content stringlengths 5 1.05M |
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--[[
Created by Grid2 original authors, modified by Michael
--]]
local Range = Grid2.statusPrototype:new("range")
local Grid2 = Grid2
local tonumber = tonumber
local tostring = tostring
local UnitIsUnit = UnitIsUnit
local UnitInRange = UnitInRange
local IsSpellInRange = IsSpellInRange
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local CheckInteractDistance = CheckInteractDistance
local UnitPhaseReason = UnitPhaseReason or Grid2.Dummy
local timer
local cache = {}
local Ranges= {
["10"] = function(unit) return CheckInteractDistance(unit,3) end,
["28"] = function(unit) return CheckInteractDistance(unit,4) end,
["38"] = UnitInRange,
["99"] = UnitIsVisible,
}
local UnitRangeCheck
local UnitIsInRange
local playerClass = select(2, UnitClass("player"))
local rangeSpell
local rangeSpellID
if Grid2.isClassic then
rangeSpellID = ({PALADIN=19750,SHAMAN=25357,DRUID=774,PRIEST=2050})[playerClass]
else
rangeSpellID = ({PALADIN=19750,SHAMAN=77472,DRUID=774,PRIEST=73325,MONK=115450})[playerClass]
end
if rangeSpellID then
rangeSpell = GetSpellInfo(rangeSpellID)
Ranges[ rangeSpell ] = function(unit) return IsSpellInRange(rangeSpell, unit) == 1 end
end
local rezSpell = ({DRUID=20484,PRIEST=2006,PALADIN=7328,SHAMAN=2008,MONK=115178,DEATHKNIGHT=61999,WARLOCK=20707})[playerClass]
if rezSpell then
rezSpell = GetSpellInfo(rezSpell)
UnitIsInRange = function(unit)
if UnitPhaseReason(unit) then
return
elseif UnitIsDeadOrGhost(unit) then
return UnitIsUnit(unit,"player") or IsSpellInRange(rezSpell,unit) == 1
else
return UnitRangeCheck(unit)
end
end
end
-- Roster ranges update function
local function Update()
for unit in Grid2:IterateRosterUnits() do
local value = UnitIsInRange(unit) and 1 or false
if value ~= cache[unit] then
cache[unit] = value
Range:UpdateIndicators(unit)
end
end
end
-- Range status
function Range:OnEnable()
self:UpdateDB()
self:RegisterMessage("Grid_UnitUpdated")
self:RegisterMessage("Grid_UnitLeft")
self:RegisterMessage("Grid_GroupTypeChanged")
self:RegisterMessage("Grid_PlayerSpecChanged")
timer:Play()
end
function Range:OnDisable()
self:UnregisterMessage("Grid_UnitUpdated")
self:UnregisterMessage("Grid_UnitLeft")
self:UnregisterMessage("Grid_GroupTypeChanged")
self:UnregisterMessage("Grid_PlayerSpecChanged")
timer:Stop()
end
-- {{ Workaround for WoW 5.0.4 UnitInRange() bug (returns false for player&pet while solo or in arena)
local Ranges38 = {
solo = function() return true end,
arena = function(unit) return UnitIsUnit(unit,"player") or UnitInRange(unit) end
}
function Range:Grid_GroupTypeChanged(_, groupType)
if self.range == "38" then
self:UpdateDB()
end
end
-- }}
-- If the range configured is a Heal Spell, when changing spec the heal spell could not be available
-- in this case we fall back to the standard 38 yards range.
function Range:Grid_PlayerSpecChanged()
if not tonumber(self.dbx.range) then -- If is not a number -> Using RangeSpell for the player class if available
self:UpdateDB()
end
end
function Range:Grid_UnitUpdated(_, unit)
cache[unit] = UnitIsInRange(unit) and 1 or false
end
function Range:Grid_UnitLeft(_, unit)
cache[unit] = nil
end
-- Due to ancient code, configuration can store a heal spell name in status.dbx.range (Rejuv, Healing wave, etc), but this prevents
-- to use the same profile for different healer classes, because the heal spell is different for each class:
-- So we check if status.dbx.range stores a heal spell name (the value is not a number), and in this case the code loads the correct
-- heal spell for the class (precalculated in rangeSpell variable) instead of the heal spell stored in config.
function Range:UpdateDB()
Ranges["38"] = Ranges38[ Grid2:GetGroupType() ] or UnitInRange
self.defaultAlpha = self.dbx.default or 0.25
self.range = tonumber(self.dbx.range) and tostring(self.dbx.range) or (rangeSpellID and IsSpellKnown(rangeSpellID) and rangeSpell)
UnitRangeCheck = Ranges[self.range]
if not UnitRangeCheck then
self.range = "38"
UnitRangeCheck = Ranges["38"]
end
if not rezSpell then
UnitIsInRange = UnitRangeCheck
end
timer = timer or Grid2:CreateTimer( Update )
timer:SetDuration(self.dbx.elapsed or 0.25)
end
function Range:GetPercent(unit)
return cache[unit] or self.defaultAlpha
end
function Range:GetRanges()
return Ranges, rangeSpell
end
function Range:IsActive(unit)
return not cache[unit]
end
Range.GetColor = Grid2.statusLibrary.GetColor
local function Create(baseKey, dbx)
Grid2:RegisterStatus(Range, {"percent", "color"}, baseKey, dbx)
return Range
end
Grid2.setupFunc["range"] = Create
Grid2:DbSetStatusDefaultValue( "range", {type = "range", color1 = {r=1, g=0, b=0, a=1}, range= 38, default = 0.25, elapsed = 0.5})
|
local GUI = require("GUI")
--------------------------------------------------------------------------------
local workspace = GUI.workspace()
workspace:addChild(GUI.panel(1, 1, workspace.width, workspace.height, 0x262626))
local filesystemChooser = workspace:addChild(GUI.filesystemChooser(2, 2, 30, 3, 0xE1E1E1, 0x888888, 0x3C3C3C, 0x888888, nil, "Open", "Cancel", "Choose", "/"))
filesystemChooser:setMode(GUI.IO_MODE_OPEN, GUI.IO_MODE_FILE)
filesystemChooser.onSubmit = function(path)
GUI.alert("File \"" .. path .. "\" was selected")
end
--------------------------------------------------------------------------------
workspace:draw()
workspace:start() |
local mod = DBM:NewMod(1713, "DBM-Nighthold", nil, 786)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 15140 $"):sub(12, -3))
mod:SetCreatureID(101002)
mod:SetEncounterID(1842)
mod:SetZone()
--mod:SetUsedIcons(8, 7, 6, 3, 2, 1)
mod:SetHotfixNoticeRev(15020)
mod.respawnTime = 25--or 30
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 205368 205370 205420 209017 206352 205862 205361",
"SPELL_AURA_APPLIED 206677 205344",
"SPELL_AURA_APPLIED_DOSE 206677",
"SPELL_AURA_REMOVED 205344",
"UNIT_DIED"
)
--(ability.id = 205368 or ability.id = 205370 or ability.id = 205420 or ability.id = 205361) and type = "begincast"
--TODO, improve info frame to show active mob count on top of burning pitch on player true/false? instead of just being burning pitch list for entire raid?
local warnExpelOrbDestro = mod:NewTargetCountAnnounce(205344, 4)
local warnSlam = mod:NewCountAnnounce(205862, 2)--Regular slams don't need special warn, only bridge smashing ones
local specWarnSearingBrand = mod:NewSpecialWarningStack(206677, nil, 10, nil, 1, 2)--Lets go with 10 for now
local specWarnSearingBrandOther = mod:NewSpecialWarningTaunt(206677, nil, nil, nil, 1, 2)
local specWarnFelBeam = mod:NewSpecialWarningDodge(205368, nil, nil, nil, 2, 2)
local specWarnOrbDestro = mod:NewSpecialWarningMoveAway(205344, nil, nil, nil, 3, 2)
local yellOrbDestro = mod:NewFadesYell(205344)
local specWarnBurningPitch = mod:NewSpecialWarningCount(205420, nil, nil, nil, 2, 6)
local specWarnSlam = mod:NewSpecialWarningDodge(205862, nil, nil, nil, 3, 2)--every 3rd slam level 3 special warning
local specWarnFelBlast = mod:NewSpecialWarningInterrupt(209017, "HasInterrupt", nil, nil, 1, 2)
local specWarnFelBurst = mod:NewSpecialWarningInterrupt(206352, "HasInterrupt", nil, nil, 1, 2)
local timerSearingBrand = mod:NewTargetTimer(20, 206677, nil, "Tank", nil, 5)
local timerFelBeamCD = mod:NewNextCountTimer(16, 205368, nil, nil, nil, 3)
local timerOrbDestroCD = mod:NewNextCountTimer(16, 205344, nil, nil, nil, 3, nil, DBM_CORE_DEADLY_ICON)--Not that deadly on non mythic but on mythic it is
local timerBurningPitchCD = mod:NewNextCountTimer(16, 205420, nil, "-Tank", nil, 5)
local timerSlamCD = mod:NewNextCountTimer(30, 205862, nil, nil, nil, 3, nil, DBM_CORE_DEADLY_ICON)
local berserkTimer = mod:NewBerserkTimer(360)--technically not a berserk, but raid instantly wipes during final bridge smash, at 6 minutes.
local countdownBigSlam = mod:NewCountdown(90, 205862)
local countdownOrbDestro = mod:NewCountdownFades("AltTwo5", 205344)
local voiceSearingBrand = mod:NewVoice(206677)--tauntboss
local voiceFelBeam = mod:NewVoice(205368)--moveleft/moveright
local voiceOrbDestro = mod:NewVoice(205344)--runout
local voiceBurningPitch = mod:NewVoice(205420)--watchstep/helpsoak(new)
local voiceSlam = mod:NewVoice(205862)--justrun
local voiceFelBlast = mod:NewVoice(209017, "HasInterrupt")--kickcast
local voiceFelBurst = mod:NewVoice(206352, "HasInterrupt")--kickcast
mod:AddRangeFrameOption(5, 206352)
--mod:AddSetIconOption("SetIconOnMC", 163472, false)
mod:AddInfoFrameOption(215944, false)
mod:AddArrowOption("ArrowOnBeam", 205368, true)
local burningPitchDebuff = GetSpellInfo(215944)
local mobGUIDs = {}
--Beams (205370/205368 Combined)
local lolBeamTimers = {5, 15, 30, 30, 23, 27, 30, 44, 14, 16, 14, 16, 22, 60}--LFR & Normal
local heroicBeamTimers = {7, 29, 30, 42, 16, 16, 14, 16, 28, 54, 26, 5, 5, 16, 5, 12, 12, 5, 13}--Complete up to berserk
local mythicBeamTimers = {6, 16, 16, 16, 14, 16, 27, 55, 26, 5, 21.3, 4.7, 12.2, 12, 4.8, 13.2, 19, 4.8, 25.2, 4.8}--(up to 5:18, missing 42 seconds)
--Orbs
local lolOrbTimers = {70.0, 40.0, 60.0, 25.0, 60.0, 37.0, 15.0, 15.0, 30.0}--LFR and Normal
local heroicOrbTimers = {19.9, 60.0, 23.0, 62.0, 27.0, 25.0, 15.0, 15.4, 14.6, 30, 55}--Complete up to berserk
local mythicOrbTimers = {13, 62, 27, 25, 14.9, 15, 15, 30, 55.1, 38}--(up to 5:18, missing 42 seconds)
--Pitch
local lolBurningPitchTimers = {38.0, 102.0, 85.0, 90.0}--LFR and Normal
local heroicBurningPitchTimers = {49.8, 85.0, 90.0, 94}
local mythicBurningPitchTimers = {45.0, 90, 93.9, 78}--38.0, 102.0, 85.0, 90.0 (OLD)
mod.vb.burningEmbers = 0
mod.vb.slamCount = 0
mod.vb.beamCount = 0
mod.vb.orbCount = 0
mod.vb.pitchCount = 0
function mod:OnCombatStart(delay)
table.wipe(mobGUIDs)
self.vb.burningEmbers = 0
self.vb.slamCount = 0
self.vb.beamCount = 0
self.vb.orbCount = 0
self.vb.pitchCount = 0
if self:IsMythic() then
timerFelBeamCD:Start(6-delay, 1)
timerOrbDestroCD:Start(13-delay, 1)
timerBurningPitchCD:Start(52-delay, 1)
timerSlamCD:Start(-delay, 1)
countdownBigSlam:Start(-delay)
berserkTimer:Start(-delay)
elseif self:IsHeroic() then
timerFelBeamCD:Start(5-delay, 1)
timerOrbDestroCD:Start(22-delay, 1)
timerBurningPitchCD:Start(52-delay, 1)
timerSlamCD:Start(-delay, 1)
countdownBigSlam:Start(-delay)
berserkTimer:Start(-delay)
else
timerFelBeamCD:Start(5-delay, 1)
timerSlamCD:Start(-delay, 1)
timerBurningPitchCD:Start(38-delay, 1)
timerOrbDestroCD:Start(70-delay, 1)
countdownBigSlam:Start(-delay)
berserkTimer:Start(-delay)
end
if self.Options.InfoFrame then
DBM.InfoFrame:SetHeader(burningPitchDebuff)
DBM.InfoFrame:Show(5, "reverseplayerbaddebuff", burningPitchDebuff)
end
end
function mod:OnCombatEnd()
if self.Options.InfoFrame then
DBM.InfoFrame:Hide()
end
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
if self.Options.ArrowOnBeam then
DBM.Arrow:Hide()
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 205368 or spellId == 205370 then--205370 left, 205368 right
self.vb.beamCount = self.vb.beamCount + 1
specWarnFelBeam:Show(self.vb.beamCount)
local nextCount = self.vb.beamCount + 1
local timers = self:IsMythic() and mythicBeamTimers[nextCount] or self:IsHeroic() and heroicBeamTimers[nextCount] or lolBeamTimers[nextCount]
if timers then
timerFelBeamCD:Start(timers, nextCount)
end
if spellId == 205368 then--Coming from right
voiceFelBeam:Play("moveleft")
if self.Options.ArrowOnBeam then
DBM.Arrow:ShowStatic(90, 4)
end
else--coming from left
voiceFelBeam:Play("moveright")
if self.Options.ArrowOnBeam then
DBM.Arrow:ShowStatic(270, 4)
end
end
elseif spellId == 205420 then
self.vb.pitchCount = self.vb.pitchCount+ 1
specWarnBurningPitch:Show(self.vb.pitchCount)
if UnitDebuff("player", burningPitchDebuff) then
voiceBurningPitch:Play("watchstep")
else
voiceBurningPitch:Play("helpsoak")
end
local nextCount = self.vb.pitchCount + 1
local timers = self:IsMythic() and mythicBurningPitchTimers[nextCount] or self:IsHeroic() and heroicBurningPitchTimers[nextCount] or lolBurningPitchTimers[nextCount]
if timers then
timerBurningPitchCD:Start(nil, nextCount)
end
elseif spellId == 209017 and self:CheckInterruptFilter(args.sourceGUID) then
specWarnFelBlast:Show(args.sourceName)
voiceFelBlast:Play("kickcast")
elseif spellId == 206352 then
if not mobGUIDs[args.sourceGUID] then
mobGUIDs[args.sourceGUID] = true
self.vb.burningEmbers = self.vb.burningEmbers + 1
if self.Options.RangeFrame and not DBM.RangeCheck:IsShown() then
DBM.RangeCheck:Show(5)
end
end
if self:CheckInterruptFilter(args.sourceGUID) then
specWarnFelBurst:Show(args.sourceName)
voiceFelBurst:Play("kickcast")
end
elseif spellId == 205862 then
self.vb.slamCount = self.vb.slamCount + 1
timerSlamCD:Start(nil, self.vb.slamCount+1)
if self.vb.slamCount % 3 == 0 then
specWarnSlam:Show()
voiceSlam:Play("justrun")
countdownBigSlam:Start()
else
warnSlam:Show(self.vb.slamCount)
end
elseif spellId == 205361 then
self.vb.orbCount = self.vb.orbCount + 1
local nextCount = self.vb.orbCount+1
local timers = self:IsMythic() and mythicOrbTimers[nextCount] or self:IsHeroic() and heroicOrbTimers[nextCount] or lolOrbTimers[nextCount]
if timers then
timerOrbDestroCD:Start(timers, nextCount)
end
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 206677 then
local amount = args.amount or 1
timerSearingBrand:Start(args.destName)
if amount >= 10 then
if args:IsPlayer() then
specWarnSearingBrand:Show(amount)
voiceSearingBrand:Play("changemt")
else
if not UnitDebuff("player", args.spellName) and not UnitIsDeadOrGhost("player") then
specWarnSearingBrandOther:Show(args.destName)
voiceSearingBrand:Play("tauntboss")
end
end
end
elseif spellId == 205344 then
if args:IsPlayer() then--Still do yell and range frame here, in case DK
specWarnOrbDestro:Show()
voiceOrbDestro:Play("runout")
yellOrbDestro:Yell(5)
yellOrbDestro:Schedule(4, 1)
yellOrbDestro:Schedule(3, 2)
yellOrbDestro:Schedule(2, 3)
countdownOrbDestro:Start()
else
warnExpelOrbDestro:Show(self.vb.orbCount, args.destName)
end
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 205344 then
if args:IsPlayer() then
yellOrbDestro:Cancel()
countdownOrbDestro:Cancel()
end
end
end
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 104262 then--Burning Ember
self.vb.burningEmbers = self.vb.burningEmbers - 1
mobGUIDs[args.destGUID] = nil
if self.Options.RangeFrame and self.vb.burningEmbers == 0 then
DBM.RangeCheck:Hide()
end
end
end
|
-- Bartender4 Locale
-- Please use the Localization App on WoWAce to Update this
-- http://www.wowace.com/projects/bartender4/localization/ ;¶
local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "esES") or LibStub("AceLocale-3.0"):NewLocale("Bartender4", "esMX")
if not L then return end
L[ [=["None" as modifier means its always active, and no modifier is required.
Remember to enable Mouse-Over Casting for the individual bars, on the "State Configuration" tab, if you want it to be active for a specific bar.]=] ] = [=["Ninguno" significa que la función está siempre activa, y no se requiere ningún modificador.
Tienes que activar a lanzar al raton para cada barra individual que deseas, en la pestaña "Configuración de estado" en las opciones para esa barra.]=]
L["|cffff0000WARNING|cffffffff: Pressing the button will reset your complete profile! If you're not sure about this, create a new profile and use that to experiment."] = "¡Apretando el botón restablecerá por completo su perfil! Si no está seguro sobre eso, crea un nuevo perfil y use para probarlo."
L["|cffffff00Click|r to toggle bar lock"] = "|cffffff00Clic|r para fijar/liberar las barras"
L["|cffffff00Right-click|r to open the options menu"] = "|cffffff00Clic derecho|r para abrir el menú de opciones"
L["ActionBar Paging"] = "Paginación de barras de acción"
L["Alpha"] = "Transparencia"
L["ALT"] = "Alt"
L["Alternatively, you can also find us on |cffffff78irc://irc.freenode.org/wowace|r"] = "De manera alternativa, puedes encontrarnos en irc://irc.freenode.org/wowace"
L["Always Hide"] = "Ocultar siempre"
L["Anchor"] = "Anclar"
L["Apply Preset"] = "Usar preestablecidos."
L["Auto-Assist Casting"] = "Asistente automático"
L["Bag Bar"] = "Barra de bolsas"
L["Bar %s"] = "Barra %s"
L["Bar Options"] = "Opciones de barra"
L["Bar Paging"] = "Paginación de barra"
L["Bar Snapping"] = "Ajuste de barras"
L["Bar Style & Layout"] = "Estilo y disposición de barras"
L["Bars"] = "Barras"
L["Bars unlocked. Move them now and click Lock when you are done."] = "Barras desbloqueadas. Desplácelas ahora y haga clic en bloquear cuando haya terminado."
L["Bartender4"] = "Bartender4"
L["Bartender4 only converts the bindings of Bar1 to be directly usable, all other Bars will have to be re-bound to the Bartender4 keys. A direct indicator if your key-bindings are setup correctly is the hotkey display on the buttons. If the key-bindings shows correctly on your button, everything should work fine as well."] = "Bartender solo convierte las asociaciones de teclas de la barra 1 para ser usadas directamente, todas las otras barras tendrán que volver a asociarse usando el configurador de Bartender4. Un indicador de que las asociaciones han sido correctas es el indicador de tecla rápida en los botones. Si las asociaciones se ven correctamente en los botones, es indicio de que todo funciona correctamente."
L["Bartender4 was written by Nevcairiel of EU-Antonidas. He will accept cookies as compensation for his hard work!"] = "Bartender fue creado por Nevcairiel de EU-Antonidas. ¡¡Aceptará galletas como compensación por su duro trabajo!!"
L["Blizzard Art"] = "Gráficos Blizzard"
L["Blizzard Art Bar"] = "Barra de gráficos Blizzard"
L["Blizzard interface"] = "Interfaz de Blizzard"
L["Button %s"] = "Botón %s"
L["Button Grid"] = "Panel de botones"
L["Button Lock"] = "Bloquear botones"
L["Button Look"] = "Aspecto de los botones"
L["Button Tooltip"] = "Ventanas emergentes de los botones"
L["Buttons"] = "Botones"
L["Cannot access options during combat."] = "No se puede acceder a las opciones durante el combate"
L["Center Horizontally"] = "Centrado horizontalmente"
L["Center Vertically"] = "Centrado verticalmente"
L["Centers the bar horizontally on screen."] = "Centra la barra horizontalmente en la pantalla."
L["Centers the bar vertically on screen."] = "Centra la barra verticalmente en la pantalla."
L["Change the current anchor point of the bar."] = "Cambia el punto de anclaje actual de la barra."
L["Choose between the classic WoW layout and two variations"] = "Elija entre la disposición del WoW clásico y dos variaciones"
L["Choose the ending to the left"] = "Elija el acabado a la izquierda"
L["Choose the ending to the right"] = "Elija el acabado a la derecha"
L["Classic"] = "Clásico"
L["Click-Through"] = "Pulsar a través"
L["Colors"] = "Colores"
L["Configure the Stance Bar"] = "Configurar la barra de estados"
L["Configure actionbar paging when the %s key is down."] = "Configurar la paginación de la barra de acciones cuando se pulse la tecla %s"
L["Configure all of Bartender to preset defaults"] = "Configure todo Bartender a los valores preestablecidos como predeterminados"
L["Configure Bar %s"] = "Configurar barra %s"
L["Configure how the Out of Range Indicator should display on the buttons."] = "Configurar cómo se debe mostrar el indicador de sin rabia en los botones."
L["Configure the alpha of the bar."] = "Configurar la transparencia de la barra."
L["Configure the Bag Bar"] = "Configurar la barra de bolsas."
L["Configure the Blizzard Art Bar"] = "Configure la barra artística de Blizzard"
L["Configure the Button Tooltip."] = "Configurar ventana emergente de los botones."
L["Configure the Extra Action Bar"] = "Configura la barra de acción extra"
L["Configure the Fade Out Alpha"] = "Configurar la transparencia del desvanecimiento."
L["Configure the Fade Out Delay"] = "Configurar el retraso del desvanecimiento."
L["Configure the Micro Menu"] = "Configurar el micro menú."
L["Configure the padding of the buttons."] = "Configurar la separación entre botones."
L["Configure the Pet Bar"] = "Configurar la barra de mascotas."
L["Configure the Reputation Bar"] = "Configurar la barra de reputación"
L["Configure the scale of the bar."] = "Configurar la escala de la barra."
L["Configure the Status Tracking Bar"] = "Configurar la barra de seguimiento de estado"
L["Configure the VehicleBar"] = "Configurar la barra de vehículos."
L["Configure the XP Bar"] = "Configurar la barra de XP"
L["Configure the Zone Ability Bar"] = "Configurar la barra de habilidad de zona"
L["Copy Conditionals"] = "Copiar condiciones"
L["Create a copy of the auto-generated conditionals in the custom configuration as a base template."] = "Crear una copia de las condiciones generadas automáticamente en la configuración personalizada como plantilla."
L["CTRL"] = "Ctrl"
L["Custom Conditionals"] = "Condiciones personalizadas"
L["Default Bar State"] = "Estado por defecto de las barras"
L["Direction of the button flyouts on this bar (eg. summon demon/pet)"] = "Dirección de botones desplegables en esta barra (Por ejemplo: Invocar demonio, Llamar a mascota)."
L["Disable any reaction to mouse events on this bar, making the bar click-through."] = "Deshabilitar cualquier reacción a eventos del ratón en esta barra, haciendo que se pueda pulsar a través de ella."
L["Disabled"] = "Deshabilitar"
L["Disabled in Combat"] = "Deshabilitar en combate"
L["Don't Page"] = "No paginar"
L["Down"] = "Abajo"
L["Empty button background"] = "Botón de fondo vacío"
L[ [=[Enable Auto-Assist for this bar.
Auto-Assist will automatically try to cast on your target's target if your target is no valid target for the selected spell.]=] ] = [=[Permitir asistente automático para esta barra.
Asistente automático tratará de lanzar automáticamente la habilidad en el objetivo de tu objetivo, si éste no es un objetivo válido para la habilidad seleccionada.]=]
L[ [=[Enable Bar Switching based on the actionbar controls provided by the game.
See Blizzard Key Bindings for assignments - Usually Shift-Mouse Wheel and Shift+1 - Shift+6.]=] ] = [=[Permitir intercambio de barras basado en los controles de barras de acciones proporcionados por el juego.
Vea asignación de teclas de Blizzard para referencia - Generalmente "Shift-Rueda del ratón" y "Shift+1" - "Shift+6".]=]
L[ [=[Enable Mouse-Over Casting for this bar.
Mouse-Over Casting will automatically cast onto the unit under your mouse without targeting it, if possible.]=] ] = [=[Permitir a lanzar al razon para esta barra.
Con este función, tus hechizos se lanzan automáticamente en la unidad bajo del raton sin seleccionarla, si es posible.]=]
L["Enable State-based Button Swaping"] = "Permitir intercambio de botones basado en el estado"
L["Enable the Bag Bar"] = "Habilitar la barra de bolsas"
L["Enable the Blizzard Art Bar"] = "Habilite la barra artística de Blizzard"
L["Enable the Extra Action Bar"] = "Activa la barra de acción extra"
L["Enable the FadeOut mode"] = "Habilitar el modo desvanecer"
L["Enable the Micro Menu"] = "Habilitar el micro menú"
L["Enable the PetBar"] = "Habilitar la barra de mascotas"
L["Enable the Reputation Bar"] = "Activar la barra de reputación"
L["Enable the StanceBar"] = "Habilitar la barra de estados"
L["Enable the Status Tracking Bar"] = "Activar la barra de seguimiento de estado"
L["Enable the use of a custom condition, disabling all of the above."] = "Habilitar el uso de una condición personalizada, deshabilitando todas la anteriores."
L["Enable the use of the Blizzard Vehicle UI, hiding any Bartender4 bars in the meantime."] = "Habilitar el uso de la interfaz de vehículos de Blizzard, ocultando cualquier barra de Bartender4 mientras tanto (configurable en cada barra)."
L["Enable the Vehicle Bar"] = "Habilitar la barra de vehículos"
L["Enable the XP Bar"] = "Activar la barra de XP"
L["Enable the Zone Ability Bar"] = "Activar la barra de habilidad de zona"
L["Enable/Disable the bar."] = "Habilitar/deshabilitar la barra."
L["Enabled"] = "Habilitada"
L["Extra Action Bar"] = "Barra de acción extra"
L["Fade Out"] = "Desvanecer"
L["Fade Out Alpha"] = "Transparencia de desvanecimiento"
L["Fade Out Delay"] = "Retraso hasta desvanecerse"
L["FAQ"] = "FAQ"
L["Flyout Direction"] = "Dirección de desplegables"
L["Focus-Cast by modifier"] = "Lanzamiento al foco según modificador"
L["Focus-Cast Modifier"] = "Modificador para lanzamiento al foco"
L["Frequently Asked Questions"] = "Preguntas frecuentes"
L["Full Button Mode"] = "Modo todos los botones"
L["Full reset"] = "Restablecer por completo"
L["General Settings"] = "Opciones generales"
L["Griffin"] = "Grifo"
L["Hide Equipped Border"] = "Ocultar borde equipado"
L["Hide Hotkey"] = "Ocultar tecla de acceso rápido"
L["Hide in Combat"] = "Ocultar en combate"
L["Hide in Stance/Form"] = "Ocultar en estado/forma"
L["Hide Macro Text"] = "Ocultar texto de macro"
L["Hide on Vehicle"] = "Ocultar en vehículo"
L["Hide out of Combat"] = "Ocultar fuera de combate"
L["Hide the Hotkey on the buttons of this bar."] = "Ocultar las teclas de acceso rápido de los botones de esta barra."
L["Hide the inner border indicating the equipped status on the buttons of this bar."] = "Ocultar el borde interior indicando el estado de equipamiento en los botones de esta barra."
L["Hide the Macro Text on the buttons of this bar."] = "Ocultar el texto de macros de los botones de esta barra."
L["Hide this bar in a specific Stance or Form."] = "Ocultar esta barra en un estado o forma específico."
L["Hide this bar when a override bar is active."] = "Oculta esta barra cuando una barra predominante está activa."
L["Hide this bar when the game wants to show a vehicle UI."] = "Ocultar esta barra cuando el juego quiera mostrar una interfaz de usuario de vehículo."
L["Hide this bar when you are possessing a NPC."] = "Ocultar esta barra cuando se posea un PNJ."
L["Hide this bar when you are riding on a vehicle."] = "Ocultar esta barra cuando se monte en un vehículo."
L["Hide this bar when you have a pet."] = "Ocultar esta barra cuando se tenga una mascota."
L["Hide this bar when you have no pet."] = "Ocultar esta barra cuando no se tenga una mascota."
L["Hide when Possessing"] = "Ocultar en posesión"
L["Hide with Override Bar"] = "Ocultar con barra predominante"
L["Hide with pet"] = "Ocultar con mascota"
L["Hide with Vehicle UI"] = "Ocultar con la interfaz de usuario del vehículo"
L["Hide without pet"] = "Ocultar sin mascota"
L["Horizontal Growth"] = "Crecimiento horizontal"
L["Horizontal growth direction for this bar."] = "Dirección de crecimiento horizontal para esta barra"
L["Hotkey Mode"] = "Modo de acceso rápido"
L["How do I change the Bartender4 Keybindings then?"] = "¿Entonces cómo cambio las asociaciones de teclas de Bartender4?"
L["I just installed Bartender4, but my keybindings do not show up on the buttons/do not work."] = "Acabo de instalar Bartender4, pero mis asociaciones no se muestran en los botones o no funcionan."
L["I've found a bug! Where do I report it?"] = "¡¡He encontrado un error!! ¿Dónde puedo reportarlo?"
L["Key Bindings"] = "Asignación de teclas"
L["Layout"] = "Disposición"
L["Left"] = "Izquierda"
L["Left ending"] = "Terminado a la izquierda"
L["Lion"] = "León"
L["Lock"] = "Bloquear"
L["Lock all bars."] = "Bloquear todas las barras"
L["Lock the buttons."] = "Bloquear los botones"
L["Micro Menu"] = "Micro menú"
L["Minimap Icon"] = "Icono del Minimapa"
L["Modifier Based Switching"] = "Intercambio basado en modificadores"
L["Mouse-Over Casting"] = "Lanzar al raton"
L["Mouse-Over casting can be limited to be only active when a modifier key is being held down. You can configure the modifier in the global \"Bar\" Options."] = "Lanzar al raton puede ser limitada para activar sólo mientras se pulsa una tecla modificadora. El modificador se puede configurar en las opciones globales \"Barra\"."
L["Mouse-Over Casting Modifier"] = "Modificador para lanzar al raton"
L["No Display"] = "No mostrar"
L["No Stance/Form"] = "Sin estado/forma"
L["None"] = "Nada"
L["Note: Enabling Custom Conditionals will disable all of the above settings!"] = "Nota: ¡Habilitar las condiciones personalizadas deshabilitará todas las opciones anteriores!"
L["Number of buttons."] = "Número de botones"
L["Number of rows."] = "Número de filas"
L["Offset in X direction (horizontal) from the given anchor point."] = "Desplazado en la dirección X (horizontal) desde el punto de anclaje dado."
L["Offset in Y direction (vertical) from the given anchor point."] = "Desplazado en la dirección Y (vertical) desde el punto de anclaje dado."
L["Once open, simply hover the button you want to bind, and press the key you want to be bound to that button. The keyBound tooltip and on-screen status will inform you about already existing bindings to that button, and the success of your binding attempt."] = "Una vez abierto, simplemente pasa el ratón por encima del botón que quieres asociar, y presiona la tecla a la que quieres asociarlo. La ventana emergente y la información en pantalla te dirán si ya existe una tecla asociada a ese botón, y si has asociado con éxito la tecla."
L["One action bar only"] = "Una única barra"
L["One Bag"] = "Una bolsa"
L["Only show one Bag Button in the BagBar."] = "Mostrar sólo un botón de bolsa en la barra de bolsas"
L["Out of Mana Indicator"] = "Indicador sin maná"
L["Out of Range Indicator"] = "Indicador de fuera de rango"
L["Padding"] = "Espaciado"
L["Page %2d"] = "Página %2d"
L["Pet Bar"] = "Barra de mascotas"
L["Positioning"] = "Posicionamiento"
L["Possess Bar"] = "Barra de posesión"
L["Presets"] = "Preprogramado"
L["Reputation Bar"] = "Barra de reputación"
L["Reset Position"] = "Restablecer posición"
L["Reset the position of this bar completly if it ended up off-screen and you cannot reach it anymore."] = "Restablecer la posición de esta barra completamente si terminó fuera de la pantalla y no puede acceder a ella."
L["Right"] = "Derecha"
L["Right ending"] = "Terminado a la derecha"
L["Right-click Self-Cast"] = "Autolanzarse con el botón derecho"
L["Rows"] = "Filas"
L["Scale"] = "Escala"
L["Select a modifier for Mouse-Over Casting"] = "Selecciona un modificador para lanzar al raton"
L["Select the Focus-Cast Modifier"] = "Seleccione el modificador de lanzamiento al foco"
L["Select the Self-Cast Modifier"] = "Seleccione el modificador de lanzamiento sobre sí mismo"
L["Self-Cast by modifier"] = "Lanzar sobre sí mismo según modificador"
L["Self-Cast Modifier"] = "Modificador de lanzamiento sobre sí mismo"
L["SHIFT"] = "Shift"
L["Show a Icon to open the config at the Minimap"] = "Mostrar un icono para abrir la configuración en el Minimapa"
L["Smart Target selection"] = "Selección intelligente de objetivo"
L["Specify the Color of the Out of Mana Indicator"] = "Especificar el color del indicador sin maná"
L["Specify the Color of the Out of Range Indicator"] = "Especificar el color del indicador de fuera de alcance"
L["Stance Bar"] = "Barra de estados"
L["Stance Configuration"] = "Configuración de estados"
L["State Configuration"] = "Configuración de estado"
L["Status Tracking Bar"] = "Barra de seguimiento de estado"
L["Status Tracking Bar (XP/Rep/...)"] = "Barra de seguimiento de estado (XP/Rep/...)"
L["Switch this bar to the Possess Bar when possessing a npc (eg. Mind Control)"] = "Cambia esta barra a la barra de posesión cuando se posea un PNJ (Ej: Control mental)"
L["Switch to key-binding mode"] = "Cambiar al modo asignación de tecla"
L["The background of button places where no buttons are placed"] = "El fondo de los huecos de los botones cuando no hay botones puestos"
L["The bar default is to be visible all the time, you can configure conditions here to control when the bar should be hidden."] = "Por defecto la barra es visible todo el tiempo, aquí se pueden configurar condiciones para controlar cuando se desea ocultar la barra."
L["The default behaviour of this bar when no state-based paging option affects it."] = "Comportamiento por defecto de esta barra cuando no le afectan opciones de paginación basadas en el estado."
L["The Positioning options here will allow you to position the bar to your liking and with an absolute precision."] = "Las opciones de posicionamiento le permitirá posicionar la barra a su gusto y con una precisión absoluta."
L["These options can automatically select a different target for your spell, based on macro conditions. Note however that they will overrule any target changes from normal macros."] = "Estas opciones pueden seleccionar un objectivo different para tu hechizo mediante condiciones de macros. Sin embargo, estas condiciones ignorarán cualquier cambio de objectivo por los macros normales."
L["This bar will be hidden once you enter combat."] = "Esta barra se ocultará estando en combate."
L["This bar will be hidden whenever you are not in combat."] = "Esta barra se ocultará siempre que no esté en combate."
L["Three bars stacked"] = "Tres barras apiladas"
L["Toggle actions on key press instead of release"] = "Realizar las acciones cuando se presionen las teclas en vez de cuando las sueltes."
L[ [=[Toggle Button Zoom
For more style options you need to install Masque]=] ] = [=[Activar/desactivar botón Zoom
Para más opciones de estilo se debe instalar ButtonFacade]=]
L["Toggle the button grid."] = "Alinear los botones a la cuadrícula"
L["Toggle the use of the modifier-based focus-cast functionality."] = "Alternar el uso de la funcionalidad de lanzamiento al foco basado en modificadores."
L["Toggle the use of the modifier-based self-cast functionality."] = "Alternar el uso de la funcionalidad de lanzamiento sobre uno mismo basado en modificadores."
L["Toggle the use of the right-click self-cast functionality."] = "Alternar el uso de la funcionalidad de lanzamiento sobre uno mismo con el botón derecho."
L["Toggles actions immediately when you press the key, and not only on release. Note that draging actions will cause them to be cast in this mode."] = "Realizar las acciones inmediatamente cuando presionas la tecla, y no solo cuando la sueltas. Ten en cuenta que arrastrar un botón ocasionara que lances la habilidad usando este método."
L["Two action bars"] = "Dos barras de acción"
L["Two bars wide"] = "Dos barras amplias"
L["Up"] = "Arriba"
L["Use Blizzard Vehicle UI"] = "Usar la interfaz de vehículos de Blizzard"
L["Use Custom Condition"] = "Usar condiciones personalizadas"
L["Vehicle Bar"] = "Barra de vehículos"
L["VehicleBar"] = "Barra de vehículos"
L["Vertical Growth"] = "Crecimiento vertical"
L["Vertical growth direction for this bar."] = "Dirección de crecimiento vertical para esta barra"
L["Visibility"] = "Visibilidad"
L["When reporting a bug, make sure you include the |cffffff78steps on how to reproduce the bug|r, supply any |cffffff78error messages|r with stack traces if possible, give the |cffffff78revision number|r of Bartender4 the problem occured in and state whether you are using an |cffffff78English client or otherwise|r."] = "Cuando reportes un error, asegúrate de que incluyes lo pasos que te llevaron a ese error, acompáñalo con una transcripción del error si es posible, proporciona la versión y revisión de Bartender4 que ha provocado ese error y el idioma del cliente que uses."
L["Who wrote this cool addon?"] = "¿Quién creó este simpático Addon?"
L["X Offset"] = "Desplazamiento X"
L["XP Bar"] = "Barra de XP"
L["Y Offset"] = "Desplazamiento Y"
L["You can either click the KeyBound button in the options, or use the |cffffff78/kb|r chat command to open the keyBound control. Alternatively, you can also use the Blizzard Keybinding Interface."] = [=[Puedes hacer clic en el botón para asociar un botón en las opciones, o usar el comando de Chat para abrir el control de asociación de teclas.
De manera alternativa, también puedes usar la interfaz para asociar teclas de Blizzard.]=]
L["You can report bugs or give suggestions at the discussion forums at |cffffff78http://forums.wowace.com/showthread.php?t=12513|r or check the project page at |cffffff78http://www.wowace.com/addons/bartender4/|r"] = "Puedes reportar errores o hacer sugerencias en los foros de discusión en http://forums.wowace.com/showthread.php?t=12513 o visitar la página del proyecto en http://www.wowace.com/addons/bartender4/"
L["You can set the bar to be always hidden, if you only wish to access it using key-bindings."] = "Si solo desea acceder a una barra mediante las teclas asignadas, puede mantenerla siempre oculta."
L[ [=[You can use any macro conditionals in the custom string, using "show" and "hide" as values.
Example: [combat]hide;show]=] ] = [=[Puede emplear cualquier condición de macro en el texto personalizado, empleando "show" (Mostrar) y "hide"(Ocultar) como valores.
Ejemplo: [combat]hide;show]=]
L[ [=[You can use any macro conditionals in the custom string, using the number of the bar as target value.
Example: [form:1]9;0]=] ] = [=[Puede emplear cualquier condición de macro en el texto personalizado, empleando el número de la barra como valor de destino.
Ejemplo: [form:1]9,0]=]
L["You can use the preset defaults as a starting point for setting up your interface. Just choose your preferences here and click the button below to reset your profile to the preset default. Note that not all defaults show all bars."] = "Puedes usar los valores preestablecidos como un punto de comienzo para configurar tu interfaz. Solo elige tus preferencias aquí y haz clic en el botón de más abajo para reiniciar tu perfil al perfil preestablecido. Ten en cuenta que no todos los valores preestablecidos muestran todas las barras."
L["You have to exit the vehicle in order to be able to change the Vehicle UI settings."] = "Tienes que salir del vehículo a fin de poder cambiar la configuración de la interfaz de usuario del vehículo."
L["Zone Ability Bar"] = "Barra de habilidad de zona"
L["Zoom"] = "Zoom"
|
local Hamming = {}
function Hamming.compute(a,b)
if #a ~= #b then return -1 end
local d = 0
for i=1,#a do
if a:sub(i,i) ~= b:sub(i,i) then
d = d + 1
end
end
return d
end
return Hamming
|
CSR = Mat.new( "CSR" )
-- eof
|
/*******************************
Dynamic Memory Gate
for Wiremod
(C) Sebastian J.
********************************/
include('shared.lua')
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.RenderGroup = RENDERGROUP_BOTH
function ENT:Initialize()
end
function ENT:OnRemove()
end
function ENT:Draw()
self:DrawModel()
Wire_Render(self)
end
function ENT:IsTranslucent()
return false
end
function ENT:Think()
end
function ENT:GetOverlayText()
return "Dynamic Memory (".. self:GetNWString("size") ..")"
end
|
local class = require("libs/middleclass/middleclass")
Beam = class("Beam")
function Beam:initialize(charge_time)
if charge_time >= 3 then
charge_time = 10
end
self.charge = charge_time * 10
self.alive_time = 0
self.max_alive_time = charge_time / 2
end
function Beam:draw()
local rc = table.getn(player_santa.reindeer)
local reindeer = player_santa.reindeer[rc]
local xx = reindeer.x + reindeer.width - 8
local yy = reindeer.y + 14
local x, y = player_santa.screen_space_x, player_santa.screen_space_y
local x1, y1 = xx + self.charge, yy - self.charge
local x2, y2 = xx + self.charge, yy + self.charge
love.graphics.setColor(255, 100, 100, 255 * (self.alive_time / self.max_alive_time))
love.graphics.polygon("fill", xx, yy, x1, y1, x2, y2)
love.graphics.rectangle("fill", x1, y1, screen_width, self.charge * 2)
end
function Beam:update(dt)
self.alive_time = self.alive_time + dt
if self.alive_time >= self.max_alive_time then
self.charge = 0
self.delete = true
end
-- print(self.alive_time / self.max_alive_time)
--
-- self.charge = self.charge * (self.alive_time / self.max_alive_time)
end
|
--[[
Panluna test suite for pandoc interation
Copyright (c) 2017 Albert Krewinkel
Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
]]
package.path = package.path .. ";../src/?.lua"
local panluna = require "panluna"
local json = require "lunajson"
local Pandoc = {}
function Pandoc:new(input_file, input_format)
local t = {
input_file = input_file,
input_format = input_format,
}
setmetatable(t, self)
self.__index = self
return t
end
function Pandoc:convert_to(outformat)
local cmdArgs = {
"pandoc",
"--standalone",
"--from", self.input_format,
"--to", outformat,
self.input_file,
}
local handle = io.popen(table.concat(cmdArgs, " "), "r")
local content = handle:read()
handle:close()
return content
end
function Pandoc:convert_to_json()
return self:convert_to("json")
end
function test_json_parsing(test_name)
it("allows to read " .. test_name:gsub("-", " "), function ()
local pandoc = Pandoc:new("tests/data/" .. test_name .. ".native", "native")
local json_string = pandoc:convert_to_json()
local json_structure = json.decode(json_string)
local panluna_structure = dofile("tests/data/" .. test_name .. ".lua")
assert.is.same(
panluna_structure,
panluna.Doc:from_json_structure(json_structure)
)
end)
end
describe("Pandoc interaction", function()
test_json_parsing("simple-doc")
end)
|
local customParamSetViewScore=
{
name="customParamSetViewScore",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,
{
name="timesView",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=86,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="title",type=4,typeName="Text",time=52972960,report=0,x=25,y=0,width=160,height=39,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=32,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[最高倍数:]],colorA=1
},
{
name="group",type=0,typeName="RadioButtonGroup",time=80134791,report=0,x=185,y=0,width=710,height=75,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,
{
name="item",type=0,typeName="RadioButton",time=104092116,x=0,y=0,width=50,height=50,nodeAlign=kAlignLeft,visible=1,fillParentWidth=0,fillParentHeight=0,
{
name="title",type=4,typeName="Text",time=106769435,report=0,x=55,y=0,width=84,height=37,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=28,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[自定义]],colorA=1
},
{
name="editorBg",type=1,typeName="Image",time=80135337,report=0,x=145,y=0,width=160,height=65,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file="hall/common/input_bg_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="editor",type=6,typeName="EditText",time=80135338,report=0,x=0,y=0,width=130,height=65,visible=1,fillParentWidth=0,fillParentHeight=1,nodeAlign=kAlignCenter,fontSize=26,textAlign=kAlignCenter,colorRed=215,colorGreen=171,colorBlue=127,colorA=1
}
}
}
}
},
{
name="roundsView",type=0,typeName="View",time=0,x=0,y=86,width=1280,height=86,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="title",type=4,typeName="Text",time=52972960,report=0,x=25,y=0,width=160,height=39,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=32,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[选择局数:]],colorA=1
},
{
name="group",type=0,typeName="RadioButtonGroup",time=80134791,report=0,x=185,y=0,width=710,height=75,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,stageW=0,
{
name="item",type=0,typeName="RadioButton",time=104092116,x=0,y=0,width=50,height=50,nodeAlign=kAlignLeft,visible=1,fillParentWidth=0,fillParentHeight=0,
{
name="title",type=4,typeName="Text",time=106769435,report=0,x=55,y=0,width=84,height=37,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=28,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[自定义]]
},
{
name="editorBg",type=1,typeName="Image",time=80135337,report=0,x=145,y=0,width=160,height=65,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file="hall/common/input_bg_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="editor",type=6,typeName="EditText",time=80135338,report=0,x=0,y=0,width=130,height=65,visible=1,fillParentWidth=0,fillParentHeight=1,nodeAlign=kAlignCenter,fontSize=26,textAlign=kAlignCenter,colorRed=215,colorGreen=171,colorBlue=127,colorA=1
}
}
}
}
},
{
name="baseChipView",type=0,typeName="View",time=0,x=0,y=172,width=1280,height=86,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="title",type=4,typeName="Text",time=52972960,report=0,x=25,y=0,width=160,height=39,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=32,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[游戏底注:]],colorA=1
},
{
name="view",type=0,typeName="View",time=0,x=185,y=0,width=200,height=86,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,
{
name="baseChip",type=4,typeName="Text",time=52972960,report=0,x=50,y=0,width=160,height=39,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=32,textAlign=kAlignLeft,colorRed=234,colorGreen=72,colorBlue=40,colorA=1
},
{
name="icon",type=1,typeName="Image",time=0,x=0,y=0,width=45,height=45,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file="isolater/jifen.png"
}
}
}
}
return customParamSetViewScore; |
--------------------------------------------------------------------------------
-- Turn the network's prediction into either even (0) or odd (1) by
-- rounding the prediction values up or down. Then count how many are correct.
--------------------------------------------------------------------------------
require 'torch'
local Evaluate = {}
Evaluate.errorRate = function (predictions, targets)
local error = 0
local totalError = 0
for i = 1, predictions:size(1) do
error = targets[i][1]==0 and predictions[i][1]< 0.5 and 0.0 or
targets[i][1]==1 and predictions[i][1]>=0.5 and 0.0 or
1.0
totalError = totalError + error
end
return totalError / predictions:size(1)
end
return Evaluate
|
local packages = script.Parent.Parent.Parent
local synthetic = require(script.Parent.Parent)
local util = require(script.Parent.Parent:WaitForChild("Util"))
local fusion = util.initFusion(require(packages:WaitForChild('fusion')))
local maidConstructor = require(packages:WaitForChild('maid'))
local enums = require(script.Parent.Parent:WaitForChild("Enums"))
local effects = require(script.Parent.Parent:WaitForChild("Effects"))
local constructor = {}
function constructor.new(params)
--public states
local public = {
Transparency = util.import(params.Transparency) or fusion.State(0.2),
Color = util.import(params.Color) or fusion.State(Color3.new(0.5,0.5,0.5)),
Size = util.import(params.Size) or fusion.State(UDim.new(0,60)),
Position = util.import(params.Position) or fusion.State(UDim.new(0,60)),
SynthClassName = fusion.Computed(function()
return script.Name
end),
}
local tweenParams = {
Duration = 0.8,
EasingStyle = Enum.EasingStyle.Cubic,
EasingDirection = Enum.EasingDirection.Out,
}
--construct
return util.set(fusion.New "Frame", public, params, {
AnchorPoint = Vector2.new(0.5,0.5),
Size = util.tween(fusion.Computed(function()
return UDim2.new(public.Size:get(), public.Size:get())
end), tweenParams),
BackgroundColor3 = util.tween(public.Color, tweenParams),
BackgroundTransparency = util.tween(public.Transparency, tweenParams),
Position = public.Position,
[fusion.Children] = {
fusion.New "UICorner" {
CornerRadius = UDim.new(0.5,0),
}
}
})
end
return constructor |
function envoy_on_request(request_handle)
request_handle:headers():add("X-Company", "FDJ")
end
function envoy_on_response(response_handle)
body_size = response_handle:body():length()
response_handle:headers():add("response-body-size", tostring(body_size))
end
|
--[[
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--]]
local simpleparticletrigger =
{
Properties =
{
EventPlay = { default = "PlayEffect", description = "The name of the event that will enable the particle effect.", },
},
}
function simpleparticletrigger:OnActivate()
self.playEventId = GameplayNotificationId(self.entityId, self.Properties.EventPlay, "float");
self.playHandler = GameplayNotificationBus.Connect(self, self.playEventId);
end
function simpleparticletrigger:OnDeactivate()
self.playHandler:Disconnect();
self.playHandler = nil;
end
function simpleparticletrigger:OnEventBegin(value)
if (GameplayNotificationBus.GetCurrentBusId() == self.playEventId) then
ParticleComponentRequestBus.Event.SetVisibility(self.entityId, true);
ParticleComponentRequestBus.Event.Enable(self.entityId, true);
end
end
return simpleparticletrigger; |
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "Red Razor Anomaly"
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = "Cuts people who walk in it"
ENT.Category = "Anomalies"
ENT.Spawnable = true
ENT.AdminSpawnable = true
function ENT:OnRemove()
end
function ENT:PhysicsUpdate()
end
function ENT:PhysicsCollide(data,phys)
end
|
-- THESE CAN BE CHANGED
triggerKey = "tab" -- default button to open/close scoreboard
settingsKey = "F7" -- default button to open the settings window
drawOverGUI = true -- draw scoreboard over gui?
seperationSpace = 80 -- the space between top/bottom screen and scoreboard top/bottom in pixels
-- BUT DON'T TOUCH THESE
scoreboardToggled = false
scoreboardForced = false
scoreboardDrawn = false
forceScoreboardUpdate = false
useAnimation = true
scoreboardIsToggleable = false
showServerInfo = false
showGamemodeInfo = false
showTeams = true
useColors = true
drawSpeed = 1
scoreboardScale = 1
teamHeaderFont = "clear"
contentFont = "default-bold"
columnFont = "default-bold"
serverInfoFont = "default"
rmbFont = "clear"
cBlack = tocolor(0, 0, 0)
cWhite = tocolor(255, 255, 255)
cSettingsBox = tocolor(255, 255, 255, 150)
MAX_PRIRORITY_SLOT = 500
scoreboardColumns = {}
resourceColumns = {}
scoreboardDimensions = { ["width"] = 0, ["height"] = 0, ["phase"] = 1, ["lastSeconds"] = 0 }
scoreboardTicks = { ["lastUpdate"] = 0, ["updateInterval"] = 500 }
scoreboardContent = {}
firstVisibleIndex = 1
sortBy = { ["what"] = "__NONE__", ["dir"] = -1 } -- -1 = dec, 1 = asc
sbOutOffset, sbInOffset = 1, 1
sbFont = "clear"
sbFontScale = 0.68
serverInfo = {}
fontScale = { -- To make all fonts be equal in height
["default"] = 1.0,
["default-bold"] = 1.0,
["clear"] = 1.0,
["arial"] = 1.0,
["sans"] = 1.0,
["pricedown"] = 0.5,
["bankgothic"] = 0.5,
["diploma"] = 0.5,
["beckett"] = 0.5
}
selectedRows = {}
addEvent("onClientPlayerScoreboardClick")
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
function (resource)
cScoreboardBackground = tocolor(defaultSettings.bg_color.r, defaultSettings.bg_color.g, defaultSettings.bg_color.b, defaultSettings.bg_color.a)
cSelection = tocolor(defaultSettings.selection_color.r, defaultSettings.selection_color.g, defaultSettings.selection_color.b, defaultSettings.selection_color.a)
cHighlight = tocolor(defaultSettings.highlight_color.r, defaultSettings.highlight_color.g, defaultSettings.highlight_color.b, defaultSettings.highlight_color.a)
cHeader = tocolor(defaultSettings.header_color.r, defaultSettings.header_color.g, defaultSettings.header_color.b, defaultSettings.header_color.a)
cTeam = tocolor(defaultSettings.team_color.r, defaultSettings.team_color.g, defaultSettings.team_color.b, defaultSettings.team_color.a)
cBorder = tocolor(defaultSettings.border_color.r, defaultSettings.border_color.g, defaultSettings.border_color.b, defaultSettings.border_color.a)
cServerInfo = tocolor(defaultSettings.serverinfo_color.r, defaultSettings.serverinfo_color.g, defaultSettings.serverinfo_color.b, defaultSettings.serverinfo_color.a)
cContent = tocolor(defaultSettings.content_color.r, defaultSettings.content_color.g, defaultSettings.content_color.b, defaultSettings.content_color.a)
bindKey(triggerKey, "down", "Toggle scoreboard", "1")
bindKey(triggerKey, "up", "Toggle scoreboard", "0")
bindKey(settingsKey, "down", "Open scoreboard settings", "1")
addEventHandler("onClientRender", getRootElement(), drawScoreboard)
triggerServerEvent("onClientDXScoreboardResourceStart", getRootElement())
readScoreboardSettings()
triggerServerEvent("requestServerInfo", getRootElement())
colorPicker.constructor()
end
)
addEventHandler("onClientPlayerQuit", getRootElement(),
function()
selectedRows[source] = nil
end
)
function sendServerInfo(output)
serverInfo = output
end
addEvent("sendServerInfo", true)
addEventHandler("sendServerInfo", getResourceRootElement(getThisResource()), sendServerInfo)
function toggleScoreboard(_, state)
state = iif(state == "1", true, false)
if scoreboardIsToggleable and state then
scoreboardToggled = not scoreboardToggled
elseif not scoreboardIsToggleable then
scoreboardToggled = state
end
end
addCommandHandler("Toggle scoreboard", toggleScoreboard)
function openSettingsWindow()
if scoreboardDrawn then
local sX, sY = guiGetScreenSize()
if not (windowSettings and isElement(windowSettings) and guiGetVisible(windowSettings)) then
createScoreboardSettingsWindow(sX-323, sY-350)
showCursor(true)
elseif isElement(windowSettings) then
destroyScoreboardSettingsWindow()
end
end
end
addCommandHandler("Open scoreboard settings", openSettingsWindow)
addCommandHandler("scoreboard",
function ()
scoreboardToggled = not scoreboardToggled
end
)
function iif(cond, arg1, arg2)
if cond then
return arg1
end
return arg2
end
function doDrawScoreboard(rtPass, onlyAnim, sX, sY)
if #scoreboardColumns ~= 0 then
--
-- In/out animation
--
local currentSeconds = getTickCount() / 1000
local deltaSeconds = currentSeconds - scoreboardDimensions.lastSeconds
scoreboardDimensions.lastSeconds = currentSeconds
deltaSeconds = math.clamp(0, deltaSeconds, 1/25)
if scoreboardToggled or scoreboardForced then
local phases = {
[1] = {
["width"] = s(10),
["height"] = s(5),
["incToWidth"] = s(10),
["incToHeight"] = s(5),
["decToWidth"] = 0,
["decToHeight"] = 0
},
[2] = {
["width"] = s(40),
["height"] = s(5),
["incToWidth"] = calculateWidth(),
["incToHeight"] = s(5),
["decToWidth"] = s(10),
["decToHeight"] = s(5)
},
[3] = {
["width"] = calculateWidth(),
["height"] = s(30),
["incToWidth"] = calculateWidth(),
["incToHeight"] = calculateHeight(),
["decToWidth"] = calculateWidth(),
["decToHeight"] = s(5)
}
}
if not useAnimation then
scoreboardDimensions.width = calculateWidth()
scoreboardDimensions.height = calculateHeight()
scoreboardDimensions.phase = #phases
end
local maxChange = deltaSeconds * 30*drawSpeed
local maxWidthDiff = math.clamp(-maxChange, phases[scoreboardDimensions.phase].incToWidth - scoreboardDimensions.width, maxChange)
local maxHeightDiff = math.clamp(-maxChange, phases[scoreboardDimensions.phase].incToHeight - scoreboardDimensions.height, maxChange)
if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then
scoreboardDimensions.width = scoreboardDimensions.width + maxWidthDiff * phases[scoreboardDimensions.phase].width
if scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth then
scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth
end
elseif scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth and not scoreboardDrawn then
scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width
if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then
scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth
end
end
if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then
scoreboardDimensions.height = scoreboardDimensions.height + maxHeightDiff * phases[scoreboardDimensions.phase].height
if scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight then
scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight
end
elseif scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight and not scoreboardDrawn then
scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height
if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then
scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight
end
end
if scoreboardDimensions.width == phases[scoreboardDimensions.phase].incToWidth and
scoreboardDimensions.height == phases[scoreboardDimensions.phase].incToHeight then
if phases[scoreboardDimensions.phase + 1] then
scoreboardDimensions.phase = scoreboardDimensions.phase + 1
else
if not scoreboardDrawn then
bindKey("mouse2", "both", showTheCursor)
bindKey("mouse_wheel_up", "down", scrollScoreboard, -1)
bindKey("mouse_wheel_down", "down", scrollScoreboard, 1)
addEventHandler("onClientClick", getRootElement(), scoreboardClickHandler)
if not (windowSettings and isElement(windowSettings)) then
showCursor(false)
end
triggerServerEvent("requestServerInfo", getRootElement())
end
scoreboardDrawn = true
end
end
elseif scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then
local phases = {
[1] = {
["width"] = s(10),
["height"] = s(5),
["incToWidth"] = s(10),
["incToHeight"] = s(5),
["decToWidth"] = 0,
["decToHeight"] = 0
},
[2] = {
["width"] = s(40),
["height"] = s(5),
["incToWidth"] = calculateWidth(),
["incToHeight"] = s(5),
["decToWidth"] = s(10),
["decToHeight"] = s(5)
},
[3] = {
["width"] = calculateWidth(),
["height"] = s(30),
["incToWidth"] = calculateWidth(),
["incToHeight"] = calculateHeight(),
["decToWidth"] = calculateWidth(),
["decToHeight"] = s(5)
}
}
if scoreboardDrawn then
unbindKey("mouse2", "both", showTheCursor)
unbindKey("mouse_wheel_up", "down", scrollScoreboard, -1)
unbindKey("mouse_wheel_down", "down", scrollScoreboard, 1)
removeEventHandler("onClientClick", getRootElement(), scoreboardClickHandler)
if not (windowSettings and isElement(windowSettings)) then
showCursor(false)
end
end
scoreboardDrawn = false
if not useAnimation then
scoreboardDimensions.width = 0
scoreboardDimensions.height = 0
scoreboardDimensions.phase = 1
end
local maxChange = deltaSeconds * 30*drawSpeed
local maxWidthDiff = math.clamp(-maxChange, scoreboardDimensions.width - phases[scoreboardDimensions.phase].decToWidth, maxChange)
local maxHeightDiff = math.clamp(-maxChange, scoreboardDimensions.height - phases[scoreboardDimensions.phase].decToHeight, maxChange)
if scoreboardDimensions.width > phases[scoreboardDimensions.phase].decToWidth then
scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width
if scoreboardDimensions.width < phases[scoreboardDimensions.phase].decToWidth then
scoreboardDimensions.width = phases[scoreboardDimensions.phase].decToWidth
end
elseif scoreboardDimensions.width < phases[scoreboardDimensions.phase].decToWidth then
scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width
if scoreboardDimensions.width > phases[scoreboardDimensions.phase].decToWidth then
scoreboardDimensions.width = phases[scoreboardDimensions.phase].decToWidth
end
end
if scoreboardDimensions.height > phases[scoreboardDimensions.phase].decToHeight then
scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height
if scoreboardDimensions.height < phases[scoreboardDimensions.phase].decToHeight then
scoreboardDimensions.height = phases[scoreboardDimensions.phase].decToHeight
end
elseif scoreboardDimensions.height < phases[scoreboardDimensions.phase].decToHeight then
scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height
if scoreboardDimensions.height > phases[scoreboardDimensions.phase].decToHeight then
scoreboardDimensions.height = phases[scoreboardDimensions.phase].decToHeight
end
end
if scoreboardDimensions.width == phases[scoreboardDimensions.phase].decToWidth and
scoreboardDimensions.height == phases[scoreboardDimensions.phase].decToHeight and
scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then
scoreboardDimensions.phase = scoreboardDimensions.phase - 1
if scoreboardDimensions.phase < 1 then scoreboardDimensions.phase = 1 end
end
end
--
-- Draw scoreboard background
--
if (not rtPass or onlyAnim) and scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then
dxDrawRectangle((sX/2)-(scoreboardDimensions.width/2), (sY/2)-(scoreboardDimensions.height/2), scoreboardDimensions.width, scoreboardDimensions.height, cScoreboardBackground, drawOverGUI)
end
-- Check if anything else to do
if not scoreboardDrawn or onlyAnim then
return
end
--
-- Update the scoreboard content
--
local currentTick = getTickCount()
if (currentTick - scoreboardTicks.lastUpdate > scoreboardTicks.updateInterval and (scoreboardToggled or scoreboardForced)) or forceScoreboardUpdate then
forceScoreboardUpdate = false
scoreboardContent = {}
local index = 1
local sortTableIndex = 1
local sortTable = {}
local players = getElementsByType("player")
for key, player in ipairs(players) do
if not getPlayerTeam(player) or not (showTeams or (serverInfo.forceshowteams and not serverInfo.forcehideteams)) or serverInfo.forcehideteams then
sortTable[sortTableIndex] = {}
for key, column in ipairs(scoreboardColumns) do
local content
if column.name == "name" then
local playerName = getPlayerName(player)
if serverInfo.allowcolorcodes then
if string.find(playerName, "#%x%x%x%x%x%x") then
local colorCodes = {}
while(string.find(playerName, "#%x%x%x%x%x%x")) do
local startPos, endPos = string.find(playerName, "#%x%x%x%x%x%x")
if startPos then
colorCode = string.sub(playerName, startPos, endPos)
table.insert(colorCodes, { { getColorFromString(colorCode) }, startPos })
playerName = string.gsub(playerName, "#%x%x%x%x%x%x", "", 1)
end
end
content = { playerName, colorCodes }
else
content = playerName
end
else
content = playerName
end
elseif column.name == "ping" then
content = getPlayerPing(player)
else
content = getElementData(player, column.name)
end
content = iif(content and column.name ~= "name" and type(content) ~= "table", tostring(content), content)
if column.textFunction then
if content and column.name == "name" and type(content) == "table" then
content[1] = column.textFunction(content[1], player)
else
content = column.textFunction(content, player)
end
end
sortTable[sortTableIndex][column.name] = content
sortTable[sortTableIndex]["__SCOREBOARDELEMENT__"] = player
end
sortTableIndex = sortTableIndex + 1
end
end
if sortBy.what ~= "__NONE__" then table.sort(sortTable, scoreboardSortFunction) end
for key, value in ipairs(sortTable) do
scoreboardContent[index] = value
index = index + 1
end
if (showTeams or (serverInfo.forceshowteams and not serverInfo.forcehideteams)) and not serverInfo.forcehideteams then
-- And then the teams
local teamSortTableIndex = 1
local teamSortTable = {}
sortTableIndex = 1
sortTable = {}
local teams = getElementsByType("team")
for key, team in ipairs(teams) do
-- Add teams to sorting table first
teamSortTable[teamSortTableIndex] = {}
for key, column in ipairs(scoreboardColumns) do
local content
if column.name == "name" then
local teamName = getTeamName(team)
local teamMemberCount = #getPlayersInTeam(team)
teamName = iif(teamName, tostring(teamName), "-")
teamMemberCount = iif(teamMemberCount, tostring(teamMemberCount), "0")
teamName = teamName .. " (" .. teamMemberCount .. " player" .. iif(teamMemberCount == "1", "", "s") .. ")"
if serverInfo.allowcolorcodes then
if string.find(teamName, "#%x%x%x%x%x%x") then
local colorCodes = {}
while(string.find(teamName, "#%x%x%x%x%x%x")) do
local startPos, endPos = string.find(teamName, "#%x%x%x%x%x%x")
if startPos then
colorCode = string.sub(teamName, startPos, endPos)
table.insert(colorCodes, { { getColorFromString(colorCode) }, startPos })
teamName = string.gsub(teamName, "#%x%x%x%x%x%x", "", 1)
end
end
content = { teamName, colorCodes }
else
content = teamName
end
else
content = teamName
end
else
content = getElementData(team, column.name)
end
content = iif(content and column.name ~= "name" and type(content) ~= "table", tostring(content), content)
if column.textFunction then
if content and column.name == "name" and type(content) == "table" then
content[1] = column.textFunction(content[1], team)
else
content = column.textFunction(content, team)
end
end
teamSortTable[teamSortTableIndex][column.name] = content
teamSortTable[teamSortTableIndex]["__SCOREBOARDELEMENT__"] = team
end
teamSortTableIndex = teamSortTableIndex + 1
-- and then the players
sortTableIndex = 1
sortTable[team] = {}
local players = getPlayersInTeam(team)
for key, player in ipairs(players) do
sortTable[team][sortTableIndex] = {}
for key, column in ipairs(scoreboardColumns) do
local content
if column.name == "name" then
local playerName = getPlayerName(player)
if serverInfo.allowcolorcodes then
if string.find(playerName, "#%x%x%x%x%x%x") then
local colorCodes = {}
while(string.find(playerName, "#%x%x%x%x%x%x")) do
local startPos, endPos = string.find(playerName, "#%x%x%x%x%x%x")
if startPos then
colorCode = string.sub(playerName, startPos, endPos)
table.insert(colorCodes, { { getColorFromString(colorCode) }, startPos })
playerName = string.gsub(playerName, "#%x%x%x%x%x%x", "", 1)
end
end
content = { playerName, colorCodes }
else
content = playerName
end
else
content = playerName
end
elseif column.name == "ping" then
content = getPlayerPing(player)
else
content = getElementData(player, column.name)
end
content = iif(content and column.name ~= "name" and type(content) ~= "table", tostring(content), content)
if column.textFunction then
if content and column.name == "name" and type(content) == "table" then
content[1] = column.textFunction(content[1], player)
else
content = column.textFunction(content, player)
end
end
sortTable[team][sortTableIndex][column.name] = content
sortTable[team][sortTableIndex]["__SCOREBOARDELEMENT__"] = player
end
sortTableIndex = sortTableIndex + 1
end
if sortBy.what ~= "__NONE__" then table.sort(sortTable[team], scoreboardSortFunction) end
end
if sortBy.what ~= "__NONE__" then table.sort(teamSortTable, scoreboardSortFunction) end
for key, content in ipairs(teamSortTable) do
local team = content["__SCOREBOARDELEMENT__"]
scoreboardContent[index] = content
index = index + 1
for key, value in ipairs(sortTable[team]) do
scoreboardContent[index] = value
index = index + 1
end
end
end
scoreboardTicks.lastUpdate = currentTick
end
--
-- Draw scoreboard content
--
if scoreboardDrawn then
scoreboardDimensions.height = calculateHeight()
scoreboardDimensions.width = calculateWidth()
local topX, topY = (sX/2)-(calculateWidth()/2), (sY/2)-(calculateHeight()/2)
local index = firstVisibleIndex
local maxPerWindow = getMaxPerWindow()
if firstVisibleIndex > #scoreboardContent-maxPerWindow+1 then
firstVisibleIndex = 1
end
if firstVisibleIndex > 1 then
dxDrawImage(sX/2-8, topY-15, 17, 11, "arrow.png", 0, 0, 0, cWhite, drawOverGUI)
end
if firstVisibleIndex+maxPerWindow <= #scoreboardContent and #scoreboardContent > maxPerWindow then
dxDrawImage(sX/2-8, topY+scoreboardDimensions.height+4, 17, 11, "arrow.png", 180, 0, 0, cWhite, drawOverGUI)
end
local y = topY+s(5)
if serverInfo.server and showServerInfo then
dxDrawText("Server: " .. serverInfo.server, topX+s(5), y, topX+scoreboardDimensions.width-s(10), y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont), cServerInfo, fontscale(serverInfoFont, s(0.75)), serverInfoFont, "left", "top", false, false, drawOverGUI)
end
if serverInfo.players and showServerInfo then
local players = getElementsByType("player")
local text = "Players: " .. tostring(#players) .. "/" .. serverInfo.players
local textWidth = dxGetTextWidth(text, fontscale(serverInfoFont, s(0.75)), serverInfoFont)
dxDrawText(text, topX+scoreboardDimensions.width-s(5)-textWidth, y, topX+scoreboardDimensions.width-s(5), y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont), cServerInfo, fontscale(serverInfoFont, s(0.75)), serverInfoFont, "left", "top", false, false, drawOverGUI)
end
if (serverInfo.server or serverInfo.players) and showServerInfo then y = y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
if serverInfo.gamemode and showGamemodeInfo then
dxDrawText("Gamemode: " .. serverInfo.gamemode, topX+s(5), y, topX+scoreboardDimensions.width-s(10), y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont), cServerInfo, fontscale(serverInfoFont, s(0.75)), serverInfoFont, "left", "top", false, false, drawOverGUI)
end
if serverInfo.map and showGamemodeInfo then
local text = "Map: " .. serverInfo.map
local textWidth = dxGetTextWidth(text, fontscale(serverInfoFont, s(0.75)), serverInfoFont)
dxDrawText(text, topX+scoreboardDimensions.width-s(5)-textWidth, y, topX+scoreboardDimensions.width-s(5), y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont), cServerInfo, fontscale(serverInfoFont, s(0.75)), serverInfoFont, "left", "top", false, false, drawOverGUI)
end
if (serverInfo.gamemode or serverInfo.map) and showGamemodeInfo then y = y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
y = y+s(3)
local textLength = dxGetTextWidth("Hold RMB to enable scrolling/sorting", fontscale(rmbFont, s(0.75)), rmbFont)
local textHeight = dxGetFontHeight(fontscale(rmbFont, s(0.75)), rmbFont)
dxDrawText("Hold RMB to enable scrolling/sorting", sX/2-(textLength/2), topY+scoreboardDimensions.height-textHeight-s(2), sX/2+(textLength/2), topY+scoreboardDimensions.height-s(2), cWhite, fontscale(serverInfoFont, s(0.75)), rmbFont, "left", "top", false, false, drawOverGUI)
local bottomX, bottomY = topX+scoreboardDimensions.width, topY+scoreboardDimensions.height
textLength = dxGetTextWidth("settings...", fontscale(sbFont, s(sbFontScale)), sbFont)
textHeight = dxGetFontHeight(fontscale(sbFont, s(sbFontScale)), sbFont)
dxDrawText("settings...", bottomX-s(sbOutOffset+1+sbInOffset)-textLength, bottomY-s(sbOutOffset+1+sbInOffset)-textHeight, bottomX-s(sbOutOffset+1+sbInOffset), bottomY-s(sbOutOffset+1+sbInOffset), cSettingsBox, fontscale(sbFont, s(sbFontScale)), sbFont, "left", "top", false, false, drawOverGUI)
dxDrawLine(bottomX-s(sbOutOffset+2*sbInOffset+2)-textLength, bottomY-s(sbOutOffset+2*sbInOffset+1)-textHeight, bottomX-s(sbOutOffset+2*sbInOffset+2)-textLength, bottomY-s(sbOutOffset+1), cSettingsBox, 1, drawOverGUI)
dxDrawLine(bottomX-s(sbOutOffset+1), bottomY-s(sbOutOffset+2*sbInOffset+1)-textHeight, bottomX-s(sbOutOffset+1), bottomY-s(sbOutOffset+1), cSettingsBox, 1, drawOverGUI)
dxDrawLine(bottomX-s(sbOutOffset+2*sbInOffset+2)-textLength, bottomY-s(sbOutOffset+2*sbInOffset+1)-textHeight, bottomX-s(sbOutOffset+1), bottomY-s(sbOutOffset+2*sbInOffset+1)-textHeight, cSettingsBox, 1, drawOverGUI)
dxDrawLine(bottomX-s(sbOutOffset+2*sbInOffset+2)-textLength, bottomY-s(sbOutOffset+1), bottomX-s(sbOutOffset+1), bottomY-s(sbOutOffset+1), cSettingsBox, 1, drawOverGUI)
local x = s(10)
for key, column in ipairs(scoreboardColumns) do
if x ~= s(10) then
local height = s(5)
if (serverInfo.server or serverInfo.players) and showServerInfo then height = height+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
if (serverInfo.gamemode or serverInfo.map) and showGamemodeInfo then height = height+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
height = height+s(3)
dxDrawLine(topX+x-s(5), y+s(1), topX+x-s(5), y+scoreboardDimensions.height-height-s(2)-textHeight-s(5), cBorder, s(1), drawOverGUI)
end
if sortBy.what == column.name then
local _, _, _, a = fromcolor(cHeader)
dxDrawText(column.friendlyName or "-", topX+x+s(1+9), y+s(1), topX+x+s(1+column.width), y+s(1)+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont), tocolor(0, 0, 0, a), fontscale(columnFont, s(1)), columnFont, "left", "top", true, false, drawOverGUI)
dxDrawText(column.friendlyName or "-", topX+x+s(9), y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont), cHeader, fontscale(columnFont, s(1)), columnFont, "left", "top", true, false, drawOverGUI)
dxDrawRectangle(topX+x, iif(sortBy.dir == 1, y+s(8), y+s(6)), s(5), s(1), cWhite, drawOverGUI)
dxDrawRectangle(topX+x+s(1), y+s(7), s(3), s(1), cWhite, drawOverGUI)
dxDrawRectangle(topX+x+s(2), iif(sortBy.dir == 1, y+s(6), y+s(8)), s(1), s(1), cWhite, drawOverGUI)
else
local _, _, _, a = fromcolor(cHeader)
dxDrawText(column.friendlyName or "-", topX+x+s(1), y+s(1), topX+x+s(1+column.width), y+s(1)+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont), tocolor(0, 0, 0, a), fontscale(columnFont, s(1)), columnFont, "left", "top", true, false, drawOverGUI)
dxDrawText(column.friendlyName or "-", topX+x, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont), cHeader, fontscale(columnFont, s(1)), columnFont, "left", "top", true, false, drawOverGUI)
end
x = x + s(column.width + 10)
end
dxDrawLine(topX+s(5), y+s(1)+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont), topX+scoreboardDimensions.width-s(5), y+s(1)+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont), cBorder, s(1), drawOverGUI)
y = y+s(5)+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont)
while (index < firstVisibleIndex+maxPerWindow and scoreboardContent[index]) do
local x = s(10)
local element = scoreboardContent[index]["__SCOREBOARDELEMENT__"]
local team, player
if element and isElement(element) and getElementType(element) == "team" then
dxDrawRectangle(topX+s(5), y, scoreboardDimensions.width-s(10), dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), cTeam, drawOverGUI)
-- Highlight the the row on which the cursor lies on
if checkCursorOverRow(rtPass, topX+s(5), topX+scoreboardDimensions.width-s(5), y, y+dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont)) then
dxDrawRectangle(topX+s(5), y, scoreboardDimensions.width-s(10), dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), cHighlight, drawOverGUI)
end
-- Highlight selected row
if selectedRows[element] then
dxDrawRectangle(topX+s(5), y, scoreboardDimensions.width-s(10), dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), cHighlight, drawOverGUI)
end
for key, column in ipairs(scoreboardColumns) do
local r, g, b, a = fromcolor(cContent)
if not useColors then
r, g, b = 255, 255, 255
end
local theX = x
local content = scoreboardContent[index][column.name]
if content and column.name == "name" then
if useColors then
r, g, b = getTeamColor(element)
end
theX = x - s(3)
end
if content then
if serverInfo.allowcolorcodes and type(content) == "table" and column.name == "name" then
local playerName = content[1]
local colorCodes = content[2]
local xPos = topX+theX
for k, v in ipairs(colorCodes) do
local firstCodePos = v[2]
local secondCodePos = colorCodes[k+1] and colorCodes[k+1][2]-1 or #playerName
if firstCodePos ~= 1 and k == 1 then
local secondPos = firstCodePos-1
local firstPos = 1
local partOfName = string.sub(playerName, firstPos, secondPos)
local textLength = dxGetTextWidth(partOfName, fontscale(contentFont, s(1)), contentFont)
dxDrawText(partOfName, xPos+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), tocolor(0, 0, 0, a or 255), fontscale(teamHeaderFont, s(1)), teamHeaderFont, "left", "top", true, false, drawOverGUI)
dxDrawText(partOfName, xPos, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), tocolor(r or 255, g or 255, b or 255, a or 255), fontscale(teamHeaderFont, s(1)), teamHeaderFont, "left", "top", true, false, drawOverGUI)
xPos = xPos + textLength
end
if useColors then
r, g, b = v[1][1], v[1][2], v[1][3]
end
local partOfName = string.sub(playerName, firstCodePos, secondCodePos)
local textLength = dxGetTextWidth(partOfName, fontscale(contentFont, s(1)), contentFont)
dxDrawText(partOfName, xPos+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), tocolor(0, 0, 0, a or 255), fontscale(teamHeaderFont, s(1)), teamHeaderFont, "left", "top", true, false, drawOverGUI)
dxDrawText(partOfName, xPos, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), tocolor(r or 255, g or 255, b or 255, a or 255), fontscale(teamHeaderFont, s(1)), teamHeaderFont, "left", "top", true, false, drawOverGUI)
xPos = xPos + textLength
end
elseif type(content) == "table" and column.name ~= "name" then
if content.type == "image" and content.src then
local itemHeight = dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont)
content.height = content.height or itemHeight
content.width = content.width or itemHeight
local itemWidth = content.height/itemHeight * content.width
content.color = content.color or tocolor(255,255,255,255)
content.rot = content.rot or 0
content.rotOffX = content.rotOffX or 0
content.rotOffY = content.rotOffY or 0
dxDrawImage (topX+theX, y, itemWidth, itemHeight, content.src, content.rot, content.rotOffX, content.rotOffY, content.color, drawOverGUI)
end
else
dxDrawText(content, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), tocolor(0, 0, 0, a or 255), fontscale(teamHeaderFont, s(1)), teamHeaderFont, "left", "top", true, false, drawOverGUI)
dxDrawText(content, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont), tocolor(r or 255, g or 255, b or 255, a or 255), fontscale(teamHeaderFont, s(1)), teamHeaderFont, "left", "top", true, false, drawOverGUI)
end
end
x = x + s(column.width + 10)
end
elseif element and isElement(element) and getElementType(element) == "player" then
-- Highlight local player's name
if element == getLocalPlayer() then
dxDrawRectangle(topX+s(5), y, scoreboardDimensions.width-s(10), dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), cSelection, drawOverGUI)
end
-- Highlight the the row on which the cursor lies on
if checkCursorOverRow(rtPass, topX+s(5), topX+scoreboardDimensions.width-s(5), y, y+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont)) then
dxDrawRectangle(topX+s(5), y, scoreboardDimensions.width-s(10), dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), cHighlight, drawOverGUI)
end
-- Highlight selected row
if selectedRows[element] then
dxDrawRectangle(topX+s(5), y, scoreboardDimensions.width-s(10), dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), cHighlight, drawOverGUI)
end
for key, column in ipairs(scoreboardColumns) do
local r, g, b, a = fromcolor(cContent)
if not useColors then
r, g, b = 255, 255, 255
end
local theX = x
local content = scoreboardContent[index][column.name]
if content and column.name == "name" then
if useColors then
r, g, b = getPlayerNametagColor(element)
end
if getPlayerTeam(element) and (showTeams or (serverInfo.forceshowteams and not serverInfo.forcehideteams)) and not serverInfo.forcehideteams then theX = x + s(12) end
end
if content then
if serverInfo.allowcolorcodes and type(content) == "table" and column.name == "name" then
local playerName = content[1]
local colorCodes = content[2]
local xPos = topX+theX
for k, v in ipairs(colorCodes) do
local firstCodePos = v[2]
local secondCodePos = colorCodes[k+1] and colorCodes[k+1][2]-1 or #playerName
if firstCodePos ~= 1 and k == 1 then
local secondPos = firstCodePos-1
local firstPos = 1
local partOfName = string.sub(playerName, firstPos, secondPos)
local textLength = dxGetTextWidth(partOfName, fontscale(contentFont, s(1)), contentFont)
dxDrawText(partOfName, xPos+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(0, 0, 0, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
dxDrawText(partOfName, xPos, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(r or 255, g or 255, b or 255, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
xPos = xPos + textLength
end
if useColors then
r, g, b = v[1][1], v[1][2], v[1][3]
end
local partOfName = string.sub(playerName, firstCodePos, secondCodePos)
local textLength = dxGetTextWidth(partOfName, fontscale(contentFont, s(1)), contentFont)
dxDrawText(partOfName, xPos+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(0, 0, 0, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
dxDrawText(partOfName, xPos, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(r or 255, g or 255, b or 255, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
xPos = xPos + textLength
end
elseif type(content) == "table" and column.name ~= "name" then
if content.type == "image" and content.src then
local itemHeight = dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont)
content.height = content.height or itemHeight
content.width = content.width or itemHeight
local itemWidth = itemHeight/content.height * content.width
content.color = content.color or tocolor(255,255,255,255)
content.rot = content.rot or 0
content.rotOffX = content.rotOffX or 0
content.rotOffY = content.rotOffY or 0
dxDrawImage (topX+theX, y, itemWidth, itemHeight, content.src, content.rot, content.rotOffX, content.rotOffY, content.color, drawOverGUI)
end
elseif column.name == "dxscoreboard_loc" and content ~= "N/A" then
-- outputDebugString(content)
if (gettok(content, 2, " ")) then
local flag = gettok(content, 1, " ")
local country = gettok(content, 2, " ")
dxDrawImage(topX+ theX, y+s(1)+1, 16, 11, flag, 0, 0, 0, cWhite, drawOverGUI)
dxDrawText(country, topX+theX+s(1) + 20, y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(0, 0, 0, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
dxDrawText(country, topX+theX + 20, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(r or 255, g or 255, b or 255, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
else
-- outputDebugString("fuck")
end
else
dxDrawText(content, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(0, 0, 0, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
dxDrawText(content, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont), tocolor(r or 255, g or 255, b or 255, a or 255), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI)
end
end
x = x + s(column.width + 10)
end
end
local font = iif(element and isElement(element) and getElementType(element) == "team", teamHeaderFont, contentFont)
y = y + dxGetFontHeight(fontscale(font, scoreboardScale), font)
index = index + 1
end
index = 1
end
end
end
-- FUNCTIONS
-- addColumn
function scoreboardAddColumn(name, width, friendlyName, priority, textFunction, fromResource)
if type(name) == "string" then
width = width or 70
friendlyName = friendlyName or name
priority = tonumber(priority) or getNextFreePrioritySlot(scoreboardGetColumnPriority("name"))
fixPrioritySlot(priority)
textFunction = textFunction or nil
fromResource = sourceResource or fromResource or nil
if not (priority > MAX_PRIRORITY_SLOT or priority < 1) then
for key, value in ipairs(scoreboardColumns) do
if name == value.name then
return false
end
end
table.insert(scoreboardColumns, { ["name"] = name, ["width"] = width, ["friendlyName"] = friendlyName, ["priority"] = priority, ["textFunction"] = textFunction })
table.sort(scoreboardColumns, function (a, b) return a.priority < b.priority end)
if fromResource then
if not resourceColumns[fromResource] then resourceColumns[fromResource] = {} end
table.insert (resourceColumns[fromResource], name)
end
return true
end
end
return false
end
addEvent("doScoreboardAddColumn", true)
addEventHandler("doScoreboardAddColumn", getResourceRootElement(),
function (name, width, friendlyName, priority, fromResource)
scoreboardAddColumn(name, width, friendlyName, priority, nil, fromResource)
end
)
-- removeColumn
function scoreboardRemoveColumn(name)
if type(name) == "string" then
for key, value in ipairs(scoreboardColumns) do
if name == value.name then
table.remove(scoreboardColumns, key)
for resource, content in pairs(resourceColumns) do
table.removevalue(content, name)
end
return true
end
end
end
return false
end
addEvent("doScoreboardRemoveColumn", true)
addEventHandler("doScoreboardRemoveColumn", getResourceRootElement(),
function (name)
scoreboardRemoveColumn(name)
end
)
-- clearColumns
function scoreboardClearColumns()
while (scoreboardColumns[1]) do
table.remove(scoreboardColumns, 1)
resourceColumns = {}
end
return true
end
addEvent("doScoreboardClearColumns", true)
addEventHandler("doScoreboardClearColumns", getResourceRootElement(),
function ()
scoreboardClearColumns()
end
)
-- resetColumns
function scoreboardResetColumns(fromServer)
while (scoreboardColumns[1]) do
table.remove(scoreboardColumns, 1)
resourceColumns = {}
end
if not fromServer then
scoreboardAddColumn("name", 170, "Name")
scoreboardAddColumn("ping", 35, "Ping")
end
return true
end
addEvent("doScoreboardResetColumns", true)
addEventHandler("doScoreboardResetColumns", getResourceRootElement(),
function (fromServer)
scoreboardResetColumns(iif(fromServer == nil, true, fromServer))
end
)
-- setForced
function scoreboardSetForced(forced)
scoreboardForced = forced
end
addEvent("doScoreboardSetForced", true)
addEventHandler("doScoreboardSetForced", getResourceRootElement(),
function (forced)
scoreboardSetForced(forced)
end
)
--Compability
setScoreboardForced = scoreboardSetForced
--setSortBy
function scoreboardSetSortBy(name, desc)
if name then
if type(name) == "string" then
local exists = false
for key, value in ipairs(scoreboardColumns) do
if name == value.name then
exists = true
end
end
if exists then
desc = iif(type(desc) == "boolean" and not desc, 1, -1)
sortBy.what = name
sortBy.dir = desc
end
end
return false
else
sortBy.what = "__NONE__"
sortBy.dir = -1
return true
end
end
addEvent("doScoreboardSetSortBy", true)
addEventHandler("doScoreboardSetSortBy", getResourceRootElement(),
function (name, desc)
scoreboardSetSortBy(name, desc)
end
)
--getColumnPriority
function scoreboardGetColumnPriority(name)
if type(name) == "string" then
for key, value in ipairs(scoreboardColumns) do
if name == value.name then
return value.priority
end
end
end
return false
end
--setColumnPriority
function scoreboardSetColumnPriority(name, priority)
if type(name) == "string" and type(priority) == "number" then
if not (priority > MAX_PRIRORITY_SLOT or priority < 1) then
local columnIndex = false
for key, value in ipairs(scoreboardColumns) do
if name == value.name then
columnIndex = key
end
end
if columnIndex then
scoreboardColumns[columnIndex].priority = -1 -- To empty out the current priority
fixPrioritySlot(priority)
scoreboardColumns[columnIndex].priority = priority
table.sort(scoreboardColumns, function (a, b) return a.priority < b.priority end)
return true
end
end
end
return false
end
addEvent("doScoreboardSetColumnPriority", true)
addEventHandler("doScoreboardSetColumnPriority", getResourceRootElement(),
function (name, priority)
scoreboardSetColumnPriority(name, priority)
end
)
--getColumnCount
function scoreboardGetColumnCount()
return #scoreboardColumns
end
--setColumnTextFunction
function scoreboardSetColumnTextFunction(name, func)
if type(name) == "string" then
for key, value in ipairs(scoreboardColumns) do
if name == value.name then
scoreboardColumns[key].textFunction = func
return true
end
end
end
return false
end
function scoreboardGetTopCornerPosition()
if scoreboardDrawn then
local sX, sY = guiGetScreenSize()
local topX, topY = (sX/2)-(calculateWidth()/2), (sY/2)-(calculateHeight()/2)
topY = topY - 15 -- Extra 15 pixels for the scroll up button
return math.floor(topX), math.floor(topY+1)
end
return false
end
function scoreboardGetSize()
if scoreboardDrawn then
local width, height = calculateWidth(), calculateHeight()
return width, height
end
return false
end
function scoreboardGetSelectedRows()
local rows = {}
for k, v in pairs(selectedRows) do
table.insert(rows, k)
end
return rows
end
-- Other
function calculateWidth()
local width = 0
for key, value in ipairs(scoreboardColumns) do
width = width + s(value.width + 10)
end
return width + s(10)
end
function calculateHeight()
local sX, sY = guiGetScreenSize()
local maxPerWindow = getMaxPerWindow()
local index = firstVisibleIndex
local height = s(5)
if (serverInfo.server or serverInfo.players) and showServerInfo then height = height+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
if (serverInfo.gamemode or serverInfo.map) and showGamemodeInfo then height = height+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
height = height+s(3)
height = height+s(5)+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont)
height = height+s(5)+dxGetFontHeight(fontscale(rmbFont, s(0.75)), rmbFont)
height = height+s(2)
while (index < firstVisibleIndex+maxPerWindow and scoreboardContent[index]) do
local element = scoreboardContent[index]["__SCOREBOARDELEMENT__"]
if element and isElement(element) and getElementType(element) == "team" then
height = height + dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont)
else
height = height + dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont)
end
index = index + 1
end
return height
end
function showTheCursor(_, state)
if state == "down" then
showCursor(true)
else
if not (windowSettings and isElement(windowSettings)) then
showCursor(false)
end
end
end
function scrollScoreboard(_, _, upOrDown)
if isCursorShowing() then
local index = firstVisibleIndex
local maxPerWindow = getMaxPerWindow()
local highestIndex = #scoreboardContent - maxPerWindow + 1
if index >= 1 and index <= highestIndex then
local newIndex = math.max(1,math.min(index + upOrDown * serverInfo.scrollStep,highestIndex))
if index ~= newIndex then
firstVisibleIndex = newIndex
bForceUpdate = true
end
end
end
end
function math.clamp(low, value, high)
return math.max(low, math.min(value, high))
end
function fromcolor(color)
-- Propably not the most efficient way, but only way it works
local colorCode = string.format("%x", color)
local a = string.sub(colorCode, 1, 2) or "FF"
local r = string.sub(colorCode, 3, 4) or "FF"
local g = string.sub(colorCode, 5, 6) or "FF"
local b = string.sub(colorCode, 7, 8) or "FF"
a = tonumber("0x" .. a)
r = tonumber("0x" .. r)
g = tonumber("0x" .. g)
b = tonumber("0x" .. b)
return r, g, b, a
end
function scale(value)
return value*scoreboardScale
end
s = scale
function fontscale(font, value)
return value*fontScale[font]
end
function scoreboardSortFunction(a, b)
local firstContent, secondContent
local sortByA
if a[sortBy.what] and type(a[sortBy.what]) == "table" and sortBy.what == "name" then
sortByA = a[sortBy.what][1]
else
sortByA = a[sortBy.what]
end
local sortByB
if b[sortBy.what] and type(b[sortBy.what]) == "table" and sortBy.what == "name" then
sortByB = b[sortBy.what][1]
else
sortByB = b[sortBy.what]
end
if tonumber(sortByA) then
firstContent = tonumber(sortByA)
else
if sortByA then
firstContent = string.lower(tostring(sortByA))
else
firstContent = ""
end
end
if tonumber(sortByB) then
secondContent = tonumber(sortByB)
else
if sortByB then
secondContent = string.lower(tostring(sortByB))
else
secondContent = ""
end
end
if type(sortBy.dir) == "number" then
if type(firstContent) == type(secondContent) then
else
firstContent = string.lower(tostring(firstContent))
secondContent = string.lower(tostring(secondContent))
end
return iif(sortBy.dir == 1, firstContent > secondContent, firstContent < secondContent)
end
return false
end
function getMaxPerWindow()
local sX, sY = guiGetScreenSize()
local availableHeight = sY-(seperationSpace*2)-s(5)
if (serverInfo.server or serverInfo.players) and showServerInfo then availableHeight = availableHeight-dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
if (serverInfo.gamemode or serverInfo.map) and showGamemodeInfo then availableHeight = availableHeight-dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
availableHeight = availableHeight-s(3)
availableHeight = availableHeight-s(5)-dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont)
availableHeight = availableHeight-s(5)-dxGetFontHeight(fontscale(rmbFont, s(0.75)), rmbFont)
availableHeight = availableHeight-s(2)
local index = firstVisibleIndex
local count = 0
local height = 0
while (scoreboardContent[index]) do
local element = scoreboardContent[index]["__SCOREBOARDELEMENT__"]
if element and isElement(element) and getElementType(element) == "team" then
height = height + dxGetFontHeight(fontscale(teamHeaderFont, scoreboardScale), teamHeaderFont)
else
height = height + dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont)
end
if height >= availableHeight then
return count
end
index = index + 1
count = count + 1
end
return count
end
function scoreboardClickHandler(button, state, cX, cY)
if scoreboardDrawn and button == "left" and state == "down" then
local sX, sY = guiGetScreenSize()
local topX, topY = (sX/2)-(calculateWidth()/2), (sY/2)-(calculateHeight()/2)
local xMin, xMax, yMin, yMax = topX, topX+calculateWidth(), topY, topY+calculateHeight()
local maxPerWindow = getMaxPerWindow()
local clickedColumn = false --This var is used if we clicked *anywhere* in the column
if cX >= xMin and cX <= xMax and cY >= yMin and cY <= yMax then
local clickedOnColumnHeader = false --This var is used if we clicked on the column header itself
local x = s(10)
local y = s(5)+s(3)
if (serverInfo.server or serverInfo.players) and showServerInfo then y = y + dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
if (serverInfo.gamemode or serverInfo.map) and showGamemodeInfo then y = y + dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
for key, column in ipairs(scoreboardColumns) do
if cX >= topX+x and cX <= topX+x+s(column.width) then
clickedColumn = column.name
if cY >= topY+y and cY <= topY+y+dxGetFontHeight(fontscale(contentFont, scoreboardScale), contentFont) then
clickedOnColumnHeader = column.name
end
end
x = x + s(column.width + 10)
end
if clickedOnColumnHeader then
if sortBy.what == clickedOnColumnHeader then -- last click was this column
sortBy.dir = sortBy.dir + 2
if sortBy.dir > 1 then
sortBy.what = "__NONE__"
sortBy.dir = -1
end
else
sortBy.what = clickedOnColumnHeader
sortBy.dir = -1
end
forceScoreboardUpdate = true
end
-- Settings button
local bottomX, bottomY = topX+calculateWidth(), topY+calculateHeight()
textLength = dxGetTextWidth("settings...", fontscale(sbFont, s(sbFontScale)), sbFont)
textHeight = dxGetFontHeight(fontscale(sbFont, s(sbFontScale)), sbFont)
if cX >= bottomX-s(sbOutOffset+2*sbInOffset+2)-textLength and cX <= bottomX-s(sbOutOffset+1) and cY >= bottomY-s(sbOutOffset+2*sbInOffset+1)-textHeight and cY <= bottomY-s(sbOutOffset+1) then
if not (windowSettings and isElement(windowSettings) and guiGetVisible(windowSettings)) then
createScoreboardSettingsWindow(sX-323, sY-350)
elseif isElement(windowSettings) then
destroyScoreboardSettingsWindow()
end
end
end
-- Scroll buttons
if firstVisibleIndex > 1 then
if cX >= sX/2-8 and cX <= sX/2-8+17 and cY >= topY-15 and cY <= topY-15+11 then
scrollScoreboard(nil, nil, -1)
end
end
if firstVisibleIndex+maxPerWindow <= #scoreboardContent and #scoreboardContent > maxPerWindow then
if cX >= sX/2-8 and cX <= sX/2-8+17 and cY >= topY+calculateHeight()+4 and cY <= topY+calculateHeight()+4+11 then
scrollScoreboard(nil, nil, 1)
end
end
-- Player/team click
local y = topY+s(5)
if (serverInfo.server or serverInfo.players) and showServerInfo then y = y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
if (serverInfo.gamemode or serverInfo.map) and showGamemodeInfo then y = y+dxGetFontHeight(fontscale(serverInfoFont, scoreboardScale), serverInfoFont) end
y = y+s(3)
y = y+s(5)+dxGetFontHeight(fontscale(columnFont, scoreboardScale), columnFont)
if cY >= y and cX then
local index = firstVisibleIndex
local maxPerWindow = getMaxPerWindow()
local topX, topY = (sX/2)-(calculateWidth()/2), (sY/2)-(calculateHeight()/2)
local width = calculateWidth()
while (index < firstVisibleIndex+maxPerWindow and scoreboardContent[index]) do
local element = scoreboardContent[index]["__SCOREBOARDELEMENT__"]
local font = iif(element and isElement(element) and getElementType(element) == "team", teamHeaderFont, contentFont)
if cX >= topX+s(5) and cX <= topX+width-s(5) and cY >= y and cY <= y+dxGetFontHeight(fontscale(font, scoreboardScale), font) then
local selected = (not selectedRows[element]) == true
local triggered = triggerEvent("onClientPlayerScoreboardClick", element, selected, cX, cY, clickedColumn)
if triggered then
selectedRows[element] = not selectedRows[element]
end
end
y = y + dxGetFontHeight(fontscale(font, scoreboardScale), font)
index = index + 1
end
end
end
end
function removeResourceScoreboardColumns(resource)
if resourceColumns[resource] then
while resourceColumns[resource][1] do
local success = scoreboardRemoveColumn(resourceColumns[resource][1])
if not success then break end
end
resourceColumns[resource] = nil
end
end
addEventHandler("onClientResourceStop", getRootElement(), removeResourceScoreboardColumns)
function scoreboardForceUpdate ()
bForceUpdate = true
return true
end |
local M = {}
local fontname = "FiraCode NF"
local fontsize = 10
local nvui_install_path = "d:\\Program Files\\nvui"
function M.adjust_fontsize(amount)
fontsize = fontsize + (amount or 0)
vim.opt.guifont = fontname .. ":h" .. fontsize
end
function M.setup()
vim.cmd("source " .. nvui_install_path .. "\\vim\\plugin\\nvui.vim")
vim.cmd [[
NvuiCursorFrametime 0
NvuiCmdFontFamily FiraCode NF
function! NvuiGetTitle()
return "neovim"
endfunction
]]
M.adjust_fontsize()
vim.keymap.set({ "n", "i" }, "<C-ScrollWheelUp>", function()
require("config.gui.nvui").adjust_fontsize(1)
end, { silent = true, desc = "Adjust fontsize +1" })
vim.keymap.set({ "n", "i" }, "<C-ScrollWheelDown>", function()
require("config.gui.nvui").adjust_fontsize(-1)
end, { silent = true, desc = "Adjust fontsize -1" })
vim.keymap.set("n", "<F7>", function()
require("config.gui.nvui").adjust_fontsize(1)
end, { silent = true, desc = "Adjust fontsize +1" })
vim.keymap.set("n", "<S-F7>", function()
require("config.gui.nvui").adjust_fontsize(-1)
end, { silent = true, desc = "Adjust fontsize -1" })
vim.keymap.set("n", "<F11>", "<Cmd>NvuiToggleFullscreen<CR>", { silent = true })
end
return M
|
XPSYS = {}
XPSYS.XP = 0
XPSYS.level = 1
XPSYS.XPOfNextLevel = 1
--[[---------------------------------------------------------
Name: XPSYS.Update()
Desc: Updates all the data on the client.
-----------------------------------------------------------]]
function XPSYS.Update(len)
XPSYS.XP = net.ReadInt(32)
XPSYS.level = net.ReadInt(32)
XPSYS.XPOfNextLevel = net.ReadInt(32)
end
net.Receive("UpdateClient",XPSYS.Update)
function XPSYS.XPBarDraw()
draw.RoundedBox( 8, ScrW()/4, ScrH()/40 + 7, ScrW()/2, 20, Color(100,0,100,200) )
local ratio = XPSYS.XP / XPSYS.XPOfNextLevel
if ratio <= 0.01 then
ratio = 0.01
end
if ratio <= 0.98 then
draw.RoundedBoxEx( 5,ScrW()/4, ScrH()/40 + 7 , (ScrW()/2) * ratio, 20, Color(0,255,255,200),true,false,true,false)
else
draw.RoundedBox( 5,ScrW()/4, ScrH()/40 + 7 , (ScrW()/2) * ratio, 20, Color(255,255,255,100))
end
draw.DrawText( "XP Bar " , "Trebuchet24",ScrW()/2 - 10 , ScrH()/40 - 18, Color( 0, 255, 255, 255 ), TEXT_ALIGN_CENTER )
end
hook.Add( "HUDPaint", "Experience Bar", XPSYS.XPBarDraw ) |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
-- [ Pizza Event ] --
RegisterNetEvent('bdl:signpizza')
AddEventHandler('bdl:signpizza',function()
local src = source
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.showNotification('Complimenti , hai ottenuto un nuovo lavoro!')
xPlayer.setJob('Pizza', 0)
end)
-- [ FedEx Event ] --
RegisterNetEvent('bdl:signfedex')
AddEventHandler('bdl:signfedex',function()
local src = source
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.showNotification('Complimenti , hai ottenuto un nuovo lavoro!')
xPlayer.setJob('Fedex', 0)
end)
-- [ Bus Event ] --
RegisterNetEvent('bdl:signonibus')
AddEventHandler('bdl:signonibus',function()
local src = source
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.showNotification('Complimenti , hai ottenuto un nuovo lavoro!')
xPlayer.setJob('Bus', 0)
end)
-- [ Uber Event ] --
RegisterNetEvent('bdl:signuber')
AddEventHandler('bdl:signuber',function()
local src = source
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.showNotification('Complimenti , hai ottenuto un nuovo lavoro!')
xPlayer.setJob('uber', 0)
end)
|
local Batchnorm, parent = torch.class("nn.BatchNorm", "nn.Module")
function Batchnorm:__init(s)
parent.__init(self)
self.running_mean = s.running_mean
self.running_std = s.running_var:clone():sqrt()
self.weight = s.weight
self.bias = s.bias
self.eps = 1e-5
assert (self.running_mean ~= nil)
assert (self.running_std ~= nil)
assert (self.weight ~= nil)
assert (self.bias ~= nil)
self._parameters,self._gradParameters = s:parameters()
end
function Batchnorm:parameters()
return self._parameters, self._gradParameters
end
--function Batchnorm:accGradParameters(input, gradOutput, scale)
-- return
--end
function Batchnorm:updateOutput(input)
local batch_size = input:size(1)
self.output = self.output or input.new()
self.output:resizeAs(input)
self.output:copy(input)
self.output:add(-1, self.running_mean:view(1, -1, 1, 1):expandAs(input))
self.output:cdiv(self.running_std:view(1, -1, 1, 1):expandAs(input))
self.output:cmul(self.weight:view(1, -1, 1, 1):expandAs(input))
self.output:add(1, self.bias:view(1, -1, 1, 1):expandAs(input))
return self.output
end
function Batchnorm:updateGradInput(input, gradOutput)
self.gradInput = input or input.new()
self.gradInput:resizeAs(gradOutput)
self.gradInput:copy(gradOutput)
self.gradInput:cmul(self.weight:view(1,-1,1,1):expandAs(input))
self.gradInput:cdiv(self.running_std:view(1,-1,1,1):expandAs(input))
for i = 1,#self._gradParameters do
self._gradParameters[i]:zero()
end
return self.gradInput
end
|
require("scripts/globals/common")
require("scripts/globals/status")
require("scripts/globals/msg")
function getSummoningSkillOverCap(avatar)
local summoner = avatar:getMaster()
local summoningSkill = summoner:getSkillLevel(tpz.skill.SUMMONING_MAGIC)
local maxSkill = summoner:getMaxSkillLevel(avatar:getMainLvl(), tpz.job.SMN, tpz.skill.SUMMONING_MAGIC)
return math.max(summoningSkill - maxSkill, 0)
end
function AvatarPhysicalMove(avatar,target,skill,numberofhits,accmod,dmgmod,dmgmodsubsequent,tpeffect,mtp100,mtp200,mtp300)
local returninfo = {}
local acc = avatar:getACC() + utils.clamp(getSummoningSkillOverCap(avatar), 0, 200)
local eva = target:getEVA()
local dmg = avatar:getWeaponDmg()
local minFstr, maxFstr = avatarFSTR(avatar:getStat(tpz.mod.STR), target:getStat(tpz.mod.VIT))
local ratio = avatar:getStat(tpz.mod.ATT) / target:getStat(tpz.mod.DEF)
-- Note: Avatars do not have any level correction. This is why they are so good on Wyrms! // https://kegsay.livejournal.com/tag/smn!
local hitrate = utils.clamp(acc - eva, 20, 95)
-- add on native crit hit rate (guesstimated, it actually follows an exponential curve)
local critrate = (avatar:getStat(tpz.mod.DEX) - target:getStat(tpz.mod.AGI)) * 0.005 -- assumes +0.5% crit rate per 1 dDEX
critrate = critrate + avatar:getMod(tpz.mod.CRITHITRATE) / 100
critrate = utils.clamp(critrate, 0.05, 0.2)
-- Applying pDIF
if ratio <= 1 then
maxRatio = 1
minRatio = 1/3
elseif ratio < 1.6 then
maxRatio = (2 * ratio + 1) / 3
minRatio = (7 * ratio - 4) / 9
elseif ratio <= 1.8 then
maxRatio = 1.8
minRatio = 1
elseif ratio < 3.6 then
maxRatio = 2.4 * ratio - 2.52
minRatio = 5 * ratio / 3 - 2
else
maxRatio = 4.2
minRatio = 4
end
-- start the hits
local hitsdone = 1
local hitslanded = 0
local hitdmg = 0
local finaldmg = 0
if math.random() < hitrate then
hitdmg = avatarHitDmg(dmg, minRatio, maxRatio, minFstr, maxFstr, critrate)
finaldmg = finaldmg + hitdmg * dmgmod
hitslanded = hitslanded + 1
end
while hitsdone < numberofhits do
if math.random() < hitrate then
hitdmg = avatarHitDmg(dmg, minRatio, maxRatio, minFstr, maxFstr, critrate)
finaldmg = finaldmg + hitdmg * dmgmodsubsequent
hitslanded = hitslanded + 1
end
hitsdone = hitsdone + 1
end
-- all hits missed
if hitslanded == 0 or finaldmg == 0 then
finaldmg = 0
hitslanded = 0
skill:setMsg(tpz.msg.basic.SKILL_MISS)
-- some hits hit
else
target:wakeUp()
end
-- apply ftp bonus
if tpeffect == TP_DMG_BONUS then
finaldmg = finaldmg * avatarFTP(skill:getTP(), mtp100, mtp200, mtp300)
end
returninfo.dmg = finaldmg
returninfo.hitslanded = hitslanded
return returninfo
end
-- minFstr = dSTR/4 + 0.5
-- maxFstr = dSTR/4 + 0.25
function avatarFSTR(att_str, def_vit)
local dSTR = att_str - def_vit
return math.floor(dSTR / 4 + 0.5), math.floor(dSTR / 4 + 0.25)
end
function avatarHitDmg(dmg, pdifMin, pdifMax, fstrMin, fstrMax, critrate)
local fstr = math.random(fstrMin, fstrMax)
local pdif = math.random(pdifMin * 1000, pdifMax * 1000) / 1000
if math.random() < critrate then
pdif = math.min(pdif + 1, 4.2)
end
return (dmg + fstr) * pdif
end
function AvatarFinalAdjustments(dmg,mob,skill,target,skilltype,skillparam,shadowbehav)
-- physical attack missed, skip rest
if skilltype == tpz.attackType.PHYSICAL and dmg == 0 then
return 0
end
-- set message to damage
-- this is for AoE because its only set once
skill:setMsg(tpz.msg.basic.DAMAGE)
--Handle shadows depending on shadow behaviour / skilltype
if shadowbehav < 5 and shadowbehav ~= MOBPARAM_IGNORE_SHADOWS then --remove 'shadowbehav' shadows.
targShadows = target:getMod(tpz.mod.UTSUSEMI)
shadowType = tpz.mod.UTSUSEMI
if targShadows == 0 then --try blink, as utsusemi always overwrites blink this is okay
targShadows = target:getMod(tpz.mod.BLINK)
shadowType = tpz.mod.BLINK
end
if targShadows > 0 then
-- Blink has a VERY high chance of blocking tp moves, so im assuming its 100% because its easier!
if targShadows >= shadowbehav then --no damage, just suck the shadows
skill:setMsg(tpz.msg.basic.SHADOW_ABSORB)
target:setMod(shadowType, targShadows - shadowbehav)
if shadowType == tpz.mod.UTSUSEMI then --update icon
effect = target:getStatusEffect(tpz.effect.COPY_IMAGE)
if effect ~= nil then
if targShadows - shadowbehav == 0 then
target:delStatusEffect(tpz.effect.COPY_IMAGE)
target:delStatusEffect(tpz.effect.BLINK)
elseif targShadows - shadowbehav == 1 then
effect:setIcon(tpz.effect.COPY_IMAGE)
elseif targShadows - shadowbehav == 2 then
effect:setIcon(tpz.effect.COPY_IMAGE_2)
elseif targShadows - shadowbehav == 3 then
effect:setIcon(tpz.effect.COPY_IMAGE_3)
end
end
end
return shadowbehav
else -- less shadows than this move will take, remove all and factor damage down
dmg = dmg * (shadowbehav - targShadows) / shadowbehav
target:setMod(tpz.mod.UTSUSEMI, 0)
target:setMod(tpz.mod.BLINK, 0)
target:delStatusEffect(tpz.effect.COPY_IMAGE)
target:delStatusEffect(tpz.effect.BLINK)
end
end
elseif shadowbehav == MOBPARAM_WIPE_SHADOWS then --take em all!
target:setMod(tpz.mod.UTSUSEMI, 0)
target:setMod(tpz.mod.BLINK, 0)
target:delStatusEffect(tpz.effect.COPY_IMAGE)
target:delStatusEffect(tpz.effect.BLINK)
end
-- handle Third Eye using shadowbehav as a guide
teye = target:getStatusEffect(tpz.effect.THIRD_EYE)
if teye ~= nil and skilltype == tpz.attackType.PHYSICAL then --T.Eye only procs when active with PHYSICAL stuff
if shadowbehav == MOBPARAM_WIPE_SHADOWS then --e.g. aoe moves
target:delStatusEffect(tpz.effect.THIRD_EYE)
elseif shadowbehav ~= MOBPARAM_IGNORE_SHADOWS then --it can be absorbed by shadows
--third eye doesnt care how many shadows, so attempt to anticipate, but reduce
--chance of anticipate based on previous successful anticipates.
prevAnt = teye:getPower()
if prevAnt == 0 then
--100% proc
teye:setPower(1)
skill:setMsg(tpz.msg.basic.ANTICIPATE)
return 0
end
if math.random() * 10 < 8 - prevAnt then
--anticipated!
teye:setPower(prevAnt+1)
skill:setMsg(tpz.msg.basic.ANTICIPATE)
return 0
end
target:delStatusEffect(tpz.effect.THIRD_EYE)
end
end
--TODO: Handle anything else (e.g. if you have Magic Shield and its a Magic skill, then do 0 damage.
if skilltype == tpz.attackType.PHYSICAL and target:hasStatusEffect(tpz.effect.PHYSICAL_SHIELD) then
return 0
end
if skilltype == tpz.attackType.RANGED and target:hasStatusEffect(tpz.effect.ARROW_SHIELD) then
return 0
end
-- handle elemental resistence
if skilltype == tpz.attackType.MAGICAL and target:hasStatusEffect(tpz.effect.MAGIC_SHIELD) then
return 0
end
-- handling phalanx
dmg = dmg - target:getMod(tpz.mod.PHALANX)
if dmg < 0 then
return 0
end
--handle invincible
if target:hasStatusEffect(tpz.effect.INVINCIBLE) and skilltype == tpz.attackType.PHYSICAL then
return 0
end
-- handle pd
if target:hasStatusEffect(tpz.effect.PERFECT_DODGE) or target:hasStatusEffect(tpz.effect.TOO_HIGH) and skilltype == tpz.attackType.PHYSICAL then
return 0
end
-- Calculate Blood Pact Damage before stoneskin
dmg = dmg + dmg * mob:getMod(tpz.mod.BP_DAMAGE) / 100
-- handling stoneskin
dmg = utils.stoneskin(target, dmg)
return dmg
end
-- returns true if mob attack hit
-- used to stop tp move status effects
function AvatarPhysicalHit(skill, dmg)
-- if message is not the default. Then there was a miss, shadow taken etc
return skill:getMsg() == tpz.msg.basic.DAMAGE
end
function avatarFTP(tp,ftp1,ftp2,ftp3)
if tp < 1000 then
tp = 1000
end
if tp >= 1000 and tp < 2000 then
return ftp1 + (ftp2 - ftp1) / 100 * (tp - 1000)
elseif tp >= 2000 and tp <= 3000 then
-- generate a straight line between ftp2 and ftp3 and find point @ tp
return ftp2 + (ftp3 - ftp2) / 100 * (tp - 2000)
end
return 1 -- no ftp mod
end
-- Checks if the summoner is in a Trial Size Avatar Mini Fight (used to restrict summoning while in bcnm)
function avatarMiniFightCheck(caster)
local result = 0
local bcnmid
if caster:hasStatusEffect(tpz.effect.BATTLEFIELD) then
bcnmid = caster:getStatusEffect(tpz.effect.BATTLEFIELD):getPower()
if bcnmid == 418 or bcnmid == 609 or bcnmid == 450 or bcnmid == 482 or bcnmid == 545 or bcnmid == 578 then -- Mini Avatar Fights
result = 40 -- Cannot use <spell> in this area.
end
end
return result
end
|
local fmt = string.format
local md5 = ngx.md5
local _M = {}
local EMPTY = {}
local function keys(t)
local res = {}
for k, _ in pairs(t) do
res[#res+1] = k
end
return res
end
-- Return a string with the format "key=value(:key=value)*" of the
-- actual keys and values in args that are in vary_fields.
--
-- The elements are sorted so we get consistent cache actual_keys no matter
-- the order in which params came in the request
local function generate_key_from(args, vary_fields)
local cache_key = {}
for _, field in pairs(vary_fields or {}) do
local arg = args[field]
if arg then
if type(arg) == "table" then
table.sort(arg)
table.insert(cache_key, field .. "=" .. table.concat(arg, ","))
else
table.insert(cache_key, field .. "=" .. arg)
end
end
end
return table.concat(cache_key, ":")
end
-- Return the component of cache_key for vary_query_params in params
--
-- If no vary_query_params are configured in the plugin, return
-- all of them.
local function params_key(params, plugin_config)
if not (plugin_config.vary_query_params or EMPTY)[1] then
local actual_keys = keys(params)
table.sort(actual_keys)
return generate_key_from(params, actual_keys)
end
return generate_key_from(params, plugin_config.vary_query_params)
end
_M.params_key = params_key
-- Return the component of cache_key for vary_headers in params
--
-- If no vary_query_params are configured in the plugin, return
-- the empty string.
local function headers_key(headers, plugin_config)
if not (plugin_config.vary_headers or EMPTY)[1] then
return ""
end
return generate_key_from(headers, plugin_config.vary_headers)
end
_M.headers_key = headers_key
local function prefix_uuid(consumer_id, api_id, route_id)
-- authenticated api
if consumer_id and api_id then
return fmt("%s:%s", consumer_id, api_id)
end
-- authenticated route
if consumer_id and route_id then
return fmt("%s:%s", consumer_id, route_id)
end
-- unauthenticated api
if api_id then
return api_id
end
-- unauthenticated route
if route_id then
return route_id
end
-- global default
return "default"
end
_M.prefix_uuid = prefix_uuid
function _M.build_cache_key(consumer_id, api_id, route_id, method, uri,
params_table, headers_table, conf)
-- obtain cache key components
local prefix_digest = prefix_uuid(consumer_id, api_id, route_id)
local params_digest = params_key(params_table, conf)
local headers_digest = headers_key(headers_table, conf)
return md5(fmt("%s|%s|%s|%s|%s", prefix_digest, method, uri, params_digest,
headers_digest))
end
return _M
|
return {
"000_base_rate_limiting",
"001_14_to_15",
"002_15_to_10",
}
|
function IncludeDetouring()
IncludePackage("detouring")
local directory = _GARRYSMOD_COMMON_DIRECTORY .. "/include/detouring"
local _project = project()
local _workspace = _project.workspace
local _project_directory = _GARRYSMOD_COMMON_DIRECTORY .. "/projects/" .. os.target() .. "/" .. _ACTION
-- This first include directory is deprecated and might be removed in the future.
sysincludedirs(directory)
sysincludedirs(_GARRYSMOD_COMMON_DIRECTORY .. "/include")
links("detouring")
filter("system:macosx")
links("CoreServices.framework")
project("detouring")
kind("StaticLib")
language("C++")
cppdialect("C++11")
location(_project_directory)
sysincludedirs(directory)
files({
directory .. "/*.hpp",
directory .. "/*.h",
directory .. "/*.cpp",
directory .. "/hde/include/*.h",
directory .. "/hde/src/hde.c",
directory .. "/minhook/include/*.h",
directory .. "/minhook/src/*.h",
directory .. "/minhook/src/*.c"
})
vpaths({
["Header files"] = {
directory .. "/*.hpp",
directory .. "/*.h"
},
["Header files/hde"] = directory .. "/hde/include/*.h",
["Header files/minhook"] = {
directory .. "/minhook/include/*.h",
directory .. "/minhook/src/*.h"
},
["Source files"] = directory .. "/*.cpp",
["Source files/hde"] = directory .. "/hde/src/hde.c",
["Source files/minhook"] = directory .. "/minhook/src/*.c"
})
filter("files:**.c")
language("C")
filter("configurations:Release")
objdir(_project_directory .. "/intermediate")
targetdir(_project_directory .. "/release")
if not _workspace.abi_compatible then
filter("configurations:Debug")
objdir(_project_directory .. "/intermediate")
targetdir(_project_directory .. "/debug")
end
project(_project.name)
end
|
require 'imgui.components.webview'
local imguiInterface = require 'imgui.base'
local lm = require 'lib.locales'
local async = require 'lib.async'
local projectManager = require 'editor.projectManager'
local fs = require 'lib.filesystem'
-- project creation wisard view
ProjectWizard = class(ImguiWindow, function(self, textureID, title, open)
ImguiWindow.init(self, title, false, open)
local state = editor:getGlobalState()
self.fileDialogState = state.fileDialogState or {}
local dialogFolder = self.fileDialogState.folder or fs.path.homedir()
local recent = projectManager:getRecentProjects(5)
self.data = {
wizard = core.settings.projectWizard,
hasRecentProjects = #recent > 0,
recent = recent
}
self.homepage = "client:/projectWizard/index.html.template"
self.webview = WebView(textureID, self.homepage, self.data)
self.textureID = textureID
self.flags = ImGuiWindowFlags_NoTitleBar + ImGuiWindowFlags_NoResize + ImGuiWindowFlags_NoMove + ImGuiWindowFlags_NoScrollbar
cef:addMessageHandler("resetWizard", function()
self:goHome()
end)
cef:addMessageHandler("selectProjectIcon", function()
local window = game:getWindowManager()
local files = window:openDialog(Window.FILE_DIALOG_OPEN, "", dialogFolder, {"png", "jpg"})
end)
cef:addMessageHandler("pickFolder", function()
local window = game:getWindowManager()
if dialogFolder[#dialogFolder] ~= "/" then
dialogFolder = dialogFolder .. "/"
end
local files = window:openDialog(Window.FILE_DIALOG_OPEN_FOLDER, lm("wizard.create.project_folder"), dialogFolder, {})
if #files > 0 then
self:updateProjectsFolder(files[1])
return files[1]
end
end)
cef:addMessageHandler("createProject", function(settings)
self.webview:openPage("client:/projectWizard/create.progress.html.template", {settings=settings}, function()
projectManager:create(settings, function(progress)
local jsCode = [[updateProgress(]] .. tostring(math.floor(progress.percent)) .. [[, 100,"]] .. (progress.msg or '') .. [[", "]] .. tostring(progress.color or "#FFFFFF") .. [[", ]] .. tostring(progress.fatalError or false) .. [[)]]
self.webview:executeJavascript(jsCode)
end,
function(success)
if success then
local success, err = pcall(projectManager.open, projectManager, fs.path.join(settings.projectPath, settings.projectName))
self:updateProjectsFolder(settings.projectPath)
if not success then
log.error("Failed to open project " .. err)
end
end
end)
end)
end)
cef:addMessageHandler("browseProjects", function()
projectManager:browseProjects()
end)
cef:addMessageHandler("openProject", function(path)
projectManager:open(path)
end)
end)
function ProjectWizard:updateProjectsFolder(folder)
self.fileDialogState.folder = folder
editor:putToGlobalState("fileDialogState", self.fileDialogState)
editor:saveGlobalState()
end
function ProjectWizard:goHome()
local recent = projectManager:getRecentProjects(5)
self.data = {
wizard = core.settings.projectWizard,
hasRecentProjects = #recent > 0,
recent = recent
}
self.webview:openPage(self.homepage, self.data)
end
-- render wisard
function ProjectWizard:__call()
if not self.open then
return
end
local sx, sy = imgui.Scale()
imgui.SetNextWindowPos(90 * sx, 35 * sy)
local width, height = imgui.DisplaySize()
imgui.SetNextWindowSize(width - 95 * sx, height - 40 * sy)
imgui.PushStyleVar_2(ImGuiStyleVar_WindowPadding, 3.0 * sx, 3.0 * sy)
local drawing = self:imguiBegin()
imgui.PopStyleVar(ImGuiStyleVar_WindowPadding)
self.webview.visible = drawing
if not drawing then
return
end
imguiInterface:captureMouse(not imgui.IsWindowHovered())
local w, h = imgui.GetContentRegionAvail()
local x, y = imgui.GetCursorScreenPos()
self.webview:render(w, h)
self:imguiEnd()
end
-- start project creation flow
function ProjectWizard:runCreationFlow(project)
local pageData = {}
local projectType = nil
if type(project) == "string" then
projectType = project
local renderInfo = core:render().info or {}
local version = "v1"
if renderInfo.type == "ogre" and renderInfo.version >= 0x020100 then
version = "v2"
end
local s, loaded = data:loadTemplate(fs.path.join("editor", "projectTemplates", projectType .. ".json"), {version = version})
if not loaded then
error("No template found for project type " .. projectType)
end
local template = json.loads(s)
local state = editor:getGlobalState()
local fileDialogState = state.fileDialogState or {}
local plugins = {}
-- loading all plugins information
local pluginFileData = require "editor.plugins"
local info = pluginFileData.pluginsInfo
local enabledPlugins = {}
for _, name in ipairs(template.plugins) do
enabledPlugins[name] = true
end
for key, value in pairs(info) do
local available = game:getFullPluginPath(key) ~= ""
plugins[#plugins + 1] = {
name = key,
description = lm("plugins.description." .. key),
details = value,
enabled = enabledPlugins[key] == true and available,
available = available
}
end
pageData.settings = {
projectPath = fileDialogState.folder or fs.path.homedir(),
projectName = projectType .. " project",
projectType = projectType,
resources = template.resources,
plugins = plugins,
systems = pluginFileData.coreSystems,
selectedSystems = template.systems or {},
selectedManagers = template.managers or {}
}
elseif type(project) == "table" then
pageData.settings = project
projectType = project.projectType
else
error("Failed to run creation flow: incorrect parameter " .. tostring(project))
end
pageData.projectTemplateName = lm("wizard.projects." .. projectType .. ".name")
self.webview:openPage("client:/projectWizard/create.html.template", pageData)
end
-- activate webview when added to scene
function ProjectWizard:added()
self.webview:enable()
end
-- cleanup resources
function ProjectWizard:destroy()
self.webview:disable()
end
|
LinkLuaModifier("modifier_item_scythe_of_the_ancients_passive", "items/item_scythe_of_the_ancients.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_scythe_of_the_ancients_stun", "items/item_scythe_of_the_ancients.lua", LUA_MODIFIER_MOTION_NONE)
item_scythe_of_the_ancients = class({
GetIntrinsicModifierName = function() return "modifier_item_scythe_of_the_ancients_passive" end,
})
if IsServer() then
function item_scythe_of_the_ancients:OnSpellStart()
local caster = self:GetCaster()
local target = self:GetCursorTarget()
if not target:TriggerSpellAbsorb(self) then
target:TriggerSpellReflect(self)
local particle = ParticleManager:CreateParticle("particles/econ/events/ti4/dagon_beam_black_ti4.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster)
ParticleManager:SetParticleControlEnt(particle, 1, target, PATTACH_POINT_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), false)
ParticleManager:SetParticleControl(particle, 1, Vector(800))
caster:EmitSound("DOTA_Item.Dagon.Activate")
target:EmitSound("DOTA_Item.Dagon5.Target")
caster:EmitSound("Hero_Necrolyte.ReapersScythe.Cast")
target:EmitSound("Hero_Necrolyte.ReapersScythe.Target")
ApplyDamage({
attacker = caster,
victim = target,
damage = self:GetSpecialValueFor("cast_damage") + (self:GetSpecialValueFor("cast_damage_pct") * target:GetHealth() * 0.01),
damage_type = self:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION,
ability = self
})
target:AddNewModifier(caster, self, "modifier_item_scythe_of_the_ancients_stun", {duration = self:GetSpecialValueFor("stun_duration")})
end
end
end
modifier_item_scythe_of_the_ancients_passive = class({
RemoveOnDeath = function() return false end,
IsHidden = function() return true end,
GetAttributes = function() return MODIFIER_ATTRIBUTE_MULTIPLE end,
IsPurgable = function() return false end,
})
function modifier_item_scythe_of_the_ancients_passive:DeclareFunctions()
return {
MODIFIER_EVENT_ON_TAKEDAMAGE,
MODIFIER_PROPERTY_IS_SCEPTER,
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS,
MODIFIER_PROPERTY_STATS_AGILITY_BONUS,
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
MODIFIER_PROPERTY_HEALTH_BONUS,
MODIFIER_PROPERTY_MANA_BONUS,
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT,
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT,
MODIFIER_PROPERTY_CAST_RANGE_BONUS,
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE,
MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE
}
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierScepter()
return 1
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierBonusStats_Strength()
return self:GetAbility():GetSpecialValueFor("bonus_strength")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierBonusStats_Agility()
return self:GetAbility():GetSpecialValueFor("bonus_agility")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierBonusStats_Intellect()
return self:GetAbility():GetSpecialValueFor("bonus_intellect")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierSpellAmplify_Percentage()
return self:GetAbility():GetSpecialValueFor("spell_amp_pct")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierConstantHealthRegen()
return self:GetAbility():GetSpecialValueFor("bonus_health_regen")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierHealthBonus()
return self:GetAbility():GetSpecialValueFor("bonus_health")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierManaBonus()
return self:GetAbility():GetSpecialValueFor("bonus_mana")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierConstantManaRegen()
return self:GetAbility():GetSpecialValueFor("bonus_mana_regen")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierCastRangeBonus()
return self:GetAbility():GetSpecialValueFor("cast_range_bonus")
end
function modifier_item_scythe_of_the_ancients_passive:GetModifierTotalDamageOutgoing_Percentage()
return self:GetAbility():GetSpecialValueFor("all_damage_bonus_pct")
end
if IsServer() then
function modifier_item_scythe_of_the_ancients_passive:OnCreated()
local parent = self:GetParent()
for i = 0, parent:GetAbilityCount() - 1 do
local ability = parent:GetAbilityByIndex(i)
if ability and ability:GetKeyValue("IsGrantedByScepter") == 1 then
if ability:GetKeyValue("ScepterGrantedLevel") ~= 0 then
ability:SetLevel(1)
end
ability:SetHidden(false)
end
end
end
function modifier_item_scythe_of_the_ancients_passive:OnDestroy()
local parent = self:GetParent()
if not parent:HasScepter() then
for i = 0, parent:GetAbilityCount() - 1 do
local ability = parent:GetAbilityByIndex(i)
if ability and ability:GetKeyValue("IsGrantedByScepter") == 1 then
if ability:GetKeyValue("ScepterGrantedLevel") ~= 0 then
ability:SetLevel(0)
end
ability:SetHidden(true)
end
end
end
end
function modifier_item_scythe_of_the_ancients_passive:OnTakeDamage(keys)
local parent = self:GetParent()
local damage = keys.original_damage
local ability = self:GetAbility()
if keys.attacker == parent and not keys.unit:IsMagicImmune() and keys.damage_type == 2 and not (keys.inflictor and keys.inflictor:GetAbilityName() == "batrider_sticky_napalm") then
ability.originalInflictor = keys.inflictor
ApplyDamage({
attacker = parent,
victim = keys.unit,
damage = keys.original_damage * ability:GetSpecialValueFor("magic_damage_to_pure_pct") * 0.01,
damage_type = ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION,
ability = ability
})
end
end
end
modifier_item_scythe_of_the_ancients_stun = class({
IsHidden = function() return false end,
IsPurgable = function() return false end,
})
if IsServer() then
function modifier_item_scythe_of_the_ancients_stun:OnCreated()
local parent = self:GetParent()
self.particle = ParticleManager:CreateParticle("particles/arena/items_fx/scythe_of_the_ancients_start.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent)
ParticleManager:SetParticleControlEnt(self.particle, 1, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_hitloc", parent:GetAbsOrigin(), true)
end
function modifier_item_scythe_of_the_ancients_stun:OnDestroy()
local ability = self:GetAbility()
local caster = self:GetCaster()
local target = self:GetParent()
local team = caster:GetTeamNumber()
ParticleManager:DestroyParticle(self.particle, false)
local damage = (target:GetMaxHealth() - target:GetHealth()) * ability:GetSpecialValueFor("delayed_damage_per_health")
ApplyDamage({
attacker = caster,
victim = target,
damage = damage,
damage_type = ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION,
ability = ability
})
end
end
function modifier_item_scythe_of_the_ancients_stun:CheckState()
return {
[ MODIFIER_STATE_STUNNED ] = true,
[ MODIFIER_STATE_PROVIDES_VISION ] = true,
}
end
|
return {[1]={stats={[1]="blood_offering_%_of_life_to_lose",[2]="blood_offering_%_of_lost_life_to_regenerate_as_life_per_second"},name="blood_offering_life_loss",lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Sacrifices %1%%% of your Life\nMinions Regenerate %2%%% of Sacrificed Life per second"}}}},[2]={stats={[1]="blood_offering_life_regenerated_+%_final_per_corpse"},name="blood_offering_life_regen_multi",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Life Regeneration granted to Minions per Corpse consumed"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Life Regeneration granted to Minions per Corpse consumed"}}}},[3]={stats={[1]="attack_speed_+%_granted_from_skill"},name="attack_speed_incr_skill_granted",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Grants Minions %1%%% increased Attack Speed"},[2]={[1]={k="negate",v=1},text="Grants Minions %1%%% reduced Attack Speed",limit={[1]={[1]="#",[2]=-1}}}}}},[4]={stats={[1]="damage_+%"},name="damage_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Grants Minions %1%%% increased Damage"},[2]={[1]={k="negate",v=1},text="Grants Minions %1%%% reduced Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[5]={stats={[1]="cast_speed_+%_granted_from_skill"},name="cast_speed_incr_skill_granted",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Grants Minions %1%%% increased Cast Speed"},[2]={[1]={k="negate",v=1},text="Grants Minions %1%%% reduced Cast Speed",limit={[1]={[1]="#",[2]=-1}}}}}},[6]={stats={[1]="base_movement_velocity_+%"},name="movement_speed_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Grants Minions %1%%% increased Movement Speed"},[2]={[1]={k="negate",v=1},text="Grants Minions %1%%% reduced Movement Speed",limit={[1]={[1]="#",[2]=-1}}}}}},[7]={stats={[1]="monster_base_block_%"},name="base_block",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Grants Minions %1$+d%% Chance to Block Attack Damage"}}}},[8]={stats={[1]="base_spell_block_%"},name="base_spell_block",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Grants Minions %1$+d%% Chance to Block Spell Damage"}}}},[9]={stats={[1]="recover_X_life_on_block"},name="recover_life_on_block",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Minions recover %1% Life when they Block"}}}},[10]={stats={[1]="physical_damage_%_to_add_as_chaos"},name="physical_damage_to_add_as_chaos",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Minions gain %1%%% of their Physical Damage as Extra Chaos Damage"}}}},[11]={stats={[1]="spirit_offering_life_%_added_as_base_maximum_energy_shield_per_corpse_consumed"},name="spirit_offering_life_as_es_per_corpse",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Minions gain %1%%% of their Maximum Life as\nExtra Maximum Energy Shield for each corpse consumed"}}}},[12]={stats={[1]="base_resist_all_elements_%"},name="elemental_resist",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Minions gain %1$+d%% to all Elemental Resistances"}}}},["recover_X_life_on_block"]=9,["cast_speed_+%_granted_from_skill"]=5,["blood_offering_life_regenerated_+%_final_per_corpse"]=2,["damage_+%"]=4,parent="skill_stat_descriptions",["base_movement_velocity_+%"]=6,["base_resist_all_elements_%"]=12,["monster_base_block_%"]=7,["blood_offering_%_of_lost_life_to_regenerate_as_life_per_second"]=1,["attack_speed_+%_granted_from_skill"]=3,["blood_offering_%_of_life_to_lose"]=1,["base_spell_block_%"]=8,["spirit_offering_life_%_added_as_base_maximum_energy_shield_per_corpse_consumed"]=11,["physical_damage_%_to_add_as_chaos"]=10} |
require 'text_util'
local class = require '30log'
local json = require 'json'
local Slide = require 'slide'
-- local white_block = resource.load_image('white.png')
local EventListSlide = Slide:extend("EventListSlide")
local EventListItem = require 'event_list_item'
function EventListSlide:init(x, y, width, height, data_filename)
self.super:init()
self.x, self.y = x, y
self.items_start = 150
self.width, self.height = width, height
self.items = {}
self.pages = {}
self:reset()
util.file_watch(data_filename, function(content)
local event_list = json.decode(content)
self.font = resource.load_font(event_list.font)
self.title = event_list.title
self.events = event_list.events
self.duration = event_list.duration
self.items = {}
self.pages = {}
for i, event in ipairs(self.events) do
self.items[i] = EventListItem(WIDTH, 90,
event.name, event.start, event.location,
self.font)
end
self.pages = self:group_items()
self:reset()
end)
end
function EventListSlide:group_items()
local pages = {}
local current_end = self.items_start
local current_page = {}
for i, item in ipairs(self.items) do
if (current_end + item:get_height() < self.height) then
table.insert(current_page, item)
current_end = current_end + item:get_height()
else
table.insert(pages, current_page)
current_page = {}
table.insert(current_page, item)
current_end = self.items_start + item:get_height()
end
end
table.insert(pages, current_page)
return pages
end
function EventListSlide:draw()
self.super:tick()
write_centered(self.title, 50, self.width / 2, 50, 1, 1, 1, 1)
local page_num = math.floor(self.super.active_time / self.duration) + 1
-- Handle edge case where you can get one frame past the available pages
page_num = math.min(page_num, #self.pages)
local page_time = self.super.active_time - self.duration * (page_num - 1)
local item_fade = 0.15
local page_clear_start_time = self.duration - #(self.pages[page_num]) * item_fade
local clearing_page = (page_time > page_clear_start_time)
local y = self.items_start
for i, item in ipairs(self.pages[page_num]) do
local offset = i - 1
local alpha
if clearing_page then
local clearing_time = page_time - page_clear_start_time
alpha = 1 - (clearing_time / item_fade - offset)
else
alpha = page_time / item_fade - offset
end
alpha = math.min(math.max(alpha, 0), 1)
item:draw(50, y, alpha)
y = y + item:get_height()
end
end
function EventListSlide:reset()
self.super:reset()
self.x = -self.width
end
function EventListSlide:is_done()
return (self.super.active_time > self.duration * #self.pages)
end
return EventListSlide
|
local fan = require "fan"
require "compat53"
local scheme_map = {}
scheme_map["tcp"] = require "fan.connector.tcp"
scheme_map["udp"] = require "fan.connector.udp"
scheme_map["fifo"] = require "fan.connector.fifo"
local function extract_url(url)
if not url then
return
end
local _, _, scheme, twoslash, others = string.find(url, "^(%w+):([/]?[/]?)(.*)")
local path, server, host, port
if twoslash and #(twoslash) == 2 then
_, _, server, path = string.find(others, "([^/]*)(.*)")
if #(server) > 0 then
_, _, host, port = string.find(server, "^([^:]+):(%d+)$")
end
else
path = twoslash .. others
end
return scheme, host, port, path
end
local function connect(url, args)
local scheme, host, port, path = extract_url(url)
if not scheme then
return
end
local connector = scheme_map[scheme:lower()]
if not connector then
return
end
return connector.connect(host, port, path, args)
end
local function bind(url, args)
local scheme, host, port, path = extract_url(url)
if not scheme then
return
end
local connector = scheme_map[scheme:lower()]
if not connector then
return
end
return connector.bind(host, port, path, args)
end
local function tmpfifoname()
local fifoname = os.tmpname()
print(fifoname)
os.remove(fifoname)
return fifoname
end
return {
connect = connect,
bind = bind,
tmpfifoname = tmpfifoname
}
|
-- DON'T use local lfm = lfm here because it brakes sumneko.
local config = lfm.config
package.path = string.gsub(package.path, "./%?.lua;", "")
package.path = package.path .. ";" .. config.luadir .. "/?.lua"
package.path = package.path .. ";".. config.configdir .. "/lua/?.lua"
local fm = lfm.fm
local log = lfm.log
local ui = lfm.ui
local cmd = lfm.cmd
local nop = function() end
-- enhance logging functions
for k, f in pairs(log) do
log[k] = function(...)
local t = {...}
for i, e in pairs(t) do
t[i] = tostring(e)
end
f(table.concat(t, " "))
end
end
function print(...)
local t = {...}
for i, e in pairs(t) do
t[i] = tostring(e)
end
lfm.echo(table.concat(t, " "))
end
---@return table selection The currently selected files or the file at the current cursor position
function lfm.sel_or_cur()
local sel = fm.selection_get()
return #sel > 0 and sel or {fm.current_file()}
end
---Executes line. If the first whitespace delimited token is a registered
---command it is executed with the following text as arguments. Otherwise line
---is assumed to be lua code and is executed. Example:
---```
---
--- lfm.eval("cd /home") -- expression is not lua as "cd" is a registered command
--- lfm.eval('print(2+2)') -- executed as lua code
---
---```
---@param line string
function lfm.eval(line)
local cmd, args = lfm.fn.tokenize(line)
if not cmd then
return
end
local command = lfm.commands[cmd]
if command then
if command.tokenize then
command.f(unpack(args))
else
local arg = string.gsub(line, "^[^ ]*%s*", "")
command.f(arg)
end
else
log.debug("loadstring: " .. line)
local bc, err = loadstring(line)
if bc then
bc()
else
lfm.error("loadstring: "..err)
end
end
end
-- Hooks
local hooks = {
LfmEnter = {},
ExitPre = {},
ChdirPre = {},
ChdirPost = {},
SelectionChanged = {},
Resized = {},
}
---Register a function to hook into events. Curruntly supported hooks are
---```
--- LfmEnter lfm has started and read all configuration
--- ExitPre lfm is about to exit
--- ChdirPre emitted before changing directories
--- ChdirPost emitted after changin directories
--- SelectionChanged the selection changed
--- Resized the window was resized
---
---```
---@param name string
---@param f function
function lfm.register_hook(name, f)
if hooks[name] then
table.insert(hooks[name], f)
end
end
---Execute all functions registered to a hook.
---@param name string
function lfm.run_hook(name)
log.debug("running hook: " .. name)
if hooks[name] then
for _, f in pairs(hooks[name]) do
f()
end
end
end
-- Commands
lfm.commands = {}
---Register a function as a lfm command or unregister a command. Supported options
---```
--- tokenize: tokenize the argument by whitespace and pass them as a table (default: false)
---
---```
---@param name string Command name, can not contain whitespace.
---@param f function The function to execute or `nil` to unregister
---@param t table Additional options.
function lfm.register_command(name, f, t)
if (f) then
t = t or {}
t.f = f
t.tokenize = t.tokenize == nil and true or t.tokenize
lfm.commands[name] = t
else
lfm.commands[name] = nil
end
end
lfm.modes = {}
local modes = lfm.modes
---Register a mode to lfm. A mode is given by a table t that should contain the following fields:
---```
--- t.prefix The prefix, a string, shown in the command line and used to distinguish modes.
--- t.on_enter A function that is executed when pressing enter while the mode is active.
--- t.on_esc A function that is executed when pressing esc while the mode is active.
--- t.on_change A function that is executed when the command line changes, e.g. keys are typed/deleted.
---
---```
---@param t table
function lfm.register_mode(t)
t = t or {}
assert(t.prefix ~= nil, "no prefix given")
modes[t.prefix] = t
end
-- Set up modules
local compl = require("compl")
lfm.compl = compl
local shell = require("shell")
lfm.shell = shell
lfm.register_command("shell", function(arg) shell.bash(arg, {files=shell.ARRAY})() end, {tokenize=false, compl=compl.files})
lfm.register_command("shell-bg", function(arg) shell.bash(arg, {files=shell.ARRAY, fork=true})() end, {tokenize=false, compl=compl.files})
require("jumplist").setup()
lfm.register_command("quit", lfm.quit)
lfm.register_command("q", lfm.quit)
lfm.register_command("rename", require("functions").rename, {tokenize=false, compl=compl.limit(1, compl.files)})
---Function for <enter> in command mode. Clears the command line and calls `mode.enter`.
local function cmdenter()
local line = cmd.line_get()
local prefix = cmd.prefix_get()
cmd.clear()
local mode = modes[prefix]
-- TODO: allow line to be "" ? (on 2021-07-23)
if line ~= "" and mode then
local mode_enter = mode.on_enter
if mode_enter then
mode_enter(line)
end
end
end
---Function for <esc> in command mode. Clears the command line and calls `mode.esc`.
local function cmdesc()
local mode = modes[cmd.prefix_get()]
if mode then
local on_esc = mode.on_esc
if on_esc then
on_esc()
end
end
cmd.clear()
end
lfm.register_command("cd", fm.chdir, {tokenize=true, compl=compl.dirs})
local handle_key = lfm.handle_key
---Feed keys into the key handler.
---@vararg string keys
function lfm.feedkeys(...)
for _, seq in pairs({...}) do
handle_key(seq)
end
end
---Fill command line with the previous history item.
local function history_prev()
if cmd.prefix_get() ~= ":" then
return
end
local line = ui.history_prev()
if line then
cmd.line_set(line)
end
end
---Fill command line with the next history item.
local function history_next()
if cmd.prefix_get() ~= ":" then
return
end
local line = ui.history_next()
if line then
cmd.line_set(line)
end
end
-- Modes
-- TODO: make functions to easily enter a mode (on 2021-07-23)
local mode_filter = {
prefix = "filter: ",
on_enter = fm.filter,
on_esc = function() fm.filter("") end,
on_change = function() fm.filter(cmd.line_get()) end,
}
local mode_cmd = {
prefix = ":",
on_enter = function(line) ui.history_append(line) lfm.eval(line) end,
on_esc = nop,
on_change = compl.reset,
}
local mode_find = {
prefix = "find: ",
on_enter = function() lfm.find_clear() lfm.eval("open") end,
on_esc = lfm.find_clear,
on_change = function()
if lfm.find(cmd.line_get()) then
cmd.clear()
lfm.timeout(250)
lfm.commands.open.f()
end
end,
}
local mode_travel = {
prefix = "travel: ",
on_enter = nop,
on_esc = nop,
on_change = function()
if lfm.find(cmd.line_get()) then
lfm.timeout(250)
cmd.line_set("")
if lfm.commands.open.f() then
cmd.clear()
end
end
end,
}
local mode_delete = {
prefix = "delete [y/N]: ",
on_enter = lfm.cmd.clear,
on_esc = lfm.cmd.clear,
on_change = function()
local line = lfm.cmd.line_get()
lfm.cmd.clear()
if line == "y" then
lfm.spawn({"trash-put", "--", unpack(lfm.sel_or_cur())})
fm.selection_set()
end
end,
}
lfm.register_mode(require("search").mode_search)
lfm.register_mode(require("search").mode_search_back)
lfm.register_mode(mode_delete)
lfm.register_mode(mode_cmd)
lfm.register_mode(mode_filter)
lfm.register_mode(mode_find)
lfm.register_mode(mode_travel)
-- Colors
local palette = require("colors").palette
require("colors").set({
broken = {fg = palette.red},
patterns = {
{
color = {fg = palette.magenta},
ext = {
".mp3", ".m4a", ".ogg", ".flac", ".mka",
".MP3", ".M4A", ".OGG", ".FLAC", ".MKA",
".mp4", ".mkv", ".m4v", ".webm", ".avi", ".flv", ".wmv", ".mov", ".mpg", ".mpeg", ".3gp",
".MP4", ".MKV", ".M4V", ".WEBM", ".AVI", ".FLV", ".WMV", ".MOV", ".MPG", ".MPEG", ".3GP",
},
},
{
color = {fg = palette.bright_red},
ext = {
".tar", ".zst", ".xz", ".gz", ".zip", ".rar", ".7z", ".bz2",
".TAR", ".ZST", ".XZ", ".GZ", ".ZIP", ".RAR", ".7Z", ".BZ2",
},
},
{
color = {fg = palette.yellow},
ext = {
".jpg", ".jpeg", ".png", ".bmp", ".webp", ".gif",
".JPG", ".JPEG", ".PNG", ".BMP", ".WEBP", ".GIF",
},
},
}
})
lfm.rifle = require("rifle")
-- Opener: xdg-open. Registering a new "open" command overrides.
lfm.register_command("open", function()
local file = lfm.fm.open()
if file then
local files = lfm.fm.selection_get()
if #files == 0 then
files = {file}
end
lfm.execute({"xdg-open", unpack(files)})
end
end)
local function open()
lfm.eval("open")
end
-- Keymaps
local function wrap_mode_change(f)
return function()
f()
local mode = modes[cmd.prefix_get()]
if mode then
local on_change = mode.on_change()
if on_change then
on_change()
end
end
end
end
local cmap = lfm.cmap
cmap("<Enter>", cmdenter, {desc="Enter"})
cmap("<Insert>", cmd.toggle_overwrite, {desc="Toggle insert/overwrite"})
cmap("<Esc>", cmdesc, {desc="Esc"})
cmap("<Left>", cmd.left, {desc="Left"})
cmap("<Right>", cmd.right, {desc="Right"})
cmap("<Up>", history_prev, {desc="previous history item"})
cmap("<Down>", history_next, {desc="next history item"})
cmap("<Home>", cmd.home, {desc="Home"})
cmap("<End>", cmd._end, {desc="End"})
cmap("<c-Left>", cmd.word_left, {desc="jump word left"})
cmap("<c-Right>", cmd.word_right, {desc="jump word right"})
cmap("<Delete>", wrap_mode_change(cmd.delete_right), {desc="delete right"})
cmap("<Backspace>", wrap_mode_change(cmd.delete), {desc="delete left"})
cmap("<c-h>", wrap_mode_change(cmd.delete), {desc="delete left"})
cmap("<c-w>", wrap_mode_change(cmd.delete_word), {desc="delete word left"})
cmap("<c-Backspace>", wrap_mode_change(cmd.delete_word), {desc="delete word left"})
cmap("<c-u>", wrap_mode_change(cmd.delete_line_left), {desc="delete line left"})
cmap("<Tab>", compl.next, {desc="next completion item"})
cmap("<s-Tab>", compl.prev, {desc="previous completion item"})
local c = require("util").c
local a = require("util").a
local map = lfm.map
map("q", lfm.quit, {desc="quit"})
map("ZZ", lfm.quit, {desc="quit"})
-- maybe don't write selection/lastdir when exiting with ZQ/:q!
map("ZQ", lfm.quit, {desc="quit"})
map("<c-q>", lfm.quit, {desc="quit"})
map("<c-c>", function() print("Type :q <Enter> or <Ctrl>q to exit") end, {desc="ctrl-c"})
map("<c-l>", ui.clear, {desc="clear screen and redraw"})
map("<a-r>", fm.drop_cache, {desc="drop direcory/preview caches"})
map("cd", a(lfm.feedkeys, ":cd "), {desc=":cd "})
map("<a-c>", fm.check, {desc="check directories and reload"})
map(":", a(cmd.prefix_set, ":"), {desc=":"})
map("&", a(lfm.feedkeys, ":shell-bg "), {desc=":shell-bg "})
map("s", a(lfm.feedkeys, ":shell "), {desc=":shell "})
map("S", a(lfm.execute, {"sh", "-c", "LFM_LEVEL=1 " .. os.getenv("SHELL")}), {desc="open shell"})
-- Visual/selection
map("<Space>", c(fm.selection_toggle, fm.down), {desc="select current file"})
map("v", fm.selection_reverse, {desc="reverse selection"})
map("V", fm.visual_toggle, {desc="toggle visual selection mode"})
map("uv", c(fm.paste_buffer_set, fm.selection_set), {desc="selection-clear"})
-- Navigation
map("<Enter>", open, "open")
map("<Left>", fm.updir, {desc="go to parent directory"})
map("<Right>", open, {desc="open file/directory"})
map("j", fm.down, {desc="move cursor down"})
map("k", fm.up, {desc="move cursor up"})
map("h", fm.updir, {desc="go to parent directory"})
map("l", open, {desc="open file/directory"})
map("L", require("functions").follow_link)
map("H", a(lfm.feedkeys, "''")) -- complementary to "L"
map("gg", fm.top, {desc="go to top"})
map("G", fm.bottom, {desc="go to bottom"})
map("''", a(fm.mark_load, "'"), {desc="jump to previous directory"})
map("cd", a(lfm.feedkeys, ":cd "), {desc=":cd "})
map("<Up>", fm.up, {desc="move cursor up"})
map("<Down>", fm.down, {desc="move cursor down"})
map("<c-y>", fm.scroll_up, {desc="scroll directory up"})
map("<c-e>", fm.scroll_down, {desc="scroll directory down"})
map("<c-u>", function() fm.up(fm.get_height()/2) end, {desc="move cursor half a page up"})
map("<c-d>", function() fm.down(fm.get_height()/2) end, {desc="move cursor half a page down"})
map("<c-b>", function() fm.up(fm.get_height()) end, {desc="move cursor half a page up"})
map("<c-f>", function() fm.down(fm.get_height()) end, {desc="move cursor half a page down"})
map("<PageUp>", function() fm.up(fm.get_height()) end, {desc="move cursor half a page up"})
map("<PageDown>", function() fm.down(fm.get_height()) end, {desc="move cursor half a page down"})
map("<Home>", fm.top, {desc="go to top"})
map("<End>", fm.bottom, {desc="go to bottom"})
-- map("F", a(cmd.prefix_set, "travel: "), {desc="travel"})
map("zf", function() cmd.prefix_set(mode_filter.prefix) cmd.line_set(fm.getfilter()) end, {desc="filter:"})
map("zF", a(lfm.feedkeys, "zf<esc>"), {desc="remove current filter"})
map("zh", function() config.hidden = not config.hidden end, {desc="toggle hidden files"})
-- Flatten
lfm.register_command("flatten", require("flatten").flatten, {tokenize=true})
map("<a-+>", require("flatten").flatten_inc, {desc="increase flatten level"})
map("<a-->", require("flatten").flatten_dec, {desc="decrease flatten level"})
-- Find/hinting
map("f", a(cmd.prefix_set, mode_find.prefix), {desc="find:"})
-- These two only make sense in find: mode. Maybe think about actually providing
-- a way to set keybinds for modes.
cmap("<c-n>", lfm.find_next, {desc="go to next find match"})
cmap("<c-p>", lfm.find_prev, {desc="go to previous find match"})
-- Search
map("/", require("search").enter_mode, {desc="search:"})
map("?", require("search").enter_mode_back, {desc="search: (backwards)"})
map("n", lfm.search_next, {desc="go to next search result"})
map("N", lfm.search_prev, {desc="go to previous search result"})
-- Copy/pasting
map("yn", require("functions").yank_name, {desc="yank name"})
map("yp", require("functions").yank_path, {desc="yank path"})
map("yy", fm.copy, {desc="copy"})
map("dd", fm.cut, {desc="cut"})
map("ud", fm.paste_buffer_clear, {desc="load-clear"})
map("pp", require("functions").paste, {desc="paste-overwrite"})
map("pt", require("functions").paste_toggle, {desc="toggle paste mode"})
map("po", require("functions").paste_overwrite, {desc="paste-overwrite"})
map("pl", require("functions").symlink, {desc="symlink"})
map("pL", require("functions").symlink_relative, {desc="symlink-relative"})
map("df", a(lfm.cmd.prefix_set, mode_delete.prefix), {desc="trash-put"})
map("dD", a(lfm.cmd.prefix_set, mode_delete.prefix), {desc="delete"})
-- Renaming
map("cW", a(lfm.feedkeys, ":rename "), {desc="rename"})
map("cc", a(lfm.feedkeys, ":rename "), {desc="rename"})
map("cw", require("functions").rename_until_ext, {desc="rename-until-ext"})
map("a", require("functions").rename_before_ext, {desc="rename-before-ext"})
map("A", require("functions").rename_after, {desc="rename-after"})
map("I", require("functions").rename_before, {desc="rename-before"})
map("on", a(fm.sortby, "natural", "noreverse"), {desc="sort: natural, noreverse"})
map("oN", a(fm.sortby, "natural", "reverse"), {desc="sort: natural, reverse"})
map("os", a(fm.sortby, "size", "reverse"), {desc="sort: size, noreverse"})
map("oS", a(fm.sortby, "size", "noreverse"), {desc="sort: size, reverse"})
map("oc", a(fm.sortby, "ctime", "noreverse"), {desc="sort: ctime, noreverse"})
map("oC", a(fm.sortby, "ctime", "reverse"), {desc="sort: ctime, reverse"})
map("od", a(fm.sortby, "dirfirst"), {desc="sort: dirfirst"})
map("oD", a(fm.sortby, "nodirfirst"), {desc="sort: nodirfirst"})
map("or", a(fm.sortby, "random"), {desc="sort: random"})
lfm.register_mode(require("glob").mode_glob_select)
map("*", a(lfm.cmd.prefix_set, require("glob").mode_glob_select.prefix), {desc="glob-select"})
lfm.register_command("glob-select", require("glob").glob_select, {tokenize=false})
lfm.register_command("glob-select-rec", require("glob").glob_select_recursive, {tokenize=false})
lfm.register_command("mark-save", require("quickmarks").mark_save)
lfm.register_mode(require("quickmarks").mode_mark_save)
lfm.map("m", a(lfm.cmd.prefix_set, require("quickmarks").mode_mark_save.prefix), {desc="save quickmark"})
local function gmap(key, location)
map("g"..key, function() fm.chdir(location) end, {desc="cd "..location})
end
gmap("/", "/")
gmap("e", "/etc")
gmap("h", os.getenv("HOME"))
gmap("m", "/mnt")
gmap("n", "~/Downloads")
gmap("o", "/opt")
gmap("p", "/tmp")
gmap("r", "/")
gmap("s", "/srv")
gmap("u", "/usr")
local cfg = loadfile(config.configpath)
if cfg then
cfg()
end
|
-- Copyright 2010 by Renée Ahrens, Olof Frahm, Jens Kluttig, Matthias Schulz, Stephan Schuster
-- Copyright 2011 by Jannis Pohlmann
-- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd/deprecated/Graph.lua,v 1.1 2012/11/27 17:24:25 tantau Exp $
--- The Graph class
--
--
local Graph = {}
Graph.__index = Graph
-- Namespace
-- Imports
local Edge = require "pgf.gd.deprecated.Edge"
local lib = require "pgf.gd.lib"
--- Creates a new graph.
--
-- @param values Values to override default graph settings.
-- The following parameters can be set:\par
-- |nodes|: The nodes of the graph.\par
-- |edges|: The edges of the graph.\par
-- |clusters|: The node clusters of the graph.\par
-- |options|: A table of node options passed over from \tikzname.
-- |events|: A sequence of events signaled during the graph specification.
--
-- @return A newly-allocated graph.
--
function Graph.new(values)
local defaults = {
nodes = {},
edges = {},
clusters = {},
options = {},
events = {},
}
setmetatable(defaults, Graph)
if values then
for k,v in pairs(values) do
defaults[k] = v
end
end
return defaults
end
--- Prepares a graph for an algorithm.
--
-- This method causes self, all its nodes, and all its edges to get
-- a new empty table for the key algorithm. This allows an algorithm to
-- store stuff with nodes and edges without them interfering with information
-- stored by other algorithms.
--
-- @param An algorithm object.
function Graph:registerAlgorithm(algorithm)
self[algorithm] = self[algorithm] or {}
-- Add an algorithm field to all nodes, all edges, and the graph:
for _,n in pairs(self.nodes) do
n[algorithm] = n[algorithm] or {}
end
for _,e in pairs(self.edges) do
e[algorithm] = e[algorithm] or {}
end
end
--- Sets the graph option \meta{name} to \meta{value}.
--
-- @param name Name of the option to be changed.
-- @param value New value for the graph option \meta{name}.
--
function Graph:setOption(name, value)
self.options[name] = value
end
--- Returns the value of the graph option \meta{name}.
--
-- @param name Name of the option.
--
-- @return The value of the graph option \meta{name} or |nil|.
--
function Graph:getOption(name)
return self.options[name]
end
--- Creates a shallow copy of a graph.
--
-- The nodes and edges of the original graph are not preserved in the copy.
--
-- @return A shallow copy of the graph.
--
function Graph:copy ()
return Graph.new({options = self.options, events = self.events})
end
--- Adds a node to the graph.
--
-- @param node The node to be added.
--
function Graph:addNode(node)
-- only add the node if it's not included in the graph yet
if not self:findNode(node.name) then
-- Does the node have an index, yet?
if not node.index then
node.index = #self.nodes + 1
end
table.insert(self.nodes, node)
end
end
--- If possible, removes a node from the graph and returns it.
--
-- @param node The node to remove.
--
-- @return The removed node or |nil| if it was not found in the graph.
--
function Graph:removeNode(node)
local _, index = lib.find(self.nodes, function (other)
return other.name == node.name
end)
if index then
table.remove(self.nodes, index)
return node
else
return nil
end
end
--- If possible, looks up the node with the given name in the graph.
--
-- @param name Name of the node to look up.
--
-- @return The node with the given name or |nil| if it was not found in the graph.
--
function Graph:findNode(name)
return self:findNodeIf(function (node) return node.name == name end)
end
--- Looks up the first node for which the function \meta{test} returns |true|.
--
-- @param test A function that takes one parameter (a |Node|) and returns
-- |true| or |false|.
--
-- @return The first node for which \meta{test} returns |true|.
--
function Graph:findNodeIf(test)
return lib.find(self.nodes, test)
end
--- Like removeNode, but also deletes all adjacent edges of the removed node.
--
-- This function also removes the deleted adjacent edges from all neighbours
-- of the removed node.
--
-- @param node The node to be deleted together with its adjacent edges.
--
-- @return The removed node or |nil| if the node was not found in the graph.
--
function Graph:deleteNode(node)
local node = self:removeNode(node)
if node then
for _,edge in ipairs(node.edges) do
self:removeEdge(edge)
for _,other_node in ipairs(edge.nodes) do
if other_node.name ~= node.name then
other_node:removeEdge(edge)
end
end
end
node.edges = {}
end
return node
end
-- Checks whether the edge already exists in the graph and returns it if possible.
--
-- @param edge Edge to search for.
--
-- @return The edge if it was found in the graph, |nil| otherwise.
--
function Graph:findEdge(edge)
return lib.find(self.edges, function (other) return other == edge end)
end
--- Adds an edge to the graph.
--
-- @param edge The edge to be added.
--
function Graph:addEdge(edge)
if not edge.index then
edge.index = #self.edges + 1
end
table.insert(self.edges, edge)
end
--- If possible, removes an edge from the graph and returns it.
--
-- @param edge The edge to be removed.
--
-- @return The removed edge or |nil| if it was not found in the graph.
--
function Graph:removeEdge(edge)
local _, index = lib.find(self.edges, function (other) return other == edge end)
if index then
table.remove(self.edges, index)
return edge
else
return nil
end
end
--- Like removeEdge, but also removes the edge from its adjacent nodes.
--
-- @param edge The edge to be deleted.
--
-- @return The removed edge or |nil| if it was not found in the graph.
--
function Graph:deleteEdge(edge)
local edge = self:removeEdge(edge)
if edge then
for _,node in ipairs(edge.nodes) do
node:removeEdge(edge)
end
end
return edge
end
--- Removes an edge between two nodes and also removes it from these nodes.
--
-- @param from Start node of the edge.
-- @param to End node of the edge.
--
-- @return The deleted edge.
--
function Graph:deleteEdgeBetweenNodes(from, to)
-- try to find the edge
local edge = lib.find(self.edges, function (edge)
return edge.nodes[1] == from and edge.nodes[2] == to
end)
-- delete and return the edge
if edge then
return self:deleteEdge(edge)
else
return nil
end
end
--- Creates and adds a new edge to the graph.
--
-- @param first_node The first node of the new edge.
-- @param second_node The second node of the new edge.
-- @param direction The direction of the new edge. Possible values are
-- \begin{itemize}
-- \item |Edge.UNDIRECTED|,
-- \item |Edge.LEFT|,
-- \item |Edge.RIGHT|,
-- \item |Edge.BOTH| and
-- \item |Edge.NONE| (for invisible edges).
-- \end{itemize}
-- @param edge_nodes A string of \tikzname\ edge nodes that needs to be passed
-- back to the \TeX layer unmodified.
-- @param options The options of the new edge.
-- @param tikz_options A table of \tikzname\ options to be used by graph drawing
-- algorithms to treat the edge in special ways.
--
-- @return The newly created edge.
--
function Graph:createEdge(first_node, second_node, direction, edge_nodes, options, tikz_options)
local edge = Edge.new{
direction = direction,
edge_nodes = edge_nodes,
options = options,
tikz_options = tikz_options
}
edge:addNode(first_node)
edge:addNode(second_node)
self:addEdge(edge)
return edge
end
--- Returns the cluster with the given name or |nil| if no such cluster exists.
--
-- @param name Name of the node cluster to look up.
--
-- @return The cluster with the given name or |nil| if no such cluster is defined.
--
function Graph:findClusterByName(name)
return lib.find(self.clusters, function (cluster)
return cluster.name == name
end)
end
--- Tries to add a cluster to the graph. Returns whether or not this was successful.
--
-- Clusters are supposed to have unique names. This function will add the given
-- cluster only if there is no cluster with this name already. It returns |true|
-- if the cluster was added and |false| otherwise.
--
-- @param cluster Cluster to add to the graph.
--
-- @return |true| if the cluster was added successfully, |false| otherwise.
--
function Graph:addCluster(cluster)
if not self:findClusterByName(cluster.name) then
table.insert(self.clusters, cluster)
end
end
--- Returns a string representation of this graph including all nodes and edges.
--
-- @ignore This should not appear in the documentation.
--
-- @return Graph as string.
--
function Graph:__tostring()
local tmp = Graph.__tostring
Graph.__tostring = nil
local result = "Graph<" .. tostring(self) .. ">(("
Graph.__tostring = tmp
local first = true
for _,node in ipairs(self.nodes) do
if first then first = false else result = result .. ", " end
result = result .. tostring(node)
end
result = result .. "), ("
first = true
for _,edge in ipairs(self.edges) do
if first then first = false else result = result .. ", " end
result = result .. tostring(edge)
end
return result .. "))"
end
-- Done
return Graph |
-- Visions2D
-- Dependencies: SDL2, SDL2 TTF, GLEW (TODO: dynamically link? I don't know!)
-- Header Only dependencies: spdlog, dearimgui, stbimage, glm, rapidjsson
workspace "visions2D"
architecture "x64"
configurations
{
"Debug"
}
startproject "sandbox"
outputdir = "%{cfg.buildcfg}-%{cfg.system}.%{cfg.architecture}"
include "v2d_standalone.lua"
include "premake_sandbox.lua"
group "tools"
include "premake_lucidrenderer.lua"
include "resources_manager.lua"
include "cli_projectcreator.lua" |
--[[
This software is in the public domain. Where that dedication is not recognized,
you are granted a perpetual, irrevokable license to copy and modify this file
as you see fit.
]]
-- Opens the game's save directory (or a subfolder wthin it) in the system's
-- file browser. Written for LÖVE 0.9.0+.
-- LÖVE 0.9.1 includes love.system.openURL which can accomplish this as well.
function OpenSaveFolder(subfolder)
subfolder = subfolder or ""
-- If we have LÖVE 0.9.1+, we use love.system.openURL. It works better.
if love.system and love.system.openURL then
local url = "file://"..love.filesystem.getSaveDirectory().."/"..subfolder
return love.system.openURL(url)
end
local osname = love.system.getOS()
local path = love.filesystem.getSaveDirectory().."/"..subfolder
local cmdstr
if osname == "Windows" then
cmdstr = "Explorer %s"
subfolder = subfolder:gsub("/", "\\")
--hardcoded to fix ISO characters in usernames and made sure release mode doesn't mess anything up -saso
if love.filesystem.isFused() then
path = "%appdata%\\"
else
path = "%appdata%\\LOVE\\"
end
path = path..love.filesystem.getIdentity().."\\"..subfolder
elseif osname == "OS X" then
cmdstr = "open -R \"%s\""
elseif osname == "Linux" then
cmdstr = "xdg-open \"%s\""
end
if cmdstr then
os.execute(cmdstr:format(path))
end
end
|
--ServerSync Resource made by Wyste for Fivem--
--Repository: https://github.com/Wyste/ServerSync --
name 'ServerSync'
description 'Syncronizes Time/Weather/Wind and more.'
author 'Wyste (https://github.com/Wyste) | (https://discordapp.com/invite/byNc6wA)'
version 'v1.0'
url 'https://github.com/Wyste/ServerSync'
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_scripts {
'ss_shared_functions.lua',
'config/Keybinds.lua',
'config/ServerSync.lua',
'ss_cli_indicators.lua',
'ss_cli_windows.lua',
'ss_cli_traffic_crowd.lua',
'ss_cli_weather.lua',
'ss_cli_time.lua'
}
server_scripts {
'ss_shared_functions.lua',
'config/ServerSync.lua',
'ss_srv_indicators.lua',
'ss_srv_windows.lua',
'ss_srv_weather.lua',
'ss_srv_time.lua'
} |
local _2afile_2a = "fnl/conjure/config.fnl"
local _1_
do
local name_4_auto = "conjure.config"
local module_5_auto
do
local x_6_auto = _G.package.loaded[name_4_auto]
if ("table" == type(x_6_auto)) then
module_5_auto = x_6_auto
else
module_5_auto = {}
end
end
module_5_auto["aniseed/module"] = name_4_auto
module_5_auto["aniseed/locals"] = ((module_5_auto)["aniseed/locals"] or {})
do end (module_5_auto)["aniseed/local-fns"] = ((module_5_auto)["aniseed/local-fns"] or {})
do end (_G.package.loaded)[name_4_auto] = module_5_auto
_1_ = module_5_auto
end
local autoload
local function _3_(...)
return (require("conjure.aniseed.autoload")).autoload(...)
end
autoload = _3_
local function _6_(...)
local ok_3f_21_auto, val_22_auto = nil, nil
local function _5_()
return {autoload("conjure.aniseed.core"), autoload("conjure.aniseed.nvim"), autoload("conjure.aniseed.string")}
end
ok_3f_21_auto, val_22_auto = pcall(_5_)
if ok_3f_21_auto then
_1_["aniseed/local-fns"] = {autoload = {a = "conjure.aniseed.core", nvim = "conjure.aniseed.nvim", str = "conjure.aniseed.string"}}
return val_22_auto
else
return print(val_22_auto)
end
end
local _local_4_ = _6_(...)
local a = _local_4_[1]
local nvim = _local_4_[2]
local str = _local_4_[3]
local _2amodule_2a = _1_
local _2amodule_name_2a = "conjure.config"
do local _ = ({nil, _1_, nil, {{}, nil, nil, nil}})[2] end
local ks__3evar
do
local v_23_auto
local function ks__3evar0(ks)
return ("conjure#" .. str.join("#", ks))
end
v_23_auto = ks__3evar0
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["ks->var"] = v_23_auto
ks__3evar = v_23_auto
end
local get_in
do
local v_23_auto
do
local v_25_auto
local function get_in0(ks)
local v = a.get(nvim.g, ks__3evar(ks))
if (a["table?"](v) and a.get(v, vim.type_idx) and a.get(v, vim.val_idx)) then
return a.get(v, vim.val_idx)
else
return v
end
end
v_25_auto = get_in0
_1_["get-in"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["get-in"] = v_23_auto
get_in = v_23_auto
end
local filetypes
do
local v_23_auto
do
local v_25_auto
local function filetypes0()
return get_in({"filetypes"})
end
v_25_auto = filetypes0
_1_["filetypes"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["filetypes"] = v_23_auto
filetypes = v_23_auto
end
local get_in_fn
do
local v_23_auto
do
local v_25_auto
local function get_in_fn0(prefix_ks)
local function _9_(ks)
return get_in(a.concat(prefix_ks, ks))
end
return _9_
end
v_25_auto = get_in_fn0
_1_["get-in-fn"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["get-in-fn"] = v_23_auto
get_in_fn = v_23_auto
end
local assoc_in
do
local v_23_auto
do
local v_25_auto
local function assoc_in0(ks, v)
a.assoc(nvim.g, ks__3evar(ks), v)
return v
end
v_25_auto = assoc_in0
_1_["assoc-in"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["assoc-in"] = v_23_auto
assoc_in = v_23_auto
end
local merge
do
local v_23_auto
do
local v_25_auto
local function merge0(tbl, opts, ks)
local ks0 = (ks or {})
local opts0 = (opts or {})
local function _12_(_10_)
local _arg_11_ = _10_
local k = _arg_11_[1]
local v = _arg_11_[2]
local ks1 = a.concat(ks0, {k})
local current = get_in(ks1)
if (a["table?"](v) and not a.get(v, 1)) then
return merge0(v, opts0, ks1)
else
if (a["nil?"](current) or opts0["overwrite?"]) then
return assoc_in(ks1, v)
end
end
end
a["run!"](_12_, a["kv-pairs"](tbl))
return nil
end
v_25_auto = merge0
_1_["merge"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["merge"] = v_23_auto
merge = v_23_auto
end
return merge({completion = {fallback = "syntaxcomplete#Complete", omnifunc = "ConjureOmnifunc"}, debug = false, eval = {comment_prefix = nil, gsubs = {}, inline_results = true, result_register = "c"}, extract = {context_header_lines = 24, form_pairs = {{"(", ")"}, {"{", "}"}, {"[", "]", true}}, tree_sitter = {enabled = false}}, filetype = {clojure = "conjure.client.clojure.nrepl", fennel = "conjure.client.fennel.aniseed", hy = "conjure.client.hy.stdio", janet = "conjure.client.janet.netrepl", racket = "conjure.client.racket.stdio", scheme = "conjure.client.scheme.stdio"}, filetype_suffixes = {racket = {"rkt"}, scheme = {"scm"}}, filetypes = {"clojure", "fennel", "janet", "hy", "racket", "scheme"}, highlight = {enabled = false, group = "IncSearch", timeout = 500}, log = {botright = false, break_length = 80, fold = {enabled = false, lines = 10, marker = {["end"] = "}%~~~", start = "~~~%{"}}, hud = {anchor = "NE", border = "single", enabled = true, height = 0.3, overlap_padding = 0.1, passive_close_delay = 0, width = 0.42}, strip_ansi_escape_sequences_line_limit = 1000, trim = {at = 10000, to = 6000}, wrap = false}, mapping = {def_word = "gd", doc_word = {"K"}, eval_buf = "eb", eval_comment_current_form = "ece", eval_comment_root_form = "ecr", eval_comment_word = "ecw", eval_current_form = "ee", eval_file = "ef", eval_marked_form = "em", eval_motion = "E", eval_replace_form = "e!", eval_root_form = "er", eval_visual = "E", eval_word = "ew", log_close_visible = "lq", log_reset_hard = "lR", log_reset_soft = "lr", log_split = "ls", log_tab = "lt", log_vsplit = "lv", prefix = "<localleader>"}, path_subs = nil, preview = {sample_limit = 0.3}, relative_file_root = nil}) |
--海竜神-リバイアサン
--
--Script by Trishula9
function c100426017.initial_effect(c)
aux.AddCodeList(c,22702055)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,100426017)
e1:SetTarget(c100426017.thtg)
e1:SetOperation(c100426017.thop)
c:RegisterEffect(e1)
--adjust
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EVENT_ADJUST)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c100426017.condition)
e2:SetOperation(c100426017.adjustop)
c:RegisterEffect(e2)
--cannot summon,spsummon,flipsummon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCondition(c100426017.condition)
e3:SetTargetRange(1,1)
e3:SetTarget(c100426017.sumlimit)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CANNOT_SUMMON)
c:RegisterEffect(e4)
local e5=e3:Clone()
e5:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
c:RegisterEffect(e5)
end
c100426017[0]=0
c100426017[1]=0
function c100426017.thfilter(c)
return (c:IsCode(22702055) or c:IsSetCard(0x275,0x276) and c:IsType(TYPE_SPELL+TYPE_TRAP)) and c:IsAbleToHand()
end
function c100426017.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100426017.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c100426017.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c100426017.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c100426017.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsEnvironment(22702055)
end
function c100426017.sumlimit(e,c,sump,sumtype,sumpos,targetp)
if sumpos and bit.band(sumpos,POS_FACEDOWN)>0 then return false end
return not c:IsAttribute(ATTRIBUTE_WATER) and c100426017[targetp or sump]==1
end
function c100426017.wtfilter(c)
return not c:IsAttribute(ATTRIBUTE_WATER) and c:IsFaceup()
end
function c100426017.rmfilter(c,at)
return c:GetAttribute()==at
end
function c100426017.tgselect(sg,g)
return #(g-sg)==1 and not sg:IsExists(c100426017.rmfilter,1,nil,ATTRIBUTE_WATER)
end
function c100426017.adjustop(e,tp,eg,ep,ev,re,r,rp)
local phase=Duel.GetCurrentPhase()
if (phase==PHASE_DAMAGE and not Duel.IsDamageCalculated()) or phase==PHASE_DAMAGE_CAL then return end
local g1=Duel.GetMatchingGroup(c100426017.wtfilter,tp,LOCATION_MZONE,0,nil)
local g2=Duel.GetMatchingGroup(c100426017.wtfilter,tp,0,LOCATION_MZONE,nil)
local c=e:GetHandler()
if g1:GetCount()==0 then c100426017[tp]=0
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g1:SelectSubGroup(tp,c100426017.tgselect,false,#g1-1,#g1-1,g1)
if sg then
g1:Sub(g1-sg)
else
g1:Sub(g1)
end
c100426017[tp]=1
end
if g2:GetCount()==0 then c100426017[1-tp]=0
else
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
local sg=g2:SelectSubGroup(1-tp,c100426017.tgselect,false,#g2-1,#g2-1,g2)
if sg then
g2:Sub(g2-sg)
else
g2:Sub(g2)
end
c100426017[1-tp]=1
end
g1:Merge(g2)
if g1:GetCount()>0 then
Duel.SendtoGrave(g1,REASON_RULE)
Duel.Readjust()
end
end
|
ENTITY.IsNetworked = false
ENTITY.Properties = {
{ Name = "size", Type = PropertyType.FloatSize },
{ Name = "target", Type = PropertyType.Entity },
}
function ENTITY:Initialize()
local size = self:GetProperty("size")
local colliderSize = size / 2
self:SetCollider(Rect(-colliderSize, colliderSize), true)
self:EnableCollisionCallbacks(true)
if (EDITOR) then
self:AddSprite({
Color = { r = 0, g = 0, b = 0, a = 180 },
RenderOrder = 2000,
Size = self:GetProperty("size"),
})
end
end
function ENTITY:OnCollisionStart(other)
local targetEntity = self:GetProperty("target")
if (targetEntity == NoEntity) then
return false
end
local targetLayer = targetEntity:GetLayerIndex()
local targetPosition = targetEntity:GetPosition()
if (other.Name == "burger") then
local playerOwner = other:GetOwner()
other:SetPosition(targetPosition)
playerOwner:MoveToLayer(targetLayer)
end
return false
end
|
vars.cflags = {
"$(CFLAGS)"
}
vars.ackcflags = {
"-O6"
}
vars.ackldflags = {}
vars.plats = {
"cpm",
"linux386",
"linux68k",
"linuxppc",
"linuxmips",
"msdos86",
"osx386",
"osxppc",
"pc86",
"rpi",
"pdpv7",
"em22",
}
vars.plats_with_tests = {
"cpm",
"linux68k",
"linux386",
"linuxppc",
"linuxmips",
"pc86",
}
installable {
name = "ack-common",
map = {
"lang/basic/src+pkg",
"lang/cem/cemcom.ansi+pkg",
"lang/m2/comp+pkg",
"lang/pc/comp+pkg",
"lang/b/compiler+pkg",
"util/ack+pkg",
"util/amisc+pkg",
"util/arch+pkg",
"util/ass+pkg",
"util/ego+pkg",
"util/int+pkg",
"util/led+pkg",
"util/misc+pkg",
"util/opt+pkg",
},
}
local plat_packages = {}
local test_packages = {}
for _, p in ipairs(vars.plats) do
local pkg = "plat/"..p.."+pkg"
plat_packages[#plat_packages+1] = pkg
installable {
name = "ack-"..p,
map = {
"+ack-common",
pkg,
},
}
end
for _, p in ipairs(vars.plats_with_tests) do
test_packages[#test_packages+1] = "plat/"..p.."/tests+tests"
end
installable {
name = "ack",
map = {
"+ack-common",
"examples+pkg",
plat_packages
},
}
normalrule {
name = "tests",
ins = {
"first/testsummary.sh",
test_packages
},
outleaves = {
"stamp"
},
commands = {
"%{ins}"
}
}
|
require("map")
require("guard")
require("target")
require("abilities")
ROT = require("rotLove/rotLove/rotLove")
Camera = require "hump.camera"
debug = false
random = love.math.newRandomGenerator()
function love.load(arg)
title_font = love.graphics.newFont("assets/kenpixel.ttf", 70)
main_font = love.graphics.newFont("assets/kenpixel.ttf", 20)
gamestate = 'menu'
real_time_since_item_get = 5
ability_just_found = 'none'
player_image = love.graphics.newImage("assets/player.png")
guard_image = love.graphics.newImage("assets/guard.png")
guard_alert_image = love.graphics.newImage("assets/guard_alert.png")
guard_dead_image = love.graphics.newImage("assets/guard_dead.png")
bullet_image = love.graphics.newImage("assets/bullet.png")
target_image = love.graphics.newImage("assets/target.png")
target_dead_image = love.graphics.newImage("assets/target_dead.png")
item_image = love.graphics.newImage("assets/item.png")
end
function distance(x1, y1, x2, y2)
return math.sqrt(math.pow(x2 - x1, 2) + math.pow(y2 - y1, 2))
end
Player = {
x = 100,
y = 100,
height = 32,
width = 32,
xmove = 0,
ymove = 0,
speed = 200,
abilities = {},
abilities_by_name = {},
}
function Player:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
-- don't want to modify the tables of the class itself!
self.abilities = {}
self.abilities_by_name = {}
return o
end
function Player:get_center()
return self.x + self.width / 2, self.y + self.height / 2
end
function Player:check_collision()
local x, y = self:get_center()
x, y = pixel_to_map_coords(x, y)
return map.grid[x][y] == tiles.wall
end
function Player:has_ability(name)
return self.abilities_by_name[name]
end
function Player:has_active_ability(name)
return self:has_ability(name) and self.abilities_by_name[name].active
end
function start_level(num)
level = num
if num == 1 then
player = Player:new()
end
guards = {}
bullets = {}
items = {}
generate_map(num)
player.x = map.spawn[1] * tile_w
player.y = map.spawn[2] * tile_h
camera = Camera(player.x, player.y)
camera:zoomTo(get_scale())
spawn_guards()
spawn_target()
spawn_items()
gamestate = 'playing'
end
function point_in_player(x, y)
-- whether we are inside the player's enclosing rectangle
return player.x < x and x < player.x + player.width and
player.y < y and y < player.y + player.height
end
function path_callback(x, y)
return map.grid[x][y] ~= tiles.wall
end
function get_path(from_x, from_y, to_x, to_y)
path = {}
astar = ROT.Path.AStar(to_x, to_y, path_callback,
{topology=4})
function callback(x, y)
table.insert(path, {x = x, y = y})
end
astar:compute(from_x, from_y, callback)
return path
end
function love.update(dt)
action = handle_player_keys(dt)
if gamestate == 'playing' then
update_camera(dt)
real_time_since_item_get = real_time_since_item_get + dt
if action then
update_items(dt)
update_target(dt)
update_guards(dt)
update_bullets(dt)
update_abilities(dt)
if target.dead then
local x, y = player:get_center()
x, y = pixel_to_map_coords(x, y)
local sx, sy = map.spawn[1], map.spawn[2]
if x == sx and y == sy then
-- player wins level
if level < 5 then
gamestate = 'win'
else
gamestate = 'victory'
end
end
end
end
end
end
function update_guards(dt)
-- iterate back-to-front to avoid skipping
for i = #guards, 1, -1 do
local guard = guards[i]
if not guard.dead then
local x, y = guard:get_center()
local px, py = player:get_center()
if distance(x, y, px, py) < (player.width + guard.width) / 2 then
guard.dead = true
elseif not player:has_active_ability('freeze time') then
guard:update(dt)
end
else
-- guard is dead! alert any guards who see him
for j, guard2 in ipairs(guards) do
local x, y = guard:get_center()
if guard2:is_in_fov(x, y) then
guard2.alert = true
end
end
end
end
end
function update_abilities(dt)
for i, ability in ipairs(player.abilities) do
if ability.active then
ability.charge = ability.charge - dt * 100
if ability.charge <= 0 then
ability.charge = 0
ability.active = false
end
elseif ability.charge < ability.max_charge then
ability.charge = ability.charge + dt * 10
if ability.charge > ability.max_charge then
ability.charge = ability.max_charge
end
end
end
end
function update_bullets(dt)
-- iterate back-to-front to avoid skipping
for i = #bullets, 1, -1 do
local bullet = bullets[i]
if not player:has_active_ability('freeze time') then
bullet:update(dt)
end
if not debug and point_in_player(bullet.x, bullet.y) then
gamestate = 'gameover'
elseif bullet:collides_with_wall() then
table.remove(bullets, i)
end
end
end
function update_target(dt)
local x, y = target:get_center()
local px, py = player:get_center()
if distance(x, y, px, py) < (target.width + player.width) / 2 then
target.dead = true
end
end
function update_items(dt)
for i, item in ipairs(items) do
local x, y = item.x + item.width / 2, item.y + item.height / 2
local px, py = player:get_center()
if distance(x, y, px, py) < (item.width + player.width) / 2 then
-- player picks up item
ability = Ability:new()
ability.name = item.ability
if ability.name == 'sneakiness' then
ability.max_charge = 200
ability.charge = 200
end
table.insert(player.abilities, ability)
player.abilities_by_name[ability.name] = ability
real_time_since_item_get = 0
ability_just_found = ability.name
table.remove(items, i)
return
end
end
end
function spawn_guards()
for i, pos in ipairs(map.guard_spawns) do
guard = Guard:new()
guard.x = pos.x
guard.y = pos.y
table.insert(guards, guard)
end
end
function spawn_target()
-- just spawn him in the upper left of the map
x = 1
y = 1
while map.grid[x][y] == tiles.wall do
x = x + 1
if x >= map.width then
y = y + 1
x = 1
end
end
target = Target:new()
target.x = x * tile_w
target.y = y * tile_h
end
function spawn_items()
if #player.abilities == #abilities then
-- player already has all abilities
return
end
-- spawn an item on a random floor tile
local x = math.floor(random:random(map.width - 1))
local y = math.floor(random:random(map.height - 1))
-- keep selecting random floor tiles until we get one away from the
-- player
local px, py = pixel_to_map_coords(player.x, player.y)
while not (map.grid[x][y] == tiles.floor and distance(x, y, px, py) > 10) do
x = math.floor(random:random(map.width - 1))
y = math.floor(random:random(map.height - 1))
px, py = pixel_to_map_coords(player.x, player.y)
end
-- spawn an item
local item = Item:new()
item.x = x * tile_w + (tile_w - item.width) / 2
item.y = y * tile_h + (tile_h - item.height) / 2
-- keep randomly picking an ability until we have one the player does not
-- have
item.ability = abilities[
math.floor(random:random(#abilities))]
while player:has_ability(item.ability) do
item.ability = abilities[
math.floor(random:random(#abilities))]
end
table.insert(items, item)
end
function update_camera(dt)
local dx, dy = player.x - camera.x, player.y - camera.y
camera:move(dx/20, dy/20)
end
function love.keypressed(key, code)
if key == 'return' then
if gamestate == 'menu' then
start_instructions()
elseif gamestate == 'instructions' then
start_level(1)
elseif gamestate == 'gameover' then
gamestate = 'menu'
elseif gamestate == 'win' then
start_level(level + 1)
elseif gamestate == 'victory' then
gamestate = 'menu'
end
elseif gamestate == 'playing' then
for i, ability in ipairs(player.abilities) do
if key == ability_keys[i] then
ability:toggle()
end
end
end
end
function start_instructions()
gamestate = 'instructions'
end
function handle_player_keys(dt)
-- returns action, if any taken
if gamestate == 'playing' then
player.ymove = 0
player.xmove = 0
-- find out how the player wants to move
if love.keyboard.isDown(".") then
return true -- no action, but advance time
end
if love.keyboard.isDown("up") then
player.ymove = player.ymove - 1
end
if love.keyboard.isDown("down") then
player.ymove = player.ymove + 1
end
if love.keyboard.isDown("left") then
player.xmove = player.xmove - 1
end
if love.keyboard.isDown("right") then
player.xmove = player.xmove + 1
end
if player.xmove ~= 0 or player.ymove ~= 0 then
-- do the movements, and undo them if the player bumpts into a wall
old_x = player.x
old_y = player.y
local speed = player.speed
if player:has_ability('quickness') then
if player.abilities_by_name['quickness'].active then
speed = speed * 2
end
end
player.x = player.x + player.xmove * speed * dt
if player:check_collision() then
player.x = old_x
end
player.y = player.y + player.ymove * speed * dt
if player:check_collision() then
player.y = old_y
end
return true
else
return false
end
end
end
function love.resize(w, h)
if gamestate == 'playing' or gamestate == 'gameover' or gamestate == 'win' or gamestate == 'victory' then
camera:zoomTo(get_scale())
end
end
function get_scale()
local map_height = tile_h * 20
return math.max(love.graphics.getHeight() / map_height,
love.graphics.getHeight() / 768 / 4)
end
function get_camera_edges()
-- returns (x1, y1, x2, y2)
scale = get_scale()
x, y = camera:pos()
w, h = love.graphics.getDimensions()
w = w / scale
h = h / scale
return x - w / 2, y - h / 2, x + w / 2, y + h / 2
end
function draw_guards()
for i, guard in ipairs(guards) do
local image
if guard.dead then
image = guard_dead_image
elseif guard.alert then
image = guard_alert_image
else
image = guard_image
end
love.graphics.draw(image, guard.x, guard.y)
end
end
function draw_bullets()
for i, bullet in ipairs(bullets) do
love.graphics.draw(bullet_image, bullet.x, bullet.y)
end
end
function draw_items()
for i, item in ipairs(items) do
love.graphics.draw(item_image, item.x, item.y)
end
end
function draw_target()
if target.dead then
love.graphics.draw(target_dead_image, target.x, target.y)
else
love.graphics.draw(target_image, target.x, target.y)
end
end
function draw_player()
if player:has_active_ability('invisibility') then
love.graphics.setColor(100, 100, 255, 100)
end
love.graphics.draw(player_image, player.x , player.y)
love.graphics.setColor(255, 255, 255, 255)
end
function love.draw()
if gamestate == 'menu' then
love.graphics.setFont(title_font)
love.graphics.printf("Sneak", 25, 25, love.graphics.getWidth() - 50, "center")
love.graphics.setFont(main_font)
love.graphics.printf("A roguelike made in 7 days\nby Matthew Pfeiffer",
25, 200, love.graphics.getWidth() - 50, "center")
love.graphics.printf("Press enter to start", 25, love.graphics.getHeight() - 50, love.graphics.getWidth() - 50, "center")
elseif gamestate == 'playing' or gamestate == 'gameover' or gamestate == 'win' or gamestate == 'victory' then
camera:attach()
draw_map(camera)
for i, guard in ipairs(guards) do
if not guard.dead then
if guard:player_is_in_sight() then
love.graphics.setColor(255, 0, 0, 100/255)
else
love.graphics.setColor(255, 255, 0, 100/255)
end
local gx, gy = guard:get_center()
local angle1 = guard.direction - guard.fov_range
local angle2 = guard.direction + guard.fov_range
for j, t in ipairs(get_fov(gx, gy, angle1, angle2, guard:get_view_dist())) do
love.graphics.polygon('fill', t)
end
end
end
love.graphics.setColor(255, 255, 255, 255)
draw_player()
draw_guards()
draw_target()
draw_bullets()
draw_items()
camera:detach()
if real_time_since_item_get < 5 then
love.graphics.setFont(main_font)
love.graphics.setColor(0, 255, 0, 255)
love.graphics.printf("You found an item!\n\nNew ability: "
.. ability_just_found,
50, 50, love.graphics.getWidth() - 50, "center")
love.graphics.setColor(255, 255, 255, 255)
end
for i, ability in ipairs(player.abilities) do
love.graphics.setFont(main_font)
local x = love.graphics.getWidth() - 200
local y = love.graphics.getHeight() - 300 + 50 * i
if ability.active then
love.graphics.setColor(255, 0, 0, 255)
else
love.graphics.setColor(255, 255, 255, 255)
end
love.graphics.print("["..ability_keys[i].."] "..ability.name, x, y)
local charge = ability.charge
love.graphics.setColor(255, 0, 0, 200)
love.graphics.rectangle('fill', x, y + 30, charge, 10)
love.graphics.setColor(255, 255, 255, 200)
love.graphics.rectangle('fill', x + charge, y + 30, ability.max_charge - charge, 10)
love.graphics.setColor(255, 255, 255, 255)
end
if debug then
love.graphics.setFont(main_font)
love.graphics.print("Current FPS: "..tostring(love.timer.getFPS( )), 10, 10)
end
if gamestate == 'gameover' then
love.graphics.setColor(255, 0, 0, 255)
love.graphics.printf("YOU DIED!\n Press enter to return to the main menu.",
50, 50, love.graphics.getWidth() - 50, "center")
elseif gamestate == 'win' then
love.graphics.setColor(0, 255, 0, 255)
love.graphics.printf("YOU WIN!\n Press enter to continue to the next level.",
50, 50, love.graphics.getWidth() - 50, "center")
elseif gamestate == 'victory' then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.printf("YOU SUCCEEDED IN KILLING ALL THE TARGETS AND ESCAPING THE HIDEOUT!\n\n"..
"YOU WIN THE GAME!\n\nCongratulations!\n\n"..
"Press enter to return to the main menu.",
50, 50, love.graphics.getWidth() - 50, "center")
end
elseif gamestate == 'instructions' then
love.graphics.setColor(0, 255, 0, 255)
love.graphics.printf("NEW MISSION\n\n"..
"We have discovered the enemy's hideout.\n"..
"You are to go in and eliminate the targets.\n"..
"Beware: Their guards will shoot you on sight. "..
"You can try knocking them out, but "..
"getting in range might be tricky...\n"..
"We have reports that they have some experimental "..
"technology lying around. Feel free to nab anything you see.\n"..
"Escape the way you came from. That's it. Good luck!\n"..
"<Arrow keys to move, period key to wait>",
50, 50, love.graphics.getWidth() - 100, "center")
end
end
|
return {'eulink','eulderink'} |
-- Functions from transforming a parsed token stream into a song structure and then an event stream
function update_timing(song)
-- Update the base note length (in seconds), given the current L and Q settings
-- Returns a timing state update event to be inserted into the output stream
local rate = 0
local note_length = song.context.note_length or song.context.default_note_length
local timing = song.context.timing
rate = get_bpm_from_tempo(song.context.tempo)
timing.base_note_length = rate / note_length
timing.grace_note_length = rate / (song.context.grace_length.den/song.context.grace_length.num)
-- deal with unmetered time; one "bar" becomes one whole note
if song.context.meter.num==0 then
timing.bar_length = rate*1e6
else
timing.bar_length = compute_bar_length(song)
end
table.insert(song.opus, {event='timing_change', timing={base_note_length=timing.base_note_length*1e6, bar_length=timing.bar_length,
beats_in_bar = song.context.meter.num, note_length=note_length, beat_length = timing.bar_length/song.context.meter.num}})
end
function is_compound_time(song)
-- return true if the meter is 6/8, 9/8 or 12/8
-- and false otherwise
local meter = song.context.meter
if meter then
if meter.den==8 and (meter.num==6 or meter.num==9 or meter.num==12) then
return true
end
end
return false
end
function apply_repeats(song, bar)
-- clear any existing material
if bar.type=='start_repeat' then
add_section(song, 1)
end
-- append any repeats, and variant endings
if bar.type=='mid_repeat' or bar.type=='end_repeat' or bar.type=='double' or bar.type=='thickthin' or bar.type=='thinthick' then
add_section(song, bar.end_reps+1)
-- mark that we will now go into a variant mode
if bar.variant_range then
-- only allows first element in range to be used (e.g. can't do |1,3 within a repeat)
song.context.in_variant = bar.variant_range[1]
else
song.context.in_variant = nil
end
end
end
function apply_key(song, key)
-- apply transpose / octave to the song state
if key.clef then
if key.clef.octave then
song.context.global_transpose = 12 * key.clef.octave -- octave shift
else
song.context.global_transpose = 0
end
if key.clef.transpose then
song.context.global_transpose = song.context.global_transpose + key.clef.transpose
end
end
-- update key map
song.context.key_mapping = create_key_structure(key)
end
function finalise_song(song)
-- Finalise a song's event stream
-- Composes the parts, repeats into a single stream
-- Inserts absolute times into the events
-- Inserts the lyrics into the song
compose_parts(song)
-- clear temporary data
song.opus = nil
-- time the stream and add lyrics
song.stream = insert_lyrics(song.stream)
time_stream(song.stream)
end
function apply_voice_specifiers(song)
-- apply the voice specifiers. this sets the voice transpose if need be
song.context.voice_transpose = 0
-- compute transpose
local transpose = song.context.voice_specifiers.transpose or song.context.voice_specifiers.t or 0
local octaves = (song.context.voice_specifiers.octave) or 0
-- look for '+8' or '-8' at the end of a clef (e.g. treble+8)
if song.context.voice_specifiers.clef then
local clef = song.context.voice_specifiers.clef
if string.len(clef)>2 and string.sub(clef,-2)=='+8' then octaves=octaves+1 end
if string.len(clef)>2 and string.sub(clef,-2)=='-8' then octaves=octaves-1 end
end
song.context.voice_transpose = 12*octaves + transpose
end
function reset_timing(song)
-- reset the timing state of the song
song.context.timing = {}
local timing = song.context.timing
timing.triplet_state = {}
timing.triplet_compress = 1
timing.prev_broken_note = 1
timing.bar_time = 0
update_timing(song)
end
function reset_bar_time(v, song)
-- if warnings are enabled, mark underfull and overfull bars
if song.context.bar_warnings or song.context.strict then
if song.context.timing.bar_time>1 then
warn('Overfull bar', v)
end
if song.context.timing.bar_time<1 then
warn('Underfull bar', v)
end
end
song.context.timing.bar_time = 0
end
function start_new_voice(song, voice, specifiers)
-- compose old voice into parts
if song.context and song.context.voice then
finalise_song(song)
song.voices[song.context.voice] = {stream=song.stream, context=song.context}
end
song.context.voice_specifiers = {}
-- merge in voice specifiers from heder and from this definition line
if song.voice_specifiers[voice] then
for i,v in pairs(song.voice_specifiers[voice]) do
song.context.voice_specifiers[v.lhs] = v.rhs
end
end
if specifiers then
for i,v in pairs(specifiers) do
song.context.voice_specifiers[v.lhs] = v.rhs
end
end
apply_voice_specifiers(song)
-- reset song state
-- set up context state
song.context.current_part = 'default'
song.context.part_map = {}
song.context.pattern_map = {}
song.context.voice = voice
song.opus = {}
reset_timing(song)
end
function precompile_token_stream(token_stream, context, merge)
-- run through a token stream, giving duration and pitches to all notes
-- splitting off chord symbols. Does not expand repeats/parts/voices/etc.
-- One-to-one mapping of original token stream (no tokens added or removed)
-- If merge is true, then symbol lines and lyrics are merged into the notes
-- (which changes the tokens); this is disabled by default.
local song = {context=context or get_default_context(), opus={}}
reset_timing(song)
merge_lyrics(token_stream)
-- merge in lyrics and symbol lines
if merge then
merge_symbol_line(token_stream)
end
for i=1,#token_stream do
local v = token_stream[i]
-- notes
if v.token=='note' then
compile_note(v.note, song)
end
-- deal with triplet definitions
if v.token=='triplet' then
-- update the context tuplet state so that timing is correct for the next notes
apply_triplet(song, v.triplet)
end
-- deal with bars and repeat symbols
if v.token=='bar' then
reset_bar_time(v, song)
song.context.accidental = {} -- clear any lingering accidentals
end
if v.token=='note_length' then
song.context.note_length = v.note_length
update_timing(song)
end
if v.token=='tempo' then
song.context.tempo = v.tempo
update_timing(song)
end
if v.token=='meter' then
song.context.meter = v.meter
update_timing(song)
end
if v.token=='chord' then
v.chord.notes = get_chord_notes(v.chord, {}, song.context.key)
end
-- update key
if v.token=='key' then
song.context.key = v.key
apply_key(song, song.context.key)
end
end
end
function expand_token_stream(song)
-- expand a token_stream into a song structure
local v
local token
local context = song.context
local insert_note = insert_note
local opus = song.opus
local token_stream = copy_array(song.token_stream)
-- merge in lyrics and symbol lines
merge_symbol_line(token_stream)
merge_lyrics(token_stream)
local abc
for i=1,#token_stream do
v = token_stream[i]
token = v.token
if context.write_abc_events then
-- write in the ABC notation event as a string
abc = abc_element(v)
end
local event
-- copy in standard events that don't change the context state
if token == 'note' then
insert_note(v.note, song, i, abc)
else
event = copy_table(v)
event.event = event.token
event.token = nil
event.token_index = i
event.abc = abc
song.opus[#song.opus+1] = event
if token=='chord' then
v.chord.notes = get_chord_notes(v.chord, {}, context.key)
-- deal with triplet definitions
elseif token=='triplet' then
-- update the context tuplet state so that timing is correct for the next notes
apply_triplet(song, v.triplet)
-- deal with bars and repeat symbols
elseif token=='bar' then
reset_bar_time(v, song)
apply_repeats(song, v.bar)
context.accidental = {} -- clear any lingering accidentals
elseif token=='variant' then
-- part variant; if we see this we go into a new part
start_variant_part(song, v.variant)
-- text fields
elseif token=='field_text' then
if song.metadata[v.name] then
table.insert(song.metadata[v.name], v.content)
else
song.metadata[v.name] = {v.content}
end
-- append fields
elseif token=='append_field_text' then
local last
if song.metadata[v.name] then
last = song.metadata[v.name][#song.metadata[v.name]]
last = last..' '..v.content
song.metadata[v.name][#song.metadata[v.name]] = last
else
if song.context.strict then
warn("Continuing a field with +: that doesn't exist.")
end
end
-- new voice
elseif token=='voice_change' then
start_new_voice(song, v.voice.id, v.voice.specifiers)
elseif token=='voice_def' then
-- store any voice specific settings for later
song.voice_specifiers[v.voice.id] = v.voice.specifiers
elseif token=='instruction' then
if v.directive then
apply_directive(song, v.directive.directive, v.directive.arguments)
end
elseif token=='note_length' then
context.note_length = v.note_length
update_timing(song)
elseif token=='tempo' then
context.tempo = v.tempo
update_timing(song)
-- store tempo string in metadata
song.metadata.tempo = string.sub(abc_tempo(v.tempo),3)
elseif token=='parts' then
context.part_structure = v.parts
context.part_sequence = expand_parts(context.part_structure)
elseif token=='new_part' then
-- can only start a new part if the parts have been defined.
if context.part_structure then
song.in_variant_part = nil -- clear the variant flag
start_new_part(song, v.part)
end
elseif token=='meter' then
context.meter = v.meter
update_timing(song)
-- store key string in metadata
song.metadata.meter = string.sub(abc_meter(v.meter),3)
--set the default note length
-- if meter.num/meter.den > 0.75 then 1/8
-- else 1/16
local ratio = song.context.meter.num / song.context.meter.num
if ratio>=0.75 then
context.default_note_length = 8
else
context.default_note_length = 16
end
-- update key
elseif token=='key' then
context.key = v.key
apply_key(song, context.key)
-- store key string in metadata
song.metadata.key = string.sub(abc_key(v.key),3)
-- store the header metadata if this is the first key in the file
if not song.header_metadata then
song.header_metadata = deepcopy(song.metadata)
song.header_context = deepcopy(context)
end
end
end
end
end
function compile_token_stream(song, context, metadata)
-- Convert a token_stream into a full
-- a song datastructure.
--
-- song.metadata contains header data about title, reference number, key etc.
-- stored as plain text
-- The song contains a table of voices
-- each voice contains:
-- voice.stream: a series of events (e.g. note on, note off)
-- indexed by microseconds,
-- voice.context contains all of the parsed song data
-- copy any inherited data from the file header
song.default_context = context or get_default_context()
song.context = song.default_context
song.voices = {}
song.voice_specifiers = {}
song.metadata = metadata or {}
start_new_voice(song, 'default')
expand_token_stream(song)
-- finalise the voice
start_new_voice(song, nil)
-- clean up
song.stream = nil
end |
local function getAdorneeBasePart(adornee: Instance)
if adornee:IsA("BasePart") then
return adornee :: BasePart
elseif adornee:IsA("Model") then
local primaryPart: BasePart? = adornee.PrimaryPart
if primaryPart then
return primaryPart :: BasePart
else
local part = adornee:FindFirstChildWhichIsA("BasePart")
return if part then part :: BasePart else nil
end
elseif adornee:IsA("Attachment") then
local part: Instance? = adornee.Parent
return if part and part:IsA("BasePart") then part :: BasePart else nil
elseif adornee:IsA("Humanoid") then
local rootPart: BasePart? = adornee.RootPart
return if rootPart then rootPart :: BasePart else nil
elseif adornee:IsA("Accessory") or adornee:IsA("Clothing") then
local part: BasePart? = adornee:FindFirstChildWhichIsA("BasePart")
return if part then part :: BasePart else nil
elseif adornee:IsA("Tool") then
local handle: Instance? = adornee:FindFirstChild("Handle")
return if handle and handle:IsA("BasePart") then handle :: BasePart else nil
else
return nil
end
end
return getAdorneeBasePart
|
local PANEL = {};
function PANEL:Init ( )
self.DialogButtons = {};
self.DialogLabels = {};
self:SetSkin("ugperp")
self.TextHolder = vgui.Create("DPanelList", self);
self.TextHolder:EnableHorizontal(false)
self.TextHolder:EnableVerticalScrollbar(true)
self.TextHolder:SetPadding(0);
self.TextHolder:SetSpacing(-5);
self.DialogHolder = vgui.Create("DPanelList", self);
self.DialogHolder:EnableHorizontal(false)
self.DialogHolder:EnableVerticalScrollbar(true)
self.DialogHolder:SetPadding(5);
self.DialogHolder:SetSpacing(5);
self.FaceBackground = vgui.Create("DPanelList", self);
self.ModelPanel = vgui.Create('DModelPanel', self);
self.ModelPanel:SetFOV(70);
self.ModelPanel:SetCamPos(Vector(14, 0, 60));
function self.ModelPanel:LayoutEntity( Entity ) end
self:SetAlpha(GAMEMODE.GetGUIAlpha());
end
function PANEL:PerformLayout ( )
surface.SetFont("default");
_, self.TextHeight = surface.GetTextSize("blabla");
local MaxW, MaxH = ScrW() * .4, ScrH() * .2;
self:SetPos(ScrW() * .5 - MaxW * .5, ScrH() - MaxH * 1.5);
self:SetSize(MaxW, MaxH);
self.FaceBackground:SetPos(3, 3);
self.FaceBackground:SetSize(MaxH - 6, MaxH - 6);
self.ModelPanel:SetPos(3, 3);
self.ModelPanel:SetSize(MaxH - 6, MaxH - 6);
self.DialogHolder:StretchToParent(MaxH, 6 + self.TextHeight * 4, 3, 3);
self.TextHolder:SetPos(MaxH, 3);
self.TextHolder:SetSize(self:GetWide() - 3 - MaxH, self.TextHeight * 4);
for k, v in pairs(self.DialogLabels) do
self.TextHolder:RemoveItem(v);
v:Remove();
end
self.DialogLabels = {};
if (self.Dialog) then
local explodedResults = string.Explode("\n", self.Dialog);
for k, v in pairs(explodedResults) do
local splitResults = cutLength(v, self.TextHolder:GetWide() + 15, "Default");
for _, txt in pairs(splitResults) do
local newLabel = vgui.Create("DLabel", self.TextHolder);
newLabel:SetText(" " .. txt);
self.TextHolder:AddItem(newLabel);
table.insert(self.DialogLabels, newLabel);
end
end
end
end
function PANEL:Paint ( )
SKIN:PaintFrame(self, true);
end
function PANEL:ClearDialog ( )
for k, v in pairs(self.DialogButtons) do
self.DialogHolder:RemoveItem(v);
v:Remove();
end
self.DialogButtons = {};
end
function PANEL:AddDialog ( Text, DoAction )
local newButton = vgui.Create("DButton", self);
if DoAction == LEAVE_DIALOG then
newButton:SetText(Text .. " <Leave>");
else
newButton:SetText(Text);
end
function newButton.DoClick ( )
self:ClearDialog();
DoAction();
end
self.DialogHolder:AddItem(newButton);
table.insert(self.DialogButtons, newButton);
end
function PANEL:AddPaintOption ( Text, Col, DoAction, Arg )
local newButton = vgui.Create("perp2_vehicle_paint", self);
newButton:DoSetup(Text, Col, DoAction, Arg)
self.DialogHolder:AddItem(newButton);
table.insert(self.DialogButtons, newButton);
end
function PANEL:SetDialog ( Text )
self.Dialog = Text;
self:InvalidateLayout();
end
function PANEL:Show ( )
self.ModelPanel:SetLookAt(CAM_LOOK_AT[LocalPlayer():GetSex()]);
self.ModelPanel:SetModel(LocalPlayer():GetModel());
self:SetVisible(true);
self:MakePopup();
end
function PANEL:Hide ( )
self:SetVisible(false);
LocalPlayer():ClearForcedEyeAngles();
self:ClearDialog();
end
vgui.Register("perp2_dialog", PANEL); |
local Players = game:GetService("Players")
local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local Symbol = require(Modules.Common.Symbol)
return {
Hidden = Symbol.named("Hidden"),
Closed = Symbol.named("Closed"),
Brief = Symbol.named("Brief"),
Full = Symbol.named("Full"),
Extended = Symbol.named("Extended"),
} |
Skada:AddLoadableModule("Dispels", nil, function(Skada, L)
if Skada.db.profile.modulesBlocked.Dispels then return end
local mod = Skada:NewModule(L["Dispels"])
local function log_dispell(set, dispell)
local player = Skada:get_player(set, dispell.playerid, dispell.playername)
if player then
-- Add to player dispels.
player.dispells = player.dispells + 1
-- Also add to set total dispels.
set.dispells = set.dispells + 1
end
end
local function log_interrupt(set, interrupt)
local player = Skada:get_player(set, interrupt.playerid, interrupt.playername)
if player then
-- Add to player interrupts.
player.interrupts = player.interrupts + 1
-- Also add to set total interrupts.
set.interrupts = set.interrupts + 1
end
end
local dispell = {}
local function SpellDispel(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)
-- Dispells
local spellId, spellName, spellSchool, sextraSpellId, sextraSpellName, sextraSchool, auraType = ...
dispell.playerid = srcGUID
dispell.playername = srcName
dispell.spellid = spellId
dispell.spellname = spellName
dispell.extraspellid = sextraSpellId
dispell.extraspellname = sextraSpellName
log_dispell(Skada.current, dispell)
log_dispell(Skada.total, dispell)
end
local function SpellInterrupt(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)
-- Interrupts
local spellId, spellName, spellSchool, sextraSpellId, sextraSpellName, sextraSchool = ...
dispell.playerid = srcGUID
dispell.playername = srcName
dispell.spellid = spellId
dispell.spellname = spellName
dispell.extraspellid = sextraSpellId
dispell.extraspellname = sextraSpellName
Skada:FixPets(dispell)
log_interrupt(Skada.current, dispell)
log_interrupt(Skada.total, dispell)
end
function mod:Update(win, set)
local max = 0
local nr = 1
for i, player in ipairs(set.players) do
if player.dispells > 0 then
local d = win.dataset[nr] or {}
win.dataset[nr] = d
d.value = player.dispells
d.label = player.name
d.class = player.class
d.role = player.role
d.id = player.id
d.valuetext = tostring(player.dispells)
if player.dispells > max then
max = player.dispells
end
nr = nr + 1
end
end
win.metadata.maxvalue = max
end
function mod:OnEnable()
mod.metadata = {showspots = true, icon = "Interface\\Icons\\Ability_priest_focusedwill"}
Skada:RegisterForCL(SpellDispel, 'SPELL_STOLEN', {src_is_interesting = true})
Skada:RegisterForCL(SpellDispel, 'SPELL_DISPEL', {src_is_interesting = true})
Skada:RegisterForCL(SpellInterrupt, 'SPELL_INTERRUPT', {src_is_interesting = true})
Skada:AddMode(self)
end
function mod:OnDisable()
Skada:RemoveMode(self)
end
function mod:AddToTooltip(set, tooltip)
GameTooltip:AddDoubleLine(L["Dispels"], set.dispells, 1,1,1)
end
-- Called by Skada when a new player is added to a set.
function mod:AddPlayerAttributes(player)
if not player.dispells then
player.dispells = 0
end
if not player.interrupts then
player.interrupts = 0
end
end
-- Called by Skada when a new set is created.
function mod:AddSetAttributes(set)
if not set.dispells then
set.dispells = 0
end
if not set.interrupts then
set.interrupts = 0
end
end
function mod:GetSetSummary(set)
return set.dispells
end
end)
|
--[[-----------------------------------------------------------------------------
EditBox Widget
-------------------------------------------------------------------------------]]
local Type, Version = "EditBox", 27
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-- Lua APIs
local tostring, pairs = tostring, pairs
-- WoW APIs
local PlaySound = PlaySound
local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
local CreateFrame, UIParent = CreateFrame, UIParent
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
if not AceGUIEditBoxInsertLink then
-- upgradeable hook
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
end
function _G.AceGUIEditBoxInsertLink(text)
for i = 1, AceGUI:GetWidgetCount(Type) do
local editbox = _G["AceGUI-3.0EditBox"..i]
if editbox and editbox:IsVisible() and editbox:HasFocus() then
editbox:Insert(text)
return true
end
end
end
local function ShowButton(self)
if not self.disablebutton then
self.button:Show()
self.editbox:SetTextInsets(0, 20, 3, 3)
end
end
local function HideButton(self)
self.button:Hide()
self.editbox:SetTextInsets(0, 0, 3, 3)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function Frame_OnShowFocus(frame)
frame.obj.editbox:SetFocus()
frame:SetScript("OnShow", nil)
end
local function EditBox_OnEscapePressed(frame)
AceGUI:ClearFocus()
end
local function EditBox_OnEnterPressed(frame)
local self = frame.obj
local value = frame:GetText()
local cancel = self:Fire("OnEnterPressed", value)
if not cancel then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
HideButton(self)
end
end
local function EditBox_OnReceiveDrag(frame)
local self = frame.obj
local type, id, info = GetCursorInfo()
if type == "item" then
self:SetText(info)
self:Fire("OnEnterPressed", info)
ClearCursor()
elseif type == "spell" then
local name = GetSpellInfo(id, info)
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
elseif type == "macro" then
local name = GetMacroInfo(id)
self:SetText(name)
self:Fire("OnEnterPressed", name)
ClearCursor()
end
HideButton(self)
AceGUI:ClearFocus()
end
local function EditBox_OnTextChanged(frame)
local self = frame.obj
local value = frame:GetText()
if tostring(value) ~= tostring(self.lasttext) then
self:Fire("OnTextChanged", value)
self.lasttext = value
ShowButton(self)
end
end
local function EditBox_OnFocusGained(frame)
AceGUI:SetFocus(frame.obj)
end
local function Button_OnClick(frame)
local editbox = frame.obj.editbox
editbox:ClearFocus()
EditBox_OnEnterPressed(editbox)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- height is controlled by SetLabel
self:SetWidth(200)
self:SetDisabled(false)
self:SetLabel()
self:SetText()
self:DisableButton(false)
self:SetMaxLetters(0)
end,
["OnRelease"] = function(self)
self:ClearFocus()
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.editbox:EnableMouse(false)
self.editbox:ClearFocus()
self.editbox:SetTextColor(0.5,0.5,0.5)
self.label:SetTextColor(0.5,0.5,0.5)
else
self.editbox:EnableMouse(true)
self.editbox:SetTextColor(1,1,1)
self.label:SetTextColor(1,.82,0)
end
end,
["SetText"] = function(self, text)
self.lasttext = text or ""
self.editbox:SetText(text or "")
self.editbox:SetCursorPosition(0)
HideButton(self)
end,
["GetText"] = function(self, text)
return self.editbox:GetText()
end,
["SetLabel"] = function(self, text)
if text and text ~= "" then
self.label:SetText(text)
self.label:Show()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
self:SetHeight(44)
self.alignoffset = 30
else
self.label:SetText("")
self.label:Hide()
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
self:SetHeight(26)
self.alignoffset = 12
end
end,
["DisableButton"] = function(self, disabled)
self.disablebutton = disabled
if disabled then
HideButton(self)
end
end,
["SetMaxLetters"] = function (self, num)
self.editbox:SetMaxLetters(num or 0)
end,
["ClearFocus"] = function(self)
self.editbox:ClearFocus()
self.frame:SetScript("OnShow", nil)
end,
["SetFocus"] = function(self)
self.editbox:SetFocus()
if not self.frame:IsShown() then
self.frame:SetScript("OnShow", Frame_OnShowFocus)
end
end,
["HighlightText"] = function(self, from, to)
self.editbox:HighlightText(from, to)
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local num = AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Frame", nil, UIParent)
frame:Hide()
local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
editbox:SetAutoFocus(false)
editbox:SetFontObject(ChatFontNormal)
editbox:SetScript("OnEnter", Control_OnEnter)
editbox:SetScript("OnLeave", Control_OnLeave)
editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
editbox:SetTextInsets(0, 0, 3, 3)
editbox:SetMaxLetters(256)
editbox:SetPoint("BOTTOMLEFT", 6, 0)
editbox:SetPoint("BOTTOMRIGHT")
editbox:SetHeight(19)
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
label:SetPoint("TOPLEFT", 0, -2)
label:SetPoint("TOPRIGHT", 0, -2)
label:SetJustifyH("LEFT")
label:SetHeight(18)
local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
button:SetWidth(40)
button:SetHeight(20)
button:SetPoint("RIGHT", -2, 0)
button:SetText(OKAY)
button:SetScript("OnClick", Button_OnClick)
button:Hide()
local widget = {
alignoffset = 30,
editbox = editbox,
label = label,
button = button,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
editbox.obj, button.obj = widget, widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
local t = require( "taptest" )
local kebabcase = require( "kebabcase" )
t( kebabcase{ "Wiki", "Word", "BUMPY", "caPS" }, "wiki-word-bumpy-caps" )
t()
|
--- WEdit Actions (https://github.com/Silverfeelin/Starbound-WEdit)
--
-- Script used by controller.lua. Keeps all WEdit actions centralized in one place.
-- This script can not be used by itself, as it relies on data defined in or adjusted by wedit.lua and/or controller.lua.
require "/interface/wedit/dyePicker/dyePickerUtil.lua"
require "/interface/wedit/huePicker/huePickerUtil.lua"
require "/interface/wedit/randomPicker/randomPickerUtil.lua"
wedit.actions = wedit.actions or {}
local controller = wedit.controller
--- Function that appears to lack functionality, yet mysteriously accomplishes just about everything.
-- @see controller.update
function wedit.actions.WE_AllInOne()
if not status.statusProperty("wedit.compact.open") then
controller.info("^shadow;^orange;WEdit: All in One")
controller.info("^shadow;^yellow;Primary Fire: Open Compact Interface.", {0,-1})
local c = controller
if not c.fireLocked and (c.primaryFire or c.altFire) then
c.fireLock()
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", "/interface/wedit/compact/compact.config")
end
end
end
--- Sets or updates the selection area.
function wedit.actions.WE_Select()
controller.info("^shadow;^orange;WEdit: Selection Tool")
if controller.validSelection() then
controller.info("^shadow;^yellow;Alt Fire: Remove selection.", {0,-2})
local w, h = controller.selection[2][1] - controller.selection[1][1], controller.selection[2][2] - controller.selection[1][2]
controller.info(string.format("^shadow;^yellow;Current Selection: ^red;(%sx%s)^yellow;.", w, h), {0,-3})
end
-- RMB resets selection entirely
if not controller.fireLocked and controller.altFire then
controller.fireLock()
controller.selectStage = 0
controller.selection = {{},{}}
return
end
if controller.selectStage == 0 then
-- Select stage 0: Not selecting.
controller.info("^shadow;^yellow;Primary Fire: Select area.", {0,-1})
if controller.primaryFire and not controller.fireLocked then
-- Start selection; set first point.
controller.selectStage = 1
controller.rawSelection[1] = tech.aimPosition()
end
elseif controller.selectStage == 1 then
controller.info("^shadow;^yellow;Drag mouse and let go to select an area.", {0,-1})
-- Select stage 1: Selection started.
if controller.primaryFire then
-- Dragging selection; update second point.
controller.rawSelection[2] = tech.aimPosition()
-- Update converted coördinates.
-- Compare X (1 is smallest):
controller.selection[1][1] = math.floor((controller.rawSelection[1][1] < controller.rawSelection[2][1]) and controller.rawSelection[1][1] or controller.rawSelection[2][1])
controller.selection[2][1] = math.ceil((controller.rawSelection[1][1] < controller.rawSelection[2][1]) and controller.rawSelection[2][1] or controller.rawSelection[1][1])
-- Compare Y (1 is smallest):
controller.selection[1][2] = math.floor((controller.rawSelection[1][2] < controller.rawSelection[2][2]) and controller.rawSelection[1][2] or controller.rawSelection[2][2])
controller.selection[2][2] = math.ceil((controller.rawSelection[1][2] < controller.rawSelection[2][2]) and controller.rawSelection[2][2] or controller.rawSelection[1][2])
else
-- Selection ended; reset stage.
controller.selectStage = 0
-- We can forget about the raw coördinates now.
controller.rawSelection = {}
end
else
-- Select stage is not valid; reset it.
controller.selectStage = 0
end
end
--- Function to erase all blocks in the current selection.
function wedit.actions.WE_Erase()
controller.info("^shadow;^orange;WEdit: Eraser")
controller.info("^shadow;^yellow;Erase all blocks in the current selection.", {0,-1})
controller.info("^shadow;^yellow;Primary Fire: foreground.", {0,-2})
controller.info("^shadow;^yellow;Alt Fire: background.", {0,-3})
if not controller.fireLocked and controller.validSelection() then
if controller.primaryFire then
-- Remove Foreground
controller.fireLock()
local backup = wedit.breakBlocks(controller.selection[1], controller.selection[2], "foreground")
if backup then table.insert(controller.backup, backup) end
elseif controller.altFire then
-- Remove Background
controller.fireLock()
local backup = wedit.breakBlocks(controller.selection[1], controller.selection[2], "background")
if backup then table.insert(controller.backup, backup) end
end
end
end
--- Function to undo the previous Fill or Erase action.
-- LMB Undoes the last remembered action. RMB removes the last remembered action, allowing for multiple undo steps.
function wedit.actions.WE_Undo()
local backupSize = #controller.backup
controller.info("^shadow;^orange;WEdit: Undo Tool (EXPERIMENTAL)")
controller.info("^shadow;^yellow;Undoes previous action (Fill, Break, Paste, Replace).", {0,-1})
controller.info("^shadow;^yellow;Primary Fire: Undo last action.", {0,-2})
controller.info("^shadow;^yellow;Alt Fire: Forget last undo (go back a step).", {0,-3})
controller.info("^shadow;^yellow;Undo Count: " .. backupSize .. ".", {0,-4})
-- Show undo area.
if backupSize > 0 then
local backup = controller.backup[backupSize]
local top = backup.origin[2] + backup.size[2]
if controller.validSelection() and math.ceil(controller.selection[2][2]) == math.ceil(top) then top = top + 1 end
wedit.debugRenderer:drawText("^shadow;WEdit Undo Position", {backup.origin[1], top}, "#FFBF87")
wedit.debugRenderer:drawRectangle(backup.origin, {backup.origin[1] + backup.size[1], backup.origin[2] + backup.size[2]}, "#FFBF87")
end
-- Actions
if not controller.fireLocked then
if controller.primaryFire then
-- Undo
controller.fireLock()
if backupSize > 0 then
wedit.paste(controller.backup[backupSize], controller.backup[backupSize].origin)
end
elseif controller.altFire then
-- Remove Undo
controller.fireLock()
if backupSize > 0 then
table.remove(controller.backup, backupSize)
end
end
end
end
--- Function to select a block to be used by tools such as the Pencil or the Paint Bucket.
function wedit.actions.WE_ColorPicker()
controller.info("^shadow;^orange;WEdit: Color Picker")
controller.info("^shadow;^yellow;Select a block for certain tools.", {0,-1})
controller.info("^shadow;^yellow;Primary Fire: foreground.", {0,-2})
controller.info("^shadow;^yellow;Alt Fire: background.", {0,-3})
controller.info("^shadow;^yellow;Shift + Fire: Open material picker.", {0,-4})
controller.info("^shadow;^yellow;Current Block: ^red;" .. controller.selectedBlockToString() .. "^yellow;.", {0,-5})
wedit.debugRenderer:drawBlock(tech.aimPosition())
if controller.shiftHeld then
if not controller.shiftFireLocked and (controller.primaryFire or controller.altFire) then
require "/interface/wedit/materialPicker/materialPickerLoader.lua"
materialPickerLoader.initializeConfig()
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", materialPickerLoader.config)
controller.shiftFireLock()
end
elseif not controller.shiftFireLocked then
if controller.primaryFire then
controller.fireLock()
controller.updateColor("foreground")
elseif controller.altFire then
controller.fireLock()
controller.updateColor("background")
end
end
end
--- Function to fill the crurent selection with the selected block.
function wedit.actions.WE_Fill()
controller.info("^shadow;^orange;WEdit: Paint Bucket")
controller.info("^shadow;^yellow;Fills air in the current selection with the selected block.", {0,-1})
controller.info("^shadow;^yellow;Primary Fire: foreground.", {0,-2})
controller.info("^shadow;^yellow;Alt Fire: background.", {0,-3})
controller.info("^shadow;^yellow;Current Block: ^red;" .. controller.selectedBlockToString() .. "^yellow;.", {0,-4})
if not controller.fireLocked and controller.validSelection() then
if controller.primaryFire then
controller.fireLock()
local backup = wedit.fillBlocks(controller.selection[1], controller.selection[2], "foreground", controller.selectedBlock)
if backup then table.insert(controller.backup, backup) end
elseif controller.altFire then
controller.fireLock()
local backup = wedit.fillBlocks(controller.selection[1], controller.selection[2], "background", controller.selectedBlock)
if backup then table.insert(controller.backup, backup) end
end
end
end
--- Function to draw the selected block under the cursor. Existing blocks will be replaced.
-- Uses the configured brush type and pencil brush size.
function wedit.actions.WE_Pencil()
controller.info("^shadow;^orange;WEdit: Pencil")
controller.info("^shadow;^yellow;Primary Fire: Draw on foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Draw on background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Fire: Erase on layer.", {0,-3})
controller.info("^shadow;^yellow;Current Block: ^red;" .. controller.selectedBlockToString() .. "^yellow;.", {0,-4})
local debugCallback = function(pos)
wedit.debugRenderer:drawBlock(pos)
end
local layer = controller.primaryFire and "foreground" or
controller.altFire and "background" or nil
local block = controller.selectedBlock
if controller.shiftHeld then block = false end
local callback
if controller.selectedBlock ~= nil and layer then
callback = function(pos)
debugCallback(pos)
wedit.pencil(pos, layer, block)
end
else
callback = debugCallback
end
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), callback)
end
end
--- Function to spawn a tool similar to the Pencil, dedicated to a single selected block.
function wedit.actions.WE_BlockPinner()
controller.info("^shadow;^orange;WEdit: Block Pinner")
controller.info("^shadow;^yellow;Primary Fire: Pin foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Pin background.", {0,-2})
local aimPos = tech.aimPosition()
wedit.debugRenderer:drawBlock(aimPos)
local fg, bg = world.material(aimPos, "foreground"), world.material(aimPos, "background")
local fgh, bgh = world.materialHueShift(aimPos, "foreground") or 0, world.materialHueShift(aimPos, "background") or 0
if fg then
controller.info("^shadow;^yellow;Foreground Block: ^red;" .. fg .. "^yellow;.", {0,-3})
else
controller.info("^shadow;^yellow;Foreground Block: ^red;None^yellow;.", {0,-3})
end
if bg then
controller.info("^shadow;^yellow;Background Block: ^red;" .. bg .. "^yellow;.", {0,-4})
else
controller.info("^shadow;^yellow;Background Block: ^red;None^yellow;.", {0,-4})
end
if not controller.fireLocked then
if controller.primaryFire or controller.altFire then
controller.fireLock()
local block = controller.primaryFire and fg or controller.altFire and bg
local hueshift = controller.primaryFire and fgh or controller.altFire and bgh
if type(block) == "nil" then return end
if type(block) ~= "boolean" then
local tileCfg = root.materialConfig(block)
if not tileCfg.config.itemDrop then
wedit.logger:logError("Couldn't determine what item %s should give you.", block)
else
local itemCfg = root.itemConfig(tileCfg.config.itemDrop)
icon = controller.fixImagePath(itemCfg.directory, itemCfg.config.inventoryIcon) .. "?hueshift=" .. math.floor(hueshift * 360 / 255)
sb.logInfo("Block hueshift: %s", hueshift)
sb.logInfo("Icon: %s", icon)
local params = controller.spawnOreParameters("WE_Block",
"^yellow;Primary Fire: Place foreground.\nAlt Fire: Place background.",
string.format("^orange;WEdit: %s (hue:%s)", block, math.floor(hueshift)),
icon,
"essential")
params.wedit = { block = block, hueshift = hueshift }
world.spawnItem("triangliumore", mcontroller.position(), 1, params)
end
else
-- Air
local params = controller.spawnOreParameters("WE_Block", "^yellow;Primary Fire: Remove foreground.\nAlt Fire: Remove background.", "^orange;WEdit: Air", "/assetMissing.png?replace;00000000=ffffff;ffffff00=ffffff?setcolor=ffffff?scalenearest=1?crop=0;0;16;16?blendmult=/objects/outpost/customsign/signplaceholder.png;0;0?replace;01000101=00000000;01000201=0000000A;01000301=5E00009D;01000401=950000CC;01000501=9E0000CC;01000601=A60000CC;01000701=AE0000CC;01000801=B40000CC;02000101=00000000;02000201=00000017;02000301=7A0000CC;02000401=DC1E2FFF;02000501=DE1C2DFF;02000601=E42536FF;02000701=EC2D3EFF;02000801=F23546FF;03000101=00000000;03000201=0000001A;03000301=7A0000CC;03000401=D81325FF;03000501=D50015FF;03000601=DB0019FF;03000701=E3001CFF;03000801=E90020FF;04000101=00000000;04000201=0000001A;04000301=7A0000CC;04000401=D81325FF;04000501=D50015FF;04000601=DB0019FF;04000701=E3001CFF;04000801=E90020FF;05000101=00000000;05000201=0000001A;05000301=7A0000CC;05000401=D81325FF;05000501=D50015FF;05000601=DB0019FF;05000701=E3001CFF;05000801=E90020FF;06000101=00000000;06000201=0000001A;06000301=7A0000CC;06000401=D81325FF;06000501=D50015FF;06000601=DB0019FF;06000701=E3001CFF;06000801=E90020FF;07000101=00000000;07000201=00000027;07000301=7A0000CC;07000401=D81325FF;07000501=D50015FF;07000601=DB0019FF;07000701=E3001CFF;07000801=E90020FF;08000101=0000001A;08000201=0E4200A6;08000301=533B00CC;08000401=654100CC;08000501=6D4600CC;08000601=754A00CC;08000701=7C4E00CC;08000801=825200CC;09000101=0000001A;09000201=105500CC;09000301=79BD35FF;09000401=7BBF37FF;09000501=7FC33BFF;09000601=82C63EFF;09000701=86CA42FF;09000801=88CC44FF;10000101=0000001A;10000201=105500CC;10000301=87CB43FF;10000401=86CA42FF;10000501=8CCF48FF;10000601=91D54DFF;10000701=95D951FF;10000801=A9ED65FF;11000101=0000001A;11000201=105500CC;11000301=82C63EFF;11000401=7BBF37FF;11000501=7FC33BFF;11000601=82C63EFF;11000701=86CA42FF;11000801=A9ED65FF;12000101=0000001A;12000201=105500CC;12000301=82C63EFF;12000401=7BBF37FF;12000501=7FC33BFF;12000601=82C63EFF;12000701=86CA42FF;12000801=A9ED65FF;13000101=0000001A;13000201=105500CC;13000301=82C63EFF;13000401=7BBF37FF;13000501=7FC33BFF;13000601=82C63EFF;13000701=86CA42FF;13000801=A9ED65FF;14000101=00000017;14000201=105500CC;14000301=87CB43FF;14000401=86CA42FF;14000501=8CCF48FF;14000601=91D54DFF;14000701=95D951FF;14000801=89D341ED;15000101=0000000A;15000201=0E42009D;15000301=2B7500CC;15000401=348100CC;15000501=3C8B00CC;15000601=449400CC;15000701=4A9C00CC;15000801=50A400AE;16000101=00000000;16000201=0C2F0000;16000301=2B750000;16000401=34810000;16000501=3C8B0000;16000601=44940000;16000701=4A9C0000;16000801=50A40000?blendmult=/objects/outpost/customsign/signplaceholder.png;0;-8?replace;01000101=BA0000AE;01000201=BE000048;01000301=BF000000;01000401=BF000000;01000501=BF000000;01000601=60405D00;01000701=0184BF00;01000801=0188C200;02000101=E64B4CED;02000201=BE0000CC;02000301=BF000000;02000401=BF000000;02000501=901E2D00;02000601=017EB900;02000701=0184BF00;02000801=0188C200;03000101=FE7576FF;03000201=BE0000CC;03000301=BF000000;03000401=901C2B00;03000501=0176B100;03000601=017EB900;03000701=0184BF00;03000801=0188C200;04000101=FE7576FF;04000201=BE0000CC;04000301=901A2900;04000401=016EA900;04000501=0176B100;04000601=017EB900;04000701=0184BF00;04000801=0188C200;05000101=A36279FF;05000201=5A3050E6;05000301=0165A1D7;05000401=016EA9D9;05000501=0176B1DB;05000601=017EB9DC;05000701=0184BFBC;05000801=0189C34E;06000101=55507BFF;06000201=32A9DCFF;06000301=32A9DCFF;06000401=38AEE1FF;06000501=3DB4E7FF;06000601=41B8EBFF;06000701=36B2E7F3;06000801=0189C3DE;07000101=55507BFF;07000201=2DA4D7FF;07000301=279ED1FF;07000401=2CA3D6FF;07000501=30A7DAFF;07000601=33AADDFF;07000701=54CBFEFF;07000801=0189C3DE;08000101=284559EF;08000201=2DA4D7FF;08000301=279ED1FF;08000401=2CA3D6FF;08000501=30A7DAFF;08000601=33AADDFF;08000701=54CBFEFF;08000801=0189C3DE;09000101=195D59EF;09000201=2DA4D7FF;09000301=279ED1FF;09000401=2CA3D6FF;09000501=30A7DAFF;09000601=33AADDFF;09000701=54CBFEFF;09000801=0189C3DE;10000101=195D59EF;10000201=32A9DCFF;10000301=32A9DCFF;10000401=624358FF;10000501=86242FFF;10000601=7B475CFF;10000701=36B2E7F3;10000801=0189C3DE;11000101=2B743FE5;11000201=015A97D5;11000301=0165A1D7;11000401=6A131EF7;11000501=F75E5EFF;11000601=8A1621F8;11000701=0184BFBC;11000801=0189C34E;12000101=54A900CC;12000201=40972700;12000301=5A192800;12000401=800000CC;12000501=F75E5EFF;12000601=A70000CC;12000701=80223000;12000801=2C679200;13000101=54A900CC;13000201=55AA0000;13000301=77000000;13000401=800000CC;13000501=F75E5EFF;13000601=A70000CC;13000701=AA000000;13000801=AA000000;14000101=54A900CC;14000201=55AA0000;14000301=77000000;14000401=800000CC;14000501=F75E5EFF;14000601=A70000CC;14000701=AA000000;14000801=AA000000;15000101=54A90048;15000201=55AA0000;15000301=77000000;15000401=800000CC;15000501=F75E5EFF;15000601=A70000CC;15000701=AA000000;15000801=AA000000;16000101=53A80000;16000201=6B550000;16000301=80000000;16000401=84000099;16000501=980000CC;16000601=A6000099;16000701=A7000000;16000801=A7000000", "essential")
params.wedit = { block = false }
world.spawnItem("triangliumore", mcontroller.position(), 1, params)
end
end
end
end
--- Function to draw the block of the item under the cursor like the Pencil tool.
-- Uses the configured brush type and block brush size.
-- Existing blocks will be replaced.
function wedit.actions.WE_Block()
controller.info("^shadow;^orange;WEdit: Material Placer")
controller.info("^shadow;^yellow;Primary Fire: Place in foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Place in background.", {0,-2})
local itemData = controller.itemData
if itemData and itemData.block then
controller.info("^shadow;^yellow;Material: ^red;" .. itemData.block .. "^yellow;.", {0,-3})
else
controller.info("^shadow;^yellow;Material: ^red;None^yellow;.", {0,-3})
end
local debugCallback = function(pos)
wedit.debugRenderer:drawBlock(pos)
end
local layer = controller.primaryFire and "foreground" or
controller.altFire and "background" or nil
local callback
if controller.selectedBlock ~= nil and layer then
callback = function(pos)
debugCallback(pos)
wedit.pencil(pos, layer, itemData.block, itemData.hueshift)
end
else
callback = debugCallback
end
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("blockSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("blockSize"), callback)
end
end
--- Function to copy and paste a selection elsewhere.
function wedit.actions.WE_Stamp()
controller.info("^shadow;^orange;WEdit: Stamp Tool")
controller.info("^shadow;^yellow;Primary Fire: Copy selection.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Paste selection.", {0,-2})
controller.info("^shadow;^yellow;Shift + Primary Fire: Forget copy.", {0,-3})
controller.info("^shadow;^yellow;Paste area is defined by the bottom left point.", {0,-4})
if controller.validSelection() then
controller.showSelection()
end
if not controller.shiftFireLocked then
if not controller.shiftHeld then
if controller.primaryFire then
-- Store copy
storage.weditCopy = wedit.copy(controller.selection[1], controller.selection[2], nil, true)
controller.shiftFireLock()
elseif controller.altFire then
if storage.weditCopy then
-- Start paste
local position = {controller.selection[1][1], controller.selection[1][2]}
local backup = wedit.paste(storage.weditCopy, position)
if backup then table.insert(controller.backup, backup) end
end
controller.shiftFireLock()
end
elseif controller.primaryFire then
storage.weditCopy = nil
controller.shiftFireLock()
end
end
end
--- Function to flip the current copy horizontally or vertically.
-- Vertical flips may cause issues with objects, matmods and liquids.
-- Does not work with Schematics.
function wedit.actions.WE_Flip()
controller.info("^shadow;^orange;WEdit: Flip Tool")
controller.info("^shadow;^yellow;Primary Fire: Flip copy horizontally.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Flip copy vertically.", {0,-2})
controller.info("^shadow;^yellow;Flipping copies may cause issues with objects, matmods and liquids.", {0,-3})
local c = storage.weditCopy
if c then
local msg = "^shadow;^yellow;Flipped: ^red;"
local dir = c.flipX and c.flipY and "Horizontally and Vertically"
or c.flipX and "Horizontally"
or c.flipY and "Vertically"
or "None"
controller.info(msg .. dir, {0,-4})
end
if not controller.fireLocked and controller.primaryFire then
controller.fireLock()
if c then
storage.weditCopy = wedit.flip(storage.weditCopy, "horizontal")
end
elseif not controller.fireLocked and controller.altFire then
controller.fireLock()
if c then
storage.weditCopy = wedit.flip(storage.weditCopy, "vertical")
end
end
end
function wedit.actions.WE_Rotate()
controller.info("^shadow;^orange;WEdit: Rotate Tool")
controller.info("^shadow;^yellow;Primary Fire: Rotate copy left.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Rotate copy right.", {0,-2})
controller.info("^shadow;^yellow;Rotating copies may cause issues with objects, matmods and liquids.", {0,-3})
local c = storage.weditCopy
if c then
local msg = "^shadow;^yellow;Rotated: ^red;" .. (c.rotate or 0)
controller.info(msg, {0,-4})
end
if not controller.fireLocked and controller.primaryFire then
controller.fireLock()
if c then wedit.rotate(c, -1) end
elseif not controller.fireLocked and controller.altFire then
controller.fireLock()
if c then wedit.rotate(c, 1) end
end
end
--- Function to create a schematic item for the given selection, which allows you to paste the selection later.
function wedit.actions.WE_SchematicMaker()
controller.info("^shadow;^orange;WEdit: Schematic Maker")
controller.info("^shadow;^yellow;Primary Fire: Create Schematic.", {0,-1})
if not controller.fireLocked and controller.primaryFire and controller.validSelection() then
controller.fireLock()
local copy = wedit.copy(controller.selection[1], controller.selection[2], nil, true)
local icon = "/assetMissing.png?replace;00000000=ffffff;ffffff00=ffffff?setcolor=ffffff?scalenearest=1?crop=0;0;16;15?blendmult=/objects/outpost/customsign/signplaceholder.png;0;0?replace;01000101=FFFFFF00;01000201=FFFFFF00;01000301=090A0BFF;01000401=090A0BFF;01000501=090A0BFF;01000601=090A0BFF;01000701=090A0BFF;01000801=090A0BFF;02000101=FFFFFF00;02000201=090A0BFF;02000301=1B63ABFF;02000401=5796D5FF;02000501=5796D5FF;02000601=5796D5FF;02000701=5796D5FF;02000801=5796D5FF;03000101=FFFFFF00;03000201=090A0BFF;03000301=5796D5FF;03000401=77B9EAFF;03000501=9ED1F7FF;03000601=77B9EAFF;03000701=77B9EAFF;03000801=9ED1F7FF;04000101=FFFFFF00;04000201=090A0BFF;04000301=5796D5FF;04000401=77B9EAFF;04000501=5796D5FF;04000601=77B9EAFF;04000701=090A0BFF;04000801=090A0BFF;05000101=FFFFFF00;05000201=090A0BFF;05000301=5796D5FF;05000401=77B9EAFF;05000501=9ED1F7FF;05000601=090A0BFF;05000701=B1B1B1FF;05000801=B1B1B1FF;06000101=FFFFFF00;06000201=090A0BFF;06000301=5796D5FF;06000401=77B9EAFF;06000501=090A0BFF;06000601=B1B1B1FF;06000701=566EB1FF;06000801=749FC7FF;07000101=FFFFFF00;07000201=090A0BFF;07000301=5796D5FF;07000401=090A0BFF;07000501=B1B1B1FF;07000601=566EB1FF;07000701=CBECF4FF;07000801=CBECF4FF;08000101=FFFFFF00;08000201=090A0BFF;08000301=5796D5FF;08000401=090A0BFF;08000501=B1B1B1FF;08000601=749FC7FF;08000701=CBECF4FF;08000801=CBECF4FF;09000101=FFFFFF00;09000201=090A0BFF;09000301=5796D5FF;09000401=090A0BFF;09000501=B1B1B1FF;09000601=749FC7FF;09000701=9DD7E6FF;09000801=9DD7E6FF;10000101=FFFFFF00;10000201=090A0BFF;10000301=5796D5FF;10000401=090A0BFF;10000501=B1B1B1FF;10000601=566EB1FF;10000701=9DD7E6FF;10000801=9DD7E6FF;11000101=FFFFFF00;11000201=090A0BFF;11000301=5796D5FF;11000401=090A0BFF;11000501=743D23FF;11000601=B1B1B1FF;11000701=566EB1FF;11000801=749FC7FF;12000101=FFFFFF00;12000201=090A0BFF;12000301=090A0BFF;12000401=743D23FF;12000501=8D5834FF;12000601=BD8549FF;12000701=B1B1B1FF;12000801=B1B1B1FF;13000101=FFFFFF00;13000201=090A0BFF;13000301=743D23FF;13000401=8D5834FF;13000501=BD8549FF;13000601=090A0BFF;13000701=090A0BFF;13000801=090A0BFF;14000101=090A0BFF;14000201=743D23FF;14000301=8D5834FF;14000401=BD8549FF;14000501=090A0BFF;14000601=5796D5FF;14000701=5796D5FF;14000801=5796D5FF;15000101=090A0BFF;15000201=743D23FF;15000301=BD8549FF;15000401=090A0BFF;15000501=090A0BFF;15000601=090A0BFF;15000701=090A0BFF;15000801=090A0BFF;16000101=FFFFFF00;16000201=090A0BFF;16000301=090A0BFF;16000401=FFFFFF00;16000501=FFFFFF00;16000601=FFFFFF00;16000701=FFFFFF00;16000801=FFFFFF00?blendmult=/objects/outpost/customsign/signplaceholder.png;0;-8?replace;01000101=090A0BFF;01000201=090A0BFF;01000301=090A0BFF;01000401=090A0BFF;01000501=090A0BFF;01000601=090A0BFF;01000701=FFFFFF00;02000101=5796D5FF;02000201=5796D5FF;02000301=5796D5FF;02000401=5796D5FF;02000501=5796D5FF;02000601=1B63ABFF;02000701=090A0BFF;03000101=77B9EAFF;03000201=9ED1F7FF;03000301=77B9EAFF;03000401=9ED1F7FF;03000501=77B9EAFF;03000601=5796D5FF;03000701=090A0BFF;04000101=090A0BFF;04000201=090A0BFF;04000301=77B9EAFF;04000401=9ED1F7FF;04000501=77B9EAFF;04000601=5796D5FF;04000701=090A0BFF;05000101=B1B1B1FF;05000201=B1B1B1FF;05000301=090A0BFF;05000401=9ED1F7FF;05000501=77B9EAFF;05000601=5796D5FF;05000701=090A0BFF;06000101=749FC7FF;06000201=566EB1FF;06000301=B1B1B1FF;06000401=090A0BFF;06000501=77B9EAFF;06000601=5796D5FF;06000701=090A0BFF;07000101=9DD7E6FF;07000201=9DD7E6FF;07000301=566EB1FF;07000401=B1B1B1FF;07000501=090A0BFF;07000601=5796D5FF;07000701=090A0BFF;08000101=9DD7E6FF;08000201=9DD7E6FF;08000301=749FC7FF;08000401=B1B1B1FF;08000501=090A0BFF;08000601=5796D5FF;08000701=090A0BFF;09000101=9DD7E6FF;09000201=9DD7E6FF;09000301=749FC7FF;09000401=B1B1B1FF;09000501=090A0BFF;09000601=5796D5FF;09000701=090A0BFF;10000101=9DD7E6FF;10000201=9DD7E6FF;10000301=566EB1FF;10000401=B1B1B1FF;10000501=090A0BFF;10000601=5796D5FF;10000701=090A0BFF;11000101=749FC7FF;11000201=566EB1FF;11000301=B1B1B1FF;11000401=090A0BFF;11000501=77B9EAFF;11000601=5796D5FF;11000701=090A0BFF;12000101=B1B1B1FF;12000201=B1B1B1FF;12000301=090A0BFF;12000401=9ED1F7FF;12000501=77B9EAFF;12000601=5796D5FF;12000701=090A0BFF;13000101=090A0BFF;13000201=090A0BFF;13000301=77B9EAFF;13000401=77B9EAFF;13000501=77B9EAFF;13000601=5796D5FF;13000701=090A0BFF;14000101=5796D5FF;14000201=5796D5FF;14000301=5796D5FF;14000401=5796D5FF;14000501=5796D5FF;14000601=1B63ABFF;14000701=090A0BFF;15000101=090A0BFF;15000201=090A0BFF;15000301=090A0BFF;15000401=090A0BFF;15000501=090A0BFF;15000601=090A0BFF;15000701=FFFFFF00;16000101=FFFFFF00;16000201=FFFFFF00;16000301=FFFFFF00;16000401=FFFFFF00;16000501=FFFFFF00;16000601=FFFFFF00;16000701=FFFFFF00"
local schematicID = storage.weditNextID or 1
storage.weditNextID = schematicID + 1
if not storage.weditSchematics then storage.weditSchematics = {} end
storage.weditSchematics[schematicID] = { id = schematicID, copy = copy }
local params = controller.spawnOreParameters("WE_Schematic", "^yellow;Primary Fire: Paste Schematic.", "^orange;WEdit: Schematic " .. schematicID, icon, "essential")
params.wedit = { schematicID = schematicID }
world.spawnItem("triangliumore", mcontroller.position(), 1, params)
end
end
--- Function to paste the schematic tied to this schematic item.
-- The link is made through a schematicID, since storing the copy in the actual item causes massive lag.
function wedit.actions.WE_Schematic()
controller.info("^shadow;^orange;WEdit: Schematic")
controller.info("^shadow;^yellow;Primary Fire: Paste Schematic.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: DELETE Schematic.", {0,-2})
controller.info("^shadow;^yellow;The paste area is defined by the bottom left point of your selection.", {0,-3})
if not storage.weditSchematics then return end
local schematicID = controller.itemData and controller.itemData.schematicID
local schematic
local storageSchematicKey
for i,v in pairs(storage.weditSchematics) do
if v.id == schematicID then
schematic = v.copy
storageSchematicKey = i
goto brk
end
end
::brk::
if controller.validSelection() and schematicID and schematic then
local top = controller.selection[1][2] + schematic.size[2]
wedit.debugRenderer:drawRectangle(controller.selection[1], {controller.selection[1][1] + schematic.size[1], top}, "cyan")
if top == controller.selection[2][2] then top = controller.selection[2][2] + 1 end
wedit.debugRenderer:drawText("^shadow;WEdit Schematic Paste Area", {controller.selection[1][1], top}, "cyan")
else
controller.info("^shadow;^yellow;No schematic found! Did you delete it?", {0,-4})
end
if controller.primaryFire and controller.validSelection() and not controller.fireLocked and schematic then
controller.fireLock()
local position = {controller.selection[1][1], controller.selection[1][2]}
local backup = wedit.paste(schematic, position)
if backup then table.insert(controller.backup, backup) end
elseif controller.altFire and not controller.fireLocked and schematic then
storage.weditSchematics[storageSchematicKey] = nil
end
end
--- Function to replace blocks within the selection with another one.
-- Two actions; one to replace all existing blocks and one to replace the block type aimed at.
function wedit.actions.WE_Replace()
local fgTile, bgTile = world.material(tech.aimPosition(), "foreground"), world.material(tech.aimPosition(), "background")
controller.info("^shadow;^orange;WEdit: Replace Tool")
controller.info("^shadow;^yellow;Primary Fire: Replace in foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Replace in background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Fire: Replace ALL blocks in layer.", {0,-3})
controller.info("^shadow;^yellow;Replace Block: ^red;" .. controller.blockToString(fgTile) .. "^yellow; / ^red;" .. controller.blockToString(bgTile), {0,-4})
controller.info("^shadow;^yellow;Replace With: ^red;" .. controller.selectedBlockToString() .. "^yellow;.", {0,-5})
if not controller.shiftFireLocked and controller.validSelection() then
local layer = controller.primaryFire and "foreground" or controller.altFire and "background" or nil
local tile = layer == "foreground" and fgTile or layer == "background" and bgTile or nil
if not tile and not controller.shiftHeld then return end -- To replace air, use fill tool.
if layer then
controller.shiftFireLock()
local backup = wedit.replace(controller.selection[1], controller.selection[2], layer, controller.selectedBlock, not controller.shiftHeld and tile)
if backup then table.insert(controller.backup, backup) end
end
end
end
--- Function to add modifications to terrain (matmods).
function wedit.actions.WE_Modifier()
controller.info("^shadow;^orange;WEdit: Modifier")
controller.info("^shadow;^yellow;Primary Fire: Modify foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Modify background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Fire: Select mod.", {0,-3})
controller.info("^shadow;^yellow;Current Mod: ^red;" .. controller.getSelectedMod() .. "^yellow;.", {0,-4})
local debugCallback = function(pos)
wedit.debugRenderer:drawBlock(pos)
end
if controller.shiftHeld then
if not controller.shiftFireLocked and (controller.primaryFire or controller.altFire) then
require "/interface/wedit/matmodPicker/matmodPickerLoader.lua"
matmodPickerLoader.initializeConfig()
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", matmodPickerLoader.config)
controller.shiftFireLock()
end
elseif not controller.shiftFireLocked then
local layer = controller.primaryFire and "foreground" or controller.altFire and "background" or nil
local callback
if layer then
callback = function(pos)
debugCallback(pos)
wedit.placeMod(pos, layer, controller.getSelectedMod())
end
else
callback = debugCallback
end
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("matmodSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("matmodSize"), callback)
end
end
end
--- Function to remove modifications from terrain (matmods).
function wedit.actions.WE_ModRemover()
controller.info("^shadow;^orange;WEdit: MatMod Remover")
controller.info("^shadow;^yellow;Primary Fire: Remove from foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Remove from background.", {0,-2})
local debugCallback = function(pos)
wedit.debugRenderer:drawBlock(pos)
end
local layer = controller.primaryFire and "foreground" or controller.altFire and "background" or nil
local callback
if layer then
callback = function(pos)
debugCallback(pos)
wedit.removeMod(pos, layer)
end
else
callback = debugCallback
end
wedit.debugRenderer:drawBlock(tech.aimPosition())
if not controller.fireLocked then
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("matmodSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("matmodSize"), callback)
end
end
end
--- Function to spawn a tool similar to the Modifier, dedicated to a single selected material mod.
function wedit.actions.WE_ModPinner()
controller.info("^shadow;^orange;WEdit: MatMod Pinner")
controller.info("^shadow;^yellow;Primary Fire: Pin foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Pin background.", {0,-2})
wedit.debugRenderer:drawBlock(tech.aimPosition())
local fg, bg = world.mod(tech.aimPosition(), "foreground"), world.mod(tech.aimPosition(), "background")
if fg then
controller.info("^shadow;^yellow;Foreground Mod: ^red;" .. fg .. "^yellow;.", {0,-3})
else
controller.info("^shadow;^yellow;Foreground Mod: ^red;None^yellow;.", {0,-3})
end
if bg then
controller.info("^shadow;^yellow;Background Mod: ^red;" .. bg .. "^yellow;.", {0,-4})
else
controller.info("^shadow;^yellow;Background Mod: ^red;None^yellow;.", {0,-4})
end
if not controller.fireLocked then
if controller.primaryFire or controller.altFire then
controller.fireLock()
local mod = controller.primaryFire and fg or controller.altFire and bg
if not mod then return end
local path = "/tiles/mods/"
local icon = root.assetJson(path .. mod .. ".matmod").renderParameters.texture .. "?crop=0;0;16;16"
icon = controller.fixImagePath(path, icon)
local params = controller.spawnOreParameters("WE_Mod", "^yellow;Primary Fire: Modify foreground.\nAlt Fire: Modify background.", "^orange;WEdit: " .. mod .. " MatMod", icon, "essential")
params.wedit = { mod = mod }
world.spawnItem("triangliumore", mcontroller.position(), 1, params)
end
end
end
--- Function to add the material modification of the item under the cursor like the Modifier tool.
-- Uses the configured brush type and matmod brush size.
function wedit.actions.WE_Mod()
controller.info("^shadow;^orange;WEdit: Modifier")
controller.info("^shadow;^yellow;Primary Fire: Modify foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Modify background.", {0,-2})
local itemData = controller.itemData
if itemData and itemData.mod then
controller.info("^shadow;^yellow;Mat Mod: ^red;" .. itemData.mod .. "^yellow;.", {0,-3})
else
controller.info("^shadow;^yellow;Mat Mod: ^red;None^yellow;.", {0,-3})
end
local debugCallback = function(pos)
wedit.debugRenderer:drawBlock(pos)
end
local layer = controller.primaryFire and "foreground" or
controller.altFire and "background" or nil
local callback
if controller.selectedBlock ~= nil and layer then
callback = function(pos)
debugCallback(pos)
wedit.placeMod(pos, layer, itemData.mod)
end
else
callback = debugCallback
end
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("matmodSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("matmodSize"), callback)
end
end
wedit.ruler = {}
--- Function to draw a line of blocks between two selected points
function wedit.actions.WE_Ruler()
controller.info("^shadow;^orange;WEdit: Ruler")
controller.info("^shadow;^yellow;Primary Fire: Fill foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Fill background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Primary Fire: Create line.", {0,-3})
controller.info("^shadow;^yellow;Shift + Alt Fire: Clear line.", {0,-4})
controller.info("^shadow;^yellow;Current Block: ^red;" .. controller.selectedBlockToString() .. "^yellow;.", {0,-5})
local line = controller.lineSelection
-- Draw line
if not wedit.ruler.selecting and controller.shiftHeld and controller.primaryFire and not controller.shiftFireLocked then
controller.shiftFireLock()
-- Set first point
line[1] = tech.aimPosition()
line[2] = {}
-- Start selecting second point
wedit.ruler.selecting = true
wedit.ruler.bindA = Bind.create("primaryFire", function()
-- Dragging selection; update second point.
line[2] = tech.aimPosition()
-- Round each value down.
line[1][1] = math.floor(line[1][1])
line[2][1] = math.floor(line[2][1])
line[1][2] = math.floor(line[1][2])
line[2][2] = math.floor(line[2][2])
end, true)
wedit.ruler.bindB = Bind.create("primaryFire=false", function()
wedit.ruler.bindA:unbind()
wedit.ruler.bindA = nil
wedit.ruler.bindB:unbind()
wedit.ruler.bindB = nil
wedit.ruler.selecting = false
end)
end
-- Fill / Clear line
if not controller.shiftFireLocked and not wedit.ruler.selecting then
if controller.shiftHeld and controller.altFire then
-- Clear line
controller.shiftFireLock()
controller.lineSelection = {{},{}}
elseif not controller.shiftHeld then
-- Fill line
local layer = controller.primaryFire and "foreground" or controller.altFire and "background" or nil
if layer and controller.validLine() then
controller.shiftFireLock()
wedit.line(line[1], line[2], controller.primaryFire and "foreground" or "background", controller.selectedBlockToString())
end
end
end
-- Draw information
if controller.validLine() then
-- Draw boxes around every block in the current selection.
wedit.bresenham(line[1], line[2],
function(x, y)
world.debugLine({x, y}, {x + 1, y}, "green")
world.debugLine({x, y + 1}, {x + 1, y + 1}, "green")
world.debugLine({x, y}, {x, y + 1}, "green")
world.debugLine({x + 1, y}, {x + 1, y + 1}, "green")
end)
-- Calculate line length for display
local w, h = math.abs(line[1][1] - line[2][1]) + 1, math.abs(line[1][2] - line[2][2]) + 1
local length = w > h and w or h
controller.info("^shadow;^yellow;Current Length: ^red;" .. length .. " ^yellow;blocks ^red;(" .. w .. "x" .. h .. ")^yellow;.", {0,-6})
end
end
--- Function to remove all liquid(s) in the selection.
function wedit.actions.WE_Dehydrator()
controller.info("^shadow;^orange;WEdit: Dehydrator")
controller.info("^shadow;^yellow;Primary Fire: Dehydrate selection.", {0,-1})
if not controller.fireLocked and controller.primaryFire and controller.validSelection() then
controller.fireLock()
wedit.drain(controller.selection[1], controller.selection[2])
end
end
--- Function to fill the selection with a liquid.
function wedit.actions.WE_Hydrator()
controller.info("^shadow;^orange;WEdit: Hydrator")
controller.info("^shadow;^yellow;Primary Fire: Fill selection.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Select liquid.", {0,-2})
controller.info("^shadow;^yellow;Current Liquid: ^red;" .. controller.liquid.name .. "^yellow;.", {0,-3})
if not controller.fireLocked then
if controller.primaryFire and controller.validSelection() then
wedit.hydrate(controller.selection[1], controller.selection[2], controller.liquid.liquidId)
controller.fireLock()
elseif controller.altFire then
require "/interface/wedit/liquidPicker/liquidPickerLoader.lua"
liquidPickerLoader.initializeConfig()
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", liquidPickerLoader.config)
controller.fireLock()
end
end
end
--- Function to obtain all WEdit Tools.
-- Uses controller.colors to color the names and descriptions of the tools.
function wedit.actions.WE_ItemBox()
controller.info("^shadow;^orange;WEdit: Item Box")
controller.info("^shadow;^yellow;Primary Fire: Spawn Tools.", {0,-1})
if not controller.fireLocked and controller.primaryFire then
controller.fireLock()
local items = root.assetJson("/wedit/items.json")
for i=1,#items do
local item = items[i]
if item.parameters.category then
item.parameters.category = item.parameters.category:gsub("%^orange;", controller.colors[1])
end
if item.parameters.description then
item.parameters.description = item.parameters.description:gsub("%^yellow;", controller.colors[2])
end
world.spawnItem(item, mcontroller.position())
end
end
end
--- Function used to dye materials.
function wedit.actions.WE_Dye()
controller.info("^shadow;^orange;WEdit: Dye Tool")
controller.info("^shadow;^yellow;Primary Fire: Dye foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Dye background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Fire: Open Dye Picker.", {0,-3})
local layer = controller.primaryFire and "foreground" or
controller.altFire and "background" or nil
local colorIndex = dyePickerUtil.getColorIndex(dyePickerUtil.getSerializedColor()) or 0
if controller.shiftHeld then
if not controller.shiftFireLocked and (controller.primaryFire or controller.altFire) then
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", "/interface/wedit/dyePicker/dyePicker.config")
controller.shiftFireLock()
end
elseif not controller.shiftFireLocked then
local callback = function(pos)
wedit.debugRenderer:drawBlock(pos)
if layer then
wedit.dye(pos, layer, colorIndex)
end
end
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), callback)
end
end
end
function wedit.actions.WE_Hue()
controller.info("^shadow;^orange;WEdit: Hue")
controller.info("^shadow;^yellow;Primary Fire: Dye foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Dye background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Primary: Copy foreground.", {0,-3})
controller.info("^shadow;^yellow;Shift + Alt: Open interface.", {0,-4})
local layer = controller.primaryFire and "foreground" or
controller.altFire and "background" or nil
local hue = huePickerUtil.getSerializedHue() or 0
controller.info("^shadow;^yellow;Current hue: ^red;" .. hue .. "^yellow;.", {0,-5})
if controller.shiftHeld then
if not controller.shiftFireLocked and controller.altFire then
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", "/interface/wedit/huePicker/huePicker.config")
controller.shiftFireLock()
elseif controller.primaryFire then
local hue = world.materialHueShift(tech.aimPosition(), "foreground")
if hue then
huePickerUtil.serializeHue(hue)
world.sendEntityMessage(entity.id(), "wedit_hueChanged")
end
end
elseif not controller.shiftFireLocked then
local callback = function(pos)
wedit.debugRenderer:drawBlock(pos)
if layer then
local block = world.material(pos, layer)
local blockHue = world.materialHueShift(pos, layer)
if block and hue ~= blockHue then
wedit.pencil(pos, layer, block, hue, true)
end
end
end
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), callback)
end
end
end
function wedit.actions.WE_RandomFill()
controller.info("^shadow;^orange;WEdit: Random fill")
controller.info("^shadow;^yellow;Primary Fire: Fill foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Fill background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Fire: Open interface.", {0,-3})
local perc = randomPickerUtil.getSerializedPercentage() or 0
local hue = huePickerUtil.getSerializedHue() or 0
controller.info("^shadow;^yellow;Current percentage: ^red;" .. perc .. "^yellow;.", {0,-4})
controller.info("^shadow;^yellow;Current block: ^red;" .. controller.selectedBlockToString() .. "^yellow;.", {0,-5})
controller.info("^shadow;^yellow;Current hue: ^red;" .. hue .. "^yellow;.", {0,-6})
local layer = controller.primaryFire and "foreground" or
controller.altFire and "background" or nil
if controller.shiftHeld then
if not controller.shiftFireLocked and (controller.primaryFire or controller.altFire) then
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", "/interface/wedit/randomPicker/randomPicker.config")
controller.shiftFireLock()
end
elseif not controller.shiftFireLocked and layer and controller.validSelection() then
controller.shiftFireLock()
if layer then
wedit.random(controller.selection[1], controller.selection[2], perc, function(pos)
if (not not controller.selectedBlock) ~= (not not world.material(pos, layer)) then
wedit.pencil(pos, layer, controller.selectedBlock, hue, true)
end
end)
end
end
end
function wedit.actions.WE_RandomPencil()
controller.info("^shadow;^orange;WEdit: Random pencil")
controller.info("^shadow;^yellow;Primary Fire: Draw on foreground.", {0,-1})
controller.info("^shadow;^yellow;Alt Fire: Draw on background.", {0,-2})
controller.info("^shadow;^yellow;Shift + Fire: Open interface.", {0,-3})
local perc = randomPickerUtil.getSerializedPercentage() or 0
local hue = huePickerUtil.getSerializedHue() or 0
controller.info("^shadow;^yellow;Current percentage: ^red;" .. perc .. "^yellow;.", {0,-4})
controller.info("^shadow;^yellow;Current block: ^red;" .. controller.selectedBlockToString() .. "^yellow;.", {0,-5})
controller.info("^shadow;^yellow;Current hue: ^red;" .. hue .. "^yellow;.", {0,-6})
local layer = controller.primaryFire and "foreground" or
controller.altFire and "background" or nil
if controller.shiftHeld then
if not controller.shiftFireLocked and (controller.primaryFire or controller.altFire) then
world.sendEntityMessage(entity.id(), "interact", "ScriptPane", "/interface/wedit/randomPicker/randomPicker.config")
controller.shiftFireLock()
end
elseif not controller.shiftFireLocked then
if layer then
controller.shiftFireLock()
end
local callback = function(pos)
wedit.debugRenderer:drawBlock(pos)
if layer then
local n = math.random(1, 100)
if n <= perc then
local mat = world.material(pos, layer)
if not mat or not controller.selectedBlock then
sb.logInfo("n %s perc %s", n, perc)
wedit.pencil(pos, layer, controller.selectedBlock, hue, true)
end
end
end
end
if wedit.getUserConfigData("brushShape") == "square" then
wedit.rectangle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), nil, callback)
elseif wedit.getUserConfigData("brushShape") == "circle" then
wedit.circle(tech.aimPosition(), wedit.getUserConfigData("pencilSize"), callback)
end
end
end
function wedit.actions.WE_Calibrate()
controller.info("^shadow;^orange;WEdit: Calibrator")
controller.info("^shadow;^yellow;Primary Fire: Calibrate delay.", {0,-1})
controller.info("^shadow;^yellow;Make sure the highlighted block is", {0,-2})
controller.info("^shadow;^yellow;empty and has a background block.", {0,-3})
local aimPos = tech.aimPosition()
wedit.debugRenderer:drawBlock(aimPos, "green")
if not controller.fireLocked and controller.primaryFire then
controller.fireLock()
wedit.calibrate(aimPos)
end
end
|
---@class CovenantPreview
C_CovenantPreview = {}
function C_CovenantPreview.CloseFromUI() end
---@param playerChoiceResponseID number
---@return CovenantPreviewInfo previewInfo
function C_CovenantPreview.GetCovenantInfoForPlayerChoiceResponseID(playerChoiceResponseID) end
---@class CovenantAbilityType
local CovenantAbilityType = {}
CovenantAbilityType.Class = 0
CovenantAbilityType.Signature = 1
CovenantAbilityType.Soulbind = 2
---@class CovenantAbilityInfo
---@field spellID number
---@field type CovenantAbilityType
local CovenantAbilityInfo = {}
---@class CovenantFeatureInfo
---@field name string
---@field description string
---@field texture number
local CovenantFeatureInfo = {}
---@class CovenantPreviewInfo
---@field textureKit string
---@field transmogSetID number
---@field mountID number
---@field covenantName string
---@field covenantZone string
---@field description string
---@field covenantCrest string
---@field covenantAbilities table
---@field fromPlayerChoice bool
---@field covenantSoulbinds table
---@field featureInfo CovenantFeatureInfo
local CovenantPreviewInfo = {}
---@class CovenantSoulbindInfo
---@field spellID number
---@field uiTextureKit string
---@field name string
---@field description string
---@field sortOrder number
local CovenantSoulbindInfo = {}
|
dirt = {}
dirt.blocks = {}
-- todo: add breakability to breakable blocks
function dirt:load()
dirt.spr = love.graphics.newImage("/assets/dirt.png")
dirt:new(-2, -2)
dirt:new(4, 4)
dirt:new(-5, -10)
dirt:new(5, -9)
dirt:new(-3, 9)
dirt:new(12, 3)
dirt:new(4,2,0)
end
function dirt:new(x, y)
x = x * 16
y = y * 16
w = 16
h = 16
local structure = {}
structure.body = love.physics.newBody(world.world, x, y)
structure.shape = love.physics.newRectangleShape(w, h)
structure.fixture = love.physics.newFixture(structure.body, structure.shape)
structure.y = y
structure.x = x
structure.w = w
structure.h = h
structure.fixture:setUserData("dirt")
table.insert(self.blocks, structure)
end
function dirt:update(dt)
end
function dirt:draw()
for i in ipairs(self.blocks) do
love.graphics.polygon("fill", self.blocks[i].body:getWorldPoints(self.blocks[i].shape:getPoints()))
local xStart = self.blocks[i].x - (self.blocks[i].w / 2)
local yStart = self.blocks[i].y - (self.blocks[i].h / 2)
love.graphics.draw(self.spr, xStart, yStart, 0, 1, 1)
end
end
|
------------------------------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md
------------------------------------------------------------------------------------------------------------------------
-- Description: Check that SDL responds with resultCode "UNSUPPORTED_RESOURCE" to SubscribeButton request
-- if <button> is not supported by HMI
------------------------------------------------------------------------------------------------------------------------
-- In case:
-- 1. <button> is not present in capabilities
-- 2. Mobile app requests SubscribeButton(<button>)
-- SDL does:
-- - not transfer `Buttons.SubscribeButton` request to HMI
-- - respond SubscribeButton(UNSUPPORTED_RESOURCE) to mobile app
-- - not send OnHashChange with updated hashId to mobile app
-- In case:
-- 3. HMI sends OnButtonEvent and OnButtonPress notifications for <button>
-- SDL does:
-- - not transfer OnButtonEvent and OnButtonPress to App
------------------------------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/API/ButtonSubscription/commonButtonSubscription')
--[[ Local Variables ]]
local appSessionId1 = 1
local errorCode = "UNSUPPORTED_RESOURCE"
--[[ Scenario ]]
for _, buttonName in common.spairs(common.buttons) do
common.runner.Title("ButtonName parameter: " .. buttonName)
common.runner.Title("Preconditions")
common.runner.Step("Clean environment", common.preconditions)
common.runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start,
{ common.removeButtonFromCapabilities(buttonName) })
common.runner.Step("App registration", common.registerAppWOPTU)
common.runner.Step("App activation", common.activateApp)
common.runner.Title("Test")
common.runner.Step("SubscribeButton without capabilities on " .. buttonName,
common.rpcUnsuccess, { appSessionId1, "SubscribeButton", buttonName, errorCode })
common.runner.Step("Button ".. buttonName .. " wasn't Subscribed", common.buttonPress,
{ appSessionId1, buttonName, common.isNotExpected })
common.runner.Title("Postconditions")
common.runner.Step("Stop SDL", common.postconditions)
end
|
return function(gravity)
return function(scene, dt)
for entity in pairs(scene:entities_with('has_mass', 'velocity')) do
entity.velocity.y = entity.velocity.y + gravity * dt
end
end
end
|
solution "sdl2-tetris"
location "../build"
configurations { "Debug", "Dev", "Release" }
platforms { "native", "x32", "x64" }
project "sdl2-tetris"
location "../build"
kind "ConsoleApp"
language "C++"
files { "../src/**.h", "../src/**.cpp" }
flags { "ExtraWarnings", "FatalWarnings" }
links { "SDL2_ttf" } -- not in the string returned by `sdl2-config --links`
debugdir "../data" -- debugger working directory. Not implemented for Xcode so use must set manually.
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols" }
targetdir "../bin/debug"
configuration "Dev"
flags { "Optimize", "Symbols" }
targetdir "../bin/dev"
configuration "Release"
defines { "NDEBUG", "RELEASE" }
flags { "Optimize" }
targetdir "../bin/release"
configuration "windows"
-- There is a single SDLmain.lib that is built against the Multi-threaded DLL (/MD) i.e. there is no debug lib built against Multi-threaded Debug DLL (/MD
flags { "ReleaseRuntime" }
includedirs { "../3rdparty/SDL2-2.0.3/include" }
includedirs { "../3rdparty/SDL2_ttf-2.0.12/include" }
links { "SDL2", "SDL2main" }
-- Disable compiler warnings. These end up in the Project Settings -> C/C++ -> Command Line -> Additional Options, rather than C/C++ -> Advanced -> Disable Specific Warnings
buildoptions { "/wd4127" } -- conditional expression is constant
buildoptions { "/wd4505" } -- unreferenced local function has been removed
configuration { "windows", "not x64" }
libdirs { "../3rdparty/SDL2-2.0.3/lib/x86" }
libdirs { "../3rdparty/SDL2_ttf-2.0.12/lib/x86" }
postbuildcommands {
"copy ..\\3rdparty\\SDL2-2.0.3\\lib\\x86\\*.dll ..\\bin\\$(ConfigurationName)",
"copy ..\\3rdparty\\SDL2_ttf-2.0.12\\lib\\x86\\*.dll ..\\bin\\$(ConfigurationName)" }
configuration { "windows", "x64" }
libdirs { "../3rdparty/SDL2-2.0.3/lib/x64" }
libdirs { "../3rdparty/SDL2_ttf-2.0.12/lib/x64" }
postbuildcommands {
"copy ..\\3rdparty\\SDL2-2.0.3\\lib\\x64\\*.dll ..\\bin\\$(ConfigurationName)",
"copy ..\\3rdparty\\SDL2_ttf-2.0.12\\lib\\x64\\*.dll ..\\bin\\$(ConfigurationName)" }
configuration "linux"
buildoptions { "-std=c++0x" }
buildoptions { "-Wno-switch" }
buildoptions { "-Wno-unused-function" }
buildoptions { "-Wno-missing-field-initializers" }
buildoptions { "-Wno-missing-braces" }
buildoptions { "`sdl2-config --cflags`" } -- magic quotes are shell-dependent
linkoptions { "`sdl2-config --libs`" } -- magic quotes are shell-dependent
libdirs { "/opt/vc/lib" } -- really just Raspberry Pi only (VideoCore)
links { "EGL", "GLESv2" }
configuration "macosx"
buildoptions { "-std=c++11" }
buildoptions { "-Wno-unused-function" }
buildoptions { "-Wno-missing-braces" }
configuration { "macosx", "xcode*" }
if os.get() == "macosx" then
buildoptions { os.outputof("sdl2-config --cflags") } -- magic quotes are no good for Xcode so can't use `sdl2-config --cflags`
linkoptions { os.outputof("sdl2-config --libs") }
end
configuration { "macosx", "not xcode*" }
buildoptions { "`sdl2-config --cflags`" } -- magic quotes are no good for Xcode
linkoptions { "`sdl2-config --libs`" }
newaction
{
trigger = "clean",
shortname = "clean",
description = "Removes generated files."
}
if _ACTION == "clean" then
os.rmdir("../bin")
if os.get() == "windows" then
os.outputof("rmdir ..\\build\\.vs /s /q") -- remove the hidden .vs directory
end
if os.get() == "macosx" then
os.outputof("rm -rf build") -- remove the build folder, including hidden .DS_Store file
end
os.rmdir("../build")
end
|
local c = require "hive.core"
local system_cell = assert(package.searchpath("hive.system", package.path),"system cell was not found")
local hive = {}
function hive.start(t)
local main = assert(package.searchpath(t.main, package.path), "main cell was not found")
return c.start(t, system_cell, main)
end
return hive |
object_mobile_tusken_m_greeter = object_mobile_shared_tusken_m_greeter:new {
}
ObjectTemplates:addTemplate(object_mobile_tusken_m_greeter, "object/mobile/tusken_m_greeter.iff")
|
--[[
===============================================================================
** SceneTitle v1.0 **
By Lysferd (C) 2014
Summary:
Manages the title screen.
Features:
- ...
ToDos:
- ...
===============================================================================
--]]
require( 'lua.map.menu' )
SceneTitle = { }
SceneTitle.__index = SceneTitle
function SceneTitle.new()
local obj = setmetatable( { }, SceneTitle )
obj.name = 'title'
obj.font = love.graphics.newFont( 24 )
return obj
end
function SceneTitle:update()
end
function SceneTitle:draw()
end
function SceneTitle:terminate()
-- body
end
function SceneTitle:keypressed( ... )
end
function SceneTitle:mousepressed( ... )
end
|
function GetCargoColonistSpecializationItems()
local items = {}
for id, entry in pairs(const.ColonistSpecialization) do
items[#items+1] = {id = id, sort_key = entry.sort_key, name = entry.display_name_plural}
end
table.sortby_field(items, "sort_key")
return items
end
DefineClass.CargoItem = {
__parents = { "InitDone" },
type = CargoType.Unknown,
id = false,
name = false,
}
function CargoItem:__tostring()
return self.id and self.id
end
DefineClass.CargoRequestItem = {
__parents = { "CargoItem" },
submenu = false,
destination_requested = 0,
destination_available = 0,
origin_requested = 0,
origin_available = 0,
predicted_request = 0,
}
DefineClass.CargoRequest = {
__parents = { "InitDone" },
submenu_rollovers = {
prefabs = {
title = T(1110, "Prefab Buildings"),
descr = T(1111, "Prefabricated parts needed for the construction of certain buildings on Mars."),
hint = T(1112, "<left_click> Browse Prefab Buildings"),
gamepad_hint = T(1113, "<ButtonA> Browse Prefab Buildings"),
},
vehicles = {
title = T(13676, "RC Vehicles"),
descr = T(13677, "Remote Controlled vehicles that have been designed to perform various tasks."),
hint = T(13678, "<left_click> Browse RC Vehicles"),
gamepad_hint = T(13679, "<ButtonA> Browse RC Vehicles"),
},
colonists = {
title = T(547, "Colonists"),
descr = T(13680, "Inhabitants of the Mars colony. Specialized in a variety of fields."),
hint = T(13681, "<left_click> Browse Colonists"),
gamepad_hint = T(13682, "<ButtonA> Browse Colonists"),
}
},
transporter = false,
cargo_items = false,
cargo_type_items = false,
cargo_type_totals = false,
top_level_items = false,
cargo_weight_limit = 0,
passenger_limit = 0,
destination_weight_requested = 0,
auto_mode = false,
}
function CargoRequest:IsTwoWayRequest()
return false
end
function CargoRequest:HasAutoMode()
return self.has_auto_mode
end
function CargoRequest:GetAutoMode()
return self.auto_mode
end
function CargoRequest:SetAutoMode(mode)
if self.auto_mode ~= mode then
self.auto_mode = mode
self:ClearRequests(true)
self:RetrieveRequests(self.auto_mode)
ObjModified(self)
end
end
function CargoRequest:GetCargoWeightCapacityLimit()
return self.cargo_weight_limit
end
function CargoRequest:GetCargoWeightCapacityRequested()
return self.destination_weight_requested
end
function CargoRequest:GetPassengersRequested()
local colonists = self.cargo_type_totals[CargoType.Colonist]
return colonists and colonists.destination_requested or 0
end
function CargoRequest:GetPassengersLimit()
return self.passenger_limit
end
function CargoRequest:GetTransportableCargo(transporter)
local cargo_items = {}
local cargo_type_items = {}
if transporter:CanTransportCargoType(CargoType.Prefab) then
cargo_type_items[CargoType.Prefab] = {}
local prefab_items = cargo_type_items[CargoType.Prefab]
local prefabs = transporter:GetTransportablePrefabs()
table.sort(prefabs, PresetSortLessCb)
for _, prefab in ipairs(prefabs) do
local cargo_item = CargoRequestItem:new{ type=CargoType.Prefab, id=prefab.id, name=prefab.name }
cargo_items[prefab.id] = cargo_item
prefab_items[#prefab_items+1] = cargo_item
end
end
if transporter:CanTransportCargoType(CargoType.Colonist) then
cargo_type_items[CargoType.Colonist] = {}
local colonists_items = cargo_type_items[CargoType.Colonist]
local colonists = GetCargoColonistSpecializationItems()
for _, colonist in ipairs(colonists) do
local cargo_item = CargoRequestItem:new{ type=CargoType.Colonist, id=colonist.id, name=colonist.name }
cargo_items[colonist.id] = cargo_item
colonists_items[#colonists_items+1] = cargo_item
end
end
if transporter:CanTransportCargoType(CargoType.Rover) then
cargo_type_items[CargoType.Rover] = {}
local rover_items = cargo_type_items[CargoType.Rover]
local vehicles = transporter:GetTransportableVehicles()
table.sort(vehicles, PresetSortLessCb)
for _, vehicle in ipairs(vehicles) do
local cargo_item = CargoRequestItem:new{ type=CargoType.Rover, id=vehicle.id, name=vehicle.name }
cargo_items[vehicle.id] = cargo_item
rover_items[#rover_items+1] = cargo_item
end
end
if transporter:CanTransportCargoType(CargoType.Drone) then
local drone_item = CargoRequestItem:new{ type=CargoType.Drone, id="Drone", name=T(517, "Drones") }
cargo_items[drone_item.id] = drone_item
cargo_type_items[CargoType.Drone] = { drone_item }
end
if transporter:CanTransportCargoType(CargoType.Resource) then
cargo_type_items[CargoType.Resource] = {}
local resource_items = cargo_type_items[CargoType.Resource]
for k, item in ipairs(ResupplyItemDefinitions) do
if (not item.filter or item.filter()) and IsResupplyItemAvailable(item.id) then
local id = item.id
local cargo_type = GetCargoType(id)
if cargo_type == CargoType.Resource then
local cargo_item = CargoRequestItem:new{ type=cargo_type, id=item.id, name=item.name }
cargo_items[item.id] = cargo_item
resource_items[#resource_items+1] = cargo_item
end
end
end
end
return cargo_items, cargo_type_items
end
function CargoRequest:Init()
assert(self.transporter)
local transporter = self.transporter
self.cargo_weight_limit = transporter:GetCargoWeightCapacity()
self.passenger_limit = transporter:GetPassengerCapacity()
self.has_auto_mode = transporter:HasAutoMode()
self.auto_mode = transporter:IsAutoModeEnabled()
self.cargo_items, self.cargo_type_items = self:GetTransportableCargo(transporter)
self.cargo_type_totals = {}
local cargo_type_totals = self.cargo_type_totals
cargo_type_totals[CargoType.Prefab] = CargoRequestItem:new{type=CargoType.Prefab, id = "prefabs", name=T(1109, "Prefab Buildings"), submenu = true,}
cargo_type_totals[CargoType.Colonist] = CargoRequestItem:new{type=CargoType.Colonist, id = "colonists", name=T(547, "Colonists"), submenu = true,}
cargo_type_totals[CargoType.Rover] = CargoRequestItem:new{type=CargoType.Rover, id = "vehicles", name=T(13676, "RC Vehicles"), submenu = true,}
cargo_type_totals[CargoType.Drone] = self.cargo_items["Drone"]
cargo_type_totals[CargoType.Resource] = CargoRequestItem:new{type=CargoType.Resource, id = "Resource", name=T(692, "Resources")}
self:RetrieveCargoInfo()
self:RetrieveRequests(self:GetAutoMode())
self:InitTopLevelItems()
end
function CargoRequest:InitTopLevelItems()
self.top_level_items = {}
local top_level_items = self.top_level_items
local cargo_type_items = self.cargo_type_items
local cargo_type_totals = self.cargo_type_totals
if cargo_type_items[CargoType.Prefab] then
top_level_items[#top_level_items+1] = cargo_type_totals[CargoType.Prefab]
end
if cargo_type_items[CargoType.Colonist] then
top_level_items[#top_level_items+1] = cargo_type_totals[CargoType.Colonist]
end
if cargo_type_items[CargoType.Rover] then
top_level_items[#top_level_items+1] = cargo_type_totals[CargoType.Rover]
end
if cargo_type_items[CargoType.Drone] then
top_level_items[#top_level_items+1] = cargo_type_totals[CargoType.Drone]
end
if cargo_type_items[CargoType.Resource] then
local resources = cargo_type_items[CargoType.Resource]
for _, resource in ipairs(resources) do
top_level_items[#top_level_items+1] = resource
end
end
end
function CargoRequest:RetrieveRequests(is_automode)
local destination_requests = self.transporter.cargo or empty_table
for id, request in pairs(destination_requests) do
self:SetDestinationRequest(id, request.requested, true)
end
end
function CargoRequest:RetrieveCargoInfo()
local origin_map_id = self.transporter:GetCargoOriginMapID()
local origin_city = Cities[origin_map_id]
local destination_map_id = self.transporter:GetCargoDestinationMapID()
local destination_city = Cities[destination_map_id]
for cargo_type, cargo_items in pairs(self.cargo_type_items) do
local destination_total = 0
local origin_total = 0
for _, cargo_item in pairs(cargo_items) do
local origin_available = origin_city and GetTotalCargoAvailable(origin_city, cargo_item.type, cargo_item.id) or 0
local destination_available = destination_city and GetTotalCargoAvailable(destination_city, cargo_item.type, cargo_item.id) or 0
origin_total = origin_total + origin_available
destination_total = destination_total + destination_available
cargo_item.origin_available = origin_available
cargo_item.destination_available = destination_available
end
local type_total = self.cargo_type_totals[cargo_type]
if type_total then
type_total.origin_available = origin_total
type_total.destination_available = destination_total
end
end
end
function CargoRequest:ClearRequests(silent)
for id, item in pairs(self.cargo_items) do
item.destination_requested = 0
item.origin_requested = 0
item.predicted_request = 0
end
for id, item in pairs(self.cargo_type_totals) do
item.destination_requested = 0
item.origin_requested = 0
item.predicted_request = 0
end
self.destination_weight_requested = 0
if not silent then
ObjModified(self)
end
end
function CargoRequest:GetDestinationRequest(id, fallback)
local cargo_item = self.cargo_items[id]
return cargo_item and cargo_item.destination_requested or (fallback or 0)
end
function CargoRequest:SetDestinationRequest(id, amount, silent)
local cargo_item = self.cargo_items[id]
-- assert(cargo_item)
if not cargo_item then return end
local delta = amount - cargo_item.destination_requested
if delta ~= 0 then
cargo_item.destination_requested = amount
local cargo_type_totals = self.cargo_type_totals[cargo_item.type]
if cargo_item ~= cargo_type_totals then
cargo_type_totals.destination_requested = cargo_type_totals.destination_requested + delta
end
if cargo_item.type ~= CargoType.Colonist and self.cargo_weight_limit > 0 then
local supply_item = GetResupplyItem(id)
local item_weight = GetResupplyItemWeight(supply_item)
local delta_weight = item_weight * delta
self.destination_weight_requested = self.destination_weight_requested + delta_weight
end
if not silent then
ObjModified(self)
end
return true
end
return false
end
function CargoRequest:GetDestinationRequests(cargo_type)
local items = self.cargo_type_items[cargo_type] or empty_table
local total = #items
local counted = {}
for _, item in ipairs(items) do
counted[item.destination_requested] = (counted[item.destination_requested] or 0) + 1
end
return counted, total
end
function CargoRequest:SetDestinationRequestsWithAmount(cargo_type, with_amount, amount, silent)
if with_amount == amount then return false end
local items = self.cargo_type_items[cargo_type] or empty_table
local changed = false
for _, item in ipairs(items) do
if not with_amount or item.destination_requested == with_amount then
changed = self:SetDestinationRequest(item.id, amount, true) or changed
end
end
if changed and not silent then
ObjModified(self)
end
return changed
end
function CargoRequest:SetOriginRequest(id, amount, silent)
local cargo_item = self.cargo_items[id]
-- assert(cargo_item)
if not cargo_item then return end
local delta = amount - cargo_item.origin_requested
if delta ~= 0 then
cargo_item.origin_requested = amount
local cargo_type_totals = self.cargo_type_totals[cargo_item.type]
if cargo_item ~= cargo_type_totals then
cargo_type_totals.origin_requested = cargo_type_totals.origin_requested + delta
end
if not silent then
ObjModified(self)
end
end
end
function CargoRequest:GetCargoTopLevelItems()
return self.top_level_items
end
function CargoRequest:GetCargoTypeItems(cargo_type)
return self.cargo_type_items[cargo_type] or empty_table
end
function CargoRequest:GetDestinationCargoList()
local cargo = {}
for id, item in pairs(self.cargo_items) do
if item.destination_requested ~= 0 then
cargo[id] = { type=item.type, class=id, amount=item.destination_requested }
end
end
return cargo
end
function CargoRequest:GetOriginCargoList()
local cargo = {}
for id, item in pairs(self.cargo_items) do
if item.origin_requested ~= 0 then
cargo[id] = { type=item.type, class=id, amount=item.origin_requested }
end
end
return cargo
end
function CargoRequest:Cancel()
end
function CargoRequest:Apply()
self.transporter:SetAutoMode(self:GetAutoMode())
self.transporter:UISetCargoRequest(self)
end
function CargoRequest:CanDestinationRequest(item)
if item.type ~= CargoType.Colonist and self.cargo_weight_limit > 0 then
local supply_item = GetResupplyItem(item.id)
local item_weight = GetResupplyItemWeight(supply_item)
local predicted_weight = self.destination_weight_requested + item_weight
return predicted_weight <= self.cargo_weight_limit
elseif item.type == CargoType.Colonist and self.passenger_limit > 0 then
local passengers_requested = self:GetPassengersRequested()
return passengers_requested < self.passenger_limit
end
return true
end
function CargoRequest:CanOriginRequest(item)
return true
end
function CargoRequest:GetDestinationRequestRemaining(item)
if self:GetAutoMode() then
return Max(0, item.destination_requested - item.destination_available)
else
return item.destination_requested
end
end
function CargoRequest:GetOriginRequestRemaining(item)
if self:GetAutoMode() then
return Max(0, item.origin_requested - item.origin_available)
else
return item.origin_requested
end
end
function CargoRequest:GetDestinationTransferable(item)
return item.destination_available
end
function CargoRequest:GetOriginTransferable(item)
return item.origin_available
end
function CargoRequest:GetDestinationRequestStatus(item)
local status = AvailabilityStatus.Loaded
if item.destination_requested > 0 then
local origin_map_id = self.transporter:GetCargoOriginMapID()
local origin_city = Cities[origin_map_id]
local origin_total_pending = GetTotalCargoPending(origin_city, item.id)
local origin_transferable = self:GetOriginTransferable(item)
local destination_remaining = self:GetDestinationRequestRemaining(item)
status = GetAvailabilityStatus(destination_remaining, origin_total_pending, item.origin_available, origin_transferable)
end
return status
end
function CargoRequest:GetOriginRequestStatus(item)
local status = AvailabilityStatus.Loaded
if item.origin_requested > 0 then
local destination_map_id = self.transporter:GetCargoDestinationMapID()
local destination_city = Cities[destination_map_id]
local destination_total_pending = GetTotalCargoPending(destination_city, item.id)
local destination_transferable = self:GetDestinationTransferable(item)
local origin_remaining = self:GetOriginRequestRemaining(item)
status = GetAvailabilityStatus(origin_remaining, destination_total_pending, item.destination_available, destination_transferable)
end
return status
end
function CargoRequest:GetRollover(id)
if self.prop_meta.submenu then
return self.submenu_rollovers[id]
end
custom_pack_multiplier = custom_pack_multiplier or 1
local item = GetResupplyItem(id)
if not item then
assert(false, "No such cargo item!")
return
end
local display_name, description = item.name, item.description
if not display_name or display_name == "" then
display_name, description = ResolveDisplayName(id)
end
description = (description and description ~= "" and description .. "<newline><newline>") or ""
local icon = item.icon and Untranslated("<image "..item.icon.." 2000><newline><newline>") or ""
description = icon..description .. T{1114, "Weight: <value> kg<newline>Cost: <funding(cost)>", value = GetResupplyItemWeight(item), cost = GetResupplyItemPrice(item)}
return {
title = display_name,
descr = description,
gamepad_hint = T(7580, "<DPadLeft> Change value <DPadRight>"),
}
end
|
-- ioctls, filling in as needed
-- note there are some architecture dependent values
local bit = require "bit"
local band = bit.band
local function bor(...)
local r = bit.bor(...)
if r < 0 then r = r + 4294967296LL end
return r
end
local lshift = bit.lshift
local rshift = bit.rshift
-- include types to get sizes
local t = require "syscall.types"
local s = t.s
local h = require "syscall.helpers"
local stringflag = h.stringflag
local ffi = require "ffi"
local ok, arch = pcall(require, "syscall." .. ffi.arch .. ".ioctl") -- architecture specific definitions
if not ok then arch = {} end
local ioctl = {}
local IOC_NRBITS = 8
local IOC_TYPEBITS = 8
-- Let any architecture override either of the following
local IOC_SIZEBITS = arch.IOC_SIZEBITS or 14
local IOC_DIRBITS = arch.IOC_DIRBITS or 2
local IOC_NRMASK = lshift(1, IOC_NRBITS) - 1
local IOC_TYPEMASK = lshift(1, IOC_TYPEBITS) - 1
local IOC_SIZEMASK = lshift(1, IOC_SIZEBITS) - 1
local IOC_DIRMASK = lshift(1, IOC_DIRBITS) - 1
local IOC_NRSHIFT = 0
local IOC_TYPESHIFT = IOC_NRSHIFT + IOC_NRBITS
local IOC_SIZESHIFT = IOC_TYPESHIFT + IOC_TYPEBITS
local IOC_DIRSHIFT = IOC_SIZESHIFT + IOC_SIZEBITS
-- Direction bits, which any architecture can choose to override
local IOC_NONE = arch.IOC_NONE or 0
local IOC_WRITE = arch.IOC_WRITE or 1
local IOC_READ = arch.IOC_READ or 2
local IOC_READWRITE = IOC_READ + IOC_WRITE
local function _IOC(dir, tp, nr, size)
if type(tp) == "string" then tp = tp:byte() end
return bor(lshift(dir, IOC_DIRSHIFT),
lshift(tp, IOC_TYPESHIFT),
lshift(nr, IOC_NRSHIFT),
lshift(size, IOC_SIZESHIFT))
end
-- used to create numbers
local _IO = function(tp, nr) return _IOC(IOC_NONE, tp, nr, 0) end
local _IOR = function(tp, nr, size) return _IOC(IOC_READ, tp, nr, size) end
local _IOW = function(tp, nr, size) return _IOC(IOC_WRITE, tp, nr, size) end
local _IOWR = function(tp, nr, size) return _IOC(IOC_READWRITE, tp, nr, size) end
-- used to decode ioctl numbers..
local _IOC_DIR = function(nr) return band(rshift(nr, IOC_DIRSHIFT), IOC_DIRMASK) end
local _IOC_TYPE = function(nr) return band(rshift(nr, IOC_TYPESHIFT), IOC_TYPEMASK) end
local _IOC_NR = function(nr) return band(rshift(nr, IOC_NRSHIFT), IOC_NRMASK) end
local _IOC_SIZE = function(nr) return band(rshift(nr, IOC_SIZESHIFT), IOC_SIZEMASK) end
-- ...and for the drivers/sound files...
local IOC_IN = lshift(IOC_WRITE, IOC_DIRSHIFT)
local IOC_OUT = lshift(IOC_READ, IOC_DIRSHIFT)
local IOC_INOUT = lshift(bor(IOC_WRITE, IOC_READ), IOC_DIRSHIFT)
local IOCSIZE_MASK = lshift(IOC_SIZEMASK, IOC_SIZESHIFT)
local IOCSIZE_SHIFT = IOC_SIZESHIFT
local mapname = {
_IO = _IO,
_IOR = _IOR,
_IOW = _IOW,
_IOWR = _IOWR,
}
ioctl.IOCTL = setmetatable({
-- termios, non standard values generally 0x54 = 'T'
TCGETS = 0x5401,
TCSETS = 0x5402,
TCSETSW = 0x5403,
TCSETSF = 0x5404,
TCGETA = 0x5405,
TCSETA = 0x5406,
TCSETAW = 0x5407,
TCSETAF = 0x5408,
TCSBRK = 0x5409,
TCXONC = 0x540A,
TCFLSH = 0x540B,
TIOCEXCL = 0x540C,
TIOCNXCL = 0x540D,
TIOCSCTTY = 0x540E,
TIOCGPGRP = 0x540F,
TIOCSPGRP = 0x5410,
TIOCOUTQ = 0x5411,
TIOCSTI = 0x5412,
TIOCGWINSZ = 0x5413,
TIOCSWINSZ = 0x5414,
TIOCMGET = 0x5415,
TIOCMBIS = 0x5416,
TIOCMBIC = 0x5417,
TIOCMSET = 0x5418,
TIOCGSOFTCAR = 0x5419,
TIOCSSOFTCAR = 0x541A,
FIONREAD = 0x541B,
TIOCLINUX = 0x541C,
TIOCCONS = 0x541D,
TIOCGSERIAL = 0x541E,
TIOCSSERIAL = 0x541F,
TIOCPKT = 0x5420,
FIONBIO = 0x5421,
TIOCNOTTY = 0x5422,
TIOCSETD = 0x5423,
TIOCGETD = 0x5424,
TCSBRKP = 0x5425,
TIOCSBRK = 0x5427,
TIOCCBRK = 0x5428,
TIOCGSID = 0x5429,
TCGETS2 = _IOR('T', 0x2A, s.termios2),
TCSETS2 = _IOW('T', 0x2B, s.termios2),
TCSETSW2 = _IOW('T', 0x2C, s.termios2),
TCSETSF2 = _IOW('T', 0x2D, s.termios2),
TIOCGRS485 = 0x542E,
TIOCSRS485 = 0x542F,
TIOCGPTN = _IOR('T', 0x30, s.uint),
TIOCSPTLCK = _IOW('T', 0x31, s.int),
TIOCGDEV = _IOR('T', 0x32, s.uint),
TCGETX = 0x5432,
TCSETX = 0x5433,
TCSETXF = 0x5434,
TCSETXW = 0x5435,
TIOCSIG = _IOW('T', 0x36, s.int),
TIOCVHANGUP = 0x5437,
FIONCLEX = 0x5450,
FIOCLEX = 0x5451,
FIOASYNC = 0x5452,
TIOCSERCONFIG = 0x5453,
TIOCSERGWILD = 0x5454,
TIOCSERSWILD = 0x5455,
TIOCGLCKTRMIOS = 0x5456,
TIOCSLCKTRMIOS = 0x5457,
TIOCSERGSTRUCT = 0x5458,
TIOCSERGETLSR = 0x5459,
TIOCSERGETMULTI = 0x545A,
TIOCSERSETMULTI = 0x545B,
TIOCMIWAIT = 0x545C,
TIOCGICOUNT = 0x545D,
FIOQSIZE = 0x5460,
-- network ioctls (from the pre-netlink tools) from linux/sockios.h
SIOCGIFINDEX = 0x8933,
SIOCBRADDBR = 0x89a0,
SIOCBRDELBR = 0x89a1,
SIOCBRADDIF = 0x89a2,
SIOCBRDELIF = 0x89a3,
-- event system
EVIOCGVERSION = _IOR('E', 0x01, s.int),
EVIOCGID = _IOR('E', 0x02, s.input_id),
EVIOCGREP = _IOR('E', 0x03, s.uint2),
EVIOCSREP = _IOW('E', 0x03, s.uint2),
EVIOCGKEYCODE = _IOR('E', 0x04, s.uint2),
EVIOCGKEYCODE_V2 = _IOR('E', 0x04, s.input_keymap_entry),
EVIOCSKEYCODE = _IOW('E', 0x04, s.uint2),
EVIOCSKEYCODE_V2 = _IOW('E', 0x04, s.input_keymap_entry),
EVIOCGNAME = function(len) return _IOC(IOC_READ, 'E', 0x06, len) end,
EVIOCGPHYS = function(len) return _IOC(IOC_READ, 'E', 0x07, len) end,
EVIOCGUNIQ = function(len) return _IOC(IOC_READ, 'E', 0x08, len) end,
EVIOCGPROP = function(len) return _IOC(IOC_READ, 'E', 0x09, len) end,
EVIOCGKEY = function(len) return _IOC(IOC_READ, 'E', 0x18, len) end,
EVIOCGLED = function(len) return _IOC(IOC_READ, 'E', 0x19, len) end,
EVIOCGSND = function(len) return _IOC(IOC_READ, 'E', 0x1a, len) end,
EVIOCGSW = function(len) return _IOC(IOC_READ, 'E', 0x1b, len) end,
EVIOCGBIT = function(ev, len) return _IOC(IOC_READ, 'E', 0x20 + ev, len) end,
EVIOCGABS = function(abs) return _IOR('E', 0x40 + abs, s.input_absinfo) end,
EVIOCSABS = function(abs) return _IOW('E', 0xc0 + abs, s.input_absinfo) end,
EVIOCSFF = _IOC(IOC_WRITE, 'E', 0x80, s.ff_effect),
EVIOCRMFF = _IOW('E', 0x81, s.int),
EVIOCGEFFECTS = _IOR('E', 0x84, s.int),
EVIOCGRAB = _IOW('E', 0x90, s.int),
}, stringflag)
for k, v in pairs(arch) do -- arch overrides
if type(v) == "table" then v = mapname[v[1]](v[2], v[3], s[v[4]]) end -- some of the ioctls are functions
if string.sub(k, 1, 4) ~= "IOC_" then ioctl.IOCTL[k] = v end
end
-- alternate names
ioctl.IOCTL.TIOCINQ = ioctl.IOCTL.FIONREAD
-- TODO should we export more functions?
return ioctl
|
-- Input file for advection with auxiliary variables
-- polynomial order
polyOrder = 1
-- cfl number to use
cfl = 0.2/2
-- grid on which equations are to be solved
grid = Grid.RectCart2D {
lower = {0, 0},
upper = {1.0, 1.0},
cells = {32, 32},
}
-- create FEM nodal basis
basis = NodalFiniteElement2D.Serendipity {
-- grid on which elements should be constructured
onGrid = grid,
-- polynomial order in each cell. One of 1, or 2. Corresponding
-- number of nodes are 4 and 8.
polyOrder = polyOrder,
}
-- number of nodes per cell for CG field
numCgNodesPerCell = basis:numExclusiveNodes()
-- number of nodes per cell for DG field
numDgNodesPerCell = basis:numNodes()
-- vorticity
chi = DataStruct.Field2D {
onGrid = grid,
numComponents = 1*numDgNodesPerCell,
ghost = {1, 1},
}
-- clear out contents
chi:clear(0.0)
-- extra fields for performing RK update
chiNew = DataStruct.Field2D {
onGrid = grid,
numComponents = 1*numDgNodesPerCell,
ghost = {1, 1},
}
chi1 = DataStruct.Field2D {
onGrid = grid,
numComponents = 1*numDgNodesPerCell,
ghost = {1, 1},
}
-- velocity field
flowField = DataStruct.Field2D {
onGrid = grid,
numComponents = 2*numDgNodesPerCell, -- [ux, uy]
ghost = {2, 2},
}
-- create updater to initialize potential
initFlowField = Updater.EvalOnNodes2D {
onGrid = grid,
-- basis functions to use
basis = basis,
-- are common nodes shared?
shareCommonNodes = false,
-- function to use for initialization
evaluate = function (x,y,z,t)
return -y+0.5, x-0.5
end
}
initFlowField:setOut( {flowField} )
-- initialize potential
initFlowField:advance(0.0) -- time is irrelevant
-- write it out
flowField:write("flowField_0.h5")
-- create updater to initialize vorticity
initChi = Updater.EvalOnNodes2D {
onGrid = grid,
-- basis functions to use
basis = basis,
-- are common nodes shared?
shareCommonNodes = false, -- In DG, common nodes are not shared
-- function to use for initialization
evaluate = function (x,y,z,t)
local x0, y0, r0 = 0.25, 0.5, 0.15
local r = math.min(math.sqrt((x-x0)^2+(y-y0)^2), r0)/r0
return 0.25*(1+math.cos(Lucee.Pi*r))
end
}
initChi:setOut( {chi} )
-- initialize potential
initChi:advance(0.0) -- time is irrelevant
-- write initial value
chi:write("chi_0.h5")
-- define equation to solve
advectionEqn = HyperEquation.AuxAdvection2D {
}
-- updater to solve hyperbolic equations
advectSlvr = Updater.NodalDgHyper2D {
onGrid = grid,
-- basis functions to use
basis = basis,
-- equation system to solver
equation = advectionEqn,
-- CFL number
cfl = cfl,
}
-- function to apply boundary conditions
function applyBc(fld)
fld:applyCopyBc(0, "lower")
fld:applyCopyBc(0, "upper")
fld:applyCopyBc(1, "lower")
fld:applyCopyBc(1, "upper")
end
-- apply BCs to initial conditions
applyBc(chi)
chiNew:copy(chi)
function solveAdvection(curr, dt, chiIn, flowIn, chiOut)
advectSlvr:setCurrTime(curr)
advectSlvr:setIn( {chiIn, flowIn} ) -- flow-field is specified
advectSlvr:setOut( {chiOut} )
return advectSlvr:advance(curr+dt)
end
-- function to take a time-step using SSP-RK3 time-stepping scheme
function rk3(tCurr, myDt)
local status, dtSuggested
-- RK stage 1 (chi1 <- chi + L(chi))
status, dtSuggested = solveAdvection(tCurr, myDt, chi, flowField, chi1)
-- check if step failed and return immediately if it did
if (status == false) then
return status, dtSuggested
end
-- apply BCs
applyBc(chi1)
-- RK stage 2
status, dtSuggested = solveAdvection(tCurr, myDt, chi1, flowField, chiNew)
-- check if step failed and return immediately if it did
if (status == false) then
return status, dtSuggested
end
chi1:combine(3.0/4.0, chi, 1.0/4.0, chiNew)
-- apply BCs
applyBc(chi1)
-- RK stage 3
status, dtSuggested = solveAdvection(tCurr, myDt, chi1, flowField, chiNew)
-- check if step failed and return immediately if it did
if (status == false) then
return status, dtSuggested
end
chi1:combine(1.0/3.0, chi, 2.0/3.0, chiNew)
-- apply BCs
applyBc(chi1)
-- copy over solution
chi:copy(chi1)
return status, dtSuggested
end
-- make a duplicate in case we need it
chiDup = chi:duplicate()
-- function to advance solution from tStart to tEnd
function advanceFrame(tStart, tEnd, initDt)
-- declare local variables
local step = 1
local tCurr = tStart
local myDt = initDt
local status, dtSuggested
-- main loop
while tCurr<=tEnd do
-- copy chi over
chiDup:copy(chi)
-- if needed adjust dt to hit tEnd exactly
if (tCurr+myDt > tEnd) then
myDt = tEnd-tCurr
end
print (string.format("Taking step %d at time %g with dt %g", step, tCurr, myDt))
-- take a time-step
status, dtSuggested = rk3(tCurr, myDt)
if (status == false) then
-- time-step too large
print (string.format("** Time step %g too large! Will retake with dt %g", myDt, dtSuggested))
-- copy in case current solutions were messed up
chi:copy(chiDup)
myDt = dtSuggested
else
tCurr = tCurr + myDt
myDt = dtSuggested
step = step + 1
-- check if done
if (tCurr >= tEnd) then
break
end
end
end
return dtSuggested
end
-- parameters to control time-stepping
tStart = 0.0
tEnd = 2*Lucee.Pi
dtSuggested = 0.1*tEnd -- initial time-step to use (will be adjusted)
nFrames = 1
tFrame = (tEnd-tStart)/nFrames -- time between frames
tCurr = tStart
for frame = 1, nFrames do
Lucee.logInfo (string.format("-- Advancing solution from %g to %g", tCurr, tCurr+tFrame))
-- advance solution between frames
dtSuggested = advanceFrame(tCurr, tCurr+tFrame, dtSuggested)
-- write out data
chi:write( string.format("chi_%d.h5", frame) )
tCurr = tCurr+tFrame
Lucee.logInfo ("")
end
|
local o = WardrobeHelper
if o.customCategories == nil then o.customCategories = {} end
local c = o.customCategories
---------------------------------------------------------------
-- Tier 6 - Normal
---------------------------------------------------------------
c["Tier 6"] = {}
c["Tier 6"]["#allSources"] = true
c["Tier 6"]["Normal"] = {}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["DRUID"]] = {
{ id = 31040,
visualID = 8087, },
{ id = 31049,
visualID = 8091, },
{ id = 31043,
visualID = 8088, },
{ id = 34446,
visualID = 8962, },
{ id = 31035,
visualID = 8086, },
{ id = 34555,
visualID = 9000, },
{ id = 31046,
visualID = 8089, },
{ id = 34572,
visualID = 9009, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["HUNTER"]] = {
{ id = 31003,
visualID = 8070, },
{ id = 31006,
visualID = 8073, },
{ id = 31004,
visualID = 8071, },
{ id = 34443,
visualID = 8961, },
{ id = 31001,
visualID = 8069, },
{ id = 34549,
visualID = 8997, },
{ id = 31005,
visualID = 8072, },
{ id = 34570,
visualID = 9008, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["MAGE"]] = {
{ id = 31056,
visualID = 8098, },
{ id = 31059,
visualID = 8101, },
{ id = 31057,
visualID = 8099, },
{ id = 34447,
visualID = 8963, },
{ id = 31055,
visualID = 8097, },
{ id = 34557,
visualID = 9001, },
{ id = 31058,
visualID = 8100, },
{ id = 34574,
visualID = 9010, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["PALADIN"]] = {
{ id = 30988,
visualID = 8064, },
{ id = 30996,
visualID = 8067, },
{ id = 30992,
visualID = 8065, },
{ id = 34432,
visualID = 8956, },
{ id = 30983,
visualID = 8063, },
{ id = 34487,
visualID = 8975, },
{ id = 30994,
visualID = 8066, },
{ id = 34559,
visualID = 9003, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["PRIEST"]] = {
{ id = 31063,
visualID = 8104, },
{ id = 31069,
visualID = 8107, },
{ id = 31066,
visualID = 8105, },
{ id = 34435,
visualID = 8957, },
{ id = 31060,
visualID = 8102, },
{ id = 34527,
visualID = 8989, },
{ id = 31068,
visualID = 8106, },
{ id = 34562,
visualID = 9004, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["ROGUE"]] = {
{ id = 31027,
visualID = 8082, },
{ id = 31030,
visualID = 8085, },
{ id = 31028,
visualID = 8083, },
{ id = 34448,
visualID = 8964, },
{ id = 31026,
visualID = 8081, },
{ id = 34558,
visualID = 9002, },
{ id = 31029,
visualID = 8084, },
{ id = 34575,
visualID = 9011, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["SHAMAN"]] = {
{ id = 31014,
visualID = 8076, },
{ id = 31023,
visualID = 8080, },
{ id = 31017,
visualID = 8078, },
{ id = 34437,
visualID = 8959, },
{ id = 31008,
visualID = 8074, },
{ id = 34542,
visualID = 8995, },
{ id = 31020,
visualID = 8079, },
{ id = 34566,
visualID = 9006, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["WARLOCK"]] = {
{ id = 31051,
visualID = 8093, },
{ id = 31054,
visualID = 8096, },
{ id = 31052,
visualID = 8094, },
{ id = 34436,
visualID = 8958, },
{ id = 31050,
visualID = 8092, },
{ id = 34541,
visualID = 8994, },
{ id = 31053,
visualID = 8095, },
{ id = 34564,
visualID = 9005, },
}
c["Tier 6"]["Normal"][LOCALIZED_CLASS_NAMES_MALE["WARRIOR"]] = {
{ id = 30972,
visualID = 8059, },
{ id = 30979,
visualID = 8062, },
{ id = 30975,
visualID = 8060, },
{ id = 34441,
visualID = 8960, },
{ id = 30969,
visualID = 8058, },
{ id = 34546,
visualID = 8996, },
{ id = 30977,
visualID = 8061, },
{ id = 34569,
visualID = 9007, },
}
|
-- Main logic taken from Valve's Slitbreaker dungeon files
-- Reformatted for DotA IMBA by:
-- AltiV - March 15th, 2019
----------------------------
-- WAND OF THE BRINE FILE --
----------------------------
item_imba_wand_of_the_brine = class({})
LinkLuaModifier( "modifier_item_imba_wand_of_the_brine", "components/items/item_wand_of_the_brine", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_item_imba_wand_of_the_brine_bubble", "components/items/item_wand_of_the_brine", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
function item_imba_wand_of_the_brine:OnSpellStart()
if IsServer() then
self.bubble_duration = self:GetSpecialValueFor( "bubble_duration" )
local hTarget = self:GetCursorTarget()
hTarget:Purge(false, true, false, true, true)
hTarget:AddNewModifier( self:GetCaster(), self, "modifier_item_imba_wand_of_the_brine_bubble", { duration = self.bubble_duration } )
EmitSoundOn( "DOTA_Item.GhostScepter.Activate", self:GetCaster() )
end
end
--------------------------------------------------------------------------------
function item_imba_wand_of_the_brine:GetIntrinsicModifierName()
return "modifier_item_imba_wand_of_the_brine"
end
--------------------------------------------------------------------------------
-- function item_imba_wand_of_the_brine:Spawn()
-- self.required_level = self:GetSpecialValueFor( "required_level" )
-- end
--------------------------------------------------------------------------------
-- function item_imba_wand_of_the_brine:OnHeroLevelUp()
-- if IsServer() then
-- if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then
-- self:OnUnequip()
-- self:OnEquip()
-- end
-- end
-- end
--------------------------------------------------------------------------------
-- function item_imba_wand_of_the_brine:IsMuted()
-- if self.required_level > self:GetCaster():GetLevel() then
-- return true
-- end
-- if not self:GetCaster():IsHero() then
-- return true
-- end
-- return self.BaseClass.IsMuted( self )
-- end
---------------------------------------
-- WAND OF THE BRINE BUBBLE MODIFIER --
---------------------------------------
modifier_item_imba_wand_of_the_brine_bubble = class({})
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine_bubble:OnCreated( kv )
if IsServer() then
self.bubble_heal_per_tick = self:GetAbility():GetSpecialValueFor( "bubble_heal_per_tick" )
self.heal_tick_interval = self:GetAbility():GetSpecialValueFor( "heal_tick_interval" )
self.nFXIndex = ParticleManager:CreateParticle( "particles/item/wand_of_the_brine/wand_of_the_brine_bubble.vpcf", PATTACH_CUSTOMORIGIN, nil )
ParticleManager:SetParticleControlEnt( self.nFXIndex, 0, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_hitloc", self:GetParent():GetOrigin(), true )
ParticleManager:SetParticleControl( self.nFXIndex, 1, Vector( 2.5, 2.5, 2.5 ) ) -- target model scale
--ParticleManager:SetParticleControlEnt( self.nFXIndex, 2, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_attack1", self:GetParent():GetOrigin(), true )
--ParticleManager:SetParticleControlEnt( self.nFXIndex, 3, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_attack2", self:GetParent():GetOrigin(), true )
--ParticleManager:SetParticleControlEnt( self.nFXIndex, 4, self:GetParent(), PATTACH_ABSORIGIN_FOLLOW, nil, self:GetParent():GetOrigin(), true )
self:StartIntervalThink( self.heal_tick_interval )
end
end
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine_bubble:OnIntervalThink()
if IsServer() then
self:GetParent():Heal( self.bubble_heal_per_tick, self:GetAbility() )
SendOverheadEventMessage(nil, OVERHEAD_ALERT_HEAL, self:GetParent(), self.bubble_heal_per_tick, nil);
end
end
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine_bubble:CheckState()
local state = {}
if IsServer() then
state[ MODIFIER_STATE_STUNNED] = true
state[ MODIFIER_STATE_ROOTED ] = true
state[ MODIFIER_STATE_DISARMED] = true
state[ MODIFIER_STATE_OUT_OF_GAME ] = true
state[ MODIFIER_STATE_MAGIC_IMMUNE ] = true
state[ MODIFIER_STATE_INVULNERABLE ] = true
state[ MODIFIER_STATE_OUT_OF_GAME ] = true
state[ MODIFIER_STATE_UNSELECTABLE ] = true
state[ MODIFIER_STATE_NO_HEALTH_BAR ] = true -- This is extraneuous but seems appropriate
end
return state
end
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine_bubble:OnDestroy()
if IsServer() then
ParticleManager:DestroyParticle( self.nFXIndex, false )
end
end
--------------------------------------------------------------------------------
--------------------------------
-- WAND OF THE BRINE MODIFIER --
--------------------------------
modifier_item_imba_wand_of_the_brine = class({})
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine:IsHidden()
return true
end
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine:OnCreated( kv )
self.bonus_intelligence = self:GetAbility():GetSpecialValueFor( "bonus_intelligence" )
self.bonus_mana_regen_pct = self:GetAbility():GetSpecialValueFor( "bonus_mana_regen_pct" )
end
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine:DeclareFunctions()
local funcs =
{
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
--MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE,
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE
}
return funcs
end
--------------------------------------------------------------------------------
function modifier_item_imba_wand_of_the_brine:GetModifierBonusStats_Intellect( params )
return self.bonus_intelligence
end
--------------------------------------------------------------------------------
--function modifier_item_imba_wand_of_the_brine:GetModifierPercentageManaRegen( params )
function modifier_item_imba_wand_of_the_brine:GetModifierTotalPercentageManaRegen( params )
return (self.bonus_mana_regen_pct - 100) / 100
end
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
-- Module declaration
--
local mod, CL = BigWigs:NewBoss("Amanitar", 619, 583)
if not mod then return end
mod:RegisterEnableMob(30258)
--------------------------------------------------------------------------------
-- Initialization
--
function mod:GetOptions()
return {
57055, -- Mini
}
end
function mod:OnBossEnable()
self:Log("SPELL_CAST_START", "Mini", 57055)
self:Death("Win", 30258)
end
--------------------------------------------------------------------------------
-- Event Handlers
--
function mod:Mini(args)
self:Message(args.spellId, "yellow", "Info", CL.casting:format(args.spellName))
end
|
-- $Id: savetable.lua 3171 2008-11-06 09:06:29Z det $
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: savetable.lua
-- brief: a human friendly table writer
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
-- 2 Sept 2008, quantum: added table.show and table.print
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--if (table.echo) then
-- return
--end
local indentString = ' '
local savedTables = {}
-- setup a lua keyword map
local keyWords = {
"and", "break", "do", "else", "elseif", "end", "false", "for", "function",
"if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true",
"until", "while"
}
local keyWordSet = {}
for _,w in ipairs(keyWords) do
keyWordSet[w] = true
end
keyWords = nil -- don't need the array anymore
--------------------------------------------------------------------------------
local function encloseStr(s)
return string.format('%q', s)
end
local function encloseKey(s)
local wrap = not (string.find(s, '^%a[_%a%d]*$'))
if (not wrap) then
if (string.len(s) <= 0) then wrap = true end
end
if (not wrap) then
if (keyWordSet[s]) then wrap = true end
end
if (wrap) then
return string.format('[%q]', s)
else
return s
end
end
local keyTypes = {
['string'] = true,
['number'] = true,
['boolean'] = true,
}
local valueTypes = {
['string'] = true,
['number'] = true,
['boolean'] = true,
['table'] = true,
}
local function CompareKeys(kv1, kv2)
local k1, v1 = kv1[1], kv1[2]
local k2, v2 = kv2[1], kv2[2]
local ktype1 = type(k1)
local ktype2 = type(k2)
if (ktype1 ~= ktype2) then
return (ktype1 > ktype2)
end
local vtype1 = type(v1)
local vtype2 = type(v2)
if ((vtype1 == 'table') and (vtype2 ~= 'table')) then
return false
end
if ((vtype1 ~= 'table') and (vtype2 == 'table')) then
return true
end
return (k1 < k2)
end
local function MakeSortedTable(t)
local st = {}
for k,v in pairs(t) do
if (keyTypes[type(k)] and valueTypes[type(v)]) then
table.insert(st, { k, v })
end
end
table.sort(st, CompareKeys)
return st
end
local function isarray(t)
local i = 0
for _ in pairs(t) do
i = i + 1
if t[i] == nil then
return false
end
end
return true
end
local function SaveTable(t, file, indent)
file:write('{\n')
indent = indent .. indentString
local st = MakeSortedTable(t)
local isArray = isarray(t)
for _,kv in ipairs(st) do
local k, v = kv[1], kv[2]
local ktype = type(k)
local vtype = type(v)
-- output the key
file:write(indent)
if not isArray then
if ktype == 'string' then
file:write(encloseKey(k)..' = ')
else
file:write('['..tostring(k)..'] = ')
end
end
-- output the value
if (vtype == 'string') then
file:write(encloseStr(v)..',\n')
elseif (vtype == 'number') then
file:write(tostring(v)..',\n')
elseif (vtype == 'boolean') then
file:write(tostring(v)..',\n')
elseif (vtype == 'table') then
if (savedTables[v]) then
error("table.save() does not support recursive tables")
end
if (next(v)) then
savedTables[t] = true
SaveTable(v, file, indent)
file:write(indent..'},\n')
savedTables[t] = nil
else
file:write('{},\n') -- empty table
end
end
end
end
function ShowTable(t, indent)
local strings = {}
strings[#strings+1] = '{\n'
indent = indent .. indentString
local st = MakeSortedTable(t)
local isArray = isarray(t)
for _,kv in ipairs(st) do
local k, v = kv[1], kv[2]
local ktype = type(k)
local vtype = type(v)
-- output the key
strings[#strings+1] = indent
if not isArray then
if ktype == 'string' then
strings[#strings+1] = encloseKey(k) .. ' = '
else
strings[#strings+1] = '[' .. tostring(k)..'] = '
end
end
-- output the value
if (vtype == 'string') then
strings[#strings+1] = (encloseStr(v)..',\n')
elseif (vtype == 'number') then
strings[#strings+1] = (tostring(v)..',\n')
elseif (vtype == 'boolean') then
strings[#strings+1] = (tostring(v)..',\n')
elseif (vtype == 'table') then
if (savedTables[v]) then
error("table.save() does not support recursive tables")
end
if (next(v)) then
savedTables[t] = true
strings[#strings+1] = ShowTable(v, indent)
strings[#strings+1] = (indent..'},\n')
savedTables[t] = nil
else
strings[#strings+1] = ('{},\n') -- empty table
end
end
end
return table.concat(strings)
end
function table.show(t, header)
local strings = {}
if (header) then
strings[#strings+1] = (header..'\n')
end
strings[#strings+1] = 'return '
strings[#strings+1] = ShowTable(t, '')
strings[#strings+1] = '}\n'
for k,v in pairs(savedTables) do
savedTables[k] = nil
end
return table.concat(strings)
end
function table.print(t, header)
print(table.show(t, header))
end
function table.echo(t, header)
Spring.Echo(table.show(t, header))
end
function table.save(t, filename, header)
if (not filename) then
error("Error while saving.")
return
end
local file, errMsg = io.open(filename, 'w')
if (not file) then
error(errMsg .. "\nFile not saved.")
return
end
if (header) then
file:write(header..'\n')
end
file:write('return ')
SaveTable(t, file, '')
file:write('}\n')
file:close()
for k,v in pairs(savedTables) do
savedTables[k] = nil
end
end
|
object_tangible_furniture_decorative_wod_floating_stones = object_tangible_furniture_decorative_shared_wod_floating_stones:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_floating_stones, "object/tangible/furniture/decorative/wod_floating_stones.iff")
|
print("hello world!")
TestFunc(5, "this string is called from lua!!!", 3)
TestFunc1(5, "this string is called from lua from func 1!!!", 3) |
-- love.graphics.captureScreenshot( filename )
-- Save data stuff
igmenu = top:newFrame(0,0,0,0,0,0,.3,.8)
igmenu.Visible = false
igmenu.Visibility = 0
igmenu:center()
igmenu.resume = igmenu:newTextLabel("Resume",0,0,0,0,0,0,1,1/5)
igmenu.save = igmenu:newTextLabel("Save",0,0,0,0,0,(1/5),1,1/5)
igmenu.load = igmenu:newTextLabel("Load",0,0,0,0,0,(2/5),1,1/5)
igmenu.setting = igmenu:newTextLabel("Settings",0,0,0,0,0,(3/5),1,1/5)
igmenu.quit = igmenu:newTextLabel("Quit",0,0,0,0,0,(4/5),1,1/5)
igmenu.resume:OnReleased(function()
igmenu.Visible = false
multi:newAlarm(.1):OnRing(function(alarm)
alarm:Destroy()
menuready = true
end)
top:removeDominance()
end)
igmenu.save:OnReleased(function()
local date = os.date("%m.%d.%y_%I.%M.%S",os.time())
love.filesystem.createDirectory("SavedData/"..date)
local state = test:extractState()
local statedat = bin.new()
state.variables["gui"]=nil
state.variables["menu"]=nil
statedat:addBlock(state)
statedat:addBlock(currentBG,128)
test.mainENV["gui"]=workspace
test.mainENV["menu"]=top
statedat:tofileS("SavedData/"..date.."/savedata.dat")
igmenu.Visible = false
multi:newThread("Saving-Thread",function()
thread.sleep(.1)
love.graphics.newScreenshot():encode("png","SavedData/"..date.."/screen.png")
print("Saving image!")
igmenu.Visible = true
end)
print("data saved")
end)
igmenu.load:OnReleased(function()
core.menu.load:setParent(core.igmenu)
core.menu.load.Visible = true
core.igmenu.Visible = true
core.igmenu:addDominance()
core.menu.load:setDualDim(0,0,0,0,0,0,1,1)
loadSaves()
multi:newEvent(function()
return core.menu.load.Visible==false
end):OnEvent(function(evnt)
core.menu.load:setParent(core.menu)
core.igmenu.Visible = false
core.igmenu:removeDominance()
core.menu.load:setDualDim(0,0,0,0,1/3,0,2/3,1)
evnt:Destroy()
end)
end)
igmenu.setting:OnReleased(function()
core.menu.settings:setParent(core.igmenu)
core.menu.settings.Visible = true
core.igmenu.Visible = true
core.igmenu:addDominance()
core.menu.settings:setDualDim(0,0,0,0,0,0,1,1)
multi:newEvent(function()
return core.menu.settings.Visible==false
end):OnEvent(function(evnt)
core.menu.settings:setParent(core.menu)
core.igmenu.Visible = false
core.igmenu:removeDominance()
core.menu.settings:setDualDim(0,0,0,0,1/3,0,2/3,1)
evnt:Destroy()
end)
end)
igmenu.quit:OnReleased(function()
core.menu.quit.Visible = true
core.menu.quit:addDominance()
end)
gui.massMutate(MenuRef,igmenu.quit,igmenu.setting,igmenu.load,igmenu.save,igmenu.resume)
menu_sound=audio:new("audio/menu.wav")
menu_BG=audio:new("audio/Menu.mp3")
menu_BG:setLooping(true)
core.menu.Visible = false
local options = core.menu:newFrame(0,0,0,0,0,0,1/3,1)
local lowerBg = core.menu:newImageLabel("images/school.png",0,0,0,0,1/3,0,2/3,1)
local bg = core.menu:newImageLabel("images/2 KIDS1.png",0,0,0,0,1/3,0,2/3,1)
local upperBg = core.menu:newFrame(0,0,0,0,1/3,0,2/3,1)
upperBg.Color = Color.Black
play = options:newTextLabel("Play",0,0,0,0,0,0,1,1/4)
load = options:newTextLabel("Load",0,0,0,0,0,1/4,1,1/4)
load:OnReleased(function(b,self)
core.menu.settings.Visible = false
core.menu.load.Visible = true
loadSaves()
end)
local settings = options:newTextLabel("Settings",0,0,0,0,0,2/4,1,1/4)
settings:OnReleased(function(b,self)
core.menu.load.Visible = false
core.menu.settings.Visible = true
end)
local quit = options:newTextLabel("Quit",0,0,0,0,0,3/4,1,1/4)
quit:OnReleased(function(b,self)
core.menu.quit.Visible = true
core.menu.quit:addDominance()
end)
core.menu.load = core.menu:newImageLabel("images/chalkboard.jpg",0,0,0,0,1/3,0,2/3,1)
core.igmenu = gui:newFrame(0,0,0,0,0,0,1,1)
core.igmenu.Color = Color.Black
core.igmenu.Visible = false
core.menu.load.games = core.menu.load:newFrame(0,0,0,0,0,0,1,1)
core.menu.load.games.Visibility = 0
local Bbar = core.menu.load:newImageLabel("images/wood.png",0,-90,0,90,0,1,1)
local Tbar = core.menu.load:newImageLabel("images/wood.png",0,0,0,90,0,0,1)
Bbar.Color = Color.new(116,99,150)
Tbar.Color = Color.new(116,99,150)
core.menu.load.Visible = false
core.menu.load.Color=Color.new(116,99,150)
core.menu.load.dragFrame=core.menu.load:newImageLabel(nil,0,0,0,0,0,0,1,1)
core.menu.load.down = core.menu.load:newImageButton("images/DownArrow.png",0,-70,100,60,0,1)
core.menu.load.down:centerX()
core.menu.load.down.Color=Color.Darken(Color.Yellow,.15)
core.menu.load.up = core.menu.load:newImageButton("images/UpArrow.png",0,10,100,60)
core.menu.load.up.Visible = false
core.menu.load.up:centerX()
core.menu.load.up.Color=Color.Darken(Color.Yellow,.15)
core.menu.load.back = core.menu.load:newTextLabel("Back",20,-70,100,50,0,1)
core.menu.load.back:setRoundness(5,5,360)
core.menu.load.back:OnEnter(function(self)
self:addDominance()
end)
core.menu.load.back:OnExit(function(self)
self:removeDominance()
end)
core.menu.load.back:OnReleased(function(b,self)
core.menu.load.Visible = false
self:removeDominance()
end)
play:OnReleased(function(b,self)
multi:newThread("FadeOut",function()
for i=100,0,-1 do
thread.sleep(.01)
menu_BG:setVolume(i/100)
end
menu_BG:stop()
core.menu.Visible = false
end)
end)
core.menu.load.down:OnReleased(function(b,self)
local c = core.menu.load.games:getChildren()
if #c==0 then return end
core.menu.load.games:setDualDim(nil,core.menu.load.games.offset.pos.y-100)
core.menu.load.up.Visible = true
if c[#c].y+200<=680 then
self.Visible = false
love.mouse.setCursor(_GuiPro.CursorN)
end
end)
core.menu.load.up:OnReleased(function(b,self)
local c = core.menu.load.games:getChildren()
core.menu.load.games:setDualDim(nil,core.menu.load.games.offset.pos.y+100)
core.menu.load.down.Visible = true
if core.menu.load.games.offset.pos.y>=0 then
core.menu.load.games:setDualDim(nil,0)
self.Visible = false
love.mouse.setCursor(_GuiPro.CursorN)
end
end)
gui.massMutate({--fonts/PWRectangular.ttf
[[setNewFont(76,"fonts/Angeline.ttf")]],
[[OnEnter(function(self)
self.TextColor=Color.Darken(self.TextColor,.35)
menu_sound:play()
end)]],
[[OnExit(function(self)
self.TextColor=self.DefualtColor
end)]],
Tween = -70,
TextColor = Color.Lighten(Color.Yellow,.05),
DefualtColor = Color.Lighten(Color.Yellow,.05),
Color = Color.Black,
},play,settings,load,quit)
core.menu.load.back:setNewFont(36,"fonts/PWRectangular.ttf")
core.menu.load.back.Tween=-4
crossRef = {}
localMax = 0
localcount = 0
jQueue.OnJobCompleted(function(JOBID,n)
print(JOBID,n)
crossRef[JOBID].ImageHolder:SetImage(n,JOBID)
localcount=localcount+1
if localcount==localMax then
crossRef = {}
localMax = 0
localcount = 0
end
end)
function loadSaves()
local files = love.filesystem.getDirectoryItems("savedData")
core.menu.load.games.Children={}
localMax = #files
for i=#files,1,-1 do
local temp = core.menu.load.games:newFrame(0,0,300,200)
temp.ImageHolder = temp:newImageLabel(nil,0,0,0,0,0,0,1,1)
local jobid = jQueue:pushJob("LoadImage","savedData/"..files[i].."/screen.png")
crossRef[jobid]=temp
local txt = temp:newTextLabel(files[i],0,0,0,30,0,0,1)
txt.Color = Color.Black
txt.TextColor = Color.White
local data = bin.load("savedData/"..files[i].."/savedata.dat")
temp.state = data:getBlock("t")
if temp.state.variables.user then
txt.text = temp.state.variables.user..": "..txt.text
end
temp.state.pos = temp.state.pos-1
print(files[i])
temp.BG = (data:getBlock("s",128) or ""):match("(.+)\0")
temp:OnReleased(function(b,self)
menu_BG:stop()
test:injectState(self.state)
local name = self.state.name
BGStop()
if name == "LOBBY" then
class_BG:play()
elseif name == "HOUSE" then
house_BG:play()
elseif name == "SCHOOL" then
school_BG:play()
elseif name == "PARK" then
park_BG:play()
elseif name == "AQUARIUM" then
aqua_BG:play()
elseif name == "STORE" then
store_BG:play()
elseif name == "END" then
credits_BG:play()
end
core:SetImage(self.BG)
core.menu.Visible = false
if igmenu.Visible then
multi:newThread("StateLoading-Thread",function()
thread.sleep(.1)
igmenu.Visible = false
_inputvar = ""
multi:newAlarm(.1):OnRing(function(alarm)
alarm:Destroy()
menuready = true
end)
core.menu.load:setParent(core.menu)
core.igmenu.Visible = false
core.igmenu:removeDominance()
core.menu.load:setDualDim(0,0,0,0,1/3,0,2/3,1)
top:removeDominance()
end)
end
end)
end
end
local loadgame = Tbar:newTextLabel("Load",20,20,100,50)
local deletegame = loadgame:newTextLabel("Delete",20,0,150,50,1)
core.menu.load.games:OnUpdate(function(self)
local c = self:getChildren()
for i=1,#c do
local x,y = InGridX(i,core.menu.load.width,200,350,240)
c[i]:setDualDim(x+75,y+100)
end
end)
lowerBg.Visibility=0
core.menu.settings = core.menu:newImageLabel("images/chalkboard.jpg",0,0,0,0,1/3,0,2/3,1)
core.menu.settings.Color=Color.new(116,99,150)
core.menu.settings.Visible = false
core.menu.settings.back = core.menu.settings:newTextLabel("Back",20,-70,100,50,0,1)
core.menu.settings.back:setRoundness(5,5,360)
core.menu.settings.back:OnReleased(function(self)
core.menu.settings.Visible = false
end)
core.menu.quit = gui:newFrame(0,0,0,0,0,0,1,1)
core.menu.quit.Visible = false
core.menu.quit.Visibility = 0
local qu = core.menu.quit:newFrame(0,0,300,200)
qu:centerX()
qu:centerY()
qu:setRoundness(15,15,360)
qu.Color=Color.Black
qu.BorderColor = Color.Lighten(Color.Yellow,.05)
local msg = qu:newTextLabel("Are You Sure",20,20,-40,60,0,0,1)
local yes = qu:newTextLabel("Yes",20,-80,100,60,0,1)
local no = qu:newTextLabel("No",-120,-80,100,60,1,1)
msg.TextColor = Color.Lighten(Color.Yellow,.05),
msg:setNewFont(48,"fonts/Angeline.ttf")
msg.Visibility = 0
msg.Tween = -68
gui.massMutate({
[[OnEnter(function(self)
self.TextColor=Color.Darken(self.TextColor,.35)
menu_sound:play()
end)]],
[[OnExit(function(self)
self.TextColor=self.DefualtColor
end)]],
TextColor = Color.Lighten(Color.Yellow,.05),
[[setNewFont(32,"fonts/Angeline.ttf")]],
DefualtColor = Color.Lighten(Color.Yellow,.05),
Visibility = 0,
Tween = -38
},yes,no,core.menu.load.back,core.menu.settings.back,loadgame,deletegame)
loadgame.Visibility = 1
loadgame.Color = Color.Black
loadgame:setRoundness(5,5,360)
deletegame.Visibility = 1
deletegame.Color = Color.Black
deletegame:setRoundness(5,5,360)
core.menu.load.back.Visibility = 1
core.menu.load.back.Color = Color.Black
core.menu.settings.back.Visibility = 1
core.menu.settings.back.Color = Color.Black
yes:OnReleased(function(self)
love.event.quit()
end)
no:OnReleased(function(self)
core.menu.quit.Visible = false
core.menu.quit:removeDominance()
end)
multi:newThread("Menu-Background",function()
local count = 1
while true do
thread.hold(function() return core.menu.Visible==true and (core.menu.load.Visible==false) end) -- if the menu is active do this if not wait till it is
lowerBg:SetImage("images/"..({"Park","aqua","home","store","classroomafterhours"})[count]..".png")
for i = 1,1000 do
thread.sleep(.001) -- hehe a bit of a hack
upperBg.Visibility = (1000-i)/1000
end
for i = 1000,1,-1 do
thread.sleep(.001) -- hehe a bit of a hack
upperBg.Visibility = (1000-i)/1000
end
count = count + 1
if count > 5 then
count=1
end
end
end)
---------------------------------
--~ settings
evntA = multi:newEvent(function()
return core.menu.settings.Visible==true
end)
evntA:OnEvent(function()
evntB:Reset()
end)
evntB = multi:newEvent(function()
return core.menu.settings.Visible==false
end)
evntB:Pause()
evntB:OnEvent(function()
print("Saving settings!")
local set = bin.new()
set:addBlock(Settings.Volume,1)
set:addBlock(Settings.mute,1)
set:addBlock(Settings.auto_save,1)
set:addBlock(Settings.auto_progress,1)
set:addBlock(Settings.Text_speed,1)
set:addBlock(Settings.Font_Size,1)
set:tofileS("Settings.dat")
evntA:Reset()
end)
local title = core.menu.settings:newTextLabel("Settings",0,0,0,100,0,0,1)
title:setNewFont(72,"fonts/Angeline.ttf")
title.Tween = -72
title.Visibility = 0
title.TextColor = Color.Darken(Color.White,.15)
local Volume=core.menu.settings:newFrame(0,0,400,130)
local vol = Volume:newTextLabel("Volume",0,0,200,60)
local mute = Volume:newTextLabel("Mute",0,60,200,60)
local vv = vol.Font:getWidth("Volume")
local slidebar = Volume:newFrame(-200,10,200,60,1)
Volume.Visibility = 0
slidebar.Visibility=0
slidebar.display=slidebar:newTextLabel("100%",0,0,40,20)
slidebar.display:centerX()
slidebar.display.Tween=-3
slidebar.display.Visibility = 0
slidebar.display.TextColor = Color.Darken(Color.White,.15)
slidebar:setNewFont(20,"fonts/Angeline.ttf")
slidebar.left=slidebar:newFrame(0,0,10,0,0,0,0,1)
slidebar.bar=slidebar:newFrame(10,0,-20,10,0,0,1)
slidebar.bar:centerY()
slidebar.bar:OnClicked(function(b,self,x,y,xx,yy)
slidebar.move:setDualDim(x-10)
if slidebar.move.offset.pos.x<0 then
slidebar.move:setDualDim(0)
elseif slidebar.move.offset.pos.x>160 then
slidebar.move:setDualDim(160)
end
love.mouse.setY(slidebar.move.y+10)
end)
slidebar.right=slidebar:newFrame(-10,0,10,0,1,0,0,1)
slidebar.move=slidebar.bar:newFrame(80,0,20,20,0,0,0)
slidebar.move:centerY()
slidebar.move:OnUpdate(function()
slidebar.display.text=math.ceil((slidebar.move.offset.pos.x/160)*100) .."%"
Settings.Volume=math.ceil((slidebar.move.offset.pos.x/160)*100)
love.audio.setVolume(Settings.Volume/100)
end)
Volume.muter=Volume:newImageLabel("images/unchecked.png",-190,80,40,40,1)
Volume.muter:OnReleased(function(b,self)
if Settings.mute then
self:SetImage("images/unchecked.png")
Settings.mute = false
love.audio.resume()
else
self:SetImage("images/checked.png")
Settings.mute = true
love.audio.pause()
end
end)
gui.massMutate({
[[setRoundness(5,5,60)]],
Color=Color.Saddle_brown
},slidebar.move,slidebar.right,slidebar.left)
slidebar.move.Color = Color.Lighten(Color.Saddle_brown,.20)
slidebar.bar.Color=Color.Saddle_brown
local asave=Volume:newTextLabel("Autosave",0,0,200,60,0,1)
asaveC=asave:newImageLabel("images/checked.png",10,15,40,40,1)
asaveC:OnReleased(function(b,self)
if Settings.auto_save then
self:SetImage("images/unchecked.png")
Settings.auto_save = false
else
self:SetImage("images/checked.png")
Settings.auto_save = true
end
end)
local aprogress=asave:newTextLabel("Auto Progress",0,0,300,60,0,1)
aprogressC=aprogress:newImageLabel("images/unchecked.png",10,20,40,40,1)
aprogressC:OnReleased(function(b,self)
if Settings.auto_progress then
self:SetImage("images/unchecked.png")
Settings.auto_progress = false
else
self:SetImage("images/checked.png")
Settings.auto_progress = true
end
end)
local tspeed=aprogress:newTextLabel("Text Speed",0,10,200,60,0,1)
speed = tspeed:newFrame(0,0,500,60,1)
speed.Visibility = 0
S_slow = speed:newTextLabel("Slow",0,0,0,0,0,0,1/3,1)
S_Med = speed:newTextLabel("Meduim",0,0,0,0,1/3,0,1/3,1)
S_Fast = speed:newTextLabel("Fast",0,0,0,0,2/3,0,1/3,1)
S_slow:OnReleased(function(b,self)
Settings.Text_speed = 1
self.Visibility = 1
S_Med.Visibility = 0
S_Fast.Visibility = 0
end)
S_Med:OnReleased(function(b,self)
Settings.Text_speed = 2
self.Visibility = 1
S_slow.Visibility = 0
S_Fast.Visibility = 0
end)
S_Fast:OnReleased(function(b,self)
Settings.Text_speed = 3
self.Visibility = 1
S_Med.Visibility = 0
S_slow.Visibility = 0
end)
local fontsize=tspeed:newTextLabel("Font Size",0,10,200,60,0,1)
fonts = fontsize:newFrame(0,0,500,60,1)
fonts.Visibility = 0
S_slow2 = fonts:newTextLabel("Small",0,0,0,0,0,0,1/3,1)
S_Med2 = fonts:newTextLabel("Meduim",0,0,0,0,1/3,0,1/3,1)
S_Fast2 = fonts:newTextLabel("Large",0,0,0,0,2/3,0,1/3,1)
S_slow2:OnReleased(function(b,self)
Settings.Font_Size = 1
self.Visibility = 1
S_Med2.Visibility = 0
S_Fast2.Visibility = 0
core.chatFrame.textHolder:setNewFont(16)
end)
S_Med2:OnReleased(function(b,self)
Settings.Font_Size = 2
self.Visibility = 1
S_slow2.Visibility = 0
S_Fast2.Visibility = 0
core.chatFrame.textHolder:setNewFont(20)
end)
S_Fast2:OnReleased(function(b,self)
Settings.Font_Size = 3
self.Visibility = 1
S_Med2.Visibility = 0
S_slow2.Visibility = 0
core.chatFrame.textHolder:setNewFont(28)
end)
gui.massMutate({
TextColor = Color.Darken(Color.White,.15),
Visibility = 0,
[[setNewFont(48,"fonts/Angeline.ttf")]],
Tween = -60
},vol,mute,asave,aprogress,tspeed,fontsize)
gui.massMutate({
[[OnEnter(function(self)
self.TextColor=Color.Darken(self.TextColor,.35)
menu_sound:play()
end)]],
[[OnExit(function(self)
self.TextColor=self.DefualtColor
end)]],
[[setRoundness(10,10,360)]],
TextColor = Color.Darken(Color.White,.15),
Visibility = 0,
Color=Color.Saddle_brown,
DefualtColor = Color.Darken(Color.White,.15),
[[setNewFont(24,"fonts/Angeline.ttf")]],
Tween = -15
},S_slow,S_Med,S_Fast,S_slow2,S_Med2,S_Fast2)
S_Med.Visibility = 1
S_Med2.Visibility = 1
loadgame.Visibility = 1
if bin.fileExists("Settings.dat") then
local set = bin.loadS("Settings.dat")
Settings={}
local function LoadSettings()
print("Loading Settings...")
Settings.Volume = set:getBlock("n",1)
Settings.mute = set:getBlock("b")
Settings.auto_save = set:getBlock("b")
Settings.auto_progress = set:getBlock("b")
Settings.Text_speed = set:getBlock("n",1)
Settings.Font_Size = set:getBlock("n",1)
if Settings.Text_speed==1 then
S_slow.Visibility = 1
S_Med.Visibility = 0
elseif Settings.Text_speed==3 then
S_Fast.Visibility = 1
S_Med.Visibility = 0
end
if Settings.Font_Size==1 then
S_slow2.Visibility = 1
S_Med2.Visibility = 0
core.chatFrame.textHolder:setNewFont(16,"fonts/zekton rg.ttf")
elseif Settings.Font_Size==3 then
S_Fast2.Visibility = 1
S_Med2.Visibility = 0
core.chatFrame.textHolder:setNewFont(28,"fonts/zekton rg.ttf")
end
if Settings.auto_progress then
aprogressC:SetImage("images/checked.png")
end
if not Settings.auto_save then
asaveC:SetImage("images/unchecked.png")
end
if Settings.mute then
Volume.muter:SetImage("images/checked.png")
end
slidebar.move:setDualDim((Settings.Volume/100)*160)
love.audio.setVolume(Settings.Volume/100)
print("Success!")
end
status, err = pcall(LoadSettings)
if not status then
Settings={}
print("Setting data is currupt! Restoring defualts!")
local set = bin.new()
set:addBlock(Settings.Volume,1)
set:addBlock(Settings.mute,1)
set:addBlock(Settings.auto_save,1)
set:addBlock(Settings.auto_progress,1)
set:addBlock(Settings.Text_speed,1)
set:addBlock(Settings.Font_Size,1)
set:tofileS("Settings.dat")
end
else --
Settings={
Volume = 50,
mute = false,
auto_save = true,
auto_progress = false,
Text_speed = 2,
Font_Size = 2
}
local set = bin.new()
set:addBlock(Settings.Volume,1)
set:addBlock(Settings.mute,1)
set:addBlock(Settings.auto_save,1)
set:addBlock(Settings.auto_progress,1)
set:addBlock(Settings.Text_speed,1)
set:addBlock(Settings.Font_Size,1)
set:tofileS("Settings.dat")
end
local x,y = Volume:getFullSize()
Volume:setDualDim(nil,-y,nil,nil,nil,.35)
|
local createEnum = import("../createEnum")
return createEnum("HorizontalAlignment", {
Center = 0,
Left = 1,
Right = 2,
}) |
-- luacheck: globals gViewer gLoadConfig gOnNewImage gRecord gFolder gSendImageToFTP
gViewer = View.create() -- Will show in 3D viewer
gViewer:setID('viewer3D')
-------------------------------------
-- Load previously saved config -----
-------------------------------------
--@gLoadConfig(jobPath:string)
function gLoadConfig(jobPath)
-- Check if file exists
if not File.exists(jobPath) then
print('Error: File not found: ' .. jobPath)
return
end
-- Try to load config
local loadedConfig = Object.load(jobPath)
if loadedConfig == nil then
print('Error: Failed loading configuration')
return
end
return loadedConfig
end
-------------------------------------
-- Image Callback -------------------
-------------------------------------
--@gOnNewImage(images:Image, sensorData:SensorData)
function gOnNewImage(images, sensorData)
if #images == 2 then -- Only 3D images
local heightMap = images[1]
local intensityMap = images[2]
local _sensorData = sensorData
local name = 'image_' .. _sensorData:getFrameNumber()
-- Add to 3D viewer
gViewer:addHeightmap({heightMap, intensityMap})
-- If recording is on
if gRecord then
gSendImageToFTP(heightMap, intensityMap, _sensorData, gFolder, name)
end
gViewer:present()
end
end
|
-- This is the module file for GPAW environment
local version = '1.4.0'
help([[
GPAW environment ]] .. version .. [[
]])
depends_on('gcc/9.1.0', 'mpich/3.3.1', 'hdf5/1.10.4', 'intel-mkl/2019.0.4')
local base = '/appl/soft/phys/gpaw/' .. version
local py_base = '/appl/soft/phys/gpaw/python/2.7.13'
local bundle = '2018-03'
setenv('LIBXCDIR', '/appl/soft/phys/libxc/3.0.0')
setenv('GPAW_SETUP_PATH', pathJoin('/appl/soft/phys/gpaw-setups', '0.9.20000'))
setenv('PYTHONHOME', py_base)
prepend_path('PYTHONPATH', pathJoin(py_base, 'lib'))
prepend_path('PATH', pathJoin(py_base, 'bin'))
prepend_path('PATH', pathJoin(py_base, 'bundle', bundle, 'bin'))
prepend_path('LD_LIBRARY_PATH', pathJoin(py_base, 'lib'))
setenv('PYTHONUSERBASE', pathJoin(py_base, 'bundle', bundle))
prepend_path('PYTHONPATH', pathJoin(base, 'lib/python2.7/site-packages'))
prepend_path('PATH', pathJoin(base, 'bin'))
setenv('GPAW_PYTHON', pathJoin(base, 'bin/gpaw-python'))
|
local tab = {}
tab.name = "TAB_ATTACHMENT_ADJUSTMENT"
tab.id = 4
tab.text = "ATTACHMENT ADJUSTMENT"
tab.switchToKey = "gm_showspare2"
tab.selectedAttachment = nil
if CLIENT then
function tab:processKey(key, isPressed)
if not isPressed then
return nil
end
if not CustomizableWeaponry.sightAdjustment:getCurrentAttachment() then -- attempt to select a category of sights to adjust in case we haven't selected one yet
local category = nil
if key:find("slot") then -- if it starts with 'slot', that means we're pressing 1-9 keys, therefore strip it of the 'slot' part and turn it into a number
category = tonumber(string.Right(key, 1))
else -- otherwise just use the key as the category
category = key
end
-- attempt to find an attachment category with this name
return CustomizableWeaponry.sightAdjustment:attemptSetAttachment(self, category)
else
if key == "+reload" then
CustomizableWeaponry.sightAdjustment:setDefaultOffset(self)
return true
elseif key == "+attack2" then -- deselect category
CustomizableWeaponry.sightAdjustment:setCurrentAttachment(nil, nil)
return true
end
end
end
function tab:callback() -- when we open the tab, we deselect the current category
CustomizableWeaponry.sightAdjustment:setCurrentAttachment(nil, nil)
end
function tab:drawFunc()
CustomizableWeaponry.sightAdjustment:draw(self)
end
end
CustomizableWeaponry.interactionMenu:addTab(tab) |
local http = require('http')
local options = {
host = "luvit.io",
port = 80,
path = "/"
}
local req = http.request(options, function (res)
res:on('data', function (chunk)
p("ondata", {chunk=chunk})
end)
end)
req:done()
|
-- +attack
return {
id = "copperBoots",
name = "Copper Boots",
equipmentType = "feet",
tier = 1,
spriteSheet = "armor",
spriteCoords = Vector2.new(2,2),
onlyOne = true,
recipe = {
ingotCopper = 10,
},
stats = {
defense = 20,
moveSpeed = 5,
},
tags = {
"armor",
},
} |
--
-- volume.lua
-- volume daemon
-- Dependencies:
-- pulseaudio
--
-- Signals:
-- daemon::volume::percentage
-- percentage (integer)
--
-- daemon::volume::muted
--
local awful = require("awful")
local helpers = require("helpers")
-- ========================================
-- Config
-- ========================================
-- script to monitor volume events
-- Sleeps until pactl detects an event (volume up/down/toggle mute)
local monitor_script = [[ pactl subscribe 2> /dev/null | grep --line-buffered "Event 'change' on sink #" ]]
-- script to get volume sinks
-- Gets volume info of the currently active sink
-- The currently active sink has a star `*` in front of its index
-- In the output of `pacmd list-sinks`, lines +7 and +11 after "* index:"
-- contain the volume level and muted state respectively
-- This is why we are using `awk` to print them.
local sinks_script = "pacmd list-sinks | awk '/\\* index: /{nr[NR+7];nr[NR+11]}; NR in nr'"
-- ========================================
-- Logic
-- ========================================
local volume_old = -1
local muted_old = -1
-- Main script
local check_volume = function ()
awful.spawn.easy_async_with_shell(sinks_script, function(stdout)
local volume = stdout:match("(%d+)%% /")
local muted = stdout:match("muted:%s+yes")
if volume == nil then return end
local muted_int = muted and 1 or 0
local volume_int = tonumber(volume)
-- Only send signal if there was a change
-- We need this since we use `pactl subscribe` to detect
-- volume events. These are not only triggered when the
-- user adjusts the volume through a keybind, but also
-- through `pavucontrol` or even without user intervention,
-- when a media file starts playing.
if volume_int ~= volume_old
or (muted_int ~= muted_old and muted_int == 0) then
awesome.emit_signal("daemon::volume::percentage", volume_int)
volume_old = volume_int
muted_old = muted_int
end
if muted_int ~= muted_old and muted_int == 1 then
awesome.emit_signal("daemon::volume::muted")
muted_old = muted_int
end
end)
end
-- ========================================
-- Initialization
-- ========================================
-- Run once to initialize widgets
check_volume()
-- Start monitoring process
helpers.start_monitor(
monitor_script,
{ stdout = check_volume }
)
|
local configs = require 'lspconfig/configs'
local util = require 'lspconfig/util'
local server_name = "denols"
configs[server_name] = {
default_config = {
cmd = {"deno", "lsp"};
filetypes = {"javascript", "javascriptreact", "javascript.jsx", "typescript", "typescriptreact", "typescript.tsx"};
root_dir = util.root_pattern("package.json", "tsconfig.json", ".git");
init_options = {
enable = true;
lint = false;
unstable = false;
};
};
docs = {
description = [[
https://github.com/denoland/deno
Deno's built-in language server
]];
default_config = {
root_dir = [[root_pattern("package.json", "tsconfig.json", ".git")]];
};
};
}
-- vim:et ts=2 sw=2
|
--ワン・バイ・ワン
--One by One
--Scripted by Kohana Sonogami
function c101104078.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101104078+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c101104078.cost)
e1:SetTarget(c101104078.target)
e1:SetOperation(c101104078.operation)
c:RegisterEffect(e1)
end
function c101104078.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
end
function c101104078.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101104078.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101104078.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabelObject(g:GetFirst())
end
function c101104078.thfilter(c)
return c:IsLevel(1) and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsAbleToHand()
end
function c101104078.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c101104078.thfilter(chkc) and chkc~=e:GetLabelObject() end
if chk==0 then return Duel.IsExistingTarget(c101104078.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c101104078.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,e:GetLabelObject())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c101104078.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
local CONSTANTS_API = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API"))
local UTIL_API = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_API"))
local _Constants_API = require(script:GetCustomProperty("Constants_API"))
local EventsAPI = require(script:GetCustomProperty("META_EventsAPI"))
local CURRENCY = _Constants_API:WaitForConstant("Currency")
local TANKS = _Constants_API:WaitForConstant("Tanks")
local XP = _Constants_API:WaitForConstant("XP")
local RANK_API = _Constants_API:WaitForConstant("Ranks")
local TankAPI = _Constants_API:WaitForConstant("Tanks")
local LEADERBOARDS = script:GetCustomProperty("Leaderboards"):WaitForObject()
local MTD_LEADERBOARD = LEADERBOARDS:GetCustomProperty("MatchDestroyed")
local MDD_LEADERBOARD = LEADERBOARDS:GetCustomProperty("MatchDamage")
local LTTD_LEADERBOARD = LEADERBOARDS:GetCustomProperty("TotalDestroyed")
local LTDD_LEADERBOARD = LEADERBOARDS:GetCustomProperty("TotalDamage")
local LTWR_LEADERBOARD = LEADERBOARDS:GetCustomProperty("TotalWinRate")
local STORAGE_LEADERBOARD = _Constants_API:WaitForConstant("Storage_Keys").Leaderboards
local mainGameStateManager = script:GetCustomProperty("GAMESTATE_MainGameStateManagerServer"):WaitForObject()
local victoryComponent = script:GetCustomProperty("GAMESTATE_VictoryComponent"):WaitForObject()
local victoryMaxDuration = mainGameStateManager:GetCustomProperty("VictoryMaxDuration")
local victoryXPValue = victoryComponent:GetCustomProperty("VictoryXPValue")
local victoryCurrencyValue = victoryComponent:GetCustomProperty("VictoryCurrencyValue")
local lossXPValue = victoryComponent:GetCustomProperty("LossXPValue")
local lossCurrencyValue = victoryComponent:GetCustomProperty("LossCurrencyValue")
local drawXPValue = victoryComponent:GetCustomProperty("DrawXPValue")
local drawCurrencyValue = victoryComponent:GetCustomProperty("DrawCurrencyValue")
local killXPValue = victoryComponent:GetCustomProperty("KillXPValue")
local killCurrencyValue = victoryComponent:GetCustomProperty("KillCurrencyValue")
local survivalXPValue = victoryComponent:GetCustomProperty("SurvivalXPValue")
local survivalCurrencyValue = victoryComponent:GetCustomProperty("SurvivalCurrencyValue")
local EVENT_SILVER_MODIFIER = 3
local EVENT_PARTS_MODIFIER = 2
local PLAYER_JOINED_XP_AMOUNT = 50
local VICTORY_XP_PER_PLAYER_AMOUNT = 75 --150
local VICTORY_TP_PER_PLAYER_AMOUNT = 150 --300
local KILL_XP_AMOUNT = 100
local SURVIVAL_SILVER_BONUS = 150
local VICTORY_SILVER_PER_PLAYER_AMOUNT = 800
local KILL_SILVER_AMOUNT = 150
local SPOTTING_REWARDS_CAP = 250
local TIER_BONUS_DIVIDER = 5
local winner = -1
local startingPlayerCount = 0
local playerParticipation = {}
local playerStartingXP = {}
local playerStartingSilver = {}
function TrackDailyChallenge(player, type, amount)
for i = 1, 3 do
if player.serverUserData.CHALLENGE[i].challengeType == type then
if
player.serverUserData.CHALLENGE[i].target > player.serverUserData.CHALLENGE[i].progress and
player.serverUserData.CHALLENGE[i].progress >= 0
then
player.serverUserData.CHALLENGE[i].progress = player.serverUserData.CHALLENGE[i].progress + amount
Events.Broadcast("PACK_DAILY_CHALLENGES", player)
end
break
end
end
end
--[[
function CalculateTotalXP(player)
local baseXP = 0
if winner == player.team then
baseXP = victoryXPValue
elseif winner > 0 then
baseXP = lossXPValue
else
baseXP = drawXPValue
end
local survivalBonus = math.floor(survivalXPValue * (player:GetResource("MatchEndHP") / player.maxHitPoints))
local damageBounus = player:GetResource("DamageTracker")
local spotBonus = player:GetResource("SpottingTracker")
local modifier = 1
if (UTIL_API.UsingPremiumTank(tonumber(player.serverUserData.currentTankData.id))) then
modifier = 2
end
return (baseXP + survivalBonus + damageBounus + spotBonus + (player.kills * killXPValue)) * modifier
end
]]
--[[
function CalculateTotalCurrency(player)
local baseCurrency = 0
if winner == player.team then
baseCurrency = victoryCurrencyValue
elseif winner > 0 then
baseCurrency = lossCurrencyValue
else
baseCurrency = drawCurrencyValue
end
local survivalBonus = math.floor(survivalCurrencyValue * (player:GetResource("MatchEndHP") / player.maxHitPoints))
local damageBounus = player:GetResource("DamageTracker")
local spotBonus = player:GetResource("SpottingTracker")
local modifier = 1
if (UTIL_API.UsingPremiumTank(player.serverUserData.currentTankData.id)) then
modifier = 2
end
return (baseCurrency + survivalBonus + damageBounus + spotBonus + (player.kills * killXPValue)) * modifier
end
]]
function AdvancePlayerLevel(player)
local levelXPRequirement = RANK_API.GetXPInLevel(player:GetResource(CONSTANTS_API.XP_SYSTEM.LVL))
local currentXP = player:GetResource(CONSTANTS_API.XP)
if currentXP >= levelXPRequirement then
player:AddResource(CONSTANTS_API.XP_SYSTEM.LVL, 1)
local rewardedXP = currentXP - levelXPRequirement
if rewardedXP < 0 then
rewardedXP = 0
end
player:SetResource(CONSTANTS_API.XP, rewardedXP)
AdvancePlayerLevel(player)
end
end
function CalculateNewLevelAndRank(player)
AdvancePlayerLevel(player)
--[[
local levelValue = player:GetResource(CONSTANTS_API.XP_SYSTEM.LVL)
warn("Level Value: " .. tostring(levelValue))
local newRank = RANK_API.GetRankFromLevel(levelValue)["RankNumber"]
warn("rank Number: " .. tostring(newRank.rankNumber), " Rank Number " .. tostring(newRank.RankNumber) )
print(tostring(player.id) .. " level:" .. tostring(levelValue) .. " rank:" .. tostring(newRank))
player:SetResource(CONSTANTS_API.RANK_NAME, newRank)
print(player.name .. " is now level " .. tostring(player:GetResource(CONSTANTS_API.XP_SYSTEM.LVL)))
print(" rank: " .. tostring(player:GetResource(CONSTANTS_API.RANK_NAME)))
print(" current XP: " .. tostring(player:GetResource(CONSTANTS_API.XP)))]]--
end
function SetWinner(winningTeam)
winner = winningTeam
end
function StateSTART(manager, propertyName)
if propertyName ~= "GameState" then
return
end
if mainGameStateManager:GetCustomProperty("GameState") == "MATCH_STATE" then
local currentPlayers = Game.GetPlayers()
startingPlayerCount = #currentPlayers
for _, p in ipairs(currentPlayers) do
if Object.IsValid(p) and p:IsA("Player") and p.serverUserData.MID_MATCH_DATA then
p.serverUserData.MID_MATCH_DATA.PARTICIPATION = startingPlayerCount * PLAYER_JOINED_XP_AMOUNT
p:AddResource(CONSTANTS_API.XP, p.serverUserData.MID_MATCH_DATA.PARTICIPATION)
end
end
elseif mainGameStateManager:GetCustomProperty("GameState") == "VICTORY_STATE" then
--print("Waiting for winner...")
while winner < 0 do
Task.Wait()
end
--print("got winner...")
SaveStatistics()
end
end
function SubmitScores(player)
local currentKills = player:GetResource("MatchKills")
local recordedKills = player:GetResource("MatchTanksDestroyed")
if currentKills > recordedKills then
player:SetResource("MatchDamageDealt", currentKills)
Leaderboards.SubmitPlayerScore(MTD_LEADERBOARD, player, currentKills)
end
local lifetimeKills = player:GetResource("LifetimeTanksDestroyed")
Leaderboards.SubmitPlayerScore(LTTD_LEADERBOARD, player, lifetimeKills)
local currentMatchDamage = player:GetResource("TankDamage")
local recordedMatchDamage = player:GetResource("MatchDamageDealt")
if currentMatchDamage > recordedMatchDamage then
player:SetResource("MatchDamageDealt", currentMatchDamage)
Leaderboards.SubmitPlayerScore(MDD_LEADERBOARD, player, currentMatchDamage)
end
local lifetimeDamage = player:GetResource("LifetimeDamageDealt")
Leaderboards.SubmitPlayerScore(LTDD_LEADERBOARD, player, lifetimeDamage)
end
function SaveStatistics()
_G["BONUS"] = {}
local activeEventPartsMod = 0
local activeEventSilverMod = 0
if EventsAPI.IsEventKeyActive("2TP") then
activeEventPartsMod = EVENT_PARTS_MODIFIER
end
if EventsAPI.IsEventKeyActive("3SL") then
activeEventSilverMod = EVENT_SILVER_MODIFIER
end
for x, p in pairs(Game.GetPlayers()) do
local tempTbl = {}
local survivalBonus = 0
local tankRPString = UTIL_API.GetTankRPString(p:GetResource(TankAPI.EquipResource))
local baseXP = 0
local baseCurrency = 0
local baseTP = 0
SubmitScores(p)
if p:GetResource("MatchEndHP") > 0 then
survivalBonus = survivalCurrencyValue
end
local silverWin = CoreMath.Round(VICTORY_SILVER_PER_PLAYER_AMOUNT * 2 + (VICTORY_SILVER_PER_PLAYER_AMOUNT * CoreMath.Round(((math.cos(math.pi * (startingPlayerCount/16)) - 1 ) /2) * -1,5)),-2)
local partWin = CoreMath.Round(VICTORY_TP_PER_PLAYER_AMOUNT * 2 + (VICTORY_TP_PER_PLAYER_AMOUNT * CoreMath.Round(((math.cos(math.pi * (startingPlayerCount/16)) - 1 ) /2) * -1,5)),-2)
if p.team == winner then
--print(p.name .. " won, adding to Total Wins")
p:AddResource(CONSTANTS_API.COMBAT_STATS.TOTAL_WINS, 1)
TrackDailyChallenge(p, "Wins", 1)
baseXP = startingPlayerCount * VICTORY_XP_PER_PLAYER_AMOUNT
baseTP = partWin
baseCurrency = silverWin
tempTbl["Winner"] = true
Events.Broadcast("SetDailyWin", p)
elseif winner > 0 then
--print(p.name .. " lost, adding to Total Losses")
p:AddResource(CONSTANTS_API.COMBAT_STATS.TOTAL_LOSSES, 1)
else
--print(p.name .. " had a draw")
baseXP = startingPlayerCount * VICTORY_XP_PER_PLAYER_AMOUNT/2
baseTP = CoreMath.Round(partWin/2)
baseCurrency = CoreMath.Round(silverWin/2)
end
p:AddResource(CONSTANTS_API.COMBAT_STATS.GAMES_PLAYED_RES, 1)
p:SetResource(
CONSTANTS_API.COMBAT_STATS.AVERAGE_DAMAGE,
math.ceil(
p:GetResource(CONSTANTS_API.COMBAT_STATS.TOTAL_DAMAGE_RES) /
p:GetResource(CONSTANTS_API.COMBAT_STATS.GAMES_PLAYED_RES)
)
)
-- add bonuses from win/loss and surivial bonus
p:AddResource(tankRPString, math.floor(baseTP + survivalBonus))
p:AddResource(CONSTANTS_API.XP, math.floor(baseXP + survivalBonus))
p:AddResource(CONSTANTS_API.SILVER, math.floor(baseCurrency + survivalBonus))
local totalTP = p:GetResource(tankRPString) - playerStartingXP[p.id]
local totalCurrency = p:GetResource(CONSTANTS_API.SILVER) - playerStartingSilver[p.id]
local modifier = 1
local partsGain = p.serverUserData.currentTankData.additionalPartsGain
local silverGain = p.serverUserData.currentTankData.additionalSilverGain
local usedPremium = 0
local dailyBonus = 0
Task.Wait()
if partsGain then
p:AddResource(tankRPString, RoundValue(totalTP * partsGain))
p:AddResource(CONSTANTS_API.XP, RoundValue(totalTP * partsGain))
else
partsGain = 0
end
if silverGain then
p:AddResource(CONSTANTS_API.SILVER, totalCurrency * silverGain)
else
silverGain = 0
end
if _G["BONUS"][p.id] then
print("Daily bonus applied")
modifier = modifier + 1
dailyBonus = 1
p:AddResource(tankRPString, totalTP)
p:AddResource(CONSTANTS_API.XP, totalTP)
p:AddResource(CONSTANTS_API.SILVER, totalCurrency)
end
if (UTIL_API.UsingPremiumTank(p:GetResource(TankAPI.EquipResource))) then
print("Premium bonus applied")
modifier = modifier + 1
usedPremium = 1
p:AddResource(tankRPString, totalTP)
p:AddResource(CONSTANTS_API.XP, totalTP)
p:AddResource(CONSTANTS_API.SILVER, totalCurrency)
end
if activeEventPartsMod > 0 then
p:AddResource(tankRPString, totalTP * activeEventPartsMod)
p:AddResource(CONSTANTS_API.XP, totalTP * activeEventPartsMod)
end
if activeEventSilverMod > 0 then
p:AddResource(CONSTANTS_API.SILVER, totalCurrency * activeEventSilverMod)
end
if p:IsA("Player") and not p:IsA("AIPlayer") then
CalculateNewLevelAndRank(p)
end
tempTbl["TP"] = totalTP * (modifier + partsGain + activeEventPartsMod)
tempTbl["BaseTP"] = baseTP * (modifier + partsGain + activeEventPartsMod)
tempTbl["Silver"] = totalCurrency * (modifier + silverGain + activeEventSilverMod)
tempTbl["BaseSilver"] = baseCurrency * (modifier + silverGain + activeEventSilverMod)
tempTbl["SurvivalBonus"] = survivalBonus * (modifier + partsGain + activeEventPartsMod)
tempTbl["SilverSurvivalBonus"] = survivalBonus * (modifier + silverGain + activeEventSilverMod)
tempTbl["DamageTracker"] = p:GetResource("DamageTracker") * (modifier + partsGain + activeEventPartsMod)
tempTbl["SilverDamageTracker"] = p:GetResource("SilverDamageTracker") * (modifier + silverGain + activeEventSilverMod)
tempTbl["SpottingTracker"] = p:GetResource("SpottingTracker") * (modifier + partsGain + activeEventPartsMod)
tempTbl["SilverSpottingTracker"] = p:GetResource("SpottingTracker") * (modifier + silverGain + activeEventSilverMod)
tempTbl["KillTracker"] = p:GetResource("KillTracker") * (modifier + partsGain + activeEventPartsMod)
tempTbl["SilverKillTracker"] = p:GetResource("SilverKillTracker") * (modifier + silverGain + activeEventSilverMod)
tempTbl["UsedPremium"] = usedPremium
tempTbl["DailyBonus"] = dailyBonus
-- DEBUG
print("EARNINGS FOR: " .. p.name)
for k, v in pairs(tempTbl) do
print( k ..";" .. tostring(v))
end
local storageData = Storage.GetSharedPlayerData(STORAGE_LEADERBOARD, p)
storageData.ROUND = tempTbl
Storage.SetSharedPlayerData(STORAGE_LEADERBOARD, p, storageData)
--ResourceCheck(p)
Task.Wait(0.1)
end
end
function OnDamagedRecord(player, damage)
if damage then
if damage.sourcePlayer then
damage.sourcePlayer:AddResource("TankDamage", damage.amount)
damage.sourcePlayer:AddResource("LifetimeDamageDealt", damage.amount)
damage.sourcePlayer:AddResource(CONSTANTS_API.COMBAT_STATS.TOTAL_DAMAGE_RES, damage.amount)
local damageDealtPercentage = damage.amount / player.maxHitPoints
local tankId = player.serverUserData.currentTankData.id
local tankXPValue = UTIL_API.GetTankXPValueFromId(tankId)
local tankSliverValue = UTIL_API.GetTankSilverValueFromId(tankId)
local xpRewarded = math.floor(damageDealtPercentage * tankXPValue)
local silverRewarded = math.floor(damageDealtPercentage * tankSliverValue)
-- Calculate bonus based on your tier vs enemy
local sourceTankId = damage.sourcePlayer.serverUserData.currentTankData.id
local sourcePlayerTier = UTIL_API.GetTierFromId(sourceTankId)
local targetPlayerTier = UTIL_API.GetTierFromId(tankId)
local bonus = 1 + ((targetPlayerTier - sourcePlayerTier) / TIER_BONUS_DIVIDER)
--print("BONUS: " .. tostring(bonus))
xpRewarded = xpRewarded * bonus
silverRewarded = silverRewarded * bonus
--[[
if (UTIL_API.UsingPremiumTank(tonumber(sourceTankId))) then
xpRewarded = xpRewarded * 2
silverRewarded = silverRewarded * 2
end
]]
if player:IsA("AIPlayer") then
xpRewarded = xpRewarded / 2
silverRewarded = silverRewarded / 2
end
xpRewarded = math.ceil(xpRewarded)
silverRewarded = math.ceil(silverRewarded)
Events.BroadcastToPlayer(
damage.sourcePlayer,
"GainXP",
{
reason = "DAMAGE_DEALT",
amount = xpRewarded,
premium = UTIL_API.UsingPremiumTank(tonumber(sourceTankId))
}
)
--print("XP rewarded for dealing damage: " .. tostring(xpRewarded))
damage.sourcePlayer:AddResource("DamageTracker", xpRewarded)
damage.sourcePlayer:AddResource("SilverDamageTracker", silverRewarded)
damage.sourcePlayer:AddResource(
UTIL_API.GetTankRPString(damage.sourcePlayer:GetResource(TankAPI.EquipResource)),
xpRewarded
)
damage.sourcePlayer:AddResource(CONSTANTS_API.SILVER, silverRewarded)
damage.sourcePlayer:AddResource(CONSTANTS_API.XP, xpRewarded)
if not player.serverUserData.assistedInDeath then
player.serverUserData.assistedInDeath = {}
end
player.serverUserData.assistedInDeath[damage.sourcePlayer.id] = damage.sourcePlayer
TrackDailyChallenge(damage.sourcePlayer, "Damage", damage.amount)
end
end
end
function OnDiedRecord(player, damage)
if damage then
player:AddResource(CONSTANTS_API.COMBAT_STATS.TOTAL_DEATHS, 1)
if damage.sourcePlayer then
damage.sourcePlayer:AddResource(CONSTANTS_API.COMBAT_STATS.TOTAL_KILLS, 1)
damage.sourcePlayer:AddResource("LifetimeTanksDestroyed", 1)
damage.sourcePlayer:AddResource("MatchKills", 1)
if damage.sourcePlayer:GetResource(CONSTANTS_API.COMBAT_STATS.MOST_TANKS_DESTROYED) < damage.sourcePlayer.kills then
damage.sourcePlayer:SetResource(CONSTANTS_API.COMBAT_STATS.MOST_TANKS_DESTROYED, damage.sourcePlayer.kills)
end
TrackDailyChallenge(damage.sourcePlayer, "Kills", 1)
local tankId = player.serverUserData.currentTankData.id
local sourceTankId = damage.sourcePlayer.serverUserData.currentTankData.id
local xpRewarded = KILL_XP_AMOUNT
local silverRewarded = KILL_SILVER_AMOUNT
local sourcePlayerTier = UTIL_API.GetTierFromId(sourceTankId)
local targetPlayerTier = UTIL_API.GetTierFromId(tankId)
local bonus = 1 + ((targetPlayerTier - sourcePlayerTier) / TIER_BONUS_DIVIDER)
--print("BONUS: " .. tostring(bonus))
local xpRewarded = KILL_XP_AMOUNT * bonus
local silverRewarded = KILL_SILVER_AMOUNT * bonus
damage.sourcePlayer:AddResource("KillTracker", xpRewarded)
damage.sourcePlayer:AddResource("SilverKillTracker", silverRewarded)
--print("KILL REWARDS: " .. tostring(damage.sourcePlayer:GetResource("KillTracker")) .. " " .. tostring(damage.sourcePlayer:GetResource("SilverKillTracker")))
damage.sourcePlayer:AddResource(
UTIL_API.GetTankRPString(damage.sourcePlayer:GetResource(TankAPI.EquipResource)),
xpRewarded
)
damage.sourcePlayer:AddResource(CONSTANTS_API.SILVER, silverRewarded)
damage.sourcePlayer:AddResource(CONSTANTS_API.XP, xpRewarded)
end
if player.serverUserData.assistedInDeath then
for x, p in pairs(player.serverUserData.assistedInDeath) do
if p ~= damage.sourcePlayer then
p:AddResource(CONSTANTS_API.COMBAT_STATS.TOTAL_ASSISTS, 1)
end
player.serverUserData.assistedInDeath[x] = nil
end
end
player.serverUserData.assistedInDeath = {}
end
end
function OnSpotRecord(player, spottingAmount)
local currentEarnings = player:GetResource("SpottingTracker")
local rewardedAmount = spottingAmount
if currentEarnings < SPOTTING_REWARDS_CAP then
if currentEarnings + spottingAmount > SPOTTING_REWARDS_CAP then
rewardedAmount = SPOTTING_REWARDS_CAP - currentEarnings
end
player:AddResource("SpottingTracker", rewardedAmount)
player:AddResource(CONSTANTS_API.XP, rewardedAmount)
player:AddResource(CONSTANTS_API.SILVER, rewardedAmount)
player:AddResource(UTIL_API.GetTankRPString(player:GetResource(TANKS.EquipResource)), rewardedAmount)
end
end
function ResourceCheck(player)
--print(player.name .. " resource check:")
--print("Kills: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.TOTAL_KILLS)))
--print("Most Kills in a Match: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.MOST_TANKS_DESTROYED)))
--print("Deaths: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.TOTAL_DEATHS)))
--print("Assists: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.TOTAL_ASSISTS)))
--print("Total Damage: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.TOTAL_DAMAGE_RES)))
--print("Average Damage: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.AVERAGE_DAMAGE)))
--print("Wins: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.TOTAL_WINS)))
--print("Losses: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.TOTAL_LOSSES)))
--print("Total Games: " .. tostring(player:GetResource(CONSTANTS_API.COMBAT_STATS.GAMES_PLAYED_RES)))
--print("TankDamage Resource: " .. tostring(player:GetResource("TankDamage")))
--print("Rank: " .. tostring(player:GetResource(CONSTANTS_API.RANK_NAME)))
--print("XP: " .. tostring(player:GetResource(CONSTANTS_API.XP)) .. " / " .. tostring(UTIL_API.GetXPToNextRank(player)))
--print("===============================================")
end
function OnResourceChanged(player, resource, value)
--print("RESOURCE CHANGED: " .. resource .. " : " .. tostring(value))
if (resource == "XP") then
local tnl = UTIL_API.GetXPToNextRank(player)
if (value >= tnl) then
player:AddResource(CONSTANTS_API.RANK_NAME, 1)
player:RemoveResource(CONSTANTS_API.XP, value - tnl)
end
end
end
function OnJoined(player)
player.damagedEvent:Connect(OnDamagedRecord)
player.diedEvent:Connect(OnDiedRecord)
player.resourceChangedEvent:Connect(OnResourceChanged)
player:SetResource("MatchEndHP", 0)
player:SetResource("TankDamage", 0)
player:SetResource("MatchKills", 0)
player:SetResource("DamageTracker", 0)
player:SetResource("SilverDamageTracker", 0)
player:SetResource("KillTracker", 0)
player:SetResource("SilverKillTracker", 0)
player:SetResource("SpottingTracker", 0)
playerStartingXP[player.id] = player:GetResource(UTIL_API.GetTankRPString(player:GetResource(TankAPI.EquipResource)))
playerStartingSilver[player.id] = player:GetResource(CONSTANTS_API.SILVER)
Task.Wait(1)
player.serverUserData.MID_MATCH_DATA = {}
player.serverUserData.MID_MATCH_DATA.PARTICIPATION = 0
player.serverUserData.MID_MATCH_DATA.DAMAGE = 0
player.serverUserData.MID_MATCH_DATA.RESULT = 0
player.serverUserData.MID_MATCH_DATA.RESULT_REASON = ""
--Task.Wait(20)
--ResourceCheck(player)
end
Game.playerJoinedEvent:Connect(OnJoined)
Events.Connect("WINNER", SetWinner)
Events.Connect("PlayerSpotted", OnSpotRecord)
Events.Connect("AIDamaged", OnDamagedRecord)
Events.Connect("AIKilled", OnDiedRecord)
mainGameStateManager.networkedPropertyChangedEvent:Connect(StateSTART)
|
--[[=========================================
_ _ _
| | | | | | /\ /\
| | | | | | / \ _ __ _ __ / \ _ __ ___
| | | | | |/ /\ \ | '_ \| '_ \ / /\ \ | '__/ __|
| |___| |__| / ____ \| |_) | |_) / ____ \| | | (__
|______\____/_/ \_\ .__/| .__/_/ \_\_| \___|
Scripting Project | | | | Improved LUA Engine
|_| |_|
SVN: http://svn.burning-azzinoth.de/LUAppArc
LOG: http://luapparc.burning-azzinoth.de/trac/timeline
TRAC: http://luapparc.burning-azzinoth.de/trac
----------------------
Original Code by DARKI
Version 1
========================================]]--
--Gurubashi Axe Thrower
function AxeThrower_Throw(pUnit, event)
pUnit:FullCastSpellOnTarget(22887, pUnit:GetRandomPlayer(0))
end
function AxeThrower_AxeFlurry(pUnit, event)
pUnit:FullCastSpell(24018)
pUnit:RegisterEvent("AxeThrower_AxeFlurry", math.random(14000, 20000), 1)
pUnit:RegisterEvent("AxeThrower_Throw", 2000, 4)
end
function AxeThrower_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("AxeThrower_AxeFlurry", math.random(14000, 20000), 1)
end
RegisterUnitEvent(11350, 1, "AxeThrower_OnEnterCombat")
function AxeThrower_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11350, 2, "AxeThrower_OnWipe")
--Gurubashi Bat Rider
function BatRider_Bite(pUnit, event)
pUnit:FullCastSpellOnTarget(16128, pUnit:GetMainTank())
pUnit:RegisterEvent("BatRider_Bite", math.random(13000, 20000), 1)
end
function BatRider_Explode(pUnit, event)
if pUnit:GetHealthPct() <= 40 then
pUnit:CastSpell(24024)
pUnit:Kill(pUnit)
pUnit:RemoveEvents()
end
end
function BatRider_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("BatRider_Bite", math.random(13000, 20000), 1)
pUnit:RegisterEvent("BatRider_Explode", 1000, 0)
end
RegisterUnitEvent(14750, 1, "BatRider_OnEnterCombat")
function BatRider_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(14750, 2, "BatRider_OnWipe")
--Gurubashi Berserker
function Berserker_Enrage(pUnit, event)
if pUnit:GetHealthPct() <= 50 and enrage == nil then
enrage=1;
pUnit:CastSpell(8269)
end
end
function Berserker_Thunderclap(pUnit, event)
pUnit:FullCastSpell(15588)
end
function Berserker_KnockAway(pUnit, event)
local maintank=pUnit:GetMainTank();
pUnit:FullCastSpellOnTarget(11130, maintank)
--local threatcalc=pUnit:GetThreat(maintank) / (4);
--local playerthreat=threatcalc * (3);
--pUnit:ModThreat(maintank, playerthreat)
end
function Berserker_Fear(pUnit, event)
local tbl = pUnit:GetInRangePlayers()
for k,v in pairs(tbl) do
if pUnit:GetDistance(v) <= 10 then
pUnit:FullCastSpell(30584)
pUnit:ModThreat(v, 0)
pUnit:ModThreat(pUnit:GetRandomPlayer(0), 100)
end
end
end
function Berserker_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("Berserker_Enrage", 2000, 0)
pUnit:RegisterEvent("Berserker_Thunderclap", 17000, 0)
pUnit:RegisterEvent("Berserker_KnockAway", 21000, 0)
pUnit:RegisterEvent("Berserker_Fear", 24000, 0)
end
RegisterUnitEvent(11352, 1, "Berserker_OnEnterCombat")
function Berserker_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11352, 2, "Berserker_OnWipe")
--Gurubashi Blooddrinker
function Blooddrinker_BloodLeech(pUnit, event)
pUnit:FullCastSpell(24437)
pUnit:RegisterEvent("Blooddrinker_BloodLeech", math.random(16000, 19000), 1)
end
function Blooddrinker_DrainLife(pUnit, event)
pUnit:FullCastSpellOnTarget(24435, pUnit:GetRandomPlayer(0))
end
function Blooddrinker_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("Blooddrinker_BloodLeech", math.random(16000, 19000), 1)
pUnit:RegisterEvent("Blooddrinker_DrainLife", 25000, 0)
end
RegisterUnitEvent(11353, 1, "Blooddrinker_BloodLeech")
--Gurubashi Headhunter
function Headhunter_Impale(pUnit, event)
pUnit:FullCastSpellOnTarget(24049, pUnit:GetRandomPlayer(0))
pUnit:RegisterEvent("Headhunter_Impale", math.random(14000, 17000), 1)
end
function Headhunter_MortalStrike(pUnit, event)
pUnit:FullCastSpellOnTarget(15708, pUnit:GetMainTank())
pUnit:RegisterEvent("Headhunter_MortalStrike", math.random(18000, 22000), 1)
end
function Headhunter_WhirlingTrip(pUnit, event)
pUnit:FullCastSpell(24048)
pUnit:RegisterEvent("Headhunter_WhirlingTrip", math.random(9000, 14000), 1)
end
function Headhunter_OnEnterCombat(pUnit, event)
pUnit:SendChatMessage(12, 0, "My weapon be thirsty!")
pUnit:RegisterEvent("Headhunter_Impale", math.random(14000, 17000), 1)
pUnit:RegisterEvent("Headhunter_MortalStrike", math.random(18000, 22000), 1)
pUnit:RegisterEvent("Headhunter_WhirlingTrip", math.random(9000, 14000), 1)
end
RegisterUnitEvent(11351, 1, "Headhunter_OnEnterCombat")
function Headhunter_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11351, 2, "Headhunter_OnWipe")
--Hakkari Blood Priest
function BloodPriest_DrainLife(pUnit, event)
pUnit:FullCastSpellOnTarget(24618, pUnit:GetRandomPlayer(0))
end
function BloodPriest_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("BloodPriest_DrainLife", 17000, 0)
end
RegisterUnitEvent(11340, 1, "BloodPriest_OnEnterCombat")
function BloodPriest_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11340, 2, "BloodPriest_OnWipe")
--Hakkari Priest
function HakkariPriest_Heal(pUnit, event)
local tbl=pUnit:GetInRangeFriends();
for k,v in pairs(tbl) do
mobs={}
table.insert(mobs, v)
local mob=math.random(1, table.getn(mobs))
pUnit:FullCastSpellOnTarget(22883, mobs[mob])
end
end
function HakkariPriest_AntiMagicShield(pUnit, event)
pUnit:CastSpell(24021)
end
function HakkariPriest_Fear(pUnit, event)
pUnit:FullCastSpell(13704)
end
function HakkariPriest_OnEnterCombat(pUnit, event)
pUnit:SendChatMessage(12, 0, "Your skull gonna decorate our ritual altars!")
pUnit:RegisterEvent("HakkariPriest_Heal", 7000, 0)
pUnit:RegisterEvent("HakkariPriest_AntiMagicShield", 18000, 0)
pUnit:RegisterEvent("HakkariPriest_Fear", 22000, 0)
end
RegisterUnitEvent(11830, 1, "HakkariPriest_OnEnterCombat")
function HakkariPriest_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11830, 2, "HakkariPriest_OnWipe")
--Hakkari Shadowcaster
function Shadowcaster_ShadowBolt(pUnit, event)
if math.random(1, 2) == 1 then
pUnit:FullCastSpellOnTarget(15232, pUnit:GetRandomPlayer(0))
else
pUnit:FullCastSpell(20741)
end
end
function Shadowcaster_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("Shadowcaster_ShadowBolt", math.random(6000, 10000), 0)
end
RegisterUnitEvent(11338, 1, "Shadowcaster_OnEnterCombat")
function Shadowcaster_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11338, 2, "Shadowcaster_OnWipe")
--Hakkari Witch Doctor
function WitchDoctor_Hex(pUnit, event)
pUnit:FullCastSpellOnTarget(24053, pUnit:GetRandomPlayer(0))
pUnit:RegisterEvent("WitchDoctor_Hex", math.random(14000, 18000), 1)
end
function WitchDoctor_ShadowShock(pUnit, event)
pUnit:FullCastSpellOnTarget(17289, pUnit:GetRandomPlayer(0))
pUnit:RegisterEvent("WitchDoctor_ShadowShock", math.random(10000, 13000), 1)
end
function WitchDoctor_Shrink(pUnit, event)
pUnit:FullCastSpell(24054)
end
function WitchDoctor_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("WitchDoctor_Hex", math.random(14000, 18000), 1)
pUnit:RegisterEvent("WitchDoctor_ShadowShock", math.random(10000, 13000), 1)
pUnit:RegisterEvent("WitchDoctor_Shrink", 21000, 0)
end
RegisterUnitEvent(11831, 1, "WitchDoctor_OnEnterCombat")
function WitchDoctor_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11831, 2, "WitchDoctor_OnWipe")
--Razzashi Adder
function Adder_VenomSpit(pUnit, event)
pUnit:FullCastSpellOnTarget(24011, pUnit:GetMainTank())
pUnit:RegisterEvent("Adder_VenomSpit", math.random(16000, 20000), 1)
end
function Adder_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("Adder_VenomSpit", math.random(16000, 20000), 1)
end
RegisterUnitEvent(11372, 1, "Adder_OnEnterCombat")
function Adder_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11372, 2, "Adder_OnWipe")
--Razzashi Cobra
function Cobra_Poison(pUnit, event)
pUnit:FullCastSpellOnTarget(24097, pUnit:GetMainTank())
pUnit:RegisterEvent("Cobra_Poison", math.random(8000, 12000), 1)
end
function Cobra_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("Cobra_Poison", math.random(8000, 12000), 1)
end
RegisterUnitEvent(11373, 1, "Cobra_OnEnterCombat")
function Cobra_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11373, 2, "Cobra_OnWipe")
--Mad Servant
function MadServant_Fireball(pUnit, event)
pUnit:FullCastSpellOnTarget(24611, pUnit:GetRandomPlayer(0))
pUnit:RegisterEvent("MadServant_Fireball", math.random(9000, 12000), 1)
end
function MadServant_Flamestrike(pUnit, event)
local player=pUnit:GetRandomPlayer(0);
pUnit:CastSpellAoF(24612, player:GetX(), player:GetY(), player:GetZ())
pUnit:RegisterEvent("MadServant_Flamestrike", math.random(14000, 16000), 1)
end
function MadServant_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("MadServant_Fireball", math.random(9000, 12000), 1)
pUnit:RegisterEvent("MadServant_Flamestrike", math.random(14000, 16000), 1)
end
RegisterUnitEvent(15111, 1, "MadServant_OnEnterCombat")
function MadServant_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(15111, 2, "MadServant_OnWipe")
--Voodo Slave
function Slave_LightningBlast(pUnit, event)
pUnit:FullCastSpellOnTarget(43996, pUnit:GetMainTank())
pUnit:RegisterEvent("Slave_LightningBlast", math.random(6000, 8000), 1)
end
function Slave_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("Slave_LightningBlast", math.random(6000, 8000), 1)
end
RegisterUnitEvent(14883, 1, "Slave_OnEnterCombat")
function Slave_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(14883, 2, "Slave_OnWipe")
--Soulflayer
function Soulflayer_SoulTap(pUnit, event)
pUnit:FullCastSpellOnTarget(24619, pUnit:GetRandomPlayer(7))
pUnit:RegisterEvent("Soulflayer_SoulTap", math.random(18000, 22000), 1)
end
function Soulflayer_Fear(pUnit, event)
pUnit:FullCastSpellOnTarget(22678, pUnit:GetRandomPlayer(0))
pUnit:RegisterEvent("Soulflayer_Fear", math.random(12000, 15000), 1)
end
function Soulflayer_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("Soulflayer_SoulTap", math.random(18000, 22000), 1)
pUnit:RegisterEvent("Soulflayer_Fear", math.random(12000, 15000), 1)
end
RegisterUnitEvent(11359, 1, "Soulflayer_OnEnterCombat")
function Soulflayer_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11359, 2, "Soulflayer_OnWipe")
--Son of Hakkar
function SonOfHakkar_Knockdown(pUnit, event)
pUnit:FullCastSpellOnTarget(16790, pUnit:GetMainTank())
pUnit:RegisterEvent("SonOfHakkar_Knockdown", math.random(8000, 10000), 1)
end
function SonOfHakkar_OnEnterCombat(pUnit, event)
pUnit:RegisterEvent("SonOfHakkar_Knockdown", math.random(8000, 10000), 1)
end
RegisterUnitEvent(11357, 1, "SonOfHakkar_OnEnterCombat")
function SonOfHakkar_OnWipe(pUnit, event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11357, 2, "SonOfHakkar_OnWipe")
function SonOfHakkar_OnDie(pUnit, event)
pUnit:RemoveEvents()
pUnit:CastSpell(24321)
end
RegisterUnitEvent(11357, 4, "SonOfHakkar_OnDie") |
local defaultOptions = {
}
ShopButton = nil
local optionsWindow
local optionsTabBar
local options = {}
local zBless = nil
function init()
ShopButton = modules.client_topmenu.addRightGameToggleButton('ZShop', tr('Z Shop').. '', '/images/zshop/zpoints', toggle)
-- ShopButton:setOn(false)
for k,v in pairs(defaultOptions) do
g_settings.setDefault(k, v)
options[k] = v
end
connect(g_game, {
onGameStart = online,
onGameEnd = offline,
})
optionsWindow = g_ui.displayUI('options')
-- optionsWindow:hide()
changeClanWindow = g_ui.displayUI('Clans')
-- changeClanWindow:hide()
confirmationWindow = g_ui.displayUI('confirmation')
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
marketPanel = g_ui.loadUI('market')
optionsTabBar:addTab(tr(''), marketPanel, '/images/zshop/marketButton')
outfitsPanel = g_ui.loadUI('outfits')
optionsTabBar:addTab(tr(''), outfitsPanel, '/images/zshop/outfitsButton')
addonsPanel = g_ui.loadUI('addons')
optionsTabBar:addTab(tr(''), addonsPanel, '/images/zshop/addonsButton')
itemsPanel = g_ui.loadUI('items')
optionsTabBar:addTab(tr(''), itemsPanel, '/images/zshop/itemsButton')
-- clansPanel = g_ui.loadUI('clans')
--optionsTabBar:addTab(tr(''), clansPanel, '/images/ui/shop/8')
-- ShopButton:setVisible(false)
-- ShopButton:setWidth(32)
-- ShopButton:setOpacity(0.5)
ProtocolGame.registerExtendedOpcode(66, function(protocol, opcode, buffer)
local strings = string.explode(buffer, '-')
zPoints = tonumber(strings[1])
dds = tonumber(strings[2])
reload(zPoints,dds)
--local buffer = buffer
--show(buffer)
end)
hide()
-- local widget = g_ui.createWidget('LocalesButtons', optionsWindow)
-- widget:setImageSource('/game_shop/img/shop_logo')
end
function terminate()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline,
})
ProtocolGame.unregisterExtendedOpcode(66)
end
function online()
ShopButton:setVisible(true)
end
function offline()
hide()
ShopButton:setVisible(false)
end
function setup()
setupGraphicsEngines()
for k,v in pairs(defaultOptions) do
if type(v) == 'boolean' then
setOption(k, g_settings.getBoolean(k), true)
elseif type(v) == 'number' then
setOption(k, g_settings.getNumber(k), true)
end
end
end
function toggle()
if ShopButton:isOn() then
hide()
else
show()
ShopButton:setOn(true)
end
end
function show(buffer)
g_game.talk('/reloadShop')
if not zPoints then return true end
optionsWindow:show()
optionsWindow:raise()
optionsWindow:focus()
if zPoints < 10 then
optionsWindow:getChildById('count1'):setMarginRight(35)
elseif zPoints < 100 and zPoints >= 10 then
optionsWindow:getChildById('count1'):setMarginRight(30)
elseif zPoints < 1000 and zPoints >= 100 then
optionsWindow:getChildById('count1'):setMarginRight(25)
elseif zPoints < 10000 and zPoints >= 1000 then
optionsWindow:getChildById('count1'):setMarginRight(20)
else
optionsWindow:getChildById('count1'):setMarginRight(15)
end
if dds < 10 then
optionsWindow:getChildById('count2'):setMarginRight(113)
elseif dds < 100 and dds >= 10 then
optionsWindow:getChildById('count2'):setMarginRight(108)
elseif dds < 1000 and dds >= 100 then
optionsWindow:getChildById('count2'):setMarginRight(103)
elseif dds < 10000 and dds >= 1000 then
optionsWindow:getChildById('count2'):setMarginRight(98)
else
optionsWindow:getChildById('count2'):setMarginRight(93)
end
optionsWindow:getChildById('count1'):setText(zPoints)
optionsWindow:getChildById('count2'):setText(dds)
-- ShopButton:setOpacity(1.0)
optionsWindow:getChildById('diamond'):setItemId(3028)
--volcanic = changeClanWindow:getChildById("volcanic")
end
function hide()
optionsWindow:hide()
--ShopButton:setOpacity(0.5)
hideChangeClan()
hideConfirmationWindow()
ShopButton:setOn(false)
end
function buydd()
if zPoints > 0 then
g_ui.displayUI('buydd'):setVisible(true)
else
g_game.talk('/buyddfail')
end
end
function reload(zps,dds)
if optionsWindow then
if optionsWindow:getChildById('count1') then
optionsWindow:getChildById('count1'):setText(zps)
end
if optionsWindow:getChildById('count2') then
optionsWindow:getChildById('count2'):setText(dds)
end
end
end
function toggleOption(key)
setOption(key, not getOption(key))
end
function setOption(key, value, force)
if not force and options[key] == value then return end
g_settings.set(key, value)
options[key] = value
end
function getOption(key)
return options[key]
end
function showMiniWindow()
miniWindow = g_ui.displayUI('miniWindow')
miniWindow:setVisible(true)
end
function hideMiniWindow()
miniWindow:setVisible(false)
end
function showMiniWindowDone()
miniWindow = g_ui.displayUI('miniWindowDone')
miniWindow:setVisible(true)
end
function openChangeClan()
changeClanWindow:show()
changeClanWindow:raise()
changeClanWindow:focus()
costValue = changeClanWindow:getChildById("costValue")
clans = changeClanWindow:getChildById("clans")
ranks = changeClanWindow:getChildById("ranks")
local priceByRank = {["rank1"] = 12, ["rank2"] = 25, ["rank3"] = 37, ["rank4"] = 50}
costValue:setText(ranks:getFocusedChild() and priceByRank[ranks:getFocusedChild():getId()] or 99)
ranks.onChildFocusChange = function(self, focusedChild)
local value = 12
if focusedChild == nil then return end
if priceByRank[focusedChild:getId()] then
value = priceByRank[focusedChild:getId()]
else
value = "?"
end
costValue:setText(value)
end
return true
end
function hideChangeClan()
changeClanWindow:hide()
return true
end
function changeClanButton()
local rankNumber = ranks:getFocusedChild():getId():match("rank(.*)") --match(""..isSpecialType.."(.*)")
local clanName = clans:getFocusedChild():getId()
--print(clanName..""..rankNumber)
local it = clanName..","..rankNumber
local str = doCorrectString(clanName).." rank "..rankNumber
sendConfirmationWindow(it, "Clan", str, costValue:getText())
return true
end
function sendConfirmationWindow(item, type, string, value)
if not optionsWindow:isVisible() then
return true
elseif not confirmationWindow:isVisible() then
addEvent(function() g_effects.fadeIn(confirmationWindow, 250) end)
end
confirmationWindow:setVisible(true)
confirmationWindow:show()
confirmationWindow:raise()
confirmationWindow:focus()
if type == "Clan" or item == "ChangeGender" then
confirmationWindow:getChildById('buyButton'):setText("Change")
else
confirmationWindow:getChildById('buyButton'):setText("Buy")
end
if type ~= "Clan" then
msg = "Do you want "..(string ~= "Change Gender" and "buy " or "")..""..string.." with "..value.." diamond"..(tonumber(value) > 1 and "s" or "")..""..(item == "sditto" and " and Ditto +50" or "").." ?"
confirmationWindow:setText("ZShop Confirmation")
confirmationWindow:getChildById('buyItemText'):setText(msg)
confirmationWindow.onEnter = function() g_game.talk("/"..type..""..item) hideConfirmationWindow() end
confirmationWindow:getChildById('buyButton').onClick = function() g_game.talk("/"..type..""..item) hideConfirmationWindow() end
--g_game.talk("/"..type..""..item)
else
confirmationWindow:setText("Change Clan Confirmation")
msg = "Do you want change your clan to "..string.." with "..value.." diamonds ?"
confirmationWindow:getChildById('buyItemText'):setText(msg)
confirmationWindow.onEnter = function() g_game.talk("/ZSchangeclan "..item) hideConfirmationWindow() end
confirmationWindow:getChildById('buyButton').onClick = function() g_game.talk("/ZSchangeclan "..item) hideConfirmationWindow() end
end
return true
end
function hideConfirmationWindow()
addEvent(function() g_effects.fadeOut(confirmationWindow, 250) end)
scheduleEvent(function() confirmationWindow:hide() end, 250)
return true
end
function doChangeClan()
return true
end
function hideMiniWindowDone()
miniWindow:setVisible(false)
end |
local i18n = require("core.i18n")
i18n.add {
common = {
nothing_happens = "何もおきない… ",
something_is_put_on_the_ground = "何かが足元に転がってきた。",
you_put_in_your_backpack = "{itemname($1, 1)}をバックパックに入れた。",
it_is_impossible = "それは無理だ。",
},
}
|
slot0 = class("GuildMissionBattleView")
slot1 = Vector3(40, -3, 40)
slot2 = 10
slot3 = 1028
slot4 = Vector3(80, -3, 40)
function slot5(slot0)
slot1 = {}
slot2 = {}
for slot6, slot7 in ipairs(ys.Battle.BattleConst.FXContainerIndex) do
slot2[slot6] = Vector3(slot0[slot6][1], slot0[slot6][2], slot0[slot6][3])
end
slot1._FXOffset = slot2
slot1._FXAttachPoint = GameObject()
slot1.GetFXOffsets = function (slot0, slot1)
return slot0._FXOffset[slot1 or 1]
end
slot1.GetAttachPoint = function (slot0)
return slot0._FXAttachPoint
end
slot1.GetGO = function (slot0)
return slot0._go
end
slot1.SetGo = function (slot0, slot1)
slot0._go = slot1
slot0._FXAttachPoint.transform.SetParent(slot2, slot1.transform, false)
slot0._FXAttachPoint.transform.localPosition = Vector3.zero
slot0._FXAttachPoint.transform.localEulerAngles = Vector3(330, 0, 0)
end
slot1.GetSpecificFXScale = function (slot0)
return {}
end
return slot1
end
slot0.Ctor = function (slot0, slot1)
slot0.rawImage = slot1
setActive(slot0.rawImage, false)
slot0.seaCameraGO = GameObject.Find("BarrageCamera")
slot0.seaCameraGO.tag = "MainCamera"
slot0.seaCamera = slot0.seaCameraGO:GetComponent(typeof(Camera))
slot0.seaCamera.targetTexture = slot0.rawImage.texture
slot0.seaCamera.enabled = true
slot0.mainCameraGO = pg.UIMgr.GetInstance():GetMainCamera()
end
slot0.configUI = function (slot0, slot1, slot2)
slot0.nameTF = slot2
slot0.healTF = slot1
setActive(slot0.healTF, false)
slot0.healTF:GetComponent("DftAniEvent"):SetEndEvent(function ()
setActive(slot0.healTF, false)
setText(slot0.healTF:Find("text"), "")
end)
end
slot0.load = function (slot0, slot1, slot2)
ys.Battle.BattleVariable.Init()
slot3 = ys.Battle.BattleResourceManager.GetInstance()
slot3:Init()
slot3:AddPreloadResource(slot3.GetMapResource(slot1))
slot3.StartPreload(slot3, function ()
pg.UIMgr.GetInstance():LoadingOff()
pg.UIMgr.GetInstance().LoadingOff.seaView = ys.Battle.BattleMap.New(ys.Battle.BattleMap.New)
setActive(slot0.rawImage, true)
GameObject.Find("scenes").transform.position = Vector3(0, -26, 0)
Vector3(0, -26, 0):Clear()
if 0 then
onNextTick(slot3)
end
end, nil)
pg.UIMgr.GetInstance():LoadingOn()
end
slot0.LoadShip = function (slot0, slot1, slot2, slot3, slot4)
if not slot1 then
slot4()
return
end
if slot0.shipVO then
slot4()
return
end
slot0.unitList = {}
slot0.bulletUnitList = {}
slot0.shipVO = slot1
slot0.equipSkinId = 0
slot0.weaponIds = slot2
ys.Battle.BattleFXPool.GetInstance():Init()
slot0._cldSystem = ys.Battle.BattleCldSystem.New(slot0)
slot5 = ys.Battle.BattleResourceManager.GetInstance()
slot5:Init()
slot5:AddPreloadResource(slot5.GetDisplayCommonResource())
if slot0.equipSkinId > 0 then
slot5:AddPreloadResource(slot5.GetEquipSkinPreviewRes(slot0.equipSkinId))
end
slot5:AddPreloadResource(slot5.GetCharacterPath(pg.enemy_data_statistics[slot0].prefab), false)
slot5:AddPreloadResource(slot5.GetCharacterPath(pg.enemy_data_statistics[slot1].prefab), false)
slot5:AddPreloadResource(slot5.GetShipResource(slot1.configId, slot1.skinId), false)
if slot1:getShipType() ~= ShipType.WeiXiu then
for slot11, slot12 in ipairs(slot2) do
if slot12 ~= 0 then
for slot17, slot18 in ipairs(slot13) do
slot5:AddPreloadResource(slot5.GetWeaponResource(slot18))
end
end
end
end
slot5.StartPreload(slot5, function ()
function slot0(slot0)
slot0.seaCharacter = slot0
slot0.transform.localScale = Vector3(slot0:getConfig("scale") / 50 - 0.4, slot1, slot1)
slot0.transform.localPosition = slot0:GetCharacterOffset()
slot0.transform.localEulerAngles = Vector3(30, 0, 0)
slot0.seaAnimator = slot0.transform:GetComponent("SpineAnim")
slot0.characterAction = ys.Battle.BattleConst.ActionName.MOVE
slot0.seaAnimator:SetAction(slot0.characterAction, 0, true)
slot2 = cloneTplTo(slot0.nameTF, slot0)
slot2.localPosition = Vector3(0, -0.35, -1)
setText(slot2:Find("Text"), slot2)
slot4 = slot3(pg.ship_skin_template[slot1.skinId].fx_container)
slot4:SetGo(slot0)
slot5 = ys.Battle.BattleFXPool.GetInstance()
pg.EffectMgr.GetInstance():PlayBattleEffect(slot5:GetCharacterFX("movewave", slot4), Vector3(0, 0, 0), true)
slot0.seaFXPool = slot5
if slot1:getShipType() ~= ShipType.WeiXiu then
slot0.boneList = {}
for slot11, slot12 in pairs(pg.ship_skin_template[slot1.skinId].bound_bone) do
slot13 = {}
for slot17, slot18 in ipairs(slot12) do
if type(slot18) == "table" then
slot13[#slot13 + 1] = Vector3(slot18[1], slot18[2], slot18[3])
else
slot13[#slot13 + 1] = Vector3.zero
end
end
slot0.boneList[slot11] = slot13[1]
end
end
LeanTween.value(slot0, -20, 0, 2):setOnUpdate(System.Action_float(function (slot0)
slot0.transform.position = Vector3(slot0, slot0.transform.position.y, slot0.transform.position.z)
end))
end
seriesAsync({
function (slot0)
slot0:InstCharacter(slot1:getPrefab(), function (slot0)
slot0(slot0)
slot0()
end)
end,
function (slot0)
slot0:CreateMonster(slot0)
end,
function (slot0)
slot0:CreateItemBox(slot0)
end
}, function ()
slot0.loaded = true
pg.TimeMgr.GetInstance():ResumeBattleTimer()
if pg.TimeMgr.GetInstance():getShipType() ~= ShipType.WeiXiu then
slot0:onWeaponUpdate()
slot0.onWeaponUpdate:SeaUpdate()
end
if slot2 then
slot2()
end
end)
end, nil)
end
slot0.StartMoveOtherShips = function (slot0, slot1)
function slot2(slot0, slot1)
LeanTween.value(slot0, slot0.transform.localPosition.x, 80, math.random(5, 8)):setOnUpdate(System.Action_float(function (slot0)
slot0.transform.localPosition = Vector3(slot0, slot1.y, slot1.z)
end)).setOnComplete(slot5, System.Action(slot1)):setDelay(math.random(0, 5))
end
slot3 = {}
for slot7, slot8 in ipairs(slot0.otherShipGos) do
table.insert(slot3, function (slot0)
slot0(slot0, slot0)
end)
end
parallelAsync(slot3, slot1)
end
slot0.PlayOtherShipAnim = function (slot0, slot1, slot2)
if not slot0.loaded then
return
end
slot0.otherShipGos = {}
slot3 = ys.Battle.BattleResourceManager.GetInstance()
slot3:Init()
slot3:AddPreloadResource(slot3.GetDisplayCommonResource())
function slot4(slot0, slot1, slot2)
slot2.transform.localScale = Vector3(pg.ship_data_statistics[slot0.id].scale / 50 - 0.4, slot4, slot4)
slot2.transform.localPosition = Vector3(-20, 0, slot1)
slot2.transform.localEulerAngles = Vector3(30, 0, 0)
slot2.transform:GetComponent("SpineAnim").SetAction(slot5, ys.Battle.BattleConst.ActionName.MOVE, 0, true)
slot6 = cloneTplTo(slot0.nameTF, slot2)
slot6.localPosition = Vector3(0, -0.35, -1)
setText(slot6:Find("Text"), slot0.name)
slot8 = slot1(pg.ship_skin_template[slot0.skin].fx_container)
slot8:SetGo(slot2)
pg.EffectMgr.GetInstance():PlayBattleEffect(slot10, Vector3(0, 0, 0), true)
table.insert(slot0.otherShipGos, slot2)
end
slot5 = {}
slot6 = {
math.random(43, 48),
math.random(49, 53)
}
for slot10, slot11 in ipairs(slot1) do
slot3:AddPreloadResource(slot3.GetShipResource(slot11.id, slot11.skin), false)
table.insert(slot5, function (slot0)
slot1:InstCharacter(pg.ship_skin_template[slot0.skin].prefab, function (slot0)
slot0(slot0, slot2[], slot0)
slot0()
end)
end)
end
function slot7()
for slot3, slot4 in ipairs(slot0.otherShipGos) do
Destroy(slot4)
end
slot0.otherShipGos = nil
nil()
end
slot3.StartPreload(slot3, function ()
seriesAsync(seriesAsync, function ()
slot0:StartMoveOtherShips(slot0)
end)
end, nil)
end
slot0.PlayAttackAnim = function (slot0)
slot0.isFinish = nil
function slot1()
if not slot0.animTimer then
return
end
slot0.animTimer:Stop()
slot0.animTimer.Stop.animTimer = nil
end
seriesAsync({
function (slot0)
slot0()
slot0.seaEmenyAnimator:SetAction("move", 0, true)
slot1.seaEmeny.transform.localPosition = slot0.seaEmenyAnimator + Vector3(40, 0, 0)
setActive(slot1.seaEmeny, true)
slot1.animTimer = Timer.New(function ()
slot0.localPosition = Vector3.Lerp(slot0.localPosition, Vector3.Lerp, Time.deltaTime * 3)
if Vector3.Distance(Vector3.Lerp(slot0.localPosition, Vector3.Lerp, Time.deltaTime * 3), slot0.localPosition) <= 1 then
slot2()
end
end, 0.033, -1)
slot1.animTimer.Start(slot3)
end,
function (slot0)
slot0()
if slot0.shipVO:getShipType() ~= ShipType.WeiXiu then
slot1:SeaFire()
end
slot1.animTimer = Timer.New(slot0, 3, 1)
slot1.animTimer:Start()
end,
function (slot0)
slot0()
if not slot0.isFinish then
slot1:HandleBulletHit(nil, slot1.unitList[1])
end
slot1.seaAnimator:SetActionCallBack(function (slot0)
if slot0 == "finish" then
slot0.seaAnimator:SetAction("move", 0, true)
slot0.seaAnimator:SetActionCallBack(nil)
slot0.seaAnimator.SetActionCallBack()
end
end)
slot1.seaAnimator.SetActionCallBack.seaAnimator.SetAction(slot1, "victory", 0, true)
end
})
end
slot0.PlayItemAnim = function (slot0)
function slot1()
if not slot0.animTimer then
return
end
slot0.animTimer:Stop()
slot0.animTimer.Stop.animTimer = nil
end
slot1()
seriesAsync({
function (slot0)
slot0.seaItemBoxAnimator:SetAction("move", 0, true)
setActive(slot0.seaItemBox, true)
slot0.seaItemBox.transform.localPosition = slot1
slot0.animTimer = Timer.New(function ()
slot0.localPosition = Vector3.Lerp(slot0.localPosition, Vector3.Lerp, Time.deltaTime * 3)
if Vector3.Distance(Vector3.Lerp(slot0.localPosition, Vector3.Lerp, Time.deltaTime * 3), slot0.localPosition) <= 1 then
slot2()
end
end, 0.033, -1)
slot0.animTimer.Start(slot2)
end,
function (slot0)
slot0()
slot0.seaAnimator:SetActionCallBack(function (slot0)
if slot0 == "finish" then
slot0.seaAnimator:SetAction("move", 0, true)
slot0.seaAnimator:SetActionCallBack(nil)
slot0.seaAnimator.SetActionCallBack()
end
end)
slot0.seaAnimator.SetActionCallBack.seaAnimator.SetAction(slot1, "victory", 0, true)
end
})
end
slot0.CreateMonster = function (slot0, slot1)
slot3 = ys.Battle.BattleDataFunction.CreateBattleUnitData(slot2, ys.Battle.BattleConst.UnitType.ENEMY_UNIT, -1, slot0, nil, {}, nil, nil, false, 1, 1, nil, nil, 1)
slot3:SetPosition(slot1)
slot3:ActiveCldBox()
slot0._cldSystem:InitShipCld(slot3)
slot4 = slot2(slot3:GetTemplate().fx_container)
ys.Battle.BattleResourceManager.GetInstance():InstCharacter(slot3:GetTemplate().prefab, function (slot0)
slot0:SetGo(slot0)
slot0.transform.localScale = Vector3(slot1, slot1, slot1)
slot0.transform.localPosition = slot0.transform
slot0.transform.localEulerAngles = Vector3(30, 0, 0)
slot3 = ys.Battle.BattleFXPool.GetInstance()
pg.EffectMgr.GetInstance():PlayBattleEffect(slot4, Vector3(0, 0, 0), true)
slot3.seaEmeny = slot0
slot3.seaEmenyAnimator = slot0.transform:GetComponent("SpineAnim")
setActive(slot0, false)
slot3:GetCharacterFX(slot2, slot0)()
end)
slot0.unitList[1] = slot3
end
slot0.CreateItemBox = function (slot0, slot1)
ys.Battle.BattleResourceManager.GetInstance():InstCharacter(pg.enemy_data_statistics[slot0].prefab, function (slot0)
slot0.transform.localScale = Vector3(slot1, slot1, slot1)
slot0.transform.localPosition = slot1
slot0.transform.localEulerAngles = Vector3(30, 0, 0)
slot0.transform.seaItemBox = slot0
slot0.transform.seaItemBoxAnimator = slot0.transform:GetComponent("SpineAnim")
setActive(slot0, false)
slot0()
end)
end
slot0.playShipAnims = function (slot0)
if slot0.loaded and slot0.seaAnimator then
slot1 = {
"attack",
"victory",
"dead"
}
function slot2(slot0)
if slot0.seaAnimator then
slot0.seaAnimator:SetActionCallBack(nil)
end
slot0.seaAnimator:SetAction(slot1[slot0], 0, false)
slot0.seaAnimator:SetActionCallBack(function (slot0)
if slot0 == "finish" then
slot0.seaAnimator:SetActionCallBack(nil)
slot0.seaAnimator:SetAction("stand", 0, false)
end
end)
end
if slot0.palyAnimTimer then
slot0.palyAnimTimer.Stop(slot3)
slot0.palyAnimTimer = nil
end
slot0.palyAnimTimer = Timer.New(function ()
slot0(math.random(1, #slot1))
end, 5, -1)
slot0.palyAnimTimer.Start(slot3)
slot0.palyAnimTimer.func()
end
end
slot0.onWeaponUpdate = function (slot0)
if slot0.loaded and slot0.weaponIds then
if slot0.seaAnimator then
slot0.seaAnimator:SetActionCallBack(nil)
end
function slot1()
slot1 = slot0.weaponList or {}
for slot3, slot4 in slot0(slot1) do
slot5 = pairs
slot6 = slot4.emitterList or {}
for slot8, slot9 in slot5(slot6) do
slot9:Destroy()
end
end
slot1 = slot0.bulletList or {}
for slot3, slot4 in slot0(slot1) do
Object.Destroy(slot4._go)
end
slot1 = slot0.aircraftList or {}
for slot3, slot4 in slot0(slot1) do
Object.Destroy(slot4.obj)
end
slot0.bulletList = {}
slot0.aircraftList = {}
end
if #slot0.weaponIds == 0 and slot0.playRandomAnims then
if slot0._fireTimer then
slot0._fireTimer.Stop(slot2)
end
if slot0._delayTimer then
slot0._delayTimer:Stop()
end
if slot0.shipVO:getShipType() ~= ShipType.WeiXiu then
slot1()
elseif slot0.buffTimer then
pg.TimeMgr.GetInstance():RemoveBattleTimer(slot0.buffTimer)
slot0.buffTimer = nil
end
slot0:playShipAnims()
elseif slot0.shipVO:getShipType() ~= ShipType.WeiXiu then
slot1()
slot0:MakeWeapon(slot0.weaponIds)
elseif slot0.weaponIds[1] then
slot0:MakeBuff(pg.equip_data_statistics[slot2].skill_id[1])
end
end
end
slot0.SeaFire = function (slot0)
slot1 = 1
slot2 = nil
function slot2()
if slot0.weaponList[slot1] then
function slot1()
slot1 = 0
for slot5, slot6 in ipairs(slot0.emitterList) do
slot6:Ready()
end
for slot5, slot6 in ipairs(slot0.emitterList) do
slot6:Fire(nil, slot0, slot1)
end
slot1 = slot1 + 1
end
if slot0.tmpData.action_index ~= "" then
slot0.characterAction = slot0.tmpData.action_index
slot0.seaAnimator.SetAction(slot2, slot0.characterAction, 0, false)
slot0.seaAnimator:SetActionCallBack(function (slot0)
if slot0 == "action" then
slot0()
end
end)
else
slot1()
end
if slot0.tmpData.type == ys.Battle.BattleConst.EquipmentType.PREVIEW_ARICRAFT then
slot0.timer = Timer.New(slot0, 1.5, 1)
slot0.timer:Start()
end
return
end
if slot0.characterAction ~= ys.Battle.BattleConst.ActionName.MOVE then
slot0.characterAction = ys.Battle.BattleConst.ActionName.MOVE
slot0.seaAnimator:SetAction(slot0.characterAction, 0, true)
slot1 = 1
end
end
slot2()
end
slot0.MakeBuff = function (slot0, slot1)
slot4 = getSkillConfig(slot1).effect_list[1].arg_list.time
slot5 = require("GameCfg.skill.skill_" .. getSkillConfig(slot1).effect_list[1].arg_list.skill_id)
if slot0.buffTimer then
pg.TimeMgr.GetInstance():RemoveBattleTimer(slot0.buffTimer)
slot0.buffTimer = nil
end
slot0.buffTimer = pg.TimeMgr.GetInstance():AddBattleTimer("buffTimer", -1, slot4, function ()
setActive(slot0.healTF, true)
setText(slot0.healTF:Find("text"), slot1.effect_list[1].arg_list.number)
end)
end
slot0.MakeWeapon = function (slot0, slot1)
slot0.weaponList = {}
slot0.bulletList = {}
slot0.aircraftList = {}
slot2 = 0
slot3 = ys.Battle.BattleConst
for slot7, slot8 in ipairs(slot1) do
for slot13, slot14 in ipairs(slot9) do
if slot14 <= 0 then
break
end
slot2 = slot2 + 1
if ys.Battle.BattleDataFunction.GetWeaponPropertyDataFromID(slot14).type == slot3.EquipmentType.MAIN_CANNON or slot15.type == slot3.EquipmentType.SUB_CANNON or slot15.type == slot3.EquipmentType.TORPEDO or slot15.type == slot3.EquipmentType.MANUAL_TORPEDO or slot15.type == slot3.EquipmentType.POINT_HIT_AND_LOCK then
if type(slot15.barrage_ID) == "table" then
slot0.weaponList[slot2] = {
tmpData = slot15,
emitterList = {}
}
for slot19, slot20 in ipairs(slot15.barrage_ID) do
slot0.weaponList[slot2].emitterList[slot19] = slot0:createEmitterCannon(slot20, slot15.bullet_ID[slot19], slot15.spawn_bound)
end
end
elseif slot15.type == slot3.EquipmentType.PREVIEW_ARICRAFT and type(slot15.barrage_ID) == "table" then
slot0.weaponList[slot2] = {
tmpData = slot15,
emitterList = {}
}
for slot19, slot20 in ipairs(slot15.barrage_ID) do
slot0.weaponList[slot2].emitterList[slot19] = slot0:createEmitterAir(slot20, slot15.bullet_ID[slot19], slot15.spawn_bound)
end
end
end
end
end
slot0.createEmitterCannon = function (slot0, slot1, slot2, slot3)
function slot4(slot0, slot1, slot2, slot3, slot4)
slot5 = ys.Battle.BattlePlayerUnit.New(1, ys.Battle.BattleConfig.FRIENDLY_CODE)
slot5:SetSkinId(slot0.shipVO.skinId)
slot5:SetTemplate(slot0.shipVO.configId, slot6)
slot9, slot10 = ys.Battle.BattleDataFunction.CreateBattleBulletData(slot1, slot1, slot5, nil, slot0:GetCharacterOffset() + Vector3(40, 0, 0))
if slot10 then
slot0._cldSystem:InitBulletCld(slot9)
end
slot9:SetOffsetPriority(slot3)
slot9:SetShiftInfo(slot0, slot1)
slot9:SetRotateInfo(nil, 0, slot2)
if slot0.equipSkinId > 0 then
slot11 = pg.equip_skin_template[slot0.equipSkinId]
slot12, slot13, slot14, slot15 = ys.Battle.BattleDataFunction.GetEquipSkin(slot0.equipSkinId)
slot18 = nil
if slot9:GetType() == ys.Battle.BattleConst.BulletType.CANNON or slot16 == slot17.BOMB then
if _.any({
EquipType.CannonQuZhu,
EquipType.CannonQingXun,
EquipType.CannonZhongXun,
EquipType.CannonZhanlie,
EquipType.CannonZhongXun2
}, function (slot0)
return table.contains(slot0.equip_type, slot0)
end) then
slot9.SetModleID(slot9, slot12)
elseif slot13 and #slot13 > 0 then
slot9:SetModleID(slot13)
elseif slot15 and #slot15 > 0 then
slot9:SetModleID(slot15)
end
elseif slot16 == slot17.TORPEDO then
if table.contains(slot11.equip_type, EquipType.Torpedo) then
slot9:SetModleID(slot12)
elseif slot14 and #slot14 > 0 then
slot9:SetModleID(slot14)
end
end
end
slot13 = nil
(slot9:GetType() ~= ys.Battle.BattleConst.BulletType.CANNON or ys.Battle.BattleCannonBullet.New()) and (slot11 ~= slot12.BOMB or ys.Battle.BattleBombBullet.New()) and (slot11 ~= slot12.TORPEDO or ys.Battle.BattleTorpedoBullet.New()) and ys.Battle.BattleBullet.New():SetBulletData(slot9)
table.insert(slot0.bulletUnitList, slot9)
function slot14(slot0)
slot0:SetGO(slot0)
slot0:AddRotateScript()
if tf(slot0).parent then
tf(slot0).parent = nil
end
slot0:SetSpawn(slot1.boneList[slot2] or Vector3.zero:GetCharacterOffset() + (slot1.boneList[slot2] or Vector3.zero))
if slot1.boneList[slot2] or Vector3.zero.bulletList then
table.insert(slot1.bulletList, slot0)
end
end
ys.Battle.BattleResourceManager.GetInstance().InstBullet(slot15, (slot9.GetType() ~= ys.Battle.BattleConst.BulletType.CANNON or ys.Battle.BattleCannonBullet.New()) and (slot11 ~= slot12.BOMB or ys.Battle.BattleBombBullet.New()) and (slot11 ~= slot12.TORPEDO or ys.Battle.BattleTorpedoBullet.New()) and ys.Battle.BattleBullet.New():GetModleID(), function (slot0)
slot0(slot0)
end)
end
return ys.Battle.BattleBulletEmitter.New(slot4, function ()
return
end, slot1)
end
slot0.createEmitterAir = function (slot0, slot1, slot2, slot3)
function slot4(slot0, slot1, slot2, slot3, slot4)
slot5 = {
id = slot0,
tmpData = pg.aircraft_template[slot0]
}
slot8 = Vector3(math.cos(slot7), 0, math.sin(slot7))
function slot9(slot0)
slot1 = slot0:GetCharacterOffset()
slot0.transform.localPosition = slot1 + Vector3(slot1.position_offset[1] + slot2, slot1.position_offset[2], slot1.position_offset[3] + slot1.position_offset[1] + slot2)
slot4 = Vector3(0.1, 0.1, 0.1)
slot0.transform.localScale = slot4
slot4.obj = slot0
slot4.tf = slot0.transform
slot4.pos = slot1 + Vector3(slot1.position_offset[1] + slot2, slot1.position_offset[2], slot1.position_offset[3] + slot1.position_offset[1] + slot2)
slot0.transform.baseVelocity = ys.Battle.BattleFormulas.ConvertAircraftSpeed(slot4.tmpData.speed)
ys.Battle.BattleFormulas.ConvertAircraftSpeed(slot4.tmpData.speed).speed = slot4.tmpData.speed * slot4.baseVelocity
slot4.tmpData.speed * slot4.baseVelocity.speedZ = (math.random() - 0.5) * 0.5
(math.random() - 0.5) * 0.5.targetZ = slot1.z
if slot0.aircraftList then
table.insert(slot0.aircraftList, )
end
end
slot10 = pg.aircraft_template[slot0].model_ID
if slot1.equipSkinId > 0 and table.contains(pg.equip_skin_template[slot1.equipSkinId].equip_type, ({
EquipType.FighterAircraft,
EquipType.TorpedoAircraft,
EquipType.BomberAircraft
})[slot6.type]) then
slot13 = ys.Battle.BattleDataFunction.GetEquipSkin(slot1.equipSkinId)
slot10 = slot13
end
ys.Battle.BattleResourceManager.GetInstance():InstAirCharacter(slot10, function (slot0)
slot0(slot0)
end)
end
return ys.Battle.BattleBulletEmitter.New(slot4, function ()
return
end, slot1)
end
slot0.RemoveBullet = function (slot0, slot1, slot2)
table.remove(slot0.bulletUnitList, slot1)
Object.Destroy(slot0.bulletList[slot1]._go)
table.remove(slot0.bulletList, slot1)
if slot2 and slot3:GetMissFXID() and slot4 ~= "" then
slot9, slot6 = slot0.seaFXPool:GetFX(slot4)
pg.EffectMgr.GetInstance():PlayBattleEffect(slot5, slot3:GetPosition() + slot6, true)
end
end
slot0.SeaUpdate = function (slot0)
if not slot0.bulletList then
return
end
slot1 = 0
slot2 = -20
slot3 = 60
slot4 = 0
slot5 = 60
slot6 = ys.Battle.BattleConfig
slot7 = ys.Battle.BattleConst
pg.TimeMgr.GetInstance().AddBattleTimer(slot9, "barrageUpdateTimer", -1, 0.033, function ()
for slot3 = #slot0.bulletUnitList, 1, -1 do
slot0._cldSystem:UpdateBulletCld(slot0.bulletUnitList[slot3])
end
for slot3 = #slot0.bulletList, 1, -1 do
slot5 = slot0.bulletList[slot3]._bulletData:GetSpeed()()
if (slot1 < slot0.bulletList[slot3].GetPosition(slot4).x and slot5.x > 0) or (slot6.z < slot2 and slot5.z < 0) then
slot0:RemoveBullet(slot3, false)
elseif slot6.x < slot3 and slot5.x < 0 and slot4:GetType() ~= slot4.BulletType.BOMB then
slot0:RemoveBullet(slot3, false)
else
slot4._bulletData:Update(slot7)
slot4:Update(slot5)
if (slot6 < slot6.z and slot5.z > 0) or slot4._bulletData:IsOutRange(slot5) then
slot0:RemoveBullet(slot3, true)
end
end
end
for slot3, slot4 in ipairs(slot0.aircraftList) do
if slot4.pos + slot4.speed.y < slot7.AircraftHeight + 5 then
slot4.speed.y = math.max(0.4, 1 - slot5.y / slot7.AircraftHeight)
slot6 = math.min(1, slot5.y / slot7.AircraftHeight)
slot4.tf.localScale = Vector3(slot6, slot6, slot6)
end
slot4.speed.z = slot4.baseVelocity * slot4.speedZ
if slot4.baseVelocity < slot4.targetZ - slot5.z then
slot4.speed.z = slot4.baseVelocity * 0.5
elseif slot6 < -slot4.baseVelocity then
slot4.speed.z = -slot4.baseVelocity * 0.5
else
slot4.targetZ = slot0:GetCharacterOffset().z + slot0.GetCharacterOffset().z * (math.random() - 0.5) * 0.6
end
if slot1 < slot5.x or slot5.x < slot3 then
Object.Destroy(slot4.obj)
table.remove(slot0.aircraftList, slot3)
else
slot4.tf.localPosition = slot5
slot4.pos = slot5
end
end
slot5 = slot5 + 1
end)
end
slot0.GetCharacterOffset = function (slot0)
return Vector3(0, -3, 40)
end
slot0.GetTotalBounds = function (slot0)
return ({
-70,
20,
90,
70
})[2] + ()[4], ()[2], ()[1], ()[1] + ()[3]
end
slot0.HandleShipCrashDecelerate = function (slot0)
return
end
slot0.HandleShipCrashDecelerate = function (slot0)
return
end
slot0.HandleShipCrashDamageList = function (slot0)
return
end
slot0.HandleBulletHit = function (slot0, slot1, slot2)
for slot6 = #slot0.bulletUnitList, 1, -1 do
if slot0.bulletUnitList[slot6] == slot1 then
slot0:RemoveBullet(slot6, true)
end
end
if not slot0.isFinish then
slot0.isFinish = true
setActive(slot0.seaEmeny, false)
slot7, slot9 = ys.Battle.BattleFXPool.GetInstance():GetFX("Bomb")
pg.EffectMgr.GetInstance():PlayBattleEffect(slot3, slot4:Add(slot2:GetPosition()), true)
end
end
slot0.HandleWallHitByBullet = function (slot0)
return
end
slot0.GetUnitList = function (slot0)
return slot0.unitList
end
slot0.GetAircraftList = function (slot0)
return {}
end
slot0.GetBulletList = function (slot0)
return slot0.bulletUnitList
end
slot0.GetAOEList = function (slot0)
return {}
end
slot0.GetFriendlyCode = function (slot0)
return 1
end
slot0.GetFoeCode = function (slot0)
return -1
end
slot0.clear = function (slot0)
if slot0.animTimer then
slot0.animTimer:Stop()
slot0.animTimer = nil
end
if slot0._cldSystem then
slot0._cldSystem:Dispose()
end
if slot0.timer then
slot0.timer:Stop()
slot0.timer = nil
end
pg.TimeMgr.GetInstance():RemoveAllBattleTimer()
if slot0.seaCharacter then
Destroy(slot0.seaCharacter)
slot0.seaCharacter = nil
end
if slot0.otherShipGos then
for slot4, slot5 in ipairs(slot0.otherShipGos) do
Destroy(slot5)
end
slot0.otherShipGos = nil
end
if slot0.aircraftList then
for slot4, slot5 in ipairs(slot0.aircraftList) do
Destroy(slot5.obj)
end
slot0.aircraftList = nil
end
if slot0.seaView then
slot0.seaView:Dispose()
slot0.seaView = nil
end
if slot0.weaponList then
for slot4, slot5 in ipairs(slot0.weaponList) do
for slot9, slot10 in ipairs(slot5.emitterList) do
slot10:Destroy()
end
end
slot0.weaponList = nil
end
if slot0.bulletList then
for slot4, slot5 in ipairs(slot0.bulletList) do
Destroy(slot5._go)
end
slot0.bulletList = nil
end
if slot0.seaFXPool then
slot0.seaFXPool:Clear()
slot0.seaFXPool = nil
end
if slot0.seaEmeny then
Destroy(slot0.seaEmeny)
slot0.seaEmeny = nil
end
if slot0.seaItemBox then
Destroy(slot0.seaItemBox)
slot0.seaItemBox = nil
end
if slot0.seaFXContainersPool then
slot0.seaFXContainersPool:Clear()
slot0.seaFXContainersPool = nil
end
ys.Battle.BattleResourceManager.GetInstance().Clear(slot1)
slot0.seaCameraGO.tag = "Untagged"
slot0.seaCameraGO = nil
slot0.seaCamera = nil
slot0.mainCameraGO:SetActive(true)
slot0.mainCameraGO = nil
slot0.loaded = false
if slot0.palyAnimTimer then
slot0.palyAnimTimer:Stop()
slot0.palyAnimTimer = nil
end
end
return slot0
|
local libraryUtil = require( 'libraryUtil' )
local VariablesLua = {}
local php
function VariablesLua.var( name, default )
libraryUtil.checkTypeMulti( 'var', 1, name, { 'string', 'number' } )
libraryUtil.checkTypeMulti( 'var', 2, default, { 'string', 'number', 'nil' } )
name = tostring( name )
default = tostring( default or '' )
return php.var( name, default )
end
function VariablesLua.var_final( name, default )
libraryUtil.checkTypeMulti( 'var_final', 1, name, { 'string', 'number' } )
libraryUtil.checkTypeMulti( 'var_final', 2, default, { 'string', 'number', 'nil' } )
name = tostring( name )
default = tostring( default or '' )
return php.var_final( name, default )
end
function VariablesLua.vardefine( name, value )
libraryUtil.checkTypeMulti( 'vardefine', 1, name, { 'string', 'number' } )
libraryUtil.checkTypeMulti( 'vardefine', 2, value, { 'string', 'number', 'nil' } )
name = tostring( name )
value = tostring( value or '' )
return php.vardefine( name, value )
end
function VariablesLua.vardefineecho( name, value )
libraryUtil.checkTypeMulti( 'vardefineecho', 1, name, { 'string', 'number' } )
libraryUtil.checkTypeMulti( 'vardefineecho', 2, value, { 'string', 'number', 'nil' } )
name = tostring( name )
value = tostring( value or '' )
return php.vardefineecho( name, value )
end
function VariablesLua.varexists( name )
libraryUtil.checkTypeMulti( 'varexists', 1, name, { 'string', 'number' } )
name = tostring( name )
return php.varexists( name )
end
function VariablesLua.setupInterface( options )
-- Boilerplate
VariablesLua.setupInterface = nil
php = mw_interface
mw_interface = nil
-- Register this library in the "mw" global
mw = mw or {}
mw.ext = mw.ext or {}
mw.ext.VariablesLua = VariablesLua
package.loaded['mw.ext.VariablesLua'] = VariablesLua
end
return VariablesLua
|
pg = pg or {}
pg.enemy_data_statistics_6 = {
[182] = {
cannon = 0,
name = "罗利",
type = 2,
speed_growth = 0,
battle_unit_type = 49,
air = 0,
air_growth = 0,
durability = 99999,
friendly_cld = 0,
armor = 0,
id = 182,
bubble_fx = "",
dodge_growth = 0,
icon = "luoli",
star = 0,
torpedo = 0,
antisub_growth = 0,
rarity = 0,
luck_growth = 0,
hit_growth = 0,
icon_type = 2,
armor_growth = 0,
torpedo_growth = 0,
speed = 15,
luck = 0,
antisub = 0,
scale = 150,
wave_fx = "movewave",
prefab = "luoli",
cannon_growth = 0,
pilot_ai_template_id = 20001,
reload = 150,
dodge = 0,
reload_growth = 0,
hit = 0,
nationality = 1,
durability_growth = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
armor_type = 1,
world_enhancement = {
0,
0,
0,
0,
0,
0,
0
},
cld_box = {
5.5,
7.5,
10
},
cld_offset = {
0,
0,
0
},
aim_offset = {
0,
0,
0
},
bound_bone = {
cannon = {
{
0.6,
0.6,
0
}
},
vicegun = {
{
-0.38,
0.6,
0
}
},
torpedo = {
{
0,
0,
0
}
}
},
smoke = {
{
70,
{
{
"smoke",
{
-0.472,
0.233,
0.467
}
}
}
},
{
40,
{
{
"smoke",
{
0.42,
1.7,
2.07
}
}
}
}
},
fx_container = {
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
}
},
specific_fx_scale = {},
appear_fx = {},
position_offset = {
0,
0,
0
},
hp_bar = {
150,
4
},
equipment_list = {},
random_equipment_list = {},
random_nub = {},
buff_list = {}
},
[183] = {
cannon = 0,
name = "阿瑞托莎",
type = 2,
speed_growth = 0,
battle_unit_type = 49,
air = 0,
air_growth = 0,
durability = 99999,
friendly_cld = 0,
armor = 0,
id = 183,
bubble_fx = "",
dodge_growth = 0,
icon = "aruituosha",
star = 0,
torpedo = 0,
antisub_growth = 0,
rarity = 0,
luck_growth = 0,
hit_growth = 0,
icon_type = 2,
armor_growth = 0,
torpedo_growth = 0,
speed = 20,
luck = 0,
antisub = 0,
scale = 150,
wave_fx = "movewave",
prefab = "aruituosha",
cannon_growth = 0,
pilot_ai_template_id = 10001,
reload = 150,
dodge = 0,
reload_growth = 0,
hit = 0,
nationality = 2,
durability_growth = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
armor_type = 1,
world_enhancement = {
0,
0,
0,
0,
0,
0,
0
},
cld_box = {
5.5,
7.5,
10
},
cld_offset = {
0,
0,
0
},
aim_offset = {
0,
0,
0
},
bound_bone = {
cannon = {
{
0.567,
0.265,
0
}
},
vicegun = {
{
0.567,
0.265,
0
}
},
torpedo = {
{
0.567,
0.265,
0
}
},
antiaircraft = {
{
0.567,
0.265,
0
}
}
},
smoke = {
{
70,
{
{
"smoke",
{
-0.271,
0.412,
0
}
}
}
},
{
30,
{
{
"smoke",
{
0.165,
0.925,
0
}
}
}
}
},
fx_container = {
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
}
},
specific_fx_scale = {},
appear_fx = {
"appearQ"
},
position_offset = {
0,
0,
0
},
hp_bar = {
150,
4
},
equipment_list = {},
random_equipment_list = {},
random_nub = {},
buff_list = {}
},
[184] = {
cannon = 0,
name = "加拉蒂亚",
type = 2,
speed_growth = 0,
battle_unit_type = 49,
air = 0,
air_growth = 0,
durability = 99999,
friendly_cld = 0,
armor = 0,
id = 184,
bubble_fx = "",
dodge_growth = 0,
icon = "jialadiya",
star = 0,
torpedo = 0,
antisub_growth = 0,
rarity = 0,
luck_growth = 0,
hit_growth = 0,
icon_type = 2,
armor_growth = 0,
torpedo_growth = 0,
speed = 20,
luck = 0,
antisub = 0,
scale = 150,
wave_fx = "movewave",
prefab = "jialadiya",
cannon_growth = 0,
pilot_ai_template_id = 10001,
reload = 150,
dodge = 0,
reload_growth = 0,
hit = 0,
nationality = 2,
durability_growth = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
armor_type = 1,
world_enhancement = {
0,
0,
0,
0,
0,
0,
0
},
cld_box = {
5.5,
7.5,
10
},
cld_offset = {
0,
0,
0
},
aim_offset = {
0,
0,
0
},
bound_bone = {
cannon = {
{
0.121,
0.56,
0
}
},
vicegun = {
{
0.121,
0.56,
0
}
},
torpedo = {
{
-0.431,
0.53,
0
}
},
antiaircraft = {
{
0.121,
0.56,
0
}
}
},
smoke = {
{
70,
{
{
"smoke",
{
-0.227,
0.997,
0
}
}
}
},
{
30,
{
{
"smoke",
{
-0.271,
0.371,
0
}
}
}
}
},
fx_container = {
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
}
},
specific_fx_scale = {},
appear_fx = {
"appearQ"
},
position_offset = {
0,
0,
0
},
hp_bar = {
150,
4
},
equipment_list = {},
random_equipment_list = {},
random_nub = {},
buff_list = {}
},
[185] = {
cannon = 0,
name = "夕张",
type = 2,
speed_growth = 0,
battle_unit_type = 49,
air = 0,
air_growth = 0,
durability = 99999,
friendly_cld = 0,
armor = 0,
id = 185,
bubble_fx = "",
dodge_growth = 0,
icon = "xizhang",
star = 0,
torpedo = 0,
antisub_growth = 0,
rarity = 0,
luck_growth = 0,
hit_growth = 0,
icon_type = 2,
armor_growth = 0,
torpedo_growth = 0,
speed = 25,
luck = 0,
antisub = 0,
scale = 150,
wave_fx = "movewave",
prefab = "xizhang",
cannon_growth = 0,
pilot_ai_template_id = 10001,
reload = 150,
dodge = 0,
reload_growth = 0,
hit = 0,
nationality = 3,
durability_growth = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
armor_type = 1,
world_enhancement = {
0,
0,
0,
0,
0,
0,
0
},
cld_box = {
5.5,
7.5,
10
},
cld_offset = {
0,
0,
0
},
aim_offset = {
0,
0,
0
},
bound_bone = {
cannon = {
{
0.2,
0.75,
0
}
},
vicegun = {
{
0.2,
0.75,
0
}
},
torpedo = {
{
0.47,
0.14,
0
}
},
antiaircraft = {
{
0.2,
0.75,
0
}
}
},
smoke = {
{
70,
{
{
"smoke",
{
-0.39,
0.58,
-0.16
}
}
}
},
{
30,
{
{
"smoke",
{
0.56,
2.57,
-0.58
}
}
}
}
},
fx_container = {
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
}
},
specific_fx_scale = {},
appear_fx = {
"appearQ"
},
position_offset = {
0,
0,
0
},
hp_bar = {
150,
4
},
equipment_list = {},
random_equipment_list = {},
random_nub = {},
buff_list = {}
},
[186] = {
cannon = 0,
name = "长良",
type = 2,
speed_growth = 0,
battle_unit_type = 49,
air = 0,
air_growth = 0,
durability = 99999,
friendly_cld = 0,
armor = 0,
id = 186,
bubble_fx = "",
dodge_growth = 0,
icon = "changliang",
star = 0,
torpedo = 0,
antisub_growth = 0,
rarity = 0,
luck_growth = 0,
hit_growth = 0,
icon_type = 2,
armor_growth = 0,
torpedo_growth = 0,
speed = 25,
luck = 0,
antisub = 0,
scale = 150,
wave_fx = "movewave",
prefab = "changliang",
cannon_growth = 0,
pilot_ai_template_id = 75004,
reload = 150,
dodge = 0,
reload_growth = 0,
hit = 0,
nationality = 3,
durability_growth = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
armor_type = 1,
world_enhancement = {
0,
0,
0,
0,
0,
0,
0
},
cld_box = {
5.5,
7.5,
10
},
cld_offset = {
0,
0,
0
},
aim_offset = {
0,
0,
0
},
bound_bone = {
cannon = {
{
0.09,
0.8,
0
}
},
vicegun = {
{
0.09,
0.8,
0
}
},
torpedo = {
{
0.19,
0.09,
0
}
},
antiaircraft = {
{
0.09,
0.8,
0
}
}
},
smoke = {
{
50,
{
{
"smoke",
{
-0.25,
2.31,
0
}
}
}
}
},
fx_container = {
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
}
},
specific_fx_scale = {},
appear_fx = {
"appearQ"
},
position_offset = {
0,
0,
0
},
hp_bar = {
150,
4
},
equipment_list = {},
random_equipment_list = {},
random_nub = {},
buff_list = {}
},
[187] = {
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},
antiaircraft = {
{
0.96,
0.66,
0
}
}
},
smoke = {
{
70,
{
{
"smoke",
{
-0.559,
0.272,
0
}
}
}
},
{
30,
{
{
"smoke",
{
0.293,
2.52,
-0.98
}
}
}
}
},
fx_container = {
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
}
},
specific_fx_scale = {},
appear_fx = {
"appearQ"
},
position_offset = {
0,
0,
0
},
hp_bar = {
150,
4
},
equipment_list = {},
random_equipment_list = {},
random_nub = {},
buff_list = {}
},
[197] = {
cannon = 0,
name = "肯特",
type = 3,
speed_growth = 0,
battle_unit_type = 49,
air = 0,
air_growth = 0,
durability = 99999,
friendly_cld = 0,
armor = 0,
id = 197,
bubble_fx = "",
dodge_growth = 0,
icon = "kente",
star = 0,
torpedo = 0,
antisub_growth = 0,
rarity = 0,
luck_growth = 0,
hit_growth = 0,
icon_type = 3,
armor_growth = 0,
torpedo_growth = 0,
speed = 18,
luck = 0,
antisub = 0,
scale = 150,
wave_fx = "movewave",
prefab = "kente",
cannon_growth = 0,
pilot_ai_template_id = 10001,
reload = 150,
dodge = 0,
reload_growth = 0,
hit = 0,
nationality = 2,
durability_growth = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
armor_type = 2,
world_enhancement = {
0,
0,
0,
0,
0,
0,
0
},
cld_box = {
5.5,
7.5,
10
},
cld_offset = {
0,
0,
0
},
aim_offset = {
0,
0,
0
},
bound_bone = {
cannon = {
{
1.281,
1.004,
0
}
},
vicegun = {
{
1.281,
1.004,
0
}
},
torpedo = {
{
0.212,
0.311,
0
}
}
},
smoke = {
{
70,
{
{
"smoke",
{
0.25,
0.89,
-0.34
}
}
}
},
{
30,
{
{
"smoke",
{
-0.47,
2.68,
-0.09
}
}
}
}
},
fx_container = {
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
},
{
0,
0,
0
}
},
specific_fx_scale = {},
appear_fx = {
"appearQ"
},
position_offset = {
0,
0,
0
},
hp_bar = {
150,
4
},
equipment_list = {},
random_equipment_list = {},
random_nub = {},
buff_list = {}
}
}
return
|
--[[ Element: Class Icons
Toggles the visibility of icons depending on the player's class and
specialization.
Widget
ClassIcons - An array consisting of as many UI Textures as the theoretical
maximum return of `UnitPowerMax`.
Notes
Monk - Chi Orbs
Paladin - Holy Power
Priest - Shadow Orbs
Warlock - Soul Shards
Examples
local ClassIcons = {}
for index = 1, 6 do
local Icon = self:CreateTexture(nil, 'BACKGROUND')
-- Position and size.
Icon:SetSize(16, 16)
Icon:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', index * Icon:GetWidth(), 0)
ClassIcons[index] = Icon
end
-- Register with oUF
self.ClassIcons = ClassIcons
Hooks
OverrideVisibility(self) - Used to completely override the internal visibility
function. Removing the table key entry will make
the element fall-back to its internal function
again.
Override(self) - Used to completely override the internal update
function. Removing the table key entry will make the
element fall-back to its internal function again.
UpdateTexture(element) - Used to completely override the internal function
for updating the power icon textures. Removing the
table key entry will make the element fall-back to
its internal function again.
]]
local parent, ns = ...
local oUF = ns.oUF
local _, PlayerClass = UnitClass'player'
-- Holds the class specific stuff.
local ClassPowerID, ClassPowerType
local ClassPowerEnable, ClassPowerDisable
local RequireSpec, RequireSpell
local UpdateTexture = function(element)
local red, green, blue, desaturated
if(PlayerClass == 'MONK') then
red, green, blue = 0, 1, .59
desaturated = true
elseif(PlayerClass == 'WARLOCK') then
red, green, blue = 1, .5, 1
desaturated = true
elseif(PlayerClass == 'PRIEST') then
red, green, blue = 1, 1, 1
elseif(PlayerClass == 'PALADIN') then
red, green, blue = 1, .96, .41
desaturated = true
end
for i = 1, #element do
local icon = element[i]
if(icon.SetDesaturated) then
icon:SetDesaturated(desaturated)
end
icon:SetVertexColor(red, green, blue)
end
end
local Update = function(self, event, unit, powerType)
if(unit ~= 'player' or powerType ~= ClassPowerType) then
return
end
local element = self.ClassIcons
--[[ :PreUpdate()
Called before the element has been updated
Arguments
self - The ClassIcons element
event - The event, that the update is being triggered for
]]
if(element.PreUpdate) then
element:PreUpdate(event)
end
local cur, max, oldMax
if(event ~= 'ClassPowerDisable') then
cur = UnitPower('player', ClassPowerID)
max = UnitPowerMax('player', ClassPowerID)
for i = 1, max do
if(i <= cur) then
element[i]:Show()
else
element[i]:Hide()
end
end
oldMax = element.__max
if(max ~= oldMax) then
if(max < oldMax) then
for i = max + 1, oldMax do
element[i]:Hide()
end
end
element.__max = max
end
end
--[[ :PostUpdate(cur, max, hasMaxChanged, event)
Called after the element has been updated
Arguments
self - The ClassIcons element
cur - The current amount of power
max - The maximum amount of power
hasMaxChanged - Shows if the maximum amount has changed since the last
update
event - The event, which the update happened for
]]
if(element.PostUpdate) then
return element:PostUpdate(cur, max, oldMax ~= max, event)
end
end
local function Visibility(self, event, unit)
local element = self.ClassIcons
local shouldEnable
if(not UnitHasVehicleUI('player')) then
if(not RequireSpec or RequireSpec == GetSpecialization()) then
if(not RequireSpell or IsPlayerSpell(RequireSpell)) then
self:UnregisterEvent('SPELLS_CHANGED', Visibility)
shouldEnable = true
else
self:RegisterEvent('SPELLS_CHANGED', Visibility, true)
end
end
end
local isEnabled = element.isEnabled
if(shouldEnable and not isEnabled) then
ClassPowerEnable(self)
elseif(not shouldEnable and (isEnabled or isEnabled == nil)) then
ClassPowerDisable(self)
end
end
local Path = function(self, ...)
return (self.ClassIcons.Override or Update) (self, ...)
end
local VisibilityPath = function(self, ...)
return (self.ClassIcons.OverrideVisibility or Visibility) (self, ...)
end
local ForceUpdate = function(element)
return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
end
do
ClassPowerEnable = function(self)
self:RegisterEvent('UNIT_DISPLAYPOWER', Path)
self:RegisterEvent('UNIT_POWER_FREQUENT', Path)
Path(self, 'ClassPowerEnable', 'player', ClassPowerType)
self.ClassIcons.isEnabled = true
end
ClassPowerDisable = function(self)
self:UnregisterEvent('UNIT_DISPLAYPOWER', Path)
self:UnregisterEvent('UNIT_POWER_FREQUENT', Path)
local element = self.ClassIcons
for i = 1, #element do
element[i]:Hide()
end
Path(self, 'ClassPowerDisable', 'player', ClassPowerType)
self.ClassIcons.isEnabled = false
end
if(PlayerClass == 'MONK') then
ClassPowerID = SPELL_POWER_CHI
ClassPowerType = "CHI"
elseif(PlayerClass == 'PALADIN') then
ClassPowerID = SPELL_POWER_HOLY_POWER
ClassPowerType = "HOLY_POWER"
RequireSpell = 85673 -- Word of Glory
elseif(PlayerClass == 'PRIEST') then
ClassPowerID = SPELL_POWER_SHADOW_ORBS
ClassPowerType = "SHADOW_ORBS"
RequireSpec = SPEC_PRIEST_SHADOW
RequireSpell = 95740 -- Shadow Orbs
elseif(PlayerClass == 'WARLOCK') then
ClassPowerID = SPELL_POWER_SOUL_SHARDS
ClassPowerType = "SOUL_SHARDS"
RequireSpec = SPEC_WARLOCK_AFFLICTION
RequireSpell = WARLOCK_SOULBURN
end
end
local Enable = function(self, unit)
if(unit ~= 'player' or not ClassPowerID) then return end
local element = self.ClassIcons
if(not element) then return end
element.__owner = self
element.__max = #element
element.ForceUpdate = ForceUpdate
if(RequireSpec) then
self:RegisterEvent('PLAYER_TALENT_UPDATE', VisibilityPath, true)
end
element.ClassPowerEnable = ClassPowerEnable
element.ClassPowerDisable = ClassPowerDisable
for i = 1, #element do
local icon = element[i]
if(icon:IsObjectType'Texture' and not icon:GetTexture()) then
icon:SetTexCoord(0.45703125, 0.60546875, 0.44531250, 0.73437500)
icon:SetTexture([[Interface\PlayerFrame\Priest-ShadowUI]])
end
end
(element.UpdateTexture or UpdateTexture) (element)
return true
end
local Disable = function(self)
local element = self.ClassIcons
if(not element) then return end
ClassPowerDisable(self)
end
oUF:AddElement('ClassIcons', VisibilityPath, Enable, Disable)
|
----
-- Tests for the xlsxwriter.lua relationships class.
--
-- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org
--
require "Test.More"
require "Test.LongString"
plan(1)
----
-- Tests setup.
--
local expected
local got
local caption
local Relationships = require "xlsxwriter.relationships"
local relationships
-- Remove extra whitespace in the formatted XML strings.
function _clean_xml_string(s)
return (string.gsub(s, ">%s+<", "><"))
end
----
-- Test the Relationships _assemble_xml_file() method.
--
caption = " \tRelationships: Relationships: _assemble_xml_file()"
expected = _clean_xml_string([[
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Relationships xmlns="http://schemas.openxmlformats.org/package/2006/relationships">
<Relationship Id="rId1" Type="http://schemas.openxmlformats.org/officeDocument/2006/relationships/worksheet" Target="worksheets/sheet1.xml"/>
<Relationship Id="rId2" Type="http://schemas.openxmlformats.org/officeDocument/2006/relationships/theme" Target="theme/theme1.xml"/>
<Relationship Id="rId3" Type="http://schemas.openxmlformats.org/officeDocument/2006/relationships/styles" Target="styles.xml"/>
<Relationship Id="rId4" Type="http://schemas.openxmlformats.org/officeDocument/2006/relationships/sharedStrings" Target="sharedStrings.xml"/>
<Relationship Id="rId5" Type="http://schemas.openxmlformats.org/officeDocument/2006/relationships/calcChain" Target="calcChain.xml"/>
</Relationships>]])
relationships = Relationships:new()
relationships:_set_filehandle(io.tmpfile())
relationships:_add_document_relationship('/worksheet', 'worksheets/sheet1.xml')
relationships:_add_document_relationship('/theme', 'theme/theme1.xml')
relationships:_add_document_relationship('/styles', 'styles.xml')
relationships:_add_document_relationship('/sharedStrings', 'sharedStrings.xml')
relationships:_add_document_relationship('/calcChain', 'calcChain.xml')
relationships:_assemble_xml_file()
got = _clean_xml_string(relationships:_get_data())
is_string(got, expected, caption)
|
--===========================================================================--
-- --
-- System.Web.HttpSession --
-- --
--===========================================================================--
--===========================================================================--
-- Author : kurapica125@outlook.com --
-- URL : http://github.com/kurapica/PLoop --
-- Create Date : 2016/03/11 --
-- Update Date : 2019/11/16 --
-- Version : 1.2.1 --
--===========================================================================--
PLoop(function(_ENV)
namespace "System.Web"
--- Represents the interface of session id manager
__Sealed__() interface "ISessionIDManager" (function (_ENV)
extend "IHttpContextHandler"
export { ISessionIDManager }
-----------------------------------------------------------------------
-- inherit property --
-----------------------------------------------------------------------
property "ProcessPhase" { set = false, default = IHttpContextHandler.ProcessPhase.Head }
property "AsGlobalHandler" { set = false, default = true }
-----------------------------------------------------------------------
-- static property --
-----------------------------------------------------------------------
-- the unique id manager
__Static__() property "Default" { type = ISessionIDManager, handler = function(self, new, old) if old then old:Dispose() end end }
-----------------------------------------------------------------------
-- property --
-----------------------------------------------------------------------
--- The minute count before session time out.
property "TimeoutMinutes" { type = NaturalNumber, default = 30 }
--- Whether update the time out of the session when accessed
property "KeepAlive" { type = Boolean }
-----------------------------------------------------------------------
-- inherit method --
-----------------------------------------------------------------------
function Process(self, context)
if context.IsInnerRequest then return end
local session = context.Session
if session.Canceled then
return self:RemoveSessionID(context)
elseif session.IsNewSession or session.TimeoutChanged then
return self:SaveSessionID(context, session)
end
end
-----------------------------------------------------------------------
-- method --
-----------------------------------------------------------------------
--- Gets the session identifier from the context of the current HTTP request.
__Abstract__() function GetSessionID(self, context) end
--- Creates a unique session identifier.
__Abstract__() function CreateSessionID(self, context) end
--- Deletes the session identifier in the current HTTP response.
__Abstract__() function RemoveSessionID(self, context) end
--- Saves a newly created session identifier to the HTTP response.
__Abstract__() function SaveSessionID(self, context, session) end
--- Validate the session id
__Abstract__() function ValidateSessionID(self, id) end
-----------------------------------------------------------------------
-- initializer --
-----------------------------------------------------------------------
function __init(self)
if self.Application then
self.Application[ISessionIDManager] = self
else
ISessionIDManager.Default = self
end
end
end)
--- Represents the interface of sessio1n storage provider
__Sealed__() interface "ISessionStorageProvider" (function (_ENV)
extend "IHttpContextHandler" "System.Context.ISessionStorageProvider"
export { ISessionStorageProvider }
-----------------------------------------------------------------------
-- inherit property --
-----------------------------------------------------------------------
property "ProcessPhase" { set = false, default = IHttpContextHandler.ProcessPhase.Head }
property "AsGlobalHandler" { set = false, default = true }
property "Priority" { set = false, default = IHttpContextHandler.HandlerPriority.Lower }
-----------------------------------------------------------------------
-- static property --
-----------------------------------------------------------------------
-- the unique storage provider
__Static__() property "Default" { type = ISessionStorageProvider, handler = function(self, new, old) if old then old:Dispose() end end }
-----------------------------------------------------------------------
-- inherit method --
-----------------------------------------------------------------------
function Process(self, context)
if context.IsInnerRequest then return end
return context.Session:SaveSessionItems()
end
-----------------------------------------------------------------------
-- initializer --
-----------------------------------------------------------------------
function __init(self)
if self.Application then
self.Application[ISessionStorageProvider] = self
else
ISessionStorageProvider.Default = self
end
end
end)
--- the http session
__Sealed__() class "HttpSession" (function (_ENV)
inherit "System.Context.Session"
export { System.Web.ISessionIDManager, System.Web.ISessionStorageProvider, System.Date, HttpSession, "rawset" }
-----------------------------------------------------------------------
-- static property --
-----------------------------------------------------------------------
--- The field of the temporary flag in session items
__Static__() property "TemporaryField" { type = String, default = "_PL_TEMP_SESSION" }
-----------------------------------------------------------------------
-- property --
-----------------------------------------------------------------------
--- Whether the session is temporary
property "IsTemporary" {
type = Boolean,
default = function(self)
return self.Items[HttpSession.TemporaryField] and true or false
end,
handler = function(self, val)
self.Items[HttpSession.TemporaryField] = val and 1 or nil
if not val then self:RefreshTimeout() end
end
}
--- The http context
property "Context" { type = HttpContext }
--- The Session Storage Provider
property "SessionStorageProvider" { set = false, default = function(self) return self.Context.Application[ISessionStorageProvider] or ISessionStorageProvider.Default end }
-----------------------------------------------------------------------
-- method --
-----------------------------------------------------------------------
function RefreshTimeout(self)
local man = self.Context.Application[ISessionIDManager] or ISessionIDManager.Default
self.Timeout = Date.Now:AddMinutes(man.TimeoutMinutes)
end
-----------------------------------------------------------------------
-- constructor --
-----------------------------------------------------------------------
--- Get or generate the session for a http context
__Arguments__{ System.Web.HttpContext }
function __ctor(self, context)
self.Context = context
-- Build Session
local manager = context.Application[ISessionIDManager] or ISessionIDManager.Default
local provider = context.Application[ISessionStorageProvider] or ISessionStorageProvider.Default
if not manager then throw("No SessionIDManager Installed") end
if not provider then throw("No SessionStorageProvider Installed") end
local id = manager:GetSessionID(context)
local item = id and provider:GetItems(id)
if item then
self.SessionID = id
self.RawItems = item
if manager.KeepAlive then
self.Timeout= Date.Now:AddMinutes(manager.TimeoutMinutes)
end
else
id, item = nil, {}
while not (id and provider:TrySetItems(id, item)) do
id = manager:CreateSessionID(context)
end
self.SessionID = id
self.RawItems = item
self.IsNewSession = true
self.Timeout = Date.Now:AddMinutes(manager.TimeoutMinutes)
end
end
end)
--- A test session storage provider
__Sealed__() class "System.Web.TableSessionStorageProvider" {
System.Context.TableSessionStorageProvider,
System.Web.ISessionStorageProvider
}
end)
|
require("Utilities")
function Server_StartGame(game, standing)
if (Mod.Settings.Version ~= 1)then return end;
--TODO we can move stuff here around better so we don't call unneeded things
publicGameData = Mod.PublicGameData
playerGameData = Mod.PlayerGameData;
--Call playerGameDataSetup if we havn't done it already
for _,pid in pairs(game.ServerGame.Game.Players)do
if(pid.IsAI == false)then
if (playerGameData[pid.ID] == nil )then
print('Doing playerGameDataSetup')
playerGameDataSetup(game, standing);
end;
end
end;
if (Mod.Settings.ModBetterCitiesEnabled)then StartGameBetterCities(game, standing) end;
if (Mod.Settings.ModWinningConditionsEnabled)then StartGameWinCon(game, standing) end;
Mod.PublicGameData = publicGameData;
Mod.PlayerGameData = playerGameData;
end
function playerGameDataSetup(game, standing)
--Set the mod boolean flag to be enabled
publicGameData.GameFinalized = false;
publicGameData.Diplo = {};
publicGameData.Chat = {};
broadCastGroupSetup(game);
for _,pid in pairs(game.ServerGame.Game.Players)do
if(pid.IsAI == false)then
playerGameData[pid.ID] = {};
playerGameData[pid.ID].Chat = {}; -- For the chat function
playerGameData[pid.ID].Diplo = {}; -- For the diplo function
--TODO more diplo stuff
playerGameData[pid.ID].Diplo.PendingProposals = {}
playerGameData[pid.ID].WinCon = {}; --For WinCon mod
playerGameData[pid.ID].WinCon.HoldTerritories = {};
end
end
end
function broadCastGroupSetup(game)
publicGameData.Chat.BroadcastGroup = {};
publicGameData.Chat.BroadcastGroup[1] = "When a game ends, all chat messages can be made public. Also, check out settings and tweek it to your liking."
publicGameData.Chat.BroadcastGroup[2] = "Note that messages to the server is rate-limited to 5 calls every 30 seconds per client. Therefore, do not spam chat or group changes: it won't work!"
publicGameData.Chat.BroadcastGroup[3] = "BETA! Please report any bugs and feedback to TBest. Not everything has been tested yet, so I aplogize for any issues you may run into"
publicGameData.Chat.BroadcastGroup.NumChat = 3
end
function StartGameWinCon(game, standing)
for _,pid in pairs(game.ServerGame.Game.Players)do
if(pid.IsAI == false)then
Dump(playerGameData)
playerGameData[pid.ID].WinCon = {};
playerGameData[pid.ID].WinCon.Capturedterritories = 0;
playerGameData[pid.ID].WinCon.Lostterritories = 0;
playerGameData[pid.ID].WinCon.Ownedterritories = 0;
playerGameData[pid.ID].WinCon.Capturedbonuses = 0;
playerGameData[pid.ID].WinCon.Lostbonuses = 0;
playerGameData[pid.ID].WinCon.Ownedbonuses = 0;
playerGameData[pid.ID].WinCon.Killedarmies = 0;
playerGameData[pid.ID].WinCon.Lostarmies = 0;
playerGameData[pid.ID].WinCon.Ownedarmies = 0;
playerGameData[pid.ID].WinCon.Eleminateais = 0;
playerGameData[pid.ID].WinCon.Eleminateplayers = 0;
playerGameData[pid.ID].WinCon.Eleminateaisandplayers = 0;
end
end
for _,terr in pairs(standing.Territories)do
if(terr.OwnerPlayerID ~= WL.PlayerID.Neutral)then
if(game.ServerGame.Game.PlayingPlayers[terr.OwnerPlayerID].IsAI == false)then
playerGameData[terr.OwnerPlayerID].WinCon.Ownedterritories = playerGameData[terr.OwnerPlayerID].WinCon.Ownedterritories+1;
playerGameData[terr.OwnerPlayerID].WinCon.Ownedarmies = playerGameData[terr.OwnerPlayerID].WinCon.Ownedarmies+terr.NumArmies.NumArmies;
end
end
end
for _,boni in pairs(game.Map.Bonuses)do
local Match = true;
for _,terrid in pairs(boni.Territories)do
if(pid == nil)then
pid = standing.Territories[terrid].OwnerPlayerID;
end
if(pid ~= standing.Territories[terrid].OwnerPlayerID)then
Match = false;
end
end
if(Match == true)then
if(pid ~= WL.PlayerID.Neutral and game.ServerGame.Game.PlayingPlayers[pid].IsAI == false)then
playerGameData[pid].WinCon.Ownedbonuses = playerGameData[pid].WinCon.Ownedbonuses+1;
end
end
pid = nil;
end
Mod.PlayerGameData = playerGameData;
end
function StartGameBetterCities( game, standing )
--If we are not doing anything, return
if (Mod.Settings.StartingCitiesActive == false and Mod.Settings.WastlandCities == false and Mod.Settings.CustomSenarioCapitals == false)then
return;
end
--Make a city on all starting territories
local structure = {}
Cities = WL.StructureType.City
structure[Cities] = Mod.Settings.NumberOfStartingCities;
for _, territory in pairs(standing.Territories) do
if (territory.IsNeutral == false and Mod.Settings.StartingCitiesActive == true) then
--Players starts with a city
territory.Structures = structure
elseif (territory.NumArmies.NumArmies == game.Settings.WastelandSize and Mod.Settings.WastlandCities == true
and territory.IsNeutral == true) then
--Wastelands starts with a city.
structure[Cities] = 1;
territory.Structures = structure
structure[Cities] = Mod.Settings.NumberOfStartingCities;
end
--Capitals results in bigger city
--Useful for Custom scenario, where players can start with a lot of territories
if (territory.NumArmies.NumArmies == Mod.Settings.CustomSenarioCapitals and territory.IsNeutral == false) then
structure[Cities] = Mod.Settings.CapitalExtraStartingCities;
territory.Structures = structure;
--Reset to 1, as we loop back to the next territory.
structure[Cities] = Mod.Settings.NumberOfStartingCities;
end
end
end |
local errors = require('errors')
errors.deprecate(
"Module `cartridge.graphql.execute` is deprecated." ..
" Use `require('graphql.execute')` instead."
)
return require('graphql.execute')
|
--[[
Name: sh_unconscious.lua
For: santosrp
By: Maw, Unknown? past devs, Rustic7
]]--
GM.Uncon = {}
if gspeak then
function gspeak:player_alive( pPlayer )
if not pPlayer:Alive() then return false end
return not pPlayer:IsUncon()
end
end
local pmeta = debug.getregistry().Player
function pmeta:IsUncon()
return self:GetNWBool( "Uncon", false )
end
function pmeta:GetRagdoll()
return self:GetNWEntity( "pl_ragdoll" )
end
function pmeta:IsRagdolled()
return IsValid( self:GetRagdoll() )
end
--HACK!! This should maybe get gspeak to play nice
g_OldPlayerGetPos = g_OldPlayerGetPos or debug.getregistry().Entity.GetPos
debug.getregistry().Player.GetPos = function( pPlayer, ... )
if pPlayer:IsRagdolled() then
return pPlayer:GetRagdoll():GetPos()
end
return g_OldPlayerGetPos( pPlayer, ... )
end
if SERVER then
function pmeta:BecomeRagdoll( intDuration, bNoWakeOnMotion )
if IsValid( self:GetNWEntity("pl_ragdoll") ) then self:GetNWEntity( "pl_ragdoll" ):Remove() end
local ragdoll = ents.Create( "prop_ragdoll" )
ragdoll.RagdollPlayer = self
ragdoll:SetPos( self:GetPos() +(vector_up *6))
ragdoll:SetAngles( self:GetAngles() )
ragdoll:SetModel( self:GetModel() )
ragdoll:SetSkin( self:GetSkin() )
ragdoll:Spawn()
ragdoll:Activate()
ragdoll:SetCollisionGroup( COLLISION_GROUP_VEHICLE )
ragdoll.AdminPhysGun = true
self:SetParent( ragdoll ) -- So their player will match up (position-wise) with where their ragdoll is.
self:DeleteOnRemove( ragdoll )
-- Copy bodygroups
for k, v in pairs( self:GetBodyGroups() ) do
ragdoll:SetBodygroup( v.id, self:GetBodygroup(v.id) )
end
-- Set velocity for each peice of the ragdoll
local velocity = self:GetVelocity()
velocity = Vector(
math.Clamp( velocity.x, -5000, 5000 ),
math.Clamp( velocity.y, -5000, 5000 ),
math.Clamp( velocity.z, -5000, 5000 )
)
local idx = 1
while true do
local phys_obj = ragdoll:GetPhysicsObjectNum( idx )
idx = idx +1
if IsValid( phys_obj ) then
phys_obj:SetVelocity( velocity )
else
break
end
end
hook.Call( "GamemodeOnPlayerRagdolled", GAMEMODE, self, ragdoll )
self.m_intLastHealth = self:Health()
self:Spectate( OBS_MODE_CHASE )
self:SpectateEntity( ragdoll )
self:StripWeapons()
self:SetNWEntity( "pl_ragdoll", ragdoll )
if intDuration and intDuration > 0 then
timer.Simple( intDuration, function()
if IsValid( self ) and not self:Alive() then return end
if IsValid( ragdoll ) and bNoWakeOnMotion and ragdoll:GetVelocity():Length() > 50 then
local timerID = "CheckForRagdollMotion".. self:EntIndex()
timer.Create( timerID, intDuration, 0, function()
if not IsValid( self ) or not IsValid( ragdoll ) or not self:Alive() then
timer.Destroy( timerID )
return
end
if ragdoll:GetVelocity():Length() <= 50 then
timer.Destroy( timerID )
self:UnRagdoll()
end
end )
elseif IsValid( self ) and IsValid( ragdoll ) then
self:UnRagdoll()
end
end )
end
return ragdoll
end
function pmeta:UnRagdoll( bNoSpawn, bIgnoreHealth )
local health = self:Health()
local ragdoll = self:GetNWEntity( "pl_ragdoll" )
self:SetParent()
self:UnSpectate()
if not IsValid( ragdoll ) then
if not bNoSpawn then self:Spawn() end
else
local pos = ragdoll:GetPos() +Vector( 0, 0, 1 )
if not bNoSpawn then
self:Spawn()
end
local yaw = ragdoll:GetAngles().yaw
self:SetAngles( Angle(0, yaw, 0) )
self:SetPos( pos )
self:SetVelocity( ragdoll:GetVelocity() )
ragdoll:Remove()
GAMEMODE.Util:UnstuckPlayer( self )
end
if not bIgnoreHealth then
self:SetHealth( math.max(1, health) )-- math.max(1, self.m_intLastHealth) )
end
hook.Call( "GamemodeOnPlayerUnRagdolled", GAMEMODE, self )
end
function pmeta:GoUncon( bDontRagdoll, bPlayerDead )
--if self:IsUncon() then return end
hook.Call( "GamemodePrePlayerGoUncon", {}, self )
self:SendLua( [[GAMEMODE:OnSpawnMenuClose()]] )
self.m_intOldHealth = self:Health()
self:SetNWBool( "Uncon", true )
if not bDontRagdoll then
self:BecomeRagdoll( nil, true ).IsUncon = true
end
local noMedics = GAMEMODE.Jobs:GetNumPlayers( JOB_EMS ) <= 0
if bPlayerDead then
self:SetNWFloat( "StartDie", CurTime() -(7 *60) )
else
self:SetNWFloat( "StartDie", CurTime() -(noMedics and 3 *60 or 0) )
end
hook.Call( "GamemodePlayerGoUncon", {}, self )
local index = self:EntIndex()
timer.Create( "Moan".. index, 15, 0, function()
if IsValid( self ) and self:IsUncon() then
self:EmitSound( "vo/npc/male01/moan0".. math.random(1, 5), 85 )
else
timer.Destroy( "Moan".. index )
end
end )
self.NextBeat = CurTime()
end
function pmeta:WakeUp( bNoSpawn, bKeepVars, bIgnoreHealth )
if self:IsUncon() then
local health = self:Health()
self.m_bKeepUnconOnSpawn = true
self:UnRagdoll( bNoSpawn, bIgnoreHealth )
if not bKeepVars then
self:SetNWBool( "Uncon", false )
self:SetNWFloat( "StartDie", 0 )
self.NextBeat = nil
self:EmitSound( "vo/npc/male01/moan04.wav", 90, 90, 1, CHAN_VOICE )
timer.Destroy( "Moan".. self:EntIndex() )
if not bIgnoreHealth then
self:SetHealth( math.max(1, health) ) --self.m_intLastHealth or 0) )
end
end
if self:InVehicle() and self:GetVehicle().IsStretcher then
self:ExitVehicle()
end
end
end
function GM.Uncon:HealthOverTime( int ) --x = health, y = time. Quadratic health loss system.
return ( -(int *int) /(600 *12) ) +50
end
function GM.Uncon:BeatsPerSecond( int ) --x = beats, y = time. Heart slows down before death.
return ( ((-int *int) /(600 *12)) +110 ) /60
end
function GM.Uncon:Tick()
for k, v in pairs( player.GetAll() ) do
if not v:IsUncon() then continue end
if v:InVehicle() then
if not v:GetVehicle().IsStretcher then
v:ExitVehicle()
return
end
v:SetNWFloat( "StartDie", CurTime() )
end
local startdie = v:GetNWFloat( "StartDie" )
v:SetHealth( math.Round(self:HealthOverTime(CurTime() -startdie)) )
if v:Health() < 1 then
--On Death.
local rag = v:GetNWEntity( "pl_ragdoll" )
local positions = {}
if IsValid( rag ) then
for i = 0, rag:GetBoneCount() -1 do
positions[i] = rag:GetBonePosition( i )
end
end
v:WakeUp( nil, nil, true )
v.m_bSkipDeathWait = true
hook.Call( "GamemodeOnCharacterDeath", GAMEMODE, v )
v:Kill()
local deathrag = v:GetRagdollEntity()
if IsValid( deathrag ) then
for k, v in pairs( positions ) do
if not deathrag.SetBonePosition then continue end --wtf is with that error?
deathrag:SetBonePosition( k, v )
end
end
end
if v.NextBeat and CurTime() >= v.NextBeat then
v.NextBeat = CurTime() +self:BeatsPerSecond( CurTime() -startdie )
if IsValid( v:GetRagdoll() ) then
--v:GetRagdoll():EmitSound( "santosrp/heartbeat.wav", 60, 100, 1, CHAN_AUTO )
end
end
end
end
function GM.Uncon:PlayerSpawn( pPlayer )
if pPlayer:IsUncon() then
if pPlayer.m_bKeepUnconOnSpawn then
pPlayer.m_bKeepUnconOnSpawn = nil
return
end
pPlayer:WakeUp( true )
elseif pPlayer:IsRagdolled() then
pPlayer:UnRagdoll( true )
end
end
function GM.Uncon:EntityTakeDamage( eEnt, pDamageInfo )
if eEnt:IsPlayer() then
if pDamageInfo:GetDamage() >= eEnt:Health() then
eEnt:GoUncon()
return true
end
end
--if eEnt:IsPlayer() then
-- if not eEnt:IsUncon() then
-- if pDamageInfo:GetDamageType() == 17 then
-- pDamageInfo:ScaleDamage( 0.5 )
-- end
--
-- if pDamageInfo:GetDamage() <= 80 and pDamageInfo:GetDamage() >= eEnt:Health() then
-- eEnt:GoUncon()
-- return true
-- end
-- else
-- --Finish him faster if it's intentional.
-- if pDamageInfo:GetAttacker():IsPlayer() then
-- pDamageInfo:ScaleDamage( 1.5 )
-- end
-- end
--end
if eEnt:IsRagdoll() then
if IsValid( eEnt.RagdollPlayer ) then --and eEnt.RagdollPlayer:IsUncon() then
if eEnt.RagdollPlayer:Alive() then
pDamageInfo:ScaleDamage( 0.33 )
eEnt.RagdollPlayer:TakeDamageInfo( pDamageInfo )
if eEnt:GetBonePosition(eEnt:LookupBone('ValveBiped.Bip01_Head1')):Distance(pDamageInfo:GetDamagePosition()) <10 then
eEnt.RagdollPlayer:WakeUp( nil, nil, true )
eEnt.RagdollPlayer.m_bSkipDeathWait = true
hook.Call( "GamemodeOnCharacterDeath", GAMEMODE, eEnt.RagdollPlayer )
eEnt.RagdollPlayer:Kill()
end
end
return true
end
end
end
function GM.Uncon:PlayerDeath( pPlayer )
--
end
function GM:CreateEntityRagdoll( eEnt, entRagdoll )
if eEnt:IsPlayer() and entRagdoll then entRagdoll:Remove() end
end
function GM.Uncon:CanPlayerEnterVehicle( pPlayer, entCar )
if pPlayer:IsUncon() and not entCar.IsStretcher then return false end
end
function GM.Uncon:DoPlayerDeath( pPlayer, pAttacker, pDamageInfo )
if pPlayer:IsUncon() then
pPlayer:WakeUp()
end
if not pPlayer:IsRagdolled() then
pPlayer:BecomeRagdoll( 0 )
end
end
concommand.Add( "srp_dev_unrag", function( pPlayer )
if not DEV_SERVER then
if not pPlayer:IsSuperAdmin() then return end
end
if pPlayer:IsUncon() then
pPlayer:WakeUp()
elseif pPlayer:IsRagdolled() then
pPlayer:UnRagdoll()
end
end )
else
local mat = Material( "nomad/vignette_death.png", "unlitgeneric ignorez" )
function GM.Uncon:PaintUnconOverlay()
local ply = LocalPlayer()
if ply:IsUncon() then
DrawMotionBlur( 0.055, 1, 0.001 )
surface.SetMaterial( mat )
surface.SetDrawColor( Color(255, 255, 255, 255) )
surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )
draw.NoTexture()
surface.SetDrawColor( Color(0, 0, 0, (math.abs(math.cos(RealTime() *0.2)) +.2) *255) )
surface.DrawRect( 0, 0, ScrW(), ScrH() )
if not ply:InVehicle() then
local timeelapsed = CurTime() -ply:GetNWFloat( "StartDie" )
local text = string.ToMinutesSeconds( 600 -timeelapsed )
draw.SimpleText( text, "Trebuchet24", ScrW() /2, 200, Color(255, 0, 0), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
draw.SimpleText( text, "Trebuchet24", ScrW() /2 +2, 200 +2, Color(0, 0, 0), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
else
local text = "Stabilized"
draw.SimpleText( text, "Trebuchet24", ScrW() /2, 200, Color(0, 200, 0), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
draw.SimpleText( text, "Trebuchet24", ScrW() /2 +2, 200+2, Color(0, 0, 0), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
end
end
end |
local insertionSort = require("modules/InsertionSort")
local shellSort = require("modules/ShellSort")
function main()
print("Lua Start")
-- insertionSort.Sort()
shellSort.Sort()
end
main() |
Scaleform = {}
local scaleform = {}
scaleform = setmetatable({}, scaleform)
scaleform.__call = function()
return true
end
scaleform.__index = scaleform
function Scaleform.Request(Name)
local ScaleformHandle = RequestScaleformMovie(Name)
local data = {name = Name, handle = ScaleformHandle}
return setmetatable(data, scaleform)
end
function scaleform:CallFunction(theFunction, returndata, ...)
BeginScaleformMovieMethod(self.handle, theFunction)
local arg = {...}
if arg ~= nil then
for i=1,#arg do
local sType = type(arg[i])
if sType == "boolean" then
PushScaleformMovieMethodParameterBool(arg[i])
elseif sType == "number" then
if math.type(arg[i]) == "integer" then
PushScaleformMovieMethodParameterInt(arg[i])
else
PushScaleformMovieMethodParameterFloat(arg[i])
end
elseif sType == "string" then
if arg[i]:find("^desc_{") ~= nil or arg[i]:find("^menu_lobby_desc_{") ~= nil then
BeginTextCommandScaleformString(arg[i])
EndTextCommandScaleformString_2()
elseif arg[i]:find("^PauseMenu_") ~= nil then
BeginTextCommandScaleformString(arg[i])
EndTextCommandScaleformString_2()
else
PushScaleformMovieMethodParameterString(arg[i])
end
end
end
end
if not returndata then
EndScaleformMovieMethod()
else
return EndScaleformMovieMethodReturnValue()
end
end
function scaleform:Render2D()
DrawScaleformMovieFullscreen(self.handle, 255, 255, 255, 255)
end
function scaleform:Render2DNormal(x, y, width, height)
DrawScaleformMovie(self.handle, x, y, width, height, 255, 255, 255, 255)
end
function scaleform:Render2DScreenSpace(locx, locy, sizex, sizey)
local Width, Height = GetScreenResolution()
local x = locy / Width
local y = locx / Height
local width = sizex / Width
local height = sizey / Height
DrawScaleformMovie(self.handle, x + (width / 2.0), y + (height / 2.0), width, height, 255, 255, 255, 255)
end
function scaleform:Render3D(x, y, z, rx, ry, rz, scalex, scaley, scalez)
DrawScaleformMovie_3dNonAdditive(self.handle, x, y, z, rx, ry, rz, 2.0, 2.0, 1.0, scalex, scaley, scalez, 2)
end
function scaleform:Render3DAdditive(x, y, z, rx, ry, rz, scalex, scaley, scalez)
DrawScaleformMovie_3d(self.handle, x, y, z, rx, ry, rz, 2.0, 2.0, 1.0, scalex, scaley, scalez, 2)
end
function scaleform:Dispose()
SetScaleformMovieAsNoLongerNeeded(self.handle)
self = nil
end
function scaleform:IsValid()
return self and true or false
end
function scaleform:IsLoaded()
return HasScaleformMovieLoaded(self.handle)
end |
--lua端的全局事件号以10000起始,c#的是1~9999
local GlobalEvents = BaseClass(CS.UnityMMO.GlobalEvents)
GlobalEvents.GameStart = 10000
return GlobalEvents |
slot0 = class("MiniGameProxy", import(".NetProxy"))
slot0.ON_HUB_DATA_UPDATE = "on hub data update"
slot0.ON_MINI_GAME_DATA_UPDATE = "on_mini_game_data_update"
slot0.register = function (slot0)
slot0.miniGameHubDataDic = {}
slot0.miniGameDataDic = {}
end
slot0.CheckHasHub = function (slot0, slot1)
return slot0.miniGameHubDataDic[slot1] ~= nil
end
slot0.GetMiniGameData = function (slot0, slot1)
if slot0.miniGameDataDic[slot1] == nil then
slot0.miniGameDataDic[slot1] = MiniGameData.New({
id = slot1
})
end
return slot0.miniGameDataDic[slot1]
end
slot0.GetHubByHubId = function (slot0, slot1)
if slot0.miniGameHubDataDic[slot1] == nil then
slot0.miniGameHubDataDic[slot1] = MiniGameHubData.New({
id = slot1
})
end
return slot0.miniGameHubDataDic[slot1]
end
slot0.GetHubByGameId = function (slot0, slot1)
if slot0.miniGameHubDataDic[slot0:GetMiniGameData(slot1).getConfig(slot2, "hub_id")] == nil then
slot0.miniGameHubDataDic[slot3] = MiniGameHubData.New({
id = slot3
})
end
return slot0.miniGameHubDataDic[slot3]
end
slot0.UpdataHubData = function (slot0, slot1)
slot3 = slot0:GetHubByHubId(slot2)
slot3:UpdateData(slot1)
slot0.facade:sendNotification(slot0.ON_HUB_DATA_UPDATE, slot3)
end
slot0.RequestInitData = function (slot0, slot1, slot2)
slot4 = slot0:GetMiniGameData(slot1):getConfig("request_data") == 1
if slot2 and not slot4 then
return
end
if slot3:CheckInTime() then
slot5 = slot0:GetHubByGameId(slot1)
if (slot3:getConfig("type") == MiniGameConst.MG_TYPE_2 or slot6 == MiniGameConst.MG_TYPE_3) and not slot3:GetRuntimeData("fetchData") then
slot0:sendNotification(GAME.SEND_MINI_GAME_OP, {
hubid = slot5.id,
cmd = MiniGameOPCommand.CMD_SPECIAL_GAME,
args1 = {
slot3.id,
1
}
})
slot3:SetRuntimeData("fetchData", true)
end
end
end
slot0.remove = function (slot0)
return
end
return slot0
|
--[[ MyGame.OtherNameSpace.Unused
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 2.0.5
Declared by : //include_test/sub/include_test2.fbs
Rooting type : MyGame.Example.Monster (//monster_test.fbs)
--]]
local flatbuffers = require('flatbuffers')
local Unused = {}
local mt = {}
function Unused.New()
local o = {}
setmetatable(o, {__index = mt})
return o
end
function mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function mt:A()
return self.view:Get(flatbuffers.N.Int32, self.view.pos + 0)
end
function Unused.CreateUnused(builder, a)
builder:Prep(4, 4)
builder:PrependInt32(a)
return builder:Offset()
end
return Unused |
local skynet = require "skynet"
local logger = require "logger"
local json = require "cjson"
local futil = require "futil"
local clustermc = require "clustermc"
local function boot()
skynet.newservice("logservice")
skynet.newservice("clustermgr")
skynet.timeout(200, function()
--调用远程服务要在服务名前加'@'符号
local v = clustermc.call(1, "@sdb", "GET", "a")
logger.info("get a :%s", v)
clustermc.send(1, "@sdb", "SET", "a", "setfromcluster2")
local v = clustermc.call(1, "@sdb", "GET", "a")
logger.info("get a :%s", v)
local v = clustermc.call(1, "@sdb", "GET", "b")
logger.info("get b :%s", v)
end)
end
skynet.start(function()
local ok, res = xpcall(boot, futil.handle_err)
if not ok then
skynet.error(string.format("boot fail::%s", tostring(res)))
else
skynet.error("boot success !")
end
end)
|
setenv("PYTHON_VERSION", myModuleVersion())
setenv("LEVEL","MPI")
|
local ADDON_NAME, ADDON = ...
local bankFrame = {}
bankFrame.__index = bankFrame
function DJBagsRegisterBankFrame(self, bags)
for k, v in pairs(bankFrame) do
self[k] = v
end
ADDON.eventManager:Add('BANKFRAME_OPENED', self)
ADDON.eventManager:Add('BANKFRAME_CLOSED', self)
table.insert(UISpecialFrames, self:GetName())
self:RegisterForDrag("LeftButton")
self:SetScript("OnDragStart", function(self, ...)
self:StartMoving()
end)
self:SetScript("OnDragStop", function(self, ...)
self:StopMovingOrSizing(...)
end)
self:SetUserPlaced(true)
end
function DJBagsBankTab_OnClick(tab)
PanelTemplates_SetTab(DJBagsBankBar, tab.tab)
if tab.tab == 1 then
DJBagsBank:Show()
DJBagsReagents:Hide()
BankFrame.selectedTab = 1
BankFrame.activeTabIndex = 1
else
DJBagsBank:Hide()
DJBagsReagents:Show()
BankFrame.selectedTab = 2
BankFrame.activeTabIndex = 2
end
end
function bankFrame:BANKFRAME_OPENED()
self:Show()
DJBagsBag:Show()
end
function bankFrame:BANKFRAME_CLOSED()
self:Hide()
end
|
STRING_PEDS = {
"a_c_alligator_01",
"a_c_alligator_02",
"a_c_alligator_03",
"a_c_armadillo_01",
"a_c_badger_01",
"a_c_bat_01",
"a_c_bear_01",
"a_c_bearblack_01",
"a_c_beaver_01",
"a_c_bighornram_01",
"a_c_bluejay_01",
"a_c_boar_01",
"a_c_boarlegendary_01",
"a_c_buck_01",
"a_c_buffalo_01",
"a_c_buffalo_tatanka_01",
"a_c_bull_01",
"a_c_californiacondor_01",
"a_c_cardinal_01",
"a_c_carolinaparakeet_01",
"a_c_cat_01",
"a_c_cedarwaxwing_01",
"a_c_chicken_01",
"a_c_chipmunk_01",
"a_c_cormorant_01",
"a_c_cougar_01",
"a_c_cow",
"a_c_coyote_01",
"a_c_crab_01",
"a_c_cranewhooping_01",
"a_c_crawfish_01",
"a_c_crow_01",
"a_c_deer_01",
"a_c_dogamericanfoxhound_01",
"a_c_dogaustraliansheperd_01",
"a_c_dogbluetickcoonhound_01",
"a_c_dogcatahoulacur_01",
"a_c_dogchesbayretriever_01",
"a_c_dogcollie_01",
"a_c_doghobo_01",
"a_c_doghound_01",
"a_c_doghusky_01",
"a_c_doglab_01",
"a_c_doglion_01",
"a_c_dogpoodle_01",
"a_c_dogrufus_01",
"a_c_dogstreet_01",
"a_c_donkey_01",
"a_c_duck_01",
"a_c_eagle_01",
"a_c_egret_01",
"a_c_elk_01",
"a_c_fishbluegil_01_ms",
"a_c_fishbluegil_01_sm",
"a_c_fishbullheadcat_01_ms",
"a_c_fishbullheadcat_01_sm",
"a_c_fishchainpickerel_01_ms",
"a_c_fishchainpickerel_01_sm",
"a_c_fishchannelcatfish_01_lg",
"a_c_fishchannelcatfish_01_xl",
"a_c_fishlakesturgeon_01_lg",
"a_c_fishlargemouthbass_01_lg",
"a_c_fishlargemouthbass_01_ms",
"a_c_fishlongnosegar_01_lg",
"a_c_fishmuskie_01_lg",
"a_c_fishnorthernpike_01_lg",
"a_c_fishperch_01_ms",
"a_c_fishperch_01_sm",
"a_c_fishrainbowtrout_01_lg",
"a_c_fishrainbowtrout_01_ms",
"a_c_fishredfinpickerel_01_ms",
"a_c_fishredfinpickerel_01_sm",
"a_c_fishrockbass_01_ms",
"a_c_fishrockbass_01_sm",
"a_c_fishsalmonsockeye_01_lg",
"a_c_fishsalmonsockeye_01_ml",
"a_c_fishsalmonsockeye_01_ms",
"a_c_fishsmallmouthbass_01_lg",
"a_c_fishsmallmouthbass_01_ms",
"a_c_fox_01",
"a_c_frogbull_01",
"a_c_gilamonster_01",
"a_c_goat_01",
"a_c_goosecanada_01",
"a_c_hawk_01",
"a_c_heron_01",
"a_c_horse_americanpaint_greyovero",
"a_c_horse_americanpaint_overo",
"a_c_horse_americanpaint_splashedwhite",
"a_c_horse_americanpaint_tobiano",
"a_c_horse_americanstandardbred_black",
"a_c_horse_americanstandardbred_buckskin",
"a_c_horse_americanstandardbred_lightbuckskin",
"a_c_horse_americanstandardbred_palominodapple",
"a_c_horse_americanstandardbred_silvertailbuckskin",
"a_c_horse_andalusian_darkbay",
"a_c_horse_andalusian_perlino",
"a_c_horse_andalusian_rosegray",
"a_c_horse_appaloosa_blacksnowflake",
"a_c_horse_appaloosa_blanket",
"a_c_horse_appaloosa_brownleopard",
"a_c_horse_appaloosa_fewspotted_pc",
"a_c_horse_appaloosa_leopard",
"a_c_horse_appaloosa_leopardblanket",
"a_c_horse_arabian_black",
"a_c_horse_arabian_grey",
"a_c_horse_arabian_redchestnut_pc",
"a_c_horse_arabian_redchestnut",
"a_c_horse_arabian_rosegreybay",
"a_c_horse_arabian_warpedbrindle_pc",
"a_c_horse_arabian_white",
"a_c_horse_ardennes_bayroan",
"a_c_horse_ardennes_irongreyroan",
"a_c_horse_ardennes_strawberryroan",
"a_c_horse_belgian_blondchestnut",
"a_c_horse_belgian_mealychestnut",
"a_c_horse_breton_grullodun",
"a_c_horse_breton_mealydapplebay",
"a_c_horse_breton_redroan",
"a_c_horse_breton_sealbrown",
"a_c_horse_breton_sorrel",
"a_c_horse_breton_steelgrey",
"a_c_horse_buell_warvets",
"a_c_horse_criollo_baybrindle",
"a_c_horse_criollo_bayframeovero",
"a_c_horse_criollo_blueroanovero",
"a_c_horse_criollo_dun",
"a_c_horse_criollo_marblesabino",
"a_c_horse_criollo_sorrelovero",
"a_c_horse_dutchwarmblood_chocolateroan",
"a_c_horse_dutchwarmblood_sealbrown",
"a_c_horse_dutchwarmblood_sootybuckskin",
"a_c_horse_eagleflies",
"a_c_horse_gang_bill",
"a_c_horse_gang_charles_endlesssummer",
"a_c_horse_gang_charles",
"a_c_horse_gang_dutch",
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"cs_sdpriest",
"cs_sdsaloondrunk_01",
"cs_sdstreetkidthief",
"cs_sean",
"cs_sherifffreeman",
"cs_sheriffowens",
"cs_sistercalderon",
"cs_slavecatcher",
"cs_soothsayer",
"cs_strawberryoutlaw_01",
"cs_strawberryoutlaw_02",
"cs_strdeputy_01",
"cs_strdeputy_02",
"cs_strsheriff_01",
"cs_sunworshipper",
"cs_susangrimshaw",
"cs_swampfreak",
"cs_swampweirdosonny",
"cs_sworddancer",
"cs_tavishgray",
"cs_taxidermist",
"cs_theodorelevin",
"cs_thomasdown",
"cs_tigerhandler",
"cs_tilly",
"cs_timothydonahue",
"cs_tinyhermit",
"cs_tomdickens",
"cs_towncrier",
"cs_treasurehunter",
"cs_twinbrother_01",
"cs_twinbrother_02",
"cs_twingroupie_01",
"cs_twingroupie_02",
"cs_uncle",
"cs_unidusterjail_01",
"cs_valauctionboss_01",
"cs_valdeputy_01",
"cs_valprayingman",
"cs_valprostitute_01",
"cs_valprostitute_02",
"cs_valsheriff",
"cs_vampire",
"cs_vht_bathgirl",
"cs_wapitiboy",
"cs_warvet",
"cs_watson_01",
"cs_watson_02",
"cs_watson_03",
"cs_welshfighter",
"cs_wintonholmes",
"cs_wrobel",
"female_skeleton",
"g_f_m_uniduster_01",
"g_m_m_bountyhunters_01",
"g_m_m_uniafricanamericangang_01",
"g_m_m_unibanditos_01",
"g_m_m_unibraithwaites_01",
"g_m_m_unibrontegoons_01",
"g_m_m_unicornwallgoons_01",
"g_m_m_unicriminals_01",
"g_m_m_unicriminals_02",
"g_m_m_uniduster_01",
"g_m_m_uniduster_02",
"g_m_m_uniduster_03",
"g_m_m_uniduster_04",
"g_m_m_uniduster_05",
"g_m_m_unigrays_01",
"g_m_m_unigrays_02",
"g_m_m_uniinbred_01",
"g_m_m_unilangstonboys_01",
"g_m_m_unimicahgoons_01",
"g_m_m_unimountainmen_01",
"g_m_m_uniranchers_01",
"g_m_m_uniswamp_01",
"g_m_o_uniexconfeds_01",
"g_m_y_uniexconfeds_01",
"g_m_y_uniexconfeds_02",
"gc_lemoynecaptive_males_01",
"gc_skinnertorture_males_01",
"ge_delloboparty_females_01",
"legendarypanther",
"loansharking_asbminer_males_01",
"loansharking_horsechase1_males_01",
"loansharking_undertaker_females_01",
"loansharking_undertaker_males_01",
"male_skeleton",
"mbh_rhodesrancher_females_01",
"mbh_rhodesrancher_teens_01",
"mbh_skinnersearch_males_01",
"mcclellan_saddle_01",
"mes_abigail2_males_01",
"mes_finale2_females_01",
"mes_finale2_males_01",
"mes_finale3_males_01",
"mes_marston1_males_01",
"mes_marston2_males_01",
"mes_marston5_2_males_01",
"mes_marston6_females_01",
"mes_marston6_males_01",
"mes_marston6_teens_01",
"mes_sadie4_males_01",
"mes_sadie5_males_01",
"motherhubbard_saddle_01",
"mp_a_c_horsecorpse_01",
"mp_a_f_m_cardgameplayers_01",
"mp_a_f_m_unicorpse_01",
"mp_a_m_m_laboruprisers_01",
"mp_a_m_m_unicorpse_01",
"mp_asn_benedictpoint_females_01",
"mp_asn_benedictpoint_males_01",
"mp_asn_blackwater_males_01",
"mp_asn_braithwaitemanor_males_01",
"mp_asn_braithwaitemanor_males_02",
"mp_asn_braithwaitemanor_males_03",
"mp_asn_civilwarfort_males_01",
"mp_asn_gaptoothbreach_males_01",
"mp_asn_pikesbasin_males_01",
"mp_asn_sdpolicestation_males_01",
"mp_asn_sdwedding_females_01",
"mp_asn_sdwedding_males_01",
"mp_asn_shadybelle_females_01",
"mp_asn_stillwater_males_01",
"mp_asntrk_elysianpool_males_01",
"mp_asntrk_grizzlieswest_males_01",
"mp_asntrk_hagenorchard_males_01",
"mp_asntrk_isabella_males_01",
"mp_asntrk_talltrees_males_01",
"mp_campdef_bluewater_females_01",
"mp_campdef_bluewater_males_01",
"mp_campdef_chollasprings_females_01",
"mp_campdef_chollasprings_males_01",
"mp_campdef_eastnewhanover_females_01",
"mp_campdef_eastnewhanover_males_01",
"mp_campdef_gaptoothbreach_females_01",
"mp_campdef_gaptoothbreach_males_01",
"mp_campdef_gaptoothridge_females_01",
"mp_campdef_gaptoothridge_males_01",
"mp_campdef_greatplains_males_01",
"mp_campdef_grizzlies_males_01",
"mp_campdef_heartlands1_males_01",
"mp_campdef_heartlands2_females_01",
"mp_campdef_heartlands2_males_01",
"mp_campdef_hennigans_females_01",
"mp_campdef_hennigans_males_01",
"mp_campdef_littlecreek_females_01",
"mp_campdef_littlecreek_males_01",
"mp_campdef_radleyspasture_females_01",
"mp_campdef_radleyspasture_males_01",
"mp_campdef_riobravo_females_01",
"mp_campdef_riobravo_males_01",
"mp_campdef_roanoke_females_01",
"mp_campdef_roanoke_males_01",
"mp_campdef_talltrees_females_01",
"mp_campdef_talltrees_males_01",
"mp_campdef_tworocks_females_01",
"mp_chu_kid_armadillo_males_01",
"mp_chu_kid_diabloridge_males_01",
"mp_chu_kid_emrstation_males_01",
"mp_chu_kid_greatplains_males_01",
"mp_chu_kid_greatplains2_males_01",
"mp_chu_kid_heartlands_males_01",
"mp_chu_kid_lagras_males_01",
"mp_chu_kid_lemoyne_females_01",
"mp_chu_kid_lemoyne_males_01",
"mp_chu_kid_recipient_males_01",
"mp_chu_kid_rhodes_males_01",
"mp_chu_kid_saintdenis_females_01",
"mp_chu_kid_saintdenis_males_01",
"mp_chu_kid_scarlettmeadows_males_01",
"mp_chu_kid_tumbleweed_males_01",
"mp_chu_kid_valentine_males_01",
"mp_chu_rob_ambarino_males_01",
"mp_chu_rob_annesburg_males_01",
"mp_chu_rob_benedictpoint_females_01",
"mp_chu_rob_benedictpoint_males_01",
"mp_chu_rob_blackwater_males_01",
"mp_chu_rob_caligahall_males_01",
"mp_chu_rob_coronado_males_01",
"mp_chu_rob_cumberland_males_01",
"mp_chu_rob_fortmercer_females_01",
"mp_chu_rob_fortmercer_males_01",
"mp_chu_rob_greenhollow_males_01",
"mp_chu_rob_macfarlanes_females_01",
"mp_chu_rob_macfarlanes_males_01",
"mp_chu_rob_macleans_males_01",
"mp_chu_rob_millesani_males_01",
"mp_chu_rob_montanariver_males_01",
"mp_chu_rob_paintedsky_males_01",
"mp_chu_rob_rathskeller_males_01",
"mp_chu_rob_recipient_males_01",
"mp_chu_rob_rhodes_males_01",
"mp_chu_rob_strawberry_males_01",
"mp_clay",
"mp_convoy_recipient_females_01",
"mp_convoy_recipient_males_01",
"mp_de_u_f_m_bigvalley_01",
"mp_de_u_f_m_bluewatermarsh_01",
"mp_de_u_f_m_braithwaite_01",
"mp_de_u_f_m_doverhill_01",
"mp_de_u_f_m_greatplains_01",
"mp_de_u_f_m_hangingrock_01",
"mp_de_u_f_m_heartlands_01",
"mp_de_u_f_m_hennigansstead_01",
"mp_de_u_f_m_silentstead_01",
"mp_de_u_m_m_aurorabasin_01",
"mp_de_u_m_m_barrowlagoon_01",
"mp_de_u_m_m_bigvalleygraves_01",
"mp_de_u_m_m_centralunionrr_01",
"mp_de_u_m_m_pleasance_01",
"mp_de_u_m_m_rileyscharge_01",
"mp_de_u_m_m_vanhorn_01",
"mp_de_u_m_m_westernhomestead_01",
"mp_dr_u_f_m_bayougatorfood_01",
"mp_dr_u_f_m_bigvalleycave_01",
"mp_dr_u_f_m_bigvalleycliff_01",
"mp_dr_u_f_m_bluewaterkidnap_01",
"mp_dr_u_f_m_colterbandits_01",
"mp_dr_u_f_m_colterbandits_02",
"mp_dr_u_f_m_missingfisherman_01",
"mp_dr_u_f_m_missingfisherman_02",
"mp_dr_u_f_m_mistakenbounties_01",
"mp_dr_u_f_m_plaguetown_01",
"mp_dr_u_f_m_quakerscove_01",
"mp_dr_u_f_m_quakerscove_02",
"mp_dr_u_f_m_sdgraveyard_01",
"mp_dr_u_m_m_bigvalleycave_01",
"mp_dr_u_m_m_bigvalleycliff_01",
"mp_dr_u_m_m_bluewaterkidnap_01",
"mp_dr_u_m_m_canoeescape_01",
"mp_dr_u_m_m_hwyrobbery_01",
"mp_dr_u_m_m_mistakenbounties_01",
"mp_dr_u_m_m_pikesbasin_01",
"mp_dr_u_m_m_pikesbasin_02",
"mp_dr_u_m_m_plaguetown_01",
"mp_dr_u_m_m_roanokestandoff_01",
"mp_dr_u_m_m_sdgraveyard_01",
"mp_dr_u_m_m_sdmugging_01",
"mp_dr_u_m_m_sdmugging_02",
"mp_female",
"mp_freeroam_tut_females_01",
"mp_freeroam_tut_males_01",
"mp_g_f_m_laperlegang_01",
"mp_g_f_m_laperlevips_01",
"mp_g_f_m_owlhootfamily_01",
"mp_g_m_m_armoredjuggernauts_01",
"mp_g_m_m_bountyhunters_01",
"mp_g_m_m_owlhootfamily_01",
"mp_g_m_m_redbengang_01",
"mp_g_m_m_uniafricanamericangang_01",
"mp_g_m_m_unibanditos_01",
"mp_g_m_m_unibraithwaites_01",
"mp_g_m_m_unibrontegoons_01",
"mp_g_m_m_unicornwallgoons_01",
"mp_g_m_m_unicriminals_01",
"mp_g_m_m_unicriminals_02",
"mp_g_m_m_uniduster_01",
"mp_g_m_m_uniduster_02",
"mp_g_m_m_uniduster_03",
"mp_g_m_m_unigrays_01",
"mp_g_m_m_uniinbred_01",
"mp_g_m_m_unilangstonboys_01",
"mp_g_m_m_unimountainmen_01",
"mp_g_m_m_uniranchers_01",
"mp_g_m_m_uniswamp_01",
"mp_g_m_o_uniexconfeds_01",
"mp_g_m_y_uniexconfeds_01",
"mp_gunvoutd2_males_01",
"mp_gunvoutd3_bht_01",
"mp_gunvoutd3_males_01",
"mp_horse_owlhootvictim_01",
"mp_intercept_recipient_females_01",
"mp_intercept_recipient_males_01",
"mp_intro_females_01",
"mp_intro_males_01",
"mp_jailbreak_males_01",
"mp_jailbreak_recipient_males_01",
"mp_lbt_m3_males_01",
"mp_lbt_m6_females_01",
"mp_lbt_m6_males_01",
"mp_lbt_m7_males_01",
"mp_male",
"mp_oth_recipient_males_01",
"mp_outlaw1_males_01",
"mp_outlaw2_males_01",
"mp_post_multipackage_females_01",
"mp_post_multipackage_males_01",
"mp_post_multirelay_females_01",
"mp_post_multirelay_males_01",
"mp_post_relay_females_01",
"mp_post_relay_males_01",
"mp_predator",
"mp_prsn_asn_males_01",
"mp_re_animalattack_females_01",
"mp_re_animalattack_males_01",
"mp_re_duel_females_01",
"mp_re_duel_males_01",
"mp_re_graverobber_females_01",
"mp_re_graverobber_males_01",
"mp_re_hobodog_females_01",
"mp_re_hobodog_males_01",
"mp_re_kidnapped_females_01",
"mp_re_kidnapped_males_01",
"mp_re_photography_females_01",
"mp_re_photography_females_02",
"mp_re_photography_males_01",
"mp_re_rivalcollector_males_01",
"mp_re_runawaywagon_females_01",
"mp_re_runawaywagon_males_01",
"mp_re_treasurehunter_females_01",
"mp_re_treasurehunter_males_01",
"mp_re_wildman_males_01",
"mp_recover_recipient_females_01",
"mp_recover_recipient_males_01",
"mp_repo_recipient_females_01",
"mp_repo_recipient_males_01",
"mp_repoboat_recipient_females_01",
"mp_repoboat_recipient_males_01",
"mp_rescue_bottletree_females_01",
"mp_rescue_bottletree_males_01",
"mp_rescue_colter_males_01",
"mp_rescue_cratersacrifice_males_01",
"mp_rescue_heartlands_males_01",
"mp_rescue_loftkidnap_males_01",
"mp_rescue_lonniesshack_males_01",
"mp_rescue_moonstone_males_01",
"mp_rescue_mtnmanshack_males_01",
"mp_rescue_recipient_females_01",
"mp_rescue_recipient_males_01",
"mp_rescue_rivalshack_males_01",
"mp_rescue_scarlettmeadows_males_01",
"mp_rescue_sddogfight_females_01",
"mp_rescue_sddogfight_males_01",
"mp_resupply_recipient_females_01",
"mp_resupply_recipient_males_01",
"mp_revenge1_males_01",
"mp_s_m_m_cornwallguard_01",
"mp_s_m_m_pinlaw_01",
"mp_stealboat_recipient_males_01",
"mp_stealhorse_recipient_males_01",
"mp_stealwagon_recipient_males_01",
"mp_tattoo_female",
"mp_tattoo_male",
"mp_u_f_m_bountytarget_001",
"mp_u_f_m_bountytarget_002",
"mp_u_f_m_bountytarget_003",
"mp_u_f_m_bountytarget_004",
"mp_u_f_m_bountytarget_005",
"mp_u_f_m_bountytarget_006",
"mp_u_f_m_bountytarget_007",
"mp_u_f_m_bountytarget_008",
"mp_u_f_m_bountytarget_009",
"mp_u_f_m_bountytarget_010",
"mp_u_f_m_bountytarget_011",
"mp_u_f_m_bountytarget_012",
"mp_u_f_m_bountytarget_013",
"mp_u_f_m_bountytarget_014",
"mp_u_f_m_gunslinger3_rifleman_02",
"mp_u_f_m_gunslinger3_sharpshooter_01",
"mp_u_f_m_laperlevipmasked_01",
"mp_u_f_m_laperlevipmasked_02",
"mp_u_f_m_laperlevipmasked_03",
"mp_u_f_m_laperlevipmasked_04",
"mp_u_f_m_laperlevipunmasked_01",
"mp_u_f_m_laperlevipunmasked_02",
"mp_u_f_m_laperlevipunmasked_03",
"mp_u_f_m_laperlevipunmasked_04",
"mp_u_f_m_lbt_owlhootvictim_01",
"mp_u_f_m_legendarybounty_001",
"mp_u_f_m_legendarybounty_002",
"mp_u_f_m_outlaw3_warner_01",
"mp_u_f_m_outlaw3_warner_02",
"mp_u_f_m_revenge2_passerby_01",
"mp_u_m_m_armsheriff_01",
"mp_u_m_m_bountyinjuredman_01",
"mp_u_m_m_bountytarget_001",
"mp_u_m_m_bountytarget_002",
"mp_u_m_m_bountytarget_003",
"mp_u_m_m_bountytarget_005",
"mp_u_m_m_bountytarget_008",
"mp_u_m_m_bountytarget_009",
"mp_u_m_m_bountytarget_010",
"mp_u_m_m_bountytarget_011",
"mp_u_m_m_bountytarget_012",
"mp_u_m_m_bountytarget_013",
"mp_u_m_m_bountytarget_014",
"mp_u_m_m_bountytarget_015",
"mp_u_m_m_bountytarget_016",
"mp_u_m_m_bountytarget_017",
"mp_u_m_m_bountytarget_018",
"mp_u_m_m_bountytarget_019",
"mp_u_m_m_bountytarget_020",
"mp_u_m_m_bountytarget_021",
"mp_u_m_m_bountytarget_022",
"mp_u_m_m_bountytarget_023",
"mp_u_m_m_bountytarget_024",
"mp_u_m_m_bountytarget_025",
"mp_u_m_m_bountytarget_026",
"mp_u_m_m_bountytarget_027",
"mp_u_m_m_bountytarget_028",
"mp_u_m_m_bountytarget_029",
"mp_u_m_m_bountytarget_030",
"mp_u_m_m_bountytarget_031",
"mp_u_m_m_bountytarget_032",
"mp_u_m_m_bountytarget_033",
"mp_u_m_m_bountytarget_034",
"mp_u_m_m_bountytarget_035",
"mp_u_m_m_bountytarget_036",
"mp_u_m_m_bountytarget_037",
"mp_u_m_m_bountytarget_038",
"mp_u_m_m_bountytarget_039",
"mp_u_m_m_bountytarget_044",
"mp_u_m_m_bountytarget_045",
"mp_u_m_m_bountytarget_046",
"mp_u_m_m_bountytarget_047",
"mp_u_m_m_bountytarget_048",
"mp_u_m_m_bountytarget_049",
"mp_u_m_m_bountytarget_050",
"mp_u_m_m_bountytarget_051",
"mp_u_m_m_bountytarget_052",
"mp_u_m_m_bountytarget_053",
"mp_u_m_m_bountytarget_054",
"mp_u_m_m_bountytarget_055",
"mp_u_m_m_gunforhireclerk_01",
"mp_u_m_m_gunslinger3_rifleman_01",
"mp_u_m_m_gunslinger3_sharpshooter_02",
"mp_u_m_m_gunslinger3_shotgunner_01",
"mp_u_m_m_gunslinger3_shotgunner_02",
"mp_u_m_m_gunslinger4_warner_01",
"mp_u_m_m_lbt_accomplice_01",
"mp_u_m_m_lbt_barbsvictim_01",
"mp_u_m_m_lbt_bribeinformant_01",
"mp_u_m_m_lbt_coachdriver_01",
"mp_u_m_m_lbt_hostagemarshal_01",
"mp_u_m_m_lbt_owlhootvictim_01",
"mp_u_m_m_lbt_owlhootvictim_02",
"mp_u_m_m_lbt_philipsvictim_01",
"mp_u_m_m_legendarybounty_001",
"mp_u_m_m_legendarybounty_002",
"mp_u_m_m_legendarybounty_003",
"mp_u_m_m_legendarybounty_004",
"mp_u_m_m_legendarybounty_005",
"mp_u_m_m_legendarybounty_006",
"mp_u_m_m_legendarybounty_007",
"mp_u_m_m_outlaw3_prisoner_01",
"mp_u_m_m_outlaw3_prisoner_02",
"mp_u_m_m_outlaw3_warner_01",
"mp_u_m_m_outlaw3_warner_02",
"mp_u_m_m_prisonwagon_01",
"mp_u_m_m_prisonwagon_02",
"mp_u_m_m_prisonwagon_03",
"mp_u_m_m_prisonwagon_04",
"mp_u_m_m_prisonwagon_05",
"mp_u_m_m_prisonwagon_06",
"mp_u_m_m_revenge2_handshaker_01",
"mp_u_m_m_revenge2_passerby_01",
"mp_u_m_m_trader_01",
"mp_u_m_m_traderintroclerk_01",
"mp_u_m_m_tvlfence_01",
"mp_u_m_o_blwpolicechief_01",
"mp_wgnbrkout_recipient_males_01",
"mp_wgnthief_recipient_males_01",
"msp_bountyhunter1_females_01",
"msp_braithwaites1_males_01",
"msp_feud1_males_01",
"msp_fussar2_males_01",
"msp_gang2_males_01",
"msp_gang3_males_01",
"msp_grays1_males_01",
"msp_grays2_males_01",
"msp_guarma2_males_01",
"msp_industry1_females_01",
"msp_industry1_males_01",
"msp_industry3_females_01",
"msp_industry3_males_01",
"msp_mary1_females_01",
"msp_mary1_males_01",
"msp_mary3_males_01",
"msp_mob0_males_01",
"msp_mob1_females_01",
"msp_mob1_males_01",
"msp_mob1_teens_01",
"msp_mob3_females_01",
"msp_mob3_males_01",
"msp_mudtown3_males_01",
"msp_mudtown3b_females_01",
"msp_mudtown3b_males_01",
"msp_mudtown5_males_01",
"msp_native1_males_01",
"msp_reverend1_males_01",
"msp_saintdenis1_females_01",
"msp_saintdenis1_males_01",
"msp_saloon1_females_01",
"msp_saloon1_males_01",
"msp_smuggler2_males_01",
"msp_trainrobbery2_males_01",
"msp_trelawny1_males_01",
"msp_utopia1_males_01",
"msp_winter4_males_01",
"p_c_horse_01",
"player_three",
"player_zero",
"rces_abigail3_females_01",
"rces_abigail3_males_01",
"rces_beechers1_males_01",
"rces_evelynmiller_males_01",
"rcsp_beauandpenelope_males_01",
"rcsp_beauandpenelope1_females_01",
"rcsp_calderon_males_01",
"rcsp_calderonstage2_males_01",
"rcsp_calderonstage2_teens_01",
"rcsp_calloway_males_01",
"rcsp_coachrobbery_males_01",
"rcsp_crackpot_females_01",
"rcsp_crackpot_males_01",
"rcsp_creole_males_01",
"rcsp_dutch1_males_01",
"rcsp_dutch3_males_01",
"rcsp_edithdownes2_males_01",
"rcsp_formyart_females_01",
"rcsp_formyart_males_01",
"rcsp_gunslingerduel4_males_01",
"rcsp_herekittykitty_males_0",
"rcsp_herekittykitty_males_01",
"rcsp_hunting1_males_01",
"rcsp_mrmayor_males_01",
"rcsp_native_americanfathers_males_01",
"rcsp_native1s2_males_01",
"rcsp_oddfellows_males_01",
"rcsp_odriscolls2_females_01",
"rcsp_poisonedwell_females_01",
"rcsp_poisonedwell_males_01",
"rcsp_poisonedwell_teens_01",
"rcsp_ridethelightning_females_01",
"rcsp_ridethelightning_males_01",
"rcsp_sadie1_males_01",
"rcsp_slavecatcher_males_01",
"re_animalattack_females_01",
"re_animalattack_males_01",
"re_animalmauling_males_01",
"re_approach_males_01",
"re_beartrap_males_01",
"re_boatattack_males_01",
"re_burningbodies_males_01",
"re_checkpoint_males_01",
"re_coachrobbery_females_01",
"re_coachrobbery_males_01",
"re_consequence_males_01",
"re_corpsecart_females_01",
"re_corpsecart_males_01",
"re_crashedwagon_males_01",
"re_darkalleyambush_males_01",
"re_darkalleybum_males_01",
"re_darkalleystabbing_males_01",
"re_deadbodies_males_01",
"re_deadjohn_females_01",
"re_deadjohn_males_01",
"re_disabledbeggar_males_01",
"re_domesticdispute_females_01",
"re_domesticdispute_males_01",
"re_drownmurder_females_01",
"re_drownmurder_males_01",
"re_drunkcamp_males_01",
"re_drunkdueler_males_01",
"re_duelboaster_males_01",
"re_duelwinner_females_01",
"re_duelwinner_males_01",
"re_escort_females_01",
"re_executions_males_01",
"re_fleeingfamily_females_01",
"re_fleeingfamily_males_01",
"re_footrobbery_males_01",
"re_friendlyoutdoorsman_males_01",
"re_frozentodeath_females_01",
"re_frozentodeath_males_01",
"re_fundraiser_females_01",
"re_fussarchase_males_01",
"re_goldpanner_males_01",
"re_horserace_females_01",
"re_horserace_males_01",
"re_hostagerescue_females_01",
"re_hostagerescue_males_01",
"re_inbredkidnap_females_01",
"re_inbredkidnap_males_01",
"re_injuredrider_males_01",
"re_kidnappedvictim_females_01",
"re_laramiegangrustling_males_01",
"re_loneprisoner_males_01",
"re_lostdog_dogs_01",
"re_lostdog_teens_01",
"re_lostdrunk_females_01",
"re_lostdrunk_males_01",
"re_lostfriend_males_01",
"re_lostman_males_01",
"re_moonshinecamp_males_01",
"re_murdercamp_males_01",
"re_murdersuicide_females_01",
"re_murdersuicide_males_01",
"re_nakedswimmer_males_01",
"re_ontherun_males_01",
"re_outlawlooter_males_01",
"re_parlorambush_males_01",
"re_peepingtom_females_01",
"re_peepingtom_males_01",
"re_pickpocket_males_01",
"re_pisspot_females_01",
"re_pisspot_males_01",
"re_playercampstrangers_females_01",
"re_playercampstrangers_males_01",
"re_poisoned_males_01",
"re_policechase_males_01",
"re_prisonwagon_females_01",
"re_prisonwagon_males_01",
"re_publichanging_females_01",
"re_publichanging_males_01",
"re_publichanging_teens_01",
"re_rally_males_01",
"re_rallydispute_males_01",
"re_rallysetup_males_01",
"re_ratinfestation_males_01",
"re_rowdydrunks_males_01",
"re_savageaftermath_females_01",
"re_savageaftermath_males_01",
"re_savagefight_females_01",
"re_savagefight_males_01",
"re_savagewagon_females_01",
"re_savagewagon_males_01",
"re_savagewarning_males_01",
"re_sharpshooter_males_01",
"re_showoff_males_01",
"re_skippingstones_males_01",
"re_skippingstones_teens_01",
"re_slumambush_females_01",
"re_snakebite_males_01",
"re_stalkinghunter_males_01",
"re_strandedrider_males_01",
"re_street_fight_males_01",
"re_taunting_01",
"re_taunting_males_01",
"re_torturingcaptive_males_01",
"re_townburial_males_01",
"re_townconfrontation_females_01",
"re_townconfrontation_males_01",
"re_townrobbery_males_01",
"re_townwidow_females_01",
"re_trainholdup_females_01",
"re_trainholdup_males_01",
"re_trappedwoman_females_01",
"re_treasurehunter_males_01",
"re_voice_females_01",
"re_wagonthreat_females_01",
"re_wagonthreat_males_01",
"re_washedashore_males_01",
"re_wealthycouple_females_01",
"re_wealthycouple_males_01",
"re_wildman_01",
"s_f_m_bwmworker_01",
"s_f_m_cghworker_01",
"s_f_m_mapworker_01",
"s_m_m_ambientblwpolice_01",
"s_m_m_ambientlawrural_01",
"s_m_m_ambientsdpolice_01",
"s_m_m_army_01",
"s_m_m_asbcowpoke_01",
"s_m_m_asbdealer_01",
"s_m_m_bankclerk_01",
"s_m_m_barber_01",
"s_m_m_blwcowpoke_01",
"s_m_m_blwdealer_01",
"s_m_m_bwmworker_01",
"s_m_m_cghworker_01",
"s_m_m_cktworker_01",
"s_m_m_coachtaxidriver_01",
"s_m_m_cornwallguard_01",
"s_m_m_dispatchlawrural_01",
"s_m_m_dispatchleaderpolice_01",
"s_m_m_dispatchleaderrural_01",
"s_m_m_dispatchpolice_01",
"s_m_m_fussarhenchman_01",
"s_m_m_genconductor_01",
"s_m_m_hofguard_01",
"s_m_m_liveryworker_01",
"s_m_m_magiclantern_01",
"s_m_m_mapworker_01",
"s_m_m_marketvendor_01",
"s_m_m_marshallsrural_01",
"s_m_m_micguard_01",
"s_m_m_nbxriverboatdealers_01",
"s_m_m_nbxriverboatguards_01",
"s_m_m_orpguard_01",
"s_m_m_pinlaw_01",
"s_m_m_racrailguards_01",
"s_m_m_racrailworker_01",
"s_m_m_rhdcowpoke_01",
"s_m_m_rhddealer_01",
"s_m_m_sdcowpoke_01",
"s_m_m_sddealer_01",
"s_m_m_sdticketseller_01",
"s_m_m_skpguard_01",
"s_m_m_stgsailor_01",
"s_m_m_strcowpoke_01",
"s_m_m_strdealer_01",
"s_m_m_strlumberjack_01",
"s_m_m_tailor_01",
"s_m_m_trainstationworker_01",
"s_m_m_tumdeputies_01",
"s_m_m_unibutchers_01",
"s_m_m_unitrainengineer_01",
"s_m_m_unitrainguards_01",
"s_m_m_valbankguards_01",
"s_m_m_valcowpoke_01",
"s_m_m_valdealer_01",
"s_m_m_valdeputy_01",
"s_m_m_vhtdealer_01",
"s_m_o_cktworker_01",
"s_m_y_army_01",
"s_m_y_newspaperboy_01",
"s_m_y_racrailworker_01",
"shack_missinghusband_males_01",
"shack_ontherun_males_01",
"u_f_m_bht_wife",
"u_f_m_circuswagon_01",
"u_f_m_emrdaughter_01",
"u_f_m_fussar1lady_01",
"u_f_m_htlwife_01",
"u_f_m_lagmother_01",
"u_f_m_nbxresident_01",
"u_f_m_rhdnudewoman_01",
"u_f_m_rkshomesteadtenant_01",
"u_f_m_story_blackbelle_01",
"u_f_m_story_nightfolk_01",
"u_f_m_tljbartender_01",
"u_f_m_tumgeneralstoreowner_01",
"u_f_m_valtownfolk_01",
"u_f_m_valtownfolk_02",
"u_f_m_vhtbartender_01",
"u_f_o_hermit_woman_01",
"u_f_o_wtctownfolk_01",
"u_f_y_braithwaitessecret_01",
"u_f_y_czphomesteaddaughter_01",
"u_m_m_announcer_01",
"u_m_m_apfdeadman_01",
"u_m_m_armgeneralstoreowner_01",
"u_m_m_armtrainstationworker_01",
"u_m_m_armundertaker_01",
"u_m_m_armytrn4_01",
"u_m_m_asbgunsmith_01",
"u_m_m_asbprisoner_01",
"u_m_m_asbprisoner_02",
"u_m_m_bht_banditomine",
"u_m_m_bht_banditoshack",
"u_m_m_bht_benedictallbright",
"u_m_m_bht_blackwaterhunt",
"u_m_m_bht_exconfedcampreturn",
"u_m_m_bht_laramiesleeping",
"u_m_m_bht_lover",
"u_m_m_bht_mineforeman",
"u_m_m_bht_nathankirk",
"u_m_m_bht_odriscolldrunk",
"u_m_m_bht_odriscollmauled",
"u_m_m_bht_odriscollsleeping",
"u_m_m_bht_oldman",
"u_m_m_bht_outlawmauled",
"u_m_m_bht_saintdenissaloon",
"u_m_m_bht_shackescape",
"u_m_m_bht_skinnerbrother",
"u_m_m_bht_skinnersearch",
"u_m_m_bht_strawberryduel",
"u_m_m_bivforeman_01",
"u_m_m_blwtrainstationworker_01",
"u_m_m_bulletcatchvolunteer_01",
"u_m_m_bwmstablehand_01",
"u_m_m_cabaretfirehat_01",
"u_m_m_cajhomestead_01",
"u_m_m_chelonianjumper_01",
"u_m_m_chelonianjumper_02",
"u_m_m_chelonianjumper_03",
"u_m_m_chelonianjumper_04",
"u_m_m_circuswagon_01",
"u_m_m_cktmanager_01",
"u_m_m_cornwalldriver_01",
"u_m_m_crdhomesteadtenant_01",
"u_m_m_crdhomesteadtenant_02",
"u_m_m_crdwitness_01",
"u_m_m_creolecaptain_01",
"u_m_m_czphomesteadfather_01",
"u_m_m_dorhomesteadhusband_01",
"u_m_m_emrfarmhand_03",
"u_m_m_emrfather_01",
"u_m_m_executioner_01",
"u_m_m_fatduster_01",
"u_m_m_finale2_aa_upperclass_01",
"u_m_m_galastringquartet_01",
"u_m_m_galastringquartet_02",
"u_m_m_galastringquartet_03",
"u_m_m_galastringquartet_04",
"u_m_m_gamdoorman_01",
"u_m_m_hhrrancher_01",
"u_m_m_htlforeman_01",
"u_m_m_htlhusband_01",
"u_m_m_htlrancherbounty_01",
"u_m_m_islbum_01",
"u_m_m_lnsoutlaw_01",
"u_m_m_lnsoutlaw_02",
"u_m_m_lnsoutlaw_03",
"u_m_m_lnsoutlaw_04",
"u_m_m_lnsworker_01",
"u_m_m_lnsworker_02",
"u_m_m_lnsworker_03",
"u_m_m_lnsworker_04",
"u_m_m_lrshomesteadtenant_01",
"u_m_m_mfrrancher_01",
"u_m_m_mud3pimp_01",
"u_m_m_nbxbankerbounty_01",
"u_m_m_nbxbartender_01",
"u_m_m_nbxbartender_02",
"u_m_m_nbxboatticketseller_01",
"u_m_m_nbxbronteasc_01",
"u_m_m_nbxbrontegoon_01",
"u_m_m_nbxbrontesecform_01",
"u_m_m_nbxgeneralstoreowner_01",
"u_m_m_nbxgraverobber_01",
"u_m_m_nbxgraverobber_02",
"u_m_m_nbxgraverobber_03",
"u_m_m_nbxgraverobber_04",
"u_m_m_nbxgraverobber_05",
"u_m_m_nbxgunsmith_01",
"u_m_m_nbxliveryworker_01",
"u_m_m_nbxmusician_01",
"u_m_m_nbxpriest_01",
"u_m_m_nbxresident_01",
"u_m_m_nbxresident_02",
"u_m_m_nbxresident_03",
"u_m_m_nbxresident_04",
"u_m_m_nbxriverboatpitboss_01",
"u_m_m_nbxriverboattarget_01",
"u_m_m_nbxshadydealer_01",
"u_m_m_nbxskiffdriver_01",
"u_m_m_oddfellowparticipant_01",
"u_m_m_odriscollbrawler_01",
"u_m_m_orpguard_01",
"u_m_m_racforeman_01",
"u_m_m_racquartermaster_01",
"u_m_m_rhdbackupdeputy_01",
"u_m_m_rhdbackupdeputy_02",
"u_m_m_rhdbartender_01",
"u_m_m_rhddoctor_01",
"u_m_m_rhdfiddleplayer_01",
"u_m_m_rhdgenstoreowner_01",
"u_m_m_rhdgenstoreowner_02",
"u_m_m_rhdgunsmith_01",
"u_m_m_rhdpreacher_01",
"u_m_m_rhdsheriff_01",
"u_m_m_rhdtrainstationworker_01",
"u_m_m_rhdundertaker_01",
"u_m_m_riodonkeyrider_01",
"u_m_m_rkfrancher_01",
"u_m_m_rkrdonkeyrider_01",
"u_m_m_rwfrancher_01",
"u_m_m_sdbankguard_01",
"u_m_m_sdcustomvendor_01",
"u_m_m_sdexoticsshopkeeper_01",
"u_m_m_sdphotographer_01",
"u_m_m_sdpolicechief_01",
"u_m_m_sdstrongwomanassistant_01",
"u_m_m_sdtrapper_01",
"u_m_m_sdwealthytraveller_01",
"u_m_m_shackserialkiller_01",
"u_m_m_shacktwin_01",
"u_m_m_shacktwin_02",
"u_m_m_skinnyoldguy_01",
"u_m_m_story_armadillo_01",
"u_m_m_story_cannibal_01",
"u_m_m_story_chelonian_01",
"u_m_m_story_copperhead_01",
"u_m_m_story_creeper_01",
"u_m_m_story_emeraldranch_01",
"u_m_m_story_hunter_01",
"u_m_m_story_manzanita_01",
"u_m_m_story_murfee_01",
"u_m_m_story_pigfarm_01",
"u_m_m_story_princess_01",
"u_m_m_story_redharlow_01",
"u_m_m_story_rhodes_01",
"u_m_m_story_sdstatue_01",
"u_m_m_story_spectre_01",
"u_m_m_story_treasure_01",
"u_m_m_story_tumbleweed_01",
"u_m_m_story_valentine_01",
"u_m_m_strfreightstationowner_01",
"u_m_m_strgenstoreowner_01",
"u_m_m_strsherriff_01",
"u_m_m_strwelcomecenter_01",
"u_m_m_tumbartender_01",
"u_m_m_tumbutcher_01",
"u_m_m_tumgunsmith_01",
"u_m_m_tumtrainstationworker_01",
"u_m_m_unibountyhunter_01",
"u_m_m_unibountyhunter_02",
"u_m_m_unidusterhenchman_01",
"u_m_m_unidusterhenchman_02",
"u_m_m_unidusterhenchman_03",
"u_m_m_unidusterleader_01",
"u_m_m_uniexconfedsbounty_01",
"u_m_m_unionleader_01",
"u_m_m_unionleader_02",
"u_m_m_unipeepingtom_01",
"u_m_m_valauctionforman_01",
"u_m_m_valauctionforman_02",
"u_m_m_valbarber_01",
"u_m_m_valbartender_01",
"u_m_m_valbeartrap_01",
"u_m_m_valbutcher_01",
"u_m_m_valdoctor_01",
"u_m_m_valgenstoreowner_01",
"u_m_m_valgunsmith_01",
"u_m_m_valhotelowner_01",
"u_m_m_valpokerplayer_01",
"u_m_m_valpokerplayer_02",
"u_m_m_valpoopingman_01",
"u_m_m_valsheriff_01",
"u_m_m_valtheman_01",
"u_m_m_valtownfolk_01",
"u_m_m_valtownfolk_02",
"u_m_m_vhtstationclerk_01",
"u_m_m_walgeneralstoreowner_01",
"u_m_m_wapofficial_01",
"u_m_m_wtccowboy_04",
"u_m_o_armbartender_01",
"u_m_o_asbsheriff_01",
"u_m_o_bht_docwormwood",
"u_m_o_blwbartender_01",
"u_m_o_blwgeneralstoreowner_01",
"u_m_o_blwphotographer_01",
"u_m_o_blwpolicechief_01",
"u_m_o_cajhomestead_01",
"u_m_o_cmrcivilwarcommando_01",
"u_m_o_mapwiseoldman_01",
"u_m_o_oldcajun_01",
"u_m_o_pshrancher_01",
"u_m_o_rigtrainstationworker_01",
"u_m_o_valbartender_01",
"u_m_o_vhtexoticshopkeeper_01",
"u_m_y_cajhomestead_01",
"u_m_y_czphomesteadson_01",
"u_m_y_czphomesteadson_02",
"u_m_y_czphomesteadson_03",
"u_m_y_czphomesteadson_04",
"u_m_y_czphomesteadson_05",
"u_m_y_duellistbounty_01",
"u_m_y_emrson_01",
"u_m_y_htlworker_01",
"u_m_y_htlworker_02",
"u_m_y_shackstarvingkid_01",
"western_saddle_01",
"western_saddle_02",
"western_saddle_03",
"western_saddle_04",
}
HASH_PEDS = {}
for k, v in pairs(STRING_PEDS) do
HASH_PEDS[GetHashKey(v)] = v
end
|
MSD.Icons48 = {
cross = Material("msd/icons/cross.png", "smooth"),
cog = Material("msd/icons/cog.png", "smooth"),
layers = Material("msd/icons/layers.png", "smooth"),
layers_plus = Material("msd/icons/layers-plus.png", "smooth"),
layers_remove = Material("msd/icons/layers-remove.png", "smooth"),
account = Material("msd/icons/account.png", "smooth"),
account_plus = Material("msd/icons/account-plus.png", "smooth"),
account_edit = Material("msd/icons/account-edit.png", "smooth"),
account_multiple = Material("msd/icons/account-multiple.png", "smooth"),
account_convert = Material("msd/icons/account-convert.png", "smooth"),
folder_open = Material("msd/icons/folder-open.png", "smooth"),
file_document = Material("msd/icons/file-document.png", "smooth"),
menu = Material("msd/icons/menu.png", "smooth"),
dot = Material("msd/icons/dot.png", "smooth"),
pencil = Material("msd/icons/pencil.png", "smooth"),
play = Material("msd/icons/play.png", "smooth"),
plus = Material("msd/icons/plus.png", "smooth"),
back = Material("msd/icons/back.png", "smooth"),
calendar_check = Material("msd/icons/calendar-check.png", "smooth"),
playlist_edit = Material("msd/icons/playlist-edit.png", "smooth"),
seal = Material("msd/icons/seal.png", "smooth"),
save = Material("msd/icons/content-save.png", "smooth"),
copy = Material("msd/icons/content-copy.png", "smooth"),
submit = Material("msd/icons/check-decagram.png", "smooth"),
alert = Material("msd/icons/alert-circle.png", "smooth"),
arrow_down_color = Material("msd/icons/arrow_down_color.png", "smooth"),
face_agent = Material("msd/icons/face-agent.png", "smooth"),
swap = Material("msd/icons/swap.png", "smooth")
}
MSD.Materials = {
vignette = Material("msd/vignette.png", "smooth"),
gradient = Material("gui/gradient", "smooth"),
gradient_right = Material("msd/gradient_right.png", "smooth"),
}
MSD.PinPoints = {
[0] = Material("mqs/icons/pin.png", "smooth"),
}
local files = file.Find("materials/mqs/map_markers/*", "GAME")
for k, v in pairs(files) do
MSD.PinPoints[k] = Material("mqs/map_markers/" .. v, "smooth")
end
MSD.ColorPresets = {Color(255, 20, 20), Color(255, 115, 0), Color(210, 255, 0), Color(0, 170, 25), Color(0, 155, 255), Color(0, 100, 200), Color(135, 0, 255), Color(255, 0, 100),}
MSD.Theme = {
["d"] = Color(0, 5, 10, 165),
["m"] = Color(0, 5, 10, 120),
["l"] = Color(0, 5, 10, 85),
}
MSD.Text = {
["n"] = Color(150, 150, 150),
["d"] = Color(220, 220, 220),
["s"] = Color(235, 235, 235),
["m"] = Color(245, 245, 245),
["l"] = Color(255, 255, 255),
}
local NewFont = surface.CreateFont
for i = 0, 20 do
NewFont("MSDFont." .. 16 + i, {
font = "AdihausDIN",
extended = true,
size = 16 + i,
weight = 500
})
end
NewFont("MSDFont.Big", {
font = "AdihausDIN",
extended = true,
size = 45,
weight = 500
})
NewFont("MSDFont.Biger", {
font = "AdihausDIN",
extended = true,
size = 55,
weight = 500
})
function MSD.DrawTexturedRect(x, y, w, h, mat, color)
if isstring(mat) then
mat = Material(mat)
end
surface.SetDrawColor(color)
surface.SetMaterial(mat)
surface.DrawTexturedRect(x, y, w, h)
end
function MSD.DrawTexturedRectRotated(rot, x, y, w, h, mat, color)
if isstring(mat) then
mat = Material(mat)
end
surface.SetDrawColor(color)
surface.SetMaterial(mat)
surface.DrawTexturedRectRotated(x, y, w, h, rot)
end
function MSD.ColorAlpha(cl, al)
local new_cl = table.Copy(cl)
new_cl.a = al
return new_cl
end
local blur = Material("pp/blurscreen")
function MSD.Blur(panel, inn, density, alpha, back_alpha, w, h)
local x, y = panel:LocalToScreen(0, 0)
surface.SetDrawColor(255, 255, 255, alpha)
surface.SetMaterial(blur)
for i = 1, 3 do
blur:SetFloat("$blur", (i / inn) * density)
blur:Recompute()
render.UpdateScreenEffectTexture()
if w and h then
render.SetScissorRect(-x, -y, x + w, y + h, true)
surface.DrawTexturedRect(-x, -y, ScrW(), ScrH())
render.SetScissorRect(0, 0, 0, 0, false)
else
surface.DrawTexturedRect(-x, -y, ScrW(), ScrH())
end
end
if back_alpha and back_alpha > 0 then
draw.RoundedBox(0, 0, 0, w, h, Color(10, 10, 10, back_alpha))
end
end
-- Same used in DarkRP, used it here so we can use it with any gamemodes
local function CharWrap(t, w)
local a = 0
t = t:gsub(".", function(c)
a = a + surface.GetTextSize(c)
if a >= w then
a = 0
return "\n" .. c
end
return c
end)
return t, a
end
function MSD.TextWrap(text, font, w)
local total = 0
surface.SetFont(font)
local spaceSize = surface.GetTextSize(' ')
text = text:gsub("(%s?[%S]+)", function(word)
local char = string.sub(word, 1, 1)
if char == "\n" or char == "\t" then
total = 0
end
local wordlen = surface.GetTextSize(word)
total = total + wordlen
if wordlen >= w then
local splitWord, splitPoint = CharWrap(word, w - (total - wordlen))
total = splitPoint
return splitWord
elseif total < w then
return word
end
if char == ' ' then
total = wordlen - spaceSize
return '\n' .. string.sub(word, 2)
end
total = wordlen
return '\n' .. word
end)
local w_end, h_end = surface.GetTextSize(text)
return text, w_end, h_end
end
MSD.ImgLib = {}
MSD.ImgLib.Images = {}
MSD.ImgLib.PreCacheStarted = {}
MSD.ImgLib.NoMaterial = Material("msd/icons/file-hidden.png", "smooth noclamp")
function MSD.ImgLib.GetMaterial(url)
local crc = util.CRC(url) .. ".png"
if MSD.ImgLib.Images[crc] then return MSD.ImgLib.Images[crc] end
if (file.Exists("msd_imgs/" .. crc, "DATA")) then
MSD.ImgLib.Images[crc] = Material("data/msd_imgs/" .. crc, "smooth noclamp")
return MSD.ImgLib.Images[crc]
else
return MSD.ImgLib.PreCacheMaterial(url, crc)
end
end
function MSD.ImgLib.PreCacheMaterial(url, crc)
if not crc then
crc = util.CRC(url) .. ".png"
end
if not file.Exists("msd_imgs", "DATA") then
file.CreateDir("msd_imgs")
end
if not MSD.ImgLib.PreCacheStarted[crc] then
MSD.ImgLib.PreCacheStarted[crc] = true
http.Fetch(url, function(body, size, headers, code)
if (body:find("^.PNG")) then
file.Write("msd_imgs/" .. crc, body)
MSD.ImgLib.Images[crc] = Material("data/msd_imgs/" .. crc, "smooth noclamp")
return MSD.ImgLib.Images[crc]
else
print("Image is not a PNG, url - " .. url)
end
end, function()
print("Failed to get image, url - " .. url)
end)
end
return MSD.ImgLib.NoMaterial
end |
remote = require 'net.box'
fiber = require 'fiber'
log = require 'log'
msgpack = require 'msgpack'
env = require('test_run')
test_run = env.new()
test_run:cmd("push filter ".."'\\.lua.*:[0-9]+: ' to '.lua...\"]:<line>: '")
test_run:cmd("setopt delimiter ';'")
function x_select(cn, space_id, index_id, iterator, offset, limit, key, opts)
local ret = cn:_request('select', opts, nil, space_id, index_id, iterator,
offset, limit, key)
return ret
end
function x_fatal(cn) cn._transport.perform_request(nil, nil, false, 'inject', nil, nil, nil, '\x80') end
test_run:cmd("setopt delimiter ''");
LISTEN = require('uri').parse(box.cfg.listen)
space = box.schema.space.create('net_box_test_space')
index = space:create_index('primary', { type = 'tree' })
-- low level connection
log.info("create connection")
cn = remote.connect(LISTEN.host, LISTEN.service)
log.info("state is %s", cn.state)
cn:ping()
log.info("ping is done")
cn:ping()
log.info("ping is done")
cn:ping()
-- check permissions
cn:call('unexists_procedure')
function test_foo(a,b,c) return { {{ [a] = 1 }}, {{ [b] = 2 }}, c } end
cn:call('test_foo', {'a', 'b', 'c'})
cn:eval('return 2+2')
cn:close()
-- connect and call without usage access
box.schema.user.grant('guest','execute','universe')
box.schema.user.revoke('guest','usage','universe')
box.session.su("guest")
cn = remote.connect(LISTEN.host, LISTEN.service)
cn:call('test_foo', {'a', 'b', 'c'})
box.session.su("admin")
box.schema.user.grant('guest','usage','universe')
cn:close()
cn = remote.connect(box.cfg.listen)
cn:call('unexists_procedure')
cn:call('test_foo', {'a', 'b', 'c'})
cn:call(nil, {'a', 'b', 'c'})
cn:eval('return 2+2')
cn:eval('return 1, 2, 3')
cn:eval('return ...', {1, 2, 3})
cn:eval('return { k = "v1" }, true, { xx = 10, yy = 15 }, nil')
cn:eval('return nil')
cn:eval('return')
cn:eval('error("exception")')
cn:eval('box.error(0)')
cn:eval('!invalid expression')
-- box.commit() missing at return of CALL/EVAL
function no_commit() box.begin() fiber.sleep(0.001) end
cn:call('no_commit')
cn:eval('no_commit()')
remote.self:eval('return 1+1, 2+2')
remote.self:eval('return')
remote.self:eval('error("exception")')
remote.self:eval('box.error(0)')
remote.self:eval('!invalid expression')
box.schema.user.revoke('guest', 'execute', 'universe')
--
-- gh-822: net.box.call should roll back local transaction on error
--
_ = box.schema.space.create('gh822')
_ = box.space.gh822:create_index('primary')
test_run:cmd("setopt delimiter ';'")
-- rollback on invalid function
function rollback_on_invalid_function()
box.begin()
box.space.gh822:insert{1, "netbox_test"}
pcall(remote.self.call, remote.self, 'invalid_function')
return box.space.gh822:get(1) == nil
end;
rollback_on_invalid_function();
-- rollback on call error
function test_error() error('Some error') end;
function rollback_on_call_error()
box.begin()
box.space.gh822:insert{1, "netbox_test"}
pcall(remote.self.call, remote.self, 'test_error')
return box.space.gh822:get(1) == nil
end;
rollback_on_call_error();
-- rollback on eval
function rollback_on_eval_error()
box.begin()
box.space.gh822:insert{1, "netbox_test"}
pcall(remote.self.eval, remote.self, "error('Some error')")
return box.space.gh822:get(1) == nil
end;
rollback_on_eval_error();
test_run:cmd("setopt delimiter ''");
box.space.gh822:drop()
box.schema.user.grant('guest', 'read,write', 'space', 'net_box_test_space')
box.schema.user.grant('guest', 'execute', 'universe')
cn:close()
cn = remote.connect(box.cfg.listen)
x_select(cn, space.id, space.index.primary.id, box.index.EQ, 0, 0xFFFFFFFF, 123)
space:insert{123, 345}
x_select(cn, space.id, space.index.primary.id, box.index.EQ, 0, 0, 123)
x_select(cn, space.id, space.index.primary.id, box.index.EQ, 0, 1, 123)
x_select(cn, space.id, space.index.primary.id, box.index.EQ, 1, 1, 123)
cn.space[space.id] ~= nil
cn.space.net_box_test_space ~= nil
cn.space.net_box_test_space ~= nil
cn.space.net_box_test_space.index ~= nil
cn.space.net_box_test_space.index.primary ~= nil
cn.space.net_box_test_space.index[space.index.primary.id] ~= nil
cn.space.net_box_test_space.index.primary:select(123)
cn.space.net_box_test_space.index.primary:select(123, { limit = 0 })
cn.space.net_box_test_space.index.primary:select(nil, { limit = 1, })
cn.space.net_box_test_space:insert{234, 1,2,3}
cn.space.net_box_test_space:insert{234, 1,2,3}
cn.space.net_box_test_space.insert{234, 1,2,3}
cn.space.net_box_test_space:replace{354, 1,2,3}
cn.space.net_box_test_space:replace{354, 1,2,4}
cn.space.net_box_test_space:select{123}
space:select({123}, { iterator = 'GE' })
cn.space.net_box_test_space:select({123}, { iterator = 'GE' })
cn.space.net_box_test_space:select({123}, { iterator = 'GT' })
cn.space.net_box_test_space:select({123}, { iterator = 'GT', limit = 1 })
cn.space.net_box_test_space:select({123}, { iterator = 'GT', limit = 1, offset = 1 })
cn.space.net_box_test_space:select{123}
cn.space.net_box_test_space:update({123}, { { '+', 2, 1 } })
cn.space.net_box_test_space:update(123, { { '+', 2, 1 } })
cn.space.net_box_test_space:select{123}
cn.space.net_box_test_space:insert(cn.space.net_box_test_space:get{123}:update{ { '=', 1, 2 } })
cn.space.net_box_test_space:delete{123}
cn.space.net_box_test_space:select{2}
cn.space.net_box_test_space:select({234}, { iterator = 'LT' })
cn.space.net_box_test_space:update({1}, { { '+', 2, 2 } })
cn.space.net_box_test_space:delete{1}
cn.space.net_box_test_space:delete{2}
cn.space.net_box_test_space:delete{2}
-- test one-based indexing in splice operation (see update.test.lua)
cn.space.net_box_test_space:replace({10, 'abcde'})
cn.space.net_box_test_space:update(10, {{':', 2, 0, 0, '!'}})
cn.space.net_box_test_space:update(10, {{':', 2, 1, 0, '('}})
cn.space.net_box_test_space:update(10, {{':', 2, 2, 0, '({'}})
cn.space.net_box_test_space:update(10, {{':', 2, -1, 0, ')'}})
cn.space.net_box_test_space:update(10, {{':', 2, -2, 0, '})'}})
cn.space.net_box_test_space:delete{10}
cn.space.net_box_test_space:select({}, { iterator = 'ALL' })
-- gh-841: net.box uses incorrect iterator type for select with no arguments
cn.space.net_box_test_space:select()
cn.space.net_box_test_space.index.primary:min()
cn.space.net_box_test_space.index.primary:min(354)
cn.space.net_box_test_space.index.primary:max()
cn.space.net_box_test_space.index.primary:max(234)
cn.space.net_box_test_space.index.primary:count()
cn.space.net_box_test_space.index.primary:count(354)
cn.space.net_box_test_space:get(354)
-- reconnects after errors
box.schema.user.revoke('guest', 'execute', 'universe')
box.schema.func.create('test_foo')
box.schema.user.grant('guest', 'execute', 'function', 'test_foo')
-- -- 1. no reconnect
x_fatal(cn)
cn.state
cn:ping()
cn:call('test_foo')
cn:wait_state('active')
-- -- 2 reconnect
cn = remote.connect(LISTEN.host, LISTEN.service, { reconnect_after = .1 })
cn.space ~= nil
cn.space.net_box_test_space:select({}, { iterator = 'ALL' })
x_fatal(cn)
cn:wait_connected()
cn:wait_state('active')
cn:wait_state({active=true})
cn:ping()
cn.state
cn.space.net_box_test_space:select({}, { iterator = 'ALL' })
x_fatal(cn)
x_select(cn, space.id, 0, box.index.ALL, 0, 0xFFFFFFFF, {})
cn.state
cn:ping()
-- -- dot-new-method
cn1 = remote.new(LISTEN.host, LISTEN.service)
x_select(cn1, space.id, 0, box.index.ALL, 0, 0xFFFFFFF, {})
cn1:close()
-- -- error while waiting for response
type(fiber.create(function() fiber.sleep(.5) x_fatal(cn) end))
function pause() fiber.sleep(10) return true end
box.schema.func.create('pause')
box.schema.user.grant('guest', 'execute', 'function', 'pause')
cn:call('pause')
cn:call('test_foo', {'a', 'b', 'c'})
box.schema.func.drop('pause')
-- call
remote.self:call('test_foo', {'a', 'b', 'c'})
cn:call('test_foo', {'a', 'b', 'c'})
box.schema.func.drop('test_foo')
box.schema.func.create('long_rep')
box.schema.user.grant('guest', 'execute', 'function', 'long_rep')
-- long replies
function long_rep() return { 1, string.rep('a', 5000) } end
res = cn:call('long_rep')
res[1] == 1
res[2] == string.rep('a', 5000)
function long_rep() return { 1, string.rep('a', 50000) } end
res = cn:call('long_rep')
res[1] == 1
res[2] == string.rep('a', 50000)
box.schema.func.drop('long_rep')
-- a.b.c.d
u = '84F7BCFA-079C-46CC-98B4-F0C821BE833E'
X = {}
X.X = X
function X.fn(x,y) return y or x end
box.schema.user.grant('guest', 'execute', 'universe')
cn:close()
cn = remote.connect(LISTEN.host, LISTEN.service)
cn:call('X.fn', {u})
cn:call('X.X.X.X.X.X.X.fn', {u})
cn:call('X.X.X.X:fn', {u})
box.schema.user.revoke('guest', 'execute', 'universe')
cn:close()
-- auth
cn = remote.connect(LISTEN.host, LISTEN.service, { user = 'netbox', password = '123', wait_connected = true })
cn:is_connected()
cn.error
cn.state
box.schema.user.create('netbox', { password = 'test' })
box.schema.user.grant('netbox', 'read,write', 'space', 'net_box_test_space')
box.schema.user.grant('netbox', 'execute', 'universe')
cn = remote.connect(LISTEN.host, LISTEN.service, { user = 'netbox', password = 'test' })
cn.state
cn.error
cn:ping()
function ret_after(to) fiber.sleep(to) return {{to}} end
cn:ping({timeout = 1.00})
cn:ping({timeout = 1e-9})
cn:ping()
remote_space = cn.space.net_box_test_space
remote_pk = remote_space.index.primary
remote_space:insert({0}, { timeout = 1.00 })
remote_space:insert({1}, { timeout = 1e-9 })
remote_space:insert({2})
remote_space:replace({0}, { timeout = 1e-9 })
remote_space:replace({1})
remote_space:replace({2}, { timeout = 1.00 })
remote_space:upsert({3}, {}, { timeout = 1e-9 })
remote_space:upsert({4}, {})
remote_space:upsert({5}, {}, { timeout = 1.00 })
remote_space:upsert({3}, {})
remote_space:update({3}, {}, { timeout = 1e-9 })
remote_space:update({4}, {})
remote_space:update({5}, {}, { timeout = 1.00 })
remote_space:update({3}, {})
remote_pk:update({5}, {}, { timeout = 1e-9 })
remote_pk:update({4}, {})
remote_pk:update({3}, {}, { timeout = 1.00 })
remote_pk:update({5}, {})
remote_space:get({0})
remote_space:get({1}, { timeout = 1.00 })
remote_space:get({2}, { timeout = 1e-9 })
remote_pk:get({3}, { timeout = 1e-9 })
remote_pk:get({4})
remote_pk:get({5}, { timeout = 1.00 })
remote_space:select({2}, { timeout = 1e-9 })
remote_space:select({2}, { timeout = 1.00 })
remote_space:select({2})
remote_pk:select({2}, { timeout = 1.00 })
remote_pk:select({2}, { timeout = 1e-9 })
remote_pk:select({2})
remote_space:select({5}, { timeout = 1.00, iterator = 'LE', limit = 5 })
remote_space:select({5}, { iterator = 'LE', limit = 5})
remote_space:select({5}, { timeout = 1e-9, iterator = 'LE', limit = 5 })
remote_pk:select({2}, { timeout = 1.00, iterator = 'LE', limit = 5 })
remote_pk:select({2}, { iterator = 'LE', limit = 5})
remote_pk:select({2}, { timeout = 1e-9, iterator = 'LE', limit = 5 })
remote_pk:count({2}, { timeout = 1.00})
remote_pk:count({2}, { timeout = 1e-9})
remote_pk:count({2})
remote_pk:count({2}, { timeout = 1.00, iterator = 'LE' })
remote_pk:count({2}, { iterator = 'LE'})
remote_pk:count({2}, { timeout = 1e-9, iterator = 'LE' })
remote_pk:min(nil, { timeout = 1.00 })
remote_pk:min(nil, { timeout = 1e-9 })
remote_pk:min(nil)
remote_pk:min({0}, { timeout = 1e-9 })
remote_pk:min({1})
remote_pk:min({2}, { timeout = 1.00 })
remote_pk:max(nil)
remote_pk:max(nil, { timeout = 1e-9 })
remote_pk:max(nil, { timeout = 1.00 })
remote_pk:max({0}, { timeout = 1.00 })
remote_pk:max({1}, { timeout = 1e-9 })
remote_pk:max({2})
--
-- gh-3262: index:count() inconsistent results
--
test_run:cmd("setopt delimiter ';'")
function do_count_test(min, it)
local r1 = remote_pk:count(min, {iterator = it} )
local r2 = box.space.net_box_test_space.index.primary:count(min, {iterator = it} )
local r3 = remote.self.space.net_box_test_space.index.primary:count(min, {iterator = it} )
return r1 == r2 and r2 == r3
end;
data = remote_pk:select();
for _, v in pairs(data) do
local itrs = {'GE', 'GT', 'LE', 'LT' }
for _, it in pairs(itrs) do
assert(do_count_test(v[0], it) == true)
end
end;
test_run:cmd("setopt delimiter ''");
_ = remote_space:delete({0}, { timeout = 1e-9 })
_ = remote_pk:delete({0}, { timeout = 1.00 })
_ = remote_space:delete({1}, { timeout = 1.00 })
_ = remote_pk:delete({1}, { timeout = 1e-9 })
_ = remote_space:delete({2}, { timeout = 1e-9 })
_ = remote_pk:delete({2})
_ = remote_pk:delete({3})
_ = remote_pk:delete({4})
_ = remote_pk:delete({5})
remote_space:get(0)
remote_space:get(1)
remote_space:get(2)
remote_space = nil
cn:call('ret_after', {0.01}, { timeout = 1.00 })
cn:call('ret_after', {1.00}, { timeout = 1e-9 })
cn:eval('return ret_after(...)', {0.01}, { timeout = 1.00 })
cn:eval('return ret_after(...)', {1.00}, { timeout = 1e-9 })
--
-- :timeout()
-- @deprecated since 1.7.4
--
cn:timeout(1).space.net_box_test_space.index.primary:select{234}
cn:call('ret_after', {.01})
cn:timeout(1):call('ret_after', {.01})
cn:timeout(.01):call('ret_after', {1})
cn = remote:timeout(0.0000000001):connect(LISTEN.host, LISTEN.service, { user = 'netbox', password = '123' })
cn:close()
cn = remote:timeout(1):connect(LISTEN.host, LISTEN.service, { user = 'netbox', password = '123' })
remote.self:ping()
remote.self.space.net_box_test_space:select{234}
remote.self:timeout(123).space.net_box_test_space:select{234}
remote.self:is_connected()
remote.self:wait_connected()
cn:close()
-- cleanup database after tests
space:drop()
-- #1545 empty password
cn = remote.connect(LISTEN.host, LISTEN.service, { user = 'test' })
cn ~= nil
cn:close()
cn = remote.connect(LISTEN.host, LISTEN.service, { password = 'test' })
cn ~= nil
cn:close()
-- #544 usage for remote[point]method
cn = remote.connect(LISTEN.host, LISTEN.service)
box.schema.user.grant('guest', 'execute', 'universe')
cn:close()
cn = remote.connect(LISTEN.host, LISTEN.service)
cn:eval('return true')
cn.eval('return true')
cn.ping()
cn:close()
remote.self:eval('return true')
remote.self.eval('return true')
box.schema.user.revoke('guest', 'execute', 'universe')
-- uri as the first argument
uri = string.format('%s:%s@%s:%s', 'netbox', 'test', LISTEN.host, LISTEN.service)
cn = remote.new(uri)
cn:ping()
cn:close()
uri = string.format('%s@%s:%s', 'netbox', LISTEN.host, LISTEN.service)
cn = remote.new(uri)
cn ~= nil, cn.state, cn.error
cn:close()
-- don't merge creds from uri & opts
remote.new(uri, { password = 'test' })
cn = remote.new(uri, { user = 'netbox', password = 'test' })
cn:ping()
cn:close()
box.schema.user.drop('netbox')
-- #594: bad argument #1 to 'setmetatable' (table expected, got number)
box.schema.func.create('dostring')
box.schema.user.grant('guest', 'execute', 'function', 'dostring')
test_run:cmd("setopt delimiter ';'")
function gh594()
local cn = remote.connect(box.cfg.listen)
local ping = fiber.create(function() cn:ping() end)
cn:call('dostring', {'return 2 + 2'})
cn:close()
end;
test_run:cmd("setopt delimiter ''");
gh594()
box.schema.func.drop('dostring')
-- #636: Reload schema on demand
sp = box.schema.space.create('test_old')
_ = sp:create_index('primary')
sp:insert{1, 2, 3}
box.schema.user.grant('guest', 'read', 'space', 'test_old')
con = remote.new(box.cfg.listen)
con:ping()
con.space.test_old:select{}
con.space.test == nil
sp = box.schema.space.create('test')
_ = sp:create_index('primary')
sp:insert{2, 3, 4}
box.schema.user.grant('guest', 'read', 'space', 'test')
con.space.test == nil
con:reload_schema()
con.space.test:select{}
box.space.test:drop()
box.space.test_old:drop()
con:close()
name = string.match(arg[0], "([^,]+)%.lua")
file_log = require('fio').open(name .. '.log', {'O_RDONLY', 'O_NONBLOCK'})
file_log:seek(0, 'SEEK_END') ~= 0
box.schema.user.grant('guest', 'execute', 'universe')
test_run:cmd("setopt delimiter ';'")
_ = fiber.create(
function()
local conn = require('net.box').new(box.cfg.listen)
conn:call('no_such_function', {})
conn:close()
end
);
test_run:cmd("setopt delimiter ''");
test_run:wait_log('default', 'ER_NO_SUCH_PROC', nil, 10)
box.schema.user.revoke('guest', 'execute', 'universe')
--
-- gh-3900: tarantool can be crashed by sending gibberish to a
-- binary socket
--
socket = require("socket")
sock = socket.tcp_connect(LISTEN.host, LISTEN.service)
data = string.fromhex("6783000000000000000000000000000000000000000000800000C8000000000000000000000000000000000000000000FFFF210100373208000000FFFF000055AAEB66486472530D02000000000010A0350001008000001000000000000000000000000000D05700")
sock:write(data)
test_run:wait_log('default', 'ER_INVALID_MSGPACK: Invalid MsgPack %- packet body', nil, 10)
sock:close()
-- gh-983 selecting a lot of data crashes the server or hangs the
-- connection
-- gh-983 test case: iproto connection selecting a lot of data
_ = box.schema.space.create('test', { temporary = true })
_ = box.space.test:create_index('primary', {type = 'TREE', parts = {1,'unsigned'}})
data1k = "aaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhhaaaabbbbccccddddeeeeffffgggghhhh"
for i = 0,10000 do box.space.test:insert{i, data1k} end
box.schema.user.grant('guest', 'read', 'space', 'test')
net = require('net.box')
c = net:connect(box.cfg.listen)
r = c.space.test:select(nil, {limit=5000})
box.space.test:drop()
-- gh-970 gh-971 UPSERT over network
_ = box.schema.space.create('test')
_ = box.space.test:create_index('primary', {type = 'TREE', parts = {1,'unsigned'}})
_ = box.space.test:create_index('covering', {type = 'TREE', parts = {1,'unsigned',3,'string',2,'unsigned'}})
_ = box.space.test:insert{1, 2, "string"}
box.schema.user.grant('guest', 'read,write', 'space', 'test')
c = net:connect(box.cfg.listen)
c.space.test:select{}
c.space.test:upsert({1, 2, 'nothing'}, {{'+', 2, 1}}) -- common update
c.space.test:select{}
c.space.test:upsert({2, 4, 'something'}, {{'+', 2, 1}}) -- insert
c.space.test:select{}
c.space.test:upsert({2, 4, 'nothing'}, {{'+', 3, 100500}}) -- wrong operation
c.space.test:select{}
-- gh-1729 net.box index metadata incompatible with local metadata
c.space.test.index.primary.parts
c.space.test.index.covering.parts
box.space.test:drop()
-- CALL vs CALL_16 in connect options
function echo(...) return ... end
box.schema.user.grant('guest', 'execute', 'universe')
c = net.connect(box.cfg.listen)
c:call('echo', {42})
c:eval('return echo(...)', {42})
-- invalid arguments
c:call('echo', 42)
c:eval('return echo(...)', 42)
c:close()
c = net.connect(box.cfg.listen, {call_16 = true})
c:call('echo', 42)
c:eval('return echo(...)', 42)
c:close()
box.schema.user.revoke('guest', 'execute', 'universe')
--
-- gh-2195 export pure msgpack from net.box
--
space = box.schema.space.create('test')
_ = box.space.test:create_index('primary')
box.schema.user.grant('guest', 'read,write', 'space', 'test')
box.schema.user.grant('guest', 'execute', 'universe')
c = net.connect(box.cfg.listen)
ibuf = require('buffer').ibuf()
c:ping()
c.space.test ~= nil
c.space.test:replace({1, 'hello'})
-- replace
c.space.test:replace({2}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- replace + skip_header
c.space.test:replace({2}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- insert
c.space.test:insert({3}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- insert + skip_header
_ = space:delete({3})
c.space.test:insert({3}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- update
c.space.test:update({3}, {}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c.space.test.index.primary:update({3}, {}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- update + skip_header
c.space.test:update({3}, {}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c.space.test.index.primary:update({3}, {}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- upsert
c.space.test:upsert({4}, {}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- upsert + skip_header
c.space.test:upsert({4}, {}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- delete
c.space.test:upsert({4}, {}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- delete + skip_header
c.space.test:upsert({4}, {}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- select
c.space.test.index.primary:select({3}, {iterator = 'LE', buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- select + skip_header
c.space.test.index.primary:select({3}, {iterator = 'LE', buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- select
len = c.space.test:select({}, {buffer = ibuf})
ibuf.rpos + len == ibuf.wpos
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
ibuf.rpos == ibuf.wpos
len
result
-- select + skip_header
len = c.space.test:select({}, {buffer = ibuf, skip_header = true})
ibuf.rpos + len == ibuf.wpos
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
ibuf.rpos == ibuf.wpos
len
result
-- call
c:call("echo", {1, 2, 3}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:call("echo", {}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:call("echo", nil, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- call + skip_header
c:call("echo", {1, 2, 3}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:call("echo", {}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:call("echo", nil, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- eval
c:eval("echo(...)", {1, 2, 3}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:eval("echo(...)", {}, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:eval("echo(...)", nil, {buffer = ibuf})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- eval + skip_header
c:eval("echo(...)", {1, 2, 3}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:eval("echo(...)", {}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
c:eval("echo(...)", nil, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- make several request into a buffer with skip_header, then read
-- results
c:call("echo", {1, 2, 3}, {buffer = ibuf, skip_header = true})
c:call("echo", {1, 2, 3}, {buffer = ibuf, skip_header = true})
c:call("echo", {1, 2, 3}, {buffer = ibuf, skip_header = true})
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
-- unsupported methods
c.space.test:get({1}, { buffer = ibuf})
c.space.test.index.primary:min({}, { buffer = ibuf})
c.space.test.index.primary:max({}, { buffer = ibuf})
c.space.test.index.primary:count({}, { buffer = ibuf})
c.space.test.index.primary:get({1}, { buffer = ibuf})
-- error handling
rpos, wpos = ibuf.rpos, ibuf.wpos
c.space.test:insert({1}, {buffer = ibuf})
ibuf.rpos == rpos, ibuf.wpos == wpos
ibuf = nil
c:close()
space:drop()
box.schema.user.revoke('guest', 'execute', 'universe')
-- gh-1904 net.box hangs in :close() if a fiber was cancelled
-- while blocked in :_wait_state() in :_request()
options = {user = 'netbox', password = 'badpass', wait_connected = false, reconnect_after = 0.01}
c = net:new(box.cfg.listen, options)
f = fiber.create(function() c:call("") end)
fiber.sleep(0.01)
f:cancel(); c:close()
box.schema.user.grant('guest', 'read', 'space', '_schema')
-- check for on_schema_reload callback
test_run:cmd("setopt delimiter ';'")
do
local a = 0
function osr_cb()
a = a + 1
end
local con = net.new(box.cfg.listen, {
wait_connected = false
})
con:on_schema_reload(osr_cb)
con:wait_connected()
con.space._schema:select{}
box.schema.space.create('misisipi')
box.space.misisipi:drop()
con.space._schema:select{}
con:close()
con = nil
return a
end;
do
local a = 0
function osr_cb()
a = a + 1
end
local con = net.new(box.cfg.listen, {
wait_connected = true
})
con:on_schema_reload(osr_cb)
con.space._schema:select{}
box.schema.space.create('misisipi')
box.space.misisipi:drop()
con.space._schema:select{}
con:close()
con = nil
return a
end;
test_run:cmd("setopt delimiter ''");
box.schema.user.revoke('guest', 'read', 'space', '_schema')
-- Tarantool < 1.7.1 compatibility (gh-1533)
c = net.new(box.cfg.listen)
c:ping()
c:close()
-- Test for connect_timeout > 0 in netbox connect
test_run:cmd("setopt delimiter ';'");
need_stop = false;
greeting =
"Tarantool 1.7.3 (Lua console)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n" ..
"type 'help' for interactive help~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n";
socket = require('socket');
srv = socket.tcp_server('localhost', 0, {
handler = function(fd)
local fiber = require('fiber')
while not need_stop do
fiber.sleep(0.01)
end
fd:write(greeting)
end
});
port = srv:name().port
-- we must get timeout
nb = net.new('localhost:' .. port, {
wait_connected = true, console = true,
connect_timeout = 0.1
});
nb.error:find('timed out') ~= nil;
need_stop = true
nb:close();
-- we must get peer closed
nb = net.new('localhost:' .. port, {
wait_connected = true, console = true,
connect_timeout = 0.2
});
nb.error ~= "Timeout exceeded";
nb:close();
test_run:cmd("setopt delimiter ''");
srv:close()
test_run:cmd("clear filter")
--
-- gh-2402 net.box doesn't support space:format()
--
space = box.schema.space.create('test', {format={{name="id", type="unsigned"}}})
space ~= nil
_ = box.space.test:create_index('primary')
box.schema.user.grant('guest', 'read', 'space', 'test')
c = net.connect(box.cfg.listen)
c:ping()
c.space.test ~= nil
format = c.space.test:format()
format[1] ~= nil
format[1].name == "id"
format[1].type == "unsigned"
c.space.test:format({})
--
-- gh-4091: index unique flag is always false.
--
c.space.test.index.primary.unique
c:close()
space:drop()
--
-- Check that it's possible to get connection object form net.box space
--
space = box.schema.space.create('test', {format={{name="id", type="unsigned"}}})
space ~= nil
_ = box.space.test:create_index('primary')
box.schema.user.grant('guest','read,write,execute','space', 'test')
c = net.connect(box.cfg.listen)
c:ping()
c.space.test ~= nil
c.space.test.connection == c
box.schema.user.revoke('guest','read,write,execute','space', 'test')
c:close()
--
-- gh-2642: box.session.type()
--
box.schema.user.grant('guest','execute','universe')
c = net.connect(box.cfg.listen)
c:call("box.session.type")
c:close()
box.schema.user.revoke('guest', 'execute', 'universe')
--
-- On_connect/disconnect triggers.
--
test_run:cmd('create server connecter with script = "box/proxy.lua"')
test_run:cmd('start server connecter')
test_run:cmd("set variable connect_to to 'connecter.listen'")
conn = net.connect(connect_to, { reconnect_after = 0.1 })
conn.state
connected_cnt = 0
disconnected_cnt = 0
function on_connect() connected_cnt = connected_cnt + 1 end
function on_disconnect() disconnected_cnt = disconnected_cnt + 1 end
conn:on_connect(on_connect)
conn:on_disconnect(on_disconnect)
test_run:cmd('stop server connecter')
test_run:cmd('start server connecter')
while conn.state ~= 'active' do fiber.sleep(0.1) end
connected_cnt
old_disconnected_cnt = disconnected_cnt
disconnected_cnt >= 1
conn:close()
disconnected_cnt == old_disconnected_cnt + 1
test_run:cmd('stop server connecter')
--
-- gh-2401 update pseudo objects not replace them
--
space:drop()
space = box.schema.space.create('test')
box.schema.user.grant('guest', 'read', 'space', 'test')
c = net.connect(box.cfg.listen)
cspace = c.space.test
space.index.test_index == nil
cspace.index.test_index == nil
_ = space:create_index("test_index", {parts={1, 'string'}})
c:reload_schema()
space.index.test_index ~= nil
cspace.index.test_index ~= nil
c.space.test.index.test_index ~= nil
-- cleanup
space:drop()
--
-- gh-946: long polling CALL blocks input
--
box.schema.func.create('fast_call')
box.schema.func.create('long_call')
box.schema.func.create('wait_signal')
box.schema.user.grant('guest', 'execute', 'function', 'fast_call')
box.schema.user.grant('guest', 'execute', 'function', 'long_call')
box.schema.user.grant('guest', 'execute', 'function', 'wait_signal')
c = net.connect(box.cfg.listen)
N = 100
pad = string.rep('x', 1024)
long_call_cond = fiber.cond()
long_call_channel = fiber.channel()
fast_call_channel = fiber.channel()
function fast_call(x) return x end
function long_call(x) long_call_cond:wait() return x * 2 end
test_run:cmd("setopt delimiter ';'")
for i = 1, N do
fiber.create(function()
fast_call_channel:put(c:call('fast_call', {i, pad}))
end)
fiber.create(function()
long_call_channel:put(c:call('long_call', {i, pad}))
end)
end
test_run:cmd("setopt delimiter ''");
x = 0
for i = 1, N do x = x + fast_call_channel:get() end
x
long_call_cond:broadcast()
x = 0
for i = 1, N do x = x + long_call_channel:get() end
x
--
-- Check that a connection does not leak if there is
-- a long CALL in progress when it is closed.
--
disconnected = false
function on_disconnect() disconnected = true end
-- Make sure all dangling connections are collected so
-- that on_disconnect trigger isn't called spuriously.
collectgarbage('collect')
fiber.sleep(0)
box.session.on_disconnect(on_disconnect) == on_disconnect
--
-- gh-3859: on_disconnect is called only after all requests are
-- processed, but should be called right after disconnect and
-- only once.
--
ch1 = fiber.channel(1)
ch2 = fiber.channel(1)
function wait_signal() ch1:put(true) ch2:get() end
_ = fiber.create(function() c:call('wait_signal') end)
ch1:get()
c:close()
fiber.sleep(0)
while disconnected == false do fiber.sleep(0.01) end
disconnected -- true
disconnected = nil
ch2:put(true)
fiber.sleep(0)
disconnected -- nil, on_disconnect is not called second time.
box.session.on_disconnect(nil, on_disconnect)
box.schema.func.drop('long_call')
box.schema.func.drop('fast_call')
box.schema.func.drop('wait_signal')
--
-- gh-2666: check that netbox.call is not repeated on schema
-- change.
--
box.schema.user.grant('guest', 'write', 'space', '_space')
box.schema.user.grant('guest', 'write', 'space', '_schema')
box.schema.user.grant('guest', 'create', 'universe')
count = 0
function create_space(name) count = count + 1 box.schema.create_space(name) return true end
box.schema.func.create('create_space')
box.schema.user.grant('guest', 'execute', 'function', 'create_space')
c = net.connect(box.cfg.listen)
c:call('create_space', {'test1'})
count
c:call('create_space', {'test2'})
count
c:call('create_space', {'test3'})
count
box.space.test1:drop()
box.space.test2:drop()
box.space.test3:drop()
box.schema.user.revoke('guest', 'write', 'space', '_space')
box.schema.user.revoke('guest', 'write', 'space', '_schema')
box.schema.user.revoke('guest', 'create', 'universe')
c:close()
box.schema.func.drop('create_space')
--
-- gh-3164: netbox connection is not closed and garbage collected
-- ever, if reconnect_after is set.
--
test_run:cmd('start server connecter')
test_run:cmd("set variable connect_to to 'connecter.listen'")
weak = setmetatable({}, {__mode = 'v'})
-- Create strong and weak reference. Weak is valid until strong
-- is valid too.
strong = net.connect(connect_to, {reconnect_after = 0.1})
weak.c = strong
weak.c:ping()
test_run:cmd('stop server connecter')
test_run:cmd('cleanup server connecter')
-- Check the connection tries to reconnect at least two times.
-- 'Cannot assign requested address' is the crutch for running the
-- tests in a docker. This error emits instead of
-- 'Connection refused' inside a docker.
old_log_level = box.cfg.log_level
box.cfg{log_level = 6}
log.info(string.rep('a', 1000))
test_run:cmd("setopt delimiter ';'")
while test_run:grep_log('default', 'Network is unreachable', 1000) == nil and
test_run:grep_log('default', 'Connection refused', 1000) == nil and
test_run:grep_log('default', 'Cannot assign requested address', 1000) == nil do
fiber.sleep(0.1)
end;
log.info(string.rep('a', 1000));
while test_run:grep_log('default', 'Network is unreachable', 1000) == nil and
test_run:grep_log('default', 'Connection refused', 1000) == nil and
test_run:grep_log('default', 'Cannot assign requested address', 1000) == nil do
fiber.sleep(0.1)
end;
test_run:cmd("setopt delimiter ''");
box.cfg{log_level = old_log_level}
collectgarbage('collect')
strong.state
strong == weak.c
-- Remove single strong reference. Now connection must be garbage
-- collected.
strong = nil
collectgarbage('collect')
-- Now weak.c is null, because it was weak reference, and the
-- connection is deleted by 'collect'.
weak.c
--
-- gh-2677: netbox supports console connections, that complicates
-- both console and netbox. It was necessary because before a
-- connection is established, a console does not known is it
-- binary or text protocol, and netbox could not be created from
-- existing socket.
--
box.schema.user.grant('guest', 'execute', 'universe')
urilib = require('uri')
uri = urilib.parse(tostring(box.cfg.listen))
s, greeting = net.establish_connection(uri.host, uri.service)
c = net.wrap(s, greeting, uri.host, uri.service, {reconnect_after = 0.01})
c.state
a = 100
function kek(args) return {1, 2, 3, args} end
c:eval('a = 200')
a
c:call('kek', {300})
s = box.schema.create_space('test')
box.schema.user.grant('guest', 'read,write', 'space', 'test')
pk = s:create_index('pk')
c:reload_schema()
c.space.test:replace{1}
c.space.test:get{1}
c.space.test:delete{1}
--
-- Break a connection to test reconnect_after.
--
_ = c._transport.perform_request(nil, nil, false, 'inject', nil, nil, nil, '\x80')
while not c:is_connected() do fiber.sleep(0.01) end
c:ping()
s:drop()
c:close()
--
-- Test a case, when netbox can not connect first time, but
-- reconnect_after is set.
--
c = net.connect('localhost:33333', {reconnect_after = 0.1, wait_connected = false})
while c.state ~= 'error_reconnect' do fiber.sleep(0.01) end
c:close()
box.schema.user.revoke('guest', 'execute', 'universe')
c.state
c = nil
--
-- gh-3256 net.box is_nullable and collation options output
--
space = box.schema.create_space('test')
box.schema.user.grant('guest', 'read', 'space', 'test')
_ = space:create_index('pk')
_ = space:create_index('sk', {parts = {{2, 'unsigned', is_nullable = true}}})
c = net:connect(box.cfg.listen)
c.space.test.index.sk.parts
space:drop()
space = box.schema.create_space('test')
c:close()
box.schema.user.grant('guest', 'read', 'space', 'test')
c = net:connect(box.cfg.listen)
box.internal.collation.create('test', 'ICU', 'ru-RU')
collation_id = box.internal.collation.id_by_name('test')
_ = space:create_index('sk', { type = 'tree', parts = {{1, 'str', collation = 'test'}}, unique = true })
c:reload_schema()
parts = c.space.test.index.sk.parts
#parts == 1
parts[1].fieldno == 1
parts[1].type == 'string'
parts[1].is_nullable == false
if _TARANTOOL >= '2.2.1' then \
return parts[1].collation == 'test' \
else \
return parts[1].collation_id == collation_id \
end
c:close()
box.internal.collation.drop('test')
space:drop()
c.state
c = nil
--
-- gh-3107: fiber-async netbox.
--
cond = nil
box.schema.func.create('long_function')
box.schema.user.grant('guest', 'execute', 'function', 'long_function')
function long_function(...) cond = fiber.cond() cond:wait() return ... end
function finalize_long() while not cond do fiber.sleep(0.01) end cond:signal() cond = nil end
s = box.schema.create_space('test')
pk = s:create_index('pk')
s:replace{1}
s:replace{2}
s:replace{3}
s:replace{4}
c = net:connect(box.cfg.listen)
--
-- Check long connections, multiple wait_result().
--
future = c:call('long_function', {1, 2, 3}, {is_async = true})
future:result()
future:is_ready()
future:wait_result(0.01) -- Must fail on timeout.
finalize_long()
ret = future:wait_result(100)
future:is_ready()
-- Any timeout is ok - response is received already.
future:wait_result(0)
future:wait_result(0.01)
ret
_, err = pcall(future.wait_result, future, true)
err:find('Usage') ~= nil
_, err = pcall(future.wait_result, future, '100')
err:find('Usage') ~= nil
--
-- Check infinity timeout.
--
ret = nil
_ = fiber.create(function() ret = c:call('long_function', {1, 2, 3}, {is_async = true}):wait_result() end)
finalize_long()
while not ret do fiber.sleep(0.01) end
ret
c:close()
box.schema.user.grant('guest', 'execute', 'universe')
c = net:connect(box.cfg.listen)
future = c:eval('return long_function(...)', {1, 2, 3}, {is_async = true})
future:result()
future:wait_result(0.01) -- Must fail on timeout.
finalize_long()
future:wait_result(100)
c:close()
--
-- Check that is_async does not work on a closed connection.
--
c:call('any_func', {}, {is_async = true})
box.schema.user.revoke('guest', 'execute', 'universe')
c = net:connect(box.cfg.listen)
--
-- Ensure the request is garbage collected both if is not used and
-- if is.
--
gc_test = setmetatable({}, {__mode = 'v'})
gc_test.future = c:call('long_function', {1, 2, 3}, {is_async = true})
gc_test.future ~= nil
collectgarbage()
gc_test
finalize_long()
future = c:call('long_function', {1, 2, 3}, {is_async = true})
collectgarbage()
future ~= nil
finalize_long()
future:wait_result(1000)
collectgarbage()
future ~= nil
gc_test.future = future
future = nil
collectgarbage()
gc_test
--
-- Ensure a request can be finalized from non-caller fibers.
--
future = c:call('long_function', {1, 2, 3}, {is_async = true})
ret = {}
count = 0
for i = 1, 10 do fiber.create(function() ret[i] = future:wait_result(1000) count = count + 1 end) end
future:wait_result(0.01) -- Must fail on timeout.
finalize_long()
while count ~= 10 do fiber.sleep(0.1) end
ret
--
-- Test space methods.
--
c:close()
box.schema.user.grant('guest', 'read,write', 'space', 'test')
c = net:connect(box.cfg.listen)
future = c.space.test:select({1}, {is_async = true})
ret = future:wait_result(100)
ret
type(ret[1])
future = c.space.test:insert({5}, {is_async = true})
future:wait_result(100)
s:get{5}
future = c.space.test:replace({6}, {is_async = true})
future:wait_result(100)
s:get{6}
future = c.space.test:delete({6}, {is_async = true})
future:wait_result(100)
s:get{6}
future = c.space.test:update({5}, {{'=', 2, 5}}, {is_async = true})
future:wait_result(100)
s:get{5}
future = c.space.test:upsert({5}, {{'=', 2, 6}}, {is_async = true})
future:wait_result(100)
s:get{5}
future = c.space.test:get({5}, {is_async = true})
future:wait_result(100)
--
-- Test index methods.
--
future = c.space.test.index.pk:select({1}, {is_async = true})
future:wait_result(100)
future = c.space.test.index.pk:get({2}, {is_async = true})
future:wait_result(100)
future = c.space.test.index.pk:min({}, {is_async = true})
future:wait_result(100)
future = c.space.test.index.pk:max({}, {is_async = true})
future:wait_result(100)
c:close()
box.schema.user.grant('guest', 'execute', 'universe')
c = net:connect(box.cfg.listen)
future = c.space.test.index.pk:count({3}, {is_async = true})
future:wait_result(100)
c:close()
box.schema.user.revoke('guest', 'execute', 'universe')
c = net:connect(box.cfg.listen)
future = c.space.test.index.pk:delete({3}, {is_async = true})
future:wait_result(100)
s:get{3}
future = c.space.test.index.pk:update({4}, {{'=', 2, 6}}, {is_async = true})
future:wait_result(100)
s:get{4}
--
-- Test async errors.
--
future = c.space.test:insert({1}, {is_async = true})
future:wait_result()
future:result()
--
-- Test discard.
--
future = c:call('long_function', {1, 2, 3}, {is_async = true})
future:discard()
finalize_long()
future:result()
future:wait_result(100)
--
-- Test closed connection.
--
future = c:call('long_function', {1, 2, 3}, {is_async = true})
finalize_long()
future:wait_result(100)
future2 = c:call('long_function', {1, 2, 3}, {is_async = true})
c:close()
future2:wait_result(100)
future2:result()
future2:discard()
-- Already successful result must be available.
future:wait_result(100)
future:result()
future:is_ready()
finalize_long()
--
-- Test reconnect.
--
c = net:connect(box.cfg.listen, {reconnect_after = 0.01})
future = c:call('long_function', {1, 2, 3}, {is_async = true})
_ = c._transport.perform_request(nil, nil, false, 'inject', nil, nil, nil, '\x80')
while not c:is_connected() do fiber.sleep(0.01) end
finalize_long()
future:wait_result(100)
future:result()
future = c:call('long_function', {1, 2, 3}, {is_async = true})
finalize_long()
future:wait_result(100)
--
-- Test raw response getting.
--
ibuf = require('buffer').ibuf()
future = c:call('long_function', {1, 2, 3}, {is_async = true, buffer = ibuf})
finalize_long()
future:wait_result(100)
result, ibuf.rpos = msgpack.decode_unchecked(ibuf.rpos)
result
box.schema.func.drop('long_function')
--
-- Test async schema version change.
--
function change_schema(i) local tmp = box.schema.create_space('test'..i) return 'ok' end
box.schema.func.create('change_schema')
box.schema.user.grant('guest', 'execute', 'function', 'change_schema')
box.schema.user.grant('guest', 'write', 'space', '_schema')
box.schema.user.grant('guest', 'read,write', 'space', '_space')
box.schema.user.grant('guest', 'create', 'space')
future1 = c:call('change_schema', {'1'}, {is_async = true})
future2 = c:call('change_schema', {'2'}, {is_async = true})
future3 = c:call('change_schema', {'3'}, {is_async = true})
future1:wait_result()
future2:wait_result()
future3:wait_result()
c:close()
s:drop()
box.space.test1:drop()
box.space.test2:drop()
box.space.test3:drop()
box.schema.func.drop('change_schema')
--
-- gh-2978: field names for tuples received from netbox.
--
_ = box.schema.create_space("named", {format = {{name = "id"}, {name="abc"}}})
_ = box.space.named:create_index('id', {parts = {{1, 'unsigned'}}})
box.space.named:insert({1, 1})
box.schema.user.grant('guest', 'read, write, execute', 'space')
cn = net.connect(box.cfg.listen)
s = cn.space.named
s:get{1}.id
s:get{1}:tomap()
s:insert{2,3}:tomap()
s:replace{2,14}:tomap()
s:update(1, {{'+', 2, 10}}):tomap()
s:select()[1]:tomap()
s:delete({2}):tomap()
-- Check that formats changes after reload.
box.space.named:format({{name = "id2"}, {name="abc2"}})
s:select()[1]:tomap()
cn:reload_schema()
s:select()[1]:tomap()
cn:close()
box.space.named:drop()
box.schema.user.revoke('guest', 'read, write, execute', 'space')
--
-- gh-3400: long-poll input discard must not touch event loop of
-- a closed connection.
--
function long() fiber.yield() return 100 end
c = net.connect(box.cfg.listen)
c:ping()
-- Create batch of two requests. First request is sent to TX
-- thread, second one terminates connection. The preceeding
-- request discards input, and this operation must not trigger
-- new attempts to read any data - the connection is closed
-- already.
--
f = fiber.create(c._transport.perform_request, nil, nil, false, 'call_17', nil, nil, nil, 'long', {}) c._transport.perform_request(nil, nil, false, 'inject', nil, nil, nil, '\x80')
while f:status() ~= 'dead' do fiber.sleep(0.01) end
c:close()
--
-- gh-3464: iproto hangs in 100% CPU when too big packet size
-- is received due to size_t overflow.
--
c = net:connect(box.cfg.listen)
data = msgpack.encode(18400000000000000000)..'aaaaaaa'
c._transport.perform_request(nil, nil, false, 'inject', nil, nil, nil, data)
c:close()
test_run:grep_log('default', 'too big packet size in the header') ~= nil
--
-- gh-3629: netbox leaks when a connection is closed deliberately
-- and it has non-finished requests.
--
ready = false
ok = nil
err = nil
c = net:connect(box.cfg.listen)
function do_long() while not ready do fiber.sleep(0.01) end end
box.schema.func.create('do_long')
box.schema.user.grant('guest', 'execute', 'function', 'do_long')
f = fiber.create(function() ok, err = pcall(c.call, c, 'do_long') end)
while f:status() ~= 'suspended' do fiber.sleep(0.01) end
c:close()
ready = true
while not err do fiber.sleep(0.01) end
ok, err
--
-- gh-3856: wait_connected = false is ignored.
--
c = net.connect('8.8.8.8:123456', {wait_connected = false})
c
c:close()
box.schema.func.drop('do_long')
box.schema.user.revoke('guest', 'write', 'space', '_schema')
box.schema.user.revoke('guest', 'read,write', 'space', '_space')
box.schema.user.revoke('guest', 'create', 'space')
--
-- gh-3958 updating box.cfg.readahead doesn't affect existing connections.
--
readahead = box.cfg.readahead
box.cfg{readahead = 128}
s = box.schema.space.create("test")
_ = s:create_index("pk")
box.schema.user.grant("guest", "read,write", "space", "test")
-- connection is created with small readahead value,
-- make sure it is updated if box.cfg.readahead is changed.
c = net.connect(box.cfg.listen)
box.cfg{readahead = 100 * 1024}
box.error.injection.set("ERRINJ_WAL_DELAY", true)
pad = string.rep('x', 8192)
for i = 1, 5 do c.space.test:replace({i, pad}, {is_async = true}) end
box.error.injection.set("ERRINJ_WAL_DELAY", false)
test_run:wait_log('default', 'readahead limit is reached', 1024, 0.1)
s:drop()
box.cfg{readahead = readahead}
--
-- related to gh-4040: log corrupted rows
--
log_level = box.cfg.log_level
box.cfg{log_level=6}
sock = socket.tcp_connect(LISTEN.host, LISTEN.service)
sock:read(9)
-- we need to have a packet with correctly encoded length,
-- so that it bypasses iproto length check, but cannot be
-- decoded in xrow_header_decode
-- 0x3C = 60, sha1 digest is 20 bytes long
data = string.fromhex('3C'..string.rep(require('digest').sha1_hex('bcde'), 3))
sock:write(data)
sock:close()
-- gh-1148: test stacked diagnostics.
--
test_run:cmd("setopt delimiter ';'")
stack_err = function()
local e1 = box.error.new({code = 111, reason = "e1"})
local e2 = box.error.new({code = 111, reason = "e2"})
local e3 = box.error.new({code = 111, reason = "e3"})
assert(e1 ~= nil)
e2:set_prev(e1)
assert(e2.prev == e1)
e3:set_prev(e2)
box.error(e3)
end;
test_run:cmd("setopt delimiter ''");
box.schema.user.grant('guest', 'read,write,execute', 'universe')
c = net.connect(box.cfg.listen)
f = function(...) return c:call(...) end
r, e3 = pcall(f, 'stack_err')
assert(r == false)
e3
e2 = e3.prev
assert(e2 ~= nil)
e2
e1 = e2.prev
assert(e1 ~= nil)
e1
assert(e1.prev == nil)
box.schema.user.revoke('guest', 'read,write,execute', 'universe')
test_run:wait_log('default', 'Got a corrupted row.*', nil, 10)
test_run:wait_log('default', '00000000:.*', nil, 10)
test_run:wait_log('default', '00000010:.*', nil, 10)
test_run:wait_log('default', '00000020:.*', nil, 10)
test_run:wait_log('default', '00000030:.*', nil, 10)
-- we expect nothing below, so don't wait
test_run:grep_log('default', '00000040:.*')
box.cfg{log_level=log_level}
|
local feedbackWindow
local textEdit
local okButton
local cancelButton
local postId = 0
local tries = 0
local replyEvent = nil
function init()
feedbackWindow = g_ui.displayUI('feedback')
feedbackWindow:hide()
textEdit = feedbackWindow:getChildById('text')
okButton = feedbackWindow:getChildById('okButton')
cancelButton = feedbackWindow:getChildById('cancelButton')
okButton.onClick = send
cancelButton.onClick = hide
feedbackWindow.onEscape = hide
end
function terminate()
feedbackWindow:destroy()
removeEvent(replyEvent)
end
function show()
if not Services or not Services.feedback or Services.feedback:len() < 4 then
return
end
feedbackWindow:show()
feedbackWindow:raise()
feedbackWindow:focus()
textEdit:setMaxLength(8192)
textEdit:setText('')
textEdit:setEditable(true)
textEdit:setCursorVisible(true)
feedbackWindow:focusChild(textEdit, KeyboardFocusReason)
tries = 0
end
function hide()
feedbackWindow:hide()
textEdit:setEditable(false)
textEdit:setCursorVisible(false)
end
function send()
local text = textEdit:getText()
if text:len() > 1 then
local localPlayer = g_game.getLocalPlayer()
local playerData = nil
if localPlayer ~= nil then
playerData = {
name = localPlayer:getName(),
position = localPlayer:getPosition()
}
end
local details = {
report_delay = sendInterval,
os = g_app.getOs(),
graphics_vendor = g_graphics.getVendor(),
graphics_renderer = g_graphics.getRenderer(),
graphics_version = g_graphics.getVersion(),
fps = g_app.getFps(),
maxFps = g_app.getMaxFps(),
atlas = g_atlas.getStats(),
classic = tostring(g_settings.getBoolean("classicView")),
fullscreen = tostring(g_window.isFullscreen()),
vsync = tostring(g_settings.getBoolean("vsync")),
window_width = g_window.getWidth(),
window_height = g_window.getHeight(),
player_name = g_game.getCharacterName(),
world_name = g_game.getWorldName(),
otserv_host = G.host,
otserv_protocol = g_game.getProtocolVersion(),
otserv_client = g_game.getClientVersion(),
build_version = g_app.getVersion(),
build_revision = g_app.getBuildRevision(),
build_commit = g_app.getBuildCommit(),
build_date = g_app.getBuildDate(),
display_width = g_window.getDisplayWidth(),
display_height = g_window.getDisplayHeight(),
cpu = g_platform.getCPUName(),
mem = g_platform.getTotalSystemMemory(),
os_name = g_platform.getOSName()
}
local data = json.encode({
text = text,
version = g_app.getVersion(),
host = g_settings.get('host'),
player = playerData,
details = details
})
postId = HTTP.post(Services.feedback, data, function(ret, err)
if err then
tries = tries + 1
if tries < 3 then
replyEvent = scheduleEvent(send, 1000)
end
end
end)
end
hide()
end |
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