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local E, L = unpack(ElvUI) -- Import Functions/Constants, Config, Locales local S = E:NewModule('NewFunc', 'AceEvent-3.0') SPLASH_SCREENS['singleFunc'] = { id = 1, questID = nil, leftTex = "splash-601-topleft", rightTex = "splash-601-right", bottomTex = "splash-601-botleft", header = 'EUI '..L['singleFunc'], label = '', feature1Title = L['singleFunc_desc'], feature1Desc = '', feature2Title = '', feature2Desc = '', rightTitle = '', rightDesc = '', cVar="singleFunc", features = { [1] = { EnterFunc = function() end, LeaveFunc = function() end, }, [2] = { EnterFunc = function() end, LeaveFunc = function() end, }, }, } local function GetSplashFrameTag() local tag; local expansionLevel = GetExpansionLevel(); if ( IsCharacterNewlyBoosted() ) then if ( expansionLevel >= SPLASH_SCREENS["BOOST2"].expansion ) then tag = "BOOST2"; else tag = "BOOST"; end else if ( expansionLevel >= SPLASH_SCREENS["NEW"].expansion) then tag = "NEW"; else local playerLevel = UnitLevel("player"); tag = (playerLevel >= 90 and "BASE_90") or "BASE"; end end return tag; end function S:Initialize() local tag = GetSplashFrameTag(); local playerLevel = UnitLevel("player"); -- check if they've seen this screen already local lastScreenID = tonumber(GetCVar(SPLASH_SCREENS[tag].cVar)) or 0; if( lastScreenID >= SPLASH_SCREENS[tag].id ) or (not tag) or ( playerLevel < 20 ) then if E.global.general.newFuncShown then SplashFrame_Open('singleFunc') SplashFrame.EuiTexture = SplashFrame:CreateTexture(nil, 'OVERLAY') SplashFrame.EuiTexture:SetSize(780, 500); SplashFrame.EuiTexture:SetPoint("TOP", SplashFrame.Header, "BOTTOM", 8, -15); SplashFrame.EuiTexture:SetTexture('Interface\\AddOns\\ElvUI\\media\\textures\\singleFunc.blp') -- SplashFrame.LeftTexture --371*434 -- SplashFrame.RightTexture --510*584 -- SplashFrame.BottomTexture --371*137 E.global.general.newFuncShown = false; end end end local function InitializeCallback() S:Initialize() end E:RegisterModule(S:GetName(), InitializeCallback)
vim.opt.list = true vim.opt.listchars:append("space: ") vim.cmd [[highlight IndentBlanklineIndent1 guifg=#E06C75 gui=nocombine]] vim.cmd [[highlight IndentBlanklineIndent2 guifg=#E5C07b gui=nocombine]] vim.cmd [[highlight IndentBlanklineIndent3 guifg=#98C379 gui=nocombine]] vim.cmd [[highlight IndentBlanklineIndent4 guifg=#56B6C2 gui=nocombine]] vim.cmd [[highlight IndentBlanklineIndent5 guifg=#61AFEF gui=nocombine]] vim.cmd [[highlight IndentBlanklineIndent6 guifg=#C678DD gui=nocombine]] require("indent_blankline").setup { space_char_blankline = " ", char_highlight_list = { "IndentBlanklineIndent1", "IndentBlanklineIndent2", "IndentBlanklineIndent3", "IndentBlanklineIndent4", "IndentBlanklineIndent5", "IndentBlanklineIndent6", }, }
data:extend( { --shell-brick { type = "ammo", name = "piercing-shotgun-shell-brick", icon = "__Advanced-Tanks__/graphics/icons/shell-brick.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "shotgun-shell", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", repeat_count = 16, action_delivery = { type = "projectile", projectile = "piercing-shotgun-pellet", starting_speed = 1, direction_deviation = 0.3, range_deviation = 0.3, max_range = 15, } } }, magazine_size = 50, subgroup = "tank-ammo-infantry", order = "b[tank-ammo]", stack_size = 50 }, --bullet-brick { type = "ammo", name = "ap-bullet-brick", icon = "__Advanced-Tanks__/graphics/icons/bullet-brick.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "bullet", action = { type = "direct", action_delivery = { type = "instant", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, target_effects = { { type = "create-entity", entity_name = "explosion-gunshot" }, { type = "damage", damage = { amount = 4 , type = "physical"} } } } } }, magazine_size = 100, subgroup = "tank-ammo-infantry", order = "b[tank-ammo]", stack_size = 50 }, --flame-thrower-ammo-tanker { type = "ammo", name = "flame-thrower-ammo-tanker", icon = "__Advanced-Tanks__/graphics/icons/flame-thrower-ammo-tanker.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "tank-spray-ammo", target_type = "direction", action = { type = "direct", action_delivery = { { type = "flame-thrower", explosion = "tank-flame-thrower-explosion", direction_deviation = 0.07, speed_deviation = 0.1, starting_frame_deviation = 0.07, projectile_starting_speed = 0.2, starting_distance = 0.6, } } } }, magazine_size = 500, subgroup = "tank-ammo", order = "b[tank-ammo]", stack_size = 10 }, --"45mm-auto" { type = "ammo", name = "45mm-auto", icon = "__Advanced-Tanks__/graphics/icons/cannon-auto-ammo.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "auto-cannon-ammo", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", action_delivery = { type = "projectile", projectile = "45mm-projectile", starting_speed = 1, direction_deviation = 0.1, range_deviation = 0.1, max_range = 30 } }, }, magazine_size = 3, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 500 }, --50mm-mortar { type = "ammo", name = "50mm-mortar", icon = "__Advanced-Tanks__/graphics/icons/nade_tank_ammo.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "tank-nade-ammo", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", action_delivery = { type = "projectile", projectile = "50mm-projectile", starting_speed = 1, direction_deviation = 0.1, range_deviation = 0.1, max_range = 750 } }, }, magazine_size = 1, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 500 }, --50mm-mortar-poison { type = "ammo", name = "50mm-mortar-poison", icon = "__Advanced-Tanks__/graphics/icons/nade_tank_ammo-poison.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "tank-nade-ammo", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", action_delivery = { type = "projectile", projectile = "50mm-projectile-poison", starting_speed = 1, direction_deviation = 0.1, range_deviation = 0.1, max_range = 750 } }, }, magazine_size = 1, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 500 }, --minepack { type = "ammo", name = "minepack", icon = "__Advanced-Tanks__/graphics/icons/mine-pack.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "tank-mine-ammo", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", action_delivery = { type = "projectile", projectile = "tank-mine-projectile", starting_speed = 1, direction_deviation = 0.1, range_deviation = 0.1, max_range = 50 } }, }, magazine_size = 10, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 10 }, --minepack-poison { type = "ammo", name = "minepack-poison", icon = "__Advanced-Tanks__/graphics/icons/mine-pack-poison.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "tank-mine-ammo", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", action_delivery = { type = "projectile", projectile = "tank-mine-projectile-poison", starting_speed = 1, direction_deviation = 0.1, range_deviation = 0.1, max_range = 50 } }, }, magazine_size = 10, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 10 }, --rocketpack { type = "ammo", name = "rocketpack", icon = "__Advanced-Tanks__/graphics/icons/rocket-pack.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "tank-rocket-ammo", action = { type = "direct", action_delivery = { type = "projectile", projectile = "tank-rocket", starting_speed = 0.2, source_effects = { type = "create-entity", entity_name = "explosion-gunshot" } } } }, magazine_size = 5, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 100 }, --cannon-shell-2 { type = "ammo", name = "cannon-shell-2", icon = "__Advanced-Tanks__/graphics/icons/tank-ammo-shell2.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "cannon-shell", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", action_delivery = { type = "projectile", projectile = "cannon-projectile", starting_speed = 1.5, direction_deviation = 0.05, range_deviation = 0.05, max_range = 50 } }, }, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 500 }, --tank-wmd-ammo { type = "ammo", name = "tank-wmd-ammo", icon = "__Advanced-Tanks__/graphics/icons/tank-ammo-wmd.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "tank-wmd-ammo", target_type = "direction", source_effects = { type = "create-entity", entity_name = "explosion-gunshot" }, action = { type = "direct", action_delivery = { type = "projectile", projectile = "wmd-projectile", starting_speed = 1.5, direction_deviation = 0.05, range_deviation = 0.05, max_range = 1250 } }, }, subgroup = "tank-ammo", order = "a[tank-ammo]", stack_size = 500 }, } )
local E = {vars = {}, defs = {}} E.macros = { ';\n',-- ')', '~', '=', '?', '|', '&', } E.operators = { '+%-', '/*×÷%%', '%^', } function E.eval(expression) if expression == '()' then return io.read() end if expression:find('^ *[0-9,]+%.?[0]* *$') then return (expression:gsub('[ ,]', '') :gsub('%.0$','')) end -- numbers evaluate to numbers if expression:find('^ *[a-z][a-z0-9]* *$') then expression = expression:gsub('^ *([a-z][a-z0-9]*) *$', '%1') local val = E.vars[expression] or E.defs[expression] or E.getvariable and E.getvariable(expression) if val then return val end end for _, macro in ipairs(E.macros) do if expression:match('['..macro..']') then return E.Apply(macro, expression) end end while expression:find('(' ,nil, true) do local bef = expression:match('^(.*)[(][^()]*[)].*$') local inside = expression:match('^.*[(]([^()]*)[)].*$') local aft = expression:match('^.*[(][^()]*[)](.*)$') expression = bef.. E.eval(inside) ..aft end for macro, expansion in pairs(E.defs) do --print( ("%q (%q=>%q)"):format(expression,macro,expansion) ) return E.eval(expression:gsub(macro, expansion)) end for _,operator in ipairs(E.operators) do if expression:match('['..operator..']') then return E.Apply(operator, expression) end end return expression end function E.Apply(operator, expression) local op1 = expression:match('^(.-)['..operator..']') local op2 = expression:match('^.-[' ..operator..'](.*)$') operator = expression:match('^.-([' ..operator..'])') --print( ('%q in %q (%q, %q)'):format(operator, expression, op1,op2) ) if operator == ')' then return E.eval(op1) elseif operator == ';' or operator == '\n' then E.eval(op1) return E.eval(op2) elseif operator == '~' then E.defs[op1] = op2 return 0 elseif operator == '?' then op1 = E.eval(op1) if tonumber(op1) ~= 0 and op1 ~= '' then return E.eval(op2:match('^(.-):')) else return E.eval(op2:match('^.-:(.*)$')) end elseif operator == '=' then if E.setvariable then local val = E.eval(op2) E.setvariable(op1, val ) return val else E.vars[op1] = E.eval(op2) return E.vars[op1] end end op1 = E.eval(op1) op2 = E.eval(op2) if operator == '/' or operator == '÷' then return op1 / op2 elseif operator == '*' or operator == '×' then return op1 * op2 elseif operator == '+' then return op1 + op2 elseif operator == '-' then return op1 - op2 elseif operator == '%' then return op1 % op2 elseif operator == '^' then return op1 ^ op2 elseif operator == '.' then return op1.."."..op2 else error(('unknown operator: %q (%q, %q)'):format(operator, op1, op2)) return '0' end end --[[ debug require('doodles_in') e=E.eval --]] return E
DefineClass.OrbitalProbe = { __parents = { "BaseBuilding", "CityObject", "Shapeshifter", "PinnableObject" }, flags = { efWalkable = false, efCollision = false, efApplyToGrids = false }, properties = { { id = "display_name", default = T(3525, "Orbital Probe") }, { id = "display_icon", default = "UI/Icons/Buildings/orbital_probe.tga" }, { id = "description", default = T(10086, "Reveals underground deposits in the scanned area.")}, }, entity = "InvisibleObject", range = 160*guim, duration = 2*const.HourDuration, detected_classes = { "SubsurfaceDepositMetals", "SubsurfaceDepositWater", "SubsurfaceDepositMinerals" }, show_pin_toggle = false, pin_on_start = false, pin_rollover = T(3680, "Immediately scans a Sector for deposits and Anomalies.<DeepScanWarning><newline><newline>Available Orbital Probes<right><NumProbes>"), pin_rollover_hint = T(3681, "<left_click> Select Sector"), pin_rollover_hint_xbox = T(7882, "<PinRolloverGamepadHint>"), pin_progress_value = "", pin_progress_max = "", pin_summary1 = T(3683, "<NumProbes>"), scan_pattern = { point(0, 0) }, --resolve inheritance Random = CityObject.Random } function OrbitalProbe:GetPinRolloverGamepadHint() if GetInGameInterfaceMode() ~= "overview" then return T(3682, "<ButtonA> Overview") else return T(8569, "<ButtonA> Select Sector") end end function OrbitalProbe:GameInit() if self.city.MapSectors then local _, fully_scanned = UnexploredSectorsExist(self.city) if fully_scanned then self:Notify("delete") return end end self.city:AddToLabel("OrbitalProbe", self) if not self.city.labels.OrbitalProbe or #self.city.labels.OrbitalProbe == 1 then self:TogglePin() end end function OrbitalProbe:UpdateNotWorkingBuildingsNotification() end function OrbitalProbe:Done() self.city:RemoveFromLabel("OrbitalProbe", self) end function OrbitalProbe:GetNumProbes() local city = self and self.city or MainCity local probes = city and city.labels.OrbitalProbe return probes and #probes or 0 end function OrbitalProbe:GetDeepScanWarning() if self.city.colony:IsTechResearched("AdaptedProbes") then return "" end return T(3684, "<newline><em>Deep scanning of the Sector is not possible with the current technology</em>") end function OrbitalProbe:GetAffectedSectors(sector) local list = {} local exploration = self.city for _, offset in ipairs(self.scan_pattern) do local x, y = offset:xy() local col = sector.col + x local row = sector.row + y local s = exploration.MapSectors[col] and exploration.MapSectors[col][row] if s then list[#list + 1] = s end end return list end function OrbitalProbe:ScanSector(sector) assert(not sector:HasBlockers()) if g_Tutorial and not g_Tutorial.EnableOrbitalProbes or sector:HasBlockers() then return end local deep = UIColony:IsTechResearched("AdaptedProbes") local list = self:GetAffectedSectors(sector) local mode = deep and "deep scanned" or "scanned" for _, s in ipairs(list) do s:Scan(mode, "probe") end local realm = GetRealm(self) local scan_pos = sector.area:Center() scan_pos = realm:SnapToTerrain(scan_pos) PlayFX({ actionFXClass = "OrbitalProbeScan", actionFXMoment = "start", action_pos = scan_pos, action_map_id = self:GetMapID(), }) HintDisable("HintProbes") local label = self.city.labels.OrbitalProbe DoneObject(label[#label]) ObjModified(self) end function OrbitalProbe:CanBeUnpinned() local label = self.city.labels.OrbitalProbe return not label or not next(label) end function OrbitalProbe:OnPinClicked(gamepad) local dlg = GetInGameInterface() assert(dlg) if not CameraTransitionThread and dlg.mode ~= "overview" then dlg:SetMode("overview") end assert(dlg.mode == "overview" and dlg.mode_dialog:IsKindOf("OverviewModeDialog")) --gamepad doesn't go into this state (fix:0129799) if not gamepad then dlg.mode_dialog:SetScan(true) end --if a pin is selected (it must be this object) -> deselect it (fix:0129807) local focus = terminal.desktop:GetKeyboardFocus() if focus and IsKindOf(focus.parent, "PinsDlg") then GetDialog("PinsDlg"):SetFocus(false, true) end if HintsEnabled then HintTrigger("HintProbes") end return true end function OrbitalProbe:GetDisplayName() return self.display_name end DefineClass.AdvancedOrbitalProbe = { __parents = { "OrbitalProbe" }, pin_rollover = T(11413, "Immediately scans a Sector and the four adjacent Sectors for deposits and anomalies.<DeepScanWarning><newline><newline>Available Orbital Probes<right><NumProbes>"), properties = { { id = "display_name", default = T(10087, "Advanced Orbital Probe") }, { id = "display_icon", default = "UI/Icons/Buildings/orbital_probe.tga" }, }, scan_pattern = { point(0, 0), point(-1, 0), point(1, 0), point(0, 1), point(0, -1), }, }
local adns = require "net.adns"; local rbl = module:get_option_string("registration_rbl"); local function reverse(ip, suffix) local a,b,c,d = ip:match("^(%d+).(%d+).(%d+).(%d+)$"); if not a then return end return ("%d.%d.%d.%d.%s"):format(d,c,b,a, suffix); end module:hook("user-registered", function (event) local session = event.session; local ip = session and session.ip; local rbl_ip = ip and reverse(ip, rbl); if rbl_ip then local registration_time = os.time(); local log = session.log; adns.lookup(function (reply) if reply and reply[1] then log("warn", "Account %s@%s registered from IP %s found in RBL (%s)", event.username, event.host or module.host, ip, reply[1].a); local user = prosody.bare_sessions[event.username .. "@" .. module.host]; if user and user.firewall_marks then user.firewall_marks.dnsbl_hit = registration_time; else module:open_store("firewall_marks", "map"):set(event.username, "dnsbl_hit", registration_time); end end end, rbl_ip); end end);
return [[ #Base text for Hungarian language [hu] lang = Magyar #Full language name AuthorText = Fordítók: Xenox, Lackó #Author text #Workshop errors Workshop.Title = Tartalom kezelő Workshop.FilesMissing = Néhány kiegészítő fájl hiányzik, vagy hibás.\nHa a Műhelyből lett(ek) telepítve, próbáld meg kitörölni ezt a fájlt:\nGarrysMod/garrysmod/%s. Workshop.FilesMissingLocaly = Néhány kiegészítő fájl hiányzik, vagy hibás. Workshop.InstalledLocaly = Telepített (helyi) Workshop.NotInstalledE = Nem telepített.\nIratkozz fel a kiegészítőre, és ellenőrizd a "Bővítmények" menüben. Workshop.NotInstalled = Nem telepített. Workshop.Disabled = Kikapcsolt.\nKapcsold be az "Bővítmények" menüben. Workshop.Installed = Telepített Workshop.Open = Műhely Workshop.ErrorGithub = A Metrostroi GitHub verziója észlelhető. A jelenlegi Metrostroi verzió nem kompatibilis és nem működik a GitHub-os verzióval. Workshop.ErrorLegacy = A Metrostroi egyik régi verziója észlelhető. A jelenlegi Metrostroi verzió nem kompatibilis és nem működik a régi verzióval. Workshop.ErrorEnhancers = Ez a kiegészítő grafikus javításokat tartalmaz, amelyek esetleg ronthatják a játékélményt. Workshop.Error1 = Ez a kiegészítő a Metrostroi régi szkriptjeit tartalmazza, amelyek zavarhatják a jelenlegieket. "Szkript hiba" és instabil működés léphet föl. Workshop.ErrorOld = Régi modellek észlelhetők (81-702 és 81-717 régi modelljei). Ellenőrizd és töröld a régi Metrostroi fájlokat, távolítsd el a "cache", "download" és "downloads" mappákat a "garrysmod" könyvtárból. #Client settings Panel.Admin = Admin Panel.RequireThirdRail = Harmadik sín szükséges Panel.Client = Kliens Panel.Language = Nyelv választás Panel.DrawCams = Kamerák renderelése Panel.DisableHUD = HUD kikapcsolása a vezető ülésben Panel.DisableCamAccel = Kamera gyorsítás kikapcsolása Panel.DisableHoverText = Felvillanó szövegek kikapcsolása Panel.ScreenshotMode = Képernyőmentés mód (ALACSONY FPS) Panel.ShadowsHeadlight = Fényszóró árnyékok bekapcsolása Panel.RedLights = \nZárjelző lámpák dinamikus fényének bekapcsolása Panel.ShadowsOther = \nEgyéb forrásokból származó árnyékok bekapcsolása Panel.MinimizedShow = Ne töltse be az elemeket, \nha a program tálcán van Panel.FOV = FOV Panel.Z = Kamera magassága Panel.RenderDistance = Renderelési távolság Panel.ReloadClient = Kliens oldal újraindítása Panel.ClientAdvanced = Kliens (haladó) Panel.DrawDebugInfo = Debug információk megjelenítése Panel.DrawSignalDebugInfo = Jelzők debug információi Panel.CheckAddons = Kiegészítők keresése Panel.ReloadLang = Nyelvek újratöltése Panel.SoftDraw = Vonatelemek betöltési ideje Panel.SoftReloadLang = Ne töltsön be új spawnmenü-t #Common train Train.Common.Camera0 = Vezető ülés Train.Common.RouteNumber = Forgalmi szám Train.Common.LastStation = Végállomás Train.Common.HelpersPanel = Segédvezetői panel Train.Common.UAVA = UAVA Train.Common.PneumoPanels = Pneumatikus szelepek Train.Common.Voltmeters = Volt- és ampermérők Train.Common.CouplerCamera = Csatlás Common.ARM.Monitor1 = Monitor 1 ARM Train.Buttons.Sealed = Leplombált #Train entities Entities.gmod_subway_base.Name = Metrókocsi alap Entities.gmod_subway_81-502.Name = 81-502 (Ema-502 vezér) Entities.gmod_subway_81-501.Name = 81-501 (Em-501 közbenső) Entities.gmod_subway_81-702.Name = 81-702 (D vezér) Entities.gmod_subway_81-702_int.Name = 81-702 (D közbenső) Entities.gmod_subway_81-703.Name = 81-703 (E vezér) Entities.gmod_subway_81-703_int.Name = 81-703 (E közbenső) Entities.gmod_subway_ezh.Name = 81-707 (Ezh vezér) Entities.gmod_subway_ezh1.Name = 81-708 (Ezh1 közbenső) Entities.gmod_subway_ezh3.Name = 81-710 (Ezh3 vezér) Entities.gmod_subway_em508t.Name = 81-508T (Em-508T közbenső) Entities.gmod_subway_81-717_mvm.Name = 81-717 (Moszkvai vezér) Entities.gmod_subway_81-717_mvm_custom.Name = 81-717 (Moszkvai egyedi) Entities.gmod_subway_81-714_mvm.Name = 81-714 (Moszkvai közbenső) Entities.gmod_subway_81-717_lvz.Name = 81-717 (Szentpétervári vezér) Entities.gmod_subway_81-714_lvz.Name = 81-714 (Szentpétervári közbenső) Entities.gmod_subway_81-718.Name = 81-718 (TISU vezér) Entities.gmod_subway_81-719.Name = 81-719 (TISU közbenső) Entities.gmod_subway_81-720.Name = 81-720 (Yauza vezér) Entities.gmod_subway_81-721.Name = 81-721 (Yauza közbenső) Entities.gmod_subway_81-722.Name = 81-722 (Yubileyniy vezér) Entities.gmod_subway_81-723.Name = 81-723 (Yubileyniy közbenső) Entities.gmod_subway_81-724.Name = 81-724 (Yubileyniy szabadonfutó) Entities.gmod_subway_81-7036.Name = 81-7036 (nem működik) Entities.gmod_subway_81-7037.Name = 81-7037 (nem működik) Entities.gmod_subway_tatra_t3.Name = Tátra T3 #Train util entities Entities.gmod_train_bogey.Name = Forgóváz Entities.gmod_train_couple.Name = Csatlás #Other entities Entities.gmod_track_pui.Name = PUI Entities.gmod_track_mus_elektronika7.Name = "Electronika" óra Entities.gmod_mus_clock_analog.Name = Analóg óra Entities.gmod_track_clock_time.Name = Nagy térköz óra (idő) Entities.gmod_track_clock_small.Name = Kicsi térköz óra Entities.gmod_track_clock_interval.Name = Nagy térköz óra (térköz) Entities.gmod_track_switch.Name = Váltó Entities.gmod_track_powermeter.Name = Feszültségmérő Entities.gmod_track_arm.Name = ARM DSCP Entities.gmod_track_udochka.Name = Áram csatlakozó Entities.gmod_train_spawner.Name = Vonat lehelyező Entities.gmod_train_special_box.Name = Speciális csomag #Weapons Weapons.button_presser.Name = Gombnyomó Weapons.button_presser.Purpose = Pályákon lévő gombok megnyomására. Weapons.button_presser.Instructions = Mutass a megnyomandó gombra, majd kattints az "Támadás" gombra. Weapons.train_key.Name = Adminisztrátori kulcs Weapons.train_key.Purpose = Pályákon levő adminisztrátori gombok megnyomására. Weapons.train_key.Instructions = Mutass az adminisztrátori gombra, majd kattints az "Támadás" gombra. Weapons.train_kv_wrench.Name = Irányváltó kulcs Weapons.train_kv_wrench.Purpose = Metrókocsikban található gombok megnyomására való. Weapons.train_kv_wrench.Instructions = Mutass a megnyomandó gombra a vonatban, majd kattints az "Támadás" gombra. Weapons.train_kv_wrench_gold.Name = Az arany irányváltó kulcs Weapons.train_kv_wrench_gold.Purpose = @[Weapons.train_kv_wrench.Purpose] Weapons.train_kv_wrench_gold.Instructions = @[Weapons.train_kv_wrench.Instructions] #Spawner common Spawner.Title = Vonat lehelyező Spawner.Spawn = Lehelyezés Spawner.Close = Bezárás Spawner.Trains1 = Megengedett kocsik száma Spawner.Trains2 = Játékosonként Spawner.WagNum = Kocsik száma Common.Spawner.Texture = Külső festés Common.Spawner.PassTexture = Belső festés Common.Spawner.CabTexture = Fülke festés Common.Spawner.Announcer = Utastájékoztató típusa Common.Spawner.Type1 = 1-es típus Common.Spawner.Type2 = 2-es típus Common.Spawner.Type3 = 3-es típus Common.Spawner.Type4 = 4-es típus Common.Spawner.SpawnMode = Lehelyezési állapot Common.Spawner.SpawnMode.Deadlock = Kihúzó Common.Spawner.SpawnMode.Full = Üzemkész Common.Spawner.SpawnMode.NightDeadlock = Kihúzó, éjszaka után Common.Spawner.SpawnMode.Depot = Kikapcsolt Spawner.Common.EType = Elektromos áramkörök típusa Common.Spawner.Scheme = Vonal sémák Common.Spawner.Random = Random Common.Spawner.Old = Régi Common.Spawner.New = Új Common.Spawner.Type = Típus Common.Spawner.SchemeInvert = Fordított vonal sémák #Coupler common Common.Couple.Title = Csatlás menü Common.Couple.CoupleState = Csatlás állapota Common.Couple.Coupled = Csatolva Common.Couple.Uncoupled = Nem csatolt Common.Couple.Uncouple = Szétcsatol Common.Couple.IsolState = Végelzáró csapok állapota Common.Couple.Isolated = Zárt Common.Couple.Opened = Nyitott Common.Couple.Open = Nyitva Common.Couple.Isolate = Zárva Common.Couple.EKKState = EKK állapota (elektromos csatlás) Common.Couple.Disconnected = Lecsatlakozva Common.Couple.Connected = Csatlakozva Common.Couple.Connect = Összeköt Common.Couple.Disconnect = Szétkapcsol #Bogey common Common.Bogey.Title = Forgóváz menü Common.Bogey.ContactState = Áremszedők állapota Common.Bogey.CReleased = Kiengedve Common.Bogey.CPressed = Lenyomva Common.Bogey.CPress = Lenyomás Common.Bogey.CRelease = Elengedés Common.Bogey.ParkingBrakeState = Rögzítőfék állapota Common.Bogey.PBDisabled = Manuálisan kikapcsolva Common.Bogey.PBEnabled = Bekapcsolt Common.Bogey.PBEnable = Bekapcsol Common.Bogey.PBDisable = Manuális kikapcsolás #Trains common Common.ALL.Unsused1 = Nem használt Common.ALL.Unsused2 = (Nem használt) Common.ALL.Up = (fel) Common.ALL.Down = (le) Common.ALL.Left = (bal) Common.ALL.Right = (jobb) Common.ALL.CW = (óramutató járásával megegyezően) Common.ALL.CCW = (óramutató járásával ellentétesen) Common.ALL.VB = VB: Akkumulátor be/ki Common.ALL.VSOSD = SOSD: Peronajtó nyitás lámpa Common.ALL.VKF = VKF: Zárjelző lámpák áramellátása Common.ALL.VB2 = (Alacsony feszültségű áramkörök) Common.ALL.VPR = VPR: Fedélzeti rádióállomás Common.ALL.VASNP = ASNP áramellátása Common.ALL.UOS = RC-UOS: Sebességkorlátozó eszköz (EPV/EPK nélküli vezetéshez) Common.ALL.VAH = VAH: Szükségmenet(RPB relé hiba) Common.ALL.KAH = KAH: Szükségmenet gombja ARS nélküli vezetéshez Common.ALL.KAHK = KAH fedél Common.ALL.VAD = VAD: Tartalék ajtózárás felülírása (KD relé meghibásodása esetén) Common.ALL.OVT = OVT: Pneumatikus fékek kikapcsolása Common.ALL.VOVT = VOVT: Pneumatikus szelepfék kikapcsolása Common.ALL.EmergencyBrakeValve = Vészfék Common.ALL.ParkingBrake = Rögzítőfék Common.ALL.VU = VU: Vonatvezérlés kapcsoló Common.ALL.KDP = KDP: Jobb oldali ajtók nyitása Common.ALL.KDPL = Jobb oldali ajtók kiválasztva Common.ALL.KDPK = Jobb oldali ajtók gombfedele Common.ALL.KDL = KDL: Bal oldali ajtók nyitása Common.ALL.KDLL = Bal oldali ajtók kiválasztva Common.ALL.KDLK = Bal oldali ajtók gombfedele Common.ALL.KDLPK = Ajtó gombok fedele Common.ALL.KRZD = KRZD: Tartalék ajtózáró Common.ALL.VSD = Ajtó oldal választó Common.ALL.Ring = Csengő Common.ALL.VUD = VUD: Ajtónyitás engedélyező (Ajtózáró) Common.ALL.KDPH = Utolsó kocsi jobb oldali ajtajainak nyitása Common.ALL.VUD2 = VUD2: Segédvezetői ajtónyitás engedélyező Common.ALL.Program1 = Program I Common.ALL.Program2 = Program II Common.ALL.VRP = VRP: Túlfeszültség relé visszaállítása Common.ALL.VRPBV = VRP: Túlfeszültség relé visszaállítása, BV bekapcsolása Common.ALL.KSN = KSN: Hibajelzés Common.ALL.VMK = VMK: Kompresszor Common.ALL.MK = Kompresszor Common.ALL.VF1 = Tompított fényszóró Common.ALL.VF2 = Távolsági fényszóró Common.ALL.VF = Fényszóró kapcsoló Common.ALL.VUS = VUS: Fényszórók (távolsági/tompított) Common.ALL.GaugeLights = Műszerek világítása Common.ALL.CabLights = Fülkevilágítás Common.ALL.PassLights = Utastér világítás Common.ALL.PanelLights = Műszerfal világítása Common.ALL.RMK = RMK: Tartalék kompresszor Common.ALL.KRP = KRP: Szükségindító Common.ALL.VZP = VZP: Menet késleltetés kikapcsolása Common.ALL.VZD = VZD: Ajtó késleltetés kikapcsolása Common.ALL.VAV = VAV: Automatikus vonatvezérlés kapcsoló Common.ALL.RouteNumber1+ = Forgalmi szám első karakterének növelése Common.ALL.RouteNumber1- = Forgalmi szám első karakterének csökkentése Common.ALL.RouteNumber2+ = Forgalmi szám második karakterének növelése Common.ALL.RouteNumber2- = Forgalmi szám második karakterének csökkentése Common.ALL.RouteNumber3+ = Forgalmi szám harmadik karakterének növelése Common.ALL.RouteNumber3- = Forgalmi szám harmadik karakterének csökkentése Common.ALL.LastStation+ = Következő végállomás Common.ALL.LastStation- = Előző végállomás Common.ALL.RRP = RP: Vörös túlfeszültség relé visszajelző (menet-/fékáram nem alakult ki) Common.ALL.GRP = RP: Zöld túlfeszültség relé visszajelző (megakadályozza a motorok túláramát) Common.ALL.RP = RP: Vörös túlfeszültség relé visszajelző (menet-/fékáram nem alakult ki vagy RP-s) Common.ALL.SN = LSN: Hiba visszajelző lámpa (áramkörök nem működnek) Common.ALL.PU = Csökkentett feszültségű mód visszajelző Common.ALL.BrT = Vonat légfék üzemben Common.ALL.BrW = Kocsi légfék üzemben Common.ALL.ARS = ARS: Automatikus sebességszabályozó rendszer kapcsoló Common.ALL.ARSR = ARS-R: Automatikus sebességszabályozó rendszer ARS-R mód kapcsoló Common.ALL.ALS = ALS: Automatikus vonat jeladás Common.ALL.RCARS = RC-ARS: ARS áramköreinek lekapcsolása Common.ALL.RC1 = RC-1: ARS áramköreinek lekapcsolása Common.ALL.EPK = ARS elektropneumatikus szelep (EPK) Common.ALL.EPV = ARS elektropneumatikus szelep (EPV) Common.ARS.LN = LN: Irányjelző Common.ARS.KT = KT: Fék visszajelző lámpa Common.ARS.VD = VD: Vezérlés kikapcsolva ARS által Common.ARS.Freq = ALS dekóder kapcsoló Common.ARS.FreqD = (fel 1/5, le 2/6) Common.ARS.FreqU = (fel 2/6, le 1/5) Common.ARS.VP = "Tartalék vonat" mód Common.ARS.RS = RS: Sebesség egyenlőség (a következő szakasz sebességkorlátozása egyenlő vagy gyorsabb az aktuális értéknél) Common.ARS.AB = ARS Automatikus blokkolás mód Common.ARS.ABButton = ARS Automatikus blokkolás mód gomb Common.ARS.ABDriver = (vezetői) Common.ARS.ABHelper = (segédvezetői) Common.ARS.AV = Elsődleges ARS-MP egység hiba Common.ARS.AV1 = Tartalék ARS-MP egység hiba Common.ARS.AB2 = Automatikus blokkolás mód gomb Common.ARS.ARS = ARS mód Common.ARS.LRD = LRD: Mozgatás engedély (ALS 0-ás jelzés esetén) Common.ARS.VRD = VRD: Mozgatás engedély(ALS 0-ás jelzés esetén) Common.ARS.KB = KB: Éberségi gomb/pedál Common.ARS.KVT = KVT: Féknyugtázó gomb Common.ARS.KVTR = KVT: ARS-R féknyugtázó gomb Common.ARS.04 = OCh: Nincs ARS frekvencia Common.ARS.N4 = NCh: Nincs ARS frekvencia Common.ARS.0 = 0: ARS stop jelzés Common.ARS.40 = Maximum megengedett sebesség 40 km/h Common.ARS.60 = Maximum megengedett sebesség 60 km/h Common.ARS.70 = Maximum megengedett sebesség 70 km/h Common.ARS.80 = Maximum megengedett sebesség 80 km/h Common.ALL.RCBPS = RC-BPS: Megfutamodás elleni egység kapcsoló Common.BPS.On = Megfutamodás elleni egység üzem Common.BPS.Err = Megfutamodás elleni egység hiba Common.BPS.Fail = Megfutamodás elleni egység meghibásodás Commom.NMnUAVA.NMPressureLow = Alacsony légvezetéki nyomás visszajelző Commom.NMnUAVA.UAVATriggered = UAVA kiiktatva Common.ALL.LSD = Vonat ajtó állapot visszajelző (ajtók zárva) Common.ALL.L1w = Első vezeték visszajelző (menet mód) Common.ALL.L2w = Második vezeték visszajelző (reosztát kontroller mozgás) Common.ALL.L6w = Hatodik vezeték visszajelző (fék mód) Common.ALL.Horn = Kürt Common.ALL.DriverValveBLDisconnect = Fékvezeték elzáró csap Common.ALL.DriverValveTLDisconnect = Töltővezeték elzáró csap Common.ALL.DriverValveDisconnect = Légfék elzáró csap Common.ALL.KRMH = KRMSH: Légfék vészeseti bekapcsoló Common.ALL.RVTB = RVTB: Biztonsági fék szelep Common.ALL.FrontBrakeLineIsolationToggle = Fékvezeték elzáró csap Common.ALL.FrontTrainLineIsolationToggle = Töltővezeték elzáró csap Common.ALL.RearTrainLineIsolationToggle = Töltővezeték elzáró csap Common.ALL.RearBrakeLineIsolationToggle = Fékvezeték elzáró csap Common.ALL.UAVA = UAVA: Automatikus autostop kikapcsoló\n(légvezetéki nyomás csökkentése esetén) Common.ALL.UAVA2 = UAVA: Automatikus autostop kikapcsoló Common.ALL.UAVAContact = UAVA kontakt reset Common.ALL.OAVU = OAVU: AVU kikapcsolása Common.ALL.LAVU = AVU bekapcsolva Common.ALL.GV = Főkapcsoló Common.ALL.AirDistributor = VRN: Levegőelosztó megszakító Common.ALL.CabinDoor = Fülkeajtó Common.ALL.PassDoor = Ajtó az utastérbe Common.ALL.FrontDoor = Átjáróajtó Common.ALL.RearDoor = Átjáróajtó Common.ALL.OtsekDoor1 = Első hátfalszekrény nyitó fogantyú Common.ALL.OtsekDoor2 = Második hátfalszekrény nyitó fogantyú Common.ALL.CouchCap = Ülés kiemelése Common.ALL.UNCh = UNCh: Alacsony frekvenciás erősítő kapcsoló Common.ALL.ES = ES: Vészhelyzeti kommunikációs kapcsoló Common.ALL.GCab = Hangszóró: Kabinhangszóró kapcsoló Common.ALL.UPO = UPO: Utastájékoztató Common.ALL.R_Radio = Utastájékoztató Common.ALL.AnnPlay = Utastájékoztató visszajelző lámpa #RRI Train.Common.RRI = RRI: Rádió-relé utastájékoztató Common.RRI.RRIUp = RRI: Fel Common.RRI.RRIDown = RRI: Le Common.RRI.RRILeft = RRI: Balra Common.RRI.RRIRight = RRI: Jobbra Common.RRI.RRIEnableToggle = RRI: Áramellátás Common.RRI.RRIRewindSet2 = RRI: Előretekerés Common.RRI.RRIRewindSet0 = RRI: Visszatekerés Common.RRI.RRIAmplifierToggle = RRI: Erősítő Common.RRI.RRIOn = RRI üzem visszajelző #ASNP Train.Common.ASNP = ASNP Common.ASNP.ASNPMenu = ASNP: Menü Common.ASNP.ASNPUp = ASNP: Fel Common.ASNP.ASNPDown = ASNP: Le Common.ASNP.ASNPOn = ASNP: Áramellátás #PVK Common.CabVent.PVK- = Fülkeszellőztetés erejének csökkentése Common.CabVent.PVK+ = Fülkeszellőztetés erejének növelése #IGLA Train.Common.IGLA = IGLA Common.IGLA.Button1Up = IGLA: Első gomb fel Common.IGLA.Button1 = IGLA: Első gomb Common.IGLA.Button1Down = IGLA: Első gomb le Common.IGLA.Button2Up = IGLA: Második gomb fel Common.IGLA.Button2 = IGLA: Második gomb Common.IGLA.Button2Down = IGLA: Második gomb le Common.IGLA.Button23 = IGLA: Második és Harmadik gomb Common.IGLA.Button3 = IGLA: Harmadik gomb Common.IGLA.Button4 = IGLA: Negyedik gomb Common.IGLA.IGLASR = IGLA: Áramellátás Common.IGLA.IGLARX = IGLA: Nincs kapcsolat Common.IGLA.IGLAErr = IGLA: Hiba Common.IGLA.IGLAOSP = IGLA: Tűzoltó rendszer üzemben Common.IGLA.IGLAPI = IGLA: Tűz Common.IGLA.IGLAOff = IGLA: Nagyfeszültségű áramkörök ki #BZOS Common.BZOS.On = Riasztó kapcsoló Common.BZOS.VH1 = Riasztó bekapcsolva Common.BZOS.VH2 = Riasztó kioldva Common.BZOS.Engaged = Riasztó kioldva #Train helpers common Common.ALL.SpeedCurr = Jelenlegi sebesség Common.ALL.SpeedAccept = Megengedett sebesség Common.ALL.SpeedAttent = Következő szakasz megengedett sebesség Common.ALL.Speedometer = Sebességmérő Common.ALL.BLTLPressure = Nyomás a légvezetékekben (piros: fékvezeték, fekete: töltővezeték) Common.ALL.BCPressure = Fékhenger nyomás Common.ALL.EnginesCurrent = Motor áramerősség (A) Common.ALL.EnginesCurrent1 = Első vontatómotorok áramerőssége (A) Common.ALL.EnginesCurrent2 = Második vontatómotorok áramerőssége (A) Common.ALL.EnginesVoltage = Motor feszültség (kV) Common.ALL.BatteryVoltage = Akkumulátor feszültség (V) Common.ALL.BatteryCurrent = Akkumulátor áramerősség (A) Common.ALL.HighVoltage = Magasfeszültség (kV) ]]
require 'utils' _G.data = {} local all_recipes = {} function data:extend( p_recipe_list ) all_recipes = table.union(all_recipes, p_recipe_list) end require 'recipe.ammo' require 'recipe.capsule' require 'recipe.demo-furnace-recipe' require 'recipe.demo-recipe' require 'recipe.demo-turret' require 'recipe.equipment' require 'recipe.fluid-recipe' require 'recipe.inserter' require 'recipe.module' require 'recipe.recipe' require 'recipe.turret' local recipe_map = {} local items = {} for _, _recipe in ipairs(all_recipes) do local recipe = _recipe if _recipe.normal then recipe = _recipe.normal end if recipe.result then table.insert(items, recipe.result) recipe_map[recipe.result] = recipe elseif recipe.results then for _, v in ipairs(recipe.results) do table.insert(items, v.name or v[1]) recipe_map[v.name or v[1]] = recipe end else assert(false, "xxx") end end -- print(table.tostring((table.filter(table.groupBy(items, function ( v ) -- return v -- end), function ( v ) -- return #v > 1 -- end)))) items = table.unique(items) local locale = require 'locale' -- print(table.tostring(table.map(function ( v ) -- return locale(v) .. ' ' .. v -- end, items))) local final_items = { 'crude-oil', 'copper-plate', 'iron-plate', 'stone-brick', 'steel-plate', 'petroleum-gas', 'water', 'coal', 'stone-brick', 'stone', 'heavy-oil', 'heavy-oil', 'light-oil', 'sulfuric-acid', -- 'advanced-circuit', } -- local products = { -- -- 'iron-gear-wheel', -- -- 'electronic-circuit', -- 'automation-science-pack', -- 'chemical-science-pack', -- 'logistic-science-pack', -- 'military-science-pack', -- 'production-science-pack', -- 'utility-science-pack', -- } local function resolve( products ) local resolved = {} local queue = table.simpleClone(products) while #queue > 0 do local top = queue[1] table.remove(queue, 1) if resolved[top] then elseif table.includes(final_items, top) then resolved[top] = true elseif not recipe_map[top] then resolved[top] = true else resolved[top] = true local recipe = recipe_map[top] io.stderr:write('top ', top, locale(top), '\n') for _, v in ipairs(recipe.ingredients) do table.insert(queue, v.name or v[1]) end end end local edges = {} for item, _ in pairs(resolved) do if not table.includes(final_items, item) then for _, v in ipairs((recipe_map[item] or {}).ingredients or {}) do table.insert(edges, {v.name or v[1], item}) end end end edges = table.map(function ( v ) return string.format("%s -> %s", locale(v[1]), locale(v[2])) end, edges) edges = table.concat(edges, '\n') -- print('edges', edges) return 'digraph g {\n' .. edges .. '\n}\n' end -- print(resolve()) local function print_non_final_items( ... ) local items = table.filter(items, function ( v ) return not table.includes(final_items, v) end) for _, v in ipairs(items) do print(v .. ',' .. locale(v)) end end if arg[1] == 'resolve' then -- print() local products = io.read('*all'):split('\n') -- print(table.tostring(products)) products = table.map(function(v) v = string.gsub(v, '\r', '') v = string.gsub(v, ' ', '') return v end, products) print(resolve(products)) -- print(resolve()) elseif arg[1] == 'non-final-items' then print_non_final_items() end
local M = {} function M.apply(colors) local set_highlight = require('lighthaus.utils').set_highlight set_highlight('StartifyBracket', colors.grey) set_highlight('StartifyFile', colors.green2) set_highlight('StartifyFooter', colors.grey) set_highlight('StartifyHeader', colors.cyan2) set_highlight('StartifyNumber', colors.purple) set_highlight('StartifyPath', colors.white2, colors.bg) set_highlight('StartifySection', colors.blue2) set_highlight('StartifySelect', colors.bg, colors.hl_yellow) set_highlight('StartifySlash', colors.white2) set_highlight('StartifySpecial', colors.hl_orange) end return M
-- tolua: typedef class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id$ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Typedef class -- Represents a type synonym. -- The 'de facto' type replaces the typedef before the -- remaining code is parsed. -- The following fields are stored: -- utype = typedef name -- type = 'the facto' type -- mod = modifiers to the 'de facto' type classTypedef = { utype = '', mod = '', type = '' } classTypedef.__index = classTypedef -- Print method function classTypedef:print (ident,close) print(ident.."Typedef{") print(ident.." utype = '"..self.utype.."',") print(ident.." mod = '"..self.mod.."',") print(ident.." type = '"..self.type.."',") print(ident.."}"..close) end -- Return it's not a variable function classTypedef:isvariable () return false end -- Internal constructor function _Typedef (t) setmetatable(t,classTypedef) t.type = resolve_template_types(t.type) appendtypedef(t) return t end -- Constructor -- Expects one string representing the type definition. function Typedef (s) if strfind(string.gsub(s, '%b<>', ''),'[%*&]') then tolua_error("#invalid typedef: pointers (and references) are not supported") end local o = {mod = ''} if string.find(s, "[<>]") then _,_,o.type,o.utype = string.find(s, "^%s*([^<>]+%b<>[^%s]*)%s+(.-)$") else local t = split(gsub(s,"%s%s*"," ")," ") o = { utype = t[t.n], type = t[t.n-1], mod = concat(t,1,t.n-2), } end return _Typedef(o) end
-- TODO: Persist data between save and load of game? -- TODO: Add clear navigation command? if onServer() then printlog("NAV: On Server") -- Imports package.path = package.path .. ";data/scripts/lib/?.lua" require( "stringutility" ) require( "faction" ) -- Module Scoped Variables local factionNavigationTargets -- Initialization Function: Process the Navigate command function initialize( coords, factionIndex, ... ) -- Initialize Module Variables factionNavigationTargets = {} -- If no faction index is provided then set it based on the calling entity if not factionIndex then factionIndex = Entity().factionIndex end local faction = Faction( factionIndex ) -- Set on faction object for retrieval by players who connect later faction:setValue( 'navigate_to_x', coords.x ) faction:setValue( 'navigate_to_y', coords.y ) -- Update the module's table for persistant storage factionNavigationTargets[ factionIndex ] = coords -- Propegate navigation command to all online players in the current player's faction local players = { Server():getOnlinePlayers() } for _, player in ipairs( players ) do if player.index == factionIndex then player:sendChatMessage( "Server", 0, "Faction navigation target set to (" .. coords.x .. ":" .. coords.y .. ")" ) invokeClientFunction( player, "showSector", coords.x, coords.y ) end end -- Finish execution and unload lua module terminate() end -- Instruct the player to navigate to a particular location function showSector( x, y ) -- GalaxyMap():setSelectedCoordinates( x, y ) -- GalaxyMap():lookAt( x, y ) GalaxyMap():show( x, y ) end end
local Log = {} --- Adds a log entry using Plenary.log ---@param msg any ---@param level string [same as vim.log.log_levels] function Log:add_entry(msg, level) assert(type(level) == "string") if self.__handle then -- plenary uses lower-case log levels self.__handle[level:lower()](msg) end local status_ok, plenary = pcall(require, "plenary") if status_ok then local default_opts = { plugin = "lunarvim", level = lvim.log.level } local handle = plenary.log.new(default_opts) handle[level:lower()](msg) self.__handle = handle end -- don't do anything if plenary is not available end ---Retrieves the path of the logfile ---@return string path of the logfile function Log:get_path() return string.format("%s/%s.log", vim.fn.stdpath "cache", "lunarvim") end ---Add a log entry at TRACE level ---@param msg any function Log:trace(msg) self:add_entry(msg, "TRACE") end ---Add a log entry at DEBUG level ---@param msg any function Log:debug(msg) self:add_entry(msg, "DEBUG") end ---Add a log entry at INFO level ---@param msg any function Log:info(msg) self:add_entry(msg, "INFO") end ---Add a log entry at WARN level ---@param msg any function Log:warn(msg) self:add_entry(msg, "WARN") end ---Add a log entry at ERROR level ---@param msg any function Log:error(msg) self:add_entry(msg, "ERROR") end setmetatable({}, Log) return Log
require 'plugins.galaxyline.setting'
--[[lit-meta name = "commandia" version = "0.0.1" dependencies = {} description = "A simple to use commands manager/handler for the Discord library Discordia" tags = { "discordia", "commandia", "discord", "bot", "commands" } license = "MIT" author = { name = "Bilal2453" } ]] return { Manager = require('./objects/Manager'), VERSION = '0.0.1-ALPHA' }
-- A set that acts like an array -- Uses 2 tables for O(1) lookups of keys or values ---@class ArraySet ---@field arr table<any, any> ---@field set table<any, any> local ArraySet = {} ---@param arr? table<any, any> function ArraySet.new(arr) arr = arr or {} local self = setmetatable({ arr = {}, set = {} }, ArraySet) for i = 1, #arr do table.insert(self, arr[i]) end return self end -- Static to prevent name collisions ---@param set ArraySet ---@param name any function ArraySet.has(set, name) return set.set[name] end function ArraySet:__index(iOrV) return self.arr[iOrV] or self.set[iOrV] end function ArraySet:__newindex(index, value) if self.set[value] then return end local prevValue = not value and self.arr[index] self.arr[index] = value if value then self.set[value] = index return end local last, i for k, v in pairs(self.set) do if v == last then self.set[i] = nil return end last = v i = k end self.set[prevValue] = nil end function ArraySet:__len() return #self.arr end function ArraySet:__pairs() return next, self.arr, nil end return ArraySet
-- -*- lua -*- -- -- Module file created by Anaconda builder -- whatis([[Name : anaconda]]) whatis([[Version : 2021-03-tf2]]) help([[This is an automatically created Anaconda installation.]]) prepend_path("PATH", "/usr/local/modules/miniconda/bin/") setenv("CONDA_PREFIX", "/usr/local/modules/miniconda/")
Locales['br'] = { ['bought'] = 'você comprou ~b~1x ', ['not_enough'] = 'você não tem ~r~dinheiro suficiente~s~.', ['press_menu'] = 'Pressione ~INPUT_CONTEXT~ para acessar a loja.', ['press_menu_mafia'] = 'Pressione ~INPUT_CONTEXT~ para acessar a loja.\n~INPUT_REPLAY_SCREENSHOT~ to racket', ['racketting'] = 'racketting...', ['shop'] = 'Comprar', ['shops'] = 'Lojas', }
print("Including Common/Draw/* files") dofile(CommonScriptsFolder.."/Draw/CreateSprite.lua") dofile(CommonScriptsFolder.."/Draw/CreateMultiTextLine.lua")
-- If your action has no objects, do: name = prop_none and set all numerical values to 0.0". config = { newUsers = { DefaultDepartment = "civilian", DefaultRank = 0, DefaultPermissionLevel = 0 }, bindings = { interact_position = 51, -- E use_police_menu = 166, -- F5 accept_fine = 246, -- Y refuse_fine = 45 -- R }, actions = { box_carry = { name = "Carry Package", currentAction = "box_carry", animDictionary = "anim@heists@box_carry@", animationName = "idle", animObjects = { name = "prop_cs_cardbox_01", --- Offsets: --- xoff = 0.0, yoff = 0.0, zoff = 0.0, -- Rotations: -- xrot = 0.0, yrot = 0.0, zrot = 0.0, }, }, pizza_delivery = { name = "Deliver Pizza", currentAction = "pizza_delivery", animDictionary = "anim@heists@box_carry@", animationName = "idle", animObjects = { name = "prop_pizza_box_01", --- Offsets: --- xoff = 0.0, yoff = -0.25, zoff = -0.2, -- Rotations: -- xrot = 0.0, yrot = 0.0, zrot = 0.0, }, }, crate_delivery = { name = "Carry Crate", currentAction = "crate_delivery", animDictionary = "anim@heists@box_carry@", animationName = "idle", animObjects = { name = "prop_crate_07a", --- Offsets: --- xoff = 0.0, yoff = -0.25, zoff = -0.2, -- Rotations: -- xrot = 180.0, yrot = 180.0, zrot = 90.0, }, }, }, } i18n.setLang(tostring(config.lang))
return {'meyerode','meyer','meys'}
if SL.Global.GameMode ~= "Casual" then return end return Def.BitmapText{ Font="Common Bold", Text=THEME:GetString("ScreenEvaluation", "PressStartToContinue"), InitCommand=function(self) self:xy(_screen.cx, _screen.cy + 170):zoom(0.55) :diffusealpha(0):shadowlength(0.5) end, OnCommand=function(self) self:sleep(3):diffusealpha(1) :diffuseshift():effectperiod(3) :effectcolor1(1,1,1,0):effectcolor2(1,1,1,1) end }
local M = {} local cb_list = require'cb_list'.get_list() --list of callbacks for readings local vlring=require('vl53ring') local table_sort = table.sort --CONSTANTS local N_SENSORS = 6 local N_SENSORS_2= N_SENSORS/2 assert(N_SENSORS %2 == 0, 'median optimized for par N_SENSORS') local WIN_SIZE = 3 -- global, store history distance values to compute low pass filter local dmin = 80 local dmax = 600 local alpha_lpf = 1 -- low pass filter update parameter local MASK_ON_SENSORS = {true, true, true, true, true, true} local rate = 50 -- actualization rate in seconds local sensors = { -- sensors ports {16}, {17}, {2}, {14}, {12}, {13}, } -- VARIABLES local norm_d = {0, 0, 0, 0, 0, 0} -- normalized measurements local previous_d = {0, 0, 0, 0, 0, 0} -- previous norm_d M.norm_d = norm_d M.previous_d = previous_d M.cb_list = cb_list local line = function(x1, y1, x2, y2, x) -- evalua la funcion de una recta en x dado dos puntos (x1, y1) y (x2, y2) local y = (y2-y1)/(x2-x1)*(x-x1)+y1 return y end M.get_reading_cb = function () local dist_callback = function(d1,d2,d3,d4,d5,d6) local laser_data = {d1,d2,d3,d4,d5,d6} for i = 1,N_SENSORS do previous_d[i] = norm_d[i] if laser_data[i] > dmin and laser_data[i] < dmax and MASK_ON_SENSORS[i] then norm_d[i] = line(dmin, 0, dmax, 1, laser_data[i]) -- 0..1 else norm_d[i] = 0 end end end return dist_callback end M.get_filtering_cb = function () local sensors_win = {} -- create sensors readings matrix local current_wp = 0 -- global, curren position in the sensor readings history window local act_d = {0, 0, 0, 0, 0, 0} -- measures filtered --[[ local median = function (numlist) if type(numlist) ~= 'table' then return numlist end table.sort(numlist) if #numlist %2 == 0 then return (numlist[#numlist/2] + numlist[#numlist/2+1]) / 2 end return numlist[math.ceil(#numlist/2)] end --]] -- version optimizada para #numlist = N_SENSORS local median = function (numlist) table_sort(numlist) return (numlist[N_SENSORS_2] + numlist[N_SENSORS_2]) / 2 end -- init sensors window for i=1,N_SENSORS do sensors_win[i] = {WIN_SIZE} -- create a new row for j=1,WIN_SIZE do sensors_win[i][j] = 0 end end local dist_callback_filter = function(d1,d2,d3,d4,d5,d6) local laser_data = {d1,d2,d3,d4,d5,d6} for i = 1,N_SENSORS do sensors_win[i][current_wp] = laser_data[i] act_d[i] = act_d[i] + alpha_lpf*(median(sensors_win[i])-act_d[i]) previous_d[i] = norm_d[i] if act_d[i] > dmin and act_d[i] < dmax and MASK_ON_SENSORS[i] then norm_d[i] = line(dmin, 0, dmax, 1, act_d[i]) -- 0..1 else norm_d[i] = 0 end end current_wp = (current_wp + 1) % WIN_SIZE end return dist_callback_filter end M.init = function() vlring.init(sensors) vlring.set_measurement_timing_budget(5000) vlring.get_continuous(rate, cb_list.call) end return M
--[[ GD50 2018 Pong Remake pong-4 "The Ball Update" -- Main Program -- Author: Colton Ogden cogden@cs50.harvard.edu Originally programmed by Atari in 1972. Features two paddles, controlled by players, with the goal of getting the ball past your opponent's edge. First to 10 points wins. This version is built to more closely resemble the NES than the original Pong machines or the Atari 2600 in terms of resolution, though in widescreen (16:9) so it looks nicer on modern systems. ]] -- push is a library that will allow us to draw our game at a virtual -- resolution, instead of however large our window is; used to provide -- a more retro aesthetic -- -- https://github.com/Ulydev/push push = require 'push' WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 VIRTUAL_WIDTH = 432 VIRTUAL_HEIGHT = 243 -- speed at which we will move our paddle; multiplied by dt in update PADDLE_SPEED = 200 --[[ Runs when the game first starts up, only once; used to initialize the game. ]] function love.load() love.graphics.setDefaultFilter('nearest', 'nearest') -- "seed" the RNG so that calls to random are always random -- use the current time, since that will vary on startup every time math.randomseed(os.time()) -- more "retro-looking" font object we can use for any text smallFont = love.graphics.newFont('font.ttf', 8) -- set LÖVE2D's active font to the smallFont obect love.graphics.setFont(smallFont) -- initialize window with virtual resolution push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, { fullscreen = false, resizable = false, vsync = true }) -- paddle positions on the Y axis (they can only move up or down) player1Y = 30 player2Y = VIRTUAL_HEIGHT - 50 -- velocity and position variables for our ball when play starts ballX = VIRTUAL_WIDTH / 2 - 2 ballY = VIRTUAL_HEIGHT / 2 - 2 -- math.random returns a random value between the left and right number ballDX = math.random(2) == 1 and 100 or -100 ballDY = math.random(-50, 50) -- game state variable used to transition between different parts of the game -- (used for beginning, menus, main game, high score list, etc.) -- we will use this to determine behavior during render and update gameState = 'start' end --[[ Runs every frame, with "dt" passed in, our delta in seconds since the last frame, which LÖVE2D supplies us. ]] function love.update(dt) -- player 1 movement if love.keyboard.isDown('w') then -- add negative paddle speed to current Y scaled by deltaTime -- now, we clamp our position between the bounds of the screen -- math.max returns the greater of two values; 0 and player Y -- will ensure we don't go above it player1Y = math.max(0, player1Y + -PADDLE_SPEED * dt) elseif love.keyboard.isDown('s') then -- add positive paddle speed to current Y scaled by deltaTime -- math.min returns the lesser of two values; bottom of the egde minus paddle height -- and player Y will ensure we don't go below it player1Y = math.min(VIRTUAL_HEIGHT - 20, player1Y + PADDLE_SPEED * dt) end -- player 2 movement if love.keyboard.isDown('up') then -- add negative paddle speed to current Y scaled by deltaTime player2Y = math.max(0, player2Y + -PADDLE_SPEED * dt) elseif love.keyboard.isDown('down') then -- add positive paddle speed to current Y scaled by deltaTime player2Y = math.min(VIRTUAL_HEIGHT - 20, player2Y + PADDLE_SPEED * dt) end -- update our ball based on its DX and DY only if we're in play state; -- scale the velocity by dt so movement is framerate-independent if gameState == 'play' then ballX = ballX + ballDX * dt ballY = ballY + ballDY * dt end end --[[ Keyboard handling, called by LÖVE2D each frame; passes in the key we pressed so we can access. ]] function love.keypressed(key) -- keys can be accessed by string name if key == 'escape' then -- function LÖVE gives us to terminate application love.event.quit() -- if we press enter during the start state of the game, we'll go into play mode -- during play mode, the ball will move in a random direction elseif key == 'enter' or key == 'return' then if gameState == 'start' then gameState = 'play' else gameState = 'start' -- start ball's position in the middle of the screen ballX = VIRTUAL_WIDTH / 2 - 2 ballY = VIRTUAL_HEIGHT / 2 - 2 -- given ball's x and y velocity a random starting value -- the and/or pattern here is Lua's way of accomplishing a ternary operation -- in other programming languages like C ballDX = math.random(2) == 1 and 100 or -100 ballDY = math.random(-50, 50) * 1.5 end end end --[[ Called after update by LÖVE2D, used to draw anything to the screen, updated or otherwise. ]] function love.draw() -- begin rendering at virtual resolution push:apply('start') -- clear the screen with a specific color; in this case, a color similar -- to some versions of the original Pong love.graphics.clear(40/255, 45/255, 52/255, 255/255) -- draw different things based on the state of the game love.graphics.setFont(smallFont) if gameState == 'start' then love.graphics.printf('Hello Start State!', 0, 20, VIRTUAL_WIDTH, 'center') else love.graphics.printf('Hello Play State!', 0, 20, VIRTUAL_WIDTH, 'center') end -- render first paddle (left side), now using the players' Y variable love.graphics.rectangle('fill', 10, player1Y, 5, 20) -- render second paddle (right side) love.graphics.rectangle('fill', VIRTUAL_WIDTH - 10, player2Y, 5, 20) -- render ball (center) love.graphics.rectangle('fill', ballX, ballY, 4, 4) -- end rendering at virtual resolution push:apply('end') end
local fb = require("swig_fribidi") local iconv = require("iconv") local text8 = "Ленивый рыжий кот شَدَّة latin العَرَبِية"; local ic = assert(iconv.open("UTF-32LE", "UTF-8")) local text = ic:iconv(text8) local nLineSize = #text/4 local pTempLogicalLine = fb.new_FriBidiCharArray(nLineSize) local pTempVisualLine = fb.new_FriBidiCharArray(nLineSize) local pTempPositionLogicToVisual = fb.new_FriBidiStrIndexArray(nLineSize) local pTempBidiTypes = fb.new_FriBidiCharTypeArray(nLineSize) local pTempEmbeddingLevels = fb.new_FriBidiLevelArray(nLineSize) local pTempJtypes = fb.new_FriBidiJoiningTypeArray(nLineSize) local pTempArProps = fb.new_FriBidiArabicPropArray(nLineSize) --for i = 1, #text, 4 do --local c = (string.byte(text,i+3) << 24)|(string.byte(text,i+2) << 16|(string.byte(text,i+1) << 8))|(string.byte(text,i)) --fb.FriBidiCharArray_setitem(pTempLogicalLine, (i-1)//4, c) --end fb.memcpy_FriBidiCharArray(pTempLogicalLine, text, #text) fb.fribidi_get_bidi_types(pTempLogicalLine, nLineSize, pTempBidiTypes); local resolveParDir, baseDirection = fb.get_par_embedding_levels_ref(pTempBidiTypes, nLineSize, fb.FRIBIDI_PAR_LTR, pTempEmbeddingLevels) fb.fribidi_get_joining_types(pTempLogicalLine, nLineSize, pTempJtypes); fb.memcpy_FriBidiJoiningTypeArray(pTempArProps, pTempJtypes, nLineSize); fb.fribidi_join_arabic(pTempBidiTypes, nLineSize, pTempEmbeddingLevels, pTempArProps); fb.fribidi_shape(fb.FRIBIDI_FLAG_SHAPE_MIRRORING | fb.FRIBIDI_FLAG_SHAPE_ARAB_PRES | fb.FRIBIDI_FLAG_SHAPE_ARAB_LIGA, pTempEmbeddingLevels, nLineSize, pTempArProps, pTempLogicalLine); fb.memcpy_FriBidiCharArray2(pTempVisualLine, pTempLogicalLine, nLineSize); for i = 0, nLineSize-1 do fb.FriBidiStrIndexArray_setitem(pTempPositionLogicToVisual, i, i) end local levels = fb.fribidi_reorder_line(fb.FRIBIDI_FLAGS_ARABIC, pTempBidiTypes, nLineSize, 0, baseDirection, pTempEmbeddingLevels, pTempVisualLine, pTempPositionLogicToVisual); for i = 0, nLineSize-1 do print(string.format("%i => %i", i, fb.FriBidiStrIndexArray_getitem(pTempPositionLogicToVisual, i))) end
local function set_alpha(name, a) local player = minetest.get_player_by_name(name) if not player then return false else local nametag_attributes = player:get_nametag_attributes() nametag_attributes.color.a = a player:set_nametag_attributes(nametag_attributes) return true end end minetest.register_chatcommand("hidename", { description = "Hide your nametag", privs = {interact = true}, func = function(name, param) if set_alpha(name, 0) then return true, "Your nametag is hidden" else return false, "Could not hide nametag" end end }) minetest.register_chatcommand("showname", { description = "Show your nametag", privs = {interact = true}, func = function(name, param) if set_alpha(name, 255) then return true, "Your nametag is showing" else return false, "Could not show nametag" end end })
-- pluginable_mixin -- created on 2021/8/25 -- author @zoloypzuo local IPlugin = { Execute = nil; -- function userData = nil; -- void* } local PluginableMixin = Mixin(function(self) self.plugins = {} -- List[IPlugin] end) function PluginableMixin:AddPlugin(type_, ...) assert(type(type_) == "table", "T should derive from IPlugin") local inst = type_(...) self.plugins[#self.plugins + 1] = inst return inst end function PluginableMixin:GetPlugin(type_) -- TODO end function PluginableMixin:ExecutePlugins() for i, plugin in ipairs(self.plugins) do plugin:Execute() end end function PluginableMixin:RemoveAllPlugins() self.plugins = {} end return PluginableMixin
-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { EXTRA_REWARD = {}, MONTHLY_CARD = { [1001] = { ActiveReward = { { 1001002, 300 }, }, DayReward = { { 1001002, 100 }, }, Days = 30, ID = 1001, Name = "Monthly Card 1 Android", Type = 1, }, [1002] = { ActiveReward = { { 1001002, 300 }, }, DayReward = { { 1001002, 100 }, }, Days = 30, ID = 1002, Name = "Monthly Card 1 Apple", Type = 1, }, [2001] = { DayReward = { { 1029992, 2 }, { 1001002, 50 }, }, Days = 7, ID = 2001, IconScale = { 1, 1 }, IsWeekCardShow = true, Name = "Weekly Card 1 Android", ShowIconList = { "σòåσƒÄ_Σ╕èµû╣Φ┤ºσ╕üµáÅΣ╜ôσè¢σ¢╛µá\135", "ΘÇÜτö¿H_Φ┤ºσ╕üσ¢╛µáç_ΘÆ╗τƒ│", }, ShowNumList = { 100, 50 }, TitleImageList = "σæ¿σìí_Σ╜ôσè¢σìíµûçσ¡\151", Type = 2, }, [2002] = { DayReward = { { 1029992, 2 }, { 1001002, 50 }, }, Days = 7, ID = 2002, IconScale = { 1, 1 }, IsWeekCardShow = true, Name = "Weekly Card 1 Apple", ShowIconList = { "σòåσƒÄ_Σ╕èµû╣Φ┤ºσ╕üµáÅΣ╜ôσè¢σ¢╛µá\135", "ΘÇÜτö¿H_Φ┤ºσ╕üσ¢╛µáç_ΘÆ╗τƒ│", }, ShowNumList = { 100, 50 }, TitleImageList = "σæ¿σìí_Σ╜ôσè¢σìíµûçσ¡\151", Type = 2, }, [2003] = { DayReward = { { 1021012, 10 }, { 1001002, 50 }, }, Days = 7, ID = 2003, IconScale = { 0.48, 1 }, Name = "Weekly Card 2 Android", ShowIconList = { "σñ£µêÿ_Θù¿τÑ¿", "ΘÇÜτö¿H_Φ┤ºσ╕üσ¢╛µáç_ΘÆ╗τƒ│" }, ShowNumList = { 10, 50 }, TitleImageList = "σæ¿σìí_µîæµêÿσìíµûçσ¡\151", Type = 2, }, [2004] = { DayReward = { { 1021012, 10 }, { 1001002, 50 }, }, Days = 7, ID = 2004, IconScale = { 0.48, 1 }, Name = "Weekly Card 2 Apple", ShowIconList = { "σñ£µêÿ_Θù¿τÑ¿", "ΘÇÜτö¿H_Φ┤ºσ╕üσ¢╛µáç_ΘÆ╗τƒ│" }, ShowNumList = { 10, 50 }, TitleImageList = "σæ¿σìí_µîæµêÿσìíµûçσ¡\151", Type = 2, }, }, }
function SFX() -- sound = love.audio.newSource("pling.wav", "static") -- the "static" tells LÖVE to load the file into memory, good for short sound effects local bgm = love.audio.newSource("src/sounds/bgm.mp3", "stream") -- the "stream" tells LÖVE to stream the file from disk, good for longer music tracks bgm:setVolume(0.1) bgm:setLooping(true) local effects = { ship_explosion = love.audio.newSource("src/sounds/explosion_player.ogg", "static"), asteroid_explosion = love.audio.newSource("src/sounds/explosion_asteroid.ogg", "static"), laser = love.audio.newSource("src/sounds/laser.ogg", "static"), select = love.audio.newSource("src/sounds/option_select.ogg", "static"), thruster = love.audio.newSource("src/sounds/thruster_loud.ogg", "static"), } return { fx_played = false, setFXPlayed = function (self, has_played) self.fx_played = has_played end, playBGM = function (self) if not bgm:isPlaying() then bgm:play() end end, stopFX = function (self, effect) if effects[effect]:isPlaying() then effects[effect]:stop() end end, playFX = function (self, effect, mode) if mode == "single" then if not self.fx_played then self:setFXPlayed(true) if not effects[effect]:isPlaying() then effects[effect]:play() end end elseif mode == "slow" then if not effects[effect]:isPlaying() then effects[effect]:play() end else self:stopFX(effect) effects[effect]:play() end end, } end return SFX
--KyYay's interpolation library local self = {} local moving = {} self.loopmode = "CAP" function self.applyloopmode(t) if self.loopmode == "CAP" then return math.max(math.min(t,1),0) elseif self.loopmode == "REFLECT" then return math.min(t%2,-t%2) end return t end function self.linear(s,e,t) t = self.applyloopmode(t) return s+(e-s)*t end function self.easeinout(s,e,t) t = self.applyloopmode(t) return s+(e-s)*(-math.cos(t*math.pi)+1)*0.5 end function self.easein(s,e,t) t = self.applyloopmode(t) return s+(e-s)*(-math.cos(t*math.pi*0.5)+1) end function self.easeout(s,e,t) t = self.applyloopmode(t) return s+(e-s)*(math.sin(t*math.pi*0.5)) end function self.easeoutin(s,e,t) t = self.applyloopmode(t) if t < 0.5 then return self.easeout(s,s+(e-s)*0.5,t*2) else return self.easein(s+(e-s)*0.5,e,(t-0.5)*2) end end function self.bouncein(s,e,t) return self.bounceout(e,s,1-t) end function self.bounceout(s,e,t) t = self.applyloopmode(t) local scale = 1 local offset = -1/3 local reps = 0 while (t-(offset+2/3*scale) > 0 and reps < 25) do offset = offset+2/3*scale scale = scale*0.5 reps = reps + 1 end t = t-offset return s+(e-s)*(1-math.sin(t*math.pi*1.5/scale)*scale) end function self.bounceinout(s,e,t) t = self.applyloopmode(t) if t < 0.5 then return self.bouncein(s,s+(e-s)*0.5,t*2) else return self.bounceout(s+(e-s)*0.5,e,(t-0.5)*2) end end function self.lightbouncein(s,e,t) return self.lightbounceout(e,s,1-t) end function self.lightbounceout(s,e,t) t = self.applyloopmode(t) local scale = 1 local offset = -1/3 local reps = 0 while (t-(offset+2/3*scale) > 0 and reps < 25) do offset = offset+2/3*scale scale = scale*0.5 reps = reps + 1 end t = t-offset return s+(e-s)*(1-math.sin(t*math.pi*1.5/scale)*scale^2) end function self.lightbounceinout(s,e,t) t = self.applyloopmode(t) if t < 0.5 then return self.lightbouncein(s,s+(e-s)*0.5,t*2) else return self.lightbounceout(s+(e-s)*0.5,e,(t-0.5)*2) end end function self.stronginout(s,e,t) return s+(e-s)*(-math.cos(self.easeinout(0,1,t)*math.pi)+1)*0.5 end function self.strongin(s,e,t) t = self.applyloopmode(t) return s+(e-s)*(-math.cos(self.easein(0,1,t)*math.pi*0.5)+1) end function self.strongout(s,e,t) t = self.applyloopmode(t) return s+(e-s)*(math.sin(self.easeout(0,1,t)*math.pi*0.5)) end function self.strongoutin(s,e,t) t = self.applyloopmode(t) if t < 0.5 then return self.strongout(s,s+(e-s)*0.5,t*2) else return self.strongin(s+(e-s)*0.5,e,(t-0.5)*2) end end function self.gentlein(s,e,t) return s+(e-s)*(math.sin(self.easein(0,1,t)*math.pi*0.5)) end function self.gentleout(s,e,t) return s+(e-s)*(-math.cos(self.easeout(0,1,t)*math.pi)+1)*0.5 end function self.gentleoutin(s,e,t) t = self.applyloopmode(t) if t < 0.5 then return self.easeout(s,s+(e-s)*0.5,self.easeinout(0,1,t)*2) else return self.easein(s+(e-s)*0.5,e,(self.easeinout(0,1,t)-0.5)*2) end end function self.taninout(s,e,t) t = self.applyloopmode(t) return s+(e-s)*(2*t-(math.tan((t-0.5)*math.pi/2)/2+0.5)) end function self.tanoutin(s,e,t) t = self.applyloopmode(t) return s+(e-s)*(math.tan((t-0.5)*math.pi/2)/2+0.5) end --easing formulas below are courtesy of https://easings.net/ function self.backinout(s,e,t) t = self.applyloopmode(t) local c1 = 1.70158; local c2 = c1 * 1.525; if t < 0.5 then return s+(e-s)*(((2 * t)^2 * ((c2 + 1) * 2 * t - c2)) / 2) else return s+(e-s)*(((2 * t - 2)^2 * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2) end end function self.backin(s,e,t) t = self.applyloopmode(t) local c1 = 1.70158; local c3 = c1 + 1; return s+(e-s)*(c3 * t * t * t - c1 * t * t) end function self.backout(s,e,t) t = self.applyloopmode(t) local c1 = 1.70158; local c3 = c1 + 1; return s+(e-s)*(1 + c3 * (t - 1)^3 + c1 * (t - 1)^2) end function self.elasticinout(s,e,t) t = self.applyloopmode(t) local c5 = (2 * math.pi) / 4.5 if t == 0 then return s elseif t == 1 then return e end if t < 0.5 then return s+(e-s)*(-(2^(20 * t - 10) * math.sin((20 * t - 11.125) * c5)) / 2) else return s+(e-s)*((2^(-20 * t + 10) * math.sin((20 * t - 11.125) * c5)) / 2 + 1) end end function self.elasticin(s,e,t) t = self.applyloopmode(t) local c4 = (2 * math.pi) / 3; return t == 0 and s or t == 1 and e or s+(e-s)*(-(2^(10 * t - 10)) * math.sin((t * 10 - 10.75) * c4)) end function self.elasticout(s,e,t) t = self.applyloopmode(t) local c4 = (2 * math.pi) / 3; return t == 0 and s or t == 1 and e or s+(e-s)*(2^(-10 * t) * math.sin((t * 10 - 0.75) * c4) + 1) end --moves a sprite or a projectile automatically, according to the easing mode you input for mode (assuming you are calling self.Update every frame), --mode should just be the name of one of the functions above (except applyloopmode), minus the "self." --if timebased is true, t is in seconds; otherwise, it is in frames. function self.GetItem(ID) if moving[ID] ~= nil then return moving[ID] else --KROMER_LOG("Interpolation "..ID.." does not exist!",2) --return false end end function self.GetValue(ID) if moving[ID] ~= nil then return moving[ID].obj else --KROMER_LOG("Interpolation "..ID.." does not exist!",2) --return false end end function self.SetValue(ID,start,tar,t,mode,timebased) if timebased then moving[ID] = {obj=start,mode=mode,tx=tar,sx=start,lx=start,t=t,ct=Time.time,tb=timebased,type="number"} return true else moving[ID] = {obj=start,mode=mode,tx=tar,sx=start,lx=start,t=t,ct=0,tb=timebased,type="number"} return true end return false end function self.MoveObj(obj,x,y,t,mode,timebased) if timebased then moving[#moving+1] = {obj=obj,mode=mode,tx=obj.absx+x,ty=obj.absy+y,sx=obj.absx,sy=obj.absy,lx=obj.absx,ly=obj.absy,t=t,ct=Time.time,tb=timebased} else moving[#moving+1] = {obj=obj,mode=mode,tx=obj.absx+x,ty=obj.absy+y,sx=obj.absx,sy=obj.absy,lx=obj.absx,ly=obj.absy,t=t,ct=0,tb=timebased} end end function self.MoveObjTo(obj,x,y,t,mode,timebased) if timebased then moving[#moving+1] = {obj=obj,mode=mode,tx=x,ty=y,sx=obj.absx,sy=obj.absy,lx=obj.absx,ly=obj.absy,t=t,ct=Time.time,tb=timebased} else moving[#moving+1] = {obj=obj,mode=mode,tx=x,ty=y,sx=obj.absx,sy=obj.absy,lx=obj.absx,ly=obj.absy,t=t,ct=0,tb=timebased} end end function self.ClearObjMovement(obj) for i in pairs(moving) do local m = moving[i] if m.obj == obj then moving[i] = nil end end end --call every frame for automatic interpolation function self.Update() for i in pairs(moving) do local m = moving[i] if m.type ~= "number" then m.obj["interp_finish"] = false if m.tb then local newx,newy = self[m.mode](m.sx,m.tx,(Time.time-m.ct)/m.t),self[m.mode](m.sy,m.ty,(Time.time-m.ct)/m.t) m.obj.Move(newx-m.lx,newy-m.ly) m.lx,m.ly = newx,newy if (Time.time-m.ct) >= m.t then m.obj["interp_finish"] = true moving[i] = nil end else m.ct = m.ct + 1 local newx,newy = self[m.mode](m.sx,m.tx,m.ct/m.t),self[m.mode](m.sy,m.ty,m.ct/m.t) m.obj.Move(newx-m.lx,newy-m.ly) m.lx,m.ly = newx,newy if m.ct >= m.t then m.obj["interp_finish"] = true moving[i] = nil end end else if m.tb then local newx = self[m.mode](m.sx,m.tx,(Time.time-m.ct)/m.t) m.obj = newx m.lx = newx if (Time.time-m.ct) >= m.t then moving[i] = nil end else m.ct = m.ct + 1 local newx = self[m.mode](m.sx,m.tx,m.ct/m.t) m.obj = newx m.lx = newx if m.ct >= m.t then moving[i] = nil end end end end end return self
local g = vim.g local stdpath = vim.fn.stdpath g.vsnip_snippet_dir = stdpath('config') .. '/vsnip' g.vsnip_filetypes = { typescript={'javascript'}, typescriptreact={'javascript'}, javascript={'javascript'}, javascriptreact={'javascript'}, gitcommit={'gitcommit'}, rust={'rust'} }
return { [13001]={animation_id=13001,move=true,move_type=1,move_speed=1000.0,attack="attack",injured="injured",hurt_effect_file="hurt_light",}, [13002]={animation_id=13002,attack="skill_sound",props_ready_file="effects_magic_attack_ready_1",props_flying_file="effects_magic_attack_sprint_1",flying_speed=1000.0,multi_props=true,flying_beg=1,flying_end=20,flying_line=2,props_end_file="effects_magic_attack_boom_1",injured="injured",hurt_effect_file="hurt_light",}, [13003]={animation_id=13003,attack="skill_sound",props_ready_file="effects_skill_light_1",props_flying_file="effects_magic_skill_sprint_1",flying_speed=1000.0,multi_props=false,flying_beg=1,flying_end=21,flying_line=1,props_end_file="effects_magic_skill_boom_1",injured="injured",hurt_effect_file="hurt_light",}, }
include("shared.lua") include("cl_roundmanager.lua") include("cl_message.lua") include("cl_player.lua") include("cl_hud.lua") include("cl_language.lua") include("cl_menu.lua") include("cl_keymanager.lua") include("cl_derma.lua") include("cl_scoreboard.lua") function GM:PlayerFootstep(ply) return !ply:GetFootstep() -- Since true = no footsteps, false = footsteps end net.Receive("SendServerStatus", function() local Info = net.ReadTable() RoundManager:SetTimer(Info.Timer) RoundManager:SetRoundState(Info.RoundState) RoundManager:SetRound(Info.Round) for k, TempPly in pairs(Info.Players) do local ply = PlayerManager:DiscoverPlayerByTextID(TempPly.ID) if IsValid(ply) then ply:SetMaxBatteryCharge(TempPly.Battery) ply:SetAmmoPacks(TempPly.AmmoPacks) ply:SetZombieClass(TempPly.ZombieClass) ply:SetHumanClass(TempPly.HumanClass) ply:SetLight(TempPly.Light) ply:SetFootstep(TempPly.Footstep) ply:SetAbilityPower(TempPly.AbilityPower) ply:SetMaxAbilityPower(TempPly.MaxAbilityPower) end end end) hook.Add("InitPostEntity", "PlayerRdy", function() if !file.Exists("zombieplague", "DATA") then file.CreateDir("zombieplague") end Dictionary:Start() CreateMenu() net.Start("RequestServerStatus") net.WriteString(Dictionary.LanguageID) net.SendToServer() end) concommand.Add("zp_ability", function( ply, cmd, args ) net.Start("RequestAbility") net.SendToServer() end)
local assert = require "luassert.assert" local stub = require "luassert.stub" local main = require "atlas.server.main" local Server = require "atlas.server.server" local assertions = require "atlas.test.assertions" local loop = require "atlas.test.loop" local function build_mock_server() return { accept = function(_) return nil, nil end, -- arg is a client bind = function() return 0 end, listen = function() return 0 end, } end describe("Server", function() it("constructs an instance", function() local server = Server() assert.equal(Server, getmetatable(server)) end) it("runs the event loop", function() local server = Server() local has_active_handles = server:run() assert.is_false(has_active_handles) end) it("creates a TCP server", function() local server = Server() local status = server:_make_tcp_server() assert.equal(0, status) end) it("sets up the TCP server", function() local server = Server() stub(server, "_make_tcp_server").returns(0) server._server = build_mock_server() local config = {host = "127.0.0.1", port = 5555} local status = server:set_up(config) assert.equal(0, status) loop.close() end) it("listens via the callback", function() local luv = require "luv" local err = nil local server = Server() server._server = build_mock_server() local mock_client = {read_start = function() end} stub(mock_client, "read_start") stub(luv, "new_tcp").returns(mock_client) local callback = server:_make_listen_callback() callback(err) assert.stub(mock_client.read_start).called() end) it("exits on sigint", function() stub(_G.os, "exit") Server.on_sigint(nil) assert.stub(_G.os.exit).called_with(0) end) it("fails on a signal creation error", function() local luv = require "luv" stub(luv, "new_signal").returns(nil, 1) local server = Server() local status loop.run_until_done(function() status = server:_set_sigint() end) assert.equal(1, status) end) it("fails on TCP creation error", function() local luv = require "luv" stub(luv, "new_tcp").returns(nil, 1) local server = Server() local status loop.run_until_done(function() status = server:_make_tcp_server() end) assert.equal(1, status) end) it("fails on bind error", function() local server = Server() server._server = build_mock_server() stub(server._server, "bind").returns(42, nil) local status loop.run_until_done(function() status = server:_bind("127.0.0.1", 5000) end) assert.equal(42, status) end) it("fails on listen error", function() local server = Server() server._server = build_mock_server() stub(server._server, "listen").returns(42, nil) local status loop.run_until_done(function() status = server:_listen() end) assert.equal(42, status) end) end) describe("main", function() it("runs", function() local server = Server() stub(server, "_make_tcp_server").returns(0) stub(server, "run").returns(false) server._server = build_mock_server() local config = {host = "127.0.0.1", port = 5555} local app = {} local status = main.run(config, server, app) assert.equal(1, status) loop.close() end) it("fails on server setup failure", function() local server = {set_up = function() return 42 end} local config = {host = "127.0.0.1", port = 5555} local app = {} local status = main.run(config, server, app) assert.equal(42, status) end) it("fails when active handles persist", function() local server = {set_up = function() return 0 end, run = function() return 1 end} local config = {host = "127.0.0.1", port = 5555} local app = {} local status = main.run(config, server, app) assert.equal(1, status) end) it("loads an app", function() local server = {set_up = function() return 0 end, run = function() return false end} local config = {host = "127.0.0.1", port = 5555, app = "app.main:app"} local status = main.run(config, server) assert.equal(0, status) end) it("fails when there is no app", function() local server = {set_up = function() return 0 end, run = function() return false end} local config = {host = "127.0.0.1", port = 5555, app = "app.main:app_not_here"} local status, message = pcall(main.run, config, server) assert.is_false(status) assertions.contains("No app named 'app_not_here' found in module 'app.main'", message) end) end)
L = LANG.GetLanguageTableReference("de") L[PIRATE.name] = "Pirat" L[PIRATE.defaultTeam] = "Team Piraten" L["info_popup_" .. PIRATE.name] = [[Du bist ein Pirat! Tu dich mit jemandem zusammen und kämpfe für Gold und Punkte.]] L["body_found_" .. PIRATE.abbr] = "Er war ein Pirat..." L["search_role_" .. PIRATE.abbr] = "Diese Person war ein Pirat!" L["target_" .. PIRATE.name] = "Pirat" L["ttt2_desc_" .. PIRATE.name] = [[Piraten sind neutral. Sie kümmern sich nicht um gut und böse... das Geld muss stimmen. So lange eine andere Person einen Vertrag mit dem Piraten geschlossen hat, kämpft er für sein Team.]] L["hilite_win_" .. TEAM_PIRATE] = "TEAM PIRAT GEWANN" L["win_" .. TEAM_PIRATE] = "Die Piraten haben gewonnen! ARRRR" L["ev_win_" .. TEAM_PIRATE] = "Die Piraten haben sich ihr Gold geholt!" L[PIRATE_CAPTAIN.name] = "Piraten Kapitän" L["info_popup_" .. PIRATE_CAPTAIN.name] = [[Du bist ein Piraten Kapitän! Tu dich mit jemandem zusammen und kämpfe für Gold und Punkte.]] L["body_found_" .. PIRATE_CAPTAIN.abbr] = "Er war ein Piraten Kapitän..." L["search_role_" .. PIRATE_CAPTAIN.abbr] = "Diese Person war ein Piraten Kapitän!" L["target_" .. PIRATE_CAPTAIN.name] = "Piraten Kapitän" L["ttt2_desc_" .. PIRATE_CAPTAIN.name] = [[ Der Piraten Kapitän ist neutral. Er kümmert sich nicht um gut und böse... das Geld muss stimmen. So lange eine andere Person einen Vertrag mit dem Piraten Kapitän geschlossen hat, kämpfen alle Piraten für sein Team.]]
#!/usr/bin/env lua-any -- Lua-Versions: 5.3 5.2 5.1 local prefix="PioneerDDJSX2." local channel={ [0]="0", "[Channel1]","[Channel2]","[Channel3]","[Channel4]" } local leftright={ "LEFT","RIGHT","LEFT","RIGHT" } local function control(c,k,d,s,m,g) local template=[[ <control> <group>@_GROUP_@</group> <key>@_KEY_@</key> <description>@_DESCRIPTION_@</description> <status>@_STATUS_@</status> <midino>@_MIDINO_@</midino> <options> <script-binding/> </options> </control> ]] if d==nil then d=k end if g then d=d:gsub(g[1],g) end local out=template:gsub("@_(%w+)_@",{ GROUP=channel[c], KEY=prefix..k, DESCRIPTION=d, STATUS=("0x%02x"):format(s), MIDINO=("0x%02x"):format(m) }) io.write(out) end local function output_xml() local g={"_(%w+)_"} for c=1,4 do g.C=c for p=1,8 do g.P=p --control(c,"hotCueButtons","Hot-Cue _P_ Deck _C_, Button: PAD_P_ (in HOT-CUE-Mode, Deck _C_ active)",0x97+c-1,0x00+p-1,g) --control(c,"clearHotCueButtons","Clear Hot-Cue _P_ Deck _C_, Button: SHIFT &amp; PAD_P_ (in HOT-CUE-Mode, Deck _C_ active)",0x97+c-1,0x08+p-1,g) --control(c,"samplerButtons","Sampler _P_ play, Button: PAD_P_ (in SAMPLER-Mode, Deck _C_ active)",0x97+c-1,0x30+p-1,g) --control(c,"stopSamplerButtons", "Sampler _P_ stop, Button: SHIFT &amp; PAD_P_ (in SAMPLER-Mode, Deck _C_ active)",0x97+c-1,0x38+p-1,g) --control(c,"slicerButtons", "Slicer beatjump/loop Beat _P_ Deck _C_, Button: PAD_P_ (in SLICER-Mode, Deck _C_ active)",0x97+c-1,0x20+p-1,g) --control(c,"samplerVelocityVolume", "Sampler _P_ play with velocity volume, Button: PAD_P_ (in SAMPLER-Mode, VELOCITY active, Deck _C_ active)",0xb7+c-1,0x70+p-1,g) --control(c,"beatloopButtons","Beatloop Deck _C_, Button: PAD_P_ (in GROUP2-Mode->Saved loop, Deck _C_ active)",0x97+c+1,0x50+p-1,g) control(c,"HotCueLoop","HotCueLoop _P_ Deck _C_, Button: SHIFT &amp; PAD_P_ (in CUE-LOOP mode, Deck _C_ active)",0x97+c-1,0x48+p-1,g) control(c,"HotCueLoop","HotCueLoop _P_ Deck _C_, Button: PAD_P_ (in CUE-LOOP mode, Deck _C_ active)",0x97+c-1,0x40+p-1,g) control(c,"SlicerThing", "Slicer beatjump/loop Beat _P_ Deck _C_, Button: PAD_P_ (in SLICER-Mode, Deck _C_ active)",0x97+c-1,0x20+p-1,g) control(c,"SlicerThing", "Slicer beatjump/loop Beat _P_ Deck _C_, Button: PAD_P_ (in SLICER-LOOP-Mode, Deck _C_ active)",0x97+c-1,0x60+p-1,g) end control(c,"SamplerParam1L","Velocity Sampler Mode parameter left deck _C_",0x90+c-1,0x2b,g) control(c,"SamplerParam1R","Velocity Sampler Mode parameter right deck _C_",0x90+c-1,0x33,g) control(c,"SamplerParam1L","Sampler Mode parameter left deck _C_",0x90+c-1,0x27,g) control(c,"SamplerParam1R","Sampler Mode parameter right deck _C_",0x90+c-1,0x2F,g) control(c,"Shift","Shift on deck _C_",0x90+c-1,0x3F,g) control(c,"Shift","Shift on deck _C_",0x90+c-1,0x3F,g) end end io.write( [=[<?xml version='1.0' encoding='utf-8'?> <MixxxControllerPreset schemaVersion="1" mixxxVersion="2.1+"> <info> <name>Pioneer DDJ-SX3</name> <author>hrudham, tildearrow, ardje</author> <description>Pioneer DDJ-SX3 controller mapping for tildearrow script</description> </info> <controller id="PIONEER"> <scriptfiles> <file functionprefix="PioneerDDJSX2" filename="PIONEER_DDJ-SX2-scripts.js"/> </scriptfiles> <controls> ]=]) output_xml() io.write( [=[ <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x3F</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x3F</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x3F</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x3B</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x3B</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x3B</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x37</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x3F</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x37</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x37</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x3B</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x33</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x33</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x33</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x37</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>stop</key> <status>0x81</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x33</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>stop</key> <status>0x80</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>stop</key> <status>0x83</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>stop</key> <status>0x82</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>[EffectRack1_EffectUnit1]</group> <key>group_[Channel4]_enable</key> <status>0x96</status> <midino>0x4F</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>pitch_up</key> <status>0x91</status> <midino>0x4B</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>pitch_up</key> <status>0x90</status> <midino>0x4B</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>pitch_up</key> <status>0x93</status> <midino>0x4B</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>pitch_up</key> <status>0x92</status> <midino>0x4B</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>play_stutter</key> <status>0x91</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>play_stutter</key> <status>0x90</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>play_stutter</key> <status>0x93</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>play_stutter</key> <status>0x92</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.EffectButton</key> <status>0x95</status> <midino>0x47</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.EffectButton</key> <status>0x94</status> <midino>0x47</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x99</status> <midino>0x5F</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>LoadSelectedTrack</key> <status>0x96</status> <midino>0x47</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x98</status> <midino>0x5F</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x9A</status> <midino>0x5F</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.CCC</key> <status>0x95</status> <midino>0x43</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.CCC</key> <status>0x94</status> <midino>0x43</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x99</status> <midino>0x5B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x98</status> <midino>0x5B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x9A</status> <midino>0x5B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x97</status> <midino>0x5F</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x99</status> <midino>0x57</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x98</status> <midino>0x57</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x9A</status> <midino>0x57</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x97</status> <midino>0x5B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x99</status> <midino>0x53</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x98</status> <midino>0x53</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x9A</status> <midino>0x53</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x97</status> <midino>0x57</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x97</status> <midino>0x53</midino> <options> <script-binding/> </options> </control> <control> <group>[EffectRack1_EffectUnit2]</group> <key>group_[Channel4]_enable</key> <status>0x96</status> <midino>0x53</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SetVelocitySamplerMode</key> <status>0x91</status> <midino>0x6F</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetVelocitySamplerMode</key> <status>0x90</status> <midino>0x6F</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetVelocitySamplerMode</key> <status>0x93</status> <midino>0x6F</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler8]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB9</status> <midino>0x77</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetVelocitySamplerMode</key> <status>0x92</status> <midino>0x6F</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler8]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB8</status> <midino>0x77</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler8]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x77</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SetSavedLoopMode</key> <status>0x91</status> <midino>0x6B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetSavedLoopMode</key> <status>0x90</status> <midino>0x6B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetSavedLoopMode</key> <status>0x93</status> <midino>0x6B</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler4]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB9</status> <midino>0x73</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetSavedLoopMode</key> <status>0x92</status> <midino>0x6B</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler4]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB8</status> <midino>0x73</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler4]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x73</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler8]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x77</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x7F</midino> <options> <script-binding/> </options> </control> <control> <group>[PreviewDeck1]</group> <key>LoadSelectedTrack</key> <status>0x96</status> <midino>0x67</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x7F</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x7F</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler4]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x73</midino> <options> <script-binding/> </options> </control> <control> <group>1</group> <key>PioneerDDJSX2.EffectSelect</key> <status>0x95</status> <midino>0x63</midino> <options> <script-binding/> </options> </control> <control> <group>1</group> <key>PioneerDDJSX2.EffectSelect</key> <status>0x94</status> 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</control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x3C</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x34</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.Reverse</key> <status>0x91</status> <midino>0x38</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x34</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.Reverse</key> <status>0x90</status> <midino>0x38</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.Reverse</key> <status>0x93</status> <midino>0x38</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> 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<status>0xB8</status> <midino>0x74</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler5]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x74</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>bpm_tap</key> <status>0x91</status> <midino>0x68</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>bpm_tap</key> <status>0x90</status> <midino>0x68</midino> <options> <normal/> </options> </control> <control> <group>[Sampler1]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB9</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>bpm_tap</key> <status>0x93</status> <midino>0x68</midino> <options> <normal/> </options> </control> <control> <group>[Sampler1]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB8</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>bpm_tap</key> <status>0x92</status> <midino>0x68</midino> <options> <normal/> </options> </control> <control> <group>[Sampler1]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>[Master]</group> <key>maximize_library</key> <status>0x96</status> <midino>0x68</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>beats_translate_curpos</key> <status>0x91</status> <midino>0x64</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>beats_translate_curpos</key> <status>0x90</status> <midino>0x64</midino> <options> <normal/> </options> </control> <control> <group>[Sampler5]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x74</midino> <options> <script-binding/> </options> </control> <control> 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<key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x7C</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetTempoRange</key> <status>0x90</status> <midino>0x60</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetTempoRange</key> <status>0x93</status> <midino>0x60</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x7C</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler1]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetTempoRange</key> <status>0x92</status> <midino>0x60</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x78</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x78</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x78</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x7C</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x74</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x74</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x74</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x78</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>1</group> <key>PioneerDDJSX2.PanelSelect</key> <status>0x96</status> <midino>0x78</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x74</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x70</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_6_clear</key> <status>0x99</status> <midino>0x0D</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_6_clear</key> <status>0x98</status> <midino>0x0D</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_6_clear</key> <status>0x9A</status> <midino>0x0D</midino> <options> <normal/> </options> </control> <control> <group>[Mixer Profile]</group> <key>PioneerDDJSX2.CrossfaderCurve</key> <status>0xB6</status> <midino>0x01</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_2_clear</key> <status>0x99</status> <midino>0x09</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_2_clear</key> <status>0x98</status> <midino>0x09</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_2_clear</key> <status>0x9A</status> <midino>0x09</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_6_clear</key> <status>0x97</status> <midino>0x0D</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_6_activate</key> <status>0x99</status> <midino>0x05</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_6_activate</key> <status>0x98</status> <midino>0x05</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_6_activate</key> <status>0x9A</status> <midino>0x05</midino> <options> <normal/> </options> </control> <control> <group>[QuickEffectRack1_[Channel3]]</group> <key>super1</key> <status>0xB6</status> <midino>0x19</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_2_clear</key> <status>0x97</status> <midino>0x09</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_2_activate</key> <status>0x99</status> <midino>0x01</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_2_activate</key> <status>0x98</status> <midino>0x01</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_2_activate</key> <status>0x9A</status> <midino>0x01</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_6_activate</key> <status>0x97</status> <midino>0x05</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_2_activate</key> <status>0x97</status> <midino>0x01</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>orientation_center</key> <status>0x91</status> <midino>0x1D</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>orientation_center</key> <status>0x90</status> <midino>0x1D</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>orientation_center</key> <status>0x93</status> <midino>0x1D</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>orientation_center</key> <status>0x92</status> <midino>0x1D</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x99</status> <midino>0x15</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.InputSelect</key> <status>0x91</status> <midino>0x19</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x98</status> <midino>0x15</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.InputSelect</key> <status>0x90</status> <midino>0x19</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.InputSelect</key> <status>0x93</status> <midino>0x19</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x9A</status> <midino>0x15</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.InputSelect</key> <status>0x92</status> <midino>0x19</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x99</status> <midino>0x11</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>reverseroll</key> <status>0x91</status> <midino>0x15</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x98</status> <midino>0x11</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>reverseroll</key> <status>0x90</status> <midino>0x15</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>reverseroll</key> <status>0x93</status> <midino>0x15</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x9A</status> <midino>0x11</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>reverseroll</key> <status>0x92</status> <midino>0x15</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.jogPitchBend</key> <status>0xB1</status> <midino>0x21</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.jogPitchBend</key> <status>0xB0</status> <midino>0x21</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.jogPitchBend</key> <status>0xB3</status> <midino>0x21</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x97</status> <midino>0x15</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.jogPitchBend</key> <status>0xB2</status> <midino>0x21</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>loop_out</key> <status>0x91</status> <midino>0x11</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>loop_out</key> <status>0x90</status> <midino>0x11</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>loop_out</key> <status>0x93</status> <midino>0x11</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>loop_out</key> <status>0x92</status> <midino>0x11</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x97</status> <midino>0x11</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollParam1R</key> <status>0x91</status> <midino>0x2D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollParam1R</key> <status>0x90</status> <midino>0x2D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollParam1R</key> <status>0x93</status> <midino>0x2D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollParam1R</key> <status>0x92</status> <midino>0x2D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollParam1L</key> <status>0x91</status> <midino>0x25</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollParam1L</key> <status>0x90</status> <midino>0x25</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollParam1L</key> <status>0x93</status> <midino>0x25</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollParam1L</key> <status>0x92</status> <midino>0x25</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x3D</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x3D</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x3D</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x39</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x39</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x39</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x3D</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x39</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x31</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.jogSeekTouch</key> <status>0x91</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x31</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.jogSeekTouch</key> <status>0x90</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.jogSeekTouch</key> <status>0x93</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x31</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.jogSeekTouch</key> <status>0x92</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x35</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x31</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>reloop_exit</key> <status>0x91</status> <midino>0x4D</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>reloop_exit</key> <status>0x90</status> <midino>0x4D</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>reloop_exit</key> <status>0x93</status> <midino>0x4D</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>reloop_exit</key> <status>0x92</status> <midino>0x4D</midino> <options> <normal/> </options> </control> <control> <group>[EffectRack1_EffectUnit1]</group> <key>group_[Channel2]_enable</key> <status>0x96</status> <midino>0x4D</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>pitch_adjust_set_zero</key> <status>0x91</status> <midino>0x49</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>pitch_adjust_set_zero</key> <status>0x90</status> <midino>0x49</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>pitch_adjust_set_zero</key> <status>0x93</status> <midino>0x49</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>pitch_adjust_set_zero</key> <status>0x92</status> <midino>0x49</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.EffectButton</key> <status>0x95</status> <midino>0x49</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.EffectButton</key> <status>0x94</status> <midino>0x49</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>LoadSelectedTrack</key> <status>0x96</status> <midino>0x49</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.FourBeat</key> <status>0x91</status> <midino>0x45</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.FourBeat</key> <status>0x90</status> <midino>0x45</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.FourBeat</key> <status>0x93</status> <midino>0x45</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.FourBeat</key> <status>0x92</status> <midino>0x45</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x99</status> <midino>0x5D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x98</status> <midino>0x5D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x9A</status> <midino>0x5D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x99</status> <midino>0x59</midino> <options> <script-binding/> </options> </control> <control> <group>[Playlist]</group> <key>PioneerDDJSX2.RotarySelectorClick</key> <status>0x96</status> <midino>0x41</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x98</status> <midino>0x59</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x9A</status> <midino>0x59</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x97</status> <midino>0x5D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x99</status> <midino>0x55</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x98</status> <midino>0x55</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x9A</status> <midino>0x55</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x97</status> <midino>0x59</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x99</status> <midino>0x51</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x98</status> <midino>0x51</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x9A</status> <midino>0x51</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x97</status> <midino>0x55</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x97</status> <midino>0x51</midino> <options> <script-binding/> </options> </control> <control> <group>[EffectRack1_EffectUnit2]</group> <key>group_[Channel2]_enable</key> <status>0x96</status> <midino>0x51</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SetSlicerLoopMode</key> <status>0x91</status> <midino>0x6D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetSlicerLoopMode</key> <status>0x90</status> <midino>0x6D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetSlicerLoopMode</key> <status>0x93</status> <midino>0x6D</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler6]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB9</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetSlicerLoopMode</key> <status>0x92</status> <midino>0x6D</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler6]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB8</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler6]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SetCueLoopMode</key> <status>0x91</status> <midino>0x69</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetCueLoopMode</key> <status>0x90</status> <midino>0x69</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetCueLoopMode</key> <status>0x93</status> <midino>0x69</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler2]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB9</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetCueLoopMode</key> <status>0x92</status> <midino>0x69</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler2]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB8</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler2]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>1</group> <key>PioneerDDJSX2.ClearGrid</key> <status>0x91</status> <midino>0x65</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.ClearGrid</key> <status>0x90</status> <midino>0x65</midino> <options> <script-binding/> </options> </control> <control> <group>3</group> <key>PioneerDDJSX2.ClearGrid</key> <status>0x93</status> <midino>0x65</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler6]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>2</group> <key>PioneerDDJSX2.ClearGrid</key> <status>0x92</status> <midino>0x65</midino> <options> <script-binding/> </options> </control> <control> <group>3</group> <key>PioneerDDJSX2.EffectSelect</key> <status>0x95</status> <midino>0x65</midino> <options> <script-binding/> </options> </control> <control> <group>3</group> <key>PioneerDDJSX2.EffectSelect</key> <status>0x94</status> <midino>0x65</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x7D</midino> <options> <script-binding/> </options> </control> <control> <group>[Playlist]</group> <key>PioneerDDJSX2.BackButton</key> <status>0x96</status> <midino>0x65</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>loop_move_4_backward</key> <status>0x91</status> <midino>0x61</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x7D</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>loop_move_4_backward</key> <status>0x90</status> <midino>0x61</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>loop_move_4_backward</key> <status>0x93</status> <midino>0x61</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x7D</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler2]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>loop_move_4_backward</key> <status>0x92</status> <midino>0x61</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x7D</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>1</group> <key>PioneerDDJSX2.SetGridAdjust</key> <status>0x91</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SetGridAdjust</key> <status>0x90</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>3</group> <key>PioneerDDJSX2.SetGridAdjust</key> <status>0x93</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>2</group> <key>PioneerDDJSX2.SetGridAdjust</key> <status>0x92</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.PanelSelect</key> <status>0x96</status> <midino>0x79</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x75</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x71</midino> <options> <script-binding/> </options> </control> <control> <group>5</group> <key>PioneerDDJSX2.EffectKnob</key> <status>0xB5</status> <midino>0x06</midino> <options> <script-binding/> </options> </control> <control> <group>2</group> <key>PioneerDDJSX2.EffectKnob</key> <status>0xB4</status> <midino>0x06</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_7_clear</key> <status>0x99</status> <midino>0x0E</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_7_clear</key> <status>0x98</status> <midino>0x0E</midino> <options> <normal/> </options> </control> <control> <group>3</group> <key>PioneerDDJSX2.EffectKnob</key> <status>0xB5</status> <midino>0x02</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.EffectKnob</key> <status>0xB4</status> <midino>0x02</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_7_clear</key> <status>0x9A</status> <midino>0x0E</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_3_clear</key> <status>0x99</status> <midino>0x0A</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_3_clear</key> <status>0x98</status> <midino>0x0A</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_3_clear</key> <status>0x9A</status> <midino>0x0A</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_7_clear</key> <status>0x97</status> <midino>0x0E</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_7_activate</key> <status>0x99</status> <midino>0x06</midino> <options> <normal/> </options> </control> <control> <group>1</group> <key>PioneerDDJSX2.SetGridSlide</key> <status>0x91</status> <midino>0x0A</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_7_activate</key> <status>0x98</status> <midino>0x06</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SetGridSlide</key> <status>0x90</status> <midino>0x0A</midino> <options> <script-binding/> </options> </control> <control> <group>3</group> <key>PioneerDDJSX2.SetGridSlide</key> <status>0x93</status> <midino>0x0A</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_7_activate</key> <status>0x9A</status> <midino>0x06</midino> <options> <normal/> </options> </control> <control> <group>2</group> <key>PioneerDDJSX2.SetGridSlide</key> <status>0x92</status> <midino>0x0A</midino> <options> <script-binding/> </options> </control> <control> <group>[QuickEffectRack1_[Channel4]]</group> <key>super1</key> <status>0xB6</status> <midino>0x1A</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_3_clear</key> <status>0x97</status> <midino>0x0A</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_3_activate</key> <status>0x99</status> <midino>0x02</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_3_activate</key> <status>0x98</status> <midino>0x02</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_3_activate</key> <status>0x9A</status> <midino>0x02</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_7_activate</key> <status>0x97</status> <midino>0x06</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_3_activate</key> <status>0x97</status> <midino>0x02</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SetRollMode</key> <status>0x91</status> <midino>0x1E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetRollMode</key> <status>0x90</status> <midino>0x1E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetRollMode</key> <status>0x93</status> <midino>0x1E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetRollMode</key> <status>0x92</status> <midino>0x1E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x99</status> <midino>0x16</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>keylock</key> <status>0x91</status> <midino>0x1A</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x98</status> <midino>0x16</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>keylock</key> <status>0x90</status> <midino>0x1A</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>keylock</key> <status>0x93</status> <midino>0x1A</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x9A</status> <midino>0x16</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>keylock</key> <status>0x92</status> <midino>0x1A</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.jogSeek</key> <status>0xB1</status> <midino>0x26</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.jogSeek</key> <status>0xB0</status> <midino>0x26</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.jogSeek</key> <status>0xB3</status> <midino>0x26</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x99</status> <midino>0x12</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.jogSeek</key> <status>0xB2</status> <midino>0x26</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>orientation_left</key> <status>0x91</status> <midino>0x16</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x98</status> <midino>0x12</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>orientation_left</key> <status>0x90</status> <midino>0x16</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>orientation_left</key> <status>0x93</status> <midino>0x16</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x9A</status> <midino>0x12</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>orientation_left</key> <status>0x92</status> <midino>0x16</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.jogScratchTurn</key> <status>0xB1</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.jogScratchTurn</key> <status>0xB0</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.jogScratchTurn</key> <status>0xB3</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x97</status> <midino>0x16</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.jogScratchTurn</key> <status>0xB2</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>loop_halve</key> <status>0x91</status> <midino>0x12</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>loop_halve</key> <status>0x90</status> <midino>0x12</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>loop_halve</key> <status>0x93</status> <midino>0x12</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>loop_halve</key> <status>0x92</status> <midino>0x12</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x97</status> <midino>0x12</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x3E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SetSamplerMode</key> <status>0x91</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x3E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetSamplerMode</key> <status>0x90</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetSamplerMode</key> <status>0x93</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x3E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetSamplerMode</key> <status>0x92</status> <midino>0x22</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x3A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x3A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x3A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x3E</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x3A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x32</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.jogScratchTouch</key> <status>0x91</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x32</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.jogScratchTouch</key> <status>0x90</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.jogScratchTouch</key> <status>0x93</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x32</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.jogScratchTouch</key> <status>0x92</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x36</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x32</midino> <options> <script-binding/> </options> </control> <control> <group>[EffectRack1_EffectUnit1]</group> <key>group_[Channel3]_enable</key> <status>0x96</status> <midino>0x4E</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>pitch_down</key> <status>0x91</status> <midino>0x4A</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>pitch_down</key> <status>0x90</status> <midino>0x4A</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>pitch_down</key> <status>0x93</status> <midino>0x4A</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>pitch_down</key> <status>0x92</status> <midino>0x4A</midino> <options> <normal/> </options> </control> <control> <group>[OK]</group> <key>PioneerDDJSX2.EffectTap</key> <status>0x95</status> <midino>0x4A</midino> <options> <script-binding/> </options> </control> <control> <group>[OK]</group> <key>PioneerDDJSX2.EffectTap</key> <status>0x94</status> <midino>0x4A</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x99</status> <midino>0x5E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>LoadSelectedTrack</key> <status>0x96</status> <midino>0x46</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x98</status> <midino>0x5E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x9A</status> <midino>0x5E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x99</status> <midino>0x5A</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x98</status> <midino>0x5A</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x9A</status> <midino>0x5A</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x97</status> <midino>0x5E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x99</status> <midino>0x56</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x98</status> <midino>0x56</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x9A</status> <midino>0x56</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.ClearSavedLoop</key> <status>0x97</status> <midino>0x5A</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x99</status> <midino>0x52</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x98</status> <midino>0x52</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x9A</status> <midino>0x52</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x97</status> <midino>0x56</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>cue_gotoandstop</key> <status>0x91</status> <midino>0x52</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>cue_gotoandstop</key> <status>0x90</status> <midino>0x52</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>cue_gotoandstop</key> <status>0x93</status> <midino>0x52</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>cue_gotoandstop</key> <status>0x92</status> <midino>0x52</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SavedLoop</key> <status>0x97</status> <midino>0x52</midino> <options> <script-binding/> </options> </control> <control> <group>[EffectRack1_EffectUnit2]</group> <key>group_[Channel3]_enable</key> <status>0x96</status> <midino>0x52</midino> <options> <normal/> </options> </control> <control> <group>[Sampler7]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB9</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler7]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB8</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler7]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>quantize</key> <status>0x91</status> <midino>0x6A</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>quantize</key> <status>0x90</status> <midino>0x6A</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>quantize</key> <status>0x93</status> <midino>0x6A</midino> <options> <normal/> </options> </control> <control> <group>[Sampler3]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB9</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>quantize</key> <status>0x92</status> <midino>0x6A</midino> <options> <normal/> </options> </control> <control> <group>[Sampler3]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB8</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler3]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xBA</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>play</key> <status>0x91</status> <midino>0x66</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>play</key> <status>0x90</status> <midino>0x66</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>play</key> <status>0x93</status> <midino>0x66</midino> <options> <normal/> </options> </control> <control> <group>[Sampler7]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>play</key> <status>0x92</status> <midino>0x66</midino> <options> <normal/> </options> </control> <control> <group>[EffectRack1_EffectUnit2]</group> <key>show_parameters</key> <status>0x95</status> <midino>0x66</midino> <options> <normal/> </options> </control> <control> <group>[EffectRack1_EffectUnit1]</group> <key>show_parameters</key> <status>0x94</status> <midino>0x66</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x7E</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.ViewButton</key> <status>0x96</status> <midino>0x66</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>loop_move_4_forward</key> <status>0x91</status> <midino>0x62</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x7E</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>loop_move_4_forward</key> <status>0x90</status> <midino>0x62</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>loop_move_4_forward</key> <status>0x93</status> <midino>0x62</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x7E</midino> <options> <script-binding/> </options> </control> <control> <group>[Sampler3]</group> <key>PioneerDDJSX2.SetSampleGain</key> <status>0xB7</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>loop_move_4_forward</key> <status>0x92</status> <midino>0x62</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x99</status> <midino>0x7A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x98</status> <midino>0x7A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x9A</status> <midino>0x7A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x7E</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerStop</key> <status>0x97</status> <midino>0x7A</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x99</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x98</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x9A</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x76</midino> <options> <script-binding/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SamplerPlay</key> <status>0x97</status> <midino>0x72</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>filterLow</key> <status>0xB1</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>filterLow</key> <status>0xB0</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>filterLow</key> <status>0xB3</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>filterLow</key> <status>0xB2</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>filterMid</key> <status>0xB1</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>filterMid</key> <status>0xB0</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>filterMid</key> <status>0xB3</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>filterMid</key> <status>0xB2</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>filterHigh</key> <status>0xB1</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>filterHigh</key> <status>0xB0</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>filterHigh</key> <status>0xB3</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>filterHigh</key> <status>0xB2</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>playposition</key> <status>0xB1</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>playposition</key> <status>0xB0</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>playposition</key> <status>0xB3</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_8_clear</key> <status>0x99</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>playposition</key> <status>0xB2</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_8_clear</key> <status>0x98</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_8_clear</key> <status>0x9A</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>0</group> <key>PioneerDDJSX2.SetSamplerVol</key> <status>0xB6</status> <midino>0x03</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_4_clear</key> <status>0x99</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_4_clear</key> <status>0x98</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_4_clear</key> <status>0x9A</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Master]</group> <key>crossfader</key> <status>0xB6</status> <midino>0x1F</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_8_clear</key> <status>0x97</status> <midino>0x0F</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_8_activate</key> <status>0x99</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>play</key> <status>0x91</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_8_activate</key> <status>0x98</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>play</key> <status>0x90</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>play</key> <status>0x93</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_8_activate</key> <status>0x9A</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>play</key> <status>0x92</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_4_clear</key> <status>0x97</status> <midino>0x0B</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>hotcue_4_activate</key> <status>0x99</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>hotcue_4_activate</key> <status>0x98</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>hotcue_4_activate</key> <status>0x9A</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[QuickEffectRack1_[Channel1]]</group> <key>super1</key> <status>0xB6</status> <midino>0x17</midino> <options> <normal/> </options> </control> <control> <group>[Channel2]</group> <key>volume</key> <status>0xB1</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>volume</key> <status>0xB0</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>volume</key> <status>0xB3</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_8_activate</key> <status>0x97</status> <midino>0x07</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>volume</key> <status>0xB2</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[BeatJump]</group> <key>prev</key> <status>0x91</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[BeatJump]</group> <key>prev</key> <status>0x90</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[BeatJump]</group> <key>prev</key> <status>0x93</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[BeatJump]</group> <key>prev</key> <status>0x92</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>hotcue_4_activate</key> <status>0x97</status> <midino>0x03</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x99</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.SetHotCueMode</key> <status>0x91</status> <midino>0x1B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x98</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.SetHotCueMode</key> <status>0x90</status> <midino>0x1B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.SetHotCueMode</key> <status>0x93</status> <midino>0x1B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x9A</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.SetHotCueMode</key> <status>0x92</status> <midino>0x1B</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x99</status> <midino>0x13</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.ToggleVinyl</key> <status>0x91</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x98</status> <midino>0x13</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.ToggleVinyl</key> <status>0x90</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.ToggleVinyl</key> <status>0x93</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x9A</status> <midino>0x13</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.ToggleVinyl</key> <status>0x92</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>PioneerDDJSX2.jogSeekTurn</key> <status>0xB1</status> <midino>0x23</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.jogSeekTurn</key> <status>0xB0</status> <midino>0x23</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel4]</group> <key>PioneerDDJSX2.jogSeekTurn</key> <status>0xB3</status> <midino>0x23</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x97</status> <midino>0x17</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel3]</group> <key>PioneerDDJSX2.jogSeekTurn</key> <status>0xB2</status> <midino>0x23</midino> <options> <script-binding/> </options> </control> <control> <group>[Channel2]</group> <key>loop_double</key> <status>0x91</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>loop_double</key> <status>0x90</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[Channel4]</group> <key>loop_double</key> <status>0x93</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[Channel3]</group> <key>loop_double</key> <status>0x92</status> <midino>0x13</midino> <options> <normal/> </options> </control> <control> <group>[Channel1]</group> <key>PioneerDDJSX2.RollPerformancePad</key> <status>0x97</status> <midino>0x13</midino> <options> <script-binding/> </options> </control> </controls> <outputs/> </controller> </MixxxControllerPreset> ]=])
solution "gmsv_fileio" language "C++" location (os.get() .. "/" .. _ACTION) flags {"Symbols", "NoEditAndContinue", "NoPCH", "StaticRuntime", "EnableSSE"} targetdir ("build/" .. os.get()) includedirs {"include/"} if (os.is("linux") or os.is("macosx")) then buildoptions {"-fPIC"} end configurations { "Release", "Debug" } configuration "Release" defines { "NDEBUG" } flags{ "OptimizeSpeed", "FloatFast" } configuration "Debug" defines { "_DEBUG" } project "gmsv_fileio" defines { "GMMODULE" } files { "src/**.*", "include/**.*" } libdirs { "lib/" } kind "SharedLib" targetname( "gmsv_fileio" ) if (os.is("Windows")) then links { "bootil_static" } targetsuffix "_win32" elseif (os.is("linux")) then links { "libbootil_static" } targetsuffix "_linux" end;
function stepHit(step) if step == 1 then for i = 0, 3 do tweenPosXAngle(i, _G['defaultStrum'..i..'X'] - 1000, getActorAngle(i) - 360, 0.05, i) tweenFadeIn(i, 0, 0.05) end for i = 4, 7 do tweenPosXAngle(i, _G['defaultStrum'..i..'X'] - 275, getActorAngle(i) - 360, 0.05, i) end end end
ENT.Base = "dronesrewrite_base" ENT.Type = "anim" ENT.PrintName = "Plasma Bomb Drone" ENT.Spawnable = true ENT.AdminSpawnable = true ENT.Category = "Drones Rewrite" ENT.UNIT = "PB" ENT.Weight = 120 ENT.Model = "models/dronesrewrite/plasmabomb/plasmabomb.mdl" ENT.DoExplosionEffect = false ENT.HealthAmount = 50 ENT.DefaultHealth = 50 ENT.HUD_hudName = "Drones 1" ENT.OverlayName = "Red" ENT.FirstPersonCam_pos = Vector(17, 0, 0) ENT.ThirdPersonCam_distance = 50 ENT.RenderCam = false ENT.NoiseCoefficient = 0 ENT.HUD_shouldDrawWeps = false ENT.Speed = 1800 ENT.RotateSpeed = 9 ENT.AngOffset = 2 ENT.PitchOffset = 0.4 ENT.Alignment = 3.5 ENT.Fuel = 120 ENT.MaxFuel = 120 ENT.FuelReduction = 0.5 ENT.KeysFuncs = DRONES_REWRITE.DefaultKeys() ENT.AllowPitchRestrictions = false ENT.AllowYawRestrictions = true ENT.YawMin = -60 ENT.YawMax = 60 ENT.UseFlashlight = false ENT.AI_NoSkipZ = true ENT.AI_AirZ = -50 ENT.AI_DistanceEnemy = 20 ENT.AI_MaxDistance = 60 ENT.Sounds = { PropellerSound = { Name = "hl1/ambience/computalk2.wav", Pitch = 130, Level = 65, NoPitchChanges = true }, ExplosionSound = { Name = "drones/eblade_shock_01.wav", Level = 85 } } ENT.NoPropellers = true ENT.Propellers = { Model = "models/props_junk/PopCan01a.mdl", Info = { Vector(0, 0, 0) } } ENT.Modules = DRONES_REWRITE.GetBaseModules() ENT.Weapons = { ["Plasma Bomb"] = { Name = "Plasma Bomb" } }
CommonScriptsFolder="data/scripts/Common" -- подключение независимых файлов dofile(CommonScriptsFolder.."/assert.lua") dofile(CommonScriptsFolder.."/ConvertToFunction.lua") dofile(CommonScriptsFolder.."/CreateMethodForObject.lua") dofile(CommonScriptsFolder.."/TempGlobals.lua") dofile(CommonScriptsFolder.."/GetScriptByName.lua") dofile(CommonScriptsFolder.."/ResourceManager.lua") InitResourceManager() --подключение папок c базовыми функциями dofile(CommonScriptsFolder.."/String/_Include.lua") dofile(CommonScriptsFolder.."/Draw/_Include.lua") dofile(CommonScriptsFolder.."/Table/_Include.lua") dofile(CommonScriptsFolder.."/Timing/_Include.lua") dofile(CommonScriptsFolder.."/XML/_Include.lua") --подключение зависимых файлов dofile(CommonScriptsFolder.."/AddEventManager.lua") dofile(CommonScriptsFolder.."/Mouse.lua") InitMouse() dofile(CommonScriptsFolder.."/Keyboard.lua") InitKeyboard() dofile(CommonScriptsFolder.."/GameSettings.lua") dofile(CommonScriptsFolder.."/List.lua")
object_tangible_loot_creature_loot_kashyyyk_loot_minstyngar_fang_01 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_minstyngar_fang_01:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_minstyngar_fang_01, "object/tangible/loot/creature_loot/kashyyyk_loot/minstyngar_fang_01.iff")
local eonz = require 'eonz' local table = eonz.pf.table local string = eonz.pf.string local SyntaxNode = require 'eonz.lexer.syntax_node' return function(LuaParser, define_rule) define_rule { name = 'function_name', function (self) local node = self:peek({'.', ':'}, 2) and self:variable_reference() or self:variable_declaration { 'function-declaration'; 'declaration'; 'function-name'; } while self:peek('.') do node = self:peek({'.', ':'}, 3) and self:indexing_identifier(node) or self:indexing_identifier(node, { 'member-function-declaration'; 'function-declaration'; 'declaration'; 'function-name'; }) end if self:peek(':') then node = self:method_index(node, { 'method-function-declaration'; 'member-function-declaration'; 'function-declaration'; 'declaration'; 'function-name'; }) end return node end } define_rule { name = 'function_body', function (self) local params, block, kw_end = self:param_list({ 'function-parameter', 'local-variable-declaration', 'function-parameter-declaration', 'local-variable' }), self:block(), self:consume('keyword.end') return SyntaxNode({ 'function-body-construct', 'construct' },{ params, block, kw_end },{ declared_locals = assert(params:tags("identifiers")); expressions = {}; block_locals = params:tags("identifiers"); blocks = { block }; }) end } define_rule { name = 'invocation_prime', function (self, base) local target, args, is_method if self:peek(':') then target = self:method_index(base, { 'method-identifier-index-expression'; 'identifier-index-expression'; 'expression'; 'lvalue-expression'; }):extend({}, { expressions = { target } }) --[[SyntaxNode({ 'invocation-target-construct', 'method-invocation-target', 'target-construct', 'construct' },{ self:method_index(base) })--]] is_method = true else target = base --[[ SyntaxNode({ 'invocation-target-construct', 'function-invocation-target', 'target-construct', 'construct' },{ base })--]] is_method = false end args = self:invocation_args(is_method) local roles = { 'invocation-expression', 'expression', 'rvalue-expression', LuaParser.VARIABLE_LENGTH_ROLE } if is_method then roles = table.join({ 'method-invocation-expression' }, roles) else roles = table.join({ 'function-invocation-expression' }, roles) end return SyntaxNode( roles, { target, args },{ args = args, is_method = is_method, calling_convention = is_method and "method" or "normal", value_category = LuaParser.RVALUE_CATEGORY, valid_statement = true; expressions = table.join({target}, assert(args:tags("expressions"))); }) end } define_rule { name = 'invocation_args', function (self, is_method) self:expect(LuaParser.INVOCATION_ARGS_PREDICT_SET, "expected function arguments, table-as-arguments, or string-as-arguments") if self:peek('(') then local _1, _2 _1 = self:consume_optional('(') if self:peek(LuaParser.EXPRESSION_PREDICT_SET) then local args = self:expression_list() _2 = self:consume(")") return SyntaxNode({ 'populated-list-arguments-construct', 'list-arguments-construct', 'arguments-construct', 'list-construct', 'construct', (is_method and 'method-' or '') .. 'arguments-construct' },{ _1, args, _2 },{ expressions = assert(args:tags("expressions")); }) else _2 = self:consume(")") return SyntaxNode({ 'empty-list-arguments-construct', 'list-arguments-construct', 'arguments-construct', 'list-construct', 'construct', (is_method and 'method-' or '') .. 'arguments-construct' },{ _1, _2 }, { expressions = {} }) end elseif self:peek('{') then local expr = self:table_constructor() return SyntaxNode({ 'table-arguments-construct', 'arguments-construct', 'construct', (is_method and 'method-' or '') .. 'arguments-construct' },{ expr }, { expressions = { expr }; }) elseif self:peek(LuaParser.STRING_TOKENS) then local expr = self:expression() return SyntaxNode({ 'string-arguments-construct', 'arguments-construct', 'construct', (is_method and 'method-' or '') .. 'arguments-construct' },{ expr },{ expressions = { expr };}) end end } end
-- inserts a new beat at the correct index. -- Has several options for how to handle the associated table print() print("in insert_between, 'lam' is :", tostring(lam)) print("in insert_between, 'is_sorted' is :", tostring(lam.basic.is_sorted)) print() --local add = require(_lamroot..'src/basic_methods/transformers/add') local is_sorted = lam.basic.is_sorted --require(_lamroot..'src/basic_methods/selectors/is_sorted') --local is_all_same = require(_lamroot..'src/basic_methods/selectors/is_all_same') local insert_between = lam.basic.insert_between --require(_lamroot..'src/basic_methods/selectors/insert_between') local tinsert = table.insert local tremove = table.remove local algo = function (rhythm, beats, overwrite, rhythms_upper_bound) local r=0 while rhythm[r+1] and rhythm[r+1]<=beats[1] do r = r+1 end --r=r-1 local eb, equal_beats = 0, { vals = {}, idx_beats = {}, idx_rhythm = {}, } -- local b = 1 --`beats` indexer -- local ii, insertions = r,{} -- while beats[b] do --rhythm[r]<beats[b] do -- if beats[b] == rhythm[r] then -- eb = eb + 1 -- equal_beats.vals[eb] = rhythm[r] -- equal_beats.idx_beats[eb] = b -- equal_beats.idx_rhythm[eb] = r -- eb = eb + 1 -- b = b + 1 -- elseif beats[b] > rhythm[r] then -- r = r + 1 -- insertions[b] = r + b - eb -- elseif beats[b] > rhythm[r] then -- inserts[ -- end print("~~~ performing algo") local insertions, removals = {},{} local b=1 while beats[b] do local beat = beats[b] local rhy = rhythm[r] local rhy_next = rhythm[r+1] or rhythms_upper_bound print(" ~ testing for ...") print(string.format(" %8g < %8g < %8g", rhy, beat, rhy_next)) if beat == rhy then eb = eb + 1 insertions[b] = false elseif rhy<beat and beat<rhy_next then insertions_val = r + b - eb if overwrite then insertions_val = insertions_val - (#removals) end insertions[b] = insertions_val else print(" ",beat,"is not less than", rhy_next) b = b - 1 r = r + 1 removals[#removals+1] = r end b = b + 1 end return insertions, removals, eb end return function (self, beats, assc_option, overwrite) -- handle input args if overwrite~=false or overwrite==nil then overwrite = true end --print("overwrite is", overwrite) if type(beats)=="number" then beats = {beats} end if not is_sorted(beats) then error("beats must be sorted") end -- get local copies of `rhythm` and `associated` properties local rhythm = self:get('r') local assc = self:get('a') if not is_sorted(rhythm) then error("rhythm property isn't sorted!", 2) end -- perform algo, get insertion and removal points --print("-- about to perform algo") local insertions, removals = algo(rhythm, beats, overwrite, self.upper_bound) --print("-- algo was successful") -- remove beats that are overalpped by the new ones if overwrite then print() for i=#removals,1,-1 do -- these should be removed in reverse order print("removing `rhythm["..tostring(removals[i]).."]` = ",rhythm[removals[i]]) tremove(rhythm,removals[i]) end end --print("-- loop 3 successful") -- insert new beats for i=1,#insertions do local idx = insertions[i] print("inserting beat "..tostring(beats[i]).." at index ",idx) if idx then tinsert(rhythm, idx, beats[i]) end end print() --print("-- loop 4 successful") -- now set the properties in self self.associated = assc self:set( rhythm ) return #removals, eb end
-- require("prototypes.entities") data:extend({ { type = "sound", name = "nevergonnagive", filename = "__Roadrunner__/sounds/nevergonnagiveyouup.ogg", volume = 1 } })
if vim.g.did_load_filetypes and vim.g.did_load_filetypes ~= 0 then return end -- For now, make this opt-in with a global variable if vim.g.do_filetype_lua ~= 1 then return end vim.cmd [[ augroup filetypedetect au BufRead,BufNewFile * call v:lua.vim.filetype.match(expand('<afile>')) " These *must* be sourced after the autocommand above is created runtime! ftdetect/*.vim runtime! ftdetect/*.lua " Set a marker so that the ftdetect scripts are not sourced a second time by filetype.vim let g:did_load_ftdetect = 1 augroup END ]] if not vim.g.ft_ignore_pat then vim.g.ft_ignore_pat = "\\.\\(Z\\|gz\\|bz2\\|zip\\|tgz\\)$" end
----------------------------------- -- Area: Port Bastok -- NPC: Latifah -- Involved in Quest: Stamp Hunt ----------------------------------- require("scripts/globals/quests"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local StampHunt = player:getQuestStatus(BASTOK,tpz.quest.id.bastok.STAMP_HUNT); if (StampHunt == QUEST_ACCEPTED and player:getMaskBit(player:getCharVar("StampHunt_Mask"),6) == false) then player:startEvent(120); else player:startEvent(13); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 120) then player:setMaskBit(player:getCharVar("StampHunt_Mask"),"StampHunt_Mask",6,true); end end;
local memory = require "memory" local system = require "coutil.system" newtest("stdio") -------------------------------------------------------------- do case "file" local inputpath = os.tmpname() local outputpath = os.tmpname() writeto(inputpath, "Hello world!\n") local stdin = assert(io.open(inputpath, "r")) local stdout = assert(io.open(outputpath, "w")) spawn(function () local res, val = system.execute{ execfile = luabin, stdin = stdin, stdout = stdout, arguments = { "-e", utilschunk..[[ local memory = require "memory" local system = require "coutil.system" spawn(function () local buffer = memory.create(1024) local bytes = system.stdin:read(buffer) if standard == "win32" then assert(bytes == 14) assert(buffer:tostring(1, 14) == "Hello world!\r\n") else assert(bytes == 13) assert(buffer:tostring(1, 13) == "Hello world!\n") end system.stdout:write("Goodbye world!\n") end) system.run() ]] } } assert(res == "exit") assert(val == 0) assert(readfrom(outputpath) == "Goodbye world!\n") end) assert(stdin:close()) assert(stdout:close()) system.run() done() end do case "pipe" spawn(function () local procinfo = { execfile = luabin, stdin = "w", stdout = "r", arguments = { "-e", utilschunk..[[ local memory = require "memory" local system = require "coutil.system" spawn(function () local buffer = memory.create(1024) local bytes = system.stdin:read(buffer) assert(bytes == 13) assert(buffer:tostring(1, 13) == "Hello world!\n") system.stdout:write("Goodbye world!\n") end) system.run() ]] } } spawn(system.execute, procinfo) assert(procinfo.stdin:write("Hello world!\n")) local buffer = memory.create(1024) local bytes = procinfo.stdout:read(buffer) assert(bytes == 15) assert(buffer:tostring(1, 15) == "Goodbye world!\n") end) system.run() done() end
ITEM.name = "Bowl" ITEM.desc = "A dirty ceramic bowl" ITEM.model = "models/z-o-m-b-i-e/metro_2033/station_props/m33_plate_03.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.money = {1, 3}
local ffi = require "ffi" local R3E_FULL_DRIVERS = R3E_FULL_DRIVERS or 128 local R3E_SHARED_MEMORY_NAME = "$R3E" local R3E_DEFS_COMMON = [[ typedef int32_t r3e_int32; typedef float r3e_float32; typedef double r3e_float64; typedef uint8_t r3e_u8char; #pragma pack(1) typedef enum { // Major version number to test against R3E_VERSION_MAJOR = 1, // Minor version number to test against R3E_VERSION_MINOR = 7, R3E_NUM_DRIVERS_MAX = 128, }r3e_misc; typedef enum { R3E_SESSION_UNAVAILABLE = -1, R3E_SESSION_PRACTICE = 0, R3E_SESSION_QUALIFY = 1, R3E_SESSION_RACE = 2, R3E_SESSION_WARMUP = 3, } r3e_session; typedef enum { R3E_SESSION_PHASE_UNAVAILABLE = -1, // Currently in garage R3E_SESSION_PHASE_GARAGE = 1, // Gridwalk or track walkthrough R3E_SESSION_PHASE_GRIDWALK = 2, // Formation lap, rolling start etc. R3E_SESSION_PHASE_FORMATION = 3, // Countdown to race is ongoing R3E_SESSION_PHASE_COUNTDOWN = 4, // Race is ongoing R3E_SESSION_PHASE_GREEN = 5, // End of session R3E_SESSION_PHASE_CHECKERED = 6, } r3e_session_phase; typedef enum { R3E_CONTROL_UNAVAILABLE = -1, // Controlled by the actual player R3E_CONTROL_PLAYER = 0, // Controlled by AI R3E_CONTROL_AI = 1, // Controlled by a network entity of some sort R3E_CONTROL_REMOTE = 2, // Controlled by a replay or ghost R3E_CONTROL_REPLAY = 3, } r3e_control; typedef enum { R3E_PIT_WINDOW_UNAVAILABLE = -1, // Pit stops are not enabled for this session R3E_PIT_WINDOW_DISABLED = 0, // Pit stops are enabled, but you're not allowed to perform one right now R3E_PIT_WINDOW_CLOSED = 1, // Allowed to perform a pit stop now R3E_PIT_WINDOW_OPEN = 2, // Currently performing the pit stop changes (changing driver, etc.) R3E_PIT_WINDOW_STOPPED = 3, // After the current mandatory pitstop have been completed R3E_PIT_WINDOW_COMPLETED = 4, } r3e_pit_window; typedef enum { R3E_TIRE_TYPE_UNAVAILABLE = -1, R3E_TIRE_TYPE_OPTION = 0, R3E_TIRE_TYPE_PRIME = 1, } r3e_tire_type; typedef enum { R3E_TIRE_SUBTYPE_UNAVAILABLE = -1, R3E_TIRE_SUBTYPE_PRIMARY = 0, R3E_TIRE_SUBTYPE_ALTERNATE = 1, R3E_TIRE_SUBTYPE_SOFT = 2, R3E_TIRE_SUBTYPE_MEDIUM = 3, R3E_TIRE_SUBTYPE_HARD = 4, } r3e_tire_subtype; typedef enum { // No mandatory pitstops R3E_PITSTOP_STATUS_UNAVAILABLE = -1, // Mandatory pitstop not served yet R3E_PITSTOP_STATUS_UNSERVED = 0, // Mandatory pitstop served R3E_PITSTOP_STATUS_SERVED = 1, } r3e_pitstop_status; typedef enum { // N/A R3E_FINISH_STATUS_UNAVAILABLE = -1, // Still on track, not finished R3E_FINISH_STATUS_NONE = 0, // Finished session normally R3E_FINISH_STATUS_FINISHED = 1, // Did not finish R3E_FINISH_STATUS_DNF = 2, // Did not qualify R3E_FINISH_STATUS_DNQ = 3, // Did not start R3E_FINISH_STATUS_DNS = 4, // Disqualified R3E_FINISH_STATUS_DQ = 5, } r3e_finish_status; typedef enum { // N/A R3E_SESSION_LENGTH_UNAVAILABLE = -1, R3E_SESSION_LENGTH_TIME_BASED = 0, R3E_SESSION_LENGTH_LAP_BASED = 1, // Time and lap based session means there will be an extra lap after the time has run out R3E_SESSION_LENGTH_TIME_AND_LAP_BASED = 2, } r3e_session_length_format; typedef struct { r3e_float32 x; r3e_float32 y; r3e_float32 z; } r3e_vec3_f32; typedef struct { r3e_float64 x; r3e_float64 y; r3e_float64 z; } r3e_vec3_f64; typedef struct { r3e_float32 pitch; r3e_float32 yaw; r3e_float32 roll; } r3e_ori_f32; typedef struct { r3e_float32 front_left_left; r3e_float32 front_left_center; r3e_float32 front_left_right; r3e_float32 front_right_left; r3e_float32 front_right_center; r3e_float32 front_right_right; r3e_float32 rear_left_left; r3e_float32 rear_left_center; r3e_float32 rear_left_right; r3e_float32 rear_right_left; r3e_float32 rear_right_center; r3e_float32 rear_right_right; } r3e_tire_temp; // High precision data for player's vehicle only typedef struct { // Virtual physics time // Unit: Ticks (1 tick = 1/400th of a second) r3e_int32 game_simulation_ticks; // Virtual physics time // Unit: Seconds r3e_float64 game_simulation_time; // Car world-space position r3e_vec3_f64 position; // Car world-space velocity // Unit: Meter per second (m/s) r3e_vec3_f64 velocity; // Car local-space velocity // Unit: Meter per second (m/s) r3e_vec3_f64 local_velocity; // Car world-space acceleration // Unit: Meter per second squared (m/s^2) r3e_vec3_f64 acceleration; // Car local-space acceleration // Unit: Meter per second squared (m/s^2) r3e_vec3_f64 local_acceleration; // Car body orientation // Unit: Euler angles r3e_vec3_f64 orientation; // Car body rotation r3e_vec3_f64 rotation; // Car body angular acceleration (torque divided by inertia) r3e_vec3_f64 angular_acceleration; // Car world-space angular velocity // Unit: Radians per second r3e_vec3_f64 angular_velocity; // Car local-space angular velocity // Unit: Radians per second r3e_vec3_f64 local_angular_velocity; } r3e_playerdata; typedef struct { // Whether yellow flag is currently active // -1 = no data // 0 = not active // 1 = active r3e_int32 yellow; // Whether blue flag is currently active // -1 = no data // 0 = not active // 1 = active r3e_int32 blue; // Whether black flag is currently active // -1 = no data // 0 = not active // 1 = active r3e_int32 black; } r3e_flags; typedef struct { // Whether green flag is currently active // -1 = no data // 0 = not active // 1 = active r3e_int32 green; // Whether checkered flag is currently active // -1 = no data // 0 = not active // 1 = active r3e_int32 checkered; // Whether black and white flag is currently active and reason // -1 = no data // 0 = not active // 1 = blue flag 1st warning // 2 = blue flag 2nd warning // 3 = wrong way // 4 = cutting track r3e_int32 black_and_white; } r3e_flags_extended; typedef struct { // Whether white flag is currently active // -1 = no data // 0 = not active // 1 = active r3e_int32 white; // Whether yellow flag was caused by current slot // -1 = no data // 0 = didn't cause it // 1 = caused it r3e_int32 yellowCausedIt; // Whether overtake of car in front by current slot is allowed under yellow flag // -1 = no data // 0 = not allowed // 1 = allowed r3e_int32 yellowOvertake; // Whether you have gained positions illegaly under yellow flag to give back // -1 = no data // 0 = no positions gained // n = number of positions gained r3e_int32 yellowPositionsGained; } r3e_flags_extended_2; typedef struct { // Range: 0.0 - 1.0 // Note: -1.0 = N/A r3e_float32 engine; // Range: 0.0 - 1.0 // Note: -1.0 = N/A r3e_float32 transmission; // Range: 0.0 - 1.0 // Note: A bit arbitrary at the moment. 0.0 doesn't necessarily mean completely destroyed. // Note: -1.0 = N/A r3e_float32 aerodynamics; } r3e_car_damage; typedef struct { r3e_float32 front_left; r3e_float32 front_right; r3e_float32 rear_left; r3e_float32 rear_right; } r3e_tire_data; typedef struct { r3e_int32 drive_through; r3e_int32 stop_and_go; r3e_int32 pit_stop; r3e_int32 time_deduction; r3e_int32 slow_down; } r3e_cut_track_penalties; typedef struct { // If DRS is equipped and allowed // 0 = No, 1 = Yes, -1 = N/A r3e_int32 equipped; // Got DRS activation left // 0 = No, 1 = Yes, -1 = N/A r3e_int32 available; // Number of DRS activations left this lap // Note: In sessions with 'endless' amount of drs activations per lap this value starts at int32::max // -1 = N/A r3e_int32 numActivationsLeft; // DRS engaged // 0 = No, 1 = Yes, -1 = N/A r3e_int32 engaged; } r3e_drs; typedef struct { r3e_int32 available; r3e_int32 engaged; r3e_int32 amount_left; r3e_float32 engaged_time_left; r3e_float32 wait_time_left; } r3e_push_to_pass; typedef struct { r3e_float32 sector1; r3e_float32 sector2; r3e_float32 sector3; } r3e_sectors; typedef struct { r3e_u8char name[64]; r3e_int32 car_number; r3e_int32 class_id; r3e_int32 model_id; r3e_int32 team_id; r3e_int32 livery_id; r3e_int32 manufacturer_id; r3e_int32 slot_id; r3e_int32 class_performance_index; } r3e_driver_info; typedef struct { r3e_driver_info driver_info; r3e_finish_status finish_status; r3e_int32 place; r3e_float32 lap_distance; r3e_vec3_f32 position; r3e_int32 track_sector; r3e_int32 completed_laps; r3e_int32 current_lap_valid; r3e_float32 lap_time_current_self; r3e_sectors sector_time_current_self; r3e_sectors sector_time_previous_self; r3e_sectors sector_time_best_self; r3e_float32 time_delta_front; r3e_float32 time_delta_behind; r3e_pitstop_status pitstop_status; r3e_int32 in_pitlane; r3e_int32 num_pitstops; r3e_cut_track_penalties penalties; r3e_float32 car_speed; r3e_int32 tire_type_front; r3e_int32 tire_type_rear; r3e_int32 tire_subtype_front; r3e_int32 tire_subtype_rear; } r3e_driver_data; ]] local R3E_DEFS_PLAYER1 = [[ ////////////////////////////////////////////////////////////////////////// // Version ////////////////////////////////////////////////////////////////////////// r3e_int32 _version_major; r3e_int32 _version_minor; r3e_int32 _all_drivers_offset; // Offset to num_cars r3e_int32 _driver_data_size; // size of the driver data struct ////////////////////////////////////////////////////////////////////////// // Game State ////////////////////////////////////////////////////////////////////////// r3e_int32 game_paused; r3e_int32 game_in_menus; ////////////////////////////////////////////////////////////////////////// // High detail ////////////////////////////////////////////////////////////////////////// // High detail player vehicle data r3e_playerdata player; ////////////////////////////////////////////////////////////////////////// // Event and session ////////////////////////////////////////////////////////////////////////// r3e_u8char track_name[64]; r3e_u8char layout_name[64]; r3e_int32 track_id; r3e_int32 layout_id; r3e_float32 layout_length; // The current race event index, for championships with multiple events // Note: 0-indexed, -1 = N/A r3e_int32 event_index; // Which session the player is in (practice, qualifying, race, etc.) // Note: See the r3e_session enum r3e_int32 session_type; // The current iteration of the current type of session (second qualifying session, etc.) // Note: 0-indexed, -1 = N/A r3e_int32 session_iteration; // Which phase the current session is in (gridwalk, countdown, green flag, etc.) // Note: See the r3e_session_phase enum r3e_int32 session_phase; // If tire wear is active (-1 = N/A, 0 = Off, 1 = 1) r3e_int32 tire_wear_active; // If fuel usage is active (-1 = N/A, 0 = Off, 1 = 1) r3e_int32 fuel_use_active; // Total number of laps in the race, or -1 if player is not in race mode (practice, test mode, etc.) r3e_int32 number_of_laps; // Amount of time remaining for the current session // Note: Only available in time-based sessions, -1.0 = N/A // Units: Seconds r3e_float32 session_time_remaining; ////////////////////////////////////////////////////////////////////////// // Pit ////////////////////////////////////////////////////////////////////////// // Current status of the pit stop // Note: See the r3e_pit_window enum r3e_int32 pit_window_status; // The minute/lap from which you're obligated to pit (-1 = N/A) // Unit: Minutes in time-based sessions, otherwise lap r3e_int32 pit_window_start; // The minute/lap into which you need to have pitted (-1 = N/A) // Unit: Minutes in time-based sessions, otherwise lap r3e_int32 pit_window_end; // If current vehicle is in pitlane (-1 = N/A) r3e_int32 in_pitlane; // Number of pitstops the current vehicle has performed (-1 = N/A) r3e_int32 num_pitstops; ////////////////////////////////////////////////////////////////////////// // Scoring & Timings ////////////////////////////////////////////////////////////////////////// // The current state of each type of flag r3e_flags flags; // Current position (1 = first place) r3e_int32 position; r3e_finish_status finish_status; // Total number of cut track warnings (-1 = N/A) r3e_int32 cut_track_warnings; // The number of penalties the car currently has pending of each type (-1 = N/A) r3e_cut_track_penalties penalties; // Total number of penalties pending for the car // Note: See the 'penalties' field r3e_int32 num_penalties; // How many laps the car has completed. If this value is 6, the car is on it's 7th lap. -1 = n/a r3e_int32 completed_laps; r3e_int32 current_lap_valid; r3e_int32 track_sector; r3e_float32 lap_distance; // fraction of lap completed, 0.0-1.0, -1.0 = N/A r3e_float32 lap_distance_fraction; // The current best lap time for the leader of the session // Unit: Seconds (-1.0 = N/A) r3e_float32 lap_time_best_leader; // The current best lap time for the leader of the current/viewed vehicle's class in the current session // Unit: Seconds (-1.0 = N/A) r3e_float32 lap_time_best_leader_class; // Sector times of fastest lap by anyone in session // Unit: Seconds (-1.0 = N/A) r3e_sectors session_best_lap_sector_times; // Best lap time // Unit: Seconds (-1.0 = N/A) r3e_float32 lap_time_best_self; r3e_sectors sector_time_best_self; // Previous lap // Unit: Seconds (-1.0 = N/A) r3e_float32 lap_time_previous_self; r3e_sectors sector_time_previous_self; // Current lap time // Unit: Seconds (-1.0 = N/A) r3e_float32 lap_time_current_self; r3e_sectors sector_time_current_self; // The time delta between this car's time and the leader // Unit: Seconds (-1.0 = N/A) r3e_float32 lap_time_delta_leader; // The time delta between this car's time and the leader of the car's class // Unit: Seconds (-1.0 = N/A) r3e_float32 lap_time_delta_leader_class; // Time delta between this car and the car placed in front // Unit: Seconds (-1.0 = N/A) r3e_float32 time_delta_front; // Time delta between this car and the car placed behind // Unit: Seconds (-1.0 = N/A) r3e_float32 time_delta_behind; ////////////////////////////////////////////////////////////////////////// // Vehicle information ////////////////////////////////////////////////////////////////////////// r3e_driver_info vehicle_info; r3e_u8char player_name[64]; ////////////////////////////////////////////////////////////////////////// // Vehicle state ////////////////////////////////////////////////////////////////////////// // Which controller is currently controlling the vehicle (AI, player, remote, etc.) // Note: See the r3e_control enum r3e_int32 control_type; // Unit: Meter per second (m/s) r3e_float32 car_speed; // Unit: Radians per second (rad/s) r3e_float32 engine_rps; r3e_float32 max_engine_rps; // -2 = N/A, -1 = reverse, 0 = neutral, 1 = first gear, ... r3e_int32 gear; // -1 = N/A r3e_int32 num_gears; // Physical location of car's center of gravity in world space (X, Y, Z) (Y = up) r3e_vec3_f32 car_cg_location; // Pitch, yaw, roll // Unit: Radians (rad) r3e_ori_f32 car_orientation; // Acceleration in three axes (X, Y, Z) of car body in local-space. // From car center, +X=left, +Y=up, +Z=back. // Unit: Meter per second squared (m/s^2) r3e_vec3_f32 local_acceleration; // Unit: Liters (l) // Note: Not valid for AI or remote players r3e_float32 fuel_left; r3e_float32 fuel_capacity; // Unit: Celsius (C) // Note: Not valid for AI or remote players r3e_float32 engine_water_temp; r3e_float32 engine_oil_temp; // Unit: Kilopascals (KPa) // Note: Not valid for AI or remote players r3e_float32 fuel_pressure; // Unit: Kilopascals (KPa) // Note: Not valid for AI or remote players r3e_float32 engine_oil_pressure; // How pressed the throttle pedal is // Range: 0.0 - 1.0 (-1.0 = N/A) // Note: Not valid for AI or remote players r3e_float32 throttle_pedal; // How pressed the brake pedal is // Range: 0.0 - 1.0 (-1.0 = N/A) // Note: Not valid for AI or remote players r3e_float32 brake_pedal; // How pressed the clutch pedal is // Range: 0.0 - 1.0 (-1.0 = N/A) // Note: Not valid for AI or remote players r3e_float32 clutch_pedal; // DRS data r3e_drs drs; // Pit limiter (-1 = N/A, 0 = inactive, 1 = active) r3e_int32 pit_limiter; // Push to pass data r3e_push_to_pass push_to_pass; // How much the vehicle's brakes are biased towards the back wheels (0.3 = 30%, etc.) (-1.0 = N/A) // Note: Not valid for AI or remote players r3e_float32 brake_bias; ////////////////////////////////////////////////////////////////////////// // Tires ////////////////////////////////////////////////////////////////////////// // Which type of tires the car has (option, prime, etc.) // Note: See the r3e_tire_type enum, deprecated - use the values further down instead r3e_int32 tire_type; // Rotation speed // Uint: Radians per second r3e_tire_data tire_rps; // Range: 0.0 - 1.0 (-1.0 = N/A) r3e_tire_data tire_grip; // Range: 0.0 - 1.0 (-1.0 = N/A) r3e_tire_data tire_wear; // Unit: Kilopascals (KPa) (-1.0 = N/A) // Note: Not valid for AI or remote players r3e_tire_data tire_pressure; // Percentage of dirt on tire (-1.0 = N/A) // Range: 0.0 - 1.0 r3e_tire_data tire_dirt; // Brake temperature (-1.0 = N/A) // Unit: Celsius (C) // Note: Not valid for AI or remote players r3e_tire_data brake_temp; // Temperature of three points across the tread of the tire (-1.0 = N/A) // Unit: Celsius (C) // Note: Not valid for AI or remote players r3e_tire_temp tire_temp; // Which type of tires the car has (option, prime, etc.) // Note: See the r3e_tire_type enum r3e_int32 tire_type_front; r3e_int32 tire_type_rear; // Which subtype of tires the car has // Note: See the r3e_tire_subtype enum r3e_int32 tire_subtype_front; r3e_int32 tire_subtype_rear; ////////////////////////////////////////////////////////////////////////// // Damage ////////////////////////////////////////////////////////////////////////// // The current state of various parts of the car // Note: Not valid for AI or remote players r3e_car_damage car_damage; ////////////////////////////////////////////////////////////////////////// // Additional Info ////////////////////////////////////////////////////////////////////////// // The current state of each type of extended flag r3e_flags_extended flags_extended; // Yellow flag for each sector; -1 = no data, 0 = not active, 1 = active r3e_int32 sector_yellow[3]; // Distance into track for closest yellow, -1.0 if no yellow flag exists // Unit: Meters (m) r3e_float32 closest_yellow_distance_into_track; // Additional flag info r3e_flags_extended_2 flags_extended_2; // If the session is time based, lap based or time based with an extra lap at the end r3e_session_length_format session_length_format; ]] local R3E_DEFS = R3E_DEFS_COMMON..[[ typedef struct { ]]..R3E_DEFS_PLAYER1..[[ } r3e_shared; typedef struct { ]]..R3E_DEFS_PLAYER1..[[ // Driver info ////////////////////////////////////////////////////////////////////////// // Number of cars (including the player) in the race r3e_int32 num_cars; // Contains name and vehicle info for all drivers in place order r3e_driver_data all_drivers_data_1[]]..R3E_FULL_DRIVERS..[[]; } r3e_shared_full; ]] -- windows internals ffi.cdef(R3E_DEFS) ffi.cdef([[ typedef void* HANDLE; typedef int BOOL; typedef unsigned long DWORD; typedef const char* LPCSTR; typedef const void* LPCVOID; typedef void* LPVOID; typedef size_t SIZE_T; typedef unsigned long ULONG_PTR; typedef long LONG; typedef char CHAR; DWORD GetLastError(); enum { MAX_PATH = 260, FILE_MAP_COPY = 0x0001, FILE_MAP_WRITE = 0x0002, FILE_MAP_READ = 0x0004, PAGE_READONLY = 0x02, PAGE_READWRITE = 0x04, TH32CS_SNAPPROCESS = 0x0002, }; typedef struct tagPROCESSENTRY32 { DWORD dwSize; DWORD cntUsage; DWORD th32ProcessID; // this process ULONG_PTR th32DefaultHeapID; DWORD th32ModuleID; // associated exe DWORD cntThreads; DWORD th32ParentProcessID; // this process's parent process LONG pcPriClassBase; // Base priority of process's threads DWORD dwFlags; CHAR szExeFile[MAX_PATH]; // Path } PROCESSENTRY32; typedef PROCESSENTRY32 * PPROCESSENTRY32; typedef PROCESSENTRY32 * LPPROCESSENTRY32; BOOL Process32First( HANDLE hSnapshot, LPPROCESSENTRY32 lppe ); BOOL Process32Next( HANDLE hSnapshot, LPPROCESSENTRY32 lppe ); HANDLE CreateToolhelp32Snapshot( DWORD dwFlags, DWORD th32ProcessID ); HANDLE OpenFileMappingA( DWORD dwDesiredAccess, BOOL bInheritHandle, LPCSTR lpName ); HANDLE CreateFileMappingA( HANDLE hFile, void* lpFileMappingAttributes, DWORD flProtect, DWORD dwMaximumSizeHigh, DWORD dwMaximumSizeLow, LPCSTR lpName ); BOOL CloseHandle(HANDLE); LPVOID MapViewOfFile( HANDLE hFileMappingObject, DWORD dwDesiredAccess, DWORD dwFileOffsetHigh, DWORD dwFileOffsetLow, SIZE_T dwNumberOfBytesToMap ); BOOL FlushViewOfFile( LPCVOID lpBaseAddress, SIZE_T dwNumberOfBytesToFlush ); BOOL UnmapViewOfFile( LPCVOID lpBaseAddress ); ]]) local r3e_shared_type_full = ffi.typeof("r3e_shared_full") local r3e_shared_type_ptr_full = ffi.typeof("r3e_shared_full*") local r3e_shared_size_full = ffi.sizeof("r3e_shared_full") local r3e_shared_type = ffi.typeof("r3e_shared") local r3e_shared_type_ptr = ffi.typeof("r3e_shared*") local r3e_shared_size = ffi.sizeof("r3e_shared") print ("r3e sizeof shared", r3e_shared_size) print ("r3e sizeof shared full", r3e_shared_size_full) local _M = { RPS_TO_RPM = (60 / (2 * math.pi)), MPS_TO_KPH = 3.6, SHARED_TYPE = r3e_shared_type, SHARED_TYPE_NAME = "r3e_shared", SHARED_SIZE = r3e_shared_size, SHARED_TYPE_FULL = r3e_shared_type_full, SHARED_TYPE_NAME_FULL = "r3e_shared_full", SHARED_SIZE_FULL = r3e_shared_size_full, DEFS = R3E_DEFS, DEFS_FULL = R3E_DEFS_FULL, Session = { Unavailable = -1, Practice = 0, Qualify = 1, Race = 2, WarmUp = 3, }, SessionPhase = { Unavailable = -1, Garage = 0, Gridwalk = 1, Formation = 3, Countdown = 4, Green = 5, Checkered = 6 }, Control = { Unavailable = -1, Player = 0, AI = 1, Remote = 2, Replay = 3 }, PitWindow = { Unavailable = -1, Disabled = 0, Closed = 1, Open = 2, Completed = 3 }, TireType = { Unavailable = -1, Option = 0, Prime = 1 }, FinishStatus = { Unavailable = -1, None = 0, Finished = 1, DNF = 2, DNQ = 3, DNS = 4, DQ = 5, }, PitstopStatus = { Unavailable = -1, Unserved = 0, Served = 1, }, } local function isProcessRunning(name) local entry = ffi.new("PROCESSENTRY32") ffi.fill(entry,0) entry.dwSize = ffi.sizeof("PROCESSENTRY32"); local snapshot = ffi.C.CreateToolhelp32Snapshot(ffi.C.TH32CS_SNAPPROCESS, 0); if (ffi.C.Process32First(snapshot, entry) ~= 0) then while (ffi.C.Process32Next(snapshot, entry) ~= 0) do if (ffi.string(entry.szExeFile) == name) then return true end end end return false end function _M.isR3Erunning() return _M.emulation or isProcessRunning("RRRE64.exe") end local function open() return ffi.C.OpenFileMappingA( ffi.C.FILE_MAP_READ, 0, R3E_SHARED_MEMORY_NAME); end local function create() local invalid = ffi.cast("HANDLE",ffi.cast("size_t",-1)) return ffi.C.CreateFileMappingA( invalid, nil, ffi.C.PAGE_READWRITE, 0, r3e_shared_size_full, R3E_SHARED_MEMORY_NAME); end function _M.isMappable() local handle = open() if (handle ~= nil) then ffi.C.CloseHandle(handle) end return handle ~= nil end function _M.createMapping(writeonly, fulldata) assert(not writeonly or (writeonly and fulldata), "writeonly mappings must be using fulldata") local filemap = writeonly and ffi.C.FILE_MAP_WRITE or ffi.C.FILE_MAP_READ local handle if (writeonly) then handle = create() else handle = open() end if (handle == nil) then error("could not open handle: "..ffi.C.GetLastError()) return end local buffer = ffi.C.MapViewOfFile(handle, filemap, 0, 0, r3e_shared_size_full) buffer = ffi.cast(r3e_shared_type_ptr_full, buffer) if (buffer == nil) then error("could not map buffer: "..ffi.C.GetLastError()) ffi.C.CloseHandle(handle) return end local map = {} print("r3edata map created", map, writeonly) if (fulldata) then if (writeonly) then function map:writeData(src) ffi.copy(buffer, src, r3e_shared_size_full) end else function map:readData(dst) ffi.copy(dst, buffer, r3e_shared_size_full) end end else -- transcode from full/reduced assert(not writeonly) function map:readData(dst) ffi.copy(dst, buffer, r3e_shared_size) end end function map:destroy() ffi.C.UnmapViewOfFile(buffer) ffi.C.CloseHandle(handle) print("r3edata map destroyed", map, writeonly) end return map end -- module definition return _M
local merge = require('./init') local t1 = {a = 'hello', b = 'world'} local t1addon = {c = 'goodbye', d = 'universe'} assert(merge(t1, t1addon), { b = 'world', d = 'universe', a = 'hello', c = 'goodbye' }) local t2 = {a = 'hello', b = 'world'} assert(merge(t2, t2), { a = 'hello', b = 'world' }) local t3 = {a = 'hello', b = 'world'} local t3addon = {a = 'goodbye', b = 'world'} assert(merge(t3, t3addon), {a = 'goodbye', b = 'world'}) local t4 = {a = 'hello', b = 'world'} local t4addon = {c = t4, d = t1} assert(merge(t4, t4addon), { b = 'world', d = { b = 'world', d = 'universe', a = 'hello', c = 'goodbye' }, a = 'hello', c = { a = 'hello', b = 'world' } }) print('All tests passed successfully')
return require('packer').startup(function() -- Packer can manage itself use 'wbthomason/packer.nvim' use 'morhetz/gruvbox' use 'tpope/vim-fugitive' use { 'nvim-telescope/telescope.nvim', requires = {{'nvim-lua/popup.nvim'}, {'nvim-lua/plenary.nvim'}} } use {'nvim-telescope/telescope-fzf-native.nvim', run = 'make' } use 'vim-airline/vim-airline' use 'jiangmiao/auto-pairs' use 'neovim/nvim-lspconfig' use 'nvim-lua/completion-nvim' use 'ervandew/supertab' use 'maxmellon/vim-jsx-pretty' use 'tpope/vim-commentary' use { 'prettier/vim-prettier', run = 'npm install' } use 'tpope/vim-unimpaired' use 'mattn/emmet-vim' use 'nelsyeung/twig.vim' --use 'captbaritone/better-indent-support-for-php-with-html' use 'danilamihailov/beacon.nvim' end)
local log = require('telescope.log') local entry_display = {} -- index are used to determine the correct order -- elements = { -- [1] = { element, max width }, -- max width should be greater than 0 -- [2] = { a, 0 } -- Use 0 to disable max width -- [3] = { b, 0 } -- If b is nil, skip this column, should skip column for all rows -- }, -- separator = " " -- either arbitrary string, when you wanna use the same separator between all elements -- separator = { " ", ":" } -- or table, where [1] is separator between elements[1] and elements[2], etc -- TODO: Remove this and move ONLY to create method. local table_format = function(picker, elements, separator) -- TODO: Truncate... local win_width = vim.api.nvim_win_get_width(picker.results_win) local output = "" for k, v in ipairs(elements) do local text = v[1] local width = v[2] if text ~= nil then if k > 1 then output = output .. (type(separator) == "table" and separator[k - 1] or separator) end if width then if width == 0 then output = output .. string.format("%s", text) elseif width < 1 then output = output .. string.format("%-" .. math.floor(width * win_width) .. "s", text) else output = output .. string.format("%-" .. width .."s", text) end else output = output .. text end end end return output end local function truncate(str, len) -- TODO: This doesn't handle multi byte chars... if vim.fn.strdisplaywidth(str) > len then str = str:sub(1, len - 1) str = str .. "…" end return str end entry_display.create = function(configuration) local generator = {} for _, v in ipairs(configuration.items) do if v.width then local justify = not v.right_justify and "-" or "" local format_str = "%" .. justify .. v.width .. "s" table.insert(generator, function(item) if type(item) == 'table' then return string.format(format_str, truncate(item[1], v.width)), item[2] else return string.format(format_str, truncate(item, v.width)) end end) else table.insert(generator, function(item) if type(item) == 'table' then return item[1], item[2] else return item end end) end end return function(self, picker) local results = {} local highlights = {} for i = 1, table.getn(generator) do if self[i] ~= nil then local str, hl = generator[i](self[i], picker) if hl then local hl_start = 0 for j = 1, (i - 1) do hl_start = hl_start + #results[j] + (#configuration.separator or 1) end local hl_end = hl_start + #str:gsub('%s*$', '') table.insert(highlights, { { hl_start, hl_end }, hl }) end table.insert(results, str) end end if configuration.separator_hl then local width = #configuration.separator or 1 local hl_start, hl_end = 0, 0 for _, v in ipairs(results) do hl_start = hl_end + #tostring(v) hl_end = hl_start + width table.insert(highlights, { { hl_start, hl_end }, configuration.separator_hl }) end end return table.concat(results, configuration.separator or "│"), highlights end end entry_display.resolve = function(self, entry) local display, display_highlights if type(entry.display) == 'function' then self:_increment("display_fn") display, display_highlights = entry:display(self) if type(display) == 'string' then return display, display_highlights end else display = entry.display end if type(display) == 'string' then return display, display_highlights elseif type(display) == 'table' then return table_format(self, display, "│"), display_highlights end end return entry_display
local sorters = require "telescope.sorters" local util = require("telescope._extensions.frecency.util") local my_sorters = {} local substr_highlighter = function(_, prompt, display) local highlights = {} display = display:lower() local search_terms = util.split(prompt, "%s") local hl_start, hl_end for _, word in pairs(search_terms) do hl_start, hl_end = display:find(word, 1, true) if hl_start then table.insert(highlights, {start = hl_start, finish = hl_end}) end end return highlights end my_sorters.get_substr_matcher = function(opts) opts = opts or {} local substr = sorters:new() substr.highlighter = substr_highlighter substr.scoring_function = function(_, prompt, _, entry) local display = entry.name:lower() local search_terms = util.split(prompt, "%s") local matched = 0 local total_search_terms = 0 for _, word in pairs(search_terms) do total_search_terms = total_search_terms + 1 if display:find(word, 1, true) then matched = matched + 1 end end return matched == total_search_terms and entry.index or -1 end return substr end return my_sorters
local function status_line() local mode = "%-5{%v:lua.string.upper(v:lua.vim.fn.mode())%}" local file_name = "%-.16t" local buf_nr = "[%n]" local modified = " %-m" local file_type = " %y" local right_align = "%=" local line_no = "%10([%l/%L%)]" local pct_thru_file = "%5p%%" return string.format( "%s%s%s%s%s%s%s%s", mode, file_name, buf_nr, modified, file_type, right_align, line_no, pct_thru_file ) end -- vim.opt.statusline = status_line() vim.opt.winbar = status_line()
--======================================= -- filename: squareshape.lua -- author: Shane Krolikowski -- created: Sept. 25, 2017 -- description: Square shape. --======================================= local Cell = require 'cell' local SquareShape = Class{ __includes = require 'shapes.shape' } local color = {1, 0.38, 0.001, 0.75} -- orange function SquareShape:init(grid, row, col) self.grid = grid self.row = row self.col = col self.position = 1 self.isMobile = true self.cells = { Cell(grid, row - 1, col + 0, color, true), Cell(grid, row - 1, col + 1, color, true), Cell(grid, row + 0, col + 0, color, true), Cell(grid, row + 0, col + 1, color, true) } end --======================================= -- Rotate this shape. -- -------------------- -- @return void --======================================= function SquareShape:rotate() -- this shape doesn't rotate end return SquareShape
------------------------------------------------------------------------------------------------------------ -- Cairo UI - Develop by David Lannan -- -- Design Notes: -- The aim of the UI is to provide pixel consistancy for scalable graphics. What this means is the art -- and the scalable graphics use a common measurement system (currently 1024 x1024) and it auto pixel -- scales the output to match the target UI resolution. -- -- Why this is needed - Quite often when you scale Cairo you will get pixel blends and stretching that -- deform the output. Small fonts are a good example. If you rotate or place some cairo operation on a small -- font with a small base scale then you will lose pixels in the operation and the output will look poor. -- By using a high internal level of scale but maintaining the output to match the target it means -- the blending will look good for the target resolution no matter the size. -- -- When the resolution has a unique aspect (non square) then we adjust the underlying maximum sizes so that -- it still matches. For example, 640x480 will have a underlying Cairo UI size of 1024x768 rather than 1024x1024 -- to ensure close pixel approximation. A mobile phone type resolution of 480x800 will map to 614x1024 -- -- Cairo UI cannot solve all layout UI problems, but it should make development much easier in the long run. -- ------------------------------------------------------------------------------------------------------------ CAIRO_RENDER = {} -- These are valid resolution widths for textures that map closely to resolutions. -- The concept is that the underlying texture map should closely match the required resolution. -- Using this method the output graphics will be clear and 'tidy' only most devices. CAIRO_RENDER_SIZES = { 512, 1024, 2048, 4096 } -- The function here finds the best solution from an input width. function CAIRO_RENDER:GetSize(width, aspect) local w = width for k,v in pairs(CAIRO_RENDER_SIZES) do if v > width then w=v; break; end end return w, math.ceil( w * aspect ) end --Some sensible defaults... CAIRO_RENDER.DEFAULT_WIDTH = 512 CAIRO_RENDER.DEFAULT_HEIGHT = 512 CAIRO_RENDER.MAX_PIXEL_SIZE = 2048 ------------------------------------------------------------------------------------------------------------ CAIRO_UI = { LEFT = 0, RIGHT = 1, TOP = 2, BOTTOM = 3, EXPLODER_MODE = 'linear', EXPLODER_TWEEN_TIME = 0.1, EXPLODER_TWEEN_SPEED = 0.5, SLIDER_MODE = 'linear', SLIDER_TWEEN_TIME = 0.1, SLIDER_TWEEN_SPEED = 0.5, } ------------------------------------------------------------------------------------------------------------ CAIRO_TYPE = { -- Base types TEXT = 0, BUTTON = 1, IMAGE = 2, TEXTBOX = 3, -- Text entry box, same as text but has input handling and such. -- Complex types SLIDEOUT = 10, EXPLODER = 11, LISTBOX = 12, -- Technically the same as VLINE/LIST.. TODO: will need to sort out later PANEL = 13, -- Simple Dialog / Window like panel -- Layout types HLINE = 20, VLINE = 21, LIST = 22 } ------------------------------------------------------------------------------------------------------------ CAIRO_STATE = {} CAIRO_STATE.SO_STATES = { INITIAL = 0, MOVING_OUT = 1, OUT = 2, MOVING_IN = 3, IN = 4} ------------------------------------------------------------------------------------------------------------ CAIRO_STYLE = {} CAIRO_STYLE.WHITE = { r=1.0, g=1.0, b=1.0, a=1.0 } ------------------------------------------------------------------------------------------------------------ -- Metro style colours!! Base metroc colors (ala Win8) CAIRO_STYLE.METRO = {} CAIRO_STYLE.METRO.ORANGE = { r=0.97, g=0.576, b=0.117, a=1 } CAIRO_STYLE.METRO.PURPLE = { r=0.341, g=0.149, b=0.5, a=1 } CAIRO_STYLE.METRO.LBLUE = { r=0.012, g=0.684, b=0.859, a=1 } CAIRO_STYLE.METRO.SEAGREEN = { r=0.258, g=0.570, b=0.598, a=1 } CAIRO_STYLE.METRO.GREEN = { r=0.469, g=0.730, b=0.265, a=1 } ------------------------------------------------------------------------------------------------------------
padawan_spice_mom_01_convo_template = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "padawan_spice_mom_01_conv_handler", screens = {} } intro = ConvoScreen:new { id = "intro", leftDialog = "@conversation/padawan_spice_mom_01:s_4f24860b", -- Hello dear, I'm a single mother and could use all the help I can get. You wouldn't mind helping out an old mother now would you? stopConversation = "false", options = { {"@conversation/padawan_spice_mom_01:s_16ec7737", "short_on_supplies"}, -- No, not at all Miss, how may I help? {"@conversation/padawan_spice_mom_01:s_d4ade5e3", "sorry_for_bothering"} -- Ask one of your kids to do it. I'm busy. } } padawan_spice_mom_01_convo_template:addScreen(intro); short_on_supplies = ConvoScreen:new { id = "short_on_supplies", leftDialog = "@conversation/padawan_spice_mom_01:s_6a11e41a", -- I've run short on some supplies around the house, and could use a healthy person like you to run out and pick them up for me. I know it's not the most glamorous of tasks, but I have no one else to ask. Would you mind? stopConversation = "false", options = { {"@conversation/padawan_spice_mom_01:s_d471cdd", "here_is_waypoint"}, -- I would be happy to help. {"@conversation/padawan_spice_mom_01:s_d4ade5e3", "sorry_for_bothering"} -- Ask one of your kids to do it. I'm busy. } } padawan_spice_mom_01_convo_template:addScreen(short_on_supplies); here_is_waypoint = ConvoScreen:new { id = "here_is_waypoint", leftDialog = "@conversation/padawan_spice_mom_01:s_93965747", -- Oh good! You are a dear, here is the waypoint to my good friend Evif Sulp, he has what I need. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(here_is_waypoint); sorry_for_bothering = ConvoScreen:new { id = "sorry_for_bothering", leftDialog = "@conversation/padawan_spice_mom_01:s_b40d662", -- I see, well sorry for bothering dear. Good day. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(sorry_for_bothering); intro_talked_to_target = ConvoScreen:new { id = "intro_talked_to_target", leftDialog = "@conversation/padawan_spice_mom_01:s_98244955", -- Have you got my supplies. stopConversation = "false", options = { {"@conversation/padawan_spice_mom_01:s_9b2292c8", "hand_them_over"}, -- Yes, I have them. } } padawan_spice_mom_01_convo_template:addScreen(intro_talked_to_target); hand_them_over = ConvoScreen:new { id = "hand_them_over", leftDialog = "@conversation/padawan_spice_mom_01:s_cf8c69f5", -- Oh good, hand them over please. stopConversation = "false", options = { {"@conversation/padawan_spice_mom_01:s_829888a9", "grateful_son"}, -- Here you go. {"@conversation/padawan_spice_mom_01:s_85da54b7", "pain_and_misery"} -- Are you sure you want these? } } padawan_spice_mom_01_convo_template:addScreen(hand_them_over); pain_and_misery = ConvoScreen:new { id = "pain_and_misery", leftDialog = "@conversation/padawan_spice_mom_01:s_dcecfc37", -- Hand them over dear, or so help me I will make sure the rest of your existence is one of pain and misery. stopConversation = "false", options = { {"@conversation/padawan_spice_mom_01:s_72b6d639", "grateful_son"}, -- Wow, here you go. {"@conversation/padawan_spice_mom_01:s_d1aec57f", "dont_regret_anything"} -- Don't say anything you are going to regret. } } padawan_spice_mom_01_convo_template:addScreen(pain_and_misery); dont_regret_anything = ConvoScreen:new { id = "dont_regret_anything", leftDialog = "@conversation/padawan_spice_mom_01:s_a687a0a6", -- I don't regret anything anymore. Now give that spice here! My son is in horrible pain, and nothing seems to work better than the calming hallucinations he gets from that spice. As much as I hate giving it to him, he needs it to make his painful existence bearable. stopConversation = "false", options = { {"@conversation/padawan_spice_mom_01:s_1aa2a6e6", "through_another_week"}, -- Oh, I'm sorry for causing trouble. Here is the spice. {"@conversation/padawan_spice_mom_01:s_a8241eb1", "good_and_bad"} -- I don't care what you use it for... you're no better than a spice peddler. } } padawan_spice_mom_01_convo_template:addScreen(dont_regret_anything); good_and_bad = ConvoScreen:new { id = "good_and_bad", leftDialog = "@conversation/padawan_spice_mom_01:s_751ed2f1", -- May my son's pain be passed to you. Maybe then you'd see that the world is not so clearly good and bad. That spice would have brought peace to my son. To my mind, that good is worth the price. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(good_and_bad); through_another_week = ConvoScreen:new { id = "through_another_week", leftDialog = "@conversation/padawan_spice_mom_01:s_78f7bd03", -- Thank you dear, these spices will help my son through another week or so. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(through_another_week); grateful_son = ConvoScreen:new { id = "grateful_son", leftDialog = "@conversation/padawan_spice_mom_01:s_dc552ff6", -- Thank you dear, my son will be very grateful. The calming hallucinations this spice gives him help ease his mind of the lingering pain he still suffers from after he was in a horrible swoop accident as a child. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(grateful_son); intro_in_progress = ConvoScreen:new { id = "intro_in_progress", leftDialog = "@conversation/padawan_spice_mom_01:s_b638139d", -- Did you speak with Evif? stopConversation = "false", options = { {"@conversation/padawan_spice_mom_01:s_42c15c5", "hurry_back"}, -- Not yet, but I'm on my way. {"@conversation/padawan_spice_mom_01:s_8a806d30", "sorry_for_bothering"} -- No and even thinking about doing so was a mistake. } } padawan_spice_mom_01_convo_template:addScreen(intro_in_progress); hurry_back = ConvoScreen:new { id = "hurry_back", leftDialog = "@conversation/padawan_spice_mom_01:s_238c7ac2", -- Oh very good. Hurry back now, dear. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(hurry_back); what_did_i_do = ConvoScreen:new { id = "what_did_i_do", leftDialog = "@conversation/padawan_spice_mom_01:s_a3b22c35", -- Oh my. What did I do to provoke such an outburst?! stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(what_did_i_do); quest_completed = ConvoScreen:new { id = "quest_completed", leftDialog = "@conversation/padawan_spice_mom_01:s_bf3942ab", -- Please believe that I know what I'm doing, and that this is the best that can be done for my son. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(quest_completed); not_quest_owner = ConvoScreen:new { id = "not_quest_owner", leftDialog = "@conversation/padawan_spice_mom_01:s_2aa97a99", -- Oh my poor son. Whatever will I do if I cannot ease his pain and suffering. stopConversation = "true", options = {} } padawan_spice_mom_01_convo_template:addScreen(not_quest_owner); addConversationTemplate("padawan_spice_mom_01_convo_template", padawan_spice_mom_01_convo_template);
package("imagemagick") set_homepage("https://imagemagick.org/script/index.php") set_description("ImageMagick is a FOSS software suite for modifying images. This does NOT provide any of the utilities. It installs the C/C++ Libraries.") add_urls("https://download.imagemagick.org/ImageMagick/download/ImageMagick-$(version).tar.gz") add_versions("7.0.11-13", "6c162d7cbd7b80968a6d083d39eb18d9c9bbd49f500f7f49c9a5dcc0fc36a03b") add_configs("bzlib", {description = "Enable bzip2 support.", default = false, type = "boolean"}) add_configs("exr", {description = "Enable exr support.", default = false, type = "boolean"}) add_configs("fftw", {description = "Enable fftw support.", default = false, type = "boolean"}) add_configs("fontconfig", {description = "Enable fontconfig support.", default = false, type = "boolean"}) add_configs("freetype", {description = "Enable freetype support.", default = false, type = "boolean"}) add_configs("jpeg", {description = "Enable jpeg support through libjpeg.", default = true, type = "boolean"}) add_configs("lzma", {description = "Enable LZMA support.", default = false, type = "boolean"}) add_configs("openjpeg", {description = "Enable jpeg support through openjpeg.", default = false, type = "boolean"}) add_configs("png", {description = "Enable png support.", default = true, type = "boolean"}) add_configs("raw", {description = "Enable raw image support.", default = false, type = "boolean"}) add_configs("tiff", {description = "Enable tiff support.", default = false, type = "boolean"}) add_configs("threads", {description = "Enable threading support.", default = false}) add_configs("xml", {description = "Enable XML support.", default = false, type = "boolean"}) add_configs("webp", {description = "Enable webp support.", default = false, type = "boolean"}) add_includedirs("include/ImageMagick-7/") add_links("MagickWand-7.Q16", "MagickCore-7.Q16", "Magick++-7.Q16") on_load(function(package) local configdeps = {bzlib = "bzip2", exr = "openexr", ffmpeg = "ffmpeg", fontconfig = "fontconfig", freetype = "freetype", fftw = "fftw", jpeg = "libjpeg", lzma = "lzma", openjpeg = "openjpeg", png = "libpng", raw = "libraw", tiff = "libtiff", xml = "libxml2", webp = "libwebp"} for name, dep in pairs(configdeps) do if package:config(name) then package:add("deps", dep) if name == "tiff" then package:add("deps", "zlib") end end end if package:config("threads") and package:is_plat("linux") then package:add("syslinks", "pthread") end if package:is_plat("linux") then package:add("deps", "pkg-config") end if package:is_plat("bsd") then package:add("deps", "pkgconf") local pkgconf = package:find_tool("pkgconf") if pkgconf then package:addenv("PKG_CONFIG", pkgconf.program) end end end) on_install("linux", "macosx", "bsd", function(package) local configs = {"--without-utilities", "--without-x", "--without-djvu", "--without-jbig", "--disable-openmp", "--without-perl", "--without-lcms", "--disable-hdri", "--without-lqr"} for name, enabled in pairs(package:configs()) do if not package:extraconf("configs", name, "builtin") then if enabled then if name == "openjpeg" then table.insert(configs, "--with-" .. "openjp2") elseif name == "exr" then table.insert(configs, "--with-" .. "openexr") else table.insert(configs, "--with-" .. name) end else if name == "openjpeg" then table.insert(configs, "--without-" .. "openjp2") elseif name == "exr" then table.insert(configs, "--without-" .. "openexr") else table.insert(configs, "--without-" .. name) end end end end table.insert(configs, "--enable-shared=" .. (package:config("shared") and "yes" or "no")) table.insert(configs, "--enable-static=" .. (package:config("shared") and "no" or "yes")) if package:config("pic") ~= false then table.insert(configs, "--with-pic") end if not package:config("threads") then table.insert(configs, "--without-threads") end import("package.tools.autoconf").install(package, configs) end) on_test(function (package) assert(package:has_cfuncs("MagickWandGenesis", {includes = "MagickWand/MagickWand.h"})) end)
AchievementScreenshots = Object:extend() function AchievementScreenshots:new() self.font = fonts.Anonymous_8 self.big_font = fonts.m5x7_16 self.main_canvas = love.graphics.newCanvas(10*64, 10*64) self.active = true self.y_offsets = {['Fighter'] = -2, ['Crusader'] = 0, ['Rogue'] = -2, ['Bit Hunter'] = 0, ['Sentinel'] = 0, ['Striker'] = 0, ['Nuclear'] = 0, ['Cycler'] = 0, ['Wisp'] = 0} self.device_vertices = { ['Fighter'] = { ['vertice_groups'] = { [1] = { 12, 0, 12/2, -12/2, -12/2, -12/2, -12, 0, -12/2, 12/2, 12/2, 12/2, }, [2] = { 12/2, -12/2, 0, -12, -12 - 12/2, -12, -3*12/4, -12/4, -12/2, -12/2, }, [3] = { 12/2, 12/2, -12/2, 12/2, -3*12/4, 12/4, -12 - 12/2, 12, 0, 12, } } }, ['Crusader'] = { ['vertice_groups'] = { [1] = { 12, 0, 12/2, 12/2, -12/4, 12/2, -12/2, 12/4, -12/2, -12/4, -12/4, -12/2, 12/2, -12/2, }, [2] = { 12/2, 12/2, 12/2, 12, -12/2, 12, -12, 12/2, -12, 0, -12/2, 0, -12/2, 12/4, -12/4, 12/2, }, [3] = { 12/2, -12/2, 12/2, -12, -12/2, -12, -12, -12/2, -12, 0, -12/2, 0, -12/2, -12/4, -12/4, -12/2, }, } }, ['Rogue'] = { ['vertice_groups'] = { [1] = { 12, 0, 0, -12/2, -12, 0, 0, 12/2, }, [2] = { 12/2, -12/4, 12/4, -3*12/4, -12 - 12/2, -2*12, -12/2, -12/4, 0, -12/2, }, [3] = { 12/2, 12/4, 0, 12/2, -12/2, 12/4, -12 - 12/2, 2*12, 12/4, 3*12/4, }, } }, ['Bit Hunter'] = { ['vertice_groups'] = { [1] = { 12, 0, 12/2, -12/2, -12, -12/2, -12/2, 0, -12, 12/2, 12/2, 12/2, } } }, ['Sentinel'] = { ['vertice_groups'] = { [1] = { 12, 0, 0, -12, -3*12/4, -3*12/4, -12, 0, -3*12/4, 3*12/4, 0, 12, } } }, ['Striker'] = { ['vertice_groups'] = { [1] = { 12, 0, 12/2, -12/2, -12/2, -12/2, -12, 0, -12/2, 12/2, 12/2, 12/2, }, [2] = { 0, 12/2, -12/4, 12, 0, 12 + 12/2, 12, 12, 0, 2*12, -12/2, 12 + 12/2, -12, 0, -12/2, 12/2, }, [3] = { 0, -12/2, -12/4, -12, 0, -12 - 12/2, 12, -12, 0, -2*12, -12/2, -12 - 12/2, -12, 0, -12/2, -12/2, }, } }, ['Nuclear'] = { ['vertice_groups'] = { [1] = { 12, -12/4, 12, 12/4, 12 - 12/4, 12/2, -12 + 12/4, 12/2, -12, 12/4, -12, -12/4, -12 + 12/4, -12/2, 12 - 12/4, -12/2, } } }, ['Cycler'] = { ['vertice_groups'] = { [1] = { 12, 0, 0, 12, -12, 0, 0, -12, } } }, ['Wisp'] = { ['vertice_groups'] = { [1] = { 12, -12/4, 12, 12/4, 12/4, 12, -12/4, 12, -12, 12/4, -12, -12/4, -12/4, -12, 12/4, -12, } } } } end function AchievementScreenshots:update(dt) if input:pressed('escape') then self.active = not self.active end end function AchievementScreenshots:draw() love.graphics.setFont(self.font) love.graphics.setCanvas(self.main_canvas) love.graphics.clear() love.graphics.setColor(default_color) local k = 1 for i = 1, 4 do for j = 1, 10 do self:drawAchievement(32 + (j-1)*64, 32 + (i-1)*64, achievement_names[k]) k = k + 1 end end love.graphics.setCanvas() shaders.distort:send('time', time) shaders.distort:send('horzFuzzOpt', 0.2) love.graphics.setShader(shaders.distort) love.graphics.setColor(1, 1, 1, 1) love.graphics.setBlendMode('alpha', 'premultiplied') love.graphics.draw(self.main_canvas, 0, 0, 0, sx, sy) love.graphics.setBlendMode('alpha') love.graphics.setShader() end function AchievementScreenshots:drawAchievement(x, y, achievement_name, active) -- BSGRectangle('line', x - 32, y - 32, 64, 64, 8, 8) y = y - 20 local name = '' local color = nil if achievement_name:find('Reroll') then name = 'RR'; color = hp_color end if achievement_name:find('Escape') then name = 'WIN'; color = skill_point_color end if achievement_name:find('10K') then name = '10K'; color = ammo_color end if achievement_name:find('50K') then name = '50K'; color = ammo_color end if achievement_name:find('100K') then name = '100K'; color = boost_color end if achievement_name:find('500K') then name = '500K'; color = hp_color end if achievement_name:find('1KK') then name = '1KK'; color = skill_point_color end if self.active then love.graphics.setColor(color) end love.graphics.print(name, x, y, 0, 2, 2, math.floor(self.font:getWidth(name)/2), math.floor(self.font:getHeight()/2)) y = y + 28 local device = '' if achievement_name:find('Fighter') then device = 'Fighter' end if achievement_name:find('Crusader') then device = 'Crusader' end if achievement_name:find('Rogue') then device = 'Rogue' end if achievement_name:find('Bit Hunter') then device = 'Bit Hunter' end if achievement_name:find('Sentinel') then device = 'Sentinel' end if achievement_name:find('Striker') then device = 'Striker' end if achievement_name:find('Nuclear') then device = 'Nuclear' end if achievement_name:find('Cycler') then device = 'Cycler' end if achievement_name:find('Wisp') then device = 'Wisp' end if device == '' then goto continue end y = y + self.y_offsets[device] love.graphics.setColor(default_color) pushRotateScale(x, y, -math.pi/2) for _, vertice_group in ipairs(self.device_vertices[device].vertice_groups) do local points = fn.map(vertice_group, function(k, v) if k % 2 == 1 then return x + v + random(-1, 1) else return y + v + random(-1, 1) end end) love.graphics.polygon('line', points) end love.graphics.pop() ::continue:: if achievement_name == 'Reroll Build' then love.graphics.line(x - 16 + 4, y - 8, x + 4, y + 8) love.graphics.setColor(background_color) love.graphics.rectangle('fill', x - 4 - 16 + 4, y - 4 - 8, 8, 8) love.graphics.rectangle('fill', x - 4 + 4, y - 4 + 8, 8, 8) love.graphics.rectangle('fill', x - 4 - 12 + 12 + 4, y - 4 - 8, 16, 8) love.graphics.setColor(default_color) love.graphics.rectangle('line', x - 4 - 16 + 4, y - 4 - 8, 8, 8) love.graphics.rectangle('line', x - 4 + 4, y - 4 + 8, 8, 8) love.graphics.rectangle('line', x - 4 - 12 + 12 + 4, y - 4 - 8, 16, 8) elseif achievement_name == 'Reroll Skills' then love.graphics.line(x - 16, y - 8, x + 16, y - 8) love.graphics.line(x - 16, y - 8, x, y + 8) love.graphics.line(x + 16, y - 8, x, y + 8) love.graphics.setColor(background_color) love.graphics.rectangle('fill', x - 4 - 16, y - 4 - 8, 8, 8) love.graphics.rectangle('fill', x - 4 + 16, y - 4 - 8, 8, 8) love.graphics.rectangle('fill', x - 4, y - 4 + 8, 8, 8) love.graphics.setColor(default_color) love.graphics.rectangle('line', x - 4 - 16, y - 4 - 8, 8, 8) love.graphics.rectangle('line', x - 4 + 16, y - 4 - 8, 8, 8) love.graphics.rectangle('line', x - 4, y - 4 + 8, 8, 8) elseif achievement_name == 'Reroll Classes' then love.graphics.setColor(background_color) love.graphics.rectangle('fill', x - 4 - 12, y - 4 - 4, 16, 8) love.graphics.rectangle('fill', x - 4 + 4, y - 4 - 4, 16, 8) love.graphics.rectangle('fill', x - 4 + 4, y - 4 + 4, 16, 8) love.graphics.setColor(default_color) love.graphics.rectangle('line', x - 4 - 12, y - 4 - 4, 16, 8) love.graphics.rectangle('line', x - 4 + 4, y - 4 - 4, 16, 8) love.graphics.rectangle('line', x - 4 + 4, y - 4 + 4, 16, 8) elseif achievement_name == 'Escape' then love.graphics.setColor(default_color) love.graphics.print('escape', x - 1, y, 0, 1, 1, math.floor(self.font:getWidth('escape')/2), math.floor(self.font:getHeight()/2)) local r, g, b = unpack(default_color) love.graphics.setColor(r, g, b, 3/8) love.graphics.rectangle('fill', x + 16 - math.floor(self.font:getWidth('w')/2), y - math.floor(self.font:getHeight()/2), self.font:getWidth('w'), self.font:getHeight()) love.graphics.setColor(r, g, b, 1) end love.graphics.setColor(default_color) end function AchievementScreenshots:destroy() end
require 'pl' local __FILE__ = (function() return string.gsub(debug.getinfo(2, 'S').source, "^@", "") end)() package.path = path.join(path.dirname(__FILE__), "..", "lib", "?.lua;") .. package.path require 'os' require 'w2nn' local srcnn = require 'srcnn' local function cudnn2cunn(cudnn_model) local cunn_model = srcnn.waifu2x_cunn(srcnn.channels(cudnn_model)) local weight_from = cudnn_model:findModules("cudnn.SpatialConvolution") local weight_to = cunn_model:findModules("nn.SpatialConvolutionMM") assert(#weight_from == #weight_to) for i = 1, #weight_from do local from = weight_from[i] local to = weight_to[i] to.weight:copy(from.weight) to.bias:copy(from.bias) end cunn_model:cuda() cunn_model:evaluate() return cunn_model end local cmd = torch.CmdLine() cmd:text() cmd:text("waifu2x cudnn model to cunn model converter") cmd:text("Options:") cmd:option("-i", "", 'Specify the input cunn model') cmd:option("-o", "", 'Specify the output cudnn model') cmd:option("-iformat", "ascii", 'Specify the input format (ascii|binary)') cmd:option("-oformat", "ascii", 'Specify the output format (ascii|binary)') local opt = cmd:parse(arg) if not path.isfile(opt.i) then cmd:help() os.exit(-1) end local cudnn_model = torch.load(opt.i, opt.iformat) local cunn_model = cudnn2cunn(cudnn_model) torch.save(opt.o, cunn_model, opt.oformat)
--[[ Copyright (c) 2014-2017 Chukong Technologies Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Node = cc.Node function Node:add(child, zorder, tag) if tag then self:addChild(child, zorder, tag) elseif zorder then self:addChild(child, zorder) else self:addChild(child) end return self end function Node:addTo(parent, zorder, tag) if tag then parent:addChild(self, zorder, tag) elseif zorder then parent:addChild(self, zorder) else parent:addChild(self) end return self end function Node:removeSelf() self:removeFromParent() return self end function Node:align(anchorPoint, x, y) self:setAnchorPoint(anchorPoint) return self:move(x, y) end function Node:show() self:setVisible(true) return self end function Node:hide() self:setVisible(false) return self end function Node:move(x, y) if y then self:setPosition(x, y) else self:setPosition(x) end return self end function Node:moveTo(args) transition.moveTo(self, args) return self end function Node:moveBy(args) transition.moveBy(self, args) return self end function Node:fadeIn(args) transition.fadeIn(self, args) return self end function Node:fadeOut(args) transition.fadeOut(self, args) return self end function Node:fadeTo(args) transition.fadeTo(self, args) return self end function Node:rotate(rotation) self:setRotation(rotation) return self end function Node:rotateTo(args) transition.rotateTo(self, args) return self end function Node:rotateBy(args) transition.rotateBy(self, args) return self end function Node:scaleTo(args) transition.scaleTo(self, args) return self end function Node:onUpdate(callback) self:scheduleUpdateWithPriorityLua(callback, 0) return self end Node.scheduleUpdate = Node.onUpdate function Node:onNodeEvent(eventName, callback) if "enter" == eventName then self.onEnterCallback_ = callback elseif "exit" == eventName then self.onExitCallback_ = callback elseif "enterTransitionFinish" == eventName then self.onEnterTransitionFinishCallback_ = callback elseif "exitTransitionStart" == eventName then self.onExitTransitionStartCallback_ = callback elseif "cleanup" == eventName then self.onCleanupCallback_ = callback end self:enableNodeEvents() end function Node:enableNodeEvents() if self.isNodeEventEnabled_ then return self end self:registerScriptHandler(function(state) if state == "enter" then self:onEnter_() elseif state == "exit" then self:onExit_() elseif state == "enterTransitionFinish" then self:onEnterTransitionFinish_() elseif state == "exitTransitionStart" then self:onExitTransitionStart_() elseif state == "cleanup" then self:onCleanup_() end end) self.isNodeEventEnabled_ = true self.onExitCallbacks = {} return self end function Node:disableNodeEvents() self:unregisterScriptHandler() self.isNodeEventEnabled_ = false self.onExitCallbacks = nil return self end function Node:onEnter() end function Node:onExit() end function Node:onEnterTransitionFinish() end function Node:onExitTransitionStart() end function Node:onCleanup() end function Node:onEnter_() self:onEnter() if not self.onEnterCallback_ then return end self:onEnterCallback_() end function Node:onExit_() self:onExit() if self.onExitCallbacks then for _,callbacks in pairs(self.onExitCallbacks) do for _,callback in ipairs(callbacks) do if callback then callback() end end end end if not self.onExitCallback_ then return end self:onExitCallback_() end function Node:onEnterTransitionFinish_() self:onEnterTransitionFinish() if not self.onEnterTransitionFinishCallback_ then return end self:onEnterTransitionFinishCallback_() end function Node:onExitTransitionStart_() self:onExitTransitionStart() if not self.onExitTransitionStartCallback_ then return end self:onExitTransitionStartCallback_() end function Node:onCleanup_() self:onCleanup() if not self.onCleanupCallback_ then return end self:onCleanupCallback_() end --扩展Node的方法 递归查询子结点 function Node:seekNodeByName(name) if self:getName() == name then return self end local children = self:getChildren() -- return array table for _,child in ipairs(children) do local ret = child:seekNodeByName(name) if ret then return ret end end end --自动释放列表 function Node:addExitCallback(name,tab) self.onExitCallbacks[name] = tab end function Node:getExitCallbackByName(name) return self.onExitCallbacks[name] end function Node:loadLayout(viewLayout) local root,animManager = g_NodeUtils:getRootNodeInCreator(viewLayout) self:add(root) return animManager end function Node:setGray(isGray) if isGray == false then self:setColor(cc.c3b(255,255,255)) else self:setColor(cc.c3b(124,124,124)) end end
-------------------------------------------------------------------------------- -- Sample code is MIT licensed, see http://www.coronalabs.com/links/code/license -- Copyright (C) 2013 Corona Labs Inc. All Rights Reserved. -------------------------------------------------------------------------------- -- -- To test this client-side code, use this server: -- -- openssl s_server \ -- -key path/to/my/private_key.pem \ -- -cert path/to/my/signed_public_key_certificate.pem \ -- -accept 64001 -www print( "lua-openssl secure socket test start." ) local openssl = require('plugin.openssl') local socket = require('socket') local plugin_luasec_ssl = require('plugin_luasec_ssl') lua_openssl_version, lua_version, openssl_version = openssl.version() print( "lua-openssl version: " .. lua_openssl_version, lua_version, openssl_version ) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- TLS/SSL client parameters (omitted) local params = { mode = "client", protocol = "tlsv1", verify = "none", options = "all", } local conn = socket.tcp() local server_address = "10.3.3.106" local server_port = 64001 local result, error = conn:connect( server_address, server_port ) if result then -- We're connected. else print( "Failed to connect to: " .. server_address .. ":" .. tostring( server_port ) .. " Error: " .. error ) return end -- TLS/SSL initialization conn = plugin_luasec_ssl.wrap(conn, params) conn:dohandshake() -- conn:send( "GET / HTTP/1.0\n\n" ) local data, status, partial_data = conn:receive("*a") if data then print( data ) end if partial_data then print( partial_data ) end conn:close() -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- print( "lua-openssl secure socket test done." )
-- mdotengine - particle file -- Local definitions local Vector = require("Vector") local Particle = {} Particle.__index = Particle function Particle:New(x, y, r, l) local attributes = { isParticle = true, -- identifier pos = Vector:New(x, y), -- vector position pre = Vector:New(0, 0), -- previous vector position radius = r, -- particle's radius dtime = 0 -- time passed since spawned } return setmetatable(attributes, self) end function Particle:Update(behaviour, dt) self.pos:SetX(behaviour.x(self.pre:GetX(), self.dtime)) self.pos:SetY(behaviour.y(self.pre:GetY(), self.dtime)) self.radius = behaviour.r(self.radius, self.dtime) self.pre:SetX(self.pos:GetX()) self.pre:SetY(self.pos:GetY()) self.dtime = self.dtime + dt end return Particle
main_quest=true markers = { { map = "res/map/marshland/marshland.tmx", position = {1925, 1275}, step = 0 }, { map = "res/map/marshland/marshland.tmx", position = {1925, 1275}, step = -1 }, }
function love.draw() love.graphics.print("Lovely, it works!", 580, 360) end
function generate_decoratives_for_all_existing_chunks() local decorative_names = {} for k,v in pairs(game.decorative_prototypes) do if v.autoplace_specification then decorative_names[#decorative_names+1] = k end end for _, surface in pairs(game.surfaces) do for chunk in surface.get_chunks() do surface.regenerate_decorative(decorative_names, {chunk}) end end end
package.path = package.path .. ";/home/OpenGlassesOS/lib/?.lua;/home/OpenGlassesOS/lib/?/init.lua;/home/OpenGlassesOS/?.lua" print("running") local rect = require("overlay/Rect") w = rect()
local __name = ... local lib4 local splash if __name == 'main' then splash = love love.window.setMode(768, 512) love.window.setTitle('splash') else splash = {} lib4 = require('lib4') end local floor local screen local rain local stars local transition local seq local frame function splash:_load() floor = {} floor.color = {0x92, 0x88, 0xb0, 0xff} floor.height = 32 screen = {} screen.width = 128 screen.height = 128 screen.rain_canvas = love.graphics.newCanvas(screen.width, screen.height) screen.rain_canvas:setFilter('nearest', 'nearest') screen.star_canvas = love.graphics.newCanvas(screen.width, screen.height) screen.star_canvas:setFilter('nearest', 'nearest') local w, h = love.graphics.getDimensions() if w > h then screen.scale = h/screen.height screen.x = (w-h)/2 screen.y = 0 else screen.scale = w/screen.width screen.x = 0 screen.y = (h-w)/2 end rain = {} rain.background = {0xcd, 0x98, 0xb6, 0xff} rain.color = {0xee, 0xc3, 0x00, 0xff} rain.intensity = 0.1 rain.length = 6 rain.angle = math.rad(30) -- 0 is downwards rain.dx = -rain.length*math.sin(rain.angle) rain.dy = -rain.length*math.cos(rain.angle) rain.drops = {} rain.count = math.floor(rain.intensity*screen.width * rain.intensity*screen.height/rain.length + 0.5) rain.speed = 160 rain.splash = {} rain.splash_time = 0.25 for i = 1, rain.count do local drop = {} drop.x = math.random(0, screen.width) drop.y = math.random(0, screen.height) rain.drops[i] = drop end stars = {} stars.background = {0x02, 0x0c, 0x24, 0xff} stars.color = {0xee, 0xc3, 0x00, 0xff} stars.intensity = 0.05 stars.stars = {} stars.count = math.floor(stars.intensity*screen.width * stars.intensity*screen.height+0.5) stars.flash_time = 0.35 local sectors = math.floor(math.sqrt(stars.count)+0.5) local w = screen.width/sectors local h = (screen.height-floor.height)/sectors local s = {} for i = 1, stars.count do local x, y local good while not good do x = math.random(0, sectors) y = math.random(0, sectors) if not s[y] then s[y] = {[x] = true} good = true elseif not s[y][x] then s[y][x] = true good = true end end local star = {} star.x = x*w + math.random(0, w*0.7) star.y = y*h + math.random(0, h*0.7) star.t = 0 stars.stars[i] = star end transition = {duration = 0.5, total = 0.5} rain.duration = 2.5 stars.duration = 1.5 seq = {stars, transition, rain} frame = 1 end function splash:_update(dt) seq[frame].duration = seq[frame].duration - dt if seq[frame].duration <= 0 then frame = frame + 1 end if frame > #seq then if __name == 'main' then love.event.quit() else lib4.load_game() end end if frame == 1 or frame == 2 then for _, star in ipairs(stars.stars) do star.t = math.fmod(star.t + dt, stars.flash_time) end end if frame == 2 or frame == 3 then for _, drop in ipairs(rain.drops) do local sp = 1/rain.length*rain.speed*dt drop.x = drop.x + rain.dx*sp drop.y = drop.y - rain.dy*sp if drop.x < 0 then drop.x = drop.x + screen.width end if drop.x >= screen.width then drop.x = drop.x - screen.width end if drop.y >= screen.height-floor.height*math.random()+rain.dy then table.insert(rain.splash, {x = math.floor(drop.x + rain.dx), y = math.floor(drop.y - rain.dy), t = rain.splash_time}) drop.y = drop.y - screen.height + floor.height - rain.length end end for _, drop in ipairs(rain.splash) do drop.t = drop.t - dt end end end local draw_rain = function() love.graphics.setBlendMode('alpha') love.graphics.clear(rain.background) love.graphics.setColor(floor.color) love.graphics.rectangle('fill', 0, screen.height-floor.height, screen.width, floor.height) love.graphics.setLineWidth(0.6) love.graphics.setLineStyle('rough') love.graphics.setColor(rain.color) for _, drop in ipairs(rain.drops) do love.graphics.line(drop.x, drop.y, drop.x + rain.dx, drop.y - rain.dy) end for i, drop in ipairs(rain.splash) do local stage = math.ceil((rain.splash_time-drop.t) * (3/rain.splash_time)) if stage == 1 then love.graphics.points(drop.x, drop.y-1, drop.x+1, drop.y, drop.x, drop.y+1, drop.x-1, drop.y) elseif stage == 2 then love.graphics.points(drop.x, drop.y-2, drop.x+2, drop.y, drop.x, drop.y+2, drop.x-2, drop.y, drop.x+1, drop.y+1, drop.x-1, drop.y+1, drop.x-1, drop.y-1, drop.x+1, drop.y-1) elseif stage == 3 then love.graphics.points(drop.x, drop.y-2, drop.x+2, drop.y, drop.x, drop.y+2, drop.x-2, drop.y) else table.remove(rain.splash, i) end end end local draw_stars = function() love.graphics.setBlendMode('alpha') love.graphics.clear(stars.background) love.graphics.setColor(stars.color) for _, star in ipairs(stars.stars) do local stage = math.ceil(star.t * (2/stars.flash_time)) if stage == 1 then love.graphics.points(star.x, star.y-1, star.x+1, star.y, star.x, star.y+1, star.x-1, star.y) elseif stage == 2 then love.graphics.points(star.x, star.y-2, star.x+2, star.y, star.x, star.y+2, star.x-2, star.y) end end end function splash:_draw() if frame == 1 or frame == 2 then love.graphics.setCanvas(screen.star_canvas) draw_stars() love.graphics.setCanvas() end if frame == 2 or frame == 3 then love.graphics.setCanvas(screen.rain_canvas) draw_rain() love.graphics.setCanvas() end if frame == 1 then love.graphics.setBlendMode('alpha') love.graphics.clear(0, 0, 0, 255) love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(screen.star_canvas, screen.x, screen.y, 0, screen.scale) end if frame == 2 then love.graphics.setBlendMode('alpha') love.graphics.clear(0, 0, 0, 255) local w = transition.duration/transition.total love.graphics.setColor(255, 255, 255, w*255) love.graphics.draw(screen.star_canvas, screen.x, screen.y, 0, screen.scale) love.graphics.setColor(255, 255, 255, (1-w)*255) love.graphics.draw(screen.rain_canvas, screen.x, screen.y, 0, screen.scale) end if frame == 3 then love.graphics.setBlendMode('alpha') love.graphics.clear(0, 0, 0, 255) love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(screen.rain_canvas, screen.x, screen.y, 0, screen.scale) end end function splash:_keypressed(key) if key == 'escape' then lib4.load_game() end end return splash
-- --------------------------------------------- -- util.lua 2014/06/05 -- Copyright (c) 2013-2014 Jun Mizutani, -- released under the MIT open source license. -- --------------------------------------------- local ffi = require("ffi") ffi.cdef[[ typedef struct timeval { long tv_sec; long tv_usec; } timeval; int gettimeofday(struct timeval *tv, void *tz); int poll(struct pollfd *fds, unsigned long nfds, int timeout); ]] local util = {} function util.sleep(sec) ffi.C.poll(nil, 0, sec * 1000) end function util.gettimeofday() local t = ffi.new("timeval") ffi.C.gettimeofday(t, nil) return t.tv_sec, t.tv_usec end function util.now() local sec, usec = util.gettimeofday() return tonumber(sec) + tonumber(usec) / 1000000 end function util.packagePath() for s in string.gmatch(package.path, ".-;") do local path = string.match(s, ".+LjES/") if path ~= nil then return path end end return nil end function util.isFileExist(file) local fh, errormsg = io.open(file) if fh then fh:close() return true else return false end end function util.readFile(filename) local f = assert(io.open(filename, "rb")) local text = f:read("*all") f:close() return text end function util.printf(fmt, ...) io.write(string.format(fmt, ...)) end function util.print() io.write("\n") end function util.countTableElements(tbl) local count = 0 for _ in pairs(tbl) do count = count + 1 end return count end -- simple table copy -- No:circular reference, keys which are tables, metatable function util.copyTable(dest, source) for key, value in pairs(source) do if type(value) == 'table' then local t ={} util.copyTable(t, value) dest[key] = t else dest[key] = value end end end function util.checkTable(Table) util.printf("------ %15s ---(meta)---> %s\n", Table, getmetatable(Table)) local nameList = {} for name, value in pairs(Table) do nameList[#nameList + 1] = name end table.sort(nameList) for i = 1, #nameList do util.printf("%24s -- %s\n", nameList[i], Table[nameList[i]]) end util.printf("\n") local mt = getmetatable(Table) if mt ~= nil then local next = mt.__index if next ~= nil then util.checkTable(next) end end end return util
-- Module metrics provides access to various metrics providers supported by envel return { prometheus = require("envel.metrics.prometheus"), }
local Players = game:GetService("Players") local ServerScriptService = game:GetService("ServerScriptService") local Workspace = game:GetService("Workspace") local dataStore = game:GetService("DataStoreService") local DataStore2 = require(game.ServerStorage.DataStore2) DataStore2.Combine("DATA", "Gems","Scavanger","Collector","Pro","Equipped") Players.PlayerAdded:Connect(function(player) local gemStore = DataStore2("Gems", player) local scavangerStore = DataStore2("Scavanger", player) local collectorStore = DataStore2("Collector", player) local proStore = DataStore2("Pro", player) local equipStore = DataStore2("Equipped",player) local leaderstats = Instance.new("Folder") leaderstats.Name = "Leaderstats" local gems = Instance.new("IntValue") gems.Name = "Gems" gems.Value = gemStore:Get(0) gems.Parent = leaderstats leaderstats.Parent = player local backpack = Instance.new("Folder") backpack.Name = "backpacks" backpack.Parent = player local Scavanger = Instance.new("BoolValue") Scavanger.Name = "Scavanger" Scavanger.Value = scavangerStore:Get(false) Scavanger.Parent = backpack local Collector = Instance.new("BoolValue") Collector.Name = "Collector" Collector.Value = collectorStore:Get(false) Collector.Parent = backpack local Pro = Instance.new("BoolValue") Pro.Name = "Pro" Pro.Value = proStore:Get(false) Pro.Parent = backpack local Equipped = Instance.new("StringValue") Equipped.Name = "Equipped" Equipped.Value = equipStore:Get("nil") Equipped.Parent = backpack gemStore:OnUpdate(function(newGems) gems.Value = newGems end) scavangerStore:OnUpdate(function(newValue) Scavanger.Value = newValue end) collectorStore:OnUpdate(function(newValue) Collector.Value = newValue end) proStore:OnUpdate(function(newValue) Pro.Value = newValue end) equipStore:OnUpdate(function(newValue) Equipped.Value = newValue end) end)
local module = {} local animateInTweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Back) local animateOutTweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quint) function module.animateIn(Window) if not Window.Visible then Window.UIScale.Scale = 0.95 module.Fader.FadeIn(Window, 0.2) module.Tween(Window.UIScale, animateInTweenInfo, {Scale = 1}) Window.Visible = true end end function module.animateOut(Window) if Window.Visible then module.Fader.FadeOut(Window, 0.2) module.Tween(Window.UIScale, animateOutTweenInfo, {Scale = 0.95}) coroutine.wrap(function() wait(0.3) if Window.Visible then Window.Visible = false end end)() end end return module
local _ = function(k, ...) return ImportPackage("i18n").t(GetPackageName(), k, ...) end gatherTable = { { gather_zone = {-96766, 88886, 180}, gather_item = "unprocessed_rock", gather_tool = "pickaxe", process_zone = {-82629, 90991, 481}, process_item = "processed_rock", pickup_animation = "PICKAXE_SWING", }, { gather_zone = {232464, 193521, 112}, gather_item = "fish", gather_tool = "fishing_rod", pickup_animation= "FISHING", }, { gather_zone = {-174432, 10837, 1831}, -- Champs du village gather_item = "peach", pickup_animation= "PICKUP_UPPER", gather_props = { -- Peach trees {model = 145, x = -174006, y = 10457, z = 1773, rx = 0, ry = 10, rz = 0}, {model = 145, x = -173829, y = 10894, z = 1743, rx = 0, ry = 30, rz = 0}, {model = 145, x = -173980, y = 11396, z = 1698, rx = 0, ry = 45, rz = 0}, {model = 145, x = -174691, y = 11532, z = 1709, rx = 0, ry = 0, rz = 0}, {model = 145, x = -175204, y = 11094, z = 1755, rx = 0, ry = 145, rz = 0}, {model = 145, x = -175449, y = 11528, z = 1757, rx = 0, ry = 80, rz = 0}, {model = 145, x = -175171, y = 12038, z = 1719, rx = 0, ry = 50, rz = 0}, {model = 145, x = -174581, y = 12021, z = 1686, rx = 0, ry = 40, rz = 0}, } }, { gather_zone = {-45600, -106988, 2574}, gather_item = "coca_leaf", process_zone = {-215517, -51147, 200}, process_item = "cocaine", nb_items_per_processing = 3, gather_props = { -- Coca plants {model = 118, x = -45773, y = -106903, z = 2470}, {model = 115, x = -45632, y = -106576, z = 2475}, {model = 114, x = -45291, y = -106575, z = 2460}, {model = 117, x = -45676, y = -107138, z = 2475}, {model = 118, x = -45974, y = -106991, z = 2459}, {model = 118, x = -46002, y = -106673, z = 2461}, {model = 114, x = -45773, y = -106622, z = 2457}, {model = 118, x = -45996, y = -106875, z = 2459}, {model = 117, x = -45816, y = -106407, z = 2480}, {model = 118, x = -45645, y = -106710, z = 2474}, {model = 114, x = -45856, y = -106640, z = 2471}, {model = 114, x = -46330, y = -106327, z = 2445}, {model = 115, x = -46487, y = -106181, z = 2436}, {model = 114, x = -46569, y = -106505, z = 2427}, {model = 117, x = -46188, y = -106066, z = 2455}, {model = 118, x = -46093, y = -106249, z = 2464}, {model = 118, x = -46408, y = -106572, z = 2438}, {model = 118, x = -45402, y = -107068, z = 2475}, {model = 115, x = -45271, y = -106912, z = 2461}, {model = 114, x = -45487, y = -106842, z = 2476}, {model = 118, x = -45354, y = -106658, z = 2466}, -- Process zone {model = 1093, x = -215575, y = -51368, z = 100, rx = 0, ry = 49, rz = 0}, {model = 791, x = -215766, y = -50923, z = 98, rx = 0, ry = 44, rz = 0}, {model = 887, x = -216356, y = -50306, z = 96, rx = 0, ry = 47, rz = 0}, {model = 969, x = -215320, y = -50847, z = 110, rx = 0, ry = -47, rz = 0}, {model = 970, x = -215351, y = -50942, z = 105, rx = 0, ry = 43, rz = 0}, {model = 791, x = -215954, y = -51115, z = 98, rx = 0, ry = 44, rz = 0}, {model = 501, x = -215909, y = -51147, z = 106, rx = 0, ry = 0, rz = 0}, {model = 1099, x = -215450, y = -51220, z = 101, rx = 0, ry = -45, rz = 0}, {model = 1160, x = -215479, y = -50969, z = 107, rx = 0, ry = 0, rz = 0}, }, require_knowledge = true }, } gatherZoneCached = {} processZoneCached = {} AddEvent("OnPackageStart", function() for k, v in pairs(gatherTable) do if v.gather_zone ~= nil then v.gatherObject = CreatePickup(2, v.gather_zone[1], v.gather_zone[2], v.gather_zone[3]) CreateText3D(_("gather") .. "\n" .. _("press_e"), 18, v.gather_zone[1], v.gather_zone[2], v.gather_zone[3] + 120, 0, 0, 0) table.insert(gatherZoneCached, v.gatherObject) end if v.process_zone ~= nil then v.processObject = CreatePickup(2, v.process_zone[1], v.process_zone[2], v.process_zone[3]) CreateText3D(_("process") .. "\n" .. _("press_e"), 18, v.process_zone[1], v.process_zone[2], v.process_zone[3] + 120, 0, 0, 0) table.insert(processZoneCached, v.processObject) end if v.gather_props ~= nil then for kk, vv in pairs(v.gather_props) do if vv.ry ~= nil then CreateObject(vv.model, vv.x, vv.y, vv.z, vv.rx, vv.ry, vv.rx) else CreateObject(vv.model, vv.x, vv.y, vv.z) end end end end end) AddEvent("OnPlayerJoin", function(player) CallRemoteEvent(player, "gatheringSetup", gatherZoneCached, processZoneCached) end) AddEvent("OnPlayerDeath", function(player) PlayerData[player].onAction = false PlayerData[player].isActioned = false end) AddRemoteEvent("StartGathering", function(player, gatherzone) local gather = GetGatherByGatherzone(gatherzone) local animation = "" local attached_item = 0 if gatherTable[gather].gather_tool ~= nil then if PlayerData[player].inventory[gatherTable[gather].gather_tool] == nil then return CallRemoteEvent(player, "MakeNotification", _("need_tool"), "linear-gradient(to right, #ff5f6d, #ffc371)") end end if PlayerData[player].onAction then PlayerData[player].onAction = false return CallRemoteEvent(player, "MakeNotification", _("gather_cancelled"), "linear-gradient(to right, #ff5f6d, #ffc371)") end if GetPlayerVehicle(player) ~= 0 then return end if gatherTable[gather].gather_tool == "pickaxe" then attached_item = 1063 elseif gatherTable[gather].gather_tool == "fishing_rod" then attached_item = 1111 end if gatherTable[gather].pickup_animation ~= nil then animation = gatherTable[gather].pickup_animation else animation = "PICKUP_LOWER" end PlayerData[player].onAction = true function DoGathering(player, animation, gather, attached_item) if PlayerData[player].onAction and not PlayerData[player].isActioned then CallRemoteEvent(player, "loadingbar:show", _("gather").." ".._(gatherTable[gather].gather_item), 8) -- LOADING BAR CallRemoteEvent(player, "LockControlMove", true) PlayerData[player].isActioned = true SetPlayerAnimation(player, animation) SetAttachedItem(player, "hand_r", attached_item) Delay(4000, function() SetPlayerAnimation(player, animation) end) Delay(8000, function() PlayerData[player].isActioned = false SetPlayerAnimation(player, "STOP") CallRemoteEvent(player, "LockControlMove", false) SetAttachedItem(player, "hand_r", 0) if AddInventory(player, gatherTable[gather].gather_item, 1) == true then CallRemoteEvent(player, "MakeNotification", _("gather_success", _(gatherTable[gather].gather_item)), "linear-gradient(to right, #00b09b, #96c93d)") return DoGathering(player, animation, gather, attached_item) else CallRemoteEvent(player, "MakeNotification", _("inventory_notenoughspace"), "linear-gradient(to right, #ff5f6d, #ffc371)") PlayerData[player].onAction = false return false end end) end end DoGathering(player, animation, gather, attached_item) end) AddRemoteEvent("StartProcessing", function(player, processzone) gather = GetGatherByProcesszone(processzone) unprocessed_item = gatherTable[gather].gather_item requireKnowledge = gatherTable[gather].require_knowledge processItem = gatherTable[gather].process_item or 1 nbItemsPerProcessing = gatherTable[gather].nb_items_per_processing if PlayerData[player].onAction then PlayerData[player].onAction = false return end if GetPlayerVehicle(player) ~= 0 then return end -- On check si le joueur à la connaissance pour process cet item (si c'est requis) if requireKnowledge then local canProcess = 0 for k,v in pairs(PlayerData[player].drug_knowledge) do if k == processItem and v == 1 then canProcess = 1 end end if canProcess == 0 then CallRemoteEvent(player, "MakeNotification", _("drugdealer_noknowledgeforthis"), "linear-gradient(to right, #ff5f6d, #ffc371)") return end end PlayerData[player].onAction = true function DoProcessing(player, gather, unprocessed_item) if PlayerData[player].onAction and not PlayerData[player].isActioned then if PlayerData[player].inventory[unprocessed_item] == nil then PlayerData[player].onAction = false return CallRemoteEvent(player, "MakeNotification", _("not_enough_item"), "linear-gradient(to right, #ff5f6d, #ffc371)") end if tonumber(PlayerData[player].inventory[unprocessed_item]) < nbItemsPerProcessing then PlayerData[player].onAction = false return CallRemoteEvent(player, "MakeNotification", _("not_enough_item"), "linear-gradient(to right, #ff5f6d, #ffc371)") else CallRemoteEvent(player, "LockControlMove", true) RemoveInventory(player, unprocessed_item, nbItemsPerProcessing) SetPlayerAnimation(player, "COMBINE") PlayerData[player].isActioned = true Delay(4000, function() SetPlayerAnimation(player, "COMBINE") end) Delay(8000, function() PlayerData[player].isActioned = false CallRemoteEvent(player, "LockControlMove", false) SetPlayerAnimation(player, "STOP") if AddInventory(player, gatherTable[gather].process_item, 1) then CallRemoteEvent(player, "MakeNotification", _("process_success", _(gatherTable[gather].process_item)), "linear-gradient(to right, #00b09b, #96c93d)") return DoProcessing(player, gather, unprocessed_item) else CallRemoteEvent(player, "MakeNotification", _("inventory_notenoughspace"), "linear-gradient(to right, #ff5f6d, #ffc371)") return false end end) end end end DoProcessing(player, gather, unprocessed_item) end) function GetGatherByGatherzone(gatherzone) for k, v in pairs(gatherTable) do if v.gatherObject == gatherzone then return k end end end function GetGatherByProcesszone(processzone) for k, v in pairs(gatherTable) do if v.processObject == processzone then return k end end end
local assets= { Asset("ANIM", "anim/swap_bedroll_furry.zip"), } local function onsleep(inst, sleeper) local br = nil if inst.components.stackable then br = inst.components.stackable:Get() else br = inst end if br and br.components.finiteuses then if br.components.finiteuses:GetUses() <= 1 then br:Remove() br.persists = false end end GetPlayer().HUD:Hide() TheFrontEnd:Fade(false,1) inst:DoTaskInTime(1.2, function() TheFrontEnd:Fade(true,1) GetPlayer().HUD:Show() sleeper.sg:GoToState("wakeup") if sleeper.components.hunger then -- Check SGwilson, state "bedroll", if you change this value sleeper.components.hunger:DoDelta(-TUNING.CALORIES_HUGE, false, true) end if sleeper.components.sanity then sleeper.components.sanity:DoDelta(TUNING.SANITY_HUGE, false) end if sleeper.components.health then sleeper.components.health:DoDelta(TUNING.HEALING_MEDLARGE, false, "bedroll", true) end if sleeper.components.temperature then if sleeper.components.temperature.current < TUNING.TARGET_SLEEP_TEMP then sleeper.components.temperature:SetTemperature(TUNING.TARGET_SLEEP_TEMP) elseif sleeper.components.temperature.current > TUNING.TARGET_SLEEP_TEMP * 1.5 then sleeper.components.temperature:SetTemperature(sleeper.components.temperature.current + (TUNING.TARGET_SLEEP_TEMP * .5)) end end GetClock():MakeNextDay() end) end local function onuse() GetPlayer().AnimState:OverrideSymbol("swap_bedroll", "swap_bedroll_furry", "bedroll_furry") end local function fn(Sim) local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() MakeInventoryPhysics(inst) anim:SetBank("swap_bedroll_furry") anim:SetBuild("swap_bedroll_furry") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("finiteuses") inst.components.finiteuses:SetConsumption(ACTIONS.SLEEPIN, 1) inst.components.finiteuses:SetMaxUses(3) inst.components.finiteuses:SetUses(3) inst:AddComponent("fuel") inst.components.fuel.fuelvalue = TUNING.LARGE_FUEL MakeSmallBurnable(inst, TUNING.LONG_BURNABLE) MakeSmallPropagator(inst) inst.components.burnable:MakeDragonflyBait(3) inst:AddComponent("sleepingbag") inst.components.sleepingbag.onsleep = onsleep inst.onuse = onuse return inst end return Prefab( "common/inventory/bedroll_furry", fn, assets)
-- This file is automatically generated, do not edit! -- Path of Building -- -- Intelligence support gems -- Skill data (c) Grinding Gear Games -- local skills, mod, flag, skill = ... skills["SupportAddedChaosDamage"] = { name = "Added Chaos Damage", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "chaos_damage_+%", 0.5 }, }, stats = { "global_minimum_added_chaos_damage", "global_maximum_added_chaos_damage", }, statInterpolation = { }, levels = { [1] = { 18, 26, manaMultiplier = 30, levelRequirement = 31, }, [2] = { 21, 32, manaMultiplier = 30, levelRequirement = 34, }, [3] = { 24, 36, manaMultiplier = 30, levelRequirement = 36, }, [4] = { 27, 41, manaMultiplier = 30, levelRequirement = 38, }, [5] = { 31, 46, manaMultiplier = 30, levelRequirement = 40, }, [6] = { 35, 52, manaMultiplier = 30, levelRequirement = 42, }, [7] = { 39, 59, manaMultiplier = 30, levelRequirement = 44, }, [8] = { 44, 67, manaMultiplier = 30, levelRequirement = 46, }, [9] = { 50, 75, manaMultiplier = 30, levelRequirement = 48, }, [10] = { 56, 84, manaMultiplier = 30, levelRequirement = 50, }, [11] = { 63, 94, manaMultiplier = 30, levelRequirement = 52, }, [12] = { 71, 106, manaMultiplier = 30, levelRequirement = 54, }, [13] = { 79, 118, manaMultiplier = 30, levelRequirement = 56, }, [14] = { 88, 132, manaMultiplier = 30, levelRequirement = 58, }, [15] = { 99, 148, manaMultiplier = 30, levelRequirement = 60, }, [16] = { 110, 165, manaMultiplier = 30, levelRequirement = 62, }, [17] = { 123, 185, manaMultiplier = 30, levelRequirement = 64, }, [18] = { 137, 206, manaMultiplier = 30, levelRequirement = 66, }, [19] = { 153, 229, manaMultiplier = 30, levelRequirement = 68, }, [20] = { 170, 256, manaMultiplier = 30, levelRequirement = 70, }, [21] = { 190, 284, manaMultiplier = 30, levelRequirement = 72, }, [22] = { 211, 316, manaMultiplier = 30, levelRequirement = 74, }, [23] = { 234, 352, manaMultiplier = 30, levelRequirement = 76, }, [24] = { 260, 391, manaMultiplier = 30, levelRequirement = 78, }, [25] = { 289, 434, manaMultiplier = 30, levelRequirement = 80, }, [26] = { 321, 482, manaMultiplier = 30, levelRequirement = 82, }, [27] = { 356, 534, manaMultiplier = 30, levelRequirement = 84, }, [28] = { 395, 592, manaMultiplier = 30, levelRequirement = 86, }, [29] = { 438, 657, manaMultiplier = 30, levelRequirement = 88, }, [30] = { 485, 728, manaMultiplier = 30, levelRequirement = 90, }, }, } skills["SupportAddedLightningDamage"] = { name = "Added Lightning Damage", color = 3, support = true, requireSkillTypes = { 1, 10, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "lightning_damage_+%", 0.5 }, }, stats = { "global_minimum_added_lightning_damage", "global_maximum_added_lightning_damage", }, statInterpolation = { }, levels = { [1] = { 1, 8, manaMultiplier = 30, levelRequirement = 8, }, [2] = { 1, 9, manaMultiplier = 30, levelRequirement = 10, }, [3] = { 1, 12, manaMultiplier = 30, levelRequirement = 13, }, [4] = { 1, 16, manaMultiplier = 30, levelRequirement = 17, }, [5] = { 1, 22, manaMultiplier = 30, levelRequirement = 21, }, [6] = { 1, 28, manaMultiplier = 30, levelRequirement = 25, }, [7] = { 2, 36, manaMultiplier = 30, levelRequirement = 29, }, [8] = { 2, 47, manaMultiplier = 30, levelRequirement = 33, }, [9] = { 3, 59, manaMultiplier = 30, levelRequirement = 37, }, [10] = { 4, 70, manaMultiplier = 30, levelRequirement = 40, }, [11] = { 4, 83, manaMultiplier = 30, levelRequirement = 43, }, [12] = { 5, 98, manaMultiplier = 30, levelRequirement = 46, }, [13] = { 6, 116, manaMultiplier = 30, levelRequirement = 49, }, [14] = { 7, 136, manaMultiplier = 30, levelRequirement = 52, }, [15] = { 8, 159, manaMultiplier = 30, levelRequirement = 55, }, [16] = { 10, 186, manaMultiplier = 30, levelRequirement = 58, }, [17] = { 11, 218, manaMultiplier = 30, levelRequirement = 61, }, [18] = { 13, 253, manaMultiplier = 30, levelRequirement = 64, }, [19] = { 16, 295, manaMultiplier = 30, levelRequirement = 67, }, [20] = { 18, 342, manaMultiplier = 30, levelRequirement = 70, }, [21] = { 20, 378, manaMultiplier = 30, levelRequirement = 72, }, [22] = { 22, 417, manaMultiplier = 30, levelRequirement = 74, }, [23] = { 24, 459, manaMultiplier = 30, levelRequirement = 76, }, [24] = { 27, 506, manaMultiplier = 30, levelRequirement = 78, }, [25] = { 29, 557, manaMultiplier = 30, levelRequirement = 80, }, [26] = { 32, 614, manaMultiplier = 30, levelRequirement = 82, }, [27] = { 36, 675, manaMultiplier = 30, levelRequirement = 84, }, [28] = { 39, 743, manaMultiplier = 30, levelRequirement = 86, }, [29] = { 43, 816, manaMultiplier = 30, levelRequirement = 88, }, [30] = { 47, 897, manaMultiplier = 30, levelRequirement = 90, }, }, } skills["SupportBlasphemy"] = { name = "Blasphemy", color = 3, support = true, requireSkillTypes = { 32, }, addSkillTypes = { 15, 16, 31, 44, }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "curse_effect_+%", 0.5 }, }, stats = { "curse_area_of_effect_+%", "curse_apply_as_aura", }, statInterpolation = { }, levels = { [1] = { 0, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 31, }, [2] = { 4, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 34, }, [3] = { 8, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 36, }, [4] = { 12, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 38, }, [5] = { 16, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 40, }, [6] = { 20, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 42, }, [7] = { 24, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 44, }, [8] = { 28, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 46, }, [9] = { 32, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 48, }, [10] = { 36, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 50, }, [11] = { 40, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 52, }, [12] = { 44, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 54, }, [13] = { 48, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 56, }, [14] = { 52, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 58, }, [15] = { 56, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 60, }, [16] = { 60, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 62, }, [17] = { 64, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 64, }, [18] = { 68, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 66, }, [19] = { 72, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 68, }, [20] = { 76, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 70, }, [21] = { 80, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 72, }, [22] = { 84, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 74, }, [23] = { 88, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 76, }, [24] = { 92, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 78, }, [25] = { 96, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 80, }, [26] = { 100, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 82, }, [27] = { 104, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 84, }, [28] = { 108, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 86, }, [29] = { 112, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 88, }, [30] = { 116, manaCostOverride = 35, cooldown = 0.5, levelRequirement = 90, }, }, } skills["SupportCastOnStunned"] = { name = "Cast when Stunned", color = 3, support = true, requireSkillTypes = { 36, }, addSkillTypes = { 42, }, excludeSkillTypes = { 37, 41, 30, 44, 61, }, baseMods = { }, qualityStats = { { "damage_+%", 0.5 }, }, stats = { "cast_on_stunned_%", "spell_uncastable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", }, statInterpolation = { }, levels = { [1] = { 50, cooldown = 0.25, levelRequirement = 38, }, [2] = { 51, cooldown = 0.25, levelRequirement = 40, }, [3] = { 52, cooldown = 0.25, levelRequirement = 42, }, [4] = { 53, cooldown = 0.25, levelRequirement = 44, }, [5] = { 54, cooldown = 0.25, levelRequirement = 46, }, [6] = { 55, cooldown = 0.25, levelRequirement = 48, }, [7] = { 56, cooldown = 0.25, levelRequirement = 50, }, [8] = { 57, cooldown = 0.25, levelRequirement = 52, }, [9] = { 58, cooldown = 0.25, levelRequirement = 54, }, [10] = { 59, cooldown = 0.25, levelRequirement = 56, }, [11] = { 60, cooldown = 0.25, levelRequirement = 58, }, [12] = { 61, cooldown = 0.25, levelRequirement = 60, }, [13] = { 62, cooldown = 0.25, levelRequirement = 62, }, [14] = { 63, cooldown = 0.25, levelRequirement = 64, }, [15] = { 64, cooldown = 0.25, levelRequirement = 65, }, [16] = { 65, cooldown = 0.25, levelRequirement = 66, }, [17] = { 66, cooldown = 0.25, levelRequirement = 67, }, [18] = { 67, cooldown = 0.25, levelRequirement = 68, }, [19] = { 68, cooldown = 0.25, levelRequirement = 69, }, [20] = { 69, cooldown = 0.25, levelRequirement = 70, }, [21] = { 70, cooldown = 0.25, levelRequirement = 72, }, [22] = { 71, cooldown = 0.25, levelRequirement = 74, }, [23] = { 72, cooldown = 0.25, levelRequirement = 76, }, [24] = { 73, cooldown = 0.25, levelRequirement = 78, }, [25] = { 74, cooldown = 0.25, levelRequirement = 80, }, [26] = { 75, cooldown = 0.25, levelRequirement = 82, }, [27] = { 76, cooldown = 0.25, levelRequirement = 84, }, [28] = { 77, cooldown = 0.25, levelRequirement = 86, }, [29] = { 78, cooldown = 0.25, levelRequirement = 88, }, [30] = { 79, cooldown = 0.25, levelRequirement = 90, }, }, } skills["SupportCastWhileChannelling"] = { name = "Cast while Channelling", color = 3, support = true, requireSkillTypes = { 58, 36, }, addSkillTypes = { }, excludeSkillTypes = { 30, 61, }, statMap = { ["cast_while_channelling_time_ms"] = { skill("timeOverride", nil, { type = "SkillType", skillType = SkillType.TriggerableSpell }), div = 1000, }, ["support_cast_while_channelling_triggered_skill_damage_+%_final"] = { mod("Damage", "MORE", nil, 0, 0, { type = "SkillType", skillType = SkillType.TriggerableSpell }), }, }, baseMods = { }, qualityStats = { { "damage_+%", 0.5 }, }, stats = { "cast_while_channelling_time_ms", "support_cast_while_channelling_triggered_skill_damage_+%_final", "spell_uncastable_if_triggerable", }, statInterpolation = { }, levels = { [1] = { 450, 0, manaMultiplier = 40, levelRequirement = 38, }, [2] = { 440, 0, manaMultiplier = 40, levelRequirement = 40, }, [3] = { 440, 1, manaMultiplier = 40, levelRequirement = 42, }, [4] = { 430, 1, manaMultiplier = 40, levelRequirement = 44, }, [5] = { 430, 2, manaMultiplier = 40, levelRequirement = 46, }, [6] = { 420, 2, manaMultiplier = 40, levelRequirement = 48, }, [7] = { 420, 3, manaMultiplier = 40, levelRequirement = 50, }, [8] = { 410, 3, manaMultiplier = 40, levelRequirement = 52, }, [9] = { 410, 4, manaMultiplier = 40, levelRequirement = 54, }, [10] = { 400, 4, manaMultiplier = 40, levelRequirement = 56, }, [11] = { 400, 5, manaMultiplier = 40, levelRequirement = 58, }, [12] = { 390, 5, manaMultiplier = 40, levelRequirement = 60, }, [13] = { 390, 6, manaMultiplier = 40, levelRequirement = 62, }, [14] = { 380, 6, manaMultiplier = 40, levelRequirement = 64, }, [15] = { 380, 7, manaMultiplier = 40, levelRequirement = 65, }, [16] = { 370, 7, manaMultiplier = 40, levelRequirement = 66, }, [17] = { 370, 8, manaMultiplier = 40, levelRequirement = 67, }, [18] = { 360, 8, manaMultiplier = 40, levelRequirement = 68, }, [19] = { 360, 9, manaMultiplier = 40, levelRequirement = 69, }, [20] = { 350, 9, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 350, 10, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 340, 10, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 340, 11, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 330, 11, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 330, 12, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 320, 12, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 320, 13, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 310, 13, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 310, 14, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 300, 14, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportChanceToIgnite"] = { name = "Chance to Ignite", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "burn_damage_+%", 0.5 }, }, stats = { "base_chance_to_ignite_%", }, statInterpolation = { }, levels = { [1] = { 30, manaMultiplier = 10, levelRequirement = 31, }, [2] = { 31, manaMultiplier = 10, levelRequirement = 34, }, [3] = { 32, manaMultiplier = 10, levelRequirement = 36, }, [4] = { 33, manaMultiplier = 10, levelRequirement = 38, }, [5] = { 34, manaMultiplier = 10, levelRequirement = 40, }, [6] = { 35, manaMultiplier = 10, levelRequirement = 42, }, [7] = { 36, manaMultiplier = 10, levelRequirement = 44, }, [8] = { 37, manaMultiplier = 10, levelRequirement = 46, }, [9] = { 38, manaMultiplier = 10, levelRequirement = 48, }, [10] = { 39, manaMultiplier = 10, levelRequirement = 50, }, [11] = { 40, manaMultiplier = 10, levelRequirement = 52, }, [12] = { 41, manaMultiplier = 10, levelRequirement = 54, }, [13] = { 42, manaMultiplier = 10, levelRequirement = 56, }, [14] = { 43, manaMultiplier = 10, levelRequirement = 58, }, [15] = { 44, manaMultiplier = 10, levelRequirement = 60, }, [16] = { 45, manaMultiplier = 10, levelRequirement = 62, }, [17] = { 46, manaMultiplier = 10, levelRequirement = 64, }, [18] = { 47, manaMultiplier = 10, levelRequirement = 66, }, [19] = { 48, manaMultiplier = 10, levelRequirement = 68, }, [20] = { 49, manaMultiplier = 10, levelRequirement = 70, }, [21] = { 50, manaMultiplier = 10, levelRequirement = 72, }, [22] = { 51, manaMultiplier = 10, levelRequirement = 74, }, [23] = { 52, manaMultiplier = 10, levelRequirement = 76, }, [24] = { 53, manaMultiplier = 10, levelRequirement = 78, }, [25] = { 54, manaMultiplier = 10, levelRequirement = 80, }, [26] = { 55, manaMultiplier = 10, levelRequirement = 82, }, [27] = { 56, manaMultiplier = 10, levelRequirement = 84, }, [28] = { 57, manaMultiplier = 10, levelRequirement = 86, }, [29] = { 58, manaMultiplier = 10, levelRequirement = 88, }, [30] = { 59, manaMultiplier = 10, levelRequirement = 90, }, }, } skills["SupportConcentratedEffect"] = { name = "Concentrated Effect", color = 3, support = true, requireSkillTypes = { 11, 21, 53, }, addSkillTypes = { }, excludeSkillTypes = { }, statMap = { ["support_concentrated_effect_skill_area_of_effect_+%_final"] = { mod("AreaOfEffect", "MORE", nil), }, ["support_area_concentrate_area_damage_+%_final"] = { mod("Damage", "MORE", nil, ModFlag.Area), }, }, baseMods = { }, qualityStats = { { "area_damage_+%", 0.5 }, }, stats = { "support_concentrated_effect_skill_area_of_effect_+%_final", "support_area_concentrate_area_damage_+%_final", }, statInterpolation = { }, levels = { [1] = { -30, 35, manaMultiplier = 40, levelRequirement = 18, }, [2] = { -30, 36, manaMultiplier = 40, levelRequirement = 22, }, [3] = { -30, 37, manaMultiplier = 40, levelRequirement = 26, }, [4] = { -30, 38, manaMultiplier = 40, levelRequirement = 29, }, [5] = { -30, 39, manaMultiplier = 40, levelRequirement = 32, }, [6] = { -30, 40, manaMultiplier = 40, levelRequirement = 35, }, [7] = { -30, 41, manaMultiplier = 40, levelRequirement = 38, }, [8] = { -30, 42, manaMultiplier = 40, levelRequirement = 41, }, [9] = { -30, 43, manaMultiplier = 40, levelRequirement = 44, }, [10] = { -30, 44, manaMultiplier = 40, levelRequirement = 47, }, [11] = { -30, 45, manaMultiplier = 40, levelRequirement = 50, }, [12] = { -30, 46, manaMultiplier = 40, levelRequirement = 53, }, [13] = { -30, 47, manaMultiplier = 40, levelRequirement = 56, }, [14] = { -30, 48, manaMultiplier = 40, levelRequirement = 58, }, [15] = { -30, 49, manaMultiplier = 40, levelRequirement = 60, }, [16] = { -30, 50, manaMultiplier = 40, levelRequirement = 62, }, [17] = { -30, 51, manaMultiplier = 40, levelRequirement = 64, }, [18] = { -30, 52, manaMultiplier = 40, levelRequirement = 66, }, [19] = { -30, 53, manaMultiplier = 40, levelRequirement = 68, }, [20] = { -30, 54, manaMultiplier = 40, levelRequirement = 70, }, [21] = { -30, 55, manaMultiplier = 40, levelRequirement = 72, }, [22] = { -30, 56, manaMultiplier = 40, levelRequirement = 74, }, [23] = { -30, 57, manaMultiplier = 40, levelRequirement = 76, }, [24] = { -30, 58, manaMultiplier = 40, levelRequirement = 78, }, [25] = { -30, 59, manaMultiplier = 40, levelRequirement = 80, }, [26] = { -30, 60, manaMultiplier = 40, levelRequirement = 82, }, [27] = { -30, 61, manaMultiplier = 40, levelRequirement = 84, }, [28] = { -30, 62, manaMultiplier = 40, levelRequirement = 86, }, [29] = { -30, 63, manaMultiplier = 40, levelRequirement = 88, }, [30] = { -30, 64, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportControlledDestruction"] = { name = "Controlled Destruction", color = 3, support = true, requireSkillTypes = { 10, 1, 59, }, addSkillTypes = { }, excludeSkillTypes = { }, statMap = { ["support_controlled_destruction_spell_damage_+%_final"] = { mod("Damage", "MORE", nil, ModFlag.Spell), }, }, baseMods = { }, qualityStats = { { "spell_damage_+%", 0.5 }, }, stats = { "support_controlled_destruction_spell_damage_+%_final", "critical_strike_chance_+%", }, statInterpolation = { }, levels = { [1] = { 25, -100, manaMultiplier = 30, levelRequirement = 18, }, [2] = { 26, -100, manaMultiplier = 30, levelRequirement = 22, }, [3] = { 27, -100, manaMultiplier = 30, levelRequirement = 26, }, [4] = { 28, -100, manaMultiplier = 30, levelRequirement = 29, }, [5] = { 29, -100, manaMultiplier = 30, levelRequirement = 32, }, [6] = { 30, -100, manaMultiplier = 30, levelRequirement = 35, }, [7] = { 31, -100, manaMultiplier = 30, levelRequirement = 38, }, [8] = { 32, -100, manaMultiplier = 30, levelRequirement = 41, }, [9] = { 33, -100, manaMultiplier = 30, levelRequirement = 44, }, [10] = { 34, -100, manaMultiplier = 30, levelRequirement = 47, }, [11] = { 35, -100, manaMultiplier = 30, levelRequirement = 50, }, [12] = { 36, -100, manaMultiplier = 30, levelRequirement = 53, }, [13] = { 37, -100, manaMultiplier = 30, levelRequirement = 56, }, [14] = { 38, -100, manaMultiplier = 30, levelRequirement = 58, }, [15] = { 39, -100, manaMultiplier = 30, levelRequirement = 60, }, [16] = { 40, -100, manaMultiplier = 30, levelRequirement = 62, }, [17] = { 41, -100, manaMultiplier = 30, levelRequirement = 64, }, [18] = { 42, -100, manaMultiplier = 30, levelRequirement = 66, }, [19] = { 43, -100, manaMultiplier = 30, levelRequirement = 68, }, [20] = { 44, -100, manaMultiplier = 30, levelRequirement = 70, }, [21] = { 45, -100, manaMultiplier = 30, levelRequirement = 72, }, [22] = { 46, -100, manaMultiplier = 30, levelRequirement = 74, }, [23] = { 47, -100, manaMultiplier = 30, levelRequirement = 76, }, [24] = { 48, -100, manaMultiplier = 30, levelRequirement = 78, }, [25] = { 49, -100, manaMultiplier = 30, levelRequirement = 80, }, [26] = { 50, -100, manaMultiplier = 30, levelRequirement = 82, }, [27] = { 51, -100, manaMultiplier = 30, levelRequirement = 84, }, [28] = { 52, -100, manaMultiplier = 30, levelRequirement = 86, }, [29] = { 53, -100, manaMultiplier = 30, levelRequirement = 88, }, [30] = { 54, -100, manaMultiplier = 30, levelRequirement = 90, }, }, } skills["SupportCurseOnHit"] = { name = "Curse On Hit", color = 3, support = true, requireSkillTypes = { 1, 10, 32, }, addSkillTypes = { }, excludeSkillTypes = { 37, 41, 44, }, baseMods = { }, qualityStats = { { "curse_effect_+%", 0.5 }, }, stats = { "apply_linked_curses_on_hit_%", "base_curse_duration_+%", "cannot_cast_curses", }, statInterpolation = { }, levels = { [1] = { 100, -50, levelRequirement = 38, }, [2] = { 100, -48, levelRequirement = 40, }, [3] = { 100, -46, levelRequirement = 42, }, [4] = { 100, -44, levelRequirement = 44, }, [5] = { 100, -42, levelRequirement = 46, }, [6] = { 100, -40, levelRequirement = 48, }, [7] = { 100, -38, levelRequirement = 50, }, [8] = { 100, -36, levelRequirement = 52, }, [9] = { 100, -34, levelRequirement = 54, }, [10] = { 100, -32, levelRequirement = 56, }, [11] = { 100, -30, levelRequirement = 58, }, [12] = { 100, -28, levelRequirement = 60, }, [13] = { 100, -26, levelRequirement = 62, }, [14] = { 100, -24, levelRequirement = 64, }, [15] = { 100, -22, levelRequirement = 65, }, [16] = { 100, -20, levelRequirement = 66, }, [17] = { 100, -18, levelRequirement = 67, }, [18] = { 100, -16, levelRequirement = 68, }, [19] = { 100, -14, levelRequirement = 69, }, [20] = { 100, -12, levelRequirement = 70, }, [21] = { 100, -10, levelRequirement = 72, }, [22] = { 100, -8, levelRequirement = 74, }, [23] = { 100, -6, levelRequirement = 76, }, [24] = { 100, -4, levelRequirement = 78, }, [25] = { 100, -2, levelRequirement = 80, }, [26] = { 100, 0, levelRequirement = 82, }, [27] = { 100, 2, levelRequirement = 84, }, [28] = { 100, 4, levelRequirement = 86, }, [29] = { 100, 6, levelRequirement = 88, }, [30] = { 100, 8, levelRequirement = 90, }, }, } skills["SupportElementalFocus"] = { name = "Elemental Focus", color = 3, support = true, requireSkillTypes = { 10, 1, 29, }, addSkillTypes = { }, excludeSkillTypes = { }, statMap = { ["support_gem_elemental_damage_+%_final"] = { mod("ElementalDamage", "MORE", nil), }, }, baseMods = { }, qualityStats = { { "elemental_damage_+%", 0.5 }, }, stats = { "support_gem_elemental_damage_+%_final", "cannot_inflict_status_ailments", }, statInterpolation = { }, levels = { [1] = { 30, manaMultiplier = 30, levelRequirement = 18, }, [2] = { 31, manaMultiplier = 30, levelRequirement = 22, }, [3] = { 32, manaMultiplier = 30, levelRequirement = 26, }, [4] = { 33, manaMultiplier = 30, levelRequirement = 29, }, [5] = { 34, manaMultiplier = 30, levelRequirement = 32, }, [6] = { 35, manaMultiplier = 30, levelRequirement = 35, }, [7] = { 36, manaMultiplier = 30, levelRequirement = 38, }, [8] = { 37, manaMultiplier = 30, levelRequirement = 41, }, [9] = { 38, manaMultiplier = 30, levelRequirement = 44, }, [10] = { 39, manaMultiplier = 30, levelRequirement = 47, }, [11] = { 40, manaMultiplier = 30, levelRequirement = 50, }, [12] = { 41, manaMultiplier = 30, levelRequirement = 53, }, [13] = { 42, manaMultiplier = 30, levelRequirement = 56, }, [14] = { 43, manaMultiplier = 30, levelRequirement = 58, }, [15] = { 44, manaMultiplier = 30, levelRequirement = 60, }, [16] = { 45, manaMultiplier = 30, levelRequirement = 62, }, [17] = { 46, manaMultiplier = 30, levelRequirement = 64, }, [18] = { 47, manaMultiplier = 30, levelRequirement = 66, }, [19] = { 48, manaMultiplier = 30, levelRequirement = 68, }, [20] = { 49, manaMultiplier = 30, levelRequirement = 70, }, [21] = { 50, manaMultiplier = 30, levelRequirement = 72, }, [22] = { 51, manaMultiplier = 30, levelRequirement = 74, }, [23] = { 52, manaMultiplier = 30, levelRequirement = 76, }, [24] = { 53, manaMultiplier = 30, levelRequirement = 78, }, [25] = { 54, manaMultiplier = 30, levelRequirement = 80, }, [26] = { 55, manaMultiplier = 30, levelRequirement = 82, }, [27] = { 56, manaMultiplier = 30, levelRequirement = 84, }, [28] = { 57, manaMultiplier = 30, levelRequirement = 86, }, [29] = { 58, manaMultiplier = 30, levelRequirement = 88, }, [30] = { 59, manaMultiplier = 30, levelRequirement = 90, }, }, } skills["SupportElementalProliferation"] = { name = "Elemental Proliferation", color = 3, support = true, requireSkillTypes = { 10, 1, 20, }, addSkillTypes = { 11, }, excludeSkillTypes = { }, statMap = { ["support_ignite_prolif_ignite_damage_+%_final"] = { mod("Damage", "MORE", {val}), }, }, baseMods = { }, qualityStats = { { "ignite_duration_+%", 0.5 }, { "chill_duration_+%", 0.5 }, { "freeze_duration_+%", 0.5 }, { "shock_duration_+%", 0.5 }, }, stats = { "elemental_status_effect_aura_radius", "display_what_elemental_proliferation_does", "support_elemental_proliferation_damage_+%_final", }, statInterpolation = { }, levels = { [1] = { 16, 1, -30, manaMultiplier = 40, levelRequirement = 38, }, [2] = { 16, 1, -30, manaMultiplier = 40, levelRequirement = 40, }, [3] = { 16, 1, -29, manaMultiplier = 40, levelRequirement = 42, }, [4] = { 16, 1, -29, manaMultiplier = 40, levelRequirement = 44, }, [5] = { 16, 1, -28, manaMultiplier = 40, levelRequirement = 46, }, [6] = { 16, 1, -28, manaMultiplier = 40, levelRequirement = 48, }, [7] = { 16, 1, -27, manaMultiplier = 40, levelRequirement = 50, }, [8] = { 16, 1, -27, manaMultiplier = 40, levelRequirement = 52, }, [9] = { 16, 1, -26, manaMultiplier = 40, levelRequirement = 54, }, [10] = { 16, 1, -26, manaMultiplier = 40, levelRequirement = 56, }, [11] = { 16, 1, -25, manaMultiplier = 40, levelRequirement = 58, }, [12] = { 16, 1, -25, manaMultiplier = 40, levelRequirement = 60, }, [13] = { 16, 1, -24, manaMultiplier = 40, levelRequirement = 62, }, [14] = { 16, 1, -24, manaMultiplier = 40, levelRequirement = 64, }, [15] = { 16, 1, -23, manaMultiplier = 40, levelRequirement = 65, }, [16] = { 16, 1, -23, manaMultiplier = 40, levelRequirement = 66, }, [17] = { 16, 1, -22, manaMultiplier = 40, levelRequirement = 67, }, [18] = { 16, 1, -22, manaMultiplier = 40, levelRequirement = 68, }, [19] = { 16, 1, -21, manaMultiplier = 40, levelRequirement = 69, }, [20] = { 16, 1, -21, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 16, 1, -20, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 16, 1, -20, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 16, 1, -19, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 16, 1, -19, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 16, 1, -18, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 16, 1, -18, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 16, 1, -17, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 16, 1, -17, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 16, 1, -16, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 16, 1, -16, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportAdditionalXP"] = { name = "Enlighten", color = 3, support = true, requireSkillTypes = { }, addSkillTypes = { }, excludeSkillTypes = { }, supportGemsOnly = true, baseMods = { }, qualityStats = { { "local_gem_experience_gain_+%", 5 }, }, stats = { }, statInterpolation = { }, levels = { [1] = { levelRequirement = 1, }, [2] = { manaMultiplier = -4, levelRequirement = 10, }, [3] = { manaMultiplier = -8, levelRequirement = 45, }, [4] = { manaMultiplier = -12, levelRequirement = 60, }, [5] = { manaMultiplier = -16, levelRequirement = 75, }, [6] = { manaMultiplier = -20, levelRequirement = 90, }, [7] = { manaMultiplier = -24, levelRequirement = 100, }, [8] = { manaMultiplier = -28, levelRequirement = 100, }, [9] = { manaMultiplier = -32, levelRequirement = 100, }, [10] = { manaMultiplier = -36, levelRequirement = 100, }, }, } skills["SupportFasterCast"] = { name = "Faster Casting", color = 3, support = true, requireSkillTypes = { 2, 39, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "base_cast_speed_+%", 0.5 }, }, stats = { "base_cast_speed_+%", }, statInterpolation = { }, levels = { [1] = { 20, manaMultiplier = 20, levelRequirement = 18, }, [2] = { 21, manaMultiplier = 20, levelRequirement = 22, }, [3] = { 22, manaMultiplier = 20, levelRequirement = 26, }, [4] = { 23, manaMultiplier = 20, levelRequirement = 29, }, [5] = { 24, manaMultiplier = 20, levelRequirement = 32, }, [6] = { 25, manaMultiplier = 20, levelRequirement = 35, }, [7] = { 26, manaMultiplier = 20, levelRequirement = 38, }, [8] = { 27, manaMultiplier = 20, levelRequirement = 41, }, [9] = { 28, manaMultiplier = 20, levelRequirement = 44, }, [10] = { 29, manaMultiplier = 20, levelRequirement = 47, }, [11] = { 30, manaMultiplier = 20, levelRequirement = 50, }, [12] = { 31, manaMultiplier = 20, levelRequirement = 53, }, [13] = { 32, manaMultiplier = 20, levelRequirement = 56, }, [14] = { 33, manaMultiplier = 20, levelRequirement = 58, }, [15] = { 34, manaMultiplier = 20, levelRequirement = 60, }, [16] = { 35, manaMultiplier = 20, levelRequirement = 62, }, [17] = { 36, manaMultiplier = 20, levelRequirement = 64, }, [18] = { 37, manaMultiplier = 20, levelRequirement = 66, }, [19] = { 38, manaMultiplier = 20, levelRequirement = 68, }, [20] = { 39, manaMultiplier = 20, levelRequirement = 70, }, [21] = { 40, manaMultiplier = 20, levelRequirement = 72, }, [22] = { 41, manaMultiplier = 20, levelRequirement = 74, }, [23] = { 42, manaMultiplier = 20, levelRequirement = 76, }, [24] = { 43, manaMultiplier = 20, levelRequirement = 78, }, [25] = { 44, manaMultiplier = 20, levelRequirement = 80, }, [26] = { 45, manaMultiplier = 20, levelRequirement = 82, }, [27] = { 46, manaMultiplier = 20, levelRequirement = 84, }, [28] = { 47, manaMultiplier = 20, levelRequirement = 86, }, [29] = { 48, manaMultiplier = 20, levelRequirement = 88, }, [30] = { 49, manaMultiplier = 20, levelRequirement = 90, }, }, } skills["SupportIncreasedAreaOfEffect"] = { name = "Increased Area of Effect", color = 3, support = true, requireSkillTypes = { 11, 21, 53, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "area_damage_+%", 0.5 }, }, stats = { "base_skill_area_of_effect_+%", }, statInterpolation = { }, levels = { [1] = { 30, manaMultiplier = 40, levelRequirement = 38, }, [2] = { 31, manaMultiplier = 40, levelRequirement = 40, }, [3] = { 32, manaMultiplier = 40, levelRequirement = 42, }, [4] = { 33, manaMultiplier = 40, levelRequirement = 44, }, [5] = { 34, manaMultiplier = 40, levelRequirement = 46, }, [6] = { 35, manaMultiplier = 40, levelRequirement = 48, }, [7] = { 36, manaMultiplier = 40, levelRequirement = 50, }, [8] = { 37, manaMultiplier = 40, levelRequirement = 52, }, [9] = { 38, manaMultiplier = 40, levelRequirement = 54, }, [10] = { 39, manaMultiplier = 40, levelRequirement = 56, }, [11] = { 40, manaMultiplier = 40, levelRequirement = 58, }, [12] = { 41, manaMultiplier = 40, levelRequirement = 60, }, [13] = { 42, manaMultiplier = 40, levelRequirement = 62, }, [14] = { 43, manaMultiplier = 40, levelRequirement = 64, }, [15] = { 44, manaMultiplier = 40, levelRequirement = 65, }, [16] = { 45, manaMultiplier = 40, levelRequirement = 66, }, [17] = { 46, manaMultiplier = 40, levelRequirement = 67, }, [18] = { 47, manaMultiplier = 40, levelRequirement = 68, }, [19] = { 48, manaMultiplier = 40, levelRequirement = 69, }, [20] = { 49, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 50, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 51, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 52, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 53, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 54, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 55, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 56, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 57, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 58, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 59, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportIncreasedCriticalDamage"] = { name = "Increased Critical Damage", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "base_critical_strike_multiplier_+", 0.75 }, }, stats = { "base_critical_strike_multiplier_+", }, statInterpolation = { }, levels = { [1] = { 75, manaMultiplier = 30, levelRequirement = 18, }, [2] = { 76, manaMultiplier = 30, levelRequirement = 22, }, [3] = { 78, manaMultiplier = 30, levelRequirement = 26, }, [4] = { 79, manaMultiplier = 30, levelRequirement = 29, }, [5] = { 81, manaMultiplier = 30, levelRequirement = 32, }, [6] = { 82, manaMultiplier = 30, levelRequirement = 35, }, [7] = { 84, manaMultiplier = 30, levelRequirement = 38, }, [8] = { 85, manaMultiplier = 30, levelRequirement = 41, }, [9] = { 87, manaMultiplier = 30, levelRequirement = 44, }, [10] = { 88, manaMultiplier = 30, levelRequirement = 47, }, [11] = { 90, manaMultiplier = 30, levelRequirement = 50, }, [12] = { 91, manaMultiplier = 30, levelRequirement = 53, }, [13] = { 93, manaMultiplier = 30, levelRequirement = 56, }, [14] = { 94, manaMultiplier = 30, levelRequirement = 58, }, [15] = { 96, manaMultiplier = 30, levelRequirement = 60, }, [16] = { 97, manaMultiplier = 30, levelRequirement = 62, }, [17] = { 99, manaMultiplier = 30, levelRequirement = 64, }, [18] = { 100, manaMultiplier = 30, levelRequirement = 66, }, [19] = { 102, manaMultiplier = 30, levelRequirement = 68, }, [20] = { 103, manaMultiplier = 30, levelRequirement = 70, }, [21] = { 105, manaMultiplier = 30, levelRequirement = 72, }, [22] = { 106, manaMultiplier = 30, levelRequirement = 74, }, [23] = { 108, manaMultiplier = 30, levelRequirement = 76, }, [24] = { 109, manaMultiplier = 30, levelRequirement = 78, }, [25] = { 111, manaMultiplier = 30, levelRequirement = 80, }, [26] = { 112, manaMultiplier = 30, levelRequirement = 82, }, [27] = { 114, manaMultiplier = 30, levelRequirement = 84, }, [28] = { 115, manaMultiplier = 30, levelRequirement = 86, }, [29] = { 117, manaMultiplier = 30, levelRequirement = 88, }, [30] = { 118, manaMultiplier = 30, levelRequirement = 90, }, }, } skills["SupportIncreasedCriticalStrikes"] = { name = "Increased Critical Strikes", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "critical_strike_chance_+%", 1 }, }, stats = { "critical_strike_chance_+%", "additional_base_critical_strike_chance", }, statInterpolation = { }, levels = { [1] = { 50, 100, manaMultiplier = 15, levelRequirement = 8, }, [2] = { 52, 100, manaMultiplier = 15, levelRequirement = 10, }, [3] = { 54, 110, manaMultiplier = 15, levelRequirement = 13, }, [4] = { 56, 110, manaMultiplier = 15, levelRequirement = 17, }, [5] = { 58, 120, manaMultiplier = 15, levelRequirement = 21, }, [6] = { 60, 120, manaMultiplier = 15, levelRequirement = 25, }, [7] = { 62, 130, manaMultiplier = 15, levelRequirement = 29, }, [8] = { 64, 130, manaMultiplier = 15, levelRequirement = 33, }, [9] = { 66, 140, manaMultiplier = 15, levelRequirement = 37, }, [10] = { 68, 140, manaMultiplier = 15, levelRequirement = 40, }, [11] = { 70, 150, manaMultiplier = 15, levelRequirement = 43, }, [12] = { 72, 150, manaMultiplier = 15, levelRequirement = 46, }, [13] = { 74, 160, manaMultiplier = 15, levelRequirement = 49, }, [14] = { 76, 160, manaMultiplier = 15, levelRequirement = 52, }, [15] = { 78, 170, manaMultiplier = 15, levelRequirement = 55, }, [16] = { 80, 170, manaMultiplier = 15, levelRequirement = 58, }, [17] = { 82, 180, manaMultiplier = 15, levelRequirement = 61, }, [18] = { 84, 180, manaMultiplier = 15, levelRequirement = 64, }, [19] = { 86, 190, manaMultiplier = 15, levelRequirement = 67, }, [20] = { 88, 190, manaMultiplier = 15, levelRequirement = 70, }, [21] = { 90, 200, manaMultiplier = 15, levelRequirement = 72, }, [22] = { 92, 200, manaMultiplier = 15, levelRequirement = 74, }, [23] = { 94, 210, manaMultiplier = 15, levelRequirement = 76, }, [24] = { 96, 210, manaMultiplier = 15, levelRequirement = 78, }, [25] = { 98, 220, manaMultiplier = 15, levelRequirement = 80, }, [26] = { 100, 220, manaMultiplier = 15, levelRequirement = 82, }, [27] = { 102, 230, manaMultiplier = 15, levelRequirement = 84, }, [28] = { 104, 230, manaMultiplier = 15, levelRequirement = 86, }, [29] = { 106, 240, manaMultiplier = 15, levelRequirement = 88, }, [30] = { 108, 240, manaMultiplier = 15, levelRequirement = 90, }, }, } skills["SupportOnslaughtOnSlayingShockedEnemy"] = { name = "Innervate", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "shock_duration_+%", 1.5 }, }, stats = { "onslaught_time_granted_on_killing_shocked_enemy_ms", "base_chance_to_shock_%", }, statInterpolation = { }, levels = { [1] = { 5000, 15, manaMultiplier = 10, levelRequirement = 31, }, [2] = { 5100, 15, manaMultiplier = 10, levelRequirement = 34, }, [3] = { 5200, 15, manaMultiplier = 10, levelRequirement = 36, }, [4] = { 5300, 15, manaMultiplier = 10, levelRequirement = 38, }, [5] = { 5400, 15, manaMultiplier = 10, levelRequirement = 40, }, [6] = { 5500, 15, manaMultiplier = 10, levelRequirement = 42, }, [7] = { 5600, 15, manaMultiplier = 10, levelRequirement = 44, }, [8] = { 5700, 15, manaMultiplier = 10, levelRequirement = 46, }, [9] = { 5800, 15, manaMultiplier = 10, levelRequirement = 48, }, [10] = { 5900, 15, manaMultiplier = 10, levelRequirement = 50, }, [11] = { 6000, 15, manaMultiplier = 10, levelRequirement = 52, }, [12] = { 6100, 15, manaMultiplier = 10, levelRequirement = 54, }, [13] = { 6200, 15, manaMultiplier = 10, levelRequirement = 56, }, [14] = { 6300, 15, manaMultiplier = 10, levelRequirement = 58, }, [15] = { 6400, 15, manaMultiplier = 10, levelRequirement = 60, }, [16] = { 6500, 15, manaMultiplier = 10, levelRequirement = 62, }, [17] = { 6600, 15, manaMultiplier = 10, levelRequirement = 64, }, [18] = { 6700, 15, manaMultiplier = 10, levelRequirement = 66, }, [19] = { 6800, 15, manaMultiplier = 10, levelRequirement = 68, }, [20] = { 6900, 15, manaMultiplier = 10, levelRequirement = 70, }, [21] = { 7000, 15, manaMultiplier = 10, levelRequirement = 72, }, [22] = { 7100, 15, manaMultiplier = 10, levelRequirement = 74, }, [23] = { 7200, 15, manaMultiplier = 10, levelRequirement = 76, }, [24] = { 7300, 15, manaMultiplier = 10, levelRequirement = 78, }, [25] = { 7400, 15, manaMultiplier = 10, levelRequirement = 80, }, [26] = { 7500, 15, manaMultiplier = 10, levelRequirement = 82, }, [27] = { 7600, 15, manaMultiplier = 10, levelRequirement = 84, }, [28] = { 7700, 15, manaMultiplier = 10, levelRequirement = 86, }, [29] = { 7800, 15, manaMultiplier = 10, levelRequirement = 88, }, [30] = { 7900, 15, manaMultiplier = 10, levelRequirement = 90, }, }, } skills["SupportItemRarity"] = { name = "Item Rarity", color = 3, support = true, requireSkillTypes = { 10, 1, 40, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "base_killed_monster_dropped_item_rarity_+%", 0.5 }, }, stats = { "base_killed_monster_dropped_item_rarity_+%", }, statInterpolation = { }, levels = { [1] = { 40, levelRequirement = 31, }, [2] = { 41, levelRequirement = 34, }, [3] = { 42, levelRequirement = 36, }, [4] = { 43, levelRequirement = 38, }, [5] = { 44, levelRequirement = 40, }, [6] = { 45, levelRequirement = 42, }, [7] = { 46, levelRequirement = 44, }, [8] = { 47, levelRequirement = 46, }, [9] = { 48, levelRequirement = 48, }, [10] = { 49, levelRequirement = 50, }, [11] = { 50, levelRequirement = 52, }, [12] = { 51, levelRequirement = 54, }, [13] = { 52, levelRequirement = 56, }, [14] = { 53, levelRequirement = 58, }, [15] = { 54, levelRequirement = 60, }, [16] = { 55, levelRequirement = 62, }, [17] = { 56, levelRequirement = 64, }, [18] = { 57, levelRequirement = 66, }, [19] = { 58, levelRequirement = 68, }, [20] = { 59, levelRequirement = 70, }, [21] = { 60, levelRequirement = 72, }, [22] = { 61, levelRequirement = 74, }, [23] = { 62, levelRequirement = 76, }, [24] = { 63, levelRequirement = 78, }, [25] = { 64, levelRequirement = 80, }, [26] = { 65, levelRequirement = 82, }, [27] = { 66, levelRequirement = 84, }, [28] = { 67, levelRequirement = 86, }, [29] = { 68, levelRequirement = 88, }, [30] = { 69, levelRequirement = 90, }, }, } skills["SupportLightningPenetration"] = { name = "Lightning Penetration", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "lightning_damage_+%", 0.5 }, }, stats = { "base_reduce_enemy_lightning_resistance_%", }, statInterpolation = { }, levels = { [1] = { 18, manaMultiplier = 40, levelRequirement = 31, }, [2] = { 19, manaMultiplier = 40, levelRequirement = 34, }, [3] = { 20, manaMultiplier = 40, levelRequirement = 36, }, [4] = { 21, manaMultiplier = 40, levelRequirement = 38, }, [5] = { 22, manaMultiplier = 40, levelRequirement = 40, }, [6] = { 23, manaMultiplier = 40, levelRequirement = 42, }, [7] = { 24, manaMultiplier = 40, levelRequirement = 44, }, [8] = { 25, manaMultiplier = 40, levelRequirement = 46, }, [9] = { 26, manaMultiplier = 40, levelRequirement = 48, }, [10] = { 27, manaMultiplier = 40, levelRequirement = 50, }, [11] = { 28, manaMultiplier = 40, levelRequirement = 52, }, [12] = { 29, manaMultiplier = 40, levelRequirement = 54, }, [13] = { 30, manaMultiplier = 40, levelRequirement = 56, }, [14] = { 31, manaMultiplier = 40, levelRequirement = 58, }, [15] = { 32, manaMultiplier = 40, levelRequirement = 60, }, [16] = { 33, manaMultiplier = 40, levelRequirement = 62, }, [17] = { 34, manaMultiplier = 40, levelRequirement = 64, }, [18] = { 35, manaMultiplier = 40, levelRequirement = 66, }, [19] = { 36, manaMultiplier = 40, levelRequirement = 68, }, [20] = { 37, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 38, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 39, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 40, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 41, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 42, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 43, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 44, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 45, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 46, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 47, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportMinefield"] = { name = "Minefield", color = 3, support = true, requireSkillTypes = { 41, }, addSkillTypes = { }, excludeSkillTypes = { }, statMap = { ["support_minefield_mine_damage_+%_final"] = { mod("Damage", "MORE", nil), }, }, baseMods = { }, qualityStats = { { "mine_detonation_radius_+%", 1 }, }, stats = { "number_of_additional_mines_to_place", "support_minefield_mine_damage_+%_final", "number_of_additional_remote_mines_allowed", }, statInterpolation = { }, levels = { [1] = { 2, -40, 2, manaMultiplier = 60, levelRequirement = 8, }, [2] = { 2, -39, 2, manaMultiplier = 60, levelRequirement = 10, }, [3] = { 2, -38, 2, manaMultiplier = 60, levelRequirement = 13, }, [4] = { 2, -37, 2, manaMultiplier = 60, levelRequirement = 17, }, [5] = { 2, -36, 2, manaMultiplier = 60, levelRequirement = 21, }, [6] = { 2, -35, 2, manaMultiplier = 60, levelRequirement = 25, }, [7] = { 2, -34, 2, manaMultiplier = 60, levelRequirement = 29, }, [8] = { 2, -33, 2, manaMultiplier = 60, levelRequirement = 33, }, [9] = { 2, -32, 2, manaMultiplier = 60, levelRequirement = 37, }, [10] = { 2, -31, 2, manaMultiplier = 60, levelRequirement = 40, }, [11] = { 2, -30, 2, manaMultiplier = 60, levelRequirement = 43, }, [12] = { 2, -29, 2, manaMultiplier = 60, levelRequirement = 46, }, [13] = { 2, -28, 2, manaMultiplier = 60, levelRequirement = 49, }, [14] = { 2, -27, 2, manaMultiplier = 60, levelRequirement = 52, }, [15] = { 2, -26, 2, manaMultiplier = 60, levelRequirement = 55, }, [16] = { 2, -25, 2, manaMultiplier = 60, levelRequirement = 58, }, [17] = { 2, -24, 2, manaMultiplier = 60, levelRequirement = 61, }, [18] = { 2, -23, 2, manaMultiplier = 60, levelRequirement = 64, }, [19] = { 2, -22, 2, manaMultiplier = 60, levelRequirement = 67, }, [20] = { 2, -21, 2, manaMultiplier = 60, levelRequirement = 70, }, [21] = { 2, -20, 2, manaMultiplier = 60, levelRequirement = 72, }, [22] = { 2, -19, 2, manaMultiplier = 60, levelRequirement = 74, }, [23] = { 2, -18, 2, manaMultiplier = 60, levelRequirement = 76, }, [24] = { 2, -17, 2, manaMultiplier = 60, levelRequirement = 78, }, [25] = { 2, -16, 2, manaMultiplier = 60, levelRequirement = 80, }, [26] = { 2, -15, 2, manaMultiplier = 60, levelRequirement = 82, }, [27] = { 2, -14, 2, manaMultiplier = 60, levelRequirement = 84, }, [28] = { 2, -13, 2, manaMultiplier = 60, levelRequirement = 86, }, [29] = { 2, -12, 2, manaMultiplier = 60, levelRequirement = 88, }, [30] = { 2, -11, 2, manaMultiplier = 60, levelRequirement = 90, }, }, } skills["SupportMinionDamage"] = { name = "Minion Damage", color = 3, support = true, requireSkillTypes = { 9, }, addSkillTypes = { }, excludeSkillTypes = { }, statMap = { ["support_minion_damage_+%_final"] = { mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", nil) }), }, }, baseMods = { }, qualityStats = { { "minion_damage_+%", 0.75 }, }, stats = { "support_minion_damage_+%_final", }, statInterpolation = { }, levels = { [1] = { 30, manaMultiplier = 30, levelRequirement = 8, }, [2] = { 31, manaMultiplier = 30, levelRequirement = 10, }, [3] = { 32, manaMultiplier = 30, levelRequirement = 13, }, [4] = { 33, manaMultiplier = 30, levelRequirement = 17, }, [5] = { 34, manaMultiplier = 30, levelRequirement = 21, }, [6] = { 35, manaMultiplier = 30, levelRequirement = 25, }, [7] = { 36, manaMultiplier = 30, levelRequirement = 29, }, [8] = { 37, manaMultiplier = 30, levelRequirement = 33, }, [9] = { 38, manaMultiplier = 30, levelRequirement = 37, }, [10] = { 39, manaMultiplier = 30, levelRequirement = 40, }, [11] = { 40, manaMultiplier = 30, levelRequirement = 43, }, [12] = { 41, manaMultiplier = 30, levelRequirement = 46, }, [13] = { 42, manaMultiplier = 30, levelRequirement = 49, }, [14] = { 43, manaMultiplier = 30, levelRequirement = 52, }, [15] = { 44, manaMultiplier = 30, levelRequirement = 55, }, [16] = { 45, manaMultiplier = 30, levelRequirement = 58, }, [17] = { 46, manaMultiplier = 30, levelRequirement = 61, }, [18] = { 47, manaMultiplier = 30, levelRequirement = 64, }, [19] = { 48, manaMultiplier = 30, levelRequirement = 67, }, [20] = { 49, manaMultiplier = 30, levelRequirement = 70, }, [21] = { 50, manaMultiplier = 30, levelRequirement = 72, }, [22] = { 51, manaMultiplier = 30, levelRequirement = 74, }, [23] = { 52, manaMultiplier = 30, levelRequirement = 76, }, [24] = { 53, manaMultiplier = 30, levelRequirement = 78, }, [25] = { 54, manaMultiplier = 30, levelRequirement = 80, }, [26] = { 55, manaMultiplier = 30, levelRequirement = 82, }, [27] = { 56, manaMultiplier = 30, levelRequirement = 84, }, [28] = { 57, manaMultiplier = 30, levelRequirement = 86, }, [29] = { 58, manaMultiplier = 30, levelRequirement = 88, }, [30] = { 59, manaMultiplier = 30, levelRequirement = 90, }, }, } skills["SupportMinionLife"] = { name = "Minion Life", color = 3, support = true, requireSkillTypes = { 9, }, addSkillTypes = { }, excludeSkillTypes = { }, statMap = { ["support_minion_maximum_life_+%_final"] = { mod("MinionModifier", "LIST", { mod = mod("Life", "MORE", nil) }), }, }, baseMods = { }, qualityStats = { { "minion_maximum_life_+%", 0.75 }, }, stats = { "minion_maximum_life_+%", }, statInterpolation = { }, levels = { [1] = { 30, manaMultiplier = 40, levelRequirement = 18, }, [2] = { 31, manaMultiplier = 40, levelRequirement = 22, }, [3] = { 32, manaMultiplier = 40, levelRequirement = 26, }, [4] = { 33, manaMultiplier = 40, levelRequirement = 29, }, [5] = { 34, manaMultiplier = 40, levelRequirement = 32, }, [6] = { 35, manaMultiplier = 40, levelRequirement = 35, }, [7] = { 36, manaMultiplier = 40, levelRequirement = 38, }, [8] = { 37, manaMultiplier = 40, levelRequirement = 41, }, [9] = { 38, manaMultiplier = 40, levelRequirement = 44, }, [10] = { 39, manaMultiplier = 40, levelRequirement = 47, }, [11] = { 40, manaMultiplier = 40, levelRequirement = 50, }, [12] = { 41, manaMultiplier = 40, levelRequirement = 53, }, [13] = { 42, manaMultiplier = 40, levelRequirement = 56, }, [14] = { 43, manaMultiplier = 40, levelRequirement = 58, }, [15] = { 44, manaMultiplier = 40, levelRequirement = 60, }, [16] = { 45, manaMultiplier = 40, levelRequirement = 62, }, [17] = { 46, manaMultiplier = 40, levelRequirement = 64, }, [18] = { 47, manaMultiplier = 40, levelRequirement = 66, }, [19] = { 48, manaMultiplier = 40, levelRequirement = 68, }, [20] = { 49, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 50, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 51, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 52, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 53, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 54, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 55, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 56, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 57, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 58, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 59, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportMinionSpeed"] = { name = "Minion Speed", color = 3, support = true, requireSkillTypes = { 9, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "minion_movement_speed_+%", 0.5 }, }, stats = { "minion_movement_speed_+%", "minion_attack_speed_+%", "minion_cast_speed_+%", }, statInterpolation = { }, levels = { [1] = { 25, 10, 10, manaMultiplier = 40, levelRequirement = 18, }, [2] = { 26, 10, 10, manaMultiplier = 40, levelRequirement = 22, }, [3] = { 27, 11, 11, manaMultiplier = 40, levelRequirement = 26, }, [4] = { 28, 11, 11, manaMultiplier = 40, levelRequirement = 29, }, [5] = { 29, 12, 12, manaMultiplier = 40, levelRequirement = 32, }, [6] = { 30, 12, 12, manaMultiplier = 40, levelRequirement = 35, }, [7] = { 31, 13, 13, manaMultiplier = 40, levelRequirement = 38, }, [8] = { 32, 13, 13, manaMultiplier = 40, levelRequirement = 41, }, [9] = { 33, 14, 14, manaMultiplier = 40, levelRequirement = 44, }, [10] = { 34, 14, 14, manaMultiplier = 40, levelRequirement = 47, }, [11] = { 35, 15, 15, manaMultiplier = 40, levelRequirement = 50, }, [12] = { 36, 15, 15, manaMultiplier = 40, levelRequirement = 53, }, [13] = { 37, 16, 16, manaMultiplier = 40, levelRequirement = 56, }, [14] = { 38, 16, 16, manaMultiplier = 40, levelRequirement = 58, }, [15] = { 39, 17, 17, manaMultiplier = 40, levelRequirement = 60, }, [16] = { 40, 17, 17, manaMultiplier = 40, levelRequirement = 62, }, [17] = { 41, 18, 18, manaMultiplier = 40, levelRequirement = 64, }, [18] = { 42, 18, 18, manaMultiplier = 40, levelRequirement = 66, }, [19] = { 43, 19, 19, manaMultiplier = 40, levelRequirement = 68, }, [20] = { 44, 19, 19, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 45, 20, 20, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 46, 20, 20, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 47, 21, 21, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 48, 21, 21, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 49, 22, 22, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 50, 22, 22, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 51, 23, 23, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 52, 23, 23, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 53, 24, 24, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 54, 24, 24, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportSummonElementalResistances"] = { name = "Minion and Totem Elemental Resistance", color = 3, support = true, requireSkillTypes = { 9, 30, }, addSkillTypes = { }, excludeSkillTypes = { }, statMap = { ["support_minion_totem_resistance_elemental_damage_+%_final"] = { mod("ElementalDamage", "MORE", nil, 0, KeywordFlag.Totem), mod("MinionModifier", "LIST", { mod = mod("ElementalDamage", "MORE", nil) }), }, }, baseMods = { }, qualityStats = { { "summon_fire_resistance_+", 0.5 }, { "summon_cold_resistance_+", 0.5 }, { "summon_lightning_resistance_+", 0.5 }, }, stats = { "summon_fire_resistance_+", "summon_cold_resistance_+", "summon_lightning_resistance_+", "support_minion_totem_resistance_elemental_damage_+%_final", }, statInterpolation = { }, levels = { [1] = { 25, 25, 25, 10, manaMultiplier = 40, levelRequirement = 31, }, [2] = { 26, 26, 26, 10, manaMultiplier = 40, levelRequirement = 34, }, [3] = { 27, 27, 27, 11, manaMultiplier = 40, levelRequirement = 36, }, [4] = { 28, 28, 28, 11, manaMultiplier = 40, levelRequirement = 38, }, [5] = { 29, 29, 29, 12, manaMultiplier = 40, levelRequirement = 40, }, [6] = { 30, 30, 30, 12, manaMultiplier = 40, levelRequirement = 42, }, [7] = { 31, 31, 31, 13, manaMultiplier = 40, levelRequirement = 44, }, [8] = { 32, 32, 32, 13, manaMultiplier = 40, levelRequirement = 46, }, [9] = { 33, 33, 33, 14, manaMultiplier = 40, levelRequirement = 48, }, [10] = { 34, 34, 34, 14, manaMultiplier = 40, levelRequirement = 50, }, [11] = { 35, 35, 35, 15, manaMultiplier = 40, levelRequirement = 52, }, [12] = { 36, 36, 36, 15, manaMultiplier = 40, levelRequirement = 54, }, [13] = { 37, 37, 37, 16, manaMultiplier = 40, levelRequirement = 56, }, [14] = { 38, 38, 38, 16, manaMultiplier = 40, levelRequirement = 58, }, [15] = { 39, 39, 39, 17, manaMultiplier = 40, levelRequirement = 60, }, [16] = { 40, 40, 40, 17, manaMultiplier = 40, levelRequirement = 62, }, [17] = { 41, 41, 41, 18, manaMultiplier = 40, levelRequirement = 64, }, [18] = { 42, 42, 42, 18, manaMultiplier = 40, levelRequirement = 66, }, [19] = { 43, 43, 43, 19, manaMultiplier = 40, levelRequirement = 68, }, [20] = { 44, 44, 44, 19, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 45, 45, 45, 20, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 46, 46, 46, 20, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 47, 47, 47, 21, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 48, 48, 48, 21, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 49, 49, 49, 22, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 50, 50, 50, 22, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 51, 51, 51, 23, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 52, 52, 52, 23, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 53, 53, 53, 24, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 54, 54, 54, 24, manaMultiplier = 40, levelRequirement = 90, }, }, } skills["SupportPhysicalToLightning"] = { name = "Physical to Lightning", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "physical_damage_+%", 0.5 }, { "lightning_damage_+%", 0.5 }, }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "physical_damage_%_to_add_as_lightning", }, statInterpolation = { }, levels = { [1] = { 50, 10, manaMultiplier = 10, levelRequirement = 18, }, [2] = { 50, 11, manaMultiplier = 10, levelRequirement = 22, }, [3] = { 50, 12, manaMultiplier = 10, levelRequirement = 26, }, [4] = { 50, 13, manaMultiplier = 10, levelRequirement = 29, }, [5] = { 50, 14, manaMultiplier = 10, levelRequirement = 32, }, [6] = { 50, 15, manaMultiplier = 10, levelRequirement = 35, }, [7] = { 50, 16, manaMultiplier = 10, levelRequirement = 38, }, [8] = { 50, 17, manaMultiplier = 10, levelRequirement = 41, }, [9] = { 50, 18, manaMultiplier = 10, levelRequirement = 44, }, [10] = { 50, 19, manaMultiplier = 10, levelRequirement = 47, }, [11] = { 50, 20, manaMultiplier = 10, levelRequirement = 50, }, [12] = { 50, 21, manaMultiplier = 10, levelRequirement = 53, }, [13] = { 50, 22, manaMultiplier = 10, levelRequirement = 56, }, [14] = { 50, 23, manaMultiplier = 10, levelRequirement = 58, }, [15] = { 50, 24, manaMultiplier = 10, levelRequirement = 60, }, [16] = { 50, 25, manaMultiplier = 10, levelRequirement = 62, }, [17] = { 50, 26, manaMultiplier = 10, levelRequirement = 64, }, [18] = { 50, 27, manaMultiplier = 10, levelRequirement = 66, }, [19] = { 50, 28, manaMultiplier = 10, levelRequirement = 68, }, [20] = { 50, 29, manaMultiplier = 10, levelRequirement = 70, }, [21] = { 50, 30, manaMultiplier = 10, levelRequirement = 72, }, [22] = { 50, 31, manaMultiplier = 10, levelRequirement = 74, }, [23] = { 50, 32, manaMultiplier = 10, levelRequirement = 76, }, [24] = { 50, 33, manaMultiplier = 10, levelRequirement = 78, }, [25] = { 50, 34, manaMultiplier = 10, levelRequirement = 80, }, [26] = { 50, 35, manaMultiplier = 10, levelRequirement = 82, }, [27] = { 50, 36, manaMultiplier = 10, levelRequirement = 84, }, [28] = { 50, 37, manaMultiplier = 10, levelRequirement = 86, }, [29] = { 50, 38, manaMultiplier = 10, levelRequirement = 88, }, [30] = { 50, 39, manaMultiplier = 10, levelRequirement = 90, }, }, } skills["SupportPowerChargeOnCrit"] = { name = "Power Charge On Critical", color = 3, support = true, requireSkillTypes = { 10, 1, }, addSkillTypes = { }, excludeSkillTypes = { }, baseMods = { }, qualityStats = { { "critical_strike_chance_+%", 1 }, }, stats = { "add_power_charge_on_critical_strike_%", }, statInterpolation = { }, levels = { [1] = { 35, manaMultiplier = 10, levelRequirement = 18, }, [2] = { 36, manaMultiplier = 10, levelRequirement = 22, }, [3] = { 37, manaMultiplier = 10, levelRequirement = 26, }, [4] = { 38, manaMultiplier = 10, levelRequirement = 29, }, [5] = { 39, manaMultiplier = 10, levelRequirement = 32, }, [6] = { 40, manaMultiplier = 10, levelRequirement = 35, }, [7] = { 41, manaMultiplier = 10, levelRequirement = 38, }, [8] = { 42, manaMultiplier = 10, levelRequirement = 41, }, [9] = { 43, manaMultiplier = 10, levelRequirement = 44, }, [10] = { 44, manaMultiplier = 10, levelRequirement = 47, }, [11] = { 45, manaMultiplier = 10, levelRequirement = 50, }, [12] = { 46, manaMultiplier = 10, levelRequirement = 53, }, [13] = { 47, manaMultiplier = 10, levelRequirement = 56, }, [14] = { 48, manaMultiplier = 10, levelRequirement = 58, }, [15] = { 49, manaMultiplier = 10, levelRequirement = 60, }, [16] = { 50, manaMultiplier = 10, levelRequirement = 62, }, [17] = { 51, manaMultiplier = 10, levelRequirement = 64, }, [18] = { 52, manaMultiplier = 10, levelRequirement = 66, }, [19] = { 53, manaMultiplier = 10, levelRequirement = 68, }, [20] = { 54, manaMultiplier = 10, levelRequirement = 70, }, [21] = { 55, manaMultiplier = 10, levelRequirement = 72, }, [22] = { 56, manaMultiplier = 10, levelRequirement = 74, }, [23] = { 57, manaMultiplier = 10, levelRequirement = 76, }, [24] = { 58, manaMultiplier = 10, levelRequirement = 78, }, [25] = { 59, manaMultiplier = 10, levelRequirement = 80, }, [26] = { 60, manaMultiplier = 10, levelRequirement = 82, }, [27] = { 61, manaMultiplier = 10, levelRequirement = 84, }, [28] = { 62, manaMultiplier = 10, levelRequirement = 86, }, [29] = { 63, manaMultiplier = 10, levelRequirement = 88, }, [30] = { 64, manaMultiplier = 10, levelRequirement = 90, }, }, } skills["SupportRemoteMine"] = { name = "Remote Mine", color = 3, support = true, requireSkillTypes = { 19, }, addSkillTypes = { 12, 41, }, excludeSkillTypes = { 61, }, addFlags = { mine = true, duration = true, }, statMap = { ["base_skill_show_average_damage_instead_of_dps"] = { skill("showAverage", true, { type = "SkillType", skillType = SkillType.SkillCanMine }), }, ["support_remote_mine_hit_damage_+%_final"] = { mod("Damage", "MORE", nil, ModFlag.Hit, KeywordFlag.Mine), }, }, baseMods = { }, qualityStats = { { "mine_laying_speed_+%", 0.5 }, }, stats = { "is_remote_mine", "base_mine_duration", "support_remote_mine_hit_damage_+%_final", "mine_override_pvp_scaling_time_ms", "base_skill_is_mined", "disable_skill_if_melee_attack", "base_skill_show_average_damage_instead_of_dps", }, statInterpolation = { }, levels = { [1] = { 1, 16000, 30, 900, manaMultiplier = 50, levelRequirement = 8, }, [2] = { 1, 16000, 31, 900, manaMultiplier = 50, levelRequirement = 10, }, [3] = { 1, 16000, 32, 900, manaMultiplier = 50, levelRequirement = 13, }, [4] = { 1, 16000, 33, 900, manaMultiplier = 50, levelRequirement = 17, }, [5] = { 1, 16000, 34, 900, manaMultiplier = 50, levelRequirement = 21, }, [6] = { 1, 16000, 35, 900, manaMultiplier = 50, levelRequirement = 25, }, [7] = { 1, 16000, 36, 900, manaMultiplier = 50, levelRequirement = 29, }, [8] = { 1, 16000, 37, 900, manaMultiplier = 50, levelRequirement = 33, }, [9] = { 1, 16000, 38, 900, manaMultiplier = 50, levelRequirement = 37, }, [10] = { 1, 16000, 39, 900, manaMultiplier = 50, levelRequirement = 40, }, [11] = { 1, 16000, 40, 900, manaMultiplier = 50, levelRequirement = 43, }, [12] = { 1, 16000, 41, 900, manaMultiplier = 50, levelRequirement = 46, }, [13] = { 1, 16000, 42, 900, manaMultiplier = 50, levelRequirement = 49, }, [14] = { 1, 16000, 43, 900, manaMultiplier = 50, levelRequirement = 52, }, [15] = { 1, 16000, 44, 900, manaMultiplier = 50, levelRequirement = 55, }, [16] = { 1, 16000, 45, 900, manaMultiplier = 50, levelRequirement = 58, }, [17] = { 1, 16000, 46, 900, manaMultiplier = 50, levelRequirement = 61, }, [18] = { 1, 16000, 47, 900, manaMultiplier = 50, levelRequirement = 64, }, [19] = { 1, 16000, 48, 900, manaMultiplier = 50, levelRequirement = 67, }, [20] = { 1, 16000, 49, 900, manaMultiplier = 50, levelRequirement = 70, }, [21] = { 1, 16000, 50, 900, manaMultiplier = 50, levelRequirement = 72, }, [22] = { 1, 16000, 51, 900, manaMultiplier = 50, levelRequirement = 74, }, [23] = { 1, 16000, 52, 900, manaMultiplier = 50, levelRequirement = 76, }, [24] = { 1, 16000, 53, 900, manaMultiplier = 50, levelRequirement = 78, }, [25] = { 1, 16000, 54, 900, manaMultiplier = 50, levelRequirement = 80, }, [26] = { 1, 16000, 55, 900, manaMultiplier = 50, levelRequirement = 82, }, [27] = { 1, 16000, 56, 900, manaMultiplier = 50, levelRequirement = 84, }, [28] = { 1, 16000, 57, 900, manaMultiplier = 50, levelRequirement = 86, }, [29] = { 1, 16000, 58, 900, manaMultiplier = 50, levelRequirement = 88, }, [30] = { 1, 16000, 59, 900, manaMultiplier = 50, levelRequirement = 90, }, }, } skills["SupportMulticast"] = { name = "Spell Echo", color = 3, support = true, requireSkillTypes = { 26, }, addSkillTypes = { }, excludeSkillTypes = { 30, 37, 41, 42, 15, }, statMap = { ["support_echo_damage_+%_final"] = { mod("Damage", "MORE", nil), }, ["support_multicast_cast_speed_+%_final"] = { mod("Speed", "MORE", nil, ModFlag.Cast), }, }, baseMods = { }, qualityStats = { { "spell_damage_+%", 0.5 }, }, stats = { "base_spell_repeat_count", "support_multicast_cast_speed_+%_final", "support_echo_damage_+%_final", }, statInterpolation = { }, levels = { [1] = { 1, 51, -10, manaMultiplier = 40, levelRequirement = 38, }, [2] = { 1, 52, -10, manaMultiplier = 40, levelRequirement = 40, }, [3] = { 1, 53, -10, manaMultiplier = 40, levelRequirement = 42, }, [4] = { 1, 54, -10, manaMultiplier = 40, levelRequirement = 44, }, [5] = { 1, 55, -10, manaMultiplier = 40, levelRequirement = 46, }, [6] = { 1, 56, -10, manaMultiplier = 40, levelRequirement = 48, }, [7] = { 1, 57, -10, manaMultiplier = 40, levelRequirement = 50, }, [8] = { 1, 58, -10, manaMultiplier = 40, levelRequirement = 52, }, [9] = { 1, 59, -10, manaMultiplier = 40, levelRequirement = 54, }, [10] = { 1, 60, -10, manaMultiplier = 40, levelRequirement = 56, }, [11] = { 1, 61, -10, manaMultiplier = 40, levelRequirement = 58, }, [12] = { 1, 62, -10, manaMultiplier = 40, levelRequirement = 60, }, [13] = { 1, 63, -10, manaMultiplier = 40, levelRequirement = 62, }, [14] = { 1, 64, -10, manaMultiplier = 40, levelRequirement = 64, }, [15] = { 1, 65, -10, manaMultiplier = 40, levelRequirement = 65, }, [16] = { 1, 66, -10, manaMultiplier = 40, levelRequirement = 66, }, [17] = { 1, 67, -10, manaMultiplier = 40, levelRequirement = 67, }, [18] = { 1, 68, -10, manaMultiplier = 40, levelRequirement = 68, }, [19] = { 1, 69, -10, manaMultiplier = 40, levelRequirement = 69, }, [20] = { 1, 70, -10, manaMultiplier = 40, levelRequirement = 70, }, [21] = { 1, 71, -10, manaMultiplier = 40, levelRequirement = 72, }, [22] = { 1, 72, -10, manaMultiplier = 40, levelRequirement = 74, }, [23] = { 1, 73, -10, manaMultiplier = 40, levelRequirement = 76, }, [24] = { 1, 74, -10, manaMultiplier = 40, levelRequirement = 78, }, [25] = { 1, 75, -10, manaMultiplier = 40, levelRequirement = 80, }, [26] = { 1, 76, -10, manaMultiplier = 40, levelRequirement = 82, }, [27] = { 1, 77, -10, manaMultiplier = 40, levelRequirement = 84, }, [28] = { 1, 78, -10, manaMultiplier = 40, levelRequirement = 86, }, [29] = { 1, 79, -10, manaMultiplier = 40, levelRequirement = 88, }, [30] = { 1, 80, -10, manaMultiplier = 40, levelRequirement = 90, }, }, }
-- module local PythonBridgeModule = {} local rawget, rawset = rawget, rawset local bridge = CANDY_PYTHON_BRIDGE -- 在非编辑器的情况下 if not bridge then return setmetatable ( PythonBridgeModule, { __index = function () return function () end end } ) end -------------------------------------------------------------------- -- CORE FUNCTIONS -------------------------------------------------------------------- --communication PythonBridgeModule.emitPythonSignal = bridge.emitPythonSignal PythonBridgeModule.emitPythonSignalNow = bridge.emitPythonSignalNow PythonBridgeModule.connectPythonSignal = bridge.connectPythonSignal PythonBridgeModule.registerPythonSignal = bridge.registerPythonSignal --data PythonBridgeModule.sizeOfPythonObject = bridge.sizeOfPythonObject PythonBridgeModule.newPythonDict = bridge.newPythonDict PythonBridgeModule.newPythonList = bridge.newPythonList PythonBridgeModule.appendPythonList = bridge.appendPythonList PythonBridgeModule.deletePythonList = bridge.deletePythonList PythonBridgeModule.getDict = bridge.getDict PythonBridgeModule.setDict = bridge.setDict --other PythonBridgeModule.throwPythonException = bridge.throwPythonException PythonBridgeModule.getTime = bridge.getTime PythonBridgeModule.generateGUID = bridge.generateGUID PythonBridgeModule.showAlertMessage = bridge.showAlertMessage PythonBridgeModule.pyLogInfo = bridge.pyLogInfo PythonBridgeModule.pyLogWarn = bridge.pyLogWarn PythonBridgeModule.pyLogError = bridge.pyLogError --import PythonBridgeModule.importPythonModule = bridge.importModule -------------------------------------------------------------------- --communication PythonBridgeModule.emitPythonSignal = bridge.emitPythonSignal PythonBridgeModule.emitPythonSignalNow = bridge.emitPythonSignalNow PythonBridgeModule.connectPythonSignal = bridge.connectPythonSignal PythonBridgeModule.registerPythonSignal = bridge.registerPythonSignal --data PythonBridgeModule.sizeOfPythonObject = bridge.sizeOfPythonObject PythonBridgeModule.newPythonDict = bridge.newPythonDict PythonBridgeModule.newPythonList = bridge.newPythonList PythonBridgeModule.appendPythonList = bridge.appendPythonList PythonBridgeModule.deletePythonList = bridge.deletePythonList PythonBridgeModule.getDict = bridge.getDict PythonBridgeModule.setDict = bridge.setDict --other PythonBridgeModule.throwPythonException = bridge.throwPythonException PythonBridgeModule.getTime = bridge.getTime PythonBridgeModule.generateGUID = bridge.generateGUID PythonBridgeModule.showAlertMessage = bridge.showAlertMessage --import PythonBridgeModule.importPythonModule = bridge.importModule MOAIEnvironment.generateGUID = bridge.generateGUID --data conversion local encodeDict = bridge.encodeDict local decodeDict = bridge.decodeDict local function tableToDict ( table ) local json = MOAIJsonParser.encode ( table ) return decodeDict ( json ) end local function tableToList ( table ) local list = bridge.newPythonList () for i, v in ipairs ( table ) do appendPythonList ( list,v ) end return list end local function dictToTable ( dict ) local json = encodeDict ( dict ) return MOAIJsonParser.decode ( json ) end local function dictToTablePlain ( dict ) --just one level? local t = {} for k in python.iter ( dict ) do t[ k ] = dict[ k ] end return t end local _sizeOf = bridge.sizeOfPythonObject local function listToTable ( list ) local c = _sizeOf ( list ) local r = {} for i = 1, c do r[ i ] = list[ i - 1 ] end return r end local function unpackPythonList ( t ) return unpack ( listToTable ( t ) ) end PythonBridgeModule.tableToDict = tableToDict PythonBridgeModule.tableToList = tableToList PythonBridgeModule.dictToTable = dictToTable PythonBridgeModule.dictToTablePlain = dictToTablePlain PythonBridgeModule.listToTable = listToTable PythonBridgeModule.unpackPythonList = unpackPythonList -------------------------------------------------------------------- -- EDITOR RELATED -------------------------------------------------------------------- local function changeSelection ( key, obj, ... ) assert ( type ( key ) == 'string', 'selection key expected' ) if obj then bridge.changeSelection ( key, newPythonList ( obj, ... ) ) else bridge.changeSelection ( key, nil ) end end local function addSelection ( key, obj, ... ) assert ( type ( key ) == 'string', 'selection key expected' ) if obj then bridge.addSelection ( key, newPythonList ( obj, ... ) ) else bridge.addSelection ( key, nil ) end end local function removeSelection( key, obj, ... ) assert ( type ( key ) == 'string', 'selection key expected' ) if obj then bridge.removeSelection( key, newPythonList ( obj,... ) ) else bridge.removeSelection( key, nil ) end end local function toggleSelection ( key, obj, ... ) assert ( type ( key ) == 'string', 'selection key expected' ) if obj then bridge.toggleSelection ( key, newPythonList ( obj,... ) ) else bridge.toggleSelection ( key, nil ) end end local function getSelection ( key ) assert( type ( key )=='string', 'selection key expected' ) return listToTable ( bridge.getSelection ( key ) ) end -- Environment -- getProjectExtPath = bridge.getProjectExtPath -- getProjectPath = bridge.getProjectPath -- getAppPath = bridge.getAppPath PythonBridgeModule.app = bridge.app local function getProject () return app:getProject () end local function getApp () return app end local function getModule ( id ) return app:getModule ( id ) end local function findDataFile ( name ) return app:findDataFile ( name ) end PythonBridgeModule.changeSelection = changeSelection PythonBridgeModule.addSelection = addSelection PythonBridgeModule.removeSelection = removeSelection PythonBridgeModule.toggleSelection = toggleSelection PythonBridgeModule.toggleSelection = toggleSelection PythonBridgeModule.getSelection = getSelection PythonBridgeModule.getProject = getProject PythonBridgeModule.getApp = getApp PythonBridgeModule.getModule = getModule PythonBridgeModule.findDataFile = findDataFile -------------------------------------------------------------------- -- PYTHON-LUA DELEGATION CREATION -------------------------------------------------------------------- function loadLuaWithEnv ( file, env, ... ) if env then assert ( type ( env ) == 'userdata' ) env = dictToTablePlain ( env ) end env = setmetatable ( env or {}, { __index = function ( t, k ) return rawget ( _G, k ) end } ) local func, err = loadfile ( file ) if not func then error ( 'Failed load script:' .. file .. '\n' .. err, 2 ) end env._C = env setfenv ( func, env ) local args = { ... } local function _f () return func ( unpack ( args ) ) end local function _onError ( err, level ) print ( err ) print ( debug.traceback ( level or 2 ) ) return err, level end local succ, err = xpcall ( _f, _onError ) if not succ then error ( 'Failed start script:'.. file, 2 ) end local dir = env._path function env.dofile ( path ) end return env end function loadLuaDelegate ( file, env, ... ) end PythonBridgeModule.loadLuaWithEnv = loadLuaWithEnv PythonBridgeModule.loadLuaDelegate = loadLuaDelegate -------------------------------------------------------------------- -- Lua Functions For Python -------------------------------------------------------------------- stepSim = assert ( MOAISim.stepSim ) setBufferSize = assert ( MOAISim.setBufferSize ) --local renderFrameBuffer = assert ( MOAISim.renderFrameBuffer ) --a manual renderer caller local renderFrameBuffer = nil --a manual renderer caller local function renderTable ( t ) for i,f in ipairs ( t ) do local tt = type ( f ) if tt == 'table' then renderTable ( f ) elseif tt=='userdata' then renderFrameBuffer ( f ) end end end local function manualRenderAll () local rt = MOAIRenderMgr.getBufferTable () if rt then renderTable ( rt ) else renderFrameBuffer ( MOAIGfxMgr.getFrameBuffer () ) end end PythonBridgeModule.renderTable = renderTable PythonBridgeModule.manualRenderAll = manualRenderAll -------------------------------------------------------------------- -- Editor Command -------------------------------------------------------------------- PythonBridgeModule.registerLuaEditorCommand = bridge.registerLuaEditorCommand PythonBridgeModule.doCommand = bridge.doCommand PythonBridgeModule.undoCommand = bridge.undoCommand -------------------------------------------------------------------- -- MODEL -------------------------------------------------------------------- local modelBridge = bridge.ModelBridge.get () local function registerModelProvider ( setting ) local priority = setting.priority or 10 local name = setting.name local getTypeId = assert ( setting.getTypeId, 'getTypeId not provided' ) local getModel = assert ( setting.getModel, 'getModel not provided' ) local getModelFromTypeId = assert ( setting.getModelFromTypeId, 'getModelFromTypeId not provided' ) return modelBridge:buildLuaObjectModelProvider ( name, priority, getTypeId, getModel, getModelFromTypeId ) end local function registerObjectEnumerator ( setting ) local name = setting.name local enumerateObjects = assert ( setting.enumerateObjects, 'enumerateObjects not provided' ) local getObjectRepr = assert ( setting.getObjectRepr, 'getObjectRepr not provided' ) local getObjectTypeRepr = assert ( setting.getObjectTypeRepr, 'getObjectTypeRepr not provided' ) return modelBridge:buildLuaObjectEnumerator ( name, enumerateObjects, getObjectRepr, getObjectTypeRepr ) end PythonBridgeModule.registerModelProvider = registerModelProvider PythonBridgeModule.registerObjectEnumerator = registerObjectEnumerator return PythonBridgeModule
data:extend( { { type = "recipe", name = "lucky-box", energy_required = 2, ingredients = { {"wooden-chest", 1}, {"iron-gear-wheel", 3}, {"electronic-circuit", 5}, {"grenade", 2}, }, result = "lucky-box" }, } )
-- mod_file_management -- -- Copyright (C) 2019 Emmanuel Gil Peyrot -- -- This file is MIT/X11 licensed. -- module:depends("http_upload"); local dataform_new = require "util.dataforms".new; local adhoc_new = module:require "adhoc".new; local adhoc_simple_form = require "util.adhoc".new_simple_form; local adhoc_initial_data_form = require "util.adhoc".new_initial_data_form; local url = require "socket.url"; local lfs = require "lfs"; local datamanager = require "util.datamanager"; local jid_prepped_split = require "util.jid".prepped_split; local join_path = require "util.paths".join; local t_concat = table.concat; local t_insert = table.insert; local storage_path = module:get_option_string("http_upload_path", join_path(prosody.paths.data, "http_upload")); local function get_url(dir, filename) local slot_url = url.parse(module:http_url("upload")); slot_url.path = url.parse_path(slot_url.path or "/"); t_insert(slot_url.path, dir); t_insert(slot_url.path, filename); slot_url.path.is_directory = false; slot_url.path = url.build_path(slot_url.path); return url.build(slot_url); end local list_form = dataform_new { title = "List files for user"; instructions = "Select the JID of a user to list the files they have uploaded."; { type = "hidden"; name = "FORM_TYPE"; value = "http://prosody.im/protocol/file_management#list"; }; { type = "jid-single"; name = "accountjid"; required = true; label = "JID"; }; }; module:provides("adhoc", adhoc_new("File Management", "http://prosody.im/protocol/file_management#list", adhoc_simple_form(list_form, function (data, errors) if errors then local errmsg = {}; for name, text in pairs(errors) do errmsg[#errmsg + 1] = name .. ": " .. text; end return { status = "completed", error = { message = t_concat(errmsg, "\n") } }; end local jid = data.accountjid; local user, host = jid_prepped_split(jid); local uploads, err = datamanager.list_load(user, host, "http_upload"); if err then return { status = "completed", error = "File upload data not found for user "..jid.."." }; end local result = {}; for i, upload in ipairs(uploads) do module:log("debug", "http_upload_management#list %d %q", i, upload); if upload.dir ~= nil then t_insert(result, get_url(upload.dir, upload.filename)); else -- upload.filename was pointing to a path on the file system… -- TODO: Try to guess the URL from that. end end return { status = "completed", info = t_concat(result, "\n") }; end), "admin"));
-- Number testvalue_num = 900.0 -- Integer testvalue_int = -900 -- Unsigned testvalue_uint = 900 -- String testvalue_str = "900" function_return = GlobalAddString("test"); loluademo_return = LoluaDemo.AddFive(1); loluademo_inst = LoluaDemo.New(); loluademo_inst:SetX(10); loluademo_getx = loluademo_inst:GetX(); loluademo_inst_return = loluademo_inst:AddTenInstance(2.5, 4, 6);
if nil ~= require then require "fritomod/currying"; end; if Mixins == nil then Mixins = {}; end; -- Adds an operation for keys and values to the specified library. The operation -- is given the appropriate iterator function for the item type. -- -- library -- the library that is the target of this mixin -- name -- the name format. "Key", or "Value" will be interpolated -- operation -- the function that is mixed in. It should expect a iterator function for its first argument function Mixins.KeyValueOperation(library, name, operation) if library[name:format("Key")] == nil then library[name:format("Key")] = function(...) return operation(library.KeyIterator, ...); end; end; if library[name:format("Value")] == nil then library[name:format("Value")] = function(...) return operation(library.ValueIterator, ...); end; end; end; -- Adds an operation for keys, values, and pairs to the specified library. The operation -- is given a chooser function that selects the appropriate item for the item type. -- -- library -- the library that is the target of this mixin -- name -- the name format. "Pair", "Key", or "Value" will be interpolated -- operation -- the function that is mixed in. It should expect a chooser function for the first argument. -- The chooser has the signature chooser(key, value) and returns the appropriate item for -- the item type. function Mixins.KeyValuePairOperation(library, name, operation) if library[name:format("Pair")] == nil then library[name:format("Pair")] = Curry(operation, function(key, value) return key, value; end); end; if library[name:format("Key")] == nil then library[name:format("Key")] = Curry(operation, function(key, value) return key; end); end; if library[name:format("Value")] == nil then library[name:format("Value")] = Curry(operation, function(key, value) return value; end); end; end; -- Adds an operation for keys, values, and pairs to the specified library. -- -- library -- the library that is the target of this mixin -- name -- the name format. "Pair", "Key", or "Value" will be interpolated -- operation -- the function that is mixed in. It should expect the item type as the first -- argument. function Mixins.KeyValuePairOperationByName(library, name, operation) if library[name:format("Pair")] == nil then library[name:format("Pair")] = Curry(operation, "Pair"); end; if library[name:format("Key")] == nil then library[name:format("Key")] = Curry(operation, "Key"); end; if library[name:format("Value")] == nil then library[name:format("Value")] = Curry(operation, "Value"); end; end; -- Creates a runtime alias, pointing to the function at the specified target. -- -- We use this a lot in our Iteration mixin, since it's sort-of a pain to -- type this out. function Mixins.DefaultAlias(t, target, ...) for i=1,select("#", ...) do local name=select(i, ...); if t[name] == nil then t[name]=CurryNamedFunction(t, target); end; end; end; function Mixins.Overridable(t, name, func) if t[name] == nil then t[name]=func; end; end;
local gradient = ix.util.GetMaterial("vgui/gradient-u") local gradient2 = ix.util.GetMaterial("vgui/gradient-d") local PANEL = {} AccessorFunc(PANEL, "color", "Color") AccessorFunc(PANEL, "value", "Value", FORCE_NUMBER) AccessorFunc(PANEL, "boostValue", "Boost", FORCE_NUMBER) AccessorFunc(PANEL, "max", "Max", FORCE_NUMBER) function PANEL:Init() self:SetTall(20) self.add = self:Add("DImageButton") self.add:SetSize(16, 16) self.add:Dock(RIGHT) self.add:DockMargin(2, 2, 2, 2) self.add:SetImage("icon16/add.png") self.add.OnMousePressed = function() self.pressing = 1 self:DoChange() self.add:SetAlpha(150) end self.add.OnMouseReleased = function() if (self.pressing) then self.pressing = nil self.add:SetAlpha(255) end end self.add.OnCursorExited = self.add.OnMouseReleased self.sub = self:Add("DImageButton") self.sub:SetSize(16, 16) self.sub:Dock(LEFT) self.sub:DockMargin(2, 2, 2, 2) self.sub:SetImage("icon16/delete.png") self.sub.OnMousePressed = function() self.pressing = -1 self:DoChange() self.sub:SetAlpha(150) end self.sub.OnMouseReleased = function() if (self.pressing) then self.pressing = nil self.sub:SetAlpha(255) end end self.sub.OnCursorExited = self.sub.OnMouseReleased self.value = 0 self.deltaValue = self.value self.max = 10 self.bar = self:Add("DPanel") self.bar:Dock(FILL) self.bar.Paint = function(this, w, h) surface.SetDrawColor(35, 35, 35, 75) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(Color(0, 0, 0, 129)) surface.DrawOutlinedRect( 1,1, w - 2, h - 2, 1 ) w, h = w - 4, h - 4 local value = self.deltaValue / self.max if (value > 0) then local color = self.color and self.color or ix.config.Get("color") local boostedValue = self.boostValue or 0 local add = 0 if (self.deltaValue != self.value) then add = 35 end -- your stat do if !(boostedValue < 0 and math.abs(boostedValue) > self.value) then surface.SetDrawColor(color.r + add, color.g + add, color.b + add, 100) surface.DrawRect(2, 2, w * value, h) --surface.SetDrawColor(89, 71, 168, 35) --surface.SetMaterial(gradient) --surface.DrawTexturedRect(2, 2, w * value, h) end end -- boosted stat do local boostValue if (boostedValue != 0) then if (boostedValue < 0) then local please = math.min(self.value, math.abs(boostedValue)) boostValue = ((please or 0) / self.max) * (self.deltaValue / self.value) else boostValue = ((boostedValue or 0) / self.max) * (self.deltaValue / self.value) end if (boostedValue < 0) then surface.SetDrawColor(200, 40, 40, 230) local bWidth = math.abs(w * boostValue) surface.DrawRect(2 + w * value - bWidth, 2, bWidth, h) --surface.SetDrawColor(255, 255, 255, 35) --surface.SetMaterial(gradient) --surface.DrawTexturedRect(2 + w * value - bWidth, 2, bWidth, h) else surface.SetDrawColor(40, 200, 40, 230) surface.DrawRect(2 + w * value, 2, w * boostValue, h) --surface.SetDrawColor(255, 255, 255, 35) --surface.SetMaterial(gradient) --surface.DrawTexturedRect(2 + w * value, 2, w * boostValue, h) end end end end --surface.SetDrawColor(255, 255, 255, 5) --surface.SetMaterial(gradient2) --surface.DrawTexturedRect(2, 2, w, h) end self.label = self.bar:Add("DLabel") self.label:Dock(FILL) self.label:SetExpensiveShadow(1, Color(0, 0, 60)) self.label:SetContentAlignment(5) end function PANEL:Think() if (self.pressing) then if ((self.nextPress or 0) < CurTime()) then self:DoChange() end end self.deltaValue = math.Approach(self.deltaValue, self.value, FrameTime() * 35) end function PANEL:DoChange() if ((self.value == 0 and self.pressing == -1) or (self.value == self.max and self.pressing == 1)) then return end self.nextPress = CurTime() + 0.2 if (self:OnChanged(self.pressing) != false) then self.value = math.Clamp(self.value + self.pressing, 0, self.max) end end function PANEL:OnChanged(difference) end function PANEL:SetText(text) self.label:SetText(text) self.label:SetFont("ixMenuButtonFontSmall") --self.AttriImage = vgui.Create("DImage", self) --self.AttriImage:SetPos(10, 10) --self.AttriImage:SetSize(45, 45) --self.AttriImage:SetImage("darkrpg/skills/none.png") end function PANEL:SetReadOnly() self.sub:Remove() self.add:Remove() end vgui.Register("ixAttributeBar", PANEL, "DPanel")
--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2018, TBOOX Open Source Group. -- -- @author ruki -- @file deprecated_project.lua -- -- define module: deprecated_project local deprecated_project = deprecated_project or {} -- load modules local os = require("base/os") local path = require("base/path") local utils = require("base/utils") local table = require("base/table") local string = require("base/string") local config = require("project/config") local platform = require("platform/platform") local deprecated = require("base/deprecated") local deprecated_interpreter = require("base/deprecated/interpreter") -- load all packages from the given directories function deprecated_project._api_add_pkgdirs(interp, ...) -- get all directories local pkgdirs = {} local dirs = table.join(...) for _, dir in ipairs(dirs) do table.insert(pkgdirs, dir .. "/*.pkg") end -- add all packages interp:api_builtin_includes(pkgdirs) end -- load the given packages function deprecated_project._api_add_pkgs(interp, ...) -- add all packages interp:api_builtin_includes(...) end -- load all packages from the given directories function deprecated_project._api_add_packagedirs(interp, ...) -- make values local values = "" for _, v in ipairs(table.join(...)) do if v and type(v) == "string" then if #values == 0 then values = v else values = values .. ", " .. v end end end -- deprecated deprecated.add("add_packagedirs(\"%s\")", "add_pkgdirs(\"%s\")", values) -- done return deprecated_project._api_add_pkgdirs(interp, ...) end -- load the given packages function deprecated_project._api_add_packages(interp, ...) -- make values local values = "" for _, v in ipairs(table.join(...)) do if v and type(v) == "string" then if #values == 0 then values = v else values = values .. ", " .. v end end end -- deprecated deprecated.add("add_packages(\"%s\")", "add_pkgs(\"%s\")", values) -- done return deprecated_project._api_add_pkgs(interp, ...) end -- set_enable for option function deprecated_project._api_option_set_enable(interp, ...) -- get api function local apifunc = interp:_api_within_scope("option", "set_default") assert(apifunc) -- register api interp:api_register_builtin("set_enable", function (value) -- deprecated deprecated.add("set_default(%s)", "set_enable(%s)", tostring(value)) -- dispatch it apifunc(value) end) end -- register api function deprecated_project.api_register(interp) -- register api: add_pkgdirs() to root interp:api_register(nil, "add_pkgdirs", deprecated_project._api_add_packagedirs) -- register api: add_pkgs() to root interp:api_register(nil, "add_pkgs", deprecated_project._api_add_packages) -- register api: set_enable() to option interp:api_register("option", "set_enable", deprecated_project._api_option_set_enable) -- register api: set_values() to option deprecated_interpreter._api_register_set_xxx_xxx(interp, "option", "enable") deprecated_interpreter._api_register_set_xxx_xxx(interp, "option", "showmenu") deprecated_interpreter._api_register_set_xxx_xxx(interp, "option", "category") deprecated_interpreter._api_register_set_xxx_xxx(interp, "option", "warnings") deprecated_interpreter._api_register_set_xxx_xxx(interp, "option", "optimize") deprecated_interpreter._api_register_set_xxx_xxx(interp, "option", "languages") deprecated_interpreter._api_register_set_xxx_xxx(interp, "option", "description") -- register api: add_values() to option deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "links") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cincludes") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cxxincludes") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cfuncs") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cxxfuncs") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "ctypes") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cxxtypes") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cflags") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cxflags") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "cxxflags") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "mflags") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "mxflags") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "mxxflags") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "ldflags") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "vectorexts") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "defines") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "defines_if_ok") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "defines_h_if_ok") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "undefines") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "undefines_if_ok") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "undefines_h_if_ok") -- register api: add_pathes() to option deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "linkdirs") deprecated_interpreter._api_register_add_xxx_xxx(interp, "option", "includedirs") end -- return module: deprecated_project return deprecated_project
-- mpvSockets, one socket per instance, removes socket on exit local utils = require 'mp.utils' local function get_temp_path() local example_temp_file_path = os.tmpname() -- remove generated temp file os.remove(example_temp_file_path) return utils.split_path(example_temp_file_path) end local function mkdir(...) return mp.command_native({ name = "subprocess", capture_stdout = true, capture_stderr = true, playback_only = false, args = {"mkdir", "--", ...}, }) end local ppid = utils.getpid() local temp_dir = get_temp_path() local socket_dir = utils.join_path(temp_dir, "mpvSockets") local socket_path = utils.join_path(socket_dir, ppid) mkdir(socket_dir) mp.set_property("options/input-ipc-server", socket_path) mp.register_event("shutdown", function() os.remove(socket_path) os.remove(socket_dir) end)
----------------------------------- -- Area: Al'Taieu -- NPC: Rubious Crystal (South Tower) -- !pos 0 -6.250 -736.912 33 ----------------------------------- local ID = require("scripts/zones/AlTaieu/IDs"); require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if ( player:getCurrentMission(COP) == tpz.mission.id.cop.GARDEN_OF_ANTIQUITY and player:getCharVar("PromathiaStatus") == 2 and player:getCharVar("[SEA][AlTieu]SouthTower") == 0 and player:getCharVar("[SEA][AlTieu]SouthTowerCS") == 0 and not GetMobByID(ID.mob.AERNS_TOWER_SOUTH+0):isSpawned() and not GetMobByID(ID.mob.AERNS_TOWER_SOUTH+1):isSpawned() and not GetMobByID(ID.mob.AERNS_TOWER_SOUTH+2):isSpawned() ) then player:messageSpecial(ID.text.OMINOUS_SHADOW); SpawnMob(ID.mob.AERNS_TOWER_SOUTH+0):updateClaim(player); SpawnMob(ID.mob.AERNS_TOWER_SOUTH+1):updateClaim(player); SpawnMob(ID.mob.AERNS_TOWER_SOUTH+2):updateClaim(player); elseif ( player:getCurrentMission(COP) == tpz.mission.id.cop.GARDEN_OF_ANTIQUITY and player:getCharVar("PromathiaStatus") == 2 and player:getCharVar("[SEA][AlTieu]SouthTower") == 1 and player:getCharVar("[SEA][AlTieu]SouthTowerCS") == 0 ) then player:startEvent(161); else player:messageSpecial(ID.text.NOTHING_OF_INTEREST); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 161) then player:setCharVar("[SEA][AlTieu]SouthTowerCS", 1); player:setCharVar("[SEA][AlTieu]SouthTower", 0); end end;
-- Rigidly defined PseudoInstance class system to instantiate Roblox-like instances -- @documentation https://rostrap.github.io/Libraries/Classes/PseudoInstance/ -- @author Validark local ReplicatedStorage = game:GetService("ReplicatedStorage") local Resources = require(ReplicatedStorage:WaitForChild("Resources")) local Debug = Resources:LoadLibrary("Debug") local Table = Resources:LoadLibrary("Table") local Typer = Resources:LoadLibrary("Typer") local Signal = Resources:LoadLibrary("Signal") local Janitor = Resources:LoadLibrary("Janitor") local SortedArray = Resources:LoadLibrary("SortedArray") local Enumeration = Resources:LoadLibrary("Enumeration") local Templates = Resources:GetLocalTable("Templates") local Metatables = setmetatable({}, {__mode = "kv"}) local function Empty() end local function Metatable__index(this, i) local self = Metatables[this] or this -- self is the internal copy local Value = self.__rawdata[i] local ClassTemplate = self.__class if Value == nil then Value = ClassTemplate.Methods[i] else return Value end if Value == nil and not ClassTemplate.Properties[i] then local GetConstructorAndDestructor = ClassTemplate.Events[i] if GetConstructorAndDestructor then if self == this then -- if internal access local Event = Signal.new(GetConstructorAndDestructor(self)) rawset(self, i, Event) return Event else return self[i].Event end elseif ClassTemplate.Internals[i] == nil or self ~= this then Debug.Error("[%s] is not a valid Property of " .. tostring(self), i) end else return Value end end local function Metatable__newindex(this, i, v) local self = Metatables[this] or this local Type = self.__class.Properties[i] if Type then Type(self, v) elseif self == this and self.__class.Internals[i] ~= nil then rawset(self, i, v) else Debug.Error(i .. " is not a modifiable property") end end local function Metatable__tostring(self) return (Metatables[self] or self).__class.ClassName end local function Metatable__rawset(self, Property, Value) self.__rawdata[Property] = Value return self end local function ReturnHelper(Success, ...) if Success then return ... else Debug.Error(...) end end local ThreadDepthTracker = setmetatable({}, {__mode = "k"}) local function Metatable__super(self, MethodName, ...) local Thread = coroutine.running() local InSuperclass = ThreadDepthTracker[Thread] local PreviousClass = InSuperclass or self.__class local Class = PreviousClass while Class.HasSuperclass do Class = Class.Superclass local Function = Class.Methods[MethodName] if Function and Function ~= PreviousClass.Methods[MethodName] then if InSuperclass then ThreadDepthTracker[Thread] = Class return Function(self, ...) else local NewThread = coroutine.create(Function) ThreadDepthTracker[NewThread] = Class return ReturnHelper(coroutine.resume(NewThread, self, ...)) end end end return Debug.Error("Could not find parent method " .. MethodName .. " of " .. PreviousClass.ClassName) end local PseudoInstance = {} local function DefaultInit(self, ...) self:superinit(...) end local DataTableNames = SortedArray.new{"Events", "Methods", "Properties", "Internals"} local MethodIndex = DataTableNames:Find("Methods") local function Filter(this, self, ...) -- Filter out `this` and convert to `self` -- Try not to construct a table if possible (we keep it light up in here) local ArgumentCount = select("#", ...) if ArgumentCount > 2 then local Arguments for i = 1, ArgumentCount do if select(i, ...) == this then Arguments = {...} -- Create a table if absolutely necessary Arguments[i] = self for j = i + 1, ArgumentCount do -- Just loop through the rest normally if a table was already created if Arguments[j] == this then Arguments[j] = self end end return unpack(Arguments) end end return ... else if this == ... then -- Optimize for most cases where they only returned a single parameter return self else return ... end end end local function superinit(self, ...) local CurrentClass = self.currentclass if CurrentClass.HasSuperclass then self.currentclass = CurrentClass.Superclass else self.currentclass = nil self.superinit = nil end CurrentClass.Init(self, ...) end function PseudoInstance.Register(_, ClassName, ClassData, Superclass) if type(ClassData) ~= "table" then Debug.Error("Register takes parameters (string ClassName, table ClassData, Superclass)") end for i = 1, #DataTableNames do local DataTableName = DataTableNames[i] if not ClassData[DataTableName] then ClassData[DataTableName] = {} end end for Property, Function in next, ClassData.Properties do if type(Function) == "table" then ClassData.Properties[Property] = Typer.AssignSignature(2, Function, function(self, Value) self:rawset(Property, Value) end) end end local Internals = ClassData.Internals for i = 1, #Internals do Internals[Internals[i]] = false Internals[i] = nil end local Events = ClassData.Events for i = 1, #Events do Events[Events[i]] = Empty Events[i] = nil end ClassData.Abstract = false for MethodName, Method in next, ClassData.Methods do -- Wrap to give internal access to private metatable members if Method == 0 then ClassData.Abstract = true else ClassData.Methods[MethodName] = function(self, ...) local this = Metatables[self] if this then -- External method call return Filter(this, self, Method(this, ...)) else -- Internal method call return Method(self, ...) end end end end ClassData.Init = ClassData.Init or DefaultInit ClassData.ClassName = ClassName -- Make properties of internal objects externally accessible if ClassData.WrappedProperties then for ObjectName, Properties in next, ClassData.WrappedProperties do for i = 1, #Properties do local Property = Properties[i] if ClassData.Properties[Property] then Debug.Error("Identifier \"" .. Property .. "\" was used in both Properties and WrappedProperties") else ClassData.Properties[Property] = function(this, Value) local Object = this[ObjectName] if Object then Object[Property] = Value end this:rawset(Property, Value) end end end end local PreviousInit = ClassData.Init ClassData.Init = function(self, ...) PreviousInit(self, ...) for ObjectName, Properties in next, ClassData.WrappedProperties do for i = 1, #Properties do local Property = Properties[i] local Object = self[ObjectName] if Object then if self[Property] == nil then self[Property] = Object[Property] -- This will implicitly error if they do something stupid end else Debug.Error(ObjectName .. " is not a valid member of " .. ClassName) end end end end end if Superclass == nil then Superclass = Templates.PseudoInstance end if Superclass then -- Copy inherited stuff into ClassData ClassData.HasSuperclass = true ClassData.Superclass = Superclass for a = 1, #DataTableNames do local DataTable = DataTableNames[a] local ClassTable = ClassData[DataTable] for i, v in next, Superclass[DataTable] do if not ClassTable[i] then ClassTable[i] = v == 0 and Debug.Error(ClassName .. " failed to implement " .. i .. " from its superclass " .. Superclass.ClassName) or v end end end else ClassData.HasSuperclass = false end local Identifiers = {} -- Make sure all identifiers are unique for a = 1, #DataTableNames do -- Make sure there aren't any duplicate names local DataTableName = DataTableNames[a] for i in next, ClassData[DataTableName] do if type(i) == "string" then if Identifiers[i] then Debug.Error("Identifier \"" .. i .. "\" was used in both " .. DataTableNames[Identifiers[i]] .. " and " .. DataTableName) else Identifiers[i] = a end else Debug.Error("%q is not a valid Identifier, found inside " .. DataTableName, i) end end end local LockedClass = Table.Lock(ClassData) Templates[ClassName] = LockedClass return LockedClass end local function AccessProperty(self, Property) local _ = self[Property] end PseudoInstance:Register("PseudoInstance", { -- Generates a rigidly defined userdata class with `.new()` instantiator Internals = { "Children", "PropertyChangedSignals", "Janitor"; rawset = function(self, Property, Value) self.__rawdata[Property] = Value local PropertyChangedSignal = self.PropertyChangedSignals and self.PropertyChangedSignals[Property] if PropertyChangedSignal and PropertyChangedSignal.Active then PropertyChangedSignal:Fire(Value) end return self end; SortByName = function(a, b) return a.Name < b.Name end; ParentalChange = function(self) local this = Metatables[self.Parent] if this then this.Children:Insert(self) end end; ChildNameMatchesObject = function(ChildName, b) return ChildName == b.Name end; ChildNamePrecedesObject = function(ChildName, b) return ChildName < b.Name end; SetEventActive = function(Event) Event.Active = true end; SetEventInactive = function(Event) Event.Active = false end; }; Properties = { -- Only Indeces within this table are writable, and these are the default values Archivable = Typer.Boolean; -- Values written to these indeces must match the initial type (unless it is a function, see below) Parent = Typer.OptionalInstance; Name = Typer.String; }; Events = { Changed = function(self) local Assigned = Janitor.new() return function(Event) for Property in next, self.__class.Properties do Assigned:Add(self:GetPropertyChangedSignal(Property):Connect(function() Event:Fire(Property) end), "Disconnect") end end, Assigned end; }; Methods = { Clone = function(self) if self.Archivable then local CurrentClass = self.__class local New = Resources:LoadLibrary("PseudoInstance").new(CurrentClass.ClassName) repeat for Property in next, CurrentClass.Properties do if Property ~= "Parent" then local Old = self[Property] if Old ~= nil then if Typer.Instance(Old) then Old = Old:Clone() end New[Property] = Old end end end CurrentClass = CurrentClass.HasSuperclass and CurrentClass.Superclass until not CurrentClass return New else return nil end end; GetFullName = function(self) return (self.Parent and self.Parent:GetFullName() .. "." or "") .. self.Name end; IsDescendantOf = function(self, Grandparent) return self.Parent == Grandparent or (self.Parent and self.Parent:IsDescendantOf(Grandparent)) or false end; GetPropertyChangedSignal = function(self, String) if type(String) ~= "string" then Debug.Error("invalid argument 2: string expected, got %s", String) end local PropertyChangedSignal = self.PropertyChangedSignals[String] if not PropertyChangedSignal then if not pcall(AccessProperty, self, String) then Debug.Error("%s is not a valid Property of " .. tostring(self), String) end PropertyChangedSignal = Signal.new(self.SetEventActive, self.SetEventInactive) self.Janitor:Add(PropertyChangedSignal, "Destroy") self.PropertyChangedSignals[String] = PropertyChangedSignal end return PropertyChangedSignal.Event end; FindFirstChild = function(self, ChildName, Recursive) local Children = self.Children if Recursive then for i = 1, #Children do local Child = Children[i] if Child.Name == ChildName then return Child end local Grandchild = Child:FindFirstChild(ChildName, Recursive) if Grandchild then return Grandchild end end else -- Much faster than recursive return Children:Find(ChildName, self.ChildNameMatchesObject, self.ChildNamePrecedesObject) end end; GetChildren = function(self) return self.Children:Copy() end; IsA = function(self, ClassName) local CurrentClass = self.__class repeat if ClassName == CurrentClass.ClassName then return true end CurrentClass = CurrentClass.HasSuperclass and CurrentClass.Superclass until not CurrentClass return ClassName == "<<</sc>>>" -- This is a reference to the old Roblox chat... end; Destroy = function(self) self.Archivable = false self.Parent = nil for GlobalSelf, InternalSelf in next, Metatables do if self == InternalSelf then self.Janitor[GlobalSelf] = nil Metatables[GlobalSelf] = nil end end self.Janitor:Cleanup() -- Nuke the object if self.__rawdata then for i in next, self.__rawdata do rawset(self.__rawdata, i, nil) end end for i, v in next, self do if Signal.IsA(v) then v:Destroy() end rawset(self, i, nil) end end; }; Init = function(self) local Name = self.__class.ClassName -- Default properties self.Name = Name self.Archivable = true -- Read-only self:rawset("ClassName", Name) -- Internals self.Children = SortedArray.new(nil, self.SortByName) self.PropertyChangedSignals = {} self:GetPropertyChangedSignal("Parent"):Connect(self.ParentalChange, self) end; }, false) function PseudoInstance.new(ClassName, ...) local Class = Templates[ClassName] if not Class then Resources:LoadLibrary(ClassName) Class = Templates[ClassName] or Debug.Error("Invalid ClassName: " .. ClassName) end if Class.Abstract then Debug.Error("Cannot instantiate an abstract " .. ClassName) end local self = newproxy(true) local Mt = getmetatable(self) -- This one can be overwritten by an internal function if so desired :D Mt.rawset = Metatable__rawset for i, v in next, Class.Internals do Mt[i] = v end -- Internal members Mt.__class = Class Mt.__index = Metatable__index Mt.__rawdata = {} Mt.__newindex = Metatable__newindex Mt.__tostring = Metatable__tostring Mt.__metatable = "[PseudoInstance] Locked metatable" Mt.__type = ClassName -- Calling `typeof` will error without having this value :/ -- Internally accessible methods Mt.super = Metatable__super -- These two are only around for instantiation and are cleared after a successful and full instantiation Mt.superinit = superinit Mt.currentclass = Class -- Internally accessible cleaner Mt.Janitor = Janitor.new() Metatables[self] = setmetatable(Mt, Mt) Mt.Janitor:Add(self, "Destroy") Mt:superinit(...) if rawget(Mt, "currentclass") then local StoppedOnClass = Class while StoppedOnClass.HasSuperclass and StoppedOnClass.Superclass ~= Mt.currentclass do StoppedOnClass = StoppedOnClass.Superclass end Debug.Error("Must call self:superinit(...) from " .. StoppedOnClass.ClassName .. ".Init") end return self end function PseudoInstance.Make(ClassName, Properties, ...) local Object = PseudoInstance.new(ClassName) local Parent = Properties.Parent if Parent then Properties.Parent = nil end for Property, Value in next, Properties do if type(Property) == "number" then Value.Parent = Object elseif Object[Property] ~= Value then Object[Property] = Value end end if Parent then Object.Parent = Parent end if ... then local Objects = {...} for a = 1, #Objects do local Object = Object:Clone() for Property, Value in next, Objects[a] do if type(Property) == "number" then Value.Parent = Object else Object[Property] = Value end end Object.Parent = not Object.Parent and Parent Objects[a] = Object end return Object, unpack(Objects) else return Object end end return Table.Lock(PseudoInstance)
ys = ys or {} slot1 = ys.Battle.BattleConfig slot2 = ys.Battle.BattleTargetChoise slot3 = ys.Battle.BattleUnitEvent ys.Battle.BattelUAVUnit = class("BattelUAVUnit", ys.Battle.BattleAircraftUnit) ys.Battle.BattelUAVUnit.__name = "BattelUAVUnit" ys.Battle.BattelUAVUnit.MOVE_STATE = "MOVE_STATE" ys.Battle.BattelUAVUnit.HOVER_STATE = "HOVER_STATE" ys.Battle.BattelUAVUnit.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) slot0._dir = slot1.Battle.BattleConst.UnitDir.LEFT slot0._type = slot1.Battle.BattleConst.UnitType.UAV_UNIT end ys.Battle.BattelUAVUnit.Update = function (slot0, slot1) slot0:updatePatrol(slot1) end ys.Battle.BattelUAVUnit.SetTemplate = function (slot0, slot1) slot0.super.SetTemplate(slot0, slot1) slot0._centerPos = BuildVector3(slot4) + Vector3(slot1.funnel_behavior.offsetX * slot0:GetIFF(), 0, slot1.funnel_behavior.offsetZ) slot0._range = slot1.funnel_behavior.hover_range end ys.Battle.BattelUAVUnit.changePartolState = function (slot0, slot1) if slot1 == slot0.MOVE_STATE then slot0:changeToMoveState() elseif slot1 == slot0.HOVER_STATE then slot0:changeToHoverState() end slot0._portalState = slot1 end ys.Battle.BattelUAVUnit.AddCreateTimer = function (slot0, slot1, slot2) slot0._currentState = slot0.STATE_CREATE slot0._speedDir = slot1 slot0._velocity = slot0.Battle.BattleFormulas.ConvertAircraftSpeed(20) slot0.updatePatrol = slot0._updateCreate slot0._createTimer = pg.TimeMgr.GetInstance().AddBattleTimer(slot4, "AddCreateTimer", 0, slot2 or 1.5, function () slot0._existStartTime = pg.TimeMgr.GetInstance():GetCombatTime() slot0._velocity = pg.TimeMgr.GetInstance().GetCombatTime().Battle.BattleFormulas.ConvertAircraftSpeed(slot0._tmpData.speed) slot0:changePartolState(slot0._tmpData.speed.MOVE_STATE) pg.TimeMgr.GetInstance():RemoveBattleTimer(slot0._createTimer) pg.TimeMgr.GetInstance().RemoveBattleTimer._createTimer = nil end) end ys.Battle.BattelUAVUnit._updateCreate = function (slot0) slot0:UpdateSpeed() slot0._pos = slot0._pos + slot0._speed end ys.Battle.BattelUAVUnit.changeToMoveState = function (slot0) slot0._cruiseLimit = slot0._centerPos.x slot0.updatePatrol = slot0._updateMove end ys.Battle.BattelUAVUnit._updateMove = function (slot0, slot1) slot0:UpdateSpeed() slot0._pos = slot0._pos + slot0._speed if slot0._IFF == slot0.FRIENDLY_CODE then if slot0._cruiseLimit < slot0._pos.x then slot0:changePartolState(slot1.HOVER_STATE) end elseif slot0._IFF == slot0.FOE_CODE and slot0._pos.x < slot0._cruiseLimit then slot0:changePartolState(slot1.HOVER_STATE) end end ys.Battle.BattelUAVUnit.changeToHoverState = function (slot0) slot0._hoverStartTime = pg.TimeMgr.GetInstance():GetCombatTime() slot0.updatePatrol = slot0._updateHover end ys.Battle.BattelUAVUnit._updateHover = function (slot0, slot1) slot0._pos = Vector3(math.sin(slot2) * slot0._range, 15, math.cos(slot2) * slot0._range):Add(slot0._centerPos) end ys.Battle.BattelUAVUnit.GetSize = function (slot0) if slot0._portalState == slot0.HOVER_STATE then if math.cos(slot1) > 0 and slot2 < 0.2 then slot2 = 0.2 elseif slot2 <= 0 and slot2 > -0.2 then slot2 = -0.2 end return slot2 else slot0.super.GetSize(slot0) end end return
project "Sim" generateMessages("../src/sim/events") language "C#" kind "SharedLib" files { "../src/sim/**.cs", "../src/sim/**.event"} links { "System", "OpenTK", "Util", "Engine", "Renderer", "Audio", "Engine", "GpuNoise", "Terrain", "UI", "Lua" } location "sim" vpaths { ["*"] = "../src/sim" }
--[[ @Authors: Ben Dol (BeniS) @Details: Helper methods for global use. ]] Helper = {} function Helper.safeDelay(min, max) if g_game.isOfficialTibia() then return math.random(min, max) end return min end function Helper.safeUseInventoryItem(itemId, forceCheck) if forceCheck or g_game.isOfficialTibia() then local player = g_game.getLocalPlayer() if player:getItemsCount(itemId) < 1 then return false end end if g_game.getProtocolVersion() < 800 then -- Need to verify local item = g_game.findPlayerItem(itemId, -1) if item then if item:getSubType() > 1 then g_game.use(item, thing) else g_game.useInventoryItem(itemId, thing) end return true end return false end g_game.useInventoryItem(itemId) return true end function Helper.safeUseInventoryItemWith(itemId, thing, forceCheck) if forceCheck or g_game.isOfficialTibia() then local player = g_game.getLocalPlayer() if player:getItemsCount(itemId) < 1 then return false end end if g_game.getProtocolVersion() < 800 then -- Need to verify local item = g_game.findPlayerItem(itemId, -1) if item then if item:getSubType() > 1 then g_game.useWith(item, thing) else g_game.useInventoryItemWith(itemId, thing) end return true end return false end g_game.useInventoryItemWith(itemId, thing) return true end function Helper.castSpell(player, words, defaultGroupId) local spell = nil if BotModule.isPrecisionMode() then spell = Spells.getSpellByWords(words) end if defaultGroupId then local groupCooldown = modules.game_cooldown.isGroupCooldownIconActive(defaultGroupId) if groupCooldown then BotLogger.debug(SpellGroups[defaultGroupId].." group cooldown is active.") return false end end local playerId = player:getId() if spell then local iconId = spell.id local cooldown = modules.game_cooldown.isCooldownIconActive(iconId) if cooldown then BotLogger.debug("Spell "..tostring(iconId).." cooldown is active") return false end for groupId,_ in pairs(spell.group) do local groupCooldown = modules.game_cooldown.isGroupCooldownIconActive(groupId) if groupCooldown then BotLogger.debug("Group "..SpellGroups[groupId].." cooldown is active") return false end end if player:getSoul() < spell.soul then BotLogger.warning("Not enough soul points("..spell.soul..") to cast this spell.") return false end if Helper.hasEnoughMana(player, spell) then g_game.talk(spell.words) end else if player:getMana() > 0 then g_game.talk(words) end end return true end function Helper.hasEnoughMana(player, spell) if type(spell) ~= "table" then spell = Spells.getSpellByWords(spell) end if spell then return player:getMana() >= spell.mana end return player:getMana() > 0 end function Helper.getSpellDelay(words) local delay = 0 local ping = g_game.getPing() if ping < 1 then ping = 150 end delay = ping * 2 -- default delay if BotModule.isPrecisionMode() then local spell = Spells.getSpellByWords(words) if spell then delay = spell.exhaustion + (ping / 3) end end return Helper.safeDelay(delay, delay + 200) end function Helper.getItemUseDelay() local ping = g_game.getPing() if ping < 1 then ping = 150 end return Helper.safeDelay(ping + 200, ping + 400) end function Helper.getRandomVocationSpell(vocId, groups) local vocSpells = Spells.getSpellsByVocationId(vocId) local spells = Spells.filterSpellsByGroups(vocSpells, groups) return not table.empty(spells) and spells[math.random(1,#spells)] or {} end function Helper.startChooseItem(releaseCallback, param) if not releaseCallback then error("No mouse release callback parameter set.") end local mouseGrabberWidget = g_ui.createWidget('UIWidget') mouseGrabberWidget:setVisible(false) mouseGrabberWidget:setFocusable(false) connect(mouseGrabberWidget, { onMouseRelease = function(self, mousePosition, mouseButton) local item = nil if mouseButton == MouseLeftButton then local clickedWidget = modules.game_interface.getRootPanel() :recursiveGetChildByPos(mousePosition, false) if clickedWidget then if clickedWidget:getClassName() == 'UIMap' then local tile = clickedWidget:getTile(mousePosition) if tile then local thing = tile:getTopMoveThing() if thing then item = thing:asItem() end end elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then item = clickedWidget:getItem() end end end if releaseCallback(self, item, param) then -- revert mouse change g_mouse.popCursor() self:ungrabMouse() self:destroy() end end }) mouseGrabberWidget:grabMouse() g_mouse.pushCursor('target') ShaykieBot.hide() end function Helper.getActiveRingId(itemid) return RingIds[itemid] end function Helper.getRingIdByName(name) return Rings[name] end function Helper.getItemFromTiles(tiles, itemId) local items = {} for _,tile in pairs(tiles) do if tile and tile:getThing() then if table.contains(itemId, tile:getThing():getId()) then table.insert(items, tile) end end end return items end function Helper.explode(div,str) if (div=='') then return false end local pos,arr = 0,{} -- for each divider found for st,sp in function() return string.find(str,div,pos,true) end do table.insert(arr,string.sub(str,pos,st-1)) -- Attach chars left of current divider pos = sp + 1 -- Jump past current divider end table.insert(arr,string.sub(str,pos)) -- Attach chars right of last divider return arr end local numbers = { 1, 5, 10, 50, 100, 500, 1000 } local chars = { "I", "V", "X", "L", "C", "D", "M" } function Helper.ToRomanNumerals(s) --s = tostring(s) s = tonumber(s) if not s or s ~= s then error"Unable to convert to number" end if s == math.huge then error"Unable to convert infinity" end s = math.floor(s) if s <= 0 then return s end local ret = "" for i = #numbers, 1, -1 do local num = numbers[i] while s - num >= 0 and s > 0 do ret = ret .. chars[i] s = s - num end --for j = i - 1, 1, -1 do for j = 1, i - 1 do local n2 = numbers[j] if s - (num - n2) >= 0 and s < num and s > 0 and num - n2 ~= n2 then ret = ret .. chars[j] .. chars[i] s = s - (num - n2) break end end end return ret end
local Tunnel = PlayState:addState('Tunnel') local DURATION = 35.2 - 23.5 function Tunnel:enteredState() if ANDROID or IOS then love.system.unlockAchievement(IDS.ACH_REACH_THE_TUNNEL) end local hallway = self:addEntity(Hallway()) self:flashWhite(1.0) local tunnel = self:addEntity(TunnelEntity()) self.timer:after(DURATION, function() hallway:destroy() tunnel:destroy() self:gotoState('Endless') end) end
-- -*- lua -*- help([[ This loads the MKL library environment. Version 2018.2. Modifies: LD_LIBRARY_PATH, LIBRARY_PATH, MANPATH, NLSPATH, CPATH, MIC_LIBRARY_PATH, MIC_LD_LIBRARY_PATH ]]) -- Here are some local variables for paths and version numbering local pkgVersion = '18.0.2' local pkgName = 'mkl' local pkgNameVer = pathJoin(pkgName,pkgVersion) local mkl_root = '/appl/opt/mkl/2018.2/mkl' -- This tells the module system that this module is a compiler -- family('compiler') prepend_path('MKLROOT', pathJoin(mkl_root)) -- prepend_path('MANPATH', pathJoin(mkl_root,'man/en_US')) prepend_path('NLSPATH', pathJoin(mkl_root,'lib/intel64/locale/%l_%t/%N')) prepend_path('LD_LIBRARY_PATH', pathJoin(mkl_root,'lib/intel64_lin')) prepend_path('LD_LIBRARY_PATH', pathJoin(mkl_root,'../tbb/lib/intel64_lin/gcc4.7')) prepend_path('LIBRARY_PATH', pathJoin(mkl_root,'lib/intel64_lin')) prepend_path('LIBRARY_PATH', pathJoin(mkl_root,'../tbb/lib/intel64_lin/gcc4.7')) prepend_path('CPATH', pathJoin(mkl_root,'include')) prepend_path('CPATH', pathJoin(mkl_root,'../tbb/include')) -- prepend_path('FPATH', pathJoin(mkl_root,'mkl/include')) -- prepend_path('INCLUDE', pathJoin(mkl_root,'mkl/include')) -- F95ROOT variable into compiler dependant fortran 95 libraries (not needed for Intel compiler) prepend_path('F95ROOT', pathJoin(mkl_root,'mkl_gnu_interface')) prepend_path('TBBROOT','/homeappl/appl_taito/opt/mkl/2018.2/compilers_and_libraries_2018.2.199/linux/tbb') -- This part adds the new directory to the modulepath -- Add compiler dependent module files to this directory! -- local modulepath_root = os.getenv("MODULEPATH_ROOT") -- prepend_path('MODULEPATH', pathJoin(modulepath_root,"Compiler",pkgNameVer))
---------------------------------------------------------------------- -- L00: Leatrix Maps Library ---------------------------------------------------------------------- -- LibDBIcon 8.0.4 by funkehdude -- 11: LibStub: (?s)-- LibStubStart\R?\K.*?(?=-- LibStubEnd) -- 12: LibCallbackHandler: (?s)-- CallbackStart\R?\K.*?(?=-- CallbackEnd) -- 13: LibDataBroker: (?s)-- DataBrokerStart\R?\K.*?(?=-- DataBrokerEnd) -- 14: LibDBIcon: (?s)-- LibDBIconStart\R?\K.*?(?=-- LibDBIconEnd) ---------------------------------------------------------------------- -- L11: LibDBIcon: LibStub ---------------------------------------------------------------------- local function LeaLibStub() -- LibStubStart -- $Id: LibStub.lua 76 2007-09-03 01:50:17Z mikk $ -- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info -- LibStub is hereby placed in the Public Domain -- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS! local LibStub = _G[LIBSTUB_MAJOR] -- Check to see is this version of the stub is obsolete if not LibStub or LibStub.minor < LIBSTUB_MINOR then LibStub = LibStub or {libs = {}, minors = {} } _G[LIBSTUB_MAJOR] = LibStub LibStub.minor = LIBSTUB_MINOR -- LibStub:NewLibrary(major, minor) -- major (string) - the major version of the library -- minor (string or number ) - the minor version of the library -- -- returns nil if a newer or same version of the lib is already present -- returns empty library object or old library object if upgrade is needed function LibStub:NewLibrary(major, minor) assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)") minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.") local oldminor = self.minors[major] if oldminor and oldminor >= minor then return nil end self.minors[major], self.libs[major] = minor, self.libs[major] or {} return self.libs[major], oldminor end -- LibStub:GetLibrary(major, [silent]) -- major (string) - the major version of the library -- silent (boolean) - if true, library is optional, silently return nil if its not found -- -- throws an error if the library can not be found (except silent is set) -- returns the library object if found function LibStub:GetLibrary(major, silent) if not self.libs[major] and not silent then error(("Cannot find a library instance of %q."):format(tostring(major)), 2) end return self.libs[major], self.minors[major] end -- LibStub:IterateLibraries() -- -- Returns an iterator for the currently registered libraries function LibStub:IterateLibraries() return pairs(self.libs) end setmetatable(LibStub, { __call = LibStub.GetLibrary }) end -- LibStubEnd end LeaLibStub() ---------------------------------------------------------------------- -- L12: LibDBIcon: CallbackHandler ---------------------------------------------------------------------- local function LeaCallbackHandler() -- CallbackStart --[[ $Id: CallbackHandler-1.0.lua 1186 2018-07-21 14:19:18Z nevcairiel $ ]] local MAJOR, MINOR = "CallbackHandler-1.0", 7 local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR) if not CallbackHandler then return end -- No upgrade needed local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end} -- Lua APIs local tconcat = table.concat local assert, error, loadstring = assert, error, loadstring local setmetatable, rawset, rawget = setmetatable, rawset, rawget local next, select, pairs, type, tostring = next, select, pairs, type, tostring -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: geterrorhandler local xpcall = xpcall local function errorhandler(err) return geterrorhandler()(err) end local function Dispatch(handlers, ...) local index, method = next(handlers) if not method then return end repeat xpcall(method, errorhandler, ...) index, method = next(handlers, index) until not method end -------------------------------------------------------------------------- -- CallbackHandler:New -- -- target - target object to embed public APIs in -- RegisterName - name of the callback registration API, default "RegisterCallback" -- UnregisterName - name of the callback unregistration API, default "UnregisterCallback" -- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API. function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName) RegisterName = RegisterName or "RegisterCallback" UnregisterName = UnregisterName or "UnregisterCallback" if UnregisterAllName==nil then -- false is used to indicate "don't want this method" UnregisterAllName = "UnregisterAllCallbacks" end -- we declare all objects and exported APIs inside this closure to quickly gain access -- to e.g. function names, the "target" parameter, etc -- Create the registry object local events = setmetatable({}, meta) local registry = { recurse=0, events=events } -- registry:Fire() - fires the given event/message into the registry function registry:Fire(eventname, ...) if not rawget(events, eventname) or not next(events[eventname]) then return end local oldrecurse = registry.recurse registry.recurse = oldrecurse + 1 Dispatch(events[eventname], eventname, ...) registry.recurse = oldrecurse if registry.insertQueue and oldrecurse==0 then -- Something in one of our callbacks wanted to register more callbacks; they got queued for eventname,callbacks in pairs(registry.insertQueue) do local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. for self,func in pairs(callbacks) do events[eventname][self] = func -- fire OnUsed callback? if first and registry.OnUsed then registry.OnUsed(registry, target, eventname) first = nil end end end registry.insertQueue = nil end end -- Registration of a callback, handles: -- self["method"], leads to self["method"](self, ...) -- self with function ref, leads to functionref(...) -- "addonId" (instead of self) with function ref, leads to functionref(...) -- all with an optional arg, which, if present, gets passed as first argument (after self if present) target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]]) if type(eventname) ~= "string" then error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2) end method = method or eventname local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten. if type(method) ~= "string" and type(method) ~= "function" then error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2) end local regfunc if type(method) == "string" then -- self["method"] calling style if type(self) ~= "table" then error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2) elseif self==target then error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2) elseif type(self[method]) ~= "function" then error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2) end if select("#",...)>=1 then -- this is not the same as testing for arg==nil! local arg=select(1,...) regfunc = function(...) self[method](self,arg,...) end else regfunc = function(...) self[method](self,...) end end else -- function ref with self=object or self="addonId" or self=thread if type(self)~="table" and type(self)~="string" and type(self)~="thread" then error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2) end if select("#",...)>=1 then -- this is not the same as testing for arg==nil! local arg=select(1,...) regfunc = function(...) method(arg,...) end else regfunc = method end end if events[eventname][self] or registry.recurse<1 then -- if registry.recurse<1 then -- we're overwriting an existing entry, or not currently recursing. just set it. events[eventname][self] = regfunc -- fire OnUsed callback? if registry.OnUsed and first then registry.OnUsed(registry, target, eventname) end else -- we're currently processing a callback in this registry, so delay the registration of this new entry! -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency registry.insertQueue = registry.insertQueue or setmetatable({},meta) registry.insertQueue[eventname][self] = regfunc end end -- Unregister a callback target[UnregisterName] = function(self, eventname) if not self or self==target then error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2) end if type(eventname) ~= "string" then error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2) end if rawget(events, eventname) and events[eventname][self] then events[eventname][self] = nil -- Fire OnUnused callback? if registry.OnUnused and not next(events[eventname]) then registry.OnUnused(registry, target, eventname) end end if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then registry.insertQueue[eventname][self] = nil end end -- OPTIONAL: Unregister all callbacks for given selfs/addonIds if UnregisterAllName then target[UnregisterAllName] = function(...) if select("#",...)<1 then error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2) end if select("#",...)==1 and ...==target then error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2) end for i=1,select("#",...) do local self = select(i,...) if registry.insertQueue then for eventname, callbacks in pairs(registry.insertQueue) do if callbacks[self] then callbacks[self] = nil end end end for eventname, callbacks in pairs(events) do if callbacks[self] then callbacks[self] = nil -- Fire OnUnused callback? if registry.OnUnused and not next(callbacks) then registry.OnUnused(registry, target, eventname) end end end end end end return registry end -- CallbackHandler purposefully does NOT do explicit embedding. Nor does it -- try to upgrade old implicit embeds since the system is selfcontained and -- relies on closures to work. -- CallbackEnd end LeaCallbackHandler() ---------------------------------------------------------------------- -- L13: LibDBIcon: LibDataBroker ---------------------------------------------------------------------- local function LeaDataBroker() -- DataBrokerStart assert(LibStub, "LibDataBroker-1.1 requires LibStub") assert(LibStub:GetLibrary("CallbackHandler-1.0", true), "LibDataBroker-1.1 requires CallbackHandler-1.0") local lib, oldminor = LibStub:NewLibrary("LibDataBroker-1.1", 4) if not lib then return end oldminor = oldminor or 0 lib.callbacks = lib.callbacks or LibStub:GetLibrary("CallbackHandler-1.0"):New(lib) lib.attributestorage, lib.namestorage, lib.proxystorage = lib.attributestorage or {}, lib.namestorage or {}, lib.proxystorage or {} local attributestorage, namestorage, callbacks = lib.attributestorage, lib.namestorage, lib.callbacks if oldminor < 2 then lib.domt = { __metatable = "access denied", __index = function(self, key) return attributestorage[self] and attributestorage[self][key] end, } end if oldminor < 3 then lib.domt.__newindex = function(self, key, value) if not attributestorage[self] then attributestorage[self] = {} end if attributestorage[self][key] == value then return end attributestorage[self][key] = value local name = namestorage[self] if not name then return end callbacks:Fire("LibDataBroker_AttributeChanged", name, key, value, self) callbacks:Fire("LibDataBroker_AttributeChanged_"..name, name, key, value, self) callbacks:Fire("LibDataBroker_AttributeChanged_"..name.."_"..key, name, key, value, self) callbacks:Fire("LibDataBroker_AttributeChanged__"..key, name, key, value, self) end end if oldminor < 2 then function lib:NewDataObject(name, dataobj) if self.proxystorage[name] then return end if dataobj then assert(type(dataobj) == "table", "Invalid dataobj, must be nil or a table") self.attributestorage[dataobj] = {} for i,v in pairs(dataobj) do self.attributestorage[dataobj][i] = v dataobj[i] = nil end end dataobj = setmetatable(dataobj or {}, self.domt) self.proxystorage[name], self.namestorage[dataobj] = dataobj, name self.callbacks:Fire("LibDataBroker_DataObjectCreated", name, dataobj) return dataobj end end if oldminor < 1 then function lib:DataObjectIterator() return pairs(self.proxystorage) end function lib:GetDataObjectByName(dataobjectname) return self.proxystorage[dataobjectname] end function lib:GetNameByDataObject(dataobject) return self.namestorage[dataobject] end end if oldminor < 4 then local next = pairs(attributestorage) function lib:pairs(dataobject_or_name) local t = type(dataobject_or_name) assert(t == "string" or t == "table", "Usage: ldb:pairs('dataobjectname') or ldb:pairs(dataobject)") local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name assert(attributestorage[dataobj], "Data object not found") return next, attributestorage[dataobj], nil end local ipairs_iter = ipairs(attributestorage) function lib:ipairs(dataobject_or_name) local t = type(dataobject_or_name) assert(t == "string" or t == "table", "Usage: ldb:ipairs('dataobjectname') or ldb:ipairs(dataobject)") local dataobj = self.proxystorage[dataobject_or_name] or dataobject_or_name assert(attributestorage[dataobj], "Data object not found") return ipairs_iter, attributestorage[dataobj], 0 end end -- DataBrokerEnd end LeaDataBroker() ---------------------------------------------------------------------- -- L14: LibDBIcon: LibDBIcon ---------------------------------------------------------------------- local function LeaLibDBIcon() -- LibDBIconStart ----------------------------------------------------------------------- -- LibDBIcon-1.0 -- -- Allows addons to easily create a lightweight minimap icon as an alternative to heavier LDB displays. -- local DBICON10 = "LibDBIcon-1.0" local DBICON10_MINOR = 43 -- Bump on changes if not LibStub then error(DBICON10 .. " requires LibStub.") end local ldb = LibStub("LibDataBroker-1.1", true) if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR) if not lib then return end lib.objects = lib.objects or {} lib.callbackRegistered = lib.callbackRegistered or nil lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib) lib.notCreated = lib.notCreated or {} lib.radius = lib.radius or 5 lib.tooltip = lib.tooltip or CreateFrame("GameTooltip", "LibDBIconTooltip", UIParent, "GameTooltipTemplate") local next, Minimap = next, Minimap local isDraggingButton = false function lib:IconCallback(event, name, key, value) if lib.objects[name] then if key == "icon" then lib.objects[name].icon:SetTexture(value) elseif key == "iconCoords" then lib.objects[name].icon:UpdateCoord() elseif key == "iconR" then local _, g, b = lib.objects[name].icon:GetVertexColor() lib.objects[name].icon:SetVertexColor(value, g, b) elseif key == "iconG" then local r, _, b = lib.objects[name].icon:GetVertexColor() lib.objects[name].icon:SetVertexColor(r, value, b) elseif key == "iconB" then local r, g = lib.objects[name].icon:GetVertexColor() lib.objects[name].icon:SetVertexColor(r, g, value) end end end if not lib.callbackRegistered then ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback") lib.callbackRegistered = true end local function getAnchors(frame) local x, y = frame:GetCenter() if not x or not y then return "CENTER" end local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or "" local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM" return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf end local function onEnter(self) if isDraggingButton then return end for _, button in next, lib.objects do if button.showOnMouseover then button.fadeOut:Stop() button:SetAlpha(1) end end local obj = self.dataObject if obj.OnTooltipShow then lib.tooltip:SetOwner(self, "ANCHOR_NONE") lib.tooltip:SetPoint(getAnchors(self)) obj.OnTooltipShow(lib.tooltip) lib.tooltip:Show() elseif obj.OnEnter then obj.OnEnter(self) end end local function onLeave(self) lib.tooltip:Hide() if not isDraggingButton then for _, button in next, lib.objects do if button.showOnMouseover then button.fadeOut:Play() end end end local obj = self.dataObject if obj.OnLeave then obj.OnLeave(self) end end -------------------------------------------------------------------------------- local onDragStart, updatePosition do local minimapShapes = { ["ROUND"] = {true, true, true, true}, ["SQUARE"] = {false, false, false, false}, ["CORNER-TOPLEFT"] = {false, false, false, true}, ["CORNER-TOPRIGHT"] = {false, false, true, false}, ["CORNER-BOTTOMLEFT"] = {false, true, false, false}, ["CORNER-BOTTOMRIGHT"] = {true, false, false, false}, ["SIDE-LEFT"] = {false, true, false, true}, ["SIDE-RIGHT"] = {true, false, true, false}, ["SIDE-TOP"] = {false, false, true, true}, ["SIDE-BOTTOM"] = {true, true, false, false}, ["TRICORNER-TOPLEFT"] = {false, true, true, true}, ["TRICORNER-TOPRIGHT"] = {true, false, true, true}, ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true}, ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false}, } local rad, cos, sin, sqrt, max, min = math.rad, math.cos, math.sin, math.sqrt, math.max, math.min function updatePosition(button, position) local angle = rad(position or 225) local x, y, q = cos(angle), sin(angle), 1 if x < 0 then q = q + 1 end if y > 0 then q = q + 2 end local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND" local quadTable = minimapShapes[minimapShape] local w = (Minimap:GetWidth() / 2) + lib.radius local h = (Minimap:GetHeight() / 2) + lib.radius if quadTable[q] then x, y = x*w, y*h else local diagRadiusW = sqrt(2*(w)^2)-10 local diagRadiusH = sqrt(2*(h)^2)-10 x = max(-w, min(x*diagRadiusW, w)) y = max(-h, min(y*diagRadiusH, h)) end button:SetPoint("CENTER", Minimap, "CENTER", x, y) end end local function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end local function onMouseDown(self) self.isMouseDown = true self.icon:UpdateCoord() end local function onMouseUp(self) self.isMouseDown = false self.icon:UpdateCoord() end do local deg, atan2 = math.deg, math.atan2 local function onUpdate(self) local mx, my = Minimap:GetCenter() local px, py = GetCursorPosition() local scale = Minimap:GetEffectiveScale() px, py = px / scale, py / scale local pos = 225 if self.db then pos = deg(atan2(py - my, px - mx)) % 360 self.db.minimapPos = pos else pos = deg(atan2(py - my, px - mx)) % 360 self.minimapPos = pos end updatePosition(self, pos) end function onDragStart(self) self:LockHighlight() self.isMouseDown = true self.icon:UpdateCoord() self:SetScript("OnUpdate", onUpdate) isDraggingButton = true lib.tooltip:Hide() for _, button in next, lib.objects do if button.showOnMouseover then button.fadeOut:Stop() button:SetAlpha(1) end end end end local function onDragStop(self) self:SetScript("OnUpdate", nil) self.isMouseDown = false self.icon:UpdateCoord() self:UnlockHighlight() isDraggingButton = false for _, button in next, lib.objects do if button.showOnMouseover then button.fadeOut:Play() end end end local defaultCoords = {0, 1, 0, 1} local function updateCoord(self) local coords = self:GetParent().dataObject.iconCoords or defaultCoords local deltaX, deltaY = 0, 0 if not self:GetParent().isMouseDown then deltaX = (coords[2] - coords[1]) * 0.05 deltaY = (coords[4] - coords[3]) * 0.05 end self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY) end local function createButton(name, object, db) local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap) button.dataObject = object button.db = db button:SetFrameStrata("MEDIUM") button:SetSize(31, 31) button:SetFrameLevel(8) button:RegisterForClicks("anyUp") button:RegisterForDrag("LeftButton") button:SetHighlightTexture(136477) --"Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight" local overlay = button:CreateTexture(nil, "OVERLAY") overlay:SetSize(53, 53) overlay:SetTexture(136430) --"Interface\\Minimap\\MiniMap-TrackingBorder" overlay:SetPoint("TOPLEFT") local background = button:CreateTexture(nil, "BACKGROUND") background:SetSize(20, 20) background:SetTexture(136467) --"Interface\\Minimap\\UI-Minimap-Background" background:SetPoint("TOPLEFT", 7, -5) local icon = button:CreateTexture(nil, "ARTWORK") icon:SetSize(17, 17) icon:SetTexture(object.icon) icon:SetPoint("TOPLEFT", 7, -6) button.icon = icon button.isMouseDown = false local r, g, b = icon:GetVertexColor() icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b) icon.UpdateCoord = updateCoord icon:UpdateCoord() button:SetScript("OnEnter", onEnter) button:SetScript("OnLeave", onLeave) button:SetScript("OnClick", onClick) if not db or not db.lock then button:SetScript("OnDragStart", onDragStart) button:SetScript("OnDragStop", onDragStop) end button:SetScript("OnMouseDown", onMouseDown) button:SetScript("OnMouseUp", onMouseUp) button.fadeOut = button:CreateAnimationGroup() local animOut = button.fadeOut:CreateAnimation("Alpha") animOut:SetOrder(1) animOut:SetDuration(0.2) animOut:SetFromAlpha(1) animOut:SetToAlpha(0) animOut:SetStartDelay(1) button.fadeOut:SetToFinalAlpha(true) lib.objects[name] = button if lib.loggedIn then updatePosition(button, db and db.minimapPos) if not db or not db.hide then button:Show() else button:Hide() end end lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback end -- We could use a metatable.__index on lib.objects, but then we'd create -- the icons when checking things like :IsRegistered, which is not necessary. local function check(name) if lib.notCreated[name] then createButton(name, lib.notCreated[name][1], lib.notCreated[name][2]) lib.notCreated[name] = nil end end -- Wait a bit with the initial positioning to let any GetMinimapShape addons -- load up. if not lib.loggedIn then local f = CreateFrame("Frame") f:SetScript("OnEvent", function(f) for _, button in next, lib.objects do updatePosition(button, button.db and button.db.minimapPos) if not button.db or not button.db.hide then button:Show() else button:Hide() end end lib.loggedIn = true f:SetScript("OnEvent", nil) end) f:RegisterEvent("PLAYER_LOGIN") end local function getDatabase(name) return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db end function lib:Register(name, object, db) if not object.icon then error("Can't register LDB objects without icons set!") end if lib.objects[name] or lib.notCreated[name] then error(DBICON10.. ": Object '".. name .."' is already registered.") end if not db or not db.hide then createButton(name, object, db) else lib.notCreated[name] = {object, db} end end function lib:Lock(name) if not lib:IsRegistered(name) then return end if lib.objects[name] then lib.objects[name]:SetScript("OnDragStart", nil) lib.objects[name]:SetScript("OnDragStop", nil) end local db = getDatabase(name) if db then db.lock = true end end function lib:Unlock(name) if not lib:IsRegistered(name) then return end if lib.objects[name] then lib.objects[name]:SetScript("OnDragStart", onDragStart) lib.objects[name]:SetScript("OnDragStop", onDragStop) end local db = getDatabase(name) if db then db.lock = nil end end function lib:Hide(name) if not lib.objects[name] then return end lib.objects[name]:Hide() end function lib:Show(name) check(name) local button = lib.objects[name] if button then button:Show() updatePosition(button, button.db and button.db.minimapPos or button.minimapPos) end end function lib:IsRegistered(name) return (lib.objects[name] or lib.notCreated[name]) and true or false end function lib:Refresh(name, db) check(name) local button = lib.objects[name] if db then button.db = db end updatePosition(button, button.db and button.db.minimapPos or button.minimapPos) if not button.db or not button.db.hide then button:Show() else button:Hide() end if not button.db or not button.db.lock then button:SetScript("OnDragStart", onDragStart) button:SetScript("OnDragStop", onDragStop) else button:SetScript("OnDragStart", nil) button:SetScript("OnDragStop", nil) end end function lib:GetMinimapButton(name) return lib.objects[name] end do local function OnMinimapEnter() if isDraggingButton then return end for _, button in next, lib.objects do if button.showOnMouseover then button.fadeOut:Stop() button:SetAlpha(1) end end end local function OnMinimapLeave() if isDraggingButton then return end for _, button in next, lib.objects do if button.showOnMouseover then button.fadeOut:Play() end end end Minimap:HookScript("OnEnter", OnMinimapEnter) Minimap:HookScript("OnLeave", OnMinimapLeave) function lib:ShowOnEnter(name, value) local button = lib.objects[name] if button then if value then button.showOnMouseover = true button.fadeOut:Stop() button:SetAlpha(0) else button.showOnMouseover = false button.fadeOut:Stop() button:SetAlpha(1) end end end end function lib:GetButtonList() local t = {} for name in next, lib.objects do t[#t+1] = name end return t end function lib:SetButtonRadius(radius) if type(radius) == "number" then lib.radius = radius for _, button in next, lib.objects do updatePosition(button, button.db and button.db.minimapPos or button.minimapPos) end end end function lib:SetButtonToPosition(button, position) updatePosition(lib.objects[button] or button, position) end -- Upgrade! for name, button in next, lib.objects do local db = getDatabase(name) if not db or not db.lock then button:SetScript("OnDragStart", onDragStart) button:SetScript("OnDragStop", onDragStop) end button:SetScript("OnEnter", onEnter) button:SetScript("OnLeave", onLeave) button:SetScript("OnClick", onClick) button:SetScript("OnMouseDown", onMouseDown) button:SetScript("OnMouseUp", onMouseUp) if not button.fadeOut then -- Upgrade to 39 button.fadeOut = button:CreateAnimationGroup() local animOut = button.fadeOut:CreateAnimation("Alpha") animOut:SetOrder(1) animOut:SetDuration(0.2) animOut:SetFromAlpha(1) animOut:SetToAlpha(0) animOut:SetStartDelay(1) button.fadeOut:SetToFinalAlpha(true) end end lib:SetButtonRadius(lib.radius) -- Upgrade to 40 -- LibDBIconEnd end LeaLibDBIcon() -- L15: End
precondition = "ENEMIES_CONTAINED_DEAD" function onEnterTrigger(context, trigger, collider) DisableMovementInput(context); DisableAbilityInput(context); player = GetPlayerCharacter(context); MoveTo(player, 65, 15, 5.0); Yield(trigger, 5.0); CameraMoveTo(context, 72, 15, 1.0); CameraZoomTo(context, 2, 1.0); DisplayTextbox(context, "Crusader", "That seems to be the last of those corrupted sheep."); YieldUntilInput(trigger); DisplayTextbox(context, "??", "A young voice, you believe belonging to the boy from earlier, calls to you from afar."); YieldUntilInput(trigger); PlaySound(context, "kid_took_daisy.adpcm"); DisplayTextbox(context, "Boy", "Mister! They... they took daisy!"); YieldUntilInput(trigger); DisplayTextbox(context, "Boy", "The men in red took her Mister!"); YieldUntilInput(trigger); DisplayTextbox(context, "Crusader", "Men in red? Does he mean... the red cloaks? What are they doing here?"); YieldUntilInput(trigger); DisplayTextbox(context, "Crusader", "No matter, it seems another group of hertics have brought the wrong kind of attention to themselves."); YieldUntilInput(trigger); DisplayTextbox(context, "Crusader", "Time to do what I do best..."); YieldUntilInput(trigger); DisplayTextbox(context, "Crusader", "Crusade!"); AwardExp(player, 150); x, y = GetPosition(player); CameraZoomTo(context, .75, 5.0); Yield(trigger, 5.0); EndLevel(context); end function onExitTrigger(context, trigger, collider) end
local mod = mod_loader.mods[modApi.currentMod] local path = mod.scriptPath local utils = require(path .."libs/utils") local menu = require(path .."libs/menu") local UiAnim2 = require(path .."ui/anim/uiAnim2") local UiCover = require(path .."ui/cover") local Ui2 = require(path .."ui/Ui2") local this = Class.inherit(UiCover) function this:new(adjust, color, duration_in, duration_out) UiCover.new(self, adjust, color, duration) self:width(1):height(1) self.animations.fade = nil self.animations.fadeout = UiAnim2(self, duration_out or 100, function(anim, widget, percent) widget.fadein = false widget.fadeout = percent end) self.animations.fadein = UiAnim2(self, duration_in or 100, function(anim, widget, percent) widget.fadein = percent widget.fadeout = false end) function self.animations.fadein:update(dt) local widget = self.widget local currentAnim = widget.currentAnim if menu.isOpen() or sdlext.isConsoleOpen() or widget.isDestroy then if currentAnim.anim == self then widget.isFade = false self:stop() widget.animations.fadeout:start((1 - currentAnim.percent) * widget.animations.fadeout.msTimeTotal) end elseif currentAnim.anim == widget.animations.fadeout then widget.animations.fadeout:stop() self:start((1 - currentAnim.percent) * self.msTimeTotal) end UiAnim2.update(self, dt) end self.animations.fadein.onStarted = function(anim, widget) widget.isFade = false end self.animations.fadein.onFinished = function(anim, widget) widget.isFade = true end self.animations.fadeout.onStarted = function(anim, widget) widget.isFade = false end self.animations.fadeout.onFinished = function(anim, widget) widget.isFade = false if widget.isDestroy then widget.onDestroy() end end self.animations.fadein:start() end function this:isUpdate(screen) return self._fadein ~= self.fadein or self._fadeout ~= self.fadeout or Ui2.isUpdate(self, screen) end function this:update(screen) self._fadein = self.fadein self._fadeout = self.fadeout if self.fadeout then local percent = utils.interpolate(self.fadeout, 0, 1, 1, 1) self.decorations[2].color = InterpolateColor( self.color, self.colorTransparent, percent ) elseif self.fadein then local percent = utils.interpolate(self.fadein, 1, 1, 1, 0) self.decorations[2].color = InterpolateColor( self.color, self.colorTransparent, percent ) end Ui2.update(self, screen) end -- opens the ui and destroys itself after calling back function fn. function this:destroy(fn) assert(type(fn) == 'function') self.isDestroy = true self.onDestroy = fn end function this:draw(screen) Ui2.draw(self, screen) end return this
-- Destroys cargo over time if onClient() then return end -- namespace DestroyCargoBuff DestroyCargoBuff = {} local data function DestroyCargoBuff.initialize(volume, frequency) if volume and frequency then data = { volume = volume, frequency = frequency } end end function DestroyCargoBuff.secure() return data end function DestroyCargoBuff.restore(_data) if _data then data = _data end end function DestroyCargoBuff.getUpdateInterval() return data and data.frequency or 1 end function DestroyCargoBuff.updateParallelSelf() if not data then return end -- we CAN'T terminate buffs even if arguments are wrong - this will mess up other scripts! Entity():destroyCargo(data.volume) end
local Screen = require "widgets/screen" local AnimButton = require "widgets/animbutton" local ImageButton = require "widgets/imagebutton" local Text = require "widgets/text" local Image = require "widgets/image" local Widget = require "widgets/widget" local Levels = require "map/levels" require("constants") local controls_per_screen = 8 local controls_per_scroll = 8 local column_offsets_x_pos = -RESOLUTION_X*0.18; local column_offsets_y_pos = RESOLUTION_Y*0.23; local column_offsets if JapaneseOnPS4() then column_offsets ={ DAYS_LIVED = -35, DECEASED = 100, CAUSE = 290, MODE = 500, } else column_offsets ={ DAYS_LIVED = 0, DECEASED = 120, CAUSE = 290, MODE = 460, } end local MorgueScreen = Class(Screen, function(self, in_game) Widget._ctor(self, "MorgueScreen") self.bg = self:AddChild(Image("images/ui.xml", "bg_plain.tex")) if IsDLCInstalled(REIGN_OF_GIANTS) then self.bg:SetTint(BGCOLOURS.PURPLE[1],BGCOLOURS.PURPLE[2],BGCOLOURS.PURPLE[3], 1) else self.bg:SetTint(BGCOLOURS.RED[1],BGCOLOURS.RED[2],BGCOLOURS.RED[3], 1) end self.bg:SetVRegPoint(ANCHOR_MIDDLE) self.bg:SetHRegPoint(ANCHOR_MIDDLE) self.bg:SetVAnchor(ANCHOR_MIDDLE) self.bg:SetHAnchor(ANCHOR_MIDDLE) self.bg:SetScaleMode(SCALEMODE_FILLSCREEN) self.scaleroot = self:AddChild(Widget("scaleroot")) self.scaleroot:SetVAnchor(ANCHOR_MIDDLE) self.scaleroot:SetHAnchor(ANCHOR_MIDDLE) self.scaleroot:SetScaleMode(SCALEMODE_PROPORTIONAL) self.root = self.scaleroot:AddChild(Widget("root")) self.root:SetScale(.9) self.root:SetPosition(0,10,0) local left_col = -RESOLUTION_X*.05 - 60 local right_col = RESOLUTION_X*.40 - 130 --add the controls panel self.control_offset = 0 self.obits_panel = self.root:AddChild(Widget("obits_panel")) self.obits_panel:SetPosition(left_col,0,0) self.obits_panelbg = self.obits_panel:AddChild(Image("images/fepanels.xml", "panel_obituaries.tex")) if JapaneseOnPS4() then self.obits_panelbg:SetScale(1.15,1,1) end self.devicetitle = self.obits_panel:AddChild(Text(TITLEFONT, 55)) self.devicetitle:SetHAlign(ANCHOR_MIDDLE) self.devicetitle:SetPosition(0, RESOLUTION_Y*0.30, 0) self.devicetitle:SetRegionSize( 400, 70 ) self.devicetitle:SetString(STRINGS.UI.MORGUESCREEN.TITLE) local font_size = 35 if JapaneseOnPS4() then font_size = 35 * 0.75; end self.obits_titles = self.obits_panel:AddChild(Widget("obits_titles")) self.obits_titles:SetPosition(column_offsets_x_pos, column_offsets_y_pos, 0) if JapaneseOnPS4() then self.DAYS_LIVED = self.obits_titles:AddChild(Text(TITLEFONT, font_size * 0.8)) else self.DAYS_LIVED = self.obits_titles:AddChild(Text(TITLEFONT, font_size)) end self.DAYS_LIVED:SetHAlign(ANCHOR_MIDDLE) self.DAYS_LIVED:SetPosition(column_offsets.DAYS_LIVED, 0, 0) self.DAYS_LIVED:SetRegionSize( 400, 70 ) self.DAYS_LIVED:SetString(STRINGS.UI.MORGUESCREEN.DAYS_LIVED) self.DAYS_LIVED:SetColour(177.0/255.0,154/255.0,120/255.0, 1) self.DECEASED = self.obits_titles:AddChild(Text(TITLEFONT, font_size)) self.DECEASED:SetHAlign(ANCHOR_MIDDLE) self.DECEASED:SetPosition(column_offsets.DECEASED, 0, 0) self.DECEASED:SetRegionSize( 400, 70 ) self.DECEASED:SetString(STRINGS.UI.MORGUESCREEN.DECEASED) self.DECEASED:SetColour(177/255.0,154/255.0,120/255.0, 1) self.CAUSE = self.obits_titles:AddChild(Text(TITLEFONT, font_size)) self.CAUSE:SetHAlign(ANCHOR_MIDDLE) self.CAUSE:SetPosition(column_offsets.CAUSE, 0, 0) self.CAUSE:SetRegionSize( 400, 70 ) self.CAUSE:SetString(STRINGS.UI.MORGUESCREEN.CAUSE) self.CAUSE:SetColour(177/255.0,154/255.0,120/255.0, 1) self.MODE = self.obits_titles:AddChild(Text(TITLEFONT, font_size)) self.MODE:SetHAlign(ANCHOR_MIDDLE) self.MODE:SetPosition(column_offsets.MODE, 0, 0) self.MODE:SetRegionSize( 400, 70 ) self.MODE:SetString(STRINGS.UI.MORGUESCREEN.MODE) self.MODE:SetColour(177/255.0,154/255.0,120/255.0, 1) self.obits_rows = self.obits_panel:AddChild(Widget("obits_rows")) self.obits_rows:SetPosition(column_offsets_x_pos, -RESOLUTION_Y*0.075, 0) -- self.obits_rows:SetVAlign(ANCHOR_MIDDLE) self.list_widgets = {} self.control_offset = 0 self.mogue = Morgue:GetRows() self:RefreshControls() if not Input:ControllerAttached() then self.OK_button = self.root:AddChild(ImageButton()) self.OK_button:SetPosition(right_col, -250, 0) self.OK_button:SetText(STRINGS.UI.MORGUESCREEN.OK) self.OK_button.text:SetColour(0,0,0,1) self.OK_button:SetOnClick( function() self:OK() end ) self.OK_button:SetFont(BUTTONFONT) self.OK_button:SetTextSize(40) end self.down_button = self.obits_panel:AddChild(ImageButton("images/ui.xml", "scroll_arrow.tex", "scroll_arrow_over.tex", "scroll_arrow_disabled.tex")) if JapaneseOnPS4() then self.down_button:SetPosition(360 * 1.15, 0, 0) else self.down_button:SetPosition(360, 0, 0) end --self.down_button:SetRotation(90) self.down_button:SetOnClick( function() self:Scroll(controls_per_scroll) end) self.up_button = self.obits_panel:AddChild(ImageButton("images/ui.xml", "scroll_arrow.tex", "scroll_arrow_over.tex", "scroll_arrow_disabled.tex")) if JapaneseOnPS4() then self.up_button:SetPosition(-360 * 1.15,0, 0) else self.up_button:SetPosition(-360,0, 0) end self.up_button:SetScale(-1,1,1) --self.up_button:SetRotation(-90) self.up_button:SetOnClick( function() self:Scroll(-controls_per_scroll) end) self.up_button:Hide() if self.control_offset + controls_per_screen < #self.mogue then self.down_button:Show() else self.down_button:Hide() end end) function MorgueScreen:OnBecomeActive() MorgueScreen._base.OnBecomeActive(self) --TheFrontEnd:GetSound():KillSound("FEMusic") end function MorgueScreen:OnBecomeInactive() MorgueScreen._base.OnBecomeInactive(self) --TheFrontEnd:GetSound():PlaySound("dontstarve/music/music_FE","FEMusic") end function MorgueScreen:OnDestroy() self._base.OnDestroy(self) end local function tchelper(first, rest) return first:upper()..rest:lower() end function MorgueScreen:RefreshControls() for k,v in pairs(self.list_widgets) do v.root:Kill() end self.list_widgets = {} -- killed_by -- days_survived -- character -- location -- world local font_size = 35 if JapaneseOnPS4() then font_size = 35 * 0.75 end local portrate_scale = 0.45 local spacing = 52 for k = 1, controls_per_screen do local idx = self.control_offset+k if self.mogue[idx] then local death = self.mogue[idx] local group = self.obits_rows:AddChild(Widget("control")) local DAYS_LIVED = group:AddChild(Text(TITLEFONT, font_size)) DAYS_LIVED:SetHAlign(ANCHOR_MIDDLE) DAYS_LIVED:SetPosition(column_offsets.DAYS_LIVED, 0, 0) DAYS_LIVED:SetRegionSize( 400, 70 ) DAYS_LIVED:SetString(death["days_survived"] or "?") local DECEASED = group:AddChild(Widget("DECEASED")) DECEASED:SetPosition(column_offsets.DECEASED, 0, 0) DECEASED.portraitbg = DECEASED:AddChild(Image("images/saveslot_portraits.xml", "background.tex")) DECEASED.portraitbg:SetScale(portrate_scale, portrate_scale, 1) DECEASED.portraitbg:SetClickable(false) DECEASED.base = DECEASED:AddChild(Widget("base")) DECEASED.portrait = DECEASED.base:AddChild(Image()) DECEASED.portrait:SetClickable(false) local character = death["character"]:lower() if character == "maxwell" then character = "waxwell" end local atlas = (table.contains(MODCHARACTERLIST, character) and "images/saveslot_portraits/"..character..".xml") or "images/saveslot_portraits.xml" if not table.contains(GetActiveCharacterList(), character) then character = "random" -- Use a question mark if the character isn't currently active end DECEASED.portrait:SetTexture(atlas, character..".tex") DECEASED.portrait:SetScale(portrate_scale, portrate_scale, 1) local CAUSE = group:AddChild(Text(TITLEFONT, font_size)) CAUSE:SetHAlign(ANCHOR_MIDDLE) CAUSE:SetPosition(column_offsets.CAUSE, 0, 0) CAUSE:SetRegionSize( 400, 70 ) local killed_by = death["killed_by"]:lower() if killed_by == "nil" then if character == "waxwell" then killed_by = "charlie" else killed_by = "darkness" end elseif killed_by == "unknown" then killed_by = "shenanigans" elseif killed_by == "moose" then if math.random() < .5 then killed_by = "moose1" else killed_by = "moose2" end end killed_by = STRINGS.NAMES[string.upper(killed_by)] or STRINGS.NAMES.SHENANIGANS CAUSE:SetString(killed_by:gsub("(%a)([%w_']*)", tchelper)) local MODE = group:AddChild(Text(TITLEFONT, font_size)) MODE:SetHAlign(ANCHOR_MIDDLE) MODE:SetPosition(column_offsets.MODE, 0, 0) MODE:SetRegionSize( 400, 70 ) MODE:SetString(STRINGS.UI.MORGUESCREEN.LEVELTYPE[Levels.GetTypeForLevelID(death["world"])]) if k <= controls_per_screen then group:SetPosition(0, (controls_per_screen-1)*spacing*.5 - (k-1)*spacing - 10, 0) else group:SetPosition(0, (controls_per_screen-1)*spacing*.5 - (k-1-controls_per_screen)*spacing- 10, 0) end table.insert(self.list_widgets, {root = group, id=idx}) end end end function MorgueScreen:Scroll(dir) if (dir > 0 and (self.control_offset + controls_per_screen) < #self.mogue) or (dir < 0 and self.control_offset + dir >= 0) then self.control_offset = self.control_offset + dir self:RefreshControls() end if self.control_offset > 0 then self.up_button:Show() else self.up_button:Hide() end if self.control_offset + controls_per_screen < #self.mogue then self.down_button:Show() else self.down_button:Hide() end end function MorgueScreen:OnControl(control, down) if MorgueScreen._base.OnControl(self, control, down) then return true end if not down then if control == CONTROL_CANCEL then TheFrontEnd:PopScreen() elseif control == CONTROL_PAGELEFT then if self.up_button.shown then TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/click_move") self:Scroll(-controls_per_scroll) end elseif control == CONTROL_PAGERIGHT then if self.down_button.shown then TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/click_move") self:Scroll(controls_per_scroll) end else return false end return true end end function MorgueScreen:OK() TheFrontEnd:PopScreen() end function MorgueScreen:GetHelpText() local controller_id = TheInput:GetControllerID() local t = {} if self.control_offset > 0 then table.insert(t, TheInput:GetLocalizedControl(controller_id, CONTROL_PAGELEFT) .. " " .. STRINGS.UI.HELP.SCROLLBACK) end if self.control_offset + controls_per_screen < #self.mogue then table.insert(t, TheInput:GetLocalizedControl(controller_id, CONTROL_PAGERIGHT) .. " " .. STRINGS.UI.HELP.SCROLLFWD) end table.insert(t, TheInput:GetLocalizedControl(controller_id, CONTROL_CANCEL) .. " " .. STRINGS.UI.HELP.BACK) return table.concat(t, " ") end return MorgueScreen
object_building_kashyyyk_mun_kash_imprv_streetlamp_s02 = object_building_kashyyyk_shared_mun_kash_imprv_streetlamp_s02:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_mun_kash_imprv_streetlamp_s02, "object/building/kashyyyk/mun_kash_imprv_streetlamp_s02.iff")
--[[ Cyber Bruiser Class Made by Fenrier. ]] Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false MMouse=nil combo=0 mana=0 local idle=0 local Anim="Idle" --player player=nil --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] Charge=0 function swait(num) if num==0 or num==nil then game:service'RunService'.RenderStepped:wait() else for i=0,num do game:service'RunService'.RenderStepped:wait() end end end if Character:findFirstChild("Kaltos Arm",true) ~= nil then Character:findFirstChild("Kaltos Arm",true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local fenframe=it("Frame") fenframe.Parent=fengui fenframe.BackgroundColor3=Color3.new(255,255,255) fenframe.BackgroundTransparency=1 fenframe.BorderColor3=Color3.new(17,17,17) fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) fenframe.Position=UDim2.new(0.4,0,0.1,0) local fenbarmana1=it("TextLabel") fenbarmana1.Parent=fenframe fenbarmana1.Text=" " fenbarmana1.BackgroundTransparency=0 fenbarmana1.BackgroundColor3=Color3.new(0,0,0) fenbarmana1.SizeConstraint="RelativeXY" fenbarmana1.TextXAlignment="Center" fenbarmana1.TextYAlignment="Center" fenbarmana1.Position=UDim2.new(0,0,0,0) fenbarmana1.Size=UDim2.new(4,0,0.2,0) local fenbarmana2=it("TextLabel") fenbarmana2.Parent=fenframe fenbarmana2.Text=" " fenbarmana2.BackgroundTransparency=0 fenbarmana2.BackgroundColor3=Torso.Color fenbarmana2.SizeConstraint="RelativeXY" fenbarmana2.TextXAlignment="Center" fenbarmana2.TextYAlignment="Center" fenbarmana2.Position=UDim2.new(0,0,0,0) fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0) local fenbarmana4=it("TextLabel") fenbarmana4.Parent=fenframe fenbarmana4.Text="Energy("..mana..")" fenbarmana4.BackgroundTransparency=1 fenbarmana4.BackgroundColor3=Color3.new(0,0,0) fenbarmana4.SizeConstraint="RelativeXY" fenbarmana4.TextXAlignment="Center" fenbarmana4.TextYAlignment="Center" fenbarmana4.Position=UDim2.new(0,0,-0.3,0) fenbarmana4.Size=UDim2.new(4,0,0.2,0) fenbarmana4.FontSize="Size9" fenbarmana4.TextStrokeTransparency=0 fenbarmana4.TextColor=BrickColor.new("White") local modelzorz=Instance.new("Model") modelzorz.Parent=Character modelzorz.Name="Kaltos Arm" --local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Handle",vt()) local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle",vt()) local prt2=part(3,modelzorz,0,0,BrickColor.new("White"),"Part2",vt()) local prt3=part(3,modelzorz,0,0,BrickColor.new("White"),"Part3",vt()) local prt4=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part4",vt()) -- local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part5",vt()) -- local prt6=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part6",vt()) local prt7=part(3,modelzorz,0,0,BrickColor.new("White"),"Part7",vt()) local prt10=part(3,modelzorz,0,0,BrickColor.new("White"),"Part10",vt()) local prt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part11",vt()) -- local prt12=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt()) local prt13=part(3,modelzorz,0,0.5,BrickColor.new("Really black"),"Part13",vt()) local prt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part14",vt()) local prt15=part(3,modelzorz,0,0,Torso.BrickColor,"Part15",vt()) local prt16=part(3,modelzorz,0,0.5,BrickColor.new("Really black"),"Part16",vt()) local prt17=part(3,modelzorz,0,0.5,BrickColor.new("Really black"),"Part17",vt()) local prt18=part(3,modelzorz,0,0.5,BrickColor.new("Really black"),"Part18",vt()) local prt19=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part19",vt()) local prt20=part(3,modelzorz,0,0,Torso.BrickColor,"Part20",vt()) local prt21=part(3,modelzorz,0,0,Torso.BrickColor,"Part21",vt()) local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(5,3.5,3.5)) local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(8,3,3)) local msh3=mesh("CylinderMesh",prt3,"","",vt(0,0,0),vt(3,5,3)) local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1,5.1,4)) local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1,5.1,4)) local msh6=mesh("CylinderMesh",prt6,"","",vt(0,0,0),vt(5,2.5,5)) local msh7=mesh("CylinderMesh",prt7,"","",vt(0,0,0),vt(5.4,2.4,5.4)) local msh10=mesh("SpecialMesh",prt10,"Sphere","",vt(0,0,0),vt(4,4,4)) local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,4,4)) local msh12=mesh("CylinderMesh",prt12,"","",vt(0,0,0),vt(3,6,3)) local msh14=mesh("SpecialMesh",prt14,"Head","",vt(0,0,0),vt(4,9,4)) local msh15=mesh("CylinderMesh",prt15,"","",vt(0,0,0),vt(7,3,7)) local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(3,7,3)) local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(2,12,2)) local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(3,3,3)) local msh19=mesh("SpecialMesh",prt19,"Head","",vt(0,0,0),vt(6,5,6)) local msh20=mesh("CylinderMesh",prt20,"","",vt(0,0,0),vt(4,5,4)) local msh21=mesh("SpecialMesh",prt21,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1.7,1.2,.8)) local wld1=weld(prt1,prt1,Torso,euler(0,0,0)*cf(0,-0.4,-.7)) local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) local wld3=weld(prt3,prt3,prt1,euler(1.57,0,0)*cf(0,0,0)) local wld4=weld(prt4,prt4,prt3,euler(0,0.785,0)*cf(0,0,0)) local wld5=weld(prt5,prt5,prt3,euler(0,-0.785,0)*cf(0,0,0)) local wld6=weld(prt6,prt6,prt2,euler(1.57,0,0)*cf(-1,-0.5,0)) local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(-.05,0,-.1)) local wld10=weld(prt10,prt10,prt6,euler(0,0,0)*cf(0,0,0)) local wld11=weld(prt11,prt11,prt10,euler(0,0.785,0)*cf(0,0,0)) local wld12=weld(prt12,prt12,prt2,euler(0,0,1.57)*cf(.7,0.2,0)*euler(0,0,0.4)) local wld13=weld(prt13,prt13,prt12,euler(0,0,0)*cf(0,.6,0)*euler(0,0,0)) local wld14=weld(prt14,prt14,prt13,cf(0,.8,0)*euler(0,0,1)) local wld15=weld(prt15,prt15,prt14,euler(1.5,-.7,0)*cf(0,1.2,0.2)) local wld16=weld(prt16,prt16,prt15,cf(0,1.2,0)*euler(1.57,-.8,0)) local wld17=weld(prt17,prt17,prt16,cf(0,1.2,0)*euler(0,0,0.5)*cf(0,.7,0)) local wld18=weld(prt18,prt18,prt17,euler(0,0,0)*cf(0,1.8,0)) local wld19=weld(prt19,prt19,prt15,euler(0,0,0)*cf(0,0,0)) local wld20=weld(prt20,prt20,prt19,euler(0,0,0)*cf(0,0,0)) local wld21=weld(prt21,prt21,prt15,cf(-0.2,0,.5)*euler(0,0.6,0)) for i=0,1.5,0.5 do local prt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part8",vt()) local prt9=part(3,modelzorz,0,0,BrickColor.new("White"),"Part9",vt()) local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,6,1)) local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(1.5,1.5,1.5)) local wld8=weld(prt8,prt8,prt7,cf(0,.6,0)*euler(1.57,-0.2-i,0)) local wld9=weld(prt9,prt9,prt8,euler(0,0,0)*cf(0,.3,0)) end for i=0.25,-0.45,-0.35 do local prt22=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part22",vt()) local prt23=part(3,modelzorz,0,0,BrickColor.new("White"),"Part23",vt()) local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(2.5,9,2.5)) local msh23=mesh("CylinderMesh",prt23,"","",vt(0,0,0),vt(2.6,2,2.6)) local wld22=weld(prt22,prt22,prt15,euler(0,0,1.57)*cf(.8,0,i)*euler(0,0.6,0)) local wld23=weld(prt23,prt23,prt22,cf(0,0.6,0)) end for i=0,6.28,2.093 do local prt24=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part24",vt()) local msh24=mesh("CylinderMesh",prt24,"","",vt(0,0,0),vt(3,7,3)) local wld24=weld(prt24,prt24,prt16,cf(.2,0,0)*euler(0,i,0)) --+2.093 end local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) hitbox.Anchored=false if (script.Parent.className~="HopperBin") then Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Kaltos Arm" script.Parent=Tool end Bin=script.Parent local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function hideanim() equipped=false for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,RHC0,.2) RH.C1=clerp(RH.C1,RHC1,.2) LH.C0=clerp(LH.C0,LHC0,.2) LH.C1=clerp(LH.C1,LHC1,.2) end end function equipanim() equipped=true for i=0,1,0.1 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Effects={} local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) LastPoint=Point function effect(Color,Ref,LP,P1,returnn) local effectsmsh=Instance.new("CylinderMesh") effectsmsh.Scale=Vector3.new(0.2,1,0.2) effectsmsh.Name="Mesh" local effectsg=Instance.new("Part") effectsg.formFactor=3 effectsg.CanCollide=false effectsg.Name="Eff" effectsg.Locked=true effectsg.Anchored=true effectsg.Size=Vector3.new(0.5,1,0.5) effectsg.Parent=workspace effectsmsh.Parent=effectsg effectsg.BrickColor=Color1 effectsg.Reflectance=Ref local point1=P1 local mg=(LP.p - point1.p).magnitude effectsg.Size=Vector3.new(0.5,mg,0.5) effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) effectsmsh.Scale=Vector3.new(0.4,1,0.4) game:GetService("Debris"):AddItem(effectsg,2) if returnn then return effectsg end if not returnn then table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01}) end end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh}) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh}) end function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock,Slash) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) if Slash==1 then so("http://www.roblox.com/asset/?id=10209590",hit,1,1) MagicCircle(Color1,hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.2,.2,6,.2,0.1) end c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-decreaseblock end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,30,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(math.floor(Dealt)) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end combo=0 function ob1d(mouse) if attack==true then return end hold=true if combo==0 then combo=1 --attackone() elseif combo==1 then combo=2 --attacktwo() elseif combo==2 then combo=0 --attackthree() end coroutine.resume(coroutine.create(function() for i=1,50 do if attack==false then swait() end end if attack==false then combo=0 end end)) end function ob1u(mouse) hold = false end buttonhold = false eul=0 holdx=false equipped=false function key(key) if attack==true then return end if key=="f" then attack=true if equipped==false then equipped=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipanim() else equipped=false hideanim() swait(0) RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end attack=false end if equipped==false then return end end function key2(key) end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player=Player ch=Character MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Cyber Bruiser loaded.") local mananum=0 while true do swait() local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,1),.3) wld15.C0=clerp(wld15.C0,euler(1.5,-.7,0)*cf(0,1.2,0.2),.3) wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3) wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.5)*cf(0,.7,0),.3) wld18.C0=clerp(wld18.C0,euler(0,0,0)*cf(0,1.8,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) RH.C1=clerp(RH.C1,RHC1,.3) LH.C0=clerp(LH.C0,LHC0,.3) LH.C1=clerp(LH.C1,LHC1,.3) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,.5),.3) wld15.C0=clerp(wld15.C0,euler(1.2,-.1,.2)*cf(0,1.2,0.2),.3) wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3) wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.2)*cf(0,.7,0),.3) wld18.C0=clerp(wld18.C0,euler(0,0,0)*cf(0,1.8,0),.3) Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0.3),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.3),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.5,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true) fenbarmana4.Text="Energy("..mana..")" if mana>=100 then mana=100 else if mananum<=12 then mananum=mananum+1 else mananum=0 mana=mana+1 end end end --[[ Copyrighted (C) Fenrier 2014 ]]
local ChandelierExit = {} setmetatable(ChandelierExit, { __call = function(self, period, multiplier) local AverageTrueRange = require "AverageTrueRange" local Minimum = require "Minimum" local Maximum = require "Maximum" local ce = {} setmetatable(ce, { __tostring = function() return "ce" end }) ce.period = period or 22 ce.min = Minimum(period) ce.max = Maximum(period) ce.multiplier = multiplier or 3.0 ce.atr = AverageTrueRange(period) ce._series = {} ce.longs = {} ce.shorts = {} ce.last = self.last ce.series = self.series ce.add = self.add ce.reset = self.reset return ce end }) local calculate = function(self, input) assert(tostring(input) == "C", string.format("Input should be 'Candlestick'. Passed %s", tostring(input))) local atr = self.atr local min = self.min local max = self.max atr:add(input) min:add(input) max:add(input) if atr:last() then local multiplied_atr = atr:last() * self.multiplier local longs = self.longs longs[#longs + 1] = max:last() - multiplied_atr local shorts = self.shorts shorts[#shorts + 1] = min:last() + multiplied_atr self._series[#self._series + 1] = multiplied_atr end end function ChandelierExit:add(...) local input = {...} for i = 1, #input do local item = input[i] if type(item) == "table" then if tostring(item) == "C" then calculate(self, item) else for j = 1, #input[i] do self:add(input[i][j]) end end end end return self end function ChandelierExit:reset() self._series = {} self.longs = {} self.shorts = {} self.atr:reset() self.min:reset() self.max:reset() end function ChandelierExit:series() return self._series, self.longs, self.shorts end function ChandelierExit:last() return self._series[#self._series], self.longs[#self.longs], self.shorts[#self.shorts] end return ChandelierExit
object_mobile_vehicle_mine = object_mobile_shared_vehicle_mine:new { } ObjectTemplates:addTemplate(object_mobile_vehicle_mine, "object/mobile/vehicle_mine.iff")
-- -- Sounds -- function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name = "", gain = 1.0} table.dug = table.dug or {name = "default_dug_node", gain = 0.25} table.place = table.place or {name = "default_place_node_hard", gain = 1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.3} table.dug = table.dug or {name = "default_hard_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 0.4} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.12} table.dug = table.dug or {name = "default_sand_footstep", gain = 0.24} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_gravel_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_gravel_footstep", gain = 0.4} table.dug = table.dug or {name = "default_gravel_footstep", gain = 1.0} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.3} table.dug = table.dug or {name = "default_wood_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.45} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_glass_footstep", gain = 0.3} table.dig = table.dig or {name = "default_glass_footstep", gain = 0.5} table.dug = table.dug or {name = "default_break_glass", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.4} table.dig = table.dig or {name = "default_dig_metal", gain = 0.5} table.dug = table.dug or {name = "default_dug_metal", gain = 0.5} table.place = table.place or {name = "default_place_node_metal", gain = 0.5} default.node_sound_defaults(table) return table end function default.node_sound_water_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_water_footstep", gain = 0.2} default.node_sound_defaults(table) return table end function default.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_snow_footstep", gain = 0.2} table.dig = table.dig or {name = "default_snow_footstep", gain = 0.3} table.dug = table.dug or {name = "default_snow_footstep", gain = 0.3} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) return table end -- -- Lavacooling -- default.cool_lava = function(pos, node) if node.name == "default:lava_source" then minetest.set_node(pos, {name = "default:obsidian"}) else -- Lava flowing minetest.set_node(pos, {name = "default:stone"}) end minetest.sound_play("default_cool_lava", {pos = pos, max_hear_distance = 16, gain = 0.25}, true) end if minetest.settings:get_bool("enable_lavacooling") ~= false then minetest.register_abm({ label = "Lava cooling", nodenames = {"default:lava_source", "default:lava_flowing"}, neighbors = {"group:cools_lava", "group:water"}, interval = 2, chance = 2, catch_up = false, action = function(...) default.cool_lava(...) end, }) end -- -- Optimized helper to put all items in an inventory into a drops list -- function default.get_inventory_drops(pos, inventory, drops) local inv = minetest.get_meta(pos):get_inventory() local n = #drops for i = 1, inv:get_size(inventory) do local stack = inv:get_stack(inventory, i) if stack:get_count() > 0 then drops[n+1] = stack:to_table() n = n + 1 end end end -- -- Papyrus and cactus growing -- -- Wrapping the functions in ABM action is necessary to make overriding them possible function default.grow_cactus(pos, node) if node.param2 >= 4 then return end pos.y = pos.y - 1 if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then return end pos.y = pos.y + 1 local height = 0 while node.name == "default:cactus" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 4 or node.name ~= "air" then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, {name = "default:cactus"}) return true end function default.grow_papyrus(pos, node) pos.y = pos.y - 1 local name = minetest.get_node(pos).name if name ~= "default:dirt" and name ~= "default:dirt_with_grass" and name ~= "default:dirt_with_dry_grass" and name ~= "default:dirt_with_rainforest_litter" and name ~= "default:dry_dirt" and name ~= "default:dry_dirt_with_dry_grass" then return end if not minetest.find_node_near(pos, 3, {"group:water"}) then return end pos.y = pos.y + 1 local height = 0 while node.name == "default:papyrus" and height < 4 do height = height + 1 pos.y = pos.y + 1 node = minetest.get_node(pos) end if height == 4 or node.name ~= "air" then return end if minetest.get_node_light(pos) < 13 then return end minetest.set_node(pos, {name = "default:papyrus"}) return true end minetest.register_abm({ label = "Grow cactus", nodenames = {"default:cactus"}, neighbors = {"group:sand"}, interval = 12, chance = 83, action = function(...) default.grow_cactus(...) end }) minetest.register_abm({ label = "Grow papyrus", nodenames = {"default:papyrus"}, -- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in, -- including the old savanna nodes. -- 'default:dirt_with_grass' is here only because it was allowed before. neighbors = { "default:dirt", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_rainforest_litter", "default:dry_dirt", "default:dry_dirt_with_dry_grass", }, interval = 14, chance = 71, action = function(...) default.grow_papyrus(...) end }) -- -- Dig upwards -- function default.dig_up(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end -- -- Fence registration helper -- local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0 function default.register_fence(name, def) minetest.register_craft({ output = name .. " 4", recipe = { { def.material, 'group:stick', def.material }, { def.material, 'group:stick', def.material }, } }) local fence_texture = "default_fence_overlay.png^" .. def.texture .. "^default_fence_overlay.png^[makealpha:255,126,126" -- Allow almost everything to be overridden local default_fields = { paramtype = "light", drawtype = "nodebox", node_box = { type = "connected", fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}, -- connect_top = -- connect_bottom = connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 }, {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }}, connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16}, {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}}, connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 }, {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }}, connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16}, { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}} }, collision_box = { type = "connected", fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8}, -- connect_top = -- connect_bottom = connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8}, connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8}, connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2}, connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} }, connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"}, inventory_image = fence_texture, wield_image = fence_texture, tiles = {def.texture}, sunlight_propagates = true, is_ground_content = false, groups = {}, } for k, v in pairs(default_fields) do if def[k] == nil then def[k] = v end end -- Always add to the fence group, even if no group provided def.groups.fence = 1 def.texture = nil def.material = nil minetest.register_node(name, def) end -- -- Fence rail registration helper -- function default.register_fence_rail(name, def) minetest.register_craft({ output = name .. " 16", recipe = { { def.material, def.material }, { "", ""}, { def.material, def.material }, } }) local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture .. "^default_fence_rail_overlay.png^[makealpha:255,126,126" -- Allow almost everything to be overridden local default_fields = { paramtype = "light", drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16}, {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}}, -- connect_top = -- connect_bottom = connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16}, {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}}, connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16}, {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}}, connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 }, {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }}, connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16}, { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}} }, collision_box = { type = "connected", fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8}, -- connect_top = -- connect_bottom = connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8}, connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8}, connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2}, connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8} }, connects_to = {"group:fence", "group:wall"}, inventory_image = fence_rail_texture, wield_image = fence_rail_texture, tiles = {def.texture}, sunlight_propagates = true, is_ground_content = false, groups = {}, } for k, v in pairs(default_fields) do if def[k] == nil then def[k] = v end end -- Always add to the fence group, even if no group provided def.groups.fence = 1 def.texture = nil def.material = nil minetest.register_node(name, def) end -- -- Leafdecay -- -- Prevent decay of placed leaves default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) if placer and placer:is_player() then local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end end -- Leafdecay local function leafdecay_after_destruct(pos, oldnode, def) for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), vector.add(pos, def.radius), def.leaves)) do local node = minetest.get_node(v) local timer = minetest.get_node_timer(v) if node.param2 ~= 1 and not timer:is_started() then timer:start(math.random(20, 120) / 10) end end end local movement_gravity = tonumber( minetest.settings:get("movement_gravity")) or 9.81 local function leafdecay_on_timer(pos, def) if minetest.find_node_near(pos, def.radius, def.trunks) then return false end local node = minetest.get_node(pos) local drops = minetest.get_node_drops(node.name) for _, item in ipairs(drops) do local is_leaf for _, v in pairs(def.leaves) do if v == item then is_leaf = true end end if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or not is_leaf then minetest.add_item({ x = pos.x - 0.5 + math.random(), y = pos.y - 0.5 + math.random(), z = pos.z - 0.5 + math.random(), }, item) end end minetest.remove_node(pos) minetest.check_for_falling(pos) -- spawn a few particles for the removed node minetest.add_particlespawner({ amount = 8, time = 0.001, minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}), maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}), minvel = vector.new(-0.5, -1, -0.5), maxvel = vector.new(0.5, 0, 0.5), minacc = vector.new(0, -movement_gravity, 0), maxacc = vector.new(0, -movement_gravity, 0), minsize = 0, maxsize = 0, node = node, }) end function default.register_leafdecay(def) assert(def.leaves) assert(def.trunks) assert(def.radius) for _, v in pairs(def.trunks) do minetest.override_item(v, { after_destruct = function(pos, oldnode) leafdecay_after_destruct(pos, oldnode, def) end, }) end for _, v in pairs(def.leaves) do minetest.override_item(v, { on_timer = function(pos) leafdecay_on_timer(pos, def) end, }) end end -- -- Convert default:dirt to something that fits the environment -- minetest.register_abm({ label = "Grass spread", nodenames = {"default:dirt"}, neighbors = { "air", "group:grass", "group:dry_grass", "default:snow", }, interval = 6, chance = 50, catch_up = false, action = function(pos, node) -- Check for darkness: night, shadow or under a light-blocking node -- Returns if ignore above local above = {x = pos.x, y = pos.y + 1, z = pos.z} if (minetest.get_node_light(above) or 0) < 13 then return end -- Look for spreading dirt-type neighbours local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type") if p2 then local n3 = minetest.get_node(p2) minetest.set_node(pos, {name = n3.name}) return end -- Else, any seeding nodes on top? local name = minetest.get_node(above).name -- Snow check is cheapest, so comes first if name == "default:snow" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) elseif minetest.get_item_group(name, "grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_grass"}) elseif minetest.get_item_group(name, "dry_grass") ~= 0 then minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) end end }) -- -- Grass and dry grass removed in darkness -- minetest.register_abm({ label = "Grass covered", nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"}, interval = 8, chance = 50, catch_up = false, action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then if node.name == "default:dry_dirt_with_dry_grass" then minetest.set_node(pos, {name = "default:dry_dirt"}) else minetest.set_node(pos, {name = "default:dirt"}) end end end }) -- -- Moss growth on cobble near water -- local moss_correspondences = { ["default:cobble"] = "default:mossycobble", ["stairs:slab_cobble"] = "stairs:slab_mossycobble", ["stairs:stair_cobble"] = "stairs:stair_mossycobble", ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble", ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble", ["walls:cobble"] = "walls:mossycobble", } minetest.register_abm({ label = "Moss growth", nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "stairs:stair_inner_cobble", "stairs:stair_outer_cobble", "walls:cobble"}, neighbors = {"group:water"}, interval = 16, chance = 200, catch_up = false, action = function(pos, node) node.name = moss_correspondences[node.name] if node.name then minetest.set_node(pos, node) end end }) -- -- Register a craft to copy the metadata of items -- function default.register_craft_metadata_copy(ingredient, result) minetest.register_craft({ type = "shapeless", output = result, recipe = {ingredient, result} }) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if itemstack:get_name() ~= result then return end local original local index for i = 1, #old_craft_grid do if old_craft_grid[i]:get_name() == result then original = old_craft_grid[i] index = i end end if not original then return end local copymeta = original:get_meta():to_table() itemstack:get_meta():from_table(copymeta) -- put the book with metadata back in the craft grid craft_inv:set_stack("craft", index, original) end) end -- -- NOTICE: This method is not an official part of the API yet. -- This method may change in future. -- function default.can_interact_with_node(player, pos) if player and player:is_player() then if minetest.check_player_privs(player, "protection_bypass") then return true end else return false end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if not owner or owner == "" or owner == player:get_player_name() then return true end -- Is player wielding the right key? local item = player:get_wielded_item() if minetest.get_item_group(item:get_name(), "key") == 1 then local key_meta = item:get_meta() if key_meta:get_string("secret") == "" then local key_oldmeta = item:get_metadata() if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then return false end key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) item:set_metadata("") end return meta:get_string("key_lock_secret") == key_meta:get_string("secret") end return false end
---@class LuaCodeWriter CodeWriter = fclass() function CodeWriter:ctor() self.indent_str = "\t" self.end_of_line = "\n" self.lines = {} end function CodeWriter:WriteMark() table.insert(self.lines, "--- This is an automatically generated class by FairyGUI. Please do not modify it. ---") table.insert(self.lines, "") end function CodeWriter:WriteLine(format, ...) if not format then table.insert(self.lines, "") return end table.insert(self.lines, string.format(format, ...)) return self end function CodeWriter:WriteLineIndent(format, ...) self:WriteLine(self.indent_str .. format, ...) end function CodeWriter:ReadLineAll(file_path) if CS.System.IO.File.Exists(file_path) then self:Reset() local lines = CS.System.IO.File.ReadAllLines(file_path) for i = 0, lines.Length - 1 do table.insert(self.lines, lines[i]) end end end function CodeWriter:WriteLineOnce(format, ...) if not format then table.insert(self.lines, "") return end local str = string.format(format, ...) for key, line in pairs(self.lines) do if line == str then return end end table.insert(self.lines, str) return self end function CodeWriter:Reset() if #self.lines > 0 then self.lines = {} end end function CodeWriter:IsEmpty() return #self.lines == 0 end function CodeWriter:SaveFile(file_path) local str = table.concat(self.lines, self.end_of_line) if CS.System.IO.File.Exists(file_path) then CS.System.IO.File.Delete(file_path) end CS.System.IO.File.WriteAllText(file_path, str) end