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pointSystem = {25, 18, 15, 12, 10, 8, 6, 4, 2, 1} -- [rank] = points, according to the formula 1 point system currentMap = {} mapList = {} playerTeamID = {} ranking = {} -- [i] = {teamid, points} teamMembers = nil TWState = false function startTeamWar(challengerTeam, victimTeam, maps) if #maps < 6 then local xml = xmlLoadFile("eventManager.xml") if not xml then return false end local events = xmlNodeGetChildren(xml) for a,b in ipairs(events) do if xmlNodeGetAttribute(b, "name") == "Circuits" then local mps = xmlNodeGetChildren(b) if #mps == 0 then break end local mps2 = mps while #maps <6 do if #mps2 == 0 then mps2 = mps end local r = math.random(1,#mps2) local map = xmlNodeGetValue(mps2[r]) if not map then break end local name = getResourceInfo(getResourceFromName(map), "name") local author = getResourceInfo(getResourceFromName(map), "author") if not author then author = "N/A" end table.insert(maps,{name, author, map}) table.remove(mps2, r) end break end end xmlUnloadFile(xml) end local t = {} while #maps > 0 do local r = math.random(1,#maps) table.insert(t,{maps[r][3], "Team War", "eventmanager_teamwars", challengerTeam, victimTeam}) table.remove(maps, r) end triggerEvent("eventmanager_eventInject", root, t) return true end function teamwars(mapRow) table.insert(mapList, mapRow) end addEvent("eventmanager_teamwars",true) addEventHandler("eventmanager_teamwars",root,teamwars) function onMapStart(res) local match = false for a,b in ipairs(mapList) do if b[1] == getResourceName(res) then match = true break end end if not match then return end currentMap = mapList mapList = {} -- outputChatBox("start: " .. getTWState(true)) if getTWState() == "started" then teamMembers = fetchMembers() end addEventHandler("onPlayerFinish", root, finish) end addEventHandler("onResourceStart", getRootElement(), onMapStart) function onMapStop(res) local match = false for a,b in ipairs(currentMap) do if b[1] == getResourceName(res) then match = true break end end if not match then return end local challengerTeam = currentMap[1][4] local victimTeam = currentMap[1][5] currentMap = {} removeEventHandler("onPlayerFinish", root, finish) --outputChatBox("stop: " .. getTWState(true)) if getTWState() == "stopped" then stopTeamWar(challengerTeam, victimTeam) end end addEventHandler("onResourceStop", getRootElement(), onMapStop) function finish(rank, time) local points = pointSystem[rank] if not points then return end local p = source local teamid local match = false for a,b in ipairs(playerTeamID) do if b[1] == p then teamid = b[2] match = true end end if not match then teamid = getPlayerTeam(p) table.insert(playerTeamID, {p, teamid}) end local match = false for a,b in ipairs(ranking) do if b[1] == teamid then local cPoints = b[2] b[2] = cPoints + points match = true end end if not match then table.insert(ranking, {teamid, points}) end end addEvent("onPlayerFinish",true) function stopTeamWar(challengerTeam, victimTeam) local teamid = false local points = 0 for a,b in ipairs(ranking) do if b[1] == challengerTeam or b[1] == victimTeam then if b[2] > points then teamid = b[1] points = b[2] end end end if not teamid then return end local name local teams = fetchTeams() for a,b in ipairs(teams) do if b.teamid == teamid then name = b.name end end outputChatBox("[Team Wars] #ffffff" .. name .. " won the team war with " .. points .. " points!", getRootElement(), 206, 163, 131, true) currentMap = {} mapList = {} playerTeamID = {} ranking = {} teamMembers = nil TWState = false end function getTWState() local q = getCurrentQueue() local match = false for a,b in ipairs(q) do if b[3] == "eventmanager_teamwars" then match = true end end if mapList[1] then match = true end if currentMap[1] then match = true end if not TWState and not match then return "not running" elseif not TWState and match then TWState = true return "started" elseif TWState and match then return "running" elseif TWState and not match then TWState = false return "stopped" else return false end end function fetchTeams() local qh = dbQuery(handlerConnect, "SELECT * FROM `team`") local t = dbPoll(qh,-1) if not t then return false end return t end function fetchMembers() local qh = dbQuery(handlerConnect, "SELECT * FROM `team_members`") local t = dbPoll(qh,-1) if not t then return false end return t end function getPlayerTeam(p) local forumID = tonumber(exports.gc:getPlayerForumID(p)) if teamMembers == nil then teamMembers = fetchMembers() end if not forumID or not teamMembers then return end local teamid = false for a,b in ipairs(teamMembers) do if b.forumid == forumID then teamid = b.teamid end end if not teamid then return end return teamid end
require("love.timer") require("love.system") require("love.sound") require("love.physics") require("love.mouse") require("love.math") require("love.keyboard") require("love.joystick") require("love.image") require("love.font") require("love.filesystem") require("love.event") require("love.audio") require("love.graphics") require("love.window") _defaultfont = love.graphics.getFont() gui = {} function gui.getTile(i,x,y,w,h)-- returns imagedata if type(i)=="userdata" then -- do nothing else error("getTile invalid args!!! Usage: ImageElement:getTile(x,y,w,h) or gui:getTile(imagedata,x,y,w,h)") end local iw,ih=i:getDimensions() local id,_id=i:getData(),love.image.newImageData(w,h) for _x=x,w+x-1 do for _y=y,h+y-1 do _id:setPixel(_x-x,_y-y,id:getPixel(_x,_y)) end end return love.graphics.newImage(_id) end multi = {} multi.Version="4.0.0" multi.__index = multi multi.Mainloop={} multi.Tasks={} multi.Tasks2={} multi.Garbage={} multi.Children={} multi.Paused={} multi.MasterId=0 multi.Active=true multi.Id=-1 multi.Type="MainInt" multi.Rest=0 -- System os.sleep=love.timer.sleep function multi:newBase(ins) if not(self.Type=="MainInt" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end local c = {} if self.Type=="int" then setmetatable(c, self.Parent) else setmetatable(c, self) end c.Active=true c.func={} c.Id=0 c.Act=function() end c.Parent=self if ins then table.insert(self.Mainloop,ins,c) else table.insert(self.Mainloop,c) end self.MasterId=self.MasterId+1 return c end function multi:reboot(r) self.Mainloop={} self.Tasks={} self.Tasks2={} self.Garbage={} self.Children={} self.Paused={} self.MasterId=0 self.Active=true self.Id=-1 if r then for i,v in pairs(_G) do if type(i)=="table" then if i.Parent and i.Id and i.Act then i={} end end end end end function multi:getChildren() return self.Mainloop end --Processor function multi:Do_Order() for _D=#self.Mainloop,1,-1 do if self.Mainloop[_D]~=nil then self.Mainloop[_D].Id=_D self.Mainloop[_D]:Act() end if self.Mainloop[_D].rem then table.remove(self.Mainloop,_D) end end if self.Rest>0 then os.sleep(self.Rest) end end function multi:benchMark(sec) local temp=self:newLoop(function(t,self) if os.clock()-self.init>self.sec then print(self.c.." steps in "..self.sec.." second(s)") self.tt(self.sec) self:Destroy() else self.c=self.c+1 end end) function temp:OnBench(func) self.tt=func end self.tt=function() end temp.sec=sec temp.init=os.clock() temp.c=0 return temp end function multi:newInterface() if not(self.Type=="MainInt") then error("Can only create an interface on the multi obj") return false end local c = {} setmetatable(c, self) c.Parent=self c.Active=true c.func={} c.Id=0 c.Type="int" c.Mainloop={} c.Tasks={} c.Tasks2={} c.Garbage={} c.Children={} c.Paused={} c.MasterId=0 c.Active=true c.Id=-1 c.Rest=0 function c:Start() if self.l then self.l:Resume() else self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end) end end function c:Stop() if self.l then self.l:Pause() end end function c:Remove() self:Destroy() self.l:Destroy() end return c end --Helpers function multi:FreeMainEvent() self.func={} end function multi:isPaused() return not(self.Active) end function multi:Pause(n) if self.Type=="int" or self.Type=="MainInt" then self.Active=false if not(n) then local c=self:getChildren() for i=1,#c do c[i]:Pause() end else self:hold(n) end else if not(n) then self.Active=false if self.Parent.Mainloop[self.Id]~=nil then table.remove(self.Parent.Mainloop,self.Id) table.insert(self.Parent.Paused,self) self.Id=#self.Parent.Paused end else self:hold(n) end end end function multi:Resume() if self.Type=="int" or self.Type=="MainInt" then self.Active=true local c=self:getChildren() for i=1,#c do c[i]:Resume() end else if self:isPaused() then self.Active=true for i=1,#self.Parent.Paused do if self.Parent.Paused[i]==self then table.remove(self.Parent.Paused,i) return end end table.insert(self.Parent.Mainloop,self) end end end function multi:Destroy() if self.Type=="int" or self.Type=="MainInt" then local c=self:getChildren() for i=1,#c do c[i]:Destroy() end else self.rem=true end end function multi:hold(task) self:Pause() if type(task)=="number" then local alarm=self:newAlarm(task) while alarm.Active==true do if love then self.Parent.lManager() else self.Parent.Do_Order() end end alarm:Destroy() self:Resume() elseif type(task)=="function" then local env=self.Parent:newEvent(task) env:OnEvent(function(envt) envt:Pause() envt:Stop() end) while env.Active do if love then self.Parent.lManager() else self.Parent.Do_Order() end end env:Destroy() self:Resume() else print("Error Data Type!!!") end end function multi:oneTime(func,...) if not(self.Type=="MainInt" or self.Type=="int") then for _k=1,#self.Parent.Tasks2 do if self.Parent.Tasks2[_k]==func then return false end end table.insert(self.Parent.Tasks2,func) func(...) return true else for _k=1,#self.Tasks2 do if self.Tasks2[_k]==func then return false end end table.insert(self.Tasks2,func) func(...) return true end end --Constructors function multi:newEvent(task) local c=self:newBase() c.Type="Event" c.Task=task or function() end function c:Act() if self.Task(self) and self.Active==true then self:Pause() for _E=1,#self.func do self.func[_E](self) end end end function c:OnEvent(func) table.insert(self.func,func) end return c end function multi:newAlarm(set) local c=self:newBase() c.Type="Alarm" c.timer=os.clock() c.set=set or 0 function c:Act() if self.Active==true then if os.clock()-self.timer>=self.set then self:Pause() for i=1,#self.func do self.func[i](self) end end end end function c:Reset(n) if n then self.set=n end self.timer=os.clock() self:Resume() end function c:OnRing(func) table.insert(self.func,func) end return c end function multi:newTask(func) table.insert(self.Tasks,func) end function multi:newLoop(func) local c=self:newBase() c.Type="Loop" if func then c.func={func} end function c:Act() if self.Active==true then for i=1,#self.func do self.func[i](os.clock()-self.Parent.Start,self) end end end function c:OnLoop(func) table.insert(self.func,func) end return c end function multi:newStep(start,reset,count,skip) local c=self:newBase() think=1 c.Type="Step" c.pos=start or 1 c.endAt=reset or math.huge c.skip=skip or 0 c.spos=0 c.count=count or 1*think c.funcE={} c.start=start or 1 if start~=nil and reset~=nil then if start>reset then think=-1 end end function c:Act() if self~=nil then if self.spos==0 then if self.Active==true then for i=1,#self.func do self.func[i](self.pos,self) end self.pos=self.pos+self.count end end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end function c:OnStep(func) table.insert(self.func,1,func) end function c:OnEnd(func) table.insert(self.funcE,func) end function c:Update(start,reset,count,skip) self.start=start or self.start self.endAt=reset or self.endAt self.skip=skip or self.skip self.count=count or self.count self:Resume() end c:OnStep(function(p,s) if s.count>0 and s.endAt==p then for fe=1,#s.funcE do s.funcE[fe](s) end s.pos=s.start-1 elseif s.count<0 and s.endAt==p then for fe=1,#s.funcE do s.funcE[fe](s) end s.pos=s.start-1 end end) return c end function multi:newTStep(start,reset,count,set) local c=self:newBase() think=1 c.Type="TStep" c.start=start or 1 local reset = reset or math.huge c.endAt=reset c.pos=start or 1 c.skip=skip or 0 c.count=count or 1*think c.funcE={} c.timer=os.clock() c.set=set or 1 function c:Update(start,reset,count,set) self.start=start or self.start self.pos=start self.endAt=reset or self.endAt self.set=set or self.set self.count=count or self.count or 1 self.timer=os.clock() self:Resume() end function c:Act() if self.Active then if os.clock()-self.timer>=self.set then self:Reset() for i=1,#self.func do self.func[i](self.pos,self) end if self.endAt==self.pos then for fe=1,#self.funcE do self.funcE[fe](self) end self.pos=self.start-1 end self.pos=self.pos+self.count end end end function c:OnEnd(func) table.insert(self.funcE,func) end function c:Reset(n) if n then self.set=n end self.timer=os.clock() self:Resume() end function c:OnStep(func) table.insert(self.func,func) end return c end function multi:newTrigger(func) local c=self:newBase() c.Type="Trigger" c.trigfunc=func or function() end function c:Fire(...) self:trigfunc(self,...) end return c end --Managers function multi:mainloop() for i=1,#self.Tasks do self.Tasks[i](self) end self.Start=os.clock() while self.Active do self:Do_Order() end end function multi._tFunc(self,dt) for i=1,#self.Tasks do self.Tasks[i](self) end print("once!") if dt then self.pump=true end self.pumpvar=dt self.Start=os.clock() end function multi:uManager(dt) self:oneTime(self._tFunc,self,dt) self:Do_Order() end multi.drawF={} function multi:dManager() for ii=1,#multi.drawF do multi.drawF[ii]() end end function multi:onDraw(func) table.insert(self.drawF,func) end function multi:lManager() if love.event then love.event.pump() for e,a,b,c,d in love.event.poll() do if e == "quit" then if not love.quit or not love.quit() then if love.audio then love.audio.stop() end return nil end end love.handlers[e](a,b,c,d) end end if love.timer then love.timer.step() dt = love.timer.getDelta() end if love.update then love.update(dt) end multi:uManager(dt) if love.window and love.graphics and love.window.isCreated() then love.graphics.clear() love.graphics.origin() if love.draw then love.draw() end multi.dManager() love.graphics.setColor(255,255,255,255) if multi.draw then multi.draw() end love.graphics.present() end end Thread={} Thread.Name="Thread 2" Thread.ChannelThread = love.thread.getChannel("Easy2") Thread.ChannelMain = love.thread.getChannel("EasyMain") Thread.Global = {} function Thread:packTable(G) function escapeStr(str) local temp="" for i=1,#str do temp=temp.."\\"..string.byte(string.sub(str,i,i)) end return temp end function ToStr(t) local dat="{" for i,v in pairs(t) do if type(i)=="number" then i="["..i.."]=" else i=i.."=" end if type(v)=="string" then dat=dat..i.."\""..v.."\"," elseif type(v)=="number" then dat=dat..i..v.."," elseif type(v)=="boolean" then dat=dat..i..tostring(v).."," elseif type(v)=="table" and not(G==v) then dat=dat..i..ToStr(v).."," --elseif type(v)=="table" and G==v then -- dat=dat..i.."assert(loadstring(\"return self\"))," elseif type(v)=="function" then dat=dat..i.."assert(loadstring(\""..escapeStr(string.dump(v)).."\"))," end end return string.sub(dat,1,-2).."}" end return "return "..ToStr(G) end function Thread:Send(name,var) arg3="2" if type(var)=="table" then var=Thread:packTable(var) arg3="table" end self.ChannelMain:push({name,var,arg3}) end function Thread:UnPackChannel() local c=self.ChannelThread:getCount() for i=1,c do local temp=self.ChannelThread:pop() if temp[1] and temp[2] then if temp[1]=="func" and type(temp[2])=="string" then loadstring(temp[2])(temp[3]) elseif temp[1]=="table" then _G[temp[3]]=loadstring(temp[2])() else _G[temp[1]]=temp[2] end end end if #multi:getChildren()<2 then os.sleep(.05) end end function Thread:boost(func,name) self:Send(name,string.dump(func)) end function Thread.mainloop() Thread:UnPackChannel() end Thread.MainThread=false multi:newLoop():OnLoop(Thread.mainloop) multi:mainloop()
object_tangible_loot_creature_loot_kashyyyk_loot_potion_component_02 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_potion_component_02:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_potion_component_02, "object/tangible/loot/creature_loot/kashyyyk_loot/potion_component_02.iff")
print("") print("") print("") print("Outra migração") select_database("test_db") migration = alter_table("users") create_field(migration, "remember_token", "string") print("DUMP DA TABELA INTEIRA") dumptbl(migration) print("migration end")
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Vegemite"; ITEM.model = "models/vegemite/vegemite.mdl"; ITEM.width = 1; ITEM.height = 1; ITEM.description = "The greatest thing humanity has to offer. It tastes of raw salt when consumed in large quantities. Don't use too much!"; ITEM.permit = "consumables"; ITEM.category = "Australian" ITEM.price = 20; ITEM.restoreHealth = 5; ITEM.flag = "z" ITEM.dropSound = { "terranova/ui/cannedfood1.wav", "terranova/ui/cannedfood2.wav", "terranova/ui/cannedfood3.wav", }
-- LUALOCALS < --------------------------------------------------------- local dofile, minetest, rawset = dofile, minetest, rawset -- LUALOCALS > --------------------------------------------------------- local thismod = minetest.get_current_modname() local modpath = minetest.get_modpath(thismod) parentmod = minetest.get_modpath("nc_concrete") tm = "nc_stucco:" nc_stuccol = { curing = { stages = {"Sodden", "Moist", "Damp", "Dry", "Powdered"}, wetter = { powdered = "sodden", moist = "sodden", damp = "sodden" }, drier = { sodden = "moist", moist = "damp", damp = "dry" } }, patterns = {"GKey", "Beetle", "Crossy", "Corinth", "Hexy", "Brexy", "Lamby", "Doric", "Starry", "Targey", "Stakey", "Panelly", "Slatty", "Logos", "Peeky", "Mucky", "Enol", "SN", "Hatchy", "Foote","Signy","Signy2", "Signy3"}, wca = {"Bindy", "Bricky", "Hashy","Icebox","Ridgey", "Vermi", "Barry"}, dep = {"Bordy-Thin", "Bordy-Thick"}, posts = {"Thick", "Thin"}, meshies = {"st_sword_corr.obj", "st_bowl_inv_corr.obj", "st_post_corr.obj", "st_signpost_corr.obj", "st_pillar_base_corr.obj", "st_pillar_base_inv_corr.obj", "st_pillar_mid_corr.obj","sarco_corr.obj","stone1_corr.obj","bcage.obj","bcage_closed_corr.obj", "urn_corr.obj", "urn_closed_corr.obj", names = {"sword", "bowl","post","spost","pillar_end","pillar_end_inv", "pillar_mid", "sarco","stone1","bcage","bcage_closed", "urn", "urn_closed"} }, bench = "nc_stucco:sculptier", boss = { mod = "nc_concrete", concrete_mats = {"sandstone", "adobe", "coalstone","terrain_stone"}, textures = {} } } rawset(_G, thismod, nc_stuccol) dofile(modpath .. "/nodes.lua") dofile(modpath .. "/crafting.lua") dofile(modpath .. "/sculpt.lua") dofile(modpath .. "/curing.lua")
local Scalar = require 'libsclr' local f_to_s = require 'Q/OPERATORS/F_TO_S/lua/f_to_s' local T = {} local function fold( fns, vec) assert(type(vec) == "lVector") -- make sure functions are unique local cnt = 0 for i1, v1 in ipairs(fns) do for i2, v2 in ipairs(fns) do if ( i1 ~= i2 ) then assert(v1 ~= v2) end end cnt = cnt + 1 end assert(cnt > 0) --================== local status = true local gens = {} for i, v in ipairs(fns) do gens[i] = f_to_s[v](vec) end repeat for i, v in ipairs(fns) do status = gens[i]:next() end until not status local rvals = {} for i, v in ipairs(fns) do local key = fns[i] -- this is ugly TODO P3 local T = {} local x, y, z = gens[i]:value() T[1] = x T[2] = y T[3] = z --====================== rvals[key] = T end return rvals -- return a table of tables end T.fold = fold require('Q/q_export').export('fold', fold) return T
function Local.Init(x, y, cluster, hits, rotation) Object.cluster = Engine.Scene:getGameObject(cluster); Object.index = Object.cluster:addTarget(Object); print("Target", x, y) local sprite_size = This.Sprite:getSize(); This.Sprite:setPosition(obe.Transform.UnitVector(0, 0), obe.Transform.Referential.Center); local base_position = obe.Transform.UnitVector(x, y, obe.Transform.Units.ScenePixels); base_position = base_position + obe.Transform.UnitVector(sprite_size.x / 2, -sprite_size.y / 2); if rotation then This.Sprite:setRotation(-rotation, obe.Transform.Referential.TopLeft); if rotation == 90 then This.Sprite:move(obe.Transform.UnitVector(0, This.Sprite:getSize().y)); end end This.Collider:setPositionFromCentroid(This.Sprite:getPosition(obe.Transform.Referential.Center)); This.SceneNode:setPosition(base_position); Object.hits = hits or 1; Object.currentHit = 0; Object.sound = Engine.Audio:load( obe.System.Path("Sounds/impact.ogg"), obe.Audio.LoadPolicy.Cache ); end function Object:hit() print("Hit target", Object.id); This.Sprite:setColor(obe.Graphics.Color(100, 100, 255)); scheduleBackToNormal(); Object.sound:play(); if Object.cluster == nil then return end Object.currentHit = Object.currentHit + 1 if Object.currentHit >= Object.hits then Object.cluster:targetHit(Object.index) end end function Object:setCluster(cluster, index) Object.cluster = cluster Object.index = index end function scheduleBackToNormal() Engine.Events:schedule():after(2):run( function() This.Sprite:setColor(obe.Graphics.Color.White); end ); end function Object:success() if Object.cluster == nil then return end Object.currentHit = 0 This.Sprite:setColor(obe.Graphics.Color(100, 255, 100)); scheduleBackToNormal(); end function Object:failure() if Object.cluster == nil then return end Object.currentHit = 0; This.Sprite:setColor(obe.Graphics.Color.Red); scheduleBackToNormal(); end
local function check_back_space() local col = vim.fn.col('.') - 1 if col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') then return true else return false end end local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end --- move to prev/next item in completion menuone --- jump to prev/next snippet's placeholder _G.tab_complete = function() if vim.fn.pumvisible() == 1 then return t "<C-n>" elseif vim.fn.call("vsnip#available", {1}) == 1 then return t "<Plug>(vsnip-expand-or-jump)" elseif check_back_space() then return t "<Tab>" else return vim.fn['compe#complete']() end end _G.s_tab_complete = function() if vim.fn.pumvisible() == 1 then return t "<C-p>" elseif vim.fn.call("vsnip#jumpable", {-1}) == 1 then return t "<Plug>(vsnip-jump-prev)" else return t "<S-Tab>" end end _G.expand_snip = function() if vim.fn.call("vsnip#available", {1}) == 1 then return t "<Plug>(vsnip-expand-or-jump)" else return vim.fn['compe#confirm']() end end _G.on_enter = function() if vim.fn.pumvisible() == 1 then return vim.fn['coc#_select_confirm']() else return t "<C-g>u<CR><c-r>=coc#on_enter()<CR>" end end _G.enhance_jk_move = function(key) if packer_plugins['accelerated-jk'] and not packer_plugins['accelerated-jk'].loaded then vim.cmd [[packadd accelerated-jk]] end local map = key == 'j' and '<Plug>(accelerated_jk_gj)' or '<Plug>(accelerated_jk_gk)' return t(map) end _G.enhance_ft_move = function(key) if not packer_plugins['vim-eft'].loaded then vim.cmd [[packadd vim-eft]] end local map = { f = '<Plug>(eft-f)', F = '<Plug>(eft-F)', [';'] = '<Plug>(eft-repeat)' } return t(map[key]) end _G.enhance_nice_block = function (key) if not packer_plugins['vim-niceblock'].loaded then vim.cmd [[packadd vim-niceblock]] end local map = { I = '<Plug>(niceblock-I)', ['gI'] = '<Plug>(niceblock-gI)', A = '<Plug>(niceblock-A)' } return t(map[key]) end function _G.set_terminal_keymaps() local opts = {noremap = true} vim.api.nvim_buf_set_keymap(0, 't', '<esc>', [[<C-\><C-n>]], opts) vim.api.nvim_buf_set_keymap(0, 't', 'jk', [[<C-\><C-n>]], opts) vim.api.nvim_buf_set_keymap(0, 't', '<C-h>', [[<C-\><C-n><C-W>h]], opts) vim.api.nvim_buf_set_keymap(0, 't', '<C-j>', [[<C-\><C-n><C-W>j]], opts) vim.api.nvim_buf_set_keymap(0, 't', '<C-k>', [[<C-\><C-n><C-W>k]], opts) vim.api.nvim_buf_set_keymap(0, 't', '<C-l>', [[<C-\><C-n><C-W>l]], opts) end vim.cmd('autocmd! TermOpen term://* lua set_terminal_keymaps()') vim.cmd('command! -nargs=0 Prettier :CocCommand prettier.formatFile')
return LoadActor(THEME:GetPathG("","_grade"),"Tier05");
ITEM.name = "Navy IO7A" ITEM.description = "A basic IO7A suit colored navy camo." ITEM.category = "Outfit" ITEM.model = "models/tnb/stalker/items/io7a.mdl" ITEM.width = 2 ITEM.height = 2 ITEM.outfitCategory = "model" ITEM.pacData = {} ITEM.newSkin = 5 ITEM.replacements = "models/tnb/stalker/male_io7a.mdl"
generateOreItems({ name = "iron", slurry = { base_color = "#51898c", flow_color = "#323535", }, }) generateOreItems({ name = "copper", slurry = { base_color = "#60301b", flow_color = "#896848", }, }) generateOreItems({ name = "tin", slurry = { base_color = "#18300e", flow_color = "#537245", }, }) generateOreItems({ name = "gold", slurry = { base_color = "#3e414f", flow_color = "#848796", }, }) generateOreItems({ name = "scandium", slurry = { base_color = "#494949", flow_color = "#b5b5b5", }, })
ESX = nil local PlayersHarvestingOrange = {} local PlayersHarvestingGrape = {} local PlayersWashMoney = {} local CopsConnected = 0 AddEventHandler('esx:playerLoaded', function(source) local xPlayer = ESX.GetPlayerFromId(source) end) AddEventHandler('esx:playerDropped', function(source) local xPlayer = ESX.GetPlayerFromId(source) end) AddEventHandler('esx:setJob', function(source, job, lastJob) end) TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ---------------------------- ---------- ORANGE ---------- ---------------------------- local function HarvestOrange(source) SetTimeout(3000, function() if PlayersHarvestingOrange[source] == true then local xPlayer = ESX.GetPlayerFromId(source) if xPlayer ~= nil then local orange = xPlayer.getInventoryItem('orange') if orange.limit ~= -1 and orange.count >= orange.limit then TriggerClientEvent('esx:showNotification', source, _U('inv_full')) else xPlayer.addInventoryItem('orange', 1) HarvestOrange(source) end end end end) end RegisterServerEvent('esx_various:startHarvestOrange') AddEventHandler('esx_various:startHarvestOrange', function() local _source = source PlayersHarvestingOrange[_source] = true TriggerClientEvent('esx:showNotification', _source, _U('pickup_in_prog')) HarvestOrange(_source) end) RegisterServerEvent('esx_various:stopHarvestOrange') AddEventHandler('esx_various:stopHarvestOrange', function() local _source = source PlayersHarvestingOrange[_source] = false end) -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- -----////////////////////////Use Objetc////////////////////////----- -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- ---------------------------- -- Utiliser Sandwich Thon -- ---------------------------- ESX.RegisterUsableItem('fishburger', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('fishburger', 1) TriggerClientEvent('esx_status:add', source, 'hunger', 300000) TriggerClientEvent('esx_basicneeds:hamburger', source) TriggerClientEvent('esx:showNotification', source, _U('used_FishBurger')) end) ---------------------------- -- Utiliser Burger Viande -- ---------------------------- ESX.RegisterUsableItem('ckiburger', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('ckiburger', 1) TriggerClientEvent('esx_status:add', source, 'hunger', 350000) TriggerClientEvent('esx_basicneeds:hamburger', source) TriggerClientEvent('esx:showNotification', source, _U('used_ChikBurger')) end) ---------------------------- ------ Utiliser Orange ----- ---------------------------- ESX.RegisterUsableItem('orange', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('orange', 1) TriggerClientEvent('esx_status:add', source, 'hunger', 100000) TriggerClientEvent('esx_status:add', source, 'thirst', 50000) TriggerClientEvent('esx_basicneeds:onEat', source) TriggerClientEvent('esx:showNotification', source, _U('used_orange')) end) ---------------------------- ------ Utiliser Raisin ----- ---------------------------- ESX.RegisterUsableItem('grape', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('grape', 1) TriggerClientEvent('esx_status:add', source, 'hunger', 100000) TriggerClientEvent('esx_status:add', source, 'thirst', 50000) TriggerClientEvent('esx_basicneeds:onEat', source) TriggerClientEvent('esx:showNotification', source, _U('used_grape')) end) ---------------------------- -- Utiliser Jus d'orange --- ---------------------------- ESX.RegisterUsableItem('orangejus', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('orangejus', 1) TriggerClientEvent('esx_status:add', source, 'thirst', 300000) TriggerClientEvent('esx_status:add', source, 'hunger', 150000) TriggerClientEvent('esx_basicneeds:onDrink', source) TriggerClientEvent('esx:showNotification', source, _U('used_orangejus')) end) ---------------------------- -- Utiliser Jus de raisin -- ---------------------------- ESX.RegisterUsableItem('grapesjus', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('grapesjus', 1) TriggerClientEvent('esx_status:add', source, 'thirst', 300000) TriggerClientEvent('esx_status:add', source, 'hunger', 150000) TriggerClientEvent('esx_basicneeds:onDrink', source) TriggerClientEvent('esx:showNotification', source, _U('used_grapesjus')) end) ---------------------------- ---- Utiliser Cigarette ---- ---------------------------- ESX.RegisterUsableItem('cigaret', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('cigaret', 1) TriggerClientEvent('esx_teamsterjob:onSmoke', source) TriggerClientEvent('esx:showNotification', source, 'Vous avez utilisé ~g~1x ~b~Cigarette') end) ---------------------------- ---- Utiliser CorsicaCola ---- ---------------------------- ESX.RegisterUsableItem('cocacola', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('cocacola', 1) TriggerClientEvent('esx_status:add', source, 'thirst', 225000) -- TriggerClientEvent('esx_status:add', source, 'hunger', 100000) TriggerClientEvent('esx_teamsterjob:onDrink', source) TriggerClientEvent('esx:showNotification', source, 'Vous avez utilisé ~g~1x ~b~Coca Cola') end) ---------------------------- ----- Utiliser Banane ------ ---------------------------- ESX.RegisterUsableItem('banana', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('banana', 1) TriggerClientEvent('esx_status:add', source, 'hunger', 160000) TriggerClientEvent('esx_basicneeds:onEat', source) TriggerClientEvent('esx:showNotification', source, _U('used_Banana')) end) ---------------------------- ----- UTILISER COFEE ----- ---------------------------- ESX.RegisterUsableItem('coffee', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('coffee', 1) TriggerClientEvent('esx_status:add', source, 'thirst', 50000) TriggerClientEvent('esx_status:add', source, 'hunger', 50000) TriggerClientEvent('esx_teamsterjob:onDrink2', source) TriggerClientEvent('esx:showNotification', source, 'Vous avez utilisé ~g~1x ~b~Café') end)
mytable = 123 yourtable = 321
local action = require('vfiler/extensions/action') function action.check(extension) extension:check() end function action.execute(extension) extension:execute() end return action
local ERROR_CHECKED_SPECIFIC_GAME_WRAPPER = require "error_checked_specific_game_wrapper" -- NOTE: This *should* be generic, but might not be due to differences in MegaChip/GigaChip handling and/or library stars return ERROR_CHECKED_SPECIFIC_GAME_WRAPPER.get_module("loadouts", GAME_ID, "draft_sm_lib_max_1")
--author Himanshu Sharma local Score = {} local createdOn = nil local scoreId = nil local userName = nil local facebookArrayList = require("App42-Lua-API.FacebookProfile") local jsonDocList = require("App42-Lua-API.JSONDocument") local value function Score:new() o = {} setmetatable(o, self) self.__index = self return o end function Score:getFacebookProfile() return self.facebookArrayList end function Score:setFacebookProfile(_facebookArrayList) self.facebookArrayList = _facebookArrayList end function Score:getCreatedOn() return self.createdOn end function Score:setCreatedOn(_createdOn) self.createdOn = _createdOn end function Score:getScoreId() return self.scoreId end function Score:setScoreId(_scoreId) self.scoreId = _scoreId end function Score:getUserName() return self.userName end function Score:setUserName(_userName) self.userName = _userName end function Score:getValue() return self.value end function Score:setValue(_value) self.value = _value end function Score:getJsonDocList() return self.jsonDocList end function Score:setJsonDocList(_jsonDocList) self.jsonDocList = _jsonDocList end return Score
local PLAYER = FindMetaTable( 'Player' ) function GM:PlayerInitialSpawn( ply ) local Data = {} Data = ply:DataLoad() ply:SetNick( Data.name ) ply:SetRank( Data.rank ) ply:SetFrags( Data.frags ) ply:SetDeaths( Data.deaths ) ply:SetModel( Data.model ) ply:DataSave() player_manager.SetPlayerClass( ply, 'dm_player' ) sendMsg( ply, Color(255,0,0), '! ', Color(255,255,255), 'To take the weapon press Q' ) end hook.Add( 'PlayerDeath', 'ply_sv', function( victim, inflictor, attacker ) if ( victim == attacker ) then victim:SetDeaths( victim:GetDeaths() + 1 ) elseif ( not attacker:IsWorld() ) then victim:SetDeaths( victim:GetDeaths() + 1 ) attacker:SetFrags( attacker:GetFrags() + 1 ) end end ) function PLAYER:DataLoad() local Data = {} if ( file.Exists( 'dm/' .. self:UniqueID() .. '.json', 'DATA' ) ) then Data = util.JSONToTable( file.Read( 'dm/' .. self:UniqueID() .. '.json', 'DATA' ) ) return Data else self:DataSave() Data = util.JSONToTable( file.Read( 'dm/' .. self:UniqueID() .. '.json', 'DATA' ) ) Data.name = self:Nick() or LANG.GetTranslation( 'unknown' ) Data.steamid64 = self:SteamID64() or LANG.GetTranslation( 'unknown' ) Data.rank = 'user' Data.frags = 0 Data.deaths = 0 Data.model = 'models/player/alyx.mdl' self:DataSave() return Data end end hook.Add( 'PlayerDisconnected', 'ply_sv', function( ply ) ply:DataSave() end ) hook.Add( 'ShutDown', 'ply_sv', function() for k, v in pairs( player.GetAll() ) do v:DataSave() end end )
--------------------------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_requirements/issues/10 -- Use case: https://github.com/smartdevicelink/sdl_requirements/blob/master/detailed_docs/resource_allocation.md -- Item: Use Case 1: Main Flow -- -- Requirement summary: -- [SDL_RC] Resource allocation based on access mode -- -- Description: -- In case: -- HMI didn't send OnRemoteControlSettings notifications on systems start -- -- SDL must: -- use default value allowed:true and accessMode = "AUTO_ALLOW" for all registered REMOTE_CONTROL applications -- until OnRemoteControlSettings notification with other settings is received --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require("test_scripts/RC/commonRC") --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] --modules array does not contain "RADIO" because "RADIO" module has read only parameters local modules = { "CLIMATE", "AUDIO", "LIGHT", "HMI_SETTINGS" } --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("RAI1", common.registerAppWOPTU) runner.Step("RAI2", common.registerAppWOPTU, { 2 }) runner.Title("Test") for _, mod in pairs(modules) do runner.Step("Activate App2", common.activateApp, { 2 }) runner.Step("Check module " .. mod .." App2 SetInteriorVehicleData allowed", common.rpcAllowed, { mod, 2, "SetInteriorVehicleData" }) runner.Step("Activate App1", common.activateApp) runner.Step("Check module " .. mod .." App1 SetInteriorVehicleData allowed", common.rpcAllowed, { mod, 1, "SetInteriorVehicleData" }) end runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
-- a quick LUA access script for nginx to check IP addresses against an -- `ip_blacklist` set in Redis, and if a match is found send a HTTP 403. -- -- allows for a common blacklist to be shared between a bunch of nginx -- web servers using a remote redis instance. lookups are cached for a -- configurable period of time. -- -- block an ip: -- redis-cli SADD ip_blacklist 10.1.1.1 -- remove an ip: -- redis-cli SREM ip_blacklist 10.1.1.1 -- -- also requires lua-resty-redis from: -- https://github.com/agentzh/lua-resty-redis -- -- your nginx http context should contain something similar to the -- below: (assumes resty/redis.lua exists in /etc/nginx/lua/) -- -- lua_package_path "/etc/nginx/lua/?.lua;;"; -- lua_shared_dict ip_blacklist 1m; -- -- you can then use the below (adjust path where necessary) to check -- against the blacklist in a http, server, location, if context: -- -- access_by_lua_file /etc/nginx/lua/ip_blacklist.lua; -- -- from https://gist.github.com/chrisboulton/6043871 -- modify by Ceelog local redis_host = ngx.var.REDIS_IP local redis_port = ngx.var.REDIS_PORT local redis_password = ngx.var.REDIS_PASSWORD local redis_database = ngx.var.REDIS_DATABASE -- connection timeout for redis in ms. don't set this too high! local redis_connection_timeout = 100 -- cache lookups for this many seconds local cache_ttl = 60 -- end configuration local banned_ip_pattern = "BANNED_IP" local ip = ngx.var.remote_addr local pattern_ip = banned_ip_pattern .. ":" .. ip local ip_blacklist = ngx.shared.ip_blacklist local last_update_time = ip_blacklist:get("last_update_time"); -- only update ip_blacklist from Redis once every cache_ttl seconds: if last_update_time == nil or last_update_time < (ngx.now() - cache_ttl) then local redis = require "resty.redis"; local red = redis:new(); red:set_timeout(redis_connection_timeout); local ok, err = red:connect(redis_host, redis_port); if not ok then ngx.log(ngx.DEBUG, "Redis connection error while retrieving ip_blacklist: " .. err); else local res, err = red:auth(redis_password) if not res then ngx.log(ngx.DEBUG, "Failed to authenticate: ", err); else local ok, err = red:select(redis_database); if not ok then ngx.log(ngx.DEBUG, "Failed to select database: ", err); else local new_ip_blacklist, err = red:scan("0", "match", banned_ip_pattern .. ":*", "count", "1000") if not new_ip_blacklist then ngx.log(ngx.DEBUG, "failed to scan: " .. err); else local cursor, new_ip_blacklist, err = unpack(new_ip_blacklist) if err then ngx.log(ngx.DEBUG, "Redis read error while retrieving ip_blacklist: " .. err); else -- replace the locally stored ip_blacklist with the updated values: ip_blacklist:flush_all(); for index, banned_ip in ipairs(new_ip_blacklist) do ip_blacklist:set(banned_ip, true); ngx.log(ngx.DEBUG, "Banned IP added: " .. banned_ip); end -- update time ip_blacklist:set("last_update_time", ngx.now()); end end end end end end if ip_blacklist:get(pattern_ip) then ngx.log(ngx.DEBUG, "Banned IP detected and refused access: " .. ip); return ngx.exit(ngx.HTTP_FORBIDDEN); end
return require("installer/integrations/ls/helpers").npm.builder({ install_package = "emmet-ls", lang = "emmet_ls", bin_name = "emmet-ls", inherit_lspconfig = false, config = { default_config = { cmd = { "emmet-ls", "--stdio" }, filetypes = { "html", "css" }, root_dir = function(fname) return vim.loop.cwd() end, settings = {}, }, }, })
return Def.ActorFrame { --p1 LoadActor( "Back" )..{ InitCommand=cmd(Center;zoomto,SCREEN_WIDTH,480); OnCommand=cmd(addx,-SCREEN_WIDTH;sleep,0.5;accelerate,0.5;addx,SCREEN_WIDTH); OffCommand=cmd(sleep,0.2;accelerate,0.5;addx,SCREEN_WIDTH); }; LoadActor( "Explanation" )..{ InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_1);x,SCREEN_CENTER_X-300;y,SCREEN_CENTER_Y+150;halign,0); OnCommand=cmd(addx,-SCREEN_WIDTH;sleep,0.5;accelerate,0.5;addx,SCREEN_WIDTH); OffCommand=cmd(sleep,0.2;accelerate,0.5;addx,SCREEN_WIDTH); }; --p2 LoadActor( "Explanation" )..{ InitCommand=cmd(visible,GAMESTATE:IsHumanPlayer(PLAYER_2);x,SCREEN_CENTER_X+300;y,SCREEN_CENTER_Y+150;halign,0;zoomx,-1); OnCommand=cmd(addx,-SCREEN_WIDTH;sleep,0.5;accelerate,0.5;addx,SCREEN_WIDTH); OffCommand=cmd(sleep,0.2;accelerate,0.5;addx,SCREEN_WIDTH); }; }
local wrap, yield = coroutine.wrap, coroutine.yield local Iterable = require('iterables/Iterable') local TableIterable = require('class')('TableIterable', Iterable) function TableIterable:__init(tbl, map) self._tbl = tbl self._map = map end function TableIterable:iter() local tbl = self._tbl if not tbl then return function() return nil end end local map = self._map if map then return wrap(function() for _, v in pairs(tbl) do local obj = map(v) if obj then yield(obj) end end end) else local k, v return function() k, v = next(tbl, k) return v end end end return TableIterable
local K, C, L = unpack(KkthnxUI) tinsert(C.defaultThemes, function() local LootFrame = _G.LootFrame LootFrame:StripTextures() LootFrame:CreateBorder() LootFrameCloseButton:SkinCloseButton() LootFrame:SetHeight(LootFrame:GetHeight() - 30) LootFramePortraitOverlay:SetParent(K.UIFrameHider) for i = 1, LootFrame:GetNumRegions() do local region = select(i, LootFrame:GetRegions()) if region:IsObjectType("FontString") then if region:GetText() == ITEMS then LootFrame.Title = region end end end LootFrame.Title:ClearAllPoints() LootFrame.Title:SetPoint("TOPLEFT", LootFrame, "TOPLEFT", 4, -4) LootFrame.Title:SetJustifyH("LEFT") for i = 1, _G.LOOTFRAME_NUMBUTTONS do local button = _G["LootButton" .. i] _G["LootButton" .. i .. "NameFrame"]:Hide() _G["LootButton" .. i .. "IconQuestTexture"]:SetParent(K.UIFrameHider) button:StripTextures() button:CreateBorder() button:StyleButton() button.icon:SetTexCoord(unpack(K.TexCoords)) button.IconBorder:SetAlpha(0) local point, attachTo, point2, x, y = button:GetPoint() button:ClearAllPoints() button:SetPoint(point, attachTo, point2, x, y + 30) end hooksecurefunc("LootFrame_UpdateButton", function(index) local numLootItems = LootFrame.numLootItems -- Logic to determine how many items to show per page local numLootToShow = _G.LOOTFRAME_NUMBUTTONS if LootFrame.AutoLootTable then numLootItems = #LootFrame.AutoLootTable end if numLootItems > _G.LOOTFRAME_NUMBUTTONS then numLootToShow = numLootToShow - 1 -- make space for the page buttons end local button = _G["LootButton" .. index] local slot = (numLootToShow * (LootFrame.page - 1)) + index local quality = select(5, GetLootSlotInfo(slot)) local color = K.QualityColors[quality or 1] if button and button:IsShown() then local texture, _, isQuestItem, questId, isActive if LootFrame.AutoLootTable then local entry = LootFrame.AutoLootTable[slot] if entry.hide then button:Hide() return else texture = entry.texture isQuestItem = entry.isQuestItem questId = entry.questId isActive = entry.isActive end else texture, _, _, _, _, isQuestItem, questId, isActive = GetLootSlotInfo(slot) end if texture then if questId and not isActive then K.ShowButtonGlow(button) button.KKUI_Border:SetVertexColor(1, 1, 0) elseif questId or isQuestItem then K.ShowButtonGlow(button) button.KKUI_Border:SetVertexColor(1, 1, 0) else K.HideButtonGlow(button) button.KKUI_Border:SetVertexColor(color.r, color.g, color.b) end end end end) LootFrame:HookScript("OnShow", function(s) if IsFishingLoot() then s.Title:SetText(L["Fishy Loot"]) elseif not UnitIsFriend("player", "target") and UnitIsDead("target") then s.Title:SetText(UnitName("target")) else s.Title:SetText(LOOT) end end) K.ReskinArrow(LootFrameUpButton, "up") K.ReskinArrow(LootFrameDownButton, "down") end)
data.raw["solar-panel"]["solar-panel"].fast_replaceable_group = "solar-panel" data:extend( { { type = "solar-panel", name = "solar-panel-mk2", icon_size = 32, icon = "__FactorioExtended-Power__/graphics/icons/solar-panel-mk2.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "solar-panel-mk2"}, max_health = 400, fast_replaceable_group = "solar-panel", corpse = "big-remnants", collision_box = {{-1.4, -1.4}, {1.4, 1.4}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, energy_source = { type = "electric", usage_priority = "solar" }, picture = { layers = { { filename = "__FactorioExtended-Power__/graphics/entity/solar-panel/solar-panel-mk2.png", priority = "high", width = 116, height = 112, shift = util.by_pixel(-3, 3), hr_version = { filename = "__FactorioExtended-Power__/graphics/entity/solar-panel/hr-solar-panel-mk2.png", priority = "high", width = 230, height = 224, shift = util.by_pixel(-3, 3.5), scale = 0.5 } }, { filename = "__base__/graphics/entity/solar-panel/solar-panel-shadow.png", priority = "high", width = 112, height = 90, shift = util.by_pixel(10, 6), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/solar-panel/hr-solar-panel-shadow.png", priority = "high", width = 220, height = 180, shift = util.by_pixel(9.5, 6), draw_as_shadow = true, scale = 0.5 } } } }, overlay = { layers = { { filename = "__base__/graphics/entity/solar-panel/solar-panel-shadow-overlay.png", priority = "high", width = 108, height = 90, shift = util.by_pixel(11, 6), hr_version = { filename = "__base__/graphics/entity/solar-panel/hr-solar-panel-shadow-overlay.png", priority = "high", width = 214, height = 180, shift = util.by_pixel(10.5, 6), scale = 0.5 } } } }, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, production = "240kW" }, { type = "solar-panel", name = "solar-panel-mk3", icon_size = 32, icon = "__FactorioExtended-Power__/graphics/icons/solar-panel-mk3.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "solar-panel-mk3"}, max_health = 600, fast_replaceable_group = "solar-panel", corpse = "big-remnants", collision_box = {{-1.4, -1.4}, {1.4, 1.4}}, selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, energy_source = { type = "electric", usage_priority = "solar" }, picture = { layers = { { filename = "__FactorioExtended-Power__/graphics/entity/solar-panel/solar-panel-mk3.png", priority = "high", width = 116, height = 112, shift = util.by_pixel(-3, 3), hr_version = { filename = "__FactorioExtended-Power__/graphics/entity/solar-panel/hr-solar-panel-mk3.png", priority = "high", width = 230, height = 224, shift = util.by_pixel(-3, 3.5), scale = 0.5 } }, { filename = "__base__/graphics/entity/solar-panel/solar-panel-shadow.png", priority = "high", width = 112, height = 90, shift = util.by_pixel(10, 6), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/solar-panel/hr-solar-panel-shadow.png", priority = "high", width = 220, height = 180, shift = util.by_pixel(9.5, 6), draw_as_shadow = true, scale = 0.5 } } } }, overlay = { layers = { { filename = "__base__/graphics/entity/solar-panel/solar-panel-shadow-overlay.png", priority = "high", width = 108, height = 90, shift = util.by_pixel(11, 6), hr_version = { filename = "__base__/graphics/entity/solar-panel/hr-solar-panel-shadow-overlay.png", priority = "high", width = 214, height = 180, shift = util.by_pixel(10.5, 6), scale = 0.5 } } } }, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, production = "960kW" } })
-- -- Created by IntelliJ IDEA. -- User: gaoyangang -- Date: 16-10-22 -- Time: 下午2:48 -- To change this template use File | Settings | File Templates. -- local http = require("socket.http") local md5 = require("md5") print(md5.sumhexa("123456789")) b, c, h = http.request("http://www.baidu.com") --print(b) --print(c) --print(h)
------------------------------------------------------------------------------- -- Importing module ------------------------------------------------------------------------------- local Selector = require "elasticsearch.selector.Selector" ------------------------------------------------------------------------------- -- Declaring module ------------------------------------------------------------------------------- local RoundRobinSelector = Selector:new() ------------------------------------------------------------------------------- -- Declaring instance variables ------------------------------------------------------------------------------- RoundRobinSelector.index = 0 ------------------------------------------------------------------------------- -- Selects the next connection from the list in round robin fashion -- -- @param connections A table of connections -- @return Connection The connection selected ------------------------------------------------------------------------------- function RoundRobinSelector:selectNext(connections) self.index = self.index + 1 self.index = self.index % #connections if self.index == 0 then self.index = #connections end return connections[self.index] end ------------------------------------------------------------------------------- -- Returns an instance of RoundRobinSelector class ------------------------------------------------------------------------------- function RoundRobinSelector:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end return RoundRobinSelector
tileset = class("tileset") function tileset:initialize(path) self.set = love.graphics.newImage("assets/gfx/tilesets/"..path) self.quads = {} for i=0, 9 do local quad = love.graphics.newQuad(15*i, 0, 15, 15, self.set:getWidth(), self.set:getHeight()) table.insert(self.quads, quad) end end
-- Custom local prop_TournamentMgr = script:GetCustomProperty("_TournamentMgr") local Tournament = require(prop_TournamentMgr) local tourney = Tournament.New() function SubmitScores() print("submitting scores") for k,p in pairs(tourney:GetActivePlayers()) do local score = math.random(1, 100) print("for", p, score) tourney:SubmitScore(p, score) end end Game.playerJoinedEvent:Connect(function(player) player.bindingPressedEvent:Connect(function (player, binding) if binding == "ability_extra_1" then --tourney:AddAllPlayers() tourney:AddDummyPlayers(20) elseif binding == "ability_extra_2" then tourney:GenerateMatches() elseif binding == "ability_extra_3" then SubmitScores() elseif binding == "ability_extra_4" then print(tourney:DebugPrint()) elseif binding == "ability_extra_5" then local t = Tournament.New() t:AddDummyPlayers(21) while not t.isComplete do t:GenerateMatches() for k,p in pairs(t:GetActivePlayers()) do t:SubmitScore(p, math.random(1, 100)) end Task.Wait() end print(t:DebugPrint()) end end) end)
return setmetatable({},{ __index = function(self, key: string) return game.GetService(game, key) or nil end })
local M = {} function M.get(cp) local hi = { IndentBlanklineChar = { fg = cp.surface0 }, IndentBlanklineContextChar = { fg = cp.text }, } if cnf.integrations.indent_blankline.colored_indent_levels then hi["IndentBlanklineIndent6"] = {blend = "nocombine", fg = cp.yellow} hi["IndentBlanklineIndent5"] = {blend = "nocombine", fg = cp.red} hi["IndentBlanklineIndent4"] = {blend = "nocombine", fg = cp.teal} hi["IndentBlanklineIndent3"] = {blend = "nocombine", fg = cp.peach} hi["IndentBlanklineIndent2"] = {blend = "nocombine", fg = cp.blue} hi["IndentBlanklineIndent1"] = {blend = "nocombine", fg = cp.pink} end return hi end return M
--[[ DUMPED USING COMPOSER DEVIL ]]-- Config = {} Config.Locale = 'en' -- Set the time (in minutes) during the player is outlaw Config.Timer = 1 -- Set if show alert when player use gun Config.GunshotAlert = true -- Polisler zor durumdayken bildirim Config.PoliceCode = true -- Polisler zor durumdayken bildirim Config.PoliceCodeRadius = 100.0 -- Polisler zor durumdayken bildirim Config.PoliceCodeTime = 25 Config.EvSoymaRadius = 50.0 -- Set if show when player do carjacking Config.CarJackingAlert = true -- Set if show when player fight in melee Config.MeleeAlert = true -- In seconds Config.BlipGunTime = 25 -- Blip radius, in float value! Config.BlipGunRadius = 50.0 -- In seconds Config.BlipMeleeTime = 7 -- Blip radius, in float value! Config.BlipMeleeRadius = 50.0 -- In seconds Config.BlipJackingTime = 15 -- Blip radius, in float value! Config.BlipJackingRadius = 50.0 -- Show notification when cops steal too? Config.ShowCopsMisbehave = false -- Jobs in this table are considered as cops Config.WhitelistedCops = { 'sheriff', "ambulance", "fbi" } --[[ DUMPED USING COMPOSER DEVIL ]]--
require("lib_gamesense") local imageLib = require( "lib_image" ) local icons_statusIndicators = imageLib.load(require("imagepack_battlefield")) -- [About]------------------------------------------------------------------------------------------------------------------------------------------------------ -- Made by w7rus (Astolfo) -- [Configuration] --------------------------------------------------------------- [Description] --------------------------------------------------------------- b_statusIndicators_enable = true -- <true/false> Master Switch b_statusIndicators_highLatency = true -- <true/false> Show high latency indicator b_statusIndicators_latencyVariation = true -- <true/false> Show latency variation indicator b_statusIndicators_lowfps = true -- <true/false> Show low FPS indicator b_statusIndicators_packetLoss = true -- <true/false> Show packet loss indicator (Unavailable, no way to get data) b_statusIndicators_refreshRate = true -- <true/false> Show refresh rate indicator b_statusIndicators_serverPerformance = true -- <true/false> Show server performance indicator (Unavailable, shows client performance) i_statusIndicators_highLatency_limitLevel1 = 80 -- <0 ... 1000> Show indicator in color of Level 1 when exceeding the set limit (in msec.) i_statusIndicators_highLatency_limitLevel2 = 95 -- <0 ... 1000> Show indicator in color of Level 2 when exceeding the set limit (in msec.) i_statusIndicators_highLatency_limitLevel3 = 110 -- <0 ... 1000> Show indicator in color of Level 3 when exceeding the set limit (in msec.) i_statusIndicators_latencyVariation_limitLevel1 = 10 -- <0 ... 1000> Show indicator in color of Level 1 when exceeding the set limit (in msec.) i_statusIndicators_latencyVariation_limitLevel2 = 20 -- <0 ... 1000> Show indicator in color of Level 2 when exceeding the set limit (in msec.) i_statusIndicators_latencyVariation_limitLevel3 = 30 -- <0 ... 1000> Show indicator in color of Level 3 when exceeding the set limit (in msec.) i_statusIndicators_latencyVariation_history = 10 -- <0 ... +inf> Amount of latency values to track for latency delta i_statusIndicators_lowfps_limitLevel1 = 75 -- <1 ... +inf> Amount of frames to show indicator in color of Level 1 when exceeding the set limit i_statusIndicators_lowfps_limitLevel2 = 60 -- <1 ... +inf> Amount of frames to show indicator in color of Level 2 when exceeding the set limit i_statusIndicators_lowfps_limitLevel3 = 30 -- <1 ... +inf> Amount of frames to show indicator in color of Level 3 when exceeding the set limit f_statusIndicators_packetLoss_limitLevel1 = 0.01 -- <0.(0)1 ... 100.0> Show indicator in color of Level 1 when exceeding the set limit (in %) f_statusIndicators_packetLoss_limitLevel2 = 0.1 -- <0.(0)1 ... 100.0> Show indicator in color of Level 2 when exceeding the set limit (in %) f_statusIndicators_packetLoss_limitLevel3 = 0.5 -- <0.(0)1 ... 100.0> Show indicator in color of Level 3 when exceeding the set limit (in %) i_statusIndicators_refreshRate_hz = 120 -- <1 ... +inf> Set your screen refresh rate (in Hz.) f_statusIndicators_serverPerformance_limitLevel1 = 15 -- <0.0 ... +inf> Show indicator in color of Level 1 when exceeding the set limit f_statusIndicators_serverPerformance_limitLevel2 = 50 -- <0.0 ... +inf> Show indicator in color of Level 2 when exceeding the set limit f_statusIndicators_serverPerformance_limitLevel3 = 100 -- <0.0 ... +inf> Show indicator in color of Level 3 when exceeding the set limit t_statusIndicators_highLatency_colorLevel1 = {255, 255, 255, 255} t_statusIndicators_highLatency_colorLevel2 = {235, 143, 6, 255} t_statusIndicators_highLatency_colorLevel3 = {225, 66, 11, 255} t_statusIndicators_highLatency_colorLevelKeep = {225, 255, 255, 32} t_statusIndicators_latencyVariation_colorLevel1 = {255, 255, 255, 255} t_statusIndicators_latencyVariation_colorLevel2 = {235, 143, 6, 255} t_statusIndicators_latencyVariation_colorLevel3 = {225, 66, 11, 255} t_statusIndicators_latencyVariation_colorLevelKeep = {225, 255, 255, 32} t_statusIndicators_lowfps_colorLevel1 = {255, 255, 255, 255} t_statusIndicators_lowfps_colorLevel2 = {235, 143, 6, 255} t_statusIndicators_lowfps_colorLevel3 = {225, 66, 11, 255} t_statusIndicators_lowfps_colorLevelKeep = {225, 255, 255, 32} t_statusIndicators_packetLoss_colorLevel1 = {255, 255, 255, 255} t_statusIndicators_packetLoss_colorLevel2 = {235, 143, 6, 255} t_statusIndicators_packetLoss_colorLevel3 = {225, 66, 11, 255} t_statusIndicators_packetLoss_colorLevelKeep = {225, 255, 255, 32} t_statusIndicators_refreshRate_colorLevel1 = {255, 255, 255, 255} t_statusIndicators_refreshRate_colorLevel2 = {235, 143, 6, 255} t_statusIndicators_refreshRate_colorLevel3 = {225, 66, 11, 255} t_statusIndicators_refreshRate_colorLevelKeep = {225, 255, 255, 32} t_statusIndicators_serverPerformance_colorLevel1 = {255, 255, 255, 255} t_statusIndicators_serverPerformance_colorLevel2 = {235, 143, 6, 255} t_statusIndicators_serverPerformance_colorLevel3 = {225, 66, 11, 255} t_statusIndicators_serverPerformance_colorLevelKeep = {225, 255, 255, 32} f_statusIndicators_keep = 5.0 -- <0.0 ... +inf> Keep drawing indicator in color of "Level Keep" after normalization for given amount of time (in sec.) -- ["Do not edit below this line"] ----------------------------------------------------------------------------------------------------------------------------- -- [Calculated configuration] ---------------------------------------------------------------------------------------------------------------------------------- entIndex_localEntCCSPlayer = entity.get_local_player() i_esp_drawScreenWidth, i_esp_drawScreenHeight = client.screen_size() g_tickRate = 1 / globals.tickinterval() i_statusIndicators_refreshRate_limitLevel1 = g_tickRate i_statusIndicators_refreshRate_limitLevel2 = g_tickRate / 2 i_statusIndicators_refreshRate_limitLevel3 = g_tickRate / 4 g_frameRate = 0.0 t_statusIndicators_latencyVariation_history = {} i_statusIndicators_latencyVariation_history_tickStamp = 0 i_statusIndicators_highLatency_tickStamp = 0 i_statusIndicators_latencyVariation_tickStamp = 0 i_statusIndicators_lowfps_tickStamp = 0 i_statusIndicators_packetLoss_tickStamp = 0 i_statusIndicators_refreshRate_tickStamp = 0 i_statusIndicators_serverPerformance_tickStamp = 0 -- [Functions] ------------------------------------------------------------------------------------------------------------------------------------------------- local function get_abs_fps() g_frameRate = 0.9 * g_frameRate + (1.0 - 0.9) * globals.absoluteframetime() return math.floor((1.0 / g_frameRate) + 0.5) end local function set_globals() g_tickRate = 1 / globals.tickinterval() i_statusIndicators_refreshRate_limitLevel1 = g_tickRate i_statusIndicators_refreshRate_limitLevel2 = g_tickRate / 2 i_statusIndicators_refreshRate_limitLevel3 = g_tickRate / 4 i_statusIndicators_highLatency_tickStamp = 0 i_statusIndicators_latencyVariation_tickStamp = 0 i_statusIndicators_lowfps_tickStamp = 0 i_statusIndicators_packetLoss_tickStamp = 0 i_statusIndicators_refreshRate_tickStamp = 0 i_statusIndicators_serverPerformance_tickStamp = 0 end local function func_statusIndicators_draw() local i_statusIndicators_drawPosX, i_statusIndicators_drawPosY = math.floor(i_esp_drawScreenWidth * 0.9), math.floor(i_esp_drawScreenHeight * 0.1) local i_statusIndicators_current_tickStamp = globals.tickcount() if b_statusIndicators_highLatency then local color = {} local obj_localEntCCSPlayer = Playerresource(entIndex_localEntCCSPlayer) local latency = obj_localEntCCSPlayer:get_ping() if latency <= i_statusIndicators_highLatency_limitLevel1 then color = t_statusIndicators_highLatency_colorLevelKeep end if latency > i_statusIndicators_highLatency_limitLevel1 then color = t_statusIndicators_highLatency_colorLevel1 i_statusIndicators_highLatency_tickStamp = i_statusIndicators_current_tickStamp end if latency > i_statusIndicators_highLatency_limitLevel2 then color = t_statusIndicators_highLatency_colorLevel2 i_statusIndicators_highLatency_tickStamp = i_statusIndicators_current_tickStamp end if latency > i_statusIndicators_highLatency_limitLevel3 then color = t_statusIndicators_highLatency_colorLevel3 i_statusIndicators_highLatency_tickStamp = i_statusIndicators_current_tickStamp end if latency > i_statusIndicators_highLatency_limitLevel1 or i_statusIndicators_current_tickStamp < i_statusIndicators_highLatency_tickStamp + f_statusIndicators_keep * g_tickRate then -- renderer.text(i_statusIndicators_drawPosX + 72, i_statusIndicators_drawPosY + 32, 255, 255, 255, 255, nil, 0, latency) icons_statusIndicators["high_latency"]:draw(i_statusIndicators_drawPosX, i_statusIndicators_drawPosY, 64, 64, color[1], color[2], color[3], color[4]) end end if b_statusIndicators_latencyVariation then local color = {} local obj_localEntCCSPlayer = Playerresource(entIndex_localEntCCSPlayer) local latency = obj_localEntCCSPlayer:get_ping() if i_statusIndicators_current_tickStamp - i_statusIndicators_latencyVariation_history_tickStamp >= g_tickRate then table.insert(t_statusIndicators_latencyVariation_history, latency) i_statusIndicators_latencyVariation_history_tickStamp = i_statusIndicators_current_tickStamp end if #t_statusIndicators_latencyVariation_history > i_statusIndicators_latencyVariation_history then table.remove(t_statusIndicators_latencyVariation_history, 1) end latencyMax = math.max(unpack(t_statusIndicators_latencyVariation_history)) latencyMin = math.min(unpack(t_statusIndicators_latencyVariation_history)) latencyDelta = latencyMax - latencyMin if latencyDelta <= i_statusIndicators_latencyVariation_limitLevel1 then color = t_statusIndicators_latencyVariation_colorLevelKeep end if latencyDelta > i_statusIndicators_latencyVariation_limitLevel1 then color = t_statusIndicators_latencyVariation_colorLevel1 i_statusIndicators_latencyVariation_tickStamp = i_statusIndicators_current_tickStamp end if latencyDelta > i_statusIndicators_latencyVariation_limitLevel2 then color = t_statusIndicators_latencyVariation_colorLevel2 i_statusIndicators_latencyVariation_tickStamp = i_statusIndicators_current_tickStamp end if latencyDelta > i_statusIndicators_latencyVariation_limitLevel3 then color = t_statusIndicators_latencyVariation_colorLevel3 i_statusIndicators_latencyVariation_tickStamp = i_statusIndicators_current_tickStamp end if latencyDelta > i_statusIndicators_latencyVariation_limitLevel1 or i_statusIndicators_current_tickStamp < i_statusIndicators_latencyVariation_tickStamp + f_statusIndicators_keep * g_tickRate then -- renderer.text(i_statusIndicators_drawPosX + 72, i_statusIndicators_drawPosY + 72 * 2 + 32, 255, 255, 255, 255, nil, 0, latencyDelta) icons_statusIndicators["latency_variation"]:draw(i_statusIndicators_drawPosX, i_statusIndicators_drawPosY + 72 * 2, 64, 64, color[1], color[2], color[3], color[4]) end end if b_statusIndicators_lowfps then local color = {} local abs_fps = get_abs_fps() if abs_fps >= i_statusIndicators_lowfps_limitLevel3 then color = t_statusIndicators_lowfps_colorLevelKeep end if abs_fps < i_statusIndicators_lowfps_limitLevel1 then color = t_statusIndicators_lowfps_colorLevel1 i_statusIndicators_lowfps_tickStamp = i_statusIndicators_current_tickStamp end if abs_fps < i_statusIndicators_lowfps_limitLevel2 then color = t_statusIndicators_lowfps_colorLevel2 i_statusIndicators_lowfps_tickStamp = i_statusIndicators_current_tickStamp end if abs_fps < i_statusIndicators_lowfps_limitLevel3 then color = t_statusIndicators_lowfps_colorLevel3 i_statusIndicators_lowfps_tickStamp = i_statusIndicators_current_tickStamp end if abs_fps < i_statusIndicators_lowfps_limitLevel1 or i_statusIndicators_current_tickStamp < i_statusIndicators_lowfps_tickStamp + f_statusIndicators_keep * g_tickRate then -- renderer.text(i_statusIndicators_drawPosX + 72, i_statusIndicators_drawPosY + 72 * 3 + 32, 255, 255, 255, 255, nil, 0, abs_fps) icons_statusIndicators["low_fps"]:draw(i_statusIndicators_drawPosX, i_statusIndicators_drawPosY + 72 * 3, 64, 64, color[1], color[2], color[3], color[4]) end end if b_statusIndicators_packetLoss then end if b_statusIndicators_refreshRate then local color = {} local refreshrate = math.min(i_statusIndicators_refreshRate_hz, get_abs_fps()) if refreshrate >= i_statusIndicators_refreshRate_limitLevel1 then color = t_statusIndicators_refreshRate_colorLevelKeep end if refreshrate < i_statusIndicators_refreshRate_limitLevel1 then color = t_statusIndicators_refreshRate_colorLevel1 i_statusIndicators_refreshRate_tickStamp = i_statusIndicators_current_tickStamp end if refreshrate < i_statusIndicators_refreshRate_limitLevel2 then color = t_statusIndicators_refreshRate_colorLevel2 i_statusIndicators_refreshRate_tickStamp = i_statusIndicators_current_tickStamp end if refreshrate < i_statusIndicators_refreshRate_limitLevel3 then color = t_statusIndicators_refreshRate_colorLevel3 i_statusIndicators_refreshRate_tickStamp = i_statusIndicators_current_tickStamp end if refreshrate < i_statusIndicators_refreshRate_limitLevel1 or i_statusIndicators_current_tickStamp < i_statusIndicators_refreshRate_tickStamp + f_statusIndicators_keep * g_tickRate then -- renderer.text(i_statusIndicators_drawPosX + 72, i_statusIndicators_drawPosY + 72 * 5 + 32, 255, 255, 255, 255, nil, 0, refreshrate) icons_statusIndicators["refresh_rate"]:draw(i_statusIndicators_drawPosX, i_statusIndicators_drawPosY + 72 * 5, 64, 64, color[1], color[2], color[3], color[4]) end end if b_statusIndicators_serverPerformance then local clientperformance = globals.absoluteframetime() * 1000 local color = {} if clientperformance <= f_statusIndicators_serverPerformance_limitLevel1 then color = t_statusIndicators_serverPerformance_colorLevelKeep end if clientperformance > f_statusIndicators_serverPerformance_limitLevel1 then color = t_statusIndicators_serverPerformance_colorLevel1 i_statusIndicators_serverPerformance_tickStamp = i_statusIndicators_current_tickStamp end if clientperformance > f_statusIndicators_serverPerformance_limitLevel2 then color = t_statusIndicators_serverPerformance_colorLevel2 i_statusIndicators_serverPerformance_tickStamp = i_statusIndicators_current_tickStamp end if clientperformance > f_statusIndicators_serverPerformance_limitLevel3 then color = t_statusIndicators_serverPerformance_colorLevel3 i_statusIndicators_serverPerformance_tickStamp = i_statusIndicators_current_tickStamp end if clientperformance > f_statusIndicators_serverPerformance_limitLevel1 or i_statusIndicators_current_tickStamp < i_statusIndicators_serverPerformance_tickStamp + f_statusIndicators_keep * g_tickRate then -- renderer.text(i_statusIndicators_drawPosX + 72, i_statusIndicators_drawPosY + 72 * 6 + 32, 255, 255, 255, 255, nil, 0, string.format("%.2f", clientperformance)) icons_statusIndicators["server_performance"]:draw(i_statusIndicators_drawPosX, i_statusIndicators_drawPosY + 72 * 6, 64, 64, color[1], color[2], color[3], color[4]) end end end if b_statusIndicators_enable then client.set_event_callback("paint", func_statusIndicators_draw) client.set_event_callback("player_connect_full", set_globals) end -- [End of file] -------------------------------------------------------------------------------------------------------------------------------------------------
--[[ Retrieves at most one child from the children passed to a component. If passed nil or an empty table, will return nil. Throws an error if passed more than one child. ]] local function oneChild(children) if not children then return nil end local key, child = next(children) if not child then return nil end local after = next(children, key) if after then error("Expected at most child, had more than one child.", 2) end return child end return oneChild
BLTNotificationsManager = BLTNotificationsManager or class() function BLTNotificationsManager:init() self._notifications = {} self._uid = 1000 end function BLTNotificationsManager:_get_uid() local uid = self._uid self._uid = uid + 1 return uid end function BLTNotificationsManager:_get_notification(uid) for i, data in ipairs(self._notifications) do if data.id == uid then return self._notifications[i], i end end return nil, -1 end function BLTNotificationsManager:get_notifications() return self._notifications end function BLTNotificationsManager:add_notification(parameters) -- Create and store the notification local data = { id = self:_get_uid(), title = parameters.title or "No Title", text = parameters.text or "", icon = parameters.icon, icon_texture_rect = parameters.icon_texture_rect, color = parameters.color, priority = parameters.priority or (id * -1) } table.insert(self._notifications, data) -- Add the notification immediately if the gui is visible local notifications = managers.menu_component.blt_notifications if notifications then notifications:add_notification(data) end return data.id end function BLTNotificationsManager:remove_notification(uid) -- Remove the notification local _, idx = self:_get_notification(uid) if idx > 0 then table.remove(self._notifications, idx) -- Update the ui local notifications = managers.menu_component.blt_notifications if notifications then notifications:remove_notification(uid) end end end -------------------------------------------------------------------------------- -- BLT legacy support -- Not complete support, replace if you use this in a mod NotificationsManager = NotificationsManager or {} function NotificationsManager:GetNotifications() return BLT.Notifications:get_notifications() end function NotificationsManager:GetCurrentNotification() return BLT.Notifications:get_notifications()[1] end function NotificationsManager:GetCurrentNotificationIndex() return 1 end function NotificationsManager:AddNotification(id, title, message, priority, callback) self._legacy_ids = self._legacy_ids or {} local new_id = BLT.Notifications:add_notification({ title = title, text = message, priority = priority }) self._legacy_ids[id] = new_id end function NotificationsManager:UpdateNotification(id, new_title, new_message, new_priority, new_callback) self._legacy_ids = self._legacy_ids or {} self:RemoveNotification(id) self:AddNotification(id, new_title, new_message, new_priority, new_callback) end function NotificationsManager:RemoveNotification(id) self._legacy_ids = self._legacy_ids or {} if self._legacy_ids[id] then BLT.Notifications:remove_notification(self._legacy_ids[id]) self._legacy_ids[id] = nil end end function NotificationsManager:ClearNotifications() self._legacy_ids = self._legacy_ids or {} for id, new_id in pairs(self._legacy_ids) do BLT.Notifications:remove_notification(new_id) end end function NotificationsManager:NotificationExists(id) self._legacy_ids = self._legacy_ids or {} return self._legacy_ids[id] ~= nil end function NotificationsManager:ShowNextNotification(suppress_sound) BLT:Log(LogLevel.ERROR, "BLTNotifications", "NotificationsManager.ShowNextNotification is no longer supported.") end function NotificationsManager:ShowPreviousNotification(suppress_sound) BLT:Log(LogLevel.ERROR, "BLTNotifications", "NotificationsManager.ShowPreviousNotification is no longer supported.") end function NotificationsManager:ClickNotification(suppress_sound) BLT:Log(LogLevel.ERROR, "BLTNotifications", "NotificationsManager.ClickNotification is no longer supported.") end function NotificationsManager:MarkNotificationAsRead(id) BLT:Log(LogLevel.ERROR, "BLTNotifications", "NotificationsManager.MarkNotificationAsRead is no longer supported.") end
local objmask = {} function objmask.demo() --Set a very visible color for the screen to clearly see what happens*/ -- lvgl.obj_set_style_local_bg_color(lvgl.scr_act(), lvgl.OBJ_PART_MAIN, lvgl.STATE_DEFAULT, lvgl.color_hex3(0xf33)); -- local om = lvgl.objmask_create(lvgl.scr_act(), nil); -- lvgl.obj_set_size(om, 200, 200); -- lvgl.obj_align(om, nil, lvgl.ALIGN_CENTER, 0, 0); -- local label = lvgl.label_create(om, nil); -- lvgl.label_set_long_mode(label, lvgl.LABEL_LONG_BREAK); -- lvgl.label_set_align(label, lvgl.LABEL_ALIGN_CENTER); -- lvgl.obj_set_width(label, 180); -- lvgl.label_set_text(label, "This label will be masked out. See how it works."); -- lvgl.obj_align(label, nil, lvgl.ALIGN_IN_TOP_MID, 0, 20); -- local cont = lvgl.cont_create(om, nil); -- lvgl.obj_set_size(cont, 180, 100); -- lvgl.obj_set_drag(cont, true); -- lvgl.obj_align(cont, nil, lvgl.ALIGN_IN_BOTTOM_MID, 0, -10); -- local btn = lvgl.btn_create(cont, nil); -- lvgl.obj_align(btn, nil, lvgl.ALIGN_CENTER, 0, 0); -- lvgl.obj_set_style_local_value_str(btn, lvgl.BTN_PART_MAIN, lvgl.STATE_DEFAULT, "Button"); -- local t; -- lvgl.refr_now(nil); -- t = lvgl.tick_get(); -- while(lvgl.tick_elaps(t) < 1000); -- lvgl.area_t a; -- lvgl.draw_mask_radius_param_t r1; -- a.x1 = 10; -- a.y1 = 10; -- a.x2 = 190; -- a.y2 = 190; -- lvgl.draw_mask_radius_init(r1, a, lvgl.RADIUS_CIRCLE, false); -- lvgl.objmask_add_mask(om, r1); -- lvgl.refr_now(nil); -- t = lvgl.tick_get(); -- while(lvgl.tick_elaps(t) < 1000); -- a.x1 = 100; -- a.y1 = 100; -- a.x2 = 150; -- a.y2 = 150; -- lvgl.draw_mask_radius_init(r1, a, lvgl.RADIUS_CIRCLE, true); -- lvgl.objmask_add_mask(om, r1); -- lvgl.refr_now(nil); -- t = lvgl.tick_get(); -- while(lvgl.tick_elaps(t) < 1000); -- lvgl.draw_mask_line_param_t l1; -- lvgl.draw_mask_line_points_init(l1, 0, 0, 100, 200, lvgl.DRAW_MASK_LINE_SIDE_TOP); -- lvgl.objmask_add_mask(om, l1); -- lvgl.refr_now(nil); -- t = lvgl.tick_get(); -- while(lvgl.tick_elaps(t) < 1000); -- lvgl.draw_mask_fade_param_t f1; -- a.x1 = 100; -- a.y1 = 0; -- a.x2 = 200; -- a.y2 = 200; -- lvgl.draw_mask_fade_init(f1, a, lvgl.OPA_TRANSP, 0, lvgl.OPA_COVER, 150); -- lvgl.objmask_add_mask(om, f1); end return objmask
local bullet = {} function bullet.inherit(x, y, vx, vy, rot) local self = { img = LG.newImage('lib/img/bullet.png'), x = x, y = y, vx = vx, vy = vy, rot = rot, lifeTime = 10, collides = true, action = { smoke = false, thrust = false } } self.vx = self.vx + math.sin(self.rot) * 500 self.vy = self.vy + math.cos(self.rot) * -500 function self:update(dt) self.lifeTime = self.lifeTime - 1 * dt if self.lifeTime <= 0 then self.isDead = true return end self.x = self.x + self.vx * dt self.y = self.y + self.vy * dt end function self:draw() LG.setColor(255,255,255) LG.draw(self.img, self.x, self.y, self.rot, .2, .2, self.img:getWidth()/2, self.img:getHeight()/2) end return self end return bullet
p = game.Players.LocalPlayer char = p.Character torso = char.Torso attacking = false track = false curcam = Workspace.CurrentCamera name = 'KFM' pcall(function() char:FindFirstChild("legetony"):Remove() char:FindFirstChild("Belt"):Remove() end) m = Instance.new("Model",char) m.Name = "legetony" cfn,ang = CFrame.new,CFrame.Angles v3n = Vector3.new rs = torso["Right Shoulder"] ls = torso["Left Shoulder"] rh = torso["Right Hip"] lh = torso["Right Hip"] neck = torso["Neck"] rw,lw = nil,nil rhw,lhw = nil,nil local orgc1 = rs.C1 rarm = char["Right Arm"] larm = char["Left Arm"] rleg = char["Right Leg"] lleg = char["Left Leg"] normposr = cfn(1.5,.5,0) normposl = cfn(-1.5,.5,0) normposr2 = cfn(-.5,-1.5,0) normposl2 = cfn(.5,-1.5,0) normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0) holdpos = normposr*ang(math.pi/2,0,0) holdpos2 = normposl*ang(math.pi/2,0,0) lock = {["R"] = function(a) if a == 1 then rabrick = T.P(1,1,1,"White",1,false,false) rw = T.W(rabrick,torso,1.5,.5,0,0,0,0) T.W(rarm,rabrick,0,-.5,0,0,0,0) elseif a == 2 then rlbrick = T.P(1,1,1,"White",1,false,false) rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0) T.W(rleg,rlbrick,0,-.5,0,0,0,0) elseif a == 0 then rs.Parent = torso rw.Parent = nil rabrick:Destroy() rabrick = nil elseif a == -1 then rhw.Parent = nil rh.Parent = torso rlbrick:Destroy() rlbrick = nil end end , ["L"] = function(a) if a == 1 then labrick = T.P(1,1,1,"White",1,false,false) lw = T.W(labrick,torso,-1.5,.5,0,0,0,0) T.W(larm,labrick,0,-.5,0,0,0,0) elseif a == 2 then llbrick = T.P(1,1,1,"White",1,false,false) lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0) T.W(lleg,llbrick,0,-.5,0,0,0,0) elseif a == 0 then ls.Parent = torso lw.Parent = nil labrick:Destroy() labrick = nil elseif a == -1 then lhw.Parent = nil lh.Parent = torso llbrick:Destroy() llbrick = nil end end} ------TOOOOOLS------ T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee) if typee ~= nil then c = Instance.new("WedgePart",m) else c = Instance.new("Part",m) end c.TopSurface,c.BottomSurface = 0,0 c.formFactor = "Custom" c.Size = Vector3.new(x,y,z) if color ~= "random" then c.BrickColor = BrickColor.new(color) else c.BrickColor = BrickColor:random() end c.Transparency = transparency c.CanCollide = cancollide if anchored ~= nil then c.Anchored = anchored end if parent ~= nil then c.Parent = parent end return c end , ["C"] = function(func) coroutine.resume(coroutine.create(func)) end , ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) w = Instance.new("Motor",m) if parent ~= nil then w.Parent = parent end w.Part0,w.Part1 = part0,part1 w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) return w end , ["BG"] = function(parent) local c = Instance.new("BodyGyro",parent) c.P = 20e+003 c.cframe = parent.CFrame c.maxTorque = Vector3.new(c.P,c.P,c.P) return c end , ["BP"] = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position return bp end , ["F"] = function(parent,size,heat,color,secondcolor,enabled) f = Instance.new("Fire",parent) f.Size = size f.Heat = heat if enabled ~= nil then f.Enabled = enabled end if color ~= nil then f.Color = BrickColor.new(color).Color end if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end return f end , ["FM"] = function(parent,meshid,x,y,z,meshtexture) if meshid == "cylinder" then mesh = Instance.new("CylinderMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh else mesh = Instance.new("SpecialMesh",parent) if meshid ~= "sphere" then if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else mesh.MeshId = "rbxassetid://"..meshids[meshid] end else mesh.MeshType = 3 end mesh.Scale = Vector3.new(x,y,z) if meshtexture ~= nil then if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end end return mesh end end , ["Track"] = function(obj,s,t,lt,color,fade) coroutine.resume(coroutine.create(function() while track do old = obj.Position wait() new = obj.Position mag = (old-new).magnitude dist = (old+new)/2 local ray = T.P(s,mag+.2,s,obj.Color,t,false,true) Instance.new("CylinderMesh",ray) ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0) if fade ~= nil then delay(lt,function() for i = t,1,fade do wait() ray.Transparency = i end ray:Remove() end) else game:GetService("Debris"):AddItem(ray,lt) end if color ~= nil then ray.BrickColor = BrickColor.new(color) end end end)) end } -------------------------------------------------- ----------------DAMAGE FUNCTION-------------------- function damage(hit,amount,show,del,poikkeus) for i,v in pairs(hit:GetChildren()) do if v:IsA("Humanoid") and v.Parent ~= char then amo = 0 function showa(p) if show == true then for i,o in pairs(p:GetChildren()) do if o:IsA("BillboardGui") and o.Name == "satuttava" then amo = amo+1 end end local bbg = Instance.new("BillboardGui",p) bbg.Adornee = p.Torso bbg.Name = "satuttava" bbg.Size = UDim2.new(2,0,2,0) bbg.StudsOffset = Vector3.new(0,6+amo*2,0) local box = Instance.new("TextLabel",bbg) box.Size = UDim2.new(1,0,1,0) box.BackgroundColor = BrickColor.new("White") box.Text = amount box.BackgroundTransparency = .5 if amount == 0 then box.Text = "K.O" end box.Position = UDim2.new(0,0,0,0) box.TextScaled = true game:GetService("Debris"):AddItem(bbg,.5) end end function dame(q) if poikkeus ~= nil then for _,u in pairs(poikkeus) do if q.Parent.Name ~= u then showa(q) if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount end end elseif poikkeus == nil then if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount showa(q) end end if del ~= nil then local find = v.Parent:FindFirstChild("hitted") if find == nil then dame(v) val = Instance.new("BoolValue",v.Parent)val.Name="hitted" game:GetService("Debris"):AddItem(val,del) end elseif del == nil then dame(v) end end end end ----------------------------------------------------------------- ------MESHIDS--- meshids = {["penguin"] = 15853464, ["ring"] = 3270017, ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, ["ramen"] = 19380188}---some meshids textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} ----------------- ---MATH SHORTENINGS--- M = {["R"] = function(a,b) return math.random(a,b) end, ["Cos"] = function(a) return math.cos(a) end, ["Sin"] = function(a) return math.sin(a) end, ["D"] = function(a) return math.rad(a) end } for i,v in pairs(char:GetChildren()) do if v:IsA("Clothing") or v:IsA("Hat") then v:Remove() end end col = char:FindFirstChild("Body Colors") if col == nil then col = Instance.new("BodyColors",char) end collist = { {'LeftLegColor',"Dark stone grey"}, {'RightLegColor',"Dark stone grey"}, {'TorsoColor',"Dark stone grey"}, {'LeftArmColor',"Dark stone grey"}, {'RightArmColor',"Dark stone grey"}, } for i,v in pairs(collist) do col[v[1]] = BrickColor.new(v[2]) end ------------------------------- shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=279761668" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=279765488" ------------------------------------- bracs = Instance.new("Model",m) for i,v in pairs({rarm,larm}) do for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then v.Material = 'Ice' end end end --------MAKING-------------------- h1 = T.P(1.5,1.5,1.5,'Dark stone grey',0,false,false) h1.Material = "Fabric" T.FM(h1,'sphere',1,1,1) T.W(h1,char.Head,0,0,0,0,0,0) e1 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e1,'sphere',1,1,1) e1.Material = "Fabric" e2 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e2,'sphere',1,1,1) e2.Material = "Fabric" e1w=T.W(e1,h1,.35,0,-.55,0,0,0) T.W(e2,h1,-.35,0,-.55,0,0,0) e1w.Material = "Fabric" dec = Instance.new("Decal") dec.Face = 'Front' dec.Texture = "http://www.roblox.com/asset/?id=0" char.Head.Transparency = 1 ----------------------------------- function colorslide(obj,prop,scol,ecol,timme,override) if scol == 'cur' then scol3 = obj.BrickColor.Color else scol3 = BrickColor.new(scol).Color end ecol3 = BrickColor.new(ecol).Color for i = 0,1,timme do wait() pos = v3n(scol3.r,scol3.g,scol3.b):Lerp(v3n(ecol3.r,ecol3.g,ecol3.b),i) obj[prop] = Color3.new(pos.x,pos.y,pos.z) end end function checkplayers(pos,radius,what) tab = {} for i,v in pairs(Workspace:GetChildren()) do if v:IsA("Model") and v ~= char then for _,q in pairs(v:GetChildren()) do if q:IsA("Humanoid") then if (q.Torso.Position-pos).magnitude <= radius then if what == 'char' then table.insert(tab,q.Parent) elseif what == 'humanoid' then table.insert(tab,q) end end end end end end return tab end function rage() tyu = cfn(0,.2,-.5) lock.R(1) lock.L(1) neck.C0 = normposn for i = 0,140,10 do wait() rw.C1 = (normposr*tyu)*ang(M.D(i),0,M.D(i/(140/-50))) lw.C1 = (normposl*tyu)*ang(M.D(i),0,M.D(i/(140/50))) neck.C0 = normposn*ang(M.D(i/(140/30)),0,0) end wait(1) for i = 140,50,-20 do wait() rw.C1 = (normposr)*ang(M.D(-i),0,M.D(i)) lw.C1 = (normposl)*ang(M.D(-i),0,M.D(-i)) end neck.C0 = normposn*ang(M.D(-30),0,0) fire = T.F(torso,30,30,'Bright red','Magenta') ef = T.P(1,1,1,'Really red',0,false,false) ew = T.W(ef,torso,0,0,0,0,0,0,ef) msh = T.FM(ef,'sphere',1,1,1) for i = 0,20 do wait() ef.Transparency = i/20 msh.Scale = v3n(i,i,i) T.C(function() tabb = checkplayers(ef.Position,20,'char') if #tabb > 0 then for i,v in pairs(tabb) do damage(v,10,true,.2) end end end) end msh:Remove() for i = 30,8,-1 do wait() fire.Size = i end colorslide(fire,'Color','Bright red','Deep blue',.05) lock.R(0) lock.L(0) neck.C0 = normposn end hop = Instance.new("HopperBin",p.Backpack) hop.Name = name holdpos = normposr*ang(math.pi/2,0,0) port,port2,bol,boltime = nil,nil,false,1 function hide() if char.Parent ~= curcam then char.Parent = curcam hop.Name = name..'(h)' else char.Parent = Workspace hop.Name = name end end function makeport1() if not port then --- Blue portal circle() port = Instance.new("Model",Workspace) port.Name = 'omakotikullankallis' ring = T.P(1,1,1,'Deep blue',0,false,true,port) T.FM(ring,'ring',4,4,1) ring.CFrame = torso.CFrame * cfn(0,0,-4) mir = T.P(3.5,.1,3.5,ring.BrickColor.Name,.5,false,true,port) T.FM(mir,'cylinder',1,1,1) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) mir.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port2 and not bol then bol = true hit.Parent:MoveTo(mir2.Position) wait(boltime) bol = false end end) ---- On touch event for blue portal elseif port then ring.CFrame = torso.CFrame * cfn(0,0,-4) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) end end function makeport2() if not port2 then circle() port2 = Instance.new("Model",Workspace) port2.Name = 'omakotikullankallis' ring2 = T.P(1,1,1,'Fabric orange',0,false,true,port2) T.FM(ring2,'ring',4,4,1) ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2 = T.P(3.5,.1,3.5,ring2.BrickColor.Name,.5,false,true,port2) T.FM(mir2,'cylinder',1,1,1) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) mir2.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port and not bol then bol = true hit.Parent:MoveTo(mir.Position) wait(boltime) bol = false end end) ---- On touch event for orange portal elseif port2 then ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) end end holdpos2 = normposl*ang(math.pi/2,0,0) function punch() fires = {} lock.R(1) lock.L(1) for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then table.insert(fires,T.F(v,.5,.5,'White','Black')) end end sticks = Instance.new("Model",m) rr = .5 for _,v in pairs({rarm,larm}) do for _,pos in pairs({ {0,-rr}, {0,rr}, {rr,0}, {-rr,0} }) do stick = T.P(.3,.3,2.5,'Really blue',.5,false,false,sticks) stick.Touched:connect(function(hit) damage(hit.Parent,10000,true,.05) end) T.W(stick,v,pos[1],-.6,pos[2],-math.pi/2,0,0) end end for i = 1,10 do rw.C1 = holdpos*cfn(0,.5,0) lw.C1 = (holdpos2*cfn(0,-.5,0))*ang(0,0,M.D(30)) wait(.05) rw.C1 = (holdpos*cfn(0,-.5,0))*ang(0,0,M.D(-30)) lw.C1 = holdpos2*cfn(0,.5,0) wait(.05) end sticks:Remove() for _,v in pairs(fires) do v:Remove() end lock.R(0) lock.L(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) function removeports() if port then port:Remove() port = nil end if port2 then port2:Remove() port2 = nil end for i,v in pairs(Workspace:GetChildren()) do if v.Name == 'omakotikullankallis' then v:Remove() end end end function circle() r = .5 lock.R(1) for i = 0,90,10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end for i = 0,360,25 do wait() rw.C1 = holdpos*ang(M.Cos(M.D(-i))*r,0,M.Sin(M.D(-i))*r) end for i = 90,0,-10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end lock.R(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) --- Nill's portals if they dont exist function bowl(mouse) colorslide(e1,'Color','cur','Royal purple',.05) dec.Parent = e1 light = T.P(1,2,1,'Royal purple',.8,false,false) light.Touched:connect(function(hit) damage(hit.Parent,10000,false,1) end) T.FM(light,'spike',.5,2,.5) T.W(light,e1,0,0,-1,math.pi/2,0,0) holding = true posa = e1.Position while holding do wait() lv = char.Head.CFrame.lookVector pos3 = ((posa-mouse.hit.p).unit):Cross(lv) e1w.C1 = cfn(.35,0,-.55)*ang(0,pos3.Y,0) end light:Remove() colorslide(e1,'Color','cur','Really black',.05) e1w.C1 = cfn(.35,0,-.55) dec.Parent = nil end sitbp = nil function sit() if sitbp == nil then lock.R(2) lock.L(2) sitbp = T.BP(torso,torso.Position) for i = 1,90,5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position - v3n(0,i/(90),0) end elseif sitbp ~= nil then for i = 90,1,-5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position + v3n(0,i/(90),0) end lock.R(-1) lock.L(-1) sitbp:Remove() sitbp = nil end end function freemyself() for i,v in pairs(char:GetChildren()) do for _,o in pairs(v:GetChildren()) do for _,q in pairs({'BodyPosition','BodyForce','BodyVelocity','BodyGyro'}) do if o:IsA(q) then o:Remove() end end if o:IsA("Part") then o.Anchored = false end end end sk = T.P(1,1,1,'Royal Purple',0,false,false) T.W(sk,torso,0,0,0,0,0,0,sk) msh = T.FM(sk,'skull',3,3,3) for i = 0,1,.05 do wait() sk.Transparency = i end sk:Remove() end function breake() welds = {} bps = {} possa = torso.Position for i,v in pairs(torso:children()) do if v:IsA("Motor6D") then table.insert(welds,v) v.Parent = nil end end for _,v in pairs(char:children()) do if v:IsA("BasePart") then v.CanCollide = true end end local hum = char.Humanoid hum.Parent = nil holding = true while holding do wait() end for i,v in pairs(welds) do v.Parent = torso v.Part1 = v.Part1 end hum.Parent = char end klist = { {'fa',function() rage() end}, {'qa',function() makeport1() end}, {'ea',function() makeport2() end}, {'ra',function() removeports() end}, {'ca',function(a) punch(a) end}, {'xa',function() sit() end}, {'za',function() freemyself() end}, {'va',function() hide() end}, {'ga',function() breake() end,''} } hop.Deselected:connect(function() lock.R(0) lock.L(0) end) hop.Selected:connect(function(mouse) mouse.Button1Up:connect(function() holding = false end) mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end) mouse.KeyDown:connect(function(key) if attacking then return end for i,v in pairs(klist) do if key == v[1] then attacking = true v[2](mouse) attacking = false end end end) mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end) end) wait(2) z = Instance.new("Sound", char) z.SoundId = "rbxassetid://275564512"--303570180 z.Looped = true z.Pitch = 1 z.Volume = 10 wait(.1) z:Play() ---------------------------------------------------- p = game.Players.LocalPlayer char = p.Character des = false fling = true dot = false falling = false jump = true --char.Shirt:Remove() --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end wait()--shirt = Instance.new("Shirt", char) --shirt.Name = "Shirt" --pants = Instance.new("Pants", char) --pants.Name = "Pants" --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425" --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261" tp = true shoot = true hum = char.Humanoid punch = true neckp = char.Torso.Neck.C0 neck = char.Torso.Neck hum.MaxHealth = 999999999 wait() hum.Health =hum.MaxHealth des = false root=char.HumanoidRootPart torso = char.Torso char.Head.face.Texture = "rbxassetid://0" local ChatService = game:GetService("Chat") local player = game.Players.LocalPlayer lig = Instance.new("PointLight",player.Character.Torso) lig.Color=Color3.new(255,0,0) m=player:GetMouse() bb = Instance.new("BillboardGui",player.Character.Head) bb.Enabled = true function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end aa1={} torso=game.Players.LocalPlayer.Character.Torso local WorldUp = Vector3.new(0,1,0) function look2(Vec1,Vec2) local Orig = Vec1 Vec1 = Vec1+Vector3.new(0,1,0) Vec2 = Vec2+Vector3.new(0,1,0) local Forward = (Vec2-Vec1).unit local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit local Right = Up:Cross(Forward).unit Forward = -Forward Right = -Right return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function look(CFr,Vec2) local A = Vector3.new(0,0,0) local B = CFr:inverse()*Vec2 local CF = look2(A,Vector3.new(A.X,B.Y,B.Z)) if B.Z > 0 then CF = CFr*(CF*CFrame.Angles(0,0,math.pi)) elseif B.Z == 0 then if B.Y > 0 then CF = CFr*CFrame.Angles(math.pi/2,0,0) elseif B.Y < 0 then CF = CFr*CFrame.Angles(-math.pi/2,0,0) else CF = CFr end end local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components() local Up = Vector3.new(X,Y,Z) local Forward = (Vec2-CFr.p).unit local Right = Up:Cross(Forward) Forward = -Forward Right = -Right return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function simulate(j,d,m,r,t) local joint = j for i,v in ipairs(t) do if v[1]:FindFirstChild("Weld") then local stiff = m.CFrame.lookVector*0.03 if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude local pos = joint.p+(dir*(d*0.5)) --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end local inv = v[1].Weld.Part0.CFrame local rel1 = inv:inverse()*pos local rel2 = inv:inverse()*(pos-(dir*dis)) local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z) v[1].Weld.C0 = cf v[2] = inv*cf --v[1].CFrame = cf end end end for i=1,8 do local p = Instance.new("Part",char) p.Anchored = false p.BrickColor = BrickColor.new("Dark stone grey") p.CanCollide = false p.FormFactor="Custom" p.Material = "Fabric" p.TopSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" p.Size=Vector3.new(2,.2,0.2) p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them mesh = Instance.new("BlockMesh",p) mesh.Scale = Vector3.new(1,1,4) local w = Instance.new("Motor6D",p) w.Part0 = aa1[i-1] and aa1[i-1][1] or torso w.Part1 = p w.Name = "Weld" --table.insert(aa1,p) aa1[i] = {p,p.CFrame} end game:service"RunService".Stepped:connect(function() simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1) end) bb.AlwaysOnTop = true bb.Size = UDim2.new(0,200,0,50) bb.StudsOffset = Vector3.new(0,1,0) gui=Instance.new("TextBox",bb) gui.Text = "* " gui.Size = UDim2.new(0,133,0,45) gui.Position=UDim2.new(0,57,0,-40) gui.TextColor3 = Color3.new(255,255,255) gui.BackgroundColor3=Color3.new(0,0,0) gui.TextWrapped = true gui.TextScaled = true gui.TextXAlignment = "Left" gui.TextYAlignment = "Top" gui.Visible = false gui.BorderColor3 = Color3.new(0,0,0) punch2 = true gui1=Instance.new("TextButton",bb) gui1.Position=UDim2.new(0,5,0,-43) gui1.Size = UDim2.new(0,190,0,51) gui1.TextColor3 = Color3.new(255,255,255) gui1.BackgroundColor3=Color3.new(255,255,255) jump2 = true gui1.Visible = false img = Instance.new("ImageLabel",bb) img.Size = UDim2.new(0,46,0,47) img.Position = UDim2.new(0,10,0,-41) img.Image = "rbxassetid://447301252" img.BorderColor3 = Color3.new(0,0,0) img.Visible = false soka = Instance.new("Sound",char) soka.SoundId = "http://www.roblox.com/asset/?id = 0" soka.Volume = 1 boom = Instance.new("Sound",char) boom.SoundId = "http://www.roblox.com/asset/?id = 0" boom.Volume = 1 boom2 = Instance.new("Sound",char) boom2.SoundId = "http://www.roblox.com/asset/?id = 0" boom2.Volume = 1 boom3 = Instance.new("Sound",char) boom3.SoundId = "http://www.roblox.com/asset/?id = 0" boom3.Volume = 1 tps = Instance.new("Sound",char) tps.SoundId = "http://www.roblox.com/asset/?id = 0" tps.Volume = 1 asd = Instance.new("Sound",char) asd.SoundId = "http://www.roblox.com/asset/?id = 0" asd.Volume =1 asd1 = Instance.new("Sound",char) asd1.SoundId = "http://www.roblox.com/asset/?id = 0" asd2 = Instance.new("Sound",char) asd2.SoundId = "http://www.roblox.com/asset/?id = 0" asd2.Looped = true asd2.Volume = 5 asd3 = Instance.new("Sound",char) asd3.SoundId = "http://www.roblox.com/asset/?id = 0" asd3.Looped = true asd4 = Instance.new("Sound",char) asd4.SoundId = "http://www.roblox.com/asset/?id = 0" asd4.Looped = true asd5 = Instance.new("Sound",char) asd5.SoundId = "http://www.roblox.com/asset/?id = 0" asd5.Looped = true gas = Instance.new("Sound",char) gas.SoundId = "http://www.roblox.com/asset/?id = 0" asd6 = Instance.new("Sound",char) asd6.SoundId = "http://www.roblox.com/asset/?id = 0" asd6.Looped = true function play(play) asd:Play() wait(0.05) --asd1:Play() end ------------ ------------------------- function stream(origin,dir,length,size) local parts = {} for i = 1,length do local p = Instance.new("Part",char) p.Anchored = true p.Transparency = 0.5 p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.BrickColor = BrickColor.new("Dark stone grey") p.Size = Vector3.new(10,30,10) -- for now p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)} game:GetService("Debris"):AddItem(p,3) end Spawn(function() while parts do for i,v in pairs(parts) do if v[1].Parent == char then v[1].CFrame = v[1].CFrame*v[2] else parts = nil break end end wait(0.02) end end) end --[[-- listen for their chatting player.Chatted:connect(function(message) a = string.len(message) gui.Text = "" gui.Visible = true gui1.Visible = true des = false img.Visible = true print(a) if dot == false then gui.Text = "" for i = 1,string.len(message) do gui.Text =gui.Text..message:sub(i,i) play() end end des = true end)]]-- m.KeyDown:connect(function(k) if k == "g" then asd2:Play() end end) m.KeyDown:connect(function(k) if k == "r" then asd4:Play() end end) m.KeyDown:connect(function(k) if k == "q" then asd3:Play() end end) m.KeyDown:connect(function(k) if k == "z" then img.Image = "rbxassetid://332766052" end end) m.KeyDown:connect(function(k) if k == "c" then img.Image = "rbxassetid://447301252" end end) m.KeyDown:connect(function(k) if k == "b" then asd6:Play() end end) mouse = p:GetMouse() m.KeyDown:connect(function(k) if k:byte() == 48 then hum.WalkSpeed = 100 end end) m.KeyDown:connect(function(k) if k:byte() == 50 then soka:Play() end end) m.KeyDown:connect(function(k) if k:byte() == 52 then char.Head.face.Texture = "rbxassetid://444037452" end end) m.KeyDown:connect(function(k) if k:byte() == 51 then char.Head.face.Texture = "rbxassetid://332768867" end end) m.KeyUp:connect(function(k) if k:byte() == 48 then hum.WalkSpeed = 16 end end) p.Chatted:connect(function(m) if m == "Okay." then soka:Play() end end) m.KeyDown:connect(function(k) if k == "x" then if des == true then gui.Visible = false gui.Text = "* " gui1.Visible = false img.Visible = false end end end) m.KeyDown:connect(function(key) if key == "ja" then if tp == true then tp = false tps:Play() char.Head.face.Parent = game.Lighting for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 end end wait(0.5) for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 end end char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) char.HumanoidRootPart.Transparency = 1 game.Lighting.face.Parent = char.Head wait(0.2) tp = true end end end) m.KeyDown:connect(function(key) if key == "ta" then if punch2 == true then punch2 = false punch = false local ChatService = game:GetService("Chat") neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0) ChatService:Chat(char.Head, "Mind if I get Serious?") wait(1) local ChatService = game:GetService("Chat") ChatService:Chat(char.Head ,"Killer Move: Serious Series...") wait(1) local ChatService = game:GetService("Chat") ChatService:Chat(char.Head, "SERIOUS PUNCH.") neck.C0 = neckp wait(0.6) org = char.Torso["Left Shoulder"].C0 char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90)) wait() killbrick2 = Instance.new("Part",char) killbrick2.Size = Vector3.new(80,80,9000) killbrick2.Transparency = 1 killbrick2.CanCollide = true wait(0.1) killbrick2.CanCollide = false killbrick2.Anchored = true killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005) killbrick2.Touched:connect(function(h) local x = h.Parent:FindFirstChild("Humanoid") if x then if x.Parent.Name == game.Players.LocalPlayer.Name then safe = true else safe = false end if x then if safe == false then h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900 local bodyforc = Instance.new("BodyForce", h.Parent.Torso) boom:Play() bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0) wait(0.2) x.Parent:BreakJoints() wait() safe = true end end end end) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("Dark stone grey") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.8 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng.Rotation = Vector3.new(math.pi/2,0,0) rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(1, 1.3, 2) local rng1 = Instance.new("Part", char) rng1.Anchored = true rng1.BrickColor = BrickColor.new("Dark stone grey") rng1.CanCollide = false rng1.FormFactor = 3 rng1.Name = "Ring" rng1.Size = Vector3.new(1, 1, 1) rng1.Transparency = 0.8 rng1.TopSurface = 0 rng1.BottomSurface = 0 rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng1.Rotation = Vector3.new(math.pi/2,0,0) rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm1 = Instance.new("SpecialMesh", rng1) rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm1.Scale = Vector3.new(1, 1.3, 2) local p = (torso.CFrame*CFrame.new(-20,0,3)) stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one local p = (torso.CFrame*CFrame.new(20,0,3)) stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here local rng2 = Instance.new("Part", char) rng2.Anchored = true rng2.BrickColor = BrickColor.new("Dark stone grey") rng2.CanCollide = false rng2.FormFactor = 3 rng2.Name = "Ring" rng2.Size = Vector3.new(1, 1, 1) rng2.Transparency = 0.8 rng2.TopSurface = 0 rng2.BottomSurface = 0 rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng1.Rotation = Vector3.new(math.pi/2,0,0) rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm2 = Instance.new("SpecialMesh", rng2) rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm2.Scale = Vector3.new(1, 1.3, 2) wait(0.1) boom3:Play() coroutine.wrap(function() for i = 1, 35, 0.5 do rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4) rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4) rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4) wait() end wait() rng:Destroy() rng1:Destroy() rng2:Destroy() killbrick2:Remove() wait(0.5) char.Torso["Left Shoulder"].C0 = org wait(1) punch2 = true punch = true wait() end)() end wait(.1) end end) ---------------- Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark stone grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "Fabric" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "Fabric" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "Fabric" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "Fabric" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 99)), Ignore) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"Fabric",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end HandleA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HandleA",Vector3.new(0.200000003, 0.924000025, 0.251999974)) HandleAweld=weld(m,Character["Right Arm"],HandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0840759277, -0.00163650513, 0.993845463, 0.999998212, -1.10852261e-005, -0, 0, 1.09631201e-017, -0.999998212, 1.09064322e-005, 0.999996305, 1.38777878e-016)) mesh("BlockMesh",HandleA,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) FakeHandleA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","FakeHandleA",Vector3.new(0.200000003, 0.420000017, 0.251999974)) FakeHandleAweld=weld(m,HandleA,FakeHandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.90734863e-006, -4.76837158e-007, 0.999998212, 2.13162126e-014, -5.3632084e-007, -2.13162126e-014, 0.999998212, -1.27329857e-016, 3.57546924e-007, -4.73488936e-019, 0.999996424)) mesh("BlockMesh",FakeHandleA,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) HitboxA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HitboxA",Vector3.new(0.260399997, 2.26800036, 0.671999991)) HitboxAweld=weld(m,FakeHandleA,HitboxA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.01556396, 0.0198795795, 0.999996424, 1.79766672e-012, -1.26029063e-005, -1.79766672e-012, 0.999996424, -1.14722063e-016, 1.22454048e-005, -1.16638766e-016, 0.999992847)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.671827316, 0.313827038, 0.999993801, -3.54627962e-014, -8.19193701e-007, 4.97018401e-014, 0.99999404, -1.09530813e-013, 7.89339538e-007, 9.65395366e-014, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.503871918, 0.0200036764, 0.999996424, 5.32912303e-015, -2.68159965e-007, -5.32912473e-015, 0.999996424, -1.26083356e-016, -8.93851393e-008, -1.26327738e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.503999949)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.671840668, 0.019996047, 0.999986649, -2.4655126e-012, 4.32561137e-007, 2.59496005e-012, 0.999986768, -1.49009139e-007, 2.52821337e-007, 8.94055319e-008, 0.999984741)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.47001648, 0.0187937021, 0.999996424, 1.93773531e-007, -9.44143176e-005, -1.93700657e-007, 0.999996424, 7.7484583e-007, 9.40571117e-005, -7.74830198e-007, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 1, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.335999995)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.46961975, 0.0198013783, 0.999996424, 2.38440322e-007, -1.83236498e-005, -2.38423183e-007, 0.999996424, 9.53646634e-007, 1.79661693e-005, -9.53645667e-007, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.462000072, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.83972168, 0.0198941231, 0.999996424, 1.72305952e-012, -1.13515125e-005, -1.72305952e-012, 0.999996424, -1.15788623e-016, 1.09940074e-005, -1.15460199e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.42800009, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.59558105, 0.0198942423, 0.999996424, 1.79766672e-012, -1.14408977e-005, -1.79766672e-012, 0.999996424, -1.1639756e-016, 1.10833907e-005, -1.1500975e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.335924149, 0.0199792385, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.15527344e-005, -0.756420135, -0.277666092, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335924149, -0.0639793873, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756376266, -0.193712234, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.90734863e-006, 0.0200020075, 0.999994516, -4.8679409e-013, 1.78781193e-007, -4.44161797e-013, 0.99999392, -1.42889402e-016, -7.15082933e-007, -1.14757771e-016, 0.999988675)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.937992096, 0.137899399, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.728122711, 0.305858612, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.672348022, 0.0161781311, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.125961304, 0.0200021267, 0.999992847, -2.13160991e-014, -2.68156327e-007, 2.13160974e-014, 0.999992847, -1.25976285e-016, -4.46930244e-007, -2.53540519e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10586548, 0.221845627, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.728130341, 0.13794899, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840242386, 0.184112549, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335924149, 0.103946805, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.7563591, -0.109758377, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, -1.10585403, 0.305786133, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.728031158, 0.221849442, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.15527344e-005, -0.67241478, -0.19370079, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.756313324, 0.0161876678, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.672306061, 0.184104919, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335899353, 0.0199739933, 0.999992847, 2.18489967e-013, -4.73727596e-006, -2.18489967e-013, 0.999992847, -7.57336287e-016, 4.02222031e-006, 2.53552589e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.1057682, 0.137836456, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.9379673, 0.305826187, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.812028885, 0.221828461, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840332031, -0.193758011, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.644088745, 0.22183609, 0.99999547, -1.31308614e-012, 1.78738446e-007, -3.79217425e-007, 0.707180977, 0.707023621, -3.79301156e-007, -0.707025945, 0.707178891)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756282806, 0.184106827, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.937936783, 0.221797943, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840261459, 0.016160965, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.335899353, 0.103938103, 0.999992847, 2.29148081e-013, -4.9160335e-006, -2.29148081e-013, 0.999992847, -7.56970052e-016, 4.20097967e-006, 2.53277833e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, 0.125974655, 0.0200021267, 0.999992728, 2.21486258e-014, 1.78859409e-007, 7.54365239e-014, 0.999992132, -2.98020169e-008, -1.78682967e-007, -2.9802127e-008, 0.999985099)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000033, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.671825409, -0.27389431, 0.999993801, 1.20855067e-013, -2.82897417e-007, -1.17359681e-013, 0.99999404, -5.96041865e-008, 2.53045073e-007, 5.96042469e-008, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.336000025, 0.335999936)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.22543144, 0.0199115276, 0.999995947, 1.79766672e-012, -1.49265943e-005, -1.79766672e-012, 0.999995947, -1.04389876e-016, 1.4569111e-005, -1.1508405e-016, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.461999953, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.14149475, 0.0199415684, 0.999996424, 1.79766672e-012, -1.2781531e-005, -1.79766672e-012, 0.999996424, -1.11779232e-016, 1.24240314e-005, -1.15038324e-016, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 0.840000212, 0.839999676)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.840000033, 0.671999991)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -2.72929573, 0.0198169947, 0.999996424, 3.1294465e-007, -1.93064552e-005, -3.12920946e-007, 0.999996424, 1.25165718e-006, 1.89489765e-005, -1.2516557e-006, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) HandleB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HandleB",Vector3.new(0.200000003, 0.924000025, 0.251999974)) HandleBweld=weld(m,Character["Left Arm"],HandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.115982056, 0.0891990662, 0.993835926, -0.999997854, -1.10417595e-005, 4.54747297e-013, 4.4408921e-016, -1.49011505e-008, 0.999997795, -1.09821558e-005, 0.999995708, -1.49011541e-008)) mesh("BlockMesh",HandleB,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) FakeHandleB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","FakeHandleB",Vector3.new(0.200000003, 0.420000017, 0.251999974)) FakeHandleBweld=weld(m,HandleB,FakeHandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.047870636, 5.41210175e-005, 0.999996543, 7.45058131e-008, -5.81111635e-007, -7.45051949e-008, 0.999997199, -1.49019623e-008, 3.5760695e-007, -1.49009205e-008, 0.99999553)) mesh("BlockMesh",FakeHandleB,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) HitboxB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HitboxB",Vector3.new(0.260399997, 2.26800036, 0.671999991)) HitboxBweld=weld(m,FakeHandleB,HitboxB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -2.01556969, 0.01980865, 0.999993443, 1.02318154e-012, -1.27701678e-005, 6.82121026e-013, 0.999994397, -2.98027985e-008, 1.22934016e-005, -2.98057792e-008, 0.999991059)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.671806335, 0.313799143, 0.99999249, -3.12912107e-007, 8.53831443e-006, 3.12901221e-007, 0.999993801, 1.22185497e-006, -9.2088394e-006, -1.28146849e-006, 0.999990761)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.503873825, 0.0199302435, 0.999991298, 7.03437308e-013, -4.47016646e-007, 7.10542736e-013, 0.999993205, -2.98063618e-008, -2.38406756e-007, -2.98045819e-008, 0.999990702)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.503999949)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.671850204, 0.0200046301, 0.999992192, -4.61934746e-007, 1.15483172e-005, 4.61917068e-007, 0.999993801, 1.43046918e-006, -1.22188476e-005, -1.49008054e-006, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.47002983, 0.0187981129, 0.999992311, 3.26139116e-012, -9.10005256e-005, 8.38440428e-013, 0.999993801, -2.98064791e-008, 9.0330177e-005, -2.98056761e-008, 0.999990582)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 1, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.335999995)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.46959877, 0.0198251009, 0.999991536, 1.05870868e-012, -1.29638747e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.20996647e-005, -2.98093603e-008, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.462000072, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.839723587, 0.0198229551, 0.999991536, 9.45021839e-013, -1.17124828e-005, 7.88702437e-013, 0.999993205, -2.98063618e-008, 1.08482727e-005, -2.98093568e-008, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.42800009, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.59558678, 0.0198256969, 0.999991596, 1.00897068e-012, -1.13843653e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.08330742e-005, -2.9807449e-008, 0.999990523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.335920334, 0.0199792385, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.756378174, -0.277729034, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335920334, -0.0639791489, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.756343842, -0.193767548, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -7.62939453e-006, 0.0199067593, 0.999989629, -2.98013205e-008, 5.96000973e-008, 7.45057989e-008, 0.999991119, -2.98054701e-008, -8.64197318e-007, -2.98050864e-008, 0.999986231)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.938070297, 0.137874603, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.728212357, 0.305807114, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.672271729, 0.0161094666, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.125976563, 0.0199372768, 0.999988139, -1.04306544e-007, -2.23536517e-007, 1.04307773e-007, 0.999989748, -2.98051006e-008, -5.51243829e-007, -2.98054808e-008, 0.999983549)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.10592842, 0.221801758, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, -0.728153229, 0.137924194, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.84018898, 0.184049606, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335920334, 0.103946328, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335897446, -0.0639851093, 0.99998498, 1.83320026e-012, -4.87146372e-006, 1.17239551e-012, 0.999987602, -5.96116934e-008, 3.53046926e-006, -5.96116934e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.756332397, -0.109825134, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -1.10591888, 0.305747986, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.728061676, 0.221828461, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.67234993, -0.193754196, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.756284714, 0.0161113739, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.672286987, 0.18406105, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335897446, 0.0199738741, 0.99998498, 1.85451654e-012, -5.05021944e-006, 1.15818466e-012, 0.999987602, -5.96116934e-008, 3.7092268e-006, -5.96116934e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10585022, 0.137811661, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.938016891, 0.30575943, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.812088013, 0.221776962, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.840309143, -0.193778992, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.644163132, 0.22177124, 0.999991596, -1.63911096e-007, 4.47207675e-008, -4.63979092e-007, 0.707178771, 0.707022071, -4.51969669e-007, -0.70702374, 0.707177103)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756244659, 0.184059143, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.937994003, 0.221740723, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.84022522, 0.0160942078, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.335897446, 0.103937507, 0.99998498, 1.87583282e-012, -5.22897699e-006, 1.15107923e-012, 0.999987602, -5.96116934e-008, 3.88798253e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.125947952, 0.019931674, 0.999988019, -7.45044133e-008, 1.19185643e-007, 7.45060262e-008, 0.99998939, -5.96073733e-008, -3.724208e-007, -5.96076077e-008, 0.999982655)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000033, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.671842575, -0.273898602, 0.999992251, 6.75015599e-013, 3.53156747e-006, 8.73967565e-013, 0.999993801, -8.93913352e-008, -4.2020838e-006, 2.97793719e-008, 0.999990523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.336000025, 0.335999936)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -2.22545815, 0.019826293, 0.999991477, -1.19207421e-007, -1.51692248e-005, 1.19209091e-007, 0.999993205, -2.98050331e-008, 1.44987343e-005, -2.9807719e-008, 0.999990404)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.461999953, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -2.1415081, 0.0198848248, 0.999991477, 1.07291953e-012, -1.30532799e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.21592684e-005, -2.98089127e-008, 0.999990523)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 0.840000212, 0.839999676)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.840000033, 0.671999991)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.72933006, 0.0198259354, 0.999991477, 1.04449782e-012, -1.20996147e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.11906975e-005, -2.98092999e-008, 0.999990761)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) function attackone() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(-5),math.rad(60)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-40),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(6*i,math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711414',HitboxA,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxA.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30))*angles(math.rad(10),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.3) end scfr = nil attack = false end function attacktwo() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(40))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711427',HitboxB,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxB.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxB.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-70), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-50),math.rad(-30))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) end scfr = nil attack = false end function attackthree() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(50),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711414',HitboxA,1,1) so('http://roblox.com/asset/?id=243711427',HitboxB,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxA.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end local blcf2 = HitboxB.CFrame*CFrame.new(0,.5,0) if scfr2 and (HitboxB.Position-scfr2.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr2*CFrame.new(0,h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p,(blcf2*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf2*CFrame.new(0,h/2,0)).p,(blcf2*CFrame.new(0,-h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr2 = blcf2 elseif not scfr2 then scfr2 = blcf2 end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-90)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(50)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(50)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) Torso.Velocity=Head.CFrame.lookVector*100 end scfr = nil scfr2 = nil attack = false end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() end end) mouse.KeyDown:connect(function(k) k=k:lower() if attack == false and k == '' then end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-10),math.rad(50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-50),math.rad(-30)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end end end end ------------------------------ p = game.Players.LocalPlayer char = p.Character torso = char.Torso attacking = false track = false curcam = Workspace.CurrentCamera name = 'KFM' pcall(function() char:FindFirstChild("legetony"):Remove() char:FindFirstChild("Belt"):Remove() end) m = Instance.new("Model",char) m.Name = "legetony" cfn,ang = CFrame.new,CFrame.Angles v3n = Vector3.new rs = torso["Right Shoulder"] ls = torso["Left Shoulder"] rh = torso["Right Hip"] lh = torso["Right Hip"] neck = torso["Neck"] rw,lw = nil,nil rhw,lhw = nil,nil local orgc1 = rs.C1 rarm = char["Right Arm"] larm = char["Left Arm"] rleg = char["Right Leg"] lleg = char["Left Leg"] normposr = cfn(1.5,.5,0) normposl = cfn(-1.5,.5,0) normposr2 = cfn(-.5,-1.5,0) normposl2 = cfn(.5,-1.5,0) normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0) holdpos = normposr*ang(math.pi/2,0,0) holdpos2 = normposl*ang(math.pi/2,0,0) lock = {["R"] = function(a) if a == 1 then rabrick = T.P(1,1,1,"White",1,false,false) rw = T.W(rabrick,torso,1.5,.5,0,0,0,0) T.W(rarm,rabrick,0,-.5,0,0,0,0) elseif a == 2 then rlbrick = T.P(1,1,1,"White",1,false,false) rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0) T.W(rleg,rlbrick,0,-.5,0,0,0,0) elseif a == 0 then rs.Parent = torso rw.Parent = nil rabrick:Destroy() rabrick = nil elseif a == -1 then rhw.Parent = nil rh.Parent = torso rlbrick:Destroy() rlbrick = nil end end , ["L"] = function(a) if a == 1 then labrick = T.P(1,1,1,"White",1,false,false) lw = T.W(labrick,torso,-1.5,.5,0,0,0,0) T.W(larm,labrick,0,-.5,0,0,0,0) elseif a == 2 then llbrick = T.P(1,1,1,"White",1,false,false) lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0) T.W(lleg,llbrick,0,-.5,0,0,0,0) elseif a == 0 then ls.Parent = torso lw.Parent = nil labrick:Destroy() labrick = nil elseif a == -1 then lhw.Parent = nil lh.Parent = torso llbrick:Destroy() llbrick = nil end end} ------TOOOOOLS------ T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee) if typee ~= nil then c = Instance.new("WedgePart",m) else c = Instance.new("Part",m) end c.TopSurface,c.BottomSurface = 0,0 c.formFactor = "Custom" c.Size = Vector3.new(x,y,z) if color ~= "random" then c.BrickColor = BrickColor.new(color) else c.BrickColor = BrickColor:random() end c.Transparency = transparency c.CanCollide = cancollide if anchored ~= nil then c.Anchored = anchored end if parent ~= nil then c.Parent = parent end return c end , ["C"] = function(func) coroutine.resume(coroutine.create(func)) end , ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) w = Instance.new("Motor",m) if parent ~= nil then w.Parent = parent end w.Part0,w.Part1 = part0,part1 w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) return w end , ["BG"] = function(parent) local c = Instance.new("BodyGyro",parent) c.P = 20e+003 c.cframe = parent.CFrame c.maxTorque = Vector3.new(c.P,c.P,c.P) return c end , ["BP"] = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position return bp end , ["F"] = function(parent,size,heat,color,secondcolor,enabled) f = Instance.new("Fire",parent) f.Size = size f.Heat = heat if enabled ~= nil then f.Enabled = enabled end if color ~= nil then f.Color = BrickColor.new(color).Color end if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end return f end , ["FM"] = function(parent,meshid,x,y,z,meshtexture) if meshid == "cylinder" then mesh = Instance.new("CylinderMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh else mesh = Instance.new("SpecialMesh",parent) if meshid ~= "sphere" then if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else mesh.MeshId = "rbxassetid://"..meshids[meshid] end else mesh.MeshType = 3 end mesh.Scale = Vector3.new(x,y,z) if meshtexture ~= nil then if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end end return mesh end end , ["Track"] = function(obj,s,t,lt,color,fade) coroutine.resume(coroutine.create(function() while track do old = obj.Position wait() new = obj.Position mag = (old-new).magnitude dist = (old+new)/2 local ray = T.P(s,mag+.2,s,obj.Color,t,false,true) Instance.new("CylinderMesh",ray) ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0) if fade ~= nil then delay(lt,function() for i = t,1,fade do wait() ray.Transparency = i end ray:Remove() end) else game:GetService("Debris"):AddItem(ray,lt) end if color ~= nil then ray.BrickColor = BrickColor.new(color) end end end)) end } -------------------------------------------------- ----------------DAMAGE FUNCTION-------------------- function damage(hit,amount,show,del,poikkeus) for i,v in pairs(hit:GetChildren()) do if v:IsA("Humanoid") and v.Parent ~= char then amo = 0 function showa(p) if show == true then for i,o in pairs(p:GetChildren()) do if o:IsA("BillboardGui") and o.Name == "satuttava" then amo = amo+1 end end local bbg = Instance.new("BillboardGui",p) bbg.Adornee = p.Torso bbg.Name = "satuttava" bbg.Size = UDim2.new(2,0,2,0) bbg.StudsOffset = Vector3.new(0,6+amo*2,0) local box = Instance.new("TextLabel",bbg) box.Size = UDim2.new(1,0,1,0) box.BackgroundColor = BrickColor.new("White") box.Text = amount box.BackgroundTransparency = .5 if amount == 0 then box.Text = "K.O" end box.Position = UDim2.new(0,0,0,0) box.TextScaled = true game:GetService("Debris"):AddItem(bbg,.5) end end function dame(q) if poikkeus ~= nil then for _,u in pairs(poikkeus) do if q.Parent.Name ~= u then showa(q) if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount end end elseif poikkeus == nil then if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount showa(q) end end if del ~= nil then local find = v.Parent:FindFirstChild("hitted") if find == nil then dame(v) val = Instance.new("BoolValue",v.Parent)val.Name="hitted" game:GetService("Debris"):AddItem(val,del) end elseif del == nil then dame(v) end end end end ----------------------------------------------------------------- ------MESHIDS--- meshids = {["penguin"] = 15853464, ["ring"] = 3270017, ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, ["ramen"] = 19380188}---some meshids textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} ----------------- ---MATH SHORTENINGS--- M = {["R"] = function(a,b) return math.random(a,b) end, ["Cos"] = function(a) return math.cos(a) end, ["Sin"] = function(a) return math.sin(a) end, ["D"] = function(a) return math.rad(a) end } for i,v in pairs(char:GetChildren()) do if v:IsA("Clothing") or v:IsA("Hat") then v:Remove() end end col = char:FindFirstChild("Body Colors") if col == nil then col = Instance.new("BodyColors",char) end collist = { {'LeftLegColor',"Dark stone grey"}, {'RightLegColor',"Dark stone grey"}, {'TorsoColor',"Dark stone grey"}, {'LeftArmColor',"Dark stone grey"}, {'RightArmColor',"Dark stone grey"}, } for i,v in pairs(collist) do col[v[1]] = BrickColor.new(v[2]) end ------------------------------- shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=279761668" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=279765488" ------------------------------------- bracs = Instance.new("Model",m) for i,v in pairs({rarm,larm}) do for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then v.Material = 'Ice' end end end --------MAKING-------------------- h1 = T.P(1.5,1.5,1.5,'Dark stone grey',0,false,false) h1.Material = "Fabric" T.FM(h1,'sphere',1,1,1) T.W(h1,char.Head,0,0,0,0,0,0) e1 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e1,'sphere',1,1,1) e1.Material = "Fabric" e2 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e2,'sphere',1,1,1) e2.Material = "Fabric" e1w=T.W(e1,h1,.35,0,-.55,0,0,0) T.W(e2,h1,-.35,0,-.55,0,0,0) e1w.Material = "Fabric" dec = Instance.new("Decal") dec.Face = 'Front' dec.Texture = "http://www.roblox.com/asset/?id=0" char.Head.Transparency = 1 ----------------------------------- function colorslide(obj,prop,scol,ecol,timme,override) if scol == 'cur' then scol3 = obj.BrickColor.Color else scol3 = BrickColor.new(scol).Color end ecol3 = BrickColor.new(ecol).Color for i = 0,1,timme do wait() pos = v3n(scol3.r,scol3.g,scol3.b):Lerp(v3n(ecol3.r,ecol3.g,ecol3.b),i) obj[prop] = Color3.new(pos.x,pos.y,pos.z) end end function checkplayers(pos,radius,what) tab = {} for i,v in pairs(Workspace:GetChildren()) do if v:IsA("Model") and v ~= char then for _,q in pairs(v:GetChildren()) do if q:IsA("Humanoid") then if (q.Torso.Position-pos).magnitude <= radius then if what == 'char' then table.insert(tab,q.Parent) elseif what == 'humanoid' then table.insert(tab,q) end end end end end end return tab end function rage() tyu = cfn(0,.2,-.5) lock.R(1) lock.L(1) neck.C0 = normposn for i = 0,140,10 do wait() rw.C1 = (normposr*tyu)*ang(M.D(i),0,M.D(i/(140/-50))) lw.C1 = (normposl*tyu)*ang(M.D(i),0,M.D(i/(140/50))) neck.C0 = normposn*ang(M.D(i/(140/30)),0,0) end wait(1) for i = 140,50,-20 do wait() rw.C1 = (normposr)*ang(M.D(-i),0,M.D(i)) lw.C1 = (normposl)*ang(M.D(-i),0,M.D(-i)) end neck.C0 = normposn*ang(M.D(-30),0,0) fire = T.F(torso,30,30,'Bright red','Magenta') ef = T.P(1,1,1,'Really red',0,false,false) ew = T.W(ef,torso,0,0,0,0,0,0,ef) msh = T.FM(ef,'sphere',1,1,1) for i = 0,20 do wait() ef.Transparency = i/20 msh.Scale = v3n(i,i,i) T.C(function() tabb = checkplayers(ef.Position,20,'char') if #tabb > 0 then for i,v in pairs(tabb) do damage(v,10,true,.2) end end end) end msh:Remove() for i = 30,8,-1 do wait() fire.Size = i end colorslide(fire,'Color','Bright red','Deep blue',.05) lock.R(0) lock.L(0) neck.C0 = normposn end hop = Instance.new("HopperBin",p.Backpack) hop.Name = name holdpos = normposr*ang(math.pi/2,0,0) port,port2,bol,boltime = nil,nil,false,1 function hide() if char.Parent ~= curcam then char.Parent = curcam hop.Name = name..'(h)' else char.Parent = Workspace hop.Name = name end end function makeport1() if not port then --- Blue portal circle() port = Instance.new("Model",Workspace) port.Name = 'omakotikullankallis' ring = T.P(1,1,1,'Deep blue',0,false,true,port) T.FM(ring,'ring',4,4,1) ring.CFrame = torso.CFrame * cfn(0,0,-4) mir = T.P(3.5,.1,3.5,ring.BrickColor.Name,.5,false,true,port) T.FM(mir,'cylinder',1,1,1) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) mir.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port2 and not bol then bol = true hit.Parent:MoveTo(mir2.Position) wait(boltime) bol = false end end) ---- On touch event for blue portal elseif port then ring.CFrame = torso.CFrame * cfn(0,0,-4) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) end end function makeport2() if not port2 then circle() port2 = Instance.new("Model",Workspace) port2.Name = 'omakotikullankallis' ring2 = T.P(1,1,1,'Fabric orange',0,false,true,port2) T.FM(ring2,'ring',4,4,1) ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2 = T.P(3.5,.1,3.5,ring2.BrickColor.Name,.5,false,true,port2) T.FM(mir2,'cylinder',1,1,1) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) mir2.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port and not bol then bol = true hit.Parent:MoveTo(mir.Position) wait(boltime) bol = false end end) ---- On touch event for orange portal elseif port2 then ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) end end holdpos2 = normposl*ang(math.pi/2,0,0) function punch() fires = {} lock.R(1) lock.L(1) for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then table.insert(fires,T.F(v,.5,.5,'White','Black')) end end sticks = Instance.new("Model",m) rr = .5 for _,v in pairs({rarm,larm}) do for _,pos in pairs({ {0,-rr}, {0,rr}, {rr,0}, {-rr,0} }) do stick = T.P(.3,.3,2.5,'Really blue',.5,false,false,sticks) stick.Touched:connect(function(hit) damage(hit.Parent,10000,true,.05) end) T.W(stick,v,pos[1],-.6,pos[2],-math.pi/2,0,0) end end for i = 1,10 do rw.C1 = holdpos*cfn(0,.5,0) lw.C1 = (holdpos2*cfn(0,-.5,0))*ang(0,0,M.D(30)) wait(.05) rw.C1 = (holdpos*cfn(0,-.5,0))*ang(0,0,M.D(-30)) lw.C1 = holdpos2*cfn(0,.5,0) wait(.05) end sticks:Remove() for _,v in pairs(fires) do v:Remove() end lock.R(0) lock.L(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) function removeports() if port then port:Remove() port = nil end if port2 then port2:Remove() port2 = nil end for i,v in pairs(Workspace:GetChildren()) do if v.Name == 'omakotikullankallis' then v:Remove() end end end function circle() r = .5 lock.R(1) for i = 0,90,10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end for i = 0,360,25 do wait() rw.C1 = holdpos*ang(M.Cos(M.D(-i))*r,0,M.Sin(M.D(-i))*r) end for i = 90,0,-10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end lock.R(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) --- Nill's portals if they dont exist function bowl(mouse) colorslide(e1,'Color','cur','Royal purple',.05) dec.Parent = e1 light = T.P(1,2,1,'Royal purple',.8,false,false) light.Touched:connect(function(hit) damage(hit.Parent,10000,false,1) end) T.FM(light,'spike',.5,2,.5) T.W(light,e1,0,0,-1,math.pi/2,0,0) holding = true posa = e1.Position while holding do wait() lv = char.Head.CFrame.lookVector pos3 = ((posa-mouse.hit.p).unit):Cross(lv) e1w.C1 = cfn(.35,0,-.55)*ang(0,pos3.Y,0) end light:Remove() colorslide(e1,'Color','cur','Really black',.05) e1w.C1 = cfn(.35,0,-.55) dec.Parent = nil end sitbp = nil function sit() if sitbp == nil then lock.R(2) lock.L(2) sitbp = T.BP(torso,torso.Position) for i = 1,90,5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position - v3n(0,i/(90),0) end elseif sitbp ~= nil then for i = 90,1,-5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position + v3n(0,i/(90),0) end lock.R(-1) lock.L(-1) sitbp:Remove() sitbp = nil end end function freemyself() for i,v in pairs(char:GetChildren()) do for _,o in pairs(v:GetChildren()) do for _,q in pairs({'BodyPosition','BodyForce','BodyVelocity','BodyGyro'}) do if o:IsA(q) then o:Remove() end end if o:IsA("Part") then o.Anchored = false end end end sk = T.P(1,1,1,'Royal Purple',0,false,false) T.W(sk,torso,0,0,0,0,0,0,sk) msh = T.FM(sk,'skull',3,3,3) for i = 0,1,.05 do wait() sk.Transparency = i end sk:Remove() end function breake() welds = {} bps = {} possa = torso.Position for i,v in pairs(torso:children()) do if v:IsA("Motor6D") then table.insert(welds,v) v.Parent = nil end end for _,v in pairs(char:children()) do if v:IsA("BasePart") then v.CanCollide = true end end local hum = char.Humanoid hum.Parent = nil holding = true while holding do wait() end for i,v in pairs(welds) do v.Parent = torso v.Part1 = v.Part1 end hum.Parent = char end klist = { {'fa',function() rage() end}, {'qa',function() makeport1() end}, {'ea',function() makeport2() end}, {'ra',function() removeports() end}, {'ca',function(a) punch(a) end}, {'xa',function() sit() end}, {'za',function() freemyself() end}, {'va',function() hide() end}, {'ga',function() breake() end,''} } hop.Deselected:connect(function() lock.R(0) lock.L(0) end) hop.Selected:connect(function(mouse) mouse.Button1Up:connect(function() holding = false end) mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end) mouse.KeyDown:connect(function(key) if attacking then return end for i,v in pairs(klist) do if key == v[1] then attacking = true v[2](mouse) attacking = false end end end) mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end) end) ------------------------------------------ z = Instance.new("Sound", char) z.SoundId = "rbxassetid://275564512"--303570180 z.Looped = true z.Pitch = 1 z.Volume = 10 wait(.1) z:Play() ---------------------------------------------------- p = game.Players.LocalPlayer char = p.Character des = false fling = true dot = false falling = false jump = true --char.Shirt:Remove() --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end wait()--shirt = Instance.new("Shirt", char) --shirt.Name = "Shirt" --pants = Instance.new("Pants", char) --pants.Name = "Pants" --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425" --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261" tp = true shoot = true hum = char.Humanoid punch = true neckp = char.Torso.Neck.C0 neck = char.Torso.Neck hum.MaxHealth = 999999999 wait() hum.Health =hum.MaxHealth des = false root=char.HumanoidRootPart torso = char.Torso char.Head.face.Texture = "rbxassetid://0" local ChatService = game:GetService("Chat") local player = game.Players.LocalPlayer lig = Instance.new("PointLight",player.Character.Torso) lig.Color=Color3.new(255,0,0) m=player:GetMouse() bb = Instance.new("BillboardGui",player.Character.Head) bb.Enabled = true function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end aa1={} torso=game.Players.LocalPlayer.Character.Torso local WorldUp = Vector3.new(0,1,0) function look2(Vec1,Vec2) local Orig = Vec1 Vec1 = Vec1+Vector3.new(0,1,0) Vec2 = Vec2+Vector3.new(0,1,0) local Forward = (Vec2-Vec1).unit local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit local Right = Up:Cross(Forward).unit Forward = -Forward Right = -Right return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function look(CFr,Vec2) local A = Vector3.new(0,0,0) local B = CFr:inverse()*Vec2 local CF = look2(A,Vector3.new(A.X,B.Y,B.Z)) if B.Z > 0 then CF = CFr*(CF*CFrame.Angles(0,0,math.pi)) elseif B.Z == 0 then if B.Y > 0 then CF = CFr*CFrame.Angles(math.pi/2,0,0) elseif B.Y < 0 then CF = CFr*CFrame.Angles(-math.pi/2,0,0) else CF = CFr end end local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components() local Up = Vector3.new(X,Y,Z) local Forward = (Vec2-CFr.p).unit local Right = Up:Cross(Forward) Forward = -Forward Right = -Right return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function simulate(j,d,m,r,t) local joint = j for i,v in ipairs(t) do if v[1]:FindFirstChild("Weld") then local stiff = m.CFrame.lookVector*0.03 if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude local pos = joint.p+(dir*(d*0.5)) --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end local inv = v[1].Weld.Part0.CFrame local rel1 = inv:inverse()*pos local rel2 = inv:inverse()*(pos-(dir*dis)) local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z) v[1].Weld.C0 = cf v[2] = inv*cf --v[1].CFrame = cf end end end for i=1,8 do local p = Instance.new("Part",char) p.Anchored = false p.BrickColor = BrickColor.new("Dark stone grey") p.CanCollide = false p.FormFactor="Custom" p.Material = "Fabric" p.TopSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" p.Size=Vector3.new(2,.2,0.2) p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them mesh = Instance.new("BlockMesh",p) mesh.Scale = Vector3.new(1,1,4) local w = Instance.new("Motor6D",p) w.Part0 = aa1[i-1] and aa1[i-1][1] or torso w.Part1 = p w.Name = "Weld" --table.insert(aa1,p) aa1[i] = {p,p.CFrame} end game:service"RunService".Stepped:connect(function() simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1) end) bb.AlwaysOnTop = true bb.Size = UDim2.new(0,200,0,50) bb.StudsOffset = Vector3.new(0,1,0) gui=Instance.new("TextBox",bb) gui.Text = "* " gui.Size = UDim2.new(0,133,0,45) gui.Position=UDim2.new(0,57,0,-40) gui.TextColor3 = Color3.new(255,255,255) gui.BackgroundColor3=Color3.new(0,0,0) gui.TextWrapped = true gui.TextScaled = true gui.TextXAlignment = "Left" gui.TextYAlignment = "Top" gui.Visible = false gui.BorderColor3 = Color3.new(0,0,0) punch2 = true gui1=Instance.new("TextButton",bb) gui1.Position=UDim2.new(0,5,0,-43) gui1.Size = UDim2.new(0,190,0,51) gui1.TextColor3 = Color3.new(255,255,255) gui1.BackgroundColor3=Color3.new(255,255,255) jump2 = true gui1.Visible = false img = Instance.new("ImageLabel",bb) img.Size = UDim2.new(0,46,0,47) img.Position = UDim2.new(0,10,0,-41) img.Image = "rbxassetid://447301252" img.BorderColor3 = Color3.new(0,0,0) img.Visible = false soka = Instance.new("Sound",char) soka.SoundId = "http://www.roblox.com/asset/?id = 0" soka.Volume = 1 boom = Instance.new("Sound",char) boom.SoundId = "http://www.roblox.com/asset/?id = 0" boom.Volume = 1 boom2 = Instance.new("Sound",char) boom2.SoundId = "http://www.roblox.com/asset/?id = 0" boom2.Volume = 1 boom3 = Instance.new("Sound",char) boom3.SoundId = "http://www.roblox.com/asset/?id = 0" boom3.Volume = 1 tps = Instance.new("Sound",char) tps.SoundId = "http://www.roblox.com/asset/?id = 0" tps.Volume = 1 asd = Instance.new("Sound",char) asd.SoundId = "http://www.roblox.com/asset/?id = 0" asd.Volume =1 asd1 = Instance.new("Sound",char) asd1.SoundId = "http://www.roblox.com/asset/?id = 0" asd2 = Instance.new("Sound",char) asd2.SoundId = "http://www.roblox.com/asset/?id = 0" asd2.Looped = true asd2.Volume = 5 asd3 = Instance.new("Sound",char) asd3.SoundId = "http://www.roblox.com/asset/?id = 0" asd3.Looped = true asd4 = Instance.new("Sound",char) asd4.SoundId = "http://www.roblox.com/asset/?id = 0" asd4.Looped = true asd5 = Instance.new("Sound",char) asd5.SoundId = "http://www.roblox.com/asset/?id = 0" asd5.Looped = true gas = Instance.new("Sound",char) gas.SoundId = "http://www.roblox.com/asset/?id = 0" asd6 = Instance.new("Sound",char) asd6.SoundId = "http://www.roblox.com/asset/?id = 0" asd6.Looped = true function play(play) asd:Play() wait(0.05) --asd1:Play() end ------------ ------------------------- function stream(origin,dir,length,size) local parts = {} for i = 1,length do local p = Instance.new("Part",char) p.Anchored = true p.Transparency = 0.5 p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.BrickColor = BrickColor.new("Dark stone grey") p.Size = Vector3.new(10,30,10) -- for now p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)} game:GetService("Debris"):AddItem(p,3) end Spawn(function() while parts do for i,v in pairs(parts) do if v[1].Parent == char then v[1].CFrame = v[1].CFrame*v[2] else parts = nil break end end wait(0.02) end end) end --[[-- listen for their chatting player.Chatted:connect(function(message) a = string.len(message) gui.Text = "" gui.Visible = true gui1.Visible = true des = false img.Visible = true print(a) if dot == false then gui.Text = "" for i = 1,string.len(message) do gui.Text =gui.Text..message:sub(i,i) play() end end des = true end)]]-- m.KeyDown:connect(function(k) if k == "g" then asd2:Play() end end) m.KeyDown:connect(function(k) if k == "r" then asd4:Play() end end) m.KeyDown:connect(function(k) if k == "q" then asd3:Play() end end) m.KeyDown:connect(function(k) if k == "z" then img.Image = "rbxassetid://332766052" end end) m.KeyDown:connect(function(k) if k == "c" then img.Image = "rbxassetid://447301252" end end) m.KeyDown:connect(function(k) if k == "b" then asd6:Play() end end) mouse = p:GetMouse() m.KeyDown:connect(function(k) if k:byte() == 48 then hum.WalkSpeed = 100 end end) m.KeyDown:connect(function(k) if k:byte() == 50 then soka:Play() end end) m.KeyDown:connect(function(k) if k:byte() == 52 then char.Head.face.Texture = "rbxassetid://444037452" end end) m.KeyDown:connect(function(k) if k:byte() == 51 then char.Head.face.Texture = "rbxassetid://332768867" end end) m.KeyUp:connect(function(k) if k:byte() == 48 then hum.WalkSpeed = 16 end end) p.Chatted:connect(function(m) if m == "Okay." then soka:Play() end end) m.KeyDown:connect(function(k) if k == "x" then if des == true then gui.Visible = false gui.Text = "* " gui1.Visible = false img.Visible = false end end end) m.KeyDown:connect(function(key) if key == "ja" then if tp == true then tp = false tps:Play() char.Head.face.Parent = game.Lighting for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 end end wait(0.5) for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 end end char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) char.HumanoidRootPart.Transparency = 1 game.Lighting.face.Parent = char.Head wait(0.2) tp = true end end end) m.KeyDown:connect(function(key) if key == "ta" then if punch2 == true then punch2 = false punch = false local ChatService = game:GetService("Chat") neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0) ChatService:Chat(char.Head, "Mind if I get Serious?") wait(1) local ChatService = game:GetService("Chat") ChatService:Chat(char.Head ,"Killer Move: Serious Series...") wait(1) local ChatService = game:GetService("Chat") ChatService:Chat(char.Head, "SERIOUS PUNCH.") neck.C0 = neckp wait(0.6) org = char.Torso["Left Shoulder"].C0 char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90)) wait() killbrick2 = Instance.new("Part",char) killbrick2.Size = Vector3.new(80,80,9000) killbrick2.Transparency = 1 killbrick2.CanCollide = true wait(0.1) killbrick2.CanCollide = false killbrick2.Anchored = true killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005) killbrick2.Touched:connect(function(h) local x = h.Parent:FindFirstChild("Humanoid") if x then if x.Parent.Name == game.Players.LocalPlayer.Name then safe = true else safe = false end if x then if safe == false then h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900 local bodyforc = Instance.new("BodyForce", h.Parent.Torso) boom:Play() bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0) wait(0.2) x.Parent:BreakJoints() wait() safe = true end end end end) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("Dark stone grey") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.8 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng.Rotation = Vector3.new(math.pi/2,0,0) rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(1, 1.3, 2) local rng1 = Instance.new("Part", char) rng1.Anchored = true rng1.BrickColor = BrickColor.new("Dark stone grey") rng1.CanCollide = false rng1.FormFactor = 3 rng1.Name = "Ring" rng1.Size = Vector3.new(1, 1, 1) rng1.Transparency = 0.8 rng1.TopSurface = 0 rng1.BottomSurface = 0 rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng1.Rotation = Vector3.new(math.pi/2,0,0) rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm1 = Instance.new("SpecialMesh", rng1) rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm1.Scale = Vector3.new(1, 1.3, 2) local p = (torso.CFrame*CFrame.new(-20,0,3)) stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one local p = (torso.CFrame*CFrame.new(20,0,3)) stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here local rng2 = Instance.new("Part", char) rng2.Anchored = true rng2.BrickColor = BrickColor.new("Dark stone grey") rng2.CanCollide = false rng2.FormFactor = 3 rng2.Name = "Ring" rng2.Size = Vector3.new(1, 1, 1) rng2.Transparency = 0.8 rng2.TopSurface = 0 rng2.BottomSurface = 0 rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng1.Rotation = Vector3.new(math.pi/2,0,0) rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm2 = Instance.new("SpecialMesh", rng2) rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm2.Scale = Vector3.new(1, 1.3, 2) wait(0.1) boom3:Play() coroutine.wrap(function() for i = 1, 35, 0.5 do rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4) rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4) rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4) wait() end wait() rng:Destroy() rng1:Destroy() rng2:Destroy() killbrick2:Remove() wait(0.5) char.Torso["Left Shoulder"].C0 = org wait(1) punch2 = true punch = true wait() end)() end wait(.1) end end) ---------------- Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark stone grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "Fabric" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "Fabric" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "Fabric" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "Fabric" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 99)), Ignore) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"Fabric",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end HandleA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HandleA",Vector3.new(0.200000003, 0.924000025, 0.251999974)) HandleAweld=weld(m,Character["Right Arm"],HandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0840759277, -0.00163650513, 0.993845463, 0.999998212, -1.10852261e-005, -0, 0, 1.09631201e-017, -0.999998212, 1.09064322e-005, 0.999996305, 1.38777878e-016)) mesh("BlockMesh",HandleA,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) FakeHandleA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","FakeHandleA",Vector3.new(0.200000003, 0.420000017, 0.251999974)) FakeHandleAweld=weld(m,HandleA,FakeHandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.90734863e-006, -4.76837158e-007, 0.999998212, 2.13162126e-014, -5.3632084e-007, -2.13162126e-014, 0.999998212, -1.27329857e-016, 3.57546924e-007, -4.73488936e-019, 0.999996424)) mesh("BlockMesh",FakeHandleA,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) HitboxA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HitboxA",Vector3.new(0.260399997, 2.26800036, 0.671999991)) HitboxAweld=weld(m,FakeHandleA,HitboxA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.01556396, 0.0198795795, 0.999996424, 1.79766672e-012, -1.26029063e-005, -1.79766672e-012, 0.999996424, -1.14722063e-016, 1.22454048e-005, -1.16638766e-016, 0.999992847)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.671827316, 0.313827038, 0.999993801, -3.54627962e-014, -8.19193701e-007, 4.97018401e-014, 0.99999404, -1.09530813e-013, 7.89339538e-007, 9.65395366e-014, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.503871918, 0.0200036764, 0.999996424, 5.32912303e-015, -2.68159965e-007, -5.32912473e-015, 0.999996424, -1.26083356e-016, -8.93851393e-008, -1.26327738e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.503999949)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.671840668, 0.019996047, 0.999986649, -2.4655126e-012, 4.32561137e-007, 2.59496005e-012, 0.999986768, -1.49009139e-007, 2.52821337e-007, 8.94055319e-008, 0.999984741)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.47001648, 0.0187937021, 0.999996424, 1.93773531e-007, -9.44143176e-005, -1.93700657e-007, 0.999996424, 7.7484583e-007, 9.40571117e-005, -7.74830198e-007, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 1, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.335999995)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.46961975, 0.0198013783, 0.999996424, 2.38440322e-007, -1.83236498e-005, -2.38423183e-007, 0.999996424, 9.53646634e-007, 1.79661693e-005, -9.53645667e-007, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.462000072, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.83972168, 0.0198941231, 0.999996424, 1.72305952e-012, -1.13515125e-005, -1.72305952e-012, 0.999996424, -1.15788623e-016, 1.09940074e-005, -1.15460199e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.42800009, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.59558105, 0.0198942423, 0.999996424, 1.79766672e-012, -1.14408977e-005, -1.79766672e-012, 0.999996424, -1.1639756e-016, 1.10833907e-005, -1.1500975e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.335924149, 0.0199792385, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.15527344e-005, -0.756420135, -0.277666092, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335924149, -0.0639793873, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756376266, -0.193712234, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.90734863e-006, 0.0200020075, 0.999994516, -4.8679409e-013, 1.78781193e-007, -4.44161797e-013, 0.99999392, -1.42889402e-016, -7.15082933e-007, -1.14757771e-016, 0.999988675)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.937992096, 0.137899399, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.728122711, 0.305858612, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.672348022, 0.0161781311, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.125961304, 0.0200021267, 0.999992847, -2.13160991e-014, -2.68156327e-007, 2.13160974e-014, 0.999992847, -1.25976285e-016, -4.46930244e-007, -2.53540519e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10586548, 0.221845627, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.728130341, 0.13794899, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840242386, 0.184112549, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335924149, 0.103946805, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.7563591, -0.109758377, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, -1.10585403, 0.305786133, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.728031158, 0.221849442, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.15527344e-005, -0.67241478, -0.19370079, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.756313324, 0.0161876678, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.672306061, 0.184104919, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335899353, 0.0199739933, 0.999992847, 2.18489967e-013, -4.73727596e-006, -2.18489967e-013, 0.999992847, -7.57336287e-016, 4.02222031e-006, 2.53552589e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.1057682, 0.137836456, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.9379673, 0.305826187, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.812028885, 0.221828461, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840332031, -0.193758011, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.644088745, 0.22183609, 0.99999547, -1.31308614e-012, 1.78738446e-007, -3.79217425e-007, 0.707180977, 0.707023621, -3.79301156e-007, -0.707025945, 0.707178891)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756282806, 0.184106827, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.937936783, 0.221797943, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840261459, 0.016160965, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.335899353, 0.103938103, 0.999992847, 2.29148081e-013, -4.9160335e-006, -2.29148081e-013, 0.999992847, -7.56970052e-016, 4.20097967e-006, 2.53277833e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, 0.125974655, 0.0200021267, 0.999992728, 2.21486258e-014, 1.78859409e-007, 7.54365239e-014, 0.999992132, -2.98020169e-008, -1.78682967e-007, -2.9802127e-008, 0.999985099)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000033, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.671825409, -0.27389431, 0.999993801, 1.20855067e-013, -2.82897417e-007, -1.17359681e-013, 0.99999404, -5.96041865e-008, 2.53045073e-007, 5.96042469e-008, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.336000025, 0.335999936)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.22543144, 0.0199115276, 0.999995947, 1.79766672e-012, -1.49265943e-005, -1.79766672e-012, 0.999995947, -1.04389876e-016, 1.4569111e-005, -1.1508405e-016, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.461999953, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.14149475, 0.0199415684, 0.999996424, 1.79766672e-012, -1.2781531e-005, -1.79766672e-012, 0.999996424, -1.11779232e-016, 1.24240314e-005, -1.15038324e-016, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 0.840000212, 0.839999676)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.840000033, 0.671999991)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -2.72929573, 0.0198169947, 0.999996424, 3.1294465e-007, -1.93064552e-005, -3.12920946e-007, 0.999996424, 1.25165718e-006, 1.89489765e-005, -1.2516557e-006, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) HandleB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HandleB",Vector3.new(0.200000003, 0.924000025, 0.251999974)) HandleBweld=weld(m,Character["Left Arm"],HandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.115982056, 0.0891990662, 0.993835926, -0.999997854, -1.10417595e-005, 4.54747297e-013, 4.4408921e-016, -1.49011505e-008, 0.999997795, -1.09821558e-005, 0.999995708, -1.49011541e-008)) mesh("BlockMesh",HandleB,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) FakeHandleB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","FakeHandleB",Vector3.new(0.200000003, 0.420000017, 0.251999974)) FakeHandleBweld=weld(m,HandleB,FakeHandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.047870636, 5.41210175e-005, 0.999996543, 7.45058131e-008, -5.81111635e-007, -7.45051949e-008, 0.999997199, -1.49019623e-008, 3.5760695e-007, -1.49009205e-008, 0.99999553)) mesh("BlockMesh",FakeHandleB,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) HitboxB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HitboxB",Vector3.new(0.260399997, 2.26800036, 0.671999991)) HitboxBweld=weld(m,FakeHandleB,HitboxB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -2.01556969, 0.01980865, 0.999993443, 1.02318154e-012, -1.27701678e-005, 6.82121026e-013, 0.999994397, -2.98027985e-008, 1.22934016e-005, -2.98057792e-008, 0.999991059)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.671806335, 0.313799143, 0.99999249, -3.12912107e-007, 8.53831443e-006, 3.12901221e-007, 0.999993801, 1.22185497e-006, -9.2088394e-006, -1.28146849e-006, 0.999990761)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.503873825, 0.0199302435, 0.999991298, 7.03437308e-013, -4.47016646e-007, 7.10542736e-013, 0.999993205, -2.98063618e-008, -2.38406756e-007, -2.98045819e-008, 0.999990702)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.503999949)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.671850204, 0.0200046301, 0.999992192, -4.61934746e-007, 1.15483172e-005, 4.61917068e-007, 0.999993801, 1.43046918e-006, -1.22188476e-005, -1.49008054e-006, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.47002983, 0.0187981129, 0.999992311, 3.26139116e-012, -9.10005256e-005, 8.38440428e-013, 0.999993801, -2.98064791e-008, 9.0330177e-005, -2.98056761e-008, 0.999990582)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 1, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.335999995)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.46959877, 0.0198251009, 0.999991536, 1.05870868e-012, -1.29638747e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.20996647e-005, -2.98093603e-008, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.462000072, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.839723587, 0.0198229551, 0.999991536, 9.45021839e-013, -1.17124828e-005, 7.88702437e-013, 0.999993205, -2.98063618e-008, 1.08482727e-005, -2.98093568e-008, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.42800009, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.59558678, 0.0198256969, 0.999991596, 1.00897068e-012, -1.13843653e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.08330742e-005, -2.9807449e-008, 0.999990523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.335920334, 0.0199792385, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.756378174, -0.277729034, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335920334, -0.0639791489, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.756343842, -0.193767548, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -7.62939453e-006, 0.0199067593, 0.999989629, -2.98013205e-008, 5.96000973e-008, 7.45057989e-008, 0.999991119, -2.98054701e-008, -8.64197318e-007, -2.98050864e-008, 0.999986231)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.938070297, 0.137874603, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.728212357, 0.305807114, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.672271729, 0.0161094666, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.125976563, 0.0199372768, 0.999988139, -1.04306544e-007, -2.23536517e-007, 1.04307773e-007, 0.999989748, -2.98051006e-008, -5.51243829e-007, -2.98054808e-008, 0.999983549)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.10592842, 0.221801758, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, -0.728153229, 0.137924194, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.84018898, 0.184049606, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335920334, 0.103946328, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335897446, -0.0639851093, 0.99998498, 1.83320026e-012, -4.87146372e-006, 1.17239551e-012, 0.999987602, -5.96116934e-008, 3.53046926e-006, -5.96116934e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.756332397, -0.109825134, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -1.10591888, 0.305747986, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.728061676, 0.221828461, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.67234993, -0.193754196, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.756284714, 0.0161113739, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.672286987, 0.18406105, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335897446, 0.0199738741, 0.99998498, 1.85451654e-012, -5.05021944e-006, 1.15818466e-012, 0.999987602, -5.96116934e-008, 3.7092268e-006, -5.96116934e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10585022, 0.137811661, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.938016891, 0.30575943, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.812088013, 0.221776962, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.840309143, -0.193778992, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.644163132, 0.22177124, 0.999991596, -1.63911096e-007, 4.47207675e-008, -4.63979092e-007, 0.707178771, 0.707022071, -4.51969669e-007, -0.70702374, 0.707177103)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756244659, 0.184059143, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.937994003, 0.221740723, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.84022522, 0.0160942078, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.335897446, 0.103937507, 0.99998498, 1.87583282e-012, -5.22897699e-006, 1.15107923e-012, 0.999987602, -5.96116934e-008, 3.88798253e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.125947952, 0.019931674, 0.999988019, -7.45044133e-008, 1.19185643e-007, 7.45060262e-008, 0.99998939, -5.96073733e-008, -3.724208e-007, -5.96076077e-008, 0.999982655)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000033, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.671842575, -0.273898602, 0.999992251, 6.75015599e-013, 3.53156747e-006, 8.73967565e-013, 0.999993801, -8.93913352e-008, -4.2020838e-006, 2.97793719e-008, 0.999990523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.336000025, 0.335999936)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -2.22545815, 0.019826293, 0.999991477, -1.19207421e-007, -1.51692248e-005, 1.19209091e-007, 0.999993205, -2.98050331e-008, 1.44987343e-005, -2.9807719e-008, 0.999990404)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.461999953, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -2.1415081, 0.0198848248, 0.999991477, 1.07291953e-012, -1.30532799e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.21592684e-005, -2.98089127e-008, 0.999990523)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 0.840000212, 0.839999676)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.840000033, 0.671999991)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.72933006, 0.0198259354, 0.999991477, 1.04449782e-012, -1.20996147e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.11906975e-005, -2.98092999e-008, 0.999990761)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) function attackone() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(-5),math.rad(60)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-40),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(6*i,math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711414',HitboxA,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxA.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30))*angles(math.rad(10),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.3) end scfr = nil attack = false end function attacktwo() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(40))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711427',HitboxB,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxB.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxB.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-70), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-50),math.rad(-30))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) end scfr = nil attack = false end function attackthree() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(50),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711414',HitboxA,1,1) so('http://roblox.com/asset/?id=243711427',HitboxB,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxA.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end local blcf2 = HitboxB.CFrame*CFrame.new(0,.5,0) if scfr2 and (HitboxB.Position-scfr2.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr2*CFrame.new(0,h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p,(blcf2*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf2*CFrame.new(0,h/2,0)).p,(blcf2*CFrame.new(0,-h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr2 = blcf2 elseif not scfr2 then scfr2 = blcf2 end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-90)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(50)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(50)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) Torso.Velocity=Head.CFrame.lookVector*100 end scfr = nil scfr2 = nil attack = false end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() end end) mouse.KeyDown:connect(function(k) k=k:lower() if attack == false and k == '' then end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-10),math.rad(50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-50),math.rad(-30)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end end end end ------------------------------ ply = game.Players.LocalPlayer char = ply.Character torso = char.Torso attacking = false track = false curcam = Workspace.CurrentCamera name = 'KFM' pcall(function() char:FindFirstChild("legetony"):Remove() char:FindFirstChild("Belt"):Remove() end) m = Instance.new("Model",char) m.Name = "legetony" cfn,ang = CFrame.new,CFrame.Angles v3n = Vector3.new rs = torso["Right Shoulder"] ls = torso["Left Shoulder"] rh = torso["Right Hip"] lh = torso["Right Hip"] neck = torso["Neck"] rw,lw = nil,nil rhw,lhw = nil,nil local orgc1 = rs.C1 rarm = char["Right Arm"] larm = char["Left Arm"] rleg = char["Right Leg"] lleg = char["Left Leg"] normposr = cfn(1.5,.5,0) normposl = cfn(-1.5,.5,0) normposr2 = cfn(-.5,-1.5,0) normposl2 = cfn(.5,-1.5,0) normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0) holdpos = normposr*ang(math.pi/2,0,0) holdpos2 = normposl*ang(math.pi/2,0,0) lock = {["R"] = function(a) if a == 1 then rabrick = T.P(1,1,1,"White",1,false,false) rw = T.W(rabrick,torso,1.5,.5,0,0,0,0) T.W(rarm,rabrick,0,-.5,0,0,0,0) elseif a == 2 then rlbrick = T.P(1,1,1,"White",1,false,false) rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0) T.W(rleg,rlbrick,0,-.5,0,0,0,0) elseif a == 0 then rs.Parent = torso rw.Parent = nil rabrick:Destroy() rabrick = nil elseif a == -1 then rhw.Parent = nil rh.Parent = torso rlbrick:Destroy() rlbrick = nil end end , ["L"] = function(a) if a == 1 then labrick = T.P(1,1,1,"White",1,false,false) lw = T.W(labrick,torso,-1.5,.5,0,0,0,0) T.W(larm,labrick,0,-.5,0,0,0,0) elseif a == 2 then llbrick = T.P(1,1,1,"White",1,false,false) lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0) T.W(lleg,llbrick,0,-.5,0,0,0,0) elseif a == 0 then ls.Parent = torso lw.Parent = nil labrick:Destroy() labrick = nil elseif a == -1 then lhw.Parent = nil lh.Parent = torso llbrick:Destroy() llbrick = nil end end} ------TOOOOOLS------ T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee) if typee ~= nil then c = Instance.new("WedgePart",m) else c = Instance.new("Part",m) end c.TopSurface,c.BottomSurface = 0,0 c.formFactor = "Custom" c.Size = Vector3.new(x,y,z) if color ~= "random" then c.BrickColor = BrickColor.new(color) else c.BrickColor = BrickColor:random() end c.Transparency = transparency c.CanCollide = cancollide if anchored ~= nil then c.Anchored = anchored end if parent ~= nil then c.Parent = parent end return c end , ["C"] = function(func) coroutine.resume(coroutine.create(func)) end , ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) w = Instance.new("Motor",m) if parent ~= nil then w.Parent = parent end w.Part0,w.Part1 = part0,part1 w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) return w end , ["BG"] = function(parent) local c = Instance.new("BodyGyro",parent) c.P = 20e+003 c.cframe = parent.CFrame c.maxTorque = Vector3.new(c.P,c.P,c.P) return c end , ["BP"] = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position return bp end , ["F"] = function(parent,size,heat,color,secondcolor,enabled) f = Instance.new("Fire",parent) f.Size = size f.Heat = heat if enabled ~= nil then f.Enabled = enabled end if color ~= nil then f.Color = BrickColor.new(color).Color end if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end return f end , ["FM"] = function(parent,meshid,x,y,z,meshtexture) if meshid == "cylinder" then mesh = Instance.new("CylinderMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh else mesh = Instance.new("SpecialMesh",parent) if meshid ~= "sphere" then if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else mesh.MeshId = "rbxassetid://"..meshids[meshid] end else mesh.MeshType = 3 end mesh.Scale = Vector3.new(x,y,z) if meshtexture ~= nil then if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end end return mesh end end , ["Track"] = function(obj,s,t,lt,color,fade) coroutine.resume(coroutine.create(function() while track do old = obj.Position wait() new = obj.Position mag = (old-new).magnitude dist = (old+new)/2 local ray = T.P(s,mag+.2,s,obj.Color,t,false,true) Instance.new("CylinderMesh",ray) ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0) if fade ~= nil then delay(lt,function() for i = t,1,fade do wait() ray.Transparency = i end ray:Remove() end) else game:GetService("Debris"):AddItem(ray,lt) end if color ~= nil then ray.BrickColor = BrickColor.new(color) end end end)) end } -------------------------------------------------- ----------------DAMAGE FUNCTION-------------------- function damage(hit,amount,show,del,poikkeus) for i,v in pairs(hit:GetChildren()) do if v:IsA("Humanoid") and v.Parent ~= char then amo = 0 function showa(p) if show == true then for i,o in pairs(p:GetChildren()) do if o:IsA("BillboardGui") and o.Name == "satuttava" then amo = amo+1 end end local bbg = Instance.new("BillboardGui",p) bbg.Adornee = p.Torso bbg.Name = "satuttava" bbg.Size = UDim2.new(2,0,2,0) bbg.StudsOffset = Vector3.new(0,6+amo*2,0) local box = Instance.new("TextLabel",bbg) box.Size = UDim2.new(1,0,1,0) box.BackgroundColor = BrickColor.new("White") box.Text = amount box.BackgroundTransparency = .5 if amount == 0 then box.Text = "K.O" end box.Position = UDim2.new(0,0,0,0) box.TextScaled = true game:GetService("Debris"):AddItem(bbg,.5) end end function dame(q) if poikkeus ~= nil then for _,u in pairs(poikkeus) do if q.Parent.Name ~= u then showa(q) if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount end end elseif poikkeus == nil then if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount showa(q) end end if del ~= nil then local find = v.Parent:FindFirstChild("hitted") if find == nil then dame(v) val = Instance.new("BoolValue",v.Parent)val.Name="hitted" game:GetService("Debris"):AddItem(val,del) end elseif del == nil then dame(v) end end end end ----------------------------------------------------------------- ------MESHIDS--- meshids = {["penguin"] = 15853464, ["ring"] = 3270017, ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, ["ramen"] = 19380188}---some meshids textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} ----------------- ---MATH SHORTENINGS--- M = {["R"] = function(a,b) return math.random(a,b) end, ["Cos"] = function(a) return math.cos(a) end, ["Sin"] = function(a) return math.sin(a) end, ["D"] = function(a) return math.rad(a) end } for i,v in pairs(char:GetChildren()) do if v:IsA("Clothing") or v:IsA("Hat") then v:Remove() end end col = char:FindFirstChild("Body Colors") if col == nil then col = Instance.new("BodyColors",char) end collist = { {'LeftLegColor',"Dark stone grey"}, {'RightLegColor',"Dark stone grey"}, {'TorsoColor',"Dark stone grey"}, {'LeftArmColor',"Dark stone grey"}, {'RightArmColor',"Dark stone grey"}, } for i,v in pairs(collist) do col[v[1]] = BrickColor.new(v[2]) end ------------------------------- shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=279761668" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=279765488" ------------------------------------- bracs = Instance.new("Model",m) for i,v in pairs({rarm,larm}) do for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then v.Material = 'Ice' end end end --------MAKING-------------------- h1 = T.P(1.5,1.5,1.5,'Dark stone grey',0,false,false) h1.Material = "Fabric" T.FM(h1,'sphere',1,1,1) T.W(h1,char.Head,0,0,0,0,0,0) e1 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e1,'sphere',1,1,1) e1.Material = "Fabric" e2 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e2,'sphere',1,1,1) e2.Material = "Fabric" e1w=T.W(e1,h1,.35,0,-.55,0,0,0) T.W(e2,h1,-.35,0,-.55,0,0,0) e1w.Material = "Fabric" dec = Instance.new("Decal") dec.Face = 'Front' dec.Texture = "http://www.roblox.com/asset/?id=0" char.Head.Transparency = 1 ----------------------------------- function colorslide(obj,prop,scol,ecol,timme,override) if scol == 'cur' then scol3 = obj.BrickColor.Color else scol3 = BrickColor.new(scol).Color end ecol3 = BrickColor.new(ecol).Color for i = 0,1,timme do wait() pos = v3n(scol3.r,scol3.g,scol3.b):Lerp(v3n(ecol3.r,ecol3.g,ecol3.b),i) obj[prop] = Color3.new(pos.x,pos.y,pos.z) end end function checkplayers(pos,radius,what) tab = {} for i,v in pairs(Workspace:GetChildren()) do if v:IsA("Model") and v ~= char then for _,q in pairs(v:GetChildren()) do if q:IsA("Humanoid") then if (q.Torso.Position-pos).magnitude <= radius then if what == 'char' then table.insert(tab,q.Parent) elseif what == 'humanoid' then table.insert(tab,q) end end end end end end return tab end function rage() tyu = cfn(0,.2,-.5) lock.R(1) lock.L(1) neck.C0 = normposn for i = 0,140,10 do wait() rw.C1 = (normposr*tyu)*ang(M.D(i),0,M.D(i/(140/-50))) lw.C1 = (normposl*tyu)*ang(M.D(i),0,M.D(i/(140/50))) neck.C0 = normposn*ang(M.D(i/(140/30)),0,0) end wait(1) for i = 140,50,-20 do wait() rw.C1 = (normposr)*ang(M.D(-i),0,M.D(i)) lw.C1 = (normposl)*ang(M.D(-i),0,M.D(-i)) end neck.C0 = normposn*ang(M.D(-30),0,0) fire = T.F(torso,30,30,'Bright red','Magenta') ef = T.P(1,1,1,'Really red',0,false,false) ew = T.W(ef,torso,0,0,0,0,0,0,ef) msh = T.FM(ef,'sphere',1,1,1) for i = 0,20 do wait() ef.Transparency = i/20 msh.Scale = v3n(i,i,i) T.C(function() tabb = checkplayers(ef.Position,20,'char') if #tabb > 0 then for i,v in pairs(tabb) do damage(v,10,true,.2) end end end) end msh:Remove() for i = 30,8,-1 do wait() fire.Size = i end colorslide(fire,'Color','Bright red','Deep blue',.05) lock.R(0) lock.L(0) neck.C0 = normposn end hop = Instance.new("HopperBin",ply.Backpack) hop.Name = name holdpos = normposr*ang(math.pi/2,0,0) port,port2,bol,boltime = nil,nil,false,1 function hide() if char.Parent ~= curcam then char.Parent = curcam hop.Name = name..'(h)' else char.Parent = Workspace hop.Name = name end end function makeport1() if not port then --- Blue portal circle() port = Instance.new("Model",Workspace) port.Name = 'omakotikullankallis' ring = T.P(1,1,1,'Deep blue',0,false,true,port) T.FM(ring,'ring',4,4,1) ring.CFrame = torso.CFrame * cfn(0,0,-4) mir = T.P(3.5,.1,3.5,ring.BrickColor.Name,.5,false,true,port) T.FM(mir,'cylinder',1,1,1) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) mir.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port2 and not bol then bol = true hit.Parent:MoveTo(mir2.Position) wait(boltime) bol = false end end) ---- On touch event for blue portal elseif port then ring.CFrame = torso.CFrame * cfn(0,0,-4) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) end end function makeport2() if not port2 then circle() port2 = Instance.new("Model",Workspace) port2.Name = 'omakotikullankallis' ring2 = T.P(1,1,1,'Fabric orange',0,false,true,port2) T.FM(ring2,'ring',4,4,1) ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2 = T.P(3.5,.1,3.5,ring2.BrickColor.Name,.5,false,true,port2) T.FM(mir2,'cylinder',1,1,1) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) mir2.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port and not bol then bol = true hit.Parent:MoveTo(mir.Position) wait(boltime) bol = false end end) ---- On touch event for orange portal elseif port2 then ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) end end holdpos2 = normposl*ang(math.pi/2,0,0) function punch() fires = {} lock.R(1) lock.L(1) for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then table.insert(fires,T.F(v,.5,.5,'White','Black')) end end sticks = Instance.new("Model",m) rr = .5 for _,v in pairs({rarm,larm}) do for _,pos in pairs({ {0,-rr}, {0,rr}, {rr,0}, {-rr,0} }) do stick = T.P(.3,.3,2.5,'Really blue',.5,false,false,sticks) stick.Touched:connect(function(hit) damage(hit.Parent,10000,true,.05) end) T.W(stick,v,pos[1],-.6,pos[2],-math.pi/2,0,0) end end for i = 1,10 do rw.C1 = holdpos*cfn(0,.5,0) lw.C1 = (holdpos2*cfn(0,-.5,0))*ang(0,0,M.D(30)) wait(.05) rw.C1 = (holdpos*cfn(0,-.5,0))*ang(0,0,M.D(-30)) lw.C1 = holdpos2*cfn(0,.5,0) wait(.05) end sticks:Remove() for _,v in pairs(fires) do v:Remove() end lock.R(0) lock.L(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) function removeports() if port then port:Remove() port = nil end if port2 then port2:Remove() port2 = nil end for i,v in pairs(Workspace:GetChildren()) do if v.Name == 'omakotikullankallis' then v:Remove() end end end function circle() r = .5 lock.R(1) for i = 0,90,10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end for i = 0,360,25 do wait() rw.C1 = holdpos*ang(M.Cos(M.D(-i))*r,0,M.Sin(M.D(-i))*r) end for i = 90,0,-10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end lock.R(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) --- Nill's portals if they dont exist function bowl(mouse) colorslide(e1,'Color','cur','Royal purple',.05) dec.Parent = e1 light = T.P(1,2,1,'Royal purple',.8,false,false) light.Touched:connect(function(hit) damage(hit.Parent,10000,false,1) end) T.FM(light,'spike',.5,2,.5) T.W(light,e1,0,0,-1,math.pi/2,0,0) holding = true posa = e1.Position while holding do wait() lv = char.Head.CFrame.lookVector pos3 = ((posa-mouse.hit.p).unit):Cross(lv) e1w.C1 = cfn(.35,0,-.55)*ang(0,pos3.Y,0) end light:Remove() colorslide(e1,'Color','cur','Really black',.05) e1w.C1 = cfn(.35,0,-.55) dec.Parent = nil end sitbp = nil function sit() if sitbp == nil then lock.R(2) lock.L(2) sitbp = T.BP(torso,torso.Position) for i = 1,90,5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position - v3n(0,i/(90),0) end elseif sitbp ~= nil then for i = 90,1,-5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position + v3n(0,i/(90),0) end lock.R(-1) lock.L(-1) sitbp:Remove() sitbp = nil end end function freemyself() for i,v in pairs(char:GetChildren()) do for _,o in pairs(v:GetChildren()) do for _,q in pairs({'BodyPosition','BodyForce','BodyVelocity','BodyGyro'}) do if o:IsA(q) then o:Remove() end end if o:IsA("Part") then o.Anchored = false end end end sk = T.P(1,1,1,'Royal Purple',0,false,false) T.W(sk,torso,0,0,0,0,0,0,sk) msh = T.FM(sk,'skull',3,3,3) for i = 0,1,.05 do wait() sk.Transparency = i end sk:Remove() end function breake() welds = {} bps = {} possa = torso.Position for i,v in pairs(torso:children()) do if v:IsA("Motor6D") then table.insert(welds,v) v.Parent = nil end end for _,v in pairs(char:children()) do if v:IsA("BasePart") then v.CanCollide = true end end local hum = char.Humanoid hum.Parent = nil holding = true while holding do wait() end for i,v in pairs(welds) do v.Parent = torso v.Part1 = v.Part1 end hum.Parent = char end klist = { {'fa',function() rage() end}, {'qa',function() makeport1() end}, {'ea',function() makeport2() end}, {'ra',function() removeports() end}, {'ca',function(a) punch(a) end}, {'xa',function() sit() end}, {'za',function() freemyself() end}, {'va',function() hide() end}, {'ga',function() breake() end,''} } hop.Deselected:connect(function() lock.R(0) lock.L(0) end) hop.Selected:connect(function(mouse) mouse.Button1Up:connect(function() holding = false end) mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end) mouse.KeyDown:connect(function(key) if attacking then return end for i,v in pairs(klist) do if key == v[1] then attacking = true v[2](mouse) attacking = false end end end) mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end) end) torso = char.Torso attacking = false track = false curcam = Workspace.CurrentCamera name = 'KFM' pcall(function() char:FindFirstChild("legetony"):Remove() char:FindFirstChild("Belt"):Remove() end) m = Instance.new("Model",char) m.Name = "legetony" cfn,ang = CFrame.new,CFrame.Angles v3n = Vector3.new rs = torso["Right Shoulder"] ls = torso["Left Shoulder"] rh = torso["Right Hip"] lh = torso["Right Hip"] neck = torso["Neck"] rw,lw = nil,nil rhw,lhw = nil,nil local orgc1 = rs.C1 rarm = char["Right Arm"] larm = char["Left Arm"] rleg = char["Right Leg"] lleg = char["Left Leg"] normposr = cfn(1.5,.5,0) normposl = cfn(-1.5,.5,0) normposr2 = cfn(-.5,-1.5,0) normposl2 = cfn(.5,-1.5,0) normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0) holdpos = normposr*ang(math.pi/2,0,0) holdpos2 = normposl*ang(math.pi/2,0,0) lock = {["R"] = function(a) if a == 1 then rabrick = T.P(1,1,1,"White",1,false,false) rw = T.W(rabrick,torso,1.5,.5,0,0,0,0) T.W(rarm,rabrick,0,-.5,0,0,0,0) elseif a == 2 then rlbrick = T.P(1,1,1,"White",1,false,false) rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0) T.W(rleg,rlbrick,0,-.5,0,0,0,0) elseif a == 0 then rs.Parent = torso rw.Parent = nil rabrick:Destroy() rabrick = nil elseif a == -1 then rhw.Parent = nil rh.Parent = torso rlbrick:Destroy() rlbrick = nil end end , ["L"] = function(a) if a == 1 then labrick = T.P(1,1,1,"White",1,false,false) lw = T.W(labrick,torso,-1.5,.5,0,0,0,0) T.W(larm,labrick,0,-.5,0,0,0,0) elseif a == 2 then llbrick = T.P(1,1,1,"White",1,false,false) lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0) T.W(lleg,llbrick,0,-.5,0,0,0,0) elseif a == 0 then ls.Parent = torso lw.Parent = nil labrick:Destroy() labrick = nil elseif a == -1 then lhw.Parent = nil lh.Parent = torso llbrick:Destroy() llbrick = nil end end} ------TOOOOOLS------ T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee) if typee ~= nil then c = Instance.new("WedgePart",m) else c = Instance.new("Part",m) end c.TopSurface,c.BottomSurface = 0,0 c.formFactor = "Custom" c.Size = Vector3.new(x,y,z) if color ~= "random" then c.BrickColor = BrickColor.new(color) else c.BrickColor = BrickColor:random() end c.Transparency = transparency c.CanCollide = cancollide if anchored ~= nil then c.Anchored = anchored end if parent ~= nil then c.Parent = parent end return c end , ["C"] = function(func) coroutine.resume(coroutine.create(func)) end , ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) w = Instance.new("Motor",m) if parent ~= nil then w.Parent = parent end w.Part0,w.Part1 = part0,part1 w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) return w end , ["BG"] = function(parent) local c = Instance.new("BodyGyro",parent) c.P = 20e+003 c.cframe = parent.CFrame c.maxTorque = Vector3.new(c.P,c.P,c.P) return c end , ["BP"] = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position return bp end , ["F"] = function(parent,size,heat,color,secondcolor,enabled) f = Instance.new("Fire",parent) f.Size = size f.Heat = heat if enabled ~= nil then f.Enabled = enabled end if color ~= nil then f.Color = BrickColor.new(color).Color end if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end return f end , ["FM"] = function(parent,meshid,x,y,z,meshtexture) if meshid == "cylinder" then mesh = Instance.new("CylinderMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh else mesh = Instance.new("SpecialMesh",parent) if meshid ~= "sphere" then if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else mesh.MeshId = "rbxassetid://"..meshids[meshid] end else mesh.MeshType = 3 end mesh.Scale = Vector3.new(x,y,z) if meshtexture ~= nil then if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end end return mesh end end , ["Track"] = function(obj,s,t,lt,color,fade) coroutine.resume(coroutine.create(function() while track do old = obj.Position wait() new = obj.Position mag = (old-new).magnitude dist = (old+new)/2 local ray = T.P(s,mag+.2,s,obj.Color,t,false,true) Instance.new("CylinderMesh",ray) ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0) if fade ~= nil then delay(lt,function() for i = t,1,fade do wait() ray.Transparency = i end ray:Remove() end) else game:GetService("Debris"):AddItem(ray,lt) end if color ~= nil then ray.BrickColor = BrickColor.new(color) end end end)) end } -------------------------------------------------- ----------------DAMAGE FUNCTION-------------------- function damage(hit,amount,show,del,poikkeus) for i,v in pairs(hit:GetChildren()) do if v:IsA("Humanoid") and v.Parent ~= char then amo = 0 function showa(p) if show == true then for i,o in pairs(p:GetChildren()) do if o:IsA("BillboardGui") and o.Name == "satuttava" then amo = amo+1 end end local bbg = Instance.new("BillboardGui",p) bbg.Adornee = p.Torso bbg.Name = "satuttava" bbg.Size = UDim2.new(2,0,2,0) bbg.StudsOffset = Vector3.new(0,6+amo*2,0) local box = Instance.new("TextLabel",bbg) box.Size = UDim2.new(1,0,1,0) box.BackgroundColor = BrickColor.new("White") box.Text = amount box.BackgroundTransparency = .5 if amount == 0 then box.Text = "K.O" end box.Position = UDim2.new(0,0,0,0) box.TextScaled = true game:GetService("Debris"):AddItem(bbg,.5) end end function dame(q) if poikkeus ~= nil then for _,u in pairs(poikkeus) do if q.Parent.Name ~= u then showa(q) if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount end end elseif poikkeus == nil then if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount showa(q) end end if del ~= nil then local find = v.Parent:FindFirstChild("hitted") if find == nil then dame(v) val = Instance.new("BoolValue",v.Parent)val.Name="hitted" game:GetService("Debris"):AddItem(val,del) end elseif del == nil then dame(v) end end end end ----------------------------------------------------------------- ------MESHIDS--- meshids = {["penguin"] = 15853464, ["ring"] = 3270017, ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, ["ramen"] = 19380188}---some meshids textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} ----------------- ---MATH SHORTENINGS--- M = {["R"] = function(a,b) return math.random(a,b) end, ["Cos"] = function(a) return math.cos(a) end, ["Sin"] = function(a) return math.sin(a) end, ["D"] = function(a) return math.rad(a) end } for i,v in pairs(char:GetChildren()) do if v:IsA("Clothing") or v:IsA("Hat") then v:Remove() end end col = char:FindFirstChild("Body Colors") if col == nil then col = Instance.new("BodyColors",char) end collist = { {'LeftLegColor',"Dark stone grey"}, {'RightLegColor',"Dark stone grey"}, {'TorsoColor',"Dark stone grey"}, {'LeftArmColor',"Dark stone grey"}, {'RightArmColor',"Dark stone grey"}, } for i,v in pairs(collist) do col[v[1]] = BrickColor.new(v[2]) end ------------------------------- shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=279761668" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=279765488" ------------------------------------- bracs = Instance.new("Model",m) for i,v in pairs({rarm,larm}) do for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then v.Material = 'Ice' end end end --------MAKING-------------------- h1 = T.P(1.5,1.5,1.5,'Dark stone grey',0,false,false) h1.Material = "Fabric" T.FM(h1,'sphere',1,1,1) T.W(h1,char.Head,0,0,0,0,0,0) e1 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e1,'sphere',1,1,1) e1.Material = "Fabric" e2 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e2,'sphere',1,1,1) e2.Material = "Fabric" e1w=T.W(e1,h1,.35,0,-.55,0,0,0) T.W(e2,h1,-.35,0,-.55,0,0,0) e1w.Material = "Fabric" dec = Instance.new("Decal") dec.Face = 'Front' dec.Texture = "http://www.roblox.com/asset/?id=0" char.Head.Transparency = 1 ----------------------------------- function colorslide(obj,prop,scol,ecol,timme,override) if scol == 'cur' then scol3 = obj.BrickColor.Color else scol3 = BrickColor.new(scol).Color end ecol3 = BrickColor.new(ecol).Color for i = 0,1,timme do wait() pos = v3n(scol3.r,scol3.g,scol3.b):Lerp(v3n(ecol3.r,ecol3.g,ecol3.b),i) obj[prop] = Color3.new(pos.x,pos.y,pos.z) end end function checkplayers(pos,radius,what) tab = {} for i,v in pairs(Workspace:GetChildren()) do if v:IsA("Model") and v ~= char then for _,q in pairs(v:GetChildren()) do if q:IsA("Humanoid") then if (q.Torso.Position-pos).magnitude <= radius then if what == 'char' then table.insert(tab,q.Parent) elseif what == 'humanoid' then table.insert(tab,q) end end end end end end return tab end function rage() tyu = cfn(0,.2,-.5) lock.R(1) lock.L(1) neck.C0 = normposn for i = 0,140,10 do wait() rw.C1 = (normposr*tyu)*ang(M.D(i),0,M.D(i/(140/-50))) lw.C1 = (normposl*tyu)*ang(M.D(i),0,M.D(i/(140/50))) neck.C0 = normposn*ang(M.D(i/(140/30)),0,0) end wait(1) for i = 140,50,-20 do wait() rw.C1 = (normposr)*ang(M.D(-i),0,M.D(i)) lw.C1 = (normposl)*ang(M.D(-i),0,M.D(-i)) end neck.C0 = normposn*ang(M.D(-30),0,0) fire = T.F(torso,30,30,'Bright red','Magenta') ef = T.P(1,1,1,'Really red',0,false,false) ew = T.W(ef,torso,0,0,0,0,0,0,ef) msh = T.FM(ef,'sphere',1,1,1) for i = 0,20 do wait() ef.Transparency = i/20 msh.Scale = v3n(i,i,i) T.C(function() tabb = checkplayers(ef.Position,20,'char') if #tabb > 0 then for i,v in pairs(tabb) do damage(v,10,true,.2) end end end) end msh:Remove() for i = 30,8,-1 do wait() fire.Size = i end colorslide(fire,'Color','Bright red','Deep blue',.05) lock.R(0) lock.L(0) neck.C0 = normposn end hop = Instance.new("HopperBin",p.Backpack) hop.Name = name holdpos = normposr*ang(math.pi/2,0,0) port,port2,bol,boltime = nil,nil,false,1 function hide() if char.Parent ~= curcam then char.Parent = curcam hop.Name = name..'(h)' else char.Parent = Workspace hop.Name = name end end function makeport1() if not port then --- Blue portal circle() port = Instance.new("Model",Workspace) port.Name = 'omakotikullankallis' ring = T.P(1,1,1,'Deep blue',0,false,true,port) T.FM(ring,'ring',4,4,1) ring.CFrame = torso.CFrame * cfn(0,0,-4) mir = T.P(3.5,.1,3.5,ring.BrickColor.Name,.5,false,true,port) T.FM(mir,'cylinder',1,1,1) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) mir.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port2 and not bol then bol = true hit.Parent:MoveTo(mir2.Position) wait(boltime) bol = false end end) ---- On touch event for blue portal elseif port then ring.CFrame = torso.CFrame * cfn(0,0,-4) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) end end function makeport2() if not port2 then circle() port2 = Instance.new("Model",Workspace) port2.Name = 'omakotikullankallis' ring2 = T.P(1,1,1,'Fabric orange',0,false,true,port2) T.FM(ring2,'ring',4,4,1) ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2 = T.P(3.5,.1,3.5,ring2.BrickColor.Name,.5,false,true,port2) T.FM(mir2,'cylinder',1,1,1) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) mir2.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port and not bol then bol = true hit.Parent:MoveTo(mir.Position) wait(boltime) bol = false end end) ---- On touch event for orange portal elseif port2 then ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) end end holdpos2 = normposl*ang(math.pi/2,0,0) function punch() fires = {} lock.R(1) lock.L(1) for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then table.insert(fires,T.F(v,.5,.5,'White','Black')) end end sticks = Instance.new("Model",m) rr = .5 for _,v in pairs({rarm,larm}) do for _,pos in pairs({ {0,-rr}, {0,rr}, {rr,0}, {-rr,0} }) do stick = T.P(.3,.3,2.5,'Really blue',.5,false,false,sticks) stick.Touched:connect(function(hit) damage(hit.Parent,10000,true,.05) end) T.W(stick,v,pos[1],-.6,pos[2],-math.pi/2,0,0) end end for i = 1,10 do rw.C1 = holdpos*cfn(0,.5,0) lw.C1 = (holdpos2*cfn(0,-.5,0))*ang(0,0,M.D(30)) wait(.05) rw.C1 = (holdpos*cfn(0,-.5,0))*ang(0,0,M.D(-30)) lw.C1 = holdpos2*cfn(0,.5,0) wait(.05) end sticks:Remove() for _,v in pairs(fires) do v:Remove() end lock.R(0) lock.L(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) function removeports() if port then port:Remove() port = nil end if port2 then port2:Remove() port2 = nil end for i,v in pairs(Workspace:GetChildren()) do if v.Name == 'omakotikullankallis' then v:Remove() end end end function circle() r = .5 lock.R(1) for i = 0,90,10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end for i = 0,360,25 do wait() rw.C1 = holdpos*ang(M.Cos(M.D(-i))*r,0,M.Sin(M.D(-i))*r) end for i = 90,0,-10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end lock.R(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) --- Nill's portals if they dont exist function bowl(mouse) colorslide(e1,'Color','cur','Royal purple',.05) dec.Parent = e1 light = T.P(1,2,1,'Royal purple',.8,false,false) light.Touched:connect(function(hit) damage(hit.Parent,10000,false,1) end) T.FM(light,'spike',.5,2,.5) T.W(light,e1,0,0,-1,math.pi/2,0,0) holding = true posa = e1.Position while holding do wait() lv = char.Head.CFrame.lookVector pos3 = ((posa-mouse.hit.p).unit):Cross(lv) e1w.C1 = cfn(.35,0,-.55)*ang(0,pos3.Y,0) end light:Remove() colorslide(e1,'Color','cur','Really black',.05) e1w.C1 = cfn(.35,0,-.55) dec.Parent = nil end sitbp = nil function sit() if sitbp == nil then lock.R(2) lock.L(2) sitbp = T.BP(torso,torso.Position) for i = 1,90,5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position - v3n(0,i/(90),0) end elseif sitbp ~= nil then for i = 90,1,-5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position + v3n(0,i/(90),0) end lock.R(-1) lock.L(-1) sitbp:Remove() sitbp = nil end end function freemyself() for i,v in pairs(char:GetChildren()) do for _,o in pairs(v:GetChildren()) do for _,q in pairs({'BodyPosition','BodyForce','BodyVelocity','BodyGyro'}) do if o:IsA(q) then o:Remove() end end if o:IsA("Part") then o.Anchored = false end end end sk = T.P(1,1,1,'Royal Purple',0,false,false) T.W(sk,torso,0,0,0,0,0,0,sk) msh = T.FM(sk,'skull',3,3,3) for i = 0,1,.05 do wait() sk.Transparency = i end sk:Remove() end function breake() welds = {} bps = {} possa = torso.Position for i,v in pairs(torso:children()) do if v:IsA("Motor6D") then table.insert(welds,v) v.Parent = nil end end for _,v in pairs(char:children()) do if v:IsA("BasePart") then v.CanCollide = true end end local hum = char.Humanoid hum.Parent = nil holding = true while holding do wait() end for i,v in pairs(welds) do v.Parent = torso v.Part1 = v.Part1 end hum.Parent = char end klist = { {'fa',function() rage() end}, {'qa',function() makeport1() end}, {'ea',function() makeport2() end}, {'ra',function() removeports() end}, {'ca',function(a) punch(a) end}, {'xa',function() sit() end}, {'za',function() freemyself() end}, {'va',function() hide() end}, {'ga',function() breake() end,''} } hop.Deselected:connect(function() lock.R(0) lock.L(0) end) hop.Selected:connect(function(mouse) mouse.Button1Up:connect(function() holding = false end) mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end) mouse.KeyDown:connect(function(key) if attacking then return end for i,v in pairs(klist) do if key == v[1] then attacking = true v[2](mouse) attacking = false end end end) mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end) end) wait(2) z = Instance.new("Sound", char) z.SoundId = "rbxassetid://275564512"--303570180 z.Looped = true z.Pitch = 1 z.Volume = 10 wait(.1) z:Play() ---------------------------------------------------- p = game.Players.LocalPlayer char = p.Character des = false fling = true dot = false falling = false jump = true --char.Shirt:Remove() --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end wait()--shirt = Instance.new("Shirt", char) --shirt.Name = "Shirt" --pants = Instance.new("Pants", char) --pants.Name = "Pants" --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425" --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261" tp = true shoot = true hum = char.Humanoid punch = true neckp = char.Torso.Neck.C0 neck = char.Torso.Neck hum.MaxHealth = 999999999 wait() hum.Health =hum.MaxHealth des = false root=char.HumanoidRootPart torso = char.Torso char.Head.face.Texture = "rbxassetid://0" local ChatService = game:GetService("Chat") local player = game.Players.LocalPlayer lig = Instance.new("PointLight",player.Character.Torso) lig.Color=Color3.new(255,0,0) m=player:GetMouse() bb = Instance.new("BillboardGui",player.Character.Head) bb.Enabled = true function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end aa1={} torso=game.Players.LocalPlayer.Character.Torso local WorldUp = Vector3.new(0,1,0) function look2(Vec1,Vec2) local Orig = Vec1 Vec1 = Vec1+Vector3.new(0,1,0) Vec2 = Vec2+Vector3.new(0,1,0) local Forward = (Vec2-Vec1).unit local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit local Right = Up:Cross(Forward).unit Forward = -Forward Right = -Right return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function look(CFr,Vec2) local A = Vector3.new(0,0,0) local B = CFr:inverse()*Vec2 local CF = look2(A,Vector3.new(A.X,B.Y,B.Z)) if B.Z > 0 then CF = CFr*(CF*CFrame.Angles(0,0,math.pi)) elseif B.Z == 0 then if B.Y > 0 then CF = CFr*CFrame.Angles(math.pi/2,0,0) elseif B.Y < 0 then CF = CFr*CFrame.Angles(-math.pi/2,0,0) else CF = CFr end end local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components() local Up = Vector3.new(X,Y,Z) local Forward = (Vec2-CFr.p).unit local Right = Up:Cross(Forward) Forward = -Forward Right = -Right return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z) end function simulate(j,d,m,r,t) local joint = j for i,v in ipairs(t) do if v[1]:FindFirstChild("Weld") then local stiff = m.CFrame.lookVector*0.03 if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude local pos = joint.p+(dir*(d*0.5)) --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end local inv = v[1].Weld.Part0.CFrame local rel1 = inv:inverse()*pos local rel2 = inv:inverse()*(pos-(dir*dis)) local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z) v[1].Weld.C0 = cf v[2] = inv*cf --v[1].CFrame = cf end end end for i=1,8 do local p = Instance.new("Part",char) p.Anchored = false p.BrickColor = BrickColor.new("Dark stone grey") p.CanCollide = false p.FormFactor="Custom" p.Material = "Fabric" p.TopSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" p.Size=Vector3.new(2,.2,0.2) p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them mesh = Instance.new("BlockMesh",p) mesh.Scale = Vector3.new(1,1,4) local w = Instance.new("Motor6D",p) w.Part0 = aa1[i-1] and aa1[i-1][1] or torso w.Part1 = p w.Name = "Weld" --table.insert(aa1,p) aa1[i] = {p,p.CFrame} end game:service"RunService".Stepped:connect(function() simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1) end) bb.AlwaysOnTop = true bb.Size = UDim2.new(0,200,0,50) bb.StudsOffset = Vector3.new(0,1,0) gui=Instance.new("TextBox",bb) gui.Text = "* " gui.Size = UDim2.new(0,133,0,45) gui.Position=UDim2.new(0,57,0,-40) gui.TextColor3 = Color3.new(255,255,255) gui.BackgroundColor3=Color3.new(0,0,0) gui.TextWrapped = true gui.TextScaled = true gui.TextXAlignment = "Left" gui.TextYAlignment = "Top" gui.Visible = false gui.BorderColor3 = Color3.new(0,0,0) punch2 = true gui1=Instance.new("TextButton",bb) gui1.Position=UDim2.new(0,5,0,-43) gui1.Size = UDim2.new(0,190,0,51) gui1.TextColor3 = Color3.new(255,255,255) gui1.BackgroundColor3=Color3.new(255,255,255) jump2 = true gui1.Visible = false img = Instance.new("ImageLabel",bb) img.Size = UDim2.new(0,46,0,47) img.Position = UDim2.new(0,10,0,-41) img.Image = "rbxassetid://447301252" img.BorderColor3 = Color3.new(0,0,0) img.Visible = false soka = Instance.new("Sound",char) soka.SoundId = "http://www.roblox.com/asset/?id = 0" soka.Volume = 1 boom = Instance.new("Sound",char) boom.SoundId = "http://www.roblox.com/asset/?id = 0" boom.Volume = 1 boom2 = Instance.new("Sound",char) boom2.SoundId = "http://www.roblox.com/asset/?id = 0" boom2.Volume = 1 boom3 = Instance.new("Sound",char) boom3.SoundId = "http://www.roblox.com/asset/?id = 0" boom3.Volume = 1 tps = Instance.new("Sound",char) tps.SoundId = "http://www.roblox.com/asset/?id = 0" tps.Volume = 1 asd = Instance.new("Sound",char) asd.SoundId = "http://www.roblox.com/asset/?id = 0" asd.Volume =1 asd1 = Instance.new("Sound",char) asd1.SoundId = "http://www.roblox.com/asset/?id = 0" asd2 = Instance.new("Sound",char) asd2.SoundId = "http://www.roblox.com/asset/?id = 0" asd2.Looped = true asd2.Volume = 5 asd3 = Instance.new("Sound",char) asd3.SoundId = "http://www.roblox.com/asset/?id = 0" asd3.Looped = true asd4 = Instance.new("Sound",char) asd4.SoundId = "http://www.roblox.com/asset/?id = 0" asd4.Looped = true asd5 = Instance.new("Sound",char) asd5.SoundId = "http://www.roblox.com/asset/?id = 0" asd5.Looped = true gas = Instance.new("Sound",char) gas.SoundId = "http://www.roblox.com/asset/?id = 0" asd6 = Instance.new("Sound",char) asd6.SoundId = "http://www.roblox.com/asset/?id = 0" asd6.Looped = true function play(play) asd:Play() wait(0.05) --asd1:Play() end ------------ ------------------------- function stream(origin,dir,length,size) local parts = {} for i = 1,length do local p = Instance.new("Part",char) p.Anchored = true p.Transparency = 0.5 p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.BrickColor = BrickColor.new("Dark stone grey") p.Size = Vector3.new(10,30,10) -- for now p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)} game:GetService("Debris"):AddItem(p,3) end Spawn(function() while parts do for i,v in pairs(parts) do if v[1].Parent == char then v[1].CFrame = v[1].CFrame*v[2] else parts = nil break end end wait(0.02) end end) end --[[-- listen for their chatting player.Chatted:connect(function(message) a = string.len(message) gui.Text = "" gui.Visible = true gui1.Visible = true des = false img.Visible = true print(a) if dot == false then gui.Text = "" for i = 1,string.len(message) do gui.Text =gui.Text..message:sub(i,i) play() end end des = true end)]]-- m.KeyDown:connect(function(k) if k == "g" then asd2:Play() end end) m.KeyDown:connect(function(k) if k == "r" then asd4:Play() end end) m.KeyDown:connect(function(k) if k == "q" then asd3:Play() end end) m.KeyDown:connect(function(k) if k == "z" then img.Image = "rbxassetid://332766052" end end) m.KeyDown:connect(function(k) if k == "c" then img.Image = "rbxassetid://447301252" end end) m.KeyDown:connect(function(k) if k == "b" then asd6:Play() end end) mouse = p:GetMouse() m.KeyDown:connect(function(k) if k:byte() == 48 then hum.WalkSpeed = 100 end end) m.KeyDown:connect(function(k) if k:byte() == 50 then soka:Play() end end) m.KeyDown:connect(function(k) if k:byte() == 52 then char.Head.face.Texture = "rbxassetid://444037452" end end) m.KeyDown:connect(function(k) if k:byte() == 51 then char.Head.face.Texture = "rbxassetid://332768867" end end) m.KeyUp:connect(function(k) if k:byte() == 48 then hum.WalkSpeed = 16 end end) p.Chatted:connect(function(m) if m == "Okay." then soka:Play() end end) m.KeyDown:connect(function(k) if k == "x" then if des == true then gui.Visible = false gui.Text = "* " gui1.Visible = false img.Visible = false end end end) m.KeyDown:connect(function(key) if key == "ja" then if tp == true then tp = false tps:Play() char.Head.face.Parent = game.Lighting for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1 end end wait(0.5) for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0 end end char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) char.HumanoidRootPart.Transparency = 1 game.Lighting.face.Parent = char.Head wait(0.2) tp = true end end end) m.KeyDown:connect(function(key) if key == "ta" then if punch2 == true then punch2 = false punch = false local ChatService = game:GetService("Chat") neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0) ChatService:Chat(char.Head, "Mind if I get Serious?") wait(1) local ChatService = game:GetService("Chat") ChatService:Chat(char.Head ,"Killer Move: Serious Series...") wait(1) local ChatService = game:GetService("Chat") ChatService:Chat(char.Head, "SERIOUS PUNCH.") neck.C0 = neckp wait(0.6) org = char.Torso["Left Shoulder"].C0 char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90)) wait() killbrick2 = Instance.new("Part",char) killbrick2.Size = Vector3.new(80,80,9000) killbrick2.Transparency = 1 killbrick2.CanCollide = true wait(0.1) killbrick2.CanCollide = false killbrick2.Anchored = true killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005) killbrick2.Touched:connect(function(h) local x = h.Parent:FindFirstChild("Humanoid") if x then if x.Parent.Name == game.Players.LocalPlayer.Name then safe = true else safe = false end if x then if safe == false then h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900 local bodyforc = Instance.new("BodyForce", h.Parent.Torso) boom:Play() bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0) wait(0.2) x.Parent:BreakJoints() wait() safe = true end end end end) local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("Dark stone grey") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.8 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng.Rotation = Vector3.new(math.pi/2,0,0) rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(1, 1.3, 2) local rng1 = Instance.new("Part", char) rng1.Anchored = true rng1.BrickColor = BrickColor.new("Dark stone grey") rng1.CanCollide = false rng1.FormFactor = 3 rng1.Name = "Ring" rng1.Size = Vector3.new(1, 1, 1) rng1.Transparency = 0.8 rng1.TopSurface = 0 rng1.BottomSurface = 0 rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng1.Rotation = Vector3.new(math.pi/2,0,0) rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm1 = Instance.new("SpecialMesh", rng1) rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm1.Scale = Vector3.new(1, 1.3, 2) local p = (torso.CFrame*CFrame.new(-20,0,3)) stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one local p = (torso.CFrame*CFrame.new(20,0,3)) stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here local rng2 = Instance.new("Part", char) rng2.Anchored = true rng2.BrickColor = BrickColor.new("Dark stone grey") rng2.CanCollide = false rng2.FormFactor = 3 rng2.Name = "Ring" rng2.Size = Vector3.new(1, 1, 1) rng2.Transparency = 0.8 rng2.TopSurface = 0 rng2.BottomSurface = 0 rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0) --rng1.Rotation = Vector3.new(math.pi/2,0,0) rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm2 = Instance.new("SpecialMesh", rng2) rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm2.Scale = Vector3.new(1, 1.3, 2) wait(0.1) boom3:Play() coroutine.wrap(function() for i = 1, 35, 0.5 do rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4) rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4) rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4) wait() end wait() rng:Destroy() rng1:Destroy() rng2:Destroy() killbrick2:Remove() wait(0.5) char.Torso["Left Shoulder"].C0 = org wait(1) punch2 = true punch = true wait() end)() end wait(.1) end end) ---------------- Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Face = Head.face Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles cloaked=false necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mana=0 cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size fp.Position=Character.Torso.Position nooutline(fp) fp.Material=material fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0,c1) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 weld.C1=c1 return weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} local TrailColor = ("Dark stone grey") if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "Fabric" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new(TrailColor) w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "Fabric" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "Fabric" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new(TrailColor) w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "Fabric" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 99)), Ignore) end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom",workspace,"Fabric",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end HandleA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HandleA",Vector3.new(0.200000003, 0.924000025, 0.251999974)) HandleAweld=weld(m,Character["Right Arm"],HandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0840759277, -0.00163650513, 0.993845463, 0.999998212, -1.10852261e-005, -0, 0, 1.09631201e-017, -0.999998212, 1.09064322e-005, 0.999996305, 1.38777878e-016)) mesh("BlockMesh",HandleA,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) FakeHandleA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","FakeHandleA",Vector3.new(0.200000003, 0.420000017, 0.251999974)) FakeHandleAweld=weld(m,HandleA,FakeHandleA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.90734863e-006, -4.76837158e-007, 0.999998212, 2.13162126e-014, -5.3632084e-007, -2.13162126e-014, 0.999998212, -1.27329857e-016, 3.57546924e-007, -4.73488936e-019, 0.999996424)) mesh("BlockMesh",FakeHandleA,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) HitboxA=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HitboxA",Vector3.new(0.260399997, 2.26800036, 0.671999991)) HitboxAweld=weld(m,FakeHandleA,HitboxA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.01556396, 0.0198795795, 0.999996424, 1.79766672e-012, -1.26029063e-005, -1.79766672e-012, 0.999996424, -1.14722063e-016, 1.22454048e-005, -1.16638766e-016, 0.999992847)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.671827316, 0.313827038, 0.999993801, -3.54627962e-014, -8.19193701e-007, 4.97018401e-014, 0.99999404, -1.09530813e-013, 7.89339538e-007, 9.65395366e-014, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.503871918, 0.0200036764, 0.999996424, 5.32912303e-015, -2.68159965e-007, -5.32912473e-015, 0.999996424, -1.26083356e-016, -8.93851393e-008, -1.26327738e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.503999949)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.671840668, 0.019996047, 0.999986649, -2.4655126e-012, 4.32561137e-007, 2.59496005e-012, 0.999986768, -1.49009139e-007, 2.52821337e-007, 8.94055319e-008, 0.999984741)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.47001648, 0.0187937021, 0.999996424, 1.93773531e-007, -9.44143176e-005, -1.93700657e-007, 0.999996424, 7.7484583e-007, 9.40571117e-005, -7.74830198e-007, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 1, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.335999995)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.46961975, 0.0198013783, 0.999996424, 2.38440322e-007, -1.83236498e-005, -2.38423183e-007, 0.999996424, 9.53646634e-007, 1.79661693e-005, -9.53645667e-007, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.462000072, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.83972168, 0.0198941231, 0.999996424, 1.72305952e-012, -1.13515125e-005, -1.72305952e-012, 0.999996424, -1.15788623e-016, 1.09940074e-005, -1.15460199e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.42800009, 0.671999991)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.59558105, 0.0198942423, 0.999996424, 1.79766672e-012, -1.14408977e-005, -1.79766672e-012, 0.999996424, -1.1639756e-016, 1.10833907e-005, -1.1500975e-016, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.335924149, 0.0199792385, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.15527344e-005, -0.756420135, -0.277666092, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335924149, -0.0639793873, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756376266, -0.193712234, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.90734863e-006, 0.0200020075, 0.999994516, -4.8679409e-013, 1.78781193e-007, -4.44161797e-013, 0.99999392, -1.42889402e-016, -7.15082933e-007, -1.14757771e-016, 0.999988675)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.937992096, 0.137899399, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.728122711, 0.305858612, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.672348022, 0.0161781311, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.125961304, 0.0200021267, 0.999992847, -2.13160991e-014, -2.68156327e-007, 2.13160974e-014, 0.999992847, -1.25976285e-016, -4.46930244e-007, -2.53540519e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10586548, 0.221845627, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.728130341, 0.13794899, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840242386, 0.184112549, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335924149, 0.103946805, 0.999992847, 1.81186826e-013, -4.11162546e-006, -1.81186826e-013, 0.999992847, -7.58573273e-016, 3.39656435e-006, 2.54499572e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.7563591, -0.109758377, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, -1.10585403, 0.305786133, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.728031158, 0.221849442, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.15527344e-005, -0.67241478, -0.19370079, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.756313324, 0.0161876678, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.672306061, 0.184104919, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335899353, 0.0199739933, 0.999992847, 2.18489967e-013, -4.73727596e-006, -2.18489967e-013, 0.999992847, -7.57336287e-016, 4.02222031e-006, 2.53552589e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.1057682, 0.137836456, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.9379673, 0.305826187, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.812028885, 0.221828461, 0.999996424, -2.13161753e-014, 1.78773917e-007, -3.79196507e-007, 0.707181871, 0.707024157, -3.79278418e-007, -0.70702672, 0.707179308)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840332031, -0.193758011, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.644088745, 0.22183609, 0.99999547, -1.31308614e-012, 1.78738446e-007, -3.79217425e-007, 0.707180977, 0.707023621, -3.79301156e-007, -0.707025945, 0.707178891)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756282806, 0.184106827, 0.999994636, -2.13161381e-014, 1.78773007e-007, 5.05591743e-007, 0.707180023, -0.707022309, -5.05702701e-007, 0.707026124, 0.707176208)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.937936783, 0.221797943, 0.999991059, -2.13160618e-014, 1.78773007e-007, -7.58390797e-007, 0.707176268, 0.707018554, -7.58549049e-007, -0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.840261459, 0.016160965, 0.999991059, -2.13160618e-014, 1.78773007e-007, 7.5838625e-007, 0.707176268, -0.707018554, -7.58550868e-007, 0.707024872, 0.70716995)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.335899353, 0.103938103, 0.999992847, 2.29148081e-013, -4.9160335e-006, -2.29148081e-013, 0.999992847, -7.56970052e-016, 4.20097967e-006, 2.53277833e-016, 0.999985695)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, 0.125974655, 0.0200021267, 0.999992728, 2.21486258e-014, 1.78859409e-007, 7.54365239e-014, 0.999992132, -2.98020169e-008, -1.78682967e-007, -2.9802127e-008, 0.999985099)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000033, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleA,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.671825409, -0.27389431, 0.999993801, 1.20855067e-013, -2.82897417e-007, -1.17359681e-013, 0.99999404, -5.96041865e-008, 2.53045073e-007, 5.96042469e-008, 0.999992847)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.336000025, 0.335999936)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.22543144, 0.0199115276, 0.999995947, 1.79766672e-012, -1.49265943e-005, -1.79766672e-012, 0.999995947, -1.04389876e-016, 1.4569111e-005, -1.1508405e-016, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.461999953, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.14149475, 0.0199415684, 0.999996424, 1.79766672e-012, -1.2781531e-005, -1.79766672e-012, 0.999996424, -1.11779232e-016, 1.24240314e-005, -1.15038324e-016, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 0.840000212, 0.839999676)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.840000033, 0.671999991)) Wedgeweld=weld(m,FakeHandleA,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -2.72929573, 0.0198169947, 0.999996424, 3.1294465e-007, -1.93064552e-005, -3.12920946e-007, 0.999996424, 1.25165718e-006, 1.89489765e-005, -1.2516557e-006, 0.999992847)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) HandleB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HandleB",Vector3.new(0.200000003, 0.924000025, 0.251999974)) HandleBweld=weld(m,Character["Left Arm"],HandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.115982056, 0.0891990662, 0.993835926, -0.999997854, -1.10417595e-005, 4.54747297e-013, 4.4408921e-016, -1.49011505e-008, 0.999997795, -1.09821558e-005, 0.999995708, -1.49011541e-008)) mesh("BlockMesh",HandleB,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) FakeHandleB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","FakeHandleB",Vector3.new(0.200000003, 0.420000017, 0.251999974)) FakeHandleBweld=weld(m,HandleB,FakeHandleB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.047870636, 5.41210175e-005, 0.999996543, 7.45058131e-008, -5.81111635e-007, -7.45051949e-008, 0.999997199, -1.49019623e-008, 3.5760695e-007, -1.49009205e-008, 0.99999553)) mesh("BlockMesh",FakeHandleB,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) HitboxB=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,1,"Dark stone grey","HitboxB",Vector3.new(0.260399997, 2.26800036, 0.671999991)) HitboxBweld=weld(m,FakeHandleB,HitboxB,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -2.01556969, 0.01980865, 0.999993443, 1.02318154e-012, -1.27701678e-005, 6.82121026e-013, 0.999994397, -2.98027985e-008, 1.22934016e-005, -2.98057792e-008, 0.999991059)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.671806335, 0.313799143, 0.99999249, -3.12912107e-007, 8.53831443e-006, 3.12901221e-007, 0.999993801, 1.22185497e-006, -9.2088394e-006, -1.28146849e-006, 0.999990761)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.503873825, 0.0199302435, 0.999991298, 7.03437308e-013, -4.47016646e-007, 7.10542736e-013, 0.999993205, -2.98063618e-008, -2.38406756e-007, -2.98045819e-008, 0.999990702)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.503999949)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.671850204, 0.0200046301, 0.999992192, -4.61934746e-007, 1.15483172e-005, 4.61917068e-007, 0.999993801, 1.43046918e-006, -1.22188476e-005, -1.49008054e-006, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.47002983, 0.0187981129, 0.999992311, 3.26139116e-012, -9.10005256e-005, 8.38440428e-013, 0.999993801, -2.98064791e-008, 9.0330177e-005, -2.98056761e-008, 0.999990582)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 1, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.17600012, 0.335999995)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.46959877, 0.0198251009, 0.999991536, 1.05870868e-012, -1.29638747e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.20996647e-005, -2.98093603e-008, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.462000072, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.839723587, 0.0198229551, 0.999991536, 9.45021839e-013, -1.17124828e-005, 7.88702437e-013, 0.999993205, -2.98063618e-008, 1.08482727e-005, -2.98093568e-008, 0.999990463)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 1.42800009, 0.671999991)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.59558678, 0.0198256969, 0.999991596, 1.00897068e-012, -1.13843653e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.08330742e-005, -2.9807449e-008, 0.999990523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.335920334, 0.0199792385, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.756378174, -0.277729034, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335920334, -0.0639791489, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.756343842, -0.193767548, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -7.62939453e-006, 0.0199067593, 0.999989629, -2.98013205e-008, 5.96000973e-008, 7.45057989e-008, 0.999991119, -2.98054701e-008, -8.64197318e-007, -2.98050864e-008, 0.999986231)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.938070297, 0.137874603, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.728212357, 0.305807114, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.672271729, 0.0161094666, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.125976563, 0.0199372768, 0.999988139, -1.04306544e-007, -2.23536517e-007, 1.04307773e-007, 0.999989748, -2.98051006e-008, -5.51243829e-007, -2.98054808e-008, 0.999983549)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -1.10592842, 0.221801758, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10351563e-005, -0.728153229, 0.137924194, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.84018898, 0.184049606, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.335920334, 0.103946328, 0.99998498, 1.77635684e-012, -4.42457076e-006, 1.20081722e-012, 0.999987602, -5.96116934e-008, 3.08357539e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335897446, -0.0639851093, 0.99998498, 1.83320026e-012, -4.87146372e-006, 1.17239551e-012, 0.999987602, -5.96116934e-008, 3.53046926e-006, -5.96116934e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.756332397, -0.109825134, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -1.10591888, 0.305747986, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000122070313, -0.728061676, 0.221828461, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, -0.67234993, -0.193754196, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.756284714, 0.0161113739, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -0.672286987, 0.18406105, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-005, -0.335897446, 0.0199738741, 0.99998498, 1.85451654e-012, -5.05021944e-006, 1.15818466e-012, 0.999987602, -5.96116934e-008, 3.7092268e-006, -5.96116934e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -1.10585022, 0.137811661, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000212, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-005, -0.938016891, 0.30575943, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.812088013, 0.221776962, 0.999991596, 6.67910172e-013, 4.47207604e-008, -7.02402133e-007, 0.707179785, 0.707022667, -7.05294042e-007, -0.707024634, 0.707177639)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.252000004)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.840309143, -0.193778992, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05175781e-005, -0.644163132, 0.22177124, 0.999991596, -1.63911096e-007, 4.47207675e-008, -4.63979092e-007, 0.707178771, 0.707022071, -4.51969669e-007, -0.70702374, 0.707177103)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.756244659, 0.184059143, 0.999989688, -4.47024036e-008, 1.19204742e-007, 8.07759989e-007, 0.707177877, -0.707020879, -5.99900943e-007, 0.707024038, 0.70717448)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999676)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -0.937994003, 0.221740723, 0.999986172, -4.47021336e-008, 2.97595744e-008, -8.06638866e-007, 0.707174122, 0.707016647, -1.27141891e-006, -0.707022905, 0.707167923)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.839999974, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -0.84022522, 0.0160942078, 0.999986172, -4.47021336e-008, 2.97595744e-008, 9.12016958e-007, 0.707174182, -0.707016647, -8.68045106e-007, 0.707022667, 0.707168221)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.420000017, 0.839999974)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.251999974, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.57763672e-005, -0.335897446, 0.103937507, 0.99998498, 1.87583282e-012, -5.22897699e-006, 1.15107923e-012, 0.999987602, -5.96116934e-008, 3.88798253e-006, -5.96116863e-008, 0.999981523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 1, 0.420000017)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.251999974)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.125947952, 0.019931674, 0.999988019, -7.45044133e-008, 1.19185643e-007, 7.45060262e-008, 0.99998939, -5.96073733e-008, -3.724208e-007, -5.96076077e-008, 0.999982655)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.839999974, 0.840000033, 1)) Part=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.252000004, 0.200000003)) Partweld=weld(m,FakeHandleB,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-005, -0.671842575, -0.273898602, 0.999992251, 6.75015599e-013, 3.53156747e-006, 8.73967565e-013, 0.999993801, -8.93913352e-008, -4.2020838e-006, 2.97793719e-008, 0.999990523)) mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.798000038, 1, 0.420000017)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.336000025, 0.335999936)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.57763672e-005, -2.22545815, 0.019826293, 0.999991477, -1.19207421e-007, -1.51692248e-005, 1.19209091e-007, 0.999993205, -2.98050331e-008, 1.44987343e-005, -2.9807719e-008, 0.999990404)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.461999953, 1, 1)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05175781e-005, -2.1415081, 0.0198848248, 0.999991477, 1.07291953e-012, -1.30532799e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.21592684e-005, -2.98089127e-008, 0.999990523)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.504000008, 0.840000212, 0.839999676)) Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.Fabric,0.5,0,"Dark stone grey","Wedge",Vector3.new(0.200000003, 0.840000033, 0.671999991)) Wedgeweld=weld(m,FakeHandleB,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.72933006, 0.0198259354, 0.999991477, 1.04449782e-012, -1.20996147e-005, 7.10542736e-013, 0.999993205, -2.98063618e-008, 1.11906975e-005, -2.98092999e-008, 0.999990761)) mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.420000017, 1, 1)) function attackone() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(-5),math.rad(60)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-40),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(6*i,math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711414',HitboxA,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxA.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30))*angles(math.rad(10),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(40),math.rad(0),math.rad(0)),.3) end scfr = nil attack = false end function attacktwo() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(40))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(30))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711427',HitboxB,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxB.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxB.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-90)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-70), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-50),math.rad(-30))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) end scfr = nil attack = false end function attackthree() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(50),math.rad(0),math.rad(0)),.3) end so('http://roblox.com/asset/?id=243711414',HitboxA,1,1) so('http://roblox.com/asset/?id=243711427',HitboxB,1,1) for i = 0,1,0.1 do swait() local blcf = HitboxA.CFrame*CFrame.new(0,.5,0) if scfr and (HitboxA.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end local blcf2 = HitboxB.CFrame*CFrame.new(0,.5,0) if scfr2 and (HitboxB.Position-scfr2.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr2*CFrame.new(0,h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p,(blcf2*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf2*CFrame.new(0,h/2,0)).p,(blcf2*CFrame.new(0,-h/2,0)).p,(scfr2*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr2 = blcf2 elseif not scfr2 then scfr2 = blcf2 end RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(-90)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(50)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(50)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-90),math.rad(0),math.rad(0)),.3) Torso.Velocity=Head.CFrame.lookVector*100 end scfr = nil scfr2 = nil attack = false end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() end end) mouse.KeyDown:connect(function(k) k=k:lower() if attack == false and k == '' then end end) local sine = 0 local change = 1 local val = 0 while true do swait() sine = sine + change local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-.3)* angles(math.rad(20),math.rad(0),math.rad(-50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-10),math.rad(50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-100)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(10),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,0)*angles(math.rad(0),math.rad(-50),math.rad(-30)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) end elseif torvel>2 and hitfloor~=nil then Anim="Walk" if attack==false then change=3 RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-10)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) FakeHandleAweld.C0=clerp(FakeHandleAweld.C0,cf(0,0,0)*angles(math.rad(-180),math.rad(0),math.rad(0)),.3) FakeHandleBweld.C0=clerp(FakeHandleBweld.C0,cf(0,0,0)*angles(math.rad(-0),math.rad(0),math.rad(0)),.3) end end end if #Effects>0 then for e=1,#Effects do if Effects[e]~=nil then local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end end end end end ------------------------------ p = game.Players.LocalPlayer char = p.Character torso = char.Torso attacking = false track = false curcam = Workspace.CurrentCamera name = 'KFM' pcall(function() char:FindFirstChild("legetony"):Remove() char:FindFirstChild("Belt"):Remove() end) m = Instance.new("Model",char) m.Name = "legetony" cfn,ang = CFrame.new,CFrame.Angles v3n = Vector3.new rs = torso["Right Shoulder"] ls = torso["Left Shoulder"] rh = torso["Right Hip"] lh = torso["Right Hip"] neck = torso["Neck"] rw,lw = nil,nil rhw,lhw = nil,nil local orgc1 = rs.C1 rarm = char["Right Arm"] larm = char["Left Arm"] rleg = char["Right Leg"] lleg = char["Left Leg"] normposr = cfn(1.5,.5,0) normposl = cfn(-1.5,.5,0) normposr2 = cfn(-.5,-1.5,0) normposl2 = cfn(.5,-1.5,0) normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0) holdpos = normposr*ang(math.pi/2,0,0) holdpos2 = normposl*ang(math.pi/2,0,0) lock = {["R"] = function(a) if a == 1 then rabrick = T.P(1,1,1,"White",1,false,false) rw = T.W(rabrick,torso,1.5,.5,0,0,0,0) T.W(rarm,rabrick,0,-.5,0,0,0,0) elseif a == 2 then rlbrick = T.P(1,1,1,"White",1,false,false) rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0) T.W(rleg,rlbrick,0,-.5,0,0,0,0) elseif a == 0 then rs.Parent = torso rw.Parent = nil rabrick:Destroy() rabrick = nil elseif a == -1 then rhw.Parent = nil rh.Parent = torso rlbrick:Destroy() rlbrick = nil end end , ["L"] = function(a) if a == 1 then labrick = T.P(1,1,1,"White",1,false,false) lw = T.W(labrick,torso,-1.5,.5,0,0,0,0) T.W(larm,labrick,0,-.5,0,0,0,0) elseif a == 2 then llbrick = T.P(1,1,1,"White",1,false,false) lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0) T.W(lleg,llbrick,0,-.5,0,0,0,0) elseif a == 0 then ls.Parent = torso lw.Parent = nil labrick:Destroy() labrick = nil elseif a == -1 then lhw.Parent = nil lh.Parent = torso llbrick:Destroy() llbrick = nil end end} ------TOOOOOLS------ T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee) if typee ~= nil then c = Instance.new("WedgePart",m) else c = Instance.new("Part",m) end c.TopSurface,c.BottomSurface = 0,0 c.formFactor = "Custom" c.Size = Vector3.new(x,y,z) if color ~= "random" then c.BrickColor = BrickColor.new(color) else c.BrickColor = BrickColor:random() end c.Transparency = transparency c.CanCollide = cancollide if anchored ~= nil then c.Anchored = anchored end if parent ~= nil then c.Parent = parent end return c end , ["C"] = function(func) coroutine.resume(coroutine.create(func)) end , ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent) w = Instance.new("Motor",m) if parent ~= nil then w.Parent = parent end w.Part0,w.Part1 = part0,part1 w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) return w end , ["BG"] = function(parent) local c = Instance.new("BodyGyro",parent) c.P = 20e+003 c.cframe = parent.CFrame c.maxTorque = Vector3.new(c.P,c.P,c.P) return c end , ["BP"] = function(parent,position) local bp = Instance.new("BodyPosition",parent) bp.maxForce = Vector3.new()*math.huge bp.position = position return bp end , ["F"] = function(parent,size,heat,color,secondcolor,enabled) f = Instance.new("Fire",parent) f.Size = size f.Heat = heat if enabled ~= nil then f.Enabled = enabled end if color ~= nil then f.Color = BrickColor.new(color).Color end if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end return f end , ["FM"] = function(parent,meshid,x,y,z,meshtexture) if meshid == "cylinder" then mesh = Instance.new("CylinderMesh",parent) mesh.Scale = Vector3.new(x,y,z) return mesh else mesh = Instance.new("SpecialMesh",parent) if meshid ~= "sphere" then if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else mesh.MeshId = "rbxassetid://"..meshids[meshid] end else mesh.MeshType = 3 end mesh.Scale = Vector3.new(x,y,z) if meshtexture ~= nil then if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end end return mesh end end , ["Track"] = function(obj,s,t,lt,color,fade) coroutine.resume(coroutine.create(function() while track do old = obj.Position wait() new = obj.Position mag = (old-new).magnitude dist = (old+new)/2 local ray = T.P(s,mag+.2,s,obj.Color,t,false,true) Instance.new("CylinderMesh",ray) ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0) if fade ~= nil then delay(lt,function() for i = t,1,fade do wait() ray.Transparency = i end ray:Remove() end) else game:GetService("Debris"):AddItem(ray,lt) end if color ~= nil then ray.BrickColor = BrickColor.new(color) end end end)) end } -------------------------------------------------- ----------------DAMAGE FUNCTION-------------------- function damage(hit,amount,show,del,poikkeus) for i,v in pairs(hit:GetChildren()) do if v:IsA("Humanoid") and v.Parent ~= char then amo = 0 function showa(p) if show == true then for i,o in pairs(p:GetChildren()) do if o:IsA("BillboardGui") and o.Name == "satuttava" then amo = amo+1 end end local bbg = Instance.new("BillboardGui",p) bbg.Adornee = p.Torso bbg.Name = "satuttava" bbg.Size = UDim2.new(2,0,2,0) bbg.StudsOffset = Vector3.new(0,6+amo*2,0) local box = Instance.new("TextLabel",bbg) box.Size = UDim2.new(1,0,1,0) box.BackgroundColor = BrickColor.new("White") box.Text = amount box.BackgroundTransparency = .5 if amount == 0 then box.Text = "K.O" end box.Position = UDim2.new(0,0,0,0) box.TextScaled = true game:GetService("Debris"):AddItem(bbg,.5) end end function dame(q) if poikkeus ~= nil then for _,u in pairs(poikkeus) do if q.Parent.Name ~= u then showa(q) if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount end end elseif poikkeus == nil then if amount == 0 then q.Parent:BreakJoints() end q.Health = q.Health - amount showa(q) end end if del ~= nil then local find = v.Parent:FindFirstChild("hitted") if find == nil then dame(v) val = Instance.new("BoolValue",v.Parent)val.Name="hitted" game:GetService("Debris"):AddItem(val,del) end elseif del == nil then dame(v) end end end end ----------------------------------------------------------------- ------MESHIDS--- meshids = {["penguin"] = 15853464, ["ring"] = 3270017, ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557, ["ramen"] = 19380188}---some meshids textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153} ----------------- ---MATH SHORTENINGS--- M = {["R"] = function(a,b) return math.random(a,b) end, ["Cos"] = function(a) return math.cos(a) end, ["Sin"] = function(a) return math.sin(a) end, ["D"] = function(a) return math.rad(a) end } for i,v in pairs(char:GetChildren()) do if v:IsA("Clothing") or v:IsA("Hat") then v:Remove() end end col = char:FindFirstChild("Body Colors") if col == nil then col = Instance.new("BodyColors",char) end collist = { {'LeftLegColor',"Dark stone grey"}, {'RightLegColor',"Dark stone grey"}, {'TorsoColor',"Dark stone grey"}, {'LeftArmColor',"Dark stone grey"}, {'RightArmColor',"Dark stone grey"}, } for i,v in pairs(collist) do col[v[1]] = BrickColor.new(v[2]) end ------------------------------- shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=279761668" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=279765488" ------------------------------------- bracs = Instance.new("Model",m) for i,v in pairs({rarm,larm}) do for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then v.Material = 'Ice' end end end --------MAKING-------------------- h1 = T.P(1.5,1.5,1.5,'Dark stone grey',0,false,false) h1.Material = "Fabric" T.FM(h1,'sphere',1,1,1) T.W(h1,char.Head,0,0,0,0,0,0) e1 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e1,'sphere',1,1,1) e1.Material = "Fabric" e2 = T.P(.5,.5,.5,'White',0,false,false) T.FM(e2,'sphere',1,1,1) e2.Material = "Fabric" e1w=T.W(e1,h1,.35,0,-.55,0,0,0) T.W(e2,h1,-.35,0,-.55,0,0,0) e1w.Material = "Fabric" dec = Instance.new("Decal") dec.Face = 'Front' dec.Texture = "http://www.roblox.com/asset/?id=0" char.Head.Transparency = 1 ----------------------------------- function colorslide(obj,prop,scol,ecol,timme,override) if scol == 'cur' then scol3 = obj.BrickColor.Color else scol3 = BrickColor.new(scol).Color end ecol3 = BrickColor.new(ecol).Color for i = 0,1,timme do wait() pos = v3n(scol3.r,scol3.g,scol3.b):Lerp(v3n(ecol3.r,ecol3.g,ecol3.b),i) obj[prop] = Color3.new(pos.x,pos.y,pos.z) end end function checkplayers(pos,radius,what) tab = {} for i,v in pairs(Workspace:GetChildren()) do if v:IsA("Model") and v ~= char then for _,q in pairs(v:GetChildren()) do if q:IsA("Humanoid") then if (q.Torso.Position-pos).magnitude <= radius then if what == 'char' then table.insert(tab,q.Parent) elseif what == 'humanoid' then table.insert(tab,q) end end end end end end return tab end function rage() tyu = cfn(0,.2,-.5) lock.R(1) lock.L(1) neck.C0 = normposn for i = 0,140,10 do wait() rw.C1 = (normposr*tyu)*ang(M.D(i),0,M.D(i/(140/-50))) lw.C1 = (normposl*tyu)*ang(M.D(i),0,M.D(i/(140/50))) neck.C0 = normposn*ang(M.D(i/(140/30)),0,0) end wait(1) for i = 140,50,-20 do wait() rw.C1 = (normposr)*ang(M.D(-i),0,M.D(i)) lw.C1 = (normposl)*ang(M.D(-i),0,M.D(-i)) end neck.C0 = normposn*ang(M.D(-30),0,0) fire = T.F(torso,30,30,'Bright red','Magenta') ef = T.P(1,1,1,'Really red',0,false,false) ew = T.W(ef,torso,0,0,0,0,0,0,ef) msh = T.FM(ef,'sphere',1,1,1) for i = 0,20 do wait() ef.Transparency = i/20 msh.Scale = v3n(i,i,i) T.C(function() tabb = checkplayers(ef.Position,20,'char') if #tabb > 0 then for i,v in pairs(tabb) do damage(v,10,true,.2) end end end) end msh:Remove() for i = 30,8,-1 do wait() fire.Size = i end colorslide(fire,'Color','Bright red','Deep blue',.05) lock.R(0) lock.L(0) neck.C0 = normposn end hop = Instance.new("HopperBin",p.Backpack) hop.Name = name holdpos = normposr*ang(math.pi/2,0,0) port,port2,bol,boltime = nil,nil,false,1 function hide() if char.Parent ~= curcam then char.Parent = curcam hop.Name = name..'(h)' else char.Parent = Workspace hop.Name = name end end function makeport1() if not port then --- Blue portal circle() port = Instance.new("Model",Workspace) port.Name = 'omakotikullankallis' ring = T.P(1,1,1,'Deep blue',0,false,true,port) T.FM(ring,'ring',4,4,1) ring.CFrame = torso.CFrame * cfn(0,0,-4) mir = T.P(3.5,.1,3.5,ring.BrickColor.Name,.5,false,true,port) T.FM(mir,'cylinder',1,1,1) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) mir.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port2 and not bol then bol = true hit.Parent:MoveTo(mir2.Position) wait(boltime) bol = false end end) ---- On touch event for blue portal elseif port then ring.CFrame = torso.CFrame * cfn(0,0,-4) mir.CFrame = ring.CFrame*ang(math.pi/2,0,0) end end function makeport2() if not port2 then circle() port2 = Instance.new("Model",Workspace) port2.Name = 'omakotikullankallis' ring2 = T.P(1,1,1,'Fabric orange',0,false,true,port2) T.FM(ring2,'ring',4,4,1) ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2 = T.P(3.5,.1,3.5,ring2.BrickColor.Name,.5,false,true,port2) T.FM(mir2,'cylinder',1,1,1) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) mir2.Touched:connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil and hum.Parent == char and port and not bol then bol = true hit.Parent:MoveTo(mir.Position) wait(boltime) bol = false end end) ---- On touch event for orange portal elseif port2 then ring2.CFrame = torso.CFrame * cfn(0,0,-4) mir2.CFrame = ring2.CFrame*ang(math.pi/2,0,0) end end holdpos2 = normposl*ang(math.pi/2,0,0) function punch() fires = {} lock.R(1) lock.L(1) for i,v in pairs(bracs:children()) do if v.Name ~= 'a' then table.insert(fires,T.F(v,.5,.5,'White','Black')) end end sticks = Instance.new("Model",m) rr = .5 for _,v in pairs({rarm,larm}) do for _,pos in pairs({ {0,-rr}, {0,rr}, {rr,0}, {-rr,0} }) do stick = T.P(.3,.3,2.5,'Really blue',.5,false,false,sticks) stick.Touched:connect(function(hit) damage(hit.Parent,10000,true,.05) end) T.W(stick,v,pos[1],-.6,pos[2],-math.pi/2,0,0) end end for i = 1,10 do rw.C1 = holdpos*cfn(0,.5,0) lw.C1 = (holdpos2*cfn(0,-.5,0))*ang(0,0,M.D(30)) wait(.05) rw.C1 = (holdpos*cfn(0,-.5,0))*ang(0,0,M.D(-30)) lw.C1 = holdpos2*cfn(0,.5,0) wait(.05) end sticks:Remove() for _,v in pairs(fires) do v:Remove() end lock.R(0) lock.L(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) function removeports() if port then port:Remove() port = nil end if port2 then port2:Remove() port2 = nil end for i,v in pairs(Workspace:GetChildren()) do if v.Name == 'omakotikullankallis' then v:Remove() end end end function circle() r = .5 lock.R(1) for i = 0,90,10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end for i = 0,360,25 do wait() rw.C1 = holdpos*ang(M.Cos(M.D(-i))*r,0,M.Sin(M.D(-i))*r) end for i = 90,0,-10 do wait() rw.C1 = normposr*ang(M.D(i),0,0) end lock.R(0) end Workspace.ChildRemoved:connect(function(child) if child == port then port = nil elseif child == port2 then port2 = nil end end) --- Nill's portals if they dont exist function bowl(mouse) colorslide(e1,'Color','cur','Royal purple',.05) dec.Parent = e1 light = T.P(1,2,1,'Royal purple',.8,false,false) light.Touched:connect(function(hit) damage(hit.Parent,10000,false,1) end) T.FM(light,'spike',.5,2,.5) T.W(light,e1,0,0,-1,math.pi/2,0,0) holding = true posa = e1.Position while holding do wait() lv = char.Head.CFrame.lookVector pos3 = ((posa-mouse.hit.p).unit):Cross(lv) e1w.C1 = cfn(.35,0,-.55)*ang(0,pos3.Y,0) end light:Remove() colorslide(e1,'Color','cur','Really black',.05) e1w.C1 = cfn(.35,0,-.55) dec.Parent = nil end sitbp = nil function sit() if sitbp == nil then lock.R(2) lock.L(2) sitbp = T.BP(torso,torso.Position) for i = 1,90,5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position - v3n(0,i/(90),0) end elseif sitbp ~= nil then for i = 90,1,-5 do wait() rhw.C1 = normposr2*ang(M.D(i),0,M.D(i/(90/-30))) lhw.C1 = normposl2*ang(M.D(i),0,M.D(i/(90/30))) sitbp.position = torso.Position + v3n(0,i/(90),0) end lock.R(-1) lock.L(-1) sitbp:Remove() sitbp = nil end end function freemyself() for i,v in pairs(char:GetChildren()) do for _,o in pairs(v:GetChildren()) do for _,q in pairs({'BodyPosition','BodyForce','BodyVelocity','BodyGyro'}) do if o:IsA(q) then o:Remove() end end if o:IsA("Part") then o.Anchored = false end end end sk = T.P(1,1,1,'Royal Purple',0,false,false) T.W(sk,torso,0,0,0,0,0,0,sk) msh = T.FM(sk,'skull',3,3,3) for i = 0,1,.05 do wait() sk.Transparency = i end sk:Remove() end function breake() welds = {} bps = {} possa = torso.Position for i,v in pairs(torso:children()) do if v:IsA("Motor6D") then table.insert(welds,v) v.Parent = nil end end for _,v in pairs(char:children()) do if v:IsA("BasePart") then v.CanCollide = true end end local hum = char.Humanoid hum.Parent = nil holding = true while holding do wait() end for i,v in pairs(welds) do v.Parent = torso v.Part1 = v.Part1 end hum.Parent = char end klist = { {'fa',function() rage() end}, {'qa',function() makeport1() end}, {'ea',function() makeport2() end}, {'ra',function() removeports() end}, {'ca',function(a) punch(a) end}, {'xa',function() sit() end}, {'za',function() freemyself() end}, {'va',function() hide() end}, {'ga',function() breake() end,''} } hop.Deselected:connect(function() lock.R(0) lock.L(0) end) hop.Selected:connect(function(mouse) mouse.Button1Up:connect(function() holding = false end) mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end) mouse.KeyDown:connect(function(key) if attacking then return end for i,v in pairs(klist) do if key == v[1] then attacking = true v[2](mouse) attacking = false end end end) mouse.Button1Down:connect(function() if attacking then return end attacking = true bowl(mouse) attacking = false end) end)
--[[-------------------------------------------------------------------- PhanxChat Reduces chat frame clutter and enhances chat frame functionality. Copyright (c) 2006-2018 Phanx <addons@phanx.net>. All rights reserved. https://www.wowinterface.com/downloads/info6323-PhanxChat.html https://www.curseforge.com/wow/addons/phanxchat https://github.com/phanx-wow/PhanxChat ----------------------------------------------------------------------]] local _, PhanxChat = ... local C, S, L = {}, {}, {} local LOCALE = GetLocale() PhanxChat.ChannelNames, PhanxChat.ShortStrings, PhanxChat.L = C, S, L -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "Conversation" C.General = "General" C.LocalDefense = "LocalDefense" C.LookingForGroup = "LookingForGroup" C.Trade = "Trade" C.WorldDefense = "WorldDefense" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "C" S.General = "G" S.LocalDefense = "LD" S.LookingForGroup = "LFG" S.Trade = "T" S.WorldDefense = "WD" S.Guild = "g" S.InstanceChat = "i" S.InstanceChatLeader = "I" S.Officer = "o" S.Party = "p" S.PartyGuide = "P" S.PartyLeader = "P" S.Raid = "r" S.RaidLeader = "R" S.RaidWarning = "W" S.Say = "s" S.WhisperIncoming = "w" S.WhisperOutgoing = "@" S.Yell = "y" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = "Battle" -- Options Panel L.All = "All" L.Default = "Default" L.EnableArrows = "Enable arrow keys" L.EnableArrows_Desc = "Enable arrow keys in the chat edit box." L.EnableResizeEdges = "Enable resize edges" L.EnableResizeEdges_Desc = "Enable resize controls at all edges of chat frames, instead of only the bottom right corner." L.EnableSticky = "Sticky chat" L.EnableSticky_Desc = "Set which chat types should be sticky." L.FadeTime = "Fade time" L.FadeTime_Desc = "Set the time, in minutes, to wait before fading chat text. A setting of 0 will disable fading." L.FontSize = "Font size" L.FontSize_Desc = "Set the font size for all chat frames." L.FontSize_Note = "Note that this is just a shortcut to configuring each chat frame individually through the Blizzard chat options." L.HideButtons = "Hide buttons" L.HideButtons_Desc = "Hide the chat frame menu and scroll buttons." L.HideFlash = "Hide tab flash" L.HideFlash_Desc = "Disable the flashing effect on chat tabs that receive new messages." L.HideNotices = "Hide notices" L.HideNotices_Desc = "Hide channel notification messages." L.HidePetCombatLog = "Disable pet battle log" L.HidePetCombatLog_Desc = "Prevent the chat frame from opening a combat log for pet battles." L.HideRepeats = "Hide repeats" L.HideRepeats_Desc = "Hide repeated messages in public channels." L.HideTextures = "Hide extra textures" L.HideTextures_Desc = "Hide the extra textures on chat tabs and chat edit boxes added in patch 3.3.5." L.LinkURLs = "Link URLs" L.LinkURLs_Desc = "Transform URLs in chat into clickable links for easy copying." L.LockTabs = "Lock docked tabs" L.LockTabs_Desc = "Prevent docked chat tabs from being dragged unless the Shift key is down." L.MoveEditBox = "Move edit boxes" L.MoveEditBox_Desc = "Move chat edit boxes to the top their respective chat frames." L.None = "None" L.OptionLocked = "This option is locked by PhanxChat. Use the %q option in PhanxChat instead." L.OptionLockedConditional = "This option is locked by PhanxChat. If you wish to change it, you must first disable the %q option in PhanxChat." L.RemoveRealmNames = "Remove realm names" L.RemoveRealmNames_Desc = "Shorten player names by removing realm names." L.ReplaceRealNames = "Replace real names" L.ReplaceRealNames_Desc = "Replace Real ID names and BattleTags with WoW character names when possible." L.ShortenChannelNames = "Short channel names" L.ShortenChannelNames_Desc = "Shorten channel names and chat strings." L.ShortenRealNames = "Shorten real names" L.ShortenRealNames_Desc = "Choose how to shorten Real ID names, if at all." L.ShortenRealNames_UseBattleTag = "Replace with BattleTag" L.ShortenRealNames_UseFirstName = "Show first name only" L.ShortenRealNames_UseFullName = "Keep full name" L.ShowClassColors = "Show class colors" L.ShowClassColors_Desc = "Show class colors in all channels." L.Whisper_BadTarget = "You can't whisper that target!" L.Whisper_NoTarget = "You don't have a target to whisper!" L.WhoStatus_Battlenet = "%s is currently in the Battle.net Desktop App." L.WhoStatus_Offline = "%s is currently offline." L.WhoStatus_PlayingOtherGame = "%s is currently playing %s." ------------------------------------------------------------------------ -- German -- Contributors: acer, bigx2, pas06, staratnight, Tumbleweed_DSA -- Last updated: 2015-12-09 ------------------------------------------------------------------------ if LOCALE == "deDE" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "Chat" C.General = "Allgemein" C.LocalDefense = "LokaleVerteidigung" C.LookingForGroup = "SucheNachGruppe" C.Trade = "Handel" C.WorldDefense = "WeltVerteidigung" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "C" S.General = "A" S.LocalDefense = "LV" S.LookingForGroup = "LFG" S.Trade = "H" S.WorldDefense = "GV" S.Guild = "G" S.InstanceChat = "I" S.InstanceChatLeader = "IF" S.Officer = "O" S.Party = "G" S.PartyGuide = "GL" S.PartyLeader = "GL" S.Raid = "SZ" S.RaidLeader = "SZL" S.RaidWarning = "SZW" S.Say = "S" S.WhisperIncoming = "W" S.WhisperOutgoing = "@" S.Yell = "S" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = "Kampf" -- Options Panel L.All = "Alle" L.Default = "Standard" L.EnableArrows = "Pfeiltasten aktivieren" L.EnableArrows_Desc = "Aktiviert die Pfeiltasten im Eingabefeld des Chats." L.EnableResizeEdges = "An allen Ecken veränderbar aktivieren" L.EnableResizeEdges_Desc = "Aktivieren, um die Größe des Chatfenster an allen Ecken zu verändern, anstatt nur in der unteren rechten Ecke." L.EnableSticky = "Channel merken" L.EnableSticky_Desc = "Festlegen, welche Channels gemerkt werden sollen." L.FadeTime = "Ausblenden des Textes" L.FadeTime_Desc = "Zeit bis zum Ausblenden des Textes in Minuten (0 = deaktiviert)." L.FontSize = "Schriftgröße" L.FontSize_Desc = "Schriftgröße für alle Chatfenster festlegen." L.FontSize_Note = "Beachte, dass dies nur eine Kurzform zum Konfigurieren jedes einzelnen Chatfensters durch die Blizzard-Chatoptionen ist." L.HideButtons = "Buttons verbergen" L.HideButtons_Desc = "Verbirgt das Chatfenstermenü und die Scroll-Buttons." L.HideFlash = "Blinken der Tabs verbergen" L.HideFlash_Desc = "Deaktiviert das Blinken der Chat-Tabs, bei denen eine neue Nachricht erhalten wurde." L.HideNotices = "Meldungen verbergen" L.HideNotices_Desc = "Channel-Meldungen verbergen" L.HidePetCombatLog = "Haustierkampflog deaktivieren" L.HidePetCombatLog_Desc = "Verhindert, dass ein neues Kampflogfenster für Haustierkämpfe geöffnet wird." L.HideRepeats = "Wiederholungen verbergen" L.HideRepeats_Desc = "Nachrichten, die in öffentlichen Channels wiederholt werden, verbergen." L.HideTextures = "Extra-Texturen verbergen" L.HideTextures_Desc = "Verbirgt Extra-Texturen der Chat-Tabs und dem Chat-Eingabefeld, die in Patch 3.3.5 hinzugefügt wurden." L.LinkURLs = "URLs verlinken" L.LinkURLs_Desc = "URLs im Chat für einfaches Kopieren anklickbar machen." L.LockTabs = "Angedockte Tabs sperren" L.LockTabs_Desc = "Verhindert, dass angedockte Tabs verschoben werden. Zum Verschieben die ALT-Taste gedrückt halten." L.MoveEditBox = "Eingabefeld verschieben" L.MoveEditBox_Desc = "Das Eingabefeld über dem Chatfenster anzeigen." L.None = "Keine" L.OptionLocked = "Diese Option ist von PhanxChat gesperrt. Benutze stattdessen die %q Option in PhanxChat." L.OptionLockedConditional = "Diese Option ist von PhanxChat gesperrt. Wenn du sie ändern möchtest, musst du zunächst die Option %q in PhanxChat deaktivieren." L.RemoveRealmNames = "Servernamen entfernen" L.RemoveRealmNames_Desc = "Kürze die Spielernamen, indem der Servername entfernt wird." L.ReplaceRealNames = "Realnamen ersetzen" L.ReplaceRealNames_Desc = "Ersetzt, wenn möglich, die Real-ID-Namen und BattleTags mit den WoW-Charakternamen." L.ShortenChannelNames = "Channelnamen abkürzen" L.ShortenChannelNames_Desc = "Abkürzen der Channelnamen und Chat-Bezeichnungen." L.ShortenRealNames = "Realnamen kürzen" L.ShortenRealNames_Desc = "Wähle, wie Real-ID-Namen gekürzt werden." L.ShortenRealNames_UseBattleTag = "Mit dem BattleTag ersetzen" L.ShortenRealNames_UseFirstName = "Nur den Vornamen anzeigen" L.ShortenRealNames_UseFullName = "Den vollständigen Namen beibehalten" L.ShowClassColors = "Klassenfarben anzeigen" L.ShowClassColors_Desc = "Klassenfarben in allen Chatkanälen anzeigen." L.Whisper_BadTarget = "Du kannst dieses Ziel nicht anflüstern!" L.Whisper_NoTarget = "Du hast kein Ziel zum anflüstern!" L.WhoStatus_Battlenet = "%s befindet sich zur Zeit in der Battle.net-Software." L.WhoStatus_Offline = "%s ist zur Zeit offline." L.WhoStatus_PlayingOtherGame = "%s spielt zur Zeit %s." return end ------------------------------------------------------------------------ -- Spanish ------------------------------------------------------------------------ if LOCALE == "esES" or LOCALE == "esMX" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "Conversación" C.General = "General" C.LocalDefense = "DefensaLocal" C.LookingForGroup = "BuscarGrupo" C.Trade = "Comercio" C.WorldDefense = "DefensaGeneral" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "D" S.General = "G" S.LocalDefense = "DL" S.LookingForGroup = "BDG" S.Trade = "C" S.WorldDefense = "DG" S.Guild = "H" S.InstanceChat = "e" S.InstanceChatLeader = "E" S.Officer = "O" S.Party = "g" S.PartyGuide = "G" S.PartyLeader = "G" S.Raid = "b" S.RaidLeader = "B" S.RaidWarning = "A" S.Say = "d" S.WhisperIncoming = "S" S.WhisperOutgoing = "@" S.Yell = "Gr" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = "Duelo" -- Options Panel L.All = "Todos" L.Default = "Predeterminados" L.EnableArrows = "Activar teclas de flecha" L.EnableArrows_Desc = "Activar las teclas de flecha en el cuadro de escritura." L.EnableResizeEdges = "Usar bordes para cambiar tamaño" L.EnableResizeEdges_Desc = "Cambiar el tamaño la ventana de chat usando cualquiera de los bordes, en lugar de sólo la esquina inferior derecha." L.EnableSticky = "Canales adhesivos" L.EnableSticky_Desc = "Seleccionar cuál de los canales son adhesivos." L.FadeTime = "Tiempo de desaparición" L.FadeTime_Desc = "Desaparecer el texto en la ventana de chat después de estos minutos. Ajustado a 0 para para desactivar la desaparición." L.FontSize = "Tamaño de fuente" L.FontSize_Desc = "Ajustar el tamaño de fuente para todas las ventanas de chat." L.FontSize_Note = "Observe que esto es simplemente un acceso rápido para configurar todas las ventanas de chat por separado en las opciones de chat del juego." L.HideButtons = "Ocultar botones" L.HideButtons_Desc = "Ocultar el botón de menú de chat y los botones de desplazamiento." L.HideFlash = "Ocultar flash en pestaña" L.HideFlash_Desc = "Ocultar el flash en las pestañas que reciben nuevos mensajes." L.HideNotices = "Ocultar anuncios" L.HideNotices_Desc = "Ocultar anuncios de canal." L.HidePetCombatLog = "Desactivar registro de combate de mascotes" L.HidePetCombatLog_Desc = "Evitar que se abren un nuevo registro de combate para los duelos de mascotas." L.HideRepeats = "Ocultar repeticiones" L.HideRepeats_Desc = "Ocultar mensajes repetidos en los canales públicos." L.HideTextures = "Ocultar texturas extras" L.HideTextures_Desc = "Ocultar las texturas extras en las pestañas y el cuadro de escritura, que han añadido en el Parche 3.3.5." L.LinkURLs = "Enlazar URLs" L.LinkURLs_Desc = "Cambiar a enlanes los URLs en mensajes de chat, para copiar fácilmente." L.LockTabs = "Bloquear pestañas" L.LockTabs_Desc = "Evitar arrastrar las pestañas de chat a menos que pulsas la tecla Mayús." L.MoveEditBox = "Mover cuadro de escritura" L.MoveEditBox_Desc = "Mover el cuadro de escritura a la parte superior de la ventana de chat." L.None = "Ningunos" L.OptionLocked = "Esta opción está bloqueado por PhanxChat. Use la opción %q de PhanxChat en vez." L.OptionLockedConditional = "Esta opción está bloqueado por PhanxChat. Para cambiarlo, primero desactive la opción %q de PhanxChat." L.RemoveRealmNames = "Eliminar nombres de reinos" L.RemoveRealmNames_Desc = "Eliminar de los nombres de personajes los nombres de reinos." L.ReplaceRealNames = "Reemplazar nombres reales" L.ReplaceRealNames_Desc = "Reemplazar con los nombres de personajes los BattleTags y los nombres de amigos con ID real." L.ShortenChannelNames = "Acortar nombres de canales" L.ShortenChannelNames_Desc = "Acortar los nombres de los canales de chat." L.ShortenRealNames = "Acortar nombres reales" L.ShortenRealNames_Desc = "Seleccionar cómo acortar los nombres reales, o no." L.ShortenRealNames_UseBattleTag = "Reemplazar con BattleTag" L.ShortenRealNames_UseFirstName = "Sólo el nombre de pila" L.ShortenRealNames_UseFullName = "Mantenga el nombre completo" L.ShowClassColors = "Colores de clase" L.ShowClassColors_Desc = "Mostrar colores de clase en todas las canales." L.Whisper_BadTarget = "No es posible susurrar a ese objetivo!" L.Whisper_NoTarget = "No es posible susurrar a ningún objetivo!" L.WhoStatus_Battlenet = "%s está en la Battle.net Desktop App." L.WhoStatus_Offline = "%s está desconectado." L.WhoStatus_PlayingOtherGame = "%s está jugando a %s." return end ------------------------------------------------------------------------ -- French -- Contributors: aktaurus, braincell, L0relei -- Last updated: 2015-04-08 ------------------------------------------------------------------------ if LOCALE == "frFR" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "Conversation" C.General = "Général" C.LocalDefense = "DéfenseLocale" C.LookingForGroup = "RechercheDeGroupe" C.Trade = "Commerce" C.WorldDefense = "DéfenseUniverselle" -- Abbreviated Channel Names -- These should be one- or two-character abbreviations. S.Conversation = "C" S.General = "G" S.LocalDefense = "DL" S.LookingForGroup = "RG" S.Trade = "C" S.WorldDefense = "DM" S.Guild = "G" S.InstanceChat = "I" S.InstanceChatLeader = "CI" S.Officer = "O" S.Party = "G" S.PartyGuide = "CG" S.PartyLeader = "CG" S.Raid = "R" S.RaidLeader = "CR" S.RaidWarning = "AR" S.Say = "D" S.WhisperIncoming = "De" S.WhisperOutgoing = "À" S.Yell = "C" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = "Combat" -- Options Panel L.All = "Tous" L.Default = "Défaut" L.EnableArrows = "Autoriser les touches fléchées" L.EnableArrows_Desc = "Autoriser l'utilisation des touches fléchées dans la fenêtre de chat." L.EnableResizeEdges = "Améliorer le redimensionnement" L.EnableResizeEdges_Desc = "Autoriser le redimensionnement grâce à tous les coins de la fenêtre de chat, au lieu du seul coin bas droit." L.EnableSticky = "Canal mémorisé" L.EnableSticky_Desc = "Sélectionner les types de canaux mémorisés." L.FadeTime = "Temps d'estompage" L.FadeTime_Desc = "Régler le temps, en minutes, à attendre avant l'estompage du texte. Une valeur de 0 désactivera l'estompage." L.FontSize = "Taille de police" L.FontSize_Desc = "Régler la taille de police pour toutes les fenêtres de chat." L.FontSize_Note = "Notez que ceci est juste un raccourci pour configurer les fenêtres de chat via les options de Blizzard." L.HideButtons = "Masquer les boutons" L.HideButtons_Desc = "Masquer le menu de la fenêtre de chat et les boutons de défilement." L.HideFlash = "Masquer le flash des onglets" L.HideFlash_Desc = "Désactiver l'effet de flash des onglets qui ont un nouveau message." L.HideNotices = "Masquer les avertissements" L.HideNotices_Desc = "Masquer les messages de notification de changement de canal." L.HidePetCombatLog = "Désactiver le journal de combat des familiers" L.HidePetCombatLog_Desc = "Empêche la fenêtre de discussion d'ouvrir un journal de combat pour les combats de familiers." L.HideRepeats = "Masquer les spams" L.HideRepeats_Desc = "Masquer les message spammés sur les canaux publics." L.HideTextures = "Masquer les textures supplémentaires" L.HideTextures_Desc = "Masquer les textures supplémentaires des onglets et de la fenêtre d'édition ajoutées avec la 3.3.5." L.LinkURLs = "Liens URL" L.LinkURLs_Desc = "Transformer les URL dans la fenêtre de chat en liens cliquables pour les copier." L.LockTabs = "Verrouiller les onglets" L.LockTabs_Desc = "Enpêcher de déplacer les onglets sans appuyer sur la touche shift." L.MoveEditBox = "Déplacer la fenêtre d'édition" L.MoveEditBox_Desc = "Déplacer les fenêtres d'édition en haut de leurs fenêtres de chat respectives." L.None = "Aucun" L.OptionLocked = "Cette option est verrouillée par PhanxChat. Utilisez l'option %q dans PhanxChat à la place." L.OptionLockedConditional = "Cette option est verrouillée par PhanxChat. Si vous souhaitez la changer, vous d'abord désactiver l'option %q dans PhanxChat." L.RemoveRealmNames = "Ôter les noms de serveurs" L.RemoveRealmNames_Desc = "Raccourcir les noms des joueurs en ôtant les noms de serveurs." L.ReplaceRealNames = "Remplacer les noms réels" L.ReplaceRealNames_Desc = "Remplacer le nom réel par le nom de personnage." L.ShortenChannelNames = "Noms de canaux courts" L.ShortenChannelNames_Desc = "Raccourcir les noms de canaux et de chat." L.ShortenRealNames = "Noms réels courts" L.ShortenRealNames_Desc = "Choisis comment raccourcir le Real ID." L.ShortenRealNames_UseBattleTag = "Remplace par le BattleTag" L.ShortenRealNames_UseFirstName = "Affiche seulement le prénom" L.ShortenRealNames_UseFullName = "Garde le nom complet" L.ShowClassColors = "Afficher les couleurs de classe" L.ShowClassColors_Desc = "Afficher les couleurs de classe dans tous les canaux." L.Whisper_BadTarget = "Vous ne pouvez pas chuchoter vers cette cible!" L.Whisper_NoTarget = "Vous n'avez pas de cible pour chuchoter!" L.WhoStatus_Battlenet = "%s est sur l'application Battle.net." L.WhoStatus_Offline = "%s est déconnecté." L.WhoStatus_PlayingOtherGame = "%s joue à %s." return end ------------------------------------------------------------------------ -- Italian -- Contributors: alar -- Lad updated: 2015-03-17 ------------------------------------------------------------------------ if LOCALE == "itIT" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "Conversazione" C.General = "Generale" C.LocalDefense = "DifesaLocale" C.LookingForGroup = "CercaGruppo" C.Trade = "Commercio" C.WorldDefense = "DifesaMondiale" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "BN" S.General = "G" S.LocalDefense = "DL" S.LookingForGroup = "CG" S.Trade = "C" S.WorldDefense = "DM" S.Guild = "G" S.InstanceChat = "i" S.InstanceChatLeader = "Ci" S.Officer = "Uf" S.Party = "Gr" S.PartyGuide = "GS" S.PartyLeader = "CG" S.Raid = "I" S.RaidLeader = "CI" S.RaidWarning = "AI" S.Say = "D" S.WhisperIncoming = "Sd" S.WhisperOutgoing = "Sa" S.Yell = "Ur" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = "Scontro" -- Options Panel --L.All = "All" --L.Default = "Default" L.EnableArrows = "Abilita Tasti Freccia" --L.EnableArrows_Desc = "Enable arrow keys in the chat edit box." --L.EnableResizeEdges = "Enable resize edges" --L.EnableResizeEdges_Desc = "Enable resize controls at all edges of chat frames, instead of only the bottom right corner." --L.EnableSticky = "Sticky chat" --L.EnableSticky_Desc = "Set which chat types should be sticky." --L.FadeTime = "Fade time" --L.FadeTime_Desc = "Set the time, in minutes, to wait before fading chat text. A setting of 0 will disable fading." --L.FontSize = "Font size" --L.FontSize_Desc = "Set the font size for all chat frames." --L.FontSize_Note = "Note that this is just a shortcut to configuring each chat frame individually through the Blizzard chat options." --L.HideButtons = "Hide buttons" --L.HideButtons_Desc = "Hide the chat frame menu and scroll buttons." --L.HideFlash = "Hide tab flash" --L.HideFlash_Desc = "Disable the flashing effect on chat tabs that receive new messages." --L.HideNotices = "Hide notices" --L.HideNotices_Desc = "Hide channel notification messages." --L.HidePetCombatLog = "Disable pet battle log" --L.HidePetCombatLog_Desc = "Prevent the chat frame from opening a combat log for pet battles." --L.HideRepeats = "Hide repeats" --L.HideRepeats_Desc = "Hide repeated messages in public channels." --L.HideTextures = "Hide extra textures" --L.HideTextures_Desc = "Hide the extra textures on chat tabs and chat edit boxes added in patch 3.3.5." --L.LinkURLs = "Link URLs" --L.LinkURLs_Desc = "Transform URLs in chat into clickable links for easy copying." --L.LockTabs = "Lock docked tabs" --L.LockTabs_Desc = "Prevent docked chat tabs from being dragged unless the Shift key is down." --L.MoveEditBox = "Move edit boxes" --L.MoveEditBox_Desc = "Move chat edit boxes to the top their respective chat frames." --L.None = "None" --L.OptionLocked = "This option is locked by PhanxChat. Use the %q option in PhanxChat instead." --L.OptionLockedConditional = "This option is locked by PhanxChat. If you wish to change it, you must first disable the %q option in PhanxChat." --L.RemoveRealmNames = "Remove realm names" --L.RemoveRealmNames_Desc = "Shorten player names by removing realm names." --L.ReplaceRealNames = "Replace real names" --L.ReplaceRealNames_Desc = "Replace Real ID names and BattleTags with WoW character names when possible." --L.ShortenChannelNames = "Short channel names" --L.ShortenChannelNames_Desc = "Shorten channel names and chat strings." --L.ShortenRealNames = "Shorten real names" --L.ShortenRealNames_Desc = "Choose how to shorten Real ID names, if at all." --L.ShortenRealNames_UseBattleTag = "Replace with BattleTag" --L.ShortenRealNames_UseFirstName = "Show first name only" --L.ShortenRealNames_UseFullName = "Keep full name" --L.ShowClassColors = "Show class colors" --L.ShowClassColors_Desc = "Show class colors in all channels." --L.Whisper_BadTarget = "You can't whisper that target!" --L.Whisper_NoTarget = "You don't have a target to whisper!" --L.WhoStatus_Battlenet = "%s is currently in the Battle.net Desktop App." --L.WhoStatus_Offline = "%s is currently offline." --L.WhoStatus_PlayingOtherGame = "%s is currently playing %s." return end ------------------------------------------------------------------------ -- Portuguese -- Contributors: AxellSlade, mgaedke, Tercioo ------------------------------------------------------------------------ if LOCALE == "ptBR" then C.Conversation = "Conversa" C.General = "Geral" C.LocalDefense = "DefesaLocal" C.LookingForGroup = "ProcurandoGrupo" C.Trade = "Comércio" C.WorldDefense = "DefesaGlobal" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "C" S.General = "Ge" S.LocalDefense = "DL" S.LookingForGroup = "PG" S.Trade = "Co" S.WorldDefense = "DG" S.Guild = "Gd" S.InstanceChat = "I" S.InstanceChatLeader = "LI" S.Officer = "O" S.Party = "G" S.PartyGuide = "LG" S.PartyLeader = "LG" S.Raid = "R" S.RaidLeader = "LR" S.RaidWarning = "AR" S.Say = "D" S.WhisperIncoming = "d" S.WhisperOutgoing = "p" S.Yell = "Gr" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = "Confronto" -- Options Panel L.All = "Todos" L.Default = "Padrão" L.EnableArrows = "Ativar teclas de seta" L.EnableArrows_Desc = "Ativar as teclas de seta na caixa de entrada de mensagens de bate-papo." L.EnableResizeEdges = "Bordas redimensionamento" L.EnableResizeEdges_Desc = "Redimensionar a janela de bate-papo usando qualquer borda, em vez de apenas o canto direito inferior." L.EnableSticky = "Canais fixos" L.EnableSticky_Desc = "Definir quais os tipos de bate-papo deve ser fixa." L.FadeTime = "Tempo para desvanecer" L.FadeTime_Desc = "Definir o tempo, em minutos, para esperar antes de desvanecer mensagens de bate-papo. Uma configuração de 0 desativa a desvanecer." L.FontSize = "Tamanho do texto" L.FontSize_Desc = "Definir o tamanho da fonte para todas as janelas de bate-papo." L.FontSize_Note = "Note que este é apenas um atalho para a configuração de cada janela de bate-papo individualmente com as opções da Blizzard." L.HideButtons = "Ocultar botões" L.HideButtons_Desc = "Ocultar o botão de menu e botões de rolagem de bate-papo." L.HideFlash = "Ocultar clarão guia" L.HideFlash_Desc = "Não clarão das guias de bate-papo que receber novas mensagens." L.HideNotices = "Ocultar avisos" L.HideNotices_Desc = "Ocultar mensagens de notificação de canais de bate-papo." L.HidePetCombatLog = "Desabilita registro de batalha de mascote" L.HidePetCombatLog_Desc = "Previne o quadro de chat de abrir o registro de combate das batalhas de mascote." L.HideRepeats = "Ocultar repetições" L.HideRepeats_Desc = "Ocultar mensagens repetidas nos canais públicos de bate-papo." L.HideTextures = "Ocultar texturas extras" L.HideTextures_Desc = "Ocultar as texturas extras em guias de bate-papo e caixas de entrada de mensagem adicionados no patch 3.3.5." L.LinkURLs = "URLs ligação" L.LinkURLs_Desc = "Transformar URLs no bate-papo em hyperlinks clicáveis ​​para facilitar a cópia." L.LockTabs = "Travar guias acopladas" L.LockTabs_Desc = "Só permitem arrastar guias acoplado de bate-papo quando a tecla Shift é pressionada." L.MoveEditBox = "Mover caixas mensagens" L.MoveEditBox_Desc = "Mover caixas de entrada de mensagens de bate-papo para o topo da sua respectice janelas de chat." L.None = "Nenhum" L.OptionLocked = "Esta opção está bloqueado por PhanxChat. Use a opção %q em PhanxChat em vez." L.OptionLockedConditional = "Esta opção está bloqueado por PhanxChat. Se você deseja mudá-lo, você deve primeiro desativar a opção %q em PhanxChat." L.RemoveRealmNames = "Remover nomes de reinos" L.RemoveRealmNames_Desc = "Encurtar os nomes dos jogadores através da remoção de nomes de reinos." L.ReplaceRealNames = "Substituir nomes reais" L.ReplaceRealNames_Desc = "Substituir nomes Real ID com nomes de personagens." L.ShortenChannelNames = "Curto nomes canais" L.ShortenChannelNames_Desc = "Encurtar os nomes dos canais de bate-papo." L.ShortenRealNames = "Abreviar nomes verdadeiros" L.ShortenRealNames_Desc = "Escolha o método para diminuir o tamanho dos nomes da Real ID." L.ShortenRealNames_UseBattleTag = "Substituir pela BattleTag" L.ShortenRealNames_UseFirstName = "Mostrar apenas o primeiro nome" L.ShortenRealNames_UseFullName = "Manter o nome completo" L.ShowClassColors = "Cores das classes" L.ShowClassColors_Desc = "Mostrar cores das classes em todos os canais." L.Whisper_BadTarget = "Você não pode sussurrar este alvo!" L.Whisper_NoTarget = "Você não possui um alvo para sussurrar!" L.WhoStatus_Battlenet = "%s está no aplicativo da Battle.net." L.WhoStatus_Offline = "%s não está online." L.WhoStatus_PlayingOtherGame = "%s está jogando %s." return end ------------------------------------------------------------------------ -- Russian -- Contributors: hungry2, Yafis ------------------------------------------------------------------------ if LOCALE == "ruRU" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "Разговор" C.General = "Общий" C.LocalDefense = "Оборона" C.LookingForGroup = "Поиск спутников" C.Trade = "Торговля" C.WorldDefense = "ОборонаГлобальный" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "Ра" S.General = "О" S.LocalDefense = "ОЛ" S.LookingForGroup = "ПС" S.Trade = "Т" S.WorldDefense = "ОГ" S.Guild = "Г" S.InstanceChat = "П" S.InstanceChatLeader = "ЛП" S.Officer = "Оф" S.Party = "Гр" S.PartyGuide = "ГрЛ" S.PartyLeader = "ГрЛ" S.Raid = "Р" S.RaidLeader = "РЛ" S.RaidWarning = "РВ" S.Say = "С" S.WhisperIncoming = "Ш" S.WhisperOutgoing = "@" S.Yell = "К" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = "Битва" -- Options Panel L.All = "Все" L.Default = "По умолчанию" L.EnableArrows = "Включить стрелки" L.EnableArrows_Desc = "Использовать стрелки курсора в окне редактирования сообщения." L.EnableResizeEdges = "Включить рамку размера" L.EnableResizeEdges_Desc = "Включить рамку изменения размера окна чата, вместо только нижнего правого угла." L.EnableSticky = "Запоминать последний ввод" L.EnableSticky_Desc = "Установить какие типы чата должны запоминать последний ввод, быть \"липкими\"." L.FadeTime = "Время угасания" L.FadeTime_Desc = "Установить время в минутах перед угасанием чата. Установив значение в 0 вы отмените угасание." L.FontSize = "Размер шрифта" L.FontSize_Desc = "Установить размер шрифта для всех окон чата." L.FontSize_Note = "Заметьте, что это просто настраивает каждую вкладку индивидуально, как вы могли бы сделать обычным способом, через управление чатом в меню." L.HideButtons = "Скрыть кнопки" L.HideButtons_Desc = "Скрыть кнопку \"Общение\" и кнопки прокрутки." L.HideFlash = "Скрыть мигание вкладок" L.HideFlash_Desc = "Отключить мигание вкладок с новыми сообщениями." L.HideNotices = "Скрыть уведомления" L.HideNotices_Desc = "Скрывать информационные сообщения канала." --L.HidePetCombatLog = "Disable pet battle log" --L.HidePetCombatLog_Desc = "Prevent the chat frame from opening a combat log for pet battles." L.HideRepeats = "Скрыть повторы" L.HideRepeats_Desc = "Скрывать повторяющиеся сообщения в общих каналах." L.HideTextures = "Скрыть текстуры" L.HideTextures_Desc = "Скрыть дополнительные текстуры вкладок и окна ввода сообщения, добавленныe а патче 3.3.5." L.LinkURLs = "Копирование ссылок" L.LinkURLs_Desc = "Превратить ссылки в чате в кликабельные для простоты копирования." L.LockTabs = "Зафиксировать вкладки" L.LockTabs_Desc = "Запретить перетаскивание зафиксированных вкладок без зажатого Shift." L.MoveEditBox = "Переместить окно ввода" L.MoveEditBox_Desc = "Переместить окно ввода наверх окна чата." L.None = "Никакие" L.OptionLocked = "Эта опция заблокирована PhanxChat. Используйте опцию %q в PhanxChat." L.OptionLockedConditional = "Эта опция заблокирована в PhanxChat. Если вы хотите включить ее то вы должны сначала отключить опцию %q в PhanxChat." L.RemoveRealmNames = "Удалять название игрового мира" L.RemoveRealmNames_Desc = "Укоротить имена игроков удалив название игрового мира." L.ReplaceRealNames = "Заменить реальное имя" L.ReplaceRealNames_Desc = "Заменять Real ID имена на имена персонажей." L.ShortenChannelNames = "Короткие имена каналов" L.ShortenChannelNames_Desc = "Сокращать имена каналов и строчки чата." L.ShortenRealNames = "Сократить реальные имена" --L.ShortenRealNames_Desc = "Choose how to shorten Real ID names, if at all." L.ShortenRealNames_UseBattleTag = "Заменить BattleTag" L.ShortenRealNames_UseFirstName = "Показывать только имя" L.ShortenRealNames_UseFullName = "Сохранять полное имя" L.ShowClassColors = "Отображать цвета классов" L.ShowClassColors_Desc = "Отображать цвет классов во всех каналах." L.Whisper_BadTarget = "Вы не можете прошептать цели!" L.Whisper_NoTarget = "У вас нет цели для шепота!" L.WhoStatus_Battlenet = "%s находиться в клиенте Battle.net." L.WhoStatus_Offline = "%s игрок оффлайн." L.WhoStatus_PlayingOtherGame = "%s в данный момент играет %s." return end ------------------------------------------------------------------------ -- Korean -- Contributors: talkswind ------------------------------------------------------------------------ if LOCALE == "koKR" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "대화" C.General = "공개" C.LocalDefense = "수비" C.LookingForGroup = "파티찾기" C.Trade = "거래" C.WorldDefense = "전쟁" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "대화" S.General = "공" S.LocalDefense = "수" S.LookingForGroup = "파찾" S.Trade = "거" S.WorldDefense = "쟁" S.Guild = "길" S.InstanceChat = "인던" S.InstanceChatLeader = "인던장" S.Officer = "관" S.Party = "파" S.PartyGuide = "파장" S.PartyLeader = "파장" S.Raid = "공" S.RaidLeader = "공대" S.RaidWarning = "공경" S.Say = "일" S.WhisperIncoming = "귓받" S.WhisperOutgoing = "귓전" S.Yell = "외" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = PET_BATTLE_COMBAT_LOG -- default is ok -- Options Panel L.All = "모두" L.Default = "기본값" L.EnableArrows = "화살표 키 활성화" L.EnableArrows_Desc = "대화 입력 박스에서 화살표 키를 활성화합니다." L.EnableResizeEdges = "구석 크기 조절 활성화" L.EnableResizeEdges_Desc = "하단 오른쪽 모서리에 한정 된 것이 아닌, 모든 대화창 구석에서의 크기 조절을 활성화합니다." L.EnableSticky = "채널 고정" L.EnableSticky_Desc = "어떤 유형의 채널을 고정할 것인지를 설정합니다." L.FadeTime = "사라짐 시간" L.FadeTime_Desc = "대화 메시지가 사라지기 전에 기다려야 할 분단위 시간을 설정합니다. 이것을 0으로 설정하면 사라짐 기능을 비활성화하게 됩니다." L.FontSize = "글꼴 크기" L.FontSize_Desc = "대화창 모두에 적용할 글꼴 크기를 설정합니다." L.FontSize_Note = "이것은 블리자드 대화창 옵션을 통해 각각의 대화창을 개별적으로 설정하기 위한 하나의 지름길이란 점에 유의하십시요." L.HideButtons = "버튼 숨김" L.HideButtons_Desc = "대화창 메뉴와 스크롤 버튼을 숨깁니다." L.HideFlash = "탭 번쩍임 숨김" L.HideFlash_Desc = "새로운 메시지를 받은 경우에 대화창 탭에서의 번쩍임 효과를 비활성화합니다." L.HideNotices = "알림 메시지 숨김" L.HideNotices_Desc = "채널 알림 메시지를 숨깁니다." --L.HidePetCombatLog = "Disable pet battle log" --L.HidePetCombatLog_Desc = "Prevent the chat frame from opening a combat log for pet battles." L.HideRepeats = "반복 메시지 숨김" L.HideRepeats_Desc = "공용 채널에서 반복되는 메시지를 숨깁니다." L.HideTextures = "별도의 텍스쳐 숨김" L.HideTextures_Desc = "3.3.5. 패치에서 대화창 탭과 편집 박스에 추가된 별도의 텍스쳐를 숨깁니다." L.LinkURLs = "URL 링크" L.LinkURLs_Desc = "대화 메시지에서 쉬운 복사를 위해 클릭이 가능한 링크로 URL을 변환합니다." L.LockTabs = "고정된 탭 잠금" L.LockTabs_Desc = "고정된 대화창 탭을 Shift 키를 누르지 않고도 잡아 끌 수 있는 것을 방지합니다." L.MoveEditBox = "대화 입력 박스 이동" L.MoveEditBox_Desc = "대화 입력 박스를 그것의 각각의 대화창의 상단으로 이동합니다." L.None = "없음" --L.OptionLocked = "This option is locked by PhanxChat. Use the %q option in PhanxChat instead." --L.OptionLockedConditional = "This option is locked by PhanxChat. If you wish to change it, you must first disable the %q option in PhanxChat." --L.RemoveRealmNames = "Remove realm names" --L.RemoveRealmNames_Desc = "Shorten player names by removing realm names." L.ReplaceRealNames = "서버 이름 대체" L.ReplaceRealNames_Desc = "캐릭터 이름으로 실제 ID 이름을 대체합니다." L.ShortenChannelNames = "채널 이름 줄임" L.ShortenChannelNames_Desc = "채널 이름과 대화 구문열을 줄입니다." --L.ShortenRealNames = "Shorten real names" --L.ShortenRealNames_Desc = "Choose how to shorten Real ID names, if at all." --L.ShortenRealNames_UseBattleTag = "Replace with BattleTag" --L.ShortenRealNames_UseFirstName = "Show first name only" --L.ShortenRealNames_UseFullName = "Keep full name" --L.ShowClassColors = "Show class colors" --L.ShowClassColors_Desc = "Show class colors in all channels." --L.Whisper_BadTarget = "You can't whisper that target!" --L.Whisper_NoTarget = "You don't have a target to whisper!" --L.WhoStatus_Battlenet = "%s is currently in the Battle.net Desktop App." --L.WhoStatus_Offline = "%s is currently offline." --L.WhoStatus_PlayingOtherGame = "%s is currently playing %s." return end ------------------------------------------------------------------------ -- Simplified Chinese -- Contributors: bone_cures, tss1398383123 -- Last updated: 2015-01-05 ------------------------------------------------------------------------ if LOCALE == "zhCN" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "对话" C.General = "综合" C.LocalDefense = "本地防务" C.LookingForGroup = "寻求组队" C.Trade = "交易" C.WorldDefense = "世界防务" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "话" S.General = "综" S.LocalDefense = "本" S.LookingForGroup = "寻" S.Trade = "交" S.WorldDefense = "世" S.Guild = "公" S.InstanceChat = "副本" S.InstanceChatLeader = "副本首" S.Officer = "官" S.Party = "队" S.PartyGuide = "领队" S.PartyLeader = "队首" S.Raid = "团" S.RaidLeader = "领" S.RaidWarning = "团警" S.Say = "说" S.WhisperIncoming = "密自" S.WhisperOutgoing = "密往" S.Yell = "喊" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = PET_BATTLE_COMBAT_LOG -- default is ok -- Options Panel L.All = "所有" L.Default = "默认" L.EnableArrows = "输入框中使用方向键" L.EnableArrows_Desc = "允许在输入框中使用方向键。" L.EnableResizeEdges = "开启边缘调整" L.EnableResizeEdges_Desc = "开启聊天框边缘调整,而不只是在右下角调整。" L.EnableSticky = "保持聊天频道与类型" L.EnableSticky_Desc = "设定哪一聊天输出频道将被保持。" L.FadeTime = "渐隐时间" L.FadeTime_Desc = "设置文本消失时间,设为0将不消失。" L.FontSize = "字体大小" L.FontSize_Desc = "为所有聊天框设置字体大小。" L.FontSize_Note = "注意,这只是链接到暴雪每个单独的聊天框设置的快捷方式。" L.HideButtons = "隐藏按钮" L.HideButtons_Desc = "隐藏聊天框菜单和滚动按钮。" L.HideFlash = "隐藏标签闪烁" L.HideFlash_Desc = "禁用聊天框收到消息后标签的闪烁效果。" L.HideNotices = "隐藏警告" L.HideNotices_Desc = "隐藏聊天框内的警告信息。" L.HidePetCombatLog = "禁用宠物战斗纪录" L.HidePetCombatLog_Desc = "阻止聊天框为一场宠物战斗开启战斗纪录。" L.HideRepeats = "屏蔽重复信息" L.HideRepeats_Desc = "屏蔽公共频道中的重复刷屏信息。" L.HideTextures = "隐藏额外材质" L.HideTextures_Desc = "隐藏在3.3.5中为聊天框标签和聊天输入框额外加入的材质。" L.LinkURLs = "URL链接快速复制" L.LinkURLs_Desc = "被点击的URL内容将被递交到聊天输入框以便复制。" L.LockTabs = "隐藏附着标签" L.LockTabs_Desc = "锁定已附着的聊天标签(按住Shift移动)。" L.MoveEditBox = "移动聊天输入框" L.MoveEditBox_Desc = "移动聊天输入框到该信息框顶部。" L.None = "无" L.OptionLocked = "此选项已被 PhanxChat 锁定。使用 PhanxChat 的 %q 选项代替。" L.OptionLockedConditional = "此选项被 PhanxChat 锁定。如果你想改变设置,必须先在 PhanxChat 里禁用 %q 选项。" L.RemoveRealmNames = "移除服务器名" L.RemoveRealmNames_Desc = "移除玩家服务器名来缩短名字长度。" L.ReplaceRealNames = "替换玩家实名" L.ReplaceRealNames_Desc = "以玩家角色名替换显示战网实名。" L.ShortenChannelNames = "缩短频道名" L.ShortenChannelNames_Desc = "缩短频道名和聊天类型名。" L.ShortenRealNames = "缩短玩家实名" L.ShortenRealNames_Desc = "如果可行,选择如何去缩短玩家实名。" L.ShortenRealNames_UseBattleTag = "用战网昵称代替" L.ShortenRealNames_UseFirstName = "只显示角色名" L.ShortenRealNames_UseFullName = "保持全名" L.ShowClassColors = "显示职业颜色" L.ShowClassColors_Desc = "在所有频道显示职业颜色。" L.Whisper_BadTarget = "你无法密语此目标!" L.Whisper_NoTarget = "你无法在没有目标时密语!" L.WhoStatus_Battlenet = "%s 战网桌面客户端在线。" L.WhoStatus_Offline = "%s 离线。" L.WhoStatus_PlayingOtherGame = "%s 在线 %s。" return end ------------------------------------------------------------------------ -- Traditional Chinese -- Contributors: BNSSNB, yunrong ------------------------------------------------------------------------ if LOCALE == "zhTW" then -- Channel Names -- Must match the default channel names shown in your game client. C.Conversation = "對話" C.General = "綜合" C.LocalDefense = "本地防務" C.LookingForGroup = "尋求組隊" C.Trade = "交易" C.WorldDefense = "世界防務" -- Short Channel Names -- Use the shortest abbreviations that make sense in your language. S.Conversation = "話" S.General = "綜" S.LocalDefense = "本" S.LookingForGroup = "尋" S.Trade = "交" S.WorldDefense = "世" S.Guild = "公" S.InstanceChat = "副" S.InstanceChatLeader = "領" S.Officer = "官" S.Party = "隊" S.PartyGuide = "領" S.PartyLeader = "領" S.Raid = "團" S.RaidLeader = "領" S.RaidWarning = "警" S.Say = "說" S.WhisperIncoming = "自" S.WhisperOutgoing = "往" S.Yell = "喊" -- Miscellaneous S.PET_BATTLE_COMBAT_LOG = PET_BATTLE_COMBAT_LOG -- default is ok -- Options Panel L.All = "所有" L.Default = "預設" L.EnableArrows = "輸入框中使用方向鍵" L.EnableArrows_Desc = "允許在輸入框中使用方向鍵。" L.EnableResizeEdges = "開啟邊緣調整" L.EnableResizeEdges_Desc = "開啟聊天框邊緣調整,而不只是在右下角調整。" L.EnableSticky = "保持聊天頻道與類型" L.EnableSticky_Desc = "設定哪一聊天輸出頻道將被保持。" L.FadeTime = "漸隱時間" L.FadeTime_Desc = "設置文字消失時間,以分為單位,設為0將不消失。" L.FontSize = "字體大小" L.FontSize_Desc = "為所有聊天框設置字體大小。" L.FontSize_Note = "注意,這只是連結到暴雪每個單獨的聊天框設置的快捷方式。" L.HideButtons = "隱藏按鈕" L.HideButtons_Desc = "隱藏聊天視窗選單和滾動按鈕。" L.HideFlash = "隱藏標籤閃爍" L.HideFlash_Desc = "禁用聊天框收到消息後標籤的閃爍效果。" L.HideNotices = "隱藏警告" L.HideNotices_Desc = "隱藏聊天框內的警告訊息。" --L.HidePetCombatLog = "Disable pet battle log" --L.HidePetCombatLog_Desc = "Prevent the chat frame from opening a combat log for pet battles." L.HideRepeats = "隱藏重複訊息" L.HideRepeats_Desc = "隱藏公共頻道中的重複刷頻訊息。" L.HideTextures = "隱藏額外材質" L.HideTextures_Desc = "隱藏在3.3.5中為聊天框標籤和聊天輸入框額外加入的材質。" L.LinkURLs = "URL連結快速複製" L.LinkURLs_Desc = "轉換聊天中的URL為可點擊的連結以便複製。" L.LockTabs = "鎖定附著標籤" L.LockTabs_Desc = "鎖定已附著的聊天標籤(按住Shift移動)。" L.MoveEditBox = "移動聊天輸入框" L.MoveEditBox_Desc = "移動聊天輸入框到該訊息框頂部。" L.None = "無" L.OptionLocked = "此選項已由PhanxChat鎖定。使用PhanxChat中的 %q 選項來替代。" L.OptionLockedConditional = "此選項已由PhanxChat鎖定。如果你想要改動,你必須先取消PhanxChat中 %q 的選項。" L.RemoveRealmNames = "移除伺服器名稱" L.RemoveRealmNames_Desc = "移除伺服器名稱以縮短玩家名稱。" L.ReplaceRealNames = "替換玩家實名" L.ReplaceRealNames_Desc = "以玩家角色名取代顯示戰網ID。" L.ShortenChannelNames = "縮短頻道名" L.ShortenChannelNames_Desc = "縮短頻道名和聊天類型名。" L.ShortenRealNames = "縮短玩家實名" L.ShortenRealNames_Desc = "選擇如何縮短玩家實名,如果是所有。" L.ShortenRealNames_UseBattleTag = "替換為BattleTag" L.ShortenRealNames_UseFirstName = "僅顯示姓" L.ShortenRealNames_UseFullName = "保留全名" L.ShowClassColors = "顯示職業顏色" L.ShowClassColors_Desc = "顯示職業顏色在所有頻道。" L.Whisper_BadTarget = "你無法密語目標! " L.Whisper_NoTarget = "你沒有目標可密語!" --L.WhoStatus_Battlenet = "%s is currently in the Battle.net Desktop App." L.WhoStatus_Offline = "%s 目前為離線。" L.WhoStatus_PlayingOtherGame = "%s 目前正在玩 %s。" return end
pagination = pagination or {} pagination.DEFAULT_PER_PAGE = 8 pagination.INTERACTIVE_TIME = 480 pagination.EMOJI_LEFT_ARROW = "⬅" pagination.EMOJI_RIGHT_ARROW = "➡" pagination.EMOJI_CROSS = "❌" function pagination.create(channel, options) local can_edit = channel:supports_feature(bot.FEATURES.Edit) local can_react = channel:supports_feature(bot.FEATURES.React) local interactive = can_edit and can_react local num_pages = (options.pages and #options.pages or 0) local num_data = (options.data and #options.data or 0) local per_page = options.per_page or pagination.DEFAULT_PER_PAGE local tot_pages = num_pages if options.data then tot_pages = tot_pages + math.ceil(#options.data / per_page) end local start_page = math.min(math.max(options.page and tonumber(options.page) or 1, 1), tot_pages) local ctx = {channel = channel, page_num = start_page} local create_content = function() local page_num = ctx.page_num local page = nil if page_num > num_pages or num_pages == 0 then local data_page = page_num - num_pages - 1 local offset = (data_page * per_page) + 1 local data_end = offset + per_page - 1 ctx.offset = offset local data = {table.unpack(options.data, offset, data_end)} page = options.render_data(ctx, data) else page = options.pages[page_num](ctx) end return (options.title and options.title .. "\n" or "") .. page.content .. "\nPage "..ctx.page_num.."/"..tot_pages end local msg = channel:send(create_content()):await() if interactive and msg then async.spawn(function() bot.reaction_hooks[msg.id] = function(msg, reactor, reaction, removed) if reactor.uid == options.caller.uid or bot.has_role_or_higher("admin", reactor.role) then if reaction == pagination.EMOJI_LEFT_ARROW or reaction == pagination.EMOJI_RIGHT_ARROW then local offset = reaction == pagination.EMOJI_RIGHT_ARROW and 1 or -1 ctx.page_num = math.min(math.max(ctx.page_num + offset, 1), tot_pages) msg:edit(create_content()):await() elseif reaction == pagination.EMOJI_CROSS then msg:delete():await() end end end msg:react(pagination.EMOJI_LEFT_ARROW):await() msg:react(pagination.EMOJI_RIGHT_ARROW):await() msg:react(pagination.EMOJI_CROSS):await() async.delay(pagination.INTERACTIVE_TIME):await() bot.reaction_hooks[msg.id] = nil end) end return msg end
workspace "Orca" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" include "Orca/3rdParty/glfw" include "Orca/3rdParty/glad" include "Orca/3rdParty/imgui" project "Orca" location "Orca" kind "SharedLib" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") pchheader "OrcaPCH.h" pchsource "Orca/src/OrcaPCH.cpp" files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp", "%{prj.name}/3rdParty/glm/glm/**.inl", "%{prj.name}/3rdParty/glm/glm/**.hpp" } links { "glfw", "glad", "imgui", "opengl32.lib" } includedirs { "%{prj.name}/3rdParty/spdlog/include", "%{prj.name}/3rdParty/glfw/include", "%{prj.name}/3rdParty/glad/include", "%{prj.name}/3rdParty/imgui", "%{prj.name}/3rdParty/glm/glm", "%{prj.name}/src" } filter "system:windows" cppdialect "C++17" staticruntime "Off" systemversion "latest" defines { "OC_PLATFORM_WINDOWS", "OC_BUILD_DLL", } postbuildcommands { ("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Sandbox") } filter "configurations:Debug" defines "OC_DEBUG" runtime "Debug" symbols "On" filter "configurations:Release" defines "OC_RELEASE" runtime "Release" optimize "On" filter "configurations:Dist" defines "OC_DIST" runtime "Release" optimize "On" project "Sandbox" location "Sandbox" kind "ConsoleApp" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs { "Orca/3rdParty/spdlog/include", "Orca/3rdParty/imgui", "Orca/3rdParty/glfw/include", "Orca/3rdParty/glad/include", "Orca/3rdParty/glm/glm", "Orca/src" } links { "Orca", "imgui" } filter "system:windows" cppdialect "C++17" staticruntime "Off" systemversion "10.0.17763.0" defines { "OC_PLATFORM_WINDOWS" } filter "configurations:Debug" defines "OC_DEBUG" runtime "Debug" symbols "On" filter "configurations:Release" defines "OC_RELEASE" runtime "Release" optimize "On" filter "configurations:Dist" defines "OC_DIST" runtime "Release" optimize "On"
local log = { } log.file = nil log.level = 'trace' local modes = { 'trace', 'debug', 'info', 'warn', 'error', 'fatal', } local levels = {} local origin = os.time() - os.clock() local function os_date(fmt) local ti, tf = math.modf(origin + os.clock()) return os.date(fmt, ti):gsub('{ms}', ('%03d'):format(math.floor(tf*1000))) end local function round(x, increment) increment = increment or 1 x = x / increment return (x > 0 and math.floor(x + 0.5) or math.ceil(x - 0.5)) * increment end local function packstring(...) local t = {} for i = 1, select('#', ...) do local x = select(i, ...) if math.type(x) == 'float' then x = round(x, 0.01) end t[#t + 1] = tostring(x) end return table.concat(t, ' ') end local function filename(info) local s = info.source if log.root and s:sub(1,1) == "@" then s = s:gsub("\\", "/") if log.root == s:sub(2, 1+#log.root) then return s:sub(3+#log.root) end end return info.short_src end if log.root then log.root = log.root:gsub("\\", "/") end for i, name in ipairs(modes) do levels[name] = i log[name] = function(...) if i < levels[log.level] then return end if not log.file then return end local info = debug.getinfo(2, 'Sl') local msg = ('[%s][%s:%3d][%-5s]%s\n'):format( os_date('%Y-%m-%d %H:%M:%S:{ms}'), filename(info), info.currentline, name:upper(), packstring(...) ) local fp = assert(io.open(log.file, 'a')) fp:write(msg) fp:close() end end return log
-- Generated by protobuf; do not edit local module = {} local protobuf = require 'protobuf' module.ENUM = protobuf.EnumDescriptor() module.ENUM_SOMETHING_ENUM = protobuf.EnumValueDescriptor() module.ENUM_SOMETHING_ELSE_ENUM = protobuf.EnumValueDescriptor() module.ENUM_ANOTHER_THING_ENUM = protobuf.EnumValueDescriptor() module.SCALARTYPES = protobuf.Descriptor() module.SCALARTYPES_DOUBLE_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_INT32_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_INT64_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_UINT32_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_UINT64_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_SINT32_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_SINT64_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_FIXED32_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_FIXED64_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_SFIXED32_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_SFIXED64_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_BOOL_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_STRING_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_BYTES_FIELD = protobuf.FieldDescriptor() module.SCALARTYPES_FLOAT_FIELD = protobuf.FieldDescriptor() module.ENUMS = protobuf.Descriptor() module.ENUMS_ENUM_FIELD = protobuf.FieldDescriptor() module.EXTENDED = protobuf.Descriptor() module.EXTENSION = protobuf.Descriptor() module.EXTENSION_VALUE_FIELD = protobuf.FieldDescriptor() module.EXTENSION_EXTS_FIELD = protobuf.FieldDescriptor() module.EMBEDDED = protobuf.Descriptor() module.EMBEDDED_VALUE_FIELD = protobuf.FieldDescriptor() module.EMBED = protobuf.Descriptor() module.EMBED_EMBEDDED_FIELD = protobuf.FieldDescriptor() module.MULTIREPEATED = protobuf.Descriptor() module.MULTIREPEATED_VALUES_FIELD = protobuf.FieldDescriptor() module.REPEATEDVALUES = protobuf.Descriptor() module.REPEATEDVALUES_FLOATVALUES_FIELD = protobuf.FieldDescriptor() module.REPEATEDVALUES_DOUBLEVALUES_FIELD = protobuf.FieldDescriptor() module.REPEATEDVALUES_INT32VALUES_FIELD = protobuf.FieldDescriptor() module.ENUM_SOMETHING_ENUM.name = 'SOMETHING' module.ENUM_SOMETHING_ENUM.index = 0 module.ENUM_SOMETHING_ENUM.number = 0 module.ENUM_SOMETHING_ELSE_ENUM.name = 'SOMETHING_ELSE' module.ENUM_SOMETHING_ELSE_ENUM.index = 1 module.ENUM_SOMETHING_ELSE_ENUM.number = 1 module.ENUM_ANOTHER_THING_ENUM.name = 'ANOTHER_THING' module.ENUM_ANOTHER_THING_ENUM.index = 2 module.ENUM_ANOTHER_THING_ENUM.number = 2 module.ENUM.name = 'Enum' module.ENUM.full_name = '.Enum' module.ENUM.values = {module.ENUM_SOMETHING_ENUM,module.ENUM_SOMETHING_ELSE_ENUM,module.ENUM_ANOTHER_THING_ENUM} module.SCALARTYPES_DOUBLE_FIELD.name = 'double' module.SCALARTYPES_DOUBLE_FIELD.full_name = '.ScalarTypes.double' module.SCALARTYPES_DOUBLE_FIELD.number = 1 module.SCALARTYPES_DOUBLE_FIELD.index = 0 module.SCALARTYPES_DOUBLE_FIELD.label = 1 module.SCALARTYPES_DOUBLE_FIELD.has_default_value = false module.SCALARTYPES_DOUBLE_FIELD.default_value = 0.0 module.SCALARTYPES_DOUBLE_FIELD.type = 1 module.SCALARTYPES_DOUBLE_FIELD.cpp_type = 5 module.SCALARTYPES_INT32_FIELD.name = 'int32' module.SCALARTYPES_INT32_FIELD.full_name = '.ScalarTypes.int32' module.SCALARTYPES_INT32_FIELD.number = 2 module.SCALARTYPES_INT32_FIELD.index = 1 module.SCALARTYPES_INT32_FIELD.label = 1 module.SCALARTYPES_INT32_FIELD.has_default_value = false module.SCALARTYPES_INT32_FIELD.default_value = 0 module.SCALARTYPES_INT32_FIELD.type = 5 module.SCALARTYPES_INT32_FIELD.cpp_type = 1 module.SCALARTYPES_INT64_FIELD.name = 'int64' module.SCALARTYPES_INT64_FIELD.full_name = '.ScalarTypes.int64' module.SCALARTYPES_INT64_FIELD.number = 3 module.SCALARTYPES_INT64_FIELD.index = 2 module.SCALARTYPES_INT64_FIELD.label = 1 module.SCALARTYPES_INT64_FIELD.has_default_value = false module.SCALARTYPES_INT64_FIELD.default_value = 0 module.SCALARTYPES_INT64_FIELD.type = 3 module.SCALARTYPES_INT64_FIELD.cpp_type = 2 module.SCALARTYPES_UINT32_FIELD.name = 'uint32' module.SCALARTYPES_UINT32_FIELD.full_name = '.ScalarTypes.uint32' module.SCALARTYPES_UINT32_FIELD.number = 4 module.SCALARTYPES_UINT32_FIELD.index = 3 module.SCALARTYPES_UINT32_FIELD.label = 1 module.SCALARTYPES_UINT32_FIELD.has_default_value = false module.SCALARTYPES_UINT32_FIELD.default_value = 0 module.SCALARTYPES_UINT32_FIELD.type = 13 module.SCALARTYPES_UINT32_FIELD.cpp_type = 3 module.SCALARTYPES_UINT64_FIELD.name = 'uint64' module.SCALARTYPES_UINT64_FIELD.full_name = '.ScalarTypes.uint64' module.SCALARTYPES_UINT64_FIELD.number = 5 module.SCALARTYPES_UINT64_FIELD.index = 4 module.SCALARTYPES_UINT64_FIELD.label = 1 module.SCALARTYPES_UINT64_FIELD.has_default_value = false module.SCALARTYPES_UINT64_FIELD.default_value = 0 module.SCALARTYPES_UINT64_FIELD.type = 4 module.SCALARTYPES_UINT64_FIELD.cpp_type = 4 module.SCALARTYPES_SINT32_FIELD.name = 'sint32' module.SCALARTYPES_SINT32_FIELD.full_name = '.ScalarTypes.sint32' module.SCALARTYPES_SINT32_FIELD.number = 6 module.SCALARTYPES_SINT32_FIELD.index = 5 module.SCALARTYPES_SINT32_FIELD.label = 1 module.SCALARTYPES_SINT32_FIELD.has_default_value = false module.SCALARTYPES_SINT32_FIELD.default_value = 0 module.SCALARTYPES_SINT32_FIELD.type = 17 module.SCALARTYPES_SINT32_FIELD.cpp_type = 1 module.SCALARTYPES_SINT64_FIELD.name = 'sint64' module.SCALARTYPES_SINT64_FIELD.full_name = '.ScalarTypes.sint64' module.SCALARTYPES_SINT64_FIELD.number = 7 module.SCALARTYPES_SINT64_FIELD.index = 6 module.SCALARTYPES_SINT64_FIELD.label = 1 module.SCALARTYPES_SINT64_FIELD.has_default_value = false module.SCALARTYPES_SINT64_FIELD.default_value = 0 module.SCALARTYPES_SINT64_FIELD.type = 18 module.SCALARTYPES_SINT64_FIELD.cpp_type = 2 module.SCALARTYPES_FIXED32_FIELD.name = 'fixed32' module.SCALARTYPES_FIXED32_FIELD.full_name = '.ScalarTypes.fixed32' module.SCALARTYPES_FIXED32_FIELD.number = 8 module.SCALARTYPES_FIXED32_FIELD.index = 7 module.SCALARTYPES_FIXED32_FIELD.label = 1 module.SCALARTYPES_FIXED32_FIELD.has_default_value = false module.SCALARTYPES_FIXED32_FIELD.default_value = 0 module.SCALARTYPES_FIXED32_FIELD.type = 7 module.SCALARTYPES_FIXED32_FIELD.cpp_type = 3 module.SCALARTYPES_FIXED64_FIELD.name = 'fixed64' module.SCALARTYPES_FIXED64_FIELD.full_name = '.ScalarTypes.fixed64' module.SCALARTYPES_FIXED64_FIELD.number = 9 module.SCALARTYPES_FIXED64_FIELD.index = 8 module.SCALARTYPES_FIXED64_FIELD.label = 1 module.SCALARTYPES_FIXED64_FIELD.has_default_value = false module.SCALARTYPES_FIXED64_FIELD.default_value = 0 module.SCALARTYPES_FIXED64_FIELD.type = 6 module.SCALARTYPES_FIXED64_FIELD.cpp_type = 4 module.SCALARTYPES_SFIXED32_FIELD.name = 'sfixed32' module.SCALARTYPES_SFIXED32_FIELD.full_name = '.ScalarTypes.sfixed32' module.SCALARTYPES_SFIXED32_FIELD.number = 10 module.SCALARTYPES_SFIXED32_FIELD.index = 9 module.SCALARTYPES_SFIXED32_FIELD.label = 1 module.SCALARTYPES_SFIXED32_FIELD.has_default_value = false module.SCALARTYPES_SFIXED32_FIELD.default_value = 0 module.SCALARTYPES_SFIXED32_FIELD.type = 15 module.SCALARTYPES_SFIXED32_FIELD.cpp_type = 1 module.SCALARTYPES_SFIXED64_FIELD.name = 'sfixed64' module.SCALARTYPES_SFIXED64_FIELD.full_name = '.ScalarTypes.sfixed64' module.SCALARTYPES_SFIXED64_FIELD.number = 11 module.SCALARTYPES_SFIXED64_FIELD.index = 10 module.SCALARTYPES_SFIXED64_FIELD.label = 1 module.SCALARTYPES_SFIXED64_FIELD.has_default_value = false module.SCALARTYPES_SFIXED64_FIELD.default_value = 0 module.SCALARTYPES_SFIXED64_FIELD.type = 16 module.SCALARTYPES_SFIXED64_FIELD.cpp_type = 2 module.SCALARTYPES_BOOL_FIELD.name = 'bool' module.SCALARTYPES_BOOL_FIELD.full_name = '.ScalarTypes.bool' module.SCALARTYPES_BOOL_FIELD.number = 12 module.SCALARTYPES_BOOL_FIELD.index = 11 module.SCALARTYPES_BOOL_FIELD.label = 1 module.SCALARTYPES_BOOL_FIELD.has_default_value = false module.SCALARTYPES_BOOL_FIELD.default_value = false module.SCALARTYPES_BOOL_FIELD.type = 8 module.SCALARTYPES_BOOL_FIELD.cpp_type = 7 module.SCALARTYPES_STRING_FIELD.name = 'string' module.SCALARTYPES_STRING_FIELD.full_name = '.ScalarTypes.string' module.SCALARTYPES_STRING_FIELD.number = 13 module.SCALARTYPES_STRING_FIELD.index = 12 module.SCALARTYPES_STRING_FIELD.label = 1 module.SCALARTYPES_STRING_FIELD.has_default_value = false module.SCALARTYPES_STRING_FIELD.default_value = '' module.SCALARTYPES_STRING_FIELD.type = 9 module.SCALARTYPES_STRING_FIELD.cpp_type = 9 module.SCALARTYPES_BYTES_FIELD.name = 'bytes' module.SCALARTYPES_BYTES_FIELD.full_name = '.ScalarTypes.bytes' module.SCALARTYPES_BYTES_FIELD.number = 14 module.SCALARTYPES_BYTES_FIELD.index = 13 module.SCALARTYPES_BYTES_FIELD.label = 1 module.SCALARTYPES_BYTES_FIELD.has_default_value = false module.SCALARTYPES_BYTES_FIELD.default_value = '' module.SCALARTYPES_BYTES_FIELD.type = 12 module.SCALARTYPES_BYTES_FIELD.cpp_type = 9 module.SCALARTYPES_FLOAT_FIELD.name = 'float' module.SCALARTYPES_FLOAT_FIELD.full_name = '.ScalarTypes.float' module.SCALARTYPES_FLOAT_FIELD.number = 15 module.SCALARTYPES_FLOAT_FIELD.index = 14 module.SCALARTYPES_FLOAT_FIELD.label = 1 module.SCALARTYPES_FLOAT_FIELD.has_default_value = false module.SCALARTYPES_FLOAT_FIELD.default_value = 0.0 module.SCALARTYPES_FLOAT_FIELD.type = 2 module.SCALARTYPES_FLOAT_FIELD.cpp_type = 6 module.SCALARTYPES.name = 'ScalarTypes' module.SCALARTYPES.full_name = '.ScalarTypes' module.SCALARTYPES.nested_types = {} module.SCALARTYPES.enum_types = {} module.SCALARTYPES.fields = {module.SCALARTYPES_DOUBLE_FIELD, module.SCALARTYPES_INT32_FIELD, module.SCALARTYPES_INT64_FIELD, module.SCALARTYPES_UINT32_FIELD, module.SCALARTYPES_UINT64_FIELD, module.SCALARTYPES_SINT32_FIELD, module.SCALARTYPES_SINT64_FIELD, module.SCALARTYPES_FIXED32_FIELD, module.SCALARTYPES_FIXED64_FIELD, module.SCALARTYPES_SFIXED32_FIELD, module.SCALARTYPES_SFIXED64_FIELD, module.SCALARTYPES_BOOL_FIELD, module.SCALARTYPES_STRING_FIELD, module.SCALARTYPES_BYTES_FIELD, module.SCALARTYPES_FLOAT_FIELD} module.SCALARTYPES.is_extendable = false module.SCALARTYPES.extensions = {} module.ENUMS_ENUM_FIELD.name = 'enum' module.ENUMS_ENUM_FIELD.full_name = '.Enums.enum' module.ENUMS_ENUM_FIELD.number = 1 module.ENUMS_ENUM_FIELD.index = 0 module.ENUMS_ENUM_FIELD.label = 1 module.ENUMS_ENUM_FIELD.has_default_value = true module.ENUMS_ENUM_FIELD.default_value = module.ENUM_ANOTHER_THING_ENUM.number module.ENUMS_ENUM_FIELD.enum_type = module.ENUM module.ENUMS_ENUM_FIELD.type = 14 module.ENUMS_ENUM_FIELD.cpp_type = 8 module.ENUMS.name = 'Enums' module.ENUMS.full_name = '.Enums' module.ENUMS.nested_types = {} module.ENUMS.enum_types = {} module.ENUMS.fields = {module.ENUMS_ENUM_FIELD} module.ENUMS.is_extendable = false module.ENUMS.extensions = {} module.EXTENDED.name = 'Extended' module.EXTENDED.full_name = '.Extended' module.EXTENDED.nested_types = {} module.EXTENDED.enum_types = {} module.EXTENDED.fields = {} module.EXTENDED.is_extendable = true module.EXTENDED.extensions = {} module.EXTENSION_VALUE_FIELD.name = 'value' module.EXTENSION_VALUE_FIELD.full_name = '.Extension.value' module.EXTENSION_VALUE_FIELD.number = 1 module.EXTENSION_VALUE_FIELD.index = 0 module.EXTENSION_VALUE_FIELD.label = 2 module.EXTENSION_VALUE_FIELD.has_default_value = false module.EXTENSION_VALUE_FIELD.default_value = '' module.EXTENSION_VALUE_FIELD.type = 9 module.EXTENSION_VALUE_FIELD.cpp_type = 9 module.EXTENSION_EXTS_FIELD.name = 'exts' module.EXTENSION_EXTS_FIELD.full_name = '.Extension.exts' module.EXTENSION_EXTS_FIELD.number = 10 module.EXTENSION_EXTS_FIELD.index = 0 module.EXTENSION_EXTS_FIELD.label = 3 module.EXTENSION_EXTS_FIELD.has_default_value = false module.EXTENSION_EXTS_FIELD.default_value = {} module.EXTENSION_EXTS_FIELD.message_type = module.EXTENSION module.EXTENSION_EXTS_FIELD.type = 11 module.EXTENSION_EXTS_FIELD.cpp_type = 10 module.EXTENSION.name = 'Extension' module.EXTENSION.full_name = '.Extension' module.EXTENSION.nested_types = {} module.EXTENSION.enum_types = {} module.EXTENSION.fields = {module.EXTENSION_VALUE_FIELD} module.EXTENSION.is_extendable = false module.EXTENSION.extensions = {module.EXTENSION_EXTS_FIELD} module.EMBEDDED_VALUE_FIELD.name = 'value' module.EMBEDDED_VALUE_FIELD.full_name = '.Embedded.value' module.EMBEDDED_VALUE_FIELD.number = 1 module.EMBEDDED_VALUE_FIELD.index = 0 module.EMBEDDED_VALUE_FIELD.label = 2 module.EMBEDDED_VALUE_FIELD.has_default_value = false module.EMBEDDED_VALUE_FIELD.default_value = '' module.EMBEDDED_VALUE_FIELD.type = 9 module.EMBEDDED_VALUE_FIELD.cpp_type = 9 module.EMBEDDED.name = 'Embedded' module.EMBEDDED.full_name = '.Embedded' module.EMBEDDED.nested_types = {} module.EMBEDDED.enum_types = {} module.EMBEDDED.fields = {module.EMBEDDED_VALUE_FIELD} module.EMBEDDED.is_extendable = false module.EMBEDDED.extensions = {} module.EMBED_EMBEDDED_FIELD.name = 'embedded' module.EMBED_EMBEDDED_FIELD.full_name = '.Embed.embedded' module.EMBED_EMBEDDED_FIELD.number = 1 module.EMBED_EMBEDDED_FIELD.index = 0 module.EMBED_EMBEDDED_FIELD.label = 2 module.EMBED_EMBEDDED_FIELD.has_default_value = false module.EMBED_EMBEDDED_FIELD.default_value = nil module.EMBED_EMBEDDED_FIELD.message_type = module.EMBEDDED module.EMBED_EMBEDDED_FIELD.type = 11 module.EMBED_EMBEDDED_FIELD.cpp_type = 10 module.EMBED.name = 'Embed' module.EMBED.full_name = '.Embed' module.EMBED.nested_types = {} module.EMBED.enum_types = {} module.EMBED.fields = {module.EMBED_EMBEDDED_FIELD} module.EMBED.is_extendable = false module.EMBED.extensions = {} module.MULTIREPEATED_VALUES_FIELD.name = 'values' module.MULTIREPEATED_VALUES_FIELD.full_name = '.MultiRepeated.values' module.MULTIREPEATED_VALUES_FIELD.number = 1 module.MULTIREPEATED_VALUES_FIELD.index = 0 module.MULTIREPEATED_VALUES_FIELD.label = 3 module.MULTIREPEATED_VALUES_FIELD.has_default_value = false module.MULTIREPEATED_VALUES_FIELD.default_value = {} module.MULTIREPEATED_VALUES_FIELD.message_type = module.REPEATEDVALUES module.MULTIREPEATED_VALUES_FIELD.type = 11 module.MULTIREPEATED_VALUES_FIELD.cpp_type = 10 module.MULTIREPEATED.name = 'MultiRepeated' module.MULTIREPEATED.full_name = '.MultiRepeated' module.MULTIREPEATED.nested_types = {} module.MULTIREPEATED.enum_types = {} module.MULTIREPEATED.fields = {module.MULTIREPEATED_VALUES_FIELD} module.MULTIREPEATED.is_extendable = false module.MULTIREPEATED.extensions = {} module.REPEATEDVALUES_FLOATVALUES_FIELD.name = 'floatValues' module.REPEATEDVALUES_FLOATVALUES_FIELD.full_name = '.RepeatedValues.floatValues' module.REPEATEDVALUES_FLOATVALUES_FIELD.number = 1 module.REPEATEDVALUES_FLOATVALUES_FIELD.index = 0 module.REPEATEDVALUES_FLOATVALUES_FIELD.label = 3 module.REPEATEDVALUES_FLOATVALUES_FIELD.has_default_value = false module.REPEATEDVALUES_FLOATVALUES_FIELD.default_value = {} module.REPEATEDVALUES_FLOATVALUES_FIELD.type = 2 module.REPEATEDVALUES_FLOATVALUES_FIELD.cpp_type = 6 module.REPEATEDVALUES_DOUBLEVALUES_FIELD.name = 'doubleValues' module.REPEATEDVALUES_DOUBLEVALUES_FIELD.full_name = '.RepeatedValues.doubleValues' module.REPEATEDVALUES_DOUBLEVALUES_FIELD.number = 2 module.REPEATEDVALUES_DOUBLEVALUES_FIELD.index = 1 module.REPEATEDVALUES_DOUBLEVALUES_FIELD.label = 3 module.REPEATEDVALUES_DOUBLEVALUES_FIELD.has_default_value = false module.REPEATEDVALUES_DOUBLEVALUES_FIELD.default_value = {} module.REPEATEDVALUES_DOUBLEVALUES_FIELD.type = 1 module.REPEATEDVALUES_DOUBLEVALUES_FIELD.cpp_type = 5 module.REPEATEDVALUES_INT32VALUES_FIELD.name = 'int32Values' module.REPEATEDVALUES_INT32VALUES_FIELD.full_name = '.RepeatedValues.int32Values' module.REPEATEDVALUES_INT32VALUES_FIELD.number = 3 module.REPEATEDVALUES_INT32VALUES_FIELD.index = 2 module.REPEATEDVALUES_INT32VALUES_FIELD.label = 3 module.REPEATEDVALUES_INT32VALUES_FIELD.has_default_value = false module.REPEATEDVALUES_INT32VALUES_FIELD.default_value = {} module.REPEATEDVALUES_INT32VALUES_FIELD.type = 5 module.REPEATEDVALUES_INT32VALUES_FIELD.cpp_type = 1 module.REPEATEDVALUES.name = 'RepeatedValues' module.REPEATEDVALUES.full_name = '.RepeatedValues' module.REPEATEDVALUES.nested_types = {} module.REPEATEDVALUES.enum_types = {} module.REPEATEDVALUES.fields = {module.REPEATEDVALUES_FLOATVALUES_FIELD, module.REPEATEDVALUES_DOUBLEVALUES_FIELD, module.REPEATEDVALUES_INT32VALUES_FIELD} module.REPEATEDVALUES.is_extendable = false module.REPEATEDVALUES.extensions = {} module.Embed = protobuf.Message(module.EMBED) module.Embedded = protobuf.Message(module.EMBEDDED) module.Enum = {} module.Enum.ANOTHER_THING = 2 module.Enum.SOMETHING = 0 module.Enum.SOMETHING_ELSE = 1 module.Enums = protobuf.Message(module.ENUMS) module.Extended = protobuf.Message(module.EXTENDED) module.Extension = protobuf.Message(module.EXTENSION) module.MultiRepeated = protobuf.Message(module.MULTIREPEATED) module.RepeatedValues = protobuf.Message(module.REPEATEDVALUES) module.ScalarTypes = protobuf.Message(module.SCALARTYPES) module.Extended.RegisterExtension(module.EXTENSION_EXTS_FIELD) module.MESSAGE_TYPES = {'ScalarTypes','Enums','Extended','Extension','Embedded','Embed','MultiRepeated','RepeatedValues'} module.ENUM_TYPES = {'Enum'} return module
uac.permission = uac.permission or { list = {} } local permission_list = uac.permission.list function uac.permission.Add(name, description) if permission_list[name] ~= nil then return end local permission = {name = name, description = description} local index = table.insert(permission_list, permission) permission.index = index permission_list[name] = permission end function uac.permission.GetID(name) local permission = permission_list[name] return permission ~= nil and permission.index or nil end function uac.permission.GetName(id) local permission = permission_list[id] return permission ~= nil and permission.name or nil end -- default permissions uac.permission.Add("superadmin", "Gives users the status of Super Admin (for addons that use Garry's stuff)") uac.permission.Add("admin", "Gives users the status of Admin (for addons that use Garry's stuff)")
--- -- Slider.lua - UI slider component -- local Utils = require(script.Parent.Utils) local UserInput = game:GetService("UserInputService") local Slider = {} Slider.__index = Slider function Slider.new(parent, notifyOnRelease) local self = setmetatable({}, Slider) local slider = Instance.new("Frame") slider.Active = true slider.BorderSizePixel = 0 slider.BackgroundColor3 = Color3.fromRGB(255, 255, 255) slider.Size = UDim2.fromScale(1, 1) slider.Parent = parent local indicator = Instance.new("Frame") indicator.AnchorPoint = Vector2.new(0.5, 0.5) indicator.Size = UDim2.fromScale(0.03, 1.5) indicator.BackgroundColor3 = Color3.fromRGB(87, 104, 201) indicator.Parent = slider Utils.corner(indicator, UDim.new(0.5, 0)) self.Slider = slider self.Indicator = indicator self.Position = 0 self._mouseDown = false slider.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then self:_update(input) if self.HandleInput and not notifyOnRelease then self:HandleInput(input) end self._mouseDown = true end end) UserInput.InputChanged:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) and self._mouseDown then self:_update(input) if self.HandleInput and not notifyOnRelease then self:HandleInput(input) end end end) slider.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then self._mouseDown = false if notifyOnRelease then self:HandleInput(input) end end end) self:setPosition(0) return self end function Slider:setPosition(pos, force) if self._mouseDown and not force then return end self.Position = pos self.Indicator.Position = UDim2.fromScale(pos, 0.5) end function Slider:_update(input) local x = (input.Position.X - self.Slider.AbsolutePosition.X) / self.Slider.AbsoluteSize.X x = math.max(math.min(x, 1), 0) self:setPosition(x, true) end return Slider
local tbTable = GameMain:GetMod("MagicHelper") local tbMagic = tbTable:GetMagic("TTMG_6_2") function tbMagic:Init() end function tbMagic:EnableCheck(npc) return true end function tbMagic:TargetCheck(key, t) if t.ThingType == CS.XiaWorld.g_emThingType.Npc then return true else return false end end function tbMagic:MagicEnter(IDs, IsThing) end function tbMagic:MagicStep(dt, duration) self:SetProgress(duration / self.magic.Param1) if duration >= self.magic.Param1 then return 1 end return 0 end function tbMagic:MagicLeave(success) if success then if self.bind then if npc.LuaHelper:CheckFeature("GodBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_1") elseif npc.LuaHelper:CheckFeature("StinkyBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_2") elseif npc.LuaHelper:CheckFeature("KingofBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_3") elseif npc.LuaHelper:CheckFeature("SpaceofBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_4") elseif npc.LuaHelper:CheckFeature("SunofBody") or npc.LuaHelper:CheckFeature("MoonofBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_5") elseif npc.LuaHelper:CheckFeature("YuanofBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_6") elseif npc.LuaHelper:CheckFeature("GodchaosofBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_7") elseif npc.LuaHelper:CheckFeature("TyaoofBody") or npc.LuaHelper:CheckFeature("YSofBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_8") elseif npc.LuaHelper:CheckFeature("LHfBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_9") elseif npc.LuaHelper:CheckFeature("HMKfBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_10") elseif npc.LuaHelper:CheckFeature("GHfBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_11") elseif npc.LuaHelper:CheckFeature("TSfBody") or npc.LuaHelper:CheckFeature("FSfBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_12") elseif npc.LuaHelper:CheckFeature("XKfBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_13") elseif npc.LuaHelper:CheckFeature("ZTofBody") then self.bind.LuaHelper:TriggerStory("TTMG_6_2_14") else self.bind.LuaHelper:TriggerStory("TTMG_6_2") end end end end function tbMagic:OnGetSaveData() end function tbMagic:OnLoadData(tbData, IDs, IsThing) self.targetId = IDs[0] end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local Clockwork = Clockwork; local IsValid = IsValid; local Color = Color; local type = type; local table = table; local gui = gui; local vgui = vgui; --[[ @codebase Client @details Provides an interface to the client-side character system. @field stored A table containing a list of stored characters. @field whitelisted A table containing a list of whitelisted factions. @field creationPanels A table containing a list of creation panels. --]] Clockwork.character = Clockwork.kernel:NewLibrary("Character"); Clockwork.character.stored = Clockwork.character.stored or {}; Clockwork.character.whitelisted = Clockwork.character.whitelisted or {}; Clockwork.character.creationPanels = Clockwork.character.creationPanels or {}; --[[ @codebase Client @details Register a new creation panel. @param {String} The friendly name of the creation process. @param {String} The name of the VGUI panel to use. @param {Function} A callback to get the visibility of the process. Return false to hide. --]] function Clockwork.character:RegisterCreationPanel(friendlyName, vguiName, index, Condition) if (index) then for k, v in pairs(Clockwork.character.creationPanels) do if (v.index >= index) then v.index = v.index + 1; end; end; end; table.insert(Clockwork.character.creationPanels, index or #Clockwork.character.creationPanels + 1, { index = index or #Clockwork.character.creationPanels + 1, vguiName = vguiName, Condition = Condition, friendlyName = friendlyName }); end; --[[ @codebase Client @details Used to remove a character creation panel from use. --]] function Clockwork.character:RemoveCreationPanel(name) local removed = false; local index; for k, v in pairs(self.creationPanels) do if (name == v.vguiName or name == v.friendlyName) then index = v.index; removed = true; table.remove(self.creationPanels, k); end; end; if (removed == true) then for k, v in pairs(Clockwork.character.creationPanels) do if (v.index >= index) then v.index = v.index - 1; end; end; end; end; --[[ @codebase Client @details Get the previous creation panel. @returns {Table} The previous creation panel info. --]] function Clockwork.character:GetPreviousCreationPanel() local info = self:GetCreationInfo(); local index = info.index - 1; while (self.creationPanels[index]) do local panelInfo = self.creationPanels[index]; if (!panelInfo.Condition or panelInfo.Condition(info)) then return panelInfo; end; index = index - 1; end; end; --[[ @codebase Client @details Get the next creation panel. @returns {Table} The next creation panel info. --]] function Clockwork.character:GetNextCreationPanel() local info = self:GetCreationInfo(); local index = info.index + 1; while (self.creationPanels[index]) do local panelInfo = self.creationPanels[index]; if (!panelInfo.Condition or panelInfo.Condition(info)) then return panelInfo; end; index = index + 1; end; end; --[[ @codebase Client @details Reset the active character creation info. --]] function Clockwork.character:ResetCreationInfo() self:GetPanel().info = {index = 0}; end; --[[ @codebase Client @details Get the active character creation info. @returns {Table} The active character creation info. --]] function Clockwork.character:GetCreationInfo() return self:GetPanel().info; end; --[[ @codebase Client @details Get the creation progress as a percentage. @returns Float A percentage of the creation progress. --]] function Clockwork.character:GetCreationProgress() return (100 / #self:GetCreationPanels(true)) * self:GetCreationInfo().index; end; --[[ @codebase Client @details A function to get whether the creation process is active. @returns {Unknown} --]] function Clockwork.character:IsCreationProcessActive() local activePanel = self:GetActivePanel(); if (activePanel and activePanel.isCreationProcess) then return true; else return false; end; end; --[[ @codebase Client @details A function to open the previous character creation panel. @returns {Unknown} --]] function Clockwork.character:OpenPreviousCreationPanel() local previousPanel = self:GetPreviousCreationPanel(); local activePanel = self:GetActivePanel(); local panel = self:GetPanel(); local info = self:GetCreationInfo(); if (info.index > 0 and activePanel and activePanel.OnPrevious and activePanel:OnPrevious() == false) then return; end; if (previousPanel) then info.index = previousPanel.index; panel:OpenPanel(previousPanel.vguiName, info); end; end; --[[ @codebase Client @details A function to open the next character creation panel. @returns {Unknown} --]] function Clockwork.character:OpenNextCreationPanel() local activePanel = self:GetActivePanel(); local nextPanel = self:GetNextCreationPanel(); local panel = self:GetPanel(); local info = self:GetCreationInfo(); if (info.index > 0 and activePanel and activePanel.OnNext and activePanel:OnNext() == false) then return; end; if (!nextPanel) then Clockwork.plugin:Call( "PlayerAdjustCharacterCreationInfo", self:GetActivePanel(), info ); Clockwork.datastream:Start("CreateCharacter", info); else info.index = nextPanel.index; panel:OpenPanel(nextPanel.vguiName, info); end; end; --[[ @codebase Client @details A function to get the creation panels. @param {Unknown} Missing description for availableOnly. @returns {Unknown} --]] function Clockwork.character:GetCreationPanels(availableOnly) if (availableOnly) then local info = self:GetCreationInfo(); local availablePanels = {}; for k, v in ipairs(self.creationPanels) do if (!v.Condition or v.Condition(info)) then table.insert(availablePanels, v); end; end; return availablePanels; end; return self.creationPanels; end; --[[ @codebase Client @details A function to get the active panel. @returns {Unknown} --]] function Clockwork.character:GetActivePanel() if (IsValid(self.activePanel)) then return self.activePanel; end; end; --[[ @codebase Client @details A function to set whether the character panel is loading. @param {Unknown} Missing description for loading. @returns {Unknown} --]] function Clockwork.character:SetPanelLoading(loading) self.loading = loading; end; --[[ @codebase Client @details A function to get whether the character panel is loading. @returns {Unknown} --]] function Clockwork.character:IsPanelLoading() return self.isLoading; end; --[[ @codebase Client @details A function to get the character panel list. @returns {Unknown} --]] function Clockwork.character:GetPanelList() local panel = self:GetActivePanel(); if (panel and panel.isCharacterList) then return panel; end; end; --[[ @codebase Client @details A function to get the whitelisted factions. @returns {Unknown} --]] function Clockwork.character:GetWhitelisted() return self.whitelisted; end; --[[ @codebase Client @details A function to get whether the local player is whitelisted for a faction. @param {Unknown} Missing description for faction. @returns {Unknown} --]] function Clockwork.character:IsWhitelisted(faction) return table.HasValue(self:GetWhitelisted(), faction); end; --[[ @codebase Client @details A function to get the local player's characters. @returns {Unknown} --]] function Clockwork.character:GetAll() return self.stored; end; --[[ @codebase Client @details A function to get the character fault. @returns {Unknown} --]] function Clockwork.character:GetFault() return self.fault; end; --[[ @codebase Client @details A function to set the character fault. @param {Unknown} Missing description for fault. @returns {Unknown} --]] function Clockwork.character:SetFault(fault) if (fault) then Clockwork.kernel:AddCinematicText(fault, Color(255, 255, 255, 255), 32, 6, Clockwork.option:GetFont("menu_text_tiny"), true); end; self.fault = fault; end; --[[ @codebase Client @details A function to get the character panel. @returns {Unknown} --]] function Clockwork.character:GetPanel() return self.panel; end; --[[ @codebase Client @details A function to fade in the navigation. @returns {Unknown} --]] function Clockwork.character:FadeInNavigation() if (IsValid(self.panel)) then self.panel:FadeInNavigation(); end; end; --[[ @codebase Client @details A function to refresh the character panel list. @returns {Unknown} --]] function Clockwork.character:RefreshPanelList() local factionScreens = {}; local factionList = {}; local panelList = self:GetPanelList(); if (panelList) then panelList:Clear(); for k, v in pairs(self:GetAll()) do local faction = Clockwork.plugin:Call("GetPlayerCharacterScreenFaction", v); if (!factionScreens[faction]) then factionScreens[faction] = {}; end; factionScreens[faction][#factionScreens[faction] + 1] = v; end; for k, v in pairs(factionScreens) do table.sort(v, function(a, b) return Clockwork.plugin:Call("CharacterScreenSortFactionCharacters", k, a, b); end); factionList[#factionList + 1] = {name = k, characters = v}; end; table.sort(factionList, function(a, b) return a.name < b.name; end); for k, v in pairs(factionList) do for k2, v2 in pairs(v.characters) do panelList.customData = { name = v2.name, model = v2.model, banned = v2.banned, faction = v.name, details = v2.details, charTable = v2, characterID = v2.characterID }; v2.panel = vgui.Create("cwCharacterPanel", panelList); if (IsValid(v2.panel)) then panelList:AddPanel(v2.panel); end; end; end; end; end; --[[ @codebase Client @details A function to get whether the character panel is open. @returns {Unknown} --]] function Clockwork.character:IsPanelOpen() return self.isOpen; end; --[[ @codebase Client @details A function to set the character panel to the main menu. @returns {Unknown} --]] function Clockwork.character:SetPanelMainMenu() local panel = self:GetPanel(); if (panel) then panel:ReturnToMainMenu(); end; end; --[[ @codebase Client @details A function to set whether the character panel is polling. @param {Unknown} Missing description for polling. @returns {Unknown} --]] function Clockwork.character:SetPanelPolling(polling) self.isPolling = polling; end; --[[ @codebase Client @details A function to get whether the character panel is polling. @returns {Unknown} --]] function Clockwork.character:IsPanelPolling() return self.isPolling; end; --[[ @codebase Client @details A function to get whether the character menu is reset. @returns {Unknown} --]] function Clockwork.character:IsMenuReset() return self.isMenuReset; end; --[[ @codebase Client @details A function to set whether the character panel is open. @param {Unknown} Missing description for open. @param {Unknown} Missing description for bReset. @returns {Unknown} --]] function Clockwork.character:SetPanelOpen(open, bReset) local panel = self:GetPanel(); if (!open) then if (!bReset) then self.isOpen = false; else self.isOpen = true; end; if (panel) then panel:SetVisible(self:IsPanelOpen()); end; elseif (panel) then panel:SetVisible(true); panel.createTime = SysTime(); self.isOpen = true; else self:SetPanelPolling(true); end; gui.EnableScreenClicker(self:IsPanelOpen()); end; --[[ @codebase Client @details A function to add a character. @param {Unknown} Missing description for characterID. @param {Unknown} Missing description for data. @returns {Unknown} --]] function Clockwork.character:Add(characterID, data) self.stored[characterID] = data; end;
--This is a program for testing LIKO-12 API. if tostring((...) or false) == "-?" then printUsage("testapi","A WIP Program for testing LIKO-12 API, Used by the developer.") return end local sw, sh = screenSize() local tw, th = termSize() --Wait for any keypress or screen touch. local function waitrelease() for event in pullEvent do if event == "keyreleased" then return end end end local function wait() for event,a in pullEvent do if event == "keypressed" then waitrelease() return a == "escape" end if event == "touchpressed" then return end end end local events --Reset the events system local function reset() events = {} events.touchpressed = function() textinput(true) end end --Start the events loop local function loop() for event, a,b,c,d,e,f in pullEvent do if events[event] then if events[event](a,b,c,d,e,f,g,h) then break end end if event == "keypressed" then if a == "escape" then waitrelease() return true elseif a == "return" then return end end end end local tests = {} local function add(func) table.insert(tests,func) end ----------------------------------------------------------------------------------------- --==Intro==-- local function _intro() print("This is a program for testing LIKO-12 api functionality") end add(_intro) --==Formatted Print==-- local function _fprint() print("This is a formatted print, the text should wrap, and the background shouldn't be drawn automatically.\n this is a new line.\r this is a carraige return.\nPress any key to change the align.",0,0,sw,"left") if wait() then return true end clear() print("This is a formatted print, the text should wrap, and the background shouldn't be drawn automatically.\n this is a new line.\r this is a carraige return.\nPress any key to change the align.",0,0,sw,"center") if wait() then return true end clear() print("This is a formatted print, the text should wrap, and the background shouldn't be drawn automatically.\n this is a new line.\r this is a carraige return.",0,0,sw,"right") end add(_fprint) --==Formatted Print Type Writer Effect==-- local function _fprinttw() local text = "This is a type writer effect used to test formatted print responds, also here's a \n newline, and here's a \r carraige return, blah blah blah." local len = text:len() local pos = 1 local align = "left" reset() function events.update(dt) -- Update pos = pos + dt*10 -- Draw clear() print(text:sub(1,math.floor(pos)),0,0,sw,align) if math.floor(pos) > len then return true end end if loop() then return end pos, align = 1, "center" if loop() then return end pos, align = 1, "right" if loop() then return end end add(_fprinttw) --==Normal Printing==-- local function _nprint() print("Normal printing, this text must flow out of the screen very easily",0,0,false) end add(_nprint) --==Terminal Printing==-- local function _tprint() color(0) printCursor(false,false,7) print("This is terminal printing, the text here must wrap automatically and have a white background fill, the text is also black, and this is a \n new line, and this is a \r carraige return, blah blah blah blah blah blah blah !@#$@^$@#^&@^@#$@^&*()_&$") print("This is another print") print("This is a careless print",false,true) end add(_tprint) --====-- --[[local function _() end add(_)]] ----------------------------------------------------------------------------------------- for id, test in ipairs(tests) do clear() --Clear the screen pal() palt() --Reset the palettes cam() --Reset the camera printCursor(0,0,0) --Reset the print cursor color(7) --Set the color to white if test() then return end printCursor(tw-1,th-2,0) color(9) print("[Press any key to continue]",false) if wait() then return end end clear() --Clear the screen pal() palt() --Reset the palettes cam() --Reset the camera printCursor(0,0,0) --Reset the print cursor color(7) --Set the color to white
--graphics if settings.startup["moreshinybobs-gfx-alien-artifact"] and settings.startup["moreshinybobs-gfx-alien-artifact"].value == true then --alien artifact require("gfx-alien-artifact") end if settings.startup["moreshinybobs-gfx-ammo"] and settings.startup["moreshinybobs-gfx-ammo"].value == true then --ammo require("gfx-ammo") end if settings.startup["moreshinybobs-gfx-chests"] and settings.startup["moreshinybobs-gfx-chests"].value == true then --chests require("gfx-chests") end if settings.startup["moreshinybobs-gfx-circuit"] and settings.startup["moreshinybobs-gfx-circuit"].value == true then --circuit require("gfx-circuit") end if settings.startup["moreshinybobs-gfx-equipment"] and settings.startup["moreshinybobs-gfx-equipment"].value == true then --equipment require("gfx-equipment") end if settings.startup["moreshinybobs-gfx-greenhouses"] and settings.startup["moreshinybobs-gfx-greenhouses"].value == true then --greenhouses require("gfx-greenhouses") end if settings.startup["moreshinybobs-gfx-intermediates"] and settings.startup["moreshinybobs-gfx-intermediates"].value == true then --intermediates require("gfx-intermediates") end if settings.startup["moreshinybobs-gfx-modules"] and settings.startup["moreshinybobs-gfx-modules"].value == true then --modules require("gfx-modules") end if settings.startup["moreshinybobs-gfx-ores"] and settings.startup["moreshinybobs-gfx-ores"].value == true then --ores require("gfx-ores") end if settings.startup["moreshinybobs-gfx-plates"] and settings.startup["moreshinybobs-gfx-plates"].value == true then --plates require("gfx-plates") end if settings.startup["moreshinybobs-gfx-pumps"] and settings.startup["moreshinybobs-gfx-pumps"].value == true then --pumps require("gfx-pumps") end if settings.startup["moreshinybobs-gfx-warfare"] and settings.startup["moreshinybobs-gfx-warfare"].value == true then --warfare require("gfx-warfare") require("gfx-armor") end
local CSGSecurity = {{{{{ {}, {}, {} }}}}} Objects = { createObject ( 16000, 109.6, 1024, 12.7 ), createObject ( 6959, 77.6, 1031.5, 25.4, 0, 90, 0 ), createObject ( 6959, 77.6, 1071.5, 25.4, 0, 90, 0 ), createObject ( 6959, 77.8, 1093.6, 25.4, 0, 90, 0 ), createObject ( 6959, 142.2, 1031.7, 25.4, 0, 90, 0 ), createObject ( 6959, 142.2, 1071.7, 25.4, 0, 90, 0 ), createObject ( 6959, 122.2, 1011.7, 25.4, 0, 90, 270 ), createObject ( 6959, 97.5, 1011.7, 25.4, 0, 90, 90 ), createObject ( 6959, 98.2, 1031.5, 46.1 ), createObject ( 6959, 121.5, 1031.7, 46 ), createObject ( 6959, 121.5, 1071.7, 46 ), createObject ( 6959, 121.5, 1093.5, 46.1, 0, 0, 180 ), createObject ( 6959, 98.3, 1071.5, 45.9, 0, 0, 180 ), createObject ( 6959, 98.5, 1093.6, 46, 0, 0, 180 ), createObject ( 6959, 97.7, 1113.6, 25.4, 0, 90, 90 ), createObject ( 6959, 122.3, 1113.4, 25.4, 0, 90, 270 ), createObject ( 6959, 142.2, 1102.3, 34.6, 0, 90, 0 ), createObject ( 987, 142.2, 1101.4, 22.8, 0, 0, 90 ), createObject ( 987, 142.10001, 1090.1, 22.8, 0, 0, 90 ), createObject ( 987, 142.10001, 1090.1, 28, 0, 0, 90 ), createObject ( 987, 142.10001, 1090.1, 33.3, 0, 0, 90 ), createObject ( 987, 142.10001, 1090.1, 39.3, 0, 0, 90 ), createObject ( 987, 142.10001, 1102.1, 39.3, 0, 0, 90 ), createObject ( 987, 142.10001, 1102.1, 33.3, 0, 0, 90 ), createObject ( 987, 142.10001, 1102.1, 27.8, 0, 0, 90 ), createObject ( 6959, 98.8, 1093.6, 12.88, 0, 0, 179.995 ), createObject ( 6959, 98.3, 1054.3, 12.901, 0, 0, 179.995 ), createObject ( 6959, 98.5, 1032.2, 12.7, 0, 0, 180 ), createObject ( 6959, 121.5, 1031.7, 12.9, 0, 0, 179.995 ), createObject ( 6959, 121.5, 1070.1, 12.9, 0, 0, 179.995 ), createObject ( 6959, 121.5, 1093.7, 12.8, 0, 0, 180 ), createObject ( 3452, 122, 1060.4, 18.6, 0, 0, 180 ), createObject ( 3452, 92.4, 1060.4, 18.6, 0, 0, 180 ), createObject ( 6959, 97.5, 1051.5, -4.7, 0, 90, 90 ), createObject ( 6959, 122.1, 1051.4, -4.7, 0, 90, 90 ), createObject ( 3095, 137.60001, 1055.9, 15.7, 0, 14, 270 ), createObject ( 3095, 137.60001, 1063.4, 17.8, 0, 17.497, 270 ), createObject ( 3095, 137.59961, 1060.9004, 12.9, 90, 0, 0 ), createObject ( 970, 136.60001, 1063.1, 16.8, 0, 0, 270 ), createObject ( 970, 136.59961, 1065.7002, 16.8, 0, 0, 270 ), createObject ( 970, 140, 1051.4, 16.5, 0, 0, 180 ), createObject ( 970, 135.89999, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 131.8, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 127.6, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 123.5, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 119.4, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 115.2, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 111.1, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 107, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 102.9, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 98.8, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 94.7, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 90.6, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 86.5, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 82.4, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 970, 79.8, 1051.4, 16.5, 0, 0, 179.995 ), createObject ( 3095, 132.2, 1068.4, 15.7, 90, 0, 0 ), createObject ( 3095, 132.2, 1068.9, 16.2, 90, 0, 0 ), createObject ( 3095, 123.2, 1068.9, 16.2, 90, 0, 0 ), createObject ( 3095, 114.2, 1068.9, 16.2, 90, 0, 0 ), createObject ( 3095, 105.2, 1068.9, 16.2, 90, 0, 0 ), createObject ( 3095, 96.2, 1068.9, 16.2, 90, 0, 0 ), createObject ( 3095, 87.5, 1068.9, 16.2, 90, 0, 0 ), createObject ( 3095, 82.1, 1068.89, 16.2, 90, 0, 0 ), createObject ( 1437, 141.60001, 1048.6, 12.9, 339, 0, 0 ), } for index, object in ipairs ( Objects ) do setElementDoubleSided ( object, true ) setObjectBreakable(object, false) end
local pathjoin = require('pathjoin') local Channel = require('containers/abstract/Channel') local Message = require('containers/Message') local WeakCache = require('iterables/WeakCache') local SecondaryCache = require('iterables/SecondaryCache') local Resolver = require('client/Resolver') local fs = require('fs') local splitPath = pathjoin.splitPath local insert, remove, concat = table.insert, table.remove, table.concat local format = string.format local readFileSync = fs.readFileSync local TextChannel, get = require('class')('TextChannel', Channel) function TextChannel:__init(data, parent) Channel.__init(self, data, parent) self._messages = WeakCache({}, Message, self) end function TextChannel:getMessage(id) id = Resolver.messageId(id) local message = self._messages:get(id) if message then return message else local data, err = self.client._api:getChannelMessage(self._id, id) if data then return self._messages:_insert(data) else return nil, err end end end function TextChannel:getFirstMessage() local data, err = self.client._api:getChannelMessages(self._id, {after = self._id, limit = 1}) if data then if data[1] then return self._messages:_insert(data[1]) else return nil, 'Channel has no messages' end else return nil, err end end function TextChannel:getLastMessage() local data, err = self.client._api:getChannelMessages(self._id, {limit = 1}) if data then if data[1] then return self._messages:_insert(data[1]) else return nil, 'Channel has no messages' end else return nil, err end end local function getMessages(self, query) local data, err = self.client._api:getChannelMessages(self._id, query) if data then return SecondaryCache(data, self._messages) else return nil, err end end function TextChannel:getMessages(limit) return getMessages(self, limit and {limit = limit}) end function TextChannel:getMessagesAfter(id, limit) id = Resolver.messageId(id) return getMessages(self, {after = id, limit = limit}) end function TextChannel:getMessagesBefore(id, limit) id = Resolver.messageId(id) return getMessages(self, {before = id, limit = limit}) end function TextChannel:getMessagesAround(id, limit) id = Resolver.messageId(id) return getMessages(self, {around = id, limit = limit}) end function TextChannel:getPinnedMessages() local data, err = self.client._api:getPinnedMessages(self._id) if data then return SecondaryCache(data, self._messages) else return nil, err end end function TextChannel:broadcastTyping() local data, err = self.client._api:triggerTypingIndicator(self._id) if data then return true else return false, err end end local function parseFile(obj, files) if type(obj) == 'string' then local data, err = readFileSync(obj) if not data then return nil, err end files = files or {} insert(files, {remove(splitPath(obj)), data}) elseif type(obj) == 'table' and type(obj[1]) == 'string' and type(obj[2]) == 'string' then files = files or {} insert(files, obj) else return nil, 'Invalid file object: ' .. tostring(obj) end return files end local function parseMention(obj, mentions) if type(obj) == 'table' and obj.mentionString then mentions = mentions or {} insert(mentions, obj.mentionString) else return nil, 'Unmentionable object: ' .. tostring(obj) end return mentions end function TextChannel:send(content) local data, err if type(content) == 'table' then local tbl = content content = tbl.content if type(tbl.code) == 'string' then content = format('```%s\n%s\n```', tbl.code, content) elseif tbl.code == true then content = format('```\n%s\n```', content) end local mentions if tbl.mention then mentions, err = parseMention(tbl.mention) if err then return nil, err end end if type(tbl.mentions) == 'table' then for _, mention in ipairs(tbl.mentions) do mentions, err = parseMention(mention, mentions) if err then return nil, err end end end if mentions then insert(mentions, content) content = concat(mentions, ' ') end local files if tbl.file then files, err = parseFile(tbl.file) if err then return nil, err end end if type(tbl.files) == 'table' then for _, file in ipairs(tbl.files) do files, err = parseFile(file, files) if err then return nil, err end end end data, err = self.client._api:createMessage(self._id, { content = content, tts = tbl.tts, nonce = tbl.nonce, embed = tbl.embed, }, files) else data, err = self.client._api:createMessage(self._id, {content = content}) end if data then return self._messages:_insert(data) else return nil, err end end function TextChannel:sendf(content, ...) local data, err = self.client._api:createMessage(self._id, {content = format(content, ...)}) if data then return self._messages:_insert(data) else return nil, err end end function get.messages(self) return self._messages end return TextChannel
print("Hello from lua") return 1 + 2
DiffviewGlobal = {} --[[ Debug Levels: 0: NOTHING 1: NORMAL 10: RENDERING --]] DiffviewGlobal.debug_level = tonumber(os.getenv("DEBUG_DIFFVIEW")) or 0 local arg_parser = require("diffview.arg_parser") local lib = require("diffview.lib") local config = require("diffview.config") local colors = require("diffview.colors") local utils = require("diffview.utils") local M = {} ---@type FlagValueMap local flag_value_completion = arg_parser.FlagValueMap() flag_value_completion:put({ "u", "untracked-files" }, { "true", "normal", "all", "false", "no" }) flag_value_completion:put({ "cached", "staged" }, { "true", "false" }) flag_value_completion:put({ "imply-local" }, { "true", "false" }) flag_value_completion:put({ "C" }, {}) function M.setup(user_config) config.setup(user_config or {}) end function M.init() colors.setup() end function M.open(...) local view = lib.diffview_open(utils.tbl_pack(...)) if view then view:open() end end function M.file_history(...) local view = lib.file_history(utils.tbl_pack(...)) if view then view:open() end end function M.close(tabpage) if tabpage then vim.schedule(function() lib.dispose_stray_views() end) return end local view = lib.get_current_view() if view then view:close() lib.dispose_view(view) end end local function filter_completion(arg_lead, items) return vim.tbl_filter(function(item) return item:match(utils.pattern_esc(arg_lead)) end, items) end function M.completion(arg_lead, cmd_line, cur_pos) local args, argidx, divideridx = arg_parser.scan_ex_args(cmd_line, cur_pos) local fpath = ( vim.bo.buftype == "" and vim.fn.filereadable(vim.fn.expand("%")) and vim.fn.expand("%:p:h") or "." ) local git_dir = require("diffview.git.utils").git_dir(fpath) local git_root = require("diffview.git.utils").toplevel(fpath) local has_rev_arg = false for i = 2, math.min(#args, divideridx) do if args[i]:sub(1, 1) ~= "-" and i ~= argidx then has_rev_arg = true goto continue end end ::continue:: if argidx >= divideridx then return vim.fn.getcompletion(arg_lead, "file", 0) elseif not has_rev_arg and arg_lead:sub(1, 1) ~= "-" and git_dir and git_root then -- stylua: ignore start local targets = { "HEAD", "FETCH_HEAD", "ORIG_HEAD", "MERGE_HEAD", "REBASE_HEAD", "CHERRY_PICK_HEAD", "REVERT_HEAD" } local heads = vim.tbl_filter( function(name) return vim.tbl_contains(targets, name) end, vim.tbl_map( function(v) return vim.fn.fnamemodify(v, ":t") end, vim.fn.glob(git_dir .. "/*", false, true) ) ) -- stylua: ignore end local cmd = "git -C " .. vim.fn.shellescape(git_root) .. " " local revs = vim.fn.systemlist(cmd .. "rev-parse --symbolic --branches --tags --remotes") local stashes = vim.fn.systemlist(cmd .. "stash list --pretty=format:%gd") return filter_completion(arg_lead, utils.tbl_concat(heads, revs, stashes)) else local flag_completion = flag_value_completion:get_completion(arg_lead) if flag_completion then return filter_completion(arg_lead, flag_completion) end return filter_completion(arg_lead, flag_value_completion:get_all_names()) end return args end function M.update_colors() colors.setup() lib.update_colors() end function M.trigger_event(event_name, ...) local view = lib.get_current_view() if view then view.emitter:emit(event_name, ...) end end M.init() return M
local _PATH = (...) require(_PATH..".Timer")
function onCreate() -- Add The Flicker makeAnimatedLuaSprite('bob', 'bob', -90, -50) -- Properties setScrollFactor('bob', 0, 0) scaleObject('bob', 1.5, 1.5) -- Animations addAnimationByPrefix('bob', 'bob', 'bob', 24, false) end function onEvent(name, value1, value2) if name == 'bob' then playSound('bobjumpscare') runTimer('bob', 0.7, 1) addLuaSprite('bob', true) objectPlayAnimation('bob', true) triggerEvent('Screen Shake', '0.10, 0.10', '0.7, 0.7'); end end function onTimerCompleted(tag, loops, loopsLeft) if tag == 'bob' then setProperty('bob.visible', false) end end
require("ai.ai") SelectAttackBase = createClass(Ai) function SelectAttackBase:checkConditions(pAgent) if (pAgent ~= nil) then local creature = CreatureObject(pAgent) if (creature:isDead()) then local agent = AiAgent(pAgent) agent:removeDefenders() agent:setFollowObject(nil) return false end return true end return false end function SelectAttackBase:doAction(pAgent) if (pAgent ~= nil) then local creature = CreatureObject(pAgent) if (creature:getQueueSize() > 3) then return BEHAVIOR_SUCCESS end local agent = AiAgent(pAgent) if (agent:isCreature()) then if (getRandomNumber(5) ~= 1) then agent:selectDefaultAttack() else agent:selectSpecialAttack(-1) if (not agent:validateStateAttack()) then agent:selectDefaultAttack() end end else agent:selectSpecialAttack(-1) if (not agent:validateStateAttack() or getRandomNumber(3) == 1) then agent:selectDefaultAttack() end end agent:enqueueAttack() return BEHAVIOR_SUCCESS end return BEHAVIOR_FAILURE end
to_drop = {} particles = {"copper-ore-particle", "wooden-particle", "iron-ore-particle"} function angle(splash) return (math.random() - math.random()) / splash end function on_tick() if #to_drop > 0 then for k, v in pairs(to_drop) do for i = v.v, 1, -v.itemstack.count do v.surface.spill_item_stack(v.position, v.itemstack) v.surface.create_particle { name = v.name, position = v.position, movement = v.movement, height = 0.3, vertical_speed = 0.15, frame_speed = 0.001 } end table.remove(to_drop, k) return end end end function on_entity_died(event) local entity = event.entity local size = settings.global["chestsplotion-frequency"].value local splash = settings.global["chestsplotion-splash"].value for k, v in pairs(entity.get_output_inventory().get_contents()) do local pos = math.random(1, #to_drop + 1) table.insert(to_drop, pos, { name = particles[math.random(#particles)], surface = entity.surface, position = entity.position, itemstack = {name = k, count = size}, movement = {angle(splash), angle(splash)}, v = math.floor(v / (4 * size)) * size }) end end script.on_event(defines.events.on_tick, on_tick) script.on_event(defines.events.on_entity_died, on_entity_died, { LuaEntityDiedEventFilters = {filter = "type", type = "container"} })
object_tangible_item_beast_converted_flit_decoration = object_tangible_item_beast_shared_converted_flit_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_flit_decoration, "object/tangible/item/beast/converted_flit_decoration.iff")
exports.name = "creationix/git-fs" exports.version = "0.1.0" exports.dependencies = { "creationix/git@0.1.1", "creationix/hex-bin@1.0.0", } --[[ Git Object Database =================== Consumes a storage interface and return a git database interface db.has(hash) -> bool - check if db has an object db.load(hash) -> raw - load raw data, nil if not found db.loadAny(hash) -> kind, value - pre-decode data, error if not found db.loadAs(kind, hash) -> value - pre-decode and check type or error db.save(raw) -> hash - save pre-encoded and framed data db.saveAs(kind, value) -> hash - encode, frame and save to objects/$ha/$sh db.hashes() -> iter - Iterate over all hashes db.getHead() -> hash - Read the hash via HEAD db.getRef(ref) -> hash - Read hash of a ref db.resolve(ref) -> hash - Given a hash, tag, branch, or HEAD, return the hash ]] local git = require('git') local miniz = require('miniz') local openssl = require('openssl') local hexBin = require('hex-bin') local uv = require('uv') local numToType = { [1] = "commit", [2] = "tree", [3] = "blob", [4] = "tag", [6] = "ofs-delta", [7] = "ref-delta", } local function applyDelta(base, delta) --> raw local deltaOffset = 0; -- Read a variable length number our of delta and move the offset. local function readLength() deltaOffset = deltaOffset + 1 local byte = delta:byte(deltaOffset) local length = bit.band(byte, 0x7f) local shift = 7 while bit.band(byte, 0x80) > 0 do deltaOffset = deltaOffset + 1 byte = delta:byte(deltaOffset) length = bit.bor(length, bit.lshift(bit.band(byte, 0x7f), shift)) shift = shift + 7 end return length end assert(#base == readLength(), "base length mismatch") local outLength = readLength() local parts = {} while deltaOffset < #delta do deltaOffset = deltaOffset + 1 local byte = delta:byte(deltaOffset) if bit.band(byte, 0x80) > 0 then -- Copy command. Tells us offset in base and length to copy. local offset = 0 local length = 0 if bit.band(byte, 0x01) > 0 then deltaOffset = deltaOffset + 1 offset = bit.bor(offset, delta:byte(deltaOffset)) end if bit.band(byte, 0x02) > 0 then deltaOffset = deltaOffset + 1 offset = bit.bor(offset, bit.lshift(delta:byte(deltaOffset), 8)) end if bit.band(byte, 0x04) > 0 then deltaOffset = deltaOffset + 1 offset = bit.bor(offset, bit.lshift(delta:byte(deltaOffset), 16)) end if bit.band(byte, 0x08) > 0 then deltaOffset = deltaOffset + 1 offset = bit.bor(offset, bit.lshift(delta:byte(deltaOffset), 24)) end if bit.band(byte, 0x10) > 0 then deltaOffset = deltaOffset + 1 length = bit.bor(length, delta:byte(deltaOffset)) end if bit.band(byte, 0x20) > 0 then deltaOffset = deltaOffset + 1 length = bit.bor(length, bit.lshift(delta:byte(deltaOffset), 8)) end if bit.band(byte, 0x40) > 0 then deltaOffset = deltaOffset + 1 length = bit.bor(length, bit.lshift(delta:byte(deltaOffset), 16)) end if length == 0 then length = 0x10000 end -- copy the data parts[#parts + 1] = base:sub(offset + 1, offset + length) elseif byte > 0 then -- Insert command, opcode byte is length itself parts[#parts + 1] = delta:sub(deltaOffset + 1, deltaOffset + byte) deltaOffset = deltaOffset + byte else error("Invalid opcode in delta") end end local out = table.concat(parts) assert(#out == outLength, "final size mismatch in delta application") return table.concat(parts) end local function readUint32(buffer, offset) offset = offset or 0 assert(#buffer >= offset + 4, "not enough buffer") return bit.bor( bit.lshift(buffer:byte(offset + 1), 24), bit.lshift(buffer:byte(offset + 2), 16), bit.lshift(buffer:byte(offset + 3), 8), buffer:byte(offset + 4) ) end local function readUint64(buffer, offset) offset = offset or 0 assert(#buffer >= offset + 8, "not enough buffer") return (bit.lshift(buffer:byte(offset + 1), 24) + bit.lshift(buffer:byte(offset + 2), 16) + bit.lshift(buffer:byte(offset + 3), 8) + buffer:byte(offset + 4)) * 0x100000000 + bit.lshift(buffer:byte(offset + 5), 24) + bit.lshift(buffer:byte(offset + 6), 16) + bit.lshift(buffer:byte(offset + 7), 8) + buffer:byte(offset + 8) end local function assertHash(hash) assert(hash and #hash == 40 and hash:match("^%x+$"), "Invalid hash") end local function hashPath(hash) return string.format("objects/%s/%s", hash:sub(1, 2), hash:sub(3)) end return function (storage) local encoders = git.encoders local decoders = git.decoders local frame = git.frame local deframe = git.deframe local deflate = miniz.deflate local inflate = miniz.inflate local digest = openssl.digest.digest local binToHex = hexBin.binToHex local hexToBin = hexBin.hexToBin local db = { storage = storage } local fs = storage.fs -- Initialize the git file storage tree if it does't exist yet if not fs.access("HEAD") then assert(fs.mkdirp("objects")) assert(fs.mkdirp("refs/tags")) assert(fs.writeFile("HEAD", "ref: refs/heads/master\n")) assert(fs.writeFile("config", [[ [core] repositoryformatversion = 0 filemode = true bare = true [gc] auto = 0 ]])) end local packs = {} local function makePack(packHash) local pack = packs[packHash] if pack then if pack.waiting then pack.waiting[#pack.waiting + 1] = coroutine.running() return coroutine.yield() end return pack end local waiting = {} pack = { waiting=waiting } local timer, indexFd, packFd, indexLength local hashOffset, crcOffset local offsets, lengths, packSize local function close() if pack then pack.waiting = nil if packs[packHash] == pack then packs[packHash] = nil end pack = nil end if timer then timer:stop() timer:close() timer = nil end if indexFd then fs.close(indexFd) indexFd = nil end if packFd then fs.close(packFd) packFd = nil end end local function timeout() coroutine.wrap(close)() end timer = uv.new_timer() uv.unref(timer) timer:start(2000, 2000, timeout) packFd = assert(fs.open("objects/pack/pack-" .. packHash .. ".pack")) local stat = assert(fs.fstat(packFd)) packSize = stat.size assert(fs.read(packFd, 8, 0) == "PACK\0\0\0\2", "Only v2 pack files supported") indexFd = assert(fs.open("objects/pack/pack-" .. packHash .. ".idx")) assert(fs.read(indexFd, 8, 0) == '\255tOc\0\0\0\2', 'Only pack index v2 supported') indexLength = readUint32(assert(fs.read(indexFd, 4, 8 + 255 * 4))) hashOffset = 8 + 255 * 4 + 4 crcOffset = hashOffset + 20 * indexLength local lengthOffset = crcOffset + 4 * indexLength local largeOffset = lengthOffset + 4 * indexLength offsets = {} lengths = {} local sorted = {} local data = assert(fs.read(indexFd, 4 * indexLength, lengthOffset)) for i = 1, indexLength do local offset = readUint32(data, (i - 1) * 4) if bit.band(offset, 0x80000000) > 0 then error("TODO: Implement large offsets properly") offset = largeOffset + bit.band(offset, 0x7fffffff) * 8; offset = readUint64(assert(fs.read(indexFd, 8, offset))) end offsets[i] = offset sorted[i] = offset end table.sort(sorted) for i = 1, indexLength do local offset = offsets[i] local length for j = 1, indexLength - 1 do if sorted[j] == offset then length = sorted[j + 1] - offset break end end lengths[i] = length or (packSize - offset - 20) end local function loadHash(hash) --> offset -- Read first fan-out table to get index into offset table local prefix = hexToBin(hash:sub(1, 2)):byte(1) local first = prefix == 0 and 0 or readUint32(assert(fs.read(indexFd, 4, 8 + (prefix - 1) * 4))) local last = readUint32(assert(fs.read(indexFd, 4, 8 + prefix * 4))) for index = first, last do local start = hashOffset + index * 20 local foundHash = binToHex(assert(fs.read(indexFd, 20, start))) if foundHash == hash then index = index + 1 return offsets[index], lengths[index] end end end local function loadRaw(offset, length) -->raw -- Shouldn't need more than 32 bytes to read variable length header and -- optional hash or offset local chunk = assert(fs.read(packFd, 32, offset)) local byte = chunk:byte(1) -- Parse out the git type local kind = numToType[bit.band(bit.rshift(byte, 4), 0x7)] -- Parse out the uncompressed length local size = bit.band(byte, 0xf) local left = 4 local i = 2 while bit.band(byte, 0x80) > 0 do byte = chunk:byte(i) i = i + 1 size = bit.bor(size, bit.lshift(bit.band(byte, 0x7f), left)) left = left + 7 end -- Optionally parse out the hash or offset for deltas local ref if kind == "ref-delta" then ref = binToHex(chunk:sub(i + 1, i + 20)) i = i + 20 elseif kind == "ofs-delta" then local byte = chunk:byte(i) i = i + 1 ref = bit.band(byte, 0x7f) while bit.band(byte, 0x80) > 0 do byte = chunk:byte(i) i = i + 1 ref = bit.bor(bit.lshift(ref + 1, 7), bit.band(byte, 0x7f)) end end local compressed = assert(fs.read(packFd, length, offset + i - 1)) local raw = inflate(compressed, 1) assert(#raw == size, "inflate error or size mismatch at offset " .. offset) if kind == "ref-delta" then error("TODO: handle ref-delta") elseif kind == "ofs-delta" then local base kind, base = loadRaw(offset - ref) raw = applyDelta(base, raw) end return kind, raw end function pack.load(hash) --> raw if not pack then return makePack(packHash).load(hash) end timer:again() local success, result = pcall(function () local offset, length = loadHash(hash) if not offset then return end local kind, raw = loadRaw(offset, length) return frame(kind, raw) end) if success then return result end -- close() error(result) end packs[packHash] = pack pack.waiting = nil for i = 1, #waiting do assert(coroutine.resume(waiting[i], pack)) end return pack end function db.has(hash) assertHash(hash) return storage.read(hashPath(hash)) and true or false end function db.load(hash) hash = db.resolve(hash) assertHash(hash) local compressed, err = storage.read(hashPath(hash)) if not compressed then for file in storage.leaves("objects/pack") do local packHash = file:match("^pack%-(%x+)%.idx$") if packHash then local raw raw, err = makePack(packHash).load(hash) if raw then return raw end end end return nil, err end return inflate(compressed, 1) end function db.loadAny(hash) local raw = assert(db.load(hash), "no such hash") local kind, value = deframe(raw) return kind, decoders[kind](value) end function db.loadAs(kind, hash) local actualKind, value = db.loadAny(hash) assert(kind == actualKind, "Kind mismatch") return value end function db.save(raw) local hash = digest("sha1", raw) -- 0x1000 = TDEFL_WRITE_ZLIB_HEADER -- 4095 = Huffman+LZ (slowest/best compression) storage.put(hashPath(hash), deflate(raw, 0x1000 + 4095)) return hash end function db.saveAs(kind, value) if type(value) ~= "string" then value = encoders[kind](value) end return db.save(frame(kind, value)) end function db.hashes() local groups = storage.nodes("objects") local prefix, iter return function () while true do if prefix then local rest = iter() if rest then return prefix .. rest end prefix = nil iter = nil end prefix = groups() if not prefix then return end iter = storage.leaves("objects/" .. prefix) end end end function db.getHead() local head = storage.read("HEAD") if not head then return end local ref = head:match("^ref: *([^\n]+)") return ref and db.getRef(ref) end function db.getRef(ref) local hash = storage.read(ref) if hash then return hash:match("%x+") end local refs = storage.read("packed-refs") return refs and refs:match("(%x+) " .. ref) end function db.resolve(ref) if ref == "HEAD" then return db.getHead() end local hash = ref:match("^%x+$") if hash and #hash == 40 then return hash end return db.getRef(ref) or db.getRef("refs/heads/" .. ref) or db.getRef("refs/tags/" .. ref) end return db end
--[[--------------------------------------------------------- Name: Models -----------------------------------------------------------]] resource.AddFile( "models/freeman/moneyprinters/coolers/cooler_2.mdl" ) --[[--------------------------------------------------------- Name: Materials -----------------------------------------------------------]] resource.AddFile( "materials/models/freeman/moneyprinters/fanbase_2_diffuse.vmt" ) resource.AddFile( "materials/models/freeman/moneyprinters/fanblades.vmt" ) resource.AddFile( "materials/models/freeman/moneyprinters/fanblades_gold.vmt" ) resource.AddFile( "materials/models/freeman/moneyprinters/fanbase_2_norm.vtf" ) resource.AddFile( "materials/models/freeman/moneyprinters/fanblades_diffuse.vtf" ) resource.AddFile( "materials/models/freeman/moneyprinters/fanblades_norm.vtf" )
class("WorldUpdateFormationCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot4 = nowWorld.GetActiveMap(slot3) pg.ConnectionMgr.GetInstance().Send(slot6, 33405, { fleet_list = _.map(slot1:getBody().list, function (slot0) return { group_id = slot0.fleetId, ship_id = _.map(slot0.ships, function (slot0) return slot0.id end) } end) }, 33406, function (slot0) if slot0.result == 0 then slot1 = nowWorld _.each(slot0.list, function (slot0) slot1 = slot0:GetFleet(slot0.fleetId) slot3 = slot0:GetPortFleets() slot4 = {} _.each(slot2, function (slot0) slot0[slot0.id] = true end) _.each(slot1.GetShips(slot1, true), function (slot0) if not slot0[slot0.id] then slot1:AddPortShip(slot0) end end) _.each(slot1.GetShips(slot6), function (slot0) if slot0[slot0.id] then slot0[slot0.id] = slot1:RemovePortShip(slot0.id) end end) _.each(slot3, function (slot0) if slot0.id ~= slot0.id then _.each(slot0:GetShips(true), function (slot0) if slot0[slot0.id] then slot0[slot0.id] = slot1:RemoveShip(slot0.id) end end) end end) slot5 = _.map(slot2, function (slot0) return slot0:GetShip(slot0.id) or slot1[slot0.id] end) slot1:UpdateShips(slot5) slot1:VerifyFormation() end) else pg.TipsMgr.GetInstance().ShowTips(slot1, errorTip("world_update_formation_err", slot0.result)) end if slot0.callback then slot0.callback() end end) end return class("WorldUpdateFormationCommand", pm.SimpleCommand)
---------------------------------------- -- Outfitter Copyright 2009-2018 John Stephen -- All rights reserved, unauthorized redistribution is prohibited ---------------------------------------- local _ _, Outfitter = ... Outfitter.DebugColorCode = "|cff99ffcc" Outfitter.AddonPath = "Interface\\Addons\\"..select(1, ...).."\\" Outfitter.UIElementsLibTexturePath = Outfitter.AddonPath Outfitter.Debug = {} -- Outfitter.LibBabbleSubZone = LibStub("LibBabble-SubZone-3.0") Outfitter.LibBabbleInventory = LibStub("LibBabble-Inventory-3.0") Outfitter.LibTipHooker = LibStub("LibTipHooker-1.1") Outfitter.LBF = LibStub("LibButtonFacade", true) Outfitter.LibDropdown = LibStub("LibDropdownMC-1.0") Outfitter.LBI = Outfitter.LibBabbleInventory:GetLookupTable() Outfitter.LSZ = Outfitter.LibBabbleSubZone:GetLookupTable()
-- ============================================================================= -- import -- ============================================================================= local convert = require("convert") _convert_base = convert.input_convert _to_table = convert.binstr_to_table -- ============================================================================= -- input -- ============================================================================= local input = { -- number input (string format) num = nil, -- base flags base = 16, -- modification list width = 0, } -- public function--------------------- -- set & get function input:set_width(width) self.width = width end function input:set_number(num) local number = string.upper(num) local _temp = number:match("0X(.*)") self.num = _temp or number end function input:set_base(base) self.base = base end -- deal --[[ @desc check param input & convert string to bits-table @return bits-table --]] function input:convert() local binstr = _convert_base(input.num, input.base) local bits = _to_table(binstr, input.width) return bits end -- ============================================================================= -- retuern -- ============================================================================= return input
function f1(x) return x end function f2(x) return f1(x) end f2(5) --print(f2(5)) --returns 120 return 1
client_script 'call.lua' server_script 'call_server.lua'
Platform = Entity:extend() function Platform:new(x, y, w, h) Platform.super.new(self, x, y, w, h) end function Platform:draw() love.graphics.setColor(hex.rgb("88ff88")) love.graphics.rectangle("line", self.x, self.y, self.w, self.h) end
-- premake file for Bucket -- workspace "BucketEngine" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" --Include directories relative to the root folder IncludeDir = {} IncludeDir["GLFW"] = "BucketEngine/Vendor/GLFW/Include" IncludeDir["Glad"] = "BucketEngine/Vendor/Glad/Include" IncludeDir["ImGui"] = "BucketEngine/Vendor/imgui" --Include an extra premake file (the one in this location) include "BucketEngine/Vendor/GLFW" include "BucketEngine/Vendor/Glad" include "BucketEngine/Vendor/ImGui" project "BucketEngine" location "BucketEngine" kind "SharedLib" language "C++" targetdir("bin/" .. outputdir .. "/%{prj.name}") objdir("bin-intermediate/" .. outputdir .. "/%{prj.name}") pchheader "BucketPrecompiledHeader.h" pchsource "BucketEngine/BucketSource/BucketPrecompiledHeader.cpp" files { "%{prj.name}/BucketSource/**.h", "%{prj.name}/BucketSource/**.cpp" } includedirs { "BucketEngine/BucketSource", "%{prj.name}/Vendor/spdlog/include", "%{IncludeDir.GLFW}", "%{IncludeDir.Glad}", "%{IncludeDir.ImGui}" } links { "GLFW", "Glad", "ImGui", "opengl32.lib" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "BUCKET_PLATFORM_WINDOWS", "BUCKET_BUILD_DLL", "BUCKET_ENABLE_ASSERTS", "GLFW_INCLUDE_NONE" } postbuildcommands { ("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/TestingApp") } filter "configurations:Debug" defines "BUCKET_DEBUG" buildoptions "/MDd" symbols "On" filter "configurations:Release" defines "BUCKET_RELEASE" buildoptions "/MD" optimize "On" filter "configurations:Dist" defines "BUCKET_DIST" buildoptions "/MD" optimize "On" project "TestingApp" location "TestingApp" kind "ConsoleApp" language "C++" targetdir("bin/" .. outputdir .. "/%{prj.name}") objdir("bin-intermediate/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/TestingAppSource/**.h", "%{prj.name}/TestingAppSource/**.cpp" } includedirs { "%{prj.name}/Vendor/spdlog/include", "BucketEngine/BucketSource" } links { "BucketEngine" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "BUCKET_PLATFORM_WINDOWS" } filter "configurations:Debug" defines "BUCKET_DEBUG" buildoptions "/MDd" symbols "On" filter "configurations:Release" defines "BUCKET_RELEASE" buildoptions "/MD" optimize "On" filter "configurations:Dist" defines "BUCKET_DIST" buildoptions "/MD" optimize "On"
local drpath = require("directories") drpath.addPath("myprograms", "ZeroBraineProjects", "CorporateProjects", -- When not located in general directory search in projects "ZeroBraineProjects/dvdlualib", "ZeroBraineProjects/ExtractWireWiki") drpath.addBase("D:/LuaIDE").setBase(1) local gmod = require("dvdlualib/gmodlib") local list = {data={}} list.Set = function(kK, vV) list.data[kK] = vV end list.GetForEdit = function(kK) return list.data[kK] end list.Set("aaa", "bbb") local function readConfigData(sN) local fI = fileOpen(sN, "rb", "DATA") if(not fI) then return end local sL = fI:Read("*line") while(sL) do sL = sL:Trim() if(sL ~= "" and sL:sub(1,1) ~= "#") then print(sL) end sL = fI:Read("*line") end end readConfigData("Test/physprop_adv_test.txt") print(("physprop_adv_test.txt"):gsub("%.txt", "")) for name in ("dsfsdf asdasd\tdsdf"):gmatch("%w+") do print("aaaa", name) end common.logTable(list, "list")
majestic_whisper_bird = Creature:new { objectName = "@mob/creature_names:whisper_bird_majestic", socialGroup = "bird", faction = "", level = 19, chanceHit = 0.32, damageMin = 170, damageMax = 180, baseXp = 1426, baseHAM = 4500, baseHAMmax = 5500, armor = 0, resists = {0,0,0,0,0,0,0,0,-1}, meatType = "meat_avian", meatAmount = 65, hideType = "", hideAmount = 0, boneType = "bone_avian", boneAmount = 40, milk = 0, tamingChance = 0.05, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + HERD, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/whisper_bird_hue.iff"}, controlDeviceTemplate = "object/intangible/pet/lantern_bird_hue.iff", scale = 1.2, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(majestic_whisper_bird, "majestic_whisper_bird")
ITEM.name = "Charged Battery" ITEM.model = "models/items/battery.mdl" ITEM.ammo = "battery" ITEM.ammoAmount = 50 ITEM.desc = "A single, seemingly enhanced battery." ITEM.category = "Ammunition" ITEM.flag = "v" ITEM.price = 0 ITEM.uniqueID = "ammo_battery" ITEM.material = "phoenix_storms/wire/pcb_blue" ITEM.maxstack = 50 ITEM.iconCam = { pos = Vector(200, 0, 5), ang = Angle(180, -0, 180), fov = 3.75, } local function onUse(item) if(!item.player:getChar():getInv():add("j_battery_dead")) then nut.item.spawn("j_battery_dead", item.player:getItemDropPos()) end end ITEM:hook("use", onUse) ITEM.functions.use = { name = "Load", tip = "useTip", icon = "icon16/add.png", onRun = function(item) item.player:GiveAmmo(item.ammoAmount, item.ammo) item.player:EmitSound("npc/scanner/cbot_discharge1.wav", 110) return true end, onCanRun = function(item) local player = item.player if (player:GetAmmoCount(item.ammo) >= item.ammoAmount * 2) then return false end return true end }
require('constants') require('quest') local function secretary_writing_start_fn() add_message_with_pause("PRAETOR_SECRETARY_WRITING_QUEST_START_SID") add_message_with_pause("PRAETOR_SECRETARY_WRITING_QUEST_START2_SID") clear_and_add_message("PRAETOR_SECRETARY_WRITING_QUEST_START3_SID") end local function secretary_writing_completion_condition_fn() return (get_item_count(PLAYER_ID, QUILL_ID) >= 6 and get_item_count(PLAYER_ID, INKPOT_ID) >= 3) end local function secretary_writing_completion_fn() add_message_with_pause("PRAETOR_SECRETARY_WRITING_QUEST_COMPLETE_SID") clear_and_add_message("PRAETOR_SECRETARY_WRITING_QUEST_COMPLETE2_SID") remove_object_from_player(QUILL_ID, 6) remove_object_from_player(INKPOT_ID, 3) add_object_to_player_tile(CURRENCY_ID, RNG_range(200, 300)) add_object_to_player_tile("carcassia_praetor_key") return true end secretary_writing_quest = Quest:new("secretary_writing", "PRAETOR_SECRETARY_WRITING_QUEST_TITLE_SID", "PRAETOR_SECRETARY_SHORT_DESCRIPTION_SID", "PRAETOR_SECRETARY_WRITING_QUEST_DESCRIPTION_SID", "PRAETOR_SECRETARY_WRITING_QUEST_COMPLETE_SID", "PRAETOR_SECRETARY_WRITING_QUEST_REMINDER_SID", truefn, secretary_writing_start_fn, secretary_writing_completion_condition_fn, secretary_writing_completion_fn) if secretary_writing_quest:execute() == false then clear_and_add_message("PRAETOR_SECRETARY_SPEECH_TEXT_SID") end
dofile("data/scripts/city-buildings.lua") dofile("data/scripts/city-names.lua") dofile("data/scripts/city-customers.lua") dofile("data/scripts/deepcopy.lua") function place:init() self.reputation = 0 self.buildings = { } local feature = World:featureAt(self:getX(), self:getY()) self.settlementType = feature table.insert(self.buildings, buildings.inn) if feature == "city" then table.insert(self.buildings, buildings["city hall"]) elseif feature == "village" then table.insert(self.buildings, buildings["foremans house"]) elseif feature == "castle" then table.insert(self.buildings, buildings["central tower"]) end if feature == "city" or feature == "village" then local shipyard = false for k = -1, 1 do for l = -1, 1 do if k^2 + l^2 == 1 and World:featureAt(self:getX() + k, self:getY() + l) == "water" then shipyard = true end end end if shipyard then table.insert(self.buildings, buildings.shipyard) end end local allowedBuildings = { } for k, v in pairs(buildings) do if v.allowedIn == feature then table.insert(allowedBuildings, v) end end local giveBuildings = math.random(2, 3) if feature == "castle" then giveBuildings = math.random(1, 2) end for i = 1, giveBuildings do local index = math.random(1, #allowedBuildings) table.insert(self.buildings, allowedBuildings[index]) table.remove(allowedBuildings, index) end for k, v in pairs(self.buildings) do if type(v.onInit) == "function" then v:onInit() end end self.name = cityNames[math.random(1, #cityNames)] self:setName(self.name) self:updateDescription() self.customers = { } end function place:newDay() for k, v in pairs(customerTable) do if v.appear(self) then local customer = table.deepcopy(v) customer:init(self) table.insert(self.customers, customer) break end end for k, v in pairs(self.buildings) do if type(v.onNewDay) == "function" then v:onNewDay() end end end function place:enter(player) local choices = { { text = "Try to sell your potions to the locals.", callback = function () self:sellStuff(player) end, popBox = false } } for k, v in pairs(self.buildings) do table.insert(choices, { text = string.format("Visit %s%s.", v.name, v.description and " (" .. v.description .. ")" or ""), disabled = v.onVisit == nil, callback = function () v:onVisit(player) end, popBox = false }) end table.insert(choices, { text = "Go away." }) choicebox(self.name, string.format("You entered the %s of %s.\n\nWhat would you like to do here?", self.settlementType, self.name), choices) end function place:updateDescription() local intro = { city = "This is a proud city with these buildings:", village = "This is a quiet village with these buildings:", castle = "This is a strong castle with these buildings:" } local desc = intro[self.settlementType] .. "\n" for n = 1, #self.buildings do desc = desc .. string.format(" %s\n", self.buildings[n].name) end local repRank = "" if self.reputation < -78 then repRank = "Hated" elseif self.reputation < -46 then repRank = "Feared" elseif self.reputation < -14 then repRank = "Disliked" elseif self.reputation < 14 then repRank = "Ignored" elseif self.reputation < 46 then repRank = "Liked" elseif self.reputation < 78 then repRank = "Loved" else repRank = "Adored" end desc = desc .. "\n" .. string.format("You are %s here (%d).", repRank, self.reputation); self:setDescription(desc) end function place:sellStuff(player) place:removeAwayCustomers() if #self.customers == 0 then messagebox("Nobody here", "Nobody is currently interested in buying potions.") else choices = { } for k, v in pairs(self.customers) do table.insert(choices, { text = v.name, callback = function () v:talk(self, player) end, tileset = v.tileset, tilenumber = v.tilenumber }) end table.insert(choices, { text = "Nobody — I changed my mind" }) choicebox("Customers", "There are some people that would be interested in buying potions... if they meet their needs, of course. Who do you want to talk with?", choices) end end function place:removeAwayCustomers() for k, v in pairs(self.customers) do if v.goAway then table.remove(self.customers, k) self:removeAwayCustomers() break end end end function place:hasBuilding(name) for k, v in pairs(self.buildings) do if v.name == name then return true end end return false end function place:numberOfCustomers(name) local count = 0 for k, v in pairs(self.customers) do if v.name == name then count = count + 1 end end return count end function place:addReputation(x) self.reputation = self.reputation + x if self.reputation > 100 then self.reputation = 100 elseif self.reputation < -100 then self.reputation = -100 end place:updateDescription() end function place:adjustedCost(cost, modifier) if modifier == nil then modifier = 1 end return cost * 3 ^ (-self.reputation*modifier/100) end
-- KEYS[1] is reserved for VERSION of migrations local files_index_pub = KEYS[1] local files_data = KEYS[2] -- retrieves all filenames in the public index local uids = redis.call('smembers', files_index_pub) for i, uid in ipairs(uids) do local dataKey = files_data .. ':' .. uid if redis.call('exists', dataKey) == 0 then redis.call('srem', files_index_pub, uid) end end
local imageFileName = "Images/grossini.png" local function initDefaultSprite(filename, spp, layer) layer:addChild(spp) local s = cc.Director:getInstance():getWinSize() local offset = cc.p(0.15 * s.width, 0) spp:setPosition(s.width/2 + 0.15 * s.width, s.height/2) local sp = cc.Sprite:create(imageFileName) layer:addChild(sp) sp:setPosition(s.width/2 - 0.15 * s.width, s.height/2) local debugForNormalSprite = cc.DrawNode:create() sp:addChild(debugForNormalSprite) local touchListener = cc.EventListenerTouchOneByOne:create() touchListener:registerScriptHandler(function (touch, event) spp:showDebug(true) debugForNormalSprite:setVisible(true) return true end,cc.Handler.EVENT_TOUCH_BEGAN) touchListener:registerScriptHandler(function (touch, event) local pos = touch:getDelta() local newScale = cc.clampf(spp:getScale()+pos.x*0.01, 0.1, 2) spp:setScale(newScale) sp:setScale(newScale) end,cc.Handler.EVENT_TOUCH_MOVED) touchListener:registerScriptHandler(function (touch, event) spp:showDebug(false) debugForNormalSprite:setVisible(false) end,cc.Handler.EVENT_TOUCH_ENDED) local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, layer) local positions = {} local spSize = sp:getContentSize() positions[1] = cc.p(0, spSize.height) positions[2] = cc.p(spSize.width, spSize.height) positions[3] = cc.p(spSize.width, 0) positions[4] = cc.p(0,0) debugForNormalSprite:drawPoints(positions, 4, 8, cc.c4f(0.0,1.0,1.0,1.0)) debugForNormalSprite:drawLine(positions[1], positions[2], cc.c4f(0.0,1.0,0.0,1.0)) debugForNormalSprite:drawLine(positions[2], positions[3], cc.c4f(0.0,1.0,0.0,1.0)) debugForNormalSprite:drawLine(positions[3], positions[4], cc.c4f(0.0,1.0,0.0,1.0)) debugForNormalSprite:drawLine(positions[4], positions[1], cc.c4f(0.0,1.0,0.0,1.0)) debugForNormalSprite:drawLine(positions[1], positions[3], cc.c4f(0.0,1.0,0.0,1.0)) debugForNormalSprite:setVisible(false) local ttfConfig = {} ttfConfig.fontFilePath = "fonts/arial.ttf" ttfConfig.fontSize = 8 local temp = "Sprite:\nPixels drawn: ".. spSize.width*spSize.height local spArea = cc.Label:createWithTTF(ttfConfig, temp) sp:addChild(spArea) spArea:setAnchorPoint(cc.p(0,1)) temp = "SpritePolygon:\nPixels drawn: " local vertCount = "\nverts:" .. spp:getVertCount() local sppArea = cc.Label:createWithTTF(ttfConfig, temp .. spp:getArea() .. vertCount) spp:addChild(sppArea) sppArea:setAnchorPoint(cc.p(0,1)) Helper.initWithLayer(layer) Helper.titleLabel:setString(layer:title()) Helper.subtitleLabel:setString(layer:subtitle()) local function onNodeEvent(event) if "enter" == event then layer:onEnter() elseif "exit" == event then layer:onExit() end end layer:registerScriptHandler(onNodeEvent) end ---------------------------------------- ----SpritePolygonTest1 ---------------------------------------- local SpritePolygonTest1 = class("SpritePolygonTest1", function () local layer = cc.Layer:create() return layer end) function SpritePolygonTest1:make2Sprites() -- body end function SpritePolygonTest1:ctor() local s = cc.Director:getInstance():getWinSize() local offset = cc.p(0.15 * s.width, 0) local filename = s_pPathGrossini local info = cc.AutoPolygon:generatePolygon(filename) local spp = cc.Sprite:create(info) self:addChild(spp) spp:setPosition(cc.p(s.width / 2 + offset.x, s.height / 2 + offset.y)) local sp = cc.Sprite:create(filename) self:addChild(sp) sp:setPosition(cc.p(s.width/2 - offset.x, s.height/2 - offset.y)) local ttfConfig = {} ttfConfig.fontFilePath = "fonts/arial.ttf" ttfConfig.fontSize = 8 local temp = "Sprite:\nPixels drawn: " local spSize = sp:getContentSize() local spArea = cc.Label:createWithTTF(ttfConfig, temp .. (spSize.width * spSize.height)) sp:addChild(spArea) spArea:setAnchorPoint(cc.p(0, 1)) temp = "SpritePolygon:\nPixels drawn: " local vertCount = "\nverts:" .. info:getVertCount() local sppArea = cc.Label:createWithTTF(ttfConfig, temp .. math.floor(info:getArea()) .. vertCount) spp:addChild(sppArea) sppArea:setAnchorPoint(cc.p(0, 1)) local touchListener = cc.EventListenerTouchOneByOne:create() touchListener:registerScriptHandler(function (touch, event) sp:debugDraw(true) spp:debugDraw(true) return true end,cc.Handler.EVENT_TOUCH_BEGAN) touchListener:registerScriptHandler(function (touch, event) local pos = touch:getDelta() local newScale = cc.clampf(spp:getScale()+pos.x*0.01, 0.1, 2) spp:setScale(newScale) sp:setScale(newScale) end,cc.Handler.EVENT_TOUCH_MOVED) touchListener:registerScriptHandler(function (touch, event) sp:debugDraw(false) spp:debugDraw(false) end,cc.Handler.EVENT_TOUCH_ENDED) local eventDispatcher = self:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, self) Helper.initWithLayer(self) Helper.titleLabel:setString(self:title()) Helper.subtitleLabel:setString(self:subtitle()) local function onNodeEvent(event) if "enter" == event then self:onEnter() elseif "exit" == event then self:onExit() end end self:registerScriptHandler(onNodeEvent) end function SpritePolygonTest1:title() return "SpritePolygon Creation" end function SpritePolygonTest1:subtitle() return "Sprite:create(AutoPolygon:generatePolygon(filename))" end function SpritePolygonTest1:onEnter() cc.Director:getInstance():setClearColor(cc.c4f(102.0/255, 184.0/255, 204.0/255, 255.0)) end function SpritePolygonTest1:onExit() cc.Director:getInstance():setClearColor(cc.c4f(0.0, 0.0, 0.0, 1.0)) end ---------------------------------------- ----SpritePolygonTest2 ---------------------------------------- local SpritePolygonTest2 = class("SpritePolygonTest2", function () local layer = cc.Layer:create() return layer end) function SpritePolygonTest2:make2Sprites() local s = cc.Director:getInstance():getWinSize() local offset = cc.p(0.15 * s.width, 0) local filename = s_pPathGrossini local head = cc.rect(30, 25, 25, 25) local info = cc.AutoPolygon:generatePolygon(filename, head) self.spp = cc.Sprite:create(info) self:addChild(self.spp) self.spp:setPosition(cc.p(s.width / 2 + offset.x, s.height / 2 + offset.y)) self.sp = cc.Sprite:create(filename,head) self:addChild(self.sp) self.sp:setPosition(cc.p(s.width/2 - offset.x, s.height/2 - offset.y)) local ttfConfig = {} ttfConfig.fontFilePath = "fonts/arial.ttf" ttfConfig.fontSize = 8 local temp = "Sprite:\nPixels drawn: " local spSize = self.sp:getContentSize() local spArea = cc.Label:createWithTTF(ttfConfig, temp .. (spSize.width * spSize.height)) self.sp:addChild(spArea) spArea:setAnchorPoint(cc.p(0, 1)) temp = "SpritePolygon:\nPixels drawn: " local vertCount = "\nverts:" .. info:getVertCount() local sppArea = cc.Label:createWithTTF(ttfConfig, temp .. math.floor(info:getArea()) .. vertCount) self.spp:addChild(sppArea) sppArea:setAnchorPoint(cc.p(0, 1)) end function SpritePolygonTest2:ctor() self:make2Sprites() local touchListener = cc.EventListenerTouchOneByOne:create() touchListener:registerScriptHandler(function (touch, event) self.sp:debugDraw(true) self.spp:debugDraw(true) return true end,cc.Handler.EVENT_TOUCH_BEGAN) touchListener:registerScriptHandler(function (touch, event) local pos = touch:getDelta() local newScale = cc.clampf(self.spp:getScale()+pos.x*0.01, 0.1, 2) self.spp:setScale(newScale) self.sp:setScale(newScale) end,cc.Handler.EVENT_TOUCH_MOVED) touchListener:registerScriptHandler(function (touch, event) self.sp:debugDraw(false) self.spp:debugDraw(false) end,cc.Handler.EVENT_TOUCH_ENDED) local eventDispatcher = self:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(touchListener, self) Helper.initWithLayer(self) Helper.titleLabel:setString(self:title()) Helper.subtitleLabel:setString(self:subtitle()) local function onNodeEvent(event) if "enter" == event then self:onEnter() elseif "exit" == event then self:onExit() end end self:registerScriptHandler(onNodeEvent) end function SpritePolygonTest2:title() return "SpritePolygon Creation with a rect" end function SpritePolygonTest2:subtitle() return "Sprite:create(AutoPolygon:generatePolygon(filename, rect))" end function SpritePolygonTest2:onEnter() cc.Director:getInstance():setClearColor(cc.c4f(102.0/255, 184.0/255, 204.0/255, 255.0)) end function SpritePolygonTest2:onExit() cc.Director:getInstance():setClearColor(cc.c4f(0.0, 0.0, 0.0, 1.0)) end ---------------------------------------- ----SpritePolygonTest3 ---------------------------------------- local SpritePolygonTest3 = class("SpritePolygonTest3", function () local layer = cc.Layer:create() return layer end) function SpritePolygonTest3:makeSprite(filename, pos) local quadSize = cc.Sprite:create(filename):getContentSize() local originalSize = quadSize.width * quadSize.height local info = cc.AutoPolygon:generatePolygon(filename) local ret = cc.Sprite:create(info) ret:setPosition(pos) local spArea = cc.Label:createWithTTF(self._ttfConfig, filename .. "\nVerts: " .. info:getVertCount() .. "\nPixels: " .. math.floor(info:getArea() / originalSize * 100) .. "%") ret:addChild(spArea) spArea:setAnchorPoint(cc.p(0,1)) ret:setName(filename) ret:setAnchorPoint(cc.p(0.5, 0)) return ret end function SpritePolygonTest3:makeSprites(list, count, y) local vsize = cc.Director:getInstance():getVisibleSize() local offset = (vsize.width - 100) / (count - 1) for i = 1, count do local sp = self:makeSprite(list[i], cc.p(50 + offset * (i - 1), y)) self:addChild(sp) sp:debugDraw(true) end end function SpritePolygonTest3:updateLabel(sprite, polygonInfo) local label = sprite:getChildren()[1] local filename = sprite:getName() local scaleFactor = cc.Director:getInstance():getContentScaleFactor() local size = cc.size(polygonInfo.rect.width / scaleFactor , polygonInfo.rect.height / scaleFactor ) local labelInfo = filename .. "\nVerts: " .. polygonInfo:getVertCount() .. "\nPixels: " .. math.floor(polygonInfo:getArea() / (size.width*size.height)*100) .. "%" label:setString(labelInfo) end function SpritePolygonTest3:ctor() self._ttfConfig = {} self._ttfConfig.fontFilePath = "fonts/arial.ttf" self._ttfConfig.fontSize = 8 local vsize = cc.Director:getInstance():getVisibleSize() local slider = ccui.Slider:create() slider:loadBarTexture("cocosui/sliderTrack.png") slider:loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "") slider:loadProgressBarTexture("cocosui/sliderProgress.png") slider:setPosition(cc.p(vsize.width/2, vsize.height/4)) local function percentChangedEvent(sender,eventType) if eventType == ccui.SliderEventType.percentChanged then local slider = sender local percent = "Percent " .. slider:getPercent() self._displayValueLabel:setString(percent) end end slider:addEventListener(function(sender, eventType) local epsilon = math.pow(sender:getPercent() / 100.0 , 2) * 19.0 + 1.0 local children = self:getChildren() for i = 1, #children do local child = children[i] if child:getName() ~= nil and child:getName() ~= "" then local file = child:getName() local info = cc.AutoPolygon:generatePolygon(file, cc.rect(0, 0, 0, 0), epsilon) child:setPolygonInfo(info) child:debugDraw(true) self:updateLabel(child, info) end end self._epsilonLabel:setString("Epsilon: " .. epsilon) end) slider:setPercent(math.sqrt(1.0 /19.0 )*100) self._epsilonLabel = cc.Label:createWithTTF(self._ttfConfig, "Epsilon: 2.0") self:addChild(self._epsilonLabel) self._epsilonLabel:setPosition(cc.p(vsize.width/2, vsize.height/4 + 15)) self:addChild(slider) local list = { "Images/arrows.png", "Images/CyanTriangle.png", s_pPathB2, "Images/elephant1_Diffuse.png" } local count = 4 self:makeSprites(list, count, vsize.height / 2) local function onNodeEvent(event) if "enter" == event then self:onEnter() elseif "exit" == event then self:onExit() end end self:registerScriptHandler(onNodeEvent) Helper.initWithLayer(self) Helper.titleLabel:setString(self:title()) Helper.subtitleLabel:setString(self:subtitle()) end function SpritePolygonTest3:title() return "Optimization Value (default:2.0)" end function SpritePolygonTest3:subtitle() return "" end function SpritePolygonTest3:onEnter() cc.Director:getInstance():setClearColor(cc.c4f(102.0/255, 184.0/255, 204.0/255, 255.0)) end function SpritePolygonTest3:onExit() cc.Director:getInstance():setClearColor(cc.c4f(0.0, 0.0, 0.0, 1.0)) end ---------------------------------------- ----SpritePolygonTest4 ---------------------------------------- local SpritePolygonTest4 = class("SpritePolygonTest4", function () local layer = cc.Layer:create() return layer end) function SpritePolygonTest4:ctor() self._ttfConfig = {} self._ttfConfig.fontFilePath = "fonts/arial.ttf" self._ttfConfig.fontSize = 8 local vsize = cc.Director:getInstance():getVisibleSize() local slider = ccui.Slider:create() slider:loadBarTexture("cocosui/sliderTrack.png") slider:loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "") slider:loadProgressBarTexture("cocosui/sliderProgress.png") slider:setPosition(cc.p(vsize.width/2, vsize.height/4)) local function percentChangedEvent(sender,eventType) if eventType == ccui.SliderEventType.percentChanged then local slider = sender local percent = "Percent " .. slider:getPercent() self._displayValueLabel:setString(percent) end end slider:addEventListener(function(sender, eventType) local epsilon = math.pow(sender:getPercent() / 100.0 , 2) * 19.0 + 1.0 local children = self:getChildren() for i = 1, #children do local child = children[i] if child:getName() ~= nil and child:getName() ~= "" then local file = child:getName() local info = cc.AutoPolygon:generatePolygon(file, cc.rect(0, 0, 0, 0), epsilon) child:setPolygonInfo(info) child:debugDraw(true) self:updateLabel(child, info) end end self._epsilonLabel:setString("Epsilon: " .. epsilon) end) slider:setPercent(math.sqrt(1.0 /19.0 )*100) self._epsilonLabel = cc.Label:createWithTTF(self._ttfConfig, "Epsilon: 2.0") self:addChild(self._epsilonLabel) self._epsilonLabel:setPosition(cc.p(vsize.width/2, vsize.height/4 + 15)) self:addChild(slider) local list = { imageFileName, "Images/grossinis_sister1.png", "Images/grossinis_sister2.png", } local count = 3 self:makeSprites(list, count, vsize.height / 2) local function onNodeEvent(event) if "enter" == event then self:onEnter() elseif "exit" == event then self:onExit() end end self:registerScriptHandler(onNodeEvent) Helper.initWithLayer(self) Helper.titleLabel:setString(self:title()) Helper.subtitleLabel:setString(self:subtitle()) end function SpritePolygonTest4:title() return "Optimization Value (default:2.0)" end function SpritePolygonTest4:subtitle() return "" end function SpritePolygonTest4:updateLabel(sprite, polygonInfo) local label = sprite:getChildren()[1] local filename = sprite:getName() local rectSize = cc.size(polygonInfo.rect.width, polygonInfo.rect.height) local size = cc.size(rectSize.width / cc.Director:getInstance():getContentScaleFactor(), rectSize.height / cc.Director:getInstance():getContentScaleFactor()) local labelInfo = filename .. "\nVerts: " .. polygonInfo:getVertCount() .. "\nPixels: " .. math.floor(polygonInfo:getArea() / (size.width*size.height)*100) .. "%" label:setString(labelInfo) end function SpritePolygonTest4:makeSprite(filename, pos) local quadSize = cc.Sprite:create(filename):getContentSize() local originalSize = quadSize.width * quadSize.height local info = cc.AutoPolygon:generatePolygon(filename) local ret = cc.Sprite:create(info) ret:setPosition(pos) local spArea = cc.Label:createWithTTF(self._ttfConfig, filename .. "\nVerts: " .. info:getVertCount() .. "\nPixels: " .. math.floor(info:getArea() / originalSize * 100) .. "%") ret:addChild(spArea) spArea:setAnchorPoint(cc.p(0,1)) ret:setName(filename) ret:setAnchorPoint(cc.p(0.5, 0)) return ret end function SpritePolygonTest4:makeSprites(list, count, y) local vsize = cc.Director:getInstance():getVisibleSize() local offset = (vsize.width - 100) / (count - 1) for i = 1, count do local sp = self:makeSprite(list[i], cc.p(50 + offset * (i - 1), y)) self:addChild(sp) sp:debugDraw(true) end end function SpritePolygonTest4:onEnter() cc.Director:getInstance():setClearColor(cc.c4f(102.0/255, 184.0/255, 204.0/255, 255.0)) end function SpritePolygonTest4:onExit() cc.Director:getInstance():setClearColor(cc.c4f(0.0, 0.0, 0.0, 1.0)) end ---------------------------------------- ----SpritePolygonPerformance ---------------------------------------- local SpritePolygonPerformance = class("SpritePolygonPerformance", function () local layer = cc.Layer:create() return layer end) function SpritePolygonPerformance:ctor() Helper.initWithLayer(self) Helper.titleLabel:setString(self:title()) Helper.subtitleLabel:setString(self:subtitle()) self:init() self:initExtend() local function onNodeEvent(event) if "enter" == event then self:onEnter() elseif "exit" == event then self:onExit() end end self:registerScriptHandler(onNodeEvent) end function SpritePolygonPerformance:title() return "SpritePolygonPerformance" end function SpritePolygonPerformance:subtitle() return "" end function SpritePolygonPerformance:updateLabel() local temp = "Nodes: " .. self._spriteCount .. " Triangles: " .. self._triCount .. "\nPixels: " .. self._pixelCount .. " Vertices: " .. self._vertCount if not self.ended then local labelInfo = "Nodes: " .. self._spriteCount .. " Triangles: " .. self._triCount .. "\nPixels: " .. self._pixelCount .. " Vertices: " .. self._vertCount self._perfLabel:setString(labelInfo) end end function SpritePolygonPerformance:onEnter() cc.Director:getInstance():setClearColor(cc.c4f(102.0/255, 184.0/255, 204.0/255, 255.0)) end function SpritePolygonPerformance:onExit() cc.Director:getInstance():setClearColor(cc.c4f(0.0, 0.0, 0.0, 1.0)) self:unscheduleUpdate() end function SpritePolygonPerformance:init() local ttfConfig = { fontFilePath = "fonts/arial.ttf", fontSize = 8 } self._perfLabel = cc.Label:createWithTTF(ttfConfig, "performance test") self:addChild(self._perfLabel) self._perfLabel:setPosition(cc.Director:getInstance():getVisibleSize().width / 2, 80) self._spriteCount, self._vertCount, self._triCount, self._pixelCount, self._continuousLowDt = 0,0,0,0,0 local size = cc.Director:getInstance():getVisibleSize() self._elapsedTime = 0 self._posX,self._leftX = size.width * 0.15, size.width * 0.15 self._rightX = size.width*0.85 self._posY = size.height/2 self._prevDt = 0.016 self._goRight = true self._ended = false self._continuousHighDtTime = 0.0 self._waitingTime = 0.0 self:scheduleUpdateWithPriorityLua(function (dt) dt = dt * 0.3 + self._prevDt * 0.7 self._prevDt = dt self._elapsedTime = self._elapsedTime + dt local loops = (0.025 - dt)*1000 if dt < 0.025 and loops > 0 then self._continuousHighDtTime = cc.clampf(self._continuousHighDtTime-dt*2, 0.0, 1.0) self._waitingTime = cc.clampf(self._waitingTime-dt, 0.0, 5.0) self._continuousLowDt = self._continuousLowDt + 1 else self._continuousHighDtTime = self._continuousHighDtTime + dt self._continuousLowDt = 0 end if self._continuousLowDt >= 5 and loops > 0 then for i = 1, loops do if self._posX >= self._rightX then self._goRight = false elseif self._posX <= self._leftX then self._goRight = true end local s = self:makeSprite() self:addChild(s) s:setPosition(self._posX, self._posY) if self._goRight then self._posX = self._posX + 1 else self._posX = self._posX - 1 end self:incrementStats() end self:updateLabel() elseif self._continuousHighDtTime >= 0.5 or self._waitingTime > 3.0 then self._ended = true self:unscheduleUpdate() local labelInfo = "Test ended in" .. self._elapsedTime .. " seconds\nNodes: " .. self._spriteCount .. " Triangles: " .. self._triCount .. "\nPixels: " .. self._pixelCount .. " Vertices: " .. self._vertCount self._perfLabel:setString(labelInfo) Helper.subtitleLabel:setString("Test ended") else self._waitingTime = self._waitingTime + dt end end, 0) end function SpritePolygonPerformance:initExtend() end function SpritePolygonPerformance:makeSprite() return cc.Node:create() end function SpritePolygonPerformance:incrementStats() self._spriteCount = self._spriteCount + 1 self._vertCount = self._vertCount + self._incVert self._triCount = self._triCount + self._incTri self._pixelCount = self._pixelCount + self._incPix end ---------------------------------------- ----SpritePolygonPerformanceTestDynamic ---------------------------------------- local SpritePolygonPerformanceTestDynamic = class("SpritePolygonPerformanceTestDynamic", SpritePolygonPerformance) function SpritePolygonPerformanceTestDynamic:makeSprite() local ret = cc.Sprite:create(self._info) ret:runAction(cc.RepeatForever:create(cc.RotateBy:create(1.0,360.0))) return ret end function SpritePolygonPerformanceTestDynamic:initExtend() self._info = cc.AutoPolygon:generatePolygon(imageFileName) self:initIncrementStats() end function SpritePolygonPerformanceTestDynamic:title() return "Dynamic SpritePolygon Performance" end function SpritePolygonPerformanceTestDynamic:subtitle() return "Test running, please wait until it ends" end function SpritePolygonPerformanceTestDynamic:initIncrementStats() self._incVert = self._info:getVertCount() self._incTri = self._info:getTrianglesCount() self._incPix = self._info:getArea() end ---------------------------------------- ----SpritePerformanceTestDynamic ---------------------------------------- local SpritePerformanceTestDynamic = class("SpritePerformanceTestDynamic", SpritePolygonPerformance) function SpritePerformanceTestDynamic:initExtend() -- self._info = cc.AutoPolygon:generatePolygon(imageFileName) self:initIncrementStats() end function SpritePerformanceTestDynamic:title() return "Dynamic Sprite Performance" end function SpritePerformanceTestDynamic:subtitle() return "Test running, please wait until it ends" end function SpritePerformanceTestDynamic:initIncrementStats() local t = cc.Sprite:create(imageFileName) self._incVert = 4 self._incTri = 2 self._incPix = t:getContentSize().width * t:getContentSize().height end function SpritePerformanceTestDynamic:makeSprite() local ret = cc.Sprite:create(imageFileName) ret:runAction(cc.RepeatForever:create(cc.RotateBy:create(1.0,360.0))) return ret end ---------------------------------------- ----SpritePolygonTest ---------------------------------------- function SpritePolygonTest() local scene = cc.Scene:create() Helper.createFunctionTable = { SpritePolygonTest1.create, SpritePolygonTest2.create, SpritePolygonTest3.create, SpritePolygonTest4.create, SpritePolygonPerformanceTestDynamic.create, SpritePerformanceTestDynamic.create, } scene:addChild(SpritePolygonTest1.create()) scene:addChild(CreateBackMenuItem()) return scene end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New(); ITEM.name = "ItemMelon"; ITEM.uniqueID = "melon"; ITEM.cost = 8; ITEM.model = "models/props_junk/watermelon01.mdl"; ITEM.weight = 1; ITEM.access = "v"; ITEM.useText = "Eat"; ITEM.category = "Consumables"; ITEM.business = true; ITEM.description = "ItemMelonDesc"; -- Called when a player uses the item. function ITEM:OnUse(player, itemEntity) player:SetHealth(math.Clamp(player:Health() + 10, 0, 100)); player:BoostAttribute(self.name, ATB_ACROBATICS, 2, 120); player:BoostAttribute(self.name, ATB_AGILITY, 2, 120); end; -- Called when a player drops the item. function ITEM:OnDrop(player, position) end; ITEM:Register();
local PANEL = {} --colors local associated_colors = GM.UIColors.WaitList local color_background = associated_colors.Background local color_text_light = associated_colors.TextLight --local functions local function name_refresh_think(self) end --panel functions function PANEL:Init() self:DockPadding(4, 4, 4, 4) do --avatar panel local avatar_panel = vgui.Create("StackerWaitListAvatar", self) avatar_panel:Dock(LEFT) self.AvatarPanel = avatar_panel end do --name label local label = vgui.Create("DLabel", self) label:Dock(FILL) label:DockMargin(4, 0, 0, 0) label:SetFont("Trebuchet24") label:SetText("unknown") self.Label = label end end function PANEL:Paint(width, height) surface.SetDrawColor(color_background) surface.DrawRect(0, 0, width, height) end function PANEL:PerformLayout(width, height) local avatar_panel = self.AvatarPanel avatar_panel:SetWide(avatar_panel:GetTall()) end function PANEL:SetPlayer(ply) if IsValid(ply) then --update name here too self.Player = ply if ply:GetName() == "unconnected" then self.Think = self.NameRefreshThink end self.AvatarPanel:SetPlayer(ply) self.Label:SetText(hook.Run("StackerUICredationGetNameExtension", ply, true)) self.Label:SetTextColor(hook.Run("StackerUICredationGetNameColor", ply) or color_text_light) else self.NeedsNameRefresh = false self.Player = nil self.Think = nil self.Label:SetText("invalid") end end function PANEL:SetReady(ready) self.Ready = ready self.AvatarPanel.Ready = ready end function PANEL:NameRefreshThink() local ply = self.Player if IsValid(ply) then if ply:Nick() == "unconnected" then return end self:SetPlayer(ply) else self:SetPlayer() end end --post derma.DefineControl("StackerWaitListEntry", "A player's entry for the StackerWaitList panel.", PANEL, "DPanel")
--------------------------------------------------------------------------------------------------- -- func: hasitem -- desc: Checks if a player has a specific item --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "is" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!hasitem <itemID> {player}"); end; function onTrigger(player, itemId, target) -- validate itemId if (itemId == nil) then error(player, "You must provide an itemID."); return; elseif (itemId < 1) then error(player, "Invalid itemID."); return; end -- validate target local targ; if (target == nil) then targ = player:getCursorTarget(); if (targ == nil or not targ:isPC()) then targ = player; end else targ = GetPlayerByName(target); if (targ == nil) then error(player, string.format("Player named '%s' not found!", target)); return; end end -- report hasItem if (targ:hasItem(itemId)) then player:PrintToPlayer(string.format("%s has item %i.", targ:getName(), itemId)); else player:PrintToPlayer(string.format("%s does not have item %i.", targ:getName(), itemId)); end end;
local wallUtils = {} function wallUtils.addResistance(eType, name, resistance) if data.raw[eType][name] then for i=1,#data.raw[eType][name].resistances do if (resistance.type == data.raw[eType][name].resistances[i].type) then data.raw[eType][name].resistances[i] = resistance return end end data.raw[eType][name].resistances[#data.raw[eType][name].resistances+1] = resistance end end function wallUtils.makeWall(attributes, attack) local name = attributes.name .. "-wall-rampant-arsenal" local itemName = attributes.name .. "-wall-rampant-arsenal" data:extend({ { type = "item", name = itemName, icon = attributes.icon or "__base__/graphics/icons/gun-turret.png", icon_size = 32, flags = attributes.itemFlags or {}, subgroup = attributes.subgroup or "defensive-structure", order = attributes.order or "a[stone-wall]-a[stone-wall]", place_result = name, stack_size = attributes.stackSize or 200 }, { type = "wall", name = name, icon = attributes.icon or "__base__/graphics/icons/stone-wall.png", icon_size = 32, flags = {"placeable-neutral", "player-creation"}, collision_box = {{-0.29, -0.29}, {0.29, 0.29}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, minable = {mining_time = 0.5, result = name}, fast_replaceable_group = "wall", max_health = attributes.health or 350, healing_per_tick = attributes.healing, repair_speed_modifier = attributes.repairSpeed or 2, corpse = "wall-remnants", repair_sound = { filename = "__base__/sound/manual-repair-simple.ogg" }, mined_sound = { filename = "__base__/sound/deconstruct-bricks.ogg" }, vehicle_impact_sound = { filename = "__base__/sound/car-stone-impact.ogg", volume = 1.0 }, -- this kind of code can be used for having walls mirror the effect -- there can be multiple reaction items attack_reaction = attack -- { -- { -- -- how far the mirroring works -- range = 2, -- -- what kind of damage triggers the mirroring -- -- if not present then anything triggers the mirroring -- damage_type = "physical", -- -- caused damage will be multiplied by this and added to the subsequent damages -- reaction_modifier = 0.1, -- action = -- { -- type = "direct", -- action_delivery = -- { -- type = "instant", -- target_effects = -- { -- type = "damage", -- -- always use at least 0.1 damage -- damage = {amount = 0.1, type = "physical"} -- } -- } -- }, -- } -- } , connected_gate_visualization = { filename = "__core__/graphics/arrows/underground-lines.png", priority = "high", width = 64, height = 64, scale = 0.5 }, resistances = attributes.resistances or { { type = "physical", decrease = 3, percent = 20 }, { type = "impact", decrease = 45, percent = 60 }, { type = "explosion", decrease = 10, percent = 30 }, { type = "fire", percent = 100 }, { type = "laser", percent = 70 } }, pictures = { single = { layers = { { filename = "__base__/graphics/entity/wall/wall-single.png", priority = "extra-high", width = 32, height = 46, variation_count = 2, line_length = 2, tint = attributes.tint, shift = util.by_pixel(0, -6), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-single.png", priority = "extra-high", width = 64, height = 86, variation_count = 2, line_length = 2, tint = attributes.tint, shift = util.by_pixel(0, -5), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-single-shadow.png", priority = "extra-high", width = 50, height = 32, repeat_count = 2, tint = attributes.tint, shift = util.by_pixel(10, 16), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-single-shadow.png", priority = "extra-high", width = 98, height = 60, tint = attributes.tint, repeat_count = 2, shift = util.by_pixel(10, 17), draw_as_shadow = true, scale = 0.5 } } } }, straight_vertical = { layers = { { filename = "__base__/graphics/entity/wall/wall-vertical.png", priority = "extra-high", width = 32, height = 68, variation_count = 5, line_length = 5, tint = attributes.tint, shift = util.by_pixel(0, 8), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-vertical.png", priority = "extra-high", width = 64, height = 134, variation_count = 5, line_length = 5, tint = attributes.tint, shift = util.by_pixel(0, 8), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-vertical-shadow.png", priority = "extra-high", width = 50, height = 58, repeat_count = 5, tint = attributes.tint, shift = util.by_pixel(10, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-vertical-shadow.png", priority = "extra-high", width = 98, height = 110, repeat_count = 5, tint = attributes.tint, shift = util.by_pixel(10, 29), draw_as_shadow = true, scale = 0.5 } } } }, straight_horizontal = { layers = { { filename = "__base__/graphics/entity/wall/wall-horizontal.png", priority = "extra-high", width = 32, height = 50, variation_count = 6, tint = attributes.tint, line_length = 6, shift = util.by_pixel(0, -4), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-horizontal.png", priority = "extra-high", width = 64, height = 92, variation_count = 6, tint = attributes.tint, line_length = 6, shift = util.by_pixel(0, -2), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-horizontal-shadow.png", priority = "extra-high", width = 62, height = 36, tint = attributes.tint, repeat_count = 6, shift = util.by_pixel(14, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-horizontal-shadow.png", priority = "extra-high", width = 124, height = 68, tint = attributes.tint, repeat_count = 6, shift = util.by_pixel(14, 15), draw_as_shadow = true, scale = 0.5 } } } }, corner_right_down = { layers = { { filename = "__base__/graphics/entity/wall/wall-corner-right.png", priority = "extra-high", width = 32, height = 64, variation_count = 2, tint = attributes.tint, line_length = 2, shift = util.by_pixel(0, 6), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-corner-right.png", priority = "extra-high", width = 64, height = 128, variation_count = 2, tint = attributes.tint, line_length = 2, shift = util.by_pixel(0, 7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-corner-right-shadow.png", priority = "extra-high", width = 62, height = 60, repeat_count = 2, tint = attributes.tint, shift = util.by_pixel(14, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-corner-right-shadow.png", priority = "extra-high", width = 124, height = 120, tint = attributes.tint, repeat_count = 2, shift = util.by_pixel(17, 28), draw_as_shadow = true, scale = 0.5 } } } }, corner_left_down = { layers = { { filename = "__base__/graphics/entity/wall/wall-corner-left.png", priority = "extra-high", width = 32, height = 68, variation_count = 2, tint = attributes.tint, line_length = 2, shift = util.by_pixel(0, 6), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-corner-left.png", priority = "extra-high", width = 64, height = 134, variation_count = 2, tint = attributes.tint, line_length = 2, shift = util.by_pixel(0, 7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-corner-left-shadow.png", priority = "extra-high", width = 54, height = 60, repeat_count = 2, tint = attributes.tint, shift = util.by_pixel(8, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-corner-left-shadow.png", priority = "extra-high", width = 102, height = 120, repeat_count = 2, tint = attributes.tint, shift = util.by_pixel(9, 28), draw_as_shadow = true, scale = 0.5 } } } }, t_up = { layers = { { filename = "__base__/graphics/entity/wall/wall-t.png", priority = "extra-high", width = 32, height = 68, variation_count = 4, tint = attributes.tint, line_length = 4, shift = util.by_pixel(0, 6), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-t.png", priority = "extra-high", width = 64, height = 134, variation_count = 4, tint = attributes.tint, line_length = 4, shift = util.by_pixel(0, 7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-t-shadow.png", priority = "extra-high", width = 62, height = 60, repeat_count = 4, tint = attributes.tint, shift = util.by_pixel(14, 28), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-t-shadow.png", priority = "extra-high", width = 124, height = 120, tint = attributes.tint, repeat_count = 4, shift = util.by_pixel(14, 28), draw_as_shadow = true, scale = 0.5 } } } }, ending_right = { layers = { { filename = "__base__/graphics/entity/wall/wall-ending-right.png", priority = "extra-high", width = 32, height = 48, variation_count = 2, tint = attributes.tint, line_length = 2, shift = util.by_pixel(0, -4), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-ending-right.png", priority = "extra-high", width = 64, height = 92, variation_count = 2, tint = attributes.tint, line_length = 2, shift = util.by_pixel(0, -3), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-ending-right-shadow.png", priority = "extra-high", width = 62, height = 36, tint = attributes.tint, repeat_count = 2, shift = util.by_pixel(14, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-ending-right-shadow.png", priority = "extra-high", width = 124, height = 68, tint = attributes.tint, repeat_count = 2, shift = util.by_pixel(17, 15), draw_as_shadow = true, scale = 0.5 } } } }, ending_left = { layers = { { filename = "__base__/graphics/entity/wall/wall-ending-left.png", priority = "extra-high", width = 32, height = 48, variation_count = 2, tint = attributes.tint, line_length = 2, shift = util.by_pixel(0, -4), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-ending-left.png", priority = "extra-high", width = 64, height = 92, variation_count = 2, line_length = 2, tint = attributes.tint, shift = util.by_pixel(0, -3), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-ending-left-shadow.png", priority = "extra-high", width = 54, height = 36, tint = attributes.tint, repeat_count = 2, shift = util.by_pixel(8, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-ending-left-shadow.png", priority = "extra-high", width = 102, height = 68, repeat_count = 2, tint = attributes.tint, shift = util.by_pixel(9, 15), draw_as_shadow = true, scale = 0.5 } } } }, filling = { filename = "__base__/graphics/entity/wall/wall-filling.png", priority = "extra-high", width = 24, height = 30, variation_count = 8, tint = attributes.tint, line_length = 8, shift = util.by_pixel(0, -2), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-filling.png", priority = "extra-high", width = 48, height = 56, variation_count = 8, tint = attributes.tint, line_length = 8, shift = util.by_pixel(0, -1), scale = 0.5 } }, water_connection_patch = { sheets = { { filename = "__base__/graphics/entity/wall/wall-patch.png", priority = "extra-high", width = 58, height = 64, tint = attributes.tint, shift = util.by_pixel(0, -2), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-patch.png", priority = "extra-high", width = 116, height = 128, tint = attributes.tint, shift = util.by_pixel(0, -2), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-patch-shadow.png", priority = "extra-high", width = 74, height = 52, tint = attributes.tint, shift = util.by_pixel(8, 14), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-patch-shadow.png", priority = "extra-high", width = 144, height = 100, tint = attributes.tint, shift = util.by_pixel(9, 15), draw_as_shadow = true, scale = 0.5 } } } }, gate_connection_patch = { sheets = { { filename = "__base__/graphics/entity/wall/wall-gate.png", priority = "extra-high", width = 42, height = 56, tint = attributes.tint, shift = util.by_pixel(0, -8), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-gate.png", priority = "extra-high", width = 82, height = 108, tint = attributes.tint, shift = util.by_pixel(0, -7), scale = 0.5 } }, { filename = "__base__/graphics/entity/wall/wall-gate-shadow.png", priority = "extra-high", width = 66, height = 40, tint = attributes.tint, shift = util.by_pixel(14, 18), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-gate-shadow.png", priority = "extra-high", width = 130, height = 78, tint = attributes.tint, shift = util.by_pixel(14, 18), draw_as_shadow = true, scale = 0.5 } } } } }, wall_diode_green = { sheet = { filename = "__base__/graphics/entity/wall/wall-diode-green.png", priority = "extra-high", width = 38, height = 24, --frames = 4, -- this is optional, it will default to 4 for Sprite4Way shift = util.by_pixel(-2, -24), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-diode-green.png", priority = "extra-high", width = 72, height = 44, --frames = 4, shift = util.by_pixel(-1, -23), scale = 0.5 } } }, wall_diode_green_light_top = { minimum_darkness = 0.3, color = {g=1}, shift = util.by_pixel(0, -30), size = 1, intensity = 0.3 }, wall_diode_green_light_right = { minimum_darkness = 0.3, color = {g=1}, shift = util.by_pixel(12, -23), size = 1, intensity = 0.3 }, wall_diode_green_light_bottom = { minimum_darkness = 0.3, color = {g=1}, shift = util.by_pixel(0, -17), size = 1, intensity = 0.3 }, wall_diode_green_light_left = { minimum_darkness = 0.3, color = {g=1}, shift = util.by_pixel(-12, -23), size = 1, intensity = 0.3 }, wall_diode_red = { sheet = { filename = "__base__/graphics/entity/wall/wall-diode-red.png", priority = "extra-high", width = 38, height = 24, --frames = 4, -- this is optional, it will default to 4 for Sprite4Way shift = util.by_pixel(-2, -24), hr_version = { filename = "__base__/graphics/entity/wall/hr-wall-diode-red.png", priority = "extra-high", width = 72, height = 44, --frames = 4, shift = util.by_pixel(-1, -23), scale = 0.5 } } }, wall_diode_red_light_top = { minimum_darkness = 0.3, color = {r=1}, shift = util.by_pixel(0, -30), size = 1, intensity = 0.3 }, wall_diode_red_light_right = { minimum_darkness = 0.3, color = {r=1}, shift = util.by_pixel(12, -23), size = 1, intensity = 0.3 }, wall_diode_red_light_bottom = { minimum_darkness = 0.3, color = {r=1}, shift = util.by_pixel(0, -17), size = 1, intensity = 0.3 }, wall_diode_red_light_left = { minimum_darkness = 0.3, color = {r=1}, shift = util.by_pixel(-12, -23), size = 1, intensity = 0.3 }, circuit_wire_connection_point = circuit_connector_definitions["gate"].points, circuit_connector_sprites = circuit_connector_definitions["gate"].sprites, circuit_wire_max_distance = default_circuit_wire_max_distance, default_output_signal = data.is_demo and {type = "virtual", name = "signal-green"} or {type = "virtual", name = "signal-G"} } }) return name, itemName end function wallUtils.makeGate(attributes, attack) local name = attributes.name .. "-gate-rampant-arsenal" local itemName = attributes.name .. "-gate-rampant-arsenal" data:extend({ { type = "item", name = itemName, icon = attributes.icon or "__base__/graphics/icons/gun-turret.png", icon_size = 32, flags = attributes.itemFlags or {}, subgroup = attributes.subgroup or "defensive-structure", order = attributes.order or "b[turret]-a[gun-turret]", place_result = name, stack_size = attributes.stackSize or 200 }, { type = "gate", name = name, icon = attributes.icon or "__base__/graphics/icons/gate.png", icon_size = 32, flags = {"placeable-neutral","placeable-player", "player-creation"}, fast_replaceable_group = "wall", minable = {hardness = 0.2, mining_time = 0.5, result = name}, max_health = attributes.health or 350, healing_per_tick = attributes.healing or 0.04, attack_reaction = attack, corpse = "small-remnants", collision_box = {{-0.29, -0.29}, {0.29, 0.29}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, opening_speed = 0.0666666, activation_distance = 3, timeout_to_close = 5, fadeout_interval = 15, resistances = attributes.resistances or { { type = "physical", decrease = 3, percent = 20 }, { type = "impact", decrease = 45, percent = 60 }, { type = "explosion", decrease = 10, percent = 30 }, { type = "fire", percent = 100 }, { type = "laser", percent = 70 } }, vertical_animation = { layers = { { filename = "__base__/graphics/entity/gate/gate-vertical.png", line_length = 8, width = 38, height = 62, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, -14), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-vertical.png", line_length = 8, width = 78, height = 120, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(-1, -13), scale = 0.5 } }, { filename = "__base__/graphics/entity/gate/gate-vertical-shadow.png", line_length = 8, width = 40, height = 54, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(10, 8), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-vertical-shadow.png", line_length = 8, width = 82, height = 104, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(9, 9), draw_as_shadow = true, scale = 0.5 } } } }, horizontal_animation = { layers = { { filename = "__base__/graphics/entity/gate/gate-horizontal.png", line_length = 8, width = 34, height = 48, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, -4), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-horizontal.png", line_length = 8, width = 66, height = 90, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, -3), scale = 0.5 } }, { filename = "__base__/graphics/entity/gate/gate-horizontal-shadow.png", line_length = 8, width = 62, height = 30, frame_count = 16, shift = util.by_pixel(12, 10), tint = attributes.tint, draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-horizontal-shadow.png", line_length = 8, width = 122, height = 60, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(12, 10), draw_as_shadow = true, scale = 0.5 } } } }, horizontal_rail_animation_left = { layers = { { filename = "__base__/graphics/entity/gate/gate-rail-horizontal-left.png", line_length = 8, width = 34, height = 40, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, -8), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-horizontal-left.png", line_length = 8, width = 66, height = 74, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, -7), scale = 0.5 } }, { filename = "__base__/graphics/entity/gate/gate-rail-horizontal-shadow-left.png", line_length = 8, width = 62, height = 30, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(12, 10), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-horizontal-shadow-left.png", line_length = 8, width = 122, height = 60, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(12, 10), draw_as_shadow = true, scale = 0.5 } } } }, horizontal_rail_animation_right = { layers = { { filename = "__base__/graphics/entity/gate/gate-rail-horizontal-right.png", line_length = 8, width = 34, height = 40, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(0, -8), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-horizontal-right.png", line_length = 8, width = 66, height = 74, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(0, -7), scale = 0.5 } }, { filename = "__base__/graphics/entity/gate/gate-rail-horizontal-shadow-right.png", line_length = 8, width = 62, height = 30, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(12, 10), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-horizontal-shadow-right.png", line_length = 8, width = 122, height = 58, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(12, 11), draw_as_shadow = true, scale = 0.5 } } } }, vertical_rail_animation_left = { layers = { { filename = "__base__/graphics/entity/gate/gate-rail-vertical-left.png", line_length = 8, width = 22, height = 62, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(0, -14), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-vertical-left.png", line_length = 8, width = 42, height = 118, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(0, -13), scale = 0.5 } }, { filename = "__base__/graphics/entity/gate/gate-rail-vertical-shadow-left.png", line_length = 8, width = 44, height = 54, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(8, 8), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-vertical-shadow-left.png", line_length = 8, width = 82, height = 104, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(9, 9), draw_as_shadow = true, scale = 0.5 } } } }, vertical_rail_animation_right = { layers = { { filename = "__base__/graphics/entity/gate/gate-rail-vertical-right.png", line_length = 8, width = 22, height = 62, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, -14), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-vertical-right.png", line_length = 8, width = 42, height = 118, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, -13), scale = 0.5 } }, { filename = "__base__/graphics/entity/gate/gate-rail-vertical-shadow-right.png", line_length = 8, width = 44, height = 54, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(8, 8), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-vertical-shadow-right.png", line_length = 8, width = 82, height = 104, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(9, 9), draw_as_shadow = true, scale = 0.5 } } } }, vertical_rail_base = { filename = "__base__/graphics/entity/gate/gate-rail-base-vertical.png", line_length = 8, width = 68, height = 66, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(0, 0), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-base-vertical.png", line_length = 8, width = 138, height = 130, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(-1, 0), scale = 0.5 } }, horizontal_rail_base = { filename = "__base__/graphics/entity/gate/gate-rail-base-horizontal.png", line_length = 8, width = 66, height = 54, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(0, 2), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-rail-base-horizontal.png", line_length = 8, width = 130, height = 104, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(0, 3), scale = 0.5 } }, wall_patch = { layers = { { filename = "__base__/graphics/entity/gate/gate-wall-patch.png", line_length = 8, width = 34, height = 48, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(0, 12), hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-wall-patch.png", line_length = 8, width = 70, height = 94, tint = attributes.tint, frame_count = 16, shift = util.by_pixel(-1, 13), scale = 0.5 } }, { filename = "__base__/graphics/entity/gate/gate-wall-patch-shadow.png", line_length = 8, width = 44, height = 38, frame_count = 16, tint = attributes.tint, shift = util.by_pixel(8, 32), draw_as_shadow = true, hr_version = { filename = "__base__/graphics/entity/gate/hr-gate-wall-patch-shadow.png", line_length = 8, width = 82, tint = attributes.tint, height = 72, frame_count = 16, shift = util.by_pixel(9, 33), draw_as_shadow = true, scale = 0.5 } } } }, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, open_sound = { variations = { filename = "__base__/sound/gate1.ogg", volume = 0.5 }, aggregation = { max_count = 1, remove = true } }, close_sound = { variations = { filename = "__base__/sound/gate1.ogg", volume = 0.5 }, aggregation = { max_count = 1, remove = true } } } }) return name, itemName end return wallUtils
local Native = require('lib.native.native') ---@class AnimType local AnimType = { Birth = Native.ConvertAnimType(0), --ANIM_TYPE_BIRTH Death = Native.ConvertAnimType(1), --ANIM_TYPE_DEATH Decay = Native.ConvertAnimType(2), --ANIM_TYPE_DECAY Dissipate = Native.ConvertAnimType(3), --ANIM_TYPE_DISSIPATE Stand = Native.ConvertAnimType(4), --ANIM_TYPE_STAND Walk = Native.ConvertAnimType(5), --ANIM_TYPE_WALK Attack = Native.ConvertAnimType(6), --ANIM_TYPE_ATTACK Morph = Native.ConvertAnimType(7), --ANIM_TYPE_MORPH Sleep = Native.ConvertAnimType(8), --ANIM_TYPE_SLEEP Spell = Native.ConvertAnimType(9), --ANIM_TYPE_SPELL Portrait = Native.ConvertAnimType(10), --ANIM_TYPE_PORTRAIT } return AnimType
local self = {} GLib.IDisposable = GLib.MakeConstructor (self) --[[ Events: Disposed () Fired when this object has been disposed. ]] function self:ctor () self.Disposed = false end function self:dtor () self:Dispose () end function self:Dispose () if self:IsDisposed () then return end self.Disposed = true if self.DispatchEvent then self:DispatchEvent ("Disposed") end self:dtor () end function self:IsDisposed () return self.Disposed end function self:IsValid () return not self.Disposed end
local view = require 'launch.util.view' local state = require 'launch.util.view.state' local component = require 'launch.util.view.component' local bindings_gateway = require 'launch.util.view.bindings_gateway' local seq = require 'launch.util.seq' local block = component.block describe('component', function () it('calls the callback when the returned function is invoked', function () local trigger = false component(function () trigger = true end)() assert.is_true(trigger) end) it('passes all keyword parameters from the invocation to the callback', function () component(function (props) assert.equal(1, props.a) assert.equal(2, props.b) end)({ a = 1, b = 2 }) end) it('passes all positional parameters from the invocation on the `children` field', function () component(function (props) assert.are.same({1,2,3}, props.children) end)({ 1, 2, 3 }) end) it('can be rendered to a list', function () local result = component.render(function () return block { 'hello', 'world' } end) assert.are.same({'hello', 'world'}, seq.from(result):collect()) end) it('flattens down nested components to a single list when rendered', function () local result = component.render(function () return block { 'hello', block { 'you', 'handsome', 'being' } } end) assert.are.same({'hello', 'you', 'handsome', 'being'}, seq.from(result):collect()) end) it('collects keybindings on a `bindings` field', function () local fn = function () end local result = component.render(component(function () return {} end), { on = { [" "] = fn } }) assert.equal(1, #result.bindings) assert.equal(fn, result.bindings[1].handle) assert.equal(' ', result.bindings[1].chord) end) it('tracks line numbers of keybindings', function () local result = component.render(function () return { block { on = { [' '] = function () end }, 'pre' }, 'hello', block { on ={ [' '] = function () end }, 'mid' }, 'world', block { on = { [' '] = function () end }, 'post', 'rows' } } end) assert.equal(3, #result.bindings) assert.are.same({0,1}, result.bindings[1].range) assert.are.same({2,3}, result.bindings[2].range) assert.are.same({4,6}, result.bindings[3].range) end) it('collects on_hover definitions', function () local handle = function () end local result = component.render(function () return { 'hello', block { on_hover = handle, 'world' } } end) assert.are.same({ { handle = handle, range = {1, 2} } }, result.hover_bindings) end) describe('block', function () it('returns its children', function () local c = block { 'hello', 'world' } assert.are.same({ 'hello', 'world' }, seq.from(c):collect()) end) it('inserts lines equal to margin_block_start before its children', function () local c = block { margin_block_start = 2, 'hello, world' } assert.are.same({ '', '', 'hello, world' }, seq.from(c):collect()) end) it('inserts lines equal to margin_block_end after its children', function () local c = block { margin_block_end = 2, 'hello, world' } assert.are.same({ 'hello, world', '', '' }, seq.from(c):collect()) end) end) end) describe('state', function () it('raises an error if the initial value is not a table', function () local result = pcall(function () state.new(1) end) assert.is_false(result) end) it('returns values of fields from the state', function () local s = state.new { a = 1 } assert.equals(1, s.a) end) it('can be subscribed to', function () local s = state.new { a = 1 } local trigger = false state.subscribe(s, function () trigger = true end) s.a = 2 assert.is_true(trigger) end) it('converts tables on the initial state to proxy-objects', function () local s = state.new { sub = { a = 1, subsub = { b = 2 } } } local trigger = false state.subscribe(s.sub, function () trigger = true end) s.sub.a = 3 assert.is_true(trigger) trigger = false state.subscribe(s.sub.subsub, function () trigger = true end) s.sub.subsub.b = 3 assert.is_true(trigger) end) it('propagates change notifications upwards', function () local s = state.new { sub = { a = 1, } } local trigger = false state.subscribe(s, function () trigger = true end) s.sub.a = 3 assert.is_true(trigger) end) it('converts a table set after init to a proxy object', function () local trigger = false local s = state.new { } s.sub = { a = 1 } state.subscribe(s, function () trigger = true end) s.sub.a = 2 assert.is_true(trigger) end) it('has a helper to append an item to a list', function () local trigger = false local s = state.new { ls = {} } state.subscribe(s, function () trigger = true end) state.append(s.ls, 1) assert.is_true(trigger) assert.equal(s.ls[1], 1) end) describe('.set', function () it('directly updates the internal state of the observable', function () local trigger = false local s = state.new { a = 1 } state.subscribe(s, function () trigger = true end) state.set(s, { b = 2 }) assert.is_true(trigger) assert.equal(nil, s.a) assert.equal(2, s.b) end) end) describe('.plain', function () it('gets back the plain value of an observable', function () local s = state.new { __marker = true } assert.equal(nil, rawget(s, '__marker')) local p = state.plain(s) assert.equal(true, rawget(p, '__marker')) end) it('returns back the value if its not an observable', function () assert.equal(1, state.plain(1)) local s = state.new { a = 1 } assert.equal(1, state.plain(s.a)) -- s.a will return the plain value `1` (not an observable) end) end) describe('.is_state', function () it('returns true if the argument is wrapped in an observable', function () assert.is_true(state.is_state(state.new({}))) end) it('returns false if the argument is just a table', function () assert.is_false(state.is_state({})) end) end) it('subscription returns an unsubscribe function that removes the callback', function () local s = state.new { a = 1 } local trigger = false local unsubscribe = state.subscribe(s, function () trigger = true end) unsubscribe() s.a = 2 assert.is_false(trigger) end) it('can be iterated over with seq', function () local s = state.new { a = 1 } assert.are.same({'a', 1}, seq.pairs(s):pop()) end) end) describe('view', function () it('renders into a buffer', function () local bufnr = vim.api.nvim_create_buf(false, true) view(bufnr, function () return block { 'hello', 'world' } end) assert.are.same({ 'hello', 'world' }, vim.api.nvim_buf_get_lines(bufnr, 0, -1, false)) end) it('updates the buffer content when the state changes', function () local bufnr = vim.api.nvim_create_buf(false, true) local v = view(bufnr, function (props) return block { 'hello', props.text } end, { text = 'world' }) v.state.text = 'you handsome being' assert.are.same({ 'hello', 'you handsome being' }, vim.api.nvim_buf_get_lines(bufnr, 0, -1, false)) end) it('registers keybindings', function () local bufnr = vim.api.nvim_get_current_buf() local trigger = false view(bufnr, function (props) return block { on = { ["asdf"] = function () trigger = true end, }, 'hello', props.text } end, { text = 'world' }) vim.cmd("normal asdf") assert.is_true(trigger) end) it('executes bindings only when the cursor is on the correct line', function () local bufnr = vim.api.nvim_get_current_buf() local trigger = false view(bufnr, function (props) return block { 'hello', block { on = { ["asdf"] = function () trigger = true end, }, props.text } } end, { text = 'world' }) vim.cmd("normal asdf") assert.is_false(trigger) vim.fn.setpos('.', {bufnr, 2, 1, 0}) vim.cmd("normal asdf") assert.is_true(trigger) end) it('executes all callbacks enclosing the cursor', function () local bufnr = vim.api.nvim_get_current_buf() local counter = 0 local function increase_counter() counter = counter + 1 end view(bufnr, function (props) return block { on = { ["asdf"] = increase_counter }, 'hello', block { on = { ["asdf"] = increase_counter }, props.text } } end, { text = 'world' }) vim.fn.setpos('.', {bufnr, 2, 1, 0}) vim.cmd("normal asdf") assert.equal(2, counter) end) it('executes the on_hover callback when the cursor is moved on the block', function () local bufnr = vim.api.nvim_get_current_buf() local trigger = false view(bufnr, function (props) return { 'hello', block { on_hover = function () trigger = true end, 'world' } } end) vim.fn.setpos('.', {bufnr, 1, 1, 0}) vim.cmd('normal! j') vim.cmd('doautocmd CursorMoved') assert.is_true(trigger) end) describe('.popup', function () it('sets given buffer local options', function () view.popup({ width = 20, height = 20, row = 0, col = 0, buffer_config = { ft = "TestBuffer" } }, function () return 'Hello, World' end, {}) assert.equal('TestBuffer', vim.o.ft) end) end) end) describe('bindings gateway', function () it('can register buffer local bindings for lua functions', function () local bufnr = vim.api.nvim_get_current_buf() local trigger = false bindings_gateway.register(bufnr, 'n', 'asdf', function () trigger = true end) vim.cmd("normal asdf") assert.is_true(trigger) end) it('returns a callback to remove the binding', function () local bufnr = vim.api.nvim_get_current_buf() local trigger = false local unsubscribe = bindings_gateway.register(bufnr, 'n', 'asdf', function () trigger = true end) unsubscribe() vim.cmd("normal asdf") assert.is_false(trigger) end) it('can register event bindings for a buffer', function () local bufnr = vim.api.nvim_get_current_buf() local trigger = false bindings_gateway.event('CmdlineEnter', bufnr, function () trigger = true end) vim.cmd("normal :1<cr>") assert.is_true(trigger) end) it('returns a callback from event registration to remove the registration', function () local bufnr = vim.api.nvim_get_current_buf() local trigger = false local unsubscribe = bindings_gateway.event('CmdlineEnter', bufnr, function () trigger = true end) unsubscribe() vim.cmd("normal :1<cr>") assert.is_false(trigger) end) end)
--[[ PROYECTO DE TITULO Pamela Vilches Ivelic ]] -- Used to represent the fraction signs Object = Class{} function Object:init(x, y, brick_size, module_n) self.x = x + 32 self.y = y - 32 if brick_size == 1 then self.denom = 4 elseif brick_size == 2 then self.denom = 2 else self.denom = 1 end self.num = module_n * self.denom end function Object:update(dt) -- Used to maybe animate the signs end function Object:render() love.graphics.setFont(gFonts['small']) love.graphics.setColor(255, 255, 255, 255) love.graphics.print(self.num .. '/' .. self.denom, self.x, self.y) end
return function (utils, connection, httpservConfig, valuetable, badvalues) local getRadioChecked = utils.getRadioChecked local getTextFilledValue = utils.getTextFilledValue local getRadioValue = utils.getRadioValue local getTextColor = utils.getTextColor local getInputTypeTextString = utils.getInputTypeTextString local getInputTypeRadioString = utils.getInputTypeRadioString local enabled = getRadioValue("httpservConfig.auth.enabled", valuetable) or httpservConfig.auth.enabled local realm = "httpservConfig.auth.realm" local user = "httpservConfig.auth.user" local password = "httpservConfig.auth.password" connection:send('Authorization:<br>\n') connection:send(getInputTypeRadioString("httpservConfig.auth.enabled", "true", getRadioChecked(enabled, true), "Enabled")) connection:send(getInputTypeRadioString("httpservConfig.auth.enabled", "false", getRadioChecked(enabled, false), "Disabled")) connection:send('<br><table>\n') connection:send(getInputTypeTextString('Realm (greeting):', httpservConfig.auth.realm, realm, getTextFilledValue(realm, valuetable), getTextColor(realm, badvalues))) connection:send(getInputTypeTextString('User:' , httpservConfig.auth.user, user, getTextFilledValue(user, valuetable), getTextColor(user, badvalues))) connection:send(getInputTypeTextString('Password:' , httpservConfig.auth.password, password, getTextFilledValue(password, valuetable), getTextColor(password, badvalues))) connection:send('</table><br>\n') end
return {'wredelijk','wreed','wreedaard','wreedaardig','wreedaardigheid','wreedheid','wreef','wreken','wreker','wreking','wrensen','wrevel','wrevelig','wreveligheid','wrevelmoed','wrevelmoedig','wrede','wreder','wreedaardige','wreedaardiger','wreedaardigste','wreedaards','wreedheden','wreedst','wreek','wreekt','wreekte','wreekten','wrekers','wrens','wrevele','wrevelige','wreveliger','wreven','wredere','wreedste','wrekende','wrevelmoedige','wrevels'}
--双天の調伏 -- --Script by JustFish function c101102059.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW+CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetCountLimit(1,101102074+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c101102059.target) e1:SetOperation(c101102059.activate) c:RegisterEffect(e1) end function c101102059.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x24d) end function c101102059.ffilter(c,tp) return c:IsPreviousSetCard(0x24d) and c:GetPreviousControler()==tp and c:GetPreviousTypeOnField()&TYPE_FUSION~=0 and c:IsPreviousPosition(POS_FACEUP) end function c101102059.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(c101102059.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,c101102059.cfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_GRAVE) end function c101102059.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tg=g:Filter(Card.IsRelateToEffect,nil,e) if tg:GetCount()>0 then Duel.Destroy(tg,REASON_EFFECT) local og=Duel.GetOperatedGroup() if og:IsExists(c101102059.ffilter,1,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(101102059,2)) then local b1=Duel.IsPlayerCanDraw(tp,1) local b2=Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) local sel=0 if b1 and b2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPTION) sel=Duel.SelectOption(tp,aux.Stringid(101102059,0),aux.Stringid(101102059,1))+1 elseif b1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPTION) sel=Duel.SelectOption(tp,aux.Stringid(101102059,0))+1 elseif b2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPTION) sel=Duel.SelectOption(tp,aux.Stringid(101102059,1))+2 end if sel==1 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) elseif sel==2 then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(Card.IsAbleToRemove),tp,0,LOCATION_GRAVE,1,1,nil) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end end end end
object_tangible_food_spice_spice_shadowpaw_01 = object_tangible_food_spice_shared_spice_shadowpaw_01:new { } ObjectTemplates:addTemplate(object_tangible_food_spice_spice_shadowpaw_01, "object/tangible/food/spice/spice_shadowpaw_01.iff")
----------------------------------------- -- ID: 5153 -- Item: plate_of_fatty_tuna_sushi -- Food Effect: 60Min, All Races ----------------------------------------- -- Health 20 -- Dexterity 3 -- Charisma 5 -- Accuracy % 16 (cap 76) -- Ranged ACC 16 (cap 76) -- Sleep Resist 2 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(tpz.effect.FOOD) or target:hasStatusEffect(tpz.effect.FIELD_SUPPORT_FOOD) then result = tpz.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(tpz.effect.FOOD,0,0,3600,5153) end function onEffectGain(target,effect) target:addMod(tpz.mod.HP, 20) target:addMod(tpz.mod.DEX, 3) target:addMod(tpz.mod.CHR, 5) target:addMod(tpz.mod.FOOD_ACCP, 16) target:addMod(tpz.mod.FOOD_ACC_CAP, 76) target:addMod(tpz.mod.FOOD_RACCP, 16) target:addMod(tpz.mod.FOOD_RACC_CAP, 76) target:addMod(tpz.mod.SLEEPRES, 2) end function onEffectLose(target, effect) target:delMod(tpz.mod.HP, 20) target:delMod(tpz.mod.DEX, 3) target:delMod(tpz.mod.CHR, 5) target:delMod(tpz.mod.FOOD_ACCP, 16) target:delMod(tpz.mod.FOOD_ACC_CAP, 76) target:delMod(tpz.mod.FOOD_RACCP, 16) target:delMod(tpz.mod.FOOD_RACC_CAP, 76) target:delMod(tpz.mod.SLEEPRES, 2) end
--[[ Test case ]] local FileReader = require 'whale.io.FileReader' local NeuralNetwork = require 'whale.ml.NeuralNetwork' require 'whale.Matrix' require 'whale.Vector' classes = {} classes["Iris-setosa"] = vector{1, 0, 0} classes["Iris-versicolor"] = vector{0, 1, 0} classes["Iris-virginica"] = vector{0, 0, 1} local fn = function(line) local id, sl, sw, pl, pw, c = line:match('(%S+),(%S+),(%S+),(%S+),(%S+),(%S+)') return vector{tonumber(sl), tonumber(sw), tonumber(pl), tonumber(pw), classes[c]} end local data = matrix(FileReader.read("iris_example/Iris.csv", fn)) local X = mcopy(data) -- first row is nil, contains headers table.remove(X, 1) local y = getDelCol(X, 5) y.type = "matrix" --printMatrix(y) -- append theta0 --local col = vector({},#X,1) --addCol(X,1,col) local nn = NeuralNetwork:new{4, 4, 4, 3} NeuralNetwork.cost(nn, X, y)
-- Copyright 2014 David Mentler include( "struct.lua" ) include( "physmesh.lua" ) include( "bsp_constants.lua" ) -- Header t_lump = struct( t_int, "off", t_int, "len", t_int, "version", skip( 4 ) ) t_header = struct( t_int, "ident", t_int, "version", array( t_lump, 64 ), "lumps", t_int, "revision" ) -- Content t_plane = struct( t_vector, "normal", t_float, "dist", t_int, "type" ) t_brushside = struct( t_short, "plane", t_short, "texinfo", t_short, "dispinfo", t_short, "bevel" ) t_brush = struct( t_int, "side_base", t_int, "side_count", t_int, "contents" ) lump_planes = lump( LUMP_PLANES, t_plane ) lump_brushes = lump( LUMP_BRUSHES, t_brush ) lump_brushsides = lump( LUMP_BRUSHSIDES, t_brushside ) local stream = file.Open( "maps/" .. game.GetMap() .. ".bsp", "rb", "GAME" ) if ( stream != nil ) then timer.Simple(0, function() stream:Close() end ) end -- Read header local header = t_header( stream ) -- Read raw entity data local lump_ents = header.lumps[LUMP_ENTITIES +1] stream:Seek( lump_ents.off ) local ents_raw = stream:Read( lump_ents.len ) -- Decode entity data local ents = {} local index = 1 ents_raw:gsub( "{(.-)}", function( entry ) local data = {} entry:gsub( "\"(.-)\"%s*\"(.-)\"", function( key, value ) local prev = data[key] if !prev then data[key] = value else if type(prev) == "table" then table.insert( prev, value ) else data[key] = { prev, value } end end end ) ents[index] = data index = index +1 end ) -- Read raw plane data local planes = lump_planes( stream, header ) local brush_sides = lump_brushsides( stream, header ) local brush_raw = lump_brushes( stream, header ) -- Relink brushes local brushes = {} for index, raw in pairs( brush_raw ) do if ( bit.band( raw.contents, CONTENTS_DETAIL ) == 0 ) then continue end local brush = {} local off = raw.side_base local count = raw.side_count for index = 1, count do brush[index] = planes[ brush_sides[off + index].plane +1 ] end brushes[index] = physmesh.PlanesToConvex( brush ) end local wire = Material( "models/wireframe" ) hook.Add( "PostDrawOpaqueRenderables", "BSP - DrawBrushes", function() render.SetMaterial( wire ) for _, brush in pairs( brushes ) do local tris = #brush /3 mesh.Begin( MATERIAL_TRIANGLES, tris ) for index = 1, #brush do mesh.Position( brush[index] ) mesh.AdvanceVertex() end mesh.End() end end )
local Util = {} local Common = game.ReplicatedStorage.Pioneers.Common local World = require(Common.World) local Tile = require(Common.Tile) local Unit = require(Common.Unit) local TILESPACING = 10 --Distance from center of hexagon to edge vertex local EDGESPACING = TILESPACING * (0.5 * 3^.5) local YOFFSET = EDGESPACING * 2 * Vector3.new(1, 0, 0) local XOFFSET = EDGESPACING * 2 * Vector3.new(-0.5, 0, 0.866) local PARTITIONSIZE = 20 Util.PARTITIONSIZE = PARTITIONSIZE local getTileXY = World.getTileXY local format = string.format function Util.axialCoordToWorldCoord(position) return position.y * YOFFSET + position.x * XOFFSET end function Util.worldCoordToAxialCoord(position) local x = math.floor(position.z / XOFFSET.z + 0.5) local y = math.floor((position.x - XOFFSET.x * x) / YOFFSET.x + 0.5) return Vector2.new(x, y) end function Util.positionStringToVector(posStr) local x, y = unpack(string.split(posStr, ':')) return Vector2.new(tonumber(x), tonumber(y)) end function Util.vectorToPositionString(pos) return pos.x..":"..pos.y end function Util.worldVectorToAxialPositionString(pos) return Util.vectorToPositionString(Util.worldCoordToAxialCoord(pos)) end function Util.circularCollection(tiles, posx, posy, startRadius, endRadius) local collection = {} if startRadius == 0 then table.insert(collection, getTileXY(tiles, posx, posy)) end for radius = startRadius, endRadius do for i = 0, radius-1 do table.insert(collection, getTileXY(tiles, posx + i, posy + radius)) table.insert(collection, getTileXY(tiles, posx + radius, posy + radius - i)) table.insert(collection, getTileXY(tiles, posx + radius - i, posy - i)) table.insert(collection, getTileXY(tiles, posx - i, posy - radius)) table.insert(collection, getTileXY(tiles, posx - radius, posy - radius + i)) table.insert(collection, getTileXY(tiles, posx - radius + i, posy + i)) end end return collection end function Util.circularPosCollection(posx, posy, startRadius, endRadius) debug.profilebegin("circularPosCollection") local collection = {} if startRadius == 0 then table.insert(collection, posx .. ":" .. posy) end for radius = startRadius, endRadius do for i = 0, radius-1 do table.insert(collection, string.format("%d:%d", (posx + i), (posy + radius))) table.insert(collection, string.format("%d:%d", (posx + radius), (posy + radius - i))) table.insert(collection, string.format("%d:%d", (posx + radius - i), (posy - i))) table.insert(collection, string.format("%d:%d", (posx - i), (posy - radius))) table.insert(collection, string.format("%d:%d", (posx - radius), (posy - radius + i))) table.insert(collection, string.format("%d:%d", (posx - radius + i), (posy + i))) end end debug.profileend() return collection end --In Util as requires both Tile and Unit function Util.worksOnTileType(unit, tileType) if not unit then return end local unitType = unit.Type if tileType == Tile.FARM and unitType == Unit.FARMER then return true elseif tileType == Tile.FORESTRY and unitType == Unit.LUMBERJACK then return true elseif tileType == Tile.MINE and unitType == Unit.MINER then return true elseif tileType == Tile.BARRACKS and Unit.isMilitary(unit) and unit.State == Unit.UnitState.TRAINING then return true end end function Util.findPartitionId(x, y) local x = math.floor(x / PARTITIONSIZE) local y = math.floor(y / PARTITIONSIZE) x = x >= 0 and x * 2 or -x * 2 - 1 y = y >= 0 and y * 2 or -y * 2 - 1 return tostring(0.5 * (x + y) * (x + y + 1) + y) end function Util.partitionIdToCoordinates(id) id = tonumber(id) local w = math.floor(((8 * id + 1)^.5 - 1) / 2) local t = (w^2 + w) / 2 local y = id - t local x = w - y x = x%2>0 and (x + 1) / -2 or x / 2 y = y%2>0 and (y + 1) / -2 or y / 2 return x * PARTITIONSIZE, y * PARTITIONSIZE end function Util.findOverlappedPartitions(position) local vec = Util.positionStringToVector(position) local viewDistance = 30 local xmax = vec.x + viewDistance local xmin = vec.x - viewDistance local ymax = vec.y + viewDistance local ymin = vec.y - viewDistance local overlappedPartitions = {} for x = xmin, xmax, PARTITIONSIZE do for y = ymin, ymax, PARTITIONSIZE do table.insert(overlappedPartitions, Util.findPartitionId(x, y)) end end return overlappedPartitions end function Util.tableCopy(copyTable) local newTable = {} for i, v in pairs(copyTable) do newTable[i] = v end return newTable end return Util
modifier_enchantress_enchant_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_enchantress_enchant_lua:IsHidden() return false end function modifier_enchantress_enchant_lua:IsDebuff() return false end function modifier_enchantress_enchant_lua:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_enchantress_enchant_lua:OnCreated( kv ) if IsServer() then local parent = self:GetParent() local caster = self:GetCaster() -- set controllable parent:SetTeam( caster:GetTeamNumber() ) parent:SetOwner( caster ) parent:SetControllableByPlayer( caster:GetPlayerOwnerID(), true ) end end function modifier_enchantress_enchant_lua:OnRefresh( kv ) end function modifier_enchantress_enchant_lua:OnDestroy( kv ) if IsServer() then self:GetParent():ForceKill( false ) end end -------------------------------------------------------------------------------- -- Modifier Effects -- function modifier_enchantress_enchant_lua:DeclareFunctions() -- local funcs = { -- MODIFIER_PROPERTY_XX, -- MODIFIER_EVENT_YY, -- } -- return funcs -- end -------------------------------------------------------------------------------- -- Status Effects function modifier_enchantress_enchant_lua:CheckState() local state = { [MODIFIER_STATE_DOMINATED] = true, } return state end -------------------------------------------------------------------------------- -- Interval Effects -- function modifier_enchantress_enchant_lua:OnIntervalThink() -- end -------------------------------------------------------------------------------- -- Graphics & Animations -- function modifier_enchantress_enchant_lua:GetEffectName() -- return "particles/string/here.vpcf" -- end -- function modifier_enchantress_enchant_lua:GetEffectAttachType() -- return PATTACH_ABSORIGIN_FOLLOW -- end -- function modifier_enchantress_enchant_lua:PlayEffects() -- -- Get Resources -- local particle_cast = "string" -- local sound_cast = "string" -- -- Get Data -- -- Create Particle -- local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_NAME, hOwner ) -- ParticleManager:SetParticleControl( effect_cast, iControlPoint, vControlVector ) -- ParticleManager:SetParticleControlEnt( -- effect_cast, -- iControlPoint, -- hTarget, -- PATTACH_NAME, -- "attach_name", -- vOrigin, -- unknown -- bool -- unknown, true -- ) -- ParticleManager:SetParticleControlForward( effect_cast, iControlPoint, vForward ) -- SetParticleControlOrientation( effect_cast, iControlPoint, vForward, vRight, vUp ) -- ParticleManager:ReleaseParticleIndex( effect_cast ) -- -- buff particle -- self:AddParticle( -- nFXIndex, -- bDestroyImmediately, -- bStatusEffect, -- iPriority, -- bHeroEffect, -- bOverheadEffect -- ) -- -- Create Sound -- EmitSoundOnLocationWithCaster( vTargetPosition, sound_location, self:GetCaster() ) -- EmitSoundOn( sound_target, target ) -- end
function times(C,D) local A = newlm(C) local B = newlm(D) local m =A:size()[1] local n = A:size()[2] local p = B:size()[1] local q = B:size()[2] local result if(n==p)then result=sp1(A.tensor,B.tensor) return newlm(result) elseif (n%p==0)then result=sp1(A.tensor,B.tensor) return newlm(result) elseif(p%n==0)then result=sp1(A.tensor,B.tensor) return newlm(result) else error("INput argument error") end end
--[[ File: sh_sound.lua Author: toneo Realm: Shared This file handles sounds which are played directly on the client. ]]-- if SERVER then module( "netsound", package.seeall ) util.AddNetworkString( "PlaySound" ) function PlayToAll( sound ) net.Start( "PlaySound" ) net.WriteString( sound ) net.Broadcast() end else net.Receive( "PlaySound", function( length ) local sound = net.ReadString() surface.PlaySound( sound ) end ) end
-- Prevent from script error when no action is given if not _ACTION then printf "Error: No action defined!" return end -- Check for supported OS and action if os.is( "windows" ) then isWindows = true if string.startswith(_ACTION, "vs") then isVisualStudio = true else printf "Warning: Not tested for this action yet!" end -- OpenAL Soft's have's oal_soft_have = { WINMM=true, DSOUND=true, -- audio -- todo: which of these are compiler specific ? STAT=true, POWF=true, SQRTF=true, ACOSF=true, ATANF=true, FABSF=true, __INT64=true, FLOAT_H=true, _CONTROLFP=true } elseif os.is( "linux" ) then isLinux = true printf "Warning: Untested, probably needs adaption!" -- OpenAL Soft's have's -- todo: add the ones available oal_soft_have = { ALSA=true, OSS=true } elseif os.is( "macosx" ) then isMac = true printf "Warning: Untested, probably needs adaption!" -- OpenAL Soft's have's -- todo: add the ones available oal_soft_have = { PORTAUDIO=true, PULSEAUDIO=true } -- fixme: decide on one or both ? else printf "Error: Your OS is not supported yet" return end -- Some Paths rootPath = "../.." objectDir = "out/obj" libDir = "out" binaryDir = rootPath .. "/Binaries" librariesPath = rootPath .. "/Libraries" libIncludePath = librariesPath .. "/Include/og" libSourcePath = librariesPath .. "/Source/og" examplesPath = rootPath .. "/Examples" toolsPath = rootPath .. "/Tools" -- Thirdparty Paths thirdPartyPath = rootPath .. "/Thirdparty" zlibPath = thirdPartyPath .. "/zlib" liblfdsPath = thirdPartyPath .. "/liblfds" pngPath = thirdPartyPath .. "/libpng" jpegPath = thirdPartyPath .. "/jpeg" oggPath = thirdPartyPath .. "/ogg" vorbisPath = thirdPartyPath .. "/vorbis" oalPath = thirdPartyPath .. "/AL" -- OpenAL Soft config generation: dofile "Thirdparty/oal_config.lua" -- The Solutions dofile "Thirdparty/Thirdparty.lua" dofile "Libraries/Libraries.lua" dofile "Examples/Examples.lua" dofile "Tools/Tools.lua"
local nmap = require('utils').nmap local cmp = require('cmp') local lsp = require('lspconfig') nmap('<leader>rn', '<cmd>lua vim.lsp.buf.rename()<cr>') nmap('<leader>rf', '<cmd>lua vim.lsp.buf.references()<cr>') nmap('K', '<cmd>lua vim.lsp.buf.hover()<cr>') nmap('gd', '<cmd>lua vim.lsp.buf.definition()<cr>') nmap('<leader>e', '<cmd>lua vim.diagnostic.goto_next()<cr>') cmp.setup({ mapping = { ['<C-d>'] = cmp.mapping.scroll_docs(-4), ['<C-f>'] = cmp.mapping.scroll_docs(4), ['<C-e>'] = cmp.mapping.close(), ["<c-space>"] = cmp.mapping.complete(), ["<Tab>"] = function(fallback) if cmp.visible() then cmp.select_next_item() else fallback() end end, ["<S-Tab>"] = function(fallback) if cmp.visible() then cmp.select_prev_item() else fallback() end end, }, snippet = { expand = function(args) require("luasnip").lsp_expand(args.body) end, }, sources = cmp.config.sources( {{ name = 'nvim_lsp' }}, { { name = 'buffer' }, { name = "path" }, { name = "luasnip" }, }), experimental = { native_menu = false, ghost_text = true, }, }) local capabilities = require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities()) -- Go lsp["gopls"].setup({ capabilities = capabilities }) -- C/C++ lsp["clangd"].setup({ capabilities = capabilities }) -- Python lsp["jedi_language_server"].setup({ capabilities = capabilities }) -- JS/TS lsp["tsserver"].setup({ capabilities = capabilities }) -- HTML lsp["html"].setup({ capabilities = capabilities }) -- CSS lsp["cssls"].setup({ capabilities = capabilities })
local Draw = require("api.Draw") local Ui = require("api.Ui") local IUiElement = require("api.gui.IUiElement") local ISettable = require("api.gui.ISettable") local I18N = require("api.I18N") local ISidebarView = require("api.gui.menu.ISidebarView") local UiHelpMarkup = require("api.gui.UiHelpMarkup") local UiTheme = require("api.gui.UiTheme") local HelpMenuView = class.class("HelpMenuView", {IUiElement, ISettable, ISidebarView}) -- string.split is dumb and doesn't support delimiters with more than 1 -- character... local function split(str, delimiter) local result = {} local from = 1 local delim_from, delim_to = string.find(str, delimiter, from) while delim_from do result[#result+1] = string.sub(str, from, delim_from-1) from = delim_to + 1 delim_from, delim_to = string.find(str, delimiter, from) end result[#result+1] = string.sub(str, from) return result end function HelpMenuView:init() local text = I18N.get_optional("ui.help.manual") if text == nil then error("No manual available for language " .. I18N.language_id()) end self.sections = split(text, "{}") table.remove(self.sections, 1) -- Remove leading comments local remove = {} for i, v in ipairs(self.sections) do if v == "" then remove[#remove+1] = i end end table.remove_indices(self.sections, remove) self.sections = fun.iter(self.sections) :map(function(sec) local pos = string.find(sec, "\n") local title, body = string.split_at_pos(sec, pos) body = string.strip_whitespace(body) return { title = title, body = body } end) :to_list() self.section = "" self.markup = nil self.cache = {} self.canvas = nil end function HelpMenuView:set_data(section) if self.width == nil then return end self.section = section local markup = self.cache[self.section] if markup == nil then local entry = self.sections[self.section] local text if entry then text = entry.body else text = ("Error: Missing help section '%s'"):format(self.section) end markup = UiHelpMarkup:new(text, 14, true) self.cache[self.section] = markup end self.markup = markup self.redraw = true end function HelpMenuView:get_sidebar_entries() return fun.iter(self.sections) :enumerate() :map(function(i, sec) return { text = sec.title, data = i } end) :to_list() end function HelpMenuView:relayout(x, y, width, height) self.x = x self.y = y self.width = width self.height = height self.t = UiTheme.load(self) if self.canvas == nil or width ~= self.width or height ~= self.height then self.canvas = Draw.create_canvas(self.width, self.height) self.redraw = true end self:set_data(1) end function HelpMenuView:draw() if self.redraw then self.markup:relayout(self.x, self.y, self.width, self.height) self.markup:set_color(self.t.elona.help_markup_text_color) self.redraw = false end self.markup:draw() end function HelpMenuView:update() end return HelpMenuView
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") local mat = Material("phoenix_storms/FuturisticTrackRamp_1-2") function ENT:Initialize() local ent = ents.Create("prop_dynamic") ent:SetModel("models/props_doomsday/rocket_socket_doomsday.mdl") ent:SetPos(self:LocalToWorld(Vector(80,0,469))) ent:SetAngles(self:LocalToWorldAngles(Angle(0,90,0))) ent:Spawn() ent:SetParent(self) ent:SetModelScale(0.25) local ent2 = ents.Create("prop_dynamic") ent2:SetModel("models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl") ent2:SetPos(self:LocalToWorld(Vector(0,0,464))) ent2:SetAngles(self:LocalToWorldAngles(Angle(270,0,0))) ent2:Spawn() ent2:SetMaterial(mat) ent2:SetModelScale(8) ent2:SetColor(Color(120,120,120)) ent2:SetParent(self) self.Missile = ent2 self.Team = 0 self.CapturePower = 0 self.Power = 0 self.PT = 0 self:SetNWFloat("Power",0) self:SetNWFloat("CapPower",0) self.C = 0 end function ENT:Launch() local target = nil if self.Team == 2 then target = CombineBase elseif self.Team == 3 then target = RebleBase end if !target then return end -- ehhhh local mis = ents.Create("ent_hitmissile") mis:SetModel("models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl") mis:SetPos(self:LocalToWorld(Vector(0,0,464))) mis:SetAngles(self:LocalToWorldAngles(Angle(270,0,0))) mis.Target = target mis:PhysicsInit(SOLID_VPHYSICS) mis:SetMoveType(MOVETYPE_VPHYSICS) mis:SetSolid(SOLID_VPHYSICS) mis:Spawn() local startWidth,endWidth = 80,30 util.SpriteTrail( mis, 0, Color(255,255,255), 1, startWidth, endWidth, 4, 1 / ( startWidth + endWidth ) * 0.5 , "trails/smoke.vmt" ) self:EmitSound("misc/doomsday_missile_launch.wav") mis:SetModelScale(8) end function ENT:Think() if (self.C or 0)>SysTime() then return end self.C = SysTime() if (self.PT or 0)<SysTime() then self.PT = SysTime()+2 if self.Team==2 or self.Team == 3 then self.Power = math.min((self.Power or 0)+0.03,1) if self.Power>=1 then self.Power = 0 self:Launch() end self:SetNWFloat("Power",self.Power) end end local Ships = ents.FindByClass("ent_ship") local AimAt = -1 for I=1,#Ships do if Ships[I]:GetPos():Distance(self:GetPos())<1250 then local t = Ships[I].Team or 0 if AimAt<0 then AimAt = t elseif AimAt!=t then AimAt = 0 end end end if AimAt>-1 and AimAt!=self.Team then -- Something about to happen self.CapturePower = self.CapturePower+0.01 if self.CapturePower<1 then self:SetNWFloat("CapPower",self.CapturePower) else self.Team = AimAt self:SetNWFloat("Team",self.Team) self.CapturePower = 0 self:SetNWFloat("CapPower",0) if AimAt!=0 then self:EmitSound("ambient/machines/thumper_startup1.wav") else self:EmitSound("ambient/machines/thumper_shutdown1.wav") end hook.Call("CapPoint",_,self) end elseif self.CapturePower>0 then self.CapturePower = math.max(self.CapturePower-0.05,0) self:SetNWFloat("CapPower",self.CapturePower) end --self:SetNWFloat("Team",math.random(1,3)) end function ENT:Use() end
-- Behavior for observer (2) in the level gandriatower routine = function(O) O:wait(3) O:gotoTile(3.5, 2.5) O:wait(3) O:gotoTile(18.5, 2.5) end
---------------------------------------------------------------------------- -- global misc script -- contains function tend to be useed by every module -- ---------------------------------------------------------------------------- --- Version Control tVar.getVersion = function() tex.print("Version: " .. tVar.Version) end --- Easy Input loads a script written in easy input format -- translates it into functions and runs the script -- -- Easy Input style: -- #This is a comment --> tex.print("This is a comment") -- a_1=3 --> a_1=tVar:New(3,"a_{1}") -- -- @param path path to easy input file function tVar.intFile(path) local file = assert(io.open(path, "r")) local str = "" for line in file:lines() do str = str .. line .. "\n" end tVar.intString(str) end --- Easy Input analyses a string and -- translates it into functions and runs the script -- -- Easy Input style: -- #This is a comment --> tex.print("This is a comment") -- a_1=3 --> a_1=tVar:New(3,"a_{1}") -- -- @param _string path to easy input file function tVar.intString(_string) local str = "" for line in string.gmatch(_string, "([^\n]+)") do str = str .. "\n" .. tVar.interpretEasyInputLine(line) end if tVar.logInterp then logfile = io.open ("tVarLog.log","a+") logfile:write(str.."\n") logfile:close() end if tVar.interpretedShowOutput then print(str) end local status, err = pcall(function () assert(load(str))() end ) if not status then getErrorReport(err,str) end end --- Print Error report -- -- @param err (Number) Error Number -- @param _string (String) String in which the error occoured function getErrorReport(err,_string) local maxPlaces = 70 tex.print("\\begin{verbatim}") tex.print("------------------------") tex.print("| ERROR |") tex.print("------------------------") if #err > maxPlaces then local countBegin = 1 while countBegin < #err do local lenPlaces = maxPlaces if countBegin+maxPlaces > #err then lenPlaces = #err-countBegin end tex.print(err:sub(countBegin,countBegin+lenPlaces)) countBegin = countBegin+lenPlaces+1 end else tex.print(err) end tex.print("------------------------") tex.print("| IN CODE |") tex.print("------------------------") local counter = 1 for line in string.gmatch(_string, "([^\n]+)") do if #line > maxPlaces then local countBegin = 1 while countBegin < #line do local lenPlaces = maxPlaces if countBegin+maxPlaces > #line then lenPlaces = #line-countBegin end if countBegin == 1 then tex.print(counter .. ": " .. line:sub(countBegin,countBegin+lenPlaces)) else tex.print(line:sub(countBegin,countBegin+lenPlaces)) end countBegin = countBegin+lenPlaces+1 end else tex.print(counter .. ": " .. line) end counter = counter + 1 end tex.print("\\end{verbatim}") end --- String Split -- --@param str string to split --@param pat pattern --@return table function string.split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end
-- -- Dan Schuller: Tween Class based on Flash -- Tween = {} Tween.__index = Tween function Tween:IsFinished() return self.isFinished end function Tween:Value() return self.current end function Tween.EaseInQuad(t, b, c, d) t = t / d return c * t * t + b end function Tween.EaseOutQuad(t, b, c, d) t = t / d return -c * t * (t - 2) + b end function Tween.EaseInCirc(t, b, c, d) t = t / d return -c * (math.sqrt(1 - t*t) - 1) + b; end function Tween.EaseOutCirc(t, b, c, d) t = t / d - 1 return c * math.sqrt(1 - t*t) + b; end function Tween.EaseOutInCirc(t, b, c, d) if (t < d/2) then return Tween.EaseOutCirc(t*2, b, c/2, d) end return Tween.EaseInCirc((t*2)-d, b+c/2, c/2, d) end function Tween.EaseInOutElastic(t, b, c, d, a, p) if (t==0) then return b end t = t / (d / 2) if (t==2) then return b+c end if (not p) then p=d*(.3*1.5) end if ((not a) or a < Math.abs(c)) then a=c s=p/4 else s = p/(2*math.pi) * math.asin(c/a) end if (t < 1) then t = t - 1 return -.5*(a*math.pow(2,10*t) * math.sin( (t*d-s)*(2*math.pi)/p )) + b end t = t - 1 return a*math.pow(2,-10*t) * math.sin( (t*d-s)*(2*math.pi)/p )*.5 + c + b end function Tween.EaseOutElastic(t, b, c, d, a, p) local s = 1.70158 local a = c if 0 == t then return b; end t = t / d if t == 1 then return b + c end if not p then p = d *.3 end if a < math.abs(c) then a = c s = p / 4 else s = p / (2 * math.pi) * math.asin(c / a); end return a * math.pow(2, -10 * t) * math.sin( (t * d - s) * (2 * math.pi) / p) + c + b; end function Tween.EaseInElastic(t, b, c, d, a, p) local a = c local s = 1.70158 if 0 == t then return b end t = t / d if t == 1 then return b + c end if not p then p = d * .3 end if a < math.abs(c) then a = c s = p / 4 else s = p / (2 * math.pi) * math.asin(c / a) end t = t - 1 return -(a* math.pow(2, 10 * t) * math.sin( (t * d - s) * (2 * math.pi) /p )) + b; end function Tween.EaseInExpo(t, b, c, d) return c * math.pow( 2, 10 * (t/d - 1) ) + b end function Tween.EaseInBounce(t, b, c, d) return c - Tween.EaseOutBounce(d-t, 0, c, d) + b end -- Easing equation function for a bounce (exponentially decaying parabolic bounce) easing out: decelerating from zero velocity. -- -- @param t Current time (in frames or seconds). -- @param b Starting value. -- @param c Change needed in value. -- @param d Expected easing duration (in frames or seconds). -- @return The correct value. -- function Tween.EaseOutBounce(t, b, c, d) t = t / d if (t < (1/2.75)) then return c*(7.5625*t*t) + b end if (t < (2/2.75)) then t = t - (1.5/2.75) return c*(7.5625*t*t + .75) + b end if (t < (2.5/2.75)) then t = t - (2.25/2.75) return c*(7.5625*t*t + .9375) + b end t = t - (2.625/2.75) return c*(7.5625*t*t + .984375) + b end -- Easing equation function for a bounce (exponentially decaying parabolic bounce) easing in/out: acceleration until halfway, then deceleration. -- -- @param t Current time (in frames or seconds). -- @param b Starting value. -- @param c Change needed in value. -- @param d Expected easing duration (in frames or seconds). -- @return The correct value. -- function Tween.EaseInOutBounce(t, b, c, d) if (t < d/2) then return Tween.EaseInBounce (t*2, 0, c, d) * .5 + b else return Tween.EaseOutBounce (t*2-d, 0, c, d) * .5 + c*.5 + b end end function Tween.Linear(timePassed, start, distance, duration) return distance * timePassed / duration + start end function Tween:FinishValue() return self.startValue + self.distance end function Tween:Update(elapsedTime) self.timePassed = self.timePassed + (elapsedTime or GetDeltaTime()) self.current = self.tweenF(self.timePassed, self.startValue, self.distance, self.totalDuration) if self.timePassed > self.totalDuration then self.current = self.startValue + self.distance self.isFinished = true end end function Tween:SetValue01(v) self.timePassed = Lerp(v, 0, 1, 0, self.totalDuration) self:Update(0) end -- --@start start value --@finish end value --@totalDuration time in which to perform tween. --@tweenF tween function defaults to linear function Tween:Create(start, finish, totalDuration, tweenF) local this = { tweenF = tweenF or Tween.Linear, distance = finish - start, startValue = start, current = start, totalDuration = totalDuration, timePassed = 0, isFinished = false } setmetatable(this, self) return this end