content
stringlengths
5
1.05M
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "ipBuilding", PlaceObj('XTemplateTemplate', { '__context_of_kind', "Building", '__template', "Infopanel", }, { PlaceObj('XTemplateGroup', { '__condition', function (parent, context) return not context.destroyed end, }, { PlaceObj('XTemplateTemplate', { '__template', "sectionUpgrades", }), PlaceObj('XTemplateTemplate', { '__template', "sectionServiceArea", }), PlaceObj('XTemplateTemplate', { '__template', "sectionDome", }), PlaceObj('XTemplateTemplate', { '__template', "sectionStorageWarning", }), PlaceObj('XTemplateTemplate', { '__template', "sectionCrop", }), PlaceObj('XTemplateTemplate', { '__template', "sectionCustom", }), PlaceObj('XTemplateTemplate', { '__template', "sectionConstructionSite", }), PlaceObj('XTemplateTemplate', { '__template', "sectionVisitors", }), PlaceObj('XTemplateTemplate', { '__template', "sectionTraits", }), PlaceObj('XTemplateTemplate', { '__template', "sectionResidence", }), PlaceObj('XTemplateTemplate', { '__template', "sectionResourceProducer", }), PlaceObj('XTemplateTemplate', { '__template', "sectionMine", }), PlaceObj('XTemplateTemplate', { '__template', "sectionStorage", }), PlaceObj('XTemplateTemplate', { '__template', "sectionResearchProject", }), PlaceObj('XTemplateTemplate', { '__condition', function (parent, context) return IsDlcAvailable("gagarin") end, '__template', "sectionGameDevProgress", }), PlaceObj('XTemplateTemplate', { '__template', "sectionPowerProduction", }), PlaceObj('XTemplateTemplate', { '__template', "sectionWindTurbineBoost", }), PlaceObj('XTemplateTemplate', { '__template', "sectionWaterProduction", }), PlaceObj('XTemplateTemplate', { '__template', "sectionAirProduction", }), PlaceObj('XTemplateTemplate', { '__template', "sectionWorkshifts", }), PlaceObj('XTemplateTemplate', { '__template', "sectionPowerStorage", }), PlaceObj('XTemplateTemplate', { '__template', "sectionWaterStorage", }), PlaceObj('XTemplateTemplate', { '__template', "sectionAirStorage", }), PlaceObj('XTemplateTemplate', { '__template', "sectionPowerGrid", }), PlaceObj('XTemplateTemplate', { '__template', "sectionWaterGrid", }), PlaceObj('XTemplateTemplate', { '__template', "sectionAirGrid", }), PlaceObj('XTemplateTemplate', { '__template', "sectionConsumption", }), PlaceObj('XTemplateTemplate', { '__template', "sectionMaintenance", }), PlaceObj('XTemplateTemplate', { '__template', "sectionCold", }), PlaceObj('XTemplateTemplate', { '__template', "sectionSupplyProducerAttention", }), PlaceObj('XTemplateTemplate', { '__template', "sectionWarning", }), PlaceObj('XTemplateTemplate', { '__template', "sectionSensorTower", }), PlaceObj('XTemplateTemplate', { 'comment', "priority", '__context', function (parent, context) return context:HasMember("construction_group") and context.construction_group and context.construction_group[1] or context end, '__condition', function (parent, context) return context.prio_button end, '__template', "InfopanelButton", 'RolloverText', T(370449987367, --[[XTemplate ipBuilding RolloverText]] "Priority affects how often this building is serviced by Drones as well as its share of Power and life support. Notifications are not shown for buildings with low priority.<newline><newline>Current priority: <em><UIPriority></em>"), 'RolloverTitle', T(369, --[[XTemplate ipBuilding RolloverTitle]] "Change Priority"), 'RolloverHintGamepad', T(7659, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonA> Change priority<newline><ButtonX> Change priority of all <display_name_pl>"), 'Id', "idPriority", 'OnContextUpdate', function (self, context, ...) if context.priority == 1 then self:SetIcon("UI/Icons/IPButtons/normal_priority.tga") elseif context.priority == 2 then self:SetIcon("UI/Icons/IPButtons/high_priority.tga") else self:SetIcon("UI/Icons/IPButtons/urgent_priority.tga") end local shortcuts = GetShortcuts("actionPriority") local binding = "" if shortcuts and (shortcuts[1] or shortcuts[2]) then binding = T(10950, "<newline><center><em><ShortcutName('actionPriority', 'keyboard')></em> Increase Priority") end self:SetRolloverHint(T{10951, "<left><left_click> Increase priority<right><right_click> Decrease priority<binding><newline><center><em>Ctrl + <left_click></em> Change priority of all <display_name_pl>", binding = binding}) end, 'OnPress', function (self, gamepad) PlayFX("UIChangePriority") self.context:TogglePriority(1, not gamepad and IsMassUIModifierPressed()) ObjModified(self.context) end, 'AltPress', true, 'OnAltPress', function (self, gamepad) if gamepad then self.context:TogglePriority(1, true) else self.context:TogglePriority(-1, IsMassUIModifierPressed()) end ObjModified(self.context) end, 'Translate', true, }), PlaceObj('XTemplateTemplate', { 'comment', "on/off", '__condition', function (parent, context) return context.on_off_button and not (IsKindOf(context, "ConstructionSite") and context.building_class == "BlackCubeMonolith") end, '__template', "InfopanelButton", 'RolloverText', T(382329017655, --[[XTemplate ipBuilding RolloverText]] "Buildings that are turned off do not function and never consume Power or resources.<newline><newline>Current status: <em><UIWorkingStatus></em>"), 'RolloverDisabledText', T(10553, --[[XTemplate ipBuilding RolloverDisabledText]] "This building is currently disabled."), 'RolloverTitle', T(627191661712, --[[XTemplate ipBuilding RolloverTitle]] "Turn On/Off"), 'RolloverHint', T(238148642034, --[[XTemplate ipBuilding RolloverHint]] "<left_click> Activate <newline><em>Ctrl + <left_click></em> Activate for all <display_name_pl>"), 'RolloverHintGamepad', T(919224409562, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonA> Activate <newline><ButtonX> Activate for all <display_name_pl>"), 'OnPressParam', "ToggleWorking", 'OnPress', function (self, gamepad) self.context:ToggleWorking(not gamepad and IsMassUIModifierPressed()) end, 'AltPress', true, 'OnAltPress', function (self, gamepad) if gamepad then self.context:ToggleWorking(true) end end, }), PlaceObj('XTemplateTemplate', { '__template', "customDomeButtons", }), PlaceObj('XTemplateTemplate', { '__template', "sectionWorkplace", }), PlaceObj('XTemplateTemplate', { 'comment', "tunnel", '__condition', function (parent, context) return IsKindOf(context, "Tunnel") end, '__template', "InfopanelButton", 'RolloverText', T(8629, --[[XTemplate ipBuilding RolloverText]] "Move the camera to the other side of the tunnel."), 'RolloverTitle', T(8630, --[[XTemplate ipBuilding RolloverTitle]] "View Exit"), 'RolloverHint', T(8631, --[[XTemplate ipBuilding RolloverHint]] "<left_click> View"), 'RolloverHintGamepad', T(7605, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonA> View"), 'OnPress', function (self, gamepad) ViewAndSelectObject(self.context.linked_obj) end, 'Icon', "UI/Icons/IPButtons/tunnel.tga", }), PlaceObj('XTemplateTemplate', { 'comment', "salvage", '__context_of_kind', "Demolishable", '__condition', function (parent, context) return context:ShouldShowDemolishButton() end, '__template', "InfopanelButton", 'RolloverTitle', T(3973, --[[XTemplate ipBuilding RolloverTitle]] "Salvage"), 'RolloverHintGamepad', T(7657, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonY> Activate"), 'Id', "idSalvage", 'OnContextUpdate', function (self, context, ...) local refund = context:GetRefundResources() or empty_table local rollover = T(7822, "Destroy this building.") if #refund > 0 then rollover = rollover .. "<newline><newline>" .. T(7823, "<UIRefundRes> will be refunded upon salvage.") end self:SetRolloverText(rollover) context:ToggleDemolish_Update(self) end, 'OnPressParam', "ToggleDemolish", 'Icon', "UI/Icons/IPButtons/salvage_1.tga", }, { PlaceObj('XTemplateFunc', { 'name', "OnXButtonDown(self, button)", 'func', function (self, button) if button == "ButtonY" then return self:OnButtonDown(false) elseif button == "ButtonX" then return self:OnButtonDown(true) end return (button == "ButtonA") and "break" end, }), PlaceObj('XTemplateFunc', { 'name', "OnXButtonUp(self, button)", 'func', function (self, button) if button == "ButtonY" then return self:OnButtonUp(false) elseif button == "ButtonX" then return self:OnButtonUp(true) end return (button == "ButtonA") and "break" end, }), }), }), PlaceObj('XTemplateTemplate', { 'comment', "toggle lrt", '__condition', function (parent, context) return IsKindOfClasses(context, "StorageDepot", "MechanizedDepot") and not IsKindOf(context, "SupplyRocket") end, '__template', "InfopanelButton", 'RolloverText', T(11233, --[[XTemplate ipBuilding RolloverText]] "Storages with forbidden Shuttle Access are never serviced by Shuttles.<newline><newline>Current status: <em><on_off(user_include_in_lrt)></em>"), 'RolloverTitle', T(11254, --[[XTemplate ipBuilding RolloverTitle]] "Shuttle Access"), 'RolloverHint', T(11255, --[[XTemplate ipBuilding RolloverHint]] "<left_click> Toggle <newline><em>Ctrl + <left_click></em> Toggle for all <display_name_pl>"), 'RolloverHintGamepad', T(454042608125, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonA> Toggle <newline><ButtonX> Toggle for all <display_name_pl>"), 'Id', "ToggleLRTServiceButton", 'FoldWhenHidden', true, 'OnPressParam', "ToggleLRTService", 'OnPress', function (self, gamepad) self.context:ToggleLRTService(not gamepad and IsMassUIModifierPressed()) end, 'AltPress', true, 'OnAltPress', function (self, gamepad) if gamepad then self.context:ToggleLRTService(true) end end, 'Icon', "UI/Icons/IPButtons/rebuild.tga", }), PlaceObj('XTemplateGroup', nil, { PlaceObj('XTemplateTemplate', { 'comment', "rebuild", '__template', "InfopanelButton", 'RolloverText', T(593, --[[XTemplate ipBuilding RolloverText]] "Rebuild this building."), 'RolloverTitle', T(592, --[[XTemplate ipBuilding RolloverTitle]] "Rebuild"), 'RolloverHint', T(238148642034, --[[XTemplate ipBuilding RolloverHint]] "<left_click> Activate <newline><em>Ctrl + <left_click></em> Activate for all <display_name_pl>"), 'RolloverHintGamepad', T(919224409562, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonA> Activate <newline><ButtonX> Activate for all <display_name_pl>"), 'FoldWhenHidden', true, 'OnContextUpdate', function (self, context, ...) self:SetEnabled(not g_Tutorial or g_Tutorial.EnableRebuild) self:SetVisible(context.destroyed and not context.demolishing and not context.bulldozed) XTextButton.OnContextUpdate(self, context, ...) end, 'OnPressParam', "DestroyedRebuild", 'OnPress', function (self, gamepad) self.context:DestroyedRebuild(not gamepad and IsMassUIModifierPressed()) end, 'AltPress', true, 'OnAltPress', function (self, gamepad) if gamepad then self.context:DestroyedRebuild(true) end end, 'Icon', "UI/Icons/IPButtons/rebuild.tga", }), PlaceObj('XTemplateTemplate', { 'comment', "clear", '__template', "InfopanelButton", 'RolloverText', T(595, --[[XTemplate ipBuilding RolloverText]] "Remove the remains of this building."), 'RolloverDisabledText', T(596, --[[XTemplate ipBuilding RolloverDisabledText]] "You need the Decommission Protocol (Engineering) Tech to remove these building remains."), 'RolloverTitle', T(594, --[[XTemplate ipBuilding RolloverTitle]] "Clear"), 'RolloverHint', T(238148642034, --[[XTemplate ipBuilding RolloverHint]] "<left_click> Activate <newline><em>Ctrl + <left_click></em> Activate for all <display_name_pl>"), 'RolloverHintGamepad', T(919224409562, --[[XTemplate ipBuilding RolloverHintGamepad]] "<ButtonA> Activate <newline><ButtonX> Activate for all <display_name_pl>"), 'Id', "idDecommission", 'FoldWhenHidden', true, 'OnContextUpdate', function (self, context, ...) self:SetEnabled(UICity:IsTechResearched("DecommissionProtocol") or false) self:SetVisible(context.destroyed and not context.demolishing and not context.bulldozed) XTextButton.OnContextUpdate(self, context, ...) end, 'OnPressParam', "DestroyedClear", 'OnPress', function (self, gamepad) self.context:DestroyedClear(not gamepad and IsMassUIModifierPressed()) end, 'AltPress', true, 'OnAltPress', function (self, gamepad) if gamepad then self.context:DestroyedClear(true) end end, 'Icon', "UI/Icons/IPButtons/demolition.tga", }), }), PlaceObj('XTemplateTemplate', { '__template', "sectionCheats", }), }), })
-- -- Created by IntelliJ IDEA. -- User: jon -- Date: 11/5/11 -- Time: 9:55 AM -- To change this template use File | Settings | File Templates. -- module "table" function concat() end function insert() end function maxn() end function remove() end function sort() end
--[[ 3p8_kookospahkina_puu Uses: It's a cononut tree. Grows on its own up until a certain global number. Players can still cultivate it further though. History: Refactored version of the old micro_item_salainen_kookospahkina_puu (all 8 of them...) Memes: puu on kaunis cocnut21 Todo: make it like the potato is. none of this gene crap, or timer crap. Realisations: self:SetSubMaterial(...,...) DOES NOTHING fancy timers and fancy genes are hard to do right... something about local vs. self ]] AddCSLuaFile() ENT.Base = "3p8_base_ent" ENT.ItemModel = "models/hunter/misc/sphere025x025.mdl" function ENT:Use(ply) --plant the coconut self:Upgrayed() if !self.isPlanted then self:GetPhysicsObject():Wake() end end function ENT:Initialize() --global variable for the softcap of "nature" autoplanting potatos GLOBAL_coconut = GLOBAL_coconut + 1 self:SetMaterial("models/props_pipes/guttermetal01a") self:SetModel(self.ItemModel) self:PhysicsInitStandard() --self:PhysicsInit(SOLID_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) --stop movement self:SetMoveType(MOVETYPE_VPHYSICS) local phys = self:GetPhysicsObject() if (phys:IsValid()) then phys:Sleep() --make float (bouyancy) phys:SetBuoyancyRatio(1.0) --0 min, 1 max (wood) end self.isPlanted = false self.numberOfFruitMax = 5 self.treeLevel = 0 --self.plantTime = math.random(10, 50) self.angle1 = math.random(-9,9) self.angle2 = math.random(-179,180) self.timer = 0 self.longTimer = 0 self.health = 75 self.growthTime = 180 --print(GLOBAL_coconut .. " global") if GLOBAL_coconut <= 5 then self.growthTime = 10 end if SERVER then --energy timer local timer_name = "treeCoco_" .. self:EntIndex() timer.Create(timer_name,self.growthTime,0, function() --every (some amount) seconds, update energy status --print("yeah, we doing it now!1") chance = math.Rand(0,1) if IsValid(self) then if !self.isPlanted then if !self:OnGroundNotStupidEdition(self:GetPos()) then --randomly make coconuts fall self:GetPhysicsObject():Wake() end if chance > 0.5 && GLOBAL_coconut < GLOBAL_coconut_max then -- autoplant functionality --plant itself. below copy pasted from ENT:Use() self:Upgrayed() elseif self.timer == 2 then self:Remove() timer.Remove(timer_name) end self.timer = self.timer + 1 end if self.isPlanted && self.longTimer == 16 then self:Remove() timer.Remove(timer_name) end self.longTimer = self.longTimer + 1 if self:IsOnFire() then self:Remove() timer.Remove(timer_name) end --upgrade statement... if self.isPlanted && self.treeLevel <= 8 then self:Upgrayed() end elseif !IsValid(self) then timer.Remove(timer_name) end end) end end if SERVER then function ENT:OnRemove() GLOBAL_coconut = GLOBAL_coconut - 1 --PrintTable( self:GetChildren() ) self:EmitSound("weapons/debris1.wav") if self.treeLevel >= 5 then --PRODUCE WOOD HERE puulle = ents.Create("micro_item_salainen_puulle") if ( !IsValid( puulle ) ) then return end puulle:SetPos(self:GetPos() + Vector(0,0,100)) puulle:Spawn() --make a stump: kanto kanto = ents.Create("micro_item_salainen_kanto") if ( !IsValid( kanto ) ) then return end kanto:SetPos(self:GetPos() + Vector(0,0,0)) kanto:Spawn() --make leaf gibs... --models/props_foliage/fern01.mdl --make leaves fall --leaf = ents.Create("prop_physics") --if ( !IsValid( leaf ) ) then return end --leaf:SetModel("models/props_foliage/fern01.mdl") --leaf:SetPos(self:GetPos() + Vector(0,0,128)) --leaf:PhysicsInitStandard() --leaf:Spawn() --simple timer for like 2 seconds to destroy the new leaf(ves) end end end --end SERVER function ENT:Upgrayed() --plant the coconut if self:WaterLevel() == 0 && SERVER then if !self.isPlanted && self.treeLevel == 0 && self:OnGroundNotStupidEdition(self:GetPos()) then self.isPlanted = true --stop movement self:SetMoveType(0) --make sound self:EmitSound("phx/eggcrack.wav") --go to next level self.treeLevel = 1 --move down to ground for the first time only self:SetPos(self:GetPos() + Vector(0,0,-7)) --rotate the thing to be upwards self:SetAngles( Angle(self.angle1,self.angle2,0)) elseif self.treeLevel == 1 then self:GetPhysicsObject():EnableCollisions(false) self:SetModel("models/props_foliage/ferns03.mdl") --PrintTable(self:GetMaterials()) self:SetMaterial() self:PhysicsInitStandard() --self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetMoveType(0) self.treeLevel = 2 self.health = 250 * self.treeLevel elseif self.treeLevel == 2 then self:GetPhysicsObject():EnableCollisions(false) self:SetModel("models/props_foliage/ferns02.mdl") --PrintTable(self:GetMaterials()) self:SetMaterial() self:PhysicsInitStandard() self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetMoveType(0) self.treeLevel = 3 self.health = 250 * self.treeLevel elseif self.treeLevel == 3 then self:GetPhysicsObject():EnableCollisions(false) self:SetModel("models/props/de_dust/palm_tree_head_skybox.mdl") --PrintTable(self:GetMaterials()) self:SetMaterial() self:PhysicsInitStandard() self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetMoveType(0) self.treeLevel = 4 self.health = 250 * self.treeLevel elseif self.treeLevel == 4 then self:GetPhysicsObject():EnableCollisions(false) self:SetModel("models/props_foliage/urban_small_palm01.mdl") --PrintTable(self:GetMaterials()) self:SetMaterial() self:PhysicsInitStandard() self:SetMoveType(MOVETYPE_VPHYSICS) self:SetMoveType(0) self.treeLevel = 5 self.health = 250 * self.treeLevel elseif self.treeLevel == 5 then self:GetPhysicsObject():EnableCollisions(false) self:SetModel("models/props_foliage/mall_palmplant02.mdl") --PrintTable(self:GetMaterials()) self:SetMaterial() --print("bad material for leaves") self:PhysicsInitStandard() self:SetMoveType(MOVETYPE_VPHYSICS) self:SetMoveType(0) self.treeLevel = 6 self.health = 250 * self.treeLevel elseif self.treeLevel == 6 then self:GetPhysicsObject():EnableCollisions(false) self:SetModel("models/props_foliage/mall_palm01_medium.mdl") self:SetMaterial() self:PhysicsInitStandard() self:SetMoveType(MOVETYPE_VPHYSICS) self:SetMoveType(0) self.treeLevel = 7 self.health = 250 * self.treeLevel elseif self.treeLevel == 7 then self:GetPhysicsObject():EnableCollisions(false) self:SetModel("models/props_foliage/mall_palm01.mdl") self:SetMaterial() self:PhysicsInitStandard() self:SetMoveType(MOVETYPE_VPHYSICS) self:SetMoveType(0) self.treeLevel = 8 self.health = 250 * self.treeLevel elseif self.treeLevel == 8 && GLOBAL_coconut < 1.5*GLOBAL_coconut_max then for i = 1,math.random(1,self.numberOfFruitMax) do --print("making coconut again") newFruit = ents.Create("3p8_kookospahkina_puu") if ( !IsValid( newFruit ) ) then return end newFruit:SetPos(self:GetPos() + Vector(math.random(-12,12),math.random(-12,12),128+math.random(0,25))) --at position up in the tree (might need some if statements to do bearing fruit earlier/later) --maybe use the entity's height subtract some? newFruit:Spawn() newFruit:GetPhysicsObject():Wake() end end end end function ENT:OnGroundNotStupidEdition(position) local plantable = false local startpos = position local endpos = startpos + Vector(0,0,-1)*10 local tmin = Vector(1,1,1)*-5 local tmax = Vector(1,1,1)*5 local tr = util.TraceHull( { start = startpos, endpos = endpos, filter = self, mins = tmin, maxs = tmax, mask = MASK_SHOT_HULL } ) if not IsValid(tr.Entity) then tr = util.TraceLine({ start = startpos, endpos = endpos, filter = self, mask = MASK_SHOT_HULL }) end local ent = tr.Entity if IsValid(ent) && ent:GetClass() == "func_brush" then plantable = true end return plantable end function ENT:OnTakeDamage(damageto) self.health = self.health - damageto:GetDamage() if self.health <= 0 then self:EmitSound("weapons/debris1.wav") self:Remove() end end --models/props_forest/log.mdl --cocnut21 --0 models/hunter/misc/sphere025x025.mdl --models/props_pipes/guttermetal01a --material --from tree thing on workshop --1 models/props_foliage/ferns03.mdl --2 models/props_foliage/ferns02.mdl --3 models/props/de_dust/palm_tree_head_skybox.mdl --4 models/props_foliage/urban_small_palm01.mdl --5 models/props_foliage/mall_palmplant02.mdl --6 models/props_foliage/mall_palm01_medium.mdl --7 models/props_foliage/mall_palm01.mdl --http://gamebanana.com/models/3622 --8 models/domitibingen/foliage/palms/d_palm_01/d_palm_s_07.mdl --9 models/domitibingen/foliage/palms/d_palm_01/d_palm_b_01.mdl
--[[ TheNexusAvenger Stores partitions of instances. --]] local NexusGit = require(script.Parent.Parent):GetContext(script) local NexusInstance = NexusGit:GetResource("NexusPluginFramework.NexusInstance.NexusInstance") local RobloxAPI = NexusGit:GetResource("Serialization.RobloxAPI") local InstanceSerializier = NexusGit:GetResource("Serialization.InstanceSerializier") local HttpService = game:GetService("HttpService") local Partitions = NexusInstance:Extend() Partitions:SetClassName("Partitions") --[[ Creates a partitions object. --]] function Partitions:__new() self.Partitions = {} end --[[ Returns the data for a partition. --]] function Partitions:GetData(Name) return self.Partitions[Name] end --[[ Returns the instance for a partition. --]] function Partitions:GetInstance(Name) return InstanceSerializier:Deserialize(self.Partitions[Name]) end --[[ Stores data in a partition. --]] function Partitions:StoreData(Name,Data) self.Partitions[Name] = Data end --[[ Stores an Instance in a partition. --]] function Partitions:StoreInstance(Name,Ins) self:StoreData(Name,InstanceSerializier:Serialize(Ins)) end --[[ Serializes the partitions to a JSON string. --]] function Partitions:ToJSON() return HttpService:JSONEncode({ Type = "Partitions", Instances = self.Partitions, }) end --[[ Deserailizes the partitions from a JSON string. --]] function Partitions:FromJSON(JSONString) --Deserialize the string. local PartitionsData = HttpService:JSONDecode(JSONString) --Add the data. local NewPartitions = Partitions.new() for Name,PartitionData in pairs(PartitionsData.Instances) do NewPartitions:StoreData(Name,PartitionData) end --Return the new partitions. return NewPartitions end return Partitions
AddCSLuaFile("cl_init.lua"); AddCSLuaFile("shared.lua"); include("shared.lua"); function ENT:Initialize() end function ENT:StartTouch(entity) if(IsValid(entity) and entity:GetClass() == "minigolf_ball")then if(self:GetHoleName() == entity:GetStart():GetHoleName())then Minigolf.Holes.End(entity:GetPlayer(), entity, entity:GetStart(), self) else hook.Call("MinigolfBallOutOfBounds", gm(), entity:GetPlayer(), entity, self) end elseif(entity.OnHoleEndTouched)then entity:OnHoleEndTouched(self) end end function ENT:KeyValue(key, value) key = string.lower(key) if(key == "hole")then self:SetHoleName(tostring(value):Trim()) elseif(key == "course")then self:SetCourse(tostring(value):Trim()) end end function ENT:SetHoleName(holeName) self._HoleName = holeName self:SetNWString("HoleName", holeName) end function ENT:GetHoleName() return self._HoleName end function ENT:GetUniqueHoleName() return self:GetCourse() .. self:GetHoleName() end function ENT:SetCourse(courseName) self._HoleCourse = courseName end function ENT:GetCourse() return self._HoleCourse or "" end function ENT:GetStart() if(self._Start)then return self._Start end for _, otherEntity in pairs(ents.FindByClass("minigolf_hole_start")) do if(otherEntity:GetUniqueHoleName() == self:GetUniqueHoleName())then self._Start = otherEntity return self._Start end end end function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end
--[[Register]]-- RegisterNetEvent('FinishMoneyCheckForVeh') RegisterNetEvent('vehshop:spawnVehicle') RegisterNetEvent('vehshop:leftvehicle') RegisterNetEvent('veh:spawn') RegisterNetEvent('veh:retrieve') --[[Local/Global]]-- local vehshop = { opened = false, title = "Vehicle Shop", currentmenu = "main", lastmenu = nil, currentpos = nil, selectedbutton = 0, marker = { r = 0, g = 155, b = 255, a = 200, type = 1 }, menu = { x = 0.9, y = 0.08, width = 0.2, height = 0.04, buttons = 10, from = 1, to = 10, scale = 0.4, font = 0, ["main"] = { title = "CATEGORIES", name = "main", buttons = { {name = "Vehicles", description = ""}, {name = "Motorcycles", description = ""}, } }, ["vehicles"] = { title = "VEHICLES", name = "vehicles", buttons = { {name = "Compacts", description = ''}, {name = "Coupes", description = ''}, {name = "Sedans", description = ''}, {name = "Sports", description = ''}, {name = "Sports Classics", description = ''}, {name = "Super", description = ''}, {name = "Muscle", description = ''}, {name = "Off-Road", description = ''}, {name = "SUVs", description = ''}, {name = "Vans", description = ''}, {name = "Cycles", description = ''}, } }, ["compacts"] = { title = "compacts", name = "compacts", buttons = { {name = "Blista", costs = 20000, description = {}, model = "blista"}, {name = "Brioso R/A", costs = 35000, description = {}, model = "brioso"}, {name = "Dilettante", costs = 6000, description = {}, model = "Dilettante"}, {name = "Issi", costs = 35000, description = {}, model = "issi2"}, {name = "Panto", costs = 8000, description = {}, model = "panto"}, {name = "Prairie", costs = 35000, description = {}, model = "prairie"}, {name = "Rhapsody", costs = 40000, description = {}, model = "rhapsody"}, } }, ["coupes"] = { title = "coupes", name = "coupes", buttons = { {name = "Cognoscenti Cabrio", costs = 270000, description = {}, model = "cogcabrio"}, {name = "Exemplar", costs = 210000, description = {}, model = "exemplar"}, {name = "F620", costs = 200000, description = {}, model = "f620"}, {name = "Felon", costs = 150000, description = {}, model = "felon"}, {name = "Felon GT", costs = 170000, description = {}, model = "felon2"}, {name = "Jackal", costs = 90000, description = {}, model = "jackal"}, {name = "Oracle", costs = 80000, description = {}, model = "oracle"}, {name = "Oracle XS", costs = 85000, description = {}, model = "oracle2"}, {name = "Sentinel", costs = 110000, description = {}, model = "sentinel2"}, {name = "Sentinel XS", costs = 130000, description = {}, model = "sentinel"}, {name = "Windsor", costs = 300000, description = {}, model = "windsor"}, {name = "Windsor Drop", costs = 400000, description = {}, model = "windsor2"}, {name = "Zion", costs = 90000, description = {}, model = "zion"}, {name = "Zion Cabrio", costs = 100000, description = {}, model = "zion2"}, } }, ["sports"] = { title = "sports", name = "sports", buttons = { {name = "9F", costs = 300000, description = {}, model = "ninef"}, {name = "9F Cabrio", costs = 350000, description = {}, model = "ninef2"}, {name = "Alpha", costs = 275000, description = {}, model = "alpha"}, {name = "Banshee", costs = 150000, description = {}, model = "banshee"}, {name = "Bestia GTS", costs = 250000, description = {}, model = "bestiagts"}, {name = "Buffalo", costs = 90000, description = {}, model = "buffalo"}, {name = "Buffalo S", costs = 110000, description = {}, model = "buffalo2"}, {name = "Carbonizzare", costs = 350000, description = {}, model = "carbonizzare"}, {name = "Comet", costs = 200000, description = {}, model = "comet2"}, {name = "Coquette", costs = 300000, description = {}, model = "coquette"}, {name = "Elegy RH8", costs = 200000, description = {}, model = "elegy2"}, {name = "Feltzer", costs = 270000, description = {}, model = "feltzer2"}, {name = "Furore GT", costs = 300000, description = {}, model = "furoregt"}, {name = "Fusilade", costs = 150000, description = {}, model = "fusilade"}, {name = "Futo", costs = 115000, description = {}, model = "futo"}, {name = "Jester", costs = 700000, description = {}, model = "jester"}, {name = "Khamelion", costs = 450000, description = {}, model = "khamelion"}, {name = "Kuruma", costs = 250000, description = {}, model = "kuruma"}, {name = "Lynx", costs = 250000, description = {}, model = "lynx"}, {name = "Massacro", costs = 275000, description = {}, model = "massacro"}, {name = "Penumbra", costs = 80000, description = {}, model = "penumbra"}, {name = "Rapid GT", costs = 180000, description = {}, model = "rapidgt"}, {name = "Rapid GT Convertible", costs = 200000, description = {}, model = "rapidgt2"}, {name = "Schafter LWB", costs = 250000, description = {}, model = "schafter4"}, {name = "Schafter V12", costs = 300000, description = {}, model = "schafter3"}, {name = "Schwarzer", costs = 175000, description = {}, model = "schwarzer"}, {name = "Seven 70", costs = 700000, description = {}, model = "seven70"}, {name = "Specter", costs = 500000, description = {}, model = "specter"}, {name = "Sultan", costs = 210000, description = {}, model = "sultan"}, {name = "Surano", costs = 375000, description = {}, model = "surano"}, {name = "Verkierer", costs = 400000, description = {}, model = "verlierer2"}, } }, ["sportsclassics"] = { title = "sports classics", name = "sportsclassics", buttons = { {name = "Coquette Classic", costs = 320000, description = {}, model = "coquette2"}, {name = "Manana", costs = 20000, description = {}, model = "manana"}, {name = "Peyote", costs = 30000, description = {}, model = "peyote"}, {name = "Pigalle", costs = 60000, description = {}, model = "pigalle"}, {name = "Tornado", costs = 25000, description = {}, model = "tornado"}, } }, ["super"] = { title = "super", name = "super", buttons = { {name = "811", costs = 705000, description = {}, model = "pfister811"}, {name = "Adder", costs = 1000000, description = {}, model = "adder"}, {name = "Bullet", costs = 500000, description = {}, model = "bullet"}, {name = "Cheetah", costs = 850000, description = {}, model = "cheetah"}, {name = "Entity XF", costs = 600000, description = {}, model = "entityxf"}, {name = "FMJ", costs = 900000, description = {}, model = "fmj"}, {name = "GP1", costs = 900000, description = {}, model = "gp1"}, {name = "Infernus", costs = 400000, description = {}, model = "infernus"}, {name = "Itali GTB", costs = 500000, description = {}, model = "italigtb"}, {name = "Nero", costs = 1500000, description = {}, model = "nero"}, {name = "Osiris", costs = 1000000, description = {}, model = "osiris"}, {name = "Penetrator", costs = 1000000, description = {}, model = "penetrator"}, {name = "Reaper", costs = 600000, description = {}, model = "reaper"}, {name = "T20", costs = 800000, description = {}, model = "t20"}, {name = "Tempesta", costs = 800000, description = {}, model = "tempesta"}, {name = "Turismo R", costs = 900000, description = {}, model = "turismor"}, {name = "Vacca", costs = 700000, description = {}, model = "vacca"}, {name = "Vagner", costs = 1000000, description = {}, model = "vagner"}, {name = "Voltic", costs = 500000, description = {}, model = "voltic"}, {name = "XA 21", costs = 800000, description = {}, model = "xa21"}, {name = "Zentorno", costs = 1000000, description = {}, model = "zentorno"}, } }, ["muscle"] = { title = "muscle", name = "muscle", buttons = { {name = "Blade", costs = 35000, description = {}, model = "blade"}, {name = "Buccaneer", costs = 50000, description = {}, model = "buccaneer"}, {name = "Chino", costs = 40000, description = {}, model = "chino"}, {name = "Dominator", costs = 70000, description = {}, model = "dominator"}, {name = "Dukes", costs = 70000, description = {}, model = "dukes"}, {name = "Faction", costs = 40000, description = {}, model = "faction"}, {name = "Gauntlet", costs = 75000, description = {}, model = "gauntlet"}, {name = "Hotknife", costs = 60000, description = {}, model = "hotknife"}, {name = "Moonbeam", costs = 30000, description = {}, model = "moonbeam"}, {name = "Phoenix", costs = 50000, description = {}, model = "phoenix"}, {name = "Picador", costs = 40000, description = {}, model = "picador"}, {name = "Ruiner", costs = 55000, description = {}, model = "ruiner"}, {name = "Sabre Turbo", costs = 45000, description = {}, model = "sabregt"}, {name = "Slam Van", costs = 40000, description = {}, model = "slamvan"}, {name = "Stalion", costs = 40000, description = {}, model = "stalion"}, {name = "Tampa", costs = 65000, description = {}, model = "tampa"}, {name = "Virgo", costs = 65000, description = {}, model = "virgo"}, {name = "Virgo Classic", costs = 30000, description = {}, model = "virgo2"}, {name = "Vigero", costs = 50000, description = {}, model = "vigero"}, {name = "Voodoo", costs = 35000, description = {}, model = "voodoo2"}, } }, ["offroad"] = { title = "off-road", name = "off-road", buttons = { {name = "Bifta", costs = 50000, description = {}, model = "bifta"}, {name = "Blazer", costs = 20000, description = {}, model = "blazer"}, {name = "Blazer Street", costs = 35000, description = {}, model = "blazer4"}, {name = "Bodhi", costs = 17000, description = {}, model = "bodhi2"}, {name = "Brawler", costs = 200000, description = {}, model = "brawler"}, {name = "Bubsta 6x6", costs = 500000, description = {}, model = "dubsta3"}, {name = "BF Injection", costs = 25000, description = {}, model = "bfinjection"}, {name = "Contender", costs = 300000, description = {}, model = "contender"}, {name = "Kalahari", costs = 30000, description = {}, model = "kalahari"}, {name = "Mesa", costs = 80000, description = {}, model = "mesa"}, {name = "Rancher XL", costs = 35000, description = {}, model = "ranhcerxl"}, {name = "Rebel Rusty", costs = 20000, description = {}, model = "rebel"}, {name = "Rebel", costs = 40000, description = {}, model = "rebel2"}, {name = "Sandking XL", costs = 110000, description = {}, model = "sandking"}, } }, ["suvs"] = { title = "suvs", name = "suvs", buttons = { {name = "Baller", costs = 50000, description = {}, model = "baller"}, {name = "Baller LE", costs = 90000, description = {}, model = "baller3"}, {name = "Baller LE-LWB", costs = 11000, description = {}, model = "baller4"}, {name = "Beejay XL", costs = 35000, description = {}, model = "bjxl"}, {name = "Cavalcade", costs = 45000, description = {}, model = "cavalcade"}, {name = "Cavalcade LE", costs = 85000, description = {}, model = "cavalcade2"}, {name = "Dubsta", costs = 250000, description = {}, model = "dubsta"}, {name = "FQ 2", costs = 50000, description = {}, model = "fq2"}, {name = "Granger", costs = 80000, description = {}, model = "granger"}, {name = "Gresley", costs = 55000, description = {}, model = "gresley"}, {name = "Habanero", costs = 35000, description = {}, model = "habanero"}, {name = "Huntley S", costs = 170000, description = {}, model = "huntley"}, {name = "Landstalker", costs = 65000, description = {}, model = "landstalker"}, {name = "Patriot H2", costs = 100000, description = {}, model = "patriot"}, {name = "Radius", costs = 55000, description = {}, model = "radi"}, {name = "Rocoto", costs = 80000, description = {}, model = "rocoto"}, {name = "Seminole", costs = 40000, description = {}, model = "seminole"}, {name = "Serrano", costs = 80000, description = {}, model = "serrano"}, {name = "XLS", costs = 100000, description = {}, model = "xls"}, } }, ["vans"] = { title = "vans", name = "vans", buttons = { {name = "Bison", costs = 35000, description = {}, model = "bison"}, {name = "Bobcat XL", costs = 25000, description = {}, model = "bobcatxl"}, {name = "Burrito", costs = 30000, description = {}, model = "burrito"}, {name = "Camper", costs = 40000, description = {}, model = "camper"}, {name = "Journey", costs = 8000, description = {}, model = "journey"}, {name = "Minivan", costs = 15000, description = {}, model = "minivan"}, {name = "Paradise", costs = 35000, description = {}, model = "paradise"}, {name = "Pony", costs = 30000, description = {}, model = "pony"}, {name = "Rumpo", costs = 25000, description = {}, model = "rumpo"}, {name = "Speedo", costs = 32500, description = {}, model = "speedo"}, {name = "Surfer", costs = 40000, description = {}, model = "surfer"}, {name = "Youga", costs = 30000, description = {}, model = "youga"}, {name = "Youga Classic", costs = 20000, description = {}, model = "youga2"}, } }, ["sedans"] = { title = "sedans", name = "sedans", buttons = { {name = "Asea", costs = 17800, description = {}, model = "asea"}, {name = "Asterope", costs = 22000, description = {}, model = "asterope"}, {name = "Cognoscenti", costs = 250000, description = {}, model = "cognoscenti"}, {name = "Cognoscenti 55", costs = 230000, description = {}, model = "cog55"}, {name = "Emperor", costs = 10000, description = {}, model = "emperor"}, {name = "Fugitive", costs = 50000, description = {}, model = "fugitive"}, {name = "Glendale", costs = 65000, description = {}, model = "glendale"}, {name = "Ingot", costs = 10000, description = {}, model = "ingot"}, {name = "Intruder", costs = 45000, description = {}, model = "intruder"}, {name = "Premier", costs = 20000, description = {}, model = "premier"}, {name = "Primo", costs = 40000, description = {}, model = "primo"}, {name = "Regina", costs = 10000, description = {}, model = "regina"}, {name = "Schafter", costs = 80000, description = {}, model = "schafter2"}, {name = "Stanier", costs = 10000, description = {}, model = "stanier"}, {name = "Stratum", costs = 10000, description = {}, model = "stratum"}, {name = "Super Diamond", costs = 260000, description = {}, model = "superd"}, {name = "Surge", costs = 22000, description = {}, model = "surge"}, {name = "Tailgater", costs = 70000, description = {}, model = "tailgater"}, {name = "Warrener", costs = 65000, description = {}, model = "warrener"}, {name = "Washington", costs = 25000, description = {}, model = "washington"}, } }, ["motorcycles"] = { title = "MOTORCYCLES", name = "motorcycles", buttons = { {name = "Akuma", costs = 24000, description = {}, model = "AKUMA"}, {name = "Bagger", costs = 32000, description = {}, model = "bagger"}, {name = "Bati 801", costs = 50000, description = {}, model = "bati"}, {name = "BF400", costs = 48500, description = {}, model = "bf400"}, {name = "Carbon RS", costs = 60000, description = {}, model = "carbonrs"}, {name = "Cliffhanger", costs = 25000, description = {}, model = "cliffhanger"}, {name = "Daemon", costs = 25000, description = {}, model = "daemon"}, {name = "Diabolus", costs = 30000, description = {}, model = "diabolus"}, {name = "Double T", costs = 55000, description = {}, model = "double"}, {name = "Enduro", costs = 10000, description = {}, model = "enduro"}, {name = "Faggio", costs = 4000, description = {}, model = "faggio2"}, {name = "FCR 1000", costs = 30000, description = {}, model = "fcr"}, {name = "Gargoyle", costs = 30000, description = {}, model = "gargoyle"}, {name = "Hakuchou", costs = 80000, description = {}, model = "hakuchou"}, {name = "Hexer", costs = 15000, description = {}, model = "hexer"}, {name = "Innovation", costs = 14000, description = {}, model = "innovation"}, {name = "Lectro", costs = 40000, description = {}, model = "lectro"}, {name = "Manchez", costs = 30000, description = {}, model = "manchez"}, {name = "Nemesis", costs = 12000, description = {}, model = "nemesis"}, {name = "Nightblade", costs = 40000, description = {}, model = "nightblade"}, {name = "PCJ-600", costs = 16000, description = {}, model = "pcj"}, {name = "Ruffian", costs = 16000, description = {}, model = "ruffian"}, {name = "Sanchez", costs = 26000, description = {}, model = "sanchez2"}, {name = "Sanchez KIT", costs = 36000, description = {}, model = "sanchez"}, {name = "Thrust", costs = 30000, description = {}, model = "thrust"}, {name = "Vader", costs = 18000, description = {}, model = "vader"}, {name = "Vindicator", costs = 50000, description = {}, model = "vindicator"}, {name = "Vortex", costs = 60000, description = {}, model = "vortex"}, {name = "Wolfsbane", costs = 25000, description = {}, model = "wolfsbane"}, } }, } } local fakecar = {model = '', car = nil} local vehshop_locations = {{entering = {-33.803,-1102.322,25.422}, inside = {-46.56327,-1097.382,25.99875, 120.1953}, outside = {-31.849,-1090.648,25.998,322.345}}} local vehshop_blips ={} local inrangeofvehshop = false local currentlocation = nil local boughtcar = false local vehicle_price = 0 local backlock = false local firstspawn = 0 --[[Functions]]-- function LocalPed() return GetPlayerPed(-1) end function drawTxt(text,font,centre,x,y,scale,r,g,b,a) SetTextFont(font) SetTextProportional(0) SetTextScale(scale, scale) SetTextColour(r, g, b, a) SetTextDropShadow(0, 0, 0, 0,255) SetTextEdge(1, 0, 0, 0, 255) SetTextDropShadow() SetTextOutline() SetTextCentre(centre) SetTextEntry("STRING") AddTextComponentString(text) DrawText(x , y) end function IsPlayerInRangeOfVehshop() return inrangeofvehshop end function ShowVehshopBlips(bool) if bool and #vehshop_blips == 0 then for station,pos in pairs(vehshop_locations) do local loc = pos pos = pos.entering local blip = AddBlipForCoord(pos[1],pos[2],pos[3]) SetBlipSprite(blip,326) BeginTextCommandSetBlipName("STRING") AddTextComponentString('Concessionnaire') EndTextCommandSetBlipName(blip) SetBlipAsShortRange(blip,true) SetBlipAsMissionCreatorBlip(blip,true) table.insert(vehshop_blips, {blip = blip, pos = loc}) end Citizen.CreateThread(function() while #vehshop_blips > 0 do Citizen.Wait(0) local inrange = false for i,b in ipairs(vehshop_blips) do DrawMarker(1,b.pos.entering[1],b.pos.entering[2],b.pos.entering[3],0,0,0,0,0,0,2.001,2.0001,0.5001,0,155,255,200,0,0,0,0) if vehshop.opened == false and IsPedInAnyVehicle(LocalPed(), true) == false and GetDistanceBetweenCoords(b.pos.entering[1],b.pos.entering[2],b.pos.entering[3],GetEntityCoords(LocalPed())) < 5 then drawTxt('Appuyer sur ~g~Entrée~s~ pour accéder au menu d\'achat',0,1,0.5,0.8,0.6,255,255,255,255) currentlocation = b inrange = true end end inrangeofvehshop = inrange end end) elseif bool == false and #vehshop_blips > 0 then for i,b in ipairs(vehshop_blips) do if DoesBlipExist(b.blip) then SetBlipAsMissionCreatorBlip(b.blip,false) Citizen.InvokeNative(0x86A652570E5F25DD, Citizen.PointerValueIntInitialized(b.blip)) end end vehshop_blips = {} end end function f(n) return n + 0.0001 end function try(f, catch_f) local status, exception = pcall(f) if not status then catch_f(exception) end end function firstToUpper(str) return (str:gsub("^%l", string.upper)) end function OpenCreator() boughtcar = false local ped = LocalPed() local pos = currentlocation.pos.inside FreezeEntityPosition(ped,true) SetEntityVisible(ped,false) local g = Citizen.InvokeNative(0xC906A7DAB05C8D2B,pos[1],pos[2],pos[3],Citizen.PointerValueFloat(),0) SetEntityCoords(ped,pos[1],pos[2],g) SetEntityHeading(ped,pos[4]) vehshop.currentmenu = "main" vehshop.opened = true vehshop.selectedbutton = 0 end function CloseCreator(name, veh, price) Citizen.CreateThread(function() local ped = LocalPed() if not boughtcar then local pos = currentlocation.pos.entering SetEntityCoords(ped,pos[1],pos[2],pos[3]) FreezeEntityPosition(ped,false) SetEntityVisible(ped,true) else local name = name local vehicle = veh local price = price local veh = GetVehiclePedIsUsing(ped) local model = GetEntityModel(veh) local colors = table.pack(GetVehicleColours(veh)) local extra_colors = table.pack(GetVehicleExtraColours(veh)) local mods = {} for i = 0,24 do mods[i] = GetVehicleMod(veh,i) end Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(veh)) local pos = currentlocation.pos.outside FreezeEntityPosition(ped,false) RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(0) end personalvehicle = CreateVehicle(model,pos[1],pos[2],pos[3],pos[4],true,false) SetModelAsNoLongerNeeded(model) for i,mod in pairs(mods) do SetVehicleModKit(personalvehicle,0) SetVehicleMod(personalvehicle,i,mod) end SetVehicleOnGroundProperly(personalvehicle) local plate = GetVehicleNumberPlateText(personalvehicle) SetVehicleHasBeenOwnedByPlayer(personalvehicle,true) local id = NetworkGetNetworkIdFromEntity(personalvehicle) SetNetworkIdCanMigrate(id, true) -- Citizen.InvokeNative(0x629BFA74418D6239,Citizen.PointerValueIntInitialized(personalvehicle)) SetVehicleColours(personalvehicle,colors[1],colors[2]) SetVehicleExtraColours(personalvehicle,extra_colors[1],extra_colors[2]) TaskWarpPedIntoVehicle(GetPlayerPed(-1),personalvehicle,-1) SetEntityVisible(ped,true) local primarycolor = colors[1] local secondarycolor = colors[2] local pearlescentcolor = extra_colors[1] local wheelcolor = extra_colors[2] TriggerServerEvent('BuyForVeh', name, vehicle, price, plate, primarycolor, secondarycolor, pearlescentcolor, wheelcolor) end vehshop.opened = false vehshop.menu.from = 1 vehshop.menu.to = 10 end) end function drawMenuButton(button,x,y,selected) local menu = vehshop.menu SetTextFont(menu.font) SetTextProportional(0) SetTextScale(menu.scale, menu.scale) if selected then SetTextColour(0, 0, 0, 255) else SetTextColour(255, 255, 255, 255) end SetTextCentre(0) SetTextEntry("STRING") AddTextComponentString(button.name) if selected then DrawRect(x,y,menu.width,menu.height,255,255,255,255) else DrawRect(x,y,menu.width,menu.height,0,0,0,150) end DrawText(x - menu.width/2 + 0.005, y - menu.height/2 + 0.0028) end function drawMenuInfo(text) local menu = vehshop.menu SetTextFont(menu.font) SetTextProportional(0) SetTextScale(0.45, 0.45) SetTextColour(255, 255, 255, 255) SetTextCentre(0) SetTextEntry("STRING") AddTextComponentString(text) DrawRect(0.675, 0.95,0.65,0.050,0,0,0,150) DrawText(0.365, 0.934) end function drawMenuRight(txt,x,y,selected) local menu = vehshop.menu SetTextFont(menu.font) SetTextProportional(0) SetTextScale(menu.scale, menu.scale) SetTextRightJustify(1) if selected then SetTextColour(0, 0, 0, 255) else SetTextColour(255, 255, 255, 255) end SetTextCentre(0) SetTextEntry("STRING") AddTextComponentString(txt) DrawText(x + menu.width/2 - 0.03, y - menu.height/2 + 0.0028) end function drawMenuTitle(txt,x,y) local menu = vehshop.menu SetTextFont(2) SetTextProportional(0) SetTextScale(0.5, 0.5) SetTextColour(255, 255, 255, 255) SetTextEntry("STRING") AddTextComponentString(txt) DrawRect(x,y,menu.width,menu.height,0,0,0,150) DrawText(x - menu.width/2 + 0.005, y - menu.height/2 + 0.0028) end function tablelength(T) local count = 0 for _ in pairs(T) do count = count + 1 end return count end function drawNotification(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(false, false) end function DoesPlayerHaveVehicle(model,button,y,selected) local t = false --TODO:check if player own car if t then drawMenuRight("OWNED",vehshop.menu.x,y,selected) else drawMenuRight(button.costs.."$",vehshop.menu.x,y,selected) end end function stringstarts(String,Start) return string.sub(String,1,string.len(Start))==Start end function round(num, idp) if idp and idp>0 then local mult = 10^idp return math.floor(num * mult + 0.5) / mult end return math.floor(num + 0.5) end function ButtonSelected(button) local ped = GetPlayerPed(-1) local this = vehshop.currentmenu local btn = button.name if this == "main" then if btn == "Vehicles" then OpenMenu('vehicles') elseif btn == "Motorcycles" then OpenMenu('motorcycles') end elseif this == "vehicles" then if btn == "Sports" then OpenMenu('sports') elseif btn == "Sedans" then OpenMenu('sedans') elseif btn == "Compacts" then OpenMenu('compacts') elseif btn == "Coupes" then OpenMenu('coupes') elseif btn == "Sports Classics" then OpenMenu("sportsclassics") elseif btn == "Super" then OpenMenu('super') elseif btn == "Muscle" then OpenMenu('muscle') elseif btn == "Off-Road" then OpenMenu('offroad') elseif btn == "SUVs" then OpenMenu('suvs') elseif btn == "Vans" then OpenMenu('vans') end elseif this == "compacts" or this == "coupes" or this == "sedans" or this == "sports" or this == "sportsclassics" or this == "super" or this == "muscle" or this == "offroad" or this == "suvs" or this == "vans" or this == "industrial" or this == "cycles" or this == "motorcycles" then TriggerServerEvent('CheckMoneyForVeh',button.name, button.model, button.costs) end end function OpenMenu(menu) fakecar = {model = '', car = nil} vehshop.lastmenu = vehshop.currentmenu if menu == "vehicles" then vehshop.lastmenu = "main" elseif menu == "bikes" then vehshop.lastmenu = "main" elseif menu == 'race_create_objects' then vehshop.lastmenu = "main" elseif menu == "race_create_objects_spawn" then vehshop.lastmenu = "race_create_objects" end vehshop.menu.from = 1 vehshop.menu.to = 10 vehshop.selectedbutton = 0 vehshop.currentmenu = menu end function Back() if backlock then return end backlock = true if vehshop.currentmenu == "main" then CloseCreator() elseif vehshop.currentmenu == "compacts" or vehshop.currentmenu == "coupes" or vehshop.currentmenu == "sedans" or vehshop.currentmenu == "sports" or vehshop.currentmenu == "sportsclassics" or vehshop.currentmenu == "super" or vehshop.currentmenu == "muscle" or vehshop.currentmenu == "offroad" or vehshop.currentmenu == "suvs" or vehshop.currentmenu == "vans" or vehshop.currentmenu == "industrial" or vehshop.currentmenu == "cycles" or vehshop.currentmenu == "motorcycles" then if DoesEntityExist(fakecar.car) then Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(fakecar.car)) end fakecar = {model = '', car = nil} OpenMenu(vehshop.lastmenu) else OpenMenu(vehshop.lastmenu) end end --[[Citizen]]-- Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsControlJustPressed(1,201) and IsPlayerInRangeOfVehshop() then if vehshop.opened then CloseCreator() else OpenCreator() end end if vehshop.opened then local ped = LocalPed() local menu = vehshop.menu[vehshop.currentmenu] drawTxt(vehshop.title,1,1,vehshop.menu.x,vehshop.menu.y,1.0, 255,255,255,255) drawMenuTitle(menu.title, vehshop.menu.x,vehshop.menu.y + 0.08) drawTxt(vehshop.selectedbutton.."/"..tablelength(menu.buttons),0,0,vehshop.menu.x + vehshop.menu.width/2 - 0.0385,vehshop.menu.y + 0.067,0.4, 255,255,255,255) local y = vehshop.menu.y + 0.12 buttoncount = tablelength(menu.buttons) local selected = false for i,button in pairs(menu.buttons) do if i >= vehshop.menu.from and i <= vehshop.menu.to then if i == vehshop.selectedbutton then selected = true else selected = false end drawMenuButton(button,vehshop.menu.x,y,selected) if button.costs ~= nil then if vehshop.currentmenu == "compacts" or vehshop.currentmenu == "coupes" or vehshop.currentmenu == "sedans" or vehshop.currentmenu == "sports" or vehshop.currentmenu == "sportsclassics" or vehshop.currentmenu == "super" or vehshop.currentmenu == "muscle" or vehshop.currentmenu == "offroad" or vehshop.currentmenu == "suvs" or vehshop.currentmenu == "vans" or vehshop.currentmenu == "industrial" or vehshop.currentmenu == "cycles" or vehshop.currentmenu == "motorcycles" then DoesPlayerHaveVehicle(button.model,button,y,selected) else drawMenuRight(button.costs.."$",vehshop.menu.x,y,selected) end end y = y + 0.04 if vehshop.currentmenu == "compacts" or vehshop.currentmenu == "coupes" or vehshop.currentmenu == "sedans" or vehshop.currentmenu == "sports" or vehshop.currentmenu == "sportsclassics" or vehshop.currentmenu == "super" or vehshop.currentmenu == "muscle" or vehshop.currentmenu == "offroad" or vehshop.currentmenu == "suvs" or vehshop.currentmenu == "vans" or vehshop.currentmenu == "industrial" or vehshop.currentmenu == "cycles" or vehshop.currentmenu == "motorcycles" then if selected then if fakecar.model ~= button.model then if DoesEntityExist(fakecar.car) then Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(fakecar.car)) end local pos = currentlocation.pos.inside local hash = GetHashKey(button.model) RequestModel(hash) while not HasModelLoaded(hash) do Citizen.Wait(0) drawTxt("~b~Loading...",0,1,0.5,0.5,1.5,255,255,255,255) end local veh = CreateVehicle(hash,pos[1],pos[2],pos[3],pos[4],false,false) while not DoesEntityExist(veh) do Citizen.Wait(0) drawTxt("~b~Loading...",0,1,0.5,0.5,1.5,255,255,255,255) end FreezeEntityPosition(veh,true) SetEntityInvincible(veh,true) SetVehicleDoorsLocked(veh,4) --SetEntityCollision(veh,false,false) TaskWarpPedIntoVehicle(LocalPed(),veh,-1) for i = 0,24 do SetVehicleModKit(veh,0) RemoveVehicleMod(veh,i) end fakecar = { model = button.model, car = veh} end end end if selected and IsControlJustPressed(1,201) then ButtonSelected(button) end end end end if vehshop.opened then if IsControlJustPressed(1,202) then Back() end if IsControlJustReleased(1,202) then backlock = false end if IsControlJustPressed(1,27) then if vehshop.selectedbutton > 1 then vehshop.selectedbutton = vehshop.selectedbutton -1 if buttoncount > 10 and vehshop.selectedbutton < vehshop.menu.from then vehshop.menu.from = vehshop.menu.from -1 vehshop.menu.to = vehshop.menu.to - 1 end end end if IsControlJustPressed(1,173)then if vehshop.selectedbutton < buttoncount then vehshop.selectedbutton = vehshop.selectedbutton +1 if buttoncount > 10 and vehshop.selectedbutton > vehshop.menu.to then vehshop.menu.to = vehshop.menu.to + 1 vehshop.menu.from = vehshop.menu.from + 1 end end end end end end) AddEventHandler('FinishMoneyCheckForVeh', function(name, vehicle, price) local name = name local vehicle = vehicle local price = price boughtcar = true CloseCreator(name, vehicle, price) end) AddEventHandler('vehshop:leftvehicle', function() TriggerEvent("pNotify:SendNotification", { type = "info", timeout = 1000, layout = "centerLeft", text = "TEST"}) local player = GetPlayerPed(-1) local posPlayer = GetEntityCoords(player, false) local playerX, playerY, playerZ = posPlayer.x, posPlayer.y, posPlayer.z local radius = 2.0 local nearestVeh = GetClosestVehicle(playerX, playerY, playerZ, radius, 0, 19) local nearestVehPlate = GetVehicleNumberPlateText(nearestVeh) LastPosX, LastPosY, LastPosZ = table.unpack(GetEntityCoords(nearestVeh, true)) local LastPosH = GetEntityHeading(nearestVeh) if nearestVehPlate ~= nil then TriggerServerEvent('vehshop:checkveh', nearestVeh, nearestVehPlate, LastPosX, LastPosY, LastPosZ, LastPosH) end end) AddEventHandler('veh:spawn', function(vehicle, plate, state, primarycolor, secondarycolor, pearlescentcolor, wheelcolor, lastpos) local ToSpawnPos = json.decode(lastpos) local X = tonumber(ToSpawnPos[1]) local Y = tonumber(ToSpawnPos[2]) local Z = tonumber(ToSpawnPos[3]) local H = tonumber(ToSpawnPos[4]) local car = GetHashKey(vehicle) local plate = plate local state = state local primarycolor = tonumber(primarycolor) local secondarycolor = tonumber(secondarycolor) local pearlescentcolor = tonumber(pearlescentcolor) local wheelcolor = tonumber(wheelcolor) local playerPed = GetPlayerPed(-1) local mods = {} for i = 0,24 do mods[i] = GetVehicleMod(veh,i) end RequestModel(car) while not HasModelLoaded(car) do Citizen.Wait(0) end local caisseo = GetClosestVehicle(X, Y, Z, 10.001, 0, 19) local caisseoplate = GetVehicleNumberPlateText(caisseo) --SetNotificationTextEntry("STRING") --AddTextComponentString("DB="..plate) local isVehiculeInWorld = false if caisseo ~= 0 and caisseo ~= nil then Citizen.Trace("SpawnVeh: un vehicule occupe la place") if (caisseoplate ~= plate) then Citizen.Trace("SpawnVeh: La plaque est differente on fait spawn les vehicule") Citizen.Trace(tostring(caisseoplate) .. "!=" .. tostring(plate)) X = GetOffsetFromEntityInWorldCoords(caisseo, 2.5, 0, 0) else Citizen.Trace("SpawnVeh: Il s'agit de votre vehicule") isVehiculeInWorld = true end else Citizen.Trace("SpawnVeh: Aucun vehicule trouvé sur la place, creation du vehicule") end if isVehiculeInWorld == false then veh = CreateVehicle(car, X, Y, Z, H, true, false) for i,mod in pairs(mods) do SetVehicleModKit(personalvehicle,0) SetVehicleMod(personalvehicle,i,mod) end SetVehicleNumberPlateText(veh, plate) SetVehicleOnGroundProperly(veh) SetVehicleHasBeenOwnedByPlayer(veh,true) local id = NetworkGetNetworkIdFromEntity(veh) SetNetworkIdCanMigrate(id, true) SetVehicleColours(veh, primarycolor, secondarycolor) SetVehicleExtraColours(veh, pearlescentcolor, wheelcolor) SetEntityInvincible(veh, false) end end) -- Citizen.CreateThread(function() -- while true do -- Wait(0) -- if IsControlJustReleased(1, 38) then -- -- local player = GetPlayerPed(-1) -- -- local posPlayer = GetEntityCoords(player, false) -- -- local playerX, playerY, playerZ = posPlayer.x, posPlayer.y, posPlayer.z -- -- local radius = 5.0 -- -- local nearestVeh = GetClosestVehicle(playerX, playerY, playerZ, radius, 0, 19) -- -- local nearestVehPlate = GetVehicleNumberPlateText(nearestVeh) -- -- SetNotificationTextEntry("STRING") -- -- if nearestVehPlate == nil then -- -- AddTextComponentString(nearestVeh) -- -- else -- -- AddTextComponentString(nearestVehPlate ..":".. nearestVeh) -- -- end -- -- DrawNotification(false, false) -- end -- end -- end) AddEventHandler('playerSpawned', function(spawn) if firstspawn == 0 then --326 car blip 227 225 ShowVehshopBlips(true) firstspawn = 1 end end) AddEventHandler("playerFirstSpawn", function() ShowVehshopBlips(true) end) RegisterNetEvent("veh:BlibAfterRestart") AddEventHandler("veh:BlibAfterRestart", function() ShowVehshopBlips(true) end) AddEventHandler('vehshop:spawnVehicle', function(v) local car = GetHashKey(v) local playerPed = GetPlayerPed(-1) if playerPed and playerPed ~= -1 then RequestModel(car) while not HasModelLoaded(car) do Citizen.Wait(0) end local playerCoords = GetEntityCoords(playerPed) veh = CreateVehicle(car, playerCoords, 0.0, true, false) TaskWarpPedIntoVehicle(playerPed, veh, -1) SetEntityInvincible(veh, true) end end) local firstspawn = 0 AddEventHandler('playerSpawned', function(spawn) if firstspawn == 0 then RemoveIpl('v_carshowroom') RemoveIpl('shutter_open') RemoveIpl('shutter_closed') RemoveIpl('shr_int') RemoveIpl('csr_inMission') RequestIpl('v_carshowroom') RequestIpl('shr_int') RequestIpl('shutter_closed') local utext = "SWAGCLIENT" SetNotificationTextEntry("STRING") AddTextComponentString(utext) DrawNotification(false, false) firstspawn = 1 end end) RegisterNetEvent("veh:test") AddEventHandler("veh:test", function() TriggerServerEvent('vehshop:retrieve') end) RegisterNetEvent("veh_s:notif") AddEventHandler("veh_s:notif", function(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(false, false) end) --Thread Garage : local toDeleteVehicle = {} local isInGarage = false local function freezePlayer(id, freeze) local player = id SetPlayerControl(player, not freeze, false) local ped = GetPlayerPed(player) if not freeze then if not IsEntityVisible(ped) then SetEntityVisible(ped, true) end if not IsPedInAnyVehicle(ped) then SetEntityCollision(ped, true) end FreezeEntityPosition(ped, false) --SetCharNeverTargetted(ped, false) SetPlayerInvincible(player, false) else if IsEntityVisible(ped) then SetEntityVisible(ped, false) end SetEntityCollision(ped, false) FreezeEntityPosition(ped, true) --SetCharNeverTargetted(ped, true) SetPlayerInvincible(player, true) --RemovePtfxFromPed(ped) if not IsPedFatallyInjured(ped) then ClearPedTasksImmediately(ped) end end end freezePlayer(PlayerId(), false) function TpTo(Coords) RequestCollisionAtCoord(Coords.x, Coords.y, Coords.z) freezePlayer(PlayerId(), true) SetEntityCoords(GetPlayerPed(-1), Coords.x, Coords.y, Coords.z, 0, 0, 0, 0) SetEntityHeading(GetPlayerPed(-1), Coords.heading) while not HasCollisionLoadedAroundEntity(GetPlayerPed(-1)) do Citizen.Wait(0) end ShutdownLoadingScreen() DoScreenFadeIn(1500) while IsScreenFadingIn() do Citizen.Wait(0) end freezePlayer(PlayerId(), false) end function OpenGarageMenu(result) ClearMenu() MenuTitle = "Gestion Garage" print(json.encode(result.garagePoint)) Menu.addButton("Acheter pour ".. " " ..result.price.."$", "BuyGarage", result.price) Menu.addButton("Visiter", "VisitGarage", {garagePoint = result.garagePoint, sortieGarage = result.sortieGarage}) Menu.addButton("Vendre pour".. " " ..math.ceil(result.price/2).."$", "SellGarage", math.ceil(result.price/2)) Menu.addButton("Fermer le menu", "CloseMenu", {} ) Menu.hidden = false end function CloseMenu(fake) ClearMenu() Menu.hidden = true end Citizen.CreateThread(function() while true do Wait(0) if not(Menu.hidden) then Menu.renderGUI() end TriggerEvent("izone:isPlayerInZoneReturnResult", "gestionAchatGarage", function(result) if result then DisplayHelpText("Appuyez sur ~INPUT_CONTEXT~ pour "..result.displayedMessageInZone) if IsControlJustPressed(1, 38) then Menu.hidden = not(Menu.hidden) if not(Menu.hidden) then OpenGarageMenu(result) end end else if not(Menu.hidden) then CloseMenu("OSEF") end end end) TriggerEvent("izone:isPlayerInZoneReturnResult", "sortieGarage", function(result) if result then local x,y,z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) if z<0 then if not(IsPedInAnyVehicle(GetPlayerPed(-1), false)) then DisplayHelpText("Appuyez sur ~INPUT_CONTEXT~ pour "..result.displayedMessageInZone) if IsControlJustPressed(1, 38) then LeaveGarage(result) end else LeaveGarageWithCar(result, "TODO") end end end end) TriggerEvent("izone:isPlayerInZoneReturnResult", "entréeGarage", function(result) if result then if not(IsPedInAnyVehicle(GetPlayerPed(-1), false)) then DisplayHelpText("Appuyez sur ~INPUT_CONTEXT~ pour "..result.displayedMessageInZone) if IsControlJustPressed(1, 38) then EnterGarage(result) end else EnterGarageWithCar(result, "TODO") end end end) end end) function EnterGarage(result) TriggerServerEvent("iGarage:playerGotAGarage", result, nil) end RegisterNetEvent("iGarage:returnPlayerGotAGarage") AddEventHandler("iGarage:returnPlayerGotAGarage", function(isGotting, result, cars) if isGotting then if IsPedInAnyVehicle(GetPlayerPed(-1), false) then Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(GetVehiclePedIsIn(GetPlayerPed(-1), false))) end isInGarage = true TpTo(result.garagePoint) if #cars ~= 0 then SpawnCars(cars, result) end end end) function EnterGarageWithCar(result, carPlate) local myCar = GetVehiclePedIsIn(GetPlayerPed(-1), false) local plate = GetVehicleNumberPlateText(myCar) TriggerServerEvent("iGarage:playerGotAGarage", result, plate) end function LeaveGarage(result) for i=1, #toDeleteVehicle do Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(toDeleteVehicle[i], false)) end TpTo(result.finalPoint) isInGarage = false end function LeaveGarageWithCar(result, carPlate) TriggerServerEvent("iGarage:leaveGarageWithCar", result, plate) -- faire spawn le véhicle puis le wrap dedans -- mettre le véhicle à out end RegisterNetEvent("iGarage:returnLeaveGarageWithCar") AddEventHandler("iGarage:returnLeaveGarageWithCar", function(result, car) for i=1, #toDeleteVehicle do Citizen.InvokeNative(0xEA386986E786A54F, Citizen.PointerValueIntInitialized(toDeleteVehicle[i], false)) end TpTo(result.finalPoint) SpawnCarOutSide(car, result) isInGarage = false end) function BuyGarage(garagePrice) -- fonction appelées quand on clique sur le boutton. TriggerServerEvent("iGarage:buyCheckForMoney", garagePrice) end function VisitGarage(Coords) isInGarage = true Citizen.CreateThread(function() local nowTime = GetGameTimer() TriggerEvent("pv:voip", "null") TpTo(Coords.garagePoint) -- on le fait entrer pendant 5 minutes maximum, ou (inclusif) alors quand il se rend sur la zone. while isInGarage and (GetGameTimer() <= nowTime + 3000) do Wait(0) local playerPed = GetPlayerPed(-1) for i=0, 32 do if i ~= PlayerId() then local otherPlayerPed = GetPlayerPed(i) SetEntityLocallyInvisible(otherPlayerPed) SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true) end end end if isInGarage == false then TriggerEvent("pNotify:notifyFromServer","Tu viens de sortir du garage, il t'a plut? Achète-le!", "success", "topCenter", true, 5000) elseif GetGameTimer() > nowTime + 3000 then TriggerEvent("pNotify:notifyFromServer","Le temps est écoulé, la visite t'a plut? N'hésite pas à acheter le garage!", "success", "topCenter", true, 5000) TpTo(Coords.sortieGarage) end TriggerEvent("pv:voip", "default") end) end function SellGarage(garageSellingPrice) TriggerServerEvent("sellCheckForGotting", garageSellingPrice) end function DisplayHelpText(str) SetTextComponentFormat("STRING") AddTextComponentString(str) DisplayHelpTextFromStringLabel(0, 0, 1, -1) end RegisterNetEvent("izio:spawnCar") -- Débugg AddEventHandler("izio:spawnCar", function(plate, model) RequestModel(GetHashKey(model)) while not HasModelLoaded(GetHashKey(model)) do Citizen.Wait(0) end local x,y,z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) local heading = GetEntityHeading(GetPlayerPed(-1)) veh = CreateVehicle(GetHashKey(model), x, y, z, heading, true, false) -- SetVehicleNumberPlateText(veh, plate) SetVehicleOnGroundProperly(veh) SetVehicleColours(veh, 24, 0) end) function SpawnCars(cars, result) for i = 1, #cars do vehicle = cars[i].model plate = cars[i].plate primarycolor = cars[i].colorprimary secondarycolor = cars[i].colorsecondary pearlescentcolor = cars[i].pearlescentcolor wheelcolor = cars[i].wheelcolor lastpos = result.spawnPointCar[i] local X = tonumber(lastpos.x) local Y = tonumber(lastpos.y) local Z = tonumber(lastpos.z) local H = tonumber(lastpos.heading) local car = GetHashKey(vehicle) local mods = {} RequestModel(car) while not HasModelLoaded(car) do Citizen.Wait(0) end veh = CreateVehicle(car, X, Y, Z, H, false, false) table.insert(toDeleteVehicle, veh) for i = 0,24 do mods[i] = GetVehicleMod(veh,i) end for i,mod in pairs(mods) do SetVehicleModKit(veh,0) SetVehicleMod(veh,i,mod) end SetVehicleNumberPlateText(veh, plate) SetVehicleOnGroundProperly(veh) SetVehicleColours(veh, primarycolor, secondarycolor) SetVehicleExtraColours(veh, pearlescentcolor, wheelcolor) end end function SpawnCarOutSide(car, result) vehicle = car.model plate = car.plate primarycolor = car.colorprimary secondarycolor = car.colorsecondary pearlescentcolor = car.pearlescentcolor wheelcolor = car.wheelcolor lastpos = result.finalPoint print(vehicle) print(plate) print(json.encode(lastpos)) local X = tonumber(lastpos.x) local Y = tonumber(lastpos.y) local Z = tonumber(lastpos.z) local H = tonumber(lastpos.heading) local modelHash = GetHashKey(vehicle) local mods = {} RequestModel(modelHash) while not HasModelLoaded(modelHash) do Citizen.Wait(0) end veh = CreateVehicle(modelHash, X, Y, Z, H, true, false) for i = 0,24 do mods[i] = GetVehicleMod(veh,i) end for i,mod in pairs(mods) do SetVehicleModKit(veh,0) SetVehicleMod(veh,i,mod) end local netid = NetworkGetNetworkIdFromEntity(veh) SetVehicleHasBeenOwnedByPlayer(veh,true) SetNetworkIdCanMigrate(netid, true) TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1) SetEntityInvincible(veh, false) SetEntityAsMissionEntity(veh, true, true) SetVehicleNumberPlateText(veh, plate) SetVehicleOnGroundProperly(veh) SetVehicleColours(veh, primarycolor, secondarycolor) SetVehicleExtraColours(veh, pearlescentcolor, wheelcolor) end
pg = pg or {} pg.enemy_data_statistics_185 = { [12000231] = { cannon = 115, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 70039, air = 0, rarity = 5, dodge = 30, torpedo = 180, durability_growth = 0, antiaircraft = 165, reload_growth = 0, dodge_growth = 398, hit_growth = 210, star = 5, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 45, base = 180, durability = 15400, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 33, luck = 5, id = 12000231, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 608021, 608022, 608023, 608024 } }, [12000301] = { cannon = 7, reload = 150, speed_growth = 0, cannon_growth = 540, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 24, durability_growth = 4500, antiaircraft = 30, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 1, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 106, durability = 220, armor_growth = 0, torpedo_growth = 2800, luck_growth = 0, speed = 15, luck = 0, id = 12000301, antiaircraft_growth = 800, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 100102 } }, [12000302] = { cannon = 10, reload = 150, speed_growth = 0, cannon_growth = 600, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 28, durability_growth = 5000, antiaircraft = 30, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, battle_unit_type = 20, base = 106, durability = 250, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 15, luck = 0, id = 12000302, antiaircraft_growth = 800, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 100102 } }, [12000303] = { cannon = 13, reload = 150, speed_growth = 0, cannon_growth = 660, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 32, durability_growth = 5500, antiaircraft = 30, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, battle_unit_type = 20, base = 106, durability = 280, armor_growth = 0, torpedo_growth = 3200, luck_growth = 0, speed = 15, luck = 0, id = 12000303, antiaircraft_growth = 800, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 100102 } }, [12000304] = { cannon = 19, reload = 150, speed_growth = 0, cannon_growth = 740, pilot_ai_template_id = 10001, air = 0, rarity = 3, dodge = 18, torpedo = 62, durability_growth = 23800, antiaircraft = 50, reload_growth = 0, dodge_growth = 264, hit_growth = 210, star = 3, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 340, durability = 920, armor_growth = 0, torpedo_growth = 5000, luck_growth = 0, speed = 20, luck = 0, id = 12000304, antiaircraft_growth = 1760, antisub = 0, armor = 0, appear_fx = { "appearQ" }, equipment_list = { 1100010, 1100506 } }, [12000305] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 20001, air = 0, rarity = 1, dodge = 0, torpedo = 0, durability_growth = 6800, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, speed = 30, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, hit_growth = 120, base = 90, durability = 700, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, luck = 0, battle_unit_type = 20, id = 12000305, antisub = 0, armor = 0, appear_fx = { "appearsmall" } }, [12000306] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id = 12000306, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, reload = 150, base = 70, durability = 265, armor_growth = 0, torpedo_growth = 864, luck_growth = 0, hit_growth = 120, armor = 0, torpedo = 30, durability_growth = 2550, antisub = 0, antiaircraft = 0, antiaircraft_growth = 0, appear_fx = { "appearsmall" }, equipment_list = { 540100 } }, [12000307] = { cannon = 50, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, rarity = 1, dodge = 0, torpedo = 100, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 1200, star = 1, hit = 81, antisub_growth = 0, air_growth = 0, battle_unit_type = 15, base = 80, durability = 70, armor_growth = 0, torpedo_growth = 1080, luck_growth = 0, speed = 30, luck = 0, id = 12000307, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 540101 } }, [12000331] = { cannon = 160, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 70040, air = 0, rarity = 6, dodge = 35, torpedo = 240, durability_growth = 0, antiaircraft = 220, reload_growth = 0, dodge_growth = 462, hit_growth = 210, star = 6, hit = 120, antisub_growth = 0, air_growth = 0, battle_unit_type = 95, base = 341, durability = 26200, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 24, luck = 10, id = 12000331, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 608031, 608032, 608033, 608034 } }, [12100101] = { cannon = 5, reload = 150, speed_growth = 0, cannon_growth = 300, pilot_ai_template_id = 20005, air = 0, rarity = 1, dodge = 0, torpedo = 27, durability_growth = 4000, antiaircraft = 25, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 25, base = 135, durability = 105, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 15, luck = 0, id = 12100101, antiaircraft_growth = 800, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 1100100, 1100496 } }, [12100102] = { cannon = 12, reload = 150, speed_growth = 0, cannon_growth = 1500, pilot_ai_template_id = 20005, air = 0, rarity = 2, dodge = 0, torpedo = 15, durability_growth = 16000, antiaircraft = 35, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 35, base = 136, durability = 270, armor_growth = 0, torpedo_growth = 1200, luck_growth = 0, speed = 15, luck = 0, id = 12100102, antiaircraft_growth = 1000, antisub = 0, armor = 0, equipment_list = { 1100040, 1100570, 1100455 } }, [12100103] = { cannon = 35, reload = 150, speed_growth = 0, cannon_growth = 2000, pilot_ai_template_id = 20005, air = 0, rarity = 2, dodge = 0, torpedo = 0, durability_growth = 33600, antiaircraft = 40, reload_growth = 0, dodge_growth = 0, hit_growth = 144, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, battle_unit_type = 60, base = 137, durability = 650, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, luck = 0, id = 12100103, antiaircraft_growth = 1200, antisub = 0, armor = 0, equipment_list = { 1100575, 100505 } }, [12100104] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 20001, air = 0, rarity = 1, dodge = 0, torpedo = 0, durability_growth = 6800, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, speed = 30, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, hit_growth = 120, base = 90, durability = 650, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, antiaircraft_growth = 0, luck = 0, battle_unit_type = 20, id = 12100104, antisub = 0, armor = 0, appear_fx = { "appearsmall" } }, [12100105] = { cannon = 0, battle_unit_type = 35, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20001, air = 0, luck = 0, dodge = 0, wave_fx = "danchuanlanghuaxiao2", cannon_growth = 0, speed = 15, reload_growth = 0, dodge_growth = 0, id = 12100105, star = 1, hit = 8, antisub_growth = 0, air_growth = 0, reload = 150, base = 70, durability = 250, armor_growth = 0, torpedo_growth = 864, luck_growth = 0, hit_growth = 120, armor = 0, torpedo = 15, durability_growth = 2550, antisub = 0, antiaircraft = 0, antiaircraft_growth = 0, appear_fx = { "appearsmall" }, equipment_list = { 540100 } }, [12100106] = { cannon = 45, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 80000, air = 0, rarity = 1, dodge = 0, torpedo = 85, durability_growth = 2550, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 1200, star = 1, hit = 81, antisub_growth = 0, air_growth = 0, battle_unit_type = 15, base = 138, durability = 60, armor_growth = 0, torpedo_growth = 900, luck_growth = 0, speed = 30, luck = 0, id = 12100106, antiaircraft_growth = 0, antisub = 0, armor = 0, appear_fx = { "appearsmall" }, equipment_list = { 540101 } }, [12100107] = { cannon = 6, battle_unit_type = 50, rarity = 5, speed_growth = 0, pilot_ai_template_id = 10001, air = 0, luck = 0, dodge = 15, id = 12100107, cannon_growth = 468, speed = 33, reload_growth = 0, dodge_growth = 222, reload = 150, star = 5, hit = 14, antisub_growth = 0, air_growth = 0, torpedo = 54, base = 356, durability = 510, armor_growth = 0, torpedo_growth = 4491, luck_growth = 0, hit_growth = 210, armor = 0, durability_growth = 18800, antiaircraft = 20, antisub = 0, antiaircraft_growth = 1638, smoke = { { 70, { { "smoke", { -0.26, 0.686, -0.081 } } } }, { 40, { { "smoke", { -0.46, 0.486, -0.481 } }, { "smoke", { 0.54, 0.486, -0.481 } } } } }, appear_fx = { "appearQ" }, equipment_list = { 1100055, 1100100, 1100165, 1100495 } } } return
if not ATTACHMENT then ATTACHMENT = {} end ATTACHMENT.Name = "Kobra Reflex Sight" --ATTACHMENT.ID = "base" -- normally this is just your filename ATTACHMENT.Description = { TFA.AttachmentColors["="], "5% higher zoom", TFA.AttachmentColors["-"], "5% higher zoom time" } ATTACHMENT.Icon = "entities/ins2_si_kobra.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png" ATTACHMENT.ShortName = "KOBRA" ATTACHMENT.WeaponTable = { ["VElements"] = { ["rail_sights"] = { ["active"] = true }, ["sight_kobra"] = { ["active"] = function(wep, val) TFA.INS2.AnimateSight(wep) return true end, ["ins2_sightanim_idle"] = "idle", ["ins2_sightanim_iron"] = "zoom", }, ["sights_folded"] = { ["active"] = false }, ["sight_kobra_lens"] = { ["active"] = true } }, ["WElements"] = { ["rail_sights"] = { ["active"] = true }, ["sight_kobra"] = { ["active"] = true }, ["sights_folded"] = { ["active"] = false }, ["sight_kobra_lens"] = { ["active"] = true } }, ["IronSightsPos"] = function( wep, val ) return wep.IronSightsPos_Kobra or val end, ["IronSightsAng"] = function( wep, val ) return wep.IronSightsAng_Kobra or val end, ["Secondary"] = { ["IronFOV"] = function( wep, val ) return wep.Secondary.IronFOV_Kobra or val * 0.95 end }, ["IronSightTime"] = function( wep, val ) return val * 1.05 end, ["INS2_SightVElement"] = "sight_kobra", } if not TFA_ATTACHMENT_ISUPDATING then TFAUpdateAttachments() end
local M = {} function M.next() M._search("") end function M.prev() M._search("b") end function M._search(flag) local indent_size = vim.fn.indent(".") if indent_size >= 4 then indent_size = 2 end local pattern = [[\v^]] .. (" "):rep(indent_size) .. [[\{]] vim.fn.search(pattern, flag) end return M
ITEM.name = "Mushroom" ITEM.description = "A tasty edible mushroom." ITEM.model = "models/devcon/mrp/props/mushroom_2.mdl" ITEM.height = 1 ITEM.width = 1 ITEM.category = "Farming" ITEM.uniqueID = "mushroom" ITEM.price = 3
-- If the player touches the block, health is set to 0. local trap= script.Parent local function onTouch(otherPart) local character= otherPart.Parent local humanoid = character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid.Health = 0 end end trap.Touched:Connect(onTouch)
print (foo) foo = "bar" print (foo) foo = nil print (foo)
local colors = require('codedark.colors') local theme = {} function theme.load_syntax() local syntax = { Comment = { fg = colors.green, style = 'italic' }, Constant = { fg = colors.blue }, String = { fg = colors.orange }, Character = { fg = colors.orange }, Number = { fg = colors.light_green }, Boolean = { fg = colors.blue }, Float = { fg = colors.light_green }, Identifier = { fg = colors.front }, Function = { fg = colors.front }, Statement = { fg = colors.blue }, Conditional = { fg = colors.blue }, Repeat = { fg = colors.blue }, Label = { fg = colors.blue }, Operator = { fg = colors.front }, Keyword = { fg = colors.blue }, pythonOperator = { fg = colors.pink }, Exception = { fg = colors.blue }, PreProc = { fg = colors.pink }, Include = { fg = colors.pink }, Define = { fg = colors.pink }, Macro = { fg = colors.pink }, PreCondit = { fg = colors.pink }, Type = { fg = colors.blue }, StorageClass = { fg = colors.blue }, Structure = { fg = colors.blue }, Typedef = { fg = colors.blue }, Special = { fg = colors.yellow_orange }, SpecialChar = { fg = colors.front }, Tag = { fg = colors.yellow }, Delimiter = { fg = colors.front }, SpecialComment = { fg = colors.green, style = 'italic' }, Debug = { fg = colors.front }, Underlined = { fg = colors.none, style = 'underline' }, Conceal = { fg = colors.front, bg = colors.back }, Ignore = { fg = colors.front }, Error = { fg = colors.red, bg = colors.back, style = 'undercurl', sp = colors.red }, Todo = { fg = colors.none, bg = colors.left_mid }, SpellBad = { fg = colors.red, bg = colors.back, style = 'undercurl', sp = colors.red }, SpellCap = { fg = colors.red, bg = colors.back, style = 'undercurl', sp = colors.red }, SpellRare = { fg = colors.red, bg = colors.back, style = 'undercurl', sp = colors.red }, SpellLocal = { fg = colors.red, bg = colors.back, style = 'undercurl', sp = colors.red }, } return syntax end function theme.load_editor() local editor = { Normal = { fg = colors.front, bg = colors.back }, ColorColumn = { bg = colors.cursor_dark_dark }, Cursor = { fg = colors.cursor_dark, bg = colors.cursor_light }, CursorLine = { bg = colors.cursor_dark_dark }, CursorColumn = { bg = colors.cursor_dark_dark }, Directory = { fg = colors.blue, bg = colors.back }, DiffAdd = { bg = colors.diff_green_light }, DiffChange = { bg = colors.diff_red_dark }, DiffDelete = { bg = colors.diff_red_light }, DiffText = { bg = colors.diff_red_light }, EndOfBuffer = { fg = colors.line_number, bg = colors.back }, ErrorMsg = { fg = colors.red, bg = colors.back }, VertSplit = { fg = colors.split_dark, bg = colors.back }, Folded = { fg = colors.left_light, bg = colors.left_dark, style = 'underline' }, FoldColumn = { fg = colors.line_number, bg = colors.back }, SignColumn = { bg = colors.back }, IncSearch = { fg = colors.none, bg = colors.search_current }, LineNr = { fg = colors.line_number, bg = colors.back }, CursorLineNr = { fg = colors.popup_front, bg = colors.back }, MatchParen = { fg = colors.none, bg = colors.cursor_dark }, ModeMsg = { fg = colors.front, bg = colors.left_dark }, MoreMsg = { fg = colors.front, bg = colors.left_dark }, NonText = { fg = colors.line_number, bg = colors.back }, Pmenu = { fg = colors.popup_front, bg = colors.popup_back }, PmenuSel = { fg = colors.popup_front, bg = colors.popup_highlight_blue }, PmenuSbar = { bg = colors.popup_highlight_gray }, PmenuThumb = { bg = colors.popup_front }, Question = { fg = colors.blue, bg = colors.back }, Search = { fg = colors.none, bg = colors.search }, SpecialKey = { fg = colors.blue, bg = colors.none }, StatusLine = { fg = colors.front, bg = colors.left_mid }, StatusLineNC = { fg = colors.front, bg = colors.left_dark }, TabLine = { fg = colors.front, bg = colors.tab_other }, TabLineFill = { fg = colors.front, bg = colors.tab_outside }, TabLineSel = { fg = colors.front, bg = colors.blue }, Title = { fg = colors.none, bg = colors.none, style = 'bold' }, Visual = { fg = colors.none, bg = colors.selection }, VisualNOS = { fg = colors.none, bg = colors.selection }, WarningMsg = { fg = colors.orange, bg = colors.back }, WildMenu = { fg = colors.none, bg = colors.selection }, } return editor end function theme.load_tree_sitter() local tree_sitter = { TSError = { fg = colors.red }, TSPunctDelimiter = { fg = colors.front }, TSPunctBracket = { fg = colors.front }, TSPunctSpecial = { fg = colors.front }, TSConstant = { fg = colors.yellow }, TSConstBuiltin = { fg = colors.blue }, TSConstMacro = { fg = colors.blue_green }, TSStringRegex = { fg = colors.orange }, TSString = { fg = colors.orange }, TSStringEscape = { fg = colors.yellow_orange }, TSCharacter = { fg = colors.orange }, TSNumber = { fg = colors.light_green }, TSBoolean = { fg = colors.blue }, TSFloat = { fg = colors.light_green }, TSAnnotation = { fg = colors.yellow }, TSAttribute = { fg = colors.blue_green }, TSNamespace = { fg = colors.blue_green }, TSFuncBuiltin = { fg = colors.yellow }, TSFunction = { fg = colors.yellow }, TSFuncMacro = { fg = colors.yellow }, TSParameter = { fg = colors.light_blue }, TSParameterReference = { fg = colors.light_blue }, TSMethod = { fg = colors.yellow }, TSField = { fg = colors.front }, TSProperty = { fg = colors.light_blue }, TSConstructor = { fg = colors.blue_green }, TSConditional = { fg = colors.pink }, TSRepeat = { fg = colors.pink }, TSLabel = { fg = colors.light_blue }, TSKeyword = { fg = colors.blue }, TSKeywordFunction = { fg = colors.pink }, TSKeywordOperator = { fg = colors.blue }, TSOperator = { fg = colors.front }, TSException = { fg = colors.pink }, TSType = { fg = colors.blue_green }, TSTypeBuiltin = { fg = colors.blue }, TSStructure = { fg = colors.light_blue }, TSInclude = { fg = colors.pink }, TSVariable = { fg = colors.front }, TSVariableBuiltin = { fg = colors.blue_green }, TSText = { fg = colors.yellow_orange }, TSStrong = { fg = colors.yellow_orange, style = 'bold' }, TSEmphasis = { fg = colors.yellow_orange, style = 'bold,italic' }, TSUnderline = { fg = colors.yellow_orange, style = 'underline' }, TSTitle = { fg = colors.yellow_orange }, TSLiteral = { fg = colors.yellow_orange }, TSURI = { fg = colors.yellow_orange }, TSTag = { fg = colors.blue }, TSTagDelimiter = { fg = colors.gray }, TSComment = { fg = colors.green, style = 'italic' }, } return tree_sitter end function theme.load_plugins() local plugins = { -- Markdown markdownBold = { fg = colors.blue, style = 'bold' }, markdownCode = { fg = colors.orange }, markdownRule = { fg = colors.blue, style = 'bold' }, markdownCodeDelimiter = { fg = colors.orange }, markdownHeadingDelimiter = { fg = colors.blue }, markdownFootnote = { fg = colors.orange }, markdownFootnoteDefinition = { fg = colors.orange }, markdownUrl = { fg = colors.light_blue, style = 'underline' }, markdownLinkText = { fg = colors.orange }, markdownEscape = { fg = colors.yellow_orange }, -- Asciidoc asciidocAttributeEntry = { fg = colors.yellow_orange }, asciidocAttributeList = { fg = colors.pink }, asciidocAttributeRef = { fg = colors.yellow_orange }, asciidocHLabel = { fg = colors.blue, style = bold }, asciidocListingBlock = { fg = colors.orange }, asciidocMacroAttributes = { fg = colors.yellow_orange }, asciidocOneLineTitle = { fg = colors.blue, style = bold }, asciidocPassthroughBlock = { fg = colors.blue }, asciidocQuotedMonospaced = { fg = colors.orange }, asciidocTriplePlusPassthrough = { fg = colors.yellow }, asciidocMacro = { fg = colors.pink }, asciidocAdmonition = { fg = colors.orange }, asciidocQuotedEmphasized = { fg = colors.blue, style = italic }, asciidocQuotedEmphasized2 = { fg = colors.blue, style = italic }, asciidocQuotedEmphasizedItalic = { fg = colors.blue, style = italic }, -- JSON jsonKeyword = { fg = colors.light_blue }, jsonEscape = { fg = colors.yellow_orange }, jsonNull = { fg = colors.blue }, jsonBoolean = { fg = colors.blue }, -- HTML htmlTag = { fg = colors.gray }, htmlEndTag = { fg = colors.gray }, htmlTagName = { fg = colors.blue }, htmlSpecialTagName = { fg = colors.blue }, htmlArg = { fg = colors.light_blue }, -- JSX: jsxTag = { fg = colors.gray }, jsxTagName = { fg = colors.blue }, jsxCloseString = { fg = colors.gray }, jsxCloseTag = { fg = colors.gray }, jsxComponentName = { fg = colors.blue }, jsxAttrib = { fg = colors.light_blue }, -- CSS: cssBraces = { fg = colors.front }, cssInclude = { fg = colors.pink }, cssTagName = { fg = colors.yellow_orange }, cssClassName = { fg = colors.yellow_orange }, cssPseudoClass = { fg = colors.yellow_orange }, cssPseudoClassId = { fg = colors.yellow_orange }, cssPseudoClassLang = { fg = colors.yellow_orange }, cssIdentifier = { fg = colors.yellow_orange }, cssProp = { fg = colors.light_blue }, cssDefinition = { fg = colors.light_blue }, cssAttr = { fg = colors.orange }, cssAttrRegion = { fg = colors.orange }, cssColor = { fg = colors.orange }, cssFunction = { fg = colors.orange }, cssFunctionName = { fg = colors.orange }, cssVendor = { fg = colors.orange }, cssValueNumber = { fg = colors.orange }, cssValueLength = { fg = colors.orange }, cssUnitDecorators = { fg = colors.orange }, cssStyle = { fg = colors.light_blue }, cssImportant = { fg = colors.blue }, -- JavaScript: jsVariableDef = { fg = colors.front }, jsFuncArgs = { fg = colors.light_blue }, jsFuncBlock = { fg = colors.light_blue }, jsRegexpString = { fg = colors.Lightred }, jsThis = { fg = colors.blue }, jsOperatorKeyword = { fg = colors.blue }, jsDestructuringBlock = { fg = colors.light_blue }, jsObjectKey = { fg = colors.light_blue }, jsGlobalObjects = { fg = colors.blue_green }, jsModuleKeyword = { fg = colors.light_blue }, jsClassDefinition = { fg = colors.blue_green }, jsClassKeyword = { fg = colors.blue }, jsExtendsKeyword = { fg = colors.blue }, jsExportDefault = { fg = colors.pink }, jsFuncCall = { fg = colors.yellow }, jsObjectValue = { fg = colors.light_blue }, jsParen = { fg = colors.light_blue }, jsObjectProp = { fg = colors.light_blue }, jsIfElseBlock = { fg = colors.light_blue }, jsParenIfElse = { fg = colors.light_blue }, jsSpreadOperator = { fg = colors.light_blue }, jsSpreadExpression = { fg = colors.light_blue }, -- Typescript: typescriptLabel = { fg = colors.light_blue }, typescriptExceptions = { fg = colors.light_blue }, typescriptBraces = { fg = colors.front }, typescriptEndColons = { fg = colors.light_blue }, typescriptParens = { fg = colors.front }, typescriptDocTags = { fg = colors.blue }, typescriptDocComment = { fg = colors.blue_green }, typescriptLogicSymbols = { fg = colors.light_blue }, typescriptImport = { fg = colors.pink }, typescriptBOM = { fg = colors.light_blue }, typescriptVariableDeclaration = { fg = colors.light_blue }, typescriptVariable = { fg = colors.blue }, typescriptExport = { fg = colors.pink }, typescriptAliasDeclaration = { fg = colors.blue_green }, typescriptAliasKeyword = { fg = colors.blue }, typescriptClassName = { fg = colors.blue_green }, typescriptAccessibilityModifier = { fg = colors.blue }, typescriptOperator = { fg = colors.blue }, typescriptArrowFunc = { fg = colors.blue }, typescriptMethodAccessor = { fg = colors.blue }, typescriptMember = { fg = colors.yellow }, typescriptTypeReference = { fg = colors.blue_green }, typescriptDefault = { fg = colors.light_blue }, typescriptTemplateSB = { fg = colors.yellow_orange }, typescriptArrowFuncArg = { fg = colors.light_blue }, typescriptParamImpl = { fg = colors.light_blue }, typescriptFuncComma = { fg = colors.light_blue }, typescriptCastKeyword = { fg = colors.light_blue }, typescriptCall = { fg = colors.blue }, typescriptCase = { fg = colors.light_blue }, typescriptReserved = { fg = colors.pink }, typescriptDefault = { fg = colors.light_blue }, typescriptDecorator = { fg = colors.yellow }, typescriptPredefinedType = { fg = colors.blue_green }, typescriptClassHeritage = { fg = colors.blue_green }, typescriptClassExtends = { fg = colors.blue }, typescriptClassKeyword = { fg = colors.blue }, typescriptBlock = { fg = colors.light_blue }, typescriptDOMDocProp = { fg = colors.light_blue }, typescriptTemplateSubstitution = { fg = colors.light_blue }, typescriptClassBlock = { fg = colors.light_blue }, typescriptFuncCallArg = { fg = colors.light_blue }, typescriptIndexExpr = { fg = colors.light_blue }, typescriptConditionalParen = { fg = colors.light_blue }, typescriptArray = { fg = colors.yellow }, typescriptES6SetProp = { fg = colors.light_blue }, typescriptObjectLiteral = { fg = colors.light_blue }, typescriptTypeParameter = { fg = colors.blue_green }, typescriptEnumKeyword = { fg = colors.blue }, typescriptEnum = { fg = colors.blue_green }, typescriptLoopParen = { fg = colors.light_blue }, typescriptParenExp = { fg = colors.light_blue }, typescriptModule = { fg = colors.light_blue }, typescriptAmbientDeclaration = { fg = colors.blue }, typescriptModule = { fg = colors.blue }, typescriptFuncTypeArrow = { fg = colors.blue }, typescriptInterfaceHeritage = { fg = colors.blue_green }, typescriptInterfaceName = { fg = colors.blue_green }, typescriptInterfaceKeyword = { fg = colors.blue }, typescriptInterfaceExtends = { fg = colors.blue }, typescriptGlobal = { fg = colors.blue_green }, typescriptAsyncFuncKeyword = { fg = colors.blue }, typescriptFuncKeyword = { fg = colors.blue }, typescriptGlobalMethod = { fg = colors.yellow }, typescriptPromiseMethod = { fg = colors.yellow }, -- Ruby: rubyClassNameTag = { fg = colors.blue_green }, rubyClassName = { fg = colors.blue_green }, rubyModuleName = { fg = colors.blue_green }, rubyConstant = { fg = colors.blue_green }, -- Graphql: graphqlStructure = { fg = colors.blue }, graphqlType = { fg = colors.front }, graphqlName = { fg = colors.light_blue }, graphqlVariable = { fg = colors.pink }, -- Git: gitcommitHeader = { fg = colors.gray }, gitcommitOnBranch = { fg = colors.gray }, gitcommitBranch = { fg = colors.pink }, gitcommitComment = { fg = colors.gray }, gitcommitSelectedType = { fg = colors.green }, gitcommitSelectedFile = { fg = colors.green }, gitcommitDiscardedType = { fg = colors.red }, gitcommitDiscardedFile = { fg = colors.red }, gitcommitOverflow = { fg = colors.red }, gitcommitSummary = { fg = colors.pink }, gitcommitBlank = { fg = colors.pink }, -- Lua: luaFuncCall = { fg = colors.yellow }, luaFuncArgName = { fg = colors.light_blue }, luaFuncKeyword = { fg = colors.pink }, luaLocal = { fg = colors.pink }, luaBuiltIn = { fg = colors.blue }, } return plugins end return theme
local skynet = require "skynet" local SceneConst = require "game.scene.SceneConst" local SceneHelper = require "game.scene.SceneHelper" local RoleMgr = BaseClass() function RoleMgr:Init( sceneMgr ) self.sceneMgr = sceneMgr self.entityMgr = sceneMgr.entityMgr self.aoi = sceneMgr.aoi self.roleList = {} self:InitArchetype() end function RoleMgr:GetRole( roleID ) return self.roleList[roleID] end function RoleMgr:InitArchetype( ) self.role_archetype = self.entityMgr:CreateArchetype({ "UMO.Position", "UMO.TargetPos", "UMO.UID", "UMO.TypeID", "UMO.HP", "UMO.SceneObjType", "UMO.MoveSpeed", "UMO.AOIHandle", "UMO.Beatable", "UMO.DamageEvents", "UMO.MsgAgent" }) end function RoleMgr:CreateRole( uid, roleID, pos_x, pos_y, pos_z, aoi_handle, agent ) local role = self.entityMgr:CreateEntityByArcheType(self.role_archetype) self.entityMgr:SetComponentData(role, "UMO.Position", {x=pos_x, y=pos_y, z=pos_z}) self.entityMgr:SetComponentData(role, "UMO.TargetPos", {x=pos_x, y=pos_y, z=pos_z}) self.entityMgr:SetComponentData(role, "UMO.UID", uid) self.entityMgr:SetComponentData(role, "UMO.TypeID", roleID) self.entityMgr:SetComponentData(role, "UMO.HP", {cur=1000, max=1000}) self.entityMgr:SetComponentData(role, "UMO.SceneObjType", {value=SceneConst.ObjectType.Role}) self.entityMgr:SetComponentData(role, "UMO.MoveSpeed", {value=100}) self.entityMgr:SetComponentData(role, "UMO.AOIHandle", {value=aoi_handle}) self.entityMgr:SetComponentData(role, "UMO.MsgAgent", agent) return role end function RoleMgr:GetBaseInfoByRoleID( roleID ) local gameDBServer = skynet.localname(".GameDBServer") local is_ok, role_info = skynet.call(gameDBServer, "lua", "select_by_key", "RoleBaseInfo", "role_id", roleID) if is_ok and role_info and role_info[1] then return role_info[1] end return nil end function RoleMgr:GetLooksInfoByRoleID( roleID ) local gameDBServer = skynet.localname(".GameDBServer") local is_ok, looks_info = skynet.call(gameDBServer, "lua", "select_by_key", "RoleLooksInfo", "role_id", roleID) if is_ok and looks_info and looks_info[1] then return looks_info[1] end return nil end function RoleMgr:InitPosInfo( baseInfo, targetDoor ) if not baseInfo then return end local is_need_reset_pos = false if not baseInfo.scene_id or self.sceneMgr.curSceneID ~= baseInfo.scene_id or not baseInfo.pos_x then is_need_reset_pos = true end if is_need_reset_pos then local born_list = self.sceneMgr.scene_cfg.born_list local door_num = born_list and #born_list or 0 if door_num > 0 then local random_index = math.random(1, door_num) local born_info = born_list[random_index] baseInfo.pos_x = born_info.pos_x baseInfo.pos_y = born_info.pos_y baseInfo.pos_z = born_info.pos_z end end end function RoleMgr:RoleEnter( roleID, agent ) print('Cat:RoleMgr.lua[role enter] self.roleList[roleID]', self.roleList[roleID], roleID) if not self.roleList[roleID] then local scene_uid = SceneHelper:NewSceneUID(SceneConst.ObjectType.Role) local base_info = self:GetBaseInfoByRoleID(roleID) local looks_info = self:GetLooksInfoByRoleID(roleID) self:InitPosInfo(base_info) local handle = self.sceneMgr.aoi:add() self.sceneMgr.aoi:set_user_data(handle, "uid", scene_uid) self.roleList[roleID] = {scene_uid=scene_uid, base_info=base_info, looks_info=looks_info, aoi_handle=handle, around_objs={}, radius_short=5000, radius_long=6000, fight_events_in_around={}} -- self.sceneMgr:SetSceneObj(scene_uid, self.roleList[roleID]) -- self.aoi_handle_uid_map[handle] = scene_uid self.sceneMgr.aoi:set_pos(handle, base_info.pos_x, base_info.pos_y, base_info.pos_z) local entity = self:CreateRole(scene_uid, roleID, base_info.pos_x, base_info.pos_y, base_info.pos_z, handle, agent) self.sceneMgr:SetEntity(scene_uid, entity) -- self.sceneMgr.aoi:set_user_data(handle, "entity", entity) local changeSceneStr = self.sceneMgr.curSceneID..","..base_info.pos_x..","..base_info.pos_y..","..base_info.pos_z local change_scene_event_info = {key=SceneConst.InfoKey.SceneChange, value=changeSceneStr} change_scene_event_info.is_private = true -- self.sceneMgr.eventMgr:AddSceneEvent(scene_uid, change_scene_event_info) self.roleList[roleID].change_obj_infos = SceneHelper.AddInfoItem(self.roleList[roleID].change_obj_infos, scene_uid, change_scene_event_info) end end local save_role_pos = function ( role_id, pos_x, pos_y, pos_z, scene_id ) local gameDBServer = skynet.localname(".GameDBServer") is_succeed = skynet.call(gameDBServer, "lua", "update", "RoleBaseInfo", "role_id", role_id, {pos_x=pos_x, pos_y=pos_y, pos_z=pos_z, scene_id=scene_id}) end function RoleMgr:RoleLeave( roleID ) local role_info = self.roleList[roleID] print('Cat:RoleMgr.lua[role_leave_scene] roleID', roleID, role_info) if not role_info then return end self.sceneMgr.aoi:remove(role_info.aoi_handle) -- self.sceneMgr.aoi_handle_uid_map[role_info.aoi_handle] = nil --角色离开后还需要通过aoi_handle获取ta的uid save_role_pos(roleID, role_info.base_info.pos_x, role_info.base_info.pos_y, role_info.base_info.pos_z, self.sceneMgr.curSceneID) if role_info.ack_scene_get_objs_info_change then role_info.ack_scene_get_objs_info_change(true, {}) role_info.ack_scene_get_objs_info_change = nil end if role_info.ack_scene_listen_fight_event then role_info.ack_scene_listen_fight_event(true, {}) role_info.ack_scene_listen_fight_event = nil end self.roleList[roleID] = nil end function RoleMgr:GetMainRoleInfo( roleID ) local role_info = self.roleList[roleID] local base_info = role_info and role_info.base_info or nil if base_info then local entity = self.sceneMgr:GetEntity(self.roleList[roleID].scene_uid) local hpData = self.sceneMgr.entityMgr:GetComponentData(entity, "UMO.HP") local result = { role_info={ scene_uid = self.roleList[roleID].scene_uid, role_id = roleID, career = base_info.career, name = base_info.name, scene_id = self.sceneMgr.curSceneID, pos_x = base_info.pos_x, pos_y = base_info.pos_y, pos_z = base_info.pos_z, cur_hp = hpData.cur, max_hp = hpData.max, base_info = { level = 0, }, } } return result else --cannot find main role? return { role_info={ scene_uid=self.roleList[roleID].scene_uid, role_id=roleID, career=2, name="unknow_role_name", scene_id = self.sceneMgr.curSceneID, pos_x = 0, pos_y = 0, pos_z = 0, base_info = { level = 0, }, } } end end function RoleMgr:GetRoleLooksInfo( uid ) local looks_info local entity = self.sceneMgr:GetEntity(uid) if entity then local hpData = self.sceneMgr.entityMgr:GetComponentData(entity, "UMO.HP") local role_id = self.sceneMgr.entityMgr:GetComponentData(entity, "UMO.TypeID") local role_info = self:GetRole(role_id) if not role_info then looks_info = {result=1} end looks_info = { result = 0, role_looks_info = { career = role_info.base_info.career or 1, name = role_info.base_info.name, hp = hpData.cur, max_hp = hpData.max, body = role_info.looks_info.body or 0, hair = role_info.looks_info.hair or 0, weapon = role_info.looks_info.weapon or 0, wing = role_info.looks_info.wing or 0, horse = 0, } } else looks_info = {result=1} end return looks_info end function RoleMgr:RoleWalk( roldID, req_data ) local role_info = self.roleList[roldID] if role_info and role_info.base_info then -- role_info.base_info.pos = {x=req_data.start_x, y=req_data.start_y, z=req_data.start_z} role_info.base_info.pos_x = req_data.start_x role_info.base_info.pos_y = req_data.start_y role_info.base_info.pos_z = req_data.start_z local entity = self.sceneMgr:GetEntity(role_info.scene_uid) if entity then self.sceneMgr.entityMgr:SetComponentData(entity, "UMO.Position", {x=req_data.start_x, y=req_data.start_y, z=req_data.start_z}) self.sceneMgr.entityMgr:SetComponentData(entity, "UMO.TargetPos", {x=req_data.end_x, y=req_data.start_y, z=req_data.end_z}) end self.sceneMgr.aoi:set_pos(role_info.aoi_handle, role_info.base_info.pos_x, role_info.base_info.pos_y, role_info.base_info.pos_z) local pos_info = role_info.base_info.pos_x..","..role_info.base_info.pos_y..","..role_info.base_info.pos_z local target_pos_info = req_data.end_x..","..req_data.end_z local cur_time = Time.timeMS -- local change_pos_event_info = {key=SceneConst.InfoKey.PosChange, value=pos_info, time= cur_time} local change_target_pos_event_info = {key=SceneConst.InfoKey.TargetPos, value=target_pos_info, time=cur_time} self.sceneMgr.eventMgr:AddSceneEvent(role_info.scene_uid, change_target_pos_event_info) if req_data.jump_state ~= 0 then -- table.insert(self.sceneMgr.event_list[role_info.scene_uid], {key=SceneConst.InfoKey.JumpState, value="1", time=cur_time}) self.sceneMgr.eventMgr:AddSceneEvent(role_info.scene_uid, {key=SceneConst.InfoKey.JumpState, value="1", time=cur_time}) end end return {} end return RoleMgr
#!/usr/bin/env tarantool local tap = require('tap') local ffi = require('ffi') ffi.cdef([[ void *dlsym(void *handle, const char *symbol); struct curl_version_info_data { int age; /* see description below */ const char *version; /* human readable string */ unsigned int version_num; /* numeric representation */ const char *host; /* human readable string */ int features; /* bitmask, see below */ char *ssl_version; /* human readable string */ long ssl_version_num; /* not used, always zero */ const char *libz_version; /* human readable string */ const char * const *protocols; /* protocols */ /* when 'age' is CURLVERSION_SECOND or higher, the members below exist */ const char *ares; /* human readable string */ int ares_num; /* number */ /* when 'age' is CURLVERSION_THIRD or higher, the members below exist */ const char *libidn; /* human readable string */ /* when 'age' is CURLVERSION_FOURTH or higher (>= 7.16.1), the members below exist */ int iconv_ver_num; /* '_libiconv_version' if iconv support enabled */ const char *libssh_version; /* human readable string */ /* when 'age' is CURLVERSION_FIFTH or higher (>= 7.57.0), the members below exist */ unsigned int brotli_ver_num; /* Numeric Brotli version (MAJOR << 24) | (MINOR << 12) | PATCH */ const char *brotli_version; /* human readable string. */ /* when 'age' is CURLVERSION_SIXTH or higher (>= 7.66.0), the members below exist */ unsigned int nghttp2_ver_num; /* Numeric nghttp2 version (MAJOR << 16) | (MINOR << 8) | PATCH */ const char *nghttp2_version; /* human readable string. */ const char *quic_version; /* human readable quic (+ HTTP/3) library + version or NULL */ /* when 'age' is CURLVERSION_SEVENTH or higher (>= 7.70.0), the members below exist */ const char *cainfo; /* the built-in default CURLOPT_CAINFO, might be NULL */ const char *capath; /* the built-in default CURLOPT_CAPATH, might be NULL */ }; struct curl_version_info_data *curl_version_info(int age); ]]) local info = ffi.C.curl_version_info(7) local test = tap.test('curl-features') test:plan(5) if test:ok(info.ssl_version ~= nil, 'Curl built with SSL support') then test:diag('ssl_version: ' .. ffi.string(info.ssl_version)) end if test:ok(info.libz_version ~= nil, 'Curl built with LIBZ') then test:diag('libz_version: ' .. ffi.string(info.libz_version)) end local RTLD_DEFAULT -- See `man 3 dlsym`: -- RTLD_DEFAULT -- Find the first occurrence of the desired symbol using the default -- shared object search order. The search will include global symbols -- in the executable and its dependencies, as well as symbols in shared -- objects that were dynamically loaded with the RTLD_GLOBAL flag. if jit.os == "OSX" then RTLD_DEFAULT = ffi.cast("void *", -2LL) else RTLD_DEFAULT = ffi.cast("void *", 0LL) end -- -- gh-5223: Check if all curl symbols are exported. -- -- The following list was obtained by parsing libcurl.a static library: -- nm libcurl.a | grep -oP 'T \K(curl_.+)$' | sort local curl_symbols = { 'curl_easy_cleanup', 'curl_easy_duphandle', 'curl_easy_escape', 'curl_easy_getinfo', 'curl_easy_init', 'curl_easy_pause', 'curl_easy_perform', 'curl_easy_recv', 'curl_easy_reset', 'curl_easy_send', 'curl_easy_setopt', 'curl_easy_strerror', 'curl_easy_unescape', 'curl_easy_upkeep', 'curl_escape', 'curl_formadd', 'curl_formfree', 'curl_formget', 'curl_free', 'curl_getdate', 'curl_getenv', 'curl_global_cleanup', 'curl_global_init', 'curl_global_init_mem', 'curl_global_sslset', 'curl_maprintf', 'curl_mfprintf', 'curl_mime_addpart', 'curl_mime_data', 'curl_mime_data_cb', 'curl_mime_encoder', 'curl_mime_filedata', 'curl_mime_filename', 'curl_mime_free', 'curl_mime_headers', 'curl_mime_init', 'curl_mime_name', 'curl_mime_subparts', 'curl_mime_type', 'curl_mprintf', 'curl_msnprintf', 'curl_msprintf', 'curl_multi_add_handle', 'curl_multi_assign', 'curl_multi_cleanup', 'curl_multi_fdset', 'curl_multi_info_read', 'curl_multi_init', 'curl_multi_perform', 'curl_multi_poll', 'curl_multi_remove_handle', 'curl_multi_setopt', 'curl_multi_socket', 'curl_multi_socket_action', 'curl_multi_socket_all', 'curl_multi_strerror', 'curl_multi_timeout', 'curl_multi_wait', 'curl_mvaprintf', 'curl_mvfprintf', 'curl_mvprintf', 'curl_mvsnprintf', 'curl_mvsprintf', 'curl_pushheader_byname', 'curl_pushheader_bynum', 'curl_share_cleanup', 'curl_share_init', 'curl_share_setopt', 'curl_share_strerror', 'curl_slist_append', 'curl_slist_free_all', 'curl_strequal', 'curl_strnequal', 'curl_unescape', 'curl_url', 'curl_url_cleanup', 'curl_url_dup', 'curl_url_get', 'curl_url_set', 'curl_version', 'curl_version_info', } test:test('curl_symbols', function(t) t:plan(#curl_symbols) for _, sym in ipairs(curl_symbols) do t:ok( ffi.C.dlsym(RTLD_DEFAULT, sym) ~= nil, ('Symbol %q found'):format(sym) ) end end) local function has_protocol(protocol_str) local i = 0 -- curl_version_info_data.protocols is a null terminated array -- of pointers to char. -- See curl/lib/version.c: -- static const char * const protocols[] local info = ffi.C.curl_version_info(7) local protocol = info.protocols[i] while protocol ~= nil do if ffi.string(protocol) == protocol_str then return true end i = i + 1 protocol = info.protocols[i] end return false end -- -- gh-4559: check if smtp and smtps protocols are enabled. -- test:ok(has_protocol('smtp'), 'smtp protocol is supported') test:ok(has_protocol('smtps'), 'smtps protocol is supported') os.exit(test:check() and 0 or 1)
local config_loader = require 'config_loader' local http = require "resty.http" local function make_http_request(method, uri, headers) local configs = config_loader.get_spectre_config_for_namespace(config_loader.CASPER_INTERNAL_NAMESPACE)['http'] local httpc = http.new() httpc:set_timeout(configs['timeout_ms']) -- If body data is already read by some module use it. local body = ngx.var.request_body if body == nil then -- Load client body reader if body is not loaded already. local _ body, _= httpc:get_client_body_reader() end local response, error_message = httpc:request_uri(uri, { method = method, body = body, headers = headers, }) return response, error_message end return { make_http_request = make_http_request }
-- Created by LuaView. -- Copyright (c) 2017, Alibaba Group. All rights reserved. -- -- This source code is licensed under the MIT. -- For the full copyright and license information,please view the LICENSE file in the root directory of this source tree. require "kit/lv_kit" print(type(System)) print(System.ios()) print(System.android()) print(System.vmVersion()) print(System.osVersion()) print(System.platform()) print(System.scale()) printTable(System.device()) print(System.screenSize()) -- network Timer(function() print("Timer--" .. System.network()) end).start(1, true) System.gc() print(window.size()) btn1 = Button(); btn1.text("Screen-On") btn1.xy(0, 0) btn1.callback(function() System.keepScreenOn() end) btn2 = Button() btn2.xy(120, 0) btn2.text("Screen-Off") btn2.callback(function() System.keepScreenOn(false) end) print("System.ios = " , System.ios() ) print("System.android = ", System.android() ) print("System.vmVersion = ", System.vmVersion() ) print("System.osVersion = ", System.osVersion() ) --获取手机操作系统版本号 print("System.platform = ", System.platform() ) --获取平台信息 print("System.scale = ", System.scale() ) --获取屏幕分辨率 print("System.device = ", System.device() ) --获取设备信息 print("System.screenSize() = ", System.screenSize() );
local PANEL = {} function PANEL:Init() self:SetSize(256, 280) self:Center() self:MakePopup() self:SetTitle("Faction Editor") self.scroll = self:Add("DScrollPanel") self.scroll:Dock(FILL) self.scroll:DockPadding(0, 0, 0, 4) self.factions = {} self.classes = {} for k, v in ipairs(ix.faction.indices) do local panel = self.scroll:Add("DPanel") panel:Dock(TOP) panel:DockPadding(4, 4, 4, 4) panel:DockMargin(0, 0, 0, 4) local faction = panel:Add("DCheckBoxLabel") faction:Dock(TOP) faction:SetText(L(v.name)) faction:DockMargin(0, 0, 0, 4) faction.OnChange = function(this, state) self:updateVendor("faction", v.uniqueID) end self.factions[v.uniqueID] = faction for _, v2 in ipairs(ix.class.list) do if (v2.faction == k) then local class = panel:Add("DCheckBoxLabel") class:Dock(TOP) class:DockMargin(16, 0, 0, 4) class:SetText(L(v2.name)) class.OnChange = function(this, state) self:updateVendor("class", v2.uniqueID) end self.classes[v2.uniqueID] = class panel:SetTall(panel:GetTall() + class:GetTall() + 4) end end end end function PANEL:Setup() for k, _ in pairs(self.entity.factions or {}) do self.factions[k]:SetChecked(true) end for k, _ in pairs(self.entity.classes or {}) do self.classes[k]:SetChecked(true) end end function PANEL:updateVendor(key, value) net.Start("ixContainerUpdate") net.WriteEntity(self.entity) net.WriteString(key) net.WriteType(value) net.SendToServer() end net.Receive("ixBuildContainerFactionEditor", function() local entity = net.ReadEntity() local factions = net.ReadTable() local classes = net.ReadTable() ix.gui.containerFaction = vgui.Create("ixContainerFactionEditor") ix.gui.containerFaction.entity = entity ix.gui.containerFaction.entity.factions = factions ix.gui.containerFaction.entity.classes = classes ix.gui.containerFaction:Setup() end) vgui.Register("ixContainerFactionEditor", PANEL, "DFrame")
require "/scripts/augments/item.lua" function apply(input) --for k, v in pairs(_ENV) do sb.logInfo(string.format("%s \"%s\"", type(v), k)) end local data = config.getParameter("catalystData") or { } local output = Item.new(input) if not output:instanceValue("acceptsUpgradeCatalyst") then return nil end -- only on compatible items (pulse weapons etc.) local consume = 1 local ilevel = output:instanceValue("level") or 1 if data.level then if ilevel >= data.level then consume = 0 -- no non-upgrades else output:setInstanceValue("level", data.level) end end local odata = output:instanceValue("catalystData") or { } if ilevel > (data.level or 1) then -- preserve name and level if already on higher tier, while taking other attributes data.name = odata.name or data.name data.level = odata.level or data.level end output:setInstanceValue("catalystData", data) output:setInstanceValue("_catalystUpdated", true) return output:descriptor(), consume end
------------------------------------------Overview------------------------------------------ -- Name: Notification Functions -- Notes: Copyright (c) 2017 Jeremy Gulickson -- Version: 1.0.03112017 -- Usage: Functions to simplify common notification operations. -- -- Requirements: FXTS (FXCM Trading Station) -- Download Link: http://download.fxcorporate.com/FXCM/FXTS2Install.EXE -- Documentation: http://www.fxcodebase.com/bin/products/IndicoreSDK/3.3.0/help/Lua/web-content.htm -- ---------------------------------------Version History-------------------------------------- -- v1.0.11062014: Initial release -- -------------------------------------------------------------------------------------------- function Send_Notification(aType, aSymbol, aOpen, aMessage, aTime, aEmailAddress) if aType == "Alert" then terminal:alertMessage(aSymbol, aOpen, aMessage, aTime); elseif aType == "Trace" then core.host:trace(aMessage); elseif aType == "Email" then local zTime_In_Table = core.dateToTable(aTime); local zDate = string.format("%02i/%02i/%02i", zTime_In_Table.month, zTime_In_Table.day, zTime_In_Table.year); local zTime =string.format("%02i:%02i", zTime_In_Table.hour, zTime_In_Table.min); terminal:alertEmail(aEmailAddress, "ADD TEXT HERE " .. zDate .. " at " .. zTime, aMessage); else core.host:trace("Send_Notification() Failed | In Else Clause"); end end
pg = pg or {} pg.enemy_data_statistics_178 = { [11800221] = { cannon = 35, reload = 150, speed_growth = 0, cannon_growth = 1200, pilot_ai_template_id = 10001, air = 0, rarity = 5, dodge = 19, torpedo = 120, durability_growth = 105600, antiaircraft = 85, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 6, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 167, durability = 1190, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 20, luck = 0, id = 11800221, antiaircraft_growth = 2800, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100176, 1100316, 1101501, 1101506, 1101511 } }, [11800222] = { cannon = 35, reload = 150, speed_growth = 0, cannon_growth = 1200, pilot_ai_template_id = 10001, air = 0, rarity = 5, dodge = 19, torpedo = 120, durability_growth = 115200, antiaircraft = 85, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 6, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 167, durability = 1300, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 20, luck = 0, id = 11800222, antiaircraft_growth = 2800, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100176, 1100316, 1101501, 1101506, 1101511 } }, [11800223] = { cannon = 55, reload = 150, speed_growth = 0, cannon_growth = 1600, pilot_ai_template_id = 10001, air = 0, rarity = 4, dodge = 11, torpedo = 80, durability_growth = 134400, antiaircraft = 145, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 5, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 190, durability = 1550, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 20, luck = 0, id = 11800223, antiaircraft_growth = 3600, antisub = 0, armor = 0, appear_fx = {}, equipment_list = { 1100346, 1100376, 1100216, 1100496 } }, [11800224] = { cannon = 35, reload = 150, speed_growth = 0, cannon_growth = 1200, pilot_ai_template_id = 10001, air = 0, rarity = 5, dodge = 19, torpedo = 120, durability_growth = 124800, antiaircraft = 85, reload_growth = 0, dodge_growth = 270, hit_growth = 210, star = 6, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 167, durability = 1400, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 20, luck = 0, id = 11800224, antiaircraft_growth = 2800, antisub = 0, armor = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100176, 1100316, 1101501, 1101506, 1101511 } }, [11800225] = { cannon = 55, reload = 150, speed_growth = 0, cannon_growth = 1600, pilot_ai_template_id = 10001, air = 0, rarity = 4, dodge = 11, torpedo = 80, durability_growth = 145600, antiaircraft = 145, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 5, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 190, durability = 1680, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 20, luck = 0, id = 11800225, antiaircraft_growth = 3600, antisub = 0, armor = 0, appear_fx = {}, equipment_list = { 1100346, 1100376, 1100216, 1100496 } }, [11800226] = { cannon = 80, reload = 150, speed_growth = 0, cannon_growth = 2000, rarity = 5, air = 0, torpedo = 55, dodge = 11, durability_growth = 166400, antiaircraft = 120, luck = 0, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 6, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 264, durability = 2610, armor_growth = 0, torpedo_growth = 1500, luck_growth = 0, speed = 20, armor = 0, id = 11800226, antiaircraft_growth = 3200, antisub = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 1100026, 1101516, 1100446, 1101521 } }, [11800233] = { cannon = 180, hit_growth = 210, rarity = 5, speed_growth = 0, pilot_ai_template_id = 10001, air = 0, luck = 10, dodge = 11, cannon_growth = 0, speed = 18, reload = 150, reload_growth = 0, dodge_growth = 156, id = 11800233, star = 6, hit = 14, antisub_growth = 0, air_growth = 0, torpedo = 120, base = 338, durability = 28500, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, battle_unit_type = 95, armor = 0, durability_growth = 0, antiaircraft = 360, antisub = 0, antiaircraft_growth = 0, appear_fx = { "bossguangxiao", "appearQ" }, equipment_list = { 606050, 606051, 606052, 606053 }, buff_list = { { ID = 50500, LV = 2 } } }, [11800241] = { cannon = 7, prefab = "srDD2", reload = 150, cannon_growth = 500, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 30, durability_growth = 5120, antiaircraft = 25, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, hit_growth = 144, base = 123, durability = 200, armor_growth = 0, torpedo_growth = 3000, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 25, antisub = 0, id = 11800241, antiaircraft_growth = 800, equipment_list = { 1000591, 1000597, 1000602 } }, [11800242] = { cannon = 13, prefab = "srCL2", reload = 150, cannon_growth = 800, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 24, durability_growth = 11680, antiaircraft = 45, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, hit_growth = 144, base = 124, durability = 310, armor_growth = 0, torpedo_growth = 2000, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 30, antisub = 0, id = 11800242, antiaircraft_growth = 1600, equipment_list = { 1000606, 1000612 } }, [11800243] = { cannon = 16, prefab = "srCA2", reload = 150, cannon_growth = 1500, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 16, durability_growth = 20000, antiaircraft = 35, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, hit_growth = 144, base = 125, durability = 460, armor_growth = 0, torpedo_growth = 1200, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 35, antisub = 0, id = 11800243, antiaircraft_growth = 1000, equipment_list = { 1000616, 1000622, 1000626 } }, [11800244] = { cannon = 39, prefab = "srBB2", reload = 150, cannon_growth = 2000, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 0, durability_growth = 41600, antiaircraft = 40, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, hit_growth = 144, base = 126, durability = 1020, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 60, antisub = 0, id = 11800244, antiaircraft_growth = 1200, equipment_list = { 1000631, 1000637, 1000641 } }, [11800245] = { cannon = 0, prefab = "srCV2", reload = 150, cannon_growth = 0, speed_growth = 0, air = 42, rarity = 2, dodge = 0, torpedo = 0, durability_growth = 34400, antiaircraft = 40, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 1800, hit_growth = 144, base = 127, durability = 880, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 65, antisub = 0, id = 11800245, antiaircraft_growth = 1200, bound_bone = { cannon = { { 1.8, 1.14, 0 } }, torpedo = { { 1.07, 0.24, 0 } }, antiaircraft = { { 1.8, 1.14, 0 } }, plane = { { 1.8, 1.14, 0 } } }, equipment_list = { 1000647, 1000652, 1000656, 1000662 } }, [11800246] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 468, rarity = 4, air = 0, torpedo = 54, dodge = 15, durability_growth = 20080, antiaircraft = 20, luck = 0, reload_growth = 0, dodge_growth = 222, hit_growth = 210, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 50, base = 248, durability = 640, armor_growth = 0, torpedo_growth = 4491, luck_growth = 0, speed = 32, armor = 0, id = 11800246, antiaircraft_growth = 1638, antisub = 0, equipment_list = { 1000711, 1000717, 1000722 } }, [11800247] = { cannon = 20, reload = 150, speed_growth = 0, cannon_growth = 936, rarity = 4, air = 0, torpedo = 27, dodge = 11, durability_growth = 30500, antiaircraft = 28, luck = 0, reload_growth = 0, dodge_growth = 162, hit_growth = 210, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 55, base = 249, durability = 760, armor_growth = 0, torpedo_growth = 3366, luck_growth = 0, speed = 25, armor = 0, id = 11800247, antiaircraft_growth = 3744, antisub = 0, equipment_list = { 1000681, 1000687, 1000691, 1000697 } }, [11800248] = { cannon = 31, reload = 150, speed_growth = 0, cannon_growth = 2592, rarity = 3, air = 0, torpedo = 0, dodge = 3, durability_growth = 59840, antiaircraft = 45, luck = 0, reload_growth = 0, dodge_growth = 48, hit_growth = 210, star = 4, hit = 14, antisub_growth = 0, air_growth = 0, battle_unit_type = 65, base = 251, durability = 1360, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 18, armor = 0, id = 11800248, antiaircraft_growth = 3744, antisub = 0, equipment_list = { 1000776, 1000782, 1000786 }, buff_list = { { ID = 50510, LV = 2 } } }, [11800249] = { cannon = 0, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 3, air = 44, torpedo = 0, dodge = 5, durability_growth = 54400, antiaircraft = 45, luck = 0, reload_growth = 0, dodge_growth = 72, hit_growth = 210, star = 4, hit = 14, antisub_growth = 0, air_growth = 3627, battle_unit_type = 70, base = 252, durability = 1070, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 18, armor = 0, id = 11800249, antiaircraft_growth = 3744, antisub = 0, equipment_list = { 1000801, 1000807, 1000816, 1000821 } } } return
object_tangible_furniture_flooring_tile_frn_flooring_tile_s42 = object_tangible_furniture_flooring_tile_shared_frn_flooring_tile_s42:new { } ObjectTemplates:addTemplate(object_tangible_furniture_flooring_tile_frn_flooring_tile_s42, "object/tangible/furniture/flooring/tile/frn_flooring_tile_s42.iff")
local posix = require 'posix' local getopt = require 'lj.web.alt_getopt' local util = require 'lj.web.util' local web_cmd = {} function web_cmd.run(arg) local cmd = arg[1] if cmd and web_cmd['cmd_' .. cmd] then arg.cmd = cmd table.remove(arg, 1) arg.cwd = posix.getcwd() return web_cmd['cmd_' .. cmd](arg) end end function web_cmd.cmd_ss(arg) local ngx_conf = require 'lj.web.ngx_conf' local optarg, optidx = getopt.get_opts(arg, 'l:', {}) local port = 9000 if optarg.l then local n = string.match(optarg.l, ':?(%d+)$') port = tonumber(n) end local conf = ngx_conf.get_default_conf() local srv = ngx_conf.find_first(conf, 'http server') ngx_conf.find_first(srv, 'listen')[2] = port ngx_conf.find_first(srv, 'root')[2] = arg.cwd local loc = ngx_conf.find_first(srv, 'location') table.insert(loc[3], {'autoindex', 'on'}) local p = os.tmpname() posix.unlink(p) posix.mkdir(p) util.printf('nginx run prefix: %s, visit: http://localhost:%d', p, port) ngx_conf.run_srv {p .. '/', conf, no_fork = true} end function web_cmd.cmd_run(arg) local web = require 'lj.web' local file = arg[1] if not file then file = 'app.lua' end local stat, msg = posix.stat(file) if not stat then error(msg) end loadfile(file)() -- print(web.last_run_config) if web.last_run_config then web.last_run_config[1] = file web.run(web.last_run_config) end end function web_cmd.cmd_init(arg) error 'not impl.' end return web_cmd
target("inline_and_template") set_kind("binary") add_files("src/*.cpp", "src/*.mpp") set_languages("c++11")
local Purchase_API = require(script:GetCustomProperty("Purchase_API")) local PurchasePanel_Texts = require(script:GetCustomProperty("PurchasePanel_Texts")) local PurchaseConfirmationBox = script:GetCustomProperty("PurchaseConfirmationBox") local PURCHASE_SUCCESS_SOUND = script:GetCustomProperty("PURCHASE_SUCCESS_SOUND") local PURCHASE_FAIL_SOUND = script:GetCustomProperty("PURCHASE_FAIL_SOUND") -----------------------------------------------------------| --[[ Purchase weapon client Handles purchasing Equipment. ]] -----------------------------------------------------------| local ConfirmationPanel local PurchaseClientManager = {} PurchaseClientManager.__index = PurchaseClientManager --show purchase buttons local function ShowOtherButtons() ConfirmationPanel:GetCustomProperty("PurchaseMoney"):WaitForObject().visibility = Visibility.FORCE_ON ConfirmationPanel:GetCustomProperty("PurchaseOtherMeans"):WaitForObject().visibility = Visibility.FORCE_ON ConfirmationPanel:GetCustomProperty("PurchaseButtion"):WaitForObject().visibility = Visibility.FORCE_OFF end --Hide Purchase buttons local function HideOtherButton() ConfirmationPanel:GetCustomProperty("PurchaseMoney"):WaitForObject().visibility = Visibility.FORCE_OFF ConfirmationPanel:GetCustomProperty("PurchaseOtherMeans"):WaitForObject().visibility = Visibility.FORCE_OFF ConfirmationPanel:GetCustomProperty("PurchaseButtion"):WaitForObject().visibility = Visibility.FORCE_ON end --@param Weapon,skin --Sets up purchasing panel for client depending on what is neaded function PurchaseClientManager.SetUpPanel(Weapon,Skin) if PurchaseClientManager then PurchaseClientManager.ClosePanel() end -- Return if level is too low if Game.GetLocalPlayer():GetResource('Level') < Weapon:GetLevel() then PurchaseClientManager.OpenFailed() return end --Setup confirmation panel connections and easy acess ConfirmationPanel = World.SpawnAsset(PurchaseConfirmationBox) ConfirmationPanel:GetCustomProperty("CloseButton"):WaitForObject().releasedEvent:Connect(PurchaseClientManager.ClosePanel) ConfirmationPanel.clientUserData.Skin = Skin ConfirmationPanel.clientUserData.Weapon = Weapon ConfirmationPanel.clientUserData.Button = ConfirmationPanel:GetCustomProperty("ButtonText"):WaitForObject() --Seperate skin and others since skin can be purchased with strike coins if Skin then ConfirmationPanel.clientUserData.type = "Skin" ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format( PurchasePanel_Texts.PurchaseableSkin,Skin.name,Weapon.data.name,Skin.rarity:GetCost(), Skin.rarity:GetPremiumCost() ) ConfirmationPanel:GetCustomProperty("PurchaseMoney"):WaitForObject():GetCustomProperty("PurchaseText"):WaitForObject().text = string.format("Purchase for $%d",Skin.rarity:GetCost()) ConfirmationPanel:GetCustomProperty("PurchaseOtherMeans"):WaitForObject():GetCustomProperty("PurchaseText"):WaitForObject().text = string.format("Purchase for %d SC",Skin.rarity:GetPremiumCost()) ShowOtherButtons() ConfirmationPanel.clientUserData.buttonEvent = ConfirmationPanel:GetCustomProperty("PurchaseMoney"):WaitForObject().releasedEvent:Connect( PurchaseClientManager.PurchaseSkin,Weapon,Skin,"Cash") ConfirmationPanel.clientUserData.buttonEventOther = ConfirmationPanel:GetCustomProperty("PurchaseOtherMeans"):WaitForObject().releasedEvent:Connect( PurchaseClientManager.PurchaseSkin,Weapon,Skin,"StrikeCoins") elseif Weapon:GetSlot() == "Cosmetics" then ConfirmationPanel.clientUserData.type = "Cosmetics" ConfirmationPanel.clientUserData.buttonEvent = ConfirmationPanel:GetCustomProperty("PurchaseButtion"):WaitForObject().releasedEvent:Connect( PurchaseClientManager.PurchaseCosmetic,Weapon) ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(PurchasePanel_Texts.PurchaseableWeapon,Weapon.data.name, Weapon:GetCost()) else ConfirmationPanel.clientUserData.type = "Weapon" ConfirmationPanel.clientUserData.buttonEvent = ConfirmationPanel:GetCustomProperty("PurchaseButtion"):WaitForObject().releasedEvent:Connect( PurchaseClientManager.PurchaseWeapon,Weapon) ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(PurchasePanel_Texts.PurchaseableWeapon,Weapon.data.name, Weapon:GetCost()) end end --Finish with confirmation panel and close/destroy the panel function PurchaseClientManager.ClosePanel( ) if ConfirmationPanel then PurchaseClientManager.DisconnectEvents() if Object.IsValid(ConfirmationPanel) then ConfirmationPanel:Destroy() end ConfirmationPanel = nil end end --@Params int --@Returns string --returns a string based on codes function GetSkinText(Code) local ReturnText ={ [1] = PurchasePanel_Texts.PurchaseableSkinPending, [2] = PurchasePanel_Texts.PurchaseableSkinFailed, [3] = PurchasePanel_Texts.PurchaseableSkinAlreadyOwned, [4] = PurchasePanel_Texts.PurchaseableSkinLowLevel, [5] = PurchasePanel_Texts.PurchaseableSkinError, } return ReturnText[Code] end --@Params int --@Returns string --returns a string based on codes function GetWeaponText(Code) local ReturnText ={ [1] = PurchasePanel_Texts.PurchaseableWeaponPending, [2] = PurchasePanel_Texts.PurchaseableWeaponFailed, [3] = PurchasePanel_Texts.PurchaseableWeaponAlreadyOwned, [4] = PurchasePanel_Texts.PurchaseableWeaponLowLevel, [5] = PurchasePanel_Texts.PurchaseableWeaponLowLevel, } return ReturnText[Code] end --@Params int --@Returns string --returns a string based on codes function GetCosmeticText(Code) local ReturnText ={ [1] = PurchasePanel_Texts.PurchaseableCosmeticPending, [2] = PurchasePanel_Texts.PurchaseableCosmeticFailed, [3] = PurchasePanel_Texts.PurchaseableCosmeticAlreadyOwned, [4] = PurchasePanel_Texts.PurchaseableCosmeticLowLevel, [5] = PurchasePanel_Texts.PurchaseableCosmeticLowLevel, } return ReturnText[Code] end --Disconnects events of successful/failed purchases function PurchaseClientManager.DisconnectEvents() if ConfirmationPanel.clientUserData.SuccessEvent then ConfirmationPanel.clientUserData.SuccessEvent:Disconnect() end if ConfirmationPanel.clientUserData.ErrorEvent then ConfirmationPanel.clientUserData.ErrorEvent:Disconnect() end end --Rewards the client with the Purchase function PurchaseClientManager.PurchaseSuccessful() Task.Wait() --Updates confirmation panel local LOCAL_PLAYER = Game.GetLocalPlayer() World.SpawnAsset(PURCHASE_SUCCESS_SOUND) local Weapon = ConfirmationPanel.clientUserData.Weapon local skin = ConfirmationPanel.clientUserData.Skin if ConfirmationPanel.clientUserData.type == "Skin" then Weapon:EquipSkinByID(skin.id) ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(PurchasePanel_Texts.PurchaseableSkinSuccess, ConfirmationPanel.clientUserData.Skin.name) Events.BroadcastToServer("UpdateEquipment", Weapon:ReturnIDs(), Weapon.data.slot , tostring(LOCAL_PLAYER.clientUserData.SelectedSlot) ) Events.Broadcast("UpdateEquipment",Weapon:ReturnIDs(), Weapon.data.slot, tostring(LOCAL_PLAYER.clientUserData.SelectedSlot) ) Events.Broadcast("UpdateDataPanel") elseif ConfirmationPanel.clientUserData.type == "Weapon" then ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(PurchasePanel_Texts.PurchaseableWeaponSuccess, ConfirmationPanel.clientUserData.Weapon.data.name) Events.BroadcastToServer("UpdateEquipment", Weapon:ReturnIDs(), Weapon.data.slot , tostring(LOCAL_PLAYER.clientUserData.SelectedSlot) ) Events.Broadcast("UpdateEquipment",Weapon:ReturnIDs(), Weapon.data.slot, tostring(LOCAL_PLAYER.clientUserData.SelectedSlot) ) Events.Broadcast("UpdateDataPanel") elseif ConfirmationPanel.clientUserData.type == "Cosmetics" then ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(PurchasePanel_Texts.PurchaseableWeaponSuccess, ConfirmationPanel.clientUserData.Weapon.data.name) Events.Broadcast("UpdateCosmetics",Weapon:ReturnIDs(), Weapon.data.slot, tostring(LOCAL_PLAYER.clientUserData.CosmeticSlot) ) end --Changes confirmation panel so the players understand what went wrong ConfirmationPanel:GetCustomProperty("ButtonText"):WaitForObject().text = "Okay" ConfirmationPanel.clientUserData.buttonEvent = ConfirmationPanel:GetCustomProperty("PurchaseButtion"):WaitForObject().releasedEvent:Connect(PurchaseClientManager.ClosePanel) PurchaseClientManager.DisconnectEvents() Task.Wait(.5) Events.Broadcast("UpdatePanels") end --@Param int --Failed Purchasing function PurchaseClientManager.PurchaseError(Code) Task.Wait() World.SpawnAsset(PURCHASE_FAIL_SOUND) ConfirmationPanel.clientUserData.Button.text = "Okay" --Sets up skin error and tells why it has failed if ConfirmationPanel.clientUserData.type == "Skin" then ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(GetSkinText(Code),ConfirmationPanel.clientUserData.Skin.name) ConfirmationPanel:GetCustomProperty("PurchaseCreditButton"):WaitForObject().visibility = Visibility.FORCE_ON --Sets up Weapon error and tells why it failed elseif ConfirmationPanel.clientUserData.type == "Weapon" then ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(GetWeaponText(Code),ConfirmationPanel.clientUserData.Weapon.data.name) --Sets up Cosmetic error and tells why it failed elseif ConfirmationPanel.clientUserData.type == "Cosmetics" then ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(GetCosmeticText(Code),ConfirmationPanel.clientUserData.Weapon.data.name) end --Okay button to say it has failed- ConfirmationPanel.clientUserData.buttonEvent = ConfirmationPanel:GetCustomProperty("PurchaseButtion"):WaitForObject().releasedEvent:Connect(PurchaseClientManager.ClosePanel) PurchaseClientManager.DisconnectEvents() end --@Param int --Tells client opening failed function PurchaseClientManager.OpenFailed(Code) Task.Wait() World.SpawnAsset(PURCHASE_FAIL_SOUND) end --@Params nil, Weapon, skin, currency --Sends message to the api that the local player wants to buy a skin function PurchaseClientManager.PurchaseSkin(_,Weapon,Skin,type) HideOtherButton() --Disconnect and connect events ConfirmationPanel.clientUserData.buttonEvent:Disconnect() ConfirmationPanel.clientUserData.buttonEventOther:Disconnect() ConfirmationPanel.clientUserData.SuccessEvent = Events.Connect("PurchaseAPI_PurchaseSuccessful", PurchaseClientManager.PurchaseSuccessful) ConfirmationPanel.clientUserData.ErrorEvent = Events.Connect("PurchaseAPI_PurchaseError", PurchaseClientManager.PurchaseError) ConfirmationPanel.clientUserData.Button.text = "Purchasing..." --Purchase local Code = Purchase_API.BuySkin(Weapon,Skin,type) if Code ~= 1 then PurchaseClientManager.PurchaseError(Code) end if _G.Funnel then _G.Funnel.SetPlayerStepComplete(Game.GetLocalPlayer(), 9) end end --@Params nil, Weapon, skin --Sends message to the api that the local player wants to buy a Weapon function PurchaseClientManager.PurchaseWeapon(_,Weapon,Skin) ConfirmationPanel.clientUserData.Button.text = "Purchasing..." ConfirmationPanel.clientUserData.buttonEvent:Disconnect() ConfirmationPanel.clientUserData.SuccessEvent = Events.Connect("PurchaseAPI_PurchaseSuccessful", PurchaseClientManager.PurchaseSuccessful) ConfirmationPanel.clientUserData.ErrorEvent = Events.Connect("PurchaseAPI_PurchaseError", PurchaseClientManager.PurchaseError) local Code = Purchase_API.BuyWeapon(Weapon) --ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(GetWeaponText(Code),Weapon.data.name) if Code ~= 1 then PurchaseClientManager.PurchaseError(Code) end if _G.Funnel then _G.Funnel.SetPlayerStepComplete(Game.GetLocalPlayer(), 9) end end --@Params nil, Weapon, skin --Sends message to the api that the local player wants to buy a Weapon function PurchaseClientManager.PurchaseCosmetic(_,Weapon,Skin) ConfirmationPanel.clientUserData.Button.text = "Purchasing..." ConfirmationPanel.clientUserData.buttonEvent:Disconnect() ConfirmationPanel.clientUserData.SuccessEvent = Events.Connect("PurchaseAPI_PurchaseSuccessful", PurchaseClientManager.PurchaseSuccessful) ConfirmationPanel.clientUserData.ErrorEvent = Events.Connect("PurchaseAPI_PurchaseError", PurchaseClientManager.PurchaseError) local Code = Purchase_API.BuyCosmetic(Weapon) --ConfirmationPanel:GetCustomProperty("StateText"):WaitForObject().text = string.format(GetWeaponText(Code),Weapon.data.name) if Code ~= 1 then PurchaseClientManager.PurchaseError(Code) end if _G.Funnel then _G.Funnel.SetPlayerStepComplete(Game.GetLocalPlayer(), 9) end end Events.Connect("ClosePurchasePanel",PurchaseClientManager.ClosePanel) Events.Connect("PurchaseItem",PurchaseClientManager.SetUpPanel) _G["PurchaseClientManager"] = PurchaseClientManager
-- AWARDS -- -- Copyright (C) 2013-2015 rubenwardy -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation; either version 2.1 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Lesser General Public License for more details. -- You should have received a copy of the GNU Lesser General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- awards.register_trigger("chat", { type = "counted", progress = "@1/@2 chat messages", auto_description = { "Send a chat message", "Chat @1 times" }, }) minetest.register_on_chat_message(function(name, message) local player = minetest.get_player_by_name(name) if not player or string.find(message, "/") then return end awards.notify_chat(player) end) awards.register_trigger("join", { type = "counted", progress = "@1/@2 joins", auto_description = { "Join once", "Join @1 times" }, }) minetest.register_on_joinplayer(awards.notify_join) awards.register_trigger("death", { type = "counted_key", progress = "@1/@2 deaths", auto_description = { "Die once of @2", "Die @1 times of @2" }, auto_description_total = { "Die @1 times.", "Mine @1 times" }, get_key = function(self, def) return def.trigger.reason end, }) minetest.register_on_dieplayer(function(player, reason) if reason then reason = reason.type else reason = "unknown" end awards.notify_death(player, reason) end) awards.register_trigger("dig", { type = "counted_key", progress = "@1/@2 dug", auto_description = { "Mine: @2", "Mine: @1×@2" }, auto_description_total = { "Mine @1 block.", "Mine @1 blocks." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.node] or def.trigger.node end, key_is_item = true, }) minetest.register_on_dignode(function(pos, node, player) if not player or not pos or not node then return end local node_name = node.name node_name = minetest.registered_aliases[node_name] or node_name awards.notify_dig(player, node_name) end) awards.register_trigger("place", { type = "counted_key", progress = "@1/@2 placed", auto_description = { "Place: @2", "Place: @1×@2" }, auto_description_total = { "Place @1 block.", "Place @1 blocks." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.node] or def.trigger.node end, key_is_item = true, }) minetest.register_on_placenode(function(pos, node, player) if not player or not pos or not node then return end local node_name = node.name node_name = minetest.registered_aliases[node_name] or node_name awards.notify_place(player, node_name) end) awards.register_trigger("craft", { type = "counted_key", progress = "@1/@2 crafted", auto_description = { "Craft: @2", "Craft: @1×@2" }, auto_description_total = { "Craft @1 item", "Craft @1 items." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.item] or def.trigger.item end, key_is_item = true, }) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if not player or itemstack:is_empty() then return end local itemname = itemstack:get_name() itemname = minetest.registered_aliases[itemname] or itemname awards.notify_craft(player, itemname, itemstack:get_count()) end) awards.register_trigger("eat", { type = "counted_key", progress = "@1/@2 eaten", auto_description = { "Eat @2", "Eat @1×@2" }, auto_description_total = { "Eat @1 item", "Eat @1 items." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.item] or def.trigger.item end, key_is_item = true, }) minetest.register_on_item_eat(function(_, _, itemstack, player, _) if not player or itemstack:is_empty() then return end local itemname = itemstack:get_name() itemname = minetest.registered_aliases[itemname] or itemname awards.notify_craft(player, itemname, itemstack:get_count()) end)
return { global_env_def = 'vim', gen_target = '5.1', source_dir = '.', build_dir = 'dist', }
local Action = require(script.Parent.Parent.Action) return Action("SetDevConsoleVisibility", function(visibility) return { isVisible = visibility } end)
local S = technic.getter function technic.handle_machine_upgrades(meta) -- Get the names of the upgrades local inv = meta:get_inventory() local upg_item1 local upg_item2 local srcstack = inv:get_stack("upgrade1", 1) if srcstack then upg_item1 = srcstack:to_table() end srcstack = inv:get_stack("upgrade2", 1) if srcstack then upg_item2 = srcstack:to_table() end -- Save some power by installing battery upgrades. -- Tube loading speed can be upgraded using control logic units. local EU_upgrade = 0 local tube_upgrade = 0 if upg_item1 then if upg_item1.name == "technic:battery" then EU_upgrade = EU_upgrade + 1 elseif upg_item1.name == "technic:control_logic_unit" then tube_upgrade = tube_upgrade + 1 end end if upg_item2 then if upg_item2.name == "technic:battery" then EU_upgrade = EU_upgrade + 1 elseif upg_item2.name == "technic:control_logic_unit" then tube_upgrade = tube_upgrade + 1 end end return EU_upgrade, tube_upgrade end function technic.send_items(pos, x_velocity, z_velocity, output_name) -- Send items on their way in the pipe system. if output_name == nil then output_name = "dst" end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local i = 0 for _, stack in ipairs(inv:get_list(output_name)) do i = i + 1 if stack then local item0 = stack:to_table() if item0 then item0["count"] = "1" technic.tube_inject_item(pos, pos, vector.new(x_velocity, 0, z_velocity), item0) stack:take_item(1) inv:set_stack(output_name, i, stack) return end end end end function technic.smelt_item(meta, result, speed) local inv = meta:get_inventory() meta:set_int("cook_time", meta:get_int("cook_time") + 1) if meta:get_int("cook_time") < result.time / speed then return end local result local afterfuel result, afterfuel = minetest.get_craft_result({method = "cooking", width = 1, items = inv:get_list("src")}) if result and result.item then meta:set_int("cook_time", 0) -- check if there's room for output in "dst" list if inv:room_for_item("dst", result.item) then inv:set_stack("src", 1, afterfuel.items[1]) inv:add_item("dst", result.item) end end end function technic.handle_machine_pipeworks(pos, tube_upgrade, send_function) if send_function == nil then send_function = technic.send_items end local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local pos1 = vector.new(pos) local x_velocity = 0 local z_velocity = 0 -- Output is on the left side of the furnace if node.param2 == 3 then pos1.z = pos1.z - 1 z_velocity = -1 end if node.param2 == 2 then pos1.x = pos1.x - 1 x_velocity = -1 end if node.param2 == 1 then pos1.z = pos1.z + 1 z_velocity = 1 end if node.param2 == 0 then pos1.x = pos1.x + 1 x_velocity = 1 end local output_tube_connected = false local node1 = minetest.get_node(pos1) if minetest.get_item_group(node1.name, "tubedevice") > 0 then output_tube_connected = true end local tube_time = meta:get_int("tube_time") + tube_upgrade if tube_time >= 2 then tube_time = 0 if output_tube_connected then send_function(pos, x_velocity, z_velocity) end end meta:set_int("tube_time", tube_time) end function technic.machine_can_dig(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("src") or not inv:is_empty("dst") or not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then if player then minetest.chat_send_player(player:get_player_name(), S("Machine cannot be removed because it is not empty")) end return false else return true end end local function inv_change(pos, player, count) if minetest.is_protected(pos, player:get_player_name()) then minetest.chat_send_player(player:get_player_name(), S("Inventory move disallowed due to protection")) return 0 end return count end function technic.machine_inventory_put(pos, listname, index, stack, player) return inv_change(pos, player, stack:get_count()) end function technic.machine_inventory_take(pos, listname, index, stack, player) return inv_change(pos, player, stack:get_count()) end function technic.machine_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) return inv_change(pos, player, count) end
--Nginx日志写入 local log = ngx.log; --获取全局共享内存 local shared_data = ngx.shared.shared_data; --获取用户标签ID local tag_id = ngx.var.tag_id; --代理目标URL local proxy_url = ngx.null; if tag_id ~= nil and tag_id ~= "" then --当用户标签ID不为空时 --判断是否启用缓存 if if_cache_proxy_data then --通过共享内存获取代理地址 local shared_data_proxy = shared_data:get(tag_id); if ( shared_data_proxy ~= nil and shared_data_proxy ~= "" ) then ngx.var.dynamic_proxy_path = shared_data_proxy; return ; end end --创建redis实例 local red = getRedisConnect(); if not red then log(ngx.ERR, "Get Redis connect failure, Please check the Redis Service !"); else --调用API获取数据 local resp, err = red:get(user_proxy_prefix .. ngx.var.tag_id); if resp == ngx.null then log(ngx.ERR, "get [", user_proxy_prefix, ngx.var.tag_id, "] error : ", err); else proxy_url = resp; end --关闭Redis连接 close_redis(red); end else log(ngx.ERR, "The [Tag-ID] is not found in Cookies !"); end --得到的数据为空处理 if proxy_url == ngx.null then --设定默认值 proxy_url = "http://127.0.0.1:" .. ngx.var.server_port .. "/errorproxy"; else --判断是否启用全局缓存 if if_cache_proxy_data then --写入全局共享变量 shared_data:set(ngx.var.proxy_key, proxy_url, proxy_shared_cache_timeout); end end --回写结果(直接使用set_by_lua_file设置变量不知道为什么redis连接会报错) ngx.var.dynamic_proxy_path = proxy_url;
-- NodeMCU Examples -- Get Access Point data wifi.start() wifi.mode(wifi.STATION) function printAP(err,arr) if err then print ("Scan failed:", err) else print(string.format("%-26s","SSID"),"Channel BSSID RSSI Auth Bandwidth") for i,ap in ipairs(arr) do print(string.format("%-32s",ap.ssid),ap.channel,ap.bssid,ap.rssi,ap.auth,ap.bandwidth) end print("-- Total APs: ", #arr) end end wifi.sta.scan({ hidden = 1 }, printAP)
-- -- (C) 2013 Kriss@XIXs.com -- local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require local wgrd=require("wetgenes.grd") local wstr=require("wetgenes.string") local pack=require("wetgenes.pack") local core=require("wetgenes.gamecake.core") --module local M={ modname=(...) } ; package.loaded[M.modname]=M function M.bake(oven,flat) local canvas=oven.rebake("wetgenes.gamecake.canvas") local gl=oven.gl local cake=oven.cake local buffers=cake.buffers -- should replace this with tristrip flat.quad = function(x1,y1,x2,y2,x3,y3,x4,y4) if y4 then pack.save_array({ x1, y1, 0, 0, 0, x2, y2, 0, 1, 0, x4, y4, 0, 0, 1, x3, y3, 0, 1, 1, },"f32",0,5*4,canvas.vdat) else pack.save_array({ x1, y1, 0, 0, 0, x2, y1, 0, 1, 0, x1, y2, 0, 0, 1, x2, y2, 0, 1, 1, },"f32",0,5*4,canvas.vdat) end local p=gl.program("pos") gl.UseProgram( p[0] ) gl.BindTexture( gl.TEXTURE_2D , 0 ) local vertexarray if gl.GenVertexArray then vertexarray=gl.GenVertexArray() gl.BindVertexArray(vertexarray) end gl.BindBuffer(gl.ARRAY_BUFFER,canvas.get_vb()) gl.BufferData(gl.ARRAY_BUFFER,5*4*4,canvas.vdat,gl.DYNAMIC_DRAW) gl.UniformMatrix4f(p:uniform("modelview"), gl.matrix(gl.MODELVIEW) ) gl.UniformMatrix4f(p:uniform("projection"), gl.matrix(gl.PROJECTION) ) gl.Uniform4f( p:uniform("color"), gl.cache.color ) gl.VertexAttribPointer(p:attrib("a_vertex"),3,gl.FLOAT,gl.FALSE,5*4,0) gl.EnableVertexAttribArray(p:attrib("a_vertex")) gl.DrawArrays(gl.TRIANGLE_STRIP,0,4) if gl.GenVertexArray then gl.BindVertexArray(0) gl.DeleteVertexArray(vertexarray) end end -- this allows us to prepare vertex buffers, then draw at anytime -- just call it.draw on the returned table. flat.array_predraw = function(it) -- pass in fmt,data,progname,vb=-1 in here -- some basic vertexformats local pstride local pnrm local ptex local pcolor local pmat local ptans local pbone local p local def_progname local fmt=it.fmt if fmt=="xyz" or fmt=="pos" then -- xyz or pos only def_progname=fmt:sub(1,3) pstride=12 elseif fmt=="xyznrm" or fmt=="posnrm" then -- xyz and normal (so we may light the thing) def_progname=fmt:sub(1,3).."_normal" pstride=24 pnrm=12 elseif fmt=="xyznrmuv" or fmt=="posnrmuv" then -- xyz and normal and texture def_progname=fmt:sub(1,3).."_normal_tex" pstride=32 pnrm=12 ptex=24 elseif fmt=="xyznrmuvm" or fmt=="posnrmuvm" then -- xyz and normal and texture and material id def_progname=fmt:sub(1,3).."_normal_tex_mat" pstride=36 pnrm=12 ptex=24 pmat=32 elseif fmt=="xyznrmuvmbone" or fmt=="posnrmuvmbone" then -- xyz and normal and texture and material id and bones def_progname=fmt:sub(1,3).."_normal_tex_mat_bone" pstride=52 pnrm=12 ptex=24 pmat=32 pbone=36 elseif fmt=="xyznrmuvtansbone" or fmt=="posnrmuvtansbone" then -- xyz and normal and texture and material id and tangent and bones def_progname=fmt:sub(1,3).."_normal_tex_tans_bone" pstride=64 pnrm=12 ptex=24 ptans=36 pbone=52 elseif fmt=="xyznrmuvmtansbone" or fmt=="posnrmuvmtansbone" then -- xyz and normal and texture and material id and tangent and bones def_progname=fmt:sub(1,3).."_normal_tex_mat_tans_bone" pstride=68 pnrm=12 ptex=24 pmat=32 ptans=36 pbone=52 elseif fmt=="xyznrmuvmtans" or fmt=="posnrmuvmtans" then -- xyz and normal and texture and material id and tangent def_progname=fmt:sub(1,3).."_normal_tex_mat_tans" pstride=52 pnrm=12 ptex=24 pmat=32 ptans=36 elseif fmt=="xyzuv" or fmt=="posuv" then -- xyz and texture def_progname=fmt:sub(1,3).."_tex" pstride=20 ptex=12 elseif fmt=="xyzrgba" or fmt=="posrgba" or fmt=="rawrgba" then -- xyz and color def_progname=fmt:sub(1,3).."_color" pstride=28 pcolor=12 elseif fmt=="xyzuvrgba" or fmt=="posuvrgba" then -- xyz and texture and color def_progname=fmt:sub(1,3).."_tex_color" pstride=36 ptex=12 pcolor=20 elseif fmt=="rawuvrgba" then -- raw-xyz and texture and color def_progname="raw_tex_color" pstride=36 ptex=12 pcolor=20 elseif fmt=="rawuv" then -- raw-xyz and texture and color def_progname="raw_tex" pstride=20 ptex=12 end if canvas.discard_low_alpha then -- try not to break the zbuffer def_progname=def_progname.."_discard" end local data=it.data local datalen=it.datalen or #data local datasize=datalen*4 -- we need this much vdat memory canvas.vdat_check(datasize) -- make sure we have space in the buffer if it.vb then if type(it.vb)~="table" then -- need to create it.vb=buffers.create({ start=function(vb) vb:bind() pack.save_array(data,"f32",0,datalen,canvas.vdat) gl.BufferData(gl.ARRAY_BUFFER,datasize,canvas.vdat,gl.STATIC_DRAW) end, }) end end it.draw=function(cb,progname) progname=progname or it.progname or def_progname local p=gl.program(progname) gl.UseProgram( p[0] ) local vertexarray if gl.GenVertexArray then vertexarray=gl.GenVertexArray() gl.BindVertexArray(vertexarray) end if it.vb then -- use a precached buffer it.vb:bind() elseif it.dataraw then -- use prebuilt data gl.BindBuffer(gl.ARRAY_BUFFER,canvas.get_vb()) gl.BufferData(gl.ARRAY_BUFFER,datasize,it.dataraw,gl.DYNAMIC_DRAW) else pack.save_array(data,"f32",0,datalen,canvas.vdat) gl.BindBuffer(gl.ARRAY_BUFFER,canvas.get_vb()) gl.BufferData(gl.ARRAY_BUFFER,datasize,canvas.vdat,gl.DYNAMIC_DRAW) end gl.uniforms_apply(p) -- gl.UniformMatrix4f(p:uniform("modelview"), gl.matrix(gl.MODELVIEW) ) -- gl.UniformMatrix4f(p:uniform("projection"), gl.matrix(gl.PROJECTION) ) -- gl.Uniform4f( p:uniform("color"), gl.cache.color ) gl.VertexAttribPointer(p:attrib("a_vertex"),3,gl.FLOAT,gl.FALSE,pstride,0) gl.EnableVertexAttribArray(p:attrib("a_vertex")) --print( progname , fmt , p:attrib("a_texcoord") ) if pnrm then local a=p:attrib("a_normal") if a>=0 then gl.VertexAttribPointer(a,3,gl.FLOAT,gl.FALSE,pstride,pnrm) gl.EnableVertexAttribArray(a) end end if ptex then local a=p:attrib("a_texcoord") if a>=0 then gl.VertexAttribPointer(a,2,gl.FLOAT,gl.FALSE,pstride,ptex) gl.EnableVertexAttribArray(a) end end if pcolor then local a=p:attrib("a_color") if a>=0 then gl.VertexAttribPointer(a,4,gl.FLOAT,gl.FALSE,pstride,pcolor) gl.EnableVertexAttribArray(a) end end if pmat then local a=p:attrib("a_matidx") if a>=0 then gl.VertexAttribPointer(a,1,gl.FLOAT,gl.FALSE,pstride,pmat) gl.EnableVertexAttribArray(a) end end if ptans then local a=p:attrib("a_tangent") if a>=0 then gl.VertexAttribPointer(a,4,gl.FLOAT,gl.FALSE,pstride,ptans) gl.EnableVertexAttribArray(a) end end if pbone then local a=p:attrib("a_bone") if a>=0 then gl.VertexAttribPointer(a,4,gl.FLOAT,gl.FALSE,pstride,pbone) gl.EnableVertexAttribArray(a) end end local err=gl.GetError() ; assert( err==0 , gl.numtostring(err) ) -- well that went wrong if cb then cb(p) end -- callback to fill in more uniforms before drawing local cc=datasize/pstride if cc>0 then gl.DrawArrays( it.array or gl.TRIANGLE_STRIP,0,cc) end if gl.GenVertexArray then gl.BindVertexArray(0) gl.DeleteVertexArray(vertexarray) end end return it end flat.tristrip_predraw=flat.array_predraw -- tristrip is the most useful, 3 points gives us a tri -- 4 gives us a quad, and of course you can keep going to create a strip flat.tristrip = function(fmt,data,progname,cb) if #data > 0 then local it=flat.array_predraw({fmt=fmt,data=data,progname=progname,array=gl.TRIANGLE_STRIP}) it.draw(cb) end end flat.lines = function(fmt,data,progname,cb) if #data > 0 then local it=flat.array_predraw({fmt=fmt,data=data,progname=progname,array=gl.LINES}) it.draw(cb) end end return flat end
-- language specific higlights local lush = require("lush") local base = require("apprentice.base") local M = {} M = lush(function() return { haskellType {base.ApprenticeBlue}, haskellIdentifier {base.ApprenticeAqua}, haskellSeparator {base.ApprenticeFg4}, haskellDelimiter {base.ApprenticeOrange}, haskellOperators {base.ApprenticePurple}, haskellBacktick {base.ApprenticeOrange}, haskellStatement {base.ApprenticePurple}, haskellConditional {base.ApprenticePurple}, haskellLet {base.ApprenticeRed}, haskellDefault {base.ApprenticeRed}, haskellWhere {base.ApprenticeRed}, haskellBottom {base.ApprenticeRedBold}, haskellImportKeywords {base.ApprenticePurpleBold}, haskellDeclKeyword {base.ApprenticeOrange}, haskellDecl {base.ApprenticeOrange}, haskellDeriving {base.ApprenticePurple}, haskellAssocType {base.ApprenticeAqua}, haskellNumber {base.ApprenticeAqua}, haskellPragma {base.ApprenticeRedBold}, haskellTH {base.ApprenticeAquaBold}, haskellForeignKeywords {base.ApprenticeGreen}, haskellKeyword {base.ApprenticeRed}, haskellFloat {base.ApprenticeAqua}, haskellInfix {base.ApprenticePurple}, haskellQuote {base.ApprenticeGreenBold}, haskellShebang {base.ApprenticeYellowBold}, haskellLiquid {base.ApprenticePurpleBold}, haskellQuasiQuoted {base.ApprenticeBlueBold}, haskellRecursiveDo {base.ApprenticePurple}, haskellQuotedType {base.ApprenticeRed}, haskellPreProc {base.ApprenticeFg4}, haskellTypeRoles {base.ApprenticeRedBold}, haskellTypeForall {base.ApprenticeRed}, haskellPatternKeyword {base.ApprenticeBlue}, } end) return M
-- rid.lua -- Created by wugd -- 维护运行中ID -- 全局变量声明 -- 私有变量声明 local rid_objects = {}; -- 根据RID取对象 function find_object_by_rid(rid) return rid_objects[rid]; end -- 取映射表 function query_rid_objects() return rid_objects; end -- 取消RID和对象的映射关系 -- 只有拥有RID对象本身允许进行这个调用 function remove_rid_object(rid, caller) assert(rid_objects[rid] == caller, ""); rid_objects[rid] = nil; end -- 增加RID和对象的映射关系 function set_rid_object(rid, ob) assert(rid_objects[rid] == nil, ""); rid_objects[rid] = ob; end -- 生成新的RID function NEW_RID(flag) flag = flag or "1"; return (get_next_rid(tonumber(SERVER_ID), flag)); end -- 快捷访问宏:仅供控制台调试时使用 function RID(rid) return (find_object_by_rid(rid)); end
--提前运行的脚本 --用于提前声明某些要用到的函数 --加强随机数随机性 math.randomseed(tostring(os.time()):reverse():sub(1, 6)) --防止跑死循环,超时设置秒数自动结束,-1表示禁用 runMaxSeconds = runType == "send" and 3 or -1 local start = os.time() function trace (event, line) if runMaxSeconds > 0 and os.time() - start >=runMaxSeconds then error("代码运行超时") end end debug.sethook(trace, "l") --加上需要require的路径 local rootPath = apiUtf8ToHex(apiGetPath()) rootPath = rootPath:gsub("[%s%p]", ""):upper() rootPath = rootPath:gsub("%x%x", function(c) return string.char(tonumber(c, 16)) end) package.path = package.path.. ";"..rootPath.."core_script/?.lua".. ";"..rootPath.."user_script_run/requires/?.lua" --加载字符串工具包 require("strings") --重载几个可能影响中文目录的函数 local oldrequire = require require = function (s) local s = apiUtf8ToHex(s):fromHex() return oldrequire(s) end local oldloadfile = loadfile loadfile = function (s) local s = apiUtf8ToHex(s):fromHex() return oldloadfile(s) end local oldioopen = io.open io.open = function (s,p) local s = apiUtf8ToHex(s):fromHex() return oldioopen(s,p) end --下面的代码一次性的处理函数用不着 if runType == "send" then return end --重写print函数 function print(...) arg = { ... } local logAll = {} for i=1,select('#', ...) do table.insert(logAll, tostring(arg[i])) end apiPrintLog(table.concat(logAll, "\t")) end log = require("log") sys = require("sys") --串口数据接收接口 local uartCB = function (d) if uartReceive then uartReceive(d:fromHex()) end end --重写串口数据发送接口 local oldapiSendUartData = apiSendUartData apiSendUartData = function (s) local str = s:toHex() return oldapiSendUartData(str) end --重写获取快捷发送区数据接口 local oldapiQuickSendList = apiQuickSendList apiQuickSendList = function (id) local s = oldapiQuickSendList(id) if s:sub(1,1) == "S" then return s:sub(2) elseif s:sub(1,1) == "H" then return s:sub(2):fromHex() else return end end --协程外部触发 tiggerCB = function (id,type,data) --log.debug("tigger",id,type,data:toHex()) if type == "uartRev" then--串口消息 uartCB(data) elseif type == "cmd" then local result, info = pcall(function () load(data)() end) if result then log.info("console","run success") else log.info("console","run failed\r\n"..tostring(info)) end elseif id >= 0 then--定时器消息 sys.tigger(id) end end
-- This Cache class steals cache_get/put from Kikito's memoize.lua -- https://github.com/kikito/memoize.lua --[[ Copyright (c) 2018 Enrique García Cota Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Object = Libs.classic ---@class Cache ---@field cache table tree structure of weak tables Cache = Object:extend() local function wt() return setmetatable({}, {__mode = "v"}) end ---Initializes cache to new weak-table function Cache:new() self.cache = wt() end ---Set result for given params table ---@param params table Array of keys ---@param results table Value/Array of values function Cache:set(params, results) local node = self.cache for i = 1, #params do local param = params[i] node.children = node.children or wt() node.children[param] = node.children[param] or wt() node = node.children[param] end node.results = results end ---Return value for given param table ---@param params table Array of keys ---@return any result Cached value function Cache:get(params) local node = self.cache for i = 1, #params do node = node.children and node.children[params[i]] if not node then return nil end end return node.results end return Cache
--Horizontal alignment TEXT_ALIGN_LEFT = 1 TEXT_ALIGN_CENTER = 2 TEXT_ALIGN_RIGHT = 4 --Vertical alignment TEXT_ALIGN_TOP = 8 TEXT_ALIGN_MIDDLE = 16 TEXT_ALIGN_BOTTOM = 32 TEXT_ALIGN_BASELINE = 64 local jacket = nil; local selectedIndex = 1 local selectedDiff = 1 local songCache = {} local ioffset = 0 local doffset = 0 local soffset = 0 local diffColors = {{0,0,255}, {0,255,0}, {255,0,0}, {255, 0, 255}} local timer = 0 local effector = 0 local searchText = gfx.CreateLabel("",5,0) local searchIndex = 1 local jacketFallback = gfx.CreateSkinImage("song_select/loading.png", 0) local showGuide = game.GetSkinSetting("show_guide") local legendTable = { {["labelSingleLine"] = gfx.CreateLabel("DIFFICULTY SELECT",16, 0), ["labelMultiLine"] = gfx.CreateLabel("DIFFICULTY\nSELECT",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-left.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("MUSIC SELECT",16, 0), ["labelMultiLine"] = gfx.CreateLabel("MUSIC\nSELECT",16, 0), ["image"] = gfx.CreateSkinImage("legend/knob-right.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("FILTER MUSIC",16, 0), ["labelMultiLine"] = gfx.CreateLabel("FILTER\nMUSIC",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-L.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("MUSIC MODS",16, 0), ["labelMultiLine"] = gfx.CreateLabel("MUSIC\nMODS",16, 0), ["image"] = gfx.CreateSkinImage("legend/FX-LR.png", 0)}, {["labelSingleLine"] = gfx.CreateLabel("PLAY",16, 0), ["labelMultiLine"] = gfx.CreateLabel("PLAY",16, 0), ["image"] = gfx.CreateSkinImage("legend/start.png", 0)} } local grades = { {["max"] = 6999999, ["image"] = gfx.CreateSkinImage("score/D.png", 0)}, {["max"] = 7999999, ["image"] = gfx.CreateSkinImage("score/C.png", 0)}, {["max"] = 8699999, ["image"] = gfx.CreateSkinImage("score/B.png", 0)}, {["max"] = 8999999, ["image"] = gfx.CreateSkinImage("score/A.png", 0)}, {["max"] = 9299999, ["image"] = gfx.CreateSkinImage("score/A+.png", 0)}, {["max"] = 9499999, ["image"] = gfx.CreateSkinImage("score/AA.png", 0)}, {["max"] = 9699999, ["image"] = gfx.CreateSkinImage("score/AA+.png", 0)}, {["max"] = 9799999, ["image"] = gfx.CreateSkinImage("score/AAA.png", 0)}, {["max"] = 9899999, ["image"] = gfx.CreateSkinImage("score/AAA+.png", 0)}, {["max"] = 99999999, ["image"] = gfx.CreateSkinImage("score/S.png", 0)} } local badges = { gfx.CreateSkinImage("badges/played.png", 0), gfx.CreateSkinImage("badges/clear.png", 0), gfx.CreateSkinImage("badges/hard-clear.png", 0), gfx.CreateSkinImage("badges/full-combo.png", 0), gfx.CreateSkinImage("badges/perfect.png", 0) } gfx.LoadSkinFont("NotoSans-Regular.ttf"); game.LoadSkinSample("menu_click") game.LoadSkinSample("click-02") game.LoadSkinSample("woosh") local wheelSize = 12 get_page_size = function() return math.floor(wheelSize/2) end -- Responsive UI variables -- Aspect Ratios local aspectFloat = 1.850 local aspectRatio = "widescreen" local landscapeWidescreenRatio = 1.850 local landscapeStandardRatio = 1.500 local portraitWidescreenRatio = 0.5 -- Responsive sizes local fifthX = 0 local fourthX= 0 local thirdX = 0 local halfX = 0 local fullX = 0 local fifthY = 0 local fourthY= 0 local thirdY = 0 local halfY = 0 local fullY = 0 adjustScreen = function(x,y) local a = x/y; if x >= y and a <= landscapeStandardRatio then aspectRatio = "landscapeStandard" aspectFloat = 1.1 elseif x >= y and landscapeStandardRatio <= a and a <= landscapeWidescreenRatio then aspectRatio = "landscapeWidescreen" aspectFloat = 1.2 elseif x <= y and portraitWidescreenRatio <= a and a < landscapeStandardRatio then aspectRatio = "PortraitWidescreen" aspectFloat = 0.5 else aspectRatio = "landscapeWidescreen" aspectFloat = 1.0 end fifthX = x/5 fourthX= x/4 thirdX = x/3 halfX = x/2 fullX = x fifthY = y/5 fourthY= y/4 thirdY = y/3 halfY = y/2 fullY = y end check_or_create_cache = function(song, loadJacket) if not songCache[song.id] then songCache[song.id] = {} end if not songCache[song.id]["title"] then songCache[song.id]["title"] = gfx.CreateLabel(song.title, 40, 0) end if not songCache[song.id]["artist"] then songCache[song.id]["artist"] = gfx.CreateLabel(song.artist, 25, 0) end if not songCache[song.id]["bpm"] then songCache[song.id]["bpm"] = gfx.CreateLabel(string.format("BPM: %s",song.bpm), 20, 0) end if not songCache[song.id]["effector"] then songCache[song.id]["effector"] = gfx.CreateLabel(string.format("BPM: %s",song.bpm), 20, 0) end if not songCache[song.id]["jacket"] and loadJacket then songCache[song.id]["jacket"] = gfx.CreateImage(song.difficulties[1].jacketPath, 0) end end draw_scores = function(difficulty, x, y, w, h) -- draw the top score for this difficulty local xOffset = 5 local height = h/3 - 10 local ySpacing = h/3 local yOffset = h/3 gfx.FontSize(30); gfx.TextAlign(gfx.TEXT_ALIGN_BOTTOM + gfx.TEXT_ALIGN_CENTER); gfx.FastText("HIGH SCORE", x +(w/2), y+(h/2)) gfx.BeginPath() gfx.Rect(x+xOffset,y+h/2,w-(xOffset*2),h/2) gfx.FillColor(30,30,30,10) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() if difficulty.scores[1] ~= nil then local highScore = difficulty.scores[1] scoreLabel = gfx.CreateLabel(string.format("%08d",highScore.score), 40, 0) for i,v in ipairs(grades) do if v.max > highScore.score then gfx.BeginPath() iw,ih = gfx.ImageSize(v.image) iar = iw / ih; gfx.ImageRect(x+xOffset,y+h/2 +5, iar * (h/2-10),h/2-10, v.image, 1, 0) break end end if difficulty.topBadge ~= 0 then gfx.BeginPath() gfx.ImageRect(x+xOffset+w-h/2, y+h/2 +5, (h/2-10), h/2-10, badges[difficulty.topBadge], 1, 0) end gfx.FillColor(255,255,255) gfx.FontSize(40); gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER); gfx.DrawLabel(scoreLabel, x+(w/2),y+(h/4)*3,w) end end draw_song = function(song, x, y, w, h, selected) check_or_create_cache(song) gfx.BeginPath() gfx.RoundedRectVarying(x,y, w, h,0,0,0,40) gfx.FillColor(30,30,30) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) if selected then gfx.StrokeColor(255,128,0) gfx.StrokeWidth(2) end gfx.Fill() gfx.Stroke() gfx.FillColor(255,255,255) gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT) gfx.DrawLabel(songCache[song.id]["title"], x+10, y + 5, w-10) gfx.DrawLabel(songCache[song.id]["artist"], x+20, y + 50, w-10) gfx.ForceRender() end draw_diff_icon = function(diff, x, y, w, h, selected) local shrinkX = w/4 local shrinkY = h/4 if selected then gfx.FontSize(h/2) shrinkX = w/6 shrinkY = h/6 else gfx.FontSize(math.floor(h / 3)) end gfx.BeginPath() gfx.RoundedRectVarying(x+shrinkX,y+shrinkY,w-shrinkX*2,h-shrinkY*2,0,0,0,0) gfx.FillColor(15,15,15) gfx.StrokeColor(table.unpack(diffColors[diff.difficulty + 1])) gfx.StrokeWidth(2) gfx.Fill() gfx.Stroke() gfx.FillColor(255,255,255) gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_CENTER) gfx.FastText(tostring(diff.level), x+(w/2),y+(h/2)) end draw_cursor = function(x,y,rotation,width) gfx.Save() gfx.BeginPath(); gfx.Translate(x,y) gfx.Rotate(rotation) gfx.StrokeColor(255,128,0) gfx.StrokeWidth(4) gfx.Rect(-width/2, -width/2, width, width) gfx.Stroke() gfx.Restore() end draw_diffs = function(diffs, x, y, w, h) local diffWidth = w/2.5 local diffHeight = w/2.5 local diffCount = #diffs gfx.Scissor(x,y,w,h) for i = math.max(selectedDiff - 2, 1), math.max(selectedDiff - 1,1) do local diff = diffs[i] local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth)) if i ~= selectedDiff then draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false) end end --after selected for i = math.min(selectedDiff + 2, diffCount), selectedDiff + 1,-1 do local diff = diffs[i] local xpos = x + ((w/2 - diffWidth/2) + (selectedDiff - i + doffset)*(-0.8*diffWidth)) if i ~= selectedDiff then draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, false) end end local diff = diffs[selectedDiff] local xpos = x + ((w/2 - diffWidth/2) + (doffset)*(-0.8*diffWidth)) draw_diff_icon(diff, xpos, y, diffWidth, diffHeight, true) gfx.BeginPath() gfx.FillColor(0,128,255) gfx.Rect(x,y+10,2,diffHeight-h/6) gfx.Fill() gfx.BeginPath() gfx.Rect(x+w-2,y+10,2,diffHeight-h/6) gfx.Fill() gfx.ResetScissor() draw_cursor(x + w/2, y +diffHeight/2, timer * math.pi, diffHeight / 1.5) end draw_selected = function(song, x, y, w, h) check_or_create_cache(song) -- set up padding and margins local xPadding = math.floor(w/16) local yPadding = math.floor(h/32) local xMargin = math.floor(w/16) local yMargin = math.floor(h/32) local width = (w-(xMargin*2)) local height = (h-(yMargin*2)) local xpos = x+xMargin local ypos = y+yMargin if aspectRatio == "PortraitWidescreen" then xPadding = math.floor(w/64) yPadding = math.floor(h/32) xMargin = math.floor(w/64) yMargin = math.floor(h/32) width = (w-(xMargin*2)) height = (h-(yMargin*2)) xpos = x+xMargin ypos = y+yMargin end --Border local diff = song.difficulties[selectedDiff] gfx.BeginPath() gfx.RoundedRectVarying(xpos,ypos,width,height,yPadding,yPadding,yPadding,yPadding) gfx.FillColor(30,30,30) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() -- jacket should take up 1/3 of height, always be square, and be centered local imageSize = math.floor(height/3) local imageXPos = ((width/2) - (imageSize/2)) + x+xMargin if aspectRatio == "PortraitWidescreen" then --Unless its portrait widesreen.. imageSize = math.floor((height/3)*2) imageXPos = x+xMargin+xPadding end if not songCache[song.id][selectedDiff] or songCache[song.id][selectedDiff] == jacketFallback then songCache[song.id][selectedDiff] = gfx.LoadImageJob(diff.jacketPath, jacketFallback, 200,200) end if songCache[song.id][selectedDiff] then gfx.BeginPath() gfx.ImageRect(imageXPos, y+yMargin+yPadding, imageSize, imageSize, songCache[song.id][selectedDiff], 1, 0) end -- difficulty should take up 1/6 of height, full width, and be centered if aspectRatio == "PortraitWidescreen" then --difficulty wheel should be right below the jacketImage, and the same width as --the jacketImage draw_diffs(song.difficulties,xpos+xPadding,(ypos+yPadding+imageSize),imageSize,math.floor((height/3)*1)-yPadding) else -- difficulty should take up 1/6 of height, full width, and be centered draw_diffs(song.difficulties,(w/2)-(imageSize/2),(ypos+yPadding+imageSize),imageSize,math.floor(height/6)) end -- effector / bpm should take up 1/3 of height, full width if aspectRatio == "PortraitWidescreen" then gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT) gfx.DrawLabel(songCache[song.id]["title"], xpos+xPadding+imageSize, y+yMargin+yPadding, width-imageSize-20) gfx.FontSize(30) gfx.DrawLabel(songCache[song.id]["artist"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 45, width-imageSize-20) gfx.FontSize(20) gfx.DrawLabel(songCache[song.id]["bpm"], xpos+xPadding+imageSize+3, y+yMargin+yPadding + 85, width-imageSize-20) gfx.FastText(string.format("Effector: %s", diff.effector), xpos+xPadding+imageSize+3, y+yMargin+yPadding + 115) else gfx.FontSize(40) gfx.TextAlign(gfx.TEXT_ALIGN_TOP + gfx.TEXT_ALIGN_LEFT) gfx.DrawLabel(songCache[song.id]["title"], xpos+10, (height/10)*6, width-20) gfx.FontSize(30) gfx.DrawLabel(songCache[song.id]["artist"], xpos+10, (height/10)*6 + 45, width-20) gfx.FillColor(255,255,255) gfx.FontSize(20) gfx.DrawLabel(songCache[song.id]["bpm"], xpos+10, (height/10)*6 + 85) gfx.FastText(string.format("Effector: %s", diff.effector),xpos+10, (height/10)*6 + 115) end if aspectRatio == "PortraitWidescreen" then draw_scores(diff, xpos+xPadding+imageSize+3, (height/3)*2, width-imageSize-20, (height/3)-yPadding) else draw_scores(diff, xpos, (height/6)*5, width, (height/6)) end gfx.ForceRender() end draw_songwheel = function(x,y,w,h) local offsetX = fifthX/2 local width = math.floor((w/5)*4) if aspectRatio == "landscapeWidescreen" then wheelSize = 12 offsetX = 80 elseif aspectRatio == "landscapeStandard" then wheelSize = 10 offsetX = 40 elseif aspectRatio == "PortraitWidescreen" then wheelSize = 20 offsetX = 20 width = w end local height = math.floor((h/wheelSize)*1.5) for i = math.max(selectedIndex - wheelSize/2, 1), math.max(selectedIndex - 1,0) do local song = songwheel.songs[i] local xpos = x + offsetX + ((selectedIndex - i + ioffset) ^ 2) * 3 local offsetY = (selectedIndex - i + ioffset) * ( height - (wheelSize/2*((selectedIndex-i + ioffset)*aspectFloat))) local ypos = y+((h/2 - height/2) - offsetY) draw_song(song, xpos, ypos, width, height) end --after selected for i = math.min(selectedIndex + wheelSize/2, #songwheel.songs), selectedIndex + 1,-1 do local song = songwheel.songs[i] local xpos = x + offsetX + ((i - selectedIndex - ioffset) ^ 2) * 2 local offsetY = (selectedIndex - i + ioffset) * ( height - (wheelSize/2*((i-selectedIndex - ioffset)*aspectFloat))) local ypos = y+((h/2 - height/2) - (selectedIndex - i) - offsetY) local alpha = 255 - (selectedIndex - i + ioffset) * 31 draw_song(song, xpos, ypos, width, height) end -- draw selected local xpos = x + offsetX/1.2 + ((-ioffset) ^ 2) * 2 local offsetY = (ioffset) * ( height - (wheelSize/2*((1)*aspectFloat))) local ypos = y+((h/2 - height/2) - (ioffset) - offsetY) draw_song(songwheel.songs[selectedIndex], xpos, ypos, width, height, true) return songwheel.songs[selectedIndex] end draw_legend_pane = function(x,y,w,h,obj) local xpos = x+5 local ypos = y local imageSize = h gfx.BeginPath() gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT) gfx.ImageRect(x, y, imageSize, imageSize, obj.image, 1, 0) xpos = xpos + imageSize + 5 gfx.FontSize(16); if h < (w-(10+imageSize))/2 then gfx.DrawLabel(obj.labelSingleLine, xpos, y+(h/2), w-(10+imageSize)) else gfx.DrawLabel(obj.labelMultiLine, xpos, y+(h/2), w-(10+imageSize)) end gfx.ForceRender() end draw_legend = function(x,y,w,h) gfx.TextAlign(gfx.TEXT_ALIGN_MIDDLE + gfx.TEXT_ALIGN_LEFT); gfx.BeginPath() gfx.FillColor(0,0,0,170) gfx.Rect(x,y,w,h) gfx.Fill() local xpos = 10; local legendWidth = math.floor((w-20)/#legendTable) for i,v in ipairs(legendTable) do local xOffset = draw_legend_pane(xpos+(legendWidth*(i-1)), y+5,legendWidth,h-10,legendTable[i]) end end draw_search = function(x,y,w,h) soffset = soffset + (searchIndex) - (songwheel.searchInputActive and 0 or 1) if searchIndex ~= (songwheel.searchInputActive and 0 or 1) then game.PlaySample("woosh") end searchIndex = songwheel.searchInputActive and 0 or 1 gfx.BeginPath() local bgfade = 1 - (searchIndex + soffset) --if not songwheel.searchInputActive then bgfade = soffset end gfx.FillColor(0,0,0,math.floor(200 * bgfade)) gfx.Rect(0,0,resx,resy) gfx.Fill() gfx.ForceRender() local xpos = x + (searchIndex + soffset)*w gfx.UpdateLabel(searchText ,string.format("Search: %s",songwheel.searchText), 30, 0) gfx.BeginPath() gfx.RoundedRect(xpos,y,w,h,h/2) gfx.FillColor(30,30,30) gfx.StrokeColor(0,128,255) gfx.StrokeWidth(1) gfx.Fill() gfx.Stroke() gfx.BeginPath(); gfx.LoadSkinFont("NotoSans-Regular.ttf"); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_MIDDLE); gfx.DrawLabel(searchText, xpos+10,y+(h/2), w-20) end render = function(deltaTime) timer = (timer + deltaTime) timer = timer % 2 resx,resy = game.GetResolution(); adjustScreen(resx,resy); gfx.BeginPath(); gfx.LoadSkinFont("NotoSans-Regular.ttf"); gfx.FontSize(40); gfx.FillColor(255,255,255); if songwheel.songs[1] ~= nil then --draw songwheel and get selected song if aspectRatio == "PortraitWidescreen" then local song = draw_songwheel(0,0,fullX,fullY) --render selected song information draw_selected(song, 0,0,fullX,fifthY) else local song = draw_songwheel(fifthX*2,0,fifthX*3,fullY) --render selected song information draw_selected(song, 0,0,fifthX*2,(fifthY/2)*9) end end --Draw Legend Information if showGuide then if aspectRatio == "PortraitWidescreen" then draw_legend(0,(fifthY/3)*14, fullX, (fifthY/3)*1) else draw_legend(0,(fifthY/2)*9, fullX, (fifthY/2)) end end --draw text search if aspectRatio == "PortraitWidescreen" then draw_search(fifthX*2,5,fifthX*3,fifthY/5) else draw_search(fifthX*2,5,fifthX*3,fifthY/3) end ioffset = ioffset * 0.9 doffset = doffset * 0.9 soffset = soffset * 0.8 if songwheel.searchStatus then gfx.BeginPath() gfx.FillColor(255,255,255) gfx.FontSize(20); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_TOP) gfx.Text(songwheel.searchStatus, 3, 3) end if totalForce then gfx.BeginPath() gfx.FillColor(255,255,255) gfx.FontSize(20); gfx.TextAlign(gfx.TEXT_ALIGN_LEFT + gfx.TEXT_ALIGN_BOTTOM) local forceText = string.format("Force: %.2f", totalForce) gfx.Text(forceText, 0, fullY) end gfx.LoadSkinFont("NotoSans-Regular.ttf"); gfx.ResetTransform() gfx.ForceRender() end set_index = function(newIndex) if newIndex ~= selectedIndex then game.PlaySample("menu_click") end ioffset = ioffset + selectedIndex - newIndex selectedIndex = newIndex end; set_diff = function(newDiff) if newDiff ~= selectedDiff then game.PlaySample("click-02") end doffset = doffset + selectedDiff - newDiff selectedDiff = newDiff end; -- force calculation -------------------- totalForce = nil local badgeRates = { 0.5, -- Played 1.0, -- Cleared 1.02, -- Hard clear 1.04, -- UC 1.1 -- PUC } local gradeRates = { {["min"] = 9900000, ["rate"] = 1.05}, -- S {["min"] = 9800000, ["rate"] = 1.02}, -- AAA+ {["min"] = 9700000, ["rate"] = 1}, -- AAA {["min"] = 9500000, ["rate"] = 0.97}, -- AA+ {["min"] = 9300000, ["rate"] = 0.94}, -- AA {["min"] = 9000000, ["rate"] = 0.91}, -- A+ {["min"] = 8700000, ["rate"] = 0.88}, -- A {["min"] = 7500000, ["rate"] = 0.85}, -- B {["min"] = 6500000, ["rate"] = 0.82}, -- C {["min"] = 0, ["rate"] = 0.8} -- D } calculate_force = function(diff) if #diff.scores < 1 then return 0 end local score = diff.scores[1] local badgeRate = badgeRates[diff.topBadge] local gradeRate for i, v in ipairs(gradeRates) do if score.score >= v.min then gradeRate = v.rate break end end return math.floor((diff.level * 2) * (score.score / 10000000) * gradeRate * badgeRate) / 100 end songs_changed = function(withAll) if not withAll then return end local diffs = {} for i = 1, #songwheel.allSongs do local song = songwheel.allSongs[i] for j = 1, #song.difficulties do local diff = song.difficulties[j] diff.force = calculate_force(diff) table.insert(diffs, diff) end end table.sort(diffs, function (l, r) return l.force > r.force end) totalForce = 0 for i = 1, 50 do if diffs[i] then totalForce = totalForce + diffs[i].force end end end
local path = "qnSwfRes/sfw/red_envelope_light_swf_pin.png" local red_envelope_light_swf_pin_map = { ["red_envelope_light_1.png"] = { file=path, x=2,y=2, width=313,height=191, offsetX=1,offsetY=3, utWidth=314, utHeight=194, rotated=false }, ["red_envelope_light_2.png"] = { file=path, x=2,y=195, width=373,height=113, offsetX=0,offsetY=0, utWidth=373, utHeight=113, rotated=false }, ["red_envelope_light_3.png"] = { file=path, x=317,y=2, width=49,height=48, offsetX=0,offsetY=0, utWidth=48, utHeight=49, rotated=true }, } return red_envelope_light_swf_pin_map
--Copyright 2021 The casbin Authors. All Rights Reserved. -- --Licensed under the Apache License, Version 2.0 (the "License"); --you may not use this file except in compliance with the License. --You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- --Unless required by applicable law or agreed to in writing, software --distributed under the License is distributed on an "AS IS" BASIS, --WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. --See the License for the specific language governing permissions and --limitations under the License. local BuiltInFunctions = require("src.util.BuiltInFunctions") describe("BuiltInFunctions tests", function () it("keyMatch tests", function () assert.is.False(BuiltInFunctions.keyMatch("/foo", "/")) assert.is.True(BuiltInFunctions.keyMatch("/foo", "/foo")) assert.is.True(BuiltInFunctions.keyMatch("/foo", "/foo*")) assert.is.False(BuiltInFunctions.keyMatch("/foo", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch("/foo/bar", "/foo")) assert.is.True(BuiltInFunctions.keyMatch("/foo/bar", "/foo*")) assert.is.True(BuiltInFunctions.keyMatch("/foo/bar", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch("/foobar", "/foo")) assert.is.True(BuiltInFunctions.keyMatch("/foobar", "/foo*")) assert.is.False(BuiltInFunctions.keyMatch("/foobar", "/foo/*")) end) it("keyGet tests", function () assert.are.same("", BuiltInFunctions.keyGet("/foo", "/foo")) assert.are.same("", BuiltInFunctions.keyGet("/foo", "/foo*")) assert.are.same("", BuiltInFunctions.keyGet("/foo", "/foo/*")) assert.are.same("", BuiltInFunctions.keyGet("/foo/bar", "/foo")) assert.are.same("/bar", BuiltInFunctions.keyGet("/foo/bar", "/foo*")) assert.are.same("bar", BuiltInFunctions.keyGet("/foo/bar", "/foo/*")) assert.are.same("", BuiltInFunctions.keyGet("/foobar", "/foo")) assert.are.same("bar", BuiltInFunctions.keyGet("/foobar", "/foo*")) assert.are.same("", BuiltInFunctions.keyGet("/foobar", "/foo/*")) end) it("keyMatch2 tests", function () assert.is.False(BuiltInFunctions.keyMatch2("/foo", "/")) assert.is.True(BuiltInFunctions.keyMatch2("/foo", "/foo")) assert.is.True(BuiltInFunctions.keyMatch2("/foo", "/foo*")) assert.is.False(BuiltInFunctions.keyMatch2("/foo", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch2("/foo/bar", "/foo")) -- different with KeyMatch. assert.is.False(BuiltInFunctions.keyMatch2("/foo/bar", "/foo*")) assert.is.True(BuiltInFunctions.keyMatch2("/foo/bar", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch2("/foobar", "/foo")) -- different with KeyMatch. assert.is.False(BuiltInFunctions.keyMatch2("/foobar", "/foo*")) assert.is.False(BuiltInFunctions.keyMatch2("/foobar", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch2("/", "/:resource")) assert.is.True(BuiltInFunctions.keyMatch2("/resource1", "/:resource")) assert.is.False(BuiltInFunctions.keyMatch2("/myid", "/:id/using/:resId")) assert.is.True(BuiltInFunctions.keyMatch2("/myid/using/myresid", "/:id/using/:resId")) assert.is.False(BuiltInFunctions.keyMatch2("/proxy/myid", "/proxy/:id/*")) assert.is.True(BuiltInFunctions.keyMatch2("/proxy/myid/", "/proxy/:id/*")) assert.is.True(BuiltInFunctions.keyMatch2("/proxy/myid/res", "/proxy/:id/*")) assert.is.True(BuiltInFunctions.keyMatch2("/proxy/myid/res/res2", "/proxy/:id/*")) assert.is.True(BuiltInFunctions.keyMatch2("/proxy/myid/res/res2/res3", "/proxy/:id/*")) assert.is.False(BuiltInFunctions.keyMatch2("/proxy/", "/proxy/:id/*")) assert.is.True(BuiltInFunctions.keyMatch2("/alice", "/:id")) assert.is.True(BuiltInFunctions.keyMatch2("/alice/all", "/:id/all")) assert.is.False(BuiltInFunctions.keyMatch2("/alice", "/:id/all")) assert.is.False(BuiltInFunctions.keyMatch2("/alice/all", "/:id")) assert.is.False(BuiltInFunctions.keyMatch2("/alice/all", "/:/all")) end) it("keyMatch3 tests", function () assert.is.True(BuiltInFunctions.keyMatch3("/foo", "/foo")) assert.is.True(BuiltInFunctions.keyMatch3("/foo", "/foo*")) assert.is.False(BuiltInFunctions.keyMatch3("/foo", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch3("/foo/bar", "/foo")) assert.is.False(BuiltInFunctions.keyMatch3("/foo/bar", "/foo*")) assert.is.True(BuiltInFunctions.keyMatch3("/foo/bar", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch3("/foobar", "/foo")) assert.is.False(BuiltInFunctions.keyMatch3("/foobar", "/foo*")) assert.is.False(BuiltInFunctions.keyMatch3("/foobar", "/foo/*")) assert.is.False(BuiltInFunctions.keyMatch3("/", "/{resource}")) assert.is.True(BuiltInFunctions.keyMatch3("/resource1", "/{resource}")) assert.is.False(BuiltInFunctions.keyMatch3("/myid", "/{id}/using/{resId}")) assert.is.True(BuiltInFunctions.keyMatch3("/myid/using/myresid", "/{id}/using/{resId}")) assert.is.False(BuiltInFunctions.keyMatch3("/proxy/myid", "/proxy/{id}/*")) assert.is.True(BuiltInFunctions.keyMatch3("/proxy/myid/", "/proxy/{id}/*")) assert.is.True(BuiltInFunctions.keyMatch3("/proxy/myid/res", "/proxy/{id}/*")) assert.is.True(BuiltInFunctions.keyMatch3("/proxy/myid/res/res2", "/proxy/{id}/*")) assert.is.True(BuiltInFunctions.keyMatch3("/proxy/myid/res/res2/res3", "/proxy/{id}/*")) assert.is.False(BuiltInFunctions.keyMatch3("/proxy/", "/proxy/{id}/*")) assert.is.False(BuiltInFunctions.keyMatch3("/myid/using/myresid", "/{id/using/{resId}")) end) it("keyMatch4 tests", function () assert.is.True(BuiltInFunctions.keyMatch4("/parent/123/child/123", "/parent/{id}/child/{id}")) assert.is.False(BuiltInFunctions.keyMatch4("/parent/123/child/456", "/parent/{id}/child/{id}")) assert.is.True(BuiltInFunctions.keyMatch4("/parent/123/child/123", "/parent/{id}/child/{another_id}")) assert.is.True(BuiltInFunctions.keyMatch4("/parent/123/child/456", "/parent/{id}/child/{another_id}")) assert.is.True(BuiltInFunctions.keyMatch4("/parent/123/child/123/book/123", "/parent/{id}/child/{id}/book/{id}")) assert.is.False(BuiltInFunctions.keyMatch4("/parent/123/child/123/book/456", "/parent/{id}/child/{id}/book/{id}")) assert.is.False(BuiltInFunctions.keyMatch4("/parent/123/child/456/book/123", "/parent/{id}/child/{id}/book/{id}")) assert.is.False(BuiltInFunctions.keyMatch4("/parent/123/child/456/book/", "/parent/{id}/child/{id}/book/{id}")) assert.is.False(BuiltInFunctions.keyMatch4("/parent/123/child/456", "/parent/{id}/child/{id}/book/{id}")) assert.is.False(BuiltInFunctions.keyMatch4("/parent/123/child/123", "/parent/{i/d}/child/{i/d}")) end) it("regexMatch tests", function () assert.is.True(BuiltInFunctions.regexMatch("/topic/create", "/topic/create")) assert.is.True(BuiltInFunctions.regexMatch("/topic/create/123", "/topic/create")) assert.is.False(BuiltInFunctions.regexMatch("/topic/delete", "/topic/create")) assert.is.False(BuiltInFunctions.regexMatch("/topic/edit", "/topic/edit/[0-9]+")) assert.is.True(BuiltInFunctions.regexMatch("/topic/edit/123", "/topic/edit/[0-9]+")) assert.is.False(BuiltInFunctions.regexMatch("/topic/edit/abc", "/topic/edit/[0-9]+")) assert.is.False(BuiltInFunctions.regexMatch("/foo/delete/123", "/topic/delete/[0-9]+")) assert.is.True(BuiltInFunctions.regexMatch("/topic/delete/0", "/topic/delete/[0-9]+")) assert.is.False(BuiltInFunctions.regexMatch("/topic/edit/123s", "/topic/delete/[0-9]+")) end) it("globMatch tests", function () assert.is.True(BuiltInFunctions.globMatch("/foo", "/foo")) assert.is.True(BuiltInFunctions.globMatch("/foo", "/foo*")) assert.is.False(BuiltInFunctions.globMatch("/foo", "/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/foo/bar", "/foo")) assert.is.False(BuiltInFunctions.globMatch("/foo/bar", "/foo*")) assert.is.True(BuiltInFunctions.globMatch("/foo/bar", "/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/foobar", "/foo")) assert.is.True(BuiltInFunctions.globMatch("/foobar", "/foo*")) assert.is.False(BuiltInFunctions.globMatch("/foobar", "/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foo", "*/foo")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foo", "*/foo*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foo", "*/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foo/bar", "*/foo")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foo/bar", "*/foo*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foo/bar", "*/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foobar", "*/foo")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foobar", "*/foo*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/foobar", "*/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foo", "*/foo")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foo", "*/foo*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foo", "*/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foo/bar", "*/foo")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foo/bar", "*/foo*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foo/bar", "*/foo/*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foobar", "*/foo")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foobar", "*/foo*")) assert.is.False(BuiltInFunctions.globMatch("/prefix/subprefix/foobar", "*/foo/*")) end) it("IPMatch tests", function () assert.is.True(BuiltInFunctions.IPMatch("192.168.2.123", "192.168.2.0/24")) assert.is.True(BuiltInFunctions.IPMatch("192.168.2.123", "192.168.2.0/25")) assert.is.False(BuiltInFunctions.IPMatch("192.168.2.123", "192.168.2.0/26")) assert.is.True(BuiltInFunctions.IPMatch("192.168.2.123", "192.168.2.123")) assert.is.False(BuiltInFunctions.IPMatch("192.168.2.124", "192.168.2.123")) assert.is.False(BuiltInFunctions.IPMatch("192.166.2.123", "192.168.2.123")) end) end)
-- Used as tie-breaker in the event that multiple registrations happen for same -- file + line. local callback_index = 0 local config_prefix = vim.env.HOME .. '/.config/nvim/' -- Derives a "safe" key for the given function `fn` such that it can be stored -- in `storage` table and used in Lua expressions (eg. `storage.key_name`). -- -- Keys are produced by: -- -- - Getting the path to the function (via `debug.getinfo`). -- - Stripping off the common prefix (ie. "~/.config/nvim/"). -- - Dropping the file extension (ie. ".lua"). -- - Replacing non-alphanumeric characters (slashes, basically) with "_". -- - Appending the line-number. -- - Disambiguating colliding keys with a monotonically increasing -- tie-breaker value. -- -- For example, an anonymous function defined in "~/.config/nvim/plugin/mappings/normal.lua" -- might receive a key like `plugin_mappings_normal_L38`. -- local get_key_for_fn = function (fn, storage) local info = debug.getinfo(fn) local key = info.short_src if vim.startswith(key, config_prefix) then key = key:sub(#config_prefix + 1) end if vim.endswith(key, '.lua') then -- and sure would be weird if it _didn't_ key = key:sub(1, #key - 4) end key = key:gsub('%W', '_') key = key .. '_L' .. info.linedefined if storage[key] ~= nil then key = key .. '_' .. callback_index callback_index = callback_index + 1 end return key end return get_key_for_fn
local Canvas = require("tofu.graphics").Canvas local Class = require("tofu.util").Class local Sprite = Class.define() --local MIN_FREQUENCY = 0.25 --local MAX_FREQUENCY = 2.50 --local MAX_ANGLE = math.pi * 2 local CENTER_X = Canvas.width() / 2 local CENTER_Y = (Canvas.height() - 64) / 2 local PADDING = 16 local X_AMPLITUDE = (Canvas.width() / 2) - PADDING local Y_AMPLITUDE = ((Canvas.height() - 64) / 2) - PADDING local STEP = (2.0 * math.pi) / 32.0 function Sprite:__ctor(bank, index) self.bank = bank self.angle = STEP * index -- (2.0 * Num.pi) random.float() * MAX_ANGLE self.frequency_x = 0.75 --(random.float() * (MAX_FREQUENCY - MIN_FREQUENCY)) + MIN_FREQUENCY self.frequency_y = 0.50 --(random.float() * (MAX_FREQUENCY - MIN_FREQUENCY)) + MIN_FREQUENCY self.frequency_s = 3.00 --(random.float() * (MAX_FREQUENCY - MIN_FREQUENCY)) + MIN_FREQUENCY self.id = math.random(0, 11) end function Sprite:update(delta_time) self.angle = self.angle + delta_time end function Sprite:render() local x = CENTER_X + math.cos(self.angle * self.frequency_x) * X_AMPLITUDE local y = CENTER_Y + math.sin(self.angle * self.frequency_y) * Y_AMPLITUDE local s = ((math.sin(self.angle * self.frequency_s) + 1.0) / 2.0) * 1.5 + 0.5 --local o = self.bank:cell_width() * s * 0.5 --self.bank:blit(self.id, x - o, y - o, s, s) self.bank:blit(self.id, x, y, s, s, 0.0, 0.5, 0.5) end return Sprite
function InitSUWalls() local mod={} mod.pages={} mod.is_image_page=function(self, str, category) local path if strutil.strlen(str) < 1 then return false end path="/" .. category .. "/" if string.sub(str, 1, strutil.strlen(path) ) == path then path=path.."page/" if string.sub(str, 1, strutil.strlen(path) ) == path then return false end return true end return false end mod.get_image=function(self, page) local S, html, XML, tag local url="" local title="" S=stream.STREAM("https://suwalls.com" .. page, "") if S ~= nil then html=S:readdoc() XML=xml.XML(html) S:close() tag=XML:next() while tag ~= nil do if tag.type == "title" then title=XML:next().value elseif tag.type == "a" then str=HtmlTagExtractHRef(tag.data, 'class="dlink"') if strutil.strlen(str) > 0 then url=str end end tag=XML:next() end end return url, title end mod.get=function(self, source) local S, html, str, XML, category category=string.sub(source, 9) S=stream.STREAM("https://suwalls.com/" .. category, "") if S ~= nil then html=S:readdoc() XML=xml.XML(html) S:close() tag=XML:next() while tag ~= nil do if tag.type == "a" then str=HtmlTagExtractHRef(tag.data,"") if str ~= nil then if self:is_image_page(str, category) then table.insert(self.pages, str) end end end tag=XML:next() end end str=SelectRandomItem(self.pages) return self:get_image(str) end return mod end
local Command = VH_CommandLib.Command:new("MuteMic", VH_CommandLib.UserTypes.Admin, "Mute or unmute the player(s) microphone.", "") Command:addArg(VH_CommandLib.ArgTypes.Plrs, {required = true}) Command:addAlias({Prefix = "!", Alias = {"mutemic", "unmutemic", "tmutemic"}}) Command.Callback = function(Sender, Alias, Targets) local Success, Toggle = VH_CommandLib.DoToggleableCommand(Alias, {"mutemic"}, {"unmutemic"}, {"tmutemic"}) for _, ply in ipairs(Targets) do if Toggle then ply:PLMuteMic(!ply:PLGetMicMuted()) else ply:PLMuteMic(Success) end end if Toggle then VH_CommandLib.SendCommandMessage(Sender, "toggled microphone mute on", Targets, "") else VH_CommandLib.SendCommandMessage(Sender, (Success and "" or "un-").."microphone muted", Targets, "") end return "" end local Command = VH_CommandLib.Command:new("MuteChat", VH_CommandLib.UserTypes.Admin, "Mute or unmute the player(s) chat.", "") Command:addArg(VH_CommandLib.ArgTypes.Plrs, {required = true}) Command:addAlias({Prefix = "!", Alias = {"mutechat", "unmutechat", "tmutechat"}}) Command.Callback = function(Sender, Alias, Targets) local Success, Toggle = VH_CommandLib.DoToggleableCommand(Alias, {"mutechat"}, {"unmutechat"}, {"tmutechat"}) for _, ply in ipairs(Targets) do if Toggle then ply:PLMuteChat(!ply:PLGetChatMuted()) else ply:PLMuteChat(Success) end end if Toggle then VH_CommandLib.SendCommandMessage(Sender, "toggled chat mute on", Targets, "") else VH_CommandLib.SendCommandMessage(Sender, (Success and "" or "un-").."chat muted", Targets, "") end return "" end local Command = VH_CommandLib.Command:new("Mute", VH_CommandLib.UserTypes.Admin, "Mute or unmute the player(s) chat and and microphone.", "") Command:addArg(VH_CommandLib.ArgTypes.Plrs, {required = true}) Command:addAlias({Prefix = "!", Alias = {"mute", "unmute", "tmute"}}) Command.Callback = function(Sender, Alias, Targets) local Success, Toggle = VH_CommandLib.DoToggleableCommand(Alias, {"mute"}, {"unmute"}, {"tmute"}) for _, ply in ipairs(Targets) do if Toggle then ply:PLMuteChat(!ply:PLGetChatMuted()) ply:PLMuteMic(!ply:PLGetMicMuted()) else ply:PLMuteChat(Success) ply:PLMuteMic(Success) end end if Toggle then VH_CommandLib.SendCommandMessage(Sender, "toggled mute on", Targets, "") else VH_CommandLib.SendCommandMessage(Sender, (Success and "" or "un").."muted", Targets, "") end return "" end
local att = {} att.name = "am_matchgrade" att.displayName = "Match grade rounds" att.displayNameShort = "Match" att.statModifiers = {AimSpreadMult = -0.3} if CLIENT then att.displayIcon = surface.GetTextureID("atts/matchgradeammo") att.description = {} end function att:attachFunc() self:unloadWeapon() end function att:detachFunc() self:unloadWeapon() end CustomizableWeaponry:registerAttachment(att)
-- require files require('src/player') require('src/pipecontroller') -- load function function love.load() -- set dimensions width = 300 height = 300 -- create screen love.window.setMode(width, height, {vsync = true, fullscreen = false}) love.graphics.setDefaultFilter('nearest', 'nearest') -- set random seed love.math.setRandomSeed(os.time()) -- variable for input spacePressed = false -- create player player = Player:new() -- create pipe controller pipecontroller = PipeController:new() deathStop = 2 -- set playing state state = 'menu' end function love.update() if state == 'play' then player:update() pipecontroller:update() for ind, val in pairs(pipecontroller.list) do if val.left < player.right and player.left < val.right then if val.top < player.top and player.bottom < val.bottom then -- success else state = 'death' love.graphics.setColor(1, 0, 0, 1) spacePressed = false end end end elseif state == 'death' then deathStop = deathStop - 0.1 if deathStop <= 0 then love.graphics.setColor(1, 1, 1, 1) deathStop = 2 state = 'menu' end elseif state == 'menu' then if spacePressed then state = 'play' pipecontroller.list = {} end end end function love.draw() -- clear the canvas love.graphics.clear() -- draw the player player:draw() -- draw the pipes pipecontroller:draw() end function love.keypressed(key) if key == 'escape' then -- escape key -- quit love.event.push('quit') elseif key == 'space' then -- space key -- set input variable to true spacePressed = true end end
-- Config = {} -- Config.NoMoney = 'Você não possúi dinheiro suficiente $' -- Config.Shoptext = 'Pressione (G) para comprar um cavalo' -- Config.LevelMissing = 'Você não tem experiência suficiente' -- Config.Coords = { -- vector3(-364.88,791.47,116.18), -- vector3(-878.48,-1367.97,43.53), -- vector3(-1774.27,-437.09,155.05), -- vector3(2509.93,-1457.05,46.31), -- vector3(2976.11,1430.56,44.72) -- } -- Config.Horses = { -- "A_C_HORSE_GANG_KIERAN", -- "A_C_HORSE_MORGAN_BAY", -- "A_C_HORSE_MORGAN_BAYROAN", -- "A_C_HORSE_MORGAN_FLAXENCHESTNUT", -- "A_C_HORSE_MORGAN_PALOMINO", -- "A_C_HORSE_KENTUCKYSADDLE_BLACK", -- "A_C_HORSE_KENTUCKYSADDLE_CHESTNUTPINTO", -- "A_C_HORSE_KENTUCKYSADDLE_GREY", -- "A_C_HORSE_KENTUCKYSADDLE_SILVERBAY", -- "A_C_HORSE_TENNESSEEWALKER_BLACKRABICANO", -- "A_C_HORSE_TENNESSEEWALKER_CHESTNUT", -- "A_C_HORSE_TENNESSEEWALKER_DAPPLEBAY", -- "A_C_HORSE_TENNESSEEWALKER_REDROAN", -- "A_C_HORSE_AMERICANPAINT_GREYOVERO", -- "A_C_HORSE_AMERICANSTANDARDBRED_PALOMINODAPPLE", -- "A_C_HORSE_AMERICANSTANDARDBRED_SILVERTAILBUCKSKIN", -- "A_C_HORSE_ANDALUSIAN_DARKBAY", -- "A_C_HORSE_ANDALUSIAN_ROSEGRAY", -- "A_C_HORSE_APPALOOSA_BROWNLEOPARD", -- "A_C_HORSE_APPALOOSA_LEOPARD", -- "A_C_HORSE_ARABIAN_BLACK", -- "A_C_HORSE_ARABIAN_ROSEGREYBAY", -- "A_C_HORSE_ARDENNES_BAYROAN", -- "A_C_HORSE_ARDENNES_STRAWBERRYROAN", -- "A_C_HORSE_BELGIAN_BLONDCHESTNUT", -- "A_C_HORSE_BELGIAN_MEALYCHESTNUT", -- "A_C_HORSE_DUTCHWARMBLOOD_CHOCOLATEROAN", -- "A_C_HORSE_DUTCHWARMBLOOD_SEALBROWN", -- "A_C_HORSE_DUTCHWARMBLOOD_SOOTYBUCKSKIN", -- "A_C_HORSE_HUNGARIANHALFBRED_DARKDAPPLEGREY", -- "A_C_HORSE_HUNGARIANHALFBRED_PIEBALDTOBIANO", -- "A_C_HORSE_MISSOURIFOXTROTTER_AMBERCHAMPAGNE", -- "A_C_HORSE_MISSOURIFOXTROTTER_SILVERDAPPLEPINTO", -- "A_C_HORSE_NOKOTA_REVERSEDAPPLEROAN", -- "A_C_HORSE_SHIRE_DARKBAY", -- "A_C_HORSE_SHIRE_LIGHTGREY", -- "A_C_HORSE_SUFFOLKPUNCH_SORREL", -- "A_C_HORSE_SUFFOLKPUNCH_REDCHESTNUT", -- "A_C_HORSE_TENNESSEEWALKER_FLAXENROAN", -- "A_C_HORSE_THOROUGHBRED_BRINDLE", -- "A_C_HORSE_TURKOMAN_DARKBAY", -- "A_C_HORSE_TURKOMAN_GOLD", -- "A_C_HORSE_TURKOMAN_SILVER", -- "A_C_HORSE_GANG_BILL", -- "A_C_HORSE_GANG_CHARLES", -- "A_C_HORSE_GANG_DUTCH", -- "A_C_HORSE_GANG_HOSEA", -- "A_C_HORSE_GANG_JAVIER", -- "A_C_HORSE_GANG_JOHN", -- "A_C_HORSE_GANG_KAREN", -- "A_C_HORSE_GANG_LENNY", -- "A_C_HORSE_GANG_MICAH", -- "A_C_HORSE_GANG_SADIE", -- "A_C_HORSE_GANG_SEAN", -- "A_C_HORSE_GANG_TRELAWNEY", -- "A_C_HORSE_GANG_UNCLE", -- "A_C_HORSE_GANG_SADIE_ENDLESSSUMMER", -- "A_C_HORSE_GANG_CHARLES_ENDLESSSUMMER", -- "A_C_HORSE_GANG_UNCLE_ENDLESSSUMMER", -- "A_C_HORSE_AMERICANPAINT_OVERO", -- "A_C_HORSE_AMERICANPAINT_TOBIANO", -- "A_C_HORSE_AMERICANPAINT_SPLASHEDWHITE", -- "A_C_HORSE_AMERICANSTANDARDBRED_BLACK", -- "A_C_HORSE_AMERICANSTANDARDBRED_BUCKSKIN", -- "A_C_HORSE_APPALOOSA_BLANKET", -- "A_C_HORSE_APPALOOSA_LEOPARDBLANKET", -- "A_C_HORSE_ARABIAN_WHITE", -- "A_C_HORSE_HUNGARIANHALFBRED_FLAXENCHESTNUT", -- "A_C_HORSE_MUSTANG_GRULLODUN", -- "A_C_HORSE_MUSTANG_WILDBAY", -- "A_C_HORSE_MUSTANG_TIGERSTRIPEDBAY", -- "A_C_HORSE_NOKOTA_BLUEROAN", -- "A_C_HORSE_NOKOTA_WHITEROAN", -- "A_C_HORSE_THOROUGHBRED_BLOODBAY", -- "A_C_HORSE_THOROUGHBRED_DAPPLEGREY", -- "A_C_Donkey_01", -- }
--[[ Scripts can have parameters defined in the level XML file. These serve as input to a specific instance of the script and can be used to configure various options and parameters of the script. While these parameters can be read at any time in the script, it's recommended to copy them to a global variable in or outside the init function. ]] ---@param name string Parameter name ---@param default number Default parameter value ---@return number Parameter value ---@see @https://www.teardowngame.com/modding/api.html#GetIntParam function GetIntParam(name, default) end ---@param name string Parameter name ---@param default number Default parameter value ---@return number Parameter value ---@see @https://www.teardowngame.com/modding/api.html#GetFloatParam function GetFloatParam(name, default) end ---@param name string Parameter name ---@param default boolean Default parameter value ---@return boolean Parameter value ---@see @https://www.teardowngame.com/modding/api.html#GetBoolParam function GetBoolParam(name, default) end ---@param name string Parameter name ---@param default string Default parameter value ---@return string Parameter value ---@see @https://www.teardowngame.com/modding/api.html#GetStringParam function GetStringParam(name, default) end
local K, C = unpack(select(2, ...)) local Module = K:GetModule("Auras") local _G = _G local CreateFrame = _G.CreateFrame local GetSpellCharges = _G.GetSpellCharges local GetSpellCooldown = _G.GetSpellCooldown local GetSpellTexture = _G.GetSpellTexture local GetTime = _G.GetTime local GetTotemInfo = _G.GetTotemInfo local InCombatLockdown = _G.InCombatLockdown local UnitAura = _G.UnitAura function Module:GetUnitAura(unit, spell, filter) for index = 1, 32 do local name, _, count, _, duration, expire, caster, _, _, spellID, _, _, _, _, _, value = UnitAura(unit, index, filter) if not name then break end if name and spellID == spell then return name, count, duration, expire, caster, spellID, value end end end function Module:UpdateCooldown(button, spellID, texture) local charges, maxCharges, chargeStart, chargeDuration = GetSpellCharges(spellID) local start, duration = GetSpellCooldown(spellID) if charges and maxCharges > 1 then button.Count:SetText(charges) else button.Count:SetText("") end if charges and charges > 0 and charges < maxCharges then button.CD:SetCooldown(chargeStart, chargeDuration) button.CD:Show() button.Icon:SetDesaturated(false) button.Count:SetTextColor(0, 1, 0) elseif start and duration > 1.5 then button.CD:SetCooldown(start, duration) button.CD:Show() button.Icon:SetDesaturated(true) button.Count:SetTextColor(1, 1, 1) else button.CD:Hide() button.Icon:SetDesaturated(false) if charges == maxCharges then button.Count:SetTextColor(1, 0, 0) end end if texture then button.Icon:SetTexture(GetSpellTexture(spellID)) end end function Module:GlowOnEnd() local elapsed = self.expire - GetTime() if elapsed < 3 then K.ShowButtonGlow(self.glowFrame) else K.HideButtonGlow(self.glowFrame) end end function Module:UpdateAura(button, unit, auraID, filter, spellID, cooldown, glow) button.Icon:SetTexture(GetSpellTexture(spellID)) local name, count, duration, expire, caster = Module:GetUnitAura(unit, auraID, filter) if name and caster == "player" then if button.Count then if count == 0 then count = "" end button.Count:SetText(count) end button.CD:SetCooldown(expire-duration, duration) button.CD:Show() button.Icon:SetDesaturated(false) if glow then if glow == "END" then button.expire = expire button:SetScript("OnUpdate", Module.GlowOnEnd) else K.ShowButtonGlow(button.glowFrame) end end else if cooldown then Module:UpdateCooldown(button, spellID) else if button.Count then button.Count:SetText("") end button.CD:Hide() button.Icon:SetDesaturated(true) end if glow then button:SetScript("OnUpdate", nil) K.HideButtonGlow(button.glowFrame) end end end function Module:UpdateTotemAura(button, texture, spellID, glow) button.Icon:SetTexture(texture) local found for slot = 1, 4 do local haveTotem, _, start, dur, icon = GetTotemInfo(slot) if haveTotem and icon == texture and (start + dur - GetTime() > 0) then button.CD:SetCooldown(start, dur) button.CD:Show() button.Icon:SetDesaturated(false) button.Count:SetText("") if glow then if glow == "END" then button.expire = start + dur button:SetScript("OnUpdate", Module.GlowOnEnd) else K.ShowButtonGlow(button.glowFrame) end end found = true break end end if not found then if spellID then Module:UpdateCooldown(button, spellID) else button.CD:Hide() button.Icon:SetDesaturated(true) end if glow then button:SetScript("OnUpdate", nil) K.HideButtonGlow(button.glowFrame) end end end local function UpdateVisibility(self) if InCombatLockdown() or self.lumos.onFire then return end for i = 1, 5 do local bu = self.lumos[i] bu.Count:SetTextColor(1, 1, 1) bu.Count:SetText("") bu.CD:Hide() bu:SetScript("OnUpdate", nil) bu.Icon:SetDesaturated(true) K.HideButtonGlow(bu.glowFrame) end if Module.PostUpdateVisibility then Module:PostUpdateVisibility(self) end end local lumosUnits = { ["player"] = true, ["target"] = true, } local function UpdateIcons(self, event, unit) if event == "UNIT_AURA" and not lumosUnits[unit] then return end Module:ChantLumos(self) UpdateVisibility(self) end local function TurnOn(self) self:RegisterEvent("UNIT_AURA", UpdateIcons) self:RegisterEvent("PLAYER_TARGET_CHANGED", UpdateIcons, true) self:RegisterEvent("SPELL_UPDATE_COOLDOWN", UpdateIcons, true) self:RegisterEvent("SPELL_UPDATE_CHARGES", UpdateIcons, true) end local function TurnOff(self) self:UnregisterEvent("UNIT_AURA", UpdateIcons) self:UnregisterEvent("PLAYER_TARGET_CHANGED", UpdateIcons) self:UnregisterEvent("SPELL_UPDATE_COOLDOWN", UpdateIcons) self:UnregisterEvent("SPELL_UPDATE_CHARGES", UpdateIcons) UpdateVisibility(self) end local function OnTalentUpdate(self, event) UpdateIcons(self, event) if self.lumos.onFire then if Module.PostUpdateVisibility then Module:PostUpdateVisibility(self) end end end function Module:CreateLumos(self) if not Module.ChantLumos then return end self.lumos = {} self.lumos.onFire = C["Nameplate"].PPOnFire local iconSize = self.iconSize for i = 1, 5 do local bu = CreateFrame("Frame", nil, self.Health) bu:SetSize(iconSize, iconSize) bu.CD = CreateFrame("Cooldown", nil, bu, "CooldownFrameTemplate") bu.CD:SetAllPoints() bu.CD:SetReverse(true) bu.Icon = bu:CreateTexture(nil, "ARTWORK") bu.Icon:SetAllPoints() bu.Icon:SetTexCoord(unpack(K.TexCoords)) bu:CreateShadow() bu.glowFrame = CreateFrame("Frame", nil, bu) bu.glowFrame:SetPoint("TOPLEFT", bu, -4, 4) bu.glowFrame:SetPoint("BOTTOMRIGHT", bu, 4, -4) bu.glowFrame:SetSize(iconSize, iconSize) bu.glowFrame:SetFrameLevel(bu:GetFrameLevel()) local fontParent = CreateFrame("Frame", nil, bu) fontParent:SetAllPoints() fontParent:SetFrameLevel(bu:GetFrameLevel() + 5) bu.Count = K.CreateFontString(fontParent, 14, "", "OUTLINE", false, "BOTTOM", 0, -8) if i == 1 then bu:SetPoint("TOPLEFT", self.Power, "BOTTOMLEFT", 0, -5) else bu:SetPoint("LEFT", self.lumos[i-1], "RIGHT", 2, 0) end self.lumos[i] = bu end if Module.PostCreateLumos then Module:PostCreateLumos(self) end UpdateIcons(self) if self.lumos.onFire then TurnOn(self) else self:RegisterEvent("PLAYER_REGEN_ENABLED", TurnOff, true) self:RegisterEvent("PLAYER_REGEN_DISABLED", TurnOn, true) end self:RegisterEvent("PLAYER_TALENT_UPDATE", OnTalentUpdate, true) end
local M = {} local validators = require "validators" local function texcmd(cmd, args, nopts, pos) args = args or {} nopts = nopts or 0 pos = pos or 1 local str = string.format([[\%s]], cmd) for i, arg in ipairs(args) do if nopts > 0 and i >= pos then str = str .. string.format("[%s]", arg) nopts = nopts - 1 else str = str .. string.format("{%s}", arg) end end return str end function M.newcommand(name, body, nargs, default) validators.validate_texcmd_name(name) nargs = nargs or 0 local args, nopts, pos if default == nil then args = {texcmd(name), nargs, body} nopts = 1 else args = {texcmd(name), nargs, default, body} nopts = 2 end pos = 2 return texcmd("newcommand", args, nopts, pos) end function M.directlua(str) return texcmd("directlua", {str}) end function M.luaescapestring(str) return texcmd("luaescapestring", {str}) end function M.usepackage(str) return texcmd("usepackage", {str}) end return M
local mode = module:get_option_string("log_auth_ips", "failure"); assert(({ all = true, failure = true, success = true })[mode], "Unknown log mode: "..tostring(mode).." - valid modes are 'all', 'failure', 'success'"); if mode == "failure" or mode == "all" then module:hook("authentication-failure", function (event) module:log("info", "Failed authentication attempt (%s) for user %s from IP: %s", event.condition or "unknown-condition", event.session.username or "?", event.session.ip or "?"); end); end if mode == "success" or mode == "all" then module:hook("authentication-success", function (event) local session = event.session; module:log("info", "Successful authentication as %s from IP: %s", session.username, session.ip or "?"); end); end
--- Table containing a list of resolutions. -- The current resolution can be obtained through Resolution.currentResolution. local Resolution = { { width = 640, height = 360 }, { width = 960, height = 540 }, { width = 1280, height = 720 }, { width = 1920, height = 1080 } } Resolution.currentResolution = 2 Resolution.fullscreen = false Resolution.vsync = false --- Increases the window resolution. -- @return True if resolution changed. function Resolution:increase() local newRes = math.min(#self, self.currentResolution + 1) return self:set(newRes) end --- Decreases the window resolution. -- @return True if resolution changed. function Resolution:decrease() local newRes = math.max(1, self.currentResolution - 1) return self:set(newRes) end --- Sets the window resolution. -- @param res Index into the table of resolutions -- @param force Forces the resolution to change -- @return True if resolution changed. function Resolution:set(res, force) assert(res >= 1, "Invalid resolution") assert(res <= #self, "Invalid resolution") if res ~= self.currentResolution or force then love.window.setMode(self[res].width, self[res].height, { vsync = self.vsync, fullscreen = self.fullscreen, fullscreentype = "desktop" }) self.currentResolution = res return true end return false end --- Forcefully resizes the window to the current resolution. -- Useful when fullscreen or vsync has changed. -- @return True if resolution changed function Resolution:reset() return self:set(self.currentResolution, true) end --- Returns the current resolution. function Resolution:get() return self[self.currentResolution] end return Resolution
Config = {} Config.DrawDistance = 100.0 Config.MarkerColor = { r = 120, g = 120, b = 240 } Config.EnablePlayerManagement = false -- enables the actual car dealer job. You'll need esx_addonaccount, esx_billing and esx_society Config.EnableOwnedVehicles = true Config.EnableSocietyOwnedVehicles = false -- use with EnablePlayerManagement disabled, or else it wont have any effects Config.ResellPercentage = 50 Config.Locale = 'fr' Config.LicenseEnable = false -- require people to own drivers license when buying vehicles? Only applies if EnablePlayerManagement is disabled. Requires esx_license -- looks like this: 'LLL NNN' -- The maximum plate length is 8 chars (including spaces & symbols), don't go past it! Config.PlateLetters = 3 Config.PlateNumbers = 3 Config.PlateUseSpace = true Config.Zones = { ShopEntering = { Pos = { x = -33.777, y = -1102.021, z = 25.422 }, Size = { x = 1.5, y = 1.5, z = 1.0 }, Type = 1 }, ShopInside = { Pos = { x = -47.570, y = -1097.221, z = 25.422 }, Size = { x = 1.5, y = 1.5, z = 1.0 }, Heading = -20.0, Type = -1 }, ShopOutside = { Pos = { x = -45.0841, y = -1077.0808, z = 25.6863 }, Size = { x = 1.5, y = 1.5, z = 1.0 }, Heading = 71.8356, Type = -1 }, BossActions = { Pos = { x = -32.065, y = -1114.277, z = 25.422 }, Size = { x = 1.5, y = 1.5, z = 1.0 }, Type = -1 }, GiveBackVehicle = { Pos = { x = -18.227, y = -1078.558, z = 25.675 }, Size = { x = 3.0, y = 3.0, z = 1.0 }, Type = (Config.EnablePlayerManagement and 1 or -1) } }
local help_message = [[ This is a module file for the container quay.io/biocontainers/eden:2.0--py27h24bf2e0_1, which exposes the following programs: - .dbus-post-link.sh - RNAshapes - annotate.py - annotateBed - assistant - babel - bamToBed - bamToFastq - bcftools - bed12ToBed6 - bedToBam - bedToIgv - bedpeToBam - bedtools - closestBed - clusterBed - color-chrs.pl - complementBed - coverageBed - createfontdatachunk.py - dbus-launch - designer - dvipdf - enhancer.py - eps2eps - expandCols - explode.py - fastaFromBed - fixqt4headers.pl - flankBed - font2c - genomeCoverageBed - getOverlap - get_objgraph - gifmaker.py - groupBy - gs - gsbj - gsdj - gsdj500 - gslj - gslp - gsnd - gst-device-monitor-1.0 - gst-discoverer-1.0 - gst-inspect-1.0 - gst-launch-1.0 - gst-play-1.0 - gst-stats-1.0 - gst-typefind-1.0 - guess-ploidy.py - intersectBed - intersection_matrix.py - intron_exon_reads.py - lconvert - linguist - linksBed - location_predictor - lprsetup.sh - lrelease - lupdate - mapBed - maskFastaFromBed - mergeBed - moc - model - motif - motif_display.py - multiBamCov - multiIntersectBed - muscle - nucBed - obabel - obchiral - obconformer - obdistgen - obenergy - obfit - obgen - obgrep - obminimize - obprobe - obprop - obrms - obrotamer - obrotate - obspectrophore - obsym - obtautomer - obthermo - painter.py - pairToBed - pairToPair - pbt_plotting_example.py - pdf2dsc - pdf2ps - peak_pie.py - pf2afm - pfbtopfa - pilconvert.py - pildriver.py - pilfile.py - pilfont.py - pilprint.py - pixeltool - player.py - plot-roh.py - plot-vcfstats - pphs - printafm - ps2ascii - ps2epsi - ps2pdf - ps2pdf12 - ps2pdf13 - ps2pdf14 - ps2pdfwr - ps2ps - ps2ps2 - pybedtools - pylupdate5 - pyrcc5 - pyuic5 - qcollectiongenerator - qdbus - qdbuscpp2xml - qdbusviewer - qdbusxml2cpp - qdoc - qhelpconverter - qhelpgenerator - qlalr - qmake - qml - qmleasing - qmlimportscanner - qmllint - qmlmin - qmlplugindump - qmlprofiler - qmlscene - qmltestrunner - qtdiag - qtpaths - qtplugininfo - randomBed - rcc - roundtrip - run-roh.pl - sample - samtools - shiftBed - shuffleBed - sip - slopBed - sortBed - subtractBed - syncqt.pl - tagBam - thresholder.py - transformseq - uic - undill - unionBedGraphs - unix-lpr.sh - vcfutils.pl - venn_gchart.py - venn_mpl.py - viewer.py - weblogo - wftopfa - windowBed - windowMaker - xmlpatterns - xmlpatternsvalidator This container was pulled from: https://quay.io/repository/biocontainers/eden If you encounter errors in eden or need help running the tools it contains, please contact the developer at https://quay.io/repository/biocontainers/eden For errors in the container or module file, please submit a ticket at gzynda@tacc.utexas.edu https://portal.tacc.utexas.edu/tacc-consulting ]] help(help_message,"\n") whatis("Name: eden") whatis("Version: ctr-2.0--py27h24bf2e0_1") whatis("Category: ['Bioinformatics']") whatis("Keywords: ['Biocontainer']") whatis("Description: The eden package") whatis("URL: https://quay.io/repository/biocontainers/eden") set_shell_function(".dbus-post-link.sh",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg .dbus-post-link.sh $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg .dbus-post-link.sh $*') set_shell_function("RNAshapes",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg RNAshapes $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg RNAshapes $*') set_shell_function("annotate.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg annotate.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg annotate.py $*') set_shell_function("annotateBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg annotateBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg annotateBed $*') set_shell_function("assistant",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg assistant $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg assistant $*') set_shell_function("babel",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg babel $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg babel $*') set_shell_function("bamToBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bamToBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bamToBed $*') set_shell_function("bamToFastq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bamToFastq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bamToFastq $*') set_shell_function("bcftools",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bcftools $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bcftools $*') set_shell_function("bed12ToBed6",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bed12ToBed6 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bed12ToBed6 $*') set_shell_function("bedToBam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedToBam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedToBam $*') set_shell_function("bedToIgv",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedToIgv $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedToIgv $*') set_shell_function("bedpeToBam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedpeToBam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedpeToBam $*') set_shell_function("bedtools",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedtools $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg bedtools $*') set_shell_function("closestBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg closestBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg closestBed $*') set_shell_function("clusterBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg clusterBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg clusterBed $*') set_shell_function("color-chrs.pl",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg color-chrs.pl $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg color-chrs.pl $*') set_shell_function("complementBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg complementBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg complementBed $*') set_shell_function("coverageBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg coverageBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg coverageBed $*') set_shell_function("createfontdatachunk.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg createfontdatachunk.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg createfontdatachunk.py $*') set_shell_function("dbus-launch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg dbus-launch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg dbus-launch $*') set_shell_function("designer",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg designer $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg designer $*') set_shell_function("dvipdf",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg dvipdf $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg dvipdf $*') set_shell_function("enhancer.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg enhancer.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg enhancer.py $*') set_shell_function("eps2eps",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg eps2eps $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg eps2eps $*') set_shell_function("expandCols",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg expandCols $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg expandCols $*') set_shell_function("explode.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg explode.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg explode.py $*') set_shell_function("fastaFromBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg fastaFromBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg fastaFromBed $*') set_shell_function("fixqt4headers.pl",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg fixqt4headers.pl $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg fixqt4headers.pl $*') set_shell_function("flankBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg flankBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg flankBed $*') set_shell_function("font2c",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg font2c $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg font2c $*') set_shell_function("genomeCoverageBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg genomeCoverageBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg genomeCoverageBed $*') set_shell_function("getOverlap",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg getOverlap $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg getOverlap $*') set_shell_function("get_objgraph",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg get_objgraph $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg get_objgraph $*') set_shell_function("gifmaker.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gifmaker.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gifmaker.py $*') set_shell_function("groupBy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg groupBy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg groupBy $*') set_shell_function("gs",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gs $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gs $*') set_shell_function("gsbj",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsbj $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsbj $*') set_shell_function("gsdj",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsdj $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsdj $*') set_shell_function("gsdj500",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsdj500 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsdj500 $*') set_shell_function("gslj",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gslj $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gslj $*') set_shell_function("gslp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gslp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gslp $*') set_shell_function("gsnd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsnd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gsnd $*') set_shell_function("gst-device-monitor-1.0",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-device-monitor-1.0 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-device-monitor-1.0 $*') set_shell_function("gst-discoverer-1.0",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-discoverer-1.0 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-discoverer-1.0 $*') set_shell_function("gst-inspect-1.0",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-inspect-1.0 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-inspect-1.0 $*') set_shell_function("gst-launch-1.0",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-launch-1.0 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-launch-1.0 $*') set_shell_function("gst-play-1.0",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-play-1.0 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-play-1.0 $*') set_shell_function("gst-stats-1.0",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-stats-1.0 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-stats-1.0 $*') set_shell_function("gst-typefind-1.0",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-typefind-1.0 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg gst-typefind-1.0 $*') set_shell_function("guess-ploidy.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg guess-ploidy.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg guess-ploidy.py $*') set_shell_function("intersectBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg intersectBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg intersectBed $*') set_shell_function("intersection_matrix.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg intersection_matrix.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg intersection_matrix.py $*') set_shell_function("intron_exon_reads.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg intron_exon_reads.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg intron_exon_reads.py $*') set_shell_function("lconvert",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lconvert $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lconvert $*') set_shell_function("linguist",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg linguist $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg linguist $*') set_shell_function("linksBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg linksBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg linksBed $*') set_shell_function("location_predictor",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg location_predictor $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg location_predictor $*') set_shell_function("lprsetup.sh",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lprsetup.sh $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lprsetup.sh $*') set_shell_function("lrelease",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lrelease $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lrelease $*') set_shell_function("lupdate",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lupdate $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg lupdate $*') set_shell_function("mapBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg mapBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg mapBed $*') set_shell_function("maskFastaFromBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg maskFastaFromBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg maskFastaFromBed $*') set_shell_function("mergeBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg mergeBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg mergeBed $*') set_shell_function("moc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg moc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg moc $*') set_shell_function("model",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg model $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg model $*') set_shell_function("motif",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg motif $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg motif $*') set_shell_function("motif_display.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg motif_display.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg motif_display.py $*') set_shell_function("multiBamCov",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg multiBamCov $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg multiBamCov $*') set_shell_function("multiIntersectBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg multiIntersectBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg multiIntersectBed $*') set_shell_function("muscle",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg muscle $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg muscle $*') set_shell_function("nucBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg nucBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg nucBed $*') set_shell_function("obabel",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obabel $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obabel $*') set_shell_function("obchiral",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obchiral $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obchiral $*') set_shell_function("obconformer",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obconformer $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obconformer $*') set_shell_function("obdistgen",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obdistgen $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obdistgen $*') set_shell_function("obenergy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obenergy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obenergy $*') set_shell_function("obfit",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obfit $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obfit $*') set_shell_function("obgen",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obgen $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obgen $*') set_shell_function("obgrep",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obgrep $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obgrep $*') set_shell_function("obminimize",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obminimize $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obminimize $*') set_shell_function("obprobe",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obprobe $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obprobe $*') set_shell_function("obprop",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obprop $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obprop $*') set_shell_function("obrms",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obrms $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obrms $*') set_shell_function("obrotamer",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obrotamer $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obrotamer $*') set_shell_function("obrotate",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obrotate $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obrotate $*') set_shell_function("obspectrophore",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obspectrophore $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obspectrophore $*') set_shell_function("obsym",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obsym $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obsym $*') set_shell_function("obtautomer",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obtautomer $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obtautomer $*') set_shell_function("obthermo",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obthermo $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg obthermo $*') set_shell_function("painter.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg painter.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg painter.py $*') set_shell_function("pairToBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pairToBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pairToBed $*') set_shell_function("pairToPair",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pairToPair $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pairToPair $*') set_shell_function("pbt_plotting_example.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pbt_plotting_example.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pbt_plotting_example.py $*') set_shell_function("pdf2dsc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pdf2dsc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pdf2dsc $*') set_shell_function("pdf2ps",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pdf2ps $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pdf2ps $*') set_shell_function("peak_pie.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg peak_pie.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg peak_pie.py $*') set_shell_function("pf2afm",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pf2afm $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pf2afm $*') set_shell_function("pfbtopfa",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pfbtopfa $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pfbtopfa $*') set_shell_function("pilconvert.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilconvert.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilconvert.py $*') set_shell_function("pildriver.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pildriver.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pildriver.py $*') set_shell_function("pilfile.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilfile.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilfile.py $*') set_shell_function("pilfont.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilfont.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilfont.py $*') set_shell_function("pilprint.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilprint.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pilprint.py $*') set_shell_function("pixeltool",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pixeltool $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pixeltool $*') set_shell_function("player.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg player.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg player.py $*') set_shell_function("plot-roh.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg plot-roh.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg plot-roh.py $*') set_shell_function("plot-vcfstats",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg plot-vcfstats $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg plot-vcfstats $*') set_shell_function("pphs",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pphs $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pphs $*') set_shell_function("printafm",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg printafm $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg printafm $*') set_shell_function("ps2ascii",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2ascii $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2ascii $*') set_shell_function("ps2epsi",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2epsi $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2epsi $*') set_shell_function("ps2pdf",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf $*') set_shell_function("ps2pdf12",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf12 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf12 $*') set_shell_function("ps2pdf13",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf13 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf13 $*') set_shell_function("ps2pdf14",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf14 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdf14 $*') set_shell_function("ps2pdfwr",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdfwr $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2pdfwr $*') set_shell_function("ps2ps",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2ps $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2ps $*') set_shell_function("ps2ps2",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2ps2 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg ps2ps2 $*') set_shell_function("pybedtools",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pybedtools $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pybedtools $*') set_shell_function("pylupdate5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pylupdate5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pylupdate5 $*') set_shell_function("pyrcc5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pyrcc5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pyrcc5 $*') set_shell_function("pyuic5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pyuic5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg pyuic5 $*') set_shell_function("qcollectiongenerator",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qcollectiongenerator $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qcollectiongenerator $*') set_shell_function("qdbus",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbus $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbus $*') set_shell_function("qdbuscpp2xml",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbuscpp2xml $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbuscpp2xml $*') set_shell_function("qdbusviewer",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbusviewer $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbusviewer $*') set_shell_function("qdbusxml2cpp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbusxml2cpp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdbusxml2cpp $*') set_shell_function("qdoc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdoc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qdoc $*') set_shell_function("qhelpconverter",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qhelpconverter $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qhelpconverter $*') set_shell_function("qhelpgenerator",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qhelpgenerator $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qhelpgenerator $*') set_shell_function("qlalr",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qlalr $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qlalr $*') set_shell_function("qmake",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmake $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmake $*') set_shell_function("qml",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qml $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qml $*') set_shell_function("qmleasing",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmleasing $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmleasing $*') set_shell_function("qmlimportscanner",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlimportscanner $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlimportscanner $*') set_shell_function("qmllint",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmllint $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmllint $*') set_shell_function("qmlmin",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlmin $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlmin $*') set_shell_function("qmlplugindump",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlplugindump $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlplugindump $*') set_shell_function("qmlprofiler",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlprofiler $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlprofiler $*') set_shell_function("qmlscene",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlscene $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmlscene $*') set_shell_function("qmltestrunner",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmltestrunner $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qmltestrunner $*') set_shell_function("qtdiag",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qtdiag $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qtdiag $*') set_shell_function("qtpaths",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qtpaths $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qtpaths $*') set_shell_function("qtplugininfo",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qtplugininfo $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg qtplugininfo $*') set_shell_function("randomBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg randomBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg randomBed $*') set_shell_function("rcc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg rcc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg rcc $*') set_shell_function("roundtrip",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg roundtrip $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg roundtrip $*') set_shell_function("run-roh.pl",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg run-roh.pl $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg run-roh.pl $*') set_shell_function("sample",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg sample $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg sample $*') set_shell_function("samtools",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg samtools $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg samtools $*') set_shell_function("shiftBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg shiftBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg shiftBed $*') set_shell_function("shuffleBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg shuffleBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg shuffleBed $*') set_shell_function("sip",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg sip $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg sip $*') set_shell_function("slopBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg slopBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg slopBed $*') set_shell_function("sortBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg sortBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg sortBed $*') set_shell_function("subtractBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg subtractBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg subtractBed $*') set_shell_function("syncqt.pl",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg syncqt.pl $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg syncqt.pl $*') set_shell_function("tagBam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg tagBam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg tagBam $*') set_shell_function("thresholder.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg thresholder.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg thresholder.py $*') set_shell_function("transformseq",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg transformseq $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg transformseq $*') set_shell_function("uic",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg uic $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg uic $*') set_shell_function("undill",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg undill $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg undill $*') set_shell_function("unionBedGraphs",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg unionBedGraphs $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg unionBedGraphs $*') set_shell_function("unix-lpr.sh",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg unix-lpr.sh $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg unix-lpr.sh $*') set_shell_function("vcfutils.pl",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg vcfutils.pl $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg vcfutils.pl $*') set_shell_function("venn_gchart.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg venn_gchart.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg venn_gchart.py $*') set_shell_function("venn_mpl.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg venn_mpl.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg venn_mpl.py $*') set_shell_function("viewer.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg viewer.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg viewer.py $*') set_shell_function("weblogo",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg weblogo $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg weblogo $*') set_shell_function("wftopfa",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg wftopfa $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg wftopfa $*') set_shell_function("windowBed",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg windowBed $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg windowBed $*') set_shell_function("windowMaker",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg windowMaker $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg windowMaker $*') set_shell_function("xmlpatterns",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg xmlpatterns $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg xmlpatterns $*') set_shell_function("xmlpatternsvalidator",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg xmlpatternsvalidator $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eden/eden-2.0--py27h24bf2e0_1.simg xmlpatternsvalidator $*')
-- L10n -- The MIT License © 2016 Arthur Corenzan function L10n_GetTimeZoneShift() local localTimeShift = GetSecondsSinceMidnight() - (GetTimeStamp() % 86400) if localTimeShift < -43200 then return localTimeShift + 86400 else return localTimeShift end end function L10n_GetLocalizedDate(timestamp, language) language = language or GetCVar("Language.2") local string = GetDateStringFromTimestamp(timestamp + L10n_GetTimeZoneShift()) if language == "en" then return string else return string.gsub(string, "^(%d+)/(%d+)", "%2/%1") end end function L10n_GetLocalizedTime(timestamp, language) language = language or GetCVar("Language.2") local precision if (language == "en") then precision = TIME_FORMAT_PRECISION_TWELVE_HOUR else precision = TIME_FORMAT_PRECISION_TWENTY_FOUR_HOUR end return FormatTimeSeconds(timestamp % 86400 + L10n_GetTimeZoneShift(), TIME_FORMAT_STYLE_CLOCK_TIME, precision) end function L10n_GetLocalizedDateTime(...) return L10n_GetLocalizedDate(...) .. " " .. L10n_GetLocalizedTime(...) end
local CollectMe = LibStub("AceAddon-3.0"):GetAddon("CollectMe") CollectMe.CompanionDB = CollectMe:NewModule("CompanionDB", "AceEvent-3.0") local LibPetJournal = LibStub("LibPetJournal-2.0") local Data = CollectMe:GetModule("Data") function CollectMe.CompanionDB:Update() self.companions = {} self.missing_companions = {} self.known_species = {} for i,petid in LibPetJournal:IteratePetIDs() do local speciesID, customName, level, _, _, _, _, name, icon, _, creatureID = C_PetJournal.GetPetInfoByPetID(petid) local quality = select(5, C_PetJournal.GetPetStats(petid)) self.known_species[speciesID] = true tinsert(self.companions, { pet_id = petid, species_id = speciesID, quality = quality, color = (quality - 1), creature_id = creatureID, level = level, name = name, custom_name = customName, icon = icon, zones = Data.CompanionsZone[speciesID] }) end for i,speciesID in LibPetJournal:IterateSpeciesIds() do if not self:IsSpeciesKnown(speciesID) then local name, icon, _, creatureID = C_PetJournal.GetPetInfoBySpeciesID(speciesID); tinsert(self.missing_companions, { species_id = speciesID, creature_id = creatureID, name = name, icon = icon, zones = Data.CompanionsZone[speciesID] }) end end CollectMe.LdbDisplay:ZoneChangeListener() end function CollectMe.CompanionDB:IsSpeciesKnown(species_id) if not self.known_species[species_id] then return false end return true end function CollectMe.CompanionDB:Get() return self.companions, self.missing_companions end function CollectMe.CompanionDB:ZoneSearch(companions, zone_id) local companions_in_zone = {} for i,v in ipairs(companions) do if v.zones ~= nil and v.zones[zone_id] ~= nil then tinsert(companions_in_zone, v) end end return companions_in_zone end function CollectMe.CompanionDB:GetCompanionsInZone(zone_id) return self:ZoneSearch(self.companions, zone_id), self:ZoneSearch(self.missing_companions, zone_id) end function CollectMe.CompanionDB:IsInZone(id, zones) if type(zones) ~= "table" then zones = { zones } end for i = 1,#zones do if Data.CompanionsZone[id] ~= nil and Data.CompanionsZone[id][zones[i]] ~= nil then return true end end return false end function CollectMe.CompanionDB:OnInitialize() self.companions = {} self.missing_companions = {} self.known_species = {} end function CollectMe.CompanionDB:OnEnable() LibPetJournal.RegisterCallback(CollectMe.CompanionDB, "PetListUpdated", "Update") end
--[[ This Lua code was generated by ./util/msgfmt.pl, the Lua I18N tool. Any changes made to this file will be lost the next time the templates are compiled. Copyright 2017 - Yichun Zhang (agentzh) - All rights reserved. ]] local _M = {} local mt = { __index = _M } local trans_cn = { ["("] = "(", [")"] = ")", ["100% Powered by OpenResty and PostgreSQL"] = "100% 由 OpenResty 和 PostgreSQL 驱动", ["Bad search query"] = "非法的搜索查询", ["Commercial Offering"] = "商业支持", ["Contribute on GitHub"] = "贡献力量", ["Copyright © 2017, 2018, 2019, 2020, 2021 by Yichun Zhang (agentzh)"] = "版权所有 © 2017, 2018, 2019, 2020, 2021 章亦春 (agentzh)", ["More Interesting Topics"] = "更多有趣的文章", ["New blog post"] = "新博客文章", ["New!"] = "最新!", ["No query provided."] = "没有提供任何搜索词。", ["No search results found"] = "没有找到任何匹配的记录", ["Official Forum"] = "官方论坛", ["OpenResty&reg; - Official Site"] = "OpenResty&reg; - 中文官方站", ["OpenResty<sup>&reg;</sup> is a dynamic web platform based on NGINX and LuaJIT."] = "OpenResty<sup>&reg;</sup> 是一款基于 NGINX 和 LuaJIT 的 Web 平台。", ["OpenResty<sup>&reg;</sup> is a registered trademark owned by <a href=\"https://openresty.com/\">OpenResty Inc</a>."] = "OpenResty<sup>&reg;</sup> 是 <a href=\"https://openresty.com/\">OpenResty Inc</a> 公司所有的注册商标。", ["Please adjust your search query and try again."] = "请调整您的搜索查询并重试。", ["Query too long (more than %d bytes)."] = "查词太长了(已经超出 %d 字节)。", ["Scalable Web Platform by Extending NGINX with Lua"] = "通过 Lua 扩展 NGINX 实现的可伸缩的 Web 平台", ["Search OpenResty.org"] = "搜索 OpenResty.org 中文站", ["Search Result"] = "搜索结果", ["Timeline"] = "最近更新", ["Video Tutorials"] = "视频教程", ["is now released!"] = "已发布。", ["is published."] = "已发表。", ["view the source code of this site"] = "查看本站的源代码", } local translators = { ['en'] = function (s) return s end, ['cn'] = function (s) return trans_cn[s] or s end } function _M.new(lang) local translator = translators[lang] if not translator then return error("no translator found for language " .. tostring(lang)) end return setmetatable({ translate = translator }, mt) end return _M
function printf(...) print(string.format(...)) end local x1, y1, dx1, dy1 = 0, 0, 1, 0 -- ship at (x1, y1) and its direction (dx1, dy1) local x2, y2, dx2, dy2 = 0, 0, 10, 1 -- ship at (x2, y2) and the waypoint offset (dx2, dy2) do -- Read input file local input_file = io.open('input.txt', 'r') for line in input_file:lines() do local command, parameter = line:match('^([A-Z]+)([0-9]+)$') parameter = tonumber(parameter) assert(command) assert(parameter) if false then elseif command == 'R' then while parameter >= 90 do parameter, dx1, dy1, dx2, dy2 = parameter - 90, dy1, -dx1, dy2, -dx2 end elseif command == 'L' then while parameter >= 90 do parameter, dx1, dy1, dx2, dy2 = parameter - 90, -dy1, dx1, -dy2, dx2 end else local dx1, dy1 = dx1, dy1 if false then elseif command == 'F' then x2, y2 = x2 + parameter*dx2, y2 + parameter*dy2 elseif command == 'N' then dx1, dy1, dy2 = 0, 1, dy2 + parameter elseif command == 'S' then dx1, dy1, dy2 = 0, -1, dy2 - parameter elseif command == 'E' then dx1, dy1, dx2 = 1, 0, dx2 + parameter elseif command == 'W' then dx1, dy1, dx2 = -1, 0, dx2 - parameter else error() end x1, y1 = x1 + parameter*dx1, y1 + parameter*dy1 end end end printf('PART1 - |%d| + |%d| = %d', x1, y1, math.abs(x1) + math.abs(y1)) printf('PART2 - |%d| + |%d| = %d', x2, y2, math.abs(x2) + math.abs(y2))
local utils = require 'utils' local cmd = torch.CmdLine() cmd:option('-filename', 'data/one-indexed-files.txt') cmd:option('-format', 'one-indexed-files-notrash_') -- if specified, output filenames will be "%s%s.txt" % {format, split} cmd:option('-outputDir', 'data') -- usually '' cmd:option('-train', 0.70) cmd:option('-val', 0.13) cmd:option('-test', 0.17) local opt = cmd:parse(arg) assert(opt.filename ~= '', "Need a text file consisting of filenames and labels.") assert(opt.train ~= '' or opt.train ~= 0, "Must have train examples.") assert(opt.val ~= '' or opt.val ~= 0, "Must have val examples.") assert(opt.test ~= '' or opt.test ~= 0, "Must have test examples.") function shuffle(opt) local allLines = {} local splits = { train = {}, val = {}, test = {} } local file, err = io.open(opt.filename, 'r') if err then utils.printTime(err) return else while true do local line = file:read() if line == nil then break end table.insert(allLines, line) end end splits.train.count = math.floor(#allLines * opt.train) splits.val.count = math.floor(#allLines * opt.val) splits.test.count = #allLines - splits.train.count - splits.val.count local shufflePerm = torch.randperm(#allLines) for split, _ in pairs(splits) do local startIndex, endIndex if split == 'train' then startIndex = 1 endIndex = splits.train.count elseif split == 'val' then startIndex = splits.train.count + 1 endIndex = splits.train.count + splits.val.count elseif split == 'test' then startIndex = splits.train.count + splits.val.count + 1 endIndex = -1 end splits[split].indices = shufflePerm[{{startIndex, endIndex}}] local file, err = io.open(paths.concat(opt.outputDir, "%s%s.txt" % {opt.format, split}), 'w+') if err then utils.printTime(err) return else for i = 1, splits[split].count do local index = splits[split].indices[i] file:write("%s\n" % allLines[index]) end file:close() end end end shuffle(opt)
local config = require('scripts.config') --local misc = require('__flib__.misc') local util = require('util') local travel_worm_tier = config.travel_worm_tier local travel_worm_dust_scaling = config.travel_worm_dust_scaling local frame_count = 60 local preparing_livetime = 60 * 2 local dust_livetime = preparing_livetime + 10 local offset_time = - 60 * 0.5 local main_animation_speed = frame_count / preparing_livetime local dust_animation_speed = 0.125 built_entity = function(event) local entity = event.created_entity or event.destination local creator = event.robot or game.get_player(event.player_index) local creator_force = creator.force or 'neutral' if entity and entity.valid then if entity.name == 'nm-d-u-n-e' then script.register_on_entity_destroyed(entity) global.track_dune_miners[entity.unit_number] = entity end if string.match(entity.name, 'nm%-travel%-worm%-') then local registration_number = script.register_on_entity_destroyed(entity) global.track_travel_worms[registration_number] = entity global.forces[creator_force.index]['travel_worms'][registration_number] = entity end end end destroyed_entity = function(event) local registration_number = event.registration_number local unit_number = event.unit_number if unit_number then if global.track_dune_miners[unit_number] then global.track_dune_miners[unit_number] = nil end else if global.track_travel_worms[registration_number] then local entity = global.track_travel_worms[registration_number] global.forces[entity.force.index]['travel_worms'][registration_number] = nil global.track_travel_worms[registration_number] = nil global.travel_worm_data[registration_number] = nil end end end check_dunes = function() for _,dune_miner in pairs(global.track_dune_miners) do local entity = dune_miner if entity and entity.valid and entity.speed == 0 then local surface = game.surfaces[entity.surface.index] local pos = entity.position entity.force.print('D.U.N.E. at ' .. pos.x .. ', ' .. pos.y .. ' on surface ' .. surface.name) end end end call_travel_worm = function(registration_number) local entry = global.travel_worm_data[registration_number] local worm = entry.worm local player = entry.player local surface = worm.surface local stage = entry.stage local dust_scale = entry.dust_scale local tier = entry.tier local render_layer = 'higher-object-under' local tint = {a = 0.5} local source_pos = entry.source_pos if worm and worm.valid and player and surface.name == player.surface.name then if stage == 'submerge' then rendering.draw_animation({ animation = 'nm-heavy-travel-worm-dust', render_layer = render_layer, animation_speed = dust_animation_speed, time_to_live = dust_livetime, surface = surface, target = source_pos, x_scale = dust_scale, y_scale = dust_scale, }) rendering.draw_animation({ animation = 'nm-submerge-animation-travel-worm-'..tier, render_layer = render_layer, animation_speed = main_animation_speed, --animation_offset = frame_count - (game.tick % frame_count), time_to_live = preparing_livetime, surface = surface, target = source_pos }) rendering.draw_animation({ animation = 'nm-heavy-travel-worm-dust', render_layer = render_layer, animation_speed = dust_animation_speed, time_to_live = dust_livetime, surface = surface, target = source_pos, tint = tint, x_scale = dust_scale, y_scale = dust_scale, }) entry.deadline = preparing_livetime + game.tick + offset_time entry.stage = 'emerge' elseif stage == 'emerge' then local dest_pos = entry.dest_pos local search_box = { left_top = {dest_pos.x - 5, dest_pos.y - 5}, right_bottom = {dest_pos.x + 5, dest_pos.y + 5} } dest_pos = surface.find_non_colliding_position_in_box(worm.name, search_box, 0.5) worm.teleport(dest_pos, surface) rendering.draw_animation({ animation = 'nm-heavy-travel-worm-dust', render_layer = render_layer, animation_speed = dust_animation_speed, time_to_live = dust_livetime, surface = surface, target = dest_pos, x_scale = dust_scale, y_scale = dust_scale, }) rendering.draw_animation({ animation = 'nm-emerge-animation-travel-worm-'..tier, render_layer = render_layer, animation_speed = main_animation_speed, --animation_offset = frame_count - (game.tick % frame_count), time_to_live = preparing_livetime, surface = surface, target = dest_pos }) rendering.draw_animation({ animation = 'nm-heavy-travel-worm-dust', render_layer = render_layer, animation_speed = dust_animation_speed, time_to_live = dust_livetime, surface = surface, target = dest_pos, tint = tint, x_scale = dust_scale, y_scale = dust_scale, }) entry.deadline = preparing_livetime + game.tick entry.stage = 'final' elseif stage == 'final' then entry = nil end else entry = nil end global.travel_worm_data[registration_number] = entry end used_capsule = function(event) local player_index = event.player_index local player = game.get_player(player_index) local pos = event.position local force_index = player.force.index if event.item.name == 'nm-thumper' or event.item.name == 'nm-thumper-creative'then local target = false local prev_distance = false local registration_number = false local x = 0 local y = 0 local distance = 0 for reg_number, travel_worm in pairs(global.forces[force_index]['travel_worms']) do if travel_worm and travel_worm.valid and not global.travel_worm_data[reg_number] then if not travel_worm.get_driver() and not travel_worm.get_passenger() then if player.surface.index == travel_worm.surface.index then x = pos.x + travel_worm.position.x x = x * x y = pos.y + travel_worm.position.y y = y * y distance = x + y if not prev_distance or prev_distance > distance then if registration_number then global.travel_worm_data[registration_number] = false end global.travel_worm_data[reg_number] = true prev_distance = distance target = travel_worm registration_number = reg_number end end end end end if target and target.valid then local entry = { worm = target, player = player, stage = 'submerge', source_pos = target.position, dest_pos = player.position, tier = travel_worm_tier[target.name], dust_scale = travel_worm_dust_scaling[target.name] } global.travel_worm_data[registration_number] = entry call_travel_worm(registration_number) end end end check_travel_worm_animations = function() for registration_number, entry in pairs(global.travel_worm_data) do if game.tick >= entry.deadline then call_travel_worm(registration_number) end end end -- lib local lib = {} lib.events = { [defines.events.on_built_entity] = built_entity, [defines.events.on_robot_built_entity] = built_entity, [defines.events.on_entity_cloned] = built_entity, [defines.events.on_entity_destroyed] = destroyed_entity, [defines.events.on_player_used_capsule] = used_capsule, } lib.on_nth_tick = { [config.HIGH_FIDELITY_CHECK_TICK] = function() -- check_dunes() check_travel_worm_animations() end } return lib
local NeP = NeP NeP.Healing = {} function NeP.Healing.GetPredictedHealth(unit) return NeP.DSL:Get('health.actual')(unit) + (NeP._G.UnitGetTotalHealAbsorbs(unit) or 0) + (NeP._G.UnitGetIncomingHeals(unit) or 0) end function NeP.Healing.GetPredictedHealth_Percent(unit) return math.floor((NeP.Healing.GetPredictedHealth(unit)/NeP.DSL:Get('health.max')(unit))*100) end function NeP.Healing.healthPercent(unit) return math.floor((NeP.DSL:Get('health.actual')(unit)/NeP.DSL:Get('health.max')(unit))*100) end
LoadZKMapConfigCommand = Command:extends{} LoadZKMapConfigCommand.className = "LoadZKMapConfigCommand" function LoadZKMapConfigCommand:init(ZKmapconfig) -- Since the introduction of the data packing/unpacking, is much more -- efficient passing tables than strings if ZKmapconfig then self.mapConfig = loadstring(ZKmapconfig)() else self.mapConfig = {} local boxID = 1 local mapsideBoxes = "mapconfig/map_startboxes.lua" local mapsideMexes = "mapconfig/map_metal_layout.lua" if VFS.FileExists (mapsideBoxes) then self.mapConfig.teamList, self.mapConfig.boxes = {}, {} local boxConfig = VFS.Include(mapsideBoxes) for ID, boxdata in pairs(boxConfig) do local color = { r=math.random(), g=math.random(), b=math.random(), a=1} self.mapConfig.teamList[ID] = {id = ID, allyTeam = ID, color = color, name = boxdata.nameLong, short = (boxdata.nameShort or boxdata.nameLong), x = boxdata.startpoints[1][1], z = boxdata.startpoints[1][2], boxes = {}} for _, box in pairs(boxdata.boxes) do table.insert(self.mapConfig.teamList[ID].boxes, boxID) table.insert(self.mapConfig.boxes, box) boxID = boxID + 1 end end end if VFS.FileExists (mapsideMexes) then self.mapConfig.mexes = VFS.Include(mapsideMexes).spots end end end function LoadZKMapConfigCommand:execute() --assert(self.mapConfig) local mexes = self.mapConfig.mexes or {} local boxes = self.mapConfig.boxes or {} local teamList = self.mapConfig.teamList or {} SB.delay(function() SB.delay(function() for mexID, mex in pairs(mexes) do SB.model.mexManager:addMex(mex) end for teamID, team in pairs(teamList) do for _, boxID in pairs(team.boxes) do local newBoxID = SB.model.startboxManager:addBox(boxes[boxID]) SB.model.startboxManager:setTeam(newBoxID, teamID) end if not SB.model.teamManager:getTeam(teamID) then local cmd = AddTeamCommand(team.name, team.color, team.allyTeam, Spring.GetSideData(team.allyTeam)) SB.commandManager:execute(cmd) end local cmd = UpdateTeamCommand(team) SB.commandManager:execute(cmd) end end) end) end
pg = pg or {} pg.activity_event_picturepuzzle = { [549] = { id = 549, chapter = 1360001, cd = 1200, define = 0, pickup_picturepuzzle = { 60031, 60033, 60035, 60037, 60038 }, drop_picturepuzzle = { 60030, 60032, 60034, 60036 }, story = {}, awards = { { 8, 60031, 1 }, { 8, 60033, 1 }, { 8, 60035, 1 }, { 8, 60037, 1 }, { 8, 60038, 1 } }, auto_finish_args = {} }, [758] = { id = 758, chapter = 0, cd = 0, define = 0, pickup_picturepuzzle = {}, drop_picturepuzzle = { 70053, 70054, 70055, 70056, 70057, 70058, 70059, 70060, 70061, 70062, 70063, 70064 }, story = {}, awards = {}, auto_finish_args = {} }, [783] = { id = 783, chapter = 0, cd = 0, define = 0, pickup_picturepuzzle = {}, drop_picturepuzzle = { 70077, 70078, 70071, 70072, 70075, 70076, 70067, 70068, 70073, 70074, 70069, 70070, 70065, 70066 }, story = {}, awards = {}, auto_finish_args = {} }, [935] = { id = 935, chapter = 1360001, cd = 1200, define = 0, pickup_picturepuzzle = { 60031, 60033, 60035, 60037, 60038 }, drop_picturepuzzle = { 60030, 60032, 60034, 60036 }, story = {}, awards = { { 8, 60031, 1 }, { 8, 60033, 1 }, { 8, 60035, 1 }, { 8, 60037, 1 }, { 8, 60038, 1 } }, auto_finish_args = { 1, 100001 } }, [959] = { id = 959, chapter = 0, cd = 0, define = 1, pickup_picturepuzzle = {}, drop_picturepuzzle = { 60140, 60141, 60142, 60143, 60144, 60145, 60146, 60147, 60148 }, story = {}, awards = {}, auto_finish_args = {} }, [4058] = { id = 4058, chapter = 0, cd = 0, define = 0, pickup_picturepuzzle = {}, drop_picturepuzzle = { 70079, 70080, 70081, 70082, 70083, 70084, 70085, 70086, 70087, 70088, 70089, 70090, 70091, 70092 }, story = {}, awards = {}, auto_finish_args = {} }, all = { 549, 758, 783, 935, 959, 4058 } } return
--# selene: allow(unused_variable) ---@diagnostic disable: unused-local -- Some functions for manipulating the Hammerspoon console. -- -- These functions allow altering the behavior and display of the Hammerspoon console. They should be considered experimental, but have worked well for me. ---@class hs.console local M = {} hs.console = M -- Get or set the alpha level of the console window. -- -- Parameters: -- * `alpha` - an optional number between 0.0 and 1.0 specifying the new alpha level for the Hammerspoon console. -- -- Returns: -- * the current, possibly new, value. function M.alpha(alpha, ...) end -- Because use of this function can easily lead to a crash, useful methods from `hs.drawing` have been added to the `hs.console` module itself. If you believe that a useful method has been overlooked, please submit an issue. -- -- Parameters: -- * None -- -- Returns: -- * a placeholder object ---@return hs.drawing function M.asHSDrawing() end -- Returns an hs.window object for the console so that you can use hs.window methods on it. -- -- This function is identical to [hs.console.hswindow](#hswindow). It is included for reasons of backwards compatibility, but use of the new name is recommended for clarity. ---@return hs.window function M.asHSWindow() end -- Get or set the window behavior settings for the console. -- -- Parameters: -- * `behavior` - an optional number representing the desired window behaviors for the Hammerspoon console. -- -- Returns: -- * the current, possibly new, value. -- -- Notes: -- * Window behaviors determine how the webview object is handled by Spaces and Exposé. See `hs.drawing.windowBehaviors` for more information. function M.behavior(behavior, ...) end -- Get or set the window behavior settings for the console using labels defined in `hs.drawing.windowBehaviors`. -- -- Parameters: -- * behaviorTable - an optional table of strings and/or numbers specifying the desired window behavior for the Hammerspoon console. -- -- Returns: -- * the current (possibly new) value. -- -- Notes: -- * Window behaviors determine how the console is handled by Spaces and Exposé. See `hs.drawing.windowBehaviors` for more information. function M.behaviorAsLabels(behaviorTable, ...) end -- Clear the Hammerspoon console output window. -- -- Parameters: -- * None -- -- Returns: -- * None -- -- Notes: -- * This is equivalent to `hs.console.setConsole()` function M.clearConsole() end -- Get or set the color that commands displayed in the Hammerspoon console are displayed with. -- -- Parameters: -- * color - an optional table containing color keys as described in `hs.drawing.color` -- -- Returns: -- * the current color setting as a table -- -- Notes: -- * See the `hs.drawing.color` entry in the Dash documentation, or type `help.hs.drawing.color` in the Hammerspoon console to get more information on how to specify a color. -- * Note this only affects future output -- anything already in the console will remain its current color. function M.consoleCommandColor(color, ...) end -- Get or set the font used in the Hammerspoon console. -- -- Parameters: -- * font - an optional string or table describing the font to use in the console. If a string is specified, then the default system font size will be used. If a table is specified, it should contain a `name` key-value pair and a `size` key-value pair describing the font to be used. -- -- Returns: -- * the current font setting as a table containing a `name` key and a `size` key. -- -- Notes: -- * See the `hs.drawing.color` entry in the Dash documentation, or type `help.hs.drawing.color` in the Hammerspoon console to get more information on how to specify a color. -- * Note this only affects future output -- anything already in the console will remain its current font. function M.consoleFont(font, ...) end -- Get or set the color that regular output displayed in the Hammerspoon console is displayed with. -- -- Parameters: -- * color - an optional table containing color keys as described in `hs.drawing.color` -- -- Returns: -- * the current color setting as a table -- -- Notes: -- * See the `hs.drawing.color` entry in the Dash documentation, or type `help.hs.drawing.color` in the Hammerspoon console to get more information on how to specify a color. -- * Note this only affects future output -- anything already in the console will remain its current color. function M.consolePrintColor(color, ...) end -- Get or set the color that function results displayed in the Hammerspoon console are displayed with. -- -- Parameters: -- * color - an optional table containing color keys as described in `hs.drawing.color` -- -- Returns: -- * the current color setting as a table -- -- Notes: -- * See the `hs.drawing.color` entry in the Dash documentation, or type `help.hs.drawing.color` in the Hammerspoon console to get more information on how to specify a color. -- * Note this only affects future output -- anything already in the console will remain its current color. function M.consoleResultColor(color, ...) end -- Set or display whether or not the Console window should display in dark mode. -- -- Parameters: -- * state - an optional boolean which will set whether or not the Console window should display in dark mode. -- -- Returns: -- * A boolean, true if dark mode is enabled otherwise false. -- -- Notes: -- * Enabling Dark Mode for the Console only affects the window background, and doesn't automatically change the Console's Background Color, so you will need to add something similar to: -- ```lua -- if hs.console.darkMode() then -- hs.console.outputBackgroundColor{ white = 0 } -- hs.console.consoleCommandColor{ white = 1 } -- hs.console.alpha(.8) -- end -- . ``` ---@return boolean function M.darkMode(state, ...) end -- Default toolbar for the Console window -- -- Notes: -- * This is an `hs.toolbar` object that is shown by default in the Hammerspoon Console -- * You can remove this toolbar by adding `hs.console.toolbar(nil)` to your config, or you can replace it with your own `hs.webview.toolbar` object M.defaultToolbar = nil -- Get the text of the Hammerspoon console output window. -- -- Parameters: -- * styled - an optional boolean indicating whether the console text is returned as a string or a styledText object. Defaults to false. -- -- Returns: -- * The text currently in the Hammerspoon console output window as either a string or an `hs.styledtext` object. -- -- Notes: -- * If the text of the console is retrieved as a string, no color or style information in the console output is retrieved - only the raw text. function M.getConsole(styled, ...) end -- Get the Hammerspoon console history as an array. -- -- Parameters: -- * None -- -- Returns: -- * an array containing the history of commands entered into the Hammerspoon console. function M.getHistory() end -- Get an hs.window object which represents the Hammerspoon console window -- -- Parameters: -- * None -- -- Returns: -- * an hs.window object ---@return hs.window function M.hswindow() end -- Get or set the color for the background of the Hammerspoon Console's input field. -- -- Parameters: -- * color - an optional table containing color keys as described in `hs.drawing.color` -- -- Returns: -- * the current color setting as a table -- -- Notes: -- * See the `hs.drawing.color` entry in the Dash documentation, or type `help.hs.drawing.color` in the Hammerspoon console to get more information on how to specify a color. function M.inputBackgroundColor(color, ...) end -- Get or set the console window level -- -- Parameters: -- * `theLevel` - an optional parameter specifying the desired level as an integer, which can be obtained from `hs.drawing.windowLevels`. -- -- Returns: -- * the current, possibly new, value -- -- Notes: -- * see the notes for `hs.drawing.windowLevels` function M.level(theLevel, ...) end -- Get or set the color for the background of the Hammerspoon Console's output view. -- -- Parameters: -- * color - an optional table containing color keys as described in `hs.drawing.color` -- -- Returns: -- * the current color setting as a table -- -- Notes: -- * See the `hs.drawing.color` entry in the Dash documentation, or type `help.hs.drawing.color` in the Hammerspoon console to get more information on how to specify a color. function M.outputBackgroundColor(color, ...) end -- A print function which recognizes `hs.styledtext` objects and renders them as such in the Hammerspoon console. -- -- Parameters: -- * Any number of arguments can be specified, just like the builtin Lua `print` command. If an argument matches the userdata type of `hs.styledtext`, the text is rendered as defined by its style attributes in the Hammerspoon console; otherwise it is rendered as it would be via the traditional `print` command within Hammerspoon. -- -- Returns: -- * None -- -- Notes: -- * This has been made as close to the Lua `print` command as possible. You can replace the existing print command with this by adding the following to your `init.lua` file: -- -- ~~~ -- print = function(...) -- hs.rawprint(...) -- hs.console.printStyledtext(...) -- end -- ~~~ function M.printStyledtext(...) end -- Clear the Hammerspoon console output window. -- -- Parameters: -- * styledText - an optional `hs.styledtext` object containing the text you wish to replace the Hammerspoon console output with. If you do not provide an argument, the console is cleared of all content. -- -- Returns: -- * None -- -- Notes: -- * You can specify the console content as a string or as an `hs.styledtext` object in either userdata or table format. function M.setConsole(styledText, ...) end -- Set the Hammerspoon console history to the items specified in the given array. -- -- Parameters: -- * array - the list of commands to set the Hammerspoon console history to. -- -- Returns: -- * None -- -- Notes: -- * You can clear the console history by using an empty array (e.g. `hs.console.setHistory({})` function M.setHistory(array, ...) end -- Determine whether or not objects copied from the console window insert or delete space around selected words to preserve proper spacing and punctuation. -- -- Parameters: -- * flag - an optional boolean value indicating whether or not "smart" space behavior is enabled when copying from the Hammerspoon console. -- -- Returns: -- * the current value -- -- Notes: -- * this only applies to future copy operations from the Hammerspoon console -- anything already in the clipboard is not affected. ---@return boolean function M.smartInsertDeleteEnabled(flag, ...) end -- Get or set whether or not the "Hammerspoon Console" text appears in the Hammerspoon console titlebar. -- -- Parameters: -- * state - an optional string containing the text "visible" or "hidden", specifying whether or not the console window's title text appears. -- -- Returns: -- * a string of "visible" or "hidden" specifying the current (possibly changed) state of the window title's visibility. -- -- Notes: -- * When a toolbar is attached to the Hammerspoon console (see the `hs.webview.toolbar` module documentation), this function can be used to specify whether the Toolbar appears underneath the console window's title ("visible") or in the window's title bar itself, as seen in applications like Safari ("hidden"). When the title is hidden, the toolbar will only display the toolbar items as icons without labels, and ignores changes made with `hs.webview.toolbar:displayMode`. -- -- * If a toolbar is attached to the console, you can achieve the same effect as this function with `hs.console.toolbar():inTitleBar(boolean)` function M.titleVisibility(state, ...) end -- Get or attach/detach a toolbar to/from the Hammerspoon console. -- -- Parameters: -- * `toolbar` - if an `hs.webview.toolbar` object is specified, it will be attached to the Hammerspoon console. If an explicit nil is specified, the current toolbar will be removed from the console. -- -- Returns: -- * if a toolbarObject or explicit nil is specified, returns the toolbarObject; otherwise returns the current toolbarObject or nil, if no toolbar is attached to the console. -- -- Notes: -- * this method is a convenience wrapper for the `hs.webview.toolbar.attachToolbar` function. -- -- * If the toolbar is currently attached to another window when this function is called, it will be detached from the original window and attached to the console. function M.toolbar(toolbar, ...) end -- Get or set the color for the background of the Hammerspoon Console's window. -- -- Parameters: -- * color - an optional table containing color keys as described in `hs.drawing.color` -- -- Returns: -- * the current color setting as a table -- -- Notes: -- * See the `hs.drawing.color` entry in the Dash documentation, or type `help.hs.drawing.color` in the Hammerspoon console to get more information on how to specify a color. function M.windowBackgroundColor(color, ...) end
ESX = nil local currentTattoos = {} local cam = -1 local inMenu = false Citizen.CreateThread(function() addBlips() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while true do Citizen.Wait(0) drawMarkers() if(isNearTattoosShop()) then Info(Config.TextToOpenMenu) if(IsControlJustPressed(1, Config.KeyToOpenMenu)) then inMenu = not inMenu ESX.UI.Menu.CloseAll() if(inMenu) then FreezeEntityPosition(GetPlayerPed(-1), true) openMenu() else FreezeEntityPosition(GetPlayerPed(-1), false) setPedSkin() end end end if(inMenu) then if(IsControlJustPressed(1, 177)) then ESX.UI.Menu.CloseAll() FreezeEntityPosition(GetPlayerPed(-1), false) RenderScriptCams(false, false, 0, 1, 0) DestroyCam(cam, false) setPedSkin() inMenu = false end elseif(DoesCamExist(cam)) then RenderScriptCams(false, false, 0, 1, 0) DestroyCam(cam, false) end end end) function openMenu() local elements = {} for _,k in pairs(tattoosCategories) do table.insert(elements, {label= k.name, value = k.value}) end if(DoesCamExist(cam)) then RenderScriptCams(false, false, 0, 1, 0) DestroyCam(cam, false) end ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'Tattoos_menu', { title = 'Tattos', align = 'top-left', elements = elements, }, function(data, menu) local currentLabel = data.current.label local currentValue = data.current.value if(data.current.value ~= nil) then elements = {} table.insert(elements, {label=Config.TextGoBackIntoMenu, value = nil}) for i,k in pairs(tattoosList[data.current.value]) do table.insert(elements, {label= "Tattoo n°"..i.." ("..k.price..Config.MoneySymbol..")", value = i, price = k.price}) end ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'Tattoos_Categories_menu', { title = 'Tattos | '..currentLabel, align = 'top-left', elements = elements, }, function(data2, menu2) local price = data2.current.price if(data2.current.value ~= nil) then TriggerServerEvent("tattoos:save", currentTattoos, price, {collection = currentValue, texture = data2.current.value}) else openMenu() RenderScriptCams(false, false, 0, 1, 0) DestroyCam(cam, false) cleanPlayer() end end, function(data2, menu2) menu.close() RenderScriptCams(false, false, 0, 1, 0) DestroyCam(cam, false) setPedSkin() end, function(data2,menu2) if(data2.current.value ~= nil) then drawTattoo(data2.current.value, currentValue) end end, function() end) end end, function(data, menu) menu.close() setPedSkin() end ) end function addBlips() for _,k in pairs(tattoosShops) do local blip = AddBlipForCoord(k.x, k.y, k.z) SetBlipSprite(blip, 75) SetBlipColour(blip, 1) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Tattoos Shop") EndTextCommandSetBlipName(blip) end end function drawMarkers() for _,k in pairs(tattoosShops) do DrawMarker(27,k.x,k.y,k.z-0.9,0,0,0,0,0,0,3.001,3.0001,0.5001,0,155,255,200,0,0,0,0) end end function isNearTattoosShop() for _,k in pairs(tattoosShops) do local distance = GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), k.x,k.y,k.z, true) if(distance < 3) then return true end end return false end function setPedSkin() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) local model = nil if skin.sex == 0 then model = GetHashKey("mp_m_freemode_01") else model = GetHashKey("mp_f_freemode_01") end RequestModel(model) while not HasModelLoaded(model) do RequestModel(model) Citizen.Wait(1) end SetPlayerModel(PlayerId(), model) SetModelAsNoLongerNeeded(model) TriggerEvent('skinchanger:loadSkin', skin) TriggerEvent('esx:restoreLoadout') end) Citizen.Wait(1000) for _,k in pairs(currentTattoos) do ApplyPedOverlay(GetPlayerPed(-1), GetHashKey(k.collection), GetHashKey(tattoosList[k.collection][k.texture].nameHash)) end end function drawTattoo(current, collection) SetEntityHeading(GetPlayerPed(-1), 297.7296) ClearPedDecorations(GetPlayerPed(-1)) for _,k in pairs(currentTattoos) do ApplyPedOverlay(GetPlayerPed(-1), GetHashKey(k.collection), GetHashKey(tattoosList[k.collection][k.texture].nameHash)) end if(GetEntityModel(GetPlayerPed(-1)) == -1667301416) then -- GIRL SKIN SetPedComponentVariation(GetPlayerPed(-1), 8, 34,0, 2) SetPedComponentVariation(GetPlayerPed(-1), 3, 15,0, 2) SetPedComponentVariation(GetPlayerPed(-1), 11, 101,1, 2) SetPedComponentVariation(GetPlayerPed(-1), 4, 16,0, 2) else -- BOY SKIN SetPedComponentVariation(GetPlayerPed(-1), 8, 15,0, 2) SetPedComponentVariation(GetPlayerPed(-1), 3, 15,0, 2) SetPedComponentVariation(GetPlayerPed(-1), 11, 91,0, 2) SetPedComponentVariation(GetPlayerPed(-1), 4, 14,0, 2) end ApplyPedOverlay(GetPlayerPed(-1), GetHashKey(collection), GetHashKey(tattoosList[collection][current].nameHash)) if(not DoesCamExist(cam)) then cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true) SetCamCoord(cam, GetEntityCoords(GetPlayerPed(-1))) SetCamRot(cam, 0.0, 0.0, 0.0) SetCamActive(cam, true) RenderScriptCams(true, false, 0, true, true) SetCamCoord(cam, GetEntityCoords(GetPlayerPed(-1))) end local x,y,z = table.unpack(GetEntityCoords(GetPlayerPed(-1))) SetCamCoord(cam, x+tattoosList[collection][current].addedX, y+tattoosList[collection][current].addedY, z+tattoosList[collection][current].addedZ) SetCamRot(cam, 0.0, 0.0, tattoosList[collection][current].rotZ) end function cleanPlayer() ClearPedDecorations(GetPlayerPed(-1)) for _,k in pairs(currentTattoos) do ApplyPedOverlay(GetPlayerPed(-1), GetHashKey(k.collection), GetHashKey(tattoosList[k.collection][k.texture].nameHash)) end end function Info(text, loop) SetTextComponentFormat("STRING") AddTextComponentString(text) DisplayHelpTextFromStringLabel(0, loop, 1, 0) end RegisterNetEvent("tattoos:getPlayerTattoos") AddEventHandler("tattoos:getPlayerTattoos", function(playerTattoosList) for _,k in pairs(playerTattoosList) do ApplyPedOverlay(GetPlayerPed(-1), GetHashKey(k.collection), GetHashKey(tattoosList[k.collection][k.texture].nameHash)) end currentTattoos = playerTattoosList end) local firstLoad = false AddEventHandler("skinchanger:loadSkin", function(skin) if(not firstLoad) then Citizen.CreateThread(function() while not (GetEntityModel(GetPlayerPed(-1)) == GetHashKey("mp_m_freemode_01") or GetEntityModel(GetPlayerPed(-1)) == GetHashKey("mp_f_freemode_01")) do Citizen.Wait(10) end Citizen.Wait(750) TriggerServerEvent("tattoos:GetPlayerTattoos_s") end) firstLoad = true else Citizen.Wait(750) for _,k in pairs(currentTattoos) do ApplyPedOverlay(GetPlayerPed(-1), GetHashKey(k.collection), GetHashKey(tattoosList[k.collection][k.texture].nameHash)) end end end) RegisterNetEvent("tattoo:buySuccess") AddEventHandler("tattoo:buySuccess", function(value) table.insert(currentTattoos, value) end)
-------------------------------- -- @module GLProgram -- @extend Ref -- @parent_module cc -------------------------------- -- returns the fragmentShader error log -- @function [parent=#GLProgram] getFragmentShaderLog -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#GLProgram] initWithByteArrays -- @param self -- @param #char vShaderByteArray -- @param #char fShaderByteArray -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#GLProgram] initWithFilenames -- @param self -- @param #string vShaderFilename -- @param #string fShaderFilename -- @return bool#bool ret (return value: bool) -------------------------------- -- it will call glUseProgram() -- @function [parent=#GLProgram] use -- @param self -------------------------------- -- returns the vertexShader error log -- @function [parent=#GLProgram] getVertexShaderLog -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @overload self, mat4_table -- @overload self -- @function [parent=#GLProgram] setUniformsForBuiltins -- @param self -- @param #mat4_table modelView -------------------------------- -- It will create 4 uniforms:<br> -- - kUniformPMatrix<br> -- - kUniformMVMatrix<br> -- - kUniformMVPMatrix<br> -- - GLProgram::UNIFORM_SAMPLER<br> -- And it will bind "GLProgram::UNIFORM_SAMPLER" to 0 -- @function [parent=#GLProgram] updateUniforms -- @param self -------------------------------- -- calls glUniform1i only if the values are different than the previous call for this same shader program. <br> -- js setUniformLocationI32<br> -- lua setUniformLocationI32 -- @function [parent=#GLProgram] setUniformLocationWith1i -- @param self -- @param #int location -- @param #int i1 -------------------------------- -- -- @function [parent=#GLProgram] reset -- @param self -------------------------------- -- It will add a new attribute to the shader by calling glBindAttribLocation -- @function [parent=#GLProgram] bindAttribLocation -- @param self -- @param #string attributeName -- @param #unsigned int index -------------------------------- -- calls glGetAttribLocation -- @function [parent=#GLProgram] getAttribLocation -- @param self -- @param #string attributeName -- @return int#int ret (return value: int) -------------------------------- -- links the glProgram -- @function [parent=#GLProgram] link -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Initializes the GLProgram with a vertex and fragment with bytes array <br> -- js initWithString<br> -- lua initWithString -- @function [parent=#GLProgram] createWithByteArrays -- @param self -- @param #char vShaderByteArray -- @param #char fShaderByteArray -- @return GLProgram#GLProgram ret (return value: cc.GLProgram) -------------------------------- -- Initializes the GLProgram with a vertex and fragment with contents of filenames <br> -- js init<br> -- lua init -- @function [parent=#GLProgram] createWithFilenames -- @param self -- @param #string vShaderFilename -- @param #string fShaderFilename -- @return GLProgram#GLProgram ret (return value: cc.GLProgram) -------------------------------- -- -- @function [parent=#GLProgram] GLProgram -- @param self return nil
--[[ MOB SPAWN LIST mob(<mob_spawner_alias>, <mob_id>, <mob_count>, <spawner_limit>, <spawn_interval>, <spawner_range>, <map_id>, <x_pos>, <y_pos>, <z_pos>); --]] mob("", 380, 1, 1, 3600, 5, 55, 5312.19, 5140.31, 36.92); mob("", 373, 1, 1, 55, 5, 55, 5357.33, 5134.71, 36.4); mob("", 373, 1, 1, 55, 1, 55, 5324.86, 5156.72, 38.42); mob("", 373, 1, 1, 55, 5, 55, 5296.28, 5131.33, 37.4); mob("", 376, 1, 1, 50, 5, 55, 5370.82, 4975.25, 33.07); mob("", 378, 1, 1, 50, 5, 55, 5392.48, 5001.71, 32.75); mob("", 378, 1, 1, 50, 5, 55, 5430.99, 5005.52, 29.95); mob("", 373, 1, 1, 55, 5, 55, 5316.2, 5098.8, 35.94); mob("", 378, 1, 1, 50, 5, 55, 5447.5, 5055.94, 33.65); mob("", 378, 1, 1, 50, 5, 55, 5491.21, 5050.58, 33.58); mob("", 379, 1, 1, 50, 5, 55, 5538.61, 5068.88, 32.46); mob("", 378, 1, 1, 50, 5, 55, 5510.38, 4999.85, 29.26); mob("", 378, 1, 1, 50, 5, 55, 5559.94, 5015.45, 28.25); mob("", 377, 1, 1, 50, 5, 55, 5578.61, 5069.44, 30.59); mob("", 378, 1, 1, 50, 5, 55, 5538.9, 4992, 26.83); mob("", 376, 1, 2, 45, 50, 55, 5531.85, 5020.65, 29.97); mob("", 378, 1, 2, 45, 50, 55, 5531.85, 5020.65, 29.97); mob("", 377, 1, 2, 45, 50, 55, 5531.85, 5020.65, 29.97); mob("", 376, 1, 2, 45, 50, 55, 5449.38, 5018.59, 31.22); mob("", 378, 1, 2, 45, 50, 55, 5449.38, 5018.59, 31.22); mob("", 377, 1, 2, 45, 50, 55, 5449.38, 5018.59, 31.22); mob("", 376, 1, 1, 50, 5, 55, 5651.58, 4971.93, 31.38); mob("", 376, 1, 1, 50, 5, 55, 5654.71, 4986.88, 29.96); mob("", 378, 1, 1, 50, 5, 55, 5606.32, 4998.98, 26.48); mob("", 379, 1, 1, 50, 5, 55, 5608.6, 5113.02, 29.99); mob("", 378, 1, 1, 50, 5, 55, 5605.51, 5030.7, 26.11); mob("", 376, 1, 1, 50, 5, 55, 5662.01, 5022.96, 28.32); mob("", 379, 1, 1, 50, 5, 55, 5701.7, 5033.66, 30.37); mob("", 377, 1, 1, 50, 5, 55, 5655.4, 5078.09, 29.81); mob("", 379, 1, 1, 50, 5, 55, 5631.13, 5053.7, 28.55); mob("", 376, 1, 2, 45, 50, 55, 5638.92, 5043.04, 27.95); mob("", 377, 1, 2, 45, 50, 55, 5638.92, 5043.04, 27.95); mob("", 377, 1, 2, 45, 50, 55, 5638.92, 5043.04, 27.95); mob("", 377, 1, 1, 180, 30, 55, 5630.6, 5098.58, 30.87); mob("", 373, 1, 1, 45, 5, 55, 5753.96, 5009.94, 34.67); mob("", 373, 1, 1, 45, 5, 55, 5724.27, 4973.76, 33.22); mob("", 373, 1, 1, 45, 5, 55, 5794.46, 4986.62, 38.6); mob("", 373, 1, 1, 45, 5, 55, 5809.16, 5006.08, 39.43); mob("", 373, 1, 1, 45, 5, 55, 5816.9, 4982.24, 38.82); mob("", 373, 1, 1, 45, 5, 55, 5777.06, 5018.5, 37.03); mob("", 376, 1, 1, 50, 5, 55, 5414.79, 4902.12, 31.15); mob("", 376, 1, 1, 50, 5, 55, 5402.34, 4907.67, 32.08); mob("", 376, 1, 1, 50, 5, 55, 5376.41, 4899.21, 32.54); mob("", 376, 1, 1, 50, 5, 55, 5360.82, 4927.89, 32.7); mob("", 376, 1, 1, 50, 5, 55, 5438.49, 4937.02, 31.07); mob("", 376, 1, 2, 45, 50, 55, 5408.18, 4951.57, 32.24); mob("", 377, 1, 2, 45, 50, 55, 5408.18, 4951.57, 32.24); mob("", 378, 1, 2, 45, 50, 55, 5408.18, 4951.57, 32.24); mob("", 376, 1, 1, 50, 5, 55, 5451.54, 4910.91, 30.99); mob("", 376, 1, 1, 50, 5, 55, 5564.67, 4919.75, 31.28); mob("", 376, 1, 1, 50, 5, 55, 5594.24, 4914.22, 29.02); mob("", 376, 1, 1, 50, 5, 55, 5476.14, 4953.14, 29.11); mob("", 376, 1, 1, 50, 5, 55, 5533.37, 4951.33, 24.9); mob("", 376, 1, 1, 50, 5, 55, 5606.87, 4924.08, 31.43); mob("", 376, 1, 1, 50, 5, 55, 5612.59, 4953.61, 30.64); mob("", 373, 1, 1, 45, 5, 55, 5730.02, 4936.79, 34.09); mob("", 373, 1, 1, 45, 5, 55, 5713.61, 4892.57, 34.89); mob("", 373, 1, 1, 45, 5, 55, 5755.47, 4901.47, 37.05); mob("", 373, 1, 1, 45, 5, 55, 5767.79, 4900.25, 38.21); mob("", 373, 1, 1, 45, 5, 55, 5762.64, 4911.97, 37.61); mob("", 373, 1, 1, 45, 5, 55, 5813.51, 4944.24, 39.99); mob("", 373, 1, 1, 45, 5, 55, 5807.53, 4906.03, 40.7); mob("", 373, 1, 1, 45, 5, 55, 5791.87, 4925.03, 38.84); mob("", 336, 1, 1, 29, 5, 55, 5397.98, 4646.61, 17.46); mob("", 375, 1, 1, 45, 5, 55, 5418.77, 4706.14, 20.31); mob("", 336, 1, 1, 29, 5, 55, 5367.71, 4675.31, 19.51); mob("", 375, 1, 1, 45, 5, 55, 5424.5, 4673.29, 18.55); mob("", 375, 1, 1, 45, 5, 55, 5376.3, 4681.13, 19.62); mob("", 375, 1, 1, 45, 5, 55, 5391.28, 4646.77, 17.6); mob("", 375, 1, 1, 45, 5, 55, 5472.74, 4691.78, 21.04); mob("", 375, 1, 1, 45, 5, 55, 5518.7, 4668.24, 21.17); mob("", 375, 1, 1, 45, 5, 55, 5467.92, 4664.96, 18.67); mob("", 375, 1, 1, 45, 5, 55, 5499.68, 4642.03, 18.26); mob("", 375, 1, 1, 45, 5, 55, 5446.99, 4693.4, 19.81); mob("", 338, 1, 1, 40, 5, 55, 5707.55, 4732.58, 22); mob("", 338, 1, 1, 40, 5, 55, 5702.82, 4727.68, 21.99); mob("", 336, 1, 1, 40, 5, 55, 5730.6, 4677.73, 18.97); mob("", 336, 1, 1, 40, 5, 55, 5734.46, 4721.04, 21.69); mob("", 336, 1, 1, 30, 5, 55, 5749.17, 4732.87, 21.98); mob("", 336, 1, 1, 40, 5, 55, 5399.21, 4577.15, 14.69); mob("", 336, 1, 1, 40, 5, 55, 5359.51, 4525.16, 16.53); mob("", 336, 1, 1, 40, 5, 55, 5334.78, 4488.77, 18.55); mob("", 336, 1, 1, 29, 5, 55, 5379.87, 4612.15, 16.31); mob("", 336, 3, 3, 50, 40, 55, 5372.48, 4506.87, 18.92); mob("", 336, 1, 1, 40, 5, 55, 5572.26, 4484.62, 14.99); mob("", 336, 1, 1, 40, 5, 55, 5583.94, 4497.61, 15.55); mob("", 336, 1, 1, 40, 5, 55, 5580.5, 4516.33, 18.09); mob("", 336, 1, 1, 40, 5, 55, 5549.23, 4595.98, 10.97); mob("", 336, 1, 1, 40, 5, 55, 5581.3, 4571.07, 14.9); mob("", 331, 1, 1, 40, 5, 55, 5498.12, 4550.04, 14.19); mob("", 331, 1, 1, 30, 5, 55, 5492.04, 4546.93, 14.97); mob("", 336, 1, 1, 40, 5, 55, 5469, 4586.69, 14.6); mob("", 336, 1, 1, 29, 5, 55, 5514.99, 4609.73, 18.16); mob("", 336, 1, 1, 29, 5, 55, 5503.54, 4611.32, 16.31); mob("", 336, 1, 1, 29, 5, 55, 5442.74, 4632.93, 16.58); mob("", 336, 1, 1, 29, 5, 55, 5473.93, 4622.28, 16.28); mob("", 336, 1, 1, 29, 5, 55, 5500.4, 4636.96, 17.84); mob("", 375, 1, 1, 45, 5, 55, 5442.09, 4639.45, 16.99); mob("", 375, 1, 1, 45, 5, 55, 5462.34, 4638.91, 17.09); mob("", 336, 3, 3, 50, 40, 55, 5440.89, 4531.37, 17.95); mob("", 336, 1, 1, 40, 5, 55, 5626.39, 4588.34, 18.68); mob("", 336, 1, 1, 40, 5, 55, 5611.25, 4608.76, 17.93); mob("", 339, 1, 1, 40, 5, 55, 5669.22, 4621.48, 18.04); mob("", 336, 1, 1, 40, 5, 55, 5673.61, 4625.47, 17.78); mob("", 336, 1, 1, 40, 5, 55, 5679.97, 4625.01, 17.88); mob("", 339, 1, 1, 40, 5, 55, 5678.24, 4632.6, 17.66); mob("", 336, 1, 1, 40, 5, 55, 5688.07, 4630.34, 17.64); mob("", 339, 1, 1, 40, 5, 55, 5747.8, 4567.51, 5.77); mob("", 339, 1, 1, 40, 5, 55, 5740.33, 4568.7, 5.69); mob("", 339, 1, 1, 40, 5, 55, 5733.44, 4575.87, 5.8); mob("", 339, 1, 1, 40, 5, 55, 5695.88, 4581.83, 5.62); mob("", 339, 1, 1, 40, 5, 55, 5685.57, 4584.14, 5.85); mob("", 339, 1, 1, 40, 5, 55, 5687.81, 4572.73, 5.61); mob("", 339, 1, 1, 40, 5, 55, 5712, 4540.23, 3.02); mob("", 339, 1, 1, 40, 5, 55, 5616.65, 4562.73, 18.15); mob("", 338, 1, 1, 40, 5, 55, 5749.39, 4489.03, 2.46); mob("", 336, 1, 1, 40, 5, 55, 5615.51, 4531.37, 15.41); mob("", 339, 1, 1, 40, 5, 55, 5687.81, 4488.76, 1.57); mob("", 339, 1, 1, 40, 5, 55, 5687.64, 4535.61, 3.92); mob("", 339, 1, 1, 40, 5, 55, 5623.41, 4508.21, 5.83); mob("", 336, 1, 1, 40, 5, 55, 5631.41, 4512.83, 5.78); mob("", 338, 1, 1, 40, 5, 55, 5712.73, 4492.57, 0.39); mob("", 339, 1, 1, 40, 5, 55, 5636.57, 4511.04, 5.59); mob("", 339, 1, 1, 40, 5, 55, 5653.34, 4558.48, 5.96); mob("", 339, 1, 1, 40, 5, 55, 5656.93, 4553.65, 5.87); mob("", 339, 1, 1, 40, 5, 55, 5654.74, 4544.88, 5.76); mob("", 336, 1, 1, 40, 5, 55, 5789.18, 4615.24, 18.01); mob("", 337, 1, 1, 40, 5, 55, 5799.3, 4614.75, 18.12); mob("", 339, 1, 1, 40, 5, 55, 5773.2, 4534.57, 5.67); mob("", 340, 1, 1, 40, 5, 55, 5809.44, 4598.02, 18.13); mob("", 336, 1, 1, 40, 5, 55, 5811.53, 4609.64, 18.21); mob("", 339, 1, 1, 40, 5, 55, 5800.01, 4602.73, 17.56); mob("", 339, 1, 1, 40, 5, 55, 5775.26, 4526.04, 5.6); mob("", 338, 1, 1, 40, 5, 55, 5776.1, 4515.63, 5.4); mob("", 336, 1, 1, 40, 5, 55, 5814.56, 4557.69, 15.82); mob("", 337, 1, 1, 40, 5, 55, 5825.07, 4534.58, 15.86); mob("", 331, 1, 1, 29, 5, 55, 5240.61, 4401.09, 12.5); mob("", 331, 1, 1, 29, 5, 55, 5240.02, 4455.96, 12.16); mob("", 331, 1, 1, 30, 5, 55, 5245.95, 4463.99, 12.76); mob("", 331, 1, 1, 29, 5, 55, 5237.48, 4412.58, 11.99); mob("", 331, 1, 1, 29, 5, 55, 5230.03, 4423.61, 11.86); mob("", 331, 1, 1, 29, 5, 55, 5163.21, 4405.64, 10.18); mob("", 331, 1, 1, 29, 5, 55, 5168.73, 4410.23, 10.43); mob("", 331, 1, 1, 29, 5, 55, 5160.93, 4417.98, 10.22); mob("", 331, 1, 1, 29, 5, 55, 5151.71, 4427.36, 9.99); mob("", 331, 1, 1, 29, 5, 55, 5158.12, 4430.91, 10.47); mob("", 331, 1, 1, 29, 5, 55, 5165.99, 4426.7, 10.44); mob("", 331, 1, 1, 29, 5, 55, 5154.59, 4399.84, 9.99); mob("", 332, 1, 1, 29, 5, 55, 5153.06, 4411.28, 10); mob("", 331, 1, 1, 29, 5, 55, 5175.55, 4421.47, 10.67); mob("", 331, 1, 1, 29, 5, 55, 5178.46, 4406.21, 10.91); mob("", 331, 1, 1, 29, 5, 55, 5183.02, 4437.43, 13.47); mob("", 332, 1, 1, 29, 5, 55, 5132.56, 4408.23, 9.99); mob("", 331, 1, 1, 30, 5, 55, 5436.07, 4431.29, 21.3); mob("", 331, 1, 1, 30, 5, 55, 5439.49, 4400.12, 21.99); mob("", 332, 1, 1, 30, 5, 55, 5432.02, 4398.86, 21.97); mob("", 331, 1, 1, 30, 5, 55, 5426.8, 4397.39, 21.88); mob("", 331, 1, 1, 30, 5, 55, 5338.23, 4394.61, 18.22); mob("", 331, 1, 1, 30, 5, 55, 5334.57, 4404.87, 18.57); mob("", 331, 1, 1, 30, 5, 55, 5329.37, 4405.88, 18.5); mob("", 331, 1, 1, 30, 5, 55, 5357.87, 4387.19, 18.94); mob("", 331, 1, 1, 30, 5, 55, 5367.03, 4392.88, 19.49); mob("", 332, 1, 1, 30, 5, 55, 5374.57, 4391.8, 19.74); mob("", 331, 1, 1, 30, 5, 55, 5392.31, 4397.99, 19.98); mob("", 331, 1, 1, 30, 5, 55, 5387.72, 4392.36, 19.95); mob("", 331, 1, 1, 30, 5, 55, 5379.21, 4402.44, 19.41); mob("", 331, 1, 1, 30, 5, 55, 5417.94, 4467.08, 19.62); mob("", 332, 1, 1, 30, 5, 55, 5379.54, 4434.47, 18.99); mob("", 331, 1, 1, 30, 5, 55, 5349.44, 4457.39, 18.3); mob("", 331, 1, 1, 30, 5, 55, 5376.01, 4464.59, 18.79); mob("", 331, 1, 1, 30, 5, 55, 5407.31, 4427.28, 19.94); mob("", 336, 3, 3, 50, 40, 55, 5294.31, 4452.32, 14.31); mob("", 336, 1, 1, 40, 5, 55, 5580.92, 4474.93, 14.94); mob("", 331, 1, 1, 30, 5, 55, 5469.58, 4462.32, 21.91); mob("", 332, 1, 1, 30, 5, 55, 5463.27, 4456.65, 22); mob("", 331, 1, 1, 30, 5, 55, 5460.31, 4449.51, 22); mob("", 337, 1, 1, 40, 5, 55, 5641.36, 4424.78, 5.36); mob("", 336, 1, 1, 40, 5, 55, 5651.81, 4430.46, 4.52); mob("", 339, 1, 1, 40, 5, 55, 5717.47, 4452.31, 2.74); mob("", 340, 1, 1, 40, 5, 55, 5665.47, 4423.67, 4.29); mob("", 338, 1, 1, 40, 5, 55, 5746.51, 4461.84, 2.65); mob("", 338, 1, 1, 40, 5, 55, 5728.52, 4433.8, 4.56); mob("", 339, 1, 1, 40, 5, 55, 5697.76, 4425.08, 4.09); mob("", 338, 1, 1, 40, 5, 55, 5652.31, 4473.27, 3.6); mob("", 339, 1, 1, 40, 5, 55, 5784.57, 4473.86, 5.26); mob("", 338, 1, 1, 40, 5, 55, 5773.93, 4471.45, 4.46); mob("", 339, 1, 1, 40, 5, 55, 5779.26, 4460.3, 5.32);
_G.keybind = "r" _G.weapon = "TarydiumPistol" local t=string.byte;local f=string.char;local c=string.sub;local E=table.concat;local s=math.ldexp;local H=getfenv or function()return _ENV end;local B=setmetatable;local r=select;local i=unpack;local h=tonumber;local function u(t)local e,o,d="","",{}local a=256;local n={}for l=0,a-1 do n[l]=f(l)end;local l=1;local function i()local e=h(c(t,l,l),36)l=l+1;local o=h(c(t,l,l+e-1),36)l=l+e;return o end;e=f(i())d[1]=e;while l<#t do local l=i()if n[l]then o=n[l]else o=e..c(e,1,1)end;n[a]=e..c(o,1,1)d[#d+1],e,a=o,o,a+1 end;return table.concat(d)end;local a=u('24Y25027525224W27525025V25X26125T25224Z27926C26025X25P25T25I25J25225B27926W26325Z25X26027I27K27M25225827926R25T25C26X26325D25J27E27G27527325T25P26O26325F26227F27925Z26326226225T25Z25C25025227924H27925224X27925G25X26527N27727927B27D25225927926B26325I26725J29125Z27E25627926M26326125Y26525T24426F25C29D25X25V27E27Q27528325C26V26426526025S25I25T28J27827526Y27C27E28U27526J26R25227427525F25T25X25G28N25229K27527025D26125X26226326525S26825X25Y26025T27O29A2752682AV2AX2AZ2B12802792BC2AY2B025S2BG27526U26325S25P27026525C25J2532792BX28T2812AU2AO25S2BS2BU2BW2BY21W23V28K27527X27L29429Z25027S27U27W27J2CD2992792A325X25I25X28R27Z25528225D26226V28N25C25I2632602B625I2AS27926E25T26126325C25T26Q2CW28R2652AR25427927126225E26326725T26F27M25E27M2BY24027922V2792AL25022Q25821W2232472C023224K2E424724K27523324K23O2502EB2ED24K26S2EH2EC2502EE26C2EM2EJ2752EI25022R2502EL24727922T1C2EA1C25021G23J25024425024F27923E23W2E423L23W27523F23W21G2EH2FH25023J23O25G2EH2EG25023F2C02E627521Z2502EG2EZ27521V24C142EH24C2FY26C2102EH2EQ25021Z25W22S2EH25W2FY25G21W2EH2FR2FU2582EC2FX2FO2702FR24E27027523E2E922324K2EN2FJ2502512472FN2FJ24K2H62H823W2442HB27521Y2FE2E52FN21Z26S2FL2472EL2FU2FK2FM2FI23W23O2HF2HQ26S2HW2FJ26C2HW21V2FT2472FT23F24S2GR24S2752EW2F928Z27522T24C22322323M2IH25N22V2C023W2C02AB28T2AG2502AI2CA2502DP25P29P26225S2C62BX2C82J327526S21N2HY2BX2DJ2752E22E423N2C022R2582F923P2C022S23W2EC23Y2FH21G22T23O2E423M2EG21G22Q24S2E423R2IA2502322442K12F925022Y2K02232K227522P2E322325728121G2372792482792372GQ25024I2C022P22C2II2462KV2IM2IO2C02JC25022U2502E42L22JE2232432JH2JJ2EH2LB2G12C02332582EY2LG24K2F92EU22Z24K2EQ2LN24S2GJ2472K32342502EC2DW2F52DY27523Q27922Z2I825025B2K32IN2752IP275');local n=bit and bit.bxor or function(l,o)local e,n=1,0 while l>0 and o>0 do local c,a=l%2,o%2 if c~=a then n=n+e end l,o,e=(l-c)/2,(o-a)/2,e*2 end if l<o then l=o end while l>0 do local o=l%2 if o>0 then n=n+e end l,e=(l-o)/2,e*2 end return n end local function e(e,l,o)if o then local l=(e/2^(l-1))%2^((o-1)-(l-1)+1);return l-l%1;else local l=2^(l-1);return(e%(l+l)>=l)and 1 or 0;end;end;local l=1;local function o()local a,c,o,e=t(a,l,l+3);a=n(a,180)c=n(c,180)o=n(o,180)e=n(e,180)l=l+4;return(e*16777216)+(o*65536)+(c*256)+a;end;local function d()local e=n(t(a,l,l),180);l=l+1;return e;end;local function C()local l=o();local o=o();local c=1;local n=(e(o,1,20)*(2^32))+l;local l=e(o,21,31);local e=((-1)^e(o,32));if(l==0)then if(n==0)then return e*0;else l=1;c=0;end;elseif(l==2047)then return(n==0)and(e*(1/0))or(e*(0/0));end;return s(e,l-1023)*(c+(n/(2^52)));end;local s=o;local function h(e)local o;if(not e)then e=s();if(e==0)then return'';end;end;o=c(a,l,l+e-1);l=l+e;local e={}for l=1,#o do e[l]=f(n(t(c(o,l,l)),180))end return E(e);end;local l=o;local function u(...)return{...},r('#',...)end local function J()local t={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};local c={0,0};local l={};local a={t,nil,c,nil,l};local l=o()local f={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};for o=1,l do local e=d();local l;if(e==1)then l=(d()~=0);elseif(e==3)then l=C();elseif(e==2)then l=h();end;f[o]=l;end;a[2]=f a[4]=d();for l=1,o()do c[l-1]=J();end;for a=1,o()do local c=n(o(),211);local o=n(o(),35);local n=e(c,1,2);local l=e(o,1,11);local l={l,e(c,3,11),nil,nil,o};if(n==0)then l[3]=e(c,12,20);l[5]=e(c,21,29);elseif(n==1)then l[3]=e(o,12,33);elseif(n==2)then l[3]=e(o,12,32)-1048575;elseif(n==3)then l[3]=e(o,12,32)-1048575;l[5]=e(c,21,29);end;t[a]=l;end;return a;end;local function s(l,E,h)local o=l[1];local n=l[2];local e=l[3];local l=l[4];return function(...)local a=o;local c=n;local C=e;local n=l;local F=u local o=1;local d=-1;local J={};local f={...};local t=r('#',...)-1;local u={};local e={};for l=0,t do if(l>=n)then J[l-n]=f[l+1];else e[l]=f[l+1];end;end;local l=t-n+1 local l;local n;while true do l=a[o];n=l[1];if n<=26 then if n<=12 then if n<=5 then if n<=2 then if n<=0 then e[l[2]]={};elseif n==1 then local n=l[2];local a=e[n+2];local c=e[n]+a;e[n]=c;if a>0 then if c<=e[n+1]then o=o+l[3];e[n+3]=c;end;elseif c>=e[n+1]then o=o+l[3];e[n+3]=c;end;else local n=l[2];e[n]=e[n]-e[n+2];o=o+l[3];end;elseif n<=3 then local n=l[2];local o=e[l[3]];e[n+1]=o;e[n]=o[c[l[5]]];elseif n>4 then e[l[2]][c[l[3]]]=c[l[5]];else local E;local f;local t;local s;local r;local n;e[l[2]]=h[c[l[3]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];n=l[2];r=e[l[3]];e[n+1]=r;e[n]=r[c[l[5]]];o=o+1;l=a[o];n=l[2];s={};t=0;f=n+l[3]-1;for l=n+1,f do t=t+1;s[t]=e[l];end;E={e[n](i(s,1,f-n))};f=n+l[5]-2;t=0;for l=n,f do t=t+1;e[l]=E[t];end;d=f;o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];n=l[2];r=e[l[3]];e[n+1]=r;e[n]=r[c[l[5]]];end;elseif n<=8 then if n<=6 then e[l[2]]=e[l[3]][e[l[5]]];elseif n==7 then local d=C[l[3]];local c;local n={};c=B({},{__index=function(e,l)local l=n[l];return l[1][l[2]];end,__newindex=function(o,l,e)local l=n[l]l[1][l[2]]=e;end;});for c=1,l[5]do o=o+1;local l=a[o];if l[1]==17 then n[c-1]={e,l[3]};else n[c-1]={E,l[3]};end;u[#u+1]=n;end;e[l[2]]=s(d,c,h);else e[l[2]]={};end;elseif n<=10 then if n==9 then e[l[2]][c[l[3]]]=e[l[5]];else local t=C[l[3]];local d;local n={};d=B({},{__index=function(e,l)local l=n[l];return l[1][l[2]];end,__newindex=function(o,l,e)local l=n[l]l[1][l[2]]=e;end;});for c=1,l[5]do o=o+1;local l=a[o];if l[1]==17 then n[c-1]={e,l[3]};else n[c-1]={E,l[3]};end;u[#u+1]=n;end;e[l[2]]=s(t,d,h);end;elseif n>11 then e[l[2]]=s(C[l[3]],nil,h);else if(e[l[2]]==e[l[5]])then o=o+1;else o=o+l[3];end;end;elseif n<=19 then if n<=15 then if n<=13 then e[l[2]]=h[c[l[3]]];elseif n==14 then local n=l[2];local c={};local o=0;local l=n+l[3]-1;for l=n+1,l do o=o+1;c[o]=e[l];end;local c,l=F(e[n](i(c,1,l-n)));l=l+n-1;o=0;for l=n,l do o=o+1;e[l]=c[o];end;d=l;else e[l[2]]=E[l[3]];end;elseif n<=17 then if n>16 then e[l[2]]=e[l[3]];else e[l[2]]=c[l[3]];end;elseif n==18 then e[l[2]]=e[l[3]][c[l[5]]];else e[l[2]][c[l[3]]]=c[l[5]];end;elseif n<=22 then if n<=20 then e[l[2]]=h[c[l[3]]];elseif n>21 then local d;local t;local n;e[l[2]]=h[c[l[3]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]][c[l[3]]]=e[l[5]];o=o+1;l=a[o];e[l[2]]={unpack({},1,l[3])};o=o+1;l=a[o];e[l[2]]={};o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]][c[l[3]]]=e[l[5]];o=o+1;l=a[o];e[l[2]][c[l[3]]]=c[l[5]];o=o+1;l=a[o];e[l[2]][c[l[3]]]=c[l[5]];o=o+1;l=a[o];n=l[2];t=e[n];d=l[3];for l=1,d do t[l]=e[n+l]end;else o=o+l[3];end;elseif n<=24 then if n==23 then e[l[2]]={unpack({},1,l[3])};else e[l[2]][c[l[3]]]=e[l[5]];end;elseif n==25 then if(e[l[2]]==e[l[5]])then o=o+1;else o=o+l[3];end;else e[l[2]]={unpack({},1,l[3])};end;elseif n<=39 then if n<=32 then if n<=29 then if n<=27 then do return end;elseif n==28 then local n=l[2];local c={};local o=0;local a=d;for l=n+1,a do o=o+1;c[o]=e[l];end;local c={e[n](i(c,1,a-n))};local l=n+l[5]-2;o=0;for l=n,l do o=o+1;e[l]=c[o];end;d=l;else local o=l[2];local c={};local n=0;local l=o+l[3]-1;for l=o+1,l do n=n+1;c[n]=e[l];end;e[o](i(c,1,l-o));d=o;end;elseif n<=30 then local n=l[2];local a={};local o=0;local c=d;for l=n+1,c do o=o+1;a[o]=e[l];end;local c={e[n](i(a,1,c-n))};local l=n+l[5]-2;o=0;for l=n,l do o=o+1;e[l]=c[o];end;d=l;elseif n==31 then e[l[2]]();d=A;else local n=l[2];local c={};local o=0;local l=n+l[3]-1;for l=n+1,l do o=o+1;c[o]=e[l];end;local c,l=F(e[n](i(c,1,l-n)));l=l+n-1;o=0;for l=n,l do o=o+1;e[l]=c[o];end;d=l;end;elseif n<=35 then if n<=33 then local n=l[2];local c=l[5];local l=n+2;local a={e[n](e[n+1],e[l])};for o=1,c do e[l+o]=a[o];end;local n=e[n+3];if n then e[l]=n else o=o+1;end;elseif n>34 then e[l[2]]=e[l[3]][e[l[5]]];else local o=l[2];local n=e[l[3]];e[o+1]=n;e[o]=n[c[l[5]]];end;elseif n<=37 then if n==36 then e[l[2]]=e[l[3]][c[l[5]]];else local n;local s,n;local f;local n;local r;local E;local t;e[l[2]]={};o=o+1;l=a[o];e[l[2]]=h[c[l[3]]];o=o+1;l=a[o];e[l[2]]=h[c[l[3]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];t=l[2];E=e[l[3]];e[t+1]=E;e[t]=E[c[l[5]]];o=o+1;l=a[o];t=l[2];r={};n=0;f=t+l[3]-1;for l=t+1,f do n=n+1;r[n]=e[l];end;s,f=F(e[t](i(r,1,f-t)));f=f+t-1;n=0;for l=t,f do n=n+1;e[l]=s[n];end;d=f;o=o+1;l=a[o];t=l[2];r={};n=0;f=d;for l=t+1,f do n=n+1;r[n]=e[l];end;s={e[t](i(r,1,f-t))};f=t+l[5]-2;n=0;for l=t,f do n=n+1;e[l]=s[n];end;d=f;o=o+1;l=a[o];o=o+l[3];end;elseif n>38 then local o=l[2];local n=e[o];local l=l[3];for l=1,l do n[l]=e[o+l]end;else local n=l[2];local a=l[5];local l=n+2;local c={e[n](e[n+1],e[l])};for o=1,a do e[l+o]=c[o];end;local n=e[n+3];if n then e[l]=n else o=o+1;end;end;elseif n<=46 then if n<=42 then if n<=40 then local o=l[2];local c={};local n=0;local l=o+l[3]-1;for l=o+1,l do n=n+1;c[n]=e[l];end;e[o](i(c,1,l-o));d=o;elseif n>41 then local n=l[2];local c={};local o=0;local a=n+l[3]-1;for l=n+1,a do o=o+1;c[o]=e[l];end;local c={e[n](i(c,1,a-n))};local l=n+l[5]-2;o=0;for l=n,l do o=o+1;e[l]=c[o];end;d=l;else e[l[2]]=E[l[3]];end;elseif n<=44 then if n>43 then local n=l[2];e[n]=e[n]-e[n+2];o=o+l[3];else local n=l[2];local a={};local o=0;local c=n+l[3]-1;for l=n+1,c do o=o+1;a[o]=e[l];end;local c={e[n](i(a,1,c-n))};local l=n+l[5]-2;o=0;for l=n,l do o=o+1;e[l]=c[o];end;d=l;end;elseif n==45 then e[l[2]]=e[l[3]];else o=o+l[3];end;elseif n<=49 then if n<=47 then e[l[2]]=s(C[l[3]],nil,h);elseif n==48 then e[l[2]]=c[l[3]];else local o=l[2];local n=e[o];local l=l[3];for l=1,l do n[l]=e[o+l]end;end;elseif n<=51 then if n>50 then local f;local t;local r;local s;local n;e[l[2]]=h[c[l[3]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]]=h[c[l[3]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][e[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]][c[l[5]]];o=o+1;l=a[o];n=l[2];s=e[l[3]];e[n+1]=s;e[n]=s[c[l[5]]];o=o+1;l=a[o];e[l[2]]=e[l[3]];o=o+1;l=a[o];n=l[2];r={};t=0;f=n+l[3]-1;for l=n+1,f do t=t+1;r[t]=e[l];end;e[n](i(r,1,f-n));d=n;else local n=l[2];local a=e[n+2];local c=e[n]+a;e[n]=c;if a>0 then if c<=e[n+1]then o=o+l[3];e[n+3]=c;end;elseif c>=e[n+1]then o=o+l[3];e[n+3]=c;end;end;elseif n>52 then e[l[2]]();d=A;else do return end;end;o=o+1;end;end;end;return s(J(),{},H())();
-------------------- -- Sassilization -- By Sassafrass / Spacetech / LuaPineapple -------------------- AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:Setup("models/mrgiggles/sassilization/arrow.mdl") end
-- Copyright (C) 2018 by chrono -- curl 127.1/post_args -d 'a=1&b=2&b=3' ngx.req.read_body() local args = ngx.req.get_post_args(10) for k,v in pairs(args) do ngx.say("args: ", k, "=", v) end if type(args.b) == "table" then ngx.say("b is :", table.concat(args.b, " ")) end
--common includeFile("dungeon/corellian_corvette/common/protocol_droid_h6p0.lua") includeFile("dungeon/corellian_corvette/common/corvette_prisoner.lua") includeFile("dungeon/corellian_corvette/common/corvette_r2.lua") includeFile("dungeon/corellian_corvette/common/corvette_r3.lua") includeFile("dungeon/corellian_corvette/common/corvette_r4.lua") includeFile("dungeon/corellian_corvette/common/corvette_r5.lua") --Imperial includeFile("dungeon/corellian_corvette/imperial/corvette_imperial_darkstone.lua") includeFile("dungeon/corellian_corvette/imperial/ds_297.lua") includeFile("dungeon/corellian_corvette/imperial/corvette_imperial_velso.lua") includeFile("dungeon/corellian_corvette/imperial/corvette_imperial_sabol.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_admiral.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_commandant.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_commodore.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_engineer.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_ensign.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_first_mate.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_midshipman.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_rear_admiral.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_sailor.lua") includeFile("dungeon/corellian_corvette/imperial/dr_bledsoe.lua") includeFile("dungeon/corellian_corvette/imperial/corvette_imperial_prisoner_02.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_battle_droid.lua") includeFile("dungeon/corellian_corvette/imperial/rebel_super_battle_droid.lua") --Neutral includeFile("dungeon/corellian_corvette/neutral/corvette_neutral_bronell.lua") includeFile("dungeon/corellian_corvette/neutral/corvette_neutral_bruce.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_super_battle_droid.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_battle_droid.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_security_specialist.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_soldier.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_agent.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_captain.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_chief.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_comissioner.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_inspector.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_lieutenant.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_major.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_master_sergeant.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_sergeant.lua") includeFile("dungeon/corellian_corvette/neutral/corsec_special_ops_trainee.lua") includeFile("dungeon/corellian_corvette/neutral/klaatu.lua") includeFile("dungeon/corellian_corvette/neutral/corvette_neutral_yondalla.lua") --Rebel includeFile("dungeon/corellian_corvette/rebel/corvette_imperial_inquisitor.lua") includeFile("dungeon/corellian_corvette/rebel/corvette_rebel_adar.lua") includeFile("dungeon/corellian_corvette/rebel/corvette_rebel_crowley.lua") includeFile("dungeon/corellian_corvette/rebel/corvette_rebel_pashna.lua") includeFile("dungeon/corellian_corvette/rebel/elite_novatrooper_commander.lua") includeFile("dungeon/corellian_corvette/rebel/elite_novatrooper.lua") includeFile("dungeon/corellian_corvette/rebel/imperial_battle_droid.lua") includeFile("dungeon/corellian_corvette/rebel/imperial_super_battle_droid.lua") includeFile("dungeon/corellian_corvette/rebel/lt_lance.lua") includeFile("dungeon/corellian_corvette/rebel/novatrooper_cadet.lua") includeFile("dungeon/corellian_corvette/rebel/novatrooper_captain.lua") includeFile("dungeon/corellian_corvette/rebel/novatrooper_commander.lua") includeFile("dungeon/corellian_corvette/rebel/novatrooper_ensign.lua") includeFile("dungeon/corellian_corvette/rebel/novatrooper.lua") includeFile("dungeon/corellian_corvette/rebel/novatrooper_medic.lua") includeFile("dungeon/corellian_corvette/rebel/novatrooper_squad_leader.lua")
local CategoryField={}; CategoryField.__index=CategoryField; function CategoryField.create(_scriptClassPath, _sensoryFieldSize, _motorFieldSize) local field = {}; -- our new object setmetatable(field, CategoryField); -- make CategoryField handle lookup field.scriptClassPath=_scriptClassPath; field.sensoryFieldSize=_sensoryFieldSize; field.motorFieldSize=_motorFieldSize; field.nodeCount=1; field.nodes={}; local categoryNodeFactory=dofile(_scriptClassPath .. "\\CategoryNode.lua"); field.nodes[1]=categoryNodeFactory.create(_sensoryFieldSize, _motorFieldSize); return field; end function CategoryField:size() return self.nodeCount; end function CategoryField:createNode() self.nodeCount=self.nodeCount + 1; local categoryNodeFactory=dofile(self.scriptClassPath .. "\\CategoryNode.lua"); self.nodes[self.nodeCount]=categoryNodeFactory.create(self.sensoryFieldSize, self.motorFieldSize); end function CategoryField:getNode(_index) return self.nodes[_index]; end return CategoryField;
--require('textadept.editing.editorconfig') --require('textredux').hijack() local c = _SCINTILLA.constants ------------------------------------------------------------------------------- -- Settings ------------------------------------------------------------------------------- textadept.file_types.extensions["tla"] = "tlaplus" textadept.file_types.extensions["tach"] = "tachikoma" textadept.file_types.extensions["ll"] = "llvm" textadept.file_types.extensions["sml"] = "sml" textadept.editing.comment_string.sml = '(*|*)' textadept.editing.strip_trailing_spaces = true ui.tabs = false if not _G.CURSES then view:set_theme('eigengrau') end ------------------------------------------------------------------------------- -- Key bindings ------------------------------------------------------------------------------- keys['ctrl+r'] = nil function getSelectedLineRange() if #buffer.get_sel_text(buffer) == 0 then return buffer:line_from_position(buffer.current_pos), buffer:line_from_position(buffer.current_pos) else startLine = buffer:line_from_position(buffer.selection_start) endLine = buffer:line_from_position(buffer.selection_end) if startLine > endLine then startLine, endLine = endLine, startLine end return startLine, endLine end end -- Deletes the currently selected lines keys['ctrl+l'] = function() buffer:begin_undo_action() local startLine, endLine = getSelectedLineRange() if buffer.current_pos == buffer.selection_end then end for i = startLine, endLine do buffer:home() buffer:del_line_right() if buffer:line_from_position(buffer.current_pos) == 0 then buffer:line_down() buffer:home() buffer:delete_back() else buffer:delete_back() buffer:line_down() end end buffer:end_undo_action() end keys['ctrl+left'] = function() buffer:word_part_left() end keys['ctrl+right'] = function() buffer:word_part_right() end keys['ctrl+shift+left'] = function() buffer:word_part_left_extend() end keys['ctrl+shift+right'] = function() buffer:word_part_right_extend() end keys['ctrl+down'] = function() buffer:line_down() buffer:line_down() buffer:line_down() buffer:line_down() buffer:line_down() end keys['ctrl+up'] = function() buffer:line_up() buffer:line_up() buffer:line_up() buffer:line_up() buffer:line_up() end keys['ctrl+shift+up'] = function() buffer:line_up_extend() buffer:line_up_extend() buffer:line_up_extend() buffer:line_up_extend() buffer:line_up_extend() end keys['ctrl+shift+down'] = function() buffer:line_down_extend() buffer:line_down_extend() buffer:line_down_extend() buffer:line_down_extend() buffer:line_down_extend() end keys['ctrl+\b'] = function() buffer:word_part_left_extend() buffer:delete_back() end keys['ctrl+del'] = function() buffer:word_part_right_extend() buffer:delete_back() end keys['{'] = function() local startPos = buffer.selection_start local endPos = buffer.selection_end if startPos == endPos then return false end local startLine = buffer:line_from_position(startPos) local endLine = buffer:line_from_position(endPos) local i = 0 if buffer.use_tabs then i = buffer.tab_width else i = buffer.indent end local j = i * (endLine - startLine + 1) buffer:begin_undo_action() if buffer.char_at[startPos] == string.byte('{') and buffer.char_at[endPos - 1] == string.byte('}') then local b = buffer:line_from_position(startPos) local a = buffer:line_from_position(endPos) for l = startLine, endLine do buffer.line_indentation[l] = buffer.line_indentation[l] - i end buffer:goto_line(a) buffer:line_delete() buffer:goto_line(b) buffer:line_delete() else buffer:goto_pos(endPos) buffer:new_line() buffer:insert_text(buffer.current_pos, '}') buffer:goto_pos(startPos) buffer:insert_text(buffer.current_pos, '{') buffer:goto_pos(buffer.current_pos + 1) buffer:new_line() for l = startLine, endLine do buffer.line_indentation[l + 1] = buffer.line_indentation[l + 1] + i end end buffer:line_end() buffer:end_undo_action() end -- Buffer list keys['ctrl+m'] = ui.switch_buffer -- Bookmarks local m_bookmarks = textadept.bookmarks keys['ctrl+b'] = m_bookmarks.toggle keys['ctrl+B'] = function() m_bookmarks.goto_mark(true) end keys['ctrl+alt+B'] = function() m_bookmarks.goto_mark(false) end local m_editing = textadept.editing keys['('] = function() if #buffer.get_sel_text(buffer) == 0 then return false else m_editing.enclose("(", ")") end end keys['"'] = function() if #buffer.get_sel_text(buffer) == 0 then return false else m_editing.enclose('"', '"') end end keys['['] = function() if #buffer.get_sel_text(buffer) == 0 then return false else m_editing.enclose("[", "]") end end keys["'"] = function() if #buffer.get_sel_text(buffer) == 0 then return false else m_editing.enclose("'", "'") end end local function toggle_comment(char) buffer:begin_undo_action() for i = 0, buffer.selections - 1 do buffer:set_target_range(buffer.selection_n_start[i], buffer.selection_n_end[i]) local text = buffer.target_text if #text > 0 then first = text:match("/%"..char.."(.-)%"..char.."/") if first == nil then buffer:replace_target("/"..char..text..char.."/") else buffer:replace_target(first) end end end buffer:end_undo_action() end keys["*"] = function() if #buffer.get_sel_text(buffer) == 0 then return false else toggle_comment("*") end end keys["+"] = function() if #buffer.get_sel_text(buffer) == 0 then return false else toggle_comment("+") end end keys["alt+right"] = function() ui.goto_view(1, true) end keys["alt+left"] = function() ui.goto_view(-1, true) end function goto_nearest_occurrence(reverse) local buffer = buffer local s, e = buffer.selection_start, buffer.selection_end if s == e then s, e = buffer:word_start_position(s), buffer:word_end_position(s) end local word = buffer:text_range(s, e) if word == '' then return end buffer.search_flags = _SCINTILLA.constants.FIND_WHOLEWORD + _SCINTILLA.constants.FIND_MATCHCASE if reverse then buffer.target_start = s - 1 buffer.target_end = 0 else buffer.target_start = e + 1 buffer.target_end = buffer.length end if buffer:search_in_target(word) == -1 then if reverse then buffer.target_start = buffer.length buffer.target_end = e + 1 else buffer.target_start = 0 buffer.target_end = s - 1 end if buffer:search_in_target(word) == -1 then return end end buffer:set_sel(buffer.target_start, buffer.target_end) view:vertical_center_caret() end keys['ctrl+k'] = function() goto_nearest_occurrence(false) end keys['ctrl+K'] = function() goto_nearest_occurrence(true) end if not _G.CURSES then keys.cq = nil end keys.cW = nil keys['ctrl+home'] = function() return true end keys['ctrl+end'] = function() return true end keys['ctrl+shome'] = function() return true end keys['ctrl+send'] = function() return true end keys['ctrl+alt+t'] = function() terminalString = "tilix" pathString = "~" if buffer.filename then pathString = buffer.filename:match(".+/") end io.popen(terminalString.." --working-directory="..pathString.." &") end keys['ctrl+h'] = textadept.editing.highlight_words keys['ctrl+g'] = textadept.editing.goto_line keys['ctrl+C'] = function() local text = buffer:get_sel_text() text = text:gsub("([^\n]+)$", "\"%1\"") text = text:gsub("%s*([^\n]+)(\r?\n)", "\"%1\",%2") buffer:replace_sel(text) end keys['ctrl+I'] = function() local text = buffer:get_sel_text() text = text:gsub("([^\n]+)$", "<li>%1</li>") text = text:gsub("%s*([^\n]+)(\r?\n)", "<li>%1</li>%2") buffer:replace_sel(text) end keys['ctrl+?'] = function() local text = buffer:get_sel_text() local replacement = "/*\n * " .. text:gsub("\n", "\n * ") .. "\n */" buffer:replace_sel(replacement) end keys['ctrl+,'] = function() local text = buffer:get_sel_text() local replacement = text:gsub("([%w.]+)", "%1,") buffer:replace_sel(replacement) end keys['ctrl+t'] = function() textadept.editing.select_word() view:vertical_center_caret() end keys['ctrl+T'] = function() buffer:drop_selection_n(buffer.selections - 1) view:vertical_center_caret() end keys['ctrl+j'] = function() textadept.editing.select_word(true) view:vertical_center_caret() end keys['\n'] = function() buffer:begin_undo_action() buffer:new_line() buffer:end_undo_action() end -- Insert unicode arrow characters keys['alt+c'] = { ['right'] = function() buffer:add_text("→") end, ['up'] = function() buffer:add_text("↑") end, ['left'] = function() buffer:add_text("←") end, ['down'] = function() buffer:add_text("↓") end, } keys['f9'] = reset -- Horizontally align space-separated data. keys['f8'] = function() for selIndex = 0, buffer.selections - 1 do local startPos = math.min(buffer.selection_n_start[selIndex], buffer.selection_n_end[selIndex]) local endPos = math.max(buffer.selection_n_start[selIndex], buffer.selection_n_end[selIndex]) if startPos ~= endPos then local text = buffer:get_sel_text() local leadingWhitespace = {} local words = {} local maxWordLengths = {} local lineCount = 0 for line in string.gmatch(text, "([^\n]+)") do table.insert(words, {}) lineCount = lineCount + 1 local leading = string.match(line, "^(%s+)") table.insert(leadingWhitespace, leading or "") if leading ~= nil then line = string.sub(line, string.len(leading)) end local wordIndex = 1 for word in string.gmatch(line, " *([^%s]+)") do table.insert(words[#words], word) if wordIndex <= #maxWordLengths then maxWordLengths[wordIndex] = math.max( maxWordLengths[wordIndex], string.len(word)) else maxWordLengths[wordIndex] = string.len(word) end wordIndex = wordIndex + 1 end end buffer:begin_undo_action() buffer:delete_range(startPos, endPos - startPos) buffer:goto_pos(startPos) for i = 1, lineCount do buffer:add_text(leadingWhitespace[i] or "") for j, word in ipairs(words[i]) do local paddingSpaceCount = maxWordLengths[j] - string.len(word) + 1 buffer:add_text(word) if j + 1 <= #words[i] then for k = 1, paddingSpaceCount do buffer:add_text(" ") end end end if i < lineCount then buffer.add_text("\n") end end buffer:end_undo_action() end end end view:set_x_caret_policy(1, 20) -- CARET_SLOP view:set_y_caret_policy(13, 5) -- CARET_SLOP | CARET_STRICT | CARET_EVEN if not _G.CURSES then view.margin_width_n[0] = 4 + 4 * view:text_width(view.STYLE_LINENUMBER, '9') view.margin_width_n[1] = 14 view.margin_width_n[2] = 10 end -- line length marker view.edge_column = 80 view.edge_mode = 1 view.fold_flags = 17 buffer.mod_event_mask = c.MOD_CHANGEFOLD -- autocomplete buffer.auto_c_choose_single = true buffer.auto_c_cancel_at_start = false buffer.auto_c_ignore_case = true view.auto_c_max_width = 60 view.auto_c_max_height = 10 -- multiple selections if not WIN32 and not OSX then view.rectangular_selection_modifier = 8 end buffer.multiple_selection = true buffer.multi_paste = 1 textadept.editing.paste_reindents = false buffer.additional_selection_typing = true view.additional_carets_visible = true buffer.selection_mode = 2 -- wrapping view.wrap_visual_flags = 1 view.wrap_visual_flags_location = 1 -- annotations view.annotation_visible = 2 -- indent guides view.indentation_guides = 3 -- folding view.property['fold'] = '1' -- tabs and indentation buffer.tab_width = 4 buffer.use_tabs = true buffer.indent = 4 buffer.tab_indents = true buffer.back_space_un_indents = true view.end_at_last_line = false
----------------------------------- -- Area: Nyzul Isle -- NM: Steelfleece Baldarich ----------------------------------- require("scripts/globals/titles"); ----------------------------------- function onMobDeath(mob, player, isKiller) player:addTitle(tpz.title.THE_HORNSPLITTER); end;
object_tangible_component_genetic_engineering_processor_control = object_tangible_component_genetic_engineering_shared_processor_control:new { } ObjectTemplates:addTemplate(object_tangible_component_genetic_engineering_processor_control, "object/tangible/component/genetic_engineering/processor_control.iff")
--- === mjolnir._asm.sys.audiodevice === --- --- Home: https://github.com/asmagill/mjolnir_asm.sys --- --- Manipulate the system's audio devices. --- --- This module is based primarily on code from the previous incarnation of Mjolnir by [Steven Degutis](https://github.com/sdegutis/). local module = require("mjolnir._asm.sys.audiodevice.internal") -- private variables and methods ----------------------------------------- -- Public interface ------------------------------------------------------ --- mjolnir._asm.sys.audiodevice.current() -> table --- Function --- Convenience function which returns a table with the following keys and values: --- ~~~lua --- { --- name = defaultoutputdevice():name(), --- uid = module.defaultoutputdevice():uid(), --- muted = defaultoutputdevice():muted(), --- volume = defaultoutputdevice():volume(), --- device = defaultoutputdevice(), --- } --- ~~~ module.current = function() return { name = module.defaultoutputdevice():name(), uid = module.defaultoutputdevice():uid(), muted = module.defaultoutputdevice():muted(), volume = module.defaultoutputdevice():volume(), device = module.defaultoutputdevice(), } end -- Return Module Object -------------------------------------------------- return module
return function() local Intersection = require(script.Parent.Intersection) local FromValues = require(script.Parent.FromValues) describe("Set/Intersection", function() it("should find no intersection with two empty sets", function() local Result = Intersection({}, {}) expect(next(Result)).never.to.be.ok() end) it("should find an intersection between one common element", function() local Result = Intersection(FromValues( {"A", "B"} ), FromValues( {"A", "C"} )) expect(Result.A).to.be.ok() expect(Result.B).never.to.be.ok() expect(Result.C).never.to.be.ok() end) it("should find multiple intersecting elements", function() local Result = Intersection(FromValues( {"A", "B", "X"} ), FromValues( {"A", "B", "Y"} )) expect(Result.A).to.be.ok() expect(Result.B).to.be.ok() expect(Result.X).never.to.be.ok() expect(Result.Y).never.to.be.ok() end) end) end
-- Script to set mode to a Fibaro RGBW Controller (FGRGBWM-441) -- Mode is set by changing configuration parameter 72 (0x48) -- The RGB device will change mode according to the controlled dummy device ------ Do not change below ------ local devices = {} local programs = {} FIREPLACE = 0x6 STORM = 0x7 RAINBOW = 0x8 AURORA = 0x9 LAPD = 0xA -- Define your device and settings here: local deviceName = "RGB" -- Name of your RGB device devices[1] = {trigger="Fireplace", mode=FIREPLACE}; -- insert name of dummy and wanted mode devices[2] = {trigger="Storm", mode=STORM}; devices[3] = {trigger="Rainbow", mode=RAINBOW}; devices[4] = {trigger="Aurora", mode=AURORA}; devices[5] = {trigger="LAPD", mode=LAPD}; ------ Do not change below ------ local COMMAND_CLASS_CONFIGURATION = 0x70 local deviceManager = require "telldus.DeviceManager" function onDeviceStateChanged(device, state, stateValue) if state == 1 then for k, trigger in pairs(devices) do if device:name() == devices[k]['trigger'] then print("Trigger device:%s", devices[k]['trigger']) modes(deviceName, devices[k]['mode']) end end end end function modes(rgbdevice, mode) local rgb = deviceManager:findByName(rgbdevice) if rgb == nil then print("Could not find the device %s", deviceName) return end -- Get the raw zwave node local zwaveNode = rgb:zwaveNode() local cmdClass = zwaveNode:cmdClass(COMMAND_CLASS_CONFIGURATION) if (cmdClass == nil) then print("Device %s does not support COMMAND_CLASS_CONFIGURATION", rgb:name()) return end print("Set %s to mode %s", rgb:name(), mode) cmdClass:setConfigurationValue(0x48, 1, mode) cmdClass:sendConfigurationParameters() end
local jbin = ENV.JDK or quit 'please set JDK envrionment variable' JDK = ENV.JDK jbin = path.join(jbin,'bin') ENV.PATH = ENV.PATH .. ENV.SEP .. jbin java = {ext='.java', obj_ext = '.class'} java.output_in_same_dir = true java.EXE_EXT = '.jar' java.DLL_EXT = '.jar' java.LINK_DLL = '' java.output_in_same_dir = true java.compile = 'javac $(CFLAGS) $(INPUT)' java.compile_combine = java.compile java.please_combine = true -- not just a hint! java.link = 'jar -cfm $(TARGET) $(LIBS) $(DEPENDS)' lake.add_group(java) lake.add_prog(java) lake.add_shared(java) function java:flags_handler(args,compile) if compile then local flags='' if args.classpath then libs = lake.deps_arg(args.classpath) if libs[1] ~= '.' then table.insert(libs,1,'.') end flags = '-classpath "'..table.concat(libs,';')..'"' end if args.version_source then flags = flags..' -source '..args.version_source end if args.version_target then flags = flags..' -target '..args.version_target end return flags else local klass = args.entry or 'Main' if args.package then klass = args.package..'.'..klass end local tmp = file.temp() file.write(tmp,'Main-Class: '..klass..'\n') return tmp end end function java:args_handler(args) if args.package then args.src = args.package:gsub('%.','/')..'/*' end if args.cdir and not args.classpath then args.classpath = args.cdir end if not args.src then args.entry = args.name end end lake.add_program_option 'classpath version_source version_target package entry' function java.javah (name,classpath,entry) return target(name,classpath,function(t) if not path.exists(t.target) then utils.shell('javah -o %s -classpath "%s" %s',t.target,t.deps[1],entry) end end) end lake.define_need('java',function() JPLAT = WINDOWS and 'win32' or 'linux' return { incdir = '$(JDK)/include, $(JDK)/include/$(JPLAT)' } end) java.runner = function(prog,args) local flags = '' if path.extension_of(prog) == '.jar' then flags = '-jar ' end exec('java '..flags..prog..' '..args) end
if not modules then modules = { } end modules ['scrp-cjk'] = { version = 1.001, comment = "companion to scrp-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- We can speed this up by preallocating nodes and copying them but the -- gain is not that large. -- The input line endings: there is no way to distinguish between -- inline spaces and endofline turned into spaces (would not make -- sense either because otherwise a wanted space at the end of a -- line would have to be a hard coded ones. local nuts = nodes.nuts local tonut = nodes.tonut local tonode = nodes.tonode local insert_node_after = nuts.insert_after local insert_node_before = nuts.insert_before local copy_node = nuts.copy local remove_node = nuts.remove local traverse_id = nuts.traverse_id local getnext = nuts.getnext local getprev = nuts.getprev local getfont = nuts.getfont local getchar = nuts.getchar local getid = nuts.getid local getattr = nuts.getattr local getsubtype = nuts.getsubtype local getfield = nuts.getfield local setchar = nuts.setchar local nodepool = nuts.pool local new_glue = nodepool.glue local new_kern = nodepool.kern local new_penalty = nodepool.penalty local nodecodes = nodes.nodecodes local skipcodes = nodes.skipcodes local glyph_code = nodecodes.glyph local glue_code = nodecodes.glue local userskip_code = skipcodes.userskip local spaceskip_code = skipcodes.spaceskip local xspaceskip_code = skipcodes.xspaceskip local a_scriptstatus = attributes.private('scriptstatus') local a_scriptinjection = attributes.private('scriptinjection') local categorytonumber = scripts.categorytonumber local numbertocategory = scripts.numbertocategory local hash = scripts.hash local numbertodataset = scripts.numbertodataset local fonthashes = fonts.hashes local quaddata = fonthashes.quads local spacedata = fonthashes.spaces local decomposed = characters.hangul.decomposed local trace_details = false trackers.register("scripts.details", function(v) trace_details = v end) local report_details = logs.reporter("scripts","detail") -- raggedleft is controlled by leftskip and we might end up with a situation where -- the intercharacter spacing interferes with this; the solution is to patch the -- nodelist but better is to use veryraggedleft local inter_char_shrink = 0 local inter_char_stretch = 0 local inter_char_half_shrink = 0 local inter_char_half_stretch = 0 local inter_char_quarter_shrink = 0 local inter_char_quarter_stretch = 0 local full_char_width = 0 local half_char_width = 0 local quarter_char_width = 0 local inter_char_hangul_penalty = 0 local function set_parameters(font,data) -- beware: parameters can be nil in e.g. punk variants local quad = quaddata[font] full_char_width = quad half_char_width = quad/2 quarter_char_width = quad/4 inter_char_shrink = data.inter_char_shrink_factor * quad inter_char_stretch = data.inter_char_stretch_factor * quad inter_char_half_shrink = data.inter_char_half_shrink_factor * quad inter_char_half_stretch = data.inter_char_half_stretch_factor * quad inter_char_quarter_shrink = data.inter_char_quarter_shrink_factor * quad inter_char_quarter_stretch = data.inter_char_quarter_stretch_factor * quad inter_char_hangul_penalty = data.inter_char_hangul_penalty end -- a test version did compensate for crappy halfwidth but we can best do that -- at font definition time and/or just assume a correct font local function trace_detail(current,what) local prev = getprev(current) local c_id = getid(current) local p_id = prev and getid(prev) if c_id == glyph_code then local c_ch = getchar(current) if p_id == glyph_code then local p_ch = p_id and getchar(prev) report_details("[%C %a] [%s] [%C %a]",p_ch,hash[p_ch],what,c_ch,hash[c_ch]) else report_details("[%s] [%C %a]",what,c_ch,hash[c_ch]) end else if p_id == glyph_code then local p_ch = p_id and getchar(prev) report_details("[%C %a] [%s]",p_ch,hash[p_ch],what) else report_details("[%s]",what) end end end local function trace_detail_between(p,n,what) local p_ch = getchar(p) local n_ch = getchar(n) report_details("[%C %a] [%s] [%C %a]",p_ch,hash[p_ch],what,n_ch,hash[n_ch]) end local function nobreak(head,current) if trace_details then trace_detail(current,"break") end insert_node_before(head,current,new_penalty(10000)) end local function stretch_break(head,current) if trace_details then trace_detail(current,"stretch break") end insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function shrink_break(head,current) if trace_details then trace_detail(current,"shrink break") end insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_stretch(head,current) if trace_details then trace_detail(current,"no break stretch") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function korean_break(head,current) if trace_details then trace_detail(current,"korean break") end insert_node_before(head,current,new_penalty(inter_char_hangul_penalty)) end local function nobreak_shrink(head,current) if trace_details then trace_detail(current,"nobreak shrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_autoshrink(head,current) if trace_details then trace_detail(current,"nobreak autoshrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_stretch_nobreak_shrink(head,current) if trace_details then trace_detail(current,"nobreak stretch nobreak shrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_stretch_nobreak_autoshrink(head,current) if trace_details then trace_detail(current,"nobreak stretch nobreak autoshrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_shrink_nobreak_stretch(head,current) if trace_details then trace_detail(current,"nobreak shrink nobreak stretch") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function nobreak_autoshrink_nobreak_stretch(head,current) if trace_details then trace_detail(current,"nobreak autoshrink nobreak stretch") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function nobreak_shrink_break_stretch(head,current) if trace_details then trace_detail(current,"nobreak shrink break stretch") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function nobreak_autoshrink_break_stretch(head,current) if trace_details then trace_detail(current,"nobreak autoshrink break stretch") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function nobreak_shrink_break_stretch_nobreak_shrink(head,current) if trace_details then trace_detail(current,"nobreak shrink break stretch nobreak shrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function japanese_between_full_close_open(head,current) -- todo: check width if trace_details then trace_detail(current,"japanese between full close open") end insert_node_before(head,current,new_kern(-half_char_width)) insert_node_before(head,current,new_glue(half_char_width,0,inter_char_half_shrink)) insert_node_before(head,current,new_kern(-half_char_width)) end local function japanese_between_full_close_full_close(head,current) -- todo: check width if trace_details then trace_detail(current,"japanese between full close full close") end insert_node_before(head,current,new_kern(-half_char_width)) -- insert_node_before(head,current,new_glue(half_char_width,0,inter_char_half_shrink)) end local function japanese_before_full_width_punct(head,current) -- todo: check width if trace_details then trace_detail(current,"japanese before full width punct") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(quarter_char_width,0,inter_char_quarter_shrink)) insert_node_before(head,current,new_kern(-quarter_char_width)) end local function japanese_after_full_width_punct(head,current) -- todo: check width if trace_details then trace_detail(current,"japanese after full width punct") end insert_node_before(head,current,new_kern(-quarter_char_width)) insert_node_before(head,current,new_glue(quarter_char_width,0,inter_char_quarter_shrink)) end local function nobreak_autoshrink_break_stretch_nobreak_autoshrink(head,current) if trace_details then trace_detail(current,"nobreak autoshrink break stretch nobreak autoshrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_autoshrink_break_stretch_nobreak_shrink(head,current) if trace_details then trace_detail(current,"nobreak autoshrink break stretch nobreak shrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_shrink_break_stretch_nobreak_autoshrink(head,current) if trace_details then trace_detail(current,"nobreak shrink break stretch nobreak autoshrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) end local function nobreak_stretch_break_shrink(head,current) if trace_details then trace_detail(current,"nobreak stretch break shrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end local function nobreak_stretch_break_autoshrink(head,current) if trace_details then trace_detail(current,"nobreak stretch break autoshrink") end insert_node_before(head,current,new_penalty(10000)) insert_node_before(head,current,new_glue(0,inter_char_stretch,0)) insert_node_before(head,current,new_glue(0,0,inter_char_half_shrink)) end -- Korean: hangul local korean_0 = { } local korean_1 = { jamo_initial = korean_break, korean = korean_break, chinese = korean_break, hiragana = korean_break, katakana = korean_break, half_width_open = stretch_break, half_width_close = nobreak, full_width_open = stretch_break, full_width_close = nobreak, full_width_punct = nobreak, -- hyphen = nil, non_starter = korean_break, other = korean_break, } local korean_2 = { jamo_initial = stretch_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = stretch_break, half_width_close = nobreak, full_width_open = stretch_break, full_width_close = nobreak, full_width_punct = nobreak, -- hyphen = nil, non_starter = stretch_break, other = stretch_break, } local korean_3 = { jamo_initial = stretch_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = stretch_break, half_width_close = nobreak, full_width_open = stretch_break, full_width_close = nobreak, full_width_punct = nobreak, -- hyphen = nil, non_starter = nobreak, other = nobreak, } local korean_4 = { jamo_initial = nobreak, korean = nobreak, chinese = nobreak, hiragana = nobreak, katakana = nobreak, half_width_open = nobreak, half_width_close = nobreak, full_width_open = nobreak, full_width_close = nobreak, full_width_punct = nobreak, hyphen = nobreak, non_starter = nobreak, other = nobreak, } local korean_5 = { jamo_initial = stretch_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = stretch_break, half_width_close = nobreak_stretch, full_width_open = stretch_break, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, hyphen = nobreak_stretch, non_starter = nobreak_stretch, other = stretch_break, } local injectors = { -- [previous] [current] jamo_final = korean_1, korean = korean_1, chinese = korean_1, hiragana = korean_1, katakana = korean_1, hyphen = korean_2, start = korean_0, other = korean_2, non_starter = korean_3, full_width_open = korean_4, half_width_open = korean_4, full_width_close = korean_5, full_width_punct = korean_5, half_width_close = korean_5, } local function process(head,first,last) if first ~= last then local lastfont, previous, last = nil, "start", nil while true do local upcoming, id = getnext(first), getid(first) if id == glyph_code then local a = getattr(first,a_scriptstatus) local current = numbertocategory[a] local action = injectors[previous] if action then action = action[current] if action then local font = getfont(first) if font ~= lastfont then lastfont = font set_parameters(font,numbertodataset[getattr(first,a_scriptinjection)]) end action(head,first) end end previous = current else -- glue local p, n = getprev(first), upcoming if p and n then local pid, nid = getid(p), getid(n) if pid == glyph_code and nid == glyph_code then local pa, na = getattr(p,a_scriptstatus), getattr(n,a_scriptstatus) local pcjk, ncjk = pa and numbertocategory[pa], na and numbertocategory[na] if not pcjk or not ncjk or pcjk == "korean" or ncjk == "korean" or pcjk == "other" or ncjk == "other" or pcjk == "jamo_final" or ncjk == "jamo_initial" then previous = "start" else -- if head ~= first then remove_node(head,first,true) previous = pcjk -- else -- previous = pcjk end else previous = "start" end else previous = "start" end end if upcoming == last then -- was stop break else first = upcoming end end end end scripts.installmethod { name = "hangul", injector = process, datasets = { -- todo: metatables default = { inter_char_shrink_factor = 0.50, -- of quad inter_char_stretch_factor = 0.50, -- of quad inter_char_half_shrink_factor = 0.50, -- of quad inter_char_half_stretch_factor = 0.50, -- of quad inter_char_quarter_shrink_factor = 0.50, -- of quad inter_char_quarter_stretch_factor = 0.50, -- of quad inter_char_hangul_penalty = 50, }, }, } function scripts.decomposehangul(head) local head = tonut(head) local done = false for current in traverse_id(glyph_code,head) do local lead_consonant, medial_vowel, tail_consonant = decomposed(getchar(current)) if lead_consonant then setchar(current,lead_consonant) local m = copy_node(current) setchar(m,medial_vowel) head, current = insert_node_after(head,current,m) if tail_consonant then local t = copy_node(current) setchar(t,tail_consonant) head, current = insert_node_after(head,current,t) end done = true end end return tonode(head), done end -- nodes.tasks.prependaction("processors","normalizers","scripts.decomposehangul") local otffeatures = fonts.constructors.features.otf local registerotffeature = otffeatures.register registerotffeature { name = "decomposehangul", description = "decompose hangul", processors = { position = 1, node = scripts.decomposehangul, } } -- Chinese: hanzi local chinese_0 = { } local chinese_1 = { jamo_initial = korean_break, korean = korean_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, -- hyphen = nil, non_starter = nobreak_stretch, other = stretch_break, } local chinese_2 = { jamo_initial = korean_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, hyphen = nobreak_stretch, non_starter = nobreak_stretch, other = stretch_break, } local chinese_3 = { jamo_initial = korean_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, -- hyphen = nil, non_starter = nobreak_stretch, other = stretch_break, } local chinese_4 = { -- jamo_initial = nil, -- korean = nil, -- chinese = nil, -- hiragana = nil, -- katakana = nil, half_width_open = nobreak_autoshrink, half_width_close = nil, full_width_open = nobreak_shrink, full_width_close = nobreak, full_width_punct = nobreak, -- hyphen = nil, non_starter = nobreak, -- other = nil, } local chinese_5 = { jamo_initial = stretch_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, -- hyphen = nil, non_starter = nobreak_stretch, other = stretch_break, } local chinese_6 = { jamo_initial = nobreak_stretch, korean = nobreak_stretch, chinese = nobreak_stretch, hiragana = nobreak_stretch, katakana = nobreak_stretch, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, hyphen = nobreak_stretch, non_starter = nobreak_stretch, other = nobreak_stretch, } local chinese_7 = { jami_initial = nobreak_shrink_break_stretch, korean = nobreak_shrink_break_stretch, chinese = stretch_break, -- nobreak_shrink_break_stretch, hiragana = stretch_break, -- nobreak_shrink_break_stretch, katakana = stretch_break, -- nobreak_shrink_break_stretch, half_width_open = nobreak_shrink_break_stretch_nobreak_autoshrink, half_width_close = nobreak_shrink_nobreak_stretch, full_width_open = nobreak_shrink_break_stretch_nobreak_shrink, full_width_close = nobreak_shrink_nobreak_stretch, full_width_punct = nobreak_shrink_nobreak_stretch, hyphen = nobreak_shrink_break_stretch, non_starter = nobreak_shrink_break_stretch, other = nobreak_shrink_break_stretch, } local chinese_8 = { jami_initial = nobreak_shrink_break_stretch, korean = nobreak_autoshrink_break_stretch, chinese = stretch_break, -- nobreak_autoshrink_break_stretch, hiragana = stretch_break, -- nobreak_autoshrink_break_stretch, katakana = stretch_break, -- nobreak_autoshrink_break_stretch, half_width_open = nobreak_autoshrink_break_stretch_nobreak_autoshrink, half_width_close = nobreak_autoshrink_nobreak_stretch, full_width_open = nobreak_autoshrink_break_stretch_nobreak_shrink, full_width_close = nobreak_autoshrink_nobreak_stretch, full_width_punct = nobreak_autoshrink_nobreak_stretch, hyphen = nobreak_autoshrink_break_stretch, non_starter = nobreak_autoshrink_break_stretch, other = nobreak_autoshrink_break_stretch, } local injectors = { -- [previous] [current] jamo_final = chinese_1, korean = chinese_1, chinese = chinese_2, hiragana = chinese_2, katakana = chinese_2, hyphen = chinese_3, start = chinese_4, other = chinese_5, non_starter = chinese_5, full_width_open = chinese_6, half_width_open = chinese_6, full_width_close = chinese_7, full_width_punct = chinese_7, half_width_close = chinese_8, } local function process(head,first,last) if first ~= last then local lastfont, previous, last = nil, "start", nil while true do local upcoming, id = getnext(first), getid(first) if id == glyph_code then local a = getattr(first,a_scriptstatus) local current = numbertocategory[a] local action = injectors[previous] if action then action = action[current] if action then local font = getfont(first) if font ~= lastfont then lastfont = font set_parameters(font,numbertodataset[getattr(first,a_scriptinjection)]) end action(head,first) end end previous = current else -- glue local p, n = getprev(first), upcoming if p and n then local pid, nid = getid(p), getid(n) if pid == glyph_code and nid == glyph_code then local pa, na = getattr(p,a_scriptstatus), getattr(n,a_scriptstatus) local pcjk, ncjk = pa and numbertocategory[pa], na and numbertocategory[na] if not pcjk or not ncjk or pcjk == "korean" or ncjk == "korean" or pcjk == "other" or ncjk == "other" or pcjk == "jamo_final" or ncjk == "jamo_initial" or pcjk == "half_width_close" or ncjk == "half_width_open" then -- extra compared to korean previous = "start" else -- if head ~= first then remove_node(head,first,true) previous = pcjk -- else -- previous = pcjk end else previous = "start" end else previous = "start" end end if upcoming == last then -- was stop break else first = upcoming end end end end scripts.installmethod { name = "hanzi", injector = process, datasets = { default = { inter_char_shrink_factor = 0.50, -- of quad inter_char_stretch_factor = 0.50, -- of quad inter_char_half_shrink_factor = 0.50, -- of quad inter_char_half_stretch_factor = 0.50, -- of quad inter_char_quarter_shrink_factor = 0.50, -- of quad inter_char_quarter_stretch_factor = 0.50, -- of quad inter_char_hangul_penalty = 50, }, }, } -- Japanese: idiographic, hiragana, katakana, romanji / jis local japanese_0 = { } local japanese_1 = { jamo_initial = korean_break, korean = korean_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, -- hyphen = nil, non_starter = nobreak_stretch, other = stretch_break, } local japanese_2 = { jamo_initial = korean_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = japanese_before_full_width_punct, -- nobreak_stretch, hyphen = nobreak_stretch, non_starter = nobreak_stretch, other = stretch_break, } local japanese_3 = { jamo_initial = korean_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, -- hyphen = nil, non_starter = nobreak_stretch, other = stretch_break, } local japanese_4 = { -- jamo_initial = nil, -- korean = nil, -- chinese = nil, -- hiragana = nil, -- katakana = nil, half_width_open = nobreak_autoshrink, half_width_close = nil, full_width_open = nobreak_shrink, full_width_close = nobreak, full_width_punct = nobreak, -- hyphen = nil, non_starter = nobreak, -- other = nil, } local japanese_5 = { jamo_initial = stretch_break, korean = stretch_break, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, -- hyphen = nil, non_starter = nobreak_stretch, other = stretch_break, } local japanese_6 = { jamo_initial = nobreak_stretch, korean = nobreak_stretch, chinese = nobreak_stretch, hiragana = nobreak_stretch, katakana = nobreak_stretch, half_width_open = nobreak_stretch_break_autoshrink, half_width_close = nobreak_stretch, full_width_open = nobreak_stretch_break_shrink, full_width_close = nobreak_stretch, full_width_punct = nobreak_stretch, hyphen = nobreak_stretch, non_starter = nobreak_stretch, other = nobreak_stretch, } local japanese_7 = { jami_initial = nobreak_shrink_break_stretch, korean = nobreak_shrink_break_stretch, chinese = japanese_after_full_width_punct, -- stretch_break hiragana = japanese_after_full_width_punct, -- stretch_break katakana = japanese_after_full_width_punct, -- stretch_break half_width_open = nobreak_shrink_break_stretch_nobreak_autoshrink, half_width_close = nobreak_shrink_nobreak_stretch, full_width_open = japanese_between_full_close_open, -- !! full_width_close = japanese_between_full_close_full_close, -- nobreak_shrink_nobreak_stretch, full_width_punct = nobreak_shrink_nobreak_stretch, hyphen = nobreak_shrink_break_stretch, non_starter = nobreak_shrink_break_stretch, other = nobreak_shrink_break_stretch, } local japanese_8 = { jami_initial = nobreak_shrink_break_stretch, korean = nobreak_autoshrink_break_stretch, chinese = stretch_break, hiragana = stretch_break, katakana = stretch_break, half_width_open = nobreak_autoshrink_break_stretch_nobreak_autoshrink, half_width_close = nobreak_autoshrink_nobreak_stretch, full_width_open = nobreak_autoshrink_break_stretch_nobreak_shrink, full_width_close = nobreak_autoshrink_nobreak_stretch, full_width_punct = nobreak_autoshrink_nobreak_stretch, hyphen = nobreak_autoshrink_break_stretch, non_starter = nobreak_autoshrink_break_stretch, other = nobreak_autoshrink_break_stretch, } local injectors = { -- [previous] [current] jamo_final = japanese_1, korean = japanese_1, chinese = japanese_2, hiragana = japanese_2, katakana = japanese_2, hyphen = japanese_3, start = japanese_4, other = japanese_5, non_starter = japanese_5, full_width_open = japanese_6, half_width_open = japanese_6, full_width_close = japanese_7, full_width_punct = japanese_7, half_width_close = japanese_8, } local function process(head,first,last) if first ~= last then local lastfont, previous, last = nil, "start", nil while true do local upcoming, id = getnext(first), getid(first) if id == glyph_code then local a = getattr(first,a_scriptstatus) local current = numbertocategory[a] local action = injectors[previous] if action then action = action[current] if action then local font = getfont(first) if font ~= lastfont then lastfont = font set_parameters(font,numbertodataset[getattr(first,a_scriptinjection)]) end action(head,first) end end previous = current -- elseif id == math_code then -- upcoming = getnext(end_of_math(current)) -- previous = "start" else -- glue local p, n = getprev(first), upcoming -- we should remember prev if p and n then local pid, nid = getid(p), getid(n) if pid == glyph_code and nid == glyph_code then local pa, na = getattr(p,a_scriptstatus), getattr(n,a_scriptstatus) local pcjk, ncjk = pa and numbertocategory[pa], na and numbertocategory[na] if not pcjk or not ncjk or pcjk == "korean" or ncjk == "korean" or pcjk == "other" or ncjk == "other" or pcjk == "jamo_final" or ncjk == "jamo_initial" or pcjk == "half_width_close" or ncjk == "half_width_open" then -- extra compared to korean previous = "start" else -- if head ~= first then if id == glue_code then -- also scriptstatus check? local subtype = getsubtype(first) if subtype == userskip_code or subtype == spaceskip_code or subtype == xspaceskip_code then -- for the moment no distinction possible between space and userskip local w = getfield(first,"width") local s = spacedata[getfont(p)] if w == s then -- could be option if trace_details then trace_detail_between(p,n,"space removed") end remove_node(head,first,true) end end end previous = pcjk -- else -- previous = pcjk end else previous = "start" end else previous = "start" end end if upcoming == last then -- was stop break else first = upcoming end end end end scripts.installmethod { name = "nihongo", -- what name to use? injector = process, datasets = { default = { inter_char_shrink_factor = 0.50, -- of quad inter_char_stretch_factor = 0.50, -- of quad inter_char_half_shrink_factor = 0.50, -- of quad inter_char_half_stretch_factor = 0.50, -- of quad inter_char_quarter_shrink_factor = 0.25, -- of quad inter_char_quarter_stretch_factor = 0.25, -- of quad inter_char_hangul_penalty = 50, }, }, }
package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua" util = require "utillib" Vec2 = require "vector2" Vec3 = require "vector3" local MOVE_SPEED = 0.5 local monitor = 0 local camera = -1 local texture = -1 local tri = { a = Vec3:new( 0, 0, 0 ), -- a = Vec3:new( 0, 1, 0 ), b = Vec3:new( 0, 0, 2 ), c = Vec3:new( 1, 0, 0 ), normal = Vec3:new( 0, 0, 0 ), } local point = { pos = Vec3:new( 0.2, 0.3, 0.2 ), radius = 0.05, lineLen = 0.5, color = RED, } local debugText = "" local function calcNormal( tri ) tri.normal = Vec3:new( RL_Vector3Normalize( RL_Vector3CrossProduct( tri.b - tri.a, tri.c - tri.a ) ) ) end function init() local mPos = RL_GetMonitorPosition( monitor ) local mSize = RL_GetMonitorSize( monitor ) local winSize = { 1920, 1080 } RL_SetWindowState( FLAG_WINDOW_RESIZABLE ) RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) RL_SetWindowSize( winSize ) camera = RL_CreateCamera3D() RL_SetCamera3DPosition( camera, { 0, 1, 2 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 2, 0 } ) RL_SetCamera3DMode( camera, CAMERA_FREE ) calcNormal( tri ) end local function checkCollisionPointTriangle( p, a, b, c, n ) local result = Vec3:new( 0, 0, 0 ) local v0 = Vec3:new( b.x - a.x, b.y - a.y, b.z - a.z ) -- Vector3Subtract( b, a ) local v1 = Vec3:new( c.x - a.x, c.y - a.y, c.z - a.z ) -- Vector3Subtract( c, a ) local v2 = Vec3:new( p.x - a.x, p.y - a.y, p.z - a.z ) -- Vector3Subtract( p, a ) local d00 = v0.x * v0.x + v0.y * v0.y + v0.z * v0.z -- Vector3DotProduct( v0, v0 ) local d01 = v0.x * v1.x + v0.y * v1.y + v0.z * v1.z -- Vector3DotProduct( v0, v1 ) local d11 = v1.x * v1.x + v1.y * v1.y + v1.z * v1.z -- Vector3DotProduct( v1, v1 ) local d20 = v2.x * v0.x + v2.y * v0.y + v2.z * v0.z -- Vector3DotProduct( v2, v0 ) local d21 = v2.x * v1.x + v2.y * v1.y + v2.z * v1.z -- Vector3DotProduct( v2, v1 ) local denom = d00 * d11 - d01 * d01 local distance = v2.x * n.x + v2.y * n.y + v2.z * n.z -- Vector3DotProduct( v2, n ) debugText = debugText.."distance "..distance.."\n" debugText = debugText.."v0 "..v0.x..", "..v0.y..", "..v0.z.."\n" debugText = debugText.."v1 "..v1.x..", "..v1.y..", "..v1.z.."\n" debugText = debugText.."v2 "..v2.x..", "..v2.y..", "..v2.z.."\n" result.y = ( d11 * d20 - d01 * d21) / denom result.z = ( d00 * d21 - d01 * d20) / denom result.x = 1.0 - ( result.z + result.y ) debugText = debugText.."result "..result.x..", "..result.y..", "..result.z.."\n" return 0.0 < result.x and 0.0 < result.y and 0.0 < result.z and distance < 0.0, distance end function process( delta ) debugText = "" if RL_IsKeyDown( string.byte( "D" ) ) then point.pos.x = point.pos.x + MOVE_SPEED * delta elseif RL_IsKeyDown( string.byte( "A" ) ) then point.pos.x = point.pos.x - MOVE_SPEED * delta end if RL_IsKeyDown( string.byte( "S" ) ) then point.pos.z = point.pos.z + MOVE_SPEED * delta elseif RL_IsKeyDown( string.byte( "W" ) ) then point.pos.z = point.pos.z - MOVE_SPEED * delta end if RL_IsKeyDown( string.byte( "R" ) ) then point.pos.y = point.pos.y + MOVE_SPEED * delta elseif RL_IsKeyDown( string.byte( "F" ) ) then point.pos.y = point.pos.y - MOVE_SPEED * delta end if checkCollisionPointTriangle( point.pos, tri.a, tri.b, tri.c, tri.normal ) then point.color = RED else point.color = GREEN end end function draw() RL_ClearBackground( { 100, 150, 100 } ) RL_UpdateCamera3D( camera ) RL_BeginMode3D( camera ) RL_DrawGrid( 8, 1 ) RL_DrawTriangle3D( tri.a, tri.b, tri.c, { 200, 100, 100 } ) RL_DrawLine3D( { point.pos.x - point.lineLen, point.pos.y, point.pos.z }, { point.pos.x + point.lineLen, point.pos.y, point.pos.z }, BLUE ) RL_DrawLine3D( { point.pos.x, point.pos.y - point.lineLen, point.pos.z }, { point.pos.x, point.pos.y + point.lineLen, point.pos.z }, BLUE ) RL_DrawLine3D( { point.pos.x, point.pos.y, point.pos.z - point.lineLen }, { point.pos.x, point.pos.y, point.pos.z + point.lineLen }, BLUE ) RL_DrawSphereWires( point.pos, point.radius, 3, 8, point.color ) RL_EndMode3D() RL_DrawText( 0, debugText, { 10, 10 }, 30, 4, WHITE ) end
function list_pop() local l = redis.call('LRANGE', KEYS[1], 0, -1) local i = tonumber(ARGV[1]) + 1 local v = table.remove(l, i) redis.call('DEL', KEYS[1]) redis.call('RPUSH', KEYS[1], unpack(l)) return v end function list_insert() local l = redis.call('LRANGE', KEYS[1], 0, -1) local i = tonumber(ARGV[1]) + 1 table.insert(l, i, ARGV[2]) redis.call('DEL', KEYS[1]) redis.call('RPUSH', KEYS[1], unpack(l)) end function list_reverse() local l = redis.call('LRANGE', KEYS[1], 0, -1) redis.call('DEL', KEYS[1]) redis.call('LPUSH', KEYS[1], unpack(l)) end function list_multiply() local l = redis.call('LRANGE', KEYS[1], 0, -1) redis.call('DEL', KEYS[1]) if l[1] then local i = tonumber(ARGV[1]) while i > 0 do i = i - 1 redis.call('RPUSH', KEYS[1], unpack(l)) end end end function set_intersection_update() local temp_key = KEYS[1] .. 'set_intersection_update' redis.call('SADD', temp_key, unpack(ARGV)) redis.call('SINTERSTORE', KEYS[1], KEYS[1], temp_key) redis.call('DEL', temp_key) end function set_difference_update() local temp_key = KEYS[1] .. 'set_difference_update' local delimiter = table.remove(ARGV, 1) for _, v in pairs(ARGV) do if v ~= delimiter then redis.call('SADD', temp_key, v) else redis.call('SDIFFSTORE', KEYS[1], KEYS[1], temp_key) redis.call('DEL', temp_key) end end end function set_symmetric_difference() local action = table.remove(ARGV, 1) local other_key = ARGV[1] local temp_key1 = KEYS[1] .. 'set_symmetric_difference_temp1' local temp_key2 = KEYS[1] .. 'set_symmetric_difference_temp2' local result = nil if action == 'create' then other_key = KEYS[1] .. 'set_symmetric_difference_create' redis.call('SADD', other_key, unpack(ARGV)) end redis.call('SDIFFSTORE', temp_key1, KEYS[1], other_key) redis.call('SDIFFSTORE', temp_key2, other_key, KEYS[1]) if action == 'update' then redis.call('SUNIONSTORE', KEYS[1], temp_key1, temp_key2) else result = redis.call('SUNION', temp_key1, temp_key2) if action == 'create' then redis.call('DEL', other_key) end end redis.call('DEL', temp_key1) redis.call('DEL', temp_key2) return result end function string_multiply() local s = redis.call('GET', KEYS[1]) redis.call('SET', KEYS[1], string.rep(s, tonumber(ARGV[1]))) end function string_setitem() local s = redis.call('GET', KEYS[1]) local start = tonumber(ARGV[1]) local stop = tonumber(ARGV[2]) s = string.sub(s, 1, start) .. ARGV[3] .. string.sub(s, stop + 1) redis.call('SET', KEYS[1], s) end function number_multiply() local n = tonumber(redis.call('GET', KEYS[1])) * tonumber(ARGV[1]) redis.call('SET', KEYS[1], n) end function number_divide() local n = tonumber(redis.call('GET', KEYS[1])) / tonumber(ARGV[1]) redis.call('SET', KEYS[1], n) end function number_floordiv() local n = math.floor(tonumber(redis.call('GET', KEYS[1])) / tonumber(ARGV[1])) redis.call('SET', KEYS[1], n) end function number_mod() local n = tonumber(redis.call('GET', KEYS[1])) % tonumber(ARGV[1]) redis.call('SET', KEYS[1], n) end function number_pow() local n = tonumber(redis.call('GET', KEYS[1])) ^ tonumber(ARGV[1]) redis.call('SET', KEYS[1], n) end function number_and() local n = bit_and(tonumber(redis.call('GET', KEYS[1])), tonumber(ARGV[1])) redis.call('SET', KEYS[1], n) end function number_or() local n = bit_or(tonumber(redis.call('GET', KEYS[1])), tonumber(ARGV[1])) redis.call('SET', KEYS[1], n) end function number_xor() local n = bit_xor(tonumber(redis.call('GET', KEYS[1])), tonumber(ARGV[1])) redis.call('SET', KEYS[1], n) end function number_lshift() local n = bit_lshift(tonumber(redis.call('GET', KEYS[1])), tonumber(ARGV[1])) redis.call('SET', KEYS[1], n) end function number_rshift() local n = bit_rshift(tonumber(redis.call('GET', KEYS[1])), tonumber(ARGV[1])) redis.call('SET', KEYS[1], n) end function queue_put() local size = redis.call('LLEN', KEYS[1]) local maxsize = tonumber(ARGV[2]) if size >= maxsize then return 0 end redis.call('RPUSH', KEYS[1], ARGV[1]) return 1 end function multiset_intersection_update() local reversed = {} for i = 1, #ARGV, 2 do reversed[i] = ARGV[i + 1] reversed[i + 1] = ARGV[i] end redis.call('ZADD', KEYS[1] .. "__tmp", unpack(reversed)) redis.call('ZINTERSTORE', KEYS[1], 2, KEYS[1], KEYS[1] .. "__tmp", "AGGREGATE", "MIN") redis.call('DEL', KEYS[1] .. "__tmp") end function multiset_union_update() for i = 1, #ARGV, 2 do local current = tonumber(redis.call('ZSCORE', KEYS[1], ARGV[i])) local new = tonumber(ARGV[i + 1]) if new > 0 and (not current or new > current) then redis.call('ZADD', KEYS[1], new, ARGV[i]) end end end
local star = "★" local diceValues = { 1, 2, 3, 4, 5, star } local function addAllDices (amount, board) for k, v in pairs(diceValues) do if (v ~= star) then state = { amount = amount, value = v, index = #board + 1 } table.insert(board, state) end end end local function createBoard () board = {} addAllDices(1, board) normalCount = 2 starCount = 1 for i = 1,10 do table.insert(board, { amount = starCount, value = star, index = #board + 1 }) starCount = starCount + 1 addAllDices(normalCount, board) normalCount = normalCount + 1 addAllDices(normalCount, board) normalCount = normalCount + 1 end return board; end return { star = star, diceValues = diceValues, board = createBoard() }
-- Advisor default log verbosities and categories. Do NOT edit these. -- Feel free to add your own in another file, or below these ones. They MUST be globals to work efficiently. LogNone = Advisor.Log.RegisterLogLevel( LogVerbosity(-1, "None", Color(255, 255, 255)) ) LogVeryVerbose = Advisor.Log.RegisterLogLevel( LogVerbosity(0, "VeryVerbose", Color(0, 170, 255)) ) LogVerbose = Advisor.Log.RegisterLogLevel( LogVerbosity(1, "Verbose", Color(0, 213, 255)) ) LogDebug = Advisor.Log.RegisterLogLevel( LogVerbosity(2, "Debug", Color(0, 255, 255)) ) LogInfo = Advisor.Log.RegisterLogLevel( LogVerbosity(100, "Info", Color(255, 255, 255)) ) LogWarning = Advisor.Log.RegisterLogLevel( LogVerbosity(999, "Warning", Color(255, 187, 0)) ) LogError = Advisor.Log.RegisterLogLevel( LogVerbosity(999, "Error", Color(255, 90, 90)) ) -- Categories. Same as above, feel free to add your own either under this or as globals elsewhere. -- Order is category name, and default verbosity LogConfig = Advisor.Log.RegisterLogCategory( LogCategory("Config", LogInfo) ) LogCommands = Advisor.Log.RegisterLogCategory( LogCategory("Commands", LogInfo) ) LogAdvisor = Advisor.Log.RegisterLogCategory( LogCategory("Advisor", LogInfo) ) LogLocalization = Advisor.Log.RegisterLogCategory( LogCategory("Localization", LogInfo) ) LogNet = Advisor.Log.RegisterLogCategory( LogCategory("Net", LogInfo) ) LogUtils = Advisor.Log.RegisterLogCategory( LogCategory("Utils", LogInfo) ) LogUI = Advisor.Log.RegisterLogCategory( LogCategory("UI", LogInfo) ) LogSQL = Advisor.Log.RegisterLogCategory( LogCategory("SQL", LogInfo) ) Advisor.Log.CurrentVerbosity = LogInfo
return {'faun','fauna','faunabeheer','faunabeheerder','faunavervalsing','faunawet','faustiaans','fauteuil','fauvisme','fauvist','fauvistisch','faunabeheerplan','faunabeheereenheid','faunafonds','faust','fausto','faunapassages','faunen','fauntje','fauntjes','fauteuils','fauteuiltje','fauteuiltjes','faunas','faustiaanse','fauvisten','fauvistische','faustos','faunabeheereenheden','faunabeheerplannen','faunabeheerders'}
local Moon = require('moonscript.base') local Stack = require('stack') local Fuzzy = require('fuzzy') local Version = { name = 'terminalove', number = '1.0.0' } local terminal = nil local sandbox = nil local blink = 1 local lasttime = 0 local verbose = false local redraw = false local canvas = nil local selection = { start = -1, ["end"] = -1, set = false } local clipboard = "" local sortSelection sortSelection = function() if selection["end"] < selection.start then selection["end"], selection.start = selection.start, selection["end"] end end local clearSelection clearSelection = function() selection.start, selection["end"] = -1, -1 end local isSelection isSelection = function() return selection.start ~= -1 and selection["end"] ~= -1 end local snipSelection snipSelection = function(curtext, insert) local tmp = curtext:sub(1, selection.start) .. insert return #tmp, tmp .. curtext:sub(selection["end"] + 1) end local words = { } local lastinput = nil local lastsuggestions = nil local res = nil local font = love.graphics.getFont() local sortOnScore sortOnScore = function(a, b) return a.score > b.score end local drawSuggestions drawSuggestions = function(self) if #self.textin < self.suggestlength then self.suggest = false return end if lastinput ~= self.textin then self.suggest = true res = { } for i, v in ipairs(words) do local score = Fuzzy(v, self.textin) if score > 0 and v ~= self.textin then res[#res + 1] = { score = score, word = v } end end table.sort(res, sortOnScore) do local _accum_0 = { } local _len_0 = 1 for i, v in ipairs(res) do _accum_0[_len_0] = v.word _len_0 = _len_0 + 1 end res = _accum_0 end lastsuggestions = table.concat(res, "\n") end if not self.suggest then return end love.graphics.setColor(self.bgcolor) love.graphics.rectangle("fill", self.x, self.height, self.width, self.fonth * #res) if self.cursugg > 0 then love.graphics.setColor(self.inputcolor) love.graphics.rectangle("fill", self.x, self.height + self.fonth * (self.cursugg - 1), self.width, self.fonth) end love.graphics.setColor(self.fontcolor) love.graphics.printf(lastsuggestions, self.x + font:getWidth(self.ps) + 2, self.height, self.width, 'left') lastinput = self.textin end local bgr, bgg, bgb, bga = 0, 0, 0, 0 local clearCanvas clearCanvas = function(canvas, bgcolor) bgr, bgg, bgb, bga = love.graphics.getBackgroundColor() love.graphics.setCanvas(canvas) love.graphics.setBackgroundColor(bgcolor) return love.graphics.clear() end local resetCanvas resetCanvas = function() love.graphics.setCanvas() return love.graphics.setBackgroundColor(bgr, bgg, bgb, bga) end local getSandbox getSandbox = function() if not sandbox then sandbox = { print = function(...) local t = { ... } local out do local _accum_0 = { } local _len_0 = 1 for i, v in ipairs(t) do _accum_0[_len_0] = tostring(v) _len_0 = _len_0 + 1 end out = _accum_0 end return terminal:write(table.concat(out, ' ')) end, clear = function() return terminal:clear() end, quit = function() love.quit(true) return love.event.push('quit') end, kill = function() return os.exit(-1) end, write = function(s) return terminal:write(s) end, version = function() return terminal:write("/" .. tostring(Version.name) .. " " .. tostring(Version.number)) end, lua = function() return terminal:write(tostring(jit.version) .. " with Love " .. tostring(string.format('%d.%d.%d', love.getVersion()))) end, help = function() terminal:write("/" .. tostring(Version.name) .. " " .. tostring(Version.number) .. " console:") terminal:write("` expands to 'print '") terminal:write("| expands to 'in pairs '") for k, v in pairs(sandbox) do terminal:write("command: " .. tostring(k)) end end, shortcuts = function() terminal:write("Shift+Left/Right: Select\nCtrl+A: Select All\nCtrl+C: Copy\nCtrl+V: Paste") terminal:write("Ctrl+X: Cut\nUp/Down: Repeat Command History\nEsc: Close Suggestions") terminal:write("Tab: Complete Suggestion\nCtrl+Left/Right: Move to First/Last Command") return terminal:write("Enter: Enter as MoonScript\nShift+Enter: Enter as Lua") end } setmetatable(sandbox, { __index = terminal.index }) end return sandbox end terminal = { x = 0, y = 0, ps = '> ', activation = 'f12', width = 500, height = 250, textin = "", lines = { }, cursor = 0, startline = 1, focus = false, visible = false, fonth = font:getHeight(), blinktime = 1.0, history = Stack(100), curhist = 0, suggest = false, suggestlength = 3, cursugg = 0, bgcolor = { 23, 23, 23, 192 }, fontcolor = { 243, 243, 243 }, inputcolor = { 53, 53, 53, 192 }, cursorcolor = { 243, 243, 243 }, errorcolor = { 237, 24, 38 }, index = _G, resize = function(self, width, height) if width == nil then width = 500 end if height == nil then height = 250 end self.width, self.height = width, height canvas = love.graphics.newCanvas(self.width, self.height - self.fonth) clearCanvas(canvas, self.bgcolor) return resetCanvas() end, addWords = function(self, t) for k, v in pairs(t) do words[#words + 1] = k end end, draw = function(self) if self.visible then local line_h = self.height - self.fonth local r, g, b, a = love.graphics.getColor() if redraw then clearCanvas(canvas, self.bgcolor) local y, i = 0, self.startline while y <= (line_h) and i <= #self.lines do local line = self.lines[i] if type(line) == 'table' then love.graphics.setColor(line.color) line = tostring(line[1]) else love.graphics.setColor(self.fontcolor) end love.graphics.printf(line, self.x + 1, self.y + y, self.width, "left") y = y + self.fonth i = i + 1 end resetCanvas() end love.graphics.setColor(r, g, b, a) love.graphics.draw(canvas, self.x, self.y) redraw = false love.graphics.setColor(self.inputcolor) love.graphics.rectangle("fill", self.x, line_h, self.width, self.fonth) local input = self.ps .. self.textin if selection["end"] - selection.start > 0 then if selection["end"] > #self.textin then selection["end"] = #self.textin end local sel = input:sub(1, selection.start + 2) local selx = 1 + font:getWidth(sel) local selw = font:getWidth(self.textin:sub(selection.start + 1, selection["end"])) love.graphics.setColor(107, 142, 192) love.graphics.rectangle("fill", selx, line_h + 1, selw + 2, self.fonth - 1) end love.graphics.setColor(self.fontcolor) love.graphics.print(input, 2, line_h) drawSuggestions(self) local br = self.cursorcolor[1] * blink local bg = self.cursorcolor[2] * blink local bb = self.cursorcolor[3] * blink love.graphics.setColor(br, bg, bb) local curtime = love.timer.getTime() blink = blink - ((curtime - lasttime) / self.blinktime) lasttime = curtime if blink < 0 then blink = 1 end local sub = input:sub(1, self.cursor + 2) local cursorx = 2 + font:getWidth(sub) love.graphics.rectangle("fill", cursorx, line_h + 1, 2, self.fonth - 1) return love.graphics.setColor(r, g, b, a) end end, evaluate = function(self, t, nosandbox, lua) local fn = nil local ldstring = lua and loadstring or Moon.loadstring if type(t) == 'string' then t = t:gsub('`', 'print '):gsub('|', ' in pairs ') t = t:gsub('%$', 'for k,v in pairs ') local err fn, err = ldstring(t) if not fn then return self:error(err:gsub('\n', ' '):gsub('%[%d+%] >>', '')) end elseif type(t) == 'function' then fn = t end if not nosandbox then setfenv(fn, getSandbox()) end local status, err = pcall(fn) if not status then return self:error(err:gsub(".*:%d+:", "error: ")) else if err then if type(err) == 'function' then return self:evaluate(err, true) else return self:write(err) end end end end, clear = function(self) self.lines = { } self.startline = 1 self.cursor = 0 self.cursugg = 0 redraw = true end, sandbox = function() return getSandbox() end, close = function() return nil end, flush = function() return nil end, error = function(self, t) return self:write({ t, color = self.errorcolor }) end, write = function(self, t) if type(t) == 'table' and not t.color then for k, v in pairs(t) do self:write(" " .. tostring(tostring(k)) .. ": " .. tostring(tostring(v))) end elseif type(t) == 'table' and t.color then self.lines[#self.lines + 1] = t else redraw = true local rem = nil t = tostring(t) local start, last = t:find('\n') if start then rem = t:sub(last + 1) t = t:sub(1, start - 1) end self.lines[#self.lines + 1] = t if rem then self:write(rem) end end if self.startline + 1 <= #self.lines - math.floor((self.height - self.fonth) / self.fonth) then self.startline = self.startline + 1 end end, inputline = function(self, lua) self:write(self.textin) self:evaluate(self.textin, nil, lua) self.cursor = 0 if self.history:get(1) ~= self.textin then self.history:push(self.textin) end self.curhist = 0 self.textin = "" self.cursugg = 0 end, textinput = function(self, t, grapher) if self.focus then if isSelection() then self.cursor, self.textin = snipSelection(self.textin, t) else if self.cursor >= #self.textin then self.textin = self.textin .. t else self.textin = self.textin:sub(1, self.cursor) .. t .. self.textin:sub(self.cursor + 1) end self.cursor = self.cursor + 1 end clearSelection() if #self.textin >= self.suggestlength then self.suggest = true end end end, mousepressed = function(self, x, y, button) if not self.focus then return end if x <= self.width and y < self.height then if button == "wu" then if self.startline - 1 >= 1 then self.startline = self.startline - 1 redraw = true end elseif button == "wd" then if self.startline + 1 <= #self.lines - math.floor((self.height - self.fonth) / self.fonth) then self.startline = self.startline + 1 redraw = true end end end end, keypressed = function(self, key, rep) if key == self.activation then self.visible = not self.visible self.focus = not self.focus blink, lasttime = 1, 0 end if not self.focus then return end local ctrlDown = love.keyboard.isDown('lctrl') or love.keyboard.isDown('rctrl') local shiftdown = love.keyboard.isDown('lshift') or love.keyboard.isDown('rshift') if key == "up" or key == "down" then if self.suggest and #res > 0 then self.cursugg = self.cursugg + (key == "up" and -1 or 1) if self.cursugg < 0 then self.cursugg = #res end if self.cursugg > #res then self.cursugg = 0 end return end self.curhist = self.curhist + (key == "up" and 1 or -1) if self.curhist > self.history:size() then self.curhist = self.history:size() end if self.curhist < 1 then self.curhist = 1 end local newtxt = self.history:get(self.curhist) or self.textin self.textin = newtxt self.cursor = #self.textin return clearSelection() elseif key == "tab" then if self.suggest and res[1] then if self.cursugg == 0 then self.cursugg = 1 end self.textin = res[self.cursugg] self.cursor = #self.textin self.cursugg = 0 return clearSelection() end elseif key == "right" or key == "left" then local dir = key == "right" and 1 or -1 self.cursor = self.cursor + dir if self.cursor > #self.textin then self.cursor = #self.textin end if self.cursor < 0 then self.cursor = 0 end if shiftdown then if selection.start == -1 then selection.start = self.cursor - dir end if selection["end"] == -1 then selection["end"] = self.cursor - dir end if dir > 0 then selection["end"] = self.cursor else selection.start = self.cursor end return sortSelection() elseif ctrlDown then if self.history:size() > 0 then self.curhist = dir == -1 and self.history:size() or 1 self.textin = self.history:get(self.curhist) or self.textin self.cursor = #self.textin return clearSelection() end else return clearSelection() end elseif key == "escape" then self.suggest = false return clearSelection() elseif key == "backspace" or key == "delete" then if isSelection() then self.cursor = selection.start self.textin = self.textin:sub(1, selection.start) .. self.textin:sub(selection["end"] + 1) clearSelection() return end local l = key == "backspace" and 1 or 0 local r = key == "delete" and 2 or 1 local len = self.textin:len() if self.cursor < len then self.textin = self.textin:sub(1, self.cursor - l) .. self.textin:sub(self.cursor + r) elseif self.cursor >= len then self.textin = self.textin:sub(1, self.cursor - l) end if key == "backspace" then self.cursor = self.cursor - 1 end if self.cursor < 0 then self.cursor = 0 end elseif key == "return" or key == "kpenter" then self.suggest = false clearSelection() return self:inputline(shiftdown) elseif key == "a" and ctrlDown then selection.start = 0 selection["end"] = #self.textin self.cursor = #self.textin elseif (key == "c" or key == "x") and ctrlDown then if not isSelection() then return end clipboard = self.textin:sub(selection.start + 1, selection["end"]) if key == "x" then self.cursor = selection.start self.textin = self.textin:sub(1, selection.start) .. self.textin:sub(selection["end"] + 1) return clearSelection() end elseif key == "v" and ctrlDown then if isSelection() then self.cursor, self.textin = snipSelection(self.textin, clipboard) else self.textin = self.textin:sub(1, self.cursor) .. clipboard .. self.textin:sub(self.cursor + 1) self.cursor = self.cursor + #clipboard end return clearSelection() end end } return setmetatable(terminal, { __call = function(self, activation, width, height, index) self.activation = activation or self.activation self:resize(width, height) self.index = index self:addWords(index) self:addWords(getSandbox()) return self end })
local String = require "oT.Base.String" local _M= { mContext=nil, --File Mode Text=1, Bytes=2, Read=4, ReadText=5, ReadBytes=6, Write=8, WriteText=9, WriteBytes=10, Append=12, AppendText=13, AppendBytes=14, SeekPosMode= { Begin=0, Current=1, End=2 } } function _M.new() local p={} setmetatable(p,_M) _M.__index=_M p.mContext=oTFile_Create() return p end _M.destory=function(t) if t and t.mContext then oTFile_Destory(t.mContext) t.mContext=nil t=nil end end _M.__gc=function(t) _M.destory(t) end _M.openFromFile=function(t,path,mode) return oTFile_OpenFromFile(t.mContext,path,mode) end _M.openFromResources=function(t,path,mode) return oTFile_OpenFromResources(t.mContext,path,mode) end _M.isOpen=function(t,path,mode) return oTFile_IsOpen(t.mContext) end _M.close=function(t) return oTFile_Close(t.mContext) end _M.read=function(t,len) local p,rlen=oTFile_Read(t.mContext,len) local str=String.new(p) local lstr=string.sub(str:c_str(),0,rlen) str:destory() str=nil p=nil return lstr,rlen end _M.write=function(t,data,len) return oTFile_Write(t.mContext,data,len) end _M.length=function(t) return oTFile_Length(t.mContext) end _M.seek=function(t,pos,mode) return oTFile_Seek(t.mContext,pos or 0,mode or _M.SeekPosMode.Current) end return _M
-- // Name: deleteWallPost.lua -- // Description: Deletes a specified post from the group wall -- // Author: @Jumpathy return { authentication_required = true, call = function(client,api,endpoints,cookie,groupId,postId) if(type(postId) == "table") then postId = postId["id"]; end return api.request(true,"delete_post",api.handleAuthenticationHeaders({cookie = cookie,headers = { ["Content-Type"] = "application/json" },},"delete_post"),nil,groupId,postId); end }
if not _G.THREATLIB_LOAD_MODULES then return end -- only load if LibThreatClassic2.lua allows it if not LibStub then return end local ThreatLib, MINOR = LibStub("LibThreatClassic2", true) if not ThreatLib then return end local ONYXIA_ID = 10184 local FIREBALL_ID = 18392 local KNOCK_AWAY_ID = 19633 ThreatLib:GetModule("NPCCore-r"..MINOR):RegisterModule(ONYXIA_ID, function(Onyxia) function Onyxia:Init() self:RegisterCombatant(ONYXIA_ID, true) self:RegisterSpellHandler("SPELL_CAST_SUCCESS", ONYXIA_ID, FIREBALL_ID, self.Fireball) self:RegisterSpellDamageHandler(ONYXIA_ID, KNOCK_AWAY_ID, self.KnockAway) end function Onyxia:Fireball(sourceGUID, unitId) self:ModifyThreat(sourceGUID, unitId, 0, 0) end function Onyxia:KnockAway(sourceGUID, unitId) self:ModifyThreat(sourceGUID, unitId, 0.75, 0) end end)
local server = require "nvim-lsp-installer.server" local path = require "nvim-lsp-installer.core.path" local process = require "nvim-lsp-installer.core.process" local platform = require "nvim-lsp-installer.core.platform" local std = require "nvim-lsp-installer.core.managers.std" local git = require "nvim-lsp-installer.core.managers.git" local github = require "nvim-lsp-installer.core.managers.github" local Optional = require "nvim-lsp-installer.core.optional" return function(name, root_dir) local rebar3 = platform.is_win and "rebar3.cmd" or "rebar3" return server.Server:new { name = name, root_dir = root_dir, languages = { "erlang" }, homepage = "https://erlang-ls.github.io/", ---@param ctx InstallContext installer = function(ctx) std.ensure_executable(rebar3, { help_url = "http://rebar3.org/docs/" }) local repo = "erlang-ls/erlang_ls" local source = github.tag { repo = repo } source.with_receipt() git.clone { ("https://github.com/%s.git"):format(repo), version = Optional.of(source.tag) } ctx.spawn[rebar3] { "escriptize" } ctx.spawn[rebar3] { "as", "dap", "escriptize" } end, default_options = { cmd_env = { PATH = process.extend_path { path.concat { root_dir, "_build", "default", "bin" } }, }, }, } end
---- -- Handles constant functionality. -- -- **Source Code:** [https://github.com/dstmodders/dst-mod-sdk](https://github.com/dstmodders/dst-mod-sdk) -- -- @module SDK.Constant -- @see SDK -- -- @author [Depressed DST Modders](https://github.com/dstmodders) -- @copyright 2020 -- @license MIT -- @release 0.1 ---- local Constant = {} local SDK --- General -- @section general --- Add string names to the values table. -- @tparam table t Values table -- @tparam[opt] boolean is_sorted Should be sorted alphabetically? -- @treturn table function Constant.AddStringNamesToTable(t, is_sorted) local result = {} for _, v in pairs(t) do table.insert(result, { name = Constant.GetStringName(v), value = v, }) end if is_sorted then table.sort(result, function(a, b) return a.name:lower() < b.name:lower() end) end return result end --- Gets a skin index. -- @see GetStringSkinName -- @see GetStringName -- @tparam string prefab -- @tparam number skin -- @treturn string function Constant.GetSkinIndex(prefab, skin) return PREFAB_SKINS_IDS[prefab] and PREFAB_SKINS_IDS[prefab][skin] end --- Gets a string skin name. -- @see GetSkinIndex -- @see GetStringName -- @tparam number skin -- @treturn string function Constant.GetStringSkinName(skin) return STRINGS.SKIN_NAMES[skin] end --- Gets a string name. -- @see GetSkinIndex -- @see GetStringSkinName -- @tparam string name -- @treturn string function Constant.GetStringName(name) return STRINGS.NAMES[string.upper(name)] end --- Lifecycle -- @section lifecycle --- Initializes. -- @tparam SDK sdk -- @treturn SDK.Constant function Constant._DoInit(sdk) SDK = sdk return SDK._DoInitModule(SDK, Constant, "Constant") end return Constant
local PLUGIN = nil; local BUTTONS = {}; local PREPAREDPLAYER = {}; local PLUGINDIR = nil; local debug = false; LIP = require 'LIP' PMLib = require 'PMLib' ZLib = require 'ZLib' function Initialize(Plugin) Plugin:SetName("BungeecordTeleButton") Plugin:SetVersion(1) -- Hooks cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_USED_BLOCK, OnPlayerUsedBlock) cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnLogin) PLUGIN = Plugin PLUGINDIR = Plugin:GetFolderName() --if(debug) then LOG(PLUGINDIR) end if(cFile:IsFile("Plugins/" .. PLUGINDIR .. "/buttons.ini")) then BUTTONS = LIP.load("Plugins/" .. PLUGINDIR .. "/buttons.ini") else cFile:Copy("Plugins/" .. PLUGINDIR .. "/BUTTONS.ini.default","Plugins/" .. PLUGINDIR .. "/BUTTONS.ini") end -- Command Bindings -- Use the InfoReg shared library to process the Info.lua file: dofile("Plugins/" .. PLUGINDIR .. "/InfoReg.lua") RegisterPluginInfoCommands() --RegisterPluginInfoConsoleCommands() LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) local online = cRoot:Get():GetServer():GetNumPlayers(); if(online ~= 0) then cRoot:Get():ForEachPlayer(ReadyPlayer) end return true end function ReadyPlayer(Player) if not Player then return true end local PlayerName = Player:GetName(); PREPAREDPLAYER[PlayerName]={}; PREPAREDPLAYER[PlayerName].Ready = false; PREPAREDPLAYER[PlayerName].ReadyDelete = false; end function OnLogin(Player) --if(debug) then LOG(Player:GetName() .. "Logged In!") end ReadyPlayer(Player); end function FindServer(BlockX,BlockY,BlockZ) --if(debug) then LOG("Searching for Server!") end local ServerName = ""; for Key, Value in pairs(BUTTONS) do if(Value.X == BlockX and Value.Y == BlockY and Value.Z == BlockZ) then --if(debug) then LOG("Server Found!") end return {["ButtonName"] = Value.Name, ["ServerName"] = Value.Server, ["Permission"] = Value.Permission, ["Found"] = true,} end end --if(debug) then LOG("Server not found :(") end return {["Found"] = false,} end function CheckIfButtonNameTaken(ButtonName) --if(debug) then LOG("Checking button names...") end for Key,Value in pairs(BUTTONS) do --if(debug) then LOG(Key, Value) end if(tostring(ButtonName) == Value.Name) then --if(debug) then LOG("Uh oh I found one!") end return true end end --if(debug) then LOG("None found!") end return false end function OnPlayerUsedBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta) local PlayerName = Player:GetName(); --if(debug) then LOG(type(BlockX)) end --if(debug) then LOG(PlayerName .. " used block" .. BlockType .. "!") end if(BlockType == 77 or BlockType == 143) then --if(debug) then LOG(PlayerName .. "used a button!") end if(PREPAREDPLAYER[PlayerName].Ready) then if(CheckIfButtonNameTaken(PREPAREDPLAYER[PlayerName].ButtonName)) then --if(debug) then LOG(PlayerName .. ", how did you fuck this one up?") end PREPAREDPLAYER[PlayerName].Ready = false Player:SendMessageFailure("Button name in use! You are no longer creating a BungeeButton!"); else --if(debug) then LOG("Making new button entry..") end BUTTONS[PREPAREDPLAYER[PlayerName].ButtonName] = { ["Name"] = PREPAREDPLAYER[PlayerName].ButtonName, ["X"] = BlockX, ["Y"] = BlockY, ["Z"] = BlockZ, ["Server"] = PREPAREDPLAYER[PlayerName].Server, ["Permission"] = PREPAREDPLAYER[PlayerName].Permission, } --if(debug) then LOG(BUTTONS[PREPAREDPLAYER[PlayerName].ButtonName].Name .. " " .. BUTTONS[PREPAREDPLAYER[PlayerName].ButtonName].X .. " " .. BUTTONS[PREPAREDPLAYER[PlayerName].ButtonName].Y .. " " .. BUTTONS[PREPAREDPLAYER[PlayerName].ButtonName].Z .. " " .. BUTTONS[PREPAREDPLAYER[PlayerName].ButtonName].Server .. " " .. BUTTONS[PREPAREDPLAYER[PlayerName].ButtonName].Permission) end PREPAREDPLAYER[PlayerName].Ready = false Player:SendMessageSuccess("Button successfully created!") LOG("BungeeButton "..PREPAREDPLAYER[PlayerName].ButtonName.." created at ("..BlockX ..",".. BlockY..","..BlockZ..")") end elseif(PREPAREDPLAYER[PlayerName].ReadyDelete) then local ServerInfo = FindServer(BlockX,BlockY,BlockZ) if(Player:HasPermission("bungeebutton.delete.button")) then if(ServerInfo.Found) then BUTTONS[ServerInfo.ButtonName] = nil PREPAREDPLAYER[PlayerName].ReadyDelete = false Player:sendMessageInfo("Button " .. ServerInfo.ButtonName .. " has been removed!") else Player:SendMessageInfo("The clicked button is not a Bungee Button! Use /bungeebuttondel again to stop trying to remove a BungeeButton. Otherwise, use a BungeeButton to remove."); end end else --if(debug) then LOG("Checking if button is a server porter") end local ServerInfo = FindServer(BlockX,BlockY,BlockZ); if ServerInfo.Found then if Player:HasPermission(ServerInfo.Permission) then Player:GetClientHandle():SendPluginMessage(PMLib:new("BungeeCord"):writeUTF("Connect"):writeUTF(ServerInfo.ServerName):GetOut()) else Player:SendMessageFailure("You do not have permission to use this button!"); end else return false end end end --if(debug) then LOG("Different Block") end end function BungeeButton(a_Split,a_Player) --if(debug) then LOG("Command started with " .. a_Split[2] .. " " .. a_Split[3] .. " " .. a_Split[4]) end local PlayerName = a_Player:GetName(); if(#a_Split == 4) then if(CheckIfButtonNameTaken(a_Split[2])) then a_Player:SendMessageFailure("Button name in use!"); return true else PREPAREDPLAYER[PlayerName].ButtonName = a_Split[2]; PREPAREDPLAYER[PlayerName].Server = a_Split[3]; PREPAREDPLAYER[PlayerName].Permission = a_Split[4]; PREPAREDPLAYER[PlayerName].Ready = true; --if(debug) then LOG(tostring(PREPAREDPLAYER[PlayerName].ButtonName) .. " " .. tostring(PREPAREDPLAYER[PlayerName].Server) .. " " .. tostring(PREPAREDPLAYER[PlayerName].Permission) .. " " .. tostring(PREPAREDPLAYER[PlayerName].Ready)) end a_Player:SendMessageSuccess("Creation started! Use a button to create!") end else a_Player:SendMessageFailure("Use the command like this: /bungeebutton {Name} {Server} {Permission}"); end return true end function BungeeButtonDel(a_Split,Player) local PlayerName = Player:GetName(); if(#a_Split == 1) then PREPAREDPLAYER[PlayerName].ReadyDelete = true; elseif(#a_Split == 2) then BUTTONS[a_Split[2]] = nil; Player:SendMessageSuccess("Button " .. a_Split[2] .. " deleted successfully!") else Player:SendMessageFailure("Use the command like this: /bungeebuttondel OR /bungeebuttondel {Name}"); end return true end function BungeeButtonReload(Split,Player) BUTTONS = {}; BUTTONS = LIP.load("Plugins/" .. PLUGINDIR .. "/buttons.ini"); Player:SendMessageSuccess("Config loaded!"); return true end function BungeeButtonSave(Split,Player) LIP.save("Plugins/" .. PLUGINDIR .. "/buttons.ini",BUTTONS); Player:SendMessageSuccess("Buttons saved!"); return true end function OnDisable() LOG(PLUGIN:GetName() .. " is saving buttons...") --[[ local IniFile = cIniFile(); IniFile:Clear(); for Key, Value in pairs(BUTTONS) do IniFile:AddKeyName(Value.Name); IniFile:AddValue(Key.Name,"Name",Value.Name); IniFile:AddValueF(Key.X,"X",Value.X); IniFile:AddValueF(Key.Y,"Y",Value.Y); IniFile:AddValueF(Key.Z,"Z",Value.Z); IniFile:AddValue(Key.Server,"Server",Value.Server); IniFile:AddValue(Key.Permission,"Permission",Value.Permission); end IniFile:WriteFile(PLUGIN:GetLocalFolder() .. "/buttons.ini"); --]] LIP.save("Plugins/" .. PLUGINDIR .. "/buttons.ini",BUTTONS) LOG(PLUGIN:GetName() .. " has finished saving!") LOG(PLUGIN:GetName() .. " is shutting down...") end
local tl = require("tl") describe("typed varargs", function() it("declaration", function() local tokens = tl.lex([[ local function f(a: number, ...: string): boolean return true end ]]) local _, ast = tl.parse_program(tokens) local errors = tl.type_check(ast) assert.same({}, errors) end) it("call with multiple arities", function() local tokens = tl.lex([[ local function f(a: number, ...: string): boolean return true end local ok = f(5) local ok = f(5, "aa") local ok = f(5, "aa", "bbb") local ok = f(5, "aa", "bbb", "ccc") ]]) local _, ast = tl.parse_program(tokens) local errors = tl.type_check(ast) assert.same({}, errors) end) it("can expand to multiple variables", function() local tokens = tl.lex([[ local function f(...: string): string local s, t = ... return s .. t end local s = f("aa", "bbb") ]]) local _, ast = tl.parse_program(tokens) local errors = tl.type_check(ast) assert.same({}, errors) end) it("can compress to a single variable", function() local tokens = tl.lex([[ local function f(...: string): number local s, n: string, number = ..., 12 return #s + n end local s = f("aa", "bbb") ]]) local _, ast = tl.parse_program(tokens) local errors = tl.type_check(ast) assert.same({}, errors) end) end)
solution "BoostInPractice" act = "" if _ACTION then act = _ACTION end configurations { "Debug", "Release" } postfix="" targetdir "../Bin" location("./" .. act .. postfix) projectRootDir = os.getcwd() print("Project root directroy: " .. projectRootDir); language "C++" include "object_pool"
function onProjectileDeath(star, proj) star:addAnimation(Animation.new("LIGHTNING", proj:getPos())) local p = Projectile.new("LIGHTNING_AOE") p:setPos(proj:getPos()) p:setAllegiance(proj:getAllegiance()) star:addProjectile(p) end
-------------------------------------------------------------------------------- --! @file CharaTppDoor.lua --! @brief ドア (Gagdetクラスで作成) -------------------------------------------------------------------------------- --[[ 配置スクリプト Command.StartGroup() local locator = Command.CreateData( Editor.GetInstance(), "ChCharacterLocatorData" ) local params = Command.CreateEntity( "TppDoorLocatorParameter" ) local objectCreator = Command.CreateEntity( "TppGadgetObjectCreator" ) Command.SetProperty{ entity=locator, property="params", value=params } Command.SetProperty{ entity=locator, property="objectCreator", value=objectCreator } Command.SetProperty{ entity=locator, property="scriptPath", value="Tpp/Scripts/Gimmicks/CharaTppDoor.lua" } Command.AddPropertyElement{ entity=params.fileResources, property="resources", key="parts" } Command.SetProperty{ entity=params.fileResources, property="resources", key="parts", value="/Assets/tpp/parts/environ/object/middle_africa/gate/maft_gate002/mafr_gate002_vrtn002.parts" } Command.EndGroup() --]] CharaTppDoor = { --[[ C++化済み dependSyncPoints = { "Gr", "Geo", "Nt", "Fx", "Nav", "Sd", "Noise", }, pluginIndexEnumInfoName = "TppGadgetPluginDefine", -------------------------------------------------------------------------------- -- callback function -------------------------------------------------------------------------------- ---------------------------------------- --! @brief 生成処理 OnCreate() --! キャラクタ生成時に呼ばれる関数. プラグインの生成などを行う --! @param chara ---------------------------------------- OnCreate = function( chara ) local charaObj = chara:GetCharacterObject() charaObj.gadgetType = 4096 end, ]] } -- CharaTppDoor
require('..') local dataset_path, model_params, dir_params, data_params = unpack(require('opts/context_captioning/caption_opts_piano.lua')) -- Tests that batch captioner works train_dataset, val_dataset, test_dataset = datasets.read_caption_data(dataset_path, model_params.use_gpu_mode, model_params.char_level, model_params.only_feats) vocab = train_dataset.vocab local pred_beam_size = 1 local test_beam_size = 1 -- initialize model local model = dmn.Captioner_Network{ char_level = model_params.char_level, vocab = vocab, only_feats = model_params.only_feats, load_weights = model_params.load_weights, batch_size = model_params.batch_size, optim_method_string = model_params.optim_method_string, optim_state = model_params.optim_state, network_type = model_params.network_type, gpu_mode = model_params.use_gpu_mode, num_classes = vocab.size, emb_dim = model_params.emb_dim, mem_dim = model_params.mem_dim, image_dim = model_params.image_dim, num_layers = model_params.num_layers, dropout = model_params.dropout, in_dropout_prob = model_params.in_dropout_prob, hidden_dropout_prob = model_params.hidden_dropout_prob, rnn_type = model_params.rnn_type, cell_type = model_params.cell_type, tune_image_features = model_params.tune_image_features } local images = torch.rand(4, 3, 224, 224) local input_sentences = torch.IntTensor{{1, 2, 3, 4}, {1, 4, 5, 6}, {1, 7, 8, 9}} -- input_sentences[i] = batch of indices corresponding to word i. local output_sentences = torch.IntTensor{{1, 2, 3, 4}, {1, 4, 5, 6}, {1, 7, 8, 9}} local input_masks = torch.IntTensor(4, 2) input_masks[1][1] = 5 input_masks[1][2] = 3 input_masks[2][1] = 5 input_masks[2][2] = 2 input_masks[3][1] = 5 input_masks[3][2] = 3 input_masks[4][1] = 5 input_masks[4][2] = 3 model.grad_params:zero() local batch_loss, predictions = model:forward(images, input_sentences, output_sentences, false, input_masks) local input_errs = model:backward(images, input_sentences, output_sentences, false, input_masks) local batch_sum = model.grad_params:sum() model.grad_params:zero() local cur_loss = 0 -- should be the same as batch forwarding for i = 1, images:size(1) do local loss, predictions = model:forward(images[i], input_sentences[{{},i}], output_sentences[{{},i}], false, input_masks) model:backward(images[i], input_sentences[{{},i}], output_sentences[{{},i}], false, input_masks) cur_loss = cur_loss + loss end print(cur_loss / images:size(1)) print(batch_loss) local sequential_sum = model.grad_params:sum() / images:size(1) print("Batch sum, sequential sum ", batch_sum, sequential_sum) assert(batch_sum == sequential_sum, "Two must be equal")
if not modules then modules = { } end modules ['font-imp-effects'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- todo: pickup from goodies: if type(effect) then ... local next, type, tonumber = next, type, tonumber local is_boolean = string.is_boolean local fonts = fonts local handlers = fonts.handlers local registerotffeature = handlers.otf.features.register local registerafmfeature = handlers.afm.features.register local settings_to_hash = utilities.parsers.settings_to_hash_colon_too local helpers = fonts.helpers local prependcommands = helpers.prependcommands local charcommand = helpers.commands.char local leftcommand = helpers.commands.left local rightcommand = helpers.commands.right local upcommand = helpers.commands.up local downcommand = helpers.commands.down local dummycommand = helpers.commands.dummy ----- constructors = fonts.constructors ----- getmathparameter = constructors.getmathparameter ----- setmathparameter = constructors.setmathparameter local report_effect = logs.reporter("fonts","effect") local report_slant = logs.reporter("fonts","slant") local report_extend = logs.reporter("fonts","extend") local report_squeeze = logs.reporter("fonts","squeeze") local trace = false trackers.register("fonts.effect", function(v) trace = v end) trackers.register("fonts.slant", function(v) trace = v end) trackers.register("fonts.extend", function(v) trace = v end) trackers.register("fonts.squeeze",function(v) trace = v end) local function initializeslant(tfmdata,value) value = tonumber(value) if not value then value = 0 elseif value > 1 then value = 1 elseif value < -1 then value = -1 end if trace then report_slant("applying %0.3f",value) end tfmdata.parameters.slantfactor = value end local specification = { name = "slant", description = "slant glyphs", initializers = { base = initializeslant, node = initializeslant, } } registerotffeature(specification) registerafmfeature(specification) local function initializeextend(tfmdata,value) value = tonumber(value) if not value then value = 0 elseif value > 10 then value = 10 elseif value < -10 then value = -10 end if trace then report_extend("applying %0.3f",value) end tfmdata.parameters.extendfactor = value end local specification = { name = "extend", description = "scale glyphs horizontally", initializers = { base = initializeextend, node = initializeextend, } } registerotffeature(specification) registerafmfeature(specification) local function initializesqueeze(tfmdata,value) value = tonumber(value) if not value then value = 0 elseif value > 10 then value = 10 elseif value < -10 then value = -10 end if trace then report_squeeze("applying %0.3f",value) end tfmdata.parameters.squeezefactor = value end local specification = { name = "squeeze", description = "scale glyphs vertically", initializers = { base = initializesqueeze, node = initializesqueeze, } } registerotffeature(specification) registerafmfeature(specification) local effects = { inner = 0, normal = 0, outer = 1, outline = 1, both = 2, hidden = 3, } local function initializeeffect(tfmdata,value) local spec if type(value) == "number" then spec = { width = value } else spec = settings_to_hash(value) end local effect = spec.effect or "both" local width = tonumber(spec.width) or 0 local mode = effects[effect] if not mode then report_effect("invalid effect %a",effect) elseif width == 0 and mode == 0 then report_effect("invalid width %a for effect %a",width,effect) else local parameters = tfmdata.parameters local properties = tfmdata.properties parameters.mode = mode parameters.width = width * 1000 if is_boolean(spec.auto) == true then local squeeze = 1 - width/20 local average = (1 - squeeze) * width * 100 spec.squeeze = squeeze spec.extend = 1 + width/2 spec.wdelta = average spec.hdelta = average/2 spec.ddelta = average/2 spec.vshift = average/2 end local factor = tonumber(spec.factor) or 0 local hfactor = tonumber(spec.hfactor) or factor local vfactor = tonumber(spec.vfactor) or factor local delta = tonumber(spec.delta) or 1 local wdelta = tonumber(spec.wdelta) or delta local hdelta = tonumber(spec.hdelta) or delta local ddelta = tonumber(spec.ddelta) or hdelta local vshift = tonumber(spec.vshift) or 0 local slant = spec.slant local extend = spec.extend local squeeze = spec.squeeze if slant then initializeslant(tfmdata,slant) end if extend then initializeextend(tfmdata,extend) end if squeeze then initializesqueeze(tfmdata,squeeze) end properties.effect = { effect = effect, width = width, factor = factor, hfactor = hfactor, vfactor = vfactor, wdelta = wdelta, hdelta = hdelta, ddelta = ddelta, vshift = vshift, slant = tfmdata.parameters.slantfactor, extend = tfmdata.parameters.extendfactor, squeeze = tfmdata.parameters.squeezefactor, } end end local rules = { "RadicalRuleThickness", "OverbarRuleThickness", "FractionRuleThickness", "UnderbarRuleThickness", } -- radicals are not yet ok local function setmathparameters(tfmdata,characters,mathparameters,dx,dy,squeeze,multiplier) -- hm, this was "if delta ~= 0 then" but delta was gone if dy ~= 0 then for i=1,#rules do local name = rules[i] local value = mathparameters[name] if value then mathparameters[name] = (squeeze or 1) * (value + dy) end end end end local function setmathcharacters(tfmdata,characters,mathparameters,dx,dy,squeeze,wdelta,hdelta,ddelta) -- still not the perfect rule local function wdpatch(char) if wsnap ~= 0 then char.width = char.width + wdelta/2 end end local function htpatch(char) if hsnap ~= 0 then local height = char.height if height then char.height = char.height + 2 * dy end end end local character = characters[0x221A] if character and character.next then local char = character local next = character.next wdpatch(char) htpatch(char) while next do char = characters[next] wdpatch(char) htpatch(char) next = char.next end if char then local v = char.vert_variants if v then local top = v[#v] if top then local char = characters[top.glyph] htpatch(char) end end end end end -- local show_effect = { "lua", function(f,c) -- report_effect("font id %i, char %C",f,c) -- inspect(fonts.hashes.characters[f][c]) -- end } local function manipulateeffect(tfmdata) local effect = tfmdata.properties.effect if effect then local characters = tfmdata.characters local parameters = tfmdata.parameters local mathparameters = tfmdata.mathparameters local multiplier = effect.width * 100 local factor = parameters.factor local hfactor = parameters.hfactor local vfactor = parameters.vfactor local wdelta = effect.wdelta * hfactor * multiplier local hdelta = effect.hdelta * vfactor * multiplier local ddelta = effect.ddelta * vfactor * multiplier local vshift = effect.vshift * vfactor * multiplier local squeeze = effect.squeeze local hshift = wdelta / 2 local dx = multiplier * vfactor local dy = vshift local factor = (1 + effect.factor) * factor local hfactor = (1 + effect.hfactor) * hfactor local vfactor = (1 + effect.vfactor) * vfactor vshift = vshift ~= 0 and upcommand[vshift] or false hshift = rightcommand[hshift] for unicode, character in next, characters do local oldwidth = character.width local oldheight = character.height local olddepth = character.depth if oldwidth and oldwidth > 0 then character.width = oldwidth + wdelta local commands = character.commands if vshift then if commands then prependcommands ( commands, -- show_effect, hshift, vshift ) else character.commands = { -- show_effect, hshift, vshift, charcommand[unicode] } end else if commands then prependcommands ( commands, -- show_effect, hshift ) else character.commands = { -- show_effect, hshift, charcommand[unicode] } end end end if oldheight and oldheight > 0 then character.height = oldheight + hdelta end if olddepth and olddepth > 0 then character.depth = olddepth + ddelta end end if mathparameters then setmathparameters(tfmdata,characters,mathparameters,dx,dy,squeeze,multiplier) setmathcharacters(tfmdata,characters,mathparameters,dx,dy,squeeze,wdelta,hdelta,ddelta) end parameters.factor = factor parameters.hfactor = hfactor parameters.vfactor = vfactor if trace then report_effect("applying") report_effect(" effect : %s", effect.effect) report_effect(" width : %s => %s", effect.width, multiplier) report_effect(" factor : %s => %s", effect.factor, factor ) report_effect(" hfactor : %s => %s", effect.hfactor,hfactor) report_effect(" vfactor : %s => %s", effect.vfactor,vfactor) report_effect(" wdelta : %s => %s", effect.wdelta, wdelta) report_effect(" hdelta : %s => %s", effect.hdelta, hdelta) report_effect(" ddelta : %s => %s", effect.ddelta, ddelta) end end end local specification = { name = "effect", description = "apply effects to glyphs", initializers = { base = initializeeffect, node = initializeeffect, }, manipulators = { base = manipulateeffect, node = manipulateeffect, }, } registerotffeature(specification) registerafmfeature(specification) local function initializeoutline(tfmdata,value) value = tonumber(value) if not value then value = 0 else value = tonumber(value) or 0 end local parameters = tfmdata.parameters local properties = tfmdata.properties parameters.mode = effects.outline parameters.width = value * 1000 properties.effect = { effect = effect, width = width, } end local specification = { name = "outline", description = "outline glyphs", initializers = { base = initializeoutline, node = initializeoutline, } } registerotffeature(specification) registerafmfeature(specification)
---------------------------------------------------------------- -- Copyright (c) 2013, Bacioiu "Zapa" Ciprian -- All Rights Reserved. -- Slide Form element for Derick Dong's GUI Framework for MOAI ---------------------------------------------------------------- --[[ DESCRIPTION HERE ONCE DONE ]] local _M = {} require "gui/support/class" local awindow = require "gui/awindow" local text = require "gui/text" local label = require "gui/label" local awidgetevent = require "gui/awidgetevent" _M.SlideForm = class(awindow.AWindow) local SCROLL_BAR_WIDTH = 5 function _M.SlideForm:init(gui) awindow.AWindow.init(self, gui) self._type = "SlideForm" self._posX = 0 self._posY = 0 self._entryPoint = { x = 0, y = 0} self._SlideFormEvents() self._BACKGROUND_INDEX = self._WIDGET_SPECIFIC_OBJECTS_INDEX self.BACKGROUND_IMAGES = self._WIDGET_SPECIFIC_IMAGES self._fullText = "" self._lineHeight = 0 self._lines = {} -- self._maxLines = 20 self._scrollBar = gui:createVertScrollBar() self:_addWidgetChild(self._scrollBar) self._scrollBar:registerEventHandler(self._scrollBar.EVENT_SCROLL_BAR_POS_CHANGED, self, "_handleScrollPosChange") end function _M.SlideForm:Draw( ) print("DRAW IT MOFO!") end function _M.SlideForm:setBackgroundImage(image, r, g, b, a, idx, blendSrc, blendDst) self:_setImage(self._rootProp, self._BACKGROUND_INDEX, self.BACKGROUND_IMAGES, image, r, g, b, a, idx, blendSrc, blendDst) self:_setCurrImages(self._TEXT_BOX_INDEX, self.BACKGROUND_IMAGES) end function _M.SlideForm:getBackgroundImage() return self._imageList:getImage(self._BACKGROUND_INDEX, self.BACKGROUND_IMAGES) end return _M
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local Helper = require "game.rules.message_log.helper" local highlight = Helper.highlight return { opposed = { string.format( "%s({{aggSkill}}:%s/{{aggTarget}}) : %s({{defSkill}}:%s/{{defTarget}})", highlight("{{aggressor}}"), highlight("{{aggRoll}}"), highlight("{{defender}}"), highlight("{{defRoll}}") ) }, taskCheck = string.format("(%s+%s >= 8)", highlight("{{roll}}"), highlight("{{modifiers}}") ) }
local lib = require('undercity.hsluv_lib') local M = { to_hex = function(h, s, l) return lib.hsluv_to_hex({h, s, l}) end, } return M