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function table_to_string(tbl) local result = "{" for k, v in pairs(tbl) do -- Check the key type (ignore any numerical keys - assume its an array) if type(k) == "string" then result = result.."[\""..k.."\"]".."=" end -- Check the value type if type(v) == "table" then result = result..table_to_string(v) elseif type(v) == "boolean" then result = result..tostring(v) elseif type(v) == "number" then result = result..tostring(v) elseif v == nil then result = result.."NIL" else result = result.."\""..v.."\"" end result = result.."," end -- Remove leading commas from the result if result ~= "" then result = result:sub(1, result:len()-1) end return result.."}" end -- print(myself, table_to_string(colors)) local floor = math.floor function bxor(a, b) local r = 0 for i = 0, 31 do local x = a / 2 + b / 2 if x ~= floor(x) then r = r + 2^i end a = floor(a / 2) b = floor(b / 2) end return r end x = 0 for i = 1, 13 do if i ~= myself then x = x ~ (colors[i] - 1) end end -- print('x', x) if myself == 13 then x2 = 0 for i = 0, 11 do if (x & (1 << i)) ~= 0 then x2 = 1 - x2 end end my_bool = (x2 ~= 0) else bit = x & (1 << (myself - 1)) my_bool = (bit ~= 0) end -- print('my_bool', my_bool) hands = raise(my_bool) -- print(myself, table_to_string(colors), table_to_string(hands)) answer = 0 for i = 1, 12 do if myself == i then else h = 0 if hands[i] then h = 1 << (i - 1) end a = (x ~ h ~ (colors[i] - 1)) & (1 << (i - 1)) answer = answer | a end end -- print("answer1", answer) if myself ~= 13 then a = x ~ (colors[13] - 1) ~ answer count = 0 for i = 1, 12 do if (a & (1 << (i - 1))) ~= 0 then count = 1 - count end end h = 0 if hands[13] then h = 1 end if count ~= h then answer = answer | (1 << (myself - 1)) end end answer = answer + 1 -- print("answer2", answer)
mPlayers.gui.Stats = {} mPlayers.gui.Stats.player = nil function mPlayers.gui.Stats.init() mPlayers.gui.Stats.window = guiCreateWindow(nil, nil, nil, nil, "Player stats") local mainVlo = guiCreateVerticalLayout(nil, GS.mrg2 + GS.mrgT, nil, nil, GS.mrg3, false, mPlayers.gui.Stats.window) guiVerticalLayoutSetHorizontalAlign(mainVlo, "center") local mainHlo = guiCreateHorizontalLayout(nil, nil, nil, nil, nil, nil, mainVlo) local vlo = guiCreateVerticalLayout(nil, nil, nil, nil, nil, nil, mainHlo) guiVerticalLayoutSetHorizontalAlign(vlo, "right") mPlayers.gui.Stats.statLbls = {} for i, id in ipairs(getValidPedStatsByGroup("weapon")) do _, mPlayers.gui.Stats.statLbls[id] = guiCreateKeyValueLabels(nil, nil, nil, nil, nil, getPedStatShortName(id)..":", nil, nil, vlo) guiLabelSetClickableStyle(mPlayers.gui.Stats.statLbls[id], true) guiSetData(mPlayers.gui.Stats.statLbls[id], "stat", id) end guiCreateHorizontalSeparator(nil, nil, nil, nil, vlo) local hlo = guiCreateHorizontalLayout(nil, nil, nil, nil, nil, nil, vlo) local lbl = guiCreateLabel(nil, nil, nil, nil, "All:", nil, hlo) guiLabelSetHorizontalAlign(lbl, "right") mPlayers.gui.Stats.weaponZeroBtn = guiCreateButton(nil, nil, GS.w, nil, "Zero", nil, hlo, "command.setplayerweaponstats") mPlayers.gui.Stats.weaponFullBtn = guiCreateButton(nil, nil, GS.w, nil, "Full", nil, hlo, "command.setplayerweaponstats") local vlo = guiCreateVerticalLayout(nil, nil, nil, nil, nil, nil, mainHlo) for i, id in ipairs(getValidPedStatsByGroup("body")) do _, mPlayers.gui.Stats.statLbls[id] = guiCreateKeyValueLabels(nil, nil, nil, GS.w3, nil, getPedStatShortName(id)..":", nil, nil, vlo) guiLabelSetClickableStyle(mPlayers.gui.Stats.statLbls[id], true) guiSetData(mPlayers.gui.Stats.statLbls[id], "stat", id) end guiCreateHorizontalSeparator(nil, nil, nil, nil, vlo) for i, id in ipairs(getValidPedStatsByGroup("driving")) do _, mPlayers.gui.Stats.statLbls[id] = guiCreateKeyValueLabels(nil, nil, nil, GS.w3, nil, getPedStatShortName(id)..":", nil, nil, vlo) guiLabelSetClickableStyle(mPlayers.gui.Stats.statLbls[id], true) guiSetData(mPlayers.gui.Stats.statLbls[id], "stat", id) end guiCreateHorizontalSeparator(nil, nil, nil, nil, vlo) local fightingVlo = guiCreateVerticalLayout(nil, nil, nil, nil, nil, nil, vlo) guiVerticalLayoutSetHorizontalAlign(fightingVlo, "right") mPlayers.gui.Stats.fightingLbl, mPlayers.gui.Stats.fightingVLbl = guiCreateKeyValueLabels(nil, nil, nil, GS.w3, nil, "Fighting:", nil, false, fightingVlo) mPlayers.gui.Stats.fightingBtn = guiCreateButton(nil, nil, GS.w3, nil, "Set", false, fightingVlo, "command.setplayerfighting") mPlayers.gui.Stats.fightingList = guiButtonAddComboBox(mPlayers.gui.Stats.fightingBtn) for i, id in ipairs(getValidFightingStyles()) do local row = guiGridListAddRow(mPlayers.gui.Stats.fightingList, getFightingStyleName(id)) guiGridListSetItemData(mPlayers.gui.Stats.fightingList, row, 1, id) end guiGridListSetSelectedItem(mPlayers.gui.Stats.fightingList, 0) guiGridListAdjustHeight(mPlayers.gui.Stats.fightingList, 10) local walkingVlo = guiCreateVerticalLayout(nil, nil, nil, nil, nil, nil, vlo) guiVerticalLayoutSetHorizontalAlign(walkingVlo, "right") mPlayers.gui.Stats.walkingLbl, mPlayers.gui.Stats.walkingVLbl = guiCreateKeyValueLabels(nil, nil, nil, GS.w3, nil, "Walking:", nil, false, walkingVlo) mPlayers.gui.Stats.walkingBtn = guiCreateButton(nil, nil, GS.w3, nil, "Set", false, walkingVlo, "command.setplayerwalking") mPlayers.gui.Stats.walkingList = guiButtonAddComboBox(mPlayers.gui.Stats.walkingBtn) for i, id in ipairs(getValidWalkingStyles()) do local row = guiGridListAddRow(mPlayers.gui.Stats.walkingList, getWalkingStyleName(id)) guiGridListSetItemData(mPlayers.gui.Stats.walkingList, row, 1, id) end guiGridListSetSelectedItem(mPlayers.gui.Stats.walkingList, 0) guiGridListAdjustHeight(mPlayers.gui.Stats.walkingList, 10) guiGridListSetAutoSearchEdit(mPlayers.gui.Stats.walkingList, guiGridListCreateSearchEdit(mPlayers.gui.Stats.walkingList)) hlo = guiCreateHorizontalLayout(nil, nil, nil, nil, nil, nil, mainVlo) mPlayers.gui.Stats.okBtn = guiCreateButton(nil, nil, nil, nil, "Ok", nil, hlo) guiRebuildLayouts(mPlayers.gui.Stats.window) local w, h = guiGetSize(mainVlo, false) guiSetSize(mPlayers.gui.Stats.window, w + GS.mrg2*2, h + GS.mrg2*2 + GS.mrgT, false) guiCenter(mPlayers.gui.Stats.window) ---------------------------------------------- addEventHandler("onClientPlayerQuit", root, mPlayers.gui.Stats.onQuit) addEventHandler("onClientGUIRender", mPlayers.gui.Stats.window, mPlayers.gui.Stats.refresh, false) addEventHandler("onClientGUILeftClick", mPlayers.gui.Stats.window, mPlayers.gui.Stats.onClick) return true end function mPlayers.gui.Stats.term() removeEventHandler("onClientPlayerQuit", root, mPlayers.gui.Stats.onQuit) destroyElement(mPlayers.gui.Stats.window) return true end function mPlayers.gui.Stats.show(player) mPlayers.gui.Stats.player = player guiSetText(mPlayers.gui.Stats.window, getPlayerName(player, true).."'s stats") mPlayers.gui.Stats.refresh() return guiSetVisible(mPlayers.gui.Stats.window, true, true) end function mPlayers.gui.Stats.hide() return guiSetVisible(mPlayers.gui.Stats.window, false) end function mPlayers.gui.Stats.onQuit() if source ~= mPlayers.gui.Stats.player then return end if not guiGetVisible(mPlayers.gui.Stats.window) then return end mPlayers.gui.Stats.hide() guiShowMessageDialog("Player leave the game", nil, MD_OK, MD_INFO) end function mPlayers.gui.Stats.onClick() if source == mPlayers.gui.Stats.okBtn then return mPlayers.gui.Stats.hide() elseif source == mPlayers.gui.Stats.fightingBtn then return cCommands.execute("setplayerfighting", mPlayers.gui.Stats.player, guiGridListGetSelectedItemData(mPlayers.gui.Stats.fightingList)) elseif source == mPlayers.gui.Stats.walkingBtn then return cCommands.execute("setplayerwalking", mPlayers.gui.Stats.player, guiGridListGetSelectedItemData(mPlayers.gui.Stats.walkingList)) elseif source == mPlayers.gui.Stats.weaponZeroBtn then return cCommands.execute("setplayerweaponstats", mPlayers.gui.Stats.player, 0) elseif source == mPlayers.gui.Stats.weaponFullBtn then return cCommands.execute("setplayerweaponstats", mPlayers.gui.Stats.player, 1000) end local id = guiGetData(source, "stat") if not id then return end local value = guiShowInputDialog("Set health", "Enter the health value", guiGetText(source), guiGetInputNumericParser(true, 0, 1000), false, guiGetInputNumericMatcher(true, 0, 1000)) if not value then return end cCommands.execute("setplayerstat", mPlayers.gui.Stats.player, id, value) end function mPlayers.gui.Stats.refresh() for stat, label in pairs(mPlayers.gui.Stats.statLbls) do guiSetText(label, getPedStat(mPlayers.gui.Stats.player, stat)) end local fighting = getPedFightingStyle(mPlayers.gui.Stats.player) guiSetText(mPlayers.gui.Stats.fightingVLbl, formatNameID(getFightingStyleName(fighting), fighting)) local walking = getPedWalkingStyle(mPlayers.gui.Stats.player) guiSetText(mPlayers.gui.Stats.walkingVLbl, formatNameID(getWalkingStyleName(walking), walking)) return true end
function VolumeToVectorFunc(property) local vm = require("VolumeToVector")() vm:DivideNumber(property.divideNum[1], property.divideNum[2], property.divideNum[3]) vm:Create(property.srcvolume) return vm end
local old_NAD_init = UpgradesTweakData._init_pd2_values function UpgradesTweakData:_init_pd2_values(tweak_data) old_NAD_init(self, tweak_data) self.values.player.body_armor = { armor = { 15, 15, 15, 15, 15, 15, 15 }, movement = { 1.05, 1.05, 1.05, 1.05, 1.05, 1.05, 1.05 }, concealment = { 30, 26, 23, 21, 18, 12, 1 }, dodge = { 10000, 10000, 10000, 10000, 10000, 10000, 10000 }, damage_shake = { 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5 }, stamina = { 1.025, 1.025, 1.025, 1.025, 1.025, 1.025, 1.025 }, skill_ammo_mul = { 1, 1.02, 1.04, 1.06, 1.8, 1.1, 1.12 } } end
ModLoader.SetupFileHook( "lua/Utility.lua", "lua/ThirdPerson/Utility.lua", "post" ) ModLoader.SetupFileHook( "lua/Globals.lua", "lua/ThirdPerson/Globals.lua", "post" ) ModLoader.SetupFileHook( "lua/Alien.lua", "lua/ThirdPerson/Alien.lua", "post" ) ModLoader.SetupFileHook( "lua/Weapons/Alien/BiteLeap.lua", "lua/ThirdPerson/BiteLeap.lua", "post" ) ModLoader.SetupFileHook( "lua/Skulk.lua", "lua/ThirdPerson/Skulk.lua", "post" ) ModLoader.SetupFileHook( "lua/Gorge.lua", "lua/ThirdPerson/Gorge.lua", "post" ) ModLoader.SetupFileHook( "lua/Babbler.lua", "lua/ThirdPerson/Babbler.lua", "post" ) ModLoader.SetupFileHook( "lua/Lerk.lua", "lua/ThirdPerson/Lerk.lua", "post" ) ModLoader.SetupFileHook( "lua/Fade.lua", "lua/ThirdPerson/Fade.lua", "post" ) ModLoader.SetupFileHook( "lua/Onos.lua", "lua/ThirdPerson/Onos.lua", "post" ) ModLoader.SetupFileHook( "lua/Onos_Client.lua", "lua/ThirdPerson/Onos_Client.lua", "post" ) ModLoader.SetupFileHook( "lua/Player.lua", "lua/ThirdPerson/Player.lua", "post" ) ModLoader.SetupFileHook( "lua/Player_Client.lua", "lua/ThirdPerson/Player_Client.lua", "post" ) ModLoader.SetupFileHook( "lua/GUICrosshair.lua", "lua/ThirdPerson/GUICrosshair.lua", "post" ) ModLoader.SetupFileHook( "lua/GUIAlienHUD.lua", "lua/ThirdPerson/GUIAlienHUD.lua", "post" ) ModLoader.SetupFileHook( "lua/Weapons/Alien/SpitSpray.lua", "lua/ThirdPerson/SpitSpray.lua", "post" ) ModLoader.SetupFileHook( "lua/Weapons/Alien/SpikesMixin.lua", "lua/ThirdPerson/SpikesMixin.lua", "post" ) ModLoader.SetupFileHook( "lua/Weapons/Alien/Parasite.lua", "lua/ThirdPerson/Parasite.lua", "post" ) ModLoader.SetupFileHook( "lua/Weapons/Alien/BileBomb.lua", "lua/ThirdPerson/BileBomb.lua", "post" ) ModLoader.SetupFileHook( "lua/Weapons/Alien/Blink.lua", "lua/ThirdPerson/Blink.lua", "post" )
-- -- Pauser class. -- -- @filename LgPauser.lua -- @copyright Copyright (c) 2015 Yaukey/yaukeywang/WangYaoqi (yaukeywang@gmail.com) all rights reserved. -- @license The MIT License (MIT) -- @author Yaukey -- @date 2015-09-01 -- local DLog = YwDebug.Log local DLogWarn = YwDebug.LogWarning local DLogError = YwDebug.LogError local Time = Time local Input = Input local KeyCode = KeyCode -- Register new class LgPauser. local strClassName = "LgPauser" local LgPauser = YwDeclare(strClassName, YwClass(strClassName, YwMonoBehaviour)) -- Member variables. -- Pause or not. LgPauser.m_bPaused = false -- Awake method. function LgPauser:Awake() --print("LgPauser:Awake") end -- Virtual. -- Update. function LgPauser:Update() --print("LgPauser:Update") if Input.GetKeyUp(KeyCode.P) then self.m_bPaused = not self.m_bPaused end if self.m_bPaused then Time.timeScale = 0 else Time.timeScale = 1 end end -- Return this class. return LgPauser
require 'nn' local GaussianCriterion, parent = torch.class('nn.GaussianCriterion', 'nn.Criterion') function GaussianCriterion:updateOutput(input, target) -- negative LL, so sign is flipped -- log(sigma) + 0.5 *(2pi)) + 0.5 * (x - mu)^2/sigma^2 -- input[1] = mu -- input[2] = log(sigma^2) local Gelement = torch.mul(input[2],0.5):add(0.5 * math.log(2 * math.pi)) Gelement:add(torch.add(target,-1,input[1]):pow(2):cdiv(torch.exp(input[2])):mul(0.5)) self.output = torch.sum(Gelement) return self.output end function GaussianCriterion:updateGradInput(input, target) self.gradInput = {} -- - (x - mu) / sigma^2 --> (1 / sigma^2 = exp(-log(sigma^2)) ) self.gradInput[1] = torch.exp(-input[2]):cmul(torch.add(target,-1,input[1])):mul(-1) -- 0.5 - 0.5 * (x - mu)^2 / sigma^2 self.gradInput[2] = torch.exp(-input[2]):cmul(torch.add(target,-1,input[1]):pow(2)):mul(-0.5):add(0.5) return self.gradInput end
local make make = function() local grid = { tile_scale = 24 } grid.draw = function(self) do local _with_0 = game.camera love.graphics.setLineWidth(1 / _with_0.sx) love.graphics.setColor(0, 0, 0) local offset = _with_0:left() % game.tile_scale for i = 0, _with_0:width() / game.tile_scale do local x1, y1 = _with_0:left() - offset + i * game.tile_scale, _with_0:top() local x2, y2 = x1, _with_0:bot() love.graphics.line(x1, y1, x2, y2) end offset = _with_0:top() % game.tile_scale for i = 0, _with_0:height() / game.tile_scale do local x1, y1 = _with_0:left(), _with_0:top() - offset + i * game.tile_scale local x2, y2 = _with_0:right(), y1 love.graphics.line(x1, y1, x2, y2) end return _with_0 end end grid.draw_highlight = function(self) if game.bar.current then do local _with_0 = love.graphics _with_0.setColor(1, 1, 1) local mouse_x = game.camera:left() + love.mouse.getX() / game.camera.sx local mouse_y = game.camera:top() + love.mouse.getY() / game.camera.sy _with_0.draw(game.bar.current.sprite, mouse_x - mouse_x % self.tile_scale, mouse_y - mouse_y % self.tile_scale) return _with_0 end end end return grid end return { make = make }
local generator = require "zenbones.specs" local bg = vim.opt.background:get() local p = require("zenwritten.palette")[bg] return generator.generate(p, bg, generator.get_global_config("zenwritten", bg))
-- WRAPPER FUNCTION FOR REQUIRE [BEGIN] -------------------------------------- return function(global) print "[LOAD] -> shared/Helpers/Logger" -- PRIVATE DATA AND HELPER FUNCTIONS [BEGIN] --------------------------------- local Assert = global.Assert local ERR_INVALID_SELF = "Class method was invoked as a function" local LOG_LEVEL = { NONE = 0, FATAL = 1, CRITICAL = 2, ERROR = 3, WARN = 4, INFO = 5, VERBOSE = 6, DEBUG = 7, } local PREFIX = { [LOG_LEVEL.FATAL] = 'FATAL', [LOG_LEVEL.CRITICAL] = 'CRITICAL', [LOG_LEVEL.ERROR] = 'ERROR', [LOG_LEVEL.WARN] = 'WARN', [LOG_LEVEL.INFO] = 'INFO', [LOG_LEVEL.VERBOSE] = 'INFO+', [LOG_LEVEL.DEBUG] = 'DEBUG', } local fnNoOp = function() end local function getDefaultLogLevel() local defaults = global.defaults or {} local level = defaults.logLevel if type(level) == 'string' then level = LOG_LEVEL[string.upper(level)] end return level or LOG_LEVEL.ERROR end local function getLogLevel(level) if type(level) == 'string' then level = LOG_LEVEL[string.upper(level)] end return level end local function defaultLogFn(level, isWarn, ...) if isWarn then warn(...) else print(...) end end local function getPrefixForLevel(level, isWarn) local prefix = PREFIX[level] if isWarn and level ~= LOG_LEVEL.WARN then prefix = prefix .. "(WARN)" end return prefix or "" end local function log(self, msgLevel, isWarn, ...) local triggerLevel = not isWarn and self.level or math.max(self.level, self.warnLevel) msgLevel = msgLevel == nil and LOG_LEVEL.NONE or math.min(msgLevel, LOG_LEVEL.DEBUG) if msgLevel <= LOG_LEVEL.NONE or msgLevel > triggerLevel then return end local name = self.name and ("{" .. self.name .. "}: ") or "" local prefix = "[" .. getPrefixForLevel(msgLevel, isWarn) .. "] " self.logFn(msgLevel, isWarn, prefix .. name, ...) end -- PRIVATE DATA AND HELPER FUNCTIONS [END] ----------------------------------- -- CLASS DEFINITION [BEGIN] -------------------------------------------------- local class = { NONE = LOG_LEVEL.NONE, FATAL = LOG_LEVEL.FATAL, CRITICAL = LOG_LEVEL.CRITICAL, ERROR = LOG_LEVEL.ERROR, INFO = LOG_LEVEL.INFO, VERBOSE = LOG_LEVEL.VERBOSE, DEBUG = LOG_LEVEL.DEBUG, } function isClass(self) return self and self._class and self._class == class or false end function class.getNullLogger() return { fatal = fnNoOp, critical = fnNoOp, error = fnNoOp, warn = fnNoOp, info = fnNoOp, verbose = fnNoOp, debug = fnNoOp, } end function class:critical(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.CRITICAL, true, ...) end function class:debug(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.DEBUG, false, ...) end function class:error(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.ERROR, true, ...) end function class:fatal(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.FATAL, true, ...) end function class:info(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.INFO, false, ...) end function class:verbose(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.VERBOSE, false, ...) end function class:warn(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.WARN, true, ...) end function class:warnDebug(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.DEBUG, true, ...) end function class:warnInfo(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.INFO, true, ...) end function class:warnVerbose(...) Assert(isClass(self), ERR_INVALID_SELF, 2) log(self, LOG_LEVEL.VERBOSE, true, ...) end function class:new(config) Assert(self == class, ERR_INVALID_SELF, 2) local obj = { _class = class } setmetatable(obj, self) self.__index = self config = config or {} obj.level = getLogLevel(config.level) or getDefaultLogLevel() obj.warnLevel = getLogLevel(config.warnLevel) or obj.level obj.logFn = config.logFn or defaultLogFn obj.name = config.name return obj end print "[LOAD] <- shared/Helpers/Logger" return class -- CLASS DEFINITION [END] ---------------------------------------------------- end -- WRAPPER FUNCTION FOR REQUIRE [END] ----------------------------------------
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2014, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Grab environment local tonumber = tonumber local io = { popen = io.popen } local setmetatable = setmetatable local string = { match = string.match } -- }}} -- nvsmi: provides GPU information from nvidia SMI -- vicious.contrib.nvsmi local nvsmi_all = {} -- {{{ GPU Information widget type local function worker(format, warg) -- Fallback to querying first device if not warg then warg = "0" end -- Get data from smi -- * Todo: support more; MEMORY,UTILIZATION,ECC,POWER,CLOCK,COMPUTE,PIDS,PERFORMANCE local f = io.popen("nvidia-smi -q -d TEMPERATURE -i " .. warg) local smi = f:read("*all") f:close() -- Not installed if smi == nil then return {0} end -- Get temperature information local _thermal = string.match(smi, "Gpu[%s]+:[%s]([%d]+)[%s]C") -- Handle devices without data if _thermal == nil then return {0} end return {tonumber(_thermal)} end -- }}} return setmetatable(nvsmi_all, { __call = function(_, ...) return worker(...) end })
local s = require 'string' function handle_simple(r) -- r:addoutputfilter("wombathood") r:puts("added wombathood") end
function init() reset() end function step() -- increase counter counter = counter + 1 -- for counter < 50, just go straight with gripper locked -- this way, as soon as you get the cylinder, it sticks to the gripper -- the object is actually reached after 32 steps, so initially the robot pushes the object forwards -- when 50 <= counter < 100 go backwards while gripping the cylinder -- when counter >= 100 release the object and keep going backwards if counter == 50 then robot.wheels.set_velocity(-5, -5) elseif counter == 100 then robot.gripper.unlock() end end function reset() counter = 0 robot.gripper.lock_positive() robot.wheels.set_velocity(5, 5) end function destroy() end
local cfg = {} cfg.lang = "da" -- define customization parts local parts = { ["Ansigt"] = -1, ["Pletter"] = 0, ["Skæg"] = 1, ["Øjenbryn"] = 2, ["Alderdom"] = 3, ["Makeup"] = 4, ["Blush"] = 5, ["Hudfarve"] = 6, ["Hud"] = 7, ["Læbestift"] = 8, ["Fregner"] = 9, ["Brysthår"] = 10, ["Kropspletter"] = 11, ["Hår"] = 12 } -- changes prices (any change to the character parts add amount to the total price) cfg.drawable_change_price = 20 cfg.texture_change_price = 5 cfg.barbershops_title = "Barbershop" -- skinshops list {parts,x,y,z} cfg.barbershops = { {parts,-815.59008789063,-182.16806030273,37.568920135498}, --{parts,449.88708496094,-993.13946533203,30.689584732056}, {parts,139.21583557129,-1708.9689941406,29.301620483398}, {parts,-1281.9802246094,-1119.6861572266,7.0001249313354}, {parts,1934.115234375,3730.7399902344,32.854434967041}, {parts,1211.0759277344,-475.00064086914,66.218032836914}, {parts,-34.97777557373,-150.9037322998,57.086517333984}, {parts,-280.37301635742,6227.017578125,31.705526351929} } return cfg
-- LCD -- -- LICENCE: http://opensource.org/licenses/MIT -- 2016-10-27 tschaban https://github.com/tschaban local module = {} disp = nil local function writeToLCD(l) disp:setFont(u8g.font_6x10) disp:drawStr(0, 10, l[1]) disp:drawStr(2, 24, l[2]) disp:drawStr(2, 34, l[3]) disp:drawStr(2, 34, l[4]) disp:setFont(u8g.font_chikita) disp:drawLine(0, 47, 128, 47) disp:drawStr(0, 55, l[5]) disp:drawStr(0, 55, l[6]) end function module.display(t) disp:firstPage() repeat writeToLCD(t) until disp:nextPage() == false end function module.start() i2c.setup(0, config.SDA, config.SCL, i2c.SLOW) disp = u8g.ssd1306_128x64_i2c(0x3c) end return module
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_SharedSmithingResearch = ZO_Object:Subclass() function ZO_SharedSmithingResearch:New(...) local smithingResearch = ZO_Object.New(self) smithingResearch:Initialize(...) return smithingResearch end function ZO_SharedSmithingResearch:Initialize(control, owner, slotContainerName) self.control = control self.owner = owner self.timer = ZO_TimerBar:New(control:GetNamedChild("TimerBar")) self.timer:SetDirection(TIMER_BAR_COUNTS_DOWN) self.timer:SetTimeFormatParameters(TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR) self.slotPool = ZO_ControlPool:New(slotContainerName, self.control) local function HandleDirtyEvent() self:HandleDirtyEvent() end local function OnResearchComplete(eventId, craftingType, researchLineIndex, traitIndex) local cancelDialog = ZO_Dialogs_FindDialog("CONFIRM_CANCEL_RESEARCH") if cancelDialog then local data = cancelDialog.data if data.craftingType == craftingType and data.researchLineIndex == researchLineIndex and data.traitIndex == traitIndex then ZO_Dialogs_ReleaseDialog("CONFIRM_CANCEL_RESEARCH") end end self:HandleDirtyEvent() end self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, OnResearchComplete) self.control:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_CANCELED, HandleDirtyEvent) self.dirty = true end function ZO_SharedSmithingResearch:SetSavedVars(savedVars) self.savedVars = savedVars end function ZO_SharedSmithingResearch:ChangeTypeFilter(filterData) self.typeFilter = filterData.descriptor self:HandleDirtyEvent() end function ZO_SharedSmithingResearch:SetCraftingType(craftingType, oldCraftingType, isCraftingTypeDifferent) if isCraftingTypeDifferent or not self.typeFilter then self:RefreshAvailableFilters() end end local MIN_SCALE = .6 local MAX_SCALE = 1.0 local BASE_NUM_ITEMS_IN_LIST = 5 function ZO_SharedSmithingResearch:InitializeResearchLineList(scollListClass, listSlotContainerName) local listContainer = self.control:GetNamedChild("ResearchLineList") listContainer.titleLabel:SetText(GetString(SI_SMITHING_RESEARCH_LINE_HEADER)) listContainer.selectedLabel:SetColor(ZO_SELECTED_TEXT:UnpackRGBA()) listContainer.extraInfoLabel:SetColor(self:GetExtraInfoColor()) local function CountNumResearchableTraits(data) if not data.researchingTraitIndex and data.itemTraitCounts and not data.areAllTraitsKnown then local researchableCount = 0 for traitIndex in pairs(data.itemTraitCounts) do researchableCount = researchableCount + 1 end return researchableCount end return 0 end local function SetupFunction(control, data, selected, selectedDuringRebuild) control.timerIcon:SetHidden(selected or not data.researchingTraitIndex) local researchableCount = CountNumResearchableTraits(data) if selected then self.traitLineText = zo_strformat(SI_SMITHING_RESEARCH_TRAIT_NAME_FORMAT, data.name) listContainer.selectedLabel:SetText(self.traitLineText) self.isResearchingTrait = false self:ShowTraitsFor(data) if data.researchingTraitIndex then local durationSecs, timeRemainingSecs = GetSmithingResearchLineTraitTimes(data.craftingType, data.researchLineIndex, data.researchingTraitIndex) if durationSecs and timeRemainingSecs then local now = GetFrameTimeSeconds() local timeElapsed = durationSecs - timeRemainingSecs self.timer:Start(now - timeElapsed, now + timeRemainingSecs) listContainer.extraInfoLabel:SetHidden(true) end else self.timer:Stop() listContainer.extraInfoLabel:SetHidden(false) if data.areAllTraitsKnown then listContainer.extraInfoLabel:SetText(GetString(SI_SMITHING_RESEARCH_ALL_RESEARCHED)) else if researchableCount > 0 then listContainer.extraInfoLabel:SetText(self:GetResearchTimeString(researchableCount, ZO_FormatTime(data.timeRequiredForNextResearchSecs, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR))) else listContainer.extraInfoLabel:SetText(GetString(SI_SMITHING_RESEARCH_NO_TRAITS_RESEARCHABLE)) end end end end ZO_ItemSlot_SetAlwaysShowStackCount(control, researchableCount > 0) ZO_ItemSlot_SetupSlot(control, researchableCount, data.icon) KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor) end local function EqualityFunction(leftData, rightData) return leftData.craftingType == rightData.craftingType and leftData.researchLineIndex == rightData.researchLineIndex end self.researchLineList = scollListClass:New(listContainer.listControl, listSlotContainerName, BASE_NUM_ITEMS_IN_LIST, SetupFunction, EqualityFunction) listContainer:RegisterForEvent(EVENT_SMITHING_TRAIT_RESEARCH_TIMES_UPDATED, function() self.researchLineList:RefreshVisible() end) local highlightTexture = listContainer.highlightTexture self.researchLineList:SetSelectionHighlightInfo(highlightTexture, highlightTexture and highlightTexture.pulseAnimation) self.researchLineList:SetScaleExtents(MIN_SCALE, MAX_SCALE) ZO_CraftingUtils_ConnectHorizontalScrollListToCraftingProcess(self.researchLineList) end function ZO_SharedSmithingResearch:OnControlsAcquired() -- Subclasses must implement this function if needed. self.owner:OnResearchSlotChanged() end function ZO_SharedSmithingResearch:HandleDirtyEvent() if self.control:IsHidden() then self.dirty = true else self:Refresh() end end local function GetTraitIndexForItem(bagId, slotIndex, craftingType, researchLineIndex, numTraits) for traitIndex = 1, numTraits do if CanItemBeSmithingTraitResearched(bagId, slotIndex, craftingType, researchLineIndex, traitIndex) then return traitIndex end end return nil end function ZO_SharedSmithingResearch:GenerateResearchTraitCounts(virtualInventoryList, craftingType, researchLineIndex, numTraits) local counts for itemId, itemInfo in pairs(virtualInventoryList) do local traitIndex = GetTraitIndexForItem(itemInfo.bag, itemInfo.index, craftingType, researchLineIndex, numTraits) if traitIndex then counts = counts or {} counts[traitIndex] = (counts[traitIndex] or 0) + 1 end end return counts end function ZO_SharedSmithingResearch:FindResearchingTraitIndex(craftingType, researchLineIndex, numTraits) local areAllTraitsKnown = true for traitIndex = 1, numTraits do local traitType, _, known = GetSmithingResearchLineTraitInfo(craftingType, researchLineIndex, traitIndex) if not known then areAllTraitsKnown = false local durationSecs = GetSmithingResearchLineTraitTimes(craftingType, researchLineIndex, traitIndex) if durationSecs then return traitIndex, areAllTraitsKnown end end end return nil, areAllTraitsKnown end do local function DoesNotBlockResearch(bagId, slotIndex) return not IsItemPlayerLocked(bagId, slotIndex) and GetItemTraitInformation(bagId, slotIndex) ~= ITEM_TRAIT_INFORMATION_RETRAITED and GetItemTraitInformation(bagId, slotIndex) ~= ITEM_TRAIT_INFORMATION_RECONSTRUCTED end function ZO_SharedSmithingResearch.IsResearchableItem(bagId, slotIndex, craftingType, researchLineIndex, traitIndex) return CanItemBeSmithingTraitResearched(bagId, slotIndex, craftingType, researchLineIndex, traitIndex) and DoesNotBlockResearch(bagId, slotIndex) end function ZO_SharedSmithingResearch:Refresh() self.dirty = false self.researchLineList:Clear() local craftingType = GetCraftingInteractionType() local numCurrentlyResearching = 0 local virtualInventoryList = PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BACKPACK, DoesNotBlockResearch) if self.savedVars.includeBankedItemsChecked then PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BANK, DoesNotBlockResearch, virtualInventoryList) end for researchLineIndex = 1, GetNumSmithingResearchLines(craftingType) do local name, icon, numTraits, timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo(craftingType, researchLineIndex) if numTraits > 0 then local researchingTraitIndex, areAllTraitsKnown = self:FindResearchingTraitIndex(craftingType, researchLineIndex, numTraits) if researchingTraitIndex then numCurrentlyResearching = numCurrentlyResearching + 1 end local expectedTypeFilter = ZO_CraftingUtils_GetSmithingFilterFromTrait(GetSmithingResearchLineTraitInfo(craftingType, researchLineIndex, 1)) if expectedTypeFilter == self.typeFilter then local itemTraitCounts = self:GenerateResearchTraitCounts(virtualInventoryList, craftingType, researchLineIndex, numTraits) local data = { craftingType = craftingType, researchLineIndex = researchLineIndex, name = name, icon = icon, numTraits = numTraits, timeRequiredForNextResearchSecs = timeRequiredForNextResearchSecs, researchingTraitIndex = researchingTraitIndex, areAllTraitsKnown = areAllTraitsKnown, itemTraitCounts = itemTraitCounts } self.researchLineList:AddEntry(data) end end end self.researchLineList:Commit() local maxResearchable = GetMaxSimultaneousSmithingResearch(craftingType) if numCurrentlyResearching >= maxResearchable then self.atMaxResearchLimit = true else self.atMaxResearchLimit = false end self:RefreshCurrentResearchStatusDisplay(numCurrentlyResearching, maxResearchable) if self.activeRow then self:OnResearchRowActivate(self.activeRow) end end end function ZO_SharedSmithingResearch:RefreshCurrentResearchStatusDisplay(currentlyResearching, maxResearchable) --Overridden in derived classes end function ZO_SharedSmithingResearch:ShowTraitsFor(data) self.slotPool:ReleaseAllObjects() local craftingType, researchLineIndex, numTraits = data.craftingType, data.researchLineIndex, data.numTraits -- store these to get access to them on refresh() self.craftingType = craftingType self.researchLineIndex = researchLineIndex self.numTraits = numTraits local currentAnchor = ZO_Anchor:New(TOPLEFT, self.control:GetNamedChild("TraitContainer")) local stride = 1 local OFFSET_Y = 2 for traitIndex = 1, numTraits do local traitType, _, known = GetSmithingResearchLineTraitInfo(craftingType, researchLineIndex, traitIndex) local durationSecs, timeRemainingSecs = GetSmithingResearchLineTraitTimes(craftingType, researchLineIndex, traitIndex) local slotControl = self.slotPool:AcquireObject() slotControl.owner = self slotControl.craftingType = craftingType slotControl.researchLineIndex = researchLineIndex slotControl.traitIndex = traitIndex slotControl.researchable = false slotControl.nameLabel:SetText(GetString("SI_ITEMTRAITTYPE", traitType)) slotControl.traitType = traitType slotControl.traitDescription, slotControl.traitResearchSourceDescription, slotControl.traitMaterialSourceDescription = GetSmithingResearchLineTraitDescriptions(craftingType, researchLineIndex, traitIndex) if slotControl.traitResearchSourceDescription == "" then slotControl.traitResearchSourceDescription = nil slotControl.traitMaterialSourceDescription = nil end local icon = select(3, GetSmithingTraitItemInfo(traitType + 1)) ZO_ItemSlot_SetupSlot(slotControl, 1, icon) self:SetupTraitDisplay(slotControl, data, known, durationSecs, traitIndex) ZO_Anchor_BoxLayout(currentAnchor, slotControl, traitIndex - 1, stride, 0, OFFSET_Y, slotControl:GetWidth(), slotControl:GetHeight(), 0, 0) end -- Let any subclasses know that slotpool controls have been released/acquired. self:OnControlsAcquired() end function ZO_SharedSmithingResearch:ActivateHighlight(row) if not row.fadeAnimation then row.fadeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ShowOnMouseOverLabelAnimation", row:GetNamedChild("Highlight")) row.scaleAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("IconSlotMouseOverAnimation", row.icon) end row.fadeAnimation:PlayForward() row.scaleAnimation:PlayForward() end function ZO_SharedSmithingResearch:DeactivateHighlight(row) if row.fadeAnimation then row.fadeAnimation:PlayBackward() row.scaleAnimation:PlayBackward() end end function ZO_SharedSmithingResearch:OnResearchRowActivate(row) self:SetupTooltip(row) self.activeRow = row if self.keybindStripDescriptor then KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor) else self.owner:OnResearchSlotChanged() end end function ZO_SharedSmithingResearch:OnResearchRowDeactivate(row) self:ClearTooltip(row) self.activeRow = nil if self.keybindStripDescriptor then KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor) else self.owner:OnResearchSlotChanged() end end function ZO_SharedSmithingResearch:IsResearchable() return (self.activeRow ~= nil) and self.activeRow.researchable and self:CanResearchCurrentTraitLine() end function ZO_SharedSmithingResearch:IsResearching() if self.activeRow then local activeRow = self.activeRow local durationSecs, timeRemainingSecs = GetSmithingResearchLineTraitTimes(activeRow.craftingType, activeRow.researchLineIndex, activeRow.traitIndex) return durationSecs ~= nil end return false end function ZO_SharedSmithingResearch:GetSelectedData() return self.researchLineList:GetSelectedData() end ZO_SharedSmithingResearchSelect = ZO_Object:Subclass() function ZO_SharedSmithingResearchSelect:New(...) local researchSelect = ZO_Object.New(self) researchSelect:Initialize(...) return researchSelect end function ZO_SharedSmithingResearchSelect:Initialize(control) self.control = control end function ZO_SharedSmithingResearch:CanResearchCurrentTraitLine() local canResearchCurrentTraitLine = true for traitIndex = 1, self.numTraits do local durationSecs, timeRemainingSecs = GetSmithingResearchLineTraitTimes(self.craftingType, self.researchLineIndex, traitIndex) if durationSecs then canResearchCurrentTraitLine = false break end end return canResearchCurrentTraitLine end function ZO_SharedSmithingResearch:CanCancelResearch() return self.numTraits and not self:CanResearchCurrentTraitLine() end function ZO_SharedSmithingResearch:CancelResearch() local dialogData = {} dialogData.craftingType = self.craftingType dialogData.researchLineIndex = self.researchLineIndex local dialogParams = {} local researchingTrait = self:FindResearchingTraitIndex(self.craftingType, self.researchLineIndex, self.numTraits) local traitType, _, known = GetSmithingResearchLineTraitInfo(self.craftingType, self.researchLineIndex, researchingTrait) local researchLineName = GetSmithingResearchLineInfo(self.craftingType, self.researchLineIndex) dialogData.traitIndex = researchingTrait dialogParams.mainTextParams = { researchLineName, GetString("SI_ITEMTRAITTYPE", traitType), GetString(SI_PERFORM_ACTION_CONFIRMATION) } local dialogName = IsInGamepadPreferredMode() and ZO_GAMEPAD_CONFIRM_CANCEL_RESEARCH_DIALOG or "CONFIRM_CANCEL_RESEARCH" ZO_Dialogs_ShowPlatformDialog(dialogName, dialogData, dialogParams) end
local MainTable = { } local bug = {} local myBitch = {} blips = {} local localTexts = { { "Don't shoot me, just get what you need!" }, { "Please dont kill me i have kids" }, { "I'm begging you leave me alone" }, { "Calm down dude!!" }, { "Take the money and leave!!" }, { "No problem take the cash and leave" }, { "I won't call cops just leave!" }, } addEvent("syncPeds", true) function setPeds ( peds ) for i, v in ipairs ( peds ) do addEventHandler("onClientPedDamage", v, function () cancelEvent() end ) end end addEventHandler("syncPeds", root, setPeds) addEventHandler( "onClientProjectileCreation", root, function ( creator ) if ( getElementData ( localPlayer, "isPlayerRobbingStore" ) ) then if ( getProjectileType( source ) == 16 ) or ( getProjectileType( source ) == 17 ) or ( getProjectileType( source ) == 18 ) or ( getProjectileType( source ) == 39 ) then if ( creator == localPlayer ) then exports.NGCdxmsg:createNewDxMessage("You can't use explosions while you are robbing store",255,0,0) end destroyElement( source ) end end end ) addEventHandler("onClientExplosion", root, function(x, y, z, theType) if (getElementData(localPlayer, "isPlayerRobbingStore")) then cancelEvent() end end) addEvent("synceStoresBlips",true) addEventHandler("synceStoresBlips",root,function(x,y,v,types) if types == "robbed" then if blips[v] then exports.customblips:destroyCustomBlip(blips[v]) blips[v] = nil end if blips[v] == nil or blips[v] == false then blips[v] = exports.customblips:createCustomBlip( x,y,18,18,"robbed.png",1000) end else if blips[v] then exports.customblips:destroyCustomBlip(blips[v]) blips[v] = nil end if blips[v] == nil or blips[v] == false then blips[v] = exports.customblips:createCustomBlip( x,y,18,18,"norobbed.png",1000) end end end) addEvent("addServerMsg", true) function msg(player,msg) if player == localPlayer then exports.NGCdxmsg:createNewDxMessage( msg,255,255,0) end end addEventHandler("addServerMsg", root, msg) addEvent("checkForPlayerAim", true) function checkAim ( actionType, ped ) if ( source ~= localPlayer ) then return end if exports.DENlaw:isLaw(localPlayer) then return end if not ( isPedAiming ( source ) ) then return end if ( actionType == "newRob" ) then triggerServerEvent( "startStoreRob", localPlayer, ped ) elseif ( actionType == "joinRob" ) then triggerServerEvent( "addPlayerToStoreRob", localPlayer, ped ) end end addEventHandler("checkForPlayerAim", root, checkAim) addEvent("startStoreRob", true) function startStoreRob ( player, ped ) -- Tell the player he started a store rob myBitch = ped if ( localPlayer == player ) then exports.NGCdxmsg:createNewDxMessage( "Watch out police found you, hurry up",255,255,0) end -- Warn the police -- law check if exports.DENlaw:isLaw(localPlayer) then local zone = getElementData(player,"shopName") or "Unknown" exports.killMessages:outputMessage( "(Robbery:["..getPlayerName(player).."]) is robbing a store in ["..zone.."] Please respond!" , 0, 100, 200,"default-bold" ) end MainTable [#MainTable +1 ] = { ped, math.random ( #localTexts ) } setHandsUpAnimation ( ped ) addEventHandler( "onClientElementStreamIn", ped, setHandsUpAnimation ) setTimer ( function () setCoverAnimation(ped) removeEventHandler( "onClientElementStreamIn", ped, setHandsUpAnimation ) addEventHandler( "onClientElementStreamIn", ped, setCoverAnimation ) end, 60000, 1) setTimer( function () removeEventHandler( "onClientElementStreamIn", ped, setCoverAnimation ) setPedAnimation ( ped ) MainTable[#MainTable] = nil end, 90000, 1) --[[bug[player] = setTimer(function(player,ped) if player == localPlayer then if getElementData(localPlayer,"isPlayerArrested") or getElementData(localPlayer,"isPlayerJailed") then triggerServerEvent("abortStoreRobbery",player,ped) setPedAnimation ( ped ) MainTable[#MainTable] = nil end end end,5000,0,player,ped)]] end addEventHandler("startStoreRob", root, startStoreRob) addEventHandler("onClientPlayerQuit",localPlayer,function() if myBitch then if getElementType(myBitch) == "ped" then triggerServerEvent("abortStoreRobbery",localPlayer,myBitch) setPedAnimation ( myBitch ) MainTable[#MainTable] = nil end end end) addEvent("endTheRobbery",true) addEventHandler("endTheRobbery",root,function(gay) --[[if isTimer(bug[gay]) then killTimer(bug[gay]) end setPedAnimation ( myBitch ) MainTable[#MainTable] = nil]] end) addEvent("addPlayerToStoreRob", true) function addPlayerToStoreRob ( player, ped ) if ( player == localPlayer ) then exports.NGCdxmsg:createNewDxMessage( "You have joined the robbery!",255,255,0) exports.NGCdxmsg:createNewDxMessage( "Watch out police found you, hurry up",255,255,0) end end addEventHandler("addPlayerToStoreRob", root, addPlayerToStoreRob) function setHandsUpAnimation ( ped ) if ( ped ) then setPedAnimation( ped, "ped", "handsup", -1, false, true, false ) else setPedAnimation( source, "ped", "handsup", -1, false, true, false ) end end function setCoverAnimation ( ped ) if ( ped ) then setPedAnimation( ped, "ped", "cower", -1, false, false, false ) else setPedAnimation( source, "ped", "cower", -1, false, false, false ) end end function drawTextBubble () for i=1, #MainTable do drawText (MainTable[i][1], localTexts[MainTable[i][2]][1] ) end end addEventHandler( "onClientRender", root, drawTextBubble ) function drawText (ped, text) --- local chat for ped if ( isElement( ped ) ) then local camPosXl, camPosYl, camPosZl = getPedBonePosition (ped, 6) local camPosXr, camPosYr, camPosZr = getPedBonePosition (ped, 7) local x,y,z = (camPosXl + camPosXr) / 2, (camPosYl + camPosYr) / 2, (camPosZl + camPosZr) / 2 local cx,cy,cz = getCameraMatrix() local px,py,pz = getElementPosition(ped) local distance = getDistanceBetweenPoints3D(cx,cy,cz,px,py,pz) local posx,posy = getScreenFromWorldPosition(x,y,z+0.020*distance+0.10) local elementtoignore1 = getPedOccupiedVehicle(localPlayer) or localPlayer local elementtoignore2 = getPedOccupiedVehicle(ped) or ped if posx and distance <= 10 then --and ( isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore1) or isLineOfSightClear(cx,cy,cz,px,py,pz,true,true,false,true,false,true,true,elementtoignore2) ) then -- change this when multiple ignored elements can be specified local width = dxGetTextWidth(text,1,"default-bold") dxDrawRectangle(posx - (3 + (0.5 * width)),posy - (2 + (0 * 20)),width + 5,19,tocolor(0,0,0,180)) dxDrawRectangle(posx - (6 + (0.5 * width)),posy - (2 + (0 * 20)),width + 11,19,tocolor(0,0,0,0)) dxDrawRectangle(posx - (8 + (0.5 * width)),posy - (1 + (0 * 20)),width + 15,17,tocolor(0,0,0,180)) dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (1 + (0 * 20)),width + 19,17,tocolor(0,0,0,0)) dxDrawRectangle(posx - (10 + (0.5 * width)),posy - (0 * 20) + 1,width + 19,13,tocolor(0,0,0,180)) dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (0 * 20) + 1,width + 23,13,tocolor(0,0,0,0)) dxDrawRectangle(posx - (12 + (0.5 * width)),posy - (0 * 20) + 4,width + 23,7,tocolor(0,0,0,180)) local r,g,b = 255, 255, 255 dxDrawText(text,posx - (0.5 * width),posy - (0 * 20),posx - (0.5 * width),posy - (0 * 20),tocolor(r,g,b,255),1,"default","left","top",false,false,false) end end end function isPedAiming ( thePedToCheck ) if isElement(thePedToCheck) then if getElementType(thePedToCheck) == "player" or getElementType(thePedToCheck) == "ped" then if getPedTask(thePedToCheck, "secondary", 0) == "TASK_SIMPLE_USE_GUN" then return true end end end return false end function createObjectXD(id,x,y,z,r1,r2,r3) ob = createObject(id,x+50,y-1280,z-70,r1,r2,r3) end electronic = { createObjectXD(14665,1008.4794922,52.2343750,56.3064880,0.0000000,0.0000000,0.0000000), createObjectXD(1885,1004.6247559,50.3856125,54.2721100,0.0000000,0.0000000,0.0000000), createObjectXD(1984,1006.7548218,54.0209923,54.2971115,0.0000000,0.0000000,179.1900024), createObjectXD(2362,1006.3051758,54.2991333,55.2432251,0.0000000,0.0000000,0.0000000), createObjectXD(2412,1004.0183716,53.5260582,54.3039436,0.0000000,0.0000000,270.6749878), createObjectXD(2412,1004.0288086,50.2197037,54.3039436,0.0000000,0.0000000,270.6701660), createObjectXD(2413,1013.7285156,56.2158203,54.3221130,0.0000000,0.0000000,270.3570557), createObjectXD(2413,1013.7324219,54.6181641,54.3221130,0.0000000,0.0000000,270.3515625), createObjectXD(2413,1013.7228394,53.0205879,54.3221130,0.0000000,0.0000000,270.3570557), createObjectXD(2413,1013.7186890,51.3954086,54.3221130,0.0000000,0.0000000,270.3570557), createObjectXD(2434,1010.0641479,46.3796768,54.3221130,0.0000000,0.0000000,0.0000000), createObjectXD(2434,1010.2570190,47.4814415,54.3221130,0.0000000,0.0000000,87.3400269), createObjectXD(2435,1009.1736450,46.3890839,54.3221130,0.0000000,0.0000000,359.8650208), createObjectXD(2435,1009.1673584,47.6749496,54.3221130,0.0000000,0.0000000,180.6350098), createObjectXD(2434,1008.2761230,47.6777840,54.3221130,0.0000000,0.0000000,178.6458740), createObjectXD(2434,1008.0795288,46.5666695,54.3221130,0.0000000,0.0000000,269.9531250), createObjectXD(2403,1008.9747925,46.5289078,54.2776146,0.0000000,0.0000000,274.6449890), createObjectXD(2403,1008.9617920,46.5310745,55.4526863,0.0000000,0.0000000,274.6417236), createObjectXD(2403,1008.3417969,46.3994408,55.4526863,0.0000000,0.0000000,183.3318481), createObjectXD(2403,1008.3327637,46.3761139,54.2776146,0.0000000,0.0000000,183.3288574), createObjectXD(2125,1004.6339722,55.0986481,54.6319885,0.0000000,0.0000000,0.0000000), createObjectXD(1954,1013.5696411,51.3743973,54.6597404,0.0000000,0.0000000,90.0000000), createObjectXD(1954,1013.5821533,53.9690971,54.6459961,0.0000000,0.0000000,89.5499878), createObjectXD(3031,1012.8862915,62.2839432,55.8758659,0.0000000,0.0000000,246.2249756), createObjectXD(1958,1013.5943604,51.5306091,55.3887711,0.0000000,0.0000000,0.0000000), createObjectXD(1429,1013.6365967,46.3349495,56.3798904,0.0000000,0.0000000,260.7498779), createObjectXD(1429,1006.4923706,42.1512146,56.3798904,0.0000000,0.0000000,157.5299072), createObjectXD(2199,1013.8822632,48.2886086,54.3003883,0.0000000,0.0000000,270.6750488), createObjectXD(2606,1013.8779297,53.5292969,56.6978226,0.0000000,0.0000000,270.6701660), createObjectXD(5061,1003.0541382,57.7564011,56.2347412,0.0000000,0.0000000,0.0000000), createObjectXD(5061,1003.0595703,62.0073624,56.2347412,0.0000000,0.0000000,0.0000000), createObjectXD(5061,1003.0671997,46.8307076,55.9383430,0.0000000,0.0000000,0.0000000), createObjectXD(1500,1003.0399780,52.2242203,54.3221130,0.0000000,0.0000000,270.6750488), createObjectXD(1500,1003.0323486,53.7181969,54.3221130,0.0000000,0.0000000,270.6701660), createObjectXD(1717,1009.8856201,48.0408173,54.8026466,0.0000000,0.0000000,131.1450195), createObjectXD(1718,1013.6285400,55.5106926,55.3983002,0.0000000,0.0000000,272.6599731), createObjectXD(1719,1013.2874146,55.9926186,54.7288246,0.0000000,0.0000000,270.6749878), createObjectXD(1747,1007.8092651,41.5473137,54.9531212,0.0000000,0.0000000,175.3549805), createObjectXD(1747,1012.5316772,43.2827911,54.9531212,0.0000000,0.0000000,230.9328003), createObjectXD(1748,1005.0981445,42.7660332,56.1534081,0.0000000,0.0000000,143.4600220), createObjectXD(1749,1009.3641357,46.6539764,55.3776817,0.0000000,0.0000000,0.0000000), createObjectXD(1750,1011.2998047,42.4236717,56.1682625,0.0000000,0.0000000,208.5999756), createObjectXD(1750,1009.8143921,41.7151947,54.9431877,0.0000000,0.0000000,194.7023926), createObjectXD(1752,1009.9076538,41.7565651,56.1142426,0.0000000,0.0000000,190.5999908), createObjectXD(1782,1012.4247437,43.6100502,55.9046211,0.0000000,0.0000000,224.6599731), createObjectXD(1785,1005.3237305,43.0170898,55.6203232,0.0000000,0.0000000,318.3150024), createObjectXD(1786,1004.1694336,43.9782066,56.1349716,0.0000000,0.0000000,119.4600220), createObjectXD(1786,1013.5067749,44.8412704,56.1099701,0.0000000,0.0000000,246.8598633), createObjectXD(1787,1013.1893311,44.8238487,55.9302940,0.0000000,0.0000000,248.3450012), createObjectXD(1788,1006.5707397,42.2083511,55.0128174,0.0000000,0.0000000,157.4000244), createObjectXD(1791,1004.1968994,44.1510811,54.9364395,0.0000000,0.0000000,121.4450073), createObjectXD(1792,1012.7001343,43.3814087,56.0590973,358.0149841,0.0000000,226.5549927), createObjectXD(1792,1008.0020142,41.5137100,56.0590973,358.0114746,0.0000000,172.9595337), createObjectXD(1809,1008.0253296,47.1051102,55.3776817,0.0000000,0.0000000,272.3450012), createObjectXD(1839,1010.1583252,47.1698723,55.3776817,0.0000000,0.0000000,180.5849915), createObjectXD(1840,1013.4704590,46.4118309,54.9729385,0.0000000,0.0000000,0.0000000), createObjectXD(1840,1013.4637451,45.9141388,54.9729385,0.0000000,0.0000000,346.1050110), createObjectXD(2028,1013.5832520,56.2304077,55.4471893,0.0000000,0.0000000,270.3150635), createObjectXD(2099,1003.3759766,47.4767799,54.3221130,0.0000000,0.0000000,91.6700134), createObjectXD(2101,1003.8056030,45.6420326,56.0989380,0.0000000,0.0000000,105.5650024), createObjectXD(2102,1013.6087646,52.6799202,55.3638573,0.0000000,0.0000000,270.3150024), createObjectXD(2103,1013.5890503,54.3064728,55.3388557,0.0000000,0.0000000,270.4949951), createObjectXD(2104,1014.0087280,49.2585297,54.3221130,0.0000000,0.0000000,270.3150024), createObjectXD(2190,1013.8237305,50.5631752,55.3501701,0.0000000,0.0000000,268.5100098), createObjectXD(2224,1004.1817627,48.3079109,54.3221130,0.0000000,0.0000000,43.6700134), createObjectXD(2226,1013.4945679,52.7093544,54.5289917,0.0000000,0.0000000,270.6749878), createObjectXD(2229,1013.7427979,58.6054649,54.3291931,0.0000000,0.0000000,266.7049866), createObjectXD(2230,1013.7711792,59.1908340,54.2721100,0.0000000,0.0000000,270.6749878), createObjectXD(2231,1013.7285156,59.8327141,54.2971115,0.0000000,0.0000000,270.4949951), createObjectXD(2232,1013.5407715,60.8724823,54.8949890,0.0000000,0.0000000,268.4199829), createObjectXD(2344,1008.5733032,47.8057442,55.3877602,0.0000000,0.0000000,0.0000000), createObjectXD(2596,1003.5746460,53.8849106,57.2668457,0.0000000,0.0000000,91.5350037), createObjectXD(14391,1006.7827148,62.3941193,55.2571945,0.0000000,0.0000000,268.5100098), createObjectXD(14604,1010.7539673,61.8809052,55.3027573,0.0000000,0.0000000,179.2800293), createObjectXD(16377,1011.8562012,61.8767014,55.2774429,0.0000000,0.0000000,179.3699951), createObjectXD(1208,1003.6091309,59.8825073,54.3221130,0.0000000,0.0000000,270.4500122), createObjectXD(16779,1009.0192261,56.2055931,58.4543648,0.0000000,0.0000000,0.0000000), createObjectXD(16779,1008.6109619,50.1057396,58.4543648,0.0000000,0.0000000,0.0000000), createObjectXD(2413,1003.5005493,58.2491875,54.3221130,0.0000000,0.0000000,89.5411377), createObjectXD(2413,1003.5000000,56.6432648,54.3221130,0.0000000,0.0000000,89.5385742), createObjectXD(2413,1013.7235107,57.8048553,54.3221130,0.0000000,0.0000000,270.3570557), createObjectXD(2966,1003.6441040,58.0296898,54.9149132,0.0000000,0.0000000,91.3100281), createObjectXD(2966,1003.6490479,56.6213989,54.9149132,0.0000000,0.0000000,91.3073730), createObjectXD(2966,1003.6578369,59.1584167,54.9149132,0.0000000,0.0000000,91.3073730), createObjectXD(2967,1003.5950928,58.5664291,54.8752518,0.0000000,0.0000000,87.3400269), createObjectXD(2967,1003.5338745,56.9595757,54.8752518,0.0000000,0.0000000,87.3358154), createObjectXD(2967,1003.5602417,57.3573494,54.8752518,0.0000000,0.0000000,87.3358154), createObjectXD(2422,1005.6001587,54.3313026,55.2182236,0.0000000,0.0000000,17.8649902), createObjectXD(2495,1006.1470947,53.5040398,55.0382385,0.0000000,0.0000000,0.0000000), createObjectXD(2593,1006.7326660,53.9906158,56.0951347,0.0000000,0.0000000,0.0000000), createObjectXD(2506,1006.8340454,53.7432518,56.2746773,0.0000000,0.0000000,0.0000000), createObjectXD(2506,1006.6600952,54.2892380,56.2746773,0.0000000,0.0000000,179.1900024), createObjectXD(2506,1007.0347900,54.1379623,56.2746773,0.0000000,0.0000000,95.2800293), createObjectXD(2506,1006.4329834,53.9479752,56.2746773,0.0000000,0.0000000,270.6749878), } ----*** -- 1302,-1180,-58 function createShopObject(id,x,y,z,r1,r2,r3) obs = createObject(id,x-1500,y-3800,z-70,r1,r2,r3) setElementDoubleSided(obs,true) end realstickshop = { createShopObject(18030,2802.109,2620.933,12.193,0.0,0.0,0.0), createShopObject(18070,2782.433,2619.959,10.325,0.0,0.0,90.000), createShopObject(1514,2784.205,2618.506,11.101,0.0,0.0,90.000), createShopObject(2579,2813.864,2619.096,10.953,0.0,0.0,-90.000), createShopObject(2578,2813.864,2620.404,10.946,0.0,0.0,-90.000), createShopObject(2698,2794.642,2624.052,10.771,0.0,0.0,0.0), createShopObject(18092,2813.760,2623.897,10.325,0.0,0.0,90.000), createShopObject(2752,2813.365,2626.209,10.826,0.0,0.0,-56.250), createShopObject(2752,2813.355,2625.763,10.801,0.0,0.0,-23.591), createShopObject(2751,2813.435,2625.262,10.872,0.0,0.0,-67.500), createShopObject(2750,2813.275,2624.915,10.812,-79.068,0.0,-112.500), createShopObject(2750,2813.252,2624.369,10.812,-79.068,0.0,-112.500), createShopObject(2749,2813.543,2623.558,10.826,0.0,0.0,-225.000), createShopObject(2624,2782.408,2632.253,11.501,0.0,0.0,89.218), createShopObject(2381,2789.293,2634.478,10.514,0.0,0.0,0.0), createShopObject(2372,2788.668,2634.309,9.802,0.0,0.0,-90.000), createShopObject(2372,2791.298,2634.305,9.834,0.0,0.0,-90.000), createShopObject(2382,2791.454,2634.488,10.528,0.0,0.0,-87.344), createShopObject(2382,2792.436,2634.435,10.556,0.0,0.0,-87.344), createShopObject(2389,2798.351,2634.687,11.424,0.0,0.0,0.0), createShopObject(2389,2797.760,2634.705,11.453,0.0,0.0,0.0), createShopObject(2383,2797.061,2634.687,11.455,0.0,0.0,-90.000), createShopObject(2374,2796.229,2634.761,11.467,0.0,0.0,0.0), createShopObject(2394,2801.087,2634.500,10.558,0.0,0.0,0.0), createShopObject(2372,2800.499,2634.344,9.827,0.0,0.0,-90.000), createShopObject(2054,2813.380,2621.793,10.839,0.0,0.0,-135.000), createShopObject(2053,2813.422,2622.325,10.885,0.0,0.0,0.0), createShopObject(2500,2780.632,2622.895,10.833,0.0,0.0,180.000), createShopObject(18092,2813.731,2611.334,10.283,0.0,0.0,90.963), createShopObject(2486,2813.443,2613.482,10.799,0.0,0.0,-78.750), createShopObject(2484,2813.426,2609.906,11.468,0.0,0.0,-90.000), createShopObject(2485,2813.427,2611.003,10.829,0.0,0.0,-101.250), createShopObject(2460,2796.372,2616.617,9.620,0.0,0.0,0.0), createShopObject(2460,2796.527,2625.963,9.820,0.0,0.0,0.0), createShopObject(2496,2795.111,2616.116,11.886,0.0,0.0,0.0), createShopObject(2494,2799.085,2616.103,11.781,0.0,0.0,0.0), createShopObject(2507,2813.838,2611.735,11.565,0.0,0.0,-90.000), createShopObject(1852,2796.399,2616.529,10.892,0.0,0.0,0.0), createShopObject(1853,2797.176,2616.550,10.735,0.0,0.0,0.0), createShopObject(1859,2797.778,2616.592,10.713,0.0,0.0,0.0), createShopObject(18092,2780.474,2611.100,10.325,0.0,0.0,270.585), createShopObject(18553,2796.982,2607.354,11.118,0.0,0.0,-90.000), createShopObject(1518,2780.753,2609.161,11.081,0.0,0.0,112.500), createShopObject(1719,2780.762,2609.968,10.880,0.0,0.0,-270.000), createShopObject(1782,2780.749,2610.767,10.909,0.0,0.0,90.000), createShopObject(1786,2780.373,2611.882,10.818,0.0,0.0,90.000), createShopObject(1840,2782.079,2607.623,10.823,0.0,0.0,-128.675), createShopObject(18092,2784.307,2607.711,10.325,0.0,0.0,0.826), createShopObject(1839,2782.792,2607.733,10.823,0.0,0.0,-90.000), createShopObject(2028,2783.587,2607.949,10.909,0.0,0.0,-180.000), createShopObject(2101,2780.717,2613.090,10.829,0.0,0.0,-270.000), createShopObject(2226,2784.421,2607.981,10.824,0.0,0.0,-180.000), createShopObject(2232,2787.407,2608.714,10.423,0.0,0.0,-180.000), createShopObject(2628,2808.064,2633.255,9.820,0.0,0.0,0.0), createShopObject(2627,2809.884,2633.294,9.826,0.0,0.0,0.0), createShopObject(2630,2811.249,2633.407,9.820,0.0,0.0,0.0), createShopObject(2718,2818.470,2617.595,12.199,0.0,0.0,-93.679), createShopObject(2826,2784.324,2622.709,10.836,0.0,0.0,-213.750), createShopObject(2824,2784.394,2621.642,10.835,0.0,0.0,78.750), createShopObject(2855,2783.716,2623.164,10.836,0.0,0.0,168.750), createShopObject(1778,2818.348,2612.063,10.043,0.0,0.0,0.0), createShopObject(2192,2813.100,2623.047,10.775,0.0,0.0,-247.500), createShopObject(1433,2816.833,2620.150,10.174,0.0,0.0,0.0), createShopObject(1663,2817.900,2620.258,10.505,0.0,0.0,-90.000), createShopObject(1491,2816.293,2618.467,9.915,0.0,0.0,0.0), } function createDSObject(id,x,y,z,r1,r2,r3) obs2 = createObject(id,x+2810,y-4000,z-70,r1,r2,r3) setElementDoubleSided(obs2,true) end ds = { createDSObject ( 14665, -1946.5, 2378, 9.8, 0, 0, 22 ), createDSObject ( 1491, -1950.80005, 2374.59009, 7.8, 0, 0, 114 ), createDSObject ( 1491, -1952, 2377.36963, 7.8, 0, 0, 291.995 ), createDSObject ( 2367, -1949.09998, 2388.3999, 7.8, 0, 0, 21.995 ), createDSObject ( 2367, -1953.30005, 2386.69995, 7.8, 0, 0, 21.995 ), createDSObject ( 2367, -1944.59998, 2387.30005, 7.8, 0, 0, 293.995 ), createDSObject ( 2367, -1942.69995, 2382.6001, 7.8, 0, 0, 291.995 ), createDSObject ( 2367, -1940.90002, 2378, 7.8, 0, 0, 291.995 ), createDSObject ( 2367, -1939.19995, 2373.80005, 7.8, 0, 0, 291.995 ), createDSObject ( 2367, -1939.59998, 2369.30005, 7.8, 0, 0, 201.995 ), createDSObject ( 2367, -1943.59998, 2367.69995, 7.8, 0, 0, 203.99 ), createDSObject ( 1313, -1952.59998, 2386.5, 8.25, 0, 0, 22 ), createDSObject ( 1575, -1953.09973, 2386.51953, 8.7, 0, 0, 22 ), createDSObject ( 1575, -1952.20044, 2386.88989, 8.66, 0, 0, 22 ), createDSObject ( 1314, -1948.30005, 2388.19995, 8.2, 0, 0, 22 ), createDSObject ( 1254, -1944.40002, 2367.8999, 8.3, 0, 0, 30 ), createDSObject ( 1241, -1940.30005, 2369.5, 8.24, 0, 0, 26 ), createDSObject ( 1240, -1939.40002, 2373.1001, 8.301, 0, 0, 300 ), createDSObject ( 1248, -1941.19995, 2377.30005, 8.27, 0, 0, 292 ), createDSObject ( 1318, -1944.80005, 2386.57007, 8.28, 0, 0, 24 ), createDSObject ( 2891, -1942.88, 2382.50098, 8.62, 0, 0, 18 ), createDSObject ( 2891, -1942.40637, 2381.48486, 8.65, 0, 0, 22 ), createDSObject ( 1279, -1946, 2389.30005, 7.9, 0, 0, 22 ), createDSObject ( 1279, -1937.80005, 2370.1001, 7.901 ), createDSObject ( 1279, -1945.59998, 2388.6001, 7.9 ), createDSObject ( 1576, -1948.92432, 2388.30103, 8.63598, 0, 0, 20 ), createDSObject ( 1576, -1947.97559, 2388.67993, 8.63598, 0, 0, 22 ), createDSObject ( 1577, -1944.73755, 2387.10522, 8.63598, 0, 0, 290 ), createDSObject ( 1577, -1944.29956, 2386.20996, 8.63598, 0, 0, 112 ), createDSObject ( 1241, -1942.94995, 2381.8999, 8.2, 0, 0, 122 ), createDSObject ( 1578, -1939.36951, 2373.69019, 8.63598, 0, 0, 114 ), createDSObject ( 1578, -1939, 2372.68994, 8.63598, 0, 0, 112 ), createDSObject ( 1579, -1941.05005, 2377.82983, 8.63598, 0, 0, 114 ), createDSObject ( 1579, -1940.66003, 2376.89014, 8.63598, 0, 0, 112 ), createDSObject ( 1580, -1939.77002, 2369.39941, 8.63598, 0, 0, 18 ), createDSObject ( 1580, -1940.79004, 2369.00488, 8.63598, 0, 0, 22 ), createDSObject ( 1575, -1943.80005, 2367.90967, 8.63598, 0, 0, 22 ), createDSObject ( 1575, -1944.69946, 2367.51001, 8.63598, 0, 0, 12 ), createDSObject ( 1279, -1943.5, 2384.3999, 7.89, 0, 0, 314 ), createDSObject ( 1279, -1950.5, 2387.69995, 7.89 ), createDSObject ( 1279, -1942.09998, 2380.5, 7.9, 0, 0, 158 ), createDSObject ( 1279, -1941.5, 2378.8999, 7.89, 0, 0, 311.995 ), createDSObject ( 1279, -1939.90002, 2375.3999, 7.89, 0, 0, 99 ), createDSObject ( 1279, -1938.19995, 2371.19995, 7.89, 0, 0, 98.998 ), createDSObject ( 1279, -1942.19995, 2368.5, 7.89 ), createDSObject ( 1279, -1946.19995, 2366.8999, 7.9 ), createDSObject ( 3383, -1944.5, 2373.80005, 7.6, 0, 0, 112 ), createDSObject ( 3383, -1947.80005, 2381.6001, 7.6, 0, 0, 111.995 ), createDSObject ( 1279, -1948.19995, 2382.69995, 8.7 ), createDSObject ( 1279, -1947.59998, 2381.8999, 8.7, 0, 0, 298 ), createDSObject ( 1575, -1948.40002, 2381.69995, 8.7, 0, 0, 355.995 ), createDSObject ( 1577, -1947.90002, 2380.80005, 8.7, 0, 0, 273 ), createDSObject ( 1279, -1944, 2372.30005, 8.7, 0, 0, 207.999 ), createDSObject ( 1575, -1945, 2375.1001, 8.7 ), createDSObject ( 1579, -1944.59998, 2374.19995, 8.7, 0, 0, 111.995 ), createDSObject ( 1578, -1944.19995, 2373.3999, 8.7, 0, 0, 97.995 ), createDSObject ( 2891, -1944.90002, 2373.69995, 8.7, 0, 0, 21.995 ), } function dxDrawBorderedText( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, w - 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) -- black dxDrawText ( text, x + 1, y - 1, w + 1, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, w - 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, w + 1, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y, w - 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y, w + 1, h, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y - 1, w, h - 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y + 1, w, h + 1, tocolor ( 0, 0, 0, 255 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, w, h, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end tick = 0 addEventHandler("onClientRender",getRootElement(),function () for i,v in ipairs(getElementsByType("marker",resourceRoot)) do if getElementDimension(localPlayer) == 0 then local name = getElementData(v,"shopName") if name then local x,y,z = getElementPosition(v) local x2,y2,z2 = getElementPosition(localPlayer) local cx,cy,cz = getCameraMatrix() if getDistanceBetweenPoints3D(cx,cy,cz,x,y,z) <= 25 then local px,py = getScreenFromWorldPosition(x,y,z+1.3,0.06) if px then if z2 <= z+4 then local width = dxGetTextWidth(name,1,"sans") local r,g,b = getMarkerColor(v) -- tick = tick + 1 dxDrawBorderedText("Store Robbery\n"..name, px, py, px, py, tocolor(255, 255, 255, 255), 2, "sans", "center", "center", false, false) if r == 255 then setMarkerColor(v,0,100,200,150) else setMarkerColor(v,255,0,0,150) end end end end end end end end)
local patch_id = "ON_CARD_PREUPGRADE" if rawget(_G, patch_id) then return end rawset(_G, patch_id, true) print("Loaded patch:"..patch_id) local old_fn = CardEngine.Card.UpgradeCard function CardEngine.Card:UpgradeCard(...) if not self.engine then TheGame:BroadcastEvent("on_pre_card_upgrade", self, ...) end return old_fn(self, ...) end
-- @docclass table function table.dump(t, depth) if not depth then depth = 0 end for k, v in pairs(t) do str = (' '):rep(depth * 2) .. k .. ': ' if type(v) ~= 'table' then print(str .. tostring(v)) else print(str) table.dump(v, depth + 1) end end end function table.clear(t) for k, v in pairs(t) do t[k] = nil end end function table.copy(t) local res = {} for k, v in pairs(t) do res[k] = v end return res end function table.recursivecopy(t) local res = {} for k, v in pairs(t) do if type(v) == 'table' then res[k] = table.recursivecopy(v) else res[k] = v end end return res end function table.selectivecopy(t, keys) local res = {} for i, v in ipairs(keys) do res[v] = t[v] end return res end function table.merge(t, src) for k, v in pairs(src) do t[k] = v end end function table.find(t, value, lowercase) for k, v in pairs(t) do if lowercase and type(value) == 'string' and type(v) == 'string' then if v:lower() == value:lower() then return k end end if v == value then return k end end end function table.findbykey(t, key, lowercase) for k, v in pairs(t) do if lowercase and type(key) == 'string' and type(k) == 'string' then if k:lower() == key:lower() then return v end end if k == key then return v end end end function table.contains(t, value, lowercase) return table.find(t, value, lowercase) ~= nil end function table.findkey(t, key) if t and type(t) == 'table' then for k, v in pairs(t) do if k == key then return k end end end end function table.haskey(t, key) return table.findkey(t, key) ~= nil end function table.removevalue(t, value) for k, v in pairs(t) do if v == value then table.remove(t, k) return true end end return false end function table.popvalue(value) local index = nil for k, v in pairs(t) do if v == value or not value then index = k end end if index then table.remove(t, index) return true end return false end function table.compare(t, other) if #t ~= #other then return false end for k, v in pairs(t) do if v ~= other[k] then return false end end return true end function table.empty(t) if t and type(t) == 'table' then return next(t) == nil end return true end function table.permute(t, n, count) n = n or #t for i = 1, count or n do local j = math.random(i, n) t[i], t[j] = t[j], t[i] end return t end function table.findbyfield(t, fieldname, fieldvalue) for _i, subt in pairs(t) do if subt[fieldname] == fieldvalue then return subt end end return nil end function table.size(t) local size = 0 for i, n in pairs(t) do size = size + 1 end return size end function table.tostring(t) local maxn = #t local str = '' for k, v in pairs(t) do v = tostring(v) if k == maxn and k ~= 1 then str = str .. ' and ' .. v elseif maxn > 1 and k ~= 1 then str = str .. ', ' .. v else str = str .. ' ' .. v end end return str end function table.collect(t, func) local res = {} for k, v in pairs(t) do local a, b = func(k, v) if a and b then res[a] = b elseif a ~= nil then table.insert(res, a) end end return res end function table.equals(t, comp) if type(t) == 'table' and type(comp) == 'table' then for k, v in pairs(t) do if v ~= comp[k] then return false end end end return true end
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/UnrestrictedGrabSpace.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/UnrestrictedGrabSpace.lua $ -- -- Original Author: James Yarrow -- -- $Author: Andre_Arsenault $ -- -- $Change: 37816 $ -- -- $DateTime: 2006/02/15 15:33:33 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// --A plan to rapidly grab space control that bypasses timing restrictions on AI attacks. require("pgtaskforce") -- Tell the script pooling system to pre-cache this number of scripts. ScriptPoolCount = 4 function Definitions() MinContrastScale = 1.1 MaxContrastScale = 1.25 Category = "Unrestricted_Grab_Space" TaskForce = { { "MainForce" , "Fighter | Bomber | Corvette | Frigate | Super | Capital = 100%" } } end function MainForce_Thread() -- Since we're using plan failure to adjust contrast, we're -- only concerned with failures in battle. Default the -- plan to successful and then -- only on the event of our task force being killed is the -- plan set to a failed state. MainForce.Set_Plan_Result(true) --For fast execution, build and attack in one plan rather than having the first few iterations --feed the freestore AssembleForce(MainForce) BlockOnCommand(MainForce.Move_To(Target)) if MainForce.Get_Force_Count() == 0 then MainForce.Set_Plan_Result(false) ScriptExit() end --Sit and blockade the planet Sleep(300) ScriptExit() end function MainForce_Production_Failed(failed_object_type) ScriptExit() end function MainForce_Original_Target_Owner_Changed(tf, old_owner, new_owner) --If we take control of this planet than we'll release our blockading units if new_owner == PlayerObject then ScriptExit() end end
CloneClass( PlayerInventory ) function PlayerInventory.add_unit_by_factory_name(self, factory_name, equip, instant, blueprint, cosmetics, texture_switches) self.orig.add_unit_by_factory_name(self, factory_name, equip, instant, blueprint, cosmetics, texture_switches) end Hooks:RegisterHook("PlayerInventoryOnPlaceSelection") function PlayerInventory._place_selection(self, selection_index, is_equip) self.orig._place_selection(self, selection_index, is_equip) Hooks:Call("PlayerInventoryOnPlaceSelection", self, selection_index, is_equip) end Hooks:RegisterHook("PlayerInventoryOnUpdate") function PlayerInventory.update(self, unit, t, dt) Hooks:Call("PlayerInventoryOnUpdate", self, unit, t, dt) end
local base_ui = require"module/gui/component/base_ui" local rectangle = require"module/graphics/rectangle" local button = require"module/gui/component/button" local slide = class("slide",base_ui){ max = 10, value = 0, add_value = 0, slide_button = nil, is_draw_value = false, } function slide:__init(mode,x,y,w,h,max,style) base_ui.__init(self,x,y,w,h) self.max = max or 10 self:_init_style(mode,style) self:set_max(max) :set_depth(self.y) self:connect(self,"mouse_exit","__mouse_exit__") self:connect(self.slide_button,"sliding","__btn_sliding__") self:signal("drag") end function slide:__btn_sliding__() local v = self:get_value() self:release("drag",v) end function slide:_init_style(mode,style) local sdb_w = self.width / 10 local sdb_h = self.height style = style or {} style.button = style.button or {} self.style.button = {} self.mode = mode or "H" --H :horizontal V:vertical if mode == "V" then sdb_w = self.width sdb_h = self.height / 10 end self.sdb_w = sdb_w self.sdb_h = sdb_h local r = rectangle("fill",sdb_w,sdb_h,{210,70,0,255}) self.style.font = style.font self.style.font_color = style.font_color or {226,101,11,255} self.style.box = style.box or rectangle("line",self.width,self.height,{226,101,11,255}) self.style.bg = style.bg or rectangle("fill",self.width,self.height,{255,215,155,255}) self.style.button.default = style.button.default or r self.style.button.hover = style.button.hover or r self.style.button.hit = style.button.hit or r self.slide_button = button("",0,0,sdb_w,sdb_h,{ default = self.style.button.default, hover = self.style.button.hover, hit = self.style.button.hit }) :set_drag(true) :set_root(self) if mode == "V" then function self.slide_button:drag_move() local mox,moy = love.mouse.getPosition() local root = self.root local rx,ry = root:get_pos() local y = ry + moy - self._drag_ofs.y if y >= 0 and y > ry - 1 and y < ry + root.height - self.height + 1 then self.y = moy - self._drag_ofs.y end end else function self.slide_button:drag_move() local mox,moy = love.mouse.getPosition() local root = self.root local rx,ry = root:get_pos() local x = rx + mox - self._drag_ofs.x if x >= 0 and x > rx - 1 and x < rx + root.width - self.width + 1 then self.x = mox - self._drag_ofs.x end end end end function slide:set_max(max) self.max = max or self.max if self.mode == "V" then self.add_value = self.max / (self.height - self.sdb_h) else self.add_value = self.max / (self.width - self.sdb_w) end return self end function slide:__mouse_exit__() self.locking = false end function slide:set_draw_value(bool) self.is_draw_value = bool return self end function slide:set_value(v) if v >= 0 and v <= self.max then if self.mode == "V" then self.slide_button.y = v else self.slide_button.x = v / self.add_value end end end function slide:get_value() if self.mode == "V" then return math.min(math.max(self.slide_button.y * self.add_value,0),self.max) end return math.min(math.max(self.slide_button.x * self.add_value,0),self.max) end function slide:wheelmoved(x,y) local sdb = self.slide_button local sdtx,sdty = sdb:get_pos() local sex,sey = self:get_pos() if self.mode == "V" then y = -y * (self.height / 30) local mvy = sdty + y if mvy > sey - 1 and mvy < sey + self.height - sdb.height + 1 then sdb.y = sdb.y + y end else y = -y * (self.width / 30) local mvx = sdtx + y if mvx > sex - 1 and mvx < sex + self.width - sdb.width + 1 then sdb.x = sdb.x + y end end local v = self:get_value() self:release("drag",v) self.locking = true end function slide:update(dt) local sd = self.slide_button sd.__is_select = sd:is_hover() sd:update(dt) base_ui.update(self,dt) end function slide:mousepressed(mox,moy) local sd = self.slide_button if sd.__is_select then sd:mousepressed(mox,moy) end base_ui.mousepressed(self,mox,moy) self.locking = true end function slide:mousereleased() local sd = self.slide_button sd:mousereleased() base_ui.mousereleased(self) self.locking = false end function slide:draw_value(x,y) local self_font = self.style.font local font = self_font or ling.font.default local value = string.format("%.0f",self:get_value()) if self_font then love.graphics.setFont(font) end love.graphics.setColor(unpack(self.style.font_color)) if self.mode == "V" then love.graphics.print(value,x + self.width / 2 + font:getHeight() / 2,y + self.height + 2,math.rad(90)) else love.graphics.print(value,x + self.width + 2,y + (self.height / 2 - font:getHeight() / 2)) end love.graphics.setColor(255,255,255,255) if self_font then love.graphics.setFont(ling.default_font) end end function slide:draw() local x,y = self:get_pos() self.style.bg:draw(x,y) self.style.box:draw(x,y) self.slide_button:draw() if self.is_draw_value then self:draw_value(x,y) end end return slide
--[[ The Adventures of Bat Author: Aniruddha Pai aniruddh.g.pai@gmail.com agpai2@illinois.edu ]] GameObject = Class{} function GameObject:init(def) self.x = def.x self.y = def.y self.width = def.width self.height = def.height self.animations = self:createAnimations(def.animations) self.remove = false end function GameObject:createAnimations(animations) local animationsReturned = {} for k, animationDef in pairs(animations) do animationsReturned[k] = Animation { texture = animationDef.texture or 'entities', frames = animationDef.frames, interval = animationDef.interval } end return animationsReturned end function GameObject:changeAnimation(name) self.currentAnimation = self.animations[name] end function GameObject:collides(target) -- AABB collision return not (self.x + self.width < target.x or self.x > target.x + target.width or self.y + self.height < target.y or self.y > target.y + target.height) end function GameObject:update(dt) if self.x > -self.width then self.x = self.x - BACKGROUND_SCROLL_SPEED * dt else self.remove = true end if self.currentAnimation then self.currentAnimation:update(dt) end end function GameObject:render() local animation = self.currentAnimation love.graphics.draw(gTextures[animation.texture], gFrames[animation.texture][animation:getCurrentFrame()], self.x, self.y) -- used for debugging -- hit/hurt box of the object -- love.graphics.rectangle('line', self.x, self.y, self.width, self.height) end
object_tangible_tcg_series3_decorative_mustafar_travel_advertisement = object_tangible_tcg_series3_shared_decorative_mustafar_travel_advertisement:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series3_decorative_mustafar_travel_advertisement, "object/tangible/tcg/series3/decorative_mustafar_travel_advertisement.iff")
-- ---------------------------------------------------------------------------- -- -- main - driver for the translator -- -- ---------------------------------------------------------------------------- package.path = package.path .. ";?.lua;" local translate = require "transcode" -- conversion processor require "extrastr" -- extra string processor local _format = string.format local _endwipe = string.endwipe -- ---------------------------------------------------------------------------- -- local function FileExists(inFilename) local fhSrc = io.open(inFilename, "r") if not fhSrc then return false end fhSrc:close() return true end -- ---------------------------------------------------------------------------- -- expect arguments: -- 1> input filename -- 2> output filename -- 3> Codepage label (ISO, OEM, Windows) -- 4> Codepage identification -- local function driver(...) local inFilename, outFilename, sCodepage, iPageId = ... if not FileExists(inFilename) then io.write("Input file not found\n") return end -- note that the Codepage function wants a table as parameter -- local codepage = translate.Codepage({sCodepage, iPageId}) if not codepage then io.write("Codepage requested not found\n") return end -- read all lines (with newline) -- local tLines = { } for sLine in io.lines(inFilename, "*L") do -- convert each line -- tLines[#tLines + 1] = translate.Processor(sLine, codepage) end -- write all lines to output file -- local fhTgt = io.open(outFilename, "w") for _, sLine in ipairs(tLines) do fhTgt:write(sLine) end fhTgt:close() io.write("Translation completed\n") end -- ---------------------------------------------------------------------------- -- expect arguments: -- 1> input filename -- 2> output filename -- local function cleaner(inDirectory) local tFileList = { } -- ---------------------------------- -- enumerate files in given directory -- local function EnumFiles(inDirectory) local sPOpenCmd = 'chcp 1252 | dir /B /O:N /S /A:-D ' local sCommand = sPOpenCmd .. '"' .. inDirectory .. '"' local fhSrc = io.popen(sCommand, "r") for sFilename in fhSrc:lines() do tFileList[#tFileList + 1] = sFilename end -- return count of files -- return #tFileList end -- ------------------------------ -- do a cleanup of selected file -- return the total bytes removed -- local function ProcessFile(inFilename) if not FileExists(inFilename) then io.write("Input file not found\n") return 0 end -- read all lines (with newline) -- local tLines = { } local iTotal = 0 -- total removed local iSkipped -- partial removed for sLine in io.lines(inFilename, "*L") do -- convert each line -- iSkipped, tLines[#tLines + 1] = _endwipe(sLine) iTotal = iTotal + iSkipped end -- (over)write all lines to output file -- local fhTgt = io.open(inFilename, "w") for _, sLine in ipairs(tLines) do fhTgt:write(sLine) end fhTgt:close() return iTotal end -- ----------------- -- start of function -- local iCount = EnumFiles(inDirectory) if 0 == iCount then io.write("No file found\n") return end local iRemoved for _, sFilename in ipairs(tFileList) do io.write(_format("Cleaning [%s]\n", sFilename)) iRemoved = ProcessFile(sFilename) io.write(_format("Cleaned [%s]\tremoved [%d]\n", sFilename, iRemoved)) end io.write("Cleanup completed\n") end -- ---------------------------------------------------------------------------- -- run it -- driver("Test\\Pres.txt", "Test\\Pres_out.txt", "OEM", 437) driver("Test\\LiesMich.txt", "Test\\LiesMich_out.txt", "Windows", 1252) cleaner("Test") -- ---------------------------------------------------------------------------- -- ----------------------------------------------------------------------------
local PartyMember = Class() function PartyMember:init() -- Display name self.name = "Player" -- Actor (handles overworld/battle sprites) self.actor = nil -- Light World Actor (handles overworld/battle sprites in light world maps) (optional) self.lw_actor = nil -- Default title / class (saved to the save file) self.title = "Player" -- Display level (saved to the save file) self.level = 1 -- Light world LV (saved to the save file) self.lw_lv = 1 -- Light world EXP (saved to the save file) self.lw_exp = 0 -- Determines which character the soul comes from (higher number = higher priority) self.soul_priority = 2 -- The color of this character's soul (optional, defaults to red) self.soul_color = {1, 0, 0} -- Whether the party member can act / use spells self.has_act = true self.has_spells = false -- Whether the party member can use their X-Action self.has_xact = true -- X-Action name (displayed in this character's spell menu) self.xact_name = "?-Action" -- Spells self.spells = {} -- Current health (saved to the save file) self.health = 100 -- Current light world health (saved to the save file) self.lw_health = 20 -- Base stats (saved to the save file) self.stats = { health = 100, attack = 10, defense = 2, magic = 0 } -- Max stats from level-ups self.max_stats = {} -- Light world stats (saved to the save file) self.lw_stats = { health = 20, attack = 10, defense = 0 } -- Weapon icon in equip menu self.weapon_icon = "ui/menu/equip/sword" -- Equipment (saved to the save file) self.equipped = { weapon = nil, armor = {} } -- Default light world equipment item IDs (saves current equipment) self.lw_weapon_default = "light/pencil" self.lw_armor_default = "light/bandage" -- Character color (for action box outline and hp bar) self.color = {1, 1, 1} -- Damage color (for the number when attacking enemies) (defaults to the main color) self.dmg_color = nil -- Attack bar color (for the target bar used in attack mode) (defaults to the main color) self.attack_bar_color = nil -- Attack box color (for the attack area in attack mode) (defaults to darkened main color) self.attack_box_color = nil -- X-Action color (for the color of X-Action menu items) (defaults to the main color) self.xact_color = nil -- Head icon in the equip / power menu self.menu_icon = "party/kris/head" -- Path to head icons used in battle self.head_icons = "party/kris/icon" -- Name sprite (optional) self.name_sprite = nil -- Effect shown above enemy after attacking it self.attack_sprite = "effects/attack/cut" -- Sound played when this character attacks self.attack_sound = "laz_c" -- Pitch of the attack sound self.attack_pitch = 1 -- Battle position offset (optional) self.battle_offset = nil -- Head icon position offset (optional) self.head_icon_offset = nil -- Menu icon position offset (optional) self.menu_icon_offset = nil -- Message shown on gameover (optional) self.gameover_message = nil -- Character flags (saved to the save file) self.flags = {} -- Temporary stat buffs in battles self.stat_buffs = {} -- Light world EXP requirements self.lw_exp_needed = { [ 1] = 0, [ 2] = 10, [ 3] = 30, [ 4] = 70, [ 5] = 120, [ 6] = 200, [ 7] = 300, [ 8] = 500, [ 9] = 800, [10] = 1200, [11] = 1700, [12] = 2500, [13] = 3500, [14] = 5000, [15] = 7000, [16] = 10000, [17] = 15000, [18] = 25000, [19] = 50000, [20] = 99999 } end -- Callbacks function PartyMember:onAttackHit(enemy, damage) end function PartyMember:onTurnStart(battler) end function PartyMember:onLevelUp(level) end function PartyMember:onPowerSelect(menu) end function PartyMember:onPowerDeselect(menu) end function PartyMember:drawPowerStat(index, x, y, menu) end function PartyMember:onSave(data) end function PartyMember:onLoad(data) end function PartyMember:onEquip(item, item2) return true end function PartyMember:onUnequip(item, item2) return true end -- Getters function PartyMember:getName() return self.name end function PartyMember:getTitle() return "LV"..self:getLevel().." "..self.title end function PartyMember:getLevel() return self.level end function PartyMember:getLightLV() return self.lw_lv end function PartyMember:getLightEXP() return self.lw_exp end function PartyMember:getLightEXPNeeded(lv) return self.lw_exp_needed[lv] or 0 end function PartyMember:getSoulPriority() return self.soul_priority end function PartyMember:getSoulColor() return Utils.unpackColor(self.soul_color or {1, 0, 0}) end function PartyMember:hasAct() return self.has_act end function PartyMember:hasSpells() return self.has_spells end function PartyMember:hasXAct() return self.has_xact end function PartyMember:getXActName() return self.xact_name end function PartyMember:getWeaponIcon() return self.weapon_icon end function PartyMember:getHealth() return Game:isLight() and self.lw_health or self.health end function PartyMember:getBaseStats(light) if light or (light == nil and Game:isLight()) then return self.lw_stats else return self.stats end end function PartyMember:getMaxStats() return self.max_stats end function PartyMember:getMaxStat(stat) local max_stats = self:getMaxStats() return max_stats[stat] end function PartyMember:getColor() return Utils.unpackColor(self.color) end function PartyMember:getDamageColor() if self.dmg_color then return Utils.unpackColor(self.dmg_color) else return self:getColor() end end function PartyMember:getAttackBarColor() if self.attack_bar_color then return Utils.unpackColor(self.attack_bar_color) else return self:getColor() end end function PartyMember:getAttackBoxColor() if self.attack_box_color then return Utils.unpackColor(self.attack_box_color) else local r, g, b, a = self:getColor() return r * 0.5, g * 0.5, b * 0.5, a end end function PartyMember:getXActColor() if self.xact_color then return Utils.unpackColor(self.xact_color) else return self:getColor() end end function PartyMember:getMenuIcon() return self.menu_icon end function PartyMember:getHeadIcons() return self.head_icons end function PartyMember:getNameSprite() return self.name_sprite end function PartyMember:getAttackSprite() return self.attack_sprite end function PartyMember:getAttackSound() return self.attack_sound end function PartyMember:getAttackPitch() return self.attack_pitch end function PartyMember:getBattleOffset() return unpack(self.battle_offset or {0, 0}) end function PartyMember:getHeadIconOffset() return unpack(self.head_icon_offset or {0, 0}) end function PartyMember:getMenuIconOffset() return unpack(self.menu_icon_offset or {0, 0}) end function PartyMember:getGameOverMessage() return self.gameover_message end -- Functions / Getters & Setters function PartyMember:heal(amount, playsound) if playsound == nil or playsound then Assets.playSound("power") end self:setHealth(math.min(self:getStat("health"), self:getHealth() + amount)) return self:getStat("health") == self:getHealth() end function PartyMember:setHealth(health) if Game:isLight() then self.lw_health = health else self.health = health end end function PartyMember:increaseStat(stat, amount, max) local base_stats = self:getBaseStats() base_stats[stat] = (base_stats[stat] or 0) + amount max = max or self:getMaxStat(stat) if max and base_stats[stat] > max then base_stats[stat] = max end if stat == "health" then self:setHealth(math.min(self:getHealth() + amount, base_stats[stat])) end end function PartyMember:getReaction(item, user) if item then return item:getReaction(user.id, self.id) end end function PartyMember:getActor(light) if light == nil then light = Game.light end if light then return self.lw_actor or self.actor else return self.actor end end function PartyMember:setActor(actor) if type(actor) == "string" then actor = Registry.createActor(actor) end self.actor = actor end function PartyMember:setLightActor(actor) if type(actor) == "string" then actor = Registry.createActor(actor) end self.lw_actor = actor end function PartyMember:getSpells() return self.spells end function PartyMember:addSpell(spell) if type(spell) == "string" then spell = Registry.createSpell(spell) end table.insert(self.spells, spell) end function PartyMember:removeSpell(spell) for i,v in ipairs(self.spells) do if v == spell or (type(spell) == "string" and v.id == spell) then table.remove(self.spells, i) return end end end function PartyMember:getEquipment() local result = {} if self.equipped.weapon then table.insert(result, self.equipped.weapon) end for i = 1, 2 do if self.equipped.armor[i] then table.insert(result, self.equipped.armor[i]) end end return result end function PartyMember:getWeapon() return self.equipped.weapon end function PartyMember:getArmor(i) return self.equipped.armor[i] end function PartyMember:setWeapon(item) if type(item) == "string" then item = Registry.createItem(item) end self.equipped.weapon = item end function PartyMember:setArmor(i, item) if type(item) == "string" then item = Registry.createItem(item) end self.equipped.armor[i] = item end function PartyMember:checkWeapon(id) return self:getWeapon() and self:getWeapon().id == id or false end function PartyMember:checkArmor(id) local result, count = false, 0 for i = 1, 2 do if self:getArmor(i) and self:getArmor(i).id == id then result = true count = count + 1 end end return result, count end function PartyMember:canEquip(item, slot_type, slot_index) if item then return item:canEquip(self, slot_type, slot_index) else return slot_type ~= "weapon" end end function PartyMember:getEquipmentBonus(stat) local total = 0 for _,item in ipairs(self:getEquipment()) do total = total + item:getStatBonus(stat) end return total end function PartyMember:getStats(light) local stats = Utils.copy(self:getBaseStats(light)) for _,item in ipairs(self:getEquipment()) do for stat,amount in pairs(item:getStatBonuses()) do if stats[stat] then stats[stat] = stats[stat] + amount else stats[stat] = amount end end end return stats end function PartyMember:getStat(name, default, light) return (self:getBaseStats(light)[name] or (default or 0)) + self:getEquipmentBonus(name) end function PartyMember:getFlag(name, default) local result = self.flags[name] if result == nil then return default else return result end end function PartyMember:setFlag(name, value) self.flags[name] = value end function PartyMember:addFlag(name, amount) self.flags[name] = (self.flags[name] or 0) + (amount or 1) end function PartyMember:convertToLight() local last_weapon = self:getWeapon() local last_armors = {self:getArmor(1), self:getArmor(2)} self.equipped = {weapon = nil, armor = {}} if last_weapon then local result = last_weapon:convertToLightEquip(self) if result then if type(result) == "string" then result = Registry.createItem(result) end if isClass(result) then self.equipped.weapon = result end end end for i = 1, 2 do if last_armors[i] then local result = last_armors[i]:convertToLightEquip(self) if result then if type(result) == "string" then result = Registry.createItem(result) end if isClass(result) then self.equipped.armor[1] = result end break end end end if not self.equipped.weapon then self.equipped.weapon = Registry.createItem(self.lw_weapon_default) end if not self.equipped.armor[1] then self.equipped.armor[1] = Registry.createItem(self.lw_armor_default) end self.equipped.weapon.dark_item = last_weapon self.equipped.armor[1]:setFlag("dark_armors", { ["1"] = last_armors[1] and last_armors[1]:save(), ["2"] = last_armors[2] and last_armors[2]:save() }) -- For deltarune accuracy, you heal here, bc health conversion code is broken self.lw_health = self:getStat("health") end function PartyMember:convertToDark() local last_weapon = self:getWeapon() local last_armor = self:getArmor(1) self.equipped = {weapon = nil, armor = {}} if last_weapon then local result = last_weapon:convertToDarkEquip(self) if result then if type(result) == "string" then result = Registry.createItem(result) end if isClass(result) then self.equipped.weapon = result end end end if last_armor then local result = last_armor:convertToDarkEquip(self) if result then if type(result) == "string" then result = Registry.createItem(result) end if isClass(result) then self.equipped.armor[1] = result end end end end -- Saving & Loading function PartyMember:saveEquipment() local result = {weapon = nil, armor = {}} if self.equipped.weapon then result.weapon = self.equipped.weapon:save() end for i = 1, 2 do if self.equipped.armor[i] then result.armor[tostring(i)] = self.equipped.armor[i]:save() end end return result end function PartyMember:loadEquipment(data) if type(data.weapon) == "table" then local weapon = Registry.createItem(data.weapon.id) weapon:load(data.weapon) self:setWeapon(weapon) else self:setWeapon(data.weapon) end for i = 1, 2 do self:setArmor(i, nil) end if data.armor then for k,v in pairs(data.armor) do if type(v) == "table" then local armor = Registry.createItem(v.id) armor:load(v) self:setArmor(tonumber(k), armor) else self:setArmor(tonumber(k), v) end end end end function PartyMember:saveSpells() local result = {} for _,v in pairs(self.spells) do table.insert(result, v.id) end return result end function PartyMember:loadSpells(data) self.spells = {} for _,v in ipairs(data) do self:addSpell(v) end end function PartyMember:save() local data = { id = self.id, title = self.title, level = self.level, health = self.health, stats = self.stats, lw_lv = self.lw_lv, lw_exp = self.lw_exp, lw_health = self.lw_health, lw_stats = self.lw_stats, spells = self:saveSpells(), equipped = self:saveEquipment(), flags = self.flags } self:onSave(data) return data end function PartyMember:load(data) self.title = data.title or self.title self.level = data.level or self.level self.stats = data.stats or self.stats self.lw_lv = data.lw_lv or self.lw_lv self.lw_exp = data.lw_exp or self.lw_exp self.lw_stats = data.lw_stats or self.lw_stats if data.spells then self:loadSpells(data.spells) end if data.equipped then self:loadEquipment(data.equipped) end self.flags = data.flags or self.flags self.health = data.health or self:getStat("health", 0, false) self.lw_health = data.lw_health or self:getStat("health", 0, true) self:onLoad(data) end function PartyMember:canDeepCopy() return false end return PartyMember
local Modules = script.Parent.Parent.Parent.Parent local Roact = require(Modules.Roact) local StudioComponents = require(Modules.StudioComponents) local BaseProperty = require(script.Parent.BaseProperty) local function StringInput(props) return Roact.createElement(BaseProperty, { Text = props.Key, }, { Container = Roact.createElement("Frame", { [Roact.Ref] = props._FieldRef, Size = UDim2.new(1, 0, 0, 21), BackgroundTransparency = 1, BorderSizePixel = 0, AnchorPoint = Vector2.new(0, 0.5), Position = UDim2.new(0, 0, 0.5, 0), }, { StringInput = Roact.createElement(StudioComponents.TextInput, { BorderSizePixel = 0, OnFocused = props.OnFocused, OnFocusLost = props.OnChanged, OnChanged = function() end, Text = props.Value, ClearTextOnFocus = false, }), }), }) end return StringInput
local assets= { Asset("ANIM", "anim/worm_light.zip"), } local function item_oneaten(inst, eater) if eater.wormlight then eater.wormlight.components.spell.lifetime = 0 eater.wormlight.components.spell:ResumeSpell() else local light = SpawnPrefab("wormlight_light") light.components.spell:SetTarget(eater) if not light.components.spell.target then light:Remove() end light.components.spell:StartSpell() end end local function itemfn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.AnimState:SetBank("worm_light") inst.AnimState:SetBuild("worm_light") inst.AnimState:PlayAnimation("idle") MakeInventoryPhysics(inst) inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("tradable") inst:AddComponent("edible") inst.components.edible.foodtype = "VEGGIE" inst.components.edible.healthvalue = TUNING.HEALING_MEDSMALL + TUNING.HEALING_SMALL inst.components.edible.hungervalue = TUNING.CALORIES_MED inst.components.edible.sanityvalue = -TUNING.SANITY_SMALL inst.components.edible:SetOnEatenFn(item_oneaten) inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(TUNING.PERISH_MED) inst.components.perishable:StartPerishing() inst.components.perishable.onperishreplacement = "spoiled_food" inst:AddComponent("fuel") inst.components.fuel.fuelvalue = TUNING.LARGE_FUEL * 1.33 inst.components.fuel.fueltype = "MOLEHAT" inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_LARGEITEM local light = inst.entity:AddLight() light:SetFalloff(0.7) light:SetIntensity(.5) light:SetRadius(0.5) light:SetColour(169/255, 231/255, 245/255) light:Enable(true) inst.AnimState:SetBloomEffectHandle( "shaders/anim.ksh" ) return inst end local function light_resume(inst, time) local percent = time/inst.components.spell.duration local var = inst.components.spell.variables if percent and time > 0 then --Snap light to value inst.components.lighttweener:StartTween(inst.light, Lerp(0, var.radius, percent), 0.8, 0.5, {1,1,1}, 0) --resume tween with time left inst.components.lighttweener:StartTween(nil, 0, nil, nil, nil, time) end end local function light_onsave(inst, data) data.timealive = inst:GetTimeAlive() end local function light_onload(inst, data) if data and data.timealive then light_resume(inst, data.timealive) end end local function light_spellfn(inst, target, variables) if target then inst.Transform:SetPosition(target:GetPosition():Get()) end end local function light_start(inst) local spell = inst.components.spell inst.components.lighttweener:StartTween(inst.light, spell.variables.radius, 0.8, 0.5, {169/255,231/255,245/255}, 0) inst.components.lighttweener:StartTween(nil, 0, nil, nil, nil, spell.duration) end local function light_ontarget(inst, target) if not target then return end target.wormlight = inst target:AddTag(inst.components.spell.spellname) target.AnimState:SetBloomEffectHandle("shaders/anim.ksh") end local function light_onfinish(inst) if not inst.components.spell.target then return end inst.components.spell.target.wormlight = nil inst.components.spell.target.AnimState:ClearBloomEffectHandle() end local light_variables = { radius = TUNING.WORMLIGHT_RADIUS, } local function lightfn() local inst = CreateEntity() inst.entity:AddTransform() inst:AddComponent("lighttweener") inst.light = inst.entity:AddLight() inst.light:Enable(true) inst:AddTag("FX") inst:AddTag("NOCLICK") local spell = inst:AddComponent("spell") inst.components.spell.spellname = "wormlight" inst.components.spell:SetVariables(light_variables) inst.components.spell.duration = TUNING.WORMLIGHT_DURATION inst.components.spell.ontargetfn = light_ontarget inst.components.spell.onstartfn = light_start inst.components.spell.onfinishfn = light_onfinish inst.components.spell.fn = light_spellfn inst.components.spell.resumefn = light_resume inst.components.spell.removeonfinish = true return inst end return Prefab( "common/inventory/wormlight", itemfn, assets), Prefab("common/inventory/wormlight_light", lightfn)
local files_updates = 0 local restart_packages = {} function string:split(sep) -- http://lua-users.org/wiki/SplitJoin local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end function check_if_restart() if files_updates==0 then if restart_packages[1] == nil then ServerExit("Applying update for autoupdater") else auto_updater_log("Applying updates") for i,v in ipairs(restart_packages) do StopPackage(v) Delay(500, function() StartPackage(v) end) end end end end function auto_updater_log(msg,ply) print(msg) if ply then AddPlayerChat(ply,msg) end local logfile = io.open("auto_updater_logs.txt", 'r') local logs = nil if logfile then logs = logfile:read("*a") io.close(logfile) end local lfilew = io.open("auto_updater_logs.txt", 'w') local date = os.date() local strtowrite = "" if not logs then strtowrite = date .. " / " .. msg .. "\n" else strtowrite = logs .. date .. " / " .. msg .. "\n" end lfilew:write(strtowrite) io.close(lfilew) end function get_latest_commit(link,packagename,print_ply) local linksplit = link:split("://") local protocol = linksplit[1] local linksplit2 = link:split("/") local gitname = "" local reponame = "" for i,v in ipairs(linksplit2) do if (i ~= 1 and i ~= 2) then if gitname == "" then gitname=v elseif reponame == "" then reponame=v end end end if (gitname~="" and reponame~="") then local r = http_create() http_set_resolver_protocol(r, "any") http_set_protocol(r, protocol) http_set_host(r, "api.github.com") http_set_port(r, 443) http_set_verifymode(r, "verify_peer") http_set_target(r, "/repos/"..gitname.."/"..reponame.."/commits") http_set_verb(r, "get") http_set_timeout(r, 30000) http_set_version(r, 11) http_set_keepalive(r, false) http_set_field(r, "user-agent", "Onset Server "..GetGameVersionString()) if http_send(r, OnGetCompletecommits, "Str L", 88.88, 1337,r,packagename,print_ply) == false then auto_updater_log("Url " .. link .. " not found",print_ply) http_destroy(r) end else auto_updater_log("Can't find the latest commit for " .. link,print_ply) end end function auto_updater_http(link,isjson,packagename,path,isjsonautoupdater,needtorestart,reinstall,print_ply) local linksplit = link:split("://") local protocol = linksplit[1] local linksplit2 = link:split("/") local target = "" for i,v in ipairs(linksplit2) do if (i ~= 1 and i ~= 2) then target=target.."/"..v end end local r = http_create() http_set_resolver_protocol(r, "any") http_set_protocol(r, protocol) http_set_host(r, "raw.githubusercontent.com") http_set_port(r, 443) http_set_verifymode(r, "verify_peer") http_set_target(r, target) http_set_verb(r, "get") http_set_timeout(r, 30000) http_set_version(r, 11) http_set_keepalive(r, false) http_set_field(r, "user-agent", "Onset Server "..GetGameVersionString()) if not isjsonautoupdater then if isjson then if http_send(r, OnGetCompletejson, "Str L", 88.88, 1337,r,packagename,needtorestart,reinstall,link,print_ply) == false then auto_updater_log("Url " .. link .. " not found",print_ply) http_destroy(r) if needtorestart then files_updates=files_updates-1 end end else if http_send(r, OnGetCompletefile, "Str L", 88.88, 1337,r,packagename,path,needtorestart,reinstall,print_ply) == false then auto_updater_log("Url " .. link .. " not found , update for this file failed",print_ply) http_destroy(r) if needtorestart then files_updates=files_updates-1 end end end else if http_send(r, OnGetCompleteautoupdater, "Str L", 88.88, 1337,r,packagename) == false then auto_updater_log("Url " .. link .. " not found , update for the autoupdater failed") http_destroy(r) files_updates=0 searchupdatesallpackages(true,false) end end end function OnGetCompletejson(a, b, c,http,packagename,needtorestart,reinstall,link,print_ply) if (http_is_error(http) or http_result_body(http)=="400: Invalid request\n" or http_result_body(http)=="404: Not Found\n") then auto_updater_log("Invalid link for " .. packagename,print_ply) files_updates=files_updates-1 else local body = http_result_body(http) local httppackage = json_decode(body) local package = io.open("packages/"..packagename.."/package.json", 'r') if (package) then local contents = package:read("*a") local pack_tbl = json_decode(contents); io.close(package) if needtorestart then files_updates=files_updates-1 end if (pack_tbl.version ~= httppackage.version or reinstall) then if not reinstall then auto_updater_log("Updating " .. packagename .. " " .. pack_tbl.version .. " ---> " .. httppackage.version,print_ply) else auto_updater_log("Reinstalling " .. packagename .. " " .. httppackage.version,print_ply) end table.insert(restart_packages,packagename) if httppackage.auto_updater then local writejson = io.open("packages/"..packagename.."/package.json", 'w') if writejson then writejson:write(body) auto_updater_log("file package.json updated",print_ply) io.close(writejson) end if httppackage.server_scripts then for i,v in pairs(httppackage.server_scripts) do if httppackage.auto_updater[v] then if needtorestart then files_updates=files_updates+1 end auto_updater_http(httppackage.auto_updater[v],false,packagename,v,nil,needtorestart,reinstall,print_ply) end end end if httppackage.client_scripts then for i,v in pairs(httppackage.client_scripts) do if httppackage.auto_updater[v] then if needtorestart then files_updates=files_updates+1 end auto_updater_http(httppackage.auto_updater[v],false,packagename,v,nil,needtorestart,reinstall,print_ply) end end end if httppackage.files then for i,v in pairs(httppackage.files) do if httppackage.auto_updater[v] then if needtorestart then files_updates=files_updates+1 end auto_updater_http(httppackage.auto_updater[v],false,packagename,v,nil,needtorestart,reinstall,print_ply) end end end else auto_updater_log("The auto updater support is not on github , update of " .. packagename .. " update will perform with the local package.json",print_ply) local writejson = io.open("packages/"..packagename.."/package.json", 'w') if writejson then pack_tbl.version = httppackage.version writejson:write(json_encode(pack_tbl)) io.close(writejson) auto_updater_log("changed version in package.json",print_ply) end if pack_tbl.server_scripts then for i,v in pairs(pack_tbl.server_scripts) do if pack_tbl.auto_updater[v] then if needtorestart then files_updates=files_updates+1 end auto_updater_http(pack_tbl.auto_updater[v],false,packagename,v,nil,needtorestart,reinstall,print_ply) end end end if pack_tbl.client_scripts then for i,v in pairs(pack_tbl.client_scripts) do if pack_tbl.auto_updater[v] then if needtorestart then files_updates=files_updates+1 end auto_updater_http(pack_tbl.auto_updater[v],false,packagename,v,nil,needtorestart,reinstall,print_ply) end end end if pack_tbl.files then for i,v in pairs(pack_tbl.files) do if pack_tbl.auto_updater[v] then if needtorestart then files_updates=files_updates+1 end auto_updater_http(pack_tbl.auto_updater[v],false,packagename,v,nil,needtorestart,reinstall,print_ply) end end end end get_latest_commit(link,packagename,print_ply) else auto_updater_log("No updates for " .. packagename,print_ply) end end end http_destroy(http) end function OnGetCompletefile(a, b, c,http,packagename,path,needtorestart,reinstall,print_ply) if (http_is_error(http) or http_result_body(http)=="400: Invalid request\n" or http_result_body(http)=="404: Not Found\n") then auto_updater_log("Invalid link for " .. packagename,print_ply) if needtorestart then files_updates=files_updates-1 check_if_restart() end else local body = http_result_body(http) local pathsplit = path:split(".") local lasti = 0 for i,v in ipairs(pathsplit) do lasti=i end if (pathsplit[lasti] == "png" or pathsplit[lasti] == "jpg" or pathsplit[lasti] == "jpeg" or pathsplit[lasti] == "gif" or pathsplit[lasti] == "wav" or pathsplit[lasti] == "mp3" or pathsplit[lasti] == "ogg" or pathsplit[lasti] == "oga" or pathsplit[lasti] == "flac" or pathsplit[lasti] == "ttf" or pathsplit[lasti] == "woff2" or pathsplit[lasti] == "pak") then auto_updater_log("file " .. path .. " : unsupported format",print_ply) else local file = io.open("packages/"..packagename.."/" .. path, 'w') if file then file:write(body) if not reinstall then auto_updater_log("file " .. path .. " updated",print_ply) else auto_updater_log("file " .. path .. " reinstalled",print_ply) end io.close(file) if needtorestart then files_updates=files_updates-1 check_if_restart() end else local path_bef = 'packages/'..packagename..'/' .. path local splited_path = path_bef:split("/") local r_path = "" for i,v in ipairs(splited_path) do if i < #splited_path then if i == 1 then r_path = v else r_path = r_path .. "/" .. v end end end auto_updater_log(r_path .. " CREATING THE PATH",print_ply) local path_ = '"' .. r_path .. '"' os.execute("mkdir " .. path_) OnGetCompletefile(a, b, c,http,packagename,path,needtorestart,reinstall,print_ply) end end end http_destroy(http) end function OnGetCompleteautoupdater(a, b, c,http,packagename) if (http_is_error(http) or http_result_body(http)=="400: Invalid request\n" or http_result_body(http)=="404: Not Found\n") then files_updates=files_updates-1 auto_updater_log("Invalid link for " .. packagename) searchupdatesallpackages(true,false) else local body = http_result_body(http) local httppackage = json_decode(body) local file = io.open("packages/"..packagename.."/package.json", 'r') if file then local contents = file:read("*a") local pack_tbl = json_decode(contents); io.close(file) files_updates=files_updates-1 if pack_tbl.version ~= httppackage.version then auto_updater_log("Updating " .. packagename .. " " .. pack_tbl.version .. " ---> " .. httppackage.version) local writejson = io.open("packages/"..packagename.."/package.json", 'w') if writejson then writejson:write(body) auto_updater_log("file package.json updated") io.close(writejson) end if httppackage.server_scripts then for i,v in pairs(httppackage.server_scripts) do if httppackage.auto_updater[v] then files_updates=files_updates+1 auto_updater_http(httppackage.auto_updater[v],false,packagename,v,false,true,false) end end end if httppackage.client_scripts then for i,v in pairs(httppackage.client_scripts) do if httppackage.auto_updater[v] then files_updates=files_updates+1 auto_updater_http(httppackage.auto_updater[v],false,packagename,v,false,true,false) end end end if httppackage.files then for i,v in pairs(httppackage.files) do if httppackage.auto_updater[v] then files_updates=files_updates+1 auto_updater_http(httppackage.auto_updater[v],false,packagename,v,false,true,false) end end end else searchupdatesallpackages(true,false) end else files_updates=files_updates-1 auto_updater_log("INVALID AUTO_UPDATER PATH") end end http_destroy(http) end function OnGetCompletecommits(a,b,c,http,packagename,print_ply) local body = http_result_body(http) local httppackage = json_decode(body) if (http_is_error(http) or httppackage.message == "Not Found") then auto_updater_log("Can't find the latest commit",print_ply) else if httppackage[1].commit.message then auto_updater_log("Last commit message for " .. packagename .. " is " .. httppackage[1].commit.message,print_ply) end end http_destroy(http) end function searchupdatesallpackages(needtorestart,reinstall,print_ply) local file = io.open("server_config.json", 'r') if (file) then local contents = file:read("*a") local server_tbl = json_decode(contents); io.close(file) local packages_tbl = server_tbl.packages for k,v in pairs(packages_tbl) do local package = io.open("packages/"..v.."/package.json", 'r') if (package) then local contents = package:read("*a") local pack_tbl = json_decode(contents); io.close(package) if pack_tbl.auto_updater then if pack_tbl.auto_updater["package.json"] then files_updates=files_updates+1 auto_updater_http(pack_tbl.auto_updater["package.json"],true,v,nil,nil,needtorestart,reinstall,print_ply) end end end end end end AddEvent("OnPackageStart",function() local package = io.open("packages/"..GetPackageName().."/package.json", 'r') if (package) then local contents = package:read("*a") local pack_tbl = json_decode(contents); io.close(package) if pack_tbl.auto_updater then if pack_tbl.auto_updater["package.json"] then files_updates=files_updates+1 auto_updater_http(pack_tbl.auto_updater["package.json"],false,GetPackageName(),nil,true) end end else auto_updater_log("Critical error , can't find the package.json of the autoupdater") end end) function searchraws_http(link,isfirstcheck,ply,packagefile,host,path,packjsonpath,ispredicted) local linksplit = link:split("://") local protocol = linksplit[1] local linksplit2 = link:split("/") local target = "" local gitname = "" local reponame = "" for i,v in ipairs(linksplit2) do if (i ~= 1 and i ~= 2) then target=target.."/"..v if gitname == "" then gitname=v elseif reponame == "" then reponame=v end end end if (reponame~= nil and gitname~=nil and reponame~= "" and gitname~="" and reponame~= " " and gitname~=" ") then local r = http_create() http_set_resolver_protocol(r, "any") http_set_protocol(r, protocol) http_set_host(r, host) http_set_port(r, 443) http_set_verifymode(r, "verify_peer") http_set_target(r, target) http_set_verb(r, "get") http_set_timeout(r, 30000) http_set_version(r, 11) http_set_keepalive(r, false) http_set_field(r, "user-agent", "Onset Server "..GetGameVersionString()) if isfirstcheck then if http_send(r, OnGetCompletecheck, "Str L", 88.88, 1337,r,gitname,reponame,ply,packagefile,protocol,packjsonpath,ispredicted) == false then auto_updater_log("Url " .. link .. " not found") http_destroy(r) end else if http_send(r, OnGetCompletenewraw, "Str L", 88.88, 1337,r,ply,path,link,packjsonpath,ispredicted) == false then auto_updater_log("Url " .. link .. " not found") http_destroy(r) end end else auto_updater_log("Invalid link",ply) end end function makelink(path,gitname,reponame,ply,protocol,packjsonpath,ispredicted) local link = protocol.."://".."raw.githubusercontent.com".."/"..gitname.."/"..reponame.."/master/"..path searchraws_http(link,false,ply,nil,"raw.githubusercontent.com",path,packjsonpath,ispredicted) end function OnGetCompletecheck(a,b,c,http,gitname,reponame,ply,packagefile,protocol,packjsonpath,ispredicted) if (http_is_error(http) or http_result_body(http)=="400: Invalid request\n" or http_result_body(http)=="404: Not Found\n") then auto_updater_log("Invalid link",ply) else makelink("package.json",gitname,reponame,ply,protocol,packjsonpath,ispredicted) if packagefile.server_scripts then for i,v in pairs(packagefile.server_scripts) do makelink(v,gitname,reponame,ply,protocol,packjsonpath,ispredicted) end end if packagefile.client_scripts then for i,v in pairs(packagefile.client_scripts) do makelink(v,gitname,reponame,ply,protocol,packjsonpath,ispredicted) end end if packagefile.files then for i,v in pairs(packagefile.files) do local pathsplit = v:split(".") local lasti = 0 for i,v in ipairs(pathsplit) do lasti=i end if (pathsplit[lasti] == "html" or pathsplit[lasti] == "htm" or pathsplit[lasti] == "css" or pathsplit[lasti] == "js") then makelink(v,gitname,reponame,ply,protocol,packjsonpath,ispredicted) end end end end http_destroy(http) end function OnGetCompletenewraw(a,b,c,http,ply,path,link,packjsonpath,ispredicted) local canpass = false if ispredicted then canpass = true else if (http_is_error(http) or http_result_body(http)=="400: Invalid request\n" or http_result_body(http)=="404: Not Found\n") then auto_updater_log("Error link " .. link,ply) else canpass = true end end if canpass then local packagefilee = io.open(packjsonpath, 'r') -- reopen it every time to load changes if packagefilee then local contents = packagefilee:read("*a") local packagefile = json_decode(contents); io.close(packagefilee) if packagefile.auto_updater then packagefile.auto_updater[path] = link else packagefile.auto_updater = {} packagefile.auto_updater[path] = link end local file = io.open(packjsonpath, 'w') if file then local contents = json_encode(packagefile) file:write(contents) auto_updater_log("Saved auto_updater support path : " .. path.." ".." link found : ".. link .. " restart to check updates",ply) io.close(file) end end end http_destroy(http) end function checkadmin(ply) local file = io.open("packages/"..GetPackageName().."/admins.json", 'r') if (file) then local contents = file:read("*a") local admins_tbl = json_decode(contents); io.close(file) local isadmin = false for i,v in ipairs(admins_tbl) do if v == tostring(GetPlayerSteamId(ply)) then isadmin=true return true end end if isadmin == false then return false end else local tbltoencode = { "steamid" } local file = io.open("packages/"..GetPackageName().."/admins.json", 'w') if file then local contents = json_encode(tbltoencode) file:write(contents) auto_updater_log("admin.json file created in " .. "packages/"..GetPackageName().." please add admins restart the server and retry the command",ply) io.close(file) end return nil end end function addraws_cmd(ply,package,repolink,cmdname,ispredicted) if (package~=nil and repolink~=nil and package~="" and repolink~="" and package~=" " and repolink~=" ") then local isadmin = checkadmin(ply) if (isadmin == false or isadmin == nil) then auto_updater_log("You are not admin",ply) else local packagefilee = io.open("packages/"..package.."/package.json", 'r') if packagefilee then local contents = packagefilee:read("*a") local packagefile = json_decode(contents); io.close(packagefilee) if packagefile.auto_updater then auto_updater_log("Removed last auto updater support",ply) packagefile.auto_updater = nil end searchraws_http(repolink,true,ply,packagefile,"github.com",nil,"packages/"..package.."/package.json",ispredicted) else auto_updater_log("Package not found",ply) end end else auto_updater_log("/ ".. cmdname .. " <packagename> <repolink>",ply) end end AddCommand("searchraws",function(ply,package,repolink) addraws_cmd(ply,package,repolink,"searchraws",false) end) AddCommand("predictraws",function(ply,package,repolink) addraws_cmd(ply,package,repolink,"predictraws",true) end) AddCommand("reinstall",function(ply,packagename) local isadmin = checkadmin(ply) if (isadmin == false or isadmin == nil) then auto_updater_log("You are not admin",ply) else if (packagename ~= nil and packagename ~= "" and packagename ~= " ") then local package = io.open("packages/"..packagename.."/package.json", 'r') if (package) then local contents = package:read("*a") local pack_tbl = json_decode(contents); io.close(package) if pack_tbl.auto_updater then if pack_tbl.auto_updater["package.json"] then auto_updater_log("Please restart the server after that to apply changes (if files were updated)",ply) auto_updater_http(pack_tbl.auto_updater["package.json"],true,packagename,nil,false,false,true,ply) end else auto_updater_log("This package does not support auto_updater",ply) end else auto_updater_log("Package not found") end else auto_updater_log("Please restart the server after that to apply changes (if files were updated)",ply) searchupdatesallpackages(false,true,ply) end end end) AddCommand("searchupdates",function(ply,packagename) local isadmin = checkadmin(ply) if (isadmin == false or isadmin == nil) then auto_updater_log("You are not admin",ply) else if (packagename ~= nil and packagename ~= "" and packagename ~= " ") then local package = io.open("packages/"..packagename.."/package.json", 'r') if (package) then local contents = package:read("*a") local pack_tbl = json_decode(contents); io.close(package) if pack_tbl.auto_updater then if pack_tbl.auto_updater["package.json"] then auto_updater_log("Please restart the server after that to apply changes (if files were updated)",ply) auto_updater_http(pack_tbl.auto_updater["package.json"],true,packagename,nil,false,false,false,ply) end else auto_updater_log("This package does not support auto_updater",ply) end else auto_updater_log("Package not found",ply) end else auto_updater_log("Please restart the server after that to apply changes (if files were updated)",ply) searchupdatesallpackages(false,false,ply) end end end)
--cheerup the fortress. For when parties don't seem to be cutting it. awww. --pieces of siren.lua and fixnaked.lua --From siren.lua function add_thought(unit, emotion, thought) unit.status.current_soul.personality.emotions:insert('#', { new = true, type = emotion, unk2=1, strength=1, thought=thought, subthought=0, severity=0, flags=nil, unk7=0, year=df.global.cur_year, year_tick=df.global.cur_year_tick}) end for unitcount,unit in ipairs(df.global.world.units.active) do if unit.civ_id == df.global.ui.civ_id then -- really wanna put this junk back in but I'm botching something somewhere. And while I'll run this 12 times... siren ... not so enjoyable for the fortress. -- add_thought(unit, df.emotion_type.Admiration, df.unit_thought_type.Waterfall) -- add_thought(unit, df.emotion_type.Admiration, df.unit_thought_type.Waterfall) -- add_thought(unit, df.emotion_type.Admiration, df.unit_thought_type.Waterfall) -- add_thought(unit, df.emotion_type.Relief, df.unit_thought_type.Rescued) -- This have been moved or destroyed. -- unit.status.happiness = 4000 unit.status.current_soul.personality.stress_level = -40000 end end announcement_flags = { D_DISPLAY = true, PAUSE = true, } --Weird having to format the announcement for my screen size... which will not match someone's out there. 1080p here. dfhack.gui.showAnnouncement('What a sight those steam rockets were huh?! Doesn\'t the mist just cheer you up? AAAAAND Boom! The rockets shred their weak selves. No fuss no muss. What? You were worried about debris! Ha! ANOTHER VOLLEY! Come On! Give us another volley!',COLOR_MAGENTA, true)
local ffi = require("ffi") local string,table,math,java,loadstring,tostring,tonumber=string,table,math,java,loadstring,tostring,tonumber local ipairs,pairs,type=ipairs,pairs,type function string.initcap(v) return (' '..v):lower():gsub("([^%w])(%w)",function(a,b) return a..b:upper() end):sub(2) end function os.shell(cmd,args) io.popen('"'..cmd..(args and (" "..args) or "")..'"') end function os.find_extension(exe,ignore_errors) local exes=type(exe)=='string' and {exe} or exe local err='Cannot find executable "'..exes[1]..'" in the default path, please add it into EXT_PATH of file data'..env.PATH_DEL..(env.IS_WINDOWS and 'init.cfg' or 'init.conf') for _,exe in ipairs(exes) do if exe:find('[\\/]') then local type,file=os.exists(exe) if not ignore_errors then env.checkerr(type,err) end return file end exe='"'..env.join_path(exe):trim('"')..'"' local nul=env.IS_WINDOWS and "NUL" or "/dev/null" local cmd=string.format("%s %s 2>%s", env.IS_WINDOWS and "where " or "which ",exe,nul) local f=io.popen(cmd) local path for file in f:lines() do path=file break end if path then return path end end env.checkerr(ignore_errors,err) end --Continus sep would return empty element function string.split (s, sep, plain,occurrence,case_insensitive) local r={} for v in s:gsplit(sep,plain,occurrence,case_insensitive) do r[#r+1]=v end return r end function string.replace(s,sep,txt,plain,occurrence,case_insensitive) if not sep or s=='' then return s end local r=s:split(sep,plain,occurrence,case_insensitive) return table.concat(r,txt),#r-1 end function string.escape(s, mode) s = s:gsub('([%^%$%(%)%.%[%]%*%+%-%?%%])', '%%%1') if mode == '*i' then s = s:case_insensitive_pattern() end return s end function string.gsplit(s, sep, plain,occurrence,case_insensitive) local start = 1 local counter=0 local done = false local s1=case_insensitive==true and s:lower() or s local sep1=case_insensitive==true and sep:lower() or sep local function pass(i, j) if i and ((not occurrence) or counter<occurrence) then local seg = i>1 and s:sub(start, i - 1) or "" start = j + 1 counter=counter+1 return seg, s:sub(i,j),counter,i,j else done = true return s:sub(start),"",counter+1 end end return function() if done then return end if sep1 == '' then done = true;return s end return pass(s1:find(sep1, start, plain)) end end function string.case_insensitive_pattern(pattern) -- find an optional '%' (group 1) followed by any character (group 2) local p = pattern:gsub("(%%?)(.)", function(percent, letter) if percent ~= "" or not letter:match("%a") then -- if the '%' matched, or `letter` is not a letter, return "as is" return percent .. letter else -- else, return a case-insensitive character class of the matched letter return string.format("[%s%s]", letter:lower(), letter:upper()) end end) return p end local spaces={} local s=' \t\n\v\f\r\0' for i=1,#s do spaces[s:byte(i)]=true end local ext_spaces={} local function exp_pattern(sep) local ary if sep then if not ext_spaces[sep] then ext_spaces[sep]={} for i=1,#sep do ext_spaces[sep][sep:byte(i)]=true end end ary=ext_spaces[sep] end return ary end local function rtrim(s,sep) local ary=exp_pattern(sep) if type(s)=='string' then local len=#s for i=len,1,-1 do local p=s:byte(i) if not spaces[p] and not (ary and ary[p]) then return i==len and s or s:sub(1,i) elseif i==1 then return '' end end end return s end local function ltrim(s,sep) local ary=exp_pattern(sep) if type(s)=='string' then local len=#s for i=1,len do local p=s:byte(i) if not spaces[p] and not (ary and ary[p]) then return i==1 and s or s:sub(i) elseif i==len then return '' end end end return s end string.ltrim,string.rtrim=ltrim,rtrim function string.trim(s,sep) return rtrim(ltrim(s,sep),sep) end String=java.require("java.lang.String") local String=String --this function only support %s function string.fmt(base,...) local args = {...} for k,v in ipairs(args) do if type(v)~="string" then args[k]=tostring(v) end end return String:format(base,table.unpack(args)) end function string.format_number(base,s,cast) if not tonumber(s) then return s end return String:format(base,java.cast(tonumber(s),cast or 'double')) end function string.lpad(str, len, char) str=tostring(str) or str return (str and ((char or ' '):rep(len - #str)..str):sub(-len)) or str end function string.rpad(str, len, char) str=tostring(str) or str return (str and (str..(char or ' '):rep(len - #str)):sub(1,len)) or str end function string.cpad(str, len, char,func) if not str then return str end str,char=tostring(str) or str,char or ' ' str=str:sub(1,len) local left=char:rep(math.floor((len-#str)/2)) local right=char:rep(len-#left-#str) return type(func)~="function" and ("%s%s%s"):format(left,str,right) or func(left,str,right) end if not table.unpack then table.unpack=function(tab) return unpack(tab) end end local system=java.system local clocker=system.currentTimeMillis function os.timer() return clocker()/1000 end function string.from(v) local path=_G.WORK_DIR path=path and #path or 0 if type(v) == "function" then local d=debug.getinfo(v) local src=d.source:gsub("^@+","",1):split(path,true) if src and src~='' then return 'function('..src[#src]:gsub('%.lua$','#'..d.linedefined)..')' end elseif type(v) == "string" then return ("%q"):format(v:gsub("\t"," ")) end return tostring(v) end local weekmeta={__mode='k'} local globalweek=setmetatable({},weekmeta) function table.weak(reuse) return reuse and globalweek or setmetatable({},weekmeta) end function table.append(tab,...) for i=1,select('#',...) do tab[#tab+1]=select(i,...) end end local json=json if json.use_lpeg then json.use_lpeg () end function table.totable(str) local txt,err,done=loadstring('return '..str) if not txt then done,txt=pcall(json.decode,str) else done,txt=pcall(txt) end if not done then local idx=0 str=('\n'..str):gsub('\n',function(s) idx=idx+1;return string.format('\n%4d',idx) end) env.raise('Error while parsing text into Lua table:' ..(err or tostring(txt) or '')..str) end return txt end local function compare(a,b) local t1,t2=type(a[1]),type(b[1]) if t1==t2 and t1~='table' and t1~='function' and t1~='userdata' and t1~='thread' then return a[1]<b[1] end if t1=="number" then return true end if t2=="number" then return false end return tostring(a[1])<tostring(b[1]) end function math.round(exact, quantum) if type(exact)~='number' then return exact end quantum = quantum and 10^quantum or 1 local quant,frac = math.modf(exact*quantum) return (quant + (frac > 0.5 and 1 or 0))/quantum end function table.clone (t,depth) -- deep-copy a table if type(t) ~= "table" or (depth or 1)<=0 then return t end local meta = getmetatable(t) local target = {} for k, v in pairs(t) do if type(v) == "table" then target[k] = table.clone(v,(tonumber(depth) or 99)-1) else target[k] = v end end setmetatable(target, meta) return target end function table.week(typ,gc) return setmetatable({},{__mode=typ or 'k'}) end function table.strong(tab) return setmetatable(tab or {},{__gc=function(self) print('table is gc.') end}) end function table.avgsum(t) local sum = 0 local count= 0 for k,v in pairs(t) do if type(v) == 'number' then sum = sum + v count = count + 1 end end return (sum / count),sum,count end -- Get the mode of a table. Returns a table of values. -- Works on anything (not just numbers). function table.mode( t ) local counts={} for k, v in pairs( t ) do if counts[v] == nil then counts[v] = 1 else counts[v] = counts[v] + 1 end end local biggestCount = 0 for k, v in pairs( counts ) do if v > biggestCount then biggestCount = v end end local temp={} for k,v in pairs( counts ) do if v == biggestCount then table.insert( temp, k ) end end return temp end -- Get the median of a table. function table.median( t ) local temp={} -- deep copy table so that when we sort it, the original is unchanged -- also weed out any non numbers for k,v in pairs(t) do if type(v) == 'number' then table.insert( temp, v ) end end table.sort( temp ) -- If we have an even number of table elements or odd. if math.fmod(#temp,2) == 0 then -- return mean value of middle two elements return ( temp[#temp/2] + temp[(#temp/2)+1] ) / 2 else -- return middle element return temp[math.ceil(#temp/2)] end end -- Get the standard deviation of a table function table.stddev( t ) local m local vm local sum = 0 local count = 0 local result m = table.avgsum( t ) for k,v in pairs(t) do if type(v) == 'number' then vm = v - m sum = sum + (vm * vm) count = count + 1 end end result = math.sqrt(sum / (count-1)) return result end -- Get the max and min for a table function table.maxmin( t ) local max = -math.huge local min = math.huge for k,v in pairs( t ) do if type(v) == 'number' then max = math.max( max, v ) min = math.min( min, v ) end end return max, min end function table.dump(tbl,indent,maxdep,tabs) maxdep=tonumber(maxdep) or 9 if maxdep<=1 then return tostring(tbl) end if tabs==nil then tabs={} end if not indent then indent = '' end indent=string.rep(' ',type(indent)=="number" and indent or #indent) local ind = 0 local pad=indent..' ' local maxlen=0 local keys={} local fmtfun=string.format for k,_ in pairs(tbl) do local k1=k if type(k)=="string" and not k:match("^[%w_]+$") then k1=string.format("[%q]",k) end keys[#keys+1]={k,k1} if maxlen<#tostring(k1) then maxlen=#tostring(k1) end if maxlen>99 then fmtfun=string.fmt end end table.sort(keys,compare) local rs="" for v, k in ipairs(keys) do v,k=tbl[k[1]],k[2] local fmt =(ind==0 and "{ " or pad) .. fmtfun('%-'..maxlen..'s%s' ,tostring(k),'= ') local margin=(ind==0 and indent or '')..fmt rs=rs..fmt if type(v) == "table" then if k=='root' then rs=rs..'<<Bypass root>>' elseif tabs then if not tabs[v] then local c=tabs.__current_key or '' local c1=c..(c=='' and '' or '.')..tostring(k) tabs[v],tabs.__current_key=c1,c1 rs=rs..table.dump(v,margin,maxdep-1,tabs) tabs.__current_key=c else rs=rs..'<<Refer to '..tabs[v]..'>>' end else rs=rs..table.dump(v,margin,maxdep-1,tabs) end elseif type(v) == "function" then rs=rs..'<'..string.from(v)..'>' elseif type(v) == "userdata" then rs=rs..'<userdata('..tostring(v)..')>' elseif type(v) == "string" then rs=rs..string.format("%q",v:gsub("\n","\n"..string.rep(" ",#margin))) else rs=rs..tostring(v) end rs=rs..',\n' ind=ind+1 end if ind==0 then return '{}' end rs=rs:sub(1,-3)..'\n' if ind<2 then return rs:sub(1,-2)..' }' end return rs..indent..'}' end function try(args) local succ,res,err,final=pcall(args[1]) local catch=args.catch or args[2] local finally=args.finally or args[3] final,err=true,not succ if err and catch then if(type(res)=="string" and env.ansi) then res=res:match(env.ansi.pattern.."(.-)"..env.ansi.pattern) end succ,res=pcall(catch,res) end if finally then final,err=pcall(finally,err) if not catch or not final then succ,res=final,err or res end end if not succ then env.raise_error(res) end return res end function string.fromhex(str) return (str:gsub('..', function (cc) return string.char(tonumber(cc, 16)) end)) end --[[UTF-8 codepoint: byte 1 2 3 4 -------------------------------------------- 00 - 7F C2 - DF 80 - BF E0 A0 - BF 80 - BF E1 - EC 80 - BF 80 - BF ED 80 - 9F 80 - BF EE - EF 80 - BF 80 - BF F0 90 - BF 80 - BF 80 - BF F1 - F3 80 - BF 80 - BF 80 - BF F4 80 - 8F 80 - BF 80 - BF The first hex character present the bytes of the char: 0-7: 1 byte, e.g.: 57 C-D: 2 bytes,e.g.: ce 9a E: 3 bytes,e.g.: e6 ad a1 F: 4 bytes --]]-- function string.chars(s,start) local i = start or 1 if not s or i>#s then return nil end local function next() local c,i1,p,is_multi = s:byte(i),i if not c then return end if c >= 0xC2 and c <= 0xDF then local c2 = s:byte(i + 1) if c2 and c2 >= 0x80 and c2 <= 0xBF then i=i+1 end elseif c >= 0xE0 and c <= 0xEF then local c2 = s:byte(i + 1) local c3 = s:byte(i + 2) local flag = c2 and c3 and true or false if c == 0xE0 then if flag and c2 >= 0xA0 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF then i1=i+2 end elseif c >= 0xE1 and c <= 0xEC then if flag and c2 >= 0x80 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF then i1=i+2 end elseif c == 0xED then if flag and c2 >= 0x80 and c2 <= 0x9F and c3 >= 0x80 and c3 <= 0xBF then i1=i+2 end elseif c >= 0xEE and c <= 0xEF then if flag and not (c == 0xEF and c2 == 0xBF and (c3 == 0xBE or c3 == 0xBF)) and c2 >= 0x80 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF then i1=i+2 end end elseif c >= 0xF0 and c <= 0xF4 then local c2 = s:byte(i + 1) local c3 = s:byte(i + 2) local c4 = s:byte(i + 3) local flag = c2 and c3 and c4 and true or false if c == 0xF0 then if flag and c2 >= 0x90 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF and c4 >= 0x80 and c4 <= 0xBF then i1=i+3 end elseif c >= 0xF1 and c <= 0xF3 then if flag and c2 >= 0x80 and c2 <= 0xBF and c3 >= 0x80 and c3 <= 0xBF and c4 >= 0x80 and c4 <= 0xBF then i1=i+3 end elseif c == 0xF4 then if flag and c2 >= 0x80 and c2 <= 0x8F and c3 >= 0x80 and c3 <= 0xBF and c4 >= 0x80 and c4 <= 0xBF then i1=i+3 end end end p,i,is_multi=s:sub(i,i1),i1+1,i1>i return p,is_multi,i end return next end function string.wcwidth(s) if s=="" then return 0,0 end if not s then return nil end local len1,len2=0,0 for c,is_multi in s:chars() do len1,len2=len1+1,len2+(is_multi and 2 or 1) end return len1,len2 end
<h1>{{ icon( "equipment/" .. class.short, piece.rarity ) }} {{ T( piece.name ) }}</h1> <h2>Stats</h2> Defense: {{ piece.defense }}<br> Fire res: {{ piece.fireRes }}<br> Water res: {{ piece.waterRes }}<br> Thunder res: {{ piece.thunderRes }}<br> Ice res: {{ piece.iceRes }}<br> Dragon res: {{ piece.dragonRes }}<br> Rarity: <span class="rare{{ piece.rarity }}">{{ piece.rarity }}</span> {% if piece.skills then print( "<h3>Skills</h3>" ) for _, skill in ipairs( piece.skills ) do -- :) local form = skill.points > 0 and "%s: +%d" or skill.points < 0 and "%s: <span class=\"neg\">%d</span>" or "%s" printf( form .. "<br>", T( Skills[ skill.id ].name ), skill.points ) end end %} <h2>Crafting</h2> {% if piece.create then print( "<h3>Create</h3>" ) print( itemCounts( { materials = piece.create } ) ) printf( "Price: %sz", commas( piece.price ) ) end if piece.scraps then print( "<h3>Scraps</h3>" ) print( itemCounts( { materials = piece.scraps } ) ) end %}
-- chest (strange egg) in level jacks lighthouse onLoot = function(W) local enemyData = { id = 27, position = {x=2330, y=840}, luapath = "res/level/jacklighthouse/elysia.lua", } W:spawnEnemy(enemyData) W:addConditionProgress("default","elysia_intro") end
#!/usr/bin/env luajit -- Copyright 2020, Michael Adler <therisen06@gmail.com> local log = require("log") log.level = "error" local List = require("pl.List") local class = require("pl.class") -- local fname = "small.txt" local fname = "input.txt" local function read_input() local f = io.open(fname, "r") local p1, p2 = List({}), List({}) local ignore = f:read("*l") assert(ignore ~= nil) for line in f:lines() do if line == "" then goto continue end if line == "Player 2:" then break end p1:append(assert(tonumber(line))) ::continue:: end for line in f:lines() do p2:append(assert(tonumber(line))) end f:close() return p1, p2 end local function compute_score(t1, t2) local t = t1 if t[1] == nil then t = t2 end local n = #t local score = 0 for i = 1, n do score = score + (n - i + 1) * t[i] end return score end local function part1() local cards1, cards2 = read_input() while cards1[1] ~= nil and cards2[1] ~= nil do local c1 = cards1:pop(1) local c2 = cards2:pop(1) log.progress("New round: Player 1: ", c1, ", Player 2: ", c2) if c1 > c2 then log.debug("Player 1 wins") cards1:append(c1) cards1:append(c2) else log.debug("Player 2 wins") cards2:append(c2) cards2:append(c1) end end return compute_score(cards1, cards2) end local Game = class() function Game:_init(game_id, cards1, cards2) self.game_id = game_id self.cards1 = cards1 self.cards2 = cards2 self.history = {} self.winner = nil self.round = 0 log.debug(string.format("=== Game %d ===\n", game_id)) end function Game:check_finished() if self.winner == nil then if self.cards1[1] == nil then log.debug("Player 1 has no cards left") self.winner = 2 elseif self.cards2[1] == nil then log.debug("Player 2 has no cards left") self.winner = 1 end end return self.winner ~= nil end function Game:check_cycle() -- check if we've seen this state before if self.history[self:serialize_cards()] then self.winner = 1 return true end return false end function Game:serialize_cards() return string.format("%s %s", tostring(self.cards1), tostring(self.cards2)) end function Game:deal_cards() self.round = self.round + 1 log.progress(string.format("-- Round %d (Game %d) --", self.round, self.game_id)) log.debug("Player 1's deck: ", tostring(self.cards1)) log.debug("Player 2's deck: ", tostring(self.cards2)) self.history[self:serialize_cards()] = true local c1, c2 = self.cards1:pop(1), self.cards2:pop(1) log.debug("Player 1 plays: ", c1) log.debug("Player 2 plays: ", c2) return c1, c2 end local function part2() local cards1, cards2 = read_input() local current = Game(1, cards1, cards2) -- "stack" frames / suspended games local frames = {} local winner while true do if current:check_finished() or current:check_cycle() then winner = current.winner log.debug(string.format("Player %d wins round %d of game %d!", winner, current.round, current.game_id)) if frames[1] == nil then log.progress("Game over") break else -- pop parent game local frm = table.remove(frames, #frames) current = frm.game local c1, c2 = frm.c1, frm.c2 if winner == 1 then current.cards1:append(c1) current.cards1:append(c2) else current.cards2:append(c2) current.cards2:append(c1) end end else -- this round's cards must be in a new configuration local c1, c2 = current:deal_cards() -- If both players have at least as many cards remaining in their deck as -- the value of the card they just drew, the winner of the round is -- determined by playing a new game of Recursive Combat if #current.cards1 >= c1 and #current.cards2 >= c2 then log.debug("Playing a sub-game to determine the winner...") table.insert(frames, { game = current, c1 = c1, c2 = c2 }) -- the quantity of cards copied is equal to the number on the card they -- drew to trigger the sub-game current = Game(current.game_id + 1, current.cards1:slice(1, c1), current.cards2:slice(1, c2)) else -- Otherwise, at least one player must not have enough cards left in -- their deck to recurse; the winner of the round is the player with the -- higher-value card. if c1 > c2 then log.debug(string.format("Player 1 wins round %d of game %d!", current.round, current.game_id)) current.cards1:append(c1) current.cards1:append(c2) else log.debug(string.format("Player 2 wins round %d of game %d!", current.round, current.game_id)) current.cards2:append(c2) current.cards2:append(c1) end end end end return compute_score(cards1, cards2) end local answer1 = part1() print("Part 1:", answer1) local answer2 = part2() print("Part 2:", answer2) assert(answer1 == 33680) assert(answer2 == 33683)
ITEM.name = "СИМК (пустой)" ITEM.desc = "Свинцово-изолированный металлический контейнгер артефактом (СИМК) представляет собой простой металлический ящик с толстыми стенками, обшитыми пенопластом, а так же тяжелой крышкой с уплотнительными резинками. Специально разработан для транспортиртировки радиоактивных материалов. \n\nХАРАКТЕРИСТКИ: \n-ехнологическое приспособление \n-не требует подзарядки \n-позволяет транспортировать артефакты \n-максимальная вместимость: 1 \n-состояние: пустой \n\nВНИМАНИЕ: \n\nСледует извлечь артефакт из контейнера перед их продажей" ITEM.price = 5718 ITEM.exRender = false ITEM.weight = 2 ITEM.model = "models/kek1ch/lead_box_open.mdl" ITEM.width = 1 ITEM.height = 2 ITEM.iconCam = { pos = Vector(70, -465, 130), ang = Angle(13.757962226868, 98.598724365234, 0), fov = 2.6 }
-- recipe data:extend( { { type = "recipe", name = "fundamental-physics-research-center-mk1", enabled = false, energy_required = 10, ingredients = { {"stone-brick", 100} }, icons = { { icon = "__fundamental_physics__/graphics/item/lab-1.png", } }, icon_size = 32, result = "fundamental-physics-research-center-mk1" }, { type = "recipe", name = "fundamental-physics-research-center-mk2", enabled = false, energy_required = 20, ingredients = { {"fundamental-physics-research-center-mk1", 1}, {"advanced-circuit", 30}, {"iron-plate", 100}, {"concrete", 100} }, icons = { { icon = "__fundamental_physics__/graphics/item/lab-2.png", } }, icon_size = 32, result = "fundamental-physics-research-center-mk2" }, { type = "recipe", name = "fundamental-physics-research-center-mk3", enabled = false, energy_required = 40, ingredients = { {"fundamental-physics-research-center-mk2", 1}, {"steel-plate", 100}, {"refined-concrete", 100} }, icons = { { icon = "__fundamental_physics__/graphics/item/lab-3.png", } }, icon_size = 32, result = "fundamental-physics-research-center-mk3" }, }) if data.raw.item["basic-circuit-board"] then table.insert(data.raw.recipe["fundamental-physics-research-center-mk1"].ingredients, {"basic-circuit-board", 20}) else table.insert(data.raw.recipe["fundamental-physics-research-center-mk1"].ingredients, {"electronic-circuit", 20}) end if data.raw.item["advanced-processing-unit"] then table.insert(data.raw.recipe["fundamental-physics-research-center-mk3"].ingredients, {"advanced-processing-unit", 40}) else table.insert(data.raw.recipe["fundamental-physics-research-center-mk3"].ingredients, {"processing-unit", 40}) end -- item & entity for i=1,3 do local lab_item = table.deepcopy(data.raw["item"]["lab"]) lab_item.name = "fundamental-physics-research-center-mk"..i lab_item.subgroup = "fundamental-physics-lab" lab_item.place_result = "fundamental-physics-research-center-mk"..i lab_item.icons = { { icon = "__fundamental_physics__/graphics/item/lab-"..i..".png", } } mylib.add_angel_num_icon(lab_item,i) local lab = table.deepcopy(data.raw["lab"]["lab"]) lab.name = "fundamental-physics-research-center-mk"..i lab.fast_replaceable_group = "fundamental-physics-research-center" lab.minable.result = "fundamental-physics-research-center-mk"..i lab.max_health = (2^i)*data.raw.lab["lab"].max_health lab.module_specification.module_slots = i lab.energy_usage = (2^i*10).."MW" lab.on_animation = { filename = "__fundamental_physics__/graphics/entity/lab-"..i..".png", width = 113, height = 91, frame_count = 33, line_length = 11, animation_speed = 1 / 3, shift = {0.2, 0.15} } lab.off_animation = { filename = "__fundamental_physics__/graphics/entity/lab-"..i..".png", width = 113, height = 91, frame_count = 1, shift = {0.2, 0.15} } lab.inputs = { "research-report-1", "research-report-2", "research-report-3", "research-report-4", "research-report-5", "research-report-6", "research-report-7", } lab.researching_speed = i lab.icons = { { icon = "__fundamental_physics__/graphics/item/lab-"..i..".png" } } mylib.add_angel_num_icon(lab,i) data:extend({lab_item, lab}) end
--]] local test_url = 'https://www.baidu.com/' local tap = require('util/tap') local test = tap.test local http = require('http') test("http-client", function(expect) http.get(test_url, expect(function(res) print(res.statusCode) assert(res.statusCode == 200) assert(res.httpVersion == '1.1') res:on('data', function(chunk) console.log("ondata", {chunk = #chunk}, chunk) end) res:once('end', expect(function() console.log('stream ended') end)) end)) end) tap.run()
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("assets.quests.explore_dungeon", function() local explore_dungeon = require "assets.quests.explore_dungeon" it("has the primary attributes", function() local ed = explore_dungeon:clone() assert.not_nil(ed.title) assert.not_nil(ed.description) assert.not_nil(ed.image) assert.not_nil(ed.prerequisites) end) end)
LhdLoadingCcsView = class("LhdLoadingCcsView") LhdLoadingCcsView.onCreationComplete = function (slot0) ClassUtil.extends(slot0, BaseGameLoadingCcsView) BaseGameLoadingCcsView.onCreationComplete(slot0) end LhdLoadingCcsView.onShow = function (slot0) if slot0.loadingSpine2 == nil then slot0.loadingSpine2 = slot0.controller:createSpine(LHD_SPINE.LoadingSpine2) slot0.bgSpineNd:addChild(slot0.loadingSpine2) slot0.loadingSpine2:setPosition(0, 0) slot0.loadingSpine2:setAnimation(0, LHD_SPINE.LoadingSpine2.PlayName, false) slot0.loadingSpine2:addAnimation(0, LHD_SPINE.LoadingSpine2.IdleName, true) else slot0.loadingSpine2:setVisible(true) slot0.loadingSpine2:setAnimation(0, LHD_SPINE.LoadingSpine2.PlayName, false) slot0.loadingSpine2:addAnimation(0, LHD_SPINE.LoadingSpine2.IdleName, true) end if slot0.loadingSpine == nil then slot0.loadingSpine = slot0.controller:createSpine(LHD_SPINE.LoadingSpine1) slot0.bgSpineNd:addChild(slot0.loadingSpine) slot0.loadingSpine:setPosition(0, 0) slot0.loadingSpine:setAnimation(0, LHD_SPINE.LoadingSpine1.PlayName, false) slot0.loadingSpine:addAnimation(0, LHD_SPINE.LoadingSpine1.IdleName, true) else slot0.loadingSpine:setVisible(true) slot0.loadingSpine:setAnimation(0, LHD_SPINE.LoadingSpine1.PlayName, false) slot0.loadingSpine:addAnimation(0, LHD_SPINE.LoadingSpine1.IdleName, true) end end return
function _init() --global variables grid_size=2 snake_vel=2 score = 0 highscore= 0 highscore_normal = 0 highscore_harcore = 0 difficulty = " normal" collide= "not gameover" colors_option = "normal" collision = false main_color = 7 small_color = 0 sprite_blocks = 1 color_apple_string = " gray" color_apple = 5 palt(0,false) palt(9,true) apple_positions_1_x = { 13,23,33,43,53,63,73,83,93,103} apple_positions_1_y = { 23,33,43,53,63,73,83,93,103,113} apple_positions_2_x = { 11,21,31,41,51} apple_positions_2_y = { 21,31,41,51} --first state init_menu() end function init_menu() music(00) sprite = 7 y = 78 _update = update_menu _draw = draw_menu end function init_game() music(-1, 200) if(grid_size == 1) then pix_x_b = 5 pix_y_b = 15 base_y_b= 15 last_y_b = 9 max_x_b = 11 max_y_b = 10 end if grid_size == 2 then pix_x_b = 3 pix_y_b = 13 base_y_b= 13 last_y_b= 18 max_x_b = 5 max_y_b = 4 end cant_turn_back_y = false cant_turn_back_x = false score = 0 apples={} add(apples,apple_spawn()) snake = {} add(snake,snake_spawn()) blocks = {} for x=0,max_x_b do for y=0,max_y_b do add(blocks,block_spawn(pix_x_b,pix_y_b)) pix_y_b = pix_y_b + 10 end pix_x_b = pix_x_b + 10 pix_y_b = base_y_b end ticks = 0 _update = update_game _draw = draw_game end function init_gameover() y = 0 ticks = 0 timer = { elapsed = 0, last = time() } circle = {} circle.animation = { length = -100, elapsed = 0} _update = update_gameover _draw= draw_gameover end function init_options() sprite = 8 color_difficulty = 7 color_gameover = 7 color_menu = 7 color_apple_options = 7 color_options_string = 7 y = 20 i = 1 positions = {20,45,70,95,110} _update = update_options _draw = draw_options end
--[[ desc:龙虎 auth:Carol Luo ]] local math = math local table = table local pairs = pairs local ipairs = ipairs local setmetatable = setmetatable local random = require("random") local class = require("class") local ifNumber = require("ifNumber") local hundredLogic = require("hundred.logic") local senum = require("dragonTiger.enum") ---@class dragonTigerLogic:hundredLogic local logic = class(hundredLogic) local this = logic ---构造 function logic:ctor() end ---重置数据 function logic:dataReboot() self:super(this,"dataReboot") local cfg = self._competition:getGameConf() local poker = cfg.pokers self._pokers = setmetatable({nil}, { __index = function(t,index) return poker[index] end }) self._count = #poker end ---清除数据 function logic:dataClear() self:super(this,"dataClear") table.clear(self._pokers) ---龙牌 ---@type pkCard self._dragonCard = nil ---虎牌 ---@type pkCard self._tigerCard = nil ---结果 ---@type senum self._winner = nil end ---发牌 function logic:dealCards() self:dealDragonCard() self:dealTigerCard() self:dealCompare() end ---发牌龙牌 function logic:dealDragonCard() local poker = self._pokers local index = math.random(1,self._count) self._dragonCard = poker[index] poker[1],poker[index] = poker[index],poker[1] end ---发牌龙牌 function logic:dealTigerCard() local poker = self._pokers local index = math.random(2,self._count) self._tigerCard = poker[index] poker[2],poker[index] = poker[index],poker[2] end ---发牌结果 function logic:dealCompare() ---龙虎算法 ---@type dragonTigerAlgor local algor = self._gor self._winner = algor:compare(self._dragonCard,self._tigerCard) end ---龙区发牌 ---@return pkCard function logic:getDragonCard() return self._dragonCard end ---龙区发牌 ---@return pkCard function logic:getTigerCard() return self._tigerCard end ---龙区发牌 ---@return pkCard function logic:getWinner() return self._winner end return logic
--- 模块功能:电话本功能测试. -- @author openLuat -- @module pb.testPb -- @license MIT -- @copyright openLuat -- @release 2018.03.27 module(...,package.seeall) require"pb" --[[ 函数名:storagecb 功能 :设置电话本存储区域后的回调函数 参数 : result:设置结果,true为成功,其余为失败 返回值:无 ]] local function storagecb(result) log.info("testPb.storagecb",result) --删除第1个位置的电话本记录 pb.delete(1,deletecb) end --[[ 函数名:writecb 功能 :写入一条电话本记录后的回调函数 参数 : result:写入结果,true为成功,其余为失败 返回值:无 ]] function writecb(result) log.info("testPb.writecb",result) --读取第1个位置的电话本记录 pb.read(1,readcb) end --[[ 函数名:deletecb 功能 :删除一条电话本记录后的回调函数 参数 : result:删除结果,true为成功,其余为失败 返回值:无 ]] function deletecb(result) log.info("testPb.deletecb",result) --写入电话本记录到第1个位置 pb.write(1,"name1","11111111111",writecb) end --[[ 函数名:readcb 功能 :读取一条电话本记录后的回调函数 参数 : result:读取结果,true为成功,其余为失败 name:姓名 number:号码 返回值:无 ]] function readcb(result,name,number) log.info("testPb.readcb",result,name,number) end local function ready(result,name,number) log.info("testPb.ready",result) if result then sys.timerStop(pb.read,1,ready) --设置电话本存储区域,SM表示sim卡存储 pb.setStorage("SM",storagecb) end end --循环定时器只是为了判断PB功能模块是否ready sys.timerLoopStart(pb.read,2000,1,ready)
local util = require("github-theme.util") local theme = require("github-theme.theme") local config_module = require("github-theme.config") local function setup(user_config) if user_config then config_module.apply_configuration(user_config) end -- Load colorscheme util.load(theme.setup(config_module.config)) end return {setup = setup}
-- puppet.lua -- A simplified puppet without posable joints, but that -- looks roughly humanoid. rootnode = gr.node('root') lblue = gr.material({0.67, 0.74, 1.0}, {0.1, 0.1, 0.1}, 10) lpurp = gr.material({0.76, 0.55, 1.0}, {0.1, 0.1, 0.1}, 10) player = gr.mesh('sphere', 'player') rootnode:add_child(player) player:set_material(lblue) ext1 = gr.mesh('sphere', 'ext1') player:add_child(ext1) ext1:set_material(lpurp) ext1:scale(0.2, 0.2, 0.2) ext1:translate(0.85, 0.0, 0.0) ext2 = gr.mesh('sphere', 'ext2') player:add_child(ext2) ext2:set_material(lpurp) ext2:scale(0.2, 0.2, 0.2) ext2:translate(-0.85, 0.0, 0.0) ext3 = gr.mesh('sphere', 'ext3') player:add_child(ext3) ext3:set_material(lpurp) ext3:scale(0.2, 0.2, 0.2) ext3:translate(0.0, 0.85, 0.0) ext4 = gr.mesh('sphere', 'ext4') player:add_child(ext4) ext4:set_material(lpurp) ext4:scale(0.2, 0.2, 0.2) ext4:translate(0.0, -0.85, 0.0) ext5 = gr.mesh('sphere', 'ext5') player:add_child(ext5) ext5:set_material(lpurp) ext5:scale(0.2, 0.2, 0.2) ext5:translate(0.0, 0.0, 0.85) ext6 = gr.mesh('sphere', 'ext6') player:add_child(ext6) ext6:set_material(lpurp) ext6:scale(0.2, 0.2, 0.2) ext6:translate(0.0, 0.0, -0.85) return rootnode
-- Author: G4BB3R -- Fibonacci function with memoization local fib_cache = {} local function fib (n) if fib_cache[n] then return fib_cache[n] elseif n <= 1 then return n end local result = fib (n - 1) + fib (n - 2) fib_cache[n] = result return result end local resultado = 0 for i = 1, 1000 do local fib_value = fib(i) if fib_value > 4000000 then break elseif fib_value % 2 == 0 then resultado = resultado + fib_value end end print(resultado)
-- @requirements:MetatableBuilder -- @author: xpecya local MetatableBuilder = require "aul.metatableBuilder.MetatableBuilder"; local __type = "Stream"; local function basic(stream) return function() return stream.__data; end end local function append(stream, consumer) local localExecute; if stream.__execute == nil then localExecute = basic(stream); else localExecute = stream.__execute; end stream.__execute = function() return consumer(localExecute()); end end return function(value) local stream = {}; local data; if value == nil then data = {}; elseif type(value) == "table" then if value.__type == __type then data = value.__data; else data = value; end else data = {value}; end return setmetatable(stream, MetatableBuilder.new().immutable().index({ -- middle functions map = function(consumer) append(stream, function(input) local result = {}; for _, v in ipairs(input) do table.insert(result, consumer(v)); end return result; end); return stream; end, filter = function(consumer) append(stream, function(input) local result = {}; for _, v in ipairs(input) do local check = consumer(v); if check ~= false and check ~= nil then table.insert(result, v); end end return result; end); return stream; end, distinct = function() append(stream, function(input) local result = {}; for _, dataInstance in ipairs(input) do local check = true; for __, resultInstance in ipairs(result) do if resultInstance == dataInstance then check = false; break end end if check then table.insert(result, dataInstance); end end return result; end); return stream; end, flatMap = function(consumer) append(stream, function(input) local result = {}; for _, v in ipairs(input) do local stream = consumer(v); assert(stream.__type == __type); for __, value in ipairs(stream.__data) do table.insert(result, value); end end return result; end); return stream; end, limit = function(size) append(stream, function(input) local result = {}; for i, v in ipairs(input) do if size < i then break; end table.insert(result, v); end return result; end); return stream; end, skip = function(size) append(stream, function(input) local result = {}; for i, v in ipairs(data) do if i > size then table.insert(result, v); end end return result; end); return stream; end, peek = function(consumer) append(stream, function(input) for _, v in ipairs(input) do consumer(v); end return input; end); return stream; end, sort = function(comparator) append(stream, function(input) table.sort(input, comparator); return data; end); return stream; end, -- collecting functions toArray = function() if stream.__execute == nil then return stream.__data; end return stream.__execute(); end, toTable = function(keyGenerator, valueGenerator) local result = {}; for _, v in ipairs(stream.toArray()) do result[keyGenerator(v)] = valueGenerator(v); end return result; end, count = function() return #stream.toArray(); end, forEach = function(consumer) for _, v in ipairs(stream.toArray()) do consumer(v); end end, reduce = function(biConsumer) local last = nil; for _, v in ipairs(stream.toArray()) do if last ~= nil then last = biConsumer(last, v); else last = v; end end return last; end, -- internal fields __type = __type, __data = data }).build()); end
module("luci.controller.netspeedtest", package.seeall) function index() entry({"admin","network","netspeedtest"},cbi("netspeedtest/netspeedtest", {hideapplybtn=true, hidesavebtn=true, hideresetbtn=true}),_("Netspeedtest"),90).dependent=true entry({"admin", "network", "netspeedtest", "status"}, call("act_status")).leaf = true entry({"admin", "network","test_iperf0"}, post("test_iperf0"), nil).leaf = true entry({"admin", "network","test_iperf1"}, post("test_iperf1"), nil).leaf = true entry({"admin","network","netspeedtest", "run"}, call("run")) entry({"admin", "network", "netspeedtest", "realtime_log"}, call("get_log")) end function act_status() local e={} e.status=luci.sys.call("pgrep iperf3 >/dev/null")==0 luci.http.prepare_content("application/json") luci.http.write_json(e) end function testlan(cmd, addr) luci.http.prepare_content("text/plain") local util = io.popen(cmd) if util then while true do local ln = util:read("*l") if not ln then break end luci.http.write(ln) luci.http.write("\n") end util:close() end end function testwan(cmd) local util = io.popen(cmd) util:close() end function test_iperf0(addr) luci.sys.call("killall unblockneteasemusic") luci.sys.call("/etc/init.d/unblockneteasemusic stop ") luci.sys.call("/etc/init.d/unblockmusic stop ") testlan("iperf3 -s ", addr) end function test_iperf1(addr) luci.sys.call("killall iperf3 ") luci.sys.call("/etc/init.d/unblockneteasemusic restart") luci.sys.call("/etc/init.d/unblockmusic restart") end function get_log() local fs = require "nixio.fs" local e = {} e.running = luci.sys.call("busybox ps -w | grep netspeedtest | grep -v grep >/dev/null") == 0 e.log = fs.readfile("/var/log/netspeedtest.log") or "" luci.http.prepare_content("application/json") luci.http.write_json(e) end function run() testwan("/etc/init.d/netspeedtest nstest ") luci.http.redirect(luci.dispatcher.build_url("admin","network","netspeedtest")) end
local function urldecode(s) s = s:gsub('+', ' ') :gsub('%%(%x%x)', function(h) return string.char(tonumber(h, 16)) end) return s end local function parseurl(s) local ans = {}, k, v for k, v in s:gmatch('([^&=?]-)=([^&=?]+)' ) do ans[ k ] = urldecode(v) end return ans end -- parse http header return function(headerBuf) local request = {} local headDiff = headerBuf:find("\n", 1, true) if headDiff == nill then return nil end request.http = headerBuf:sub(1, headDiff - 1) request.method = headerBuf:sub(1, request.http:find(" ", 1, true) - 1) local tmp = #request.method + 2 request.url = headerBuf:sub(tmp, request.http:find(" ", tmp, true) - 1) tmp = #request.method + #request.url + 3 request.version = headerBuf:sub(tmp, #request.http) request.headers = {} headDiff = headDiff + 1 while headDiff < #headerBuf do local chunkEnd = headerBuf:find("\n", headDiff, true) local nameEnd = headerBuf:find(":", headDiff, true) if chunkEnd == nil then chunkEnd = #headerBuf + 1 end if nameEnd == nil then break end local key = headerBuf:sub(headDiff, nameEnd - 1) local value = headerBuf:sub(nameEnd + 1, chunkEnd - 1) request.headers[key] = value headDiff = chunkEnd + 1 end if request.method == "POST" and tonumber(request.headers['Content-Length']) > 0 then headDiff = headDiff + 1 local postStr = headerBuf:sub(headDiff + 1, headDiff + tonumber(request.headers['Content-Length'])) --print("post: ", #postStr, postStr) postStr = urldecode(postStr) request.post = parseurl(postStr) end return request end
local dpdk = require "dpdk" local pipe = require "pipe" local timer = require "timer" function master() local p = pipe:newSlowPipe() p:send(1, 2, 3, 4) p:send("string") p:send({ foo = "bar", 1, 2, 3, subtable = {1}}) dpdk.launchLua("slave", p) dpdk.sleepMillis(50) p:send("delayed") dpdk.waitForSlaves() p = pipe:newSlowPipe() dpdk.launchLua("numProducer", p) dpdk.launchLua("consumer", p) dpdk.waitForSlaves() p = pipe:newSlowPipe() dpdk.launchLua("stringProducer", p) dpdk.launchLua("consumer", p) dpdk.waitForSlaves() p = pipe:newSlowPipe() dpdk.launchLua("tblProducer", p) dpdk.launchLua("consumer", p) dpdk.waitForSlaves() end function slave(pipe) assert(pipe:count() == 3) local a, b, c, d = pipe:recv() assert(a == 1 and b == 2 and c == 3 and d == 4) assert(pipe:recv() == "string") local obj = pipe:recv() assert(obj.foo == "bar") assert(obj[2] == 2) assert(obj.subtable[1] == 1) assert(pipe:tryRecv(10 * 1000) == nil) assert(pipe:count() == 0) dpdk.sleepMillis(40) assert(pipe:tryRecv(1000) == "delayed") end function numProducer(pipe) local timer = timer:new(10) local i = 0 while timer:running() do i = i + 1 pipe:send(i) end printf("Sent %d number objects, %f kmessages per second", i, i / 10 / 10^3) end function stringProducer(pipe) local timer = timer:new(10) local i = 0 while timer:running() do i = i + 1 pipe:send("stringtest" .. tostring(i)) end printf("Sent %d string objects, %f kmessages per second", i, i / 10 / 10^3) end function tblProducer(pipe) local timer = timer:new(10) local i = 0 while timer:running() do i = i + 1 pipe:send({ foo = i }) end printf("Sent %d tbl objects, %f kmessages per second", i, i / 10 / 10^3) end function consumer(pipe) local timer = timer:new(10) local i = 0 while timer:running() do local obj = pipe:tryRecv(1000) if obj then i = i + 1 end end printf("Received %d objects, %f kmessages per second", i, i / 10 / 10^3) end
local createApp = require("tevgit:core/dashboard/appCard.lua") return { name = "Develop", iconId = "layer-group", iconType = "faSolid", scrollView = true, setup = function(page) local loading = teverse.construct("guiTextBox", { parent = page, size = guiCoord(1.0, 100, 1.0, 100), position = guiCoord(0, -50, 0, -50), backgroundAlpha = 0.4, backgroundColour = colour(0, 0, 0), text = "Working...", textColour = colour(0,0,0), textAlign = "middle", visible = false, zIndex = 10000 }) teverse.construct("guiTextBox", { parent = page, size = guiCoord(1.0, -20, 0, 48), position = guiCoord(0, 10, 0, 10), backgroundAlpha = 0, text = "Develop", textSize = 48, textAlign = "middleLeft" }) local btns = { { "Run packaged .tevapp", "archive", function() teverse.apps:promptApp() end }, { "Run unpacked app", "code", function () -- backwards compatibility if _TEV_VERSION_MINOR < 25 then return teverse.apps:promptAppDirectory() end local recents = teverse.apps:recentDirectories() if #recents == 0 then teverse.apps:promptAppDirectory() else local backdrop = teverse.construct("guiFrame", { parent = teverse.interface, size = guiCoord(1, 100, 1, 100), position = guiCoord(0, -50, 0, -50), backgroundColour = colour(0, 0, 0), backgroundAlpha = 0.0, zIndex = 10 }) teverse.tween:begin(backdrop, 0.2, { backgroundAlpha = 0.8 }) local dialog = teverse.construct("guiFrame", { parent = backdrop, size = guiCoord(0, 200, 0, 100), position = guiCoord(0.5, -100, 0.5, -50), backgroundColour = colour(1, 1, 1), strokeRadius = 2, dropShadowAlpha = 0.15, strokeAlpha = 0.05 }) teverse.tween:begin(dialog, 0.2, { size = guiCoord(0, 500, 0, 200), position = guiCoord(0.5, -250, 0.5, -100) }, "outQuad") local prompt = teverse.construct("guiIcon", { parent = dialog, size = guiCoord(0.3, 0, 1, 0), position = guiCoord(0.7, 0, 0, 0), iconMax = 40, iconColour = colour.rgb(74, 140, 122), backgroundAlpha = 0.05, backgroundColour = colour(0, 0, 0), iconType = "faSolid", iconId = "folder-open" }) prompt:on("mouseLeftUp", function() teverse.apps:promptAppDirectory() end) local y = 0 for _,v in pairs(recents) do local trigger = teverse.construct("guiTextBox", { parent = dialog, size = guiCoord(0.7, -20, 0, 18), position = guiCoord(0, 10, 0, y), backgroundAlpha = 0.0, text = v, textSize = 18 }) trigger:on("mouseLeftUp", function() teverse.apps:runRecent(v) end) y = y + 20 end end end } } if teverse.dev.localTevGit then table.insert(btns, { "Run workshop (in dev)", "tools", function ( ) teverse.apps:loadWorkshop() end }) end local btnWidth = 1 / #btns for i, cb in pairs(btns) do local newSandboxBtn = teverse.construct("guiFrame", { parent = page, size = guiCoord(btnWidth, -20, 0, 70), position = guiCoord((i-1)*btnWidth, 10, 0, 60), backgroundColour = colour.rgb(74, 140, 122), strokeRadius = 2, dropShadowAlpha = 0.15, strokeAlpha = 0.05 }) teverse.guiHelper .bind(newSandboxBtn, "xs", { size = guiCoord(1, -20, 0, 70), position = guiCoord(0, 10, 0, 60 + ((i - 1) * 90)) }) .bind(newSandboxBtn, "md", { size = guiCoord(btnWidth, -20, 0, 70), position = guiCoord((i-1)*btnWidth, 10, 0, 60) }) .hoverColour(newSandboxBtn, colour.rgb(235, 187, 83)) newSandboxBtn:on("mouseLeftUp", cb[3]) teverse.construct("guiTextBox", { parent = newSandboxBtn, size = guiCoord(0.75, -20, 0, 18), position = guiCoord(0.25, 10, 0.5, -9), backgroundAlpha = 0, text = cb[1], textSize = 18, textAlign = "middle", textColour = colour(1, 1, 1), active = false --textFont = "tevurl:fonts/openSansLight.ttf" }) teverse.construct("guiIcon", { parent = newSandboxBtn, size = guiCoord(0, 40, 0, 40), position = guiCoord(0.25, -20, 0.5, -20), iconMax = 40, iconColour = colour(1, 1, 1), iconType = "faSolid", iconId = cb[2], iconAlpha = 0.9, active = false }) end local appsContainer = teverse.construct("guiFrame", { parent = page, size = guiCoord(1.0, -20, 1, -150), position = guiCoord(0, 10, 0, 150), backgroundAlpha = 0 }) teverse.guiHelper .gridConstraint(appsContainer, { cellSize = guiCoord(0, 200, 0, 200), cellMargin = guiCoord(0, 15, 0, 25) }) teverse.guiHelper .bind(appsContainer, "xs", { size = guiCoord(1, -20, 1, -330), position = guiCoord(0, 10, 0, 330) }) .bind(appsContainer, "lg", { size = guiCoord(1, 0, 1, -150), position = guiCoord(0, 0, 0, 150) }) teverse.http:get("https://teverse.com/api/users/" .. teverse.networking.localClient.id .. "/apps", { ["Authorization"] = "BEARER " .. teverse.userToken }, function(code, body) if code == 200 then local apps = teverse.json:decode(body) for _,app in pairs(apps) do local appGui, launchButton = createApp(app) appGui.parent = appsContainer launchButton:on("mouseLeftUp", function() if not loading.visible then loading.text = "Loading App " .. (app.packageNetworked and "Online" or "Offline") loading.visible = true if not app.packageNetworked then teverse.apps:loadRemote(app.id) else teverse.networking:initiate(app.id) end teverse.apps:waitFor("download") loading.visible = false end end) end else subtitle.text = "Server error." end end) local function calculateScrollHeight() local y = 0 for _,v in pairs(appsContainer.children) do y = math.max(y, v.absolutePosition.y + 390) end appsContainer.size = guiCoord(1.0, -20, 0, y - appsContainer.absolutePosition.y) page.canvasSize = guiCoord(1, 0, 0, y - appsContainer.absolutePosition.y) end calculateScrollHeight() appsContainer:on("childAdded", calculateScrollHeight) teverse.input:on("screenResized", calculateScrollHeight) end }
-- Online Interiors IPL Edits -- Use https://github.com/Bob74/bob74_ipl/wiki to edit below -- Yacht (Del Perro) Citizen.CreateThread(function() -- Getting the object to interact with HeistYacht = exports['bob74_ipl']:GetHeistYachtObject() -- Enabling the yacht HeistYacht.Enable(true) end)
-------------------------------------------------------------------------------- -- ARS-D/ARS-Ezh3/BKBD safety system BLPM unit -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for additional information. -------------------------------------------------------------------------------- Metrostroi.DefineSystem("ALS_ARS_BLPM") TRAIN_SYSTEM.DontAccelerateSimulation = false function TRAIN_SYSTEM:Initialize() self.Train:LoadSystem("BLPM_1R1","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_1R2","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_1R3","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_2R1","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_2R2","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_2R3","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_3R1","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_3R2","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_3R3","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_4R1","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_4R2","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_4R3","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_5R1","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_5R2","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_5R3","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_6R1","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_6R2","Relay","ARS",{bass=true,bass_separate=true}) self.Train:LoadSystem("BLPM_6R3","Relay","ARS",{bass=true,bass_separate=true}) self.Power = 0 self.NoneFreq = 0 self.OneFreq = 0 self.TwoFreq = 0 self.BadFreq = 0 end function TRAIN_SYSTEM:Outputs() return {} end function TRAIN_SYSTEM:Inputs() return {} end function TRAIN_SYSTEM:TriggerInput(name,value) end local S = {} function TRAIN_SYSTEM:Think(dT) local Train = self.Train local ALS = Train.ALSCoil --[[if Train.KPK2 and Train.KPK2.Value > 0 then S["TW94"] = Train:ReadTrainWire(self.PKWire or 94) S["F6"] = bit.band(S["TW94"],32)/32 S["F5"] = bit.band(S["TW94"],16)/16 S["F4"] = bit.band(S["TW94"],8)/8 S["F3"] = bit.band(S["TW94"],4)/4 S["F2"] = bit.band(S["TW94"],2)/2 S["F1"] = bit.band(S["TW94"],1)/1 else S["F6"] = ALS.F6 S["F5"] = ALS.F5 S["F4"] = ALS.F4 S["F3"] = ALS.F3 S["F2"] = ALS.F2 S["F1"] = ALS.F1 end]] S["F6"] = ALS.F6 S["F5"] = ALS.F5 S["F4"] = ALS.F4 S["F3"] = ALS.F3 S["F2"] = ALS.F2 S["F1"] = ALS.F1 if Train.KPK2 and Train.KPK2.Value > 0 then S["TW94"] = Train:ReadTrainWire(self.PKWire or 94) S["F6"] = math.max(S["F6"],bit.band(S["TW94"],32)/32) S["F5"] = math.max(S["F5"],bit.band(S["TW94"],16)/16) S["F4"] = math.max(S["F4"],bit.band(S["TW94"],8)/8) S["F3"] = math.max(S["F3"],bit.band(S["TW94"],4)/4) S["F2"] = math.max(S["F2"],bit.band(S["TW94"],2)/2) S["F1"] = math.max(S["F1"],bit.band(S["TW94"],1)/1) end local freqCount = self.Power*(S["F6"]+S["F5"]+S["F4"]+S["F3"]+S["F2"]+S["F1"]) self.NoneFreq =freqCount==0 and 1 or 0 self.OneFreq = freqCount==1 and 1 or 0 self.TwoFreq = freqCount==2 and 1 or 0 self.BadFreq = freqCount>2 and 1 or 0 Train.BLPM_1R1:TriggerInput("Set",self.Power*S["F1"]) Train.BLPM_1R2:TriggerInput("Set",self.Power*S["F1"]) Train.BLPM_1R3:TriggerInput("Set",(1-Train.BLPM_1R1.Value)*(1-Train.BLPM_1R2.Value)) Train.BLPM_2R1:TriggerInput("Set",self.Power*S["F2"]) Train.BLPM_2R2:TriggerInput("Set",self.Power*S["F2"]) Train.BLPM_2R3:TriggerInput("Set",(1-Train.BLPM_2R1.Value)*(1-Train.BLPM_2R2.Value)) Train.BLPM_3R1:TriggerInput("Set",self.Power*S["F3"]) Train.BLPM_3R2:TriggerInput("Set",self.Power*S["F3"]) Train.BLPM_3R3:TriggerInput("Set",(1-Train.BLPM_3R1.Value)*(1-Train.BLPM_3R2.Value)) Train.BLPM_4R1:TriggerInput("Set",self.Power*S["F4"]) Train.BLPM_4R2:TriggerInput("Set",self.Power*S["F4"]) Train.BLPM_4R3:TriggerInput("Set",(1-Train.BLPM_4R1.Value)*(1-Train.BLPM_4R2.Value)) Train.BLPM_5R1:TriggerInput("Set",self.Power*S["F5"]) Train.BLPM_5R2:TriggerInput("Set",self.Power*S["F5"]) Train.BLPM_5R3:TriggerInput("Set",(1-Train.BLPM_5R1.Value)*(1-Train.BLPM_5R2.Value)) if Train.PD1 then Train.BLPM_6R1:TriggerInput("Set",self.Power*S["F6"]*Train.PD1.Value) Train.BLPM_6R2:TriggerInput("Set",self.Power*S["F6"]*Train.PD2.Value) Train.BLPM_6R3:TriggerInput("Set",(1-Train.BLPM_6R1.Value)*(1-Train.BLPM_6R2.Value)) else Train.BLPM_6R1:TriggerInput("Set",self.Power*S["F6"]) Train.BLPM_6R2:TriggerInput("Set",self.Power*S["F6"]) Train.BLPM_6R3:TriggerInput("Set",(1-Train.BLPM_6R1.Value)*(1-Train.BLPM_6R2.Value)) end if Train.GetDriver and Train:GetDriver() then --print(123,Train.KPK2.Value,Train:ReadTrainWire(94)) --print("\nBLPM") --print("1 2 3 4 5 6") --print("123123123123123123") --print(Train.BLPM_1R1.Value..Train.BLPM_1R2.Value..Train.BLPM_1R3.Value..Train.BLPM_2R1.Value..Train.BLPM_2R2.Value..Train.BLPM_2R3.Value..Train.BLPM_3R1.Value..Train.BLPM_3R2.Value..Train.BLPM_3R3.Value..Train.BLPM_4R1.Value..Train.BLPM_4R2.Value..Train.BLPM_4R3.Value..Train.BLPM_5R1.Value..Train.BLPM_5R2.Value..Train.BLPM_5R3.Value..Train.BLPM_6R1.Value..Train.BLPM_6R2.Value..Train.BLPM_6R3.Value,Train.KPK2.Value) --print("\nSIR") --print("54321 12") --print(Train.BSM_SIR5.Value..Train.BSM_SIR4.Value..Train.BSM_SIR3.Value..Train.BSM_SIR2.Value..Train.BSM_SIR1.Value.." "..Train.BSM_SR1.Value..Train.BSM_SR2.Value) end end
fx_version "cerulean" game "gta5" author "Zua - https://github.com/thatziv @ https://github.com/jevajs" description "An example resource that aims to demonstrate how low-level game events work in FiveM"
--@name StringStreamParser --@author Vurv --@shared -- Builds a table struct from type data with stringstreams. -- Useful especially for the ability to read arrays of any type. -- One usecase may be for reading file types like .vvd or something. local SSBuilder = class("SSBuilder") -- Beware there's no 'float' or 'double' concepts for this. -- Use Rust-like types. Aka float = f32, double = f64. -- Note using a 'big' stream while reading regular sizes (f32, etc) will break stuff. local Handlers = { ["i8"] = function(self) return self:readInt8() end, ["i16"] = function(self) return self:readInt16() end, -- I32. This is simply 'Int' in most languages. ["i32"] = function(self) return self:readInt32() end, -- UInt8 ["u8"] = function(self) return self:readUInt8() end, -- UInt16 ["u16"] = function(self) return self:readUInt16() end, -- UInt32 ["u32"] = function(self) return self:readUInt32() end, -- Null terminated string ["cstr"] = function(self) return self:readString() end, -- Float ["f32"] = function(self) return self:readFloat() end, -- Double. Needs parseBig (This is the default lua number type in 5.1) ["f64"] = function(self, big) if not big then throw("SSBuilder tried to serialize double but was not 'big'. Use SSBuilder:parseBig") end return self:readDouble() end } function SSBuilder:initialize(definition) assert(type(definition)=="string", "SSBuilder must be used with a string") local nocomments = definition:gsub("[-/]+.-\n", "\n") local used_keys = {} local struc, n = {}, 1 for line in nocomments:gmatch("[^\n\r,]+") do local key, rtype, count = line:match("%s*([%w_]+)%s*[:=]%s*%[?%s*([uifcstr]+%d*);?%s*(%$?[%w_%d]*)%]?") -- Check if key exists, because an empty line being passed here would break it otherwise. -- Comments cause this. if key then if used_keys[key] then -- Key already exists. Why do you do this? throw("Repeated key [" .. key .. "] found at line " .. n .. " in SSBuilder") end local handler = Handlers[rtype] if not handler then throw("Unknown or invalid type [".. rtype .. "] in SSBuilder") end struc[n] = { key, rtype, count or 1 } used_keys[key] = true n = n + 1 end end self.nfields = n self.struc = struc self.data = {} end -- This function may error with some cryptic 'bit' library error. -- In this case, your serialization is wrong and the struct is trying to read values that don't exist or are different types. function SSBuilder:parse(raw, big) local struc, stream = self.struc, bit.stringstream(raw, 1, big and "big" or "little") local data = self.data for _, field_data in ipairs(struc) do local key, rtype, count = unpack(field_data) if type(count) ~= "number" then if count:startWith("$") then local var_name = count:sub(2) local var = data[var_name] if not var then throw("Variable " .. var_name .. " not found in parse runtime!") end count = var else count = count=="" and 1 or tonumber(count) end end local handler = Handlers[rtype] if count > 1 then -- We found an array. local arr = {} for i = 1, count do arr[i] = handler(stream, big) end data[key] = arr else data[key] = handler(stream, big) end end return data end function SSBuilder:parseBig(raw) return self:parse(raw, true) end return SSBuilder
-------------------------------------------------------------------------------- -- Raid move -------------------------------------------------------------------------------- local function CheckHelper(aUniqueID) local raidHelpers = raid.GetLeaderHelpers() if not raidHelpers then return false end for _, uniqueID in pairs(raidHelpers) do if uniqueID:IsEqual(aUniqueID) then return true end end return false end function MoveTo(aPartyNum, anUniqueID, aMyUniqueID) local iamHelper = CheckHelper(aMyUniqueID) if isRaid() and (raid.IsLeader() or iamHelper) and anUniqueID then if aPartyNum < 4 then local currGroupSize = getGroupSizeFromPersId(anUniqueID) local currGroupNum = getGroupFromPersId(anUniqueID) if currGroupNum and aPartyNum < currGroupNum or currGroupSize and currGroupSize > 1 then local emptyParty = getFirstEmptyPartyInRaid() if aPartyNum < emptyParty then raid.MoveMemberToGroup(anUniqueID, aPartyNum) else raid.IsolateMember(anUniqueID) end end end end end function SwapPlayers(anUniqueID1, anUniqueID2, aMyUniqueID) local iamHelper = CheckHelper(aMyUniqueID) if isRaid() and (raid.IsLeader() or iamHelper) then if anUniqueID1 and anUniqueID2 then raid.SwapMembers(anUniqueID1, anUniqueID2) end end end -------------------------------------------------------------------------------- -- Menu -------------------------------------------------------------------------------- local m_menu = nil local m_menuWidth = 210 local m_menuInfos = {} local m_whisperMode = false local m_template = createWidget(nil, "Template", "Template") local function CloseMenu() if m_menu then destroy(m_menu) m_menu=nil end end local function AddToMenu(aName, aFunc) table.insert(m_menuInfos, aName) AddReaction(aName, aFunc) end function GenerateMenuInfos(aPlayerBar, aMyUniqueID) local uniqueID = aPlayerBar.uniqueID local playerID = aPlayerBar.playerID local iamHelper = CheckHelper(aMyUniqueID) m_menuInfos = {} local name = aPlayerBar.optimizeInfo.name local isAvatar = avatar.GetId()==playerID local canWhisper = isExist(playerID) and unit.IsPlayer(playerID) and isFriend(playerID) and not isAvatar local canInvite = canWhisper and not raid.IsAutomatic() and not group.IsAutomatic() local isLeader = aPlayerBar.optimizeInfo.isLeader if isAvatar and (isRaid() or isGroup()) then local lootScheme=loot.GetLootScheme() if lootScheme then if lootScheme==LOOT_SCHEME_TYPE_FREE_FOR_ALL then AddToMenu("freeLootMenuButton", function () if isLeader then loot.SetLootScheme(LOOT_SCHEME_TYPE_MASTER) CloseMenu() end end) end if lootScheme==LOOT_SCHEME_TYPE_MASTER then AddToMenu("masterLootMenuButton", function () if isLeader then loot.SetLootScheme(LOOT_SCHEME_TYPE_GROUP) CloseMenu() end end) end if lootScheme==LOOT_SCHEME_TYPE_GROUP then AddToMenu("groupLootMenuButton", function () if isLeader then loot.SetLootScheme(LOOT_SCHEME_TYPE_FREE_FOR_ALL) CloseMenu() end end) end end local quality=loot.GetMinItemQualityForLootScheme() if quality then if quality==ITEM_QUALITY_JUNK then AddToMenu("junkLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_GOODS) CloseMenu() end end) end if quality==ITEM_QUALITY_GOODS then AddToMenu("goodsLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_COMMON) CloseMenu() end end) end if quality==ITEM_QUALITY_COMMON then AddToMenu("commonLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_UNCOMMON) CloseMenu() end end) end if quality==ITEM_QUALITY_UNCOMMON then AddToMenu("uncommonLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_RARE) CloseMenu() end end) end if quality==ITEM_QUALITY_RARE then AddToMenu("rareLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_EPIC) CloseMenu() end end) end if quality==ITEM_QUALITY_EPIC then AddToMenu("epicLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_LEGENDARY) CloseMenu() end end) end if quality==ITEM_QUALITY_LEGENDARY then AddToMenu("legendaryLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_RELIC) CloseMenu() end end) end if quality==ITEM_QUALITY_RELIC then AddToMenu("relicLootMenuButton", function () if isLeader then loot.SetMinItemQualityForLootScheme(ITEM_QUALITY_JUNK) CloseMenu() end end) end end end --[[ if not isAvatar and playerID ~= nil then AddToMenu("inspectButton", function () if avatar.IsInspectAllowed() then avatar.StartInspect(playerID) end CloseMenu() end) end ]] if canWhisper then AddToMenu("whisperMenuButton", function () local chat=stateMainForm:GetChildUnchecked("ChatInput", false) chat=getChild(chat, "ChatInput") m_whisperMode = true show(chat) getChild(chat, "Input", true):SetFocus(true) mission.SetChatInputText((toWString("/whisper "..toString(name).." ")), 0) CloseMenu() end) end if isRaid() then local rights = raid.GetMemberRights(uniqueID) local isHelper = rights and (rights[0] and rights[0]==RAID_MEMBER_RIGHT_LEADER_HELPER or rights[1] and rights[1]==RAID_MEMBER_RIGHT_LEADER_HELPER) if raid.IsPlayerInAvatarsRaidById(uniqueID) then local isMaster = rights and (rights[0] and rights[0]==RAID_MEMBER_RIGHT_LOOT_MASTER or rights[1] and rights[1]==RAID_MEMBER_RIGHT_LOOT_MASTER) if isAvatar then AddToMenu("raidLeaveMenuButton", function () raid.Leave() CloseMenu() end) end if raid.IsLeader() then if not isAvatar and playerID ~= nil then AddToMenu("leaderMenuButton", function () raid.ChangeLeader(uniqueID) CloseMenu() end) if not isHelper then AddToMenu("addLeaderHelperMenuButton", function () raid.AddRight(uniqueID, RAID_MEMBER_RIGHT_LEADER_HELPER) CloseMenu() end) else AddToMenu("deleteLeaderHelperMenuButton", function () raid.RemoveRight(uniqueID, RAID_MEMBER_RIGHT_LEADER_HELPER) CloseMenu() end) end if not isMaster then AddToMenu("addMasterLootMenuButton", function () raid.AddRight(uniqueID, RAID_MEMBER_RIGHT_LOOT_MASTER) CloseMenu() end) else AddToMenu("deleteMasterLootMenuButton", function () raid.RemoveRight(uniqueID, RAID_MEMBER_RIGHT_LOOT_MASTER) CloseMenu() end) end end if not raid.IsAutomatic() then if not isAvatar then AddToMenu("kickMenuButton", function () raid.Kick(uniqueID) CloseMenu() end) end AddToMenu("disbandMenuButton", function () raid.Disband() CloseMenu() end) end AddToMenu("moveMenuButton", function () StartMove(uniqueID) CloseMenu() end) elseif iamHelper then AddToMenu("disbandMenuButton", function () raid.Disband() CloseMenu() end) AddToMenu("moveMenuButton", function () StartMove(uniqueID) CloseMenu() end) end else if canInvite and (isHelper or raid.IsLeader()) then AddToMenu("inviteMenuButton", function () raid.Invite(playerID) CloseMenu() end) end end elseif isGroup() then local memberInfo = group.GetMemberInfoById(uniqueID) if memberInfo or group.IsCreatureInGroup(playerID) then if isAvatar then AddToMenu("leaveMenuButton", function () group.Leave() CloseMenu() end) if group.IsLeader() and not group.IsAutomatic() then AddToMenu("createRaidMenuButton", function () raid.Create() CloseMenu() end) AddToMenu("createSmallRaidMenuButton", function () raid.CreateSmall() CloseMenu() end) end else if group.CanKickMember() then AddToMenu("kickMenuButton", function () group.KickMember(name) CloseMenu() end) end if group.IsLeader() and playerID ~= nil then AddToMenu("leaderMenuButton", function () group.SetLeader(uniqueID) CloseMenu() end) end end else if canInvite and group.CanInvite() then AddToMenu("inviteMenuButton", function () group.Invite(playerID) CloseMenu() end) end end else if canInvite then AddToMenu("inviteMenuButton", function () group.Invite(playerID) CloseMenu() end) end end AddToMenu("closeMenuButton", function () CloseMenu() end) end function ShowMenu(aPlayerBar, aParams, aRaidPanelWdg, aRaidPanelSize, aMyUniqueID) CloseMenu() GenerateMenuInfos(aPlayerBar, aMyUniqueID) if not m_menuInfos then return end setTemplateWidget(m_template) local menuHeight=(table.maxn(m_menuInfos)+1)*20+8 local menuX = aParams.x local menuY = aParams.y local raidPlacement = aRaidPanelWdg:GetPlacementPlain() if aParams.x > raidPlacement.posX + aRaidPanelSize.w - m_menuWidth then menuX = menuX - m_menuWidth menuX = menuX < 0 and 0 or menuX end if aParams.y > raidPlacement.posY + aRaidPanelSize.h/2 then menuY = menuY - menuHeight - 20 menuY = menuY < 0 and 0 or menuY end m_menu = createWidget(mainForm, "Menu", "Panel", WIDGET_ALIGN_LOW, WIDGET_ALIGN_LOW, m_menuWidth, menuHeight, menuX, menuY) priority(m_menu, 5600) local name = aPlayerBar.optimizeInfo.name setText(createWidget(m_menu, "Name", "TextView", WIDGET_ALIGN_CENTER, WIDGET_ALIGN_LOW, m_menuWidth-8, 20, nil, 4), name, "LogColorYellow", "center") for i,j in ipairs(m_menuInfos) do setLocaleText(createWidget(m_menu, j, "Button", WIDGET_ALIGN_CENTER, WIDGET_ALIGN_LOW, m_menuWidth-8, 20, nil, 4+(i)*20)) end end
local _, ns = ... local B, C, L, DB, P = unpack(ns) local M = P:GetModule("Misc") -------------------------- -- Credit: Mission Report -------------------------- local tabs = {} local datas = { {Enum.GarrisonType.Type_9_0, GARRISON_TYPE_9_0_LANDING_PAGE_TITLE, 3675495}, {Enum.GarrisonType.Type_8_0, GARRISON_TYPE_8_0_LANDING_PAGE_TITLE, 1044517}, {Enum.GarrisonType.Type_7_0, ORDER_HALL_LANDING_PAGE_TITLE, 1411833}, {Enum.GarrisonType.Type_6_0, GARRISON_LANDING_PAGE_TITLE, 237381}, } local function ToggleLandingPage(self) if self.pageID ~= self.__owner.garrTypeID then HideUIPanel(self.__owner) ShowGarrisonLandingPage(self.pageID) else self:SetChecked(true) end end local function GarrisonLandingPage_UpdateTabs(self) for _, tab in pairs(tabs) do local available = C_Garrison.HasGarrison(tab.pageID) tab:SetEnabled(available) tab:GetNormalTexture():SetDesaturated(not available) tab:SetChecked(tab.pageID == self.garrTypeID) end end function M:GarrisonTabs_Create() for index, data in pairs(datas) do local tab = CreateFrame("CheckButton", nil, _G.GarrisonLandingPage, "SpellBookSkillLineTabTemplate") tab.__owner = _G.GarrisonLandingPage tab:SetNormalTexture(data[3]) tab:SetScript("OnClick", ToggleLandingPage) tab:Show() if index == 1 then tab:SetPoint("TOPLEFT", _G.GarrisonLandingPage, "TOPRIGHT", 2, -25) else tab:SetPoint("TOP", tabs[index-1], "BOTTOM", 0, -25) end if C.db["Skins"]["BlizzardSkins"] then tab:GetNormalTexture():SetTexCoord(unpack(DB.TexCoord)) tab:GetRegions():Hide() tab:SetCheckedTexture(DB.textures.pushed) tab:GetHighlightTexture():SetColorTexture(1, 1, 1, .25) B.CreateBDFrame(tab) end tab.pageID = data[1] tab.tooltip = data[2] table.insert(tabs, tab) end hooksecurefunc(_G.GarrisonLandingPage, "UpdateUIToGarrisonType", GarrisonLandingPage_UpdateTabs) end -- fix error and some incorrect wigdets when toggle old expansion page function M:FixOldExpansionPage() hooksecurefunc(_G.GarrisonLandingPage, "UpdateUIToGarrisonType", function(self) self.Report.Sections:SetShown(self.garrTypeID == Enum.GarrisonType.Type_9_0) if self.garrTypeID ~= Enum.GarrisonType.Type_6_0 and GarrisonThreatCountersFrame:IsShown() then GarrisonThreatCountersFrame:Hide() end end) local done hooksecurefunc(_G.GarrisonLandingPage.FollowerList, "Setup", function(self) if done then return end local buttons = self.listScroll and self.listScroll.buttons if buttons then for _, button in ipairs(buttons) do local follower = button.Follower if follower and not follower.DownArrow then local downArrow = follower:CreateTexture(nil, "ARTWORK") downArrow:SetTexture("Interface\\Buttons\\SquareButtonTextures") downArrow:SetSize(13, 13) downArrow:SetPoint("TOPRIGHT", -10, -38) downArrow:SetTexCoord(.45312500, .64062500, .01562500, .20312500) downArrow:SetAlpha(0) follower.DownArrow = downArrow end end done = true end end) hooksecurefunc(_G.GarrisonLandingPage.FollowerList, "UpdateFollowers", function(self) if not self.followerTab then return end if not GarrisonFollowerOptions[self.followerType].showNumFollowers then self.followerTab.NumFollowers:SetText("") end end) hooksecurefunc(_G.GarrisonLandingPage.FollowerTab, "ShowFollower", function(self) local isAutoCombatant = self:GetParent():GetFollowerList().followerType == Enum.GarrisonFollowerType.FollowerType_9_0 if not isAutoCombatant then if self.CovenantFollowerPortraitFrame then self.CovenantFollowerPortraitFrame:Hide() end self.Class:Show() self.autoCombatStatsPool:ReleaseAll() self.autoSpellPool:ReleaseAll() self.AbilitiesFrame:Layout() end end) end function M:GarrisonTabs() if not M.db["GarrisonTabs"] then return end M:GarrisonTabs_Create() M:FixOldExpansionPage() end P:AddCallbackForAddon("Blizzard_GarrisonUI", M.GarrisonTabs)
-- Copyright 2004-present Facebook. All Rights Reserved. require('cutorch') local tablex = require 'pl.tablex' local withDevice = cutorch.withDevice local gpu_local_copy_buffers = {} --[[ `nn.AbstractParallel` is the base class for modules controlling data/model-parallel behaviour in Torch. The key concept is that data/model-parallelism _splits_ along a dimension, and this class controls the distribution of input and merging of output along this dimension. To extend this class, override `_distributeInput` as appropriate. See `nn.DataParallel` and `nn.ModelParallel` for examples of usage. ]] local AbstractParallel, parent = torch.class('nn.AbstractParallel', 'nn.Container') -- Iterates over all key/value pairs in a table, in reverse order. -- Equivalent to ipairs(t) in reverse. See -- http://lua-users.org/wiki/IteratorsTutorial for more detail. local function ripairs(t) local max = 1 while t[max] ~= nil do max = max + 1 end local function ripairs_it(t, i) i = i-1 local v = t[i] if v ~= nil then return i,v else return nil end end return ripairs_it, t, max end function AbstractParallel:__init(dimension) if not dimension then error "must specify a dimension!" end parent.__init(self) self.modules = {} self.gpu_assignments = {} self.size = torch.LongStorage() self.dimension = dimension self.container_gpuid = cutorch.getDevice() self.input_gpu = {} -- inputs for each gpu self.gradOutput_gpu = {} -- inputs for each gpu self.gradInput_gpu = {} -- gradInput for each gpu end function AbstractParallel:_freeCaches() self.input_gpu = {} self.gradOutput_gpu = {} self.gradInput_gpu = {} end --[[ This function yields the GPU id for the module to be added. It can be used for load balancing. It assumes all GPUs are available. ]] function AbstractParallel:nextGPU() local gpuid = #self.gpu_assignments % cutorch.getDeviceCount() + 1 return gpuid end function AbstractParallel._getBuffer() local device = cutorch.getDevice() if not gpu_local_copy_buffers[device] then gpu_local_copy_buffers[device] = torch.CudaTensor() end return gpu_local_copy_buffers[device] end function AbstractParallel:add(module, gpuid) table.insert(self.modules, module) local gpuid = gpuid or self:nextGPU() table.insert(self.gpu_assignments, gpuid) return self end function AbstractParallel:get(index) return self.modules[index] end --[[ Asynchronous copy from dest to source. Use with caution; there needs to be some sort of external synchronization to prevent source from being modified after this copy is enqueued. ]] function AbstractParallel:gpuSend(dest, source) assert(torch.typename(dest) == 'torch.CudaTensor') assert(torch.typename(source) == 'torch.CudaTensor') local dest_gpuid = dest:getDevice() local source_gpuid = source:getDevice() if source_gpuid == dest_gpuid then -- if both tensors are on the same gpu normal copy works withDevice(dest_gpuid, function() dest:copy(source) end) return end -- if both tensors are contiguous copy across gpus works if source:isContiguous() and dest:isContiguous() then withDevice(dest_gpuid, function() dest:copy(source) end) return end local tmp_source = source if not source:isContiguous() then withDevice(source_gpuid, function() self:_getBuffer():resizeAs(source) self:_getBuffer():copy(source) tmp_source = self:_getBuffer() end) end withDevice(dest_gpuid, function() -- if destination is not contiguous copy across gpus does not -- work; we need to first copy the source to the dest gpu if not dest:isContiguous() then self:_getBuffer():resizeAs(tmp_source) self:_getBuffer():copy(tmp_source) dest:copy(self:_getBuffer()) else if false then -- Whoops! TODO t5112851 dest:lazyCopy(tmp_source) else dest:copy(tmp_source) end end end) end function AbstractParallel:updateOutput(input) local container_gpuid = cutorch.getDevice() local outs = {} -- distribute the input to GPUs self:_distributeInput(input) -- update output for each module. for i, module in ipairs(self.modules) do local gpuid = self.gpu_assignments[i] withDevice(gpuid, function() assert(self.input_gpu[gpuid]:getDevice() == self.gpu_assignments[gpuid]) outs[i] = module:updateOutput(self.input_gpu[gpuid]) end) end -- find the size of the merged output. assert(container_gpuid == self.gpu_assignments[1]) assert(outs[1].getDevice and (outs[1]:getDevice() == 0 or outs[1]:getDevice() == container_gpuid)) self.size:resize(outs[1]:dim()):copy(outs[1]:size()) for i=2,#outs do self.size[self.dimension] = self.size[self.dimension] + outs[i]:size(self.dimension) end -- merge (concatenate) the outputs self.output:resize(self.size) local offset = 1 for i=1,#outs do local outputDim = outs[i]:size(self.dimension) local output_narrowed = self.output:narrow(self.dimension, offset, outputDim) self:gpuSend(output_narrowed, outs[i]) offset = offset + outputDim end return self.output end function AbstractParallel:updateGradInput(_input, gradOutput) local container_gpuid = cutorch.getDevice() -- gradOutput for each module on its appropriate gpu self.gradInput:resizeAs(self.input_gpu[container_gpuid]) -- distribute gradOutput chunks to modules local offset = 1 for i,module in ipairs(self.modules) do local gpuid = self.gpu_assignments[i] withDevice(gpuid, function() local currentOutput = module.output -- get the gradOutput chunk for this module local currentGradOutput = gradOutput:narrow(self.dimension, offset, currentOutput:size(self.dimension)) if not self.gradOutput_gpu[i] then self.gradOutput_gpu[i] = torch.CudaTensor() end self.gradOutput_gpu[i]:resizeAs(currentGradOutput) if gpuid == container_gpuid then self.gradOutput_gpu[i]:copy(currentGradOutput) else -- copy gradoutput chunk to module's gpu self:gpuSend(self.gradOutput_gpu[i], currentGradOutput) end offset = offset + currentOutput:size(self.dimension) end) end -- update gradInput for each module for i,module in ipairs(self.modules) do local gpuid = self.gpu_assignments[i] withDevice(gpuid, function() module:updateGradInput(self.input_gpu[gpuid], self.gradOutput_gpu[i]) end) end -- add gradInputs for i, module in ripairs(self.modules) do if module.gradInput then if i == 1 then self.gradInput:copy(module.gradInput) return self.gradInput end local parent_module_idx = math.floor(i / 2) local parent_gpuid = self.gpu_assignments[parent_module_idx] withDevice(parent_gpuid, function() if not self.gradInput_gpu[i] then self.gradInput_gpu[i] = torch.CudaTensor() end self.gradInput_gpu[i]:resizeAs(module.gradInput) self:gpuSend(self.gradInput_gpu[i], module.gradInput) self.modules[parent_module_idx].gradInput:add( self.gradInput_gpu[i]) end) end end return self.gradInput end function AbstractParallel:accGradParameters(_input, _gradOutput, scale) scale = scale or 1 for i,module in ipairs(self.modules) do local gpuid = self.gpu_assignments[i] withDevice(gpuid, function() module:accGradParameters(self.input_gpu[gpuid], self.gradOutput_gpu[i], scale) end) end end function AbstractParallel:accUpdateGradParameters(_input, _gradOutput, lr) for i,module in ipairs(self.modules) do local gpuid = self.gpu_assignments[i] withDevice(gpuid, function() module:accUpdateGradParameters(self.input_gpu[gpuid], self.gradOutput_gpu[i], lr) end) end end function AbstractParallel:zeroGradParameters() for i,module in ipairs(self.modules) do withDevice(self.gpu_assignments[i], function() module:zeroGradParameters() end) end end function AbstractParallel:updateParameters(learningRate) for i,module in ipairs(self.modules) do withDevice(self.gpu_assignments[i], function() module:updateParameters(learningRate) end) end end function AbstractParallel:share(mlp,...) error("Share is not supported for the AbstractParallel layer.") end function AbstractParallel:clone() local clone = parent.clone(self) clone:cuda() return clone end function AbstractParallel:reset(stdv) for i,module in ipairs(self.modules) do withDevice(self.gpu_assignments[i], function() self.modules[i]:reset(stdv) end) end end
-- See LICENSE for terms local mod_EnableMod local function ModOptions(id) -- id is from ApplyModOptions if id and id ~= CurrentModId then return end mod_EnableMod = CurrentModOptions:GetProperty("EnableMod") end OnMsg.ModsReloaded = ModOptions OnMsg.ApplyModOptions = ModOptions local Sleep = Sleep local IsValid = IsValid local PlaceObject = PlaceObject local GetPassablePointNearby = GetPassablePointNearby local table = table local Random = ChoGGi.ComFuncs.Random -- redefined AttackRover to blow up after it's out of ammo or too old DefineClass.TowerDefense_Rover = { __parents = {"AttackRover"}, attack_range = 500 * guim, } -- sometimes they get stuck in the mountains so we blow them up after a Sol function TowerDefense_Rover:GameInit(...) self.TowerDefense_spawned_sol = UICity.day return AttackRover.GameInit(self,...) end local function SuicideByRocket(obj) obj:SetCommand("Dead") obj:FireRocket({target = obj},nil,true) repeat Sleep(500) until obj.suicide_by_rocket obj.city:RemoveFromLabel("HostileAttackRovers", obj) obj.city:RemoveFromLabel("Rover", obj) DeleteThread(obj.track_thread) obj:delete() end function TowerDefense_Rover:FireRocket(luaobj, rocket_class, byebye) rocket_class = rocket_class or "RocketProjectile" self:SetAnim(1, "attackStart") Sleep(self:TimeToAnimEnd()) self:SetAnim(1, "attackIdle") Sleep(500) local rocket = PlaceObject(rocket_class, luaobj) local spot = self:GetSpotBeginIndex("Rocket") local pos = self:GetSpotLoc(spot) rocket.shooter = self rocket:SetPos(pos) rocket.move_dir = axis_z rocket:StartMoving() PlayFX("MissileFired", "start", self, nil, pos, axis_z) self:SetAnim(1, "attackEnd") Sleep(self:TimeToAnimEnd()) if byebye then self.suicide_by_rocket = true -- get rid of any ones that're out of ammo elseif not self.attacks_remaining or self.attacks_remaining == 0 then CreateGameTimeThread(SuicideByRocket,self) end end local function LoadMapSectorsStats() local UICity = UICity if not UICity then return end -- store amounts per save here if not UICity.ChoGGi_TowerDefense then -- build list of out map sectors (all of 1 and 10, and the top/bottom from the rest local sectors = UICity.MapSectors local sector_table = {} local c = 0 local function AddOneTen(sector) for i = 1, #sector do c = c + 1 sector_table[c] = sector[i] end end AddOneTen(sectors[1]) AddOneTen(sectors[10]) for i = 2, 9 do local sector = sectors[i] c = c + 1 sector_table[c] = sector[1] c = c + 1 sector_table[c] = sector[10] end UICity.ChoGGi_TowerDefense = { -- rovers to spawn next sol rovers_next = 5, -- ammo to give each rover ammo_next = 4, -- index table of sectors sectors = sector_table, -- count of sectors count = c, } end end OnMsg.MapSectorsReady = LoadMapSectorsStats OnMsg.LoadGame = LoadMapSectorsStats local function RemoveOldRovers(label, sol) -- go backwards and remove any invalid/old rovers for i = #(label or ""), 1, -1 do local r = label[i] if not IsValid(r) then table.remove(label, i) elseif r.class == "TowerDefense_Rover" and r.TowerDefense_spawned_sol ~= sol then CreateGameTimeThread(SuicideByRocket,r) end end end function OnMsg.NewDay(sol) if not mod_EnableMod then return end CreateGameTimeThread(function() -- let other stuff go first Sleep(1000) if sol > 24 and not IsTechDiscovered("DefenseTower") then UIColony:SetTechDiscovered("DefenseTower") end if sol < 49 then return end local UICity = UICity -- remove any old rovers stuck in the mountains RemoveOldRovers(UICity.labels.HostileAttackRovers, sol) RemoveOldRovers(UICity.labels.Rover, sol) -- just in case if not UICity.ChoGGi_TowerDefense then LoadMapSectorsStats() end local stats = UICity.ChoGGi_TowerDefense for _ = 1, stats.rovers_next do -- add a bit of a random delay Sleep(Random(2500, 10000)) -- muhhahahaha local r = PlaceObject("TowerDefense_Rover", { spawn_pos = GetPassablePointNearby(stats.sectors[Random(1, stats.count)]:GetPos()), attacks_remaining = stats.ammo_next, }) -- need to make 'em nasty Sleep(250) r:SetCommand("Idle") end -- bump the stats stats.rovers_next = stats.rovers_next + 1 stats.ammo_next = stats.ammo_next + 2 -- I doubt anyone will make it to max_int rovers, but what the hell if stats.rovers_next < 0 then stats.rovers_next = 5 end if stats.ammo_next < 0 then stats.ammo_next = 4 end end) end
ancient_reptillian = Creature:new { objectName = "", customName = "Ancient Reptillian", socialGroup = "voritor", faction = "", level = 57, chanceHit = 0.55, damageMin = 420, damageMax = 550, baseXp = 5555, baseHAM = 11000, baseHAMmax = 13000, armor = 0, resists = {45,45,10,10,10,-1,10,10,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = KILLER + STALKER, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/voritor_lizard.iff"}, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"dizzyattack",""}, {"posturedownattack",""} } } CreatureTemplates:addCreatureTemplate(ancient_reptillian, "ancient_reptillian")
local BagConst = { --BagConst.Pos.Bag Pos = { Bag = 1, Warehouse = 2, Equip = 3, }, --BagConst.MaxCell MaxCell = 50, } return BagConst
PLUGIN.name = "Containers" PLUGIN.author = "AleXXX_007" PLUGIN.desc = "Adds placeable containers." nut.util.include("sv_plugin.lua") nut.command.add("getlock", { onRun = function(client, arguments) local trace = client:GetEyeTraceNoCursor() local target = trace.Entity if target and IsValid(target) and (target:isDoor() or target:GetClass() == "nut_container") then if target:isDoor() then local data = target:getNetVar("doorData") if not data["locked"] then if data["lockedid"] then local data1 = {} data1["id"] = data["lockedid"] client:getChar():getInv():add("lock", 1, data) data["lockedid"] = nil target:setNetVar("doorData", data) client:notify("Замок снят!") else client:notify("На двери нет замка!") end else client:notify("Дверь должна быть открытой, чтобы снять с нее замок!") end else if not target:getNetVar("locked", false) then if (target:getNetVar("lockedid")) then client:getChar():getInv():add("lock", 1, data) target:setNetVar("lockedid", nil) client:notify("Замок снят!") else client:notify("На контейнере нет замка!") end else client:notify("Контейнер должен быть открытым, чтобы снять с него замок!") end end else client:notify("Вы должны смотреть на дверь или контейнер!") end end }) function PLUGIN:OnContainerSpawned(container, item, load) container:SetModel(item.model) container:PhysicsInit(SOLID_VPHYSICS) container:SetMoveType(MOVETYPE_VPHYSICS) container:SetUseType(SIMPLE_USE) local physicsObject = container:GetPhysicsObject() if (IsValid(physicsObject)) then physicsObject:EnableMotion(true) physicsObject:Wake() end container.owner = item.player:getChar():getID() container.selfMat = container:GetMaterial() if (!load == true) then container:SetMaterial("models/wireframe") end container.item = item local invData = { name = item.name, desc = item.desc, width = item.invW, height = item.invH, locksound = item.locksound, opensound = item.opensound } container.invData = invData container.money = 0 container:setNetVar("uid", item.uniqueID) end function PLUGIN:LoadData() local savedTable = self:getData() or {} for k, v in ipairs(savedTable) do local container = ents.Create("nut_container") container:SetPos(v.pos) container:SetAngles(v.ang) container:Spawn() container:SetModel(v.model) container:PhysicsInit(SOLID_VPHYSICS) container:SetMoveType(MOVETYPE_VPHYSICS) container:SetUseType(SIMPLE_USE) local physicsObject = container:GetPhysicsObject() if (IsValid(physicsObject)) then physicsObject:EnableMotion(false) physicsObject:Sleep() end container.owner = v.owner container.selfMat = v.selfMat container.item = v.item container.invData = v.invData container.money = v.money container.placed = true container.lockedid = v.lockedid container:setNetVar("uid", v.uid) container:setNetVar("locked", v.locked) nut.item.restoreInv(v.id, v.invData.width, v.invData.height, function(inventory) if (IsValid(container)) then container:setInventory(inventory) end end) end end function PLUGIN:SaveData() self:saveContainer() end function PLUGIN:saveContainer() local saveTable = {} for k, v in ipairs(ents.FindByClass("nut_container")) do if v.placed == true then table.insert(saveTable, { model = v:GetModel(), pos = v:GetPos(), ang = v:GetAngles(), item = v.item, owner = v.owner, invData = v.invData, selfMat = v.selfMat, id = v:getNetVar("id"), money = v:getMoney(), lockedid = v.lockedid, locked = v:getNetVar("locked", false), uid = v:getNetVar("uid") }) end end self:setData(saveTable) end if (CLIENT) then local PLUGIN = PLUGIN netstream.Hook("ContainerMoney", function(value, index) if (!IsValid(nut.gui["inv"..index])) then return end nut.gui["inv"..index].money = value end) netstream.Hook("invOpen2", function(entity, index, lave) netstream.Start("EntGiveMoney", entity, 0) local char = LocalPlayer():getChar() if (IsValid(nut.gui.inv1)) or (IsValid(invent_info_kek)) or (IsValid(equipment_panel)) or (IsValid(equipment)) then return false end if (char) then nut.gui.inv1 = vgui.Create("nutInventory") nut.gui.inv1:ShowCloseButton(false) local inventory2 = char:getInv() if (inventory2) then nut.gui.inv1:setInventory(inventory2) end nut.gui.inv1:SetSize(nut.gui.inv1:GetWide(), nut.gui.inv1:GetTall()) nut.gui.inv1:SetPos(ScrW()*0.6592, ScrH()*0.29) invent_info_kek = vgui.Create("invent_info_kek") invent_info_kek:SetPos(ScrW()*0.6592, ScrH()*0.067) invent_info_kek:SetSize(invent_info_kek:GetSize()) safebox_menuINV = vgui.Create("nutInventory") safebox_menuINV:ShowCloseButton(false) safebox_menuINV:SetTitle("") safebox_menuINV:setInventory(nut.item.inventories[index]) safebox_menuINV:SetPos(ScrW()*0.035, ScrH()*0.29) function safebox_menuINV:Paint(w, h) nut.util.drawBlur(self, 10) surface.SetDrawColor(Color( 20, 20, 20, 220)) surface.DrawRect( 0, 0, w, h ) surface.DrawOutlinedRect(0, 0, w, h) surface.SetDrawColor(0, 0, 14, 150) surface.DrawRect(ScrW() * 0, ScrH() * 0, ScrW() * 0.41, ScrH() * 0.033) surface.SetDrawColor(Color( 30, 30, 30, 90)) surface.DrawOutlinedRect(ScrW() * 0, ScrH() * 0, ScrW() * 0.41, ScrH() * 0.033) --шапка draw.DrawText("Инвентарь", "Roh20", ScrW() * 0.005, ScrH() * 0.003, Color(255, 255, 255, 210), TEXT_ALIGN_LEFT ) surface.SetDrawColor(Color( 138, 149, 151, 60)) surface.DrawLine(ScrW() * 0.018, ScrH() * 0.0325, ScrW() * 0.29, ScrH() * 0.0325) surface.SetDrawColor(Color( 0, 33, 55, 210)) surface.DrawRect(ScrW() * 0.017, ScrH() * 0.059, ScrW() * 0.2715, ScrH() * 0.027) --верхняя панель крафта draw.DrawText("Тайник", "Roh20", ScrW() * 0.02, ScrH() * 0.06, Color(255, 255, 255, 210), TEXT_ALIGN_LEFT ) surface.SetDrawColor(Color( 0, 0, 0, 255)) surface.DrawOutlinedRect(ScrW() * 0.0165, ScrH() * 0.059, ScrW() * 0.273, ScrH() * 0.53) --обводка модели игрока surface.SetDrawColor( Color(125, 105, 0, 40) ) surface.SetMaterial( Material("lgh/circle_gradient.png") ) surface.DrawTexturedRectUV( -ScrW() * 0.01, ScrH() * 0.657, ScrW() * 0.35, ScrH() * 0.032, 1, 0.9, 0, 0.3 ) end case_info_kek = vgui.Create("safe_info_kek") case_info_kek:SetPos(ScrW()*0.035, ScrH()*0.067) case_info_kek:SetSize(case_info_kek:GetSize()) equipment_panel = vgui.Create("equipment_panel") equipment_panel:SetPos(ScrW()*0.35, ScrH()*0.29) equipment_panel:SetSize(equipment_panel:GetSize()) safebox_menuINV.OnClose = function(this) if (IsValid(nut.gui.inv1) and !IsValid(nut.gui.menu)) then nut.gui.inv1:Remove() invent_info_kek:Remove() equipment_panel:Remove() case_info_kek:Remove() end end local oldClose = nut.gui.inv1.OnClose nut.gui.inv1.OnClose = function() if (IsValid(safebox_menuINV) and !IsValid(nut.gui.menu)) then safebox_menuINV:Remove() invent_info_kek:Remove() equipment_panel:Remove() case_info_kek:Remove() end nut.gui.inv1.OnClose = oldClose end end nut.gui["inv"..index] = safebox_menuINV local function paintDtextEntry(s, w, h) surface.SetDrawColor(0, 0, 14, 100) surface.DrawRect(0, 0, w, h) s:DrawTextEntryText(color_white, color_white, color_white) end local entry = nut.gui.inv1:Add("DTextEntry") entry:SetSize(ScrW() * 0.173, ScrH() * 0.0325) entry:SetPos(ScrW() * 0.017, ScrH() * 0.608) entry:SetValue(0) entry:SetNumeric(true) entry.Paint = paintDtextEntry entry:SetFont("Roh20") entry:SetTextColor(Color(255, 255, 255, 210)) entry.OnEnter = function() local value = tonumber(entry:GetValue()) or 0 if LocalPlayer():getChar():hasMoney(value) and value > 0 then surface.PlaySound("hgn/crussaria/items/itm_gold_down.wav") netstream.Start("TakeMoney", value) netstream.Start("EntGiveMoney", entity, value) entry:SetValue(0) elseif value <= 0 then nut.util.notify("Вы ввели недействительное значение!") entry:SetValue(0) else nut.util.notify("У вас нет таких денег!") entry:SetValue(0) end end local transfer = nut.gui.inv1:Add("DButton") transfer:SetSize( ScrW() * 0.095, ScrH() * 0.0325) transfer:SetPos(ScrW() * 0.1937, ScrH() * 0.608) transfer:SetText("Положить") transfer:SetFont("Roh20") transfer:SetTextColor(Color(211, 211, 211)) function transfer:Paint( w, h ) if self:IsDown() then surface.SetDrawColor(Color( 255, 186, 0, 12)) surface.SetMaterial(nut.util.getMaterial("gui/center_gradient")) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(Color( 255, 186, 0, 24)) surface.DrawOutlinedRect(0, 0, w, h) elseif self:IsHovered() then surface.SetDrawColor(Color( 30, 30, 30, 150)) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(Color( 0, 0, 0, 235)) surface.DrawOutlinedRect(0, 0, w, h) else surface.SetDrawColor(Color( 30, 30, 30, 160)) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(Color( 0, 0, 0, 235)) surface.DrawOutlinedRect(0, 0, w, h) end end transfer.DoClick = function() local value = tonumber(entry:GetValue()) or 0 if LocalPlayer():getChar():hasMoney(value) and value > 0 then surface.PlaySound("hgn/crussaria/items/itm_gold_down.wav") netstream.Start("TakeMoney", value) netstream.Start("EntGiveMoney", entity, value) entry:SetValue(0) elseif value <= 0 then nut.util.notify("Вы ввели недействительное значение!") entry:SetValue(0) else nut.util.notify("У вас нет таких денег!") entry:SetValue(0) end end safebox_menuINV:SetSize(safebox_menuINV:GetWide(), safebox_menuINV:GetTall()) local entry1 = safebox_menuINV:Add("DTextEntry") entry1:SetSize(ScrW() * 0.173, ScrH() * 0.0325) entry1:SetPos(ScrW() * 0.017, ScrH() * 0.608) entry1:SetValue(0) entry1.Paint = paintDtextEntry entry1:SetFont("Roh20") entry1:SetTextColor(Color(255, 255, 255, 210)) entry1:SetNumeric(true) entry1.OnEnter = function() local value = tonumber(entry1:GetValue()) or 0 if nut.gui["inv"..index].money >= value and value > 0 then surface.PlaySound("hgn/crussaria/items/itm_gold_up.wav") netstream.Start("EntTakeMoney", entity, value) netstream.Start("GiveMoney", value) entry1:SetValue(0) elseif value <= 0 then nut.util.notify("Вы ввели недействительное значение!") entry1:SetValue(0) else nut.util.notify("Здесь нет таких денег!") entry1:SetValue(0) end end local transfer1 = safebox_menuINV:Add("DButton") transfer1:SetSize( ScrW() * 0.095, ScrH() * 0.0325) transfer1:SetPos(ScrW() * 0.1937, ScrH() * 0.608) transfer1:SetFont("Roh20") transfer1:SetTextColor(Color(211, 211, 211)) function transfer1:Paint( w, h ) if self:IsDown() then surface.SetDrawColor(Color( 255, 186, 0, 12)) surface.SetMaterial(nut.util.getMaterial("gui/center_gradient")) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(Color( 255, 186, 0, 24)) surface.DrawOutlinedRect(0, 0, w, h) elseif self:IsHovered() then surface.SetDrawColor(Color( 30, 30, 30, 150)) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(Color( 0, 0, 0, 235)) surface.DrawOutlinedRect(0, 0, w, h) else surface.SetDrawColor(Color( 30, 30, 30, 160)) surface.DrawRect(0, 0, w, h) surface.SetDrawColor(Color( 0, 0, 0, 235)) surface.DrawOutlinedRect(0, 0, w, h) end end transfer1:SetText("Снять") transfer1.DoClick = function() local value = tonumber(entry1:GetValue()) or 0 if nut.gui["inv"..index].money >= value and value > 0 then surface.PlaySound("hgn/crussaria/items/itm_gold_up.wav") netstream.Start("EntTakeMoney", entity, value) netstream.Start("GiveMoney", value) entry1:SetValue(0) elseif value <= 0 then nut.util.notify("Вы ввели недействительное значение!") entry1:SetValue(0) else nut.util.notify("Здесь нет таких денег!") entry1:SetValue(0) end print("Я блядь ахуеваю") end end) end
function onBuildingSummon(keys) end
-- Pulls cookies set by server originnaly in cache_cookies.lua -- Sends the back to the R server -- Remove some headers blocked by the Notebooks proxy. -- This helps with local debugging ngx.req.clear_header("Cookie") ngx.req.clear_header("X-CSRF-Token") -- Add back in the missing headers local cookie_cache = ngx.shared.cookie_cache local cookie_string = "" for _, k in pairs(cookie_cache:get_keys()) do local dict_val, err = cookie_cache:get(k) cookie_string = cookie_string .. k .. "=" .. dict_val .. "; " end ngx.req.set_header("Cookie", cookie_string) local csrf_val, err = cookie_cache:get("csrf-token") if csrf_val ~= nil then ngx.req.set_header("X-CSRF-Token", csrf_val) end
-- telescope modules local actions = require "telescope.actions" local action_state = require "telescope.actions.state" local pickers = require "telescope.pickers" local conf = require("telescope.config").values -- telescope-project modules local _actions = require "telescope._extensions.project.actions" local _finders = require "telescope._extensions.project.finders" local _git = require "telescope._extensions.project.git" local _utils = require "telescope._extensions.project.utils" local M = {} -- Variables that setup can change local base_dirs local hidden_files -- Allow user to set base_dirs M.setup = function(setup_config) if setup_config.base_dir then error "'base_dir' is no longer a valid value for setup. See 'base_dirs'" end base_dirs = setup_config.base_dirs or nil hidden_files = setup_config.hidden_files or false _git.update_git_repos(base_dirs) end -- This creates a picker with a list of all of the projects M.project = function(opts) pickers.new(opts or {}, { prompt_title = "Select a project", results_title = "Projects", finder = _finders.project_finder(opts, _utils.get_projects()), sorter = conf.file_sorter(opts), attach_mappings = function(prompt_bufnr, map) local refresh_projects = function() local picker = action_state.get_current_picker(prompt_bufnr) local finder = _finders.project_finder(opts, _utils.get_projects()) picker:refresh(finder, { reset_prompt = true }) end _actions.add_project:enhance { post = refresh_projects } _actions.delete_project:enhance { post = refresh_projects } _actions.rename_project:enhance { post = refresh_projects } -- Project key mappings map("n", "d", _actions.delete_project) map("n", "r", _actions.rename_project) map("n", "c", _actions.add_project) map("n", "f", _actions.find_project_files) map("n", "b", _actions.browse_project_files) map("n", "s", _actions.search_in_project_files) map("n", "R", _actions.recent_project_files) map("n", "w", _actions.change_working_directory) map("i", "<c-d>", _actions.delete_project) map("i", "<c-v>", _actions.rename_project) map("i", "<c-a>", _actions.add_project) map("i", "<c-f>", _actions.find_project_files) map("i", "<c-b>", _actions.browse_project_files) map("i", "<c-s>", _actions.search_in_project_files) map("i", "<c-r>", _actions.recent_project_files) map("i", "<c-l>", _actions.change_working_directory) -- Workspace key mappings map("i", "<c-w>", _actions.change_workspace) local on_project_selected = function() -- _actions.find_project_files(prompt_bufnr, hidden_files) -- [[rakan]] open session on enter _actions.open_session(prompt_bufnr) end actions.select_default:replace(on_project_selected) return true end, }):find() end return M
local AddonName, AddonTable = ... AddonTable.mining = { -- Ore 52183, -- Pyrite Ore 52185, -- Elementium Ore 53038, -- Obsidium Ore -- Bars 52186, -- Elementium Bar 54849, -- Obsidium Bar }
-- Copyright 2016 Anurag Ranjan and the Max Planck Gesellschaft. -- All rights reserved. -- This software is provided for research purposes only. -- By using this software you agree to the terms of the license file -- in the root folder. -- For commercial use, please contact ps-license@tue.mpg.de. ------------------------- -- Optical Flow Utilities ------------------------- local stringx = require('pl.stringx') local M = {} local eps = 1e-6 local function warp(img, flow) local mean_pixel = torch.DoubleTensor({123.68/256.0, 116.779/256.0, 103.939/256.0}) result = image.warp(img, flow, 'bilinear', true, 'pad', -1) for x=1, result:size(2) do for y=1, result:size(3) do if result[1][x][y] == -1 and result[2][x][y] == -1 and result[3][x][y] == -1 then result[1][x][y] = mean_pixel[1] result[2][x][y] = mean_pixel[2] result[3][x][y] = mean_pixel[3] end end end return result end M.warp = warp local function computeNorm(...) -- check args local _, flow_x, flow_y = xlua.unpack( {...}, 'opticalflow.computeNorm', 'computes norm (size) of flow field from flow_x and flow_y,\n', {arg='flow_x', type='torch.Tensor', help='flow field (x), (WxH)', req=true}, {arg='flow_y', type='torch.Tensor', help='flow field (y), (WxH)', req=true} ) local flow_norm = torch.Tensor() local x_squared = torch.Tensor():resizeAs(flow_x):copy(flow_x):cmul(flow_x) flow_norm:resizeAs(flow_y):copy(flow_y):cmul(flow_y):add(x_squared):sqrt() return flow_norm end M.computeNorm = computeNorm ------------------------------------------------------------ -- computes angle (direction) of flow field from flow_x and flow_y, -- -- @usage opticalflow.computeAngle() -- prints online help -- -- @param flow_x flow field (x), (WxH) [required] [type = torch.Tensor] -- @param flow_y flow field (y), (WxH) [required] [type = torch.Tensor] ------------------------------------------------------------ local function computeAngle(...) -- check args local _, flow_x, flow_y = xlua.unpack( {...}, 'opticalflow.computeAngle', 'computes angle (direction) of flow field from flow_x and flow_y,\n', {arg='flow_x', type='torch.Tensor', help='flow field (x), (WxH)', req=true}, {arg='flow_y', type='torch.Tensor', help='flow field (y), (WxH)', req=true} ) local flow_angle = torch.Tensor() flow_angle:resizeAs(flow_y):copy(flow_y):cdiv(flow_x):abs():atan():mul(180/math.pi) flow_angle:map2(flow_x, flow_y, function(h,x,y) if x == 0 and y >= 0 then return 90 elseif x == 0 and y <= 0 then return 270 elseif x >= 0 and y >= 0 then -- all good elseif x >= 0 and y < 0 then return 360 - h elseif x < 0 and y >= 0 then return 180 - h elseif x < 0 and y < 0 then return 180 + h end end) return flow_angle end M.computeAngle = computeAngle ------------------------------------------------------------ -- merges Norm and Angle flow fields into a single RGB image, -- where saturation=intensity, and hue=direction -- -- @usage opticalflow.field2rgb() -- prints online help -- -- @param norm flow field (norm), (WxH) [required] [type = torch.Tensor] -- @param angle flow field (angle), (WxH) [required] [type = torch.Tensor] -- @param max if not provided, norm:max() is used [type = number] -- @param legend prints a legend on the image [type = boolean] ------------------------------------------------------------ local function field2rgb(...) -- check args local _, norm, angle, max, legend = xlua.unpack( {...}, 'opticalflow.field2rgb', 'merges Norm and Angle flow fields into a single RGB image,\n' .. 'where saturation=intensity, and hue=direction', {arg='norm', type='torch.Tensor', help='flow field (norm), (WxH)', req=true}, {arg='angle', type='torch.Tensor', help='flow field (angle), (WxH)', req=true}, {arg='max', type='number', help='if not provided, norm:max() is used'}, {arg='legend', type='boolean', help='prints a legend on the image', default=false} ) -- max local saturate = false if max then saturate = true end max = math.max(max or norm:max(), 1e-2) -- merge them into an HSL image local hsl = torch.Tensor(3,norm:size(1), norm:size(2)) -- hue = angle: hsl:select(1,1):copy(angle):div(360) -- saturation = normalized intensity: hsl:select(1,2):copy(norm):div(max) if saturate then hsl:select(1,2):tanh() end -- light varies inversely from saturation (null flow = white): hsl:select(1,3):copy(hsl:select(1,2)):mul(-0.5):add(1) -- convert HSL to RGB local rgb = image.hsl2rgb(hsl) -- legend if legend then _legend_ = _legend_ or image.load(paths.concat(paths.install_lua_path, 'opticalflow/legend.png'),3) legend = torch.Tensor(3,hsl:size(2)/8, hsl:size(2)/8) image.scale(_legend_, legend, 'bilinear') rgb:narrow(1,1,legend:size(2)):narrow(2,hsl:size(2)-legend:size(2)+1,legend:size(2)):copy(legend) end -- done return rgb end M.field2rgb = field2rgb ------------------------------------------------------------ -- Simplifies display of flow field in HSV colorspace when the -- available field is in x,y displacement -- -- @usage opticalflow.xy2rgb() -- prints online help -- -- @param x flow field (x), (WxH) [required] [type = torch.Tensor] -- @param y flow field (y), (WxH) [required] [type = torch.Tensor] ------------------------------------------------------------ local function xy2rgb(...) -- check args local _, x, y, max = xlua.unpack( {...}, 'opticalflow.xy2rgb', 'merges x and y flow fields into a single RGB image,\n' .. 'where saturation=intensity, and hue=direction', {arg='x', type='torch.Tensor', help='flow field (norm), (WxH)', req=true}, {arg='y', type='torch.Tensor', help='flow field (angle), (WxH)', req=true}, {arg='max', type='number', help='if not provided, norm:max() is used'} ) local norm = computeNorm(x,y) local angle = computeAngle(x,y) return field2rgb(norm,angle,max) end M.xy2rgb = xy2rgb local function loadFLO(filename) TAG_FLOAT = 202021.25 local ff = torch.DiskFile(filename):binary() local tag = ff:readFloat() if tag ~= TAG_FLOAT then xerror('unable to read '..filename.. ' perhaps bigendian error','readflo()') end local w = ff:readInt() local h = ff:readInt() local nbands = 2 local tf = torch.FloatTensor(h, w, nbands) ff:readFloat(tf:storage()) ff:close() local flow = tf:permute(3,1,2) return flow end M.loadFLO = loadFLO local function writeFLO(filename, F) F = F:permute(2,3,1):clone() TAG_FLOAT = 202021.25 local ff = torch.DiskFile(filename, 'w'):binary() ff:writeFloat(TAG_FLOAT) ff:writeInt(F:size(2)) -- width ff:writeInt(F:size(1)) -- height ff:writeFloat(F:storage()) ff:close() end M.writeFLO = writeFLO local function loadPFM(filename) ff = torch.DiskFile(filename):binary() local header = ff:readString("*l") local color, nbands if stringx.strip(header) == 'PF' then color = true nbands = 3 else color = false nbands = 1 end local dims = stringx.split(ff:readString("*l")) local scale = ff:readString("*l") if tonumber(scale) < 0 then ff:littleEndianEncoding() else ff:bigEndianEncoding() end local tf = ff:readFloat(dims[1]*dims[2]*nbands) ff:close() tf = torch.FloatTensor(tf):resize(dims[2],dims[1],nbands):permute(3,1,2) tf = image.vflip(tf) return tf[{{1,2},{},{}}] end M.loadPFM = loadPFM local function rotate(flow, angle) local flow_rot = image.rotate(flow, angle, 'simple') local fu = torch.mul(flow_rot[1], math.cos(-angle)) - torch.mul(flow_rot[2], math.sin(-angle)) local fv = torch.mul(flow_rot[1], math.sin(-angle)) + torch.mul(flow_rot[2], math.cos(-angle)) flow_rot[1]:copy(fu) flow_rot[2]:copy(fv) return flow_rot end M.rotate = rotate local function scale(flow, sc, opt) opt = opt or 'simple' local flow_scaled = image.scale(flow, '*'..sc, opt)*sc return flow_scaled end M.scale = scale local function scaleBatch(flow, sc) local flowR = torch.FloatTensor(opt.batchSize*2, flow:size(3), flow:size(4)) local outputR = torch.FloatTensor(opt.batchSize, 2, flow:size(3)*sc, flow:size(4)*sc) flowR:copy(flow) local output = image.scale(flowR, '*'..sc, 'simple')*sc outputR:copy(output) return outputR end M.scaleBatch = scaleBatch return M
-- @namespace foundation.com.binary_types local bit = assert(foundation.com.bit) local ByteBuf = assert(foundation.com.ByteBuf.little) -- @class BitFlags local BitFlags = foundation.com.Class:extends("foundation.com.binary_types.BitFlags") local ic = BitFlags.instance_class function ic:initialize(size, mapping) self.m_size = size self.m_mapping = mapping end function ic:size() return self.m_size end function ic:read(stream) local int, bytes_read = ByteBuf:r_uv(stream, self.m_size) local result = {} for key,mask in pairs(self.m_mapping) do result[key] = bit.band(int, mask) end return result, bytes_read end function ic:write(stream, map) local result = 0 for key,mask in pairs(self.m_mapping) do result = bit.bor(result, bit.band(map[key], mask)) end return ByteBuf:w_uv(stream, self.m_size, result) end foundation.com.binary_types.BitFlags = BitFlags
local client = client local awful = require("awful") local util = require("awful.util") local scratch = {} local defaultRule = {instance = "scratch"} -- Turn on this scratch window client (add current tag to window's tags, -- then set focus to the window) local function turn_on(c) local current_tag = awful.tag.selected(c.screen) ctags = {current_tag} for k,tag in pairs(c:tags()) do if tag ~= current_tag then table.insert(ctags, tag) end end c:tags(ctags) c:raise() client.focus = c end -- Turn off this scratch window client (remove current tag from window's tags) local function turn_off(c) local current_tag = awful.tag.selected(c.screen) local ctags = {} for k,tag in pairs(c:tags()) do if tag ~= current_tag then table.insert(ctags, tag) end end c:tags(ctags) end function scratch.raise(cmd, rule) local rule = rule or defaultRule local function matcher(c) return awful.rules.match(c, rule) end -- logic mostly copied form awful.client.run_or_raise, except we don't want -- to change to or merge with scratchpad tag, just show the window local clients = client.get() local findex = util.table.hasitem(clients, client.focus) or 1 local start = util.cycle(#clients, findex + 1) for c in awful.client.iterate(matcher, start) do turn_on(c) return end -- client not found, spawn it util.spawn(cmd) end function scratch.toggle(cmd, rule, alwaysclose) local rule = rule or defaultRule if client.focus and awful.rules.match(client.focus, rule) then turn_off(client.focus) else scratch.raise(cmd, rule) end end return scratch
local moon = require("moon") local socket = require("moon.socket") local HOST = "127.0.0.1" local PORT = 23850 -------------------2 bytes len (big endian) protocol------------------------ socket.on("accept", function(fd, msg) print("accept ", fd, moon.decode(msg, "Z")) socket.settimeout(fd, 10) end) socket.on("message", function(fd, msg) --echo message to client socket.write(fd, moon.decode(msg, "Z")) end) socket.on("close", function(fd, msg) print("close ", fd, moon.decode(msg, "Z")) end) socket.on("error", function(fd, msg) print("error ", fd, moon.decode(msg, "Z")) end) local listenfd = socket.listen(HOST, PORT, moon.PTYPE_SOCKET) socket.start(listenfd)--start accept print("server start ", HOST, PORT) print("enter 'CTRL-C' stop server.") moon.shutdown(function() socket.close(listenfd) moon.quit() end)
if not system.IsLinux() then return end --[[ Most of these functions can be called at any time. Send queues what you send until a connection is made. Only "tcp" and "udp" is supported. Default is tcp. There isn't much of a difference between udp and tcp in this wrapper so you can easily change between the two modes. By default the socket has a 3 second timeout. The timeout count is started/restarted whenever the mesage is "timeout" and stopped otherwise luasocket.debug = true will logn debug messages about sending and receiving data very useful for (duh) debugging! -- client CLIENT = luasocket.Client("udp" or "tcp") -- this defaults to tcp CLIENT:GetTimeoutDuration() CLIENT:IsTimingOut() CLIENT:IsSending() CLIENT:IsConnected() CLIENT:SetTimeout(seconds or nil) CLIENT:GetTimeout() CLIENT:SetReceiveMode("line" or "all" or bytes) CLIENT:GetReceiveMode() CLIENT:OnReceive(str) -- return false to prevent the socket from being removed -- if the timeout duration has exceeded the max timeout duration CLIENT:OnTimeout(count) CLIENT:OnSend(str, bytes) CLIENT:OnError(msg) CLIENT:OnClose() CLIENT:Connect(ip, port) -- -- server SERVER = luasocket.Server("udp" or "tcp") -- this defaults to tcp SERVER:Host(ip, port) -- returning false here will close and remove the client -- returning true will call SetKeepAlive true on the client SERVER:OnClientConnected(client, ip, port) SERVER:OnReceive(str, client) SERVER:OnClientClosed(client) SERVER:OnClientError(client, msg) SERVER:GetClients() SERVER:HasClients() -- returns true if someone is connected, false otherwise -- -- shared SHARED:Send(str, instant) SHARED:GetIP() SHARED:GetPort() SHARED:IsValid() SHARED:Remove() -- These have Get ones as well but they only return something if Set was called. This uses setoption. SHARED:SetReuseAddress(val) SHARED:SetNoDelay(val) SHARED:SetLinger(val) SHARED:SetKeepAlive(val) -- ]] local luasocket = {} if _G.luasocket and _G.luasocket.Panic then _G.luasocket.Panic() end -- external functions local on_error = mmyy and mmyy.OnError or error local logn = logn or MsgN or print local table_print = PrintTable or table.print or logn local warning = ErrorNoHalt or logn local check = check or function() end local cares = select(2, pcall(require,"cares")) or _G.cares function luasocket.Initialized() if gmod then _G.luasocket = luasocket hook.Add("Think", "socket_think", function() luasocket.Update() end) end end luasocket.socket = require("socket") or _G.socket function luasocket.DebugPrint(...) if luasocket.debug then local tbl = {} for i = 1, select("#", ...) do tbl[i] = tostring(select(i, ...)) end logn(string.format(unpack(tbl))) end end do -- helpers/usage function luasocket.HeaderToTable(header) local tbl = {} if not header then return tbl end for line in header:gmatch("(.-)\n") do local key, value = line:match("(.+):%s+(.+)\13") if key and value then tbl[key] = value end end return tbl end function luasocket.TableToHeader(tbl) local str = "" for key, value in pairs(tbl) do str = str .. tostring(key) .. ": " .. tostring(value) .. "\r\n" end return str end local function request(url, callback, method, timeout, post_data, user_agent, binary) url = url:gsub("http://", "") callback = callback or table_print method = method or "GET" user_agent = user_agent or "goluwa" local host, location = url:match("(.-)/(.+)") if not location then host = url:gsub("/", "") location = "" end local socket = luasocket.Client("tcp") socket:SetTimeout(timeout or 0.5) socket:Connect(host, 80) socket:Send(("%s /%s HTTP/1.1\r\n"):format(method, location)) socket:Send(("Host: %s\r\n"):format(host)) socket:Send(("User-Agent: %s\r\n"):format(user_agent)) socket:Send("Connection: Keep-Alive\r\n") if binary then socket:SetReceiveMode("all") end if method == "POST" then socket:Send(("Content-Length: %i"):format(#post_data)) socket:Send(post_data) end socket:Send("\r\n") local chunks = {} function socket:OnReceive(str) table.insert(chunks, str) end function socket:OnClose() local str = table.concat(chunks, "") local content local header header, content = str:match("(.-\10\13)(.+)") header = luasocket.HeaderToTable(header) if header["Content-Length"] then content = str:sub(-header["Content-Length"]) end local ok, err = xpcall(callback, on_error, {content = content, header = header}) if err then warning(err) end end end function luasocket.Get(url, callback, timeout, user_agent, binary) check(url, "string") check(callback, "function", "nil", "false") check(user_agent, "nil", "string") return request(url, callback, "GET", timeout, nil, user_agent, binary) end function luasocket.Post(url, post_data, callback, timeout, user_agent, binary) check(url, "string") check(callback, "function", "nil", "false") check(post_data, "table", "string") check(user_agent, "nil", "string") if type(post_data) == "table" then post_data = luasocket.TableToHeader(post_data) end return request(url, callback, "POST", timeout, post_data, user_agent, binary) end function luasocket.WebResource(url, callback) if url:sub(0, 4) == "http" then if callback then luasocket.Get(url, function(data) callback(data.content) end, nil, nil, true) else return {Download = function(_, callback) luasocket.Get(url, function(data) callback(data.content) end, nil, nil, true) end} end end return false end local sck = luasocket.socket.udp() function luasocket.SendUDPData(ip, port, str) if not str and type(port) == "string" then str = port port = tonumber(ip:match(".-:(.+)")) end local ok, msg = sck:sendto(str, ip, port) if ok then luasocket.DebugPrint("SendUDPData sent data to %s:%i (%s)", ip, port, str) else luasocket.DebugPrint("SendUDPData failed %q", msg) end return ok, msg end end local receive_types = {all = "*a", line = "*l"} do -- tcp socket meta local NULL = {} NULL.IsNull = true local function FALSE() return false end function NULL:__tostring() return "NULL" end function NULL:__index(key) if key == "ClassName" then return "NULL" end if key == "Type" then return "null" end if key == "IsValid" then return FALSE end if type(key) == "string" and key:sub(0, 2) == "Is" then return FALSE end error(("tried to index %q on a NULL socket"):format(key), 2) end local sockets = {} function luasocket.GetSockets() return sockets end function luasocket.Panic() for key, sock in pairs(sockets) do if sock:IsValid() then sock:DebugPrintf("removed from luasocket.Panic()") sock:Remove() else table.remove(sockets, key) end end end function luasocket.Update() for key, sock in pairs(sockets) do if sock:IsValid() then local ok, err = xpcall(sock.Think, on_error, sock) if not ok then warning(err) sock:Remove() end else sockets[key] = nil end if sock.remove_me then sock.socket:close() setmetatable(sock, NULL) end end end local function assert(res, err) if not res then error(res, 3) end return res end local function new_socket(override, META, typ) typ = typ or "tcp" typ = typ:lower() if typ == "udp" or typ == "tcp" then local self = {} self.socket = override or assert(luasocket.socket[typ]()) self.socket:settimeout(0) self.socket_type = typ local obj = setmetatable(self, META) obj:Initialize() table.insert(sockets, obj) obj:DebugPrintf("created") return obj end end local function remove_socket(self) self.remove_me = true end local options = { KeepAlive = "keepalive", Linger = "linger", ReuseAddress = "ReuseAddr", NoDelay = "tcp-nodelay", } local function add_options(tbl) for func_name, key in pairs(options) do tbl["Set" .. func_name] = function(self, val) self.socket:setoption(key, val) self:DebugPrintf("option[%q] = %s", key, val) self[func_name] = val end tbl["Get" .. func_name] = function(self, val) return self[func_name] end end end do -- client local CLIENT = {} CLIENT.__index = CLIENT CLIENT.Type = "socket" CLIENT.ClassName = "client" add_options(CLIENT) function CLIENT:Initialize() self.Buffer = {} self:SetTimeout(3) end function CLIENT:__tostring() return string.format("client_%s[%s][%s]", self.socket_type, self:GetIP() or "none", self:GetPort() or "0") end function CLIENT:DebugPrintf(fmt, ...) luasocket.DebugPrint("%s - " .. fmt, self, ...) end function CLIENT:Connect(ip, port, skip_cares) check(ip, "string") check(port, "number") if not skip_cares and cares and cares.Resolve then self:DebugPrintf("using cares to resolve domain %s", ip) cares.Resolve(ip, function(_, errored, newip) if not errored then self:DebugPrintf("cares resolved domain from %q to %q", ip, newip) self:Connect(newip, port, true) else self:DebugPrintf("cares errored resolving domain %s with code %s", ip, errored) self:Connect(ip, port, true) end end) return end self:DebugPrintf("connecting to %s:%s", ip, port) local ok, msg if self.socket_type == "tcp" then ok, msg = self.socket:connect(ip, port) else ok, msg = self.socket:setpeername(ip, port) end if not ok and msg and msg ~= "timeout" then self:DebugPrintf("connect failed: %s", msg) self:OnError(msg) else self.connecting = true end end function CLIENT:Send(str, instant) if self.socket_type == "tcp" then if instant then local bytes, b, c, d = self.socket:send(str) if bytes then self:DebugPrintf("sucessfully sent %q", str) self:OnSend(str, bytes, b,c,d) end else table.insert(self.Buffer, str) end else self.socket:send(str) self:DebugPrintf("sent %q", str) end end CLIENT.ReceiveMode = "all" function CLIENT:SetReceiveMode(type) self.ReceiveMode = type end function CLIENT:GetReceiveMode() return self.ReceiveMode end function CLIENT:Think() local sock = self.socket sock:settimeout(0) -- check connection if self.connecting then local res, msg = sock:getpeername() if res then self:DebugPrintf("connected to %s:%s", res, msg) -- ip, port = res, msg self.connected = true self.connecting = nil self:OnConnect(res, msg) self:Timeout(false) elseif msg == "timeout" or msg == "getpeername failed" then self:Timeout(true) else self:DebugPrintf("errored: %s", msg) self:OnError(msg) end end if self.connected then -- try send if self.socket_type == "tcp" then for i = 1, 128 do local data = self.Buffer[1] if data then local bytes, b, c, d = sock:send(data) if bytes then self:DebugPrintf("sucessfully sent %q", data) self:OnSend(data, bytes, b,c,d) table.remove(self.Buffer, 1) elseif b ~= "Socket is not connected" then self:DebugPrintf("could not send %s : %s", data, b) break end else break end end end -- try receive local mode if self.socket_type == "udp" then mode = 1024 else mode = receive_types[self.ReceiveMode] or self.ReceiveMode end local data, err, partial = sock:receive(mode) if not data and partial and partial ~= "" then data = partial end if data then if data:find("\n") then self:DebugPrintf("received (mode %s) %i bytes of data", mode, #data) else self:DebugPrintf("received (mode %s) %i bytes of data (%q)", mode, #data, data) end self:OnReceive(data) self:Timeout(false) if self.__server then self.__server:OnReceive(data, self) end elseif err == "timeout" or "Socket is not connected" then self:Timeout(true) elseif err == "closed" then self:DebugPrintf("closed") if not self.__server or self.__server:OnClientClosed(self) ~= false then self:Remove() end else self:DebugPrintf("errored: %s", err) if self.__server then self.__server:OnClientError(self3, err) end self:OnError(err) end end end do -- timeout function CLIENT:Timeout(bool) if not self.TimeoutLength then return end if not bool then self.TimeoutStart = nil return end local time = os.clock() if not self.TimeoutStart then self.TimeoutStart = time + self.TimeoutLength end local seconds = time - self.TimeoutStart if self:OnTimeout(seconds) ~= false then if seconds > self.TimeoutLength then self:DebugPrintf("timed out") self:Remove() end end end function CLIENT:GetTimeoutDuration() if not self.TimeoutStart then return 0 end local t = os.clock() return t - self.TimeoutStart end function CLIENT:IsTimingOut() return end function CLIENT:SetTimeout(seconds) self.TimeoutLength = seconds end function CLIENT:GetTimeout() return self.TimeoutLength or math.huge end end function CLIENT:Remove() if self.remove_me then return end self:DebugPrintf("removed") self:OnClose() remove_socket(self) if self.__server then for k, v in pairs(self.__server.Clients) do if v == self then table.remove(self.__server.Clients, k) break end end self.__server:OnClientClosed(self) end end function CLIENT:IsConnected() return self.connected == true end function CLIENT:IsSending() return #self.Buffer > 0 end function CLIENT:GetIP() if not self.connected then return "nil" end local ip, port if self.__server then ip, port = self.socket:getpeername() else ip, port = self.socket:getsockname() end return ip end function CLIENT:GetPort() if not self.connected then return "nil" end local ip, port if self.__server then ip, port = self.socket:getpeername() else ip, port = self.socket:getsockname() end return ip and port or nil end function CLIENT:GetIPPort() if not self.connected then return "nil" end local ip, port if self.__server then ip, port = self.socket:getpeername() else ip, port = self.socket:getsockname() end return ip .. ":" .. port end function CLIENT:GetSocketName() return self.socket:getpeername() end function CLIENT:IsValid() return true end function CLIENT:OnTimeout(count) end function CLIENT:OnConnect(ip, port) end function CLIENT:OnReceive(data) end function CLIENT:OnError(msg) self:Remove() end function CLIENT:OnSend(data, bytes, b,c,d) end function CLIENT:OnClose() end function luasocket.Client(typ) return new_socket(nil, CLIENT, typ) end luasocket.ClientMeta = CLIENT end do -- server local SERVER = {} SERVER.__index = SERVER SERVER.Type = "socket" SERVER.ClassName = "server" add_options(SERVER) function SERVER:Initialize() self.Clients = {} end function SERVER:__tostring() return string.format("server_%s[%s][%s]", self.socket_type, self:GetIP() or "nil", self:GetPort() or "nil") end function SERVER:DebugPrintf(fmt, ...) luasocket.DebugPrint("%s - " .. fmt, self, ...) end function SERVER:GetClients() return self.Clients end function SERVER:HasClients() return next(self.Clients) ~= nil end function SERVER:Host(ip, port) ip = ip or "*" port = port or 0 local ok, msg if self.socket_type == "tcp" then self.socket:setoption("reuseaddr", true) ok, msg = self.socket:bind(ip, port) elseif self.socket_type == "udp" then ok, msg = self.socket:setsockname(ip, port) end if not ok and msg then self:DebugPrintf("bind failed: %s", msg) self:OnError(msg) else if self.socket_type == "tcp" then ok, msg = self.socket:listen() if not ok and msg then self:DebugPrintf("bind failed: %s", msg) self:OnError(msg) end end self.ready = true end end SERVER.Bind = SERVER.Host function SERVER:Send(data, ip, port) check(ip, "string") if self.socket_type == "tcp" then for key, client in pairs(self:GetClients()) do if client:GetIP() == ip and (not port or (port == client:GetPort())) then client:Send(data) break end end elseif self.socket_type == "udp" then check(port, "number") self.socket:sendto(data, ip, port) end end local DUMMY = {} DUMMY.__index = DUMMY DUMMY.__tostring = function(s) return string.format("dummy_client_%s[%s][%s]", "udp", s.ip or "nil", s.port or "nil") end DUMMY.GetIP = function(s) return s.ip end DUMMY.GetPort = function(s) return s.port end DUMMY.IsValid = function() return true end DUMMY.Close = function() return end DUMMY.Remove = function() return end local function create_dummy_client(ip, port) return setmetatable({ip = ip, port = port}, DUMMY) end function SERVER:Think() if not self.ready then return end if self.socket_type == "udp" then local data, ip, port = self.socket:receivefrom() if ip == "timeout" then return end if not data then self:DebugPrintf("errored: %s", ip) else self:DebugPrintf("received %s from %s:%s", data, ip, port) local client = create_dummy_client(ip, port) local b = self:OnClientConnected(client, ip, port) if b == true or b == nil then self:OnReceive(data, client) end client.IsValid = function() return false end end elseif self.socket_type == "tcp" then local sock = self.socket sock:settimeout(0) local client, err = sock:accept() if client then client = new_socket(client, luasocket.ClientMeta, "tcp") client.connected = true self:DebugPrintf("%s connected", client) table.insert(self.Clients, client) client.__server = self local b = self:OnClientConnected(client, client:GetIP(), client:GetPort()) if b == true then client:SetKeepAlive(true) client:SetTimeout() elseif b == false then client:Remove() end end end end function SERVER:SuppressSend(client) self.suppressed_send = client end function SERVER:Broadcast(...) for k,v in pairs(self:GetClients()) do if self.suppressed_send ~= v then v:Send(...) end end end function SERVER:KickAllClients() for k,v in pairs(self:GetClients()) do v.__server = nil v:Remove() end end function SERVER:Remove() self:DebugPrintf("removed") self:KickAllClients() remove_socket(self) end function SERVER:IsValid() return true end function SERVER:GetIP() local ip, port = self.socket:getsockname() return ip end function SERVER:GetPort() local ip, port = self.socket:getsockname() return ip and port or nil end function SERVER:GetIPPort() local ip, port = self.socket:getsockname() return ip .. ":" .. port end function SERVER:GetSocketName() return self.socket:getsockname() end function SERVER:OnClientConnected(client, ip, port) end function SERVER:OnClientClosed(client) end function SERVER:OnReceive(data, client) end function SERVER:OnClientError(client, err) end function SERVER:OnError(msg) self:Remove() end function luasocket.Server(typ) return new_socket(nil, SERVER, typ) end luasocket.ServerMeta = SERVER end end luasocket.Initialized() luasocket.Initialized = nil return luasocket
--[[ File meta info @file Localization.lua @brief Localization strings, translations and client locale check --]] --[[ @brief Accessing the addons private table @var _ addonName, thrown away @var wt Global addonTable --]] local _, wt = ... -- Table of localized strings local localeText = { enUS = { AVAILABLE_HEADER = "Available Now", MISSINGREQS_HEADER = "Available but Missing Requirements", NEXTLEVEL_HEADER = "Coming Soon", NOTLEVEL_HEADER = "Not Yet Available", MISSINGTALENT_HEADER = "Missing Required Talents", KNOWN_HEADER = "Already Known", COST_FORMAT = "Cost: %s", TOTALCOST_FORMAT = "Total Cost: %s", TOTALSAVINGS_FORMAT = "Total Savings: %s", LEVEL_FORMAT = "Level %s", TAB_TEXT = "What can I train?", }, frFR = { AVAILABLE_HEADER = "Disponible", MISSINGREQS_HEADER = "Disponible mais pré-requis manquants", NEXTLEVEL_HEADER = "Bientôt disponible", NOTLEVEL_HEADER = "Pas encore disponible", MISSINGTALENT_HEADER = "Talents requis manquants", KNOWN_HEADER = "Déjà connu", COST_FORMAT = "Coût : %s", TOTALCOST_FORMAT = "Coût total : %s", TOTALSAVINGS_FORMAT = "Coût économisé : %s", LEVEL_FORMAT = "Niveau %s", TAB_TEXT = "Que puis-je apprendre ?" }, ruRU = { AVAILABLE_HEADER = "Доступен сейчас", MISSINGREQS_HEADER = "Доступно, но отсутствуют требования", NEXTLEVEL_HEADER = "Скоро будет", NOTLEVEL_HEADER = "Пока недоступно", MISSINGTALENT_HEADER = "Отсутствующие необходимые таланты", KNOWN_HEADER = "Уже известно", COST_FORMAT = "Стоимость: %s", TOTALCOST_FORMAT = "Общая стоимость: %s", TOTALSAVINGS_FORMAT = "Все сбережения: %s", LEVEL_FORMAT = "Уровень %s", TAB_TEXT = "Что я могу изучить?" }, zhCN = { AVAILABLE_HEADER = "可学", MISSINGREQS_HEADER = "满足条件方可学习", NEXTLEVEL_HEADER = "即将学习", NOTLEVEL_HEADER = "等级不够", MISSINGTALENT_HEADER = "缺少相关天赋", KNOWN_HEADER = "已学技能", COST_FORMAT = "花费: %s", TOTALCOST_FORMAT = "总花费: %s", TOTALSAVINGS_FORMAT = "总共节省: %s", LEVEL_FORMAT = "等级 %s", TAB_TEXT = "我能学什么技能?" }, zhTW = { AVAILABLE_HEADER = "現在可以訓練", MISSINGREQS_HEADER = "可以訓練但是缺少需求條件", NEXTLEVEL_HEADER = "即將可以訓練", NOTLEVEL_HEADER = "還不可以訓練", MISSINGTALENT_HEADER = "缺少需要的天賦", KNOWN_HEADER = "已學會", COST_FORMAT = "花費: %s", TOTALCOST_FORMAT = "總需花費: %s", TOTALSAVINGS_FORMAT = "總共省下: %s", LEVEL_FORMAT = "等級 %s", TAB_TEXT = "我可以接受什麼訓練?" }, deDE = { AVAILABLE_HEADER = "Jetzt verfügbar", MISSINGREQS_HEADER = "Verfügbar, aber fehlende Anforderungen", NEXTLEVEL_HEADER = "Demnächst", NOTLEVEL_HEADER = "Noch nicht verfügbar", MISSINGTALENT_HEADER = "Fehlende Talente", KNOWN_HEADER = "Bereits bekannt", COST_FORMAT = "Kosten: %s", TOTALCOST_FORMAT = "Gesamtkosten: %s", TOTALSAVINGS_FORMAT = "Gesamtersparnis: %s", LEVEL_FORMAT = "Level %s", TAB_TEXT = "Was kann ich Lernen?" }, koKR = { AVAILABLE_HEADER = "지금 사용 가능", MISSINGREQS_HEADER = "사용 가능하지만 누락된 요구 사항", NEXTLEVEL_HEADER = "곧 사용 가능", NOTLEVEL_HEADER = "아직 사용 불가", MISSINGTALENT_HEADER = "필수 특성 누락", KNOWN_HEADER = "이미 배움", COST_FORMAT = "비용: %s", TOTALCOST_FORMAT = "총 비용: %s", TOTALSAVINGS_FORMAT = "총 절감: %s", LEVEL_FORMAT = "레벨 %s", TAB_TEXT = "무엇을 훈련할 수 있나요?" } } -- Set "enUS" as default locale wt.L = localeText["enUS"] -- Get current locale from game client local locale = GetLocale() -- @brief Check if locale is enUS, enGB or nil -- @return exit to skip localization if default locale if (locale == "enUS" or locale == "enGB" or localeText[locale] == nil) then return end -- @brief Localization of variables for k, v in pairs(localeText[locale]) do wt.L[k] = v end
function string.lastIndexOf(s, pattern, init) local i = -1 local startIdx, lastIdx = nil, (init or 1) - 1 repeat startIdx, lastIdx = string.find(s, pattern, lastIdx + 1, true) if startIdx then i = startIdx end until not startIdx return i end
return { --//Physics MaxForce = Vector3.new(2500000, 0, 2500000) ; MaxSpeed = 187.5 ; MaxPower = 10 ; MaxBrake = 20 ; PowerMovementSpeed = 5 ; BrakeMovementSpeed = 5 ; IsCombinedLever = true ; --Use a combined brake/lever handle Lever1Notches = 4 ; --(THROTTLE LEVER) Lever2Notches = 6 ; --(BRAKE LEVER) if IsCombinedLever is true, this will act as the brake section --//Keybinds Keybinds = { Keyboard = { IncreaseLever1 = Enum.KeyCode.W ; DecreaseLever1 = Enum.KeyCode.S ; IncreaseLever2 = Enum.KeyCode.L ; DecreaseLever2 = Enum.KeyCode.Semicolon ; SwitchCab = Enum.KeyCode.C ; } ; Gamepad = { IncreaseLever1 = Enum.KeyCode.ButtonR2 ; DecreaseLever1 = Enum.KeyCode.ButtonR1 ; IncreaseLever2 = Enum.KeyCode.ButtonL2 ; DecreaseLever2 = Enum.KeyCode.ButtonL1 ; SwitchCab = Enum.KeyCode.ButtonY ; } ; } ; --//Misc CabSwitchSpeed = 0 }
object_ship_nova_orion_smuggler_heavy_tier7 = object_ship_shared_nova_orion_smuggler_heavy_tier7:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_smuggler_heavy_tier7, "object/ship/nova_orion_smuggler_heavy_tier7.iff")
--[[ LuCI - Lua Configuration Interface Copyright 2008 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local ast = require("luci.asterisk") local function find_outgoing_contexts(uci) local c = { } local h = { } uci:foreach("asterisk", "dialplan", function(s) if not h[s['.name']] then c[#c+1] = { s['.name'], "Dialplan: %s" % s['.name'] } h[s['.name']] = true end end) return c end local function find_incoming_contexts(uci) local c = { } local h = { } uci:foreach("asterisk", "sip", function(s) if s.context and not h[s.context] and uci:get_bool("asterisk", s['.name'], "provider") then c[#c+1] = { s.context, "Incoming: %s" % s['.name'] or s.context } h[s.context] = true end end) return c end -- -- SIP phone info -- if arg[2] == "info" then form = SimpleForm("asterisk", "SIP Phone Information") form.reset = false form.submit = "Back to overview" local info, keys = ast.sip.peer(arg[1]) local data = { } for _, key in ipairs(keys) do data[#data+1] = { key = key, val = type(info[key]) == "boolean" and ( info[key] and "yes" or "no" ) or ( info[key] == nil or #info[key] == 0 ) and "(none)" or tostring(info[key]) } end itbl = form:section(Table, data, "SIP Phone %q" % arg[1]) itbl:option(DummyValue, "key", "Key") itbl:option(DummyValue, "val", "Value") function itbl.parse(...) luci.http.redirect( luci.dispatcher.build_url("admin", "asterisk", "phones") ) end return form -- -- SIP phone configuration -- elseif arg[1] then cbimap = Map("asterisk", "Edit SIP Client") peer = cbimap:section(NamedSection, arg[1]) peer.hidden = { type = "friend", qualify = "yes", host = "dynamic", nat = "no", canreinvite = "no" } back = peer:option(DummyValue, "_overview", "Back to phone overview") back.value = "" back.titleref = luci.dispatcher.build_url("admin", "asterisk", "phones") active = peer:option(Flag, "disable", "Account enabled") active.enabled = "yes" active.disabled = "no" function active.cfgvalue(...) return AbstractValue.cfgvalue(...) or "yes" end exten = peer:option(Value, "extension", "Extension Number") cbimap.uci:foreach("asterisk", "dialplanexten", function(s) exten:value( s.extension, "%s (via %s/%s)" %{ s.extension, s.type:upper(), s.target } ) end) display = peer:option(Value, "callerid", "Display Name") username = peer:option(Value, "username", "Authorization ID") password = peer:option(Value, "secret", "Authorization Password") password.password = true regtimeout = peer:option(Value, "registertimeout", "Registration Time Value") function regtimeout.cfgvalue(...) return AbstractValue.cfgvalue(...) or "60" end sipport = peer:option(Value, "port", "SIP Port") function sipport.cfgvalue(...) return AbstractValue.cfgvalue(...) or "5060" end linekey = peer:option(ListValue, "_linekey", "Linekey Mode (broken)") linekey:value("", "Off") linekey:value("trunk", "Trunk Appearance") linekey:value("call", "Call Appearance") dialplan = peer:option(ListValue, "context", "Assign Dialplan") dialplan.titleref = luci.dispatcher.build_url("admin", "asterisk", "dialplans") for _, v in ipairs(find_outgoing_contexts(cbimap.uci)) do dialplan:value(unpack(v)) end incoming = peer:option(StaticList, "incoming", "Receive incoming calls from") for _, v in ipairs(find_incoming_contexts(cbimap.uci)) do incoming:value(unpack(v)) end --function incoming.cfgvalue(...) --error(table.concat(MultiValue.cfgvalue(...),".")) --end return cbimap end
--- -- This is a sample program file for the MoonDrop IRC Bot Framework. -- This file will create a bot, bind a couple of functions to it, and -- connect it to a local IRC server running on port 6667. local MoonDrop = require("moondrop") local txt = require("moondrop.textutils") Client = MoonDrop() Client:setNick("MoonDrop") Client:setUserName("MoonDrop") Client:setRealName("MoonDrop Bot") Client:on("ready", function(self) local channel = self:open("#channel") channel:on("ready", function(self) self:on("PRIVMSG", function(self, user, message) if message == "Hello, MoonDrop!" then self:message("Hello, " .. txt.nick_from_address(user) .. "!") end end) self:on("PRIVMSG", function(self, user, message) if message == "Go away, MoonDrop!" then self:message("Okay, " .. txt.nick_from_address(user) .. "!") self:getClient():quit(txt.nick_from_address(user) .. " said to go away!") end end) end) end) Client:connect("localhost", 6667)
--[[ ################################################################################ # # Copyright (c) 2014-2017 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ################################################################################ ]] local info = debug.getinfo(1,'S'); script_path = info.source:match[[^@?(.*[\/])[^\/]-$]] dofile(script_path .. "ultraschall_helper_functions.lua") --[[reaper.GetPlayState() 0=stop, 1=playing, 2=pause, 5=is recording 6=record paused ]] function main() state = reaper.GetPlayState() if state == 5 then -- is recording --[[type: 0=OK, 1=OKCANCEL, 2=ABORTRETRYIGNORE, 3=YESNOCANCEL, 4=YESNO, 5=RETRYCANCEL]] type = 4 title = "Stop Recording?" msg = "Stop the currently running recording. No more audio will be recorded to disk." -- Safe-Mode Toggle-Logic A,SafeModeToggleState=ultraschall.GetUSExternalState("Ultraschall_Transport", "Safemode_Toggle") -- Get the Safemode-Toggle-State if SafeModeToggleState=="OFF" then -- If Safe-Mode is OFF, show no message-box result = 6 elseif SafeModeToggleState=="ON" or SafeModeToggleState=="" or SafeModeToggleState=="-1" then -- If Safe-Mode is ON or was never toggled, show the message-box result=reaper.ShowMessageBox( msg, title, type ) end --[[result: 1=OK, 2=CANCEL, 3=ABORT, 4=RETRY, 5=IGNORE, 6=YES, 7=NO ]] if result == 6 then -- it's ok to stop the recording reaper.OnPauseButton() end elseif state == 1 then -- playing reaper.OnPauseButton() else -- stop or pause reaper.OnPlayButton() end end reaper.defer(main)
local form = require "sailor.form" local model = require "sailor.model" local User = model("user") describe("Testing form generator", function() local u = User:new() it("should not create fields that don't exist", function () assert.has_error( function() form.blah(u,'password') end ) end) it("should create a generic field accordingly", function() local html = form.text(u,'password') assert.equal('<input type="text" name="user:password" id="user:password" />',html) end) it("should create textarea field accordingly", function() local html = form.textarea(u,'password') assert.equal(html,'<textarea name="user:password" id="user:password" ></textarea>') end) it("should create a dropdown list accordingly", function() local html = form.dropdown(u,'password',{'a','b'},'Select...') assert.equal(html,'<select name="user:password" id="user:password" > <option value="" selected>Select...</option> <option value="1">a</option> <option value="2">b</option> </select>') end) it("should create a radio list accordingly", function() local html = form.radio_list(u,'password',{'a','b'},1,'vertical') assert.equal(html,'<input type="radio" value="1" checked /> a <br/><input type="radio" value="2" /> b') end) it("should create a checkbox accordingly", function() local html = form.checkbox(u,'password',nil, true) assert.equal(html,'<input type="checkbox" name="user:password" id="user:password" checked /> password') end) end)
local playsession = { {"Wellow", {539559}}, {"Knugn", {688459}}, {"Krono", {502585}}, {"FAChyba", {523032}}, {"npo6ka", {1879}}, {"jbro1231", {79574}}, {"120148", {293929}}, {"mariyuchi", {703}}, {"Sneakypoop", {590129}}, {"kalenmonster", {1140295}}, {"borgez_fact", {9222}}, {"Ry_Blackcat", {13391}}, {"GuidoCram", {161088}}, {"waxman", {567327}}, {"AgileW", {89539}}, {"TCP", {335}}, {"Jeffthermite", {884463}}, {"nakedzeldas", {256}}, {"samnrad", {347}}, {"blue_libra", {9544}}, {"twice2double", {6461}} } return playsession
--[[ © 2018 Thriving Ventures AB do not share, re-distribute or modify without permission of its author (gustaf@thrivingventures.com). ]] local plugin = plugin plugin:IncludeFile("shared.lua", SERVERGUARD.STATE.SHARED) plugin:IncludeFile("imports/ulx.lua", SERVERGUARD.STATE.SERVER) function plugin:Load(addon, import) addon, import = string.lower(addon), string.lower(import) local addonTable = self[addon] if (addonTable) then if (addonTable[import]) then local bSuccess, message = addonTable[import]() if (bSuccess) then serverguard.PrintConsole(string.format("%s %s imported successfully.\n", addon, import)) elseif (message) then serverguard.PrintConsole(string.format("%s %s failed to import (%s).\n", addon, import, message)) else serverguard.PrintConsole(string.format("%s %s failed to import.\n", addon, import)) end else serverguard.PrintConsole(string.format("%s has no import for %q.\n", addon, import)) end else serverguard.PrintConsole(string.format("No imports found for %s.\n", addon)) end end concommand.Add("serverguard_import", function(player, command, arguments) if (util.IsConsole(player)) then local addon = arguments[1] local import = arguments[2] if (not addon or not import) then serverguard.PrintConsole("You must specify an addon and what to import from it.\n") return end plugin:Load(addon, import) end end)
return { id = "octopus", name = "Octopus", description = "Smart denizen of the sea!", type = "hat", rarity = 4, hidden = false, }
object_static_item_eqp_camping_cot_s3 = object_static_item_shared_eqp_camping_cot_s3:new { } ObjectTemplates:addTemplate(object_static_item_eqp_camping_cot_s3, "object/static/item/eqp_camping_cot_s3.iff")
realgames = { sprite("Milestone/APEX.jpg"), sprite("Milestone/EGT.jpg"), sprite("Milestone/REvo.jpg"), sprite("Milestone/S1.jpg"), sprite("Milestone/S2.jpg"), sprite("Milestone/SBK2011.jpg"), sprite("Milestone/SBK.jpg"), sprite("Milestone/SCAR.jpg"), sprite("Milestone/XFUK.jpg"), --9 sprite("Milestone/ERE.jpg"), } pos = { { 200, 200 }, { 600, 600 }, { 1350, 550 }, { 300, 400 }, { 500, 200 }, { 1100, 150 }, { 1500, 200 }, { 900, 500 }, { 1400, 250 }, { 800, 100 }, } title = text(_TEXT); function reset() state = 0; time0 = 0; end function draw(time) time = time - time0; if (state == 0) then for i = 1, 8 do local alpha = 2*time - i local x, y = pos[i][1], pos[i][2]; realgames[i].draw(x, y, alpha); end elseif (state == 1) then for i = 1, #realgames do local alpha = 2*time - (i - 8) local x, y = pos[i][1], pos[i][2]; if (i <= 8) then alpha = 1 end realgames[i].draw(x, y, alpha); end elseif (state == 2) then for i = 1, #realgames do local x, y = pos[i][1], pos[i][2]; if (i <= 8) then y = y + 981 * time * time; end realgames[i].draw(x, y, 1); end elseif (state == 3) then for i = 8, 10 do local x, y = pos[i][1], pos[i][2]; local alpha = 1; if (i <= 8) then alpha = 2*time end realgames[i].draw(x, y, alpha); end end -- title.draw(); end function click(time) state = state + 1; time0 = time; if (state == 4) then next(); end end
local CMaxTable, parent = torch.class('nn.CMaxTable', 'nn.Module') function CMaxTable:__init() parent.__init(self) self.gradInput = {} self.maxIdx = torch.Tensor() self.mask = torch.Tensor() self.maxVals = torch.Tensor() self.gradMaxVals = torch.Tensor() end function CMaxTable:updateOutput(input) self.output:resizeAs(input[1]):copy(input[1]) self.maxIdx:resizeAs(input[1]):fill(1) for i=2,#input do self.maskByteTensor = self.maskByteTensor or (torch.type(self.output) == 'torch.CudaTensor' and torch.CudaByteTensor() or torch.ByteTensor()) self.mask:gt(input[i], self.output) self.maskByteTensor:resize(self.mask:size()):copy(self.mask) self.maxIdx:maskedFill(self.maskByteTensor, i) self.maxVals:maskedSelect(input[i], self.maskByteTensor) self.output:maskedCopy(self.maskByteTensor, self.maxVals) end return self.output end function CMaxTable:updateGradInput(input, gradOutput) for i=1,#input do self.gradInput[i] = self.gradInput[i] or input[i].new() self.gradInput[i]:resizeAs(input[i]):fill(0.0) self.maskByteTensor = self.maskByteTensor or (torch.type(self.output) == 'torch.CudaTensor' and torch.CudaByteTensor() or torch.ByteTensor()) self.mask:eq(self.maxIdx, i) self.maskByteTensor:resize(self.mask:size()):copy(self.mask) self.gradMaxVals:maskedSelect(gradOutput, self.maskByteTensor) self.gradInput[i]:maskedCopy(self.maskByteTensor, self.gradMaxVals) end for i=#input+1, #self.gradInput do self.gradInput[i] = nil end return self.gradInput end
local cjson = require "cjson" --[[ local redis=require "redis.zs_redis" local redisClient = redis:new(); if(redisClient) then local res =redisClient:do_command("hgetall") ngx.say(cjson.encode(res)) else ngx.say('redis read error') end return ]] -- mysql search test --[[ if zhCn_bundles then for k,v in pairs(zhCn_bundles) do ngx.say(k..' '..v) end else ngx.say('english bundle is nil') end local session = { _VERSION = "2.15" } ]] local abc={ a=1,b=2,c=3 } local mt = { __index = abc } local source={}; function abc.new() local source1={}; return setmetatable(source1, mt) end local cjson = require "cjson" local test=abc.new(); ngx.say(cjson.encode(test)) --ngx.say(getmetatable(test)) -- nil local t1=abc.new(); local t2=abc.new(); ngx.say("t1.a:"..t1.a) ngx.say("t2:"..cjson.encode(t2)) t2.a=3; ngx.say("t2: "..cjson.encode(t2)) ngx.say("t2.a:"..t2.a) ngx.say("t1.a:"..t1.a)
--[[ core entity class handles ordered creation and destruction of components from a given set of systems ]] local entity = class({ name = "entity", }) --unique name handler local _component_id_gen = 0 local function generate_unique_name(fragment) local name = fragment.._component_id_gen _component_id_gen = _component_id_gen + 1 return name end --construct a new entity function entity:new(systems) self.systems = systems --component and destructor storage self.components = {} self.origin_system = {} self.destructors = {} end --by-name access function entity:get_component(name) return self.components[name] end --shorthand function entity:c(name) return self.components[name] end --add an existing component to this entity function entity:add_existing_component(name, component, system, destructor) if self.components[name] ~= nil then error("component name clash for '"..name.."' on this entity") end self.components[name] = component self.origin_system[name] = system self.destructors[name] = destructor return component end --default destructor for components --just remove from the system they were added from local function call_default_destructor(entity, component, system) system:remove(component) end --add a component to this entity using its accessible systems function entity:add_component(system, name, ...) local sys = self.systems[system] if sys == nil then error("system "..system.." not registered for this entity") end if name == nil then name = generate_unique_name("__unnamed_component_") end --add it and move on local comp = sys:add(...) return self:add_existing_component( name, comp, sys, call_default_destructor ) end --remove a component by name function entity:remove_component(name) --capture, then shred out before calling local component = self.components[name] local system = self.origin_system[name] local destructor = self.destructors[name] self.components[name] = nil self.origin_system[name] = nil self.destructors[name] = nil --call dtor if there is one if type(destructor) == "function" then destructor(self, component, system) end end --remove a component by value --slow, because we have to walk through with pairs to find it function entity:remove_component_by_value(comp) for name, c in pairs(self.components) do if c == comp then self:remove_component(name) return end end end --remove all this entity's components function entity:remove_all_components() for _, name in ipairs(table.keys(self.components)) do self:remove_component(name) end end --entity destruction --(helper) function entity:_check_double_destroyed() if self._destroyed then error("entity double-destroyed") end end --set of entities to destroy upon flush_entities local entities_to_destroy = set() --deferred function entity:destroy() self:_check_double_destroyed() entities_to_destroy:add(self) end --immediate function entity:destroy_now() self:_check_double_destroyed() self._destroyed = true self:remove_all_components() end --flush all deferred entities - should do this at least once per frame function entity.flush_entities() if entities_to_destroy:size() > 0 then for _, e in entities_to_destroy:ipairs() do e:destroy_now() end entities_to_destroy:clear() end end return entity
replay_load_code = [[ function nilCheck(input, default) if input == nil then return default end return input end local mode_names = ... local replays = {} local replay_tree = {{name = "All"}} local dict_ref = {} for key, value in pairs(mode_names) do dict_ref[value] = key + 1 replay_tree[key + 1] = {name = value} end print("Loading replay file list") local replay_file_list = love.filesystem.getDirectoryItems("replays") local binser = require "libs/binser" require "funcs" print("Loading replay contents") for i=1, #replay_file_list do local data = love.filesystem.read("replays/"..replay_file_list[i]) local new_replay = binser.deserialize(data)[1] local mode_name = nilCheck(new_replay, {mode = "znil"}).mode replays[#replays+1] = new_replay if dict_ref[mode_name] ~= nil and mode_name ~= "znil" then table.insert(replay_tree[dict_ref[mode_name] ], #replays) end table.insert(replay_tree[1], #replays) end print("Sorting replays...") local function padnum(d) return ("%03d%s"):format(#d, d) end table.sort(replay_tree, function(a,b) return tostring(a.name):gsub("%d+",padnum) < tostring(b.name):gsub("%d+",padnum) end) for key, submenu in pairs(replay_tree) do table.sort(submenu, function(a, b) return replays[a]["timestamp"] > replays[b]["timestamp"] end) end print("Pushing replays...") love.thread.getChannel( 'replays' ):push( replays ) love.thread.getChannel( 'replay_tree' ):push( replay_tree ) love.thread.getChannel( 'dict_ref' ):push( dict_ref ) love.thread.getChannel( 'loaded_replays' ):push( true ) print("Pushed replays.") ]]
-- Arrays are call be ref, therefore assignment of array members work without write-back -- I assume that _G members are different from global and just represent a runtime variable(maybe it is _G.global) -- also _G.global somehow does not survive saving the map, it seems factorio doc is wrong -- remember this when investigating desyncs... ------------------------------------------------------------------------------- local ncoData = _G.ncoData or {} ncoData.LongWarehouses = ncoData.LongWarehouses or {} local myData = ncoData.LongWarehouses myData.whSizes = myData.whSizes or {} myData.RegisteredWarehouses = myData.RegisteredWarehouses or {} ------------------------------------------------------------------------------- return myData
wait(0.016666666666667) Effects = {} local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new("Model", Character) m.Name = "WeaponModel" local effect = Instance.new("Model", Character) effect.Name = "Effects" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = "Idle" local idle = 0 local attacktype = 1 local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local mana = 0 local it = Instance.new vt = Vector3.new local grabbed = false local cf = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) RSH = nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = Torso["Right Hip"] LH = Torso["Left Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = RightArm RW.Parent = Torso LW.Name = "LW" LW.Part0 = Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = LeftArm LW.Parent = Torso clerp = function(a, b, t) return a:lerp(b, t) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create RemoveOutlines = function(part) part.TopSurface = 10 end CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) RemoveOutlines(Part) return Part end CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end local co1 = 10 local co2 = 30 local co3 = 30 local co4 = 60 local cooco = 3 local cooldown1 = 0 local cooldown2 = 0 local cooldown3 = 0 local cooldown4 = 0 local coolcool = 0 local maxEnergy = 100 local Energy = 0 local skill1stam = 10 local skill2stam = 50 local skill3stam = 60 local skill4stam = 100 local skill5stam = 100 local recovermana = 5 local skillcolorscheme = BrickColor.new("Really black").Color local scrn = Instance.new("ScreenGui", Player.PlayerGui) makeframe = function(par, trans, pos, size, color) local frame = Instance.new("Frame", par) frame.BackgroundTransparency = trans frame.BorderSizePixel = 0 frame.Position = pos frame.Size = size frame.BackgroundColor3 = color return frame end makelabel = function(par, text) local label = Instance.new("TextLabel", par) label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 1, 0) label.Position = UDim2.new(0, 0, 0, 0) label.TextColor3 = Color3.new(255, 255, 255) label.TextStrokeTransparency = 0 label.FontSize = Enum.FontSize.Size32 label.Font = Enum.Font.SourceSansBold label.BorderSizePixel = 0 label.TextScaled = true label.Text = text end framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.93, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.86, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.79, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.72, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.6, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme) bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) text1 = makelabel(framesk1, "[Z] Hello!") text2 = makelabel(framesk2, "[X] Cake") text3 = makelabel(framesk3, "[C] Confetti") text4 = makelabel(framesk4, "[V] ZOOP") text5 = Instance.new("TextLabel", framesk5) text5.BackgroundTransparency = 1 text5.Size = UDim2.new(1, 0, 1, 0) text5.Position = UDim2.new(0, 0, 0, 0) text5.TextColor3 = Color3.new(255, 255, 255) text5.TextStrokeTransparency = 0 text5.FontSize = Enum.FontSize.Size32 text5.Font = Enum.Font.SourceSansBold text5.BorderSizePixel = 0 text5.TextScaled = true text5.Text = "[F] Aim]" ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 0.033333333333333 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if frame <= tf then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end ) swait = function(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end CreateWeld = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1}) return Weld end rayCast = function(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end CreateSound = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end )) end local getclosest = function(obj, distance) local last, lastx = distance + 1, nil for i,v in pairs(workspace:GetChildren()) do if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then local t = v.Torso local dist = t.Position - obj.Position.magnitude if dist <= distance and dist < last then last = dist lastx = v end end end return lastx end makeconfetti = function(place) local cp = Instance.new("Part") cp.Name = "Effect" cp.FormFactor = "Custom" cp.Size = Vector3.new(0, 0, 0) cp.CanCollide = false cp.Transparency = 1 cp.CFrame = place.CFrame cp.Velocity = Vector3.new(math.random() - 0.5, math.random(), math.random() - 0.5).unit * 20 delay(0.25 + math.random() * 0.2, function() if cp ~= nil then cp.Velocity = cp.Velocity * 0.1 wait(0.5) end if cp ~= nil then cp.Velocity = Vector3.new(0, -1, 0) wait(1) end if cp ~= nil then cp.Velocity = Vector3.new(0, -2, 0) end end ) local cbbg = Instance.new("BillboardGui") cbbg.Adornee = cp cbbg.Size = UDim2.new(7, 0, 4, 0) local cil = Instance.new("ImageLabel") cil.BackgroundTransparency = 1 cil.BorderSizePixel = 0 cil.Size = UDim2.new(1, 0, 1, 0) cil.Image = "http://www.roblox.com/asset/?id=104606998" cil.Parent = cbbg cbbg.Parent = cp local bf = Instance.new("BodyForce") bf.force = Vector3.new(0, cp:GetMass() * 196.2, 0) bf.Parent = cp game.Debris:AddItem(cp, 7 + math.random()) cp.Parent = game.Workspace end Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h}) game:GetService("Debris"):AddItem(c, 0.5) if HitSound ~= nil and HitPitch ~= nil then CreateSound(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil and block.className == "IntValue" and block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end if blocked == false then h.Health = h.Health - Damage ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - Damage / 2 ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end ), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit}) game:GetService("Debris"):AddItem(bodvol, 0.5) game:GetService("Debris"):AddItem(rl, 0.5) else do if Type == "Normal" then local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05}) if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, 0.5) else do if Type == "Up" then local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 0.5) else do if Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) end end )) local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit}) game:GetService("Debris"):AddItem(bodyVelocity, 1) else do if Type == "Snare" then local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) game:GetService("Debris"):AddItem(bp, 1) else do if Type == "Freeze" then local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso}) local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame}) hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end ), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end do local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true}) game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) end end end end end end end end end end end end end ShowDamage = function(Pos, Text, Time, Color) local Rate = 0.033333333333333 if not Pos then local Pos = Vector3.new(0, 0, 0) end local Text = Text or "" local Time = Time or 2 if not Color then local Color = Color3.new(1, 0, 1) end local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart}) local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui}) game.Debris:AddItem(EffectPart, Time + 0.1) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = Time / Rate for Frame = 1, Frames do wait(Rate) local Percent = Frame / Frames EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end ) end MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) for _,c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) end end end end end Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Handle", Vector3.new(0.700000048, 0.369999945, 0.280000091)) HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.318675995, -0.93935442, -0.100952148, -0.000336287718, -2.69723296e-005, -1.0000006, 0.000396225107, -1.0000006, 2.75748262e-005, -1.00000048, -0.00039631853, 0.000336177269)) CreateMesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.65007019, -1.12043953, 1.41934061, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.600000024, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685011983, -1.30000305, -0.310913086, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Barrel = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Barrel", Vector3.new(0.299999952, 0.299999952, 0.49999997)) BarrelWeld = CreateWeld(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.149612427, -0.839944839, -1.62507761, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Barrel, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839952469, -1.31507254, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 1.10000002, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.47496772, -1.08996964, -0.560287476, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.159637451, -0.839942932, -1.66506422, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38499403, -1.29999924, -0.31072998, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315048695, -1.19999695, 0.139648438, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.400000006, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.09998894, 0.985217929, -0.310440063, -1.00000107, 3.09870593e-005, 0.000671288697, -3.00194297e-005, -1.00000107, -0.000640959595, 0.000671499758, -0.000640785322, 1.00000072)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315003157, -1.15942001, 0.391784668, -1.05658009e-005, -1.00000119, -0.000331618445, 0.866236687, -0.000175954381, 0.49963668, -0.499636561, -0.000281113171, 0.866236448)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Royal purple", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.315113783, -1.3240509, -0.106765747, -3.80144447e-005, -1.00000119, -0.000286904746, 0.86581111, 0.000109338136, -0.500373363, 0.500373662, -0.000267956813, 0.86581111)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23000002, 1.24000001, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144668579, -0.849945068, -0.335066319, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(0.300000012, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.985000253, -1.29999733, -0.310958862, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Royal purple", "Part", Vector3.new(2.21000004, 0.299999893, 0.300000012)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.12000227, -1.06999397, -0.380722046, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.04999995, 6, 2.29999995)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.220000029, 0.919999897, 0.929999948)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.459915161, -1.09041786, 1.47965384, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.48000002, 0.819999933, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.424940348, -0.660030365, 0.139541626, -2.97360093e-005, -1.00000131, -1.88207196e-005, 1.00000095, -3.11220283e-005, -0.000637698569, 0.000637928257, -1.86453399e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 0.789999902, 0.709999919)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.140090942, -1.10543823, 1.39955378, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 5, 2.5)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.41492677, -1.12001801, 0.6197052, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.4149673, -1.11997604, -0.360290527, -2.99031944e-005, -1.00000119, -0.000364157662, 1.00000119, -3.11631775e-005, -0.00037874296, 0.00037896217, -0.000363974337, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.79999995, 1.79999995, 2)) Part = CreatePart(m, Enum.Material.Neon, 0, 0, "Black", "Part", Vector3.new(0.299999952, 0.299999952, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.15965271, -0.839946747, -1.48507142, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1.20000005, 1.20000005, 2)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000018, 0.919999897, 0.929999948)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.509918213, -1.09041595, 1.4796629, 0.000366366556, -0.000121983321, 1.00000107, 1.00000107, -0.000305830443, -0.000366173568, 0.000304477202, 1.00000131, 0.000122066587)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 1.10000002)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809949875, -1.31507277, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.13, 1.11999989, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.1746521, -0.809955597, -1.38508785, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(1.18999994, 1.11999989, 0.49999997)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154647827, -0.809947968, -1.45508766, 0.000366321998, -0.000366120541, 1.00000095, 1.00000119, -6.16857869e-005, -0.000366114022, 6.04219967e-005, 1.00000119, 0.000366293127)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1, 1.19999993, 1.20000005)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.885063887, -0.850027084, 0.139083862, -2.97294828e-005, -1.00000131, -1.88043923e-005, 1.00000095, -3.11155127e-005, -0.00063769205, 0.000637921738, -1.86290417e-005, 1.00000095)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.700000048, 0.369999945, 0.280000091)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.349996567, -0.606202126, 0, 0.866040528, 0.499982536, 0.000292716955, -0.499987632, 0.866041303, 0.000282988942, -0.000108518783, -0.000385537889, 1.00000477)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000058, 0.619999945, 0.710000098)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.290046692, -0.834992409, 0.184677124, 1.00000131, -7.35742219e-007, 1.21101039e-007, -7.35742219e-007, 1.00000131, 1.02765625e-007, 1.21101039e-007, 1.02765625e-007, 1.00000119)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.1500001, 0.819999933, 0.780000031)) PartWeld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409978628, -0.559999466, 0.124420166, -2.96669386e-005, -1.00000143, 6.75041229e-005, 1.00000095, -3.1113872e-005, -0.000724008365, 0.000724240555, 6.76767959e-005, 1.00000083)) CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh, num) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end ), prt, msh, (math.random(0, 1) + math.random()) / 5) end CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end BreakEffect = function(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}) end MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) prt.Anchored = true prt.CFrame = cframe msh = CreateMesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 5) Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} end MagniCamShake = function(Part, magni, cam, intens) for _,c in pairs(workspace:children()) do if game.Players:GetPlayerFromCharacter(c) ~= nil and c:findFirstChild("Torso") ~= nil then local targ = c.Torso.Position - Part.Position local mag = targ.magnitude if mag <= magni then camshake = script[cam]:Clone() camshake.Intensity.Value = mag / intens camshake.Parent = game.Players.LocalPlayer.Backpack camshake.Disabled = false end end end end ShootCannon = function(asd, mindam, maxdam) local r = {BrickColor.new("Bright violet"), BrickColor.new("Bright green"), BrickColor.new("Really black"), BrickColor.new("Bright blue"), BrickColor.new("Maroon")} CreateSound("rbxassetid://263623156", asd, 0.5, 0.5) CreateSound("rbxassetid://263610152", asd, 0.5, 0.5) CreateSound("rbxassetid://263623139", asd, 0.5, 0.8) local MainPos = asd.Position local MainPos2 = mouse.Hit.p local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) num = 30 coroutine.resume(coroutine.create(function() repeat wait() local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, Character) local mag = (MainPos - pos).magnitude MagicCylinder2(r[math.random(1, 3)], CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 0, 0.5, 0.03) MainPos = MainPos + MouseLook.lookVector * 10 num = num - 1 if hit ~= nil then num = 0 local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Magenta"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(pos) game.Debris:AddItem(ref, 3) MagniDamage(ref, mag, mindam, maxdam, 1, "Normal") CreateSound("rbxassetid://263610039", ref, 1, 1) CreateSound("rbxassetid://263610111", ref, 1, 1) BlockEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 5, 5, 5, 0.05) SphereEffect(r[math.random(1, 2)], cf(pos), 5, 5, 5, 10, 10, 10, 0.05) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) BreakEffect(r[math.random(1, 2)], cf(pos), 1, 10, 1) RingEffect(r[math.random(1, 2)], cf(pos) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 5, 5, 0, 0.05) game:GetService("Debris"):AddItem(ref, 1) MagniDamage(ref, 10, mindam, maxdam, 10, "Normal") end until num <= 0 end )) end Confetti = function() attack = true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end makeconfetti(Barrel) for i = 1, 30 do local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt()) local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3)) confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100) confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80) game:GetService("Debris"):AddItem(confetti, 5) end CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1) CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5) SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05) MagniDamage(RootPart, 15, -30, -10, "Normal") for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(200), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end attack = false end Party = function() attack = true Humanoid.JumpPower = 250 for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end makeconfetti(Barrel) for i = 1, 30 do local confetti = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.Random(), "Confetti", vt()) local cmsh = CreateMesh("BlockMesh", confetti, "", "", vt(0, 0, 0), vt(3, 1, 3)) confetti.CFrame = Barrel.CFrame * cf(math.random(-300, 300) / 100, math.random(-300, 300) / 100, math.random(-300, 300) / 100) confetti.Velocity = RootPart.CFrame.lookVector * math.random(40, 60) + vt(math.random(-100, 100) / 100, 1, math.random(-100, 100) / 100) * math.random(60, 80) game:GetService("Debris"):AddItem(confetti, 5) end Humanoid.Jump = true CreateSound("http://www.roblox.com/asset/?id=104605494", RootPart, 1, 1) CreateSound("rbxassetid://263610152", RootPart, 0.5, 0.5) SphereEffect(BrickColor.Random(), Barrel.CFrame, 5, 5, 5, 10, 10, 10, 0.05) RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 5, 5, 5, 1, 1, 3, 0.01) RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 8, 8, 8, 2, 2, 3, 0.01) RingEffect(BrickColor.Random(), RootPart.CFrame * angles(1.47, 0, 0), 9, 9, 9, 3, 3, 3, 0.01) MagniDamage(RootPart, 30, 30, 50, "Knockdown") wait(2) Humanoid.JumpPower = 50 attack = false end local aiming = false Aim = function() attack = true aiming = true Humanoid.WalkSpeed = 0 for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end end local blast = false Shot = function() Humanoid.WalkSpeed = 16 if blast == false then blast = true ShootCannon(Barrel, 20, 30) end SphereEffect(BrickColor.new("White"), Barrel.CFrame, 5, 5, 5, 1, 1, 1, 0.05) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 9)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(-60)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos(sine / 9), -0.5) * angles(math.rad(120), math.rad(0), math.rad(60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end blast = false attack = false aiming = false end taunt = function() attack = true for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0.2) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) end attack = false end EatMuffin = function() attack = true CreateSound("http://www.roblox.com/asset/?id=130776108", RootPart, 1, 1) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.8, 0.8, 0.2) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end print("Muffins") local Muffin = Instance.new("Part") Muffin.formFactor = 1 Muffin.CanCollide = false Muffin.Name = "Muffin" Muffin.Locked = true Muffin.Size = Vector3.new(1, 1, 1) Muffin.Parent = effect local Muffinmesh = Instance.new("SpecialMesh") Muffinmesh.Parent = Muffin Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=16211718" Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=16211592" Muffinmesh.Scale = Vector3.new(1, 1, 1) local Muffinweld = Instance.new("Weld") Muffinweld.Parent = Muffin Muffinweld.Part0 = Muffin Muffinweld.Part1 = LeftArm Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-60)) * CFrame.new(0, 1, 0.5) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.1) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end for i = 1, 5 do wait(0.45) Character.Humanoid.Health = Character.Humanoid.Health + 5 end Muffin.Parent = nil attack = false end ob1u = function() end ob1d = function() if attack == true and aiming == true and cooco <= coolcool then Shot() coolcool = 0 aiming = false attack = false end end key = function(k) k = k:lower() if attack == false and k == "f" then Aim() else if attack == false and co1 <= cooldown1 and k == "z" then cooldown1 = 0 taunt() else if attack == false and co2 <= cooldown2 and k == "x" then cooldown2 = 0 EatMuffin() else if attack == false and co3 <= cooldown3 and k == "c" then cooldown3 = 0 Confetti() else if attack == false and co4 <= cooldown4 and k == "v" then cooldown4 = 0 Party() end end end end end end Bin = Instance.new("HopperBin", game.Players.LocalPlayer.Backpack) ds = function(mouse) end s = function(mouse) print("Selected") mouse.Button1Down:connect(function() ob1d(mouse) end ) mouse.Button1Up:connect(function() ob1u(mouse) end ) mouse.KeyDown:connect(key) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) updateskills = function() if coolcool <= cooco then coolcool = coolcool + 0.033333333333333 text5.Text = "Reloading" else text5.Text = "[F] Aim" end if cooldown1 <= co1 then cooldown1 = cooldown1 + 0.033333333333333 end if cooldown2 <= co2 then cooldown2 = cooldown2 + 0.033333333333333 end if cooldown3 <= co3 then cooldown3 = cooldown3 + 0.033333333333333 end if cooldown4 <= co4 then cooldown4 = cooldown4 + 0.033333333333333 end end while 1 do swait() updateskills() bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) bar5:TweenSize(UDim2.new(1 * (coolcool / cooco), 0, 1, 0), "Out", "Bounce", 0.5) Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true or equipped == false then if 1 < RootPart.Velocity.y and hit == nil then Anim = "Jump" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end else if RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end else if Torsovelocity.x < 1 or Torsovelocity.z < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(50), math.rad(0), math.rad(50)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end else if 2 < Torsovelocity.x or Torsovelocity.z > 2 and hit ~= nil then Anim = "Walk" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 9)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 9), 0) * angles(math.rad(40), math.rad(0), math.rad(-40)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5 - 0.1 * math.cos((sine) / 9), -0.5) * angles(math.rad(40), math.rad(0), math.rad(40)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 9), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 9), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end end end end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end end end end end
--- Originally a #pico8 #tweetcart by @picoter8 on Twitter -- https://twitter.com/p01/status/1186049861713567744 ::_:: cls() for i=90,4,-4 do s=6*sin(t()+i/64) c=6*cos(t()+i/96) ovalfill(64-i-s,64-i-c,64+i+s,64+i+c,7+i/4) end flip() goto _
-- This file supplies the various kinds of pneumatic tubes local S = minetest.get_translator("pipeworks") local tubenodes = {} pipeworks.tubenodes = tubenodes minetest.register_alias("pipeworks:tube", "pipeworks:tube_000000") -- now, a function to define the tubes local REGISTER_COMPATIBILITY = true local vti = {4, 3, 2, 1, 6, 5} local default_noctrs = { "pipeworks_tube_noctr.png" } local default_plain = { "pipeworks_tube_plain.png" } local default_ends = { "pipeworks_tube_end.png" } local texture_mt = { __index = function(table, key) local size, idx = #table, tonumber(key) if size > 0 then -- avoid endless loops with empty tables while idx > size do idx = idx - size end return table[idx] end end } local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, ends, short, inv, special, connects, style) noctrs = noctrs or default_noctrs setmetatable(noctrs, texture_mt) plain = plain or default_plain setmetatable(plain, texture_mt) ends = ends or default_ends setmetatable(ends, texture_mt) short = short or "pipeworks_tube_short.png" inv = inv or "pipeworks_tube_inv.png" local outboxes = {} local outsel = {} local outimgs = {} for i = 1, 6 do outimgs[vti[i]] = plain[i] end for _, v in ipairs(connects) do pipeworks.table_extend(outboxes, pipeworks.tube_boxes[v]) table.insert(outsel, pipeworks.tube_selectboxes[v]) outimgs[vti[v]] = noctrs[v] end if #connects == 1 then local v = connects[1] v = v-1 + 2*(v%2) -- Opposite side outimgs[vti[v]] = ends[v] end local tgroups = {snappy = 3, tube = 1, tubedevice = 1, not_in_creative_inventory = 1} local tubedesc = string.format("%s %s", desc, dump(connects)) local iimg = type(plain[1]) == "table" and plain[1].name or plain[1] local wscale = {x = 1, y = 1, z = 1} if #connects == 0 then tgroups = {snappy = 3, tube = 1, tubedevice = 1} tubedesc = desc iimg=inv outimgs = { short, short, ends[3],ends[4], short, short } outboxes = { -24/64, -9/64, -9/64, 24/64, 9/64, 9/64 } outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 } wscale = {x = 1, y = 1, z = 0.01} end local rname = string.format("%s_%s", name, tname) table.insert(tubenodes, rname) local nodedef = { description = tubedesc, drawtype = "nodebox", tiles = outimgs, sunlight_propagates = true, inventory_image = iimg, wield_image = iimg, wield_scale = wscale, paramtype = "light", selection_box = { type = "fixed", fixed = outsel }, node_box = { type = "fixed", fixed = outboxes }, groups = tgroups, sounds = default.node_sound_wood_defaults(), walkable = true, stack_max = 99, basename = name, style = style, drop = string.format("%s_%s", name, dropname), tubelike = 1, tube = { connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}, priority = 50 }, after_place_node = pipeworks.after_place, after_dig_node = pipeworks.after_dig, on_rotate = false, on_blast = function(pos, intensity) if not intensity or intensity > 1 + 3^0.5 then minetest.remove_node(pos) return {string.format("%s_%s", name, dropname)} end minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"}) pipeworks.scan_for_tube_objects(pos) end, check_for_pole = pipeworks.check_for_vert_tube, check_for_horiz_pole = pipeworks.check_for_horiz_tube, tubenumber = tonumber(tname) } if style == "6d" then nodedef.paramtype2 = "facedir" end if special == nil then special = {} end for key, value in pairs(special) do --if key == "after_dig_node" or key == "after_place_node" then -- nodedef[key.."_"] = value if key == "groups" then for group, val in pairs(value) do nodedef.groups[group] = val end elseif key == "tube" then for key, val in pairs(value) do nodedef.tube[key] = val end else nodedef[key] = pipeworks.table_recursive_replace(value, "#id", tname) end end minetest.register_node(rname, nodedef) end local register_all_tubes = function(name, desc, plain, noctrs, ends, short, inv, special, old_registration) if old_registration then for xm = 0, 1 do for xp = 0, 1 do for ym = 0, 1 do for yp = 0, 1 do for zm = 0, 1 do for zp = 0, 1 do local connects = {} if xm == 1 then connects[#connects+1] = 1 end if xp == 1 then connects[#connects+1] = 2 end if ym == 1 then connects[#connects+1] = 3 end if yp == 1 then connects[#connects+1] = 4 end if zm == 1 then connects[#connects+1] = 5 end if zp == 1 then connects[#connects+1] = 6 end local tname = xm..xp..ym..yp..zm..zp register_one_tube(name, tname, "000000", desc, plain, noctrs, ends, short, inv, special, connects, "old") end end end end end end else -- 6d tubes: uses only 10 nodes instead of 64, but the textures must be rotated local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}} for index, connects in ipairs(cconnects) do register_one_tube(name, tostring(index), "1", desc, plain, noctrs, ends, short, inv, special, connects, "6d") end if REGISTER_COMPATIBILITY then local cname = name.."_compatibility" minetest.register_node(cname, { drawtype = "airlike", style = "6d", basename = name, inventory_image = inv, wield_image = inv, paramtype = "light", sunlight_propagates = true, description = S("Pneumatic tube segment (legacy)"), after_place_node = pipeworks.after_place, groups = {not_in_creative_inventory = 1, tube_to_update = 1, tube = 1}, tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}}, drop = name.."_1", }) table.insert(tubenodes, cname) for xm = 0, 1 do for xp = 0, 1 do for ym = 0, 1 do for yp = 0, 1 do for zm = 0, 1 do for zp = 0, 1 do local tname = xm..xp..ym..yp..zm..zp minetest.register_alias(name.."_"..tname, cname) end end end end end end end end end pipeworks.register_tube = function(name, def, ...) if type(def) == "table" then register_all_tubes(name, def.description, def.plain, def.noctr, def.ends, def.short, def.inventory_image, def.node_def, def.no_facedir) else -- we assert to be the old function with the second parameter being the description -- function(name, desc, plain, noctrs, ends, short, inv, special, old_registration) assert(type(def) == "string", "invalid arguments to pipeworks.register_tube") register_all_tubes(name, def, ...) end end if REGISTER_COMPATIBILITY then minetest.register_abm({ nodenames = {"group:tube_to_update"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local minp = vector.subtract(pos, 1) local maxp = vector.add(pos, 1) if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then pipeworks.scan_for_tube_objects(pos) end end }) end
-- -- Copyright (c) 2020 Tim Winchester -- -- Permission is hereby granted, free of charge, to any person obtaining a copy of -- this software and associated documentation files (the "Software"), to deal in -- the Software without restriction, including without limitation the rights to -- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do -- so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. -- local utf8slim = {} require("lists") local AUTOTRANSLATE_INDICATOR = windower.from_shift_jis(string.char(0xFD)) -- returns the length in bytes needed to hold the character at the given string index utf8slim.get_char_bytelength = (function(str, index) local bytelength = nil local byteval = string.byte(str, index or 1) if (byteval == nil) then return nil elseif (byteval == AUTOTRANSLATE_INDICATOR) then bytelength = 6 elseif (byteval < 0x80) then bytelength = 1 elseif (byteval < 0xE0) then bytelength = 2 elseif (byteval < 0xF0) then bytelength = 3 elseif (byteval < 0xF8) then bytelength = 4 elseif (byteval < 0xFC) then bytelength = 5 elseif (byteval < 0xFF) then bytelength = 6 end return bytelength end) -- if given "abc", it will return {"a", "b", "c"}, but works on kana/kanji too utf8slim.explode = (function(str) local output = L{} local start_index = 1 local end_index = 1 -- return an empty list if we received an empty string if (utf8slim.get_char_bytelength(str, start_index) ~= nil) then repeat local bytelength = utf8slim.get_char_bytelength(str, start_index) end_index = start_index + bytelength - 1 local char = string.sub(str, start_index, end_index) list.append(output, char) start_index = end_index + 1 until (end_index == #str) end return output end) return utf8slim
local IO = require "kong.tools.io" local utils = require "kong.tools.utils" local cjson = require "cjson" local spec_helper = require "spec.spec_helpers" local http_client = require "kong.tools.http_client" local STUB_GET_URL = spec_helper.STUB_GET_URL describe("Syslog #ci", function() setup(function() spec_helper.prepare_db() spec_helper.insert_fixtures { api = { {request_host = "logging.com", upstream_url = "http://mockbin.com"}, {request_host = "logging2.com", upstream_url = "http://mockbin.com"}, {request_host = "logging3.com", upstream_url = "http://mockbin.com"} }, plugin = { {name = "syslog", config = {log_level = "info", successful_severity = "warning", client_errors_severity = "warning", server_errors_severity = "warning"}, __api = 1}, {name = "syslog", config = {log_level = "err", successful_severity = "warning", client_errors_severity = "warning", server_errors_severity = "warning"}, __api = 2}, {name = "syslog", config = {log_level = "warning", successful_severity = "warning", client_errors_severity = "warning", server_errors_severity = "warning"}, __api = 3} } } spec_helper.start_kong() end) teardown(function() spec_helper.stop_kong() end) local function do_test(host, expecting_same) local uuid = utils.random_string() -- Making the request local _, status = http_client.get(STUB_GET_URL, nil, {host = host, sys_log_uuid = uuid} ) assert.equal(200, status) local platform, code = IO.os_execute("/bin/uname") if code ~= 0 then platform, code = IO.os_execute("/usr/bin/uname") end if code == 0 and platform == "Darwin" then local output, code = IO.os_execute("syslog -k Sender kong | tail -1") assert.equal(0, code) local message = {} for w in string.gmatch(output,"{.*}") do table.insert(message, w) end local log_message = cjson.decode(message[1]) if expecting_same then assert.equal(uuid, log_message.request.headers.sys_log_uuid) else assert.not_equal(uuid, log_message.request.headers.sys_log_uuid) end else if expecting_same then local output, code = IO.os_execute("find /var/log -type f -mmin -5 2>/dev/null | xargs grep -l "..uuid) assert.equal(0, code) assert.truthy(#output > 0) end end end it("should log to syslog if log_level is lower", function() do_test("logging.com", true) end) it("should not log to syslog if the log_level is higher", function() do_test("logging2.com", false) end) it("should log to syslog if log_level is the same", function() do_test("logging3.com", true) end) end)
local SoraConfig = {} local toml = require "toml" local util = require "sora.util" function SoraConfig.new(o) o = o or {} return o end function SoraConfig:parse(filePath) filePath = filePath or ngx.var.baseDir .. "/etc/config.toml" local fileBody = util.loadFile(filePath) return toml.parse(fileBody) end return SoraConfig
local Assert = x2c.Assert --------------------------------------- local function make_enum(data) x2c.Exporter:InitTypeExporterInfo(data, "Enum") if data.type and data.type:Type() == "Type" and not data.type.integral then error("Enums accept only internal integral types as type") end if data.values then local values = data.values data.values = { } for i,v in ipairs(values) do local value if type(v) == "string" then value = { name = v, } else value = v Assert.Table(v, "Enum") Assert.String(v.name, "Enum", "Found nameless enum value!") end x2c.Exporter:InitTypeExporterMemberInfo(value, "Enum") local decorated = string.format("%s%s%s", data.config.enum_value_prefix or "", value.name, data.config.enum_value_postfix or "" ) value.decorated = decorated data.values[#data.values + 1] = value end if #data.values < 1 then data.values = nil end end data.object_type = "Enum" local e = x2c.Exporter:MakeEnum(data) x2c.RegisterType(e, x2c.CurrentNamespace) return e end --------------------------------------- local EnumMeta = { } function EnumMeta.new(data) if not data.name then error("Cannot define nameless enum") return false end if x2c.CurrentNamespace:Exists(data.name) then return x2c.CurrentNamespace:Get(data.name) end data.imported = false data.namespace = x2c.CurrentNamespace data.config = table.shallow_clone(data.namespace.config); data.object_type = "Enum" data.local_name = string.format("%s%s%s", data.config.enum_prefix or "", data.name, data.config.enum_postfix or "" ) if data.default then data.default_value = string.format("%s%s%s", data.config.enum_value_prefix or "", data.default, data.config.enum_value_postfix or "" ) end local e = make_enum(data) info("Defined enum ", e:LocalName(), " in namespace ", e.namespace:DisplayName()) end function EnumMeta.import(data) if not data.name then error("Cannot define nameless enum") return false end if not data.location then error("Location must be specified while importing enum") return false end if x2c.CurrentNamespace:Exists(data.name) then return x2c.CurrentNamespace:Get(data.name) end data.imported = true data.namespace = x2c.CurrentNamespace data.config = table.shallow_clone(data.namespace.config); data.enum_name = string.format("%s%s%s", data.config.enum_prefix or "", data.name, data.config.enum_postfix or "" ) data.default_value = data.default info("Imported enum ", data.enum_name, " in namespace ", data.namespace:DisplayName(), " from ", data.location) local e = make_enum(data) end function EnumMeta.prefix(value) if type(value) ~= "string" then error("Invalid enum prefix value") end x2c.CurrentNamespace.config.enum_prefix = value end function EnumMeta.postfix(value) if type(value) ~= "string" then error("Invalid enum postfix value") end x2c.CurrentNamespace.config.enum_postfix = value end --------------------------------------- local EnumMetaValue = { } function EnumMetaValue.prefix(value) if type(value) ~= "string" then error("Invalid enum value prefix value") end x2c.CurrentNamespace.config.enum_value_prefix = value end function EnumMetaValue.postfix(value) if type(value) ~= "string" then error("Invalid enum value postfix value") end x2c.CurrentNamespace.config.enum_value_postfix = value end --------------------------------------- x2c.MakeMetaSubObject(EnumMeta, EnumMetaValue, "value") x2c.MakeMetaObject(EnumMeta, "Enum")
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[3.2]Serializable[parent:] --- ---@class Serializable Serializable = {} return Serializable
-- Copyright (C) 2018 Jérôme Leclercq -- This file is part of the "Not a Bot" application -- For conditions of distribution and use, see copyright notice in LICENSE local bot = Bot local client = Client local discordia = Discordia Module.Name = "game" Module.Global = true function Module:GetConfigTable() return { { Array = true, Global = true, Name = "GameList", Description = "List of games", Type = bot.ConfigType.String, Default = {}, Sensitive = true }, } end function Module:OnLoaded() self.UpdateTimer = Bot:CreateRepeatTimer(3 * 60, -1, function () self:UpdateGame() end) self:UpdateGame() return true end function Module:OnUnload() self.UpdateTimer:Stop() end function Module:UpdateGame() local games = self.GlobalConfig.GameList local newGame = games[math.random(1, #games)] if (type(newGame) == "function") then newGame = newGame() end client:setGame(newGame) end
return { __tag__ = "test", id = 102, value="测试", }
local startTime = os.time() return function () local uptime = os.time() - startTime return ("%dd %dh %dm %ds"):format( math.floor(uptime / (60 * 60 * 24)), math.floor(uptime / (60 * 60)) % 24, math.floor(uptime / 60) % 60, math.floor(uptime) % 60 ) end
local x x = function() return print(what) end local _ _ = function() end _ = function() return function() return function() end end end go(to(the(barn))) open(function() return the(function() return door end) end) open(function() the(door) local hello hello = function() return my(func) end end) local h h = function() return hi end eat(function() end, world); (function() end)() x = function(...) end hello() hello.world() _ = hello().something _ = what()["ofefe"] what()(the()(heck())) _ = function(a, b, c, d, e) end _ = function(a, a, a, a, a) return print(a) end _ = function(x) if x == nil then x = 23023 end end _ = function(x) if x == nil then x = function(y) if y == nil then y = function() end end end end end _ = function(x) if x == nil then if something then x = yeah else x = no end end end local something something = function(hello, world) if hello == nil then hello = 100 end if world == nil then world = function(x) if x == nil then x = [[yeah cool]] end return print("eat rice") end end return print(hello) end _ = function(self, x, y) end _ = function(self, x, y) self.x, self.y = x, y end _ = function(self, x) if x == nil then x = 1 end end _ = function(self, x, y, z) if x == nil then x = 1 end if z == nil then z = "hello world" end self.x, self.z = x, z end x(function() return end) y(function() return 1 end) z(function() return 1, "hello", "world" end) k(function() if yes then return else return end end)