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local has_technic = minetest.get_modpath("technic") local drain_inv = minetest.settings:get_bool("headlamp_drain_inventory", false) local battery_life = tonumber(minetest.settings:get("headlamp_battery_life")) or 180 local battery_drain = math.floor(65535 / (battery_life * 60)) * 5 -- Helper function to make code neater local function merge(t1, t2) local t = table.copy(t1) for k, v in pairs(t2) do t[k] = v end return t end -- Battery draining logic -------------------------------------------------- local function use_battery(stack) if stack:get_wear() >= (65535 - battery_drain) then stack:set_name("headlamp:headlamp_off") return false end stack:add_wear(battery_drain) return true end local function update_wielded(player) local stack = player:get_wielded_item() if stack:get_name() == "headlamp:headlamp_on" then use_battery(stack) player:set_wielded_item(stack) end end local function update_inventory(player) local inv = player:get_inventory() if not inv:contains_item("main", "headlamp:headlamp_on") then return -- Skip checking every stack end for i=1, inv:get_size("main") do local stack = inv:get_stack("main", i) if stack:get_name() == "headlamp:headlamp_on" then use_battery(stack) inv:set_stack("main", i, stack) end end end local function update_armor(player) local name, inv = armor:get_valid_player(player) if not name then return -- Armor not initialized yet end if not inv:contains_item("armor", "headlamp:headlamp_on") then return -- Skip checking every stack end for i=1, inv:get_size("armor") do local stack = inv:get_stack("armor", i) if stack:get_name() == "headlamp:headlamp_on" then local success = use_battery(stack) inv:set_stack("armor", i, stack) armor:save_armor_inventory(player) if not success then armor:set_player_armor(player) end return -- There can only be one end end end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < 5 then return end -- Doesn't need a fast update, every 5 seconds is enough timer = 0 for _, player in pairs(minetest.get_connected_players()) do if not minetest.is_creative_enabled(player:get_player_name()) then update_armor(player) if drain_inv then update_inventory(player) else update_wielded(player) end end end end) -- Item registration -------------------------------------------------- local base_def = { groups = {armor_head = 1, armor_heal = 0, armor_use = 0}, armor_groups = {fleshy = 2}, -- Headlamp is terrible armor, but it's better than nothing on_secondary_use = function(stack, player) return armor:equip(player, stack) end, on_place = function(stack, player, pointed) if pointed.type == "node" and player and not player:get_player_control().sneak then local node = minetest.get_node(pointed.under) local ndef = minetest.registered_nodes[node.name] if ndef and ndef.on_rightclick then return ndef.on_rightclick(pointed.under, node, player, stack, pointed) end end return armor:equip(player, stack) end, } if has_technic then -- Battery values are now charge values instead of wear battery_life = battery_life * 600 battery_drain = 50 -- Different code for different APIs if technic.plus then use_battery = function(stack) if technic.use_RE_charge(stack, battery_drain) then return true end stack:set_name("headlamp:headlamp_off") return false end base_def.max_charge = battery_life else use_battery = function(stack) local meta = stack:get_meta() local metadata = minetest.deserialize(meta:get_string("")) or {} if not metadata.charge or metadata.charge <= battery_drain then stack:set_name("headlamp:headlamp_off") return false end metadata.charge = metadata.charge - battery_drain meta:set_string("", minetest.serialize(metadata)) technic.set_RE_wear(stack, metadata.charge, battery_life) return true end base_def.wear_represents = "technic_RE_charge" base_def.on_refill = technic.refill_RE_charge end end local off_def = merge(base_def, { description = "Headlamp (Off)", inventory_image = "headlamp_inv_headlamp_off.png", on_use = function(stack, player) -- Turn headlamp on if there is enough battery left if minetest.is_creative_enabled(player:get_player_name()) or use_battery(stack) then stack:set_name("headlamp:headlamp_on") end return stack end, }) local on_def = merge(base_def, { description = "Headlamp (On)", inventory_image = "headlamp_inv_headlamp_on.png", groups = {armor_head = 1, armor_heal = 0, armor_use = 0, not_in_creative_inventory = 1}, light_source = 14, on_use = function(stack) -- Turn headlamp off stack:set_name("headlamp:headlamp_off") return stack end, }) if has_technic and technic.plus then technic.register_power_tool("headlamp:headlamp_off", off_def) technic.register_power_tool("headlamp:headlamp_on", on_def) else minetest.register_tool("headlamp:headlamp_off", off_def) minetest.register_tool("headlamp:headlamp_on", on_def) if has_technic then technic.register_power_tool("headlamp:headlamp_off", battery_life) technic.register_power_tool("headlamp:headlamp_on", battery_life) end end -- Crafting recipe -------------------------------------------------- if minetest.get_modpath("farming") then if has_technic then -- Somewhat realistic recipe minetest.register_craft({ output = "headlamp:headlamp_off", recipe = { {"farming:string", "technic:battery", "farming:string"}, {"technic:rubber", "technic:lv_led", "technic:rubber"}, {"farming:string", "technic:stainless_steel_ingot", "farming:string"}, } }) elseif minetest.get_modpath("default") then -- Magic mese powered headlamp minetest.register_craft({ output = "headlamp:headlamp_off", recipe = { {"farming:string", "farming:string", "farming:string"}, {"farming:string", "default:mese_crystal", "farming:string"}, {"farming:string", "default:steel_ingot", "farming:string"}, } }) end end
return { tllobliterator1 = { activatewhenbuilt = true, buildangle = 4096, buildcostenergy = 267109, buildcostmetal = 21755, builder = false, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 10, buildinggrounddecalsizey = 10, buildinggrounddecaltype = "tllobliterator_aoplane.dds", buildpic = "tllobliterator.dds", buildtime = 248000, canattack = true, canguard = true, canstop = 1, category = "ALL SURFACE", collisionvolumeoffsets = "0 -3 0", collisionvolumescales = "133 127 133", collisionvolumetype = "CylY", corpse = "dead", damagemodifier = 0.10, defaultmissiontype = "GUARD_NOMOVE", description = "High Energy weapon", energystorage = 1500, energyuse = 0, explodeas = "CRAWL_BLAST", firestandorders = 1, footprintx = 9, footprintz = 7, icontype = "building", idleautoheal = 5, idletime = 1800, losemitheight = 74, mass = 21755, maxdamage = 52685, maxslope = 10, maxwaterdepth = 0, name = "Advanced Obliterator", noautofire = false, objectname = "tllobliterator1", onoffable = true, radardistance = 1200, radaremitheight = 74, selfdestructas = "BANTHA_BLAST", sightdistance = 850, standingfireorder = 2, unitname = "tllobliterator1", usebuildinggrounddecal = true, yardmap = "ooooooooo ooooooooo ooooooooo ooooooooo ooooooooo ooooooooo ooooooooo", customparams = { buildpic = "tllobliterator.dds", faction = "TLL", }, featuredefs = { dead = { blocking = true, damage = 29875, description = "Advanced Obliterator Wreckage", featuredead = "heap", footprintx = 5, footprintz = 4, metal = 13237, object = "tllobliterator1_dead", reclaimable = true, customparams = { fromunit = 1, }, }, heap = { blocking = false, damage = 27344, description = "Advanced Obliterator Debris", featuredead = "heap2", footprintx = 5, footprintz = 4, metal = 6260, object = "4x4C", reclaimable = true, customparams = { fromunit = 1, }, }, heap2 = { blocking = false, damage = 16172, description = "Advanced Obliterator Metal Shards", footprintx = 4, footprintz = 4, metal = 7412, object = "3x3C", reclaimable = true, customparams = { fromunit = 1, }, }, }, sfxtypes = { pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { canceldestruct = "cancel2", underattack = "warning1", cant = { [1] = "cantdo4", }, count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, ok = { [1] = "anni", }, select = { [1] = "anni", }, }, weapondefs = { gauss_tll = { alphaDecay = 0.5, areaofeffect = 32, avoidfeature = false, cegtag = "GAUSS_HIT_M", craterareaofeffect = 0, craterboost = 0, cratermult = 0, impulseboost = 0, impulsefactor = 0, name = "Gauss", nogap = 1, noselfdamage = true, range = 1800, reloadtime = 4, rgbcolor = "0.2 0.2 1.0", --separation = 0.15, size = 1.0, sizedecay = -0.1, soundhitdry = "soft_crunch", soundhitwet = "splsmed", soundhitwetvolume = 0.6, soundstart = "tllgauss", stages = 32, turret = true, weapontype = "Cannon", weaponvelocity = 850, damage = { commanders = 3200, default = 6400, subs = 5, }, }, }, weapons = { [1] = { badtargetcategory = "SMALL TINY", def = "GAUSS_TLL", onlytargetcategory = "SURFACE", }, }, }, }
require("ui/node"); local match_hall_record_item_rank_layout = require(ViewPath .. "hall/matchHall/widget/match_hall_record_item_rank_layout"); require("uilibs/userMoneyItem"); local ranklist_pin_map = require("qnFiles/qnPlist/hall/ranklist_pin"); -- 好友排行 local GameMatchHallRecordRankItem = class(Node); GameMatchHallRecordRankItem.s_defaultWidth = 300; GameMatchHallRecordRankItem.s_defaultHeight = 300; GameMatchHallRecordRankItem.setDefaultSize = function(width, height) GameMatchHallRecordRankItem.s_defaultWidth = width or 300; GameMatchHallRecordRankItem.s_defaultHeight = height or 300; end GameMatchHallRecordRankItem.setOnItemClick = function(obj, func) GameMatchHallRecordRankItem.s_callbackObj = obj; GameMatchHallRecordRankItem.s_callbackFunc = func; end GameMatchHallRecordRankItem.ctor = function(self, data) local view = SceneLoader.load(match_hall_record_item_rank_layout); view:setAlign(kAlignCenter); view:setFillParent(false, true); self:addChild(view); self:setSize(GameMatchHallRecordRankItem.s_defaultWidth, GameMatchHallRecordRankItem.s_defaultHeight); self:setEventTouch(self, self.onItemClick); self.m_view = view; self.m_data = data; self:initView(); end GameMatchHallRecordRankItem.dtor = function(self) self.m_view = nil; self.m_data = nil; end GameMatchHallRecordRankItem.updateListItem = function (self, data) self.m_data = data; self:initView(); end GameMatchHallRecordRankItem.removeData = function(self) self:setVisible(false); end GameMatchHallRecordRankItem.onItemClick = function(self, finger_action, x, y) if finger_action == kFingerDown then self.m_moving = false; self.m_startY = y; elseif finger_action == kFingerMove then if math.abs(y - self.m_startY) > 100 then self.m_moving = true; end elseif finger_action == kFingerUp then if not self.m_moving and GameMatchHallRecordRankItem.s_callbackObj and GameMatchHallRecordRankItem.s_callbackFunc then GameMatchHallRecordRankItem.s_callbackFunc(GameMatchHallRecordRankItem.s_callbackObj, self.m_data, self); end end end --------------------------------------------------------------------------------------- GameMatchHallRecordRankItem.initView = function(self) local data = self.m_data; local number = self.m_view:getChildByName("number"); local numberImg = self.m_view:getChildByName("numberImg"); local name = self.m_view:getChildByName("name"); local score = self.m_view:getChildByName("score"); local levelBg = self.m_view:getChildByName("levelBg"); local contentView = levelBg:getChildByName("contentView"); local img = contentView:getChildByName("img"); local levelView = contentView:getChildByName("levelView"); if not self.m_levelItem then self.m_levelItem = new(UserMoneyItem); self.m_levelItem:setAlign(kAlignLeft); levelView:addChild(self.m_levelItem); end UserMoneyItem.setFilePath(UserMoneyItem.s_matchDetailNumFilePath); self.m_levelItem:setNormalMoneyNum(tostring(data.level) or "0", 0.4); UserMoneyItem.setFilePath(); local widthNumber = numberImg:getSize(); number:setVisible(false); numberImg:setVisible(false); if data.rank >= 1 and data.rank <= 3 then local file = ranklist_pin_map[string.format("rank_%s.png", data.rank)]; if file then numberImg:setFile(file); end numberImg:setVisible(true); else number:setText(string.format("%s、", data.rank), widthNumber); widthNumber = number:getSize(); number:setVisible(true); end name:setText(data.nick, 1); score:setText(string.format("%s大师分", data.masterpoints)); local widthName = name:getSize(); name:setPos(widthNumber); local posLevelBg = widthNumber + widthName; posLevelBg = math.max(posLevelBg, 200); levelBg:setPos(posLevelBg); local widthImg = img:getSize(); local widthLevel = self.m_levelItem:getSize(); contentView:setSize(widthImg + widthLevel); end return GameMatchHallRecordRankItem;
modifier_puck_dream_coil_lua_thinker = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_puck_dream_coil_lua_thinker:IsHidden() return false end function modifier_puck_dream_coil_lua_thinker:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_puck_dream_coil_lua_thinker:OnCreated( kv ) if IsServer() then self:PlayEffects() end end function modifier_puck_dream_coil_lua_thinker:OnRefresh( kv ) end function modifier_puck_dream_coil_lua_thinker:OnDestroy( kv ) if IsServer() then ParticleManager:DestroyParticle( self.effect_cast, false ) ParticleManager:ReleaseParticleIndex( self.effect_cast ) UTIL_Remove( self:GetParent() ) end end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_puck_dream_coil_lua_thinker:PlayEffects() -- Get Resources local particle_cast = "particles/units/heroes/hero_puck/puck_dreamcoil.vpcf" -- Create Particle -- self.effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_WORLDORIGIN, self:GetParent() ) self.effect_cast = assert(loadfile("lua_abilities/rubick_spell_steal_lua/rubick_spell_steal_lua_arcana"))(self, particle_cast, PATTACH_WORLDORIGIN, self:GetParent() ) ParticleManager:SetParticleControl( self.effect_cast, 0, self:GetParent():GetOrigin() ) end
-- Generated using ntangle.nvim local client1, client2 local nodejs = false local num_connected = 0 events = {} local test_passed = 0 local test_failed = 0 local node_finish = false local log local assertEq function log(str) print(str) end function assertEq(val1, val2) if val1 == val2 then test_passed = test_passed + 1 log("assertEq(" .. vim.inspect(val1) .. ", " .. vim.inspect(val2) .. ") OK") else test_failed = test_failed + 1 log("assertEq(" .. vim.inspect(val1) .. ", " .. vim.inspect(val2) .. ") FAIL") end end local client1 = vim.fn.jobstart({vim.v.progpath, '--embed', '--headless'}, {rpc = true}) local client2 = vim.fn.jobstart({vim.v.progpath, '--embed', '--headless'}, {rpc = true}) vim.fn.rpcrequest(client1, 'nvim_exec', [[let g:instant_username = "test"]], false) vim.fn.rpcrequest(client2, 'nvim_exec', [[let g:instant_username = "test"]], false) local stdin, stdout, stderr if nodejs then stdin = vim.loop.new_pipe(false) stdout = vim.loop.new_pipe(false) stderr = vim.loop.new_pipe(false) handle, pid = vim.loop.spawn("node", { stdio = {stdin, stdout, stderr}, args = { "ws_server.js" }, cwd = "../../server" }, function(code, signal) vim.schedule(function() node_finish = true log("exit code" .. code) log("exit signal" .. signal) end) end) if not handle then print(pid) else print("started nodejs server " .. vim.inspect(pid)) end stdout:read_start(function(err, data) assert(not err, err) if data then vim.schedule(function() print("nodejs out " .. vim.inspect(data)) end) table.insert(events, data) if vim.startswith(data, "Server is listening") then vim.schedule(function() vim.fn.rpcrequest(client1, 'nvim_exec', "new", false) vim.fn.rpcrequest(client2, 'nvim_exec', "new", false) vim.fn.rpcrequest(client1, 'nvim_exec', "InstantStartSingle 127.0.0.1 8080", false) vim.wait(1000) vim.fn.rpcrequest(client2, 'nvim_exec', "InstantJoinSingle 127.0.0.1 8080", false) end) end if vim.startswith(data, "Peer connected") then vim.schedule(function() num_connected = num_connected + 1 if num_connected == 2 then table.insert(events, "Both clients connected and it's all fine") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "test"} ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "test") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello"} ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hello") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { ""} ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "test again" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "test again") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "test again", "hey hey" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "test again") assertEq(content2[2], "hey hey") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "a" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "a") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "aaaaaaaa" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "aaaaaaaa") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hello") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hallo" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hallo") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "halllo" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "halllo") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "halll" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "halll") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "alll" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "alll") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 1, 1, false, { "test" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "alll") assertEq(content2[2], "test") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 1, 2, false, { "testo" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "alll") assertEq(content2[2], "testo") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 2, 2, false, { "another" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "alll") assertEq(content2[2], "testo") assertEq(content2[3], "another") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, 2, 3, false, { "hehe" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "alll") assertEq(content2[2], "testo") assertEq(content2[3], "hehe") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, 2, 3, false, { "hat the" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "alll") assertEq(content2[2], "testo") assertEq(content2[3], "hat the") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, 0, 1, false, { "lll" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "lll") assertEq(content2[2], "testo") assertEq(content2[3], "hat the") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { ""} ) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello"} ) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_command', "normal u") vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello"} ) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hllo"} ) vim.wait(500) vim.fn.rpcrequest(client1, 'nvim_feedkeys', "u", "n", true) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "hello") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hello") local redo_key = vim.api.nvim_replace_termcodes("<C-r>", true, false, true) vim.fn.rpcrequest(client1, 'nvim_feedkeys', redo_key, "n", true) vim.wait(500) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "hllo") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hllo") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { ""} ) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "client1"} ) vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, -1, -1, true, { "client2"} ) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 2) assertEq(content1[1], "client1") assertEq(content1[2], "client2") vim.wait(1000) vim.fn.rpcrequest(client1, 'nvim_command', "normal u") vim.wait(1000) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "") assertEq(content2[2], "client2") vim.wait(1000) vim.fn.rpcrequest(client2, 'nvim_command', "normal u") vim.wait(1000) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") vim.wait(1000) vim.fn.rpcrequest(client1, 'nvim_exec', "InstantStop", false) vim.fn.rpcrequest(client2, 'nvim_exec', "InstantStop", false) end end) end if vim.startswith(data, "Peer disconnected") then vim.schedule(function() num_connected = num_connected - 1 log("Peer disconnected " .. num_connected) if num_connected == 0 then handle:kill() end end) end end end) stderr:read_start(function(err, data) assert(not err, err) if data then vim.schedule(function() print("nodejs err " .. vim.inspect(data)) end) table.insert(events, data) end end) while not node_finish do vim.wait(1000) end vim.fn.jobstop(client1) vim.fn.jobstop(client2) else vim.schedule(function() vim.fn.rpcrequest(client1, 'nvim_exec', "InstantStartServer", false) vim.wait(1000) vim.fn.rpcrequest(client1, 'nvim_exec', "new", false) vim.fn.rpcrequest(client2, 'nvim_exec', "new", false) vim.fn.rpcrequest(client1, 'nvim_exec', "InstantStartSingle 127.0.0.1 8080", false) vim.wait(1000) vim.fn.rpcrequest(client2, 'nvim_exec', "InstantJoinSingle 127.0.0.1 8080", false) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "test"} ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "test") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello"} ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hello") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { ""} ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "test again" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "test again") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "test again", "hey hey" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "test again") assertEq(content2[2], "hey hey") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "a" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "a") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "aaaaaaaa" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "aaaaaaaa") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hello") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hallo" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hallo") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "halllo" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "halllo") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "halll" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "halll") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "alll" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "alll") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 1, 1, false, { "test" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "alll") assertEq(content2[2], "test") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 1, 2, false, { "testo" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "alll") assertEq(content2[2], "testo") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 2, 2, false, { "another" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "alll") assertEq(content2[2], "testo") assertEq(content2[3], "another") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, 2, 3, false, { "hehe" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "alll") assertEq(content2[2], "testo") assertEq(content2[3], "hehe") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, 2, 3, false, { "hat the" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "alll") assertEq(content2[2], "testo") assertEq(content2[3], "hat the") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, 0, 1, false, { "lll" } ) vim.wait(100) local content2 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 3) assertEq(content2[1], "lll") assertEq(content2[2], "testo") assertEq(content2[3], "hat the") vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { ""} ) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello"} ) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_command', "normal u") vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hello"} ) vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "hllo"} ) vim.wait(500) vim.fn.rpcrequest(client1, 'nvim_feedkeys', "u", "n", true) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "hello") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hello") local redo_key = vim.api.nvim_replace_termcodes("<C-r>", true, false, true) vim.fn.rpcrequest(client1, 'nvim_feedkeys', redo_key, "n", true) vim.wait(500) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "hllo") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "hllo") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { ""} ) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 1) assertEq(content2[1], "") vim.wait(100) vim.fn.rpcrequest(client1, 'nvim_buf_set_lines', 0, 0, -1, true, { "client1"} ) vim.wait(100) vim.wait(100) vim.fn.rpcrequest(client2, 'nvim_buf_set_lines', 0, -1, -1, true, { "client2"} ) vim.wait(100) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 2) assertEq(content1[1], "client1") assertEq(content1[2], "client2") vim.wait(1000) vim.fn.rpcrequest(client1, 'nvim_command', "normal u") vim.wait(1000) local content2 = vim.fn.rpcrequest(client2, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content2, 2) assertEq(content2[1], "") assertEq(content2[2], "client2") vim.wait(1000) vim.fn.rpcrequest(client2, 'nvim_command', "normal u") vim.wait(1000) local content1 = vim.fn.rpcrequest(client1, 'nvim_buf_get_lines', 0, 0, -1, true) assertEq(#content1, 1) assertEq(content1[1], "") vim.wait(1000) vim.fn.rpcrequest(client1, 'nvim_exec', "InstantStop", false) vim.fn.rpcrequest(client2, 'nvim_exec', "InstantStop", false) vim.wait(1000) vim.fn.rpcrequest(client1, 'nvim_exec', "InstantStopServer", false) vim.wait(1000) log("") log("PASSED " .. test_passed) log("") log("FAILED " .. test_failed) log("") vim.fn.jobstop(client1) vim.fn.jobstop(client2) if test_failed == 0 then local f = io.open("result.txt", "w") f:write("OK") f:close() print("OK!") end end) end
local dyes = { {"white", "White", "basecolor_white"}, {"grey", "Grey", "basecolor_grey"}, {"black", "Black", "basecolor_black"}, {"red", "Red", "basecolor_red"}, {"yellow", "Yellow", "basecolor_yellow"}, {"green", "Green", "basecolor_green"}, {"cyan", "Cyan", "basecolor_cyan"}, {"blue", "Blue", "basecolor_blue"}, {"magenta", "Magenta", "basecolor_magenta"}, {"orange", "Orange", "excolor_orange"}, {"violet", "Violet", "excolor_violet"}, {"brown", "Brown", "unicolor_dark_orange"}, {"pink", "Pink", "unicolor_light_red"}, {"light_brown", "Light Brown", "unicolor_light_brown"}, {"dark_grey", "Dark Grey", "unicolor_darkgrey"}, {"dark_green", "Dark Green", "unicolor_dark_green"}, {"royal_blue", "Royal Blue", "unicolor_royal_blue"}, {"lime_green", "Lime Green", "unicolor_lime_green"}, {"gradient_rb", "Gradient (Red/Blue)", "unicolor_gradient_rb"}, } for i = 1, #dyes do local name, desc, craft_color_group = unpack(dyes[i]) minetest.register_node("pixel_color:" .. name, { description = desc .. " Pixel", tiles = {"pixel_" .. name .. ".png"}, is_ground_content = false, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, flammable = 3, wool = 1}, sounds = default.node_sound_defaults(), }) end
workspace "LZW" architecture "x86_64" configurations { "Release", "Debug" } targetdir "bin/%{cfg.buildcfg}/%{prj.name}" objdir "obj/%{cfg.buildcfg}/%{prj.name}" startproject "LZW_CLI" filter "system:Windows" systemversion "latest" filter "Release" defines { "NDEBUG", "RELEASE" } optimize "On" filter "Debug" defines { "DEBUG" } symbols "On" -- <filesystem> support for all projects filter "toolset:gcc" -- GCC v8.x links "stdc++fs" filter "toolset:clang" -- clang if _OPTIONS["cc"] == "clang" then premake.warn("Clang is not supporterd yet. Problems with <filesystem> may occur.") end --links "c++fs" --buildoptions {"-stdlib=libc++"} filter {} -- LZW_Core project cotains logic and algorithms for LZW coding. -- It also manages filesystem for input and output data. project "LZW_Core" location "LZW_Core" kind "StaticLib" language "C++" cppdialect "C++17" targetname "lzw_core" files { "%{prj.name}/src/**.hpp", "%{prj.name}/src/**.cpp" } filter "Release" optimize "Speed" -- Simple Command-Line Interface for LZW_Core. -- There should be no critical logic here. project "LZW_CLI" location "LZW_CLI" kind "ConsoleApp" language "C++" cppdialect "C++17" targetname "lzw" files { "%{prj.name}/src/**.hpp", "%{prj.name}/src/**.cpp", "%{prj.name}/vendor/CLI/CLI11.hpp" } includedirs { "LZW_Core/src", "%{prj.name}/vendor" } links { "LZW_Core" } group "Tests" -- Tests project for LZW_Core. It produces executable with -- embeded CLI from Catch2. Run this program with no arguments -- to simply run all the tests. project "LZW_Core_Tests" location "LZW_Core_Tests" kind "ConsoleApp" language "C++" cppdialect "C++17" targetname "lzw_core_tests" files { "%{prj.name}/src/**.hpp", "%{prj.name}/src/**.cpp", "%{prj.name}/vendor/catch2/catch.hpp" } includedirs { "LZW_Core/src", "%{prj.name}/vendor" } links { "LZW_Core" } group "" -- Additional actions for maintaining project files. newaction { trigger = "clean", description = "Clean project from binaries and obj files", execute = function () print("Removing bin/...") os.rmdir("./bin") print("Removing obj/...") os.rmdir("./obj") print("Done") end } newaction { trigger = "reset", description = "Removes all files ignored by git", execute = function() print("Removing generated files...") os.execute("git clean -Xdf") print("Done") end }
local oldInitialize = GUIMinimap.Initialize function GUIMinimap:Initialize() gMaskMapName = false oldInitialize(self) gMaskMapName = true end
local KUI, E, L, V, P, G = unpack(select(2, ...)) local ElvUF = ElvUI.oUF assert(ElvUF, "ElvUI was unable to locate oUF.") --All credits belongs to Merathilis, Blazeflack and Rehok for this mod -- Cache global variables local abs = math.abs local format, match, sub, gsub, len = string.format, string.match, string.sub, string.gsub, string.len local assert, tonumber, type = assert, tonumber, type -- WoW API / Variables local UnitIsDead = UnitIsDead local UnitClass = UnitClass local UnitIsGhost = UnitIsGhost local UnitIsConnected = UnitIsConnected local UnitHealth, UnitHealthMax = UnitHealth, UnitHealthMax local UnitName = UnitName local UnitFactionGroup = UnitFactionGroup local UnitPower = UnitPower local IsResting = IsResting -- GLOBALS: Hex, _COLORS local textFormatStyles = { ["CURRENT"] = "%.1f", ["CURRENT_MAX"] = "%.1f - %.1f", ["CURRENT_PERCENT"] = "%.1f - %.1f%%", ["CURRENT_MAX_PERCENT"] = "%.1f - %.1f | %.1f%%", ["PERCENT"] = "%.1f%%", ["DEFICIT"] = "-%.1f" } local textFormatStylesNoDecimal = { ["CURRENT"] = "%s", ["CURRENT_MAX"] = "%s - %s", ["CURRENT_PERCENT"] = "%s - %.0f%%", ["CURRENT_MAX_PERCENT"] = "%s - %s | %.0f%%", ["PERCENT"] = "%.0f%%", ["DEFICIT"] = "-%s" } local shortenNumber = function(number) if type(number) ~= "number" then number = tonumber(number) end if not number then return end local affixes = { "", "k", "m", "b", } local affix = 1 local dec = 0 local num1 = math.abs(number) while num1 >= 1000 and affix < #affixes do num1 = num1 / 1000 affix = affix + 1 end if affix > 1 then dec = 2 local num2 = num1 while num2 >= 10 do num2 = num2 / 10 dec = dec - 1 end end if number < 0 then num1 = -num1 end return string.format("%."..dec.."f"..affixes[affix], num1) end -- Displays CurrentHP | Percent --(2.04b | 100)-- _G["ElvUF"].Tags.Events['health:current-percent-kui'] = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED' _G["ElvUF"].Tags.Methods['health:current-percent-kui'] = function(unit) local status = UnitIsDead(unit) and L["RIP"] or UnitIsGhost(unit) and L["Ghost"] or not UnitIsConnected(unit) and L["Offline"] if (status) then return status else local CurrentHealth = UnitHealth(unit) local CurrentPercent = (UnitHealth(unit)/UnitHealthMax(unit))*100 if CurrentPercent > 99.9 then return shortenNumber(CurrentHealth) .. " | " .. format("%.0f%%", CurrentPercent) else return shortenNumber(CurrentHealth) .. " | " .. format("%.1f%%", CurrentPercent) end end end -- Displays CurrentHP | Percent --(2.04b | 100)-- _G["ElvUF"].Tags.Events['health:current-percent1-kui'] = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED' _G["ElvUF"].Tags.Methods['health:current-percent1-kui'] = function(unit) local status = UnitIsDead(unit) and L["RIP"] or UnitIsGhost(unit) and L["Ghost"] or not UnitIsConnected(unit) and L["Offline"] if (status) then return status else local CurrentHealth = UnitHealth(unit) local CurrentPercent = (UnitHealth(unit)/UnitHealthMax(unit))*100 if CurrentPercent > 99.9 then return format("%.0f%%", CurrentPercent) .. " | " .. shortenNumber(CurrentHealth) else return format("%.1f%%", CurrentPercent) .. " | " .. shortenNumber(CurrentHealth) end end end -- Displays current HP --(2.04B, 2.04M, 204k, 204)-- _G["ElvUF"].Tags.Events['health:deficit-kui'] = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED' _G["ElvUF"].Tags.Methods['health:deficit-kui'] = function(unit) local status = UnitIsDead(unit) and L["RIP"] or UnitIsGhost(unit) and L["Ghost"] or not UnitIsConnected(unit) and L["Offline"] if (status) then return status else return E:GetFormattedText('DEFICIT', UnitHealth(unit), UnitHealthMax(unit)) end end -- Displays current power and 0 when no power instead of hiding when at 0, Also formats it like HP tag _G["ElvUF"].Tags.Events['power:current-kui'] = 'UNIT_DISPLAYPOWER UNIT_POWER_UPDATE UNIT_POWER_FREQUENT' _G["ElvUF"].Tags.Methods['power:current-kui'] = function(unit) local CurrentPower = UnitPower(unit) return shortenNumber(CurrentPower) end -- Displays Power Percent without any decimals _G["ElvUF"].Tags.Events['power:percent-kui'] = 'UNIT_DISPLAYPOWER UNIT_POWER_UPDATE UNIT_POWER_FREQUENT' _G["ElvUF"].Tags.Methods['power:percent-kui'] = function(unit) local CurrentPercent = (UnitPower(unit)/UnitPowerMax(unit))*100 local min = UnitPower(unit, SPELL_POWER_MANA) if min == 0 then return nil else if CurrentPercent > 99.9 then return format("%.0f%%", CurrentPercent) else return format("%.0f%%", CurrentPercent) end end end -- Displays long names better --(First Name Second Name Last Name = F.S Last Name)-- _G["ElvUF"].Tags.Methods['name:condensed-kui'] = function(unit) local name = UnitName(unit) name = name:gsub('(%S+) ',function(t) return t:sub(1,1)..'.' end) return name end
-- This lua script file represents a lua implementation translation of sample00-mesh with a box instead of a duck. function initialize() -- Display splash screen for at least 1 second. ScreenDisplayer.start("drawSplash", 1000) _touched = false _touchX = 0 -- Load font _font = Font.create("res/ui/arial.gpb") -- Load mesh/scene from file _scene = Scene.load("res/lua.scene") -- Get the box node _modelNode = _scene:findNode("box") -- Find the light node local lightNode = _scene:findNode("directionalLight1") -- Bind the light node's direction into the box material. _modelNode:getModel():getMaterial():getParameter("u_directionalLightColor[0]"):setValue(lightNode:getLight():getColor()) _modelNode:getModel():getMaterial():getParameter("u_directionalLightDirection[0]"):bindValue(lightNode, "&Node::getForwardVectorWorld") -- Update the aspect ratio for our scene's camera to match the current device resolution local game = Game.getInstance() _scene:getActiveCamera():setAspectRatio(game:getWidth() / game:getHeight()) -- Create the grid and add it to the scene. local model = createGridModel() _scene:addNode("grid"):setModel(model) -- Load the AI script game:getScriptController():loadScript("res/ai.lua") ScreenDisplayer.finish() end function update(elapsedTime) end -- Avoid allocating new objects every frame. textColor = Vector4.new(0, 0.5, 1, 1) function render(elapsedTime) -- Clear the color and depth buffers. Game.getInstance():clear(Game.CLEAR_COLOR_DEPTH, Vector4.zero(), 1.0, 0) -- Visit all the nodes in the scene, drawing the models/mesh. _scene:visit("drawScene") -- Draw the fps. local buffer = string.format("%u\n%s", Game.getInstance():getFrameRate(), _stateMachine:getActiveState():getId()) _font:start() _font:drawText(buffer, 5, 1, textColor, _font:getSize()) _font:finish() end function finalize() _font = nil _scene = nil end function drawScene(node) local model = node:getModel() if model then model:draw() end return true end function drawSplash() local game = Game.getInstance() game:clear(Game.CLEAR_COLOR_DEPTH, 0, 0, 0, 1, 1.0, 0) local batch = SpriteBatch.create("res/logo_powered_white.png") batch:start() batch:draw(game:getWidth() * 0.5, game:getHeight() * 0.5, 0.0, 512.0, 512.0, 0.0, 1.0, 1.0, 0.0, Vector4.one(), true) batch:finish() end function keyEvent(evt, key) if evt == Keyboard.KEY_PRESS then if key == Keyboard.KEY_ESCAPE then Game.getInstance():exit() end end end function touchEvent(evt, x, y, contactIndex) if evt == Touch.TOUCH_PRESS then _touchTime = Game.getAbsoluteTime() _touched = true _touchX = x elseif evt == Touch.TOUCH_RELEASE then _touched = false _touchX = 0 -- Basic emulation of tap to change state if (Game.getAbsoluteTime() - _touchTime) < 200 then toggleState() end elseif evt == Touch.TOUCH_MOVE then local deltaX = x - _touchX _touchX = x _modelNode:rotateY(math.rad(deltaX * 0.5)) end end function createGridModel() local lineCount = 41 local pointCount = lineCount * 4 local verticesSize = pointCount * (3 + 3) local vertices = {} local gridLength = math.floor(lineCount / 2) local value = -gridLength while #vertices + 1 < verticesSize do -- Default line color is dark grey local red, green, blue = 0.3, 0.3, 0.3 -- Every 10th line is brighter grey if math.floor(value + 0.5) % 10 == 0 then red, green, blue = 0.45, 0.45, 0.45 end -- The Z axis is blue if value == 0 then red, green, blue = 0.15, 0.15, 0.7 end -- Build the lines vertices[#vertices+1] = value vertices[#vertices+1] = 0.0 vertices[#vertices+1] = -gridLength vertices[#vertices+1] = red vertices[#vertices+1] = green vertices[#vertices+1] = blue vertices[#vertices+1] = value vertices[#vertices+1] = 0.0 vertices[#vertices+1] = gridLength vertices[#vertices+1] = red vertices[#vertices+1] = green vertices[#vertices+1] = blue -- The X axis is red if value == 0.0 then red, green, blue = 0.7, 0.15, 0.15 end vertices[#vertices+1] = -gridLength vertices[#vertices+1] = 0.0 vertices[#vertices+1] = value vertices[#vertices+1] = red vertices[#vertices+1] = green vertices[#vertices+1] = blue vertices[#vertices+1] = gridLength vertices[#vertices+1] = 0.0 vertices[#vertices+1] = value vertices[#vertices+1] = red vertices[#vertices+1] = green vertices[#vertices+1] = blue value = value + 1.0 end local elements = { VertexFormat.Element.new(VertexFormat.POSITION, 3), VertexFormat.Element.new(VertexFormat.COLOR, 3) } local mesh = Mesh.createMesh(VertexFormat.new(elements, 2), pointCount, false) if mesh == nil then return nil, "Error creating grid mesh." end mesh:setPrimitiveType(Mesh.LINES) mesh:setVertexData(vertices, 0, pointCount) local model = Model.create(mesh) model:setMaterial("res/lua.material#grid") return model end
return { zh = { -- 系统状态码 [0x000000] = 'ok', [0x000001] = '验证错误', [0x000002] = '数据不存在', [0x000003] = '密码错误', [0x000004] = '未授权访问', [0x000005] = '系统错误,数据库错误', [0x000006] = '请求太频繁,请稍后访问', [0x000007] = '系统错误,系统数据异常', [0x000008] = '系统错误,共享内存错误', [0x000009] = '系统错误,发起 Http 请求错误', [0x00000A] = '系统错误, Cookie 错误', [0x00000B] = '系统错误,定时器错误', [0x00000C] = '系统异常,用户未登录', -- user module [0x010001] = '注册失败,手机号已存在', [0x010002] = '登录失败,手机号或密码错误', [0x010003] = '登录失败,用户不存在', [0x010004] = '短信验证失败,短信验证码错误', [0x010005] = '重置密码失败,旧密码错误', [0x010006] = '重置密码失败,系统异常', [0x010007] = '重置密码失败,新密码不能和旧密码相同', [0x010008] = '获取用户信息失败,系统错误', [0x010009] = '重置密码失败,用户不存在', [0x01000A] = '登录失败,短信验证码错误', -- notify module [0x020001] = '发送短信验证码失败,请在60秒之后重试', -- post module [0x030001] = '获取文章信息失败,文章不存在', [0x030002] = '更新文章失败,你不是文章作者', [0x030003] = '获取文章标签失败,标签不存在', [0x030004] = '删除文章失败,文章不存在或无权限操作', -- comment module [0x040002] = '发布评论失败,关联文章不存在', -- oauth module [0x050001] = 'github 授权失败,请返回 https://lua-china.com/login 重新操作', [0x050002] = 'github 授权失败,系统错误,请返回 https://lua-china.com/login 重新操作', [0x050003] = 'github 获取用户邮箱失败,请返回 https://lua-china.com/login 重新操作', [0x050004] = 'github 获取用户基础信息失败,请返回 https://lua-china.com/login 重新操作', }, en = { -- system code [0x000000] = 'ok', [0x000001] = 'validate error', [0x000002] = 'data not found', [0x000003] = 'password error', [0x000004] = 'no authorization', [0x000005] = 'database error', [0x000006] = 'request frequency please be gentle', [0x000007] = 'system error,data cache error', [0x000008] = 'shared memory error', [0x000009] = 'http request err', [0x00000A] = 'system error, cookie error', [0x00000B] = 'system error, timer error', [0x00000C] = 'system error,user not authenticat', -- user module [0x010001] = 'phone number already exits', [0x010002] = 'phone no or password error', [0x010003] = 'user not exits', [0x010004] = 'SMS verification failed, SMS code error', [0x010005] = 'fail to reset password, old password error', [0x010006] = 'fail to reset password, unknow error', [0x010007] = 'fail to reset password, new password cannot equal to old password', [0x010008] = 'fail to get user info, system error', } }
--[[ * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. ]]-- function gru_core(x, prev_h) local function new_input_sum(xv, hv) local i2h = nn.Linear(params.rnn_size, params.rnn_size)(xv) local h2h = nn.Linear(params.rnn_size, params.rnn_size)(hv) return nn.CAddTable()({i2h, h2h}) end local update_gate = nn.Sigmoid()(new_input_sum(x, prev_h)) local reset_gate = nn.Sigmoid()(new_input_sum(x, prev_h)) -- compute candidate hidden state local gated_hidden = nn.CMulTable()({reset_gate, prev_h}) local p2 = nn.Linear(params.rnn_size, params.rnn_size)(gated_hidden) local p1 = nn.Linear(params.rnn_size, params.rnn_size)(x) local hidden_candidate = nn.Tanh()(nn.CAddTable()({p1,p2})) -- compute new interpolated hidden state, based on the update gate local zh = nn.CMulTable()({update_gate, hidden_candidate}) local zhm1 = nn.CMulTable()({nn.AddConstant(1,false)(nn.MulConstant(-1,false)(update_gate)), prev_h}) local next_h = nn.CAddTable()({zh, zhm1}) return next_h end function gru(single_input, prev_s) local i = {[0] = single_input} local next_s = {} local split = split(prev_s, params.layers) for layer_idx = 1, params.layers do local prev_h = split[layer_idx] local next_h = gru_core(i[layer_idx - 1], prev_h) table.insert(next_s, next_h) i[layer_idx] = next_h end return i[params.layers], nn.Identity()(next_s) end function feedforward(h, prev_s) return h, prev_s end function lstm_core(x, prev_c, prev_h) local i2h = nn.Linear(params.rnn_size, 4 * params.rnn_size)(x) local h2h = nn.Linear(params.rnn_size, 4 * params.rnn_size)(prev_h) local gates = nn.CAddTable()({i2h, h2h}) local reshaped_gates = nn.Reshape(4, params.rnn_size)(gates) local sliced_gates = nn.SplitTable(2)(reshaped_gates) local in_gate = nn.Sigmoid()(nn.SelectTable(1)(sliced_gates)) local in_transform = nn.Tanh()(nn.SelectTable(2)(sliced_gates)) local forget_gate = nn.Sigmoid()(nn.SelectTable(3)(sliced_gates)) local out_gate = nn.Sigmoid()(nn.SelectTable(4)(sliced_gates)) local next_c = nn.CAddTable()({ nn.CMulTable()({forget_gate, prev_c}), nn.CMulTable()({in_gate, in_transform}) }) local next_h = nn.CMulTable()({out_gate, nn.Tanh()(next_c)}) return next_c, next_h end function lstm(single_input, prev_s) local i = {[0] = single_input} local next_s = {} local split = {prev_s:split(2 * params.layers)} for layer_idx = 1, params.layers do local prev_c = split[2 * layer_idx - 1] local prev_h = split[2 * layer_idx] local next_c, next_h next_c, next_h = lstm_core(i[layer_idx - 1], prev_c, prev_h) table.insert(next_s, next_c) table.insert(next_s, next_h) i[layer_idx] = next_h end return i[params.layers], nn.Identity()(next_s) end
return { _fold = false, _id = "APITest", _type = "APITest", height = "$fill", ignoreAnchor = 0, popOnBack = 1, width = "$fill"}
local NoobTacoUI, E, L, V, P, G = unpack(select(2, ...)) function NoobTacoUI:SetupActionBars() -- Main Actionbar E.db["actionbar"]["bar1"]["enabled"] = true E.db["actionbar"]["bar1"]["buttons"] = 12 E.db["actionbar"]["bar1"]["buttonsPerRow"] = 12 E.db["actionbar"]["bar1"]["buttonSize"] = 32 E.db["actionbar"]["bar1"]["backdrop"] = true E.db["actionbar"]["bar1"]["hotkeyFont"] = "Montserrat-Bold" E.db["actionbar"]["bar1"]["countFont"] = "Montserrat-Bold" E.db["actionbar"]["bar1"]["hotkeyFontSize"] = 9 E.db["actionbar"]["bar1"]["hotkeyTextXOffset"] = -2 E.db["actionbar"]["bar1"]["hotkeyFontOutline"] = "NONE" E.db["actionbar"]["bar1"]["buttonSpacing"] = 2 -- Top Actionbar - BottomLeft E.db["actionbar"]["bar6"]["enabled"] = true E.db["actionbar"]["bar6"]["buttons"] = 12 E.db["actionbar"]["bar6"]["buttonsPerRow"] = 12 E.db["actionbar"]["bar6"]["buttonSize"] = 32 E.db["actionbar"]["bar6"]["backdrop"] = true E.db["actionbar"]["bar6"]["hotkeyFont"] = "Montserrat-Bold" E.db["actionbar"]["bar6"]["countFont"] = "Montserrat-Bold" E.db["actionbar"]["bar6"]["hotkeyFontOutline"] = "NONE" E.db["actionbar"]["bar6"]["hotkeyFontSize"] = 9 E.db["actionbar"]["bar6"]["hotkeyTextXOffset"] = -2 E.db["actionbar"]["bar6"]["buttonSpacing"] = 2 -- Left Actionbar Cluster E.db["actionbar"]["bar3"]["enabled"] = true E.db["actionbar"]["bar3"]["buttons"] = 12 E.db["actionbar"]["bar3"]["buttonsPerRow"] = 6 E.db["actionbar"]["bar3"]["buttonSize"] = 25 E.db["actionbar"]["bar3"]["inheritGlobalFade"] = true E.db["actionbar"]["bar3"]["backdrop"] = true E.db["actionbar"]["bar3"]["visibility"] = "[vehicleui] hide; [overridebar] hide; [petbattle] hide; show" E.db["actionbar"]["bar3"]["hotkeyFont"] = "Montserrat-Bold" E.db["actionbar"]["bar3"]["countFont"] = "Montserrat-Bold" E.db["actionbar"]["bar3"]["hotkeyFontOutline"] = "NONE" E.db["actionbar"]["bar3"]["hotkeyFontSize"] = 9 E.db["actionbar"]["bar3"]["hotkeyTextXOffset"] = -2 if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then -- Classic E.db["actionbar"]["bar3"]["buttonSpacing"] = 1 end if WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then -- TBCc E.db["actionbar"]["bar3"]["buttonSpacing"] = 2 end if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then -- Retail E.db["actionbar"]["bar3"]["buttonSpacing"] = 2 end -- Right Actionbar Cluster - BottomRight E.db["actionbar"]["bar5"]["enabled"] = true E.db["actionbar"]["bar5"]["buttons"] = 12 E.db["actionbar"]["bar2"]["mouseover"] = false E.db["actionbar"]["bar5"]["buttonsPerRow"] = 6 E.db["actionbar"]["bar5"]["buttonSize"] = 25 E.db["actionbar"]["bar5"]["inheritGlobalFade"] = true E.db["actionbar"]["bar5"]["backdrop"] = true E.db["actionbar"]["bar5"]["visibility"] = "[vehicleui] hide; [overridebar] hide; [petbattle] hide; show" E.db["actionbar"]["bar5"]["hotkeyFont"] = "Montserrat-Bold" E.db["actionbar"]["bar5"]["countFont"] = "Montserrat-Bold" E.db["actionbar"]["bar5"]["hotkeyFontOutline"] = "NONE" E.db["actionbar"]["bar5"]["hotkeyFontSize"] = 9 E.db["actionbar"]["bar5"]["hotkeyTextXOffset"] = -2 if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then -- Classic E.db["actionbar"]["bar5"]["buttonSpacing"] = 1 end if WOW_PROJECT_ID == WOW_PROJECT_BURNING_CRUSADE_CLASSIC then -- TBCc E.db["actionbar"]["bar5"]["buttonSpacing"] = 2 end if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then -- Retail E.db["actionbar"]["bar5"]["buttonSpacing"] = 2 end E.db["actionbar"]["bar2"]["enabled"] = true E.db["actionbar"]["bar2"]["buttons"] = 12 E.db["actionbar"]["bar2"]["mouseover"] = true E.db["actionbar"]["bar2"]["inheritGlobalFade"] = true E.db["actionbar"]["bar2"]["backdrop"] = true E.db["actionbar"]["bar2"]["buttonsPerRow"] = 2 E.db["actionbar"]["bar2"]["buttonSize"] = 25 E.db["actionbar"]["bar2"]["hotkeyFont"] = "Montserrat-Bold" E.db["actionbar"]["bar2"]["countFont"] = "Montserrat-Bold" E.db["actionbar"]["bar2"]["hotkeyFontOutline"] = "NONE" E.db["actionbar"]["bar2"]["hotkeyFontSize"] = 9 E.db["actionbar"]["bar2"]["hotkeyTextXOffset"] = -2 -- Disabled Actionbars E.db["actionbar"]["bar4"]["enabled"] = false E.db["actionbar"]["bar6"]["visibility"] = "[overridebar] hide; [petbattle] hide; show" -- Actionbar Options from import E.db["actionbar"]["fontColor"]["r"] = 0.68235294117647 E.db["actionbar"]["fontColor"]["g"] = 0.68235294117647 E.db["actionbar"]["fontColor"]["b"] = 0.68235294117647 E.db["actionbar"]["flashAnimation"] = true E.db["actionbar"]["fontOutline"] = "NONE" E.db["actionbar"]["noRangeColor"]["r"] = 0.74901960784314 E.db["actionbar"]["noRangeColor"]["g"] = 0.38039215686275 E.db["actionbar"]["noRangeColor"]["b"] = 0.4156862745098 E.db["actionbar"]["notUsableColor"]["r"] = 0.26274509803922 E.db["actionbar"]["notUsableColor"]["g"] = 0.29803921568627 E.db["actionbar"]["notUsableColor"]["b"] = 0.36862745098039 E.db["actionbar"]["microbar"]["enabled"] = true E.db["actionbar"]["microbar"]["mouseover"] = true E.db["actionbar"]["font"] = "Montserrat-Bold" E.db["actionbar"]["noPowerColor"]["r"] = 0.36862745098039 E.db["actionbar"]["noPowerColor"]["g"] = 0.56862745098039 E.db["actionbar"]["noPowerColor"]["b"] = 0.67450980392157 E.db["actionbar"]["usableColor"]["r"] = 0.92549019607843 E.db["actionbar"]["usableColor"]["g"] = 0.93725490196078 E.db["actionbar"]["usableColor"]["b"] = 0.95686274509804 E.db["actionbar"]["transparent"] = true E.db["actionbar"]["addNewSpells"] = true E.db["actionbar"]["stanceBar"]["buttonSize"] = 25 E.db["actionbar"]["stanceBar"]["buttonsPerRow"] = 1 E.db["actionbar"]["stanceBar"]["hotkeyFont"] = "Montserrat-Bold" E.db["actionbar"]["stanceBar"]["hotkeyFontOutline"] = "NONE" E.db["actionbar"]["stanceBar"]["hotkeyFontSize"] = 9 E.db["actionbar"]["stanceBar"]["hotkeyTextXOffset"] = -2 E.db["actionbar"]["barPet"]["buttonsPerRow"] = 10 E.db["actionbar"]["barPet"]["buttonSize"] = 25 E.db["actionbar"]["barPet"]["point"] = "TOPLEFT" E.db["actionbar"]["barPet"]["hotkeyFont"] = "Montserrat-Bold" E.db["actionbar"]["barPet"]["hotkeyFontOutline"] = "NONE" E.db["actionbar"]["barPet"]["hotkeyFontSize"] = 9 E.db["actionbar"]["barPet"]["hotkeyTextXOffset"] = -2 end
local config_dbg_core = slc.config("SL_CPC_DEBUG_SYSTEM_VIEW_LOG_CORE_EVENT") local config_dbg_endpoint = slc.config("SL_CPC_DEBUG_SYSTEM_VIEW_LOG_ENDPOINT_EVENT") if config_dbg_core.value == "1" and not slc.is_provided("segger_systemview") then validation.error( "Segger System View is required when SL_CPC_DEBUG_SYSTEM_VIEW_LOG_CORE_EVENT is enabled", validation.target_for_defines({"SL_CPC_DEBUG_SYSTEM_VIEW_LOG_CORE_EVENT"}), nil, nil) elseif config_dbg_endpoint.value == "1" and not slc.is_provided("segger_systemview") then validation.error( "Segger System View is required when SL_CPC_DEBUG_SYSTEM_VIEW_LOG_ENDPOINT_EVENT is enabled", validation.target_for_defines({"SL_CPC_DEBUG_SYSTEM_VIEW_LOG_ENDPOINT_EVENT"}), nil, nil) end local config_security = slc.config("SL_CPC_ENDPOINT_SECURITY_ENABLED") if config_security.value == "1" then local config_binding_key = slc.config("SL_CPC_SECURITY_BINDING_KEY_METHOD") if config_binding_key.value == "SL_CPC_SECURITY_BINDING_KEY_NONE" then validation.error( "CPC encryption is enabled but binding method is selected as none", validation.target_for_defines({"SL_CPC_SECURITY_BINDING_KEY_METHOD"}), nil, nil) end end
require("lspconfig").prismals.setup({ root_dir = function() return vim.loop.cwd() end, })
local _, NeP = ... local _G = _G NeP.Core = {} local last_print = "" function NeP.Core.Print(_, ...) if last_print ~= ... then last_print = ... print('[|cff'..NeP.Color..'NeP|r]', ...) end end local d_color = { hex = 'FFFFFF', rgb = {1,1,1} } function NeP.Core.ClassColor(_, unit, type) type = type and type:lower() or 'hex' if _G.UnitExists(unit) then local classid = select(3, _G.UnitClass(unit)) if classid then return NeP.ClassTable:GetClassColor(classid, type) end end return d_color[type] end function NeP.Core.Round(_, num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end function NeP.Core.GetSpellID(_, spell) local _type = type(spell) if not spell then return elseif _type == 'string' and spell:find('^%d') then return tonumber(spell) end local index, stype = NeP.Core:GetSpellBookIndex(spell) local spellID = select(7, _G.GetSpellInfo(index, stype)) return spellID end function NeP.Core.GetSpellName(_, spell) if not spell or type(spell) == 'string' then return spell end local spellID = tonumber(spell) if spellID then return _G.GetSpellInfo(spellID) end return spell end function NeP.Core.GetItemID(_, item) if not item or type(item) == 'number' then return item end local itemID = string.match(select(2, _G.GetItemInfo(item)) or '', 'Hitem:(%d+):') return tonumber(itemID) or item end function NeP.Core.UnitID(_, unit) if unit and _G.UnitExists(unit) then local guid = _G.UnitGUID(unit) if guid then local type, _, server_id,_,_, npc_id = _G.strsplit("-", guid) if type == "Player" then return tonumber(server_id) elseif npc_id then return tonumber(npc_id) end end end end function NeP.Core.GetSpellBookIndex(_, spell) local spellName = NeP.Core:GetSpellName(spell) if not spellName then return end spellName = spellName:lower() for t = 1, 2 do local _, _, offset, numSpells = _G.GetSpellTabInfo(t) for i = 1, (offset + numSpells) do if _G.GetSpellBookItemName(i, _G.BOOKTYPE_SPELL):lower() == spellName then return i, _G.BOOKTYPE_SPELL end end end local numFlyouts = _G.GetNumFlyouts() for f = 1, numFlyouts do local flyoutID = _G.GetFlyoutID(f) local _, _, numSlots, isKnown = _G.GetFlyoutInfo(flyoutID) if isKnown and numSlots > 0 then for g = 1, numSlots do local spellID, _, isKnownSpell = _G.GetFlyoutSlotInfo(flyoutID, g) local name = NeP.Core:GetSpellName(spellID) if name and isKnownSpell and name:lower() == spellName then return spellID, nil end end end end local numPetSpells = _G.HasPetSpells() if numPetSpells then for i = 1, numPetSpells do if _G.GetSpellBookItemName(i, _G.BOOKTYPE_PET):lower() == spellName then return i, _G.BOOKTYPE_PET end end end end local Run_Cache = {} function NeP.Core.WhenInGame(_, func, prio) if Run_Cache then table.insert(Run_Cache, {func = func, prio = prio or -(#Run_Cache)}) else func() end end function NeP.Core.HexToRGB(_, hex) return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6)) end function NeP.Core.string_split(_, string, delimiter) local result, from = {}, 1 local delim_from, delim_to = string.find(string, delimiter, from) while delim_from do table.insert( result, string.sub(string, from , delim_from-1)) from = delim_to + 1 delim_from, delim_to = string.find(string, delimiter, from) end table.insert(result, string.sub(string, from)) return result end NeP.Listener:Add("NeP_Core_load", "PLAYER_LOGIN", function() _G.C_Timer.After(5, function() table.sort(Run_Cache, function(a,b) return a.prio > b.prio end) NeP.Color = NeP.Core:ClassColor('player', 'hex') for i=1, #Run_Cache do Run_Cache[i].func() end Run_Cache = nil end) end)
--- --- this demo shows how to use memory data: new/foreach/convert/isValid --- memory support types: f, d, w, b, i, s, c, F --- float, uint32, uint16, uint8, int, short, signed char, double --- local mem = require("memory") local me; print("------------ start test value range of 'fdwbiscF' --------------") me = mem.new("fdwbiscF", {1.1,2,3,4,5,6,7,8.88}, {11,12,13,14,15,16,17,18}) print("me = ", me) me = mem.new("fdwbiscF", {1.1,4294967295,65535,255, 2147483647,32767,127,8.88}); print("max range: me = ", me) me = mem.new("fdwbiscF", {1.1,4294967295+1,65535+1,255+1, 2147483647+1,32767+1,127+1,8.88}); print("over max range: me = ", me) me = mem.new("fdwbiscF", {0,0,0,0, -2147483648,-32768,-128,8.88}); print("min range: me = ", me) me = mem.new("fdwbiscF", {0,-1, -1, -1, -2147483648-1,-32768-1,-128-1,8.88}); print("less min range: me = ", me) print("-------------- start test foreach ---------------") me = mem.new('d', {1,2,3,4,5,6}) me.foreach(function (index, value) print("foreach: d", index, value); end); me = mem.new("fdwbiscF", {1.1,2,3,4,5,6,7,8.88}); me.foreach(function (index, value) print("foreach: fdwbiscF", index, value); end); print("---------------- start test convert -------------- ") me = mem.new('d', {1,2,3,4,5,6}) me = me.convert('fff') print("convert: fff", me); me = mem.new("fdwbiscF", {1.1,2,3,4,5,6,7,8.88}); me = me.convert('iiii'); print("convert: iiii", me); print("isValid", me.isValid())
data:extend({ { --nuclear furnace type = "recipe", name = "nuclear-furnace", enabled = false, ingredients = { {"steel-plate", 25}, {"refined-concrete", 20}, {"processing-unit", 5} }, result = "nuclear-furnace", }, { --nuclear inserter type = "recipe", name = "nuclear-inserter", enabled = false, ingredients = { {"stack-inserter", 1}, {"processing-unit", 1}, {"steel-plate", 15}, {"advanced-circuit", 15} }, result = "nuclear-inserter", }, { --liquid mercury type = "recipe", name = "liquid-mercury", category = "chemistry", enabled = false, energy_required = 3, ingredients = { {type = "item", name = "cinnabar", amount = 10}, }, results = { {type = "fluid", name ="liquid-mercury", amount = 60}, }, subgroup = "fluid-recipes", crafting_machine_tint = { primary = {r = 67, g = 71, b = 74}, secondary = {r = 61, g = 12, b = 12}, tertiary = {r = 74, g = 70, b = 70}, quaternary = {r = 74, g = 61, b = 61}, }, }, { --salt using mercury (calomel-electrodes) type = "recipe", name = "salt-calomel", category = "chemistry", enabled = false, energy_required = 5, ingredients = { {type = "fluid", name = "water", amount = 100}, {type = "fluid", name = "liquid-mercury", amount = 5}, }, results = { {type = "item", name = "salt", amount = 5}, }, subgroup = "fluid-recipes", icon = "__GnosticTest__/graphics/recipe/salt-calomel.png", icon_size = 64, icon_mipmaps = 4, crafting_machine_tint = { primary = {r = 205, g = 210, b = 202}, secondary = {r = 0, g = 105, b = 148}, tertiary = {r = 112, g = 128, b = 144}, quaternary = {r = 141, g = 166, b = 191}, }, }, { --salt using evaporation (salt-refining) type = "recipe", name = "salt-evaporate", category = "chemistry", enabled = false, energy_required = 10, ingredients = { {type = "fluid", name = "water", amount = 150}, }, results = { {type = "item", name = "salt", amount = 5}, }, subgroup = "fluid-recipes", crafting_machine_tint = { primary = {r = 214, g = 235, b = 255}, secondary = {r = 159, g = 207, b = 251}, tertiary = {r = 244, g = 229, b = 229}, quaternary = {r = 208, g = 224, b = 227}, }, }, { --molten salt type = "recipe", name = "molten-salt", category = "chemistry", enabled = false, energy_required = 12, ingredients = { {type = "item", name = "salt", amount = 10}, }, results = { {type = "fluid", name = "molten-salt", amount = 15}, }, subgroup = "fluid-recipes", crafting_machine_tint = { primary = {r = 255, g = 122, b = 50}, secondary = {r = 176, g = 32, b = 16}, tertiary = {r = 255, g = 90, b = 0}, quaternary = {r = 199, g = 36, b = 18}, }, }, { --molten salt fuel cell type = "recipe", name = "molten-salt-fuel-cell", category = "crafting-with-fluid", enabled = false, energy_required = 20, ingredients = { {type = "fluid", name = "molten-salt", amount = 100}, {type = "item", name = "uranium-235", amount = 2}, {type = "item", name = "uranium-238", amount = 13}, {type = "item", name = "iron-plate", amount = 10}, }, result = "molten-salt-fuel-cell", }, { --depleted molten salt fuel cell reprocessing type = "recipe", name = "molten-salt-reprocessing", energy_required = 75, enabled = false, category = "centrifuging", ingredients = { {"depleted-molten-salt-fuel-cell", 5}, }, main_product = "", results = { {"salt", 10}, {"uranium-238", 3}, }, icon = "__GnosticTest__/graphics/recipe/molten-salt-reprocessing.png", icon_size = 64, icon_mipmaps = 4, subgroup = "intermediate-product", order = "s[molten-salt-fuel-cell]-b[molten-salt-reprocessing]", allow_decomposition = false, }, { --Downs cell sodium production from molten salt/ molten salt electrolysis type = "recipe", name = "downs-cell", category = "chemistry", enabled = false, energy_required = 3.6, ingredients = { {type = "fluid", name = "molten-salt", amount = 20}, {type = "item", name = "iron-plate", amount = 1}, }, results = { {type = "item", name = "sodium", amount = 10}, {type = "fluid", name = "chlorine", amount = 5}, }, subgroup = "fluid-recipes", icon = "__GnosticTest__/graphics/recipe/downs-cell.png", icon_size = 64, icon_mipmaps = 4, crafting_machine_tint = { primary = {r = 255, g = 147, b = 51}, secondary = {r = 155, g = 76, b = 16}, tertiary = {r = 255, g = 196, b = 0}, quaternary = {r = 255, g = 239, b = 0}, }, }, { --biolab type = "recipe", name = "biolab", enabled = false, ingredients = { {"iron-plate", 10}, {"copper-cable", 5}, {"electronic-circuit", 10}, }, result = "biolab", }, { --offal / fish bones (fish liquefaction) type = "recipe", name = "fish-liquefaction", category = "biology", enabled = false, energy_required = 1, ingredients = { {type = "item", name = "raw-fish", amount = 1}, }, results ={ {type = "item", name = "offal", amount = 5}, {type = "item", name = "fish-bones", amount = 1}, }, icon = "__GnosticTest__/graphics/recipe/fish-liquefaction.png", icon_size = 64, icon_mipmaps = 4, subgroup = "raw-material", order = "h[fish-liquefaction]", }, { --biological waste / fish extract type = "recipe", name = "offal-separation", category = "chemistry", enabled = false, energy_required = 20, main_product = "fish-extract", ingredients = { {type = "item", name = "offal", amount = 50}, }, results = { {type = "fluid", name = "fish-extract", amount = 500}, {type = "item", name = "biological-waste", amount = 50}, }, subgroup = "fluid-recipes", order = "c[fish-extract]", crafting_machine_tint = { primary = {r = 250, g = 128, b = 114}, secondary = {r = 249, g = 106, b = 89}, tertiary = {r = 240, g = 128, b = 128}, quaternary = {r = 246, g = 178, b = 178}, }, }, { --water electrolysis (hydrogen and oxygen) type = "recipe", name = "water-electrolysis", category = "chemistry", enabled = true, energy_required = 8, ingredients = { {type = "fluid", name = "water", amount = 20}, }, results = { {type = "fluid", name = "hydrogen", amount = 10}, {type = "fluid", name = "oxygen", amount = 10} }, icon = "__GnosticTest__/graphics/recipe/water-electrolysis.png", icon_size = 64, icon_mipmaps = 4, subgroup = "fluid-recipes", crafting_machine_tint = { primary = {r = 82, g = 180, b = 217}, secondary = {r = 98, g = 171, b = 199}, tertiary = {r = 201, g = 208, b = 209}, quaternary = {r = 210, g = 219, b = 220}, }, }, { --geothermal derrick type = "recipe", name = "geothermal-derrick", enabled = false, ingredients = { {"steel-plate", 5}, {"iron-gear-wheel", 10}, {"electronic-circuit", 5}, {"pipe", 10}, }, result = "geothermal-derrick", }, } )
local assets = { -- Asset("ANIM", "anim/blacklotus.zip"), -- Asset("ANIM", "anim/swap_darklotus.zip"), -- Asset("ANIM", "anim/swap_lightlotus.zip"), } local function fx_enable(inst) local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner or nil if owner ~= nil then if inst._fx == nil then inst._fx = SpawnPrefab("nightsword_curve_fx") inst._fx.entity:AddFollower() end inst._fx.entity:SetParent(owner.entity) inst._fx.Follower:FollowSymbol(owner.GUID, "swap_object", 0, -100, 0) end end local function fx_disable(inst) if inst._fx ~= nil then inst._fx:Remove() inst._fx = nil end end local function onremove(inst) fx_disable(inst) end local function onfinished(inst) local owner = inst.components.inventoryitem.owner or nil if owner ~= nil and owner.prefab == "civi" and owner.components.inventory then local inv = owner.components.inventory if inst.prefab == "darklotus" and inv:Has("darkgem",1) then inv:ConsumeByName("darkgem",1) inst.components.finiteuses:SetPercent(1) SpawnPrefab("pandorachest_reset").entity:SetParent(owner.entity) elseif inst.prefab == "lightlotus" and inv:Has("lightgem",1) then inv:ConsumeByName("lightgem",1) inst.components.finiteuses:SetPercent(1) SpawnPrefab("pandorachest_reset").entity:SetParent(owner.entity) else inst:Remove() end else inst:Remove() end end local function onequip_dark(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_darklotus", "swap_machete") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") fx_enable(inst) end local function onequip_light(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_lightlotus", "swap_machete") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end local function onunequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") fx_disable(inst) end local function darkfn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) inst.AnimState:SetBank("blacklotus") inst.AnimState:SetBuild("blacklotus") inst.AnimState:PlayAnimation("idle_dark") inst:AddTag("shadow") inst:AddTag("sharp") inst:AddTag("weapon") local swap_data = {sym_build = "swap_darklotus", sym_name = "swap_machete", bank = "blacklotus", anim="idle_dark"} MakeInventoryFloatable(inst, "med", -0.05, {1.0, 0.4, 1.0}, true, -18, swap_data) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("halloweenmoonmutable") inst:AddComponent("weapon") inst.components.weapon:SetDamage(76.5) inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(100) inst.components.finiteuses:SetUses(100) inst.components.finiteuses:SetOnFinished(onfinished) inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("equippable") inst.components.equippable:SetOnEquip(onequip_dark) inst.components.equippable:SetOnUnequip(onunequip) inst.components.equippable.dapperness = (TUNING.CRAZINESS_MED * 1.5) MakeHauntableLaunch(inst) inst.OnRemoveEntity = onremove inst:DoTaskInTime(0, function(inst) inst.components.halloweenmoonmutable:Mutate("nightsword") end) return inst end local function lightfn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) inst.AnimState:SetBank("blacklotus") inst.AnimState:SetBuild("blacklotus") inst.AnimState:PlayAnimation("idle_light") inst:AddTag("shadow") inst:AddTag("sharp") inst:AddTag("weapon") local swap_data = {sym_build = "swap_lightlotus", sym_name = "swap_machete", bank = "blacklotus", anim="idle_light"} MakeInventoryFloatable(inst, "med", -0.05, {1.0, 0.4, 1.0}, true, -18, swap_data) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("halloweenmoonmutable") inst:AddComponent("weapon") inst.components.weapon:SetDamage(68) inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(120) inst.components.finiteuses:SetUses(120) inst.components.finiteuses:SetOnFinished(onfinished) inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("equippable") inst.components.equippable:SetOnEquip(onequip_light) inst.components.equippable:SetOnUnequip(onunequip) MakeHauntableLaunch(inst) inst:DoTaskInTime(0, function(inst) inst.components.halloweenmoonmutable:Mutate("nightsword") end) return inst end return Prefab("darklotus", darkfn, assets), Prefab("lightlotus",lightfn, assets)
return { id = "ingotCopper", name = "Copper Ingot", tier = 2, spriteSheet = "materials", spriteCoords = Vector2.new(4,2), recipe = { oreCopper = 15, }, craftQuantity = 5, tags = { "material", } }
-- This code is licensed under the MIT Open Source License. -- Copyright (c) 2015 Ruairidh Carmichael - ruairidhcarmichael@live.co.uk -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. local server = {} local net = require 'engine.libs.LUBE' function server.start(port) if not CLIENT then print('[network] Starting server ...') server.internal = net.lubeServer() server.internal.handshake = "80085" server.internal:listen(port or "18025") server.internal.callbacks.connect = server.onConnect or function() print('[network] Player connected, but a handler does not exist (make one) [network.server.onConnect(id)].') end server.internal.callbacks.recv = server.onReceive or function() print('[network] Packet received, but a handler does not exist (make one) [network.server.onReceive(packet, id)].') end server.internal.callbacks.disconnect = server.onDisconnect or function() print('[network] Player disconnected, but a handler does not exist (make one) [network.server.onDisconnect(id)].') end SERVER = true else error('[network] Can\'nt start Server when Client is running') end end function server.update(dt) server.internal:update(dt) end function server.send(name, data, id) if SERVER then local packet = { name = name, data = data } local packagedtbl = json.encode(packet) if id then server.internal:send(packagedtbl, id) else server.internal:send(packagedtbl) end end end return server
local cv = require 'cv' require 'cv.features2d' require 'cv.imgcodecs' require 'cv.highgui' if not arg[1] then print('Usage: `th demo/descriptors.lua path-to-image`') print('Now using demo/lena.jpg') end local image = cv.imread{arg[1] or 'demo/lena.jpg'} if not image then print("Problem loading image\n") os.exit(0) end cv.namedWindow{"win1"} cv.setWindowTitle{"win1", "Original image"} cv.imshow{"win1", image} cv.waitKey{0} local AGAST = cv.AgastFeatureDetector{threshold=34} local keyPts = AGAST:detect{image} -- show keypoints to the user local imgWithAllKeypoints = cv.drawKeypoints{image, keyPts} cv.setWindowTitle{"win1", keyPts.size .. " keypoints by AGAST"} cv.imshow{"win1", imgWithAllKeypoints} cv.waitKey{0} -- remove keypoints within 60 pixels from image border local imageSize = {image:size()[2], image:size()[1]} keyPts = cv.KeyPointsFilter.runByImageBorder{keyPts, imageSize, 60} -- show again, with reduced number of keypoints local imgWithSomeKeypoints = cv.drawKeypoints{image, keyPts} cv.setWindowTitle{"win1", keyPts.size .. " remaining keypoints"} cv.imshow{"win1", imgWithSomeKeypoints} cv.waitKey{0}
-- fall (1.0.2) -- -- generative melodies -- -- E2: Add/remove leaves -- E3: Cycle attack/release times -- K2: Rand notes -- K3: Rand notes and scales -- -- written by ambalek for -- the norns community -- luacheck: globals engine clock util screen softcut enc key audio init redraw midi params include local settings = include("lib/settings") local SoundConfigPage = include("lib/page.sound") local ScaleConfigPage = include("lib/page.scales") local DelayConfigPage = include("lib/page.delays") local LFOPage = include("lib/page.lfo") local LFO = include("lib/lfo") local MusicUtil = require "musicutil" local UI = require "ui" local ground_level = 58 local screen_width = 120 local midi_device = nil local midi_start_note = settings.midi_start_note local midi_end_note = settings.midi_end_note local max_light_leaves = 20 local max_heavy_leaves = 10 local crow_gate_voltages = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } local visual_timers = { default_time = 1500, attack = 0, release = 0 } engine.name = 'Autumn' local pages = UI.Pages.new(1, 5) local function use_midi() return params:get("use_midi") == 1 end local function use_crow() return params:get("use_crow") == 1 end local function panic() if use_midi() then for note = 1, 127 do for channel = 1, 16 do midi_device:note_off(note, 0, channel) end end end end local function make_scale_options() local scale_index = params:get("scale") local random_scale = settings.scales[scale_index] local start_note = params:get("root_note") return { high = MusicUtil.generate_scale(start_note, random_scale, 2), bass = MusicUtil.generate_scale(start_note - 12, random_scale, 1), } end local function make_new_scale_options() params:set("scale", math.random(1, #settings.scales)) params:set("root_note", math.random(midi_start_note, midi_end_note)) return make_scale_options() end local scale = nil -- 4*4 sprites local sprites = { leaves = { { { 0, 0, 1, 0 }, { 0, 1, 1, 0 }, { 0, 1, 1, 0 }, { 1, 1, 0, 0 }, }, { { 0, 1, 1, 0 }, { 0, 1, 1, 1 }, { 0, 0, 1, 1 }, { 0, 0, 0, 0 }, }, { { 0, 0, 0, 0 }, { 0, 1, 1, 1 }, { 0, 1, 1, 0 }, { 1, 1, 0, 0 }, }, { { 0, 1, 0, 0 }, { 0, 1, 1, 0 }, { 0, 1, 1, 0 }, { 0, 0, 1, 0 }, }, { { 0, 0, 0, 0 }, { 0, 1, 1, 1 }, { 1, 1, 1, 0 }, { 0, 0, 0, 0 }, }, { { 1, 0, 0, 0 }, { 1, 1, 1, 0 }, { 0, 1, 1, 1 }, { 0, 0, 0, 0 }, }, { { 0, 1, 0, 0 }, { 0, 1, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 }, }, } } local leaves = {} local function get_midi_note(bass) if bass then return scale.bass[math.random(1, #scale.bass)] else return scale.high[math.random(1, #scale.high)] end end local function get_attack(_) return params:get("attack") end local function get_release(_) return params:get("release") end local function make_leaf(bass) local velocity = math.random(params:get("velocity_min"), params:get("velocity_max")) if bass then velocity = math.random(params:get("bass_velocity_min"), params:get("bass_velocity_max")) end return { bass = bass, sway = math.random(), speed = math.random() * (params:get("gravity") / 5), sprite_change = math.random(3, 10), sprite = math.random(1, #sprites.leaves), x = math.random(20, 100), y = math.random(1, 40), level = math.random(2, 12), fade = math.random( params:get("fade_median") - params:get("fade_range"), params:get("fade_median") + params:get("fade_range") ), resting = false, midi_note_number = get_midi_note(bass), release = get_release(bass), attack = get_attack(bass), amp = (velocity / 127), velocity = velocity, collision_counter = nil } end local function add_random_leaf() local bass = math.random() > 0.85 if bass then params:set("heavy_leaves", util.clamp(params:get("heavy_leaves") + 1, 0, max_heavy_leaves)) else params:set("light_leaves", util.clamp(params:get("light_leaves") + 1, 1, max_light_leaves)) end if #leaves < (max_heavy_leaves + max_light_leaves) then table.insert(leaves, make_leaf(bass)) end end local function remove_random_leaf() if #leaves > 1 then local id = math.random(1, #leaves) if leaves[id].bass and params:get("heavy_leaves") > 0 then params:set("heavy_leaves", params:get("heavy_leaves") - 1) elseif params:get("light_leaves") > 1 then params:set("light_leaves", params:get("light_leaves") - 1) end table.remove(leaves, id) end end local function get_pan(leaf) return ((leaf.x / screen_width) - 0.5) * 2 end local function schedule_note_off(leaf) local ticks = math.floor(leaf.attack * leaf.release * 16) clock.run( function() while ticks > 0 do ticks = ticks - 1 clock.sync(1 / 16) if ticks == 0 then midi_device:note_off(leaf.midi_note_number, leaf.velocity, params:get("midi_out_channel")) end end end ) end local function make_sound() return params:get("make_sound") == 1 end local function make_rustle() return params:get("make_rustle") == 1 end local function play(leaf) if make_sound() then engine.release(leaf.release + LFO.last_release_value) engine.attack(leaf.attack + LFO.last_attack_value) engine.pan(get_pan(leaf)) engine.amp(leaf.amp) engine.hz(MusicUtil.note_num_to_freq(leaf.midi_note_number)) end if use_midi() and midi_device then midi_device:note_on(leaf.midi_note_number, leaf.velocity, params:get("midi_out_channel")) if params:get("use_midi_pan") == 1 then midi_device:cc(10, math.floor(get_pan(leaf) * 127)) end schedule_note_off(leaf) end if use_crow() then crow.output[1].volts = (((leaf.midi_note_number)-60)/12) local gate_voltage = params:get("crow_volt") if params:get("crow_dyn") == 1 then gate_voltage = gate_voltage * (leaf.velocity/127) end crow.output[2].action = "{to(".. gate_voltage ..",0),to(0,".. 0.05 .. ")}" crow.output[2]() end end local function play_rustle(leaf) if make_rustle() then local amp = (util.wrap(leaf.sway, 1, params:get("rustle_limit")) / 100) + 0.1 local freq = math.floor(1200 + (leaf.speed * 5000)) engine.rustlepan(get_pan(leaf)) engine.rustleamp(amp) engine.rustle(freq) end end local function winds() local wind = params:get("wind") / 100 for i = 1, #leaves do local leaf = leaves[i] if leaf.resting == true then leaf.fade = leaf.fade - 0.1 leaf.level = math.floor(leaf.fade) if leaf.level < 0 then leaves[i] = make_leaf(leaf.bass) leaves[i].y = 0 end else leaf.y = leaf.y + leaf.speed leaf.sway = leaf.sway + wind leaf.x = util.wrap(leaf.x + math.sin(leaf.sway), 0, 120) leaf.sprite_change = leaf.sprite_change - 1 if leaf.sprite_change == 0 then leaf.sprite_change = math.random(3, 10) leaf.sprite = math.random(1, #sprites.leaves) end if leaf.y > ground_level then leaf.resting = true play(leaf) end end end end local function collisions() local collision_map = {} for i = 1, #leaves do local leaf = leaves[i] if leaf.resting == false then local x = math.floor(leaf.x / 4) local y = math.floor(leaf.y / 4) if collision_map[y] == nil then collision_map[y] = {} end if collision_map[y][x] == 1 then if leaf.collision_counter ~= nil then leaf.collision_counter = leaf.collision_counter - 1 if leaf.collision_counter == 0 then leaf.collision_counter = nil end else leaf.collision_counter = 10 play_rustle(leaf) end else collision_map[y][x] = 1 end end end end local function level_for_timer(value) return util.round((value / visual_timers.default_time) * 15) end function redraw() screen.clear() if pages.index == 1 then for i = 1, #leaves do local leaf = leaves[i] local leaf_sprite = sprites.leaves[leaf.sprite] screen.level(leaf.level) for ly = 1, #leaf_sprite do for lx = 1, #leaf_sprite[ly] do if leaf_sprite[ly][lx] == 1 then screen.pixel(leaf.x + lx, leaf.y + ly) screen.stroke() end end end if visual_timers.attack > 0 then visual_timers.attack = visual_timers.attack - 1 screen.level(level_for_timer(visual_timers.attack)) screen.move(10, 5) screen.text("atk: " .. util.round(params:get("attack"), 0.00001)) end if visual_timers.release > 0 then visual_timers.release = visual_timers.release - 1 screen.level(level_for_timer(visual_timers.release)) screen.move(10, 15) screen.text("rel: " .. util.round(params:get("release"), 0.00001)) end end elseif pages.index == 2 then pages:redraw() ScaleConfigPage.menu:redraw(ScaleConfigPage) elseif pages.index == 3 then pages:redraw() SoundConfigPage.menu:redraw(SoundConfigPage) elseif pages.index == 4 then pages:redraw() DelayConfigPage.menu:redraw(DelayConfigPage) elseif pages.index == 5 then pages:redraw() local page = LFOPage page.LFO = LFO page.render(page) end screen.update() end local function softcut_delay(ch, time, feedback, rate, level) softcut.level(ch, level) softcut.level_slew_time(ch, 0) softcut.level_input_cut(ch, 1, 1.0) softcut.level_input_cut(ch, 2, 1.0) softcut.pan(ch, 0.0) softcut.play(ch, 1) softcut.rate(ch, rate) softcut.rate_slew_time(ch, 0) softcut.loop_start(ch, 0) softcut.loop_end(ch, time) softcut.loop(ch, 1) softcut.fade_time(ch, 0.1) softcut.rec(ch, 1) softcut.rec_level(ch, 1) softcut.pre_level(ch, feedback) softcut.position(ch, 0) softcut.enable(ch, 1) softcut.pre_filter_dry(ch, 0) softcut.pre_filter_hp(ch, 1.0) softcut.pre_filter_fc(ch, 300) softcut.pre_filter_rq(ch, 4.0) end local function apply_delays() softcut_delay(1, params:get("long_delay_time"), params:get("long_delay_feedback"), 1.0, params:get("long_delay_level") ) softcut_delay(2, params:get("short_delay_time"), params:get("short_delay_feedback"), 1.0, params:get("short_delay_level") ) end local function softcut_setup() softcut.reset() for i = 1, 2 do softcut.position(i, 0) softcut.rate(0, 1) end softcut.buffer_clear() audio.level_cut(1.0) audio.level_adc_cut(1) audio.level_eng_cut(1) apply_delays() end local function make_leaves() leaves = {} for _ = 1, params:get("light_leaves") do table.insert(leaves, make_leaf(false)) end for _ = 1, params:get("heavy_leaves") do table.insert(leaves, make_leaf(true)) end end local function setup_params() params:add_separator("midi") local vports = {} params:add_option("use_midi", "use midi", { "Yes", "No" }, 2) params:set_action("use_midi", function(value) local device = params:get("midi_out_device") if device == nil and #vports > 0 then device = vports[0] end if value == 1 and device ~= nil then midi_device = midi.connect(device) end end) local function refresh_params_vports() for i = 1, #midi.vports do vports[i] = midi.vports[i].name ~= "none" and util.trim_string_to_width(midi.vports[i].name, 70) or tostring(i)..": [device]" end end refresh_params_vports() params:add_option("midi_out_device", "MIDI out", vports, 1) params:set_action("midi_out_device", function(value) midi_device = midi.connect(value) end) params:add_number("midi_out_channel", "midi out channel", 1, 16, 1) params:add_option("use_midi_pan", "midi panning", { "Yes", "No" }, 2) params:add_separator("crow") params:add_option("use_crow", "use crow (1+2)", { "Yes", "No" }, 2) params:add_option("crow_volt", "gate voltage", crow_gate_voltages, 8) params:add_option("crow_dyn", "dynamic gates", {"Yes", "No"}, 2) params:add_separator("sound") params:add_option("make_sound", "make sound", { "Yes", "No" }, 1) params:add_option("make_rustle", "make rustles", { "Yes", "No" }, 1) params:add_number("velocity_min", "velocity min", 1, 127, 20) params:add_number("velocity_max", "velocity max", 1, 127, 90) params:add_number("bass_velocity_min", "bass velocity min", 1, 127, 10) params:add_number("bass_velocity_max", "bass velocity max", 1, 127, 70) params:add_number("rustle_limit", "rustle gain limit", 1, 50, 20) params:add_separator("time and delays") params:add_taper("short_delay_time", "short delay", 1, 5, 1, 0.01, "sec") params:set_action("short_delay_time", function(value) softcut.loop_end(2, value) end) params:add_taper("short_delay_level", "short delay gain", 0, 1, 0.4, 0.01, "") params:set_action("short_delay_level", function(value) softcut.level(2, value) end) params:add_taper("short_delay_feedback", "short delay feedback", 0, 1, 0.5, 0.01) params:set_action("short_delay_feedback", function() apply_delays() end) params:add_taper("long_delay_time", "long delay", 1, settings.max_loop_length, 10, 0.1, "sec") params:set_action("long_delay_time", function(value) softcut.loop_end(1, value) end) params:add_taper("long_delay_level", "long delay gain", 0, 1, 0.6, 0.01, "") params:set_action("long_delay_level", function(value) softcut.level(1, value) end) params:add_taper("long_delay_feedback", "long delay feedback", 0, 1, 0.5, 0.01) params:set_action("long_delay_feedback", function() apply_delays() end) params:add_separator("melodies") params:add_option("scale", "scale", settings.scales, math.random(1, #settings.scales)) params:set_action("scale", function() make_leaves() end) params:add_number( "root_note", "root note", midi_start_note, midi_end_note, math.random(midi_start_note, midi_end_note), function(root_note) return MusicUtil.note_num_to_name(root_note.value, true) end ) params:set_action("root_note", function() scale = make_scale_options() make_leaves() end) params:add_taper("wind", "wind", 1, 10, 3, 0.01, "") params:add_taper("gravity", "gravity", 0.01, 10, 2, 0.01, "") params:add_number("fade_median", "leaf fade median", 1, 50, 14) params:add_number("fade_range", "leaf fade range", 1, 50, 8) params:add_number("light_leaves", "total light leaves", 1, max_light_leaves, 8) params:add_number("heavy_leaves", "total heavy leaves", 1, max_heavy_leaves, 2) params:add_separator("autumn engine") params:add_taper("attack", "attack", 0, 10, 1.0, 0.001, "seconds") params:add_taper("release", "release", 0, 10, 3.0, 0.001, "seconds") params:add_taper("pw", "pulse width", 0, 1, 0.6, 0.01) params:set_action("pw", function(value) engine.pw(value) end) params:add_number("bits", "bits", 6, 32, 13) params:set_action("bits", function(value) engine.bits(value) end) engine.bits(params:get("bits")) LFO.init() end function enc(n, d) if n == 1 then pages:set_index_delta(util.clamp(d, -1, 1), false) end if pages.index == 1 then if n == 2 then if math.random() > 0.8 then if d > 0 then add_random_leaf() else remove_random_leaf() end end elseif n == 3 then if d > 0 then local attack = params:get("attack") visual_timers.attack = visual_timers.default_time params:set("attack", util.wrap(attack - (d / 100), 0, 10)) else local release = params:get("release") visual_timers.release = visual_timers.default_time params:set("release", util.wrap(release + (d / 100), 0, 10)) end end elseif pages.index == 2 then ScaleConfigPage.enc_handler(ScaleConfigPage, n, d) elseif pages.index == 3 then SoundConfigPage.enc_handler(SoundConfigPage, n, d) elseif pages.index == 4 then DelayConfigPage.enc_handler(DelayConfigPage, n, d) elseif pages.index == 5 then LFOPage.enc_handler(LFOPage, n, d) end end local function call_key_page_action(page, key) if key == 2 and page.key_2_action then page.key_2_action.action(page) elseif key == 3 and page.key_3_action then page.key_3_action.action(page) end end function key(n, z) if pages.index == 1 then if n == 3 and z == 1 then softcut_setup() scale = make_new_scale_options() make_leaves() elseif n == 2 and z == 1 then scale = make_scale_options() make_leaves() end elseif pages.index == 5 and z == 1 then call_key_page_action(LFOPage, n) end end function init() setup_params() scale = make_scale_options() softcut_setup() panic() make_leaves() engine.hiss(0) engine.attack(0.1) engine.release(4) engine.amp(0.2) engine.pan(0.5) engine.pw(params:get("pw")) clock.run( function() while true do clock.sleep(1 / 30) redraw() end end ) clock.run( function() while true do clock.sync(1 / 16) winds() end end ) clock.run( function() while true do clock.sync(1 / 10) collisions() end end ) end
--- 近战武器类 -- @module MeleeWeapon -- @copyright Lilith Games, Avatar Team -- @author Dead Ratman local MeleeWeapon = class('MeleeWeapon', WeaponBase) function MeleeWeapon:initialize(_data, _config) WeaponBase.initialize(self, _data, _config) print('MeleeWeapon:initialize()') end --攻击 function MeleeWeapon:Attack() WeaponBase.Attack(self) invoke( function() self.equipObj.Col:SetActive(true) wait(1) self.equipObj.Col:SetActive(false) end ) end function MeleeWeapon:Equip() WeaponBase.Equip(self) invoke( function() self.equipObj.Col:SetActive(false) self.equipObj.Col.OnCollisionBegin:Connect( function(_hitObj, _hitPoint) if _hitObj ~= localPlayer and _hitObj.ClassName == 'PlayerInstance' and _hitObj.Avatar then if _hitObj.Avatar.ClassName == 'PlayerAvatarInstance' then self:AddForceToHitPlayer(_hitObj) self:HitBuff(_hitObj) self:PlayHitSoundEffect(_hitPoint) end end end ) end, self.baseData.TakeOutTime + 0.1 ) end --对命中玩家施加力 function MeleeWeapon:AddForceToHitPlayer(_player) _player.LinearVelocity = (_player.Position - localPlayer.Position).Normalized * self.derivedData.HitForce end --命中增加/移除buff function MeleeWeapon:HitBuff(_player) CloudLogUtil.UploadLog( 'battle_actions', 'hit_event', {hit_target_id = 'Player', target_detail = _player.Name, attack_target = localPlayer.Name, attack_type = 'Melee'} ) NetUtil.Fire_S( 'SPlayerHitEvent', localPlayer, _player, { addBuffID = self.derivedData.HitAddBuffID, addDur = self.derivedData.HitAddBuffDur, removeBuffID = self.derivedData.HitRemoveBuffID } ) end --播放命中音效和特效 function MeleeWeapon:PlayHitSoundEffect(_pos) SoundUtil.Play3DSE(_pos, self.derivedData.HitSoundID) local effect = world:CreateInstance(self.derivedData.HitEffectName, self.derivedData.HitEffectName .. 'Instance', world, _pos) invoke( function() effect:Destroy() end, 1 ) end return MeleeWeapon
-- Copyright (c) 2021 Ashish Panigrahi -- MIT license, see LICENSE for more details. -- stylua: ignore local colors = { black = '#202020', neon = '#DFFF00', white = '#FFFFFF', green = '#00D700', purple = '#5F005F', blue = '#00DFFF', darkblue = '#00005F', navyblue = '#000080', brightgreen = '#9CFFD3', gray = '#444444', darkgray = '#3c3836', lightgray = '#504945', inactivegray = '#7c6f64', orange = '#FFAF00', red = '#5F0000', brightorange = '#C08A20', brightred = '#AF0000', cyan = '#00DFFF', } return { normal = { a = { bg = colors.neon, fg = colors.black, gui = 'bold' }, b = { bg = colors.gray, fg = colors.white }, c = { bg = colors.black, fg = colors.brightgreen }, }, insert = { a = { bg = colors.blue, fg = colors.darkblue, gui = 'bold' }, b = { bg = colors.navyblue, fg = colors.white }, c = { bg = colors.purple, fg = colors.white }, }, visual = { a = { bg = colors.orange, fg = colors.black, gui = 'bold' }, b = { bg = colors.darkgray, fg = colors.white }, c = { bg = colors.red, fg = colors.white }, }, replace = { a = { bg = colors.brightred, fg = colors.white, gui = 'bold' }, b = { bg = colors.cyan, fg = colors.darkblue }, c = { bg = colors.navyblue, fg = colors.white }, }, command = { a = { bg = colors.green, fg = colors.black, gui = 'bold' }, b = { bg = colors.darkgray, fg = colors.white }, c = { bg = colors.black, fg = colors.brightgreen }, }, inactive = { a = { bg = colors.darkgray, fg = colors.gray, gui = 'bold' }, b = { bg = colors.darkgray, fg = colors.gray }, c = { bg = colors.darkgray, fg = colors.gray }, }, }
local robot = require("robot") local component = require("component") for i = 1, 32, 1 do robot.forward() end
--[[ === hegetopt ]] local he = require "he" local function parseoptstr(optstr) if not optstr:match("^[:%a]*$") then return nil end local optdic = {} local i = 1 while i <= #optstr do local c = optstr:sub(i, i) local c1 = optstr:sub(i+1, i+1) if c ~= ':' then optdic[c] = (c1 == ":") and 'arg' or 'flag' end i = i + 1 end --~ ppt(optdic) return optdic end local function isopt(s) return s:match("^%-") end local function isvalidgroup(s) return s:match("^%-%a+$") end local function optvalue(optdic, opttbl, arglist, i) -- return stat, j the next position in arglist -- stat: -- 1=still more opts, -- 2=switch to positional args, -- 3=switch to positional args after '--' (args may start with '-') -- nil=error -- if optflag, value = true -- if end of options, return opt=1 -- if opt error, return opt=nil local err = "invalid option: " local o, v local a = arglist[i] if not a then return 2, i end if a == '--' then return 3, i+1 end if not isopt(a) then return 2, i end -- not an option, -> positional if not isvalidgroup(a) then return nil, err .. a end a = a:sub(2) while true do -- process all options in the group o = a:sub(1,1) if not optdic[o] then return nil, err .. '-' .. o end if optdic[o] == 'flag' then opttbl[o] = true else -- assume it is an option with argument if #a > 1 then -- opt is not the last return nil, err .. '-' .. o .. " not last in group" end i = i + 1 v = arglist[i] if (not v) or isopt(v) then -- argument is "" opttbl[o] = "" return 1, i else opttbl[o] = v return 1, i + 1 end end if #a < 2 then --no more option in the group return 1, i + 1 else -- continue parsing the group a = a:sub(2) end end --while end local function getopt(optstr, arglist) -- very simple getopt. -- arglist is optional. default is to use gobal 'arg' -- restrictions, rules: -- - only short opts (one letter, no digit) -- - values must be separated from optnames ('-f abc', no '-fabc') -- - optflags can be grouped ('-am' or '-a -m') -- - last option of a group may have a value ('-am blah') -- - all opts come before positional arguments -- - option processing stops at '--' -- return a table with positional arguments, and option values -- eg. with optstr "a:bhv" and arg line 'pgm -v -a hello file1 file2' -- the following table is returned: -- {"file1", "file2", v=true, a="hello"} -- if optstr is not valid (starts with ':', repeated options, -- non-letter character), nil, error_msg is returned local ot = {} local msg_invalid = "invalid option string: " .. optstr local msg_noarg = "missing option value: " local optdic = parseoptstr(optstr) if not optdic then return nil, msg_invalid end local i = 1 local pos = 1 -- stat: parsing state -- 1 = parsing options, -- 2 = parsing positional arguments (no more options) -- 3 = parsing positional arguments after '--' (arg may start with '-') -- nil = parsing error local stat = 1 local a, o, v, j while true do stat, j = optvalue(optdic, ot, arglist, i) if not stat then return nil, j end -- optvalue error i = j if stat >= 2 then break end -- move to positional parameters end--while while true do -- collect positional arguments a = arglist[i] if not a then break end if isopt(a) and stat == 2 then return nil, "option after positional argument" end ot[pos] = a pos = pos + 1 -- next positional argument i = i + 1 -- next element in arglist end --while return ot end return { -- module getopt = getopt, }
vim.g.doge_mapping = "<Leader>*"
ESX = nil if Config.UseESX then TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterServerEvent('fuel:pay') AddEventHandler('fuel:pay', function(price) local xPlayer = ESX.GetPlayerFromId(source) local amount = ESX.Math.Round(price) TriggerEvent('esx_statejob:getTaxed', 'FUEL', amount, function(total) end) if price > 0 then if (price > xPlayer.getMoney()) then xPlayer.removeMoney(xPlayer.getMoney()) else xPlayer.removeMoney(amount) end end end) end AddEventHandler('esx_legacyfuel:GetFuel', function(vehicle, cb) TriggerClientEvent("esx_legacyfuel:GetFuel", vehicle, function(fuel) cb(fuel) end) end) AddEventHandler('esx_legacyfuel:SetFuel', function(vehicle, fuel) TriggerClientEvent("esx_legacyfuel:SetFuel", vehicle, fuel) end)
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Weapons\Weapon\shared.lua -- - Dragon -- Just Override these, we change too much here anyways function Weapon:GetUpgradeTier() return kTechId.None, 0 end
--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'CPed' shared.ffi.cdef[[ typedef enum eCopType { COP_TYPE_CITYCOP, COP_TYPE_LAPDM1, COP_TYPE_SWAT1, COP_TYPE_SWAT2, COP_TYPE_FBI, COP_TYPE_ARMY, COP_TYPE_CSHER = 7 } eCopType; typedef struct CCopPed CCopPed; struct CCopPed : CPed { int field_79C; unsigned int copType; int field_7A4; CCopPed *pCopPartner; CPed *apCriminalsToKill[5]; char field_7C0; }; ]] shared.validate_size('CCopPed', 0x7C4)
-- serve test results, in case operating in an environemnt with no console local S = require "syscall" -- exit will cause issues, override os.exit = function() end -- open output file local outname = "output" local fd = S.creat(outname, "rwxu") -- set stdio to file, keep handle so not garbage collected local stdin = S.dup2(fd, 0) local stdout = S.dup2(fd, 1) local stderr = S.dup2(fd, 2) -- run tests require "test.test" local st = fd:stat() -- close file fd:close() local results = S.util.readfile(outname, nil, st.size) -- serve file - this code is borrowed from examples/epoll.lua local t, c = S.t, S.c local function assert(cond, s, ...) if cond == nil then error(tostring(s)) end -- annoyingly, assert does not call tostring! return cond, s, ... end local maxevents = 1024 local poll -- this is somewhat working toward a common API but needs a lot more work, but has resulted in some improvements if S.epoll_create then poll = { init = function(this) return setmetatable({fd = assert(S.epoll_create())}, {__index = this}) end, event = t.epoll_event(), add = function(this, s) local event = this.event event.events = c.EPOLL.IN event.data.fd = s:getfd() assert(this.fd:epoll_ctl("add", s, event)) end, events = t.epoll_events(maxevents), get = function(this) return this.fd:epoll_wait(this.events) end, eof = function(ev) return ev.HUP or ev.ERR or ev.RDHUP end, } elseif S.kqueue then poll = { init = function(this) return setmetatable({fd = assert(S.kqueue())}, {__index = this}) end, event = t.kevents(1), add = function(this, s) local event = this.event[1] event.fd = s event.setfilter = "read" event.setflags = "add" assert(this.fd:kevent(this.event, nil, 0)) end, events = t.kevents(maxevents), get = function(this) return this.fd:kevent(nil, this.events) end, eof = function(ev) return ev.EOF or ev.ERROR end, } else error("no epoll or kqueue support") end local s = assert(S.socket("inet", "stream, nonblock")) s:setsockopt("socket", "reuseaddr", true) local sa = assert(t.sockaddr_in(80, "0.0.0.0")) assert(s:bind(sa)) assert(s:listen(128)) ep = poll:init() ep:add(s) local w = {} local msg = [[ <html> <head> <title>performance test</title> </head> <body> ]] .. results .. [[ </body> </html> ]] local reply = table.concat({ "HTTP/1.0 200 OK", "Content-type: text/html", "Connection: close", "Content-Length: " .. #msg, "", "", }, "\r\n") .. msg local bufsize = 4096 local buffer = t.buffer(bufsize) local ss = t.sockaddr_storage() local addrlen = t.socklen1(#ss) local function loop() for i, ev in ep:get() do if ep.eof(ev) then fd:close() w[ev.fileno] = nil end if ev.fd == s.filenum then -- server socket, accept repeat local a, err = s:accept("nonblock", ss, addrlen) if a then ep:add(a.fd) w[a.fd:getfd()] = a.fd end until not a else local fd = w[ev.fd] fd:read(buffer, bufsize) local n = fd:write(reply) assert(n == #reply) assert(fd:close()) w[ev.fd] = nil end end return loop() end loop()
local config = { positions = { Position({x = 33258, y = 31080, z = 8}), Position({x = 33266, y = 31084, z = 8}), Position({x = 33259, y = 31089, z = 8}), Position({x = 33263, y = 31093, z = 8}) }, stairPosition = Position(33265, 31116, 8), areaCenter = Position(33268, 31119, 7), zalamonPosition = Position(33353, 31410, 8), summonArea = { from = Position(33252, 31105, 7), to = Position(33288, 31134, 7) }, waves = { {monster = 'eternal guardian', size = 20}, {monster = 'eternal guardian', size = 20}, {monster = 'eternal guardian', size = 20}, {monster = 'lizard chosen', size = 20} } } function doClearMissionArea() Game.setStorageValue(Storage.ChildrenoftheRevolution.Mission05, -1) local spectators, spectator = Game.getSpectators(config.areaCenter, false, true, 26, 26, 20, 20) for i = 1, #spectators do spectator = spectators[i] if spectator:isPlayer() then spectator:teleportTo(config.zalamonPosition) spectator:getPosition():sendMagicEffect(CONST_ME_TELEPORT) if spectator:getStorageValue(Storage.ChildrenoftheRevolution.Questline) == 19 then spectator:setStorageValue(Storage.ChildrenoftheRevolution.Questline, 20) end else spectator:remove() end end return true end local function removeStairs() local stair = Tile(config.stairPosition):getItemById(3687) if stair then stair:transform(3653) end end local function summonWave(i) local wave = config.waves[i] local summonPosition for i = 1, wave.size do summonPosition = Position(math.random(config.summonArea.from.x, config.summonArea.to.x), math.random(config.summonArea.from.y, config.summonArea.to.y), 7) Game.createMonster(wave.monster, summonPosition) summonPosition:sendMagicEffect(CONST_ME_TELEPORT) end end function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if player:getStorageValue(Storage.ChildrenoftheRevolution.Questline) ~= 19 or Game.getStorageValue(Storage.ChildrenoftheRevolution.Mission05) == 1 then return true end local players = {} for i = 1, #config.positions do local creature = Tile(config.positions[i]):getTopCreature() if creature and creature:isPlayer() then players[#players + 1] = creature end end if #players ~= #config.positions then return true end for i = 1, #players do players[i]:say('A clicking sound tatters the silence.', TALKTYPE_MONSTER_SAY) end local stair = Tile(config.stairPosition):getItemById(3653) if stair then stair:transform(3687) end Game.setStorageValue(Storage.ChildrenoftheRevolution.Mission05, 1) for wave = 1, #config.waves do addEvent(summonWave, wave * 30 * 1000, wave) end addEvent(removeStairs, 30 * 1000) addEvent(doClearMissionArea, 5 * 30 * 1000) return true end
--[[ TheNexusAvenger Manages the quests for players. Class is static (should not be created). --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage")) local ServerScriptServiceProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ServerScriptService")):GetContext(script) local QuestsData = ReplicatedStorageProject:GetResource("GameData.Quest.Quests") local ItemData = ReplicatedStorageProject:GetResource("GameData.Item.Items") local NPCLocations = ReplicatedStorageProject:GetResource("GameData.Generation.NPCLocations") local Quests = ReplicatedStorageProject:GetResource("State.Quests") local GameReplication = ReplicatedStorageProject:GetResource("GameReplication") local QuestService = ReplicatedStorageProject:GetResource("ExternalUtil.NexusInstance.NexusInstance"):Extend() QuestService:SetClassName("QuestService") QuestService.PlayerQuests = {} ServerScriptServiceProject:SetContextResource(QuestService) local InventoryService = ServerScriptServiceProject:GetResource("Service.InventoryService") local PlayerDataService = ServerScriptServiceProject:GetResource("Service.PlayerDataService") --Set up the replication. local QuestReplication = Instance.new("Folder") QuestReplication.Name = "QuestReplication" QuestReplication.Parent = GameReplication local TurnInQuest = Instance.new("RemoteEvent") TurnInQuest.Name = "TurnInQuest" TurnInQuest.Parent = QuestReplication TurnInQuest.OnServerEvent:Connect(function(Player,NPCName,QuestName) QuestService:CompleteQuest(Player,NPCName,QuestName) end) local StartQuest = Instance.new("RemoteEvent") StartQuest.Name = "StartQuest" StartQuest.Parent = QuestReplication StartQuest.OnServerEvent:Connect(function(Player,NPCName,QuestName) QuestService:StartQuest(Player,NPCName,QuestName) end) local SelectQuest = Instance.new("RemoteEvent") SelectQuest.Name = "SelectQuest" SelectQuest.Parent = QuestReplication SelectQuest.OnServerEvent:Connect(function(Player,QuestName) QuestService:SelectQuest(Player,QuestName) end) local DisplayItemAwards = Instance.new("RemoteEvent") DisplayItemAwards.Name = "DisplayItemAwards" DisplayItemAwards.Parent = QuestReplication --[[ Initializes the data for a player. --]] function QuestService:LoadPlayer(Player) self.PlayerQuests[Player] = Quests.GetQuests(Player) end --[[ Returns if the given quest is valid for a given condition. --]] function QuestService:QuestConditonValid(Player,QuestName,Condition) return self.PlayerQuests[Player]:QuestConditonValid(QuestName,Condition) end --[[ Starts a quest for a player. Performs security checks to make sure the player can only accept a quest in the current dialog. The quest name is required because dialogs can award multiple quests. --]] function QuestService:StartQuest(Player,NPCName,QuestName) --Return if the quest is not unlocked. local PlayerQuests = self.PlayerQuests[Player] if not PlayerQuests:QuestConditonValid(QuestName,"NotUnlocked") then return end --Get the NPC dialog and return if it doesn't exist. local Dialog = PlayerQuests:GetDialogForNPC(NPCName) if not Dialog then return end --[[ Returns if the quest is valid for a given table. --]] local function QuestValid(DialogTable) --Return true if the quest matches. if QuestName == DialogTable.Quest then return true end --Return if a sub-table is true. for _,SubTable in pairs(DialogTable) do if type(SubTable) == "table" and QuestValid(SubTable) then return true end end --Return false (not valid). return false end --Add the quest if it is valid. if QuestValid(Dialog) then PlayerQuests:AddQuest(QuestName) end end --[[ Completes a quest for a player. The quest name is not given since each NPC --]] function QuestService:CompleteQuest(Player,NPCName,QuestName) --Return if the quest is not able to be turned in. local PlayerQuests = self.PlayerQuests[Player] if not PlayerQuests:QuestConditonValid(QuestName,"AllItems") then return end --Get the NPC dialog and return if it doesn't exist. local Dialog = PlayerQuests:GetDialogForNPC(NPCName) if not Dialog then return end --[[ Returns if the quest is valid for a given table. --]] local function QuestValid(DialogTable) --Return true if the turn in quest matches. if QuestName == DialogTable.TurnIn then return true end --Return if a sub-table is true. for _,SubTable in pairs(DialogTable) do if type(SubTable) == "table" and QuestValid(SubTable) then return true end end --Return false (not valid). return false end --Complete the quest if it is valid. if QuestValid(Dialog) then PlayerQuests:CompleteQuest(QuestName) --Remove the quest items. local QuestData = QuestsData[QuestName] if QuestData.QuestType == "Items" then local RequiredItems = QuestData.RequiredItems[1] InventoryService:RemoveItemsByName(Player,RequiredItems.Name) end --Reward the player. local RewardsToDisplay = {} for RewardType,Reward in pairs(QuestData.Rewards or {}) do local PlayerData = PlayerDataService:GetPlayerData(Player) if RewardType == "Badge" then --Award a bloxkin. local Bloxkins = PlayerData:GetValue("CollectedBloxkins") Bloxkins[Reward] = true PlayerData:SetValue("CollectedBloxkins",Bloxkins) table.insert(RewardsToDisplay,{Type="Bloxkin",Name=Reward}) elseif RewardType == "XP" then --Award XP. local XP = PlayerData:GetValue("XP") + Reward PlayerData:SetValue("XP",XP) elseif RewardType == "Items" then --Award items. for _,Item in pairs(Reward) do for i = 1,Item.Amount do local NewItem = {Name=Item.Name} if ItemData[Item.Name].IncludeZoneData then NewItem.Zone = NPCLocations[NPCName].Zone end InventoryService:AddItem(Player,NewItem) table.insert(RewardsToDisplay,{Type="Item",Name=Reward}) end end end end DisplayItemAwards:FireClient(Player,RewardsToDisplay) end end --[[ Selects the primary quest for the player. --]] function QuestService:SelectQuest(Player,QuestName) self.PlayerQuests[Player]:SelectQuest(QuestName) end --[[ Registers a monster kill. --]] function QuestService:RegisterMonsterKill(Player,MonsterName) self.PlayerQuests[Player]:RegisterMonsterKill(MonsterName) end --[[ Clears a player. --]] function QuestService:ClearPlayer(Player) self.PlayerQuests[Player] = nil end return QuestService
-- https://github.com/sotakoira/pandora-luas ui.add_label("Aiming at player color") local atplayer = ui.add_colorpicker("Aiming at player") ui.add_label("Regular color") local noplayer = ui.add_colorpicker("Regular") function on_paint() local_player = entity_list.get_client_entity(engine.get_local_player()) if not engine.in_game() then return end if local_player == nil then return end if local_player:get_prop("DT_BasePlayer", "m_iHealth"):get_int() <= 0 then return end penetration_damage = penetration.damage() aiming_at_player = penetration.aiming_at_player() if penetration_damage > 0 and aiming_at_player then render.add_indicator(tostring(penetration_damage), atplayer:get()) elseif penetration_damage > 0 and not aiming_at_player then render.add_indicator(tostring(penetration_damage), noplayer:get()) else return end end callbacks.register("paint", on_paint)
-- Includes local json = require "dkjson" local date = require "pl.Date" local path = require "pl.path" local file = require "pl.file" local post = {} local blogs_path = path.join("..", "pub", "blogs.json") local function load_existing_data() if path.exists(blogs_path) then return json.decode(file.read(blogs_path)) end return {} end function post.get_all() return load_existing_data() end function post.create(title, textbody) -- Load any existing blog data local data = load_existing_data() -- Append the new blog post -- Get the date in ISO 8601 format local timestamp = tostring(date()) table.insert(data, 1, { timestamp = timestamp, textbody = textbody, folder_id = #data + 1, title = title }) -- Write the new data file.write(blogs_path, json.encode(data)) return true end function post.update(title, textbody, id) -- Load any existing blog data local data = load_existing_data() -- Update the blog post, preserve the date data[id].textbody = textbody data[id].title = title -- Write the new data file.write(blogs_path, json.encode(data)) return true end function post.remove(id) -- Load any existing blog data local data = load_existing_data() -- Remove the blog post, but without shifting other elements data[id] = nil -- Write the new data file.write(blogs_path, json.encode(data)) return true end return post
---@class Config local config -- shim vim for kitty and other generators vim = vim or { g = {}, o = {} } local function opt(key, default) key = "tokyonight_" .. key if vim.g[key] == nil then return default end if vim.g[key] == 0 then return false end return vim.g[key] end config = { style = opt("style", "storm"), dayBrightness = opt("day_brightness", 0.3), transparent = opt("transparent", false), commentStyle = opt("italic_comments", true) and "italic" or "NONE", keywordStyle = opt("italic_keywords", true) and "italic" or "NONE", functionStyle = opt("italic_functions", false) and "italic" or "NONE", variableStyle = opt("italic_variables", false) and "italic" or "NONE", hideInactiveStatusline = opt("hide_inactive_statusline", false), terminalColors = opt("terminal_colors", true), sidebars = opt("sidebars", {}), colors = opt("colors", {}), dev = opt("dev", false), darkFloat = opt("dark_float", true), darkSidebar = opt("dark_sidebar", true), transparentSidebar = opt("transparent_sidebar", false), transform_colors = false, lualineBold = opt("lualine_bold", false), lineNr = opt("line_number_color", "#bb9af7"), } if config.style == "day" then vim.o.background = "light" end return config
require("util") local random = math.random -- stuff should have first_seven, metal, vs_mode, metal_col, prev_metal_col function make_panels(ncolors, prev_panels, stuff) local ret = prev_panels local rows_to_make = 20 if ncolors < 2 then return end local cut_panels = false if prev_panels == "000000" then if stuff.first_seven then ret = stuff.first_seven rows_to_make = rows_to_make - 7 else cut_panels = true end end for x=0,rows_to_make-1 do if stuff.metal then local nogood = true while nogood do stuff.metal_col = random(0,5) nogood = stuff.metal_col == stuff.prev_metal_col end end for y=0,5 do local prevtwo = y>1 and string.sub(ret,-1,-1) == string.sub(ret,-2,-2) local nogood,color = true while nogood do color = (y==stuff.metal_col) and 8 or tostring(math.random(1,ncolors)) nogood = (prevtwo and color == string.sub(ret,-1,-1)) or color == string.sub(ret,-6,-6) end ret = ret..color end stuff.prev_metal_col = stuff.metal_col stuff.metal_col = nil stuff.rows_left = stuff.rows_left - 1 if stuff.rows_left == 0 then if stuff.vs_mode then stuff.metal = not stuff.metal end if stuff.metal then stuff.rows_left = random(3,4) else stuff.rows_left = random(7,10) end end end if cut_panels then ret = procat(ret) local height = {7,7,7,7,7,7} local to_remove = 12 while to_remove > 0 do idx = random(1,6) if height[idx] > 0 then ret[idx+6*(-height[idx]+8)] = "0" height[idx] = height[idx] - 1 to_remove = to_remove - 1 end end ret = table.concat(ret) stuff.first_seven = string.sub(ret,1,48) end return string.sub(ret,7,-1) end function make_gpanels(ncolors, prev_panels) local ret = prev_panels for x=0,19 do for y=0,5 do local nogood,color = true while nogood do color = tostring(math.random(1,ncolors)) nogood = (y>0 and color == string.sub(ret,-1,-1)) or color == string.sub(ret,-6,-6) end ret = ret..color end end return string.sub(ret,7,-1) end
--[[ dbg: Lua 5.1 module for debugging with vardump Lua Programming Gems Chapter 3 Vardump: The Power of Seeing What's Behind Copyright (C) 2008 by Tobias Sülzenbrück and Christoph Beckmann ]]-- local getfenv, getmetatable, print, pairs, type, tostring = getfenv, getmetatable, print, pairs, type, tostring module(...) local modenv = getfenv() -- module environment function vardump(value, depth, key) local linePrefix = "" local spaces = "" if key ~= nil then linePrefix = "["..key.."] = " end if depth == nil then depth = 0 else depth = depth + 1 for i = 1,depth do spaces = spaces.." " end end if type(value) == 'table' then -- mTable = getmetatable(value) -- if mTable == nil then print(spaces..linePrefix.."(table) ") -- else -- print(spaces.."(metatable) ") -- value = mTable -- end for tableKey, tableValue in pairs(value) do vardump(tableValue, depth, tableKey) end elseif type(value) == 'function' or type(value) == 'thread' or type(value) == 'userdata' or value == nil then print(spaces..tostring(value)) else print(spaces..linePrefix.."("..type(value)..") "..tostring(value)) end end
modernUI.showNPCShop = function(self, items) local id = self.id local player = self.player local width = self.width local height = self.height local x = (400 - width/2) + 20 local y = (200 - height/2) + 65 local currentPage = 1 local maxPages = math.ceil(#items/15) local boughtSomething = false -- for prevent players from duplicating rare items players[player]._modernUIImages[id][#players[player]._modernUIImages[id]+1] = addImage('172763e41e1.jpg', ":27", x+337, y-14, player) local function showItems() local minn = 15 * (currentPage-1) + 1 local maxx = currentPage * 15 local i = 0 for _ = minn, maxx do local data = items[_] if not data then break end local selectedQuanty = 1 local v = mainAssets.__furnitures[data[1]] or bagItems[data[2]] players[player]._modernUISelectedItemImages[3][#players[player]._modernUISelectedItemImages[3]+1] = addImage('1722d2d8234.jpg', ":26", x + (i%5)*63, y + math.floor(i/5)*65, player) players[player]._modernUISelectedItemImages[3][#players[player]._modernUISelectedItemImages[3]+1] = addImage(v.png, ":26", x + 5 + (i%5)*63, y + 5 + math.floor(i/5)*65, player) if v.stockLimit and checkIfPlayerHasFurniture(player, data[1]) then ui.addTextArea(id..(900+i), '<p align="center"><font size="9"><r>'..translate('error_maxStorage', player), player, x + (i%5)*63, y + 3 + math.floor(i/5)*65, 58, 55, 0xff0000, 0xff0000, 0, true) players[player]._modernUISelectedItemImages[3][#players[player]._modernUISelectedItemImages[3]+1] = addImage('1725d179b2f.png', ":26", x + (i%5)*63, y + math.floor(i/5)*65, player) elseif v.requireQuest and players[player].questStep[1] <= v.requireQuest then ui.addTextArea(id..(900+i), '<p align="center"><font size="9"><r>'..translate('locked_quest', player):format(v.requireQuest), player, x + (i%5)*63, y + 3 + math.floor(i/5)*65, 58, 55, 0xff0000, 0xff0000, 0, true) players[player]._modernUISelectedItemImages[3][#players[player]._modernUISelectedItemImages[3]+1] = addImage('1725d179b2f.png', ":26", x + (i%5)*63, y + math.floor(i/5)*65, player) else ui.addTextArea(id..(900+i), '\n\n\n\n', player, x + 3 + (i%5)*63, y + 3 + math.floor(i/5)*65, 55, 55, 0xff0000, 0xff0000, 0, true, function(player, i) local name = mainAssets.__furnitures[data[1]] and translate('furniture_'..v.name, player) or translate('item_'..data[2], player) player_removeImages(players[player]._modernUISelectedItemImages[1]) ui.addTextArea(id..'890', '<p align="center"><font size="13"><fc>'..name, player, x+340, y-15, 135, 215, 0x24474D, 0x314e57, 0, true) local description = item_getDescription(mainAssets.__furnitures[data[1]] and data[1] or data[2], player, mainAssets.__furnitures[data[1]]) ui.addTextArea(id..'891', '<font size="9"><bl>'..description, player, x+340, y+50, 135, nil, 0x24474D, 0x314e5, 0, true) ui.addTextArea(id..'894', '', player, x + 3 + (i%5)*63, y + 3 + math.floor(i/5)*65, 55, 55, 0xff0000, 0xff0000, 0, true) players[player]._modernUISelectedItemImages[1][#players[player]._modernUISelectedItemImages[1]+1] = addImage(v.png, "&26", 542, 125, player) players[player]._modernUISelectedItemImages[1][#players[player]._modernUISelectedItemImages[1]+1] = addImage('1722d33f76a.png', ":26", x + (i%5)*63-3, y + math.floor(i/5)*65-3, player) local function button(i, text, callback, x, y, width, height, blockClick) local colorPallete = { button_confirmBg = 0x95d44d, button_confirmFront = 0x44662c } if blockClick then colorPallete.button_confirmBg = 0xbdbdbd colorPallete.button_confirmFront = 0x5b5b5b end ui.addTextArea(id..(930+i*5), '', player, x-1, y-1, width, height, colorPallete.button_confirmBg, colorPallete.button_confirmBg, 1, true) ui.addTextArea(id..(931+i*5), '', player, x+1, y+1, width, height, 0x1, 0x1, 1, true) ui.addTextArea(id..(932+i*5), '', player, x, y, width, height, colorPallete.button_confirmFront, colorPallete.button_confirmFront, 1, true) ui.addTextArea(id..(933+i*5), '<p align="center"><font color="#cef1c3" size="13">'..text..'\n', player, x-4, y-4, width+8, height+8, 0xff0000, 0xff0000, 0, true, not blockClick and callback or nil) end local currency = v.qpPrice and {players[player].sideQuests[4], v.qpPrice*selectedQuanty} or {players[player].coins, v.price*selectedQuanty} local buttonTxt = nil local blockClick = false if currency[1] >= currency[2] then buttonTxt = '<font size="11">'..translate('confirmButton_Buy', player):format('<b><fc>'..(v.qpPrice and 'QP$'..(v.qpPrice*selectedQuanty) or '$'..(v.price*selectedQuanty))) else blockClick = true buttonTxt = '<r>'..(v.qpPrice and 'QP$'..v.qpPrice or '$'..v.price) end local function buyItem() if boughtSomething then return end if currency[1] < currency[2] then return alert_Error(player, 'error', 'error') end if mainAssets.__furnitures[data[1]] then local total_of_storedFurnitures = 0 for _, v in next, players[player].houseData.furnitures.stored do total_of_storedFurnitures = total_of_storedFurnitures + v.quanty end if (total_of_storedFurnitures + selectedQuanty) > maxFurnitureDepot then return alert_Error(player, 'error', 'maxFurnitureDepot', maxFurnitureDepot) end if not players[player].houseData.furnitures.stored[data[1]] then players[player].houseData.furnitures.stored[data[1]] = {quanty = selectedQuanty, type = data[1]} else players[player].houseData.furnitures.stored[data[1]].quanty = players[player].houseData.furnitures.stored[data[1]].quanty + selectedQuanty end else if (players[player].totalOfStoredItems.bag + selectedQuanty) > players[player].bagLimit then return alert_Error(player, 'error', 'bagError') end local item = data[2] addItem(item, selectedQuanty, player) for id, properties in next, players[player].questLocalData.other do if id:find('BUY_') then if id:lower():find(item:lower()) then if type(properties) == 'boolean' then quest_updateStep(player) else players[player].questLocalData.other[id] = properties - selectedQuanty if players[player].questLocalData.other[id] <= 0 then quest_updateStep(player) end end break end end end end if v.qpPrice then players[player].sideQuests[4] = players[player].sideQuests[4] - currency[2] else giveCoin(-currency[2], player) end boughtSomething = true savedata(player) eventTextAreaCallback(0, player, 'modernUI_Close_'..id, true) end local function addBuyButton(buttonTxt) button(0, buttonTxt, function() buyItem() end, 507, 295, 120, 13, blockClick) end if not blockClick and not v.stockLimit then ui.addTextArea(id..'892', '<font color="#cef1c3">'..translate('confirmButton_Select', player), player, x+337, y+151, nil, nil, 0x24474D, 0x314e5, 0, true) ui.addTextArea(id..'893', '<font color="#cef1c3">01', player, x+425, y+151, nil, nil, 0x24474D, 0x314e5, 0, true) for i = 1, 2 do button(i, i == 1 and '-' or '+', function(player) local calc = i == 1 and -1 or 1 if (selectedQuanty + calc) > 50 or (selectedQuanty + calc) < 1 then return end selectedQuanty = selectedQuanty + calc currency = v.qpPrice and {players[player].sideQuests[4], v.qpPrice*selectedQuanty} or {players[player].coins, v.price*selectedQuanty} ui.updateTextArea(id..'893', '<font color="#cef1c3">'..string.format("%.2d", selectedQuanty), player) buttonTxt = '<font size="11">'..translate('confirmButton_Buy', player):format('<b><fc>'..(v.qpPrice and 'QP$'..(v.qpPrice*selectedQuanty) or '$'..(v.price*selectedQuanty))..'</fc></b>') addBuyButton(buttonTxt) end, 565 + (i-1)*50, 270, 10, 10) end end addBuyButton(buttonTxt) end, i) end i = i + 1 end end local function updateScrollbar() local function updatePage(count) if currentPage + count > maxPages or currentPage + count < 1 then return end currentPage = currentPage + count player_removeImages(players[player]._modernUISelectedItemImages[1]) player_removeImages(players[player]._modernUISelectedItemImages[3]) for i = 897, 929 do ui.removeTextArea(id..i, player) end updateScrollbar() showItems() end ui.addTextArea(id..'888', string.rep('\n', 10), player, x+2, y+200, 155, 10, 0x24474D, 0xff0000, 0, true, function() updatePage(-1) end) ui.addTextArea(id..'889', string.rep('\n', 10), player, x+157, y+200, 155, 10, 0x24474D, 0xff0000, 0, true, function() updatePage(1) end) player_removeImages(players[player]._modernUISelectedItemImages[2]) players[player]._modernUISelectedItemImages[2][#players[player]._modernUISelectedItemImages[2]+1] = addImage('1729eacaeb5.jpg', ":26", x+2, y+205, player) for i = 1, (10 - math.min(8, maxPages)+1) do players[player]._modernUISelectedItemImages[2][#players[player]._modernUISelectedItemImages[2]+1] = addImage('1729ebf25cc.jpg', ":27", x+2 + (i-1)*31 + (currentPage-1)*31, y+205, player) end end if maxPages > 1 then updateScrollbar() end showItems() return setmetatable(self, modernUI) end
-- TODO: use argValidationUtils? local function argChecker(position, value, validTypesList, level) -- check our own args first, sadly we can't use ourself for this if type(position) ~= "number" then error("argChecker: arg[1] expected number got "..type(position),2) end -- value could be anything, it's what the caller wants us to check for them if type(validTypesList) ~= "table" then error("argChecker: arg[3] expected table got "..type(validTypesList),2) end if not validTypesList[1] then error("argChecker: arg[3] table must contain at least one element",2) end for k, v in ipairs(validTypesList) do if type(v) ~= "string" then error("argChecker: arg[3]["..tostring(k).."] expected string got "..type(v),2) end end if type(level) ~= "nil" and type(level) ~= "number" then error("argChecker: arg[4] expected number or nil got "..type(level),2) end level = level and level + 1 or 3 -- check the client's stuff for k, v in ipairs(validTypesList) do if type(value) == v then return end end local expectedTypes if #validTypesList == 1 then expectedTypes = validTypesList[1] else expectedTypes = table.concat(validTypesList, ", ", 1, #validTypesList - 1) .. " or " .. validTypesList[#validTypesList] end error("arg["..tostring(position).."] expected "..expectedTypes .." got "..type(value), level) end local function toEventName(protocol) argChecker(1, protocol, {"string"}) return "rednet_protocol_message_"..protocol -- TODO: I don't like this prefix rednet one is "rednet_message" end local function wrap(protocol) argChecker(1, protocol, {"string"}) local wrappedRednetProtocol = { protocol = protocol } wrappedRednetProtocol.send = function(id, message) argChecker(1, id, {"number"}) return rednet.send(id, message, wrappedRednetProtocol.protocol) end wrappedRednetProtocol.broadcast = function(message) return rednet.broadcast(message, wrappedRednetProtocol.protocol) end wrappedRednetProtocol.receive = function(timeout) argChecker(1, id, {"number","nil"}) return rednet.receive(wrappedRednetProtocol.protocol, timeout) -- TODO: test wth nil timeout and protocol #homeOnly end wrappedRednetProtocol.host = function (hostname) argChecker(1, hostname, {"string"}) return rednet.host(wrappedRednetProtocol.protocol, hostname) end wrappedRednetProtocol.unhost = function (hostname) argChecker(1, hostname, {"string"}) return rednet.unhost(wrappedRednetProtocol.protocol, hostname) end wrappedRednetProtocol.lookup = function (hostname) argChecker(1, hostname, {"string", nil}) return rednet.lookup(wrappedRednetProtocol.protocol, hostname) end wrappedRednetProtocol.getEventName = function() return toEventName(wrappedRednetProtocol.protocol) end end local runEventTranslator local function startEventTranslator() -- only required for events, the wrapped methods still work stand alone runEventTranslator = true while runEventTranslator do local event = table.pack(os.pullevent("rednet_message")) os.queueEvent(toEventName(event[4]), event[2], event[3]) end end local function stopEventTranslator() runEventTranslator = false end local isEventTranslatorRunning() return runEventTranslator end local rednetProtocolWrapper = { toEventName = toEventName, wrap = wrap, startEventTranslator = startEventTranslator, stopEventTranslator = stopEventTranslator, isEventTranslatorRunning = isEventTranslatorRunning, open = rednet.open, close = rednet.close, isOpen = rednet.isOpen, }
#!/usr/bin/lua --[[ Test unit for tracing API ]] local config = require 'test_config' local fb = require 'fbclient.class' local asserts = (require 'fbclient.util').asserts function test_everything(env) local at = env:create_test_db() -- at:close() return 1,0 end --local comb = {{lib='fbembed',ver='2.1.3'}} config.run(test_everything,comb,nil,...)
FakeRequire = { originalRequire = require, fakedModules = {}, whitelisted = {} } function FakeRequire:fakeModule( name, table ) self.fakedModules[name] = table end function FakeRequire:whitelist( prefix ) table.insert(self.whitelisted, '^'..prefix) end function FakeRequire:isWhitelisted( name ) for _, pattern in ipairs(self.whitelisted) do if string.find(name, pattern) then return true end end return false end function FakeRequire._require( moduleName ) local module = FakeRequire.fakedModules[moduleName] if module then return module end if FakeRequire:isWhitelisted(moduleName) then return FakeRequire.originalRequire(moduleName) else error('Requiring non whitelisted module: '..moduleName, 2) end end function FakeRequire:install() require = self._require end function FakeRequire:uninstall() require = self.originalRequire end return FakeRequire
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local config = require "game.template.commander" local _M = function(role,data) if not data.cid or type(data.cid) ~= "number" then return 2 end local id = data.id or 101 local commander = role.commanders:get(id) if not commander then return 400 end local canup,add_exp = config:can_car_strengthen(commander,data.cid) if not canup then return 101 end local cost = config:get_car_strengthen_cost(commander,data.cid) if not cost then return 4 end local enough,diamond,cost = role:check_resource_num(cost) if not enough then if data.usediamond ~= 1 or role.base:get_diamond() < diamond then return 100 end end role:consume_resource(cost) commander:car_strengthen(data.cid,cost) return 0 end return _M
local msgserver = require "snax.msgserver" local crypt = require "skynet.crypt" local skynet = require "skynet" local loginservice = tonumber(...) local server = {} local users = {} local username_map = {} local internal_id = 0 -- login server disallow multi login, so login_handler never be reentry -- call by login server function server.login_handler(uid, secret) if users[uid] then error(string.format("%s is already login", uid)) end internal_id = internal_id + 1 local id = internal_id -- don't use internal_id directly local username = msgserver.username(uid, id, servername) -- you can use a pool to alloc new agent local agent = skynet.newservice "msgagent" local u = { username = username, agent = agent, uid = uid, subid = id, } -- trash subid (no used) skynet.call(agent, "lua", "login", uid, id, secret) users[uid] = u username_map[username] = u msgserver.login(username, secret) -- you should return unique subid return id end -- call by agent function server.logout_handler(uid, subid) local u = users[uid] if u then local username = msgserver.username(uid, subid, servername) assert(u.username == username) msgserver.logout(u.username) users[uid] = nil username_map[u.username] = nil skynet.call(loginservice, "lua", "logout",uid, subid) end end -- call by login server function server.kick_handler(uid, subid) local u = users[uid] if u then local username = msgserver.username(uid, subid, servername) assert(u.username == username) -- NOTICE: logout may call skynet.exit, so you should use pcall. pcall(skynet.call, u.agent, "lua", "logout") end end -- call by self (when socket disconnect) function server.disconnect_handler(username) local u = username_map[username] if u then skynet.call(u.agent, "lua", "afk") end end -- call by self (when recv a request from client) function server.request_handler(username, msg) local u = username_map[username] return skynet.tostring(skynet.rawcall(u.agent, "client", msg)) end -- call by self (when gate open) function server.register_handler(name) servername = name skynet.error("register_handler name="..name) skynet.call(loginservice, "lua", "register_gate", servername, skynet.self()) end msgserver.start(server)
global.real_time = 0 global.real_time_update = 0 global.real_ups = 60 require("script.commands") require("script.clock")
local cpath = select(1, ...) or "" -- callee path local function nTimes(n, f, x) for i = 0, n - 1 do x = f(x) end return x end -- calls n times f(x) local function rmlast(str) return str:sub(1, -2):match(".+[%./]") or "" end -- removes last dir / file from the callee path local cpppdpath = nTimes(4, rmlast, cpath) -- callee parent parent of parent dir path local _ss = require (cpppdpath .. "Settings/Static_Settings") return function() local H_SUBWAY = 1 if getServer() ~= "None" then local ss = _ss() H_SUBWAY = ss.H_SUBWAY end local HoennMap = {} HoennMap["Abandoned Ship 1F Room 1"] = {["Abandoned Ship 1F_B"] = {1}} HoennMap["Abandoned Ship 1F Room 2_A"] = {["Abandoned Ship 1F_A"] = {1}} HoennMap["Abandoned Ship 1F Room 2_B"] = {["Abandoned Ship 1F_A"] = {1}} HoennMap["Abandoned Ship 1F_A"] = {["Abandoned Ship B1F"] = {1}, ["Abandoned Ship 1F Room 2_A"] = {}, ["Abandoned Ship 1F Room 2_B"] = {}, ["Abandoned Ship Exterior_A"] = {1}} HoennMap["Abandoned Ship 1F_B"] = {["Abandoned Ship Exterior_B"] = {1}, ["Abandoned Ship 1F Room 1"] = {1}, ["Abandoned Ship B1F"] = {1}} HoennMap["Abandoned Ship B1F Room 1"] = {["Abandoned Ship B1F"] = {1}} HoennMap["Abandoned Ship B1F Room 2"] = {["Abandoned Ship B1F"] = {1}} HoennMap["Abandoned Ship B1F Room 3"] = {["Abandoned Ship B1F"] = {1}} HoennMap["Abandoned Ship B1F Room 4"] = {["Abandoned Ship B1F"] = {1}} HoennMap["Abandoned Ship B1F"] = {["Storage Unit"] = {1}, ["Abandoned Ship B1F Room 4"] = {1}, ["Abandoned Ship B1F Room 3"] = {1}, ["Abandoned Ship B1F Room 2"] = {1}, ["Abandoned Ship B1F Room 1"] = {1}, ["Abandoned Ship 1F_B"] = {1}, ["Abandoned Ship 1F_A"] = {1}} HoennMap["Abandoned Ship Exterior_A"] = {["Abandoned Ship 1F_A"] = {1}, ["Route 108"] = {1}} HoennMap["Abandoned Ship Exterior_B"] = {["Captains Office"] = {1}, ["Abandoned Ship 1F_B"] = {1}} HoennMap["Ancient Tomb_A"] = {["Ancient Tomb_B"] = {1}, ["Route 120_A"] = {1}} HoennMap["Ancient Tomb_B"] = {["Ancient Tomb_A"] = {1}} HoennMap["Backdoor House 1"] = {["Backdoor House 2"] = {1}, ["Mossdeep City"] = {1}} HoennMap["Backdoor House 2"] = {["Backdoor House 1"] = {1}} HoennMap["Berry Masters House"] = {["Route 123_C"] = {1}} HoennMap["Cable Car Station 1"] = {["Cable Car Station 2"] = {0.2}, ["Route 112_B"] = {0.2}} HoennMap["Cable Car Station 2"] = {["Cable Car Station 1"] = {0.2}, ["Mt. Chimney"] = {0.2}} HoennMap["Captains Office"] = {["Abandoned Ship Exterior_B"] = {1}} HoennMap["Cave Of Steel 1F_A"] = {["Valley Of Steel_B"] = {1}, ["Cave Of Steel 2F"] = {1}} HoennMap["Cave Of Steel 1F_B"] = {["Valley Of Steel_B"] = {1}} HoennMap["Cave Of Steel 1F_C"] = {["Valley Of Steel Eastern Peak"] = {1}, ["Valley Of Steel_B"] = {1}} HoennMap["Cave Of Steel 2F"] = {["Cave Of Steel 1F_A"] = {1}, ["Valley Of Steel_A"] = {1}} HoennMap["Cave of Origin 1F"] = {["Cave of Origin B1F"] = {1}, ["Cave of Origin Entrance"] = {1}} HoennMap["Cave of Origin B1F"] = {["Cave of Origin B2F"] = {1}, ["Cave of Origin 1F"] = {1}} HoennMap["Cave of Origin B2F"] = {["Cave of Origin B3F"] = {1}, ["Cave of Origin B1F"] = {1}} HoennMap["Cave of Origin B3F"] = {["Marine Cave Entrance"] = {1}, ["Terra Cave Entrance"] = {1}, ["Cave of Origin B2F"] = {1}} HoennMap["Cave of Origin Entrance"] = {["Cave of Origin 1F"] = {1}, ["Sootopolis City"] = {1}} HoennMap["Cutter House"] = {["Rustboro City_A"] = {1}} HoennMap["Cycle Road Stop House 1"] = {["Route 110_B"] = {0.2}, ["Route 110_D"] = {0.2, {["items"] = {"Bicycle"}}, {["items"] = {"Green Bicycle"}}, {["items"] = {"Yellow Bicycle"}}, {["items"] = {"Blue Bicycle"}}}} HoennMap["Cycle Road Stop House 2"] = {["Route 110_A"] = {0.2}, ["Route 110_D"] = {0.2, {["items"] = {"Bicycle"}}, {["items"] = {"Green Bicycle"}}, {["items"] = {"Yellow Bicycle"}}, {["items"] = {"Blue Bicycle"}}}} HoennMap["Desert Ruins_A"] = {["Route 111 Desert"] = {1}, ["Desert Ruins_B"] = {1}} HoennMap["Desert Ruins_B"] = {["Desert Ruins_A"] = {1}} HoennMap["Desert Underpass Entrance"] = {["Fossil Maniac House"] = {1}} HoennMap["Devon Corporation 1F"] = {["Devon Corporation 2F"] = {1}, ["Rustboro City_A"] = {1}} HoennMap["Devon Corporation 2F"] = {["Devon Corporation 3F"] = {1}, ["Devon Corporation 1F"] = {1}} HoennMap["Devon Corporation 3F"] = {["Devon Corporation 2F"] = {1}} HoennMap["Dewford Town Gym"] = {["Dewford Town"] = {1}} HoennMap["Dewford Town House 1"] = {["Dewford Town"] = {1}} HoennMap["Dewford Town House 2"] = {["Dewford Town"] = {1}} HoennMap["Dewford Town House 3"] = {["Dewford Town"] = {1}} HoennMap["Dewford Town"] = {["Dewford Town Gym"] = {1}, ["Dewford Town House 3"] = {1}, ["Dewford Town House 2"] = {1}, ["Dewford Town House 1"] = {1}, ["Pokecenter Dewford Town"] = {1}, ["Route 106"] = {1}, ["Route 107"] = {1, {["abilities"] = {"surf"}}}} HoennMap["Eastern House 1"] = {["Valley Of Steel Eastern Peak"] = {1}} HoennMap["Eastern House 2"] = {["Valley Of Steel Eastern Peak"] = {1}} HoennMap["Eastern House 3"] = {["Valley Of Steel Eastern Peak"] = {1}} HoennMap["Ever Grande City_A"] = {["Pokecenter Ever Grande City"] = {1}, ["Ever Grande City_B"] = {1, {["abilities"] = {"dig"}}}, ["Route 128"] = {1, {["abilities"] = {"surf"}}}, ["Victory Road Hoenn 1F_A"] = {1}} HoennMap["Ever Grande City_B"] = {["Ever Grande City_A"] = {1, {["abilities"] = {"dig"}}}, ["Pokemon League Hoenn"] = {1}, ["Victory Road Hoenn 1F_B"] = {1}} HoennMap["Fallarbor House"] = {["Fallarbor Town"] = {1}} HoennMap["Fallarbor Town"] = {["Fallarbor House"] = {1}, ["Professor Cozmo House"] = {1}, ["Mart Fallarbor Town"] = {1}, ["Pokecenter Fallarbor Town"] = {1}, ["Route 113"] = {1}, ["Route 114"] = {1}} HoennMap["Feral Site_A"] = {["Feral Site_B"] = {1}, ["Fiery Path"] = {1}} HoennMap["Feral Site_B"] = {["Feral Site_A"] = {1}} HoennMap["Fiery Path"] = {["Feral Site_A"] = {1}, ["Route 112_A"] = {1.5}, ["Route 112_B"] = {1.5}} HoennMap["Fortree City"] = {["Fortree Gym"] = {1}, ["Fortree House 1"] = {1}, ["Fortree House 2"] = {1}, ["Fortree House 3"] = {1}, ["Fortree House 4"] = {1}, ["Fortree House 5"] = {1}, ["Fortree House 6"] = {1}, ["Fortree Mart"] = {1}, ["Pokecenter Fortree City"] = {1}, ["Route 119A"] = {1}, ["Route 120_A"] = {1}} HoennMap["Fortree Gym"] = {["Fortree City"] = {1}} HoennMap["Fortree House 1"] = {["Fortree City"] = {1}} HoennMap["Fortree House 2"] = {["Fortree City"] = {1}} HoennMap["Fortree House 3"] = {["Fortree City"] = {1}} HoennMap["Fortree House 4"] = {["Fortree City"] = {1}} HoennMap["Fortree House 5"] = {["Fortree City"] = {1}} HoennMap["Fortree House 6"] = {["Fortree City"] = {1}} HoennMap["Fortree Mart"] = {["Fortree City"] = {1}} HoennMap["Fossil Maniac House"] = {["Desert Underpass Entrance"] = {1}, ["Route 114"] = {1}} HoennMap["Glacial Site"] = {["Route 103_C"] = {1}} HoennMap["Granite Cave 1F2"] = {["Granite Cave 1F_B"] = {1}} HoennMap["Granite Cave 1F_A"] = {["Granite Cave B1F_A"] = {1}, ["Route 106"] = {1}} HoennMap["Granite Cave 1F_B"] = {["Granite Cave B1F_B"] = {1}, ["Granite Cave 1F2"] = {1}} HoennMap["Granite Cave B1F_A"] = {["Granite Cave B2F_C"] = {1}, ["Granite Cave B2F_B"] = {1}, ["Granite Cave B2F_D"] = {1}, ["Granite Cave B2F_A"] = {1}, ["Granite Cave 1F_A"] = {1}} HoennMap["Granite Cave B1F_B"] = {["Granite Cave B2F_D"] = {1}, ["Granite Cave 1F_B"] = {1}} HoennMap["Granite Cave B2F_A"] = {["Granite Cave B1F_A"] = {1}} HoennMap["Granite Cave B2F_B"] = {["Granite Cave B1F_A"] = {1}} HoennMap["Granite Cave B2F_C"] = {["Granite Cave B1F_A"] = {1}} HoennMap["Granite Cave B2F_D"] = {["Granite Cave B1F_A"] = {1}, ["Granite Cave B1F_B"] = {1}} HoennMap["Haunted Site"] = {["Rusturf Tunnel_C"] = {1}} HoennMap["Historical Site_A"] = {["Historical Site_B"] = {1}, ["Historical Site_C"] = {1}, ["Route 111 Desert"] = {1}} HoennMap["Historical Site_B"] = {["Historical Site_A"] = {1}} HoennMap["Historical Site_C"] = {["Historical Site_A"] = {1}} HoennMap["Hoenn Safari Zone Area 1"] = {["Hoenn Safari Zone Lobby"] = {1}, ["Hoenn Safari Zone Area 2_A"] = {1}, ["Hoenn Safari Zone Area 2_B"] = {1}, ["Hoenn Safari Zone Area 4"] = {1}, ["Hoenn Safari Zone Area 5"] = {1}} HoennMap["Hoenn Safari Zone Area 2_A"] = {["Hoenn Safari Zone Area 1"] = {1}} HoennMap["Hoenn Safari Zone Area 2_B"] = {["Hoenn Safari Zone Area 1"] = {1}, ["Hoenn Safari Zone Area 2_A"] = {0.5}} HoennMap["Hoenn Safari Zone Area 2_C"] = {["Hoenn Safari Zone Area 2_B"] = {0}, ["Hoenn Safari Zone Area 3"] = {0.2}} HoennMap["Hoenn Safari Zone Area 2_D"] = {["Hoenn Safari Zone Area 2_A"] = {0}, ["Hoenn Safari Zone Area 3"] = {0.2}} HoennMap["Hoenn Safari Zone Area 3"] = {["Hoenn Safari Zone Area 4"] = {1}, ["Hoenn Safari Zone Area 2_C"] = {1}, ["Hoenn Safari Zone Area 2_D"] = {1}} HoennMap["Hoenn Safari Zone Area 4"] = {["Hoenn Safari Zone Area 1"] = {1}, ["Hoenn Safari Zone Area 3"] = {1}} HoennMap["Hoenn Safari Zone Area 5"] = {["Hoenn Safari Zone Area 1"] = {1}, ["Hoenn Safari Zone Area 6"] = {1}} HoennMap["Hoenn Safari Zone Area 6"] = {["Hoenn Safari Zone Area 5"] = {1}} HoennMap["Hoenn Safari Zone Lobby"] = {["Hoenn Safari Zone Area 1"] = {1}, ["Route 121"] = {1}} HoennMap["Island Cave_A"] = {["Island Cave_B"] = {1}, ["Route 105"] = {1}} HoennMap["Island Cave_B"] = {["Island Cave_A"] = {1}} HoennMap["Jagged Pass_A"] = {["Mt. Chimney"] = {1}, ["Jagged Pass_B"] = {0.5}} HoennMap["Jagged Pass_B"] = {["Jagged Pass_C"] = {0.5}} HoennMap["Jagged Pass_C"] = {["Route 112_C"] = {0.5}} HoennMap["Jura Cave"] = {["Jura Pass"] = {1}} HoennMap["Jura Pass"] = {["Leev Town"] = {1}, ["Jura Cave"] = {1}} HoennMap["Lab Littleroot Town"] = {["Littleroot Town"] = {1}} HoennMap["Lavaridge Mart"] = {["Lavaridge Town"] = {1}} HoennMap["Lavaridge Town Gym 1F_A"] = {["Lavaridge Town Gym B1F_I"] = {1}, ["Lavaridge Town Gym B1F_D"] = {1}, ["Lavaridge Town"] = {1}} HoennMap["Lavaridge Town Gym 1F_B"] = {["Lavaridge Town Gym B1F_H"] = {1}, ["Lavaridge Town Gym 1F_A"] = {1}} HoennMap["Lavaridge Town Gym 1F_C"] = {["Lavaridge Town Gym B1F_D"] = {1}, ["Lavaridge Town Gym B1F_B"] = {1}} HoennMap["Lavaridge Town Gym 1F_D"] = {["Lavaridge Town Gym B1F_C"] = {1}, ["Lavaridge Town Gym 1F_C"] = {1}, ["Lavaridge Town Gym 1F_B"] = {1}} HoennMap["Lavaridge Town Gym 1F_E"] = {["Lavaridge Town Gym B1F_A"] = {1}, ["Lavaridge Town Gym B1F_B"] = {1}} HoennMap["Lavaridge Town Gym 1F_F"] = {["Lavaridge Town Gym B1F_E"] = {1}, ["Lavaridge Town Gym B1F_A"] = {1}, ["Lavaridge Town Gym B1F_F"] = {1}} HoennMap["Lavaridge Town Gym 1F_G"] = {["Lavaridge Town Gym B1F_G"] = {1}, ["Lavaridge Town Gym B1F_A"] = {1}} HoennMap["Lavaridge Town Gym B1F_A"] = {["Lavaridge Town Gym 1F_G"] = {1}, ["Lavaridge Town Gym 1F_F"] = {1}, ["Lavaridge Town Gym 1F_E"] = {1}} HoennMap["Lavaridge Town Gym B1F_B"] = {["Lavaridge Town Gym B1F_J"] = {1}, ["Lavaridge Town Gym 1F_C"] = {1}, ["Lavaridge Town Gym B1F_D"] = {1}, ["Lavaridge Town Gym 1F_E"] = {1}} HoennMap["Lavaridge Town Gym B1F_C"] = {["Lavaridge Town Gym B1F_D"] = {1}} HoennMap["Lavaridge Town Gym B1F_D"] = {["Lavaridge Town Gym 1F_A"] = {1}, ["Lavaridge Town Gym 1F_D"] = {1}, ["Lavaridge Town Gym 1F_C"] = {1}} HoennMap["Lavaridge Town Gym B1F_E"] = {["Lavaridge Town Gym 1F_A"] = {1}} HoennMap["Lavaridge Town Gym B1F_F"] = {["Lavaridge Town Gym B1F_H"] = {1}} HoennMap["Lavaridge Town Gym B1F_G"] = {} HoennMap["Lavaridge Town Gym B1F_H"] = {["Lavaridge Town Gym 1F_B"] = {1}} HoennMap["Lavaridge Town Gym B1F_I"] = {["Lavaridge Town Gym 1F_A"] = {1}, ["Lavaridge Town Gym B1F_H"] = {1}} HoennMap["Lavaridge Town Gym B1F_J"] = {["Lavaridge Town Gym B1F_B"] = {1}} HoennMap["Lavaridge Town Herb Shop"] = {["Lavaridge Town"] = {1}} HoennMap["Lavaridge Town House"] = {["Lavaridge Town"] = {1}} HoennMap["Lavaridge Town"] = {["Valley Of Steel Entrance"] = {1}, ["Lavaridge Town Gym 1F_A"] = {1}, ["Lavaridge Town House"] = {1}, ["Lavaridge Town Herb Shop"] = {1}, ["Lavaridge Mart"] = {1}, ["Pokecenter Lavaridge Town"] = {1}, ["Route 112_C"] = {1}} -- links HoennMap["Leev Town Entrance"] = {["Leev Town"] = {1}, ["Leev Town Port"] = {1}} HoennMap["Leev Town Port"] = {["Leev Town Entrance"] = {1}, ["Lilycove City Harbor"] = {1}} HoennMap["Leev Town"] = {["Leev Town Entrance"] = {1}, ["Jura Pass"] = {1}, ["Pokecenter Leev Town"] = {1}} HoennMap["Lilycove CIty House 3"]--[[Capital I in CIty]] = {["Lilycove City"] = {1}} HoennMap["Lilycove City Harbor"] = {["Leev Town Port"] = {1}, ["Lilycove City"] = {0.2}} HoennMap["Lilycove City House 1"] = {["Lilycove City"] = {1}} HoennMap["Lilycove City House 2"] = {["Lilycove City"] = {1}} HoennMap["Lilycove City House 4"] = {["Lilycove City"] = {1}} HoennMap["Lilycove City House 5"] = {["Lilycove City"] = {1}} HoennMap["Lilycove City"] = {["Team Aqua Hideout Entrance"] = {1}, ["Lilycove Motel 1F"] = {1}, ["Lilycove Museum 1F"] = {1}, ["Lilycove City House 1"] = {1}, ["Lilycove City House 2"] = {1}, ["Lilycove CIty House 3"] = {1}, ["Lilycove City House 4"] = {1}, ["Lilycove City House 5"] = {1}, ["Lilycove City Harbor"] = {1}, ["Pokecenter Lilycove City"] = {1}, ["Route 121"] = {1}, ["Route 124_A"] = {1, {["abilities"] = {"surf"}}}, ["Lilycove Department Store 1F"] = {1}} HoennMap["Lilycove Department Store 1F"] = {["Lilycove City"] = {1}, ["Lilycove Department Store 2F"] = {1}, ["Lilycove Department Store Elevator"] = {1}} HoennMap["Lilycove Department Store 2F"] = {["Lilycove Department Store 1F"] = {1}, ["Lilycove Department Store 3F"] = {1}, ["Lilycove Department Store Elevator"] = {1}} HoennMap["Lilycove Department Store 3F"] = {["Lilycove Department Store 2F"] = {1}, ["Lilycove Department Store 4F"] = {1}, ["Lilycove Department Store Elevator"] = {1}} HoennMap["Lilycove Department Store 4F"] = {["Lilycove Department Store 3F"] = {1}, ["Lilycove Department Store 5F"] = {1}, ["Lilycove Department Store Elevator"] = {1}} HoennMap["Lilycove Department Store 5F"] = {["Lilycove Department Store 4F"] = {1}, ["Lilycove Department Store Roof"] = {1}, ["Lilycove Department Store Elevator"] = {1}} HoennMap["Lilycove Department Store Elevator"] = {["Lilycove Department Store 1F"] = {0.2}, ["Lilycove Department Store 2F"] = {0.2}, ["Lilycove Department Store 3F"] = {0.2}, ["Lilycove Department Store 4F"] = {0.2}, ["Lilycove Department Store 5F"] = {0.2}} HoennMap["Lilycove Department Store Roof"] = {["Lilycove Department Store 5F"] = {1}} HoennMap["Lilycove Motel 1F"] = {["Lilycove Motel 2F"] = {1}, ["Lilycove City"] = {1}} HoennMap["Lilycove Motel 2F"] = {["Lilycove Motel 1F"] = {1}} HoennMap["Lilycove Museum 1F"] = {["Lilycove Museum 2F"] = {1}, ["Lilycove City"] = {1}} HoennMap["Lilycove Museum 2F"] = {["Lilycove Museum 1F"] = {1}} HoennMap["Littleroot Town Truck"] = {["Littleroot Town"] = {1}} HoennMap["Littleroot Town"] = {["Player House Littleroot Town"] = {1}, ["Prof. Birch House"] = {1}, ["Lab Littleroot Town"] = {1}, ["Littleroot Town Truck"] = {1}, ["Route 101"] = {1}} HoennMap["Low Tide Entrance Room_A"] = {["Route 125"] = {1}} HoennMap["Marine Cave End"] = {["Marine Cave Entrance"] = {1}} --aqua leader archie (10,28) HoennMap["Marine Cave Entrance"] = {["Marine Cave End"] = {1}--[[need to speak to npc first (16,3)]], ["Cave of Origin B3F"] = {1}} HoennMap["Mart Fallarbor Town"] = {["Fallarbor Town"] = {1}} HoennMap["Mart Mauville City"] = {["Mauville City"] = {1}} HoennMap["Mart Oldale Town"] = {["Oldale Town"] = {1}} HoennMap["Mart Petalburg City"] = {["Petalburg City"] = {1}} HoennMap["Mart Rustboro City"] = {["Rustboro City_A"] = {1}} HoennMap["Mart Slateport"] = {["Slateport City"] = {1}} HoennMap["Mauville City Game Corner"] = {["Mauville City"] = {1}} HoennMap["Mauville City Gym"] = {["Mauville City"] = {1}} HoennMap["Mauville City House 1"] = {["Mauville City"] = {1}} HoennMap["Mauville City House 2"] = {["Mauville City"] = {1}} HoennMap["Mauville City Stop House 1"] = {["Mauville City"] = {0.2}, ["Route 110_A"] = {0.2}} HoennMap["Mauville City Stop House 2"] = {["Mauville City"] = {0.2}, ["Route 117"] = {0.2}} HoennMap["Mauville City Stop House 3"] = {["Mauville City"] = {0.2}, ["Route 111 South"] = {0.2}} HoennMap["Mauville City Stop House 4"] = {["Mauville City"] = {0.2}, ["Route 118_A"] = {0.2}} HoennMap["Mauville City"] = {["Mauville City Gym"] = {1}, ["Rydels Cycles"] = {1}, ["Mauville City Game Corner"] = {1}, ["Mauville City House 1"] = {1}, ["Mauville City House 2"] = {1}, ["Mart Mauville City"] = {1}, ["Mauville City Stop House 1"] = {1}, ["Mauville City Stop House 2"] = {1}, ["Mauville City Stop House 3"] = {1}, ["Mauville City Stop House 4"] = {1}, ["Pokecenter Mauville City"] = {1}} HoennMap["Meteor Falls 1F 2R_A"] = {["Meteor Falls 1F 2R_B"] = {1}, ["Meteor falls B1F 1R_A"] = {1}} HoennMap["Meteor Falls 1F 2R_B"] = {["Meteor falls 1F 1R_B"] = {1.5}, ["Meteor falls B1F 1R_A"] = {1}, ["Meteor falls B1F 1R_B"] = {1}} HoennMap["Meteor Falls B1F 2R"] = {["Meteor falls B1F 1R_B"] = {1}} HoennMap["Meteor falls 1F 1R_A"] = {["Route 114"] = {1.5}, ["Meteor falls 1F 1R_X"] = {0.7}} HoennMap["Meteor falls 1F 1R_B"] = {["Meteor Falls 1F 2R_B"] = {0.5}, ["Meteor falls 1F 1R_A"] = {1}} HoennMap["Meteor falls 1F 1R_C"] = {["Meteor falls B1F 1R_A"] = {0.5}} HoennMap["Meteor falls 1F 1R_D"] = {["Meteor falls B1F 1R_B"] = {0.5}} HoennMap["Meteor falls 1F 1R_X"] = {["Meteor falls 1F 1R_A"] = {0.7}, ["Route 115_A"] = {1.5}} HoennMap["Meteor falls B1F 1R_A"] = {["Meteor falls 1F 1R_C"] = {1}, ["Meteor Falls 1F 2R_B"] = {1}, ["Meteor Falls 1F 2R_A"] = {1}} HoennMap["Meteor falls B1F 1R_B"] = {["Meteor Falls 1F 2R_B"] = {1.5}, ["Meteor Falls B1F 2R"] = {1.5}, ["Meteor falls 1F 1R_D"] = {1.5}} HoennMap["Mineral Site_A"] = {["Mineral Site_B"] = {1}, ["Route 115_A"] = {1}} HoennMap["Mineral Site_B"] = {["Mineral Site_A"] = {1}} HoennMap["Moon 1F_A"] = {["Moon_A"] = {1}, ["Moon_B"] = {1}, ["Moon B1F_C"] = {1}} HoennMap["Moon 1F_B"] = {["Moon_B"] = {1}, ["Moon_C"] = {1}, ["Moon B1F_A"] = {1}} HoennMap["Moon 1F_C"] = {["Moon_C"] = {1}, ["Moon B1F_B"] = {1}} HoennMap["Moon 1F_D"] = {["Moon_D"] = {1}, ["Moon B1F_D"] = {1}} HoennMap["Moon 1F_E"] = {} -- not in story yet HoennMap["Moon 2F_A"] = {["Moon B1F_D"] = {1}, ["Moon 2F_B"] = {1}} HoennMap["Moon 2F_B"] = {["Moon 2F_A"] = {1}, ["Moon_E"] = {1}} HoennMap["Moon B1F_A"] = {["Moon 1F_B"] = {1}} HoennMap["Moon B1F_B"] = {["Sootopolis City"] = {1}, ["Moon 1F_C"] = {1}} HoennMap["Moon B1F_C"] = {["Moon 1F_A"] = {1}} HoennMap["Moon B1F_D"] = {["Moon B1F_C"] = {1}, ["Moon 1F_D"] = {1}, ["Moon 2F_A"] = {1}} HoennMap["Moon_A"] = {["Moon 1F_A"] = {1}} HoennMap["Moon_B"] = {["Moon_A"] = {1}, ["Moon 1F_A"] = {1}, ["Moon 1F_B"] = {1}} HoennMap["Moon_C"] = {["Moon_D"] = {1}, ["Moon 1F_B"] = {1}, ["Moon 1F_C"] = {1}} HoennMap["Moon_D"] = {["Moon_A"] = {1}, ["Moon 1F_D"] = {1}} HoennMap["Moon_E"] = {["Moon 2F_A"] = {1}} HoennMap["Mossdeep City House"] = {["Mossdeep City"] = {1}} HoennMap["Mossdeep City Space Center 1F"] = {["Mossdeep City Space Center 2F"] = {1}, ["Mossdeep City"] = {1}} HoennMap["Mossdeep City Space Center 2F"] = {["Moon_A"] = {1}, ["Mossdeep City Space Center 1F"] = {1}} HoennMap["Mossdeep City"] = {["Mossdeep Gym_A"] = {1}, ["Mossdeep City Space Center 1F"] = {1}, ["Stevens House"] = {1}, ["Mossdeep City House"] = {1}, ["Secret Base Boy House"] = {1}, ["Backdoor House 1"] = {1}, ["Pokeblock Enthusiasts House"] = {1}, ["Mossdeep Pokemart"] = {1}, ["Pokecenter Mossdeep City"] = {1}, ["Route 124_A"] = {1.5, {["abilities"] = {"surf"}}}, ["Route 125"] = {1.5, {["abilities"] = {"surf"}}}, ["Route 127_A"] = {1.5, {["abilities"] = {"surf"}}}} HoennMap["Mossdeep Gym_A"] = {["Mossdeep City"] = {1}, ["Mossdeep Gym_D"] = {1}, ["Mossdeep Gym_C"] = {1}, ["Mossdeep Gym_B"] = {1}} HoennMap["Mossdeep Gym_B"] = {["Mossdeep Gym_A"] = {1}, ["Mossdeep Gym_D"] = {1}, ["Mossdeep Gym_F"] = {1}} HoennMap["Mossdeep Gym_C"] = {["Mossdeep Gym_E"] = {1}, ["Mossdeep Gym_A"] = {1}} HoennMap["Mossdeep Gym_D"] = {["Mossdeep Gym_F"] = {1}, ["Mossdeep Gym_B"] = {1}, ["Mossdeep Gym_E"] = {1}} HoennMap["Mossdeep Gym_E"] = {["Mossdeep Gym_D"] = {1}, ["Mossdeep Gym_C"] = {1}} HoennMap["Mossdeep Gym_F"] = {["Mossdeep Gym_B"] = {1}, ["Mossdeep Gym_D"] = {1}} HoennMap["Mossdeep Pokemart"] = {["Mossdeep City"] = {1}} HoennMap["Mt. Chimney"] = {["Cable Car Station 2"] = {1}, ["Jagged Pass_A"] = {1}} HoennMap["Mt. Pyre 1F"] = {["Route 122"] = {1.5}, ["Mt. Pyre 2F"] = {1.5}} HoennMap["Mt. Pyre 2F"] = {["Mt. Pyre 1F"] = {1.5}, ["Mt. Pyre 3F"] = {1.5}} HoennMap["Mt. Pyre 3F"] = {["Mt. Pyre 2F"] = {1.5}, ["Mt. Pyre 4F"] = {1.5}, ["Mt. Pyre Exterior"] = {1.5}} HoennMap["Mt. Pyre 4F"] = {["Mt. Pyre 3F"] = {1.5}} HoennMap["Mt. Pyre Exterior"] = {["Mt. Pyre 3F"] = {3}, ["Mt. Pyre Summit"] = {3}} HoennMap["Mt. Pyre Summit"] = {["Mt. Pyre Exterior"] = {1.5}} HoennMap["Natural Site"] = {["Route 119A"] = {1}} HoennMap["New Mauville Entrance"] = {["Route 110_C"] = {1}, ["New Mauville"] = {1}--[[talk to shelly maybe 12, 7]]} HoennMap["New Mauville"] = {["New Mauville Entrance"] = {1}} -- not fully supported with npc restrictions HoennMap["Old Lady House"] = {["Route 111 North"] = {1}} HoennMap["Oldale Town House 1"] = {["Oldale Town"] = {1}} HoennMap["Oldale Town House 2"] = {["Oldale Town"] = {1}} HoennMap["Oldale Town"] = {["Oldale Town House 2"] = {1}, ["Oldale Town House 1"] = {1}, ["Mart Oldale Town"] = {1}, ["Pokecenter Oldale Town"] = {1}, ["Route 101"] = {1}, ["Route 102"] = {1}, ["Route 103_A"] = {1}} HoennMap["Pacifidlog Town House 1"] = {["Pacifidlog Town"] = {1}} HoennMap["Pacifidlog Town House 2"] = {["Pacifidlog Town"] = {1}} HoennMap["Pacifidlog Town House 3"] = {["Pacifidlog Town"] = {1}} HoennMap["Pacifidlog Town House 4"] = {["Pacifidlog Town"] = {1}} HoennMap["Pacifidlog Town House 5"] = {["Pacifidlog Town"] = {1}} HoennMap["Pacifidlog Town"] = {["Pacifidlog Town House 1"] = {1}, ["Pacifidlog Town House 2"] = {1}, ["Pacifidlog Town House 3"] = {1}, ["Pacifidlog Town House 4"] = {1}, ["Pacifidlog Town House 5"] = {1}, ["Pokecenter Pacifidlog Town"] = {1}, ["Route 131"] = {1}, ["Route 132"] = {1}} HoennMap["Petalburg City Gym_A"] = {["Petalburg City Gym_C"] = {1}, ["Petalburg City Gym_B"] = {1}, ["Petalburg City"] = {1}} HoennMap["Petalburg City Gym_B"] = {["Petalburg City Gym_A"] = {1}, ["Petalburg City Gym_D"] = {1}, ["Petalburg City Gym_E"] = {1}} HoennMap["Petalburg City Gym_C"] = {["Petalburg City Gym_A"] = {1}, ["Petalburg City Gym_E"] = {1}, ["Petalburg City Gym_F"] = {1}} HoennMap["Petalburg City Gym_D"] = {["Petalburg City Gym_B"] = {1}, ["Petalburg City Gym_G"] = {1}} HoennMap["Petalburg City Gym_E"] = {["Petalburg City Gym_G"] = {1}, ["Petalburg City Gym_B"] = {1}, ["Petalburg City Gym_C"] = {1}} HoennMap["Petalburg City Gym_F"] = {["Petalburg City Gym_C"] = {1}} HoennMap["Petalburg City Gym_G"] = {["Petalburg City Gym_I"] = {1}, ["Petalburg City Gym_D"] = {1}, ["Petalburg City Gym_E"] = {1}} HoennMap["Petalburg City Gym_H"] = {["Petalburg City Gym_I"] = {1}} HoennMap["Petalburg City Gym_I"] = {["Petalburg City Gym_H"] = {1}, ["Petalburg City Gym_G"] = {1}} HoennMap["Petalburg City House 1"] = {["Petalburg City"] = {1}} HoennMap["Petalburg City House 2"] = {["Petalburg City"] = {1}} HoennMap["Petalburg City Wallys House"] = {["Petalburg City"] = {1}} HoennMap["Petalburg City"] = {["Petalburg City Wallys House"] = {1}, ["Petalburg City Gym_A"] = {1}, ["Petalburg City House 2"] = {1}, ["Petalburg City House 1"] = {1}, ["Mart Petalburg City"] = {1}, ["Pokecenter Petalburg City"] = {1}, ["Route 102"] = {1}, ["Route 104_B"] = {1}} HoennMap["Petalburg Maze"] = {["Petalburg Woods_B"] = {1}} HoennMap["Petalburg Woods_A"] = {["Route 104_A"] = {1}, ["Route 104_B"] = {1}, ["Route 104_C"] = {1}, ["Petalburg Woods_B"] = {1, {["abilities"] = {"cut"}}}} HoennMap["Petalburg Woods_B"] = {["Petalburg Maze"] = {1}, ["Petalburg Woods_A"] = {1}} -- link inside wood HoennMap["Player Bedroom Littleroot Town"] = {["Player House Littleroot Town"] = {1}} HoennMap["Player House Littleroot Town"] = {["Player Bedroom Littleroot Town"] = {1}, ["Littleroot Town"] = {1}} HoennMap["Pokeblock Enthusiasts House"] = {["Mossdeep City"] = {1}} HoennMap["Pokecenter Dewford Town"] = {["Dewford Town"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Eastern Peak"] = {["Valley Of Steel Eastern Peak"] = {1}} HoennMap["Pokecenter Ever Grande City"] = {["Ever Grande City_A"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Fallarbor Town"] = {["Fallarbor Town"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Fortree City"] = {["Fortree City"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Lavaridge Town"] = {["Lavaridge Town"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Leev Town"] = {["Leev Town"] = {1}} HoennMap["Pokecenter Lilycove City"] = {["Lilycove City"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Mauville City"] = {["Mauville City"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Mossdeep City"] = {["Mossdeep City"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Oldale Town"] = {["Oldale Town"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Pacifidlog Town"] = {["Pacifidlog Town"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Petalburg City"] = {["Petalburg City"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Rustboro City"] = {["Rustboro City_A"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Slateport"] = {["Slateport City"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Sootopolis City"] = {["Sootopolis City"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Verdanturf"] = {["Verdanturf Town"] = {1}, ["Transmat Station"] = {0.2}} HoennMap["Pokecenter Western Peak"] = {["Valley Of Steel Western Peak"] = {1}} HoennMap["Pokemon League Hoenn"] = {["Ever Grande City_B"] = {1}} HoennMap["Pokemon Trainers School"] = {["Rustboro City_A"] = {1}} HoennMap["Prof. Birch Bedroom"] = {["Prof. Birch House"] = {1}} HoennMap["Prof. Birch House"] = {["Prof. Birch Bedroom"] = {1}, ["Littleroot Town"] = {1}} HoennMap["Professor Cozmo House"] = {["Fallarbor Town"] = {1}} HoennMap["Route 101"] = {["Littleroot Town"] = {1}, ["Oldale Town"] = {1}} HoennMap["Route 102"] = {["Oldale Town"] = {1}, ["Petalburg City"] = {1}} HoennMap["Route 103_A"] = {["Oldale Town"] = {0.5}, ["Route 103_B"] = {0.5, {["abilities"] = {"surf"}}}} HoennMap["Route 103_B"] = {["Route 103_C"] = {0, {["abilities"] = {"cut"}}}, ["Route 103_A"] = {0.5, {["abilities"] = {"surf"}}}, ["Route 103_D"] = {0.5, {["abilities"] = {"surf"}}}, ["Route 110_B"] = {1}} HoennMap["Route 103_C"] = {["Glacial Site"] = {1}, ["Route 103_B"] = {0, {["abilities"] = {"surf"}}}} HoennMap["Route 103_D"] = {["Route 103_B"] = {0, {["abilities"] = {"cut"}}}} HoennMap["Route 104 House"] = {["Route 104_A"] = {1}} HoennMap["Route 104 Sailor House"] = {["Route 104_B"] = {1}} HoennMap["Route 104_A"] = {["Route 104 House"] = {1}, ["Petalburg Woods_A"] = {1}, ["Rustboro City_A"] = {1}, ["Rustboro City_B"] = {1.1}} HoennMap["Route 104_B"] = {["Route 104 Sailor House"] = {1}, ["Petalburg Woods_A"] = {1}, ["Route 105"] = {1.5, {["abilities"] = {"surf"}}}, ["Petalburg City"] = {1}} HoennMap["Route 104_C"] = {["Route 104_B"] = {0.5}} HoennMap["Route 105"] = {["Island Cave_A"] = {1}, ["Route 104_B"] = {3}, ["Route 106"] = {3}} HoennMap["Route 106"] = {["Granite Cave 1F_A"] = {1}, ["Dewford Town"] = {1.5}, ["Route 105"] = {1.5, {["abilities"] = {"surf"}}}} -- link cave HoennMap["Route 107"] = {["Dewford Town"] = {2}, ["Route 108"] = {2}} HoennMap["Route 108"] = {["Abandoned Ship Exterior_A"] = {1}, ["Route 107"] = {2}, ["Route 109"] = {2}} -- link abandoned ship HoennMap["Route 109 House"] = {["Route 109"] = {1}} HoennMap["Route 109"] = {["Route 109 House"] = {1}, ["Route 108"] = {2, {["abilities"] = {"surf"}}}, ["Slateport City"] = {2}} HoennMap["Route 110_A"] = {["Mauville City Stop House 1"] = {1}, ["Cycle Road Stop House 2"] = {1}, ["Route 110_B"] = {2}, ["Route 110_C"] = {1.5, {["abilities"] = {"surf"}}}} HoennMap["Route 110_B"] = {["Trick House"] = {1}, ["Route 103_B"] = {1}, ["Slateport City"] = {1}, ["Cycle Road Stop House 1"] = {1}, ["Route 110_A"] = {2}} HoennMap["Route 110_C"] = {["Route 110_A"] = {1.5, {["abilities"] = {"surf"}}}, ["New Mauville Entrance"] = {1}} HoennMap["Route 110_D"] = {["Cycle Road Stop House 1"] = {0.5}, ["Cycle Road Stop House 2"] = {0.5}} HoennMap["Route 111 Desert"] = {["Historical Site_A"] = {1}, ["Desert Ruins_A"] = {1}, ["Route 111 North"] = {1}, ["Route 111 South"] = {1}} HoennMap["Route 111 House 1"] = {["Route 111 South"] = {1}} HoennMap["Route 111 North"] = {["Old Lady House"] = {1}, ["Route 111 Desert"] = {1, {["items"] = {"Go-Goggles"}}}, ["Route 112_A"] = {1}, ["Route 113"] = {1}} HoennMap["Route 111 South"] = {["Route 111 House 1"] = {1}, ["Mauville City Stop House 3"] = {1.5}, ["Route 111 Desert"] = {1.5, {["items"] = {"Go-Goggles"}}}, ["Route 112_B"] = {1.5}} HoennMap["Route 112_A"] = {["Fiery Path"] = {1}, ["Route 111 North"] = {1}} HoennMap["Route 112_B"] = {["Cable Car Station 1"] = {1}, ["Fiery Path"] = {1}, ["Route 111 South"] = {1}} HoennMap["Route 112_C"] = {["Lavaridge Town"] = {0.5}, ["Jagged Pass_C"] = {0.5}, ["Route 112_B"] = {0.5}} HoennMap["Route 113"] = {["Fallarbor Town"] = {1.5}, ["Route 111 North"] = {1.5}} HoennMap["Route 114 House"] = {["Route 114"] = {1}} HoennMap["Route 114"] = {["Route 114 House"] = {1}, ["Fossil Maniac House"] = {1}, ["Fallarbor Town"] = {1.5}, ["Meteor falls 1F 1R_A"] = {1.5}} HoennMap["Route 115_A"] = {["Mineral Site_A"] = {1}, ["Meteor falls 1F 1R_X"] = {1}, ["Route 115_B"] = {0.5}, ["Route 115_C"] = {1, {["abilities"] = {"surf"}}}} HoennMap["Route 115_B"] = {["Route 115_A"] = {0.5, {["abilities"] = {"surf"}}}, ["Rustboro City_A"] = {1}} HoennMap["Route 115_C"] = {["Route 115_A"] = {1.5, {["abilities"] = {"surf"}}}, ["Route 115_B"] = {1.5, {["abilities"] = {"surf"}}}, ["Route 115_E"] = {1.5, {["abilities"] = {"rock climb"}}}, ["Route 115_D"] = {1.5, {["abilities"] = {"rock smash"}}}} HoennMap["Route 115_D"] = {["Route 115_C"] = {0.5}, ["Meteor falls 1F 1R_C"] = {0.5}} HoennMap["Route 115_E"] = {["Route 115_C"] = {1}} HoennMap["Route 116 House"] = {["Route 116_A"] = {0.5}} HoennMap["Route 116_A"] = {["Route 116 House"] = {1}, ["Rustboro City_A"] = {1}, ["Rusturf Tunnel_A"] = {1}, ["Route 116_C"] = {0.5, {["abilities"] = {"cut"}}}, ["Route 116_B"] = {1, {["abilities"] = {"dig"}}}, ["Verdanturf Town"] = {1, {["abilities"] = {"dig"}}}} HoennMap["Route 116_B"] = {["Rusturf Tunnel_B"] = {1}, ["Route 116_A"] = {1, {["abilities"] = {"dig"}}}, ["Verdanturf Town"] = {1, {["abilities"] = {"dig"}}}} HoennMap["Route 116_C"] = {["Route 116_A"] = {0.5}} HoennMap["Route 117"] = {["Mauville City Stop House 2"] = {1.5}, ["Verdanturf Town"] = {1.5}} HoennMap["Route 118_A"] = {["Mauville City Stop House 4"] = {0.5}, ["Route 118_B"] = {0.5, {["abilities"] = {"surf"}}}} HoennMap["Route 118_B"] = {["Route 118_A"] = {0.5, {["abilities"] = {"surf"}}}, ["Route 119B"] = {0.5}, ["Route 123_C"] = {0.5}} HoennMap["Route 119A"] = {["Natural Site"] = {1}, ["Weather Institute 1F"] = {1}, ["Fortree City"] = {2}, ["Route 119B"] = {2}} HoennMap["Route 119B House"] = {["Route 119B"] = {1}} HoennMap["Route 119B"] = {["Route 119B House"] = {1}, ["Route 118_B"] = {2}, ["Route 119A"] = {2}} HoennMap["Route 120_A"] = {["Ancient Tomb_A"] = {1}, ["Fortree City"] = {2}, ["Route 121"] = {2}, ["Route 120_B"] = {2, {["abilities"] = {"surf"}}}} HoennMap["Route 120_B"] = {["Route 120_A"] = {0.5, {["abilities"] = {"surf"}}}} HoennMap["Route 121"] = {["Lilycove City"] = {1.5}, ["Route 120_A"] = {1.5}, ["Route 122"] = {1.5, {["abilities"] = {"surf"}}}, ["Hoenn Safari Zone Lobby"] = {1.5}} HoennMap["Route 122"] = {["Route 121"] = {2, {["abilities"] = {"surf"}}}, ["Route 123_A"] = {2, {["abilities"] = {"surf"}}}, ["Mt. Pyre 1F"] = {2, {["abilities"] = {"surf"}}}} HoennMap["Route 123_A"] = {["Route 122"] = {1}, ["Route 123_B"] = {1, {["abilities"] = {"cut"}}}, ["Route 123_C"] = {1}} HoennMap["Route 123_B"] = {["Route 123_C"] = {1}} HoennMap["Route 123_C"] = {["Berry Masters House"] = {1}, ["Route 118_B"] = {1}} HoennMap["Route 124 Underwater_A"] = {["Route 124_A"] = {1.5}, ["Route 124_C"] = {1.5}, ["Route 124_D"] = {1.5}} HoennMap["Route 124 Underwater_B"] = {["Route 124_A"] = {1.5}} HoennMap["Route 124 Underwater_C"] = {["Route 124_B"] = {1.5}} HoennMap["Route 124 Underwater_D"] = {["Route 124_B"] = {1.5}, ["Route 124_A"] = {1.5}} HoennMap["Route 124 Underwater_E"] = {["Route 124_A"] = {1.5}} HoennMap["Route 124_A"] = {["Treasure Hunter House"] = {1}, ["Lilycove City"] = {2.5}, ["Mossdeep City"] = {2.5}, ["Route 126_A"] = {2.5}, ["Route 124 Underwater_A"] = {2.5, {["abilities"] = {"dive"}}}, ["Route 124 Underwater_B"] = {2.5, {["abilities"] = {"dive"}}}, ["Route 124 Underwater_D"] = {2.5, {["abilities"] = {"dive"}}}, ["Route 124 Underwater_E"] = {2.5, {["abilities"] = {"dive"}}}} HoennMap["Route 124_B"] = {["Route 124 Underwater_C"] = {2.5, {["abilities"] = {"dive"}}}, ["Route 124 Underwater_D"] = {2.5, {["abilities"] = {"dive"}}}} HoennMap["Route 124_C"] = {["Route 124 Underwater_A"] = {1.5}} HoennMap["Route 124_D"] = {["Route 124 Underwater_A"] = {1.5}} HoennMap["Route 125"] = {["Low Tide Entrance Room_A"] = {1}, ["Mossdeep City"] = {2}} HoennMap["Route 126 Underwater_A"] = {["Route 126_A"] = {2}, ["Route 126_C"] = {2}, ["Sootopolis City Underwater"] = {2}} HoennMap["Route 126 Underwater_B"] = {["Route 126_B"] = {1}, ["Route 126_A"] = {1}} HoennMap["Route 126 Underwater_C"] = {["Route 126_C"] = {1}, ["Route 126_D"] = {1}} HoennMap["Route 126_A"] = {["Route 124_A"] = {2}, ["Route 126 Underwater_A"] = {2}, ["Route 127_A"] = {2}} HoennMap["Route 126_B"] = {["Route 126 Underwater_B"] = {1, {["abilities"] = {"dive"}}}} HoennMap["Route 126_C"] = {["Route 126 Underwater_A"] = {1, {["abilities"] = {"dive"}}}, ["Route 126 Underwater_C"] = {1, {["abilities"] = {"dive"}}}} HoennMap["Route 126_D"] = {["Route 126 Underwater_C"] = {1, {["abilities"] = {"dive"}}}} HoennMap["Route 127 Underwater_A"] = {["Route 127_A"] = {2}, ["Route 128 Underwater_A"] = {2}} HoennMap["Route 127 Underwater_B"] = {["Route 127_A"] = {1}, ["Route 127_B"] = {1}} HoennMap["Route 127_A"] = {["Mossdeep City"] = {2}, ["Route 126_A"] = {2}, ["Route 128"] = {2}, ["Route 127 Underwater_A"] = {2.5, {["abilities"] = {"dive"}}}, ["Route 127 Underwater_B"] = {2.5, {["abilities"] = {"dive"}}}} HoennMap["Route 127_B"] = {["Route 127 Underwater_B"] = {2.5, {["abilities"] = {"dive"}}}} HoennMap["Route 128 Underwater_A"] = {["Secret Underwater Cavern"] = {2.5}, ["Route 127 Underwater_A"] = {2.5, {["abilities"] = {"dive"}}}} HoennMap["Route 128 Underwater_B"] = {["Route 128"] = {1}} HoennMap["Route 128 Underwater_C"] = {["Route 128"] = {1}} HoennMap["Route 128"] = {["Ever Grande City_A"] = {2}, ["Route 127_A"] = {2}, ["Route 129_A"] = {2}, ["Route 128 Underwater_B"] = {2, {["abilities"] = {"dive"}}}, ["Route 128 Underwater_C"] = {2, {["abilities"] = {"dive"}}}} HoennMap["Route 129 Underwater"] = {["Route 129_A"] = {1.5}, ["Route 129_B"] = {1.5}, ["Route 130 Underwater_A"] = {1.5}} HoennMap["Route 129_A"] = {["Route 128"] = {2}, ["Route 130_A"] = {2}, ["Route 129 Underwater"] = {2, {["abilities"] = {"dive"}}}} HoennMap["Route 129_B"] = {["Route 129 Underwater"] = {2, {["abilities"] = {"dive"}}}} HoennMap["Route 130 Underwater_A"] = {["Route 130_B"] = {2}, ["Route 129 Underwater"] = {2}} HoennMap["Route 130 Underwater_B"] = {["Route 130_A"] = {1}} HoennMap["Route 130_A"] = {["Route 129_A"] = {2}, ["Route 131"] = {2}, ["Route 130 Underwater_B"] = {2, {["abilities"] = {"dive"}}}} HoennMap["Route 130_B"] = {["Route 130 Underwater_A"] = {1, {["abilities"] = {"dive"}}}} HoennMap["Route 131"] = {["Pacifidlog Town"] = {2}, ["Route 130_A"] = {2}, ["Sky Pillar Entrance_A"] = {2}} HoennMap["Route 132"] = {["Pacifidlog Town"] = {2}, ["Route 133"] = {2}} HoennMap["Route 133"] = {["Route 132"] = {2}, ["Route 134"] = {2}} HoennMap["Route 134"] = {["Route 133"] = {2}, ["Slateport City"] = {2}} HoennMap["Rustboro City Building 1 1F"] = {["Rustboro City Building 1 2F"] = {1}, ["Rustboro City_A"] = {1}} HoennMap["Rustboro City Building 1 2F"] = {["Rustboro City Building 1 3F"] = {1}, ["Rustboro City Building 1 1F"] = {1}} HoennMap["Rustboro City Building 1 3F"] = {["Rustboro City Building 1 2F"] = {1}} HoennMap["Rustboro City Building 2 1F"] = {["Rustboro City Building 2 2F"] = {1}, ["Rustboro City_A"] = {1}} HoennMap["Rustboro City Building 2 2F"] = {["Rustboro City Building 2 1F"] = {1}} HoennMap["Rustboro City Gym"] = {["Rustboro City_A"] = {1}} HoennMap["Rustboro City House 1"] = {["Rustboro City_A"] = {1}} HoennMap["Rustboro City House 2"] = {["Rustboro City_A"] = {1}} HoennMap["Rustboro City House 3"] = {["Rustboro City_A"] = {1}} HoennMap["Rustboro City_A"] = {["Devon Corporation 1F"] = {1}, ["Rustboro City Gym"] = {1}, ["Rustboro City Building 2 1F"] = {1}, ["Pokemon Trainers School"] = {1}, ["Cutter House"] = {1}, ["Rustboro City House 1"] = {1}, ["Rustboro City House 2"] = {1}, ["Rustboro City House 3"] = {1}, ["Rustboro City Building 1 1F"] = {1}, ["Mart Rustboro City"] = {1}, ["Pokecenter Rustboro City"] = {1}, ["Route 104_A"] = {1}, ["Route 115_B"] = {1}, ["Route 116_A"] = {1}} HoennMap["Rustboro City_B"] = {["Route 104_A"] = {1}} HoennMap["Rusturf Tunnel_A"] = {["Route 116_A"] = {1}, ["Rusturf Tunnel_B"] = {0.5, {["abilities"] = {"rock smash"}--[[npc maybe]]}}, ["Rusturf Tunnel_C"] = {0.5, {["abilities"] = {"rock smash"}}}} HoennMap["Rusturf Tunnel_B"] = {["Route 116_B"] = {1}, ["Verdanturf Town"] = {1}, ["Rusturf Tunnel_A"] = {0.5, {["abilities"] = {"rock smash"}}}} HoennMap["Rusturf Tunnel_C"] = {["Haunted Site"] = {1}, ["Rusturf Tunnel_A"] = {0.5, {["abilities"] = {"rock smash"}}}} HoennMap["Rydels Cycles"] = {["Mauville City"] = {1}} HoennMap["Secret Base Boy House"] = {["Mossdeep City"] = {1}} HoennMap["Secret Underwater Cavern"] = {["Route 128 Underwater_A"] = {1}} -- links cavern HoennMap["Sky Pillar 1F"] = {["Sky Pillar Entrance_B"] = {1}, ["Sky Pillar 2F"] = {1}} HoennMap["Sky Pillar 2F"] = {["Sky Pillar 1F"] = {1}, ["Sky Pillar 3F"] = {1}} HoennMap["Sky Pillar 3F"] = {["Sky Pillar 2F"] = {1}, ["Sky Pillar 4F_A"] = {1}, ["Sky Pillar 4F_B"] = {1}} HoennMap["Sky Pillar 4F_A"] = {["Sky Pillar 3F"] = {1}, ["Sky Pillar 5F"] = {1}} HoennMap["Sky Pillar 4F_B"] = {["Sky Pillar 3F"] = {1}} HoennMap["Sky Pillar 5F"] = {["Sky Pillar 4F_A"] = {1}, ["Sky Pillar 6F"] = {1}} HoennMap["Sky Pillar 6F"] = {["Sky Pillar 5F"] = {1}} HoennMap["Sky Pillar Entrance Cave 1F"] = {["Sky Pillar Entrance_A"] = {1}, ["Sky Pillar Entrance_B"] = {1}} HoennMap["Sky Pillar Entrance_A"] = {["Route 131"] = {1}, ["Sky Pillar Entrance Cave 1F"] = {1}} HoennMap["Sky Pillar Entrance_B"] = {["Sky Pillar Entrance Cave 1F"] = {1}, ["Sky Pillar 1F"] = {1}} HoennMap["Slateport City House 1"] = {["Slateport City"] = {1}} HoennMap["Slateport City House 2"] = {["Slateport City"] = {1}} HoennMap["Slateport City"] = {["Slateport Harbor"] = {1}, ["Slateport Museum 1F"] = {1}, ["Slateport Shipyard 1F"] = {1}, ["Slateport City House 2"] = {1}, ["Slateport City House 1"] = {1}, ["Mart Slateport"] = {1}, ["Pokecenter Slateport"] = {1}, ["Route 109"] = {1}, ["Route 110_B"] = {1}, ["Route 134"] = {1, {["abilities"] = {"dive"}}}} HoennMap["Slateport Harbor"] = {["Slateport City"] = {1}} HoennMap["Slateport Museum 1F"] = {["Slateport Museum 2F"] = {1}, ["Slateport City"] = {1}} HoennMap["Slateport Museum 2F"] = {["Slateport Museum 1F"] = {1}} HoennMap["Slateport Shipyard 1F"] = {["Slateport Shipyard 2F"] = {1}, ["Slateport City"] = {1}} HoennMap["Slateport Shipyard 2F"] = {["Slateport Shipyard 1F"] = {1}} HoennMap["Sootopolis City Gym 1F"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 1"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 2"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 3"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 4"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 5"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 6"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 7"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City House 8"] = {["Sootopolis City"] = {1}} HoennMap["Sootopolis City Underwater"] = {["Route 126 Underwater_A"] = {1}, ["Sootopolis City"] = {1}} HoennMap["Sootopolis City"] = {["Sootopolis City Gym 1F"] = {1}, ["Cave of Origin Entrance"] = {1}, ["Pokecenter Sootopolis City"] = {1}, ["Sootopolis City Underwater"] = {1, {["abilities"] = {"dive"}}}, ["Sootopolis Mart"] = {1}, ["Sootopolis City House 1"] = {1}, ["Sootopolis City House 2"] = {1}, ["Sootopolis City House 3"] = {1}, ["Sootopolis City House 4"] = {1}, ["Sootopolis City House 5"] = {1}, ["Sootopolis City House 6"] = {1}, ["Sootopolis City House 7"] = {1}, ["Sootopolis City House 8"] = {1}, } HoennMap["Sootopolis Mart"] = {["Sootopolis City"] = {1}} HoennMap["Stevens House"] = {["Mossdeep City"] = {1}} HoennMap["Storage Unit"] = {["Abandoned Ship B1F"] = {1}} HoennMap["Team Aqua Hideout Entrance"] = {["Team Aqua Hideout 1F_A"] = {1}, ["Lilycove City"] = {1}} HoennMap["Team Aqua Hideout 1F_A"] = {["Team Aqua Hideout 1F_C"] = {1}, ["Team Aqua Hideout 1F_E"] = {1}, ["Team Aqua Hideout Entrance"] = {1}} HoennMap["Team Aqua Hideout 1F_B"] = {["Team Aqua Hideout B2F_E"] = {1}} HoennMap["Team Aqua Hideout 1F_C"] = {["Team Aqua Hideout B1F_A"] = {1}, ["Team Aqua Hideout 1F_D"] = {1}, ["Team Aqua Hideout 1F_A"] = {1}} HoennMap["Team Aqua Hideout 1F_D"] = {["Team Aqua Hideout 1F_C"] = {1}} HoennMap["Team Aqua Hideout 1F_E"] = {["Team Aqua Hideout 1F_A"] = {1}} HoennMap["Team Aqua Hideout 1F_F"] = {["Team Aqua Hideout B1F_B"] = {1}, ["Team Aqua Hideout B1F_C"] = {1}} HoennMap["Team Aqua Hideout 1F_G"] = {["Team Aqua Hideout Warp Hallway_A"] = {1}, ["Team Aqua Hideout B1F_A"] = {1}} HoennMap["Team Aqua Hideout B1F_A"] = {["Team Aqua Hideout B1F_F"] = {1}, ["Team Aqua Hideout 1F_G"] = {1}, ["Team Aqua Hideout B2F_A"] = {1}, ["Team Aqua Hideout 1F_C"] = {1}} HoennMap["Team Aqua Hideout B1F_B"] = {["Team Aqua Hideout B1F_E"] = {1}, ["Team Aqua Hideout 1F_F"] = {1}} HoennMap["Team Aqua Hideout B1F_C"] = {["Team Aqua Hideout Warp Hallway_C"] = {1}, ["Team Aqua Hideout 1F_F"] = {1}} HoennMap["Team Aqua Hideout B1F_D"] = {["Team Aqua Hideout B2F_B"] = {1}} HoennMap["Team Aqua Hideout B1F_E"] = {["Team Aqua Hideout B2F_E"] = {1}, ["Team Aqua Hideout B1F_B"] = {1}} HoennMap["Team Aqua Hideout B1F_F"] = {["Team Aqua Hideout Warp Hallway_E"] = {1}, ["Team Aqua Hideout B1F_A"] = {1}} HoennMap["Team Aqua Hideout B2F_A"] = {["Team Aqua Hideout B1F_A"] = {1}} HoennMap["Team Aqua Hideout B2F_B"] = {["Team Aqua Hideout B1F_D"] = {1}, ["Team Aqua Hideout Warp Hallway_B"] = {1}, } HoennMap["Team Aqua Hideout B2F_C"] = {["Team Aqua Hideout Warp Hallway_B"] = {1}, ["Team Aqua Hideout B1F_B"] = {1}, ["Team Aqua Hideout B2F_E"] = {1}} HoennMap["Team Aqua Hideout B2F_D"] = {} HoennMap["Team Aqua Hideout B2F_E"] = {["Team Aqua Hideout 1F_B"] = {1}, ["Team Aqua Hideout B1F_E"] = {1}, ["Team Aqua Hideout B2F_C"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_A"] = {["Team Aqua Hideout 1F_G"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_B"] = {["Team Aqua Hideout B2F_B"] = {1}, ["Team Aqua Hideout Warp Hallway_F"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_C"] = {["Team Aqua Hideout B1F_C"] = {1}, ["Team Aqua Hideout Warp Hallway_I"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_D"] = {["Team Aqua Hideout Warp Hallway_E"] = {1}, ["Team Aqua Hideout Warp Hallway_C"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_E"] = {["Team Aqua Hideout Warp Hallway_I"] = {1}, ["Team Aqua Hideout B1F_F"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_F"] = {["Team Aqua Hideout Warp Hallway_B"] = {1}, ["Team Aqua Hideout Warp Hallway_J"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_G"] = {["Team Aqua Hideout Warp Hallway_F"] = {1}, ["Team Aqua Hideout Warp Hallway_H"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_H"] = {["Team Aqua Hideout Warp Hallway_J"] = {1}, ["Team Aqua Hideout Warp Hallway_L"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_I"] = {["Team Aqua Hideout Warp Hallway_D"] = {1}, ["Team Aqua Hideout Warp Hallway_G"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_J"] = {["Team Aqua Hideout Warp Hallway_I"] = {1}, ["Team Aqua Hideout Warp Hallway_K"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_K"] = {["Team Aqua Hideout Warp Hallway_G"] = {1}, ["Team Aqua Hideout Warp Hallway_L"] = {1}} HoennMap["Team Aqua Hideout Warp Hallway_L"] = {["Team Aqua Hideout B2F_C"] = {1}, ["Team Aqua Hideout Warp Hallway_H"] = {1}, ["Team Aqua Hideout Warp Hallway_K"] = {1}} HoennMap["Terra Cave End"] = {["Terra Cave Entrance"] = {1}} --magma leader maxie (17, 28) HoennMap["Terra Cave Entrance"] = {["Terra Cave End"] = {1}--[[need to speak to npc first (16,3)]], ["Cave of Origin B3F"] = {1}} HoennMap["Transmat Station"] = {["Pokecenter Verdanturf"] = {H_SUBWAY}, ["Pokecenter Sootopolis City"] = {H_SUBWAY}, ["Pokecenter Slateport"] = {H_SUBWAY}, ["Pokecenter Rustboro City"] = {H_SUBWAY}, ["Pokecenter Petalburg City"] = {H_SUBWAY}, ["Pokecenter Pacifidlog Town"] = {H_SUBWAY}, ["Pokecenter Oldale Town"] = {H_SUBWAY}, ["Pokecenter Mossdeep City"] = {H_SUBWAY}, ["Pokecenter Mauville City"] = {H_SUBWAY}, ["Pokecenter Lilycove City"] = {H_SUBWAY}, ["Pokecenter Lavaridge Town"] = {H_SUBWAY}, ["Pokecenter Fortree City"] = {H_SUBWAY}, ["Pokecenter Fallarbor Town"] = {H_SUBWAY}, ["Pokecenter Ever Grande City"] = {H_SUBWAY}, ["Pokecenter Dewford Town"] = {H_SUBWAY}} HoennMap["Treasure Hunter House"] = {["Route 124_A"] = {1}} HoennMap["Trick House"] = {["Route 110_B"] = {1}} HoennMap["Valley Of Steel Eastern Peak"] = {["Pokecenter Eastern Peak"] = {1}, ["Eastern House 1"] = {1}, ["Eastern House 2"] = {1}, ["Eastern House 3"] = {1}, ["Cave Of Steel 1F_C"] = {1}} HoennMap["Valley Of Steel Entrance"] = {["Valley Of Steel_A"] = {1}, ["Lavaridge Town"] = {1}} HoennMap["Valley Of Steel Western Peak"] = {["Pokecenter Western Peak"] = {1}, ["Western House 1"] = {1}, ["Western House 2"] = {1}, ["Western House 3"] = {1}, ["Western House 4"] = {1}} HoennMap["Valley Of Steel_A"] = {["Cave Of Steel 2F"] = {1}, ["Valley Of Steel Entrance"] = {1}} HoennMap["Valley Of Steel_B"] = {["Cave Of Steel 1F_A"] = {1}, ["Cave Of Steel 1F_C"] = {1}} HoennMap["Verdanturf Battle Tent"] = {["Verdanturf Town"] = {1}} HoennMap["Verdanturf House 1"] = {["Verdanturf Town"] = {1}} HoennMap["Verdanturf House 2"] = {["Verdanturf Town"] = {1}} HoennMap["Verdanturf House 3"] = {["Verdanturf Town"] = {1}} HoennMap["Verdanturf Mart"] = {["Verdanturf Town"] = {1}} HoennMap["Verdanturf Town"] = {["Verdanturf House 1"] = {1}, ["Verdanturf House 2"] = {1}, ["Verdanturf House 3"] = {1}, ["Verdanturf Battle Tent"] = {1}, ["Pokecenter Verdanturf"] = {1}, ["Route 117"] = {1}, ["Rusturf Tunnel_B"] = {1}, ["Verdanturf Mart"] = {1}, ["Route 116_A"] = {1, {["abilities"] = {"dig"}}}, ["Route 116_B"] = {1, {["abilities"] = {"dig"}}}} HoennMap["Victory Road Hoenn 1F_A"] = {["Ever Grande City_A"] = {2}, ["Victory Road Hoenn B1F_B"] = {2}, ["Victory Road Hoenn B1F_A"] = {2}} HoennMap["Victory Road Hoenn 1F_B"] = {["Ever Grande City_B"] = {0.5}, ["Victory Road Hoenn 1F_A"] = {0.5}, ["Victory Road Hoenn B1F_A"] = {0.5}} HoennMap["Victory Road Hoenn 1F_C"] = {["Victory Road Hoenn B1F_A"] = {1}} HoennMap["Victory Road Hoenn B1F_A"] = {["Victory Road Hoenn 1F_A"] = {1.5}, ["Victory Road Hoenn 1F_B"] = {1.5}, ["Victory Road Hoenn 1F_C"] = {1.5}, ["Victory Road Hoenn B2F_A"]= {1.5}} HoennMap["Victory Road Hoenn B1F_B"] = {["Victory Road Hoenn B1F_C"] = {0.5}, ["Victory Road Hoenn 1F_A"] = {0.5}, ["Victory Road Hoenn B2F_E"] = {0.5}} HoennMap["Victory Road Hoenn B1F_C"] = {["Victory Road Hoenn B2F_B"] = {0.5}} HoennMap["Victory Road Hoenn B1F_D"] = {["Victory Road Hoenn B2F_A"] = {1}} HoennMap["Victory Road Hoenn B2F_A"] = {["Victory Road Hoenn B1F_D"] = {2}, ["Victory Road Hoenn B1F_A"] = {2}} HoennMap["Victory Road Hoenn B2F_B"] = {["Victory Road Hoenn B2F_C"] = {0.5}} HoennMap["Victory Road Hoenn B2F_C"] = {["Victory Road Hoenn B2F_F"] = {0.5, {["abilities"] = {"surf"}}}} HoennMap["Victory Road Hoenn B2F_D"] = {["Victory Road Hoenn B2F_C"] = {1}, ["Victory Road Hoenn B2F_A"] = {1}, ["Victory Road Hoenn B2F_F"] = {1}} HoennMap["Victory Road Hoenn B2F_E"] = {["Victory Road Hoenn B2F_F"] = {0.1, {["abilities"] = {"surf"}}}, ["Victory Road Hoenn B1F_B"] = {0.1}} HoennMap["Victory Road Hoenn B2F_F"] = {["Victory Road Hoenn B2F_E"] = {0}} HoennMap["Weather Institute 1F"] = {["Weather Institute 2F"] = {1}, ["Route 119A"] = {1}} HoennMap["Weather Institute 2F"] = {["Weather Institute 1F"] = {1}} HoennMap["Western House 1"] = {["Valley Of Steel Western Peak"] = {1}} HoennMap["Western House 2"] = {["Valley Of Steel Western Peak"] = {1}} HoennMap["Western House 3"] = {["Valley Of Steel Western Peak"] = {1}} HoennMap["Western House 4"] = {["Valley Of Steel Western Peak"] = {1}} -- HoennMap["node"] = {["link"] = {distance, {["restrictionType"] = {"restriction"}}}} return HoennMap end
--- === Caffeine === --- --- Prevent the screen from going to sleep --- Download: [https://github.com/Hammerspoon/Spoons/raw/master/Spoons/Caffeine.spoon.zip](https://github.com/Hammerspoon/Spoons/raw/master/Spoons/Caffeine.spoon.zip) local obj = { __gc = true } --obj.__index = obj setmetatable(obj, obj) obj.__gc = function(t) t:stop() end -- Metadata obj.name = "Caffeine" obj.version = "1.0" obj.author = "Chris Jones <cmsj@tenshu.net>" obj.homepage = "https://github.com/Hammerspoon/Spoons" obj.license = "MIT - https://opensource.org/licenses/MIT" obj.menuBarItem = nil obj.hotkeyToggle = nil -- combine two path local function getPathAbsolute(path1, path2) return hs.fs.pathToAbsolute(string.format("%s/%s",path1,path2)) end --get user home dir file local function getUserFilePathhAbsolute(path) return hs.fs.pathToAbsolute(string.format("%s/%s",os.getenv('HOME'),path)) end -- Internal function used to find our location, so we know where to load files from local function script_path() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end obj.spoonPath = script_path() function obj:init() self.menubar = hs.menubar.new() obj:start() end obj.paths = {} obj.paths.base = os.getenv('HOME') obj.paths.hs = getPathAbsolute(obj.paths.base, '.hammerspoon') --read user customer config customer =dofile(getPathAbsolute(obj.paths.hs ,'private/caffeine.lua')) --if user config does not esist if not customer then customer = dofile(obj.spoonPath.."/caffeine.lua") end --if user config does not esist if not activeIcon then activeIcon = "active.png" end if not inActiveIcon then inActiveIcon = "inative.png" end --scheduled time if time_scheduled then obj.time_scheduled = time_scheduled end --- Caffeine:bindHotkeys(mapping) --- Method --- Binds hotkeys for Caffeine --- --- Parameters: --- * mapping - A table containing hotkey modifier/key details for the following items: --- * toggle - This will toggle the state of display sleep prevention, and update the menubar graphic --- --- Returns: --- * The Caffeine object function obj:bindHotkeys(mapping) if (self.hotkeyToggle) then self.hotkeyToggle:delete() end local toggleMods = mapping["toggle"][1] local toggleKey = mapping["toggle"][2] self.hotkeyToggle = hs.hotkey.new(toggleMods, toggleKey, function() self.clicked() end) return self end --- Caffeine:start() --- Method --- Starts Caffeine --- --- Parameters: --- * None --- --- Returns: --- * The Caffeine object function obj:start() if self.menuBarItem then self:stop() end self.menuBarItem = hs.menubar.new() self.menuBarItem:setClickCallback(self.clicked) if (self.hotkeyToggle) then self.hotkeyToggle:enable() end self.setDisplay(hs.caffeinate.get("displayIdle")) return self end --- Caffeine:stop() --- Method --- Stops Caffeine --- --- Parameters: --- * None --- --- Returns: --- * The Caffeine object function obj:stop() if self.menuBarItem then self.menuBarItem:delete() end if (self.hotkeyToggle) then self.hotkeyToggle:disable() end self.menuBarItem = nil return self end function obj.setDisplay(state) local result if state then result = obj.menuBarItem:setIcon(string.format("%s%s",obj.spoonPath,activeIcon )) else result = obj.menuBarItem:setIcon(string.format("%s%s",obj.spoonPath,inActiveIcon)) end end function obj.clicked() obj.setDisplay(hs.caffeinate.toggle("displayIdle")) end return obj
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net> -- License is WTFPL (see README.txt). -- This file defines some items in order to not have to depend on other mods. -- Boilerplate to support localized strings if intllib mod is installed. local S; if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua"); S = intllib.Getter(minetest.get_current_modname()); else S = function ( s ) return s; end end if (not minetest.get_modpath("homedecor")) then minetest.register_craftitem(":homedecor:plastic_sheeting", { description = S("Plastic sheet"), inventory_image = "homedecor_plastic_sheeting.png", }) minetest.register_craftitem(":homedecor:plastic_base", { description = S("Unprocessed Plastic base"), wield_image = "homedecor_plastic_base.png", inventory_image = "homedecor_plastic_base_inv.png", }) minetest.register_craft({ type = "shapeless", output = 'homedecor:plastic_base 6', recipe = { "default:junglegrass", "default:junglegrass", "default:junglegrass" } }) minetest.register_craft({ type = "shapeless", output = 'homedecor:plastic_base 3', recipe = { "default:dry_shrub", "default:dry_shrub", "default:dry_shrub" }, }) minetest.register_craft({ type = "shapeless", output = 'homedecor:plastic_base 4', recipe = { "default:leaves", "default:leaves", "default:leaves", "default:leaves", "default:leaves", "default:leaves" } }) minetest.register_craft({ type = "cooking", output = "homedecor:plastic_sheeting", recipe = "homedecor:plastic_base", }) minetest.register_craft({ type = 'fuel', recipe = 'homedecor:plastic_base', burntime = 30, }) minetest.register_craft({ type = 'fuel', recipe = 'homedecor:plastic_sheeting', burntime = 30, }) end -- not homedecor
data:extend({ { type = "item-subgroup", name = "colonists-fluids", group = "colonists", order = "f" }, -- waste { type = "fluid", name = "waste", subgroup = "colonists-fluids", default_temperature = 25, heat_capacity = "0.0KJ", base_color = {r=0.5, g=0.04, b=0}, flow_color = {r=0.85, g=0.6, b=0.3}, max_temperature = 100, icon = "__Colonists__/graphics/icons/fluid/oxygen.png", icon_size = 32, pressure_to_speed_ratio = 0.4, flow_to_energy_ratio = 0.59, order = "a[fluid]-x[waste]" }, })
--DEPENDENCIES --whatever is used here idk lol local awful = require('awful') local wibox = require('wibox') local gears = require('gears') local clickable_container = require('widget.clickable-container') local dpi = require('beautiful').xresources.apply_dpi local icons = require('themes.icons') local colors = require('themes.dracula.colors') local watch = require('awful.widget.watch') local awful = require('awful') local beautiful = require('beautiful') local naughty = require('naughty') local widget_icon = wibox.widget { layout = wibox.layout.align.vertical, expand = 'none', nil, { id = 'icon', image = icons.search, resize = true, widget = wibox.widget.imagebox }, nil } local widget = wibox.widget { { { { widget_icon, layout = wibox.layout.fixed.horizontal, }, margins = dpi(15), widget = wibox.container.margin }, forced_height = dpi(50), widget = clickable_container }, shape = gears.shape.circle, bg = colors.background, widget = wibox.container.background } widget:connect_signal( "mouse::enter", function() widget.bg = colors.red end ) widget:connect_signal( "mouse::leave", function() widget.bg = colors.background end ) widget:buttons( gears.table.join( awful.button( {}, 1, nil, awesome.restart ) ) ) return widget
--- Sets up the spawn location when the game starts -- @classmod SetupSpawnListener -- region imports local class = require('classes/class') local prototype = require('prototypes/prototype') require('prototypes/listener') local Location = require('classes/location') local locations = require('functional/game_context/locations') -- endregion local SetupSpawnListener = {} function SetupSpawnListener:get_events() return { NewGameEvent = true } end function SetupSpawnListener:is_prelistener() return false end function SetupSpawnListener:is_postlistener() return true end function SetupSpawnListener:compare(other, pre) return 0 end function SetupSpawnListener:process(game_ctx, local_ctx, networking, event) locations.add_location(game_ctx, Location:new({ name = 'pregame', description = 'A place to hang out while we wait for more people', consecrated = false, lighting = 'outside' })) end prototype.support(SetupSpawnListener, 'listener') return class.create('SetupSpawnListener', SetupSpawnListener)
function love.conf(t) t.window.title = "DESTROY ASTEROIDS" t.window.icon = "images/ship.png" end
-- -- floating_terminal.lua -- floating terminal component -- local awful = require("awful") local dpi = require("beautiful").xresources.apply_dpi -- ======================================== -- Config -- ======================================== -- terminal client name argument local terminal_name_arg = "--class " -- terminal client instance name local client_name = "FloatingTerminal" -- terminal client placement local client_placement = awful.placement.right + awful.placement.maximize_vertically -- terminal client width local client_width = dpi(600) -- terminal client height local client_height = dpi(500) -- ======================================== -- Logic -- ======================================== -- Define a new class local FloatingTerminal = {} FloatingTerminal.__index = FloatingTerminal -- Class constructor function FloatingTerminal:new () -- create new class instance local floating_terminal = {} setmetatable(floating_terminal, FloatingTerminal) -- set configs floating_terminal.app = Apps.terminal floating_terminal.arg = terminal_name_arg .. client_name floating_terminal.name = client_name floating_terminal.visible = false floating_terminal:init_signals() return floating_terminal end -- get floating terminal instance function FloatingTerminal:get_instance () local matcher = function (c) return awful.rules.match(c, { instance = self.name }) end -- First, we locate the terminal for c in awful.client.iterate(matcher) do return c end -- If not found return nil return nil end -- spawn the floating terminal function FloatingTerminal:spawn () awful.spawn(self.app .. " " .. self.arg) end -- show the floating terminal function FloatingTerminal:show () local c = self:get_instance() if c == nil then return self:spawn() end -- This is not a normal window, don't apply any specific keyboard stuff c:buttons({}) c:keys({}) -- Set client attrs c.honor_padding = false c.honor_workarea = false c.size_hints_honor = false c.hidden = false c.floating = true c.sticky = true c.ontop = true c.above = true -- Focus client c:raise() client.focus = c -- Resize c:geometry({ width = client_width, height = client_height }) client_placement(c) self.visible = true end -- hide the floating terminal function FloatingTerminal:hide () local c = self:get_instance() if c ~= nil then c.hidden = true end self.visible = false end -- Toggle the floating terminal function FloatingTerminal:toggle() if self.visible then self:hide() else self:show() end end -- Init signals function FloatingTerminal:init_signals () -- detect when floating terminal is spawned client.connect_signal("manage", function(c) if c.instance == self.name then self:show() end end) -- detect when floating terminal is killed client.connect_signal("unmanage", function(c) if c.instance == self.name then self.visible = false end end) -- show the floating terminal when signal is broadcasted awesome.connect_signal("floating_terminal::show", function() self:show() end) -- hide the floating terminal when signal is broadcasted awesome.connect_signal("floating_terminal::hide", function() self:hide() end) -- toggle the floating terminal when signal is broadcasted awesome.connect_signal("floating_terminal::toggle", function() self:toggle() end) end -- ======================================== -- Initialization -- ======================================== FloatingTerminal:new()
local _M={} _M.goods_search="搜索成功" return _M
local Config = require('opus.config') local UI = require('opus.ui') local Util = require('opus.util') local tab = UI.Tab { title = 'Requires', description = 'Require path', tabClose = true, entry = UI.TextEntry { x = 2, y = 2, ex = -2, shadowText = 'Enter new require path', accelerators = { enter = 'update_path', }, help = 'add a new path (reboot required)', }, grid = UI.Grid { y = 4, ey = -3, disableHeader = true, columns = { { key = 'value' } }, autospace = true, sortColumn = 'index', help = 'double-click to remove, shift-arrow to move', accelerators = { delete = 'remove', }, }, statusBar = UI.StatusBar { }, accelerators = { [ 'shift-up' ] = 'move_up', [ 'shift-down' ] = 'move_down', }, } function tab:updateList(lua_path) self.grid.values = { } for k,v in ipairs(Util.split(lua_path, '(.-);')) do table.insert(self.grid.values, { index = k, value = v }) end self.grid:update() end function tab:enable() local env = Config.load('shell') self:updateList(env.lua_path) UI.Tab.enable(self) end function tab:save() local t = { } for _, v in ipairs(self.grid.values) do table.insert(t, v.value) end local env = Config.load('shell') env.lua_path = table.concat(t, ';') self:updateList(env.lua_path) Config.update('shell', env) end function tab:eventHandler(event) if event.type == 'update_path' then table.insert(self.grid.values, { value = self.entry.value, }) self:save() self.entry:reset() self.entry:draw() self.grid:draw() return true elseif event.type == 'grid_select' or event.type == 'remove' then local selected = self.grid:getSelected() if selected then table.remove(self.grid.values, selected.index) self:save() self.grid:draw() end elseif event.type == 'focus_change' then self.statusBar:setStatus(event.focused.help) elseif event.type == 'move_up' then local entry = self.grid:getSelected() if entry.index > 1 then table.insert(self.grid.values, entry.index - 1, table.remove(self.grid.values, entry.index)) self.grid:setIndex(entry.index - 1) self:save() self.grid:draw() end elseif event.type == 'move_down' then local entry = self.grid:getSelected() if entry.index < #self.grid.values then table.insert(self.grid.values, entry.index + 1, table.remove(self.grid.values, entry.index)) self.grid:setIndex(entry.index + 1) self:save() self.grid:draw() end end end --this needs rework - see 4.user.lua --return tab
-- misc utils -- aim is to move a lot of stuff that is not strictly syscalls out of main code to modularise better -- most code here is man(1) or man(3) or misc helpers for common tasks. -- TODO rework so that items can be methods on fd again, for eventfd, timerfd, signalfd and tty local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(S) local abi, types, c = S.abi, S.types, S.c local t, pt, s = types.t, types.pt, types.s local h = require "syscall.helpers" local ffi = require "ffi" local bit = require "syscall.bit" local octal = h.octal -- TODO move to helpers? see notes in syscall.lua about reworking though local function istype(tp, x) if ffi.istype(tp, x) then return x end return false end local util = {} local mt = {} local function if_nametoindex(name, s) local ifr = t.ifreq{name = name} local ret, err = S.ioctl(s, "SIOCGIFINDEX", ifr) if not ret then return nil, err end return ifr.ivalue end function util.if_nametoindex(name) -- standard function in some libc versions local s, err = S.socket(c.AF.LOCAL, c.SOCK.STREAM, 0) if not s then return nil, err end local i, err = if_nametoindex(name, s) if not i then return nil, err end local ok, err = S.close(s) if not ok then return nil, err end return i end -- bridge functions. local function bridge_ioctl(io, name) local s, err = S.socket(c.AF.LOCAL, c.SOCK.STREAM, 0) if not s then return nil, err end local ret, err = S.ioctl(s, io, name) if not ret then s:close() return nil, err end local ok, err = s:close() if not ok then return nil, err end return ret end function util.bridge_add(name) return bridge_ioctl("SIOCBRADDBR", name) end function util.bridge_del(name) return bridge_ioctl("SIOCBRDELBR", name) end local function bridge_if_ioctl(io, name, dev) local err, s, ifr, len, ret, ok s, err = S.socket(c.AF.LOCAL, c.SOCK.STREAM, 0) if not s then return nil, err end if type(dev) == "string" then dev, err = if_nametoindex(dev, s) if not dev then return nil, err end end ifr = t.ifreq{name = name, ivalue = dev} ret, err = S.ioctl(s, io, ifr); if not ret then s:close() return nil, err end ok, err = s:close() if not ok then return nil, err end return ret end function util.bridge_add_interface(bridge, dev) return bridge_if_ioctl(c.SIOC.BRADDIF, bridge, dev) end function util.bridge_add_interface(bridge, dev) return bridge_if_ioctl(c.SIOC.BRDELIF, bridge, dev) end local function brinfo(d) -- can be used as subpart of general interface info local bd = "/sys/class/net/" .. d .. "/" .. c.SYSFS_BRIDGE_ATTR if not S.stat(bd) then return nil end local bridge = {} for fn, f in util.ls(bd) do local s = util.readfile(bd .. "/" .. fn) if s then s = s:sub(1, #s - 1) -- remove newline at end if fn == "group_addr" or fn == "root_id" or fn == "bridge_id" then -- string values bridge[fn] = s elseif f == "stp_state" then -- bool bridge[fn] = s == 1 elseif fn ~= "." and fn ~=".." then bridge[fn] = tonumber(s) -- not quite correct, most are timevals TODO end end end local brif, err = util.dirtable("/sys/class/net/" .. d .. "/" .. c.SYSFS_BRIDGE_PORT_SUBDIR, true) if not brif then return nil end local fdb = "/sys/class/net/" .. d .. "/" .. c.SYSFS_BRIDGE_FDB if not S.stat(fdb) then return nil end local sl = 2048 local buffer = t.buffer(sl) local fd = S.open(fdb, "rdonly") if not fd then return nil end local brforward = {} repeat local n = S.read(fd, buffer, sl) if not n then return nil end local fdbs = pt.fdb_entry(buffer) for i = 1, bit.rshift(n, 4) do -- fdb_entry is 16 bytes local fdb = fdbs[i - 1] local mac = t.macaddr() ffi.copy(mac, fdb.mac_addr, s.macaddr) -- TODO ageing_timer_value is not an int, time, float brforward[#brforward + 1] = { mac_addr = mac, port_no = tonumber(fdb.port_no), is_local = fdb.is_local ~= 0, ageing_timer_value = tonumber(fdb.ageing_timer_value) } end until n == 0 if not fd:close() then return nil end return {bridge = bridge, brif = brif, brforward = brforward} end function util.bridge_list() local b = {} for d in util.ls("/sys/class/net") do if d ~= "." and d ~= ".." then b[d] = brinfo(d) end end return b end -- eventfd read and write helpers, as in glibc but Lua friendly. Note returns 0 for EAGAIN, as 0 never returned directly -- returns Lua number - if you need all 64 bits, pass your own value in and use that for the exact result function util.eventfd_read(fd, value) if not value then value = t.uint64_1() end local ret, err = S.read(fd, value, 8) if err and err.AGAIN then value[0] = 0 return 0 end if not ret then return nil, err end return tonumber(value[0]) end function util.eventfd_write(fd, value) if not value then value = 1 end if type(value) == "number" then value = t.uint64_1(value) end local ret, err = S.write(fd, value, 8) if not ret then return nil, err end return true end function util.signalfd_read(fd, ss) ss = istype(t.siginfos, ss) or t.siginfos(ss or 8) local ret, err = S.read(fd, ss.sfd, ss.bytes) if ret == 0 or (err and err.AGAIN) then return {} end if not ret then return nil, err end ss.count = ret / s.signalfd_siginfo -- may not be full length return ss end function util.timerfd_read(fd, buffer) if not buffer then buffer = t.uint64_1() end local ret, err = S.read(fd, buffer, 8) if not ret and err.AGAIN then return 0 end -- will never actually return 0 if not ret then return nil, err end return tonumber(buffer[0]) end local auditarch_le = { x86 = "I386", x64 = "X86_64", arm = "ARM", arm64 = "AARCH64", mipsel = "MIPSEL", ppc64le = "PPC64LE", } local auditarch_be = { ppc = "PPC", arm = "ARMEB", arm64 = "AARCH64", mips = "MIPS", } function util.auditarch() if abi.le then return c.AUDIT_ARCH[auditarch_le[abi.arch]] else return c.AUDIT_ARCH[auditarch_be[abi.arch]] end end -- file system capabilities local seccap = "security.capability" function util.capget(f) local attr, err if type(f) == "string" then attr, err = S.getxattr(f, seccap) else attr, err = f:getxattr(seccap) end if not attr then return nil, err end local vfs = pt.vfs_cap_data(attr) local magic_etc = h.convle32(vfs.magic_etc) local version = bit.band(c.VFS_CAP.REVISION_MASK, magic_etc) -- TODO if you need support for version 1 filesystem caps add here, fairly simple assert(version == c.VFS_CAP.REVISION_2, "FIXME: Currently only support version 2 filesystem capabilities") local cap = t.capabilities() cap.permitted.cap[0], cap.permitted.cap[1] = h.convle32(vfs.data[0].permitted), h.convle32(vfs.data[1].permitted) cap.inheritable.cap[0], cap.inheritable.cap[1] = h.convle32(vfs.data[0].inheritable), h.convle32(vfs.data[1].inheritable) if bit.band(magic_etc, c.VFS_CAP_FLAGS.EFFECTIVE) ~= 0 then cap.effective.cap[0] = bit.bor(cap.permitted.cap[0], cap.inheritable.cap[0]) cap.effective.cap[1] = bit.bor(cap.permitted.cap[1], cap.inheritable.cap[1]) end return cap end function util.capset(f, cap, flags) cap = istype(t.capabilities, cap) or t.capabilities(cap) local vfsflags = 0 -- is this the correct way to do this? TODO check for k, _ in pairs(c.CAP) do if cap.effective[k] then vfsflags = c.VFS_CAP_FLAGS.EFFECTIVE end end local vfs = t.vfs_cap_data() vfs.magic_etc = h.convle32(c.VFS_CAP.REVISION_2 + vfsflags) vfs.data[0].permitted, vfs.data[1].permitted = h.convle32(cap.permitted.cap[0]), h.convle32(cap.permitted.cap[1]) vfs.data[0].inheritable, vfs.data[1].inheritable = h.convle32(cap.inheritable.cap[0]), h.convle32(cap.inheritable.cap[1]) if type(f) == "string" then return S.setxattr(f, seccap, vfs, flags) else return f:getxattr(seccap, vfs, flags) end end -- TODO could add umount method. mt.mount = { __tostring = function(m) return m.source .. " on " .. m.target .. " type " .. m.type .. " (" .. m.flags .. ")" end, } mt.mounts = { __tostring = function(ms) local rs = "" for i = 1, #ms do rs = rs .. tostring(ms[i]) .. '\n' end return rs end } -- will work on netbsd with Linux compat, but should use getvfsstat() function util.mounts(file) local mf, err = util.readfile(file or "/proc/mounts") if not mf then return nil, err end local mounts = {} for line in mf:gmatch("[^\r\n]+") do local l = {} local parts = {"source", "target", "type", "flags", "freq", "passno"} local p = 1 for word in line:gmatch("%S+") do l[parts[p]] = word p = p + 1 end mounts[#mounts + 1] = setmetatable(l, mt.mount) end -- TODO some of the options you get in /proc/mounts are file system specific and should be moved to l.data -- idea is you can round-trip this data -- a lot of the fs specific options are key=value so easier to recognise return setmetatable(mounts, mt.mounts) end -- table based mount, more cross OS compatible function util.mount(tab) local source = tab.source or "none" -- standard default local target = tab.target or tab.dir -- netbsd compatible local filesystemtype = tab.type local mountflags = tab.flags local data = tab.data return S.mount(source, target, filesystemtype, mountflags, data) end function util.sendcred(fd, pid, uid, gid) if not pid then pid = S.getpid() end if not uid then uid = S.getuid() end if not gid then gid = S.getgid() end local ucred = t.ucred{pid = pid, uid = uid, gid = gid} local buf1 = t.buffer(1) -- need to send one byte local io = t.iovecs{{buf1, 1}} local cmsg = t.cmsghdr("socket", "credentials", ucred) local msg = t.msghdr{iov = io, control = cmsg} return S.sendmsg(fd, msg, 0) end return util end return {init = init}
return { [1] = {id=1,x1={1,2,},x2={3,4,},x3={5,6,},x4={[1]=2,[3]=4,},}, }
InstancesEditor = InstancesEditor or class(EditorPart) local Instance = InstancesEditor function Instance:init(parent, menu) self:init_basic(parent, name) self._units = {} self._triggers = {} self._static = self:Manager("static") MenuUtils:new(self, self._static:GetMenu()) end function Instance:build_editor_menu() Instance.super.build_default_menu(self) self._editors = {} local other = self:Group("Main") self._static:build_positions_items(true) self._static:SetTitle("Instance Selection") self:TextBox("Name", callback(self, self, "set_data"), nil, {group = other, help = "the name of the instance(make sure it's unique!)"}) self:ComboBox("Continent", callback(self, self, "set_data"), self._parent._continents, 1, {group = other}) self:ComboBox("Script", callback(self, self, "set_data"), table.map_keys(managers.mission._scripts), 1, {group = other}) self:Toggle("MissionPlaced", callback(self, self, "set_data"), false, {group = other}) end function Instance:set_instance(reset) self._static._built_multi = false if reset then self._static:reset_selected_units() end local unit = self:selected_unit() if alive(unit) and unit:fake() then if not reset then self:set_menu_unit(unit) return end end self._static:build_default_menu() end function Instance:delete_instance(instance) instance = instance or self:selected_unit():object() local instances = managers.worlddefinition._continent_definitions[instance.continent].instances for _, mission in pairs(managers.mission._missions) do for _, script in pairs(mission) do if script.instances then table.delete(script.instances, instance.name) end end end local script = managers.mission._scripts[instance.script] local temp = clone(script._elements) for i, element in pairs(temp) do if element.instance == instance.name then script._elements[i] = nil table.delete(script._element_groups[element.class], element) end end for i, ins in pairs(instances) do if ins.name == instance.name then for _, unit in pairs(World:find_units_quick("all")) do if unit:unit_data() and unit:unit_data().instance == instance.name then managers.worlddefinition:delete_unit(unit) World:delete_unit(unit) end end for k, ins in pairs(managers.world_instance._instance_data) do if instance.name == ins.name then table.remove(managers.world_instance._instance_data, k) break end end table.remove(instances, i) break end end end function Instance:set_menu_unit(unit) self:build_editor_menu() local instance = unit:object() self:GetItem("Name"):SetValue(instance.name, false, true) self:GetItem("MissionPlaced"):SetValue(instance.mission_placed) self:GetItem("Continent"):SetSelectedItem(instance.continent) self:GetItem("Script"):SetSelectedItem(instance.script) self._static:update_positions() end function Instance:update_positions() for _, unit in pairs(self:selected_units()) do if unit:fake() then local instance = unit:object() local instance_name = instance.name for _, unit in pairs(World:find_units_quick("all")) do if unit:unit_data() and unit:unit_data().instance == instance_name then BeardLibEditor.Utils:SetPosition(unit, instance.position + unit:unit_data().local_pos:rotate_with(instance.rotation), instance.rotation * unit:unit_data().local_rot) end end end end end function Instance:update(menu, item) local unit = self:selected_unit() if unit and alive(unit) and unit:fake() then Application:draw_sphere(unit:position(), 30, 0, 0, 0.7) end end function Instance:set_data(menu, item) local main = self:GetItem("Main") main:RemoveItem(self:GetItem("NameWarning")) local instance = self:selected_unit():object() local instance_in_continent local instance_in_continent_index local instance_in_script_mission local instance_in_script_index local new_name = self:GetItem("Name"):Value() local no_saving_name local continents = managers.worlddefinition._continent_definitions for name, continent in pairs(continents) do continent.instances = continent.instances or {} for i, ins in pairs(continent.instances) do if instance.name ~= new_name and ins.name == new_name then no_saving_name = true self:Divider("NameWarning", {group = main, index = "After|Name", text = "*Warning: name is taken by a different instance", color = false}) end if name == instance.continent and ins.name == instance.name and not instance_in_continent then instance_in_continent = ins instance_in_continent_index = i break end end end for _, mission in pairs(managers.mission._missions) do for _, script in pairs(mission) do if script.instances then local index = table.get_key(script.instances, instance.name) if index then instance_in_script_mission = script instance_in_script_index = index break end end end end if instance_in_continent then local old_continent = instance.continent local old_script = instance.script local old_name = instance.name if not no_saving_name then instance.name = new_name end instance.continent = self:GetItem("Continent"):SelectedItem() instance.script = self:GetItem("Script"):SelectedItem() instance.mission_placed = self:GetItem("MissionPlaced"):Value() instance_in_continent.name = instance.name instance_in_continent.mission_placed = instance.mission_placed instance_in_continent.continent = instance.continent instance_in_continent.script = instance.script if old_continent ~= instance.continent then table.remove(continents[old_continent].instances, instance_in_continent_index) table.insert(continents[instance.continent].instances, instance_in_continent) end if instance_in_script_mission then instance_in_script_mission.instances[instance_in_script_index] = instance.name if old_script ~= instance.script then table.remove(instance_in_script_mission.instances, instance_in_script_index) local script = managers.mission._scripts[old_script] local temp = clone(script._element) for i, element in pairs(temp) do if element.instance == instance.name then script._element[i] = nil table.delete(script._element_groups[element.class], element) end end for _, mission in pairs(managers.mission._missions) do if mission[instance.script] then table.insert(mission[instance.script].instances, instance.name) local script = managers.mission._scripts[instance.script] local prepare_mission_data = managers.world_instance:prepare_mission_data_by_name(instance_name) if not instance.mission_placed then script:create_instance_elements(prepare_mission_data) else script:_preload_instance_class_elements(prepare_mission_data) end break end end end end for _, unit in pairs(World:find_units_quick("all")) do if unit:unit_data() and unit:unit_data().instance == old_name then unit:unit_data().instance = instance.name unit:unit_data().continent = instance.continent end end else BeardLibEditor:log("[Error] This is not a valid instance") end end
local path = ... local folder = string.match(path, ".*/") or "" local jump_splash = require(folder .. "jump") local love_splash = require(folder .. "love") local splash = {} splash.prevBG = {} splash.splashes = {"love", "jump", false} splash.index = 1 splash.load = 1 local prev function splash.update(dt) if splash.isPlaying() then local current = splash.splashes[splash.index] local running = true if not splash.prevBG[1] then local r, g, b, a = love.graphics.getBackgroundColor() splash.prevBG = {r, g, b, a} end --Load splashes in update to avoid load freeze if splash.load == 1 then love_splash.load() splash.load = splash.load + 1 elseif splash.load == 2 then jump_splash.load() splash.load = splash.load + 1 elseif splash.load <= #splash.splashes then love.graphics.setBackgroundColor(0,0,0,1) if not (prev == current) then j.log("Playing " .. current .. " splash!") end if current == "love" then running = love_splash.update(dt, width, height) elseif current == "jump" then running = jump_splash.update(dt, width, height) end if not running and splash.index < #splash.splashes then love.audio.stop() splash.index = constrain(1, #splash.splashes, splash.index + 1) if splash.index == #splash.splashes then j.log("Resetting background color!") love.graphics.setBackgroundColor(splash.prevBG) sm.change("loading") end end prev = current else return false end end end function splash.draw() local current = splash.splashes[splash.index] if current == "love" then love_splash.draw(dt) elseif current == "jump" then jump_splash.draw(dt) else return false end end function splash.keypressed(key, scancode, isrepeat) if splash.load < #splash.splashes then return end if key and splash.index < #splash.splashes then love.audio.stop() splash.index = constrain(1, #splash.splashes, splash.index + 1) j.log("Skipping splash...") if splash.index == #splash.splashes then j.log("Resetting background color!") love.graphics.setBackgroundColor(splash.prevBG) sm.change("loading") end end end function splash.mousepressed(x, y, button, istouch, presses) if splash.load < #splash.splashes then return end if button and splash.index < #splash.splashes then love.audio.stop() splash.index = constrain(1, #splash.splashes, splash.index + 1) j.log("Skipping splash...") if splash.index == #splash.splashes then j.log("Resetting background color!") love.graphics.setBackgroundColor(splash.prevBG) sm.change("loading") end end end function splash.resize(w, h) width = w height = h end function splash.isPlaying() if splash.splashes[splash.index] == false then return false else return true end end function constrain(min, max, input) return math.max(math.min(input, max), min) end return splash
-- Functions to use neovim as a pager. -- This code is a rewrite of two sources: vimcat and vimpager (which also -- conatins a version of vimcat). -- Vimcat back to Matthew J. Wozniski and can be found at -- https://github.com/godlygeek/vim-files/blob/master/macros/vimcat.sh -- Vimpager was written by Rafael Kitover and can be found at -- https://github.com/rkitover/vimpager -- Information about terminal escape codes: -- https://en.wikipedia.org/wiki/ANSI_escape_code -- Neovim defines this object but luacheck doesn't know it. So we define a -- shortcut and tell luacheck to ignore it. local nvim = vim.api -- luacheck: ignore -- These variables will be initialized by the first call to init_cat_mode(): -- We cache the calculated escape sequences for the syntax groups. local cache = {} -- A local copy of the termguicolors option, used for color output in cat -- mode. local colors_24_bit local color2escape -- This variable holds the name of the detected parent process for pager mode. local doc = nil local function split_rgb_number(color_number) -- The lua implementation of these bit shift operations is taken from -- http://nova-fusion.com/2011/03/21/simulate-bitwise-shift-operators-in-lua local r = math.floor(color_number / 2 ^ 16) local g = math.floor(math.floor(color_number / 2 ^ 8) % 2 ^ 8) local b = math.floor(color_number % 2 ^ 8) return r, g, b end local function color2escape_24bit(color_number, foreground) local red, green, blue = split_rgb_number(color_number) local escape if foreground then escape = '38;2;' else escape = '48;2;' end return escape .. red .. ';' .. green .. ';' .. blue end local function color2escape_8bit(color_number, foreground) local prefix if color_number < 8 then if foreground then prefix = '3' else prefix = '4' end elseif color_number < 16 then color_number = color_number - 8 if foreground then prefix = '9' else prefix = '10' end elseif foreground then prefix = '38;5;' else prefix = '48;5;' end return prefix .. color_number end local function group2ansi(groupid) if cache[groupid] then return cache[groupid] end local info = nvim.nvim_get_hl_by_id(groupid, colors_24_bit) if info.reverse then info.foreground, info.background = info.background, info.foreground end -- Reset all attributes before setting new ones. The vimscript version did -- use sevel explicit reset codes: 22, 24, 25, 27 and 28. If no foreground -- or background color was defined for a syntax item they were reset with -- 39 or 49. local escape = '\27[0' if info.bold then escape = escape .. ';1' end if info.italic then escape = escape .. ';3' end if info.underline then escape = escape .. ';4' end if info.foreground then escape = escape .. ';' .. color2escape(info.foreground, true) end if info.background then escape = escape .. ';' .. color2escape(info.background, false) end escape = escape .. 'm' cache[groupid] = escape return escape end local function init_cat_mode() -- Initialize the ansi group to color cache with the "Normal" hl group. cache[0] = group2ansi(nvim.nvim_call_function('hlID', {'Normal'})) -- Get the value of &termguicolors from neovim. colors_24_bit = nvim.nvim_get_option('termguicolors') -- Select the correct coloe escaping function. if colors_24_bit then color2escape = color2escape_24bit else color2escape = color2escape_8bit end end -- Check if the begining of the current buffer contains ansi escape sequences. local function check_escape_sequences() local filetype = nvim.nvim_buf_get_option(0, 'filetype') if filetype == '' or filetype == 'text' then for _, line in ipairs(nvim.nvim_buf_get_lines(0, 0, 100, false)) do if line:find('\27%[[;?]*[0-9.;]*[A-Za-z]') ~= nil then return true end end end return false end -- Iterate through the current buffer and print it to stdout with terminal -- color codes for highlighting. local function highlight() -- Detect an empty buffer, see :help line2byte(). We can not use -- nvim_buf_get_lines as the table will contain one empty string for both an -- empty file and a file with just one empty line. if nvim.nvim_buf_line_count(0) == 1 and nvim.nvim_call_function("line2byte", {2}) == -1 then return elseif check_escape_sequences() then for _, line in ipairs(nvim.nvim_buf_get_lines(0, 0, -1, false)) do io.write(line, '\n') end return end local conceallevel = nvim.nvim_win_get_option(0, 'conceallevel') local last_syntax_id = -1 local last_conceal_id = -1 local linecount = nvim.nvim_buf_line_count(0) for lnum, line in ipairs(nvim.nvim_buf_get_lines(0, 0, -1, false)) do local outline = '' for cnum = 1, line:len() do local conceal_info = nvim.nvim_call_function('synconcealed', {lnum, cnum}) local conceal = conceal_info[1] == 1 local replace = conceal_info[2] local conceal_id = conceal_info[3] if conceal and last_conceal_id == conceal_id then -- skip this char else local syntax_id, append if conceal then syntax_id = nvim.nvim_call_function('hlID', {'Conceal'}) if replace == '' and conceallevel == 1 then replace = ' ' end append = replace last_conceal_id = conceal_id else syntax_id = nvim.nvim_call_function('synID', {lnum, cnum, true}) append = line:sub(cnum, cnum) end if syntax_id ~= last_syntax_id then outline = outline .. group2ansi(syntax_id) last_syntax_id = syntax_id end outline = outline .. append end end -- Write the whole line and a newline char. If this was the last line -- also reset the terminal attributes. io.write(outline, lnum == linecount and cache[0] or '', '\n') end end -- Call the highlight function to write the highlighted version of all buffers -- to stdout and quit nvim. local function cat_mode() init_cat_mode() highlight() -- We can not use nvim_list_bufs() as a file might appear on the command -- line twice. In this case we want to behave like cat(1) and display the -- file twice. for _ = 2, nvim.nvim_call_function('argc', {}) do nvim.nvim_command('next') highlight() end nvim.nvim_command('quitall!') end -- Join a table with a string local function join(table, seperator) if #table == 0 then return '' end local index = 1 local ret = table[index] index = index + 1 while index <= #table do ret = ret .. seperator .. table[index] index = index + 1 end return ret end -- Replace a string prefix in all items in a list local function replace_prefix(table, old_prefix, new_prefix) -- Escape all punctuation chars to protect from lua pattern chars. old_prefix = old_prefix:gsub('[^%w]', '%%%0') for index, value in ipairs(table) do table[index] = value:gsub('^' .. old_prefix, new_prefix, 1) end return table end -- Fix the runtimepath. All user nvim folders are replaced by corresponding -- nvimpager folders. local function fix_runtime_path() local runtimepath = nvim.nvim_list_runtime_paths() -- Remove the custom nvimpager entry that was added on the command line. runtimepath[#runtimepath] = nil local new for _, name in ipairs({"config", "data"}) do local original = nvim.nvim_call_function("stdpath", {name}) new = original .."pager" runtimepath = replace_prefix(runtimepath, original, new) end runtimepath = os.getenv("RUNTIME") .. "," .. join(runtimepath, ",") nvim.nvim_set_option("runtimepath", runtimepath) new = new .. '/rplugin.vim' nvim.nvim_command("let $NVIM_RPLUGIN_MANIFEST = '" .. new .. "'") end -- Parse the command of the calling process to detect some common -- documentation programs (man, pydoc, perldoc, git, ...). $PPID was exported -- by the calling bash script and points to the calling program. local function detect_parent_process() local ppid = os.getenv('PPID') if not ppid then return nil end local proc = nvim.nvim_get_proc(tonumber(ppid)) if proc == nil then return 'none' end local command = proc.name if command == 'man' then return 'man' elseif command:find('^[Pp]ython[0-9.]*') ~= nil or command:find('^[Pp]ydoc[0-9.]*') ~= nil then return 'pydoc' elseif command == 'ruby' or command == 'irb' or command == 'ri' then return 'ri' elseif command == 'perl' or command == 'perldoc' then return 'perldoc' elseif command == 'git' then return 'git' end return nil end -- Search the begining of the current buffer to detect if it contains a man -- page. local function detect_man_page_in_current_buffer() -- Only check the first twelve lines (for speed). for _, line in ipairs(nvim.nvim_buf_get_lines(0, 0, 12, false)) do -- Check if the line contains the string "NAME" or "NAME" with every -- character overwritten by itself. -- An earlier version of this code did also check if there are whitespace -- characters at the end of the line. I could not find a man pager where -- this was the case. -- FIXME This only works for man pages in languages where "NAME" is used -- as the headline. Some (not all!) German man pages use "BBEZEICHNUNG" -- instead. if line == 'NAME' or line == 'N\bNA\bAM\bME\bE' then return true end end return false end -- Remove ansi escape sequences from the current buffer. local function strip_ansi_escape_sequences_from_current_buffer() local modifiable = nvim.nvim_buf_get_option(0, "modifiable") nvim.nvim_buf_set_option(0, "modifiable", true) nvim.nvim_command( [=[keepjumps silent %substitute/\v\e\[[;?]*[0-9.;]*[a-z]//egi]=]) nvim.nvim_win_set_cursor(0, {1, 0}) nvim.nvim_buf_set_option(0, "modifiable", modifiable) end -- Detect possible filetypes for the current buffer by looking at the pstree -- or ansi escape sequences or manpage sequences in the current buffer. local function detect_filetype() if not doc then if detect_man_page_in_current_buffer() then -- FIXME: Why does this need to be the command? Why doesn't this work: --nvim.nvim_buf_set_option(0, 'filetype', 'man') nvim.nvim_command('setfiletype man') end else if doc == 'git' then -- Use nvim's syntax highlighting for git buffers instead of git's -- internal highlighting. strip_ansi_escape_sequences_from_current_buffer() elseif doc == 'pydoc' or doc == 'perldoc' or doc == 'ri' then doc = 'man' end -- FIXME: Why does this need to be the command? Why doesn't this work: --nvim.nvim_buf_set_option(0, 'filetype', doc) nvim.nvim_command('setfiletype '..doc) end end -- Set up mappings to make nvim behave a little more like a pager. local function set_maps() nvim.nvim_command('nnoremap q :quitall!<CR>') nvim.nvim_command('vnoremap q :quitall!<CR>') nvim.nvim_command('nnoremap <Space> <PageDown>') nvim.nvim_command('nnoremap <S-Space> <PageUp>') nvim.nvim_command('nnoremap g gg') nvim.nvim_command('nnoremap <Up> <C-Y>') nvim.nvim_command('nnoremap <Down> <C-E>') nvim.nvim_command('nnoremap k <C-Y>') nvim.nvim_command('nnoremap j <C-E>') end -- Unset all mappings set in set_maps(). -- FIXME This is currently unused but keept for reference. local function unset_maps() nvim.nvim_command("nunmap q") nvim.nvim_command("nunmap <Space>") nvim.nvim_command("nunmap <S-Space>") nvim.nvim_command("nunmap g") nvim.nvim_command("nunmap <Up>") nvim.nvim_command("nunmap <Down>") end -- Setup function for the VimEnter autocmd. local function pager_mode() if check_escape_sequences() then -- Try to highlight ansi escape sequences with the AnsiEsc plugin. nvim.nvim_command('AnsiEsc') end nvim.nvim_buf_set_option(0, 'modifiable', false) nvim.nvim_buf_set_option(0, 'modified', false) end -- Setup function to be called from --cmd. local function stage1() fix_runtime_path() -- Don't remember file names and positions nvim.nvim_set_option('shada', '') -- prevent messages when opening files (especially for the cat version) nvim.nvim_set_option('shortmess', nvim.nvim_get_option('shortmess')..'F') -- Define autocmd group for nvimpager. nvim.nvim_command('augroup NvimPager') nvim.nvim_command(' autocmd!') nvim.nvim_command('augroup END') doc = detect_parent_process() if doc == 'git' then -- We disable modelines for this buffer as they could disturb the git -- highlighting in diffs. nvim.nvim_buf_set_option(0, 'modeline', false) nvim.nvim_set_option('modelines', 0) end -- Theoretically these options only affect the pager mode so they could also -- be set in stage2() but that would overwrite user settings from the init -- file. nvim.nvim_set_option('mouse', 'a') nvim.nvim_set_option('laststatus', 0) end -- Set up autocomands to start the correct mode after startup or for each -- file. This function assumes that in "cat mode" we are called with -- --headless and hence do not have a user interface. This also means that -- this function can only be called with -c or later as the user interface -- would not be available in --cmd. local function stage2() detect_filetype() local mode, events if #nvim.nvim_list_uis() == 0 then mode, events = 'cat', 'VimEnter' else set_maps() mode, events = 'pager', 'VimEnter,BufWinEnter' end -- The "nested" in these autocomands enables nested executions of -- autocomands inside the *_mode() functions. See :h autocmd-nested, for -- compatibility with nvim < 0.4 we use "nested" and not "++nested". nvim.nvim_command( 'autocmd NvimPager '..events..' * nested lua nvimpager.'..mode..'_mode()') end return { cat_mode = cat_mode, pager_mode = pager_mode, stage1 = stage1, stage2 = stage2, _testable = { color2escape_24bit = color2escape_24bit, color2escape_8bit = color2escape_8bit, detect_parent_process = detect_parent_process, group2ansi = group2ansi, init_cat_mode = init_cat_mode, join = join, replace_prefix = replace_prefix, split_rgb_number = split_rgb_number, } }
require("player") require("ball") require("ai") file = ("C:\\Users\\Valer\\Desktop\\undone\\EveryEveryEveryEveryEveryEveryEveryEveryEveryEveryEvery.txt") function love.load() Player:load() Ball:load() AI:load() function filewrite(filename, filetext) local file = io.open("C:\\Users\\Valer\\Desktop\\undone\\EveryEveryEveryEveryEveryEveryEveryEveryEveryEveryEvery.txt", "w" ) file:write(filetext) print("For monikas") file:close() end end function love.update(dt) Player:update(dt) Ball:update(dt) AI:update(dt) end function love.draw() Player:draw() Ball:draw() AI:draw() end function checkCollision(a, b) if a.x + a.width > b.x and a.x < b.x + b.width and a.y + a.height > b.y and a.y < b.y + b.height then return true else return false end end
local require = require -- local log = require "hs.logger" .new "Scenario" local Definition = require "cp.spec.Definition" local Handled = require "cp.spec.Handled" local Run = require "cp.spec.Run" local Where = require "cp.spec.Where" local format = string.format --- === cp.spec.Scenario === --- --- A [Definition](cp.spec.Definition.md) which describes a specific scenario. --- --- A `Scenario` is most typically created via the [it](cp.spec.md#it) function, like so: --- --- ```lua --- local spec = require "cp.spec" --- local describe, it = spec.describe, spec.it --- --- local Rainbow = require "my.rainbow" --- --- return describe "a rainbow" { --- it "has seven colors" --- :doing(function() --- local rainbow = Rainbow() --- assert(#rainbow:colors() == 7, "the rainbow has seven colors") --- end) --- } --- ``` --- --- Scenarios can be run asynchronously via the [Run.This](cp.spec.Run.This.md) instance passed to the `doing` function. --- To indicate a scenario is asynchronous, call [`this:wait()`](cp.spec.Run.This.md#wait), then call --- [`this:done()`](cp.spec.Run.This.md#done), to indicate it has completed. Any `assert` call which fails will --- result in the run failing, and stop at that point. --- --- For example: --- --- ```lua --- return describe "a rainbow" { --- it "has a pot of gold at the end" --- :doing(function(this) --- this:wait() --- local rainbow = Rainbow() --- rainbow:goToEnd(function(whatIsThere) --- assert(whatIsThere:isInstanceOf(PotOfGold)) --- this:done() --- end) --- end) --- } --- ``` --- --- Definitions can also be data-driven, via the [where](#where) method: --- --- ```lua --- return describe "a rainbow" { --- it "has ${color} at index ${index}" --- :doing(function(this) --- local rainbow = Rainbow() --- assert(rainbow[this.index] == this.color) --- end) --- :where { --- { "index", "color" }, --- { 1, "red" }, --- { 2, "orange" }, --- { 3, "yellow" }, --- { 4, "blue" }, --- { 5, "green" }, --- { 6, "indigo" }, --- { 7, "violet" }, --- }, --- } --- ``` --- --- This will do a run for each variation and interpolate the value into the run name for each. --- --- **Note:** "where" parameters will not override built-in functions and fields in the [this](cp.spec.Run.This.md) --- instance (such as "async" or "done") so ensure that you pick names that don't clash. local Scenario = Definition:subclass("cp.spec.Scenario") -- default `doing` function for Definitions. local function doingNothing() error("It must be doing something.") end --- cp.spec.Specification.is(instance) -> boolean --- Function --- Checks if the `instance` is an instance of `Specification`. --- --- Presentation: --- * instance - The instance to check --- --- Returns: --- * `true` if it's a `Specification` instance. function Scenario.static.is(instance) return type(instance) == "table" and instance.isInstanceOf and instance:isInstanceOf(Scenario) end --- cp.spec.Scenario(name[, testFn]) -> cp.spec.Scenario --- Constructor --- Creates a new `Scenario` with the specified name. --- --- Parameters: --- * name - The name of the scenario. --- * testFn - (optional) The `function` which performs the test for in the scenario. --- --- Returns: --- * The new `Scenario`. --- --- Notes: --- * If the `testFn` is not provided here, it must be done via the [doing](#doing) method prior to running, --- an `error` will occur. function Scenario:initialize(name, testFn) Definition.initialize(self, name) self.testFn = testFn or doingNothing end --- cp.spec.Scenario:doing(actionFn) -> self --- Method --- Specifies the `function` for the definition. --- --- Parameters: --- * testFn - The function that will do the test. --- --- Returns: --- * The same `Definition`. function Scenario:doing(testFn) if type(testFn) ~= "function" then error("Provide a function to execute.") end if self.testFn and self.testFn ~= doingNothing then error("It already has a test function.") end self.testFn = testFn return self end local ASSERT = {} local ERROR = {} -- hijacks the global `assert` and `error` functions and captures the results as part of the spec. local function hijackAssert(this) -- log.df(">>> hijackAssert: called") this:run()[ASSERT] = _G.assert this:run()[ERROR] = _G.error _G.assert = function(ok, message, level) level = (level or 1) + 1 -- log.df("hijacked assert: called with %s, %q", ok, string.format(message, ...)) if ok then -- log.df("hijacked assert: passed") return ok, message else local msg = tostring(message) if this:fail(format("[%s:%d] %s", debug.getinfo(level, 'S').short_src, debug.getinfo(level, 'l').currentline, msg)) then this:run()[ASSERT](ok, Handled(msg, level)) end end end _G.error = function(msg, level) level = (level or 1) + 1 -- log.df("hijacked error: %s", msg) if this:abort(format("[%s:%d] %s", debug.getinfo(level, 'S').short_src, debug.getinfo(level, 'l').currentline, msg)) then this:run()[ERROR](msg, level) end end end -- restores the global `assert` and `error` functions to their previous values. local function restoreAssert(this) -- log.df(">>> restoreAssert: called") if this:run()[ASSERT] then -- log.df("restoreAssert: resetting assert") _G.assert = this:run()[ASSERT] this:run()[ASSERT] = nil end if this:run()[ERROR] then _G.error = this:run()[ERROR] this:run()[ERROR] = nil end end --- cp.spec.Scenario:run(...) -> cp.spec.Run --- Method --- Runs the scenario. --- --- Parameters: --- * ... - The list of filters. The first one will be compared to this scenario to determine it should be run. function Scenario:run() -- TODO: support filtering return Run(self.name, self) :onBefore(hijackAssert) :onRunning(self.testFn) :onAfter(restoreAssert) :onComplete(function(this) if this:run().result == Run.result.running then this:run().report:passed() end end) end --- cp.spec.Scenario:where(data) -> cp.spec.Where --- Method --- Specifies a `table` of data that will be iterated through as multiple [Runs](cp.spec.Run.md), one row at a time. --- The first row should be all strings, which will be the name of the parameter. Subsequent rows are the values for --- those rows. --- --- Parameters: --- * data - The data table. --- --- Returns: --- * The [Where](cp.spec.Where.md). function Scenario:where(data) return Where(self, data) end return Scenario
project("RED4ext.NativeGlobalsRedscript") targetdir(red4ext.paths.build("examples")) kind("SharedLib") language("C++") defines( { "RED4EXT_STATIC_LIB" }) includedirs( { ".", red4ext.paths.include() }) files( { "**.cpp", "**.hpp" }) links( { "RED4ext.SDK" })
return function (title) local scene = {} scene.draw = function () love.graphics.printf( title .. '\n\n[press z]', 0, 200, 1024, 'center') end scene.update = function () end scene.keypressed = function (self, key, game) if key == 'z' then game.scenes:pop() end end return scene end
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("moonpie.tables.min", function() local min = require "moonpie.tables.min" it("finds the lowest value in an array", function() local a = { 1, 4, 8, -2, 3, 4, 12 } assert.equals(-2, min(a)) end) it("accepts a function to retrieve value", function() local a = { { x = 1 }, { x = 4 }, { x = -9 }, { x = 3 } } assert.equals(-9, min(a, function(item) return item.x end)) end) end)
-------------------------------- -- @module MenuItemFont -- @extend MenuItemLabel -- @parent_module cc -------------------------------- -- get font size .<br> -- js getFontSize -- @function [parent=#MenuItemFont] getFontSizeObj -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Returns the name of the Font.<br> -- js getFontNameObj -- @function [parent=#MenuItemFont] getFontNameObj -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Set font size.<br> -- c++ can not overload static and non-static member functions with the same parameter types.<br> -- so change the name to setFontSizeObj.<br> -- js setFontSize -- @function [parent=#MenuItemFont] setFontSizeObj -- @param self -- @param #int size -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) -------------------------------- -- Set the font name .<br> -- c++ can not overload static and non-static member functions with the same parameter types.<br> -- so change the name to setFontNameObj.<br> -- js setFontName -- @function [parent=#MenuItemFont] setFontNameObj -- @param self -- @param #string name -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) -------------------------------- -- Set the default font name. -- @function [parent=#MenuItemFont] setFontName -- @param self -- @param #string name -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) -------------------------------- -- Get default font size. -- @function [parent=#MenuItemFont] getFontSize -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Get the default font name. -- @function [parent=#MenuItemFont] getFontName -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Set default font size. -- @function [parent=#MenuItemFont] setFontSize -- @param self -- @param #int size -- @return MenuItemFont#MenuItemFont self (return value: cc.MenuItemFont) return nil
local M = {} M.bounds_min = vmath.vector3(-0.301300019026, -0.4117000103, -0.125) M.bounds_max = vmath.vector3(0.301300019026, 0.4117000103, 0.125) M.size = vmath.vector3(0.602600038052, 0.823400020599, 0.25) return M
helpers = require "lua_funcs" usbDeviceCallback = function(data) local usb = { helpers.titleCase(data.eventType), data.productName, data.vendorName } local message = table.concat(usb, " ") -- print("usbDeviceCallback: " .. hs.inspect(data)) hs.alert.show("🖴 " .. message) hs.notify.new({ title = "USB Event", informativeText = message }):send() end usbWatcher = hs.usb.watcher.new(usbDeviceCallback) usbWatcher:start() -- Modified version of: -- https://github.com/NavePnow/Hammerspoon/blob/master/usb/usb.lua
local Shared = ... local Msg = Shared.Msg local ffi = require "ffi" local C = ffi.C local F = far.Flags local PPIF_SELECTED = F.PPIF_SELECTED local FILE_ATTRIBUTE_DIRECTORY = 0x00000010 local MCODE_F_SETCUSTOMSORTMODE = 0x80C67 local band, bor = bit.band, bit.bor -- 32 bits, be careful local tonumber = tonumber local CustomSortModes = {} -- key=integer, value=table local CanChangeSortMode = true -- shellsort [ http://lua-users.org/wiki/LuaSorting ] -- Written by Rici Lake. The author disclaims all copyright and offers no warranty. -- For convenience, shellsort returns its first argument. local incs = { 1391376, 463792, 198768, 86961, 33936, 13776, 4592, 1968, 861, 336, 112, 48, 21, 7, 3, 1 } local function shellsort(t, n, before) for _, h in ipairs(incs) do for i = h, n - 1 do local v = t[i] for j = i - h, 0, -h do local testval = t[j] if not before(v, testval) then break end t[i] = testval i = j end t[i] = v end end return t end -- qsort [ extracted from Lua 5.1 distribution (file /test/sort.lua) ] local function qsort(x,l,u,f) local function recurse(l,u) if l<u then local m=math.random(u-(l-1))+l-1 -- choose a random pivot in range l..u x[l],x[m] = x[m],x[l] -- swap pivot to first position local t = x[l] -- pivot value m = l for i=l+1, u do -- invariant: x[l+1..m] < t <= x[m+1..i-1] if f(x[i], t) then m = m+1 x[m],x[i] = x[i],x[m] -- swap x[i] and x[m] end end x[l],x[m] = x[m],x[l] -- swap pivot to a valid place -- x[l+1..m-1] < x[m] <= x[m+1..u] recurse(l, m-1) recurse(m+1, u) end end recurse(l,u) end local BooleanProperties = { "InvertByDefault", "NoSortEqualsByName" } local TernaryProperties = { "DirectoriesFirst", "SelectedFirst", "RevertSorting", "SortGroups" } local function LoadCustomSortMode (nMode, Settings) assert(type(nMode)=="number" and nMode==math.floor(nMode) and nMode>=100 and nMode<=0x7FFFFFFF) if type(Settings) == "table" then local t = {} if type(Settings.Compare) == "function" then t.Compare=Settings.Compare end local cond = Settings.Condition or Settings.condition -- allow lower case for 'Condition' if type(cond) == "function" then t.Condition=cond end if not (t.Compare or t.Condition) then CustomSortModes[nMode] = nil return end if type(Settings.InitSort) == "function" then t.InitSort=Settings.InitSort end if type(Settings.EndSort) == "function" then t.EndSort=Settings.EndSort end if type(Settings.SortFunction) == "string" then t.SortFunction=Settings.SortFunction end if type(Settings.Description) == "string" then t.Description=Settings.Description end if type(Settings.Indicator) == "string" then t.Indicator=(Settings.Indicator.." "):sub(1,2) else t.Indicator = " " end for _,v in ipairs(BooleanProperties) do t[v] = not not Settings[v] end for _,v in ipairs(TernaryProperties) do t[v] = Settings[v]==0 and 0 or Settings[v]==1 and 1 or 2 end CustomSortModes[nMode] = t else CustomSortModes[nMode] = nil end end local function CanDoPanelSort (SortMode) local tSettings = CustomSortModes[SortMode] if tSettings then if tSettings.Condition then CanChangeSortMode = false local ok, ret = pcall(tSettings.Condition, SortMode) CanChangeSortMode = true if not ok then Shared.ErrMsg(ret); return; end if not ret then return; end tSettings = CustomSortModes[SortMode] -- retrieve again as it may be reloaded by Condition() return tSettings and tSettings.Compare and true else return true end end end local function SetCustomSortMode (nMode, whatpanel, order) if CanChangeSortMode then if CanDoPanelSort(nMode) then if order=="auto" then order=0 elseif order=="current" then order=1 elseif order=="direct" then order=2 elseif order=="reverse" then order=3 else order = 0 end local Settings = CustomSortModes[nMode] whatpanel = whatpanel==1 and 1 or 0 Shared.MacroCallFar(MCODE_F_SETCUSTOMSORTMODE, whatpanel, nMode, Settings.InvertByDefault, order) end end end local function CustomSortMenu() local Id = win.Uuid("C323FBCF-6803-4F2C-B8B4-E576E7F125DC") local items, bkeys = {}, { { BreakKey="C+RETURN", order="auto" }, { BreakKey="CS+RETURN", order="auto" }, { BreakKey="ADD", order="direct" }, { BreakKey="C+ADD", order="direct" }, { BreakKey="CS+ADD", order="direct" }, { BreakKey="SUBTRACT", order="reverse" }, { BreakKey="C+SUBTRACT", order="reverse" }, { BreakKey="CS+SUBTRACT", order="reverse" }, } local pinfo = panel.GetPanelInfo(nil,1) for k,v in pairs(CustomSortModes) do local item = { text=v.Description and tostring(v.Description) or Msg.PSDefaultMenuItemText..k; Mode=k; } if pinfo.SortMode == k then item.selected = true item.checked = band(pinfo.Flags,F.PFLAGS_REVERSESORTORDER)==0 and "+" or "-" end items[#items+1] = item end table.sort(items, function(a,b) return a.Mode < b.Mode end) local r, pos = far.Menu({Title=Msg.PSMenuTitle, Id=Id}, items, bkeys) if r and (pos > 0) then local apanel = not r.BreakKey or r.BreakKey:find("^CS%+") or not r.BreakKey:find("%+") local ppanel = r.BreakKey and r.BreakKey:find("^CS?%+") if ppanel then SetCustomSortMode(items[pos].Mode, 1, r.order) end if apanel then SetCustomSortMode(items[pos].Mode, 0, r.order) end end end local function GetSortModes() local t = {} for mode in pairs(CustomSortModes) do t[#t+1]=mode; t[#t+1]=mode; t[#t+1]=mode; end table.sort(t) for k=1,#t,3 do local mode = t[k] t[k+1] = CustomSortModes[mode].InvertByDefault t[k+2] = CustomSortModes[mode].Description or "Sort mode "..mode end t.n = #t return t end ffi.cdef[[ typedef struct { unsigned int *Positions; void *Items; size_t ItemsCount; void (*FileListToPluginItem)(const void*, int, struct SortingPanelItem*); int SortGroups; int SelectedFirst; int DirectoriesFirst; int SortMode; int RevertSorting; int NumericSort; int CaseSensitiveSort; HANDLE hSortPlugin; } CustomSort; ]] -- local function Utf16Buf (str) -- str = win.Utf8ToUtf16(str) -- local buf = ffi.new("wchar_t[?]", #str/2+1) -- ffi.copy(buf, str, #str) -- return buf -- end -- local function wcscmp(p1,p2) -- local pos = 0 -- while p1[pos] == p2[pos] do -- if p1[pos] == 0 then return 0 end -- pos = pos + 1 -- end -- return p1[pos] - p2[pos] -- end local function IsTwoDots(p) return p[0]==46 and p[1]==46 and p[2]==0 end local function Empty(p) return p[0]==0 end -- called from Far local function SortPanelItems (params) jit.flush() params = ffi.cast("CustomSort*", params) local tSettings = CustomSortModes[tonumber(params.SortMode)] if not (tSettings and tSettings.Compare) then return end local Compare = tSettings.Compare local SortEqualsByName = not tSettings.NoSortEqualsByName local pi1 = ffi.new("struct SortingPanelItem") local pi2 = ffi.new("struct SortingPanelItem") local SortGroups, SelectedFirst, DirectoriesFirst, RevertSorting if tSettings.SortGroups==0 then SortGroups=false elseif tSettings.SortGroups==1 then SortGroups=true else SortGroups = params.SortGroups ~= 0 end if tSettings.SelectedFirst==0 then SelectedFirst=false elseif tSettings.SelectedFirst==1 then SelectedFirst=true else SelectedFirst = params.SelectedFirst ~= 0 end if tSettings.DirectoriesFirst==0 then DirectoriesFirst=false elseif tSettings.DirectoriesFirst==1 then DirectoriesFirst=true else DirectoriesFirst = params.DirectoriesFirst ~= 0 end if tSettings.RevertSorting==0 then RevertSorting=false elseif tSettings.RevertSorting==1 then RevertSorting=true else RevertSorting = params.RevertSorting ~= 0 end local outParams = { SortGroups = params.SortGroups ~= 0; SelectedFirst = params.SelectedFirst ~= 0; DirectoriesFirst = params.DirectoriesFirst ~= 0; RevertSorting = params.RevertSorting ~= 0; NumericSort = params.NumericSort ~= 0; CaseSensitiveSort = params.CaseSensitiveSort ~= 0; } local function Before(n1, n2) params.FileListToPluginItem(params.Items, n1, pi1) params.FileListToPluginItem(params.Items, n2, pi2) ---------------------------------------------------------------------------- -- TODO: fix in Far if IsTwoDots(pi1.FileName) then if not IsTwoDots(pi2.FileName) then return true end if Empty(pi1.AlternateFileName) or IsTwoDots(pi1.AlternateFileName) then if not (Empty(pi2.AlternateFileName) or IsTwoDots(pi2.AlternateFileName)) then return true end else if Empty(pi2.AlternateFileName) or IsTwoDots(pi2.AlternateFileName) then return false end end elseif IsTwoDots(pi2.FileName) then return false end ---------------------------------------------------------------------------- if DirectoriesFirst then local a1,a2 = band(tonumber(pi1.FileAttributes), FILE_ATTRIBUTE_DIRECTORY), band(tonumber(pi2.FileAttributes), FILE_ATTRIBUTE_DIRECTORY) if a1 ~= a2 then return a1 > a2 end end ---------------------------------------------------------------------------- if SelectedFirst then local s1,s2 = band(tonumber(pi1.Flags),PPIF_SELECTED), band(tonumber(pi2.Flags),PPIF_SELECTED) if s1 ~= s2 then return s1 > s2 end end ---------------------------------------------------------------------------- if SortGroups then if pi1.SortGroup ~= pi2.SortGroup then return pi1.SortGroup < pi2.SortGroup end end ---------------------------------------------------------------------------- local r = Compare(pi1, pi2, outParams) if r ~= 0 then if RevertSorting then r = -r end return r < 0 else if SortEqualsByName then return 1 == C.CompareStringW(C.LOCALE_USER_DEFAULT, bor(C.NORM_IGNORECASE,C.SORT_STRINGSORT), pi1.FileName, -1, pi2.FileName, -1) end end return false end if tSettings.InitSort then tSettings.InitSort(outParams) end if tSettings.SortFunction == "qsort" then qsort(params.Positions, 0, tonumber(params.ItemsCount)-1, Before) else -- default shellsort(params.Positions, tonumber(params.ItemsCount), Before) end if tSettings.EndSort then tSettings.EndSort() end return tSettings.Indicator end return { SortPanelItems=SortPanelItems, LoadCustomSortMode=LoadCustomSortMode, SetCustomSortMode=SetCustomSortMode, CustomSortMenu=CustomSortMenu, GetSortModes=GetSortModes, DeleteSortModes=function() CustomSortModes={} end, CanDoPanelSort=CanDoPanelSort, }
----------------------------------- -- Area: Castle Zvahl Baileys -- Mob: Demon's Avatar ----------------------------------- mixins = {require("scripts/mixins/families/avatar")} function onMobDeath(mob, player, isKiller) end
local mod = DBM:NewMod("d499", "DBM-Scenario-MoP") local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 2 $"):sub(12, -3)) mod:SetZone() mod:RegisterCombat("scenario", 1048) mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED", -- "UNIT_DIED", "UNIT_SPELLCAST_SUCCEEDED target focus", "SCENARIO_UPDATE" ) mod.onlyNormal = true --Captain Ook local warnOrange = mod:NewTargetAnnounce(121895, 3) --Captain Ook local specWarnOrange = mod:NewSpecialWarningSpell(121895) --Captain Ook --local timerOrangeCD = mod:NewCDTimer(45, 121895)--Not good sample size, could be inaccurate local timerKegRunner = mod:NewAchievementTimer(240, 7232) mod:RemoveOption("HealthFrame") --[["<398.3 22:41:57> [CHAT_MSG_MONSTER_SAY] CHAT_MSG_MONSTER_SAY#DELICIOUS!#Brewmaster Bo###Omegal##0#0##0#1219#nil#0#false#false", -- [2789] "<398.3 22:41:58> [UPDATE_WORLD_STATES] |0#0#false#######0#0#0", -- [2790] "<398.3 22:41:58> [CLEU] SPELL_AURA_APPLIED#false#0x04000000035FAB24#Omegal#1297#0#0x04000000035FAB24#Omegal#1297#0#121934#Unga Jungle Brew#1#BUFF", -- [2791] "<398.3 22:41:58> [CLEU] SPELL_AURA_APPLIED#false#0x0400000005F7D31A#Zabijak#1298#0#0x0400000005F7D31A#Zabijak#1298#0#121934#Unga Jungle Brew#1#BUFF", -- [2792] "<403.0 22:42:02> [CHAT_MSG_MONSTER_YELL] CHAT_MSG_MONSTER_YELL#YOU BETTER BE READY TO GET SOME OOK IN YER DOOKER!#Captain Ook#####0#0##0#1222#nil#0#false#false", -- [2806]--]] function mod:SPELL_AURA_APPLIED(args) if args.spellId == 121934 and self:AntiSpam() then self:SendSync("Phase3") end end function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 62465 then--Captain Ook end end function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, _, spellId) if spellId == 121895 and self:AntiSpam() then self:SendSync("Orange") end end function mod:OnSync(msg) if msg == "Phase3" then timerKegRunner:Cancel() -- timerOrangeCD:Start() elseif msg == "Orange" then warnOrange:Show() specWarnOrange:Show() end end function mod:SCENARIO_UPDATE(newStep) local _, currentStage = C_Scenario.GetInfo() if currentStage == 2 then timerKegRunner:Start() end end
local ffi = require('ffi') local C = ffi.C local levee = require("levee") return { test_core = function() local h = levee.Hub() local r1 = h:signal(C.SIGALRM, C.SIGTERM) local r2 = h:signal(C.SIGALRM) local pid = C.getpid() C.kill(pid, C.SIGALRM) assert.same({r1:recv()}, {nil, C.SIGALRM}) assert.same({r2:recv()}, {nil, C.SIGALRM}) C.kill(pid, C.SIGTERM) assert.same({r1:recv()}, {nil, C.SIGTERM}) assert.same({r2:recv(10)}, {levee.errors.TIMEOUT}) r1:close() C.kill(pid, C.SIGALRM) assert.same({r1:recv()}, {levee.errors.CLOSED}) assert.same({r2:recv()}, {nil, C.SIGALRM}) r2:close() assert(not h:in_use()) assert.same(h.signal.reverse, {}) -- C.kill(pid, C.SIGALRM) end, }
function main() tmr.alarm(0, 10000, 1, function() dofile("ds18b20-example.lua") end) end
-- shared --[[ duck typing: ]]-- local _={} return _
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "Tick_BeforeFounders", Effects = {}, EnableChance = 40, Enabled = true, Enables = { "Boost15_ColonyInvestmentFollowup", }, Image = "UI/Messages/Events/01_video_call.tga", Prerequisites = { PlaceObj('CheckResource', { 'Condition', "<=", 'Resource', "Funding", 'Amount', 500000000, }), }, ScriptDone = true, Text = T(109851937466, --[[StoryBit Boost15_ColonyInvestment Text]] "No matter how much you bang your head against the wall, the budget charts don’t start to make sense. We are severely overstretched. What are they thinking! Do they think colonizing Mars is a walk in the… then the call comes in.\n\nThe mission’s board has decided to bail us out after catching wind of your financial woes, and not a moment too soon.\n\nYou give out a sigh of relief."), TextReadyForValidation = true, TextsDone = true, Title = T(201837685410, --[[StoryBit Boost15_ColonyInvestment Title]] "Colony Investment"), VoicedText = T(488586618641, --[[voice:narrator]] "Slash it... Spread it... Prioritize... Then start all over again."), group = "Pre-Founder Stage", id = "Boost15_ColonyInvestment", max_reply_id = 3, qa_info = PlaceObj('PresetQAInfo', { data = { { action = "Modified", time = 1549623566, user = "Boyan", }, { action = "Modified", time = 1549984138, user = "Kmilushev", }, { action = "Modified", time = 1550491862, user = "Boyan", }, { action = "Modified", time = 1550492835, user = "Blizzard", }, { action = "Modified", time = 1550752016, user = "Boyan", }, { action = "Modified", time = 1551964089, user = "Radomir", }, }, }), PlaceObj('StoryBitParamFunding', { 'Name', "basereward", 'Value', 500000000, }), PlaceObj('StoryBitParamFunding', { 'Name', "bluesunreward", 'Value', 2000000000, }), PlaceObj('StoryBitParamResearchPoints', { 'Name', "sponsorreserachreward", 'Value', 100, }), PlaceObj('StoryBitReply', { 'Text', T(636146241083, --[[StoryBit Boost15_ColonyInvestment Text]] "Sure, take your time."), 'OutcomeText', "auto", 'unique_id', 1, }), PlaceObj('StoryBitOutcome', { 'Prerequisites', {}, 'Effects', { PlaceObj('RewardFunding', { 'Amount', "<basereward>", }), }, }), PlaceObj('StoryBitReply', { 'Text', T(320565583039, --[[StoryBit Boost15_ColonyInvestment Text]] "It is the lack of knowledge that burdens us more."), 'OutcomeText', "auto", 'unique_id', 2, }), PlaceObj('StoryBitOutcome', { 'Prerequisites', {}, 'Effects', { PlaceObj('RewardSponsorResearch', { 'Amount', 100, 'ModifyId', "Colony_Investment", }), }, }), PlaceObj('StoryBitReply', { 'Text', T(455932341890, --[[StoryBit Boost15_ColonyInvestment Text]] "Threaten to submit report of gross failure unless further funding is secured."), 'OutcomeText', "auto", 'Prerequisite', PlaceObj('IsSponsor', { 'SponsorName', "BlueSun", }), 'unique_id', 3, }), PlaceObj('StoryBitOutcome', { 'Prerequisites', {}, 'Effects', { PlaceObj('RewardFunding', { 'Amount', "<bluesunreward>", }), }, }), })
local cmd = {} cmd.title = "Kick" cmd.description = "Kick a player from the server." cmd.author = "Nub" cmd.timeCreated = "Apr. 1, 2020 @ 7:36 PM CST" cmd.category = "Player Management" cmd.usage = "<player> {reason}" cmd.call = "kick" cmd.server = function(caller, args) if #args > 0 then local targ = nadmin:FindPlayer(table.remove(args, 1), caller, nadmin.MODE_BELOW) if table.HasValue(targ, caller) then for i, t in ipairs(targ) do if t == caller then table.remove(targ, i) break end end end if #targ > 0 then local myCol = nadmin:GetNameColor(caller) or nadmin.colors.blue local msg = {myCol, caller:Nick(), nadmin.colors.white, " has kicked "} table.Add(msg, nadmin:FormatPlayerList(targ, "and")) table.Add(msg, {nadmin.colors.white, "."}) nadmin:Notify(unpack(msg)) local list = nadmin:FormatPlayerListNoColor(targ, "and", "nick (steamid)<ipaddress>") nadmin:Log("administration", caller:PlayerToString("nick (steamid)<ipaddress>") .. " has kicked " .. list) local reason = nil if #args > 0 then reason = table.concat(args, " ") end for i, ply in ipairs(targ) do ply:RemoveProps() ply:Kick(reason) end else nadmin:Notify(caller, nadmin.colors.red, nadmin.errors.noTargLess) end else nadmin:Notify(caller, nadmin.colors.red, "First argument must be a player.") end end local dis = Material("icon16/disconnect.png") cmd.advUsage = { { type = "player", text = "Player", targetMode = nadmin.MODE_BELOW, canTargetSelf = false }, { text = "Reason", type = "string" } } cmd.scoreboard = {} cmd.scoreboard.targetMode = nadmin.MODE_BELOW cmd.scoreboard.canTargetSelf = false cmd.scoreboard.iconRender = function(panel, w, h, ply) surface.SetDrawColor(255, 255, 255) surface.SetMaterial(dis) surface.DrawTexturedRect(w/2 - 10, 4, 20, 20) end cmd.scoreboard.OnClick = function(ply, rmb) nadmin.scoreboard.cmd = cmd.advUsage nadmin.scoreboard.call = cmd.call nadmin.scoreboard:Hide() nadmin.scoreboard:Show() end nadmin:RegisterCommand(cmd)
--------------------------------------------------------------------------------------------------- -- Common module --------------------------------------------------------------------------------------------------- --[[ General configuration parameters ]] config.defaultProtocolVersion = 2 --[[ Required Shared libraries ]] local actions = require("user_modules/sequences/actions") --[[ Variables ]] local m = actions m.type = "FILE" --[[ Functions]] function m.pTUpdateFunc(pTbl) pTbl.policy_table.functional_groupings["Base-4"].rpcs.ShowAppMenu = nil end function m.addSubMenu(pMenuID) local cid = m.getMobileSession():SendRPC("AddSubMenu", { menuID = pMenuID, position = 500, menuName ="SubMenupositive" }) m.getHMIConnection():ExpectRequest("UI.AddSubMenu", { menuID = pMenuID, menuParams = { position = 500, menuName ="SubMenupositive" } }) :Do(function(_,data) m.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) m.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) m.getMobileSession():ExpectNotification("OnHashChange",{}) end function m.showAppMenuSuccess(pMenuID) local cid = m.getMobileSession():SendRPC("ShowAppMenu", { menuID = pMenuID }) m.getHMIConnection():ExpectRequest("UI.ShowAppMenu", { appID = m.getHMIAppId(), menuID = pMenuID }) :Do(function(_, data) m.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) m.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) end function m.showAppMenuUnsuccess(pMenuID, pResultCode) local cid = m.getMobileSession():SendRPC("ShowAppMenu", { menuID = pMenuID }) m.getHMIConnection():ExpectRequest("UI.ShowAppMenu") :Times(0) m.getMobileSession():ExpectResponse(cid, { success = false, resultCode = pResultCode }) m.getMobileSession():ExpectNotification("OnHashChange") :Times(0) end function m.showAppMenuHMIwithoutResponse(pMenuID) local cid = m.getMobileSession():SendRPC("ShowAppMenu", { menuID = pMenuID }) m.getHMIConnection():ExpectRequest("UI.ShowAppMenu", { appID = m.getHMIAppId(), menuID = pMenuID }) :Do(function() -- HMI did not response end) m.getMobileSession():ExpectResponse(cid, { success = false, resultCode = "GENERIC_ERROR" }) m.getMobileSession():ExpectNotification("OnHashChange") :Times(0) end function m.changeHMISystemContext(pSystemContext) m.getHMIConnection():SendNotification("UI.OnSystemContext", { systemContext = pSystemContext }) m.getMobileSession():ExpectNotification("OnHMIStatus", { systemContext = pSystemContext, hmiLevel = "FULL" }) end function m.deactivateAppToBackground(pSystemContext) if not pSystemContext then pSystemContext = "MAIN" end m.getHMIConnection():SendNotification("BasicCommunication.OnEventChanged", { eventName = "AUDIO_SOURCE", isActive = true }) m.getMobileSession():ExpectNotification("OnHMIStatus", { hmiLevel = "BACKGROUND", audioStreamingState = "NOT_AUDIBLE", systemContext = pSystemContext }) end function m.hmiLeveltoLimited(pAppId, pSystemContext) if not pAppId then pAppId = 1 end m.getHMIConnection(pAppId):SendNotification("BasicCommunication.OnAppDeactivated", { appID = m.getHMIAppId(pAppId) }) m.getMobileSession(pAppId):ExpectNotification("OnHMIStatus", { hmiLevel = "LIMITED", audioStreamingState = "AUDIBLE", systemContext = pSystemContext }) end return m
-- This output package is deprecated and should only be used as an -- example of how to create alternative output backends, in comparison -- with the libtexpdf and debug backends. local lgi = require("lgi") local cairo = lgi.cairo -- local pango = lgi.Pango -- local fm = lgi.PangoCairo.FontMap.get_default() -- local pango_context = lgi.Pango.FontMap.create_context(fm) local imagesize = SILE.require("imagesize") if (not SILE.outputters) then SILE.outputters = {} end local cursorX = 0 local cursorY = 0 local cr local move -- See https://github.com/pavouk/lgi/issues/48 local sgs local _deprecationCheck = function (caller) if type(caller) ~= "table" or type(caller.debugHbox) ~= "function" then SU.deprecated("SILE.outputter.*", "SILE.outputter:*", "0.10.9", "0.10.10") end end SILE.outputters.cairo = { init = function (self) _deprecationCheck(self) local surface = cairo.PdfSurface.create(SILE.outputFilename, SILE.documentState.paperSize[1], SILE.documentState.paperSize[2]) cr = cairo.Context.create(surface) move = cr.move_to sgs = cr.show_glyph_string end, newPage = function (self) _deprecationCheck(self) cr:show_page() end, finish = function (self) _deprecationCheck(self) end, cursor = function (self) _deprecationCheck(self) SU.deprecated("SILE.outputter:cursor", "SILE.outputter:getCursor", "0.10.10", "0.11.0") return self:getCursor() end, getCursor = function (self) _deprecationCheck(self) return cursorX, cursorY end, moveTo = function (self, x, y) _deprecationCheck(self) SU.deprecated("SILE.outputter:moveTo", "SILE.outputter:setCursor", "0.10.10", "0.11.0") return self:setCursor(x, y) end, setCursor = function (self, x, y, relative) _deprecationCheck(self) local offset = relative and { x = cursorX, y = cursorY } or { x = 0, y = 0 } cursorX = offset.x + x cursorY = offset.y - y move(cr, cursorX, cursorY) end, setColor = function (self, color) _deprecationCheck(self) cr:set_source_rgb(color.r, color.g, color.b) end, pushColor = function (self) _deprecationCheck(self) end, popColor = function (self) _deprecationCheck(self) end, outputHbox = function (self, value, width) _deprecationCheck(self) SU.deprecated("SILE.outputter:outputHbox", "SILE.outputter:drawHbox", "0.10.10", "0.11.0") return self:drawHbox(value, width) end, drawHbox = function (self, value, _) _deprecationCheck(self) if not value then return end if value.pgs then sgs(cr, value.font, value.pgs) elseif value.text then cr:show_text(value.text) end end, setFont = function (self, options) _deprecationCheck(self) cr:select_font_face(options.font, options.style:lower() == "italic" and 1 or 0, options.weight > 100 and 0 or 1) cr:set_font_size(options.size) end, drawImage = function (self, src, x, y, width, height) _deprecationCheck(self) local image = cairo.ImageSurface.create_from_png(src) if not image then SU.error("Could not load image "..src) end local src_width = image:get_width() local src_height = image:get_height() if not (src_width > 0) then SU.error("Something went wrong loading image "..src) end cr:save() cr:set_source_surface(image, 0, 0) local p = cr:get_source() local matrix, sx, sy if width or height then if width > 0 then sx = src_width / width end if height > 0 then sy = src_height / height end matrix = cairo.Matrix.create_scale(sx or sy, sy or sx) else matrix = cairo.Matrix.create_identity() end matrix:translate(-x, -y) p:set_matrix(matrix) cr:paint() cr:restore() end, imageSize = function (self, src) _deprecationCheck(self) SU.deprecated("SILE.outputter:imageSize", "SILE.outputter:getImageSize", "0.10.10", "0.11.0") return self:getImageSize(src) end, getImageSize = function (self, src) _deprecationCheck(self) local box_width, box_height, err = imagesize.imgsize(src)imagesize.imgsize(src) if not box_width then SU.error(err.." loading image") end return box_width, box_height end, drawSVG = function (self) _deprecationCheck(self) end, rule = function (self, x, y, width, depth) _deprecationCheck(self) SU.deprecated("SILE.outputter:rule", "SILE.outputter:drawRule", "0.10.10", "0.11.0") return self:drawRule(x, y, width, depth) end, drawRule = function (self, x, y, width, depth) _deprecationCheck(self) cr:rectangle(x, y, width, depth) cr:fill() end, debugFrame = function (self, frame) _deprecationCheck(self) cr:set_source_rgb(0.8, 0, 0) cr:set_line_width(0.5) cr:rectangle(frame:left(), frame:top(), frame:width(), frame:height()) cr:stroke() cr:move_to(frame:left() - 10, frame:top() -2) cr:show_text(frame.id) cr:set_source_rgb(0, 0, 0) end, debugHbox = function (self, typesetter, hbox, scaledWidth) _deprecationCheck(self) cr:set_source_rgb(0.9, 0.9, 0.9) cr:set_line_width(0.5) cr:rectangle(typesetter.frame.state.cursorX, typesetter.frame.state.cursorY-(hbox.height), scaledWidth, hbox.height+hbox.depth) if (hbox.depth) then cr:rectangle(typesetter.frame.state.cursorX, typesetter.frame.state.cursorY-(hbox.height), scaledWidth, hbox.height); end cr:stroke() cr:set_source_rgb(0, 0, 0) cr:move_to(typesetter.frame.state.cursorX, typesetter.frame.state.cursorY) end } SILE.outputter = SILE.outputters.cairo if not SILE.outputFilename and SILE.masterFilename then SILE.outputFilename = SILE.masterFilename..".pdf" end
local ReplicatedStorage = game:GetService("ReplicatedStorage") local BitBuffer = require(ReplicatedStorage.Packages.BitBuffer) local buffer = BitBuffer.new() for i = 1, 1024 do buffer:WriteUInt(32, i) end local b91 = buffer:ToBase91() return function(b) b.start() BitBuffer.FromBase91(b91) b.done() end
-- Gem color table and potential logic data (for future releases) -- based on an idea derived by the GemHelper addon -- GemHelper is an addon by Xinhuan @ US Blackrock Alliance (http://wowui.incgamers.com/?p=mod&m=4149) -- all rights recognised BonusScanner_Gems = { -- Crafted Uncommon Quality Gems { itemID = "23095", red = 1, yellow = 0, blue = 0, meta = 0 }, --Bold Blood Garnet { itemID = "28595", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bright Blood Garnet { itemID = "23113", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Brilliant Golden Draenite { itemID = "23106", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Dazzling Deep Peridot { itemID = "23097", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Delicate Blood Garnet { itemID = "23105", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Enduring Deep Peridot { itemID = "23114", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Gleaming Golden Draenite { itemID = "23100", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Glinting Flame Spessarite { itemID = "23108", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Glowing Shadow Draenite { itemID = "23098", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Inscribed Flame Spessarite { itemID = "23104", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Jagged Deep Peridot { itemID = "23099", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Luminous Flame Spessarite { itemID = "23121", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Lustrous Azure Moonstone { itemID = "23101", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Potent Flame Spessarite { itemID = "23103", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Radiant Deep Peridot { itemID = "23116", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Rigid Golden Draenite { itemID = "23109", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Royal Shadow Draenite { itemID = "23096", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Runed Blood Garnet { itemID = "23110", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Shifting Shadow Draenite { itemID = "28290", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Smooth Golden Draenite { itemID = "23118", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Solid Azure Moonstone { itemID = "23111", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Sovereign Shadow Draenite { itemID = "23119", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Sparkling Azure Moonstone { itemID = "23120", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Stormy Azure Moonstone { itemID = "23094", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Teardrop Blood Garnet { itemID = "23115", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Thick Golden Draenite -- Crafted Rare Quality Gems { itemID = "24027", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bold Living Ruby { itemID = "24031", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bright Living Ruby { itemID = "24047", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Brilliant Dawnstone { itemID = "24065", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Dazzling Talasite { itemID = "24028", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Delicate Living Ruby { itemID = "24062", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Enduring Talasite { itemID = "24036", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Flashing Living Ruby { itemID = "24050", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Gleaming Dawnstone { itemID = "24061", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Glinting Noble Topaz { itemID = "24056", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Glowing Nightseye { itemID = "24058", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Inscribed Noble Topaz { itemID = "24067", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Jagged Talasite { itemID = "24060", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Luminous Noble Topaz { itemID = "24037", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Lustrous Star of Elune { itemID = "24059", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Potent Noble Topaz { itemID = "24066", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Radiant Talasite { itemID = "24051", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Rigid Dawnstone { itemID = "24057", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Royal Nightseye { itemID = "24030", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Runed Living Ruby { itemID = "24055", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Shifting Nightseye { itemID = "24048", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Smooth Dawnstone { itemID = "24033", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Solid Star of Elune { itemID = "24054", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Sovereign Nightseye { itemID = "24035", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Sparkling Star of Elune { itemID = "24039", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Stormy Star of Elune { itemID = "24032", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Subtle Living Ruby { itemID = "24029", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Teardrop Living Ruby { itemID = "24052", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Thick Dawnstone -- Crafted Rare Meta Gems { itemID = "25897", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Bracing Earthstorm Diamond { itemID = "25899", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Brutal Earthstorm Diamond { itemID = "25890", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Destructive Skyfire Diamond { itemID = "25895", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Enigmatic Skyfire Diamond { itemID = "25901", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Insightful Earthstorm Diamond { itemID = "25893", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Mystical Skyfire Diamond { itemID = "25896", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Powerful Earthstorm Diamond { itemID = "25894", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Swift Skyfire Diamond { itemID = "25898", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Tenacious Earthstorm Diamond -- Enchanter Created { itemID = "22460", red = 1, yellow = 1, blue = 1, meta = 0 }, -- Prismatic Sphere { itemID = "22459", red = 1, yellow = 1, blue = 1, meta = 0 }, -- Void Sphere -- PvP Purchased Rare Meta Gems (Terrokar Spirit Towers) { itemID = "28557", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Swift Starfire Diamond { itemID = "28556", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Swift Windfire Diamond -- PvP Purchased Gems (Nagrand, Halaa) { itemID = "27679", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Sublime Mystic Dawnstone { itemID = "30598", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Don Amancio's Heart -- PvP Purchased Epic Gems (Honor Points) { itemID = "28362", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bold Ornate Ruby { itemID = "28120", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Gleaming Ornate Dawnstone { itemID = "28363", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Inscribed Ornate Topaz { itemID = "28123", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Potent Ornate Topaz { itemID = "28118", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Runed Ornate Ruby { itemID = "28119", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Smooth Ornate Dawnstone -- PvP Puchased Rare Gems (Honor Hold/Thrallmar) { itemID = "27809", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Barbed Deep Peridot { itemID = "27786", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Barbed Deep Peridot { itemID = "28361", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Mighty Blood Garnet { itemID = "28360", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Mighty Blood Garnet { itemID = "27820", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Notched Deep Peridot { itemID = "27785", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Notched Deep Peridot { itemID = "27812", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Stark Blood Garnet { itemID = "27777", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Stark Blood Garnet -- Vendor Purchased (Common Gems) { itemID = "28458", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bold Tourmaline { itemID = "28462", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bright Tourmaline { itemID = "28466", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Brilliant Amber { itemID = "28459", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Delicate Tourmaline { itemID = "28469", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Gleaming Amber { itemID = "28465", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Lustrous Zircon { itemID = "28468", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Rigid Amber { itemID = "28461", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Runed Tourmaline { itemID = "28467", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Smooth Amber { itemID = "28463", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Solid Zircon { itemID = "28464", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Sparkling Zircon { itemID = "28460", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Teardrop Tourmaline { itemID = "28470", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Thick Amber -- Instance Epic Gem Drops { itemID = "30565", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Assassin's Fire Opal { itemID = "30601", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Beaming Fire Opal { itemID = "30574", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Brutal Tanzanite { itemID = "30587", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Champion's Fire Opal { itemID = "30566", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Defender's Tanzanite { itemID = "30594", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Effulgent Chrysoprase { itemID = "30584", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Enscribed Fire Opal { itemID = "30559", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Etched Fire Opal { itemID = "30600", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Fluorescent Tanzanite { itemID = "30558", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Glimmering Fire Opal { itemID = "30556", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Glinting Fire Opal { itemID = "30585", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Glistening Fire Opal { itemID = "30555", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Glowing Tanzanite { itemID = "31116", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Infused Amethyst { itemID = "30551", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Infused Fire Opal { itemID = "30593", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Iridescent Fire Opal { itemID = "30602", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Jagged Chrysoprase { itemID = "30606", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Lambent Chrysophrase { itemID = "30547", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Luminous Fire Opal { itemID = "30548", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Polished Chrysoprase { itemID = "30553", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Pristine Fire Opal { itemID = "31118", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Pulsing Amethyst { itemID = "30608", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Radiant Chrysoprase { itemID = "30563", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Regal Tanzanite { itemID = "30604", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Resplendent Fire Opal { itemID = "30603", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Royal Tanzanite { itemID = "30586", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Seer's Chrysoprase { itemID = "30549", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Shifting Tanzanite { itemID = "30564", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Shining Fire Opal { itemID = "31117", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Soothing Amethyst { itemID = "30546", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Sovereign Tanzanite { itemID = "30607", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Splendid Fire Opal { itemID = "30554", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Stalwart Fire Opal { itemID = "30592", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Steady Chrysoprase { itemID = "30550", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Sundered Chrysoprase { itemID = "30583", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Timeless Chrysoprase { itemID = "30605", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Vivid Chrysoprase { itemID = "30552", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Blessed Tanzanite { itemID = "30589", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Dazzling Chrysoprase { itemID = "30582", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Deadly Fire Opal { itemID = "30581", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Durable Fire Opal { itemID = "30591", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Empowered Fire Opal { itemID = "30590", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Enduring Chrysoprase { itemID = "30572", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Imperial Tanzanite { itemID = "30573", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Mysterious Fire Opal { itemID = "30575", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Nimble Fire Opal { itemID = "30588", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Potent Fire Opal { itemID = "30560", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Rune Covered Chrysoprase -- (patch 2.1.1) { itemID = "31863", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Balanced Nightseye { itemID = "31861", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Great Dawnstone { itemID = "31865", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Infused Nightseye { itemID = "31867", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Veiled Noble Topaz { itemID = "31868", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Wicked Noble Topaz { itemID = "32836", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Purified Shadow Pearl { itemID = "32833", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Purified Jaggal Pearl { itemID = "32409", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Relentless Earthstorm Diamond { itemID = "32410", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Thundering Skyfire Diamond -- (patch 2.1.3) { itemID = "24053", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Mystic Dawnstone { itemID = "32634", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Unstable Amethyst { itemID = "32635", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Unstable Peridot { itemID = "32636", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Unstable Sapphire { itemID = "32637", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Unstable Citrine { itemID = "32638", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Unstable Topaz { itemID = "32639", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Unstable Talasite { itemID = "32640", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Potent Unstable Diamond { itemID = "32641", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Imbued Unstable Diamond -- Epic gem drops in Black Temple/Hyjal { itemID = "32193", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bold Crimson Spinel { itemID = "32194", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Delicate Crimson Spinel { itemID = "32195", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Teardrop Crimson Spinel { itemID = "35489", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Teardrop Crimson Spinel { itemID = "32196", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Runed Crimson Spinel { itemID = "35488", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Runed Crimson Spinel { itemID = "32197", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bright Crimson Spinel { itemID = "35487", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Bright Crimson Spinel { itemID = "32198", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Subtle Crimson Spinel { itemID = "32199", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Flashing Crimson Spinel { itemID = "32200", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Solid Empyrean Sapphire { itemID = "32201", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Sparkling Empyrean Sapphire { itemID = "32202", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Lustrous Empyrean Sapphire { itemID = "32203", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Stormy Empyrean Sapphire { itemID = "32204", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Brilliant Lionseye { itemID = "32205", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Smooth Lionseye { itemID = "32206", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Rigid Lionseye { itemID = "32207", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Gleaming Lionseye { itemID = "32208", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Thick Lionseye { itemID = "32209", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Mystic Lionseye { itemID = "32210", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Great Lionseye { itemID = "32211", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Sovereign Shadowsong Amethyst { itemID = "32212", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Shifting Shadowsong Amethyst { itemID = "32213", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Balanced Shadowsong Amethyst { itemID = "32214", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Infused Shadowsong Amethyst { itemID = "32215", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Glowing Shadowsong Amethyst { itemID = "32216", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Royal Shadowsong Amethyst { itemID = "32217", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Inscribed Pyrestone { itemID = "32218", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Potent Pyrestone { itemID = "32219", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Luminous Pyrestone { itemID = "32220", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Glinting Pyrestone { itemID = "32221", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Veiled Pyrestone { itemID = "32222", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Wicked Pyrestone { itemID = "32223", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Enduring Seaspray Emerald { itemID = "32224", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Radiant Seaspray Emerald { itemID = "32225", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Dazzling Seaspray Emerald { itemID = "32226", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Jagged Seaspray Emerald -- (patch 2.2.0) { itemID = "33131", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Crimson Sun { itemID = "33133", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Don Julio's Heart { itemID = "33134", red = 1, yellow = 0, blue = 0, meta = 0 }, -- Kailee's Rose { itemID = "33135", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Falling Star { itemID = "33140", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Blood of Ember { itemID = "33143", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Stone of Blades { itemID = "33144", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Facet of Eternity { itemID = "33782", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Steady Talasite -- (patch 2.2.2) { itemID = "31862", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Balanced Shadow Draenite { itemID = "31860", red = 0, yellow = 1, blue = 0, meta = 0 }, -- Great Golden Draenite { itemID = "31864", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Infused Shadow Draenite { itemID = "31866", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Veiled Flame Spessarite { itemID = "31869", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Wicked Flame Spessarite -- (patch 2.3.0) { itemID = "34220", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Chaotic Skyfire Diamond { itemID = "34256", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Charmed Amani Jewel -- (patch 2.4.0) { itemID = "35503", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Ember Skyfire Diamond { itemID = "35501", red = 0, yellow = 0, blue = 0, meta = 1 }, -- Eternal Earthstorm Diamond { itemID = "35707", red = 1, yellow = 0, blue = 1, meta = 0 }, -- Regal Nightseye { itemID = "34831", red = 0, yellow = 0, blue = 1, meta = 0 }, -- Eye of the Sea { itemID = "35758", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Steady Seaspray Emerald { itemID = "35759", red = 0, yellow = 1, blue = 1, meta = 0 }, -- Forceful Seaspray Emerald { itemID = "35760", red = 1, yellow = 1, blue = 0, meta = 0 }, -- Reckless Pyrestone { itemID = "35761", red = 0, yellow = 1, blue = 0, meta = 0 } -- Quick Lionseye }; --(xarthasskrillexx): table for metagems, their requirements, and their effects (only stat effects are counted, not things like procs (see: Brutal Earthstorm Diamond)). --Using the gem itemID as the key for table of stats (as opposed to having "itemID" as key and gemID as value for that key, as above) is probably faster. Maybe. Who knows. BonusScanner_MetaGems = { -- Crafted Rare Meta Gems ["25897"] = { -- Bracing Earthstorm Diamond minRed = 0, minYellow = 0, minBlue = 0, specReq = 1, --more Red gems than Blue gems effs = { HEAL = 26, DMG = 9, THREATREDUCTION = 2 } }, ["25899"] = { -- Brutal Earthstorm Diamond minRed = 2, minYellow = 2, minBlue = 2, specReq = 0, effs = { DMGWPN = 3 } }, ["25890"] = { -- Destructive Skyfire Diamond minRed = 2, minYellow = 2, minBlue = 2, specReq = 0, effs = { SPELLCRIT = 14, SPELLREFLECT = 1 } }, ["25895"] = { -- Enigmatic Skyfire Diamond minRed = 0, minYellow = 0, minBlue = 0, specReq = 2, --more Red gems than Yellow gems effs = { CRIT = 12, SNARERESIST = 5 } }, ["25901"] = { -- Insightful Earthstorm Diamond minRed = 2, minYellow = 2, minBlue = 2, specReq = 0, effs = { INT = 12 } }, ["25893"] = { -- Mystical Skyfire Diamond minRed = 0, minYellow = 0, minBlue = 0, specReq = 3, --more Blue gems than Yellow gems effs = {} }, ["25896"] = { -- Powerful Earthstorm Diamond minRed = 0, minYellow = 0, minBlue = 3, specReq = 0, effs = { STA = 18, STUNRESIST = 5 } }, ["25894"] = { -- Swift Skyfire Diamond minRed = 1, minYellow = 2, minBlue = 0, specReq = 0, effs = { ATTACKPOWER = 24 } }, ["25898"] = { -- Tenacious Earthstorm Diamond minRed = 0, minYellow = 0, minBlue = 5, specReq = 0, effs = { DEFENSE = 12 } }, -- PvP Purchased Rare Meta Gems (Terrokar Spirit Towers) ["28557"] = { -- Swift Starfire Diamond minRed = 1, minYellow = 2, minBlue = 0, specReq = 0, effs = { DMG = 12 } }, ["28556"] = { -- Swift Windfire Diamond minRed = 1, minYellow = 2, minBlue = 0, specReq = 0, effs = { ATTACKPOWER = 20 } }, -- Patch 2.1.1 ["32409"] = { -- Relentless Earthstorm Diamond minRed = 2, minYellow = 2, minBlue = 2, specReq = 0, effs = { AGI = 12, INCRCRITDMG = 3 } }, ["32410"] = { -- Thundering Skyfire Diamond minRed = 2, minYellow = 2, minBlue = 2, specReq = 0, effs = {} }, -- Patch 2.1.3 ["32640"] = { -- Potent Unstable Diamond minRed = 0, minYellow = 0, minBlue = 0, specReq = 3, --more Blue gems than Yellow gems effs = { ATTACKPOWER = 24, STUNRESIST = 5 } }, ["32641"] = { -- Imbued Unstable Diamond minRed = 0, minYellow = 3, minBlue = 0, specReq = 0, effs = { DMG = 14, STURNRESIST = 5 } }, -- Patch 2.3.0 ["34220"] = { -- Chaotic Skyfire Diamond minRed = 0, minYellow = 0, minBlue = 2, specReq = 0, effs = { SPELLCRIT = 12, INCRCRITDMG = 3 } }, -- Patch 2.4.0 ["35503"] = { -- Ember Skyfire Diamond minRed = 3, minYellow = 0, minBlue = 0, specReq = 0, effs = { DMG = 14, PERCINT = 2 } }, ["35501"] = { -- Eternal Earthstorm Diamond minRed = 0, minYellow = 1, minBlue = 2, specReq = 0, effs = { DEFENSE = 12, PERCBLOCKVALUE = 10 } }, }
-- RedFlat util submodule local awful = require("awful") local client = { floatset = {} } -- Functions ----------------------------------------------------------------------------------------------------------------------- local function size_correction(c, geometry, is_restore) local sign = is_restore and - 1 or 1 local bg = sign * 2 * c.border_width if geometry.width then geometry.width = geometry.width - bg end if geometry.height then geometry.height = geometry.height - bg end end -- Client geometry correction by border width -------------------------------------------------------------------------------- function client.fullgeometry(c, g) local ng if g then if g.width and g.width <= 1 then return end if g.height and g.height <= 1 then return end size_correction(c, g, false) ng = c:geometry(g) else ng = c:geometry() end size_correction(c, ng, true) return ng end -- Smart swap include floating layout -------------------------------------------------------------------------------- function client.swap(c1, c2) local lay = awful.layout.get(c1.screen) if awful.util.table.hasitem(client.floatset, lay) then local g1, g2 = client.fullgeometry(c1), client.fullgeometry(c2) client.fullgeometry(c1, g2) client.fullgeometry(c2, g1) end c1:swap(c2) end -- End ----------------------------------------------------------------------------------------------------------------------- return client
if not Translations then Translations = {} end if not Translations.LibVersionCheck then Translations.LibVersionCheck = {} end local translationTable = { ["German"] = { ["LibVersionCheck"] = "LibVersionCheck", ["Addon "] = "Addon ", [" has version "] = " hat Version ", [" but "] = ", aber ", [" uses version "] = " verwendet Version ", ["Addons are outdated"] = "Addons sind veraltet", ["Addon"] = "Addon", ["my Version"] = "Meine Version", ["newest Version"] = "Neueste Version", ["show again : "] = "wieder zeigen : ", ["next login"] = "nächster Login", ["tomorrow"] = "morgen", ["in a week"] = "in 1 Woche", ["in a month"] = "in 1 Monat", ["never"] = "niemals", }, ["French"] = { }, ["Russian"] = { }, } function Translations.LibVersionCheck.L(x) local lang=Inspect.System.Language() if translationTable[lang] and translationTable[lang][x] then return translationTable[lang][x] elseif lang == "English" then return x else if not translationTable[lang] then translationTable[lang]={} end translationTable[lang][x]=x print ("No translation yet for '" .. lang .. "'/'" .. x .. "'") return x end end
local SafeZone_Pos = { --{ world = "MORDANMAP1.ZEN", x = 905.78521728516, z = 7113.150390625, dist = 6700 }, { world = "KYRMIR.ZEN", x = 0.0, z = 0.0, dist = 5000 }, --{ world = "MORDANKHORINIS.ZEN", x = 5493.8037109375, z = 508.14431762695, dist = 8500 }, } function GetSZParametrs( playerid ) for i, tab in ipairs( SafeZone_Pos ) do if tab.world == GetPlayerWorld(playerid) then return tab.x, tab.z, tab.dist; end end return 0, 0, 0; end
// Include needed files include("shared.lua")
MusicModule = MusicModule or class(ItemModuleBase) MusicModule.type_id = "Music" function MusicModule:RegisterHook() self._config.id = self._config.id or "Err" local dir = self._config.directory dir = (dir and dir .. "/") or "" if self._config.source then self._config.source = dir .. self._config.source end if self._config.start_source then self._config.start_source = dir .. self._config.start_source end local music = {menu = self._config.menu, heist = self._config.heist, source = self._config.source, start_source = self._config.start_source, events = {}} for k,v in ipairs(self._config) do if type(v) == "table" and v._meta == "event" then if v.start_source then v.start_source = dir .. v.start_source end if v.alt_source then v.alt_source = Path:Combine(dir, v.alt_source) v.alt_start_source = v.alt_start_source and Path:Combine(dir, v.alt_start_source) v.alt_chance = v.alt_chance and tonumber(v.alt_chance) or 0.1 v.allow_switch = NotNil(v.allow_switch, true) end if v.source then v.source = dir .. v.source else self:log("[ERROR] Music with the id '%s' has an event that has no source!", self._config.id) return end music.events[v.name] = {source = v.source, start_source = v.start_source, alt_source = v.alt_source, alt_start_source = v.alt_start_source, alt_chance = v.alt_chance, allow_switch = v.allow_switch} end end if not self._mod._config.AddFiles then local add = {directory = self._config.assets_directory or "Assets"} table.insert(add, {_meta = "movie", path = music.source}) if music.start_source then table.insert(add, {_meta = "movie", path = music.start_source}) end if music.alt_source then table.insert(add, {_meta = "movie", path = music.alt_source}) if music.alt_start_source then table.insert(add, {_meta = "movie", path = music.alt_start_source}) end end for _, event in pairs(music.events) do table.insert(add, {_meta = "movie", path = event.source}) if event.start_source then table.insert(add, {_meta = "movie", path = event.start_source}) end if event.alt_source then table.insert(add, {_meta = "movie", path = event.alt_source}) if event.alt_start_source then table.insert(add, {_meta = "movie", path = event.alt_start_source}) end end end self._mod._config.AddFiles = AddFilesModule:new(self._mod, add) end BeardLib.MusicMods[self._config.id] = music end BeardLib:RegisterModule(MusicModule.type_id, MusicModule)
--[[ PreloadUtils.lua v1.0.0 https://www.hiveworkshop.com/threads/lua-preloadutils.325644/ uses: - Global Initialization: https://www.hiveworkshop.com/threads/lua-global-initialization.317099/ API: function PreloadUnit(arg) function PreloadItem(arg) function PreloadAbility(arg) - Args: rawcode(s) enclosed in FourCC() function PreloadEffect(arg) function PreloadSound(arg) - Args: string path(s) Sample Usage: PreloadUnit(FourCC('hfoo')) PreloadAbility{ FourCC('A000'), FourCC('A001'), FourCC('A002') } PreloadEffect{ path_1, {path_2, path_3}, path_4 } ]]-- do local t = {} local dummy local function OnPreload(callback, arg) if type(arg) == 'table' then for k, v in pairs(arg) do OnPreload(callback, v) end elseif t[arg] == nil then t[arg] = 1 -- prevents redundant preloading callback(arg) end end local function UnitPreloader(id) RemoveUnit(CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), id, 0, 0, 0)) end local function ItemPreloader(id) RemoveItem(UnitAddItemById(dummy, id)) end local function AbilityPreloader(id) if UnitAddAbility(dummy, id) then UnitRemoveAbility(dummy, id) end end local function EffectPreloader(path) DestroyEffect(AddSpecialEffectTarget(path, dummy, "origin")) end -- Credits to Silvenon for sound preloading method local function SoundPreloader(path) local s = CreateSound(path, false, false, false, 10, 10, "") SetSoundVolume(s, 0) StartSound(s) KillSoundWhenDone(s) end function PreloadUnit(arg) OnPreload(UnitPreloader, arg) end function PreloadItem(arg) OnPreload(ItemPreloader, arg) end function PreloadAbility(arg) OnPreload(AbilityPreloader, arg) end function PreloadEffect(arg) OnPreload(EffectPreloader, arg) end function PreloadSound(arg) OnPreload(SoundPreloader, arg) end -- init onGlobalInit(function () local world = GetWorldBounds() dummy = CreateUnit(Player(PLAYER_NEUTRAL_PASSIVE), FourCC('hpea'), 0, 0, 0) SetUnitY(dummy, GetRectMaxY(world) + 1000) UnitAddAbility(dummy, FourCC('AInv')) UnitAddAbility(dummy, FourCC('Avul')) UnitRemoveAbility(dummy, FourCC('Amov')) RemoveRect(world) end) end
local map = require "utils".map local termcode = require "utils".termcode local command = require "utils".command local cmd = vim.cmd local fn = vim.fn local opts = {noremap = true, silent = true} local actions = require("telescope.actions") local trouble = require("trouble.providers.telescope") -- map("n", "<C-D>", ":Siblings<CR>", opts) -- local noremap = { noremap = true }; map( "n", "<C-P>", "<cmd>lua require('telescope.builtin').find_files(require('telescope.themes').get_dropdown({}))<cr>", noremap ) map( "n", "<C-N>", "<cmd>lua require('telescope').extensions.notify.notify(require('telescope.themes').get_dropdown({}))<cr>", noremap ) map( "n", "<C-M>", "<cmd>lua require('telescope.builtin').oldfiles(require('telescope.themes').get_dropdown({}))<cr>", noremap ) map( "n", "<C-T>", "<cmd>lua require('telescope.builtin').tags(require('telescope.themes').get_dropdown({}))<cr>", noremap ) map( "n", "<C-A>", "<cmd>lua require('telescope.builtin').live_grep(require('telescope.themes').get_dropdown({}))<cr>", noremap ) map( "n", "<C-B>", "<cmd>lua require('telescope.builtin').buffers(require('telescope.themes').get_dropdown({}))<cr>", noremap ) map( "n", "<leader>fh", "<cmd>lua require('telescope.builtin').help_tags(require('telescope.themes').get_dropdown({}))<cr>", noremap ) require("telescope").setup( { defaults = { vimgrep_arguments = { "rg", "--color=never", "--no-heading", "--with-filename", "--line-number", "--column", "--smart-case" }, mappings = { i = {["<c-t>"] = trouble.open_with_trouble}, n = {["<c-t>"] = trouble.open_with_trouble} }, prompt_prefix = " ", selection_caret = "● ", entry_prefix = " ", initial_mode = "insert", selection_strategy = "reset", sorting_strategy = "ascending", layout_strategy = "horizontal", layout_config = { horizontal = { prompt_position = "top", preview_width = 0.55, results_width = 0.8 }, vertical = { mirror = false }, width = 0.67, height = 0.60, preview_cutoff = 80 }, file_sorter = require("telescope.sorters").get_fuzzy_file, file_ignore_patterns = {"node_modules", ".git"}, generic_sorter = require("telescope.sorters").get_generic_fuzzy_sorter, path_display = {"relative"}, winblend = 0, border = {}, borderchars = {"─", "│", "─", "│", "╭", "╮", "╯", "╰"}, color_devicons = true, use_less = true, set_env = {["COLORTERM"] = "truecolor"}, -- default = nil, file_previewer = require("telescope.previewers").vim_buffer_cat.new, grep_previewer = require("telescope.previewers").vim_buffer_vimgrep.new, qflist_previewer = require("telescope.previewers").vim_buffer_qflist.new } } )
-- This is a NTest output handler that formats its output in a way that -- resembles the Test Anything Protocol (though prefixed with "TAP: " so we can -- more readily find it in comingled output streams). local nrun return function(e, test, msg, err) msg = msg or "" err = err or "" if e == "pass" then print(("\nTAP: ok %d %s # %s"):format(nrun, test, msg)) nrun = nrun + 1 elseif e == "fail" then print(("\nTAP: not ok %d %s # %s: %s"):format(nrun, test, msg, err)) nrun = nrun + 1 elseif e == "except" then print(("\nTAP: not ok %d %s # exn; %s: %s"):format(nrun, test, msg, err)) nrun = nrun + 1 elseif e == "abort" then print(("\nTAP: Bail out! %d %s # exn; %s: %s"):format(nrun, test, msg, err)) elseif e == "start" then -- We don't know how many tests we plan to run, so emit a comment instead print(("\nTAP: # STARTUP %s"):format(test)) nrun = 1 elseif e == "finish" then -- Ah, now, here we go; we know how many tests we ran, so signal completion print(("\nTAP: POST 1..%d"):format(nrun)) elseif #msg ~= 0 or #err ~= 0 then print(("\nTAP: # %s: %s: %s"):format(test, msg, err)) end end
local status_ok, util = pcall(require, 'lspconfig.util') if not status_ok then return end local bin_name = 'docker-langserver' local cmd = { bin_name, '--stdio' } return { default_config = { cmd = cmd, filetypes = { 'dockerfile' }, root_dir = util.root_pattern 'Dockerfile', single_file_support = true, }, docs = { description = [[ https://github.com/rcjsuen/dockerfile-language-server-nodejs `docker-langserver` can be installed via `npm`: ```sh npm install -g dockerfile-language-server-nodejs ``` ]], default_config = { root_dir = [[root_pattern("Dockerfile")]], }, }, }
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] require("lualib_bundle"); local ____exports = {} ____exports.Ellipse = __TS__Class() local Ellipse = ____exports.Ellipse Ellipse.name = "Ellipse" function Ellipse.prototype.____constructor(self, mode, width, height, x, y) if x == nil then x = 0 end if y == nil then y = 0 end self.color = {1, 1, 1} self.border_thickness = 0 self.border_color = {1, 1, 1} self.x = x self.y = y self.mode = mode self.width = width self.height = height end function Ellipse.prototype.update(self) end function Ellipse.prototype.draw(self) love.graphics.push("all") if self.mode == "fill" then love.graphics.setColor(self.color) love.graphics.ellipse( "fill", self.x, self.y, self.width, self.height ) end love.graphics.setLineWidth(self.border_thickness) love.graphics.setColor(self.border_color) love.graphics.ellipse( "line", self.x, self.y, self.width, self.height ) love.graphics.pop() end return ____exports
require("stringutil") require("compiler-core/src") require("compiler-core/src/NodeTypes") require("compiler-core/src/runtimeHelpers") require("compiler-core/__tests__/testUtils") require("@vue/shared/PatchFlags") function createRoot(options) if options == nil then options={} end return {type=NodeTypes.ROOT, children={}, helpers={}, components={}, directives={}, imports={}, hoists={}, cached=0, temps=0, codegenNode=createSimpleExpression(false), loc=locStub, ...} end describe('compiler: codegen', function() test('module mode preamble', function() local root = createRoot({helpers={CREATE_VNODE, RESOLVE_DIRECTIVE}}) local = generate(root, {mode='module'}) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('module mode preamble w/ optimizeBindings: true', function() local root = createRoot({helpers={CREATE_VNODE, RESOLVE_DIRECTIVE}}) local = generate(root, {mode='module', optimizeBindings=true}) expect(code):toMatch() expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('function mode preamble', function() local root = createRoot({helpers={CREATE_VNODE, RESOLVE_DIRECTIVE}}) local = generate(root, {mode='function'}) expect(code):toMatch() expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('function mode preamble w/ prefixIdentifiers: true', function() local root = createRoot({helpers={CREATE_VNODE, RESOLVE_DIRECTIVE}}) local = generate(root, {mode='function', prefixIdentifiers=true}) expect(code).tsvar_not:toMatch() expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('assets + temps', function() local root = createRoot({components={}, directives={}, temps=3}) local = generate(root, {mode='function'}) expect(code):toMatch() expect(code):toMatch() expect(code):toMatch() expect(code):toMatch() expect(code):toMatch() expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('hoists', function() local root = createRoot({hoists={createSimpleExpression(false, locStub), createObjectExpression({createObjectProperty(createSimpleExpression(true, locStub), createSimpleExpression(true, locStub))}, locStub)}}) local = generate(root) expect(code):toMatch() expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('temps', function() local root = createRoot({temps=3}) local = generate(root) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('static text', function() local = generate(createRoot({codegenNode={type=NodeTypes.TEXT, content='hello', loc=locStub}})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('interpolation', function() local = generate(createRoot({codegenNode=createInterpolation(locStub)})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('comment', function() local = generate(createRoot({codegenNode={type=NodeTypes.COMMENT, content='foo', loc=locStub}})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('compound expression', function() local = generate(createRoot({codegenNode=createCompoundExpression({createSimpleExpression(false, locStub), , {type=NodeTypes.INTERPOLATION, loc=locStub, content=createSimpleExpression(false, locStub)}, createCompoundExpression({})})})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('ifNode', function() local = generate(createRoot({codegenNode={type=NodeTypes.IF, loc=locStub, branches={}, codegenNode=createConditionalExpression(createSimpleExpression('foo', false), createSimpleExpression('bar', false), createSimpleExpression('baz', false))}})) -- [ts2lua]tslua无法自动转换正则表达式,请手动处理。 expect(code):toMatch(/return foo\s+\? bar\s+: baz/) expect(code):toMatchSnapshot() end ) test('forNode', function() local = generate(createRoot({codegenNode={type=NodeTypes.FOR, loc=locStub, source=createSimpleExpression('foo', false), valueAlias=undefined, keyAlias=undefined, objectIndexAlias=undefined, children={}, parseResult={}, codegenNode={type=NodeTypes.VNODE_CALL, tag=FRAGMENT, isBlock=true, disableTracking=true, props=undefined, children=createCallExpression(RENDER_LIST), patchFlag='1', dynamicProps=undefined, directives=undefined, loc=locStub}}})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('forNode with constant expression', function() local = generate(createRoot({codegenNode={type=NodeTypes.FOR, loc=locStub, source=createSimpleExpression('1 + 2', false, locStub, true), valueAlias=undefined, keyAlias=undefined, objectIndexAlias=undefined, children={}, parseResult={}, codegenNode={type=NodeTypes.VNODE_CALL, tag=FRAGMENT, isBlock=true, disableTracking=false, props=undefined, children=createCallExpression(RENDER_LIST), patchFlag=genFlagText(PatchFlags.STABLE_FRAGMENT), dynamicProps=undefined, directives=undefined, loc=locStub}}})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('Element (callExpression + objectExpression + TemplateChildNode[])', function() local = generate(createRoot({codegenNode=createElementWithCodegen(createObjectExpression({createObjectProperty(createSimpleExpression(true, locStub), createSimpleExpression(true, locStub)), createObjectProperty(createSimpleExpression(false, locStub), createSimpleExpression(false, locStub)), createObjectProperty({type=NodeTypes.COMPOUND_EXPRESSION, loc=locStub, children={createSimpleExpression(false, locStub)}}, createSimpleExpression(false, locStub))}, locStub), {createElementWithCodegen(createObjectExpression({createObjectProperty(createSimpleExpression(true, locStub), createSimpleExpression(true, locStub))}, locStub))}, PatchFlags.FULL_PROPS .. '')})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('ArrayExpression', function() local = generate(createRoot({codegenNode=createArrayExpression({createSimpleExpression(false), createCallExpression({})})})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('ConditionalExpression', function() local = generate(createRoot({codegenNode=createConditionalExpression(createSimpleExpression(false), createCallExpression(), createConditionalExpression(createSimpleExpression(false), createCallExpression(), createCallExpression()))})) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('CacheExpression', function() local = generate(createRoot({cached=1, codegenNode=createCacheExpression(1, createSimpleExpression(false))}), {mode='module', prefixIdentifiers=true}) expect(code):toMatch() expect(code):toMatchSnapshot() end ) test('CacheExpression w/ isVNode: true', function() local = generate(createRoot({cached=1, codegenNode=createCacheExpression(1, createSimpleExpression(false), true)}), {mode='module', prefixIdentifiers=true}) expect(code):toMatch(():trim()) expect(code):toMatchSnapshot() end ) test('TemplateLiteral', function() local = generate(createRoot({codegenNode=createCallExpression({createTemplateLiteral({createCallExpression({'id', 'foo'}), })})}), {ssr=true, mode='module'}) expect(code):toMatchInlineSnapshot() end ) describe('IfStatement', function() test('if', function() local = generate(createRoot({codegenNode=createBlockStatement({createIfStatement(createSimpleExpression('foo', false), createBlockStatement({createCallExpression()}))})}), {ssr=true, mode='module'}) expect(code):toMatchInlineSnapshot() end ) test('if/else', function() local = generate(createRoot({codegenNode=createBlockStatement({createIfStatement(createSimpleExpression('foo', false), createBlockStatement({createCallExpression()}), createBlockStatement({createCallExpression('bar')}))})}), {ssr=true, mode='module'}) expect(code):toMatchInlineSnapshot() end ) test('if/else-if', function() local = generate(createRoot({codegenNode=createBlockStatement({createIfStatement(createSimpleExpression('foo', false), createBlockStatement({createCallExpression()}), createIfStatement(createSimpleExpression('bar', false), createBlockStatement({createCallExpression()})))})}), {ssr=true, mode='module'}) expect(code):toMatchInlineSnapshot() end ) test('if/else-if/else', function() local = generate(createRoot({codegenNode=createBlockStatement({createIfStatement(createSimpleExpression('foo', false), createBlockStatement({createCallExpression()}), createIfStatement(createSimpleExpression('bar', false), createBlockStatement({createCallExpression()}), createBlockStatement({createCallExpression('baz')})))})}), {ssr=true, mode='module'}) expect(code):toMatchInlineSnapshot() end ) end ) test('AssignmentExpression', function() local = generate(createRoot({codegenNode=createAssignmentExpression(createSimpleExpression(false), createSimpleExpression(false))})) expect(code):toMatchInlineSnapshot() end ) describe('VNodeCall', function() function genCode(node) return ()[1+1] end local mockProps = createObjectExpression({createObjectProperty(createSimpleExpression(true))}) local mockChildren = createCompoundExpression({'children'}) local mockDirs = createArrayExpression({createArrayExpression({createSimpleExpression(false)})}) test('tag only', function() expect(genCode(createVNodeCall(nil, ))):toMatchInlineSnapshot() expect(genCode(createVNodeCall(nil, FRAGMENT))):toMatchInlineSnapshot() end ) test('with props', function() expect(genCode(createVNodeCall(nil, , mockProps))):toMatchInlineSnapshot() end ) test('with children, no props', function() expect(genCode(createVNodeCall(nil, , undefined, mockChildren))):toMatchInlineSnapshot() end ) test('with children + props', function() expect(genCode(createVNodeCall(nil, , mockProps, mockChildren))):toMatchInlineSnapshot() end ) test('with patchFlag and no children/props', function() expect(genCode(createVNodeCall(nil, , undefined, undefined, '1'))):toMatchInlineSnapshot() end ) test('as block', function() expect(genCode(createVNodeCall(nil, , mockProps, mockChildren, undefined, undefined, undefined, true))):toMatchInlineSnapshot() end ) test('as for block', function() expect(genCode(createVNodeCall(nil, , mockProps, mockChildren, undefined, undefined, undefined, true, true))):toMatchInlineSnapshot() end ) test('with directives', function() expect(genCode(createVNodeCall(nil, , mockProps, mockChildren, undefined, undefined, mockDirs))):toMatchInlineSnapshot() end ) test('block + directives', function() expect(genCode(createVNodeCall(nil, , mockProps, mockChildren, undefined, undefined, mockDirs, true))):toMatchInlineSnapshot() end ) end ) end )
-- scaffolding entry point for khutils return dofile("khutils.lua")
--[[ The following sequence of bits... ... come only in 2 types. You are free to do with them whatever you want. ]] --[[ A small collection of functions with various usefulness. utils.hextobin(string_hex) utils.logbase(number, number_base) utils.sign(number) utils.clamp(number, number_lower_limit, number_upper_limit) utils.round(number) utils.xy_to_x(number_x, number_y, number_width, number_offset) utils.tobase(number, number_base) utils.todecimal(string_number, number_base) utils.strint(string_int, bool_signed, bool_big_endian, bool_ones_complement) utils.intstr(number, number_num_bytes, bool_signed, bool_big_endian, bool_ones_complement) utils.strfloat(string_float, bool_big_endian) utils.floatstr(number, bool_big_endian) utils.strdouble(string_double, bool_big_endian) utils.byte_scale(number, bool_show_unit, bool_binary) utils.bswap32(number) utils.linear_bounce(number, number_range) ]] local strsub = string.sub local strchar = string.char local strbyte = string.byte local floor = math.floor local ceil = math.ceil local log = math.log local abs = math.abs local POWN126 = 2^-126 local POWN1022 = 2^-1022 local INFINITY = math.huge local utils = {} utils.strchar_lookup = {} utils.strbyte_lookup = {} for i = 0, 255 do local char = strchar(i) utils.strchar_lookup[i] = char utils.strbyte_lookup[char] = i end -- Hex to binary. utils.hextobin = function(hex) return (hex:gsub("(..)", function(byte) return utils.strchar_lookup[tonumber(byte, 16)] end)) end -- Lua 5.2's math.log for older versions. utils.logbase = function(x, base) return log(x)/log(base) end -- Sign checker. utils.sign = function(x) return (x>0 and 1) or (x<0 and -1) or 0 end -- Value clamper. utils.clamp = function(v, l, h) return (v<l and l) or (v>h and h) or v end -- Round to nearest. utils.round = function(x) return (x<0 and ceil(x-0.5)) or floor(x+0.5) end -- Two dimensions to one. utils.xy_to_x = function(x, y, width, offset) if offset then -- 'if ... then' is actually faster than '+(... or 0)'. return y*width + x + offset end return y*width + x end -- Lookup tables for the next functions. local base_digits = { [0]= "0","1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" } local base_digits_as_numbers = { [0]= 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90 } local base_digits_lookup = { ["0"]= 0, ["1"]= 1, ["2"]= 2, ["3"]= 3, ["4"]= 4, ["5"]= 5, ["6"]= 6, ["7"]= 7, ["8"]= 8, ["9"]= 9, ["A"]=10, ["B"]=11, ["C"]=12, ["D"]=13, ["E"]=14, ["F"]=15, ["G"]=16, ["H"]=17, ["I"]=18, ["J"]=19, ["K"]=20, ["L"]=21, ["M"]=22, ["N"]=23, ["O"]=24, ["P"]=25, ["Q"]=26, ["R"]=27, ["S"]=28, ["T"]=29, ["U"]=30, ["V"]=31, ["W"]=32, ["X"]=33, ["Y"]=34, ["Z"]=35, ["a"]=10, ["b"]=11, ["c"]=12, ["d"]=13, ["e"]=14, ["f"]=15, ["g"]=16, ["h"]=17, ["i"]=18, ["j"]=19, ["k"]=20, ["l"]=21, ["m"]=22, ["n"]=23, ["o"]=24, ["p"]=25, ["q"]=26, ["r"]=27, ["s"]=28, ["t"]=29, ["u"]=30, ["v"]=31, ["w"]=32, ["x"]=33, ["y"]=34, ["z"]=35 } local function tobase_calc(num, base, ...) if num > 0 then local rem = num%base return tobase_calc((num-rem)/base, base, base_digits_as_numbers[rem], ...) end return ... end -- Converts decimal integers into a new base. -- 53216 in base 21 -> "5FE2" utils.tobase = function(num, base) if num == 0 then return "0" end return strchar(tobase_calc(num, base)) end -- Higher precision for tonumber with bases other than decimal. utils.todecimal = function(num_str, base) local num, str_len = 0, #num_str for i = 0, str_len-1 do num = num + base_digits_lookup[strsub(num_str, str_len-i, str_len-i)]*(base^i) end return num end local function strint_split_be(num, byte, byte2, ...) if not byte2 and byte then return num*256 + byte end return strint_split_be(num*256 + byte, byte2, ...) end local function strint_split_le(num, byte, byte2, ...) if not byte2 and byte then return num*0.00390625 + byte end return strint_split_le(num*0.00390625 + byte, byte2, ...) end -- Converts binary integer in a string to number. utils.strint = function(int_str, signed, big_endian, ones_complement) local num_bytes = #int_str local num if big_endian then num = strint_split_be(0, strbyte(int_str, 1, -1)) else num = strint_split_le(0, strbyte(int_str, 1, -1))*2^((num_bytes-1)*8) end if signed then local signed_bit = 2^(num_bytes*8-1) if num >= signed_bit then if ones_complement then return num - signed_bit*2 + 1 end return num - signed_bit*2 end end return num end local function intstr_split_be(i, num, ...) local byte = num%256 if i > 1 then return intstr_split_be(i-1,(num-byte)*0.00390625, byte, ...) end return byte, ... end local function intstr_split_le(i, num, ...) local frac = num%1 local byte = num - frac if i > 1 then return intstr_split_le(i-1, frac*256, byte, ...) end return byte, ... end -- Converts number to binary integer in a string. utils.intstr = function(num, int_bytes, signed, big_endian, ones_complement) if not int_bytes then int_bytes = 4 end if num < 0 then if signed then num = 2^(int_bytes*8) + num if ones_complement then num = num - 1 end else num = num % 2^(int_bytes*8) end end if big_endian then return strchar(intstr_split_be(int_bytes, num)) end return strchar(intstr_split_le(int_bytes, num/256^(int_bytes-1))) end -- Converts 32-bit float to number. utils.strfloat = function(float, big_endian) local f4, f3, f2, f1 = strbyte(float, 1, 4) if big_endian then f1, f2, f3, f4 = f4, f3, f2, f1 end local sgn = 1 local exp = f1*2 if f1 >= 128 then sgn = -1 exp = exp - 256 end local man = f2*65536 + f3*256 + f4 if f2 >= 128 then man = man - 8388608 exp = exp + 1 end if exp == 0 then return sgn * (man*(1/8388608)) * POWN126 elseif exp == 255 then if man == 0 then return sgn * INFINITY else return 0/0 end else return sgn * (1 + man*(1/8388608)) * 2^(exp-127) end end -- Lazy and untested number to 32-bit float conversion. utils.floatstr = function(num, big_endian) local exp, sgn = 127, 0 if num ~= 0 then if num < 0 then sgn = 1 num = -num end if num >= 2 then while num >= 2 do num = num * 0.5 exp = exp + 1 end elseif num < 1 then while num < 1 do num = num * 2 exp = exp - 1 end end num = (num-1)*8388608 if big_endian then return strchar(128*sgn + floor(exp/2), 128*(exp%2) + floor(num/65536), floor(num/256)%256, floor(num)%256) end return strchar(floor(num)%256, floor(num/256)%256, 128*(exp%2) + floor(num/65536), 128*sgn + floor(exp/2)) end return "\0\0\0\0" end -- Converts 64-bit float to number. utils.strdouble = function(double, big_endian) local f8, f7, f6, f5, f4, f3, f2, f1 = strbyte(double, 1, 8) if big_endian then f1, f2, f3, f4, f5, f6, f7, f8 = f8, f7, f6, f5, f4, f3, f2, f1 end local sgn = 1 local exp = f1*16 if f1 >= 128 then sgn = -1 exp = exp - 2048 end local msm = f2%16 exp = exp + (f2 - msm)*0.0625 local man = msm*281474976710656 + f3*1099511627776 + f4*4294967296 + f5*16777216 + f6*65536 + f7*256 + f8 if exp == 0 then return sgn * (man*(1/4503599627370496)) * POWN1022 elseif exp == 2047 then if man == 0 then return sgn * INFINITY else return 0/0 end else return sgn * (1 + man*(1/4503599627370496)) * 2^(exp-1023) end end -- Auto scaler for byte size in decimal and binary notation. local byte_prefixes = { {"B", "kB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB"}, {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"} } utils.byte_scale = function(num, show_unit, binary) local base, step = 1, 1000 if binary then base, step = 2, 1024 end -- log is slower: local unit = floor(logbase(max(1, size), step)+1) local mag for i = 1, 9 do if num >= step then num = num / step else mag = i break end end if show_unit then return (ceil(num*1000)/1000).." "..byte_prefixes[base][mag], mag end return ceil(num*1000)/1000, mag end -- 32-bit byte swapping. utils.bswap32 = function(n) local b1, b2, b3, b4 b1 = n%256 n = (n-b1)/256 b2 = n%256 n = (n-b2)/256 b3 = n%256 b4 = (n-b3)/256 return b1*16777216 + b2*65536 + b3*256 + b4 end -- Clamps x to [0, range) by bouncing up and down. utils.linear_bounce = function(x, range) range = range - 1 return abs(x%(range*2) - range) end return utils
local misc = { } misc.IsUnderTurretEnemy = function(pos) if not pos then return false; end for i = 0, objManager.turrets.size[TEAM_ENEMY] - 1 do local tower = objManager.turrets[TEAM_ENEMY][i] if tower and not tower.isDead and tower.health > 0 then local turretPos = vec3(tower.x, tower.y, tower.z) if turretPos:dist(pos) < 900 then return true; end else tower = nil; end end return false; end return misc
--MoveCurve --H_Tohka/curve_Rush curve_Rush return { filePath = "H_Tohka/curve_Rush", startTime = Fixed64(12582912) --[[12]], startRealTime = Fixed64(75498) --[[0.072]], endTime = Fixed64(104857600) --[[100]], endRealTime = Fixed64(629146) --[[0.6]], isZoom = false, isCompensate = false, curve = { [1] = { time = 0 --[[0]], value = 0 --[[0]], inTangent = 11447336 --[[10.91703]], outTangent = 11447336 --[[10.91703]], }, [2] = { time = 480248 --[[0.458]], value = 5242880 --[[5]], inTangent = 0 --[[0]], outTangent = 0 --[[0]], }, [3] = { time = 1048576 --[[1]], value = 5242880 --[[5]], inTangent = 0 --[[0]], outTangent = 0 --[[0]], }, }, }
local SkillValidator = {} --# assume SkillValidator: SKILL_VALIDATOR SkillValidator.__index = SkillValidator; SkillValidator.viewModel = nil --: SKILL_QUEUE_VIEW_MODEL --v function(self: SKILL_VALIDATOR, skill: string) --> boolean function SkillValidator.canUnlockSkill(self, skill) local questSkill = string.match(skill, "_quest"); if questSkill then return false; end return true; end --v function(viewModel: SKILL_QUEUE_VIEW_MODEL) --> SKILL_VALIDATOR function SkillValidator.new(viewModel) local sv = {}; setmetatable(sv, SkillValidator); --# assume sv: SKILL_VALIDATOR sv.viewModel = viewModel; return sv; end return { new = SkillValidator.new }
local ft = require "fort" local function print_table_with_styles(style, name) -- Just create a table with some content local ftable = ft.new() ftable:set_cell_prop(ft.ANY_ROW, 1, ft.CPROP_TEXT_ALIGN, ft.ALIGNED_CENTER) ftable:set_cell_prop(ft.ANY_ROW, 2, ft.CPROP_TEXT_ALIGN, ft.ALIGNED_LEFT) ftable:set_cell_prop(1, ft.ANY_COLUMN, ft.CPROP_ROW_TYPE, ft.ROW_HEADER) ftable:write_ln("Rank", "Title", "Year", "Rating") ftable:write_ln("1", "The Shawshank Redemption", "1994", "9.5") ftable:write_ln("2", "12 Angry Men", "1957", "8.8") ftable:write_ln("3", "It's a Wonderful Life", "1946", "8.6") ftable:add_separator() ftable:write_ln("4", "2001: A Space Odyssey", "1968", "8.5") ftable:write_ln("5", "Blade Runner", "1982", "8.1") -- Setup border style ftable:set_border_style(style) -- Print ftable print(string.format("%s style:\n\n%s\n\n", name, tostring(ftable))) end local function print_table_with_different_styles() local function print_style(name) print_table_with_styles(ft[name], name) end print_style("BASIC_STYLE") print_style("BASIC2_STYLE") print_style("SIMPLE_STYLE") print_style("PLAIN_STYLE") print_style("DOT_STYLE") print_style("EMPTY_STYLE") print_style("EMPTY2_STYLE") print_style("SOLID_STYLE") print_style("SOLID_ROUND_STYLE") print_style("NICE_STYLE") print_style("DOUBLE_STYLE") print_style("DOUBLE2_STYLE") print_style("BOLD_STYLE") print_style("BOLD2_STYLE") print_style("FRAME_STYLE") end print_table_with_different_styles()
--- 练习10.1 请编写一个函数split,该函数接受两个参数,第一个参数是字符串,第二个参数是分隔符模式,函数的返回值是分隔符分割后的原始字符串中每一部分的序列。 ---你编写的函数是如何处理空字符串的呢? ---use find and sub function string.split(str, sep) local result = {} if not str or str == "" then return result end if sep == "" then result[#result + 1] = str return result end sep = sep or " " local start, length = 1, #str while start <= length do local i, j = string.find(str, sep, start) if not i or not j then if start <= length then result[#result + 1] = string.sub(str, start, length) end break end result[#result + 1] = string.sub(str, start, i - 1) start = j + 1 end return result end --use pattern (deal with empty string) function string.split2(str, sep) local result = {} sep = sep or " " string.gsub(str, string.format("([^%s]+)", sep), function(c) result[#result + 1] = c end) return result end local function test10_1() local test1 = "a whole new World" local a = string.split(test1, " ") local b = string.split2(test1, " ") for i = 1, #a do print(a[i]) end print("----------------") for i = 1, #b do print(b[i]) end print("==================") local test2 = "a|whole|new|||||World" a = string.split(test2, "|") b = string.split2(test2, "|") for i = 1, #a do print(a[i]) end print("----------------") for i = 1, #b do print(b[i]) end end test10_1() --- 练习10.2 模式'%D'和'^%d'是等价的,那么模式'[^%d%u]'和'[%D%U]'呢? -- 后者不等价 local str = "A" print(string.match(str, "[^%d%u]")) --非数字并且非大写字母 print(string.match(str, "[%D%U]")) --非数字或者非大写字母 其实还是匹配所有字符 --- 练习10.3 请编写一个函数transliterate,该函数接受两个参数,第1个参数是字符串,第二个参数是一个表。 ---函数 transliterate 根据第二个参数 表 使用一个字符替换字符串中的字符。如果表中将a映射为b ,那么该函数将所有 a 替换为 b 。 ---如果表中将 a 映射为 false,那么该函数则把结果中的所有a移除 local function transliterate(str, t) if not str or not t then error("Invalid argument") end str = string.gsub(str,".", function(c) local v = t[c] if v then return v elseif v == false then return "" else return c end end) return str end local t = { ["-"] = " ",["?"] = false} print(transliterate("Lua-is-a-good-language-for-me?????????",t)) --- 练习10.4 在10.3节的最后,我们定义了一个trim函数。由于该函数使用了回溯,所以对于某些字符串来说该函数的时间复杂度是O(n^2)。 --- ●构造一个可能会导致函数trim耗费O(n^2)时间复杂度的字符串。 --- ●重写这个函数使得其时间复杂度为O(n)。 local function trim(s) -- 每个字符间都有空格的情况下 复杂度为 O(n^2) s = string.gsub(s,"^%s*(.-)%s*$","%1") return s end local function trim2(s) --O(n) local n = string.find(s,"%S") if n then return string.match(s,".*%S", n) end return "" end -- 更多方式可参考 lua-users.org/wiki/StringTrim local function test10_4() local a = {} for i = 1,500000 do --O(n^2) string a[i] = " a b c d e f g h i j k l m n o p q r s t u v w x y z " end local test = table.concat(a) local startTime = os.clock() for i = 1,10 do trim(test) end local time1 = os.clock() - startTime startTime = os.clock() for i = 1,10 do trim2(test) end local time2 = os.clock() - startTime print("trim cost Time : " .. time1 .. "s") print("trim2 cost Time : " .. time2 .. "s") print(trim(test) == trim2(test)) end test10_4() --- 练习10.5 请使用转义序列\x编写一个函数,将一个二进制字符串格式转化为Lua语言中的字符串常量 --- 作为优化,请同时使用转义序列\z打破较长的行 local function escape(str) str = string.gsub(str,'.',function (c) return string.format("\\x%02x", string.byte(c)) end) return str end print(escape("\0\1hello\200")) print(escape(" I am a long string, \z a very long string, \z a very very very long string, \z but I am still a single string only!")) --- 练习10.6 请为UTF-8字符重写函数transliterate。 --注: 可以复习下章节4.5的知识 local function transliterate_utf8(str,t) if not str or not t then error("Invalid argument") end str = string.gsub(str,".[\128-\191]*", function(c) local v = t[c] if v then return v elseif v == false then return "" else return c end end) return str end local t2 = { ["三"] = "四",["书"] = false} print(transliterate_utf8("Lua程序设计第三版书书书书书书书书书书书书书",t2)) --- 练习10.7 请编写一个函数,该函数用于逆转一个UTF-8字符串 --参见练习4.9 function string.utf8reverse(str) if not str then error("the argument#1 is nil!") end if str == "" then return str end local array = { utf8.codepoint(str, utf8.offset(str, 1), utf8.offset(str, -1)) } local rArray = {} local len = #array for i = len, 1, -1 do rArray[len - i + 1] = array[i] end return utf8.char(table.unpack(rArray)) end