf then nvim.win.set_buf(0, nvim.t.swap_base_buf) nvim.win.set_buf(nvim.t.swap_base_win, swap_new_buf) nvim.win.set_cursor(0, nvim.t.swap_cursor) nvim.ex['normal!']('zz') end nvim.t.swap_window = nil nvim.t.swap_cursor = nil nvim.t.swap_base_tab = nil nvim.t.swap_base_win = nil nvim.t.swap_base_buf = nil end end, args = noremap_silent } -- TODO: make this a "true" zoom and use <C-w>o wincmd set_mapping{ mode = 'n', lhs = '<C-w>z', rhs = function() nvim.t.zoom = not nvim.t.zoom if nvim.t.zoom then nvim.t.windows = nvim.fn.winrestcmd() nvim.ex.wincmd('_') nvim.ex.wincmd('|') nvim.ex['normal!']('zz') else nvim.command(nvim.t.windows) nvim.t.zoom = nil nvim.t.windows = nil end end, args = noremap_silent } -- TODO: Support Rsync if executable('scp') then local function convert_path(path, send, host) path = realpath(normalize_path(path)) local remote_path = './' local paths = {} local hosts = {} local projects = {} local path_json = normalize_path('~/.config/remotes/paths.json') if is_file(path_json) then local configs = read_json(path_json) or {} hosts = configs.hosts or {} paths = hosts[host] or configs.paths or {} projects = configs.projects or {} end local project = path:match('projects/([%w%d%.-_]+)') if not project then for short,full in pairs(projects) do if short ~= 'default' and path:match('/('..short..')[%w%d%.-_]*') then project = full break end end if not project then project = nvim.env.PROJECT or projects.default or 'mike' end end for loc,remote in pairs(paths) do if loc:match('%%PROJECT') then loc = loc:gsub('%%PROJECT', project) end loc = normalize_path(loc) if path:match(loc) then local tail = path:gsub(loc, '') if remote:match('%%PROJECT') then remote = remote:gsub('%%PROJECT', project) end remote_path = remote .. '/' .. tail break end end if not send and remote_path == './' then remote_path = remote_path .. basename(path) end return remote_path end local function remote_cmd(host, send) local filename = nvim.fn.expand('%') local virtual_filename if filename:match('^[%w%d_]+://') then if filename:match('^fugitive://') then filename = filename:gsub('%.git/+%d+/+', '') end filename = filename:gsub('^[%w%d_]+://', '') virtual_filename = nvim.fn.tempname() end assert(is_file(filename), 'Not a regular file '..filename) if virtual_filename and send then writefile(virtual_filename, nvim.buf.get_lines(0, 0, -1, true)) end local remote_path = ('%s:%s'):format(host, convert_path(filename, send, host)) local rcmd = [[scp -r "%s" "%s"]] if send then rcmd = rcmd:format(virtual_filename or filename, remote_path) else rcmd = rcmd:format(remote_path, virtual_filename or filename) end return rcmd end local function get_host(host) if not host or host == '' then host = nvim.fn.input('Enter hostname > ', '', 'customlist,neovim#ssh_hosts_completion') assert(type(host) == 'string' and host ~= '', 'Invalid hostname') end return host end set_command{ lhs = 'SendFile', rhs = function(host) host = get_host(host) local cmd = remote_cmd(host, true) require'jobs'.send_job{ cmd = cmd, opts = { pty = true, }, } end, args = { nargs = '*', force = true, complete = 'customlist,neovim#ssh_hosts_completion' } } set_command{ lhs = 'GetFile', rhs = function(host) host = get_host(host) local cmd = remote_cmd(host, false) require'jobs'.send_job{ cmd = cmd, opts = { pty = true, }, } end, args = { nargs = '*', force = true, complete = 'customlist,neovim#ssh_hosts_completion' } } set_mapping{ mode = 'n', lhs = '<leader><leader>s', rhs = '<cmd>SendFile<CR>', args = {noremap = true, silent = true}, } set_mapping{ mode = 'n', lhs = '<leader><leader>g', rhs = '<cmd>GetFile<CR>', args = {noremap = true, silent = true}, } end local scratchs = {} set_command{ lhs = 'Scratch', rhs = function(ft) ft = (ft and ft ~= '') and ft or nvim.bo.filetype scratchs[ft] = scratchs[ft] or nvim.fn.tempname() local buf = nvim.fn.bufnr(scratchs[ft], true) if ft and ft ~= '' then nvim.buf.set_option(buf, 'filetype', ft) end nvim.buf.set_option(buf, 'bufhidden', 'hide') local wins = nvim.tab.list_wins(0) local scratch_win for _,win in pairs(wins) do if nvim.win.get_buf(win) == buf then scratch_win = win break end end if not scratch_win then scratch_win = nvim.open_win( buf, true, {relative='editor', width=1, height=1, row=1, col=1} ) end nvim.set_current_win(scratch_win) nvim.ex.wincmd('K') end, args = { nargs = '?', force = true, complete = 'filetype' } } if executable('cscope') then local function cscope(cword, action) local actions = { definition = 'find g', callers = 'find c', file = 'find f', text = 'find t', } cword = (cword and cword ~= '') and cword or nvim.fn.expand('<cword>') action = actions[action] or 'g' nvim.ex.cscope(action..' '..cword) end set_command{ lhs = 'CDefinition', rhs = function(cword) cscope(cword, 'definition') end, args = {nargs='?', force = true} } set_command{ lhs = 'CCallers', rhs = function(cword) cscope(cword, 'callers') end, args = {nargs='?', force = true} } set_command{ lhs = 'CFile', rhs = function(cword) cscope(cword, 'file') end, args = {complete='file', nargs='?', force = true} } set_command{ lhs = 'CText', rhs = function(cword) cscope(cword, 'text') end, args = {nargs='?', force = true} } end if has('nvim-0.5') and not plugins['vim-commentary'] then set_mapping{ mode = 'n', lhs = 'gc', rhs = '<cmd>set opfunc=neovim#comment<CR>g@', args = noremap_silent, } set_mapping{ mode = 'v', lhs = 'gc', rhs = ':<C-U>call neovim#comment(visualmode(), v:true)<CR>', args = noremap_silent, } set_mapping{ mode = 'n', lhs = 'gcc', rhs = function() local cursor = nvim.win.get_cursor(0) require'settings.functions'.toggle_comments(cursor[1] - 1, cursor[1]) nvim.win.set_cursor(0, cursor) end, args = noremap_silent, } end set_command{ lhs = 'ClearQf', rhs = function() nvim.fn.setqflist({}, 'r') end, args = {force=true} } set_command{ lhs = 'ClearLoc', rhs = function() nvim.fn.setloclist(nvim.get_current_win(), {}, 'r') end, args = {force=true} } pcall(require, 'host/mappings') return true
--[[ █▀▀█ █░░█ █▀▀█ █▀▀ █▀▀▄ ░▀░ █░█ █▀▀ ▀▀█▀▀ █░░█ █▀▀▄ ░▀░ █▀▀█ █░░█ █▀▀█ █░░█ █▀▀ █░░█ ▀█▀ ▄▀▄ ▀▀█ ░░█░░ █░░█ █░░█ ▀█▀ █░░█ █▀▀▀ ▀░░▀ ▀▀▀▀ ▀▀▀ ▀░░▀ ▀▀▀ ▀░▀ ▀▀▀ ░░▀░░ ░▀▀▀ ▀▀▀░ ▀▀▀ ▀▀▀▀ PROGRAMADOR: BYBLACKDEATH ]]-- resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" name 'PhoenixStudio - Sistema de parilla' description 'Sistema de cocina para bares y con trabajo' author 'ByBlackDeath' version 'v2.5' client_script { '@es_extended/locale.lua', 'config.lua', 'cl_cooking.lua', } server_scripts { '@es_extended/locale.lua', 'config.lua', 'server.lua' } dependencies { 'es_extended', 'esx_addonaccount', 'skinchanger', 'esx_skin' }
local Deque = require 'Deque' local cases = { length = function() local self = Deque() self:enqueue( 'a' ) self:push( 'b' ) self:pushhead( 'c' ) self:pushtail( 'd' ) return #self == 4 and self:len() == 4 end, enq_deq = function() local self = Deque() self:enqueue( 'a' ) self:enqueue( 'b' ) self:enqueue( 'c' ) self:enqueue( 'd' ) return self:dequeue() == 'a' and self:dequeue() == 'b' and self:dequeue() == 'c' and self:dequeue() == 'd' end, aliases = function() local self = Deque{'a','b'} self:push('c') self:pushhead('d') self:pushtail('e') self:enqueue('f') self:shift('g') return self:peekhead() == 'g' and self:peektail() == 'e' and self:peek() == 'e' and self:len() == 7 and self:pop() == 'e' and self:pophead() == 'g' and self:poptail() == 'c' and self:dequeue() == 'b' and self:unshift() == 'f' and self:pophead() == 'd' and self:len() == 1 and self:pop() == 'a' and self:empty() end, stack = function() local self = Deque() local out = {} for i = 1, 1000 do if math.random() < 0.5 or self:empty() then table.insert( out, math.random() ) self:push( out[#out] ) else local v = table.remove( out ) if self:pop() ~= v then return false end end end return true end, queue = function() local self = Deque() local out = {} for i = 1, 1000 do if math.random() < 0.5 or self:empty() then table.insert( out, math.random() ) self:enqueue( out[#out] ) else local v = table.remove( out, 1 ) if self:dequeue() ~= v then return false end end end return true end, pusharray = function() local self = Deque.new{'e'} self:pusharray{ 'a', 'b','c','d'} return self:dequeue() == 'd' and self:dequeue() == 'c' and self:dequeue() == 'b' and self:dequeue() == 'a' end, new = function() local self = Deque{ 'a', 'b','c','d'} return self:dequeue() == 'd' and self:dequeue() == 'c' and self:dequeue() == 'b' and self:dequeue() == 'a' end, empty = function() local self = Deque{ 'a', 'b','c','d'} local self2 = Deque.new() return not self:empty() and self:dequeue() == 'd' and self:dequeue() == 'c' and self:dequeue() == 'b' and self:dequeue() == 'a'and self:empty() and self2:empty() end, peek = function() local self = Deque.new{ 'a', 'b', 'c', 'd' } return self:peek() == 'd' and self:dequeue() == 'd' and self:peek() == self:dequeue() end, simulation = function() local items = {} local self = Deque() for i = 1, 1000 do if #items == 0 or math.random() < 0.5 then local item = math.random() if math.random() < 0.5 then table.insert( items, item ) self:push( item ) else table.insert( items, 1, item ) self:enqueue( item ) end else if math.random() < 0.5 then local item = self:dequeue() if item ~= table.remove( items ) then return false end else local item = self:pop() if item ~= table.remove( items ) then return false end end end end return true end, } local function runCases( cs ) local count, passed = 0, 0 for name, case in pairs( cs ) do count = count + 1 local pass = case() if pass then passed = passed + 1 end print( name, '=>', pass and 'OK' or 'FAIL' ) end local failed = count - passed print( 'Summary:') print( 'Passed:', passed ) print( 'Failed:', failed ) return passed, failed end print( 'Testing deque' ) local passed, failed = runCases( cases ) if failed > 0 then error( 'Failed tests: ' .. failed ) else print( 'All passed' ) end
-- trail_flame return { ["trail_flame"] = { fakelight = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 0.5 0.25 1 0 0 0 0.1]], size = [[25 r-5]], sizegrowth = [[2 r-3]], texture = [[groundflash]], ttl = [[9 r4 r-4]], }, }, smoke = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0.7 0.7 1 .01 0.85 0.5 0.73 .01 0.96 .3 0.05 .008 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 0, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 3, particlelife = 8, particlelifespread = 4, particlesize = 4, particlesizespread = 2, particlespeed = 1.1, particlespeedspread = 0.2, pos = [[0, 0, 0]], sizegrowth = [[0.6 r.35]], sizemod = 1.0, texture = [[flashside2]], useairlos = false, }, }, }, }
-- explosion_huge_tesla_base -- explosion_huge_gok -- explosion_hugelight_gok return { ["explosion_gok"] = { smoke = { air = true, class = [[CSimpleParticleSystem]], count = 2, ground = true, water = true, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.07 0.57 .1 0.5 0.2 0.4 .8 .05 .05 .05 0.7 0 0 0 0.01]], directional = true, emitrot = 30, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, 0 r.15, 0]], numparticles = 1, particlelife = 20, particlelifespread = 10, particlesize = 1, particlesizespread = 8, particlespeed = 0, particlespeedspread = 0, pos = [[0 r-10 r10, 5 r20, 0 r-10 r10]], sizegrowth = [[0.50 r1.6 r-1.6]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, explosionquick = { air = true, class = [[CSimpleParticleSystem]], count = 4, ground = true, water = false, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.08 0.58 .01 0.75 .15 0.45 .01 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 2, particlelife = 8, particlelifespread = 3, particlesize = 1, particlesizespread = 20, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 0.35, pos = [[0 r-12 r12, 16 r-5 r5, 0 r-12 r12]], sizegrowth = [[3 r2 r-2]], sizemod = 0.8, texture = [[explo]], useairlos = true, }, }, explosionring = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.08 0.55 .1 0.78 0.08 0.55 .8 .05 .05 .05 0.7 0 0 0 0.01]], directional = true, emitrot = 70, emitrotspread = 15, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 25, particlelife = 12, particlelifespread = 20, particlesize = 0.8, particlesizespread = 25, particlespeed = [[1 r-2 r2 i-0.3]], particlespeedspread = 5, pos = [[0 r-2 r2, 8, 0 r-2 r2]], sizegrowth = [[0.50 r-.50]], sizemod = 0.8, texture = [[SmokeOrange]], useairlos = true, }, }, }, ["explosion_huge_gok"] = { explosionball = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.07 0.57 .1 0.5 0.2 0.4 .8 .05 .05 .05 0.7 0 0 0 0.01]], directional = true, emitrot = 30, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 15, particlelife = 14, particlelifespread = 30, particlesize = 4, particlesizespread = 14, particlespeed = [[0 r3 i-0.05]], particlespeedspread = 1.5, pos = [[0 r-10 r10, 5 r20, 0 r-10 r10]], sizegrowth = [[0.50 r1.6]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, explosionquick = { air = true, class = [[CSimpleParticleSystem]], count = 6, ground = true, water = false, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.08 0.58 .01 0.75 .15 0.45 .01 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 2, particlelife = 8, particlelifespread = 3, particlesize = 1, particlesizespread = 20, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 0.35, pos = [[0 r-12 r12, 16 r-5 r5, 0 r-12 r12]], sizegrowth = [[3 r2 r-2]], sizemod = 1.0, texture = [[explo]], useairlos = true, }, }, explosionring = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.08 0.55 .1 0.78 0.08 0.55 .8 .05 .05 .05 0.7 0 0 0 0.01]], directional = true, emitrot = 90, emitrotspread = 20, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 30, particlelife = 14, particlelifespread = 25, particlesize = 1, particlesizespread = 30, particlespeed = [[1 r-2 r2 i-0.3]], particlespeedspread = 5, pos = [[0 r-2 r2, 8, 0 r-2 r2]], sizegrowth = [[0.50 r-.50]], sizemod = 1.0, texture = [[SmokeOrange]], useairlos = true, }, }, explosionwaterquick = { air = false, class = [[CSimpleParticleSystem]], count = 6, ground = false, water = true, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.08 0.55 .8 0.05 0.6 0.75 .8 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 12, particlelife = 8, particlelifespread = 12, particlesize = 1, particlesizespread = 30, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 5, pos = [[0 s1 r-20 r20, 16 r-5 r5, 0 s1 r-20 r20]], sizegrowth = [[3 r2 r-2]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, fakering = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 0.65 1 1 0 0 0 0.1]], size = 70, sizegrowth = [[3 r3]], texture = [[groundring]], ttl = [[80 r-4 r4]], }, }, spark = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0.78 0.08 0.58 .01 0.6 0.0 0.4 0.008 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 50, particlelife = 8, particlelifespread = 20, particlesize = 1, particlesizespread = 20, particlespeed = 5, particlespeedspread = 3, pos = [[0, 18, 0]], sizegrowth = [[0.0 r.05]], sizemod = 1.0, texture = [[Plasma]], useairlos = true, }, }, spark2 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0.78 0.08 0.58 .01 0.5 0.09 0.35 .008 0 0 0 0.01]], directional = true, emitrot = 30, emitrotspread = [[60 r30 r-30]], emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 50, particlelife = 8, particlelifespread = 20, particlesize = 1, particlesizespread = 20, particlespeed = 5, particlespeedspread = 3, pos = [[0, 18, 0]], sizegrowth = [[0.0 r.05]], sizemod = 1.0, texture = [[Plasma]], useairlos = true, }, }, waterball = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = false, water = true, properties = { airdrag = 1, colormap = [[0 0 0 0 0.78 0.08 0.55 .1 0.95 0.25 0.65 .8 0 0 0 0.01]], directional = true, emitrot = 30, emitrotspread = 40, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 50, particlelife = 30, particlelifespread = 30, particlesize = 5, particlesizespread = 20, particlespeed = [[0 r3 i-0.05]], particlespeedspread = 1.5, pos = [[0 r-10 r10, 5 r20, 0 r-10 r10]], sizegrowth = [[0.50 r1.6 r-1.6]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, waterexplosion = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = false, water = true, properties = { airdrag = 1, colormap = [[1 1 1 1 1 1 0.8 1 0 0 0 0.01]], directional = false, emitrot = 10, emitrotspread = 40, emitvector = [[0,1,0]], gravity = [[0, -.25 r-0.25, 0]], numparticles = 50, particlelife = 180, particlelifespread = 90, particlesize = 1, particlesizespread = 20, particlespeed = [[3 i-0.25]], particlespeedspread = 10, pos = [[0, 18, 0]], sizegrowth = 0.35, sizemod = 1.0, texture = [[Bombsmoke]], useairlos = true, }, }, }, }
function clamp(low, n, high) return math.min(math.max(n, low), high) end function create() end function update(dt) -- general stuff local speed = 5.0 * dt local mouseSpeed = 35.0 * dt local object = GameEntity.new(current_entity()) local transformation = object.transformation local front = vec3MulScalar(transformation.front, speed) if keyboard_buttonPressed(Button.W) then transformation.position = transformation.position - front end if keyboard_buttonPressed(Button.S) then transformation.position = transformation.position + front end local frontUpCross = vec3MulScalar(transformation.frontUpCross, speed) if keyboard_buttonPressed(Button.A) then transformation.position = transformation.position + frontUpCross end if keyboard_buttonPressed(Button.D) then transformation.position = transformation.position - frontUpCross end -- mouse handling local mouseX = mouse_getRawMouseX() local mouseY = mouse_getRawMouseY() -- rotation.x is a pitch -- rotation.y is a yaw -- thats why we use mouseX in rotation.y and mouseY in rotation.x transformation.rotation.x = transformation.rotation.x + mouseY * mouseSpeed transformation.rotation.y = transformation.rotation.y + mouseX * mouseSpeed object.transformation = transformation end
-- this whole mod is just a thin wrapper around https://github.com/davidm/lua-matrix local mod_path = minetest.get_modpath(minetest.get_current_modname()) complex = dofile(mod_path .. "/complex.lua") -- that's it
require "nanovg" local vg = require "vg" local fontIcons,fontNormal,fontBold local ICON_SEARCH = 0x1F50D local ICON_CIRCLED_CROSS = 0x2716 local ICON_CHEVRON_RIGHT = 0xE75E local ICON_CHECK = 0x2713 local ICON_LOGIN = 0xE740 local ICON_TRASH = 0xE729 local function clampf(a, mn, mx) return a < mn and mn or (a > mx and mx or a) end local data = {images={}} eventFunction("init",function() print("init..") fontIcons = vg.createFont("icons","fonts/entypo.ttf") fontNormal = vg.createFont("sans","fonts/Roboto-Regular.ttf") fontBold = vg.createFont("sans-bold","fonts/Roboto-Bold.ttf") for i=0,12-1 do local file = string.format("images/image%d.jpg",i+1) data.images[i] = vg.createImage(file, 0) if data.images[i] == 0 then print(string.format("Could not load %s.\n", file)) return -1 end end end) eventFunction("release",function() print("release") end) local mx,my mx = 0 my = 0 eventFunction("input",function(e,pt) if e==3 then mx = pt.x my = pt.y end end) local function drawWindow(title,x,y,w,h) local cornerRadius = 3.0; vg.save() --window vg.beginPath() vg.roundedRect(x,y,w,h,cornerRadius) vg.fillColor(vg.rgba(28,30,34,192)) vg.fill() --drop shadow vg.beginPath() vg.rect(x-10,y-10,w+20,h+30) vg.roundedRect(x,y,w,h,cornerRadius) vg.pathWinding(vg.NVG_HOLE) vg.fillPaint(vg.boxGradient(x,y+2, w,h, cornerRadius*2, 10, vg.rgba(0,0,0,128), vg.rgba(0,0,0,0))) vg.fill() --header vg.beginPath() vg.roundedRect(x+1,y+1, w-2,30, cornerRadius-1) vg.fillPaint(vg.linearGradient(x,y,x,y+15, vg.rgba(255,255,255,8), vg.rgba(0,0,0,16))) vg.fill() vg.beginPath() vg.path{vg.MOVETO,x+0.5,y+0.5+30,vg.LINETO,x+0.5+w-1,y+0.5+30} vg.strokeColor(vg.rgba(0,0,0,32)) vg.stroke() vg.fontSize(18) vg.fontFace("sans-bold") vg.textAlign(vg.NVG_ALIGN_CENTER+vg.NVG_ALIGN_MIDDLE) vg.fontBlur(2) vg.fillColor(vg.rgba(0,0,0,128)) vg.text(x+w/2,y+16+1,title) vg.fontBlur(0) vg.fillColor(vg.rgba(220,220,220,160)) vg.text(x+w/2,y+16,title) vg.restore() end local function drawSearchBox(text, x, y, w, h) local bg local cornerRadius = h/2-1 --Edit bg = vg.boxGradient(x,y+1.5, w,h, h/2,5, vg.rgba(0,0,0,16), vg.rgba(0,0,0,92)) vg.beginPath() vg.roundedRect(x,y,w,h,cornerRadius) vg.fillPaint(bg) vg.fill() vg.fontSize(h*1.3) vg.fontFace("icons") vg.fillColor(vg.rgba(255,255,255,64)) vg.textAlign(vg.NVG_ALIGN_CENTER+vg.NVG_ALIGN_MIDDLE) vg.text(x+h*0.55, y+h*0.55, vg.cpToUTF8(ICON_SEARCH)) vg.fontSize(20) vg.fontFace("sans") vg.fillColor(vg.rgba(255,255,255,32)) vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.text(x+h*1.05,y+h*0.5,text) vg.fontSize(h*1.3) vg.fontFace("icons") vg.fillColor(vg.rgba(255,255,255,32)) vg.textAlign(vg.NVG_ALIGN_CENTER+vg.NVG_ALIGN_MIDDLE) vg.text(x+w-h*0.55, y+h*0.55, vg.cpToUTF8(ICON_CIRCLED_CROSS)) end local function drawDropDown(text, x, y, w, h) local bg local cornerRadius = 4 bg = vg.linearGradient(x,y,x,y+h, vg.rgba(255,255,255,16), vg.rgba(0,0,0,16)) vg.beginPath() vg.roundedRect(x+1,y+1, w-2,h-2, cornerRadius-1) vg.fillPaint(bg) vg.fill() vg.beginPath() vg.roundedRect(x+0.5,y+0.5, w-1,h-1, cornerRadius-0.5) vg.strokeColor(vg.rgba(0,0,0,48)) vg.stroke() vg.fontSize(20) vg.fontFace("sans") vg.fillColor(vg.rgba(255,255,255,160)) vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.text(x+h*0.3,y+h*0.5,text) vg.fontSize(h*1.3) vg.fontFace("icons") vg.fillColor(vg.rgba(255,255,255,64)) vg.textAlign(vg.NVG_ALIGN_CENTER+vg.NVG_ALIGN_MIDDLE) vg.text(x+w-h*0.5, y+h*0.5, vg.cpToUTF8(ICON_CHEVRON_RIGHT)) end local function drawEyes(x, y, w, h, mx, my, t) local gloss, bg local ex = w *0.23 local ey = h * 0.5 local lx = x + ex local ly = y + ey local rx = x + w - ex local ry = y + ey local dx,dy,d local br local blink = 1 - math.pow(math.sin(t*0.5),200)*0.8 if ex<ey then br = ex*0.5 else br = ey*0.5 end bg = vg.linearGradient(x,y+h*0.5,x+w*0.1,y+h, vg.rgba(0,0,0,32), vg.rgba(0,0,0,16)) vg.beginPath() vg.ellipse(lx+3.0,ly+16.0, ex,ey) vg.ellipse(rx+3.0,ry+16.0, ex,ey) vg.fillPaint(bg) vg.fill() bg = vg.linearGradient(x,y+h*0.25,x+w*0.1,y+h, vg.rgba(220,220,220,255), vg.rgba(128,128,128,255)) vg.beginPath() vg.ellipse(lx,ly, ex,ey) vg.ellipse(rx,ry, ex,ey) vg.fillPaint(bg) vg.fill() dx = (mx - rx) / (ex * 10) dy = (my - ry) / (ey * 10) d = math.sqrt(dx*dx+dy*dy) if d > 1.0 then dx = dx/d dy = dy/d end dx = dx*ex*0.4 dy = dy*ey*0.5 vg.beginPath() vg.ellipse(lx+dx,ly+dy+ey*0.25*(1-blink), br,br*blink) vg.fillColor(vg.rgba(32,32,32,255)) vg.fill() dx = (mx - rx) / (ex * 10) dy = (my - ry) / (ey * 10) d = math.sqrt(dx*dx+dy*dy) if d > 1.0 then dx = dx/d dy = dy/d end dx = dx*ex*0.4 dy = dy*ey*0.5 vg.beginPath() vg.ellipse(rx+dx,ry+dy+ey*0.25*(1-blink), br,br*blink) vg.fillColor(vg.rgba(32,32,32,255)) vg.fill() gloss = vg.radialGradient(lx-ex*0.25,ly-ey*0.5, ex*0.1,ex*0.75, vg.rgba(255,255,255,128), vg.rgba(255,255,255,0)) vg.beginPath() vg.ellipse(lx,ly, ex,ey) vg.fillPaint(gloss) vg.fill() gloss = vg.radialGradient(rx-ex*0.25,ry-ey*0.5, ex*0.1,ex*0.75, vg.rgba(255,255,255,128), vg.rgba(255,255,255,0)) vg.beginPath() vg.ellipse(rx,ry, ex,ey) vg.fillPaint(gloss) vg.fill() end local function drawParagraph(x, y, width, height, mx, my) local rows local glyphs local text = "This is longer chunk of text.\n \n Would have used lorem ipsum but she was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party." local nrows, i, nglyphs, j, lnum local lineh local caretx, px local bounds={} local a local gx,gy local gutter = 0 gx = 0 gy = 0 lnum = 0 vg.save() vg.fontSize( 18.0) vg.fontFace( "sans") vg.textAlign( vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_TOP) _,_,lineh = vg.textMetrics() -- The text break API can be used to fill a large buffer of rows, -- or to iterate over the text just few lines (or just one) at a time. -- The "next" variable of the last returned item tells where to continue. rows = vg.textBreakLines(text,width,10) if rows and #rows > 0 then nrows = #rows for i=1,nrows do local row = rows[i] local hit = mx > x and mx < (x+width) and my >= y and my < (y+lineh) vg.beginPath() vg.fillColor(vg.rgba(255,255,255,(hit and 64 or 16))) vg.rect(x, y, row.width, lineh) vg.fill() vg.fillColor(vg.rgba(255,255,255,255)) vg.text(x,y,string.sub(text,row.head,row.tail)) if hit then caretx = (mx < x+row.width/2) and x or x+row.width px = x glyphs = vg.textGlyphPositions( x, y, string.sub(text,row.head,row.tail)) nglyphs = #glyphs for j=1,nglyphs do local x0 = glyphs[j].x local x1 = (j+1 < nglyphs) and glyphs[j+1].x or x+row.width local gx = x0 * 0.3 + x1 * 0.7 if mx >= px and mx < gx then caretx = glyphs[j].x end px = gx end vg.beginPath() vg.fillColor( vg.rgba(255,192,0,255)) vg.rect( caretx, y, 1, lineh) vg.fill() gutter = lnum+1 gx = x - 10 gy = y + lineh/2 end lnum=lnum+1 y = y+lineh end -- Keep going... start = rows[nrows-1].next end if gutter then local txt = tonumber(gutter) vg.fontSize( 13.0) vg.textAlign( vg.NVG_ALIGN_RIGHT+vg.NVG_ALIGN_MIDDLE) _,bounds[0],bounds[1],bounds[2],bounds[3] = vg.textBounds( gx,gy, txt) vg.beginPath() vg.fillColor(vg.rgba(255,192,0,255)) vg.roundedRect( bounds[0]-4,bounds[1]-2, (bounds[2]-bounds[0])+8, (bounds[3]-bounds[1])+4, ((bounds[3]-bounds[1])+4)/2-1) vg.fill() vg.fillColor( vg.rgba(32,32,32,255)) vg.text( gx,gy, txt, nil) end y = y+20.0 vg.fontSize( 13.0) vg.textAlign( vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_TOP) vg.textLineHeight( 1.2) bounds[0],bounds[1],bounds[2],bounds[3] = vg.textBoxBounds( x,y, 150, "Hover your mouse over the text to see calculated caret position.") -- Fade the tooltip out when close to it. gx = math.abs((mx - (bounds[0]+bounds[2])*0.5) / (bounds[0] - bounds[2])) gy = math.abs((my - (bounds[1]+bounds[3])*0.5) / (bounds[1] - bounds[3])) a = math.max(gx, gy) - 0.5 a = clampf(a, 0, 1) vg.globalAlpha(a) vg.beginPath() vg.fillColor(vg.rgba(220,220,220,255)) vg.roundedRect( bounds[0]-2,bounds[1]-2, (bounds[2]-bounds[0])+4, (bounds[3]-bounds[1])+4, 3) px = ((bounds[2]+bounds[0])/2) vg.path{vg.MOVETO,px,bounds[1] - 10, vg.LINETO,px+7,bounds[1]+1, vg.LINETO,px-7,bounds[1]+1} vg.fill() vg.fillColor(vg.rgba(0,0,0,220)) vg.textBox(x,y,150,"Hover your mouse over the text to see calculated caret position.") vg.restore() end local function drawGraph(x, y, w, h, t) local bg local samples = {} local sx={} local sy={} local dx = w/5.0 local i samples[0] = (1+math.sin(t*1.2345+math.cos(t*0.33457)*0.44))*0.5 samples[1] = (1+math.sin(t*0.68363+math.cos(t*1.3)*1.55))*0.5 samples[2] = (1+math.sin(t*1.1642+math.cos(t*0.33457)*1.24))*0.5 samples[3] = (1+math.sin(t*0.56345+math.cos(t*1.63)*0.14))*0.5 samples[4] = (1+math.sin(t*1.6245+math.cos(t*0.254)*0.3))*0.5 samples[5] = (1+math.sin(t*0.345+math.cos(t*0.03)*0.6))*0.5 for i=0,6-1 do sx[i] = x+i*dx sy[i] = y+h*samples[i]*0.8 end -- Graph background bg = vg.linearGradient( x,y,x,y+h, vg.rgba(0,160,192,0), vg.rgba(0,160,192,64)) vg.beginPath() vg.path{vg.MOVETO,sx[0], sy[0]} for i=1,6-1 do vg.path{vg.BEZIERTO,sx[i-1]+dx*0.5,sy[i-1], sx[i]-dx*0.5,sy[i], sx[i],sy[i]} end vg.path{vg.LINETO,x+w, y+h, vg.LINETO,x, y+h} vg.fillPaint( bg) vg.fill() -- Graph line vg.beginPath() vg.path{vg.MOVETO,sx[0], sy[0]+2} for i=1,6-1 do vg.path{vg.BEZIERTO,sx[i-1]+dx*0.5,sy[i-1]+2, sx[i]-dx*0.5,sy[i]+2, sx[i],sy[i]+2} end vg.strokeColor( vg.rgba(0,0,0,32)) vg.strokeWidth( 3.0) vg.stroke() vg.beginPath() vg.path{vg.MOVETO,sx[0], sy[0]} for i=1,6-1 do vg.path{vg.BEZIERTO,sx[i-1]+dx*0.5,sy[i-1], sx[i]-dx*0.5,sy[i], sx[i],sy[i]} end vg.strokeColor( vg.rgba(0,160,192,255)) vg.strokeWidth( 3.0) vg.stroke() -- Graph sample pos for i=0,6-1 do bg = vg.radialGradient( sx[i],sy[i]+2, 3.0,8.0, vg.rgba(0,0,0,32), vg.rgba(0,0,0,0)) vg.beginPath() vg.rect( sx[i]-10, sy[i]-10+2, 20,20) vg.fillPaint( bg) vg.fill() end vg.beginPath() for i=0,6-1 do vg.circle( sx[i], sy[i], 4.0) end vg.fillColor( vg.rgba(0,160,192,255)) vg.fill() vg.beginPath() for i=0,6-1 do vg.circle( sx[i], sy[i], 2.0) end vg.fillColor( vg.rgba(220,220,220,255)) vg.fill() vg.strokeWidth( 1.0) end local function drawColorwheel(x, y, w, h, t) local i local r0, r1, ax,ay, bx,by, cx,cy, aeps, r local hue = math.sin(t * 0.12) local paint vg.save() cx = x + w*0.5 cy = y + h*0.5 if w < h then r1 = w*0.5-5 else r1 = h*0.5-5 end r0 = r1 - 20 aeps = 0.5 / r1 for i=0 ,6 do local a0 = i / 6.0 * math.pi * 2.0 - aeps local a1 = (i+1.0) / 6.0 * math.pi * 2.0 + aeps vg.beginPath() vg.arc(cx,cy, r0, a0, a1, vg.NVG_CW) vg.arc(cx,cy, r1, a1, a0, vg.NVG_CCW) vg.closePath() ax = cx + math.cos(a0) * (r0+r1)*0.5 ay = cy + math.sin(a0) * (r0+r1)*0.5 bx = cx + math.cos(a1) * (r0+r1)*0.5 by = cy + math.sin(a1) * (r0+r1)*0.5 paint = vg.linearGradient(ax,ay, bx,by, vg.hsla(a0/(math.pi*2),1.0,0.55,255), vg.hsla(a1/(math.pi*2),1.0,0.55,255)) vg.fillPaint(paint) vg.fill() end vg.beginPath() vg.circle(cx,cy, r0-0.5) vg.circle(cx,cy, r1+0.5) vg.strokeColor(vg.rgba(0,0,0,64)) vg.strokeWidth(1.0) vg.stroke() --Selector vg.save() vg.translate(cx,cy) vg.rotate(hue*math.pi*2) -- Marker on vg.strokeWidth(2.0) vg.beginPath() vg.rect(r0-1,-3,r1-r0+2,6) vg.strokeColor(vg.rgba(255,255,255,192)) vg.stroke() paint = vg.boxGradient(r0-3,-5,r1-r0+6,10, 2,4, vg.rgba(0,0,0,128), vg.rgba(0,0,0,0)) vg.beginPath() vg.rect(r0-2-10,-4-10,r1-r0+4+20,8+20) vg.rect(r0-2,-4,r1-r0+4,8) vg.pathWinding(vg.NVG_HOLE) vg.fillPaint(paint) vg.fill() -- Center triangle r = r0 - 6 ax = math.cos(120.0/180.0*math.pi) * r ay = math.sin(120.0/180.0*math.pi) * r bx = math.cos(-120.0/180.0*math.pi) * r by = math.sin(-120.0/180.0*math.pi) * r vg.beginPath() vg.path{vg.MOVETO,r,0, vg.LINETO,ax,ay, vg.LINETO,bx,by, vg.CLOSE} paint = vg.linearGradient(r,0, ax,ay, vg.hsla(hue,1.0,0.5,255), vg.rgba(255,255,255,255)) vg.fillPaint(paint) vg.fill() paint = vg.linearGradient((r+ax)*0.5,(0+ay)*0.5, bx,by, vg.rgba(0,0,0,0), vg.rgba(0,0,0,255)) vg.fillPaint(paint) vg.fill() vg.strokeColor(vg.rgba(0,0,0,64)) vg.stroke() -- Select circle on triangle ax = math.cos(120.0/180.0*math.pi) * r*0.3 ay = math.sin(120.0/180.0*math.pi) * r*0.4 vg.strokeWidth(2.0) vg.beginPath() vg.circle(ax,ay,5) vg.strokeColor(vg.rgba(255,255,255,192)) vg.stroke() paint = vg.radialGradient(ax,ay, 7,9, vg.rgba(0,0,0,64), vg.rgba(0,0,0,0)) vg.beginPath() vg.rect(ax-20,ay-20,40,40) vg.circle(ax,ay,7) vg.pathWinding(vg.NVG_HOLE) vg.fillPaint(paint) vg.fill() vg.restore() vg.restore() end local function drawLines(x, y, w, h, t) local i, j local pad = 5.0 local s = w/9.0 - pad*2 local pts, fx, fy pts = {} local joins = {vg.NVG_MITER, vg.NVG_ROUND, vg.NVG_BEVEL} local caps = {vg.NVG_BUTT, vg.NVG_ROUND, vg.NVG_SQUARE} -- NVG_NOTUSED(h) vg.save() pts[0] = -s*0.25 + math.cos(t*0.3) * s*0.5 pts[1] = math.sin(t*0.3) * s*0.5 pts[2] = -s*0.25 pts[3] = 0 pts[4] = s*0.25 pts[5] = 0 pts[6] = s*0.25 + math.cos(-t*0.3) * s*0.5 pts[7] = math.sin(-t*0.3) * s*0.5 for i=1,3 do for j=1,3 do fx = x + s*0.5 + ((i-1)*3+j-1)/9.0*w + pad fy = y - s*0.5 + pad vg.lineCap( caps[i]) vg.lineJoin( joins[j]) vg.strokeWidth( s*0.3) vg.strokeColor( vg.rgba(0,0,0,160)) vg.beginPath() vg.path{vg.MOVETO,fx+pts[0], fy+pts[1], vg.LINETO,fx+pts[2], fy+pts[3], vg.LINETO,fx+pts[4], fy+pts[5], vg.LINETO,fx+pts[6], fy+pts[7]} vg.stroke() vg.lineCap( vg.NVG_BUTT) vg.lineJoin( vg.NVG_BEVEL) vg.strokeWidth( 1.0) vg.strokeColor( vg.rgba(0,192,255,255)) vg.beginPath() vg.path{vg.MOVETO,fx+pts[0], fy+pts[1], vg.LINETO,fx+pts[2], fy+pts[3], vg.LINETO,fx+pts[4], fy+pts[5], vg.LINETO,fx+pts[6], fy+pts[7]} vg.stroke() end end vg.restore() end local function drawWidths(x, y, width) local i; vg.save() vg.strokeColor( vg.rgba(0,0,0,255)) for i = 1,20 do local w = (i+0.5)*0.1 vg.strokeWidth(w) vg.beginPath() vg.path{vg.MOVETO,x,y,vg.LINETO,x+width,y+width*0.3} vg.stroke() y = y+10 end vg.restore() end local function drawCaps(x, y, width) local i local caps = {vg.NVG_BUTT, vg.NVG_ROUND, vg.NVG_SQUARE} local lineWidth = 8.0 vg.save() vg.beginPath() vg.rect( x-lineWidth/2, y, width+lineWidth, 40) vg.fillColor( vg.rgba(255,255,255,32)) vg.fill() vg.beginPath() vg.rect( x, y, width, 40) vg.fillColor( vg.rgba(255,255,255,32)) vg.fill() vg.strokeWidth( lineWidth) for i = 1,3 do vg.lineCap( caps[i]) vg.strokeColor( vg.rgba(0,0,0,255)) vg.beginPath() vg.path{vg.MOVETO,x, y + (i-1)*10 + 5,vg.LINETO,x+width, y + (i-1)*10 + 5} vg.stroke() end vg.restore() end local function drawScissor(x, y, t) vg.save() -- Draw first rect and set scissor to it's area. vg.translate(x, y) vg.rotate( vg.degToRad(5)) vg.beginPath() vg.rect( -20,-20,60,40) vg.fillColor( vg.rgba(255,0,0,255)) vg.fill() vg.scissor( -20,-20,60,40) -- Draw second rectangle with offset and rotation. vg.translate(40,0) vg.rotate( t) -- Draw the intended second rectangle without any scissoring. vg.save() vg.resetScissor(vg) vg.beginPath() vg.rect( -20,-10,60,30) vg.fillColor( vg.rgba(255,128,0,64)) vg.fill() vg.restore() -- Draw second rectangle with combined scissoring. vg.intersectScissor(-20,-10,60,30) vg.beginPath() vg.rect( -20,-10,60,30) vg.fillColor( vg.rgba(255,128,0,255)) vg.fill() vg.restore() end local function drawLabel(text, x, y, w, h) vg.fontSize( 18.0) vg.fontFace( "sans") vg.fillColor( vg.rgba(255,255,255,128)) vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.text( x,y+h*0.5,text) end local function drawEditBoxBase(x, y, w, h) local bg -- Edit bg = vg.boxGradient( x+1,y+1+1.5, w-2,h-2, 3,4, vg.rgba(255,255,255,32), vg.rgba(32,32,32,32)) vg.beginPath() vg.roundedRect( x+1,y+1, w-2,h-2, 4-1) vg.fillPaint( bg) vg.fill() vg.beginPath() vg.roundedRect( x+0.5,y+0.5, w-1,h-1, 4-0.5) vg.strokeColor( vg.rgba(0,0,0,48)) vg.stroke() end local function drawEditBox(text, x, y, w, h) drawEditBoxBase(x,y, w,h) vg.fontSize( 20.0) vg.fontFace( "sans") vg.fillColor( vg.rgba(255,255,255,64)) vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.text(x+h*0.3,y+h*0.5,text) end local function drawCheckBox(text, x, y, w, h) local bg; vg.fontSize( 18.0) vg.fontFace( "sans") vg.fillColor( vg.rgba(255,255,255,160)) vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.text( x+28,y+h*0.5,text) bg = vg.boxGradient( x+1,y+(h*0.5)-9+1, 18,18, 3,3, vg.rgba(0,0,0,32), vg.rgba(0,0,0,92)) vg.beginPath() vg.roundedRect( x+1,y+(h*0.5)-9, 18,18, 3) vg.fillPaint( bg) vg.fill() vg.fontSize( 40) vg.fontFace( "icons") vg.fillColor( vg.rgba(255,255,255,128)) vg.textAlign(vg.NVG_ALIGN_CENTER+vg.NVG_ALIGN_MIDDLE) vg.text( x+9+2, y+h*0.5,vg.cpToUTF8(ICON_CHECK)) end local function isBlack(col) return col end local function drawButton(preicon, text, x, y, w, h, col) local bg local cornerRadius = 4.0 local tw = 0 local iw = 0 bg = vg.linearGradient( x,y,x,y+h, vg.rgba(255,255,255,isBlack(col) and 16 or 32), vg.rgba(0,0,0,isBlack(col) and 16 or 32)) vg.beginPath() vg.roundedRect( x+1,y+1, w-2,h-2, cornerRadius-1) if not isBlack(col) then vg.fillColor( col) vg.fill() end vg.fillPaint( bg) vg.fill() vg.beginPath() vg.roundedRect( x+0.5,y+0.5, w-1,h-1, cornerRadius-0.5) vg.strokeColor( vg.rgba(0,0,0,48)) vg.stroke() vg.fontSize( 20.0) vg.fontFace( "sans-bold") tw = vg.textBounds( 0,0, text) if preicon ~= 0 then vg.fontSize( h*1.3) vg.fontFace( "icons") iw = vg.textBounds( 0,0, vg.cpToUTF8(preicon)) iw = iw+h*0.15 end if preicon ~= 0 then vg.fontSize( h*1.3) vg.fontFace( "icons") vg.fillColor( vg.rgba(255,255,255,96)) vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.text( x+w*0.5-tw*0.5-iw*0.75, y+h*0.5, vg.cpToUTF8(preicon)) end vg.fontSize( 20.0) vg.fontFace( "sans-bold") vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.fillColor( vg.rgba(0,0,0,160)) vg.text( x+w*0.5-tw*0.5+iw*0.25,y+h*0.5-1,text) vg.fillColor( vg.rgba(255,255,255,160)) vg.text( x+w*0.5-tw*0.5+iw*0.25,y+h*0.5,text) end local function drawSpinner( cx, cy, r, t) local a0 = 0.0 + t*6 local a1 = math.pi + t*6 local r0 = r local r1 = r * 0.75 local ax,ay, bx,by local paint vg.save() vg.beginPath() vg.arc(cx,cy, r0, a0, a1, vg.NVG_CW) vg.arc(cx,cy, r1, a1, a0, vg.NVG_CCW) vg.closePath() ax = cx + math.cos(a0) * (r0+r1)*0.5 ay = cy + math.sin(a0) * (r0+r1)*0.5 bx = cx + math.cos(a1) * (r0+r1)*0.5 by = cy + math.sin(a1) * (r0+r1)*0.5 paint = vg.linearGradient(ax,ay, bx,by, vg.rgba(0,0,0,0), vg.rgba(0,0,0,128)) vg.fillPaint(paint) vg.fill() vg.restore() end local function drawThumbnails(x, y, w, h, images, nimages, t) local cornerRadius = 3.0 local shadowPaint, imgPaint, fadePaint local ix,iy,iw,ih local thumb = 60.0 local arry = 30.5 local imgw, imgh local stackh = (nimages/2) * (thumb+10) + 10 local i local u = (1+math.cos(t*0.5))*0.5 local u2 = (1-math.cos(t*0.2))*0.5 local scrollh, dv vg.save() -- nvgClearState(vg) -- Drop shadow shadowPaint = vg.boxGradient( x,y+4, w,h, cornerRadius*2, 20, vg.rgba(0,0,0,128), vg.rgba(0,0,0,0)) vg.beginPath() vg.rect( x-10,y-10, w+20,h+30) vg.roundedRect( x,y, w,h, cornerRadius) vg.pathWinding( vg.NVG_HOLE) vg.fillPaint( shadowPaint) vg.fill() -- Window vg.beginPath() vg.roundedRect( x,y, w,h, cornerRadius) vg.path{vg.MOVETO,x-10,y+arry, vg.LINETO,x+1,y+arry-11, vg.LINETO,x+1,y+arry+11} vg.fillColor( vg.rgba(200,200,200,255)) vg.fill() vg.save() vg.scissor( x,y,w,h) vg.translate( 0, -(stackh - h)*u) dv = 1.0 / (nimages-1) for i = 0,nimages-1 do local tx, ty, v, a tx = x+10 ty = y+10 tx = tx+(i%2) * (thumb+10) ty = ty+(i/2) * (thumb+10) imgw,imgh =vg.imageSize( images[i] ) if imgw < imgh then iw = thumb; ih = iw * imgh/imgw; ix = 0; iy = -(ih-thumb)*0.5 else ih = thumb; iw = ih * imgw/imgh; ix = -(iw-thumb)*0.5 iy = 0; end v = i * dv a = clampf((u2-v) / dv, 0, 1) if a < 1.0 then drawSpinner(tx+thumb/2,ty+thumb/2, thumb*0.25, t) end imgPaint = vg.imagePattern( tx+ix, ty+iy, iw,ih, 0.0/180.0*math.pi, images[i], a) vg.beginPath() vg.roundedRect( tx,ty, thumb,thumb, 5) vg.fillPaint( imgPaint) vg.fill() shadowPaint = vg.boxGradient( tx-1,ty, thumb+2,thumb+2, 5, 3, vg.rgba(0,0,0,128), vg.rgba(0,0,0,0)) vg.beginPath() vg.rect( tx-5,ty-5, thumb+10,thumb+10) vg.roundedRect( tx,ty, thumb,thumb, 6) vg.pathWinding( vg.NVG_HOLE) vg.fillPaint( shadowPaint) vg.fill() vg.beginPath() vg.roundedRect( tx+0.5,ty+0.5, thumb-1,thumb-1, 4-0.5) vg.strokeWidth(1.0) vg.strokeColor( vg.rgba(255,255,255,192)) vg.stroke() end vg.restore() -- Hide fades fadePaint = vg.linearGradient( x,y,x,y+6, vg.rgba(200,200,200,255), vg.rgba(200,200,200,0)) vg.beginPath() vg.rect( x+4,y,w-8,6) vg.fillPaint( fadePaint) vg.fill() fadePaint = vg.linearGradient( x,y+h,x,y+h-6, vg.rgba(200,200,200,255), vg.rgba(200,200,200,0)) vg.beginPath() vg.rect( x+4,y+h-6,w-8,6) vg.fillPaint( fadePaint) vg.fill() -- Scroll bar shadowPaint = vg.boxGradient( x+w-12+1,y+4+1, 8,h-8, 3,4, vg.rgba(0,0,0,32), vg.rgba(0,0,0,92)) vg.beginPath() vg.roundedRect( x+w-12,y+4, 8,h-8, 3) vg.fillPaint( shadowPaint) -- vg.fillColor( vg.rgba(255,0,0,128)) vg.fill() scrollh = (h/stackh) * (h-8) shadowPaint = vg.boxGradient( x+w-12-1,y+4+(h-8-scrollh)*u-1, 8,scrollh, 3,4, vg.rgba(220,220,220,255), vg.rgba(128,128,128,255)) vg.beginPath() vg.roundedRect( x+w-12+1,y+4+1 + (h-8-scrollh)*u, 8-2,scrollh-2, 2) vg.fillPaint( shadowPaint) -- vg.fillColor( vg.rgba(0,0,0,128)) vg.fill() vg.restore() end local function drawSlider(pos, x, y, w, h) local bg, knob local cy = y+(h*0.5) local kr = (h*0.25) vg.save() -- nvgClearState(vg); -- Slot bg = vg.boxGradient(x,cy-2+1, w,4, 2,2, vg.rgba(0,0,0,32), vg.rgba(0,0,0,128)) vg.beginPath() vg.roundedRect( x,cy-2, w,4, 2) vg.fillPaint(bg) vg.fill() -- Knob Shadow bg = vg.radialGradient(x+(pos*w),cy+1, kr-3,kr+3, vg.rgba(0,0,0,64), vg.rgba(0,0,0,0)) vg.beginPath() vg.rect(x+(pos*w)-kr-5,cy-kr-5,kr*2+5+5,kr*2+5+5+3) vg.circle(x+(pos*w),cy, kr) vg.pathWinding(vg.NVG_HOLE) vg.fillPaint(bg) vg.fill() -- Knob knob = vg.linearGradient( x,cy-kr,x,cy+kr, vg.rgba(255,255,255,16), vg.rgba(0,0,0,16)) vg.beginPath() vg.circle( x+(pos*w),cy, kr-1) vg.fillColor(vg.rgba(40,43,48,255)) vg.fill() vg.fillPaint(knob) vg.fill() vg.beginPath() vg.circle(x+(pos*w),cy, kr-0.5) vg.strokeColor(vg.rgba(0,0,0,92)) vg.stroke() vg.restore() end local function drawEditBoxNum(text, units,x, y, w, h) local uw drawEditBoxBase( x,y, w,h) uw = vg.textBounds(0,0, units) vg.fontSize(18.0) vg.fontFace("sans") vg.fillColor(vg.rgba(255,255,255,64)) vg.textAlign(vg.NVG_ALIGN_RIGHT+vg.NVG_ALIGN_MIDDLE) vg.text(x+w-h*0.3,y+h*0.5,units) vg.fontSize(20.0) vg.fontFace("sans") vg.fillColor(vg.rgba(255,255,255,128)) vg.textAlign(vg.NVG_ALIGN_RIGHT+vg.NVG_ALIGN_MIDDLE) vg.text(x+w-uw-h*0.5,y+h*0.5,text) end local function drawCheckBox(text, x, y, w, h) local bg vg.fontSize(18.0) vg.fontFace("sans") vg.fillColor(vg.rgba(255,255,255,160)) vg.textAlign(vg.NVG_ALIGN_LEFT+vg.NVG_ALIGN_MIDDLE) vg.text(x+28,y+h*0.5,text) bg = vg.boxGradient( x+1,y+(h*0.5)-9+1, 18,18, 3,3, vg.rgba(0,0,0,32), vg.rgba(0,0,0,92)) vg.beginPath() vg.roundedRect(x+1,y+(h*0.5)-9, 18,18, 3) vg.fillPaint(bg) vg.fill() vg.fontSize(40) vg.fontFace("icons") vg.fillColor(vg.rgba(255,255,255,128)) vg.textAlign(vg.NVG_ALIGN_CENTER+vg.NVG_ALIGN_MIDDLE) vg.text(x+9+2, y+h*0.5, vg.cpToUTF8(ICON_CHECK)) end local fps_count = 0 local fps_acc = 0 local fps = 0 local t = 0 eventFunction("loop",function(dt) local w,h = screenSize() local x,y local width,height t = t+dt width = w height = h vg.beginNanoVG(w,h) vg.beginFrame(w,h,1) if fps_count < 300 then fps_acc = fps_acc+dt fps_count = fps_count+1 else fps = math.floor(fps_count/(fps_acc+dt)) fps_count = 0 fps_acc = 0 end vg.fontSize(32) vg.fontFace("sans") vg.fillColor(vg.rgbaf(1,1,1,1)) vg.text(32,32,tostring(fps)) drawEyes(width - 250, 50, 150, 100, mx, my, t) drawParagraph(width - 450, 50, 150, 100, mx, my) drawGraph(0, height/2, width, height/2, t) drawColorwheel(width - 300, height - 300, 250, 250, t) --Line joints drawLines(120, height-50, 600, 50, t) --Line caps drawWidths(10, 50, 30) --Line caps drawCaps(10, 300, 30) drawScissor(50, height-80, t) --Widgets drawWindow("Widgets `n Stuff", 50, 50, 300, 400) x = 60 y = 95 drawSearchBox("Search", x,y,280,25) y = y+40 drawDropDown("Effects", x,y,280,28) popy = y + 14 y = y+45 -- Form drawLabel("Login", x,y, 280,20) y = y+25 drawEditBox("Email", x,y, 280,28) y = y+35 drawEditBox("Password", x,y, 280,28) y = y+38 drawCheckBox("Remember me", x,y, 140,28) drawButton(ICON_LOGIN, "Sign in", x+138, y, 140, 28, vg.rgba(0,96,128,255)) y = y+45 -- Slider drawLabel("Diameter", x,y, 280,20) y = y+25 drawEditBoxNum("123.00", "px", x+180,y, 100,28) drawSlider(0.4, x,y, 170,28) y = y+55 drawButton(ICON_TRASH, "Delete", x, y, 160, 28, vg.rgba(128,16,8,255)) drawButton(0, "Cancel", x+170, y, 110, 28, vg.rgba(0,0,0,0)) -- Thumbnails box drawThumbnails(365, popy-30, 160, 300, data.images, 12, t) vg.endFrame() end)
apo = require('actor_post_office') p = print function a1(self_addr, a, b, c) print("a1", self_addr, a, b, c) while true do x, y, z = apo.recv() p("a1 recv'ed ", x, y, z) end end a1_addr = apo.spawn(a1, 111, 222, 333) apo.send(a1_addr, 1, 2, 3) apo.send(a1_addr, 2, 3, 4) ------------------------------------------ function a2(self_addr) print("a2", self_addr) while true do times = apo.recv() for i = 1, times do apo.send(self_addr, -1) end while times > 0 do delta = apo.recv() p("a2 countdown ", times) times = times + delta end p("a2 down to zero!") end end a2_addr = apo.spawn(a2) apo.send(a2_addr, 5) ------------------------------------------ function a3(self_addr) print("a3", self_addr) times = apo.recv() p("a3 times", times) apo.send(a2_addr, times) a3(self_addr) end a3_addr = apo.spawn(a3) apo.send(a3_addr, 5) apo.send(a3_addr, 6) ------------------------------------------ function a4(self_addr, name) print("a4", self_addr) while true do times = apo.recv() a4_child = apo.spawn(a3) apo.send(a4_child, times) end end a4_addr = apo.spawn(a4, "mary") apo.send(a4_addr, 3) apo.send(a4_addr, 2) ------------------------------------------ apo.loop_until_empty() p("DONE")
--[[ strefy bez dm @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-strefy @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- local strefy = { {1637.84,1283.94,9.65,80,36.25,25,int=0,vw=0}, -- LV spawn {2420.06,-1722.36,11.28,120.75,93.75,55,int=0,vw=0}, -- LS Grove -- {-727.38,930.76,11,60,60,25,int=0,vw=0}, -- TR Rancho {-2446.19,-639.73,128.45,78,75.75,30,int=0,vw=0}, -- SF Miss Hill {163.69,-1902.29,-2.83,195,121.75,45.75,int=0,vw=0}, -- LS Plaża {2403.96,-18.33,25.21,50,50,33.25,int=0,vw=0}, -- Szpital PC {-57.38,-321.75,-4.07,75,79.75,50,int=0,vw=0}, -- Remiza BB {-2096.07,-280.79,33.57,85.25,190,50,int=0,vw=0}, -- Tor Gokart SF {2232.38,2418.10,-4.5,103.5,90.5,53.25,int=0,vw=0}, -- Komisariat policji AP {2265.99,-1231.95,-21.75,55.25,48,13.25,int=1,vw=8}, -- Int Szpital --{1971.34,-1787.15,11.96,49,25,14.75,int=0,vw=0}, -- LS Mechanik {1848.01,2402.21,19.58,27.75,30.5,4.75,int=42,vw=1}, -- AFK zone --{-2169.91, 874.5, 76.23,48.75, 105, 100, int=0,vw=0}, -- sf spawn {470, -34.84, 998.92,38.75,38.5,8.5, int=17, vw=0}, -- LS alhambra { 1747.35, -1594.0, 1732.4,70.25,68.75,31, int=0, vw=231}, -- AJ -- {-3086.24,-3364.54,-21,10000,10000,10000,int=0,vw=2430}, -- Eventowa mapka {-294.48, 2576.64, 53.70, 100.5,58.5,18.75, int=0, vw=0}, -- LP spawn {2617.24, 1163.43, 9.57,60.25,79.75,50, int=0, vw=0}, { 363.28430175781, 2315.7409667969, 1888.5668945313,25,17,25,int=10, vw=0}, -- int kosciol LS -- {-275.33, 2574.75, 70.04, 36.75,40.75,5.75,int=85, vw=666 }, -- bar int LP --{-213.57, 2595.30, 61.66,9.25, 6, 6.75, int=11, vw=432}, -- kibel meski --{-213.57, 2595.30, 61.66,9.25, 6, 6.75, int=10, vw=431}, -- kibel damski --{276.96,102.86,11.84,120,120,120, int=52, vw=21}, -- arena ztp --{ -1555.02, 900.41, 5.78,23.75,45,38, int=0,vw=0}, -- choinka sf {3044.45, 10.45, 10, 150, 120, 150, int=12, vw=121}, {1235.66,-1009.97,1068.85,30,20,50,int=5, vw=10}, -- kosciol sf { -2100.16796875, 1332.5531005859, 4.5153656005859,43,105,23.75,int=0, vw=0}, } for i,v in ipairs(strefy) do v.strefa = createColCuboid(v[1],v[2],v[3],v[4],v[5],v[6]) setElementInterior(v.strefa,v.int) setElementDimension(v.strefa,v.vw) setElementData(v.strefa,"strefa",i) end local function isAdminInEvZones(plr) local ev = { {0,2430}, -- ev mapa {52,21}, -- aztp {12,121}, -- add } for i, v in pairs(ev) do if getElementDimension(plr) == v[2] and getElementInterior(plr) == v[1] then return true else return false end end end local function getcpoint(el) if (isElementWithinAColShape(el)) then return true else return false end end setTimer(function() if (not isCursorShowing()) then local level = getElementData(localPlayer,"level") or 0 if (getElementData(localPlayer,"strefa:nodm")) and (getcpoint(localPlayer)) then toggleControl("fire",false) toggleControl("aim_weapon",false) if (level and level>0) then toggleControl("aim_weapon",true) end elseif (getElementData(localPlayer,"strefa:nodm")) and (not getcpoint(localPlayer)) then toggleControl("fire",true) toggleControl("aim_weapon",true) setElementData(localPlayer,"strefa:nodm",false) elseif (not getElementData(localPlayer,"strefa:nodm")) and (getcpoint(localPlayer)) then setElementData(localPlayer,"strefa:nodm",true) toggleControl('fire',false) toggleControl('aim_weapon',false) if (level and level>0) then toggleControl("aim_weapon",true) end end end end,1000,0) function isElementWithinAColShape(element) element = element or localPlayer or getLocalPlayer() if element or isElement(element)then for _,colshape in ipairs(getElementsByType("colshape"))do if (getElementData(colshape,'strefa')) then if isElementWithinColShape(element,colshape) then return true end end end end return false end function onTakeDamage(attacker, weapon, bodypart) if getElementData(source,"strefa:nodm") then cancelEvent() end end addEventHandler("onClientPlayerDamage",getLocalPlayer(),onTakeDamage) function onPlayerKilled(target) if getElementData(target,"strefa:nodm") then cancelEvent() end end addEventHandler("onClientPlayerStealthKill",getLocalPlayer(),onPlayerKilled) function onPlayerColHit(theElement,matchingDimension) if (getElementData(source,'strefa')) then if (not matchingDimension) or getElementInterior(theElement)~=getElementInterior(source) then return end if (getElementType(theElement)=='player') then if theElement~=getLocalPlayer() then return end toggleControl("fire",false) toggleControl("aim_weapon",false) setElementData(theElement,"strefa:nodm",true) elseif (getElementType(theElement) == "vehicle") then local occu = getVehicleOccupants(theElement) or {} for i,v in pairs(occu) do if (v and getElementType(v) == "player") then if v ~= getLocalPlayer() then return end toggleControl("fire",false) toggleControl("aim_weapon",false) setElementData(v,"strefa:nodm",true) end end end end end addEventHandler('onClientColShapeHit',resourceRoot,onPlayerColHit) function onPlayerColLeave(theElement,matchingDimension) if (getElementData(source,'strefa')) then if (not matchingDimension) or getElementInterior(theElement)~=getElementInterior(source) then return end if (getElementType(theElement)=='player') then if theElement~=getLocalPlayer() then return end toggleControl("fire",true) toggleControl("aim_weapon",true) triggerServerEvent('onPlayerColLeave',theElement) elseif (getElementType(theElement) == "vehicle") then local occu = getVehicleOccupants(theElement) or {} for i,v in pairs(occu) do if (v and getElementType(v) == "player") then if v ~= getLocalPlayer() then return end toggleControl("fire",true) toggleControl("aim_weapon",true) triggerServerEvent('onPlayerColLeave',v) end end end end end addEventHandler('onClientColShapeLeave',resourceRoot,onPlayerColLeave) function admin_CollisionDamage(attacker, weapon, bodypart, loss) if attacker and weapon == 38 and getElementDimension(attacker) == 2430 and getElementDimension(source) == 2430 then return end if attacker and weapon == 38 and getElementDimension(attacker) == 21 and getElementDimension(source) == 21 and getElementInterior(attacker) == 52 and getElementInterior(source) == 52 then return end if attacker and getElementDimension(attacker) == 2430 and getElementDimension(source) == 2430 then cancelEvent() elseif getElementDimension(source) == 2430 then cancelEvent() elseif attacker and getElementDimension(attacker) == 21 and getElementDimension(source) == 21 and getElementInterior(attacker) == 52 and getElementInterior(source) == 52 then cancelEvent() elseif getElementDimension(source) == 21 and getElementInterior(source) == 52 then cancelEvent() end end addEventHandler('onClientPlayerDamage',getLocalPlayer(),admin_CollisionDamage)
--[[ - SKYNET SIMPLE ( https://github.com/viticm/skynet-simple ) - $Id init.lua - @link https://github.com/viticm/skynet-simple for the canonical source repository - @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com ) - @license - @user viticm( viticm.ti@gmail.com ) - @date 2020/09/07 19:25 - @uses The map class. --]] local skynet = require 'skynet' local log = require 'log' local player = require 'map.player' local monster = require 'map.monster' local e_error = require 'enum.error' local cfg = require 'cfg' local aoi = require 'map.aoi' local type = type local pairs = pairs local string = string local table = table local math = math local setmetatable = setmetatable local print = print -- Data. ------------------------------------------------------------------------------- local _M = {} package.loaded[...] = _M if setfenv and type(setfenv) == 'function' then setfenv(1, _M) -- Lua 5.1 else _ENV = _M -- Lua 5.2+ end -- API. ------------------------------------------------------------------------------- function new(conf) local t = { id = conf.id, objs = {}, -- All object hash. players = {}, -- All player object hash. monsters = {}, npcs = {}, loop = 0, } return setmetatable(t, { __index = _M }) end function init(self) local map_cfg = self:get_cfg() -- AOI. local aoi_args = {} aoi_args.width = map_cfg.width aoi_args.height = map_cfg.height aoi_args.view = map_cfg.view self.aoi = aoi.new(aoi_args) -- Other objs create from config. -- Create test monster. for i = 1, 10 do print('create monster', i) local x = math.random(1, map_cfg.width) local y = math.random(1, map_cfg.height) self:add_monster({ id = 1, x = x, y = y }) end end -- Add a object. -- @param table obj -- @param mixed args function add(self, obj, args) args = args or {} local aoi_id = self.aoi:unit_new({ x = obj.x, y = obj.y, id = obj.id }) print('aoi_id=================', aoi_id) args.aoi_id = aoi_id obj:init(args) self.objs[obj.id] = obj if obj:is_player() then self.players[obj.id] = obj elseif obj:is_npc() then self.npcs[obj.id] = obj elseif obj:is_monster() then self.monsters[obj.id] = obj end -- Appear. local name, msg = obj:pack_appear() obj:send_around(name, msg) end -- Get a object. function get(self, id) return self.objs[id] end -- Remove a object. function remove(self, id) local obj = self.objs[id] if not obj then return end if obj:is_player() then self.players[obj.id] = nil elseif obj:is_npc() then self.npcs[obj.id] = nil elseif obj:is_monster() then self.monsters[obj.id] = nil end -- Disappear. local name, msg = obj:pack_disappear() obj:send_around(name, msg) self.objs[id] = nil self.aoi:unit_del(id) end -- The enter. -- @param mixed args The enter args. -- @return number function enter(self, args) local id = args.id if not id then log:warn('enter not found player id') return e_error.invalid_operation end local obj = self:get(id) if not obj then args.map = self obj = player.new(args) self:add(obj, args) else -- Some update. obj.fd = args.fd end log:info('map enter[%s] success', id) return e_error.none end function get_cfg(self) return cfg.get('map')[self.id] end -- Add a monster to map. -- @param table conf The monster config. -- @return mixed function add_monster(self, conf) print('the require_ex===================', require_ex) local mcfg = cfg.get_row('monster', conf.id) if not mcfg then log:warn('add_monster can not find the config from: %d', conf.id) return end conf.cfg = mcfg local obj = monster.new(conf) obj.x = conf.x obj.y = conf.y self:add(obj, conf) log:debug('add_monster: %d|%d to [%d, %d]', conf.id, obj.id, obj.x, obj.y) return obj end -- Update self logic. function update(self) self.loop = self.loop + 1 if 0 == self.loop % 5 then local monsters = self.monsters for _, et in pairs(monsters) do et:update() end end end -- Exit a map object. function exit(self) self.exited = true end
-- Snippets --[[ Textadept stores its built-in snippets in the global variable "snippets". I don't want to erase those. Instead I want to _add_ to them, overwriting defaults where necessary. Also here (scroll down): Key Chains --]] -- a function to insert user defined snippets into the global snippets function merge_snippets(global_snippets, user_snippets) for k,v in pairs(user_snippets) do global_snippets[k] = v end end -- Fields for dynamic snippets require("snippets/dynamic-snippets") --- ########################################################################## --- # General Snippets --- ########################################################################## usersnippets = { ['file'] = '%<buffer.filename>', ['projdir'] = '%<io.get_project_root()>', -- Project dir ['today'] = os.date("%Y-%m-%d", os.time()), -- A snippet to speed up the notation of snippets (Mind. Blown.) ['sn'] = '[\'%1(trigger)\']\t\t= \'%2(expanded)\',\n%0', ['fence'] = '-- ' .. string.rep('#', 75), ['ldots'] = '…', ['...'] = '…', ['commit'] = '%1(type)(%2(scope)): %3(subject)\n\n%4(body)\n\n%0(footer)', -- Specific stuff I frequently use in my German academic texts ['beh'] = 'Behindertenpädagogik', ['FAB'] = 'Fachkraft zur Arbeits- und Berufsförderung', ['FABs'] = 'Fachkräfte zur Arbeits- und Berufsförderung', ['FFK'] = 'Fähigkeiten, Fertigkeiten, Kenntnisse', ['SQ'] = 'Schlüsselqualifikation', ['HO'] = 'Handlungsorientierung', ['ho'] = 'handlungsorientiert', ['Reha'] = 'Rehabilitation', ['Part'] = 'Partizipation', ['anfuu'] = '„%0“', ['anfuo'] = '“', ['mmb'] = 'Menschen mit Behinderung', ['mml'] = 'Menschen mit Lernschwierigkeiten', ['sozr'] = 'sozialraumorientiert', ['Sozr'] = 'Sozialraumorientierung', ['wfbm'] = 'Werkstatt für behinderte Menschen', ['EV'] = 'Eingangsverfahren', ['BBB'] = 'Berufsbildungsbereich', ['AB'] = 'Arbeitsbereich', ['Täo'] = 'Tätikeitsorientiert', ['täo'] = 'tätigkeitsorientiert', ['Apo'] = 'Arbeitsplatzorientiert', ['apo'] = 'arbeitsplatzorientiert', ['Bfo'] = 'Berufsfeldorientiert', ['bfo'] = 'berufsfeldorientiert', ['Bbo'] = 'Berufsbildorientiert', ['bbo'] = 'berufsbildorientiert', ['qg'] = 'Qualifizierung', ['qo'] = 'Qualifikation', ['sdb'] = 'sonderpädagogischer Förderbedarf', ['fd'] = 'familienentlastender Dienst', ['zizek'] = 'Žižek', ['!='] = '≠', ['ungefähr'] = '≈', ['entspricht'] = '≙', ['Ant'] = 'Anthropologie', } -- Add user defined snippets to the preconfigured ones, overwriting, if -- necessary merge_snippets(snippets, usersnippets) --- # Markdown Snippets snippets.markdown = { -- Headers. ['h1'] = '# ', ['h2'] = '## ', ['h3'] = '### ', ['h4'] = '#### ', ['h5'] = '##### ', ['h6'] = '###### ', --Links link = '[%1(Link)](%0(http://example.net/))', --Clickable link. clink = '<%0(http://example.com/)>', --Reference-style link. rlink = '[%1(example)][%0(ref)]', id = '[%1(ref)]: %0(http://example.com/)', -- Code. c = '`%0`', -- Codeblock cb = '```%0\n```', --python cbp = '```{.python .numberLines}\n%0\n```', -- Image. img = '![%1(Alt text)](%2(/path/to/img.jpg "Optional title"))', -- Zettel boilerplate zet = "---\ntitle: '%1(title)'\nauthor: Stefan Thesing\nkeywords: [%2(keyword)]\nfollowups: []\nlang: de\n...\n\n# %0(section1)\n\n\n[//]: # (Links)", -- Changelog block cl = "## [Unreleased]\n### Added\n### Changed\n%0\n### Deprecated\n### Removed\n### Fixed\n### Security\n", ['cite'] = '[@%1(source) %2(page)]%0', ['zit'] = '>„%1(Quote)“\n([@%2(source) %3(page)])%0', ['vgl'] = '(vgl. [@%1(source) %2(page)])%0', -- Latex in Markdown (for Zettels) ['enq'] = '\\enquote{%1}', ['lcite'] = '\\cite[S.\\,%2(page)]{%1(source)}', ['lzit'] = '\\begin{quote}\n\t\\enquote{%1(Quote)}\n\t\\parencite[S.\\,%3(page)]{%2(source)}\n\\end{quote}', --- blockquotes for laws ['rzit'] = '\\begin{quote}\n\t\\enquote{%1(Quote)}\n\t(§\\,%2(source))\n\\citereset{}\n\\end{quote}', ['parencite'] = '\\parencite[S.\\,%2(page)]{%1(source)}', ['textcite'] = '\\textcite[S.\\,%2(page)]{%1(source)}', --- \citeauthor{key} ['aut'] = '\\citeauthor{%0}', --- aut as a dynamic snippet ['daut'] = '\\citeauthor{' .. dynsn.fields.current_author .. '} ', --- \citetitle{key} ['citetitle'] = '\\citetitle{%0}', --- \citeyear [ prenote ][ postnote ]{ key } ['citeyear'] = '\\citeyear{%0}', --- \fullcite{ key} ['citereset'] = '\\citereset{%0}', --- one of them usually followed by a citation. ['lvgl'] = '(vgl. \\cite[S.\\,%2(page)]{%1(source)})', -- current_author ist defined in dynamic snippets. It's usually a bibtex key ['ca'] = dynsn.fields.current_author, -- semantic annotations; repurposing the fenced_div extenstion of pandoc ['ann'] = "::: {#%1(kind) note=\"%2(note)\"}\n%0(annotated-content)\n:::\n", ['anm'] = "::: {#%1(kind) note=\"%2(note)\"}\n%0(annotated-content)\n:::\n", } --- # LaTeX Snippets snippets.latex = { -- Sections etc. ['chap'] = '\\chapter{%1(title)}\\label{chap:%2(label)}', ['sec'] = '\\section{%1(title)}\\label{sec:%2(label)}', ['sub'] = '\\subsection{%1(title)}\\label{subsec:%2(label)}', ['subsub'] = '\\subsubsection{%1(title)}\\label{subsubsec:%2(label)}', ['par'] = '\\paragraph{%1(title)} ~\\', -- starred variants ['chaps'] = '\\chapter*{%1(title)}\\label{chap:%2(label)}', ['secs'] = '\\section*{%1(title)}\\label{sec:%2(label)}', ['subs'] = '\\subsection*{%1(title)}\\label{subsec:%2(label)}', ['subsubs'] = '\\subsubsection*{%1(title)}\\label{subsubsec:%2(label)}', ['pars'] = '\\paragraph*{%1(title)} ~\\', -- Environments --- first, generics ['begin'] = '\\begin{%1(type)}\n\t%3( )\n\\end{%1}\n%0', ['item'] = '\\item %0', ['desitem'] = '\\item[%1(des)] %0(item)', ['ditem'] = '\\item[%1(des)] %0(item)', --- next, the classics, with a tightlist-option (see below) ['itemize'] = '\\begin{itemize}%1(\\tightlist)\n\t\\item %0(item)\n\\end{itemize}\n', ['enum'] = '\\begin{enumerate}%1(\\tightlist)\n\t\\item %0(item)\n\\end{enumerate}\n', ['enumerate'] = '\\begin{enumerate}%1(\\tightlist)\n\t\\item %0(item)\n\\end{enumerate}\n', ['description'] = '\\begin{description}%1(\\tightlist)\n\t\\item[%2(des)] %0(item)\n\\end{description}\n', ['des'] = '\\begin{description}%1(\\tightlist)\n\t\\item[%2(des)] %0(item)\n\\end{description}\n', -- the tightlist command from pandoc, definition for the document's preamble ['tl'] = '\\providecommand{\\tightlist}{\\setlength{\\itemsep}{0pt}\\setlength{\\parskip}{0pt}}', -- For Beamer Presentations ['frame'] = '\\begin{frame}{%1(title)}\n\t%0(content)\n\\end{frame}\n', --- skeleton of my most frequently used table ['table'] = '\\begin{table}[hb]\n\t\\begin{tabularx}{\\textwidth}{|l|X|}\n\t\\hline\n\t\\rowcolor{lightgray}\n\t%1(Header Column1) & %2(Header Column2)\\\\ \\hline\n\t%5(Row1Col1)& %6(Row1Col2)\\\\ \\hline\n\t%7(Row2Col1) & %8(Row2Col2)\\\\ \\hline\n\t\\end{tabularx}\n\t\\caption {%3(Caption)}\n\t\\label{tab:%4(label)}\n\\end{table}', -- Figure ['fig'] = '\\begin{figure}[h]\n\t\\centering\n\t\\includegraphics[width=\\textwidth]{%1(file)}\n\t\\caption{%2(caption)}\n\t\\label{fig:%3(label)}\n\\end{figure}\n', ['abb'] = '\\begin{figure}[h]\n\t\\centering\n\t\\includegraphics[width=\\textwidth]{%1(file)}\n\t\\caption{%2(caption)}\n\t\\label{fig:%3(label)}\n\\end{figure}\n', -- Arrows ['uparrow'] = '$\\uparrow $', ['Uparrow'] = '$\\Uparrow $', ['downarrow'] = '$\\downarrow $', ['Downarrow'] = '$\\Downarrow $', ['rightarrow'] = '$\\rightarrow $', ['Rightarrow'] = '$\\Rightarrow $', ['leftarrow'] = '$\\leftarrow $', ['Leftarrow'] = '$\\Leftarrow $', -- In-Document References ['ref'] = '\\ref{%0}', ['page'] = '\\pageref{%0}', ['name'] = '\\nameref{%0}', -- Quoting, using csquotes ['enq'] = '\\enquote{%1}', --- blockquotes --['zit'] = '\\begin{quote}\n\t\\enquote{%1(Quote)}\n\t\\parencite[S.\\,%3(page)]{%2(source)}\n\\end{quote}', ['zit'] = '\\begin{quote}\n\t\\enquote{%1(Quote)}\n\t\\parencite[%3(S_wenn_f._o._Anm.)]{%2(source)}\n\\end{quote}\n', -- Springer zit ['szit'] = '\\begin{quotation}\n\t%1(Quote)\n\t\\parencite[%3(S_wenn_f._o._Anm.)]{%2(source)}\n\\end{quotation}\n', ['vgl'] = '(vgl. \\cite[%2(S_wenn_f._o._Anm.)]{%1(source)})', ['S'] = 'S.\\,%0\\,f.', ['s'] = 'S.\\,%0\\,f.', --- blockquotes for laws ['rzit'] = '\\begin{quote}\n\t\\enquote{%1(Quote)}\n\t(§\\,%2(source))\n\\citereset{}\n\\end{quote}\n', -- Biblatex citation commands ['cite'] = '\\cite[%2(S_wenn_f._o._Anm.)]{%1(source)}', ['parencite'] = '\\parencite[%2(S_wenn_f._o._Anm.)]{%1(source)}', ['textcite'] = '\\textcite[%2(S_wenn_f._o._Anm.)]{%1(source)}', --- \citeauthor{key} ['aut'] = '\\citeauthor{%0}', --- aut as a dynamic snippet ['daut'] = '\\citeauthor{' .. dynsn.fields.current_author .. '} ', --- \citetitle{key} ['citetitle'] = '\\citetitle{%0}', --- \citetitle* [ prenote ][ postnote ]{ key } ['citefulltitle'] = '\\citetitle*{%0}', ['citetitle*'] = '\\citetitle*{%0}', --- \citeyear [ prenote ][ postnote ]{ key } ['citeyear'] = '\\citeyear{%0}', ['cy'] = '\\citeyear{%0}', --- \fullcite{ key} ['fullcite'] = '\\fullcite{%0}', --- \citereset{} ['citereset'] = '\\citereset{%0}', ['cr'] = '\\citereset{%0}', -- Some abbreviations frequently used in German academia ['oä'] = 'o.\\,ä. ', ['uä'] = 'u.\\,ä. ', ['ua'] = 'u.\\,a. ', ['va'] = 'v.\\,a. ', ['zb'] = 'z.\\,B. ', ['dh'] = 'd.\\,h. ', ['uu'] = 'u.\\,U. ', ['me'] = 'm.\\,E. ', ['mE'] = 'm.\\,E. ', -- Misc ['emph'] = '\\emph{%0}', ['bf'] = '\\textbf{%0}', ['bs'] = '\\bigskip{}', ['fn'] = '\\footnote{\n%%Footnote\n%0\n%%End Footnote\n}', ['ma'] = '\\marginpar{%0}', ['rn'] = '\\marginpar{%0}', ['secframe'] = '\\sectionframe{}\n%0', -- a Comment Box I use in my excerpts ['anm'] = '\\begin{mdframed}[backgroundcolor=gray!20,roundcorner=8pt]\n\t\\textbf{Anm. ' .. dynsn.fields.user_initials .. ':} %0\n\\end{mdframed}', -- a horizontal line ['line'] = '\\hrulefill\n%0', -- current_author ist defined in dynamic snippets. It's usually a bibtex key ['ca'] = dynsn.fields.current_author, } snippets.rust = { ['p'] = 'println!("%0");', ['fn'] = "fn %1(name)(%2(&self)) %3(-> %4(type) ){%0}\n// TODO test this", ['ttt'] = '// TODO test this', } --- ######################################################################## --- # Key Chains --- ######################################################################## keys['ctrl+1'] = { -- Geman gendering g = function() buffer.add_text("\\_innen") end, -- vulgar fractions ['2'] = function() buffer.add_text("½") end, ['3'] = function() buffer.add_text("⅓") end, ['4'] = function() buffer.add_text("¼") end, ['5'] = function() buffer.add_text("⅕") end, ['6'] = function() buffer.add_text("⅙") end, } keys['ctrl+2'] = { -- German Quotation marks up = function() buffer.add_text("“") end, down = function() buffer.add_text("„") end, left = function() buffer.add_text("»") end, right = function() buffer.add_text("«") end, -- vulgar fractions ['3'] = function() buffer.add_text("⅔") end, } keys['ctrl+3'] = { -- vulgar fractions ['4'] = function() buffer.add_text("¾") end, }
-- Generated by CSharp.lua Compiler local System = System local SlipeMtaDefinitions local SystemNumerics System.import(function (out) SlipeMtaDefinitions = Slipe.MtaDefinitions SystemNumerics = System.Numerics end) System.namespace("Slipe.Client.Dx", function (namespace) -- <summary> -- Class representing a texture or shader -- </summary> namespace.class("Material", function (namespace) local getMaterialElement, getMaterialSize, getVolumeSize getMaterialElement = function (this) return this.materialElement end getMaterialSize = function (this) local result = SlipeMtaDefinitions.MtaClient.DxGetMaterialSize(this.materialElement) return SystemNumerics.Vector2(result[1], result[2]) end getVolumeSize = function (this) local result = SlipeMtaDefinitions.MtaClient.DxGetMaterialSize(this.materialElement) return SystemNumerics.Vector3(result[1], result[2], result[3]) end return { getMaterialElement = getMaterialElement, getMaterialSize = getMaterialSize, getVolumeSize = getVolumeSize, __metadata__ = function (out) return { fields = { { "materialElement", 0x3, out.Slipe.MtaDefinitions.MtaElement } }, properties = { { "MaterialElement", 0x206, out.Slipe.MtaDefinitions.MtaElement, getMaterialElement }, { "MaterialSize", 0x206, System.Numerics.Vector2, getMaterialSize }, { "VolumeSize", 0x206, System.Numerics.Vector3, getVolumeSize } }, class = { 0x6 } } end } end) end)
function f8Pressed() local name = getBufferName() newBuffer() setBufferName("error") print2(getErrorText()) print2("") print2("") print2([[do]]) print2([[ closeBuffer()]]) print2([[ switchToBuffer("]] .. name .. [[")]]) print2([[end]]) edSetPosition(0) clearError() end function f9Pressed() newBuffer() print2(getTraceText()) clearTrace() end
-------------------------------- -- @module Liquid -- @extend Grid3DAction -- @parent_module cc ---@class cc.Liquid:cc.Grid3DAction local Liquid = {} cc.Liquid = Liquid -------------------------------- --- brief Set the amplitude rate of the effect. --- param amplitudeRate The value of amplitude rate will be set. ---@param amplitudeRate number ---@return cc.Liquid function Liquid:setAmplitudeRate(amplitudeRate) end -------------------------------- --- brief Initializes the action with amplitude, grid size, waves count and duration. --- param duration Specify the duration of the Liquid action. It's a value in seconds. --- param gridSize Specify the size of the grid. --- param waves Specify the waves count of the Liquid action. --- param amplitude Specify the amplitude of the Liquid action. --- return If the initialization success, return true; otherwise, return false. ---@param duration number ---@param gridSize size_table ---@param waves number ---@param amplitude number ---@return boolean function Liquid:initWithDuration(duration, gridSize, waves, amplitude) end -------------------------------- --- brief Get the amplitude of the effect. --- return Return the amplitude of the effect. ---@return number function Liquid:getAmplitude() end -------------------------------- --- brief Get the amplitude rate of the effect. --- return Return the amplitude rate of the effect. ---@return number function Liquid:getAmplitudeRate() end -------------------------------- --- brief Set the amplitude to the effect. --- param amplitude The value of amplitude will be set. ---@param amplitude number ---@return cc.Liquid function Liquid:setAmplitude(amplitude) end -------------------------------- --- brief Create the action with amplitude, grid size, waves count and duration. --- param duration Specify the duration of the Liquid action. It's a value in seconds. --- param gridSize Specify the size of the grid. --- param waves Specify the waves count of the Liquid action. --- param amplitude Specify the amplitude of the Liquid action. --- return If the creation success, return a pointer of Liquid action; otherwise, return nil. ---@param duration number ---@param gridSize size_table ---@param waves number ---@param amplitude number ---@return cc.Liquid function Liquid:create(duration, gridSize, waves, amplitude) end -------------------------------- --- ---@return cc.Liquid function Liquid:clone() end -------------------------------- --- ---@param time number ---@return cc.Liquid function Liquid:update(time) end -------------------------------- --- ---@return cc.Liquid function Liquid:Liquid() end return nil
SellOMatic_Destroy = LibStub("AceAddon-3.0"):NewAddon("SellOMatic_Destroy", "AceEvent-3.0", "AceConsole-3.0"); local SellOMatic = _G.SellOMatic; local item_tooltip = LibStub("LibGratuity-3.0"); local L = LibStub("AceLocale-3.0"):GetLocale("SellOMatic"); local function getOption(info) return (info.arg and SellOMatic.db.profile[info.arg] or SellOMatic.db.profile[info[#info]]); end; local function setOption(info, value) local key = info.arg or info[#info]; SellOMatic.db.profile[key] = value; end; local destroy_options = { type = "group", name = L["Destroy Options"], args = { destroy_intro = { name = L["If you can see this, Destroy module is loaded"], type = "description", fontSize = "medium", order = 1, }, destroy_header = { name = L["Destroy Commands"], type = "header", order = 2, }, destroy_commands = { name = "|cffffd700/som destroy|r "..L["destroy all junk items in your backpack"].."|n".. "|cffffd700/som destroy x|r "..L["destroy x junk items, where x is the number of items to destroy"], type = "description", fontSize = "medium", order = 3, }, }, } local destroy_list,item_count,fram,item_string,_ function SellOMatic_Destroy:OnInitialize() LibStub("AceConfig-3.0"):RegisterOptionsTable("SellOMatic_Destroy", destroy_options); LibStub("AceConfigDialog-3.0"):AddToBlizOptions("SellOMatic_Destroy", L["Destroy Options"], "Sell-O-Matic"); end; function SellOMatic_Destroy:OnEnable() destroy_list = {}; item_count = 0; fram = {}; item_string = ""; end; function SellOMatic:DestroyJunk() SellOMatic_Destroy:FindJunk(); local num = #destroy_list; SellOMatic_Destroy:SetItemString(num); SellOMatic_Destroy:ShowDestroyFrame(num); end; function SellOMatic_Destroy:FindJunk() local bag, slot, name, itemName, itemRarity, itemStackCount, itemSellPrice; for bag = 0,NUM_BAG_SLOTS,1 do for slot = 1, GetContainerNumSlots(bag), 1 do name = GetContainerItemLink(bag,slot); if name ~= nil and string.find(name, "Hitem") ~= nil then itemName, _, itemRarity, _, _, _, _, itemStackCount, _, _, itemSellPrice = GetItemInfo(name); if itemRarity == 0 then if itemStackCount > 1 then itemSellPrice = itemSellPrice * GetItemCount(itemName); end; SellOMatic_Destroy:SetJunkList(itemName,itemSellPrice); end; end; end; end; end; function SellOMatic_Destroy:DestroyJunk() local bag, slot, name, itemName, itemLink, itemRarity; local num = 0; for bag = 0,NUM_BAG_SLOTS,1 do for slot = 1, GetContainerNumSlots(bag), 1 do name = GetContainerItemLink(bag,slot); if name ~= nil and string.find(name, "Hitem") ~= nil then itemName, itemLink, itemRarity = GetItemInfo(name); if itemRarity == 0 then if SellOMatic_Destroy:CheckJunkList(itemName) then -- Destroy Item PickupContainerItem(bag,slot); DeleteCursorItem(); if SellOMatic.db.profile.showFullInfo == "1-FULL" then SellOMatic:Print(L["Destroying"]..": "..itemName) end; num = num + 1; end; end; end; end; end; SellOMatic:Print(num.." "..L["item(s) destroyed"]); end; function SellOMatic_Destroy:CheckJunkList(item) local i; for i=1, #destroy_list, 1 do if destroy_list[i][1] == item then return 1; end; end; return 0; end; function SellOMatic_Destroy:ShortJunk() local itemSellPriceX,itemSellPriceY,x,y; local z = { "", 0 }; for x=1, #destroy_list-1, 1 do for y=x+1, #destroy_list, 1 do if destroy_list[x][2] > destroy_list[y][2] then z = destroy_list[x]; destroy_list[x] = destroy_list[y]; destroy_list[y] = z; end; end; end; end; function SellOMatic_Destroy:DestroyItem(item) local bag, slot, name, itemName; local found = 0; for bag = 0,NUM_BAG_SLOTS,1 do for slot = 1, GetContainerNumSlots(bag), 1 do if found == 0 then name = GetContainerItemLink(bag,slot); if name ~= nil and string.find(name, "Hitem") ~= nil then itemName = GetItemInfo(name); if item == itemName then found = 1; -- Destroy item PickupContainerItem(bag,slot); DeleteCursorItem(); if SellOMatic.db.profile.showFullInfo == "1-FULL" then SellOMatic:Print(L["Destroying"]..": "..item) end; end; end; end; end; end; end; function SellOMatic:ScanXJunk(num) local x; SellOMatic_Destroy:FindJunk(); SellOMatic_Destroy:ShortJunk(); num = tonumber(num); if num > #destroy_list then num = #destroy_list end; SellOMatic_Destroy:SetItemString(num); SellOMatic_Destroy:ShowDestroyFrame(num); end; function SellOMatic_Destroy:DestroyXJunk(num) local x; for x=1, num, 1 do SellOMatic_Destroy:DestroyItem(destroy_list[x][1]); end; SellOMatic_Destroy:ClearJunkList(); SellOMatic:Print(num.." "..L["item(s) destroyed"]); end; function SellOMatic_Destroy:SetJunkList(item,price) destroy_list[#destroy_list+1] = {item,price}; end; function SellOMatic_Destroy:ShowJunkList(num) local i; for i=1, #destroy_list, 1 do if num ~= nil and num >= i then SellOMatic:Print(destroy_list[i][1]); elseif num == nil then SellOMatic:Print(destroy_list[i][1]); end; end; end; function SellOMatic_Destroy:ClearJunkList() destroy_list = {}; end; function SellOMatic:GetItemCount() return item_count; end; function SellOMatic_Destroy:CreateDestroyWindow() fram.DestroyFrame = CreateFrame("Frame","SOMDestroyFrame",UIParent); local dFrame = fram.DestroyFrame; dFrame:ClearAllPoints(); dFrame:SetPoint("CENTER",UIParent,"TOP",0,-200); dFrame:SetHeight(100); dFrame:SetWidth(300); dFrame:SetFrameStrata("FULLSCREEN_DIALOG"); dFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, insets = { left = 10, right = 10, top = 10, bottom = 10 } }); dFrame:SetBackdropBorderColor(1.0,1.0,1.0); dFrame:SetBackdropColor(0.1,0.1,0.1); dFrame.Text = dFrame:CreateFontString(nil,"OVERLAY","GameFontNormal"); dFrame.Text:SetPoint("CENTER",dFrame,"TOP",0,-30); dFrame.Text:SetText(item_string); dFrame.YesButton = CreateFrame("Button",nil,dFrame,"OptionsButtonTemplate"); dFrame.YesButton:SetPoint("CENTER",dFrame,"BOTTOM",-90,30); dFrame.YesButton:SetText(L["Yes"]); dFrame.NoButton = CreateFrame("Button",nil,dFrame,"OptionsButtonTemplate"); dFrame.NoButton:SetPoint("CENTER",dFrame,"BOTTOM",90,30); dFrame.NoButton:SetScript("OnClick", function() SellOMatic_Destroy:ClearJunkList(); dFrame:Hide(); end); dFrame.NoButton:SetText(L["No"]); dFrame.ShowButton = CreateFrame("Button",nil,dFrame,"OptionsButtonTemplate"); dFrame.ShowButton:SetPoint("CENTER",dFrame,"BOTTOM",0,30); dFrame.ShowButton:SetText(L["Show"]); dFrame:Hide(); end; function SellOMatic_Destroy:ShowDestroyFrame(num) if fram.DestroyFrame == nil then SellOMatic_Destroy:CreateDestroyWindow() end; fram.DestroyFrame.Text:SetText(item_string); fram.DestroyFrame.YesButton:SetScript("OnClick", function() SellOMatic_Destroy:DestroyXJunk(num) fram.DestroyFrame:Hide(); end); fram.DestroyFrame.ShowButton:SetScript("OnClick", function() SellOMatic_Destroy:ShowJunkList(num); end); fram.DestroyFrame:Show(); end; function SellOMatic_Destroy:SetItemString(num) item_string = L["Delete"].." "..num.." "..L["item(s) from inventory?"]; end;
ITEM.name = "Duct Tape" ITEM.description = "itemDuctTapeDesc" ITEM.price = 12 ITEM.model = "models/mosi/fallout4/props/junk/ducttape.mdl"
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then return; end local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_generic" ) local utils = require(GetScriptDirectory() .. "/util") local mutil = require(GetScriptDirectory() .. "/MyUtility") local role = require(GetScriptDirectory() .. "/RoleUtility"); function AbilityLevelUpThink() ability_item_usage_generic.AbilityLevelUpThink(); end function BuybackUsageThink() ability_item_usage_generic.BuybackUsageThink(); end function CourierUsageThink() ability_item_usage_generic.CourierUsageThink(); end function ItemUsageThink() ability_item_usage_generic.ItemUsageThink() end local npcBot = GetBot(); local abilityQ = nil; local abilityW = nil; local abilityE = nil; local abilityE2 = nil; local abilityR = nil; local ItemGC = nil; local castQDesire = 0; local castWDesire = 0; local castEDesire = 0; local castE2Desire = 0; local castRDesire = 0; function AbilityUsageThink() if mutil.CanNotUseAbility(npcBot) then return end if abilityQ == nil then abilityQ = npcBot:GetAbilityByName( "bane_enfeeble" ) end if abilityW == nil then abilityW = npcBot:GetAbilityByName( "bane_brain_sap" ) end if abilityE == nil then abilityE = npcBot:GetAbilityByName( "bane_nightmare" ) end if abilityE2 == nil then abilityE2 = npcBot:GetAbilityByName( "bane_nightmare_end" ) end if abilityR == nil then abilityR = npcBot:GetAbilityByName( "bane_fiends_grip" ) end ItemGC = mutil.GetComboItem(npcBot, 'item_glimmer_cape') castQDesire, castQTarget = ConsiderQ(); castWDesire, castWTarget = ConsiderW(); castEDesire, castETarget = ConsiderE(); castE2Desire = ConsiderE2(); castRDesire, castRTarget = ConsiderR(); if ItemGC ~= nil and ItemGC:IsFullyCastable() and castRDesire > 0 then npcBot:Action_UseAbilityOnEntity( ItemGC, npcBot ); return; end if ( castRDesire > 0 ) then npcBot:Action_UseAbilityOnEntity( abilityR, castRTarget ); return; end if ( castEDesire > 0 ) then npcBot:Action_UseAbilityOnEntity( abilityE, castETarget ); return; end if ( castWDesire > 0 ) then npcBot:Action_UseAbilityOnEntity( abilityW, castWTarget ); return; end if ( castQDesire > 0 ) then npcBot:Action_UseAbilityOnEntity( abilityQ, castQTarget ); return; end if ( castE2Desire > 0 ) then npcBot:Action_UseAbility( abilityE2 ); return; end end function ConsiderQ() -- Make sure it's castable if ( not abilityQ:IsFullyCastable() ) then return BOT_ACTION_DESIRE_NONE, 0; end -- Get some of its values local nCastRange = abilityQ:GetCastRange( ); local nCastPoint = abilityQ:GetCastPoint( ); local nManaCost = abilityQ:GetManaCost( ); local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE ); -- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently if mutil.IsRetreating(npcBot) then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end if mutil.IsInTeamFight(npcBot, 1200) then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcEnemy:IsHero() and role.IsCarry(npcEnemy:GetUnitName()) and mutil.CanCastOnMagicImmune(npcEnemy) and not mutil.StillHasModifier(npcEnemy, 'modifier_bane_enfeeble') ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end if mutil.AllowedToSpam(npcBot, nManaCost) then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcEnemy:IsHero() and mutil.CanCastOnNonMagicImmune(npcEnemy) and role.IsCarry(npcEnemy:GetUnitName()) and not mutil.StillHasModifier(npcEnemy, 'modifier_bane_enfeeble') ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end -- If we're going after someone if mutil.IsGoingOnSomeone(npcBot) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and role.IsCarry(npcTarget:GetUnitName()) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200) and not mutil.StillHasModifier(npcTarget, 'modifier_bane_enfeeble') then return BOT_ACTION_DESIRE_HIGH, npcTarget; end end return BOT_ACTION_DESIRE_NONE, 0; end function ConsiderW() -- Make sure it's castable if ( not abilityW:IsFullyCastable() ) then return BOT_ACTION_DESIRE_NONE, 0; end -- Get some of its values local nCastRange = abilityW:GetCastRange(); local nDamage = abilityW:GetSpecialValueInt('brain_sap_damage'); local nCastPoint = abilityW:GetCastPoint( ); local nManaCost = abilityW:GetManaCost( ); local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE ); -- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently if mutil.IsRetreating(npcBot) then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end if mutil.IsInTeamFight(npcBot, 1200) and npcBot:GetMaxHealth() - npcBot:GetHealth() > nDamage then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( mutil.CanCastOnMagicImmune(npcEnemy) and mutil.CanKillTarget(npcEnemy, nDamage, DAMAGE_TYPE_PURE ) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end -- If we're going after someone if mutil.IsGoingOnSomeone(npcBot) and npcBot:GetMaxHealth() - npcBot:GetHealth() > nDamage then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200) then return BOT_ACTION_DESIRE_HIGH, npcTarget; end end return BOT_ACTION_DESIRE_NONE, 0; end function ConsiderE() -- Make sure it's castable if ( not abilityE:IsFullyCastable() or abilityE:IsHidden() ) then return BOT_ACTION_DESIRE_NONE, 0; end -- Get some of its values local nCastRange = abilityE:GetCastRange(); local nDamage = abilityE:GetSpecialValueFloat('duration')*abilityE:GetAbilityDamage(); local nCastPoint = abilityE:GetCastPoint( ); local nManaCost = abilityE:GetManaCost( ); local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE ); if mutil.IsProjectileIncoming(npcBot, 300) then return BOT_ACTION_DESIRE_HIGH, npcBot; end for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcEnemy:IsChanneling() and mutil.CanCastOnNonMagicImmune(npcEnemy) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end -- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently if mutil.IsRetreating(npcBot) then if npcBot:GetHealth() < nDamage then return BOT_ACTION_DESIRE_HIGH, npcBot; end for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and mutil.CanCastOnNonMagicImmune(npcEnemy) and not mutil.IsDisabled(true, npcEnemy) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end if mutil.IsInTeamFight(npcBot, 1200) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and #tableNearbyEnemyHeroes == 2 then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcEnemy ~= npcTarget and mutil.CanCastOnMagicImmune(npcEnemy) and not mutil.IsDisabled(true, npcEnemy) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end end -- If we're going after someone if mutil.IsGoingOnSomeone(npcBot) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200) and not mutil.IsDisabled(true, npcTarget) then local allies = npcTarget:GetNearbyHeroes( nCastRange-200, true, BOT_MODE_NONE ); local enemies = npcTarget:GetNearbyHeroes( nCastRange-200, false, BOT_MODE_NONE ); if ( allies == nil or #allies == 1 ) and #enemies == 1 then return BOT_ACTION_DESIRE_HIGH, npcTarget; end end end return BOT_ACTION_DESIRE_NONE, 0; end function ConsiderE2() -- Make sure it's castable if ( not abilityE2:IsFullyCastable() or abilityE2:IsHidden() ) then return BOT_ACTION_DESIRE_NONE; end local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE ); for _,npcAlly in pairs( tableNearbyAllyHeroes ) do if ( mutil.StillHasModifier(npcAlly, 'modifier_bane_nightmare') ) then return BOT_ACTION_DESIRE_HIGH; end end if mutil.IsGoingOnSomeone(npcBot) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 1000) and mutil.StillHasModifier(npcTarget, 'modifier_bane_nightmare') then local allies = npcTarget:GetNearbyHeroes( 600, true, BOT_MODE_NONE ); local enemies = npcTarget:GetNearbyHeroes( 800, false, BOT_MODE_NONE ); if ( #allies >= 2 and #enemies == 1 ) then return BOT_ACTION_DESIRE_HIGH; end end end return BOT_ACTION_DESIRE_NONE; end function ConsiderR() -- Make sure it's castable if ( not abilityR:IsFullyCastable() ) then return BOT_ACTION_DESIRE_NONE, 0; end -- Get some of its values local nCastRange = abilityR:GetCastRange(); local nDamage = abilityR:GetSpecialValueFloat('fiend_grip_duration')*abilityE:GetSpecialValueInt('fiend_grip_damage'); local nCastPoint = abilityR:GetCastPoint( ); local nManaCost = abilityR:GetManaCost( ); if npcBot:HasScepter() then nDamage = abilityR:GetSpecialValueFloat('fiend_grip_duration_scepter')*abilityR:GetSpecialValueInt('fiend_grip_damage_scepter'); end local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange+200, true, BOT_MODE_NONE ); for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcEnemy:IsChanneling() and mutil.CanCastOnMagicImmune(npcEnemy) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end -- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently if mutil.IsRetreating(npcBot) and tableNearbyEnemyHeroes[1] ~=nil then local tableNearbyAllyHeroes = tableNearbyEnemyHeroes[1]:GetNearbyHeroes( nCastRange-200, true, BOT_MODE_NONE ); if tableNearbyAllyHeroes ~= nil and #tableNearbyAllyHeroes >= 2 then return BOT_ACTION_DESIRE_HIGH, tableNearbyEnemyHeroes[1]; end end if mutil.IsInTeamFight(npcBot, 1200) then for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if ( npcEnemy:IsHero() and role.IsCarry(npcEnemy:GetUnitName()) and mutil.CanCastOnMagicImmune(npcEnemy) and not mutil.IsDisabled(true, npcEnemy) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy; end end end -- If we're going after someone if mutil.IsGoingOnSomeone(npcBot) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget)and mutil.IsInRange(npcTarget, npcBot, nCastRange + 200) and not mutil.IsDisabled(true, npcTarget) then local allies = npcTarget:GetNearbyHeroes( nCastRange-200, true, BOT_MODE_NONE ); if ( allies ~= nil and #allies >= 2 ) then return BOT_ACTION_DESIRE_HIGH, npcTarget; end end end return BOT_ACTION_DESIRE_NONE, 0; end
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' client_script "clientHospital.lua" server_script "serverHospital.lua"
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('FirstPassStageInfo_pb') FIRSTPASSSTAGEINFO = protobuf.Descriptor(); local FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD = protobuf.FieldDescriptor(); local FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD = protobuf.FieldDescriptor(); local FIRSTPASSSTAGEINFO_RANK_FIELD = protobuf.FieldDescriptor(); local FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD = protobuf.FieldDescriptor(); local FIRSTPASSSTAGEINFO_TOTALRANK_FIELD = protobuf.FieldDescriptor(); local FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD = protobuf.FieldDescriptor(); FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.name = "firstPassID" FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.full_name = ".KKSG.FirstPassStageInfo.firstPassID" FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.number = 1 FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.index = 0 FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.label = 1 FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.has_default_value = false FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.default_value = 0 FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.type = 5 FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD.cpp_type = 1 FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.name = "isGetReward" FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.full_name = ".KKSG.FirstPassStageInfo.isGetReward" FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.number = 2 FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.index = 1 FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.label = 1 FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.has_default_value = false FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.default_value = false FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.type = 8 FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD.cpp_type = 7 FIRSTPASSSTAGEINFO_RANK_FIELD.name = "rank" FIRSTPASSSTAGEINFO_RANK_FIELD.full_name = ".KKSG.FirstPassStageInfo.rank" FIRSTPASSSTAGEINFO_RANK_FIELD.number = 3 FIRSTPASSSTAGEINFO_RANK_FIELD.index = 2 FIRSTPASSSTAGEINFO_RANK_FIELD.label = 1 FIRSTPASSSTAGEINFO_RANK_FIELD.has_default_value = false FIRSTPASSSTAGEINFO_RANK_FIELD.default_value = 0 FIRSTPASSSTAGEINFO_RANK_FIELD.type = 5 FIRSTPASSSTAGEINFO_RANK_FIELD.cpp_type = 1 FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.name = "hasCommended" FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.full_name = ".KKSG.FirstPassStageInfo.hasCommended" FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.number = 4 FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.index = 3 FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.label = 1 FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.has_default_value = false FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.default_value = false FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.type = 8 FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD.cpp_type = 7 FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.name = "totalRank" FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.full_name = ".KKSG.FirstPassStageInfo.totalRank" FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.number = 5 FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.index = 4 FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.label = 1 FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.has_default_value = false FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.default_value = 0 FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.type = 5 FIRSTPASSSTAGEINFO_TOTALRANK_FIELD.cpp_type = 1 FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.name = "commendedStarLevels" FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.full_name = ".KKSG.FirstPassStageInfo.commendedStarLevels" FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.number = 6 FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.index = 5 FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.label = 3 FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.has_default_value = false FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.default_value = {} FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.type = 13 FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD.cpp_type = 3 FIRSTPASSSTAGEINFO.name = "FirstPassStageInfo" FIRSTPASSSTAGEINFO.full_name = ".KKSG.FirstPassStageInfo" FIRSTPASSSTAGEINFO.nested_types = {} FIRSTPASSSTAGEINFO.enum_types = {} FIRSTPASSSTAGEINFO.fields = {FIRSTPASSSTAGEINFO_FIRSTPASSID_FIELD, FIRSTPASSSTAGEINFO_ISGETREWARD_FIELD, FIRSTPASSSTAGEINFO_RANK_FIELD, FIRSTPASSSTAGEINFO_HASCOMMENDED_FIELD, FIRSTPASSSTAGEINFO_TOTALRANK_FIELD, FIRSTPASSSTAGEINFO_COMMENDEDSTARLEVELS_FIELD} FIRSTPASSSTAGEINFO.is_extendable = false FIRSTPASSSTAGEINFO.extensions = {} FirstPassStageInfo = protobuf.Message(FIRSTPASSSTAGEINFO)
-- ====================================================================== -- Shuttle Search -- Advent of Code 2020 Day 13 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ====================================================================== -- b u s . l u a -- ====================================================================== -- Bus for the Advent of Code 2020 Day 13 puzzle -- ---------------------------------------------------------------------- -- local -- ---------------------------------------------------------------------- local Bus = { part2=false, bid=0, offset=0 } -- ---------------------------------------------------------------------- -- constants -- ---------------------------------------------------------------------- -- ====================================================================== -- Bus -- ====================================================================== function Bus:Bus (o) -- Object for Shuttle Search -- 1. Set the initial values o = o or {} o.part2 = o.part2 or false o.bid = o.bid or 0 o.offset = o.offset or 0 -- 2. Create the object metatable self.__index = self setmetatable(o, self) return o end function Bus:next_departure(time) -- Return the next time the bus departs after specified time time = time or 0 local delta = time % self.bid if delta == 0 then return time end return time + self.bid - delta end -- ---------------------------------------------------------------------- -- module initialization -- ---------------------------------------------------------------------- return Bus -- ====================================================================== -- end b u s . l u a end -- ======================================================================
require("runtime-core/src/h") require("runtime-core/src/vnode") describe('renderer: h', function() test('type only', function() expect(h('div')):toMatchObject(createVNode('div')) end ) test('type + props', function() expect(h('div', {id='foo'})):toMatchObject(createVNode('div', {id='foo'})) end ) test('type + omit props', function() expect(h('div', {'foo'})):toMatchObject(createVNode('div', nil, {'foo'})) local Component = {template='<br />'} local slot = function() end expect(h(Component, slot)):toMatchObject(createVNode(Component, nil, slot)) local vnode = h('div') expect(h('div', vnode)):toMatchObject(createVNode('div', nil, {vnode})) expect(h('div', 'foo')):toMatchObject(createVNode('div', nil, 'foo')) end ) test('type + props + children', function() expect(h('div', {}, {'foo'})):toMatchObject(createVNode('div', {}, {'foo'})) local slots = {} expect(h('div', {}, slots)):toMatchObject(createVNode('div', {}, slots)) local Component = {template='<br />'} expect(h(Component, {}, slots)):toMatchObject(createVNode(Component, {}, slots)) local slot = function() end expect(h(Component, {}, slot)):toMatchObject(createVNode(Component, {}, slot)) local vnode = h('div') expect(h('div', {}, vnode)):toMatchObject(createVNode('div', {}, {vnode})) expect(h('div', {}, 'foo')):toMatchObject(createVNode('div', {}, 'foo')) end ) test('named slots with null props', function() local Component = {template='<br />'} local slot = function() end expect(h(Component, nil, {foo=slot})):toMatchObject(createVNode(Component, nil, {foo=slot})) end ) end )
woodworking = { craft = function(player, npc, speech) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if speech == "wood" then local choices = { "Melee Weapons", "Arrows", "Weaving Tools", "Water jug" } local titem = {graphic = convertGraphic(723, "item"), color = 0} local choice = player:menuSeq( "What would you like to craft?", choices, {} ) local woodlevel = crafting.getSkillLevel(player, "woodworking") local rand = math.random(1, 10) if choice == 1 then local craftable = {} if crafting.checkSkillLevel(player, "woodworking", "novice") then table.insert(craftable, "Wooden sword") end if crafting.checkSkillLevel(player, "woodworking", "apprentice") then table.insert(craftable, "Viperhead woodsaber") end if crafting.checkSkillLevel(player, "woodworking", "accomplished") then table.insert(craftable, "Viperhead woodsword") end if crafting.checkSkillLevel(player, "woodworking", "adept") then table.insert(craftable, "Oaken sword") end if crafting.checkSkillLevel(player, "woodworking", "talented") then table.insert(craftable, "Oaken blade") end if crafting.checkSkillLevel(player, "woodworking", "expert") then table.insert(craftable, "Juk-do") end if crafting.checkSkillLevel(player, "woodworking", "grandmaster") then table.insert(craftable, "Wooden blade") end if woodlevel == "novice" then if player:hasItem("ginko_wood", 2) == true then player:removeItem("ginko_wood", 2) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("supple_wooden_sword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player:addItem("wooden_sword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 2 units of Ginko Wood to make this." }, 0 ) return end else local weaponChoice = player:menuSeq( "What would you like to craft?", craftable, {} ) if weaponChoice == 1 then if player:hasItem("ginko_wood", 2) == true then player:removeItem("ginko_wood", 2) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("supple_wooden_sword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player:addItem("wooden_sword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 2 units of Ginko Wood to make this." }, 0 ) return end end if weaponChoice == 2 then if player:hasItem("ginko_wood", 2) == true then player:removeItem("ginko_wood", 2) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("supple_viperhead_woodsaber", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player:addItem("viperhead_woodsaber", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 2 units of Ginko Wood to make this." }, 0 ) return end end if weaponChoice == 3 then if player:hasItem("ginko_wood", 3) == true then player:removeItem("ginko_wood", 3) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("supple_viperhead_woodsword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player:addItem("viperhead_woodsword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 3 units of Ginko Wood to make this." }, 0 ) return end end if weaponChoice == 4 then if player:hasItem("ginko_wood", 3) == true then player:removeItem("ginko_wood", 3) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("supple_oaken_sword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player:addItem("oaken_sword", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 3 units of Ginko Wood to make this." }, 0 ) return end end if weaponChoice == 5 then if player:hasItem("ginko_wood", 4) == true then player:removeItem("ginko_wood", 4) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("supple_oaken_blade", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player:addItem("oaken_blade", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 4 units of Ginko Wood to make this." }, 0 ) return end end if weaponChoice == 6 then if player.registry["juk_do_cooldown"] > os.time() then player:dialogSeq( { t, "Ah, the Juk-do! This is a masterful weapon that takes TIME to create! You need to wait a while before you can attempt another. ((6 hour cooldown))" }, 1 ) return end if player:hasItem("ginko_wood", 20) == true then player:removeItem("ginko_wood", 20) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player.registry["juk_do_cooldown"] = os.time() + 21600 -- 6 hours player:addItem("elegant_juk_do", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player.registry["juk_do_cooldown"] = os.time() + 21600 -- 6 hours player:addItem("juk_do", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 20 units of Ginko Wood to make this." }, 0 ) return end end if weaponChoice == 7 then if player:hasItem("ginko_wood", 6) == true then player:removeItem("ginko_wood", 6) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("supple_wooden_blade", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) elseif (rand == 2) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) else player:addItem("wooden_blade", 1) player:dialogSeq( { { graphic = convertGraphic(2, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:dialogSeq( { titem, "You need 6 units of Ginko Wood to make this." }, 0 ) return end end end elseif choice == 2 then local craftable = {} if crafting.checkSkillLevel(player, "woodworking", "novice") then table.insert(craftable, "spring_quiver") end if crafting.checkSkillLevel(player, "woodworking", "apprentice") then table.insert(craftable, "summer_quiver") end if crafting.checkSkillLevel(player, "woodworking", "accomplished") then table.insert(craftable, "autumn_quiver") end if crafting.checkSkillLevel(player, "woodworking", "adept") then table.insert(craftable, "winter_quiver") end if crafting.checkSkillLevel(player, "woodworking", "talented") then table.insert(craftable, "ancient_quiver") end if crafting.checkSkillLevel(player, "woodworking", "skilled") then table.insert(craftable, "blood_quiver") end if crafting.checkSkillLevel(player, "woodworking", "expert") then table.insert(craftable, "earth_quiver") end if crafting.checkSkillLevel(player, "woodworking", "master") then table.insert(craftable, "star_quiver") end if player:hasItem("ginko_wood", 5) == true then player:removeItem("ginko_wood", 5) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (rand == 1) then player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(312, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) return else player:addItem(craftable[math.random(1, #craftable)], 1) player:dialogSeq( { { graphic = convertGraphic(312, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) return end else player:dialogSeq( {titem, "You need 5 units of Ginko Wood to make this."}, 0 ) return end elseif choice == 3 then local success = false if woodlevel == "novice" then local rand = math.random(1, 100) if rand > 50 then success = true end end if woodlevel == "apprentice" then local rand = math.random(1, 100) if rand > 46 then success = true end end if woodlevel == "accomplished" then local rand = math.random(1, 100) if rand > 42 then success = true end end if woodlevel == "adept" then local rand = math.random(1, 100) if rand > 38 then success = true end end if woodlevel == "talented" then local rand = math.random(1, 100) if rand > 34 then success = true end end if woodlevel == "skilled" then local rand = math.random(1, 100) if rand > 30 then success = true end end if woodlevel == "expert" then local rand = math.random(1, 100) if rand > 26 then success = true end end if woodlevel == "master" then local rand = math.random(1, 100) if rand > 22 then success = true end end if woodlevel == "grandmaster" then local rand = math.random(1, 100) if rand > 18 then success = true end end if woodlevel == "champion" then local rand = math.random(1, 100) if rand > 15 then success = true end end if woodlevel == "legend" then local rand = math.random(1, 100) if rand > 12 then success = true end end if player:hasItem("ginko_wood", 1) == true then player:removeItem("ginko_wood", 1) crafting.skillChanceIncrease( player, NPC("Splinter"), "woodworking" ) if (success == true) then local rand = math.random(1, 10) if rand == 1 then player:addItem("fine_weaving_tools", 1) player:dialogSeq( { { graphic = convertGraphic(36, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) else player:addItem("weaving_tools", 1) player:dialogSeq( { { graphic = convertGraphic(36, "item"), color = 0 }, "Your efforts were successful!" }, 0 ) end else player:addItem("wood_scraps", 1) player:dialogSeq( { { graphic = convertGraphic(36, "item"), color = 0 }, "Your efforts were unsuccessful." }, 0 ) return end else player:dialogSeq( {titem, "You need 1 units of Ginko Wood to make this."}, 0 ) return end --[[ elseif choice == 4 then itemSuccess = {"empty_water_jug","empty_water_jug"} matsAmts = 2 ]] -- end return elseif speech == "scraps" or speech == "scrap" then local titem = {graphic = convertGraphic(723, "item"), color = 0} if player:hasItem("wood_scraps", 4) ~= true then player:dialogSeq( { titem, "Had you enough scraps, you might be able to salvage something." }, 0 ) return end local roll = math.random(1, 3) player:removeItem("wood_scraps", 4) if roll ~= 1 then player:dialogSeq({titem, "No luck this time."}, 0) return end player:addItem("ginko_wood", 1) return end end }
local S = minetest.get_translator("homedecor_foyer") homedecor.register("coatrack_wallmount", { tiles = { homedecor.plain_wood }, inventory_image = "homedecor_coatrack_wallmount_inv.png", description = S("Wall-mounted coat rack"), groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = { {-0.375, 0, 0.4375, 0.375, 0.14, 0.5}, -- NodeBox1 {-0.3025, 0.0475, 0.375, -0.26, 0.09, 0.4375}, -- NodeBox2 {0.26, 0.0475, 0.375, 0.3025, 0.09, 0.4375}, -- NodeBox3 {0.0725, 0.0475, 0.375, 0.115, 0.09, 0.4375}, -- NodeBox4 {-0.115, 0.0475, 0.375, -0.0725, 0.09, 0.4375}, -- NodeBox5 {0.24, 0.025, 0.352697, 0.3225, 0.115, 0.375}, -- NodeBox6 {-0.3225, 0.025, 0.352697, -0.24, 0.115, 0.375}, -- NodeBox7 {-0.135, 0.025, 0.352697, -0.0525, 0.115, 0.375}, -- NodeBox8 {0.0525, 0.025, 0.352697, 0.135, 0.115, 0.375}, -- NodeBox9 } }, }) homedecor.register("coat_tree", { mesh = "homedecor_coatrack.obj", tiles = { homedecor.plain_wood, "homedecor_generic_wood_old.png" }, inventory_image = "homedecor_coatrack_inv.png", description = S("Coat tree"), groups = {snappy=3}, sounds = default.node_sound_wood_defaults(), expand = { top="placeholder" }, walkable = false, selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 } }, on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil, }) local mat_colors = { { "green", S("Green welcome mat") }, { "brown", S("Brown welcome mat") }, { "grey", S("Grey welcome mat") }, } for _, mat in ipairs(mat_colors) do local color, desc = unpack(mat) homedecor.register("welcome_mat_"..color, { description = desc, tiles = { "homedecor_welcome_mat_"..color..".png", "homedecor_welcome_mat_bottom.png", "homedecor_welcome_mat_"..color..".png", }, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.25}, }), node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.375, 0.5, -0.46875, 0.375 } } }) end -- crafting minetest.register_craft({ output = "homedecor:welcome_mat_grey 2", recipe = { { "", "dye:black", "" }, { "wool:grey", "wool:grey", "wool:grey" }, }, }) minetest.register_craft({ output = "homedecor:welcome_mat_brown 2", recipe = { { "", "dye:black", "" }, { "wool:brown", "wool:brown", "wool:brown" }, }, }) minetest.register_craft({ output = "homedecor:welcome_mat_green 2", recipe = { { "", "dye:white", "" }, { "wool:dark_green", "wool:dark_green", "wool:dark_green" }, }, }) minetest.register_craft({ output = "homedecor:welcome_mat_green 2", recipe = { { "", "dye:white", "" }, { "dye:black", "dye:black", "dye:black" }, { "wool:green", "wool:green", "wool:green" }, }, }) minetest.register_craft( { output = "homedecor:coat_tree", recipe = { { "group:stick", "group:stick", "group:stick" }, { "", "group:stick", "" }, { "", "group:wood", "" } }, }) minetest.register_craft( { output = "homedecor:coatrack_wallmount", recipe = { { "group:stick", "homedecor:curtainrod_wood", "group:stick" }, }, })
return {'erlangs','erlings','erlecomse'}
ts_vehicles_common.register_tank_compatibility = function(vehicle) ts_vehicles.register_compatibility(vehicle, "ts_vehicles_common:gasoline_tank", {}) ts_vehicles.register_compatibility(vehicle, "ts_vehicles_common:hydrogen_tank", {}) ts_vehicles.register_compatibility(vehicle, "ts_vehicles_common:battery", {}) end ts_vehicles_common.register_aux_tank_compatibility = function(vehicle) ts_vehicles.register_compatibility(vehicle, "ts_vehicles_common:auxiliary_gasoline_tank", {}) ts_vehicles.register_compatibility(vehicle, "ts_vehicles_common:auxiliary_hydrogen_tank", {}) ts_vehicles.register_compatibility(vehicle, "ts_vehicles_common:auxiliary_battery", {}) end ts_vehicles.register_part("ts_vehicles_common:gasoline_tank", { inventory_image = "ts_vehicles_common_gasoline_tank.png", description = "Gasoline Tank", gasoline_capacity = 70, groups = { main_tank = 1, } }) minetest.register_craft({ output = "ts_vehicles_common:gasoline_tank", recipe = { {"ts_vehicles_common:composite_material", "ts_vehicles_common:composite_material", "ts_vehicles_common:composite_material"}, {"techage:ta3_pipeS", "", "ts_vehicles_common:composite_material"}, {"ts_vehicles_common:composite_material", "techage:ta3_pipeS", "ts_vehicles_common:composite_material"}, }, }) ts_vehicles.register_part("ts_vehicles_common:hydrogen_tank", { inventory_image = "ts_vehicles_common_hydrogen_tank.png", description = "Hydrogen Tank", hydrogen_capacity = 500, groups = { main_tank = 1, } }) minetest.register_craft({ output = "ts_vehicles_common:hydrogen_tank", recipe = { {"techage:ta4_carbon_fiber", "techage:canister_epoxy", "techage:ta4_carbon_fiber"}, {"techage:ta3_pipeS", "ts_vehicles_common:composite_material", "techage:ta3_pipeS"}, {"techage:ta4_carbon_fiber", "techage:canister_epoxy", "techage:ta4_carbon_fiber"}, }, replacements = { {"techage:canister_epoxy", "techage:ta3_canister_empty"}, {"techage:canister_epoxy", "techage:ta3_canister_empty"} } }) ts_vehicles.register_part("ts_vehicles_common:battery", { inventory_image = "ts_vehicles_common_battery.png", description = "Battery", electricity_capacity = 1000, groups = { main_tank = 1, } }) minetest.register_craft({ output = "ts_vehicles_common:battery", recipe = { {"default:copperblock", "default:tinblock", "ts_vehicles_common:composite_material"}, {"ts_vehicles_common:composite_material", "default:copperblock", "default:tinblock"}, {"default:copperblock", "default:tinblock", "ts_vehicles_common:composite_material"}, }, })
-- luacheck: globals GetLocale GetAddOnMetadata if (GetLocale() == "zhCN") then rggm = rggm or {} rggm.L = {} rggm.L["addon_name"] = "GearMenu" -- console rggm.L["help"] = "|cFFFFC300(%s)|r: 输入 |cFFFFC300/rggm|r 或 |cFFFFC300/gearmenu|r 打开选项列表" rggm.L["opt"] = "|cFFFFC300opt|r - 显示设置菜单" rggm.L["reload"] = "|cFFFFC300reload|r - 重置UI" rggm.L["info_title"] = "|cFF00FFB0GearMenu:|r" rggm.L["invalid_argument"] = "参数无效" -- about rggm.L["author"] = "Author: Michael Wiesendanger" rggm.L["email"] = "E-Mail: michael.wiesendanger@gmail.com" rggm.L["version"] = "Version: " .. GetAddOnMetadata(RGGM_CONSTANTS.ADDON_NAME, "Version") rggm.L["issues"] = "Issues: https://github.com/RagedUnicorn/wow-classic-gearmenu/issues" -- general rggm.L["general_category_name"] = "一般" rggm.L["general_title"] = "一般配置" rggm.L["enable_tooltips"] = "鼠标提示" rggm.L["enable_tooltips_tooltip"] = "悬停物品时是否显示工具提示" rggm.L["enable_simple_tooltips"] = "简单鼠标提示" rggm.L["enable_simple_tooltips_tooltip"] = "仅显示当前悬停项的标题 而不是完整的工具提示" rggm.L["enable_fast_press"] = "启动快速按键" rggm.L["enable_fast_press_tooltip"] = "允许在按键下压时触发操作而不是在按键抬起时触发操作" rggm.L["enable_drag_and_drop"] = "启用可拖动" rggm.L["enable_drag_and_drop_tooltip"] = "启用可拖动物品" rggm.L["enable_unequip_slot"] = "启用取消装备插槽" rggm.L["enable_unequip_slot_tooltip"] = "允许将一个空插槽添加到changeMenu。这样可以更轻松地取消装备" rggm.L["filter_item_quality"] = "过滤物品品质:" rggm.L["item_quality_poor"] = "灰色" rggm.L["item_quality_common"] = "白色" rggm.L["item_quality_uncommon"] = "绿色" rggm.L["item_quality_rare"] = "蓝色" rggm.L["item_quality_epic"] = "紫色" rggm.L["item_quality_legendary"] = "橙色" -- quickchange rggm.L["quick_change_category_name"] = "快速更换" rggm.L["quick_change_title"] = "快速更换" rggm.L["quick_change_slider_title"] = "延迟(秒)" rggm.L["quick_change_slider_tooltip"] = "为快速更换规则实际发生的时间设置延迟。 " .. "对于提供buff的物品,延迟通常应设置为buff的持续时间" rggm.L["quick_change_slider_unit"] = "秒" rggm.L["quick_change_add_rule"] = "添加" rggm.L["quick_change_remove_rule"] = "移除" rggm.L["quick_change_invalid_rule"] = "不能在相同物品间切换" rggm.L["quick_change_unable_to_remove_rule"] = "无法删除规则-请先选择要删除的规则" rggm.L["quick_change_unable_to_add_rule_from"] = "无法添加新规则-缺少“From”项" rggm.L["quick_change_unable_to_add_rule_to"] = "无法添加新规则-缺少'To'项" rggm.L["quick_change_unable_to_add_rule_duplicate"] = "无法添加新规则-此物品的规则已存在" -- trinketMenu rggm.L["trinket_menu_category_name"] = "TrinketMenu" rggm.L["trinket_menu_title"] = "Trinket Menu Configuration" rggm.L["enable_trinket_menu"] = "Enable TrinketMenu" rggm.L["enable_trinket_menu_tooltip"] = "Whether to enable and show TrinketMenu or not" rggm.L["window_lock_trinket_menu"] = "Lock TrinketMenu" rggm.L["window_lock_trinket_menu_tooltip"] = "Prevents TrinketMenu frame from being moved" rggm.L["shoow_cooldowns_trinket_menu"] = "Show Cooldowns" rggm.L["shoow_cooldowns_trinket_menu_tooltip"] = "Display a cooldown for all itemslots" rggm.L["trinket_menu_column_amount_slider_title"] = "Columns" rggm.L["trinket_menu_column_amount_slider_tooltip"] = "The amount of columns to use in the TrinketMenu" rggm.L["trinket_menu_slot_size_slider_title"] = "Slot Size" rggm.L["trinket_menu_slot_size_slider_tooltip"] = "The size of a slot in the TrinketMenu" -- slot translations rggm.L["slot_name_head"] = "头" rggm.L["slot_name_neck"] = "项链" rggm.L["slot_name_shoulders"] = "肩膀" rggm.L["slot_name_chest"] = "胸" rggm.L["slot_name_waist"] = "腰" rggm.L["slot_name_legs"] = "腿" rggm.L["slot_name_feet"] = "脚" rggm.L["slot_name_wrist"] = "腕" rggm.L["slot_name_hands"] = "手" rggm.L["slot_name_upper_finger"] = "手指1" rggm.L["slot_name_lower_finger"] = "手指2" rggm.L["slot_name_finger"] = "手指" rggm.L["slot_name_upper_trinket"] = "饰品1" rggm.L["slot_name_lower_trinket"] = "饰品2" rggm.L["slot_name_trinket"] = "饰品" rggm.L["slot_name_back"] = "披风" rggm.L["slot_name_main_hand"] = "主手" rggm.L["slot_name_off_hand"] = "副手" rggm.L["slot_name_ranged"] = "远程" rggm.L["slot_name_ammo"] = "弹药" -- gearbar rggm.L["gear_bar_configuration_category_name"] = "装备条" rggm.L["gear_bar_configuration_panel_text"] = "装备条配置" rggm.L["gear_bar_configuration_add_gearbar"] = "创建新的装备条" rggm.L["gear_bar_choose_name"] = "为新的装备条选择一个名称" rggm.L["gear_bar_choose_name_accept_button"] = "接受" rggm.L["gear_bar_choose_name_cancel_button"] = "取消" rggm.L["gear_bar_remove_button"] = "移除装备条" rggm.L["gear_bar_confirm_delete"] = "你真的想要删除这个装备条吗?" rggm.L["gear_bar_confirm_delete_yes_button"] = "是" rggm.L["gear_bar_confirm_delete_no_button"] = "否" rggm.L["gear_bar_max_amount_of_gear_bars_reached"] = "你达到了最大值 " .. RGGM_CONSTANTS.MAX_GEAR_BARS .. " 装备条" -- gearbar options rggm.L["window_lock_gear_bar"] = "锁定装备条" rggm.L["window_lock_gear_bar_tooltip"] = "防止装备条移动" rggm.L["show_keybindings"] = "显示快捷键" rggm.L["show_keybindings_tooltip"] = "显示装备物品上的按键绑定" rggm.L["show_cooldowns"] = "显示冷却计时" rggm.L["show_cooldowns_tooltip"] = "所有装备槽上显示冷却计时" rggm.L["gear_slot_size_slider_title"] = "齿槽大小" rggm.L["gear_slot_size_slider_tooltip"] = "修改齿槽的大小" rggm.L["change_slot_size_slider_title"] = "备选齿槽大小" rggm.L["change_slot_size_slider_tooltip"] = "修改备选齿槽的大小" rggm.L["gear_bar_max_amount_of_gear_slots_reached"] = "你达到了最大值 " .. RGGM_CONSTANTS.MAX_GEAR_BAR_SLOTS .. " 装备条" -- add/remove slots rggm.L["gear_bar_configuration_add_gearslot"] = "添加装备条" rggm.L["gear_bar_configuration_remove_gearslot"] = "-" rggm.L["gear_bar_configuration_delete_gearbar"] = "删除装备条" -- gearbar scrollmenu rggm.L["gear_bar_configuration_key_binding_button"] = "设置/取消设置 按键绑定" rggm.L["gear_bar_configuration_key_binding_not_set"] = "没有绑定按键设置" rggm.L["gear_bar_configuration_key_binding_dialog"] = "设置按键绑定为: " rggm.L["gear_bar_configuration_key_binding_dialog_initial"] = "(按下要使用或离开的键绑定 " .. "留空解开绑定)" rggm.L["gear_bar_configuration_key_binding_dialog_accept"] = "接受" rggm.L["gear_bar_configuration_key_binding_dialog_cancel"] = "取消" rggm.L["gear_bar_configuration_key_binding_override_dialog"] = "绑定的按键已在使用中,你想重新绑定吗?" rggm.L["gear_bar_configuration_key_binding_dialog_override_yes"] = "是" rggm.L["gear_bar_configuration_key_binding_dialog_override_no"] = "否" rggm.L["gear_bar_configuration_key_binding_user_error"] = "设置新的按键绑定失败" -- macro bridge user errors rggm.L["unable_to_find_equipslot"] = "无法为物品Id找到匹配的槽位 %s" rggm.L["unable_to_find_item"] = "无法为物品Id找到指定的物品信息 %s" end
---- -- xl/Sound.lua -- -- A sound engine for Reverie. That's really all there is to it. ---- local Timer = require "hump.timer" -- Constant specifying how long to fade out the music local MUSIC_FADE_TIME = 2 local effectsPath = "assets/sfx/" local musicPath = "assets/music/" local effects = {} local music = {} local currentMusic = nil local Sound = {} local function createPath( prefix, name ) return prefix .. name end ---- -- Play a sound effect. -- @param {string} name - name of the asset. This should be in the folder -- "assets/sfx/" ---- function Sound.playFX( name ) local path = createPath( effectsPath, name ) if not effects[path] then effects[path] = love.audio.newSource( path, "static" ) end love.audio.play( effects[path] ) end ---- -- Cuts off the music. -- This is an internal function. ---- local function musicHardStop() if currentMusic then currentMusic:stop() currentMusic = nil end end ---- -- Fade out the music over MUSIC_FADE_TIME seconds. Once the fade is finished -- run after(). -- This is an internal function. ---- local function fadeMusicOut( after ) -- see hump.timer local function done() musicHardStop() if after then after() end end local volume = { 1.0 } Timer.tween( MUSIC_FADE_TIME, volume, { 0.0 }, "linear" ) Timer.do_for( MUSIC_FADE_TIME, function () currentMusic:setVolume( volume[1] ) end, done) end ---- -- Fade out the current background music. ---- function Sound.stopMusic() if currentMusic and currentMusic:isPlaying() then fadeMusicOut( nil ) end end ---- -- Access the current background music -- @return the current background music or nil ---- function Sound.getMusic() return currentMusic end ---- -- Plays background music. If there is already background music playing that -- will be faded out before the new music starts playing. If {name} is nil -- then the current music will be faded out and stopped. -- @param {string} name - name of the music to play. This file should be in -- "assets/music/" ---- function Sound.playMusic( name ) assert( name, "Music name cannot be nil" ) local path = createPath( musicPath, name ) if not music[path] then music[path] = love.audio.newSource( path, "stream" ) music[path]:setLooping( true ) end local m = music[path] -- Using this function we can play the music the same way no matter -- how we go about it. local function playIt() currentMusic = m m:setVolume( 1.0 ) m:play() end if currentMusic and currentMusic:isPlaying() then fadeMusicOut( playIt ) else playIt() end end function Sound.get( name ) return effects[name] or music[name] end return Sound
-- This Source Code Form is subject to the terms of the MIT License -- Copyright 2016 Frédéric VANNIÈRE <f.vanniere@planet-work.com> --[[ # Syslog Basic Decoder Module ## Decoder Configuration Table ```lua -- template (string) - The 'template' configuration string from rsyslog.conf -- see http://rsyslog-5-8-6-doc.neocities.org/rsyslog_conf_templates.html -- Default: -- template = "<%PRI%>%TIMESTAMP% %HOSTNAME% %syslogtag:1:32%%msg:::sp-if-no-1st-sp%%msg%" -- RSYSLOG_TraditionalForwardFormat ``` ## Functions ### decode Decode and inject the resulting message *Arguments* - data (string) - syslog message - default_headers (optional table) - Heka message table containing the default header values to use, if they are not populated by the decoder. If 'Fields' is specified it should be in the hashed based format see: http://mozilla-services.github.io/lua_sandbox/heka/message.html *Return* - (nil, string) or throws an error on invalid data or an inject message failure - nil - if the decode was successful - string - error message if the decode failed (e.g. no match) --]] -- Imports local syslog = require "lpeg.syslog" local syslog_message = require "lpeg.syslog_message" local syslog_parser = require"lpeg.syslog_parser" local clf = require "lpeg.common_log_format" local dt = require "lpeg.date_time" local io = require"io" local circular_buffer = require "circular_buffer" local pw = require"pwlib" local os = require"os" local geoip = require"geoip" local geoip_country = require 'geoip.country' local geoip_country_filename = "/usr/share/GeoIP/GeoIP.dat" local geoip_countryv6_filename = "/usr/share/GeoIP/GeoIPv6.dat" local geoip_country_lookup = geoip_country.open(geoip_country_filename,geoip.MEMORY_CACHE) local geoip_country_lookup6 = geoip_country.open(geoip_countryv6_filename,geoip.MEMORY_CACHE,geoip.COUNTRY_V6) local template = read_config("syslog_template") or "<%PRI%>1 %TIMESTAMP:::date-rfc3339% %HOSTNAME% %app-name% %procid% %msgid% %msg%" local grammar = syslog.build_rsyslog_grammar(template) -- invalid structured data due to longer sd-name than allowed by RFC (UUID=36 > 32), msg containts structured data + msg local msg_grammar = syslog_parser.get_prog_grammar("syslog_structured_data") local pairs = pairs local ipairs = ipairs local type = type local tonumber = tonumber local pcall = pcall local string = string local inject_message = inject_message local debug = debug local msg = {} local loghost_id = read_config("loghost_id") or '34200' local flood_cb = circular_buffer.new(1440, 1, 120) local M = {} setfenv(1, M) -- Remove external access to contain everything in the module function decode(data) local fields = grammar:match(data) if not fields then return "parse failed: " .. data end local fields_msg = msg_grammar:match(fields.msg) if not fields_msg then return "struct data parse failed for " .. fields.msg end fields.msg = fields_msg[2].msg structured_data = fields_msg[1] -- debug("FIELDS", fields) -- tenant_id@pw = structured_data.id if fields.pri then msg.Severity = fields.pri.severity fields.syslogfacility = fields.pri.facility fields.pri = nil else msg.Severity = fields.syslogseverity or fields["syslogseverity-text"] or fields.syslogpriority or fields["syslogpriority-text"] fields.syslogseverity = nil fields["syslogseverity-text"] = nil fields.syslogpriority = nil fields["syslogpriority-text"] = nil end if fields.syslogtag then fields.programname = fields.syslogtag.programname msg.Pid = tonumber(fields.syslogtag.pid) fields.syslogtag = nil end msg.Hostname = fields.hostname or fields.source fields.hostname = nil fields.source = nil msg.Payload = fields.msg fields.msg = nil msg.Fields = {} msg.Fields.message = msg.Payload -- add Tenant tenant, tenant_id = pw.get_tenant(msg.Hostname) if tenant_id then --[[ if not string.find(tenant_id .. "@" .. loghost_id, structured_data) then pwlib.debug("[syslog_decoder] bad tenant_id from " .. msg.Hostname) --return 0 end ]]-- end msg.Fields.tenant = tenant msg.Fields.appname = fields['app-name'] msg.Pid = tonumber(fields['procid']) msg.Type = 'syslog' msg.Logger = 'syslog' msg.Timestamp = os.date("%Y-%m-%dT%H:%M:%S%z",fields.timestamp/1e9) msg.EnvVersion = 1 msg.Fields.timestamp = msg.Timestamp -- Parse data from Application if msg.Payload:sub(1,4) == 'pam_' then app_grammar = syslog_message.get_wildcard_grammar('PAM') else app_grammar = syslog_parser.get_prog_grammar(msg.Fields.appname) end if app_grammar == nil then app_grammar = syslog_message.get_prog_grammar(msg.Fields.appname) end local apache_cf = '$http_host $remote_addr - $remote_user [$time_local] "$request_method $request_uri $server_protocol" $status $bytes_sent "$http_referer" "$http_user_agent"' if msg.Fields.appname == "nginx-access" then if msg.Payload:sub(-1,-1) == '"' then nginx_cf = apache_cf else nginx_cf = apache_cf .. ' $request_time' end app_grammar = clf.build_nginx_grammar(nginx_cf) elseif msg.Fields.appname == "apache-access" then app_grammar = clf.build_nginx_grammar(apache_cf) end -- No need to parse named/bind if msg.Fields.appname == 'named' then app_grammar = nil end -- Flood protection if msg.Fields.appname == "php" then local x = string.match(msg.Payload,"] PHP .*") if x ~= nil then hash = pw.hash(x) --flood_cb: end end exclude_fields = {1,2,3,4,5,6,7, 'cron_detail','cron_event', 'remoteAddr2', 'eximRouter','eximTls','eximRemoteRes','eximTransport', 'eximBounce','eximLogMsg','eximMailto', 'nginx_connection','nginx_tid','apache_module','phpErrDetails', 'ftp_args','ftp_cwd','ftp_message', 'mail_machinename', 'mail_session','mailto' } if app_grammar then newfields = app_grammar:match(msg.Payload) if newfields == nil then msg.Fields.hs_error = "Parser error" --pw.debug("Failed to parse for " .. msg.Fields.appname .. ': '.. msg.Payload) else --debug("FIELDS", newfields) for k, v in pairs(newfields) do for i,x in ipairs(exclude_fields) do if k == x then v = nil end end if k == "remote_addr" then k = "remoteAddr" v = v.value elseif k == 1 or k == 2 then v = nil elseif k == "http_user_agent" then k = "http_userAgent" elseif k == "status" then k = "http_status" elseif k == "bytes_sent" then k = "http_outBytes"; v = v.value elseif k == "request_time" then k = "http_requestTime"; v = v.value elseif k == "server_protocol" then k = "http_protocol" elseif k == "request_method" then k = "http_method" elseif k == "request_uri" then k = "http_uri" elseif k == "remote_user" and v == "-" then v = ""; k = "http_remoteUser" elseif k == "remote_user" then k = "http_remoteUser" elseif k == "pid" then msg.Pid = v ; v = nil elseif k == "php_severity" then msg.Fields.appname = 'php' elseif k == "cron_username" then k = 'user' elseif k == "user_name" then k = 'user' elseif k == "eximUser" then k = 'user' end if k == "timestamp" then if msg.Fields.appname == "apache-error" or msg.Fields.appname == "php" or msg.Fields.appname == "exim" or msg.Fields.appname == "nginx-error" then v = pw.ts_to_datetime_cest(v,msg.Hostname) else v = pw.ts_to_datetime(v,msg.Hostname) end elseif k == "time" then v = pw.ts_to_datetime(v,msg.Hostname) k = "timestamp" end msg.Fields[k] = v end end else --debug("No grammar for " .. msg.Fields.appname) end msg.Timestamp = msg.Fields.timestamp msg.Fields.message = msg.Payload msg.Payload = nil -- add User if msg.Fields.user == nil then if msg.Fields.host then msg.Fields.vhost, msg.Fields.user = pw.get_user_vhost_from_host(msg.Fields.host, tenant) elseif msg.Fields.uid then msg.Fields.user = pw.get_user_from_uid(msg.Fields.uid, tenant) elseif msg.Fields.filename then local x = string.match(msg.Fields.filename, "/home/([a-z0-9_-.]*)/") msg.Fields.user = x end if msg.Fields.user == nil and msg.Fields.mail_login ~= nil then msg.Fields.user = pw.get_user_from_login(msg.Fields.mail_login, tenant) elseif msg.Fields.user == nil and msg.Fields.ftp_login ~= nil then msg.Fields.user = pw.get_user_from_login(msg.Fields.ftp_login, tenant) end end -- add Vhost if msg.Fields.http_host then -- Cleanup fields if msg.Fields.http_remoteUser == "" then msg.Fields.http_remoteUser = nil end if msg.Fields.http_referer == "-" then msg.Fields.http_referer = "" end msg.Fields.http_vhost, user2 = pw.get_user_vhost_from_host(msg.Fields.http_host,tenant) if msg.Fields.user and user2 ~= msg.Fields.user then msg.Fields.hs_error = "Bad user" --pw.debug("Error : bad USER from logs " .. user2 .. " ~= " .. msg.Fields.user .. ": " .. msg.Fields.message) end if msg.Fields.user == nil then msg.Fields.user = user2 end end -- add Country if msg.Fields.remoteAddr and string.len(msg.Fields.remoteAddr) > 7 then msg.Fields.remoteCountry = pw.getCountry(msg.Fields.remoteAddr) end if msg == nil then pw.debug("ERROR, empty message") else err = pcall(inject_message,msg) if err then --OK else pw.debug("ERROR, NIL for "..msg.Fields.message) end end end return M
-- NoticeForRecord.lua -- Author:Demon -- Date:2016/3/8 -- Last modification: -- Description: -- Note: local newObjectCaseRecordNotice = require(ViewPath .. "hall/newObjectCase/newObjectCaseRecordNotice"); require("common/IPopDialogManager"); local hallLayerBaseWithName = require("hall/widget/hallLayerBaseWithName") local NoticeForRecord = class(hallLayerBaseWithName,false); NoticeForRecord.s_layerName = "case_congratulation"; NoticeForRecord.ctor = function(self,p_data,p_clientType) local __layout = require(ViewPath .. "hall/newObjectCase/newObjectCaseRecordNotice"); super(self,__layout,nil,NoticeForRecord.s_layerName ); self:declareLayoutVar(ViewPath.."hall/newObjectCase/newObjectCaseRecordNotice".."_layout_var"); self.m_data = p_data; --数据补全 self.m_data.name = self.m_data.name or self.m_data.prizeName; if self.m_data.prizeImage == "" or self.m_data.prizeImage == nil then if type(self.m_data.boxItemID) == 'number' then local propInfo = RechargeDataInterface.getInstance():getGoodInfoByTypeIdWithMap(tonumber(self.m_data.boxItemID)); propInfo = table.verify(propInfo); --后台很有可能没有配清所有的物品 --icon补全 self.m_data.prizeImage = propInfo.item_icon or ""; end end self.m_clientType = p_clientType ; --如果数据源不是来自记录,,应该补全数据 if not self.m_data.status then if self.m_clientType == BagTypeAdapter.s_offline then self.m_data.status = "已领奖"; elseif self.m_clientType == BagTypeAdapter.s_onlineEntity then self.m_data.status = "审核中"; elseif self.m_clientType == BagTypeAdapter.s_onlineVirtual then self.m_data.status = "充值中"; end end self:setFillParent(true, true); self:addToRoot(); self:getHandle(); self:init(); self:setListenBackEvent(true); end NoticeForRecord.dtor = function(self) ImageCache.getInstance():cleanRef(self); end --得到相关句柄 NoticeForRecord.getHandle = function(self) self:getComponent(); self:runUiAction(UiAnimConfig.ACTION.BEGIN, self.mm_ImageBack); end NoticeForRecord.init = function(self) --充值失败 if self.m_data.status == "已退还" then self:__failInit(); else self:__successInit(); end self:__initDes(); local __commonFunction = require("hall/backpack/commonFunction/commonFunction"); local __phoneWidget = __commonFunction.createClientPhoneWidget(); if not __phoneWidget then self.mm_View_clientPhone:setVisible(false); else self.mm_View_phoneNumber:addChild(__phoneWidget); local __w,__ = __phoneWidget:getSize(); self.mm_phoneLogo:setPos(__w+5 ,nil); end end NoticeForRecord.__failInit = function(self) self.mm_Image_tittle:setVisible(false); self.mm_Image_tittle__fail:setVisible(true); self.mm_Image_succes:setVisible(false); self.mm_ImageFail:setVisible(true); self.mm_Button_share_circle:setVisible(false); self.mm_Button_share_friend:setVisible(false); self.mm_describeFrame:setPos(nil,160); self.mm_Text_fail_name:setText(self.m_data.name); ImageCache.getInstance():request(self.m_data.prizeImage,self,self.onFailGetImage); end NoticeForRecord.__successInit = function(self) local __prefix = "恭喜获得"; if self.m_clientType == BagTypeAdapter.s_shard then self.mm_Image_tittle:setVisible(false); self.mm_Image_tittle_shard:setVisible(true); __prefix = "恭喜合成" end local __string = __prefix..self.m_data.name; self.mm_Text_congratulation:setText(__string); ImageCache.getInstance():request(self.m_data.prizeImage,self,self.onGetImage); ImageCache.getInstance():request(self.m_data.twoDimensionCode,self,self.onGetImage2); end NoticeForRecord.__initDes = function(self) if self.m_clientType == BagTypeAdapter.s_offline then if self.m_data.status == "已领奖" then self.mm_TextView_des:setText("奖品已领取,祝游戏愉快!"); end elseif self.m_clientType == BagTypeAdapter.s_shard then self.mm_TextView_des:setText("合成成功,祝游戏愉快!"); elseif self.m_clientType == BagTypeAdapter.s_onlineEntity then if self.m_data.status == "已发货" then self.mm_TextView_des:setVisible(false); self.mm_View_forOrder:setVisible(true); self.mm_Text_company:setText("承运公司:"..self.m_data.company); local _tips = string.format("#ca26c40#u%s",""..self.m_data.oddNum); local __w,__h = self.mm_View_orderFrame:getSize(); local richText = new(RichText,_tips, __w, __h, kAlignBottomLeft, nil, 20,nil,nil,nil,true); richText:setAlign(kAlignBottomLeft); self.mm_View_orderFrame:addChild(richText); elseif self.m_data.status == "审核中" then self.mm_TextView_des:setText("您的资料已提交,通过审核后,我们将在3个工作日内为您发货"); end elseif self.m_clientType == BagTypeAdapter.s_onlineVirtual then if self.m_data.status == "已退还" then self.mm_TextView_des:setText("由于运营商原因未充值成功,已通过私信退还话费券,请注意查收。"); elseif self.m_data.status == "充值中" then self.mm_TextView_des:setText("运营商充值到帐可能有延迟,请耐心等待。若7个工作日仍未充值成功将返回话费券。"); elseif self.m_data.status == "已充值" then self.mm_TextView_des:setText("充值已成功,运营商充值到帐可能有延迟,请留意到帐短信。"); end end end NoticeForRecord.onFailGetImage = function(self,url,imagePath) local icon = UIFactory.createImage(imagePath); if icon then self.m_imagePrizeDownloadOk = true; local w,h = self.mm_Image_icon_fail:getSize(); local iconW , iconH = icon:getSize(); local scaleW = iconW>iconH and w or h*iconW/iconH; local scaleH = iconW>iconH and w*iconH/iconW or h; icon:setSize(scaleW,scaleH); icon:setAlign(kAlignCenter); self.mm_Image_icon_fail:addChild(icon); end end NoticeForRecord.onGetImage = function(self,url,imagePath) local icon = UIFactory.createImage(imagePath); if icon then self.m_imagePrizeDownloadOk = true; local w,h = self.mm_View_icon_bg:getSize(); local iconW , iconH = icon:getSize(); local scaleW = iconW>iconH and w or h*iconW/iconH; local scaleH = iconW>iconH and w*iconH/iconW or h; icon:setSize(scaleW,scaleH); icon:setAlign(kAlignCenter); self.mm_View_icon_bg:addChild(icon); end end NoticeForRecord.onGetImage2 = function(self,url,imagePath) if type(imagePath) == 'string' and imagePath ~= "" then self.m_imageTowCodeDownloadOk = true; end end NoticeForRecord.oncloseBtnClick = function(self) self:close(); end --调用打电话系统 NoticeForRecord.onBindToCallPhone = function(self,finger_action,x,y,drawing_id_first,drawing_id_current, event_time) if finger_action == kFingerUp then BackpackDataInterface.getInstance():callHotline(); end end NoticeForRecord.onBindToCopyOrder = function(self,finger_action,x,y,drawing_id_first,drawing_id_current, event_time) if finger_action == kFingerUp then local orderNumber = tostring(self.m_data.oddNum) or ""; PasswordDataInterface.getInstance():setTextToClipboard(orderNumber); Toast.getInstance():showText("运单号已复制", 50, 30, kAlignLeft, "", 24, 200, 175, 110); end end NoticeForRecord.onBindToCircle = function(self) if self.m_imagePrizeDownloadOk and self.m_imageTowCodeDownloadOk then local __wnd = LayerManagerIsolater.getInstance():show("case_Share_Result",self.m_data); local __shareImagePath = __wnd:createShareImage(); delete(__wnd); if not string.isEmpty(__shareImagePath) then Clock.instance():schedule_once(function() WeixinShareUtil.getInstance():weixinSendImage(__shareImagePath, true); end, 1); end end end NoticeForRecord.onBindToShareFried = function(self) if self.m_imagePrizeDownloadOk and self.m_imageTowCodeDownloadOk then local __wnd = LayerManagerIsolater.getInstance():show("case_Share_Result",self.m_data); local __shareImagePath = __wnd:createShareImage(); delete(__wnd); if not string.isEmpty(__shareImagePath) then Clock.instance():schedule_once(function() WeixinShareUtil.getInstance():weixinSendImage(__shareImagePath, false); end, 1); end end end return NoticeForRecord;
AddCSLuaFile() DEFINE_BASECLASS("drivable_gun_ar2") ENT.Base = "drivable_gun_ar2" ENT.Author = "TankNut" ENT.Model = Model("models/weapons/w_smg1.mdl") ENT.HoldType = "smg1" ENT.FireRate = 60 / 800 ENT.Spread = 5 function ENT:DoFire() if CurTime() - self:GetLastFire() < self.FireRate then return end self:SetLastFire(CurTime()) local ed = EffectData() ed:SetEntity(self) ed:SetOrigin(self:WorldSpaceCenter()) ed:SetAttachment(1) ed:SetScale(1) util.Effect("drivable_muzzleflash_smg", ed) self:EmitSound("Weapon_SMG1.NPC_Single") local spread = self:GetSpread() local parent = self:GetParent() self:FireBullets({ Attacker = parent.Player, Damage = 4, TracerName = "Tracer", Dir = parent:GetAimAngle():Forward(), Spread = Vector(spread, spread, spread), Src = parent:GetShootPos(), IgnoreEntity = parent }) parent:SetLayerCycle(2, 0) end
require('gitsigns').setup { -- signs config current_line_blame = false, --enable to see the person that made the last change. current_line_blame_opts = { virt_text_pos = 'right_align' } }
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local B = E:GetModule('Blizzard') local Skins = E:GetModule('Skins') local _G = _G local CreateFrame = CreateFrame local IsAddOnLoaded = IsAddOnLoaded function B:Initialize() self.Initialized = true self:EnhanceColorPicker() self:KillBlizzard() self:AlertMovers() self:PositionCaptureBar() self:PositionDurabilityFrame() self:PositionGMFrames() self:SkinBlizzTimers() self:PositionVehicleFrame() self:PositionTalkingHead() self:Handle_LevelUpDisplay_BossBanner() self:Handle_UIWidgets() self:GarrisonDropDown() if not IsAddOnLoaded("DugisGuideViewerZ") then self:MoveObjectiveFrame() end if not IsAddOnLoaded("SimplePowerBar") then self:PositionAltPowerBar() self:SkinAltPowerBar() end E:CreateMover(_G.LossOfControlFrame, 'LossControlMover', L["Loss Control Icon"]) -- Quick Join Bug CreateFrame("Frame"):SetScript("OnUpdate", function() if _G.LFRBrowseFrame.timeToClear then _G.LFRBrowseFrame.timeToClear = nil end end) -- MicroButton Talent Alert local TalentMicroButtonAlert = _G.TalentMicroButtonAlert if TalentMicroButtonAlert then -- why do we need to check this? if E.global.general.showMissingTalentAlert then TalentMicroButtonAlert:ClearAllPoints() TalentMicroButtonAlert:Point("CENTER", E.UIParent, "TOP", 0, -75) TalentMicroButtonAlert:StripTextures() TalentMicroButtonAlert.Arrow:Hide() TalentMicroButtonAlert.Text:FontTemplate() TalentMicroButtonAlert:CreateBackdrop("Transparent") Skins:HandleCloseButton(TalentMicroButtonAlert.CloseButton) TalentMicroButtonAlert.tex = TalentMicroButtonAlert:CreateTexture(nil, "OVERLAY") TalentMicroButtonAlert.tex:Point("RIGHT", -10, 0) TalentMicroButtonAlert.tex:SetTexture("Interface\\DialogFrame\\UI-Dialog-Icon-AlertNew") TalentMicroButtonAlert.tex:Size(32, 32) else TalentMicroButtonAlert:Kill() -- Kill it, because then the blizz default will show end end end local function InitializeCallback() B:Initialize() end E:RegisterModule(B:GetName(), InitializeCallback)
--[[ LuCI - Lua Configuration Interface Copyright 2009 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local fs = require "nixio.fs" local nw = require "luci.model.network" local fw = require "luci.model.firewall" local uci = require "luci.model.uci".cursor() local http = require "luci.http" local iw = luci.sys.wifi.getiwinfo(http.formvalue("device")) local has_firewall = fs.access("/etc/config/firewall") if not iw then luci.http.redirect(luci.dispatcher.build_url("admin/network/wireless")) return end m = SimpleForm("network", translate("Join Network: Settings")) m.cancel = translate("Back to scan results") m.reset = false function m.on_cancel() local dev = http.formvalue("device") http.redirect(luci.dispatcher.build_url( dev and "admin/network/wireless_join?device=" .. dev or "admin/network/wireless" )) end nw.init(uci) fw.init(uci) m.hidden = { device = http.formvalue("device"), join = http.formvalue("join"), channel = http.formvalue("channel"), mode = http.formvalue("mode"), bssid = http.formvalue("bssid"), wep = http.formvalue("wep"), wpa_suites = http.formvalue("wpa_suites"), wpa_version = http.formvalue("wpa_version") } if iw and iw.mbssid_support then replace = m:field(Flag, "replace", translate("Replace wireless configuration"), translate("An additional network will be created if you leave this unchecked.")) function replace.cfgvalue() return "1" end else replace = m:field(DummyValue, "replace", translate("Replace wireless configuration")) replace.default = translate("The hardware is not multi-SSID capable and existing " .. "configuration will be replaced if you proceed.") function replace.formvalue() return "1" end end if http.formvalue("wep") == "1" then key = m:field(Value, "key", translate("WEP passphrase"), translate("Specify the secret encryption key here.")) key.password = true key.datatype = "wepkey" elseif (tonumber(m.hidden.wpa_version) or 0) > 0 and (m.hidden.wpa_suites == "PSK" or m.hidden.wpa_suites == "PSK2") then key = m:field(Value, "key", translate("WPA passphrase"), translate("Specify the secret encryption key here.")) key.password = true key.datatype = "wpakey" --m.hidden.wpa_suite = (tonumber(http.formvalue("wpa_version")) or 0) >= 2 and "psk2" or "psk" end newnet = m:field(Value, "_netname_new", translate("Name of the new network"), translate("The allowed characters are: <code>A-Z</code>, <code>a-z</code>, " .. "<code>0-9</code> and <code>_</code>" )) newnet.default = m.hidden.mode == "Ad-Hoc" and "mesh" or "wwan" newnet.datatype = "uciname" if has_firewall then fwzone = m:field(Value, "_fwzone", translate("Create / Assign firewall-zone"), translate("Choose the firewall zone you want to assign to this interface. Select <em>unspecified</em> to remove the interface from the associated zone or fill out the <em>create</em> field to define a new zone and attach the interface to it.")) fwzone.template = "cbi/firewall_zonelist" fwzone.default = m.hidden.mode == "Ad-Hoc" and "mesh" or "wan" end function newnet.parse(self, section) local net, zone if has_firewall then local zval = fwzone:formvalue(section) zone = fw:get_zone(zval) if not zone and zval == '-' then zval = m:formvalue(fwzone:cbid(section) .. ".newzone") if zval and #zval > 0 then zone = fw:add_zone(zval) end end end local wdev = nw:get_wifidev(m.hidden.device) wdev:set("disabled", false) wdev:set("channel", m.hidden.channel) if replace:formvalue(section) then local n for _, n in ipairs(wdev:get_wifinets()) do wdev:del_wifinet(n) end end local wconf = { device = m.hidden.device, ssid = m.hidden.join, mode = (m.hidden.mode == "Ad-Hoc" and "adhoc" or "sta") } if m.hidden.wep == "1" then wconf.encryption = "wep-open" wconf.key = "1" wconf.key1 = key and key:formvalue(section) or "" elseif (tonumber(m.hidden.wpa_version) or 0) > 0 then wconf.encryption = (tonumber(m.hidden.wpa_version) or 0) >= 2 and "psk2" or "psk" wconf.key = key and key:formvalue(section) or "" else wconf.encryption = "none" end if wconf.mode == "adhoc" then wconf.bssid = m.hidden.bssid end local value = self:formvalue(section) net = nw:add_network(value, { proto = "dhcp" }) if not net then self.error = { [section] = "missing" } else wconf.network = net:name() local wnet = wdev:add_wifinet(wconf) if wnet then if zone then fw:del_network(net:name()) zone:add_network(net:name()) end uci:save("wireless") uci:save("network") uci:save("firewall") luci.http.redirect(wnet:adminlink()) end end end if has_firewall then function fwzone.cfgvalue(self, section) self.iface = section local z = fw:get_zone_by_network(section) return z and z:name() end end return m
local t = Def.ActorFrame {}; t[#t+1] = StandardDecorationFromFileOptional("BackgroundFrame","BackgroundFrame"); return t
local Roact = require(game.ReplicatedStorage.Roact) local TweenService = game:GetService("TweenService") local UpdateAlert = Roact.Component:extend("UpdateAlert") local fade = TweenInfo.new(1, Enum.EasingStyle.Quint, Enum.EasingDirection.Out) function UpdateAlert:init() self.updateRef = Roact.createRef() self:setState({ updating = true, }) end function UpdateAlert:render() return Roact.createElement("ImageLabel", { Name = "UpdateAlert", BackgroundTransparency = 1, Position = UDim2.new(0, 20, 0, -50), Size = UDim2.new(0, 343, 0, 217), AnchorPoint = Vector2.new(0, 0), Image = self.state.updating and "rbxassetid://3606598190" or "rbxassetid://3606598062", [Roact.Ref] = self.updateRef, }) end function UpdateAlert:didMount() TweenService:Create(self.updateRef.current, fade, {Position = UDim2.new(0, 20, 0, 35)}):Play() self.running = true spawn(function() while self.running do self:setState(function(state) return { updating = self.props.updating:getValue() } end) wait(0.5) end end) end function UpdateAlert:willUnmount() self.running = false end return UpdateAlert
object_tangible_component_weapon_new_weapon_enhancement_melee_slot_two_s07 = object_tangible_component_weapon_new_weapon_shared_enhancement_melee_slot_two_s07:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_enhancement_melee_slot_two_s07, "object/tangible/component/weapon/new_weapon/enhancement_melee_slot_two_s07.iff")
module("luci.controller.autoupdate",package.seeall) function index() entry({"admin","system","autoupdate"},cbi("autoupdate"),_("AutoUpdate"),99) end
client_scripts { "mapmanager_shared.lua", "mapmanager_client.lua" } server_scripts { "mapmanager_shared.lua", "mapmanager_server.lua" } fx_version 'adamant' games { 'gta5', 'rdr3' } server_export "getCurrentGameType" server_export "getCurrentMap" server_export "changeGameType" server_export "changeMap" server_export "doesMapSupportGameType" server_export "getMaps" server_export "roundEnded" rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
local skynet = require 'skynet' return { get = function(self) local get = ngx.req.get_uri_args() local ioe_data = skynet.call(".upgrader", "lua", "latest_version", "freeioe", true) assert(ioe_data) local skynet_data = skynet.call(".upgrader", "lua", "latest_version", "skynet", true) assert(skynet_data) local ret = { ioe = ioe_data, skynet = skynet_data, } lwf.json(self, ret) end, }
gl.setup(400, 400) function readln() return coroutine.yield() end if not N.clients then N.clients = {} end node.event("connect", function(client) local handler = coroutine.wrap(echo) N.clients[client] = handler handler(function(...) node.client_write(client, ...) end) end) node.event("input", function(line, client) N.clients[client](line) end) node.event("disconnect", function(client) N.clients[client] = nil end) function echo(print) print("I will repeat everything you send me") while true do local line = readln() print(line) end end util.auto_loader(_G) function node.render() gl.clear(1,1,1,1) util.draw_correct(blue_macaw, 0, 0, WIDTH, HEIGHT) end