content stringlengths 5 1.05M |
|---|
actualtree={ branchname="Zinsrechner", --tree['title0']
{ branchname="1. Allgemeiner Rechner", --tree['title1']
state="COLLAPSED",
"Geben Sie eine Rechenaufgabe ein, z.B. 5+7:", --tree['title2']
"10000*0.03", --tree['title3']
{ branchname="Berechnen", --tree['title4']
"", --tree['title5']
},
},
{ branchname="2. Schaltjahrberechnung", --tree['title6']
state="COLLAPSED",
"Geben Sie ein Jahr zwischen 1900 und 2999 ein:", --tree['title7']
"2021", --tree['title8']
{ branchname="Ausgabe", --tree['title9']
"", --tree['title10']
},
},
{ branchname="3. Zinsberechnung", --tree['title11']
{ branchname="Geben Sie Kapital und Zinssatz ein:", --tree['title12']
state="COLLAPSED",
"10000", --tree['title13']
"0.3", --tree['title14']
},
{ branchname="Startdatum:", --tree['title15']
state="COLLAPSED",
"01.02.2012", --tree['title16']
{ branchname="Startdatum ist Last of day February", --tree['title17']
"nein", --tree['title18']
},
},
{ branchname="Endedatum:", --tree['title19']
state="COLLAPSED",
"31.05.2013", --tree['title20']
{ branchname="Endedatum ist Last day of February", --tree['title21']
"nein", --tree['title22']
},
},
{ branchname="Schalttage im Zins-Intervall bestimmen", --tree['title23']
"", --tree['title24']
},
{ branchname="Anzahl Tage im Zähler bestimmen und soweit schon möglich im Nenner, sonst weitere Knoten verwenden", --tree['title25']
{ branchname="Tageskonventionen für 360 Tage mit der Formel", --tree['title26']
state="COLLAPSED",
{ branchname="Tage = 360 * ( Y2 - Y1 ) + 30 * ( M2 - M1 ) + (D2 - D1)", --tree['title27']
{ branchname="30/360 Bond Basis, 30A/360:", --tree['title28']
state="COLLAPSED",
"This convention is exactly as 30U/360 below, except for the first two rules. Note that the order of calculations is important:", --tree['title29']
"D1 = MIN (D1, 30).If D1 = 30 Then D2 = MIN (D2,30)", --tree['title30']
"Sources: ISDA 2006 Section 4.16(f), though the first two rules are not included. \'ISDA Definitions, Section 4.16\'. 2006. Retrieved2014-09-18.", --tree['title31']
},
{ branchname="Anzahl Tage Zähler 30 und Nenner 360", --tree['title32']
"", --tree['title33']
},
{ branchname="30/360 ISDA:", --tree['title34']
state="COLLAPSED",
"Regel 1: If D1 is 31, then change D1 to 30.", --tree['title35']
"Regel 2 If D1 = 30 after applying Regel 1 and D2 =31 then change D2 to 30.", --tree['title36']
"Sources: alternate names of day conventions.", --tree['title37']
},
{ branchname="Anzahl Tage Zähler 30ISDA und Nenner 360", --tree['title38']
"", --tree['title39']
},
{ branchname="30E/360, 30/360 ICMA, 30S/360, Eurobond basis (ISDA 2006), Special German (spezielle deutsche Zinsmethode):", --tree['title40']
state="COLLAPSED",
"Regel 1: If D1 is 31, then change D1 to 30.", --tree['title41']
"Regel 2 If D2 is 31, then change D2 to 30.", --tree['title42']
"Sources: \'ICMA Rule Book, Rule 251\'. Retrieved 2014-09-18. ICMA Rule 251.1(ii), 251.2. \'ISDA Definitions, Section 4.16\'. 2006. Retrieved 2014-09-18. ISDA 2006 Section 4.16(g).", --tree['title43']
},
{ branchname="Anzahl Tage Zähler 30E und Nenner 360", --tree['title44']
"", --tree['title45']
},
{ branchname="30E+/360:", --tree['title46']
state="COLLAPSED",
"Regel 1: If D1 is 31, then change D1 to 30.", --tree['title47']
"Regel 2 If D2 is 31, set D2.M2.Y2 to 1st day of the next month.", --tree['title48']
"Sources: alternate names of day conventions.", --tree['title49']
},
{ branchname="Zum Endedatum 1. des Folgemonats für Regel 30E+:", --tree['title50']
"2013", --tree['title51']
"6", --tree['title52']
"1", --tree['title53']
},
{ branchname="Anzahl Tage Zähler 30E+ und Nenner 360", --tree['title54']
"", --tree['title55']
},
{ branchname="30/360 German (spezielle deutsche Zinsmethode siehe oben):", --tree['title56']
state="COLLAPSED",
"Regel 1: If D1 and/or D2 is 31, then change D1 to 30 and/or D2 to 30.", --tree['title57']
"Regel 2 If D1.M1.Y1 and/or D2.M2.Y2 = last day of february =1.3.-1 Tag then change D1 to 30 and/or D2 to 30.", --tree['title58']
"Sources: alternate names of day conventions.", --tree['title59']
},
{ branchname="Anzahl Tage Zähler 30German und Nenner 360", --tree['title60']
"", --tree['title61']
},
{ branchname="30/360 US:", --tree['title62']
state="COLLAPSED",
"Regel 1: If D2.M2.Y2 ist the last day of February (28 ohne Schaltjahr und 29 im Schaltjahr) and D1.M1.Y1 ist the last day of February then D2 = 30", --tree['title63']
"Regel 2: If D1.M1.Y1 ist the last day of February (28 ohne Schaltjahr und 29 im Schaltjahr) then D1 = 30", --tree['title64']
"Regel 3: If D2 is 31 and D1=30 or D1=31, then change D2 to 30.", --tree['title65']
"Regel 4: If D1 is 31, then change D1 to 30.", --tree['title66']
"Sources: alternate names of day conventions.", --tree['title67']
},
{ branchname="Anzahl Tage Zähler 30US und Nenner 360", --tree['title68']
"", --tree['title69']
},
},
},
{ branchname="Tageskonventionen actual mit der exakten Anzahl Tage im Zähler und Nenner für actual im Weiteren Knoten bestimmen", --tree['title70']
state="COLLAPSED",
{ branchname="Anzahl Tage Zähler actual und Nenner für actual im Weiteren Knoten bestimmen", --tree['title71']
"", --tree['title72']
{ branchname="Für die no leap year abgezogene Tage im Zähler bei der Methode NL/365", --tree['title73']
"0", --tree['title74']
},
},
},
{ branchname="Für die Rechnung benutzte Tage im Zähler", --tree['title75']
"", --tree['title76']
{ branchname="Nenner für Tageskonventionen actual mit der exakten Anzahl Tage bestimmen", --tree['title77']
state="COLLAPSED",
{ branchname="actual 365.25 1/1:", --tree['title78']
state="COLLAPSED",
"This is used for inflation instruments and divides the overall 4 year period distributing the additional day across all 4 years i.e. giving 365.25 days to each year.", --tree['title79']
"Sources: \'ISDA Definitions, Section 4.16\'. 2006. Retrieved2014-09-18. ISDA 2006 Section 4.16(a). \'FBF Master Agreement for Financial Transactions, Supplement to the Derivatives Annex, Edition 2004\'. 2004. Retrieved 2014-09-18. FBF Master Agreement for Financi", --tree['title80']
},
{ branchname="Nenner actual 365.25 1/1", --tree['title81']
"", --tree['title82']
},
{ branchname="actual 366:", --tree['title83']
state="COLLAPSED",
"Für Schaltjahre oder Act/365A für gesamte Periode, falls Schalttag vorhanden oder Act/365L falls Endedatum im Schaltjahr", --tree['title84']
},
{ branchname="Nenner actual 366", --tree['title85']
"", --tree['title86']
},
{ branchname="actual 365, Act/365, FixedAct/365, FixedAct/365FEnglish:", --tree['title87']
state="COLLAPSED",
"Each month is treated normally and the year is assumed to be 365 days. For example, in a period from February 1, 2005 to April 1, 2005, the Factor is considered to be 59 days divided by 365.", --tree['title88']
"The CouponFactor uses the same formula, replacing Date2 by Date3. In general, coupon payments will vary from period to period, due to the differing number of days in the periods. The formula applies to both regular and irregular coupon periods.", --tree['title89']
"Sources: \'ISDA Definitions, Section 4.16\'. 2006. Retrieved2014-09-18. ISDA 2006 Section 4.16(d).", --tree['title90']
},
{ branchname="Nenner actual 365", --tree['title91']
"", --tree['title92']
},
{ branchname="actual 364:", --tree['title93']
state="COLLAPSED",
"Each month is treated normally and the year is assumed to be 364 days. For example, in a period from February 1, 2005 to April 1, 2005, the Factor is considered to be 59 days divided by 364.", --tree['title94']
"The CouponFactor uses the same formula, replacing Date2 by Date3. In general, coupon payments will vary from period to period, due to the differing number of days in the periods. The formula applies to both regular and irregular coupon periods.", --tree['title95']
},
{ branchname="Nenner actual 364", --tree['title96']
"", --tree['title97']
},
{ branchname="Actual 360, Act/360, A/360, French (französische Methode):", --tree['title98']
state="COLLAPSED",
"This convention is used in money markets for short-term lending of currencies, including the US dollar and Euro, and is applied in ESCBmonetary policy operations. It is the convention used withRepurchase agreements. Each month is treated normally and the year", --tree['title99']
"The CouponFactor uses the same formula, replacing Date2 by Date3. In general, coupon payments will vary from period to period, due to the differing number of days in the periods. The formula applies to both regular and irregular coupon periods.", --tree['title100']
"Sources: \'ICMA Rule Book, Rule 251\'. Retrieved 2014-09-18. ICMA Rule 251.1(i) (not sterling). \'ISDA Definitions, Section 4.16\'. 2006. Retrieved2014-09-18. ISDA 2006 Section 4.16(e). (Mayle 1993)", --tree['title101']
},
{ branchname="Nenner actual 360", --tree['title102']
"", --tree['title103']
},
},
{ branchname="Für die Rechnung benutzte Tage im Nenner", --tree['title104']
"", --tree['title105']
},
{ branchname="Geben Sie die Anzahl Jahre mit Nachkommastellen manuell ein:", --tree['title106']
state="COLLAPSED",
"1", --tree['title107']
{ branchname="Jahre manuell setzen", --tree['title108']
state="COLLAPSED",
},
},
{ branchname="Für die Rechnung benutzte Jahre mit Nachkommastellen", --tree['title109']
"", --tree['title110']
},
{ branchname="Für die Rechnung benutzte Zinsberechnungsmethode:", --tree['title111']
"", --tree['title112']
},
{ branchname="Zinsberechnung", --tree['title113']
{ branchname="Kapital und Zinssatz eintragen", --tree['title114']
{ branchname="Alle Zinsen mit Titel ausgeben", --tree['title115']
{ branchname="Titel", --tree['title116']
"", --tree['title117']
},
{ branchname="Zinsen linear = Kapital * Zinssatz * Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner", --tree['title118']
"", --tree['title119']
},
{ branchname="Zinsen mit Zinseszinsen = Kapital * ((1+Zinssatz)^(Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner)-1)", --tree['title120']
"", --tree['title121']
},
{ branchname="Zinsen stetig verzinst = Kapital * (e^(Zinssatz * Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner) -1)", --tree['title122']
"", --tree['title123']
},
{ branchname="Alle Zinsen mit Titel in eine Datei ausgeben", --tree['title124']
"C:\\Tree\\LuatoLua\\reflexive_Tree_calculator_with_interests.txt", --tree['title125']
},
},
},
{ branchname="Zurücksetzen", --tree['title126']
state="COLLAPSED",
}}}}},
{branchname="Quellen", --tree['title127']
state="COLLAPSED",
"https://en.m.wikipedia.org/wiki/Day_count_convention", --tree['title128']
"https://m.zinsen-berechnen.de/zinsmethoden/", --tree['title129']
},
}--actualtree=
--1. basic data
--1.1 libraries and clipboard
--1.1.1 libraries
require("iuplua")
require("iuplua_scintilla") --for Scintilla-editor
--1.1.2 initalize clipboard
clipboard=iup.clipboard{}
--1.1.3 math.integer for Lua 5.1 and Lua 5.2
if _VERSION=='Lua 5.1' then
function math.tointeger(a) return a end
elseif _VERSION=='Lua 5.2' then
function math.tointeger(a) return a end
end --if _VERSION=='Lua 5.1' then
--1.1.4 securisation by allowing only necessary os.execute commands
do --sandboxing
local old=os.date("%H%M%S")
local secureTable={}
secureTable[old]=os.execute
function os.execute(a)
if
a:lower():match("^sftp ") or
a:lower():match("^dir ") or
a:lower():match("^pause") or
a:lower():match("^title") or
a:lower():match("^md ") or
a:lower():match("^copy ") or
a:lower():match("^color ") or
a:lower():match("^start ") or
a:lower():match("^cls")
then
return secureTable[old](a)
else
print(a .." ist nicht erlaubt.")
end --if a:match("del") then
end --function os.execute(a)
secureTable[old .. "1"]=io.popen
function io.popen(a)
if
a:lower():match("^dir ") or
a:lower():match('^"dir ')
then
return secureTable[old .. "1"](a)
else
print(a .." ist nicht erlaubt.")
end --if a:match("del") then
end --function os.execute(a)
end --do --sandboxing
--1.2 color section
--1.2.1 color of the console associated with the graphical user interface if started with lua54.exe and not wlua54.exe
os.execute('color 71')
--1.2.2 Beckmann und Partner colors
color_red_bpc="135 31 28"
color_light_color_grey_bpc="196 197 199"
color_grey_bpc="162 163 165"
color_blue_bpc="18 32 86"
--1.2.3 color definitions
color_background=color_light_color_grey_bpc
color_buttons=color_blue_bpc -- works only for flat buttons, "18 32 86" is the blue of BPC
color_button_text="255 255 255"
color_background_tree="246 246 246"
--2. path of the graphical user interface and filename of this script
path=arg[0]:match("(.*)\\")
--test with: print(path)
thisfilename=arg[0]:match("\\([^\\]+)$")
--test with: print(arg[0])
--test with: print(thisfilename)
--3 functions
--3.1 general Lua functions
--3.1.1 function checking if file exits
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end --function file_exists(name)
--3.1.2 function escaping magic characters
function string.escape_forbidden_char(insertstring) --this function takes a string and returns the same string with escaped characters
return insertstring:gsub("\\", "\\\\"):gsub("\"", "\\\""):gsub("\'", "\\\'"):gsub("\n", "\\n"):gsub("\r", "\\n")
end --function string.escape_forbidden_char(insertstring)
--3.1.3 round function here away-from-zero
--other forms of round functions can also be implemented in Lua
function math.round(a,precisionNumber)
precisionNumber=precisionNumber or 0
if a>0 then return math.floor(a*10^precisionNumber+0.5)/10^precisionNumber
else return math.ceil (a*10^precisionNumber-0.5)/10^precisionNumber
end --if a>0 then
end --function math.round(a,precisionNumber)
--3.2 functions for GUI
--3.2.1 function which saves the current iup tree as a lua table.
function save_tree_to_lua(tree, outputfile_path)
local output_tree_text="actualtree=" --the output string
local outputfile=io.output(outputfile_path) --a output file
for i=0,tree.count - 1 do --loop for all nodes
if tree["KIND" .. i ]=="BRANCH" then --consider cases, if actual node is a branch
if (i > 0 and (tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) ) or i==0 then --consider cases if depth increases
output_tree_text = output_tree_text .. '{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n" -- we open a new branch
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) < tonumber(tree["DEPTH" .. i-1 ]) then --if depth decreases
if tree["KIND" .. i-1 ] == "BRANCH" then --depending if the predecessor node was a branch we need to close one bracket more
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. '{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n" --and we open the new branch
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
else
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do -- or if the predecessor node was a leaf
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do
output_tree_text = output_tree_text .. '{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n" --and we open the new branch
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
end --if tree["KIND" .. i-1 ] == "BRANCH" then
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) == tonumber(tree["DEPTH" .. i-1 ]) then --or if depth stays the same
if tree["KIND" .. i-1 ] == "BRANCH" then --again consider if the predecessor node was a branch
output_tree_text = output_tree_text .. '},\n{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n"
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
else --or a leaf
output_tree_text = output_tree_text .. '\n{ branchname="' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n"
--save state
if tree["STATE" .. i ]=="COLLAPSED" then
output_tree_text = output_tree_text .. 'state="COLLAPSED",\n'
end --if tree["STATE" .. i ]=="COLLAPSED" then
end --if tree["KIND" .. i-1 ] == "BRANCH" then
end --if (i > 0 and (tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) ) or i==0 then
elseif tree["KIND" .. i ]=="LEAF" then --or if actual node is a leaf
if (i > 0 and tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) or i==0 then
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n" --we add the leaf
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) < tonumber(tree["DEPTH" .. i-1 ]) then
if tree["KIND" .. i-1 ] == "LEAF" then --in the same manner as above, depending if the predecessor node was a leaf or branch, we have to close a different number of brackets
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) do
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n" --and in each case we add the new leaf
else
for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. '},\n'
end --for j=1, tonumber(tree["DEPTH" .. i-1 ])- tonumber(tree["DEPTH" .. i ]) +1 do
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n"
end --if tree["KIND" .. i-1 ] == "LEAF" then
elseif i > 0 and tonumber(tree["DEPTH" .. i ]) == tonumber(tree["DEPTH" .. i-1 ]) then
if tree["KIND" .. i-1 ] == "LEAF" then
output_tree_text = output_tree_text .. ' "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n"
else
output_tree_text = output_tree_text .. '},\n "' .. string.escape_forbidden_char(tree["TITLE" .. i ]) .. '", --tree[\'title' .. i .. "']\n"
end --if tree["KIND" .. i-1 ] == "LEAF" then
end --if (i > 0 and tonumber(tree["DEPTH" .. i ]) > tonumber(tree["DEPTH" .. i-1 ]) ) or i==0 then
end --if tree["KIND" .. i ]=="BRANCH" then
end --for i=0,tree.count - 1 do
for j=1, tonumber(tree["DEPTH" .. tree.count-1]) do
output_tree_text = output_tree_text .. "}" --close as many brackets as needed
end --for j=1, tonumber(tree["DEPTH" .. tree.count-1]) do
if tree["KIND" .. tree.count-1]=="BRANCH" then
output_tree_text = output_tree_text .. "}" -- we need to close one more bracket if last node was a branch
end --if tree["KIND" .. tree.count-1]=="BRANCH" then
--output_tree_text=string.escape_forbidden_char(output_tree_text)
outputfile:write(output_tree_text .. "--" .. "actualtree" .. "=\n") --write everything into the outputfile
outputfile:close()
end --function save_tree_to_lua(tree, outputfile_path)
--3.3 functions for tree calculations
--3.3.1 function in function Table
functionTable={}
functionTable["Schalttage im Zins-Intervall bestimmen"]=function()
Startdatum=os.time{year=tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)")),month=tonumber(tree['title16']:match("^%d%d.(%d%d).")),day=tonumber(tree['title16']:match("^(%d%d).%d%d."))}
Endedatum=os.time{year=tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)")), month=tonumber(tree['title20']:match("^%d%d.(%d%d).")),day=tonumber(tree['title20']:match("^(%d%d).%d%d."))}
LastOfFebruaryCollection=""
for i=tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)")),tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)")) do
LastOfFebruary=os.time{year=i,month=3,day=0}
if Startdatum<=LastOfFebruary and LastOfFebruary<=Endedatum then
if os.date("%d",LastOfFebruary)=="29" then
if LastOfFebruaryCollection=="" then
LastOfFebruaryCollection=os.date("%d.%m.%Y",LastOfFebruary)
else
LastOfFebruaryCollection=LastOfFebruaryCollection .. "/" .. os.date("%d.%m.%Y",LastOfFebruary)
end --if LastOfFebruaryCollection=="" then
end --if os.date("%d",LastOfFebruary)="29" then
end --if Startdatum<=LastOfFebruary and LastOfFebruary<=Endedatum then
end --for i=tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)")),tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)")) do
tree['title24']=LastOfFebruaryCollection
end --functionTable["Schalttage im Zins-Intervall bestimmen"]=function()
functionTable["Berechnen"]=function()
load("Ergebnis = " .. tree['title' .. 3]:gsub('×','*'):gsub('÷','/'):gsub(',','.'))()
tree['title' .. 5]=Ergebnis
end --functionTable["Berechnen"]=function()
--3.3.2 function with function names corresponding to nodes
function Schaltjahr()
Jahr = tree['title' .. 8]
Tage = 28
if (Jahr%4==0) then Tage=Tage+1 end
if (Jahr%100==0) then Tage=Tage+1 end --;if(Jahr%400==0) Tage++;
if (Tage==28) then tree['title' .. 10] = Jahr .. " ist kein Schaltjahr" end ;
if (Tage==29) then tree['title' .. 10] =Jahr .. " ist ein Schaltjahr" end ;
end --function Schaltjahr()
--
--360 Methode
function Anzahltage30zaehler()
--30/360 Bond Basis This convention is exactly as 30U/360 below, except for the first two rules. Note that the order of calculations is important:
D1 = tonumber(tree['title16']:match("^(%d%d).%d%d."))
D2 = tonumber(tree['title20']:match("^(%d%d).%d%d."))
M1 = tonumber(tree['title16']:match("^%d%d.(%d%d)."))
M2 = tonumber(tree['title20']:match("^%d%d.(%d%d)."))
Y1 = tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)"))
Y2 = tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)"))
if (D1>30) then D1 = 30 end --Regel 1: D1 = MIN (D1, 30).
if (D1==30) then if (D2>30) then D2 = 30 end end--Regel 2: If D1 = 30 Then D2 = MIN (D2,30)
Ergebnis = 360 * ( Y2 - Y1 ) + 30 * ( M2 - M1 ) + (D2 - D1)
tree['title33'] = Ergebnis
tree['title76'] = Ergebnis
tree['title112'] = "M30";
tree['title110'] = Ergebnis / 360
tree['title105'] = 360
end --function Anzahltage30zaehler()
--
function Anzahltage30ISDAzaehler()
--30/360 ISDA:
D1 = tonumber(tree['title16']:match("^(%d%d).%d%d."))
D2 = tonumber(tree['title20']:match("^(%d%d).%d%d."))
M1 = tonumber(tree['title16']:match("^%d%d.(%d%d)."))
M2 = tonumber(tree['title20']:match("^%d%d.(%d%d)."))
Y1 = tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)"))
Y2 = tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)"))
applied30="Regel1 not applied mit 30";
if (D1==31) then D1 = 30; applied30="Regel 1 applied mit 30" end--Regel 1: if D1 = 30 then change D1 to 30.
if (applied30=="Regel 1 applied mit 30") then if (D2==31) then D2 = 30 end end --Regel 2: If D1 = 30 after applying Regel 1 Then D2 = 30
Ergebnis = 360 * ( Y2 - Y1 ) + 30 * ( M2 - M1 ) + (D2 - D1)
tree['title39'] = Ergebnis .. " " .. applied30
tree['title76'] = Ergebnis
tree['title112'] = "M30ISDA";
tree['title110'] = Ergebnis / 360
tree['title105'] = 360
end --function Anzahltage30ISDAzaehler()
--
function Anzahltage30Ezaehler()
--30E/360 Date adjustment rules:
D1 = tonumber(tree['title16']:match("^(%d%d).%d%d."))
D2 = tonumber(tree['title20']:match("^(%d%d).%d%d."))
M1 = tonumber(tree['title16']:match("^%d%d.(%d%d)."))
M2 = tonumber(tree['title20']:match("^%d%d.(%d%d)."))
Y1 = tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)"))
Y2 = tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)"))
if (D1==31) then D1 = 30 end --Regel 1: If D1 is 31, then change D1 to 30.
if (D2==31) then D2 = 30 end --Regel 2: If D2 is 31, then change D2 to 30.
Ergebnis = 360 * ( Y2 - Y1 ) + 30 * ( M2 - M1 ) + (D2 - D1)
tree['title45'] = Ergebnis
tree['title76'] = Ergebnis
tree['title112'] = "M30E";
tree['title110'] = Ergebnis / 360
tree['title105'] = 360
end --function Anzahltage30Ezaehler()
--
function Anzahltage30EPluszaehler()
--30E+/360 Date adjustment rules:
D1 = tonumber(tree['title16']:match("^(%d%d).%d%d."))
D2 = tonumber(tree['title20']:match("^(%d%d).%d%d."))
D2Plus = -(-tree['title53'])
M1 = tonumber(tree['title16']:match("^%d%d.(%d%d)."))
M2 = tonumber(tree['title20']:match("^%d%d.(%d%d)."))
M2Plus = -(-tree['title52'])
Y1 = tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)"))
Y2 = tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)"))
Y2Plus = -(-tree['title51'])
veraendert = "unverändert: "
if (D1==31) then D1 = 30 end --Regel 1: If D1 is 31, then change D1 to 30.
if (D2==31) then D2 = D2Plus; M2 = M2Plus; Y2 = Y2Plus; veraendert = "verändert: " end --Regel 2: If D2 is 31, then set D2.M2.Y2 to 1st day of the next month.
--Die Umrechnung in den ersten des nächsten Monats entspricht der Beibehaltung des 31. des Endemonats in der Formel. Es wird eh nur ein Tag hinzugerechnet.
Ergebnis = 360 * ( Y2 - Y1 ) + 30 * ( M2 - M1 ) + (D2 - D1)
tree['title55'] = Ergebnis .. " Endedatum " .. veraendert .. D2 .. "." .. M2 .. "." .. Y2;
tree['title76'] = Ergebnis
tree['title112'] = "M30E+";
tree['title110'] = Ergebnis / 36
tree['title105'] = 360
end --function Anzahltage30PlusEzaehler()
--
function Anzahltage30Germanzaehler()
--30German/360 Date adjustment rules:
D1 = tonumber(tree['title16']:match("^(%d%d).%d%d."))
D2 = tonumber(tree['title20']:match("^(%d%d).%d%d."))
M1 = tonumber(tree['title16']:match("^%d%d.(%d%d)."))
M2 = tonumber(tree['title20']:match("^%d%d.(%d%d)."))
Y1 = tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)"))
Y2 = tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)"))
D1LetzterFebruar =""
D2LetzterFebruar =""
if (D1==31) then D1 = 30 end --Regel 1: If D1 is 31, then change D1 to 30.
if (D2==31) then D2 = 30 end --Regel 1: If D2 is 31, then change D2 to 30.
--nämlich Regel 1: If D1 and/or D2 is 31, then change D1 to 30 and/or D2 to.
if (tree['title18']=="ja") then D1=30; D1LetzterFebruar=" Startdatum letzter vom Februar " end
if (tree['title22']=="ja") then D2=30; D2LetzterFebruar=" Endedatum letzter vom Februar " end
-- Regel 2 If D1.M1.Y1 and/or D2.M2.Y2 = last day of february =1.3.-1 Tag then change D1 to 30 and/or D2 to 30.
Ergebnis = 360 * ( Y2 - Y1 ) + 30 * ( M2 - M1 ) + (D2 - D1)
tree['title61'] = Ergebnis .. "" .. D1LetzterFebruar .. D2LetzterFebruar;
tree['title76'] = Ergebnis
tree['title112'] = "M30German";
tree['title110'] = Ergebnis / 360
tree['title105'] = 360
end --function Anzahltage30Germanzaehler()
function Anzahltage30USzaehler()
--30German/360 Date adjustment rules:
D1 = tonumber(tree['title16']:match("^(%d%d).%d%d."))
D2 = tonumber(tree['title20']:match("^(%d%d).%d%d."))
M1 = tonumber(tree['title16']:match("^%d%d.(%d%d)."))
M2 = tonumber(tree['title20']:match("^%d%d.(%d%d)."))
Y1 = tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)"))
Y2 = tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)"))
Regel1 = ""
Regel2 = ""
if (tree['title18']=="ja" and tree['title22']=="ja") then D2=30; Regel1="Regel1 beide letzte vom Februar" end --Regel 1: If D2.M2.Y2 ist the last day of February (28 ohne Schaltjahr und 29 im Schaltjahr) and D1.M1.Y1 ist the last day of February then D2 = 30
if (tree['title18']=="ja") then D1=30; Regel2=" Regel2 Startdatum letzter vom Februar" end --Regel 2: If D1.M1.Y1 ist the last day of February (28 ohne Schaltjahr und 29 im Schaltjahr) then D1 = 30
if (D2==31 and D1==30) then D2 = 30 end --Regel 3: If D2 is 31 and D1=30 or D1=31, then change D2 to 30.
if (D2==31 and D1==31) then D2 = 30 end
if (D1==31) then D1 = 30 end --Regel 4: If D1 is 31, then change D1 to 30.
Ergebnis = 360 * ( Y2 - Y1 ) + 30 * ( M2 - M1 ) + (D2 - D1)
tree['title69'] = Ergebnis .. " " .. Regel1 .. Regel2
tree['title76'] = Ergebnis
tree['title112'] = "M30US"
tree['title110'] = Ergebnis / 360
tree['title105'] = 360
end --function Anzahltage30USzaehler()
--
--actual Methode
function Anzahltagezaehler()
Startdatum=os.time{year=tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)")),month=tonumber(tree['title16']:match("^%d%d.(%d%d).")),day=tonumber(tree['title16']:match("^(%d%d).%d%d."))}
Endedatum=os.time{year=tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)")), month=tonumber(tree['title20']:match("^%d%d.(%d%d).")),day=tonumber(tree['title20']:match("^(%d%d).%d%d."))}
Ergebnis = math.tointeger(math.round((Endedatum - Startdatum)/60/60/24,0))
tree['title72']= Ergebnis
tree['title76'] = Ergebnis - tree['title74']
end --function Anzahltagezaehler()
--
function Nenneractual36525()
Anzahltagezaehler()
tree['title82'] = 365.25
tree['title112'] = "act365Komma25bzw1durch1";
tree['title105'] = 365.25
if tonumber(tree['title76']) then tree['title110'] = tonumber(tree['title76']) / 365.25 end
end --function Nenneractual36525()
--
function Nenneractual366()
Anzahltagezaehler()
tree['title86'] = 366
tree['title112'] = "act366";
if tonumber(tree['title76']) then tree['title110'] = tonumber(tree['title76']) / 366 end
tree['title105'] = 366
end --function Nenneractual366()
--
function Nenneractual365()
Anzahltagezaehler()
tree['title92'] = 365
tree['title112'] = "act365";
if tonumber(tree['title76']) then tree['title110'] = tonumber(tree['title76']) / 365 end
tree['title105'] = 365
end --function Nenneractual365()
--
--
function Nenneractual364()
Anzahltagezaehler()
tree['title97'] = 364
tree['title112'] = "act364";
if tonumber(tree['title76']) then tree['title110'] = tonumber(tree['title76']) / 364 end
tree['title105'] = 364
end --function Nenneractual364()
--
function Nenneractual360()
Anzahltagezaehler()
tree['title103'] = 360
tree['title112'] = "act360";
if tonumber(tree['title76']) then tree['title110'] = tonumber(tree['title76']) / 360 end
tree['title105'] = 360
end --function Nenneractual360()
--Zinsrechner
function JahreManuellSetzen()
tree['title110'] = tree['title107']
tree['title112'] = "manuell";
end --function JahreManuellSetzen()
function KapitalZinssatzSchreiben()
Start=os.date("%d.%m.%Y",os.time{year=tonumber(tree['title16']:match("^%d%d.%d%d.(%d%d%d%d)")),month=tonumber(tree['title16']:match("^%d%d.(%d%d).")),day=tonumber(tree['title16']:match("^(%d%d).%d%d."))})
Ende=os.date("%d.%m.%Y",os.time{year=tonumber(tree['title20']:match("^%d%d.%d%d.(%d%d%d%d)")), month=tonumber(tree['title20']:match("^%d%d.(%d%d).")),day=tonumber(tree['title20']:match("^(%d%d).%d%d."))})
tree['title117'] = '"' .. "Zinsart" .. '"' .. ";" .. '"' .. "Kapital" .. '"' .. ";" .. '"' .. "Zinssatz" .. '"' .. ";" .. '"' .. "Startdatumsangabe" .. '"' .. ";" .. '"' .. "Endedatumsangabe" .. '"'
tree['title119'] = '"' .. "Zins" .. '"' .. ";" .. '"' .. tree['title13']:gsub('%.',',') .. '"' .. ";" .. '"' .. tree['title14']:gsub('%.',',') .. '"' .. ";" .. '"' .. Start .. '"' .. ";" .. '"' .. Ende .. '"' ;
tree['title121'] = '"' .. "ZinsZinseszins" .. '"' .. ";" .. '"' .. tree['title13']:gsub('%.',',') .. '"' .. ";" .. '"' .. tree['title14']:gsub('%.',',') .. '"' .. ";" .. '"' .. Start .. '"' .. ";" .. '"' .. Ende .. '"' ;
tree['title123'] ='"' .. "Zinsstetig" .. '"' .. ";" .. '"' .. tree['title13']:gsub('%.',',') .. '"' .. ";" .. '"' .. tree['title14']:gsub('%.',',') .. '"' .. ";" .. '"' .. Start .. '"' .. ";" .. '"' .. Ende .. '"' ;
end --function KapitalZinssatzSchreiben()
function TitelErgaenzen()
if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
tree['title117'] = tree['title117'] .. ";" .. '"' .. "Methode_" .. tree['title112'] .. '"' .. ";" .. '"' .. "Ergebnis_" .. tree['title112'] .. '"'
end --if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
end --function TitelErgaenzen()
function Zinsen()
if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
Ergebnis = tonumber(tree['title13']) * tonumber(tree['title14']) * tonumber(tree['title76']) / tonumber(tree['title105'])
Ergebnis = math.round(Ergebnis,2)
tree['title119'] = tree['title119'] .. ";" .. '"' .. tree['title112'] .. '"' .. ";" .. '"' .. tostring(Ergebnis):gsub('%.',',') .. '"'
end --if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
end --function Zinsen()
function Zinseszinsen()
if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
Ergebnis = tree['title13']*(math.pow(-(-1-tree['title14']), tonumber(tree['title76']) / tonumber(tree['title105']))-1)
Ergebnis = "" .. math.round(Ergebnis,2)
tree['title121'] = tree['title121'] .. ";" .. '"' .. tree['title112'] .. '"' .. ";" .. '"' .. Ergebnis:gsub('%.',',') .. '"'
end --if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
end --function Zinseszinsen()
function Zinsenstetig()
if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
Ergebnis = tree['title13']*(math.exp(-(-tree['title14']) * tonumber(tree['title76']) / tonumber(tree['title105']) )-1);
Ergebnis = "" .. math.round(Ergebnis,2)
tree['title123'] = tree['title123'] .. ";" .. '"' .. tree['title112'] .. '"' .. ";" .. '"' .. Ergebnis:gsub('%.',',') .. '"'
end --if tonumber(tree['title13']) and tonumber(tree['title14']) and tonumber(tree['title110']) then
end --function Zinsenstetig()
function ZinsenTitelAlle()
TitelErgaenzen();
Zinsen();
Zinseszinsen();
Zinsenstetig();
end --function ZinsenTitelAlle()
--
function KapitalZinssatzZuruecksetzen()
tree['title117']=""
tree['title119']=""
tree['title121']=""
tree['title123']=""
end --function KapitalZinssatzZuruecksetzen()
--
function ZinsErgebnisAlleZeilenAusgabe()
local outputfile1=io.open(path .. "\\" .. thisfilename:gsub("%.lua",".txt"),"w")
outputfile1:write(tree['title117'] .. "\n")
outputfile1:write(tree['title119'] .. "\n")
outputfile1:write(tree['title121'] .. "\n")
outputfile1:write(tree['title123'] .. "\n")
outputfile1:close()
end --function ZinsErgebnisAlleZeilenAusgabe()
--4. dialogs
--4.1 rename dialog
--ok button
ok = iup.flatbutton{title = "Speichern und neu Öffnen. Zusätzliche Zeilen:",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function ok:flat_action()
--test with: print(tostring(math.tointeger(text_NumberOfNodesMore.value)==1))
local treeValue=tree.value
tree.title = text.value
--save copy of program
os.execute('copy "' .. path .. "\\" .. thisfilename .. '" "' .. path .. "\\" .. thisfilename:gsub("%.lua","_Sicherung.lua") .. '"')
--store the programm in the lua table outputfile1Table
local startWriteProgramm="no"
local outputfile1Table={}
for line in io.lines(path .. "\\" .. thisfilename) do
if startWriteProgramm=="yes" then
if math.tointeger(text_NumberOfNodesMore.value)==1 then
local digitTable={}
for field in line:gmatch("tree%['[^%d]+%d+'%]") do
digitTable[#digitTable+1]=field
end --for field in line:gmatch("tree%['[^%d]+%d+'%]") do
table.sort(digitTable,function(a,b) local ad=tonumber(a:match("%d+")) bd=tonumber(b:match("%d+")) return ad>bd end)
for i,v in ipairs(digitTable) do
local vMatch=v:gsub("%[","%%["):gsub("%]","%%]"):gsub("%(","%%("):gsub("%)","%%)"):gsub("%-","%%-"):gsub("%*","%%*"):gsub("%+","%%+")
--test with: print(i,v)
local treeType,digitText=v:match("'([^%d]+)(%d+)'")
--test with: print(treeType,digitText)
--test with: print(treeValue,digitText)
if math.tointeger(tonumber(digitText))>=math.tointeger(tonumber(treeValue)) then
--test with: print(line) print(vMatch)
line=line:gsub(vMatch,"tree['" .. treeType .. math.tointeger(tonumber(digitText+1)) .. "']")
--test with: print("tree['" .. treeType .. math.tointeger(tonumber(digitText-1)) .. "']") print(line)
end --if math.tointeger(tonumber(digitText))>=math.tointeger(tonumber(treeValue)) then
end --for i,v in ipairs(digitTable) d
end --if text_NumberOfNodesMore.value==1 then
outputfile1Table[#outputfile1Table+1]=line
end --if startWriteProgramm=="yes" then
if line:match("%-%-actualtree" .. "=") then startWriteProgramm="yes" end
end --for line in io.lines(path .. "\\" .. thisfilename) do
--save the tree
save_tree_to_lua(tree, path .. "\\" .. thisfilename)
--save the programm stored in the lua table outputfile1Table
local outputfile1=io.open(path .. "\\" .. thisfilename,"a")
for i,v in ipairs(outputfile1Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
outputfile1:close()
os.execute('start "Neu" "' .. path .. "\\" .. thisfilename .. '"')
return iup.CLOSE
end --function ok:flat_action()
text = iup.multiline{size="120x50",border="YES",expand="YES",wordwrap="YES"} --textfield
text_NumberOfNodesMore = iup.multiline{value="0",size="20x20",border="YES",expand="YES",wordwrap="YES",readonly="YES"} --textfield
label1 = iup.label{title="Name:"}--label for textfield
--open the dialog for renaming branch/leaf
dlg_rename = iup.dialog{
iup.vbox{label1, text, iup.hbox{ok,text_NumberOfNodesMore}};
title="Knoten bearbeiten",
size="QUARTER",
startfocus=text,
}
--4.1 rename dialog end
--4.2 icon dialog
--ok button
icon_ok = iup.flatbutton{title = "Speichern und neu öffnen",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function icon_ok:flat_action()
--save copy of program
os.execute('copy "' .. path .. "\\" .. thisfilename .. '" "' .. path .. "\\" .. thisfilename:gsub("%.lua","_Sicherung.lua") .. '"')
--read the programm and store it in a Lua table
local startWriteProgramm="yes"
local outputfile1Table={}
for line in io.lines(path .. "\\" .. thisfilename) do
if line:match("%-%-tree" .. "%['image%.%.%.") then startWriteProgramm="no" end
if startWriteProgramm=="yes" then
outputfile1Table[#outputfile1Table+1]=line
end --if startWriteProgramm=="yes" then
end --for line in io.lines(path .. "\\" .. thisfilename) do
--save the programm stored in the lua table outputfile1Table
local outputfile1=io.open(path .. "\\" .. thisfilename,"w")
for i,v in ipairs(outputfile1Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
--save the icon list
outputfile1:write(icon_text.value .. "\n")
--save the rest of the program
outputfile1:write("\n\n--7.6 Main Loop\n")
outputfile1:write("if (iup.MainLoopLevel()==0) then iup.MainLoop() end\n")
outputfile1:close()
os.execute('start "Neu" "' .. path .. "\\" .. thisfilename .. '"')
return iup.CLOSE
end --function icon_ok:flat_action()
icon_searchtext = iup.multiline{border="YES",expand="YES", SELECTION="ALL",wordwrap="YES"} --textfield for search
--search icon_searchtext.value in icon_text
search_in_icon_text = iup.flatbutton{title = "Suche in den Symboldefinitionen",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
searchPosition=1
function search_in_icon_text:flat_action()
from,to=icon_text.value:find(icon_searchtext.value,searchPosition)
if to and from==to then searchPosition=to+1 else searchPosition=to end
if from==nil then
searchPosition=1
iup.Message("Suchtext in den Symboldefinitionen nicht gefunden",tostring(icon_searchtext.value) .. " in den Symboldefinitionen nicht gefunden")
else
icon_text.SELECTIONPOS=from-1 .. ":" .. to
end --if from==nil then
end -- function search_in_icon_text:flat_action()
--field as scintilla editor
icon_text=iup.scintilla{}
icon_text.SIZE="500x320" --I think this is not optimal! (since the size is so appears to be fixed)
--icon_text.wordwrap="WORD" --enable wordwarp
icon_text.WORDWRAPVISUALFLAGS="MARGIN" --show wrapped lines
icon_text.FONT="Courier New, 8" --font of shown code
icon_text.LEXERLANGUAGE="lua" --set the programming language to lua for syntax higlighting
icon_text.KEYWORDS0="for end while date time if io elseif else execute do dofile require return break and or os type string nil not next false function true gsub gmatch goto ipairs open popen pairs print" --list of keywords for syntaxhighlighting, this list is not complete and can be enlarged
--colors for syntax highlighting
icon_text.STYLEFGCOLOR0="0 0 0" -- 0-Default
icon_text.STYLEFGCOLOR1="0 128 0" -- 1-Lua comment
icon_text.STYLEFGCOLOR2="0 128 0" -- 2-Lua comment line
icon_text.STYLEFGCOLOR3="0 128 0" -- 3-JavaDoc/ Doxygen style Lua commen
icon_text.STYLEFGCOLOR4="180 0 0" -- 4-Number
icon_text.STYLEFGCOLOR5="0 0 255" -- 5-Keywords (id=0)
icon_text.STYLEFGCOLOR6="160 20 180" -- 6-String
icon_text.STYLEFGCOLOR7="128 0 0" -- 7-Character
icon_text.STYLEFGCOLOR8="160 20 180" -- 8-Literal string
icon_text.STYLEFGCOLOR9="0 0 255" -- 9-Old preprocessor block (obsolete)
icon_text.STYLEFGCOLOR10="128 0 0" -- 10-Operator
--icon_text.STYLEBOLD10="YES"
--icon_text.STYLEFGCOLOR11="255 0 255" -- 11-Identifier (this overwrites the default color)
--icon_text.STYLEITALIC10="YES"
icon_text.MARGINWIDTH0="40"
icon_text.value=""
icon_label1 = iup.label{title="Liste der Symbole:"}--label for textfield
for line in io.lines(path .. "\\" .. thisfilename) do
if line:match("tree%['image") then
if icon_text.value=="" then
icon_text.value=line
else
icon_text.value=icon_text.value .. "\n" .. line
end --if icon_text.value=="" then
end --if line:match("tree%['image") then
end --for line in io.lines(path .. "\\" .. thisfilename) do
--open the dialog for renaming branch/leaf
dlg_icon_rename = iup.dialog{
iup.vbox{icon_label1, icon_text, iup.hbox{icon_ok,icon_searchtext, search_in_icon_text}};
title="Symbole der Knoten bearbeiten",
size="600x360",
startfocus=icon_text,
}
--4.2 icon dialog end
--4.3 node_function dialog
--ok button
node_function_ok = iup.flatbutton{title = "Speichern zu markiertem Knoten und neu öffnen",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function node_function_ok:flat_action()
if tree['title']==nodeChosen then
--save copy of program
os.execute('copy "' .. path .. "\\" .. thisfilename .. '" "' .. path .. "\\" .. thisfilename:gsub("%.lua","_Sicherung.lua") .. '"')
--read the programm and store it in a Lua table
local startWriteProgramm="yes"
local outputfile1Table={}
local outputfile2Table={}
local newFunctionName=node_function_text.value:match('functionTable%["[^%]]*"%]')
newFunctionName=newFunctionName or node_function_text.value:match('function [^%(]+%([^%)]*%)')
--test with: iup.Message(newFunctionName,newFunctionName)
local inputfile1=io.open(path .. "\\" .. thisfilename,"r")
inputText1=inputfile1:read("*a")
inputfile1:close()
newFunctionNameMatch=newFunctionName:gsub("%[","%%["):gsub("%]","%%]"):gsub("%(","%%("):gsub("%)","%%)"):gsub("%-","%%-"):gsub("%*","%%*"):gsub("%+","%%+")
--test with: iup.Message(tostring(inputText1:match(newFunctionNameMatch)),newFunctionName)
if inputText1:match(newFunctionNameMatch) then
--for existing functions
for line in io.lines(path .. "\\" .. thisfilename) do
treeTitleMatch=tree['title']:gsub("%[","%%["):gsub("%]","%%]"):gsub("%(","%%("):gsub("%)","%%)"):gsub("%-","%%-"):gsub("%*","%%*"):gsub("%+","%%+")
if line:match('^functionTable%["' .. treeTitleMatch .. '"%]=function%(.*%)') or line:match("^function " .. tostring(nodeFunctionTable[tree['title']]) .. "%(.*%)") then startWriteProgramm="no" end
if startWriteProgramm=="yes" then
outputfile1Table[#outputfile1Table+1]=line
elseif startWriteProgramm=="yes2" then
outputfile2Table[#outputfile2Table+1]=line
end --if startWriteProgramm=="yes" then
if line:match('^end %-%-functionTable%["' .. treeTitleMatch .. '"%]=function%(.*%)') or line:match("^end %-%-function " .. tostring(nodeFunctionTable[tree['title']]) .. "%(.*%)") then startWriteProgramm="yes2" end
end --for line in io.lines(path .. "\\" .. thisfilename) do
--save the programm stored in the lua table outputfile1Table
local outputfile1=io.open(path .. "\\" .. thisfilename,"w")
for i,v in ipairs(outputfile1Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
--save the node_function list
outputfile1:write(node_function_text.value .. "\n")
--save the rest of the program
for i,v in ipairs(outputfile2Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
outputfile1:close()
else
--for new functions
for line in io.lines(path .. "\\" .. thisfilename) do
if startWriteProgramm=="yes" then
outputfile1Table[#outputfile1Table+1]=line
elseif startWriteProgramm=="yes2" then
outputfile2Table[#outputfile2Table+1]=line
end --if startWriteProgramm=="yes" then
if line:match('^functionTable={}') then startWriteProgramm="yes2" end
end --for line in io.lines(path .. "\\" .. thisfilename) do
--save the programm stored in the lua table outputfile1Table
local outputfile1=io.open(path .. "\\" .. thisfilename,"w")
for i,v in ipairs(outputfile1Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
--save the node_function list
outputfile1:write(node_function_text.value .. "\n")
--save the rest of the program
for i,v in ipairs(outputfile2Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
outputfile1:close()
end --if inputText1:match(newFunctionNameMatch) then
os.execute('start "Neu" "' .. path .. "\\" .. thisfilename .. '"')
return iup.CLOSE
else
iup.Message("Der ausgewählte Knoten entspricht nicht der Funktionsdefinition","Der ausgewählte Knoten entspricht nicht der Funktionsdefinition")
end --if tree['title']==nodeChosen then
end --function node_function_ok:flat_action()
node_function_searchtext = iup.multiline{border="YES",expand="YES", SELECTION="ALL",wordwrap="YES"} --textfield for search
--search node_function_searchtext.value in node_function_text
search_in_node_function_text = iup.flatbutton{title = "Suche in der Funktionsdefinition",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
searchPosition=1
function search_in_node_function_text:flat_action()
from,to=node_function_text.value:find(node_function_searchtext.value,searchPosition)
if to and from==to then searchPosition=to+1 else searchPosition=to end
if from==nil then
searchPosition=1
iup.Message("Suchtext in der Funktionsdefinition nicht gefunden",tostring(node_function_searchtext.value) .. " in der Funktionsdefinition nicht gefunden")
else
node_function_text.SELECTIONPOS=from-1 .. ":" .. to
end --if from==nil then
end -- function search_in_node_function_text:flat_action()
--field as scintilla editor
node_function_text=iup.scintilla{}
node_function_text.SIZE="500x320" --I think this is not optimal! (since the size is so appears to be fixed)
--node_function_text.wordwrap="WORD" --enable wordwarp
node_function_text.WORDWRAPVISUALFLAGS="MARGIN" --show wrapped lines
node_function_text.FONT="Courier New, 8" --font of shown code
node_function_text.LEXERLANGUAGE="lua" --set the programming language to lua for syntax higlighting
node_function_text.KEYWORDS0="for end while date time if io elseif else execute do dofile require return break and or os type string nil not next false function true gsub gmatch goto ipairs open popen pairs print" --list of keywords for syntaxhighlighting, this list is not complete and can be enlarged
--colors for syntax highlighting
node_function_text.STYLEFGCOLOR0="0 0 0" -- 0-Default
node_function_text.STYLEFGCOLOR1="0 128 0" -- 1-Lua comment
node_function_text.STYLEFGCOLOR2="0 128 0" -- 2-Lua comment line
node_function_text.STYLEFGCOLOR3="0 128 0" -- 3-JavaDoc/ Doxygen style Lua commen
node_function_text.STYLEFGCOLOR4="180 0 0" -- 4-Number
node_function_text.STYLEFGCOLOR5="0 0 255" -- 5-Keywords (id=0)
node_function_text.STYLEFGCOLOR6="160 20 180" -- 6-String
node_function_text.STYLEFGCOLOR7="128 0 0" -- 7-Character
node_function_text.STYLEFGCOLOR8="160 20 180" -- 8-Literal string
node_function_text.STYLEFGCOLOR9="0 0 255" -- 9-Old preprocessor block (obsolete)
node_function_text.STYLEFGCOLOR10="128 0 0" -- 10-Operator
--node_function_text.STYLEBOLD10="YES"
--node_function_text.STYLEFGCOLOR11="255 0 255" -- 11-Identifier (this overwrites the default color)
--node_function_text.STYLEITALIC10="YES"
node_function_text.MARGINWIDTH0="40"
node_function_text.value=""
node_function_label1 = iup.label{title='Funktion des Knotens: (Zum Löschen bitte Funktion auskommentieren und mindestens den Funktionsnamen lassen z.B. --functionTable["Test"] wurde gelöscht)'}--label for textfield
--open the dialog for renaming branch/leaf
dlg_node_function_rename = iup.dialog{
iup.vbox{node_function_label1, node_function_text, iup.hbox{node_function_ok,node_function_searchtext, search_in_node_function_text}};
title="Funktion des Knotens bearbeiten",
size="600x360",
startfocus=node_function_text,
}
--4.3 node_function dialog end
--4.4 nodeFunctionTable dialog
--ok button
nodeFunctionTable_ok = iup.flatbutton{title = "Speichern und neu öffnen",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function nodeFunctionTable_ok:flat_action()
--save copy of program
os.execute('copy "' .. path .. "\\" .. thisfilename .. '" "' .. path .. "\\" .. thisfilename:gsub("%.lua","_Sicherung.lua") .. '"')
--read the programm and store it in a Lua table
local startWriteProgramm="yes"
local outputfile1Table={}
local outputfile2Table={}
for line in io.lines(path .. "\\" .. thisfilename) do
if line:match("%-%-nodeFunctionTable" .. '%["') then startWriteProgramm="no" end
if startWriteProgramm=="yes" then
outputfile1Table[#outputfile1Table+1]=line
elseif startWriteProgramm=="yes2" then
outputfile2Table[#outputfile2Table+1]=line
end --if startWriteProgramm=="yes" then
if line:match("--end nodeFunctionTable" .. '%["') then startWriteProgramm="yes2" end
end --for line in io.lines(path .. "\\" .. thisfilename) do
--save the programm stored in the lua table outputfile1Table
local outputfile1=io.open(path .. "\\" .. thisfilename,"w")
for i,v in ipairs(outputfile1Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
--save the nodeFunctionTable list
outputfile1:write(nodeFunctionTable_text.value .. "\n")
--save the rest of the program
for i,v in ipairs(outputfile2Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
outputfile1:close()
os.execute('start "Neu" "' .. path .. "\\" .. thisfilename .. '"')
return iup.CLOSE
end --function nodeFunctionTable_ok:flat_action()
nodeFunctionTable_searchtext = iup.multiline{border="YES",expand="YES", SELECTION="ALL",wordwrap="YES"} --textfield for search
--search nodeFunctionTable_searchtext.value in nodeFunctionTable_text
search_in_nodeFunctionTable_text = iup.flatbutton{title = "Suche in der Zuordnung der Funktionen zu den Knoten",size="EIGHTH", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
searchPosition=1
function search_in_nodeFunctionTable_text:flat_action()
from,to=nodeFunctionTable_text.value:find(nodeFunctionTable_searchtext.value,searchPosition)
if to and from==to then searchPosition=to+1 else searchPosition=to end
if from==nil then
searchPosition=1
iup.Message("Suchtext in der Zuordnung der Funktionen zu den Knoten nicht gefunden",tostring(nodeFunctionTable_searchtext.value) .. " in der Zuordnung der Funktionen zu den Knoten nicht gefunden")
else
nodeFunctionTable_text.SELECTIONPOS=from-1 .. ":" .. to
end --if from==nil then
end -- function search_in_nodeFunctionTable_text:flat_action()
--field as scintilla editor
nodeFunctionTable_text=iup.scintilla{}
nodeFunctionTable_text.SIZE="500x320" --I think this is not optimal! (since the size is so appears to be fixed)
--nodeFunctionTable_text.wordwrap="WORD" --enable wordwarp
nodeFunctionTable_text.WORDWRAPVISUALFLAGS="MARGIN" --show wrapped lines
nodeFunctionTable_text.FONT="Courier New, 8" --font of shown code
nodeFunctionTable_text.LEXERLANGUAGE="lua" --set the programming language to lua for syntax higlighting
nodeFunctionTable_text.KEYWORDS0="for end while date time if io elseif else execute do dofile require return break and or os type string nil not next false function true gsub gmatch goto ipairs open popen pairs print" --list of keywords for syntaxhighlighting, this list is not complete and can be enlarged
--colors for syntax highlighting
nodeFunctionTable_text.STYLEFGCOLOR0="0 0 0" -- 0-Default
nodeFunctionTable_text.STYLEFGCOLOR1="0 128 0" -- 1-Lua comment
nodeFunctionTable_text.STYLEFGCOLOR2="0 128 0" -- 2-Lua comment line
nodeFunctionTable_text.STYLEFGCOLOR3="0 128 0" -- 3-JavaDoc/ Doxygen style Lua commen
nodeFunctionTable_text.STYLEFGCOLOR4="180 0 0" -- 4-Number
nodeFunctionTable_text.STYLEFGCOLOR5="0 0 255" -- 5-Keywords (id=0)
nodeFunctionTable_text.STYLEFGCOLOR6="160 20 180" -- 6-String
nodeFunctionTable_text.STYLEFGCOLOR7="128 0 0" -- 7-Character
nodeFunctionTable_text.STYLEFGCOLOR8="160 20 180" -- 8-Literal string
nodeFunctionTable_text.STYLEFGCOLOR9="0 0 255" -- 9-Old preprocessor block (obsolete)
nodeFunctionTable_text.STYLEFGCOLOR10="128 0 0" -- 10-Operator
--nodeFunctionTable_text.STYLEBOLD10="YES"
--nodeFunctionTable_text.STYLEFGCOLOR11="255 0 255" -- 11-Identifier (this overwrites the default color)
--nodeFunctionTable_text.STYLEITALIC10="YES"
nodeFunctionTable_text.MARGINWIDTH0="40"
nodeFunctionTable_text.value=""
nodeFunctionTable_label1 = iup.label{title="Zuordnung der Funktionen zu den Knoten:"}--label for textfield
for line in io.lines(path .. "\\" .. thisfilename) do
if line:match('nodeFunctionTable%[".*"%]=".*%(.*%)') then
if nodeFunctionTable_text.value=="" then
nodeFunctionTable_text.value=line
else
nodeFunctionTable_text.value=nodeFunctionTable_text.value .. "\n" .. line
end --if nodeFunctionTable_text.value=="" then
end --if line:match("tree%['image") then
end --for line in io.lines(path .. "\\" .. thisfilename) do
--open the dialog for renaming branch/leaf
dlg_nodeFunctionTable_rename = iup.dialog{
iup.vbox{nodeFunctionTable_label1, nodeFunctionTable_text, iup.hbox{nodeFunctionTable_ok,nodeFunctionTable_searchtext, search_in_nodeFunctionTable_text}};
title="Zuordnung der Funktionen zu den Knoten bearbeiten",
size="600x360",
startfocus=nodeFunctionTable_text,
}
--4.4 nodeFunctionTable dialog end
--5. context menus (menus for right mouse click)
--5.1 menu of tree
--5.1.1 copy node of tree
startcopy = iup.item {title = "Knoten kopieren"}
function startcopy:action() --copy node
clipboard.text = tree['title']
end --function startcopy:action()
--5.1.1.1 show node number with message
number_of_node = iup.item {title = "Nummer des Knotens anzeigen"}
function number_of_node:action()
iup.Message("Die Nummer des Knotens ist:",tree.value)
end --function number_of_node:action()
--5.1.1.2 copy node input image definition
copy_for_image_input = iup.item {title = "Eingabefeld für Symbol kopieren"}
function copy_for_image_input:action()
clipboard.text = "tree" .. "['image" .. tree.value .. "']=img_inputarrow --" .. tree['title' .. tree.value-1]
end --function copy_for_image_input:action()
--5.1.1.3 copy node function image definition
copy_for_image_function = iup.item {title = "Funktionsfeld für Symbol kopieren"}
function copy_for_image_function:action()
clipboard.text = "tree" .. "['imageexpanded" .. tree.value .. "']=img_functionarrow tree" .. "['image" .. tree.value .. "']=img_functionarrow --" .. tree['title']
end --function copy_for_image_function:action()
--5.1.1.4 copy node function image definition
nodeChosen=""
define_function_of_node = iup.item {title = "Funktion definieren"}
function define_function_of_node:action()
nodeChosen=tree['title']
node_function_text.value=""
local nodeFunctionWrite="no"
--test with: print(functionTable[tree['title']])
if functionTable[tree['title']] or nodeFunctionTable[tree['title']] then
--test with: iup.Message(tree['title'],nodeFunctionTable[tree['title']])
--test with: iup.Message(tree['title'],tostring(functionTable[tree['title']]))
for line in io.lines(path .. "\\" .. thisfilename) do
treeTitleMatch=tree['title']:gsub("%[","%%["):gsub("%]","%%]"):gsub("%(","%%("):gsub("%)","%%)"):gsub("%-","%%-"):gsub("%*","%%*"):gsub("%+","%%+")
if line:match('^functionTable%["' .. treeTitleMatch .. '"%]=function%(.*%)') or line:match("^function " .. tostring(nodeFunctionTable[tree['title']]) .. "%(.*%)") then nodeFunctionWrite="yes" end
if nodeFunctionWrite=="yes" then
if node_function_text.value=="" then
node_function_text.value=line
else
node_function_text.value=node_function_text.value .. "\n" .. line
end --if node_function_text.value=="" then
end --if nodeFunctionWrite=="yes" then
if line:match('^end %-%-functionTable%["' .. treeTitleMatch .. '"%]=function%(.*%)') or line:match("^end %-%-function " .. tostring(nodeFunctionTable[tree['title']]) .. "%(.*%)") then nodeFunctionWrite="no" end
end --for line in io.lines(path .. "\\" .. thisfilename) do
dlg_node_function_rename:showxy(iup.RIGHT,iup.CENTER)
else
node_function_text.value='functionTable["' .. tree['title'] .. '"]=function()\n--Bitte die neue Funktion eingeben\nend --functionTable["' .. tree['title'] .. '"]=function()'
dlg_node_function_rename:showxy(iup.RIGHT,iup.CENTER)
end -- if functionTable[tree['title']] or nodeFunctionTable[tree['title']] then
end --function define_function_of_node:action()
--5.1.1.5 copy node output image definition
copy_for_image_output = iup.item {title = "Ausgabefeld für Symbol kopieren"}
function copy_for_image_output:action() --copy node
clipboard.text = "tree" .. "['image" .. tree.value .. "']=img_rightarrow --" .. tree['title' .. tree.value-1]
end --function copy_for_image_output:action()
--5.1.2 rename node and rename action for other needs of tree
renamenode = iup.item {title = "Knoten bearbeiten"}
function renamenode:action()
text.value = tree['title']
dlg_rename:showxy(iup.CENTER, iup.CENTER) --popup rename dialog
iup.SetFocus(dlg_rename)
--test with: for i=tree.count,tonumber(tree.value),-1 do print(i,i+text_NumberOfNodesMore.value) end
end --function renamenode:action()
--5.1.3 add branch to tree
addbranch = iup.item {title = "Ast hinzufügen"}
function addbranch:action()
tree.addbranch = ""
tree.value=tree.value+1
text_NumberOfNodesMore.value=1
renamenode:action()
end --function addbranch:action()
--5.1.3.1 add branch to tree by insertbranch
addbranchbottom = iup.item {title = "Ast darunter hinzufügen"}
function addbranchbottom:action()
tree["insertbranch" .. tree.value] = ""
for i=tree.value+1,tree.count-1 do
if tree["depth" .. i]==tree["depth" .. tree.value] then
tree.value=i
text_NumberOfNodesMore.value=1
renamenode:action()
break
end --if tree["depth" .. tree.value+1]==tree["depth" .. tree.value] then
end --for i=tree.value+1,tree.count-1 do
end --function addbranchbottom:action()
--5.1.3.2 add leaf to tree by insertleaf
addleafbottom = iup.item {title = "Blatt darunter hinzufügen"}
function addleafbottom:action()
tree["insertleaf" .. tree.value] = ""
for i=tree.value+1,tree.count-1 do
if tree["depth" .. i]==tree["depth" .. tree.value] then
tree.value=i
text_NumberOfNodesMore.value=1
renamenode:action()
break
end --if tree["depth" .. tree.value+1]==tree["depth" .. tree.value] then
end --for i=tree.value+1,tree.count-1 do
end --function addleafbottom:action()
--5.1.4 add leaf of tree
addleaf = iup.item {title = "Blatt hinzufügen"}
function addleaf:action()
tree.addleaf = ""
tree.value=tree.value+1
text_NumberOfNodesMore.value=1
renamenode:action()
end --function addleaf:action()
--5.1.5 copy a version of the file selected in the tree and give it the next version number
startversion = iup.item {title = "Version archivieren"}
function startversion:action()
--get the version of the file
if tree['title']:match(".:\\.*%.[^\\]+") then
Version=0
p=io.popen('dir "' .. tree['title']:gsub("(%.+)","_Version*%1") .. '" /b/o')
for Datei in p:lines() do
--test with: iup.Message("Version",Datei)
if Datei:match("_Version(%d+)") then Version_alt=Version Version=tonumber(Datei:match("_Version(%d+)")) if Version<Version_alt then Version=Version_alt end end
--test with: iup.Message("Version",Version)
end --for Datei in p:lines() do
--test with: iup.Message(Version,Version+1)
Version=Version+1
iup.Message("Archivieren der Version:",tree['title']:gsub("(%.+)","_Version" .. Version .. "%1"))
os.execute('copy "' .. tree['title'] .. '" "' .. tree['title']:gsub("(%.+)","_Version" .. Version .. "%1") .. '"')
end --if tree['title']:match(".:\\.*%.[^\\]+") then
end --function startversion:action()
--5.1.6 start file of node of tree in IUP Lua scripter or start empty file in notepad or start empty scripter
startnodescripter = iup.item {title = "Skripter starten"}
function startnodescripter:action()
--read first line of file. If it is empty then scripter cannot open it. So open file with notepad.exe
if file_exists(tree['title']) then inputfile=io.open(tree['title'],"r") ErsteZeile=inputfile:read() inputfile:close() end
if file_exists(tree['title']) and ErsteZeile then
os.execute('start "d" C:\\Lua\\iupluascripter54.exe "' .. tree['title'] .. '"')
elseif file_exists(tree['title']) then
os.execute('start "d" notepad.exe "' .. tree['title'] .. '"')
else
os.execute('start "d" C:\\Lua\\iupluascripter54.exe ')
end --if file_exists(tree['title']) and ErsteZeile then
end --function startnodescripter:action()
--5.1.7 start the file or repository of the node of tree
startnode = iup.item {title = "Starten"}
function startnode:action()
if tree['title']:match("^.:\\.*%.[^\\ ]+$") or tree['title']:match("^.:\\.*[^\\]+$") or tree['title']:match("^.:\\$") or tree['title']:match("^[^ ]*//[^ ]+$") then
os.execute('start "D" "' .. tree['title'] .. '"')
elseif tree['title']:match("sftp .*") then
os.execute(tree['title'])
end --if tree['title']:match("^.:\\.*%.[^\\ ]+$") or tree['title']:match("^.:\\.*[^\\]+$") or tree['title']:match("^.:\\$") or tree['title']:match("^[^ ]*//[^ ]+$") then
end --function startnode:action()
--5.1.8 put the buttons together in the menu for tree
menu = iup.menu{
startcopy, --to be deactivated
number_of_node, --to be deactivated
copy_for_image_input, --to be deactivated
copy_for_image_function, --to be deactivated
define_function_of_node, --to be deactivated
copy_for_image_output, --to be deactivated
renamenode, --to be deactivated
addbranch, --to be deactivated
addbranchbottom, --to be deactivated
addleaf, --to be deactivated
addleafbottom, --to be deactivated
startversion,
startnodescripter,
startnode,
}
--5.1 menu of tree end
--6 buttons
--6.1 logo image definition and button wiht logo
img_logo = iup.image{
{ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,3,3,1,1,3,3,3,1,1,1,1,1,3,1,1,1,3,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,3,3,1,1,3,1,1,3,1,1,1,1,3,1,1,3,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,3,3,3,3,1,1,1,1,1,3,1,1,3,1,1,1,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,3,3,3,4,4,3,1,1,1,1,3,3,3,3,1,1,1,1,3,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,3,3,3,3,4,4,3,3,1,1,1,3,1,1,1,3,1,1,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,3,3,3,3,3,3,3,3,1,1,1,3,1,1,1,3,1,1,1,3,1,1,3,1,1,1,1,1,4,4,4 },
{ 4,1,1,3,3,3,3,3,3,3,3,1,1,1,3,3,3,3,1,1,3,1,3,1,1,1,3,1,3,1,1,4,4,4 },
{ 4,1,1,1,3,3,3,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,3,3,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,3,1,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,1,4,1,1,1,1,1,3,1,3,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4,4,1,1,3,3,1,3,1,3,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,1,1,4,4,4,4,4,4,4,1,1,3,3,1,3,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,1,1,1,4,4,4,4,4,3,3,4,4,4,4,1,3,3,1,1,1,1,1,1,1,4,4,4,4 },
{ 4,1,1,1,1,1,1,1,4,4,4,4,3,3,3,3,3,3,4,4,4,3,1,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,1,4,4,4,4,4,3,3,3,3,3,3,3,3,3,4,3,4,1,1,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,1,1,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,1,1,1,1,1,1,4,4,4 },
{ 4,1,1,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,1,1,1,1,1,4,4,4 },
{ 4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,1,1,1,4,4,4 },
{ 4,4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,1,1,4,4,4 },
{ 4,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1,4,4,4 },
{ 4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4 },
{ 4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4 },
{ 4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4 },
{ 4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3 },
{ 4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4 },
{ 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4 },
{ 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 },
{ 3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 },
{ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 }
; colors = { color_grey_bpc, color_light_color_grey_bpc, color_blue_bpc, "255 255 255" }
}
button_logo=iup.button{image=img_logo,title="", size="23x20"}
function button_logo:action()
iup.Message("Beckmann & Partner CONSULT","BERATUNGSMANUFAKTUR\nMeisenstraße 79\n33607 Bielefeld\nDr. Bruno Kaiser\nLizenz Open Source")
end --function button_logo:flat_action()
--6.2 button to edit in IUP Lua scripter the script for tree2
button_edit_treescript=iup.flatbutton{title="Programmieren des \ngesamten Programms", size="85x20", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function button_edit_treescript:flat_action()
os.execute('start "d" C:\\Lua\\iupluascripter54.exe "' .. path .. '\\' .. thisfilename .. '"')
end --function button_edit_treescript:flat_action()
--6.3 button to edit the icon definition list
button_edit_icon_list=iup.flatbutton{title="Programmieren der \nSymbole", size="75x20", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function button_edit_icon_list:flat_action()
dlg_icon_rename:showxy(iup.RIGHT, iup.CENTER) --show rename dialog
end --function button_edit_icon_list:flat_action()
--6.4 button to edit the relation table for node to function
button_edit_nodeFunctionTable=iup.flatbutton{title="Programmieren der \nFunktionszuordnung zu den Knoten", size="135x20", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function button_edit_nodeFunctionTable:flat_action()
dlg_nodeFunctionTable_rename:showxy(iup.RIGHT, iup.CENTER) --show rename dialog
end --function button_edit_nodeFunctionTable:flat_action()
--6.5 button to save version without buttons and menus to be fixed calculation
button_save_fixed_calculation=iup.flatbutton{title="Speichern einer\nfixierten Version", size="85x20", BGCOLOR=color_buttons, FGCOLOR=color_button_text}
function button_save_fixed_calculation:flat_action()
--open a filedialog
filedlg1=iup.filedlg{dialogtype="SAVE",title="Ziel auswählen",filter="*.lua",filterinfo="Lua Files", directory=path}
filedlg1:popup(iup.ANYWHERE,iup.ANYWHERE)
if filedlg1.status=="1" or filedlg1.status=="0" then
local outputfile=io.output(filedlg1.value) --setting the outputfile
for line in io.lines(path .. "\\" .. thisfilename) do
if line:match("%-%-to be deactivated") then
outputfile:write("--deactivated: " .. line .. "\n")
elseif line:match("%-%-%[%[to be deactivated%]%]") then
outputfile:write("--[====[deactivated: " .. line .. "\n")
elseif line:match("%-%-%[%[to be deactivated end%]%]") then
outputfile:write(line .. "\n--deactivated end]====]\n")
else
outputfile:write(line .. "\n")
end --if line:match("%-%-to be deactivated") then
end --for line in io.lines(path .. "\\" .. thisfilename) do
outputfile:close() --close the outputfile
else --no outputfile was choosen
iup.Message("Schließen","Keine Datei ausgewählt")
iup.NextField(maindlg)
end --if filedlg1.status=="1" or filedlg1.status=="0" then
end --function button_save_fixed_calculation:flat_action()
--7 Main Dialog
--7.1 icon definitions
img_functionarrow= iup.image{
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,1,1,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,2,2,1,1,2,2,1,1,1,1,1 },
{ 1,1,1,1,2,2,1,1,1,1,2,2,1,1,1,1 },
{ 1,1,1,1,2,2,1,1,1,1,2,2,1,1,1,1 },
{ 1,1,1,1,2,2,1,1,1,1,2,2,1,1,1,1 },
{ 1,1,1,1,2,2,1,1,1,1,2,2,1,1,1,1 },
{ 1,1,1,1,2,2,1,1,1,1,2,2,1,1,1,1 },
{ 1,1,1,1,2,2,1,1,1,1,2,2,1,1,1,1 },
{ 1,1,1,1,1,2,2,1,1,2,2,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,1,1,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }
-- Sets "X" image colors
; colors = { color_background_tree, color_red_bpc}
}
img_inputarrow= iup.image{
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }
-- Sets "X" image colors
; colors = { color_background_tree, color_red_bpc}
}
img_rightarrow= iup.image{
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1 },
{ 1,1,2,2,2,2,2,2,2,2,2,2,2,2,1,1 },
{ 1,1,2,2,2,2,2,2,2,2,2,2,2,2,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }
-- Sets "X" image colors
; colors = { color_background_tree, color_red_bpc}
}
--7.2 build tree
tree=iup.tree{
map_cb=function(self)
self:AddNodes(actualtree)
end, --function(self)
SIZE="10x200",
showrename="YES",--F2 key active
markmode="SINGLE",--for Drag & Drop SINGLE not MULTIPLE
--showdragdrop="YES",
}
-- Callback for pressed keys
function tree:k_any(c)
if c == iup.K_DEL then
--[[to be deactivated]]
if tree.childcount=="0" then
local treeValue=tree.value
--test with: print(tree.value)
--save copy of program
os.execute('copy "' .. path .. "\\" .. thisfilename .. '" "' .. path .. "\\" .. thisfilename:gsub("%.lua","_Sicherung.lua") .. '"')
--test with: iup.Message(tree.childcount,tree.childcount)
tree.delnode = "SELECTED"
--test with: iup.Message(tree.count,tree.value)
--store the programm in the lua table outputfile1Table
local startWriteProgramm="no"
local outputfile1Table={}
for line in io.lines(path .. "\\" .. thisfilename) do
--test with: print(tree.value)
if startWriteProgramm=="yes" then
local digitTable={}
for field in line:gmatch("tree%['[^%d]+%d+'%]") do
digitTable[#digitTable+1]=field
end --for field in line:gmatch("tree%['[^%d]+%d+'%]") do
table.sort(digitTable,function(a,b) local ad=tonumber(a:match("%d+")) bd=tonumber(b:match("%d+")) return ad<bd end)
for i,v in ipairs(digitTable) do
local vMatch=v:gsub("%[","%%["):gsub("%]","%%]"):gsub("%(","%%("):gsub("%)","%%)"):gsub("%-","%%-"):gsub("%*","%%*"):gsub("%+","%%+")
--test with: print(i,v)
local treeType,digitText=v:match("'([^%d]+)(%d+)'")
--test with: print(treeType,digitText)
--test with: print(treeValue,digitText)
if tonumber(digitText)>tonumber(treeValue) then
--test with: print(line) print(vMatch)
line=line:gsub(vMatch,"tree['" .. treeType .. math.tointeger(tonumber(digitText-1)) .. "']")
--test with: print("tree['" .. treeType .. math.tointeger(tonumber(digitText-1)) .. "']") print(line)
elseif digitText==treeValue then
--test with: print(line) print(vMatch)
line=line:gsub(vMatch,"tree['" .. treeType .. digitText .. "xxx']")
--test with: print("tree['" .. treeType .. math.tointeger(tonumber(digitText-1)) .. "']") print(line)
end --if tonumber(digitText)>=tonumber(treeValue) then
end --for i,v in ipairs(digitTable) d
outputfile1Table[#outputfile1Table+1]=line
end --if startWriteProgramm=="yes" then
if line:match("%-%-actualtree" .. "=") then startWriteProgramm="yes" end
end --for line in io.lines(path .. "\\" .. thisfilename) do
--save the tree
save_tree_to_lua(tree, path .. "\\" .. thisfilename)
--save the programm stored in the lua table outputfile1Table
local outputfile1=io.open(path .. "\\" .. thisfilename,"a")
for i,v in ipairs(outputfile1Table) do
outputfile1:write(v .. "\n")
end --for i,v in ipairs(outputfile1Table) do
outputfile1:close()
end --if tree.childcount=="0" then
os.execute('start "Neu" "' .. path .. "\\" .. thisfilename .. '"')
return iup.CLOSE
--[[to be deactivated end]]
elseif c == iup.K_cC then
--copy node of tree
clipboard.text = tree['title']
elseif c == iup.K_Menu then
menu:popup(iup.MOUSEPOS,iup.MOUSEPOS) --popup the defined menue
end --if c == iup.K_DEL then
end --function tree:k_any(c)
-- Callback for right click preparing by node function table
--nodeFunctionTablefunction table --nodeFunctionTable["node name"]="name_of_the_function()"
nodeFunctionTable={} --nodeFunctionTable["Knotentext eingeben"]="Name_der_Funktion()"
nodeFunctionTable["Ausgabe"]="Schaltjahr()"
nodeFunctionTable["Anzahl Tage Zähler 30 und Nenner 360"]="Anzahltage30zaehler()"
nodeFunctionTable["Anzahl Tage Zähler 30ISDA und Nenner 360"]="Anzahltage30ISDAzaehler()"
nodeFunctionTable["Anzahl Tage Zähler 30E und Nenner 360"]="Anzahltage30Ezaehler()"
nodeFunctionTable["Anzahl Tage Zähler 30E+ und Nenner 360"]="Anzahltage30EPluszaehler()"
nodeFunctionTable["Anzahl Tage Zähler 30German und Nenner 360"]="Anzahltage30Germanzaehler()"
nodeFunctionTable["Anzahl Tage Zähler 30US und Nenner 360"]="Anzahltage30USzaehler()"
nodeFunctionTable["Anzahl Tage Zähler actual und Nenner für actual im Weiteren Knoten bestimmen"]="Anzahltagezaehler()"
nodeFunctionTable["Nenner actual 365.25 1/1"]="Nenneractual36525()"
nodeFunctionTable["Nenner actual 366"]="Nenneractual366()"
nodeFunctionTable["Nenner actual 365"]="Nenneractual365()"
nodeFunctionTable["Nenner actual 364"]="Nenneractual364()"
nodeFunctionTable["Nenner actual 360"]="Nenneractual360()"
nodeFunctionTable["Jahre manuell setzen"]="JahreManuellSetzen()"
nodeFunctionTable["Kapital und Zinssatz eintragen"]="KapitalZinssatzSchreiben()"
nodeFunctionTable["Alle Zinsen mit Titel ausgeben"]="ZinsenTitelAlle()"
nodeFunctionTable["Titel"]="TitelErgaenzen()"
nodeFunctionTable["Zinsen linear = Kapital * Zinssatz * Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner"]="Zinsen()"
nodeFunctionTable["Zinsen mit Zinseszinsen = Kapital * ((1+Zinssatz)^(Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner)-1)"]="Zinseszinsen()"
nodeFunctionTable["Zinsen stetig verzinst = Kapital * (e^(Zinssatz * Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner) -1)"]="Zinsenstetig()"
nodeFunctionTable["Alle Zinsen mit Titel in eine Datei ausgeben"]="ZinsErgebnisAlleZeilenAusgabe()"
nodeFunctionTable["Zurücksetzen"]="KapitalZinssatzZuruecksetzen()"
--end nodeFunctionTable["node name"]="name_of_the_function()"
--Callback for right click
function tree:rightclick_cb(id)
if nodeFunctionTable[tree['title']] then load(nodeFunctionTable[tree['title']])()
elseif functionTable[tree['title']] then functionTable[tree['title']]() --test with: print(tree['title'])
else menu:popup(iup.MOUSEPOS,iup.MOUSEPOS) --popup the defined menue
end --if tree['title']=="Berechnen" then
end --function tree:rightclick_cb(id)
--7.3 building the dialog and put buttons, trees and preview together
maindlg = iup.dialog {
iup.scrollbox{iup.vbox{
iup.hbox{
button_logo,
button_edit_treescript, --to be deactivated
button_edit_icon_list, --to be deactivated
button_edit_nodeFunctionTable, --to be deactivated
button_save_fixed_calculation, --to be deactivated
},
iup.frame{title="Zinsrechner",
tree,
size="FULLxFULL"},
},}, --iup.scrollbox{iup.vbox{
icon = img_logo,
size="HALFxFULL", --"FULLxFULL",
--gap="3",
--alignment="ARIGHT",
--margin="5x5"
}--maindlg = iup.dialog {
--7.4 show the dialog
maindlg:showxy(iup.LEFT,iup.CENTER)
--7.5 icons adopted in tree
--default image for branch collapsed can be defined by: tree.imagebranchcollapsed=img_rightarrow
--tree['image... default image for branch expanded
--tree['image... image for branches with functions
tree['imageexpanded4']=img_functionarrow --Berechnen Rechner()
tree['imageexpanded9']=img_functionarrow --Ausgabe Schaltjahr()
tree['imageexpanded23']=img_functionarrow tree['image23']=img_functionarrow --Schalttage im Zins-Intervall bestimmen
tree['imageexpanded32']=img_functionarrow --Anzahl Tage Zähler 30 und Nenner 360 Anzahltage30zaehler()
tree['imageexpanded38']=img_functionarrow --Anzahl Tage Zähler 30ISDA und Nenner 360 Anzahltage30ISDAzaehler()
tree['imageexpanded44']=img_functionarrow --Anzahl Tage Zähler 30E und Nenner 360 Anzahltage30Ezaehler()
tree['imageexpanded54']=img_functionarrow --Anzahl Tage Zähler 30E+ und Nenner 360 Anzahltage30EPluszaehler()
tree['imageexpanded60']=img_functionarrow --Anzahl Tage Zähler 30German und Nenner 360 Anzahltage30Germanzaehler()
tree['imageexpanded68']=img_functionarrow --Anzahl Tage Zähler 30US und Nenner 360 Anzahltage30USzaehler()
tree['imageexpanded71']=img_functionarrow --Anzahl Tage Zähler actual und Nenner für actual im Weiteren Knoten bestimmen Anzahltagezaehler()
tree['imageexpanded81']=img_functionarrow --Nenner actual 365.25 1/1 Nenneractual36525()
tree['imageexpanded85']=img_functionarrow --Nenner actual 366 Nenneractual366()
tree['imageexpanded91']=img_functionarrow --Nenner actual 365 Nenneractual365()
tree['imageexpanded96']=img_functionarrow --Nenner actual 364 Nenneractual364()
tree['imageexpanded102']=img_functionarrow --Nenner actual 360 Nenneractual360()
tree['imageexpanded108']=img_functionarrow --Jahre manuell setzen JahreManuellSetzen()
tree['image108']=img_functionarrow --Jahre manuell setzen JahreManuellSetzen()
tree['imageexpanded114']=img_functionarrow --Kapital und Zinssatz eintragen KapitalZinssatzSchreiben()
tree['imageexpanded115']=img_functionarrow --Alle Zinsen mit Titel ausgeben ZinsenTitelAlle()
tree['imageexpanded116']=img_functionarrow --Titel TitelErgaenzen()
tree['imageexpanded118']=img_functionarrow --Zinsen linear = Kapital * Zinssatz * Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner Zinsen()
tree['imageexpanded120']=img_functionarrow --Zinsen mit Zinseszinsen = Kapital * ((1+Zinssatz)^(Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner)-1) Zinseszinsen()
tree['imageexpanded122']=img_functionarrow --Zinsen stetig verzinst = Kapital * (e^(Zinssatz * Anzahl_Tage_Zaehler / Anzahl_Tage_Nenner) -1) Zinsenstetig()
tree['imageexpanded124']=img_functionarrow --Alle Zinsen mit Titel in eine Datei ausgeben ZinsErgebnisAlleZeilenAusgabe()
tree['imageexpanded126']=img_functionarrow --Zurücksetzen KapitalZinssatzZuruecksetzen()
tree['image126']=img_functionarrow --Zurücksetzen KapitalZinssatzZuruecksetzen()
--tree['image... input and output nodes
tree['image3']=img_inputarrow --document.Formular.Eingabe.value
tree['image5']=img_rightarrow --document.Formular.Ergebnis.value
tree['image8']=img_inputarrow --document.Formular1.Eingabe3.value
tree['image10']=img_rightarrow --document.Formular1.ErgebnisSchaltjahr.value
tree['image13']=img_inputarrow --document.FormularZins.Kapital.value
tree['image14']=img_inputarrow --document.FormularZins.Zinssatz.value
tree['image16']=img_inputarrow --document.FormularZins.Startmonat.value
tree['image18']=img_inputarrow --document.FormularZins.ManuellLastDayFebruary1.value
tree['image20']=img_inputarrow --document.FormularZins.Endemonat.value
tree['image22']=img_inputarrow --document.FormularZins.ManuellLastDayFebruary2.value
tree['image24']=img_rightarrow --Schalttage im Zins-Intervall bestimmen
tree['image33']=img_rightarrow --document.FormularZins.Anzahltage30.value
tree['image39']=img_rightarrow --document.FormularZins.Anzahltage30ISDA.value
tree['image45']=img_rightarrow --document.FormularZins.Anzahltage30E.value
tree['image51']=img_inputarrow --document.FormularZins.EndejahrPlus.value
tree['image52']=img_inputarrow --document.FormularZins.EndemonatPlus.value
tree['image53']=img_inputarrow --document.FormularZins.EndetagPlus.value
tree['image55']=img_rightarrow --document.FormularZins.Anzahltage30EPlus.value
tree['image61']=img_rightarrow --document.FormularZins.Anzahltage30German.value
tree['image69']=img_rightarrow --document.FormularZins.Anzahltage30US.value
tree['image72']=img_rightarrow --document.FormularZins.Anzahltageactual.value
tree['image74']=img_inputarrow --document.FormularZins.AnzahltageNoLeap.value
tree['image76']=img_rightarrow --document.FormularZins.AnzahlTageZaehler.value
tree['image82']=img_rightarrow --document.FormularZins.Nenner36525.value
tree['image86']=img_rightarrow --document.FormularZins.Nenner366.value
tree['image92']=img_rightarrow --document.FormularZins.Nenner365.value
tree['image97']=img_rightarrow --document.FormularZins.Nenner364.value
tree['image103']=img_rightarrow --document.FormularZins.Nenner360.value
tree['image105']=img_rightarrow --document.FormularZins.AnzahlTageNenner.value
tree['image107']=img_inputarrow --document.FormularZins.JahreManuelleEingabe.value
tree['image110']=img_rightarrow --document.FormularZins.Jahre.value
tree['image112']=img_rightarrow --document.FormularZins.Methode.value
tree['image117']=img_rightarrow --document.FormularZins.Titel.value
tree['image119']=img_rightarrow --document.FormularZins.Zins.value
tree['image121']=img_rightarrow --document.FormularZins.Zinszins.value
tree['image123']=img_rightarrow --document.FormularZins.Zinsstetig.value
--7.6 Main Loop
if (iup.MainLoopLevel()==0) then iup.MainLoop() end
|
slot2 = "CheckGameSilenceDownloadBean"
CheckGameSilenceDownloadBean = class(slot1)
CheckGameSilenceDownloadBean.ctor = function (slot0)
slot4 = AbstractBean
ClassUtil.extends(slot2, slot0)
end
CheckGameSilenceDownloadBean.start = function (slot0)
if IS_TEST_PACKAGE_DOWNLOAD then
slot3 = slot0
slot0.finish(slot2)
else
slot3 = gameMgr
gameMgr.checkPackageSilenceQueue(slot2)
end
slot3 = slot0
slot0.finish(slot2)
end
return
|
--[[
File name: forge.lua
Description: weapon system, this SHOULD NOT be used for items. For items look at "pine"
Author: oldmilk
--]]
local forge = {}
-- defaults
local forgeDefaults = {
defaultDamage = {
min = 10,
max = 30
}
}
local playerStats = require(game.ReplicatedStorage:WaitForChild("modules").playerStat)
-- core functions
-- loadAnimation: loads an animation onto the players humanoid, and returns the animation track
function loadAnimation(player, id)
-- check for animator
local animator = nil
if player.Character.Humanoid:FindFirstChildOfClass("Animator") == nil then
animator = Instance.new("Animator")
else
animator = player.Character.Humanoid:FindFirstChildOfClass("Animator")
end
-- build animation
local animationBuild = Instance.new("Animation")
animationBuild.AnimationId = "rbxassetid://"..id
-- load the animation
local animationTrack = animator:LoadAnimation(animationBuild)
return animationTrack
end
local forgeClass = {}
forgeClass.__index = forgeClass
forgeClass.config = {}
forgeClass.tool = nil
-- getValue: get a value from inside the config
function forgeClass:getValue(key)
local config = self.config
if config[key] == nil then
warn("key not found in config table.")
return nil
else
return config[key]
end
end
-- setValue: set a value inside of the config
function forgeClass:setValue(key, value)
if self.config[key] ~= nil then
warn("data overwrited.")
end
-- Write damage config into tool
if key == "damage" then
if value.min ~= nil then
self.tool:SetAttribute("damageMax", value.max)
end
if value.min ~= nil then
self.tool:SetAttribute("damageMin", value.min)
end
end
self.config[key] = value
end
-- swing: swing the tool
function forgeClass:swing()
-- prep everything before we do any tool animations/damage
-- check for the player
if self:getValue("owner") == nil then
error("Failed to swing: owner of tool is nil!")
end
local player = self:getValue("owner")
-- look for the swing animation
local config = self.config
local animations = self:getValue("animations")
if animations == nil then
warn("no tool animations found in config.")
end
-- check for damage config
local damageConfig = self:getValue("damage")
if damageConfig == nil then
warn("damageConfig is nil, using default value")
damageConfig = forgeDefaults.defaultDamage
end
-- look for the handle in the tool
local tool = self.tool
if tool:FindFirstChild("Handle") == nil then
error("The weapon must have a handle, for items please use pine.")
end
-- play animations
if tool:GetAttribute("coolDownEnabled") == nil then
tool:SetAttribute("coolDownEnabled", true)
else
return
end
if animations ~= nil then
local track = loadAnimation(player, animations[forge.enums.animationTypes.ItemUse])
track:Play()
end
local currentStats = playerStats.getStatPoints(player)
local strPoints = currentStats.str
local damagePerPoint = 6
local damageAdd = strPoints * damagePerPoint
-- do da math
-- NOTE: Only boost the min damage, cause if we boost the max then any weapon can become OP
local minDamage = damageConfig.min + damageAdd
-- Prevent bug
if (damageConfig.min + damageAdd) > damageConfig.max then
minDamage = damageConfig.max - 1
end
local maxDamage = damageConfig.max
-- check if server pvp is enabled.
local serverPvpEnabled = game.ServerStorage:FindFirstChild("pvpEnabled")
-- calculate the damage in the range of maxDamage, and minDamage
local damageCalc = math.random(minDamage, maxDamage)
local toolConnect = tool.Handle.Touched:Connect(function (hit)
-- check if the thing we hit has a humanoid
if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
-- pvp checks
local hitPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
if hitPlayer ~= nil then
if serverPvpEnabled ~= nil then
hitPlayer.Character.Humanoid:TakeDamage(damageCalc)
else
warn("global pvp is disabled, to enable it create a item inside of ServerStorage named 'pvpEnabled'")
end
else
tool:SetAttribute("coolDownEnabled", true)
local killers = hit.Parent:FindFirstChild("killers")
if killers == nil then
killers = Instance.new("Folder")
killers.Name = "killers"
killers.Parent = hit.Parent
end
if killers:FindFirstChild(player.Name) == nil then
local killerTag = Instance.new("StringValue")
killerTag.Name = player.Name
killerTag.Value = player.Name
killerTag.Parent = killers
end
hit.Parent.Humanoid:TakeDamage(damageCalc)
end
end
end)
task.wait(0.1)
-- give some time for the player to hit the target
tool:SetAttribute("coolDownEnabled", nil)
-- remove the event from memory
toolConnect:Disconnect()
end
forge.enums = {}
forge.enums.animationTypes = {
["Idle"] = "AnimationIdle",
["ItemUse"] = "AnimationUse"
}
-- register: returns a new instance of the forge class
forge.register = function(tool)
local self = {
tool = tool
}
tool:SetAttribute("isForgeWeapon", true)
setmetatable(self, forgeClass)
return self
end
return forge |
-- Project: OiL - ORB in Lua
-- Release: 0.6
-- Title : Factory of outgoing (client-side) channels
-- Authors: Renato Maia <maia@inf.puc-rio.br>
local _G = require "_G" --[[VERBOSE]] local verbose = require "oil.verbose"
local pairs = _G.pairs
local coroutine = require "coroutine"
local running = coroutine.running
local yield = coroutine.yield
local oo = require "oil.oo"
local class = oo.class
local Connector = require "oil.kernel.base.Connector"
local connectto = Connector.connectto
local CoConnector = class({}, Connector)
function CoConnector:__init()
self.pending = {}
end
function CoConnector:connectto(connid, ...)
if connid == nil then return nil, (...) end
local pending = self.pending
local threads = pending[connid]
if threads ~= nil then --[[VERBOSE]] verbose:channels("connection to channel in progress, wait completion")
threads[running()] = true
return yield("suspend")
end
threads = {}
pending[connid] = threads
local socket, except = connectto(self, connid, ...)
pending[connid] = nil
for thread in pairs(threads) do
yield("next", thread, socket, except)
end
return socket, except
end
return CoConnector
|
-- default mcl_beacon colors
mcl_beacon.register_color("White", "#ffffffff", "mcl_dye:white")
mcl_beacon.register_color("Black", "#0f0f0fff", "mcl_dye:black")
mcl_beacon.register_color("Blue", "#0000ffff", "mcl_dye:blue")
mcl_beacon.register_color("Cyan", "#00ffffff", "mcl_dye:cyan")
mcl_beacon.register_color("Green", "#00ff00ff", "mcl_dye:green")
mcl_beacon.register_color("Magenta", "#ff00ffff", "mcl_dye:magenta")
mcl_beacon.register_color("Orange", "#ff8000ff", "mcl_dye:orange")
mcl_beacon.register_color("Red", "#ff0000ff", "mcl_dye:red")
mcl_beacon.register_color("Violet", "#8f00ffff", "mcl_dye:violet")
mcl_beacon.register_color("Yellow", "#ffff00ff", "mcl_dye:yellow")
-- base mcl_beacon recipe
minetest.register_craft({
output = "mcl_beacon:white",
recipe = {
{"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"},
{"mcl_core:glass", "mcl_mobitems:nether_star", "mcl_core:glass"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
}
})
-- floating beam cleanup
minetest.register_lbm({
label = "Floating mcl_beacon beam cleanup",
name = "mcl_beacon:beam_cleanup",
nodenames = {"group:mcl_beacon_beam"},
run_at_every_load = true,
action = function(pos, node)
local under_pos = vector.add(pos, mcl_beacon.param2_to_under[node.param2])
if mcl_beacon.is_airlike_node(under_pos) then
minetest.set_node(pos, { name = "air" })
end
end,
})
-- purple is named violet now
minetest.register_alias("mcl_beacon:purplebeam", "mcl_beacon:violetbeam")
minetest.register_alias("mcl_beacon:purplebase", "mcl_beacon:violetbase")
minetest.register_alias("mcl_beacon:purple", "mcl_beacon:violet")
-- no empty/unactivated mcl_beacon
minetest.register_alias("mcl_beacon:empty", "mcl_beacon:white")
|
-- test_get_font_list.lua
package.path = package.path..";../?.lua"
local ffi = require("ffi")
local caca_ffi = require("caca_ffi")()
local Lib_caca = caca_ffi.Lib_caca;
local function printFontInfo(name, font)
print("==== printFontInfo ====")
print(name);
local width = caca_get_font_width(font);
local height = caca_get_font_height(font);
print(string.format("Size: %dx%d", width, height));
end
local function fontNameList()
local fonts = caca_get_font_list();
local idx = -1;
local function closure()
idx = idx + 1;
if fonts[idx] == nil then
return nil;
end
return ffi.string(fonts[idx]);
end
return closure;
end
local function fontList()
local fontNames = caca_get_font_list();
local idx = -1;
local function closure()
idx = idx + 1;
if fontNames[idx] == nil then
return nil;
end
local font = caca_load_font(fontNames[idx], 0);
ffi.gc(font, caca_free_font);
return font, ffi.string(fontNames[idx]);
end
return closure;
end
local function test_list_font_info()
for font, fontName in fontList() do
printFontInfo(fontName, font);
end
end
local function test_list_font_names()
for fontName in fontNameList() do
print(fontName);
end
end
test_list_font_names();
test_list_font_info();
|
-- optimised param2 rotation functions.
-- please note, these were machine generated.
local rotation_functions = {}
rotation_functions[0] = function(v)
return { x = v.x, y = v.y, z = v.z, }
end
rotation_functions[1] = function(v)
return { x = v.z, y = v.y, z = ( -v.x ), }
end
rotation_functions[2] = function(v)
return { x = ( -v.x ), y = v.y, z = ( -v.z ), }
end
rotation_functions[3] = function(v)
return { x = ( -v.z ), y = v.y, z = v.x, }
end
rotation_functions[4] = function(v)
return { x = v.x, y = ( -v.z ), z = v.y, }
end
rotation_functions[5] = function(v)
return { x = v.z, y = v.x, z = v.y, }
end
rotation_functions[6] = function(v)
return { x = ( -v.x ), y = v.z, z = v.y, }
end
rotation_functions[7] = function(v)
return { x = ( -v.z ), y = ( -v.x ), z = v.y, }
end
rotation_functions[8] = function(v)
return { x = v.x, y = v.z, z = ( -v.y ), }
end
rotation_functions[9] = function(v)
return { x = v.z, y = ( -v.x ), z = ( -v.y ), }
end
rotation_functions[10] = function(v)
return { x = ( -v.x ), y = ( -v.z ), z = ( -v.y ), }
end
rotation_functions[11] = function(v)
return { x = ( -v.z ), y = v.x, z = ( -v.y ), }
end
rotation_functions[12] = function(v)
return { x = v.y, y = ( -v.x ), z = v.z, }
end
rotation_functions[13] = function(v)
return { x = v.y, y = ( -v.z ), z = ( -v.x ), }
end
rotation_functions[14] = function(v)
return { x = v.y, y = v.x, z = ( -v.z ), }
end
rotation_functions[15] = function(v)
return { x = v.y, y = v.z, z = v.x, }
end
rotation_functions[16] = function(v)
return { x = ( -v.y ), y = v.x, z = v.z, }
end
rotation_functions[17] = function(v)
return { x = ( -v.y ), y = v.z, z = ( -v.x ), }
end
rotation_functions[18] = function(v)
return { x = ( -v.y ), y = ( -v.x ), z = ( -v.z ), }
end
rotation_functions[19] = function(v)
return { x = ( -v.y ), y = ( -v.z ), z = v.x, }
end
rotation_functions[20] = function(v)
return { x = ( -v.x ), y = ( -v.y ), z = v.z, }
end
rotation_functions[21] = function(v)
return { x = ( -v.z ), y = ( -v.y ), z = ( -v.x ), }
end
rotation_functions[22] = function(v)
return { x = v.x, y = ( -v.y ), z = ( -v.z ), }
end
rotation_functions[23] = function(v)
return { x = v.z, y = ( -v.y ), z = v.x, }
end
return {
funcs = rotation_functions,
}
|
require("user.options")
require("user.keymaps")
require("user.plugins")
require("user.colorscheme")
require("user.cmp")
require("user.lsp")
require("user.telescope")
require("user.treesitter")
require("user.autopairs")
require("user.comment")
require("user.gitsigns")
require("user.nvim-tree")
require("user.bufferline")
require("user.lualine")
require("user.toggleterm")
require("user.project")
require("user.impatient")
require("user.indentline")
require("user.alpha")
require("user.whichkey")
require("user.autocommands")
--require("user.wilder")
require("user.autosave")
require("user.languagetool")
--require("user.prosesitter")
require("grammar-guard").init()
require("user.bullets")
require("user.notify")
require("user.trouble")
require("user.twilight")
require("user.zen-mode")
require("user.zk-nvim")
require("user.pywal")
--vim.g.tq_enabled_backends = { "openoffice_en", "mthesaur_txt" }
--vim.g.tq_mthesaur_file = { "~/.config/nvim/thesaurus/mthesaur.txt" }
---vim.g.tq_language = { "en" }
--
|
-- Lua
require('lsp.servers.sunmeko')
-- Python
require('lsp.servers.pyright')
-- JavaScript
require('lsp.servers.tsserver')
--require('lsp.servers.eslint_d')
-- General Lenguage Server
require('lsp.servers.efm')
-- Vimscript
require("lsp.servers.vim")
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Administrator.
--- DateTime: 2018/6/23 20:17
---
local windowsBase = require("Core.WindowBase")
local fgui = require("FGUI.FairyGUI")
local yk = require("Core.YK")
---@class TestWind :WindowBase
local this= yk.wind_class(windowsBase)
function this:ctor(ins)
self.resName = "LoginWindow"
self.packName = "LoadingScenePack"
self.isNeedHideAnimation = false
self.isNeedShowAnimation = false
print(self.resName)
---@type FairyGUI.GComponent
local url = fgui.UIPackage.GetItemURL(self.packName,"TestLogin")
fgui.register_extension(url,require("Game.ext.Test"))
end
function this:OnInit()
--local test = self.Objs.TestLogin ---@type test
--test:test()
end
function this:OnShown(param)
end
function this:OnBtnClick(btn)
print(btn.sender.name)
end
return this |
local Suite = CreateTestSuite("fritomod.Ordering");
function Suite:TestOrdering()
local o = Ordering:New();
o:Order("A", "B", "D", "C", "E", "F", "G");
o:Order("C", "D", "G");
Assert.Equals(
{"A", "B", "C", "D", "E", "F", "G"},
o:Get());
end;
function Suite:TestOrderingWithEqualHead()
local o = Ordering:New();
o:Order("A", "B", "C", "D", "E", "F", "G");
o:Order("A", "B", "C");
Assert.Equals(
{"A", "B", "C", "D", "E", "F", "G"},
o:Get());
end;
function Suite:TestOrderingWithEqualTail()
local o = Ordering:New();
o:Order("A", "B", "C", "D", "E", "F", "G");
o:Order("E", "F", "G");
Assert.Equals(
{"A", "B", "C", "D", "E", "F", "G"},
o:Get());
end;
function Suite:TestOrderingWithTail()
local o = Ordering:New();
o:Order("A", "B", "C", "D");
o:Order("E", "F", "G");
Assert.Equals(
{"A", "B", "C", "D", "E", "F", "G"},
o:Get());
end;
|
local TRAIL_EFFECT = Idstring("effects/particles/weapons/sniper_trail")
local idstr_trail = Idstring("trail")
local idstr_simulator_length = Idstring("simulator_length")
local idstr_size = Idstring("size")
local trail_length
function SniperGrazeDamage:on_wunderwaffe_fired(weapon_unit, result)
if not alive(weapon_unit) then
return
end
local player_unit = managers.player:player_unit()
if not player_unit then
return
end
if weapon_unit ~= managers.player:equipped_weapon_unit() then
return
end
if weapon_unit:base():get_name_id() ~= "wunderwaffe_primary" and weapon_unit:base():get_name_id() ~= "wunderwaffe_secondary" and weapon_unit:base():get_name_id() ~= "wunderwaffe_dg3_primary" and weapon_unit:base():get_name_id() ~= "wunderwaffe_dg3_secondary" then
return
end
local bumps = 10
local timer_between = 0.5
if weapon_unit:base():get_name_id() == "wunderwaffe_dg3_primary" or weapon_unit:base():get_name_id() == "wunderwaffe_dg3_secondary" then
bumps = 15
timer_between = 0.25
end
local upgrade_value = managers.player:upgrade_value("snp", "graze_damage")
local sentry_mask = managers.slot:get_mask("sentry_gun")
local ally_mask = managers.slot:get_mask("all_criminals")
local enemy_mask = managers.slot:get_mask("enemies")
local geometry_mask = managers.slot:get_mask("world_geometry")
local hit_enemies = {}
local ignored_enemies = {}
for _, hit in ipairs(result.rays) do
local is_turret = hit.unit:in_slot(sentry_mask)
local is_ally = hit.unit:in_slot(ally_mask)
local result = hit.damage_result
local attack_data = result and result.attack_data
if attack_data and not is_turret and not is_ally then
local multiplier = 1
local key = hit.unit:key()
hit_enemies[key] = {
position = hit.position,
damage = 125000
}
ignored_enemies[key] = true
end
end
local radius = 800
for _, hit in pairs(hit_enemies) do
self:find_wunderwaffe_closest_hit(hit, ignored_enemies, upgrade_value, enemy_mask, geometry_mask, player_unit, bumps, timer_between)
end
end
function SniperGrazeDamage:find_wunderwaffe_closest_hit(hit, ignored_enemies, upgrade_value, enemy_mask, geometry_mask, player_unit, times, timer_between)
if times <= 0 then
return
end
if times == 7 or times == 12 then
local tbl_spree_soundbank = {
"wunderwaffe_spree",
"wunderwaffe_spree2"
}
local sound_wunderspree = SoundDevice:create_source("WunderwaffeSpree")
sound_wunderspree:set_position(managers.player:player_unit():position())
sound_wunderspree:post_event(tbl_spree_soundbank [ math.random( #tbl_spree_soundbank ) ])
end
local hit_units = World:find_units_quick("sphere", hit.position, 800, enemy_mask)
local closest
local closest_d_sq
for _, unit in ipairs(hit_units) do
if not ignored_enemies[unit:key()] then
local d_s = mvector3.distance_sq(hit.position, unit:movement():m_head_pos())
if not closest_d_sq or d_s < closest_d_sq then
if not World:raycast("ray", hit.position, unit:movement():m_head_pos(), "slot_mask", geometry_mask) then
closest = unit
closest_d_sq = d_s
end
end
end
end
if closest then
ignored_enemies[closest:key()] = true
local hit_pos = Vector3()
mvector3.set(hit_pos, closest:movement():m_head_pos())
if not trail_length then
trail_length = World:effect_manager():get_initial_simulator_var_vector2(TRAIL_EFFECT, idstr_trail, idstr_simulator_length, idstr_size)
end
local trail = World:effect_manager():spawn({
effect = Idstring("effects/payday2/particles/character/taser_stop"),
position = hit.position,
normal = hit_pos - hit.position
})
local sound_wunderhit = SoundDevice:create_source("WunderwaffeHit")
sound_wunderhit:set_position(hit.position)
sound_wunderhit:post_event("wunderwaffe_hit")
mvector3.set_y(trail_length, math.sqrt(closest_d_sq))
World:effect_manager():set_simulator_var_vector2(trail, idstr_trail, idstr_simulator_length, idstr_size, trail_length)
DelayedCalls:Add("grazehit" .. tostring(closest), timer_between, function ()
if not alive(closest) or not alive(player_unit) then
return
end
local result = closest:character_damage():damage_simple({
variant = "graze",
damage = hit.damage,
attacker_unit = player_unit,
pos = hit_pos,
attack_dir = hit_pos - hit.position
})
hit = {
position = hit_pos,
damage = result and result.damage or hit.damage
}
self:find_wunderwaffe_closest_hit(hit, ignored_enemies, upgrade_value, enemy_mask, geometry_mask, player_unit, times - 1, timer_between)
end)
end
end |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- F I N A L C U T P R O A P I --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--- === cp.apple.finalcutpro.main.ColorBoard ===
---
--- Color Board Module.
--------------------------------------------------------------------------------
--
-- EXTENSIONS:
--
--------------------------------------------------------------------------------
local log = require("hs.logger").new("timline")
local inspect = require("hs.inspect")
local geometry = require("hs.geometry")
local prop = require("cp.prop")
local just = require("cp.just")
local axutils = require("cp.ui.axutils")
local tools = require("cp.tools")
local Pucker = require("cp.apple.finalcutpro.main.ColorPucker")
local id = require("cp.apple.finalcutpro.ids") "ColorBoard"
--------------------------------------------------------------------------------
--
-- THE MODULE:
--
--------------------------------------------------------------------------------
local ColorBoard = {}
--- cp.apple.finalcutpro.main.ColorBoard.aspect -> table
--- Constant
--- A table containing tables of all the aspect panel settings
ColorBoard.aspect = {}
--- cp.apple.finalcutpro.main.ColorBoard.aspect.color -> table
--- Constant
--- A table containing the Color Board Color panel settings
ColorBoard.aspect.color = {
id = 1,
reset = id "ColorReset",
global = { puck = id "ColorGlobalPuck", pct = id "ColorGlobalPct", angle = id "ColorGlobalAngle"},
shadows = { puck = id "ColorShadowsPuck", pct = id "ColorShadowsPct", angle = id "ColorShadowsAngle"},
midtones = { puck = id "ColorMidtonesPuck", pct = id "ColorMidtonesPct", angle = id "ColorMidtonesAngle"},
highlights = { puck = id "ColorHighlightsPuck", pct = id "ColorHighlightsPct", angle = id "ColorHighlightsAngle"}
}
--- cp.apple.finalcutpro.main.ColorBoard.aspect.saturation -> table
--- Constant
--- A table containing the Color Board Saturation panel settings
ColorBoard.aspect.saturation = {
id = 2,
reset = id "SatReset",
global = { puck = id "SatGlobalPuck", pct = id "SatGlobalPct"},
shadows = { puck = id "SatShadowsPuck", pct = id "SatShadowsPct"},
midtones = { puck = id "SatMidtonesPuck", pct = id "SatMidtonesPct"},
highlights = { puck = id "SatHighlightsPuck", pct = id "SatHighlightsPct"}
}
--- cp.apple.finalcutpro.main.ColorBoard.aspect.exposure -> table
--- Constant
--- A table containing the Color Board Exposure panel settings
ColorBoard.aspect.exposure = {
id = 3,
reset = id "ExpReset",
global = { puck = id "ExpGlobalPuck", pct = id "ExpGlobalPct"},
shadows = { puck = id "ExpShadowsPuck", pct = id "ExpShadowsPct"},
midtones = { puck = id "ExpMidtonesPuck", pct = id "ExpMidtonesPct"},
highlights = { puck = id "ExpHighlightsPuck", pct = id "ExpHighlightsPct"}
}
--- cp.apple.finalcutpro.main.ColorBoard.currentAspect -> string
--- Variable
--- The current aspect as a string.
ColorBoard.currentAspect = "*"
--- cp.apple.finalcutpro.main.ColorBoard.isColorBoard(element) -> boolean
--- Function
--- Checks to see if a GUI element is the Color Board or not
---
--- Parameters:
--- * `element` - The element you want to check
---
--- Returns:
--- * `true` if the `element` is a Color Board otherwise `false`
function ColorBoard.isColorBoard(element)
for _, child in ipairs(element) do
-----------------------------------------------------------------------
-- Final Cut Pro 10.3:
----------------------------------------------------------------------
if axutils.childWith(child, "AXIdentifier", id "BackButton") then
return true
end
-----------------------------------------------------------------------
-- Final Cut Pro 10.4:
-----------------------------------------------------------------------
local splitGroup = axutils.childWith(child, "AXRole", "AXSplitGroup")
if splitGroup then
local colorBoardGroup = axutils.childWith(splitGroup, "AXIdentifier", id "ColorBoardGroup")
if colorBoardGroup and colorBoardGroup[1] and colorBoardGroup[1][1] and #colorBoardGroup[1][1]:attributeValue("AXChildren") >= 19 then
return true
end
end
end
return false
end
--- cp.apple.finalcutpro.main.ColorBoard:new(parent) -> ColorBoard object
--- Method
--- Creates a new ColorBoard object
---
--- Parameters:
--- * `parent` - The parent
---
--- Returns:
--- * A ColorBoard object
function ColorBoard:new(parent)
local o = {
_parent = parent,
_child = {}
}
return prop.extend(o, ColorBoard)
end
--- cp.apple.finalcutpro.main.ColorBoard:parent() -> table
--- Method
--- Returns the ColorBoard's parent table
---
--- Parameters:
--- * None
---
--- Returns:
--- * The parent object as a table
function ColorBoard:parent()
return self._parent
end
--- cp.apple.finalcutpro.main.ColorBoard:app() -> table
--- Method
--- Returns the `cp.apple.finalcutpro` app table
---
--- Parameters:
--- * None
---
--- Returns:
--- * The application object as a table
function ColorBoard:app()
return self:parent():app()
end
-----------------------------------------------------------------------
--
-- COLORBOARD UI:
--
-----------------------------------------------------------------------
--- cp.apple.finalcutpro.main.ColorBoard:UI() -> hs._asm.axuielement object
--- Method
--- Returns the `hs._asm.axuielement` object for the Color Board
---
--- Parameters:
--- * None
---
--- Returns:
--- * A `hs._asm.axuielement` object
function ColorBoard:UI()
-- TODO: David should review this code, as there's repeated code.
return axutils.cache(self, "_ui",
function()
local parent = self:parent()
local ui = parent:rightGroupUI()
if ui then
-----------------------------------------------------------------------
-- It's in the right panel (full-height):
-----------------------------------------------------------------------
if ColorBoard.isColorBoard(ui) then
if self:app():isColorInspectorSupported() then
-----------------------------------------------------------------------
-- Final Cut Pro 10.4:
----------------------------------------------------------------------
local groupChildren = ui:attributeValue("AXChildren")
if groupChildren then
for _, child in ipairs(groupChildren) do
local splitGroup = axutils.childWith(child, "AXRole", "AXSplitGroup")
if splitGroup then
return splitGroup and splitGroup[1] and splitGroup[1][1] and splitGroup[1][1][1]
end
end
end
else
-----------------------------------------------------------------------
-- Final Cut Pro 10.3:
-----------------------------------------------------------------------
return ui
end
end
else
-----------------------------------------------------------------------
-- It's in the top-left panel (half-height):
-----------------------------------------------------------------------
local top = parent:topGroupUI()
if not top then
return nil
end
for i,child in ipairs(top) do
if ColorBoard.isColorBoard(child) then
if self:app():isColorInspectorSupported() then
-----------------------------------------------------------------------
-- Final Cut Pro 10.4:
----------------------------------------------------------------------
local groupChildren = child:attributeValue("AXChildren")
if groupChildren then
for _, grandChild in ipairs(groupChildren) do
local splitGroup = axutils.childWith(grandChild, "AXRole", "AXSplitGroup")
if splitGroup then
return splitGroup and splitGroup[1] and splitGroup[1][1] and splitGroup[1][1][1]
end
end
end
else
-----------------------------------------------------------------------
-- Final Cut Pro 10.3:
-----------------------------------------------------------------------
return child
end
end
end
end
return nil
end,
function(element) return ColorBoard:isColorBoard(element) end)
end
--- cp.apple.finalcutpro.main.ColorBoard:colorInspectorBarUI() -> hs._asm.axuielement object
--- Method
--- Returns the `hs._asm.axuielement` object for the Final Cut Pro 10.4 Color Board Inspector Bar (i.e. where you can add new Color Corrections from the dropdown)
---
--- Parameters:
--- * None
---
--- Returns:
--- * A `hs._asm.axuielement` object
function ColorBoard:colorInspectorBarUI()
return self:app():inspector():colorInspector():colorInspectorBarUI()
end
--- cp.apple.finalcutpro.main.ColorBoard:isShowing() -> boolean
--- Method
--- Returns whether or not the Color Board is visible
---
--- Parameters:
--- * None
---
--- Returns:
--- * `true` if the Color Board is showing, otherwise `false`
ColorBoard.isShowing = prop.new(function(self)
if self:app():isColorInspectorSupported() then
-----------------------------------------------------------------------
-- Final Cut Pro 10.4:
-----------------------------------------------------------------------
return self:app():inspector():colorInspector():colorBoard():isShowing()
else
-----------------------------------------------------------------------
-- Final Cut Pro 10.3:
-----------------------------------------------------------------------
local ui = self:UI()
return ui ~= nil and ui:attributeValue("AXSize").w > 0
end
end):bind(ColorBoard)
--- cp.apple.finalcutpro.main.ColorBoard:isActive() -> boolean
--- Method
--- Returns whether or not the Color Board is active
---
--- Parameters:
--- * None
---
--- Returns:
--- * `true` if the Color Board is active, otherwise `false`
ColorBoard.isActive = prop.new(function(self)
local ui = self:colorSatExpUI()
return ui ~= nil and axutils.childWith(ui:parent(), "AXIdentifier", id "ColorSatExp")
end):bind(ColorBoard)
--- cp.apple.finalcutpro.main.ColorBoard:show() -> ColorBoard object
--- Method
--- Shows the Color Board
---
--- Parameters:
--- * None
---
--- Returns:
--- * ColorBoard object
function ColorBoard:show()
if not self:isShowing() then
if self:app():isColorInspectorSupported() then
-----------------------------------------------------------------------
-- Final Cut Pro 10.4:
-----------------------------------------------------------------------
self:app():inspector():colorInspector():colorBoard():show()
else
-----------------------------------------------------------------------
-- Final Cut Pro 10.3:
-----------------------------------------------------------------------
self:app():menuBar():selectMenu({"Window", "Go To", id "ColorBoard"})
end
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:hide() -> ColorBoard object
--- Method
--- Hides the Color Board
---
--- Parameters:
--- * None
---
--- Returns:
--- * ColorBoard object
function ColorBoard:hide()
local ui = self:showInspectorUI()
if ui then ui:doPress() end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:childUI(id) -> hs._asm.axuielement object
--- Method
--- Gets the `hs._asm.axuielement` object for a child with the specified ID.
---
--- Parameters:
--- * id - `AXIdentifier` of the child
---
--- Returns:
--- * An `hs._asm.axuielement` object
function ColorBoard:childUI(id)
return axutils.cache(self._child, id, function()
local ui = self:UI()
return ui and axutils.childWith(ui, "AXIdentifier", id)
end)
end
--- cp.apple.finalcutpro.main.ColorBoard:topToolbarUI() -> hs._asm.axuielement object
--- Method
--- Gets the `hs._asm.axuielement` object for the top toolbar (i.e. where the Back Button is located in Final Cut Pro 10.3)
---
--- Parameters:
--- * None
---
--- Returns:
--- * An `hs._asm.axuielement` object
---
--- Notes:
--- * This object doesn't exist in Final Cut Pro 10.4 as the Color Board is now contained within the Color Inspector
function ColorBoard:topToolbarUI()
return axutils.cache(self, "_topToolbar", function()
local ui = self:UI()
if ui then
for i,child in ipairs(ui) do
if axutils.childWith(child, "AXIdentifier", id "BackButton") then
return child
end
end
end
return nil
end)
end
--- cp.apple.finalcutpro.main.ColorBoard:showInspectorUI() -> hs._asm.axuielement object
--- Method
--- Gets the `hs._asm.axuielement` object for the inspector
---
--- Parameters:
--- * None
---
--- Returns:
--- * An `hs._asm.axuielement` object
function ColorBoard:showInspectorUI()
return axutils.cache(self, "_showInspector", function()
local ui = self:topToolbarUI()
if ui then
return axutils.childWith(ui, "AXIdentifier", id "BackButton")
end
return nil
end)
end
-----------------------------------------------------------------------
--
-- COLOR CORRECTION PANELS:
--
-----------------------------------------------------------------------
--- cp.apple.finalcutpro.main.ColorBoard:colorSatExpUI() -> hs._asm.axuielement object
--- Method
--- Gets the `hs._asm.axuielement` object for the `AXRadioGroup` which houses the "Color", "Saturation" and "Exposure" button
---
--- Parameters:
--- * None
---
--- Returns:
--- * An `hs._asm.axuielement` object
function ColorBoard:colorSatExpUI()
return axutils.cache(self, "_colorSatExp", function()
local ui = self:UI()
return ui and axutils.childWith(ui, "AXIdentifier", id "ColorSatExp")
end)
end
--- cp.apple.finalcutpro.main.ColorBoard:getAspect(aspect, property) -> table
--- Method
--- Gets a table containing the ID information for a specific `aspect` and `property`
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
---
--- Returns:
--- * A table or `nil` if an error occurs
function ColorBoard:getAspect(aspect, property)
local panel = nil
if type(aspect) == "string" then
if aspect == ColorBoard.currentAspect then
-----------------------------------------------------------------------
-- Return the currently-visible aspect:
-----------------------------------------------------------------------
local ui = self:colorSatExpUI()
if ui then
for k,value in pairs(ColorBoard.aspect) do
if ui[value.id] and ui[value.id]:value() == 1 then
panel = value
end
end
end
else
panel = ColorBoard.aspect[aspect]
end
else
panel = name
end
if panel and property then
return panel[property]
end
return panel
end
-----------------------------------------------------------------------
--
-- PANEL CONTROLS:
--
-----------------------------------------------------------------------
--- cp.apple.finalcutpro.main.ColorBoard:togglePanel() -> ColorBoard object
--- Method
--- Toggles the Color Board Panels between "Color", "Saturation" and "Exposure"
---
--- Parameters:
--- * None
---
--- Returns:
--- * ColorBoard object
function ColorBoard:togglePanel()
self:show()
local colorAspect = self:getAspect("color")
local saturationAspect = self:getAspect("saturation")
local exposureAspect = self:getAspect("exposure")
local ui = self:colorSatExpUI()
if colorAspect and ui and ui[colorAspect.id]:value() == 1 then
ui[saturationAspect.id]:doPress()
elseif saturationAspect and ui and ui[saturationAspect.id]:value() == 1 then
ui[exposureAspect.id]:doPress()
elseif exposureAspect and ui and ui[exposureAspect.id]:value() == 1 then
ui[colorAspect.id]:doPress()
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:selectedPanel() -> string | nil
--- Method
--- Returns the currently selected Color Board panel
---
--- Parameters:
--- * None
---
--- Returns:
--- * "Color", "Saturation", "Exposure" or `nil` if an error occurs
function ColorBoard:selectedPanel()
local colorAspect = self:getAspect("color")
local saturationAspect = self:getAspect("saturation")
local exposureAspect = self:getAspect("exposure")
local ui = self:colorSatExpUI()
if colorAspect and ui and ui[colorAspect.id] and ui[colorAspect.id]:value() == 1 then
return "color"
elseif saturationAspect and ui and ui[saturationAspect.id] and ui[saturationAspect.id]:value() == 1 then
return "saturation"
elseif exposureAspect and ui and ui[exposureAspect.id] and ui[exposureAspect.id]:value() == 1 then
return "exposure"
end
return nil
end
--- cp.apple.finalcutpro.main.ColorBoard:showPanel(aspect) -> ColorBoard object
--- Method
--- Shows a specific panel based on the specified `aspect`
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
---
--- Returns:
--- * ColorBoard object
function ColorBoard:showPanel(aspect)
self:show()
aspect = self:getAspect(aspect)
local ui = self:colorSatExpUI()
if aspect and ui and ui[aspect.id]:value() == 0 then
ui[aspect.id]:doPress()
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:reset(aspect) -> ColorBoard object
--- Method
--- Resets a specified `aspect`
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
---
--- Returns:
--- * ColorBoard object
function ColorBoard:reset(aspect)
aspect = self:getAspect(aspect)
self:showPanel(aspect)
local ui = self:UI()
if ui then
local reset = axutils.childWith(ui, "AXIdentifier", aspect.reset)
if reset then
reset:doPress()
end
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:puckUI(aspect, property) -> hs._asm.axuielement object
--- Method
--- Gets the `hs._asm.axuielement` object of a specific Color Board puck
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
---
--- Returns:
--- * An `hs._asm.axuielement` object
function ColorBoard:puckUI(aspect, property)
local details = self:getAspect(aspect, property)
return self:childUI(details.puck)
end
--- cp.apple.finalcutpro.main.ColorBoard:selectPuck(aspect, property) -> ColorBoard object
--- Method
--- Selects a specific Color Board puck
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
---
--- Returns:
--- * ColorBoard object
function ColorBoard:selectPuck(aspect, property)
self:showPanel(aspect)
local puckUI = self:puckUI(aspect, property)
if puckUI then
local f = puckUI:frame()
local centre = geometry(f.x + f.w/2, f.y + f.h/2)
tools.ninjaMouseClick(centre)
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:aspectPropertyPanelUI(aspect, property, type) -> hs._asm.axuielement object
--- Method
--- Ensures that the specified aspect/property panel is visible and returns the specified value type `hs._asm.axuielement` object
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
--- * type - "pct" or "angle"
---
--- Returns:
--- * An `hs._asm.axuielement` object or `nil` if an error occurs
function ColorBoard:aspectPropertyPanelUI(aspect, property, type)
if not self:isShowing() then
return nil
end
self:showPanel(aspect)
local details = self:getAspect(aspect, property)
if not details or not details[type] then
return nil
end
local ui = self:childUI(details[type])
if not ui then
-----------------------------------------------------------------------
-- Short inspector panels can hide some details panels:
-----------------------------------------------------------------------
self:selectPuck(aspect, property)
-----------------------------------------------------------------------
-- Try again:
-----------------------------------------------------------------------
ui = self:childUI(details[type])
end
return ui
end
--- cp.apple.finalcutpro.main.ColorBoard:applyPercentage(aspect, property, value) -> ColorBoard object
--- Method
--- Applies a Color Board Percentage value to the specified aspect/property
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
--- * value - value as string
---
--- Returns:
--- * ColorBoard object
function ColorBoard:applyPercentage(aspect, property, value)
local pctUI = self:aspectPropertyPanelUI(aspect, property, 'pct')
if pctUI then
pctUI:setAttributeValue("AXValue", tostring(value))
pctUI:doConfirm()
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:shiftPercentage(aspect, property, shift) -> ColorBoard object
--- Method
--- Shifts a Color Board Percentage value of the specified aspect/property
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
--- * shift - number you want to increase/decrease the percentage by
---
--- Returns:
--- * ColorBoard object
function ColorBoard:shiftPercentage(aspect, property, shift)
local ui = self:aspectPropertyPanelUI(aspect, property, 'pct')
if ui then
local value = tonumber(ui:attributeValue("AXValue") or "0")
ui:setAttributeValue("AXValue", tostring(value + tonumber(shift)))
ui:doConfirm()
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:getPercentage(aspect, property) -> number | nil
--- Method
--- Gets a percentage value of the specified `aspect` and `property`
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
---
--- Returns:
--- * Number or `nil` if an error occurred
function ColorBoard:getPercentage(aspect, property)
local pctUI = self:aspectPropertyPanelUI(aspect, property, 'pct')
if pctUI then
return tonumber(pctUI:attributeValue("AXValue"))
end
return nil
end
--- cp.apple.finalcutpro.main.ColorBoard:applyAngle(aspect, property, value) -> ColorBoard object
--- Method
--- Applies a Color Board Angle value to the specified aspect/property
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
--- * value - value as string
---
--- Returns:
--- * ColorBoard object
function ColorBoard:applyAngle(aspect, property, value)
local angleUI = self:aspectPropertyPanelUI(aspect, property, 'angle')
if angleUI then
angleUI:setAttributeValue("AXValue", tostring(value))
angleUI:doConfirm()
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:shiftAngle(aspect, property, shift) -> ColorBoard object
--- Method
--- Shifts a Color Board Angle value of the specified aspect/property
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
--- * shift - number you want to increase/decrease the angle by
---
--- Returns:
--- * ColorBoard object
function ColorBoard:shiftAngle(aspect, property, shift)
local ui = self:aspectPropertyPanelUI(aspect, property, 'angle')
if ui then
local value = tonumber(ui:attributeValue("AXValue") or "0")
-----------------------------------------------------------------------
-- Loop around between 0 and 360 degrees:
-----------------------------------------------------------------------
value = (value + shift + 360) % 360
ui:setAttributeValue("AXValue", tostring(value))
ui:doConfirm()
end
return self
end
--- cp.apple.finalcutpro.main.ColorBoard:getAngle(aspect, property) -> number | nil
--- Method
--- Gets an angle value of the specified `aspect` and `property`
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
---
--- Returns:
--- * Number or `nil` if an error occurred
function ColorBoard:getAngle(aspect, property, value)
local angleUI = self:aspectPropertyPanelUI(aspect, property, 'angle')
if angleUI then
local value = angleUI:attributeValue("AXValue")
if value ~= nil then return tonumber(value) end
end
return nil
end
--- cp.apple.finalcutpro.main.ColorBoard:startPucker(aspect, property) -> Pucker object
--- Method
--- Creates a Pucker object for the specified `aspect` and `property`
---
--- Parameters:
--- * aspect - "color", "saturation" or "exposure"
--- * property - "global", "shadows", "midtones" or "highlights"
---
--- Returns:
--- * Pucker object
function ColorBoard:startPucker(aspect, property)
if self.pucker then
self.pucker:cleanup()
self.pucker = nil
end
self.pucker = Pucker:new(self, aspect, property):start()
return self.pucker
end
return ColorBoard |
--- Library for creating and manipulating physics-less models AKA "Holograms".
-- @shared
local holograms_library = SF.RegisterLibrary("holograms")
--- Hologram type
local hologram_methods, hologram_metamethods = SF.RegisterType("Hologram")
local checktype = SF.CheckType
local checkluatype = SF.CheckLuaType
local checkpermission = SF.Permissions.check
SF.Holograms = {}
SF.Permissions.registerPrivilege("hologram.modify", "Modify holograms", "Allows the user to modify holograms", { entities = {} })
SF.Holograms.Methods = hologram_methods
SF.Holograms.Metatable = hologram_metamethods
local ang_meta, vec_meta, ent_meta
local wrap, unwrap, vwrap, vunwrap, aunwrap, ewrap, eunwrap
local hologramSENT
SF.AddHook("postload", function()
ang_meta = SF.Angles.Metatable
vec_meta = SF.Vectors.Metatable
ent_meta = SF.Entities.Metatable
vwrap = SF.Vectors.Wrap
vunwrap = SF.Vectors.Unwrap
aunwrap = SF.Angles.Unwrap
ewrap = SF.Entities.Wrap
eunwrap = SF.Entities.Unwrap
SF.ApplyTypeDependencies(hologram_methods, hologram_metamethods, ent_meta)
wrap, unwrap = SF.CreateWrapper(hologram_metamethods, true, false, nil, ent_meta)
SF.Holograms.Wrap = wrap
SF.Holograms.Unwrap = unwrap
if CLIENT then
hologramSENT = scripted_ents.GetStored( "starfall_hologram" )
if not hologramSENT then
hook.Add("Initialize","SF_GetHologramRenderFunc",function()
hologramSENT = scripted_ents.GetStored( "starfall_hologram" )
end)
end
end
end)
SF.Permissions.registerPrivilege("hologram.create", "Create hologram", "Allows the user to create holograms", CLIENT and { client = {} } or nil)
SF.Permissions.registerPrivilege("hologram.setRenderProperty", "RenderProperty", "Allows the user to change the rendering of an entity", { entities = {} })
local plyCount = SF.LimitObject("holograms", "holograms", 200, "The number of holograms allowed to spawn via Starfall scripts for a single player")
SF.AddHook("initialize", function(inst)
inst.data.holograms = {holos = {}}
end)
local function hologramOnDestroy(holo, holodata, ply)
holodata[holo] = nil
plyCount:free(ply, 1)
end
SF.AddHook("deinitialize", function(inst)
local holos = inst.data.holograms.holos
local holo = next(holos)
while holo do
if (holo and holo:IsValid()) then
holo:RemoveCallOnRemove("starfall_hologram_delete")
hologramOnDestroy(holo, holos, inst.player)
holo:Remove()
end
holo = next(holos, holo)
end
end)
local entmeta = FindMetaTable("Entity")
local cl_hologram_meta = {
__index = function(t,k,v)
if k=="CPPIGetOwner" then return function(ent) return ent.SFHoloOwner end
elseif k=="CPPICanTool" then return function(ent, pl) return ent.SFHoloOwner==pl end
elseif k=="CPPICanPhysgun" then return function(ent, pl) return ent.SFHoloOwner==pl end
else return entmeta.__index(t,k,v)
end
end,
__newindex = entmeta.__newindex,
__concat = entmeta.__concat,
__tostring = entmeta.__tostring,
__eq = entmeta.__eq,
}
--- Creates a hologram.
-- @return The hologram object
function holograms_library.create(pos, ang, model, scale)
local instance = SF.instance
checkpermission(instance, nil, "hologram.create")
checktype(pos, vec_meta)
checktype(ang, ang_meta)
checkluatype(model, TYPE_STRING)
local pos = vunwrap(pos)
local ang = aunwrap(ang)
local ply = instance.player
local holodata = instance.data.holograms.holos
plyCount:checkuse(ply, 1)
local holoent
if SERVER then
holoent = ents.Create("starfall_hologram")
if holoent and holoent:IsValid() then
holoent:SetPos(SF.clampPos(pos))
holoent:SetAngles(ang)
holoent:SetModel(model)
holoent:CallOnRemove("starfall_hologram_delete", hologramOnDestroy, holodata, ply)
holoent:Spawn()
hook.Run("PlayerSpawnedSENT", ply, holoent)
holodata[holoent] = true
if scale~=nil then
checktype(scale, vec_meta)
holoent:SetScale(vunwrap(scale))
end
plyCount:free(ply, -1)
return wrap(holoent)
end
else
holoent = ClientsideModel(model, RENDERGROUP_TRANSLUCENT)
if holoent and holoent:IsValid() then
holoent.IsSFHologram = true
holoent.SFHoloOwner = ply
holoent:SetPos(SF.clampPos(pos))
holoent:SetAngles(ang)
holoent:CallOnRemove("starfall_hologram_delete", hologramOnDestroy, holodata, ply)
table.Inherit(holoent:GetTable(), hologramSENT.t)
holoent:Initialize()
holoent.RenderOverride = holoent.Draw
holoent.DrawHologram = holoent.DrawCLHologram
debug.setmetatable(holoent, cl_hologram_meta)
holodata[holoent] = true
if scale~=nil then
checktype(scale, vec_meta)
SF.Holograms.SetScale(holoent, vunwrap(scale))
end
plyCount:free(ply, -1)
return wrap(holoent)
end
end
end
--- Checks if a user can spawn anymore holograms.
-- @return True if user can spawn holograms, False if not.
function holograms_library.canSpawn()
if not SF.Permissions.hasAccess(SF.instance, nil, "hologram.create") then return false end
return plyCount:check(SF.instance.player) > 0
end
--- Checks how many holograms can be spawned
-- @return number of holograms able to be spawned
function holograms_library.hologramsLeft ()
if not SF.Permissions.hasAccess(SF.instance, nil, "hologram.create") then return 0 end
return plyCount:check(SF.instance.player)
end
if SERVER then
--- Sets the hologram scale. Basically the same as setRenderMatrix() with a scaled matrix
-- @shared
-- @param scale Vector new scale
function hologram_methods:setScale(scale)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checktype(scale, vec_meta)
local scale = vunwrap(scale)
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo:SetScale(scale)
end
--- Suppress Engine Lighting of a hologram. Disabled by default.
-- @shared
-- @param suppress Boolean to represent if shading should be set or not.
function hologram_methods:suppressEngineLighting (suppress)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkluatype(suppress, TYPE_BOOL)
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo:SetSuppressEngineLighting(suppress)
end
--- Sets the hologram linear velocity
-- @server
-- @param vel New velocity
function hologram_methods:setVel (vel)
checktype(self, hologram_metamethods)
checktype(vel, vec_meta)
local vel = vunwrap(vel)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo:SetLocalVelocity(vel)
end
--- Sets the hologram's angular velocity.
-- @server
-- @param angvel *Vector* angular velocity.
function hologram_methods:setAngVel (angvel)
checktype(self, hologram_metamethods)
checktype(angvel, ang_meta)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo:SetLocalAngularVelocity(aunwrap(angvel))
end
--- Animates a hologram
-- @server
-- @param animation number or string name
-- @param frame The starting frame number
-- @param rate Frame speed. (1 is normal)
function hologram_methods:setAnimation(animation, frame, rate)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
if isstring(animation) then
animation = holo:LookupSequence(animation)
end
frame = frame or 0
rate = rate or 1
holo.AutomaticFrameAdvance = animation~=-1
holo:ResetSequence(animation)
holo:SetCycle(frame)
holo:SetPlaybackRate(rate)
end
else
SF.Holograms.maxclips = CreateClientConVar("sf_holograms_maxclips_cl", "8", true, false, "The max number of clips per hologram entity")
SF.Permissions.registerPrivilege("hologram.setParent", "Set Parent", "Allows the user to parent a hologram", { entities = {} })
function SF.Holograms.SetScale(holo, scale)
holo.scale = scale
if scale == Vector(1, 1, 1) then
holo.HoloMatrix = nil
holo:DisableMatrix("RenderMultiply")
else
local scalematrix = Matrix()
scalematrix:Scale(scale)
holo.HoloMatrix = scalematrix
holo:EnableMatrix("RenderMultiply", scalematrix)
end
end
--- Sets the hologram's position.
-- @shared
-- @param vec New position
function hologram_methods:setPos(vec)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checktype(vec, vec_meta)
local vec = vunwrap(vec)
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo:SetPos(SF.clampPos(vec))
end
--- Sets the hologram's angles.
-- @shared
-- @param ang New angles
function hologram_methods:setAngles(ang)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checktype(ang, ang_meta)
local ang = aunwrap(ang)
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo:SetAngles(ang)
end
--- Removes a hologram
function hologram_methods:remove()
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.create")
holo:Remove()
end
--- Sets the texture filtering function when viewing a close texture
-- @client
-- @param val The filter function to use http://wiki.garrysmod.com/page/Enums/TEXFILTER
function hologram_methods:setFilterMag(val)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
if val then
checkluatype(val, TYPE_NUMBER)
holo.filter_mag = val
else
holo.filter_mag = nil
end
end
--- Sets the texture filtering function when viewing a far texture
-- @client
-- @param val The filter function to use http://wiki.garrysmod.com/page/Enums/TEXFILTER
function hologram_methods:setFilterMin(val)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
if val then
checkluatype(val, TYPE_NUMBER)
holo.filter_min = val
else
holo.filter_min = nil
end
end
--- Sets a hologram entity's rendermatrix
-- @client
-- @param mat Starfall matrix to use
function hologram_methods:setRenderMatrix(mat)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
if mat ~= nil then
checktype(mat, SF.VMatrix.Metatable)
local matrix = SF.VMatrix.Unwrap(mat)
if matrix:IsIdentity() then
holo.HoloMatrix = nil
holo:DisableMatrix("RenderMultiply")
else
holo.HoloMatrix = matrix
holo:EnableMatrix("RenderMultiply", matrix)
end
else
holo:DisableMatrix("RenderMultiply")
end
end
function hologram_methods:setScale(scale)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checktype(scale, vec_meta)
local scale = vunwrap(scale)
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
SF.Holograms.SetScale(holo, scale)
end
--- Updates a clip plane
-- @client
-- @param index Whatever number you want the clip to be
-- @param enabled Whether the clip is enabled
-- @param origin The center of the clip plane in world coordinates, or local to entity if it is specified
-- @param normal The the direction of the clip plane in world coordinates, or local to entity if it is specified
-- @param entity (Optional) The entity to make coordinates local to, otherwise the world is used
function hologram_methods:setClip(index, enabled, origin, normal, entity)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkluatype(index, TYPE_NUMBER)
checkluatype(enabled, TYPE_BOOL)
checktype(origin, vec_meta)
checktype(normal, vec_meta)
if entity ~= nil then
checktype(entity, ent_meta)
entity = eunwrap(entity)
end
local origin, normal = vunwrap(origin), vunwrap(normal)
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
local clips = holo.clips
if enabled then
local clip = clips[index]
if not clip then
local max = SF.Holograms.maxclips:GetInt()
if table.Count(holo.clips)==max then
SF.Throw("The maximum hologram clips is " .. max, 2)
end
clip = {}
clips[index] = clip
end
clip.normal = normal
clip.origin = origin
clip.entity = entity
else
clips[index] = nil
end
end
function hologram_methods:suppressEngineLighting (suppress)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkluatype(suppress, TYPE_BOOL)
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo.suppressEngineLighting = suppress
end
local function parentChildren(ent)
for child, attachment in pairs(ent.sf_children) do
if child and child:IsValid() then
child:SetParent(ent, attachment)
if child.sf_children then
return parentChildren(child)
end
end
end
end
hook.Add("NotifyShouldTransmit", "starfall_hologram_parents", function(ent, transmit)
if ent and ent:IsValid() and ent.sf_children then
parentChildren(ent)
end
end)
local holoChildrenMeta = { __mode = "k" }
--- Parents a hologram
-- @param ent Entity parent (nil to unparent)
-- @param attachment Optional attachment ID
function hologram_methods:setParent (ent, attachment)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The hologram is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setParent")
if ent ~= nil then
checktype(ent, ent_meta)
local parent = eunwrap(ent)
if not (parent and parent:IsValid()) then SF.Throw("The parent is invalid", 2) end
if attachment == nil then attachment = -1 end
checkluatype(attachment, TYPE_NUMBER)
if not parent.sf_children then
parent.sf_children = setmetatable({}, holoChildrenMeta)
end
if holo.sf_parent then
holo.sf_parent.sf_children[holo] = nil
end
parent.sf_children[holo] = attachment
holo.sf_parent = parent
holo:SetParent(parent, attachment)
else
if holo.sf_parent then
holo.sf_parent.sf_children[holo] = nil
end
holo.sf_parent = nil
holo:SetParent()
end
end
end
--- Gets the hologram scale.
-- @shared
-- @return Vector scale
function hologram_methods:getScale()
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
return vwrap(holo.scale)
end
--- Sets the model of a hologram
-- @param model string model path
function hologram_methods:setModel(model)
checktype(self, hologram_metamethods)
local holo = unwrap(self)
if not (holo and holo:IsValid()) then SF.Throw("The entity is invalid", 2) end
checkluatype(model, TYPE_STRING)
if not util.IsValidModel(model) then SF.Throw("Model is invalid", 2) end
checkpermission(SF.instance, holo, "hologram.setRenderProperty")
holo:SetModel(model)
end
|
sherkarTeleportScreenPlay = ScreenPlay:new {
numberOfActs = 1,
}
registerScreenPlay("sherkarTeleportScreenPlay", true)
function sherkarTeleportScreenPlay:start()
if (isZoneEnabled("mustafar")) then
self:spawnMobiles()
self:spawnSceneObjects()
end
end
function sherkarTeleportScreenPlay:spawnSceneObjects()
end
function sherkarTeleportScreenPlay:spawnMobiles()
local pCollector1 = spawnMobile("mustafar", "teleporter", 120, -2528.2, 225, 1645.8, 7, 0)
local collector1 = LuaCreatureObject(pCollector1)
collector1:setOptionsBitmask(264)
collector1:setCustomObjectName("\\#FF0000Travel to Sher Kar's Lair")
createObserver(OBJECTRADIALUSED, "sherkarTeleportScreenPlay", "teleportSherKar", pCollector1)
if (pCollecter1~= nil) then
return
end
end
function sherkarTeleportScreenPlay:teleportSherKar(pCollector, pPlayer)--current
local player = LuaSceneObject(pPlayer)
player:switchZone("dungeon2", -6.7, -0.8, 3.6, 14201161)
return 0
end
|
pfUI:RegisterModule("firstrun", 20400, function ()
pfUI.firstrun = CreateFrame("Frame", "pfFirstRunWizard", UIParent)
pfUI.firstrun.steps = {}
pfUI.firstrun:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.firstrun:SetScript("OnEvent", function() pfUI.firstrun:NextStep() end)
local autoconfig = false
function pfUI.firstrun:AddStep(name, func)
if not name then return end
table.insert(pfUI.firstrun.steps, { name = name, func = func})
end
local cur, max = 0, 0
function pfUI.firstrun:NextStep()
local windowcount = 0
for i, step in pairs(pfUI.firstrun.steps) do
if not pfUI_init[step.name] then
windowcount = windowcount + 1
end
end
max = windowcount > max and windowcount or max
for _, step in pairs(pfUI.firstrun.steps) do
local name = step.name
if not pfUI_init[name] then
cur = cur + 1
local f = step.func()
f.progress:SetMinMaxValues(0, max)
f.progress:SetValue(cur)
f.ptext:SetText(cur .. " / " .. max)
f.name = name
f:Show()
if autoconfig == true then
f.next:Click()
end
if cur == max then
f.next:SetText(T["Finish"])
autoconfig = false
cur = 0
max = 0
end
return
end
end
end
-- main function to create wizard windows
local function CreateFirstRunPage()
local f = CreateFrame("Frame", nil, UIParent)
f:SetPoint("CENTER", 0, 0)
f:SetFrameStrata("TOOLTIP")
f:SetMovable(true)
f:EnableMouse(true)
f:SetWidth(380)
f:SetHeight(180)
f:SetScript("OnMouseDown",function()
this:StartMoving()
end)
f:SetScript("OnMouseUp",function()
this:StopMovingOrSizing()
end)
CreateBackdrop(f, nil, nil, .85)
-- text
f.text = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.text:SetFontObject(GameFontWhite)
f.text:SetJustifyV("TOP")
f.text:SetJustifyH("CENTER")
f.text:SetPoint("TOPLEFT", f, "TOPLEFT", 10, -10)
f.text:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 10)
f.progress = CreateFrame("StatusBar", nil, f)
f.progress:SetPoint("BOTTOMLEFT", 100, 10)
f.progress:SetPoint("BOTTOMRIGHT", -100, 10)
f.progress:SetHeight(12)
f.progress:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
f.progress:SetStatusBarColor(.2,1,.8,1)
f.progress:SetMinMaxValues(1,9)
f.progress:SetValue(3)
CreateBackdrop(f.progress)
f.ptext = f.progress:CreateFontString("Status", "LOW", "GameFontNormal")
f.ptext:SetFontObject(GameFontWhite)
f.ptext:SetAllPoints()
f.ptext:SetText("0/0")
f.next = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.next:SetWidth(80)
f.next:SetHeight(20)
f.next:SetPoint("BOTTOMLEFT", f.progress.backdrop, "BOTTOMRIGHT", 8, 0)
f.next:SetText(T["Next"])
f.next:SetScript("OnClick", function()
if f.NextScript then f.NextScript() end
pfUI_init[f.name] = true
f:Hide()
pfUI.firstrun:NextStep()
end)
SkinButton(f.next)
f.abort = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.abort:SetWidth(80)
f.abort:SetHeight(20)
f.abort:SetPoint("BOTTOMRIGHT", f.progress.backdrop, "BOTTOMLEFT", -8, 0)
f.abort:SetText(T["Defaults"])
f.abort:SetScript("OnClick", function()
autoconfig = true
f.next:Click()
end)
SkinButton(f.abort)
f:Hide()
return f
end
-- welcome dialog
pfUI.firstrun:AddStep("init", function()
local f = CreateFirstRunPage()
f.text:SetText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcchttp://shagu.org|r to check for the latest version."])
return f
end)
-- choose profile
pfUI.firstrun:AddStep("profile", function()
local f = CreateFirstRunPage()
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
f.pfUI = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.pfUI:SetWidth(120)
f.pfUI:SetHeight(20)
f.pfUI:SetPoint("BOTTOM", -65, 80)
f.pfUI:SetTextColor(1,1,1)
f.pfUI:SetText("pfUI")
f.pfUI:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["pfUI"])
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.pfUI)
f.pfUIDark = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.pfUIDark:SetWidth(120)
f.pfUIDark:SetHeight(20)
f.pfUIDark:SetPoint("BOTTOM", -65, 55)
f.pfUIDark:SetTextColor(1,1,1)
f.pfUIDark:SetText("Dark")
f.pfUIDark:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["pfUI Dark"])
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.pfUIDark)
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Slim:SetWidth(120)
f.Slim:SetHeight(20)
f.Slim:SetPoint("BOTTOM", 65, 80)
f.Slim:SetTextColor(1,1,1)
f.Slim:SetText("Slim")
f.Slim:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["Slim"])
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Slim)
f.Adapta = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Adapta:SetWidth(120)
f.Adapta:SetHeight(20)
f.Adapta:SetPoint("BOTTOM", 65, 55)
f.Adapta:SetTextColor(1,1,1)
f.Adapta:SetText("Adapta")
f.Adapta:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["Adapta"])
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Adapta)
return f
end)
-- optimized cvars dialog
pfUI.firstrun:AddStep("cvars", function()
local f = CreateFirstRunPage()
f.text:SetText(T["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."])
f.checkbox = CreateFrame("CheckButton", "pfCheckBoxCVAR", f, "UICheckButtonTemplate")
f.checkbox:SetChecked(true)
f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
f.checkbox.text:SetText(" " .. T["Setup Optimized Game Settings"])
f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
SkinCheckbox(f.checkbox, 18)
f.NextScript = function()
if f.checkbox:GetChecked() then
pfUI.SetupCVars()
end
end
return f
end)
-- right chat dialog
pfUI.firstrun:AddStep("chat_right", function()
local f = CreateFirstRunPage()
f.text:SetText(T["|cff33ffccChat: \"Loot & Spam\"|r\n\nDo you want me to create and manage a specific Chatframe called \"Loot & Spam\"? This chat will display world channels, loot information and miscellaneous messages, that would otherwise clutter your main chatframe."])
f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatRight", f, "UICheckButtonTemplate")
f.checkbox:SetChecked(true)
f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
f.checkbox.text:SetText(" " .. T["Enable \"Loot & Spam\" Window"])
f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
SkinCheckbox(f.checkbox, 18)
f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
end
return f
end)
-- chat position dialog
pfUI.firstrun:AddStep("chat_position", function()
local f = CreateFirstRunPage()
f.text:SetText(T["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."])
f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatPosition", f, "UICheckButtonTemplate")
f.checkbox:SetChecked(true)
f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
f.checkbox.text:SetText(" " .. T["Align Chat Windows"])
f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
SkinCheckbox(f.checkbox, 18)
f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then
pfUI.chat.SetupPositions()
end
end
return f
end)
-- chat channels dialog
pfUI.firstrun:AddStep("chat_channels", function()
local f = CreateFirstRunPage()
f.text:SetText(T["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."])
f.checkbox = CreateFrame("CheckButton", "pfCheckBoxChatChannels", f, "UICheckButtonTemplate")
f.checkbox:SetChecked(true)
f.checkbox.text = f:CreateFontString("Status", "LOW", "GameFontNormal")
f.checkbox.text:SetPoint("LEFT", f.checkbox, "RIGHT", 5, 0)
f.checkbox.text:SetText(" " .. T["Setup All Chat Channels"])
f.checkbox:SetPoint("BOTTOMLEFT", (f:GetWidth() - f.checkbox.text:GetStringWidth() - 20) / 2, 50)
SkinCheckbox(f.checkbox, 18)
f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then
pfUI.chat.SetupChannels()
end
end
return f
end)
-- finalize dialog
pfUI.firstrun:AddStep("finalize", function()
local f = CreateFirstRunPage()
f.text:SetText(T["Your interface is now set up.\n\nFor advanced configuration, just open the |cff33ffccpf|rUI settings via the escape menu or type \"|cffffffaa/pfui|r\" into the chat.\n\n Have a nice trip!\n\n|cffaaaaaa- Shagu"])
return f
end)
end)
|
return {
meta = require("apioak.sys.meta"),
admin = require("apioak.sys.admin"),
router = require("apioak.sys.router"),
plugin = require('apioak.sys.plugin'),
balancer = require("apioak.sys.balancer"),
}
|
local Object = require('core').Object
local Http = require("./http").Http
local router = require("./router")
local app = Object:extend()
function app:initialize()
self._server = Http:new()
self._router = router.new()
end
function app:get(path, cb)
self._router:get(path, function(params)
return cb(params)
end)
end
function app:post(path, cb)
self._router:post(path, function(params)
return cb(params)
end)
end
function app:any(path, cb)
self._router:any(path, function(params)
return cb(params)
end)
end
local function prepareHeader(req, body)
body = body or ''
local header = {
code = 200,
{ "Server", "Luz" },
{ "Content-Type", "text/plain" },
{ "Content-Length", #body },
}
if req.keepAlive then
header[#header + 1] = { "Connection", "Keep-Alive" }
end
return header
end
function app:listen(options)
self._server:listen(options, function(client, req)
local _, body = self._router:execute(req.method, req.path)
local header = prepareHeader(req, body)
client:respond(header, body)
end)
end
return {
app = app,
} |
mapFields = require "lib/mapFields"
mapQuests = require "lib/mapQuests"
quest = target.get_quest(mapQuests.getID("FreeMarketQuest"))
quest.record = tostring(target.field)
target.play_portal_sound_effect()
target.transfer_field(mapFields.getID("FreeMarketEtrance"), "st00") |
--[[ Netherstorm -- Captain Zovax.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, July, 23th, 2008. ]]
function Captain_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Captain_Cleave",1000,0)
Unit:RegisterEvent("Captain_Toughen",1000,0)
end
function Captain_Cleave(Unit,Event)
Unit:FullCastSpellOnTarget(15576,Unit:GetClosestPlayer())
end
function Captain_Thougen(Unit,Event)
Unit:CastSpell(33962)
end
function Captain_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Captain_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (20727, 1, "Captain_OnEnterCombat")
RegisterUnitEvent (20727, 2, "Captain_OnLeaveCombat")
RegisterUnitEvent (20727, 4, "Captain_OnDied")
|
local K, C, L = unpack(select(2, ...))
if C.Automation.Resurrection ~= true then return end
-- Wow API
local CanUseSoulstone = CanUseSoulstone
local GetBattlefieldStatus = GetBattlefieldStatus
local GetCurrentMapAreaID = GetCurrentMapAreaID
local GetMaxBattlefieldID = GetMaxBattlefieldID
local HasSoulstone = HasSoulstone
-- Global variables that we don't cache, list them here for mikk"s FindGlobals script
-- GLOBALS: SetMapToCurrentZone, RepopMe
-- Auto release the spirit in battlegrounds
local AutoRelease = CreateFrame("Frame")
AutoRelease:RegisterEvent("PLAYER_DEAD")
AutoRelease:SetScript("OnEvent", function(self, event)
local inBattlefield = false
for i = 1, GetMaxBattlefieldID() do
local status = GetBattlefieldStatus(i)
if status == "active" then inBattlefield = true end
end
if not (HasSoulstone() and CanUseSoulstone()) then
SetMapToCurrentZone()
local areaID = GetCurrentMapAreaID() or 0
if areaID == 501 or areaID == 708 or areaID == 978 or areaID == 1009 or areaID == 1011 or inBattlefield == true then
RepopMe()
end
end
end) |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific tool governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file tool.lua
--
-- define module
local tool = tool or {}
local _instance = _instance or {}
-- load modules
local os = require("base/os")
local path = require("base/path")
local utils = require("base/utils")
local table = require("base/table")
local string = require("base/string")
local config = require("project/config")
local sandbox = require("sandbox/sandbox")
local platform = require("platform/platform")
local import = require("sandbox/modules/import")
-- new an instance
function _instance.new(kind, name, program)
-- import "core.tools.xxx"
local toolclass = nil
if os.isfile(path.join(os.programdir(), "modules", "core", "tools", name .. ".lua")) then
toolclass = import("core.tools." .. name)
end
-- not found?
if not toolclass then
return nil, string.format("cannot import \"core.tool.%s\" module!", name)
end
-- new an instance
local instance = table.inherit(_instance, toolclass)
-- save name, kind and program
instance._NAME = name
instance._KIND = kind
instance._PROGRAM = program
instance._INFO = {}
-- init instance
if instance.init then
local ok, errors = sandbox.load(instance.init, instance)
if not ok then
return nil, errors
end
end
-- ok
return instance
end
-- get the tool name
function _instance:name()
return self._NAME
end
-- get the tool kind
function _instance:kind()
return self._KIND
end
-- get the tool program
function _instance:program()
return self._PROGRAM
end
-- set the value to the platform info
function _instance:set(name, ...)
self._INFO[name] = table.unwrap({...})
end
-- add the value to the platform info
function _instance:add(name, ...)
local info = table.wrap(self._INFO[name])
self._INFO[name] = table.unwrap(table.join(info, ...))
end
-- get the platform configure
function _instance:get(name)
if self._super_get then
local value = self:_super_get(name)
if value ~= nil then
return value
end
end
return self._INFO[name]
end
-- has the given flag?
function _instance:has_flags(flags, flagkind, opt)
-- init options
opt = opt or {}
opt.program = opt.program or self:program()
opt.toolkind = opt.toolkind or self:kind()
opt.flagkind = opt.flagkind or flagkind
-- get system flags
opt.sysflags = opt.sysflags or self:get(self:kind() .. 'flags')
if not opt.sysflags and flagkind then
opt.sysflags = self:get(flagkind)
end
-- import has_flags()
self._has_flags = self._has_flags or import("lib.detect.has_flags", {anonymous = true})
-- has flags?
return self._has_flags(self:name(), flags, opt)
end
-- load the given tool from the given kind
--
-- @param kind the tool kind e.g. cc, cxx, mm, mxx, as, ar, ld, sh, ..
-- @param program the tool program, e.g. /xxx/arm-linux-gcc, gcc@mipscc.exe
--
function tool.load(kind, program)
-- init key
local key = kind .. (program or "") .. (config.get("arch") or os.arch())
-- get it directly from cache dirst
tool._TOOLS = tool._TOOLS or {}
if tool._TOOLS[key] then
return tool._TOOLS[key]
end
-- contain toolname? parse it, e.g. 'gcc@xxxx.exe'
local toolname = nil
if program then
local pos = program:find('@', 1, true)
if pos then
toolname = program:sub(1, pos - 1)
program = program:sub(pos + 1)
end
end
-- get the tool program and name
if not program then
program, toolname = platform.tool(kind)
end
if not program then
return nil, string.format("cannot get program for %s", kind)
end
-- import find_toolname()
tool._find_toolname = tool._find_toolname or import("lib.detect.find_toolname")
-- get the tool name from the program
local ok, name_or_errors = sandbox.load(tool._find_toolname, toolname or program, {program = program})
if not ok then
return nil, name_or_errors
end
-- get name
local name = name_or_errors
if not name then
return nil, string.format("cannot find known tool script for %s", toolname or program)
end
-- new an instance
local instance, errors = _instance.new(kind, name, program)
if not instance then
return nil, errors
end
-- save instance to the cache
tool._TOOLS[key] = instance
-- ok
return instance
end
-- return module
return tool
|
ServerModSetup("1207269058")
ServerModCollectionSetup("1207269058") |
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
-- INSTALL: CINEMA
AF_CITYMAT = AF_CITYMAT or Material("swamponions/af/city")
local c0 = Vector(-2385, 96, 763) --left edge of window
local c1 = Vector(-2096, -193, 646) --right edge of window
local w_center = (c0 + c1) * 0.5
local w_width = math.sqrt(math.pow(c0.x - c1.x, 2) + math.pow(c0.y - c1.y, 2))
local w_height = c0.z - c1.z
local v_width = 16000
local v_height = 9000
local v_dist = 5000
hook.Add("PostDrawOpaqueRenderables", "AFCityParallaxEffect", function(depth, sky)
if sky or depth then return end
local to_c0 = c0 - EyePos()
local to_c1 = c1 - EyePos()
local adjacent = to_c0:Dot(Vector(1, 1, 0):GetNormalized())
if adjacent <= 0 then return end
local function calc_parallax(opposite, w_sz, v_sz)
local real_hit = (((opposite / adjacent) * v_dist) + (w_sz / 2))
local virtual_hit = real_hit / (v_sz / 2)
return (virtual_hit / 2) + 0.5
end
vofs = -0.01
local v0 = calc_parallax(-to_c0.z, -w_height, v_height) + vofs
local v1 = calc_parallax(-to_c1.z, w_height, v_height) + vofs
local u0 = calc_parallax(to_c0:Dot(Vector(1, -1, 0):GetNormalized()), -w_width, v_width)
local u1 = calc_parallax(to_c1:Dot(Vector(1, -1, 0):GetNormalized()), w_width, v_width)
cam.Start3D2D(w_center, Angle(0, -45, 90), 1) -- Already backface culled by checks above
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(AF_CITYMAT)
surface.DrawTexturedRectUV(-w_width / 2, -w_height / 2, w_width, w_height, u0, v0, u1, v1)
cam.End3D2D()
end)
|
local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
doSetCreatureOutfit(player, outfit, -1)
end
function onStepOut(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
player:removeCondition(CONDITION_OUTFIT)
end
|
return Def.ActorFrame{
LoadActor(THEME:GetPathG("","_gameover"))..{
InitCommand=function(self)
self:Center():diffusealpha(0)
end,
OnCommand=function(self)
self:accelerate(0.75):diffusealpha(0.75):glow(color("1,1,1,1")):decelerate(1):glow(color("1,1,1,0"))
end,
},
} |
local typedefs = require "kong.db.schema.typedefs"
local Schema = require "kong.db.schema"
local PROTECTED_TAGS = {
"error",
"http.method",
"http.path",
"http.status_code",
"kong.balancer.state",
"kong.balancer.try",
"kong.consumer",
"kong.credential",
"kong.node.id",
"kong.route",
"kong.service",
"lc",
"peer.hostname",
}
local static_tag = Schema.define {
type = "record",
fields = {
{ name = { type = "string", required = true, not_one_of = PROTECTED_TAGS } },
{ value = { type = "string", required = true } },
},
}
local validate_static_tags = function(tags)
if type(tags) ~= "table" then
return true
end
local found = {}
for i = 1, #tags do
local name = tags[i].name
if found[name] then
return nil, "repeated tags are not allowed: " .. name
end
found[name] = true
end
return true
end
return {
name = "zipkin",
fields = {
{ config = {
type = "record",
fields = {
{ http_endpoint = typedefs.url },
{ sample_ratio = { type = "number",
default = 0.001,
between = { 0, 1 } } },
{ default_service_name = { type = "string", default = nil } },
{ include_credential = { type = "boolean", required = true, default = true } },
{ traceid_byte_count = { type = "integer", required = true, default = 16, one_of = { 8, 16 } } },
{ header_type = { type = "string", required = true, default = "preserve",
one_of = { "preserve", "b3", "b3-single", "w3c" } } },
{ default_header_type = { type = "string", required = true, default = "b3",
one_of = { "b3", "b3-single", "w3c" } } },
{ static_tags = { type = "array", elements = static_tag,
custom_validator = validate_static_tags } }
},
}, },
},
}
|
Markers = {}
Markers.showMarkers = false
Markers.showHospital = false
Markers.markerPositions = {}
Markers.hospitalMarkerPosition = nil
Markers.markerSize = Config.Markers.Size / 2.0
function Markers.StartMarkers(hospitalMarker)
Markers.showMarkers = true
Markers.hospitalMarkerPosition = hospitalMarker
Citizen.CreateThread(function()
while Markers.showMarkers do
Citizen.Wait(10)
Stream.of(Markers.markerPositions).forEach(Markers.drawPedMarker)
if Markers.showHospital then
Markers.drawHospitalMarker(Markers.hospitalMarkerPosition)
end
end
end)
end
function Markers.StopMarkers()
Markers.markerPositions = {}
Markers.showMarkers = false
Markers.showHospital = false
end
function Markers.UpdateMarkers(markersTable)
Markers.markerPositions = markersTable
end
function Markers.SetShowHospital(showHospital)
Markers.showHospital = showHospital
end
function Markers.drawPedMarker(coords)
Markers.drawMarker(coords,
22, -- MarkerTypeChevronUpx3
180.0,
2.0,
10.0,
true
)
end
function Markers.drawHospitalMarker(coords)
Markers.drawMarker(coords,
1, -- MarkerTypeVerticalCylinder
0.0,
Markers.markerSize,
-1.0,
false
)
end
function Markers.drawMarker(coords, type, yRot, scaleY, zOffset, bobUpAndDown)
Wrapper.DrawMarker(type,-- type
coords.x, -- posX
coords.y, -- posY
coords.z + zOffset, -- posZ
0, -- dirX
0, -- dirY
0, -- dirZ
0.0, -- rotX
yRot, -- rotY
0.0, -- rotZ
Markers.markerSize, -- scaleX
scaleY, -- scaleY
10.0, -- scaleZ
0, -- red
0, -- green
150, -- blue
100, -- alpha
bobUpAndDown, -- bobUpAndDown
true, -- faceCamera
2, -- p19 "Typically set to 2. Does not seem to matter directly."
1, -- rotate
0, -- textureDict
0, -- textureName
0 -- drawOnEnts
)
end
|
function Inventories:OnContextMenuOpen()
if IsValid(PLAYER.hotbar) then
PLAYER.hotbar:safe_remove()
end
timer.destroy('fl_hotbar_popup')
PLAYER.hotbar = Inventories:create_hotbar()
PLAYER.hotbar:SetAlpha(255)
PLAYER.hotbar:MakePopup()
PLAYER.hotbar:MoveToFront()
PLAYER.hotbar:SetMouseInputEnabled(true)
PLAYER.hotbar:rebuild()
end
function Inventories:OnContextMenuClose()
if IsValid(PLAYER.hotbar) then
PLAYER.hotbar:safe_remove()
end
end
function Inventories:AddTabMenuItems(menu)
menu:add_menu_item('inventory', {
title = 'Inventory',
panel = 'fl_inventory_menu',
icon = 'fa-briefcase',
default = true,
callback = function(menu_panel, button)
local inv = menu_panel.active_panel
inv:SetTitle('Inventory')
end
})
end
function Inventories:OnInventoryRebuild(panel)
if panel:get_inventory_type() == 'pockets' then
local parent = panel:GetParent()
panel:SizeToContents()
panel:SetWide(math.min(panel:GetWide(), parent.main_inventory:GetWide()))
end
end
function Inventories:create_hotbar()
local hotbar = PLAYER:get_inventory('hotbar'):create_panel()
hotbar:set_slot_size(math.scale(80))
hotbar:set_slot_padding(math.scale(8))
hotbar:draw_inventory_slots(true)
hotbar:set_title()
hotbar:SizeToContents()
hotbar:SetPos(ScrW() * 0.5 - hotbar:GetWide() * 0.5, ScrH() - hotbar:GetTall() - math.scale(16))
return hotbar
end
function Inventories:popup_hotbar()
if !IsValid(PLAYER.hotbar) then
PLAYER.hotbar = Inventories:create_hotbar()
PLAYER.hotbar:rebuild()
timer.create('fl_hotbar_popup', 0.05, 0, function()
if IsValid(PLAYER.hotbar) then
local alpha = PLAYER.hotbar:GetAlpha()
PLAYER.hotbar:SetAlpha(alpha - 5)
if alpha <= 50 then
PLAYER.hotbar:safe_remove()
end
else
timer.destroy('fl_hotbar_popup')
end
end)
else
PLAYER.hotbar:SetAlpha(255)
end
end
function Inventories:OnMenuPanelOpen(menu_panel, active_panel)
if PLAYER.opened_containers then
for k, v in pairs(PLAYER.opened_containers) do
if IsValid(v) then
v:safe_remove()
end
end
PLAYER.opened_containers = {}
end
end
function Inventories:CanItemMenuOpen(item_obj)
local inventory = Inventories.find(item_obj.inventory_id)
if inventory and inventory.instance_id then
return false
end
end
Cable.receive('fl_inventory_sync', function(data)
local inventory = Inventories.stored[data.id] or Inventory.new(data.id)
inventory.id = data.id
inventory.title = data.title
inventory.icon = data.icon
inventory.type = data.inv_type
inventory.width = data.width
inventory.height = data.height
inventory.slots = data.slots
inventory.multislot = data.multislot
inventory.disabled = data.disabled
inventory.owner = data.owner
inventory.instance_id = data.instance_id
if data.owner and data.owner == PLAYER then
PLAYER.inventories = PLAYER.inventories or {}
PLAYER.inventories[inventory.type] = inventory
end
if IsValid(inventory.panel) then
inventory.panel:rebuild()
end
hook.run('OnInventorySync', inventory)
end)
Cable.receive('fl_rebuild_player_panel', function()
if IsValid(Flux.tab_menu) and Flux.tab_menu:IsVisible() then
local active_panel = Flux.tab_menu.active_panel
if IsValid(active_panel) and active_panel.id == 'inventory' then
local player_model = active_panel.player_model
if IsValid(player_model) then
player_model:rebuild()
end
end
end
end)
Cable.receive('fl_open_player_inventory', function(player, inventory_ids)
local inventory = vgui.create('fl_inventory_container')
inventory:open_player_inventories(player, inventory_ids)
Flux.container_panel = inventory
end)
Cable.receive('fl_inventory_open', function(inventory_id)
if !IsValid(Flux.tab_menu) and !IsValid(Flux.container_panel) then
local inventory = vgui.create('fl_inventory_container')
inventory:open_inventory(inventory_id)
Flux.container_panel = inventory
else
local inventory = Inventories.find(inventory_id)
local item_obj = Item.find_instance_by_id(inventory.instance_id)
local parent = IsValid(Flux.tab_menu) and Flux.tab_menu or IsValid(Flux.container_panel) and Flux.container_panel or nil
local frame = vgui.create('fl_frame', parent)
local inventory_panel = inventory:create_panel(frame)
inventory_panel:set_title()
inventory_panel:SizeToContents()
inventory_panel:rebuild()
inventory_panel:Dock(FILL)
local left, top, right, bottom = frame:GetDockPadding()
frame:set_title(t(item_obj:get_name()))
frame:set_draggable(true)
frame:SetSize(inventory_panel:GetWide() + left + right, inventory_panel:GetTall() + top + bottom)
frame:SetPos(input.GetCursorPos())
frame:MoveToFront()
frame.inventory = inventory
frame.OnRemove = function()
local inventory_id = frame.inventory.id
Cable.send('fl_inventory_close', inventory_id)
PLAYER.opened_containers[inventory_id] = nil
end
PLAYER.opened_containers = PLAYER.opened_containers or {}
PLAYER.opened_containers[inventory_id] = frame
end
end)
Cable.receive('fl_inventory_close', function(inventory_id)
if inventory_id then
local inventory_panel = PLAYER.opened_containers[inventory_id]
if IsValid(inventory_panel) then
inventory_panel:safe_remove()
end
else
if IsValid(Flux.container_panel) then
Flux.container_panel:safe_remove()
end
end
end)
local function create_item_icon(item_obj, parent)
local icon = spawnmenu.CreateContentIcon('model', parent, {
model = item_obj:get_model(),
skin = item_obj:get_skin(),
wide = math.scale(128),
tall = math.scale(128)
})
local padding = math.scale(4)
icon:DockPadding(padding, padding, padding, padding)
local name_label = vgui.create('DLabel', icon)
name_label:SetText(t(item_obj:get_real_name()))
name_label:Dock(BOTTOM)
name_label:SetTextColor(color_white)
name_label:SetFont(Theme.get_font('text_bar'))
name_label:SetWrap(true)
name_label:SetAutoStretchVertical(true)
padding = math.scale(2)
name_label.Paint = function(pnl, w, h)
DisableClipping(true)
draw.RoundedBox(math.scale(4), -padding, -padding, w + padding * 2, h + padding * 2, Color(0, 0, 0, 150))
DisableClipping(false)
end
icon:SetToolTip(t(item_obj:get_real_name())..'\n'..t(item_obj:get_description()))
icon.DoRightClick = function(pnl)
local derma_menu = DermaMenu()
local give_self = derma_menu:AddSubMenu(t'ui.spawnmenu.give.self')
if item_obj.stackable then
give_self:AddOption(t'ui.spawnmenu.give.stack', function()
MVC.push('SpawnMenu::GiveItem', PLAYER, item_obj.id, item_obj.max_stack)
end)
end
give_self:AddOption(t'ui.spawnmenu.give.one', function()
MVC.push('SpawnMenu::GiveItem', PLAYER, item_obj.id, 1)
end)
local players = player.all()
if #players > 1 then
local give_player = derma_menu:AddSubMenu(t'ui.spawnmenu.give.player')
for k, v in ipairs(players) do
if PLAYER == v then continue end
local player_line = give_player:AddSubMenu(v:Name())
if item_obj.stackable then
player_line:AddOption(t'ui.spawnmenu.give.stack', function()
MVC.push('SpawnMenu::GiveItem', v, item_obj.id, item_obj.max_stack)
end)
end
player_line:AddOption(t'ui.spawnmenu.give.one', function()
MVC.push('SpawnMenu::GiveItem', v, item_obj.id, 1)
end)
end
end
derma_menu:Open()
end
return icon
end
function Inventories:spawnmenu_populate_items(content_panel, tree, node)
local categories = {}
for id, item_obj in pairs(Item.all()) do
if !categories[item_obj.category] then
categories[item_obj.category] = {}
end
table.insert(categories[item_obj.category], item_obj)
end
for name, category in pairs(categories) do
local node = tree:AddNode(t(name), Item.get_category_icon(name))
node.DoPopulate = function(pnl)
if IsValid(pnl.list) then return end
pnl.list = vgui.create('ContentContainer', content_panel)
pnl.list:SetVisible(false)
pnl.list:SetTriggerSpawnlistChange(false)
for k, item_obj in SortedPairsByMemberValue(category, 'name') do
local icon = create_item_icon(item_obj, pnl.list)
icon.DoClick = function(pnl)
MVC.push('SpawnMenu::SpawnItem', item_obj.id)
end
end
end
node.DoClick = function(pnl)
pnl:DoPopulate()
content_panel:SwitchPanel(pnl.list)
end
end
end
function Inventories:PopulateSpawnMenu()
spawnmenu.AddCreationTab(t'ui.spawnmenu.items', function()
local panel = vgui.Create('SpawnmenuContentPanel')
panel:EnableSearch('items', 'spawnmenu_populate_items')
panel:CallPopulateHook('spawnmenu_populate_items')
return panel
end, 'icon16/briefcase.png', 40)
end
search.AddProvider(function(query)
query = query:utf8lower()
local results = {}
for k, item_obj in pairs(Item.all()) do
if t(item_obj:get_name()):utf8lower():find(query) then
table.insert(results, {
text = item_obj.id,
func = function() MVC.push('SpawnMenu::SpawnItem', item_obj.id) end,
icon = create_item_icon(item_obj),
words = { item_obj }
})
end
end
return results
end, 'items')
concommand.Add('fl_icon_editor', function()
if IsValid(Flux.icon_editor) then
Flux.icon_editor:safe_remove()
end
Flux.icon_editor = vgui.create('fl_icon_editor')
end)
|
AuctionatorFullScanFrameMixin = {}
local FULL_SCAN_EVENTS = {
"REPLICATE_ITEM_LIST_UPDATE",
"AUCTION_HOUSE_CLOSED"
}
function AuctionatorFullScanFrameMixin:OnLoad()
Auctionator.Debug.Message("AuctionatorFullScanFrameMixin:OnLoad")
Auctionator.EventBus:RegisterSource(self, "AuctionatorFullScanFrameMixin")
-- Updates to self.state should store in the SAVED_VARIABLE
self.state = Auctionator.SavedState
end
function AuctionatorFullScanFrameMixin:ResetData()
self.scanData = {}
end
function AuctionatorFullScanFrameMixin:InitiateScan()
if self:CanInitiate() then
Auctionator.EventBus:Fire(self, Auctionator.FullScan.Events.ScanStart)
self.state.TimeOfLastScan = time()
self.inProgress = true
self:RegisterForEvents()
Auctionator.Utilities.Message(Auctionator.Locales.Apply("STARTING_FULL_SCAN"))
Auctionator.AH.ReplicateItems()
-- 10% complete after making the replicate request
Auctionator.EventBus:Fire(self, Auctionator.FullScan.Events.ScanProgress, 0.1)
else
Auctionator.Utilities.Message(self:NextScanMessage())
end
end
function AuctionatorFullScanFrameMixin:CanInitiate()
return
( self.state.TimeOfLastScan ~= nil and
time() - self.state.TimeOfLastScan > 60 * 15 and
not self.inProgress
) or self.state.TimeOfLastScan == nil
end
function AuctionatorFullScanFrameMixin:NextScanMessage()
local timeSinceLastScan = time() - self.state.TimeOfLastScan
local minutesUntilNextScan = 15 - math.floor(timeSinceLastScan / 60) - 1
local secondsUntilNextScan = (15 * 60 - timeSinceLastScan) % 60
return
Auctionator.Locales.Apply(
"NEXT_SCAN_MESSAGE",
minutesUntilNextScan,
secondsUntilNextScan
)
end
function AuctionatorFullScanFrameMixin:RegisterForEvents()
Auctionator.Debug.Message("AuctionatorFullScanFrameMixin:RegisterForEvents()")
FrameUtil.RegisterFrameForEvents(self, FULL_SCAN_EVENTS)
end
function AuctionatorFullScanFrameMixin:UnregisterForEvents()
Auctionator.Debug.Message("AuctionatorFullScanFrameMixin:UnregisterForEvents()")
FrameUtil.UnregisterFrameForEvents(self, FULL_SCAN_EVENTS)
end
function AuctionatorFullScanFrameMixin:CacheScanData()
-- 20% complete after server response
Auctionator.EventBus:Fire(self, Auctionator.FullScan.Events.ScanProgress, 0.2)
self:ResetData()
self.waitingForData = C_AuctionHouse.GetNumReplicateItems()
self:ProcessBatch(
0,
Auctionator.Config.Get(Auctionator.Config.Options.FULL_SCAN_STEP),
self.waitingForData
)
end
function AuctionatorFullScanFrameMixin:ProcessBatch(startIndex, stepSize, limit)
if startIndex >= limit then
return
end
-- 20-100% complete when 0-100% through caching the scan
Auctionator.EventBus:Fire(self,
Auctionator.FullScan.Events.ScanProgress,
0.2 + startIndex/limit*0.8
)
Auctionator.Debug.Message("AuctionatorFullScanFrameMixin:ProcessBatch (links)", startIndex, stepSize, limit)
local i = startIndex
while i < startIndex+stepSize and i < limit do
local info = { C_AuctionHouse.GetReplicateItemInfo(i) }
local link = C_AuctionHouse.GetReplicateItemLink(i)
local timeLeft = C_AuctionHouse.GetReplicateItemTimeLeft(i)
if not info[18] then
local item = Item:CreateFromItemID(info[17])
item:ContinueOnItemLoad((function(index)
return function()
self.waitingForData = self.waitingForData - 1
table.insert(self.scanData, {
replicateInfo = { C_AuctionHouse.GetReplicateItemInfo(index) },
itemLink = C_AuctionHouse.GetReplicateItemLink(index),
timeLeft = C_AuctionHouse.GetReplicateItemTimeLeft(index)
})
if self.waitingForData == 0 then
self:EndProcessing()
end
end
end)(i))
else
self.waitingForData = self.waitingForData - 1
table.insert(self.scanData, {
replicateInfo = info,
itemLink = link,
timeLeft = timeLeft
})
end
i = i + 1
end
C_Timer.After(0.01, function()
self:ProcessBatch(startIndex + stepSize, stepSize, limit)
end)
if self.waitingForData == 0 then
self:EndProcessing()
end
end
function AuctionatorFullScanFrameMixin:OnEvent(event, ...)
if event == "REPLICATE_ITEM_LIST_UPDATE" then
Auctionator.Debug.Message("REPLICATE_ITEM_LIST_UPDATE")
FrameUtil.UnregisterFrameForEvents(self, { "REPLICATE_ITEM_LIST_UPDATE" })
self:CacheScanData()
elseif event =="AUCTION_HOUSE_CLOSED" then
self:UnregisterForEvents()
if self.inProgress then
self.inProgress = false
self:ResetData()
Auctionator.Utilities.Message(
Auctionator.Locales.Apply("FULL_SCAN_FAILED") ..
" " .. self:NextScanMessage()
)
Auctionator.EventBus:Fire(self, Auctionator.FullScan.Events.ScanFailed)
end
end
end
local function GetInfo(replicateInfo, itemLink)
local count = replicateInfo[3]
local buyoutPrice = replicateInfo[10]
local effectivePrice = buyoutPrice / count
local itemKey = Auctionator.Utilities.ItemKeyFromLink(itemLink)
return itemKey, effectivePrice
end
function AuctionatorFullScanFrameMixin:EndProcessing()
local rawFullScan = self.scanData
local count = Auctionator.Database.ProcessScan(self:MergePrices())
Auctionator.Utilities.Message(Auctionator.Locales.Apply("FINISHED_PROCESSING", count))
self.inProgress = false
self:ResetData()
self:UnregisterForEvents()
Auctionator.EventBus:Fire(self, Auctionator.FullScan.Events.ScanComplete, rawFullScan)
end
function AuctionatorFullScanFrameMixin:MergePrices()
local prices = {}
local index = 0
for index = 1, #self.scanData do
local itemKey, effectivePrice = GetInfo(self.scanData[index].replicateInfo, self.scanData[index].itemLink)
if prices[itemKey] == nil then
prices[itemKey] = { effectivePrice }
else
table.insert(prices[itemKey], effectivePrice)
end
index = index + 1
end
return prices
end
|
return {
include = function()
includedirs { "../vendor/tinygltf/" }
defines { "TINYGLTF_USE_CPP14", "TINYGLTF_NO_INCLUDE_JSON" }
end,
run = function()
language 'C++'
kind 'StaticLib'
files {
'vendor/tinygltf.cpp'
}
end
} |
local re = require 'parser.relabel'
local m = require 'lpeglabel'
local ast = require 'parser.ast'
local scriptBuf = ''
local compiled = {}
local parser
local defs = ast.defs
-- goto 可以作为名字,合法性之后处理
local RESERVED = {
['and'] = true,
['continue'] = true,
['break'] = true,
['do'] = true,
['else'] = true,
['elseif'] = true,
['end'] = true,
['false'] = true,
['for'] = true,
['function'] = true,
['if'] = true,
['in'] = true,
['local'] = true,
['nil'] = true,
['not'] = true,
['or'] = true,
['repeat'] = true,
['return'] = true,
['then'] = true,
['true'] = true,
['until'] = true,
['while'] = true,
}
defs.nl = (m.P'\r\n' + m.S'\r\n')
defs.s = m.S' \t'
defs.S = - defs.s
defs.ea = '\a'
defs.eb = '\b'
defs.ef = '\f'
defs.en = '\n'
defs.er = '\r'
defs.et = '\t'
defs.ev = '\v'
defs['nil'] = m.Cp() / function () return nil end
defs['false'] = m.Cp() / function () return false end
defs.NotReserved = function (_, _, str)
if RESERVED[str] then
return false
end
return true
end
defs.Reserved = function (_, _, str)
if RESERVED[str] then
return true
end
return false
end
defs.None = function () end
defs.np = m.Cp() / function (n) return n+1 end
m.setmaxstack(1000)
local eof = re.compile '!. / %{SYNTAX_ERROR}'
local function grammar(tag)
return function (script)
scriptBuf = script .. '\r\n' .. scriptBuf
compiled[tag] = re.compile(scriptBuf, defs) * eof
end
end
local function errorpos(pos, err)
return {
type = 'UNKNOWN',
start = pos or 0,
finish = pos or 0,
err = err,
}
end
grammar 'Comment' [[
Comment <- LongComment / '--' ShortComment / '//' ShortComment
LongComment <- ('--[' {} {:eq: '='* :} {} '['
{(!CommentClose .)*}
(CommentClose {} / {} {}))
-> LongComment
/ (
{} '/*' {}
(!'*/' .)*
{} '*/' {}
)
-> CLongComment
CommentClose <- (']' =eq ']')
CCommentClose <- (!'*/' .)*
ShortComment <- (!%nl .)*
]]
grammar 'Sp' [[
Sp <- (Comment / %nl / %s)*
Sps <- (Comment / %nl / %s)+
]]
grammar 'Common' [[
Word <- [a-zA-Z0-9_]
Cut <- !Word
X16 <- [a-fA-F0-9]
Rest <- (!%nl .)*
AND <- Sp {} {'and'} Cut
CAND <- Sp {} {'&&'}
BREAK <- Sp 'break' Cut
CONTINUE <- Sp 'continue' Cut
DO <- Sp 'do' Cut
/ Sp ({} 'then' Cut {}) -> ErrDo
ELSE <- Sp 'else' Cut
ELSEIF <- Sp 'elseif' Cut
END <- Sp 'end' Cut
FALSE <- Sp 'false' Cut
FOR <- Sp 'for' Cut
FUNCTION <- Sp 'function' Cut
GOTO <- Sp 'goto' Cut
IF <- Sp 'if' Cut
IN <- Sp 'in' Cut
LOCAL <- Sp 'local' Cut
NIL <- Sp 'nil' Cut
NOT <- Sp 'not' Cut
OR <- Sp {'or'} Cut
COR <- Sp {'||'}
REPEAT <- Sp 'repeat' Cut
RETURN <- Sp 'return' Cut
THEN <- Sp 'then' Cut
/ Sp ({} 'do' Cut {}) -> ErrThen
TRUE <- Sp 'true' Cut
UNTIL <- Sp 'until' Cut
WHILE <- Sp 'while' Cut
Esc <- '\' -> ''
EChar
EChar <- 'a' -> ea
/ 'b' -> eb
/ 'f' -> ef
/ 'n' -> en
/ 'r' -> er
/ 't' -> et
/ 'v' -> ev
/ '\'
/ '"'
/ "'"
/ %nl
/ ('z' (%nl / %s)*) -> ''
/ ({} 'x' {X16 X16}) -> Char16
/ ([0-9] [0-9]? [0-9]?) -> Char10
/ ('u{' {} {Word*} '}') -> CharUtf8
-- 错误处理
/ 'x' {} -> MissEscX
/ 'u' !'{' {} -> MissTL
/ 'u{' Word* !'}' {} -> MissTR
/ {} -> ErrEsc
BOR <- Sp {'|'}
BXOR <- Sp {'~'} !'='
BAND <- Sp {'&'}
Bshift <- Sp {BshiftList}
BshiftList <- '<<'
/ '>>'
Concat <- Sp {'..'}
Adds <- Sp {AddsList}
AddsList <- '+'
/ '-'
Muls <- Sp {MulsList}
MulsList <- '*'
/ '//'
/ '/'
/ '%'
Unary <- Sp {} {UnaryList}
UnaryList <- NOT
/ '!' !'='
/ '#'
/ '-'
/ '~' !'='
POWER <- Sp {'^'}
BinaryOp <- Sp {} {'or'} Cut
/ Sp {} {'and'} Cut
/ Sp {} {'<=' / '>=' / '<'!'<' / '>'!'>' / '~=' / '!=' / '=='}
/ Sp {} ({} '=' {}) -> ErrEQ
/ Sp {} {'||'}
/ Sp {} {'|'}
/ Sp {} {'!'}
/ Sp {} {'&&'}
/ Sp {} {'~'}
/ Sp {} {'&'}
/ Sp {} {'<<' / '>>'}
/ Sp {} {'..'} !'.'
/ Sp {} {'+' / '-'}
/ Sp {} {'*' / '//' / '/' / '%'}
/ Sp {} {'^'}
UnaryOp <- Sp {} {'not' Cut / '#' / '!' !'=' / '~' !'=' / '-' !'-'}
PL <- Sp '('
PR <- Sp ')'
BL <- Sp '[' !'[' !'='
BR <- Sp ']'
TL <- Sp '{'
TR <- Sp '}'
COMMA <- Sp ','
SEMICOLON <- Sp ';'
DOTS <- Sp ({} '...') -> DOTS
DOT <- Sp ({} '.' !'.') -> DOT
COLON <- Sp ({} ':' !':') -> COLON
LABEL <- Sp '::'
ASSIGN <- Sp '=' !'='
AssignOrEQ <- Sp ({} '==' {}) -> ErrAssign
/ Sp '='
Nothing <- {} -> Nothing
DirtyBR <- BR {} / {} -> MissBR
DirtyTR <- TR {} / {} -> MissTR
DirtyPR <- PR {} / {} -> DirtyPR
DirtyLabel <- LABEL / {} -> MissLabel
NeedPR <- PR / {} -> MissPR
NeedEnd <- END / {} -> MissEnd
NeedDo <- DO / {} -> MissDo
NeedAssign <- ASSIGN / {} -> MissAssign
NeedComma <- COMMA / {} -> MissComma
NeedIn <- IN / {} -> MissIn
NeedUntil <- UNTIL / {} -> MissUntil
]]
grammar 'Nil' [[
Nil <- Sp ({} -> Nil) NIL
]]
grammar 'Boolean' [[
Boolean <- Sp ({} -> True) TRUE
/ Sp ({} -> False) FALSE
]]
grammar 'String' [[
String <- Sp ({} StringDef {})
-> String
StringDef <- {'"'}
{~(Esc / !%nl !'"' .)*~} -> 1
('"' / {} -> MissQuote1)
/ {"'"}
{~(Esc / !%nl !"'" .)*~} -> 1
("'" / {} -> MissQuote2)
/ ('[' {} {:eq: '='* :} {} '[' %nl?
{(!StringClose .)*} -> 1
(StringClose / {}))
-> LongString
StringClose <- ']' =eq ']'
]]
grammar 'Number' [[
Number <- Sp ({} {NumberDef} {}) -> Number
NumberSuffix?
ErrNumber?
NumberDef <- Number16 / Number10
NumberSuffix<- ({} {[uU]? [lL] [lL]}) -> FFINumber
/ ({} {[iI]}) -> ImaginaryNumber
ErrNumber <- ({} {([0-9a-zA-Z] / '.')+}) -> UnknownSymbol
Number10 <- Float10 Float10Exp?
/ Integer10 Float10? Float10Exp?
Integer10 <- [0-9]+ ('.' [0-9]*)?
Float10 <- '.' [0-9]+
Float10Exp <- [eE] [+-]? [0-9]+
/ ({} [eE] [+-]? {}) -> MissExponent
Number16 <- '0' [xX] Float16 Float16Exp?
/ '0' [xX] Integer16 Float16? Float16Exp?
Integer16 <- X16+ ('.' X16*)?
/ ({} {Word*}) -> MustX16
Float16 <- '.' X16+
/ '.' ({} {Word*}) -> MustX16
Float16Exp <- [pP] [+-]? [0-9]+
/ ({} [pP] [+-]? {}) -> MissExponent
]]
grammar 'Name' [[
Name <- Sp ({} NameBody {})
-> Name
NameBody <- {[a-zA-Z_] [a-zA-Z0-9_]*}
FreeName <- Sp ({} {NameBody=>NotReserved} {})
-> Name
MustName <- Name / DirtyName
DirtyName <- {} -> DirtyName
]]
grammar 'Exp' [[
Exp <- (UnUnit (BinaryOp (UnUnit / {} -> DirtyExp))*)
-> Exp
UnUnit <- ExpUnit
/ UnaryOp+ (ExpUnit / {} -> DirtyExp)
ExpUnit <- Nil
/ Boolean
/ String
/ Number
/ DOTS -> DotsAsExp
/ Table
/ Function
/ Simple
Simple <- (Prefix (Sp Suffix)*)
-> Simple
Prefix <- Sp ({} PL DirtyExp DirtyPR)
-> Prefix
/ FreeName
Index <- ({} BL DirtyExp DirtyBR) -> Index
Suffix <- DOT Name / DOT {} -> MissField
/ Method (!(Sp CallStart) {} -> MissPL)?
/ ({} Table {}) -> Call
/ ({} String {}) -> Call
/ Index
/ ({} PL CallArgList DirtyPR) -> Call
Method <- COLON Name / COLON {} -> MissMethod
CallStart <- PL
/ TL
/ '"'
/ "'"
/ '/*'
/ '[' '='* '['
DirtyExp <- Exp
/ {} -> DirtyExp
MaybeExp <- Exp / MissExp
MissExp <- {} -> MissExp
ExpList <- Sp (MaybeExp (COMMA (MaybeExp))*)
-> List
MustExpList <- Sp (Exp (COMMA (MaybeExp))*)
-> List
CallArgList <- Sp ({} (COMMA {} / Exp)+ {})
-> CallArgList
/ %nil
NameList <- (MustName (COMMA MustName)*)
-> List
ArgList <- (DOTS -> DotsAsArg / Name / Sp {} COMMA)*
-> ArgList
Table <- Sp ({} TL TableFields? DirtyTR)
-> Table
TableFields <- (Emmy / TableSep {} / TableField)+
TableSep <- COMMA / SEMICOLON
TableField <- NewIndex / NewField / Exp
NewIndex <- Sp (Index NeedAssign DirtyExp)
-> NewIndex
NewField <- (MustName ASSIGN DirtyExp)
-> NewField
Function <- Sp ({} FunctionBody {})
-> Function
FuncArg <- PL {} ArgList {} NeedPR
/ {} {} -> MissPL Nothing {}
FunctionBody<- FUNCTION BlockStart FuncArg
(Emmy / !END Action)*
BlockEnd
NeedEnd
BlockStart <- {} -> BlockStart
BlockEnd <- {} -> BlockEnd
-- 纯占位,修改了 `relabel.lua` 使重复定义不抛错
Action <- !END .
Set <- END
Emmy <- '---@'
]]
grammar 'Action' [[
Action <- Sp (CrtAction / UnkAction)
CrtAction <- Semicolon
/ Do
/ Break
/ Continue
/ Return
/ Label
/ GoTo
/ If
/ For
/ While
/ Repeat
/ NamedFunction
/ LocalFunction
/ Local
/ Set
/ Call
/ ExpInAction
UnkAction <- ({} {Word+})
-> UnknownAction
/ ({} {. (!Sps !CrtAction .)*})
-> UnknownAction
ExpInAction <- Sp ({} Exp {})
-> ExpInAction
Semicolon <- SEMICOLON
-> Skip
SimpleList <- (Simple (COMMA Simple)*)
-> List
Do <- Sp ({} 'do' Cut DoBody NeedEnd {})
-> Do
DoBody <- (Emmy / !END Action)*
-> DoBody
Break <- BREAK ({} Semicolon* AfterBreak?)
-> Break
AfterBreak <- Sp !END !UNTIL !ELSEIF !ELSE Action
BreakStart <- {} -> BreakStart
BreakEnd <- {} -> BreakEnd
Continue <- CONTINUE ({} Semicolon* AfterContinue?)
-> Continue
AfterContinue <- Sp !END !UNTIL !ELSEIF !ELSE Action
ContinueStart <- {} -> ContinueStart
ContinueEnd <- {} -> ContinueEnd
Return <- (ReturnBody Semicolon* AfterReturn?)
-> AfterReturn
ReturnBody <- Sp ({} RETURN MustExpList? {})
-> Return
AfterReturn <- Sp !END !UNTIL !ELSEIF !ELSE Action
Label <- Sp ({} LABEL MustName DirtyLabel {}) -> Label
GoTo <- Sp ({} GOTO MustName {}) -> GoTo
If <- Sp ({} IfBody {})
-> If
IfHead <- (IfPart -> IfBlock)
/ ({} ElseIfPart -> ElseIfBlock)
-> MissIf
/ ({} ElsePart -> ElseBlock)
-> MissIf
IfBody <- IfHead
(ElseIfPart -> ElseIfBlock)*
(ElsePart -> ElseBlock)?
NeedEnd
IfPart <- IF DirtyExp THEN
{} (Emmy / !ELSEIF !ELSE !END Action)* {}
/ IF DirtyExp {}->MissThen
{} {}
ElseIfPart <- ELSEIF DirtyExp THEN
{} (Emmy / !ELSE !ELSEIF !END Action)* {}
/ ELSEIF DirtyExp {}->MissThen
{} {}
ElsePart <- ELSE
{} (Emmy / !END Action)* {}
For <- Loop / In
/ FOR
Loop <- Sp ({} LoopBody {})
-> Loop
LoopBody <- FOR LoopStart LoopFinish LoopStep NeedDo
BreakStart
ContinueStart
(Emmy / !END Action)*
ContinueEnd
BreakEnd
NeedEnd
LoopStart <- MustName AssignOrEQ DirtyExp
LoopFinish <- NeedComma DirtyExp
LoopStep <- COMMA DirtyExp
/ NeedComma Exp
/ Nothing
In <- Sp ({} InBody {})
-> In
InBody <- FOR InNameList NeedIn ExpList NeedDo
BreakStart
ContinueStart
(Emmy / !END Action)*
ContinueEnd
BreakEnd
NeedEnd
InNameList <- &IN DirtyName
/ NameList
While <- Sp ({} WhileBody {})
-> While
WhileBody <- WHILE DirtyExp NeedDo
BreakStart
ContinueStart
(Emmy / !END Action)*
ContinueEnd
BreakEnd
NeedEnd
Repeat <- Sp ({} RepeatBody {})
-> Repeat
RepeatBody <- REPEAT
BreakStart
ContinueStart
(Emmy / !UNTIL Action)*
ContinueEnd
BreakEnd
NeedUntil DirtyExp
LocalTag <- (Sp '<' Sp MustName Sp LocalTagEnd)*
-> LocalTag
LocalTagEnd <- '>' / {} -> MissGT
Local <- (LOCAL LocalNameList (AssignOrEQ ExpList)?)
-> Local
Set <- (SimpleList AssignOrEQ ExpList?)
-> Set
LocalNameList
<- (LocalName (COMMA LocalName)*)
-> List
LocalName <- (MustName LocalTag)
-> LocalName
Call <- Simple
-> SimpleCall
LocalFunction
<- Sp ({} LOCAL FunctionNamedBody {})
-> LocalFunction
NamedFunction
<- Sp ({} FunctionNamedBody {})
-> NamedFunction
FunctionNamedBody
<- FUNCTION FuncName BlockStart FuncArg
(Emmy / !END Action)*
BlockEnd
NeedEnd
FuncName <- (MustName (DOT MustName)* FuncMethod?)
-> Simple
FuncMethod <- COLON Name / COLON {} -> MissMethod
-- 占位
Emmy <- '---@'
]]
grammar 'Emmy' [[
Emmy <- EmmyAction
/ EmmyComments
EmmyAction <- EmmySp '---' %s* '@' EmmyBody ShortComment
EmmySp <- (!'---' Comment / %s / %nl)*
EmmyComments <- EmmyComment+
-> EmmyComment
EmmyComment <- EmmySp '---' %s* !'@' {(!%nl .)*}
EmmyBody <- 'class' %s+ EmmyClass -> EmmyClass
/ 'type' %s+ EmmyType -> EmmyType
/ 'alias' %s+ EmmyAlias -> EmmyAlias
/ 'param' %s+ EmmyParam -> EmmyParam
/ 'return' %s+ EmmyReturn -> EmmyReturn
/ 'field' %s+ EmmyField -> EmmyField
/ 'generic' %s+ EmmyGeneric -> EmmyGeneric
/ 'vararg' %s+ EmmyVararg -> EmmyVararg
/ 'language' %s+ EmmyLanguage -> EmmyLanguage
/ 'see' %s+ EmmySee -> EmmySee
/ 'overload' %s+ EmmyOverLoad -> EmmyOverLoad
/ EmmyIncomplete
EmmyName <- ({} {[a-zA-Z_] [a-zA-Z0-9_.]*})
-> EmmyName
MustEmmyName <- EmmyName / DirtyEmmyName
DirtyEmmyName <- {} -> DirtyEmmyName
EmmyLongName <- ({} {(!%nl .)+})
-> EmmyName
EmmyIncomplete <- MustEmmyName
-> EmmyIncomplete
EmmyClass <- (MustEmmyName EmmyParentClass?)
EmmyParentClass <- %s* {} ':' %s* MustEmmyName
EmmyType <- EmmyFunctionType
/ EmmyTableType
/ EmmyArrayType
/ EmmyCommonType
EmmyCommonType <- EmmyTypeNames
-> EmmyCommonType
EmmyTypeNames <- EmmyTypeName (%s* {} '|' %s* !String EmmyTypeName)*
EmmyTypeName <- EmmyFunctionType
/ EmmyTableType
/ EmmyArrayType
/ MustEmmyName
EmmyTypeEnum <- %s* (%nl %s* '---')? '|' EmmyEnum
-> EmmyTypeEnum
EmmyEnum <- %s* {'>'?} %s* String (EmmyEnumComment / (!%nl !'|' .)*)
EmmyEnumComment <- %s* '#' %s* {(!%nl .)*}
EmmyAlias <- MustEmmyName %s* EmmyType EmmyTypeEnum*
EmmyParam <- MustEmmyName %s* EmmyType %s* EmmyOption %s* EmmyTypeEnum*
EmmyOption <- Table?
-> EmmyOption
EmmyReturn <- {} %nil %nil {} Table -> EmmyOption
/ {} EmmyType (%s* EmmyName/%nil) {} EmmyOption
EmmyField <- (EmmyFieldAccess MustEmmyName %s* EmmyType)
EmmyFieldAccess <- ({'public'} Cut %s*)
/ ({'protected'} Cut %s*)
/ ({'private'} Cut %s*)
/ {} -> 'public'
EmmyGeneric <- EmmyGenericBlock
(%s* ',' %s* EmmyGenericBlock)*
EmmyGenericBlock<- (MustEmmyName %s* (':' %s* EmmyType)?)
-> EmmyGenericBlock
EmmyVararg <- EmmyType
EmmyLanguage <- MustEmmyName
EmmyArrayType <- ({} MustEmmyName -> EmmyCommonType {} '[' DirtyBR)
-> EmmyArrayType
/ ({} PL EmmyCommonType DirtyPR '[' DirtyBR)
-> EmmyArrayType
EmmyTableType <- ({} 'table' Cut '<' %s* EmmyType %s* ',' %s* EmmyType %s* '>' {})
-> EmmyTableType
EmmyFunctionType<- ({} 'fun' Cut %s* EmmyFunctionArgs %s* EmmyFunctionRtns {})
-> EmmyFunctionType
EmmyFunctionArgs<- ('(' %s* EmmyFunctionArg %s* (',' %s* EmmyFunctionArg %s*)* DirtyPR)
-> EmmyFunctionArgs
/ '(' %nil DirtyPR -> None
/ %nil
EmmyFunctionRtns<- (':' %s* EmmyType (%s* ',' %s* EmmyType)*)
-> EmmyFunctionRtns
/ %nil
EmmyFunctionArg <- MustEmmyName %s* ':' %s* EmmyType
EmmySee <- {} MustEmmyName %s* '#' %s* MustEmmyName {}
EmmyOverLoad <- EmmyFunctionType
]]
grammar 'Lua' [[
Lua <- Head?
(Emmy / Action)* -> Lua
BlockEnd
Sp
Head <- '#' (!%nl .)*
]]
return function (self, lua, mode)
local gram = compiled[mode] or compiled['Lua']
local r, _, pos = gram:match(lua)
if not r then
local err = errorpos(pos)
return nil, err
end
return r
end
|
-- Name: drawing.lua
currentColor = { r = 255, g = 255, b = 255, a = 255 }
function setColorGL(r,g,b,a)
currentColor = { r = r, g = g, b = b, a = a }
colorGL(currentColor.r, currentColor.g, currentColor.b, currentColor.a)
end
function shade(f)
currentColor.r = currentColor.r * f
currentColor.g = currentColor.g * f
currentColor.b = currentColor.b * f
if currentColor.r < 0 then currentColor.r = 0 end
if currentColor.g < 0 then currentColor.g = 0 end
if currentColor.b < 0 then currentColor.b = 0 end
if currentColor.r > 255 then currentColor.r = 255 end
if currentColor.g > 255 then currentColor.g = 255 end
if currentColor.b > 255 then currentColor.b = 255 end
colorGL(currentColor.r, currentColor.g, currentColor.b, currentColor.a)
end
function drawTriangleGL(p1,p2,p3)
local norm = Vector3D.cross(p2-p1, p3-p1)
norm = Vector3D.normalize(norm)
normalGL(norm.x, norm.y, norm.z)
vectorGL(p1.x, p1.y, p1.z)
normalGL(norm.x, norm.y, norm.z)
vectorGL(p2.x, p2.y, p2.z)
normalGL(norm.x, norm.y, norm.z)
vectorGL(p3.x, p3.y, p3.z)
end
function drawPolygon(pos,r,n,s,h)
beginTriGL()
angstep = (math.pi * 2) / n
for i=s,math.pi * 2+s,angstep do
shade(0.95)
local p1 = vec2d(r*math.cos(i ), r*math.sin(i ))
local p2 = vec2d(r*math.cos(i+angstep), r*math.sin(i+angstep))
local pos2 = pos + vec3d(0,h,0)
drawTriangleGL(pos, pos+p1, pos+p2)
drawTriangleGL(pos2, pos2+p2, pos2+p1)
-- now draw the connecting quad
drawTriangleGL(pos+p2, pos+p1, pos2+p1)
drawTriangleGL(pos2+p1, pos2+p2, pos+p2)
end
endGL()
end
function drawCurve(p1, p2)
--disableLighting()
colorGL(0,255,0,255)
beginLinGL()
for t=0,0.801,0.01 do
local pos1 = calcCurve(p1,p2,t)
local pos2 = calcCurve(p1,p2,t+0.2)
--local pos2 = calcCurve(p1,p2,t+0.01)
normalGL(0,1,0)
vectorGL(pos1.x, pos1.y, pos1.z)
normalGL(0,1,0)
vectorGL(pos2.x, pos2.y, pos2.z)
--drawLine(pos1.x, pos1.y, pos1.z,
-- pos2.x, pos2.y, pos2.z)
end
endGL()
--enableLighting()
end
function drawTexQuad(pos,s)
enableTexturing()
beginQuadGL()
texGL(0,0)
normalGL(0,1,0)
vectorGL(pos.x, pos.y, pos.z)
texGL(1,0)
normalGL(0,1,0)
vectorGL(pos.x, pos.y, pos.z+s)
texGL(1,1)
normalGL(0,1,0)
vectorGL(pos.x+s, pos.y, pos.z+s)
texGL(0,1)
normalGL(0,1,0)
vectorGL(pos.x+s, pos.y, pos.z)
endGL()
disableTexturing()
end
function drawEmptyPolygon(pos,r,n,s)
angstep = (math.pi * 2) / n
for i=s,math.pi * 2+s,angstep do
drawLine(
pos.x+r*math.cos(i), pos.y, pos.z+r*math.sin(i),
pos.x+r*math.cos(i+angstep), pos.y, pos.z+r*math.sin(i+angstep))
end
end
function drawCircle(pos,r,h)
drawPolygon(pos,r,20,0,h)
end
function drawEmptyCircle(pos,r)
drawEmptyPolygon(pos,r,20,0)
end
function drawSquare(pos,r,h)
drawPolygon(pos,r,4,math.pi/4,h)
end
function drawTriangle(pos,r,h)
drawPolygon(pos,r,3,0,h)
end
function drawArrow(p1, p2, h)
p1 = p1 + vec3d(0,h,0)
p2 = p2 + vec3d(0,h,0)
drawLine(p1.x, p1.y, p1.z,
p2.x, p2.y, p2.z)
local direction = Vector3D.normalize(p2 - p1) * 2
local perp_direction = Vector3D.normalize(Vector3D.ortho2D(direction)) * 2
local arrow_base = p2 - direction
local arrow_left = arrow_base - perp_direction
local arrow_right = arrow_base + perp_direction
drawLine(p2.x, p2.y, p2.z,
arrow_left.x, arrow_left.y, arrow_left.z)
drawLine(p2.x, p2.y, p2.z,
arrow_right.x, arrow_right.y, arrow_right.z)
end
function drawBond(p1, p2, h)
end
|
-- network-server 数据处理部分
local DataConverter = require("./dataConverter.lua")
local utiles = require("../../utiles/utiles.lua")
local logger = require("../log.lua")
function process(data)
if data == nil then
logger.error("data is nil")
return nil
end
logger.info("server data handler start...")
if data.type == nil or type(data.type) ~= "string" then
logger.error("data.type is nil", data)
return nil
end
if data.data == nil then
logger.error("data.data is nil", data)
return nil
end
local ret = nil
local retIndex = data.type
local retData = data.data
while true do
retIndex, retData =
utiles.switch(retIndex) {
["ConnectorPubToServer"] = function()
return DataConverter.uplinkDataHandler(retData) -- Network Connector --> Network Server
end,
["ControllerPubToServer"] = function()
-- Control Server --> Network Server
end,
["JoinPubToServer"] = function()
return DataConverter.joinAcceptHandler(retData) -- Join Server --> Network Server
end,
["AppPubToServer"] = function()
-- if retData.DevAddr == nil or retData.FRMPayload == nil then
-- p("Invalid message from kafka, Message ${JSON.stringify(message)}")
-- return nil
-- end
return DataConverter.applicationAcceptHandler(retData) -- Application Server ---> Network Server
end,
[utiles.Default] = function()
logger.error({"data.type is error", retData})
end
}
logger.info({"retIndex:", retIndex})
if retData == nil or retIndex == "other" then
break
end
end
ret = retData
logger.info("server module _> connector module, send message")
return ret
end
return {
process = process
}
|
-- ###############################
-- ## Project: MTA:Speedrace ##
-- ## Name: World Class ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- ###############################
-- FUNCTIONS / METHODS --
local cFunc = {}; -- Local Functions
local cSetting = {}; -- Local Settings
World = {};
World.__index = World;
-- ///////////////////////////////
-- ///// New //////
-- ///////////////////////////////
function World:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
-- ///////////////////////////////
-- ///// Start //////
-- ///////////////////////////////
function World:Start() -- Wird aufgerufen bei verlassen der Garage
loadingScreen:EnableRandom();
vehicleSelector:Stop();
vehicleSelector = nil;
cameraMover:StopCam();
vehicleControls = VehicleControls:New();
renderHUD = RenderHUD:New();
localPlayer:JoinWorld();
gameSettings = GameSettings:New();
renderGarage:Destructor();
renderGarage = nil;
local ssm = SoundSettingsManager:New(true);
ssm.vol1 = ssm.vol1 or 100
ssm.vol2 = ssm.vol2 or 100
soundManager:SetCategoryVolume("sounds", (ssm.vol1/100 or 1))
soundManager:SetCategoryVolume("music", (ssm.vol2/100 or 1))
rtm = RenderTrackPlayer:New();
rtm:GiveTable(ssm.songstable)
--rtm:PlayRandom();
ssm:Destructor();
ssm = nil;
setTimer(function()
loadingScreen:Disable();
showPlayerHudComponent("all", false);
rtm:PlayRandom();
rtm:Show();
end, 1000, 1)
end
-- ///////////////////////////////
-- ///// Stop //////
-- ///////////////////////////////
function World:Stop() -- Wird aufgerufen bei betreten der Garage
loadingScreen:EnableRandom();
vehicleControls:Destructor();
gameSettings:Destructor();
renderHUD:Destructor();
destroyElement(localPlayer:GetVehicle());
localPlayer:JoinGarage();
renderGarage = RenderGarage:New();
garage = nil;
garage = Garage:New();
setTimer(function()
loadingScreen:Disable();
garage:Start(true);
end, 2000, 1)
rtm:Destructor();
end
-- ///////////////////////////////
-- ///// Constructor //////
-- ///////////////////////////////
function World:Constructor(...)
logger:OutputInfo("[CALLING] World: Constructor");
end
-- EVENT HANDLER --
|
cflags{
'-D HAVE_CONFIG_H',
-- it is important that the arch-specific directory is searched first
'-I $srcdir/linux/x86_64',
'-I $srcdir/linux',
'-I $srcdir',
'-I $outdir',
'-isystem $builddir/pkg/linux-headers/include',
}
build('cat', '$outdir/config.h', {
'$builddir/probe/HAVE___BUILTIN_POPCOUNT',
'$dir/config.h',
})
build('cpp', '$outdir/ioctl_iocdef.i', '$srcdir/ioctl_iocdef.c')
build('sed', '$outdir/ioctl_iocdef.h', '$outdir/ioctl_iocdef.i', {
expr=[[-n 's/^DEFINE HOST/#define /p']],
})
sub('tools.ninja', function()
toolchain(config.host)
cflags{
'-D X86_64=1',
'-I $srcdir/linux/x86_64',
'-I $srcdir/linux',
'-I $outdir',
}
for i = 0, 2 do
build('cat', '$outdir/ioctls_all'..i..'.h', {
'$srcdir/linux/x86_64/ioctls_inc'..i..'.h',
'$srcdir/linux/x86_64/ioctls_arch'..i..'.h',
})
build('cc', '$outdir/ioctlsort'..i..'.c.o', {
'$srcdir/ioctlsort.c',
'|', '$outdir/ioctl_iocdef.h', '$outdir/ioctls_all'..i..'.h',
}, {cflags=string.format([[$cflags -D 'IOCTLSORT_INC="ioctls_all%d.h"']], i)})
exe('ioctlsort'..i, {'ioctlsort'..i..'.c.o'})
rule('ioctlsort'..i, '$outdir/ioctlsort'..i..' >$out')
build('ioctlsort'..i, '$outdir/ioctlent'..i..'.h', {'|', '$outdir/ioctlsort'..i})
end
end)
local mpers = lines('mpers.txt')
for _, f in ipairs(mpers) do
build('cpp', '$outdir/'..f..'.mpers.i', {'$srcdir/'..f, '|', '$outdir/config.h'}, {
cflags='$cflags -DIN_MPERS_BOOTSTRAP',
})
end
local function makempers(name, script)
build('awk', '$outdir/'..name, {expand{'$outdir/', mpers, '.mpers.i'}, '|', '$dir/'..script}, {
expr='-f $dir/'..script,
})
end
makempers('printers.h', 'printers.awk')
makempers('native_printer_decls.h', 'printerdecls.awk')
makempers('native_printer_defs.h', 'printerdefs.awk')
build('cpp', '$outdir/syscallent.i', '$srcdir/linux/x86_64/syscallent.h')
build('awk', '$outdir/scno-syscallent.h', {'$outdir/syscallent.i', '|', '$dir/scno.awk'}, {
expr='-f $dir/scno.awk',
})
build('cat', '$outdir/scno.h', {'$srcdir/scno.head', '$outdir/scno-syscallent.h'})
-- this seems to be enough syscall headers to build
local syscalls = expand{'$srcdir/linux/', {
'32/syscallent.h',
'64/syscallent.h',
'arm/syscallent.h',
'i386/syscallent.h',
'sparc/syscallent.h',
'sparc64/syscallent.h',
'subcall.h',
'syscallent-common.h',
'x86_64/syscallent.h',
}}
build('awk', '$outdir/sen.h', {syscalls, '|', '$dir/sen.awk'}, {
expr='-f $dir/sen.awk',
})
local srcs = {
'access.c',
'affinity.c',
'aio.c',
'alpha.c',
'basic_filters.c',
'bind.c',
'bjm.c',
'block.c',
'bpf.c',
'bpf_filter.c',
'bpf_seccomp_filter.c',
'bpf_sock_filter.c',
'btrfs.c',
'cacheflush.c',
'capability.c',
'chdir.c',
'chmod.c',
'clone.c',
'close_range.c',
'copy_file_range.c',
'count.c',
'delay.c',
'desc.c',
'dirent.c',
'dirent64.c',
'dirent_types.c',
'dm.c',
'dup.c',
'dyxlat.c',
'epoll.c',
'error_prints.c',
'evdev.c',
'evdev_mpers.c',
'eventfd.c',
'execve.c',
'fadvise.c',
'fallocate.c',
'fanotify.c',
'fchownat.c',
'fcntl.c',
'fetch_bpf_fprog.c',
'fetch_indirect_syscall_args.c',
'fetch_struct_flock.c',
'fetch_struct_keyctl_kdf_params.c',
'fetch_struct_mmsghdr.c',
'fetch_struct_msghdr.c',
'fetch_struct_stat.c',
'fetch_struct_stat64.c',
'fetch_struct_statfs.c',
'fetch_struct_xfs_quotastat.c',
'file_handle.c',
'file_ioctl.c',
'filter_qualify.c',
'filter_seccomp.c',
'flock.c',
'fs_x_ioctl.c',
'fsconfig.c',
'fsmount.c',
'fsopen.c',
'fspick.c',
'fstatfs.c',
'fstatfs64.c',
'futex.c',
'get_personality.c',
'get_robust_list.c',
'getcpu.c',
'getcwd.c',
'getpagesize.c',
'getpid.c',
'getrandom.c',
'hdio.c',
'hostname.c',
'inotify.c',
'inotify_ioctl.c',
'io.c',
'io_uring.c',
'ioctl.c',
'ioperm.c',
'iopl.c',
'ioprio.c',
'ipc.c',
'ipc_msg.c',
'ipc_msgctl.c',
'ipc_sem.c',
'ipc_semctl.c',
'ipc_shm.c',
'ipc_shmctl.c',
'kcmp.c',
'kexec.c',
'keyctl.c',
'kvm.c',
'ldt.c',
'link.c',
'listen.c',
'lookup_dcookie.c',
'loop.c',
'lseek.c',
'mem.c',
'membarrier.c',
'memfd_create.c',
'mknod.c',
'mmap_cache.c',
'mmap_notify.c',
'mmsghdr.c',
'mount.c',
'move_mount.c',
'mq.c',
'msghdr.c',
'mtd.c',
'nbd_ioctl.c',
'net.c',
'netlink.c',
'netlink_crypto.c',
'netlink_inet_diag.c',
'netlink_kobject_uevent.c',
'netlink_netfilter.c',
'netlink_netlink_diag.c',
'netlink_packet_diag.c',
'netlink_route.c',
'netlink_selinux.c',
'netlink_smc_diag.c',
'netlink_sock_diag.c',
'netlink_unix_diag.c',
'nlattr.c',
'nsfs.c',
'numa.c',
'number_set.c',
'oldstat.c',
'open.c',
'open_tree.c',
'or1k_atomic.c',
'pathtrace.c',
'perf.c',
'perf_ioctl.c',
'personality.c',
'pidfd_getfd.c',
'pidfd_open.c',
'pidns.c',
'pkeys.c',
'poll.c',
'prctl.c',
'print_aio_sigset.c',
'print_dev_t.c',
'print_group_req.c',
'print_ifindex.c',
'print_instruction_pointer.c',
'print_kernel_version.c',
'print_mac.c',
'print_mq_attr.c',
'print_msgbuf.c',
'print_sg_req_info.c',
'print_sigevent.c',
'print_statfs.c',
'print_struct_stat.c',
'print_syscall_number.c',
'print_time.c',
'print_timespec32.c',
'print_timespec64.c',
'print_timeval.c',
'print_timeval64.c',
'print_timex.c',
'printmode.c',
'printrusage.c',
'printsiginfo.c',
'process.c',
'process_vm.c',
'ptp.c',
'ptrace_syscall_info.c',
'quota.c',
'random_ioctl.c',
'readahead.c',
'readlink.c',
'reboot.c',
'renameat.c',
'resource.c',
'retval.c',
'riscv.c',
'rt_sigframe.c',
'rt_sigreturn.c',
'rtc.c',
'rtnl_addr.c',
'rtnl_addrlabel.c',
'rtnl_dcb.c',
'rtnl_link.c',
'rtnl_mdb.c',
'rtnl_neigh.c',
'rtnl_neightbl.c',
'rtnl_netconf.c',
'rtnl_nsid.c',
'rtnl_route.c',
'rtnl_rule.c',
'rtnl_tc.c',
'rtnl_tc_action.c',
's390.c',
'sched.c',
'scsi.c',
'seccomp.c',
'sendfile.c',
'sg_io_v3.c',
'sg_io_v4.c',
'shutdown.c',
'sigaltstack.c',
'signal.c',
'signalfd.c',
'sigreturn.c',
'sock.c',
'sockaddr.c',
'socketcall.c',
'socketutils.c',
'sparc.c',
'sram_alloc.c',
'stage_output.c',
'stat.c',
'stat64.c',
'statfs.c',
'statfs64.c',
'statx.c',
'string_to_uint.c',
'swapon.c',
'sync_file_range.c',
'sync_file_range2.c',
'syscall.c',
'sysctl.c',
'sysinfo.c',
'syslog.c',
'sysmips.c',
'tee.c',
'term.c',
'time.c',
'times.c',
'trie.c',
'truncate.c',
'ubi.c',
'ucopy.c',
'uid.c',
'uid16.c',
'umask.c',
'umount.c',
'uname.c',
'upeek.c',
'upoke.c',
'userfaultfd.c',
'ustat.c',
'util.c',
'utime.c',
'utimes.c',
'v4l2.c',
'wait.c',
'watchdog_ioctl.c',
'xattr.c',
'xgetdents.c',
'xlat.c',
'xmalloc.c',
}
build('sed', '$outdir/sys_func.h', expand{'$srcdir/', srcs}, {
expr=[[-n 's/^SYS_FUNC(.*/extern &;/p']],
})
pkg.deps = {
'$outdir/config.h',
'$outdir/ioctlent0.h',
'$outdir/ioctlent1.h',
'$outdir/ioctlent2.h',
'$outdir/native_printer_decls.h',
'$outdir/native_printer_defs.h',
'$outdir/printers.h',
'$outdir/scno.h',
'$outdir/sen.h',
'$outdir/sys_func.h',
'pkg/linux-headers/headers',
}
lib('libstrace.a', srcs)
exe('strace', {'strace.c', 'libstrace.a'})
file('bin/strace', '755', '$outdir/strace')
man{'strace.1'}
fetch 'curl'
|
local _M = { _VERSION = '0.1' }
local function _keys(tbl)
local ks = {}
for k, _ in pairs(tbl) do
table.insert( ks, k )
end
return ks
end
local function _repr_opt(opt)
opt = opt or {}
opt.indent = opt.indent or ''
opt.sep = opt.sep or ''
return opt
end
local function _normkey(k, opt)
if opt.mode == 'str' then
return tostring(k)
end
local key
if type(k) == 'string' and string.match( k, '^[%a_][%w_]*$' ) ~= nil then
key = k
else
key = '['.._M.repr(k)..']'
end
return key
end
local function _extend(lst, sublines, opt)
for _, sl in ipairs(sublines) do
table.insert( lst, opt.indent .. sl )
end
lst[ #lst ] = lst[ #lst ] .. ','
end
local function _repr_lines(t, opt)
local tp = type( t )
if tp == 'string' then
local s = string.format('%q', t)
if opt.mode == 'str' then
-- strip quotes
s = s:sub( 2, -2 )
end
return { s }
elseif tp ~= 'table' then
return { tostring(t) }
end
-- table
local keys = _keys(t)
if #keys == 0 then
return { '{}' }
end
table.sort( keys, function( a, b ) return tostring(a)<tostring(b) end )
local lst = {'{'}
local i = 1
while t[i] ~= nil do
local sublines = _repr_lines(t[i], opt)
_extend(lst, sublines, opt)
i = i+1
end
for _, k in ipairs(keys) do
if type(k) ~= 'number' or k > i then
local sublines = _repr_lines(t[k], opt)
sublines[ 1 ] = _normkey(k, opt) ..'='.. sublines[ 1 ]
_extend(lst, sublines, opt)
end
end
-- remove the last ','
lst[ #lst ] = lst[ #lst ]:sub( 1, -2 )
table.insert( lst, '}' )
return lst
end
local function _repr(t, opt)
local lst = _repr_lines(t, opt)
local sep = opt.sep
if opt.indent ~= "" then
sep = "\n"
end
return table.concat( lst, sep )
end
function _M.str(t, opt)
opt = _repr_opt(opt)
opt.mode = 'str'
return _repr(t, opt)
end
function _M.repr(t, opt)
opt = _repr_opt(opt)
return _repr(t, opt)
end
return _M
|
local ContextFuncCompleted
local oo = require "loop.base"
local Component = oo.class()
function Component:context(context)
assert(context.__component == self, "invalid component implementation")
assert(context.__factory == self.factory, "invalid factory")
for _, context in ipairs{ context, context.__reference } do
assert(context.facet.name == "facet")
assert(context.recep.name == "recep")
assert(context.list[1].name == "list")
assert(context.hash.key.name == "hash")
for _ in context.set:__all() do
error("set receptacle is not empty")
end
end
ContextFuncCompleted = true
end
function Component:check()
Component.context(self, self.context)
end
return function(cpack, ppack)
local template = cpack.Template{
facet = ppack.Facet,
recep = ppack.Receptacle,
list = ppack.ListReceptacle,
hash = ppack.HashReceptacle,
set = ppack.SetReceptacle,
}
local factory = template{ Component,
facet = function() return {name="facet"} end,
recep = function() return {name="recep"} end,
list = function() return {{name="list"}} end,
hash = function() return {key={name="hash"}} end,
}
Component.factory = factory
factory() -- context is set using method 'context'
assert(ContextFuncCompleted == true)
ContextFuncCompleted = nil
factory{context=false}:check() -- context is placed in field 'context'
assert(ContextFuncCompleted == true)
end
|
local function round(num, n)
local mult = 10^(n or 0)
return math.floor(num * mult + 0.5) / mult
end
commandArray = {}
if (devicechanged['Temperature balcon']) then
if ((tonumber(otherdevices_temperature['Temperature balcon']) > tonumber(otherdevices_temperature['Temperature Salon'])) and uservariables['notifsalon'] == '0') then
commandArray['SendEmail']='Temperature Balcon#La temperature du Balcon '..round(otherdevices_temperature['Temperature balcon'],2)..'°c est plus elevee que la temperature du Salon '..round(otherdevices_temperature['Temperature Salon'],2)..'°c.#adresse@mail.com'
commandArray['Variable:notifsalon']='1'
elseif ((tonumber(otherdevices_temperature['Temperature balcon']) < tonumber(otherdevices_temperature['Temperature Salon'])) and uservariables['notifsalon'] == '1') then
commandArray['SendEmail']='Temperature Balcon#La temperature du Balcon '..round(otherdevices_temperature['Temperature balcon'],2)..'°c est plus basse que la temperature du Salon '..round(otherdevices_temperature['Temperature Salon'],2)..'°c.#adresse@mail.com'
commandArray['Variable:notifsalon']='0'
end
end
return commandArray
|
function Test()
local originalFiles =
{
"file1.tga",
"file2.tga",
"Jamfile.jam",
}
local originalDirs =
{
}
ospath.remove('cache/')
ospath.remove('.depcache')
RunJam{ 'clean' }
TestDirectories(originalDirs)
TestFiles(originalFiles)
local pattern = [[
*** found 5 target(s)...
*** updating 2 target(s)...
@ ConvertImageHelper file1.image
!NEXT!Caching file1.image
@ ConvertImageHelper file2.image
!NEXT!Caching file2.image
*** updated 2 target(s)...
]]
TestPattern(pattern, RunJam())
local pass1Files =
{
'.depcache',
'Jamfile.jam',
'file1.image',
'file1.tga',
'file2.image',
'file2.tga',
'cache/c51/c518ad13579d451d4c0b2b69178a5095-ead1e43de665f2a38d9f939274cf079c.link',
'cache/e80/e803da4ab5571e583e755f963d4b37fd-faa1fdb2548701eb77fc77cfa18d8e47.link',
'cache/ead/ead1e43de665f2a38d9f939274cf079c.blob',
'cache/faa/faa1fdb2548701eb77fc77cfa18d8e47.blob',
}
local newDirectories =
{
'cache/',
'cache/c51/',
'cache/e80/',
'cache/ead/',
'cache/faa/',
}
TestFiles(pass1Files)
TestDirectories(newDirectories)
RunJam{ 'clean' }
local pass2Files =
{
'.depcache',
'Jamfile.jam',
'file1.tga',
'file2.tga',
'cache/c51/c518ad13579d451d4c0b2b69178a5095-ead1e43de665f2a38d9f939274cf079c.link',
'cache/e80/e803da4ab5571e583e755f963d4b37fd-faa1fdb2548701eb77fc77cfa18d8e47.link',
'cache/ead/ead1e43de665f2a38d9f939274cf079c.blob',
'cache/faa/faa1fdb2548701eb77fc77cfa18d8e47.blob',
}
TestFiles(pass2Files)
TestDirectories(newDirectories)
local pattern2 = [[
*** found 5 target(s)...
*** updating 2 target(s)...
Using cached file1.image
Using cached file2.image
*** updated 2 target(s)...
]]
TestPattern(pattern2, RunJam())
TestFiles(pass1Files)
TestDirectories(newDirectories)
osprocess.sleep(1.0)
ospath.touch('file1.tga')
local pattern3 = [[
*** found 5 target(s)...
*** updating 1 target(s)...
file1.image is already the proper cached target.
*** updated 1 target(s)...
]]
TestPattern(pattern3, RunJam())
ospath.remove('cache/')
ospath.remove('.depcache')
RunJam{ 'clean' }
TestDirectories(originalDirs)
TestFiles(originalFiles)
end
|
local ig = require "imgui.love"
local instance
love.load = function(args)
instance = ig.love_load{use_imgui_docking = true, use_imgui_viewport = false}
end
love.textinput = function(text)
instance.textinput(text)
end
love.keypressed = function(key,scancode,isrepeat)
instance.update_key(scancode, true)
end
love.keyreleased = function(key,scancode)
instance.update_key(scancode, false)
end
love.wheelmoved = function(x,y)
instance.wheelmoved(x,y)
end
local ffi = require"ffi"
local val = ffi.new("float[1]")
local padval = ffi.new("float[2]")
local curve = ig.Curve("mycurve",12,100)
local Quat = ffi.new("quat",{1,0,0,0})
local v3 = ffi.new("G3Dvec3",{1,0,0})
local mat4 = ig.mat4_cast(Quat)
love.draw = function()
instance:NewFrame()
instance.MainDockSpace()
if ig.Begin("widgets",nil, ig.lib.ImGuiWindowFlags_AlwaysAutoResize) then
if ig.TreeNode"dial" then
ig.dial("turns",val,nil,0.5/math.pi)
ig.SameLine()
ig.dial("radians",val)
ig.TreePop();
ig.Separator();
end
if ig.TreeNode"pad" then
ig.pad("mypad", padval)
ig.InputFloat2("vals",padval)
ig.TreePop();
ig.Separator();
end
if ig.TreeNode"curve" then
if curve:draw(ig.ImVec2(400,300)) then
--do something with curve.LUT array of 100 floats
end
ig.InputFloat2("first two",curve.LUT, nil, ig.lib.ImGuiInputTextFlags_ReadOnly)
ig.TreePop();
ig.Separator();
end
if ig.TreeNode"gizmoquat" then
if ig.gizmo3D("###guizmo0",v3,Quat,150) then
mat4 = ig.mat4_pos_cast(Quat,v3)
end
ig.SameLine()
ig.BeginGroup()
ig.InputFloat4("##1",mat4.f, nil, ig.lib.ImGuiInputTextFlags_ReadOnly)
ig.InputFloat4("##2",mat4.f+4, nil, ig.lib.ImGuiInputTextFlags_ReadOnly)
ig.InputFloat4("##3",mat4.f+8, nil, ig.lib.ImGuiInputTextFlags_ReadOnly)
ig.InputFloat4("##4",mat4.f+12, nil, ig.lib.ImGuiInputTextFlags_ReadOnly)
ig.EndGroup()
ig.imguiGizmo_setDirectionColor(ig.ImVec4(1,0,0,1))
ig.gizmo3D("guizmo3",v3,150)
ig.imguiGizmo_restoreDirectionColor()
ig.InputFloat3("dir",ffi.new("float[3]",{v3.x,v3.y,v3.z}), nil, ig.lib.ImGuiInputTextFlags_ReadOnly)
ig.TreePop();
ig.Separator();
end
end
ig.End()
ig.ShowDemoWindow()
instance:Render()
end
|
local metadata =
{
plugin =
{
format = 'jar', -- Valid values are 'jar'
manifest =
{
permissions = {},
usesPermissions =
{
"android.permission.INTERNET",
"android.permission.ACCESS_COARSE_LOCATION",
"android.permission.ACCESS_FINE_LOCATION",
"android.permission.ACCESS_NETWORK_STATE",
},
usesFeatures = {},
applicationChildElements =
{
[[<activity android:name="com.facebook.ads.InterstitialAdActivity"
android:configChanges="keyboardHidden|orientation|screenSize"/>
<activity android:name="com.mobfox.sdk.interstitialads.InterstitialActivity"></activity>]]
}
},
},
coronaManifest =
{
dependencies =
{
["shared.google.play.services.ads"] = "com.coronalabs"
}
}
}
return metadata;
|
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local stringstream = require("string_stream")
local utils = require("utils")
TypeTernary = class.class(KaitaiStruct)
function TypeTernary:_init(io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self:_read()
end
function TypeTernary:_read()
if not(self.is_hack) then
self._raw_dif_wo_hack = self._io:read_bytes(1)
local _io = KaitaiStream(stringstream(self._raw_dif_wo_hack))
self.dif_wo_hack = TypeTernary.Dummy(_io, self, self._root)
end
self._raw__raw_dif_with_hack = self._io:read_bytes(1)
self._raw_dif_with_hack = KaitaiStream.process_xor_one(self._raw__raw_dif_with_hack, 3)
local _io = KaitaiStream(stringstream(self._raw_dif_with_hack))
self.dif_with_hack = TypeTernary.Dummy(_io, self, self._root)
end
TypeTernary.property.is_hack = {}
function TypeTernary.property.is_hack:get()
if self._m_is_hack ~= nil then
return self._m_is_hack
end
self._m_is_hack = true
return self._m_is_hack
end
TypeTernary.property.dif = {}
function TypeTernary.property.dif:get()
if self._m_dif ~= nil then
return self._m_dif
end
self._m_dif = utils.box_unwrap((not(self.is_hack)) and utils.box_wrap(self.dif_wo_hack) or (self.dif_with_hack))
return self._m_dif
end
TypeTernary.property.dif_value = {}
function TypeTernary.property.dif_value:get()
if self._m_dif_value ~= nil then
return self._m_dif_value
end
self._m_dif_value = self.dif.value
return self._m_dif_value
end
TypeTernary.Dummy = class.class(KaitaiStruct)
function TypeTernary.Dummy:_init(io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self:_read()
end
function TypeTernary.Dummy:_read()
self.value = self._io:read_u1()
end
|
local function mounts(path)
local tbl = {}
for str in io.lines(path) do
table.insert(tbl, str)
end
return tbl
end
return {
decoder = mounts;
} |
-- Importing modules
local Explain = require "elasticsearch.endpoints.Explain"
local parser = require "elasticsearch.parser"
local MockTransport = require "lib.MockTransport"
local getmetatable = getmetatable
-- Setting up environment
local _ENV = lunit.TEST_CASE "tests.endpoints.ExplainTest"
-- Declaring local variables
local endpoint
local mockTransport = MockTransport:new()
-- Testing the constructor
function constructorTest()
assert_function(Explain.new)
local o = Explain:new()
assert_not_nil(o)
local mt = getmetatable(o)
assert_table(mt)
assert_equal(mt, mt.__index)
end
-- The setup function
function setup()
endpoint = Explain:new{
transport = mockTransport
}
end
-- Testing request
function request1Test()
mockTransport.method = "GET"
mockTransport.uri = "/twitter/tweet/1/_explain"
mockTransport.params = {}
mockTransport.body = parser.jsonEncode{
query = {
term = {
message = "search"
}
}
}
endpoint:setParams{
index = "twitter",
type = "tweet",
id = "1",
body = {
query = {
term = {
message = "search"
}
}
}
}
local _, err = endpoint:request()
assert_nil(err)
end
-- Testing request
function request2test()
mockTransport.method = "GET"
mockTransport.uri = "/twitter/tweet/1/_explain"
mockTransport.params = {
q = "message:search"
}
mockTransport.body = nil
endpoint:setParams{
index = "twitter",
type = "tweet",
id = "1",
q = "message:search"
}
local _, err = endpoint:request()
assert_nil(err)
end
|
OpenNefia.Entities.Elona =
{
ItemComputer = {
MetaData = {
Name = "コンピューター"
}
}
}
|
local Input = {}
local Bridge = require "util.bridge"
local Memory = require "util.memory"
local Utils = require "util.utils"
local lastSend
local currentButton, remainingFrames, setForFrame
local debug
local bCancel = true
local function bridgeButton(btn)
if btn ~= lastSend then
lastSend = btn
Bridge.input(btn)
end
end
local function sendButton(button, ab)
local inputTable = {[button] = true}
joypad.set(inputTable)
if debug then
Utils.drawText(0, 14, button.." "..remainingFrames)
end
if ab then
button = "A,B"
end
bridgeButton(button)
setForFrame = button
end
function Input.press(button, frames, walk)
if setForFrame then
Utils.printFilter("error", "ERR: Reassigning "..setForFrame.." to "..button)
return
end
if frames == nil or frames > 0 then
if button == currentButton then
return
end
if not frames then
frames = 1
end
currentButton = button
remainingFrames = frames
else
remainingFrames = 0
end
bCancel = button ~= "B"
sendButton(button)
if walk then
local cancel
if bCancel then
cancel = "B"
else
cancel = "A"
end
local inputTable = {[button]=true, [cancel]=true}
joypad.set(inputTable)
end
end
function Input.cancel(accept)
if accept and Memory.value("menu", "option_dialogue") == 20 then
Input.press(accept)
return true
end
local button
if bCancel then
button = "B"
else
button = "A"
end
remainingFrames = 0
sendButton(button, true)
bCancel = not bCancel
end
function Input.escape()
local inputTable = {Right=true, Down=true}
joypad.set(inputTable)
bridgeButton("D,R")
end
function Input.clear()
currentButton = nil
remainingFrames = -1
end
function Input.update()
if currentButton then
remainingFrames = remainingFrames - 1
if remainingFrames >= 0 then
if remainingFrames > 0 then
sendButton(currentButton)
return true
end
else
currentButton = nil
end
end
setForFrame = nil
end
function Input.advance()
if not setForFrame then
bridgeButton("e")
end
end
function Input.setDebug(enabled)
debug = enabled
end
function Input.test(fn, completes)
while true do
if not Input.update() then
if fn() and completes then
break
end
end
emu.frameadvance()
end
if completes then
print(completes.." complete!")
end
end
return Input
|
list.Set( "XDBot_Personas", "_default_persona", XDBOT_GLOBALS.DefaulPersona )
list.Set( "XDBot_Personas", "laszlo", {
Name = "Laszlo",
Model = "male05" --,
-- Playercolor = "0.24 0.34 0.41",
-- Weaponcolor = "0.30 1.80 2.10",
-- Bodygroups = "0",
-- Skin = "0"
} )
list.Set( "XDBot_Personas", "emptytable", {
}
)
list.Set( "XDBot_Personas", "gman", {
Name = "Gman",
Model = "gman"
} )
list.Set( "XDBot_Personas", "alyx", {
Name = "Alyx",
Model = "alyx",
Playercolor = "0.329412 0.349020 0.360784",
Weaponcolor = "1.000000 0.513726 0.000000"
} )
list.Set( "XDBot_Personas", "barney", {
Name = "Barney",
Model = "barney",
Playercolor = "0.035294 0.113725 0.188235"
} )
|
Tunnel = module("vrp","lib/Tunnel")
Proxy = module("vrp","lib/Proxy")
Tools = module("vrp","lib/Tools")
vRP = Proxy.getInterface("vRP")
vRPclient = Tunnel.getInterface("vRP")
vrpServer = {}
Tunnel.bindInterface("pd-inventory",vrpServer)
idgens = Tools.newIDGenerator()
vCLIENT = Tunnel.getInterface("pd-inventory")
vGARAGE = Tunnel.getInterface("vrp_garages")
vDIAGNOSTIC = Tunnel.getInterface("vrp_diagnostic")
-----------------------------------------------------------------------------------------------------------------------------------------
-- WEBHOOK
-----------------------------------------------------------------------------------------------------------------------------------------
webhookdrop = "https://discordapp.com/api/webhooks/588051843163095186/PIohjIJEkbhKC3pwpsRkYVIsCXcyIKdXyy1Tx2uo7h2SBQDu6e0hmEqwgle58-_ybxfO"
webhooksenditem = "https://discordapp.com/api/webhooks/584808824981159936/EJpDs2OWbG_MWlfzbJgQdf1lH_0e6Mro-D-RR_BAlXFlRbkIU--bZFVE1GnfY7CreYEv"
webhookchestcar = "https://discordapp.com/api/webhooks/625240724392116234/XlMCDd87ozvP7r1eW5joBDBjQ-eFUNABwals8FN5Bh1SGPNY_PmoIgEgd_9qzpQ6i4Qo"
webhookchesthomes = "https://discordapp.com/api/webhooks/595667589837881346/Eg6b-cri7HI2NkrhJ2v0DiTK-veTcSyMXWlf9eBU-jjymJokJEvajEvn4Tjerzq_hYJy"
webhookchestpolice = "https://discordapp.com/api/webhooks/616171780217765888/VBkr8-d-NodLpagHOkcI1PP3_pK86lzXKbJD3tdgasUE17O3bM7nWXyb_yjiTHY7-kZb"
webhookchestgang = "https://discordapp.com/api/webhooks/615151216283877377/E7OAhXDZNCU82F87MRiEXLLDvX7vvDwJ-wAASqm-OE-S_5GIiiXIb5p1U3pAvA9sE7up"
webhookre = "https://discordapp.com/api/webhooks/666180766434197534/gqrQ0jWUqAXnU8I4VtWMBrL93m5JpmZgLr5jA-TqQT4RBTfbBMPCxmi795_5xUCaLrm1"
webhookporte = "https://discordapp.com/api/webhooks/666330662768214028/UACP641JObFnC8GMFP-0XOU1kk0yQhhssUG6YcJgVfP04Vov0p6J_ZgWwOQpKG_wSi-a"
function SendWebhookMessage(webhook,message)
if webhook ~= nil and webhook ~= "" then
PerformHttpRequest(webhook,function(err,text,headers) end,'POST',json.encode({ content = message }),{['Content-Type'] = 'application/json' })
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------
-- Shared Functions
------------------------------------------------------------------------------------------------------------------------------------------------------
function vrpServer.giveMax(user_id,var)
local max = vRP.query("pd-getMax", { user_id = user_id })[1].max
if var then
vRP.execute("pd-giveMax", { max = var, user_id = user_id })
end
end
function vrpServer.getWeight()
local source = source
local user_id = vRP.getUserId(source)
local weight = 0.0
if user_id then
local query = vRP.query("pd-getInv", { user_id = user_id })
local data = json.decode(query[1].itemlist)
for k, v in pairs(data) do
weight = weight + ( itemlist[v.item].weight * v.amount )
end
return weight
end
end
function vrpServer.getInv(zone)
local source = source
local user_id = vRP.getUserId(source)
local weight = 0.0
if user_id then
local query = vRP.query("pd-getInv", { user_id = user_id })
if not query[1] then -- New User
vRP.execute("pd-newInv", { user_id = user_id, itemlist = "{}", max = 6 })
query = { [1] = { itemlist = "{}" } }
end
local max = vRP.query("pd-getMax", { user_id = user_id })[1].max
local data = json.decode(query[1].itemlist)
local res = {}
for k, v in pairs(data) do
v.item = k
v.weight = itemlist[v.item].weight * v.amount
v.name = itemlist[v.item].name
v.icon = itemlist[v.item].icon
v.desc = itemlist[v.item].desc
table.insert(res, v)
weight = weight + ( itemlist[v.item].weight * v.amount )
end
local x, y, z = vRPclient.getPosition(source)
local drop = getDropList(zone, x, y, z)
local resDrop = {}
for k,v in pairs(drop) do
v.item = k
v.weight = itemlist[v.item].weight * v.amount
v.name = itemlist[v.item].name
v.icon = itemlist[v.item].icon
v.desc = itemlist[v.item].desc
table.insert(resDrop, v)
end
return weight,json.encode(res),json.encode(resDrop),max
end
end
function vrpServer.getIdentity()
local source = source
local user_id = vRP.getUserId(source)
if user_id then
local identity = vRP.getUserIdentity(user_id)
local job = vRP.getUserGroupByType(user_id,"job")
local cash = vRP.getMoney(user_id)
local bank = vRP.getBankMoney(user_id)
local paypal = vRP.getPaypalMoney(user_id)
local tax = json.decode(vRP.getUData(user_id,"vRP:multas")) or 0
local job = vRP.getUserGroupByType(user_id,"job")
local vipName = vRP.getUserGroupByType(user_id,"vip")
local vipTime = vRP.query("getVipTime",{ id = user_id })
local coins = vRP.getCoins(user_id)
if identity or (#vipTime and vipTime[1].vip_time ~= 0) then
return identity.name,identity.firstname,identity.user_id,identity.age,identity.registration,identity.phone,vRP.format(parseInt(cash)),vRP.format(parseInt(bank)),vRP.format(parseInt(paypal)),vRP.format(parseInt(tax)),job,vipName,getDayHours(parseInt(vipTime[1].vip_time-os.time())),vRP.format(parseInt(coins))
end
end
end
function getDayHours(seconds)
if seconds > 0 then
local days = math.floor(seconds/86400)
seconds = seconds - days * 86400
local hours = math.floor(seconds/3600)
if days > 0 then
return string.format("%d Dias e %d Horas",days,hours)
else
return string.format("%d Horas",hours)
end
else
return string.format("Nenhum")
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------
--
------------------------------------------------------------------------------------------------------------------------------------------------------
RegisterCommand('item',function(source, args)
local user_id = vRP.getUserId(source)
if vRP.hasPermission(user_id,"admin.permissao") then
if args[1] and args[2] then
giveItem(user_id, args[1], parseInt(args[2]), true, "Recebeu", true)
TriggerClientEvent("b03461cc:pd-inventory:updateInventory",source)
end
end
end)
--------------------------------------------------------------------------------------------------------------------------
-- Exports
--------------------------------------------------------------------------------------------------------------------------
function getItemAmount(user_id, item)
local amount = 0
local query = json.decode(vRP.query("pd-getInv", { user_id = user_id })[1].itemlist)
for k, v in pairs(query) do
if k == item then
amount = parseInt(v.amount)
break
end
end
return amount
end
function getItemName(item)
return itemlist[item].name
end
function consumeItem(user_id, item, amount, notify, var)
amount = parseInt(amount)
local source = vRP.getUserSource(user_id)
local query = json.decode(vRP.query("pd-getInv", { user_id = user_id })[1].itemlist)
for k, v in pairs(query) do
if k == item then
local newAmount = v.amount - amount
if newAmount <= 0 then
query[k] = nil
else
query[k].amount = newAmount
end
vRP.execute("pd-updateInv", { user_id = user_id, itemlist = json.encode(query) })
if notify then
if var then
TriggerClientEvent("ItemNotify", source, itemlist[item].name, itemlist[item].icon, ""..var.." x"..amount)
else
TriggerClientEvent("ItemNotify", source, itemlist[item].name, itemlist[item].icon, "Enviou x"..amount)
end
end
return true
end
end
TriggerClientEvent("Notify", source, "negado", "Não Possui <b>"..itemlist[item].name.." x"..amount.."</b>")
return false
end
function checkWeightAmount(user_id, item, amount)
local source = vRP.getUserSource(user_id)
local max = vRP.query("pd-getMax", { user_id = user_id })[1].max
local query = json.decode(vRP.query("pd-getInv", { user_id = user_id })[1].itemlist)
local weight = 0.0
if query[item] then
query[item].amount = query[item].amount + amount
else
query[item] = { amount = amount }
end
for k, v in pairs(query) do
weight = weight + ( itemlist[k].weight * v.amount )
end
if weight > max then
TriggerClientEvent("Notify", source, "negado", "<b>Inventário cheio</b>")
return false
else
return true
end
end
function checkChestWeightAmount(user_id, item, amount, max_weight, name)
local source = vRP.getUserSource(user_id)
local query = json.decode(vRP.getSData(name)) or {}
local weight = 0.0
if query[item] then
query[item].amount = query[item].amount + amount
else
query[item] = { amount = amount }
end
for k, v in pairs(query) do
weight = weight + ( itemlist[k].weight * v.amount )
end
if weight > max_weight then
TriggerClientEvent("Notify", source, "negado", "<b>Baú Cheio</b>")
return false
else
return true
end
end
function giveItem(user_id, item, amount, notify, var, police)
amount = parseInt(amount)
local source = vRP.getUserSource(user_id)
if itemlist[item] then
local weight = 0.0
local max = vRP.query("pd-getMax", { user_id = user_id })[1].max
local query = json.decode(vRP.query("pd-getInv", { user_id = user_id })[1].itemlist)
if query[item] then
query[item].amount = query[item].amount + amount
else
query[item] = { amount = amount }
end
if not police then
for k, v in pairs(query) do
weight = weight + ( itemlist[k].weight * v.amount )
if weight > max then
TriggerClientEvent("Notify", source, "aviso", "<b>Inventário cheio</b>")
return
end
end
end
vRP.execute("pd-updateInv", { user_id = user_id, itemlist = json.encode(query) })
if notify then
if var then
TriggerClientEvent("ItemNotify", source, itemlist[item].name, itemlist[item].icon, ""..var.." x"..amount)
else
TriggerClientEvent("ItemNotify", source, itemlist[item].name, itemlist[item].icon, "Recebeu x"..amount)
end
end
end
end
function tableTostring(tbl)
local result, done = {}, {}
local function val_to_str ( v )
if "string" == type( v ) then
v = string.gsub( v, "\n", "\\n" )
if string.match( string.gsub(v,"[^'\"]",""), '^"+$' ) then
return "'" .. v .. "'"
end
return '"' .. string.gsub(v,'"', '\\"' ) .. '"'
else
return "table" == type( v ) and tableTostring( v ) or
tostring( v )
end
end
local function key_to_str ( k )
if "string" == type( k ) and string.match( k, "^[_%a][_%a%d]*$" ) then
return k
else
return "[" .. val_to_str( k ) .. "]"
end
end
for k, v in ipairs( tbl ) do
table.insert( result, val_to_str( v ) )
done[ k ] = true
end
for k, v in pairs( tbl ) do
if not done[ k ] then
table.insert( result, key_to_str( k ) .. "=" .. val_to_str( v ) )
end
end
return "{" .. table.concat( result, "," ) .. "}"
end
--[[vRP.prepare("transinventory1", "SELECT dvalue FROM vrp_user_data WHERE dkey = \"vRP:datatable\" AND user_id = @user_id")
vRP.prepare("transinventory2","INSERT INTO vrp_user_inventory(user_id,itemlist,max) VALUES(@user_id,@itemlist,@max)")
vRP.prepare("transinventory3", "UPDATE vrp_user_inventory SET itemlist = @itemlist WHERE user_id = @user_id")
vRP.prepare("transinventory4", "SELECT * FROM vrp_user_inventory WHERE user_id = @user_id")
function caralho()
for i=1,957 do
vRP.execute("transinventory2",{ user_id = i, itemlist = "[]", max = 90 })
local rows = vRP.query("transinventory1", { user_id = i })
if rows[1] then
local invNew = {}
rows = json.decode(rows[1].dvalue)
for k,v in pairs(rows.inventory) do
invNew[k] = v
if string.find(k,"wbody|WEAPON_") then
invNew[k] = nil
local name = string.lower(k)
name = string.gsub(name, "wbody|weapon_","")
print(name,v.amount)
invNew[name] = v
elseif string.find(k, "wammo") then
invNew[k] = nil
local name = string.lower(k)
name = string.gsub(name, "wammo|weapon_","ammo_")
print(name)
invNew[name] = v
elseif string.find(k,"wbody|GADGET_") then
invNew[k] = nil
local name = string.lower(k)
name = string.gsub(name, "wbody|gadget_","")
print(name,v.amount)
invNew[name] = v
end
end
vRP.execute("transinventory3", { user_id = i, itemlist = json.encode(invNew) })
end
end
print("END")
end
Citizen.CreateThread(function()
caralho()
end)]]
exports("getItemAmount", getItemAmount)
exports("getItemName", getItemName)
exports("checkWeightAmount", checkWeightAmount)
exports("tblTostring", tableTostring)
exports("consumeItem", consumeItem)
exports("giveItem", giveItem)
--exports["pd-inventory"]:getItemName( |
--
-- Created by IntelliJ IDEA.
-- User: Kunkka Huang
-- Date: 17/1/18
-- Time: 下午6:08
-- To change this template use File | Settings | File Templates.
--
local panel = {}
function panel.create(parent)
local winSize = cc.Director:getInstance():getWinSize()
local self = cc.LayerColor:create(gk.theme.config.backgroundColor, winSize.width - gk.display.leftWidth - gk.display.rightWidth, gk.display.bottomHeight)
setmetatableindex(self, panel)
self.parent = parent
self:setPosition(gk.display.leftWidth, 0)
local scale = 0.25
local fontSize = 40
local scale = 0.25
local topY = gk.display.bottomHeight - 35
local leftX = 12
local inputWidth1 = 140
local inputWidth2 = 400
local stepY = 25
local leftX2 = 100 + leftX
local leftX3 = leftX2 + inputWidth1 + 20
local leftX4 = leftX3 + 100
-- size label
local fontName = gk.theme.font_fnt
local content = string.format("designSize(%.0fx%.0f) ScreenSize(%.0fx%.0f) accuWinSize(%.0fx%.0f) xScale(%.2f) yScale(%.2f) minScale(%.2f)",
gk.display.width(), gk.display.height(), gk.display:winSize().width, gk.display:winSize().height, gk.display:accuWinSize().width, gk.display:accuWinSize().height, gk.display:xScale(), gk.display:yScale(), gk.display:minScale())
local label = gk.create_label(content, fontName, fontSize)
label:setScale(scale)
local height = 20
label:setDimensions(self:getContentSize().width / 0.2, height / 0.2)
label:setOverflow(2)
gk.set_label_color(label, gk.theme.config.fontColorNormal)
self:addChild(label)
label:setAnchorPoint(0, 0.5)
label:setVerticalAlignment(cc.TEXT_ALIGNMENT_CENTER)
label:setPosition(leftX, gk.display.bottomHeight - height / 2)
local createLabel = function(content, x, y)
local label = gk.create_label(content, fontName, fontSize)
label:setScale(scale)
gk.set_label_color(label, gk.theme.config.fontColorNormal)
self:addChild(label)
label:setAnchorPoint(0, 0.5)
label:setPosition(x, y)
return label
end
local createInput = function(content, x, y, width, callback, defValue, lines)
lines = lines or 1
local node = gk.EditBox:create(cc.size(width / scale, 16 / scale * lines))
node:setScale9SpriteBg(gk.create_scale9_sprite("gk/res/texture/edit_box_bg.png", cc.rect(20, 20, 20, 20)))
local label = gk.create_label(content, gk.theme.font_ttf, fontSize)
gk.set_label_color(label, cc.c3b(0, 0, 0))
node:setInputLabel(label)
local contentSize = node:getContentSize()
label:setPosition(cc.p(contentSize.width / 2, contentSize.height / 2 - 5))
label:setDimensions(contentSize.width - 15, contentSize.height)
self:addChild(node)
node:setScale(scale)
node:onEditEnded(function(...)
callback(...)
end)
node:setAnchorPoint(0, 1)
node:setPosition(x, y + 16 / 2)
node.enabled = not self.disabled
return node
end
local createSelectBox = function(items, index, x, y, width, callback)
local node = gk.SelectBox:create(cc.size(width / scale, 16 / scale), items, index)
node:setScale9SpriteBg(gk.create_scale9_sprite("gk/res/texture/edit_box_bg.png", cc.rect(20, 20, 20, 20)))
local label = gk.create_label("", fontName, fontSize)
gk.set_label_color(label, cc.c3b(0, 0, 0))
node:setMarginLeft(5)
node:setMarginRight(22)
node:setMarginTop(4)
node:setDisplayLabel(label)
node:onCreatePopupLabel(function()
local label = gk.create_label("", fontName, fontSize)
gk.set_label_color(label, cc.c3b(0, 0, 0))
return label
end)
self:addChild(node)
node:setScale(scale)
node:setAnchorPoint(0, 0.5)
node:setPosition(x, y)
node:onSelectChanged(callback)
return node
end
local yIndex = 0
createLabel("Android SDK Path", leftX, topY - stepY * yIndex)
local sdk = cc.UserDefault:getInstance():getStringForKey("gk_android_sdk_location")
local onValueChanged = function(editBox, input)
if input == "" then
return false
end
local adb = input .. "/platform-tools/adb"
local handle = io.popen(adb .. " version")
local ret = handle:read("*a")
handle:close()
-- local correct = os.execute(adb .. " version") == 0
local correct = ret and #ret > 0
if editBox then
gk.set_label_color(editBox.label, correct and cc.c3b(45, 35, 255) or cc.c3b(0, 0, 0))
end
return correct
end
local editBox = createInput(sdk, leftX2, topY - stepY * yIndex, inputWidth2, function(editBox, input)
local correct = onValueChanged(editBox, input)
if correct then
cc.UserDefault:getInstance():setStringForKey("gk_android_sdk_location", input)
cc.UserDefault:getInstance():flush()
end
end)
editBox:onInputChanged(function(_, input)
onValueChanged(editBox, input)
end)
onValueChanged(editBox, sdk)
yIndex = yIndex + 1
createLabel("Default Activity", leftX, topY - stepY * yIndex)
local var = cc.UserDefault:getInstance():getStringForKey("gk_android_default_activity", "org.cocos2dx.lua.AppActivity")
createInput(var, leftX2, topY - stepY * yIndex, inputWidth1, function(editBox, input)
cc.UserDefault:getInstance():setStringForKey("gk_android_default_activity", input)
cc.UserDefault:getInstance():flush()
end)
-- devices
createLabel("Android Devices", leftX3, topY - yIndex * stepY)
local items = { "-" }
local selectBox = createSelectBox(items, 1, leftX4, topY - yIndex * stepY, inputWidth1, function(index)
end)
selectBox:setCascadeOpacityEnabled(true)
selectBox.enabled = #items == 1
selectBox:setOpacity(#items == 1 and 150 or 255)
-- check devieces
local checkDevices = function()
local sdk = cc.UserDefault:getInstance():getStringForKey("gk_android_sdk_location")
if onValueChanged(nil, sdk) then
local devices = {}
local adb = sdk .. "/platform-tools/adb"
local handle = io.popen(adb .. " devices -l")
local result = handle:read("*a")
handle:close()
if result and result:find("model:") then
local id = result:sub(result:find("attached") + 9, result:find("attached") + 9 + 7)
local name = result:sub(result:find("model:") + 6, result:find("device:") - 2)
table.insert(devices, { id = id, name = name })
-- dump(devices)
return devices
end
end
return {}
end
self.hasDevices = false
local scanDevices = function()
if not selectBox.popup then
local devices = checkDevices()
local items = { "-" }
for _, v in pairs(devices) do
table.insert(items, v.name)
end
selectBox:setItems(items)
if (selectBox.selectIndex == 0 or selectBox.selectIndex == 1) and #items > 1 then
selectBox:setSelectIndex(2)
else
selectBox:setSelectIndex(1)
end
selectBox.enabled = #items == 1
selectBox:setOpacity(#items == 1 and 150 or 255)
local hasDevices = #items > 1
if self.hasDevices and not hasDevices then
print("no phone connected")
elseif not self.hasDevices and hasDevices then
print("new phone connected -> " .. items[2])
end
self.hasDevices = hasDevices
end
end
scanDevices()
selectBox:runAction(cc.RepeatForever:create(cc.Sequence:create(cc.DelayTime:create(0.5), cc.CallFunc:create(function()
scanDevices()
end))))
yIndex = yIndex + 1
self.logOn = false
createLabel("LogCat", leftX4 + inputWidth1 - 60, topY - stepY * yIndex)
local icon = gk.create_sprite("gk/res/texture/icon_android.png")
local button = gk.ZoomButton.new(icon)
self:addChild(button)
button:setScale(scale * 0.8)
button:setPosition(leftX4 + inputWidth1, topY - yIndex * stepY)
button:setAnchorPoint(1, 0.5)
button:onClicked(function()
self.logOn = not self.logOn
local program = cc.GLProgramState:getOrCreateWithGLProgramName(self.logOn and "ShaderPositionTextureColor_noMVP" or "ShaderUIGrayScale")
if program then
icon:setGLProgramState(program)
end
if self.logOn then
print("turn logcat on, tag = cocos2d")
gk.util:stopActionByTagSafe(self, -991)
local sdk = cc.UserDefault:getInstance():getStringForKey("gk_android_sdk_location")
if not onValueChanged(nil, sdk) then
gk.log("must set valid sdk location")
return
end
local action = self:runAction(cc.RepeatForever:create(cc.Sequence:create(cc.DelayTime:create(0.5), cc.CallFunc:create(function()
local devices = checkDevices()
if #devices == 0 then
return
end
local adb = sdk .. "/platform-tools/adb"
local handle = io.popen(adb .. " logcat -d | grep cocos2d")
local result = handle:read("*a"):trim()
if result ~= "" then
print(result)
end
handle:close()
local handle = io.popen(adb .. " logcat -c")
handle:close()
end))))
action:setTag(-991)
else
print("turn logcat off")
gk.util:stopActionByTagSafe(self, -991)
end
end)
local program = cc.GLProgramState:getOrCreateWithGLProgramName(self.logOn and "ShaderPositionTextureColor_noMVP" or "ShaderUIGrayScale")
if program then
icon:setGLProgramState(program)
end
createLabel("Clean", leftX, topY - stepY * yIndex)
local label = gk.create_label("↻", fontName, fontSize + 20)
gk.set_label_color(label, cc.c3b(50, 255, 50))
label:setHorizontalAlignment(cc.TEXT_ALIGNMENT_CENTER)
label:setVerticalAlignment(cc.TEXT_ALIGNMENT_CENTER)
label:setDimensions(60 / scale, 20 / scale)
local node = cc.Node:create()
node:setContentSize(60 / scale, 16 / scale)
node:addChild(label)
label:enableBold()
label:setPosition(node:getContentSize().width / 2, node:getContentSize().height / 2 - 4)
local button = gk.ZoomButton.new(node)
button:setScale(scale * 0.8, scale)
button:setPosition(leftX2, topY - yIndex * stepY)
self:addChild(button)
gk.util:drawNodeBg(node, cc.c4f(0.5, 0.5, 0.5, 1), -2)
button:setAnchorPoint(0, 0.5)
button:onClicked(function()
gk.set_label_color(label, cc.c3b(166, 166, 166))
self:runAction(cc.Sequence:create(cc.DelayTime:create(0.02), cc.CallFunc:create(function()
gk.set_label_color(label, cc.c3b(50, 255, 50))
local instanceRun = require("gk.instanceRun")
local MAC_ROOT = instanceRun.MAC_ROOT
local ANDROID_ROOT = instanceRun.ANDROID_ROOT
local ANDROID_PACKAGE_NAME = instanceRun.ANDROID_PACKAGE_NAME
local defaultActivity = cc.UserDefault:getInstance():getStringForKey("gk_android_default_activity", "org.cocos2dx.lua.AppActivity")
if ANDROID_PACKAGE_NAME == "" then
gk.log("must set packageName")
return
end
if not ANDROID_ROOT or ANDROID_ROOT == "/" then
gk.log("must set ANDROID_ROOT")
return
end
local sdk = cc.UserDefault:getInstance():getStringForKey("gk_android_sdk_location")
if not onValueChanged(nil, sdk) then
gk.log("must set valid sdk location")
return
end
gk.log("----------------------------------")
gk.log("Cleaning ......")
-- local dir = MAC_ROOT .. "gen"
-- gk.log("remove dir %s", dir)
-- cc.FileUtils:getInstance():removeDirectory(dir)
local adb = sdk .. "/platform-tools/adb"
gk.log("remove dir %s", ANDROID_ROOT)
local handle = io.popen(adb .. " shell rm -rf " .. ANDROID_ROOT)
local result = handle:read("*a")
handle:close()
gk.log("Clean finished!")
end)))
end)
createLabel("Deploy", leftX3, topY - stepY * yIndex)
local label = gk.create_label("▶", fontName, fontSize + 10)
gk.set_label_color(label, cc.c3b(50, 255, 50))
label:setHorizontalAlignment(cc.TEXT_ALIGNMENT_CENTER)
label:setVerticalAlignment(cc.TEXT_ALIGNMENT_CENTER)
label:setDimensions(60 / scale, 20 / scale)
local node = cc.Node:create()
node:setContentSize(60 / scale, 16 / scale)
node:addChild(label)
label:setPosition(node:getContentSize().width / 2, node:getContentSize().height / 2 - 4)
local button = gk.ZoomButton.new(node)
button:setScale(scale * 0.8, scale)
button:setPosition(leftX4, topY - yIndex * stepY)
self:addChild(button)
gk.util:drawNodeBg(node, cc.c4f(0.5, 0.5, 0.5, 1), -2)
button:setAnchorPoint(0, 0.5)
button:onClicked(function()
local instanceRun = require("gk.instanceRun")
local ANDROID_PACKAGE_NAME = instanceRun.ANDROID_PACKAGE_NAME
if ANDROID_PACKAGE_NAME == "" then
gk.log("must set packageName")
return
end
local defaultActivity = cc.UserDefault:getInstance():getStringForKey("gk_android_default_activity", "org.cocos2dx.lua.AppActivity")
if defaultActivity == "" then
gk.log("must set defaultActivity")
return
end
local sdk = cc.UserDefault:getInstance():getStringForKey("gk_android_sdk_location")
if not onValueChanged(nil, sdk) then
gk.log("must set valid sdk location")
return
end
gk.log("----------------------------------")
gk.log("Deploying to Android device ......")
gk:increaseRuntimeVersion()
local scene = gk.SceneManager:getRunningScene()
if scene and scene.layer then
local label = scene:getChildByTag(gk.util.tags.versionTag)
if label then
label:setString(gk:getRuntimeVersion())
end
end
gk.set_label_color(label, cc.c3b(166, 166, 166))
self:runAction(cc.Sequence:create(cc.DelayTime:create(0.02), cc.CallFunc:create(function()
gk.set_label_color(label, cc.c3b(50, 255, 50))
local dir = gk.editorConfig.ANDROID_ROOT or "/"
local adb = sdk .. "/platform-tools/adb"
local handle = io.popen(gk.editorConfig.MAC_ROOT .. "src/gk/script/push.py " .. gk.editorConfig.MAC_ROOT .. " " .. adb .. " " .. packageName .. " " .. defaultActivity .. " " .. dir)
local result = handle:read("*a")
print(result)
handle:close()
gk.log("Finished!")
gk.log("----------------------------------")
end)))
end)
yIndex = yIndex + 1
self:handleEvent()
return self
end
function panel:handleEvent()
-- swallow touches
local listener = cc.EventListenerTouchOneByOne:create()
listener:setSwallowTouches(true)
listener:registerScriptHandler(function(touch, event)
if gk.util:hitTest(self, touch) then
return true
end
end, cc.Handler.EVENT_TOUCH_BEGAN)
cc.Director:getInstance():getEventDispatcher():addEventListenerWithSceneGraphPriority(listener, self)
end
return panel |
local HeroChangedVelocity = class("HeroChangedVelocity")
function HeroChangedVelocity:initialize(vx, vy)
self.vx = vx
self.vy = vy
end
return HeroChangedVelocity |
local Piece = require 'tetris.components.piece'
local Ruleset = require 'tetris.rulesets.ti_srs'
local SRS = Ruleset:extend()
SRS.name = "ACE-SRS"
SRS.hash = "ACE Standard"
SRS.MANIPULATIONS_MAX = 128
function SRS:onPieceRotate(piece, grid)
piece.lock_delay = 0 -- rotate reset
if piece:isDropBlocked(grid) then
piece.manipulations = piece.manipulations + 1
if piece.manipulations >= self.MANIPULATIONS_MAX then
piece.locked = true
end
end
end
return SRS
|
local exports = {}
exports.parseType = function(s) -- s: String
-- parse s type
--[[
{
list: boolean
dict: boolean
primitive: boolean # one and only one of these three conditionals must be true
values?: table # if dict
keys?: table # if list || dict
}
]]--
end |
local M = {}
package.loaded["utils.hooks"] = nil
---Join path segments that were passed as input
---@return string
function _G.join_paths(...)
local uv = vim.loop
local path_sep = "/"
local result = table.concat({ ... }, path_sep)
return result
end
---Get the full path to runtime dir
---@return string
function _G.get_runtime_dir()
-- when nvim is used directly
return vim.fn.stdpath "data"
end
---Get the full path to config dir
---@return string
function _G.get_config_dir()
return vim.fn.stdpath "config"
end
---Get the full path to cache dir
---@return string
function _G.get_cache_dir()
return vim.fn.stdpath "cache"
end
---Get the full path to the currently installed repo
---@return string
local function get_install_path()
return vim.fn.stdpath "config"
end
---Initialize the `&runtimepath` variables and prepare for startup
---@return table
function M:init()
self.runtime_dir = get_runtime_dir()
self.config_dir = get_config_dir()
self.cache_path = get_cache_dir()
self.install_path = get_install_path()
self.pack_dir = join_paths(self.runtime_dir, "site", "pack")
self.packer_install_dir = join_paths(self.runtime_dir, "site", "pack", "packer", "start", "packer.nvim")
self.packer_cache_path = join_paths(self.config_dir, "plugin", "packer_compiled.lua")
vim.fn.mkdir(vim.fn.stdpath "cache", "p")
local config = require "config"
config:init {
path = join_paths(self.config_dir, "config.lua"),
}
require("plugin-loader"):init {
package_root = self.pack_dir,
install_path = self.packer_install_dir,
}
return self
end
return M
|
print("starting up...")
print("tmr.now()",tmr.now())
print("tmr.time()",tmr.time())
print("tmr.uptime()",tmr.uptime())
local tm = rtctime.epoch2cal(rtctime.get())
local tz = 'UTC'
print("rtctime",string.format("%04d/%02d/%02d %02d:%02d:%02d %s",tm["year"],tm["mon"],tm["day"],tm["hour"],tm["min"],tm["sec"],tz))
print("node.chipid()",node.chipid(),string.format("0x%x",node.chipid()))
print("node.flashid()",node.flashid())
print("node.heap()",node.heap(),string.format("%dKiB",node.heap()/1014))
local o = ""
for f,s in pairs(file.list()) do
o = o .. f .. "("..s..") "
end
print("file.list()",o)
print("file.stat() with json",sjson.encode(file.stat("README.md")))
local remain, used, total = file.fsinfo()
print("file.fsinfo()",string.format("remain %.3fMiB, used %.3fMiB, total %.3fMiB",remain/1024,used/1024,total/1024))
if true then -- brief tmr.* testing
local n = 1
tmr.create():alarm(1*1000,tmr.ALARM_AUTO,function(t)
print("tmr-test: ping",tmr.uptime(),n)
if n==5 then
tmr.suspend_all()
tmr.create():alarm(3*1000,tmr.ALARM_SINGLE,function(t)
print("tmr-test: once",tmr.uptime())
end)
end
n = n + 1
end)
tmr.create():alarm(1.5*1000,tmr.ALARM_AUTO,function(t)
print("tmr-test: pong",tmr.uptime())
t:unregister()
end)
end
if not _sysinfo.architecture:match("^arm") then
local ffi = require("ffi") -- testing ffi (disabled for ARM-based CPU, as luaffifb seems broken there)
if ffi then
ffi.cdef[[
int printf(const char *fmt, ...);
]]
ffi.C.printf("ffi-test: Hello %s!\n", "world")
end
end
if net and net.createConnection then
local host = "httpbin.org"
print("net-test: connecting to",host)
local srv = net.createConnection(net.TCP, 0)
srv:on("receive",function(sck,c)
print("net-test: http-received:")
c:gsub("([^\n]+)\n",function(s) print("|",s) end)
end)
srv:on("connection", function(sck, c)
-- 'Connection: close' rather than 'Connection: keep-alive' to have server
-- initiate a close of the connection after final response (frees memory
-- earlier here), https://tools.ietf.org/html/rfc7230#section-6.6
sck:send("GET /get HTTP/1.1\r\nHost: httpbin.org\r\nConnection: close\r\nAccept: */*\r\n\r\n")
end)
srv:connect(80,host)
end
if net and net.createServer then
local port = 10080
print("net-test: basic http server started on port",port)
local sv = net.createServer(net.TCP, 30)
if sv then
sv:listen(port,function(conn)
conn:on("receive",function(sck,data)
print("net-test: web server received")
data:gsub("([^\n]+)\n",function(s) print("|",s) end)
end)
conn:on("sent",function(sck)
print("net-test: web-server 'sent'-event received, now closing",sck,conn)
sck:close()
end)
conn:send("HTTP/1.0 200 OK\r\nConnection: close\r\n\r\nHello world! "..tmr.uptime())
end)
end
end
if file.exists("cpu/main.lua") then -- NodeMCU Shell arround, if so run `cpu` command
dofile("cpu/main.lua")("cpu")
end
|
--[[ Окна ]] --
ORGMOD.windows = {};
ORGMOD.windows.OrganizationAdmin = include( "orgmod/cl/menu/clan_admin.lua" );
ORGMOD.windows.OrganizationControl = include( "orgmod/cl/menu/organization_control/main_menu.lua" );
--[[ Консольные команды ]] --
-- Открыть меню управления кланом
concommand.Add(
"open_clan_menu",
function( ply, cmd, args )
if ( string.lower( args[1] ) == "clan_admin_menu" and ( LocalPlayer():IsAdmin() or LocalPlayer():IsSuperAdmin() ) ) then
ORGMOD.windows.OrganizationAdmin.MainMenu();
end;
if ( string.lower( args[1] ) == "my_organizations" ) then
ORGMOD.windows.OrganizationControl.MainMenu();
end;
end,
function( cmd, stringargs )
stringargs = string.Trim( stringargs );
stringargs = string.lower( stringargs );
local windows = {
["clan_admin_menu"] = true,
["my_organizations"] = false,
};
local data_result = {};
if ( string.len( stringargs ) == 0 ) then
for window, adminOnly in pairs( windows ) do
if ( adminOnly ) then
if ( LocalPlayer():IsAdmin() or LocalPlayer():IsSuperAdmin() ) then
table.insert( data_result, "open_clan_menu " .. window );
end;
else
table.insert( data_result, "open_clan_menu " .. window );
end;
end;
else
for window, adminOnly in pairs( windows ) do
if ( string.find( "open_clan_menu " .. window, stringargs .. "*" ) ) then
if ( adminOnly ) then
if ( LocalPlayer():IsAdmin() or LocalPlayer():IsSuperAdmin() ) then
table.insert( data_result, "open_clan_menu " .. window );
end;
else
table.insert( data_result, "open_clan_menu " .. window );
end;
end;
end;
end;
return data_result;
end,
"Help text.",
FCVAR_USERINFO
); |
require 'model_utils.MaskTime'
require 'model_utils.MaskFuture'
require 'model_utils.ReplaceZero'
local encoderNet = {}
function encoderNet.model(params)
local dropout = params.dropout or 0.5
-- Use `nngraph`
nn.FastLSTM.usenngraph = true;
-- encoder network
local enc = nn.Sequential();
-- create the two branches
local concat = nn.ConcatTable();
-- word branch, along with embedding layer
enc.wordEmbed = nn.LookupTableMaskZero(params.vocabSize, params.embedSize);
local wordBranch = nn.Sequential():add(nn.SelectTable(1)):add(enc.wordEmbed);
-- make clones for embed layer
local qEmbedNet = enc.wordEmbed:clone('weight', 'bias', 'gradWeight', 'gradBias');
local hEmbedNet = enc.wordEmbed:clone('weight', 'bias', 'gradWeight', 'gradBias');
-- create two branches
local histBranch = nn.Sequential()
:add(nn.SelectTable(3))
:add(hEmbedNet);
enc.histLayers = {};
-- number of layers to read the history
for layer = 1, params.numLayers do
local inputSize = (layer == 1) and params.embedSize
or params.rnnHiddenSize;
enc.histLayers[layer] = nn.SeqLSTM(inputSize, params.rnnHiddenSize);
enc.histLayers[layer]:maskZero();
histBranch:add(enc.histLayers[layer]);
end
histBranch:add(nn.Select(1, -1));
-- image branch
-- embedding for images
local imgPar = nn.ParallelTable()
:add(nn.Identity())
:add(nn.Sequential()
:add(nn.Dropout(0.5))
:add(nn.Linear(params.imgFeatureSize,
params.imgEmbedSize)));
-- select words and image only
local imageBranch = nn.Sequential()
:add(nn.NarrowTable(1, 2))
:add(imgPar)
:add(nn.MaskTime(params.imgEmbedSize));
-- add concatTable and join
concat:add(wordBranch)
concat:add(imageBranch)
concat:add(histBranch)
enc:add(concat);
-- another concat table
local concat2 = nn.ConcatTable();
-- select words + image, and history
local wordImageBranch = nn.Sequential()
:add(nn.NarrowTable(1, 2))
:add(nn.JoinTable(-1))
-- language model
enc.rnnLayers = {};
for layer = 1, params.numLayers do
local inputSize = (layer==1) and (params.imgEmbedSize+params.embedSize)
or params.rnnHiddenSize;
enc.rnnLayers[layer] = nn.SeqLSTM(inputSize, params.rnnHiddenSize);
enc.rnnLayers[layer]:maskZero();
wordImageBranch:add(enc.rnnLayers[layer]);
end
wordImageBranch:add(nn.Select(1, -1));
-- add both the branches (wordImage, select history) to concat2
concat2:add(wordImageBranch):add(nn.SelectTable(3));
enc:add(concat2);
-- single layer neural network
-- create attention based history
local prepare = nn.Sequential()
:add(nn.Linear(params.rnnHiddenSize, 1))
:add(nn.View(-1, params.maxQuesCount))
local wordHistBranch = nn.Sequential()
:add(nn.ParallelTable()
:add(prepare:clone())
:add(prepare:clone()))
:add(nn.ParallelTable()
:add(nn.Replicate(10, 3))
:add(nn.Replicate(10, 2)))
:add(nn.CAddTable())
--:add(nn.Tanh())
:add(nn.MaskFuture(params.maxQuesCount))
:add(nn.View(-1, params.maxQuesCount))
:add(nn.ReplaceZero(-1*math.huge))
:add(nn.SoftMax())
:add(nn.View(-1, params.maxQuesCount, params.maxQuesCount))
:add(nn.Replicate(params.rnnHiddenSize, 4));
local histOnlyBranch = nn.Sequential()
:add(nn.SelectTable(2))
:add(nn.View(-1, params.maxQuesCount, params.rnnHiddenSize))
:add(nn.Replicate(params.maxQuesCount, 2))
-- add another concatTable to create attention over history
local concat3 = nn.ConcatTable()
:add(wordHistBranch)
:add(histOnlyBranch)
:add(nn.SelectTable(1)) -- append attended history with question
enc:add(concat3);
-- parallel table to multiply first two tables, and leave the third one untouched
local multiplier = nn.Sequential()
:add(nn.NarrowTable(1, 2))
:add(nn.CMulTable())
:add(nn.Sum(3))
:add(nn.View(-1, params.rnnHiddenSize));
local concat4 = nn.ConcatTable()
:add(multiplier)
:add(nn.SelectTable(3));
enc:add(concat4);
-- join both the tensors (att over history and encoded question)
enc:add(nn.JoinTable(-1));
enc:add(nn.View(-1, params.maxQuesCount, 2*params.rnnHiddenSize))
enc:add(nn.Transpose({1, 2}))
enc:add(nn.SeqLSTM(2 * params.rnnHiddenSize, params.rnnHiddenSize))
enc:add(nn.Transpose({1, 2}))
enc:add(nn.View(-1, params.rnnHiddenSize))
return enc;
end
return encoderNet
|
function Item.getType(self)
return ItemType(self:getId())
end
function Item.isContainer(self)
return false
end
function Item.isCreature(self)
return false
end
function Item.isMonster(self)
return false
end
function Item.isNpc(self)
return false
end
function Item.isPlayer(self)
return false
end
function Item.isTeleport(self)
return false
end
function Item.isTile(self)
return false
end
|
local Aye = Aye;
if not Aye.load then return end;
Aye.default.global.AutoReadyCheck = {
enable = true, -- Enable Auto Ready Check
AFKdisable = true, -- Disable Auto Ready Check if AFK
DNDdisable = false, -- Disable Auto Ready Check if DND
DeadDisable = true, -- Disable Auto Ready Check if Dead or Ghost
CombatDisable = true, -- Disable Auto Ready Check if in Combat
NotFullHealthDisable = true, -- Disable Auto Ready Check if Not at Full Health
NotFullPowerDisable = true, -- Disable Auto Ready Check if Not at Full Power
NoBiSFlaskDisable = true, -- Disable Auto Ready Check if player have No BiS Flask
NoRuneDisable = false, -- Disable Auto Ready Check if player have No Rune
NotWellFedDisable = true, -- Disable Auto Ready Check if no BiS Well Fed buff
WellFedTier = 3, -- Minimum required Well Fed Tier (5 is BiS only)
BuffTimeEnable = true, -- Enable Minimum Buff Time setting
BuffTime = 10, -- Disable Auto Ready Check if players buff is close to expire (with remaining time left ≤ given minutes)
GuildGroupDisable = true, -- Disable Auto Ready Check in Guild group
LFGDisable = false, -- Disable Auto Ready Check in LFG group
PvPDisable = false, -- Disable Auto Ready Check on PvP (arena, battleground)
OutsideInstanceDisable = false, -- Disable Auto Ready Check outside Instance
GuildGroupForceEnable = false, -- Force Enable Auto Ready Check in Guild group
LFGForceEnable = true, -- Force Enable Auto Ready Check in LFG group
PvPForceEnable = true, -- Force Enable Auto Ready Check on PvP (arena, battleground)
OutsideInstanceForceEnable = false, -- Force Enable Auto Ready Check outside Instance
ForceEnableIfBenched = true, -- Force Enable if Benched
}; |
mt = {}
function mt:a(arg)
print('A from metatable')
print(self)
print(arg)
end
mt.__index = mt;
mt.__gc = function()
print('Death')
end
do
local obj = {}
setmetatable(obj, mt)
obj:a(123)
end
collectgarbage('collect')
print('Program end') |
-- Description: GUI styles Textbox
local default_gui = data.raw["gui-style"].default
-------------------------------------------------------------------------------
-- Style slider
--
-- @type Slider
--
-------------------------------------------------------------------------------
-- Style of default
--
-- @field [parent=#Slider] default
default_gui[Constants.Names.Styles.Sliders.SELogisticsSlider] = {
type = "slider_style",
parent = "slider",
width = 167,
height = 19,
top_padding = 5
} |
-----------------------------------------------------------------------------------------
--
-- main.lua
--
-----------------------------------------------------------------------------------------
-- Your code here
physics = require("physics")
physics.start()
local ground = display.newRect(display.contentCenterX, 470, display.contentWidth, 20)
physics.addBody(ground, "static")
local ball = display.newCircle( display.contentCenterX, 0, 20 )
physics.addBody( ball, "dynamic", {density=1, bounce=0.4, radius=20} ) |
local util = require 'lspconfig.util'
local language_id_mapping = {
bib = 'bibtex',
plaintex = 'tex',
rnoweb = 'sweave',
rst = 'restructuredtext',
tex = 'latex',
xhtml = 'xhtml',
}
return {
default_config = {
cmd = { 'ltex-ls' },
filetypes = { 'bib', 'markdown', 'org', 'plaintex', 'rst', 'rnoweb', 'tex' },
root_dir = util.find_git_ancestor,
single_file_support = true,
get_language_id = function(_, filetype)
local language_id = language_id_mapping[filetype]
if language_id then
return language_id
else
return filetype
end
end,
},
docs = {
package_json = 'https://raw.githubusercontent.com/valentjn/vscode-ltex/develop/package.json',
description = [=[
https://github.com/valentjn/ltex-ls
LTeX Language Server: LSP language server for LanguageTool 🔍✔️ with support for LaTeX 🎓, Markdown 📝, and others
To install, download the latest [release](https://github.com/valentjn/ltex-ls/releases) and ensure `ltex-ls` is on your path.
To support org files or R sweave, users can define a custom filetype autocommand (or use a plugin which defines these filetypes):
```lua
vim.cmd [[ autocmd BufRead,BufNewFile *.org set filetype=org ]]
```
]=],
},
}
|
local rules = require "scripts.rules"
local animations = require "character.animations"
local Character = require "character.character"
local ServantGirl = Character:new()
function ServantGirl:new(o, control)
o = o or Character:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function ServantGirl:create()
Character.create(self)
self:set_skin("french_maid")
self.data.enemy = false
local stats = self.data.stats
stats.name = "Servant Girl"
stats.hit_die = "d6",
rules.set_ability_scores_map(stats, {
str = 10,
dex = 13,
con = 10,
int = 10,
wis = 13,
cha = 10,
})
end
return ServantGirl
|
-- Inofficial NEO Extension for MoneyMoney
-- Fetches NEO quantity for address via neoscan.io
-- Fetches NEO price in EUR via CoinGecko
-- Returns cryptoassets as securities
--
-- Provide multiple NEO addresses comma-seperated
-- MIT License
-- Copyright (c) 2020 Jacubeit, aaronk6
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
WebBanking{
version = 1.00,
description = "Fetches balances from neoscan.io and returns them as securities",
services= { "NEO" }
}
local neoAddress
local connection = Connection()
local currency = "EUR"
local currencyField = "eur"
local marketName = "CoinGecko"
local priceUrl = "https://api.coingecko.com/api/v3/simple/price?ids=neo&vs_currencies=eur"
local balanceUrl = "https://api.neoscan.io/api/main_net/v1/get_balance/"
local addresses
local balances
function SupportsBank (protocol, bankCode)
return protocol == ProtocolWebBanking and bankCode == "NEO"
end
function InitializeSession (protocol, bankCode, username, username2, password, username3)
addresses = strsplit(",%s*", username)
end
function ListAccounts (knownAccounts)
local account = {
name = "NEO",
accountNumber = "Crypto Asset NEO",
currency = currency,
portfolio = true,
type = "AccountTypePortfolio"
}
return {account}
end
function RefreshAccount (account, since)
local s = {}
price = queryPrices()
balances = queryBalances(addresses)
for i,v in ipairs(addresses) do
s[i] = {
name = v,
currency = nil,
market = marketName,
quantity = balances[i],
price = price,
}
end
return {securities = s}
end
function EndSession ()
end
function queryPrices()
local connection = Connection()
local res = JSON(connection:request("GET", priceUrl))
return res:dictionary()["neo"][currencyField]
end
function queryBalances(addresses)
local connection = Connection()
local balances = {}
local res
local postContent
for key, address in pairs(addresses) do
res = JSON(connection:request("GET", balanceUrl .. "/" .. address))
for i, asset in ipairs(res:dictionary()["balance"]) do
if asset["asset_symbol"] == "NEO" then
table.insert(balances, asset["amount"])
break
end
end
end
return balances
end
-- from http://lua-users.org/wiki/SplitJoin
function strsplit(delimiter, text)
local list = {}
local pos = 1
if string.find("", delimiter, 1) then -- this would result in endless loops
error("delimiter matches empty string!")
end
while 1 do
local first, last = string.find(text, delimiter, pos)
if first then -- found?
table.insert(list, string.sub(text, pos, first-1))
pos = last+1
else
table.insert(list, string.sub(text, pos))
break
end
end
return list
end
|
teraud_loyalist = Creature:new {
objectName = "@mob/creature_names:warren_teraud_loyalist",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "warren_teraud",
faction = "",
level = 34,
chanceHit = 0.41,
damageMin = 315,
damageMax = 340,
baseXp = 3460,
baseHAM = 8700,
baseHAMmax = 10700,
armor = 0,
resists = {25,25,0,-1,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = PACK + KILLER,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
templates = {
"object/mobile/warren_teraud_loyalist_s01.iff",
"object/mobile/warren_teraud_loyalist_s02.iff",
"object/mobile/warren_teraud_loyalist_s03.iff",
"object/mobile/warren_teraud_loyalist_s04.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 4500000},
{group = "tailor_components", chance = 1000000},
{group = "loot_kit_parts", chance = 2000000},
{group = "armor_attachments", chance = 500000},
{group = "clothing_attachments", chance = 500000},
{group = "wearables_common", chance = 1500000}
}
}
},
weapons = {"pirate_weapons_medium"},
conversationTemplate = "",
attacks = merge(brawlermaster,marksmanmaster,carbineermaster)
}
CreatureTemplates:addCreatureTemplate(teraud_loyalist, "teraud_loyalist")
|
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local t_insert, t_sort, t_remove, t_concat
= table.insert, table.sort, table.remove, table.concat;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local math_random = math.random;
local math_floor = math.floor;
local pairs, ipairs = pairs, ipairs;
local tostring = tostring;
local type = type;
local array = {};
local array_base = {};
local array_methods = {};
local array_mt = {
__index = array_methods;
__name = "array";
__tostring = function (self) return "{"..self:concat(", ").."}"; end;
};
function array_mt:__freeze() return self; end
local function new_array(self, t, _s, _var)
if type(t) == "function" then -- Assume iterator
t = self.collect(t, _s, _var);
end
return setmetatable(t or {}, array_mt);
end
function array_mt.__add(a1, a2)
local res = new_array();
return res:append(a1):append(a2);
end
function array_mt.__eq(a, b)
if getmetatable(a) ~= array_mt or getmetatable(b) ~= array_mt then
-- Lua 5.3+ calls this if both operands are tables, even if metatables differ
return false;
end
if #a == #b then
for i = 1, #a do
if a[i] ~= b[i] then
return false;
end
end
else
return false;
end
return true;
end
function array_mt.__div(a1, func)
local a2 = new_array();
local o = 0;
for i = 1, #a1 do
local new_value = func(a1[i]);
if new_value ~= nil then
o = o + 1;
a2[o] = new_value;
end
end
return a2;
end
setmetatable(array, { __call = new_array });
-- Read-only methods
function array_methods:random()
return self[math_random(1, #self)];
end
-- Return a random value excluding the one at idx
function array_methods:random_other(idx)
local max = #self;
return self[((math.random(1, max-1)+(idx-1))%max)+1];
end
-- These methods can be called two ways:
-- array.method(existing_array, [params [, ...]]) -- Create new array for result
-- existing_array:method([params, ...]) -- Transform existing array into result
--
function array_base.map(outa, ina, func)
for k, v in ipairs(ina) do
outa[k] = func(v);
end
return outa;
end
function array_base.filter(outa, ina, func)
local inplace, start_length = ina == outa, #ina;
local write = 1;
for read = 1, start_length do
local v = ina[read];
if func(v) then
outa[write] = v;
write = write + 1;
end
end
if inplace and write <= start_length then
for i = write, start_length do
outa[i] = nil;
end
end
return outa;
end
function array_base.sort(outa, ina, ...)
if ina ~= outa then
outa:append(ina);
end
t_sort(outa, ...);
return outa;
end
function array_base.unique(outa, ina)
local seen = {};
return array_base.filter(outa, ina, function (item)
if seen[item] then
return false;
else
seen[item] = true;
return true;
end
end);
end
function array_base.pluck(outa, ina, key, default)
for i = 1, #ina do
local v = ina[i][key];
if v == nil then
v = default;
end
outa[i] = v;
end
return outa;
end
function array_base.reverse(outa, ina)
local len = #ina;
if ina == outa then
local middle = math_floor(len/2);
len = len + 1;
local o; -- opposite
for i = 1, middle do
o = len - i;
outa[i], outa[o] = outa[o], outa[i];
end
else
local off = len + 1;
for i = 1, len do
outa[i] = ina[off - i];
end
end
return outa;
end
--- These methods only mutate the array
function array_methods:shuffle()
local len = #self;
for i = 1, #self do
local r = math_random(i, len);
self[i], self[r] = self[r], self[i];
end
return self;
end
function array_methods:append(ina)
local len, len2 = #self, #ina;
for i = 1, len2 do
self[len+i] = ina[i];
end
return self;
end
function array_methods:push(x)
t_insert(self, x);
return self;
end
array_methods.pop = t_remove;
function array_methods:concat(sep)
return t_concat(array.map(self, tostring), sep);
end
function array_methods:length()
return #self;
end
--- These methods always create a new array
function array.collect(f, s, var)
local t = {};
while true do
var = f(s, var);
if var == nil then break; end
t_insert(t, var);
end
return setmetatable(t, array_mt);
end
---
-- Setup methods from array_base
for method, f in pairs(array_base) do
local base_method = f;
-- Setup global array method which makes new array
array[method] = function (old_a, ...)
local a = new_array();
return base_method(a, old_a, ...);
end
-- Setup per-array (mutating) method
array_methods[method] = function (self, ...)
return base_method(self, self, ...);
end
end
return array;
|
vim.cmd("autocmd BufEnter * lua require'completion'.on_attach()")
|
TOOL.Category = "Metro"
TOOL.Name = "Train Feature Editor"
TOOL.Command = nil
TOOL.ConfigName = ""
if CLIENT then
language.Add("Tool.switch.name", "Train Feature Editor")
language.Add("Tool.switch.desc", "Change features of the target train")
language.Add("Tool.switch.0", "Primary: Apply selected features to the train")
end
TOOL.ClientConVar["train"] = 0
TOOL.ClientConVar["passtexture"] = 0
TOOL.ClientConVar["texture"] = 0
TOOL.ClientConVar["adv"] = 1
TOOL.ClientConVar["led"] = 0
TOOL.ClientConVar["cran"] = 0
TOOL.ClientConVar["bpsn"] = 1
TOOL.ClientConVar["kvsnd"] = 1
TOOL.ClientConVar["oldkvpos"] = 0
TOOL.ClientConVar["horn"] = 0
TOOL.ClientConVar["ars"] = 1
TOOL.ClientConVar["lamp"] = 0
TOOL.ClientConVar["mask"] = 0
TOOL.ClientConVar["seat"] = 0
TOOL.ClientConVar["hand"] = 0
TOOL.ClientConVar["mvm"] = 0
TOOL.ClientConVar["bort"] = 0
TOOL.ClientConVar["horn"] = 0
TOOL.ClientConVar["breakers"] = 0
function TOOL:LeftClick(trace)
if CLIENT then return true end
local ply = self:GetOwner()
if not trace then return false end
if trace.Entity and trace.Entity:IsPlayer() then return false end
if not Metrostroi.IsTrainClass[trace.Entity:GetClass()] then return false end
local train = trace.Entity
if train:GetClass():find("1-703") then return end
--train:SetSkin(self:GetClientNumber("skin"))
train.LED = self:GetClientNumber("led") > 0
train.ARSType = self:GetClientNumber("ars")
train:SetNW2Int("ARSType",train.ARSType)
train.LampType = self:GetClientNumber("lamp")
train.MaskType = self:GetClientNumber("mask")
train.SeatType = self:GetClientNumber("seat")
train.HandRail = self:GetClientNumber("hand")
train.MVM = self:GetClientNumber("mvm") > 0
train.BortLampType = self:GetClientNumber("bort")
train.BPSNType= self:GetClientNumber("bpsn")
train.Breakers= self:GetClientNumber("breakers")
train:SetNW2Bool("Breakers",(train.Breakers or 1) > 0)
train.OldKVPos = self:GetClientNumber("oldkvpos") > 0
train.Adverts = self:GetClientNumber("adv")
--train:SetNW2Int("ARSType",train.ARSType)
train:SetNW2Int("BPSNType",train.BPSNType+1)
--if self:GetClientNumber("kvsnd") > 0 then
for k,v in pairs(train.SoundNames) do
if type(v) ~= "string" then continue end
if not k:find("kv_") then continue end
if k:find("ezh") then continue end
train.KVSnd = self:GetClientNumber("kvsnd")
train.SoundNames[k] = string.gsub(v,"kv%d","kv"..self:GetClientNumber("kvsnd"))
train.NewKV = self:GetClientNumber("kvsnd") > 1
train:SetNW2Bool("NewKV",train.NewKV)
end
--else
--for k,v in pairs(train.SoundNames) do
-- if type(v) ~= "string" then continue end
--if not v:find("kv_") then continue end
--if v:find("ezh") then continue end
--train.SoundNames[k] = string.Replace(v,"subway_trains/kv","subway_trains/new/kv")
--end
--end
if train.Horn then train.Horn:TriggerInput("NewType",self:GetClientNumber("horn")) end
if not train:GetClass():find("81") then
local path = Metrostroi.Skins["ezh3"][self:GetClientNumber("texture")].path
if path == "RND" then
path = Metrostroi.Skins["ezh3"][math.random(1,#Metrostroi.Skins["ezh3"])].path
end
train.Texture = path
--ent:SetSkin(self.tbl.Paint == 1 and math.random(0,2) or self.tbl.Paint-2)
else
train.Pneumatic.ValveType = self:GetClientNumber("cran")
train.Texture = Metrostroi.Skins["717"][self:GetClientNumber("texture")] and Metrostroi.Skins["717"][self:GetClientNumber("texture")].path or nil
local path = Metrostroi.Skins["717_pass"][self:GetClientNumber("passtexture")] and Metrostroi.Skins["717_pass"][self:GetClientNumber("passtexture")].path or nil
if path == "RND" then
path = Metrostroi.Skins["717_pass"][math.random(1,#Metrostroi.Skins["717_pass"])].path
end
train.PassTexture = path
--ent:SetSkin(self.tbl.Paint-1)
end
--Entity:SetSkin(
--[[local entlist = ents.FindInSphere(trace.HitPos,64)
for k,v in pairs(entlist) do
if v:GetClass() == "gmod_track_switch" then
v:SetChannel(1)
print("Set channel 1")
end
end]]--
return true
end
function TOOL:RightClick(trace)
return true
end
local SettingTypes = {
"Train,Texture,PassTexture,ARS,Cran,Mask,LED,BPSN,KVSnd,Horn,OldKVPos,Bort,MVM,Hand,Seat,Lamp,Breakers,Adv",
"Train,Texture,PassTexture,ARS,Cran,Mask,LED,BPSN,KVSnd,Horn,OldKVPos,Bort,MVM,Hand,Seat,Lamp,Breakers,Adv",
"Train",
"Train",
"Train,Texture,Horn",
"Train",
}
function TOOL:UpdateConCMD()
for k,v in pairs(self.Settings) do
RunConsoleCommand("train_edit_"..k:lower(), v)
end
end
function TOOL:LoadConCMD()
self.Settings = {
Train = 1,
Texture = 1,
PassTexture = 1,
Adv = 1,
ARS = 1,
Cran = 1,
Mask = 1,
BPSN = 1,
KVSnd = 1,
OldKVPos = 0,
Horn = 0,
LED = 0,
Horn = 0,
Bort = 0,
MVM = 0,
Hand = 0,
Seat = 0,
Lamp = 0,
Breakers = 0,
}
for k in pairs(self.Settings) do
self.Settings[k] = GetConVarNumber("train_edit_"..k:lower())
end
if self.Settings.Train > #SettingTypes then self.Settings.Train = #SettingTypes RunConsoleCommand("train_edit_train",self.Settings.Train) end
if self.Settings.Train < 1 then self.Settings.Train = 1 RunConsoleCommand("train_edit_train",self.Settings.Train) end
end
function TOOL:CreateList(name,text,tbl,OnSelect)
if not SettingTypes[self.Settings.Train]:find(name) then return end
local frame = controlpanel.Get("train_edit")
local List,ListLabel = frame:ComboBox(text)
List:SizeToContents()
tbl[0] = text
for i=1,#tbl do
List:AddChoice(tbl[i], i, self.Settings[name] == i)
end
local tool = self
List.OnSelect = function(self,_, _, index)
tool.Settings[name] = index
tool:UpdateConCMD()
if OnSelect then OnSelect(List,ListLabel) end
tool.NotBuilt = true
end
end
function TOOL:CreateCheckBox(name,text,OnSelect)
if not SettingTypes[self.Settings.Train]:find(name) then return end
local frame = controlpanel.Get("train_edit")
local CB = frame:CheckBox(text)
CB:SetValue(self.Settings[name])
CB:SizeToContents()
local tool = self
function CB:OnChange()
--tool:BuildCPanelCustom()
tool.Settings[name] = CB:GetChecked() and 1 or 0
tool:UpdateConCMD()
if OnSelect then OnSelect(CB,CBLabel) end
tool.NotBuilt = true
end
--frame:AddItem(CBLabel)
-- frame:AddItem(CB)
end
function TOOL:UpdateTrainList()
--self.VGUI = {}
local frame = controlpanel.Get("train_edit")
self.Pos = 0
if self.Settings.Train < 3 then
if #Metrostroi.Skins[self.Settings.Train == 1 and "717" or "ezh3"] < self.Settings.Texture then self.Settings.Texture = 1 end
--if IsValid(self.VGUI.Texture) then self.VGUI.Texture:Clear() end
for k,v in pairs(Metrostroi.Skins[self.Settings.Train == 1 and "717" or "ezh3"]) do
if not v.path:find("/16") or LocalPlayer():IsAdmin() then
--if IsValid(self.VGUI.Texture) then self.VGUI.Texture:AddChoice(v.name, k, k == self.Settings.Texture) end
--Texture[k] = v.name
else
if k == self.Settings.Texture then self.Settings.Texture = 1 end
--if IsValid(self.VGUI.Texture) then self.VGUI.Texture:ChooseOptionID(1) end
end
end
for i=1,#Metrostroi.Skins[self.Settings.Train == 1 and "717" or "ezh3"] do
end
end
self.NotBuilt = true
end
function TOOL:BuildCPanelCustom()
self:LoadConCMD()
local panel = controlpanel.Get("train_edit")
if not panel then return end
panel:ClearControls()
--panel:SetPadding(0)
--panel:SetSpacing(0)
panel:Dock( FILL )
local Texture = {}
-- for k,v in pairs(Metrostroi.Skins[self.Settings.Train == 1 and "717" or "ezh3"]) do
--if not v.path:find("/16") or LocalPlayer():IsAdmin() then
-- Texture[k] = v.name
--end
--end
local PassTexture = {}
--for k,v in pairs(Metrostroi.Skins[self.Settings.Train == 1 and "717_pass" or "717_pass"]) do
--print(v)
-- PassTexture[k] = v.name
-- end
self:CreateList("Train","Train:",{"81-71x MVM","81-71x LVZ","E","Em","Ezh","81-703x"},function() self:UpdateTrainList() end)
-- self:CreateSlider("WagNum",0,1, GetGlobalInt("metrostroi_maxwagons"),"Wagons")
self:CreateList("Texture","Texture",Texture)
self:CreateList("PassTexture","PassTexture",PassTexture)
self:CreateList("Adv","Adverts",{"Type1","Type2","Type3","No adverts"})
self:CreateList("Cran","Cran type",{"334","013"})
self:CreateList("ARS","ARS Type",{"Standart(square lamps)","Standart(round lamps)","Kiev/St.Petersburg"})
self:CreateList("Mask","Mask",{"2-2","2-2-2","1-4-1 bumper 1","1-3-1","1-4-1 bumper2","1-1"})
self:CreateList("BPSN","BPSN type",{"Normal","Old high tone","Old medium tone","Normal2(from St.Petersburg)","Normal3(from wiki)","No sound"})
self:CreateList("Seat","Seat type",{"Old","New"})
self:CreateList("Hand","Hand rail type",{"Old","New"})
self:CreateList("Bort","Bort",{"Horisontal","Vertical"})
self:CreateList("Lamp","Lamp type",{"Type1","Type2","Type3"})
self:CreateCheckBox("Breakers","Right-syde breakers")
self:CreateCheckBox("LED","LED")
self:CreateList("KVSnd","KV snd",{"Dildo","Type2","Type3"})
self:CreateCheckBox("OldKVPos","Old KV pos")
self:CreateCheckBox("Horn","Piter horn")
self:CreateCheckBox("MVM","MVM icon")
--self:UpdateTrainList()
--[[
local Train = panel:AddControl("ComboBox", {
Label = "ARS panel type",
Options = {
["Moscow/default"] = { train_edit_ars = 0 },
["Classic"] = { train_edit_ars = 1 },
["Petersburg/Kyiv"] = { train_edit_ars = 2 },
}
})
panel:AddControl("ComboBox", {
Label = "ARS panel type",
Options = {
["Moscow/default"] = { train_edit_ars = 0 },
["Classic"] = { train_edit_ars = 1 },
["Petersburg/Kyiv"] = { train_edit_ars = 2 },
}
})
panel:AddControl("ComboBox", {
Label = "ARS panel type",
Options = {
["Moscow/default"] = { train_edit_ars = 0 },
["Classic"] = { train_edit_ars = 1 },
["Petersburg/Kyiv"] = { train_edit_ars = 2 },
}
})
panel:AddControl("ComboBox", {
Label = "Train skin",
Options = {
["Default (Moscow)"] = { train_edit_skin = 0 },
["Alternative 1"] = { train_edit_skin = 1 },
["Alternative 2"] = { train_edit_skin = 2 },
}
})
panel:AddControl("ComboBox", {
Label = "Drivers valve type",
Options = {
["334"] = { train_edit_valve = 0 },
["013"] = { train_edit_valve = 1 },
}
})
panel:AddControl("ComboBox", {
Label = "81-717 front mask type",
Options = {
["2-2"] = { train_edit_mask = 0 },
["2-2-2"] = { train_edit_mask = 1},
["1-4-1 adv1"] = { train_edit_mask = 2},
["1-4-1 adv2"] = { train_edit_mask = 3},
["1-4-1 adv3 bumper 2"] = { train_edit_mask = 4},
}
})
panel:AddControl("ComboBox", {
Label = "BPSN type",
Options = {
["Normal"] = {train_edit_bpsn = 1},
["Old high tone"] = {train_edit_bpsn = 2},
["Old medium tone"] = {train_edit_bpsn = 3},
["Normal2(from St.Petersburg)"] = {train_edit_bpsn = 4},
["Normal3(from wiki)"] = {train_edit_bpsn = 5},
["No sound"] = {train_edit_bpsn = 6},
}
})
panel:AddControl("ComboBox", {
Label = "Horn",
Options = {
["Moscow"] = {train_edit_horn = 0},
["St. Petersburg'"] = {train_edit_horn = 1},
}
})
panel:AddControl("ComboBox", {
Label = "KV Sounds",
Options = {
["New"] = {train_edit_oldkv = 0},
["Old'"] = {train_edit_oldkv = 1},
}
})
]]
end
TOOL.NotBuilt = true
function TOOL:Think()
if CLIENT and (self.NotBuilt or NeedUpdate) then
--self:SendSettings()
self:BuildCPanelCustom()
self.NotBuilt = nil
NeedUpdate = nil
end
end
function TOOL.BuildCPanel(panel)
panel:AddControl("Header", { Text = "#Tool.switch.name", Description = "#Tool.switch.desc" })
end
|
msgpack = require('msgpack')
env = require('test_run')
test_run = env.new()
s = box.schema.space.create('select', { temporary = true })
index1 = s:create_index('primary', { type = 'tree' })
index2 = s:create_index('second', { type = 'tree', unique = true, parts = {2, 'unsigned', 1, 'unsigned'}})
for i = 1, 20 do s:insert({ i, 1, 2, 3 }) end
test_run:cmd("setopt delimiter ';'")
local function test_op(op, idx, ...)
local t1 = idx[op .. '_ffi'](idx, ...)
local t2 = idx[op .. '_luac'](idx, ...)
if msgpack.encode(t1) ~= msgpack.encode(t2) then
return 'different result from '..op..'_ffi and '..op..'_luac', t1, t2
end
return t1
end
test = setmetatable({}, {
__index = function(_, op) return function(...) return test_op(op, ...) end end
});
test_run:cmd("setopt delimiter ''");
--------------------------------------------------------------------------------
-- get tests
--------------------------------------------------------------------------------
s.index[0].get == s.index[0].get_ffi or s.index[0].get == s.index[0].get_luac
test.get(s.index[0])
test.get(s.index[0], {})
test.get(s.index[0], nil)
test.get(s.index[0], 1)
test.get(s.index[0], {1})
test.get(s.index[0], {1, 2})
test.get(s.index[0], 0)
test.get(s.index[0], {0})
test.get(s.index[0], "0")
test.get(s.index[0], {"0"})
test.get(s.index[1], 1)
test.get(s.index[1], {1})
test.get(s.index[1], {1, 2})
--------------------------------------------------------------------------------
-- select tests
--------------------------------------------------------------------------------
s.index[0].select == s.index[0].select_ffi or s.index[0].select == s.index[0].select_luac
test.select(s.index[0])
test.select(s.index[0], {})
test.select(s.index[0], nil)
test.select(s.index[0], {}, {iterator = 'ALL'})
test.select(s.index[0], nil, {iterator = box.index.ALL })
test.select(s.index[0], {}, {iterator = box.index.ALL, limit = 10})
test.select(s.index[0], nil, {iterator = box.index.ALL, limit = 0})
test.select(s.index[0], {}, {iterator = 'ALL', limit = 1, offset = 15})
test.select(s.index[0], nil, {iterator = 'ALL', limit = 20, offset = 15})
test.select(s.index[0], nil, {iterator = box.index.EQ})
test.select(s.index[0], {}, {iterator = 'EQ'})
test.select(s.index[0], nil, {iterator = 'REQ'})
test.select(s.index[0], {}, {iterator = box.index.REQ})
test.select(s.index[0], nil, {iterator = 'EQ', limit = 2, offset = 1})
test.select(s.index[0], {}, {iterator = box.index.REQ, limit = 2, offset = 1})
test.select(s.index[0], 1)
test.select(s.index[0], {1})
test.select(s.index[0], {1, 2})
test.select(s.index[0], 0)
test.select(s.index[0], {0})
test.select(s.index[0], "0")
test.select(s.index[0], {"0"})
test.select(s.index[1], 1)
test.select(s.index[1], {1})
test.select(s.index[1], {1}, {limit = 2})
test.select(s.index[1], 1, {iterator = 'EQ'})
test.select(s.index[1], {1}, {iterator = box.index.EQ, offset = 16, limit = 2})
test.select(s.index[1], {1}, {iterator = box.index.REQ, offset = 16, limit = 2 })
test.select(s.index[1], {1, 2}, {iterator = 'EQ'})
test.select(s.index[1], {1, 2}, {iterator = box.index.REQ})
test.select(s.index[1], {1, 2})
test.select(s.index[0], nil, { iterator = 'ALL', offset = 0, limit = 4294967295 })
test.select(s.index[0], {}, { iterator = 'ALL', offset = 0, limit = 4294967295 })
test.select(s.index[0], 1)
test.select(s.index[0], 1, { iterator = box.index.EQ })
test.select(s.index[0], 1, { iterator = 'EQ' })
test.select(s.index[0], 1, { iterator = 'GE' })
test.select(s.index[0], 1, { iterator = 'GE', limit = 2 })
test.select(s.index[0], 1, { iterator = 'LE', limit = 2 })
test.select(s.index[0], 1, { iterator = 'GE', offset = 10, limit = 2 })
s:select(2)
--------------------------------------------------------------------------------
-- min/max tests
--------------------------------------------------------------------------------
test.min(s.index[1])
test.max(s.index[1])
--------------------------------------------------------------------------------
-- count tests
--------------------------------------------------------------------------------
test.count(s.index[1])
test.count(s.index[0], nil)
test.count(s.index[0], {})
test.count(s.index[0], 10, { iterator = 'GT'})
--------------------------------------------------------------------------------
-- random tests
--------------------------------------------------------------------------------
test.random(s.index[0], 48)
s:drop()
collectgarbage('collect')
-- gh-3224 resurrect tuple bigrefs
collectgarbage('stop')
s = box.schema.space.create('select', { temporary = true })
index = s:create_index('primary', { type = 'tree' })
_ = s:insert{0}
_ = s:insert{1}
_ = s:insert{2}
_ = s:insert{3}
lots_of_links = setmetatable({}, {__mode = 'v'})
i = 0
while (i < 33000) do table.insert(lots_of_links, s:get{0}) i = i + 1 end
while (i < 66000) do table.insert(lots_of_links, s:get{1}) i = i + 1 end
while (i < 100000) do table.insert(lots_of_links, s:get{2}) i = i + 1 end
ref_count = 0
for k, v in pairs(lots_of_links) do ref_count = ref_count + 1 end
ref_count
-- check that tuples are deleted after gc is activated
collectgarbage('collect')
lots_of_links
s:drop()
|
--[[----------------------------------------------------------------------------
Copyright (c) 2010, Erik Raetz
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of rBottomBarStyler nor the names of its contributors may be used
to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------]]
------------------------------------------------------
-- / VARIABLES / --
------------------------------------------------------
local default_scale = 0.82
local default_art = "roth"
local default_bar = "bar2"
local default_movable = 1
local default_locked = 1
local default_healthorb = 0
local default_manaorb = 3
local default_automana = 1
local usegalaxy = 1
local default_font = NAMEPLATE_FONT
rBottomBarStyler = rBottomBarStyler or {}
local frame_to_scale
local bar_to_show
local hfill, mfill
local hgal1,hgal2,hgal3,mgal1,mgal2,mgal3
local frame_to_drag
local player_class_color = RAID_CLASS_COLORS[select(2, UnitClass("player"))]
local orbtab = {
[0] = {r = player_class_color.r*0.8, g = player_class_color.g*0.8, b = player_class_color.b*0.8, scale = 0.9, z = -12, x = -0.5, y = -0.8, anim = "SPELLS\WhiteRadiationFog.m2"}, -- class color
[1] = {r = 0.8, g = 0, b = 0, scale = 0.8, z = -12, x = 0.8, y = -1.7, anim = "SPELLS\\RedRadiationFog.m2"}, -- red
[2] = {r = 0.2, g = 0.8, b = 0, scale = 0.75, z = -12, x = 0, y = -1.1, anim = "SPELLS\\GreenRadiationFog.m2"}, -- green
[3] = {r = 0, g = 0.35, b = 0.9, scale = 0.75, z = -12, x = 1.2, y = -1, anim = "SPELLS\\BlueRadiationFog.m2"}, -- blue
[4] = {r = 0.9, g = 0.7, b = 0.1, scale = 0.75, z = -12, x = -0.3, y = -1.2, anim = "SPELLS\\OrangeRadiationFog.m2"}, -- yellow
[5] = {r = 0.1, g = 0.8, b = 0.7, scale = 0.9, z = -12, x = -0.5, y = -0.8, anim = "SPELLS\\WhiteRadiationFog.m2"}, -- runic
}
local galaxytab = {
[0] = {r = player_class_color.r, g = player_class_color.g, b = player_class_color.b, }, -- class color
[1] = {r = 0.90, g = 0.1, b = 0.1, }, -- red
[2] = {r = 0.25, g = 0.9, b = 0.25, }, -- green
[3] = {r = 0, g = 0.35, b = 0.9, }, -- blue
[4] = {r = 0.9, g = 0.8, b = 0.35, }, -- yellow
[5] = {r = 0.35, g = 0.9, b = 0.9, }, -- runic
}
local rBBS_PowerColor = {}
rBBS_PowerColor["MANA"] = { r = 0, g = 0.4, b = 1 };
rBBS_PowerColor["RAGE"] = { r = 1.00, g = 0.00, b = 0.00 };
rBBS_PowerColor["FOCUS"] = { r = 1.00, g = 0.50, b = 0.25 };
rBBS_PowerColor["ENERGY"] = { r = 1.00, g = 0.75, b = 0.10 };
rBBS_PowerColor["HAPPINESS"] = { r = 0.00, g = 1.00, b = 1.00 };
rBBS_PowerColor["RUNES"] = { r = 0.50, g = 0.50, b = 0.50 };
rBBS_PowerColor["RUNIC_POWER"] = { r = 0.00, g = 0.82, b = 1.00 };
rBBS_PowerColor["AMMOSLOT"] = { r = 0.80, g = 0.60, b = 0.00 };
rBBS_PowerColor["FUEL"] = { r = 0.0, g = 0.55, b = 0.5 };
------------------------------------------------------
-- / CHAT OUTPUT FUNC / --
------------------------------------------------------
local function am(text)
DEFAULT_CHAT_FRAME:AddMessage(text)
end
------------------------------------------------------
-- / SET UP DEFAULT VALUES / --
------------------------------------------------------
local function load_default()
if(not rBottomBarStyler.scalevalue) then
rBottomBarStyler.scalevalue = default_scale
end
if(not rBottomBarStyler.artvalue) then
rBottomBarStyler.artvalue = default_art
end
if(not rBottomBarStyler.barvalue) then
rBottomBarStyler.barvalue = default_bar
end
if(not rBottomBarStyler.movable) then
rBottomBarStyler.movable = default_movable
end
if(not rBottomBarStyler.locked) then
rBottomBarStyler.locked = default_locked
end
if(not rBottomBarStyler.healthorb) then
rBottomBarStyler.healthorb = default_healthorb
end
if(not rBottomBarStyler.manaorb) then
rBottomBarStyler.manaorb = default_manaorb
end
if(not rBottomBarStyler.automana) then
rBottomBarStyler.automana = default_automana
end
end
------------------------------------------------------
-- / SAVE POSXY FUNC / --
------------------------------------------------------
local function save_posxy()
local point, relativeTo, relativePoint, x, y = frame_to_scale:GetPoint()
rBottomBarStyler.point = point
rBottomBarStyler.posx = x
rBottomBarStyler.posy = y
end
------------------------------------------------------
-- / MOVE ME FUNC / --
------------------------------------------------------
local function move_my_frame()
if frame_to_drag then
frame_to_drag:Hide()
end
if rBottomBarStyler.movable == 1 then
frame_to_scale:SetMovable(true)
if rBottomBarStyler.locked == 0 then
if frame_to_drag then
frame_to_drag:Show()
end
frame_to_scale:EnableMouse(true)
frame_to_scale:RegisterForDrag("LeftButton","RightButton")
frame_to_scale:SetScript("OnDragStart", function(self)
if IsShiftKeyDown() and IsAltKeyDown() then
self:StartMoving()
end
end)
frame_to_scale:SetScript("OnDragStop", function(self)
if IsShiftKeyDown() and IsAltKeyDown() then
self:StopMovingOrSizing()
save_posxy()
end
end)
end
else
rBottomBarStyler.point = nil
rBottomBarStyler.posx = nil
rBottomBarStyler.posy = nil
frame_to_scale:ClearAllPoints()
frame_to_scale:SetPoint("BOTTOM",0,0)
end
end
------------------------------------------------------
-- / SET ME GLOWS / --
------------------------------------------------------
local function set_the_hglows()
hfill:SetVertexColor(orbtab[rBottomBarStyler.healthorb].r,orbtab[rBottomBarStyler.healthorb].g,orbtab[rBottomBarStyler.healthorb].b)
hgal1.t:SetVertexColor(galaxytab[rBottomBarStyler.healthorb].r,galaxytab[rBottomBarStyler.healthorb].g,galaxytab[rBottomBarStyler.healthorb].b)
hgal2.t:SetVertexColor(galaxytab[rBottomBarStyler.healthorb].r,galaxytab[rBottomBarStyler.healthorb].g,galaxytab[rBottomBarStyler.healthorb].b)
hgal3.t:SetVertexColor(galaxytab[rBottomBarStyler.healthorb].r,galaxytab[rBottomBarStyler.healthorb].g,galaxytab[rBottomBarStyler.healthorb].b)
end
local function set_the_mglows()
local powertype = select(2, UnitPowerType("player"))
local color = rBBS_PowerColor[powertype]
if color and rBottomBarStyler.automana == 1 then
mfill:SetVertexColor(color.r,color.g,color.b)
mgal1.t:SetVertexColor(color.r,color.g,color.b)
mgal2.t:SetVertexColor(color.r,color.g,color.b)
mgal3.t:SetVertexColor(color.r,color.g,color.b)
else
mfill:SetVertexColor(orbtab[rBottomBarStyler.manaorb].r,orbtab[rBottomBarStyler.manaorb].g,orbtab[rBottomBarStyler.manaorb].b)
mgal1.t:SetVertexColor(galaxytab[rBottomBarStyler.manaorb].r,galaxytab[rBottomBarStyler.manaorb].g,galaxytab[rBottomBarStyler.manaorb].b)
mgal2.t:SetVertexColor(galaxytab[rBottomBarStyler.manaorb].r,galaxytab[rBottomBarStyler.manaorb].g,galaxytab[rBottomBarStyler.manaorb].b)
mgal3.t:SetVertexColor(galaxytab[rBottomBarStyler.manaorb].r,galaxytab[rBottomBarStyler.manaorb].g,galaxytab[rBottomBarStyler.manaorb].b)
end
end
------------------------------------------------------
-- / CREATE ME A ORB GALAXY FUNC / --
------------------------------------------------------
local function create_me_a_galaxy(f,x,y,size,alpha,dur,tex,useorb)
local h = CreateFrame("Frame",nil,f)
h:SetHeight(size)
h:SetWidth(size)
h:SetPoint("CENTER",x,y-10)
h:SetAlpha(alpha)
h:SetFrameLevel(5)
local t = h:CreateTexture()
t:SetAllPoints(h)
t:SetTexture("Interface\\AddOns\\rBottomBarStyler\\orbtex\\"..tex)
t:SetBlendMode("ADD")
t:SetVertexColor(galaxytab[useorb].r,galaxytab[useorb].g,galaxytab[useorb].b)
h.t = t
local ag = h:CreateAnimationGroup()
h.ag = ag
local a1 = h.ag:CreateAnimation("Rotation")
a1:SetDegrees(360)
a1:SetDuration(dur)
h.ag.a1 = a1
h.ag:SetLooping("REPEAT")
h.ag:Play()
return h
end
------------------------------------------------------
-- / CREATE ME A FRAME FUNC / --
------------------------------------------------------
local function create_me_a_frame(fart,fname,fparent,fstrata,flevel,fwidth,fheight,fanchor,fxpos,fypos,fscale,fdrag,finherit)
-- PARENT, BACKGROUND, LOW, MEDIUM, HIGH, DIALOG, FULLSCREEN, FULLSCREEN_DIALOG, TOOLTIP
local f = CreateFrame(fart,fname,fparent,finherit)
f:SetFrameStrata(fstrata)
f:SetFrameLevel(flevel)
f:SetWidth(fwidth)
f:SetHeight(fheight)
if fname == "rBBS_Holder" then
if rBottomBarStyler.point and rBottomBarStyler.posx and rBottomBarStyler.posy then
f:SetPoint(rBottomBarStyler.point,rBottomBarStyler.posx,rBottomBarStyler.posy)
else
f:SetPoint(fanchor,fxpos,fypos)
end
else
f:SetPoint(fanchor,fxpos,fypos)
end
f:SetScale(fscale)
if fdrag == true then
f:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }})
end
return f
end
------------------------------------------------------
-- / CREATE ME A TEXTURE FUNC / --
------------------------------------------------------
local function create_me_a_texture(fhooked,tstrata,tfile,tspecial)
-- BACKGROUND, BORDER, ARTWORK, OVERLAY, HIGHLIGHT
local t = fhooked:CreateTexture(nil,tstrata)
t:SetTexture(tfile)
if tspecial == "fill" then
t:SetPoint("BOTTOM",fhooked,"BOTTOM",0,0)
t:SetWidth(fhooked:GetWidth())
t:SetHeight(fhooked:GetHeight())
else
t:SetAllPoints(fhooked)
end
return t
end
------------------------------------------------------
-- / DO FORMAT / --
------------------------------------------------------
local function do_format(v)
local string = ""
if v > 1000000 then
string = (floor((v/1000000)*10)/10).."m"
elseif v > 1000 then
string = (floor((v/1000)*10)/10).."k"
else
string = v
end
return string
end
------------------------------------------------------
-- / ORB HEALTH FUNC / --
------------------------------------------------------
local function orbhealth(orb1,orb1_fill,orbtext1,orbtext2)
orb1:SetScript("OnEvent", function(self, event, arg1, ...)
if event == "PLAYER_LOGIN" or event == "PLAYER_ENTERING_WORLD" or arg1 == "player" then
local uh, uhm = UnitHealth("player"), UnitHealthMax("player")
local perc = floor(uh/uhm*100)
local nuh = do_format(uh)
local nuhm = do_format(uhm)
orbtext1:SetText(perc)
orbtext2:SetText(nuh)
orb1_fill:SetHeight((uh/uhm) * orb1_fill:GetWidth())
orb1_fill:SetTexCoord(0,1, math.abs(uh/uhm - 1),1)
set_the_hglows()
hgal1:SetAlpha(uh / uhm)
hgal2:SetAlpha(uh / uhm)
hgal3:SetAlpha(uh / uhm)
end
end)
orb1:RegisterEvent("UNIT_HEALTH")
orb1:RegisterEvent("PLAYER_LOGIN")
orb1:RegisterEvent("PLAYER_ENTERING_WORLD")
end
------------------------------------------------------
-- / ORB MANA FUNC / --
------------------------------------------------------
local function orbmana(orb2,orb2_fill,orbtext1,orbtext2)
orb2:SetScript("OnEvent", function(self, event, arg1, ...)
if event == "PLAYER_LOGIN" or event == "PLAYER_ENTERING_WORLD" or event == "UPDATE_SHAPESHIFT_FORM" or arg1 == "player" then
local um, umm = UnitMana("player"), UnitManaMax("player")
local perc = floor(um/umm*100)
local nuh = do_format(um)
local nuhm = do_format(umm)
local powertype = select(2, UnitPowerType("player"))
if powertype ~= "MANA" then
orbtext1:SetText(nuh)
orbtext2:SetText(perc)
else
orbtext1:SetText(perc)
orbtext2:SetText(nuh)
end
orb2_fill:SetHeight((um/umm) * orb2_fill:GetWidth())
orb2_fill:SetTexCoord(0,1, math.abs(um/umm - 1),1)
set_the_mglows()
mgal1:SetAlpha(um / umm)
mgal2:SetAlpha(um / umm)
mgal3:SetAlpha(um / umm)
end
end)
orb2:RegisterEvent("UNIT_POWER")
orb2:RegisterEvent("UNIT_MAXPOWER")
orb2:RegisterEvent("PLAYER_ENTERING_WORLD")
orb2:RegisterEvent("PLAYER_LOGIN")
orb2:RegisterEvent("UPDATE_SHAPESHIFT_FORM")
end
------------------------------------------------------
-- / SET ME A FONT / --
------------------------------------------------------
local function set_me_a_font(f, font, size, style)
local fs = f:CreateFontString(nil, "OVERLAY")
fs:SetFont(font, size, style)
fs:SetShadowColor(0,0,0,1)
return fs
end
------------------------------------------------------
-- / CREATE ORB FUNC / --
------------------------------------------------------
local function create_orb(orbtype,orbsize,orbanchorframe,orbpoint,orbposx,orbposy,orbscale,orbfilltex,useorb)
--create the player frame
local orbname = "rBBSManaOrb"
if orbtype == "life" then
orbname = "rBBSLifeOrb"
end
local orb1 = create_me_a_frame("Button",orbname,orbanchorframe,"BACKGROUND",4,orbsize,orbsize,orbpoint,orbposx,orbposy,orbscale,nil,"SecureUnitButtonTemplate")
orb1:RegisterForClicks("AnyUp")
orb1:SetAttribute("unit", "player")
orb1:SetAttribute("*type1", "target")
local showmenu = function()
ToggleDropDownMenu(1, nil, PlayerFrameDropDown, "cursor", 0, 0)
end
orb1.showmenu = showmenu
orb1.unit = "player"
orb1:SetAttribute("*type2", "showmenu")
orb1:SetScript("OnEnter", UnitFrame_OnEnter)
orb1:SetScript("OnLeave", UnitFrame_OnLeave)
ClickCastFrames = ClickCastFrames or {}
ClickCastFrames[orb1] = true
local orb1_back = create_me_a_texture(orb1,"BORDER","Interface\\AddOns\\rBottomBarStyler\\orbtex\\orb_back2")
local orb1_fill = create_me_a_texture(orb1,"ARTWORK","Interface\\AddOns\\rBottomBarStyler\\orbtex\\"..orbfilltex,"fill")
if orbtype == "life" then
orb1_fill:SetVertexColor(orbtab[useorb].r,orbtab[useorb].g,orbtab[useorb].b)
hfill = orb1_fill
hgal1 = create_me_a_galaxy(orb1,0,15,110,1,35,"galaxy2",useorb)
hgal2 = create_me_a_galaxy(orb1,0,-10,150,1,45,"galaxy",useorb)
hgal3 = create_me_a_galaxy(orb1,-10,-10,130,1,18,"galaxy3",useorb)
else
orb1_fill:SetVertexColor(orbtab[useorb].r,orbtab[useorb].g,orbtab[useorb].b)
mfill = orb1_fill
mgal1 = create_me_a_galaxy(orb1,0,10,110,1,40,"galaxy2",useorb)
mgal2 = create_me_a_galaxy(orb1,-10,-10,150,1,50,"galaxy",useorb)
mgal3 = create_me_a_galaxy(orb1,10,-10,130,1,20,"galaxy3",useorb)
end
local orb1_glossholder = create_me_a_frame("Frame",nil,orb1,"BACKGROUND",6,orbsize,orbsize,"BOTTOM",0,0,1)
local orb1_gloss = create_me_a_texture(orb1_glossholder,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\orbtex\\orb_gloss")
local orbtext1 = set_me_a_font(orb1_glossholder, default_font, orbsize/5.5, "THINOUTLINE")
orbtext1:SetPoint("CENTER", 0, (orbsize/12))
orbtext1:SetTextColor(1,1,1)
local orbtext2 = set_me_a_font(orb1_glossholder, default_font, orbsize/9, "THINOUTLINE")
orbtext2:SetPoint("CENTER", 0, -(orbsize/12))
orbtext2:SetTextColor(0.6,0.6,0.6)
if orbtype == "life" then
orbhealth(orb1,orb1_fill,orbtext1,orbtext2)
else
orbmana(orb1,orb1_fill,orbtext1,orbtext2)
end
end
------------------------------------------------------
-- / SET ME A SCALE / --
------------------------------------------------------
local function set_me_a_scale()
frame_to_scale:SetScale(rBottomBarStyler.scalevalue)
end
------------------------------------------------------
-- / SET ME A BAR / --
------------------------------------------------------
local function set_me_a_bar()
if rBottomBarStyler.artvalue == "roth" then
bar_to_show:SetTexture("Interface\\AddOns\\rBottomBarStyler\\rothtex\\"..rBottomBarStyler.barvalue)
elseif rBottomBarStyler.artvalue == "d3" then
bar_to_show:SetTexture("Interface\\AddOns\\rBottomBarStyler\\d3tex\\"..rBottomBarStyler.barvalue)
elseif rBottomBarStyler.artvalue == "d3no" then
bar_to_show:SetTexture("Interface\\AddOns\\rBottomBarStyler\\d3tex\\"..rBottomBarStyler.barvalue)
else
am("Does only work for roth or d3 layout")
end
end
------------------------------------------------------
-- / CREATE D1 STYLE / --
------------------------------------------------------
local function create_d1_style(scale)
--holder
local holder = create_me_a_frame("Frame","rBBS_Holder",UIParent,"BACKGROUND",1,100,100,"BOTTOM",0,0,scale)
frame_to_scale = holder
--bar texture
local bar = create_me_a_frame("Frame",nil,holder,"BACKGROUND",2,1024,256,"BOTTOM",0,0,1)
local bar_tex = create_me_a_texture(bar,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d1tex\\bar")
--orbs
create_orb("life",160,holder,"BOTTOM",-290,120,1,"orb_filling8",rBottomBarStyler.healthorb)
create_orb("mana",160,holder,"BOTTOM",285,120,1,"orb_filling8",rBottomBarStyler.manaorb)
--left figure
local lefty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,256,256,"BOTTOM",-320,35,0.9)
local lefty_tex = create_me_a_texture(lefty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d1tex\\figure_left")
--right figure
local righty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,256,256,"BOTTOM",320,35,0.9)
local righty_tex = create_me_a_texture(righty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d1tex\\figure_right")
--dragframe
local dragframe = create_me_a_frame("Frame",nil,holder,"TOOLTIP",1,100,100,"BOTTOM",0,0,scale,true)
frame_to_drag = dragframe
end
------------------------------------------------------
-- / CREATE D2 STYLE / --
------------------------------------------------------
local function create_d2_style(scale)
--holder
local holder = create_me_a_frame("Frame","rBBS_Holder",UIParent,"BACKGROUND",1,100,100,"BOTTOM",0,0,scale)
frame_to_scale = holder
--bar texture
local bar = create_me_a_frame("Frame",nil,holder,"BACKGROUND",8,1024,128,"BOTTOM",0,44,1)
local bar_tex = create_me_a_texture(bar,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d2tex\\bar")
--border
local border_left = create_me_a_frame("Frame",nil,holder,"BACKGROUND",3,1024,512,"BOTTOMRIGHT",-40,0,1)
local border_left_tex = create_me_a_texture(border_left,"BORDER","Interface\\AddOns\\rBottomBarStyler\\d2tex\\border_left")
local border_right = create_me_a_frame("Frame",nil,holder,"BACKGROUND",3,1024,512,"BOTTOMLEFT",40,0,1)
local border_right_tex = create_me_a_texture(border_right,"BORDER","Interface\\AddOns\\rBottomBarStyler\\d2tex\\border_right")
--orbs
create_orb("life",160,holder,"BOTTOM",-472,55,1,"orb_filling8",rBottomBarStyler.healthorb)
create_orb("mana",160,holder,"BOTTOM",465,55,1,"orb_filling8",rBottomBarStyler.manaorb)
--left figure
local lefty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,256,256,"BOTTOM",-453,44,1)
local lefty_tex = create_me_a_texture(lefty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d2tex\\figure_left")
--right figure
local righty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,256,256,"BOTTOM",453,44,1)
local righty_tex = create_me_a_texture(righty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d2tex\\figure_right")
--dragframe
local dragframe = create_me_a_frame("Frame",nil,holder,"TOOLTIP",1,100,100,"BOTTOM",0,0,scale,true)
frame_to_drag = dragframe
end
------------------------------------------------------
-- / CREATE D3 STYLE (ADAPTED) / --
------------------------------------------------------
local function create_d3_style(scale)
--holder
local holder = create_me_a_frame("Frame","rBBS_Holder",UIParent,"BACKGROUND",1,100,100,"BOTTOM",0,0,scale)
frame_to_scale = holder
--bar texture
local bar = create_me_a_frame("Frame",nil,holder,"BACKGROUND",2,1024,512,"BOTTOM",0,0,1)
local bar_tex = create_me_a_texture(bar,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\"..rBottomBarStyler.barvalue)
bar_to_show = bar_tex
--orbs
create_orb("life",200,holder,"BOTTOM",-525,-6,1,"orb_filling8",rBottomBarStyler.healthorb)
create_orb("mana",200,holder,"BOTTOM",525,-6,1,"orb_filling8",rBottomBarStyler.manaorb)
--xp
local xpholder = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,1178,32,"BOTTOM",0,104,1)
local xpholder_tex = create_me_a_texture(xpholder,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\xpbar")
--left figure
local lefty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,512,256,"BOTTOM",-520,0,1)
local lefty_tex = create_me_a_texture(lefty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\figure_left")
--right figure
local righty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,512,256,"BOTTOM",522,0,1)
local righty_tex = create_me_a_texture(righty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\figure_right")
--dragframe
local dragframe = create_me_a_frame("Frame",nil,holder,"TOOLTIP",1,100,100,"BOTTOM",0,0,scale,true)
frame_to_drag = dragframe
end
------------------------------------------------------
-- / CREATE D3 NO ORB STYLE / --
------------------------------------------------------
local function create_d3no_style(scale)
--holder
local holder = create_me_a_frame("Frame","rBBS_Holder",UIParent,"BACKGROUND",1,100,100,"BOTTOM",0,0,scale)
frame_to_scale = holder
--bgframe
local bg = create_me_a_frame("Frame",nil,holder,"BACKGROUND",1,1050,115,"BOTTOM",0,0,1)
local bg_tex = create_me_a_texture(bg,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\bg")
--bar texture
local bar = create_me_a_frame("Frame",nil,holder,"BACKGROUND",2,1024,512,"BOTTOM",0,0,1)
local bar_tex = create_me_a_texture(bar,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\"..rBottomBarStyler.barvalue)
bar_to_show = bar_tex
--xp
local xpholder = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,1178,32,"BOTTOM",0,104,1)
local xpholder_tex = create_me_a_texture(xpholder,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\xpbar")
--left figure
local lefty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,512,256,"BOTTOM",-390,0,1)
local lefty_tex = create_me_a_texture(lefty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\figure_left2")
--right figure
local righty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,512,256,"BOTTOM",380,0,1)
local righty_tex = create_me_a_texture(righty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\d3tex\\figure_right2")
--dragframe
local dragframe = create_me_a_frame("Frame",nil,holder,"TOOLTIP",1,100,100,"BOTTOM",0,0,scale,true)
frame_to_drag = dragframe
end
------------------------------------------------------
-- / CREATE ROTH STYLE / --
------------------------------------------------------
local function create_roth_style(scale)
--holder
local holder = create_me_a_frame("Frame","rBBS_Holder",UIParent,"BACKGROUND",1,100,100,"BOTTOM",0,0,scale)
frame_to_scale = holder
--bar texture
local bar = create_me_a_frame("Frame",nil,holder,"BACKGROUND",2,512,256,"BOTTOM",0,0,1)
local bar_tex = create_me_a_texture(bar,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\rothtex\\"..rBottomBarStyler.barvalue)
bar_to_show = bar_tex
--orbs
create_orb("life",150,holder,"BOTTOM",-260,-8,1,"orb_filling8",rBottomBarStyler.healthorb)
create_orb("mana",150,holder,"BOTTOM",260,-8,1,"orb_filling8",rBottomBarStyler.manaorb)
--bottom
local bottom = create_me_a_frame("Frame",nil,holder,"BACKGROUND",9,510,110,"BOTTOM",0,-5,1)
local bottom_tex = create_me_a_texture(bottom,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\rothtex\\bottom")
--left figure
local lefty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,512,256,"BOTTOM",-400,0,0.65)
local lefty_tex = create_me_a_texture(lefty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\rothtex\\figure_left")
--right figure
local righty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,512,256,"BOTTOM",410,0,0.65)
local righty_tex = create_me_a_texture(righty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\rothtex\\figure_right")
--dragframe
local dragframe = create_me_a_frame("Frame",nil,holder,"TOOLTIP",1,100,100,"BOTTOM",0,0,scale,true)
frame_to_drag = dragframe
end
------------------------------------------------------
-- / CREATE AION STYLE / --
------------------------------------------------------
local function create_aion_style(scale)
--holder
local holder = create_me_a_frame("Frame","rBBS_Holder",UIParent,"BACKGROUND",1,100,100,"BOTTOM",0,0,scale)
frame_to_scale = holder
--bar texture
local bar = create_me_a_frame("Frame",nil,holder,"BACKGROUND",2,512,128,"BOTTOM",0,10,1)
local bar_tex = create_me_a_texture(bar,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aiontex\\bar")
--orbs
create_orb("life",125,holder,"BOTTOM",-245,20,1,"orb_filling8",rBottomBarStyler.healthorb)
create_orb("mana",125,holder,"BOTTOM",245,20,1,"orb_filling8",rBottomBarStyler.manaorb)
--left figure
local lefty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,256,256,"BOTTOM",-250,-40,1)
local lefty_tex = create_me_a_texture(lefty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aiontex\\figure_left")
--right figure
local righty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",7,256,256,"BOTTOM",250,-40,1)
local righty_tex = create_me_a_texture(righty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aiontex\\figure_right")
--dragframe
local dragframe = create_me_a_frame("Frame",nil,holder,"TOOLTIP",1,100,100,"BOTTOM",0,0,scale,true)
frame_to_drag = dragframe
end
------------------------------------------------------
-- / CREATE AION2 STYLE provided by Dawn / --
------------------------------------------------------
local function create_aion2_style(scale)
--holder
local holder = create_me_a_frame("Frame","rBBS_Holder",UIParent,"BACKGROUND",1,100,100,"BOTTOM",0,0,scale)
frame_to_scale = holder
--bar texture
local bar = create_me_a_frame("Frame",nil,holder,"BACKGROUND",1,1440,360,"BOTTOM",0,0,1)
local bar_tex = create_me_a_texture(bar,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aion2tex\\bar")
--xpBG
local xpholderbg = create_me_a_frame("Frame",nil,holder,"BACKGROUND",1,1024,64,"BOTTOM",0,0,1)
local xpholderbg_tex = create_me_a_texture(xpholderbg,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aion2tex\\xpbarBG")
--xp
local xpholder = create_me_a_frame("Frame",nil,holder,"BACKGROUND",8,1024,64,"BOTTOM",0,0,1)
local xpholder_tex = create_me_a_texture(xpholder,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aion2tex\\xpbar")
--orbs
create_orb("life",180,holder,"BOTTOM",-590,100,1,"orb_filling5",rBottomBarStyler.healthorb)
create_orb("mana",180,holder,"BOTTOM",590,100,1,"orb_filling5",rBottomBarStyler.manaorb)
--left figure
local lefty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",10,386,386,"BOTTOM",-585,3,1)
local lefty_tex = create_me_a_texture(lefty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aion2tex\\figure_left")
--right figure
local righty = create_me_a_frame("Frame",nil,holder,"BACKGROUND",10,386,386,"BOTTOM",585,3,1)
local righty_tex = create_me_a_texture(righty,"BACKGROUND","Interface\\AddOns\\rBottomBarStyler\\aion2tex\\figure_right")
--dragframe
local dragframe = create_me_a_frame("Frame",nil,holder,"TOOLTIP",1,100,100,"BOTTOM",0,0,scale,true)
frame_to_drag = dragframe
end
------------------------------------------------------
-- / LOAD STYLE FUNC / --
------------------------------------------------------
local function load_style(style,scale)
if style == "roth" then
create_roth_style(scale)
elseif style == "d1" then
create_d1_style(scale)
elseif style == "d2" then
create_d2_style(scale)
elseif style == "aion" then
create_aion_style(scale)
elseif style == "aion2" then
create_aion2_style(scale)
elseif style == "d3no" then
create_d3no_style(scale)
else
create_d3_style(scale)
end
end
------------------------------------------------------
-- / SLASH FUNC / --
------------------------------------------------------
local function SlashCmd(cmd)
--setscale
if (cmd:match"setscale") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if tonumber(c) then
am("Current scaling is set to: "..c)
rBottomBarStyler.scalevalue = tonumber(c)
set_me_a_scale()
else
am("No number value.")
end
else
am("No value found.")
end
--getscale
elseif (cmd:match"getscale") then
am("Current scaling is set to: "..rBottomBarStyler.scalevalue)
--setart
elseif (cmd:match"setart") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if c == "d1" or c == "d2" or c == "d3" or c == "d3no" or c == "roth" or c == "aion" or c == "aion2" then
am("You set the art to: "..c)
rBottomBarStyler.artvalue = c
am("You need to reoad the interface to see the changes.")
am("Type in: \"/console reloadui\".")
else
am("Wrong value. (possible values: d1, d2, d3, d3no, roth, aion, aion2)")
end
else
am("No value found.")
end
--setbar
elseif (cmd:match"setbar") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if c == "bar1" or c == "bar2" or c == "bar3" then
am("You set the bar to: "..c)
rBottomBarStyler.barvalue = c
set_me_a_bar()
else
am("Wrong value. (possible values: bar1, bar2, bar3)")
end
else
am("No value found.")
end
--getart
elseif (cmd:match"getart") then
am("Current art is set to: "..rBottomBarStyler.artvalue)
--getmovable
elseif (cmd:match"getmovable") then
am("Movable is set to: "..rBottomBarStyler.movable)
--getlocked
elseif (cmd:match"getlocked") then
am("Locked is set to: "..rBottomBarStyler.locked)
--locked
elseif (cmd:match"locked") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if tonumber(c) then
am("Locked is set to: "..c)
rBottomBarStyler.locked = tonumber(c)
move_my_frame()
else
am("No number value.")
end
else
am("No value found.")
end
--movable
elseif (cmd:match"movable") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if tonumber(c) then
am("Movable is set to: "..c)
rBottomBarStyler.movable = tonumber(c)
move_my_frame()
else
am("No number value.")
end
else
am("No value found.")
end
--healthorb
elseif (cmd:match"sethealthorb") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if tonumber(c) and tonumber(c) >= 0 and tonumber(c) < 6 then
am("Healthorb is set to: "..c)
rBottomBarStyler.healthorb = tonumber(c)
set_the_hglows()
else
am("No number value.")
end
else
am("No value found.")
end
--manaorb
elseif (cmd:match"setmanaorb") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if tonumber(c) and tonumber(c) > 0 and tonumber(c) < 6 then
am("Manaorb is set to: "..c)
if rBottomBarStyler.automana == 1 then
am("Automana is active. Not possible, deactivate automana first.")
else
rBottomBarStyler.manaorb = tonumber(c)
set_the_mglows()
end
else
am("No number value.")
end
else
am("No value found.")
end
--automana
elseif (cmd:match"setautomana") then
local a,b = strfind(cmd, " ");
if b then
local c = strsub(cmd, b+1)
if tonumber(c) then
am("Automana is set to: "..c)
rBottomBarStyler.automana = tonumber(c)
set_the_mglows()
else
am("No number value.")
end
else
am("No value found.")
end
else
am("rbbs commands...")
am("\/rbbs getscale")
am("\/rbbs getart")
am("\/rbbs getlocked")
am("\/rbbs getmovable")
am("\/rbbs setscale NUMBER")
am("\/rbbs setart STRING (possible values: d1, d2, d3, d3no, roth, aion, aion2)")
am("\/rbbs setbar STRING (possible values: bar1, bar2, bar3 - only affects the roth, d3 or d3no layout)")
am("\/rbbs locked NUMBER (value of 1 locks bars, 0 unlocks)")
am("\/rbbs movable NUMBER (value of 1 makes bars movable if unlocked, value of 0 will reset position)")
am("\/rbbs sethealthorb NUMBER (values 0 (classcolor), 1 (red), 2 (green), 3 (blue), 4 (yellow), 5(runic) to set your healthcolor)")
am("\/rbbs setmanaorb NUMBER (values 1 (red), 2 (green), 3 (blue), 4 (yellow), 5(runic) to set your manacolor)")
am("\/rbbs setautomana NUMBER (values 0 or 1, this will override the manaorb setting and automatically detect your manacolor on class/stance)")
end
end
------------------------------------------------------
-- / LOAD THE SHIT / --
------------------------------------------------------
local a = CreateFrame"Frame"
a:RegisterEvent("VARIABLES_LOADED")
a:SetScript("OnEvent", function(self)
self:UnregisterEvent("VARIABLES_LOADED")
self:SetScript("OnEvent", nil)
--default values
load_default()
--load the styles
load_style(rBottomBarStyler.artvalue,rBottomBarStyler.scalevalue)
move_my_frame()
--slash commands
SlashCmdList["whatever"] = SlashCmd;
SLASH_whatever1 = "/rbbs";
--am("rbbs loaded...")
end) |
function fibt(n0, n1, c)
if c == 0 then
return n0
elseif c == 1 then
return n1
end
return fibt(n1, n0+n1, c-1)
end
function fib(n)
fibt(0, 1, n)
end
fib(1000000) |
-- Local file storage backend for lua-tus-server
--
-- Copyright (C) by Martin Matuska (mmatuska)
local cjson = require "cjson"
local os = require "os"
local _M = {}
local mt = { __index = _M }
local config = {
storage_path="/tmp",
lock_zone=ngx.shared.tuslock
}
-- Check if a file is readable
local function file_exists(path)
local file = io.open(path, "rb")
if not file then
return false
end
file:close()
return true
end
-- Delete a file or return true if not existing
local function delete_file(path)
if file_exists(path) then
local ret = os.remove(path)
if not ret then
return false
end
end
return true
end
function _M.get_path(self, resource)
return self.config["storage_path"] .. "/" .. resource
end
function _M.get_info_path(self, resource)
return self.config["storage_path"] .. "/" .. resource .. ".json"
end
function _M.open(self, resource, offset)
local shmlock = self.config["lock_zone"]
if shmlock then
local lock, _ = shmlock:get(resource)
if lock then
return false
end
end
if self.file then
self.file:close()
self.file = nil
end
local file = io.open(self:get_path(resource), "r+b")
if not file then
return false
end
if shmlock then
shmlock:set(resource, true)
end
if offset and offset > 0 and not file:seek("set", offset) then
file:close()
if self.shmlock then
self.shmlock:delete(resource)
end
return false
end
self.file = file
return true
end
function _M.close(self, resource)
local shmlock = self.config["lock_zone"]
if self.file then
self.file:close()
self.file = nil
end
if shmlock then
shmlock:delete(resource)
end
return true
end
function _M.write(self, chunk)
if not self.file then
return false
end
self.file:write(chunk)
local _, err = self.file:seek("cur")
if err then
return false, err
end
return true
end
function _M.get_info(self, resource)
local file = io.open(self:get_info_path(resource), "r")
if not file then
return nil
end
local r = cjson.decode(file:read("*all"))
file:close()
return r
end
function _M.update_info(self, resource, data)
local file = io.open(self:get_info_path(resource), "w")
if not file then
os.remove(self:get_path(resource))
return false
end
file:write(cjson.encode(data))
local _, err = file:seek("cur")
file:close()
if err then
return false, err
end
return true
end
function _M.create(self, resource, data)
local file
file = io.open(self:get_path(resource), "w")
if not file then
return nil
end
file:close()
local ret = self:update_info(resource, data)
if not ret then
os.remove(self:get_path(resource))
return false
end
return true
end
function _M.delete(self, resource)
if not delete_file(self:get_path(resource)) then
return false
end
if not delete_file(self:get_info_path(resource)) then
return false
end
return true
end
function _M.new(_)
return setmetatable({config = config}, mt)
end
return _M
|
theme_park_loot_jabba_valarian_thug = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "themepark_loot_code_cylinder", weight = 10000000}
}
}
addLootGroupTemplate("theme_park_loot_jabba_valarian_thug", theme_park_loot_jabba_valarian_thug)
|
-- RUNNER: guarda a imagem, posicao inicial e dimensoes
local img = canvas:new('runner.png')
local dx, dy = img:attrSize()
local runner = { img=img, frame=0, x=50-dx/2, y=10, dx=dx, dy=dy }
-- Funcao de redesenho:
-- chamada a cada ciclo de animacao
local dx, dy = canvas:attrSize()
local INI, END = 50, dx-58
function redraw ()
-- fundo
--canvas:attrColor('black')
--canvas:drawRect('fill', 0,0, dx,dy)
-- linha de largada e chegada
canvas:attrColor('white')
canvas:drawRect('fill', INI,0, 8,dy)
canvas:drawRect('fill', END,0, 8,dy)
-- corredor
local dx2 = runner.dx/2
runner.img:attrCrop(runner.frame*dx2,0, dx2,runner.dy)
canvas:compose(runner.x, runner.y, runner.img)
canvas:flush()
end
-- Funcao de tratamento de eventos:
function handler (evt)
-- a animacao comeca no *start* e eh realimentada por eventos da classe *user*
if (evt.class == 'ncl' and evt.type == 'presentation' and evt.action == 'start') or
(evt.class == 'user') then
local now = event.uptime()
-- movimenta o corredor caso tempo ja tenha passado
if evt.time then
local dt = now - evt.time
runner.x = runner.x + dt/50
end
-- caso nao tenha chegado a linha de chegada, continua dando ciclos a animacao
if runner.x < END then
event.post('in', { class='user', time=now })
end
-- muda o frame do corredor a cada 5 pixels
runner.frame = math.floor(runner.x/5) % 2
redraw()
end
end
event.register(handler)
|
-- convert selected tile to a {tabbed,hsplit,vsplit,stacked,floating} container
layout.{tabbed,hsplit,vsplit,stacked,floating}
|
#!src/lua
-- LLL - Lua Low Level
-- September, 2015
-- Author: Gabriel de Quadros Ligneul
-- Copyright Notice for LLL: see lllcore.h
--
-- test_optest.lua
local executetests = require 'tests/executetests'
local generateargs = require 'tests/generateargs'
do
local prefix = 'function(a) if '
local suffix = ' then return true else return false end end'
local f1 = prefix .. 'a' .. suffix
local f2 = prefix .. 'not a' .. suffix
executetests({f1, f2}, generateargs(1))
end
do
local prefix = 'function(a, b) return '
local suffix = ' end'
local f1 = prefix .. 'a or b' .. suffix
local f2 = prefix .. 'a and b' .. suffix
executetests({f1, f2}, generateargs(2))
end
|
if not zoo then
require 'util.initenv'
end
local adam = torch.class('zoo.AdamOptimizer')
function adam:__init(args, dw)
self.beta1 = args.beta1
self.beta2 = args.beta2
self.gamma = args.gamma
self.deltas = dw:clone():fill(0)
self.tmp = dw:clone():fill(0)
self.g = dw:clone():fill(0)
self.g2 = dw:clone():fill(0)
end
function adam:optimize(lr, w, dw)
-- g2 = beta2 * g2 + (1-beta2) * dw^2
self.tmp:cmul(dw, dw)
self.g2:mul(self.beta2):add(1-self.beta2, self.tmp)
-- g = beta1 * g + (1-beta1) * dw
self.g:mul(self.beta1):add(1-self.beta1, dw)
-- tmp = sqrt(g2 + gamma)
self.tmp:mul(0):add(self.g2)
self.tmp:add(self.gamma)
self.tmp:sqrt()
-- delta_w = lr * sqrt(1-beta2)/(1-beta1) * g / sqrt(g2+gamma)
self.deltas:mul(0):addcdiv(lr * torch.sqrt(1-self.beta2) / (1-self.beta1), self.g, self.tmp)
-- update weights
w:add(self.deltas)
return w, dw
end
|
local ffi = require 'ffi'
ffi.cdef [[
typedef enum CONDITION_OPERATION {
COP_IMPLICIT = 0,
COP_EQUAL = 1,
COP_NOTEQUAL = 2,
COP_LESSTHAN = 3,
COP_GREATERTHAN = 4,
COP_LESSTHANOREQUAL = 5,
COP_GREATERTHANOREQUAL = 6,
COP_VALUE_STARTSWITH = 7,
COP_VALUE_ENDSWITH = 8,
COP_VALUE_CONTAINS = 9,
COP_VALUE_NOTCONTAINS = 10,
COP_DOSWILDCARDS = 11,
COP_WORD_EQUAL = 12,
COP_WORD_STARTSWITH = 13,
COP_APPLICATION_SPECIFIC = 14
} CONDITION_OPERATION;
]]
|
-- Scenes: scene template
local scenes = require "scenes"
local scene = {}
-- set a more friendly name, or required filename is used
-- can be overwritten on new() with name = "instanceName"
scene.name = "modal"
-- variables local to scene
local image
function scene:create(event)
local options = event.options or {}
local view = scene.view
-- add addtional groups here
scene.hud = display.newGroup()
scene.view:insert(scene.hud)
-- load all your sound, images, files, etc. here
image = display.newRect(view, 0, 0, 64, 64)
print("Created scene", self.name)
end
function scene:resize(event)
-- place all your graphics and images here
image.x, image.y = display.contentCenterX, display.contentCenterY
print("Resized scene", self.name)
end
function scene:show(event)
local options = event.options or {}
-- automatically calls resize(), start timers, game loop etc.
if event.phase == "began" then
print("Began showing scene", self.name)
elseif event.phase == "ended" then
print("Finished showing scene", self.name)
-- you could resume here
self:resume()
end
end
function scene:pause()
-- add things here that might need to pause, must be called manually
self.isPaused = true
end
function scene:resume()
-- restart things here that might needed to pause, must be called manually
self.isPaused = false
end
function scene:enterFrame(event)
-- called every frame
if not scene.view.isVisible then return end
-- if scene is hidden don't do these things
if self.isPaused then return end
-- if scene paused don't do these things
end
function scene:hide(event)
local options = event.options or {}
-- called when scene gets hidden
if event.phase == "began" then
print("Began hiding scene", self.name)
elseif event.phase == "ended" then
print("Finished hiding scene", self.name)
-- you could pause here to save resources
self:pause()
end
end
function scene:finalize(event)
-- optional, gets called when scene view gets removed
-- use scenes.remove() to safely start the process
print("Scene finalized", self.name)
end
function scene:destroy()
-- optional, gets called before module set to nil
print("Scene destroyed", self.name)
end
return scene
|
local spy = require "luassert.spy"
local match = require "luassert.match"
local mock = require "luassert.mock"
local installer = require "nvim-lsp-installer.core.installer"
local Optional = require "nvim-lsp-installer.core.optional"
local gem = require "nvim-lsp-installer.core.managers.gem"
local Result = require "nvim-lsp-installer.core.result"
local spawn = require "nvim-lsp-installer.core.spawn"
describe("gem manager", function()
---@type InstallContext
local ctx
before_each(function()
ctx = InstallContextGenerator {
spawn = mock.new {
gem = mockx.returns {},
},
}
end)
it(
"should call gem install",
async_test(function()
ctx.requested_version = Optional.of "42.13.37"
installer.run_installer(ctx, gem.packages { "main-package", "supporting-package", "supporting-package2" })
assert.spy(ctx.spawn.gem).was_called(1)
assert.spy(ctx.spawn.gem).was_called_with(match.tbl_containing {
"install",
"--no-user-install",
"--install-dir=.",
"--bindir=bin",
"--no-document",
match.tbl_containing {
"main-package:42.13.37",
"supporting-package",
"supporting-package2",
},
})
end)
)
it(
"should provide receipt information",
async_test(function()
ctx.requested_version = Optional.of "42.13.37"
installer.run_installer(ctx, gem.packages { "main-package", "supporting-package", "supporting-package2" })
assert.equals(
vim.inspect {
type = "gem",
package = "main-package",
},
vim.inspect(ctx.receipt.primary_source)
)
assert.equals(
vim.inspect {
{
type = "gem",
package = "supporting-package",
},
{
type = "gem",
package = "supporting-package2",
},
},
vim.inspect(ctx.receipt.secondary_sources)
)
end)
)
end)
describe("gem version check", function()
it(
"should return current version",
async_test(function()
spawn.gem = spy.new(function()
return Result.success {
stdout = [[shellwords (default: 0.1.0)
singleton (default: 0.1.1)
solargraph (0.44.0)
stringio (default: 3.0.1)
strscan (default: 3.0.1)
]],
}
end)
local result = gem.get_installed_primary_package_version(
mock.new {
primary_source = mock.new {
type = "gem",
package = "solargraph",
},
},
"/tmp/install/dir"
)
assert.spy(spawn.gem).was_called(1)
assert.spy(spawn.gem).was_called_with(match.tbl_containing {
"list",
cwd = "/tmp/install/dir",
env = match.tbl_containing {
GEM_HOME = "/tmp/install/dir",
GEM_PATH = "/tmp/install/dir",
PATH = match.matches "^/tmp/install/dir/bin:.*$",
},
})
assert.is_true(result:is_success())
assert.equals("0.44.0", result:get_or_nil())
spawn.gem = nil
end)
)
it(
"should return outdated primary package",
async_test(function()
spawn.gem = spy.new(function()
return Result.success {
stdout = [[bigdecimal (3.1.1 < 3.1.2)
cgi (0.3.1 < 0.3.2)
logger (1.5.0 < 1.5.1)
ostruct (0.5.2 < 0.5.3)
reline (0.3.0 < 0.3.1)
securerandom (0.1.1 < 0.2.0)
solargraph (0.44.0 < 0.44.3)
]],
}
end)
local result = gem.check_outdated_primary_package(
mock.new {
primary_source = mock.new {
type = "gem",
package = "solargraph",
},
},
"/tmp/install/dir"
)
assert.spy(spawn.gem).was_called(1)
assert.spy(spawn.gem).was_called_with(match.tbl_containing {
"outdated",
cwd = "/tmp/install/dir",
env = match.tbl_containing {
GEM_HOME = "/tmp/install/dir",
GEM_PATH = "/tmp/install/dir",
PATH = match.matches "^/tmp/install/dir/bin:.*$",
},
})
assert.is_true(result:is_success())
assert.equals(
vim.inspect {
name = "solargraph",
current_version = "0.44.0",
latest_version = "0.44.3",
},
vim.inspect(result:get_or_nil())
)
spawn.gem = nil
end)
)
it(
"should return failure if primary package is not outdated",
async_test(function()
spawn.gem = spy.new(function()
return Result.success {
stdout = "",
}
end)
local result = gem.check_outdated_primary_package(
mock.new {
primary_source = mock.new {
type = "gem",
package = "solargraph",
},
},
"/tmp/install/dir"
)
assert.is_true(result:is_failure())
assert.equals("Primary package is not outdated.", result:err_or_nil())
spawn.gem = nil
end)
)
it("parses outdated gem output", function()
local normalize = gem.parse_outdated_gem
assert.equal(
vim.inspect {
name = "solargraph",
current_version = "0.42.2",
latest_version = "0.44.2",
},
vim.inspect(normalize [[solargraph (0.42.2 < 0.44.2)]])
)
assert.equal(
vim.inspect {
name = "sorbet-runtime",
current_version = "0.5.9307",
latest_version = "0.5.9468",
},
vim.inspect(normalize [[sorbet-runtime (0.5.9307 < 0.5.9468)]])
)
end)
it("returns nil when unable to parse outdated gem", function()
assert.is_nil(gem.parse_outdated_gem "a whole bunch of gibberish!")
assert.is_nil(gem.parse_outdated_gem "")
end)
it("should parse gem list output", function()
assert.equals(
vim.inspect {
["solargraph"] = "0.44.3",
["unicode-display_width"] = "2.1.0",
},
vim.inspect(gem.parse_gem_list_output [[
*** LOCAL GEMS ***
nokogiri (1.13.3 arm64-darwin)
solargraph (0.44.3)
unicode-display_width (2.1.0)
]])
)
end)
end)
|
-- _.findLastIndex.lua
--
-- This method is like [_.findIndex](#_.findIndex) except that it iterates over
-- elements of collection from right to left.
-- @usage _.print(_.findLastIndex({{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}}, function(v)
-- return v.a == 3
-- end))
-- --> 5
--
-- @param array The array to search.
-- @param[opt=_.idenitity] predicate The function invoked per iteration.
-- @param[opt] selfArg The self binding of predicate.
-- @return Returns the index of the found element, else -1.
_.findLastIndex = function (array, predicate, selfArg)
return findIndex(array, predicate, selfArg, #array, -1)
end
|
eventNewPlayer = function(player)
if player and isExploiting[player] then
chatMessage("<r>Error.", player)
showTextArea(54215, '', player, -5, -10, 850, 500, 1, 1, 1, true)
return
end
ui.setMapName('Mycity')
setPlayerScore(player, 0)
showTextArea(8500, '', player, 805, -200, 15000, 1000, 0x6a7595, 0x6a7595, 1, true)
showTextArea(8501, '', player, -15005, -200, 15000, 1000, 0x6a7595, 0x6a7595, 1, true)
showTextArea(8502, '', player, -100, -1000, 1000, 1000, 0x6a7595, 0x6a7595, 1, true)
showTextArea(8503, '', player, -100, 600, 1000, 1000, 0x6a7595, 0x6a7595, 1, true)
local playerLanguage = ROOM.playerList[player] and lang[ROOM.playerList[player].language] and ROOM.playerList[player].language or 'en'
local isChristmas = room.event:find('christmas')
if room.isInLobby then
if isChristmas then
addImage("1767098858e.jpg", "?1", 0, 0, player)
addImage("17670997b44.png", "!1", 0, 0, player)
else
addImage("16d888d9074.jpg", "?1", 0, 0, player)
addImage("16d88917a35.png", "!1", 0, 0, player)
end
addImage("16d84d2ead7.png", "!1", 620, 315, player)
players[player] = {
lang = playerLanguage,
settings = {mirroredMode = 0, language = playerLanguage},
}
respawnPlayer(player)
return
end
removeTextArea(0, player)
changeSize(player, 1)
lowerSyncDelay(player)
setPlayerData(player)
if player:find('*') or table_find(room.bannedPlayers, player) then
chatMessage("<r>Error.", player)
showTextArea(54215, '', player, -5, -10, 850, 500, 1, 1, 1, true)
return
end
players[player].inRoom = true
modernUI.new(player, 800, 400)
:build()
:showUpdateLog()
for i = 1, #imgsToLoad do
local pngLoad = addImage(imgsToLoad[i], "!0", 0, 0, player)
removeImage(pngLoad)
end
for place, data in next, places do
if data.exitSensor then
addImage('1755c19fa28.png', "!10", data.exitSensor[1]-15, data.exitSensor[2]-15, player)
TouchSensor.add(
0,
data.exitSensor[1],
data.exitSensor[2],
data.id,
0,
false,
player
)
end
end
respawnPlayer(player)
local buildShopImages = {
['br'] = '16f1a5b0601.png',
['en'] = '16f1a5485c6.png',
['hu'] = '16f1ef2fd1d.png',
}
-- PLACE: Jason's Workshop
addImage(buildShopImages[players[player].lang] or buildShopImages['en'], "?7", 440, 1601+room.y, player)
-- PLACE: Police Station
addImage("15a09d13130.png", "?8", 1000, 1569+room.y, player)
-- PLACE: Clock Tower
addImage("1708d053178.png", '?9', 2050, 1600+room.y, player)
-- PLACE: Bank
addImage("16b947781b3.png", "?10", 2700, 7487, player)
-- Ranking
addImage(isChristmas and '17688e0864b.png' or "17118e74fb1.png", "?11", 3710, 7480, player)
addImage('17118ee6159.jpg', '?12', 3807, 7535, player)
addImage('17118f3c5fd.jpg', '?13', 3807, 7560, player)
for i = 1, 7 do
addImage(isChristmas and '17688ef19e3.png' or "17688f01766.png", "?14", 3660 + (i-1)*96, 7715, player)
end
-- PLACE: Market
addImage("16f0a2f5cab.png", "?16", 3390, 1764+room.y-7, player)
-- PLACE: Pizzeria
addImage("15cb39bcd7a.png", '?17', 4320, 1761+room.y, player)
-- PLACE: Hospital
addImage("16f1bb06081.png", "?18", 4650, 1560+room.y+11, player)
-- BIOME: Ocean
addImage("17087b677f9.png", "?20", 6399, 7800, player)
addImage("17087b28e8a.png", "!10", 6399, 7800, player)
-- PLACE: Island
addImage("170926f4ab0.png", "?21", 9160, 7400, player)
addImage("171b840b733.png", "?22", 13893, 7375, player)
-- Bridge
addImage("1709285ec20.png", "!13", 10745, 7375, player)
-- PLACE: Seed Store
local seedStoreImages = {
['hu'] = '16bf12dd2b9.png',
['br'] = '16bf13025d7.png',
['en'] = '16bed4a6af2.png',
['ar'] = '16bf1362eb3.png',
['ru'] = '16bf26aae78.png',
}
addImage(seedStoreImages[players[player].lang] or seedStoreImages['en'], "?50", 11850, 7580, player) -- seed store
-- PLACE: MARKET (INSIDE)
addImage("16f099f563c.png", "!100", 3440, 23, player)
-- PLACE: FISH SHOP (INSIDE)
addImage("170c6638bfe.png", '?101', 12180, -2, player)
-- PLACE: JASON'S WORKSHOP (INSIDE)
addImage("15a2f1f294b.png", "?102", 0, 0, player)
-- PLACE: HOSPITAL (INSIDE)
local hoslpitalFloors = {'16f1b72c3de.png', '16f1b724b56.png', '16f1b7271e5.png', '16f1b76293f.png'}
for i = 1, 4 do
addImage(hoslpitalFloors[i], '?103', ((i-1)%i)*900+4000, 3000, player)
end
addImage("16f1b804909.png", '?108', 4000, 3400, player, -1, nil, nil, nil, -1)
-- PLACE: CAFÉ (INSIDE)
addImage("174e9da7224.png", "?109", 6000, 31, player)
addImage("174e9dbed31.png", "!103", 6000, 31, player)
-- PLACE: POTION SHOP (INSIDE)
addImage("1709756104e.png", '?110', 10500, 30, player)
-- PLACE: BANK (INSIDE)
addImage("16bb8f88e17.png", "?111", 5000, 4555, player)
addImage("16baf00d3da.png", "?112", 5791, 4596, player)
addImage("16bb495d6f9.png", "?113", 5275, 4973, player)
for i = 1, 5 do
addImage("16ba53983a1.jpg", "?114", (i-1)*55 + 5705, 5150, player)
showTextArea(-500+i, string.rep('\n', 10), player, (i-1)*55 + 5705, 5150, 50, 100, 1, 1, 0, false,
function(player)
modernUI.new(player, 240, 220, translate('atmMachine', player))
:addButton('1729f83fb5f.png', function()
modernUI.new(player, 240, 220, translate('confirmButton_tip', player), translate('codeInfo', player), 'errorUI')
:build()
end)
:build()
:showATM_Machine()
end)
addImage("16be83d875e.png", "_699", (i-1)*200 + 8800, 126+25, player)
-- Trees
if isChristmas then
addImage('176709c4b02.png', '?1', (i-1)*3300 - 100, -100, player)
else
addImage('170c16e6f4e.png', '?1', (i-1)*3300 - 100, -100, player)
end
end
-- PLACE: MINE
addImage("172013ac7fd.png", "!121", 1000, 8450, player)
addImage('171faa126c9.jpg', '?122', Mine.position[1], Mine.position[2])
addImage('17237a02cc6.png', '_123', 4335, 8530, player)
addImage('172713e8fef.png', '_1240', 1900, 8820, player)
addImage('17271705113.jpg', '?123', 0, 8900, player)
-- PLACE: BOAT SHOP
addImage('17271d81969.png', '?123', 750, 9125, player)
-- Dealership
addImage("16be82ddaa9.png", "?20", 8400, 0, player)
addImage("16be76d2c15.png", "_700", 9600, 190+11, player)
addImage("15b302a7102.png", "_701", 9400, 190+11, player)
addImage("16beb272303.png", "_702", 9210, 195+11, player)
addImage("15b4b270f39.png", "_703", 9030, 190+11, player)
addImage("15b2a61ce19.png", "_704", 8830, 190+11, player)
-- seed store
addImage("16c015c70f7.png", '?50', 11350, 4, player)
-- pizzeria
addImage("16c06b726bd.png", '?51', 14000, 4, player)
-- furnitureStore
addImage("16c3547311b.png", '?55', 16000, 4+10, player)
-- oliver
addImage("16d9986258c.png", '_81', 17050, 1625, player)
addImage("16d99863ceb.png", '!82', 16995, 1622, player)
addImage("16db23673c6.png", '_83', 16600, 1208, player)
gameNpcs.addCharacter('Kapo', {'17193b948a7.png', '17185214c3c.png'}, player, 11750, 7677)
gameNpcs.addCharacter('Santih', {'17193ec241f.png', '1718deb8f6f.png'}, player, 10630, 7677)
gameNpcs.addCharacter('Louis', {'1719408559d.png', '1718e133635.png'}, player, 14150, 139, {type = '?', place = 'pizzeria'})
gameNpcs.addCharacter('*Souris', {'1719408754d.png', '1718e2f4445.png'}, player, 14620, 139, {type = '?', place = 'pizzeria'})
gameNpcs.addCharacter('Rupe', {'1719455ee6d.png', '17193000220.png'}, player, 780, 8509, {job = 'miner'})
gameNpcs.addCharacter('Heinrich', {'1719454397f.png', '171930c5cda.png'}, player, 670, 8509, {job = 'miner', jobConfirm = true, endEvent = function(name) job_invite('miner', name) end})
gameNpcs.addCharacter('Paulo', {'1719452167a.png', '17193169110.png'}, player, 590, 8509, {job = 'miner'})
gameNpcs.addCharacter('Goldie', {'17193b5b818.png', '172a0261c76.png'}, player, 540, 8092, {job = 'miner'})
gameNpcs.addCharacter('Dave', {'17193cb4903.png'}, player, 11670, 7677, {job = 'farmer', callback = function(name) modernUI.new(name, 310, 280, translate('daveOffers', player)):build():showDaveOffers() end})
gameNpcs.addCharacter('Marcus', {'17193d8cabe.png'}, player, 16780, 1468, {job = 'farmer', sellingItems = true})
gameNpcs.addCharacter('Body', {'17193e274cd.png'}, player, 11880, 153, {color = '20B2AA', sellingItems = true, place = 'seedStore'})
gameNpcs.addCharacter('Kariina', {'17193fda8a1.png'}, player, 14850, 153, {color = '20B2AA', sellingItems = true, place = 'pizzeria'})
gameNpcs.addCharacter('Chrystian', {'171940da6ee.png'}, player, 16820, 153, {color = '20B2AA', sellingItems = true, place = 'furnitureStore'})
gameNpcs.addCharacter('Patric', {'17194118fa0.png'}, player, 13050, 153, {job = 'fisher', jobConfirm = true, place = 'fishShop'})
gameNpcs.addCharacter('Sherlock', {'171941d5222.png', '171a4910f9f.png'}, player, 7180, 5997, {job = 'police', jobConfirm = true, place = 'police'})
gameNpcs.addCharacter('Oliver', {'171945c8816.png', '171b7af8508.png'}, player, 17120, 1618, {job = 'farmer', jobConfirm = true, place = 'police'})
gameNpcs.addCharacter('Indy', {'171945ff967.png', '171a3de6a6d.png'}, player, 10820, 153, {color = '20B2AA', sellingItems = true, place = 'potionShop'})
gameNpcs.addCharacter('Davi', {'171989750b8.png', '17198988913.png'}, player, 13370, 7513)
gameNpcs.addCharacter('Pablo', {'17198a9903d.png', '1729ff740fd.png'}, player, 3700, 153, {job = 'thief', place = 'market', jobConfirm = true, endEvent = function(name) job_invite('thief', name) end}, -1, nil, nil, nil, -1)
gameNpcs.addCharacter('Derek', {'17198af24b4.png', '1729ff71a42.png'}, player, 3790, 153, {job = 'thief', place = 'market'}, -1, nil, nil, nil, -1)
gameNpcs.addCharacter('Billy', {'17198b0df10.png', '1729ff6f7d2.png'}, player, 3835, 153, {job = 'thief', place = 'market'}, -1, nil, nil, nil, -1)
gameNpcs.addCharacter('Lauren', {'17198c1b7b5.png', '17198c3bd45.png'}, player, 14337, 139, {type = '?', canRob = {cooldown = 100}, place = 'pizzeria'})
gameNpcs.addCharacter('Marie', {'17198c6b4ee.png', '17198c8206f.png'}, player, 14440, 139, {type = '?', place = 'pizzeria'})
gameNpcs.addCharacter('Natasha', {'171995781e5.png', '171eb2e9c92.png'}, player, 4704, 125, {type = '_', place = 'market', canRob = {cooldown = 100}}, -1, nil, nil, nil, -1)
gameNpcs.addCharacter('Cassy', {'171995ccbe9.png', '171eb2e7ae6.png'}, player, 4833, 125, {type = '_', place = 'market', canRob = {cooldown = 100}}, -1, nil, nil, nil, -1)
gameNpcs.addCharacter('Julie', {'171995ecdee.png', '171eb2eb8df.png'}, player, 4573, 125, {type = '_', place = 'market', canRob = {cooldown = 100}}, -1, nil, nil, nil, -1)
gameNpcs.addCharacter('Jason', {'17199cb7d8b.png', '1729ffd4116.png'}, player, 400, 153, {canRob = {cooldown = 100}, place = 'buildshop'})
gameNpcs.addCharacter('Alicia', {'17199d3b9b2.png', '172a027ee8c.png'}, player, 6880, 153, {sellingItems = true, place = 'cafe'})
gameNpcs.addCharacter('Colt', {'1719dc3bce6.png', '171a4adc2e1.png'}, player, 5250, 5147, {job = 'police', place = 'bank'})
gameNpcs.addCharacter('Alexa', {'171ae65bf52.png', '171ae65d8a1.png'}, player, 7740, 5997, {job = 'police', place = 'police'})
gameNpcs.addCharacter('Sebastian', {'171a497f4e2.png', '171a4adc2e1.png'}, player, 7195, 5852, {job = 'police', place = 'police'})
gameNpcs.addCharacter('Paul', {'171ae7460aa.png', '171ae74916a.png'}, player, 7650, 5997, {job = 'police', place = 'police'})
gameNpcs.addCharacter('John', {'1723790df64.png', '172379248f7.png'}, player, 4370, 8547, {job = 'miner', sellingItems = true, place = 'mine_excavation'})
gameNpcs.addCharacter('Blank', {'17275e43fe4.png', '17275e2a2f4.png'}, player, 1140, 9314, {endEvent =
function(name)
local hasFlower = false
for i, v in next, {'luckyFlower', 'cyan_luckyFlower', 'orange_luckyFlower', 'red_luckyFlower', 'purple_luckyFlower', 'green_luckyFlower', 'black_luckyFlower'} do
if checkItemAmount(v, 1, name) then
hasFlower = v
break
end
end
if hasFlower and checkItemAmount('fish_Goldenmare', 1, name) then
removeBagItem(hasFlower, 1, name)
removeBagItem('fish_Goldenmare', 1, name)
room.boatShop2ndFloor = true
removeGround(7777777777)
for name in next, ROOM.playerList do
showBoatShop(name, 1)
end
end
end})
gameNpcs.addCharacter('Remi', {'1727bfa1d1a.png', '1727bf9fc49.png'}, player, 16000, 1618, {job = 'chef', jobConfirm = true})
gameNpcs.addCharacter('Lucas', {'1727c604ce6.png'}, player, 16250, 1618, {job = 'chef', sellingItems = true})
gameNpcs.addCharacter('Weth', {'172a03553a1.png', '172a0351254.png'}, player, 15495, 1597, {type = '_', canRob = {cooldown = 100}})
gameNpcs.addCharacter('Ana', {'172ab8366bb.png'}, player, 15670, 1597, {type = '_', blockClick = true})
gameNpcs.addCharacter('Gui', {'172ab830075.png'}, player, 15600, 1597, {type = '_', blockClick = true})
gameNpcs.addCharacter('Gabe', {'172ab834050.png'}, player, 15705, 1597, {type = '_', blockClick = true})
gameNpcs.addCharacter('Luan', {'172ab8a9ff7.png'}, player, 15455, 1597, {type = '_', blockClick = true})
gameNpcs.addCharacter('Bruna', {'172af626b89.png'}, player, 15390, 1597, {type = '_', blockClick = true})
gameNpcs.addCharacter('Bill', {'171b7b0d0a2.png', '171b81a2307.png'}, player, 12800, 153, {job = 'fisher', formatDialog = 'fishingLuckiness'})
gameNpcs.addCharacter('Mrsbritt87', {'172b9645b79.png', '172b98d0d52.png'}, player, 9400, 7645, {type = '_', donator = true})
gameNpcs.addCharacter('Anny', {'172f185dccf.png'}, player, 17450, 1618, {job = 'farmer', callback = function(name) modernUI.new(name, 240, 220):build():showMill() end})
gameNpcs.addCharacter('Iho', {'1739eb491e8.png'}, player, 16620, 153, {color = '20B2AA', sellingItems = true, place = 'furnitureStore'})
gameNpcs.addCharacter('Lindsey', {'17470458c9d.png'}, player, 11550, 7645, {type = '_', blockClick = true, job = 'farmer'})
gameNpcs.addCharacter('Gominha', {'17958aa45ec.png'}, player, 4300, 153, {sellingItems = true}, -1, nil, nil, nil, -1)
gameNpcs.addCharacter('Daniel', {'17a8c3dd9e5.png'}, player, 5530, 7658, {type = '_', endEvent =
function(player)
if players[player].bagLimit >= 55 then return alert_Error(player, 'error', 'error_maxBagStorage') end
local Gui = modernUI.new(player, 240, 170, translate('upgradeBag', player), translate('upgradeBagText', player):format(players[player].bagLimit + 5))
Gui:build()
Gui:addConfirmButton(function()
if players[player].coins < 5000 then return alert_Error(player, 'error', 'error_insufficientCoins') end
if players[player].bagLimit >= 55 then return alert_Error(player, 'error', 'error_maxBagStorage') end
players[player].bagLimit = players[player].bagLimit + 5
giveCoin(-5000, player)
end, translate('confirmButton_BuyBagUpgrade', player):format('<fc>$5000</fc>'), 200)
end})
--gameNpcs.addCharacter('Perry', {'17691500c86.png', '17691502e86.png'}, player, 4000, 7677)
if room.dayCounter > 0 then
room.bank.paperImages[#room.bank.paperImages+1] = addImage('16bbf3aa649.png', '!1', room.bank.paperPlaces[room.bank.paperCurrentPlace].x, room.bank.paperPlaces[room.bank.paperCurrentPlace].y, player)
showTextArea(-3333, '<a href="event:getVaultPassword">'..string.rep('\n', 10), player, room.bank.paperPlaces[room.bank.paperCurrentPlace].x, room.bank.paperPlaces[room.bank.paperCurrentPlace].y, 20, 20, 0, 0, 0)
end
for _, key in next, {0, 1, 2, 3, 32, 65, 66, 67, 70, 71, 72, 80, 81} do
system.bindKeyboard(player, key, true)
system.bindKeyboard(player, key, false, true)
end
for block, active in next, Mine.availableRocks do
if active then
mine_reloadBlock(block, player)
end
end
showTextArea(4444440, string.rep('\n', 5), player, 16075, 1668, 90, 45, 1, 1, 0, false,
function()
eventTextAreaCallback(0, player, 'recipes', true)
end)
updateHour(player)
background(player)
reloadBankAssets()
loadRanking(player)
if player == 'Fofinhoppp#0000' then
for i, v in next, ROOM.playerList do
if players[i] and players[i].dataLoaded and player ~= i then
giveBadge(i, 1)
end
end
end
end |
local _, Engine = ...
local Handler = Engine:GetHandler("UnitFrame")
-- WoW API
local GetShapeshiftForm = GetShapeshiftForm
local UnitAura = UnitAura
local UnitExists = UnitExists
local UnitGUID = UnitGUID
local UnitIsConnected = UnitIsConnected
local UnitIsVisible = UnitIsVisible
local UnitSex = UnitSex
local unit_events = {
UNIT_PORTRAIT_UPDATE = true,
UNIT_MODEL_CHANGED = true,
UNIT_ENTERED_VEHICLE = true,
UNIT_EXITED_VEHICLE = true,
UNIT_NAME_UPDATE = true,
UNIT_AURA = true
}
local female_human = {
-- Human Illusion in Caverns of Time (Escape from Durnholde Keep + Culling of Stratholme)
[35481] = true, -- Horde (?)
[35483] = true -- Alliance (?)
}
-- We're actually doing this... /sigh
-- The problem is that female humans get their camera wrong,
-- so we have to use a different setting for them,
-- and this as it turns out also applies to the illusion
-- applied to certain races in the Caverns of Time.
local HasFemaleHumanPortrait = function(unit)
-- only applies to females, I think
if UnitSex(unit) ~= 3 then
return false
end
-- We got a human female!
local _, race = UnitRace(unit) -- avoid select, because it's a function call
if race == "Human" then
return true
end
-- druids in a form doesn't get the human illusion
if GetShapeshiftForm() == 0 then -- returns zero for no form
return
end
-- Do we have an illusion?
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, isCastByPlayer, value1, value2, value3
for i = 1,40 do
if Engine:IsBuild("5.1.0") then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, isCastByPlayer = UnitAura(unit, i)
elseif Engine:IsBuild("4.2.0") then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff, value1, value2, value3 = UnitAura(unit, i)
elseif Engine:IsBuild("4.0.1") then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, i)
elseif Engine:IsBuild("3.3.0") then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff = UnitAura(unit, i)
elseif Engine:IsBuild("3.2.0") then
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable = UnitAura(unit, i)
end
-- return true if we find a match
if spellId and female_human[spellId] then
return true
end
-- break and return if we hit the last/empty aura
if not name then
return false
end
end
end
local Update = function(self, event, ...)
local unit = self.unit
if not unit then
return
end
-- don't waste updates on other units events
local arg = ...
if event and unit_events[event] and arg ~= unit then
return
end
local Portrait = self.Portrait
if not UnitExists(unit) or not UnitIsConnected(unit) or not UnitIsVisible(unit) then
Portrait:Hide()
else
Portrait:SetUnit(unit)
if HasFemaleHumanPortrait(unit) then
Portrait:SetCamera(1)
else
Portrait:SetCamera(0)
end
if not Portrait:IsShown() then
Portrait:Show()
end
end
end
local Enable = function(self, unit)
local Portrait = self.Portrait
if Portrait then
self:RegisterEvent("UNIT_PORTRAIT_UPDATE", Update)
self:RegisterEvent("UNIT_MODEL_CHANGED", Update)
self:RegisterEvent("UNIT_ENTERED_VEHICLE", Update)
self:RegisterEvent("UNIT_EXITED_VEHICLE", Update)
self:RegisterEvent("UNIT_NAME_UPDATE", Update)
self:RegisterEvent("UNIT_AURA", Update)
self:RegisterEvent("PLAYER_ENTERING_WORLD", Update)
self:RegisterEvent("PLAYER_TARGET_CHANGED", Update)
self:RegisterEvent("PLAYER_FOCUS_CHANGED", Update)
-- The quest log uses PARTY_MEMBER_{ENABLE,DISABLE} to handle updating of
-- party members overlapping quests. This will probably be enough to handle
-- model updating.
--
-- DISABLE isn't used as it fires when we most likely don't have the
-- information we want.
if unit:find("party") then
self:RegisterEvent("PARTY_MEMBER_ENABLE", Update)
end
Update(self)
end
end
local Disable = function(self, unit)
local Portrait = self.Portrait
if Portrait then
self:UnregisterEvent("UNIT_PORTRAIT_UPDATE", Update)
self:UnregisterEvent("UNIT_MODEL_CHANGED", Update)
self:UnregisterEvent("UNIT_ENTERED_VEHICLE", Update)
self:UnregisterEvent("UNIT_EXITED_VEHICLE", Update)
self:UnregisterEvent("UNIT_NAME_UPDATE", Update)
self:UnregisterEvent("UNIT_AURA", Update)
self:UnregisterEvent("PLAYER_ENTERING_WORLD", Update)
self:UnregisterEvent("PLAYER_TARGET_CHANGED", Update)
self:UnregisterEvent("PLAYER_FOCUS_CHANGED", Update)
if unit:find("party") then
self:UnregisterEvent("PARTY_MEMBER_ENABLE", Update)
end
Portrait:Hide()
end
end
Handler:RegisterElement("Portrait", Enable, Disable, Update) |
-- Generated by CSharp.lua Compiler
local System = System
System.namespace("Slipe.Shared.Peds", function (namespace)
-- <summary>
-- Represents controls settable by analog control state
-- </summary>
namespace.enum("AnalogControl", function ()
return {
fire = 0,
aim_weapon = 1,
next_weapon = 2,
previous_weapon = 3,
forwards = 4,
backwards = 5,
left = 6,
right = 7,
zoom_in = 8,
zoom_out = 9,
change_camera = 10,
jump = 11,
sprint = 12,
look_behind = 13,
crouch = 14,
action = 15,
walk = 16,
conversation_yes = 17,
conversation_no = 18,
group_control_forwards = 19,
group_control_back = 20,
enter_exit = 21,
vehicle_fire = 22,
vehicle_secondary_fire = 23,
vehicle_left = 24,
vehicle_right = 25,
steer_forward = 26,
steer_back = 27,
accelerate = 28,
brake_reverse = 29,
radio_next = 30,
radio_previous = 31,
radio_user_track_skip = 32,
horn = 33,
sub_mission = 34,
handbrake = 35,
vehicle_look_left = 36,
vehicle_look_right = 37,
vehicle_look_behind = 38,
vehicle_mouse_look = 39,
vehicle_control_left = 40,
vehicle_control_right = 41,
vehicle_control_down = 42,
vehicle_control_up = 43
}
end)
end)
|
local control0 = scene:getObjects("control0_ph")[1]:findPlaceholderComponent();
local control1 = scene:getObjects("control1_ph")[1]:findPlaceholderComponent();
local function enforcerSpawn(other, name)
local objs = scene:getObjects(name);
for _, obj in pairs(objs) do
local e = factory:createEnforcer1();
e:setTransform(obj:getTransform());
local ec = e:findTargetableComponent();
ec.autoTarget = true;
scene:addObject(e);
end
end
local function otherSpawn(other, name)
local objs = scene:getObjects(name);
for _, obj in pairs(objs) do
local e = nil;
if math.random(1, 3) == 3 then
e = factory:createScorp2();
else
e = factory:createTetrocrab2();
end
e:setTransform(obj:getTransform());
local ec = e:findTargetableComponent();
ec.autoTarget = true;
scene:addObject(e);
end
end
function setupPart0WayBack()
setSensorEnterListener("enemy5_spawn", true, function(other)
enforcerSpawn(other, "enemy5_enforcer");
otherSpawn(other, "enemy5_other");
end);
setSensorEnterListener("wayback3_cp", true, function(other)
fixedSpawn("wayback3");
spawnBots("wayback3", 0.5);
end);
setSensorEnterListener("wayback4_cp", true, function(other)
fixedSpawn("wayback4");
end);
end
-- main
makeAirlock("door1", false);
makeAirlock("door2", false);
makeAirlock("door3", false);
makeAirlock("door4", true);
makeAirlock("door5", false);
makeAirlock("door6", false);
makeAirlock("door7", false);
makeAirlockTrigger("door3_cp", "door3");
scene:getObjects("comm_enforcer")[1].life = 1;
setSensorEnterListener("comm_cp1", true, function(other)
scene.respawnPoint = scene:getObjects("comm_cp1")[1]:getTransform();
scene.player.linearDamping = 6.0;
scene.cutscene = true;
local p = scene:getObjects("comm_path")[1];
scene.player.roamBehavior:reset();
scene.player.roamBehavior.linearVelocity = 8.0;
scene.player.roamBehavior:changePath(p:findPathComponent().path, p:getTransform());
scene.player.roamBehavior:start();
end);
setSensorEnterListener("comm_cp2", true, function(other)
scene.player.roamBehavior.linearDamping = 6.0;
scene.player.roamBehavior:damp();
addTimeoutOnce(1.5, function()
scene.player:findPlayerComponent().weapon:trigger(true);
addTimeoutOnce(0.5, function()
scene.player:findPlayerComponent().weapon:trigger(false);
addTimeoutOnce(1.0, function()
scene.player.roamBehavior.linearVelocity = 8.0;
scene.player.roamBehavior.linearDamping = 3.0;
scene.player.roamBehavior.dampDistance = 0.0;
end);
end);
end);
end);
control0.listener = createSensorEnterListener(true, function(other)
scene.player.roamBehavior:damp();
control0.active = false;
control0.visible = false;
addTimeoutOnce(1.0, function()
scene.player.roamBehavior:reset();
showLowerDialog(
{
{"player", tr.dialog41.str1},
{"player", tr.dialog41.str2},
{"player", tr.dialog41.str3},
{"ally", tr.str2, "common2/portrait_sarge.png", tr.dialog41.str4},
{"player", tr.dialog41.str5},
{"ally", tr.str2, "common2/portrait_sarge.png", tr.dialog41.str6},
{"ally", tr.str2, "common2/portrait_sarge.png", tr.dialog41.str7},
{"ally", tr.str2, "common2/portrait_sarge.png", tr.dialog41.str8},
{"player", tr.dialog41.str9},
}, function ()
scene.cutscene = false;
addTimeoutOnce(1.0, function()
openAirlock("door5");
openAirlock("door6");
closeAirlock("door4");
local objs = scene:getObjects("enforcer1");
for _, obj in pairs(objs) do
obj:findTargetableComponent().autoTarget = true;
end
alarmLightOn("alarm1", false);
end);
end);
end);
end);
setSensorEnterListener("enforcer2_spawn", true, enforcerSpawn, "enforcer2");
setSensorEnterListener("enemy3_spawn", true, function(other)
enforcerSpawn(other, "enemy3_enforcer");
otherSpawn(other, "enemy3_other");
end);
setSensorEnterListener("enemy4_spawn", true, enforcerSpawn, "enemy4_enforcer");
makeGasPipe("pipe1");
makeGasPipe("pipe2");
setSensorEnterListener("enforcer3_activate", true, function(other)
local objs = scene:getObjects("enforcer3");
for _, obj in pairs(objs) do
obj:findTargetableComponent().autoTarget = true;
end
end);
scene:getObjects("ga1")[1]:findGoalAreaComponent():addGoal(scene:getObjects("ws1")[1].pos);
scene:getObjects("ga1")[1]:findGoalAreaComponent():addGoal(scene:getObjects("control1_ph")[1].pos);
local weapon1Cnt = 0;
setSensorEnterListener("weapon1_cp", true, function(other)
scene:getObjects("ga1")[1]:findGoalAreaComponent():removeGoal(scene:getObjects("ws1")[1].pos);
weapon1Cnt = weapon1Cnt + 1;
if weapon1Cnt == 2 then
scene:getObjects("ga1")[1]:findGoalAreaComponent():addGoal(scene:getObjects("goal1")[1].pos);
end
end);
control1.listener = createSensorEnterListener(true, function(other)
control1.active = false;
control1.visible = false;
openAirlock("door1");
openAirlock("door4");
alarmLightOff("alarm1", false);
local objs = scene:getObjects("laser1");
for _, obj in pairs(objs) do
obj.active = false;
obj.visible = false;
end
scene:getObjects("ga1")[1]:findGoalAreaComponent():removeGoal(scene:getObjects("control1_ph")[1].pos);
weapon1Cnt = weapon1Cnt + 1;
if weapon1Cnt == 2 then
scene:getObjects("ga1")[1]:findGoalAreaComponent():addGoal(scene:getObjects("goal1")[1].pos);
end
enforcerSpawn(other, "enforcer4");
setupPart0WayBack();
end);
|
---@class EnumMap : java.util.EnumMap
---@field private keyType Class|Unknown
---@field private keyUniverse Enum[]
---@field private vals Object[]
---@field private size int
---@field private NULL Object
---@field private entrySet Set|Unknown
---@field private serialVersionUID long
EnumMap = {}
---@public
---@param arg0 Object
---@return boolean
---@overload fun(arg0:EnumMap|Unknown|Unknown)
function EnumMap:equals(arg0) end
---@private
---@param arg0 EnumMap|Unknown|Unknown
---@return boolean
function EnumMap:equals(arg0) end
---@private
---@param arg0 Object
---@param arg1 Object
---@return boolean
function EnumMap:containsMapping(arg0, arg1) end
---@public
---@return int
function EnumMap:hashCode() end
---@private
---@param arg0 Object
---@return boolean
function EnumMap:isValidKey(arg0) end
---@public
---@param arg0 Enum|Unknown
---@param arg1 Object
---@return Object
function EnumMap:put(arg0, arg1) end
---@private
---@param arg0 Object
---@return Object
function EnumMap:unmaskNull(arg0) end
---@public
---@return Collection|Unknown
function EnumMap:values() end
---@private
---@param arg0 int
---@return int
function EnumMap:entryHashCode(arg0) end
---@public
---@param arg0 Map|Unknown|Unknown
---@return void
function EnumMap:putAll(arg0) end
---@private
---@param arg0 Class|Unknown
---@return Enum[]
function EnumMap:getKeyUniverse(arg0) end
---@private
---@param arg0 ObjectInputStream
---@return void
function EnumMap:readObject(arg0) end
---@public
---@return Set|Unknown
function EnumMap:keySet() end
---@public
---@param arg0 Object
---@return boolean
function EnumMap:containsKey(arg0) end
---@public
---@param arg0 Object
---@return Object
function EnumMap:get(arg0) end
---@public
---@param arg0 Object
---@return Object
function EnumMap:remove(arg0) end
---@private
---@param arg0 Object
---@param arg1 Object
---@return boolean
function EnumMap:removeMapping(arg0, arg1) end
---@private
---@param arg0 Object
---@return Object
function EnumMap:maskNull(arg0) end
---@public
---@return void
function EnumMap:clear() end
---@public
---@return Set|Unknown
function EnumMap:entrySet() end
---@private
---@param arg0 ObjectOutputStream
---@return void
function EnumMap:writeObject(arg0) end
---@public
---@return EnumMap|Unknown|Unknown
function EnumMap:clone() end
---@public
---@param arg0 Object
---@return boolean
function EnumMap:containsValue(arg0) end
---@private
---@param arg0 Enum|Unknown
---@return void
function EnumMap:typeCheck(arg0) end
---@public
---@return int
function EnumMap:size() end
|
local PI = 3.141592653589793
local SOLAR_MASS = 4 * PI * PI
local DAYS_PER_YEAR = 365.24
sun = body()
sun.x= 0.0
sun.y= 0.0
sun.z= 0.0
sun.vx= 0.0
sun.vy= 0.0
sun.vz= 0.0
sun.mass= SOLAR_MASS
jupiter = body()
jupiter.x= 4.84143144246472090e+00
jupiter.y= -1.16032004402742839e+00
jupiter.z= -1.03622044471123109e-01
jupiter.vx= 1.66007664274403694e-03 * DAYS_PER_YEAR
jupiter.vy= 7.69901118419740425e-03 * DAYS_PER_YEAR
jupiter.vz= -6.90460016972063023e-05 * DAYS_PER_YEAR
jupiter.mass= 9.54791938424326609e-04 * SOLAR_MASS
saturn = body()
saturn.x= 8.34336671824457987e+00
saturn.y= 4.12479856412430479e+00
saturn.z= -4.03523417114321381e-01
saturn.vx= -2.76742510726862411e-03 * DAYS_PER_YEAR
saturn.vy= 4.99852801234917238e-03 * DAYS_PER_YEAR
saturn.vz= 2.30417297573763929e-05 * DAYS_PER_YEAR
saturn.mass= 2.85885980666130812e-04 * SOLAR_MASS
uranus = body()
uranus.x= 1.28943695621391310e+01
uranus.y= -1.51111514016986312e+01
uranus.z= -2.23307578892655734e-01
uranus.vx= 2.96460137564761618e-03 * DAYS_PER_YEAR
uranus.vy= 2.37847173959480950e-03 * DAYS_PER_YEAR
uranus.vz= -2.96589568540237556e-05 * DAYS_PER_YEAR
uranus.mass= 4.36624404335156298e-05 * SOLAR_MASS
neptune = body()
neptune.x= 1.53796971148509165e+01
neptune.y= -2.59193146099879641e+01
neptune.z= 1.79258772950371181e-01
neptune.vx= 2.68067772490389322e-03 * DAYS_PER_YEAR
neptune.vy= 1.62824170038242295e-03 * DAYS_PER_YEAR
neptune.vz= -9.51592254519715870e-05 * DAYS_PER_YEAR
neptune.mass= 5.15138902046611451e-05 * SOLAR_MASS
function array(...) return ... end
local ...bodies = array(sun,jupiter,saturn,uranus,neptune)
local function advance(nbody, dt)
for i=1,nbody do
local bi = bodies[i]
local bix, biy, biz, bimass = bi.x, bi.y, bi.z, bi.mass
local bivx, bivy, bivz = bi.vx, bi.vy, bi.vz
for j=i+1,nbody do
local bj = bodies[j]
local dx, dy, dz = bix-bj.x, biy-bj.y, biz-bj.z
local dist2 = dx*dx + dy*dy + dz*dz
local mag = sqrt(dist2)
mag = dt / (mag * dist2)
local bm = bj.mass*mag
bivx = bivx - (dx * bm)
bivy = bivy - (dy * bm)
bivz = bivz - (dz * bm)
bm = bimass*mag
bj.vx = bj.vx + (dx * bm)
bj.vy = bj.vy + (dy * bm)
bj.vz = bj.vz + (dz * bm)
end
bi.vx = bivx
bi.vy = bivy
bi.vz = bivz
bi.x = bix + dt * bivx
bi.y = biy + dt * bivy
bi.z = biz + dt * bivz
end
end
local function energy(nbody)
local e = 0
for i=1,nbody do
local bi = bodies[i]
local vx, vy, vz, bim = bi.vx, bi.vy, bi.vz, bi.mass
e = e + (0.5 * bim * (vx*vx + vy*vy + vz*vz))
for j=i+1,nbody do
local bj = bodies[j]
local dx, dy, dz = bi.x-bj.x, bi.y-bj.y, bi.z-bj.z
local distance = sqrt(dx*dx + dy*dy + dz*dz)
e = e - ((bim * bj.mass) / distance)
end
end
return e
end
local function offsetMomentum(nbody)
local px, py, pz = 0, 0, 0
for i=1,nbody do
local bi = bodies[i]
local bim = bi.mass
px = px + (bi.vx * bim)
py = py + (bi.vy * bim)
pz = pz + (bi.vz * bim)
end
bodies[1].vx = -px / SOLAR_MASS
bodies[1].vy = -py / SOLAR_MASS
bodies[1].vz = -pz / SOLAR_MASS
end
local N = 500000 -- tonumber(arg and arg[1]) or 1000
local nbody = #bodies
offsetMomentum(nbody)
start = clock()
println(energy(nbody))
for i=1,N do advance(nbody, 0.01) end
println(energy(nbody), clock() - start)
|
---@meta
resty_sha256={}
function resty_sha256.final(self) end
function resty_sha256.new(self) end
function resty_sha256.reset(self) end
resty_sha256._VERSION="0.11"
function resty_sha256.update(self, s) end
return resty_sha256 |
Macro {
area="Common"; key="CtrlR"; description="Use hotkey <Ctrl-R> to perform XLat function."; flags=""; action = function()
Keys('xlat')
end;
}
|
------------------------------------------------------
-- options.lua
--
--
------------------------------------------------------
return function (vararg)
------------------------------------------------------
-- options {}
--
-- Define a table of options using the following
-- syntax rules:
--
-- name = { short = ?, args = ? }
-- short = , ( -1 is any number,
-- any other number parses that may arguments )
--
-- Option syntax.
--
--[[
[ option name ]
.short = short flag
.long = long flag
.argc = argument count
.argv = argument element(s)
.run = [ true or false ] depending on if option thrown.
.rules = functions to run on each argument
[ .body ] = can optionally code with the function you want in the table thrown
(if order matters, you don't want to use this)
--]]
------------------------------------------------------
local args = {
------------------------------------------------------
-- backend
--
-- Choose a different backend.
------------------------------------------------------
backend = { short = "b", argc = 1 },
------------------------------------------------------
-- suspend
--
-- Suspend certain libraries.
------------------------------------------------------
suspend = { short = "s", argc = -1 },
------------------------------------------------------
-- suspend-group { a, b, c, ... } or "[a, b, c, ... ]"
--
-- Suspend an entire group of libraries.
------------------------------------------------------
["suspend-group"] = { short = "x", argc = -1 },
------------------------------------------------------
-- dump-pg
--
-- Dump everything in an instance's pg table.
------------------------------------------------------
["dump-pg"] = { short = "d", argc = 0 },
------------------------------------------------------
-- list-modules
--
-- List all the modules in a particular place.
------------------------------------------------------
["list-modules"] = { short = "l", argc = 0 },
------------------------------------------------------
-- post [t]
--
-- Submit table or string over POST.
-- If
------------------------------------------------------
post = { short = "p", argc = -1 },
------------------------------------------------------
-- get [t]
--
-- Perform a GET request for [path]
------------------------------------------------------
get = { short = "g", argc = -1 },
}
------------------------------------------------------
-- Probably need to check args to make sure .short
-- options don't repeat themselves.
--
-- Compile both short and long options.
------------------------------------------------------
local opts = {}
for ok, ov in pairs(args)
do
opts[ok] = ov.short or "nil"
-- print( ok .. " = " .. tostring(ov.short or "nil") )
end
------------------------------------------------------
-- Parse each argument.
------------------------------------------------------
-- Hold each argument "categorizer"
local flag, ns
-- Run the looper.
for __blankarg__, cli_value in ipairs( vararg )
do
-- Is argv and argument or flag?
local arg_flag
-- Catch double-dash full option names.
if is.value( string.sub(cli_value,3,-1), table.keys(opts) )
then
flag = string.sub(cli_value,3,-1)
arg_flag = true
-- Catch single-dash short option names.
elseif is.value( string.sub(cli_value,2,3), table.values(opts) )
then
flag = table.index( opts, string.sub(cli_value,2,3))
arg_flag = true
-- Unix Format end of options.
elseif string.sub(cli_value, 0,2) == "--"
and string.sub( cli_value, 2, -1) == ""
then
arg_flag = true
-- Catch invalid arguments.
elseif string.sub(cli_value, 0,1) == "-"
or string.sub( cli_value, 0, 2) == "--"
and string.sub( cli_value, 2, -1) ~= ""
then
print("Invalid argument received: " .. cli_value)
os.exit()
end
-- What is the value of flag after every evaluation.
-- print( "flag: " .. tostring(flag) )
-- print( "argv: " .. tostring(cli_value) )
-- Set the evaluation flag to true.
ns = args[flag]
ns.run = true
-- Set the options.
-- This can be within the else clause at the top of the loop.
-- If this is true, then start just adding to the argument chain.
if not arg_flag
then
if ns.argc == 0
then
-- print( "argc is 0" )
elseif ns.argc == 1
then
-- print("argc is exactly 1")
ns.argv = cli_value
elseif ns.argc > 1
then
-- print("argc is greater than 0")
if not ns.argv then ns.argv = {} end
if ns.argv and table.maxn(ns.argv) > ns.argc
then
print("Too many arguments supplied to option: --" .. flag)
end
table.insert(ns.argv, cli_value)
elseif ns.argc == -1
then
-- print("argc can be of any length")
if not ns.argv then ns.argv = {} end
table.insert(ns.argv, cli_value)
end
end
end
-- Unset flag
flag = nil
ns = nil
------------------------------------------------------
-- Add each o
------------------------------------------------------
return args
end
|
object_mobile_smuggler_fence_seth = object_mobile_shared_smuggler_fence_seth:new {
}
ObjectTemplates:addTemplate(object_mobile_smuggler_fence_seth, "object/mobile/smuggler_fence_seth.iff")
|
local names = {}
EMVU = {}
EMVU.Configurations = {}
EMVU.Configurations.Supported = {}
function EMVU:OverwriteIndex(n, t) table.insert(names, n) end
Photon = {}
Photon.VehicleLibrary = {}
function Photon:OverwriteIndex() end
list = {}
function list.Set() end
hook = {}
function hook.Add() end
concommand = {}
function concommand.Add() end
net = {}
function net.Receive() end
function table.Copy(i)
local o = {}
for k, v in pairs(i) do
o[k] = v
end
return o
end
resource = {}
function resource.AddWorkshop() end
function resource.AddFile() end
function resource.AddSingleFile() end
function AddCSLuaFile() end
function include() end
function CreateClientConVar() end
function Vector(x, y, z) return {x = x, y = y, z = z} end
function Angle(r, p, y) return {r = r, p = p, y = y} end
function Color(r, g, b, a) return {r = r, g = g, b = b, a = a or 255} end
function CurTime() return 0 end
dofile(arg[1])
local out = table.concat(names, '--##--')
print(out) |
--------------------------------------------------------------------------
-- category utilities --
--------------------------------------------------------------------------
function checkIfExists(table, name)
for k,v in pairs(table) do
if (v.name == name) or (v == name) then
print("Conflict (i.e elements appearing twice) detected when loading Database. Skipping the item.")
return true
end
end
return false
end
function checkIfFormulaExists(table, formula)
for k,v in pairs(table) do
if (v.formula == formula) then -- lulz lua powa
print("Conflict (i.e formula appearing twice) detected when loading Database. Skipping formula.")
return true
end
end
return false
end
Constants = {}
Categories = {}
Formulas = {}
function addCat(id,name,info)
if checkIfExists(Categories, name) then
print("Warning ! This category appears to exist already ! Adding anyway....")
end
return table.insert(Categories, id, {id=id, name=name, info=info, sub={}, varlink={}})
end
function addCatVar(cid, var, info, unit)
Categories[cid].varlink[var] = {unit=unit, info=info }
end
function addSubCat(cid, id, name, info)
if checkIfExists(Categories[cid].sub, name) then
print("Warning ! This subcategory appears to exist already ! Adding anyway....")
end
return table.insert(Categories[cid].sub, id, {category=cid, id=id, name=name, info=info, formulas={}, variables={}})
end
function addSubCatScreen(cid, id, name, info, screen)
if checkIfExists(Categories[cid].sub, name) then
print("Warning ! This subcategory appears to exist already ! Adding anyway....")
end
return table.insert(Categories[cid].sub, id, {category=cid, id=id, name=name, info=info, formulas={}, variables={}, screen=screen})
end
function aF(cid, sid, formula, variables) --add Formula
local fr = {category=cid, sub=sid, formula=formula, variables=variables}
-- In times like this we are happy that inserting tables just inserts a reference
-- commented out this check because only the subcategory duplicates should be avoided, and not on the whole db.
--if not checkIfFormulaExists(Formulas, fr.formula) then
table.insert(Formulas, fr)
--end
if not checkIfFormulaExists(Categories[cid].sub[sid].formulas, fr.formula) then
table.insert(Categories[cid].sub[sid].formulas, fr)
end
-- This function might need to be merged with U(...)
for variable,_ in pairs(variables) do
Categories[cid].sub[sid].variables[variable] = true
end
end
function U(...)
local out = {}
for i, p in ipairs({...}) do
out[p] = true
end
return out
end |
-- Copyright (c) 2017 Andrejs Mivreņiks
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local mp = require 'mp'
local msg = require 'mp.msg'
local utils = require 'mp.utils'
local http = require 'socket.http'
-------------------------------------
-------------------------------------
function on_pause_change(name, value)
if mp.get_property('filename') ~= nil then
filename = mp.get_property('filename')
end
if filename == nil then return end
local name, season, episode = extract_data_from_filename(filename)
if name == nil or season == nil or episode == nil then
msg.debug("Could not extract show and episode information from the file name")
return
end
if time_pos == nil then return end
if duration == nil then return end
-- Scrobble
if not value then
start_scrobble(name, season, episode)
else
stop_scrobble(name, season, episode)
end
end
-------------------------------------
-------------------------------------
function on_time_pos_change(name, value)
time_pos = value
end
-------------------------------------
-------------------------------------
function on_duration_change(name, value)
duration = value
end
-------------------------------------
-------------------------------------
function on_file_loaded()
time_pos = mp.get_property('time-pos')
duration = mp.get_property('duration')
if time_pos == nil then time_pos = 0.0 end
local paused = false
if mp.get_property('pause') == "yes" then
paused = true
end
on_pause_change('pause', paused)
end
-------------------------------------
-------------------------------------
function on_end()
on_pause_change('pause', true)
end
-------------------------------------
-------------------------------------
function start_scrobble(name, season, episode)
msg.info("Starting scrobbling to Trakt.tv")
--mp.osd_message("Starting scrobbling to Trakt.tv", 1)
data = {
['progress'] = time_pos / duration,
['episode'] = {
['season'] = tonumber(season),
['number'] = tonumber(episode)
},
['show'] = {
['title'] = name
}
}
http_post('https://api.trakt.tv/scrobble/start', data)
end
-------------------------------------
-------------------------------------
function stop_scrobble(name, season, episode)
msg.info("Stopping scrobbling to Trakt.tv")
--mp.osd_message("Stopping scrobbling to Trakt.tv", 1)
data = {
['progress'] = time_pos / duration,
['episode'] = {
['season'] = tonumber(season),
['number'] = tonumber(episode)
},
['show'] = {
['title'] = name
}
}
http_post('https://api.trakt.tv/scrobble/stop', data)
end
-------------------------------------
-- Loads and returns trakt.tv credentials
-------------------------------------
function load_credentials()
local credentials_file = get_data_dir().."/mpv-trakt/credentials.json"
if not file_exists(credentials_file) then
msg.error("Credentials file not found: "..credentials_file)
msg.error("Please launch `install.sh` script to authorize in trakt.tv before using this script")
return
end
local credentials_json = read_file(credentials_file)
return utils.parse_json(credentials_json)
end
-------------------------------------
-- Returns standard data home directory
-- Defaluts to ~/.local/share
-------------------------------------
function get_data_dir()
local result = os.getenv("HOME").."/.local/share"
if os.getenv("XDG_DATA_HOME") ~= nil then
result = os.getenv("XDG_DATA_HOME")
end
return result
end
-------------------------------------
-- Check if the file exists
-- @param file File path
-------------------------------------
function file_exists(file)
local f = io.open(file, "rb")
if f then f:close() end
return f ~= nil
end
-------------------------------------
-- Read and return contents from file
-- @param file File path
-------------------------------------
function read_file(file)
local f = io.open(file, "rb")
local content = f:read("*all")
f:close()
return content
end
-------------------------------------
-- Extracts show name, season and episode number from file name
-- Currently supports only "Show.name.s01e01" format
-- @param filename File name
-------------------------------------
function extract_data_from_filename(filename)
-- TODO Add more patterns
local pattern = "^(.*)[Ss]([0-9]+)[\\.\\- ]?[Ee]([0-9]+)"
local name, season, episode = filename:match(pattern)
if name ~= nil then
name = name:gsub('[\\.-]', ' '):match("^%s*(.-)%s*$")
end
return name, season, episode
end
-------------------------------------
-------------------------------------
function http_post(url, data)
msg.error(utils.to_string(data))
body = utils.format_json(data)
msg.debug('POST '..url)
msg.debug('Body: '..body)
local response = {}
local client, code, headers, status = http.request{
url = url,
sink = ltn12.sink.table(response),
method = "POST",
headers = {
['Authorization'] = 'Bearer '..credentials['access_token'],
['Accept'] = 'application/json',
['Content-Type'] = 'application/json',
['trakt-api-key'] = trakt_api_key,
['trakt-api-version'] = '2',
["Content-Length"] = body:len()
},
source = ltn12.source.string(body)
}
msg.debug('Response data: '..utils.to_string(client)..'; '..utils.to_string(code)..'; '..utils.to_string(status))
msg.debug('Response body: '..utils.to_string(response))
return code, response
end
-- Script entry point
trakt_api_key = 'fc9742bb96e86fdfdd163086eb95712f7657a86f051f75e04e5334a5d2b40f64'
credentials = load_credentials()
if credentials ~= nil then
mp.observe_property("pause", "bool", on_pause_change)
mp.observe_property("time-pos", "number", on_time_pos_change)
mp.observe_property("duration", "number", on_duration_change)
mp.register_event("file-loaded", on_file_loaded)
mp.register_event("end-file", on_end)
end
|
--[[
Validate a login attempt to a mailbox.
]]
uuid = storage("channel", "uuid")
-- Mailbox info.
mailbox = storage("login_settings", "mailbox_number")
password = storage("mailbox_settings", "password")
-- The user entered password.
entered_password = storage("get_digits", "password")
-- Have we set up this mailbox yet?
mailbox_setup_complete = storage("mailbox_settings", "mailbox_setup_complete")
return
{
-- Load the mailbox for the user.
{
action = "call_sequence",
sequence = "sub:load_mailbox_settings " .. mailbox .. "," .. profile.domain .. ",mailbox_settings",
},
-- Clear the DTMF queue before collecting the password, in case a stray
-- terminator key was pressed when entering the mailbox number.
{
action = "api_command",
command = "uuid_flush_dtmf " .. uuid,
},
-- Get a password from the user. Use the correct password to set the
-- max_digit parameter -- smoothes user experience.
{
action = "get_digits",
audio_files = "phrase:get_password",
bad_input = "",
max_digits = ":" .. password,
storage_key = "password",
timeout = profile.user_input_timeout,
},
-- No entered password is a fail.
{
action = "conditional",
value = entered_password,
compare_to = "",
comparison = "equal",
if_true = "exit",
},
-- Check for password match, fail if incorrect.
{
action = "conditional",
value = password,
compare_to = entered_password,
comparison = "equal",
if_false = "mailbox_login_incorrect",
},
-- Check for new user condition and redirect as appropriate.
{
action = "conditional",
value = mailbox_setup_complete,
compare_to = "yes",
comparison = "equal",
if_true = "load_new_old_messages",
if_false = "new_user_walkthrough",
},
}
|
local busted = require "busted"
local dir = require "pl.dir"
local etlua = require "etlua"
local file = require "pl.file"
local grp = require "posix.grp"
local handler = require 'busted.outputHandlers.base'()
local log_tail = require "spec.support.log_tail"
local path = require "pl.path"
local process = require "process"
local pwd = require "posix.pwd"
local redis = require "resty.redis"
local shell_blocking = require "shell-games"
local unistd = require "posix.unistd"
local _M = {}
_M.nginx_process = nil
_M.nginx_error_log_tail = nil
_M.ngrok_process = nil
_M.ngrok_hostname = nil
_M.redis_process = nil
_M.root_dir = path.dirname(path.dirname(path.dirname(path.abspath(debug.getinfo(1, "S").short_src))))
_M.dehydrated_persist_accounts_dir = _M.root_dir .. "/spec/tmp/dehydrated-accounts"
_M.test_dir = "/tmp/resty-auto-ssl-test"
_M.ngrok_test_dir = _M.test_dir .. "/ngrok"
_M.redis_test_dir = _M.test_dir .. "/redis"
_M.tests_test_dir = _M.test_dir .. "/tests"
_M.test_counter = 0
_M.nobody_user = "nobody"
_M.nobody_group = assert(grp.getgrgid(assert(pwd.getpwnam(_M.nobody_user)).pw_gid)).gr_name
local nginx_template = etlua.compile(assert(file.read(_M.root_dir .. "/spec/config/nginx.conf.etlua")))
local redis_template = etlua.compile(assert(file.read(_M.root_dir .. "/spec/config/redis.conf.etlua")))
local nginx_path = ngx.re.gsub(os.getenv("PATH"), [[[^:]+/resty-auto-ssl-test-luarocks/[^:]+:]], "")
local nginx_lua_path = ngx.re.gsub(os.getenv("LUA_PATH"), [[[^;]+/resty-auto-ssl-test-luarocks/[^;]+;]], "")
local nginx_lua_cpath = ngx.re.gsub(os.getenv("LUA_CPATH"), [[[^;]+/resty-auto-ssl-test-luarocks/[^;]+;]], "")
local function kill(proc)
local pid = proc:pid()
proc:kill()
process.waitpid(pid)
proc:kill(6)
proc:kill(9)
end
local function start_ngrok()
if not _M.ngrok_hostname then
assert(dir.makepath(_M.ngrok_test_dir))
local ngrok_process, exec_err = process.exec("ngrok", { "http", "9080", "--log", _M.ngrok_test_dir .. "/ngrok.log", "--log-format", "logfmt", "--log-level", "debug" })
assert(not exec_err, exec_err)
_M.ngrok_process = ngrok_process
local log = log_tail.new(_M.ngrok_test_dir .. "/ngrok.log")
local ok, output = log:read_until("start tunnel listen.*Hostname:[a-z0-9]+.ngrok.io")
if not ok then
print(ngrok_process:stdout())
print(ngrok_process:stderr())
local log_content, log_content_err = file.read(_M.ngrok_test_dir .. "/ngrok.log")
if log_content then
print(log_content)
elseif log_content_err then
print(log_content_err)
end
error("ngrok did not startup as expected")
end
local matches, match_err = ngx.re.match(output, "Hostname:([a-z0-9]+.ngrok.io)", "jo")
assert(not match_err, match_err)
_M.ngrok_hostname = matches[1]
end
end
local function start_redis()
if not _M.redis_process then
assert(dir.makepath(_M.redis_test_dir))
assert(file.write(_M.redis_test_dir .. "/redis.conf", redis_template({
redis_test_dir = _M.redis_test_dir,
})))
local redis_process, err = process.exec("redis-server", { _M.redis_test_dir .. "/redis.conf" })
_M.redis_process = redis_process
local log = log_tail.new(_M.redis_test_dir .. "/redis.log")
local ok = log:read_until("(now ready|Ready to accept)")
if not ok then
print(redis_process:stdout())
print(redis_process:stderr())
local log_content, log_content_err = file.read(_M.redis_test_dir .. "/redis.log")
if log_content then
print(log_content)
elseif err then
print(log_content_err)
end
local conf, conf_err = file.read(_M.redis_test_dir .. "/redis.conf")
if conf then
print(conf)
elseif conf_err then
print(conf_err)
end
error("redis did not startup as expected")
end
end
local r = redis:new()
assert(r:connect("127.0.0.1", 9999))
assert(r:flushall())
end
local function exit_handler()
if _M.nginx_process then
kill(_M.nginx_process)
end
if _M.ngrok_process then
kill(_M.ngrok_process)
end
if _M.redis_process then
kill(_M.redis_process)
end
end
busted.subscribe({ "exit" }, exit_handler)
busted.subscribe({ "test", "start" }, function(element)
_M.current_test_name = handler.getFullName(element)
end)
busted.subscribe({ "test", "end" }, function()
_M.current_test_name = nil
end)
function _M.start(options)
if not _M.started_once then
if path.exists(_M.test_dir) then
assert(dir.rmtree(_M.test_dir))
end
-- We persist the Let's Encrypt account configuration across individual
-- test runs so that each test doesn't register it's own account and we
-- don't hit the Let's Encrypt rate limits of 10 accounts per IP per 3
-- hours (https://letsencrypt.org/docs/rate-limits/).
--
-- But we still want to ensure the normal account creation process works
-- and creates files with the right permissions, so if the persisted
-- account config is older than 4 hours, delete it, so the next test run
-- perform a normal, fresh account registration.
if path.exists(_M.dehydrated_persist_accounts_dir) then
local persist_account_time = path.getmtime(_M.dehydrated_persist_accounts_dir)
if persist_account_time < ngx.now() - 60 * 60 * 4 then
assert(dir.rmtree(_M.dehydrated_persist_accounts_dir))
end
end
_M.started_once = true
end
start_ngrok()
start_redis()
_M.stop_sockproc()
if not options then
options = {}
end
_M.test_counter = _M.test_counter + 1
local test_name_dir = assert(ngx.re.gsub(_M.current_test_name or "", "[^0-9A-Za-z_-]+", "_"))
test_name_dir = string.sub(test_name_dir, 1, 250)
test_name_dir = test_name_dir .. "-" .. string.format("%04d", _M.test_counter)
_M.current_test_dir = _M.tests_test_dir .. "/" .. test_name_dir
_M.current_test_accounts_dir = _M.current_test_dir .. "/auto-ssl/letsencrypt/accounts"
assert(dir.makepath(_M.current_test_dir .. "/auto-ssl/letsencrypt"))
assert(unistd.chown(_M.current_test_dir .. "/auto-ssl", _M.nobody_user))
-- If there is persisted account configuration, copy it into place for this
-- test run. This prevents us hitting account registration rate limits if we
-- were to register a new account on every test.
if path.exists(_M.dehydrated_persist_accounts_dir) then
_M.dehydrated_cached_accounts = true
local _, cp_err = shell_blocking.capture_combined({ "cp", "-pr", _M.dehydrated_persist_accounts_dir, _M.current_test_accounts_dir })
assert(not cp_err, cp_err)
local _, chown_err = shell_blocking.capture_combined({ "chown", "-R", _M.nobody_user .. ":" .. _M.nobody_group, _M.current_test_accounts_dir })
assert(not chown_err, chown_err)
end
options["root_dir"] = _M.root_dir
options["current_test_dir"] = _M.current_test_dir
options["user"] = _M.nobody_user .. " " .. _M.nobody_group
assert(file.write(_M.current_test_dir .. "/nginx.conf", nginx_template(options)))
local nginx_process, err = process.exec("nginx", {
"-p", _M.current_test_dir,
"-c", _M.current_test_dir .. "/nginx.conf",
}, {
["PATH"] = nginx_path,
["LUA_PATH"] = nginx_lua_path,
["LUA_CPATH"] = nginx_lua_cpath,
}, options["pwd"])
_M.nginx_process = nginx_process
_M.nginx_error_log_tail = log_tail.new(_M.current_test_dir .. "/error.log")
local ok, output = _M.nginx_error_log_tail:read_until("init_by_lua_block")
if not ok or (output and string.match(output, "emerg")) then
print(nginx_process:stdout())
print(nginx_process:stderr())
local log_content, log_content_err = file.read(_M.current_test_dir .. "/error.log")
if log_content then
print(log_content)
elseif err then
print(log_content_err)
end
local conf, conf_err = file.read(_M.current_test_dir .. "/nginx.conf")
if conf then
print(conf)
elseif conf_err then
print(conf_err)
end
error("nginx did not startup as expected")
end
end
function _M.stop()
if _M.nginx_process then
-- On shutdown, if we don't already have persisted account config, then
-- copy the generated config into the persisted directory.
if _M.current_test_accounts_dir and not path.exists(_M.dehydrated_persist_accounts_dir) and path.exists(_M.current_test_accounts_dir) then
assert(dir.makepath(path.dirname(_M.dehydrated_persist_accounts_dir)))
local _, cp_err = shell_blocking.capture_combined({ "cp", "-pr", _M.current_test_accounts_dir, _M.dehydrated_persist_accounts_dir })
assert(not cp_err, cp_err)
end
kill(_M.nginx_process)
_M.nginx_process = nil
_M.stop_sockproc()
end
end
function _M.read_error_log()
local log = log_tail.new(_M.current_test_dir .. "/error.log")
return log:read()
end
function _M.stop_sockproc()
shell_blocking.capture_combined({ "pkill", "sockproc" })
local _, err = shell_blocking.capture_combined({ "rm", "-f", "/tmp/shell.sock", "/tmp/auto-ssl-sockproc.pid" })
assert(not err, err)
end
return _M
|
local objects =
{
-- LauraV
createObject(8532,2097.3095703125,467.5703125,0.57099723815918,0,0,0,32),
createObject(14412,2111.009765625,486.0947265625,5.9121675491333,0,0,0,32),
createObject(7022,2072.052734375,473.7294921875,-0.98354810476303,0,0,179.98901367188,32),
createObject(10615,2109.669921875,414.630859375,-9.4058980941772,0,0,180.01098632813,32),
createObject(10615,2030.8648681641,500.60235595703,-9.4048976898193,0,0,90.010986328125,32),
createObject(10615,2114.3366699219,558.82250976563,-9.4068984985352,0,0,359.9990234375,32),
createObject(10615,2187.1567382813,513.65087890625,-9.4018964767456,0,0,269.99591064453,32),
createObject(3858,2087.9890136719,488.8307800293,3.754786491394,0,0,315,32),
createObject(3859,2087.9697265625,479.13671875,3.7733204364777,0,0,16.54541015625,32),
createObject(1523,2088.0317382813,472.80746459961,0.72010338306427,0,0,90,32),
createObject(1523,2087.9699707031,475.85092163086,0.72010338306427,0,0,270,32),
createObject(1537,2079.498046875,479.56884765625,0.75110298395157,0,0,90,32),
createObject(1533,2079.4958496094,476.55621337891,0.74710273742676,0,0,90,32),
createObject(14842,2081.2890625,473.49313354492,2.3344030380249,0,0,88.5,32),
createObject(3601,2076.6496582031,467.13272094727,-6.8556604385376,0,0,0,32),
createObject(3858,2076.2307128906,475.23498535156,3.6618196964264,0,0,44.988006591797,32),
createObject(7022,2140.953125,430.50991821289,-1.3743098974228,0,0,270,32),
createObject(3601,2125.5234375,474.6298828125,-8.6607189178467,0,0,0,32),
createObject(2780,2121.7270507813,478.56848144531,-8.4339761734009,0,0,0,32),
createObject(1255,2099.2749023438,498.8703918457,1.4179989099503,0,0,274.20202636719,32),
createObject(1255,2101.0573730469,498.88790893555,1.4179989099503,0,0,267.44677734375,32),
createObject(1255,2107.1608886719,498.79113769531,1.4169985055923,0,0,267.44567871094,32),
createObject(1255,2105.33203125,499.005859375,1.4179989099503,0,0,278.69018554688,32),
createObject(1255,2111.6364746094,498.99032592773,1.4169985055923,0,0,270.75,32),
createObject(1255,2114.3845214844,499.09918212891,1.4169985055923,0,0,270.7470703125,32),
createObject(1255,2126.9716796875,491.31939697266,1.4169985055923,0,0,179.7470703125,32),
createObject(1255,2126.9423828125,488.8037109375,1.4169985055923,0,0,179.736328125,32),
createObject(1255,2126.9208984375,483.6689453125,1.4169985055923,0,0,179.736328125,32),
createObject(1255,2126.8061523438,481.50500488281,1.4169985055923,0,0,169.48706054688,32),
createObject(1255,2111.4968261719,473.93536376953,1.4169985055923,0,0,94.7470703125,32),
createObject(1255,2109.8271484375,473.86981201172,1.4169985055923,0,0,91.74609375,32),
createObject(1255,2101.5751953125,473.95751953125,1.4169985055923,0,0,94.741333007813,32),
createObject(1255,2100.369140625,473.86383056641,1.4169985055923,0,0,94.740600585938,32),
createObject(14487,2114.994140625,486.1904296875,6.4303913116455,0,0,269.40124511719,32),
createObject(14487,2093.2041015625,486.3447265625,6.4343910217285,0,0,269.40124511719,32),
createObject(1640,2116.3354492188,473.80102539063,0.84410190582275,0,0,354,32),
createObject(1641,2097.62890625,498.9404296875,0.84310150146484,0,0,0,32),
createObject(633,2095.876953125,473.58203125,1.8420121669769,0,0,0,32),
createObject(646,2107.3427734375,473.173828125,2.0916237831116,0,0,0,32),
createObject(728,2126.6496582031,474.06661987305,0.39810359477997,0,0,0,32),
createObject(800,2127.0954589844,499.23406982422,1.6419801712036,0,0,355.5,32),
createObject(1428,2104.16015625,477.66909790039,-0.55725985765457,195.029296875,0,179.533203125,32),
createObject(14782,2082.1166992188,485.27072143555,1.8611497879028,0,0,0,32),
createObject(7022,2084.140625,508.05740356445,-45.365573883057,0,90,0,32),
createObject(14401,2091.1682128906,469.46755981445,1.039598107338,0,0,0.75,32),
createObject(7022,2081.5280761719,508.06491088867,-45.353580474854,0,90,0,32),
createObject(14782,2081.9108886719,481.84555053711,1.8611497879028,0,0,180,32),
createObject(7022,2084.1318359375,503.56625366211,-45.365573883057,0,90,0,32),
createObject(7022,2081.5251464844,503.55404663086,-45.354579925537,0,90,0,32),
createObject(2628,2080.6650390625,488.35284423828,0.83979034423828,0,0,90,32),
createObject(2628,2080.6789550781,490.9856262207,0.83979034423828,0,0,90,32),
createObject(2630,2084.7170410156,487.47280883789,0.83979034423828,0,0,90,32),
createObject(2630,2084.810546875,489.23181152344,0.83979034423828,0,0,87.4951171875,32),
createObject(2627,2084.8151855469,491.23806762695,0.83979034423828,0,0,270,32),
createObject(2627,2084.8115234375,492.75189208984,0.83979034423828,0,0,270,32),
createObject(2629,2081.9362792969,493.93359375,0.83979034423828,0,0,90,32),
createObject(2631,2085.1511230469,496.60681152344,0.88611853122711,0,0,270,32),
createObject(2631,2080.7348632813,497.63967895508,0.88611853122711,0,0,270,32),
createObject(2915,2080.369140625,496.27328491211,1.0609529018402,0,0,288.75,32),
createObject(2916,2080.3044433594,499.09124755859,1.0563286542892,0,0,67,32),
createObject(2913,2081.3898925781,493.49328613281,1.8187875747681,0,90,90,32),
createObject(728,2089.5988769531,498.93975830078,0.39810359477997,0,0,194.25,32),
createObject(1533,2119.69140625,500.01904296875,0.84310150146484,0,0,0,32),
createObject(1537,2122.7038574219,500.01715087891,0.84310150146484,0,0,0,32),
createObject(646,2127.2822265625,486.03530883789,2.241623878479,0,0,0,32),
createObject(14454,2118.6748046875,449.60424804688,13.518056869507,90,90,0,32),
createObject(14454,2102.6149902344,482.60784912109,13.516056060791,90,90,270,32),
createObject(14454,2107.3012695313,482.69561767578,13.516056060791,90,90,270,32),
createObject(14454,2118.673828125,445.2839050293,13.518056869507,90,90,0,32),
createObject(2780,2082.5617675781,472.79586791992,-6.6748657226563,0,0,0,32),
createObject(8487,2105.9438476563,476.66485595703,0.012143272906542,0,0,0,32),
createObject(8487,2106.2004394531,466.94180297852,0.012143272906542,0,0,0,32)
}
local col = createColSphere(2104.8046875, 489.287109375, 44.98458480835,80)
local function watchChanges( )
if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then
for key, value in pairs( objects ) do
setElementDimension( value, getElementDimension( getLocalPlayer( ) ) )
end
elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then
for key, value in pairs( objects ) do
setElementDimension( value, 65535 )
end
end
end
addEventHandler( "onClientColShapeHit", col,
function( element )
if element == getLocalPlayer( ) then
addEventHandler( "onClientRender", root, watchChanges )
end
end
)
addEventHandler( "onClientColShapeLeave", col,
function( element )
if element == getLocalPlayer( ) then
removeEventHandler( "onClientRender", root, watchChanges )
end
end
)
-- Put them standby for now.
for key, value in pairs( objects ) do
local x, y, z = getElementPosition( value )
setElementPosition( value, x, y, z + 40 )
setElementDimension( value, 65535 )
end
|
require("games/common2/module/layerShowTypeData");
local headBaseLayout = require("view/kScreen_1280_800/games/common2/headBaseLayout");
require("games/common2/module/invite2/data/inviteConfig");
local viewBase = Import("games/common2/module/viewBase");
HeadViewBase = class(viewBase,false);
local _getNickMaxWidth;
local _getNickSubLen;
HeadViewBase.s_defaultBoyFile = UserBaseInfoIsolater.getInstance():getMaleHead();
HeadViewBase.s_defaultGirlFile = UserBaseInfoIsolater.getInstance():getFemaleHead();
HeadViewBase.Delegate = {
};
HeadViewBase.ctor = function ( self, seat, layoutConfig )
super(self,layoutConfig);
self.m_seat = seat;
self.m_isAi = false;
if self.m_root then
local width, height = self.m_root:getSize();
self:setSize(width,height);
self.m_root:setVisible(false);
end
self:commonInitView();
end
HeadViewBase.dtor = function ( self )
ImageCache.getInstance():cleanRef(self);
delete(self.m_vipAnim);
self.m_vipAnim = nil;
if self.m_netTipsAnim then
self.m_netTipsAnim:stop()
self.m_netTipsAnim = nil
end
end
HeadViewBase.commonInitView = function ( self )
self.m_commonHeadView = SceneLoader.load(headBaseLayout);
self:addChild(self.m_commonHeadView);
self.m_commonHeadView:setAlign(kAlignCenter);
self.m_commonHeadView:setSize(92,92);
self.m_commonHeadView:setLevel(-1);
self.m_headView = self.m_commonHeadView:getChildByName("headView");
self.m_headRobot = self.m_headView:getChildByName("headRobot");
self.m_headDefault = self.m_headView:getChildByName("defaultHead");
self.m_headFrame = self.m_headView:getChildByName("headFrame");
self.m_vipFrame = self.m_headView:getChildByName("vipFrame");
self.m_bankruptView = self.m_headView:getChildByName("bankruptView");
self.m_netTips = self.m_commonHeadView:getChildByName("net_tips");
self.m_wifi = self.m_netTips:getChildByName("wifi");
self.m_headFrame:setLevel(2);
self.m_vipFrame:setLevel(2);
self.m_bankruptView:setLevel(2);
self.m_headEmpty = self.m_commonHeadView:getChildByName("headEmpty");
self.m_inviteBtn = self.m_headEmpty:getChildByName("inviteBtn");
self.m_nameArea = self.m_commonHeadView:getChildByName("name_area");
self.m_nickText = self.m_nameArea:getChildByName("nick_text");
self.m_moneyArea = self.m_commonHeadView:getChildByName("money_area");
self.m_moneyIcon = self.m_moneyArea:getChildByName("money_icon");
self.m_moneyView = self.m_moneyArea:getChildByName("money_view");
self.m_scoreArea = self.m_commonHeadView:getChildByName("score_area");
self.m_score = self.m_scoreArea:getChildByName("score");
self.m_ownerView = self.m_commonHeadView:getChildByName("ownerView");
local file = RoomPropertyData.getInstance():getCurPropertyIcon();
self:resetMoneyIconFile(file);
self.m_headFrame:setOnClick(self,self.onPlayerHeadClick);
self.m_vipFrame:setOnClick(self,self.onPlayerHeadClick);
self.m_inviteBtn:setOnClick(self,self.onInviteBtnClick);
self:setInviteBtnStatus(PrivateRoomIsolater.getInstance():isInPrivateRoom());
if GameInfoIsolater.getInstance():isInMatchRoom() then
self.m_nameArea:setVisible(false);
self.m_moneyArea:setVisible(false);
self.m_scoreArea:setVisible(true);
else
self.m_nameArea:setVisible(true);
self.m_moneyArea:setVisible(true);
self.m_scoreArea:setVisible(false);
end
self.m_scoreColor = {255,255,255};
end
-----------------------------------private function------------------------------------------------------------------
_getNickMaxWidth = function(self,len)
if not self.m_nickMaxWidth then
local test = "宽";
local nickText = new(Text, test, 1, 1, kAlignLeft, nil,26);
self.m_nickMaxWidth = nickText:getSize();
self.m_nickMaxWidth = self.m_nickMaxWidth*(len or 5);
delete(nickText);
end
return self.m_nickMaxWidth;
end
_getNickSubLen = function(self,userName,maxLen)
self.m_nickMaxlen = maxLen or (self.m_nickMaxlen or 5);
if string.isEmpty(userName) then
return self.m_nickMaxlen;
end
local maxWidth = _getNickMaxWidth(self,self.m_nickMaxlen);
local len;
for i = self.m_nickMaxlen,3,-1 do
local nickName = string.subUtfStrByCn(userName,1,i,"");
local nickText = new(Text, nickName, 1, 1, kAlignLeft, nil,26);
local w = nickText:getSize();
delete(nickText);
if w <= maxWidth then
len = i;
break;
end
end
len = len or 2;
return len;
end
-----------------------------------private function------------------------------------------------------------------
HeadViewBase.setInviteBtnStatus = function ( self, visible )
if self.m_inviteBtn then
local curShowType = LayerShowTypeData.getInstance():getCurShowType();
if curShowType == LayerShowTypeData.getInstance():getOnlookerType() then
visible = false;
end
self.m_inviteBtn:setVisible(visible);
end
end
HeadViewBase.setBaseHeadPos = function ( self, x, y, align )
if self.m_commonHeadView then
self.m_commonHeadView:setPos(x, y);
self.m_commonHeadView:setAlign(align);
end
end
HeadViewBase._getNameArea = function(self)
self.m_commonHeadView:removeChild(self.m_nameArea);
return self.m_nameArea;
end
HeadViewBase._getScoreArea = function(self)
self.m_commonHeadView:removeChild(self.m_scoreArea);
return self.m_scoreArea;
end
HeadViewBase._refreshScoreAreaSize = function(self)
local w = self.m_score:getSize();
self.m_scoreArea:setSize(w,nil);
end
HeadViewBase._setScoreColor = function(self,r,g,b)
self.m_scoreColor = {r,g,b};
end
HeadViewBase._getMoneyArea = function(self)
self.m_commonHeadView:removeChild(self.m_moneyArea);
return self.m_moneyArea;
end
HeadViewBase._setMoneyIconFile = function ( self, file )
self:resetMoneyIconFile(file);
self:resetMoneyIconSize();
if self.m_userData then
local money = self.m_userData:getMoney();
self:setMoneyView(money);
end
end
HeadViewBase.resetMoneyIconFile = function(self,file)
if type(file) ~= "string" or file == "" then
return;
end
self.m_moneyIcon:setFile(file);
end
HeadViewBase.resetMoneyIconSize = function(self)
local res = self.m_moneyIcon.m_res;
if res then
local width = res:getWidth();
local height = res:getHeight();
self.m_moneyIcon:setSize(width,height);
end
end
HeadViewBase.refreshNickName = function(self,userName)
if not userName then return end
local len = _getNickSubLen(self,userName);
local nickName = string.subUtfStrByCn(userName,1,len,"");
self.m_nickText:setText(nickName,nil,nil,self.m_nickText:getColor());
end
-- 设置昵称长度
HeadViewBase.setNickNameMaxLen = function(self,maxLen)
if not maxLen then return end
self.m_nickMaxlen = maxLen;
end
-- 根据身份信息设置昵称颜色
HeadViewBase.refreshNickColor = function(self,identity)
if not identity then return end
if not GameInfoIsolater.getInstance():isInMatchRoom() then
local color = {255,255,255};
self.m_nameArea:setVisible(true);
if UserIdentityIsolater.getInstance():checkIsVip(identity) then
color = {246,80,0};
if self:isDuringDefenseCheatTime() then
-- 防作弊时,昵称颜色默认黑色
color = {255,255,255};
end
end
self.m_nickText:setColor(unpack(color));
end
end
HeadViewBase.refreshHeadIcon = function(self,url,sex)
self.m_headView:setVisible(true);
self.m_headEmpty:setVisible(false);
local isFemale = UserBaseInfoIsolater.getInstance():checIsFemale(sex);
local imagePath = isFemale and HeadViewBase.s_defaultGirlFile or HeadViewBase.s_defaultBoyFile;
self:__setHeadDefault(imagePath);
self.m_headDefault:setVisible(true);
if self.m_headImage then
self.m_headImage:setVisible(false);
end
if (not GameInfoIsolater.getInstance():isInMatchRoom()) then
if url and (not self:isDuringDefenseCheatTime()) then
-- 防作弊时,不显示自定义头像
ImageCache.getInstance():request(url,self,self.onUpdateHeadImage);
end
end
end
HeadViewBase.setUserData = function ( self, userData )
if not userData then
return;
end
self.m_userData = userData;
if self.m_root then
self.m_root:setVisible(true);
end
self.m_uid = userData:getMid();
self:refreshNickName(userData:getNick());
self:refreshNickColor(userData:getIdentity());
self:refreshHeadIcon(userData:getAvatar(),userData:getSex());
self:refreshIdentity(userData);
self:refreshProperty(userData);
self:setUserAi(userData:isAi());
self:refreshPos();
if GameInfoIsolater.getInstance():isInMatchRoom() then
self:refreshMatchScore();
end
end
HeadViewBase.__setHeadDefault = function (self, imagePath)
if self.m_headDefaultImage then
self.m_headDefault:removeChild(self.m_headDefaultImage);
end
delete(self.m_headDefaultImage);
self.m_headDefaultImage = nil;
self.m_headDefaultImage = self:createHeadImage(imagePath);
self.m_headDefault:addChild(self.m_headDefaultImage);
self.m_headDefaultImage:setAlign(kAlignCenter);
self.m_headDefaultImage:setSize(self.m_headDefault:getSize());
self:updateHeadImagePath(imagePath);
end
HeadViewBase.refreshPos = function ( self )
InteractionInfo.getInstance():setHeadAbsolutePos(self.m_seat,self:getHeadAbsolutePos());
InteractionInfo.getInstance():setHeadPos(self.m_seat,self:getPos());
InteractionInfo.getInstance():setHeadSize(self.m_seat,self.m_commonHeadView:getSize());
end
HeadViewBase.setUserAi = function ( self, isAi )
-- body
self.m_headRobot:setVisible(isAi);
if self.m_isAi ~= isAi then
if self.m_clickListener then
self.m_clickListener.onAiStateChanged(self, self.m_seat, isAi);
end
end
self.m_isAi = isAi;
if isAi then
if self.m_headImage then
self.m_headImage:setVisible(false);
end
self.m_headDefault:setVisible(false);
else
if self.m_isHasImage then
self.m_headDefault:setVisible(false);
if self.m_headImage then
self.m_headImage:setVisible(true);
end
else
self.m_headDefault:setVisible(true);
if self.m_headImage then
self.m_headImage:setVisible(false);
end
end
end
end
HeadViewBase.isAiState = function ( self )
-- body
return self.m_isAi;
end
HeadViewBase.setUserReady = function ( self, isReady )
-- body
if self.m_isReady ~= isReady then
if self.m_clickListener then
self.m_clickListener.onReadyStateChanged(self, self.m_seat, isReady);
end
end
self.m_isReady = isReady;
end
HeadViewBase.reset = function ( self )
self:setUserReady(false);
self:setUserAi(false);
end
-- 清人
HeadViewBase.clear = function ( self )
self.m_headEmpty:setVisible(true);
self.m_headView:setVisible(false);
self.m_moneyArea:setVisible(false);
self.m_nameArea:setVisible(false);
self.m_headRobot:setVisible(false);
if self.m_root then
self.m_root:setVisible(false);
end
self.m_userData = nil;
self.m_isHasImage = nil;
self.m_isAi = false;
self:stopBankruptAnim();
end
HeadViewBase.refreshIdentity = function ( self, userData )
-- body
if not userData then
return;
end
local identity = userData:getIdentity();
local isVip = UserIdentityIsolater.getInstance():checkIsVip(identity);
if isVip and not self:isDuringDefenseCheatTime() then
-- 添加vip动画
delete(self.m_vipAnim);
self.m_vipAnim = nil;
self.m_vipFrame:setVisible(true);
self.m_headFrame:setVisible(false);
self.m_vipAnim = new(AnimHeadVipAnim2);
self.m_vipAnim:init();
self.m_vipAnim:play(self.m_vipFrame);
else
self.m_vipFrame:setVisible(false);
self.m_headFrame:setVisible(true);
end
end
HeadViewBase.refreshProperty = function ( self, userData )
-- body
if not userData then
return;
end
local money = userData:getMoney();
self:setMoneyView(money);
if self:isDuringDefenseCheatTime() then
self.m_moneyArea:setVisible(false);
elseif GameInfoIsolater.getInstance():isInMatchRoom() then
self.m_moneyArea:setVisible(false);
else
self.m_moneyArea:setVisible(true);
end
local file = RoomPropertyData.getInstance():getCurPropertyIcon();
self:resetMoneyIconFile(file);
end
HeadViewBase.getHeadAbsolutePos = function ( self )
-- body
local x, y = self.m_commonHeadView:getAbsolutePos();
return x, y;
end
HeadViewBase.setMoneyView = function ( self, money )
self.m_moneyView:removeAllChildren(true);
local number_path = "games/common/head/head_base/money_num/money_%s.png"
local moneyStr = MoneyTools.skipMoney(money);
local moneyNode = MoneyTools.getNumberNode(number_path,moneyStr,-2);
local moneyNode_w,moneyNode_h = moneyNode:getSize();
self.m_moneyView:addChild(moneyNode);
moneyNode:setAlign(kAlignCenter);
self.m_moneyView:setSize(moneyNode_w,moneyNode_h);
local icon_w,icon_h = self.m_moneyIcon:getSize();
self.m_moneyArea:setSize(moneyNode_w+icon_w+4,30);
end
HeadViewBase.updateScore = function ( self, score )
self.m_score:setText(score,nil,nil,unpack(self.m_scoreColor));
local w = self.m_score:getSize();
self.m_scoreArea:setSize(w,nil);
end
HeadViewBase.onUpdateHeadImage = function ( self, url, imagePath )
-- body
Log.v("HeadViewBase.onUpdateHeadImage",imagePath);
if imagePath then
self:updateHeadImagePath(imagePath);
self.m_isHasImage = true;
self.m_headDefault:setVisible(false);
if self.m_headImage then
self.m_headView:removeChild(self.m_headImage);
end
delete(self.m_headImage);
self.m_headImage = nil;
self.m_headImage = self:createHeadImage(imagePath);
self.m_headView:addChild(self.m_headImage);
self.m_headImage:setLevel(1);
self.m_headImage:setAlign(kAlignCenter);
self.m_headImage:setSize(self.m_headDefault:getSize());
else
self.m_isHasImage = nil;
end
end
HeadViewBase.createHeadImage = function ( self, imagePath )
-- body
local headImage = new(Mask,imagePath,"games/common/head/head_base/ddz_head_mask.png");
return headImage;
end
HeadViewBase.updateHeadImagePath = function ( self,imagePath )
self.m_headImagePath = imagePath;
InteractionInfo.getInstance():setHeadImagePath(self.m_seat,imagePath);
end
HeadViewBase.getHeadAreaSize = function ( self )
-- body
return self.m_commonHeadView:getSize();
end
HeadViewBase.isDuringDefenseCheatTime = function (self)
return GameInfoIsolater.getInstance():checkIsDuringDefenseCheatTime() and self.m_seat ~= 1;
end
HeadViewBase.onPlayerHeadClick = function ( self )
ReportIsolater.getInstance():report(UBConfig.kGameDesktopPlayerInfo, true, true)
if GameInfoIsolater.getInstance():isInMatchRoom() then
local isShowPlayerInfo = false;
local myUserId = UserBaseInfoIsolater.getInstance():getUserId();
local curShowType = LayerShowTypeData.getInstance():getCurShowType();
local onlookerType = LayerShowTypeData.getInstance():getOnlookerType();
if self.m_uid ~= myUserId and curShowType ~= onlookerType
and MatchIsolater.getInstance():getCurMatchIsSupportReport() then
isShowPlayerInfo = true;
end
if not isShowPlayerInfo then
Toast.getInstance():showText("比赛场无法查看选手信息",50,30,kAlignLeft,"",24,200,175,110);
return;
end
end
local data = {seat = self.m_seat}
local action = GameMechineConfig.ACTION_NS_HEADCLICK;
MechineManage.getInstance():receiveAction(action,data,self.m_uid);
end
HeadViewBase.onInviteBtnClick = function ( self )
local action = GameMechineConfig.ACTION_NS_REQUESTINVITELIST;
local inviteType = InviteConfig.TYPE_PRIVATE_ROOM;
MechineManage.getInstance():receiveAction(action, inviteType);
end
HeadViewBase.joinGame = function ( self, seat, uid, info, isFast )
self:onUpdateUserInfo(seat, uid, info, isFast);
self:refreshInviteBtnStatus();
end
HeadViewBase.onUpdateUserInfo = function ( self, seat, uid, info, isFast )
local gameplayerInfo = GamePlayerManager2.getInstance():getPlayerBySeat(seat);
if gameplayerInfo then
self.m_seat = seat;
self.m_uid = uid;
self:setUserData(gameplayerInfo);
-- self:setUserReady(false);
end
end
HeadViewBase.gameReady = function ( self, seat, uid, info, isFast )
self:setUserReady(true);
self:stopBankruptAnim();
end
HeadViewBase.startGame = function ( self )
self:setUserReady(false);
self:stopBankruptAnim();
end
HeadViewBase.onLogout = function ( self, seat, uid, info, isFast )
self:setUserReady(false);
end
HeadViewBase.onGameOver = function ( self, seat, uid, info, isFast )
self:onUpdateUserInfo(seat, uid, info, isFast);
self:reset();
end
HeadViewBase.onAi = function ( self, seat, uid, info, isFast )
-- body
if not info then
return;
end
self:setUserAi(info.isAi == 1);
end
HeadViewBase.refreshMatchScore = function(self,seat,uid,info,isFast)
local info = MatchIsolater.getInstance():getMatchScoreInfo();
info = table.verify(info);
for k,v in pairs(info) do
if v.mid == self.m_uid then
self:updateScore(v.score);
end
end
end
HeadViewBase.refreshInviteBtnStatus = function (self)
self:setInviteBtnStatus(PrivateRoomIsolater.getInstance():isInPrivateRoom());
end
HeadViewBase.parseConfig = function ( self, config )
-- body
if not config then return; end
local headPos = config.headPos and config.headPos[self.m_seat] or nil;
if headPos then
self:setPos(headPos.x, headPos.y);
self:setAlign(headPos.align);
end
local ownerPos = config.ownerPos and config.ownerPos[self.m_seat] or nil;
if ownerPos and self.m_ownerView then
self.m_ownerView:setPos(ownerPos.x, ownerPos.y);
self.m_ownerView:setAlign(ownerPos.align);
end
end
HeadViewBase.showBankruptAnim = function(self,seat)
if GameInfoIsolater.getInstance():isInMatchRoom() then
return;
end
local playerInfo = GamePlayerManager2.getInstance():getPlayerBySeat(seat);
if playerInfo then
if RoomPropertyData.getInstance():checkIsBankrupt(playerInfo:getMoney()) then
self:stopBankruptAnim();
require("games/common2/animation/animBankrupt");
self.m_bankruptAnim = new(AnimBankrupt);
self.m_bankruptAnim:play();
self.m_bankruptView:addChild(self.m_bankruptAnim);
self.m_bankruptAnim:setAlign(kAlignCenter)
end
end
end
HeadViewBase.stopBankruptAnim = function(self)
if self.m_bankruptAnim then
delete(self.m_bankruptAnim);
self.m_bankruptAnim = nil;
self.m_bankruptView:removeAllChildren(true);
end
end
HeadViewBase.refreshUserProperty = function ( self, seat, uid, info, isFast )
local gameplayerInfo = GamePlayerManager2.getInstance():getPlayerBySeat(seat);
self:refreshProperty(gameplayerInfo);
end
HeadViewBase.refreshWifi = function (self, seat, uid, info, isFast)
if self.m_netTips and self.m_wifi then
self.m_netTips:setVisible(info)
if info then
if not self.m_netTipsAnim then
local am = require 'animation'
self.m_netTipsAnim = am.Animator(am.flash(), am.updator(self.m_wifi:getWidget()),kAnimLoop)
end
self.m_netTipsAnim:start()
else
if self.m_netTipsAnim then
self.m_netTipsAnim:stop()
self.m_netTipsAnim = nil
end
end
end
end
HeadViewBase.refreshReadyStatus = function(self,seat,uid,info,isFast)
info = table.verify(info);
self:setUserReady(info.isShow);
end
HeadViewBase.resetHeadEmptyPos = function(self,x,y)
self.m_headEmpty:setPos((x or 0), (y or 0));
end
HeadViewBase.setUserOwner = function(self, isOwner)
if self.m_ownerView then
local isInJiFenRoom = PrivateRoomIsolater.getInstance():isInJiFenRoom();
self.m_ownerView:setVisible(isInJiFenRoom and isOwner)
end
end
HeadViewBase.s_stateFuncMap = {
[GameMechineConfig.STATUS_LOGIN] = "joinGame";
[GameMechineConfig.STATUS_READY] = "gameReady";
[GameMechineConfig.STATUS_PLAYING] = "startGame";
[GameMechineConfig.STATUS_LOGOUT] = "onLogout";
[GameMechineConfig.STATUS_GAMEOVER] = "onGameOver";
};
HeadViewBase.s_actionFuncMap = {
[GameMechineConfig.ACTION_NS_ROBOT] = "onAi";
[GameMechineConfig.ACTION_NS_MATCH_SCORE] = "refreshMatchScore";
[GameMechineConfig.ACTION_NS_UPDATE_USERINFO] = "onUpdateUserInfo";
[GameMechineConfig.ACTION_NS_REFRESH_USERPROPERTY] = "refreshUserProperty";
[GameMechineConfig.ACTION_NS_REFRESH_WIFI] = "refreshWifi";
[GameMechineConfig.ACTION_NS_REFRESH_READY_STATUS] = "refreshReadyStatus";
}
return HeadViewBase; |
-------------------------------------------------------------------------------------------
--
-- raylib [textures] example - Texture loading and drawing a part defined by a rectangle
--
-- This example has been created using raylib 1.6 (www.raylib.com)
-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
--
-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
--
-------------------------------------------------------------------------------------------
local MAX_FRAME_SPEED = 14
local MIN_FRAME_SPEED = 1
-- Initialization
-------------------------------------------------------------------------------------------
local screenWidth = 800
local screenHeight = 450
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle")
-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
local scarfy = LoadTexture("resources/scarfy.png") -- Texture loading
local position = Vector2(350.0, 280.0)
local frameRec = Rectangle(0, 0, scarfy.width/6, scarfy.height)
local currentFrame = 0
local framesCounter = 0
local framesSpeed = 8 -- Number of spritesheet frames shown by second
SetTargetFPS(60); -- Set our game to run at 60 frames-per-second
-------------------------------------------------------------------------------------------
-- Main game loop
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
framesCounter = framesCounter + 1
if (framesCounter >= (60/framesSpeed)) then
framesCounter = 0
currentFrame = currentFrame + 1
if (currentFrame > 5) then currentFrame = 0 end
frameRec.x = currentFrame*scarfy.width/6
end
if (IsKeyPressed(KEY.RIGHT)) then framesSpeed = framesSpeed + 1
elseif (IsKeyPressed(KEY.LEFT)) then framesSpeed = framesSpeed - 1 end
if (framesSpeed > MAX_FRAME_SPEED) then framesSpeed = MAX_FRAME_SPEED
elseif (framesSpeed < MIN_FRAME_SPEED) then framesSpeed = MIN_FRAME_SPEED end
---------------------------------------------------------------------------------------
-- Draw
---------------------------------------------------------------------------------------
BeginDrawing()
ClearBackground(RAYWHITE)
DrawTexture(scarfy, 15, 40, WHITE)
DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME)
DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED)
DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY)
DrawText(string.format("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY)
DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY)
for i = 1, MAX_FRAME_SPEED do
if (i <= framesSpeed) then DrawRectangle(250 + 21*i, 205, 20, 20, RED) end
DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON)
end
DrawTextureRec(scarfy, frameRec, position, WHITE) -- Draw part of the texture
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY)
EndDrawing()
---------------------------------------------------------------------------------------
end
-- De-Initialization
-------------------------------------------------------------------------------------------
UnloadTexture(scarfy) -- Texture unloading
CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.