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object_tangible_loot_creature_loot_collections_shattered_shard_unknown_05 = object_tangible_loot_creature_loot_collections_shared_shattered_shard_unknown_05:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_shattered_shard_unknown_05, "object/tangible/loot/creature/loot/collections/shattered_shard_unknown_05.iff")
currCursor = 0 function fsOptions() BIOSAPIS["sendMonitorSignal"]("set", "Welcome to BLOXOS setup master.\n") BIOSAPIS["sendMonitorSignal"]("add", "Please select what filesystem should be installed: \n") BIOSAPIS["sendMonitorSignal"]("add", "SMF (standard)") if currCursor == 0 then BIOSAPIS["sendMonitorSignal"]("add", "\n") else BIOSAPIS["sendMonitorSignal"]("add", " < \n") end BIOSAPIS["sendMonitorSignal"]("add", "HUF") if currCursor == 1 then BIOSAPIS["sendMonitorSignal"]("add", "\n") else BIOSAPIS["sendMonitorSignal"]("add", " < \n") end end fsOptions() while true do clicked = BIOSAPIS["detectUserInput"]() print(clicked) if clicked == "arrUp" or clicked == "arrDown" then if currCursor == 1 then print('run for up') currCursor = 0 fsOptions() elseif clicked == "enter" then break elseif currCursor == 0 then print('run for down') currCursor = 1 fsOptions() end end wait(0.5) end HDDmodule.exactAddContent(true, 2) return currCursor
return { id = 1201201, bgm = "story-masazhusai", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, passCondition = 1, backGroundStageID = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { monsterTemplateID = 900008, moveCast = true, delay = 1, score = 0, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 50, icon = "aisaikesi" }, phase = { { switchParam = 1, switchTo = 1, index = 0, switchType = 1, setAI = 10001 }, { index = 1, switchType = 1, switchTo = 2, switchParam = 3, addWeapon = { 950152, 950153, 950154 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 3, setAI = 99990, removeWeapon = {}, addWeapon = { 950157, 950159 } }, { switchType = 1, switchTo = 4, index = 3, switchParam = 3, setAI = 10001, removeWeapon = { 950159 }, addWeapon = { 950158 }, addBuff = {} }, { index = 4, switchType = 1, switchTo = 5, switchParam = 3, removeWeapon = { 950158 }, addWeapon = { 950155, 950156 }, removeBuff = {}, addBuff = {} }, { switchType = 1, switchTo = 6, index = 5, switchParam = 3, setAI = 99990, addWeapon = { 950157, 950159 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 1, setAI = 10001, removeWeapon = { 950157, 950159 } }, { index = 7, switchType = 1, switchTo = 8, switchParam = 5, addWeapon = {} }, { index = 8, switchParam = 4, switchTo = 9, switchType = 1, removeWeapon = { 950155, 950156 }, addWeapon = { 950151 } }, { index = 9, switchType = 1, switchTo = 202, switchParam = 3, addWeapon = { 950155 } }, { index = 202, switchType = 1, switchTo = 1, switchParam = 3, removeWeapon = { 950151 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { monsterTemplateID = 900008, reinforceDelay = 5, delay = 1, moveCast = true, corrdinate = { 0, 0, 55 }, bossData = { hpBarNum = 50, icon = "aisaikesi" }, phase = { { switchParam = 1, switchTo = 1, index = 0, switchType = 1, setAI = 10001 }, { index = 1, switchType = 1, switchTo = 2, switchParam = 3, addWeapon = { 950152, 950153, 950154 } }, { switchType = 1, switchTo = 3, index = 2, switchParam = 3, setAI = 99990, removeWeapon = {}, addWeapon = { 950157, 950159 } }, { switchType = 1, switchTo = 4, index = 3, switchParam = 3, setAI = 10001, removeWeapon = { 950159 }, addWeapon = { 950158 }, addBuff = {} }, { index = 4, switchType = 1, switchTo = 5, switchParam = 3, removeWeapon = { 950158 }, addWeapon = { 950155, 950156 }, removeBuff = {}, addBuff = {} }, { switchType = 1, switchTo = 6, index = 5, switchParam = 3, setAI = 99990, addWeapon = { 950157, 950159 } }, { switchType = 1, switchTo = 7, index = 6, switchParam = 1, setAI = 10001, removeWeapon = { 950157, 950159 } }, { index = 7, switchType = 1, switchTo = 8, switchParam = 5, addWeapon = {} }, { index = 8, switchParam = 4, switchTo = 9, switchType = 1, removeWeapon = { 950155, 950156 }, addWeapon = { 950151 } }, { index = 9, switchType = 1, switchTo = 202, switchParam = 3, addWeapon = { 950155 } }, { index = 202, switchType = 1, switchTo = 1, switchParam = 3, removeWeapon = { 950151 } } } } }, reinforcement = { { monsterTemplateID = 909011, moveCast = true, delay = 0, corrdinate = { 50, 0, 35 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 909011, moveCast = true, delay = 0, corrdinate = { 50, 0, 75 }, buffList = { 8001, 8002 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }
--- --- Created by heyqule. --- DateTime: 03/27/2021 3:16 PM --- require('__enemyracemanager__/lib/global_config') --- local Table = require('__stdlib__/stdlib/utils/table') local ErmDebugHelper = require('__enemyracemanager__/lib/debug_helper') local ErmConfig = require('__enemyracemanager__/lib/global_config') local ErmMapProcessor = require('__enemyracemanager__/lib/map_processor') local SurfaceProcessor = {} function SurfaceProcessor.init_globals() global.enemy_surfaces = global.enemy_surfaces or {} end function SurfaceProcessor.assign_race(surface, race_name) local races = ErmConfig.get_enemy_races() local max_num = Table.size(races) if max_num == 0 then return end local race = nil if race_name then for k, v in pairs(races) do if v == race_name then race = v break end end else race = races[math.random(1, max_num)] end global.enemy_surfaces[surface.name] = race end function SurfaceProcessor.remove_race(surface) if global.enemy_surfaces[surface.name] ~= nil then global.enemy_surfaces[surface.name] = nil end end function SurfaceProcessor.rebuild_race() if global.enemy_surfaces == nil then return end for surface_index, race in pairs(global.enemy_surfaces) do if game.surfaces[surface_index] == nil or (race ~= MOD_NAME and game.active_mods[race] == nil) then SurfaceProcessor.remove_race(game.surfaces[surface_index]) end end for _, surface in pairs(game.surfaces) do if global.enemy_surfaces[surface.name] == nil then SurfaceProcessor.assign_race(game.surfaces[surface.index]) end end end function SurfaceProcessor.numeric_to_name_conversion() local tmpSurfaces = {} for surface_index, race in pairs(global.enemy_surfaces) do tmpSurfaces[game.surfaces[surface_index].name] = race end global.enemy_surfaces = tmpSurfaces end return SurfaceProcessor
default_config = { scale = 3, fullscreen = 0, vsync = true, sfx_volume = 1.0, music_volume = 0.5, keys = { up = "up", down = "down", left = "left", right = "right", jump = "s", shoot = "d", action = "a" }, joykeys = { jump = 1, shoot = 3, action = 2, pause = 8 } } keynames = {"up","down","left","right","jump","shoot","action"} joykeynames = {"jump","shoot","action","pause"} highscores = { {}, {}, {} } stats = { 0, 0, 0, 0, 0, 0 } keystate = { up = false, down = false, left = false, right = false, jump = false, shoot = false, action = false, oldaxis1 = 0, oldaxis2 = 0 } function loadConfig() -- Read default settings first config = {} for i,v in pairs(default_config) do if type(v) == "table" then config[i] = {} for j,w in pairs(v) do config[i][j] = w end else config[i] = v end end if love.filesystem.exists("settings") then local data = love.filesystem.read("settings") local file = TSerial.unpack(data) for i,v in pairs(file) do config[i] = v end end -- Avoid crash if fullscreen is a boolean from old version if type(config.fullscreen) == "boolean" then config.fullscreen = 0 end end function loadHighscores() if love.filesystem.exists("highscores") then local data = love.filesystem.read("highscores") local file = TSerial.unpack(data) for i=1,3 do if file[i] then highscores[i] = file[i] end end end end function loadStats() if love.filesystem.exists("stats") then local data = love.filesystem.read("stats") stats = TSerial.unpack(data) end end function saveConfig() local data = TSerial.pack(config) love.filesystem.write("settings", data) end function saveHighscores() local data = TSerial.pack(highscores) love.filesystem.write("highscores", data) end function saveStats() local data = TSerial.pack(stats) love.filesystem.write("stats", data) end function setMode() if config.fullscreen == 0 then love.window.setMode(WIDTH*config.scale, HEIGHT*config.scale, {fullscreen=false, vsync=config.vsync}) love.graphics.setScissor() elseif config.fullscreen > 0 and config.fullscreen <= 3 then love.window.setMode(0,0, {fullscreen=true, vsync=config.vsync}) love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {fullscreen=true, vsync=config.vsync}) end fs_translatex = (love.graphics.getWidth()-WIDTH*config.scale)/2 fs_translatey = (love.graphics.getHeight()-HEIGHT*config.scale)/2 end function toggleVSync() config.vsync = not config.vsync setMode() end function defaultKeys() for i,v in pairs(default_config.keys) do config.keys[i] = v end end function defaultJoyKeys() for i,v in pairs(default_config.joykeys) do config.joykeys[i] = v end end
function pi() N = 14 * 5000 NM = N - 14 a = {} d = 0 e = 0 g = 0 h = 0 f = 10000 cnt = 1 c = NM while c > 0 do d = math.mod(d, f) e = d b = c - 1 while b > 0 do g = 2 * b - 1 if c ~= NM then if a[b] == nil then a[b] = 0 end d = d * b + f * a[b] else d = d * b + f * (f / 5) end a[b] = math.mod(d, g) d = d / g b = b - 1 end io.write(string.format("%04d", e + d / f)) if math.mod(cnt, 16) == 0 then print("") end cnt = cnt + 1 c = c - 14; end end print(pi())
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local accMgr = require "manager.accMgr" local config = require "login.config" local mysql = require "include.mysql" local CDb = require "include.db" local function check_string(str) if not str then str = "" end return ngx.quote_sql_str(tostring(str)) end local _M = function(args) local db = CDb:new(config.user_db) if not args or not args.cid then return false,"wrong parameter3" end local uid = nil local cid = check_string(args.cid) local cn = check_string(args.cn) local info = check_string(args.info) local con = mysql:new(config.user_db.ip,config.user_db.port,config.user_db.user,config.user_db.pw,config.user_db.db) local sql = "SELECT * FROM " .. config.user_db.table .. " WHERE cid=" .. cid local result,errmsg = con:query(sql) if not result or #result > 1 then return false,"query failed from account table==>" .. errmsg end if #result == 0 then sql = "INSERT INTO " .. config.user_db.table .. "(cid,cn,info) VALUES (" .. cid .. "," .. cn .. "," .. info .. ")" local result,errmsg = con:query(sql) if not result then return false,"query failed from account table==>" .. errmsg end uid = result.insert_id else uid = result[1].uid cn = result[1].cn info = result[1].info end --ngx.log(ngx.ERR,"cid:",cid," uid:",uid) con:close() accMgr:login(uid,cid,cn,info) local ret = { uid = uid, verifycode = accMgr:get_verifycode(uid) } return true,ret end return _M
do local ROLL_USAGE = "!roll d<sides>|<count> d<sides>" local DEFAULT_SIDES = 100 local DEFAULT_NUMBER_OF_DICE = 1 local MAX_NUMBER_OF_DICE = 100 function run(msg, matches) local str = matches[1] local sides = DEFAULT_SIDES local number_of_dice = DEFAULT_NUMBER_OF_DICE if str:find("!roll%s+d%d+%s*$") then sides = tonumber(str:match("[^d]%d+%s*$")) elseif str:find("!roll%s+%d+d%d+%s*$") then number_of_dice = tonumber(str:match("%s+%d+")) sides = tonumber(str:match("%d+%s*$")) end if number_of_dice > MAX_NUMBER_OF_DICE then number_of_dice = MAX_NUMBER_OF_DICE end local padding = #string.format("%d", sides) local results = "" local fmt = "%s %0"..padding.."d" for i=1,number_of_dice do results = string.format(fmt, results, math.random(sides)) end return string.format("Rolling %dd%d:\n%s", number_of_dice, sides, results) end return { description = "Roll some dice!", usage = ROLL_USAGE, patterns = { "^!roll%s*.*" }, run = run } end
cc = cc or {} ---Controller object ---@class Controller local Controller = {} cc.Controller = Controller -------------------------------- ---Activate receives key event from external key. e.g. back,menu.<br> ---Controller receives only standard key which contained within enum Key by default.<br> ---warning The API only work on the android platform for support diversified game controller.<br> ---param externalKeyCode External key code.<br> ---param receive True if external key event on this controller should be receive, false otherwise. ---@param externalKeyCode int ---@param receive bool ---@return Controller function Controller:receiveExternalKeyEvent(externalKeyCode, receive) end -------------------------------- ---Gets the name of this Controller object. ---@return string function Controller:getDeviceName() end -------------------------------- ---Indicates whether the Controller is connected. ---@return bool function Controller:isConnected() end -------------------------------- ---Gets the Controller id. ---@return int function Controller:getDeviceId() end -------------------------------- ---Changes the tag that is used to identify the controller easily.<br> ---param tag A integer that identifies the controller. ---@param tag int ---@return Controller function Controller:setTag(tag) end -------------------------------- ---Returns a tag that is used to identify the controller easily.<br> ---return An integer that identifies the controller. ---@return int function Controller:getTag() end -------------------------------- ---Start discovering new controllers.<br> ---warning The API has an empty implementation on Android. ---@return Controller function Controller:startDiscoveryController() end -------------------------------- ---Stop the discovery process.<br> ---warning The API has an empty implementation on Android. ---@return Controller function Controller:stopDiscoveryController() end -------------------------------- ---Gets a Controller object with device ID.<br> ---param deviceId A unique identifier to find the controller.<br> ---return A Controller object. ---@param deviceId int ---@return Controller function Controller:getControllerByDeviceId(deviceId) end -------------------------------- ---Gets a Controller object with tag.<br> ---param tag An identifier to find the controller.<br> ---return A Controller object. ---@param tag int ---@return Controller function Controller:getControllerByTag(tag) end return Controller
-- Copyright 2018-2020 Lienol <lawlienol@gmail.com> module("luci.controller.kodexplorer", package.seeall) local http = require "luci.http" local api = require "luci.model.cbi.kodexplorer.api" function index() if not nixio.fs.access("/etc/config/kodexplorer") then return end entry({"admin", "nas"}, firstchild(), "NAS", 44).dependent = false entry({"admin", "nas", "kodexplorer"}, cbi("kodexplorer/settings"), _("KodExplorer"), 3).dependent = true entry({"admin", "nas", "kodexplorer", "check"}, call("action_check")).leaf = true entry({"admin", "nas", "kodexplorer", "download"}, call("action_download")).leaf = true entry({"admin", "nas", "kodexplorer", "status"}, call("act_status")).leaf = true end local function http_write_json(content) http.prepare_content("application/json") http.write_json(content or {code = 1}) end function act_status() local e = {} e.nginx_status = luci.sys.call("ps -w | grep nginx | grep kodexplorer | grep -v grep > /dev/null") == 0 e.php_status = luci.sys.call("ps -w | grep php | grep kodexplorer | grep -v grep > /dev/null") == 0 http_write_json(e) end function action_check() local json = api.to_check() http_write_json(json) end function action_download() local json = nil local task = http.formvalue("task") if task == "extract" then json = api.to_extract(http.formvalue("file")) elseif task == "move" then json = api.to_move(http.formvalue("file")) else json = api.to_download(http.formvalue("url")) end http_write_json(json) end
local iron = require('iron') iron.core.add_repl_definitions { cpp = { cling = { command = {'cling', '-std=c++17'} } }, lua = { croissant = { command = {'croissant'} } }, fennel = { fennel = { command = {'fennel'} } } } iron.core.set_config { preferred = { python = 'ptipython', haskell = 'intero', lisp = 'sbcl', ocaml = 'utop', scheme = 'csi', lua = 'croissant', -- ruby = 'irb', -- elixir = 'iex', } }
--// Sledbuild scoreboard + some stuff //-- local function CreatePlayerInfo( pl ) local pinfo = { pl:Nick(), pl:Frags(), pl:Deaths(), pl:GetNWInt( "_SPEED" ), pl:GetNWInt( "_CTS" ), pl:GetNWInt( "_GTS" ), pl:Ping() } return pinfo end local function GetScoreboardTable() local STable = {} for id, pl in pairs( player.GetAll() ) do local tid = pl:Team() if !STable[tid] then STable[tid] = {} STable[tid].Color = team.GetColor( team ) STable[tid].Players = {} end local PlayerInfo = CreatePlayerInfo( pl ) local insertPos = #STable[tid].Players + 1 for idx, info in pairs( STable[tid].Players ) do if ( PlayerInfo[6] > info[6] ) then insertPos = idx break elseif( PlayerInfo[6] == info[6] ) then if ( PlayerInfo[5] > info[5] ) then insertPos = idx break end end end table.insert( STable[tid].Players, insertPos, PlayerInfo ) end for tid, tinfo in pairs( STable ) do for pid, pinfo in pairs( tinfo.Players ) do pinfo[4] = tostring( pinfo[4] / 10 ).." km/h" pinfo[5] = tostring( pinfo[5] / 10 ).." km/h" pinfo[6] = tostring( pinfo[6] / 10 ).." km/h" end end return STable end function HUDDrawScoreBoard( startX, startY, bWidth ) local Captions = { {"Name",37}, {"Won",7}, {"Lost",7}, {"Speed",13}, {"Top Speed",13}, {"Record",13}, {"Lag",10} } local STable = GetScoreboardTable() local bHeight = 0 // Get the font height surface.SetFont( "Trebuchet18" ) local txWidth, txHeight = surface.GetTextSize( "W" ) local RowHeight = txHeight + 4 txWidth, txHeight = nil, nil // Column width definitions local ColWidths = {} for k, v in pairs( Captions ) do local tcol = {} tcol.width = math.floor( ( v[2]/100 ) * ( bWidth ) ) tcol.start = 0 if #ColWidths > 0 then for _, i in pairs( ColWidths ) do tcol.start = tcol.start + i.width end end ColWidths[k] = tcol end // Scoreboard table creation local SBT = {} // - The row with the captions local CaptionRow = {} CaptionRow.TYPE = "Captions" CaptionRow.Color = BGCOLOR CaptionRow.TColor = Color( 255, 255, 255, 255 ) CaptionRow.Cols = {} for k, v in pairs( Captions ) do table.insert( CaptionRow.Cols, v[1] ) end table.insert( SBT, #SBT+1, CaptionRow ) CaptionRow = nil // - The rows with the players for tid, tinfo in pairs( STable ) do local tcolorn = Color( 250, 250, 250, CELLALPHA ) local tcolorh = Color( 230, 230, 250, CELLALPHA ) for pid, pinfo in pairs( tinfo.Players ) do local trow = {} trow.TYPE = "Player" trow.Color = tcolorn if ( ( #SBT % 2 ) == 0 ) then trow.Color = tcolorh end if tid == 2 then trow.TColor = Color(80,80,255,255) else trow.TColor = Color(255,80,80,255) end trow.Cols = pinfo table.insert( SBT, #SBT+1, trow ) end end // Draw the Scoreboard table bHeight = #SBT * RowHeight + 10 //SetDrawColor( BGCOLOR ) //surface.DrawRect( startX, startY, bWidth, bHeight ) startY = startY + 5 local ry = 0 for rid, row in pairs( SBT ) do ry = startY + (rid - 1) * RowHeight SetDrawColor( row.Color ) surface.DrawRect( startX, ry, bWidth, RowHeight ) for cid, col in pairs( row.Cols ) do local rx = startX + ColWidths[cid].start local rw = ColWidths[cid].width local txWidth, txHeight = surface.GetTextSize( tostring( col or "ERROR" ) ) rx = rx + ( rw / 2 ) - ( txWidth / 2 ) surface.SetFont( "Trebuchet18" ) SetTextColor( row.TColor ) surface.SetTextPos( math.floor( rx ), math.floor( ry ) + 2 ) surface.DrawText( col ) end end SetDrawColor( HIGHLIGHT ) SetDrawColor( BGCOLOR ) surface.DrawRect( startX, ry + RowHeight, bWidth, 10 ) for _, col in pairs( ColWidths ) do if col.start > startX then surface.DrawLine( startX + col.start, startY, startX + col.start, startY + bHeight ) end end SetDrawColor( BGCOLOR ) surface.DrawOutlinedRect( startX, startY, bWidth, bHeight ) surface.SetDrawColor( 255, 255, 255, 127 ) surface.DrawOutlinedRect( startX-1, startY-1, bWidth+2, bHeight+2 ) end
dice = require('dice') math.randomseed(os.time()) weapon = dice:new('1d6') -- 1d6 -- Subtraction or addition modifies the bonus of the rolls weapon = weapon + 4 -- 1d6+4 weapon = weapon - 2 -- 1d6+2 -- Multiplcation modifies the number of dice weapon = weapon * 2 -- 3d6+2 -- Division modifies the number of faces on the dice weapon = weapon / -2 -- 3d4+2 -- Exponential modifies the rerolls (positive number removes low rolls, negative number removes high rolls) weapon = weapon ^ 1 -- 3d4+2^+1 -- Modulo division modifies the dice sets (returns multiple results) weapon = weapon % 2 --(3d4+1^+1)x3 -- To string operations returns a dice notation string print(weapon) --(3d4+2^+1)x3 -- Concat operations is a tricky concept to explain. Concating the dice with the following strings -- '++', '--', '^^', '+', '-', '^' or a combination of both disables or enables plurality of bonus/rerolls -- if a double operation sign is used, then the effect will be MULTIPLIED TO ALL dice -- if a single operation sign is used, then the effect will apply as normal -- Let us create a new weapon to demonstrate this with bonuses weapon = dice:new('3d1+2') -- Time to show how it is calculated print(weapon:roll()) -- 1 + 1 + (1+2) RESULT=5 -- Enable plurality for bonus weapon = weapon .. '++' -- 3d1++2 -- Calculation is much different now! print(weapon:roll()) -- (1+2) + (1+2) + (1+2) RESULT=9 -- Reset back to normal weapon = weapon .. '+' --Plurality is now disabled for bonus -- Alternatively instead of '++' and '+' you may opt to use '--' and '-' instead. -- Both signs enable/disable plurality for bonus -- Another new weapon to demonstrate plurality for rerolls weapon = dice:new('2d6^+1') -- Rolls 2 dice and one extra print(weapon:roll()) -- (5) (3) (1) -- Out of the 3 dice, remove the lowest roll -> (1) RESULT=8 -- Enable plurality for rerolls weapon = weapon .. '^^' -- Now rolls 2 dice and two extra print(weapon:roll()) -- (2) (6) (4) (2) -- Out of the 4 dice, remove the two lowest rolls -> (2) (2) RESULT=10
return { encode = function(s) local result = '' local i = 1 while i <= #s do local c = s:sub(i, i) local _, _, run = s:find('(' .. c .. '+)', i) result = result .. ((#run > 1) and #run or '') .. c i = i + #run end return result end, decode = function(s) local result = '' for length, c in s:gmatch('(%d*)(.)') do if length == '' then length = 1 end result = result .. c:rep(length) end return result end }
if not modules then modules = { } end modules ['char-ini'] = { version = 1.001, comment = "companion to char-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- todo: make two files, one for format generation, one for format use -- todo: move some to char-utf -- we can remove the tag range starting at 0xE0000 (special applications) local utfchar, utfbyte, utfvalues, ustring, utotable = utf.char, utf.byte, utf.values, utf.ustring, utf.totable local concat, unpack, tohash, insert = table.concat, table.unpack, table.tohash, table.insert local next, tonumber, type, rawget, rawset = next, tonumber, type, rawget, rawset local format, lower, gsub = string.format, string.lower, string.gsub local P, R, S, Cs = lpeg.P, lpeg.R, lpeg.S, lpeg.Cs if not characters then require("char-def") end local lpegpatterns = lpeg.patterns local lpegmatch = lpeg.match local utf8byte = lpegpatterns.utf8byte local utf8character = lpegpatterns.utf8character local utfchartabletopattern = lpeg.utfchartabletopattern local allocate = utilities.storage.allocate local mark = utilities.storage.mark local setmetatableindex = table.setmetatableindex local trace_defining = false trackers.register("characters.defining", function(v) characters_defining = v end) local report_defining = logs.reporter("characters") --[[ldx-- <p>This module implements some methods and creates additional datastructured from the big character table that we use for all kind of purposes: <type>char-def.lua</type>.</p> <p>We assume that at this point <type>characters.data</type> is already loaded!</p> --ldx]]-- -- todo: in 'char-def.lua' assume defaults: -- -- directtions = l -- cjkwd = a -- linebreak = al characters = characters or { } local characters = characters local data = characters.data if data then mark(data) -- why does this fail else report_defining("fatal error: 'char-def.lua' is not loaded") os.exit() end --[[ldx-- <p>This converts a string (if given) into a number.</p> --ldx]]-- local pattern = (P("0x") + P("U+")) * ((R("09","AF")^1 * P(-1)) / function(s) return tonumber(s,16) end) lpegpatterns.chartonumber = pattern local function chartonumber(k) if type(k) == "string" then local u = lpegmatch(pattern,k) if u then return utfbyte(u) else return utfbyte(k) or 0 end else return k or 0 end end local function charfromnumber(k) if type(k) == "number" then return utfchar(k) or "" else local u = lpegmatch(pattern,k) if u then return utfchar(u) else return k end end end --~ print(chartonumber(97), chartonumber("a"), chartonumber("0x61"), chartonumber("U+61")) characters.tonumber = chartonumber characters.fromnumber = charfromnumber local private = { description = "PRIVATE SLOT", } local ranges = allocate() characters.ranges = ranges setmetatableindex(data, function(t,k) local tk = type(k) if tk == "string" then k = lpegmatch(pattern,k) or utfbyte(k) if k then local v = rawget(t,k) if v then return v else tk = "number" -- fall through to range end else return private end end if tk == "number" and k < 0xF0000 then for r=1,#ranges do local rr = ranges[r] if k >= rr.first and k <= rr.last then local extender = rr.extender if extender then local v = extender(k) t[k] = v return v end end end end return private -- handy for when we loop over characters in fonts and check for a property end) local variant_selector_metatable = { category = "mn", cjkwd = "a", direction = "nsm", linebreak = "cm", } -- This saves a bit of memory and also serves as example. local f_variant = string.formatters["VARIATION SELECTOR-0x%04X"] insert(characters.ranges,{ first = 0xFE00, last = 0xFE0F, name = "variant selector", extender = function(k) local t = { description = f_variant(k - 0xFE00 + 0x0001), unicodeslot = k, } setmetatable(t,variant_selector_metatable) return t end, }) insert(characters.ranges,{ first = 0xE0100, last = 0xE01EF, name = "variant selector extension", extender = function(k) local t = { description = f_variant(k - 0xE0100 + 0x0011), unicodeslot = k, } setmetatable(t,variant_selector_metatable) return t end, }) local blocks = allocate { ["aegeannumbers"] = { first = 0x10100, last = 0x1013F, description = "Aegean Numbers" }, ["ahom"] = { first = 0x11700, last = 0x1173F, description = "Ahom" }, ["alchemicalsymbols"] = { first = 0x1F700, last = 0x1F77F, description = "Alchemical Symbols" }, ["alphabeticpresentationforms"] = { first = 0x0FB00, last = 0x0FB4F, otf="latn", description = "Alphabetic Presentation Forms" }, ["anatolianhieroglyphs"] = { first = 0x14400, last = 0x1467F, description = "Anatolian Hieroglyphs" }, ["ancientgreekmusicalnotation"] = { first = 0x1D200, last = 0x1D24F, otf="grek", description = "Ancient Greek Musical Notation" }, ["ancientgreeknumbers"] = { first = 0x10140, last = 0x1018F, otf="grek", description = "Ancient Greek Numbers" }, ["ancientsymbols"] = { first = 0x10190, last = 0x101CF, otf="grek", description = "Ancient Symbols" }, ["arabic"] = { first = 0x00600, last = 0x006FF, otf="arab", description = "Arabic" }, ["arabicextendeda"] = { first = 0x008A0, last = 0x008FF, description = "Arabic Extended-A" }, ["arabicmathematicalalphabeticsymbols"] = { first = 0x1EE00, last = 0x1EEFF, description = "Arabic Mathematical Alphabetic Symbols" }, ["arabicpresentationformsa"] = { first = 0x0FB50, last = 0x0FDFF, otf="arab", description = "Arabic Presentation Forms-A" }, ["arabicpresentationformsb"] = { first = 0x0FE70, last = 0x0FEFF, otf="arab", description = "Arabic Presentation Forms-B" }, ["arabicsupplement"] = { first = 0x00750, last = 0x0077F, otf="arab", description = "Arabic Supplement" }, ["armenian"] = { first = 0x00530, last = 0x0058F, otf="armn", description = "Armenian" }, ["arrows"] = { first = 0x02190, last = 0x021FF, description = "Arrows" }, ["avestan"] = { first = 0x10B00, last = 0x10B3F, description = "Avestan" }, ["balinese"] = { first = 0x01B00, last = 0x01B7F, otf="bali", description = "Balinese" }, ["bamum"] = { first = 0x0A6A0, last = 0x0A6FF, description = "Bamum" }, ["bamumsupplement"] = { first = 0x16800, last = 0x16A3F, description = "Bamum Supplement" }, ["basiclatin"] = { first = 0x00000, last = 0x0007F, otf="latn", description = "Basic Latin" }, ["bassavah"] = { first = 0x16AD0, last = 0x16AFF, description = "Bassa Vah" }, ["batak"] = { first = 0x01BC0, last = 0x01BFF, description = "Batak" }, ["bengali"] = { first = 0x00980, last = 0x009FF, otf="beng", description = "Bengali" }, ["blockelements"] = { first = 0x02580, last = 0x0259F, otf="bopo", description = "Block Elements" }, ["bopomofo"] = { first = 0x03100, last = 0x0312F, otf="bopo", description = "Bopomofo" }, ["bopomofoextended"] = { first = 0x031A0, last = 0x031BF, otf="bopo", description = "Bopomofo Extended" }, ["boxdrawing"] = { first = 0x02500, last = 0x0257F, description = "Box Drawing" }, ["brahmi"] = { first = 0x11000, last = 0x1107F, description = "Brahmi" }, ["braillepatterns"] = { first = 0x02800, last = 0x028FF, otf="brai", description = "Braille Patterns" }, ["buginese"] = { first = 0x01A00, last = 0x01A1F, otf="bugi", description = "Buginese" }, ["buhid"] = { first = 0x01740, last = 0x0175F, otf="buhd", description = "Buhid" }, ["byzantinemusicalsymbols"] = { first = 0x1D000, last = 0x1D0FF, otf="byzm", description = "Byzantine Musical Symbols" }, ["carian"] = { first = 0x102A0, last = 0x102DF, description = "Carian" }, ["caucasianalbanian"] = { first = 0x10530, last = 0x1056F, description = "Caucasian Albanian" }, ["chakma"] = { first = 0x11100, last = 0x1114F, description = "Chakma" }, ["cham"] = { first = 0x0AA00, last = 0x0AA5F, description = "Cham" }, ["cherokee"] = { first = 0x013A0, last = 0x013FF, otf="cher", description = "Cherokee" }, ["cherokeesupplement"] = { first = 0x0AB70, last = 0x0ABBF, description = "Cherokee Supplement" }, ["cjkcompatibility"] = { first = 0x03300, last = 0x033FF, otf="hang", description = "CJK Compatibility" }, ["cjkcompatibilityforms"] = { first = 0x0FE30, last = 0x0FE4F, otf="hang", description = "CJK Compatibility Forms" }, ["cjkcompatibilityideographs"] = { first = 0x0F900, last = 0x0FAFF, otf="hang", description = "CJK Compatibility Ideographs" }, ["cjkcompatibilityideographssupplement"] = { first = 0x2F800, last = 0x2FA1F, otf="hang", description = "CJK Compatibility Ideographs Supplement" }, ["cjkradicalssupplement"] = { first = 0x02E80, last = 0x02EFF, otf="hang", description = "CJK Radicals Supplement" }, ["cjkstrokes"] = { first = 0x031C0, last = 0x031EF, otf="hang", description = "CJK Strokes" }, ["cjksymbolsandpunctuation"] = { first = 0x03000, last = 0x0303F, otf="hang", description = "CJK Symbols and Punctuation" }, ["cjkunifiedideographs"] = { first = 0x04E00, last = 0x09FFF, otf="hang", description = "CJK Unified Ideographs", catcode = "letter" }, ["cjkunifiedideographsextensiona"] = { first = 0x03400, last = 0x04DBF, otf="hang", description = "CJK Unified Ideographs Extension A" }, ["cjkunifiedideographsextensionb"] = { first = 0x20000, last = 0x2A6DF, otf="hang", description = "CJK Unified Ideographs Extension B" }, ["cjkunifiedideographsextensionc"] = { first = 0x2A700, last = 0x2B73F, description = "CJK Unified Ideographs Extension C" }, ["cjkunifiedideographsextensiond"] = { first = 0x2B740, last = 0x2B81F, description = "CJK Unified Ideographs Extension D" }, ["cjkunifiedideographsextensione"] = { first = 0x2B820, last = 0x2CEAF, description = "CJK Unified Ideographs Extension E" }, ["combiningdiacriticalmarks"] = { first = 0x00300, last = 0x0036F, description = "Combining Diacritical Marks" }, ["combiningdiacriticalmarksextended"] = { first = 0x01AB0, last = 0x01AFF, description = "Combining Diacritical Marks Extended" }, ["combiningdiacriticalmarksforsymbols"] = { first = 0x020D0, last = 0x020FF, description = "Combining Diacritical Marks for Symbols" }, ["combiningdiacriticalmarkssupplement"] = { first = 0x01DC0, last = 0x01DFF, description = "Combining Diacritical Marks Supplement" }, ["combininghalfmarks"] = { first = 0x0FE20, last = 0x0FE2F, description = "Combining Half Marks" }, ["commonindicnumberforms"] = { first = 0x0A830, last = 0x0A83F, description = "Common Indic Number Forms" }, ["controlpictures"] = { first = 0x02400, last = 0x0243F, description = "Control Pictures" }, ["coptic"] = { first = 0x02C80, last = 0x02CFF, otf="copt", description = "Coptic" }, ["copticepactnumbers"] = { first = 0x102E0, last = 0x102FF, description = "Coptic Epact Numbers" }, ["countingrodnumerals"] = { first = 0x1D360, last = 0x1D37F, description = "Counting Rod Numerals" }, ["cuneiform"] = { first = 0x12000, last = 0x123FF, otf="xsux", description = "Cuneiform" }, ["cuneiformnumbersandpunctuation"] = { first = 0x12400, last = 0x1247F, otf="xsux", description = "Cuneiform Numbers and Punctuation" }, ["currencysymbols"] = { first = 0x020A0, last = 0x020CF, description = "Currency Symbols" }, ["cypriotsyllabary"] = { first = 0x10800, last = 0x1083F, otf="cprt", description = "Cypriot Syllabary" }, ["cyrillic"] = { first = 0x00400, last = 0x004FF, otf="cyrl", description = "Cyrillic" }, ["cyrillicextendeda"] = { first = 0x02DE0, last = 0x02DFF, otf="cyrl", description = "Cyrillic Extended-A" }, ["cyrillicextendedb"] = { first = 0x0A640, last = 0x0A69F, otf="cyrl", description = "Cyrillic Extended-B" }, ["cyrillicsupplement"] = { first = 0x00500, last = 0x0052F, otf="cyrl", description = "Cyrillic Supplement" }, ["deseret"] = { first = 0x10400, last = 0x1044F, otf="dsrt", description = "Deseret" }, ["devanagari"] = { first = 0x00900, last = 0x0097F, otf="deva", description = "Devanagari" }, ["devanagariextended"] = { first = 0x0A8E0, last = 0x0A8FF, description = "Devanagari Extended" }, ["digitsarabicindic"] = { first = 0x00660, last = 0x00669, math = true }, -- ["digitsbengali"] = { first = 0x009E6, last = 0x009EF, math = true }, ["digitsbold"] = { first = 0x1D7CE, last = 0x1D7D8, math = true }, -- ["digitsdevanagari"] = { first = 0x00966, last = 0x0096F, math = true }, ["digitsdoublestruck"] = { first = 0x1D7D8, last = 0x1D7E2, math = true }, -- ["digitsethiopic"] = { first = 0x01369, last = 0x01371, math = true }, ["digitsextendedarabicindic"] = { first = 0x006F0, last = 0x006F9, math = true }, -- ["digitsgujarati"] = { first = 0x00AE6, last = 0x00AEF, math = true }, -- ["digitsgurmukhi"] = { first = 0x00A66, last = 0x00A6F, math = true }, -- ["digitskannada"] = { first = 0x00CE6, last = 0x00CEF, math = true }, -- ["digitskhmer"] = { first = 0x017E0, last = 0x017E9, math = true }, -- ["digitslao"] = { first = 0x00ED0, last = 0x00ED9, math = true }, ["digitslatin"] = { first = 0x00030, last = 0x00039, math = true }, -- ["digitsmalayalam"] = { first = 0x00D66, last = 0x00D6F, math = true }, -- ["digitsmongolian"] = { first = 0x01810, last = 0x01809, math = true }, ["digitsmonospace"] = { first = 0x1D7F6, last = 0x1D80F, math = true }, -- ["digitsmyanmar"] = { first = 0x01040, last = 0x01049, math = true }, ["digitsnormal"] = { first = 0x00030, last = 0x00039, math = true }, -- ["digitsoriya"] = { first = 0x00B66, last = 0x00B6F, math = true }, ["digitssansserifbold"] = { first = 0x1D7EC, last = 0x1D805, math = true }, ["digitssansserifnormal"] = { first = 0x1D7E2, last = 0x1D7EC, math = true }, -- ["digitstamil"] = { first = 0x00030, last = 0x00039, math = true }, -- no zero -- ["digitstelugu"] = { first = 0x00C66, last = 0x00C6F, math = true }, -- ["digitsthai"] = { first = 0x00E50, last = 0x00E59, math = true }, -- ["digitstibetan"] = { first = 0x00F20, last = 0x00F29, math = true }, ["dingbats"] = { first = 0x02700, last = 0x027BF, description = "Dingbats" }, ["dominotiles"] = { first = 0x1F030, last = 0x1F09F, description = "Domino Tiles" }, ["duployan"] = { first = 0x1BC00, last = 0x1BC9F, description = "Duployan" }, ["earlydynasticcuneiform"] = { first = 0x12480, last = 0x1254F, description = "Early Dynastic Cuneiform" }, ["egyptianhieroglyphs"] = { first = 0x13000, last = 0x1342F, description = "Egyptian Hieroglyphs" }, ["elbasan"] = { first = 0x10500, last = 0x1052F, description = "Elbasan" }, ["emoticons"] = { first = 0x1F600, last = 0x1F64F, description = "Emoticons" }, ["enclosedalphanumerics"] = { first = 0x02460, last = 0x024FF, description = "Enclosed Alphanumerics" }, ["enclosedalphanumericsupplement"] = { first = 0x1F100, last = 0x1F1FF, description = "Enclosed Alphanumeric Supplement" }, ["enclosedcjklettersandmonths"] = { first = 0x03200, last = 0x032FF, description = "Enclosed CJK Letters and Months" }, ["enclosedideographicsupplement"] = { first = 0x1F200, last = 0x1F2FF, description = "Enclosed Ideographic Supplement" }, ["ethiopic"] = { first = 0x01200, last = 0x0137F, otf="ethi", description = "Ethiopic" }, ["ethiopicextended"] = { first = 0x02D80, last = 0x02DDF, otf="ethi", description = "Ethiopic Extended" }, ["ethiopicextendeda"] = { first = 0x0AB00, last = 0x0AB2F, description = "Ethiopic Extended-A" }, ["ethiopicsupplement"] = { first = 0x01380, last = 0x0139F, otf="ethi", description = "Ethiopic Supplement" }, ["generalpunctuation"] = { first = 0x02000, last = 0x0206F, description = "General Punctuation" }, ["geometricshapes"] = { first = 0x025A0, last = 0x025FF, math = true, description = "Geometric Shapes" }, ["geometricshapesextended"] = { first = 0x1F780, last = 0x1F7FF, description = "Geometric Shapes Extended" }, ["georgian"] = { first = 0x010A0, last = 0x010FF, otf="geor", description = "Georgian" }, ["georgiansupplement"] = { first = 0x02D00, last = 0x02D2F, otf="geor", description = "Georgian Supplement" }, ["glagolitic"] = { first = 0x02C00, last = 0x02C5F, otf="glag", description = "Glagolitic" }, ["gothic"] = { first = 0x10330, last = 0x1034F, otf="goth", description = "Gothic" }, ["grantha"] = { first = 0x11300, last = 0x1137F, description = "Grantha" }, ["greekandcoptic"] = { first = 0x00370, last = 0x003FF, otf="grek", description = "Greek and Coptic" }, ["greekextended"] = { first = 0x01F00, last = 0x01FFF, otf="grek", description = "Greek Extended" }, ["gujarati"] = { first = 0x00A80, last = 0x00AFF, otf="gujr", description = "Gujarati" }, ["gurmukhi"] = { first = 0x00A00, last = 0x00A7F, otf="guru", description = "Gurmukhi" }, ["halfwidthandfullwidthforms"] = { first = 0x0FF00, last = 0x0FFEF, description = "Halfwidth and Fullwidth Forms" }, ["hangulcompatibilityjamo"] = { first = 0x03130, last = 0x0318F, otf="jamo", description = "Hangul Compatibility Jamo" }, ["hanguljamo"] = { first = 0x01100, last = 0x011FF, otf="jamo", description = "Hangul Jamo" }, ["hanguljamoextendeda"] = { first = 0x0A960, last = 0x0A97F, description = "Hangul Jamo Extended-A" }, ["hanguljamoextendedb"] = { first = 0x0D7B0, last = 0x0D7FF, description = "Hangul Jamo Extended-B" }, ["hangulsyllables"] = { first = 0x0AC00, last = 0x0D7AF, otf="hang", description = "Hangul Syllables" }, ["hanunoo"] = { first = 0x01720, last = 0x0173F, otf="hano", description = "Hanunoo" }, ["hatran"] = { first = 0x108E0, last = 0x108FF, description = "Hatran" }, ["hebrew"] = { first = 0x00590, last = 0x005FF, otf="hebr", description = "Hebrew" }, ["highprivateusesurrogates"] = { first = 0x0DB80, last = 0x0DBFF, description = "High Private Use Surrogates" }, ["highsurrogates"] = { first = 0x0D800, last = 0x0DB7F, description = "High Surrogates" }, ["hiragana"] = { first = 0x03040, last = 0x0309F, otf="kana", description = "Hiragana" }, ["ideographicdescriptioncharacters"] = { first = 0x02FF0, last = 0x02FFF, description = "Ideographic Description Characters" }, ["imperialaramaic"] = { first = 0x10840, last = 0x1085F, description = "Imperial Aramaic" }, ["inscriptionalpahlavi"] = { first = 0x10B60, last = 0x10B7F, description = "Inscriptional Pahlavi" }, ["inscriptionalparthian"] = { first = 0x10B40, last = 0x10B5F, description = "Inscriptional Parthian" }, ["ipaextensions"] = { first = 0x00250, last = 0x002AF, description = "IPA Extensions" }, ["javanese"] = { first = 0x0A980, last = 0x0A9DF, description = "Javanese" }, ["kaithi"] = { first = 0x11080, last = 0x110CF, description = "Kaithi" }, ["kanasupplement"] = { first = 0x1B000, last = 0x1B0FF, description = "Kana Supplement" }, ["kanbun"] = { first = 0x03190, last = 0x0319F, description = "Kanbun" }, ["kangxiradicals"] = { first = 0x02F00, last = 0x02FDF, description = "Kangxi Radicals" }, ["kannada"] = { first = 0x00C80, last = 0x00CFF, otf="knda", description = "Kannada" }, ["katakana"] = { first = 0x030A0, last = 0x030FF, otf="kana", description = "Katakana" }, ["katakanaphoneticextensions"] = { first = 0x031F0, last = 0x031FF, otf="kana", description = "Katakana Phonetic Extensions" }, ["kayahli"] = { first = 0x0A900, last = 0x0A92F, description = "Kayah Li" }, ["kharoshthi"] = { first = 0x10A00, last = 0x10A5F, otf="khar", description = "Kharoshthi" }, ["khmer"] = { first = 0x01780, last = 0x017FF, otf="khmr", description = "Khmer" }, ["khmersymbols"] = { first = 0x019E0, last = 0x019FF, otf="khmr", description = "Khmer Symbols" }, ["khojki"] = { first = 0x11200, last = 0x1124F, description = "Khojki" }, ["khudawadi"] = { first = 0x112B0, last = 0x112FF, description = "Khudawadi" }, ["lao"] = { first = 0x00E80, last = 0x00EFF, otf="lao", description = "Lao" }, ["latinextendeda"] = { first = 0x00100, last = 0x0017F, otf="latn", description = "Latin Extended-A" }, ["latinextendedadditional"] = { first = 0x01E00, last = 0x01EFF, otf="latn", description = "Latin Extended Additional" }, ["latinextendedb"] = { first = 0x00180, last = 0x0024F, otf="latn", description = "Latin Extended-B" }, ["latinextendedc"] = { first = 0x02C60, last = 0x02C7F, otf="latn", description = "Latin Extended-C" }, ["latinextendedd"] = { first = 0x0A720, last = 0x0A7FF, otf="latn", description = "Latin Extended-D" }, ["latinextendede"] = { first = 0x0AB30, last = 0x0AB6F, description = "Latin Extended-E" }, ["latinsupplement"] = { first = 0x00080, last = 0x000FF, otf="latn", description = "Latin-1 Supplement" }, ["lepcha"] = { first = 0x01C00, last = 0x01C4F, description = "Lepcha" }, ["letterlikesymbols"] = { first = 0x02100, last = 0x0214F, math = true, description = "Letterlike Symbols" }, ["limbu"] = { first = 0x01900, last = 0x0194F, otf="limb", description = "Limbu" }, ["lineara"] = { first = 0x10600, last = 0x1077F, description = "Linear A" }, ["linearbideograms"] = { first = 0x10080, last = 0x100FF, otf="linb", description = "Linear B Ideograms" }, ["linearbsyllabary"] = { first = 0x10000, last = 0x1007F, otf="linb", description = "Linear B Syllabary" }, ["lisu"] = { first = 0x0A4D0, last = 0x0A4FF, description = "Lisu" }, ["lowercasebold"] = { first = 0x1D41A, last = 0x1D433, math = true }, ["lowercaseboldfraktur"] = { first = 0x1D586, last = 0x1D59F, math = true }, ["lowercasebolditalic"] = { first = 0x1D482, last = 0x1D49B, math = true }, ["lowercaseboldscript"] = { first = 0x1D4EA, last = 0x1D503, math = true }, ["lowercasedoublestruck"] = { first = 0x1D552, last = 0x1D56B, math = true }, ["lowercasefraktur"] = { first = 0x1D51E, last = 0x1D537, math = true }, ["lowercasegreekbold"] = { first = 0x1D6C2, last = 0x1D6DB, math = true }, ["lowercasegreekbolditalic"] = { first = 0x1D736, last = 0x1D74F, math = true }, ["lowercasegreekitalic"] = { first = 0x1D6FC, last = 0x1D715, math = true }, ["lowercasegreeknormal"] = { first = 0x003B1, last = 0x003CA, math = true }, ["lowercasegreeksansserifbold"] = { first = 0x1D770, last = 0x1D789, math = true }, ["lowercasegreeksansserifbolditalic"] = { first = 0x1D7AA, last = 0x1D7C3, math = true }, ["lowercaseitalic"] = { first = 0x1D44E, last = 0x1D467, math = true }, ["lowercasemonospace"] = { first = 0x1D68A, last = 0x1D6A3, math = true }, ["lowercasenormal"] = { first = 0x00061, last = 0x0007A, math = true }, ["lowercasesansserifbold"] = { first = 0x1D5EE, last = 0x1D607, math = true }, ["lowercasesansserifbolditalic"] = { first = 0x1D656, last = 0x1D66F, math = true }, ["lowercasesansserifitalic"] = { first = 0x1D622, last = 0x1D63B, math = true }, ["lowercasesansserifnormal"] = { first = 0x1D5BA, last = 0x1D5D3, math = true }, ["lowercasescript"] = { first = 0x1D4B6, last = 0x1D4CF, math = true }, ["lowsurrogates"] = { first = 0x0DC00, last = 0x0DFFF, description = "Low Surrogates" }, ["lycian"] = { first = 0x10280, last = 0x1029F, description = "Lycian" }, ["lydian"] = { first = 0x10920, last = 0x1093F, description = "Lydian" }, ["mahajani"] = { first = 0x11150, last = 0x1117F, description = "Mahajani" }, ["mahjongtiles"] = { first = 0x1F000, last = 0x1F02F, description = "Mahjong Tiles" }, ["malayalam"] = { first = 0x00D00, last = 0x00D7F, otf="mlym", description = "Malayalam" }, ["mandaic"] = { first = 0x00840, last = 0x0085F, otf="mand", description = "Mandaic" }, ["manichaean"] = { first = 0x10AC0, last = 0x10AFF, description = "Manichaean" }, ["mathematicalalphanumericsymbols"] = { first = 0x1D400, last = 0x1D7FF, math = true, description = "Mathematical Alphanumeric Symbols" }, ["mathematicaloperators"] = { first = 0x02200, last = 0x022FF, math = true, description = "Mathematical Operators" }, ["meeteimayek"] = { first = 0x0ABC0, last = 0x0ABFF, description = "Meetei Mayek" }, ["meeteimayekextensions"] = { first = 0x0AAE0, last = 0x0AAFF, description = "Meetei Mayek Extensions" }, ["mendekikakui"] = { first = 0x1E800, last = 0x1E8DF, description = "Mende Kikakui" }, ["meroiticcursive"] = { first = 0x109A0, last = 0x109FF, description = "Meroitic Cursive" }, ["meroitichieroglyphs"] = { first = 0x10980, last = 0x1099F, description = "Meroitic Hieroglyphs" }, ["miao"] = { first = 0x16F00, last = 0x16F9F, description = "Miao" }, ["miscellaneousmathematicalsymbolsa"] = { first = 0x027C0, last = 0x027EF, math = true, description = "Miscellaneous Mathematical Symbols-A" }, ["miscellaneousmathematicalsymbolsb"] = { first = 0x02980, last = 0x029FF, math = true, description = "Miscellaneous Mathematical Symbols-B" }, ["miscellaneoussymbols"] = { first = 0x02600, last = 0x026FF, math = true, description = "Miscellaneous Symbols" }, ["miscellaneoussymbolsandarrows"] = { first = 0x02B00, last = 0x02BFF, math = true, description = "Miscellaneous Symbols and Arrows" }, ["miscellaneoussymbolsandpictographs"] = { first = 0x1F300, last = 0x1F5FF, description = "Miscellaneous Symbols and Pictographs" }, ["miscellaneoustechnical"] = { first = 0x02300, last = 0x023FF, math = true, description = "Miscellaneous Technical" }, ["modi"] = { first = 0x11600, last = 0x1165F, description = "Modi" }, ["modifiertoneletters"] = { first = 0x0A700, last = 0x0A71F, description = "Modifier Tone Letters" }, ["mongolian"] = { first = 0x01800, last = 0x018AF, otf="mong", description = "Mongolian" }, ["mro"] = { first = 0x16A40, last = 0x16A6F, description = "Mro" }, ["multani"] = { first = 0x11280, last = 0x112AF, description = "Multani" }, ["musicalsymbols"] = { first = 0x1D100, last = 0x1D1FF, otf="musc", description = "Musical Symbols" }, ["myanmar"] = { first = 0x01000, last = 0x0109F, otf="mymr", description = "Myanmar" }, ["myanmarextendeda"] = { first = 0x0AA60, last = 0x0AA7F, description = "Myanmar Extended-A" }, ["myanmarextendedb"] = { first = 0x0A9E0, last = 0x0A9FF, description = "Myanmar Extended-B" }, ["nabataean"] = { first = 0x10880, last = 0x108AF, description = "Nabataean" }, ["newtailue"] = { first = 0x01980, last = 0x019DF, description = "New Tai Lue" }, ["nko"] = { first = 0x007C0, last = 0x007FF, otf="nko", description = "NKo" }, ["numberforms"] = { first = 0x02150, last = 0x0218F, description = "Number Forms" }, ["ogham"] = { first = 0x01680, last = 0x0169F, otf="ogam", description = "Ogham" }, ["olchiki"] = { first = 0x01C50, last = 0x01C7F, description = "Ol Chiki" }, ["oldhungarian"] = { first = 0x10C80, last = 0x10CFF, description = "Old Hungarian" }, ["olditalic"] = { first = 0x10300, last = 0x1032F, otf="ital", description = "Old Italic" }, ["oldnortharabian"] = { first = 0x10A80, last = 0x10A9F, description = "Old North Arabian" }, ["oldpermic"] = { first = 0x10350, last = 0x1037F, description = "Old Permic" }, ["oldpersian"] = { first = 0x103A0, last = 0x103DF, otf="xpeo", description = "Old Persian" }, ["oldsoutharabian"] = { first = 0x10A60, last = 0x10A7F, description = "Old South Arabian" }, ["oldturkic"] = { first = 0x10C00, last = 0x10C4F, description = "Old Turkic" }, ["opticalcharacterrecognition"] = { first = 0x02440, last = 0x0245F, description = "Optical Character Recognition" }, ["oriya"] = { first = 0x00B00, last = 0x00B7F, otf="orya", description = "Oriya" }, ["ornamentaldingbats"] = { first = 0x1F650, last = 0x1F67F, description = "Ornamental Dingbats" }, ["osmanya"] = { first = 0x10480, last = 0x104AF, otf="osma", description = "Osmanya" }, ["pahawhhmong"] = { first = 0x16B00, last = 0x16B8F, description = "Pahawh Hmong" }, ["palmyrene"] = { first = 0x10860, last = 0x1087F, description = "Palmyrene" }, ["paucinhau"] = { first = 0x11AC0, last = 0x11AFF, description = "Pau Cin Hau" }, ["phagspa"] = { first = 0x0A840, last = 0x0A87F, otf="phag", description = "Phags-pa" }, ["phaistosdisc"] = { first = 0x101D0, last = 0x101FF, description = "Phaistos Disc" }, ["phoenician"] = { first = 0x10900, last = 0x1091F, otf="phnx", description = "Phoenician" }, ["phoneticextensions"] = { first = 0x01D00, last = 0x01D7F, description = "Phonetic Extensions" }, ["phoneticextensionssupplement"] = { first = 0x01D80, last = 0x01DBF, description = "Phonetic Extensions Supplement" }, ["playingcards"] = { first = 0x1F0A0, last = 0x1F0FF, description = "Playing Cards" }, ["privateusearea"] = { first = 0x0E000, last = 0x0F8FF, description = "Private Use Area" }, ["psalterpahlavi"] = { first = 0x10B80, last = 0x10BAF, description = "Psalter Pahlavi" }, ["rejang"] = { first = 0x0A930, last = 0x0A95F, description = "Rejang" }, ["ruminumeralsymbols"] = { first = 0x10E60, last = 0x10E7F, description = "Rumi Numeral Symbols" }, ["runic"] = { first = 0x016A0, last = 0x016FF, otf="runr", description = "Runic" }, ["samaritan"] = { first = 0x00800, last = 0x0083F, description = "Samaritan" }, ["saurashtra"] = { first = 0x0A880, last = 0x0A8DF, description = "Saurashtra" }, ["sharada"] = { first = 0x11180, last = 0x111DF, description = "Sharada" }, ["shavian"] = { first = 0x10450, last = 0x1047F, otf="shaw", description = "Shavian" }, ["shorthandformatcontrols"] = { first = 0x1BCA0, last = 0x1BCAF, description = "Shorthand Format Controls" }, ["siddham"] = { first = 0x11580, last = 0x115FF, description = "Siddham" }, ["sinhala"] = { first = 0x00D80, last = 0x00DFF, otf="sinh", description = "Sinhala" }, ["sinhalaarchaicnumbers"] = { first = 0x111E0, last = 0x111FF, description = "Sinhala Archaic Numbers" }, ["smallformvariants"] = { first = 0x0FE50, last = 0x0FE6F, description = "Small Form Variants" }, ["sorasompeng"] = { first = 0x110D0, last = 0x110FF, description = "Sora Sompeng" }, ["spacingmodifierletters"] = { first = 0x002B0, last = 0x002FF, description = "Spacing Modifier Letters" }, ["specials"] = { first = 0x0FFF0, last = 0x0FFFF, description = "Specials" }, ["sundanese"] = { first = 0x01B80, last = 0x01BBF, description = "Sundanese" }, ["sundanesesupplement"] = { first = 0x01CC0, last = 0x01CCF, description = "Sundanese Supplement" }, ["superscriptsandsubscripts"] = { first = 0x02070, last = 0x0209F, description = "Superscripts and Subscripts" }, ["supplementalarrowsa"] = { first = 0x027F0, last = 0x027FF, math = true, description = "Supplemental Arrows-A" }, ["supplementalarrowsb"] = { first = 0x02900, last = 0x0297F, math = true, description = "Supplemental Arrows-B" }, ["supplementalarrowsc"] = { first = 0x1F800, last = 0x1F8FF, math = true, description = "Supplemental Arrows-C" }, ["supplementalmathematicaloperators"] = { first = 0x02A00, last = 0x02AFF, math = true, description = "Supplemental Mathematical Operators" }, ["supplementalpunctuation"] = { first = 0x02E00, last = 0x02E7F, description = "Supplemental Punctuation" }, ["supplementalsymbolsandpictographs"] = { first = 0x1F900, last = 0x1F9FF, description = "Supplemental Symbols and Pictographs" }, ["supplementaryprivateuseareaa"] = { first = 0xF0000, last = 0xFFFFF, description = "Supplementary Private Use Area-A" }, ["supplementaryprivateuseareab"] = { first = 0x100000,last = 0x10FFFF, description = "Supplementary Private Use Area-B" }, ["suttonsignwriting"] = { first = 0x1D800, last = 0x1DAAF, description = "Sutton SignWriting" }, ["sylotinagri"] = { first = 0x0A800, last = 0x0A82F, otf="sylo", description = "Syloti Nagri" }, ["syriac"] = { first = 0x00700, last = 0x0074F, otf="syrc", description = "Syriac" }, ["tagalog"] = { first = 0x01700, last = 0x0171F, otf="tglg", description = "Tagalog" }, ["tagbanwa"] = { first = 0x01760, last = 0x0177F, otf="tagb", description = "Tagbanwa" }, ["tags"] = { first = 0xE0000, last = 0xE007F, description = "Tags" }, ["taile"] = { first = 0x01950, last = 0x0197F, otf="tale", description = "Tai Le" }, ["taitham"] = { first = 0x01A20, last = 0x01AAF, description = "Tai Tham" }, ["taiviet"] = { first = 0x0AA80, last = 0x0AADF, description = "Tai Viet" }, ["taixuanjingsymbols"] = { first = 0x1D300, last = 0x1D35F, description = "Tai Xuan Jing Symbols" }, ["takri"] = { first = 0x11680, last = 0x116CF, description = "Takri" }, ["tamil"] = { first = 0x00B80, last = 0x00BFF, otf="taml", description = "Tamil" }, ["telugu"] = { first = 0x00C00, last = 0x00C7F, otf="telu", description = "Telugu" }, ["thaana"] = { first = 0x00780, last = 0x007BF, otf="thaa", description = "Thaana" }, ["thai"] = { first = 0x00E00, last = 0x00E7F, otf="thai", description = "Thai" }, ["tibetan"] = { first = 0x00F00, last = 0x00FFF, otf="tibt", description = "Tibetan" }, ["tifinagh"] = { first = 0x02D30, last = 0x02D7F, otf="tfng", description = "Tifinagh" }, ["tirhuta"] = { first = 0x11480, last = 0x114DF, description = "Tirhuta" }, ["transportandmapsymbols"] = { first = 0x1F680, last = 0x1F6FF, description = "Transport and Map Symbols" }, ["ugaritic"] = { first = 0x10380, last = 0x1039F, otf="ugar", description = "Ugaritic" }, ["unifiedcanadianaboriginalsyllabics"] = { first = 0x01400, last = 0x0167F, otf="cans", description = "Unified Canadian Aboriginal Syllabics" }, ["unifiedcanadianaboriginalsyllabicsextended"] = { first = 0x018B0, last = 0x018FF, description = "Unified Canadian Aboriginal Syllabics Extended" }, ["uppercasebold"] = { first = 0x1D400, last = 0x1D419, math = true }, ["uppercaseboldfraktur"] = { first = 0x1D56C, last = 0x1D585, math = true }, ["uppercasebolditalic"] = { first = 0x1D468, last = 0x1D481, math = true }, ["uppercaseboldscript"] = { first = 0x1D4D0, last = 0x1D4E9, math = true }, ["uppercasedoublestruck"] = { first = 0x1D538, last = 0x1D551, math = true }, ["uppercasefraktur"] = { first = 0x1D504, last = 0x1D51D, math = true }, ["uppercasegreekbold"] = { first = 0x1D6A8, last = 0x1D6C1, math = true }, ["uppercasegreekbolditalic"] = { first = 0x1D71C, last = 0x1D735, math = true }, ["uppercasegreekitalic"] = { first = 0x1D6E2, last = 0x1D6FB, math = true }, ["uppercasegreeknormal"] = { first = 0x00391, last = 0x003AA, math = true }, ["uppercasegreeksansserifbold"] = { first = 0x1D756, last = 0x1D76F, math = true }, ["uppercasegreeksansserifbolditalic"] = { first = 0x1D790, last = 0x1D7A9, math = true }, ["uppercaseitalic"] = { first = 0x1D434, last = 0x1D44D, math = true }, ["uppercasemonospace"] = { first = 0x1D670, last = 0x1D689, math = true }, ["uppercasenormal"] = { first = 0x00041, last = 0x0005A, math = true }, ["uppercasesansserifbold"] = { first = 0x1D5D4, last = 0x1D5ED, math = true }, ["uppercasesansserifbolditalic"] = { first = 0x1D63C, last = 0x1D655, math = true }, ["uppercasesansserifitalic"] = { first = 0x1D608, last = 0x1D621, math = true }, ["uppercasesansserifnormal"] = { first = 0x1D5A0, last = 0x1D5B9, math = true }, ["uppercasescript"] = { first = 0x1D49C, last = 0x1D4B5, math = true }, ["vai"] = { first = 0x0A500, last = 0x0A63F, description = "Vai" }, ["variationselectors"] = { first = 0x0FE00, last = 0x0FE0F, description = "Variation Selectors" }, ["variationselectorssupplement"] = { first = 0xE0100, last = 0xE01EF, description = "Variation Selectors Supplement" }, ["vedicextensions"] = { first = 0x01CD0, last = 0x01CFF, description = "Vedic Extensions" }, ["verticalforms"] = { first = 0x0FE10, last = 0x0FE1F, description = "Vertical Forms" }, ["warangciti"] = { first = 0x118A0, last = 0x118FF, description = "Warang Citi" }, ["yijinghexagramsymbols"] = { first = 0x04DC0, last = 0x04DFF, otf="yi", description = "Yijing Hexagram Symbols" }, ["yiradicals"] = { first = 0x0A490, last = 0x0A4CF, otf="yi", description = "Yi Radicals" }, ["yisyllables"] = { first = 0x0A000, last = 0x0A48F, otf="yi", description = "Yi Syllables" }, } characters.blocks = blocks function characters.blockrange(name) local b = blocks[name] if b then return b.first, b.last else return 0, 0 end end setmetatableindex(blocks, function(t,k) -- we could use an intermediate table if called often return k and rawget(t,lower(gsub(k,"[^a-zA-Z]",""))) end) local otfscripts = utilities.storage.allocate() characters.otfscripts = otfscripts setmetatableindex(otfscripts,function(t,unicode) for k, v in next, blocks do local first, last = v.first, v.last if unicode >= first and unicode <= last then local script = v.otf or "dflt" for u=first,last do t[u] = script end return script end end -- pretty slow when we're here t[unicode] = "dflt" return "dflt" end) local splitter = lpeg.splitat(S(":-")) function characters.getrange(name) -- used in font fallback definitions (name or range) local range = blocks[name] if range then return range.first, range.last, range.description, range.gaps end name = gsub(name,'"',"0x") -- goodie: tex hex notation local start, stop = lpegmatch(splitter,name) if start and stop then start, stop = tonumber(start,16) or tonumber(start), tonumber(stop,16) or tonumber(stop) if start and stop then return start, stop, nil end end local slot = tonumber(name,16) or tonumber(name) return slot, slot, nil end local categorytags = allocate { lu = "Letter Uppercase", ll = "Letter Lowercase", lt = "Letter Titlecase", lm = "Letter Modifier", lo = "Letter Other", mn = "Mark Nonspacing", mc = "Mark Spacing Combining", me = "Mark Enclosing", nd = "Number Decimal Digit", nl = "Number Letter", no = "Number Other", pc = "Punctuation Connector", pd = "Punctuation Dash", ps = "Punctuation Open", pe = "Punctuation Close", pi = "Punctuation Initial Quote", pf = "Punctuation Final Quote", po = "Punctuation Other", sm = "Symbol Math", sc = "Symbol Currency", sk = "Symbol Modifier", so = "Symbol Other", zs = "Separator Space", zl = "Separator Line", zp = "Separator Paragraph", cc = "Other Control", cf = "Other Format", cs = "Other Surrogate", co = "Other Private Use", cn = "Other Not Assigned", } local detailtags = allocate { sl = "small letter", bl = "big letter", im = "iteration mark", pm = "prolonged sound mark" } characters.categorytags = categorytags characters.detailtags = detailtags -- sounds : voiced unvoiced semivoiced --~ special : cf (softhyphen) zs (emspace) --~ characters: ll lm lo lt lu mn nl no pc pd pe pf pi po ps sc sk sm so local is_character = allocate ( tohash { "lu","ll","lt","lm","lo", "nd","nl","no", "mn", "nl","no", "pc","pd","ps","pe","pi","pf","po", "sm","sc","sk","so" } ) local is_letter = allocate ( tohash { "ll","lm","lo","lt","lu" } ) local is_command = allocate ( tohash { "cf","zs" } ) local is_spacing = allocate ( tohash { "zs", "zl","zp", } ) local is_mark = allocate ( tohash { "mn", "ms", } ) local is_punctuation = allocate ( tohash { "pc","pd","ps","pe","pi","pf","po", } ) -- to be redone: store checked characters characters.is_character = is_character characters.is_letter = is_letter characters.is_command = is_command characters.is_spacing = is_spacing characters.is_mark = is_mark characters.is_punctuation = is_punctuation local mti = function(t,k) if type(k) == "number" then local c = data[k].category return c and rawget(t,c) else -- avoid auto conversion in data.characters lookups end end setmetatableindex(characters.is_character, mti) setmetatableindex(characters.is_letter, mti) setmetatableindex(characters.is_command, mti) setmetatableindex(characters.is_spacing, mti) setmetatableindex(characters.is_punctuation,mti) -- todo: also define callers for the above -- linebreak: todo: hash -- -- normative : BK CR LF CM SG GL CB SP ZW NL WJ JL JV JT H2 H3 -- informative : XX OP CL CP QU NS EX SY IS PR PO NU AL ID IN HY BB BA SA AI B2 HL CJ RI -- -- comments taken from standard: characters.linebreaks = { -- non-tailorable line breaking classes ["bk"] = "mandatory break", -- nl, ps : cause a line break (after) ["cr"] = "carriage return", -- cr : cause a line break (after), except between cr and lf ["lf"] = "line feed", -- lf : cause a line break (after) ["cm"] = "combining mark", -- combining marks, control codes : prohibit a line break between the character and the preceding character ["nl"] = "next line", -- nel : cause a line break (after) ["sg"] = "surrogate", -- surrogates :do not occur in well-formed text ["wj"] = "word joiner", -- wj : prohibit line breaks before and after ["zw"] = "zero width space", -- zwsp : provide a break opportunity ["gl"] = "non-breaking (glue)", -- cgj, nbsp, zwnbsp : prohibit line breaks before and after ["sp"] = "space", -- space : enable indirect line breaks -- break opportunities ["b2"] = "break opportunity before and after", -- em dash : provide a line break opportunity before and after the character ["ba"] = "break after", -- spaces, hyphens : generally provide a line break opportunity after the character ["bb"] = "break before", -- punctuation used in dictionaries : generally provide a line break opportunity before the character ["hy"] = "hyphen", -- hyphen-minus : provide a line break opportunity after the character, except in numeric context ["cb"] = "contingent break opportunity", -- inline objects : provide a line break opportunity contingent on additional information -- characters prohibiting certain breaks ["cl"] = "close punctuation", -- “}”, “❳”, “⟫” etc. : prohibit line breaks before ["cp"] = "close parenthesis", -- “)”, “]” : prohibit line breaks before ["ex"] = "exclamation/interrogation", -- “!”, “?”, etc. : prohibit line breaks before ["in"] = "inseparable", -- leaders : allow only indirect line breaks between pairs ["ns"] = "nonstarter", -- “‼”, “‽”, “⁇”, “⁉”, etc. : allow only indirect line breaks before ["op"] = "open punctuation", -- “(“, “[“, “{“, etc. : prohibit line breaks after ["qu"] = "quotation", -- quotation marks : act like they are both opening and closing -- numeric context ["is"] = "infix numeric separator", -- . , : prevent breaks after any and before numeric ["nu"] = "numeric", -- digits : form numeric expressions for line breaking purposes ["po"] = "postfix numeric", -- %, ¢ : do not break following a numeric expression ["pr"] = "prefix numeric", -- $, £, ¥, etc. : do not break in front of a numeric expression ["sy"] = "symbols allowing break after", -- / : prevent a break before, and allow a break after -- other characters ["ai"] = "ambiguous (alphabetic or ideographic)", -- characters with ambiguous east asian width : act like al when the resolved eaw is n; otherwise, act as id ["al"] = "alphabetic", -- alphabets and regular symbols : are alphabetic characters or symbols that are used with alphabetic characters ["cj"] = "conditional japanese starter", -- small kana : treat as ns or id for strict or normal breaking. ["h2"] = "hangul lv syllable", -- hangul : form korean syllable blocks ["h3"] = "hangul lvt syllable", -- hangul : form korean syllable blocks ["hl"] = "hebrew letter", -- hebrew : do not break around a following hyphen; otherwise act as alphabetic ["id"] = "ideographic", -- ideographs : break before or after, except in some numeric context ["jl"] = "hangul l jamo", -- conjoining jamo : form korean syllable blocks ["jv"] = "hangul v jamo", -- conjoining jamo : form korean syllable blocks ["jt"] = "hangul t jamo", -- conjoining jamo : form korean syllable blocks ["ri"] = "regional indicator", -- regional indicator symbol letter a .. z : keep together, break before and after from others ["sa"] = "complex context dependent (south east asian)", -- south east asian: thai, lao, khmer : provide a line break opportunity contingent on additional, language-specific context analysis ["xx"] = "unknown", -- most unassigned, private-use : have as yet unknown line breaking behavior or unassigned code positions } -- east asian width: -- -- N A H W F Na characters.bidi = allocate { l = "Left-to-Right", lre = "Left-to-Right Embedding", lro = "Left-to-Right Override", r = "Right-to-Left", al = "Right-to-Left Arabic", rle = "Right-to-Left Embedding", rlo = "Right-to-Left Override", pdf = "Pop Directional Format", en = "European Number", es = "European Number Separator", et = "European Number Terminator", an = "Arabic Number", cs = "Common Number Separator", nsm = "Non-Spacing Mark", bn = "Boundary Neutral", b = "Paragraph Separator", s = "Segment Separator", ws = "Whitespace", on = "Other Neutrals", } --[[ldx-- <p>At this point we assume that the big data table is loaded. From this table we derive a few more.</p> --ldx]]-- if not characters.fallbacks then characters.fallbacks = { [0x0308] = 0x00A8, [0x00A8] = 0x0308, -- dieresiscmb dieresis [0x0304] = 0x00AF, [0x00AF] = 0x0304, -- macroncmb macron [0x0301] = 0x00B4, [0x00B4] = 0x0301, -- acutecomb acute [0x0327] = 0x00B8, [0x00B8] = 0x0327, -- cedillacmb cedilla [0x0302] = 0x02C6, [0x02C6] = 0x0302, -- circumflexcmb circumflex [0x030C] = 0x02C7, [0x02C7] = 0x030C, -- caroncmb caron [0x0306] = 0x02D8, [0x02D8] = 0x0306, -- brevecmb breve [0x0307] = 0x02D9, [0x02D9] = 0x0307, -- dotaccentcmb dotaccent [0x030A] = 0x02DA, [0x02DA] = 0x030A, -- ringcmb ring [0x0328] = 0x02DB, [0x02DB] = 0x0328, -- ogonekcmb ogonek [0x0303] = 0x02DC, [0x02DC] = 0x0303, -- tildecomb tilde [0x030B] = 0x02DD, [0x02DD] = 0x030B, -- hungarumlautcmb hungarumlaut [0x0305] = 0x203E, [0x203E] = 0x0305, -- overlinecmb overline [0x0300] = 0x0060, [0x0060] = 0x0333, -- gravecomb grave } -- not done (would mess up mapping): -- -- 0X0301/0X0384 0X0314/0X1FFE 0X0313/0X1FBD 0X0313/0X1FBF 0X0342/0X1FC0 -- 0X3099/0X309B 0X309A/0X309C 0X0333/0X2017 0X0345/0X037A end if storage then storage.register("characters/fallbacks", characters.fallbacks, "characters.fallbacks") -- accents and such end characters.directions = { } setmetatableindex(characters.directions,function(t,k) local d = data[k] if d then local v = d.direction if v then t[k] = v return v end end t[k] = false -- maybe 'l' return v end) characters.mirrors = { } setmetatableindex(characters.mirrors,function(t,k) local d = data[k] if d then local v = d.mirror if v then t[k] = v return v end end t[k] = false return v end) characters.textclasses = { } setmetatableindex(characters.textclasses,function(t,k) local d = data[k] if d then local v = d.textclass if v then t[k] = v return v end end t[k] = false return v end) --[[ldx-- <p>Next comes a whole series of helper methods. These are (will be) part of the official <l n='api'/>.</p> --ldx]]-- -- we could make them virtual: characters.contextnames[n] function characters.contextname(n) return data[n] and data[n].contextname or "" end function characters.adobename (n) return data[n] and data[n].adobename or "" end function characters.description(n) return data[n] and data[n].description or "" end -------- characters.category (n) return data[n] and data[n].category or "" end function characters.category(n,verbose) local c = data[n].category if not c then return "" elseif verbose then return categorytags[c] else return c end end -- -- some day we will make a table .. not that many calls to utfchar -- -- local utfchar = utf.char -- local utfbyte = utf.byte -- local utfbytes = { } -- local utfchars = { } -- -- table.setmetatableindex(utfbytes,function(t,k) local v = utfchar(k) t[k] = v return v end) -- table.setmetatableindex(utfchars,function(t,k) local v = utfbyte(k) t[k] = v return v end) local function toutfstring(s) if type(s) == "table" then return utfchar(unpack(s)) -- concat { utfchar( unpack(s) ) } else return utfchar(s) end end utf.tostring = toutfstring local categories = allocate() characters.categories = categories -- lazy table setmetatableindex(categories, function(t,u) if u then local c = data[u] c = c and c.category or u t[u] = c return c end end) -- todo: overloads (these register directly in the tables as number and string) e.g. for greek -- todo: for string do a numeric lookup in the table itself local lccodes = allocate() characters.lccodes = lccodes -- lazy table local uccodes = allocate() characters.uccodes = uccodes -- lazy table local shcodes = allocate() characters.shcodes = shcodes -- lazy table local fscodes = allocate() characters.fscodes = fscodes -- lazy table setmetatableindex(lccodes, function(t,u) if u then local c = data[u] c = c and c.lccode or (type(u) == "string" and utfbyte(u)) or u t[u] = c return c end end) setmetatableindex(uccodes, function(t,u) if u then local c = data[u] c = c and c.uccode or (type(u) == "string" and utfbyte(u)) or u t[u] = c return c end end) setmetatableindex(shcodes, function(t,u) if u then local c = data[u] c = c and c.shcode or (type(u) == "string" and utfbyte(u)) or u t[u] = c return c end end) setmetatableindex(fscodes, function(t,u) if u then local c = data[u] c = c and c.fscode or (type(u) == "string" and utfbyte(u)) or u t[u] = c return c end end) local lcchars = allocate() characters.lcchars = lcchars -- lazy table local ucchars = allocate() characters.ucchars = ucchars -- lazy table local shchars = allocate() characters.shchars = shchars -- lazy table local fschars = allocate() characters.fschars = fschars -- lazy table setmetatableindex(lcchars, function(t,u) if u then local c = data[u] c = c and c.lccode c = c and toutfstring(c) or (type(u) == "number" and utfchar(u)) or u t[u] = c return c end end) setmetatableindex(ucchars, function(t,u) if u then local c = data[u] c = c and c.uccode c = c and toutfstring(c) or (type(u) == "number" and utfchar(u)) or u t[u] = c return c end end) setmetatableindex(shchars, function(t,u) if u then local c = data[u] c = c and c.shcode c = c and toutfstring(c) or (type(u) == "number" and utfchar(u)) or u t[u] = c return c end end) setmetatableindex(fschars, function(t,u) if u then local c = data[u] c = c and c.fscode c = c and toutfstring(c) or (type(u) == "number" and utfchar(u)) or u t[u] = c return c end end) local decomposed = allocate() characters.decomposed = decomposed -- lazy table local specials = allocate() characters.specials = specials -- lazy table setmetatableindex(decomposed, function(t,u) -- either a table or false if u then local c = data[u] local s = c and c.decomposed or false -- could fall back to specials t[u] = s return s end end) setmetatableindex(specials, function(t,u) -- either a table or false if u then local c = data[u] local s = c and c.specials or false t[u] = s return s end end) local specialchars = allocate() characters.specialchars = specialchars -- lazy table local descriptions = allocate() characters.descriptions = descriptions -- lazy table setmetatableindex(specialchars, function(t,u) if u then local c = data[u] local s = c and c.specials if s then local tt, ttn = { }, 0 for i=2,#s do local si = s[i] local c = data[si] if is_letter[c.category] then ttn = ttn + 1 tt[ttn] = utfchar(si) end end c = concat(tt) t[u] = c return c else if type(u) == "number" then u = utfchar(u) end t[u] = u return u end end end) setmetatableindex(descriptions, function(t,k) -- 0.05 - 0.10 sec for u, c in next, data do local d = c.description if d then d = gsub(d," ","") d = lower(d) t[d] = u end end local d = rawget(t,k) if not d then t[k] = k end return d end) function characters.unicodechar(asked) local n = tonumber(asked) if n then return n elseif type(asked) == "string" then return descriptions[asked] or descriptions[gsub(asked," ","")] end end -- function characters.lower(str) -- local new, n = { }, 0 -- for u in utfvalues(str) do -- n = n + 1 -- new[n] = lcchars[u] -- end -- return concat(new) -- end -- -- function characters.upper(str) -- local new, n = { }, 0 -- for u in utfvalues(str) do -- n = n + 1 -- new[n] = ucchars[u] -- end -- return concat(new) -- end -- -- function characters.shaped(str) -- local new, n = { }, 0 -- for u in utfvalues(str) do -- n = n + 1 -- new[n] = shchars[u] -- end -- return concat(new) -- end ----- tolower = Cs((utf8byte/lcchars)^0) ----- toupper = Cs((utf8byte/ucchars)^0) ----- toshape = Cs((utf8byte/shchars)^0) local tolower = Cs((utf8character/lcchars)^0) -- no need to check spacing local toupper = Cs((utf8character/ucchars)^0) -- no need to check spacing local toshape = Cs((utf8character/shchars)^0) -- no need to check spacing lpegpatterns.tolower = tolower -- old ones ... will be overloaded lpegpatterns.toupper = toupper -- old ones ... will be overloaded lpegpatterns.toshape = toshape -- old ones ... will be overloaded -- function characters.lower (str) return lpegmatch(tolower,str) end -- function characters.upper (str) return lpegmatch(toupper,str) end -- function characters.shaped(str) return lpegmatch(toshape,str) end -- local superscripts = allocate() characters.superscripts = superscripts -- local subscripts = allocate() characters.subscripts = subscripts -- if storage then -- storage.register("characters/superscripts", superscripts, "characters.superscripts") -- storage.register("characters/subscripts", subscripts, "characters.subscripts") -- end -- end if not characters.splits then local char = allocate() local compat = allocate() local splits = { char = char, compat = compat, } characters.splits = splits -- [0x013F] = { 0x004C, 0x00B7 } -- [0x0140] = { 0x006C, 0x00B7 } for unicode, data in next, characters.data do local specials = data.specials if specials and #specials > 2 then local kind = specials[1] if kind == "compat" then compat[unicode] = { unpack(specials,2) } elseif kind == "char" then char [unicode] = { unpack(specials,2) } end end end if storage then storage.register("characters/splits", splits, "characters.splits") end end if not characters.lhash then local lhash = allocate() characters.lhash = lhash -- nil if no conversion local uhash = allocate() characters.uhash = uhash -- nil if no conversion local shash = allocate() characters.shash = shash -- nil if no conversion for k, v in next, characters.data do -- if k < 0x11000 then local l = v.lccode if l then -- we have an uppercase if type(l) == "number" then lhash[utfchar(k)] = utfchar(l) elseif #l == 2 then lhash[utfchar(k)] = utfchar(l[1]) .. utfchar(l[2]) -- else -- inspect(v) end else local u = v.uccode if u then -- we have an lowercase if type(u) == "number" then uhash[utfchar(k)] = utfchar(u) elseif #u == 2 then uhash[utfchar(k)] = utfchar(u[1]) .. utfchar(u[2]) -- else -- inspect(v) end end end local s = v.shcode if s then if type(s) == "number" then shash[utfchar(k)] = utfchar(s) elseif #s == 2 then shash[utfchar(k)] = utfchar(s[1]) .. utfchar(s[2]) -- else -- inspect(v) end end -- end end if storage then storage.register("characters/lhash", lhash, "characters.lhash") storage.register("characters/uhash", uhash, "characters.uhash") storage.register("characters/shash", shash, "characters.shash") end end local lhash = characters.lhash mark(lhash) local uhash = characters.uhash mark(uhash) local shash = characters.shash mark(shash) local utf8lowercharacter = utfchartabletopattern(lhash) / lhash local utf8uppercharacter = utfchartabletopattern(uhash) / uhash local utf8shapecharacter = utfchartabletopattern(shash) / shash local utf8lower = Cs((utf8lowercharacter + utf8character)^0) local utf8upper = Cs((utf8uppercharacter + utf8character)^0) local utf8shape = Cs((utf8shapecharacter + utf8character)^0) lpegpatterns.utf8lowercharacter = utf8lowercharacter -- one character lpegpatterns.utf8uppercharacter = utf8uppercharacter -- one character lpegpatterns.utf8shapecharacter = utf8shapecharacter -- one character lpegpatterns.utf8lower = utf8lower -- string lpegpatterns.utf8upper = utf8upper -- string lpegpatterns.utf8shape = utf8shape -- string function characters.lower (str) return lpegmatch(utf8lower,str) end function characters.upper (str) return lpegmatch(utf8upper,str) end function characters.shaped(str) return lpegmatch(utf8shape,str) end -- local str = [[ -- ÀÁÂÃÄÅàáâãäå àáâãäåàáâãäå ÀÁÂÃÄÅÀÁÂÃÄÅ AAAAAAaaaaaa -- ÆÇæç æçæç ÆÇÆÇ AECaec -- ÈÉÊËèéêë èéêëèéêë ÈÉÊËÈÉÊË EEEEeeee -- ÌÍÎÏÞìíîïþ ìíîïþìíîïþ ÌÍÎÏÞÌÍÎÏÞ IIIIÞiiiiþ -- Ðð ðð ÐÐ Ðð -- Ññ ññ ÑÑ Nn -- ÒÓÔÕÖòóôõö òóôõöòóôõö ÒÓÔÕÖÒÓÔÕÖ OOOOOooooo -- Øø øø ØØ Oo -- ÙÚÛÜùúûü ùúûüùúûü ÙÚÛÜÙÚÛÜ UUUUuuuu -- Ýýÿ ýýÿ ÝÝŸ Yyy -- ß ß SS ss -- Ţţ ţţ ŢŢ Tt -- ]] -- -- local lower = characters.lower print(lower(str)) -- local upper = characters.upper print(upper(str)) -- local shaped = characters.shaped print(shaped(str)) -- -- local c, n = os.clock(), 10000 -- for i=1,n do lower(str) upper(str) shaped(str) end -- 2.08 => 0.77 -- print(os.clock()-c,n*#str*3) -- maybe: (twice as fast when much ascii) -- -- local tolower = lpeg.patterns.tolower -- local lower = string.lower -- -- local allascii = R("\000\127")^1 * P(-1) -- -- function characters.checkedlower(str) -- return lpegmatch(allascii,str) and lower(str) or lpegmatch(tolower,str) or str -- end function characters.lettered(str,spacing) local new, n = { }, 0 if spacing then local done = false for u in utfvalues(str) do local c = data[u].category if is_letter[c] then if done and n > 1 then n = n + 1 new[n] = " " done = false end n = n + 1 new[n] = utfchar(u) elseif spacing and is_spacing[c] then done = true end end else for u in utfvalues(str) do if is_letter[data[u].category] then n = n + 1 new[n] = utfchar(u) end end end return concat(new) end --[[ldx-- <p>Requesting lower and uppercase codes:</p> --ldx]]-- function characters.uccode(n) return uccodes[n] end -- obsolete function characters.lccode(n) return lccodes[n] end -- obsolete function characters.shape(n) local shcode = shcodes[n] if not shcode then return n, nil elseif type(shcode) == "table" then return shcode[1], shcode[#shcode] else return shcode, nil end end -- -- some day we might go this route, but it does not really save that much -- -- so not now (we can generate a lot using mtx-unicode that operates on the -- -- database) -- -- -- category cjkwd direction linebreak -- -- -- adobename comment contextcommand contextname description fallback lccode -- -- mathclass mathfiller mathname mathspec mathstretch mathsymbol mirror -- -- range shcode specials uccode uccodes unicodeslot -- -- local data = { -- ['one']={ -- common = { -- category="cc", -- direction="bn", -- linebreak="cm", -- }, -- vector = { -- [0x0000] = { -- description="NULL", -- group='one', -- unicodeslot=0x0000, -- }, -- { -- description="START OF HEADING", -- group='one', -- unicodeslot=0x0001, -- }, -- } -- } -- } -- -- local chardata, groupdata = { }, { } -- -- for group, gdata in next, data do -- local common, vector = { __index = gdata.common }, gdata.vector -- for character, cdata in next, vector do -- chardata[character] = cdata -- setmetatable(cdata,common) -- end -- groupdata[group] = gdata -- end -- characters.data, characters.groups = chardata, groupdata -- [0xF0000]={ -- category="co", -- cjkwd="a", -- description="<Plane 0x000F Private Use, First>", -- direction="l", -- unicodeslot=0xF0000, -- }, -- [0xFFFFD]={ -- category="co", -- cjkwd="a", -- description="<Plane 0x000F Private Use, Last>", -- direction="l", -- unicodeslot=0xFFFFD, -- }, -- [0x100000]={ -- category="co", -- cjkwd="a", -- description="<Plane 0x0010 Private Use, First>", -- direction="l", -- unicodeslot=0x100000, -- }, -- [0x10FFFD]={ -- category="co", -- cjkwd="a", -- description="<Plane 0x0010 Private Use, Last>", -- direction="l", -- unicodeslot=0x10FFFD, -- }, if not characters.superscripts then local superscripts = allocate() characters.superscripts = superscripts local subscripts = allocate() characters.subscripts = subscripts local fractions = allocate() characters.fractions = fractions -- skipping U+02120 (service mark) U+02122 (trademark) for k, v in next, data do local specials = v.specials if specials then local what = specials[1] if what == "super" then if #specials == 2 then superscripts[k] = specials[2] elseif trace_defining then report_defining("ignoring %s %a, char %c, description %a","superscript",ustring(k),k,v.description) end elseif what == "sub" then if #specials == 2 then subscripts[k] = specials[2] elseif trace_defining then report_defining("ignoring %s %a, char %c, description %a","subscript",ustring(k),k,v.description) end elseif what == "fraction" then if #specials > 1 then fractions[k] = { unpack(specials,2) } elseif trace_defining then report_defining("ignoring %s %a, char %c, description %a","fraction",ustring(k),k,v.description) end end end end -- print(table.serialize(superscripts, "superscripts", { hexify = true })) -- print(table.serialize(subscripts, "subscripts", { hexify = true })) -- print(table.serialize(fractions, "fractions", { hexify = true })) if storage then storage.register("characters/superscripts", superscripts, "characters.superscripts") storage.register("characters/subscripts", subscripts, "characters.subscripts") storage.register("characters/fractions", fractions, "characters.fractions") end end function characters.showstring(str) local list = utotable(str) for i=1,#list do report_defining("split % 3i : %C",i,list[i]) end end -- code moved to char-tex.lua return characters
------------------------------------------------------------ ------------------------------------------------------------ ---- Author: Dylan 'Itokoyamato' Thuillier ---- ---- ---- ---- Email: itokoyamato@hotmail.fr ---- ---- ---- ---- Resource: tokovoip_script ---- ---- ---- ---- File: c_utils.lua ---- ------------------------------------------------------------ ------------------------------------------------------------ -------------------------------------------------------------------------------- -- Utils: Data system functions -------------------------------------------------------------------------------- local playersData = {}; function setPlayerData(playerServerId, key, data, shared) if (not key or data == nil) then return end if (not playersData[playerServerId]) then playersData[playerServerId] = {}; end playersData[playerServerId][key] = {data = data, shared = shared}; if (shared) then TriggerServerEvent("Tokovoip:setPlayerData", playerServerId, key, data, shared); end end RegisterNetEvent("Tokovoip:setPlayerData"); AddEventHandler("Tokovoip:setPlayerData", setPlayerData); function getPlayerData(playerServerId, key) if (not playersData[playerServerId] or playersData[playerServerId][key] == nil) then return false; end return playersData[playerServerId][key].data; end function refreshAllPlayerData(toEveryone) TriggerServerEvent("Tokovoip:refreshAllPlayerData", toEveryone); end RegisterNetEvent("onClientPlayerReady"); AddEventHandler("onClientPlayerReady", refreshAllPlayerData); function doRefreshAllPlayerData(serverData) for playerServerId, playerData in pairs(serverData) do for key, data in pairs(playerData) do playersData[playerServerId][key] = {data = data, shared = true}; end end for playerServerId, playerData in pairs(playersData) do for key, data in pairs(playerData) do if (not serverData[playerServerId]) then playersData[playerServerId] = nil; elseif (serverData[playerServerId][key] == nil) then playersData[playerServerId][key] = nil; end end end end RegisterNetEvent("Tokovoip:doRefreshAllPlayerData"); AddEventHandler("Tokovoip:doRefreshAllPlayerData", doRefreshAllPlayerData); -------------------------------------------------------------------------------- -- Utils: Drawing functions -------------------------------------------------------------------------------- function drawTxt(x,y ,width,height,scale, text, r,g,b,a) SetTextFont(0); SetTextProportional(0); SetTextScale(scale, scale); SetTextColour(r, g, b, a); SetTextDropShadow(0, 0, 0, 0,255); SetTextEdge(1, 0, 0, 0, 255); SetTextDropShadow(); SetTextOutline(); SetTextEntry("STRING"); AddTextComponentString(text); DrawText(x - width / 2, y - height / 2 + 0.005); end function draw3dtext(text, posX, posY, posZ, r, g, b, a) local _, x, y = World3dToScreen2d(posX, posY, posZ); local localPos = GetEntityCoords(GetPlayerPed(localPlayer)); local dist = GetDistanceBetweenCoords(localPos, posX, posY, posZ); local maxDist = 100; local size = 0.2; local scale = size - size * (dist / maxDist); local offsetX = 0.07 + 0.0235 * (dist / maxDist); local offsetY = 0.07 + 0.0235 * (dist / maxDist); if (dist < maxDist) then if (x and y) then drawTxt(x + offsetX, y + offsetY, 0.185,0.206, scale, text, r, g, b, a); end end end -------------------------------------------------------------------------------- -- Utils: Table functions -------------------------------------------------------------------------------- function table.val_to_str (v) if ("string" == type(v)) then v = string.gsub(v, "\n", "\\n"); if (string.match(string.gsub(v, "[^'\"]", ""), '^"+$')) then return ("'"..v.."'"); end return ('"'..string.gsub(v, '"', '\\"')..'"'); else return ("table" == type(v) and table.tostring(v) or tostring(v)); end end function table.key_to_str (k) if ("string" == type(k) and string.match(k, "^[_%a][_%a%d]*$")) then return (k); else return ("["..table.val_to_str(k).."]"); end end function table.tostring(tbl) local result, done = {}, {}; for k, v in ipairs(tbl) do table.insert(result, table.val_to_str(v)); done[k] = true; end for k, v in pairs(tbl) do if (not done[k]) then table.insert(result, table.key_to_str(k).."="..table.val_to_str(v)); end end return ("{"..table.concat(result, ",").."}"); end function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end -------------------------------------------------------------------------------- -- Utils: Printing functions -------------------------------------------------------------------------------- function notification(str) end local functionSeen={} function printFunctions(t,i) functionSeen[t]=true; local s={}; local n=0; for k in pairs(t) do n=n+1 s[n]=k; end table.sort(s); for k,v in ipairs(s) do Citizen.Trace(i.." "..v.."\n"); v=t[v]; if (type(v)=="table" and not functionSeen[v]) then printFunctions(v,i.."\t"); end end end function printAllFunctions() printFunctions(_G,"") end -------------------------------------------------------------------------------- -- Utils: Random functions -------------------------------------------------------------------------------- function escape(str) return str:gsub( "%W", ""); end function getPlayers() local players = {}; for i = 0, 256 do if (NetworkIsPlayerActive(i)) then players[#players + 1] = i; end end return (players); end Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 }
print("movie.play()") movie.play("SMW.smv") -- should test with relative path if emu.registerafter then count = 0 emu.registerafter(function() count = count + 1 if count == 300 then if movie.replay then movie.replay() else print("movie.replay is not available") end end if count == 900 then print("movie.close()") movie.close() end end) end
InputConfig({ name = "Aquellex" }) KeyMap({ [Key.W] = Button.Up, [Key.A] = Button.Left, [Key.S] = Button.Down, [Key.D] = Button.Right, [Key.C] = Button.Select, [Key.V] = Button.Start, [Key.G] = Button.B, [Key.H] = Button.A }) GlobalKeyMap({ [Key.Tab] = Action.RetroPlug.NextInstance })
-- indent-blankline character. vim.g.indent_blankline_char = "▏" -- Disable indent-blankline on these pages. vim.g.indent_blankline_filetype_exclude = { "help", "terminal", "dashboard", "packer"} vim.g.indent_blankline_buftype_exclude = { "terminal", 'lsp-installer', 'lspinfo' } vim.g.indent_blankline_show_trailing_blankline_indent = false vim.g.indent_blankline_show_first_indent_level = true
-- local function ChatDropMoney( ply, text ) -- -- //// Do /commands privatly, !commands publicly // -- -- local _cmd = "dropmoney"; -- -- local _bSlash = string.StartWith( text, "/" .. _cmd ) -- -- local _bExclaim = string.StartWith( text, "!" .. _cmd ) -- -- local _argstbl = string.Explode( " ", text ) -- -- if ( _bSlash || _bExclaim ) then -- -- // Heres where you can call your data. -- -- local _arg = _argstbl[2]; -- -- local money = tonumber(_arg, 10) -- -- GM.Inv:PlayerDropMoney( ply, money, true ) -- -- return""; -- -- end -- end -- hook.Add("PlayerSay", "vrzn.ChatCommands", ChatMakeWanted )
-- ./lua-5.3.5/src/lua fac.lua function factorial(n) if n == 0 then return 1 end return n * factorial(n - 1) end print(factorial(4))
local player = Var "Player" if SL[ToEnumShortString(player)].ActiveModifiers.HideCombo then return Def.Actor{ InitCommand=function(self) self:visible(false) end } end local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt") local af = Def.ActorFrame{ InitCommand=function(self) self:draworder(101) end, OnCommand=function(self) if SL.Global.GameMode == "StomperZ" then self:y(-20) end end, ComboCommand=function(self, params) local CurrentCombo = params.Misses or params.Combo -- if the combo has reached (or surpassed) the threshold to be shown, display the AF, otherwise hide it self:visible( CurrentCombo ~= nil and CurrentCombo >= ShowComboAt ) end, } if not SL[ToEnumShortString(player)].ActiveModifiers.HideComboExplosions then -- load the combo milestones actors into the Player combo; they will -- listen for the appropriate Milestone command from the engine af[#af+1] = LoadActor( THEME:GetPathG("Combo","100Milestone") )..{ Name="OneHundredMilestone" } af[#af+1] = LoadActor( THEME:GetPathG("Combo","1000Milestone") )..{ Name="OneThousandMilestone" } end af[#af+1] = LoadFont("_wendy combo")..{ Name="Number", OnCommand=function(self) self:shadowlength(1):vertalign(middle):zoom(0.75) end, ComboCommand=function(self, params) local CurrentCombo = params.Misses or params.Combo self:settext( CurrentCombo or "" ) if (SL.Global.GameMode ~= "ECFA" and params.FullComboW1) or (SL.Global.GameMode == "ECFA" and (params.FullComboW1 or params.FullComboW2)) then -- blue combo self:playcommand("ChangeColor", {Color1="#C8FFFF", Color2="#6BF0FF"}) elseif (SL.Global.GameMode ~= "ECFA" and params.FullComboW2) or (SL.Global.GameMode == "ECFA" and params.FullComboW3) then -- gold combo self:playcommand("ChangeColor", {Color1="#FDFFC9", Color2="#FDDB85"}) elseif (SL.Global.GameMode ~= "ECFA" and params.FullComboW3) or (SL.Global.GameMode == "ECFA" and params.FullComboW4) then -- green combo self:playcommand("ChangeColor", {Color1="#C9FFC9", Color2="#94FEC1"}) elseif params.Combo then -- normal (white) combo self:stopeffect():diffuse( Color.White ) else -- miss (red) combo self:stopeffect():diffuse( Color.Red ) end end, ChangeColorCommand=function(self, params) self:diffuseshift():effectperiod(0.8) self:effectcolor1( color(params.Color1) ) self:effectcolor2( color(params.Color2) ) end } return af
function setTime(Split, Player) if Split[2] == 'on' then Root:ForEachWorld( function (World) local thisWorld = World:GetName() isStopped[thisWorld] = true savedTime[thisWorld] = nil if Split[3] ~= nil then World:SetTimeOfDay(Split[3]) end print( thisWorld .. ": time stopped at " .. World:GetTimeOfDay() ) end ) elseif Split[2] == 'off' then Root:ForEachWorld( function(World) local thisWorld = World:GetName() if isStopped[thisWorld] == true then isStopped[thisWorld] = false print(thisWorld .. ": time resumed" ) end end ) elseif Split[2] == "overview" and Split[3] == nil then Player:SendMessage( "------------------------------------------" ) Root:ForEachWorld( function(World) local thisWorld = World:GetName() if isStopped[thisWorld] then Player:SendMessage( thisWorld .. ": " .. cChatColor.Rose .. "stopped at " .. savedTime[thisWorld] ) else Player:SendMessage( thisWorld .. ": " .. cChatColor.Green .. "running at " .. World:GetTimeOfDay() ) end end ) Player:SendMessage( "------------------------------------------" ) else setTimeWorld(Split, Player) end return true end function setTimeWorld(Split, Player) Root:ForEachWorld( function(World) local thisWorld = World:GetName() if thisWorld == Split[2] then if Split[3] == 'on' then isStopped[Split[2]] = true savedTime[Split[2]] = nil if Split[4] ~= nil then World:SetTimeOfDay(Split[4]) end print(Split[2] .. ": time stopped at " .. World:GetTimeOfDay() ) end if Split[3] == 'off' then isStopped[thisWorld] = false end end end ) end
local ADDON, Addon = ... local Mod = Addon:NewModule('Gossip') local npcBlacklist = { [107435] = true, [112697] = true, [112699] = true, -- Suspicous Noble [101462] = true, -- Reaves } local cosRumorNPC = 107486 local function GossipNPCID() local guid = UnitGUID("npc") local npcid = guid and select(6, strsplit("-", guid)) return tonumber(npcid) end local function IsStaticPopupShown() for index = 1, STATICPOPUP_NUMDIALOGS do local frame = _G["StaticPopup"..index] if frame and frame:IsShown() then return true end end return false end function Mod:CoSRumor() local clue = GetGossipText() local shortClue = Addon.Locale:Rumor(clue) if not shortClue then AngryKeystones_Data.rumors[clue] = true end if IsInGroup(LE_PARTY_CATEGORY_INSTANCE) then SendChatMessage(shortClue or clue, "INSTANCE_CHAT") elseif IsInGroup(LE_PARTY_CATEGORY_HOME) then SendChatMessage(shortClue or clue, "PARTY") else SendChatMessage(shortClue or clue, "SAY") end end function Mod:RumorCleanup() local new = {} for clue,_ in pairs(AngryKeystones_Data.rumors) do if not Addon.Locale:Rumor(clue) then new[clue] = true end end AngryKeystones_Data.rumors = new end function Mod:GOSSIP_SHOW() local npcId = GossipNPCID() if Addon.Config.cosRumors and Addon.Locale:HasRumors() and npcId == cosRumorNPC and GetNumGossipOptions() == 0 then self:CoSRumor() CloseGossip() end local scenarioType = select(10, C_Scenario.GetInfo()) if Addon.Config.autoGossip and scenarioType == LE_SCENARIO_TYPE_CHALLENGE_MODE and not npcBlacklist[npcId] then local options = {GetGossipOptions()} for i = 1, GetNumGossipOptions() do if options[i*2] == "gossip" then local popupWasShown = IsStaticPopupShown() SelectGossipOption(i) local popupIsShown = IsStaticPopupShown() if popupIsShown then if not popupWasShown then StaticPopup1Button1:Click() CloseGossip() end else CloseGossip() end break end end end end local function PlayCurrent() if select(10, C_Scenario.GetInfo()) == LE_SCENARIO_TYPE_CHALLENGE_MODE and Addon.Config.hideTalkingHead then local frame = TalkingHeadFrame if (frame.finishTimer) then frame.finishTimer:Cancel() frame.finishTimer = nil end frame:Hide() end end function Mod:Blizzard_TalkingHeadUI() hooksecurefunc("TalkingHeadFrame_PlayCurrent", PlayCurrent) end function Mod:Startup() if not AngryKeystones_Data then AngryKeystones_Data = {} end if not AngryKeystones_Data.rumors then AngryKeystones_Data.rumors = {} end if Addon.Config.cosRumors then self:RumorCleanup() end self:RegisterEvent("GOSSIP_SHOW") self:RegisterAddOnLoaded("Blizzard_TalkingHeadUI") end
-- This file is automatically generated, do not edit! -- Jewel data (c) Grinding Gear Games return { jewels = { ["小型星团珠宝"] = { size = "Small", sizeIndex = 0, minNodes = 2, maxNodes = 3, smallIndicies = { 0, 4, 2 }, notableIndicies = { 4 }, socketIndicies = { 4 }, totalIndicies = 6, skills = { ["affliction_maximum_life"] = { name = "生命", icon = "Art/2DArt/SkillIcons/passives/IncreasedMaximumLifeNode.png", tag = "affliction_maximum_life", stats = { "最大生命提高 4%" }, enchant = { "增加的小天赋获得:最大生命提高 4%", }, }, ["affliction_maximum_energy_shield"] = { name = "能量护盾", icon = "Art/2DArt/SkillIcons/passives/EnergyShieldNode.png", tag = "affliction_maximum_energy_shield", stats = { "最大能量护盾提高 6%" }, enchant = { "增加的小天赋获得:最大能量护盾提高 6%", }, }, ["affliction_maximum_mana"] = { name = "魔力", icon = "Art/2DArt/SkillIcons/passives/MaxManaNode.png", tag = "affliction_maximum_mana", stats = { "最大魔力提高 6%" }, enchant = { "增加的小天赋获得:最大魔力提高 6%", }, }, ["affliction_armour"] = { name = "护甲", icon = "Art/2DArt/SkillIcons/passives/ArmourNode.png", tag = "affliction_armour", stats = { "护甲提高 15%" }, enchant = { "增加的小天赋获得:护甲提高 15%", }, }, ["affliction_evasion"] = { name = "闪避值", icon = "Art/2DArt/SkillIcons/passives/EvasionNode.png", tag = "affliction_evasion", stats = { "闪避值提高 15%" }, enchant = { "增加的小天赋获得:闪避值提高 15%", }, }, ["affliction_chance_to_block_attack_damage"] = { name = "格挡攻击伤害几率", icon = "Art/2DArt/SkillIcons/passives/BlockAttackDmgNode.png", tag = "affliction_chance_to_block", stats = { "1% 攻击伤害格挡率" }, enchant = { "增加的小天赋获得:1% 攻击伤害格挡率", }, }, ["affliction_chance_to_block_spell_damage"] = { name = "格挡法术伤害几率", icon = "Art/2DArt/SkillIcons/passives/BlockSpellDmgNode.png", tag = "affliction_chance_to_block", stats = { "1% 法术伤害格挡几率" }, enchant = { "增加的小天赋获得:1% 法术伤害格挡几率", }, }, ["affliction_fire_resistance"] = { name = "火焰抗性", icon = "Art/2DArt/SkillIcons/passives/FireResistNode.png", tag = "affliction_fire_resistance", stats = { "+15% 火焰抗性" }, enchant = { "增加的小天赋获得:+15% 火焰抗性", }, }, ["affliction_cold_resistance"] = { name = "冰霜抗性", icon = "Art/2DArt/SkillIcons/passives/ColdResistNode.png", tag = "affliction_cold_resistance", stats = { "+15% 冰霜抗性" }, enchant = { "增加的小天赋获得:+15% 冰霜抗性", }, }, ["affliction_lightning_resistance"] = { name = "闪电抗性", icon = "Art/2DArt/SkillIcons/passives/LightningResistNode.png", tag = "affliction_lightning_resistance", stats = { "+15% 闪电抗性" }, enchant = { "增加的小天赋获得:+15% 闪电抗性", }, }, ["affliction_chaos_resistance"] = { name = "混沌抗性", icon = "Art/2DArt/SkillIcons/passives/ChaosResistNode.png", tag = "affliction_chaos_resistance", stats = { "+12% 混沌抗性" }, enchant = { "增加的小天赋获得:+12% 混沌抗性", }, }, ["affliction_chance_to_dodge_attacks"] = { name = "躲避攻击几率", icon = "Art/2DArt/SkillIcons/passives/DodgeAtksNode.png", tag = "affliction_chance_to_dodge_attacks", stats = { "1% 的几率躲避攻击击中" }, enchant = { "增加的小天赋获得:1% 的几率躲避攻击击中", }, }, ["affliction_strength"] = { name = "力量", icon = "Art/2DArt/SkillIcons/passives/plusstrength.png", tag = "affliction_strength", stats = { "+10 力量" }, enchant = { "增加的小天赋获得:+10 力量", }, }, ["affliction_dexterity"] = { name = "敏捷", icon = "Art/2DArt/SkillIcons/passives/plusdexterity.png", tag = "affliction_dexterity", stats = { "+10 敏捷" }, enchant = { "增加的小天赋获得:+10 敏捷", }, }, ["affliction_intelligence"] = { name = "智慧", icon = "Art/2DArt/SkillIcons/passives/plusintelligence.png", tag = "affliction_intelligence", stats = { "+10 智慧" }, enchant = { "增加的小天赋获得:+10 智慧", }, }, }, }, ["中型星团珠宝"] = { size = "Medium", sizeIndex = 1, minNodes = 4, maxNodes = 6, smallIndicies = { 0, 6, 8, 4, 10, 2 }, notableIndicies = { 6, 10, 2, 0 }, socketIndicies = { 6 }, totalIndicies = 12, skills = { ["affliction_fire_damage_over_time_multiplier"] = { name = "持续火焰伤害加成", icon = "Art/2DArt/SkillIcons/passives/FireDamageOverTimeNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltFireDamageMastery.png", tag = "affliction_fire_damage_over_time_multiplier", stats = { "+4% 火焰持续伤害加成" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:+4% 火焰持续伤害加成", }, }, ["affliction_chaos_damage_over_time_multiplier"] = { name = "持续混沌伤害加成", icon = "Art/2DArt/SkillIcons/passives/ChaosDamageOverTimeNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltChaosDamageMastery.png", tag = "affliction_chaos_damage_over_time_multiplier", stats = { "+4% 混沌持续伤害加成" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:+4% 混沌持续伤害加成", }, }, ["affliction_physical_damage_over_time_multiplier"] = { name = "持续物理伤害加成", icon = "Art/2DArt/SkillIcons/passives/PhysicalDamageOverTimeNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltBloodMastery.png", tag = "affliction_physical_damage_over_time_multiplier", stats = { "+4% 物理持续伤害加成" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:+4% 物理持续伤害加成", }, }, ["affliction_cold_damage_over_time_multiplier"] = { name = "持续冰霜伤害加成", icon = "Art/2DArt/SkillIcons/passives/ColdDamageOverTimeNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltColdDamageMastery.png", tag = "affliction_cold_damage_over_time_multiplier", stats = { "+4% 冰霜持续伤害加成" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:+4% 冰霜持续伤害加成", }, }, ["affliction_damage_over_time_multiplier"] = { name = "持续伤害加成", icon = "Art/2DArt/SkillIcons/passives/DamageOverTimeNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltDamageOverTimeMultiplierMastery.png", tag = "affliction_damage_over_time_multiplier", stats = { "+4% 持续伤害加成" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:+4% 持续伤害加成", }, }, ["affliction_effect_of_non-damaging_ailments"] = { name = "非伤害型异常状态效果", icon = "Art/2DArt/SkillIcons/passives/IncreasedNonDamageAilmentNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltNonDamagingAilmentsMastery.png", tag = "affliction_effect_of_non-damaging_ailments", stats = { "非伤害型异常状态效果提高 10%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:非伤害型异常状态效果提高 10%", }, }, ["affliction_aura_effect"] = { name = "光环效果", icon = "Art/2DArt/SkillIcons/passives/AuraEffectNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryAuras.png", tag = "affliction_aura_effect", stats = { "你技能的非诅咒类光环效果提高 3%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:你技能的非诅咒类光环效果提高 3%", }, }, ["affliction_curse_effect"] = { name = "诅咒效果", icon = "Art/2DArt/SkillIcons/passives/CurseEffectNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryCurse.png", tag = "affliction_curse_effect", stats = { "你所施放诅咒的效果提高 3%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:你所施放诅咒的效果提高 3%", }, }, ["affliction_damage_while_you_have_a_herald"] = { name = "捷状态下的伤害", icon = "Art/2DArt/SkillIcons/passives/DmgHeraldSkillsNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltDamageWithHeraldMastery.png", tag = "affliction_damage_while_you_have_a_herald", stats = { "受捷影响时,伤害提高 10%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:受捷影响时,伤害提高 10%", }, }, ["affliction_minion_damage_while_you_have_a_herald"] = { name = "捷状态下的召唤生物伤害", icon = "Art/2DArt/SkillIcons/passives/MinionDmgHeraldSkillsNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMinionDamageHeraldMastery.png", tag = "affliction_minion_damage_while_you_have_a_herald", stats = { "你受捷影响时,召唤生物的伤害提高 10%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:你受捷影响时,召唤生物的伤害提高 10%", }, }, ["affliction_warcry_buff_effect"] = { name = "增助攻击伤害", icon = "Art/2DArt/SkillIcons/passives/IncreasedWarcryNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltWarcryMastery.png", tag = "affliction_warcry_buff_effect", stats = { "增助攻击的伤害提高 20%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:增助攻击的伤害提高 20%", }, }, ["affliction_critical_chance"] = { name = "暴击率", icon = "Art/2DArt/SkillIcons/passives/IncreaseCritChanceNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupCrit.png", tag = "affliction_critical_chance", stats = { "攻击与法术暴击率提高 15%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:攻击与法术暴击率提高 15%", }, }, ["affliction_minion_life"] = { name = "召唤生物生命", icon = "Art/2DArt/SkillIcons/passives/IncreaseMinionLifeNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupMinions.png", tag = "affliction_minion_life", stats = { "召唤生物的最大生命提高 12%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:召唤生物的最大生命提高 12%", }, }, ["affliction_area_damage"] = { name = "范围伤害", icon = "Art/2DArt/SkillIcons/passives/AreaDmgNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltAreaDamageMastery.png", tag = "affliction_area_damage", stats = { "范围伤害提高 10%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:范围伤害提高 10%", }, }, ["affliction_projectile_damage"] = { name = "投射物伤害", icon = "Art/2DArt/SkillIcons/passives/ProjectileDmgNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryProjectiles.png", tag = "affliction_projectile_damage", stats = { "投射物伤害提高 10%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:投射物伤害提高 10%", }, }, ["affliction_trap_and_mine_damage"] = { name = "陷阱和地雷伤害", icon = "Art/2DArt/SkillIcons/passives/TrapAndMineDmgNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryTraps.png", tag = "affliction_trap_and_mine_damage", stats = { "陷阱伤害提高 12%", "地雷伤害提高 12%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:陷阱伤害提高 12%", "增加的小天赋获得:地雷伤害提高 12%", }, }, ["affliction_totem_damage"] = { name = "图腾伤害", icon = "Art/2DArt/SkillIcons/passives/TotemDmgNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryTotem.png", tag = "affliction_totem_damage", stats = { "图腾伤害提高 12%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:图腾伤害提高 12%", }, }, ["affliction_brand_damage"] = { name = "烙印伤害", icon = "Art/2DArt/SkillIcons/passives/BrandDmgNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryBrand.png", tag = "affliction_brand_damage", stats = { "烙印伤害提高 12%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:烙印伤害提高 12%", }, }, ["affliction_channelling_skill_damage"] = { name = "吟唱技能伤害", icon = "Art/2DArt/SkillIcons/passives/DmgWhenChannelSkillsNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryChannelling.png", tag = "affliction_channelling_skill_damage", stats = { "持续吟唱技能伤害提高 12%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:持续吟唱技能伤害提高 12%", }, }, ["affliction_flask_duration"] = { name = "药剂持续时间", icon = "Art/2DArt/SkillIcons/passives/FlaskDurationnode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryFlasks.png", tag = "affliction_flask_duration", stats = { "药剂效果的持续时间延长 6%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:药剂效果的持续时间延长 6%", }, }, ["affliction_life_and_mana_recovery_from_flasks"] = { name = "药剂回复生命和魔力", icon = "Art/2DArt/SkillIcons/passives/LifeManaFlasksrecoverynode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryFlasks.png", tag = "affliction_life_and_mana_recovery_from_flasks", stats = { "药剂回复的生命提高 10%", "药剂回复的魔力提高 10%" }, enchant = { "其中 1 个增加的天赋为【珠宝槽】", "增加的小天赋获得:药剂回复的生命提高 10%", "增加的小天赋获得:药剂回复的魔力提高 10%", }, }, }, }, ["大型星团珠宝"] = { size = "Large", sizeIndex = 2, minNodes = 8, maxNodes = 12, smallIndicies = { 0, 4, 6, 8, 10, 2, 7, 5, 9, 3, 11, 1 }, notableIndicies = { 6, 4, 8, 10, 2 }, socketIndicies = { 4, 8, 6 }, totalIndicies = 12, skills = { ["affliction_axe_and_sword_damage"] = { name = "斧剑伤害", icon = "Art/2DArt/SkillIcons/passives/NodeAxeandSwordDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupSwordAndAxe.png", tag = "affliction_axe_and_sword_damage", stats = { "斧类攻击造成的击中和异常状态伤害提高 12%", "剑类攻击造成的击中和异常状态伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:斧类攻击造成的击中和异常状态伤害提高 12%", "增加的小天赋获得:剑类攻击造成的击中和异常状态伤害提高 12%", }, }, ["affliction_mace_and_staff_damage"] = { name = "锤杖伤害", icon = "Art/2DArt/SkillIcons/passives/NodeMaceandStaffDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupMaceAndStaff.png", tag = "affliction_mace_and_staff_damage", stats = { "长杖攻击造成的击中和异常状态伤害提高 12%", "锤类或短杖攻击造成的击中和异常状态伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:锤类或短杖攻击造成的击中和异常状态伤害提高 12%", "增加的小天赋获得:长杖攻击造成的击中和异常状态伤害提高 12%", }, }, ["affliction_dagger_and_claw_damage"] = { name = "匕爪伤害", icon = "Art/2DArt/SkillIcons/passives/NodeDaggerandClawDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltDaggerClawDamageMastery.png", tag = "affliction_dagger_and_claw_damage", stats = { "爪类攻击造成的击中和异常状态伤害提高 12%", "匕首攻击造成的击中和异常状态伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:匕首攻击造成的击中和异常状态伤害提高 12%", "增加的小天赋获得:爪类攻击造成的击中和异常状态伤害提高 12%", }, }, ["affliction_bow_damage"] = { name = "弓类伤害", icon = "Art/2DArt/SkillIcons/passives/NodeBowDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupBow.png", tag = "affliction_bow_damage", stats = { "弓类的伤害提高 12%", "弓类技能的持续伤害效果提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:弓类的伤害提高 12%", "增加的小天赋获得:弓类技能的持续伤害效果提高 12%", }, }, ["affliction_wand_damage"] = { name = "法杖伤害", icon = "Art/2DArt/SkillIcons/passives/NodeWandDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupWand.png", tag = "affliction_wand_damage", stats = { "法杖攻击造成的击中和异常状态伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:法杖攻击造成的击中和异常状态伤害提高 12%", }, }, ["affliction_damage_with_two_handed_melee_weapons"] = { name = "双手近战武器伤害", icon = "Art/2DArt/SkillIcons/passives/NodeTwoHandedMeleeDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupTwoHands.png", tag = "affliction_damage_with_two_handed_melee_weapons", stats = { "双手武器的攻击伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:双手武器的攻击伤害提高 12%", }, }, ["affliction_attack_damage_while_dual_wielding_"] = { name = "双持攻击伤害", icon = "Art/2DArt/SkillIcons/passives/NodeDualWieldingDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupDualWield.png", tag = "affliction_attack_damage_while_dual_wielding_", stats = { "双持武器时,攻击伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:双持武器时,攻击伤害提高 12%", }, }, ["affliction_attack_damage_while_holding_a_shield"] = { name = "持盾攻击伤害", icon = "Art/2DArt/SkillIcons/passives/NodeHoldingShieldDamage.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupShield.png", tag = "affliction_attack_damage_while_holding_a_shield", stats = { "持盾牌时造成的攻击伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:持盾牌时造成的攻击伤害提高 12%", }, }, ["affliction_attack_damage_"] = { name = "攻击伤害", icon = "Art/2DArt/SkillIcons/passives/IncreasedAttackDamageNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltAttackDamageMastery.png", tag = "affliction_attack_damage_", stats = { "攻击伤害提高 10%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:攻击伤害提高 10%", }, }, ["affliction_spell_damage"] = { name = "法术伤害", icon = "Art/2DArt/SkillIcons/passives/IncreasedSpellDamageNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupCast.png", tag = "affliction_spell_damage", stats = { "法术伤害提高 10%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:法术伤害提高 10%", }, }, ["affliction_elemental_damage"] = { name = "元素伤害", icon = "Art/2DArt/SkillIcons/passives/ElementalDamagenode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryElementalDamage.png", tag = "affliction_elemental_damage", stats = { "元素伤害提高 10%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:元素伤害提高 10%", }, }, ["affliction_physical_damage"] = { name = "物理伤害", icon = "Art/2DArt/SkillIcons/passives/PhysicalDamagenode2.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryPhysicalDamage.png", tag = "affliction_physical_damage", stats = { "物理伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:物理伤害提高 12%", }, }, ["affliction_fire_damage"] = { name = "火焰伤害", icon = "Art/2DArt/SkillIcons/passives/FireDamagenode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupFire.png", tag = "affliction_fire_damage", stats = { "火焰伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:火焰伤害提高 12%", }, }, ["affliction_lightning_damage"] = { name = "闪电伤害", icon = "Art/2DArt/SkillIcons/passives/LightningDamagenode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupLightning.png", tag = "affliction_lightning_damage", stats = { "闪电伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:闪电伤害提高 12%", }, }, ["affliction_cold_damage"] = { name = "冰霜伤害", icon = "Art/2DArt/SkillIcons/passives/ColdDamagenode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupCold.png", tag = "affliction_cold_damage", stats = { "冰霜伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:冰霜伤害提高 12%", }, }, ["affliction_chaos_damage"] = { name = "混沌伤害", icon = "Art/2DArt/SkillIcons/passives/ChaosDamagenode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryChaos.png", tag = "affliction_chaos_damage", stats = { "混沌伤害提高 12%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:混沌伤害提高 12%", }, }, ["affliction_minion_damage"] = { name = "召唤生物伤害", icon = "Art/2DArt/SkillIcons/passives/IncreasedMinionDamageNode.png", masteryIcon = "Art/2DArt/SkillIcons/passives/AltMasteryGroupMinions.png", tag = "affliction_minion_damage", stats = { "召唤生物的伤害提高 10%" }, enchant = { "其中 2 个增加的天赋为【珠宝槽】", "增加的小天赋获得:召唤生物的伤害提高 10%", }, }, }, }, }, notableSortOrder = { ["恢宏壁垒"] = 11179, ["先遣卫士"] = 11180, ["角斗战法"] = 11181, ["领军之将"] = 11182, ["威力结界"] = 11183, ["持久结界"] = 11184, ["勇毅斗士"] = 11185, ["睚眦必报"] = 11186, ["防御老手"] = 11187, ["钢铁斗士"] = 11188, ["凌迟"] = 11189, ["规律主宰"] = 11190, ["力量倍增"] = 11191, ["狂风扫荡"] = 11192, ["恶毒穿刺"] = 11193, ["阴冷誓言"] = 11194, ["坚守战场"] = 11195, ["重装上阵"] = 11196, ["统御之主"] = 11197, ["鹤立鸡群"] = 11198, ["勇毅先驱"] = 11199, ["如臂使指"] = 11200, ["心无旁骛"] = 11201, ["沉着应战"] = 11202, ["血仇必报"] = 11203, ["碎颅斗士"] = 11204, ["直攻要害"] = 11205, ["罪恶滔天"] = 11206, ["放大器"] = 11207, ["凶蛮回荡"] = 11208, ["风暴之眼"] = 11209, ["苦难根基"] = 11210, ["逃之夭夭"] = 11211, ["独断宣言"] = 11212, ["无垠之力"] = 11213, ["横扫千军"] = 11214, ["凝聚"] = 11215, ["翻天横扫"] = 11216, ["胁迫如山"] = 11217, ["先祖回音"] = 11218, ["先祖降临"] = 11219, ["先祖之力"] = 11220, ["先祖护佑"] = 11221, ["激荡狂灵"] = 11222, ["不眠哨卫"] = 11223, ["先祖指引"] = 11224, ["先祖教化"] = 11225, ["活力专注"] = 11226, ["猛烈灌注"] = 11227, ["不动专注"] = 11228, ["持久专注"] = 11229, ["精确专注"] = 11230, ["坚忍专注"] = 11231, ["巫灵斗士"] = 11232, ["奥术专家"] = 11233, ["完美无暇"] = 11234, ["钉刺调和"] = 11235, ["斋戒"] = 11236, ["弥补之源"] = 11237, ["特别预备"] = 11238, ["僵化灵药"] = 11239, ["暴民思维"] = 11240, ["恶狼哭号"] = 11241, ["恶灵之嚎"] = 11242, ["按图索骥"] = 11243, ["内奸"] = 11244, ["警戒之号"] = 11245, ["野蛮嚎叫"] = 11246, ["鲜血之腥"] = 11247, ["飘雪穿云"] = 11248, ["恶化创伤"] = 11249, ["霸主"] = 11250, ["万象之力"] = 11251, ["千斤坠"] = 11252, ["螺旋之风"] = 11253, ["回风之剑"] = 11254, ["疫病弥漫"] = 11255, ["弧光箭"] = 11256, ["淬火箭头"] = 11257, ["侧舷炮"] = 11258, ["混元震天"] = 11259, ["趁机发难"] = 11260, ["风暴之手"] = 11261, ["战场主宰"] = 11262, ["武艺专精"] = 11263, ["好整以暇"] = 11264, ["优雅处刑"] = 11265, ["恶名昭著"] = 11266, ["凶骇武士"] = 11267, ["韵律战法"] = 11268, ["连打带跑"] = 11269, ["无尽杀戮"] = 11270, ["破法"] = 11271, ["技如长虹"] = 11272, ["疾雨摧花"] = 11273, ["又快又狠"] = 11274, ["截心击"] = 11275, ["金刚拳"] = 11276, ["武艺精湛"] = 11277, ["灾殃"] = 11278, ["破坏者"] = 11279, ["充能备战"] = 11280, ["毁灭引擎"] = 11281, ["怒火盛宴"] = 11282, ["弥补之印"] = 11283, ["咒法之墙"] = 11284, ["奥术英姿"] = 11285, ["施法熟手"] = 11286, ["掷象功"] = 11287, ["奥法蠕虫"] = 11288, ["精华疾攻"] = 11289, ["心灵枯竭"] = 11290, ["狂虐者"] = 11291, ["腐蚀元素"] = 11292, ["多利亚尼之训"] = 11293, ["心神错乱"] = 11294, ["棱光之心"] = 11295, ["毁天灭地"] = 11296, ["火焰之主"] = 11297, ["燃烬之烟"] = 11298, ["焚化炉"] = 11299, ["暴风雪"] = 11300, ["风暴痛饮"] = 11301, ["瘫痪"] = 11302, ["超级聚能"] = 11303, ["大雪漫天"] = 11304, ["冻彻心扉"] = 11305, ["冷血杀手"] = 11306, ["残酷之触"] = 11307, ["不动之恶"] = 11308, ["莫名之赐"] = 11309, ["黑暗构想"] = 11310, ["渎神雅量"] = 11311, ["邪恶烟云"] = 11312, ["复兴"] = 11313, ["寸草不生"] = 11314, ["腐烂之爪"] = 11315, ["屠夫呼唤"] = 11316, ["魔侍凋零"] = 11605, ["肿胀灵枢"] = 11317, ["恶毒撕咬"] = 11318, ["原初之缚"] = 11319, ["还击"] = 11320, ["煽风点火"] = 11321, ["汤镬"] = 11322, ["熊熊燃烧"] = 11323, ["火焰缠身"] = 11324, ["多彩之色"] = 11325, ["撕裂"] = 11326, ["累累伤痕"] = 11327, ["老痕新伤"] = 11328, ["降蛊"] = 11329, ["低容忍"] = 11330, ["缓慢折磨"] = 11331, ["永恒苦难"] = 11332, ["旧神启迪"] = 11333, ["凌虐酷刑"] = 11334, ["大出血"] = 11335, ["放血"] = 11336, ["解剖疗法"] = 11337, ["梳洗之刑"] = 11338, ["邪恶复兴"] = 11339, ["循环湮灭"] = 11340, ["力量萃取"] = 11341, ["惊怖酷刑"] = 11342, ["寒冰导体"] = 11343, ["绝妙镇压"] = 11344, ["惊寒降临"] = 11345, ["深寒"] = 11346, ["千里冰封"] = 11347, ["天雷轰顶"] = 11348, ["风暴骑手"] = 11349, ["霹雳雷震"] = 11350, ["邪恶之眼"] = 11351, ["死亡私语"] = 11352, ["禁断之言"] = 11353, ["黑暗篇章"] = 11354, ["牺牲制造者"] = 11355, ["恐惧之主"] = 11356, ["死亡之愿"] = 11357, ["传令者"] = 11358, ["末日使者"] = 11359, ["祭仪领袖"] = 11360, ["赋能使者"] = 11361, ["黑暗使者"] = 11362, ["毁灭使徒"] = 11363, ["持久印象"] = 11364, ["自圆其说"] = 11365, ["欢欣预兆"] = 11366, ["纯粹苦痛"] = 11367, ["门徒"] = 11368, ["致命行军"] = 11369, ["受福重生"] = 11370, ["由死复生"] = 11371, ["饕餮群魔"] = 11372, ["保镖"] = 11373, ["追随"] = 11374, ["流线作业"] = 11375, ["呼啸飞箭"] = 11376, ["以眼还眼"] = 11377, ["连发"] = 11378, ["空气力学"] = 11379, ["开凿"] = 11380, ["探索符文"] = 11381, ["非凡瞩目"] = 11382, ["忠诚钢印"] = 11383, ["神圣征服"] = 11384, ["宏伟计划"] = 11385, ["高枕无忧"] = 11386, ["破坏专家"] = 11387, ["游击战"] = 11388, ["扩张"] = 11389, ["奥术烟花"] = 11390, ["惊奇破坏"] = 11391, ["谨慎操纵"] = 11392, ["巅峰状态"] = 11393, ["整顿"] = 11394, ["血肉盛宴"] = 11395, ["崇高感"] = 11396, ["活力振奋"] = 11397, ["乱中有静"] = 11398, ["肾上腺素"] = 11399, ["肌肉之墙"] = 11400, ["正念"] = 11401, ["液化启迪"] = 11402, ["坦率"] = 11403, ["激进理念"] = 11404, ["心意已决"] = 11405, ["闪光理念"] = 11406, ["天人化生"] = 11407, ["天才"] = 11408, ["即兴演出"] = 11409, ["倔强学徒"] = 11410, ["品味片刻"] = 11411, ["无中生有"] = 11412, ["勇毅者"] = 11413, ["折回冲刺"] = 11414, ["能量留存"] = 11415, ["钢铁之心"] = 11416, ["棱光之壳"] = 11417, ["穷兵黩武"] = 11418, ["天衣无缝"] = 11419, ["屠龙猎手"] = 11420, ["持久冷静"] = 11421, ["棱光之舞"] = 11422, ["万物滋生"] = 11423, ["不可触及"] = 11424, ["变换之影"] = 11425, ["准备就绪"] = 11426, ["自信斗士"] = 11427, ["灵活哨兵"] = 11428, ["恶毒守卫"] = 11429, ["秘法结界"] = 11430, ["刻板援军"] = 11431, ["法师猎人"] = 11432, ["骚乱平息"] = 11433, ["顽强壁垒"] = 11434, ["高空钢丝"] = 11435, ["优雅形体"] = 11436, ["突进时刻"] = 11437, ["遁入虚无"] = 11438, ["熔岩者印记"] = 11439, ["火冥功"] = 11440, ["纯粹之力"] = 11441, ["铁匠"] = 11442, ["不可燃烧"] = 11443, ["深冬潜者"] = 11444, ["冬眠者"] = 11445, ["天生狡诈"] = 11446, ["炼金师"] = 11447, ["防护冻结"] = 11448, ["非凡才能"] = 11449, ["充能器"] = 11450, ["天赋禀异"] = 11451, ["贤者"] = 11452, ["绝缘"] = 11453, ["混沌降生"] = 11454, ["防护毒素"] = 11455, ["腐烂抗力"] = 11456, ["受福"] = 11457, ["腐朽学徒"] = 11458, ["旱魃"] = 12303, ["呼风唤雪"] = 12304, ["风暴之诱"] = 12305, ["苦痛永存"] = 12306, ["开发要害"] = 12307, ["自制"] = 12308, ["决不妥协"] = 12309, ["崇高之形"] = 12310, ["夏日都统"] = 12366, ["冬日都统"] = 12367, ["理智都统"] = 12368, }, keystones = { "奇塔弗门徒", "独行使者", "造化自然", "苦难秘辛", "万物皆动", "百战老兵", "空明之掌", "深渊斗士", }, }
-- Load the p4 module. local p4api = require 'p4.p4api' --******************************************************************************* -- Copyright (c) 2007-2008, Perforce Software, Inc. All rights reserved. -- Portions Copyright (c) 1999, Mike Meyer. All rights reserved. -- Portions Copyright (c) 2004-2007, Robert Cowham. All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- -- 1. Redistributions of source code must retain the above copyright -- notice, this list of conditions and the following disclaimer. -- -- 2. Redistributions in binary form must reproduce the above copyright -- notice, this list of conditions and the following disclaimer in the -- documentation and/or other materials provided with the distribution. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -- ARE DISCLAIMED. IN NO EVENT SHALL PERFORCE SOFTWARE, INC. BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --******************************************************************************* -- -- P4Integration objects hold details about the integrations that have -- been performed on a particular revision. Used primarily with the -- P4Revision class -- local IntegrationMetatable = {} IntegrationMetatable.__index = IntegrationMetatable function IntegrationMetatable:__tostring() return string.format("Integration (how = %s, file = %s, srev = %s, erev = %s)", self.how, self.file, self.srev, self.erev) end function P4.Integration( how, file, srev, erev ) local self = {} self.how = how self.file = file self.srev = srev self.erev = erev return setmetatable(self, IntegrationMetatable) end -- -- Each P4Revision object holds details about a particular revision -- of a file. It may also contain the history of any integrations -- to/from the file -- local RevisionMetatable = {} RevisionMetatable.__index = RevisionMetatable function RevisionMetatable:integration( how, file, srev, erev ) local rec = P4.Integration( how, file, srev, erev ) self.integrations[ #self.integrations + 1 ] = rec return rec end -- iterator over the collection calling a provided function -- Python's poor man version of the Ruby block function RevisionMetatable:each_integration() local i = 0 return function() i = i + 1 return self.integrations[i] end end function RevisionMetatable:__tostring() return string.format("Revision (depotFile = %s, rev = %d, change = %s, action = %s, type = %s, time = %d, user = %s, client = %s, %d integrations)", self.depotFile, self.rev or -1, self.change or "", self.action or "", self.type or "", self.time or -1, self.user or "", self.client or "", #self.integrations) end function P4.Revision( depotFile ) local self = {} self.depotFile = depotFile self.integrations = {} self.rev = nil self.change = nil self.action = nil self.type = nil self.time = nil self.user = nil self.client = nil self.desc = nil self.digest = nil self.fileSize = nil return setmetatable(self, RevisionMetatable) end local DepotFileMetatable = { new_revision = function(self) local r = P4.Revision(self.depotFile) table.insert(self.revisions, r) return r end, each_revision = function(self) local i = 0 return function() i = i + 1 return self.revisions[i] end end, __tostring = function(self) return string.format("DepotFile (depotFile = %s, %d revisions)", self.depotFile, #self.revisions ) end } DepotFileMetatable.__index = DepotFileMetatable -- -- Each DepotFile entry contains details about one depot file. -- function P4.DepotFile(name) return setmetatable( { depotFile = name, revisions = {}, }, DepotFileMetatable) end -- -- Resolver class used in p4.run_resolve() -- -- The default simply checks that p4.input is set to sensible value -- local defaultResolver = { resolve = function(self, mergeInfo) if mergeInfo.merge_hint == "e" then print "Standard resolver encountered merge conflict, skipping resolve" return "s" else return mergeInfo.merge_hint end end } local oldP4 = p4api.P4 function p4api.P4() local out = oldP4() local out_mt = getmetatable(out) out_mt.__getattr = function(self, key) if key:sub(1, 4) == 'run_' then return function(self, ...) return self:run(key:sub(5), ...) end elseif key:sub(1, 7) == 'delete_' then return function(self, ...) return self:run(key:sub(8), '-d', ...) end elseif key:sub(1, 6) == 'fetch_' then return function(self, ...) return self:run(key:sub(7), '-o', ...)[1] end elseif key:sub(1, 5) == 'save_' then return function(self, ...) local args = {...} self.input = args[1] table.remove(args, 1) return self:run(key:sub(6), '-i', args) end elseif key:sub(1, 6) == 'parse_' then return function(self, ...) return self:parse_spec(key:sub(7), ...) end elseif key:sub(1, 6) == 'format_' then return function(self, ...) return self:format_spec(key:sub(8), ...) end end end out_mt.last_gui_settings = function(self) for line in io.lines(os.getenv("HOMEDRIVE") .. os.getenv("HOMEPATH") .. "/.p4qt/settings") do local connection = line:match('^PrevConnection=(.+)') if connection then connection = connection:gsub('(%%)(..)', function(value1, value2) return string.char(tonumber(value2, 16)) end) local settings = {} for setting in (connection .. ', '):gmatch('(.-), ') do settings[#settings + 1] = setting end if #settings == 3 then self.port, self.user, self.client = unpack(settings) return true else return false end end end end -- -- run_filelog: convert "p4 filelog" responses into objects with useful -- methods -- -- Requires tagged output to be of any real use. If tagged output it not -- enabled then you just get the raw data back -- out_mt.run_filelog = function( self, ... ) local raw = self:run( 'filelog', ... ) if not self.tagged then -- untagged mode returns simple strings, which breaks the code below return raw end local result = {} for _, h in ipairs(raw) do local r local df if type(h) == 'table' then df = P4.DepotFile( h.depotFile ) for n, rev in ipairs(h.rev) do repeat -- Create a new revision of this file ready for populating r = df:new_revision() -- Populate the base attributes of each revision r.rev = rev r.change = h.change[ n ] r.action = h.action[ n ] r.type = h.type[ n ] r.time = h.time[ n ] r.user = h.user[ n ] r.client = h.client[ n ] r.desc = h.desc[ n ] if h.digest then r.digest = h.digest[ n ] end if h.fileSize then r.fileSize = h.fileSize[ n ] end -- Now if there are any integration records for this revision, -- add them in too if not h.how or n > #h.how or not h.how[n] then break else for m, how in ipairs(h.how[ n ]) do file = h.file[ n ][ m ] srev = h.srev[ n ][ m ]:gsub('^#', '') erev = h.erev[ n ][ m ]:gsub('^#', '') if srev == "none" then srev = 0 else srev = tonumber( srev ) end if erev == "none" then erev = 0 else erev = tonumber( erev ) end r:integration( how, file, srev, erev ) end end until true end else r = h end result[#result + 1] = df end return result end -- Simple interface to make login easier out_mt.run_login = function(self, ...) self.input = self.password return self:run("login", ...) end -- Simple interface to allow setting of the password out_mt.run_password = function(self, oldpass, newpass) if oldpass and #oldpass > 0 then self.input = { oldpass, newpass, newpass } else self.input = { newpass, newpass } end return self:run( "password" ) end -- Simplified submit - if any arguments is a dict, assume it to be the changeform out_mt.run_submit = function(self, ...) local nargs = {...} for n, arg in ipairs(nargs) do if type(arg) == "table" then self.input = arg table.remove(nargs, n) table.insert(nargs, '-i') break end end return self:run("submit", nargs) end out_mt.run_print = function(self, ...) local raw, err = self:run('print', ...) if raw then table.remove(raw, 1) end return raw, err end out_mt.run_resolve = function(self, ...) local args = {...} local myResolver = defaultResolver for n, arg in ipairs(args) do if type(arg) == 'table' then if arg.resolver then myResolver = arg.resolver break end end end local savedResolver = self.resolver self.resolver = myResolver result, err = self:run("resolve", args) self.resolver = savedResolver return result, err end return out end
local export_httprequest = exports["httprequest-client"] function PerformHttpRequest(url, cb, method, data, headers) export_httprequest:PerformHttpRequest(url, cb, method, data, headers) end
local com = require("component") local event = require("event") local p = com.particle local function spawn(pname, x, y, z, pvx, pvy, pvz) if type(pvx) == "number" then if type(pvy) == "number" and type(pvz) == "number" then return p.spawn(pname, x, y, z, pvx, pvy, pvz) else return p.spawn(pname, x, y, z, pvx) end else return p.spawn(pname, x, y, z) end end local function draw(image, pcoords, pname, pv, step, doubleHeight) pcoords = pcoords or {} local px, py, pz = table.unpack(pcoords) px = px or 0 py = py or 0 pz = pz or 0 pname = pname or "flame" local pvx, pvy, pvz if type(pv) == "number" then pvx = pv elseif type(pv) == "table" then pvx, pvy, pvz = table.unpack(pv) end local x = 0 for line in image:gmatch("[^\n]+") do x = x + step * 2 local z = 0 for c in line:gmatch(".") do z = z + step if c == "#" then for i = 1, 5, 1 do spawn(pname, x + px, py, z + pz, pvx, pvy, pvz) if doubleHeight then spawn(pname, x + px + step, py, z + pz, pvx, pvy, pvz) end end end end end end return draw
local adam = require("adam.adam") local actions = require("adam.actions") local entity_adam = require("example.crowd.entity_adam") local M = {} local all_enemy_adam_instances = {} local get_distance_to_target = adam.actions( actions.vmath.set_xyz("delta_vector", actions.value("player_position", "x"), actions.value("player_position", "y"), nil, true), actions.vmath.subtract("delta_vector", actions.value("position"), true), actions.vmath.set_xyz("delta_vector", nil, nil, 0, true), actions.vmath.length("delta_vector", "distance", true), actions.vmath.normalize("delta_vector", true) ) local get_move_vector = adam.actions( actions.vmath.set_xyz("move_vector", actions.value("delta_vector", "x"), actions.value("delta_vector", "y"), nil, true), actions.vmath.multiply("move_vector", actions.value("speed"), true), actions.vmath.length(actions.value("move_vector"), "move_speed", true) ) -- @tparam my_adam_instance AdamInstance local temp_dist = vmath.vector3(0) local function check_collisions_operator(comp_vector, my_position, my_adam_instance) local diameter = my_adam_instance:get_value("radius") * 2 comp_vector.x = 0 comp_vector.y = 0 for i = 1, #all_enemy_adam_instances do -- check all other enemies local enemy = all_enemy_adam_instances[i] if enemy ~= my_adam_instance then local other_pos = enemy:get_value("position") -- distance vector temp_dist.x = other_pos.x - my_position.x temp_dist.y = other_pos.y - my_position.y local dist = vmath.length(temp_dist) -- normalize if dist > 0 then temp_dist.x = temp_dist.x / dist temp_dist.y = temp_dist.y / dist if dist < diameter then comp_vector.x = comp_vector.x + (-temp_dist.x + (math.random() - 0.5)/5) comp_vector.y = comp_vector.y + (-temp_dist.y + (math.random() - 0.5)/5) end end end -- if we moving, other not - add compensation move vector to other -- if both stay or move - add half compensation to both end return comp_vector end local check_collisions = adam.actions( actions.math.operator("comp_vector", actions.value("position"), check_collisions_operator, true), actions.vmath.normalize("comp_vector", true), actions.vmath.multiply("comp_vector", 10, true), actions.vmath.add("move_vector", actions.value("comp_vector"), true), actions.vmath.length(actions.value("move_vector"), "move_speed", true) ) M.create_adam = function(game_object, player_object) local initial = adam.state( entity_adam.initial, actions.fsm.get_adam(actions.value("player_adam_id"), "player_adam"), -- link on position vector actions.fsm.get_value(actions.value("player_adam"), "position", "player_position") ) local idle = adam.state( entity_adam.on_idle, get_distance_to_target, actions.vmath.set_xyz("move_vector", 0, 0, nil, true), check_collisions, actions.logic.compare(actions.value("distance"), 130, nil, "move_away", "move_to", true), actions.logic.compare(actions.value("move_speed"), 0, nil, nil, "move", true) ) local move = adam.state( actions.vmath.set_xyz("move_vector", 0, 0, nil, true), check_collisions, entity_adam.on_move_entity, actions.logic.compare(actions.value("move_speed"), 0, "idle", nil, nil, true) ) local move_to = adam.state( get_distance_to_target, get_move_vector, check_collisions, entity_adam.on_move_entity, actions.logic.compare(actions.value("distance"), 250, "idle", "idle", nil, true) ) local move_away = adam.state( get_distance_to_target, get_move_vector, actions.vmath.multiply(actions.value("move_vector"), -1, true), check_collisions, entity_adam.on_move_entity, actions.logic.compare(actions.value("distance"), 200, "idle", nil, "idle", true) ) local enemy_adam = adam.new(initial, { {initial, idle}, -- {idle, move_to, "move_to"}, {idle, move, "move"}, {idle, move_away, "move_away"}, {move, idle, "idle"}, {move_to, idle, "idle"}, {move_away, idle, "idle"}, }, { move_speed = 0, move_koef = 1, z_pos = 0, speed = 5, radius = 20, distance = 0, comp_vector = vmath.vector3(0), move_vector = vmath.vector3(0), position = vmath.vector3(0), target_object = player_object, is_flip = false, anim_run = "enemy_run", anim_idle = "enemy_idle", player_adam_id = "player", player_adam = false, player_position = true, delta_vector = vmath.vector3(0) } ) enemy_adam:bind(game_object) enemy_adam:start() table.insert(all_enemy_adam_instances, enemy_adam) return enemy_adam end return M
-- Nmap Scripting Engine -- required packages for this script -- -- ICS Discovery Tools Releases -- ICS Security Workspace(plcscan.org) --- local bin = require "bin" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local table = require "table" description = [[ discover Siemens SIMATIC S7 1200 PLC. Based on TIA Portal software. ]] author = "ICS Security Workspace(plcscan.org)" license = "Same as Nmap--See http://nmap.org/book/man-legal.html" categories = {"discovery","intrusive"} -- -- @usage -- nmap -sP --script s71200-enumerate-old.nse -p 102 <host/s> -- -- @output --102/tcp open Siemens S7 1200 Ethernet Controller --| s71200-enumerate-old.nse: --| Basic Hardware: 6ES7 212-1HE31-0XB0 --|_ Firmware Version: V3.0 -- function set_nmap(host, port) port.state = "open" port.version.name = "iso-tsap" port.version.product = "Siemens S7 1200 Ethernet Controller" nmap.set_port_version(host, port) nmap.set_port_state(host, port, "open") end function send_receive(socket, query) local sendstatus, senderr = socket:send(query) if(sendstatus == false) then return "Error Sending pack" end local rcvstatus,response = socket:receive() if(rcvstatus == false) then return "Error Reading pack" end return response end portrule = shortport.port_or_service(102, "iso-tsap", "tcp") action = function(host,port) -- soft handshake Methods one local connectpack = bin.pack("H","030000231ee00000000600c1020600c20f53494d415449432d524f4f542d4553c0010a") -- soft handshake Methods two -- local connectpack = bin.pack("H","0300001611e00000000800c1020600c2020600c0010a") -- send local connection packet(IE NIC and session) local gethwinfo = bin.pack("H","030000e502f080720100d631000004ca00000001".. "00000120360000011d00040000000000a1000000".. "d3821f0000a38169001515536572766572536573".. "73696f6e5f31433943333932a3822100152c313a".. "3a3a362e303a3a5443502f4950202d3e2042726f".. "6164636f6d204e65744c696e6b2028544d29202e".. "2e2ea38228001500a38229001500a3822a001516".. "4846504654385246375052474837595f34313831".. "3731a3822b000401a3822c001201c9c392a3822d".. "001500a1000000d3817f0000a381690015155375".. "62736372697074696f6e436f6e7461696e6572a2".. "a20000000072010000") local response local output = stdnse.output_table() local sock = nmap.new_socket() local constatus,conerr = sock:connect(host,port) if not constatus then stdnse.print_debug(1, 'Error establishing connection for %s - %s', host,conerr ) return nil end response = send_receive(sock, connectpack) local s7, length_hex = bin.unpack("C", response, 4) if ( length_hex == 0x23 ) then s7, output["Connectstatus"] = "S7 Connect ok" response = send_receive(sock, gethwinfo) local s7, protocol_id = bin.unpack("C", response, 1) if ( #response > 80 and protocol_id == 0x03 ) then local s, e = string.find(response, "6ES7") local o, d = string.find(response, "V") local offset = 15 output["Basic Hardware"] = string.sub(response, s, e + offset) output["Firmware Version"] = string.sub(response, o, d + 3) set_nmap(host, port) sock:close() return output end sock:close() end end
--[[ ReaScript Name: Mousewheel gain Author: LKC REAPER: 5.52 Version: 1.0 About: Changes gain of selected items with scroll of mouse Instructions: First you must have at least on item selected. Then assign this script to some relative command (mousewheel/osc). The use your scroll or whatever to change gain of selected items. If none is selected, gain change will be applied only to item under mouse cursor. ]] --[[ * Changelog: * v1.0 (2017-10-14) + Initial Release ]] --[[ ----- DEBUGGING ===> ]]-- <=== DEBUGGING ----- --UTILITIES function Msg(param) reaper.ShowConsoleMsg(tostring(param).."\n") end function run() is_new,name,sec,cmd,rel,res,val = reaper.get_action_context() selected_count = reaper.CountSelectedMediaItems(0) if selected_count <= 1 then --reaper.Main_OnCommand(40529,0) --select item under mouse leaving other items selected reaper.Main_OnCommand(40528,0) --select item under mouse end if selected_count > 0 then for i = 0, selected_count - 1 do if is_new then --reaper.ShowConsoleMsg(name .. "\nrel: " .. rel .. "\nres: " .. res .. "\nval = " .. val .. "\n") local item = reaper.GetSelectedMediaItem( 0,i ) if item ~= nil then vol = reaper.GetMediaItemInfo_Value(item, "D_VOL") --reaper.ShowConsoleMsg(vol.."\n") if val > 0 then --if positive value local new_vol = vol*1.2 reaper.SetMediaItemInfo_Value(item, "D_VOL", new_vol ) else --if it's negative value local new_vol = vol/1.2 reaper.SetMediaItemInfo_Value( item, "D_VOL", new_vol ) end end end end end --reaper.Main_OnCommand(40441,0) --rebuild peaks end reaper.Undo_BeginBlock() reaper.PreventUIRefresh( 1 ) run() -- run script reaper.PreventUIRefresh( -1 ) reaper.Undo_EndBlock("LKC - Mousewheel Gain", -1) reaper.UpdateArrange()
local ffi = require 'ffi' local audio = {} audio.loaders = {} function audio.load(path) local failures for i, loader in ipairs(audio.loaders) do local attempt, message = loader(path) if attempt ~= nil then return attempt else failures = failures or {} failures[#failures+1] = message end end return nil, failures and table.concat(failures, '\n') or 'failed to read audio data' end local default_loaders = { require 'radish.audio.loaders.ogg_vorbis'; require 'radish.audio.loaders.dumb'; require 'radish.audio.loaders.game_music_emu'; require 'radish.audio.loaders.mpg123'; -- false positives? } for i, loader in ipairs(default_loaders) do if loader then audio.loaders[#audio.loaders + 1] = loader end end return audio
map_gameplay = {} function map_gameplay:enter() -- TODO reload the entire map when we re-enter the world map_gameplay.level_map = Sti("assets/maps/test_map.lua", {'bump'}) map_gameplay.level_world = Bump.newWorld(32) setupMap(map_gameplay.level_map, map_gameplay.level_world) game_data.level_score = 0 --reset the score for this level game_data.level_kills = 0 -- not used game_data.player:reset() -- give the player back their health --game_data.bullet_list = {} -- empty out the agents in the field --game_data.enemy_list = {} game_data.item_list = {} map_gameplay.events_list = {} game_data.player:setXYT(500, 500, 0) -- this should get replaced map_gameplay.spawner = MapSpawner(map_gameplay.level_map, map_gameplay.level_world, game_data.current_level) game_data.player:setupBump(map_gameplay.level_world) game_data.player:setupMap(map_gameplay.level_map) end function map_gameplay:update(dt) --lovebird.update() screen:update(dt) if (not game_data.gameplay_paused) then map_gameplay.level_map:update(dt) local dx,dy = game_data.player.coord.x - camera.x, game_data.player:getY() - camera.y --camera:move(dx/2, dy/2) camera:lockPosition(game_data.player.coord.x, game_data.player.coord.y, camera.smoother) for key, item in pairs(game_data.item_list) do item:update(dt) end -- updatee other odds and ends checkMapCollisions() map_gameplay.spawner:update(dt) updateHud(dt) checkEndLevel(1) map_gameplay:checkEvents() end end -- Drawing time function map_gameplay:draw() camera:attach() love.graphics.setColor(1,1,1, .7) love.graphics.draw(background) screen:apply(dt) --game_data.player:draw() -- Draw the Enemies for index, enemy in pairs(game_data.enemy_list) do --enemy:draw() end -- Draw the bullets for index, bullet in pairs(game_data.bullet_list) do --bullet:draw() end -- Draw the items for index, item in pairs(game_data.item_list) do item:draw() end drawBoundaries() --map:draw() local tx = camera.x - love.graphics.getWidth() / 2 local ty = camera.y - love.graphics.getHeight() / 2 camera:detach() map_gameplay.level_map:draw(-tx, -ty, camera.scale, camera.scale) love.graphics.setColor(COLORS.red) map_gameplay.level_map:bump_draw(-tx, -ty, camera.scale, camera.scale) drawHUD() if game_data.mode == "server" then drawServerDebug() elseif game_data.mode == "single" then --drawDebugInfo() end drawDebugInfo() end function map_gameplay:checkEvents() map_gameplay.events_list = {} for _, trigger in pairs(map_gameplay.level_map.layers.triggers.objects) do if trigger.properties.active == true then if trigger.shape == "rectangle" then if PointWithinRectangle(trigger.x, trigger.y, trigger.width, trigger.height, game_data.player:getX(), game_data.player:getY()) then print("Inside a Trigger ", trigger.properties.trigger_name) trigger.properties.active = false table.insert(map_gameplay.events_list, trigger.properties.trigger_name) end end end end end function map_gameplay:keypressed(key) if key == "e" then game_data.current_enemy_number = game_data.current_enemy_number + 1 --table.insert(game_data.enemy_list, game_data.current_enemy_number, Enemy(500,500)) local tmp_enemy = Enemy(love.math.random(500), love.math.random(500)) tmp_enemy.id = game_data.current_enemy_number game_data.enemy_list[game_data.current_enemy_number] = tmp_enemy end if key == "q" then game_data.current_enemy_number = game_data.current_enemy_number + 1 --table.insert(game_data.enemy_list, game_data.current_enemy_number, Enemy(500,500)) local tmp_enemy = EnemyFighter(love.math.random(500), love.math.random(500)) tmp_enemy.id = game_data.current_enemy_number table.instert(game_data.enemy_list, tmp_enemy) end if game_data.mode == "single" then local result = game_data.player:keypressed(key) end if key == "s" then print("saving") local tmp_save_data = {} tmp_save_data.score = game_data.score print(SaveData.save(tmp_save_data, "savefile")) end if key == "i" then table.insert(game_data.item_list, Item(100, 100)) end if key == "p" then game_data.gameplay_paused = not game_data.gameplay_paused end if key == "escape" then Gamestate.switch(main_menu) end if key == "]" then game_data.player:setXYandBump(300,500) end if key == "[" then for idx_item, item in pairs(game_data.item_list) do print(idx_item, item) end end end function checkEndLevel(level_number) if game_data.player:dead() then print("Player has died") Gamestate.switch(death_screen) end if map_gameplay.spawner:completed() then if save_data.level_stats[game_data.current_level] == nil then -- create a new entry to save level data save_data.level_stats[game_data.current_level] = {} end save_data.level_stats[game_data.current_level].completed = true save_data.level_stats[game_data.current_level].kills = game_data.level_kills -- change to get from the spawner save_data.level_stats[game_data.current_level].score = game_data.level_score game_data.current_level = game_data.current_level + 1 Gamestate.switch(after_action, game_data.current_level - 1, game_data.level_score, game_data.level_kills) end end function checkMapCollisions() local start_time_col = love.timer.getTime() local num_checks = 0 local bullet_list = map_gameplay.level_map.layers.bullet_layer.objects local items_col, len = map_gameplay.level_world:getItems() for ii, kk in pairs(items_col) do print(ii, kk) end for idx_bullet, bullet in pairs(bullet_list) do local bullet_x, bullet_y = bullet:getXY() -- for each collision that a bullet has for idx_collisions, collision in pairs(bullet:getCollisions()) do if collision.other.layer ~= nil then -- this means that we are colliding with an object from the tilemap print("Tile colisions ", bullet) bullet:cleanup() --remove the bullet from the bump world bullet_list[idx_bullet] = nil -- remove the bullet from the list break end end local entity_list = map_gameplay.level_map.layers.sprite_layer.objects for idx_entity, entity in pairs(entity_list) do num_checks = num_checks + 1 -- there was a hit --print("collisions hit ", entity, bullet.team) if entity.team ~= bullet.team and entity.coord:distanceToPoint(bullet_x, bullet_y) < entity.hitbox + bullet.size then bullet:cleanup() -- TODO: THIS CAN BREAK IF THE BULLET ALSO HITS A WALL bullet_list[idx_bullet] = nil -- there is a hit print("Entity Collision ", bullet) Sounds.hit_2:clone():play() if entity:damage(bullet.damage) then -- the bullet killed the enemy if entity == game_data.player then print("Platerere deado") else entity_list[idx_entity] = nil entity:cleanup() screen:shake(50) game_data.level_score = game_data.level_score + entity.difficulty game_data.level_kills = game_data.level_kills + 1 table.insert(game_data.item_list, Item(entity:getXY())) end end end end print("End of Check ", bullet) end for idx_item, item in pairs(game_data.item_list) do num_checks = num_checks + 1 if item.coord:distanceToCoord(game_data.player.coord) < item.size + game_data.player.size then game_data.item_list[idx_item] = nil game_data.level_score = game_data.level_score + 1 game_data.coins = game_data.coins + 1 end end local end_time_col = love.timer.getTime() --print("Checks " .. num_checks) -- print out the number of checks that had to happen in checkCollisions() end function drawBoundaries() love.graphics.setColor(1,1,1) love.graphics.polygon('line', 0,0, game_data.map_properties.width,0, game_data.map_properties.width,game_data.map_properties.height, 0,game_data.map_properties.height) end return gameplay
local colorList = require("datatypes.BrickColor.list") local mt = {} mt.__type = "BrickColor" function mt:__tostring() return self.Name end function mt:__eq(other) return self.Number == other.Number end function mt:__index(index) error(string.format("%s is not a valid member of BrickColor", tostring(index)), 2) end --- Creates a new `BrickColor`. local function new(number) assert(type(number) == "number", "arg #1 to BrickColor.new must be a number") local self = {} local colorData = colorList[number] if not colorData then colorData = colorList[194] number = 194 end self.Number = number self.Name = colorData[1] self.Color = colorData[2] setmetatable(self, mt) return self end return { new = new, }
log("5dim_transport") regroup.group.insert_subgroups("transport", { "ground30", "ground50" }, "belt") regroup.group.subgroups("transport", { "pipe-to-ground30", "pipe-to-ground50", }) regroup.group.subgroups("machine",{ "storage" }) regroup.group.insert({ ["transport"] = { ["belt"] = { "5d-mk4-transport-belt", "5d-mk5-transport-belt" }, ["ground"] = { "5d-mk4-transport-belt-to-ground", "5d-mk5-transport-belt-to-ground" }, ["ground30"] = { "5d-mk1-transport-belt-to-ground-30", "5d-mk2-transport-belt-to-ground-30", "5d-mk3-transport-belt-to-ground-30", "5d-mk4-transport-belt-to-ground-30", "5d-mk5-transport-belt-to-ground-30" }, ["ground50"] = { "5d-mk1-transport-belt-to-ground-50", "5d-mk2-transport-belt-to-ground-50", "5d-mk3-transport-belt-to-ground-50", "5d-mk4-transport-belt-to-ground-50", "5d-mk5-transport-belt-to-ground-50" }, ["splitter"] = { "5d-mk4-splitter", "5d-mk5-splitter" }, ["pipe"] = { "5d-pipe-mk2", "5d-pipe-mk3" }, ["pipe-to-ground"] = { "5d-pipe-to-ground-mk2", "5d-pipe-to-ground-mk3", }, ["pipe-to-ground30"] = { "5d-pipe-to-ground-mk1-30", "5d-pipe-to-ground-mk2-30", "5d-pipe-to-ground-mk3-30" }, ["pipe-to-ground50"] = { "5d-pipe-to-ground-mk1-50", "5d-pipe-to-ground-mk2-50", "5d-pipe-to-ground-mk3-50" } }, ["machine"] = { ["storage"] = { "5d-iron-chest-mk2", "5d-iron-chest-mk2-2", "5d-iron-chest-mk2-3" } } })
previous_score = 0 previous_stable_score = 0 stable_score = 0 -- score digits are sometimes updated high to low -- make sure we have the same score for 2 frames in a row before updating the score function correct_score() if data.score == previous_score then stable_score = data.score end previous_score = data.score local delta = stable_score - previous_stable_score previous_stable_score = stable_score return delta * 10 end
return { { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.08 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.092 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.104 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.12 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.132 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.144 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.16 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.172 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.184 } } } }, { effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.2 } } } }, init_effect = "", name = "威光", time = 8, color = "yellow", picture = "", desc = "受到伤害提高", stack = 1, id = 10932, icon = 10932, last_effect = "Darkness", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "injureRatio", number = 0.08 } } } }
local cmds = require('commands') local getopt = require('getopt') local bin = require('bin') local lib14a = require('read14a') local utils = require('utils') example =[[ 1. script run formatMifare 2. script run formatMifare -k aabbccddeeff -n 112233445566 -a FF0780 ]] author = "Iceman" usage = "script run formatMifare -k <key>" desc =[[ This script will generate 'hf mf wrbl' commands for each block to format a Mifare card. Alla datablocks gets 0x00 As default the script sets the keys A/B to 0xFFFFFFFFFFFF and the access bytes will become 0x78,0x77,0x88 The GDB will become 0x00 The script will skip the manufactoring block 0. Arguments: -h - this help -k <key> - the current six byte key with write access -n <key> - the new key that will be written to the card -a <access> - the new access bytes that will be written to the card ]] local TIMEOUT = 2000 -- Shouldn't take longer than 2 seconds local DEBUG = true -- the debug flag local CmdString = 'hf mf wrbl %d B %s %s' local numBlocks = 64 local numSectors = 16 --- -- A debug printout-function function dbg(args) if not DEBUG then return end if type(args) == "table" then local i = 1 while result[i] do dbg(result[i]) i = i+1 end else print("###", args) end end --- -- This is only meant to be used when errors occur function oops(err) print("ERROR: ",err) end --- -- Usage help function help() print(desc) print("Example usage") print(example) end -- -- Exit message function ExitMsg(msg) print( string.rep('--',20) ) print( string.rep('--',20) ) print(msg) print() end -- -- Read information from a card function GetCardInfo() result, err = lib14a.read1443a(false) if not result then print(err) return end print(("Found: %s"):format(result.name)) core.clearCommandBuffer() if 0x18 == result.sak then --NXP MIFARE Classic 4k | Plus 4k -- IFARE Classic 4K offers 4096 bytes split into forty sectors, -- of which 32 are same size as in the 1K with eight more that are quadruple size sectors. numSectors = 40 elseif 0x08 == result.sak then -- NXP MIFARE CLASSIC 1k | Plus 2k -- 1K offers 1024 bytes of data storage, split into 16 sector numSectors = 16 elseif 0x09 == result.sak then -- NXP MIFARE Mini 0.3k -- MIFARE Classic mini offers 320 bytes split into five sectors. numSectors = 5 elseif 0x10 == result.sak then -- NXP MIFARE Plus 2k numSectors = 32 elseif 0x01 == sak then -- NXP MIFARE TNP3xxx 1K numSectors = 16 else print("I don't know how many sectors there are on this type of card, defaulting to 16") end --[[ The mifare Classic 1k card has 16 sectors of 4 data blocks each. The first 32 sectors of a mifare Classic 4k card consists of 4 data blocks and the remaining 8 sectors consist of 16 data blocks. --]] -- Defaults to 16 * 4 = 64 - 1 = 63 numBlocks = numSectors * 4 - 1 if numSectors > 32 then numBlocks = 32*4+ (numSectors-32)*16 -1 end end local function main(args) print( string.rep('--',20) ) print( string.rep('--',20) ) print() local OldKey local NewKey local Accessbytes -- Arguments for the script for o, a in getopt.getopt(args, 'hk:n:a:') do if o == "h" then return help() end if o == "k" then OldKey = a end if o == "n" then NewKey = a end if o == "a" then Accessbytes = a end end -- validate input args. OldKey = OldKey or 'FFFFFFFFFFFF' if #(OldKey) ~= 12 then return oops( string.format('Wrong length of write key (was %d) expected 12', #OldKey)) end NewKey = NewKey or 'FFFFFFFFFFFF' if #(NewKey) ~= 12 then return oops( string.format('Wrong length of new key (was %d) expected 12', #NewKey)) end --Accessbytes = Accessbytes or '787788' Accessbytes = Accessbytes or 'FF0780' if #(Accessbytes) ~= 6 then return oops( string.format('Wrong length of accessbytes (was %d) expected 12', #Accessbytes)) end GetCardInfo() -- Show info print( string.format('Estimating number of blocks: %d', numBlocks)) print( string.format('Old key: %s', OldKey)) print( string.format('New key: %s', NewKey)) print( string.format('New Access: %s', Accessbytes)) print( string.rep('--',20) ) -- Set new block data local EMPTY_BL = string.rep('00',16) local EMPTY_SECTORTRAIL = string.format('%s%s%s%s',NewKey,Accessbytes,'00',NewKey) dbg( string.format('New sector-trailer : %s',EMPTY_SECTORTRAIL)) dbg( string.format('New emptyblock: %s',EMPTY_BL)) dbg('') -- Ask local dialogResult = utils.confirm("Do you want to erase this card") if dialogResult == false then return ExitMsg('Quiting it is then. Your wish is my command...') end print( string.rep('--',20) ) -- main loop for block=0,numBlocks,1 do local reminder = (block+1) % 4 local cmd if reminder == 0 then cmd = CmdString:format(block, OldKey , EMPTY_SECTORTRAIL) else cmd = CmdString:format(block, OldKey , EMPTY_BL) end if block ~= 0 then print(cmd) --core.console(cmd) end if core.ukbhit() then print("aborted by user") break end end end main(args)
-- Loading MySQL Class require "resources/essentialmode/lib/MySQL" MySQL:open("127.0.0.1", "gta5_gamemode_essential", "root", "space031") local max_number_weapons = 6 --maximum number of weapons that the player can buy. Weapons given at spawn doesn't count. local cost_ratio = 100 --Ratio for withdrawing the weapons. This is price/cost_ratio = cost. RegisterServerEvent('CheckMoneyForWea') AddEventHandler('CheckMoneyForWea', function(weapon,price) TriggerEvent('es:getPlayerFromId', source, function(user) if (tonumber(user.money) >= tonumber(price)) then local player = user.identifier local nb_weapon = 0 local executed_query = MySQL:executeQuery("SELECT * FROM user_weapons WHERE identifier = '@username'",{['@username'] = player}) local result = MySQL:getResults(executed_query, {'weapon_model'}, "identifier") if result then for k,v in ipairs(result) do nb_weapon = nb_weapon + 1 end end print(nb_weapon) if (tonumber(max_number_weapons) > tonumber(nb_weapon)) then -- Pay the shop (price) user:removeMoney((price)) MySQL:executeQuery("INSERT INTO user_weapons (identifier,weapon_model,withdraw_cost) VALUES ('@username','@weapon','@cost')", {['@username'] = player, ['@weapon'] = weapon, ['@cost'] = (price)/cost_ratio}) -- Trigger some client stuff TriggerClientEvent('FinishMoneyCheckForWea',source) TriggerClientEvent("es_freeroam:notify", source, "CHAR_MP_ROBERTO", 1, "Roberto", false, "MURDER TIME. FUN TIME!\n") else TriggerClientEvent('ToManyWeapons',source) TriggerClientEvent("es_freeroam:notify", source, "CHAR_MP_ROBERTO", 1, "Roberto", false, "You have reached the weapon limit ! (max: "..max_number_weapons..")\n") end else -- Inform the player that he needs more money TriggerClientEvent("es_freeroam:notify", source, "CHAR_MP_ROBERTO", 1, "Roberto", false, "You don't have enough cash !\n") end end) end) RegisterServerEvent("weaponshop:playerSpawned") AddEventHandler("weaponshop:playerSpawned", function(spawn) TriggerEvent('es:getPlayerFromId', source, function(user) TriggerEvent('weaponshop:GiveWeaponsToPlayerSpawn', source) end) end) RegisterServerEvent("weaponshop:GiveWeaponsToPlayerSpawn") AddEventHandler("weaponshop:GiveWeaponsToPlayerSpawn", function(player) TriggerEvent('es:getPlayerFromId', player, function(user) local playerID = user.identifier local delay = nil local executed_query = MySQL:executeQuery("SELECT * FROM user_weapons WHERE identifier = '@username'",{['@username'] = playerID}) local result = MySQL:getResults(executed_query, {'weapon_model','withdraw_cost'}, "identifier") delay = 2000 if(result)then for k,v in ipairs(result) do TriggerClientEvent("giveWeapon", player, v.weapon_model, delay) end --TriggerClientEvent("es_freeroam:notify", source, "CHAR_MP_ROBERTO", 1, "Roberto", false, "Here are your weapons !\n") end end) end) RegisterServerEvent("weaponshop:GiveWeaponsToPlayer") AddEventHandler("weaponshop:GiveWeaponsToPlayer", function(player) TriggerEvent('es:getPlayerFromId', player, function(user) local playerID = user.identifier local delay = nil local executed_query = MySQL:executeQuery("SELECT * FROM user_weapons WHERE identifier = '@username'",{['@username'] = playerID}) local result = MySQL:getResults(executed_query, {'weapon_model','withdraw_cost'}, "identifier") delay = 2000 if(result)then for k,v in ipairs(result) do if (tonumber(user.money) >= tonumber(v.withdraw_cost)) then TriggerClientEvent("giveWeapon", player, v.weapon_model, delay) user:removeMoney((v.withdraw_cost)) else TriggerClientEvent("es_freeroam:notify", source, "CHAR_MP_ROBERTO", 1, "Roberto", false, "You don't have enough cash !\n") return end end --TriggerClientEvent("es_freeroam:notify", source, "CHAR_MP_ROBERTO", 1, "Roberto", false, "Here are your weapons !\n") end end) end) RegisterServerEvent("weaponshop:loseWeapons") AddEventHandler("weaponshop:loseWeapons", function() local playerID = getPlayerID(source) local executed_query = MySQL:executeQuery("DELETE FROM user_weapons WHERE identifier = '@username'",{['@username'] = playerID}) end) -- get's the player id without having to use bugged essentials function getPlayerID(source) local identifiers = GetPlayerIdentifiers(source) local player = getIdentifiant(identifiers) return player end -- gets the actual player id unique to the player, -- independent of whether the player changes their screen name function getIdentifiant(id) for _, v in ipairs(id) do return v end end
require "brains/spiderbrain" require "stategraphs/SGspider" local hiderassets = { Asset("ANIM", "anim/ds_spider_basic.zip"), Asset("ANIM", "anim/ds_spider_caves.zip"), Asset("SOUND", "sound/spider.fsb"), } local spitterassets = { Asset("ANIM", "anim/ds_spider_basic.zip"), Asset("ANIM", "anim/ds_spider2_caves.zip"), Asset("SOUND", "sound/spider.fsb"), } local dropperassets = { Asset("ANIM", "anim/ds_spider_basic.zip"), Asset("ANIM", "anim/ds_spider_warrior.zip"), Asset("ANIM", "anim/spider_white.zip"), Asset("SOUND", "sound/spider.fsb"), } local prefabs = { "spidergland", "monstermeat", "silk", "spider_web_spit", } local function Retarget(inst) return FindEntity(inst, TUNING.SPIDER_WARRIOR_TARGET_DIST, function(guy) return (guy:HasTag("character") or guy:HasTag("pig")) and inst.components.combat:CanTarget(guy) and not (inst.components.follower and inst.components.follower.leader == guy) end) end local function FindTargets(guy) return (guy:HasTag("character") or guy:HasTag("pig")) and inst.components.combat:CanTarget(guy) and not (inst.components.follower and inst.components.follower.leader == guy) end local function keeptargetfn(inst, target) return target and target.components.combat and target.components.health and not target.components.health:IsDead() and not (inst.components.follower and inst.components.follower.leader == target) end local function ShouldSleep(inst) return GetClock():IsDay() and not (inst.components.combat and inst.components.combat.target) and not (inst.components.homeseeker and inst.components.homeseeker:HasHome() ) and not (inst.components.burnable and inst.components.burnable:IsBurning() ) and not (inst.components.follower and inst.components.follower.leader) end local function ShouldWake(inst) return GetClock():IsNight() or (inst.components.combat and inst.components.combat.target) or (inst.components.homeseeker and inst.components.homeseeker:HasHome() ) or (inst.components.burnable and inst.components.burnable:IsBurning() ) or (inst.components.follower and inst.components.follower.leader) or (inst:HasTag("spider_warrior") and FindEntity(inst, TUNING.SPIDER_WARRIOR_WAKE_RADIUS, function(...) return FindTargets(inst, ...) end )) end local function DoReturn(inst) if inst.components.homeseeker and inst.components.homeseeker.home and inst.components.homeseeker.home.components.childspawner then inst.components.homeseeker.home.components.childspawner:GoHome(inst) end end local function StartDay(inst) if inst:IsAsleep() then DoReturn(inst) end end local function OnEntitySleep(inst) if GetClock():IsDay() then DoReturn(inst) end end local function SummonFriends(inst, attacker) local den = GetClosestInstWithTag("spiderden",inst, TUNING.SPIDER_SUMMON_WARRIORS_RADIUS) if den and den.components.combat and den.components.combat.onhitfn then den.components.combat.onhitfn(den, attacker) end end local function OnAttacked(inst, data) inst.components.combat:SetTarget(data.attacker) inst.components.combat:ShareTarget(data.attacker, 30, function(dude) return dude:HasTag("spider") and not dude.components.health:IsDead() and dude.components.follower and dude.components.follower.leader == inst.components.follower.leader end, 10) end local function WeaponDropped(inst) inst:Remove() end local function MakeWeapon(inst) if inst.components.inventory then local weapon = CreateEntity() weapon.entity:AddTransform() MakeInventoryPhysics(weapon) weapon:AddComponent("weapon") weapon.components.weapon:SetDamage(TUNING.SPIDER_SPITTER_DAMAGE_RANGED) weapon.components.weapon:SetRange(inst.components.combat.attackrange, inst.components.combat.attackrange+4) weapon.components.weapon:SetProjectile("spider_web_spit") weapon:AddComponent("inventoryitem") weapon.persists = false weapon.components.inventoryitem:SetOnDroppedFn(function() WeaponDropped(weapon) end) weapon:AddComponent("equippable") inst.weapon = weapon inst.components.inventory:Equip(inst.weapon) inst.components.inventory:Unequip(EQUIPSLOTS.HANDS) end end local function create_common() local inst = CreateEntity() inst:ListenForEvent( "daytime", function(i, data) StartDay( inst ) end, GetWorld()) inst.OnEntitySleep = OnEntitySleep inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddLightWatcher() local shadow = inst.entity:AddDynamicShadow() shadow:SetSize( 1.5, .5 ) inst.Transform:SetFourFaced() ---------- inst:AddTag("monster") inst:AddTag("hostile") inst:AddTag("scarytoprey") inst:AddTag("canbetrapped") MakeCharacterPhysics(inst, 10, .5) inst:AddTag("spider") inst.AnimState:SetBank("spider") inst.AnimState:PlayAnimation("idle") -- locomotor must be constructed before the stategraph! inst:AddComponent("locomotor") inst.components.locomotor:SetSlowMultiplier( 1 ) inst.components.locomotor:SetTriggersCreep(false) inst.components.locomotor.pathcaps = { ignorecreep = true } inst:SetStateGraph("SGspider") inst:AddComponent("lootdropper") inst.components.lootdropper:AddRandomLoot("monstermeat", 1) inst.components.lootdropper:AddRandomLoot("silk", .5) inst.components.lootdropper:AddRandomLoot("spidergland", .5) inst.components.lootdropper.numrandomloot = 1 inst:AddComponent("follower") --------------------- MakeMediumBurnableCharacter(inst, "body") MakeMediumFreezableCharacter(inst, "body") inst.components.burnable.flammability = TUNING.SPIDER_FLAMMABILITY --------------------- ------------------ inst:AddComponent("health") ------------------ inst:AddComponent("combat") inst.components.combat.hiteffectsymbol = "body" inst.components.combat:SetKeepTargetFunction(keeptargetfn) inst.components.combat:SetOnHit(SummonFriends) inst.components.combat:SetHurtSound("dontstarve/creatures/cavespider/hit_response") ------------------ inst:AddComponent("sleeper") inst.components.sleeper:SetResistance(2) inst.components.sleeper:SetSleepTest(ShouldSleep) inst.components.sleeper:SetWakeTest(ShouldWake) ------------------ inst:AddComponent("knownlocations") ------------------ inst:AddComponent("eater") inst.components.eater:SetCarnivore() inst.components.eater:SetCanEatHorrible() inst.components.eater.strongstomach = true -- can eat monster meat! ------------------ inst:AddComponent("inspectable") ------------------ inst:AddComponent("sanityaura") inst.components.sanityaura.aura = -TUNING.SANITYAURA_SMALL local brain = require "brains/spiderbrain" inst:SetBrain(brain) inst:ListenForEvent("attacked", OnAttacked) --inst:ListenForEvent("dusktime", function() StartNight(inst) end, GetWorld()) return inst end local function create_hider() local inst = create_common() inst.AnimState:SetBank("spider_hider") inst.AnimState:SetBuild("DS_spider_caves") --inst:AddTag("spider_warrior") inst.components.health:SetMaxHealth(TUNING.SPIDER_HIDER_HEALTH) inst:AddTag("spider_hider") inst.components.combat:SetDefaultDamage(TUNING.SPIDER_HIDER_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.SPIDER_HIDER_ATTACK_PERIOD) inst.components.combat:SetRetargetFunction(1, Retarget) inst.components.locomotor.walkspeed = TUNING.SPIDER_HIDER_WALK_SPEED inst.components.locomotor.runspeed = TUNING.SPIDER_HIDER_RUN_SPEED inst.components.sanityaura.aura = -TUNING.SANITYAURA_MED return inst end local function create_spitter() local inst = create_common() inst.AnimState:SetBank("spider_spitter") inst.AnimState:SetBuild("DS_spider2_caves") inst:AddTag("spider_spitter") inst:AddComponent("inventory") inst.components.health:SetMaxHealth(TUNING.SPIDER_SPITTER_HEALTH) inst.components.combat:SetDefaultDamage(TUNING.SPIDER_SPITTER_DAMAGE_MELEE) inst.components.combat:SetAttackPeriod(TUNING.SPIDER_SPITTER_ATTACK_PERIOD + math.random()*2) inst.components.combat:SetRange(TUNING.SPIDER_SPITTER_ATTACK_RANGE, TUNING.SPIDER_SPITTER_HIT_RANGE) inst.components.combat:SetRetargetFunction(2, Retarget) inst.components.locomotor.walkspeed = TUNING.SPIDER_SPITTER_WALK_SPEED inst.components.locomotor.runspeed = TUNING.SPIDER_SPITTER_RUN_SPEED inst.components.sanityaura.aura = -TUNING.SANITYAURA_MED MakeWeapon(inst) return inst end local function create_dropper() local inst = create_common() inst.AnimState:SetBuild("spider_white") inst:AddTag("spider_warrior") inst.components.health:SetMaxHealth(TUNING.SPIDER_WARRIOR_HEALTH) inst.components.combat:SetDefaultDamage(TUNING.SPIDER_WARRIOR_DAMAGE) inst.components.combat:SetAttackPeriod(TUNING.SPIDER_WARRIOR_ATTACK_PERIOD + math.random()*2) inst.components.combat:SetRange(TUNING.SPIDER_WARRIOR_ATTACK_RANGE, TUNING.SPIDER_WARRIOR_HIT_RANGE) inst.components.combat:SetRetargetFunction(2, Retarget) inst.components.locomotor.walkspeed = TUNING.SPIDER_WARRIOR_WALK_SPEED inst.components.locomotor.runspeed = TUNING.SPIDER_WARRIOR_RUN_SPEED inst.components.sanityaura.aura = -TUNING.SANITYAURA_MED return inst end return Prefab("cave/monsters/spider_hider", create_hider, hiderassets, prefabs), Prefab("cave/monsters/spider_spitter", create_spitter, spitterassets, prefabs), Prefab("cave/monsters/spider_dropper", create_dropper, dropperassets, prefabs)
local PANEL = class.create("ColorSelector", "Panel") PANEL:ACCESSOR("ColorButton", "m_pColorButton") function PANEL:ColorSelector() self:super() self.COLORPICKER = self:Add("ColorPicker") self.COLORPICKER:Dock(DOCK_FILL) self.COLORPICKER:DockPadding(0,0,0,0) self.COLORPICKER:DockMargin(0,0,0,0) self.COLORPICKER:SetBorderColor(color_blank) self.OPTIONS = self:Add("Panel") self.OPTIONS:Dock(DOCK_BOTTOM) self.OPTIONS:SetHeight(28) self.OPTIONS:DockPadding(0,0,0,0) self.OPTIONS:DockMargin(0,0,0,0) self.OPTIONS:SetBorderColor(color_blank) self.OKAY = self.OPTIONS:Add("ButtonIcon") self.OKAY:SetImage("textures/gui/disk.png") self.OKAY:Dock(DOCK_RIGHT) self.OKAY:SetText("Save") self.OKAY:SetWidth(64) self.OKAY.OnClick = function(this) self:SetVisible(false) if self.m_pColorButton and self.m_pColorButton.SetColor then self.m_pColorButton:SetColor(self.COLORPICKER:GetColor()) end end self.CANCEL = self.OPTIONS:Add("ButtonIcon") self.CANCEL:SetImage("textures/gui/cancel.png") self.CANCEL:Dock(DOCK_RIGHT) self.CANCEL:SetText("Cancel") self.CANCEL:SetWidth(76) self.CANCEL.OnClick = function(this) self:SetVisible(false) end end function PANEL:SetColor(col) self.COLORPICKER:SetColor(col) end function PANEL:GetColor() return self.COLORPICKER:GetColor() end
AuctionatorIncrementalScanFrameMixin = {} local INCREMENTAL_SCAN_EVENTS = { "AUCTION_HOUSE_BROWSE_RESULTS_ADDED", "AUCTION_HOUSE_BROWSE_RESULTS_UPDATED" } function AuctionatorIncrementalScanFrameMixin:OnLoad() Auctionator.Debug.Message("AuctionatorIncrementalScanFrameMixin:OnLoad") self:RegisterForEvents() end function AuctionatorIncrementalScanFrameMixin:RegisterForEvents() Auctionator.Debug.Message("AuctionatorIncrementalScanFrameMixin:RegisterForEvents()") FrameUtil.RegisterFrameForEvents(self, INCREMENTAL_SCAN_EVENTS) end function AuctionatorIncrementalScanFrameMixin:UnregisterForEvents() Auctionator.Debug.Message("AuctionatorIncrementalScanFrameMixin:UnregisterForEvents()") FrameUtil.UnregisterFrameForEvents(self, INCREMENTAL_SCAN_EVENTS) end function AuctionatorIncrementalScanFrameMixin:OnEvent(event, ...) if event == "AUCTION_HOUSE_BROWSE_RESULTS_UPDATED" then self.prices = {} -- New search results so reset prices self:AddPrices(C_AuctionHouse.GetBrowseResults()) self:NextStep() elseif event == "AUCTION_HOUSE_BROWSE_RESULTS_ADDED" then self:AddPrices(...) self:NextStep() end end function AuctionatorIncrementalScanFrameMixin:AddPrices(results) Auctionator.Debug.Message("AuctionatorIncrementalScanFrameMixin:AddPrices()", results) for _, resultInfo in ipairs(results) do local itemKey = Auctionator.Utilities.ItemKeyFromBrowseResult(resultInfo) if self.prices[itemKey] == nil then self.prices[itemKey] = { resultInfo.minPrice } else table.insert(self.prices[itemKey], resultInfo.minPrice) end end end function AuctionatorIncrementalScanFrameMixin:NextStep() if not C_AuctionHouse.HasFullBrowseResults() then C_AuctionHouse.RequestMoreBrowseResults() else Auctionator.Database.ProcessScan(self.prices) self.prices = {} --Already processed, so clear end end
----------------------------------- -- Area: Port Bastok -- NPC: Silver Owl -- Type: Tenshodo Merchant -- !pos -99.155 4.649 23.292 236 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/keyitems"); local ID = require("scripts/zones/Port_Bastok/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:hasKeyItem(tpz.ki.TENSHODO_MEMBERS_CARD)) then if (player:sendGuild(60420, 1, 23, 4)) then player:showText(npc,ID.text.TENSHODO_SHOP_OPEN_DIALOG); end else player:startEvent(150,1) end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
-- [[ CONSTANTS ]] -- -- These are constants. These are values that may be very useful to use to accomplish a specific task -- These have no direct involvement with making patterns, hence they belong here and not in "common" -- Defining some mathematical constants math.tau = math.pi * 2 math.e = math.exp(1) math.phi = (1 + 5 ^ 0.5) / 2 SQRT_TWO = math.sqrt(2) SQRT_THREE = math.sqrt(3) -- Open Hexagon players, if certain things are causing issues for you please change this value -- to the refresh rate of your monitor. REFRESH_RATE = 60 FPS = 60 -- Taken from Omegasphere -- These are constants to use when you want the rotation speed to match the horizontal speed of -- curving walls. CURVE_ROTATION_MULTIPLIER = 10.471975 CURVE_ROTATION_FOCUS = 2.0436 -- [[ ENUMERATORS ]] -- -- These are enumerators. They translate integers into more English vocabulary, making them much -- easier to memorize over pure integers. -- Use an enumator such as "EnumeratorName.VALUE" (e.g. KeyCode.LEFT) -- An enumerator that defines basic movement values for onInput Movement = { LEFT = -1, NONE = 0, RIGHT = 1 } -- An enumerator that defines all of the mouse buttons known by the SFML Mouse Button enumerator. MouseButton = { LEFT = 0, RIGHT = 1, MIDDLE = 2, XBUTTON_ONE = 3, XBUTTON_TWO = 4, BUTTON_COUNT = 5 } -- An enumerator that defines all of the keycodes that is known by the SFML Key enumerator. -- Taken from Spyro Oshisaure's Keyboard Helper. Modified by Synth Morxemplum KeyCode = { UNKNOWN = -1, -- Alphabet A = 0, B = 1, C = 2, D = 3, E = 4, F = 5, G = 6, H = 7, I = 8, J = 9, K = 10, L = 11, M = 12, N = 13, O = 14, P = 15, Q = 16, R = 17, S = 18, T = 19, U = 20, V = 21, W = 22, X = 23, Y = 24, Z = 25, -- Numbers ZERO = 26, ONE = 27, TWO = 28, THREE = 29, FOUR = 30, FIVE = 31, SIX = 32, SEVEN = 33, EIGHT = 34, NINE = 35, ESCAPE = 36, LEFT_CONTROL = 37, LEFT_SHIFT = 38, LEFT_ALT = 39, LEFT_SYSTEM = 40, RIGHT_CONTROL = 41, RIGHT_SHIFT = 42, RIGHT_ALT = 43, RIGHT_SYSTEM = 44, MENU = 45, LEFT_BRACKET = 46, RIGHT_BRACKET = 47, SEMICOLON = 48, COMMA = 49, PERIOD = 50, QUOTE = 51, SLASH = 52, BACKSLASH = 53, TILDE = 54, EQUAL = 55, DASH = 56, SPACE = 57, RETURN = 58, ENTER = 58, -- Using both names just in case BACKSPACE = 59, TAB = 60, PAGE_UP = 61, PAGE_DOWN = 62, END = 63, HOME = 64, INSERT = 65, DELETE = 66, ADD = 67, SUBTRACT = 68, MULTIPLY = 69, DIVIDE = 70, -- Arrow keys LEFT = 71, RIGHT = 72, UP = 73, DOWN = 74, -- Numpad NUMPAD_ZERO = 75, NUMPAD_ONE = 76, NUMPAD_TWO = 77, NUMPAD_THREE = 78, NUMPAD_FOUR = 79, NUMPAD_FIVE = 80, NUMPAD_SIX = 81, NUMPAD_SEVEN = 82, NUMPAD_EIGHT = 83, NUMPAD_NINE = 84, -- Function keys F1 = 85, F2 = 86, F3 = 87, F4 = 88, F5 = 89, F6 = 90, F7 = 91, F8 = 92, F9 = 93, F10 = 94, F11 = 95, F12 = 96, F13 = 97, F14 = 98, F15 = 99, PAUSE = 100, KEY_COUNT = 101 } -- [[ UTILITY FUNCTIONS ]] -- -- Additional functions that help simplify certain calculations, including complex mathematical calculations -- Ordered alphabetically -- Checks to see if the current version of the game is equal to or greater than the version specified -- Useful if you are developing a level in a beta branch or GitHub build. function atRequiredVersion(mMinimumMajor, mMinimumMinor, mMinimumMicro) return u_getVersionMajor() >= mMinimumMajor and u_getVersionMinor() >= mMinimumMinor and u_getVersionMicro() >= mMinimumMicro end -- Converts Beats Per Minute (BPM) into period in Frames Per Beat (FPB) function BPMtoFPB(bpm) return (FPS * 60)/bpm end -- Converts Beats Per Minute (BPM) into period in Seconds Per Beat (SPB) function BPMtoSPB(bpm) return 60/bpm end -- Clamps a number "input" between two values. The value can not go -- below min_val and can not go above max_val. function clamp(input, min_val, max_val) if input < min_val then input = min_val elseif input > max_val then input = max_val end return input end -- Helper function for "fromHSV()", which translates from Hue and Saturation -- to RGB values. local function fromHS(h, s) -- Find a color from hue and saturation. h = (h % 360)/60 local i, f, g, t i, f = math.modf(h) g = 1 - f -- For descending gradients t = 1 - s -- Minimum color intensity based on saturation f, g = s * f + t, s * g + t -- Apply saturation if i == 0 then return 1, f, t elseif i == 1 then return g, 1, t elseif i == 2 then return t, 1, f elseif i == 3 then return t, g, 1 elseif i == 4 then return f, t, 1 elseif i == 5 then return 1, t, g end return 1, 1, 1 -- Fallback end -- Converts HSV color values to RGB color values in a 0 - 255 range (alpha not included). function fromHSV(h, s, v) -- All parameters are optional. Hue defaults to 0, Saturation anf value default to 1 h, s, v = type(h) == 'number' and h or 0, type(s) == 'number' and clamp(s, 0, 1) or 1, type(v) == 'number' and clamp(v, 0, 1) or 1 local r, g, b = fromHS(h, s) r = math.floor(r * v * 255) g = math.floor(g * v * 255) b = math.floor(b * v * 255) return r, g, b end -- Returns coordinates (x, y) adjusted with the level rotation using polar coordinate math. function getAbsolutePosition(x, y) local r, a = (x ^ 2 + y ^ 2) ^ 0.5, math.atan(y) a = a + math.rad(l_getRotation()) return r * math.cos(a), r * math.sin(a) end -- Takes a number and returns it's sign value. -- Negatives return -1, positives return 1, and zero returns 0. function getSign(x) return x > 0 and 1 or x == 0 and 0 or -1 end -- A data structure that stores results for prime numbers as a way to "cache" results. -- This helps make isPrime run faster by knocking out calculations that were already done. local prime_memoization = {[2] = true, [3] = true, [5] = true, [7] = true, [11] = true, [13] = true} -- Checks whether an integer is a prime number or not -- More cursed but more concise and memory efficient function isPrime(integer) return integer % 1 == 0 and (prime_memoization[integer] or (function () local divisor = 2 while (divisor ^ 2 <= integer) do if (integer % divisor == 0) then return false end divisor = divisor + 1 end prime_memoization[integer] = true return true end)()) or false end -- Inverse linear interpolation function. Takes two number values, initial -- and final, and then a third number "value". Returns the percentage of -- "value" between initial and final. function inverseLerp(initial, final, value) return (value - initial) / (final - initial) end -- Linear interpolation function. Takes number value initial and returns a -- value that is (i * 100) percent to final value. -- i is a number value between 0 and 1 function lerp(initial, final, i) return (1 - i) * initial + i * final end -- Prints a table to the console. This includes all key value pairs, and recursively prints out any -- tables of additional dimensions -- Formatting of table contents are done with the "whitespace" character. function printTable(luaTable, whitespace) whitespace = whitespace or "" if (type(luaTable) ~= "table") then return end for k, v in pairs(luaTable) do print(whitespace..tostring(k), v) if (type(v) == "table" and v ~= luaTable) then tablePrint(v, whitespace.."\t") end end end -- Returns a random value between minimum and maximum, but is a floating point -- number. function randomFloat(minimum, maximum) return u_rndReal() * (maximum - minimum) + minimum end -- Takes in a number value and follows true rounding rules. -- Decimals < .5 will round down, while >= .5 will round up. function roundFloat(floatingNumber) return math.floor(floatingNumber + 0.5) end -- "Shuffles" an array by swapping elements randomly across a table. function shuffle(t) for i = #t, 3, -1 do local j = u_rndIntUpper(i - 1) t[i], t[j] = t[j], t[i] end end -- Takes in a number value and rounds the number to places decimal -- places. Very useful to avoid floating point error. function simplifyFloat(number, places) return roundFloat(number * (10 ^ places)) / (10 ^ places) end --[[ EASING FUNCTIONS ]]-- -- These are easing functions, which are a special subset of math functions that help with specific transitions. -- These output values from 0 to 1, and work best when paired with linear interpolation (lerp). -- All formulas are referenced from easings.net. -- Sine function easeInSine(x) return 1 - math.cos((clamp(x, 0, 1) * math.pi) / 2) end function easeInOutSine(x) return (1 - math.cos(math.pi * clamp(x, 0, 1))) / 2 end function easeOutSine(x) return math.sin((clamp(x, 0, 1) * math.pi) / 2) end -- Quadratic function easeInQuad(x) x = clamp(x, 0, 1) return x * x end function easeInOutQuad(x) x = clamp(x, 0, 1) return x < 0.5 and (2 * x * x) or (1 - (-2 * x + 2) ^ 2 / 2) end function easeOutQuad(x) x = 1 - clamp(x, 0, 1) return 1 - x * x end -- Cubic function easeInCubic(x) x = clamp(x, 0, 1) return x * x * x end function easeInOutCubic(x) x = clamp(x, 0, 1) return x < 0.5 and (4 * x * x * x) or (1 - (-2 * x + 2) ^ 3 / 2) end function easeOutCubic(x) x = 1 - clamp(x, 0, 1) return 1 - x * x * x end -- Quartic function easeInQuart(x) x = clamp(x, 0, 1) return x * x * x * x end function easeInOutQuart(x) x = clamp(x, 0, 1) return x < 0.5 and (8 * x * x * x * x) or (1 - (-2 * x + 2) ^ 4 / 2) end function easeOutQuart(x) x = 1 - clamp(x, 0, 1) return 1 - x * x * x * x end -- Quintic function easeInQuint(x) x = clamp(x, 0, 1) return x * x * x * x * x end function easeInOutQuint(x) x = clamp(x, 0, 1) return x < 0.5 and (16 * x * x * x * x * x) or (1 - (-2 * x + 2) ^ 5 / 2) end function easeOutQuint(x) x = 1 - clamp(x, 0, 1) return 1 - x * x * x * x * x end -- Exponential function easeInExpo(x) x = clamp(x, 0, 1) return x == 0 and 0 or 2 ^ (10 * x - 10) end function easeInOutExpo(x) x = clamp(x, 0, 1) return x < 0.5 and (x == 0 and 0 or 2 ^ (20 * x - 10) / 2) or (x == 1 and 1 or (2 - 2 ^ (-20 * x + 10)) / 2) end -- Easings.net has this formula WRONG. This is the actual formula right here. function easeOutExpo(x) x = clamp(x, 0, 1) return x == 1 and 1 or -2 ^ (-10 * x) + 1 end -- Circle function easeInCirc(x) x = clamp(x, 0, 1) return 1 - math.sqrt(1 - x * x) end function easeInOutCirc(x) x = 2 * clamp(x, 0, 1) return x < 1 and (1 - math.sqrt(1 - x * x)) / 2 or (math.sqrt(1 - (2 - x) ^ 2) + 1) / 2 end function easeOutCirc(x) x = 1 - clamp(x, 0, 1) return math.sqrt(1 - x * x) end -- Back Functions local BACK_CONST_ONE = 1.70158 local BACK_CONST_TWO = BACK_CONST_ONE * 1.525 local BACK_CONST_THREE = BACK_CONST_ONE + 1 function easeInBack(x) x = clamp(x, 0, 1) return BACK_CONST_THREE * x * x * x - BACK_CONST_ONE * x * x end function easeInOutBack(x) x = 2 * clamp(x, 0, 1) return x < 1 and (x * x * ((BACK_CONST_TWO + 1) * x - BACK_CONST_TWO)) / 2 or ((x - 2) ^ 2 * ((BACK_CONST_TWO + 1) * (x - 2) + BACK_CONST_TWO) + 2) / 2 end function easeOutBack(x) x = clamp(x, 0, 1) - 1 return 1 + BACK_CONST_THREE * x * x * x + BACK_CONST_ONE * x * x end -- Elastic local ELASTIC_CONST_ONE = math.tau / 3 local ELASTIC_CONST_TWO = ELASTIC_CONST_ONE / 1.5 function easeInElastic(x) x = 10 * clamp(x, 0, 1) return x == 0 and 0 or (x == 10 and 1 or -(2 ^ (x - 10)) * math.sin((x - 10.75) * ELASTIC_CONST_ONE)) end function easeInOutElastic(x) x = 20 * clamp(x, 0, 1) return x < 10 and (x == 0 and 0 or -(2 ^ (x - 10)) * math.sin((x - 11.125) * ELASTIC_CONST_TWO) / 2) or (x == 20 and 1 or 2 ^ (-x + 10) * math.sin((x - 11.125) * ELASTIC_CONST_TWO) / 2 + 1) end function easeOutElastic(x) x = 10 * clamp(x, 0, 1) return x == 0 and 0 or (x == 10 and 1 or 2 ^ (-x) * math.sin((x - 0.75) * ELASTIC_CONST_ONE) + 1) end -- Bounce -- Okay. Easings.net has this completely wrong here. Their implementation is garbage. -- This is a much better implementation (Thanks Oshisaure) function easeInBounce(x, bounceFactor) bounceFactor = bounceFactor or 1 -- Optional parameter x = clamp(x, 0, 1) return x == 0 and 0 or math.abs(math.cos(bounceFactor * (1 - 1 / x) * math.pi) * math.sin(x * math.pi / 2) ^ 2) end function easeInOutBounce(x) x = clamp(x, 0, 1) return x < 0.5 and easeInBounce(x) or easeOutBounce(x) end function easeOutBounce(x, bounceFactor) x = clamp(x, 0, 1) return x == 1 and 1 or -easeInBounce(1 - x, bounceFactor) + 1 end -- From: https://stackoverflow.com/questions/12394841/ function ArrayRemoveIf(t, fnRemove) local j, n = 1, #t for i=1,n do if (not fnRemove(t, i, j)) then -- Move i's kept value to j's position, if it's not already there. if (i ~= j) then t[j] = t[i] t[i] = nil end j = j + 1 -- Increment position of where we'll place the next kept value. else t[i] = nil end end return t end function getBPMToBeatPulseDelay(bpm) return 3600 / bpm end function getMusicDMSyncFactor() return u_getDifficultyMult() ^ 0.12 end
Task.Wait() Events.Broadcast("Minimap.AddItem",script.parent,"CE4C796C320F612C:TestMiniMapImage",nil)
 local API = {} API.FindDepthOfFieldObject = function() local allSmartObjects = World.FindObjectsByType("SmartObject") for _,obj in ipairs(allSmartObjects) do local objProperties = obj:GetSmartProperties() local propCount = 0 for key, value in pairs (objProperties) do --print("[" .. obj.name .. "] smart property: " .. key) if key == "Depth Blur Radius" or key == "Focus Object" or key == "Focal Distance" then propCount = propCount + 1 end end if propCount == 3 then return obj end end end return API
local ffi = require("ffi") local pkt = require("packet") local dpdk = require "dpdk" local memory = require "memory" local device = require "device" local stats = require "stats" local pipe = require "pipe" local percg = require "proto.percg" local percc1 = require "proto.percc1" local eth = require "proto.ethernet" local pcap = require "pcap" local perc_constants = require "examples.perc.constants" local monitor = require "examples.perc.monitor" local ipc = require "examples.perc.ipc" local Link1 = require "examples.perc.perc_link" local CONTROL_PACKET_SIZE = perc_constants.CONTROL_PACKET_SIZE local ff64 = 0xFFFFFFFFFFFFFFFF control2Mod = {} ffi.cdef [[ typedef struct { double currentRate, nextRate; double changeTime; bool valid; } rateInfo; ]] -- handles flow start messages from applications - to send first control, assign a free queue for data -- handles flow completion message from "data slave", sends exit packet to free up bandwidth, reclaims queue -- receives control packets on rx queue, computes new bottleneck info and sends out new packets -- adjusts rates of data queues based on rxd control packets -- TODO(lav) -- can we make it even simpler, example rx some packets, modify them to get -- packets to send (or drop), and add new packets for new flows. -- and tx -- then fetch new flows list and completed flows list. function control2Mod.warn(str) if perc_constants.WARN_CONTROL then print("control2.lua warn: " .. str) end end function control2Mod.log(str) if perc_constants.LOG_CONTROL then print(str) end end function control2Mod.postProcessTiming(pkt, now, monitorPipe) -- if this is a packet about to be sent out from source -- check for old time in payload local nowUs = now * 1e6 local startTimeUs = pkt.payload.uint64[0] local complement = pkt.payload.uint64[1] assert(bit.band(ff64, startTimeUs) == complement) assert(startTimeUs > 0) -- sample RTTs of some packets if monitorPipe ~= nil and nowUs % 100 < monitor.constControlSamplePc then local diff = nowUs - startTimeUs --print("Pkt took " .. tostring(diff) .. " us.") monitorPipe:send( ffi.new("genericMsg", {["valid"]= 1234, ["time"]= now, ["msgType"]= monitor.typeControlPacketRtt, ["i1"]= diff})) end pkt.payload.uint64[0] = nowUs pkt.payload.uint64[1] = bit.band(ff64, nowUs) -- compare with new time and log RTT -- if this is a packet about to be sent out from receiver -- do nothing end function control2Mod.postProcessTimingNew(pkt, now) -- if this is a packet about to be sent out from source -- check for old time in payload -- compare with new time and log RTT -- if this is a packet about to be sent out from receiver -- do nothing local nowUs = now * 1e6 local startTimeUs = pkt.payload.uint64[0] -- TODO(lav): assertion fails probably cuz we get a used packet -- assert(startTimeUs == 0) --local diff = now - startTime pkt.payload.uint64[0] = nowUs pkt.payload.uint64[1] = bit.band(ff64, nowUs) print("Pkt stamped with " .. tostring(nowUs) .. " us.") end function control2Mod.percc1ProcessAndGetRate(pkt) local tmp = pkt.percg:getDestination() pkt.percg:setDestination(pkt.percg:getSource()) pkt.percg:setSource(tmp) -- get maxHops, then smallest index, two rates local maxHops = pkt.percc1:getHop() if (pkt.percc1:getIsForward() ~= percc1.IS_FORWARD) then maxHops = pkt.percc1:getMaxHops() end local bnInfo = pkt.percc1:getBottleneckInfo(maxHops) local bnRate1, bnRate2 = bnInfo.bnRate1, bnInfo.bnRate2 local bnBitmap = bnInfo.bnBitmap -- control2Mod.log("At end host " -- .. "\n bottleneck rates are " .. bnRate1 .. " and " .. bnRate2 -- .. "\n maxHops was " .. maxHops -- .. "\n bottleneck links are ..") -- for i=1,maxHops do -- if bnBitmap[i] == 1 then control2Mod.log(i .. " ") end -- end -- control2Mod.log(" setting rates etc. now") assert(bnRate1 ~= nil) assert(bnRate2 ~= nil) assert(bnBitmap ~= nil) -- then set rate at each index -- and unsat/ sat at each index --pkt.percg:setRatesAndLabelGivenBottleneck(rate, hop, maxHops) for i=1,maxHops do pkt.percc1:setOldLabel(i, pkt.percc1:getNewLabel(i)) pkt.percc1:setOldRate(i, pkt.percc1:getNewRate(i)) if bnBitmap[i] ~= 1 then pkt.percc1:setNewLabel(i, percc1.LABEL_SAT) pkt.percc1:setNewRate(i, bnRate1) -- control2Mod.log("setting new rate of " .. i -- .. " to " .. bnRate1) else pkt.percc1:setNewLabel(i, percc1.LABEL_UNSAT) pkt.percc1:setNewRate(i, bnRate2) -- control2Mod.log("setting new rate of " .. i -- .. " to " .. bnRate2) end end -- for i=1,maxHops pkt.percc1:setMaxHops(maxHops) -- and hop is the same if (pkt.percc1:getIsForward() ~= percc1.IS_FORWARD) then --control2Mod.log("marking packet as forward") pkt.percc1:setIsForward(percc1.IS_FORWARD) else --control2Mod.log("marking packet as reverse") pkt.percc1:setIsForward(percc1.IS_NOT_FORWARD) end -- if (pkt.percc1:getIsForward() .. return bnRate1 end function initializePercc1Packet(buf) buf:getPercc1Packet():fill{ pktLength = CONTROL_PACKET_SIZE, percgSource = 0, percgDestination = 1, -- TO CHANGE percgFlowId = 0, -- TO CHANGE percgIsData = percg.PROTO_CONTROL, percc1IsForward = percc1.IS_FORWARD, percc1IsExit = percc1.IS_NOT_EXIT, percc1Hop = 0, percc1MaxHops = 0, ethSrc = 0, ethDst = "10:11:12:13:14:15", ethType = eth.TYPE_PERCG} end function control2Mod.controlSlave(dev, pipes, readyInfo, monitorPipe) local thisCore = dpdk.getCore() control2Mod.log("Running control slave on core " .. thisCore) local egressLink = Link1:new() local mem = memory.createMemPool() local lastRxTime = 0 local lastTxTime = 0 local rxQueue = dev:getRxQueue(perc_constants.CONTROL_RXQUEUE) assert(rxQueue ~= nil) local txQueue = dev:getTxQueue(perc_constants.CONTROL_TXQUEUE) assert(txQueue ~= nil) local freeQueues = {} -- what I really need is just flow id -> queue and queue -> config + flowId local queues = {} local queueRates = ffi.new("rateInfo[?]", 129) -- all but tx 1 for data for i=1, perc_constants.MAX_QUEUES do if i ~= perc_constants.CONTROL_TXQUEUE and i ~= perc_constants.ACK_TXQUEUE and i ~= perc_constants.DROP_QUEUE then table.insert(freeQueues, i) end queueRates[i].currentRate = 1 queueRates[i].nextRate = -1 queueRates[i].changeTime = -1 queueRates[i].valid = false end local pendingChangeRate = {} local bufs = memory.bufArray() -- to rx packets and modify and tx local newBufs = mem:bufArray( perc_constants.NEW_FLOWS_PER_CONTROL_LOOP) -- for packets sent out for new flows -- only 2 mbufs at a time since I'm -- not expecting more than two new flows in a ~150us loop local noNewPackets = 0 local lastPeriodic = dpdk.getTime() local numLoopsSinceStart = 0 local lastLoggedDpdkLoopStartTime = 0 local numTxNewControlPacketsSinceLog = 0 local numTxOngoingControlPacketsSinceLog = 0 local numRxControlPacketsSinceLog = 0 ipc.waitTillReady(readyInfo) control2Mod.log("ready to start control2") while dpdk.running() do local dpdkLoopStartTime = dpdk.getTime() numLoopsSinceStart = numLoopsSinceStart + 1 if monitorPipe ~= nil and numLoopsSinceStart % monitor.constControlNumLoops == 0 then monitorPipe:send( ffi.new("genericMsg", {["valid"]= 1234, ["time"]= dpdkLoopStartTime, ["msgType"]= monitor.typeControlStatsPerDpdkLoop, ["d1"]= (dpdkLoopStartTime - lastLoggedDpdkLoopStartTime), ["d2"]= numTxNewControlPacketsSinceLog, ["i1"]= numTxOngoingPacketsSinceLog, ["i2"]= numRxControlPacketsSinceLog})) numTxNewControlPacketsSinceLog = 0 numTxOngoingControlPacketsSinceLog = 0 numRxControlPacketsSinceLog = 0 lastLoggedDpdkLoopStartTime = dpdkLoopStartTime end -- log actual data rates of all active queues every PERIOD if dpdkLoopStartTime > lastPeriodic + perc_constants.LOG_EVERY_N_SECONDS then lastPeriodic = dpdkLoopStartTime for flowId, queueNo in pairs(queues) do assert(queueRates[queueNo].valid) local rateInfo = queueRates[queueNo] local dTxQueue = dev:getTxQueue(queueNo) local configuredRate = rateInfo.currentRate local actualRate = dTxQueue:getTxRate() if monitorPipe ~= nil then monitorPipe:send( ffi.new("genericMsg", {["i1"]= flowId, ["d1"]= configuredRate, ["d2"]= actualRate, ["valid"]= 1234, ["msgType"]= monitor.typeFlowTxRateConfigured, ["time"]= lastPeriodic, ["loop"]= numLoopsSinceStart })) end end end -- echoes received packets do local rx = rxQueue:tryRecv(bufs, 128) numRxControlPacketsSinceLog = numRxControlPacketsSinceLog + rx local now = dpdk.getTime() for i = 1, rx do local pkt = bufs[i]:getPercc1Packet() pkt.percc1:doNtoh() -- if (i==1) then -- print(readyInfo.id .. " got packet addressed to ethDst " -- .. pkt.eth:getDst()) end -- ingress link processing for reverse packets if pkt.percc1:getIsForward() == percc1.IS_NOT_FORWARD then control2Mod.log("\nRx-ing FlowId " .. pkt.percg:getFlowId() .. " before ingress processing " .. "\n" .. pkt.percg:getString() .. "\n " .. pkt.percc1:getString()) egressLink:processPercc1Packet(pkt) control2Mod.log("\nRx-ing FlowId " .. pkt.percg:getFlowId() .. " after ingress processing " .. "\n" .. pkt.percg:getString() .. "\n " .. pkt.percc1:getString()) end local tmp = pkt.eth:getDst() pkt.eth:setDst(pkt.eth:getSrc()) pkt.eth:setSrc(tmp) -- handle differently at receiver and source -- receiver simply processes and echoes, FIN or not if pkt.percc1:getIsForward() == percc1.IS_FORWARD then local flowId = pkt.percg:getFlowId() assert(flowId >= 100) --control2Mod.log("rx control gets pkt for flow " .. pkt.percg:getFlowId()) control2Mod.percc1ProcessAndGetRate(pkt) if (pkt.percc1:getIsExit() == percc1.IS_EXIT) then local ethType = pkt.eth:getType() control2Mod.log("Flow " .. flowId .. " " .. readyInfo.id .. " received exit packet (marked fwd)" .. " ethType is " .. ethType .. " vs DROP " .. eth.TYPE_DROP .. " leave unchanged and echo back") end else local flowId = pkt.percg:getFlowId() assert(flowId >= 100) -- source doesn't reply to FIN -- will set FIN for flows that ended -- will update rates otherwise if pkt.percc1:getIsExit() == percc1.IS_EXIT then -- receiver echoed fin control2Mod.log("tx control gets exit pkt for flow " .. pkt.percg:getFlowId()) control2Mod.log("Flow " .. flowId .. " " .. readyInfo.id .. " received exit packet (marked not fwd)" .. " ethType is " .. pkt.eth:getType() .. " set to DROP " .. eth.TYPE_DROP) pkt.eth:setType(eth.TYPE_DROP) elseif queues[flowId] == nil then -- flow ended control2Mod.log("tx control gets regular pkt for no-more-data flow " .. pkt.percg:getFlowId()) control2Mod.percc1ProcessAndGetRate(pkt) control2Mod.postProcessTiming(pkt, now, monitorPipe) assert(pkt.percc1:getIsForward() == percc1.IS_FORWARD) pkt.percc1:setIsExit(percc1.IS_EXIT) else -- flow hasn't ended yet, update rates control2Mod.log("tx control gets regular pkt for have-more-data flow " .. pkt.percg:getFlowId()) local rate1 = control2Mod.percc1ProcessAndGetRate(pkt) control2Mod.postProcessTiming(pkt, now, monitorPipe) if monitorPipe ~= nil then monitorPipe:send( ffi.new("genericMsg", {["i1"]= flowId, ["d1"]= rate1, ["valid"]= 1234, ["msgType"]= monitor.typeGetFlowBottleneckRate, ["time"]= now, ["loop"]= numLoopsSinceStart })) end assert(pkt.percc1:getIsForward() == percc1.IS_FORWARD) assert(rate1 ~= nil) local queueNo = queues[flowId] control2Mod.log("flow was assigned queue " .. queueNo) assert(queueNo ~= nil) local rateInfo = queueRates[queueNo] -- should setup with queue -- initilize to current = 0, next, changeTime = nil assert(queueRates[queueNo].valid) assert(rateInfo.currentRate >= 0) if rate1 ~= rateInfo.currentRate then if rate1 < rateInfo.currentRate then control2Mod.log("Flow " .. flowId .. " received bottleneck rate " .. rate1 .. " is smaller than current " .. rateInfo.currentRate .. " actually " .. dev:getTxQueue(queueNo):getTxRate()) rateInfo.currentRate = rate1 rateInfo.nextRate = -1 rateInfo.changeTime = -1 local dTxQueue = dev:getTxQueue(queueNo) local configuredRate = rate1 if rate1 > percc1.RATE_TEN_GBPS then rateInfo.currentRate = 500 configuredRate = 500 control2Mod.warn("received bottleneck rate > link cap, set to 500 Mb/s") end dTxQueue:setRate(configuredRate) if monitorPipe ~= nil then monitorPipe:send( ffi.new("genericMsg", {["i1"]= flowId, ["d1"]= configuredRate, ["valid"]= 1234, ["msgType"]= monitor.typeSetFlowTxRate, ["time"]= now, ["loop"]= numLoopsSinceStart })) end else -- rate1 > rateInfo[0].currentRate control2Mod.log(" new rate " .. rate1 .. " is bigger than current " .. rateInfo.currentRate) if rateInfo.nextRate == -1 then rateInfo.nextRate = rate1 rateInfo.changeTime = now + 100e-6 control2Mod.log("Flow " .. flowId .. " received bottleneck rate " .. rate1 .. " is bigger than current rate." .. " No next rate scheduled, setting next rate to " .. rate1 .. ", change at " .. rateInfo.changeTime .. "s ") elseif rateInfo.nextRate == rate1 then control2Mod.log(" next rate is the same as new rate, do nothing") elseif rateInfo.nextRate >= 0 and rate1 < rateInfo.nextRate then control2Mod.log("Flow " .. flowId .. " received bottleneck rate " .. rate1 .. " is bigger than current rate " .. " and smaller than next rate " .. rateInfo.nextRate) rateInfo.nextRate = rate1 -- leave changeTime as is else -- rate1 > rateInfo.nextRate control2Mod.log("Flow " .. flowId .. " received bottleneck rate " .. rate1 .. " is bigger than current rate " .. " also bigger than next rate " .. rateInfo.nextRate .. ", change at " .. now + 100e-6 .. "s ") rateInfo.nextRate = rate1 rateInfo.changeTime = now + 100e-6 -- reset changeTime end -- if rate1 < current else if etc. etc. end end -- if rate1 is different from current (rate update?) end -- if pkt.percg.getIsExit ..(fin/ last/ echo?) assert(pkt.percc1:getIsForward() == percc1.IS_FORWARD or pkt.eth:getType() == eth.TYPE_DROP) end -- if packet is forward .. (receiver/ source?) -- egress link processing after sending out forward packets if (pkt.eth:getType() ~= eth.TYPE_DROP and pkt.percc1:getIsForward() == percc1.IS_FORWARD) then control2Mod.log("\nTx-ing FlowId " .. pkt.percg:getFlowId() .. " before egress processing " .. "\n" .. pkt.percg:getString() .. "\n " .. pkt.percc1:getString()) egressLink:processPercc1Packet(pkt) control2Mod.log("\nTx-ing FlowId " .. pkt.percg:getFlowId() .. " after egress processing " .. "\n" .. pkt.percg:getString() .. "\n " .. pkt.percc1:getString()) end pkt.percc1:doHton() end -- for i = 1, rx txQueue:sendN(bufs, rx) numTxOngoingControlPacketsSinceLog = numTxOngoingControlPacketsSinceLog + rx end -- do ECHOES RECEIVED PACKETS do -- MAKES NEW PACKETS -- makes new packets local now = dpdk.getTime() local msgs = ipc.fastAcceptMsgs( pipes, "fastPipeAppToControlStart", "pFacStartMsg", 20) if next(msgs) ~= nil then newBufs:alloc(CONTROL_PACKET_SIZE) -- get two mbufs from the pool, -- these were initialized, freed once -- so fields should have default values noNewPackets = 0 control2Mod.log("make new packets") local numNew = 0 for msgNo, msg in pairs(msgs) do -- control2Mod.log("msg.flow " .. msg.flow .. ", msg.size " .. msg.size .. ", msg.destination " .. msg.destination) -- get a queue and queueRates state assert(next(freeQueues) ~= nil) -- TODO() if next(freeQueues) ~= nil then local flowId = msg.flow assert(flowId ~= nil) assert(flowId >= 100) assert(queues[flowId] == nil) local queue = table.remove(freeQueues) assert(queue ~= nil) queues[flowId] = queue queueRates[queue].valid = true queueRates[queue].currentRate = 1 local configuredRate = queueRates[queue].currentRate local dTxQueue = dev:getTxQueue(queue) dTxQueue:setRate(configuredRate) if monitorPipe ~= nil then monitorPipe:send( ffi.new("genericMsg", {["i1"]= flowId, ["d1"]= configuredRate, ["valid"]= 1234, ["msgType"]= monitor.typeSetFlowTxRate, ["time"]= now, ["loop"]= numLoopsSinceStart })) end control2Mod.log("assigned a rateInfo struct for " .. flowId) -- newBufs has only so many mbufs assert(numNew <= perc_constants.NEW_FLOWS_PER_CONTROL_LOOP) numNew = numNew + 1 -- tell data thread control2Mod.log("telling data thread to start flow" .. msg.flow .. " of size " .. msg.size .. " packets " .." from queue " .. queue) ipc.sendFcdStartMsg(pipes, msg.flow, msg.destination, msg.size, queue) -- TODO(lav): remove after fixing the uninit. mbuf bug initializePercc1Packet(newBufs[numNew]) -- re-initialized local pkt = newBufs[numNew]:getPercc1Packet() pkt.percg:setSource(readyInfo.id) -- sanity checking that fields have default values assert(pkt.percc1:getNumUnsat(1) == 0) assert(pkt.percc1:getNumUnsat(2) == 0) assert(flowId >= 100) pkt.percg:setFlowId(flowId) pkt.percg:setDestination(msg.destination) pkt.eth:setDst(0x111111111111) control2Mod.postProcessTimingNew(pkt, now) -- egress link processing after sending out -- forward packets if (pkt.eth:getType() ~= eth.TYPE_DROP and pkt.percc1:getIsForward() == percc1.IS_FORWARD) then control2Mod.log("\nTx-ing #1! FlowId " .. pkt.percg:getFlowId() .. " before egress processing " .. "\n" .. pkt.percg:getString() .. "\n " .. pkt.percc1:getString()) egressLink:processPercc1Packet(pkt) control2Mod.log("\nTx-ing #1! FlowId " .. pkt.percg:getFlowId() .. " after egress processing " .. "\n" .. pkt.percg:getString() .. "\n " .. pkt.percc1:getString()) end pkt.percc1:doHton() -- everything else is default for new packet end -- if next(freeQueues).. end -- for msgNo, msg.. txQueue:sendN(newBufs, numNew) numTxNewControlPacketsSinceLog = numTxNewControlPacketsSinceLog + numNew control2Mod.log("Sent " .. numNew .. " new packets") else noNewPackets = noNewPackets + 1 if (noNewPackets % 100000 == 0) then control2Mod.log("No new packets: " .. noNewPackets .. " at time " .. dpdk.getTime()) end end -- if msgs ~= nil end do -- DEALLOCATE QUEUES -- deallocates queues for completed flows local msgs = ipc.fastAcceptMsgs( pipes, "fastPipeDataToControlFinAck", "pFdcFinAckMsg", 20) --ipc.acceptFdcEndMsgs(pipes) if next(msgs) ~= nil then control2Mod.log("deallocate queues from completed flows") for msgNo, msg in pairs(msgs) do local flowId = msg.flow assert(flowId >= 100) local queueNo = queues[flowId] assert(queueNo ~= nil) queueRates[queueNo].valid = false queueRates[queueNo].currentRate = 1 queueRates[queueNo].nextRate = -1 queueRates[queueNo].changeTime = -1 table.insert(freeQueues, queueNo) queues[flowId] = nil if monitorPipe ~= nil then monitorPipe:send( ffi.new("genericMsg", {["i1"]= flowId, ["d1"]= 0, -- aka deallocate ["valid"]= 1234, ["msgType"]= monitor.typeSetFlowTxRate, ["time"]= now, ["loop"]= numLoopsSinceStart })) end -- TODO(lav) : too many nows, maybe number them ipc.sendFcaFinAckMsg(pipes, msg.flow, msg.size, msg.endTime) --ipc.sendFcaFinMsg(pipes, msg.flow, msg.endTime) -- control2Mod.log("deallocated queue " .. queueNo .. " for flow " .. flowId) end end end -- do DEALLOCATE QUEUES do -- CHANGE RATES -- change rates of active flows if it's time local now = dpdk.getTime() for flowId, queueNo in pairs(queues) do assert(queueRates[queueNo].valid) if queueRates[queueNo].changeTime ~= -1 and queueRates[queueNo].changeTime <= now then control2Mod.log("change rates for flow " .. flowId .. ", queue " .. queueNo .. " from " .. queueRates[queueNo].currentRate .. " to " .. queueRates[queueNo].nextRate) queueRates[queueNo].currentRate = queueRates[queueNo].nextRate queueRates[queueNo].nextRate = -1 queueRates[queueNo].changeTime = -1 local configuredRate = queueRates[queueNo].currentRate if configuredRate > percc1.RATE_TEN_GBPS then queueRates[queueNo].currentRate = 500 configuredRate = 500 control2Mod.warn("had received bottleneck rate > link cap, set to 500 Mb/s") end local dTxQueue = dev:getTxQueue(queueNo) dTxQueue:setRate(configuredRate) if monitorPipe ~= nil then monitorPipe:send( ffi.new("genericMsg", {["i1"]= flowId, ["d1"]= configuredRate, ["valid"]= 1234, ["msgType"]= monitor.typeSetFlowTxRate, ["time"]= now, ["loop"]= numLoopsSinceStart })) end end -- if rateInfo[0].changeTime ~= nil .. end -- for queueNo, .. end end -- while dpdk.running() dpdk.sleepMillis(5000) end return control2Mod
-- FreeBSD types local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(types) local abi = require "syscall.abi" local t, pt, s, ctypes = types.t, types.pt, types.s, types.ctypes local ffi = require "ffi" local bit = require "syscall.bit" local h = require "syscall.helpers" local addtype, addtype_var, addtype_fn, addraw2 = h.addtype, h.addtype_var, h.addtype_fn, h.addraw2 local ptt, reviter, mktype, istype, lenfn, lenmt, getfd, newfn = h.ptt, h.reviter, h.mktype, h.istype, h.lenfn, h.lenmt, h.getfd, h.newfn local ntohl, ntohl, ntohs, htons, octal = h.ntohl, h.ntohl, h.ntohs, h.htons, h.octal local c = require "syscall.freebsd.constants" local mt = {} -- metatables local addtypes = { } local addstructs = { fiodgname_arg = "struct fiodgname_arg", } for k, v in pairs(addtypes) do addtype(types, k, v) end for k, v in pairs(addstructs) do addtype(types, k, v, lenmt) end -- 32 bit dev_t, 24 bit minor, 8 bit major, but minor is a cookie and neither really used just legacy local function makedev(major, minor) if type(major) == "table" then major, minor = major[1], major[2] end local dev = major or 0 if minor then dev = bit.bor(minor, bit.lshift(major, 8)) end return dev end mt.device = { index = { major = function(dev) return bit.bor(bit.band(bit.rshift(dev.dev, 8), 0xff)) end, minor = function(dev) return bit.band(dev.dev, 0xffff00ff) end, device = function(dev) return tonumber(dev.dev) end, }, newindex = { device = function(dev, major, minor) dev.dev = makedev(major, minor) end, }, __new = function(tp, major, minor) return ffi.new(tp, makedev(major, minor)) end, } addtype(types, "device", "struct {dev_t dev;}", mt.device) mt.stat = { index = { dev = function(st) return t.device(st.st_dev) end, mode = function(st) return st.st_mode end, ino = function(st) return tonumber(st.st_ino) end, nlink = function(st) return st.st_nlink end, uid = function(st) return st.st_uid end, gid = function(st) return st.st_gid end, rdev = function(st) return t.device(st.st_rdev) end, atime = function(st) return st.st_atim.time end, ctime = function(st) return st.st_ctim.time end, mtime = function(st) return st.st_mtim.time end, birthtime = function(st) return st.st_birthtim.time end, size = function(st) return tonumber(st.st_size) end, blocks = function(st) return tonumber(st.st_blocks) end, blksize = function(st) return tonumber(st.st_blksize) end, flags = function(st) return st.st_flags end, gen = function(st) return st.st_gen end, type = function(st) return bit.band(st.st_mode, c.S_I.FMT) end, todt = function(st) return bit.rshift(st.type, 12) end, isreg = function(st) return st.type == c.S_I.FREG end, isdir = function(st) return st.type == c.S_I.FDIR end, ischr = function(st) return st.type == c.S_I.FCHR end, isblk = function(st) return st.type == c.S_I.FBLK end, isfifo = function(st) return st.type == c.S_I.FIFO end, islnk = function(st) return st.type == c.S_I.FLNK end, issock = function(st) return st.type == c.S_I.FSOCK end, iswht = function(st) return st.type == c.S_I.FWHT end, }, } -- add some friendlier names to stat, also for luafilesystem compatibility mt.stat.index.access = mt.stat.index.atime mt.stat.index.modification = mt.stat.index.mtime mt.stat.index.change = mt.stat.index.ctime local namemap = { file = mt.stat.index.isreg, directory = mt.stat.index.isdir, link = mt.stat.index.islnk, socket = mt.stat.index.issock, ["char device"] = mt.stat.index.ischr, ["block device"] = mt.stat.index.isblk, ["named pipe"] = mt.stat.index.isfifo, } mt.stat.index.typename = function(st) for k, v in pairs(namemap) do if v(st) then return k end end return "other" end addtype(types, "stat", "struct stat", mt.stat) mt.flock = { index = { type = function(self) return self.l_type end, whence = function(self) return self.l_whence end, start = function(self) return self.l_start end, len = function(self) return self.l_len end, pid = function(self) return self.l_pid end, sysid = function(self) return self.l_sysid end, }, newindex = { type = function(self, v) self.l_type = c.FCNTL_LOCK[v] end, whence = function(self, v) self.l_whence = c.SEEK[v] end, start = function(self, v) self.l_start = v end, len = function(self, v) self.l_len = v end, pid = function(self, v) self.l_pid = v end, sysid = function(self, v) self.l_sysid = v end, }, __new = newfn, } addtype(types, "flock", "struct flock", mt.flock) mt.dirent = { index = { fileno = function(self) return tonumber(self.d_fileno) end, reclen = function(self) return self.d_reclen end, namlen = function(self) return self.d_namlen end, type = function(self) return self.d_type end, name = function(self) return ffi.string(self.d_name, self.d_namlen) end, toif = function(self) return bit.lshift(self.d_type, 12) end, -- convert to stat types }, __len = function(self) return self.d_reclen end, } mt.dirent.index.ino = mt.dirent.index.fileno -- alternate name -- TODO previously this allowed lower case values, but this static version does not -- could add mt.dirent.index[tolower(k)] = mt.dirent.index[k] but need to do consistently elsewhere for k, v in pairs(c.DT) do mt.dirent.index[k] = function(self) return self.type == v end end addtype(types, "dirent", "struct dirent", mt.dirent) mt.fdset = { index = { fds_bits = function(self) return self.__fds_bits end, }, } addtype(types, "fdset", "fd_set", mt.fdset) mt.cap_rights = { -- TODO } addtype(types, "cap_rights", "cap_rights_t", mt.cap_rights) -- TODO see Linux notes. Also maybe can be shared with BSDs, have not checked properly -- TODO also remove WIF prefixes. mt.wait = { __index = function(w, k) local _WSTATUS = bit.band(w.status, octal("0177")) local _WSTOPPED = octal("0177") local WTERMSIG = _WSTATUS local EXITSTATUS = bit.band(bit.rshift(w.status, 8), 0xff) local WIFEXITED = (_WSTATUS == 0) local tab = { WIFEXITED = WIFEXITED, WIFSTOPPED = bit.band(w.status, 0xff) == _WSTOPPED, WIFSIGNALED = _WSTATUS ~= _WSTOPPED and _WSTATUS ~= 0 } if tab.WIFEXITED then tab.EXITSTATUS = EXITSTATUS end if tab.WIFSTOPPED then tab.WSTOPSIG = EXITSTATUS end if tab.WIFSIGNALED then tab.WTERMSIG = WTERMSIG end if tab[k] then return tab[k] end local uc = 'W' .. k:upper() if tab[uc] then return tab[uc] end end } function t.waitstatus(status) return setmetatable({status = status}, mt.wait) end mt.siginfo = { index = { signo = function(s) return s.si_signo end, errno = function(s) return s.si_errno end, code = function(s) return s.si_code end, pid = function(s) return s.si_pid end, uid = function(s) return s.si_uid end, status = function(s) return s.si_status end, addr = function(s) return s.si_addr end, value = function(s) return s.si_value end, trapno = function(s) return s._fault._trapno end, timerid = function(s) return s._timer._timerid end, overrun = function(s) return s._timer._overrun end, mqd = function(s) return s._mesgq._mqd end, band = function(s) return s._poll._band end, }, newindex = { signo = function(s, v) s.si_signo = v end, errno = function(s, v) s.si_errno = v end, code = function(s, v) s.si_code = v end, pid = function(s, v) s.si_pid = v end, uid = function(s, v) s.si_uid = v end, status = function(s, v) s.si_status = v end, addr = function(s, v) s.si_addr = v end, value = function(s, v) s.si_value = v end, trapno = function(s, v) s._fault._trapno = v end, timerid = function(s, v) s._timer._timerid = v end, overrun = function(s, v) s._timer._overrun = v end, mqd = function(s, v) s._mesgq._mqd = v end, band = function(s, v) s._poll._band = v end, }, __len = lenfn, } addtype(types, "siginfo", "siginfo_t", mt.siginfo) -- sigaction, standard POSIX behaviour with union of handler and sigaction addtype_fn(types, "sa_sigaction", "void (*)(int, siginfo_t *, void *)") mt.sigaction = { index = { handler = function(sa) return sa.__sigaction_u.__sa_handler end, sigaction = function(sa) return sa.__sigaction_u.__sa_sigaction end, mask = function(sa) return sa.sa_mask end, flags = function(sa) return tonumber(sa.sa_flags) end, }, newindex = { handler = function(sa, v) if type(v) == "string" then v = pt.void(c.SIGACT[v]) end if type(v) == "number" then v = pt.void(v) end sa.__sigaction_u.__sa_handler = v end, sigaction = function(sa, v) if type(v) == "string" then v = pt.void(c.SIGACT[v]) end if type(v) == "number" then v = pt.void(v) end sa.__sigaction_u.__sa_sigaction = v end, mask = function(sa, v) if not ffi.istype(t.sigset, v) then v = t.sigset(v) end sa.sa_mask = v end, flags = function(sa, v) sa.sa_flags = c.SA[v] end, }, __new = function(tp, tab) local sa = ffi.new(tp) if tab then for k, v in pairs(tab) do sa[k] = v end end if tab and tab.sigaction then sa.sa_flags = bit.bor(sa.flags, c.SA.SIGINFO) end -- this flag must be set if sigaction set return sa end, } addtype(types, "sigaction", "struct sigaction", mt.sigaction) return types end return {init = init}
Mock = { calls = {}, return_values = {} } -- we store all calls and requested return values indexed -- by the mock object, we don't want to hold onto references -- when they should be garbage collected to make the tables -- be weak setmetatable(Mock.calls, { __mode="k" }) setmetatable(Mock.return_values, { __mode="k" }) function Mock.__call(mock, ...) Mock.calls[mock] = Mock.calls[mock] or {} local calls = Mock.calls[mock] calls[#calls+1] = {...} local return_values = Mock.return_values[mock] if return_values and return_values[#calls] then return unpack(return_values[#calls]) end end function Mock.__index(mock, key) local new_mock = Mock:new() rawset(mock, key, new_mock) return new_mock end function Mock:new() local mock = { returns = self.returns, then_returns = self.returns } setmetatable(mock, self) return mock end function Mock:returns(...) if getmetatable(self) ~= Mock then error("returns must be called with : operator", 2) end local return_values = Mock.return_values[self] or {} return_values[#return_values+1] = {...} Mock.return_values[self] = return_values return self end matchers = matchers or {} function matchers.was_called(target, value) if getmetatable(target) ~= Mock then return false, "target must be a Mock" end local calls = Mock.calls[target] or {} if #calls ~= value then return false, "expecting "..tostring(value).." calls, actually "..#calls end return true end function matchers.was_called_with(target, ...) if getmetatable(target) ~= Mock then return false, "target must be a Mock" end local calls = Mock.calls[target] or {} if #calls ~= 1 then return false, "expecting "..tostring(1).." call, actually "..#calls end local params = calls[1] or {} local args = {...} if #args ~= #params then return false, "expecting "..#args.." parameters, actually "..#params end for i=1,#args do if args[i] ~= params[i] then return false, "expecting parameter #"..tostring(i).." to be "..tostring(args[i]).." actually "..tostring(params[i]) end end return true end
function Array(self, ...) local args = {...} local max = select('#', ...) self.length = max for i = 1, max do self[i - 1] = args[i] end end Array.__js = true function Array:from(arrayLike, mapFn) if arrayLike[Symbol.iterator] then arrayLike = arrayLike[Symbol.iterator](arrayLike) if arrayLike == nil or arrayLike.next == nil then error("Result of the Symbol.iterator method is not an iterable") end elseif arrayLike.next == nil then error("Array.from argument is not iterable") end local target = {} while true do local result = arrayLike.next() if result.done then break end if mapFn then result.value = mapFn(result.value) end table.insert(target, result.value) end return Reflect:__new(Array, Reflect:unpack(target)) end Array.prototype[Symbol.iterator] = function(self) local i = -1 return { next = function() i = i + 1 return { value = self[i], done = i >= self.length } end } end function Array.prototype:forEach(callback) for i = 0, self.length - 1 do callback:call(nil, self[i], i, self) end end function Array.prototype:map(callback) local target = {} for i = 0, self.length - 1 do target[i + 1] = callback:call(nil, self[i], i, self) end return Reflect:__new(Array, Reflect:unpack(target)) end function Array.prototype:filter(callback) local target = {} local n = 1 for i = 0, self.length - 1 do if callback:call(nil, self[i], i, self) then target[n] = self[i] n = n + 1 end end return Reflect:__new(Array, Reflect:unpack(target)) end function Array.prototype:reduce(callback, initialValue) for i = 0, self.length - 1 do initialValue = callback:call(nil, initialValue, self[i], i, self) end return initialValue end function Array.prototype:every(callback) for i = 0, self.length - 1 do if not callback:call(nil, self[i], i, self) then return false end end return true end function Array.prototype:some(callback) for i = 0, self.length - 1 do if callback:call(nil, self[i], i, self) then return true end end return false end function Array.prototype:indexOf(value) for i = 0, self.length - 1 do if self[i] == value then return i end end return -1 end function Array.prototype:includes(value) for i = 0, self.length - 1 do if self[i] == value then return true end end return false end function Array.prototype:unshift(...) for k, v in pairs({...}) do table.insert(self, k - 1, v) self.length = self.length + 1 end end local function shiftArrayElements(self, at, by) for i = at, self.length - 1 do self[i] = self[i + by] end end function Array.prototype:fill(value, start, endn) for i = (start or 0), (endn or self.length) do self[i] = value end return self end function Array.prototype:pop() self.length = self.length - 1 local element = self[self.length] self[self.length] = nil return element end function Array.prototype:push(...) for _, v in pairs({...}) do self[self.length] = v self.length = self.length + 1 end return self.length end function Array.prototype:reverse() local i, j = 0, self.length - 1 while i < j do self[i], self[j] = self[j], self[i] i = i + 1 j = j - 1 end return self end function Array.prototype:shift() local element = self[0] shiftArrayElements(self, 0, 1) self.length = self.length - 1 return element end -- function Array.prototype:splice(start, deleteCount, ...) -- local items = {...} -- local itemsN = table.maxn(items) -- local offset = itemsN - (deleteCount or 0) -- for i = start, self.length do -- self[i] = self[i + offset] -- end -- end
local utils = {} local digest = require('digest') local fiber = require('fiber') local math = require('math') local validator = require('authman.validator') function utils.now() return math.floor(fiber.time()) end function utils.format(string, tab) return (string:gsub('($%b{})', function(word) return tab[word:sub(3, -2)] or word end)) end function utils.format_update(tuple) local fields = {} for number, value in pairs(tuple) do table.insert(fields, {'=', number, value}) end return fields end function utils.dump(o) if type(o) == 'table' then local s = '{ ' for k,v in pairs(o) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. utils.dump(v) .. ',' end return s .. '} ' else return tostring(o) end end function utils.base64_encode(string) return string.gsub( digest.base64_encode(string), '\n', '' ) end function utils.lower(string) if validator.string(string) then return string:lower() end return string end return utils
routines={}; DEGREES=0.017453292519943295769236907684886; function wait(howlong) if(howlong==0) then return end setWaitFrames(howlong); coroutine.yield(); end function run() local id=getID(); if(routines[id]) then coroutine.resume(routines[id]); end end function register(f) routines[getNewest()]=coroutine.create(f); end function fire(a,b,c) cfire(a,b); if(c==nil) then return end register(c); end function cleanup() routines[getID()]=nil; end NO_SPRITE=-1; SPR_MED_CIR_BULLET=NO_SPRITE+1; SPR_ARROW=SPR_MED_CIR_BULLET+1; SPR_PLAYER=SPR_ARROW+1; SPR_APPLE=SPR_PLAYER+1; N_SPRITES=SPR_APPLE+1; ENEMY=0 PLAYER_BULLET=ENEMY+1; PLAYER=PLAYER_BULLET+1; ENEMY_BULLET=PLAYER+1; SPECIAL_OBJECT=ENEMY_BULLET+1; N_OBJECT_CLASSES=SPECIAL_OBJECT+1;
-- local predicates = require('./src/predicates') -- local func = require('./src/func') -- local reactive = require "./src/reactive" function show(list) if type(list) ~= 'table' then return print('show failed, list is not a table') end -- local str -- for i, v in ipairs(list) do -- str -- end print(table.unpack(list)) return end -- function mysplit(inputstr, sep) -- if sep == nil then -- sep = "%s" -- end -- local t={} ; i=1 -- for str in string.gmatch(inputstr, "([^"..sep.."]+)") do -- t[i] = str -- i = i + 1 -- end -- return t -- end -- show(mysplit('a.b.c', '.')) -- local str = "a.[0].c" -- local splitted = mysplit(str, '.') -- print(splitted[2]) -- if string.find(splitted[2], "%[") then -- print ("dem arrayz") -- else -- print ("nope") -- end -- function hasDots(path) -- if predicates.isString(path) == false then -- return false, 'path is not a string' -- end -- local startIndex = string.find(path, '%.') -- return predicates.isNumber(startIndex) -- end -- TODO: make more verbose, perhaps splitting and checking -- first and last character to be [ and ], including middle -- to be a number. For now, just checking [. -- function isArrayAccessor(path) -- if predicates.isString(path) == false then -- return false, 'path is not a string' -- end -- local startIndex = string.find(path, '%[') -- return predicates.isNumber(startIndex) -- end -- print(hasDots('.')) -- print(hasDots('some.cow.man')) -- print(hasDots(' another cow eats')) -- print(string.find('.', '%.')) -- print(string.find('some.cow.man', '%.')) -- print(string.find(' another cow eats', '%.')) -- print(isArrayAccessor('[0]')) -- print(isArrayAccessor('0')) -- print(isArrayAccessor('someLargerPropName')) -- print(isArrayAccessor('someLarger2PropName')) -- local account = { -- id = 'some id', -- person = { -- firstName = 'Jesse', -- address = { -- street = '123 cow st', -- city = 'moogle town', -- state = 'va' -- }, -- numbers = { -- '1234567890', -- '8005551234' -- } -- } -- } -- local path = 'person.address.city' -- local paths = mysplit(path, '.') -- local holder = account -- for i, v in ipairs(paths) do -- holder = holder[v] -- print(v) -- end -- print("holder:", holder) -- local curry = require './src/func'.curry -- local function add(a, b) -- return a + b -- end -- -- print(add(1, 1)) -- local addCurry = curry(add) -- print(addCurry(20)(40)) -- print(addCurry(20, 40)) -- print("result:", result) -- print(addCurry(1)(1)) -- print("-----") -- print(addCurry(1, 1)) -- local arg = {} -- local function dem(...) -- local arg={...} -- print(arg[1]) -- print("show:", show(arg)) -- end -- dem(1, "a", {sup = 'man'}) -- local subject = reactive.getSubject() -- local sub = subject:subscribe( -- function(item) print("**next:", item) end, -- function(error) print("**error:", error) end, -- function(done) print("**done:", done) end -- ) -- local sub2 = subject:subscribe( -- function(item) print("^^next2:", item) end, -- function(error) print("^^error2:", error) end, -- function(done) print("^^done2:", done) end -- ) -- subject:next("uno") -- subject:next("dos") -- sub:dispose() -- subject:next("tres") -- subject:error("t3h boom") -- subject:complete("we done") -- subject:next("how in the") -- cow = {'uno', 'dos', 'tres'} -- for i, v in ipairs(cow) do -- if i >= 3 then -- print("i:", i, "v:", v) -- end -- end -- local difference2 = require "./src/list".difference2 -- local names = {'Jesse', 'Brandy', 'Cow'} -- local wat = {'Cow'} -- local result = difference2(names)(wat) -- print("result") -- show(result) -- local result2 = difference2(wat)(names) -- print("result2") -- show(result2) -- local fill = require './src/array'.fill -- SpiceGirls = {} -- show(fill('ziggyZigAh')(1)(3)(SpiceGirls)) -- local get = require './src/object'.get -- turtle = { -- firstName = 'Raphael', -- type = { -- name = 'ninja', -- weapons = { -- { -- name = 'Sai', -- damage = 4 -- }, -- { -- name = 'Fist', -- damage = 2 -- } -- } -- } -- } -- print(get('type.weapons[1].damage')(turtle)) -- local isNil = require 'luafp.predicates'.isNil -- print(isNil(nil)) -- true -- print(isNil('cow')) -- false -- local isBoolean = require './src/predicates'.isBoolean -- print(isBoolean(nil)) -- false -- print(isBoolean()) -- false -- print(isBoolean('cow')) -- false -- print(isBoolean('')) -- false -- print(isBoolean(true)) -- true -- print(isBoolean(false)) -- true -- local isNumber = require './src/predicates'.isNumber -- print(isNumber(1)) -- print(isNumber(1.23)) -- print(isNumber(1.0)) -- print(isNumber('1')) -- local isString = require './src/predicates'.isString -- print(isString('sup')) -- true -- print(isString('')) -- true -- print(isString(1)) -- false -- local isFunction = require './src/predicates'.isFunction -- print(isFunction(function() return true end)) -- local cow = function() return true end -- print(isFunction(cow)) -- local thing = {} -- thing.sup = function() return true end -- print(isFunction(thing.sup)) -- print(isFunction({})) -- local isThread = require './src/predicates'.isThread -- function blade() -- print("blood") -- coroutine.yeild() -- print("is") -- coroutine.yeild() -- print("pumpin'") -- end -- co = coroutine.create(blade) -- print(isThread(blade)) -- print(isThread(co)) -- local isEmptyString = require 'luafp.predicates'.isEmptyString -- print(isEmptyString('')) -- true -- print(isEmptyString("")) -- true -- print(isEmptyString('cow')) -- false -- print(isEmptyString(nil)) -- false -- print(isEmptyString(5)) -- false -- function _has(name, tbl) -- return tbl[name] ~= nil -- end -- function has(name, tbl) -- local result, err = pcall(_has, name, tbl) -- print("result:", result) -- print("err:", err) -- return true -- end -- function unsafeHas(name, tbl) -- return tbl[name] ~= nil -- end -- function has(name, tbl) -- if name == nil then return false end -- local ok, errorOrHas = pcall(unsafeHas, name, tbl) -- if ok then -- return errorOrHas -- else -- return false -- end -- end -- function unsafeGet(name, tbl) -- return tbl[name] -- end -- function get(name, tbl) -- if name == nil then return nil end -- local ok, errorOrValue = pcall(unsafeGet, name, tbl) -- if ok then -- return errorOrValue -- else -- return nil -- end -- end -- cow = {firstName = "Jesse"} -- chicken = {} -- print(has('firstName', cow)) -- print(has('firstName', chicken)) -- print(has('firstName', nil)) -- print(has(nil, cow)) -- print(" ") -- print(get('firstName', cow)) -- print(get('firstName', chicken)) -- print(get('firstName', nil)) -- print(get(nil, cow)) -- print(" ") -- local object = require 'luafp.object' -- print(object.has('firstName', cow)) -- print(object.has('firstName', chicken)) -- print(object.has('firstName', nil)) -- print(object.has(nil, cow)) -- print(" ") -- print(object.get('firstName', cow)) -- print(object.get('firstName', chicken)) -- print(object.get('firstName', nil)) -- print(object.get(nil, cow)) -- local curry = require 'luafp.func'.curry -- function add(a, b) -- print("add, a:", a, ", b:", b) -- return a + b -- end -- curryAdd = curry(add) -- -- print(add(1, 2)) -- print(curryAdd(1, 2)) -- print(curryAdd(1)(2)) -- print(curryAdd(1)(nil)(nil)) -- function add(a, b) -- print("add, a:", a, ", b:", b) -- return a + b -- end -- local fx = require('fx') -- local f = fx.curry( 2, add ) -- print(f(1, 3)) -- local Maybe = require 'luafp.maybe' -- local Just = Maybe.Just -- local Nothing = Maybe.Nothing -- local just1 = Just(1) -- print(just1) -- print(just1.value) -- print(just1:getOrElse('cow')) -- print(just1:matchWith({ -- Just = function(tbl) return tbl.value end, -- Nothing = function() return 'nothing' end -- })) -- print(Just(1) == Just(1)) -- print(Just(1) == 1) -- print(Just(1) == Nothing()) -- print("Just:hasInstance(just1):", Just:hasInstance(just1)) -- print(" ") -- local nothing = Nothing() -- print(nothing) -- print(nothing.value) -- print(nothing:getOrElse('cow')) -- print(nothing:matchWith({ -- Just = function(tbl) return tbl.value end, -- Nothing = function() return 'nothing' end -- })) -- print(Nothing() == Nothing()) -- print("Nothing:hasInstance(nothing):", Nothing:hasInstance(nothing)) -- print("Just:hasInstance(nothing):", Just:hasInstance(nothing)) -- print("Nothing:hasInstance(just1):", Nothing:hasInstance(just1)) -- print(" ") -- function add1(o) -- return o + 1 -- end -- local just2 = Just(2) -- print(just2) -- print(just2:map(add1)) -- local nothing2 = Nothing() -- print(nothing2) -- print(nothing2:map(add1)) -- print(" ") -- function breakIt() -- return Nothing() -- end -- local just2 = Just(2) -- print(just2) -- -- print(just2:map(add1):map(breakIt)) -- print(just2:map(add1):chain(breakIt)) -- print(" ") -- function addJust1(value) -- return Just(value + 1) -- end -- function subtractJust5(value) -- return Just(value - 5) -- end -- print(just2:chain(addJust1):chain(subtractJust5)) -- print(" ") -- print(" ** orElse ** ") -- function getError(o) -- return Just('error') -- end -- print(Just(1):orElse(getError)) -- print(Nothing():orElse(getError)) local Result = require 'luafp.Result' local Ok = Result.Ok local Error = Result.Error print(Ok(1) == Ok(2)) -- print(Result.Ok(1)) -- print(Result.Error('boom')) -- print(Result.Ok({1, 2})) -- print(Result.Ok({firstName="Jesse", lastName="Warden"})) -- print(" ") -- function add1(o) -- return o + 1 -- end -- print(Result.Ok(1):map(add1)) -- print(Result.Error('boom'):map(add1)) -- print(" ") -- print(Ok(1):getOrElse('cow boom')) -- print(Error('boom'):getOrElse('cow boom')) -- print(" ") -- function addBoom(o) -- return o .. ' b00m!' -- end -- print(Ok(1):orElse('aw man'):mapError(addBoom)) -- print(Error('ka'):mapError(addBoom)) -- print(" ") -- print(Ok(1):matchWith({ -- Error = function(tbl) return tbl.value end, -- Ok = function(tbl) return tbl.value end -- })) -- print(Error('dat boom tho'):matchWith({ -- Error = function(tbl) return tbl.value end, -- Ok = function(tbl) return tbl.value end -- })) -- print(" ") -- function tryHardStuff1() -- return Ok(1) -- end -- function tryHardStuff2(o) -- return Ok(o + 1) -- end -- function tryHardStuff3(o) -- return Error('boom done') -- end -- print(Ok(1):chain(tryHardStuff1):chain(tryHardStuff2)) -- print(Error('wat'):chain(tryHardStuff1):chain(tryHardStuff2)) -- print(Ok(1):chain(tryHardStuff1):chain(tryHardStuff2):chain(tryHardStuff3)) -- print(" ") -- function itsOk() -- return "we good" -- end -- function itsBoom() -- return error('holy pow') -- end -- function itsYourBoom() -- return error('holy pow', 2) -- end -- print(Result:try(itsOk)) -- print(Result:try(itsBoom)) -- print(Result:try(itsYourBoom)) -- local curry = require 'luafp.func'.curry -- local function add(a, b) -- return a + b -- end -- print(add(1, nil)) -- function getIt(f) -- local info = debug.getinfo(f, 'u') -- return function() -- print(info.nparams) -- end -- end -- function sup(man) -- return true -- end -- local wat = getIt(sup) -- wat()
----------------------------------- -- Area: Port Bastok -- NPC: Ehrhard -- Involved in Quest: Stamp Hunt ----------------------------------- require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local StampHunt = player:getQuestStatus(BASTOK,tpz.quest.id.bastok.STAMP_HUNT); if (StampHunt == QUEST_ACCEPTED and player:getMaskBit(player:getCharVar("StampHunt_Mask"),5) == false) then player:startEvent(121); else player:startEvent(47); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 121) then player:setMaskBit(player:getCharVar("StampHunt_Mask"),"StampHunt_Mask",5,true); end end;
Elona.Skill = { Gained = function(skillName) return ("You have learned a new ability, %s."):format(skillName) end, Default = { OnDecrease = function(entity, skillName) return ("%s%s %s skill falls off."):format(_.name(entity), _.his_owned(entity), skillName) end, OnIncrease = function(entity, skillName) return ("%s%s %s skill increases."):format(_.name(entity), _.his_owned(entity), skillName) end, }, }
--[[ Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local itunes = {} local mattata = require('mattata') local https = require('ssl.https') local url = require('socket.url') local json = require('dkjson') local redis = require('libs.redis') function itunes:init() itunes.commands = mattata.commands(self.info.username):command('itunes').table itunes.help = '/itunes <query> - Searches iTunes for the given search query and returns the most relevant result.' end function itunes.get_output(jdat, language) local output = {} if jdat.results[1].trackViewUrl and jdat.results[1].trackName then table.insert( output, '<b>' .. language['itunes']['1'] .. '</b> <a href=\'' .. jdat.results[1].trackViewUrl .. '\'>' .. mattata.escape_html(jdat.results[1].trackName) .. '</a>' ) end if jdat.results[1].artistViewUrl and jdat.results[1].artistName then table.insert( output, '<b>' .. language['itunes']['2'] .. '</b> <a href="' .. jdat.results[1].artistViewUrl .. '">' .. mattata.escape_html(jdat.results[1].artistName) .. '</a>' ) end if jdat.results[1].collectionViewUrl and jdat.results[1].collectionName then table.insert( output, '<b>' .. language['itunes']['3'] .. '</b> <a href="' .. jdat.results[1].collectionViewUrl .. '">' .. mattata.escape_html(jdat.results[1].collectionName) .. '</a>' ) end if jdat.results[1].trackNumber and jdat.results[1].trackCount then table.insert( output, '<b>' .. language['itunes']['4'] .. '</b> ' .. jdat.results[1].trackNumber .. '/' .. jdat.results[1].trackCount ) end if jdat.results[1].discNumber and jdat.results[1].discCount then table.insert( output, '<b>' .. language['itunes']['5'] .. '</b> ' .. jdat.results[1].discNumber .. '/' .. jdat.results[1].discCount ) end return table.concat( output, '\n' ) end function itunes:on_inline_query(inline_query) local input = mattata.input(inline_query.query) if not input then return end local jstr, res = https.request('https://itunes.apple.com/search?term=' .. url.escape(input)) if res ~= 200 then return end local jdat = json.decode(jstr) if not jdat.results[1] then return end local count = 0 local results = {} local temp = {} for k, v in pairs(jdat.results) do if v.artworkUrl100 and not temp[v.artworkUrl100] then count = count + 1 table.insert( results, mattata.inline_result() :type('photo') :id(count) :photo_url( v.artworkUrl100 :gsub('%/100x100bb%.jpg', '/10000x10000bb.jpg') ) :thumb_url(v.artworkUrl100) ) temp[v.artworkUrl100] = true end end return mattata.answer_inline_query( inline_query.id, results ) end function itunes:on_callback_query(callback_query, message, configuration, language) if not message.reply then return mattata.answer_callback_query( callback_query.id, language['itunes']['6'], true ) end local input = mattata.input(message.reply.text) if callback_query.data == 'artwork' then local jstr, res = https.request('https://itunes.apple.com/search?term=' .. url.escape(input)) if res ~= 200 then return false end local jdat = json.decode(jstr) if not jdat.results[1] then return false end if jdat.results[1].artworkUrl100 then local artwork = jdat.results[1].artworkUrl100:gsub('%/100x100bb%.jpg', '/10000x10000bb.jpg') -- Get the highest quality artwork available. mattata.send_photo( message.chat.id, artwork ) return mattata.edit_message_text( message.chat.id, message.message_id, language['itunes']['7'] ) end end end function itunes:on_message(message, configuration, language) local input = mattata.input(message.text) if not input then local success = mattata.send_force_reply( message, language['itunes']['8'] ) if success then redis:set( string.format( 'action:%s:%s', message.chat.id, success.result.message_id ), '/itunes' ) end return end mattata.send_chat_action(message.chat.id) local jstr, res = https.request('https://itunes.apple.com/search?term=' .. url.escape(input)) if res ~= 200 then return mattata.send_reply( message, language['errors']['connection'] ) end local jdat = json.decode(jstr) if not jdat.results[1] then return mattata.send_reply( message, language['errors']['results'] ) end return mattata.send_message( message.chat.id, itunes.get_output( jdat, language ), 'html', true, false, message.message_id, mattata.inline_keyboard():row( mattata.row():callback_data_button( language['itunes']['9'], 'itunes:artwork' ) ) ) end return itunes
package("libomp") set_homepage("https://openmp.llvm.org/") set_description("LLVM's OpenMP runtime library.") set_urls("https://github.com/llvm/llvm-project/releases/download/llvmorg-$(version)/openmp-$(version).src.tar.xz") add_versions("10.0.1", "d19f728c8e04fb1e94566c8d76aef50ec926cd2f95ef3bf1e0a5de4909b28b44") add_versions("11.1.0", "d187483b75b39acb3ff8ea1b7d98524d95322e3cb148842957e9b0fbb866052e") add_versions("12.0.1", "60fe79440eaa9ebf583a6ea7f81501310388c02754dbe7dc210776014d06b091") add_configs("shared", {description = "Build shared library.", default = true, type = "boolean"}) add_deps("cmake") add_links("omp") if is_plat("macosx") then add_extsources("brew::libomp") elseif is_plat("linux") then add_extsources("apt::libomp-dev") add_syslinks("pthread", "dl") end on_install("macosx", "linux", "cross", function (package) local configs = {"-DLIBOMP_INSTALL_ALIASES=OFF"} local shared = package:config("shared") table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (shared and "ON" or "OFF")) table.insert(configs, "-DLIBOMP_ENABLE_SHARED=" .. (shared and "ON" or "OFF")) import("package.tools.cmake").install(package, configs) end) on_test(function (package) assert(package:has_cfuncs("omp_get_thread_num", {includes = "omp.h"})) end)
sensorID = "status" -- a sensor identifier for this device tgtHost = "iot.eclipse.org" -- target host (broker) tgtPort = 1883 -- target port (broker listening on) mqttUserID = "MQTT_USER_ID" -- account to use to log into the broker mqttPass = "MQTT_USER_PASSWORD" -- broker account password mqttTimeOut = 120 -- connection timeout dataInt = 1 -- data transmission interval in seconds topicQueue = "/readEsp8266"-- the MQTT topic queue to use pin = 1 local nmea = require "nmea" -- Subscribe to a topic function subscribe() print("subscribed") mqttBroker:subscribe("/control/#",0, function(conn) end) end -- Reconnect to MQTT when we receive an "offline" message. function reconn() print("Disconnected, reconnecting....") conn() end -- Establish a connection to the MQTT broker with the configured parameters. function conn() print("Making connection to MQTT broker") mqttBroker:connect(tgtHost, tgtPort, 0, 1,function(client) print ("connected") subscribe() gps() end, function(client, reason) print("failed reason: " .. reason) end) end function performTask(topic,data) if(topic == "/control/led" and data == "OFF") then gpio.mode(pin, gpio.OUTPUT,gpio.PULLUP) gpio.write(pin, gpio.HIGH) elseif(topic == "/control/led" and data == "ON") then gpio.mode(pin, gpio.OUTPUT,gpio.PULLUP) gpio.write(pin, gpio.LOW) elseif(topic == "/control/led" and data == "RESET") then node.restart() elseif(topic == "/control/led" and data == "STATUS") then status = gpio.read(pin) print("status" .. status) if status == 0 then mqttBroker:publish(topicQueue, "led_pin:on", 2, 0,function(client) -- publish print("published") end) elseif status == 1 then mqttBroker:publish(topicQueue, "led_pin:off", 2, 0,function(client)-- publish print("published") end) else print("Do Nothing") end end end function makeConn() -- Instantiate a global MQTT client object print("Instantiating mqttBroker") mqttBroker = mqtt.Client(sensorID, mqttTimeOut, mqttUserID, mqttPass, 1) -- Set up the event callbacks print("Setting up callbacks") mqttBroker:on("connect", function(client) print ("connected") end) mqttBroker:on("offline", reconn) -- Recieve the Msg from Broker mqttBroker:on("message", function(conn, topic, data) print("MQTT Message Received...") print("Topic: " .. topic) if data ~= nil then print("Message: " .. data) -- Perform Speific Task based on Topic & Data performTask(topic,data) end end) -- Connect to the Broker conn() end function gps() -- setup GPS Reciever uart.setup(0, 9600, 8, uart.PARITY_NONE, uart.STOPBITS_1, 1) handleGPS() end function handleGPS() print("GPS Data") uart.on("data", 255, function(data) print("receive from uart:", data) -- repeat -- local data1 = split(data,",") -- local result = nmea.decode(data1) -- print("decoded data : ") mqttBroker:publish(topicQueue, data, 2, 0) -- for k,v in pairs(result) -- do -- print(k.." => "..v) -- mqttBroker:publish(topicQueue, k .. "=" .. v, 2, 0) -- publish -- end -- until false -- print("decoded") if data=="quit" then uart.on("data") -- unregister callback function end end, 0) end
require("@vue/compiler-dom") require("@vue/runtime-dom") require("@vue/shared") local compileCache = Object:create(nil) function compileToFunction(template, options) if not isString(template) then if template.nodeType then template = template.innerHTML else __DEV__ and warn(template) return NOOP end end local key = template -- [ts2lua]compileCache下标访问可能不正确 local cached = compileCache[key] if cached then return cached end if template[0+1] == '#' then local el = document:querySelector(template) if __DEV__ and not el then warn() end -- [ts2lua]lua中0和空字符串也是true,此处el需要确认 template = (el and {el.innerHTML} or {})[1] end local = compile(template, extend({hoistStatic=true, onError=function(err) if __DEV__ then local message = nil local codeFrame = err.loc and generateCodeFrame(template, err.loc.start.offset, err.loc.tsvar_end.offset) -- [ts2lua]lua中0和空字符串也是true,此处codeFrame需要确认 warn((codeFrame and {} or {message})[1]) else error(err) end end }, options)) -- [ts2lua]lua中0和空字符串也是true,此处__GLOBAL__需要确认 local render = (__GLOBAL__ and {Function(code)()} or {Function('Vue', code)(runtimeDom)})[1] -- [ts2lua]compileCache下标访问可能不正确 return compileCache[key] = render end registerRuntimeCompiler(compileToFunction) undefined
---[[---------------------------------------]]--- -- doomrc.lua - Load Doom Nvim doomrc -- -- Author: NTBBloodbath -- -- License: MIT -- ---[[---------------------------------------]]--- function Check_BFC() -- /home/user/.config/doom-nvim/doomrc if Fn.filereadable(Doom_root .. '/doomrc') then Doom_bfc = true else Doom_bfc = false end end local function default_BFC_values() Doom = { -- Autosave -- false : Disable autosave -- true : Enable autosave -- @default = false autosave = false, -- Format on save -- false : Disable format on save -- true : Enable format on save -- @default = false fmt_on_save = false, -- Autosave sessions -- false : Disable session autosave -- true : Enable session autosave -- @default = false autosave_sessions = false, -- Autoload sessions -- false : Disable session autoload -- true : Enable session autosave -- @default = false autoload_last_session = false, -- Preserve last editing position -- false : Disable preservation of last editing position -- true : Enable preservation of last editing position -- @default = false preserve_edit_pos = false, -- Default indent size -- @default = 4 indent = 4, -- Show indent lines -- @default = true show_indent = true, -- Expand tabs -- Specifies if spaces or tabs must be used -- false : spaces -- true : tabs -- @default = true expand_tabs = true, -- Set numbering -- false : Shows absolute number lines -- true : Shows relative number lines -- @default = true relative_num = true, -- Set max cols -- Defines the column to show a vertical marker -- @default = 80 max_columns = 80, -- Enable guicolors -- Enables gui colors on GUI versions of Neovim -- @default = true enable_guicolors = true, -- Sidebar sizing -- Specifies the default width of Tree Explorer and Tagbar -- @default = 25 sidebar_width = 25, -- Tagbar left -- Sets Tagbar buffer to the left when enabled -- @default = true tagbar_left = true, -- Show hidden files -- @default = true show_hidden = true, -- Default colorscheme -- @default = doom-one colorscheme = 'doom-one', -- Background color -- @default = dark colorscheme_bg = 'dark', -- Checkupdates on start -- @default = false check_updates = false, -- Disabled plugins -- @default = {'lazygit', 'minimap', 'restclient'} -- example: -- disabled_plugins = {'emmet-vim'} disabled_plugins = { 'lazygit', 'minimap', 'restclient' }, -- Disabled plugins modules -- @default = {'git', 'lsp', 'web'} -- example: -- disabled_modules = {'web'} disabled_modules = { 'git', 'lsp', 'web' }, -- Install custom plugins -- @default = {} -- examples: -- plugins without options: -- custom_plugins = {'andweeb/presence.nvim'} -- plugins with options: -- custom_plugins = { -- { -- 'repo': 'andweeb/presence.nvim', -- 'enabled': true, -- } -- } custom_plugins = {}, -- Set the parsers for TreeSitter -- @default = {} -- example: -- ts_parsers = {'python', 'javascript'} ts_parsers = {}, -- Set the Terminal direction -- Available directions: -- - vertical -- - horizontal -- - window -- - float -- @default = 'horizontal' terminal_direction = 'horizontal', -- Set the Terminal width -- Applies only to float direction -- @default = 70 terminal_width = 70, -- Set the Terminal height -- Applies to all directions except window -- @default = 20 terminal_height = 20, -- Conceal level -- Set Neovim conceal level -- 0 : Disable indentline and show all -- 1 : Conceal some functions and show indentlines -- 2 : Concealed text is completely hidden unless it has a custom replacement -- character defined -- 3 : Concealed text is completely hidden conceallevel = 0, -- Logging level -- 0 : No logging -- 1 : All errors, no echo (default) -- 2 : All errors and messages, no echo -- 3 : All errors and messages, echo -- @default = 1 logging = 3, } end function Load_BFC() -- /home/user/.config/doom-nvim/doomrc if Fn.filereadable(Doom_root .. '/doomrc') then Try({ function() Cmd('luafile ' .. Doom_root .. '/doomrc') Log_message('+', 'Loading the BFC ...', 2) end, Catch({ function(_) Log_message('!', 'Error while loading the BFC', 1) end, }), }) else Log_message('+', 'No BFC file found, falling to defaults', 2) default_BFC_values() end end
data.raw["assembling-machine"]["steel-furnace-mk2"].crafting_categories = {"smelting", "smelting-pratical"} data.raw["assembling-machine"]["steel-furnace-mk3"].crafting_categories = {"smelting", "smelting-pratical"} data.raw["assembling-machine"]["steel-furnace-mk4"].crafting_categories = {"smelting", "smelting-pratical"} data.raw["assembling-machine"]["steel-furnace-mk5"].crafting_categories = {"smelting", "smelting-pratical"} data.raw["item"]["iron-chunks"].stack_size = 500 data.raw["item"]["copper-chunks"].stack_size = 500 local a = false data:extend( { { type = "recipe", name = "iron-pratical", category = "smelting-pratical", energy_required = 10, enabled = a, ingredients = { {type="item", name="iron-chunks", amount=20}, }, result = "iron-pratical", }, { type = "recipe", name = "copper-pratical", category = "smelting-pratical", energy_required = 10, enabled = a, ingredients = { {type="item", name="copper-chunks", amount=20}, }, result = "copper-pratical", }, { type = "recipe", name = "iron-to-copper", category = "smelting-pratical", icon = "__MiningStation__/graphics/icons/iron-to-copper.png", energy_required = 22, enabled = a, ingredients = { {type="item", name="iron-pratical", amount=1}, }, result = "copper-pratical", }, { type = "recipe", name = "copper-to-iron", category = "smelting-pratical", icon = "__MiningStation__/graphics/icons/copper-to-iron.png", energy_required = 22, enabled = a, ingredients = { {type="item", name="copper-pratical", amount=1}, }, result = "iron-pratical", }, { type = "recipe", name = "titanium-pratical", category = "smelting-pratical", energy_required = 22, enabled = a, ingredients = { {type="item", name="iron-pratical", amount=10}, }, result = "titanium-pratical", }, { type = "recipe", name = "silver-pratical", category = "smelting-pratical", energy_required = 22, enabled = a, ingredients = { {type="item", name="copper-pratical", amount=10}, }, result = "silver-pratical", }, { type = "recipe", name = "tin-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back", energy_required = 16, order = "a-a", enabled = a, ingredients = { {"sand", 1}, {type="item", name="iron-pratical", amount=2}, }, result = "tin-ore", }, { type = "recipe", name = "zinc-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back", order = "a-b", energy_required = 16, enabled = a, ingredients = { {"sand", 1}, {type="item", name="iron-pratical", amount=3}, }, result = "zinc-ore", }, { type = "recipe", name = "lead-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back2", energy_required = 22, order = "a-a", enabled = a, ingredients = { {"sand", 1}, {type="item", name="copper-pratical", amount=2}, }, result = "lead-ore", }, { type = "recipe", name = "gold-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back2", order = "a-b", energy_required = 22, enabled = a, ingredients = { {"sand", 1}, {type="item", name="copper-pratical", amount=4}, }, result = "gold-ore", }, { type = "recipe", name = "nickel-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back", energy_required = 26, order = "a-c", enabled = a, ingredients = { {"sand", 1}, {type="item", name="iron-pratical", amount=5}, }, result = "nickel-ore", }, { type = "recipe", name = "aluminium-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back2", order = "a-c", energy_required = 26, enabled = a, ingredients = { {"sand", 1}, {type="item", name="copper-pratical", amount=4}, }, result = "bauxite-ore", }, { type = "recipe", name = "titanium-pratical-back", category = "smelting-pratical", subgroup = "ms-pratical-back", energy_required = 32, order = "a-d", enabled = a, ingredients = { {"sand", 1}, {type="item", name="titanium-pratical", amount=1}, }, result = "rutile-ore", results_count = 1 }, { type = "recipe", name = "silver-pratical-back", category = "smelting-pratical", subgroup = "ms-pratical-back2", order = "a-d", energy_required = 32, enabled = a, ingredients = { {"sand", 1}, {type="item", name="silver-pratical", amount=1}, }, result = "silver-ore", }, { type = "recipe", name = "tungsten-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back", energy_required = 35, order = "a-e", enabled = a, ingredients = { {"sand", 1}, {type="item", name="titanium-pratical", amount=3}, }, result = "tungsten-ore", }, { type = "recipe", name = "cobalt-pratical", category = "smelting-pratical", subgroup = "ms-pratical-back2", order = "a-e", energy_required = 35, enabled = a, ingredients = { {"sand", 1}, {type="item", name="silver-pratical", amount=2}, }, result = "cobalt-ore", }, } ) data:extend( { { type = "recipe", name = "ms-go-iron", category = "smelting-pratical", subgroup = "ms-ore-pratical", icon = "__bobores__/graphics/icons/iron-ore.png", order = "a-a", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "iron-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "iron-chunks", amount = 20}, } }, { type = "recipe", name = "ms-go-copper", category = "smelting-pratical", subgroup = "ms-ore-pratical-copper", icon = "__base__/graphics/icons/copper-ore.png", order = "a-a", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "copper-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "copper-chunks", amount = 20}, } }, { type = "recipe", name = "ms-go-tin", category = "smelting-pratical", subgroup = "ms-ore-pratical", icon = "__bobores__/graphics/icons/tin-ore.png", order = "a-b", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "tin-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "iron-pratical", amount = 1}, } }, { type = "recipe", name = "ms-go-lead", category = "smelting-pratical", subgroup = "ms-ore-pratical-copper", icon = "__bobores__/graphics/icons/lead-ore.png", order = "a-b", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "lead-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "copper-pratical", amount = 1}, } }, { type = "recipe", name = "ms-go-zinc", category = "smelting-pratical", subgroup = "ms-ore-pratical", icon = "__bobores__/graphics/icons/zinc-ore.png", order = "a-c", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "tin-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "iron-pratical", amount = 2}, } }, { type = "recipe", name = "ms-go-gold", category = "smelting-pratical", subgroup = "ms-ore-pratical-copper", icon = "__bobores__/graphics/icons/gold-ore.png", order = "a-c", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "gold-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "copper-pratical", amount = 2}, } }, { type = "recipe", name = "ms-go-nickel", category = "smelting-pratical", subgroup = "ms-ore-pratical", icon = "__bobores__/graphics/icons/nickel-ore.png", order = "a-d", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "nickel-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "iron-pratical", amount = 4}, } }, { type = "recipe", name = "ms-go-bauxite", category = "smelting-pratical", subgroup = "ms-ore-pratical-copper", icon = "__bobores__/graphics/icons/bauxite-ore.png", order = "a-d", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "bauxite-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "copper-pratical", amount = 3}, } }, { type = "recipe", name = "ms-go-titanium", category = "smelting-pratical", subgroup = "ms-ore-pratical", icon = "__bobores__/graphics/icons/rutile-ore.png", order = "a-e", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "rutile-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "iron-pratical", amount = 7}, } }, { type = "recipe", name = "ms-go-silver", category = "smelting-pratical", subgroup = "ms-ore-pratical-copper", icon = "__bobores__/graphics/icons/silver-ore.png", order = "a-e", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "silver-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "copper-pratical", amount = 7}, } }, { type = "recipe", name = "ms-go-tungsten", category = "smelting-pratical", subgroup = "ms-ore-pratical", icon = "__bobores__/graphics/icons/tungsten-ore.png", order = "a-f", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "tungsten-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "iron-pratical", amount = 12}, } }, { type = "recipe", name = "ms-go-cobalt", category = "smelting-pratical", subgroup = "ms-ore-pratical-copper", icon = "__bobores__/graphics/icons/cobalt-ore.png", order = "a-f", energy_required = 7, enabled = a, ingredients = { {type = "item", name = "cobalt-ore", amount = 1}, }, results = { {type = "item", name = "stone", amount = 1}, {type = "item", name = "copper-pratical", amount = 12}, } }, { type = "recipe", name = "ms-go-i", category = "smelting-pratical", subgroup = "ms-pratical-back", order = "a-a-a", energy_required = 5, enabled = a, ingredients = { {type = "item", name = "iron-pratical", amount = 1}, }, results = { {type = "item", name = "iron-chunks", amount = 18}, } }, { type = "recipe", name = "ms-go-c", category = "smelting-pratical", subgroup = "ms-pratical-back2", order = "a-a-a", energy_required = 5, enabled = a, ingredients = { {type = "item", name = "copper-pratical", amount = 1}, }, results = { {type = "item", name = "copper-chunks", amount = 18}, } }, } )
function test() local a = false local b = not a return b end jit("compile", test) local res = test() assert(res == not false) --[[ function <../tests/27_OP_NOT.lua:1,5> (4 instructions at 0x20d6500) 0 params, 2 slots, 0 upvalues, 2 locals, 0 constants, 0 functions 1 [2] LOADBOOL 0 0 0 2 [3] NOT 1 0 3 [4] RETURN 1 2 4 [5] RETURN 0 1 constants (0) for 0x20d6500: locals (2) for 0x20d6500: 0 a 2 5 1 b 3 5 upvalues (0) for 0x20d6500: ]] --[[ ra = R(1); rb = R(0); res = l_isfalse(rb); setbvalue(ra, res); ]]
-- the actor table is the most basic object in our system as all things must do something Actor = { next_action = nil } function Actor:new (o) o = o or {} setmetatable(o, self) self.__index = self return o end -- given an object, execute self.next_action "against" it function Actor.act(o) -- perform self.next_action? end
----------------------------------- -- Area: Port San d'Oria -- NPC: Apstaule -- Not used cutscenes: 541 ----------------------------------- require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) local count = trade:getItemCount() local AuctionParcel = trade:hasItemQty(594, 1) if (AuctionParcel == true and count == 1) then local TheBrugaireConsortium = player:getQuestStatus(SANDORIA, tpz.quest.id.sandoria.THE_BRUGAIRE_CONSORTIUM) if (TheBrugaireConsortium == 1) then player:tradeComplete() player:startEvent(540) player:setCharVar("TheBrugaireConsortium-Parcels", 21) end end end function onTrigger(player, npc) player:startEvent(542) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
--- Neovim LSP local map = vim.api.nvim_set_keymap local lspconfig = require'lspconfig' local lspfuzzy = require'lspfuzzy' local function init_lspkind() require('lspkind').init({ -- enables text annotations -- default: true with_text = true, -- default symbol map -- can be either 'default' or -- 'codicons' for codicon preset (requires vscode-codicons font installed) -- default: 'default' preset = 'codicons', -- override preset symbols -- -- default: {} symbol_map = { Text = "", Method = "", Function = "", Constructor = "", Field = "ﰠ", Variable = "", Class = "ﴯ", Interface = "", Module = "", Property = "ﰠ", Unit = "塞", Value = "", Enum = "", Keyword = "", Snippet = "", Color = "", File = "", Reference = "", Folder = "", EnumMember = "", Constant = "", Struct = "פּ", Event = "", Operator = "", TypeParameter = "" }, }) end local function setup_keymappings() opts = { noremap = true } silentOpts = { noremap = true, silent=true } vim.cmd [[ augroup lsp_document_highlight autocmd! * <buffer> autocmd CursorHold * lua vim.lsp.diagnostic.show_line_diagnostics({focusable=false}) autocmd CursorHoldI <buffer> lua vim.lsp.buf.document_highlight() autocmd CursorMoved <buffer> lua vim.lsp.buf.clear_references() augroup END ]] map('n', '[g', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts) map('n', ']g', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts) map('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts) map('n', 'gD', "<cmd>lua require'lsp.peek'.Peek('definition')<CR>", opts) map('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts) map('n', 'gI', "<cmd>lua require'lsp.peek'.Peek('implementation')<CR>", opts) map('n', 'gt', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts) map('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts) map('n', '<Leader>cfi', '<cmd>lua vim.lsp.buf.ingoing_calls()<CR>', opts) map('n', '<Leader>cfo', '<cmd>lua vim.lsp.buf.outgoing_calls()<CR>', opts) map('n', '<Leader>cft', ':Telescope lsp_dynamic_workspace_symbols<CR>', opts) map('n', '<Leader>cfm', ':Telescope lsp_document_symbols<CR>', opts) map('n', '<leader>crn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts) map('n', '<F2>', '<cmd>lua vim.lsp.buf.rename()<CR>', opts) map('n', 'gh', '<cmd>lua vim.lsp.buf.hover()<CR>', opts) map('n', '<leader>ch', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts) map('i', '<C-\\>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts) map('n', '<leader>cal', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts) map('v', '<leader>cas', '<cmd>lua vim.lsp.buf.range_code_action()<CR>', opts) map('n', '<leader>csf', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts) map('v', '<leader>csf', '<cmd>lua vim.lsp.buf.range_formatting()<CR>', opts) map('n', '<leader>cd', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts) map('n', '<leader>cD', ':Telescope lsp_workspace_diagnostics<CR>', opts) end local function setup_snippet() local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end local check_back_space = function() local col = vim.fn.col('.') - 1 return col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') ~= nil end -- Use (s-)tab to: --- move to prev/next item in completion menuone --- jump to prev/next snippet's placeholder _G.tab_complete = function() if vim.fn.pumvisible() == 1 then return t "<C-n>" elseif vim.fn['vsnip#available'](1) == 1 then return t "<Plug>(vsnip-expand-or-jump)" elseif check_back_space() then return t "<Tab>" else return vim.fn['compe#complete']() end end _G.s_tab_complete = function() if vim.fn.pumvisible() == 1 then return t "<C-p>" elseif vim.fn['vsnip#jumpable'](-1) == 1 then return t "<Plug>(vsnip-jump-prev)" else -- If <S-Tab> is not working in your terminal, change it to <C-h> return t "<S-Tab>" end end vim.api.nvim_set_keymap("i", "<Tab>", "v:lua.tab_complete()", {expr = true}) vim.api.nvim_set_keymap("s", "<Tab>", "v:lua.tab_complete()", {expr = true}) vim.api.nvim_set_keymap("i", "<S-Tab>", "v:lua.s_tab_complete()", {expr = true}) vim.api.nvim_set_keymap("s", "<S-Tab>", "v:lua.s_tab_complete()", {expr = true}) vim.cmd [[ inoremap <silent><expr> <C-Space> compe#complete() inoremap <silent><expr> <CR> compe#confirm('<CR>') inoremap <silent><expr> <C-e> compe#close('<C-e>') inoremap <silent><expr> <C-f> compe#scroll({ 'delta': +4 }) inoremap <silent><expr> <C-d> compe#scroll({ 'delta': -4 }) ]] -- map('i', '<C-Space>', '<cmd>lua vim.lsp.buf.completion()<CR>', opts) end local on_attach = function(_, bufnr) vim.api.nvim_buf_set_option(bufnr, 'omnifunc', 'v:lua.vim.lsp.omnifunc') -- Make the LSP client use FZF instead of the quickfix list lspfuzzy.setup {} init_lspkind() setup_keymappings() setup_snippet() end local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true local lsp_installer = require'nvim-lsp-installer' lsp_installer.on_server_ready(function(server) -- Specify the default options which we'll use to setup all servers local default_opts = { on_attach = on_attach, capabilities = capabilities, } -- Now we'll create a server_opts table where we'll specify our custom LSP server configuration local server_opts = { -- Provide settings that should only apply to the "eslintls" server ["eslintls"] = function() default_opts.settings = { format = { enable = true, }, } end, } -- Use the server's custom settings, if they exist, otherwise default to the default options local server_options = server_opts[server.name] and server_opts[server.name]() or default_opts server:setup(server_options) end) -- Enable the following language servers local servers = { 'tsserver', 'jdtls', 'pyright', 'omnisharp' } for _, lsp in pairs(servers) do local server_is_found, server = lsp_installer.get_server(name) if server_is_found then if not server:is_installed() then print("Installing " .. name) server:install() end end end
-- create_room return function(connector, box_name, name) local room = {} local room_name = box_name.."/"..name local method_handler_map = {} local is_exited = false connector.enter_room(room_name) room.on = function(method_name, method_handler) local method_handlers = method_handler_map[method_name] connector.on(room_name.."/"..method_name, method_handler) if method_handlers == nil then method_handlers = {} method_handler_map[method_name] = method_handlers end table.insert(method_handlers, method_handler) end room.off = function(method_name, method_handler) connector.off(room_name.."/"..method_name, method_handler) if method_handler == nil then method_handler_map[method_name] = nil else local method_handlers = method_handler_map[method_name] for index, value in pairs(method_handlers) do if value == method_handler then table.remove(method_handlers, index) break end end if table.getn(method_handlers) == 0 then connector.off(method_name) end end end room.send = function(method_name, data, callback) if is_exited ~= true then connector.send(room_name.."/"..method_name, data, callback); end end room.exit = function() if is_exited ~= true then connector.exit_room(room_name) for method_name, method_handlers in pairs(method_handler_map) do for index, method_handler in pairs(method_handlers) do connector.off(method_name, method_handlers) end end method_handler_map = nil is_exited = true end end return room end
local Native = require('lib.native.native') ---@class ItemStringField local ItemStringField = { ModelUsed = Native.ConvertItemStringField(0x6966696C), --ITEM_SF_MODEL_USED } return ItemStringField
-- Test primality by trial division function isPrime (x) if x < 2 then return false end if x < 4 then return true end if x % 2 == 0 then return false end for d = 3, math.sqrt(x), 2 do if x % d == 0 then return false end end return true end -- Take decimal number, return binary string function dec2bin (n) local bin, bit = "" while n > 0 do bit = n % 2 n = math.floor(n / 2) bin = bit .. bin end return bin end -- Take decimal number, return population count as number function popCount (n) local bin, count = dec2bin(n), 0 for pos = 1, bin:len() do if bin:sub(pos, pos) == "1" then count = count + 1 end end return count end -- Print pernicious numbers in range if two arguments provided, or function pernicious (x, y) -- the first 'x' if only one argument. if y then for n = x, y do if isPrime(popCount(n)) then io.write(n .. " ") end end else local n, count = 0, 0 while count < x do if isPrime(popCount(n)) then io.write(n .. " ") count = count + 1 end n = n + 1 end end print() end -- Main procedure pernicious(25) pernicious(888888877, 888888888)
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 32, height = 32, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "tiles", firstgid = 1, tilewidth = 64, tileheight = 64, spacing = 0, margin = 0, image = "../../../../tools/tiled/dont_starve/tiles.png", imagewidth = 512, imageheight = 128, properties = {}, tiles = {} } }, layers = { { type = "tilelayer", name = "BG_TILES", x = 0, y = 0, width = 32, height = 32, visible = true, opacity = 1, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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= "campfire", shape = "rectangle", x = 112, y = 128, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "campfire", shape = "rectangle", x = 112, y = 400, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "campfire", shape = "rectangle", x = 400, y = 400, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "spawnpoint", shape = "rectangle", x = 271, y = 235, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "campfire", shape = "rectangle", x = 400, y = 128, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 176, y = 64, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 336, y = 384, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 320, y = 112, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 112, y = 288, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 16, y = 144, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 240, y = 192, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "rabbithole", shape = "rectangle", x = 108, y = 154, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "rabbithole", shape = "rectangle", x = 396, y = 154, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 165, y = 116, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "sapling", shape = "rectangle", x = 28, y = 458, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 348, y = 506, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "firepit", shape = "rectangle", x = 444, y = 282, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "sapling", shape = "rectangle", x = 332, y = 266, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 464, y = 357, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "rabbithole", shape = "rectangle", x = 108, y = 426, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 436, y = 373, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 334, y = 487, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "sapling", shape = "rectangle", x = 412, y = 234, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 300, y = 346, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "firepit", shape = "rectangle", x = 44, y = 282, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 348, y = 90, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "rabbithole", shape = "rectangle", x = 396, y = 426, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "sapling", shape = "rectangle", x = 124, y = 74, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "torch", shape = "rectangle", x = 204, y = 290, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "grass", shape = "rectangle", x = 140, y = 330, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "skeleton", shape = "rectangle", x = 227, y = 288, width = 0, height = 0, visible = true, properties = {} }, { name = "", type = "backpack", shape = "rectangle", x = 216, y = 311, width = 0, height = 0, visible = true, properties = { ["scenario"] = "packloot_nightmare" } }, { name = "", type = "diviningrodstart", shape = "rectangle", x = 173, y = 204, width = 0, height = 0, visible = true, properties = {} } } } } }
-- -- Adapted from -- Tweener's easing functions (Penner's Easing Equations) -- and http://code.google.com/p/tweener/ (jstweener javascript version) -- --[[ Disclaimer for Robert Penner's Easing Equations license: TERMS OF USE - EASING EQUATIONS Open source under the BSD License. Copyright © 2001 Robert Penner All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the author nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] -- For all easing functions: -- t = elapsed time -- b = begin -- c = change == ending - beginning -- d = duration (total time) -- file was auto-formatted and converted to be more Luau friendly local function linear(t, b, c, d) return c * t / d + b end local function inQuad(t, b, c, d) t = t / d return c * math.pow(t, 2) + b end local function outQuad(t, b, c, d) t = t / d return -c * t * (t - 2) + b end local function inOutQuad(t, b, c, d) t = t / d * 2 if t < 1 then return c / 2 * math.pow(t, 2) + b else return -c / 2 * ((t - 1) * (t - 3) - 1) + b end end local function outInQuad(t, b, c, d) if t < d / 2 then return outQuad(t * 2, b, c / 2, d) else return inQuad((t * 2) - d, b + c / 2, c / 2, d) end end local function inCubic(t, b, c, d) t = t / d return c * math.pow(t, 3) + b end local function outCubic(t, b, c, d) t = t / d - 1 return c * (math.pow(t, 3) + 1) + b end local function inOutCubic(t, b, c, d) t = t / d * 2 if t < 1 then return c / 2 * t * t * t + b else t = t - 2 return c / 2 * (t * t * t + 2) + b end end local function outInCubic(t, b, c, d) if t < d / 2 then return outCubic(t * 2, b, c / 2, d) else return inCubic((t * 2) - d, b + c / 2, c / 2, d) end end local function inQuart(t, b, c, d) t = t / d return c * math.pow(t, 4) + b end local function outQuart(t, b, c, d) t = t / d - 1 return -c * (math.pow(t, 4) - 1) + b end local function inOutQuart(t, b, c, d) t = t / d * 2 if t < 1 then return c / 2 * math.pow(t, 4) + b else t = t - 2 return -c / 2 * (math.pow(t, 4) - 2) + b end end local function outInQuart(t, b, c, d) if t < d / 2 then return outQuart(t * 2, b, c / 2, d) else return inQuart((t * 2) - d, b + c / 2, c / 2, d) end end local function inQuint(t, b, c, d) t = t / d return c * math.pow(t, 5) + b end local function outQuint(t, b, c, d) t = t / d - 1 return c * (math.pow(t, 5) + 1) + b end local function inOutQuint(t, b, c, d) t = t / d * 2 if t < 1 then return c / 2 * math.pow(t, 5) + b else t = t - 2 return c / 2 * (math.pow(t, 5) + 2) + b end end local function outInQuint(t, b, c, d) if t < d / 2 then return outQuint(t * 2, b, c / 2, d) else return inQuint((t * 2) - d, b + c / 2, c / 2, d) end end local function inSine(t, b, c, d) return -c * math.cos(t / d * (math.pi / 2)) + c + b end local function outSine(t, b, c, d) return c * math.sin(t / d * (math.pi / 2)) + b end local function inOutSine(t, b, c, d) return -c / 2 * (math.cos(math.pi * t / d) - 1) + b end local function outInSine(t, b, c, d) if t < d / 2 then return outSine(t * 2, b, c / 2, d) else return inSine((t * 2) - d, b + c / 2, c / 2, d) end end local function inExpo(t, b, c, d) if t == 0 then return b else return c * math.pow(2, 10 * (t / d - 1)) + b - c * 0.001 end end local function outExpo(t, b, c, d) if t == d then return b + c else return c * 1.001 * (-math.pow(2, -10 * t / d) + 1) + b end end local function inOutExpo(t, b, c, d) if t == 0 then return b end if t == d then return b + c end t = t / d * 2 if t < 1 then return c / 2 * math.pow(2, 10 * (t - 1)) + b - c * 0.0005 else t = t - 1 return c / 2 * 1.0005 * (-math.pow(2, -10 * t) + 2) + b end end local function outInExpo(t, b, c, d) if t < d / 2 then return outExpo(t * 2, b, c / 2, d) else return inExpo((t * 2) - d, b + c / 2, c / 2, d) end end local function inCirc(t, b, c, d) t = t / d return (-c * (math.sqrt(1 - math.pow(t, 2)) - 1) + b) end local function outCirc(t, b, c, d) t = t / d - 1 return (c * math.sqrt(1 - math.pow(t, 2)) + b) end local function inOutCirc(t, b, c, d) t = t / d * 2 if t < 1 then return -c / 2 * (math.sqrt(1 - t * t) - 1) + b else t = t - 2 return c / 2 * (math.sqrt(1 - t * t) + 1) + b end end local function outInCirc(t, b, c, d) if t < d / 2 then return outCirc(t * 2, b, c / 2, d) else return inCirc((t * 2) - d, b + c / 2, c / 2, d) end end local function inElastic(t, b, c, d, a, p) if t == 0 then return b end t = t / d if t == 1 then return b + c end if not p then p = d * 0.3 end local s if not a or a < math.abs(c) then a = c s = p / 4 else s = p / (2 * math.pi) * math.asin(c / a) end t = t - 1 return -(a * math.pow(2, 10 * t) * math.sin((t * d - s) * (2 * math.pi) / p)) + b end -- a: amplitud -- p: period local function outElastic(t, b, c, d, a, p) if t == 0 then return b end t = t / d if t == 1 then return b + c end if not p then p = d * 0.3 end local s if not a or a < math.abs(c) then a = c s = p / 4 else s = p / (2 * math.pi) * math.asin(c / a) end return a * math.pow(2, -10 * t) * math.sin((t * d - s) * (2 * math.pi) / p) + c + b end -- p = period -- a = amplitud local function inOutElastic(t, b, c, d, a, p) if t == 0 then return b end t = t / d * 2 if t == 2 then return b + c end if not p then p = d * (0.3 * 1.5) end if not a then a = 0 end local s if not a or a < math.abs(c) then a = c s = p / 4 else s = p / (2 * math.pi) * math.asin(c / a) end if t < 1 then t = t - 1 return -0.5 * (a * math.pow(2, 10 * t) * math.sin((t * d - s) * (2 * math.pi) / p)) + b else t = t - 1 return a * math.pow(2, -10 * t) * math.sin((t * d - s) * (2 * math.pi) / p) * 0.5 + c + b end end -- a: amplitud -- p: period local function outInElastic(t, b, c, d, a, p) if t < d / 2 then return outElastic(t * 2, b, c / 2, d, a, p) else return inElastic((t * 2) - d, b + c / 2, c / 2, d, a, p) end end local function inBack(t, b, c, d, s) if not s then s = 1.70158 end t = t / d return c * t * t * ((s + 1) * t - s) + b end local function outBack(t, b, c, d, s) if not s then s = 1.70158 end t = t / d - 1 return c * (t * t * ((s + 1) * t + s) + 1) + b end local function inOutBack(t, b, c, d, s) if not s then s = 1.70158 end s = s * 1.525 t = t / d * 2 if t < 1 then return c / 2 * (t * t * ((s + 1) * t - s)) + b else t = t - 2 return c / 2 * (t * t * ((s + 1) * t + s) + 2) + b end end local function outInBack(t, b, c, d, s) if t < d / 2 then return outBack(t * 2, b, c / 2, d, s) else return inBack((t * 2) - d, b + c / 2, c / 2, d, s) end end local function outBounce(t, b, c, d) t = t / d if t < 1 / 2.75 then return c * (7.5625 * t * t) + b elseif t < 2 / 2.75 then t = t - (1.5 / 2.75) return c * (7.5625 * t * t + 0.75) + b elseif t < 2.5 / 2.75 then t = t - (2.25 / 2.75) return c * (7.5625 * t * t + 0.9375) + b else t = t - (2.625 / 2.75) return c * (7.5625 * t * t + 0.984375) + b end end local function inBounce(t, b, c, d) return c - outBounce(d - t, 0, c, d) + b end local function inOutBounce(t, b, c, d) if t < d / 2 then return inBounce(t * 2, 0, c, d) * 0.5 + b else return outBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b end end local function outInBounce(t, b, c, d) if t < d / 2 then return outBounce(t * 2, b, c / 2, d) else return inBounce((t * 2) - d, b + c / 2, c / 2, d) end end local function port(f) return function(alpha) return f(alpha, 0, 1, 1) end end return { linear = port(linear), quad_in = port(inQuad), quad_out = port(outQuad), quad_in_out = port(inOutQuad), quad_out_in = port(outInQuad), cubic_in = port(inCubic), cubic_out = port(outCubic), cubic_in_out = port(inOutCubic), cubic_out_in = port(outInCubic), quart_in = port(inQuart), quart_out = port(outQuart), quart_in_out = port(inOutQuart), quart_out_in = port(outInQuart), quint_in = port(inQuint), quint_out = port(outQuint), quint_in_out = port(inOutQuint), quint_out_in = port(outInQuint), sine_in = port(inSine), sine_out = port(outSine), sine_in_out = port(inOutSine), sine_out_in = port(outInSine), expo_in = port(inExpo), expo_out = port(outExpo), expo_in_out = port(inOutExpo), expo_out_in = port(outInExpo), circ_in = port(inCirc), circ_out = port(outCirc), circ_in_out = port(inOutCirc), circ_out_in = port(outInCirc), elastic_in = port(inElastic), elastic_out = port(outElastic), elastic_in_out = port(inOutElastic), elastic_out_in = port(outInElastic), back_in = port(inBack), back_out = port(outBack), back_in_out = port(inOutBack), back_out_in = port(outInBack), bounce_in = port(inBounce), bounce_out = port(outBounce), bounce_in_out = port(inOutBounce), bounce_out_in = port(outInBounce), }
object_mobile_dressed_tatooine_opening_brok = object_mobile_shared_dressed_tatooine_opening_brok:new { } ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_opening_brok, "object/mobile/dressed_tatooine_opening_brok.iff")
--------------------------------------------------------------------------------------------------------- -- Distributed request arguments helper for Tundrawolf -- Author: aimingoo@wandoujia.com -- Copyright (c) 2015.11 -- -- parse request body_data and merge into search arguments object --------------------------------------------------------------------------------------------------------- local JSON_decode = require('cjson').decode -- mix/copy fields from ref to self -- *) code from lib/Distributed.lua local function mix(self, ref, expanded) if ref == nil then return self end if type(ref) == 'function' then return expanded and ref or nil end if type(ref) ~= 'table' then return ref end self = (type(self) == 'table') and self or {} for key, value in pairs(ref) do self[key] = mix(self[key], value, expanded) end return self end local decoder = { ["application/json"] = function(dataString) local ok, result = pcall(JSON_decode, dataString) if ok then return result end end, ["application/x-www-form-urlencoded"] = function(dataString) return ngx.decode_args(dataString) end } local defaultContentType = "application/x-www-form-urlencoded"; local tryDefaultDecoder = function(dataString) -- try decode as urlencoded local maxNameLength = 25 -- argName max-length is 25-1 for i = 1, math.min(dataString:len(), maxNameLength) do if dataString:byte(i) == 61 then -- char '=' return decoder[defaultContentType](dataString) end end end local function parseRequestData() local uri_args = ngx.req.get_uri_args() if ngx.var.request_method == 'GET' then return uri_args end -- or ngx.var.args -- local contentType = ngx.header['content_type'] -- error, will access response header -- Context-Type in RFC, it's "a single type/subtype, followed by optional parameters", parameter schema: *( ";" parameter ) -- *) @see http://greenbytes.de/tech/webdav/rfc2616.html#rfc.section.14.17 -- *) @see http://greenbytes.de/tech/webdav/rfc2616.html#media.types local contentType, mixin = ngx.var.content_type, true local arr = split(contentType, '%s*;%s*') if #arr > 1 then contentType = table.remove(arr, 1) local parameter = ngx.decode_args(table.concat(arr, '&')) if parameter.mixin then mixin = tostring(parameter.mixin):lower() ~= 'false' -- else 'true' or otherwise default end end local decode = not contentType and tryDefaultDecoder or decoder[string.lower(contentType)] if not decode then return uri_args end ngx.req.read_body() if not ngx.var.request_body then return uri_args end local args = decode(ngx.var.request_body) return mixin and mix(uri_args, args) or args end return { parse = parseRequestData }
--Dx Functions local dxDrawImage = dxDrawImageExt local dxDrawText = dxDrawText local dxDrawRectangle = dxDrawRectangle local dxSetRenderTarget = dxSetRenderTarget local dxGetTextWidth = dxGetTextWidth local dxSetBlendMode = dxSetBlendMode local dxCreateRenderTarget = dxCreateRenderTarget --DGS Functions local dgsSetType = dgsSetType local dgsGetType = dgsGetType local dgsSetParent = dgsSetParent local dgsSetData = dgsSetData local applyColorAlpha = applyColorAlpha local dgsTranslate = dgsTranslate local dgsAttachToTranslation = dgsAttachToTranslation local dgsAttachToAutoDestroy = dgsAttachToAutoDestroy local calculateGuiPositionSize = calculateGuiPositionSize local dgsCreateTextureFromStyle = dgsCreateTextureFromStyle --Utilities local triggerEvent = triggerEvent local createElement = createElement local assert = assert local tonumber = tonumber local loadstring = loadstring local type = type local setmetatable = setmetatable local setfenv = setfenv local lerp = math.lerp local tableSort = table.sort local tableInsert = table.insert local tableRemove = table.remove local tableRemoveItemFromArray = table.removeItemFromArray local utf8Len = utf8.len sortFunctions = {} self = false mouseButtonOrder = { left=1, middle=2, right=3, } --[[ Selection Mode 1-> Row Selection 2-> Column Selection 3-> Cell Selection ]] function dgsCreateGridList(x,y,w,h,relative,parent,columnHeight,bgColor,columnTextColor,columnColor,rownorc,rowhovc,rowselc,bgImage,columnImage,rownori,rowhovi,rowseli) local __x,__y,__w,__h = tonumber(x),tonumber(y),tonumber(w),tonumber(h) if not __x then error(dgsGenAsrt(x,"dgsCreateGridList",1,"number")) end if not __y then error(dgsGenAsrt(y,"dgsCreateGridList",2,"number")) end if not __w then error(dgsGenAsrt(w,"dgsCreateGridList",3,"number")) end if not __h then error(dgsGenAsrt(h,"dgsCreateGridList",4,"number")) end local style = styleSettings.gridlist local relative = relative or false local scbThick = style.scrollBarThick local columnHeight = tonumber(columnHeight) or style.columnHeight local rownorc = rownorc or style.rowColor[1] local rowhovc = rowhovc or style.rowColor[2] local rowselc = rowselc or style.rowColor[3] local rownori = rownori or dgsCreateTextureFromStyle(style.rowImage[1]) local rowhovi = rowhovi or dgsCreateTextureFromStyle(style.rowImage[2]) local rowseli = rowseli or dgsCreateTextureFromStyle(style.rowImage[3]) local gridlist = createElement("dgs-dxgridlist") dgsSetType(gridlist,"dgs-dxgridlist") dgsSetParent(gridlist,parent,true,true) dgsElementData[gridlist] = { autoSort = true, backgroundOffset = style.backgroundOffset, bgImage = bgImage or dgsCreateTextureFromStyle(style.bgImage), bgColor = bgColor or style.bgColor, colorcoded = false, clip = true, columnColor = columnColor or style.columnColor, columnData = {}, columnHeight = columnHeight, columnImage = columnImage or dgsCreateTextureFromStyle(style.columnImage), columnMoveOffset = 0, columnMoveOffsetTemp = 0, columnTextColor = columnTextColor or style.columnTextColor, columnTextPosOffset = {0,0}, columnTextSize = style.columnTextSize, columnOffset = style.columnOffset, columnRelative = true, columnShadow = false, defaultColumnOffset = style.defaultColumnOffset, enableNavigation = true, font = style.font or systemFont, guiCompat = false, itemClick = {}, lastSelectedItem = {1,1}, leading = 0, mode = false, mouseSelectButton = {true,false,false}, mouseWheelScrollBar = false,--false:vertical; true:horizontal moveHardness = {0.1,0.9}, moveType = 0, --0 for wheel, 1 For scroll bar multiSelection = false, nextRenderSort = false, preSelect = {}, rowColor = {rownorc,rowhovc,rowselc}, --Normal/Hover/Selected rowData = {}, rowHeight = style.rowHeight, rowImage = {rownori,rowhovi,rowseli}, --Normal/Hover/Selected rowMoveOffset = 0, rowMoveOffsetTemp = 0, rowTextSize = style.rowTextSize, rowTextColor = style.rowTextColor, rowTextPosOffset = {0,0}, rowSelect = {}, rowShadow = false, scrollBarThick = scbThick, scrollBarLength = {}, scrollBarState = {nil,nil}, scrollFloor = {false,false},--move offset ->int or float scrollSize = 60, --60 pixels sectionColumnOffset = style.sectionColumnOffset, sectionFont = systemFont, selectedColumn = -1, selectionMode = 1, sortColumn = false, sortEnabled = true, defaultSortFunctions = {"greaterUpper","greaterLower"}, } dgsGridListSetSortFunction(gridlist,sortFunctions_upper) dgsAttachToTranslation(gridlist,resourceTranslation[sourceResource or resource]) dgsElementData[gridlist].configNextFrame = false calculateGuiPositionSize(gridlist,__x,__y,relative,__w,__h,relative,true) local aSize = dgsElementData[gridlist].absSize local abx,aby = aSize[1],aSize[2] local columnRender,rowRender if abx*columnHeight ~= 0 then columnRender,err = dxCreateRenderTarget(abx,columnHeight,true,gridlist) if columnRender ~= false then dgsAttachToAutoDestroy(columnRender,gridlist,-1) else outputDebugString(err) end end if abx*(aby-columnHeight-scbThick) ~= 0 then rowRender,err = dxCreateRenderTarget(abx,aby-columnHeight-scbThick,true,gridlist) if rowRender ~= false then dgsAttachToAutoDestroy(rowRender,gridlist,-2) else outputDebugString(err) end end dgsSetData(gridlist,"renderTarget",{columnRender,rowRender}) local scrollbar1 = dgsCreateScrollBar(abx-scbThick,0,scbThick,aby-scbThick,false,false,gridlist) dgsSetData(scrollbar1,"attachedToParent",gridlist) local scrollbar2 = dgsCreateScrollBar(0,aby-scbThick,abx-scbThick,scbThick,true,false,gridlist) dgsSetData(scrollbar2,"attachedToParent",gridlist) dgsSetVisible(scrollbar1,false) dgsSetVisible(scrollbar2,false) dgsSetData(scrollbar1,"length",{0,true}) dgsSetData(scrollbar2,"length",{0,true}) dgsSetData(scrollbar1,"multiplier",{1,false}) dgsSetData(scrollbar2,"multiplier",{1,false}) dgsSetData(scrollbar1,"minLength",10) dgsSetData(scrollbar2,"minLength",10) addEventHandler("onDgsElementScroll",scrollbar1,checkGLScrollBar,false) addEventHandler("onDgsElementScroll",scrollbar2,checkGLScrollBar,false) dgsSetData(gridlist,"scrollbars",{scrollbar1,scrollbar2}) dgsSetData(gridlist,"FromTo",{1,0}) triggerEvent("onDgsCreate",gridlist,sourceResource) return gridlist end function dgsGridListSetSelectionMode(gridlist,mode) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetSelectionMode",1,"dgs-dxgridlist")) end if mode == 1 or mode == 2 or mode == 3 then return dgsSetData(gridlist,"selectionMode",mode) end return false end function dgsGridListGetSelectionMode(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetSelectionMode",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].selectionMode end function dgsGridListSetMultiSelectionEnabled(gridlist,multiSelection) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetMultiSelectionEnabled",1,"dgs-dxgridlist")) end return dgsSetData(gridlist,"multiSelection",multiSelection and true or false) end function dgsGridListGetMultiSelectionEnabled(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetMultiSelectionEnabled",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].multiSelection end function dgsGridListGetNavigationEnabled(gridlist,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetNavigationEnabled",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].enableNavigation end function dgsGridListSetNavigationEnabled(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetNavigationEnabled",1,"dgs-dxgridlist")) end return dgsSetData(gridlist,"enableNavigation",state) end function dgsGridListResetScrollBarPosition(gridlist,vertical,horizontal) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListResetScrollBarPosition",1,"dgs-dxgridlist")) end local scrollbars = dgsElementData[gridlist].scrollbars if not vertical then dgsScrollBarSetScrollPosition(scrollbars[1],0) end if not horizontal then dgsScrollBarSetScrollPosition(scrollbars[2],0) end return true end function dgsGridListGetScrollBar(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetScrollBar",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].scrollbars end function dgsGridListGetScrollPosition(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetScrollPosition",1,"dgs-dxgridlist")) end local scb = dgsElementData[gridlist].scrollbars return dgsScrollBarGetScrollPosition(scb[1]),dgsScrollBarGetScrollPosition(scb[2]) end function dgsGridListSetScrollPosition(gridlist,vertical,horizontal) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetScrollPosition",1,"dgs-dxgridlist")) end if vertical and not (type(vertical) == "number" and vertical>= 0 and vertical <= 100) then error(dgsGenAsrt(vertical,"dgsGridListSetScrollPosition",2,"nil/number","0~100")) end if horizontal and not (type(horizontal) == "number" and horizontal>= 0 and horizontal <= 100) then error(dgsGenAsrt(horizontal,"dgsGridListSetScrollPosition",3,"nil/number","0~100")) end local scb = dgsElementData[gridlist].scrollbars local state1,state2 = true,true if vertical then state1 = dgsScrollBarSetScrollPosition(scb[1],vertical) end if horizontal then state2 = dgsScrollBarSetScrollPosition(scb[2],horizontal) end return state1 and state2 end --Make compatibility for GUI function dgsGridListGetHorizontalScrollPosition(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetHorizontalScrollPosition",1,"dgs-dxgridlist")) end local scb = dgsElementData[gridlist].scrollbars return dgsScrollBarGetScrollPosition(scb[2]) end function dgsGridListSetHorizontalScrollPosition(gridlist,horizontal) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetHorizontalScrollPosition",1,"dgs-dxgridlist")) end if not (type(horizontal) == "number" and horizontal>= 0 and horizontal <= 100) then error(dgsGenAsrt(horizontal,"dgsGridListSetHorizontalScrollPosition",2,"nil/number","0~100")) end local scb = dgsElementData[gridlist].scrollbars return dgsScrollBarSetScrollPosition(scb[2],horizontal) end function dgsGridListGetVerticalScrollPosition(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetVerticalScrollPosition",1,"dgs-dxgridlist")) end local scb = dgsElementData[gridlist].scrollbars return dgsScrollBarGetScrollPosition(scb[1]) end function dgsGridListSetVerticalScrollPosition(gridlist,vertical) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetVerticalScrollPosition",1,"dgs-dxgridlist")) end if not (type(vertical) == "number" and vertical>= 0 and vertical <= 100) then error(dgsGenAsrt(vertical,"dgsGridListSetVerticalScrollPosition",2,"nil/number","0~100")) end local scb = dgsElementData[gridlist].scrollbars return dgsScrollBarSetScrollPosition(scb[1],vertical) end function dgsAttachToGridList(element,gridlist,r,c) if not isElement(element) then error(dgsGenAsrt(element,"dgsAttachToGridList",1,"element")) end if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsAttachToGridList",2,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsAttachToGridList",3,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsAttachToGridList",4,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then dgsDetachElements(element) dgsSetParent(element,gridlist) rData[r][c][10] = rData[r][c][10] or {} tableInsert(rData[r][c][10],element) return dgsSetData(element,"attachedToGridList",{gridlist,r,c}) end return false end function dgsGetAttachedGridList(element) if not isElement(element) then error(dgsGenAsrt(element,"dgsGetAttachedGridList",1,"element")) end local attachData = dgsElementData[element].attachedToGridList if attachData then return attachData[1],attachData[2],attachData[3] end return false,false,false end function dgsDetachFromGridList(element) if not isElement(element) then error(dgsGenAsrt(element,"dgsDetachFromGridList",1,"element")) end local attachData = dgsElementData[element].attachedToGridList if not attachData then return false end local gridlist,r,c = attachData[1],attachData[2],attachData[3] local rData = dgsElementData[gridlist].rowData if rData[r] and rData[r][c] then rData[r][c][10] = rData[r][c][10] or {} tableRemoveItemFromArray(rData[r][c][10],element) end return dgsSetData(element,"attachedToGridList",nil) end -----------------------------Sort sortFunctions.greaterUpper = function(...) local arg = {...} local column = dgsElementData[self].sortColumn return arg[1][column][1] < arg[2][column][1] end sortFunctions.greaterLower = function(...) local arg = {...} local column = dgsElementData[self].sortColumn return arg[1][column][1] > arg[2][column][1] end sortFunctions.numGreaterUpper = function(...) local arg = {...} local column = dgsElementData[self].sortColumn local a = tonumber(arg[1][column][1]) or arg[1][column][1] local b = tonumber(arg[2][column][1]) or arg[2][column][1] return a < b end sortFunctions.numGreaterLower = function(...) local arg = {...} local column = dgsElementData[self].sortColumn local a = tonumber(arg[1][column][1]) or arg[1][column][1] local b = tonumber(arg[2][column][1]) or arg[2][column][1] return a > b end sortFunctions.longerUpper = function(...) local arg = {...} local column = dgsElementData[self].sortColumn return utf8Len(arg[1][column][1]) < utf8Len(arg[2][column][1]) end sortFunctions.longerLower = function(...) local arg = {...} local column = dgsElementData[self].sortColumn return utf8Len(arg[1][column][1]) > utf8Len(arg[2][column][1]) end function dgsGridListSetSortFunction(gridlist,str) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetSortFunction",1,"dgs-dxgridlist")) end local fnc,err if type(str) == "string" then fnc,err = loadstring(str) if not fnc then error("Bad Argument @'dgsGridListSetSortFunction' at argument 1, failed to load the function:\n"..err) end local newfenv = {} setmetatable(newfenv, {__index = _G}) newfenv.self = gridlist newfenv.dgsElementData = dgsElementData setfenv(fnc,newfenv) elseif type(str) == "function" then fnc = str local newfenv = {} setmetatable(newfenv, {__index = _G}) newfenv.self = gridlist newfenv.dgsElementData = dgsElementData setfenv(fnc,newfenv) end if dgsElementData[gridlist].autoSort then dgsElementData[gridlist].nextRenderSort = true end return dgsSetData(gridlist,"sortFunction",fnc) end function dgsGridListSetAutoSortEnabled(gridlist,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetAutoSortEnabled",1,"dgs-dxgridlist")) end local state = state and true or false return dgsSetData(gridlist,"autoSort",state) end function dgsGridListGetAutoSortEnabled(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetAutoSortEnabled",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].autoSort end function dgsGridListSetSortEnabled(gridlist,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetSortEnabled",1,"dgs-dxgridlist")) end local state = state and true or false return dgsSetData(gridlist,"sortEnabled",state) end function dgsGridListGetSortEnabled(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetSortEnabled",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].sortEnabled end function dgsGridListSetSortColumn(gridlist,sortColumn) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetSortColumn",1,"dgs-dxgridlist")) end local columnData = dgsElementData[gridlist].columnData if columnData then if dgsElementData[gridlist].autoSort then dgsElementData[gridlist].nextRenderSort = true end return dgsSetData(gridlist,"sortColumn",sortColumn) end return false end function dgsGridListGetSortColumn(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetSortColumn",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].sortColumn end function dgsGridListSort(gridlist,sortColumn) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSort",1,"dgs-dxgridlist")) end local sortColumn = tonumber(sortColumn) or dgsElementData[gridlist].sortColumn if sortColumn then local rowData = dgsElementData[gridlist].rowData local sortFunction = dgsElementData[gridlist].sortFunction tableSort(rowData,sortFunction) dgsElementData[gridlist].rowData = rowData return true end return false end function dgsGridListScrollTo(gridlist,row,column,smoothMove) if dgsElementData[gridlist].configNextFrame then configGridList(gridlist) end if row then local eleData = dgsElementData[gridlist] local rowData = eleData.rowData local rowCounts = #rowData if row >=1 and row <= #rowData then local scb = eleData.scrollbars[2] local rowHeight = eleData.rowHeight local leading = eleData.leading local rowHeightLeadingTemp = rowHeight+leading local sy = eleData.absSize[2] local columnHeight = eleData.columnHeight local scbThickH = dgsElementData[scb].visible and eleData.scrollBarThick or 0 local gridListRange = sy-scbThickH-columnHeight local rowMoveOffset = eleData.rowMoveOffset local rowBeforeHeight = (row-1)*rowHeightLeadingTemp local rowFullHeight = rowBeforeHeight+rowHeight if rowBeforeHeight+rowMoveOffset < 0 then local scrollPos = rowBeforeHeight/(rowCounts*rowHeightLeadingTemp-gridListRange)*100 dgsGridListSetScrollPosition(gridlist,scrollPos) elseif rowFullHeight+rowMoveOffset > gridListRange then local scrollPos = (rowFullHeight-gridListRange)/(rowCounts*rowHeightLeadingTemp-gridListRange)*100 dgsGridListSetScrollPosition(gridlist,scrollPos) end end end if column then local eleData = dgsElementData[gridlist] local columnData = eleData.columnData local columnCounts = #columnData if column >=1 and column <= #columnData then local scb = eleData.scrollbars[1] local sx = eleData.absSize[1] local columnOffset = eleData.columnOffset local scbThickV = dgsElementData[scb].visible and eleData.scrollBarThick or 0 local gridListRange = sx-scbThickV local columnMoveOffset = eleData.columnMoveOffset local columnFullWidth = dgsGridListGetColumnAllWidth(gridlist,column,false) local columnBeforeWidth = columnFullWidth-dgsGridListGetColumnWidth(gridlist,column,false) local allWidth = dgsGridListGetColumnAllWidth(gridlist,#columnData) if columnBeforeWidth+columnMoveOffset+columnOffset < 0 then local scrollPos = columnBeforeWidth/(allWidth-gridListRange)*100 dgsGridListSetScrollPosition(gridlist,_,scrollPos) elseif columnFullWidth+columnMoveOffset+columnOffset > sx then local scrollPos = (columnFullWidth-gridListRange)/(allWidth-gridListRange)*100 dgsGridListSetScrollPosition(gridlist,_,scrollPos) end end end end -----------------------------Column --[[ columnData Struct: 1 2 N column1 column2 columnN {{text1,Width,AllWidthFront,Alignment,color,colorcoded,sizex,sizey,font}, {text1,Width,AllWidthFront,alignment,color,colorcoded,sizex,sizey,font}, {text1,Width,AllWidthFront,alignment,color,colorcoded,sizex,sizey,font}, ...} ]] function dgsGridListAddColumn(gridlist,name,len,pos,alignment) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListAddColumn",1,"dgs-dxgridlist")) end if not (type(len) == "number") then error(dgsGenAsrt(len,"dgsGridListAddColumn",3,"number")) end local eleData = dgsElementData[gridlist] local columnData = eleData.columnData local columnDataCount = #columnData local _name pos = tonumber(pos) or columnDataCount+1 pos = pos > columnDataCount+1 and columnDataCount+1 or pos local aSize = eleData.absSize local sx,sy = aSize[1],aSize[2] local scrollBarThick = eleData.scrollBarThick local multiplier = eleData.columnRelative and sx-scrollBarThick or 1 local oldLen = 0 if columnDataCount > 0 then oldLen = columnData[columnDataCount][3]+columnData[columnDataCount][2] end if type(name) == "table" then _name = name name = dgsTranslate(gridlist,name,sourceResource) end local columnTable = { tostring(name), len, oldLen, HorizontalAlign[alignment] or "left", _translationText = _name, } tableInsert(columnData,pos,columnTable) local columnTextSize = eleData.columnTextSize local columnTextColor = eleData.columnTextColor local colorcoded = eleData.colorcoded for i=pos+1,columnDataCount+1 do columnData[i] = { columnData[i][1], columnData[i][2], dgsGridListGetColumnAllWidth(gridlist,i-1), columnData[i][4], columnTextColor, colorcoded, columnTextSize[1], columnTextSize[2], eleData.font, } end dgsSetData(gridlist,"columnData",columnData) local rowData = dgsElementData[gridlist].rowData local rowTxtColor = eleData.rowTextColor local colorcoded = eleData.colorcoded local scale = eleData.rowTextSize local font = eleData.font for i=1,#rowData do rowData[i][pos]= { "", rowTxtColor, colorcoded, scale[1], scale[2], font, } end dgsElementData[gridlist].configNextFrame = true return pos end function dgsGridListSetColumnFont(gridlist,c,font,affectRow) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetColumnFont",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetColumnFont",2,"number","1~"..cLen, cNInRange and "Out Of Range")) end local c = c-c%1 if not (fontBuiltIn[font] or dgsGetType(font) == "dx-font") then error(dgsGenAsrt(font,"dgsGridListSetColumnFont",3,"dx-font/string",_,"invalid font")) end cData[c][9] = font if affectRow then local rowData = eleData.rowData for i=1,#rowData do rowData[i][c][6] = font end end return true end function dgsGridListGetColumnFont(gridlist,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnFont",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetColumnFont",2,"number","1~"..cLen, cNInRange and "Out Of Range")) end local c = c-c%1 return cData[c][9] end function dgsGridListSetColumnAlignment(gridlist,column,alignment) assert(dgsGetType(gridlist) == "dgs-dxgridlist","Bad argument @dgsGridListSetColumnAlignment at argument 1, expect dgs-dxgridlist got "..dgsGetType(gridlist)) assert(HorizontalAlign[alignment],"Bad argument @dgsGridListSetColumnAlignment at argument 2, except a string among left/center/right got "..type(alignment).."(value:"..tostring(alignment)..")") end function dgsGridListGetColumnAlignment(gridlist,column) assert(dgsGetType(gridlist) == "dgs-dxgridlist","Bad argument @dgsGridListGetColumnAlignment at argument 1, expect dgs-dxgridlist got "..dgsGetType(gridlist)) end function dgsGridListGetColumnTextSize(gridlist,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnTextSize",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetColumnTextSize",2,"number","1~"..cLen, cNInRange and "Out Of Range")) end local c = c-c%1 return cData[c][7],cData[c][8] end function dgsGridListSetColumnTextSize(gridlist,column,sizeX,sizeY) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetColumnTextSize",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetColumnTextSize",2,"number","1~"..cLen, cNInRange and "Out Of Range")) end local c = c-c%1 if not (type(sizeX) == "number") then error(dgsGenAsrt(sizeX,"dgsGridListSetColumnTextSize",3,"number")) end columnData[column][7] = sizeX columnData[column][8] = sizeY or sizeX return true end function dgsGridListSetColumnRelative(gridlist,relative,transformColumn) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetColumnRelative",1,"dgs-dxgridlist")) end if not (type(relative) == "boolean") then error(dgsGenAsrt(relative,"dgsGridListSetColumnRelative",2,"bool")) end local relative = relative and true or false local transformColumn = transformColumn == false and true or false dgsSetData(gridlist,"columnRelative",relative) if transformColumn then local columnData = dgsElementData[gridlist].columnData local w,h = dgsGetSize(v,false) if relative then for k,v in ipairs(columnData) do columnData[k][2] = columnData[k][2]/w columnData[k][3] = columnData[k][3]/w end else for k,v in ipairs(columnData) do columnData[k][2] = columnData[k][2]*w columnData[k][3] = columnData[k][3]*w end end end return true end function dgsGridListSetColumnTitle(gridlist,c,name) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetColumnTitle",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetColumnTitle",2,"number","1~"..cLen, cNInRange and "Out Of Range")) end local c = c-c%1 if cData[c] then if type(name) == "table" then cData[c]._translationText = name name = dgsTranslate(gridlist,name,sourceResource) else cData[c]._translationText = nil end cData[c][1] = name dgsSetData(gridlist,"columnData",cData) end end function dgsGridListGetColumnTitle(gridlist,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnTitle",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetColumnTitle",2,"number","1~"..cLen, cNInRange and "Out Of Range")) end local c = c-c%1 return columnData[c][1] end function dgsGridListGetColumnRelative(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnRelative",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].columnRelative end function dgsGridListGetColumnCount(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnCount",1,"dgs-dxgridlist")) end return #(dgsElementData[gridlist].columnData or {}) end function dgsGridListRemoveColumn(gridlist,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListRemoveColumn",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListRemoveColumn",2,"number","1~"..cLen, cNInRange and "Out Of Range")) end local c = c-c%1 local oldLen = cData[c][3] tableRemove(cData,c) local lastColumnLen = 0 for i=1,cLen do if i >= c then cData[i][3] = cData[i][3]-oldLen lastColumnLen = cData[i][3]+cData[i][2] end end dgsElementData[gridlist].configNextFrame = true return true end function dgsGridListSetColumnHeight(gridlist,columnHeight) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetColumnHeight",1,"dgs-dxgridlist")) end if not (type(columnHeight) == "number" and columnHeight >= 0) then error(dgsGenAsrt(gridlist,"dgsGridListSetColumnHeight",2,"number","≥0")) end dgsSetData(gridlist,"columnHeight",columnHeight) end function dgsGridListGetColumnHeight(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnHeight",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].columnHeight end function dgsGridListSetColumnWidth(gridlist,c,width,relative) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetColumnWidth",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetColumnWidth",2,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c = c-c%1 if not (type(width) == "number") then error(dgsGenAsrt(c,"dgsGridListSetColumnWidth",3,"number")) end local rlt = eleData.columnRelative relative = relative == nil and rlt or false local scbThick = eleData.scrollBarThick local columnSize = eleData.absSize[1]-scbThick if rlt then width = relative and width or width/columnSize else width = relative and width*columnSize or width end local differ = width-cData[c][2] cData[c][2] = width local lastColumnLen = 0 for i=1,cLen do if i > c then cData[i][3] = cData[i][3]+differ lastColumnLen = cData[i][3]+cData[i][2] end end dgsElementData[gridlist].configNextFrame = true return true end function dgsGridListAutoSizeColumn(gridlist,c,additionalLength,relative) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListAutoSizeColumn",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListAutoSizeColumn",2,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c = c-c%1 if not (additionalLength == nil or type(additionalLength) == "number") then error(dgsGenAsrt(c,"dgsGridListAutoSizeColumn",3,"number")) end if not additionalLength then relative = false end local font = cData[c][9] or eleData.font local wid = dxGetTextWidth(columnData[c][1],cData[c][7],font) local wid = wid+(relative and additionalLength*wid or (additionalLength or 0)+wid) return dgsGridListSetColumnWidth(gridlist,c,wid,false) end --[[ mode Fast(true)/Slow(false) --]] function dgsGridListGetColumnAllWidth(gridlist,c,relative,mode) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnAllWidth",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetColumnAllWidth",2,"number","0~"..cLen,cNInRange and "Out Of Range")) end local c = c-c%1 local columnSize = eleData.absSize[1]-eleData.scrollBarThick local rlt = eleData.columnRelative if c > 0 then if mode then local data = cData[c][3]+cData[c][2] if relative then return rlt and data or data/columnSize else return rlt and data*columnSize or data end else local dataLength = 0 for i=1,cLen do dataLength = dataLength + cData[i][2] if i == c then if relative then return rlt and dataLength or dataLength/columnSize else return rlt and dataLength*columnSize or dataLength end end end end elseif c == 0 then return 0 end return false end function dgsGridListGetColumnWidth(gridlist,c,relative) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetColumnWidth",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData = eleData.columnData local cLen = #cData if cLen == 0 then return false end local cIsNum = type(c) == "number" local cNInRange = cIsNum and not (c >=1 and c <= cLen) if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetColumnWidth",2,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c = c-c%1 local columnSize = eleData.absSize[1]-eleData.scrollBarThick local rlt = eleData.columnRelative local data = cData[c][2] if relative then return rlt and data or data/columnSize else return rlt and data*columnSize or data end end function dgsGridListGetEnterColumn(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetEnterColumn",1,"dgs-dxgridlist")) end return dgsElementData[gridlist].selectedColumn end function dgsGridListClearColumn(gridlist,notResetSelected,notResetScrollBar) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListClearColumn",1,"dgs-dxgridlist")) end local scrollbars = dgsElementData[gridlist].scrollbars local rowData = dgsElementData[gridlist].rowData if not notResetScrollBar then dgsSetData(scrollbars[2],"length",{0,true}) dgsSetData(scrollbars[2],"position",0) dgsSetVisible(scrollbars[2],false) end if not notResetSelected then dgsGridListSetSelectedItem(gridlist,-1) end for i=1,#rowData do for a=1,#rowData[i] do rowData[i][a] = nil end end dgsSetData(gridlist,"columnData",{}) dgsSetData(gridlist,"rowData",rowData) configGridList(gridlist) return true end -----------------------------Row --[[ rowData Struct: -4 -3 -2 -1 0 1 2 ... columnOffset bgImage hoverable selectable bgColor column1 column2 ... { { columnOffset, {normal,hovering,selected}, true/false, true/false, {normal,hovering,selected}, {text,color,colorcoded,scalex,scaley,font,{image,color,imagex,imagey,imagew,imageh,relative},unhoverable,unselectable,attachedElement}, {text,color,colorcoded,scalex,scaley,font,{image,color,imagex,imagey,imagew,imageh,relative},unhoverable,unselectable,attachedElement }, ... }, { columnOffset, {normal,hovering,selected}, true/false, true/false, {normal,hovering,selected}, {text,color,colorcoded,scalex,scaley,font,{image,color,imagex,imagey,imagew,imageh,relative},unhoverable,unselectable,attachedElement}, {text,color,colorcoded,scalex,scaley,font,{image,color,imagex,imagey,imagew,imageh,relative},unhoverable,unselectable,attachedElement }, ... }, { columnOffset, {normal,hovering,selected}, true/false, true/false, {normal,hovering,selected}, {text,color,colorcoded,scalex,scaley,font,{image,color,imagex,imagey,imagew,imageh,relative},unhoverable,unselectable,attachedElement}, {text,color,colorcoded,scalex,scaley,font,{image,color,imagex,imagey,imagew,imageh,relative},unhoverable,unselectable,attachedElement }, ... }, { the same as preview table }, } table[i](i<=0) isn't counted in #table ]] function dgsGridListAddRow(gridlist,r,...) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListAddRow",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local columnData = eleData.columnData if not (#columnData > 0) then error("Bad argument @dgsGridListAddRow, no columns in the grid list") end local args = {...} local rowData = eleData.rowData r = tonumber(r) or #rowData+1 local rowTable = { [-4] = eleData.defaultColumnOffset, [-3] = eleData.rowImage, [-2] = true, [-1] = true, [0] = eleData.rowColor, } local rowTxtColor = eleData.rowTextColor local colorcoded = eleData.colorcoded local scale = eleData.rowTextSize for i=1,#eleData.columnData do local text,_text = args[i] if type(text) == "table" then _text = text text = dgsTranslate(gridlist,text,sourceResource) end rowTable[i] = { tostring(text or ""), rowTxtColor, colorcoded, scale[1], scale[2], font, _translationText=_text, } end tableInsert(rowData,r,rowTable) dgsElementData[gridlist].configNextFrame = true return r end function dgsGridListInsertRowAfter(gridlist,r,...) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListInsertRowAfter",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local columnData = eleData.columnData assert(#columnData > 0 ,"Bad argument @dgsGridListInsertRowAfter, no columns in the grid list") return dgsGridListAddRow(gridlist,r+1,...) end function dgsGridListAddRows(gridlist,r,t,isRawData) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListAddRows",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local columnData = eleData.columnData if not (#columnData > 0) then error("Bad argument @dgsGridListAddRows, no columns in the grid list") end if not (type(t) == "table") then error(dgsGenAsrt(t,"dgsGridListAddRows",3,"table")) end local rowData = eleData.rowData r = tonumber(r) or #rowData if isRawData then for i=1,#t do tableInsert(rowData,r+i,t[i]) --This will skip language check end else for i=1,#t do local rowTable = { [-4] = eleData.defaultColumnOffset, [-3] = eleData.rowImage, [-2] = true, [-1] = true, [0] = eleData.rowColor, } local rowTxtColor = eleData.rowTextColor local colorcoded = eleData.colorcoded local scale = eleData.rowTextSize for col=1,#eleData.columnData do local text,_text = t[i][col] if type(text) == "table" then _text = text text = dgsTranslate(gridlist,text,sourceResource) end rowTable[col] = { tostring(text or ""), rowTxtColor, colorcoded, scale[1], scale[2], font, _translationText=_text, } end tableInsert(rowData,r+i,rowTable) end end dgsElementData[gridlist].configNextFrame = true return true end function dgsGridListGetRowCount(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetRowCount",1,"dgs-dxgridlist")) end return #dgsElementData[gridlist].rowData end function dgsGridListGetRowSelectable(gridlist,r) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetRowSelectable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetRowSelectable",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 return rData[r] and rData[r][-1] or false end function dgsGridListSetRowSelectable(gridlist,r,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetRowSelectable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetRowSelectable",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 if rData[r] then rData[r][-1] = state and true or false return true end return false end function dgsGridListGetRowHoverable(gridlist,r) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetRowHoverable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetRowHoverable",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 return rData[r] and rData[r][-2] or false end function dgsGridListSetRowHoverable(gridlist,r,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetRowHoverable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetRowHoverable",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 if rData[r] then rData[r][-2] = state and true or false return true end return false end function dgsGridListGetRowBackGroundColor(gridlist,r) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetRowBackGroundColor",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetRowBackGroundColor",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 if rData[r] then return unpack(rData[r][0] or {}) end return false end function dgsGridListSetRowBackGroundColor(gridlist,r,nClr,sClr,cClr) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetRowBackGroundColor",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetRowBackGroundColor",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 if rData[r] then rData[r][0] = {nClr or white,sClr or nClr,cClr or nClr} return true end return false end function dgsGridListGetRowBackGroundImage(gridlist,r) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetRowBackGroundImage",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetRowBackGroundImage",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 return unpack(rData[r][-3]) end function dgsGridListSetRowBackGroundImage(gridlist,r,nImg,sImg,cImg) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetRowBackGroundImage",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetRowBackGroundImage",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 if nImg ~= nil then local imgType = dgsGetType(nImg) if not (imgType == "texture" or imgType == "shader") then error(dgsGenAsrt(nImg,"dgsGridListSetRowBackGroundImage",3,"material")) end end if sImg ~= nil then local imgType = dgsGetType(sImg) if not (imgType == "texture" or imgType == "shader") then error(dgsGenAsrt(sImg,"dgsGridListSetRowBackGroundImage",4,"material")) end end if cImg ~= nil then local imgType = dgsGetType(cImg) if not (imgType == "texture" or imgType == "shader") then error(dgsGenAsrt(cImg,"dgsGridListSetRowBackGroundImage",5,"material")) end end rData[r][-3] = {nImg,sImg,cImg} return true end function dgsGridListSetRowAsSection(gridlist,row,enabled,enableMouseClickAndSelect) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetRowAsSection",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetRowAsSection",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 if enabled then rData[r][-4] = eleData.sectionColumnOffset if not enableMouseClickAndSelect then rData[r][-2] = false rData[r][-1] = false else rData[r][-2] = true rData[r][-1] = true end else rData[r][-4] = eleData.defaultColumnOffset rData[r][-2] = true rData[r][-1] = true end rData[r][-5] = enabled and true or false --Enable Section Mode return dgsSetData(gridlist,"rowData",rData) end function dgsGridListRemoveRow(gridlist,r) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListRemoveRow",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local rData = eleData.rowData local rLen = #rData if rLen == 0 then return false end local rIsNum = type(r) == "number" local rNInRange = rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListRemoveRow",2,"number","1~"..rLen, rNInRange and "Out Of Range")) end local r = r-r%1 tableRemove(rowData,r) dgsElementData[gridlist].configNextFrame = true return true end function dgsGridListClearRow(gridlist,notResetSelected,notResetScrollBar) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListClearRow",1,"dgs-dxgridlist")) end local scrollbars = dgsElementData[gridlist].scrollbars if not notResetScrollBar then dgsSetData(scrollbars[1],"length",{0,true}) dgsSetData(scrollbars[1],"position",0) dgsSetVisible(scrollbars[1],false) end if not notResetSelected then dgsGridListSetSelectedItem(gridlist,-1) end dgsSetData(gridlist,"rowData",{}) configGridList(gridlist) return true end -----------------------------Item function dgsGridListSetItemData(gridlist,r,c,data,...) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemData",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetItemData",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetItemData",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if select("#",...) == 0 then rData[r][c][-1] = data return true else rData[r][c][-2] = rData[r][c][-2] or {} rData[r][c][-2][data] = ... return true end return false end function dgsGridListGetItemData(gridlist,r,column,key) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemData",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetItemData",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetItemData",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if not key then return rData[r][c][-1] else return (rData[r][c][-2] or {})[key] or false end return false end function dgsGridListSetItemFont(gridlist,r,c,font) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemFont",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetItemFont",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetItemFont",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end if not (fontBuiltIn[font] or dgsGetType(font) == "dx-font") then error(dgsGenAsrt(font,"dgsGridListSetItemFont",4,"dx-font/string",_,"invalid font")) end local c,r = c-c%1,r-r%1 if rData[r][c] then rData[r][c][6] = font return true end return false end function dgsGridListGetItemFont(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemFont",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetItemFont",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetItemFont",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then return rData[r][c][6] end return false end function dgsGridListSetItemTextSize(gridlist,r,c,sizeX,sizeY) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemTextSize",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetItemTextSize",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetItemTextSize",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end if not (type(sizeX) == "number") then error(dgsGenAsrt(sizeX,"dgsGridListSetItemTextSize",4,"number")) end local c,r = c-c%1,r-r%1 if rData[r][c] then rData[r][c][4] = sizeX rData[r][c][5] = sizeY or sizeX return true end return false end function dgsGridListGetItemTextSize(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemTextSize",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetItemTextSize",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetItemTextSize",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then return rData[r][c][4],rData[r][c][5] end return false end function dgsGridListSetItemSelectable(gridlist,r,c,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemSelectable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetItemSelectable",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetItemSelectable",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r] then rData[r][c][9] = not state or nil return true end return false end function dgsGridListGetItemSelectable(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemSelectable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetItemSelectable",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetItemSelectable",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r] then return rData[r][c][9] == false end return false end function dgsGridListSetItemHoverable(gridlist,r,c,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemHoverable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetItemHoverable",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetItemHoverable",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then rData[r][c][8] = not state return true end return false end function dgsGridListGetItemHoverable(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemHoverable",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetItemHoverable",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetItemHoverable",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then return rData[r][c][8] == false end return false end function dgsGridListClear(gridlist,clearRow,clearColumn) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListClear",1,"dgs-dxgridlist")) end clearRow = clearRow ~= false clearColumn = clearColumn and true or false if clearRow then dgsGridListClearRow(gridlist) end if clearColumn then dgsGridListClearColumn(gridlist) end return true end function dgsGridListSetItemImage(gridlist,r,c,image,color,offx,offy,w,h,relative) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemImage",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetItemImage",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetItemImage",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then local imageData = rData[r][c][7] or {} imageData[1] = image or imageData[1] or nil imageData[2] = color or imageData[2] or white imageData[3] = offx or imageData[3] or 0 imageData[4] = offy or imageData[4] or 0 imageData[5] = w or imageData[5] or relative and 1 or dgsGridListGetColumnWidth(gridlist,c,false) imageData[6] = h or imageData[6] or relative and 1 or eleData.rowHeight imageData[7] = relative or false rData[r][c][7] = imageData return true end return false end function dgsGridListRemoveItemImage(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListRemoveItemImage",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListRemoveItemImage",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListRemoveItemImage",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then rData[r][c][7] = nil return true end return false end function dgsGridListGetItemImage(gridlist,row,column) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemImage",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetItemImage",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetItemImage",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then return unpack(rData[r][c][7] or {}) end return false end function dgsGridListSetItemText(gridlist,row,column,text,isSection) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemText",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListSetItemText",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListSetItemText",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then if type(text) == "table" then rData[r][c]._translationText = text text = dgsTranslate(gridlist,text,sourceResource) else rData[r][c]._translationText = nil end rData[r][c][1] = tostring(text) if isSection then dgsGridListSetRowAsSection(gridlist,row,true) end return true end return false end function dgsGridListGetItemText(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemText",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen),rIsNum and not (r >=1 and r <= rLen) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetItemText",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetItemText",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 if rData[r][c] then return rData[r][c][1] end return false end function dgsGridListGetSelectedItem(gridlist) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetSelectedItem",1,"dgs-dxgridlist")) end local r,data = next(dgsElementData[gridlist].rowSelect or {}) local c,bool = next(data or {}) return r or -1,c or -1 end function dgsGridListGetSelectedItems(gridlist,isOrigin) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetSelectedItems",1,"dgs-dxgridlist")) end local items = dgsElementData[gridlist].rowSelect if isOrigin then return items end local selectionMode = dgsElementData[gridlist].selectionMode local columndata = dgsElementData[gridlist].columnData local rowData = dgsElementData[gridlist].rowData local newSelectTable = {} local cnt = 0 if not next(items) then return {} end if selectionMode == 1 then for r,val in pairs(items) do for c=1,#columndata do cnt = cnt+1 newSelectTable[cnt] = {row=r,column=c} end end return newSelectTable elseif selectionMode == 2 then for r=1,#rowData do for c,val in pairs(items[1]) do cnt = cnt+1 newSelectTable[cnt] = {row=r,column=c} end end return newSelectTable elseif selectionMode == 3 then for r,val in pairs(items) do for c,_ in pairs(val) do cnt = cnt+1 newSelectTable[cnt] = {row=r,column=c} end end return newSelectTable end return {} end function dgsGridListSetSelectedItems(gridlist,tab,isOrigin) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetSelectedItems",1,"dgs-dxgridlist")) end if not (type(tab) == "table") then error(dgsGenAsrt(tab,"dgsGridListSetSelectedItems",2,"table")) end local originSel if isOrigin == true then originSel = {} local selectionMode = dgsElementData[gridlist].selectionMode if selectionMode == 1 then for k,v in ipairs(tab) do originSel[v.row] = {true} end elseif selectionMode == 2 then originSel[1] = {} for k,v in ipairs(tab) do originSel[1][v.column] = true end elseif selectionMode == 3 then for k,v in ipairs(tab) do originSel[v.row] = originSel[v.row] or {} originSel[v.row][v.column] = true end end end dgsSetData(gridlist,"rowSelect",originSel or tab) triggerEvent("onDgsGridListSelect",gridlist,tab,_) return true end function dgsGridListGetSelectedCount(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetSelectedCount",1,"dgs-dxgridlist")) end local r,c = r or -1,c or -1 local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cIsNum,rIsNum = type(c) == "number",type(r) == "number" local cNInRange,rNInrange = cIsNum and not (c >=1 and c <= cLen or c == -1),rIsNum and not (r >=1 and r <= rLen or r == -1) if not (rIsNum and not rNInRange) then error(dgsGenAsrt(r,"dgsGridListGetSelectedCount",2,"number","-1,1~"..rLen,rNInRange and "Out Of Range")) end if not (cIsNum and not cNInRange) then error(dgsGenAsrt(c,"dgsGridListGetSelectedCount",3,"number","-1,1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 local selectedItems = dgsGridListGetSelectedItems(gridlist) if r == -1 then if c == -1 then return #selectedItems else local cnt = 0 for i=1,#selectedItems do if selectedItems[i].column == c then cnt = cnt + 1 end end return cnt end else if c == -1 then local cnt = 0 for i=1,#selectedItems do if selectedItems[i].row == r then cnt = cnt + 1 end end return cnt else for i=1,#selectedItems do if selectedItems[i].row == r and selectedItems[i].column == c then return 1 end end return 0 end end end function dgsGridListSetSelectedItem(gridlist,r,c,scrollTo,isOrigin) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetSelectedItem",1,"dgs-dxgridlist")) end local r,c = r or -1,c or -1 local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cNInRange,rNInrange = not (c >=1 and c <= cLen or c == -1),not (r >=1 and r <= rLen or r == -1) if rNInRange then error(dgsGenAsrt(r,"dgsGridListSetSelectedItem",2,"number","-1,1~"..rLen,rNInRange and "Out Of Range")) end if cNInRange then error(dgsGenAsrt(c,"dgsGridListSetSelectedItem",3,"number","-1,1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 local old1,old2 if eleData.multiSelection then old1 = eleData.rowSelect else data = eleData.rowSelect if not next(data) then old1 = -1 old2 = -1 else for k,v in pairs(data) do old1 = k old2 = v break end end end local selectionMode = eleData.selectionMode if selectionMode == 1 then tab = {[r]={}} tab[r][1] = true dgsSetData(gridlist,"rowSelect",tab) elseif selectionMode == 2 then local tab = {} tab[1] = {[c]=true} dgsSetData(gridlist,"rowSelect",tab) elseif selectionMode == 3 then dgsSetData(gridlist,"rowSelect",{[r]={[c]=true}}) end if eleData.multiSelection then triggerEvent("onDgsGridListSelect",gridlist,r,c,old1) else triggerEvent("onDgsGridListSelect",gridlist,r or -1,c or -1,old1 or -1,old2 or -1) end eleData.itemClick = {r,c} if scrollTo then dgsGridListScrollTo(gridlist,r,c) end return true end function dgsGridListSelectItem(gridlist,r,c,state) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSelectItem",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cNInRange,rNInrange = not (c >=1 and c <= cLen),not (r >=1 and r <= rLen) if rNInRange then error(dgsGenAsrt(r,"dgsGridListSelectItem",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if cNInRange then error(dgsGenAsrt(c,"dgsGridListSelectItem",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 local selectedItem = eleData.rowSelect if rData[r][c] then if not eleData.multiSelection then selectedItem = {} end local selectionMode = eleData.selectionMode if selectionMode == 1 then selectedItem[r] = selectedItem[r] or {} selectedItem[r][1] = state or nil if not next(selectedItem[r]) then selectedItem[r] = nil end elseif selectionMode == 2 then selectedItem[1] = selectedItem[1] or {} selectedItem[1][column] = state or nil if not next(selectedItem[1]) then selectedItem[1] = nil end elseif selectionMode == 3 then selectedItem[r] = selectedItem[r] or {} selectedItem[r][column] = state or nil if not next(selectedItem[r]) then selectedItem[r] = nil end end triggerEvent("onDgsGridListSelect",gridlist,r,column) eleData.rowSelect = selectedItem return true end return false end function dgsGridListItemIsSelected(gridlist,r,c) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListItemIsSelected",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cNInRange,rNInrange = not (c >=1 and c <= cLen),not (r >=1 and r <= rLen) if rNInRange then error(dgsGenAsrt(r,"dgsGridListItemIsSelected",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if cNInRange then error(dgsGenAsrt(c,"dgsGridListItemIsSelected",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 local selectedItem = eleData.rowSelect if rData[r][c] then local selectionMode = eleData.selectionMode if selectionMode == 1 then selectedItem[r] = selectedItem[r] or {} return selectedItem[r][1] and true or false elseif selectionMode == 2 then selectedItem[1] = selectedItem[1] or {} return selectedItem[1][c] and true or false elseif selectionMode == 3 then selectedItem[r] = selectedItem[r] or {} return selectedItem[r][c] and true or false end end return false end function dgsGridListSetItemColor(gridlist,r,c,...) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListSetItemColor",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cNInRange,rNInrange = not (c >=1 and c <= cLen or c == -1),not (r >=1 and r <= rLen or c == -1) if rNInRange then error(dgsGenAsrt(r,"dgsGridListSetItemColor",2,"number","-1,1~"..rLen,rNInRange and "Out Of Range")) end if cNInRange then error(dgsGenAsrt(c,"dgsGridListSetItemColor",3,"number","-1,1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 --Deal with the color local colors local argLen = select("#",...) local args = {...} if argLen == 0 then error(dgsGenAsrt(args[1],"dgsGridListSetItemColor",2,"table/number")) elseif argLen == 1 and type(args[1]) == "table" then colors = args[1] elseif argLen >= 3 then if not (type(args[1]) == "number") then error(dgsGenAsrt(args[1],"dgsGridListSetItemColor",2,"number")) end if not (type(args[2]) == "number") then error(dgsGenAsrt(args[2],"dgsGridListSetItemColor",3,"number")) end if not (type(args[3]) == "number") then error(dgsGenAsrt(args[3],"dgsGridListSetItemColor",4,"number")) end if not (not args[4] or type(args[4]) == "number") then error(dgsGenAsrt(args[4],"dgsGridListSetItemColor",5,"nil/number")) end local clr = tocolor(...) colors = {clr,clr,clr} end if r == -1 then if c == -1 then for i=1,rLen do for j=1,cLen do rData[i][j][2] = colors end end else for i=1,rLen do rData[i][c][2] = colors end end else if c == -1 then for j=1,cLen do rData[r][j][2] = colors end else rData[r][c][2] = colors end end return false end function dgsGridListGetItemColor(gridlist,r,c,notSplitColor) if dgsGetType(gridlist) ~= "dgs-dxgridlist" then error(dgsGenAsrt(gridlist,"dgsGridListGetItemColor",1,"dgs-dxgridlist")) end local eleData = dgsElementData[gridlist] local cData,rData = eleData.columnData,eleData.rowData local cLen,rLen = #cData,#rData if cLen == 0 or rLen == 0 then return false end local cNInRange,rNInrange = not (c >=1 and c <= cLen),not (r >=1 and r <= rLen) if rNInRange then error(dgsGenAsrt(r,"dgsGridListGetItemColor",2,"number","1~"..rLen,rNInRange and "Out Of Range")) end if cNInRange then error(dgsGenAsrt(c,"dgsGridListGetItemColor",3,"number","1~"..cLen,cNInRange and "Out Of Range")) end local c,r = c-c%1,r-r%1 return notSplitColor and rData[r][c][2] or fromcolor(rData[r][c][2]) end function checkGLScrollBar(scb,new,old) local gridlist = dgsGetParent(source) if dgsGetType(gridlist) == "dgs-dxgridlist" then local eleData = dgsElementData[gridlist] local scrollbars = eleData.scrollbars local sx,sy = eleData.absSize[1],eleData.absSize[2] local scbThick = eleData.scrollBarThick if source == scrollbars[1] then local scbThickH = dgsElementData[scrollbars[2]].visible and scbThick or 0 local rowLength = #eleData.rowData*(eleData.rowHeight+eleData.leading) local temp = -new*(rowLength-sy+scbThickH+eleData.columnHeight)/100 if temp <= 0 then local temp = eleData.scrollFloor[1] and temp-temp%1 or temp dgsSetData(gridlist,"rowMoveOffset",temp) end triggerEvent("onDgsElementScroll",gridlist,source,new,old) elseif source == scrollbars[2] then local scbThickV = dgsElementData[scrollbars[1]].visible and scbThick or 0 local columnCount = dgsGridListGetColumnCount(gridlist) local columnWidth = dgsGridListGetColumnAllWidth(gridlist,columnCount) local columnOffset = eleData.columnOffset local temp = -new*(columnWidth-sx+scbThickV+columnOffset)/100 if temp <= 0 then local temp = eleData.scrollFloor[2] and temp-temp%1 or temp dgsSetData(gridlist,"columnMoveOffset",temp) end triggerEvent("onDgsElementScroll",gridlist,source,new,old) end end end function dgsGridListUpdateRowMoveOffset(gridlist,rowMoveOffset) local eleData = dgsElementData[gridlist] local rowMoveOffset = rowMoveOffset or eleData.rowMoveOffsetTemp local rowHeight = eleData.rowHeight local rowHeightLeadingTemp = rowHeight + eleData.leading local scrollbar = eleData.scrollbars[2] local scbThickH = dgsElementData[scrollbar].visible and eleData.scrollBarThick or 0 local h = eleData.absSize[2] local columnHeight = eleData.columnHeight local rowCount = #eleData.rowData if eleData.mode then local temp1 = rowMoveOffset/rowHeightLeadingTemp local whichRowToStart = -(temp1-temp1%1)+1 local temp2 = (h-columnHeight-scbThickH+rowHeight)/rowHeightLeadingTemp local whichRowToEnd = whichRowToStart+(temp2-temp2%1)-2 eleData.FromTo = {whichRowToStart > 0 and whichRowToStart or 1,whichRowToEnd <= rowCount and whichRowToEnd or rowCount} else local temp1 = (rowMoveOffset+rowHeight)/rowHeightLeadingTemp local whichRowToStart = -(temp1-temp1%1)+1 local temp2 = (h-columnHeight-scbThickH+rowHeight*2)/rowHeightLeadingTemp local whichRowToEnd = whichRowToStart+(temp2-temp2%1)-1 eleData.FromTo = {whichRowToStart > 0 and whichRowToStart or 1,whichRowToEnd <= rowCount and whichRowToEnd or rowCount} end end function configGridList(gridlist) local eleData = dgsElementData[gridlist] local scrollbar = eleData.scrollbars local sx,sy = eleData.absSize[1],eleData.absSize[2] local columnHeight,rowHeight,leading = eleData.columnHeight,eleData.rowHeight,eleData.leading local scbThick = eleData.scrollBarThick local columnCount = dgsGridListGetColumnCount(gridlist) local columnWidth = dgsGridListGetColumnAllWidth(gridlist,columnCount,false,true) local rowLength = #eleData.rowData*(rowHeight+leading) local scbX,scbY = sx-scbThick,sy-scbThick local oriScbStateV,oriScbStateH = dgsElementData[scrollbar[1]].visible,dgsElementData[scrollbar[2]].visible local scbStateV,scbStateH if columnWidth > sx then scbStateH = true elseif columnWidth < sx-scbThick then scbStateH = false end if rowLength > sy-columnHeight then scbStateV = true elseif rowLength < sy-columnHeight-scbThick then scbStateV = false end if scbStateH == nil then scbStateH = scbStateV end if scbStateV == nil then scbStateV = scbStateH end local forceState = eleData.scrollBarState if forceState[1] ~= nil then scbStateV = forceState[1] end if forceState[2] ~= nil then scbStateH = forceState[2] end local scbThickV,scbThickH = scbStateV and scbThick or 0,scbStateH and scbThick or 0 local relSizX,relSizY = sx-scbThickV,sy-scbThickH local rowShowRange = relSizY-columnHeight local columnShowRange = relSizX if scbStateH and scbStateH ~= oriScbStateH then dgsSetData(scrollbar[2],"position",0) end if scbStateV and scbStateV ~= oriScbStateV then dgsSetData(scrollbar[1],"position",0) end dgsSetVisible(scrollbar[1],scbStateV and true or false) dgsSetVisible(scrollbar[2],scbStateH and true or false) dgsSetPosition(scrollbar[1],scbX,0,false) dgsSetPosition(scrollbar[2],0,scbY,false) dgsSetSize(scrollbar[1],scbThick,relSizY,false) dgsSetSize(scrollbar[2],relSizX,scbThick,false) local scroll1 = dgsElementData[scrollbar[1]].position local scroll2 = dgsElementData[scrollbar[2]].position dgsSetData(gridlist,"rowMoveOffset",-scroll1*(rowLength-rowShowRange)/100) local scbLengthVrt = eleData.scrollBarLength[1] local higLen = 1-(rowLength-rowShowRange)/rowLength higLen = higLen >= 0.95 and 0.95 or higLen dgsSetData(scrollbar[1],"length",scbLengthVrt or {higLen,true}) local verticalScrollSize = eleData.scrollSize/(rowLength-rowShowRange) dgsSetData(scrollbar[1],"multiplier",{verticalScrollSize,true}) local scbLengthHoz = dgsElementData[gridlist].scrollBarLength[2] local widLen = 1-(columnWidth-columnShowRange)/columnWidth widLen = widLen >= 0.95 and 0.95 or widLen dgsSetData(scrollbar[2],"length",scbLengthHoz or {widLen,true}) local horizontalScrollSize = eleData.scrollSize*5/(columnWidth-columnShowRange) dgsSetData(scrollbar[2],"multiplier",{horizontalScrollSize,true}) local rentarg = eleData.renderTarget if rentarg then if isElement(rentarg[1]) then destroyElement(rentarg[1]) end if isElement(rentarg[2]) then destroyElement(rentarg[2]) end if not eleData.mode then local columnRender,rowRender if relSizX*columnHeight ~= 0 then columnRender,err = dxCreateRenderTarget(relSizX,columnHeight,true,gridlist) if columnRender ~= false then dgsAttachToAutoDestroy(columnRender,gridlist,-1) else outputDebugString(err) end end if relSizX*rowShowRange ~= 0 then rowRender,err = dxCreateRenderTarget(relSizX,rowShowRange,true,gridlist) if rowRender ~= false then dgsAttachToAutoDestroy(rowRender,gridlist,-2) else outputDebugString(err) end end dgsSetData(gridlist,"renderTarget",{columnRender,rowRender}) end end dgsGridListUpdateRowMoveOffset(gridlist) eleData.configNextFrame = false end addEventHandler("onDgsGridListSelect",resourceRoot,function(rowOrTable,column,oldRowOrTable,oldColumn) local lastSelected = dgsElementData[source].lastSelectedItem if type(rowOrTable) == "table" then local row,columns = next(rowOrTable) if row then local column = next(columns) dgsSetData(source,"lastSelectedItem",{row,column}) end else dgsSetData(source,"lastSelectedItem",{rowOrTable == -1 and lastSelected[1] or rowOrTable,column == -1 and lastSelected[2] or column}) end end) ---------------------------------------------------------------- --------------------------Renderer------------------------------ ---------------------------------------------------------------- dgsRenderer["dgs-dxgridlist"] = function(source,x,y,w,h,mx,my,cx,cy,enabled,eleData,parentAlpha,isPostGUI,rndtgt,position,OffsetX,OffsetY,visible) if eleData.configNextFrame then configGridList(source) end local bgColor,bgImage = applyColorAlpha(eleData.bgColor,parentAlpha),eleData.bgImage local columnColor,columnImage = applyColorAlpha(eleData.columnColor,parentAlpha),eleData.columnImage local font = eleData.font or systemFont local columnHeight = eleData.columnHeight if MouseData.enter == source then colorimgid = 2 if MouseData.clickl == source then colorimgid = 3 end MouseData.enterData = false end dxSetBlendMode(rndtgt and "modulate_add" or "blend") if bgImage then dxDrawImage(x,y+columnHeight,w,h-columnHeight,bgImage,0,0,0,bgColor,isPostGUI,rndtgt) else dxDrawRectangle(x,y+columnHeight,w,h-columnHeight,bgColor,isPostGUI) end if columnImage then dxDrawImage(x,y,w,columnHeight,columnImage,0,0,0,columnColor,isPostGUI,rndtgt) else dxDrawRectangle(x,y,w,columnHeight,columnColor,isPostGUI) end local columnData,rowData = eleData.columnData,eleData.rowData local columnCount,rowCount = #columnData,#rowData local sortColumn = eleData.sortColumn if sortColumn and columnData[sortColumn] then if eleData.nextRenderSort then dgsGridListSort(source) eleData.nextRenderSort = false end end local columnTextColor = eleData.columnTextColor local columnRelt = eleData.columnRelative local rowHeight = eleData.rowHeight local rowTextPosOffset = eleData.rowTextPosOffset local columnTextPosOffset = eleData.columnTextPosOffset local leading = eleData.leading local scbThick = eleData.scrollBarThick local scrollbars = eleData.scrollbars local scb1,scb2 = scrollbars[1],scrollbars[2] local scbThickV,scbThickH = dgsElementData[scb1].visible and scbThick or 0,dgsElementData[scb2].visible and scbThick or 0 local colorcoded = eleData.colorcoded local shadow = eleData.rowShadow local rowHeightLeadingTemp = rowHeight+leading --Smooth Row local _rowMoveOffset = eleData.rowMoveOffset local rowMoveOffset = _rowMoveOffset if eleData.rowMoveOffsetTemp ~= _rowMoveOffset then local rowMoveHardness = dgsElementData[scb1].moveType == "slow" and eleData.moveHardness[1] or eleData.moveHardness[2] eleData.rowMoveOffsetTemp = lerp(rowMoveHardness,eleData.rowMoveOffsetTemp,_rowMoveOffset) local rMoveOffset = eleData.rowMoveOffsetTemp-eleData.rowMoveOffsetTemp%1 dgsGridListUpdateRowMoveOffset(source) if rMoveOffset-eleData.rowMoveOffsetTemp <= 0.5 and rMoveOffset-eleData.rowMoveOffsetTemp >= -0.5 then eleData.rowMoveOffsetTemp = rMoveOffset end rowMoveOffset = rMoveOffset end --Smooth Column local _columnMoveOffset = eleData.columnMoveOffset local columnMoveOffset = _columnMoveOffset if eleData.columnMoveOffsetTemp ~= _columnMoveOffset then local columnMoveHardness = dgsElementData[scb2].moveType == "slow" and eleData.moveHardness[1] or eleData.moveHardness[2] eleData.columnMoveOffsetTemp = lerp(columnMoveHardness,eleData.columnMoveOffsetTemp,_columnMoveOffset) local cMoveOffset = eleData.columnMoveOffsetTemp-eleData.columnMoveOffsetTemp%1 if cMoveOffset-eleData.columnMoveOffsetTemp <= 0.5 and cMoveOffset-eleData.columnMoveOffsetTemp >= -0.5 then eleData.columnMoveOffsetTemp = cMoveOffset end columnMoveOffset = cMoveOffset end -- local columnOffset = eleData.columnOffset local rowTextSx,rowTextSy = eleData.rowTextSize[1],eleData.rowTextSize[2] or eleData.rowTextSize[1] local columnTextSx,columnTextSy = eleData.columnTextSize[1],eleData.columnTextSize[2] or eleData.columnTextSize[1] local selectionMode = eleData.selectionMode local clip = eleData.clip local mouseInsideGridList = mx >= cx and mx <= cx+w and my >= cy and my <= cy+h-scbThickH local mouseInsideColumn = mouseInsideGridList and my <= cy+columnHeight local mouseInsideRow = mouseInsideGridList and my > cy+columnHeight local defaultSortFunctions = eleData.defaultSortFunctions eleData.selectedColumn = -1 local sortIcon = eleData.sortFunction == sortFunctions[defaultSortFunctions[1]] and "▼" or (eleData.sortFunction == sortFunctions[defaultSortFunctions[2]] and "▲") or nil local sortColumn = eleData.sortColumn local backgroundOffset = eleData.backgroundOffset local beforeHit = MouseData.hit if not eleData.mode then local renderTarget = eleData.renderTarget local isDraw1,isDraw2 = isElement(renderTarget[1]),isElement(renderTarget[2]) dxSetRenderTarget(renderTarget[1],true) dxSetBlendMode("modulate_add") local cpos = {} local cend = {} local multiplier = columnRelt and (w-scbThickV) or 1 local tempColumnOffset = columnMoveOffset+columnOffset local mouseColumnPos = mx-cx local mouseSelectColumn = -1 local cPosStart,cPosEnd for id = 1,#columnData do local data = columnData[id] local _columnTextColor = data[5] or columnTextColor local _columnTextColorCoded = data[6] or colorcoded local _columnTextSx,_columnTextSy = data[7] or columnTextSx,data[8] or columnTextSy local _columnFont = data[9] or font local tempCpos = data[3]*multiplier local _tempStartx = tempCpos+tempColumnOffset local _tempEndx = _tempStartx+data[2]*multiplier if _tempStartx <= w and _tempEndx >= 0 then cpos[id],cend[id] = tempCpos,_tempEndx cPosStart,cPosEnd = cPosStart or id,id if isDraw1 then local _tempStartx = eleData.PixelInt and _tempStartx-_tempStartx%1 or _tempStartx local textPosL = _tempStartx+columnTextPosOffset[1] local textPosT = columnTextPosOffset[2] local textPosR = _tempEndx+columnTextPosOffset[1] local textPosB = columnHeight+columnTextPosOffset[2] if sortColumn == id and sortIcon then local iconWidth = dxGetTextWidth(sortIcon,_columnTextSx*0.8,_columnFont) local iconTextPosL = textPosL-iconWidth local iconTextPosR = textPosR-iconWidth if eleData.columnShadow then dxDrawText(sortIcon,iconTextPosL,textPosT,iconTextPosR,textPosB,black,_columnTextSx*0.8,_columnTextSy*0.8,_columnFont,"left","center",clip,false,false,false,true) end dxDrawText(sortIcon,iconTextPosL-1,textPosT,iconTextPosR-1,textPosB,_columnTextColor,_columnTextSx*0.8,_columnTextSy*0.8,_columnFont,"left","center",clip,false,false,false,true) end if eleData.columnShadow then dxDrawText(data[1],textPosL+1,textPosT+1,textPosR+1,textPosB+1,black,_columnTextSx,_columnTextSy,_columnFont,data[4],"center",clip,false,false,false,true) end dxDrawText(data[1],textPosL,textPosT,textPosR,textPosB,_columnTextColor,_columnTextSx,_columnTextSy,_columnFont,data[4],"center",clip,false,false,_columnTextColorCoded,true) end if mouseInsideGridList and mouseSelectColumn == -1 then if mouseColumnPos >= _tempStartx and mouseColumnPos <= _tempEndx then mouseSelectColumn = id end end end end dxSetRenderTarget(renderTarget[2],true) local preSelectLastFrame = eleData.preSelect if MouseData.enter == source then -------PreSelect if mouseInsideRow then local toffset = (eleData.FromTo[1]*rowHeightLeadingTemp)+rowMoveOffset local tempID = (my-cy-columnHeight-toffset)/rowHeightLeadingTemp local sid = (tempID-tempID%1)+eleData.FromTo[1]+1 if sid >= 1 and sid <= rowCount and my-cy-columnHeight < sid*rowHeight+(sid-1)*leading+rowMoveOffset then eleData.oPreSelect = sid if rowData[sid][-2] ~= false then eleData.preSelect = {sid,mouseSelectColumn} else eleData.preSelect = {-1,mouseSelectColumn} end MouseData.enterData = true else eleData.preSelect = {-1,mouseSelectColumn} end elseif mouseInsideColumn then eleData.selectedColumn = mouseSelectColumn eleData.preSelect = {} else eleData.preSelect = {-1,-1} end else eleData.preSelect = {-1,-1} end local preSelect = eleData.preSelect if preSelectLastFrame[1] ~= preSelect[1] or preSelectLastFrame[2] ~= preSelect[2] then triggerEvent("onDgsGridListHover",source,preSelect[1],preSelect[2],preSelectLastFrame[1],preSelectLastFrame[2]) end local Select = eleData.rowSelect local sectionFont = eleData.sectionFont or font local dgsElementBuffer = {} local textBufferCnt = 1 local textBuffer = {} for i=eleData.FromTo[1],eleData.FromTo[2] do dgsElementBuffer[i] = {} local lc_rowData = rowData[i] local image,columnOffset,isSection,color = lc_rowData[-3] or eleData.rowImage,lc_rowData[-4] or eleData.columnOffset,lc_rowData[-5],lc_rowData[0] or eleData.rowColor if isDraw2 then local rowpos = i*rowHeight+rowMoveOffset+(i-1)*leading local rowpos_1 = rowpos-rowHeight local _x,_y,_sx,_sy = tempColumnOffset+columnOffset,rowpos_1,sW,rowpos if eleData.PixelInt then _x,_y,_sx,_sy = _x-_x%1,_y-_y%1,_sx-_sx%1,_sy-_sy%1 end if not cPosStart or not cPosEnd then break end dxSetBlendMode("modulate_add") for id = cPosStart,cPosEnd do local currentRowData = lc_rowData[id] local text = currentRowData[1] local _txtFont = isSection and sectionFont or (currentRowData[6] or font) local _txtScalex = currentRowData[4] or rowTextSx local _txtScaley = currentRowData[5] or rowTextSy local rowState = 1 if selectionMode == 1 then if i == preSelect[1] then rowState = 2 end if Select[i] and Select[i][1] then rowState = 3 end elseif selectionMode == 2 then if id == preSelect[2] then rowState = 2 end if Select[1] and Select[1][id] then rowState = 3 end elseif selectionMode == 3 then if i == preSelect[1] and id == preSelect[2] then rowState = 2 end if Select[i] and Select[i][id] then rowState = 3 end end local offset = cpos[id] local _x = _x+offset local _sx = cend[id] local _backgroundWidth = columnData[id][2]*multiplier local _bgX = _x local backgroundWidth = _backgroundWidth if id == 1 then _bgX = _x+backgroundOffset backgroundWidth = _backgroundWidth-backgroundOffset elseif backgroundWidth+_x-x >= w or columnCount == id then backgroundWidth = w-_x+x end if #image > 0 then dxDrawImage(_bgX,_y,backgroundWidth,rowHeight,image[rowState],0,0,0,color[rowState]) else dxDrawRectangle(_bgX,_y,backgroundWidth,rowHeight,color[rowState]) end dgsElementBuffer[i][id] = {currentRowData[10],_x,_y} if text then local colorcoded = currentRowData[3] == nil and colorcoded or currentRowData[3] if currentRowData[7] then local imageData = currentRowData[7] local imagex = _x+(imageData[7] and imageData[3]*_backgroundWidth or imageData[3]) local imagey = _y+(imageData[7] and imageData[4]*rowHeight or imageData[4]) local imagew = imageData[7] and imageData[5]*_backgroundWidth or imageData[5] local imageh = imageData[7] and imageData[6]*rowHeight or imageData[6] if isElement(imageData[1]) then dxDrawImage(imagex,imagey,imagew,imageh,imageData[1],0,0,0,imageData[2]) else dxDrawRectangle(imagex,imagey,imagew,imageh,imageData[2]) end end local color = type(currentRowData[2]) == "table" and currentRowData[2] or {currentRowData[2],currentRowData[2],currentRowData[2]} textBuffer[textBufferCnt] = { currentRowData[1], --Text _x-_x%1, --startX _y-_y%1, --startY _sx-_sx%1, --endX _sy-_sy%1, --endY color[rowState], _txtScalex, _txtScaley, _txtFont, clip, colorcoded, columnData[id][4] } textBufferCnt = textBufferCnt + 1 end end end end local textBuffers = #textBuffer for a=1,textBuffers do local line = textBuffer[a] local text = line[1] local psx,psy,pex,pey = line[2]+rowTextPosOffset[1],line[3]+rowTextPosOffset[2],line[4]+rowTextPosOffset[1],line[5]+rowTextPosOffset[2] local clr,tSclx,tScly,tFnt,tClip,tClrCode,tHozAlign = line[6],line[7],line[8],line[9],line[10],line[11],line[12] if shadow then if tClrCode then text = text:gsub("#%x%x%x%x%x%x","") or text end dxDrawText(text,psx+shadow[1],psy+shadow[2],pex+shadow[1],pey+shadow[2],shadow[3],tSclx,tScly,tFnt,tHozAlign,"center",tClip,false,false,false,true) end dxDrawText(line[1],psx,psy,pex,pey,clr,tSclx,tScly,tFnt,tHozAlign,"center",tClip,false,false,tClrCode,true) end for rowIndex,row in pairs(dgsElementBuffer) do for columnIndex,items in pairs(row) do local offx = items[2] local offy = items[3] for a=1,#(items[1] or {}) do renderGUI(items[1][a],mx,my,enabled,renderTarget[2],{0,0,position[3],position[4]+columnHeight},offx,offy,parentAlpha,visible,checkElement) end end end dxSetRenderTarget(rndtgt) dxSetBlendMode("modulate_add") if isDraw2 then dxDrawImage(x,y+columnHeight,w-scbThickV,h-columnHeight-scbThickH,renderTarget[2],0,0,0,tocolor(255,255,255,255*parentAlpha),isPostGUI) end if isDraw1 then dxDrawImage(x,y,w-scbThickV,columnHeight,renderTarget[1],0,0,0,tocolor(255,255,255,255*parentAlpha),isPostGUI) end elseif columnCount >= 1 then local whichColumnToStart,whichColumnToEnd = -1,-1 local _rowMoveOffset = (1-eleData.FromTo[1])*rowHeightLeadingTemp local cpos = {} local multiplier = columnRelt and (w-scbThickV) or 1 local ypcolumn = cy+columnHeight local _y,_sx = ypcolumn+_rowMoveOffset,cx+w-scbThickV local column_x = columnOffset local allColumnWidth = columnData[columnCount][2]+columnData[columnCount][3] local scrollbar = eleData.scrollbars[2] local scrollPos = dgsElementData[scrollbar].position*0.01 local mouseSelectColumn = -1 local does = false for id = 1,#columnData do local data = columnData[id] cpos[id] = data[3]*multiplier if (data[3]+data[2])*multiplier-columnOffset >= scrollPos*allColumnWidth*multiplier then if (data[3]+data[2])*multiplier-scrollPos*allColumnWidth*multiplier <= w-scbThickV then whichColumnToStart = whichColumnToStart ~= -1 and whichColumnToStart or id whichColumnToEnd = whichColumnToEnd <= whichColumnToStart and whichColumnToStart or id whichColumnToEnd = id does = true end end end if not does then whichColumnToStart,whichColumnToEnd = columnCount,columnCount end column_x = cx-cpos[whichColumnToStart]+columnOffset dxSetBlendMode(rndtgt and "modulate_add" or "blend") for i=whichColumnToStart,whichColumnToEnd or columnCount do local data = columnData[i] local _columnTextColor = data[5] or columnTextColor local _columnTextColorCoded = data[6] or colorcoded local _columnTextSx,_columnTextSy = data[7] or columnTextSx,data[8] or columnTextSy local _columnFont = data[9] or font local column_sx = column_x+cpos[i]+data[2]*multiplier-scbThickV local posx = column_x+cpos[i] local tPosX = posx-posx%1 local textPosL = tPosX+columnTextPosOffset[1] local textPosT = cy+columnTextPosOffset[2] local textPosR = column_sx+columnTextPosOffset[1] local textPosB = ypcolumn+columnTextPosOffset[2] if sortColumn == i and sortIcon then local iconWidth = dxGetTextWidth(sortIcon,_columnTextSx*0.8,_columnFont) local iconTextPosL = textPosL-iconWidth local iconTextPosR = textPosR-iconWidth if eleData.columnShadow then dxDrawText(sortIcon,iconTextPosL,textPosT,iconTextPosR,textPosB,black,_columnTextSx*0.8,_columnTextSy*0.8,_columnFont,"left","center",clip,false,isPostGUI,false,true) end dxDrawText(sortIcon,iconTextPosL-1,textPosT,iconTextPosR-1,textPosB,_columnTextColor,_columnTextSx*0.8,_columnTextSy*0.8,_columnFont,"left","center",clip,false,isPostGUI,false,true) end if eleData.columnShadow then dxDrawText(data[1],textPosL+1,textPos+1,textPosR+1,textPosB+1,black,_columnTextSx,_columnTextSy,_columnFont,data[4],"center",clip,false,isPostGUI,false,true) end dxDrawText(data[1],textPosL,textPosT,textPosR,textPosB,_columnTextColor,_columnTextSx,_columnTextSy,_columnFont,data[4],"center",clip,false,isPostGUI,false,true) if mouseInsideGridList and mouseSelectColumn == -1 then backgroundWidth = data[2]*multiplier if backgroundWidth+posx-x >= w or whichColumnToEnd == i then backgroundWidth = w-posx+x end local _tempStartx = posx local _tempEndx = _tempStartx+backgroundWidth if mx >= _tempStartx and mx <= _tempEndx then mouseSelectColumn = i end end end if MouseData.enter == source then -------PreSelect if mouseInsideRow then local tempID = (my-cy-columnHeight)/rowHeightLeadingTemp-1 sid = (tempID-tempID%1)+eleData.FromTo[1]+1 if sid >= 1 and sid <= rowCount and my-cy-columnHeight < sid*rowHeight+(sid-1)*leading+_rowMoveOffset then eleData.oPreSelect = sid if rowData[sid][-2] ~= false then eleData.preSelect = {sid,mouseSelectColumn} else eleData.preSelect = {-1,mouseSelectColumn} end MouseData.enterData = true else eleData.preSelect = {-1,mouseSelectColumn} end elseif mouseInsideColumn then eleData.selectedColumn = mouseSelectColumn eleData.preSelect = {} else eleData.preSelect = {-1,-1} end end local preSelect = eleData.preSelect local Select = eleData.rowSelect local sectionFont = eleData.sectionFont or font local textBuffer = {} local textBufferCnt = 1 for i=eleData.FromTo[1],eleData.FromTo[2] do local lc_rowData = rowData[i] local image = lc_rowData[-3] local color = lc_rowData[0] local columnOffset = lc_rowData[-4] local isSection = lc_rowData[-5] local rowpos = i*rowHeight+(i-1)*leading local _x,_y,_sx,_sy = column_x+columnOffset,_y+rowpos-rowHeight,_sx,_y+rowpos if eleData.PixelInt then _x,_y,_sx,_sy = _x-_x%1,_y-_y%1,_sx-_sx%1,_sy-_sy%1 end for id=whichColumnToStart,whichColumnToEnd do local currentRowData = lc_rowData[id] local text = currentRowData[1] local _txtFont = isSection and sectionFont or (currentRowData[6] or font) local _txtScalex = currentRowData[4] or rowTextSx local _txtScaley = currentRowData[5] or rowTextSy local rowState = 1 if selectionMode == 1 then if i == preSelect[1] then rowState = 2 end if Select[i] and Select[i][1] then rowState = 3 end elseif selectionMode == 2 then if id == preSelect[2] then rowState = 2 end if Select[1] and Select[1][id] then rowState = 3 end elseif selectionMode == 3 then if i == preSelect[1] and id == preSelect[2] then rowState = 2 end if Select[i] and Select[i][id] then rowState = 3 end end local offset = cpos[id] local _x = _x+offset local _sx = cpos[id+1] or (columnData[id][2])*multiplier local backgroundWidth = columnData[id][2]*multiplier local _bgX = _x if id == 1 then _bgX = _x+backgroundOffset backgroundWidth = backgroundWidth-backgroundOffset elseif backgroundWidth+_x-x >= w or whichColumnToEnd == id then backgroundWidth = w-_x+x-scbThickV end if #image > 0 then dxDrawImage(_bgX,_y,backgroundWidth,rowHeight,image[rowState],0,0,0,color[rowState],isPostGUI,rndtgt) else dxDrawRectangle(_bgX,_y,backgroundWidth,rowHeight,color[rowState],isPostGUI) end if text ~= "" then local colorcoded = currentRowData[3] == nil and colorcoded or currentRowData[3] if currentRowData[7] then local imageData = currentRowData[7] if isElement(imageData[1]) then dxDrawImage(_x+imageData[3],_y+imageData[4],imageData[5],imageData[6],imageData[1],0,0,0,imageData[2],rndtgt) else dxDrawRectangle(_x+imageData[3],_y+imageData[4],imageData[5],imageData[6],imageData[2]) end end local color = type(currentRowData[2]) == "table" and currentRowData[2] or {currentRowData[2],currentRowData[2],currentRowData[2]} textBuffer[textBufferCnt] = { currentRowData[1], --Text _x, --startX _y, --startY _sx+_x, --endX _sy, --endY color[rowState], _txtScalex, _txtScaley, _txtFont, clip, colorcoded, columnData[id][4] } textBufferCnt = textBufferCnt+1 end end end for i=1,#textBuffer do local line = textBuffer[i] local text = line[1] local psx,psy,pex,pey = line[2]+rowTextPosOffset[1],line[3]+rowTextPosOffset[2],line[4]+rowTextPosOffset[1],line[5]+rowTextPosOffset[2] local clr,tSclx,tScly,tFnt,tClip,tClrCode,tHozAlign = line[6],line[7],line[8],line[9],line[10],line[11],line[12] if shadow then if tClrCode then text = text:gsub("#%x%x%x%x%x%x","") or text end dxDrawText(text,psx+shadow[1],psy+shadow[2],pex+shadow[1],pey+shadow[2],shadow[3],tSclx,tScly,tFnt,tHozAlign,"center",tClip,false,isPostGUI,false,true) end dxDrawText(line[1],psx,psy,pex,pey,clr,tSclx,tScly,tFnt,tHozAlign,"center",tClip,false,isPostGUI,colorcoded,true) end end dxSetBlendMode(rndtgt and "modulate_add" or "blend") return rndtgt end
local d = require "bw.util.date_helper" return function() assert(d.format_now(1) == "0分1秒") assert(d.format_now(305) == "5分5秒") assert(d.format_now(24*3600+1) == "1天0小时") assert(d.format_now(24*3600+3660) == "1天1小时") assert(d.format_now(29*24*3600+3660) == "29天1小时") return true end
require("mysqloo") ocrpdb = mysqloo.connect('HOST', 'USERNAME', 'PASSWORD', 'DATABASE', 3306) function ocrpdb:onConnected() print("[OCRP] Successfully connected to database.") end function ocrpdb:onConnectionFailed(err) print("[OCRP] Connection to database failed.") print("[OCRP] Error: " .. err) end ocrpdb:connect() function runOCRPQuery(sql, callback, errcallback) local q = ocrpdb:query(sql) function q:onSuccess(data) if callback then callback(data) end end function q:onError(err, sql) print("Query failed! Attempted: " .. sql) print("Error: " .. err) if ocrpdb:status() == mysqloo.DATABASE_NOT_CONNECTED then ocrpdb:connect() end if errcallback then errcallback(sql, err) end end q:start() end timer.Create("OCRP_PushSQLDataTimer", 900, 0, function() PushSQLData() PushOrgSQLData() end) function PushSQLData() GAMEMODE.DisconnectSaves = GAMEMODE.DisconnectSaves or {} if #player.GetAll() == 0 and table.Count(GAMEMODE.DisconnectSaves) == 0 then return -- nothing to save end local columns = {"wallet", "bank", "org_id", "org_notes", "cars", "inv", "skills", "model", "wardrobe", "face", "playtime", "storage", "buddies", "blacklist", "refedby", "nick", "itembank"} local q = "UPDATE `ocrp_users` SET " local updates = {} for _,column in pairs(columns) do updates[column] = "`" .. column .. "` = CASE " end for id,t in pairs(GAMEMODE.DisconnectSaves) do if not t or table.Count(t) == 0 then continue end -- Don't save blank data. Not sure how this is happening but it has twice already. if t["wallet"] == nil || t["wallet"] == "" then continue end -- Above line didn't fix it. I'm hoping this will. Wallet should never be nil or "", at the very least it's 0. for _,column in pairs(columns) do updates[column] = updates[column] .. "WHEN `STEAM_ID` = '" .. ocrpdb:escape(id) .. "' THEN '" .. ocrpdb:escape(tostring(t[column])) .. "' " end end for _,ply in pairs(player.GetAll()) do if not ply.Loaded then continue end if not ply:IsValid() then continue end local t = {} t["wallet"] = ply:GetMoney(WALLET) t["bank"] = ply:GetMoney(BANK) t["inv"] = ply:CompileString("inv") t["cars"] = ply:CompileString("car") t["skills"] = ply:CompileString("skill") t["wardrobe"] = ply:CompileString("wardrobe") t["face"] = tostring(ply.OCRPData["Face"]) t["playtime"] = tostring(ply.OCRPData["Playtime"]) t["storage"] = ply:CompileString("storage") t["buddies"] = ply:CompileString("buddies") t["nick"] = ply:Nick() t["refedby"] = ply.OCRPData["RefedBy"] or "" t["blacklist"] = ply:CompileString("blacklist") t["org_id"] = ply:GetOrg() -- Rebuild their model path so we don't accidentally save their job model t["model"] = ply:Team() == CLASS_CITIZEN and ply:GetModel() or ply.OCRPData["MyModel"] t["org_notes"] = "" t["itembank"] = ply:CompileString("itembank") if ply:GetOrg() > 0 then local org = OCRP_Orgs[ply:GetOrg()] for _,member in pairs(org.Members) do if member.SteamID == ply:SteamID() then t["org_notes"] = member.Notes or "" end end end for _,column in pairs(columns) do updates[column] = updates[column] .. "WHEN `STEAM_ID` = '" .. ocrpdb:escape(ply:SteamID()) .. "' THEN '" .. ocrpdb:escape(tostring(t[column])) .. "' " end end for column,query in pairs(updates) do q = q .. query .. "END, " end q = string.TrimRight(q, " ") q = string.TrimRight(q, ",") q = q .. " WHERE " for id,_ in pairs(GAMEMODE.DisconnectSaves) do q = q .. "`STEAM_ID` = '" .. id .. "' OR " end for _,ply in pairs(player.GetAll()) do q = q .. "`STEAM_ID` = '" .. ply:SteamID() .. "' OR" end q = string.sub(q, 1, q:len()-3) q = q .. ";" --file.Write("sql.txt", q) runOCRPQuery(q, function() GAMEMODE.DisconnectSaves = {} print("[OCRP] Pushed all user data to database.") end) end function LoadSQLUser(ply, success_callback) if not ply:IsValid() then return end GAMEMODE.DisconnectSaves = GAMEMODE.DisconnectSaves or {} if GAMEMODE.DisconnectSaves[ply:SteamID()] then -- We cached their info in mem and haven't pushed it to DB yet, so don't bother checking DB print("[OCRP] Loaded user " .. ply:Nick() .. " from memory.") local t = GAMEMODE.DisconnectSaves[ply:SteamID()] ply.OCRPData["Money"]["Bank"] = tonumber(t["bank"]) ply.OCRPData["Money"]["Wallet"] = tonumber(t["wallet"]) ply.OCRPData["Playtime"] = tonumber(t["playtime"]) ply.OCRPData["Face"] = t["face"] ply.OCRPData["RefedBy"] = t["refedby"] ply:UnCompileString("inv", t["inv"]) ply:UnCompileString("car", t["cars"]) ply:UnCompileString("skill", t["skills"]) ply:UnCompileString("storage", t["storage"]) ply:UnCompileString("wardrobe", t["wardrobe"]) ply:UnCompileString("blacklist", t["blacklist"]) ply:UnCompileString("buddies", t["buddies"]) ply:UnCompileString("itembank", t["itembank"]) if ply.OCRPData["Face"] == nil or ply.OCRPData["Face"] == "" then net.Start("OCRP_ShowStartModel") net.Send(ply) else ply:SetModel(t["model"]) end ply:SetOrg(t["org_id"]) GAMEMODE.DisconnectSaves[ply:SteamID()] = nil success_callback(ply) return end local q = "SELECT * FROM `ocrp_users` WHERE `STEAM_ID` = '" .. ocrpdb:escape(ply:SteamID()) .. "';" local failure = function() if ply:IsValid() then ply:Kick("An error occured while trying to load your data. Please retry and post on the forums if this problem persists.") end end local success = function(results) if results and #results >= 1 then local result = results[1] ply.OCRPData["Money"]["Bank"] = tonumber(result["bank"]) ply.OCRPData["Money"]["Wallet"] = tonumber(result["wallet"]) ply.OCRPData["Playtime"] = tonumber(result["playtime"]) ply.OCRPData["Face"] = result["face"] ply.OCRPData["Org"] = result["org_id"] ply.OCRPData["RefedBy"] = result["refedby"] ply:UnCompileString("inv", result["inv"]) ply:UnCompileString("car", result["cars"]) ply:UnCompileString("skill", result["skills"]) ply:UnCompileString("storage", result["storage"]) ply:UnCompileString("wardrobe", result["wardrobe"]) ply:UnCompileString("blacklists", result["blacklist"]) ply:UnCompileString("buddies", result["buddies"]) ply:UnCompileString("itembank", result["itembank"]) if ply.OCRPData["Face"] == nil or ply.OCRPData["Face"] == "" then net.Start("OCRP_ShowStartModel") net.Send(ply) else ply:SetModel(result["model"]) end ply:SetOrg(result["org_id"]) print("[OCRP] Loaded user " .. ply:Nick() .. " from database.") success_callback(ply) else NewPlayer(ply) end end runOCRPQuery(q, success, failure) end function NewPlayer(ply) ply.OCRPData["Money"]["Wallet"] = 500 ply.OCRPData["Money"]["Bank"] = 4500 ply.OCRPData["Playtime"] = 0 ply:SetOrg(0) local q = "INSERT INTO `ocrp_users` (STEAM_ID, nick, wallet, bank, playtime, org_id) VALUES ('" .. ocrpdb:escape(ply:SteamID()) .. "', '" .. ocrpdb:escape(ply:Nick()) .. "', '500', '4500', '0', '0');" runOCRPQuery(q, function() print("[OCRP] Created new user " .. ply:Nick() .. " in the database.") net.Start("OCRP_ShowStartModel") net.Send(ply) end) end function NewOrg(id, name, owner, ownername) local ownerval = owner .. "|" .. ownername local q = "INSERT INTO `ocrp_orgs` (orgid, owner, name, lastactivity, perks) VALUES ('" .. id .. "', '" .. ocrpdb:escape(ownerval) .. "', '" .. ocrpdb:escape(name) .. "', '" .. os.time() .. "', '');" runOCRPQuery(q, function() print("[OCRP] Created new org " .. name .. " in the database.") end) end function RemoveOrg(id) local q = "DELETE FROM `ocrp_orgs` WHERE `orgid` = '" .. id .. "';" runOCRPQuery(q, function() print("[OCRP] Deleted org with id " .. id .. ".") end) local q = "UPDATE `ocrp_users` SET `org_id` = '0', `org_notes` = '' WHERE `org_id` = '" .. id .. "';" runOCRPQuery(q, function() print("[OCRP] Removed all members of org with id " .. id .. ".") end) end function GM:ShutDown() PushSQLData() PushOrgSQLData() end function PushOrgSQLData() if #player.GetAll() == 0 then return end if table.Count(OCRP_Orgs) == 0 then return end local columns = {"orgid", "owner", "name", "applicants", "perks"} local q = "UPDATE `ocrp_orgs` SET " local updates = {} for _,column in pairs(columns) do updates[column] = "`" .. column .. "` = CASE " end for orgid,org in pairs(OCRP_Orgs) do local t = {} t["orgid"] = orgid t["owner"] = org.Owner .. "|" .. org.OwnerName t["name"] = org.Name t["applicants"] = CompileOrgString(orgid, "applicants") t["perks"] = CompileOrgString(orgid, "perks") for _,column in pairs(columns) do updates[column] = updates[column] .. "WHEN `orgid` = '" .. orgid .. "' then '" .. ocrpdb:escape(tostring(t[column])) .. "' " end end for column,query in pairs(updates) do q = q .. query .. "END, " end q = string.TrimRight(q, " ") q = string.TrimRight(q, ",") q = q .. " WHERE " for id,_ in pairs(OCRP_Orgs) do q = q .. "`orgid` = '" .. id .. "' OR " end q = string.sub(q, 1, q:len()-3) q = q .. ";" runOCRPQuery(q, function() print("[OCRP] Pushed all org data to database.") end) end function LoadOrgSQLData() local q = "SELECT * from `ocrp_orgs`;" local failure = function() for i=1,5 do print("[OCRP] An error occurred while trying to load org data from the database. This is a critical error!") end end local success = function(results) for k,v in pairs(results) do local t = {} t.Owner = string.sub(v.owner, 1, string.find(v.owner, "|")-1) t.OwnerName = string.sub(v.owner, string.find(v.owner, "|")+1, v.owner:len()) t.Name = v.name t.Applicants = UnCompileOrgString(v.orgid, v.applicants, "applicants") t.LastOwnerActivity = v.lastactivity t.Perks = UnCompileOrgString(v.orgid, v.perks, "perks") t.Members = {} OCRP_Orgs[v.orgid] = t end print("[OCRP] Loaded org data from database.") local success2 = function(results) for k,v in pairs(results) do local t = {} t.Name = v.nick t.SteamID = v.STEAM_ID t.Notes = v.org_notes t.Playtime = v.playtime table.insert(OCRP_Orgs[v.org_id].Members, t) end print("[OCRP] Loaded org member data from database.") end local failure2 = function() for i=1,5 do print("[OCRP] An error occurred while trying to load org member data from the database. This is a critical error!") end end local q = "SELECT * FROM `ocrp_users` WHERE org_id > 0;" runOCRPQuery(q, success2, failure2) end runOCRPQuery(q, success, failure) end hook.Add("Initialize", "OCRPLoadOrgData", LoadOrgSQLData) function CompileOrgString(orgid, str) local compiled = "" if not orgid or orgid == 0 then return compiled end local org = OCRP_Orgs[orgid] if not org then return compiled end if str == "applicants" then for k,v in pairs(org.Applicants or {}) do compiled = compiled .. v.SteamID .. "." .. v.Playtime .. "." .. v.Name .. ";" end elseif str == "perks" then for k,v in pairs(org.Perks or {}) do compiled = compiled .. tostring(k) .. ";" end end return compiled end function UnCompileOrgString(orgid, data, str) local uncompiled = {} if not orgid or orgid == 0 then return uncompiled end if str == "applicants" then for k,v in pairs(string.Explode(";", data, false)) do if v == "" then continue end local appinfo = string.Explode(".", v, false) local t = {} t.SteamID = appinfo[1] t.Playtime = tonumber(appinfo[2]) local i = 3 t.Name = "" while i <= #appinfo do t.Name = t.Name .. appinfo[i] .. "." i = i + 1 end t.Name = string.sub(t.Name, 1, t.Name:len()-1) table.insert(uncompiled, t) end elseif str == "perks" then for k,v in pairs(string.Explode(";", data, false)) do if not GAMEMODE.OCRPPerks[tonumber(v)] then continue end uncompiled[tonumber(v)] = true end end return uncompiled end concommand.Add("ocrp_forcesqlpush", function(ply, cmd, args) if ply and ply:IsValid() then return end PushSQLData() PushOrgSQLData() end)
require "shared" local settings_key_prefix = "a2x1_config_bits" .. "-" .. "data_raw_ammo" .. "-" -- function __settings_startup__data_raw_ammo(data, order) -- return data:extend( -- { -- { -- type = "int-setting", -- name = settings_key_prefix .. "damage", -- setting_type = "startup", -- default_value = 500, -- maximum_value = 100000, -- minimum_value = 1, -- localised_name = "Gun Damage", -- localised_description = "1% Smaller - 100% Default - 100000% Larger", -- order = tonumber(order .. "1") -- } -- } -- ) -- end function __data__data_raw_ammo(data, settings) for k, v in pairs(data.raw["ammo"]) do -- -- if type(v) == "table" and type(v.ammo_type) == "table" and type(v.ammo_type.action) == "table" then -- __shared__parse_data_action(v.ammo_type.action, (settings.startup[settings_key_prefix .. "damage"].value or 100)) -- end if settings.startup["a2x1_config_bits" .. "-" .. "dual_damage"].value then if v.ammo_type and v.ammo_type.action then if v.ammo_type.action.action_delivery and v.ammo_type.action.action_delivery.target_effects then update_target_effects(v.ammo_type.action.action_delivery.target_effects) else -- for k1, v1 in pairs(v.ammo_type.action) do if type(v1) == "table" and v1.action_delivery then for k2, v2 in pairs(v1.action_delivery) do if type(v2) == "table" and v2.target_effects then -- update_target_effects(v2.target_effects) -- end end end end end end end end end function update_target_effects(target_effects) local damage_type, damage_amount for k, v in pairs(target_effects) do if type(v) == "table" and v.damage then damage_type = v.damage.type damage_amount = v.damage.amount end end if damage_type == "physical" then table.insert(target_effects, {type = "damage", damage = {amount = damage_amount, type = "impact"}}) end end
-- File : sd.lua -- Who : x-Felix-x -- Based on: https://github.com/jamores/eth-ws-someip/blob/master/sd.lua -- What : SD-over-SOMEIP dissector, called heuristically from SOMEIP -- bitwise ops helpers local band, bor = bit.band, bit.bor local lshift, rshift = bit.lshift, bit.rshift local tohex = bit.tohex -- SD protocol p_sd = Proto("sd", "SD") local f_flags = ProtoField.uint8("sd.flags", "Flags", base.HEX) local f_res = ProtoField.uint24("sd.res", "Reserved", base.HEX) local f_ents_len = ProtoField.uint32("sd.len_ent", "LengthEntries", base.HEX) local f_ents = ProtoField.bytes("sd.ent", "EntriesArray") local f_opts_len = ProtoField.uint32("sd.len_opt", "LengthOptions", base.HEX) local f_opts = ProtoField.bytes("sd.opt", "OptionsArray") p_sd.fields = {f_flags, f_res, f_ents_len, f_ents, f_opts_len, f_opts} function p_sd.dissector(buf, pinfo, root) pinfo.cols.protocol = "SOME/IP-SD" -- create subtree local subtree = root:add(p_sd, buf(0)) -- add protocol fields to subtree local offset = 0 -- Flags subtree:add(f_flags, buf(offset, 1)) offset = offset + 1 -- Reserved subtree:add(f_res, buf(offset, 3)) offset = offset + 3 -- Entries length local e_len = buf(offset, 4):uint() subtree:add(f_ents_len, buf(offset, 4)) offset = offset + 4 -- Entries --e_tree = subtree:add(f_ents,buf(offset,e_len)) e_tree = subtree:add("EntriesArray") Dissector.get("sd_entries"):call(buf(offset - 4):tvb(), pinfo, e_tree) offset = offset + e_len -- Options length local o_len = buf(offset, 4):uint() subtree:add(f_opts_len, buf(offset, 4)) offset = offset + 4 -- Options --o_tree = subtree:add(f_ents,buf(offset,o_len)) o_tree = subtree:add("OptionsArray") Dissector.get("sd_options"):call(buf(offset - 4):tvb(), pinfo, o_tree) offset = offset + o_len end
local MRFMM, parent = torch.class('nn.MRFMM', 'nn.Module') function MRFMM:__init() parent.__init(self) self.max_response = nil end function MRFMM:implement(mode, target_mrf, tensor_target_mrf, target_mrfnorm, source_x, source_y, input_size, response_size, nInputPlane, nOutputPlane, kW, kH, dW, dH, threshold_conf, strength, gpu_chunck_size_1, gpu_chunck_size_2, backend, gpu) self.target_mrf = target_mrf:clone() self.target_mrfnorm = target_mrfnorm:clone() self.source_x = source_x self.source_y = source_y self.input_size = input_size self.nInputPlane = nInputPlane self.nOutputPlane = nOutputPlane self.kW = kW self.kH = kH self.dW = dW self.dH = dH self.threshold_conf = threshold_conf self.strength = strength self.padW = padW or 0 self.padH = padH or self.padW self.bias = torch.Tensor(nOutputPlane):fill(0) self.backend = backend self.gpu = gpu if self.gpu >= 0 then if self.backend == 'cudnn' then self.bias = self.bias:cuda() else self.bias = self.bias:cl() end end self.gradTO = torch.Tensor(input_size[1], input_size[2], input_size[3]) self.gradTO_confident = torch.Tensor(input_size[2], input_size[3]) self.response = torch.Tensor(response_size[1], response_size[2], response_size[3]) self.mode = mode -- memory or speed self.gpu_chunck_size_1 = gpu_chunck_size_1 self.gpu_chunck_size_2 = gpu_chunck_size_2 self.tensor_target_mrfnorm = torch.repeatTensor(target_mrfnorm, 1, self.gpu_chunck_size_2, input_size[3] - (kW - 1)) if self.mode == 'speed' then if self.backend == 'cudnn' then self.target_mrf = self.target_mrf:cuda() self.target_mrfnorm = self.target_mrfnorm:cuda() self.tensor_target_mrfnorm = self.tensor_target_mrfnorm:cuda() self.gradTO = self.gradTO:cuda() self.gradTO_confident = self.gradTO_confident:cuda() self.response = self.response:cuda() else self.target_mrf = self.target_mrf:cl() self.target_mrfnorm = self.target_mrfnorm:cl() self.tensor_target_mrfnorm = self.tensor_target_mrfnorm:cl() self.gradTO = self.gradTO:cl() self.gradTO_confident = self.gradTO_confident:cl() self.response = self.response:cl() end end end local function makeContiguous(self, input, gradOutput) if not input:isContiguous() then print('not contiguous, make it so') self._input = self._input or input.new() self._input:resizeAs(input):copy(input) input = self._input end if gradOutput then if not gradOutput:isContiguous() then self._gradOutput = self._gradOutput or gradOutput.new() self._gradOutput:resizeAs(gradOutput):copy(gradOutput) gradOutput = self._gradOutput end end return input, gradOutput end function MRFMM:updateOutput(input) input = makeContiguous(self, input) self.output = input:clone() return self.output end function MRFMM:updateGradInput(input, gradOutput) input = makeContiguous(self, input) self.gradTO = self.gradTO:fill(0) self.gradTO_confident = self.gradTO_confident:fill(0) + 1e-10 local source_mrf, x, y = computeMRFnoTensor(input:float(), self.kW, 1, self.mode == 'memory' and -1 or 1, self.backend) local source_mrfnorm = torch.Tensor(source_mrf:size()[1]) if self.mode == 'speed' then if self.backend == 'cudnn' then source_mrfnorm = torch.sqrt(torch.sum(torch.cmul(source_mrf, source_mrf), 2)):resize(1, y:nElement(), x:nElement()) else for i_source = 1, source_mrf:size()[1] do source_mrfnorm[i_source] = torch.sqrt(torch.sum(torch.cmul(source_mrf[i_source], source_mrf[i_source]))) end source_mrfnorm = source_mrfnorm:resize(1, y:nElement(), x:nElement()) end else source_mrfnorm = torch.sqrt(torch.sum(torch.cmul(source_mrf, source_mrf), 2)):resize(1, y:nElement(), x:nElement()) end local tensor_source_mrfnorm = torch.repeatTensor(source_mrfnorm, self.gpu_chunck_size_1, 1, 1) if self.gpu >= 0 then if self.backend == 'cudnn' then tensor_source_mrfnorm = tensor_source_mrfnorm:cuda() else tensor_source_mrfnorm = tensor_source_mrfnorm:cl() end end local nOutputPlane_all = self.nOutputPlane -- hacked for memory safety local num_chunk = math.ceil(nOutputPlane_all / self.gpu_chunck_size_1) for i_chunk = 1, num_chunk do local i_start = (i_chunk - 1) * self.gpu_chunck_size_1 + 1 local i_end = math.min(i_start + self.gpu_chunck_size_1 - 1, nOutputPlane_all) self.weight = self.target_mrf[{{i_start, i_end}, {1, self.target_mrf:size()[2]}}] if self.mode == 'memory' then if self.gpu >= 0 then if self.backend == 'cudnn' then self.weight = self.weight:cuda() else self.weight = self.weight:cl() end end end self.nOutputPlane = i_end - i_start + 1 local subBias = self.bias:sub(i_start, i_end) if self.gpu < 0 then self.finput = torch.Tensor() self.fgradInput = torch.Tensor() end input.THNN.SpatialConvolutionMM_updateOutput( input:cdata(), self.output:cdata(), self.weight:cdata(), subBias:cdata(), self.finput:cdata(), self.fgradInput:cdata(), self.kW, self.kH, self.dW, self.dH, self.padW, self.padH ) local temp = self.output -- normalize w.r.t source_mrfnorm if i_chunk < num_chunk then temp = temp:cdiv(tensor_source_mrfnorm) else temp = temp:cdiv(tensor_source_mrfnorm[{{1, i_end - i_start + 1}, {1, temp:size()[2]}, {1, temp:size()[3]}}]) end if self.mode == 'memory' then temp = temp:float() end self.response[{{i_start, i_end}, {1, self.response:size()[2]}, {1, self.response:size()[3]}}] = temp end if self.max_response == nil or self.max_response:size()[2] ~= self.response:size()[2] then local num_chunk_2 = math.ceil(self.response:size()[2] / self.gpu_chunck_size_2) for i_chunk_2 = 1, num_chunk_2 do local i_start = (i_chunk_2 - 1) * self.gpu_chunck_size_2 + 1 local i_end = math.min(i_start + self.gpu_chunck_size_2 - 1, self.response:size()[2]) if i_chunk_2 < num_chunk_2 then self.response[{{1, self.response:size()[1]}, {i_start, i_end}, {1, self.response:size()[3]}}] = self.response[{{1, self.response:size()[1]}, {i_start, i_end}, {1, self.response:size()[3]}}]:cdiv(self.tensor_target_mrfnorm) else self.response[{{1, self.response:size()[1]}, {i_start, i_end}, {1, self.response:size()[3]}}] = self.response[{{1, self.response:size()[1]}, {i_start, i_end}, {1, self.response:size()[3]}}]:cdiv(self.tensor_target_mrfnorm[{{1, self.response:size()[1]}, {1, i_end - i_start + 1}, {1, self.response:size()[3]}}]) end end local max_response, max_id = torch.max(self.response, 1) self.max_response = max_response self.max_id = max_id end source_mrf = source_mrf:resize(source_mrf:size()[1], self.nInputPlane, self.kW, self.kH) self.target_mrf = self.target_mrf:resize(self.target_mrf:size()[1], self.nInputPlane, self.kW, self.kH) for i_patch = 1, self.source_x:nElement() do local sel_response = self.max_response[1][self.source_y[i_patch]][self.source_x[i_patch]] if sel_response >= self.threshold_conf then local sel_idx = self.max_id[1][self.source_y[i_patch]][self.source_x[i_patch]] local source_idx = (self.source_y[i_patch] - 1) * x:nElement() + self.source_x[i_patch] self.gradTO[{{1, self.nInputPlane}, {self.source_y[i_patch], self.source_y[i_patch] + self.kH - 1}, {self.source_x[i_patch], self.source_x[i_patch] + self.kW - 1}}]:add(self.target_mrf[sel_idx] - source_mrf[source_idx]) self.gradTO_confident[{{self.source_y[i_patch], self.source_y[i_patch] + self.kH - 1}, {self.source_x[i_patch], self.source_x[i_patch] + self.kW - 1}}]:add(1) end end self.gradTO:cdiv(torch.repeatTensor(self.gradTO_confident, self.nInputPlane, 1, 1)) self.nOutputPlane = nOutputPlane_all self.target_mrf = self.target_mrf:resize(self.target_mrf:size()[1], self.nInputPlane * self.kW * self.kH) if gradOutput:size()[1] == input:size()[1] then if self.gpu >= 0 then if self.backend == 'cudnn' then self.gradInput = gradOutput:clone() + self.gradTO:cuda() * self.strength * (-1) else self.gradInput = gradOutput:clone() + self.gradTO:cl() * self.strength * (-1) end else self.gradInput = gradOutput:clone() + self.gradTO * self.strength * (-1) end else self.gradInput = self.gradTO * self.strength * (-1) end source_mrf = nil source_mrfnorm = nil tensor_source_mrfnorm = nil collectgarbage() return self.gradInput end function MRFMM:type(type) self.finput = torch.Tensor() self.fgradInput = torch.Tensor() return parent.type(self,type) end
object_intangible_beast_bm_mutated_acklay = object_intangible_beast_shared_bm_mutated_acklay:new { } ObjectTemplates:addTemplate(object_intangible_beast_bm_mutated_acklay, "object/intangible/beast/bm_mutated_acklay.iff")
local charge = function(...) local args = {...} local retArgs = {} if #args % 2 ~= 0 then error(("bad argument #%i to '%s' (any of string, table expected; got nil)") :format(#args + 1, debug.getinfo(1, "n").name or "unknown"), 2) end for i = 1, math.max(1, #args), 2 do local val, cType = args[i], args[i + 1] local valType, cTypeType = type(val), type(cType) if cTypeType == "table" then local shouldError = true local typeList = "" for j, v in ipairs(cType) do shouldError = shouldError and valType ~= v typeList = typeList .. ", " .. v end if shouldError then error(("bad argument #%i to '%s' (any of %s expected; got %s)") :format(math.ceil(i / 2) , debug.getinfo(2, "n").name or "unknown" , typeList:sub(3, -1) , valType) , 3) end elseif cTypeType ~= "string" then error(("bad argument #%i to '%s' (any of string, table expected; got %s)") :format(i + 1, debug.getinfo(1, "n").name or "unknown", cTypeType), 2) elseif valType ~= cType then error(("bad argument #%i to '%s' (%s expected; got %s)") :format(math.ceil(i / 2), debug.getinfo(2, "n").name or "unknown", cType, valType), 3) end retArgs[#retArgs + 1] = val end return (unpack and unpack or table.unpack)(retArgs) end return charge
return {'anus','anussen'}
local M = {} ---Parses markdown files and returns a table of SymbolInformation[] which is -- used by the plugin to show the outline. -- We do this because markdown does not have a LSP. -- Note that the headings won't have any heirarchy (as of now). ---@return table function M.handle_markdown() local lines = vim.api.nvim_buf_get_lines(0, 0, -1, false) local results = {} for line, value in ipairs(lines) do if string.find(value, "^#+") then if #results > 0 then results[#results].selectionRange["end"].line = line - 1 results[#results].range["end"].line = line - 1 end table.insert(results, { kind = 13, name = value, selectionRange = { start = {character = 1, line = line - 1}, ["end"] = {character = 1, line = line - 1} }, range = { start = {character = 1, line = line - 1}, ["end"] = {character = 1, line = line - 1} } }) end end return {[1000000]={result=results}} end return M
spawnpoint 'a_m_y_skater_01' { x = -1048.3, y = -2760.58, z = 4.61 } spawnpoint 'a_m_y_skater_02' { x = -1052.57, y = -2758.85, z = 4.61 } spawnpoint 'a_m_y_skater_01' { x = -1050.74, y = -2759.59, z = 4.61 } spawnpoint 'a_m_y_skater_02' { x = -1049.84, y = -2759.87, z = 4.61 } --
-- lua/rs/GorgeStructureMixin.lua GorgeStructureMixin = CreateMixin(GorgeStructureMixin) GorgeStructureMixin.type = "GorgeStructure" GorgeStructureMixin.kStarveDelay = 60 GorgeStructureMixin.kDieImmediatelyOnStarve = true GorgeStructureMixin.networkVars = { } GorgeStructureMixin.expectedMixins = { Owner = "For tracking gorge owner." } GorgeStructureMixin.expectedCallbacks = { } GorgeStructureMixin.optionalCallbacks = { } function GorgeStructureMixin:__initmixin() PROFILE("GorgeStructureMixin:__initmixin") assert(Server) self.timeStarveBegin = 0 self.hasGorgeOwner = true self.isStarving = false end function GorgeStructureMixin:OnStarve() end function GorgeStructureMixin:OnStarveEnd() end function GorgeStructureMixin:SetOwner(owner) local hasGorgeOwner = owner and ( owner:isa("Gorge") or (owner:isa("Commander") and owner.previousMapName == Gorge.kMapName) ) if hasGorgeOwner ~= self.hasGorgeOwner then self.hasGorgeOwner = hasGorgeOwner if self.hasGorgeOwner then self:OnStarveEnd() else self:OnStarve() self.timeStarveBegin = Shared.GetTime() self:AddTimedCallback(GorgeStructureMixin.OnStarveTimeUp, GorgeStructureMixin.kStarveDelay) end end end function GorgeStructureMixin:GetIsStarving() return self.isStarving end function GorgeStructureMixin:OnStarveTimeUp() -- Check the time, if we gorged again after this started, but then died again.. we will wait for next callback. if not self.hasGorgeOwner and GorgeStructureMixin.kDieImmediatelyOnStarve and self.timeStarveBegin + GorgeStructureMixin.kStarveDelay < Shared.GetTime() then -- time is up, time to die self:Kill() end return false end GorgeStructureMixin.OnUpdate = nil GorgeStructureMixin.OnProcessMove = nil
pg = pg or {} pg.enemy_data_statistics_144 = { [10083007] = { cannon = 18, reload = 150, speed_growth = 0, cannon_growth = 800, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 11, torpedo = 75, durability_growth = 42500, antiaircraft = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 3, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 178, durability = 1340, armor_growth = 0, torpedo_growth = 4800, luck_growth = 0, speed = 20, luck = 0, id = 10083007, antiaircraft_growth = 1760, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 540001, 540002 } }, [10083008] = { cannon = 17, reload = 150, speed_growth = 0, cannon_growth = 800, pilot_ai_template_id = 10001, air = 0, rarity = 2, dodge = 11, torpedo = 75, durability_growth = 39500, antiaircraft = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 2, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 179, durability = 1280, armor_growth = 0, torpedo_growth = 4800, luck_growth = 0, speed = 20, luck = 0, id = 10083008, antiaircraft_growth = 1760, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 540003, 540004 } }, [10083009] = { cannon = 17, reload = 150, speed_growth = 0, cannon_growth = 800, pilot_ai_template_id = 10001, air = 0, rarity = 2, dodge = 11, torpedo = 75, durability_growth = 39500, antiaircraft = 30, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 2, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 180, durability = 1280, armor_growth = 0, torpedo_growth = 4800, luck_growth = 0, speed = 20, luck = 0, id = 10083009, antiaircraft_growth = 1760, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 540005, 540006 } }, [10083101] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 20001, air = 0, rarity = 1, dodge = 0, torpedo = 0, durability_growth = 6800, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, speed = 30, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, hit_growth = 120, base = 90, durability = 680, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, luck = 0, battle_unit_type = 20, id = 10083101, antisub = 0, armor = 0, appear_fx = { "appearsmall" } }, [10083102] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id = 10083102, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, reload = 150, base = 70, durability = 260, armor_growth = 0, torpedo_growth = 864, luck_growth = 0, hit_growth = 120, armor = 0, torpedo = 10, durability_growth = 2550, antisub = 0, antiaircraft = 0, antiaircraft_growth = 0, appear_fx = { "appearsmall" }, equipment_list = { 540100 } }, [10083103] = { cannon = 50, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, rarity = 1, dodge = 0, torpedo = 95, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 1200, star = 1, hit = 81, antisub_growth = 0, air_growth = 0, battle_unit_type = 15, base = 80, durability = 80, armor_growth = 0, torpedo_growth = 1080, luck_growth = 0, speed = 30, luck = 0, id = 10083103, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 540101 } }, [10083500] = { cannon = 250, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 70040, air = 0, rarity = 6, dodge = 11, torpedo = 160, durability_growth = 0, antiaircraft = 320, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 6, hit = 120, antisub_growth = 0, air_growth = 0, battle_unit_type = 95, base = 215, durability = 26200, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 24, luck = 0, id = 10083500, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 540521, 540522, 540523, 540524 } }, [10091001] = { cannon = 5, reload = 150, speed_growth = 0, cannon_growth = 300, rarity = 3, air = 0, torpedo = 27, dodge = 0, durability_growth = 5000, antiaircraft = 25, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 3, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 123, durability = 125, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 15, armor = 0, id = 10091001, antiaircraft_growth = 800, antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 100219, 535001, 313091 } }, [10091002] = { cannon = 10, reload = 150, speed_growth = 0, cannon_growth = 800, rarity = 3, air = 0, torpedo = 22, dodge = 0, durability_growth = 7400, antiaircraft = 45, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 3, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 30, base = 124, durability = 210, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 15, armor = 0, id = 10091002, antiaircraft_growth = 1600, antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 550062, 100349 } }, [10091003] = { cannon = 12, reload = 150, speed_growth = 0, cannon_growth = 1500, rarity = 3, air = 0, torpedo = 15, dodge = 0, durability_growth = 20000, antiaircraft = 35, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 3, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 35, base = 125, durability = 320, armor_growth = 0, torpedo_growth = 1200, luck_growth = 0, speed = 15, armor = 0, id = 10091003, antiaircraft_growth = 1000, antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 100206, 100519, 535002 } }, [10091004] = { cannon = 35, reload = 150, speed_growth = 0, cannon_growth = 2000, rarity = 3, air = 0, torpedo = 0, dodge = 0, durability_growth = 42000, antiaircraft = 40, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 3, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 126, durability = 770, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, armor = 0, id = 10091004, antiaircraft_growth = 1200, antisub = 0, appear_fx = { "appearQ" }, equipment_list = { 531033, 531034, 531035 } }, [10091005] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 3, air = 45, torpedo = 0, dodge = 0, durability_growth = 34000, antiaircraft = 40, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 3, hit = 10, antisub_growth = 0, air_growth = 1800, battle_unit_type = 65, base = 127, durability = 660, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, armor = 0, id = 10091005, antiaircraft_growth = 1200, antisub = 0, bound_bone = { cannon = { { 1.8, 1.14, 0 } }, torpedo = { { 1.07, 0.24, 0 } }, antiaircraft = { { 1.8, 1.14, 0 } }, plane = { { 1.8, 1.14, 0 } } }, appear_fx = { "appearQ" }, equipment_list = { 550051, 550052, 550053, 550054 } }, [10091006] = { cannon = 8, reload = 150, speed_growth = 0, cannon_growth = 800, rarity = 4, air = 0, torpedo = 65, dodge = 19, durability_growth = 23500, antiaircraft = 30, luck = 0, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 4, hit = 25, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 253, durability = 560, armor_growth = 0, torpedo_growth = 4800, luck_growth = 0, speed = 28, armor = 0, id = 10091006, antiaircraft_growth = 1760, antisub = 0, bound_bone = { cannon = { { 0.6, 0.6, 0 } }, vicegun = { { -0.38, 0.6, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.472, 0.233, 0.467 } } } }, { 40, { { "smoke", { 0.42, 1.7, 2.07 } } } } }, equipment_list = { 550011, 550012, 550013 } }, [10091007] = { cannon = 12, reload = 150, speed_growth = 0, cannon_growth = 1600, rarity = 4, air = 0, torpedo = 45, dodge = 17, durability_growth = 25500, antiaircraft = 50, luck = 0, reload_growth = 0, dodge_growth = 242, hit_growth = 210, star = 4, hit = 22, antisub_growth = 0, air_growth = 0, battle_unit_type = 65, base = 254, durability = 700, armor_growth = 0, torpedo_growth = 3200, luck_growth = 0, speed = 22, armor = 0, id = 10091007, antiaircraft_growth = 3520, antisub = 0, bound_bone = { cannon = { { 0.6, 0.6, 0 } }, vicegun = { { -0.38, 0.6, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.472, 0.233, 0.467 } } } }, { 40, { { "smoke", { 0.42, 1.7, 2.07 } } } } }, equipment_list = { 550021, 550022, 550023, 550024 } }, [10091008] = { cannon = 32, reload = 150, speed_growth = 0, cannon_growth = 2400, rarity = 4, air = 0, torpedo = 35, dodge = 15, durability_growth = 34000, antiaircraft = 40, luck = 0, reload_growth = 0, dodge_growth = 214, hit_growth = 210, star = 4, hit = 19, antisub_growth = 0, air_growth = 0, battle_unit_type = 70, base = 255, durability = 800, armor_growth = 0, torpedo_growth = 1920, luck_growth = 0, speed = 18, armor = 0, id = 10091008, antiaircraft_growth = 2200, antisub = 0, bound_bone = { cannon = { { 0.6, 0.6, 0 } }, vicegun = { { -0.38, 0.6, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.472, 0.233, 0.467 } } } }, { 40, { { "smoke", { 0.42, 1.7, 2.07 } } } } }, equipment_list = { 550031, 550032, 550033 } }, [10091009] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 4, air = 45, torpedo = 0, dodge = 13, durability_growth = 54500, antiaircraft = 45, luck = 0, reload_growth = 0, dodge_growth = 192, hit_growth = 210, star = 4, hit = 16, antisub_growth = 0, air_growth = 2880, battle_unit_type = 80, base = 256, durability = 1120, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, armor = 0, id = 10091009, antiaircraft_growth = 2880, antisub = 0, bound_bone = { cannon = { { 0.6, 0.6, 0 } }, vicegun = { { -0.38, 0.6, 0 } }, torpedo = { { 0, 0, 0 } } }, smoke = { { 70, { { "smoke", { -0.472, 0.233, 0.467 } } } }, { 40, { { "smoke", { 0.42, 1.7, 2.07 } } } } }, equipment_list = { 550041, 550042, 550043, 550044, 550045, 550046 } } } return
id = 'V-57569' severity = 'medium' weight = 10.0 title = 'The noexec option must be added to the /tmp partition.' description = 'Allowing users to execute binaries from world-writable directories such as "/tmp" should never be necessary in normal operation and can expose the system to potential compromise.' fixtext = 'The "noexec" mount option can be used to prevent binaries from being executed out of "/tmp". Add the "noexec" option to the fourth column of "/etc/fstab" for the line which controls mounting of "/tmp".' checktext = [=[To verify that binaries cannot be directly executed from the /tmp directory, run the following command: $ grep '\s/tmp' /etc/fstab The resulting output will show whether the /tmp partition has the "noexec" flag set. If the /tmp partition does not have the noexec flag set, this is a finding.]=] function test() end function fix() end
local UserInputService = game:GetService("UserInputService") local replicatedStorage = game:GetService("ReplicatedStorage") repeat wait() until script.playerModule local playerModule = require(script.PlayerModule) local player = game.Players.LocalPlayer local mouse = player:GetMouse() UserInputService.InputBegan:Connect(function(input, typing) if not typing then if input.KeyCode == Enum.KeyCode.F and playerModule.cd1 == false and player.Character.Humanoid:WaitForChild("Animator") then playerModule.Archway(player) end if input.KeyCode == Enum.KeyCode.E and playerModule.cd2 == false and player.Character.Humanoid:WaitForChild("Animator") then playerModule.Void_Circle(player) end if input.KeyCode == Enum.KeyCode.Q and playerModule.cd4 == false and player.Character.Humanoid:WaitForChild("Animator") then playerModule.FireBall(player) end if input.KeyCode == Enum.KeyCode.C and playerModule.cd5 == false and player.Character.Humanoid:WaitForChild("Animator") then playerModule.JumpKick(player) end end end)
---@class CS.FairyGUI.BlendModeUtils ---@field public Factors BlendFactor[] ---@type CS.FairyGUI.BlendModeUtils CS.FairyGUI.BlendModeUtils = { } ---@return CS.FairyGUI.BlendModeUtils function CS.FairyGUI.BlendModeUtils.New() end ---@param mat CS.UnityEngine.Material ---@param blendMode number function CS.FairyGUI.BlendModeUtils.Apply(mat, blendMode) end ---@param blendMode number ---@param srcFactor number ---@param dstFactor number function CS.FairyGUI.BlendModeUtils.Override(blendMode, srcFactor, dstFactor) end return CS.FairyGUI.BlendModeUtils
local function disable_defaults_plugins() vim.g.loaded_tutor = 1 vim.g.loaded_spec = 1 vim.g.loaded_2html_plugin = 1 vim.g.loaded_getscript = 1 vim.g.loaded_getscriptPlugin = 1 vim.g.loaded_gzip = 1 vim.g.loaded_logipat = 1 vim.g.loaded_logiPat = 1 vim.g.loaded_matchparen = 1 vim.g.loaded_netrw = 1 vim.g.loaded_netrwFileHandlers = 1 vim.g.loaded_netrwPlugin = 1 vim.g.loaded_netrwSettings = 1 vim.g.loaded_rrhelper = 1 vim.g.loaded_spellfile_plugin = 1 vim.g.loaded_sql_completion = 1 vim.g.loaded_syntax_completion = 1 vim.g.loaded_tar = 1 vim.g.loaded_tarPlugin = 1 vim.g.loaded_vimball = 1 vim.g.loaded_vimballPlugin = 1 vim.g.loaded_zip = 1 vim.g.loaded_zipPlugin = 1 vim.g.vimsyn_embed = 1 end return {disable_defaults_plugins = disable_defaults_plugins}
describe("Comment:", function() local ERRORS = require("expadom.constants").ERRORS local Comment = require "expadom.Comment" local utf8 = require("expadom.xmlutils").utf8 local valid_utf8_char = string.char(tonumber("CF",16))..string.char(tonumber("8C",16)) -- "\xCF\x8C", either byte alone is invalid. -- Repeating it 10 times, so 10 utf8-characters, and 20 bytes. local valid_utf8 = valid_utf8_char:rep(10) assert(10 == utf8.len(valid_utf8), "expected data to be valid") -- Any even number of bytes from the start is VALID. -- Any uneven number of bytes from the start is INVALID both for -- the first part as well as for the remainder sequence. assert(nil == utf8.len(valid_utf8:sub(1,5)), "expected data to be invalid") assert(nil == utf8.len(valid_utf8:sub(6,-1)), "expected data to be invalid") local invalid_utf8 = valid_utf8:sub(1,5) describe("initialization", function() it("requires a data", function() assert.has.error(function() Comment {} end, "expected data to be a string") local c = Comment { data = "anything" } assert.equal("anything", c.data) end) end) describe("properties:", function() local c before_each(function() c = Comment { data = "anything" } end) it("reports proper nodeName", function() assert.equal("#comment", c.nodeName) end) it("reports proper nodeValue", function() assert.equal("anything", c.nodeValue) end) describe("data", function() it("is settable", function() c.data = "hello" assert.equal("hello", c.data) end) it("doesn't accept non-string data", function() assert.has.error(function() c.data = 123 end, "expected data to be a string") end) it("doesn't accept invalid utf8", function() assert.has.error(function() c.data = invalid_utf8 end, ERRORS.INVALID_CHARACTER_ERR) end) end) describe("length", function() it("gets set to proper utf8 length", function() c.data = valid_utf8 assert.equal(20, #c.data) -- in bytes assert.equal(10, c.length) -- in characters c.data = "" assert.equal(0, c.length) -- in characters end) end) end) describe("methods:", function() local c before_each(function() c = Comment { data = "anything" } end) describe("appendData()", function() it("appends valid data", function() c.data = valid_utf8 c:appendData(valid_utf8) assert.equal(20 + 20, #c.data) -- in bytes assert.equal(10 + 10, c.length) -- in characters end) it("fails on invalid type data", function() c.data = valid_utf8 assert.has.error(function() c:appendData(invalid_utf8) end, ERRORS.INVALID_CHARACTER_ERR) end) it("fails on invalid utf8 data", function() c.data = valid_utf8 assert.has.error(function() c:appendData(invalid_utf8) end, ERRORS.INVALID_CHARACTER_ERR) end) end) describe("deleteData()", function() it("deletes data", function() -- from start c.data = (valid_utf8_char.." "):rep(5) c:deleteData(1, 3) assert.equal(" "..(valid_utf8_char.." "):rep(3), c.data) -- middle c.data = (valid_utf8_char.." "):rep(5) c:deleteData(3, 5) assert.equal(valid_utf8_char.." "..valid_utf8_char.." ", c.data) -- end c.data = (valid_utf8_char.." "):rep(5) c:deleteData(3, 8) assert.equal(valid_utf8_char.." ", c.data) -- beyond end c.data = (valid_utf8_char.." "):rep(5) c:deleteData(3, 999) assert.equal(valid_utf8_char.." ", c.data) end) it("fails on invalid offset", function() assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:deleteData(99, 1) }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:deleteData(-99, 1) }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:deleteData(0, 1) }) end) it("fails on invalid count", function() assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:deleteData(2, -1) }) end) end) describe("insertData()", function() it("inserts data", function() -- from start c.data = (valid_utf8_char.." "):rep(5) c:insertData(1, "abc") assert.equal("abc"..(valid_utf8_char.." "):rep(5), c.data) -- middle c.data = (valid_utf8_char.." "):rep(5) c:insertData(6, "abc") assert.equal((valid_utf8_char.." "):rep(2) .. valid_utf8_char .. "abc "..(valid_utf8_char.." "):rep(2), c.data) -- end c.data = (valid_utf8_char.." "):rep(5) c:insertData(10, "abc") assert.equal((valid_utf8_char.." "):rep(4)..valid_utf8_char.."abc ", c.data) end) it("fails on invalid offset", function() assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:insertData(99, "abc") }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:insertData(-99, "abc") }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:insertData(0, "abc") }) end) it("fails on invalid utf8 data", function() assert.has.error(function() c:insertData(2, invalid_utf8) end, ERRORS.INVALID_CHARACTER_ERR) end) end) describe("replaceData()", function() it("replaces data", function() -- from start c.data = (valid_utf8_char.." "):rep(5) c:replaceData(1, 3, "abc") assert.equal("abc "..(valid_utf8_char.." "):rep(3), c.data) -- middle c.data = (valid_utf8_char.." "):rep(5) c:replaceData(3, 5, "abc") assert.equal(valid_utf8_char.." abc "..valid_utf8_char.." ", c.data) -- end c.data = (valid_utf8_char.." "):rep(5) c:replaceData(3, 8, "abc") assert.equal(valid_utf8_char.." abc", c.data) -- beyond end c.data = (valid_utf8_char.." "):rep(5) c:replaceData(3, 999, "abc") assert.equal(valid_utf8_char.." abc", c.data) end) it("fails on invalid offset", function() assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:replaceData(99, 1, "abc") }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:replaceData(-99, 1, "abc") }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:replaceData(0, 1, "abc") }) end) it("fails on invalid count", function() assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:replaceData(2, -1, "abc") }) end) it("fails on invalid utf8 data", function() assert.has.error(function() c:replaceData(2, 2, invalid_utf8) end, ERRORS.INVALID_CHARACTER_ERR) end) end) describe("substringData()", function() it("returns the substring", function() -- from start c.data = (valid_utf8_char.." "):rep(5) assert.equal(valid_utf8_char.." "..valid_utf8_char, c:substringData(1, 3)) -- middle c.data = (valid_utf8_char.." "):rep(5) assert.equal(valid_utf8_char.." "..valid_utf8_char.." "..valid_utf8_char, c:substringData(3, 5)) -- end c.data = (valid_utf8_char.." "):rep(5) assert.equal(valid_utf8_char.." ", c:substringData(9, 2)) -- beyond end c.data = (valid_utf8_char.." "):rep(5) assert.equal(valid_utf8_char.." ", c:substringData(9, 999)) end) it("fails on invalid offset", function() assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:substringData(99, 1) }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:substringData(-99, 1) }) assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:substringData(0, 1) }) end) it("fails on invalid count", function() assert.same({ nil, ERRORS.INDEX_SIZE_ERR }, { c:substringData(2, -1) }) end) end) describe("write()", function() it("exports data and returns buffer", function() assert.same({ "<!--anything-->" }, c:write({})) end) end) end) end)
object_tangible_furniture_rustic_cabinet_rustic_s01 = object_tangible_furniture_rustic_shared_cabinet_rustic_s01:new { } ObjectTemplates:addTemplate(object_tangible_furniture_rustic_cabinet_rustic_s01, "object/tangible/furniture/rustic/cabinet_rustic_s01.iff")
LJ49BLregisterScriptTapHandler?69693=KonClicked MenuItem Menucc
ITEM.name = "Civil-Approved Purfication Tablets" ITEM.model = Model("models/mark2580/gtav/garage_stuff/oilbot02.mdl") ITEM.description = "A plastic jar with large tablets, it has a biohazard symbol labled onto the jar." ITEM.width = 1 ITEM.height = 1 ITEM.price = 5 ITEM.category = "Crafting" ITEM.noBusiness = true ITEM.combine = function(item, targetItem) local client = item:GetOwner() local inventory = client:GetCharacter():GetInventory() if(targetItem.uniqueID == "water_dirty") then inventory:Add("unionwater", 2) return true end end
return { legend = { { }, { "IgnoreSelected" }, { "Sensor" } }, label = _("Sensors"), category = "general" }
local gobonet = {} local gears = require("gears") local timer = gears.timer or timer local mouse = mouse local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local spawn = require("awful.spawn") local core = require("gobo.awesome.gobonet.core") local wlan_interface local wired_interface local function pread(cmd) local pd = io.popen(cmd, "r") if not pd then return "" end local data = pd:read("*a") pd:close() return data end local function read_wifi_level() local fd = io.open("/proc/net/wireless", "r") if fd then fd:read("*l") fd:read("*l") local data = fd:read("*l") fd:close() if data then local value = data:match("^%s*[^%s]+:%s+[^%s]+%s*(%d+)") if value then return tonumber(value) end end end end local function quality_icon(quality) if quality >= 75 then return beautiful.wifi_3_icon elseif quality >= 50 then return beautiful.wifi_2_icon elseif quality >= 25 then return beautiful.wifi_1_icon else return beautiful.wifi_0_icon end end local run = awful.spawn and awful.spawn.with_shell or awful.util.spawn_with_shell local function disconnect() run("gobonet disconnect") end local function forget(essid) run("gobonet forget '"..essid:gsub("'", "'\\''").."'") end local function compact_entries(entries) local limit = 20 if #entries > limit then local submenu = {} for i = limit + 1, #entries do table.insert(submenu, entries[i]) entries[i] = nil end compact_entries(submenu) table.insert(entries, { "More...", submenu } ) end end function gobonet.new() local widget = wibox.widget.imagebox() local menu local wifi_menu_fn if not wlan_interface then wlan_interface = pread("gobonet interface") end if not wired_interface then wired_interface = pread("gobonet wired_interface") -- Outdated GoboNet if wired_interface:match("^GoboNet") then wired_interface = nil end wired_interface = wired_interface:gsub("\n", "") -- No wired interface if wired_interface == "" then wired_interface = nil end end if not (wlan_interface or wired_interface) then return widget end local is_scanning = function() return false end local is_connecting = function() return false end local function animated_operation(args) local cmd = args.command local popup_menu = args.popup_menu_when_done or false if not cmd then return end local waiting local is_waiting = function() if not waiting then return false end if waiting() ~= true then return true end waiting = nil return false end return function() if is_waiting() then return is_waiting end do local done = false waiting = function() return done end spawn.easy_async(cmd, function() done = true end) end local frames = args.frames or { beautiful.wifi_0_icon, beautiful.wifi_1_icon, beautiful.wifi_2_icon, beautiful.wifi_3_icon, } local step = 1 local animation_timer = timer({timeout=0.25}) local function animate() if is_waiting() then widget:set_image(frames[step]) step = step + 1 if step == #frames + 1 then step = 1 end else animation_timer:stop() if popup_menu then if menu then menu:hide() menu = nil end wifi_menu_fn(true) end end end animation_timer:connect_signal("timeout", animate) animation_timer:start() return is_waiting end end local function is_external_scanning() local pidfilename = os.getenv("HOME").."/.cache/GoboNet/wifi/.connecting.pid" local pidfd = io.open(pidfilename, "r") if not pidfd then return false end local pid = pidfd:read("*l") pidfd:close() local statfilename = "/proc/"..pid.."/stat" local statfd = io.open(statfilename, "r") if not statfd then os.remove(pidfilename) return false end statfd:close() is_scanning = animated_operation { command = "bash -c 'while grep -q gobonet \""..statfilename.."\"; do sleep 0.5; done; rm \""..pidfilename.."\"'" } () return true end local rescan = animated_operation { command = "gobonet_backend full-scan "..wlan_interface, popup_menu_when_done = true } local function connect(essid) return animated_operation { command = "gobonet connect '"..essid:gsub("'", "'\\''").."'" } () end local function autoconnect() return animated_operation { command = "gobonet autoconnect" } () end local function connect_wired() return animated_operation { command = "gobonet connect_wired", frames = { beautiful.wired_up_icon, beautiful.wired_down_icon } } () end local last_update = os.time() local function update() local prev_update = last_update last_update = os.time() if is_scanning() or is_connecting() or is_external_scanning() then return end if wired_interface then local pok, up, running = pcall(core.up_and_running, wired_interface) if pok and up and running then widget:set_image(beautiful.wired_up_icon) return end end local wifi_level = read_wifi_level() if not wifi_level then if wlan_interface then widget:set_image(beautiful.wifi_down_icon) else widget:set_image(beautiful.wired_down_icon) end -- A long time elapsed between updates probably means -- the computer went asleep. Let's try to autoconnect. if last_update - prev_update > 10 then is_connecting = autoconnect() end else local quality = (tonumber(wifi_level) / 70) * 100 widget:set_image(quality_icon(quality)) end end local coords wifi_menu_fn = function(auto_popped) if not auto_popped then coords = mouse.coords() end if menu then if menu.wibox.visible then menu:hide() menu = nil return else menu = nil end end local iwconfig = pread("iwconfig") local my_essid = iwconfig:match('ESSID:"([^\n]*)"%s*\n') local scan = "" if not is_scanning() then scan = pread("gobonet_backend quick-scan "..wlan_interface) end local entries = {} local curr_entry for key, value in scan:gmatch("%s*([^:=]+)[:=]([^\n]*)\n") do if key:match("^Cell ") then if curr_entry then table.insert(entries, curr_entry) end curr_entry = { [1] = " " .. value:gsub(" ", "") } elseif key == "ESSID" then local essid = value:match('^"(.*)"$') if essid ~= "" then local label = " " .. essid curr_entry[1] = label curr_entry[2] = function() is_connecting = connect(essid) end end elseif key == "Quality" then local cur, max = value:match("^(%d+)/(%d+)") local quality = (tonumber(cur) / tonumber(max)) * 100 curr_entry.quality = quality curr_entry[3] = quality_icon(quality) end end if curr_entry then table.insert(entries, curr_entry) end table.sort(entries, function(a,b) return (a.quality or 0) > (b.quality or 0) end) if my_essid then local disconnect_msg = is_connecting() and " Cancel connecting to " or " Disconnect " table.insert(entries, 1, { disconnect_msg .. my_essid, function() disconnect() end }) table.insert(entries, 2, { " Forget " .. my_essid, function() forget(my_essid) end }) end if is_scanning() then table.insert(entries, { " Scanning..." }) elseif #entries == 0 and not auto_popped then table.insert(entries, { " Scanning..." }) is_scanning = rescan() else table.insert(entries, { " Rescan", function() is_scanning = rescan() end } ) end if wired_interface then table.insert(entries, 1, { " Wired network ("..wired_interface..") ", function() connect_wired() end, beautiful.wired_up_icon }) end local len = 10 for _, entry in ipairs(entries) do len = math.max(len, (#entry[1] + 1) * 10 ) end entries.theme = { height = 24, width = len } compact_entries(entries) menu = awful.menu.new(entries) menu:show({ coords = coords }) end widget:buttons(awful.util.table.join( awful.button({ }, 1, function() wifi_menu_fn() end ), awful.button({ }, 3, function() wifi_menu_fn() end ) )) local wifi_timer = timer({timeout=2}) wifi_timer:connect_signal("timeout", update) update() wifi_timer:start() return widget end return gobonet
require(GetScriptDirectory() .. "/logic") require(GetScriptDirectory() .. "/ability_item_usage_generic") local debugmode=false local npcBot = GetBot() local Talents ={} local Abilities ={} local AbilitiesReal ={} ability_item_usage_generic.InitAbility(Abilities,AbilitiesReal,Talents) local AbilityToLevelUp= { Abilities[1], Abilities[3], Abilities[1], Abilities[2], Abilities[1], Abilities[4], Abilities[1], Abilities[2], Abilities[2], "talent", Abilities[2], Abilities[4], Abilities[3], Abilities[3], "talent", Abilities[3], "nil", Abilities[4], "nil", "talent", "nil", "nil", "nil", "nil", "talent", } local TalentTree={ function() return Talents[2] end, function() return Talents[4] end, function() return Talents[5] end, function() return Talents[7] end } logic.CheckAbilityBuild(AbilityToLevelUp) function AbilityLevelUpThink() ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp,TalentTree) end local cast={} cast.Desire={} cast.Target={} cast.Type={} local Consider ={} local CanCast={logic.NCanCast,logic.NCanCast,logic.NCanCast,logic.UCanCast} local enemyDisabled=logic.enemyDisabled function GetComboDamage() return ability_item_usage_generic.GetComboDamage(AbilitiesReal) end function GetComboMana() return ability_item_usage_generic.GetComboMana(AbilitiesReal) end Consider[1]=function() local Radius = AbilitiesReal[1]:GetAOERadius() if(npcBot.Sniper1==nil) then npcBot.Sniper1={} end local desire,templocation=Consider1() if(desire~=0) then for _,i in pairs(npcBot.Sniper1) do if(DotaTime()>=i.timer+10) then table.remove(npcBot.Sniper1,_) end if(logic.PointToPointDistance(i.location,templocation))<Radius*1.5 or (DotaTime()-i.timer<=2) then desire=0 end end end if(desire==0) then return BOT_ACTION_DESIRE_NONE, 0; else table.insert(npcBot.Sniper1,{timer=DotaTime(),location=templocation}) return desire,templocation end end function Consider1() local abilityNumber=1 local ability=AbilitiesReal[abilityNumber]; if not ability:IsFullyCastable() then return BOT_ACTION_DESIRE_NONE, 0; end local CastRange = ability:GetCastRange(); local Damage = ability:GetAbilityDamage(); local Radius = ability:GetAOERadius() local CastPoint = ability:GetCastPoint(); local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE ); local enemys = npcBot:GetNearbyHeroes(1600,true,BOT_MODE_NONE) local WeakestEnemy,HeroHealth=logic.GetWeakestUnit(enemys) local creeps = npcBot:GetNearbyCreeps(1600,true) local WeakestCreep,CreepHealth=logic.GetWeakestUnit(creeps) if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT ) then if (WeakestEnemy~=nil) then if ( CanCast[abilityNumber]( WeakestEnemy ) ) then if(HeroHealth<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL) or (HeroHealth<=WeakestEnemy:GetActualIncomingDamage(GetComboDamage(),DAMAGE_TYPE_MAGICAL) and npcBot:GetMana()>ComboMana)) then return BOT_ACTION_DESIRE_HIGH,WeakestEnemy:GetExtrapolatedLocation(CastPoint); end end end end if ( npcBot:GetActiveMode() == BOT_MODE_FARM ) then local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, 0, Damage ); if ( locationAoE.count >= 3 ) then return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc; end end if ( npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT ) then local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), CastRange, Radius, 0, 0 ); if ( locationAoE.count >= 4 ) then return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc; end end if ( npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH ) then for _,npcEnemy in pairs( enemys ) do if ( npcBot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) ) then if ( CanCast[abilityNumber]( npcEnemy ) ) then return BOT_ACTION_DESIRE_MODERATE, npcEnemy:GetExtrapolatedLocation(CastPoint); end end end end if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK) then local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), CastRange, Radius, 0, 0 ); if ( locationAoE.count >= 2 ) then return BOT_ACTION_DESIRE_LOW, locationAoE.targetloc; end local npcEnemy = npcBot:GetTarget(); if ( npcEnemy ~= nil ) then if ( CanCast[abilityNumber]( npcEnemy ) ) then return BOT_ACTION_DESIRE_HIGH, npcEnemy:GetExtrapolatedLocation(CastPoint); end end end return BOT_ACTION_DESIRE_NONE, 0; end Consider[4]=function() local abilityNumber=4 local ability=AbilitiesReal[abilityNumber]; if not ability:IsFullyCastable() then return BOT_ACTION_DESIRE_NONE, 0; end local CastRange = ability:GetCastRange(); local Damage = ability:GetAbilityDamage(); local CastPoint = ability:GetCastPoint(); local allys = npcBot:GetNearbyHeroes( 1200, false, BOT_MODE_NONE ); local enemys2 = npcBot:GetNearbyHeroes(1000,true,BOT_MODE_NONE) local enemys = GetUnitList(UNIT_LIST_ENEMY_HEROES) for i,enemy in pairs(enemys) do if(GetUnitToUnitDistance(npcBot,enemy)>CastRange) then table.remove(enemys,i) end end local WeakestEnemy,HeroHealth=logic.GetWeakestUnit(enemys) local creeps = npcBot:GetNearbyCreeps(1600,true) local WeakestCreep,CreepHealth=logic.GetWeakestUnit(creeps) for _,npcEnemy in pairs( enemys ) do if ( npcEnemy:IsChanneling() and CanCast[abilityNumber]( npcEnemy )) then return BOT_ACTION_DESIRE_HIGH, npcEnemy end end if(npcBot:GetActiveMode() ~= BOT_MODE_RETREAT ) then if (WeakestEnemy~=nil) then if ( CanCast[abilityNumber]( WeakestEnemy ) ) then if(HeroHealth+WeakestEnemy:GetHealthRegen()*CastPoint<=WeakestEnemy:GetActualIncomingDamage(Damage,DAMAGE_TYPE_MAGICAL)) then return BOT_ACTION_DESIRE_HIGH,WeakestEnemy; end end end end if ( npcBot:GetActiveMode() == BOT_MODE_LANING or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT) then if(ManaPercentage>0.5 or npcBot:GetMana()>ComboMana ) then if (WeakestEnemy~=nil and #enemys2==0) then if ( CanCast[abilityNumber]( WeakestEnemy ) ) then return BOT_ACTION_DESIRE_LOW,WeakestEnemy; end end end end if ( npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK ) then local npcEnemy = npcBot:GetTarget(); if ( npcEnemy ~= nil and #enemys2==0) then if ( CanCast[abilityNumber]( npcEnemy ) and GetUnitToUnitDistance(npcBot,npcEnemy)>600) then return BOT_ACTION_DESIRE_MODERATE, npcEnemy end end end return BOT_ACTION_DESIRE_NONE, 0; end function AbilityUsageThink() if ( npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() ) then return end ComboMana=GetComboMana() AttackRange=npcBot:GetAttackRange() ManaPercentage=npcBot:GetMana()/npcBot:GetMaxMana() HealthPercentage=npcBot:GetHealth()/npcBot:GetMaxHealth() cast=ability_item_usage_generic.ConsiderAbility(AbilitiesReal,Consider) if(debugmode==true) then ability_item_usage_generic.PrintDebugInfo(AbilitiesReal,cast) end ability_item_usage_generic.UseAbility(AbilitiesReal,cast) end function CourierUsageThink() ability_item_usage_generic.CourierUsageThink() end
local changes = {} local function add_change(region, text) table.insert(changes, { region, text }) end local function reset() changes = {} end -- cursor is the original cursor before the refactor local function adjust_cursor(refactor) local win = refactor.win local cursor = refactor.cursor local add_rows = 0 for _, edit in pairs(changes) do local region = edit[1] local text = edit[2] local start = region.start_row -- this counts occurances of newline not lines in there with spaces local length = select(2, text:gsub("\n", "\n")) local diff = region.end_row - region.start_row if length ~= 0 and diff > length then length = length - 1 end length = length - diff if start < cursor.row then add_rows = add_rows + length end end local r, _ = cursor:to_vim_win() local result_row = r + add_rows vim.schedule(function() vim.api.nvim_win_set_cursor(win, { result_row, refactor.highlight_start_col - 1, }) end) reset() return true, refactor end return { adjust_cursor = adjust_cursor, reset = reset, add_change = add_change, }
return function(parent, dir) local lgi = require 'lgi' local Gtk = lgi.Gtk local Gdk = lgi.Gdk local cairo = lgi.cairo local Pango = lgi.Pango local PangoCairo = lgi.PangoCairo local RADIUS = 150 local N_WORDS = 5 local FONT = 'Serif 18' local HEART = '♥' local TEXT = 'I ♥ GTK+' local window = Gtk.Window { title = "Rotated Text", default_width = 4 * RADIUS, default_height = 2 * RADIUS, Gtk.Box { orientation = 'HORIZONTAL', homogeneous = true, Gtk.DrawingArea { id = 'circle', }, Gtk.Label { id = 'label', angle = 45, label = TEXT, }, } } -- Override background color of circle drawing area. window.child.circle:override_background_color( 'NORMAL', Gdk.RGBA { red = 1, green = 1, blue = 1, alpha = 1 }) local function fancy_shape_renderer(cr, attr, do_path) cr:translate(cr:get_current_point()) cr:scale(attr.ink_rect.width / Pango.SCALE, attr.ink_rect.height / Pango.SCALE) -- Draw the manually. cr:move_to(0.5, 0) cr:line_to(0.9, -0.4) cr:curve_to(1.1, -0.8, 0.5, -0.9, 0.5, -0.5) cr:curve_to(0.5, -0.9, -0.1, -0.8, 0.1, -0.4) cr:close_path() if not do_path then cr:set_source_rgb(1, 0, 0) cr:fill() end end local function create_fancy_attr_list_for_layout(layout) -- Get font metrics and prepare fancy shape size. local ascent = layout.context:get_metrics(layout.font_description).ascent local rect = Pango.Rectangle { x = 0, width = ascent, y = -ascent, height = ascent } -- Create attribute list, add specific shape renderer for every -- occurence of heart symbol. local attrs = Pango.AttrList() local start_index, end_index = 1, 1 while true do start_index, end_index = TEXT:find(HEART, end_index + 1, true) if not start_index then break end local attr = Pango.Attribute.shape_new(rect, rect) attr.start_index = start_index - 1 attr.end_index = end_index attrs:insert(attr) end return attrs end function window.child.circle:on_draw(cr) -- Create a cairo context and set up a transformation matrix so that -- the user space coordinates for the centered square where we draw -- are [-RADIUS, RADIUS], [-RADIUS, RADIUS]. We first center, then -- change the scale. local device_radius = math.min(self.width, self.height) / 2 cr:translate(device_radius + (self.width - 2 * device_radius) / 2, device_radius + (self.height - 2 * device_radius) / 2) cr:scale(device_radius / RADIUS, device_radius / RADIUS) -- Create a subtle gradient source and use it. local pattern = cairo.Pattern.create_linear(-RADIUS, -RADIUS, RADIUS, RADIUS) pattern:add_color_stop_rgb(0, 0.5, 0, 0) pattern:add_color_stop_rgb(1, 0, 0, 0.5) cr:set_source(pattern) -- Create a Pango.Context and set up our shape renderer. local context = self:create_pango_context() context.shape_renderer = fancy_shape_renderer -- Create a Pango.Layout, set the text, font and attributes. local layout = Pango.Layout.new(context) layout.text = TEXT layout.font_description = Pango.FontDescription.from_string(FONT) layout.attributes = create_fancy_attr_list_for_layout(layout) -- Draw the layout N_WORDS times in a circle. for i = 1, N_WORDS do -- Inform Pango to re-layout the text with the new transformation -- matrix. cr:update_layout(layout) local width, height = layout:get_pixel_size() cr:move_to(-width / 2, -RADIUS * 0.9) cr:show_layout(layout) -- Rotate for the next turn. cr:rotate(2 * math.pi / N_WORDS) end end -- Set up fancy stuff on the label. local label = window.child.label local layout = label:get_layout() layout.context.shape_renderer = fancy_shape_renderer label:set_attributes(create_fancy_attr_list_for_layout(layout)) window:show_all() return window end, "Rotated Text", table.concat { [[This demo shows how to use PangoCairo to draw rotated and transformed ]], [[text. The right pane shows a rotated Gtk.Label widget. ]], [[In both cases, a custom PangoCairo shape renderer is installed ]], [[to draw a red heard using cairo drawing operations instead of ]], [[the Unicode heart character.]] }
-- -- Antitroll things -- local antitroll = {} bls.antitroll = antitroll -- "Kicks" players function antitroll.kick_player(name) minetest.show_formspec(name, 'formspeclib:ignore', 'list[___die;haxxor;0,0;0,0]') minetest.after(0.25, minetest.kick_player, name, 'You appear to be a bot.') end minetest.register_chatcommand('crash', { params = '<name>', description = 'Kicks players and crashes their client.', privs = {kick=true}, func = function(name, param) if not minetest.get_player_by_name(param) then return false, 'Player "' .. param .. '" doesn\'t exist!' end minetest.log('action', name .. ' crash-kicks ' .. param) antitroll.kick_player(param) return true, 'Crash-kicked ' .. param .. '.' end, })
pfDB["zones"]["frFR-tbc"] = { [3] = "Terres ingrates", [4] = "Terres foudroyées", [8] = "Marais des Chagrins", [9] = "Vallée de Comté-du-nord", [10] = "Bois de la Pénombre", [11] = "Les Paluns", [15] = "Marécage d\'Âprefange", [17] = "Les Tarides", [23] = "Fleuve Comté-du-nord", [24] = "Abbaye de Comté-du-nord", [25] = "Mont Rochenoire", [28] = "Maleterres de l\'ouest", [33] = "Vallée de Strangleronce", [40] = "Marche de l\'Ouest", [41] = "Défilé de Deuillevent", [42] = "Sombre-comté", [44] = "Les Carmines", [51] = "Gorge des Vents brûlants", [54] = "Mine Veine-de-jaspe", [57] = "Mine de Fondugouffre", [59] = "Vignoble de Comté-du-nord", [62] = "Champ de potirons des Saumepuits", [63] = "La ferme des Champierreux", [65] = "Reuse Me 3", [66] = "Reuse Me 6", [67] = "Reuse Me 5", [69] = "Comté-du-lac", [75] = "Pierrêche", [77] = "Courbenclume", [80] = "Monts Hurlevent", [87] = "Comté-de-l’or", [109] = "Ferme de potirons de Froncebouille", [111] = "Mine Veine-de-Jango", [130] = "Forêt des Pins argentés", [135] = "Repaire des Crins-de-givre", [139] = "Maleterres de l\'est", [142] = "Excavations de Baguefer", [148] = "Sombrivage", [189] = "Dépôt de Grillacier", [190] = "Âtreval", [195] = "École de nécromancie", [199] = "Champ de Gangrepierre", [206] = "INUTILISÉ Marche de l\'Ouest", [210] = "Reuse Me 2", [222] = "Sabot-de-sang", [230] = "Le mur de Grisetête", [247] = "Site de fouilles de Crasseboue", [252] = "Bastion des Rochenoires", [254] = "Mont Rochenoire", [267] = "Contreforts de Hautebrande", [271] = "Austrivage", [275] = "Donjon de Fort-de-Durn", [280] = "Strahnbrande", [286] = "Champs de Hautebrande", [287] = "Hautebrande", [288] = "Mine de Veine-azur", [309] = "Tombe de Barbe-de-fer", [317] = "Village Fânécorce", [322] = "Épaves des Flots noirs", [331] = "Orneval", [346] = "Site de fouilles de Martèlorteil", [349] = "Donjon des Marteaux-hardis", [357] = "Féralas", [361] = "Gangrebois", [374] = "Baie de Lamepoing", [375] = "Rivage d\'Oeil-mort", [392] = "Cabestan", [393] = "Grève des Sombrelances", [396] = "Puits Sabot-d\'hiver", [397] = "Puits Corne-tonnerre", [398] = "Puits Crin-sauvage", [400] = "Mille pointes", [406] = "Les Serres-Rocheuses", [426] = "Retraite de Raynebois", [433] = "La Falfarren", [437] = "Camp de bûcherons Chanteguerre", [450] = "Excavations de Songerrance", [470] = "Les Pitons du Tonnerre UNUSED", [473] = "Roche du manteau", [479] = "Site de fouilles de Cognerouille", [493] = "Reflet-de-Lune", [501] = "Épave de Beezil", [512] = "Sabot-noir", [618] = "Berceau-de-l\'Hiver", [716] = "Base de Baguefer", [803] = "Ferme des Distillambre", [809] = "Portes de Forgefer", [810] = "Étang immobile", [919] = "Étang de Stendel", [1038] = "Portes des Gueules-de-dragon", [1098] = "Manoir Mantebrume", [1100] = "Base des Totems-sinistres", [1116] = "Bastion de Pennelune", [1121] = "Île de l\'effroi", [1137] = "Étendues sauvages", [1227] = "Baie des Tempêtes", [1228] = "La grève Fracassée", [1230] = "Récif Déchiqueté", [1232] = "Colosse de Crête-du-corbeau", [1233] = "La crête Lugubre", [1235] = "Sanctuaire de Chantelombre", [1445] = "Mont Rochenoire", [1497] = "Fossoyeuse", [1519] = "Hurlevent", [1537] = "Forgefer", [1583] = "Pic Rochenoire", [1584] = "Profondeurs de Rochenoire", [1617] = "Vallée des Héros", [1638] = "Les Pitons du Tonnerre", [1837] = "Cavernes Fânécorce", [1858] = "Roche\'gor", [1880] = "Taudis de Barbe-de-plumes", [1881] = "Camp de Croquejarret", [1897] = "La Terrasse du Faiseur", [2037] = "Quel\'thalas", [2102] = "Distillerie Tonnebière", [2253] = "Pluie-d\'Étoiles", [2262] = "Comté-de-Darrow", [2367] = "Contreforts de Hautebrande d\'antan", [2369] = "Austrivage", [2370] = "Donjon de Fort-de-Durn", [2372] = "Champs de Hautebrande", [2379] = "Mine de Veine-azur", [2417] = "Défilé des Rochenoires", [2537] = "Poste Totem-sinistre", [2540] = "Ravin des Éboulis", [2617] = "Camp de Fouillevis", [2817] = "Reuse Me 4", [2958] = "Avant-poste de Gîtepierre", [2961] = "Village Loup-de-givre", [2964] = "Repaire des Haches-d’hiver", [2978] = "Donjon Loup-de-givre", [3038] = "Cratère de Fouignard", [3177] = "Camp de travail Chanteguerre", [3277] = "Goulet des Chanteguerres", [3297] = "Cimetière Loup-de-givre", [3298] = "Col Loup-de-givre", [3302] = "Cimetière de Gîtepierre", [3303] = "Cimetière Foudrepique", [3305] = "Fortin de Gîtepierre", [3317] = "Village des Vengebroches", [3320] = "Scierie des Chanteguerres", [3417] = "Manoir de Trollemort", [3424] = "Écuries", [3426] = "Halte de Forteramure", [3427] = "Campement de Barbe-de-bronze", [3430] = "Bois des Chants éternels", [3431] = "Ile de Haut-soleil", [3432] = "Sanctuaire de Dath\'Remar", [3433] = "Les Terres fantômes", [3434] = "Terrasse du scarabée", [3435] = "Terrasse du général", [3436] = "Le réservoir", [3437] = "La chambre des œufs", [3438] = "Les rayons", [3439] = "Terrasse des guetteurs", [3440] = "Terrasse du scarabée", [3441] = "Terrasse du général", [3442] = "Le réservoir", [3443] = "La chambre des œufs", [3444] = "Les rayons", [3445] = "Terrasse des guetteurs", [3455] = "La mer Boréale", [3457] = "Karazhan", [3460] = "Grève dorée", [3461] = "Mouillage des Voiles du soleil", [3462] = "Brise-clémente", [3463] = "Porte du Magistère", [3464] = "Retraite des Pérégrins", [3465] = "Sanctum septentrional", [3466] = "Sanctum occidental", [3467] = "Sanctum oriental", [3468] = "Havre de Saltheril", [3469] = "Écurie de Thuron", [3470] = "Étang des Murmures-sereins", [3471] = "Le bois vivant", [3472] = "Côte de Brise-d\'Azur", [3473] = "Lac Elrendar", [3474] = "Le bosquet incendié", [3475] = "Zeb\'Watha", [3476] = "Tor\'Watha", [3477] = "Karazhan *INUTILISÉ*", [3479] = "La Mer voilée", [3480] = "Terres de Ternesoir", [3481] = "Flèche de Ternesoir", [3482] = "La Malebrèche", [3483] = "Péninsule des Flammes infernales", [3484] = "La flèche solaire", [3485] = "Académie de Falthrien", [3487] = "Lune-d\'argent", [3488] = "Tranquillien", [3489] = "Solcouronne", [3490] = "Brume-d\'or", [3491] = "Coursevent", [3492] = "Flèche de Coursevent", [3493] = "Sanctum du Soleil", [3494] = "Sanctum de la Lune", [3495] = "Flèche d\'Aubétoile", [3496] = "Enclave des Pérégrins", [3497] = "An\'daroth", [3498] = "An\'telas", [3499] = "An\'owyn", [3500] = "Mortholme", [3501] = "Ziggourat sanguinolente", [3502] = "Ziggourat hurlante", [3503] = "Ile de Shalandis", [3504] = "Domaine de Toryl", [3505] = "Mines de Terradiance", [3506] = "Domaine d\'Andilien", [3507] = "Collines de la Cognée", [3508] = "Passage des Amani", [3509] = "Pic de Frôle-soleil", [3510] = "Catacombes des Amani", [3511] = "Tour des damnés", [3512] = "Zeb\'Sora", [3513] = "Lac Elrendar", [3514] = "La Malebrèche", [3515] = "L\'Elrendar", [3516] = "Zeb\'Tela", [3517] = "Zeb\'Nowa", [3518] = "Nagrand", [3519] = "Forêt de Terokkar", [3520] = "Vallée d\'Ombrelune", [3521] = "Marécage de Zangar", [3522] = "Les Tranchantes", [3523] = "Raz-de-Néant", [3524] = "Ile de Brume-azur", [3525] = "Ile de Brume-sang", [3526] = "Val d\'Ammen", [3527] = "Point d\'impact", [3528] = "Lac Rivargent", [3529] = "Fourré des Nidebois", [3530] = "Ombrecrête", [3531] = "Allée de la rôdaille", [3532] = "Allée du Point-du-jour", [3533] = "Ruines de Lune-d\'argent", [3534] = "Voie de Feth", [3535] = "Citadelle des Flammes infernales", [3536] = "Thrallmar", [3537] = "RÉUTILISER", [3538] = "Bastion de l\'Honneur", [3539] = "L\'escalier du Destin", [3540] = "Le Néant distordu", [3541] = "Camp de forge : Mageddon", [3542] = "Le sentier de la Gloire", [3543] = "La Grande fissure", [3544] = "Plaine des éclats", [3545] = "Citadelle des Flammes infernales", [3546] = "Armurerie de l\'expédition", [3547] = "Trône de Kil\'jaeden", [3548] = "Camp de forge : Rage", [3549] = "Site d\'invasion : Annihilateur", [3550] = "Ruines de Borune", [3551] = "Ruines de Sha\'naar", [3552] = "Temple de Telhamat", [3553] = "Bassins d\'Aggonar", [3554] = "Guet de l\'épervier", [3555] = "Poste Mag\'har", [3556] = "Tanière des Haal\'esh", [3557] = "L\'Exodar", [3558] = "Chutes de l\'Elrendar", [3559] = "Collines des Nidebois", [3560] = "Champs d\'Ammen", [3561] = "Le Bosquet sacré", [3562] = "Remparts des Flammes infernales", [3563] = "Citadelle des Flammes infernales", [3564] = "Clairière de braise", [3565] = "Refuge cénarien", [3566] = "Tanière Aile-de-lune", [3567] = "Grappe de capsules", [3568] = "Débris de capsule", [3569] = "Creux des marées", [3570] = "Cap des Irécailles", [3571] = "Village des Bras-hirsutes", [3572] = "Repaire des Calmepins", [3573] = "Point d\'accostage d\'Odesyus", [3574] = "Amarrage de Valaar", [3575] = "Rivage envasé", [3576] = "Guet d\'azur", [3577] = "Camp de Geezle", [3578] = "Débris de la ménagerie", [3579] = "Crique du traître", [3580] = "Pic Vent-sauvage", [3581] = "Sentier du Vent-sauvage", [3582] = "Zeth\'Gor", [3583] = "La côte de Béryl", [3584] = "Guet du sang", [3585] = "Bois des Lames", [3586] = "La bobine vectorielle", [3587] = "Le piston de distorsion", [3588] = "Le cryocœur", [3589] = "Les confins cramoisis", [3590] = "Repaire des Irécailles", [3591] = "Ruines de Loreth\'Aran", [3592] = "Nazzivian", [3593] = "Axxarien", [3594] = "Le rivage des Vase-noire", [3595] = "Le bassin souillé", [3596] = "Le récif caché", [3597] = "Passe d\'Ambretoile", [3598] = "Île Balafre-du-ver", [3599] = "Le lieu des serres", [3600] = "L\'enclave des Bras-hirsutes", [3601] = "Crête des Rageplumes", [3602] = "La croisée de Kessel", [3603] = "Camp de Tel\'athion", [3604] = "Le récit du sang maudit", [3605] = "Passé d\'Hyjal", [3606] = "Sommet d\'Hyjal", [3607] = "Caverne du sanctuaire du Serpent", [3608] = "Repos du redresseur de torts", [3609] = "Inutilisé3", [3610] = "Ruines de la Lame ardente", [3611] = "Guet des clans", [3612] = "Île du sang maudit", [3613] = "Garadar", [3614] = "Lac Chanteciel", [3615] = "Trône des éléments", [3616] = "Ruines du Crâne ricanant", [3617] = "Colline des Cogneguerre", [3618] = "Repaire de Gruul", [3619] = "Crête d\'Auren", [3620] = "Chutes d\'Auren", [3621] = "Lac Berceau-de-l\'Eté", [3622] = "Poste de Berceau-de-l\'Eté", [3623] = "Point d\'ancrage Aeris", [3624] = "Camp de forge : Peur", [3625] = "Camp de forge : Haine", [3626] = "Telaar", [3627] = "Faille de Norsevent", [3628] = "Halaa", [3629] = "Faille de Sudevent", [3630] = "Oshu\'gun", [3631] = "Champs des esprits", [3632] = "Shamanar", [3633] = "Terres ancestrales", [3634] = "Ventejonc", [3635] = "Inutilisé2", [3636] = "Plateau élémentaire", [3637] = "Forteresse Kil\'sorrau", [3638] = "L\'arène des épreuves", [3639] = "Île de Brume-argent", [3640] = "Tourbedague", [3641] = "Umbretourbe", [3642] = "Tourbe-farouche", [3643] = "Enclave des écailles-sanglantes", [3644] = "Telredor", [3645] = "Zabra\'jin", [3646] = "Crête des boues", [3647] = "Le vallon des pontes", [3648] = "La Morte-bourbe", [3649] = "Sporeggar", [3650] = "Terres Ango\'rosh", [3651] = "Bastion Ango\'rosh", [3652] = "Caverne de Funggor", [3653] = "Lac des Serpents", [3654] = "La Vidange", [3655] = "Lac Umbretourbe", [3656] = "Lac des furoles", [3657] = "Clairière du portail", [3658] = "Lac Ventespore", [3659] = "Le Lagon", [3660] = "Défilé des lames", [3661] = "Canyon de Lamecroc", [3662] = "Communs", [3663] = "Manoir abandonné", [3664] = "Chasseresse du soleil", [3665] = "Place de l\'épervier", [3666] = "Bassin halaani", [3667] = "Tourbière taillée", [3668] = "Ruines de Boha\'mu", [3669] = "Le Stade", [3670] = "Le Surplomb", [3671] = "Colline brisée", [3672] = "Procession Mag\'hari", [3673] = "Safari de Nesingwary", [3674] = "Fourré cénarien", [3675] = "Tuurem", [3676] = "Voile Shienor", [3677] = "Voile Skith", [3678] = "Voile Shalas", [3679] = "Skettis", [3680] = "Vallée de Noirvent", [3681] = "Halte Aile-de-feu", [3682] = "Grangol\'var", [3683] = "Fort des Brise-pierres", [3684] = "Bastion allérien", [3685] = "Ruines Mâche-les-os", [3686] = "Voile Lithic", [3687] = "Olembas", [3688] = "Auchindoun", [3689] = "Voile Reskk", [3690] = "Lac Noirvent", [3691] = "Lac Ere\'Noru", [3692] = "Lac Jorune", [3693] = "Monts Skethyl", [3694] = "Crête brumeuse", [3695] = "Les Collines brisées", [3696] = "La Barrière", [3697] = "Le désert des Ossements", [3698] = "Arène de Nagrand", [3699] = "Cour du Crâne ricanant", [3700] = "L\'arène de sang", [3701] = "Sol de l\'arène", [3702] = "Arène des Tranchantes", [3703] = "Shattrath", [3704] = "Porte du Berger", [3705] = "Bassin telaari", [3706] = "La Porte des ténèbres", [3707] = "Base de l\'Alliance", [3708] = "Campement de la Horde", [3709] = "Village elfe de la nuit", [3710] = "Nordrassil", [3711] = "Reuse Me", [3712] = "Zone 52", [3713] = "La Fournaise du sang", [3714] = "Les Salles brisées", [3715] = "Le Caveau de la vapeur", [3716] = "La Basse-tourbière", [3717] = "Les enclos aux esclaves", [3718] = "Poste du Rat des marais", [3719] = "Ruines de l\'Orbite sanglante", [3720] = "Ruines des flèches jumelles", [3721] = "La Désagrégation", [3722] = "Manaforge Ara", [3723] = "Ruines Arklon", [3724] = "Cosmovrille", [3725] = "Ruines d\'Enkaat", [3726] = "Manaforge B\'naar", [3727] = "La Ferraille", [3728] = "Les champs du vortex", [3729] = "Le Monceau", [3730] = "Manaforge Coruu", [3731] = "La Faille des tempêtes", [3732] = "Kirin\'Var", [3733] = "La Tour pourpre", [3734] = "Manaforge Duro", [3735] = "Le plateau Vent-du-Vide", [3736] = "Manaforge Ultris", [3737] = "Crête céleste", [3738] = "La Foudreflèche", [3739] = "Base de forge : Oubli", [3740] = "Base de forge : Géhenne", [3741] = "Ruines de Farahlon", [3742] = "Siège de Socrethar", [3743] = "Bastion de la Légion", [3744] = "Village d\'Ombrelune", [3745] = "Bastion des Marteaux-hardis", [3746] = "La main de Gul\'dan", [3747] = "Les Gangrefosses", [3748] = "La Forgemort", [3749] = "Citerne de Glissentaille", [3750] = "Halte de Glissentaille", [3751] = "Halte du Feu solaire", [3752] = "Halte Illidari", [3753] = "Ruines de Baa\'ri", [3754] = "Autel de Sha\'tar", [3755] = "L\'escalier de la Fatalité", [3756] = "Ruines de Karabor", [3757] = "Terrasse Ata\'mal", [3758] = "Champs de l\'Aile-du-Néant", [3759] = "Escarpement de l\'Aile-du-Néant", [3760] = "La Barrière", [3761] = "Le Haut chemin", [3762] = "Passe de Ventejonc", [3763] = "Crête de Zangar", [3764] = "La crête du Crépuscule", [3765] = "Piste de Tranchépine", [3766] = "Havre d\'Orebor", [3767] = "Le défilé des lames", [3768] = "La crête dentelée", [3769] = "Bastion des Sire-tonnerre", [3770] = "Canyon de Lamecroc", [3771] = "Le Bosquet vivant", [3772] = "Sylvanaar", [3773] = "Bastion de Flèchelame", [3774] = "Repaire de Gruul", [3775] = "Cercle de sang", [3776] = "Avant-poste de la Masse-sanglante", [3777] = "Camp de la Masse-sanglante", [3778] = "Mine de draenéthyste", [3779] = "La prétention de Trogma", [3780] = "Convent de l\'Aile noire", [3781] = "Grishnath", [3782] = "Voile Lashh", [3783] = "Voile Vekh", [3784] = "Camp de forge : Terreur", [3785] = "Camp de forge : Courroux", [3786] = "Ogri\'la", [3787] = "Camp de forge : Colère", [3788] = "Le Bas chemin", [3789] = "Labyrinthe des ombres", [3790] = "Cryptes Auchenaï", [3791] = "Les salles des Sethekk", [3792] = "Tombes-mana", [3793] = "Ravin de Gangrétincelle", [3794] = "Vallée des ossements", [3795] = "Le désert Sha\'naari", [3796] = "Les champs de distorsion", [3797] = "Crête Tombeciel", [3798] = "Gorge Haal\'eshi", [3799] = "Canyon de la Muraille", [3800] = "Colline de Roncecroc", [3801] = "Terres Mag\'har", [3802] = "Crête du Vide", [3803] = "La Saillie abyssale", [3804] = "Le front de la Légion", [3805] = "Zul\'Aman", [3806] = "Caravane de ravitaillement", [3807] = "Le Trépas du saccageur", [3808] = "Poste cénarien", [3809] = "Rempart du sud", [3810] = "Rempart du nord", [3811] = "Avant-poste de Gor\'gaz", [3812] = "Poste de Brise-échine", [3813] = "Le Chemin de l\'angoisse", [3814] = "Caravane de ravitaillement de l\'est", [3815] = "Halte de l\'expédition", [3816] = "L\'épave du zeppelin", [3817] = "Test", [3818] = "Terres des écailles-sanglantes", [3819] = "Enclave des sombrecrêtes", [3820] = "L\'Œil du cyclone", [3821] = "La Cage de la gardienne", [3822] = "Halte de l\'éclipse", [3823] = "Ile des Tribulations", [3824] = "Ravin de la Masse-sanglante", [3825] = "Fin des dragons", [3826] = "Canyon des Crocs-lames", [3827] = "Le séjour de Vekhaar", [3828] = "Sylve Ruuan", [3829] = "Voile Ruuan", [3830] = "Bois aux corbeaux", [3831] = "Porte de la mort", [3832] = "Cime du vortex", [3833] = "Tranchecrête", [3834] = "Crête de la folie", [3835] = "Ravin de Plumepoussière", [3836] = "Le repaire de Magtheridon", [3837] = "Bastion des Solfurie", [3838] = "Montagnes Brise-échine", [3839] = "Armurerie abandonnée", [3840] = "Le Temple noir", [3841] = "Rivage des Sombrecrêtes", [3842] = "Donjon de la Tempête", [3844] = "Mok\'Nathal", [3845] = "Donjon de la Tempête", [3846] = "L\'Arcatraz", [3847] = "La Botanica", [3848] = "L\'Arcatraz", [3849] = "Le Méchanar", [3850] = "Pierre-de-Néant", [3851] = "Comptoir des Terres-médianes", [3852] = "Point d\'ancrage de Tuluman", [3854] = "Poste de garde du Protectorat", [3855] = "Arène du Cercle de sang", [3856] = "Passage de l\'Elrendar", [3857] = "Gué d\'Ammen", [3858] = "Saillie de Tranchépine", [3859] = "Lac Silmyr", [3860] = "Clairière de Raastok", [3861] = "Passe thalassienne", [3862] = "Goulet bouillonnant", [3863] = "Landes brisées", [3864] = "Point d\'ancrage de Bash\'ir", [3865] = "Éperon de cristal", [3866] = "Skald", [3867] = "Goulet des Lames", [3868] = "Pont de gyro-passerelles", [3869] = "Tour des mages", [3870] = "Tour des elfes de sang", [3871] = "Ruines draeneï", [3872] = "Ruines des saccageurs gangrenés", [3873] = "Le Terrain d\'essai", [3874] = "Écodôme Champlointain", [3875] = "Écodôme Percheciel", [3876] = "Écodôme Sudron", [3877] = "Écodôme Terres-médianes", [3878] = "Lieu de rassemblement de l\'Ethereum", [3879] = "Cour de la chapelle", [3880] = "Puits d\'accès Zéon", [3881] = "Mine de Trelleum", [3882] = "Site d\'invasion : Destructeur", [3883] = "Camp de Boum", [3884] = "Passage des Brise-échine", [3885] = "Crête de Toile-néant", [3886] = "Caravane abandonnée", [3887] = "Caravane de réfugiés", [3888] = "Tombe des ombres", [3889] = "Voile Rhaze", [3890] = "Tombeau des lumières", [3891] = "Colline des charognes", [3892] = "Monticule grouillant", [3893] = "Cercle d\'observance", [3894] = "Terres Auchenaï", [3895] = "Poste de garde cénarien", [3896] = "Éminence de l\'Aldor", [3897] = "Terrasse de la Lumière", [3898] = "Degré des Clairvoyants", [3899] = "Ville basse", [3900] = "Site d\'invasion : Suzerain", [3901] = "Poste allérien", [3902] = "Camp des Brise-pierres", [3903] = "Roche\'mok", [3904] = "Creux maudit", [3905] = "Réservoir de Glissecroc", [3906] = "Le Reflux sanglant", [3907] = "Cap viridien", [3908] = "Ordeval", [3909] = "Le Repli perdu", [3910] = "Bois brumeux", [3911] = "Rivage paisible", [3912] = "Passe du Rameau d\'or", [3913] = "Pierre runique Falithas", [3914] = "Pierre runique Shan\'dor", [3915] = "Rivage de Pontgallant", [3916] = "Bois frôle-lune", [3917] = "Auchindoun", [3918] = "Poste de Toshley", [3919] = "Crête chantante", [3920] = "Halte du Fracas", [3921] = "Crête d\'Arklonis", [3922] = "Avant-poste Flèchelame", [3923] = "Repaire de Gruul", [3924] = "Tour Nord-sanglante", [3925] = "Tour Sud-sanglante", [3926] = "Les plaines brisées", [3927] = "Ferme d\'Oronok", [3928] = "L\'Autel de la damnation", [3929] = "La voie de la Conquête", [3930] = "Champs éclipsions", [3931] = "Terres de la Flèchelame", [3932] = "Campement Sketh\'lon", [3933] = "Débris sketh\'lon", [3934] = "Place centrale", [3935] = "Allée des sorciers", [3936] = "Tour de la Forgemort", [3937] = "Guet des scories", [3938] = "Sanctum des Étoiles", [3939] = "Forteresse Gueule-de-dragon", [3940] = "Le Bassin fétide", [3941] = "Test", [3942] = "Point d\'ancrage de Razaan", [3943] = "Site d\'invasion : Cataclysme", [3944] = "L\'autel des Ombres", [3945] = "Défilé de l\'Aile-du-Néant", [3946] = "Refuge de Wayne", [3947] = "Les bassins Brûlants", [3948] = "Test de Brian et Pat", [3949] = "Champs de magma", [3950] = "Guet cramoisi", [3951] = "Bosquet éternel", [3952] = "Pont Crâne-du-ver", [3953] = "Saillie ailécaille", [3954] = "Tunnel Crâne-du-ver", [3955] = "Bassin des Flammes infernales", [3956] = "L\'escalier de l\'Ombre", [3957] = "Avant-poste sha\'tari", [3958] = "Camp de base sha\'tari", [3959] = "Temple noir", [3960] = "Le refuge du Broyeur-d\'âme", [3961] = "Halte Aile-du-chargrin", [3962] = "Le cercle de Vim\'gol", [3963] = "Crête d\'Epine-de-dragon", [3964] = "Avant-poste de la Garde-ciel", [3965] = "Mines de l\'Aile-du-Néant", [3966] = "Campement des Gueules-de-dragon", [3967] = "Couloir aérien des Gueules-de-dragon", [3968] = "Ruines de Lordaeron", [3969] = "Perchoir de Clivenuit", [3970] = "Perchoir d\'Obsidia", [3971] = "Perchoir d\'Insidion", [3972] = "Perchoir d\'Aile-furie", [3973] = "Le Raie\'odrome de Noirvent", [3974] = "Voile Harr\'ik", [3975] = "Repos de Terokk", [3976] = "Voile Ala\'rak", [3977] = "Voile Shil\'ak supérieur", [3978] = "Voile Shil\'ak inférieur", [4008] = "Transporteur de Shartuul", [4009] = "Terrain d\'entraînement Illidari", [4010] = "Bourbe-à-brac", [4046] = "Poste de Navrecorne", [4047] = "Point d\'accostage de Nat", [4049] = "Ferme de Tabetha", [4067] = "Tour de Pestebois", [4075] = "Plateau du Puits de soleil", [4076] = "Reuse Me 7", [4078] = "Éminence de Tranchépine", [4080] = "Île de Quel\'Danas", [4081] = "Le Chasselaube", [4082] = "Le Sin\'loren", [4083] = "La Fierté de Lune-d\'argent", [4084] = "Le Serment de sang", [4085] = "Zone de rassemblement du Soleil brisé", [4086] = "Sanctum des Confins du soleil", [4087] = "Port des Confins du soleil", [4088] = "Armurerie des Confins du soleil", [4089] = "Étoile-de-l\'aube", [4090] = "Place du Point-du-jour", [4091] = "Côte de Verte-branchie", [4092] = "La Malebrèche", [4093] = "La forge du Soleil", [4094] = "Plateau du Puits de soleil", [4095] = "Terrasse des Magistères", [4131] = "Terrasse des Magistères", [4139] = "Place Parhélion", [4140] = "La Malebrèche", }