content stringlengths 5 1.05M |
|---|
function __TS__Spread(iterable)
local arr = {}
if type(iterable) == "string" then
do
local i = 0
while i < #iterable do
arr[#arr + 1] = __TS__StringAccess(iterable, i)
i = i + 1
end
end
else
for ____, item in __TS__Iterator(iterable) do
arr[#arr + 1] = item
end
end
return __TS__Unpack(arr)
end
|
-- two library
-- stb 3rdparty module
function stb_module(name)
local m = dep('stb', name, true)
kind "StaticLib"
includedirs {
path.join(TWO_SRC_DIR),
path.join(TWO_3RDPARTY_DIR, "stb"),
}
files {
path.join(TWO_3RDPARTY_DIR, "stb", "stb_" .. name .. ".h"),
path.join(TWO_SRC_DIR, "3rdparty", "stb_" .. name .. ".cpp"),
path.join(TWO_SRC_DIR, "3rdparty", "stb." .. name .. ".mxx"),
}
mxx({ path.join(TWO_SRC_DIR, "3rdparty", "stb_" .. name .. ".cpp") }, m)
configuration { "*-gcc*" }
buildoptions {
"-Wno-unused-but-set-variable",
"-Wno-type-limits",
}
return m
end
stb = {}
stb.image = stb_module("image")
stb.rect_pack = stb_module("rect_pack")
|
function init()
reset()
end
function step()
log("wheelvelocities:"..
string.format("%.2f", robot.joints.base_wheel_bl.encoder) ..","..
string.format("%.2f", robot.joints.base_wheel_fl.encoder) ..","..
string.format("%.2f", robot.joints.base_wheel_br.encoder) ..","..
string.format("%.2f", robot.joints.base_wheel_fr.encoder))
end
function reset()
robot.joints.base_wheel_bl.set_target(-1)
robot.joints.base_wheel_fl.set_target(1)
robot.joints.base_wheel_br.set_target(-1)
robot.joints.base_wheel_fr.set_target(1)
end
function destroy() end
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- initialize all the scripts
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veaf.logInfo("init - veafRadio")
veafRadio.initialize(true)
veaf.logInfo("init - veafSpawn")
veafSpawn.initialize()
veaf.logInfo("init - veafGrass")
veafGrass.initialize()
veaf.logInfo("init - veafCasMission")
veafCasMission.initialize()
--veafTransportMission.initialize()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- change some default parameters
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veaf.DEFAULT_GROUND_SPEED_KPH = 25
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- initialize SHORTCUTS
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veaf.logInfo("init - veafShortcuts")
veafShortcuts.initialize()
-- you can add all the shortcuts you want here. Shortcuts can be any VEAF command, as entered in a map marker.
-- here are some examples :
-- veafShortcuts.AddAlias(
-- VeafAlias.new()
-- :setName("-sa11")
-- :setDescription("SA-11 Gadfly (9K37 Buk) battery")
-- :setVeafCommand("_spawn group, name sa11")
-- :setBypassSecurity(true)
-- )
-- veafShortcuts.AddAlias(
-- VeafAlias.new()
-- :setName("-login")
-- :setDescription("Unlock the system")
-- :setHidden(true)
-- :setVeafCommand("_auth")
-- :setBypassSecurity(true)
-- )
-- veafShortcuts.AddAlias(
-- VeafAlias.new()
-- :setName("-logout")
-- :setDescription("Lock the system")
-- :setHidden(true)
-- :setVeafCommand("_auth logout")
-- :setBypassSecurity(true)
-- )
-- veafShortcuts.AddAlias(
-- VeafAlias.new()
-- :setName("-mortar")
-- :setDescription("Mortar team")
-- :setVeafCommand("_spawn group, name mortar, country USA")
-- :setBypassSecurity(true)
-- )
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- No MOOSE settings menu. Comment out this line if required.
_SETTINGS:SetPlayerMenuOff()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- PSEUDOATC
--pseudoATC=PSEUDOATC:New()
--pseudoATC:Start()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- SCORING
-- local Scoring = SCORING:New( "Scoring File" )
-- Scoring:SetScaleDestroyScore( 10 )
-- Scoring:SetScaleDestroyPenalty( 40 )
-- Scoring:SetMessagesToCoalition()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure ASSETS
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veafAssets.logInfo("Loading configuration")
veafAssets.Assets = {
-- list the assets common to all missions below
{sort=1, name="CSG-01 Tarawa", description="Tarawa (LHA)", information="Tacan 11X TAA\nU226 (11)"},
{sort=2, name="CSG-74 Stennis", description="Stennis (CVN)", information="Tacan 10X STS\nICLS 10\nU225 (10)"},
{sort=2, name="CSG-71 Roosevelt", description="Roosevelt (CVN)", information="Tacan 12X RHR\nICLS 11\nU227 (12)"},
{sort=3, name="T1-Arco-1", description="Arco-1 (KC-135)", information="Tacan 64X\nU290.50 (20)\nZone OUEST", linked="T1-Arco-1 escort"},
{sort=4, name="T2-Shell-1", description="Shell-1 (KC-135 MPRS)", information="Tacan 62X\nU290.30 (18)\nZone EST", linked="T2-Shell-1 escort"},
{sort=5, name="T3-Texaco-1", description="Texaco-1 (KC-135 MPRS)", information="Tacan 60X\nU290.10 (17)\nZone OUEST", linked="T3-Texaco-1 escort"},
{sort=6, name="T4-Shell-2", description="Shell-2 (KC-135)", information="Tacan 63X\nU290.40 (19)\nZone EST", linked="T4-Shell-2 escort"},
{sort=6, name="T5-Petrolsky", description="900 (IL-78M, RED)", information="U267", linked="T5-Petrolsky escort"},
{sort=7, name="CVN-74 Stennis S3B-Tanker", description="Texaco-7 (S3-B)", information="Tacan 75X\nU290.90\nZone PA"},
{sort=7, name="CVN-71 Roosevelt S3B-Tanker", description="Texaco-8 (S3-B)", information="Tacan 76X\nU290.80\nZone PA"},
{sort=8, name="D1-Bizmuth", description="Colt-1 AFAC Bizmuth (MQ-9)", information="V118.80 (18)", jtac=1688},
{sort=9, name="D2-Agate", description="Dodge-1 AFAC Agate (MQ-9)", information="V118.90 (19)", jtac=1687},
{sort=10, name="A1-Magic", description="Magic (E-2D)", information="Datalink 315.3 Mhz\nU282.20 (13)", linked="A1-Magic escort"},
{sort=11, name="A2-Overlordsky", description="Overlordsky (A-50, RED)", information="V112.12"},
}
veaf.logInfo("init - veafAssets")
veafAssets.initialize()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure MOVE
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veafMove.logInfo("Setting move tanker radio menus")
table.insert(veafMove.Tankers, "T1-Arco-1")
table.insert(veafMove.Tankers, "T2-Shell-1")
table.insert(veafMove.Tankers, "T3-Texaco-1")
table.insert(veafMove.Tankers, "T4-Shell-2")
--table.insert(veafMove.Tankers, "T5-Petrolsky")
veaf.logInfo("init - veafMove")
veafMove.initialize()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure COMBAT MISSION
-------------------------------------------------------------------------------------------------------------------------------------------------------------
if veafCombatMission then
veafCombatMission.logInfo("Loading configuration")
veafCombatMission.addCapMission("CAP-Krasnodar-1", "CAP on Krasnodar", "A Russian CAP patrol has been spotted over Krasnodar.", true, false)
veafCombatMission.addCapMission("CAP-Maykop-1", "CAP on Maykop", "A Russian CAP patrol has been spotted over Maykop.", true, false)
veafCombatMission.addCapMission("CAP-GL-1", "CAP on grid GL", "A Russian CAP patrol has been spotted over grid GL.", true, false)
veafCombatMission.addCapMission("CAP-Minvody-1", "CAP on Minvody", "A Russian CAP patrol has been spotted over Minvody.", true, false)
veafCombatMission.addCapMission("CAP-Mozdok-1", "CAP on Mozdok", "A Russian CAP patrol has been spotted over Mozdok.", true, false)
veafCombatMission.addCapMission("CAP-RaidBeslan-1", "Raid on Beslan", "A Russian CAP patrol is going to Beslan.", true, false)
veafCombatMission.addCapMission("CAP-RaidSochi-1", "Raid on Sochi", "A Russian CAP patrol is going to Sochi.", true, false)
veafCombatMission.addCapMission("training-radar-tu22-FL300", "Radar Training - Tu22 at FL300", "Russian TU-22 patrols at FL300 west of the Crimea peninsula", false, true)
veafCombatMission.addCapMission("training-radar-bear-FL200", "Radar Training - Bear at FL200", "Russian TU-95 patrols at FL200 west of the Crimea peninsula ; ECM on", false, true)
veafCombatMission.addCapMission("training-radar-mig23-FL300", "Radar Training - Mig23 at FL300", "Mig-23MLD on CAP (R-24R = Fox1 MR) at FL300 west of the Crimea peninsula", false, true)
veafCombatMission.addCapMission("training-radar-mig29-FL300", "Radar Training - Mig29 at FL300", "Mig-29S on CAP (R-77 = Fox 3 MR) at FL300 west of the Crimea peninsula", false, true)
veafCombatMission.addCapMission("training-radar-mig31-FL300", "Radar Training - Mig31 at FL300", "Mig-31 on CAP (R-33 = Fox 3 LR) at FL300 west of the Crimea peninsula", false, true)
veafCombatMission.addCapMission("training-radar-mig23-FL300-notch", "Radar Training - Mig23 notching", "Mig-23MLD on CAP (R-24R = Fox1 MR) notching W-E at FL300 west of the Crimea peninsula", false, true)
veafCombatMission.AddMissionsWithSkillAndScale(
VeafCombatMission.new()
:setSecured(false)
:setRadioMenuEnabled(true)
:setName("Intercept-Kraznodar-1")
:setFriendlyName("Intercept a transport / KRAZNODAR - MINVODY")
:setBriefing([[
A Russian transport plane is taking off from Kraznodar and will transport a VIP to Mineralnye Vody.
It is escorted by a fighter patrol.
]]
)
:addElement(
VeafCombatMissionElement.new()
:setName("OnDemand-Intercept-Transport-Krasnodar-Mineral-Transport")
:setGroups({"OnDemand-Intercept-Transport-Krasnodar-Mineral-Transport"})
:setScalable(false)
)
:addElement(
VeafCombatMissionElement.new()
:setName("OnDemand-Intercept-Transport-Krasnodar-Mineral-Escort")
:setGroups({"OnDemand-Intercept-Transport-Krasnodar-Mineral-Escort"})
:setSkill("Random")
)
:addObjective(
VeafCombatMissionObjective.new()
:setName("Destroy the transport")
:setDescription("you must destroy the transport and kill the VIP")
:setMessage("%d transport planes destroyed !")
:configureAsKillEnemiesObjective() -- TODO
)
:initialize()
)
veafCombatMission.AddMission(
VeafCombatMission.new()
:setSecured(true)
:setRadioMenuEnabled(true)
:setName("Red-attack-Gudauta")
:setFriendlyName("Red attack On Gudauta")
:setBriefing([[
Alert ! This is not a drill !
Tactical and strategic bombers have been detected at the russian border, to the north of Gudauta.
Their course will lead them to the Gudauta airbase, which is probably their mission.
Destroy all the bombers before they hit the base !
]]
)
:addElement(
VeafCombatMissionElement.new()
:setName("SEAD")
:setGroups({
"Red Attack On Gudauta - Wave 1-1",
"Red Attack On Gudauta - Wave 1-2",
"Red Attack On Gudauta - Wave 1-3",
"Red Attack On Gudauta - Wave 1-4" })
:setSkill("Random")
)
:addElement(
VeafCombatMissionElement.new()
:setName("Bombers")
:setGroups({
"Red Attack On Gudauta - Wave 2-1",
"Red Attack On Gudauta - Wave 2-2",
"Red Attack On Gudauta - Wave 2-3" })
:setSkill("Random")
)
:addObjective(
VeafCombatMissionObjective.new()
:setName("HVT Gudauta")
:setDescription("the mission will be failed if any of the HVT on Gudauta are destroyed")
:setMessage("HVT target(s) destroyed : %s !")
:configureAsPreventDestructionOfSceneryObjectsInZone(
{
"Gudauta - Tower",
"Gudauta - Kerosen",
"Gudauta - Mess"},
{
[156696667] = "Gudauta Tower",
[156735615] = "Gudauta Kerosen tankers",
[156729386] = "Gudauta mess"
}
)
)
:addObjective(
VeafCombatMissionObjective.new()
:setName("Kill all the bombers")
:setDescription("you must kill all of the bombers")
:setMessage("%d bombers destroyed !")
:configureAsKillEnemiesObjective()
)
:initialize()
)
veafCombatMission.AddMission(
VeafCombatMission.new()
:setName("Training-Bomber-1-slow")
:setFriendlyName("Training - Bomber Scenario 1 - slow Tu-160")
:setBriefing([[
You're head-on at 25nm with 11 Tu-160, FL200, Mach 0.8.
Destroy them all in less than 10 minutes !]])
:addElement(
VeafCombatMissionElement.new()
:setName("Bombers")
:setGroups({
"Red Tu-160 Bomber Wave1-1",
"Red Tu-160 Bomber Wave1-2",
"Red Tu-160 Bomber Wave1-3",
"Red Tu-160 Bomber Wave1-4",
"Red Tu-160 Bomber Wave1-5",
"Red Tu-160 Bomber Wave1-6",
"Red Tu-160 Bomber Wave1-7",
"Red Tu-160 Bomber Wave1-8",
"Red Tu-160 Bomber Wave1-9",
"Red Tu-160 Bomber Wave1-10",
"Red Tu-160 Bomber Wave1-11",
})
:setSkill("Good")
)
:addObjective(
VeafCombatMissionObjective.new()
:setName("< 15 minutes")
:setDescription("the mission will be over after 15 minutes")
:setMessage("the 15 minutes have passed !")
:configureAsTimedObjective(900)
)
:addObjective(
VeafCombatMissionObjective.new()
:setName("Kill all the bombers")
:setDescription("you must kill or route all bombers")
:setMessage("%d bombers destroyed or routed !")
:configureAsKillEnemiesObjective(-1, 50)
)
:initialize()
)
veaf.logInfo("init - veafCombatMission")
veafCombatMission.initialize()
veaf.logInfo("dumping missions list")
veafCombatMission.dumpMissionsList()
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure COMBAT ZONE
-------------------------------------------------------------------------------------------------------------------------------------------------------------
if veafCombatZone then
veafCombatZone.logInfo("Loading configuration")
veafCombatZone.AddZone(
VeafCombatZone.new()
:setMissionEditorZoneName("combatZone_Psebay_Factory")
:setFriendlyName("Psebay chemical weapons factory")
:setBriefing("This factory manufactures chemical weapons for a terrorits group\n" ..
"You must destroy both factory buildings, and the bunker where the scientists work\n" ..
"The other enemy units are secondary targets\n")
)
veafCombatZone.AddZone(
VeafCombatZone.new()
:setMissionEditorZoneName("combatZone_BattleOfBeslan")
:setFriendlyName("Battle of Beslan")
:setBriefing("This zone is the place of a battle between red and blue armies.\n" ..
"You must do what you can to help your side win\n" ..
"Please note that there is an enemy convoy coming from the west and going to Sheripova, that can be ambushed by the blue forces at Malgobek in 15-30 minutes. Be wary of the SAM that can hide anywhere in the cities or the forests !\n" ..
"Warning : there are air defenses lurking about, you should be cautious !")
)
veafCombatZone.AddZone(
VeafCombatZone.new()
:setMissionEditorZoneName("combatZone_EasyPickingsTerek")
:setFriendlyName("Terek logistics parking")
:setBriefing("The enemy has parked a lot of logistics at Terek\n" ..
"You must destroy all the trucks to impend the advance of their army on Beslan\n" ..
"The other enemy units are secondary targets\n"..
"This is a more easy zone, with few air defenses. But beware that there is a chance of manpad in the area !")
)
veafCombatZone.AddZone(
VeafCombatZone.new()
:setMissionEditorZoneName("combatZone_rangeKobuletiEasy")
:setFriendlyName("Training at Kobuleti RANGE")
:setBriefing("The Kobuleti RANGE (located 6 nm south-west of Kobuleti airbase) is set-up for training")
)
veafCombatZone.AddZone(
VeafCombatZone.new()
:setMissionEditorZoneName("combatZone_SaveTheHostages")
:setFriendlyName("Hostages at Prohladniy")
:setBriefing("Hostages are being held in a fortified hotel in the city of Prohladniy.\n" ..
"Warning : there are air defenses lurking about, you should be cautious !")
)
veaf.logInfo("init - veafCombatZone")
veafCombatZone.initialize()
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure NAMEDPOINTS
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veafNamedPoints.Points = {
-- airbases in Georgia
{name="AIRBASE Batumi", point={x=-356437,y=0,z=618211, atc=true, tower="V131, U260", tacan="16X BTM", runways={{name="13", hdg=125, ils="110.30"}, {name="31", hdg=305}}}},
{name="AIRBASE Gudauta", point={x=-196850,y=0,z=516496, atc=true, tower="V130, U259", runways={ {name="15", hdg=150}, {name="33", hdg=330}}}},
{name="AIRBASE Kobuleti",point={x=-318000,y=0,z=636620, atc=true, tower="V133, U262", tacan="67X KBL", runways={ {name="07", hdg=69, ils="111.50"}}}},
{name="AIRBASE Kutaisi", point={x=-284860,y=0,z=683839, atc=true, tower="V134, U264", tacan="44X KTS", runways={ {name="08", hdg=74, ils="109.75"}, {name="26", hdg=254}}}},
{name="AIRBASE Senaki", point={x=-281903,y=0,z=648379, atc=true, tower="V132, U261", tacan="31X TSK", runways={ {name="09", hdg=94, ils="108.90"}, {name="27", hdg=274}}}},
{name="AIRBASE Sukhumi", point={x=-221382,y=0,z=565909, atc=true, tower="V129, U258", runways={{name="12", hdg=116}, {name="30", hdg=296}}}},
{name="AIRBASE Tbilisi", point={x=-314926,y=0,z=895724, atc=true, tower="V138, U267", tacan="25X GTB", runways={{name="13", hdg=127, ils="110.30"},{name="31", hdg=307, ils="108.90"}}}},
{name="AIRBASE Vaziani", point={x=-319000,y=0,z=903271, atc=true, tower="V140, U269", tacan="22X VAS", runways={ {name="13", hdg=135, ils="108.75"}, {name="31", hdg=315, ils="108.75"}}}},
-- airbases in Russia
{name="AIRBASE Anapa - Vityazevo", point={x=-004448,y=0,z=244022, atc=true, tower="V121, U250" , runways={ {name="22", hdg=220}, {name="04", hdg=40}}}},
{name="AIRBASE Beslan", point={x=-148472,y=0,z=842252, atc=true, tower="V141, U270", runways={ {name="10", hdg=93, ils="110.50"}, {name="28", hdg=273}}}},
{name="AIRBASE Krymsk", point={x=-007349,y=0,z=293712, atc=true, tower="V124, U253", runways={ {name="04", hdg=39}, {name="22", hdg=219}}}},
{name="AIRBASE Krasnodar-Pashkovsky",point={x=-008707,y=0,z=388986, atc=true, tower="V128, U257", runways={ {name="23", hdg=227}, {name="05", hdg=47}}}},
{name="AIRBASE Krasnodar-Center", point={x=-011653,y=0,z=366766, atc=true, tower="V122, U251", runways={ {name="09", hdg=86}, {name="27", hdg=266}}}},
{name="AIRBASE Gelendzhik", point={x=-050996,y=0,z=297849, atc=true, tower="V126, U255", runways={ {hdg=40}, {hdg=220}}}},
{name="AIRBASE Maykop", point={x=-027626,y=0,z=457048, atc=true, tower="V125, U254", runways={ {name="04", hdg=40}, {name="22", hdg=220}}}},
{name="AIRBASE Mineralnye Vody", point={x=-052090,y=0,z=707418, atc=true, tower="V135, U264", runways={ {name="12", hdg=115, ils="111.70"}, {name="30", hdg=295, ils="109.30"}}}},
{name="AIRBASE Mozdok", point={x=-083330,y=0,z=835635, atc=true, tower="V137, U266", runways={ {name="08", hdg=82}, {name="26", hdg=262}}}},
{name="AIRBASE Nalchik", point={x=-125500,y=0,z=759543, atc=true, tower="V136, U265", runways={ {name="06", hdg=55}, {name="24", hdg=235, ils="110.50"}}}},
{name="AIRBASE Novorossiysk", point={x=-040299,y=0,z=279854, atc=true, tower="V123, U252", runways={ {name="04", hdg=40}, {name="22", hdg=220}}}},
{name="AIRBASE Sochi", point={x=-165163,y=0,z=460902, atc=true, tower="V127, U256", runways={ {name="06", hdg=62, ils="111.10"}, {name="24", hdg=242}}}},
-- points of interest
{name="RANGE Kobuleti",point={x=-328289,y=0,z=631228}},
}
veafNamedPoints.logInfo("Loading configuration")
veaf.logInfo("init - veafNamedPoints")
veafNamedPoints.initialize()
veafNamedPoints.addAllCaucasusCities()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure SECURITY
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veafSecurity.password_L9["6ade6629f9219d87a011e7b8fbf8ef9584f2786d"] = true
veafSecurity.logInfo("Loading configuration")
veaf.logInfo("init - veafSecurity")
veafSecurity.initialize()
-- force security in order to test it when dynamic loading is in place
--veaf.SecurityDisabled = false
--veafSecurity.authenticated = false
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure CARRIER OPERATIONS
-------------------------------------------------------------------------------------------------------------------------------------------------------------
local useMooseAirboss = false
if useMooseAirboss then
veafCarrierOperations2.setCarrierInfo("CVN-74 Stennis", 119.700, 305)
veafCarrierOperations2.setTankerInfo("CVN-74 Stennis S3B-Tanker", 290.90, 75, "S3B", 511)
veafCarrierOperations2.setPedroInfo("CVN-74 Stennis Pedro", "Lake Erie", 42)
veafCarrierOperations2.setRepeaterInfo("Stennis Radio Repeater LSO", "Stennis Radio Repeater MARSHAL")
--veafCarrierOperations2.setTraining()
veaf.logInfo("init - veafCarrierOperations2")
veafCarrierOperations2.initialize()
--veafCarrierOperations2.addRecoveryWindows()
else
veaf.logInfo("init - veafCarrierOperations")
veafCarrierOperations.initialize(true)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- configure CTLD
-------------------------------------------------------------------------------------------------------------------------------------------------------------
ctld.staticBugWorkaround = false -- DCS had a bug where destroying statics would cause a crash. If this happens again, set this to TRUE
ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering... Only if not using real crates!
ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS
ctld.slingLoad = false -- if false, crates can be used WITHOUT slingloading, by hovering above the crate, simulating slingloading but not the weight...
-- There are some bug with Sling-loading that can cause crashes, if these occur set slingLoad to false
-- to use the other method.
-- Set staticBugFix to FALSE if use set ctld.slingLoad to TRUE
ctld.enableSmokeDrop = true -- if false, helis and c-130 will not be able to drop smoke
ctld.maxExtractDistance = 125 -- max distance from vehicle to troops to allow a group extraction
ctld.maximumDistanceLogistic = 500 -- max distance from vehicle to logistics to allow a loading or spawning operation
ctld.maximumSearchDistance = 8000 -- max distance for troops to search for enemy
ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop point if no enemy is nearby
ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate
ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
-- also works as maximum size of group that'll fit into a helicopter unless overridden
ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
ctld.fastRopeMaximumHeight = 18.28 -- in meters which is 60 ft max fast rope (not rappell) safe height
ctld.vehiclesForTransportRED = { "BRDM-2", "BTR_D" } -- vehicles to load onto Il-76 - Alternatives {"Strela-1 9P31","BMP-1"}
ctld.vehiclesForTransportBLUE = { "M1045 HMMWV TOW", "M1043 HMMWV Armament" } -- vehicles to load onto c130 - Alternatives {"M1128 Stryker MGS","M1097 Avenger"}
ctld.aaLaunchers = 3 -- controls how many launchers to add to the kub/buk when its spawned.
ctld.hawkLaunchers = 5 -- controls how many launchers to add to the hawk when its spawned.
ctld.spawnRPGWithCoalition = true --spawns a friendly RPG unit with Coalition forces
ctld.spawnStinger = false -- spawns a stinger / igla soldier with a group of 6 or more soldiers!
ctld.enabledFOBBuilding = true -- if true, you can load a crate INTO a C-130 than when unpacked creates a Forward Operating Base (FOB) which is a new place to spawn (crates) and carry crates from
-- In future i'd like it to be a FARP but so far that seems impossible...
-- You can also enable troop Pickup at FOBS
ctld.cratesRequiredForFOB = 3 -- The amount of crates required to build a FOB. Once built, helis can spawn crates at this outpost to be carried and deployed in another area.
-- The large crates can only be loaded and dropped by large aircraft, like the C-130 and listed in ctld.vehicleTransportEnabled
-- Small FOB crates can be moved by helicopter. The FOB will require ctld.cratesRequiredForFOB larges crates and small crates are 1/3 of a large fob crate
-- To build the FOB entirely out of small crates you will need ctld.cratesRequiredForFOB * 3
ctld.troopPickupAtFOB = true -- if true, troops can also be picked up at a created FOB
ctld.buildTimeFOB = 120 --time in seconds for the FOB to be built
ctld.crateWaitTime = 120 -- time in seconds to wait before you can spawn another crate
ctld.forceCrateToBeMoved = true -- a crate must be picked up at least once and moved before it can be unpacked. Helps to reduce crate spam
ctld.radioSound = "beacon.ogg" -- the name of the sound file to use for the FOB radio beacons. If this isnt added to the mission BEACONS WONT WORK!
ctld.radioSoundFC3 = "beaconsilent.ogg" -- name of the second silent radio file, used so FC3 aircraft dont hear ALL the beacon noises... :)
ctld.deployedBeaconBattery = 30 -- the battery on deployed beacons will last for this number minutes before needing to be re-deployed
ctld.enabledRadioBeaconDrop = true -- if its set to false then beacons cannot be dropped by units
ctld.allowRandomAiTeamPickups = false -- Allows the AI to randomize the loading of infantry teams (specified below) at pickup zones
ctld.allowAiTeamPickups = false -- Allows the AI to automatically load infantry teams (specified below) at pickup zones
-- Simulated Sling load configuration
ctld.minimumHoverHeight = 7.5 -- Lowest allowable height for crate hover
ctld.maximumHoverHeight = 12.0 -- Highest allowable height for crate hover
ctld.maxDistanceFromCrate = 5.5 -- Maximum distance from from crate for hover
ctld.hoverTime = 10 -- Time to hold hover above a crate for loading in seconds
-- end of Simulated Sling load configuration
-- AA SYSTEM CONFIG --
-- Sets a limit on the number of active AA systems that can be built for RED.
-- A system is counted as Active if its fully functional and has all parts
-- If a system is partially destroyed, it no longer counts towards the total
-- When this limit is hit, a player will still be able to get crates for an AA system, just unable
-- to unpack them
ctld.AASystemLimitRED = 20 -- Red side limit
ctld.AASystemLimitBLUE = 20 -- Blue side limit
--END AA SYSTEM CONFIG --
-- ***************** JTAC CONFIGURATION *****************
ctld.JTAC_LIMIT_RED = 10 -- max number of JTAC Crates for the RED Side
ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side
ctld.JTAC_dropEnabled = true -- allow JTAC Crate spawn from F10 menu
ctld.JTAC_maxDistance = 10000 -- How far a JTAC can "see" in meters (with Line of Sight)
ctld.JTAC_smokeOn_RED = true -- enables marking of target with smoke for RED forces
ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE forces
ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_jtacStatusF10 = true -- enables F10 JTAC Status menu
ctld.JTAC_location = true -- shows location of target in JTAC message
ctld.JTAC_lock = "all" -- "vehicle" OR "troop" OR "all" forces JTAC to only lock vehicles or troops or all ground units
-- ***************** Pickup, dropoff and waypoint zones *****************
-- Available colors (anything else like "none" disables smoke): "green", "red", "white", "orange", "blue", "none",
-- Use any of the predefined names or set your own ones
-- You can add number as a third option to limit the number of soldier or vehicle groups that can be loaded from a zone.
-- Dropping back a group at a limited zone will add one more to the limit
-- If a zone isn't ACTIVE then you can't pickup from that zone until the zone is activated by ctld.activatePickupZone
-- using the Mission editor
-- You can pickup from a SHIP by adding the SHIP UNIT NAME instead of a zone name
-- Side - Controls which side can load/unload troops at the zone
-- Flag Number - Optional last field. If set the current number of groups remaining can be obtained from the flag value
--pickupZones = { "Zone name or Ship Unit Name", "smoke color", "limit (-1 unlimited)", "ACTIVE (yes/no)", "side (0 = Both sides / 1 = Red / 2 = Blue )", flag number (optional) }
ctld.pickupZones = {
{ "pickzone1", "none", -1, "yes", 0 },
{ "pickzone2", "none", -1, "yes", 0 },
{ "pickzone3", "none", -1, "yes", 0 },
{ "pickzone4", "none", -1, "yes", 0 },
{ "pickzone5", "none", -1, "yes", 0 },
{ "pickzone6", "none", -1, "yes", 0 },
{ "pickzone7", "none", -1, "yes", 0 },
{ "pickzone8", "none", -1, "yes", 0 },
{ "pickzone9", "none", -1, "yes", 0 },
{ "pickzone10", "none", -1, "yes", 0 },
{ "pickzone11", "none", -1, "yes", 0 },
{ "pickzone12", "none", -1, "yes", 0 },
{ "pickzone13", "none", -1, "yes", 0 },
{ "pickzone14", "none", -1, "yes", 0 },
{ "pickzone15", "none", -1, "yes", 0 },
{ "pickzone16", "none", -1, "yes", 0 },
{ "pickzone17", "none", -1, "yes", 0 },
{ "pickzone18", "none", -1, "yes", 0 },
{ "pickzone19", "none", 5, "yes", 0 },
{ "pickzone20", "none", 10, "yes", 0, 1000 }, -- optional extra flag number to store the current number of groups available in
{ "CVN-74 Stennis", "none", 10, "yes", 0, 1001 }, -- instead of a Zone Name you can also use the UNIT NAME of a ship
{ "LHA-1 Tarawa", "none", 10, "yes", 0, 1002 }, -- instead of a Zone Name you can also use the UNIT NAME of a ship
}
-- dropOffZones = {"name","smoke colour",0,side 1 = Red or 2 = Blue or 0 = Both sides}
ctld.dropOffZones = {
{ "dropzone1", "green", 2 },
{ "dropzone2", "blue", 2 },
{ "dropzone3", "orange", 2 },
{ "dropzone4", "none", 2 },
{ "dropzone5", "none", 1 },
{ "dropzone6", "none", 1 },
{ "dropzone7", "none", 1 },
{ "dropzone8", "none", 1 },
{ "dropzone9", "none", 1 },
{ "dropzone10", "none", 1 },
}
--wpZones = { "Zone name", "smoke color", "ACTIVE (yes/no)", "side (0 = Both sides / 1 = Red / 2 = Blue )", }
ctld.wpZones = {
{ "wpzone1", "green","yes", 2 },
{ "wpzone2", "blue","yes", 2 },
{ "wpzone3", "orange","yes", 2 },
{ "wpzone4", "none","yes", 2 },
{ "wpzone5", "none","yes", 2 },
{ "wpzone6", "none","yes", 1 },
{ "wpzone7", "none","yes", 1 },
{ "wpzone8", "none","yes", 1 },
{ "wpzone9", "none","yes", 1 },
{ "wpzone10", "none","no", 0 }, -- Both sides as its set to 0
}
-- ******************** Transports names **********************
-- Use any of the predefined names or set your own ones
ctld.transportPilotNames = {
"helicargo1",
"helicargo1",
"helicargo2",
"helicargo3",
"helicargo4",
"helicargo5",
"helicargo6",
"helicargo7",
"helicargo8",
"helicargo9",
"helicargo10",
"helicargo11",
"helicargo12",
"helicargo13",
"helicargo14",
"helicargo15",
"helicargo16",
"helicargo17",
"helicargo18",
"helicargo19",
"helicargo20",
"helicargo21",
"helicargo22",
"helicargo23",
"helicargo24",
"helicargo25",
"helicargo26",
"helicargo27",
"helicargo28",
"helicargo29",
"helicargo30",
"helicargo31",
"helicargo32",
"helicargo33",
"helicargo34",
"helicargo35",
"helicargo36",
"helicargo37",
"helicargo38",
"helicargo39",
"helicargo40",
"helicargo41",
"helicargo42",
"helicargo43",
"helicargo44",
"helicargo45",
"helicargo46",
"helicargo47",
"helicargo48",
"helicargo49",
"helicargo51",
"helicargo52",
"helicargo53",
"helicargo54",
"helicargo61",
"helicargo62",
"helicargo63",
"helicargo64",
"yak1",
"yak2",
"yak3",
"yak4",
"yak5",
"yak6",
"yak7",
"yak8",
"yak9",
"yak10",
"yak11",
"yak12",
"yak13",
"yak14",
"yak15",
"yak16",
"yak17",
"yak18",
"yak19",
"yak20",
"yak21",
"yak22",
"yak23",
"yak24",
"yak25",
}
-- *************** Optional Extractable GROUPS *****************
-- Use any of the predefined names or set your own ones
ctld.extractableGroups = {
"extract1",
"extract2",
"extract3",
"extract4",
"extract5",
"extract6",
"extract7",
"extract8",
"extract9",
"extract10",
"extract11",
"extract12",
"extract13",
"extract14",
"extract15",
"extract16",
"extract17",
"extract18",
"extract19",
"extract20",
"extract21",
"extract22",
"extract23",
"extract24",
"extract25",
}
-- ************** Logistics UNITS FOR CRATE SPAWNING ******************
-- Use any of the predefined names or set your own ones
-- When a logistic unit is destroyed, you will no longer be able to spawn crates
ctld.logisticUnits = {
"logistic1",
"logistic2",
"logistic3",
"logistic4",
"logistic5",
"logistic6",
"logistic7",
"logistic8",
"logistic9",
"logistic10",
"logistic11",
"logistic12",
"logistic13",
"logistic14",
"logistic15",
"logistic16",
"logistic17",
"logistic18",
"logistic19",
"logistic20",
}
-- ************** UNITS ABLE TO TRANSPORT VEHICLES ******************
-- Add the model name of the unit that you want to be able to transport and deploy vehicles
-- units db has all the names or you can extract a mission.miz file by making it a zip and looking
-- in the contained mission file
ctld.vehicleTransportEnabled = {
"76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR
"C-130",
}
-- ************** Maximum Units SETUP for UNITS ******************
-- Put the name of the Unit you want to limit group sizes too
-- i.e
-- ["UH-1H"] = 10,
--
-- Will limit UH1 to only transport groups with a size 10 or less
-- Make sure the unit name is exactly right or it wont work
ctld.unitLoadLimits = {
["Mi-8MT"] = 24
-- Remove the -- below to turn on options
-- ["SA342Mistral"] = 4,
-- ["SA342L"] = 4,
-- ["SA342M"] = 4,
}
-- ************** Allowable actions for UNIT TYPES ******************
-- Put the name of the Unit you want to limit actions for
-- NOTE - the unit must've been listed in the transportPilotNames list above
-- This can be used in conjunction with the options above for group sizes
-- By default you can load both crates and troops unless overriden below
-- i.e
-- ["UH-1H"] = {crates=true, troops=false},
--
-- Will limit UH1 to only transport CRATES but NOT TROOPS
--
-- ["SA342Mistral"] = {crates=fales, troops=true},
-- Will allow Mistral Gazelle to only transport crates, not troops
ctld.unitActions = {
["Yak-52"] = {crates=false, troops=true}
-- Remove the -- below to turn on options
-- ["SA342Mistral"] = {crates=true, troops=true},
-- ["SA342L"] = {crates=false, troops=true},
-- ["SA342M"] = {crates=false, troops=true},
}
-- ************** INFANTRY GROUPS FOR PICKUP ******************
-- Unit Types
-- inf is normal infantry
-- mg is M249
-- at is RPG-16
-- aa is Stinger or Igla
-- mortar is a 2B11 mortar unit
-- You must add a name to the group for it to work
-- You can also add an optional coalition side to limit the group to one side
-- for the side - 2 is BLUE and 1 is RED
ctld.loadableGroups = {
{name = "Standard Group", inf = 6, mg = 2, at = 2 }, -- will make a loadable group with 5 infantry, 2 MGs and 2 anti-tank for both coalitions
{name = "Anti Air", inf = 2, aa = 3 },
{name = "Anti Tank", inf = 2, at = 6 },
{name = "Mortar Squad", mortar = 6 },
{name = "Mortar Squad x 4", mortar = 24},
-- {name = "Mortar Squad Red", inf = 2, mortar = 5, side =1 }, --would make a group loadable by RED only
}
-- ************** SPAWNABLE CRATES ******************
-- Weights must be unique as we use the weight to change the cargo to the correct unit
-- when we unpack
--
ctld.spawnableCrates = {
-- name of the sub menu on F10 for spawning crates
["Ground Forces"] = {
--crates you can spawn
-- weight in KG
-- Desc is the description on the F10 MENU
-- unit is the model name of the unit to spawn
-- cratesRequired - if set requires that many crates of the same type within 100m of each other in order build the unit
-- side is optional but 2 is BLUE and 1 is RED
-- dont use that option with the HAWK Crates
{ weight = 500, desc = "HMMWV - TOW", unit = "M1045 HMMWV TOW", side = 2 },
{ weight = 505, desc = "HMMWV - MG", unit = "M1043 HMMWV Armament", side = 2 },
{ weight = 510, desc = "BTR-D", unit = "BTR_D", side = 1 },
{ weight = 515, desc = "BRDM-2", unit = "BRDM-2", side = 1 },
{ weight = 520, desc = "HMMWV - JTAC", unit = "Hummer", side = 2, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled
{ weight = 525, desc = "SKP-11 - JTAC", unit = "SKP-11", side = 1, }, -- used as jtac and unarmed, not on the crate list if JTAC is disabled
{ weight = 100, desc = "2B11 Mortar", unit = "2B11 mortar" },
{ weight = 250, desc = "SPH 2S19 Msta", unit = "SAU Msta", side = 1, cratesRequired = 3 },
{ weight = 255, desc = "M-109", unit = "M-109", side = 2, cratesRequired = 3 },
{ weight = 252, desc = "Ural-375 Ammo Truck", unit = "Ural-375", side = 1, cratesRequired = 2 },
{ weight = 253, desc = "M-818 Ammo Truck", unit = "M 818", side = 2, cratesRequired = 2 },
{ weight = 800, desc = "FOB Crate - Small", unit = "FOB-SMALL" }, -- Builds a FOB! - requires 3 * ctld.cratesRequiredForFOB
},
["AA Crates"] = {
{ weight = 50, desc = "Stinger", unit = "Stinger manpad", side = 2 },
{ weight = 55, desc = "Igla", unit = "SA-18 Igla manpad", side = 1 },
-- HAWK System
{ weight = 540, desc = "HAWK Launcher", unit = "Hawk ln", side = 2},
{ weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },
{ weight = 550, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
{ weight = 551, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
{ weight = 552, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
-- End of HAWK
-- KUB SYSTEM
{ weight = 560, desc = "KUB Launcher", unit = "Kub 2P25 ln", side = 1},
{ weight = 565, desc = "KUB Radar", unit = "Kub 1S91 str", side = 1 },
{ weight = 570, desc = "KUB Repair", unit = "KUB Repair", side = 1},
-- End of KUB
-- BUK System
-- { weight = 575, desc = "BUK Launcher", unit = "SA-11 Buk LN 9A310M1"},
-- { weight = 580, desc = "BUK Search Radar", unit = "SA-11 Buk SR 9S18M1"},
-- { weight = 585, desc = "BUK CC Radar", unit = "SA-11 Buk CC 9S470M1"},
-- { weight = 590, desc = "BUK Repair", unit = "BUK Repair"},
-- END of BUK
{ weight = 595, desc = "Early Warning Radar", unit = "1L13 EWR", side = 1 }, -- cant be used by BLUE coalition
{ weight = 405, desc = "Strela-1 9P31", unit = "Strela-1 9P31", side = 1, cratesRequired = 3 },
{ weight = 400, desc = "M1097 Avenger", unit = "M1097 Avenger", side = 2, cratesRequired = 3 },
},
}
-- if the unit is on this list, it will be made into a JTAC when deployed
ctld.jtacUnitTypes = {
"SKP", "Hummer" -- there are some wierd encoding issues so if you write SKP-11 it wont match as the - sign is encoded differently...
}
veaf.logInfo("init - ctld")
ctld.initialize()
veaf.logInfo("init - veafInterpreter")
veafInterpreter.initialize()
-------------------------------------------------------------------------------------------------------------------------------------------------------------
-- initialize the remote interface
-------------------------------------------------------------------------------------------------------------------------------------------------------------
veaf.logInfo("init - veafRemote")
veafRemote.initialize()
-- combat zones
veafRemote.monitorWithSlMod("-veaf start-zone-1" , [[ veafCombatZone.ActivateZoneNumber(1, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-2" , [[ veafCombatZone.ActivateZoneNumber(2, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-3" , [[ veafCombatZone.ActivateZoneNumber(3, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-4" , [[ veafCombatZone.ActivateZoneNumber(4, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-5" , [[ veafCombatZone.ActivateZoneNumber(5, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-6" , [[ veafCombatZone.ActivateZoneNumber(6, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-7" , [[ veafCombatZone.ActivateZoneNumber(7, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-8" , [[ veafCombatZone.ActivateZoneNumber(8, true) ]])
veafRemote.monitorWithSlMod("-veaf start-zone-9" , [[ veafCombatZone.ActivateZoneNumber(9, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-1" , [[ veafCombatZone.DesactivateZoneNumber(1, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-2" , [[ veafCombatZone.DesactivateZoneNumber(2, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-3" , [[ veafCombatZone.DesactivateZoneNumber(3, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-4" , [[ veafCombatZone.DesactivateZoneNumber(4, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-5" , [[ veafCombatZone.DesactivateZoneNumber(5, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-6" , [[ veafCombatZone.DesactivateZoneNumber(6, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-7" , [[ veafCombatZone.DesactivateZoneNumber(7, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-8" , [[ veafCombatZone.DesactivateZoneNumber(8, true) ]])
veafRemote.monitorWithSlMod("-veaf stop-zone-9" , [[ veafCombatZone.DesactivateZoneNumber(9, true) ]])
|
local sub = string.sub
local concat = table.concat
local str_meta = {
__index = function(s, i)
return sub(s.str, i, i)
end,
__newindex = function(s, i, v)
s.str = concat({sub(s.str, 0, i-1), v, sub(s.str, i+1)}, "")
end,
__tostring = function()
return s.str
end,
__len = function(s)
return #s.str
end,
}
function str(s)
return setmetatable({str = s}, str_meta)
end
|
object_tangible_quest_naboo_theed_borvo_antenna = object_tangible_quest_shared_naboo_theed_borvo_antenna:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_naboo_theed_borvo_antenna, "object/tangible/quest/naboo_theed_borvo_antenna.iff")
|
--[[-------------------------------------------------------------------------------------------------------------------------
Works as relay between discord and gmod server
-------------------------------------------------------------------------------------------------------------------------]]
--
local PLUGIN = {}
PLUGIN.Title = "DiscordRelay"
PLUGIN.Description = "Sends and receives messages from discord"
PLUGIN.Author = "MechWipf"
PLUGIN.ChatCommand = "discord"
PLUGIN.Usage = "<enable=0|1>"
PLUGIN.Privileges = {"Discord (enable/disable)"}
---- Config for external stuff, enter your settings here ----
local config = {
messagesUrl = "",
apiKey = "",
enabled = true
}
-------------------------------------------------------------
function PLUGIN:Call( ply, args )
if ply:EV_HasPrivilege( "Discord (enable/disable)" ) then
if args[1] == "1" then
config.enabled = true
evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " enabled Discord." )
elseif args[1] == "0" then
config.enabled = false
evolve:Notify( evolve.colors.blue, ply:Nick(), evolve.colors.white, " disabled Discord." )
else
if config.enabled then
evolve:Notify( ply, evolve.colors.white, "Discord is currently enabled." )
else
evolve:Notify( ply, evolve.colors.white, "Discord is currently disabled." )
end
end
end
end
function PLUGIN:Initialize ()
hook.Add( "PlayerSay", "ev_discord", function( ply, strText, private )
if private or not config.enabled then return end
http.Post( config.messagesUrl .. "?key=" .. config.apiKey, { userSteamId = ply:SteamID(), userName = "test", content = strText }, function (result)
end, function ( failed )
config.enabled = false
end )
end)
timer.Create( "ev_discord_fetch", 3, 0, function ()
local function success ( body, _, _, code )
if code == 200 then
local jsonData = util.JSONToTable( body )
for k, v in pairs( jsonData ) do
pcall(function ()
local uid = evolve:UniqueIDByProperty( "SteamID", v.steamId )
local pl = player.GetByUniqueID( uid )
umsg.Start( "EV_Discord" )
umsg.String( evolve:GetProperty( uid, "Nick" ) )
umsg.String( evolve:GetProperty( uid, "Rank" ) )
umsg.String( v.content )
umsg.End()
end)
end
end
end
if config.enabled then
http.Fetch( config.messagesUrl .. "?key=" .. config.apiKey, success, function ()
config.enabled = false
end)
end
end )
end
PLUGIN:Initialize()
evolve:RegisterPlugin( PLUGIN )
|
-----------------------------------
-- Blade Ei
-- Katana weapon skill
-- Skill Level: 175
-- Delivers a dark elemental attack. Damage varies with TP.
-- Aligned with the Shadow Gorget.
-- Aligned with the Shadow Belt.
-- Element: Dark
-- Modifiers: STR:30% INT:30%
-- 100%TP 200%TP 300%TP
-- 1.00 1.50 2.00
-----------------------------------
require("scripts/globals/magic")
require("scripts/globals/status")
require("scripts/globals/settings")
require("scripts/globals/weaponskills")
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.ftp100 = 1 params.ftp200 = 1.5 params.ftp300 = 2
params.str_wsc = 0.3 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.3 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
params.ele = tpz.magic.ele.DARK
params.skill = tpz.skill.KATANA
params.includemab = true
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.4 params.int_wsc = 0.4
end
local damage, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, params, tp, action, primary)
return tpHits, extraHits, criticalHit, damage
end
|
local AddonName, AddonTable = ...
AddonTable.herbalism = {
52983, -- Cinderbloom
52984, -- Stormvine
52985, -- Azshara's Veil
52986, -- Heartblossom
52987, -- Twilight Jasmine
52988, -- Whiptail
}
|
return {'equalizer','equatie','equator','equatoriaal','equidistant','equidistante','equilibrist','equilibriste','equinoctiaal','equinox','equipage','equipagemeester','equipe','equipement','equiperen','equivalent','equivalentie','equaties','equatoriale','equilibristen','equinoctiale','equinoxen','equipagemeesters','equipages','equipeer','equipeerde','equipeerden','equipeert','equipementen','equipes','equivalente','equivalenten','equivalenties','equalizers'} |
return {'xxx'} |
-- items: 28056, 28052
function event_say(e)
if(e.message:findi("hail")) then
e.self:Say("Beware these woods! The sarnak claim this land as their own and wicked creatures walk beneath the burning foliage.");
end
end
function event_trade(e)
local item_lib = require("items");
if(item_lib.check_turn_in(e.trade, {item1 = 28056})) then -- Ornate Sea Shell
e.self:Say("Praise the Triumvirate! Natasha sent you just in time! Those twisted sarnak summoners are summoning Ixiblat Fer as we speak! We must stop Ixiblat Fer while he is still weak or all of Norrath may be set aflame! Please do me one more favor, should I perish to this beast of fire. Give this note to Natasha when you next see her, and if you should perish and I survive, I will make sure the waters never forget your reflections of your deeds this day.");
e.other:SummonItem(28052); -- 28052 Message to Natasha
e.other:Ding();
eq.unique_spawn(87151,0,0,1500,-2000,-375); -- Ixiblat Fer, kill him, loot scepter of I.F.
eq.depop_with_timer();
end
item_lib.return_items(e.self, e.other, e.trade)
end
-------------------------------------------------------------------------------------------------
-- Converted to .lua using MATLAB converter written by Stryd
-- Find/replace data for .pl --> .lua conversions provided by Speedz, Stryd, Sorvani and Robregen
-------------------------------------------------------------------------------------------------
|
local profile = {};
gcdisplay = gFunc.LoadFile('common\\gcdisplay.lua');
gcinclude = gFunc.LoadFile('common\\gcinclude.lua');
sets = T{
Idle = {
Main = 'Bolelabunga',
Sub = 'Genmei Shield',
Head = 'Nyame Helm',
Neck = 'Loricate Torque +1',
Ear1 = 'Eabani Earring',
Ear2 = 'Etiolation Earring',
Body = 'Agwu\'s Robe',
Hands = 'Nyame Gauntlets',
Ring1 = 'Stikini Ring +1',
Ring2 = { Name = 'Metamor. Ring +1', AugPath='A' },
Back = 'Solemnity Cape',
Waist = 'Gishdubar Sash',
Legs = 'Agwu\'s Slops',
Feet = 'Volte Gaiters',
},
Idle_Pet = {
Main = 'Solstice',
Sub = 'Genmei Shield',
Range = 'Dunna',
Head = 'Azimuth Hood +1',
Neck = 'Bagua Charm',
Ear1 = 'Handler\'s Earring +1',
Ear2 = 'Rimeice Earring',
Body = 'Telchine Chas.',
Hands = 'Geo. Mitaines +1',
Back = { Name = 'Nantosuelta\'s Cape', Augment = { [1] = 'Eva.+20', [2] = 'Pet: "Regen"+15', [3] = 'Mag. Eva.+20' } },
Legs = 'Telchine Braconi',
Feet = 'Telchine Pigaches',
},
Resting = {},
Idle_Regen = {
Neck = 'Bathy Choker +1',
Ring2 = 'Chirich Ring +1',
},
Idle_Refresh = {
Head = 'Befouled Crown',
Waist = 'Fucho-no-Obi',
Legs = 'Assid. Pants +1',
},
Town = {
Main = 'Bunzi\'s Rod',
Sub = 'Culminus',
Range = 'Dunna',
Head = 'Bagua Galero +1',
Neck = 'Bathy Choker +1',
Body = 'Agwu\'s Robe',
Hands = 'Geo. Mitaines +1',
Back = 'Solemnity Cape',
Legs = 'Agwu\'s Slops',
Feet = 'Herald\'s Gaiters',
},
Dt = {
Head = 'Nyame Helm',
Neck = 'Loricate Torque +1',
Ear1 = 'Odnowa Earring +1',
Ear2 = 'Etiolation Earring',
Body = 'Agwu\'s Robe',
Hands = 'Nyame Gauntlets',
Ring1 = 'Defending Ring',
Ring2 = 'Gelatinous Ring +1',
Back = 'Solemnity Cape',
Waist = 'Gishdubar Sash',
Legs = 'Nyame Flanchard',
Feet = 'Nyame Sollerets',
},
Tp_Default = {
Main = 'Malevolence',
Sub = 'Genmei Shield',
--Head = 'Jhakri Coronal +2',
Head = 'Blistering Sallet +1',
Neck = 'Sanctity Necklace',
Ear1 = 'Cessance Earring',
Ear2 = 'Telos Earring',
Body = 'Jhakri Robe +2',
Hands = 'Jhakri Cuffs +2',
Ring1 = 'Petrov Ring',
Ring2 = 'Chirich Ring +1',
Back = { Name = 'Nantosuelta\'s Cape', Augment = { [1] = 'Eva.+20', [2] = 'Pet: "Regen"+15', [3] = 'Mag. Eva.+20' } },
Waist = 'Eschan Stone',
Legs = 'Jhakri Slops +2',
Feet = 'Jhakri Pigaches +2',
},
Tp_Hybrid = {
},
Tp_Acc = {
Head = 'Blistering Sallet +1',
Ear1 = 'Mache Earring +1',
Ring1 = 'Cacoethic Ring +1',
Ring2 = 'Chirich Ring +1',
Back = 'Aurist\'s Cape +1',
},
Precast = {
Main = 'Solstice',
Range = 'Dunna',
Head = 'Haruspex Hat',
Neck = 'Baetyl Pendant',
Ear1 = 'Etiolation Earring',
Ear2 = 'Malignance Earring',
Body = 'Agwu\'s Robe',
Hands = 'Mallquis Cuffs +2',
Ring1 = 'Kishar Ring',
Ring2 = 'Prolix Ring',
Back = 'Swith Cape +1',
Waist = 'Embla Sash',
Legs = 'Agwu\'s Slops',
Feet = 'Volte Gaiters',
},
Cure_Precast = {
Feet = 'Vanya Clogs',
},
Enhancing_Precast = {
Waist = 'Siegel Sash',
},
Stoneskin_Precast = {
Head = 'Umuthi Hat',
Hands = 'Carapacho Cuffs',
Waist = 'Siegel Sash',
},
Cure = {
Main = 'Bunzi\'s Rod',
Sub = 'Ammurapi Shield',
Ammo = 'Pemphredo Tathlum',
Head = { Name = 'Vanya Hood', AugPath='C' },
Neck = 'Nodens Gorget',
Ear1 = 'Mendi. Earring',
Ear2 = 'Regal Earring',
Hands = 'Weath. Cuffs +1',
Ring1 = 'Rufescent Ring',
Ring2 = { Name = 'Metamor. Ring +1', AugPath='A' },
Back = 'Solemnity Cape',
Waist = 'Rumination Sash',
Legs = 'Vanya Slops',
Feet = 'Vanya Clogs',
},
Self_Cure = {
Waist = 'Gishdubar Sash',
},
Regen = {
Main = 'Bolelabunga',
Sub = 'Ammurapi Shield',
Body = 'Telchine Chas.',
},
Cursna = {
Ring1 = 'Purity Ring',
Waist = 'Gishdubar Sash',
},
Enhancing = {
Main = 'Bunzi\'s Rod',
Sub = 'Ammurapi Shield',
Ammo = 'Pemphredo Tathlum',
Head = 'Befouled Crown',
Neck = 'Incanter\'s Torque',
Ear1 = 'Mendi. Earring',
Ear2 = 'Andoaa Earring',
Body = 'Telchine Chas.',
Hands = 'Nyame Gauntlets',
Ring1 = 'Defending Ring',
Ring2 = { Name = 'Metamor. Ring +1', AugPath='A' },
Back = 'Solemnity Cape',
Waist = 'Embla Sash',
Legs = { Name = 'Telchine Braconi', Augment = { [1] = 'Enh. Mag. eff. dur. +8', [2] = '"Conserve MP"+4' } },
Feet = 'Telchine Pigaches',
},
Stoneskin = {
Neck = 'Nodens Gorget',
Waist = 'Siegel Sash',
},
Phalanx = {},
Refresh = {
Waist = 'Gishdubar Sash',
},
Geomancy = { --900 skill, then indi duration, then CMP
Main = 'Solstice',
Range = 'Dunna',
Head = 'Agwu\'s Cap',--sir
Neck = 'Bagua Charm',
Ear1 = 'Mendi. Earring',
Body = 'Telchine Chas.',
Hands = 'Geo. Mitaines +1',--15
Ring1 = 'Stikini Ring +1',--8
Ring2 = { Name = 'Metamor. Ring +1', AugPath='A' },
Waist = 'Hachirin-no-Obi',
Legs = 'Vanya Slops',
Feet = 'Medium\'s Sabots',--5
},
Indi = {
Back = 'Nantosuelta\'s Cape',
Legs = 'Bagua Pants +1',
Feet = 'Azimuth Gaiters +1',
},
Enfeebling = {
Main = 'Bunzi\'s Rod',
Sub = 'Ammurapi Shield',
Ammo = 'Staunch Tathlum',
Head = 'Befouled Crown',
Neck = 'Erra Pendant',
Ear1 = 'Regal Earring',
Ear2 = 'Malignance Earring',
Body = 'Agwu\'s Robe',
Hands = 'Nyame Gauntlets',
Ring1 = 'Kishar Ring',
Ring2 = { Name = 'Metamor. Ring +1', AugPath='A' },
Back = { Name = 'Aurist\'s Cape +1', AugPath='A' },
Waist = { Name = 'Acuity Belt +1', AugPath='A' },
Legs = 'Agwu\'s Slops',
Feet = { Name = 'Medium\'s Sabots', Augment = { [1] = 'MND+6', [2] = '"Conserve MP"+5', [3] = 'MP+40', [4] = '"Cure" potency +3%' } },
},
Macc = {
Main = 'Bunzi\'s Rod',
Sub = 'Ammurapi Shield',
Ammo = 'Pemphredo Tathlum',
Head = 'Nyame Helm',
Neck = 'Erra Pendant',
Ear1 = 'Regal Earring',
Ear2 = 'Malignance Earring',
Body = 'Agwu\'s Robe',
Hands = 'Nyame Gauntlets',
Ring1 = 'Kishar Ring',
Ring2 = { Name = 'Metamor. Ring +1', AugPath='A' },
Back = { Name = 'Aurist\'s Cape +1', AugPath='A' },
Waist = { Name = 'Acuity Belt +1', AugPath='A' },
Legs = 'Agwu\'s Slops',
Feet = { Name = 'Medium\'s Sabots', Augment = { [1] = 'MND+6', [2] = '"Conserve MP"+5', [3] = 'MP+40', [4] = '"Cure" potency +3%' } },
},
Drain = {
Main = 'Bunzi\'s Rod',
Sub = 'Ammurapi Shield',
Ammo = 'Pemphredo Tathlum',
Head = 'Bagua Galero +1',
Neck = 'Erra Pendant',
Ear1 = 'Regal Earring',
Ear2 = 'Malignance Earring',
Body = 'Agwu\'s Robe',
Ring1 = 'Kishar Ring',
Ring2 = 'Metamor. Ring +1',
Back = 'Aurist\'s Cape +1',
Waist = 'Fucho-no-Obi',
Legs = 'Agwu\'s Slops',
Feet = 'Agwu\'s Pigaches',
},
Nuke = {
Main = 'Marin Staff +1',
Sub = 'Enki Strap',
Ammo = 'Pemphredo Tathlum',
Head = 'Jhakri Coronal +2',
Neck = 'Baetyl Pendant',
Ear1 = 'Regal Earring',
Ear2 = 'Malignance Earring',
Body = 'Agwu\'s Robe',
Hands = 'Amalric Gages +1',
Ring1 = 'Shiva Ring +1',
Ring2 = { Name = 'Metamor. Ring +1', AugPath='A' },
Back = { Name = 'Nantosuelta\'s Cape', Augment = { [1] = '"Mag. Atk. Bns."+10', [2] = 'Mag. Acc+20', [3] = 'Magic Damage +20', [4] = 'INT+20' } },
Waist = 'Sacro Cord',
Legs = 'Amalric Slops +1',
Feet = 'Amalric Nails +1',
},
NukeACC = {
Waist = { Name = 'Acuity Belt +1', AugPath='A' },
},
Burst = {
Main = 'Bunzi\'s Rod', --10 and 0
Sub = 'Ammurapi Shield',
Head = 'Ea Hat', -- 6 and 6
--Body = 'Agwu\'s Robe', -- 10 and 0
Body = 'Ea Houppelande', -- 8 and 8
Hands = 'Amalric Gages +1', -- 0 and 6
Ring1 = 'Mujin Band', -- 0 and 5
Waist = { Name = 'Acuity Belt +1', AugPath='A' },
Legs = 'Agwu\'s Slops', -- 9 and 0
Feet = 'Ea Pigaches', -- 4 and 4
},
Mp_Body = {Body = 'Seidr Cotehardie',},
Preshot = {
},
Midshot = {
},
Ws_Default = {
Ammo = 'Voluspa Tathlum',
Head = 'Nyame Helm',
Neck = 'Fotia Gorget',
Ear1 = 'Telos Earring',
Ear2 = 'Moonshade Earring',
Body = 'Nyame Mail',
Hands = 'Nyame Gauntlets',
Ring1 = 'Rufescent Ring',
Ring2 = 'Karieyh Ring +1',
Back = 'Solemnity Cape',
Waist = 'Fotia Belt',
Legs = 'Nyame Flanchard',
Feet = 'Nyame Sollerets',
},
Ws_Hybrid = {
},
Ws_Acc = {
},
Aedge_Default = {
Ammo = 'Pemphredo Tathlum',
Head = 'Jhakri Coronal +2',
Neck = 'Baetyl Pendant',
Ear1 = 'Regal Earring',
Ear2 = 'Malignance Earring',
Body = 'Agwu\'s Robe',
Hands = 'Jhakri Cuffs +2',
Ring1 = 'Shiva Ring +1',
Ring2 = 'Karieyh Ring +1',
Back = { Name = 'Nantosuelta\'s Cape', Augment = { [1] = '"Mag. Atk. Bns."+10', [2] = 'Mag. Acc+20', [3] = 'Magic Damage +20', [4] = 'INT+20' } },
Waist = 'Sacro Cord',
Legs = 'Nyame Flanchard',
Feet = 'Nyame Sollerets',
},
Aedge_Hybrid = {
},
Aedge_Acc = {
},
TH = {--/th will force this set to equip for 10 seconds
Waist = 'Chaac Belt',
},
Movement = {
Feet = 'Herald\'s Gaiters',
},
};
sets = sets:merge(gcinclude.sets, false);profile.Sets = sets;
profile.OnLoad = function()
gSettings.AllowAddSet = false;
gcinclude.Initialize:once(3);
AshitaCore:GetChatManager():QueueCommand(1, '/macro book 14');
AshitaCore:GetChatManager():QueueCommand(1, '/macro set 1');
end
profile.OnUnload = function()
gcinclude.Unload();
end
profile.HandleCommand = function(args)
gcinclude.SetCommands(args);
end
profile.HandleDefault = function()
local player = gData.GetPlayer();
local pet = gData.GetPet();
gFunc.EquipSet(sets.Idle);
if (player.Status == 'Engaged') then
gFunc.EquipSet(sets.Tp_Default)
if (gcdisplay.GetCycle('MeleeSet') ~= 'Default') then
gFunc.EquipSet('Tp_' .. gcdisplay.GetCycle('MeleeSet'));
end
if (gcdisplay.GetToggle('Fight') == false) then
AshitaCore:GetChatManager():QueueCommand(1, '/fight');
end
elseif (player.Status == 'Resting') then
gFunc.EquipSet(sets.Resting);
elseif (player.IsMoving == true) then
gFunc.EquipSet(sets.Movement);
end
if (gcdisplay.GetToggle('DTset') == true) then
gFunc.EquipSet(sets.Dt);
end
if (gcdisplay.GetToggle('Kite') == true) then
gFunc.EquipSet(sets.Movement);
end
gcinclude.CheckDefault ();
if (pet ~= nil) and (player.Status ~= 'Engaged') then
gFunc.EquipSet(sets.Idle_Pet);
end
end
profile.HandleAbility = function()
local ability = gData.GetAction();
if string.match(ability.Name, 'Full Circle') then gFunc.EquipSet(sets.Geomancy) end --lazy way to ensure the empy head piece is in on use
gcinclude.CheckCancels();
end
profile.HandleItem = function()
local item = gData.GetAction();
if string.match(item.Name, 'Holy Water') then gFunc.EquipSet(gcinclude.sets.Holy_Water) end
end
profile.HandlePrecast = function()
local spell = gData.GetAction();
gFunc.EquipSet(sets.Precast)
if (spell.Skill == 'Enhancing Magic') then
gFunc.EquipSet(sets.Enhancing_Precast);
if string.contains(spell.Name, 'Stoneskin') then
gFunc.EquipSet(sets.Stoneskin_Precast);
end
elseif (spell.Skill == 'Healing Magic') then
gFunc.EquipSet(sets.Cure_Precast);
end
gcinclude.CheckCancels();
end
profile.HandleMidcast = function()
local player = gData.GetPlayer();
local weather = gData.GetEnvironment();
local spell = gData.GetAction();
local target = gData.GetActionTarget();
local me = AshitaCore:GetMemoryManager():GetParty():GetMemberName(0);
if (spell.Skill == 'Enhancing Magic') then
gFunc.EquipSet(sets.Enhancing);
if string.match(spell.Name, 'Phalanx') then
gFunc.EquipSet(sets.Phalanx);
elseif string.match(spell.Name, 'Stoneskin') then
gFunc.EquipSet(sets.Stoneskin);
elseif string.contains(spell.Name, 'Refresh') then
gFunc.EquipSet(sets.Refresh);
end
elseif (spell.Skill == 'Healing Magic') then
gFunc.EquipSet(sets.Cure);
if (target.Name == me) then
gFunc.EquipSet(sets.Self_Cure);
end
if string.contains(spell.Name, 'Regen') then
gFunc.EquipSet(sets.Regen);
end
if string.match(spell.Name, 'Cursna') then
gFunc.EquipSet(sets.Cursna);
end
elseif (spell.Skill == 'Elemental Magic') then
gFunc.EquipSet(sets.Nuke);
if (gcdisplay.GetCycle('NukeSet') == 'Macc') then
gFunc.EquipSet(sets.NukeACC);
end
if (gcdisplay.GetToggle('Burst') == true) then
gFunc.EquipSet(sets.Burst);
end
if (spell.Element == weather.WeatherElement) or (spell.Element == weather.DayElement) then
gFunc.Equip('Waist', 'Hachirin-no-Obi');
end
if (player.MPP <= 40) then
gFunc.EquipSet(sets.Mp_Body);
end
elseif (spell.Skill == 'Enfeebling Magic') then
gFunc.EquipSet(sets.Enfeebling);
if (gcdisplay.GetCycle('NukeSet') == 'Macc') then
gFunc.EquipSet(sets.Macc);
end
elseif (spell.Skill == 'Dark Magic') then
gFunc.EquipSet(sets.Macc);
if (string.contains(spell.Name, 'Aspir') or string.contains(spell.Name, 'Drain')) then
gFunc.EquipSet(sets.Drain);
end
elseif (spell.Skill == 'Geomancy') then
gFunc.EquipSet(sets.Geomancy);
if (string.contains(spell.Name, 'Indi')) then
gFunc.EquipSet(sets.Indi);
end
end
end
profile.HandlePreshot = function()
gFunc.EquipSet(sets.Preshot);
end
profile.HandleMidshot = function()
gFunc.EquipSet(sets.Midshot);
end
profile.HandleWeaponskill = function()
local canWS = gcinclude.CheckWsBailout();
if (canWS == false) then gFunc.CancelAction() return;
else
local ws = gData.GetAction();
gFunc.EquipSet(sets.Ws_Default)
if (gcdisplay.GetCycle('MeleeSet') ~= 'Default') then
gFunc.EquipSet('Ws_' .. gcdisplay.GetCycle('MeleeSet')) end
if string.match(ws.Name, 'Aeolian Edge') then
gFunc.EquipSet(sets.Aedge_Default)
if (gcdisplay.GetCycle('MeleeSet') ~= 'Default') then
gFunc.EquipSet('Aedge_' .. gcdisplay.GetCycle('MeleeSet')); end
end
end
end
return profile;
|
object_intangible_vehicle_light_bending_barc = object_intangible_vehicle_shared_light_bending_barc:new {
}
ObjectTemplates:addTemplate(object_intangible_vehicle_light_bending_barc, "object/intangible/vehicle/light_bending_barc.iff") |
local skynet = require "skynet"
local sharedata = require "skynet.sharedata"
local log = require "skynet.log"
local mysql = require "skynet.db.mysql"
local utils = require "utils"
local crypt = require "skynet.crypt"
local mysql_list = {}
local MYSQL_INDEX = 1
local command = {}
local function do_query(sql)
if MYSQL_INDEX > #mysql_list or MYSQL_INDEX <= 0 then
log.error("!!!INDEX OUT OF SIDE!!!")
end
local db = mysql_list[MYSQL_INDEX]
local ret = db:query(sql) or {}
if ret.badresult then
log.errorf("SQL HAS ERROR: SQL IS FLOW:\n\n%s\n\n MESSAGE IS FLOW\n\n%s\n\n",sql,ret.err)
end
return ret
end
---------------------------
--将table转化成插入sql语句
---------------------------
local function convertInsertSql(tb_name,data,quote)
local query = string.format("insert into `%s` ",tb_name)
local fileds = {}
local values = {}
local updates = {}
for field,value in pairs(data) do
if type(field) ~= "string" then
return "filed must be string"
end
table.insert(fileds,field)
local temp_value = value
if type(value) == 'string' then
if value ~= "now()" and value ~= "NOW()" then
if quote then
temp_value = mysql.quote_sql_str(temp_value)
else
temp_value = string.format("'%s'",temp_value)
end
end
elseif type(value) == "boolean" then
temp_value = temp_value and 1 or 0
end
table.insert(updates,string.format("`%s`=VALUES(`%s`)",field,field))
table.insert(values,temp_value)
end
local query = query .."("..table.concat(fileds,",")..") values("..table.concat(values,",")..") ON DUPLICATE KEY UPDATE "..table.concat(updates,",")..";"
return query
end
function command:updateIndex()
MYSQL_INDEX = MYSQL_INDEX + 1
if MYSQL_INDEX > #mysql_list then
MYSQL_INDEX = 1
end
end
function command:init()
local function on_connect(db)
db:query("set charset utf8");
end
local mysql_conf = sharedata.query("mysql_conf")
local host,port,database = mysql_conf.host,mysql_conf.port,mysql_conf.database
assert(host,"host is nil")
assert(port,"port is nil")
assert(database,"database is nil")
for i=1,10 do
local db = mysql.connect({
host=host,
port=port,
user="root",
max_packet_size = 1024 * 1024,
database = database,
on_connect = on_connect
})
table.insert(mysql_list,db)
end
end
function command:insertTable(tb_name,data,is_quote)
local sql = convertInsertSql(tb_name,data,is_quote)
return do_query(sql)
end
function command:selectTable(tb_name,...)
end
function command:selectTableAll(tb_name,filter)
local sql
if filter then
sql = 'select * from '..tb_name..' where '..filter..';'
else
sql = 'select * from '..tb_name..';'
end
return do_query(sql)
end
local function convert(k)
return (string.gsub(k, ".", function (c)
return string.format("%02x", string.byte(c))
end))
end
function command:checkLoginToken(user_id,token)
local sql = string.format("select (time) from login where `user_id` = %d order by time desc limit 1;",user_id)
local data = do_query(sql)
local info = data[1]
if info then
local origin_token = convert(crypt.hmac_sha1("FHQYDIDXIL1ZQL",user_id .. info.time))
if origin_token == token then
return true
end
end
return false
end
function command:checkIsInGame(user_id)
-- 因为删除房间是每个小时删除一次,所以这里应该 排除那些待删除的记录
local time = math.ceil(skynet.time());
local sql = string.format("select * from room_list where (expire_time > %d and player_list like '%%%d%%') and state <> 4",time,user_id)
local data = do_query(sql)
return data[1]
end
--查询所有没有被销毁的房间
function command:selectRoomListByServerId(server_id)
local now = math.floor(tonumber(skynet.time()))
local sql = string.format("select * from room_list where server_id = %d and expire_time > %d",server_id,now)
return do_query(sql)
end
-- 查询指定服务器上的销毁超过12个小时的房间并删除(这就意味着 房间号必须通过mysql来生成)
function command:distroyCord(server_id)
local time = math.ceil(tonumber(skynet.time() - 12 * 60 * 60))
local sql = string.format("delete from room_list where server_id = %d and expire_time < %d",server_id,time)
return do_query(sql)
end
function command:updateGoldNum(num,user_id)
local sql = "update user_info set gold_num = gold_num + %d where user_id = '%s'"
sql = string.format(sql,num,user_id)
return do_query(sql)
end
-- 一次查找4个 如果4个都被用了 则继续筛选
--select round(rand()*(max-min)+min); 生成指定范围内的随机数
function command:getRandomRoomId()
local sql = [[SELECT room_id
FROM (
SELECT FLOOR(RAND() * 899999 + 100000) AS room_id
UNION
SELECT FLOOR(RAND() * 899999 + 100000) AS room_id
UNION
SELECT FLOOR(RAND() * 899999 + 100000) AS room_id
UNION
SELECT FLOOR(RAND() * 899999 + 100000) AS room_id
) AS temp
WHERE `room_id` NOT IN (SELECT room_id FROM room_list)
LIMIT 1]];
for i = 1,10 do
local ret = do_query(sql)
local info = ret[1]
if info then
return info.room_id
end
end
end
return command |
--[[
Jet -> Boot Entry (Shared)
by Tassilo (@TASSIA710)
This is the boot entry for Jet.
--]]
AddCSLuaFile("jet/shared.lua")
include("jet/shared.lua")
|
gemai.register_action("aurum_mobs:alert_herd", function(self)
for _,object in ipairs(minetest.get_objects_inside_radius(self.entity.object:get_pos(), aurum.mobs.SEARCH_RADIUS)) do
if object ~= self.entity.object and aurum.mobs.helper_same_herd(self, object) then
local mob = aurum.mobs.get_mob(object)
local target = aurum.mobs.helper_target_entity(self, self.data.params.target)
if mob and (not target or not aurum.mobs.helper_same_herd(mob, target)) then
mob:fire_event("herd_alerted", self.data.params)
end
end
end
end)
minetest.register_on_punchplayer(function(player, puncher)
local ref_table = aurum.get_blame(puncher) or b.ref_to_table(puncher)
if ref_table then
for _,object in ipairs(minetest.get_objects_inside_radius(player:get_pos(), aurum.mobs.SEARCH_RADIUS)) do
local mob = aurum.mobs.get_mob(object)
if mob and mob.data.herd == "player:" .. player:get_player_name() then
mob:fire_event("herd_alerted", {
other = ref_table,
target = {
type = "ref_table",
ref_table = ref_table,
},
})
end
end
end
end)
|
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Skins")
local S = _Skins
local function LoadSkin()
local IconBackdrop = CreateFrame("Frame", nil, LossOfControlFrame)
IconBackdrop:SetFrameLevel(1)
IconBackdrop:CreateShadow("Background")
IconBackdrop:SetAllPoints(LossOfControlFrame.Icon)
LossOfControlFrame.Icon:SetTexCoord(.08, .92, .08, .92)
hooksecurefunc("LossOfControlFrame_SetUpDisplay", function(self, ...)
self.AbilityName:SetFont(R["media"].font, 20, "OUTLINE")
self.TimeLeft.NumberText:SetFont(R["media"].font, 20, "OUTLINE")
self.TimeLeft.SecondsText:SetFont(R["media"].font, 20, "OUTLINE")
end)
--Test
--LossOfControlFrame_SetUpDisplay(LossOfControlFrame, true, 1, 408, "HeHe", select(3,GetSpellInfo(408)), time(), 6, 6, lockoutSchool, 1, 1)
end
S:AddCallback("LossControl", LoadSkin)
|
return "a"
|
local _servers =
{
{1, " 154.32.107.18", " 154.32.105.18", "Telstra Global - (GB)"},
{1, " 31.3.112.165", " ", "Escuelas De Estudios Superiores Esic Sacerdotes Del Corazon De Jesus Padres Reparadores - Majadahonda (ES)"},
{1, " 195.97.240.237", " ", "ONYX Onyx Group - Carluke (GB)"},
{1, " 212.19.96.2", " ", "Leonet4cloud srl - Empoli (IT)"},
{1, " 80.80.81.81", " 80.80.80.80", "Freedom Registry BV - (NL)"},
{1, " 212.91.32.6", " ", "RSAdvSys - (IT)"},
{1, " 84.8.2.11", " ", "alwaysON Limited - (GB)"},
{1, " 84.200.70.40", " ", "Accelerated IT Services & Consulting GmbH - (DE)"},
{1, " 89.150.195.195", " ", "Media Network i Halmstad AB - Holm (SE)"},
{1, "212.230.255.129", " 212.230.255.1", "Xtra Telecom S.A. - (ES)"},
{1, " 195.27.1.1", " ", "CW Vodafone Group PLC - (GB)"},
{1, " 193.178.35.130", " 193.15.1.54", "TELE2 - Simrishamn (SE)"},
{1, " 62.149.128.4", " 62.149.128.2", "Aruba S.p.A. - Arezzo (IT)"},
{1, " 94.126.23.10", " ", "METANET AG - (CH)"},
{1, " 92.43.224.1", " ", "OmniAccess S.L. - (ES)"},
{1, " 89.107.129.15", " ", "ASTELNET s.r.o. - (DE)"},
{1, " 62.91.19.67", " ", "Bisping & Bisping GmbH & Co KG - Happurg (DE)"},
{1, "193.111.200.191", " ", "Gradwell Communications Limited - (GB)"},
{1, " 78.7.251.131", " ", "BT Italia S.p.A. - (IT)"},
{1, " 46.16.216.25", " ", "Wireless Logic mdex GmbH - (DE)"},
{1, " 81.3.27.54", " ", "Hostway Deutschland GmbH - Hagenburg (DE)"},
{1, " 109.69.8.51", " ", "Fundacio Privada per a la Xarxa Lliure guifi.net - Amposta (ES)"},
{1, " 37.99.224.30", " ", "Irpinia Net-Com SRL - Montoro Inferiore (IT)"},
{1, " 81.27.162.100", " ", "R-KOM Telekommunikationsgesellschaft mbH & Co. KG - Regensburg (DE)"},
{1, " 217.18.206.22", " 217.18.206.12", "Evry Norge As - Oslo (NO)"},
{1, " 193.58.204.59", " ", "ML Consultancy - (NL)"},
{1, " 93.187.83.200", " 93.187.83.201", "Braathe Gruppen AS - Skien (NO)"},
{1, " 217.170.128.27", "217.170.133.134", "Nexthop AS - Oslo (NO)"},
{1, " 5.254.96.195", " ", "Voxility LLP - (GB)"},
{1, " 162.13.11.127", " ", "Rackspace Ltd. - Slough (GB)"},
{1, " 212.118.241.1", " 212.118.241.33", "InterNAP Network Services U.K. Limited - (GB)"},
{1, " 212.51.16.1", " ", "ADDIX Internet Services GmbH - Kiel (DE)"},
{1, " 82.96.65.2", " 82.96.64.2", "Probe Networks - (DE)"},
{1, " 81.17.66.13", " ", "South West Communications Group Ltd - Exeter (GB)"},
{1, " 212.94.32.32", " 212.94.34.34", "acdalis ag - Suhr (CH)"},
{1, " 185.30.211.154", " ", "Entreprise Decima Sarl - Thelus (FR)"},
{1, "178.210.102.225", "178.210.102.193", "MK Netzdienste GmbH & Co. KG - Toenisvorst (DE)"},
{1, " 212.28.34.65", " ", "Transkom GmbH - (DE)"},
{1, " 91.214.72.34", " ", "Positivo Srl - Salerno (IT)"},
{1, " 188.130.81.50", " ", "CTS Computers and Telecommunications Systems SAS - Fontenay-sous-Bois (FR)"},
}
return _servers
|
local folderName = ...
local math_max = _G.math.max
local math_min = _G.math.min
local math_floor = _G.math.floor
local ButtonFrameTemplate_HidePortrait = _G.ButtonFrameTemplate_HidePortrait
local function Round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math_floor(num * mult + 0.5) / mult
end
---------------------
-- Constants --------
---------------------
local PIXEL_FILE_PATH = "Interface/BUTTONS/WHITE8X8"
local CONFIG_FRAME_WIDTH = 400
local CONFIG_FRAME_HEIGHT = 550
local GRAPH_WIDTH_MIN = 50
local GRAPH_WIDTH_MAX = 1000
local GRAPH_HEIGHT_MIN = 50
local GRAPH_HEIGHT_MAX = 600
local GRAPH_BAR_THICKNESS_MIN = 1
local GRAPH_BAR_THICKNESS_MAX = 10
local FRAMES_PER_GRAPH_BAR_MIN = 1
local FRAMES_PER_GRAPH_BAR_MAX = 30
local Y_AXIS_TOP_MIN = 1
local Y_AXIS_TOP_MAX = 300
local Y_AXIS_BOTTOM_MIN = 0
local Y_AXIS_BOTTOM_MAX = 299
local GRAPH_LINE_THICKNESS_MIN = 1
local GRAPH_LINE_THICKNESS_MAX = 10
local CONFIG_DEFAULTS = {
graphAnchor = "CENTER",
graphX = 0,
graphY = 0,
graphWidth = 300,
graphHeight = 100,
graphBarThickness = 1,
framesPerGraphBar = 1,
show = {
max = true,
avg = true,
min = true,
},
color = {
max = {1.0, 1.0, 1.0},
avg = {0.8, 0.8, 0.8},
min = {0.6, 0.6, 0.6},
},
yAxisTop = 120,
yAxisTopDynamic = false,
yAxisBottom = 0,
yAxisBottomDynamic = false,
graphLineThickness = 1,
}
---------------------
-- Locals -----------
---------------------
-- Forward declaration.
local UpdateGraphBarsColor
local RefreshGraph
local OneFrameMode
-- The graph frame.
local gf = nil
local numberOfVisibleBars = 0
local numberOfCreatedBars = 0
-- To calculate the per bar values.
local frameCounter = 0
local minFPS = 99999
local maxFPS = 0
local sumFPS = 0
local graphBars = {
max = {},
avg = {},
min = {},
}
local graphBarValues = {
max = {},
avg = {},
min = {},
}
local graphBarValuesFirstIndex = 0
local graphLines = {}
local horizontalGridLines = {}
local verticalGridLines = {}
-- local function DrawFilledBox(f, bottomLeftX, bottomLeftY, topRightX, topRightY, r, g, b, a)
-- local box = f:CreateTexture()
-- box:SetTexture(PIXEL_FILE_PATH)
-- box:SetColorTexture(r, g, b, a)
-- box:SetPoint("BOTTOMLEFT", bottomLeftX, bottomLeftY)
-- box:SetSize(topRightX-bottomLeftX, topRightY-bottomLeftY)
-- end
-- local function DrawEmptyBox(f, bottomLeftX, bottomLeftY, topRightX, topRightY, linewidth, r, g, b, a)
-- -- LTTTTTTT
-- -- L R
-- -- L R
-- -- L R
-- -- BBBBBBBR
-- -- Bottom line
-- DrawFilledBox(f, bottomLeftX, bottomLeftY, bottomLeftX+topRightX-linewidth, bottomLeftY+linewidth, r, g, b, a)
-- -- Top line
-- DrawFilledBox(f, bottomLeftX+linewidth, topRightY-linewidth, bottomLeftX+topRightX, bottomLeftY+topRightY, r, g, b, a)
-- -- Left line
-- DrawFilledBox(f, bottomLeftX, bottomLeftY+linewidth, bottomLeftX+linewidth, bottomLeftY+topRightY, r, g, b, a)
-- -- Right line
-- DrawFilledBox(f, bottomLeftX+topRightX-linewidth, bottomLeftY, topRightX, bottomLeftY+topRightY-linewidth, r, g, b, a)
-- end
local function ColorPickerCallback(restore)
local variableSuffix = ColorPickerFrame.variableSuffix
local oldR, oldG, oldB, oldA = unpack(config.color[variableSuffix])
local newR, newG, newB, newA
if restore then
-- The user bailed, we extract the old color from the table created by ShowColorPicker.
newR, newG, newB, newA = unpack(restore)
else
-- Something changed
newA, newR, newG, newB = 1-OpacitySliderFrame:GetValue(), ColorPickerFrame:GetColorRGB()
end
if oldR ~= newR or oldG ~= newG or oldB ~= newB or oldA ~= newA then
config.color[variableSuffix] = {newR, newG, newB, newA}
UpdateGraphBarsColor(graphBars[variableSuffix], config.color[variableSuffix])
_G["fpsGraph_"..variableSuffix.."ColorButton"].foreground:SetColorTexture(newR, newG, newB, 1)
end
end
-- https://wow.gamepedia.com/Using_the_ColorPickerFrame
function ShowColorPicker(variableSuffix)
ColorPickerFrame.variableSuffix = variableSuffix
local color = config.color[variableSuffix]
local r, g, b, a = unpack(color)
if a ~= nil then
ColorPickerFrame.hasOpacity = true
ColorPickerFrame.opacity = 1 - a
else
ColorPickerFrame.hasOpacity = false
end
ColorPickerFrame.previousValues = color
ColorPickerFrame.func = ColorPickerCallback
ColorPickerFrame.opacityFunc = ColorPickerCallback
ColorPickerFrame.cancelFunc = ColorPickerCallback
ColorPickerFrame:SetColorRGB(r,g,b)
-- Need to run the OnShow handler.
ColorPickerFrame:Hide()
ColorPickerFrame:Show()
end
local function DrawLine(f, startRelativeAnchor, startOffsetX, startOffsetY,
endRelativeAnchor, endOffsetX, endOffsetY,
thickness, r, g, b, a)
local line = f:CreateLine()
line:SetThickness(thickness)
line:SetColorTexture(r, g, b, a)
line:SetStartPoint(startRelativeAnchor, f, startOffsetX, startOffsetY)
line:SetEndPoint(endRelativeAnchor, f, endOffsetX, endOffsetY)
end
local function SetFrameBorder(f, thickness, r, g, b, a)
-- Bottom line.
DrawLine(f, "BOTTOMLEFT", 0, 0, "BOTTOMRIGHT", 0, 0, thickness, r, g, b, a)
-- Top line.
DrawLine(f, "TOPLEFT", 0, 0, "TOPRIGHT", 0, 0, thickness, r, g, b, a)
-- Left line.
DrawLine(f, "BOTTOMLEFT", 0, 0, "TOPLEFT", 0, 0, thickness, r, g, b, a)
-- Right line.
DrawLine(f, "BOTTOMRIGHT", 0, 0, "TOPRIGHT", 0, 0, thickness, r, g, b, a)
end
local function DrawGraphBars(graphBars, graphBarValues)
for i in pairs(graphBars) do
if i > numberOfVisibleBars then break end
local barTopY = graphBarValues[(graphBarValuesFirstIndex - i + 1) % numberOfVisibleBars]
if barTopY then
local smoothProgress = frameCounter / config.framesPerGraphBar
local barStartX
local barEndX
if i == 1 then
barStartX = 0
barEndX = config.graphBarThickness * smoothProgress
else
barStartX = config.graphBarThickness * (smoothProgress + i - 2)
barEndX = math_min(barStartX + config.graphBarThickness, gf.grid:GetWidth())
end
if barStartX > gf.grid:GetWidth() then
graphBars[i]:Hide()
else
graphBars[i]:Show()
-- Modify bar height according to yAxisBottom and yAxisTop.
barTopY = math_max(barTopY - config.yAxisBottom, 0)
barTopY = gf.grid:GetHeight() * math_min(barTopY / (config.yAxisTop - config.yAxisBottom), 1)
graphBars[i]:SetPoint("BOTTOMRIGHT", gf.grid, "BOTTOMRIGHT", -barStartX, 0)
graphBars[i]:SetPoint("TOPLEFT", gf.grid, "BOTTOMRIGHT", -barEndX, barTopY)
end
end
end
end
local updateFrame = CreateFrame("Frame")
updateFrame:SetScript("onUpdate", function(self, elapsed)
-- Calculate the framerate between this and the last frame.
local currentFramerate = 1/elapsed
if config.framesPerGraphBar == 1 then
-- Increase the index.
graphBarValuesFirstIndex = (graphBarValuesFirstIndex + 1) % numberOfVisibleBars
-- Fill in the most recent value.
graphBarValues.avg[graphBarValuesFirstIndex] = currentFramerate
else
frameCounter = frameCounter + 1
if config.show.max then maxFPS = math_max(maxFPS, currentFramerate) end
if config.show.avg then sumFPS = sumFPS + currentFramerate end
if config.show.min then minFPS = math_min(minFPS, currentFramerate) end
-- If one graph is complete, fill in the value.
if frameCounter == config.framesPerGraphBar then
-- Increase the index.
graphBarValuesFirstIndex = (graphBarValuesFirstIndex + 1) % numberOfVisibleBars
-- Fill in the current values and reset the counters.
if config.show.max then
graphBarValues.max[graphBarValuesFirstIndex] = maxFPS
maxFPS = 0
end
if config.show.avg then
graphBarValues.avg[graphBarValuesFirstIndex] = sumFPS/frameCounter
sumFPS = 0
end
if config.show.min then
graphBarValues.min[graphBarValuesFirstIndex] = minFPS
minFPS = 99999
end
frameCounter = 0
end
end
-- Draw the graph.
if config.framesPerGraphBar == 1 then
DrawGraphBars(graphBars.avg, graphBarValues.avg)
else
if config.show.max then DrawGraphBars(graphBars.max, graphBarValues.max) end
if config.show.avg then DrawGraphBars(graphBars.avg, graphBarValues.avg) end
if config.show.min then DrawGraphBars(graphBars.min, graphBarValues.min) end
end
end)
local function InsertGraphBar(graphBars, drawLayerSubLevel)
local newBar = gf.grid:CreateTexture()
newBar:SetDrawLayer("ARTWORK", drawLayerSubLevel)
newBar:SetTexture(PIXEL_FILE_PATH)
tinsert(graphBars, newBar)
end
local function ShowGraphBars(graphBars, color, numberOfRequiredBars)
for i, bar in pairs(graphBars) do
if i <= numberOfRequiredBars then
bar:ClearAllPoints()
bar:Show()
bar:SetColorTexture(unpack(color))
else
bar:Hide()
end
end
end
-- Forward declaration above...
UpdateGraphBarsColor = function(graphBars, color)
for i, bar in pairs(graphBars) do
bar:SetColorTexture(unpack(color))
end
end
local function HideGraph(graphBars, graphBarValues)
for _, bar in pairs(graphBars) do
bar:Hide()
end
for i in pairs(graphBarValues) do
graphBarValues[i] = 0
end
end
local function UpdateLines()
for k, v in pairs (graphLines) do
v:SetThickness(config.graphLineThickness)
end
end
-- Called when the graph size is changed.
-- Forward declaration above...
RefreshGraph = function()
if config.framesPerGraphBar == 1 then
OneFrameMode(true)
HideGraph(graphBars.max, graphBarValues.max)
HideGraph(graphBars.min, graphBarValues.min)
else
OneFrameMode(false)
if not config.show.max then HideGraph(graphBars.max, graphBarValues.max) end
if not config.show.avg then HideGraph(graphBars.avg, graphBarValues.avg) end
if not config.show.min then HideGraph(graphBars.min, graphBarValues.min) end
end
UpdateLines()
gf:SetWidth(config.graphWidth)
gf:SetHeight(config.graphHeight)
gf:ClearAllPoints()
gf:SetPoint(config.graphAnchor, config.graphX, config.graphY)
-- Determine how many bars we need.
-- We need two more bars because the worst case is
-- that the first bar is just started to be shifted in
-- and the grid width is almost one bar width wider than the rounded number of bars.
local numberOfRequiredBars = math_floor(gf.grid:GetWidth() / config.graphBarThickness) + 2
-- If necessary create all we need.
if numberOfRequiredBars > numberOfCreatedBars then
-- The easiest way to make sure that all graphs have the same amount
-- of bars is to insert them all, regardless of whether they are
-- needed or not...
for i = numberOfCreatedBars+1, numberOfRequiredBars, 1 do
InsertGraphBar(graphBars.max, -1)
InsertGraphBar(graphBars.avg, 0)
InsertGraphBar(graphBars.min, 1)
end
numberOfCreatedBars = numberOfRequiredBars
end
-- Make visible as many bars as we need and hide the others.
if config.framesPerGraphBar == 1 then
ShowGraphBars(graphBars.avg, config.color.avg, numberOfRequiredBars)
else
if config.show.max then ShowGraphBars(graphBars.max, config.color.max, numberOfRequiredBars) end
if config.show.avg then ShowGraphBars(graphBars.avg, config.color.avg, numberOfRequiredBars) end
if config.show.min then ShowGraphBars(graphBars.min, config.color.min, numberOfRequiredBars) end
end
numberOfVisibleBars = numberOfRequiredBars
-- Reset the counters.
frameCounter = 0
minFPS = 99999
maxFPS = 0
sumFPS = 0
end
local function CreateGraph()
if gf then return end
gf = CreateFrame("Frame", "fpsGraph_graphFrame", UIParent)
gf:SetFrameStrata("BACKGROUND")
gf:SetMovable(true)
gf:EnableMouse(true)
gf:RegisterForDrag("LeftButton")
gf:SetScript("OnDragStart", gf.StartMoving)
gf:SetScript("OnDragStop", function(self)
self:StopMovingOrSizing(self)
config.graphAnchor, _, _, config.graphX, config.graphY = self:GetPoint(1)
end)
gf:SetClampedToScreen(true)
gf:Show()
gf.grid = CreateFrame("Frame", nil, gf)
gf.grid:SetPoint("BOTTOMLEFT", 10, 10)
gf.grid:SetPoint("TOPRIGHT", -50, -10)
SetFrameBorder(gf.grid, 1, 1, 0, 0, 1)
SetFrameBorder(gf, 1, 0, 0, 1, 1)
RefreshGraph()
end
local function AddSlider(parentFrame, anchor, offsetX, offsetY, sliderTitle, variableName, minValue, maxValue, valueStep, valueChangedFunction)
local slider = CreateFrame("Slider", "fpsGraph_"..variableName.."Slider", parentFrame, "OptionsSliderTemplate")
slider:SetPoint(anchor, offsetX, offsetY)
slider:SetWidth(CONFIG_FRAME_WIDTH - 85)
slider:SetHeight(17)
slider:SetMinMaxValues(minValue, maxValue)
slider:SetValueStep(valueStep)
slider:SetObeyStepOnDrag(true)
slider:SetValue(config[variableName])
_G[slider:GetName() .. 'Low']:SetText(minValue)
_G[slider:GetName() .. 'High']:SetText(maxValue)
_G[slider:GetName() .. 'Text']:SetText(sliderTitle)
slider.valueLabel = parentFrame:CreateFontString("fpsGraph_"..variableName.."SliderValueLabel", "HIGH")
slider.valueLabel:SetFont("Fonts\\FRIZQT__.TTF", 11)
slider.valueLabel:SetTextColor(1, 1, 1)
slider.valueLabel:SetPoint("LEFT", slider, "RIGHT", 15, 0)
slider.valueLabel:SetWidth(25)
slider.valueLabel:SetJustifyH("CENTER")
slider.valueLabel:SetText(config[variableName])
slider:SetScript("OnValueChanged", function(self, value)
config[variableName] = value
self.valueLabel:SetText(value)
if valueChangedFunction then valueChangedFunction(self, value) end
RefreshGraph()
end
)
end
local function AddSeriesSelector(parentFrame, anchor, offsetX, offsetY, labelText, variableSuffix)
local checkbox = CreateFrame("CheckButton", "fpsGraph_"..variableSuffix.."Checkbox", parentFrame, "UICheckButtonTemplate")
checkbox:SetSize(22, 22)
checkbox:SetPoint(anchor, offsetX, offsetY)
if config.show[variableSuffix] == true then
checkbox:SetChecked(true)
else
checkbox:SetChecked(false)
end
checkbox:SetScript("OnClick", function(self)
if self:GetChecked() then
config.show[variableSuffix] = true
else
config.show[variableSuffix] = false
end
RefreshGraph()
end
)
local label = parentFrame:CreateFontString("fpsGraph_"..variableSuffix.."SeriesSelector", "HIGH")
label:SetPoint("LEFT", checkbox, "RIGHT", 10, 0)
label:SetWidth(180)
label:SetFont("Fonts\\FRIZQT__.TTF", 12)
label:SetTextColor(1, 1, 1)
label:SetJustifyH("LEFT")
label:SetText(labelText)
local colorButton = CreateFrame("Button", "fpsGraph_"..variableSuffix.."ColorButton", parentFrame)
colorButton:SetSize(15, 15)
colorButton:SetPoint("LEFT", label, "RIGHT", 10, 0)
colorButton.background = colorButton:CreateTexture()
colorButton.background:SetAllPoints()
colorButton.background:SetDrawLayer("BACKGROUND", 0)
colorButton.background:SetTexture(PIXEL_FILE_PATH)
colorButton.background:SetColorTexture(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
local layer, subLevel = colorButton.background:GetDrawLayer()
colorButton.foreground = colorButton:CreateTexture()
colorButton.foreground:SetDrawLayer(layer, subLevel+1)
colorButton.foreground:SetTexture(PIXEL_FILE_PATH)
colorButton.foreground:SetColorTexture(unpack(config.color[variableSuffix]))
colorButton.foreground:SetPoint("TOPLEFT", 1, -1)
colorButton.foreground:SetPoint("BOTTOMRIGHT", -1, 1)
colorButton:SetScript("OnEnter", function(self)
self.background:SetColorTexture(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
end
)
colorButton:SetScript("OnLeave", function(self)
self.background:SetColorTexture(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b)
end
)
colorButton:SetScript("OnClick", function()
ShowColorPicker(variableSuffix)
end
)
end
-- When only one frame per graph bar is selected, max, avg and min are all the same.
-- So we only show avg.
-- Forward declaration above...
OneFrameMode = function(set)
if set then
_G["fpsGraph_maxCheckbox"]:SetChecked(false)
_G["fpsGraph_avgCheckbox"]:SetChecked(true)
_G["fpsGraph_minCheckbox"]:SetChecked(false)
_G["fpsGraph_maxCheckbox"]:Disable()
_G["fpsGraph_avgCheckbox"]:Disable()
_G["fpsGraph_minCheckbox"]:Disable()
else
_G["fpsGraph_maxCheckbox"]:Enable()
_G["fpsGraph_avgCheckbox"]:Enable()
_G["fpsGraph_minCheckbox"]:Enable()
_G["fpsGraph_maxCheckbox"]:SetChecked(config.show.max)
_G["fpsGraph_avgCheckbox"]:SetChecked(config.show.avg)
_G["fpsGraph_minCheckbox"]:SetChecked(config.show.min)
end
end
local cf = nil
local function DrawConfigFrame()
if cf then return end
cf = CreateFrame("Frame", "fpsGraph_configFrame", UIParent, "ButtonFrameTemplate")
cf:SetPoint("TOPLEFT")
ButtonFrameTemplate_HidePortrait(cf)
-- SetPortraitToTexture(...)
-- ButtonFrameTemplate_HideAttic(cf)
-- ButtonFrameTemplate_HideButtonBar(cf)
cf:SetFrameStrata("HIGH")
cf:SetWidth(CONFIG_FRAME_WIDTH)
cf:SetHeight(CONFIG_FRAME_HEIGHT)
cf:SetMovable(true)
cf:EnableMouse(true)
cf:RegisterForDrag("LeftButton")
cf:SetScript("OnDragStart", cf.StartMoving)
cf:SetScript("OnDragStop", cf.StopMovingOrSizing)
cf:SetClampedToScreen(true)
_G[cf:GetName().."TitleText"]:SetText("Framerate Graph - Config")
_G[cf:GetName().."TitleText"]:ClearAllPoints()
_G[cf:GetName().."TitleText"]:SetPoint("TOPLEFT", 10, -6)
AddSlider(cf.Inset, "TOPLEFT", 20, -20, "Graph width", "graphWidth", GRAPH_WIDTH_MIN, GRAPH_WIDTH_MAX, 1)
AddSlider(cf.Inset, "TOPLEFT", 20, -60, "Graph height", "graphHeight", GRAPH_HEIGHT_MIN, GRAPH_HEIGHT_MAX, 1)
AddSlider(cf.Inset, "TOPLEFT", 20, -100, "Graph bar thickness", "graphBarThickness", GRAPH_BAR_THICKNESS_MIN, GRAPH_BAR_THICKNESS_MAX, 1)
AddSlider(cf.Inset, "TOPLEFT", 20, -140, "Frames per graph bar", "framesPerGraphBar", FRAMES_PER_GRAPH_BAR_MIN, FRAMES_PER_GRAPH_BAR_MAX, 1)
AddSeriesSelector(cf.Inset, "TOPLEFT", 20, -180, "Maximum FPS per graph bar", "max")
AddSeriesSelector(cf.Inset, "TOPLEFT", 20, -200, "Average FPS per graph bar", "avg")
AddSeriesSelector(cf.Inset, "TOPLEFT", 20, -220, "Minimum FPS per graph bar", "min")
AddSlider(cf.Inset, "TOPLEFT", 20, -280, "Y-axis top", "yAxisTop", Y_AXIS_TOP_MIN, Y_AXIS_TOP_MAX, 1,
function(self, value)
if value < config.yAxisBottom + 1 then
_G["fpsGraph_yAxisBottomSlider"]:SetValue(value-1)
end
end
)
AddSlider(cf.Inset, "TOPLEFT", 20, -320, "Y-axis bottom", "yAxisBottom", Y_AXIS_BOTTOM_MIN, Y_AXIS_BOTTOM_MAX, 1,
function(self, value)
if value > config.yAxisTop - 1 then
_G["fpsGraph_yAxisTopSlider"]:SetValue(value+1)
end
end
)
AddSlider(cf.Inset, "TOPLEFT", 20, -380, "Graph line thickness", "graphLineThickness", GRAPH_LINE_THICKNESS_MIN, GRAPH_LINE_THICKNESS_MAX, 1)
-- tinsert(UISpecialFrames, "fpsGraph_configFrame")
cf:Show()
end
local addonLoadedFrame = CreateFrame("Frame")
addonLoadedFrame:RegisterEvent("ADDON_LOADED")
addonLoadedFrame:SetScript("OnEvent", function(self, event, arg1, ...)
if arg1 == folderName then
if not config then
config = CONFIG_DEFAULTS
else
-- Remove obsolete values from saved variables.
for k in pairs (config) do
if not CONFIG_DEFAULTS[k] then
config[k] = nil
end
end
-- Fill missing values.
for k, v in pairs (CONFIG_DEFAULTS) do
if not config[k] then
config[k] = v
end
end
end
DrawConfigFrame()
CreateGraph()
end
end)
-- FPS (frames per second)
-- FI (frame-to-frame interval) in msec (milliseconds)
-- Texture:SetGradientAlpha(orientation, minR, minG, minB, minA, maxR, maxG, maxB, maxA)
|
local K, C, L, _ = select(2, ...):unpack()
if C.Tooltip.Enable ~= true or C.Tooltip.ItemCount ~= true then return end
local GetItemCount = GetItemCount
local CreateFrame = CreateFrame
-- Item count in tooltip(by Tukz)
GameTooltip:HookScript("OnTooltipCleared", function(self) self.UIItemTooltip = nil end)
GameTooltip:HookScript("OnTooltipSetItem", function(self)
if UIItemTooltip and not self.UIItemTooltip and UIItemTooltip.count then
local item, link = self:GetItem()
local num = GetItemCount(link, true)
local item_count = ""
if UIItemTooltip.count and num > 1 then
item_count = "|cffffffff"..L_TOOLTIP_ITEM_COUNT.." "..num
end
self:AddLine(item_count)
self.UIItemTooltip = 1
end
end)
local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function(_, _, name)
if name ~= "KkthnxUI" then return end
f:UnregisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", nil)
UIItemTooltip = UIItemTooltip or {count = true}
end) |
function onPathAction()
if getPokemonHealthPercent(1) ~= 100 then
return talkToNpcOnCell(59,13)
else
return moveToNormalGround()
end
end
function onBattleAction() run() end |
fx_version 'bodacious'
game 'gta5'
description 'Fumigate Job by gonibix23'
version '1.0.0'
server_scripts {
'config.lua',
'server/main.lua'
}
client_scripts {
'config.lua',
'client/main.lua'
} |
object_tangible_item_beast_converted_lava_flea_decoration = object_tangible_item_beast_shared_converted_lava_flea_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_lava_flea_decoration, "object/tangible/item/beast/converted_lava_flea_decoration.iff")
|
local Name, Addon = ...
function Addon.IsNPC(guid)
return guid and guid:sub(1, 8) == "Creature"
end
function Addon.GetNPCId(guid)
return tonumber(select(6, ("-"):split(guid)), 10)
end
function Addon.GetInstanceDungeonId(instance)
if instance then
for id,enemies in pairs(MDT.dungeonEnemies) do
for _,enemy in pairs(enemies) do
if enemy.instanceID == instance then
return id
end
end
end
end
end
function Addon.GetCurrentDungeonId()
return MDT:GetDB().currentDungeonIdx
end
function Addon.IsCurrentInstance()
return Addon.currentDungeon == Addon.GetCurrentDungeonId()
end
function Addon.GetDungeonScale(dungeon)
return MDT.scaleMultiplier[dungeon or Addon.GetCurrentDungeonId()] or 1
end
function Addon.GetCurrentEnemies()
return MDT.dungeonEnemies[Addon.GetCurrentDungeonId()]
end
function Addon.GetCurrentPulls()
return MDT:GetCurrentPreset().value.pulls
end
function Addon.IteratePull(pull, fn, ...)
local enemies = Addon.GetCurrentEnemies()
if type(pull) == "number" then
pull = Addon.GetCurrentPulls()[pull]
end
for enemyId,clones in pairs(pull) do
local enemy = enemies[enemyId]
if enemy then
for _,cloneId in pairs(clones) do
if MDT:IsCloneIncluded(enemyId, cloneId) then
local a, b = fn(enemy.clones[cloneId], enemy, cloneId, enemyId, pull, ...)
if a then return a, b end
end
end
end
end
end
function Addon.IteratePulls(fn, ...)
for i,pull in ipairs(Addon.GetCurrentPulls()) do
local a, b = Addon.IteratePull(pull, fn, i, ...)
if a then return a, b end
end
end
function Addon.GetPullRect(pull, level)
local minX, minY, maxX, maxY
Addon.IteratePull(pull, function (clone)
local sub, x, y = clone.sublevel, clone.x, clone.y
if sub == level then
minX, minY = min(minX or x, x), min(minY or y, y)
maxX, maxY = max(maxX or x, x), max(maxY or y, y)
end
end)
return minX, minY, maxX, maxY
end
function Addon.ExtendRect(minX, minY, maxX, maxY, left, top, right, bottom)
if minX and left then
top = top or left
right = right or left
bottom = bottom or top
return max(0, minX - left), min(0, minY - top), maxX + right, maxY + bottom
end
end
function Addon.CombineRects(minX, minY, maxX, maxY, minX2, minY2, maxX2, maxY2)
if minX and minX2 then
local diffX, diffY = max(0, minX - minX2, maxX2 - maxX), max(0, minY - minY2, maxY2 - maxY)
return Addon.ExtendRect(minX, minY, maxX, maxY, diffX, diffY)
end
end
function Addon.GetBestSubLevel(pull)
local currSub, minDiff = MDT:GetCurrentSubLevel()
Addon.IteratePull(pull, function (clone)
local diff = clone.sublevel - currSub
if not minDiff or abs(diff) < abs(minDiff) or abs(diff) == abs(minDiff) and diff < minDiff then
minDiff = diff
end
return minDiff == 0
end)
return minDiff and currSub + minDiff
end
function Addon.GetLastSubLevel(pull)
local sublevel
Addon.IteratePull(pull, function (clone) sublevel = clone.sublevel or sublevel end)
return sublevel
end
function Addon.FindWhere(tbl, key1, val1, key2, val2)
for i,v in pairs(tbl) do
if v[key1] == val1 and (not key2 or v[key2] == val2) then
return v, i
end
end
end
Addon.Debug = function (...)
if Addon.DEBUG then print(...) end
end
Addon.Echo = function (title, line, ...)
print("|cff00bbbb[MDTGuide]|r " .. (title and title ..": " or "") .. (line or ""), ...)
end
Addon.Chat = function (msg)
if IsInGroup() then
SendChatMessage(msg, IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and "INSTANCE_CHAT" or "PARTY")
else
Addon.Echo(nil, msg)
end
end |
local function wct2txt(self, file_name_in, file_name_out)
local content = io.load(file_name_in)
if not content then
message('文件无效:' .. file_name_in:string())
return
end
local index = 1
local max = #content
local chunk = {}
--文件版本
chunk.file_ver, index = ('l'):unpack(content, index)
chunk.triggers = {}
--自定义代码区的注释
chunk.comment, index = ('z'):unpack(content, index)
--自定义代码区的文本
local trigger = {}
table.insert(chunk.triggers, trigger)
trigger.size, index = ('l'):unpack(content, index)
if trigger.size ~= '0' then
trigger.content, index = ('z'):unpack(content, index)
end
--触发器数量
chunk.trigger_count, index = ('l'):unpack(content, index)
for i = 1, chunk.trigger_count do
local trigger = {}
table.insert(chunk.triggers, trigger)
--文本长度
trigger.size, index = ('l'):unpack(content, index)
--如果文本长度为0,无文本
if trigger.size == 0 then
trigger.content = ''
else
trigger.content, index = ('z'):unpack(content, index)
end
end
--转换文本
local lines = {}
--文件版本
table.insert(lines, ('VERSION=%s'):format(chunk.file_ver))
table.insert(lines, ('########\r\n%s\r\n########'):format(chunk.comment))
--文本
for _, trigger in ipairs(chunk.triggers) do
table.insert(lines, ('########\r\n%s\r\n########'):format(trigger.content))
end
io.save(file_name_out, table.concat(lines, '\r\n'):convert_wts() .. '\r\n')
end
return wct2txt
|
-- See LICENSE for terms
return {
PlaceObj("ModItemOptionNumber", {
"name", "LargeRocksCost",
"DisplayName", T(302535920011435, "Cost of large rocks"),
"DefaultValue", 10,
"MinValue", 1,
"MaxValue", 250,
}),
}
|
local mg = require "moongen"
local memory = require "memory"
local device = require "device"
local stats = require "stats"
local log = require "log"
local ip4 = require "proto.ip4"
local libmoon = require "libmoon"
function configure(parser)
-- do nothing, just check parse errors
function convertMac_fake(str)
mac = parseMacAddress(str, true)
if not mac then
parser:error("failed to parse MAC "..str)
end
return str
end
function convertTime(str)
local pattern = "^(%d+)([mu]?s)$"
local _, _, n, unit = string.find(str, pattern)
if not (n and unit) then
parser:error("failed to parse time '"..str.."', it should match '"..pattern.."' pattern")
end
return {n=tonumber(n), unit=unit}
end
parser:description("Generates TCP SYN flood from varying source IPs, supports both IPv4 and IPv6")
parser:argument("dev", "Devices to transmit from."):args("*"):convert(tonumber)
parser:option("-r --rate", "Transmit rate in Mbit/s."):default(10000):convert(tonumber)
parser:option("-i --ip", "Source IP (IPv4 or IPv6)."):default("10.0.0.1")
parser:option("-d --destination", "Destination IP (IPv4 or IPv6).")
parser:option("-f --flows", "Number of different IPs to use."):default(100):convert(tonumber)
parser:option("-s --synq", "Number of SYN queues."):default(0):convert(tonumber)
parser:option("-x --synackq", "Number of SYN-ACK queues."):default(0):convert(tonumber)
parser:option("-a --ackq", "Number of ACK queues."):default(0):convert(tonumber)
parser:flag("-c", "Add RX counter.")
parser:option("-m --ethDst", "Destination MAC, this option may be repeated."):count("*"):convert(convertMac_fake)
parser:option("--ipg", "Inter-packet gap, time units (s, ms, us) must be specified."):convert(convertTime)
end
function master(args)
if args.synq == 0 and args.ackq == 0 and args.synackq == 0 and not args.c then
log:fatal("Use at least one queue")
end
local txQueues = args.synq + args.ackq + args.synackq
local rxQueues = args.ackq + args.synackq
if args.c then rxQueues = rxQueues + 1 end
for i, dev in ipairs(args.dev) do
if rxQueues == 0 then rxQueues = 1 end
if txQueues == 0 then txQueues = 1 end
local dev = device.config{port = dev, txQueues = txQueues, rxQueues = rxQueues, rssQueues = rxQueues}
dev:wait()
for i = 0, args.ackq-1 do
local txQ = dev:getTxQueue(i)
local rxQ = dev:getRxQueue(i)
txQ:setRate(args.rate)
mg.startTask("replySlave", false, txQ, rxQ)
end
for i = args.ackq, args.ackq+args.synackq-1 do
local txQ = dev:getTxQueue(i)
local rxQ = dev:getRxQueue(i)
txQ:setRate(args.rate)
mg.startTask("replySlave", true, txQ, rxQ)
end
for i = args.ackq+args.synackq, args.ackq+args.synackq+args.synq-1 do
local txQ = dev:getTxQueue(i)
txQ:setRate(args.rate)
mg.startTask("synSlave", txQ, args.ip, args.flows, args.destination, args.ethDst, args.ipg)
end
if args.c then
mg.startTask("rxCount", dev:getRxQueue(rxQueues-1))
end
end
mg.waitForTasks()
end
local zero16 = hton16(0)
function replySlave(synack, txQ, rxQ)
if synack then
print("replySlave synack")
else
print("replySlave -")
end
local txBufs = memory.bufArray(128)
local rxBufs = memory.bufArray(128)
local txStats = stats:newDevTxCounter(txQ, "plain")
local rxStats = stats:newDevRxCounter(rxQ, "plain")
while mg.running() do
local tx = 0
local rx = rxQ:recv(rxBufs)
for i = 1, rx do
local buf = rxBufs[i]
-- alter buf
local pkt = buf:getTcpPacket(ipv4)
if pkt.ip4:getProtocol() == ip4.PROTO_TCP and
pkt.tcp:getSyn() and
(pkt.tcp:getAck() or synack)
then
-- print(string.format("RECV %d %d\n", rx, tx))
local seq = pkt.tcp:getSeqNumber()
local ack = pkt.tcp:getAckNumber()
if synack then
pkt.tcp:setAck()
pkt.tcp:setAckNumber(seq+1)
pkt.tcp:setSeqNumber(ack)
else
pkt.tcp:unsetSyn()
pkt.tcp:setAckNumber(seq+1)
pkt.tcp:setSeqNumber(ack)
end
local tmp = pkt.ip4.src:get()
pkt.ip4.src:set(pkt.ip4.dst:get())
pkt.ip4.dst:set(tmp)
local tmp1 = pkt.eth.dst:get()
pkt.eth.dst:set(pkt.eth.src:get())
pkt.eth.src:set(tmp1)
local tmp2 = pkt.tcp:getDstPort()
pkt.tcp:setDstPort(pkt.tcp:getSrcPort())
pkt.tcp:setSrcPort(tmp2)
--pkt.ip4:setChecksum(0)
pkt.ip4.cs = zero16 -- FIXME: setChecksum() is extremely slow
tx = tx + 1
txBufs[tx] = buf
end
end
if tx > 0 then
txBufs:resize(tx)
--offload checksums to NIC
txBufs:offloadTcpChecksums(ipv4)
txQ:send(txBufs)
rxStats:update()
txStats:update()
end
end
rxStats:finalize()
txStats:finalize()
end
function synSlave(queue, minA, numIPs, dest, ethDst_str, ipg)
ethDst = {}
for i,x in ipairs(ethDst_str) do
ethDst[i] = parseMacAddress(x, true)
end
local ipgSleepFunc = function() end
if ipg and ipg.n ~= 0 then
if ipg.unit == "us" then
ipgSleepFunc = function() libmoon.sleepMicrosIdle(ipg.n) end
elseif ipg.unit == "ms" then
ipgSleepFunc = function() libmoon.sleepMillisIdle(ipg.n) end
elseif ipg.unit == "s" then
ipgSleepFunc = function() libmoon.sleepMillisIdle(ipg.n * 1000) end
end
end
--- parse and check ip addresses
local minIP, ipv4 = parseIPAddress(minA)
if minIP then
log:info("Detected an %s address.", minIP and "IPv4" or "IPv6")
else
log:fatal("Invalid minIP: %s", minA)
end
-- min TCP packet size for IPv6 is 74 bytes (+ CRC)
local packetLen = ipv4 and 60 or 74
local mem = memory.createMemPool(function(buf)
buf:getTcpPacket(ipv4):fill{
ethSrc = queue,
ethDst = "90:e2:ba:7d:85:6c",
ip4Dst = dest,
ip6Dst = dest,
tcpSyn = 1,
tcpSeqNumber = 1,
tcpWindow = 10,
pktLength = packetLen}
-- FIXME: workaround
if ethDst[1] then
buf:getTcpPacket(ipv4).eth:setDst(ethDst[1])
end
end)
local updateEthDst = function(pkt) end
if #ethDst > 1 then
local idx = nil
local dst
updateEthDst = function(pkt)
idx, dst = next(ethDst, idx)
if not idx then
idx = nil
idx, dst = next(ethDst, idx)
end
pkt.eth:setDst(dst)
end
end
local bufs = mem:bufArray(128)
local counter = 0
local portCounter = 0
local c = 0
local txStats = stats:newDevTxCounter(queue, "plain")
while mg.running() do
-- fill packets and set their size
bufs:alloc(packetLen)
for i, buf in ipairs(bufs) do
local pkt = buf:getTcpPacket(ipv4)
pkt.tcp:setDstPort(80)
pkt.ip4.src:set(minIP)
updateEthDst(pkt)
--increment IP
if ipv4 then
pkt.ip4.src:set(minIP)
pkt.ip4.src:add(counter)
else
pkt.ip6.src:set(minIP)
pkt.ip6.src:add(counter)
end
counter = incAndWrap(counter, numIPs)
pkt.tcp:setSrcPort(1000+portCounter)
portCounter = incAndWrap(portCounter, 100)
-- dump first 3 packets
if c < 3 then
buf:dump()
c = c + 1
end
end
--offload checksums to NIC
bufs:offloadTcpChecksums(ipv4)
queue:send(bufs)
txStats:update()
ipgSleepFunc()
end
txStats:finalize()
end
function rxCount(rxQ)
print("rxCount")
local rxCtr = stats:newDevRxCounter(rxQ)
local rxBufs = memory.bufArray(128)
while mg.running() do
local rx = rxQ:recv(rxBufs)
rxBufs:free(rx)
rxCtr:update()
end
rxCtr:finalize()
end
defaults = {rx_queues = 0, tx_queues = 1}
function task(taskNum, txInfo, rxInfo, args)
local txQ = txInfo[1].queue
synSlave(txQ, args.ip, args.flows, args.destination, args.ethDst, args.ipg)
end
|
-- Controls transitions into every screen unless overridden by another 'ScreenName in'
-- This just creates a black box that covers the screen and then fades it to invisible after 0.1 seconds
return Def.Quad {
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y):zoomto(SCREEN_WIDTH, SCREEN_HEIGHT)
end,
OnCommand = function(self)
self:diffuse(color("0,0,0,1")):sleep(0.1):linear(0.1):diffusealpha(0)
end
}
|
--[[
ExportScoreForIRC is something that AJ made for fun. It requires an
understanding of how StepMania views your filesystem, as well as knowledge
on how to make your IRC client play from a script file.
Since this was made for a limited purpose, it assumes you play as a single player
in non-course modes.
It spits out a string like this:
$PLAYERNUMBER last played: $SONG by $ARTIST ($SONGGROUP) [$MODE $DIFFICULTY] $PERCENT | $W1 / $W2 / $W3 / $W4 / $W5 / $MISS | Holds: ($HELD/DROPPED) Max Combo: $MAXCOMBO
If there are two players, there will be a line for each player.
Usage:
1. Place this file in Graphics/save_score.lua
1.5. Learn how to add an actor to the frame that a screen returns.
2. Add this line to whatever screen you want to write the current song:
LoadActor(THEME:GetPathG("", "save_score.lua")),
This is Version 0.3.
The latest version can be found at http://kki.ajworld.net/misc/ExportScoreForIRC.lua
Changelog:
v0.3
* File writing code updated to StepMania 5 recent, should work in anything after beta 2?
v0.2
* added song group
v0.1
* initial "release"
setting up IRC
this is going to be different for each client. I only have mIRC on hand to test
this with.
[mIRC]
Open the Scripts Editor, go to the Aliases tab and paste this on its own line:
/smlastplayed /me $read("%APPDATA%\StepMania 5.0\Save\_freezone\LastPlayed.txt") $$1-
where "%APPDATA%\StepMania 5.0\Save\_freezone\LastPlayed.txt" is the path to the LastPlayed.txt
file. Please also edit local path below if changing the folder from "_freezone".
SM5 note: Stepmania 5 stores user data in a special user folder, inside APPDATA on windows. See http://www.stepmania.com/wiki/ for paths on other systems.
[General]
Since StepMania/sm-ssc can only read and write files from within its ecosystem,
it's important that you make the location of LastPlayed.txt as simple as possible
(and not likely to get removed by the uninstaller when upgrading).
--]]
-- path is where the file lives relative to StepMania's root.
local path = "Save/_freezone/LastPlayed.txt"
local function player_last_played_stats(pn)
local outStr = pn .. " last played: "
local song = GAMESTATE:GetCurrentSong();
if song then
-- attach song title/artist
local mainTitle = song:GetDisplayFullTitle()
local artist = song:GetDisplayArtist()
outStr = outStr .. mainTitle .." by "..artist
-- attach song group
local songGroup = song:GetGroupName()
outStr = outStr .. " ("..songGroup..")"
-- attach stepstype and difficulty
local steps = GAMESTATE:GetCurrentSteps(pn)
if steps then
local st = string.gsub(ToEnumShortString(steps:GetStepsType()),"_","-")
local diff = ToEnumShortString(steps:GetDifficulty())
outStr = outStr .." [".. st .." ".. diff .."] "
end;
local sStats = STATSMAN:GetCurStageStats()
local pStats = sStats:GetPlayerStageStats(pn)
-- attach percent score
local pScore = pStats:GetPercentDancePoints()*100
outStr = outStr ..string.format("%.02f%%",pScore)
-- attach judge counts
local w1 = pStats:GetTapNoteScores('TapNoteScore_W1')
local w2 = pStats:GetTapNoteScores('TapNoteScore_W2')
local w3 = pStats:GetTapNoteScores('TapNoteScore_W3')
local w4 = pStats:GetTapNoteScores('TapNoteScore_W4')
local w5 = pStats:GetTapNoteScores('TapNoteScore_W5')
local miss = pStats:GetTapNoteScores('TapNoteScore_Miss')
outStr = outStr .." | "..w1.." / "..w2.." / "..w3.." / "..w4.." / "..w5.." / "..miss
-- attach OK/NG counts
local held = pStats:GetHoldNoteScores('HoldNoteScore_Held')
local dropped = pStats:GetHoldNoteScores('HoldNoteScore_LetGo')
outStr = outStr .." / Holds: ("..held .." / ".. dropped ..")"
-- attach max combo
local maxCombo = pStats:MaxCombo();
local comboThreshold = THEME:GetMetric("Gameplay","MinScoreToContinueCombo")
local gotFullCombo = pStats:FullComboOfScore(comboThreshold);
local comboLabel = gotFullCombo and "Full" or "Max"
outStr = outStr .." ".. comboLabel .." Combo: ".. maxCombo
return outStr
end
end
function write_last_played_stats()
if GAMESTATE:IsCourseMode() then return end
local str= ""
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
str= str .. player_last_played_stats(pn)
end
-- write string
local file= RageFileUtil.CreateRageFile()
if not file:Open(path, 2) then
Warn("Could not open '" .. path .. "' to write current playing info.")
else
file:Write(str)
file:Close()
end
file:destroy()
end
-- this code is in the public domain because I don't really care about
-- copyrighting something like this.
|
local vector = require "vector"
local platform = {}
platform.position = vector( 300, 500 )
platform.speed = vector( 800, 0 )
platform.image = love.graphics.newImage( "img/800x600/platform.png" )
platform.small_tile_width = 75
platform.small_tile_height = 16
platform.small_tile_x_pos = 0
platform.small_tile_y_pos = 0
platform.norm_tile_width = 108
platform.norm_tile_height = 16
platform.norm_tile_x_pos = 0
platform.norm_tile_y_pos = 32
platform.large_tile_width = 141
platform.large_tile_height = 16
platform.large_tile_x_pos = 0
platform.large_tile_y_pos = 64
platform.glued_x_pos_shift = 192
platform.tileset_width = 333
platform.tileset_height = 80
platform.quad = love.graphics.newQuad( platform.norm_tile_x_pos,
platform.norm_tile_y_pos,
platform.norm_tile_width,
platform.norm_tile_height,
platform.tileset_width,
platform.tileset_height )
platform.width = platform.norm_tile_width
platform.height = platform.norm_tile_height
platform.size = "norm"
platform.glued = false
function platform.update( dt )
platform.follow_mouse( dt )
end
function platform.draw()
love.graphics.draw( platform.image,
platform.quad,
platform.position.x,
platform.position.y )
end
function platform.follow_mouse( dt )
local x, y = love.mouse.getPosition()
local left_wall_plus_half_platform = 34 + platform.width / 2
local right_wall_minus_half_platform = 576 - platform.width / 2
if ( x > left_wall_plus_half_platform and
x < right_wall_minus_half_platform ) then
platform.position.x = x - platform.width / 2
elseif x < left_wall_plus_half_platform then
platform.position.x =
left_wall_plus_half_platform - platform.width / 2
elseif x > right_wall_minus_half_platform then
platform.position.x =
right_wall_minus_half_platform - platform.width / 2
end
end
function platform.bounce_from_wall( shift_platform )
platform.position.x = platform.position.x + shift_platform.x
end
function platform.react_on_decrease_bonus()
if platform.size == "norm" then
platform.width = platform.small_tile_width
platform.height = platform.small_tile_height
platform.quad = love.graphics.newQuad(
platform.small_tile_x_pos, platform.small_tile_y_pos,
platform.small_tile_width, platform.small_tile_height,
platform.tileset_width, platform.tileset_height )
platform.size = "small"
elseif platform.size == "large" then
platform.width = platform.norm_tile_width
platform.height = platform.norm_tile_height
platform.quad = love.graphics.newQuad(
platform.norm_tile_x_pos, platform.norm_tile_y_pos,
platform.norm_tile_width, platform.norm_tile_height,
platform.tileset_width, platform.tileset_height )
platform.size = "norm"
end
end
function platform.react_on_increase_bonus()
if platform.size == "small" then
platform.width = platform.norm_tile_width
platform.height = platform.norm_tile_height
platform.quad = love.graphics.newQuad(
platform.norm_tile_x_pos, platform.norm_tile_y_pos,
platform.norm_tile_width, platform.norm_tile_height,
platform.tileset_width, platform.tileset_height )
platform.size = "norm"
elseif platform.size == "norm" then
platform.width = platform.large_tile_width
platform.height = platform.large_tile_height
platform.quad = love.graphics.newQuad(
platform.large_tile_x_pos, platform.large_tile_y_pos,
platform.large_tile_width, platform.large_tile_height,
platform.tileset_width, platform.tileset_height )
platform.size = "large"
end
end
function platform.reset_size_to_norm()
platform.width = platform.norm_tile_width
platform.height = platform.norm_tile_height
platform.quad = love.graphics.newQuad(
platform.norm_tile_x_pos, platform.norm_tile_y_pos,
platform.norm_tile_width, platform.norm_tile_height,
platform.tileset_width, platform.tileset_height )
platform.size = "norm"
end
function platform.react_on_glue_bonus()
platform.glued = true
if platform.size == "small" then
platform.quad = love.graphics.newQuad(
platform.small_tile_x_pos + platform.glued_x_pos_shift,
platform.small_tile_y_pos,
platform.small_tile_width,
platform.small_tile_height,
platform.tileset_width,
platform.tileset_height )
elseif platform.size == "norm" then
platform.quad = love.graphics.newQuad(
platform.norm_tile_x_pos + platform.glued_x_pos_shift,
platform.norm_tile_y_pos,
platform.norm_tile_width,
platform.norm_tile_height,
platform.tileset_width,
platform.tileset_height )
elseif platform.size == "large" then
platform.quad = love.graphics.newQuad(
platform.large_tile_x_pos + platform.glued_x_pos_shift,
platform.large_tile_y_pos,
platform.large_tile_width,
platform.large_tile_height,
platform.tileset_width,
platform.tileset_height )
end
end
function platform.remove_glued_effect()
if platform.glued then
platform.glued = false
if platform.size == "small" then
platform.quad = love.graphics.newQuad(
platform.small_tile_x_pos,
platform.small_tile_y_pos,
platform.small_tile_width,
platform.small_tile_height,
platform.tileset_width,
platform.tileset_height )
elseif platform.size == "norm" then
platform.quad = love.graphics.newQuad(
platform.norm_tile_x_pos,
platform.norm_tile_y_pos,
platform.norm_tile_width,
platform.norm_tile_height,
platform.tileset_width,
platform.tileset_height )
elseif platform.size == "large" then
platform.quad = love.graphics.newQuad(
platform.large_tile_x_pos,
platform.large_tile_y_pos,
platform.large_tile_width,
platform.large_tile_height,
platform.tileset_width,
platform.tileset_height )
end
end
end
function platform.remove_bonuses_effects()
platform.remove_glued_effect()
platform.reset_size_to_norm()
end
return platform
|
--------------------------------------------------------------------------------------------------------------------------
-- Decoder of GIF-files
--------------------------------------------------------------------------------------------------------------------------
-- This module extracts images from GIF-files.
-- Written in pure Lua.
-- Compatible with Lua 5.1, 5.2, 5.3, LuaJIT.
-- Version 1 (2017-05-15)
-- require('gif')(filename) opens .gif-file for read-only and returns "GifObject" having the following functions:
-- read_matrix(x, y, width, height)
-- returns current image (one animated frame) as 2D-matrix of colors (as nested Lua tables)
-- by default whole non-clipped picture is returned
-- pixels are numbers: (-1) for transparent color, 0..0xFFFFFF for 0xRRGGBB color
-- get_width_height()
-- returns two integers (width and height are the properties of the whole file)
-- get_file_parameters()
-- returns table with the following fields (these are the properties of the whole file)
-- comment -- text coment inside gif-file
-- looped -- boolean
-- number_of_images -- == 1 for non-animated gifs, > 1 for animated gifs
-- get_image_parameters()
-- returns table with fields image_no and delay_in_ms (these are properties of the current animation frame)
-- next_image(looping_mode)
-- switches to next frame, returns false if failed to switch
-- looping_mode = 'never' (default) - never wrap from the last frame to the first
-- 'always' - always wrap from the last frame to the first
-- 'play' - depends on whether or not .gif-file is marked as looped gif
-- close()
--------------------------------------------------------------------------------------------------------------------------
local unpack, floor = table.unpack or unpack, math.floor
local is_windows = (os.getenv'oS' or ""):match'^Windows'
--------------------------------------------------------------------------------------------------------------------------
local function open_file_buffer(filename) -- open file for read-only, returns InputBufferObject
local input_buffer_object = {}
local intel_byte_order = true
local file = assert(io.open(filename, is_windows and 'rb' or 'r'))
local file_size = assert(file:seek'end')
assert(file:seek'set')
input_buffer_object.file_size = file_size
local user_offset = 0
function input_buffer_object.jump(offset)
user_offset = offset
return input_buffer_object
end
function input_buffer_object.skip(delta_offset)
user_offset = user_offset + delta_offset
return input_buffer_object
end
function input_buffer_object.get_offset()
return user_offset
end
local file_blocks = {} -- [block_index] = {index=block_index, data=string, more_fresh=obj_ptr, more_old=obj_ptr}
local cached_blocks = 0 -- number if block indices in use in the array file_blocks
local chain_terminator = {}
chain_terminator.more_fresh = chain_terminator
chain_terminator.more_old = chain_terminator
local function remove_from_chain(object_to_remove)
local more_fresh_object = object_to_remove.more_fresh
local more_old_object = object_to_remove.more_old
more_old_object.more_fresh = more_fresh_object
more_fresh_object.more_old = more_old_object
end
local function insert_into_chain(object_to_insert)
local old_freshest_object = chain_terminator.more_old
object_to_insert.more_fresh = chain_terminator
object_to_insert.more_old = old_freshest_object
old_freshest_object.more_fresh = object_to_insert
chain_terminator.more_old = object_to_insert
end
local function get_file_block(block_index)
-- blocks are aligned to 32K boundary, indexed from 0
local object = file_blocks[block_index]
if not object then
if cached_blocks < 3 then
cached_blocks = cached_blocks + 1
else
local object_to_remove = chain_terminator.more_fresh
remove_from_chain(object_to_remove)
file_blocks[object_to_remove.index] = nil
end
local block_offset = block_index * 32*1024
local block_length = math.min(32*1024, file_size - block_offset)
assert(file:seek('set', block_offset))
local content = file:read(block_length)
assert(#content == block_length)
object = {index = block_index, data = content}
insert_into_chain(object)
file_blocks[block_index] = object
elseif object.more_fresh ~= chain_terminator then
remove_from_chain(object)
insert_into_chain(object)
end
return object.data
end
function input_buffer_object.close()
file_blocks = nil
chain_terminator = nil
file:close()
end
function input_buffer_object.read_string(length)
assert(length >= 0, 'negative string length')
assert(user_offset >= 0 and user_offset + length <= file_size, 'attempt to read beyond the file boundary')
local str, arr = ''
while length > 0 do
local offset_inside_block = user_offset % (32*1024)
local part_size = math.min(32*1024 - offset_inside_block, length)
local part = get_file_block(floor(user_offset / (32*1024))):sub(1 + offset_inside_block, part_size + offset_inside_block)
user_offset = user_offset + part_size
length = length - part_size
if arr then
table.insert(arr, part)
elseif str ~= '' then
str = str..part
elseif length > 32*1024 then
arr = {part}
else
str = part
end
end
return arr and table.concat(arr) or str
end
function input_buffer_object.read_byte()
return input_buffer_object.read_bytes(1)
end
function input_buffer_object.read_word()
return input_buffer_object.read_words(1)
end
function input_buffer_object.read_bytes(quantity)
return input_buffer_object.read_string(quantity):byte(1, -1)
end
function input_buffer_object.read_words(quantity)
return unpack(input_buffer_object.read_array_of_words(quantity))
end
local function read_array_of_numbers_of_k_bytes_each(elems_in_array, k)
if k == 1 and elems_in_array <= 100 then
return {input_buffer_object.read_string(elems_in_array):byte(1, -1)}
else
local array_of_numbers = {}
local max_numbers_in_string = floor(100 / k)
for number_index = 1, elems_in_array, max_numbers_in_string do
local numbers_in_this_part = math.min(elems_in_array - number_index + 1, max_numbers_in_string)
local part = input_buffer_object.read_string(numbers_in_this_part * k)
if k == 1 then
for delta_index = 1, numbers_in_this_part do
array_of_numbers[number_index + delta_index - 1] = part:byte(delta_index)
end
else
for delta_index = 0, numbers_in_this_part - 1 do
local number = 0
for byte_index = 1, k do
local pos = delta_index * k + (intel_byte_order and k + 1 - byte_index or byte_index)
number = number * 256 + part:byte(pos)
end
array_of_numbers[number_index + delta_index] = number
end
end
end
return array_of_numbers
end
end
function input_buffer_object.read_array_of_words(elems_in_array)
return read_array_of_numbers_of_k_bytes_each(elems_in_array, 2)
end
return input_buffer_object
end
--------------------------------------------------------------------------------------------------------------------------
local function open_gif(filename)
-- open picture for read-only, returns InputGifObject
local gif = {}
local input = open_file_buffer(filename)
assert(({GIF87a=0,GIF89a=0})[input.read_string(6)], 'wrong file format')
local gif_width, gif_height = input.read_words(2)
assert(gif_width ~= 0 and gif_height ~= 0, 'wrong file format')
function gif.get_width_height()
return gif_width, gif_height
end
local global_flags = input.read_byte()
input.skip(2)
local global_palette -- 0-based global palette array (or nil)
if global_flags >= 0x80 then
global_palette = {}
for color_index = 0, 2^(global_flags % 8 + 1) - 1 do
local R, G, B = input.read_bytes(3)
global_palette[color_index] = R * 2^16 + G * 2^8 + B
end
end
local first_frame_offset = input.get_offset()
local file_parameters -- initially nil, filled after finishing first pass
local fp_comment, fp_looped_animation -- for storing parameters before first pass completed
local fp_number_of_frames = 0
local fp_last_processed_offset = 0
local function fp_first_pass()
if not file_parameters then
local current_offset = input.get_offset()
if current_offset > fp_last_processed_offset then
fp_last_processed_offset = current_offset
return true
end
end
end
local function skip_to_end_of_block()
repeat
local size = input.read_byte()
input.skip(size)
until size == 0
end
local function skip_2C()
input.skip(8)
local local_flags = input.read_byte()
if local_flags >= 0x80 then
input.skip(3 * 2^(local_flags % 8 + 1))
end
input.skip(1)
skip_to_end_of_block()
end
local function process_blocks(callback_2C, callback_21_F9)
-- processing blocks of GIF-file
local exit_reason
repeat
local starter = input.read_byte()
if starter == 0x3B then -- EOF marker
if fp_first_pass() then
file_parameters = {comment = fp_comment, looped = fp_looped_animation, number_of_images = fp_number_of_frames}
end
exit_reason = 'EOF'
elseif starter == 0x2C then -- image marker
if fp_first_pass() then
fp_number_of_frames = fp_number_of_frames + 1
end
exit_reason = (callback_2C or skip_2C)()
elseif starter == 0x21 then
local fn_no = input.read_byte()
if fn_no == 0xF9 then
(callback_21_F9 or skip_to_end_of_block)()
elseif fn_no == 0xFE and not fp_comment then
fp_comment = {}
repeat
local size = input.read_byte()
table.insert(fp_comment, input.read_string(size))
until size == 0
fp_comment = table.concat(fp_comment)
elseif fn_no == 0xFF and input.read_string(input.read_byte()) == 'NETSCAPE2.0' then
fp_looped_animation = true
skip_to_end_of_block()
else
skip_to_end_of_block()
end
else
error'wrong file format'
end
until exit_reason
return exit_reason
end
function gif.get_file_parameters()
if not file_parameters then
local saved_offset = input.get_offset()
process_blocks()
input.jump(saved_offset)
end
return file_parameters
end
local loaded_frame_no = 0 --\ frame parameters (frame_no = 1, 2, 3,...)
local loaded_frame_delay --/
local loaded_frame_action_on_background
local loaded_frame_transparent_color_index
local loaded_frame_matrix -- picture of the frame \ may be two pointers to the same matrix
local background_matrix_after_loaded_frame -- background for next picture /
local background_rectangle_to_erase -- nil or {left, top, width, height}
function gif.read_matrix(x, y, width, height)
-- by default whole picture rectangle
x, y = x or 0, y or 0
width, height = width or gif_width - x, height or gif_height - y
assert(x >= 0 and y >= 0 and width >= 1 and height >= 1 and x + width <= gif_width and y + height <= gif_height,
'attempt to read pixels out of the picture boundary')
local matrix = {}
for row_no = 1, height do
matrix[row_no] = {unpack(loaded_frame_matrix[row_no + y], x + 1, x + width)}
end
return matrix
end
function gif.close()
loaded_frame_matrix = nil
background_matrix_after_loaded_frame = nil
input.close()
end
function gif.get_image_parameters()
return {image_no = loaded_frame_no, delay_in_ms = loaded_frame_delay}
end
local function callback_2C()
if background_rectangle_to_erase then
local left, top, width, height = unpack(background_rectangle_to_erase)
background_rectangle_to_erase = nil
for row = top + 1, top + height do
local line = background_matrix_after_loaded_frame[row]
for col = left + 1, left + width do
line[col] = -1
end
end
end
loaded_frame_action_on_background = loaded_frame_action_on_background or 'combine'
local left, top, width, height = input.read_words(4)
assert(width ~= 0 and height ~= 0 and left + width <= gif_width and top + height <= gif_height, 'wrong file format')
local local_flags = input.read_byte()
local interlaced = local_flags % 0x80 >= 0x40
local palette = global_palette -- 0-based palette array
if local_flags >= 0x80 then
palette = {}
for color_index = 0, 2^(local_flags % 8 + 1) - 1 do
local R, G, B = input.read_bytes(3)
palette[color_index] = R * 2^16 + G * 2^8 + B
end
end
assert(palette, 'wrong file format')
local bits_in_color = input.read_byte() -- number of colors in LZW voc
local bytes_in_current_part_of_stream = 0
local function read_byte_from_stream() -- returns next byte or false
if bytes_in_current_part_of_stream > 0 then
bytes_in_current_part_of_stream = bytes_in_current_part_of_stream - 1
return input.read_byte()
else
bytes_in_current_part_of_stream = input.read_byte() - 1
return bytes_in_current_part_of_stream >= 0 and input.read_byte()
end
end
local CLEAR_VOC = 2^bits_in_color
local END_OF_STREAM = CLEAR_VOC + 1
local LZW_voc -- [code] = {prefix_code, color_index}
local bits_in_code = bits_in_color + 1
local next_power_of_two = 2^bits_in_code
local first_undefined_code, need_completion
local stream_bit_buffer = 0
local bits_in_buffer = 0
local function read_code_from_stream()
while bits_in_buffer < bits_in_code do
stream_bit_buffer = stream_bit_buffer + assert(read_byte_from_stream(), 'wrong file format') * 2^bits_in_buffer
bits_in_buffer = bits_in_buffer + 8
end
local code = stream_bit_buffer % next_power_of_two
stream_bit_buffer = (stream_bit_buffer - code) / next_power_of_two
bits_in_buffer = bits_in_buffer - bits_in_code
return code
end
assert(read_code_from_stream() == CLEAR_VOC, 'wrong file format')
local function clear_LZW_voc()
LZW_voc = {}
bits_in_code = bits_in_color + 1
next_power_of_two = 2^bits_in_code
first_undefined_code = CLEAR_VOC + 2
need_completion = nil
end
clear_LZW_voc()
-- Copy matrix background_matrix_after_loaded_frame to loaded_frame_matrix
if loaded_frame_action_on_background == 'combine' or loaded_frame_action_on_background == 'erase' then
loaded_frame_matrix = background_matrix_after_loaded_frame
else -- 'undo'
loaded_frame_matrix = {}
for row = 1, gif_height do
loaded_frame_matrix[row] = {unpack(background_matrix_after_loaded_frame[row])}
end
end
-- Decode and apply image delta (window: left, top, width, height) on the matrix loaded_frame_matrix
local pixels_remained = width * height
local x_inside_window, y_inside_window -- coordinates inside window
local function pixel_from_stream(color_index)
pixels_remained = pixels_remained - 1
assert(pixels_remained >= 0, 'wrong file format')
if x_inside_window then
x_inside_window = x_inside_window + 1
if x_inside_window == width then
x_inside_window = 0
if interlaced then
repeat
if y_inside_window % 8 == 0 then
y_inside_window = y_inside_window < height and y_inside_window + 8 or 4
elseif y_inside_window % 4 == 0 then
y_inside_window = y_inside_window < height and y_inside_window + 8 or 2
elseif y_inside_window % 2 == 0 then
y_inside_window = y_inside_window < height and y_inside_window + 4 or 1
else
y_inside_window = y_inside_window + 2
end
until y_inside_window < height
else
y_inside_window = y_inside_window + 1
end
end
else
x_inside_window, y_inside_window = 0, 0
end
if color_index ~= loaded_frame_transparent_color_index then
loaded_frame_matrix[top + y_inside_window + 1][left + x_inside_window + 1]
= assert(palette[color_index], 'wrong file format')
end
end
repeat
-- LZW_voc: [code] = {prefix_code, color_index}
-- all the codes (CLEAR_VOC+2)...(first_undefined_code-2) are defined completely
-- the code (first_undefined_code-1) has defined only its first component
local code = read_code_from_stream()
if code == CLEAR_VOC then
clear_LZW_voc()
elseif code ~= END_OF_STREAM then
assert(code < first_undefined_code, 'wrong file format')
local stack_of_pixels = {}
local pos = 1
local first_pixel = code
while first_pixel >= CLEAR_VOC do
first_pixel, stack_of_pixels[pos] = unpack(LZW_voc[first_pixel])
pos = pos + 1
end
stack_of_pixels[pos] = first_pixel
if need_completion then
need_completion = nil
LZW_voc[first_undefined_code - 1][2] = first_pixel
if code == first_undefined_code - 1 then
stack_of_pixels[1] = first_pixel
end
end
-- send pixels for phrase "code" to result matrix
for pos = pos, 1, -1 do
pixel_from_stream(stack_of_pixels[pos])
end
if first_undefined_code < 0x1000 then
-- create new code
LZW_voc[first_undefined_code] = {code}
need_completion = true
if first_undefined_code == next_power_of_two then
bits_in_code = bits_in_code + 1
next_power_of_two = 2^bits_in_code
end
first_undefined_code = first_undefined_code + 1
end
end
until code == END_OF_STREAM
assert(pixels_remained == 0 and stream_bit_buffer == 0, 'wrong file format')
local extra_byte = read_byte_from_stream()
assert(not extra_byte or extra_byte == 0 and not read_byte_from_stream(), 'wrong file format')
-- Modify the matrix background_matrix_after_loaded_frame
if loaded_frame_action_on_background == 'combine' then
background_matrix_after_loaded_frame = loaded_frame_matrix
elseif loaded_frame_action_on_background == 'erase' then
background_matrix_after_loaded_frame = loaded_frame_matrix
background_rectangle_to_erase = {left, top, width, height}
end
loaded_frame_no = loaded_frame_no + 1
return 'OK'
end
local function callback_21_F9()
local len, flags = input.read_bytes(2)
local delay = input.read_word()
local transparent, terminator = input.read_bytes(2)
assert(len == 4 and terminator == 0, 'wrong file format')
loaded_frame_delay = delay * 10
if flags % 2 == 1 then
loaded_frame_transparent_color_index = transparent
end
local method = floor(flags / 4) % 8
if method == 2 then
loaded_frame_action_on_background = 'erase'
elseif method == 3 then
loaded_frame_action_on_background = 'undo'
end
end
local function load_next_frame()
-- returns true if next frame was loaded (of false if there is no next frame)
if loaded_frame_no == 0 then
background_matrix_after_loaded_frame = {}
for y = 1, gif_height do
background_matrix_after_loaded_frame[y] = {}
end
background_rectangle_to_erase = {0, 0, gif_width, gif_height}
input.jump(first_frame_offset)
end
loaded_frame_delay = nil
loaded_frame_action_on_background = nil
loaded_frame_transparent_color_index = nil
return process_blocks(callback_2C, callback_21_F9) ~= 'EOF'
end
assert(load_next_frame(), 'wrong file format')
local looping_modes = {never=0, always=1, play=2}
function gif.next_image(looping_mode)
-- switches to next image, returns true/false, false means failed to switch
-- looping_mode = 'never'/'always'/'play'
local looping_mode_no = looping_modes[looping_mode or 'never']
assert(looping_mode_no, 'wrong looping mode')
if load_next_frame() then
return true
else
if ({0, fp_looped_animation})[looping_mode_no] then -- looping now
loaded_frame_no = 0
return load_next_frame()
else
return false
end
end
end
return gif
end
--------------------------------------------------------------------------------------------------------------------------
return open_gif
|
require "/scripts/util.lua"
require "/scripts/vec2.lua"
require "/scripts/versioningutils.lua"
require "/items/buildscripts/abilities.lua"
function build(directory, config, parameters, level, seed)
local configParameter = function(keyName, defaultValue)
if parameters[keyName] ~= nil then
return parameters[keyName]
elseif config[keyName] ~= nil then
return config[keyName]
else
return defaultValue
end
end
if level and not configParameter("fixedLevel", true) then
parameters.level = level
end
setupAbility(config, parameters, "primary")
setupAbility(config, parameters, "alt")
-- elemental type and config (for alt ability)
local elementalType = configParameter("elementalType", "physical")
replacePatternInData(config, nil, "<elementalType>", elementalType)
if config.altAbility and config.altAbility.elementalConfig then
util.mergeTable(config.altAbility, config.altAbility.elementalConfig[elementalType])
end
-- calculate damage level multiplier
config.damageLevelMultiplier = root.evalFunction("weaponDamageLevelMultiplier", configParameter("level", 1))
-- palette swaps
config.paletteSwaps = ""
if config.palette then
local palette = root.assetJson(util.absolutePath(directory, config.palette))
local selectedSwaps = palette.swaps[configParameter("colorIndex", 1)]
for k, v in pairs(selectedSwaps) do
config.paletteSwaps = string.format("%s?replace=%s=%s", config.paletteSwaps, k, v)
end
end
if type(config.inventoryIcon) == "string" then
config.inventoryIcon = config.inventoryIcon .. config.paletteSwaps
else
for i, drawable in ipairs(config.inventoryIcon) do
if drawable.image then drawable.image = drawable.image .. config.paletteSwaps end
end
end
-- gun offsets
if config.baseOffset then
construct(config, "animationCustom", "animatedParts", "parts", "middle", "properties")
config.animationCustom.animatedParts.parts.middle.properties.offset = config.baseOffset
if config.muzzleOffset then
config.muzzleOffset = vec2.add(config.muzzleOffset, config.baseOffset)
end
end
-- populate tooltip fields
if config.tooltipKind ~= "base" then
config.tooltipFields = {}
config.tooltipFields.levelLabel = util.round(configParameter("level", 1), 1)
config.tooltipFields.dpsLabel = util.round((config.primaryAbility.baseDps or 0) * config.damageLevelMultiplier, 1)
config.tooltipFields.speedLabel = util.round(1 / (config.primaryAbility.fireTime or 1.0), 1)
config.tooltipFields.damagePerShotLabel = util.round((config.primaryAbility.baseDps or 0) * (config.primaryAbility.fireTime or 1.0) * config.damageLevelMultiplier, 1)
config.tooltipFields.energyPerShotLabel = util.round((config.primaryAbility.energyUsage or 0) * (config.primaryAbility.fireTime or 1.0), 1)
if elementalType ~= "physical" then
config.tooltipFields.damageKindImage = "/interface/elements/"..elementalType..".png"
end
if config.primaryAbility then
config.tooltipFields.primaryAbilityTitleLabel = "Осн. атака:"
config.tooltipFields.primaryAbilityLabel = config.primaryAbility.name or "unknown"
end
if config.altAbility then
config.tooltipFields.altAbilityTitleLabel = "Умение:"
config.tooltipFields.altAbilityLabel = config.altAbility.name or "unknown"
end
end
-- set price
-- TODO: should this be handled elsewhere?
config.price = (config.price or 0) * root.evalFunction("itemLevelPriceMultiplier", configParameter("level", 1))
return config, parameters
end
|
construct = {
version = "1.0-dev"
}
-- Currently construct only supports Minetest Game and MineClone (2, 5, and MineClonia)
if minetest.get_modpath("default") ~= nil then
construct.gamemode = "MTG"
elseif minetest.get_modpath("mcl_core") ~= nil then
construct.gamemode = "MCL"
else
construct.gamemode = "???"
end
construct.log = function (msg)
if type(msg) == "table" then
msg = minetest.serialize(msg)
end
minetest.log("action", "[construct] "..tostring(msg))
end
construct.dofile = function (dir, file)
local mod = minetest.get_modpath("construct")
if file == nil then
dofile(mod .. DIR_DELIM .. dir .. ".lua")
else
dofile(mod .. DIR_DELIM .. dir .. DIR_DELIM .. file .. ".lua")
end
end
construct.dofile("settings")
|
-- This defines all the callbacks needed by server and client.
-- Callbacks are called when certain events happen.
VERSION = "0.6"
-- These are all possible commands clients of the server can send:
CMD = {
CHAT = 128,
MAP = 129,
START_GAME = 130,
GAMESTATE = 131,
NEW_CAR = 132,
MOVE_CAR = 133,
PLAYER_WINS = 134,
BACK_TO_LOBBY = 135,
LAPS = 136,
SERVERCHAT = 138,
STAT = 139,
}
function setServerCallbacks( server )
server.callbacks.received = serverReceived
server.callbacks.synchronize = synchronize
server.callbacks.authorize = function( user, msg ) return lobby:authorize( user, msg ) end
server.callbacks.userFullyConnected = newUser
server.callbacks.disconnectedUser = disconnectedUser
-- Called when there's an error advertising (only on NON-DEDICATED server!):
network.advertise.callbacks.advertiseWarnings = advertisementMsg
end
function setClientCallbacks( client )
-- set client callbacks:
client.callbacks.received = clientReceived
client.callbacks.connected = connected
client.callbacks.disconnected = disconnected
client.callbacks.otherUserConnected = otherUserConnected
client.callbacks.otherUserDisconnected = otherUserDisconnected
-- Called when user is authorized or not (in the second case, a reason is given):
client.callbacks.authorized = function( auth, reason ) menu:authorized( auth, reason ) end
end
-- Called when client is connected to the server
function connected()
lobby:show()
menu:closeConnectPanel()
end
-- Called on server when client is connected to server:
function newUser( user )
lobby:setUserColor( user )
server:setUserValue( user, "moved", true )
server:setUserValue( user, "roundsWon", 0 )
server:send( CMD.SERVERCHAT, WELCOME_MSG, user )
if DEDICATED then
utility.log( "[" .. os.time() .. "] New user: " ..
user.playerName .. " (" .. server:getNumUsers() .. ")" )
end
-- update advertisement:
updateAdvertisementInfo()
end
-- Called when client is disconnected from the server
function disconnected( msg )
menu:show()
if msg and #msg > 0 then
menu:errorMsg( "You have been kicked:", msg )
end
client = nil
server = nil
end
-- Called on server when user disconnects:
function disconnectedUser( user )
if DEDICATED then
utility.log( "[" .. os.time() .. "] User left: " ..
user.playerName .. " (" .. server:getNumUsers() .. ")" )
end
-- update advertisement:
updateAdvertisementInfo()
end
-- Called on server when new client is in the process of
-- connecting.
function synchronize( user )
-- If the server has a map chosen, let the new client know
-- about it:
lobby:sendMap( user )
if STATE == "Game" then
server:send( CMD.START_GAME, "", user )
game:synchronizeCars( user )
end
end
function otherUserConnected( user )
print("TEST!")
if client and client.authorized then
Sounds:play( "beep" )
end
end
function otherUserDisconnected( user )
stats:removeUser( user.id )
end
function serverReceived( command, msg, user )
if command == CMD.CHAT then
-- broadcast chat messages on to all players
server:send( command, user.playerName .. ": " .. msg )
elseif command == CMD.MOVE_CAR then
local x, y = msg:match( "(.*)|(.*)" )
print( "move car:", user.id, x, y, msg)
game:validateCarMovement( user.id, x, y )
end
end
function clientReceived( command, msg )
if command == CMD.CHAT then
chat:newLineSpeech( msg )
elseif command == CMD.SERVERCHAT then
chat:newLineServer( msg )
elseif command == CMD.MAP then
lobby:receiveMap( msg )
elseif command == CMD.START_GAME then
game:show()
elseif command == CMD.GAMESTATE then
game:setState( msg )
elseif command == CMD.NEW_CAR then
game:newCar( msg )
elseif command == CMD.MOVE_CAR then
game:moveCar( msg )
elseif command == CMD.PLAYER_WINS then
game:playerWins( msg )
elseif command == CMD.BACK_TO_LOBBY then
lobby:show()
elseif command == CMD.LAPS then
lobby:receiveLaps( msg )
elseif command == CMD.STAT then
stats:add( msg )
stats:show() -- in case it's not displaying yet, show the stats window
end
end
function updateAdvertisementInfo()
if server then
local players, num = network:getUsers()
if num then
serverInfo.numPlayers = num
end
if STATE == "Game" then
serverInfo.state = "Game"
else
serverInfo.state = "Lobby"
end
serverInfo.map = map:getName()
network.advertise:setInfo( utility.createServerInfo() )
end
end
function advertisementMsg( msg )
if STATE == "Lobby" then
lobby:newWarning( "Could not advertise your game online:\n" .. msg )
end
end
|
local M = {}
M.__index = M
function M.new()
local self = setmetatable({
}, M)
return self
end
function M:fireOn()
end
return M |
local socket = require("cqueues.socket")
local LogLevel = require("web-driver/log-level")
local IPCProtocol = require("web-driver/ipc-protocol")
local pp = require("web-driver/pp")
local RemoteLogger = {}
local methods = {}
local metatable = {}
function metatable.__index(geckodriver, key)
return methods[key]
end
function methods:need_log(level)
level = LogLevel.resolve(level)
return level <= self.level
end
function methods:log(level, message)
if not self:need_log(level) then
return
end
local log_receiver = socket.connect(self.host, self.port)
IPCProtocol.log(log_receiver, level, message)
end
function methods:traceback(level)
if not self:need_log(level) then
return
end
self:log(level, "web-driver: Traceback:")
local offset = 2
local deep_level = offset
while true do
local info = debug.getinfo(deep_level, "Sl")
if not info then
break
end
self:log(level,
string.format("web-driver: %d: %s:%d",
deep_level - offset + 1,
info.short_src,
info.currentline))
deep_level = deep_level + 1
end
end
function methods:emergency(...)
self:log("emergency", ...)
end
function methods:alert(...)
self:log("alert", ...)
end
function methods:fatal(...)
self:log("fatal", ...)
end
function methods:error(...)
self:log("error", ...)
end
function methods:warning(...)
self:log("warning", ...)
end
function methods:notice(...)
self:log("notice", ...)
end
function methods:info(...)
self:log("info", ...)
end
function methods:debug(...)
self:log("debug", ...)
end
function methods:trace(...)
self:log("trace", ...)
end
function RemoteLogger.new(host, port, level)
local remote_logger = {
host = host,
port = port,
level = level,
}
setmetatable(remote_logger, metatable)
return remote_logger
end
function RemoteLogger.is_a(logger)
return getmetatable(logger) == metatable
end
return RemoteLogger
|
-- File browsers, fuzzy finders, explorers, searching.
-- All the fun stuff to find something to operate on.
local function has_words_before()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil
end
local function feedkey(key, mode)
local x = vim.api.nvim_replace_termcodes(key, true, true, true)
vim.api.nvim_feedkeys(x, mode, true)
end
local function setup()
vim.cmd([[
packadd nvim-cmp
packadd cmp-nvim-lsp
packadd vim-vsnip
packadd cmp-vsnip
packadd telescope.nvim
packadd nvim-tree.lua
]])
-- Telescope for fuzzy finding all the things
local telescope = require('telescope')
local actions = require('telescope.actions')
telescope.setup {
defaults = {
prompt_prefix = " ",
selection_caret = " ",
winblend = 10,
mappings = {
i = {
['<C-j>'] = actions.move_selection_next,
['<C-k>'] = actions.move_selection_previous,
['<esc>'] = actions.close,
['jj'] = actions.close,
['jk'] = actions.close,
['kj'] = actions.close,
},
},
},
}
telescope.load_extension('projects')
local map = require('utils').map
map('n', '<leader>fr', '<cmd>Telescope oldfiles<cr>')
map('n', '<leader>fs', '<cmd>Telescope projects<cr>')
-- nvim-tree, because sometimes you just want a file explorer
local tree = require('nvim-tree');
tree.setup {
auto_close = true,
view = {
side = 'right',
width = 40,
},
update_focused_file = {
enable = true,
update_cwd = true,
},
}
vim.g.nvim_tree_gitignore = 1
vim.g.nvim_tree_respect_buf_cwd = 1
-- Autocompletion
local cmp = require('cmp')
-- Something about this makes the lua lsp pretty upset
---@diagnostic disable-next-line: redundant-parameter
cmp.setup {
sources = cmp.config.sources {
{ name = 'nvim_lsp' },
{ name = 'vsnip' },
},
snippet = {
expand = function(args)
vim.fn["vsnip#anonymous"](args.body)
end,
},
mapping = {
['<cr>'] = cmp.mapping({
i = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Replace, select = true, }),
c = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Replace, select = false }),
}),
['<C-n>'] = cmp.mapping.select_next_item({ behavior = cmp.SelectBehavior.Insert }),
['<C-p>'] = cmp.mapping.select_prev_item({ behavior = cmp.SelectBehavior.Insert }),
['<C-d>'] = cmp.mapping.scroll_docs(-4),
['<C-f>'] = cmp.mapping.scroll_docs(4),
['<C-Space>'] = cmp.mapping(cmp.mapping.complete(), { "i", "c" }),
["<Tab>"] = cmp.mapping(function(fallback)
if cmp.visible() then
cmp.select_next_item()
elseif vim.fn["vsnip#available"](1) == 1 then
feedkey("<Plug>(vsnip-expand-or-jump)", "")
elseif has_words_before() then
cmp.complete()
else
fallback()
end
end, { "i", "s" }),
["<S-Tab>"] = cmp.mapping(function(fallback)
if cmp.visible() then
cmp.select_prev_item()
elseif vim.fn["vsnip#jumpable"](-1) == 1 then
feedkey("<Plug>(vsnip-jump-prev)", "")
else
fallback()
end
end, { "i", "s" }),
}
}
end
return { setup = setup }
|
local is_table_empty = assert(foundation.com.is_table_empty)
local table_keys = assert(foundation.com.table_keys)
local table_length = assert(foundation.com.table_length)
local DeviceCluster = yatm_clusters.SimpleCluster:extends("DeviceCluster")
local ic = DeviceCluster.instance_class
function ic:initialize(cluster_group)
ic._super.initialize(self, {
cluster_group = cluster_group,
log_group = 'yatm.cluster.device',
node_group = 'yatm_cluster_device'
})
end
function ic:get_node_infotext(pos)
local node_id = minetest.hash_node_position(pos)
local cluster = self:get_node_cluster(pos)
if cluster then
local state_string = cluster.assigns.state or 'unknown'
if cluster.assigns.controller_id then
if cluster.assigns.controller_id == node_id then
state_string = state_string .. " - is host"
end
else
state_string = state_string .. " - no available controller"
end
return "Device Cluster: " .. cluster.id .. " (" .. state_string .. ")"
end
return ''
end
function ic:get_node_groups(node)
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef.yatm_network then
return nodedef.yatm_network.groups or {}
else
return {}
end
end
function ic:handle_node_event(cls, generation_id, event, node_clusters, trace)
if event.event_name == 'refresh_controller' then
self:_handle_refresh_controller(cls, generation_id, event, node_clusters)
elseif event.event_name == 'transition_state' then
self:_handle_transition_state(cls, generation_id, event, node_clusters)
else
ic._super.handle_node_event(self, cls, generation_id, event, node_clusters, trace)
end
end
function ic:_handle_load_node(cls, generation_id, event, node_clusters)
local cluster = ic._super._handle_load_node(self, cls, generation_id, event, node_clusters)
if cluster then
local node = minetest.get_node(event.pos)
local nodedef = minetest.registered_nodes[node.name]
if nodedef then
if nodedef.yatm_network and nodedef.yatm_network.on_load then
nodedef.yatm_network.on_load(event.pos, node)
end
end
end
return cluster
end
function ic:_handle_add_node(cls, generation_id, event, node_clusters)
local cluster = ic._super._handle_add_node(self, cls, generation_id, event, node_clusters)
cls:schedule_node_event(self.m_cluster_group, 'refresh_controller',
event.pos, event.node,
{ cluster_id = cluster.id, generation_id = generation_id })
return cluster
end
function ic:on_cluster_branch_changed(cls, generation_id, event, cluster)
cls:schedule_node_event(self.m_cluster_group, 'refresh_controller',
event.pos, event.node,
{ cluster_id = cluster.id, generation_id = generation_id })
end
function ic:transition_cluster_state(cls, cluster, generation_id, event, state)
cls:schedule_node_event(self.m_cluster_group, 'transition_state',
event.pos, event.node,
{
state = state,
cluster_id = cluster.id,
generation_id = generation_id
})
end
function ic:_handle_refresh_controller(cls, generation_id, event, node_clusters)
-- normally called when the nodes have settled in
local cluster = cls:get_cluster(event.params.cluster_id)
if cluster then
if cluster.assigns.generation_id == generation_id then
-- we've already refreshed for this generation, skip this event
return
else
-- it seems our generation is stale, refresh for real
cluster.assigns.generation_id = generation_id
local tiered_nodes = {}
cluster:reduce_nodes_of_groups({'device_controller'}, tiered_nodes, function (node_entry, acc)
local tier = node_entry.groups['device_controller']
if not acc[tier] then
acc[tier] = {}
end
acc[tier][node_entry.id] = node_entry
return true, acc
end)
if is_table_empty(tiered_nodes) then
-- just choose the first one, it's the leader for now.
cluster.assigns.controller_id = nil
self:transition_cluster_state(cls, cluster, generation_id, event, 'down')
else
local tier1_nodes = tiered_nodes[1]
if tier1_nodes then
-- only 1 host should exist
if table_length(tier1_nodes) > 1 then
-- ho boi, we have a problem
cluster.assigns.controller_id = nil
self:transition_cluster_state(cls, cluster, generation_id, event, 'conflict')
else
local node_id, _node_entry = next(tier1_nodes)
cluster.assigns.controller_id = node_id
self:transition_cluster_state(cls, cluster, generation_id, event, 'up')
end
else
local tiers = table_keys(tiered_nodes)
local highest_tier = 100
for tier, _nodes in pairs(tiered_nodes) do
if tier < highest_tier then
highest_tier = tier
end
end
local nodes = tiered_nodes[highest_tier]
local node_id, _node_entry = next(nodes)
cluster.assigns.controller_id = node_id
self:transition_cluster_state(cls, cluster, generation_id, event, 'up')
end
end
end
else
self:log("cluster requested a refresh_controller but it no longer exists cluster_id=" .. event.params.cluster_id)
end
end
function ic:_handle_transition_state(cls, generation_id, event, node_clusters)
self:log("transition_state", generation_id, 'cluster_id=' .. event.params.cluster_id, 'state=' .. event.params.state)
local cluster = cls:get_cluster(event.params.cluster_id)
if cluster then
cluster.assigns.state = assert(event.params.state)
cluster:reduce_nodes(0, function (node_entry, acc)
local nodedef = minetest.registered_nodes[node_entry.node.name]
nodedef.transition_device_state(node_entry.pos, node_entry.node, cluster.assigns.state)
return true, acc + 1
end)
else
self:log("cluster requested a transition_state but it no longer exists cluster_id=" .. event.params.cluster_id)
end
end
local CLUSTER_GROUP = 'yatm_device'
--
-- Called before a block is expired and removed from the clusters
function ic:on_pre_block_expired(block)
yatm.clusters:reduce_clusters_of_group(CLUSTER_GROUP, 0, function (cluster, acc)
cluster:reduce_nodes_in_block(block.id, 0, function (node_entry, acc2)
local pos = node_entry.pos
local node = node_entry.node -- this is the only time the old node entry has to be used
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef.yatm_network then
if nodedef.yatm_network.on_unload then
nodedef.yatm_network.on_unload(pos, node)
end
end
end)
return true, acc + 1
end)
end
do
yatm.cluster.DeviceCluster = DeviceCluster
yatm.cluster.devices = DeviceCluster:new(CLUSTER_GROUP)
yatm.clusters:register_node_event_handler(
CLUSTER_GROUP,
"yatm_cluster_devices:handle_node_event",
yatm.cluster.devices:method('handle_node_event')
)
yatm.clusters:observe('pre_block_expired', 'yatm_cluster_devices:pre_block_expired', yatm.cluster.devices:method('on_pre_block_expired'))
yatm.clusters:observe('terminate', 'yatm_cluster_devices:terminate', yatm.cluster.devices:method('terminate'))
yatm.cluster_tool.register_cluster_tool_render(CLUSTER_GROUP, yatm.cluster.devices:method("cluster_tool_render"))
minetest.register_lbm({
name = "yatm_cluster_devices:cluster_device_lbm",
nodenames = {
"group:yatm_cluster_device",
},
run_at_every_load = true,
action = function (pos, node)
yatm.cluster.devices:schedule_load_node(pos, node)
end,
})
end
|
--
-- tests/actions/vstudio/vc2010/test_extension_settings.lua
-- Check the import extension settings block of a VS 2010 project.
-- Copyright (c) 2014 Jason Perkins and the Premake project
--
local suite = test.declare("vs2010_extension_settings")
local vc2010 = premake.vstudio.vc2010
local project = premake.project
--
-- Setup
--
local wks
function suite.setup()
premake.action.set("vs2010")
rule "MyRules"
rule "MyOtherRules"
wks = test.createWorkspace()
end
local function prepare()
local prj = test.getproject(wks)
vc2010.importExtensionSettings(prj)
end
--
-- Writes an empty element when no custom rules are specified.
--
function suite.structureIsCorrect_onDefaultValues()
prepare()
test.capture [[
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
]]
end
--
-- Writes entries for each project scoped custom rules path.
--
function suite.addsImport_onEachRulesFile()
rules { "MyRules", "MyOtherRules" }
prepare()
test.capture [[
<ImportGroup Label="ExtensionSettings">
<Import Project="MyRules.props" />
<Import Project="MyOtherRules.props" />
</ImportGroup>
]]
end
--
-- Rule files use a project relative path.
--
function suite.usesProjectRelativePaths()
rules "MyRules"
location "build"
prepare()
test.capture [[
<ImportGroup Label="ExtensionSettings">
<Import Project="..\MyRules.props" />
</ImportGroup>
]]
end
--
-- the asm 'file category' should add the right settings.
--
function suite.hasAssemblyFiles()
files { "test.asm" }
location "build"
prepare()
test.capture [[
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
]]
end
|
AddJob({"output1", "output2"}, "testing 1", "echo hello > output1")
|
slot0 = class("PrincetonPtPage", import(".TemplatePage.PtTemplatePage"))
slot0.OnInit = function (slot0)
slot0.super.OnInit(slot0)
slot0.buildBtn = slot0:findTF("build", slot0.bg)
end
slot0.OnFirstFlush = function (slot0)
slot0.super.OnFirstFlush(slot0)
onButton(slot0, slot0.buildBtn, function ()
slot0:emit(ActivityMediator.EVENT_GO_SCENE, SCENE.GETBOAT, {
projectName = BuildShipScene.PROJECTS.SPECIAL
})
end, SFX_PANEL)
end
slot0.OnUpdateFlush = function (slot0)
slot0.super.OnUpdateFlush(slot0)
slot10, slot11, slot3 = slot0.ptData:GetLevelProgress()
slot10, slot11, slot6 = slot0.ptData:GetResProgress()
setText(slot0.step, setColorStr(slot1, "#4180FFFF") .. "/" .. slot2)
setText(slot0.progress, setColorStr(slot4, "#4180FFFF") .. "/" .. slot5)
end
return slot0
|
-- server side demo
if triggerServerEvent == nil then
addEventHandler("onResourceStart", resourceRoot, async(function(...)
outputDebugString("async start")
local connection = dbConnect("sqlite", "testdb.sqlite")
local task0 = asyncDbQuery(connection, "SELECT 1")
local task1 = asyncSleep(10000)
local task2 = asyncSleep(10000)
local task3 = asyncWaitEvent("onResourceStop", resourceRoot)
local task4 = asyncWaitEvent("onPlayerJoin", root, nil, true)
local task5 = asyncSleep(10000, true)
local task6 = asyncHttpRequest("http://www.google.com")
outputDebugString("query result "..tostring(asyncResult(task0)[1]["1"]))
asyncResult(task1)
outputDebugString("sleep 1 end ")
asyncResult(task2)
outputDebugString("sleep 2 end ")
if task6 then
local response,errorno = asyncResult(task6)
if response then
outputDebugString(response:sub(1,80))
end
end
asyncSwitch({task4, task5, task3},
function(client, source)
outputChatBox( "hello "..tostring(source), source )
end,
function(client, source)
outputDebugString("tick")
end)
asyncDisposeAll()
outputDebugString("async end")
end))
else
-- client side demo
addCommandHandler( "t", (asyncSingleton(function()
showCursor( true )
local window = guiCreateWindow( 0.75, 0.75, 0.25, 0.25, "test", true )
local buttons =
{
{ 0, 0.1, 0.25, 0.25, "1" },
{ 0.75, 0.1, 0.25, 0.25, "2" },
{ 0, 0.75, 0.25, 0.25, "3" },
{ 0.75, 0.75, 0.25, 0.25, "4" }
}
-- create four buttons and watcher tasks
local controls = {}
local events = {}
for i,button in ipairs(buttons) do
local x,y,w,h,text = unpack(button)
controls[i] = guiCreateButton( x, y, w, h, text, true, window )
events[i] = asyncWaitEvent( "onClientGUIClick", controls[i], false, true )
end
local function buttonClick(client, source, this, button, state, absoluteX, absoluteY)
outputChatBox( "pressed "..button.." button on "..guiGetText( source ) )
end
asyncSwitch(events,
buttonClick,
buttonClick,
buttonClick,
function(...)
buttonClick(...)
return true
end)
-- release watcher tasks
asyncDisposeAll()
destroyElement(window)
showCursor( false )
end)))
end |
return {
{ "kevinhwang91/nvim-bqf" },
{
"mhinz/vim-grepper",
config = function()
vim.cmd([[
augroup Grepper
autocmd!
autocmd User Grepper call setqflist([], 'r', {'context': {'bqf': {'pattern_hl': histget('/')}}}) | botright copen
augroup END
]])
vim.g.grepper = { open = 0, quickfix = 1, searchreg = 1, highlight = 1 }
end,
},
{
"folke/trouble.nvim",
requires = "kyazdani42/nvim-web-devicons",
config = function()
require("trouble").setup({})
end,
},
}
|
// Generated by github.com/davyxu/tabtoy
// Version: 2.8.10
module table {
export var Event : table.IEventDefine[] = [
{ Id : 1, Event : 1001 }
]
// Id
export var EventById : game.Dictionary<table.IEventDefine> = {}
function readEventById(){
for(let rec of Event) {
EventById[rec.Id] = rec;
}
}
readEventById();
}
|
---@class CS.UnityEngine.RenderTargetSetup : CS.System.ValueType
---@field public color RenderBuffer[]
---@field public depth CS.UnityEngine.RenderBuffer
---@field public mipLevel number
---@field public cubemapFace number
---@field public depthSlice number
---@field public colorLoad RenderBufferLoadAction[]
---@field public colorStore RenderBufferStoreAction[]
---@field public depthLoad number
---@field public depthStore number
---@type CS.UnityEngine.RenderTargetSetup
CS.UnityEngine.RenderTargetSetup = { }
---@overload fun(color:CS.UnityEngine.RenderBuffer, depth:CS.UnityEngine.RenderBuffer): CS.UnityEngine.RenderTargetSetup
---@overload fun(color:RenderBuffer[], depth:CS.UnityEngine.RenderBuffer): CS.UnityEngine.RenderTargetSetup
---@overload fun(color:CS.UnityEngine.RenderBuffer, depth:CS.UnityEngine.RenderBuffer, mipLevel:number): CS.UnityEngine.RenderTargetSetup
---@overload fun(color:RenderBuffer[], depth:CS.UnityEngine.RenderBuffer, mipLevel:number): CS.UnityEngine.RenderTargetSetup
---@overload fun(color:CS.UnityEngine.RenderBuffer, depth:CS.UnityEngine.RenderBuffer, mipLevel:number, face:number): CS.UnityEngine.RenderTargetSetup
---@overload fun(color:RenderBuffer[], depth:CS.UnityEngine.RenderBuffer, mip:number, face:number): CS.UnityEngine.RenderTargetSetup
---@overload fun(color:CS.UnityEngine.RenderBuffer, depth:CS.UnityEngine.RenderBuffer, mipLevel:number, face:number, depthSlice:number): CS.UnityEngine.RenderTargetSetup
---@return CS.UnityEngine.RenderTargetSetup
---@param color RenderBuffer[]
---@param depth CS.UnityEngine.RenderBuffer
---@param optional mip number
---@param optional face number
---@param optional colorLoad RenderBufferLoadAction[]
---@param optional colorStore RenderBufferStoreAction[]
---@param optional depthLoad number
---@param optional depthStore number
function CS.UnityEngine.RenderTargetSetup.New(color, depth, mip, face, colorLoad, colorStore, depthLoad, depthStore) end
return CS.UnityEngine.RenderTargetSetup
|
-- invoke as Pandoc filter
-- set the metadata value 'title' based on the first level 2 header
local title
function Header(elem)
if elem.level == 2 then
-- save first heading to use as the page title
if not title then
title = pandoc.utils.stringify(elem)
end
end
end
function Meta(meta)
if title then
meta.title = title
end
return meta
end
|
local S, G, R = precore.helpers()
precore.import(G"${DEP_PATH}/duct")
precore.make_config_scoped("cacophony.env", {
once = true,
}, {
{global = function()
precore.define_group("CACOPHONY", os.getcwd())
end}})
precore.make_config("cacophony.strict", nil, {
{project = function()
configuration {"clang"}
flags {
"FatalWarnings"
}
configuration {"linux"}
buildoptions {
"-pedantic-errors",
"-Wextra",
"-Wuninitialized",
"-Winit-self",
"-Wmissing-field-initializers",
"-Wredundant-decls",
"-Wfloat-equal",
"-Wold-style-cast",
"-Wnon-virtual-dtor",
"-Woverloaded-virtual",
"-Wunused",
"-Wundef",
}
end}})
precore.make_config("cacophony.dep", nil, {
"duct.dep",
{project = function()
configuration {}
includedirs {
G"${CACOPHONY_ROOT}/",
}
end}})
precore.apply_global({
"precore.env-common",
"cacophony.env",
})
|
--濒死时,献祭队友回血
function onStart(target, buff)
add_buff_parameter(target, buff, 1)
end
function onPostTick(target, buff)
if buff.not_go_round > 0 then
return
end
buff.remaining_round = buff.remaining_round - 1;
if buff.remaining_round <= 0 then
UnitRemoveBuff(buff);
end
end
function onEnd(target, buff)
add_buff_parameter(target, buff, -1)
end
local function have_fit_partner(target, buff)
local fit_list = {}
local partners = FindAllPartner()
local id_1 = buff.cfg_property[1] and buff.cfg_property[1]
local id_2 = buff.cfg_property[2] and buff.cfg_property[2]
local id_3 = buff.cfg_property[3] and buff.cfg_property[3]
for _, v in ipairs(partners) do
if id_1 and v.id == id_1 then
table.insert(fit_list, {role = v, order = 1})
elseif id_2 and v.id == id_2 then
table.insert(fit_list, {role = v, order = 2})
elseif id_3 and v.id == id_3 then
table.insert(fit_list, {role = v, order = 3})
end
end
table.sort(fit_list, function (a, b)
if a.order ~= b.order then
return a.order < b.order
end
return a.role.uuid < b.role.uuid
end)
return fit_list
end
function targetWillHit(target, buff, bullet)
if bullet.hurt_final_value > target.hp and target.hp > 1 and #have_fit_partner(target, buff) > 0 then
bullet.hurt_final_value = math.ceil(target.hp - 1)
elseif bullet.hurt_final_value > target.hp and target.hp <= 1 and #have_fit_partner(target, buff) > 0 then
bullet.hurt_final_value = -1
else
return
end
Run(function ()
target[7012] = target[7012] + 1000
PlayEffectsInBuff(buff)
if #have_fit_partner(target, buff) == 0 then
target.hp = 0
return
end
local kill_partner = have_fit_partner(target, buff)[1].role
UnitPlay(target, "attack1", {speed = 1});
Common_Sleep(target, 0.4)
Common_FireBullet(buff.id, target, {kill_partner}, nil, {TrueHurt = kill_partner.hpp * 10, Duration = 0, Interval = 0, parameter = {
critPer = -10000,
}
})
kill_partner.hp = 0
Common_Sleep(target, 0.4)
Common_Heal(target, {target}, 0, target.hpp, {name_id = buff.id, Type = 24})
target[7012] = target[7012] - 1000
end)
end
|
local Model = require("lapis.db.model").Model
local schema = require("lapis.db.schema")
local types = schema.types
local lapis = require("lapis")
local db = require("lapis.db")
local uuid = require("uuid")
-- Localize
local cwd = (...):gsub('%.[^%.]+$', '') .. "."
local oss_options = require(cwd .. "GameDbUrls").getOptions()
local _M = {
}
-- MailData_MAIL_TYPE_MAIL_TYPE_UNKNOWN = 0,
-- MailData_MAIL_TYPE_MAIL_TYPE_COMPENSATE = 1,
-- MailData_MAIL_TYPE_MAIL_TYPE_FIRST_CHARGE = 2,
-- MailData_MAIL_TYPE_MAIL_TYPE_MONTH_CARD = 3,
-- MailData_MAIL_TYPE_MAIL_TYPE_RANKING_REWARD = 4,
-- MailData_MAIL_TYPE_MAIL_TYPE_GUILD = 5,
-- MailData_MAIL_TYPE_MAIL_TYPE_LV_SHOPPING = 6
function _M.create(mailtype, subject, content, attachment, createtime, burntime, mailto_level, ignore_rule)
local data = {}
local res, d1, d2 = db.query(oss_options, "CALL __oss_create_game_mail(?,?,?,?,?,?,?,?,?)", subid, mailtype, subject, content, attachment, createtime, burntime, mailto_level, ignore_rule)
if res then
local n = #res
if n >= 2 then
for i, row in ipairs(res[1]) do
table.insert(data, row)
end
end
end
return data
end
function _M.createPrivate(mailtype, userid, subject, content, attachment)
local subid = _M._subid + 1
local data = {}
local res, d1, d2 = db.query(oss_options, "CALL __oss_create_game_mail_private(?,?,?,?,?,?)", subid, mailtype, userid, subject, content, attachment)
if res then
local n = #res
if n >= 2 then
for i, row in ipairs(res[1]) do
table.insert(data, row)
end
end
--
_M._subid = subid
end
return data
end
return _M |
--[[
--=====================================================================================================--
Script Name: Shotty-Snipes, for SAPP (PC & CE)
Description: Players spawn with a shotgun & sniper.
Other weapons & vehicles do not spawn.
You can use equipment (i.e, grenades & powerups).
This script is plug-and-play. No configuration!
Copyright (c) 2022, Jericho Crosby <jericho.crosby227@gmail.com>
* Notice: You can use this document subject to the following conditions:
https://github.com/Chalwk77/HALO-SCRIPT-PROJECTS/blob/master/LICENSE
--=====================================================================================================--
]]--
api_version = '1.12.0.0'
local objects = {
--{'weap', 'weapons\\shotgun\\shotgun'},
--{'weap', 'weapons\\sniper rifle\\sniper rifle'},
{ 'weap', 'weapons\\pistol\\pistol' },
{ 'weap', 'weapons\\needler\\mp_needler' },
{ 'weap', 'weapons\\flamethrower\\flamethrower' },
{ 'weap', 'weapons\\plasma rifle\\plasma rifle' },
{ 'weap', 'weapons\\plasma_cannon\\plasma_cannon' },
{ 'weap', 'weapons\\assault rifle\\assault rifle' },
{ 'weap', 'weapons\\plasma pistol\\plasma pistol' },
{ 'weap', 'weapons\\rocket launcher\\rocket launcher' },
--{ 'eqip', 'powerups\\health pack' },
--{ 'eqip', 'powerups\\over shield' },
--{ 'eqip', 'powerups\\active camouflage' },
--{ 'eqip', 'weapons\\frag grenade\\frag grenade' },
--{ 'eqip', 'weapons\\plasma grenade\\plasma grenade' },
{ 'vehi', 'vehicles\\ghost\\ghost_mp' },
{ 'vehi', 'vehicles\\rwarthog\\rwarthog' },
{ 'vehi', 'vehicles\\banshee\\banshee_mp' },
{ 'vehi', 'vehicles\\warthog\\mp_warthog' },
{ 'vehi', 'vehicles\\scorpion\\scorpion_mp' },
{ 'vehi', 'vehicles\\c gun turret\\c gun turret_mp' }
}
local players = {}
local shotgun, sniper
function OnScriptLoad()
register_callback(cb['EVENT_JOIN'], 'OnJoin')
register_callback(cb['EVENT_TICK'], 'OnTick')
register_callback(cb['EVENT_LEAVE'], 'OnQuit')
register_callback(cb['EVENT_SPAWN'], 'OnSpawn')
register_callback(cb['EVENT_ALIVE'], 'UpdateAmmo')
register_callback(cb['EVENT_GAME_START'], 'OnStart')
register_callback(cb['EVENT_OBJECT_SPAWN'], 'OnObjectSpawn')
OnStart()
end
local function GetTag(Class, Name)
local Tag = lookup_tag(Class, Name)
return Tag ~= 0 and read_dword(Tag + 0xC) or nil
end
function OnStart()
shotgun, sniper = nil, nil
if (get_var(0, '$gt') ~= 'n/a') then
shotgun = GetTag('weap', 'weapons\\shotgun\\shotgun')
sniper = GetTag('weap', 'weapons\\sniper rifle\\sniper rifle')
end
end
function OnTick()
for i, v in pairs(players) do
if (player_alive(i) and v.assign and shotgun and sniper) then
v.assign = false
execute_command('wdel ' .. i)
assign_weapon(spawn_object('', '', 0, 0, 0, 0, sniper), i)
assign_weapon(spawn_object('', '', 0, 0, 0, 0, shotgun), i)
UpdateAmmo(i)
end
end
end
function OnJoin(p)
players[p] = { assign = false }
end
function OnQuit(p)
players[p] = nil
end
function OnSpawn(p)
if (players[p]) then
players[p].assign = true
end
end
function UpdateAmmo(p)
execute_command_sequence('ammo ' .. p .. ' 999 5; mag ' .. p .. ' 999 5')
end
function OnObjectSpawn(Ply, MID)
if (Ply == 0) then
for _, v in pairs(objects) do
if (MID == GetTag(v[1], v[2])) then
return false
end
end
end
end
function OnScriptUnload()
-- N/A
end |
local U = require "togo.utility"
local T = require "Quanta.Time"
local O = require "Quanta.Object"
local Unit = require "Quanta.Unit"
local Entity = require "Quanta.Entity"
local Tracker = require "Quanta.Tracker"
local Vessel = require "Quanta.Vessel"
local Tool = require "Quanta.Tool"
local Stat = require "Bio.Stat"
require "Dialect.Bio.Nutrition"
require "Tool.common"
local action_filter = {
[Dialect.Bio.Nutrition.Eat] = true,
[Dialect.Bio.Nutrition.Drugtake] = true,
}
local function collect_actions(t)
t.groups = {}
for _, entry in ipairs(t.tracker.entries) do
for _, action in ipairs(entry.actions) do
if action_filter[U.type_class(action.data)] and not action.data.prep then
local name = Dialect.Bio.Nutrition.group(action)
local g = t.groups[name]
if not g then
g = {
name = name,
actions = {},
}
t.groups[name] = g
table.insert(t.groups, g)
end
table.insert(g.actions, action)
end
end
end
end
local function print_stat(stat, obj, left)
Tool.log(
"%s%s",
string.rep(' ', left),
O.write_text_string(stat:to_object(obj), true)
)
for _, s in ipairs(stat.children) do
print_stat(s, obj, left + 2)
end
end
local NotFoundModifier = U.class(NotFoundModifier)
function NotFoundModifier:__init()
end
function NotFoundModifier:from_object(context, ref, modifier, obj)
end
function NotFoundModifier:to_object(modifier, obj)
end
function NotFoundModifier:make_copy()
return NotFoundModifier()
end
function NotFoundModifier:compare_equal(other)
return true
end
local debug_thing_type_name = {
[Entity] = "Entity",
[Unit] = "Unit",
[Unit.Element] = "Unit.Element",
}
local function debug_searcher_wrapper(name, searcher)
return function(resolver, parent, unit)
local thing, variant, terminate = searcher(resolver, parent, unit)
U.print(
"%12s %s %s $%d$%d => %s %s",
name,
unit.scope and time_to_string(unit.scope) or "____-__-__",
unit.id,
unit.source,
unit.sub_source,
thing ~= nil and "found" or "...",
thing ~= nil and (debug_thing_type_name[U.type_class(thing)] or "<unknown type>") or ""
)
return thing, variant, terminate
end
end
local function searcher_wrapper(name, searcher)
return searcher
end
local function select_searcher(part)
if part.type ~= Unit.Type.reference then
return searcher_wrapper("child", Unit.Resolver.searcher_unit_child(part))
else
return searcher_wrapper("selector", Unit.Resolver.searcher_unit_selector(part))
end
end
local command = Tool("diet", {}, {}, [=[
diet [ <date-or-range> [...] ]
calculate nutrient intake stats
-d: debug mode
-s: summary
-c: clean mode; don't add `__nf__` modifiers to not-found entity references
]=],
function(self, parent, options, params)
local function read_modifier(p)
if p.name == "-d" then
self.data.debug = true
searcher_wrapper = debug_searcher_wrapper
elseif p.name == "-s" then
self.data.summary = true
elseif p.name == "-c" then
self.data.clean = true
else
return false
end
return true
end
local dates = {}
if not parse_dates(dates, options, params, read_modifier) then
return false
end
if #dates == 0 then
Tool.log("note: no dates")
return true
end
Bio.debug = self.data.debug
local universe, msg = Entity.read_universe(Vessel.data_path("entity/u_nutrition.q"))
if not universe then
return Tool.log_error("%s", msg)
end
local tracker_cache = {}
local function cache_tracker(t)
U.assert(not t.tracker)
t.date_str = time_to_string(t.date)
t.tracker = Tracker()
tracker_cache[T.value(t.date)] = t
if not t.requested and self.data.debug then
Tool.log("caching %s", t.date_str)
end
local success, msg, source_line = load_tracker(t.tracker, t.path, t.date_str)
if not success then
Tool.log_error("%s", msg)
open_tracker_file_in_editor(t.path, source_line)
return nil
end
t.local_units = t.tracker.attachments.units
return t
end
local function scoped_unit_searcher(resolver, _, unit)
local t = tracker_cache[T.value(unit.scope)]
if not t then
t = cache_tracker({
date = T(unit.scope),
path = Vessel.tracker_path(unit.scope)
})
U.assert(t ~= nil)
end
if t.local_units then
return Unit.Resolver.searcher_unit_child_func(resolver, t.local_units.composition, unit)
end
return nil, nil, false
end
local not_found_modifier = Unit.Modifier("__nf__", nil, NotFoundModifier())
local function resolve_and_mark(resolver, unit)
local result = resolver:do_tree(unit)
if not self.data.clean then
for _, p in ipairs(result.not_found) do
local already_marked = false
for _, m in ipairs(p.unit.modifiers) do
if U.is_instance(m.data, NotFoundModifier) then
already_marked = true
break
end
end
if not already_marked then
table.insert(p.unit.modifiers, not_found_modifier)
end
end
end
return result
end
local search_branches = {
Entity.make_search_branch(universe:search(nil, "food"), 0),
Entity.make_search_branch(universe:search(nil, "drug"), 0),
Entity.make_search_branch(universe, 0),
}
local resolver = Unit.Resolver(
select_searcher,
searcher_wrapper("scoped_unit", scoped_unit_searcher),
nil
)
U.assert(resolver.scope_searcher ~= nil)
resolver:push_searcher(searcher_wrapper("universe", Unit.Resolver.searcher_universe(universe, search_branches, nil)))
Bio.resolve_func = function(unit)
return resolve_and_mark(resolver, unit)
end
local obj = O.create()
for _, t in ipairs(dates) do
t.requested = true
if not cache_tracker(t) then
return false
end
Tool.log("------------ %s ------------", t.date_str)
if t.local_units then
resolver:push_searcher(searcher_wrapper("local", Unit.Resolver.searcher_unit_child(t.local_units.composition)))
Tool.log("local:")
for _, unit in ipairs(t.local_units.composition.items) do
resolve_and_mark(resolver, unit)
Bio.normalize(unit)
local text = O.write_text_string(unit:to_object(obj), true)
text = string.gsub(text, "\t", " ")
text = string.gsub(text, "\n", "\n")
Tool.log("%s\n", text)
end
end
collect_actions(t)
for _, g in ipairs(t.groups) do
if self.data.summary then
Tool.log("group %s:", g.name)
end
for _, action in ipairs(g.actions) do
resolve_and_mark(resolver, action.data.composition)
if self.data.summary then
local text = O.write_text_string(action.data.composition:to_object(obj), false)
text = string.gsub(text, "\t", " ")
text = string.gsub(text, "\n", "\n ")
Tool.log(" %s", text)
end
end
if self.data.summary then
Tool.log("")
end
end
if t.local_units then
resolver:pop()
end
if not self.data.summary then
Tool.log("\nstats:")
t.stat = Stat()
for _, g in ipairs(t.groups) do
g.stat = Stat("group " .. g.name)
for _, action in ipairs(g.actions) do
for _, item in ipairs(action.data.composition.items) do
g.stat:add(item)
end
end
t.stat:add(g.stat)
print_stat(g.stat, obj, 0)
end
end
end
end)
command.auto_read_options = false
command.default_data = {
debug = false,
summary = false,
clean = false,
}
return command
|
local fs = require('fs')
local pathjoin = require('pathjoin')
local splitPath = pathjoin.splitPath
local pathJoin = pathjoin.pathJoin
local readFileSync = fs.readFileSync
local scandirSync = fs.scandirSync
local remove = table.remove
local env = setmetatable({
require = require, -- luvit custom require
}, {__index = _G})
local modules = {}
local function loadModule(path)
local name = remove(splitPath(path)):match('(.*).lua')
local success, err = pcall(function()
local code = assert(readFileSync(path))
local fn = assert(loadstring(code, name, 't', env))
modules[name] = fn()
end)
if success then
print('module loaded: ' .. name)
else
print(err)
end
end
local function unloadModule(name)
if modules[name] then
modules[name] = nil
print('module unloaded: ' .. name)
else
print('module not found: ' .. name)
end
end
local function scan(path, name)
for k, v in scandirSync(path) do
local joined = pathJoin(path, name)
if v == 'file' then
if k:lower() == name then
return joined
end
else
scan(joined)
end
end
end
local function loadModules(path)
for k, v in scandirSync(path) do
local joined = pathJoin(path, k)
if v == 'file' then
if k:find('.lua', -4, true) then
loadModule(joined)
end
else
loadModules(joined)
end
end
end
loadModules('./modules')
process.stdin:on('data', function(data)
data = data:split('%s+')
if not data[2] then return end
if data[1] == 'reload' then
local path = scan('./modules', data[2] .. '.lua')
if path then
return loadModule(path)
end
elseif data[1] == 'unload' then
return unloadModule(data[2])
end
end)
return modules |
local TimeBeforeHealing = script:GetCustomProperty("TimeBeforeHealing")
local HealingPerSecond = script:GetCustomProperty("HealinigPerSecond")
function Regen( )
while true do
for _,player in pairs(Game.GetPlayers( )) do
local hp = player.hitPoints
local maxHP = player.maxHitPoints
if(hp < maxHP and player.serverUserData["Regen"] and not player.isDead) then
if(player.serverUserData["Regen"]["LastDamage"]) then
if(os.time() - player.serverUserData["Regen"]["LastDamage"] > TimeBeforeHealing) then
hp = hp + HealingPerSecond * 0.1
if hp > maxHP then
hp = maxHP
end
player.hitPoints = hp
end
end
end
end
Task.Wait(.1)
end
end
function DMG(player, damage)
if(damage.amount > 0) then
player.serverUserData["Regen"]["LastDamage"] = os.time()
end
end
Game.playerJoinedEvent:Connect(function(player)
player.serverUserData["Regen"] = {}
player.serverUserData["Regen"]["DamageEvent"] = player.damagedEvent:Connect(DMG)
end)
Game.playerLeftEvent:Connect(function(player)
player.serverUserData["Regen"]["DamageEvent"]:Disconnect()
player.serverUserData["Regen"] = nil
end)
Task.Spawn(function() Regen() end)
Events.Connect("ActivateRegen", function(player)
if not Object.IsValid(player) then return end
player.serverUserData["Regen"]["LastDamage"] = 0
end) |
--[[
Copyright (c) 2019, Vsevolod Stakhov <vsevolod@highsecure.ru>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
--[[[
-- @module lua_magic/patterns
-- This module contains types definitions
--]]
-- This table is indexed by msdos extension for convenience
local types = {
-- exe
exe = {
ct = 'application/x-ms-application',
type = 'executable',
},
elf = {
ct = 'application/x-elf-executable',
type = 'executable',
},
lnk = {
ct = 'application/x-ms-application',
type = 'executable',
},
class = {
ct = 'application/x-java-applet',
type = 'executable',
},
jar = {
ct = 'application/java-archive',
type = 'archive',
},
apk = {
ct = 'application/vnd.android.package-archive',
type = 'archive',
},
bat = {
ct = 'application/x-bat',
type = 'executable',
},
-- text
rtf = {
ct = "application/rtf",
type = 'binary',
},
pdf = {
ct = 'application/pdf',
type = 'binary',
},
ps = {
ct = 'application/postscript',
type = 'binary',
},
chm = {
ct = 'application/x-chm',
type = 'binary',
},
djvu = {
ct = 'application/x-djvu',
type = 'binary',
},
-- archives
arj = {
ct = 'application/x-arj',
type = 'archive',
},
cab = {
ct = 'application/x-cab',
type = 'archive',
},
ace = {
ct = 'application/x-ace',
type = 'archive',
},
tar = {
ct = 'application/x-tar',
type = 'archive',
},
bz2 = {
ct = 'application/x-bzip',
type = 'archive',
},
xz = {
ct = 'application/x-xz',
type = 'archive',
},
lz4 = {
ct = 'application/x-lz4',
type = 'archive',
},
zst = {
ct = 'application/x-zstandard',
type = 'archive',
},
dmg = {
ct = 'application/x-dmg',
type = 'archive',
},
iso = {
ct = 'application/x-iso',
type = 'archive',
},
zoo = {
ct = 'application/x-zoo',
type = 'archive',
},
egg = {
ct = 'application/x-egg',
type = 'archive',
},
alz = {
ct = 'application/x-alz',
type = 'archive',
},
xar = {
ct = 'application/x-xar',
type = 'archive',
},
epub = {
ct = 'application/x-epub',
type = 'archive'
},
szdd = { -- in fact, their MSDOS extension is like FOO.TX_ or FOO.TX$
ct = 'application/x-compressed',
type = 'archive',
},
-- images
psd = {
ct = 'image/psd',
type = 'image',
av_check = false,
},
pcx = {
ct = 'image/pcx',
type = 'image',
av_check = false,
},
pic = {
ct = 'image/pic',
type = 'image',
av_check = false,
},
tiff = {
ct = 'image/tiff',
type = 'image',
av_check = false,
},
ico = {
ct = 'image/ico',
type = 'image',
av_check = false,
},
swf = {
ct = 'application/x-shockwave-flash',
type = 'image',
},
-- Ole files
ole = {
ct = 'application/octet-stream',
type = 'office'
},
doc = {
ct = 'application/msword',
type = 'office'
},
xls = {
ct = 'application/vnd.ms-excel',
type = 'office'
},
ppt = {
ct = 'application/vnd.ms-powerpoint',
type = 'office'
},
vsd = {
ct = 'application/vnd.visio',
type = 'office'
},
msi = {
ct = 'application/x-msi',
type = 'executable'
},
msg = {
ct = 'application/vnd.ms-outlook',
type = 'office'
},
-- newer office (2007+)
docx = {
ct = 'application/vnd.openxmlformats-officedocument.wordprocessingml.document',
type = 'office'
},
xlsx = {
ct = 'application/vnd.openxmlformats-officedocument.spreadsheetml.sheet',
type = 'office'
},
pptx = {
ct = 'application/vnd.openxmlformats-officedocument.presentationml.presentation',
type = 'office'
},
-- OpenOffice formats
odt = {
ct = 'application/vnd.oasis.opendocument.text',
type = 'office'
},
ods = {
ct = 'application/vnd.oasis.opendocument.spreadsheet',
type = 'office'
},
odp = {
ct = 'application/vnd.oasis.opendocument.presentation',
type = 'office'
},
-- https://en.wikipedia.org/wiki/Associated_Signature_Containers
asice = {
ct = 'application/vnd.etsi.asic-e+zip',
type = 'office'
},
asics = {
ct = 'application/vnd.etsi.asic-s+zip',
type = 'office'
},
-- other
pgp = {
ct = 'application/encrypted',
type = 'encrypted'
},
uue = {
ct = 'application/x-uuencoded',
type = 'binary',
},
-- Types that are detected by Rspamd itself
-- Archives
zip = {
ct = 'application/zip',
type = 'archive',
},
rar = {
ct = 'application/x-rar',
type = 'archive',
},
['7z'] = {
ct = 'x-7z-compressed',
type = 'archive',
},
gz = {
ct = 'application/gzip',
type = 'archive',
},
-- Images
png = {
ct = 'image/png',
type = 'image',
av_check = false,
},
gif = {
ct = 'image/gif',
type = 'image',
av_check = false,
},
jpg = {
ct = 'image/jpeg',
type = 'image',
av_check = false,
},
bmp = {
type = 'image',
ct = 'image/bmp',
av_check = false,
},
dwg = {
type = 'image',
ct = 'image/vnd.dwg',
},
-- Text
xml = {
ct = 'application/xml',
type = 'text',
no_text = true,
},
txt = {
type = 'text',
ct = 'text/plain',
av_check = false,
},
html = {
type = 'text',
ct = 'text/html',
av_check = false,
},
csv = {
type = 'text',
ct = 'text/csv',
av_check = false,
no_text = true,
},
ics = {
type = 'text',
ct = 'text/calendar',
av_check = false,
no_text = true,
},
vcf = {
type = 'text',
ct = 'text/vcard',
av_check = false,
no_text = true,
},
eml = {
type = 'message',
ct = 'message/rfc822',
av_check = false,
},
}
return types |
-- -- init script content
-- -- This file will be run once after deployment to configure the Application Solution.
-- print("Begin initialization.")
-- default_dashboard_config = '{
-- "allow_edit": true,
-- "columns": 3,
-- "datasources": [
-- {
-- "name": "00:11:22:33:44:55 Timeseries",
-- "settings": {
-- "method": "GET",
-- "name": "00:11:22:33:44:55 Timeseries",
-- "refresh": 3,
-- "url": "/v1/data/00:11:22:33:44:55",
-- "use_thingproxy": false
-- },
-- "type": "JSON"
-- }
-- ],
-- "panes": [
-- {
-- "col": {
-- "3": 3,
-- "4": -7,
-- "5": 4
-- },
-- "col_width": "1",
-- "row": {
-- "3": 1,
-- "4": 1,
-- "5": 1
-- },
-- "title": "Temperature Metrics",
-- "widgets": [
-- {
-- "settings": {
-- "max_value": 100,
-- "min_value": "-100",
-- "title": "temp",
-- "units": "Fahrenheit",
-- "value": "datasources[\"00:11:22:33:44:55 Timeseries\"][\"values\"][0][5]"
-- },
-- "type": "gauge"
-- }
-- ],
-- "width": 1
-- },
-- {
-- "col": {
-- "3": 2,
-- "4": 3,
-- "5": 1
-- },
-- "col_width": 1,
-- "row": {
-- "3": 1,
-- "4": 1,
-- "5": 5
-- },
-- "title": "On time",
-- "widgets": [
-- {
-- "settings": {
-- "animate": true,
-- "size": "regular",
-- "title": "ontime",
-- "units": "",
-- "value": "datasources[\"00:11:22:33:44:55 Timeseries\"][\"values\"][0][4]"
-- },
-- "type": "text_widget"
-- }
-- ],
-- "width": 1
-- },
-- {
-- "col": {
-- "3": 1,
-- "4": 4,
-- "5": 4
-- },
-- "col_width": "1",
-- "row": {
-- "3": 1,
-- "4": 1,
-- "5": 13
-- },
-- "title": "SWITCH 1",
-- "widgets": [
-- {
-- "settings": {
-- "animate": true,
-- "size": "regular",
-- "title": "usrsw1",
-- "value": "datasources[\"00:11:22:33:44:55 Timeseries\"][\"values\"][0][6]"
-- },
-- "type": "text_widget"
-- }
-- ],
-- "width": 1
-- },
-- {
-- "col": {
-- "3": 2,
-- "4": 3,
-- "5": 1
-- },
-- "col_width": 1,
-- "row": {
-- "3": 5,
-- "4": 5,
-- "5": 9
-- },
-- "title": "LED D1",
-- "widgets": [
-- {
-- "settings": {
-- "title": "led",
-- "value": "datasources[\"00:11:22:33:44:55 Timeseries\"][\"values\"][0][3]"
-- },
-- "type": "indicator"
-- }
-- ],
-- "width": 1
-- },
-- {
-- "col": {
-- "3": 1
-- },
-- "col_width": 1,
-- "row": {
-- "3": 5
-- },
-- "title": "SWITCH 2",
-- "widgets": [
-- {
-- "settings": {
-- "animate": true,
-- "size": "regular",
-- "title": "usrsw2",
-- "value": "datasources[\"00:11:22:33:44:55 Timeseries\"][\"values\"][0][5]"
-- },
-- "type": "text_widget"
-- }
-- ],
-- "width": 1
-- }
-- ],
-- "plugins": [],
-- "version": 1
-- }'
-- local ex, err = to_json(default_dashboard_config)
-- if ex ~= nil then
-- print(ex)
-- local got = Keystore.set{key='dashboard.0', value=ex}
-- if got.code ~= nil then
-- print("End initialization. Init was successful!")
-- end
-- else
-- print("Initialization ERROR!")
-- end |
-- ULX < --
-- > ulx.LSAddXP
-- > args: caller, target, xp
function ulx.LSAddXP( ply, trg, xp )
if not xp then return ULib.tsayError( "XP amount is not specified!" ) end
trg:LSAddXP( xp )
ulx.fancyLogAdmin( ply, "#A add #i XP to #T !", xp, trg )
end
local LSAddXP = ulx.command( "guthlevelsystem", "ulx lsaddxp", ulx.LSAddXP, "!lsaddxp" )
LSAddXP:addParam( { type = ULib.cmds.PlayerArg } )
LSAddXP:addParam( { type = ULib.cmds.NumArg, hint = "xp" } )
LSAddXP:defaultAccess( ULib.ACCESS_SUPERADMIN )
LSAddXP:help( "Add XP to a specified player." )
-- > ulx.LSSetXP
-- > args: caller, target, xp
function ulx.LSSetXP( ply, trg, xp )
if not xp then return ULib.tsayError( "XP amount is not specified!" ) end
trg:LSSetXP( xp )
ulx.fancyLogAdmin( ply, "#A set XP to #i to #T !", xp, trg )
end
local LSAddXP = ulx.command( "guthlevelsystem", "ulx lsaddxp", ulx.LSAddXP, "!lsaddxp" )
LSAddXP:addParam( { type = ULib.cmds.PlayerArg } )
LSAddXP:addParam( { type = ULib.cmds.NumArg, hint = "xp" } )
LSAddXP:defaultAccess( ULib.ACCESS_SUPERADMIN )
LSAddXP:help( "Add XP to a specified player." )
-- > ulx.LSSetLVL
-- > args: caller, target, level
function ulx.LSSetLVL( ply, trg, lvl )
if not lvl then return ULib.tsayError( "Level amount is not specified!" ) end
trg:LSSetLVL( lvl )
ulx.fancyLogAdmin( ply, "#A set LVL #i to #T !", lvl, trg )
end
local LSSetLVL = ulx.command( "guthlevelsystem", "ulx lssetlvl", ulx.LSSetLVL, "!lssetlvl" )
LSSetLVL:addParam( { type=ULib.cmds.PlayerArg } )
LSSetLVL:addParam( { type=ULib.cmds.NumArg, hint="lvl" } )
LSSetLVL:defaultAccess( ULib.ACCESS_SUPERADMIN )
LSSetLVL:help( "Set LVL to a specified player." )
-- > ulx.LSAddLVL
-- > args: caller, target, level
function ulx.LSAddLVL( ply, trg, lvl )
if not lvl then return ULib.tsayError( "Level amount is not specified!" ) end
trg:LSAddLVL( lvl )
ulx.fancyLogAdmin( ply, "#A add #i LVL to #T !", lvl, trg )
end
local LSAddLVL = ulx.command( "guthlevelsystem", "ulx lsaddlvl", ulx.LSAddLVL, "!lsaddlvl" )
LSAddLVL:addParam( { type = ULib.cmds.PlayerArg } )
LSAddLVL:addParam( { type = ULib.cmds.NumArg, hint = "lvl" } )
LSAddLVL:defaultAccess( ULib.ACCESS_SUPERADMIN )
LSAddLVL:help( "Add LVL to a specified player." )
print( "[guthlevelsystem] - ULX Module loaded succesfully" )
|
registerNpc(112, {
walk_speed = 200,
run_speed = 460,
scale = 105,
r_weapon = 0,
l_weapon = 0,
level = 38,
hp = 32,
attack = 154,
hit = 119,
def = 145,
res = 81,
avoid = 30,
attack_spd = 90,
is_magic_damage = 0,
ai_type = 107,
give_exp = 45,
drop_type = 151,
drop_money = 25,
drop_item = 60,
union_number = 60,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 230,
npc_type = 2,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
registerNpc(179, {
walk_speed = 200,
run_speed = 700,
scale = 120,
r_weapon = 0,
l_weapon = 0,
level = 42,
hp = 49,
attack = 170,
hit = 133,
def = 159,
res = 89,
avoid = 33,
attack_spd = 105,
is_magic_damage = 0,
ai_type = 267,
give_exp = 45,
drop_type = 152,
drop_money = 25,
drop_item = 32,
union_number = 32,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 250,
npc_type = 2,
hit_material_type = 1,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
function OnInit(entity)
return true
end
function OnCreate(entity)
return true
end
function OnDelete(entity)
return true
end
function OnDead(entity)
end
function OnDamaged(entity)
end |
local fficlass = require("fficlass")
local vec3, meta = fficlass.new("typedef struct {float x, y, z;} vec3;")
local new = vec3.new
local sqrt = math.sqrt
local null = new(0, 0, 0)
vec3.null = null
function vec3.dot(a, b)
return a.x*b.x + a.y*b.y + a.z*b.z
end
function vec3.cross(a, b)
return new(
a.y*b.z - a.z*b.y,
a.z*b.x - a.x*b.z,
a.x*b.y - a.y*b.x
)
end
function vec3.square(a)
return a.x*a.x + a.y*a.y + a.z*a.z
end
--magnitude of vector
function vec3.norm(a)
return sqrt(a.x*a.x + a.y*a.y + a.z*a.z)
end
--unitize assuming norm > 0
function vec3.posUnit(a)
local l = sqrt(a.x*a.x + a.y*a.y + a.z*a.z)
return new(a.x/l, a.y/l, a.z/l)
end
--unitize no assumptions
function vec3.unit(a)
local l = sqrt(a.x*a.x + a.y*a.y + a.z*a.z)
if l > 0 then
return new(a.x/l, a.y/l, a.z/l)
end
return null
end
function vec3.dump(a)
return a.x, a.y, a.z
end
function vec3.quat(q)
local i, j, k = self:dump()
local w, x, y, z = q:dumpH()
return new(
i*(1 - y*y - z*z) + j*(x*y - w*z) + k*(x*z + w*y),
i*(x*y + w*z) + j*(1 - x*x - z*z) + k*(y*z - w*x),
i*(x*z - w*y) + j*(y*z + w*x) + k*(1 - x*x - y*y)
)
end
function vec3.invQuat(q)
local i, j, k = self:dump()
local w, x, y, z = q:dumpH()
return new(
i*(1 - y*y - z*z) + j*(x*y + w*z) + k*(x*z - w*y),
i*(x*y - w*z) + j*(1 - x*x - z*z) + k*(y*z + w*x),
i*(x*z + w*y) + j*(y*z - w*x) + k*(1 - x*x - y*y)
)
end
function meta.__add(a, b)
return new(
a.x + b.x,
a.y + b.y,
a.z + b.z
)
end
function meta.__sub(a, b)
return new(
a.x - b.x,
a.y - b.y,
a.z - b.z
)
end
function meta.__mul(a, b)
local atype = type(a)
if atype == "number" then
return new(a*b.x, a*b.y, a*b.z)
else
return new(
a.xx*b.x + a.yx*b.y + a.zx*b.z,
a.xy*b.x + a.yy*b.y + a.zy*b.z,
a.xz*b.x + a.yz*b.y + a.zz*b.z
)
end
end
function meta.__div(a, b)
return new(a.x/b, a.y/b, a.z/b)
end
function meta.__unm(a)
return new(-a.x, -a.y, -a.z)
end
function meta.__tostring(a)
return "vec3("..a.x..", "..a.y..", "..a.z..")"
end
return vec3
|
require 'setup/setup'
local dummy = { dummy = "dummy" } -- we fulfill or reject with this when we don't intend to test against it
describe("2.3.4: If `x` is not an object or function, fulfill `promise` with `x`", function()
local function testValue(expectedValue, stringRepresentation, beforeEachHook, afterEachHook)
describe("The value is " .. stringRepresentation, function()
if (type(beforeEachHook) == "function") then
before_each(beforeEachHook)
end
if (type(afterEachHook) == "function") then
after_each(afterEachHook)
end
testFulfilled(dummy, function(promise1, done)
local promise2 = promise1:Then(function()
return expectedValue
end)
promise2:Then(function(actualValue)
assert.equal(actualValue, expectedValue)
done()
end)
end)
testRejected(dummy, function(promise1, done)
local promise2 = promise1:Then(nil, function()
return expectedValue
end)
promise2:Then(function(actualValue)
assert.equal(actualValue, expectedValue)
done()
end)
end)
end)
end
testValue(nil, "`nil`")
testValue(false, "`false`")
testValue(true, "`true`")
testValue(0, "`0`")
testValue("test", "'test'")
end)
|
BigWigs:AddColors("Commander Sarannis", {
[-5411] = {"cyan","yellow"},
[34794] = {"blue","red"},
[35096] = "orange",
})
BigWigs:AddColors("High Botanist Freywinn", {
[34550] = {"green","red"},
[34752] = {"blue","orange"},
})
BigWigs:AddColors("Thorngrin the Tender", {
[34659] = {"blue","red"},
[34661] = {"blue","yellow"},
[34670] = {"blue","orange"},
})
BigWigs:AddColors("Laj", {
[34697] = {"blue","red"},
})
BigWigs:AddColors("Warp Splinter", {
[-5478] = {"green","red"},
[34716] = {"blue","orange"},
})
|
target("ResignTool")
add_rules("xcode.application")
add_files("**.m")
add_files("ResignTool/*.xcassets")
add_files("ResignTool/**.storyboard")
add_files("ResignTool/Info.plist")
add_includedirs("ResignTool/Entity", "ResignTool/Factory", "ResignTool/Util")
add_frameworks("Security")
|
local F, C, L = unpack(select(2, ...))
-- Actionbar
L['ACTIONBAR_LEAVE_VEHICLE'] = 'Leave vehicle button'
-- Quest
L['QUEST_ACCEPT_QUEST'] = 'Accept quest: '
L['QUEST_QUICK_QUEST'] = 'Auto quest'
-- misc
L['MISC_STRANGER'] = 'Stranger'
L['MISC_GET_NAKED'] = 'Double click to remove gears'
L['NAKE_BUTTON'] = 'Undress'
L['ACCOUNT_KEYSTONES'] = 'Account keystones'
L['MISC_REPUTATION'] = 'Reputation'
L['MISC_PARAGON'] = 'Paragon'
L['MISC_PARAGON_REPUTATION'] = 'Paragon reputation'
L['MISC_PARAGON_NOTIFY'] = '巅峰声望已满注意兑换'
L['MISSING_BUFF'] = 'Missing'
L['Pull'] = 'Pull in 10s!'
L['AutoQuest'] = 'Auto quest'
L['InviteInfo'] = 'Accepted invite from'
L['InviteEnable'] = 'Autoinvite ON'
L['InviteDisable'] = 'Autoinvite OFF'
L['MISC_STACK_BUYING_CHECK'] = 'Are you sure to buy |cffff0000a stack|r of these?'
L['MISC_ARCHAEOLOGY_COUNT'] = 'Statistics of Archaeology'
L['MISC_DISBAND_GROUP'] = 'Disbanding group'
L['MISC_DISBAND_GROUP_CHECK'] = 'Are you sure you want to disband the group?'
L['MISC_NUMBER_CAP_1'] = ''
L['MISC_NUMBER_CAP_2'] = ''
L['MISC_NUMBER_CAP_3'] = ''
L['MISC_SHOW_HELM'] = 'Show helm'
L['MISC_SHOW_CLOAK'] = 'Show cloak'
-- notification
L['NOTIFICATION_RARE'] = 'Rare nearby! '
L['NOTIFICATION_INTERRUPTED'] = 'Interrupted: '
L['NOTIFICATION_DISPELED'] = 'Dispeled: '
L['NOTIFICATION_STOLEN'] = 'Stolen: '
L['NOTIFICATION_RESNOTARGET'] = '<Attention>: %s casted %s!'
L['NOTIFICATION_RESTARGET'] = '<Attention>: %s casted %s on %s!'
L['NOTIFICATION_BOTTOY'] = '<Attention>: %s puts %s!'
L['NOTIFICATION_FEAST'] = '<Attention>: %s puts %s!'
L['NOTIFICATION_PORTAL'] = '<Attention>: %s opened %s!'
L['NOTIFICATION_REFRESHMENTTABLE'] = '<Attention>: %s casted %s!'
L['NOTIFICATION_RITUALOFSUMMONING'] = '<Attention>: %s is casting %s!'
L['NOTIFICATION_SOULWELL'] = '<Attention>: %s casted %s!'
L['NOTIFICATION_ACCEPT_QUEST'] = 'Accept quest: '
L['NOTIFICATION_NEW_MAIL'] = 'You have new mail.'
L['NOTIFICATION_BAG_FULL'] = 'Your bags are full.'
L['NOTIFICATION_MAIL'] = 'MAIL'
L['NOTIFICATION_BAG'] = 'BAG'
L['NOTIFICATION_REPAIR'] = 'REPAIR'
L['NOTIFICATION_SELL'] = 'SELL'
-- infobar
L['INFOBAR_WOW'] = '<World of Warcraft>'
L['INFOBAR_BN'] = '<Battle.NET>'
L['INFOBAR_NO_ONLINE'] = 'No friends online at the moment.'
L['INFOBAR_HOLD_SHIFT'] = 'Hold <Shift>'
L['INFOBAR_OPEN_FRIENDS_PANEL'] = 'Open friends panel'
L['INFOBAR_ADD_FRIEND'] = 'Add friend'
L['INFOBAR_EARNED'] = 'Earned'
L['INFOBAR_SPENT'] = 'Spent'
L['INFOBAR_DEFICIT'] = 'Deficit'
L['INFOBAR_PROFIT'] = 'Profit'
L['INFOBAR_SESSION'] = 'Session'
L['INFOBAR_TOKEN_PRICE'] = 'Token price'
L['INFOBAR_CHARACTER'] = 'Characters in realm'
L['INFOBAR_OPEN_CURRENCY_PANEL'] = 'Open currency panel'
L['INFOBAR_RESET_GOLD_COUNT'] = 'Are you sure to reset the gold count?'
L['INFOBAR_OPEN_SPEC_PANEL'] = 'Open talent panel'
L['INFOBAR_CHANGE_SPEC'] = 'Change specialization'
L['INFOBAR_CHANGE_LOOT_SPEC'] = 'Change loot specialization'
L['INFOBAR_SPEC'] = 'Spec'
L['INFOBAR_LOOT'] = 'Loot'
L['INFOBAR_DAILY_WEEKLY_INFO'] = 'Daily/weekly information'
L['INFOBAR_INVASION_LEG'] = 'Legion Invasion'
L['INFOBAR_INVASION_BFA'] = 'Faction Invasion'
L['INFOBAR_INVASION_CURRENT'] = 'Current'
L['INFOBAR_INVASION_NEXT'] = 'Next'
L['INFOBAR_OPEN_GARRION_REPORT'] = 'Open mission report'
L['INFOBAR_BLINGTRON'] = 'Blingtron Daily Gift'
L['INFOBAR_MEAN_ONE'] = 'Feast of Winter Veil'
L['INFOBAR_TIMEWARPED'] = '500 Timewarped Badges'
L['INFOBAR_ISLAND'] = 'progress'
L['INFOBAR_LOCAL_TIME'] = 'Local Time'
L['INFOBAR_REALM_TIME'] = 'Realm Time'
L['INFOBAR_OPEN_ADDON_PANEL'] = 'Open addon list panel'
L['INFOBAR_OPEN_TIMER_TRACKER'] = 'Open timer panel'
L['INFOBAR_HANDS'] = 'Hands'
L['INFOBAR_FEET'] = 'Feet'
L['INFOBAR_OPEN_CHARACTER_PANEL'] = 'Open character panel'
L['INFOBAR_INFO'] = 'Information'
L['INFOBAR_AUTO_SELL_JUNK'] = 'Auto sell junk'
L['INFOBAR_AUTO_REPAIR'] = 'Auto repair'
L['INFOBAR_GUILD_REPAIR_COST'] = 'Guild repair'
L['INFOBAR_REPAIR_COST'] = 'Repair cost'
L['INFOBAR_REPAIR_FAILED'] = 'You have insufficient funds to repair your equipment!'
-- inventory
L['INVENTORY_SORT'] = 'Sort items'
L['INVENTORY_RESET'] = 'Reset position'
L['INVENTORY_BAGS'] = 'Open bags bar'
L['INVENTORY_EQUIPEMENTSET'] = 'EquipmentSet Items'
L['INVENTORY_DELETE_MODE_ENABLED'] = 'Item quickly delete mode enabled! You can destroy container item by holding CTRL+ALT. The item quality must be lower then rare (blue).'
L['INVENTORY_DELETE_MODE_DISABLED'] = 'Item quickly delete mode disabled.'
L['INVENTORY_DELETE_MODE'] = 'Enable quickly delete mode'
L['INVENTORY_MECHAGON_STUFF'] = 'Mechagon stuff'
-- mover
L['MOVER_PANEL'] = 'Mover console'
L['MOVER_GRID'] = 'Grids'
L['MOVER_TOOLTIP'] = 'tooltip'
L['MOVER_MINIMAP'] = 'minimap'
L['MOVER_RESET_CONFIRM'] = 'Are you sure to reset frames position?'
L['MOVER_CANCEL_CONFIRM'] = 'Are you sure to reverse your positioning?'
L['MOVER_UNITFRAME_PLAYER'] = 'player'
L['MOVER_UNITFRAME_PET'] = 'pet'
L['MOVER_UNITFRAME_TARGET'] = 'target'
L['MOVER_UNITFRAME_TARGETTARGET'] = 'targettarget'
L['MOVER_UNITFRAME_FOCUS'] = 'focus'
L['MOVER_UNITFRAME_FOCUSTARGET'] = 'focustarget'
L['MOVER_UNITFRAME_BOSS'] = 'boss'
L['MOVER_UNITFRAME_ARENA'] = 'arena'
L['MOVER_UNITFRAME_PARTY'] = 'party'
L['MOVER_UNITFRAME_RAID'] = 'raid'
L['MOVER_UNITFRAME_PLAYER_CASTBAR'] = 'palyer castbar'
L['MOVER_UNITFRAME_TARGET_CASTBAR'] = 'target castbar'
L['MOVER_COMBATTEXT_INFORMATION'] = 'combat text (information)'
L['MOVER_COMBATTEXT_OUTGOING'] = 'combat text (outgoing)'
L['MOVER_COMBATTEXT_INCOMING'] = 'combat text (incoming)'
L['MOVER_BUFFS'] = 'buffs'
L['MOVER_DEBUFFS'] = 'debuffs'
L['MOVER_QUAKE_TIMER'] = 'quake timer'
L['MOVER_OBJECTIVE_TRACKER'] = 'objective tracker'
L['MOVER_VEHICLE_INDICATOR'] = 'vehicle indicator'
L['MOVER_DURABILITY_INDICATOR'] = 'durability indicator'
L['MOVER_ALERT_FRAMES'] = 'alert frames'
-- Chat
L['CHAT_HIDE'] = 'Hide chat frame'
L['CHAT_SHOW'] = 'Show chat frame'
L['CHAT_JOIN_WC'] = 'Join world channel (only for Chinese player)'
L['CHAT_LEAVE_WC'] = 'Leave world channel'
L['CHAT_COPY'] = 'Chat copy'
-- Tooltip
L['TOOLTIP_AURA_FROM'] = 'Castby'
L['TOOLTIP_RARE'] = 'Rare'
L['TOOLTIP_SELL_PRICE'] = 'Sell price'
L['TOOLTIP_STACK_CAP'] = 'Stack caps'
L['TOOLTIP_AZERITE_TRAIT'] = 'Azerite trait'
L['TOOLTIP_SECTION'] = 'Section'
L['TOOLTIP_TARGETED'] = 'Targeted'
-- Map
L['MAP_PLAYER'] = 'Player'
L['MAP_CURSOR'] = 'Cursor'
L['MAP_REVEAL'] = 'Map reveal'
-- Install
L['INSTALL_HEADER_HELLO'] = 'Hello'
L['INSTALL_HEADER_1'] = '1. CVars'
L['INSTALL_HEADER_2'] = '2. UI Scale'
L['INSTALL_HEADER_3'] = '3. Chat'
L['INSTALL_HEADER_4'] = '4. AddOns'
L['INSTALL_HEADER_5'] = 'Success!'
L['INSTALL_BODY_WELCOME'] = "Thank you for choosing FreeUI!\n\nIn just a moment, you can get started. All that's needed is for the correct settings to be applied. Don't worry, none of your personal preferences will be changed.\n\nYou can also take a brief tutorial on some of the features of FreeUI, which is recommended if you're a new user.\n\nPress the 'Tutorial' button to do so now, or press 'Install' to go straight to the setup."
L['INSTALL_BODY_1'] = "These steps will apply the correct setup for FreeUI.\n\nThe first step applies the essential settings.\n\nThis is recommended for any user, unless you want to apply only a specific part of the settings.\n\nClick 'Continue' to apply the settings, or click 'Skip' if you wish to skip this step."
L['INSTALL_BODY_2'] = 'The second step applies the correct UI scale.'
L['INSTALL_BODY_3'] = 'The third step applies the chat settings.'
L['INSTALL_BODY_4'] = "The fouth and final step applies proper settings for addons Bigwigs and Skada."
L['INSTALL_BODY_5'] = "Installation is complete.\n\nPlease click the 'Finish' button to reload the UI.\n\nEnjoy!"
L['INSTALL_BUTTON_TUTORIAL'] = 'Tutorial'
L['INSTALL_BUTTON_INSTALL'] = 'Install'
L['INSTALL_BUTTON_SKIP'] = 'Skip'
L['INSTALL_BUTTON_CONTINUE'] = 'Continue'
L['INSTALL_BUTTON_FINISH'] = 'Finish'
-- Slash commands
L['RELOAD_CHECK'] = '|cffff2735|cffff2735You need to reload the UI to apply your changes.\n\nWould you like to do so now?|r|r'
L['UIHELP'] = 'Type in /freeui for more help.'
L['SLASHCMD_HELP'] = {
'Slash commands:',
'/rl - Reload UI',
'/rc - Ready check',
'/rp - Roll poll',
'/gm - Open help panel',
'/gc - Party/raid convert',
'/lg - Leave group',
'/rs - Reset instance',
'/ss - Screenshot',
'/clear - Clear chat',
'/tt - Whisper to target',
'/spec - Switch specialization',
'/freeui install - Open FreeUI install panel',
'/freeui config - Open FreeUI config panel',
'/freeui unlock - Unlock UI elements to move them',
'/freeui reset - Reset all saved options data',
'/freeui clickcast - Open click cast panel',
} |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Category = "RocketLandingAttempt",
Effects = {},
EnableChance = 30,
Enabled = true,
Image = "UI/Messages/Events/21_meteors.tga",
NotificationText = "",
Prerequisites = {
PlaceObj('CheckObjectCount', {
'Label', "AllRockets",
'Filters', {},
'Condition', ">=",
'Amount', 2,
}),
PlaceObj('IsSolInRange', {
'Min', 10,
'Max', 200,
}),
PlaceObj('IsRocketType', {
'Type', "Cargo",
}),
PlaceObj('IsSupplyPod', {
'Negate', true,
}),
PlaceObj('IsMapEnvironment', nil),
},
ScriptDone = true,
Text = T(975948320076, --[[StoryBit BadRocketLanding Text]] "Our <DisplayName> Rocket seems to have suffered a malfunction in her fuel tank. There are worries that the Rocket won’t survive the landing sequence.\n\nIf the Rocket lands successfully we can fix the malfunction with some polymers."),
TextReadyForValidation = true,
TextsDone = true,
Title = T(566155432260, --[[StoryBit BadRocketLanding Title]] "Rocket Malfunction"),
Trigger = "RocketLandAttempt",
VoicedText = T(334816819426, --[[voice:narrator]] "The satellite camera shows the rocket you are trying to land in standard Mars orbit. A small jet of liquid is gushing out from the side."),
group = "Rocket",
id = "BadRocketLanding",
qa_info = PlaceObj('PresetQAInfo', {
data = {},
}),
PlaceObj('StoryBitReply', {
'Text', T(277165707548, --[[StoryBit BadRocketLanding Text]] "Attempt the landing with full payload."),
'OutcomeText', "custom",
'CustomOutcomeText', T(410458673918, --[[StoryBit BadRocketLanding CustomOutcomeText]] "chance that the rocket will explode"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Weight', 70,
'Effects', {},
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Weight', 30,
'Text', T(107166396798, --[[StoryBit BadRocketLanding Text]] "Unfortunately the malfunction affected our rocket’s landing trajectory and threw her off course resulting in a crash landing. We have lost both the rocket and her cargo."),
'Effects', {
PlaceObj('EraseObject', nil),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(453335601416, --[[StoryBit BadRocketLanding Text]] "Jettison the payload, then land."),
'OutcomeText', "custom",
'CustomOutcomeText', T(293832717522, --[[StoryBit BadRocketLanding CustomOutcomeText]] "safe landing but cargo is lost"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('DeleteCargo', nil),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(891532965126, --[[StoryBit BadRocketLanding Text]] "Activate manual control, I can land this one safely."),
'OutcomeText', "custom",
'CustomOutcomeText', T(896111041996, --[[StoryBit BadRocketLanding CustomOutcomeText]] "rocket will land safely with cargo"),
'Prerequisite', PlaceObj('IsCommander', {
'CommanderProfile', "rocketscientist",
}),
}),
})
|
require('themer').setup({
colorscheme = "gruvbox-material-dark-soft",
styles = {
comment = { style = 'italic' },
["function"] = { style = 'italic' },
functionbuiltin = { style = 'italic' },
variable = { style = 'italic' },
variableBuiltIn = { style = 'italic' },
parameter = { style = 'italic' },
},
plugins = {
telescope = false,
}
})
|
return {
name = "Stone",
desc = "Rough and tough",
sprite = 'stone',
usage = 'wall'
}
|
local Context = require 'stuart.Context'
local stuart = require 'stuart'
local RedisContext = stuart.class(Context)
return RedisContext
|
local function build(id, instance_id, name, address)
local now = os.time()
local retval = {
obsess_over_host = true,
no_more_notifications = false,
check_attempt = 1,
icon_image_alt = "",
enabled = true,
host_id = id,
state = 0,
last_update = now,
address = address,
last_check = now - 10,
notify_on_recovery = false,
freshness_threshold = 0,
default_active_checks = true,
notification_period = "24x7",
action_url = "",
check_type = 0,
retain_nonstatus_information = true,
default_event_handler_enabled = true,
last_time_up = now,
instance_id = instance_id,
check_period = "24x7",
first_notification_delay = 0,
last_hard_state = 0,
event_handler = "",
element = 12,
stalk_on_down = false,
latency = 0.134,
low_flap_threshold = 0,
last_state_change = now - 300,
timezone = ":Europe/Paris",
next_check = now + 300,
should_be_scheduled = true,
flap_detection = true,
notify_on_down = true,
notification_interval = 0,
icon_image = "Brands/vmware.png",
scheduled_downtime_depth = 0,
notify_on_downtime = false,
perfdata = "rta=2.326ms",
output = "OK - vcenter-paris: rta 2.326ms, lost 0%\n",
name = name,
check_command = "check-bench-alive",
acknowledgement_type = 0,
statusmap_image = "Brands/vmware.png",
execution_time = 0.018,
acknowledged = false,
stalk_on_up = false,
active_checks = true,
default_notify = false,
stalk_on_unreachable = false,
max_check_attempts = 5,
retry_interval = 1,
default_flap_detection = true,
default_passive_checks = false,
last_hard_state_change = now,
notification_number = 0,
display_name = "vcenter-paris",
category = 1,
high_flap_threshold = 0,
check_interval = 3,
alias = "vcenter-paris",
passive_checks = false,
checked = true,
_type = 65548,
notify_on_unreachable = false,
state_type = 1,
notify_on_flapping = false,
notes_url = "",
notify = false,
percent_state_change = 0,
notes = "",
flap_detection_on_unreachable = true,
flap_detection_on_up = true,
flapping = false,
check_freshness = false,
flap_detection_on_down = true,
retain_status_information = true,
event_handler_enabled = true
}
return retval
end
local hosts = {
name = "Hosts",
-- id: instance id
-- name: instance name
-- engine: Monitoring engine name in this instance
-- pid: Monitoring engine pid
--
-- return: a neb::instance event
build = function (stack, count, conn)
print("BUILD HOST")
local host_count = count.host
local poller_count = count.instance
broker_log:info(0, "BUILD HOSTS ; host_count = " .. host_count .. " ; poller_count = " .. poller_count)
for j = 1,poller_count do
for i = 1,host_count do
table.insert(
stack,
build(i + (j - 1) * host_count, j, "host_" .. i .. j, "1.2.i." .. j))
end
end
broker_log:info(0, "BUILD HOSTS => FINISHED")
end,
check = function (conn, count)
local host_count = count.host
local poller_count = count.instance
local now = os.time()
broker_log:info(0, "CHECK HOSTS")
local retval = true
local cursor, error_str = conn["storage"]:execute([[SELECT host_id, instance_id from hosts ORDER BY host_id]])
local row = cursor:fetch({}, "a")
local id = 1
local instance_id = 1
while row do
broker_log:info(1, "Check for host " .. id)
if tonumber(row.host_id) ~= id or tonumber(row.instance_id) ~= instance_id then
broker_log:error(0, "Row found host_id = "
.. row.host_id .. " instance_id = " .. row.instance_id
.. " instead of host_id = " .. id .. " and instance_id = " .. instance_id)
retval = false
break
end
if id % host_count == 0 then
instance_id = instance_id + 1
end
id = id + 1
row = cursor:fetch({}, "a")
end
if id <= host_count * poller_count then
broker_log:info(0, "NOT FINISHED")
retval = false
end
if not retval then
broker_log:info(0, "CHECK_HOSTS => NOT DONE")
else
broker_log:info(0, "CHECK_HOSTS => DONE")
end
return retval
end
}
return hosts
|
Grenade.kModelName = nil -- was PrecacheAsset("models/marine/rifle/rifle_grenade.model")
Grenade.kProjectileCinematic = PrecacheAsset("cinematics/marine/grenade.cinematic") |
-- JMS Dark theme
-- 2019-01-26
local property = require('lexer').property
property['colour.black'] = '#222222'
property['colour.grey'] = '#777777'
property['colour.white'] = '#DDDDDD'
property['colour.red'] = '#FF0000'
property['colour.yellow'] = '#E6DC65'
property['colour.green'] = '#77C32F'
property['colour.blue'] = '#67A2F0'
property['colour.purple'] = '#AF82FF'
-- Default style.
property['style.default'] = 'fore:$(colour.white),back:$(colour.black)'
-- Token styles.
property['style.nothing'] = ''
property['style.whitespace'] = '$(style.nothing)'
property['style.identifier'] = 'fore:$(colour.white)'
property['style.comment'] = 'fore:$(colour.grey)'
property['style.error'] = 'fore:$(colour.red)'
property['style.constant'] = 'fore:$(colour.yellow)'
property['style.label'] = 'fore:$(colour.yellow)'
property['style.regex'] = 'fore:$(colour.yellow)'
property['style.variable'] = 'fore:$(colour.yellow)'
property['style.number'] = 'fore:$(colour.green)'
property['style.class'] = 'fore:$(colour.blue)'
property['style.definition'] = 'fore:$(colour.blue)'
property['style.embedded'] = 'fore:$(colour.blue)'
property['style.function'] = 'fore:$(colour.blue)'
property['style.keyword'] = 'fore:$(colour.blue)'
property['style.operator'] = 'fore:$(colour.blue)'
property['style.preprocessor'] = 'fore:$(colour.blue)'
property['style.tag'] = 'fore:$(colour.blue)'
property['style.type'] = 'fore:$(colour.blue)'
property['style.string'] = 'fore:$(colour.purple)'
-- Predefined styles.
property['style.indentguide'] = 'fore:$(colour.grey)'
|
require "sloongnet_mysql"
local Sql_Req = {};
local db = sloongnet_mysql.new();
local res,msg = db:Connect('127.0.0.1',3389,'root','pwe','db');
Sloongnet_ShowLog(msg);
local log_ptr = Sloongnet_GetLogObject();
sloongnet_mysql.SetLog(log_ptr,true,true)
Sql_Req.SqlTest = function( u, req, res )
local cmd = req['cmd'] or '';
local code,res = db:Query(cmd);
return code,res
end
g_sql_function =
{
['RunSql'] = Sql_Req.SqlTest,
}
AddModule(g_sql_function);
|
vim.api.nvim_set_keymap('n', '<Leader>t', ':TagbarToggle<CR>', {noremap = true})
|
if ACF.Version then --fallback to old acf, its not set in acf3
function ACF_DefineEngineold(id,data)
ACF_DefineEngine(id,data)
end
else
local class = "zACFE R"
local typeoverwrite = nil
-- Flat 2 engines
ACF.RegisterEngineClass(class, {
Name = "ACFE Radial Engines",
})
do
function ACF_DefineEngineold(id,data)
local Fueltype = {}
if data.fuel == "Petrol" then Fueltype = { Petrol = true } end
if data.fuel == "Diesel" then Fueltype = { Diesel = true } end
if data.fuel == "Multifuel" then Fueltype = { Petrol = true, Diesel = true } end
if data.fuel == "Electric" then Fueltype = { Electric = true } end
ACF.RegisterEngine(id, class, {
Name = data.name,
Description = data.desc,
Model = data.model,
Sound = data.sound,
Fuel = Fueltype,
Type = typeoverwrite or data.enginetype,
Mass = data.weight,
Torque = data.torque,
FlywheelMass = data.flywheelmass,
RPM = {
Idle = data.idlerpm,
PeakMin = data.peakminrpm,
PeakMax = data.peakmaxrpm,
Limit = data.limitrpm,
},
})
end
end
end
-- Radial engines
ACF_DefineEngineold( "R3-1.2", {
name = "R3 1.2L Petrol",
desc = "[ACFE] A tiny, old worn-out radial.",
model = "models/engines/radial3s.mdl",
sound = "acf_engines/r7_petrolsmall.wav",
category = "Radial",
fuel = "Petrol",
enginetype = "Radial",
weight = 70,
torque = 120,
flywheelmass = 0.10,
idlerpm = 710,
peakminrpm = 2800,
peakmaxrpm = 4600,
limitrpm = 5000
} )
ACF_DefineEngineold( "R3-5.0", {
name = "R3 5.0 Petrol",
desc = "[ACFE] Mid range radial, thirsty and smooth",
model = "models/engines/radial3m.mdl",
sound = "acf_engines/r7_petrolmedium.wav",
category = "Radial",
fuel = "Petrol",
enginetype = "Radial",
weight = 240,
torque = 340,
flywheelmass = 0.35,
idlerpm = 700,
peakminrpm = 2300,
peakmaxrpm = 3800,
limitrpm = 4000
} )
ACF_DefineEngineold( "R3-11.0", {
name = "R3 11.0L Petrol",
desc = "[ACFE] Massive American radial monster, destined for aircraft and heavy things.",
model = "models/engines/radial3b.mdl",
sound = "acf_engines/r7_petrollarge.wav",
category = "Radial",
fuel = "Petrol",
enginetype = "Radial",
weight = 600,
torque = 1025,
flywheelmass = 3,
idlerpm = 760,
peakminrpm = 2200,
peakmaxrpm = 3400,
limitrpm = 3800
} )
|
local _, ns = ...
local oUF = ns.oUF or oUF
assert(oUF, 'oUF Experience was unable to locate oUF install')
for tag, func in next, {
['experience:cur'] = function(unit)
return (IsWatchingHonorAsXP() and UnitHonor or UnitXP) ('player')
end,
['experience:max'] = function(unit)
return (IsWatchingHonorAsXP() and UnitHonorMax or UnitXPMax) ('player')
end,
['experience:per'] = function(unit)
return math.floor(_TAGS['experience:cur'](unit) / _TAGS['experience:max'](unit) * 100 + 0.5)
end,
['experience:currested'] = function()
return (IsWatchingHonorAsXP() and GetHonorExhaustion or GetXPExhaustion) ()
end,
['experience:perrested'] = function(unit)
local rested = _TAGS['experience:currested']()
if(rested and rested > 0) then
return math.floor(rested / _TAGS['experience:max'](unit) * 100 + 0.5)
end
end,
} do
oUF.Tags.Methods[tag] = func
oUF.Tags.Events[tag] = 'PLAYER_XP_UPDATE PLAYER_LEVEL_UP UPDATE_EXHAUSTION HONOR_XP_UPDATE HONOR_LEVEL_UPDATE HONOR_PRESTIGE_UPDATE'
end
oUF.Tags.SharedEvents.PLAYER_LEVEL_UP = true
local function UpdateTooltip(element)
local isHonor = IsWatchingHonorAsXP()
local cur = (isHonor and UnitHonor or UnitXP)('player')
local max = (isHonor and UnitHonorMax or UnitXPMax)('player')
local per = math.floor(cur / max * 100 + 0.5)
local bars = cur / max * (isHonor and 5 or 20)
local rested = (isHonor and GetHonorExhaustion or GetXPExhaustion)() or 0
rested = math.floor(rested / max * 100 + 0.5)
GameTooltip:SetText(format('%s / %s (%d%%)', BreakUpLargeNumbers(cur), BreakUpLargeNumbers(max), per), 1, 1, 1)
GameTooltip:AddLine(format('%.1f bars, %d rested', bars, rested))
GameTooltip:Show()
end
local function OnEnter(element)
element:SetAlpha(element.inAlpha)
GameTooltip:SetOwner(element, element.tooltipAnchor)
element:UpdateTooltip()
end
local function OnLeave(element)
GameTooltip:Hide()
element:SetAlpha(element.outAlpha)
end
local function UpdateColor(element, showHonor)
if(showHonor) then
element:SetStatusBarColor(1, 1/4, 0)
if(element.SetAnimatedTextureColors) then
element:SetAnimatedTextureColors(1, 1/4, 0)
end
if(element.Rested) then
element.Rested:SetStatusBarColor(1, 3/4, 0)
end
else
element:SetStatusBarColor(1/6, 2/3, 1/5)
if(element.SetAnimatedTextureColors) then
element:SetAnimatedTextureColors(1/6, 2/3, 1/5)
end
if(element.Rested) then
element.Rested:SetStatusBarColor(0, 2/5, 1)
end
end
end
local function Update(self, event, unit)
if(self.unit ~= unit or unit ~= 'player') then return end
local element = self.Experience
if(element.PreUpdate) then element:PreUpdate(unit) end
local showHonor = IsWatchingHonorAsXP()
local level = (showHonor and UnitHonorLevel or UnitLevel)(unit)
local cur = (showHonor and UnitHonor or UnitXP)(unit)
local max = (showHonor and UnitHonorMax or UnitXPMax)(unit)
if(showHonor and level == GetMaxPlayerHonorLevel()) then
cur, max = 1, 1
end
if(element.SetAnimatedValues) then
element:SetAnimatedValues(cur, 0, max, level)
else
element:SetMinMaxValues(0, max)
element:SetValue(cur)
end
local exhaustion
if(element.Rested) then
exhaustion = (showHonor and GetHonorExhaustion or GetXPExhaustion)() or 0
element.Rested:SetMinMaxValues(0, max)
element.Rested:SetValue(math.min(cur + exhaustion, max))
end
(element.OverrideUpdateColor or UpdateColor)(element, showHonor)
if(element.PostUpdate) then
return element:PostUpdate(unit, cur, max, exhaustion, level, showHonor)
end
end
local function Path(self, ...)
return (self.Experience.Override or Update) (self, ...)
end
local function ElementEnable(self)
local element = self.Experience
self:RegisterEvent('PLAYER_XP_UPDATE', Path)
self:RegisterEvent('HONOR_LEVEL_UPDATE', Path)
self:RegisterEvent('HONOR_PRESTIGE_UPDATE', Path)
if(element.Rested) then
self:RegisterEvent('UPDATE_EXHAUSTION', Path)
end
element:Show()
element:SetAlpha(element.outAlpha or 1)
Path(self, 'ElementEnable', 'player')
end
local function ElementDisable(self)
self:UnregisterEvent('PLAYER_XP_UPDATE', Path)
self:UnregisterEvent('HONOR_LEVEL_UPDATE', Path)
self:UnregisterEvent('HONOR_PRESTIGE_UPDATE', Path)
if(self.Experience.Rested) then
self:UnregisterEvent('UPDATE_EXHAUSTION', Path)
end
self.Experience:Hide()
Path(self, 'ElementDisable', 'player')
end
local function Visibility(self, event, unit)
local element = self.Experience
local shouldEnable
if(not UnitHasVehicleUI('player') and not IsXPUserDisabled()) then
if(UnitLevel('player') ~= element.__accountMaxLevel) then
shouldEnable = true
elseif(IsWatchingHonorAsXP() and element.__accountMaxLevel == MAX_PLAYER_LEVEL) then
shouldEnable = true
end
end
if(shouldEnable) then
ElementEnable(self)
else
ElementDisable(self)
end
end
local function VisibilityPath(self, ...)
return (self.Experience.OverrideVisibility or Visibility)(self, ...)
end
local function ForceUpdate(element)
return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self, unit)
local element = self.Experience
if(element and unit == 'player') then
element.__owner = self
local levelRestriction = GetRestrictedAccountData()
if(levelRestriction > 0) then
element.__accountMaxLevel = levelRestriction
else
element.__accountMaxLevel = MAX_PLAYER_LEVEL
end
element.ForceUpdate = ForceUpdate
self:RegisterEvent('PLAYER_LEVEL_UP', VisibilityPath, true)
self:RegisterEvent('HONOR_LEVEL_UPDATE', VisibilityPath)
self:RegisterEvent('DISABLE_XP_GAIN', VisibilityPath, true)
self:RegisterEvent('ENABLE_XP_GAIN', VisibilityPath, true)
hooksecurefunc('SetWatchingHonorAsXP', function()
if(self:IsElementEnabled('Experience')) then
VisibilityPath(self, 'SetWatchingHonorAsXP', 'player')
end
end)
local child = element.Rested
if(child) then
child:SetFrameLevel(element:GetFrameLevel() - 1)
if(not child:GetStatusBarTexture()) then
child:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
end
end
if(not element:GetStatusBarTexture()) then
element:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
end
if(element:IsMouseEnabled()) then
element.UpdateTooltip = element.UpdateTooltip or UpdateTooltip
element.tooltipAnchor = element.tooltipAnchor or 'ANCHOR_BOTTOMRIGHT'
element.inAlpha = element.inAlpha or 1
element.outAlpha = element.outAlpha or 1
if(not element:GetScript('OnEnter')) then
element:SetScript('OnEnter', OnEnter)
end
if(not element:GetScript('OnLeave')) then
element:SetScript('OnLeave', OnLeave)
end
end
return true
end
end
local function Disable(self)
local element = self.Experience
if(element) then
self:UnregisterEvent('PLAYER_LEVEL_UP', VisibilityPath)
self:UnregisterEvent('HONOR_LEVEL_UPDATE', VisibilityPath)
self:UnregisterEvent('DISABLE_XP_GAIN', VisibilityPath)
self:UnregisterEvent('ENABLE_XP_GAIN', VisibilityPath)
ElementDisable(self)
end
end
oUF:AddElement('Experience', VisibilityPath, Enable, Disable)
|
local _M={}
local default_language="en"
local path='init.international.'
local language_list={
zh_cn="zh_cn",
en="en",
}
for k,v in pairs(language_list) do
_M[k] = require (path..v);
end
return _M;
|
local L = pace.LanguageString
local acsfnc = function(key, def)
pace["View" .. key] = def
pace["SetView" .. key] = function(val) pace["View" .. key] = val end
pace["GetView" .. key] = function() return pace["View" .. key] or def end
end
acsfnc("Entity", NULL)
acsfnc("Pos", Vector(5,5,5))
acsfnc("Angles", Angle(0,0,0))
acsfnc("FOV", 75)
function pace.GetViewEntity()
return pace.ViewEntity:IsValid() and pace.ViewEntity or LocalPlayer()
end
function pace.ResetView()
if pace.Focused then
local ent = pace.GetViewEntity()
if not ent:IsValid() then
local _, part = next(pac.GetLocalParts())
if part then
ent = part:GetOwner()
end
end
if ent:IsValid() then
local fwd = ent.EyeAngles and ent:EyeAngles() or ent:GetAngles()
-- Source Engine local angles fix
if ent == pac.LocalPlayer and ent:GetVehicle():IsValid() then
local ang = ent:GetVehicle():GetAngles()
fwd = fwd + ang
end
fwd = fwd:Forward()
fwd.z = 0
pace.ViewPos = ent:EyePos() + fwd * 128
pace.ViewAngles = (ent:EyePos() - pace.ViewPos):Angle()
pace.ViewAngles:Normalize()
end
end
end
function pace.SetZoom(fov, smooth)
if smooth then
pace.ViewFOV = Lerp(FrameTime()*10, pace.ViewFOV, math.Clamp(fov,1,100))
else
pace.ViewFOV = math.Clamp(fov,1,100)
end
end
local worldPanel = vgui.GetWorldPanel();
function worldPanel.OnMouseWheeled( self, scrollDelta )
if IsValid(pace.Editor) then
local zoom_usewheel = GetConVar( "pac_zoom_mousewheel" )
if zoom_usewheel:GetInt() == 1 then
local speed = 10
if input.IsKeyDown(KEY_LSHIFT) then
speed = 50
end
if input.IsKeyDown(KEY_LCONTROL) then
speed = 1
end
if vgui.GetHoveredPanel() == worldPanel then
pace.Editor.zoomslider:SetValue(pace.ViewFOV - (scrollDelta * speed))
end
end
end
end
local held_ang = Angle(0,0,0)
local held_mpos = Vector(0,0,0)
local mcode, hoveredPanelCursor, isHoldingMovement
function pace.GUIMousePressed(mc)
if pace.mctrl.GUIMousePressed(mc) then return end
if mc == MOUSE_LEFT and not pace.editing_viewmodel then
held_ang = pace.ViewAngles * 1
held_mpos = Vector(gui.MousePos())
end
if mc == MOUSE_RIGHT then
pace.Call("OpenMenu")
end
hoveredPanelCursor = vgui.GetHoveredPanel()
if IsValid(hoveredPanelCursor) then
hoveredPanelCursor:SetCursor('sizeall')
end
mcode = mc
isHoldingMovement = true
end
function pace.GUIMouseReleased(mc)
isHoldingMovement = false
if IsValid(hoveredPanelCursor) then
hoveredPanelCursor:SetCursor('none')
hoveredPanelCursor = nil
end
if pace.mctrl.GUIMouseReleased(mc) then return end
if pace.editing_viewmodel or pace.editing_hands then return end
mcode = nil
end
local function set_mouse_pos(x, y)
gui.SetMousePos(x, y)
held_ang = pace.ViewAngles * 1
held_mpos = Vector(x, y)
return held_mpos * 1
end
local WORLD_ORIGIN = Vector(0, 0, 0)
local function CalcDrag()
if
pace.BusyWithProperties:IsValid() or
pace.ActiveSpecialPanel:IsValid() or
pace.editing_viewmodel or
pace.editing_hands or
pace.properties.search:HasFocus()
then return end
local focus = vgui.GetKeyboardFocus()
if focus and focus:IsValid() and focus:GetName():lower():find('textentry') then return end
if not system.HasFocus() then
held_mpos = Vector(gui.MousePos())
end
local ftime = FrameTime() * 50
local mult = 5
if input.IsKeyDown(KEY_LCONTROL) or input.IsKeyDown(KEY_RCONTROL) then
mult = 0.1
end
if IsValid(pace.current_part) then
local origin
local owner = pace.current_part:GetOwner(true)
if owner == pac.WorldEntity and owner:IsValid() then
if pace.current_part:HasChildren() then
for key, child in ipairs(pace.current_part:GetChildren()) do
if not child.NonPhysical then
origin = child:GetDrawPosition()
if origin == WORLD_ORIGIN then origin = LocalPlayer():GetPos() end
break
end
end
else
origin = LocalPlayer():GetPos()
end
if not origin then
origin = LocalPlayer():GetPos()
end
else
if not owner:IsValid() then
owner = pac.LocalPlayer
end
if pace.current_part.NonPhysical then
origin = owner:GetPos()
else
origin = pace.current_part:GetDrawPosition()
end
end
mult = mult * math.min(origin:Distance(pace.ViewPos) / 200, 3)
else
mult = mult * math.min(LocalPlayer():GetPos():Distance(pace.ViewPos) / 200, 3)
end
if input.IsKeyDown(KEY_LSHIFT) then
mult = mult + 5
end
if not pace.IsSelecting then
if mcode == MOUSE_LEFT then
local mpos = Vector(gui.MousePos())
if mpos.x >= ScrW() - 1 then
mpos = set_mouse_pos(1, gui.MouseY())
elseif mpos.x < 1 then
mpos = set_mouse_pos(ScrW() - 2, gui.MouseY())
end
if mpos.y >= ScrH() - 1 then
mpos = set_mouse_pos(gui.MouseX(), 1)
elseif mpos.y < 1 then
mpos = set_mouse_pos(gui.MouseX(), ScrH() - 2)
end
local delta = (held_mpos - mpos) / 5 * math.rad(pace.ViewFOV)
pace.ViewAngles.p = math.Clamp(held_ang.p - delta.y, -90, 90)
pace.ViewAngles.y = held_ang.y + delta.x
end
end
if input.IsKeyDown(KEY_W) then
pace.ViewPos = pace.ViewPos + pace.ViewAngles:Forward() * mult * ftime
elseif input.IsKeyDown(KEY_S) then
pace.ViewPos = pace.ViewPos - pace.ViewAngles:Forward() * mult * ftime
end
if input.IsKeyDown(KEY_D) then
pace.ViewPos = pace.ViewPos + pace.ViewAngles:Right() * mult * ftime
elseif input.IsKeyDown(KEY_A) then
pace.ViewPos = pace.ViewPos - pace.ViewAngles:Right() * mult * ftime
end
if input.IsKeyDown(KEY_SPACE) then
if not IsValid(pace.timeline.frame) then
pace.ViewPos = pace.ViewPos + pace.ViewAngles:Up() * mult * ftime
end
end
--[[if input.IsKeyDown(KEY_LALT) then
pace.ViewPos = pace.ViewPos + pace.ViewAngles:Up() * -mult * ftime
end]]
end
local follow_entity = CreateClientConVar("pac_camera_follow_entity", "0", true)
local lastEntityPos
function pace.CalcView(ply, pos, ang, fov)
if pace.editing_viewmodel or pace.editing_hands then
pace.ViewPos = pos
pace.ViewAngles = ang
pace.ViewFOV = fov
return end
if follow_entity:GetBool() then
local ent = pace.GetViewEntity()
local pos = ent:GetPos()
lastEntityPos = lastEntityPos or pos
pace.ViewPos = pace.ViewPos + pos - lastEntityPos
lastEntityPos = pos
else
lastEntityPos = nil
end
local pos, ang, fov = pac.CallHook("EditorCalcView", pace.ViewPos, pace.ViewAngles, pace.ViewFOV)
if pos then
pace.ViewPos = pos
end
if ang then
pace.ViewAngles = ang
end
if fov then
pace.ViewFOV = fov
end
return
{
origin = pace.ViewPos,
angles = pace.ViewAngles,
fov = pace.ViewFOV,
}
end
function pace.ShouldDrawLocalPlayer()
if not pace.editing_viewmodel and not pace.editing_hands then
return true
end
end
local notifText
local notifDisplayTime, notifDisplayTimeFade = 0, 0
function pace.FlashNotification(text, timeToDisplay)
timeToDisplay = timeToDisplay or math.Clamp(#text / 6, 1, 8)
notifDisplayTime = RealTime() + timeToDisplay
notifDisplayTimeFade = RealTime() + timeToDisplay * 1.1
notifText = text
end
function pace.PostRenderVGUI()
if not pace.mctrl then return end
local time = RealTime()
if notifDisplayTimeFade > time then
if notifDisplayTime > time then
surface.SetTextColor(color_white)
else
surface.SetTextColor(255, 255, 255, 255 * (notifDisplayTimeFade - RealTime()) / (notifDisplayTimeFade - notifDisplayTime))
end
surface.SetFont('Trebuchet18')
local w = surface.GetTextSize(notifText)
surface.SetTextPos(ScrW() / 2 - w / 2, 30)
surface.DrawText(notifText)
end
if not isHoldingMovement then return end
if pace.mctrl.LastThinkCall ~= FrameNumber() then
surface.SetFont('Trebuchet18')
surface.SetTextColor(color_white)
local text = L'You are currently holding the camera, movement is disabled'
local w = surface.GetTextSize(text)
surface.SetTextPos(ScrW() / 2 - w / 2, 10)
surface.DrawText(text)
end
end
function pace.EnableView(b)
if b then
pac.AddHook("GUIMousePressed", "editor", pace.GUIMousePressed)
pac.AddHook("GUIMouseReleased", "editor", pace.GUIMouseReleased)
pac.AddHook("ShouldDrawLocalPlayer", "editor", pace.ShouldDrawLocalPlayer, DLib and -4 or ULib and -1 or nil)
pac.AddHook("CalcView", "editor", pace.CalcView, DLib and -4 or ULib and -1 or nil)
pac.AddHook("HUDPaint", "editor", pace.HUDPaint)
pac.AddHook("HUDShouldDraw", "editor", pace.HUDShouldDraw)
pac.AddHook("PostRenderVGUI", "editor", pace.PostRenderVGUI)
pace.Focused = true
pace.ResetView()
else
lastEntityPos = nil
pac.RemoveHook("GUIMousePressed", "editor")
pac.RemoveHook("GUIMouseReleased", "editor")
pac.RemoveHook("ShouldDrawLocalPlayer", "editor")
pac.RemoveHook("CalcView", "editor")
pac.RemoveHook("HUDPaint", "editor")
pac.RemoveHook("HUDShouldDraw", "editor")
pac.RemoveHook("PostRenderVGUI", "editor")
pace.SetTPose(false)
pace.SetBreathing(false)
end
end
local function CalcAnimationFix(ent)
if ent.SetEyeAngles then
ent:SetEyeAngles(Angle(0,0,0))
end
end
local reset_pose_params =
{
"body_rot_z",
"spine_rot_z",
"head_rot_z",
"head_rot_y",
"head_rot_x",
"walking",
"running",
"swimming",
"rhand",
"lhand",
"rfoot",
"lfoot",
"move_yaw",
"aim_yaw",
"aim_pitch",
"breathing",
"vertical_velocity",
"vehicle_steer",
"body_yaw",
"spine_yaw",
"head_yaw",
"head_pitch",
"head_roll",
}
function pace.GetTPose()
return pace.tposed
end
function pace.SetViewPart(part, reset_campos)
pace.SetViewEntity(part:GetOwner(true))
if reset_campos then
pace.ResetView()
end
end
function pace.HUDPaint()
if mcode and not input.IsMouseDown(mcode) then
mcode = nil
end
local ent = pace.GetViewEntity()
if pace.IsFocused() then
CalcDrag()
if ent:IsValid() then
pace.Call("Draw", ScrW(), ScrH())
end
end
end
function pace.HUDShouldDraw(typ)
if
typ == "CHudEPOE" or
(typ == "CHudCrosshair" and (pace.editing_viewmodel or pace.editing_hands))
then
return false
end
end
|
object_tangible_furniture_lifeday_lifeday_incense_burner = object_tangible_furniture_lifeday_shared_lifeday_incense_burner:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_lifeday_lifeday_incense_burner, "object/tangible/furniture/lifeday/lifeday_incense_burner.iff")
|
function love.conf(t)
t.title = ":Fast :Food - Ludum Dare #27 Jam"
t.author = "Cassassin-LPGhatguy"
t.url = "https://lpghatguy.com/"
t.identity = "ld-ff"
t.version = "0.8.0"
t.console = false
t.release = true
t.screen.width = 100
t.screen.height = 100
t.screen.fullscreen = false
t.screen.vsync = true
t.screen.fsaa = 0
t.modules.joystick = true
t.modules.audio = true
t.modules.keyboard = true
t.modules.event = true
t.modules.image = true
t.modules.graphics = true
t.modules.timer = true
t.modules.mouse = true
t.modules.sound = true
t.modules.physics = true
end |
class "SharedUnlocks"
local g_Logger = require "__shared/Logger"
function SharedUnlocks:__init()
g_Logger:Write("Shared Unlocks Init.")
self.m_ModifiedKitId = Guid("28ec16e7-0bbf-4cb0-9321-473c6ec54125", "D")
self.m_ModifiedKit = nil
self.m_NoSpecializationInstance = nil
self.m_SprintBoostL2Instance = nil
end
function SharedUnlocks:OnReadInstance(p_Instance, p_Guid)
if p_Instance == nil then
return
end
self:SetUnlocks(p_Instance, p_Guid)
end
function SharedUnlocks:LockHumans(p_Instance)
local s_Instance = CustomizationUnlockParts(p_Instance)
--g_Logger:Write("LockHumans CategoryID: " .. s_Instance.uICategorySid)
if s_Instance.uICategorySid == "ID_M_SOLDIER_GADGET2" or
s_Instance.uICategorySid == "GADGET1" or
s_Instance.uICategorySid == "ID_M_SOLDIER_GADGET1" then
-- Remove all current unlocks
s_Instance:ClearSelectableUnlocks()
g_Logger:Write("Cleared unlocks for " .. s_Instance.uICategorySid)
end
-- Check to see if this instance we just cleared out
local s_Count = s_Instance:GetSelectableUnlocksCount()
if s_Count == 0 then
return
end
-- Remove grenades and the medic bag
s_Count = s_Count - 1
for i=s_Count,0,-1 do
local s_UnlockInstance = s_Instance:GetSelectableUnlocksAt(i)
if s_UnlockInstance.typeName == "SoldierWeaponUnlockAsset" then
local s_Unlock = SoldierWeaponUnlockAsset(s_UnlockInstance)
local s_Name = s_Unlock.name:lower()
if string.find(s_Name, "m67") ~= nil or
string.find(s_Name, "medicbag") ~= nil then
s_Instance:RemoveSelectableUnlocksAt(i)
end
end
end
if self:IsSpecializationUnlocks(s_Instance) then
print("Found Specializations")
local s_NoSpecializationName = "Weapons/Common/NoSpecialization"
self.s_NoSpecializationInstance = self:GetUnlockByName(s_Instance, s_NoSpecializationName:lower())
if self.s_NoSpecializationInstance == nil then
g_Logger:Write("NoSpecialization Instance is nil.")
return
end
s_Instance:ClearSelectableUnlocks()
s_Instance:AddSelectableUnlocks(self.s_NoSpecializationInstance)
g_Logger:Write("Modified specializations.")
end
end
function SharedUnlocks:LockZombies(p_Instance)
local s_Instance = CustomizationUnlockParts(p_Instance)
g_Logger:Write("LockZombies CategoryID: " .. s_Instance.uICategorySid)
if s_Instance.uICategorySid == "ID_M_SOLDIER_PRIMARY" or
s_Instance.uICategorySid == "ID_M_SOLDIER_SECONDARY" or
s_Instance.uICategorySid == "ID_M_SOLDIER_GADGET2" or
s_Instance.uICategorySid == "GADGET1" or
s_Instance.uICategorySid == "ID_M_SOLDIER_GADGET1" then
-- Remove all current unlocks
s_Instance:ClearSelectableUnlocks()
g_Logger:Write("Cleared unlocks for " .. s_Instance.uICategorySid)
end
local s_Count = s_Instance:GetSelectableUnlocksCount()
if s_Count == 0 then
return
end
s_Count = s_Count - 1
for i=s_Count,0,-1 do
local s_UnlockInstance = s_Instance:GetSelectableUnlocksAt(i)
if s_UnlockInstance.typeName == "SoldierWeaponUnlockAsset" then
local s_Unlock = SoldierWeaponUnlockAsset(s_UnlockInstance)
local s_Name = s_Unlock.name:lower()
if string.find(s_Name, "m67") ~= nil or
string.find(s_Name, "medicbag") ~= nil then
s_Instance:RemoveSelectableUnlocksAt(i)
end
end
end
if self:IsSpecializationUnlocks(s_Instance) then
print("Found Specializations")
local s_NoSpecializationName = "Weapons/Common/NoSpecialization"
local s_SprintBoostL2Name = "Persistence/Unlocks/Soldiers/Specializations/SprintBoostL2"
self.s_NoSpecializationInstance = self:GetUnlockByName(s_Instance, s_NoSpecializationName:lower())
self.s_SprintBoostL2Instance = self:GetUnlockByName(s_Instance, s_SprintBoostL2Name:lower())
if self.s_NoSpecializationInstance == nil then
g_Logger:Write("NoSpecialization Instance is nil.")
return
end
if self.s_SprintBoostL2Instance == nil then
g_Logger:Write("SprintBoostL2 Instance is nil.")
return
end
s_Instance:ClearSelectableUnlocks()
--s_Instance:AddSelectableUnlocks(self.s_NoSpecializationInstance)
s_Instance:AddSelectableUnlocks(self.s_SprintBoostL2Instance)
g_Logger:Write("Modified specializations.")
end
end
function SharedUnlocks:IsSpecializationUnlocks(p_Instance)
local s_Instance = CustomizationUnlockParts(p_Instance)
local s_Count = s_Instance:GetSelectableUnlocksCount()
if s_Count == 0 then
return false
end
local s_UnlockInstance = s_Instance:GetSelectableUnlocksAt(0)
--g_Logger:Write("UnlockInstance: " .. s_UnlockInstance.typeName)
if s_UnlockInstance.typeName == "ValueUnlockAsset" then
local s_Unlock = ValueUnlockAsset(s_UnlockInstance)
local s_Name = s_Unlock.name:lower()
--g_Logger:Write("Unlock: " .. s_Name)
if string.find(s_Name, "persistence/unlocks/soldiers/specializations") ~= nil then
return true
end
end
return false
end
function SharedUnlocks:GetUnlockByName(p_Instance, p_Name)
local s_Instance = CustomizationUnlockParts(p_Instance)
--g_Logger:Write("1")
local s_Count = s_Instance:GetSelectableUnlocksCount()
if s_Count == 0 then
return nil
end
s_Count = s_Count - 1
--g_Logger:Write("2")
for i=s_Count,0,-1 do
local s_UnlockInstance = s_Instance:GetSelectableUnlocksAt(i)
--g_Logger:Write("UnlockInstance: " .. s_UnlockInstance.typeName)
if s_UnlockInstance.typeName == "ValueUnlockAsset" then
--g_Logger:Write("3")
local s_Unlock = ValueUnlockAsset(s_UnlockInstance)
local s_Name = s_Unlock.name:lower()
--g_Logger:Write("Unlock: " .. s_Name)
if string.find(s_Name, p_Name) ~= nil then
--g_Logger:Write("4")
return s_UnlockInstance
end
end
if s_UnlockInstance.typeName == "UnlockAsset" then
--g_Logger:Write("3")
local s_Unlock = UnlockAsset(s_UnlockInstance)
local s_Name = s_Unlock.name:lower()
--g_Logger:Write("Unlock: " .. s_Name)
if string.find(s_Name, p_Name) ~= nil then
--g_Logger:Write("4")
return s_UnlockInstance
end
end
end
return nil
end
function SharedUnlocks:RunUnlocks(p_Name, p_Table)
local s_UnlockCount = p_Table:GetUnlockPartsCount() - 1
for i=s_UnlockCount,0,-1 do
local s_UnlockPart = p_Table:GetUnlockPartsAt(i)
if string.find(p_Name, "gameplay/kits/ru") ~= nil then
g_Logger:Write("Locking Zombies Team " .. p_Name)
self:LockZombies(s_UnlockPart)
end
if string.find(p_Name, "gameplay/kits/us") ~= nil then
g_Logger:Write("Locking Humans Team " .. p_Name)
self:LockHumans(s_UnlockPart)
end
p_Table:SetUnlockPartsAt(i, s_UnlockPart)
end
end
function SharedUnlocks:SetUnlocks(p_Instance, p_Guid)
if p_Instance.typeName == "VeniceSoldierCustomizationAsset" then
local s_Instance = VeniceSoldierCustomizationAsset(p_Instance)
local s_Name = s_Instance.name:lower()
local s_WeaponTable = s_Instance.weaponTable
local s_SpecializationTable = s_Instance.specializationTable
self:RunUnlocks(s_Name, s_WeaponTable)
self:RunUnlocks(s_Name, s_SpecializationTable)
end
end
return SharedUnlocks |
slot0 = class("SkillInfoMediator", import("..base.ContextMediator"))
slot0.WARP_TO_TACTIC = "SkillInfoMediator:WARP_TO_TACTIC"
slot0.WARP_TO_META_TACTICS = "SkillInfoMediator:WARP_TO_METATASK"
slot1 = 10
slot0.register = function (slot0)
slot0:bind(slot0.WARP_TO_TACTIC, function (slot0)
slot1 = getProxy(NavalAcademyProxy)
slot2 = slot1:getStudents()
slot3 = 0
slot4 = 0
for slot9 = 1, slot1.MAX_SKILL_CLASS_NUM, 1 do
if slot2[slot9] then
slot3 = slot3 + 1
else
slot4 = slot9
break
end
end
if slot1:getSkillClassNum() <= slot3 then
pg.TipsMgr.GetInstance():ShowTips(i18n("tactics_lesson_full"))
slot0.viewComponent:close()
return
end
if table.getCount(getProxy(BagProxy).getItemsByType(slot7, slot1) or {}) <= 0 then
pg.TipsMgr.GetInstance():ShowTips(i18n("tactics_no_lesson"))
slot0.viewComponent:close()
return
end
for slot12, slot13 in pairs(slot2) do
if slot13.shipId == slot0.contextData.shipId then
pg.TipsMgr.GetInstance():ShowTips(i18n("tactics_lesson_repeated"))
slot0.viewComponent:close()
return
end
end
getProxy(BayProxy):setSelectShipId(nil)
slot0.viewComponent:close()
slot0:sendNotification(GAME.GO_SCENE, SCENE.NAVALACADEMYSCENE, {
warp = NavalAcademyScene.WARP_TO_TACTIC,
shipToLesson = {
shipId = slot0.contextData.shipId,
skillIndex = slot0.contextData.index,
index = slot4
}
})
end)
slot0.bind(slot0, slot0.WARP_TO_META_TACTICS, function (slot0, slot1)
slot0.viewComponent:close()
slot0:sendNotification(GAME.GO_SCENE, SCENE.METACHARACTER, {
autoOpenTactics = true,
autoOpenShipConfigID = slot1
})
end)
end
slot0.listNotificationInterests = function (slot0)
return {}
end
slot0.handleNotification = function (slot0, slot1)
slot2 = slot1:getName()
slot3 = slot1:getBody()
end
return slot0
|
local M = {}
function M.setup()
require('gitsigns').setup {
signs = {
add = {hl = 'GitGutterAdd', text = '▋'},
change = {hl = 'GitGutterChange',text= '▋'},
delete = {hl= 'GitGutterDelete', text = '▁'},
topdelete = {hl ='GitGutterDeleteChange',text = '▔'},
changedelete = {hl = 'GitGutterChange', text = '▎'},
},
-- keymaps = {
-- -- Default keymap options
-- noremap = true,
-- buffer = true,
-- ['n ]g'] = { expr = true, "&diff ? ']g' : '<cmd>lua require\"gitsigns\".next_hunk()<CR>'"},
-- ['n [g'] = { expr = true, "&diff ? '[g' : '<cmd>lua require\"gitsigns\".prev_hunk()<CR>'"},
-- ['n <leader>hs'] = '<cmd>lua require"gitsigns".stage_hunk()<CR>',
-- ['n <leader>hu'] = '<cmd>lua require"gitsigns".undo_stage_hunk()<CR>',
-- ['n <leader>hr'] = '<cmd>lua require"gitsigns".reset_hunk()<CR>',
-- ['n <leader>hp'] = '<cmd>lua require"gitsigns".preview_hunk()<CR>',
-- ['n <leader>hb'] = '<cmd>lua require"gitsigns".blame_line()<CR>',
-- -- Text objects
-- ['o ih'] = ':<C-U>lua require"gitsigns".text_object()<CR>',
-- ['x ih'] = ':<C-U>lua require"gitsigns".text_object()<CR>'
-- },
}
end
return M
|
measure = {}
-- Definitions
measure.screen_width = 960
measure.screen_height = 600
measure.board_width = 600
measure.board_height = 468
measure.piece_size = 64
measure.piece_amount = 16
measure.square_width = 9
measure.square_height = 7
-- Calculated values
measure.board_x = (measure.screen_width - measure.board_width) / 2
measure.board_y = (measure.screen_height - measure.board_height) / 2
|
function fib(n, a, b)
if n == 0 then
return a
elseif n == 1 then
return b
end
return fib(n-1, b, a+b)
end
fib(35, 0, 1)
|
MaulerStrongholdScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "MaulerStrongholdScreenPlay",
lootContainers = {
625317,
625318,
8825382
},
lootLevel = 300,
lootGroups = {
{
groups = {
{group = "vehicledeedsnormal", chance = 1000000},
{group = "non_jedi_rings_ranged", chance = 2000000},
{group = "tierthree", chance = 2000000},
{group = "clothing_attachments", chance = 2500000},
{group = "armor_attachments", chance = 200000}
},
lootChance = 8000000
}
},
lootContainerRespawn = 1800 -- 30 minutes
}
registerScreenPlay("MaulerStrongholdScreenPlay", true)
function MaulerStrongholdScreenPlay:start()
if (isZoneEnabled("naboo")) then
self:spawnMobiles()
self:initializeLootContainers()
end
end
function MaulerStrongholdScreenPlay:spawnMobiles()
spawnMobile("naboo", "mauler",1800,2887.8,77.7,1190.7,-11,0)
spawnMobile("naboo", "mauler",1800,2939.1,73.2,1195.3,7,0)
spawnMobile("naboo", "mauler",1800,3020.6,76.3,1121,-8,0)
spawnMobile("naboo", "mauler",1800,3022.7,75.8,1120.5,44,0)
spawnMobile("naboo", "mauler",1800,2960.2,94.1,1082.1,15,0)
spawnMobile("naboo", "mauler_master",1800,2903.8,117.8,1036.7,-6,0)
spawnMobile("naboo", "mauler",1800,2901.6,118,1035.9,-9,0)
spawnMobile("naboo", "mauler",1800,2846.6,97.3,1068.2,6,0)
spawnMobile("naboo", "mauler",1800,2845.3,97.5,1068,-3,0)
spawnMobile("naboo", "mauler",1800,2778.1,77.6,1143.3,-11,0)
spawnMobile("naboo", "mauler",1800,2780.1,77.4,1143.3,-94,0)
spawnMobile("naboo", "mauler",1800,2891.5,94,1117.2,7,0)
spawnMobile("naboo", "mauler_master",1800,2890.7,94,1105.2,2,0)
spawnMobile("naboo", "mauler",1800,2891.5,94,1104.5,28,0)
spawnMobile("naboo", "mauler",1800,2901.8,94,1119.7,-146,0)
spawnMobile("naboo", "mauler_acolyte",1800,2941.1,72.8,1195.2,-4,0)
spawnMobile("naboo", "mauler_acolyte",1800,2910.5,94,1130.1,47,0)
spawnMobile("naboo", "mauler_apprentice",1800,2928,94,1110.5,-90,0)
spawnMobile("naboo", "mauler_apprentice",1800,2889.7,77.8,1190,0,0)
spawnMobile("naboo", "mauler_lord",10800,2900.4,94,1128.9,108,0)
spawnMobile("naboo", "mauler_master",1800,2918.2,95.5,1117.8,-1,0)
spawnMobile("naboo", "mauler_master",1800,2958.5,94.1,1081,0,0)
spawnMobile("naboo", "mauler_veermok",300,2924.5,94,1110.4,5,0)
spawnMobile("naboo", "mauler",1800,5.4,0.7,-6.2,100,1696446)
spawnMobile("naboo", "mauler_master",1800,5.1,0.7,-3.6,25,1696446)
spawnMobile("naboo", "mauler",1800,-5.5,0.7,-1.7,-96,1696447)
spawnMobile("naboo", "mauler",1800,-2,0.7,2.1,-5,1696447)
end
|
local _ = require("lib.underscore")
local stooge = { name = "moe" }
print(_.property("name")(stooge) == "moe")
|
-- import
local candy = require "candy"
local GizmoManagerModule = require "candy_edit.EditorCanvas.GizmoManager"
local Gizmo = GizmoManagerModule.Gizmo
--------------------------------------------------------------------
---@class DrawScriptGizmo : Gizmo
local DrawScriptGizmo = CLASS: DrawScriptGizmo ( Gizmo )
function DrawScriptGizmo:__init ()
self.drawProp = MOAIGraphicsProp.new ()
self.drawDeck = MOAIDrawDeck.new ()
self.drawProp:setDeck ( self.drawDeck )
self.pickingTarget = false
end
function DrawScriptGizmo:setTransform ( transform )
inheritLoc ( self:getProp (), transform )
end
function DrawScriptGizmo:setTarget ( object )
local drawOwner, onDrawGizmo = nil
if self.onDrawGizmo then
onDrawGizmo = self.onDrawGizmo
drawOwner = self
elseif object.onDrawGizmo then
onDrawGizmo = object.onDrawGizmo
drawOwner = object
end
if onDrawGizmo then
self.drawDeck:setDrawCallback ( function ( ... )
local parent = self:getParent () ---@type GizmoManager
return onDrawGizmo ( drawOwner, parent:isGizmoSelected ( self ), ... )
end )
end
end
function DrawScriptGizmo:setPickingTarget ( target )
self.pickingTarget = target
end
local ATTR_LOCAL_VISIBLE = MOAIProp. ATTR_LOCAL_VISIBLE
local ATTR_VISIBLE = MOAIProp. ATTR_VISIBLE
function DrawScriptGizmo:setParentEntity ( entity, propRole )
self:setPickingTarget ( entity )
local prop = entity:getProp ( propRole or 'render' )
-- inheritVisible ( self:getProp (), prop )
inheritLoc ( self:getProp (), prop )
end
function DrawScriptGizmo:getPickingTarget ()
return self.pickingTarget
end
function DrawScriptGizmo:onLoad ()
self:_attachProp ( self.drawProp )
end
function DrawScriptGizmo:onDestroy ()
Gizmo.onDestroy ( self )
self:_detachProp ( self.drawProp )
end
function DrawScriptGizmo:isPickable ()
return self.pickingTarget and true or false
end
function DrawScriptGizmo:getPickingProp ()
return self.drawProp
end
return DrawScriptGizmo |
---@class ItemType : zombie.inventory.ItemType
---@field public None ItemType
---@field public Weapon ItemType
---@field public Food ItemType
---@field public Literature ItemType
---@field public Drainable ItemType
---@field public Clothing ItemType
---@field public Key ItemType
---@field public KeyRing ItemType
---@field public Moveable ItemType
---@field public AlarmClock ItemType
---@field public AlarmClockClothing ItemType
---@field private index int
ItemType = {}
---Returns an array containing the constants of this enum type, in
---
---the order they are declared. This method may be used to iterate
---
---over the constants as follows:
---
---
---
---for (ItemType c : ItemType.values())
---
--- System.out.println(c);
---
---
---@public
---@return ItemType[] @an array containing the constants of this enum type, in the order they are declared
function ItemType:values() end
---@public
---@return int
function ItemType:index() end
---@public
---@param arg0 int
---@return ItemType
function ItemType:fromIndex(arg0) end
---Returns the enum constant of this type with the specified name.
---
---The string must match exactly an identifier used to declare an
---
---enum constant in this type. (Extraneous whitespace characters are
---
---not permitted.)
---@public
---@param name String @the name of the enum constant to be returned.
---@return ItemType @the enum constant with the specified name
function ItemType:valueOf(name) end
|
---@type mx.ndarray.ndarray|mx.ndarray.op
local M = {}
local _internal, contrib, linalg, op, random, sparse, utils, image, ndarray = require('mx.ndarray._internal'), require('mx.ndarray.contrib'), require('mx.ndarray.linalg'), require('mx.ndarray.op'), require('mx.ndarray.random'), require('mx.ndarray.sparse'), require('mx.ndarray.utils'), require('mx.ndarray.image'), require('mx.ndarray.ndarray')
M._internal, M.contrib, M.linalg, M.op, M.random, M.sparse, M.utils, M.image, M.ndarray = _internal, contrib, linalg, op, random, sparse, utils, image, ndarray
M.register = require('mx.ndarray.register')
for k, v in pairs(require('mx.ndarray.op')) do
M[k] = v
end
for k, v in pairs(require('mx.ndarray.ndarray')) do
M[k] = v
end
M.NDArray = require('mx.ndarray.ndarray').NDArray
M.load, M.load_frombuffer, M.save, M.zeros, M.empty, M.array = utils.load, utils.load_frombuffer, utils.save, utils.zeros, utils.empty, utils.array
M._ndarray_cls = sparse._ndarray_cls
M._GRAD_REQ_MAP, M._DTYPE_MX_TO_NP, M._DTYPE_NP_TO_MX, M._new_empty_handle = ndarray._GRAD_REQ_MAP, ndarray._DTYPE_MX_TO_NP, ndarray._DTYPE_NP_TO_MX, ndarray._new_empty_handle
return M
|
local scrutinizer = scrutinizer
local ipairs = ipairs
local TEXT = TEXT
local tostring = tostring
local type = type
local pairs = pairs
local tonumber = tonumber
local math_floor = math.floor
local string_find = string.find
local table_insert = table.insert
local string_sub = string.sub
local UnitName = UnitName
local InPartyByName = InPartyByName
local GetNumPartyMembers = GetNumPartyMembers
scrutinizer.playerID = "player"
scrutinizer.playerPetID = "pet"
scrutinizer.partyID = {}
for i = 1, 5 do
scrutinizer.partyID[i] = "party"..i
end
function scrutinizer:IsBossByName(name)
if scrutinizer.bossids then
for _, id in ipairs(scrutinizer.bossids) do
if name == TEXT("Sys"..id.."_name") then
return true
end
end
end
return false
end
function scrutinizer:Print(txt, r, g, b)
DEFAULT_CHAT_FRAME:AddMessage(tostring(txt), r or 1, g or 1, b or 1)
end
function scrutinizer:IsPartyMemberByName(name)
if (name == UnitName(scrutinizer.playerID)) or InPartyByName(name) or (name == UnitName(scrutinizer.playerPetID)) then
return true
end
return false
end
function scrutinizer:IsPlayerPet(name)
if name == UnitName(scrutinizer.playerPetID) then
return true
end
return false
end
function scrutinizer:GetUID(name)
if name == UnitName(scrutinizer.playerID) then
return scrutinizer.playerID
elseif name == UnitName(scrutinizer.playerPetID) then
return scrutinizer.playerPetID
else
for i = 1, GetNumPartyMembers() do
if name == UnitName(scrutinizer.partyID[i]) then
return scrutinizer.partyID[i]
end
end
end
return false
end
function scrutinizer:Toggle(f)
if _G[f] then
if _G[f]:IsVisible() then
_G[f]:Hide()
return false
else
_G[f]:Show()
return true
end
end
end
function scrutinizer:GetNumTable(t)
local c = 0
if type(t) == "table" then
for k, v in pairs(t) do
c = c + 1
end
return c
end
return c
end
function scrutinizer:FormatValue(v)
if not v then
return
end
if not tonumber(v) then
return v
end
v = tonumber(v)
if v >= 1000000 then
if v >= 10000000 then
v = scrutinizer:Round(v/10000)/(100)
else
v = scrutinizer:Round(v/1000)/(1000)
end
return v.."m"
elseif v >= 1000 then
if v >= 100000 then
v = scrutinizer:Round(v/100)/(10)
else
v = scrutinizer:Round(v/10)/(100)
end
return v.."k"
else
return scrutinizer:Round(v)
end
end
function scrutinizer:Round(v)
local p = math_floor(v)
local s = v - p
if s >= 0.5 then
v = p + 1
else
v = p
end
return v
end |
num_enemies = 1
boss_fight = true
experience=1000
gold=1000
function start()
addEnemy("Tode", 45, 105)
end
speech = {
"Tode: I may be a vegetarian...\n",
"Tode: But I will enjoy eating you!\n",
}
speechCount = 1
function get_speech()
speechCount = speechCount + 1
return speech[speechCount-1]
end
function get_item()
return -1
end
|
require "ninja"
solution "ninjatestsln"
location "build"
configurations {"debug", "release"}
project "ninjatestprj_app"
kind "ConsoleApp"
location "build"
language "C++"
targetdir "build/bin_%{cfg.buildcfg}"
files {"main.cpp"}
includedirs {"test1", "test2"}
links {"ninjatestprj_lib_test1", "ninjatestprj_lib_test2"}
filter "configurations:debug"
defines {"DEBUG"}
flags {"Symbols"}
filter "configurations:release"
defines {"NDEBUG"}
optimize "On"
project "ninjatestprj_lib_test1"
kind "SharedLib"
location "build"
language "C++"
targetdir "build/bin_%{cfg.buildcfg}"
files {"test1/**.cpp", "test1/**.c", "test1/**.h"}
includedirs {"test1"}
defines {"DLL_EXPORT"}
filter "configurations:debug"
defines {"DEBUG"}
flags {"Symbols"}
filter "configurations:release"
defines {"NDEBUG"}
optimize "On"
project "ninjatestprj_lib_test2"
kind "SharedLib"
location "build"
language "C++"
targetdir "build/bin_%{cfg.buildcfg}"
files {"test2/**.cpp", "test2/**.c", "test2/**.h"}
includedirs {"test2"}
defines {"DLL_EXPORT2"}
filter "configurations:debug"
defines {"DEBUG"}
flags {"Symbols"}
filter "configurations:release"
defines {"NDEBUG"}
optimize "On"
|
-- Lua script to generate the implementations of RawSerialize and RawDeserialize for
-- statically sized arrays.
tys = "u8 i8 u16 i16 u32 i32 f32 u64 i64 f64 i128 u128"
lens = "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32"
size = {1, 1, 2, 2, 4, 4, 4, 8, 8, 8, 8, 16, 16}
i = 1
for ty in tys:gmatch("%w+") do
for len in lens:gmatch("%d+") do
print(
"\nimpl RawSerialize for [" .. ty .. "; " .. len .. "] ".. "{\n "
.. " fn raw_serialize(&self, to: &mut Write) -> Result<u64, Error> {\n"
.. " let y = unsafe { slice::from_raw_parts(mem::transmute::<*const [ " .. ty .. "; " .. len .. "], *const u8>(&(*self) as *const [" .. ty .. "; " .. len .. "]), ".. len .." * " .. size[i] .. ")};\n"
.. " check!(to.write_all(y));\n"
.. " Ok(" .. tonumber(len) * size[i] .. ")"
.. " }\n"
.. "}\nimpl RawDeserialize for [" .. ty .. "; " .. len .. "] {\n"
.. " fn raw_deserialize(from: &mut Read) -> Result<[" .. ty .. "; " .. len .. "], Error> {\n"
.. " unsafe { let mut buffer: [" .. ty .. "; " .. len .. "] = [0" .. ty .. "; " .. len .. "];\n"
.. " {\n check!(from.read_exact(slice::from_raw_parts_mut( mem::transmute::<*mut [ " .. ty .. "; " .. len .. "], *mut u8>((&mut buffer) as *mut [" .. ty .. "; " .. len .. "]), " .. tonumber(len) * size[i] .. ")));\n }\n"
.. " Ok(buffer)\n"
.. " }\n }\n"
.. "\n}")
end
i = i + 1
end
|
array_decname = {"прве", "друге", "треће", "четврте", "пете", "шесте", "седме", "осме", "девете", "десете"}
neparne_msg = "непарне"
parne_msg = "парне"
|
local parquet_util = require 'parquet.util'
describe('util', function()
it('splice removes 1 element from index 4', function()
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/splice
local myFish = {'angel', 'clown', 'drum', 'mandarin', 'sturgeon'}
local removed = parquet_util.splice(myFish, 4, 1)
assert.same({'mandarin'}, removed)
assert.same({'angel', 'clown', 'drum', 'sturgeon'}, myFish)
end)
it('splice removes 2 elements from index 3', function()
local myFish = {'parrot', 'anemone', 'blue', 'trumpet', 'sturgeon'}
local removed = parquet_util.splice(myFish, 3, 2)
assert.same({'parrot', 'anemone', 'sturgeon'}, myFish)
assert.same({'blue', 'trumpet'}, removed)
end)
it('splice removes all elements after index 3 (inclusive)', function()
local myFish = {'angel', 'clown', 'mandarin', 'sturgeon'}
local removed = parquet_util.splice(myFish, 3)
assert.same({'angel', 'clown'}, myFish)
assert.same({'mandarin', 'sturgeon'}, removed)
end)
it('slice', function()
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/slice
local animals = {'ant', 'bison', 'camel', 'duck', 'elephant'}
assert.same({'camel', 'duck', 'elephant'}, parquet_util.slice(animals, 3))
assert.same({'camel', 'duck'}, parquet_util.slice(animals, 3, 5))
assert.same({'bison', 'camel', 'duck', 'elephant'}, parquet_util.slice(animals, 2, 6))
end)
it('slice returns a portion of an existing array', function()
-- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/slice
local fruits = {'Banana', 'Orange', 'Lemon', 'Apple', 'Mango'}
local citrus = parquet_util.slice(fruits, 2, 4)
assert.same({'Orange', 'Lemon'}, citrus)
end)
it('more slice', function()
local a = {'1:id', '2:point', '3:type', '4:size', '5:indices', '6:list', '7:element', '8:values', '9:list', '10:element'}
local b = parquet_util.slice(a, 3, 8)
assert.same({'3:type', '4:size', '5:indices', '6:list', '7:element'}, b)
local c = parquet_util.slice(b, 4, 6)
assert.same({'6:list', '7:element'}, c)
local d = parquet_util.slice(c, 2,4)
assert.same({'7:element'}, d)
end)
end)
|
--------------------------------------------------------------------------------
-- To catch the operation of the screen, and sends the event. <br>
--------------------------------------------------------------------------------
local table = require("hp/lang/table")
local Event = require("hp/event/Event")
local EventDispatcher = require("hp/event/EventDispatcher")
local M = EventDispatcher()
local pointer = {x = 0, y = 0, down = false}
local keyboard = {key = 0, down = false}
local touchEventStack = {}
local TOUCH_EVENTS = {}
TOUCH_EVENTS[MOAITouchSensor.TOUCH_DOWN] = Event.TOUCH_DOWN
TOUCH_EVENTS[MOAITouchSensor.TOUCH_UP] = Event.TOUCH_UP
TOUCH_EVENTS[MOAITouchSensor.TOUCH_MOVE] = Event.TOUCH_MOVE
TOUCH_EVENTS[MOAITouchSensor.TOUCH_CANCEL] = Event.TOUCH_CANCEL
local function onTouch(eventType, idx, x, y, tapCount)
-- event
local event = touchEventStack[idx] or Event(TOUCH_EVENTS[eventType], M)
local oldX, oldY = event.x, event.y
event.type = TOUCH_EVENTS[eventType]
event.idx = idx
event.x = x
event.y = y
event.tapCount = tapCount
if eventType == MOAITouchSensor.TOUCH_DOWN then
touchEventStack[idx] = event
elseif eventType == MOAITouchSensor.TOUCH_UP then
touchEventStack[idx] = nil
elseif eventType == MOAITouchSensor.TOUCH_MOVE then
if oldX == nil or oldY == nil then
return
end
event.moveX = event.x - oldX
event.moveY = event.y - oldY
touchEventStack[idx] = event
elseif eventType == MOAITouchSensor.TOUCH_CANCEL then
touchEventStack[idx] = nil
end
M:dispatchEvent(event)
end
local function onPointer(x, y)
pointer.x = x
pointer.y = y
if pointer.down then
onTouch(MOAITouchSensor.TOUCH_MOVE, 1, x, y, 1)
end
end
local function onClick(down)
pointer.down = down
local eventType = nil
if down then
eventType = MOAITouchSensor.TOUCH_DOWN
else
eventType = MOAITouchSensor.TOUCH_UP
end
onTouch(eventType, 1, pointer.x, pointer.y, 1)
end
local function onKeyboard(key, down)
keyboard.key = key
keyboard.down = down
local etype = down and Event.KEY_DOWN or Event.KEY_UP
local event = Event:new(etype, M)
event.key = key
M:dispatchEvent(event)
end
--------------------------------------------------------------------------------
-- Initialize InputManager. <br>
-- Register a callback function for input operations.
--------------------------------------------------------------------------------
function M:initialize()
-- コールバック関数の登録
if MOAIInputMgr.device.pointer then
-- mouse input
MOAIInputMgr.device.pointer:setCallback(onPointer)
MOAIInputMgr.device.mouseLeft:setCallback(onClick)
else
-- touch input
MOAIInputMgr.device.touch:setCallback(onTouch)
end
-- keyboard input
if MOAIInputMgr.device.keyboard then
MOAIInputMgr.device.keyboard:setCallback(onKeyboard)
end
end
function M:isKeyDown(key)
if MOAIInputMgr.device.keyboard then
return MOAIInputMgr.device.keyboard:keyIsDown(key)
end
end
return M
|
local typedefs = require "kong.db.schema.typedefs"
local plugin_name = ({...})[1]:match("^kong%.plugins%.([^%.]+)")
string.startswith = function(self, str)
return self:find('^' .. str) ~= nil
end
local function validate_variable(value)
local _, err = load("local var = "..value)
if err then
return false, "error parsing " .. plugin_name .. ": " .. err
end
return true
end
local schema = {
name = plugin_name,
fields = {
{ consumer = typedefs.no_consumer }, -- This plugin cannot be configured as a 'consumer'.
{ protocols = typedefs.protocols_http },
{ config = {
type = "record",
fields = {
{
service = {
type = "record",
fields = {
{
endpoint = {
type = "string",
required = true
}
},
{
operation = {
type = "string",
required = true,
}
},
}
},
},
{
mapping = {
type = "record",
fields = {
{
request = {
type = "string",
required = true
},
},
{
response = {
type = "string",
required = true,
custom_validator = validate_variable
}
}
}
}
}
},
} },
},
}
return schema |
local struct = setmetatable(require('struct'), {
__call = function(t, ...)
return t.struct(...)
end,
})
local array = struct.array
local tag = struct.tag
local string = struct.string
local data = struct.data
local packed_string = struct.packed_string
local int8 = struct.int8
local int16 = struct.int16
local int32 = struct.int32
local int64 = struct.int64
local uint8 = struct.uint8
local uint16 = struct.uint16
local uint32 = struct.uint32
local uint64 = struct.uint64
local float = struct.float
local double = struct.double
local bool = struct.bool
local bit = struct.bit
local boolbit = struct.boolbit
local ptr = struct.ptr
local entity_id = tag(uint32, 'entity')
local entity_index = tag(uint16, 'entity_index')
local percent = tag(uint8, 'percent')
local ip = tag(uint32, 'ip')
local rgba = tag(uint8[4], 'rgba')
local zone = tag(uint16, 'zone')
local pc_name = string(0x10)
local npc_name = string(0x18)
local fourcc = string(0x04)
local chat_input_buffer = string(0x97)
local vector_3f = struct({
x = {0x0, float},
z = {0x4, float},
y = {0x8, float},
})
local vector_4f = struct({
x = {0x0, float},
z = {0x4, float},
y = {0x8, float},
w = {0xC, float},
})
local world_coord = tag(vector_4f, 'world_coord')
local matrix = float[4][4]
local screen_coord = struct({
x = {0x0, float},
z = {0x4, float},
})
local render = struct({
framerate_divisor = {0x030, uint32},
aspect_ratio = {0x2F0, float},
zoom = {0x2F8, float},
})
local gamma = struct({
red = {0x7F8, float},
green = {0x7FC, float},
blue = {0x800, float},
_dupe_red = {0x804, float},
_dupe_green = {0x808, float},
_dupe_blue = {0x80C, float},
})
local linkshell_color = struct({
red = {0x0, uint8},
green = {0x1, uint8},
blue = {0x2, uint8},
})
local model = struct({
head_model_id = {0x0, uint16},
body_model_id = {0x2, uint16},
hands_model_id = {0x4, uint16},
legs_model_id = {0x6, uint16},
feet_model_id = {0x8, uint16},
main_model_id = {0xA, uint16},
sub_model_id = {0xC, uint16},
range_model_id = {0xE, uint16},
})
struct.declare('entity')
local display = struct({
position = {0x34, world_coord},
heading = {0x48, float},
entity = {0x70, ptr('entity')},
name_color = {0x78, rgba},
linkshell_color = {0x7C, rgba},
_pos2 = {0xC4, world_coord},
_pos3 = {0xD4, world_coord},
_heading2 = {0xE8, float},
_speed = {0xF4, float}, -- Does not seem to be actual movement speed, but related to it. Animation speed?
moving = {0xF8, bool},
walking = {0xFA, bool},
frozen = {0xFC, bool},
})
local entity = struct({
position_display = {0x004, world_coord},
rotation = {0x014, vector_4f}, -- y: E=0 N=+pi/2 W=+/-pi S=-pi/2
position = {0x024, world_coord},
_dupe_rotation = {0x034, vector_3f},
_unknown_1 = {0x040, data(0x04)}, -- Sometimes a single world coordinate, sometimes a pointer...
_dupe_position = {0x044, vector_3f}, -- Seems unused! w-coordinate is occasionally overwritten by pointer value...
_unknown_variable = {0x050, data(0x24)}, -- Data in here varies! Sometimes the same field is a pointer, sometimes coordinates. Seems to depend on the entity
-- Observed constellations:
-- Ding Bats
-- ptr1 coord coord coord -- small coordinates, ~0.01 range
-- ptr2 ptr3 ptr4 0 -- ptr2 == _unknonw_1 - 0x35C, ptr3 == ptr1 + 0xCA0, ptr4 == ptr1 + 28A6
-- 1(float)
-- Wild Rabbit
-- 0 0 0 0
-- 0 1 0 0
-- 1(int)
index = {0x074, entity_index},
id = {0x078, entity_id},
name = {0x07C, npc_name},
_unknown_ptr_1 = {0x094, ptr()},
movement_speed = {0x098, float},
movement_speed_base = {0x09C, float},
display = {0x0A0, ptr(display)},
distance = {0x0D8, float},
_dupe_heading2 = {0x0E4, float},
owner = {0x0E8, entity_id},
hp_percent = {0x0EC, percent},
target_type = {0x0EE, uint8}, -- 0 = PC, 1 = NPC, 2 = NPC with fixed model (including various types of books), 3 = Doors and similar objects
race_id = {0x0EF, uint8},
face_model_id = {0x0FC, uint16},
model = {0x0FE, model},
freeze = {0x11C, bool},
-- flags = {0x120, uint32[0x06]},
flags = {0x120, struct({size = 0x18}, {
enemy = {0x01, boolbit(uint8), offset=5},
})},
_unkonwn_ptr_2 = {0x150, ptr()}, -- Sometimes same as _unknown_1
_unknown_float_1 = {0x158, float}, -- Always 4?
_unknown_short_1 = {0x15C, uint16}, -- Flags?
_unknown_short_2 = {0x15E, uint16}, -- Duplicate of _unknown_short_1
status = {0x168, uint32}, -- Is this type correct?
claim_id = {0x184, entity_id},
animation = {0x18C, fourcc[0x0A]},
animation_time = {0x1B4, uint16},
animation_step = {0x1B6, uint16},
emote_id = {0x1BC, uint16},
emote_name = {0x1C0, fourcc},
spawn_type = {0x1CC, uint8}, -- 1 = PC, 2 = NPC, 13 = Player, 16 = Mob
linkshell_color = {0x1D0, linkshell_color},
campaign_mode = {0x1D6, bool},
fishing_timer = {0x1D8, uint32}, -- counts down during fishing, goes 0xFFFFFFFF after 0, time until the fish bites
target_index = {0x1F4, entity_index},
pet_index = {0x1F6, entity_index},
model_scale = {0x200, float},
model_size = {0x204, float},
fellow_index = {0x29C, entity_index},
owner_index = {0x29E, entity_index},
heading = {
get = function(data) return data.rotation.z end,
set = function(data, value) data.rotation.z = value end,
},
-- TODO: Verify
-- npc_talking = {0x0AC, uint32},
-- pos_move = {0x054, world_coord}
-- status_server = {0x16C, uint32},
-- pets_owners_index = {0x2A0, entity_index},
-- npc_speech_loop = {0x13E, uint16},
-- npc_speech_frame = {0x140, uint16},
-- npc_walk_pos_1 = {0x15C, uint16},
-- npc_walk_pos_2 = {0x15E, uint16},
-- npc_walk_mode = {0x160, uint16},
})
local target_array_entry = struct({size = 0x28}, {
index = {0x00, entity_index},
id = {0x04, entity_id},
entity = {0x08, ptr(entity)},
display = {0x0C, ptr(display)},
arrow_pos = {0x10, world_coord},
active = {0x20, bool},
arrow_active = {0x22, bool},
checksum = {0x24, uint16},
})
local alliance_info = struct({
alliance_leader_id = {0x00, entity_id},
party_1_leader_id = {0x04, entity_id},
party_2_leader_id = {0x08, entity_id},
party_3_leader_id = {0x0C, entity_id},
party_1_index = {0x10, uint8},
party_2_index = {0x11, uint8},
party_3_index = {0x12, uint8},
party_1_count = {0x13, uint8},
party_2_count = {0x14, uint8},
party_3_count = {0x15, uint8},
st_selection = {0x50, uint8},
st_selection_max = {0x63, uint8}, -- 6 for <stpt>, 18 for <stal>
_unknown_5F = {0x64, uint8}, -- Seems to be FF when in <stpt> or <stal>, otherwise 00
})
local party_member = struct({size = 0x7C}, {
alliance_info = {0x00, ptr(alliance_info)},
name = {0x06, pc_name},
id = {0x18, entity_id},
index = {0x1C, entity_index},
hp = {0x24, uint32},
mp = {0x28, uint32},
tp = {0x2C, uint32},
hp_percent = {0x30, percent},
mp_percent = {0x31, percent},
zone_id = {0x32, zone},
_zone_id2 = {0x34, zone},
flags = {0x38, uint32},
_id2 = {0x74, entity_id},
_hp_percent2 = {0x78, percent},
_mp_percent2 = {0x79, percent},
active = {0x7A, bool},
})
local chat_menu_entry = struct({
_ptr_chat_input_this = {0x00, ptr()}, -- This pointer to the parent struct of the chat input struct
display = {0x04, ptr()}, -- Pointer to a null-terminated string for display in the menu
length_display = {0x08, uint16}, -- Length (in bytes) of the display buffer associated with this entry
internal = {0x0C, ptr()}, -- Pointer to a null-terminated string which will be copied to the internal buffer
length_internal = {0x10, uint16}, -- Length (in bytes) of the internal buffer associated with this entry
auto_translate = {0x14, string(0x04)}, -- Auto-translate code, 0 if the phrase is a regular string
})
local entity_string = struct({
name = {0x00, string(0x18)},
id = {0x1C, uint32},
})
local map_entry = struct({
zone_id = {0x00, int16},
map_id = {0x02, uint8},
count = {0x03, uint8},
scale = {0x05, uint8},
offset_x = {0x0A, int16},
offset_y = {0x0C, int16},
})
local types = {}
types.graphics = struct({signature = '83EC205355568BF18B0D'}, {
gamma = {0x000, ptr(gamma)},
render = {0x28C, ptr(render)},
footstep_effects = {0x400, bool},
clipping_plane_entity = {0x438, float},
clipping_plane_map = {0x448, float},
aspect_ratio_option = {0x578, uint32},
animation_framerate = {0x590, uint32},
view_matrix = {0xBB8, matrix},
projection_matrix = {0xDF8, matrix},
})
types.volumes = struct({signature = '33DBF3AB6A10881D????????C705'}, {
menu = {0x1C, float},
footsteps = {0x20, float},
})
types.auto_disconnect = struct({signature = '6A00E8????????8B44240883C40485C07505A3'}, {
enabled = {0x00, bool},
last_active_time = {0x04, uint32}, -- in ms, unknown offset
timeout_time = {0x08, uint32}, -- in ms
active = {0x10, bool},
})
types.entities = array({signature = '8B560C8B042A8B0485'}, ptr(entity), 0x900)
types.account_info = struct({signature = '538B5C240856578BFB83C9FF33C053F2AEA1'}, {
version = {0x248, string(0x10)},
ip = {0x260, ip},
port = {0x26C, uint16},
id = {0x314, entity_id},
name = {0x318, pc_name},
server_id = {0x390, int16},
})
types.target = struct({signature = '53568BF18B480433DB3BCB75065E33C05B59C38B0D&', static_offsets = {0x18, 0x00}}, {
window = {0x08, ptr()},
name = {0x14, npc_name},
entity = {0x48, ptr(entity)},
id = {0x60, entity_id},
hp_percent = {0x64, uint8},
})
types.target_array = struct({signature = '53568BF18B480433DB3BCB75065E33C05B59C38B0D&', static_offsets = {0x18, 0x2F0}}, {
targets = {0x00, target_array_entry[2]},
auto_target = {0x51, bool},
both_targets_active = {0x52, bool},
movement_input = {0x57, bool}, -- True whenever character moves (or tries to move) via user input
alliance_target_active = {0x59, bool}, -- This includes party targeting
target_locked = {0x5C, boolbit(uint32), offset=0},
sub_target_mask = {0x60, uint32}, -- Bit mask indicating valid sub target selection
-- 0: PCs/Pets/Trusts
-- 1: Green NPCs/Pets/Trusts
-- 2: Party members (incl. Trusts)
-- 3: Alliance members (incl. Trusts)
-- 4: Enemies
-- Unsure about the significance of the second byte in this int
-- 0: <stnpc>
-- 2: <stpc>
-- 3: <st>
-- Changing the second byte does not seem to have an effect
-- The entire int is -1 if no sub target is active
action_target_active = {0x6C, bool},
action_range = {0x6D, uint8}, -- One less than the distance in yalms (including 0xFF for self-targeting spells)
menu_open = {0x74, bool},
action_category = {0x76, uint8}, -- 1 for JA/WS, 2 for spells
action_aoe_range = {0x77, uint8}, -- Base range for AoE modifiers, this is not directly related to the distance drawn on the screen
-- For example increased range by different instruments will not change this value for AoE songs
action_id = {0x78, uint16}, -- The ID of the JA, WS or spell
action_target_id = {0x7C, entity_id},
focus_index = {0x84, entity_index}, -- Only set when the target exists in the entity array
focus_id = {0x88, entity_id}, -- Always set, even if target not in zone
mouse_pos = {0x8C, screen_coord},
last_st_name = {0x9C, npc_name},
last_st_index = {0xB8, entity_index},
last_st_id = {0xB8, entity_id},
_unknown_ptr1 = {0xC0, ptr()}, -- Something related to LastST, address seems to differ for PC and NPC
_unknown_ptr2 = {0xC4, ptr()}, -- Something related to action target, seems there's one address for spells and one for JA/WS
_unknown_ptr3 = {0xC8, ptr()}, -- Something related to action target, seems there's one address for spells and one for JA/WS
_unknown_ptr4 = {0xD0, ptr()}, -- Something related to action target, seems there's one address for spells and one for JA/WS
})
types.party = struct({signature = '6A0E8BCE89442414E8????????8B0D'}, {
members = {0x2C, party_member[18]},
})
types.tell_history = struct({signature = '8B0D????????85C9740F8B15'}, {
recipient_count = {0x004, uint16},
recipients = {0x008, pc_name[8]}, -- last 8 /tell recipients
_dupe_recipient_count = {0x088, uint16},
_dupe_recipients = {0x08C, pc_name[8]},
chatlog_open = {0x10D, bool},
chatmode_tell_target = {0x10E, pc_name}, -- Only set when /chatmode tell
senders = {0x11E, pc_name[8]},
})
types.chat_input = struct({signature = '3BCB74148B01FF502084C0740B8B0D', static_offsets = {0x00}}, {
temporary_buffer = {0x7EDC, chat_input_buffer},
history = {0x7F73, chat_input_buffer[9]},
temporary_length = {0x84C4, uint8},
history_lengths = {0x84C8, uint8[9]},
history_length = {0x84EC, uint8},
history_index = {0x84F0, uint8},
internal = {0x84F4, chat_input_buffer},
length_internal = {0x86B8, uint8},
stripped = {0x86BC, chat_input_buffer},
length_stripped = {0x8880, uint8},
length_internal_max = {0x8884, uint8},
position_internal = {0x8888, uint8},
update_history = {0x8AA8, bool},
tab_menu_open = {0x8C81, bool},
menu_selection = {0x8C84, uint8},
menu_entries = {0x8C88, chat_menu_entry[0x3FC]},
menu_length = {0xEC28, uint8},
move_counter = {0xEC30, uint8},
display = {0xEC34, chat_input_buffer},
open = {0xEF22, bool},
})
types.follow = struct({signature = '8BCFE8????FFFF8B0D????????E8????????8BE885ED750CB9'}, {
target_index = {0x04, entity_index},
target_id = {0x08, entity_id},
postion = {0x0C, world_coord},
follow_index = {0x20, entity_index},
follow_id = {0x24, entity_id}, -- Once set will overwrite pos with directional values
first_person_view = {0x28, bool},
auto_run = {0x29, bool},
})
types.string_tables = struct({signature = '8B81????0000F6C402750532C0C20400A0'}, {
skills = {0x10, ptr()},
elements = {0x14, ptr()},
entities = {0x18, ptr(entity_string)},
emotes = {0x1C, ptr()},
actions = {0x20, ptr()},
status_effects = {0x24, ptr()},
gameplay = {0x28, ptr()},
abilities = {0x34, ptr()},
unity = {0x38, ptr()},
zone = {0x3C, ptr()},
})
types.action_strings = struct({signature = '7406B8????????C38B4424046A006A0050B9'}, {
abilities = {0x014, ptr()},
mounts = {0x094, ptr()},
spells = {0x9B4, ptr()},
})
types.status_effect_strings = struct({signature = '8A46055E3C0273188B0D', static_offsets = {0x00}}, {
d_msg = {0x04, ptr()},
})
types.weather_strings = struct({signature = 'C333C9668B08518B0D', static_offsets = {0x148}}, {
d_msg = {0x00, ptr()},
})
types.d_msg_table = struct({signature = '85C0752B5F5EC38B0CF5'}, {
str0 = {0x00, ptr(ptr())}, -- [1] = Failed to read data. [2] = Checking the size of the files to download and
str1 = {0x08, ptr(ptr())}, -- [1] = Error code: FFXI-%04d [2] = Could not connect to lobby server.
str2 = {0x10, ptr(ptr())}, -- nullptr
str3 = {0x18, ptr(ptr())}, -- [1] = You are currently not in a party. [2] = This region is not under any country's control.
str4 = {0x20, ptr(ptr())}, -- nullptr
str5 = {0x28, ptr(ptr())}, -- [1] = Race [2] = Job
str6 = {0x30, ptr(ptr())}, -- [1] = Shout [2] = Tell
str7 = {0x38, ptr(ptr())}, -- [1] = Activate Linkshell item and participate in its chat channel. [2] = Deactivate Linkshell item and quit its chat channel.
str8 = {0x40, ptr(ptr())}, -- [1] = Region Info [2] = Items
str9 = {0x48, ptr(ptr())}, -- [1] = All [2] All
regions = {0x50, ptr(ptr())},
zones = {0x58, ptr(ptr())},
zone_autotranslates = {0x60, ptr(ptr())},
servers = {0x68, ptr(ptr())},
jobs = {0x70, ptr(ptr())},
days = {0x78, ptr(ptr())},
directions = {0x80, ptr(ptr())},
moon_phases = {0x88, ptr(ptr())},
_dupe_jobs = {0x90, ptr(ptr())},
job_abbreviations = {0x98, ptr(ptr())},
_dupe_zones = {0xA0, ptr(ptr())},
zone_search_names = {0xA8, ptr(ptr())},
races = {0xB0, ptr(ptr())},
str23 = {0xB8, ptr(ptr())}, -- nullptr
equipment_slots = {0xC0, ptr(ptr())},
_dupe_equipment_slots = {0xC8, ptr(ptr())},
einherjar_chambers = {0xD0, ptr(ptr())},
str27 = {0xD8, ptr(ptr())}, -- [1] = Objectives [2] = Get grinding!
})
types.music = struct.struct({signature = '668B490625FFFF000066C705????????FFFF66890C45'}, {
day = {0x0, uint16},
night = {0x2, uint16},
solo_combat = {0x4, uint16},
party_combat = {0x6, uint16},
mount = {0x8, uint16},
knockout = {0xA, uint16},
mog_house = {0xC, uint16},
fishing = {0xE, uint16},
})
types.map_table = struct.struct({signature = '8A5424188B7424148B7C2410B9&'}, {
ptr = {0x00, ptr(map_entry)},
})
return types
--[[
Copyright © 2018, Windower Dev Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Windower Dev Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE WINDOWER DEV TEAM BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|
SetupProject("Tut16GammaRamp", "GammaRamp.cpp",
"data/screenCoords.vert",
"data/textureGamma.frag", "data/textureNoGamma.frag")
SetupProject("Tut16GammaCheckers", "GammaCheckers.cpp",
"data/PT.vert",
"data/textureGamma.frag", "data/textureNoGamma.frag")
SetupProject("Tut16GammaLandscape",
"GammaLandscape.cpp", "LightEnv.h", "LightEnv.cpp",
"data/PNT.vert",
"data/litGamma.frag", "data/litNoGamma.frag")
|
local record = require('record')
local default = { x = 1, y = 2, z = { a = { b = 3, z = 4 }}}
local function equal( a, b )
if a == b then
return true
elseif type( a ) == type( b ) then
for k, v in pairs( a ) do
if not equal( v, b[k] ) then
return false
end
end
for k, v in pairs( b ) do
if not equal( v, a[k] ) then
return false
end
end
return true
else
return false
end
end
local x = record.make( default )
assert( equal( x, default ))
assert( x ~= default )
local ok, _ = pcall( record.set, x, 'a', 5 )
assert( not ok )
assert( equal( record.set( x, 'z', 'a', 'b', 4 ), { x = 1, y = 2, z = { a = { b = 4, z = 4 }}} ))
assert( equal( record.set( x, 'x', 2 ), { x = 2, y = 2, z = { a = { b = 3, z = 4 }}} ))
assert( equal( record.set( x, 'z', 'a', {1,2,3}), { x = 1, y = 2, z = { a = {1,2,3}}}))
assert( equal( record.set( x, 'z', 'a', 'b', x.y), { x = 1, y = 2, z = { a = { b = 2, z = 4 }}} ))
assert( equal( record.copy( x ), x ))
assert( record.copy( x ) ~= x )
assert( equal( record.update( x, 'z', 'a', 'b', tostring ), { x = 1, y = 2, z = {a = { b = '3', z = 4 }}}))
assert( equal( record.update( x, 'z', function( v ) return v.a.b + 3 end ), { x = 1, y = 2, z = 6 }))
assert( equal( record.update( x, 'z', 'a', function( v ) return v.b end ), { x = 1, y = 2, z = { a = 3 }} ))
assert( equal( record.update( x, 'z', 'a', 'b', function( _ ) return 'zxy' end ),
{ x = 1, y = 2, z = { a = { b = 'zxy', z = 4 }}}))
|
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