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local cfg = {}
-------------------------------------------------------------------------------- --- Generated exports map for lua-nucleo/ -- @module lua-nucleo.code.exports -- This file is a part of lua-nucleo library -- See file `COPYRIGHT` for the license and copyright information -------------------------------------------------------------------------------- -- WARNING! Do not change manually! -- Generated by list-exports. -------------------------------------------------------------------------------- return { END_OF_LOG_MESSAGE = { { "lua-nucleo/log.lua", w = 0 }; }; EPSILON = { { "lua-nucleo/math.lua", w = 0 }; }; FLUSH_SECONDS_DEFAULT = { { "lua-nucleo/log.lua", w = 0 }; }; LOG_FLUSH_MODE = { { "lua-nucleo/log.lua", w = 0 }; }; LOG_LEVEL = { { "lua-nucleo/log.lua", w = 0 }; }; amap = { { "lua-nucleo/args.lua", w = 0 }; }; args_proxy = { { "lua-nucleo/functional.lua", w = 0 }; }; arguments = { { "lua-nucleo/args.lua", w = 0 }; }; arguments_ignorer = { { "lua-nucleo/functional.lua", w = 0 }; }; assert_is_boolean = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_function = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_nil = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_number = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_self = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_string = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_table = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_thread = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_type = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_is_userdata = { { "lua-nucleo/typeassert.lua", w = 0 }; }; assert_not_nil = { { "lua-nucleo/typeassert.lua", w = 0 }; }; bind_many = { { "lua-nucleo/functional.lua", w = 0 }; }; capture_source_location = { { "lua-nucleo/diagnostics.lua", w = 0 }; }; cdata_cat = { { "lua-nucleo/string.lua", w = 0 }; }; cdata_wrap = { { "lua-nucleo/string.lua", w = 0 }; }; check_decorator = { { "lua-nucleo/testing/decorators.lua", w = 0 }; }; check_types = { { "lua-nucleo/args.lua", w = 0 }; }; collect_all_garbage = { { "lua-nucleo/misc.lua", w = 0 }; }; common_load_schema = { { "lua-nucleo/dsl/common_load_schema.lua", w = 0 }; }; common_method_list = { { "lua-nucleo/factory.lua", w = 0 }; }; compose = { { "lua-nucleo/functional.lua", w = 0 }; }; compose_many = { { "lua-nucleo/functional.lua", w = 0 }; }; count_substrings = { { "lua-nucleo/string.lua", w = 0 }; }; create_common_fields_by_tag = { { "lua-nucleo/dsl/dsl_loader.lua", w = 0 }; }; create_common_name_filter = { { "lua-nucleo/dsl/dsl_loader.lua", w = 0 }; }; create_escape_subst = { { "lua-nucleo/string.lua", w = 0 }; }; create_simple_tagged_tree_walkers = { { "lua-nucleo/dsl/tagged-tree.lua", w = 0 }; }; create_table = { { "lua-nucleo/functional.lua", w = 0 }; }; cut_with_ellipsis = { { "lua-nucleo/string.lua", w = 0 }; }; decoraror_checker_helper = { { "lua-nucleo/testing/decorators.lua", w = 0 }; }; do_in_environment = { { "lua-nucleo/sandbox.lua", w = 0 }; }; do_nothing = { { "lua-nucleo/functional.lua", w = 0 }; }; dostring_in_environment = { { "lua-nucleo/sandbox.lua", w = 0 }; }; dump_nodes = { { "lua-nucleo/dsl/dump_nodes.lua", w = 0 }; }; eat_tag = { { "lua-nucleo/coro.lua", w = 0 }; }; eat_true = { { "lua-nucleo/args.lua", w = 0 }; }; empty_table = { { "lua-nucleo/table-utils.lua", w = 0 }; }; ends_with = { { "lua-nucleo/string.lua", w = 0 }; }; ensure = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_aposteriori_probability = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_equals = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_error = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_error_with_substring = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_fails_with_substring = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_has_substring = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_is = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_returns = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_strequals = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_tdeepequals = { { "lua-nucleo/ensure.lua", w = 0 }; }; ensure_tequals = { { "lua-nucleo/ensure.lua", w = 0 }; }; environment_values = { { "lua-nucleo/testing/decorators.lua", w = 0 }; }; epsilon_equals = { { "lua-nucleo/math.lua", w = 0 }; }; escape_for_json = { { "lua-nucleo/string.lua", w = 0 }; }; escape_lua_pattern = { { "lua-nucleo/string.lua", w = 0 }; }; escape_string = { { "lua-nucleo/string.lua", w = 0 }; }; fill_curly_placeholders = { { "lua-nucleo/string.lua", w = 0 }; }; fill_placeholders = { { "lua-nucleo/string.lua", w = 0 }; }; fill_placeholders_ex = { { "lua-nucleo/string.lua", w = 0 }; }; format_logsystem_date = { { "lua-nucleo/log.lua", w = 0 }; }; get_current_logsystem_date = { { "lua-nucleo/log.lua", w = 0 }; }; get_day_timestamp = { { "lua-nucleo/timestamp.lua", w = 0 }; }; get_decasecond_timestamp = { { "lua-nucleo/timestamp.lua", w = 0 }; }; get_escaped_chars_in_ranges = { { "lua-nucleo/string.lua", w = 0 }; }; get_minute_timestamp = { { "lua-nucleo/timestamp.lua", w = 0 }; }; get_quarter_timestamp = { { "lua-nucleo/timestamp.lua", w = 0 }; }; get_tomorrow_timestamp = { { "lua-nucleo/timestamp.lua", w = 0 }; }; get_yesterday_timestamp = { { "lua-nucleo/timestamp.lua", w = 0 }; }; htmlspecialchars = { { "lua-nucleo/string.lua", w = 0 }; }; identity = { { "lua-nucleo/functional.lua", w = 0 }; }; integer_to_string_with_base = { { "lua-nucleo/string.lua", w = 0 }; }; invariant = { { "lua-nucleo/functional.lua", w = 0 }; }; is_boolean = { { "lua-nucleo/type.lua", w = 0 }; }; is_function = { { "lua-nucleo/type.lua", w = 0 }; }; is_nil = { { "lua-nucleo/type.lua", w = 0 }; }; is_number = { { "lua-nucleo/type.lua", w = 0 }; }; is_outer_yield_tag = { { "lua-nucleo/coro.lua", w = 0 }; }; is_self = { { "lua-nucleo/type.lua", w = 0 }; }; is_string = { { "lua-nucleo/type.lua", w = 0 }; }; is_table = { { "lua-nucleo/type.lua", w = 0 }; }; is_thread = { { "lua-nucleo/type.lua", w = 0 }; }; is_type = { { "lua-nucleo/type.lua", w = 0 }; }; is_userdata = { { "lua-nucleo/type.lua", w = 0 }; }; kv_concat = { { "lua-nucleo/string.lua", w = 0 }; }; lassert = { { "lua-nucleo/assert.lua", w = 0 }; }; less_kv = { { "lua-nucleo/tdeepequals.lua", w = 0 }; }; less_than = { { "lua-nucleo/functional.lua", w = 0 }; }; list_caller = { { "lua-nucleo/functional.lua", w = 0 }; }; load_data_schema = { { "lua-nucleo/dsl/walk_data_with_schema.lua", w = 0 }; }; load_data_walkers = { { "lua-nucleo/dsl/walk_data_with_schema.lua", w = 0 }; }; looped_linear_interpolator = { { "lua-nucleo/util/anim/interpolator.lua", w = 0 }; }; lower_bound = { { "lua-nucleo/algorithm.lua", w = 0 }; }; lower_bound_gt = { { "lua-nucleo/algorithm.lua", w = 0 }; }; lower_bound_pred = { { "lua-nucleo/algorithm.lua", w = 0 }; }; lua51_keywords = { { "lua-nucleo/language.lua", w = 0 }; }; lua51_types = { { "lua-nucleo/language.lua", w = 0 }; }; make_checker = { { "lua-nucleo/checker.lua", w = 0 }; }; make_common_logging_config = { { "lua-nucleo/log.lua", w = 0 }; }; make_concatter = { { "lua-nucleo/string.lua", w = 0 }; }; make_config_environment = { { "lua-nucleo/sandbox.lua", w = 0 }; }; make_deque = { { "lua-nucleo/deque.lua", w = 0 }; }; make_dsl_loader = { { "lua-nucleo/dsl/dsl_loader.lua", w = 0 }; }; make_generator_mt = { { "lua-nucleo/functional.lua", w = 0 }; }; make_loggers = { { "lua-nucleo/log.lua", w = 0 }; }; make_logging_system = { { "lua-nucleo/log.lua", w = 0 }; }; make_ophash_key_value_store = { { "lua-nucleo/key_value_store/key_value_store_ophash.lua", w = 0 }; }; make_ordered_named_cat_manager = { { "lua-nucleo/ordered_named_cat_manager.lua", w = 0 }; }; make_path_based_walker = { { "lua-nucleo/dsl/path_based_walker.lua", w = 0 }; }; make_prettifier = { { "lua-nucleo/prettifier.lua", w = 0 }; }; make_priority_queue = { { "lua-nucleo/priority_queue.lua", w = 0 }; }; make_scoped_cat_tree_manager = { { "lua-nucleo/scoped_cat_tree_manager.lua", w = 0 }; }; make_simple_key_value_store = { { "lua-nucleo/key_value_store/key_value_store_simple.lua", w = 0 }; }; make_sophisticated_key_value_store = { { "lua-nucleo/key_value_store/key_value_store_sophisticated.lua", w = 0 }; }; make_stack_with_factory = { { "lua-nucleo/stack_with_factory.lua", w = 0 }; }; make_timed_queue = { { "lua-nucleo/timed_queue.lua", w = 0 }; }; method_arguments = { { "lua-nucleo/args.lua", w = 0 }; }; nargs = { { "lua-nucleo/args.lua", w = 0 }; }; nearest_left_interpolator = { { "lua-nucleo/util/anim/interpolator.lua", w = 0 }; }; number_to_string = { { "lua-nucleo/string.lua", w = 0 }; }; optional_arguments = { { "lua-nucleo/args.lua", w = 0 }; }; ordered_pairs = { { "lua-nucleo/tdeepequals.lua", w = 0 }; }; pack = { { "lua-nucleo/args.lua", w = 0 }; }; pick_init = { { "lua-nucleo/algorithm.lua", w = 0 }; }; pick_one = { { "lua-nucleo/algorithm.lua", w = 0 }; }; quicksort = { { "lua-nucleo/quicksort.lua", w = 0 }; }; remove_nil_arguments = { { "lua-nucleo/functional.lua", w = 0 }; }; require_and_declare = { { "lua-nucleo/require_and_declare.lua", w = 0 }; }; resume_inner = { { "lua-nucleo/coro.lua", w = 0 }; }; serialize_number = { { "lua-nucleo/string.lua", w = 0 }; }; split_by_char = { { "lua-nucleo/string.lua", w = 0 }; }; split_by_offset = { { "lua-nucleo/string.lua", w = 0 }; }; starts_with = { { "lua-nucleo/string.lua", w = 0 }; }; taccumulate = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tappend_many = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tarraylisttohashlist = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tarraytohash = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tclone = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tcount_elements = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tdeepequals = { { "lua-nucleo/tdeepequals.lua", w = 0 }; }; tequals = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tfilterkeylist = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tflip = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tflip_inplace = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tgenerate_1d_linear = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tgenerate_2d_linear = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tgenerate_n = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tgetpath = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tidentityset = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tifilter = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tifindvalue_nonrecursive = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tiflip = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tiinsert_args = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tijoin_many = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tilistofrecordfields = { { "lua-nucleo/table-utils.lua", w = 0 }; }; timap = { { "lua-nucleo/table-utils.lua", w = 0 }; }; timap_inplace = { { "lua-nucleo/table-utils.lua", w = 0 }; }; timap_sliding = { { "lua-nucleo/table-utils.lua", w = 0 }; }; timapofrecordgroups = { { "lua-nucleo/table-utils.lua", w = 0 }; }; timapofrecords = { { "lua-nucleo/table-utils.lua", w = 0 }; }; times_and_values_looped = { { "lua-nucleo/util/anim/interpolator.lua", w = 0 }; }; tipermute_inplace = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tisarray = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tisempty = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tiset = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tiunique = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tivalues = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tiwalk = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tiwalker = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tjson_simple = { { "lua-nucleo/string.lua", w = 0 }; }; tkeys = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tkeysvalues = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tkvlist2kvpairs = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tkvlist_to_hash = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tkvmap_unpack = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tkvtorecordlist = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tless = { { "lua-nucleo/tdeepequals.lua", w = 0 }; }; tless_kv = { { "lua-nucleo/tdeepequals.lua", w = 0 }; }; tmap_kv = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tmap_values = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tmapofrecordgroups = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tmerge_many = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tmore = { { "lua-nucleo/tdeepequals.lua", w = 0 }; }; tnormalize = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tnormalize_inplace = { { "lua-nucleo/table-utils.lua", w = 0 }; }; torderedset = { { "lua-nucleo/table-utils.lua", w = 0 }; }; torderedset_insert = { { "lua-nucleo/table-utils.lua", w = 0 }; }; torderedset_remove = { { "lua-nucleo/table-utils.lua", w = 0 }; }; toverride_many = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tpretty = { { "lua-nucleo/tpretty.lua", w = 0 }; }; tpretty_ex = { { "lua-nucleo/tpretty.lua", w = 0 }; }; tpretty_ordered = { { "lua-nucleo/tpretty.lua", w = 0 }; }; treadonly = { { "lua-nucleo/table-utils.lua", w = 0 }; }; treadonly_ex = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tremap_to_array = { { "lua-nucleo/table-utils.lua", w = 0 }; }; trim = { { "lua-nucleo/string.lua", w = 0 }; }; trunc = { { "lua-nucleo/math.lua", w = 0 }; }; tserialize = { { "lua-nucleo/tserialize.lua", w = 0 }; }; tset = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tset_many = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tsetof = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tsetpath = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tsetpathvalue = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tslice = { { "lua-nucleo/table-utils.lua", w = 0 }; }; tsort_kv = { { "lua-nucleo/tdeepequals.lua", w = 0 }; }; tstr = { { "lua-nucleo/tstr.lua", w = 0 }; }; tstr_cat = { { "lua-nucleo/tstr.lua", w = 0 }; }; tvalues = { { "lua-nucleo/table-utils.lua", w = 0 }; }; twalk_pairs = { { "lua-nucleo/table-utils.lua", w = 0 }; }; twithdefaults = { { "lua-nucleo/table-utils.lua", w = 0 }; }; unique_object = { { "lua-nucleo/misc.lua", w = 0 }; }; upper_bound = { { "lua-nucleo/algorithm.lua", w = 0 }; }; upper_bound_gt = { { "lua-nucleo/algorithm.lua", w = 0 }; }; upper_bound_pred = { { "lua-nucleo/algorithm.lua", w = 0 }; }; url_encode = { { "lua-nucleo/string.lua", w = 0 }; }; validate_probability_precise = { { "lua-nucleo/random.lua", w = 0 }; }; validate_probability_rough = { { "lua-nucleo/random.lua", w = 0 }; }; walk_tagged_tree = { { "lua-nucleo/dsl/tagged-tree.lua", w = 0 }; }; wrap_file_sink = { { "lua-nucleo/log.lua", w = 0 }; }; yield_outer = { { "lua-nucleo/coro.lua", w = 0 }; }; }
-- protocol naming p4_paxos = Proto('p4_paxos','P4_PAXOSProtocol') -- protocol fields local p4_paxos_msgtype = ProtoField.string('p4_paxos.msgtype','msgtype') local p4_paxos_instance = ProtoField.string('p4_paxos.instance','instance') local p4_paxos_round = ProtoField.string('p4_paxos.round','round') local p4_paxos_vround = ProtoField.string('p4_paxos.vround','vround') local p4_paxos_acceptor = ProtoField.string('p4_paxos.acceptor','acceptor') local p4_paxos_value = ProtoField.string('p4_paxos.value','value') p4_paxos.fields = {p4_paxos_msgtype, p4_paxos_instance, p4_paxos_round, p4_paxos_vround, p4_paxos_acceptor, p4_paxos_value} -- protocol dissector function function p4_paxos.dissector(buffer,pinfo,tree) pinfo.cols.protocol = 'P4_PAXOS' local subtree = tree:add(p4_paxos,buffer(),'P4_PAXOS Protocol Data') subtree:add(p4_paxos_msgtype,tostring(buffer(0,1):bitfield(0,8))) subtree:add(p4_paxos_instance,tostring(buffer(1,2):bitfield(0,16))) subtree:add(p4_paxos_round,tostring(buffer(3,1):bitfield(0,8))) subtree:add(p4_paxos_vround,tostring(buffer(4,1):bitfield(0,8))) subtree:add(p4_paxos_acceptor,tostring(buffer(5,8):bitfield(0,64))) subtree:add(p4_paxos_value,tostring(buffer(13,64):bitfield(0,512))) end print( (require 'debug').getinfo(1).source ) -- creation of table for next layer(if required) -- No table required -- protocol registration my_table = DissectorTable.get('p4_udp.dstPort') my_table:add(0x8888,p4_paxos)
require 'luacov' local tuple = require 'tuple' context('Creating tuples', function() test('Instantiates new tuples with () call', function() local a = tuple(1,2) assert_equal(#a, 2) assert_equal(a[1],1) assert_equal(a[2],2) end) test('Empty parens returns 0-tuples', function() local a = tuple() assert_equal(#a, 0) end) end) context('Slicing tuples : t(i,j)', function() test('One can slice values in a tuple', function() local a = tuple('a', 'b', 'c', 'd', 'e') local sub_a = a(2,4) assert_equal(sub_a, tuple('b','c','d')) end) test('Argument j defaults to the last element in tuple', function() local a = tuple(1,2,3,4,5) local sub_a = a(3) assert_equal(sub_a, tuple(3,4,5)) end) test('Argument i defaults to the first element in tuple', function() local a = tuple(1,2,3,4,5) local sub_a = a() assert_equal(sub_a, a) end) end) context('String representation:', function() test('class provides a tostring metamethod', function() assert_equal(tostring(tuple(1,2,3)),'(1, 2, 3)') end) test('the string representation supports booleans', function() assert_equal(tostring(tuple(true,false)),'(true, false)') end) end) context('Inspecting tuples', function() test('Tuple class provides an iterator', function() local tup = tuple('l', 'u', 'a') for i, element in tup:elements() do assert_equal(element, ('lua'):sub(i,i)) end end) test('has() returns true if a value belongs to a tuple', function() local tup = tuple(1,2,3,4,5,6,7,8,9,10) for i = 1,10 do assert_true(tup:has(i)) end tup = tuple() for i = 1,10 do assert_false(tup:has(i)) end end) end) context('Querying size', function() test('len() returns the tuple size', function() local tup = tuple(0.1, 0.2, 'a', 10, false) local tup0 = tuple() assert_equal(tup:len(), 5) assert_equal(tup0:len(), 0) end) test('# operator is the same as len()', function() local tup = tuple(0.1, 0.2, 'a', 10, false) local tup0 = tuple() assert_equal(#tup, tup:len()) assert_equal(#tup0, tup0:len()) end) end) context('Inclusion', function() test('includes() returns true if tuple contains another', function() local tup_big = tuple(1,2,3) assert_true(tup_big:includes(tuple(1))) assert_true(tup_big:includes(tuple(1,2))) assert_true(tup_big:includes(tuple(1,2,3))) assert_false(tup_big:includes(tuple(1,4))) assert_false(tup_big:includes(tuple(0,2,3))) assert_false(tup_big:includes(tuple(1,2,3,3))) end) test('tuples always includes itself', function() local tup = tuple(1,2,3,4,5) assert_true(tup:includes(tup)) end) test('tuples always includes empty tuples', function() assert_true(tuple(1):includes(tuple())) assert_true(tuple():includes(tuple())) end) end) context('Array conversion', function() test('toArray() method converts a tuple to an array', function() local tup = tuple('a', 'b', 'c') local array = tup:toArray() assert_equal(#array, 3) assert_equal(array[1], 'a') assert_equal(array[2], 'b') assert_equal(array[3], 'c') end) test('Empty tuples are converted to empty arrays', function() local tup = tuple() local array = tup:toArray() assert_equal(#array, 0) end) end) context('Comparison is lexicographical', function() context('Equality test', function() test('Testing A == B', function() local A = tuple('a', 'b', 'c', 'd', false, true) local B = tuple('a', 'b', 'c', 'd', false, true) assert_true(A == B) end) test('A tuple is always equal to itself', function() local A = tuple('a', false, true) assert_true(A == A) end) test('Tuples with different length are not equal', function() local A = tuple('a', 'b') local B = tuple('a', 'b', 'c') assert_false(A == B) end) test('Tuples must be the exact same to be equal', function() local A = tuple('a', 'b', 'd', 'c') local B = tuple('a', 'b', 'c', 'd') assert_false(A == B) end) end) context('Relational order', function() test('Relational < test', function() assert_true(tuple('a', 'b', 'c') < tuple('b', 'c', 'd')) assert_true(tuple(1,2,3,4) < tuple(2,3,4)) assert_false(tuple(1,2,3,4) < tuple(2,3,3)) end) test('Relational <= test', function() assert_true(tuple('a', 'b', 'c') <= tuple('b', 'b', 'c')) assert_true(tuple(1,1,1) <= tuple(2,2,1,3)) assert_false(tuple(1,1,1) <= tuple(1,2,0,3)) end) end) end) context('Operations', function() test('Addition', function() assert_equal(tuple(1) + tuple(2), tuple(1,2)) assert_equal(tuple(3,4) + tuple('a', false), tuple(3, 4, 'a', false)) assert_equal(tuple() + tuple(), tuple()) end) test('Multiplication', function() assert_equal(tuple('a','z') * 2, tuple('a', 'z', 'a', 'z')) assert_equal(tuple(1) * 3, tuple(1,1,1)) assert_equal(2 * tuple(2), tuple(2,2)) assert_equal(tuple() * 10, tuple()) assert_nil(tuple() * 0) end) end)
require 'busted.runner'() describe("labRenderers", function() local labRenderers local force0 = { index = 0, } local force1 = { index = 1, } local lab0 = { type = "lab", name = "lab", valid = true, unit_number = 0, force = force0, } local lab1 = { type = "lab", name = "lab", valid = true, unit_number = 1, force = force1, } local nonLab = { type = "tool", name = "hammer", valid = true, unit_number = 1, force = force0, } local invalidLab = { type = "lab", name = "lab", valid = false, unit_number = 1, force = force0, } local otherLab = { type = "lab", name = "fancy-lab", valid = true, unit_number = 1, force = force0, } local sctLab = { type = "lab", name = "sct-lab-t4", valid = true, unit_number = 1, force = force0, } local bigLab = { type = "lab", name = "big-lab", valid = true, unit_number = 1, force = force0, } local schallMachineScalingLab6 = { type = "lab", name = "lab-MS-6", valid = true, unit_number = 2, force = force0, } local bobLab = { type = "lab", name = "lab-2", valid = true, unit_number = 1, force = force0, } local bobAlienLab = { type = "lab", name = "lab-alien", valid = true, unit_number = 1, force = force0, } setup(function() _G.rendering = require("spec.mocks.rendering") labRenderers = require("core.labRenderers") end) before_each(function() labRenderers.init({ labsByForce = {}, labAnimations = {}, labLights = {}, }) rendering.resetMock() stub(softErrorReporting, "showModError") end) after_each(function() softErrorReporting.showModError:revert() end) teardown(function() labRenderers = nil end) it("has the same initial state", function() assert.same(labRenderers.state, labRenderers.initialState) end) describe("isCompatibleLab", function() it("accepts a regular lab", function() assert.is_true(labRenderers.isCompatibleLab(lab0)) end) it("accepts a Science Cost Tweaker lab", function() assert.is_true(labRenderers.isCompatibleLab(sctLab)) end) it("accepts a Big Lab", function() assert.is_true(labRenderers.isCompatibleLab(bigLab)) end) it("accepts Bob's labs", function() assert.is_true(labRenderers.isCompatibleLab(bobLab)) assert.is_true(labRenderers.isCompatibleLab(bobAlienLab)) end) it("rejects non-lab", function() assert.is_false(labRenderers.isCompatibleLab(nonLab)) end) it("rejects other labs", function() assert.is_false(labRenderers.isCompatibleLab(otherLab)) end) end) describe("addLab", function() it("adds a lab and creates render objects", function() labRenderers.addLab(lab0) assert.stub(softErrorReporting.showModError).was_not.called() assert.truthy(labRenderers.state.labsByForce[lab0.force.index]) local lab = labRenderers.state.labsByForce[lab0.force.index][lab0.unit_number] assert.truthy(labRenderers.state.labsByForce[lab0.force.index][lab0.unit_number]) local animationId = labRenderers.state.labAnimations[lab0.unit_number] assert.truthy(animationId) assert.is_true(rendering.is_valid(animationId)) local lightId = labRenderers.state.labLights[lab0.unit_number] assert.truthy(lightId) assert.is_true(rendering.is_valid(lightId)) end) it("adds labs in separate forces", function() labRenderers.addLab(lab0) labRenderers.addLab(lab1) assert.truthy(labRenderers.state.labsByForce[lab0.force.index]) assert.truthy(labRenderers.state.labsByForce[lab1.force.index]) assert.not_nil(next(labRenderers.state.labsByForce[lab0.force.index])) assert.not_nil(next(labRenderers.state.labsByForce[lab1.force.index])) assert.not_equal(labRenderers.state.labsByForce[lab0.force.index], labRenderers.state.labsByForce[lab1.force.index]) end) it("scales renderers appropriately", function() labRenderers.addLab(lab0) labRenderers.addLab(bigLab) labRenderers.addLab(schallMachineScalingLab6) local animId, lightId = labRenderers.getRenderObjects(lab0) assert.equal(1, rendering.get_x_scale(animId)) assert.equal(1, rendering.get_y_scale(animId)) assert.equal(1, rendering.get_scale(lightId)) local bigAnimId, bigLightId = labRenderers.getRenderObjects(bigLab) local bigLabScale = labRenderers.specialLabScales[bigLab.name] assert.equal(bigLabScale, rendering.get_x_scale(bigAnimId)) assert.equal(bigLabScale, rendering.get_y_scale(bigAnimId)) assert.equal(bigLabScale, rendering.get_scale(bigLightId)) local schallAnimId, schallLightId = labRenderers.getRenderObjects(schallMachineScalingLab6) local schallLabScale = labRenderers.specialLabScales[schallMachineScalingLab6.name] assert.equal(schallLabScale, rendering.get_x_scale(schallAnimId)) assert.equal(schallLabScale, rendering.get_y_scale(schallAnimId)) assert.equal(schallLabScale, rendering.get_scale(schallLightId)) end) it("won't add a non-lab", function() labRenderers.addLab(nonLab) assert.is_nil(next(labRenderers.state.labsByForce)) end) it("won't add a lab by any other name", function() labRenderers.addLab(otherLab) assert.is_nil(next(labRenderers.state.labsByForce)) end) it("errors when attempting to add a nil entity", function() labRenderers.addLab(nil) assert.stub(softErrorReporting.showModError).was.called_with("errors.unregistered-entity-created") end) it("errors when attempting to add an invalid lab", function() labRenderers.addLab(invalidLab) assert.stub(softErrorReporting.showModError).was.called_with("errors.unregistered-entity-created") end) it("errors instead of adding a lab twice", function() labRenderers.addLab(lab0) labRenderers.addLab(lab0) assert.stub(softErrorReporting.showModError).was.called_with("errors.lab-registered-twice") end) end) describe("removeLab", function() it("removes lab and its rendering objects", function() labRenderers.addLab(lab0) labRenderers.removeLab(lab0) assert.stub(softErrorReporting.showModError).was_not.called() assert.is_nil(next(labRenderers.labsForForce(lab0.force.index))) assert.is_nil(next(labRenderers.state.labAnimations)) assert.is_nil(next(labRenderers.state.labLights)) end) it("errors when an unregistered lab is removed", function() labRenderers.removeLab(lab0) assert.stub(softErrorReporting.showModError).was.called_with("errors.unregistered-lab-deleted") end) it("errors when an unregistered lab is removed, even if force exists", function() labRenderers.addLab(lab0) labRenderers.removeLab(lab0) labRenderers.removeLab(lab0) assert.stub(softErrorReporting.showModError).was.called_with("errors.unregistered-lab-deleted") end) end) describe("getRenderObjects", function() it("gets valid render objects for lab", function() labRenderers.addLab(lab0) local animationId, lightId = labRenderers.getRenderObjects(lab0) assert.is_true(rendering.is_valid(animationId)) assert.is_true(rendering.is_valid(lightId)) end) it("errors if animation was destroyed, and creates new animation", function() labRenderers.addLab(lab0) rendering.destroy(labRenderers.state.labAnimations[lab0.unit_number]) local animationId, lightId = labRenderers.getRenderObjects(lab0) assert.stub(softErrorReporting.showModError).was.called_with("errors.render-object-destroyed") assert.is_true(rendering.is_valid(animationId)) end) it("errors if light was destroyed, and creates new light", function() labRenderers.addLab(lab0) rendering.destroy(labRenderers.state.labLights[lab0.unit_number]) local animationId, lightId = labRenderers.getRenderObjects(lab0) assert.stub(softErrorReporting.showModError).was.called_with("errors.render-object-destroyed") assert.is_true(rendering.is_valid(animationId)) end) end) end)
MSBTProfiles_SavedVars = { ["profiles"] = { ["Default"] = { ["creationVersion"] = "5.7.146", }, }, } MSBT_SavedMedia = { ["fonts"] = { }, ["sounds"] = { }, }
--[[ Minecart ======== Copyright (C) 2019-2021 Joachim Stolberg MIT See license.txt for more information ]]-- -- for lazy programmers local M = minetest.get_meta local S = minecart.S local CYCLE_TIME = 4 local function node_timer(pos) local node = minetest.get_node(pos) local dir = minetest.facedir_to_dir(node.param2) minecart.punch_cart({x = pos.x, y = pos.y + 1, z = pos.z}, nil, 1, dir) return true end local function after_dig_node(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) end minetest.register_node("minecart:cart_pusher", { description = S("Cart Pusher"), drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-8/16,-8/16,-8/16, 8/16, 8/16, 8/16}, {-1/16, 8/16,-4/16, 1/16, 10/16, 4/16}, }, }, tiles = { -- up, down, right, left, back, front "default_steel_block.png^minecart_pusher_top.png", "default_steel_block.png", "default_steel_block.png^minecart_pusher.png", "default_steel_block.png^minecart_pusher.png", "default_steel_block.png^minecart_pusher.png", "default_steel_block.png^minecart_pusher.png", }, after_place_node = function(pos) minetest.get_node_timer(pos):start(CYCLE_TIME) end, on_timer = node_timer, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = true, sounds = default.node_sound_metal_defaults(), }) minetest.register_craft({ output = "minecart:cart_pusher", recipe = { {"dye:black", "default:steel_ingot", "dye:yellow"}, {"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, }, })
local objects = { --Maxime createObject(14506,2239.6999500,-1165.0999800,1038.0000000,0.0000000,0.0000000,0.0000000,46), --object(imy_motel_int,46), (1,46), createObject(14846,1473.3994100,1752.2998000,14.8000000,0.0000000,0.0000000,0.0000000,46), --object(int_ppol,46), (2,46), createObject(1535,1470.4000200,1752.5000000,13.7000000,0.0000000,0.0000000,0.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1535,1473.4000200,1752.5365000,13.7000000,0.0000000,0.0000000,179.9950000,46), --object(gen_doorext14,46), (2,46), createObject(8167,1466.1999500,1759.0999800,16.3000000,0.0000000,0.0000000,0.0000000,46), --object(apgate1_vegs01,46), (2,46), createObject(1535,1467.0000000,1768.3000500,13.7000000,0.0000000,0.0000000,0.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1535,1468.5000000,1768.3000500,13.7000000,0.0000000,0.0000000,0.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1535,1471.0000000,1768.2998000,13.7000000,0.0000000,0.0000000,0.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1535,1472.5000000,1768.3000500,13.7000000,0.0000000,0.0000000,0.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1776,1469.7998000,1767.5000000,14.9000000,0.0000000,0.0000000,0.0000000,46), --object(cj_candyvendor,46), (1,46), createObject(2838,1475.0000000,1765.1992200,14.6600000,0.0000000,0.0000000,0.0000000,46), --object(gb_takeaway03,46), (1,46), createObject(2370,1474.6999500,1765.0999800,13.8000000,0.0000000,0.0000000,359.5800000,46), --object(shop_set_1_table,46), (1,46), createObject(1712,1478.0999800,1766.3000500,13.8000000,0.0000000,0.0000000,265.3960000,46), --object(kb_couch05,46), (1,46), createObject(1710,1473.3000500,1767.4000200,13.8000000,0.0000000,0.0000000,0.0000000,46), --object(kb_couch07,46), (1,46), createObject(1512,1476.8000500,1764.0999800,14.0000000,0.0000000,0.0000000,0.0000000,46), --object(dyn_wine_03,46), (1,46), createObject(1512,1477.1999500,1767.3000500,14.4000000,0.0180000,89.7800000,268.3430000,46), --object(dyn_wine_03,46), (2,46), createObject(1512,1477.0999800,1767.3000500,14.3350000,90.0000000,92.0480000,271.4760000,46), --object(dyn_wine_03,46), (3,46), createObject(14527,1472.1992200,1760.0996100,14.6000000,0.0000000,0.0000000,0.0000000,46), --object(fannyfan,46), (1,46), createObject(2395,1466.4000200,1758.0999800,13.8000000,0.0000000,0.0000000,90.0000000,46), --object(cj_sports_wall,46), (3,46), createObject(2395,1466.3994100,1763.8994100,13.8000000,0.0000000,0.0000000,90.0000000,46), --object(cj_sports_wall,46), (4,46), createObject(1778,1478.0000000,1753.5999800,13.8000000,0.0000000,0.0000000,170.0000000,46), --object(cj_mop_pail,46), (1,46), createObject(1209,1466.6999500,1757.6999500,13.8000000,0.0000000,0.0000000,90.0000000,46), --object(vendmach,46), (1,46), createObject(14520,1471.0000000,1759.5000000,14.1000000,0.0000000,0.0000000,217.2740000,46), --object(immy_clothes,46), (1,46), createObject(2953,1476.3000500,1765.5000000,13.8000000,0.0000000,0.0000000,102.3020000,46), --object(kmb_paper_code,46), (1,46), createObject(2953,1470.5999800,1757.9000200,13.8000000,0.0000000,0.0000000,92.2990000,46), --object(kmb_paper_code,46), (2,46), createObject(2953,1466.4000200,1762.5000000,15.0000000,0.0000000,0.0000000,92.2960000,46), --object(kmb_paper_code,46), (3,46), createObject(2690,1467.1999500,1753.1999500,14.1000000,0.0000000,0.0000000,190.0000000,46), --object(cj_fire_ext,46), (1,46), createObject(2690,1467.5999800,1753.1999500,14.1000000,0.0000000,0.0000000,189.9980000,46), --object(cj_fire_ext,46), (2,46), createObject(14819,1466.5300300,1765.3000500,14.9000000,0.0000000,0.0000000,270.0000000,46), --object(og_door,46), (1,46), createObject(2110,1467.1999500,1755.9000200,13.8000000,0.0000000,0.0000000,270.0000000,46), --object(low_dinning_4,46), (1,46), createObject(2108,1478.0000000,1767.0999800,13.8000000,0.0000000,0.0000000,0.0000000,46), --object(cj_mlight13,46), (1,46), createObject(1810,1467.8000500,1754.5000000,13.8000000,0.0000000,0.0000000,245.3960000,46), --object(cj_foldchair,46), (1,46), createObject(1810,1468.0000000,1755.5000000,13.8000000,0.0000000,0.0000000,295.3910000,46), --object(cj_foldchair,46), (2,46), createObject(2894,1467.4000200,1755.0000000,14.6000000,0.0000000,0.0000000,270.0000000,46), --object(kmb_rhymesbook,46), (1,46), createObject(2670,1473.8000500,1765.3000500,13.9000000,0.0000000,2.3020000,98.7470000,46), --object(proc_rubbish_1,46), (1,46), createObject(1265,1477.5999800,1753.4000200,14.2000000,0.0000000,0.0000000,0.0000000,46), --object(blackbag2,46), (1,46), createObject(1535,1478.6999500,1761.0999800,13.7000000,0.0000000,0.0000000,270.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1535,1478.6999500,1755.4000200,13.7000000,0.0000000,0.0000000,270.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1535,1478.6999500,1758.1999500,13.7000000,0.0000000,0.0000000,270.0000000,46), --object(gen_doorext14,46), (1,46), createObject(1535,1478.6999500,1763.9000200,13.7000000,0.0000000,0.0000000,270.0000000,46), --object(gen_doorext14,46), (1,46), } local col = createColSphere( 1471.8935546875, 1752.9169921875, 14.760937690735, 20) local function watchChanges( ) if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then for key, value in pairs( objects ) do setElementDimension( value, getElementDimension( getLocalPlayer( ) ) ) end elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end end end addEventHandler( "onClientColShapeHit", col, function( element ) if element == getLocalPlayer( ) then addEventHandler( "onClientRender", root, watchChanges ) end end ) addEventHandler( "onClientColShapeLeave", col, function( element ) if element == getLocalPlayer( ) then removeEventHandler( "onClientRender", root, watchChanges ) end end ) -- Put them standby for now. for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end for index, object in ipairs ( objects ) do setElementDoubleSided ( object, true ) -- if getElementModel(object) == 10281 then -- setObjectScale ( object, 0.60000002384186 ) -- end --setElementCollisionsEnabled ( object, true ) end
local Adapter = require('core.inventoryAdapter') local Craft = require('farms.craft') local turtle = _G.turtle local CRAFTING_TABLE = 'minecraft:crafting_table' local function clearGrid(inventory) for i = 1, 16 do local count = turtle.getItemCount(i) if count > 0 then inventory:insert(i, count) if turtle.getItemCount(i) ~= 0 then return false end end end return true end function turtle.craftItem(item, count, inventoryInfo) local success, msg local inventory = Adapter.wrap(inventoryInfo) if not inventory then return false, 'Invalid inventory' end local equipped, side if not turtle.isEquipped('workbench') then local modemSide = turtle.isEquipped('modem') or 'right' local osides = { left = 'right', right = 'left' } side = osides[modemSide] if not turtle.select(CRAFTING_TABLE) then clearGrid(inventory) if not turtle.selectOpenSlot() then return false, 'Inventory is full' end if not inventory:provide({ name = CRAFTING_TABLE, damage = 0 }, 1) then return false, 'Missing crafting table' end end local slot = turtle.select(CRAFTING_TABLE) turtle.equip(side, CRAFTING_TABLE) equipped = turtle.getItemDetail(slot.index) end clearGrid(inventory) success, msg = Craft.craftRecipe(item, count or 1, inventory) if equipped then turtle.selectOpenSlot() inventory:provide({ name = equipped.name, damage = equipped.damage }, 1) turtle.equip(side, equipped.name .. ':' .. equipped.damage) end return success, msg end function turtle.canCraft(item, count, items) return Craft.canCraft(item, count, items) end return true
local mock = require "deftest.mock" local mockfs = require "deftest.mock.fs" return function() local basic describe("basic credentials", function() before(function() basic = require "aws-sdk.core.credentials.basic" mock.mock(sys) mock.mock(os) mockfs.mock() end) after(function() package.loaded["aws-sdk.core.credentials.basic"] = nil mock.unmock(sys) mock.unmock(os) mockfs.unmock() end) it("should should be able to read credentials from game.project", function() sys.get_config.replace(function(key, default) if key == "aws.access_key_id" then return "fooaccess" elseif key == "aws.secret_access_key" then return "foosecret" else return sys.get_config.original(key, default) end end) local provider = basic.from_defold_game_project() assert(provider.get and provider.refresh, "The provider doesn't have a get and/or refresh function") provider.refresh() local access_key_id, secret_access_key, token = provider.get() assert(access_key_id == "fooaccess", "Problem getting access_key_id") assert(secret_access_key == "foosecret", "Problem getting secret_access_key") assert(not token, "Didn't expect a token") end) it("should fail to refresh credentials from game.project if none are defined", function() sys.get_config.replace(function(key, default) return nil end) local provider = basic.from_defold_game_project() assert_error(provider.refresh) end) it("should be able to read credentials from system environment with default prefix", function() os.getenv.replace(function(key) if key == "AWS_ACCESS_KEY_ID" then return "fooaccess" elseif key == "AWS_SECRET_ACCESS_KEY" then return "foosecret" else return os.getenv.original(key) end end) local provider = basic.from_env() assert(provider.get and provider.refresh, "The provider doesn't have a get and/or refresh function") provider.refresh() local access_key_id, secret_access_key, token = provider.get() assert(access_key_id == "fooaccess", "Problem getting access_key_id") assert(secret_access_key == "foosecret", "Problem getting secret_access_key") assert(not token, "Didn't expect a token") end) it("should be able to read credentials from system environment with a custom prefix", function() os.getenv.replace(function(key) if key == "PREFIX_ACCESS_KEY_ID" then return "fooaccess" elseif key == "PREFIX_SECRET_ACCESS_KEY" then return "foosecret" else return os.getenv.original(key) end end) local provider = basic.from_env("PREFIX_") assert(provider.get and provider.refresh, "The provider doesn't have a get and/or refresh function") provider.refresh() local access_key_id, secret_access_key, token = provider.get() assert(access_key_id == "fooaccess", "Problem getting access_key_id") assert(secret_access_key == "foosecret", "Problem getting secret_access_key") assert(not token, "Didn't expect a token") end) it("should fail to refresh credentials from system environment if none are set", function() os.getenv.replace(function(key) return nil end) local provider = basic.from_env() assert_error(provider.refresh) end) it("should be able to read credentials from a json file", function() mockfs.set_file("credentials", '{ "accessKeyId": "fooaccess", "secretAccessKey": "foosecret" }') local provider = basic.from_json_file("credentials") assert(provider.get and provider.refresh, "The provider doesn't have a get and/or refresh function") provider.refresh() local access_key_id, secret_access_key, token = provider.get() assert(access_key_id == "fooaccess", "Problem getting accessKeyId from json") assert(secret_access_key == "foosecret", "Problem getting secretAccessKey from json") assert(not token, "Didn't expect a token") end) it("should fail to refresh credentials from json file if file doesn't exist", function() mockfs.set_file("credentials", nil) local provider = basic.from_json_file("credentials") assert_error(provider.refresh) end) end) end
data:extend({ { allowed_values={"true","false"}, default_value="true", localised_description="If stack sizes should be multiplied by the stack size setting, if not then the stack size setting determines the definite item stack size.", localised_name="Item Stack Sizes Multiply?", name="stackMultiply", setting_type="startup", type="bool-setting", }, { default_value=1, localised_description="The integer responsible for determining item stack size.", localised_name="Item Stack Size", maximum_value=1000, minimum_value=1, name="stackSize", setting_type="startup", type="int-setting", }, })
require( 'src/token_bucket' ) local lu = require( './tests/lib/luaunit' ) function test_01_consume() local bucket = TokenBucket( 10 ); lu.assertEquals( bucket:consume( 9 ), true ); lu.assertEquals( bucket:getTokenCount(), 1 ); lu.assertEquals( bucket:consume(), true ); lu.assertEquals( bucket:consume(), false ); lu.assertEquals( bucket:getTokenCount(), 0 ); end function test_02_check_replenish() local bucket = TokenBucket( 10, 2 ); lu.assertEquals( bucket:consume( 10 ), true ); lu.assertEquals( bucket:getTokenCount(), 0 ); sleep( 0.25 ); lu.assertEquals( bucket:getTokenCount(), 0 ); sleep( 0.25 ); lu.assertEquals( bucket:getTokenCount(), 1 ); end function test_03_test_constructor_params() local bucket = TokenBucket( 10, 3 ) lu.assertEquals( bucket:getRate(), 1 / 3 ); lu.assertEquals( bucket:getTokenCount(), 10 ); end -- -- helper -- local clock = os.clock function sleep(n) -- seconds local t0 = clock() while clock() - t0 <= n do end end
data:extend({ { type="recipe", name="AppliedLargeGlassAmpoule", category="AppliedGlassWorking1", energy_required=10, ingredients={ {"AppliedGlassTube", 1}, {type="fluid", amount=5, name="AppliedLightLiquidFuel"}, }, results={ {"AppliedLargeGlassAmpoule", 2}, }, enabled=false, },{ type="recipe", name="AppliedShortGlassTube", category="AppliedGlassWorking1", energy_required=10, ingredients={ {"AppliedGlassTube", 1}, {type="fluid", amount=5, name="AppliedLightLiquidFuel"}, }, results={ {"AppliedShortGlassTube", 4}, }, enabled=false, },{ type="recipe", name="AppliedVacuumTubeBase", category="AppliedGlassWorking1", energy_required=10, ingredients={ {"AppliedShortGlassTube", 1}, {"AppliedIronWire", 1}, {type="fluid", amount=5, name="AppliedLightLiquidFuel"}, }, result="AppliedVacuumTubeBase", enabled=false, },{ type="recipe", name="AppliedBasicGetter", energy_required=8, ingredients={ {"AppliedIronStrip", 4}, {"AppliedPhosphorusPowder", 1}, }, results={ {"AppliedBasicGetter", 8}, }, enabled=false, },{ type="recipe", name="AppliedPreppedVacuumTube", category="AppliedGlassWorking1", energy_required=20, ingredients={ {"AppliedIronStrip", 1}, {"AppliedIronWire", 1}, {"AppliedLargeGlassAmpoule", 1}, {"AppliedVacuumTubeBase", 1}, {"AppliedBasicGetter", 1}, {type="fluid", amount=5, name="AppliedLightLiquidFuel"}, }, result="AppliedPreppedVacuumTube", enabled=false, },{ type="recipe", name="AppliedVacuumTube", category="AppliedInductionHeating", energy_required=5, ingredients={ {"AppliedPreppedVacuumTube", 1}, }, result="AppliedVacuumTube", enabled=false, },{ type="recipe", name="AppliedBasicSmallGlassCore", category="AppliedGlassWorking1", energy_required=4, ingredients={ {"AppliedShortGlassTube", 1}, {type="fluid", amount=5, name="AppliedLightLiquidFuel"}, }, results={ {"AppliedBasicSmallGlassCore", 8}, }, enabled=false, },{ type="recipe", name="AppliedBasicResistor1", category="AppliedElectronicComponentProduction1", energy_required=2, ingredients={ {"AppliedBasicSmallGlassCore", 1}, {"AppliedIronFineWire", 1}, {type="fluid", amount=5, name="AppliedBasicResin"}, }, result="AppliedBasicResistor1", enabled=false, },{ type="recipe", name="AppliedBasicInductorCore", energy_required=2, ingredients={ {"AppliedIronStrip", 2}, }, result="AppliedBasicInductorCore", enabled=false, },{ type="recipe", name="AppliedBasicInductor1", category="AppliedElectronicComponentProduction1", energy_required=2, ingredients={ {"AppliedBasicInductorCore", 1}, {"AppliedIronFineWire", 2}, {type="fluid", amount=5, name="AppliedBasicResin"}, }, result="AppliedBasicInductor1", enabled=false, },{ type="recipe", name="AppliedBasicCapacitor1", category="AppliedElectronicComponentProduction1", energy_required=2, ingredients={ {"AppliedIronStrip", 1}, {"AppliedCopperStrip", 1}, {type="fluid", amount=5, name="AppliedBasicResin"}, }, result="AppliedBasicInductor1", enabled=false, },{ type="recipe", name="AppliedBasicWoodenBoard", energy_required=5, ingredients={ {"AppliedTreatedWood", 1}, }, results={ {"AppliedBasicWoodenBoard", 2}, }, enabled=false, },{ type="recipe", name="AppliedBasicCircuitBoard1", category="AppliedPCBEtching1", energy_required=5, ingredients={ {"AppliedBasicWoodenBoard", 1}, {type="fluid", amount=5, name="AppliedBasicResin"}, }, result="AppliedBasicCircuitBoard1", enabled=false, },{ type="recipe", name="AppliedBasicEtchedCircuit1", category="AppliedPCBEtching1", energy_required=15, ingredients={ {"AppliedBasicCircuitBoard1", 1}, {type="fluid", amount=5, name="AppliedFerricChloride"}, }, results={ {"AppliedBasicEtchedCircuit1", 1}, {type="fluid", amount=5, name="AppliedWasteWater1"}, }, enabled=false, },{ type="recipe", name="AppliedBasicPreppedCircuit1", category="AppliedChipShooting1", energy_required=10, ingredients={ {"AppliedBasicEtchedCircuit1", 1}, {"AppliedVacuumTube", 3}, {"AppliedSolderWire", 1}, }, result="AppliedBasicPreppedCircuit1", enabled=false, },{ type="recipe", name="AppliedBasicCircuit1", category="AppliedChipShooting1", energy_required=10, ingredients={ {"AppliedBasicPreppedCircuit1", 1}, {"AppliedBasicResistor1", 5}, {"AppliedBasicInductor1", 1}, {"AppliedBasicCapacitor1", 2}, {"AppliedSolderWire", 1}, }, result="AppliedBasicCircuit1", enabled=false, }, })
------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pretend you have written it. -- --! @file path_based_movement_gen.lua --! @brief component containing a path based movement generator --! @copyright Sapier --! @author Sapier --! @date 2012-08-09 -- --! @defgroup mgen_path_based MGEN: Path based movement generator --! @ingroup framework_int --! @{ -- Contact sapier a t gmx net ------------------------------------------------------------------------------- --! @class p_mov_gen --! @brief a movement generator evaluating a path to a target and following it --!@} p_mov_gen = {} p_mov_gen.max_waypoint_distance = 0.5 --! @brief movement generator identifier --! @memberof p_mov_gen p_mov_gen.name = "mgen_path" ------------------------------------------------------------------------------- -- name: callback(entity,now) -- --! @brief path based movement generator callback --! @memberof p_mov_gen -- -- param1: mob to do movement -- param2: current time -- retval: - ------------------------------------------------------------------------------- function p_mov_gen.callback(entity,now,dstep) mobf_assert_backtrace(entity ~= nil) mobf_assert_backtrace(entity.dynamic_data ~= nil) mobf_assert_backtrace(entity.dynamic_data.p_movement ~= nil) if entity.dynamic_data.p_movement.eta ~= nil then if now < entity.dynamic_data.p_movement.eta then return end end local current_pos = entity.object:getpos() local handled = false if entity.dynamic_data.p_movement.path == nil then dbg_mobf.path_mov_lvl1( "MOBF: path movement but mo path set!!") return end local max_distance = p_mov_gen.max_waypoint_distance mobf_assert_backtrace(entity.dynamic_data.p_movement.next_path_index ~= nil) mobf_assert_backtrace(max_distance ~= nil) --check if target is reached if p_mov_gen.distance_to_next_point(entity,current_pos) < max_distance then dbg_mobf.path_mov_lvl1("MOBF: pathmov next to next point switching target") local update_target = true if entity.dynamic_data.p_movement.waypoint_stop then entity.object:setvelocity({x=0,y=0,z=0}) end --return to begining of path if entity.dynamic_data.p_movement.next_path_index == #entity.dynamic_data.p_movement.path then if entity.dynamic_data.p_movement.cycle_path or (entity.dynamic_data.p_movement.cycle_path == nil and entity.data.patrol ~= nil and entity.data.patrol.cycle_path) then --0 is correct as it's incremented by one later entity.dynamic_data.p_movement.next_path_index = 0 else if entity.dynamic_data.p_movement.HANDLER_end_of_path ~= nil and type(entity.dynamic_data.p_movement.HANDLER_end_of_path) == "function" then entity.dynamic_data.p_movement.HANDLER_end_of_path(entity) end dbg_mobf.path_mov_lvl1("MOBF: cycle not set not updating point") update_target = false handled = true end end if update_target then mobf_assert_backtrace(entity.dynamic_data.p_movement.path ~= nil) entity.dynamic_data.p_movement.next_path_index = entity.dynamic_data.p_movement.next_path_index + 1 entity.dynamic_data.movement.target = entity.dynamic_data.p_movement.path [entity.dynamic_data.p_movement.next_path_index] dbg_mobf.path_mov_lvl1("MOBF: (1) setting new target to index: " .. entity.dynamic_data.p_movement.next_path_index .. " pos: " .. printpos(entity.dynamic_data.movement.target)) handled = true end end if not handled and entity.dynamic_data.movement.target == nil then mobf_assert_backtrace(entity.dynamic_data.p_movement.path ~= nil) entity.dynamic_data.movement.target = entity.dynamic_data.p_movement.path [entity.dynamic_data.p_movement.next_path_index] dbg_mobf.path_mov_lvl1("MOBF: (2) setting new target to index: " .. entity.dynamic_data.p_movement.next_path_index .. " pos: " .. printpos(entity.dynamic_data.movement.target)) end mgen_follow.callback(entity,now) end ------------------------------------------------------------------------------- -- name: distance_to_next_point(entity) -- --! @brief get distance to next target point (2d only) --! @memberof p_mov_gen --! @private -- --! @param entity mob to check --! @param current_pos position mob is atm -- --! @retval distance ------------------------------------------------------------------------------- function p_mov_gen.distance_to_next_point(entity,current_pos) local index = entity.dynamic_data.p_movement.next_path_index mobf_assert_backtrace(entity.dynamic_data.p_movement.path ~= nil) mobf_assert_backtrace(index <= #entity.dynamic_data.p_movement.path) return mobf_calc_distance_2d(current_pos, entity.dynamic_data.p_movement.path[index]) end ------------------------------------------------------------------------------- -- name: init_dynamic_data(entity,now) -- --! @brief initialize dynamic data required by movement generator --! @memberof p_mov_gen -- --! @param entity to initialize --! @param now current time --! @param restored_data data restored on activate ------------------------------------------------------------------------------- function p_mov_gen.init_dynamic_data(entity,now,restored_data) local pos = entity.object:getpos() local data = { path = nil, eta = nil, last_move_stop = now, next_path_index = 1, force_target = nil, pathowner = nil, pathname = nil, waypoint_stop = true, } if restored_data ~= nil and type(restored_data) == "table" then dbg_mobf.path_mov_lvl3( "MOBF: path movement reading stored data: " .. dump(restored_data)) if restored_data.pathowner ~= nil and restored_data.pathname ~= nil then data.pathowner = restored_data.pathowner data.pathname = restored_data.pathname data.path = mobf_path.getpoints(data.pathowner,data.pathname) dbg_mobf.path_mov_lvl3( "MOBF: path movement restored points: " .. dump(data.path)) end if restored_data.pathindex ~= nil and type(restored_data.pathindex) == "number" and restored_data.pathindex > 0 and data.path ~= nil and restored_data.pathindex < #data.path then data.next_path_index = restored_data.pathindex end end entity.dynamic_data.p_movement = data mgen_follow.init_dynamic_data(entity,now) entity.dynamic_data.movement.follow_speedup = false end ------------------------------------------------------------------------------- -- name: set_path(entity,path) -- --! @brief set target for movgen --! @memberof p_mov_gen --! @public -- --! @param entity mob to apply to --! @param path to set --! @param enable_speedup shall follow speedup be applied to path movement? ------------------------------------------------------------------------------- function p_mov_gen.set_path(entity,path, enable_speedup) mobf_assert_backtrace(entity.dynamic_data.p_movement ~= nil) if path ~= nil then entity.dynamic_data.p_movement.next_path_index = 1 entity.dynamic_data.movement.max_distance = p_mov_gen.max_waypoint_distance entity.dynamic_data.p_movement.path = path --a valid path has at least 2 positions mobf_assert_backtrace(#entity.dynamic_data.p_movement.path > 1) entity.dynamic_data.movement.target = entity.dynamic_data.p_movement.path[2] entity.dynamic_data.movement.follow_speedup = enable_speedup return true else entity.dynamic_data.p_movement.next_path_index = nil entity.dynamic_data.movement.max_distance = nil entity.dynamic_data.p_movement.path = nil entity.dynamic_data.movement.target = nil entity.dynamic_data.movement.follow_speedup = nil return false end end ------------------------------------------------------------------------------- -- name: set_cycle_path(entity,value) -- --! @brief set state of path cycle mechanism --! @memberof p_mov_gen --! @public -- --! @param entity mob to apply to --! @param value to set true/false/nil(mob global default) ------------------------------------------------------------------------------- function p_mov_gen.set_cycle_path(entity,value) mobf_assert_backtrace(entity.dynamic_data.p_movement ~= nil) entity.dynamic_data.p_movement.cycle_path = value end ------------------------------------------------------------------------------- -- name: set_end_of_path_handler(entity,handler) -- --! @brief set handler to call for non cyclic paths if final target is reached --! @memberof p_mov_gen --! @public -- --! @param entity mob to apply to --! @param handler to call at final target ------------------------------------------------------------------------------- function p_mov_gen.set_end_of_path_handler(entity,handler) entity.dynamic_data.p_movement.HANDLER_end_of_path = handler end ------------------------------------------------------------------------------- -- name: set_target(entity, target, follow_speedup, max_distance) -- --! @brief set target for movgen --! @memberof p_mov_gen --! @public -- --! @param entity mob to apply to --! @param target to set --! @param follow_speedup use follow speedup to reach target --! @param max_distance --unused here ------------------------------------------------------------------------------- function p_mov_gen.set_target(entity, target, follow_speedup, max_distance) mobf_assert_backtrace(target ~= nil) local current_pos = entity.getbasepos(entity) local targetpos = nil if not mobf_is_pos(target) then if target:is_player() then targetpos = target:getpos() targetpos.y = targetpos.y +0.5 else if type(target.getbasepos) == "function" then targetpos = target.getbasepos(target) else targetpos = target:getpos() end end else targetpos = target end if targetpos == nil then return false end if entity.dynamic_data.p_movement.lasttargetpos ~= nil then if mobf_pos_is_same(entity.dynamic_data.p_movement.lasttargetpos, targetpos) then return true end end entity.dynamic_data.p_movement.lasttargetpos = targetpos entity.dynamic_data.p_movement.path = nil entity.dynamic_data.p_movement.next_path_index = 1 --on target mode max distance is always 0.5 entity.dynamic_data.movement.max_distance = p_mov_gen.max_waypoint_distance --try to find path on our own if not mobf_get_world_setting("mobf_disable_pathfinding") then entity.dynamic_data.p_movement.path = mobf_path.find_path(current_pos,targetpos,5,1,1,nil) else entity.dynamic_data.p_movement.path = nil end if entity.dynamic_data.p_movement.path ~= nil then --a valid path has at least 2 positions mobf_assert_backtrace(#entity.dynamic_data.p_movement.path > 1) entity.dynamic_data.movement.target = entity.dynamic_data.p_movement.path[2] entity.dynamic_data.movement.follow_speedup = follow_speedup return true end if entity.dynamic_data.p_movement.path == nil then minetest.log(LOGLEVEL_INFO, "MOBF: no pathfinding support/ no path found directly setting targetpos as path") entity.dynamic_data.p_movement.path = {} table.insert(entity.dynamic_data.p_movement.path,targetpos) entity.dynamic_data.movement.target = entity.dynamic_data.p_movement.path[1] entity.dynamic_data.movement.follow_speedup = follow_speedup return true end return false end --register this movement generator registerMovementGen(p_mov_gen.name,p_mov_gen)
local mod = DBM:NewMod("d593", "DBM-Scenario-MoP") local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 2 $"):sub(12, -3)) mod:SetZone() mod:RegisterCombat("scenario", 1050) mod:RegisterEventsInCombat( "SPELL_CAST_SUCCESS", "UNIT_DIED", "CHAT_MSG_MONSTER_YELL" ) mod.onlyNormal = true --Zan'thik Swarmer spawns don't show in logs, so might need to do /chatlog and /yell when they spawn and schedule a loop to get add wave timers for final boss local warnGuidedMissle = mod:NewCastAnnounce(135546, 3, 5) local warnImpale = mod:NewSpellAnnounce(133942, 2) local specWarnGuidedMissle = mod:NewSpecialWarningPreWarn(135546, nil, 5)--So you can use Force field and not get weapons disabled. local timerGuidedMissle = mod:NewCastTimer(5, 135546)--Time until impact local timerImpaleCD = mod:NewNextTimer(6, 133942) mod:RemoveOption("HealthFrame") function mod:SPELL_CAST_SUCCESS(args) if args.spellId == 135546 then timerGuidedMissle:Start(args.sourceGUID) if self:AntiSpam(2) then--Sometime 2 fire within 1-2 sec of eachother. We want to throttle warning spam but not cast timers so we can time our shield so it's up for both missles warnGuidedMissle:Show() specWarnGuidedMissle:Show() end elseif args.spellId == 134974 then warnImpale:Show() timerImpaleCD:Start() end end function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 67879 then--Commander Tel'vrak timerImpaleCD:Cancel() end end function mod:CHAT_MSG_MONSTER_YELL(msg) if msg == L.TelvrakPull or msg:find(L.TelvrakPull) then timerImpaleCD:Start(20) end end
--[[ @author Ilias-Timon Poulakis (FeedTheCat) @license MIT @version 1.0.2 @about Create an approximate razor edit from region under mouse ]] local expand_beat_limit = 3 local shrink_beat_limit = 3 reaper.Undo_BeginBlock() -- Get mouse cursor position reaper.PreventUIRefresh(1) local cursor_pos = reaper.GetCursorPosition() -- View: Move edit cursor to mouse cursor (no snapping) reaper.Main_OnCommand(40514, 0) local mouse_pos = reaper.GetCursorPosition() reaper.SetEditCurPos2(0, cursor_pos, false, false) reaper.PreventUIRefresh(-1) local _, reg_idx = reaper.GetLastMarkerAndCurRegion(0, mouse_pos) if reg_idx == -1 then local proj_length = reaper.GetProjectLength(0) -- Set razor edit to space inbetween regions reg_start_pos = 0 reg_end_pos = proj_length for i = 0, reaper.CountProjectMarkers(0) - 1 do local _, is_region, start_pos, end_pos = reaper.EnumProjectMarkers3(0, i) if is_region then if end_pos < mouse_pos then reg_start_pos = end_pos end if start_pos > mouse_pos then reg_end_pos = start_pos break end end end -- Set razor edit end to mouse pos if it exceeds project length if reg_start_pos == proj_length then reg_end_pos = mouse_pos end else -- Get region bounds from region idx at mouse _, _, reg_start_pos, reg_end_pos = reaper.EnumProjectMarkers3(0, reg_idx) end -- Razor edit: Clear all areas reaper.Main_OnCommand(42406, 0) local _, _, _, reg_start_beat = reaper.TimeMap2_timeToBeats(0, reg_start_pos) local _, _, _, reg_end_beat = reaper.TimeMap2_timeToBeats(0, reg_end_pos) for t = 0, reaper.CountTracks(0) - 1 do local raz_start_pos = reg_start_pos local raz_end_pos = reg_end_pos local track = reaper.GetTrack(0, t) for i = 0, reaper.CountTrackMediaItems(track) - 1 do local item = reaper.GetTrackMediaItem(track, i) local item_length = reaper.GetMediaItemInfo_Value(item, 'D_LENGTH') local item_start_pos = reaper.GetMediaItemInfo_Value(item, 'D_POSITION') local item_mid_pos = item_start_pos + item_length / 2 local item_end_pos = item_start_pos + item_length -- Check if item crosses start of region if item_start_pos < reg_start_pos and item_end_pos > reg_start_pos then -- Check if the larger part of the item is inside the region if item_mid_pos >= reg_start_pos then -- Expand razor edit to item_start_pos if below limit local _, _, _, beat = reaper.TimeMap2_timeToBeats(0, item_start_pos) if reg_start_beat - beat < expand_beat_limit + 0.0001 then raz_start_pos = item_start_pos end else -- Shrink razor edit to item_end_pos if below limit local _, _, _, beat = reaper.TimeMap2_timeToBeats(0, item_end_pos) if beat - reg_start_beat < shrink_beat_limit + 0.0001 then raz_start_pos = item_end_pos end end end -- Check if item crosses end of region if item_start_pos < reg_end_pos and item_end_pos > reg_end_pos then if item_mid_pos <= reg_end_pos then -- Expand razor edit to item_end_pos if below limit local _, _, _, beat = reaper.TimeMap2_timeToBeats(0, item_end_pos) if beat - reg_end_beat < expand_beat_limit + 0.0001 then raz_end_pos = item_end_pos end else -- Shrink razor edit to item_start_pos if below limit local _, _, _, beat = reaper.TimeMap2_timeToBeats(0, item_start_pos) if reg_end_beat - beat < shrink_beat_limit + 0.0001 then raz_end_pos = item_start_pos end end end if item_start_pos > reg_end_pos then break end end local raz_edit = raz_start_pos .. ' ' .. raz_end_pos .. ' ""' reaper.GetSetMediaTrackInfo_String(track, 'P_RAZOREDITS', raz_edit, true) end reaper.Undo_EndBlock('Create razor edit from region under mouse', -1)
local CRYPT = require "lcrypt" local uuid = CRYPT.uuid local guid = CRYPT.guid local sys = require "sys" local now = sys.now local hostname = sys.hostname local modf = math.modf local ID = {} -- UUID v4实现 function ID.uuid() return uuid() end -- hash(主机名)-时间戳-微秒-(1~65535的随机数) function ID.guid(host) local hi, lo = modf(now()) return guid(host or hostname(), hi, lo * 1e4 // 1) end -- 初始化函数 return function (t) for k, v in pairs(ID) do t[k] = v end return ID end
-- Swordburst 2 local Page = MagmaHub:addPage("Swordburst 2") -- Services local Players = game:GetService("Players") -- Variables local LocalPlayer = Players.LocalPlayer -- Big Hit Box local BigHitBox = Page:addToggle("Big Hit Box", nil, function () for _,v in pairs(game.Workspace.Mobs:children()) do if v:FindFirstChild("Head") then v.HumanoidRootPart.Transparency = 1 v.HumanoidRootPart.Size = Vector3.new(10, 10, 10) end end end) Threads:Add(function() while wait() do if BigHitBox:IsEnabeld() then for _,v in pairs(game.Workspace.Mobs:children()) do if v ~= nil and v:FindFirstChild("Head") and v:FindFirstChild("HumanoidRootPart") then v.HumanoidRootPart.Transparency = 0.25 v.HumanoidRootPart.Size = Vector3.new(30, 25, 30) if BigHitBox:IsEnabeld() == false then break end end end end end end) -- Reach Page:addButton("Reach", function () if LocalPlayer.Character then for _,p in pairs(LocalPlayer.Character:GetChildren()) do if p.Name == "RightWeapon" or p.Name == "LeftWeapon" then for _,v in pairs(p.Tool:GetChildren()) do v.Size = Vector3.new(50, 50, 50) v.Transparency = 1 end end end end end) -- Infinite Stamina local InfiniteStamina = Page:addToggle("Infinite Stamina") Threads:Add(function() while wait() do if InfiniteStamina:IsEnabeld() then if LocalPlayer.Character then LocalPlayer.Character:WaitForChild("Entity").Stamina.Value = 100 end end end end) -- Unlock All Gamepasses and AnimPacks Page:addButton("Unlock All Gamepasses and AnimPacks", function () local Profile = game.ReplicatedStorage.Profiles[LocalPlayer.Name] -- Gamepasses local CustomClothing = Instance.new("BoolValue", Profile.Gamepasses) CustomClothing.Name = "CustomClothing" -- AnimPacks local Berserker = Instance.new("StringValue", Profile.AnimPacks) Berserker.Name = "Berserker" Berserker.Value = "2HSword" local Ninja = Instance.new("StringValue", Profile.AnimPacks) Ninja.Name = "Ninja" Ninja.Value = "Katana" local Vigilante = Instance.new("StringValue", Profile.AnimPacks) Vigilante.Name = "Vigilante" Vigilante.Value = "DualWield" local Noble = Instance.new("StringValue", Profile.AnimPacks) Noble.Name = "Noble" Noble.Value = "SingleSword" -- Fix AnimPacks Settings local AnimPacksSettings = LocalPlayer:WaitForChild("PlayerGui").CardinalUI.PlayerUI.MainFrame.TabFrames.Settings.AnimPacks AnimPacksSettings.ChildAdded:Connect(function(child) if child.Text == "[2HSword]Berserker" then child.MouseButton1Click:Connect(function() if child.BackgroundColor3 == Color3.new() then Profile.AnimSettings["2HSword"].Value = "Berserker" else Profile.AnimSettings["2HSword"].Value = "" end end) elseif child.Text == "[Katana]Ninja" then child.MouseButton1Click:Connect(function() if child.BackgroundColor3 == Color3.new() then Profile.AnimSettings["Katana"].Value = "Ninja" else Profile.AnimSettings["Katana"].Value = "" end end) elseif child.Text == "[DualWield]Vigilante" then child.MouseButton1Click:Connect(function() if child.BackgroundColor3 == Color3.new() then Profile.AnimSettings["DualWield"].Value = "Vigilante" else Profile.AnimSettings["DualWield"].Value = "" end end) elseif child.Text == "[SingleSword]Noble" then child.MouseButton1Click:Connect(function() if child.BackgroundColor3 == Color3.new() then Profile.AnimSettings["SingleSword"].Value = "Noble" else Profile.AnimSettings["SingleSword"].Value = "" end end) end end) end) -- Dismantle All Page:addInput("Dismantle All", function (inp) for _,item in pairs(game.ReplicatedStorage.Profiles[LocalPlayer.Name].Inventory:GetChildren()) do if item.Name == inp then game.ReplicatedStorage.Event:FireServer("Equipment", {"Dismantle", item}) print('Dismantled: "'..inp..'" #'..item.Value) end end end) -- Max Upgrade Page:addInput("Max Upgrade", function (inp) local item = game.ReplicatedStorage.Profiles[LocalPlayer.Name].Inventory:FindFirstChild(inp) if item then for _ = 1, 100 do game.ReplicatedStorage.Event:FireServer("Equipment", {"Upgrade", item, false}) end print('Max Upgraded: "'..inp..'" #'..item.Value) end end) -- Teleports local Teleports = MagmaHub:addPage("Teleports") local TeleportSystemCount = 1 for _, TeleportSystem in pairs(game.Workspace:GetChildren()) do if TeleportSystem.Name == "TeleportSystem" then local PartCount = 1 local CurrentTeleportSystemCount = TeleportSystemCount for _, Part in pairs(TeleportSystem:GetChildren()) do Teleports:addButton(tostring(CurrentTeleportSystemCount).." : "..PartCount, function() if firetouchinterest == nil then LocalPlayer.Character.HumanoidRootPart.CFrame = Part.CFrame else firetouchinterest(LocalPlayer.Character.HumanoidRootPart, Part, 0) wait() firetouchinterest(LocalPlayer.Character.HumanoidRootPart, Part, 1) end end) PartCount = PartCount + 1 end TeleportSystem.ChildAdded:Connect(function(child) Teleports:addButton(tostring(CurrentTeleportSystemCount).." : "..PartCount, function() if firetouchinterest == nil then LocalPlayer.Character.HumanoidRootPart.CFrame = child.CFrame else firetouchinterest(LocalPlayer.Character.HumanoidRootPart, child, 0) wait() firetouchinterest(LocalPlayer.Character.HumanoidRootPart, child, 1) end end) PartCount = PartCount + 1 end) TeleportSystemCount = TeleportSystemCount + 1 end end
--[[ File Writer ]]-- local fileWriter = {} local writer = require 'writer' --[[ First prep > o (table) output > m (table) module ]] local function prepareModule(o, m) o.fields = m.params o.body.text = '\n### ' .. m.returns.name .. '\n' o.header.text = '# ' .. m.title .. '\n' if m.description then o.header:write('\n' .. m.description .. '\n') end o.header:write('\n## Contents\n') o.footer:write( '/README.md)\n\n[string]: https://www.lua.org/manual/5.1/manual.html#5.4\n' .. '[table]: https://www.lua.org/manual/5.1/manual.html#5.5\n\n' ) o.footer:write('[' .. m.returns.name .. ']: #' .. m.returns.name:lower()) o.header:write('\n- _Fields_\n - **[' .. m.returns.name .. '][]') if m.returns.typing then o.header:write(' : [' .. m.returns.typing .. '][]**') o.body:write('\nExtends: **[' .. m.returns.typing .. '][]**\n') else o.header:write('**') end o.body:write('\nRequires: **none**\n') o.header:write('\n - `No requirements`') end --[[ Second prep > o (table) output > f (table) field > m (table) module ]] local function prepareField(o, f, m) o.header:write('\n - **[' .. m.returns.name .. '][].' .. f.name) o.body:write('\n&rarr; `' .. f.name .. '`') if f.typing then o.header:write(' : ' .. f.typing .. '') o.body:write(' **' .. f.typing .. '**') end if f.default then if f.default == '' then o.header:write(' = _nil_') o.body:write(' _[optional]_') else o.header:write(' = ' .. f.default) o.body:write(' _[' .. f.default .. ']_') end end if f.title then o.header:write('**\n - `' .. f.title .. '`') o.body:write('\n`' .. f.title .. '`') else o.header:write('**') end o.body:write('\n') end --[[ Third prep > o (table) output > m (table) method > mod (table) module ]] local function prepareMethods(o, m, mod) -- WARNING probably I must add sorting here but it looks like already sorted local orderedReturns = {} for name, ret in pairs(m.returns or {}) do orderedReturns[ret.order] = ret orderedReturns[ret.order].name = name end m.name = m.name:gsub('^' .. mod.name, mod.returns.name) o.header:write(' - **[' .. m.name .. '][] (') local first = true for name, arg in pairs(m.params or {}) do if not first then o.header:write(', ') end o.header:write(name) if not arg.default then o.header:write('\\*') end first = false end o.header:write(')') first = true for _, ret in pairs(orderedReturns) do if first then o.header:write(' : ') else o.header:write(', ') end o.header:write(ret.typing) first = false end o.header:write('**') o.body:write('\n### ' .. m.name .. '\n') o.footer:write('\n[' .. m.name .. ']: #' .. m.name:lower():gsub('%p', '') .. '\n') o.header:write('\n') if m.title then o.header:write(' - `' .. m.title .. '`\n') o.body:write('\n' .. m.title .. '\n') end if m.description then o.body:write('\n> ' .. m.description:gsub('\n', '\n> ') .. '\n') end local function universal(name, any) o.body:write('`' .. name .. '`') if any.typing then o.body:write(' : **' .. any.typing .. '**') end if any.default then if any.default == '' then any.default = 'optional' end o.body:write(' _[' .. any.default .. ']_') end if any.title then o.body:write('\n`' .. any.title .. '`') end end for name, arg in pairs(m.params or {}) do o.body:write('\n&rarr; ') universal(name, arg) o.body:write('\n') end for _, ret in pairs(orderedReturns) do o.body:write('\n&larr; ') universal(ret.name, ret) o.body:write('\n') end end --[[ Write file > reqPath (string) > module (table) ]] function fileWriter.write(reqPath, module) local data = module.files[reqPath] if not data.module then return end local file = writer.open(module.config.outPath .. '/' .. reqPath .. '.md') if not file then return end local write = function(self, text) self.text = self.text .. text end local output = { methods = {}, header = { write = write }, body = { write = write }, footer = { write = write }, } output.footer.text = '\n## Footer\n\n[Back to root](' .. module.config.rootPath .. '/' .. module.config.outPath data.module.returns = data.module.returns or {} data.module.returns.name = data.module.returns.name or data.module.name prepareModule(output, data.module) -- extract methods for name, f in pairs(data.functions) do f.name = name if name:find(data.module.name .. '%p') == 1 then output.methods[f.order] = f end end for name, field in pairs(output.fields or {}) do field.name = name prepareField(output, field, data.module) end output.header:write('\n- _Methods_\n') for _, method in pairs(output.methods or {}) do prepareMethods(output, method, data.module) end file:write(output.header.text .. output.body.text .. output.footer.text) file:close() end return fileWriter
-- Copyright (c) 2018. tangzx(love.tangzx@qq.com) -- -- Licensed under the Apache License, Version 2.0 (the "License"); you may not -- use this file except in compliance with the License. You may obtain a copy of -- the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, WITHOUT -- WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the -- License for the specific language governing permissions and limitations under -- the License. -- Built-in Types --- --- The type *nil* has one single value, **nil**, whose main property is to be --- different from any other value; it usually represents the absence of a --- useful value. ---@class nil --- --- The type *boolean* has two values, **false** and **true**. Both **nil** and --- **false** make a condition false; any other value makes it true. ---@class boolean --- --- The type *number* uses two internal representations, or two subtypes, one --- called *integer* and the other called *float*. Lua has explicit rules about --- when each representation is used, but it also converts between them --- automatically as needed. Therefore, the programmer may choose to mostly --- ignore the difference between integers and floats or to assume complete --- control over the representation of each number. Standard Lua uses 64-bit --- integers and double-precision (64-bit) floats, but you can also compile --- Lua so that it uses 32-bit integers and/or single-precision (32-bit) --- floats. The option with 32 bits for both integers and floats is --- particularly attractive for small machines and embedded systems. (See --- macro LUA_32BITS in file luaconf.h.) ---@class number --- --- Lua can call (and manipulate) functions written in Lua and functions --- written in C. Both are represented by the type *function*. ---@class function --- --- The type *userdata* is provided to allow arbitrary C data to be stored in --- Lua variables. A userdata value represents a block of raw memory. There --- are two kinds of userdata: *full userdata*, which is an object with a block --- of memory managed by Lua, and *light userdata*, which is simply a C pointer --- value. Userdata has no predefined operations in Lua, except assignment --- and identity test. By using *metatables*, the programmer can define --- operations for full userdata values. Userdata values cannot be --- created or modified in Lua, only through the C API. This guarantees the --- integrity of data owned by the host program. ---@class userdata --- --- The type *thread* represents independent threads of execution and it is --- used to implement coroutines. Lua threads are not related to --- operating-system threads. Lua supports coroutines on all systems, even those --- that do not support threads natively. ---@class thread --- --- The type *table* implements associative arrays, that is, arrays that can --- have as indices not only numbers, but any Lua value except **nil** and NaN. --- (*Not a Number* is a special floating-point value used by the IEEE 754 --- standard to represent undefined or unrepresentable numerical results, such --- as `0/0`.) Tables can be heterogeneous; that is, they can contain values of --- all types (except **nil**). Any key with value **nil** is not considered --- part oft he table. Conversely, any key that is not part of a table has an --- a ssociated value **nil**. --- --- Tables are the sole data-structuring mechanism in Lua; they can be used to --- represent ordinary arrays, lists, symbol tables, sets, records, graphs, --- trees, etc. To represent records, Lua uses the field name as an index. The --- language supports this representation by providing `a.name` as syntactic --- sugar for `a["name"]`. There are several convenient ways to create tables --- in Lua. --- --- Like indices, the values of table fields can be of any type. In particular, --- because functions are first-class values, table fields can contain functions. --- Thus tables can also carry *methods*. --- --- The indexing of tables follows the definition of raw equality in the --- language. The expressions `a[i]` and `a[j]` denote the same table element --- if and only if `i` and `j` are raw equal (that is, equal without --- metamethods). In particular, floats with integral values are equal to --- their respective integers. To avoid ambiguities, any float with integral --- value used as a key is converted to its respective integer. For instance, --- if you write `a[2.0] = true`, the actual key inserted into the table will --- be the integer `2`. (On the other hand, 2 and "`2`" are different Lua --- values and therefore denote different table entries.) ---@class table --- --- Any of the above Built-in Types. ---@class any --- ---@class void
--[[ grid of cells that store a template for rendering and a solid mask written in a pretty inefficient way for now :) ]] --config local cell_size = vec2(3, 3) local space_glyph = (" "):byte(1) --doesn't actually rely on grid local function parse_template(template, f) local z = #template - 1 for _, lines in ipairs(template) do local w = 0 for i, v in ipairs(lines) do if type(v) == "string" then w = math.max(w, #v) end end local h = #lines local cx = math.floor((cell_size.x - w) / 2) local cy = math.floor((cell_size.y - h) / 2) local colour = 0xff00ff local i = 0 for _, v in ipairs(lines) do if type(v) == "number" then --new line colour colour = v else --new template line i = i + 1 local line = v local oy = i + cy - 1 for j = 1, #line do local ox = j + cx - 1 local glyph = line:byte(j) if glyph ~= space_glyph then f(ox, oy, z, glyph, colour) end end end end --inverse z order z = z - 1 end end --cells are now fairly vestigial, could be refactored into just grid local cell = class({ name = "cell", }) function cell:new(x, y) self.pos = vec2(x, y) --could be implicit self.template = false self.solid = false self.type = "empty" self.elevation = 0 end local _inline_celldraw_display local _inline_celldraw_self local _inline_celldraw_x local _inline_celldraw_y local function _inline_celldraw(ox, oy, z, glyph, colour) _inline_celldraw_display:add( _inline_celldraw_x + ox, _inline_celldraw_y + oy, z + _inline_celldraw_self.elevation, glyph, colour ) end function cell:draw(display) if not self.template then return end _inline_celldraw_x = self.pos.x * cell_size.x _inline_celldraw_y = self.pos.y * cell_size.y _inline_celldraw_display = display _inline_celldraw_self = self parse_template(self.template, _inline_celldraw) end local grid = class({ name = "grid", }) function grid:new(w, h) self.size = vec2(w, h) self.cells = functional.generate(self.size.y, function(y) return functional.generate(self.size.x, function(x) return cell(x, y) end) end) end function grid:draw(display, near) local halfsize = vec2(love.graphics.getDimensions()) :vdivi(cell_size) :vdivi(display.tile_size) :sdivi(ZOOM_LEVEL) :sdivi(2) --halfsize :saddi(2) --pad margin in case of tall tiles for _, row in ipairs(self.cells) do for _, v in ipairs(row) do if intersect.aabb_point_overlap(near, halfsize, v.pos) then v:draw(display) end end end end function grid:cell(x, y) x = math.floor(x) y = math.floor(y) assert(self:in_bounds(x, y), "attempt to get cell out of bounds") return self.cells[y][x] end function grid:clear(x, y) self:cell(x, y):clear() end function grid:set(x, y, template, solid, type, elevation) local cell = self:cell(x, y) cell.template = template cell.solid = solid cell.type = type or (solid and "wall" or "empty") cell.elevation = elevation or 0 end function grid:in_bounds(x, y) return (x > 0 and x <= self.size.x) and (y > 0 and y <= self.size.y) end function grid:solid_at(x, y) return not self:in_bounds(x, y) or self:cell(x, y).solid end function grid:water_at(x, y) return self:in_bounds(x, y) and self:cell(x, y).type == "water" end --export grid.cell_size = cell_size grid.parse_template = parse_template return grid
local Buffer, _, method = class('Buffer') Buffer.__description = "Modified version of Luvit's low-level buffer class." local ffi = require('ffi') local concat = table.concat local gc, cast, ffi_copy, ffi_string = ffi.gc, ffi.cast, ffi.copy, ffi.string local lshift, rshift, tohex, tobit = bit.lshift, bit.rshift, bit.tohex, bit.tobit ffi.cdef[[ void *malloc(size_t size); void *calloc(size_t num, size_t size); void *realloc(void *ptr, size_t size); void free(void *ptr); ]] local C = ffi.os == 'Windows' and ffi.load('msvcrt') or ffi.C function Buffer:__init(arg) if type(arg) == 'number' then self._len = arg self._cdata = gc(cast('unsigned char*', C.calloc(arg, 1)), C.free) elseif type(arg) == 'string' then self._len = #arg self._cdata = gc(cast("unsigned char*", C.calloc(self._len, 1)), C.free) ffi_copy(self._cdata, arg, self._len) end end function Buffer:__tostring() return ffi_string(self._cdata, self._len) end function Buffer:__len() return self._len end local function get(self, k) if k < 0 or k > self._len then return error('buffer index out of bounds') end return self._cdata[k] end local function set(self, k, v) if k < 0 or k > self._len then return error('buffer index out of bounds') end self._cdata[k] = v end local function complement8(value) return value < 0x80 and value or value - 0x100 end local function complement16(value) return value < 0x8000 and value or value - 0x10000 end local function readUInt8(self, k) return get(self, k) end local function readUInt16LE(self, k) return get(self, k) + lshift(get(self, k + 1), 8) end local function readUInt16BE(self, k) return lshift(get(self, k), 8) + get(self, k + 1) end local function readUInt32LE(self, k) return get(self, k) + lshift(get(self, k + 1), 8) + lshift(get(self, k + 2), 16) + get(self, k + 3) * 0x1000000 end local function readUInt32BE(self, k) return get(self, k) * 0x1000000 + lshift(get(self, k + 1), 16) + lshift(get(self, k + 2), 8) + get(self, k + 3) end local function readInt8(self, k) return complement8(readUInt8(self, k)) end local function readInt16LE(self, k) return complement16(readUInt16LE(self, k)) end local function readInt16BE(self, k) return complement16(readUInt16BE(self, k)) end local function readInt32LE(self, k) tobit(readInt32LE(self, k)) end local function readInt32BE(self, k) tobit(readInt32BE(self, k)) end local function readString(self, k, len) k = k or 0 len = len or self._len - k return ffi_string(self._cdata + k, len) end local function writeUInt8(self, k, v) set(self, k, rshift(v, 0)) end local function writeUInt16LE(self, k, v) set(self, k, rshift(v, 0)) set(self, k + 1, rshift(v, 8)) end local function writeUInt16BE(self, k, v) set(self, k, rshift(v, 8)) set(self, k + 1, rshift(v, 0)) end local function writeUInt32LE(self, k, v) set(self, k, rshift(v, 0)) set(self, k + 1, rshift(v, 8)) set(self, k + 2, rshift(v, 16)) set(self, k + 3, rshift(v, 24)) end local function writeUInt32BE(self, k, v) set(self, k, rshift(v, 24)) set(self, k + 1, rshift(v, 16)) set(self, k + 2, rshift(v, 8)) set(self, k + 3, rshift(v, 0)) end local function writeString(self, k, str, len) k = k or 0 len = len or #str ffi_copy(self._cdata + k, str, len) end local function toString(self, i, j) i = i or 0 j = j or self._len return ffi_string(self._cdata + i, j - i) end local function toHex(self, i, j) local str = {} i = i or 0 j = j or self._len for n = i, j - 1 do str[n + 1] = tohex(get(self, n), 2) end return concat(str, ' ') end local function copy(self, target, targetStart, sourceStart, sourceEnd) targetStart = targetStart or 0 sourceStart = sourceStart or 0 sourceEnd = sourceEnd or self._len local len = sourceEnd - sourceStart ffi_copy(target._cdata + targetStart, self._cdata + sourceStart, len) end method('readUInt8', readUInt8, 'offset', 'Reads an unsigned 8-bit integer from the buffer') method('readUInt16LE', readUInt16LE, 'offset', 'Reads an unsigned 16-bit little-endian integer from the buffer') method('readUInt16BE', readUInt16BE, 'offset', 'Reads an unsigned 16-bit big-endian integer from the buffer') method('readUInt32LE', readUInt32LE, 'offset', 'Reads an unsigned 32-bit little-endian integer from the buffer') method('readUInt32BE', readUInt32BE, 'offset', 'Reads an unsigned 32-bit big-endian integer from the buffer') method('readInt8', readInt8, 'offset', 'Reads a signed 8-bit integer from the buffer') method('readInt16LE', readInt16LE, 'offset', 'Reads a signed 16-bit little-endian integer from the buffer') method('readInt16BE', readInt16BE, 'offset', 'Reads a signed 16-bit big-endian integer from the buffer') method('readInt32LE', readInt32LE, 'offset', 'Reads a signed 32-bit little-endian integer from the buffer') method('readInt32BE', readInt32BE, 'offset', 'Reads a signed 32-bit big-endian integer from the buffer') method('readString', readString, '[offset, len]', 'Reads a Lua string from the buffer') method('writeUInt8', writeUInt8, 'offset', 'Writes an unsigned 8-bit integer to the buffer') method('writeUInt16LE', writeUInt16LE, 'offset', 'Writes an unsigned 16-bit little-endian integer to the buffer') method('writeUInt16BE', writeUInt16BE, 'offset', 'Writes an unsigned 16-bit big-endian integer to the buffer') method('writeUInt32LE', writeUInt32LE, 'offset', 'Writes an unsigned 32-bit little-endian integer to the buffer') method('writeUInt32BE', writeUInt32BE, 'offset', 'Writes an unsigned 32-bit big-endian integer to the buffer') method('writeInt8', writeUInt8, 'offset', 'Writes an unsigned 8-bit integer to the buffer') method('writeInt16LE', writeUInt16LE, 'offset', 'Writes a signed 16-bit little-endian integer to the buffer') method('writeInt16BE', writeUInt16BE, 'offset', 'Writes a signed 16-bit big-endian integer to the buffer') method('writeInt32LE', writeUInt32LE, 'offset', 'Writes a signed 32-bit little-endian integer to the buffer') method('writeInt32BE', writeUInt32BE, 'offset', 'Writes a signed 32-bit big-endian integer to the buffer') method('writeString', writeString, 'offset, string[, len]', 'Writes a Lua string to the buffer') method('toString', toString, '[i, j]', 'Returns a slice of the buffer as a raw string') method('toHex', toHex, '[i, j]', 'Returns a slice of the buffer as a hex string') method('copy', copy, 'target[, targetStart, sourceStart, sourceEnd]', 'Copies a slice of the buffer into another buffer') return Buffer
include("shared.lua") -------------------------------------------------------------------------------- ENT.ClientProps = {} ENT.ButtonMap = {} ENT.ButtonMap["FrontPneumatic"] = { pos = Vector(460.0,-45.0,-50.0), ang = Angle(0,90,90), width = 900, height = 100, scale = 0.1, } ENT.ButtonMap["RearPneumatic"] = { pos = Vector(-483.0,45.0,-50.0), ang = Angle(0,270,90), width = 900, height = 100, scale = 0.1, } ENT.ButtonMap["Test1"] = { pos = Vector(460.0,-15,46.5), ang = Angle(0,90,90), width = 32, height = 96, scale = 1, } ENT.ButtonMap["AirDistributor"] = { pos = Vector(-180,70,-50), ang = Angle(0,180,90), width = 80, height = 40, scale = 0.1, } -- Wagon numbers ENT.ButtonMap["TrainNumber1"] = { pos = Vector(30,-67.6,-12), ang = Angle(0,0,90), width = 130, height = 55, scale = 0.20, } ENT.ButtonMap["TrainNumber2"] = { pos = Vector(30+28,67.7,-12), ang = Angle(0,180,90), width = 130, height = 55, scale = 0.20, } -------------------------------------------------------------------------------- ENT.ClientPropsInitialized = false ENT.ClientProps["train_line"] = { model = "models/metrostroi/81-717/black_arrow.mdl", pos = Vector(447.10,-14.4,58), ang = Angle(90,0,180) } ENT.ClientProps["brake_line"] = { model = "models/metrostroi/81-717/red_arrow.mdl", pos = Vector(447.00,-14.4,58), ang = Angle(90,0,180) } ENT.ClientProps["brake_cylinder"] = { model = "models/metrostroi/81-717/black_arrow.mdl", pos =Vector(447.10,-18.8,57.9), ang = Angle(90,0,180) } -------------------------------------------------------------------------------- ENT.ClientProps["ampermeter"] = { model = "models/metrostroi/81-717/black_arrow.mdl", pos = Vector(447.00,11.0,57.3), ang = Angle(90,0,180) } ENT.ClientProps["voltmeter"] = { model = "models/metrostroi/81-717/black_arrow.mdl", pos = Vector(447.00,15.5,57.3), ang = Angle(90,0,180) } ENT.ClientProps["volt1"] = { model = "models/metrostroi/81-717/black_arrow.mdl", pos = Vector(447.00,-9.7,58), ang = Angle(90,0,180) } -------------------------------------------------------------------------------- ENT.ClientProps["battery"] = { model = "models/metrostroi/81-717/switch01.mdl", pos = Vector(446.0,0.0,55), ang = Angle(90,0,180) } ENT.ClientProps["gv"] = { model = "models/metrostroi/81-717/gv.mdl", pos = Vector(154,62.5+1.5,-65), ang = Angle(-90,0,-90) } ENT.ClientProps["gv_wrench"] = { model = "models/metrostroi/81-717/reverser.mdl", pos = Vector(154,62.5+1.5,-65), ang = Angle(0,0,0) } -------------------------------------------------------------------------------- --[[for x=0,11 do for y=0,3 do ENT.ClientProps["a"..(x+12*y)] = { model = "models/metrostroi/81-717/circuit_breaker.mdl", pos = Vector(393.8,-52.5+x*2.75,37.5-y*8), ang = Angle(90,0,0) } end end]]-- --[[Metrostroi.ClientPropForButton("battery",{ panel = "Battery", button = "VBToggle", model = "models/metrostroi/81-717/switch01.mdl", z = -10.7, })]]-- -------------------------------------------------------------------------------- -- Add doors local function GetDoorPosition(i,k,j) if j == 0 then return Vector(351.0 - 34*k - 231*i,-65*(1-2*k),-2.8) else return Vector(351.0 - 34*(1-k) - 231*i,-65*(1-2*k),-2.8) end end for i=0,3 do for k=0,1 do ENT.ClientProps["door"..i.."x"..k.."a"] = { model = "models/metrostroi/e/em508_door1.mdl", pos = GetDoorPosition(i,k,0), ang = Angle(0,180*k,0) } ENT.ClientProps["door"..i.."x"..k.."b"] = { model = "models/metrostroi/e/em508_door2.mdl", pos = GetDoorPosition(i,k,1), ang = Angle(0,180*k,0) } end end ENT.ClientProps["door1"] = { model = "models/metrostroi/e/em508_door5.mdl", pos = Vector(455.5,0.5,-5), ang = Angle(0,0,0) } ENT.ClientProps["door2"] = { model = "models/metrostroi/e/em508_door5.mdl", pos = Vector(-479.5,.0,-5), ang = Angle(0,180,0) } ENT.FrontDoor = 0 ENT.RearDoor = 0 ENT.PassengerDoor = 0 ENT.CabinDoor = 0 -------------------------------------------------------------------------------- function ENT:UpdateTextures() local texture = Metrostroi.Skins["train"][self:GetNW2String("texture")] local passtexture = Metrostroi.Skins["pass"][self:GetNW2String("passtexture")] local cabintexture = Metrostroi.Skins["cab"][self:GetNW2String("cabtexture")] for _,ent in pairs(self.ClientEnts) do if not IsValid(ent) then continue end for k,v in pairs(ent:GetMaterials()) do local tex = string.Explode("/",v) tex = tex[#tex] if cabintexture and cabintexture.textures[tex] then ent:SetSubMaterial(k-1,cabintexture.textures[tex]) end if passtexture and passtexture.textures[tex] then ent:SetSubMaterial(k-1,passtexture.textures[tex]) end if texture and texture.textures[tex] then ent:SetSubMaterial(k-1,texture.textures[tex]) end end end end -------------------------------------------------------------------------------- function ENT:Think() self.BaseClass.Think(self) if self.Texture ~= self:GetNW2String("texture") then self.Texture = self:GetNW2String("texture") self:UpdateTextures() end if self.PassTexture ~= self:GetNW2String("passtexture") then self.PassTexture = self:GetNW2String("passtexture") self:UpdateTextures() end if self.CabinTexture ~= self:GetNW2String("cabtexture") then self.CabinTexture = self:GetNW2String("cabtexture") self:UpdateTextures() end if self.RearDoor < 90 and self:GetPackedBool(156) or self.RearDoor > 0 and not self:GetPackedBool(156) then local RearDoorData = self.ClientProps["door2"] --RearDoor:SetLocalPos(RearDoorData.pos + Vector(-2,-0,0)) self.RearDoor = math.max(0,math.min(90,self.RearDoor + (self:GetPackedBool(156) and 1 or -1)*self.DeltaTime*180)) end if not self.ClientPropsMatrix["door2"] or self.ClientPropsMatrix["door2"]:GetAngles().yaw ~= self.RearDoor then self:ApplyMatrix("door2",Vector(0,-16,0),Angle(0,self.RearDoor,0)) end if self.FrontDoor < 90 and self:GetPackedBool(157) or self.FrontDoor > 0 and not self:GetPackedBool(157) then local FrontDoorData = self.ClientProps["door1"] --FrontDoor:SetLocalPos(FrontDoorData.pos + Vector(-2,-0,0)) self.FrontDoor = math.max(0,math.min(90,self.FrontDoor + (self:GetPackedBool(157) and 1 or -1)*self.DeltaTime*180)) self:ApplyMatrix("door1",Vector(0,-16,0),Angle(0,self.FrontDoor,0)) end if not self.ClientPropsMatrix["door1"] or self.ClientPropsMatrix["door1"]:GetAngles().yaw ~= self.FrontDoor then self:ApplyMatrix("door1",Vector(0,-16,0),Angle(0,self.FrontDoor,0)) end local transient = (self.Transient or 0)*0.05 if (self.Transient or 0) ~= 0.0 then self.Transient = 0.0 end -- Simulate pressure gauges getting stuck a little --self:Animate("brake", self:GetPackedRatio(0)^0.5, 0.00, 0.65, 256,24) --self:Animate("controller", self:GetPackedRatio(1), 0.30, 0.70, 384,24) --self:Animate("reverser", 1-self:GetPackedRatio(2), 0.25, 0.75, 4,false) self:Animate("volt1", self:GetPackedRatio(10), 0.38,0.64) --self:ShowHide("reverser", self:GetPackedBool(0)) self:Animate("brake_line", self:GetPackedRatio(4), 0.16, 0.84, 256)--,,2,0.01) self:Animate("train_line", self:GetPackedRatio(5)-transient, 0.16, 0.84, 256)--,,2,0.01) self:Animate("brake_cylinder", self:GetPackedRatio(6), 0.17, 0.86, 256)--,,2,0.03) self:Animate("voltmeter", self:GetPackedRatio(7), 0.38, 0.63) self:Animate("ampermeter", self:GetPackedRatio(8), 0.38, 0.63) --self:Animate("volt2", 0, 0.38, 0.63) self:Animate("battery", self:GetPackedBool(7) and 1 or 0, 0,1, 16, false) -- Animate AV switches for i,v in ipairs(self.Panel.AVMap) do local value = self:GetPackedBool(64+(i-1)) and 1 or 0 self:Animate("a"..(i-1),value,0,1,8,false) end -- Main switch if self.LastValue ~= self:GetPackedBool(5) then self.ResetTime = CurTime()+2.0 self.LastValue = self:GetPackedBool(5) end self:Animate("gv_wrench", (self:GetPackedBool(5) and 1 or 0), 0,0.51, 128, 1,false) self:ShowHide("gv_wrench", CurTime() < self.ResetTime) -- Animate doors for i=0,3 do for k=0,1 do local n_l = "door"..i.."x"..k.."a" local n_r = "door"..i.."x"..k.."b" local animation = self:Animate(n_l,self:GetPackedBool(21+i+4-k*4) and 1 or 0,0,1, 0.8 + (-0.2+0.4*math.random()),0) local offset_l = Vector(math.abs(31*animation),0,0) local offset_r = Vector(math.abs(32*animation),0,0) if self.ClientEnts[n_l] then self.ClientEnts[n_l]:SetPos(self:LocalToWorld(self.ClientProps[n_l].pos + (1.0 - 2.0*k)*offset_l)) self.ClientEnts[n_l]:SetSkin(self:GetSkin()) end if self.ClientEnts[n_r] then self.ClientEnts[n_r]:SetPos(self:LocalToWorld(self.ClientProps[n_r].pos - (1.0 - 2.0*k)*offset_r)) self.ClientEnts[n_r]:SetSkin(self:GetSkin()) end end end if self.ClientEnts["door1"] then self.ClientEnts["door1"]:SetSkin(self:GetSkin()) end if self.ClientEnts["door2"] then self.ClientEnts["door2"]:SetSkin(self:GetSkin()) end -- Brake-related sounds local brakeLinedPdT = self:GetPackedRatio(9) local dT = self.DeltaTime self.BrakeLineRamp1 = self.BrakeLineRamp1 or 0 if (brakeLinedPdT > -0.001) then self.BrakeLineRamp1 = self.BrakeLineRamp1 + 4.0*(0-self.BrakeLineRamp1)*dT else self.BrakeLineRamp1 = self.BrakeLineRamp1 + 4.0*((-0.6*brakeLinedPdT)-self.BrakeLineRamp1)*dT end self.BrakeLineRamp1 = math.Clamp(self.BrakeLineRamp1,0,1) self:SetSoundState("release2_w",self.BrakeLineRamp1^1.65,1.0) self.BrakeLineRamp2 = self.BrakeLineRamp2 or 0 if (brakeLinedPdT < 0.001) then self.BrakeLineRamp2 = self.BrakeLineRamp2 + 4.0*(0-self.BrakeLineRamp2)*dT else self.BrakeLineRamp2 = self.BrakeLineRamp2 + 8.0*(0.1*brakeLinedPdT-self.BrakeLineRamp2)*dT end self.BrakeLineRamp2 = math.Clamp(self.BrakeLineRamp2,0,1) self:SetSoundState("release3_w",self.BrakeLineRamp2 + math.max(0,self.BrakeLineRamp1/2-0.15),1.0) self:SetSoundState("cran1_w",math.min(1,self:GetPackedRatio(4)/50*(self:GetPackedBool(6) and 1 or 0)),1.0) -- Compressor local state = self:GetPackedBool(20) self.PreviousCompressorState = self.PreviousCompressorState or false if self.PreviousCompressorState ~= state then self.PreviousCompressorState = state if state then self:SetSoundState("compressor_ezh",1,1) else self:SetSoundState("compressor_ezh",0,1) self:SetSoundState("compressor_ezh_end",0,1) self:SetSoundState("compressor_ezh_end",1,1) --self:PlayOnce("compressor_e_end",nil,1,nil,true) end end -- RK rotation if self:GetPackedBool(112) then self.RKTimer = CurTime() end local state = (CurTime() - (self.RKTimer or 0)) < 0.2 self.PreviousRKState = self.PreviousRKState or false if self.PreviousRKState ~= state then self.PreviousRKState = state if state then self:SetSoundState("rk_spin",0.7,1,nil,0.75) else self:SetSoundState("rk_spin",0,0,nil,0.75) self:SetSoundState("rk_stop",0,1,nil,0.75) self:SetSoundState("rk_stop",0.7,1,nil,0.75) end end -- DIP sound --self:SetSoundState("bpsn1",self:GetPackedBool(52) and 1 or 0,1.0) end function ENT:Draw() self.BaseClass.Draw(self) end function ENT:DrawPost() self:DrawOnPanel("FrontPneumatic",function() draw.DrawText(self:GetNW2Bool("FbI") and "Isolated" or "Open","Trebuchet24",150,30,Color(0,0,0,255)) draw.DrawText(self:GetNW2Bool("FtI") and "Isolated" or "Open","Trebuchet24",650,30,Color(0,0,0,255)) draw.DrawText(self:GetPackedBool(160) and "Brake" or "Released","Trebuchet24",950,30,Color(0,0,0,255)) end) self:DrawOnPanel("RearPneumatic",function() draw.DrawText(self:GetNW2Bool("RbI") and "Isolated" or "Open","Trebuchet24",150,30,Color(0,0,0,255)) draw.DrawText(self:GetNW2Bool("RtI") and "Isolated" or "Open","Trebuchet24",650,30,Color(0,0,0,255)) end) self:DrawOnPanel("AirDistributor",function() draw.DrawText(self:GetNW2Bool("AD") and "Air Distributor ON" or "Air Distributor OFF","Trebuchet24",0,0,Color(0,0,0,255)) end) self:DrawOnPanel("AirDistributor",function() draw.DrawText(self:GetNW2Bool("AD") and "Air Distributor ON" or "Air Distributor OFF","Trebuchet24",0,0,Color(0,0,0,255)) end) -- Draw train numbers local dc = render.GetLightColor(self:GetPos()) self:DrawOnPanel("TrainNumber1",function() draw.DrawText(Format("%04d",self:EntIndex()),"MetrostroiSubway_LargeText3",0,0,Color(255*dc.x,255*dc.y,255*dc.z,255)) end) self:DrawOnPanel("TrainNumber2",function() draw.DrawText(Format("%04d",self:EntIndex()),"MetrostroiSubway_LargeText3",0,0,Color(255*dc.x,255*dc.y,255*dc.z,255)) end) --render.DrawLine( self:LocalToWorld(self.ClientProps["door1"].pos - Vector(0,16,0)), self:LocalToWorld(self.ClientProps["door1"].pos + Vector(0,16,0)), Color(0,0,255), false) end
-- [Environment variables](http://en.wikipedia.org/wiki/Environment_variable) -- are a universal mechanism for [conveying configuration -- information to Unix programs](http://www.12factor.net/config). -- To get a value for a key, use `os.getenv`. This will return -- nil if the key isn't present in the environment. print("FOO:", os.getenv("FOO")) print("BAR:", os.getenv("BAR"))
---------------------------------------------------------------------- -- Various utility functions for creating unit tests in Torch for DeepBoof -- -- Peter Abeles ---------------------------------------------------------------------- boof = {} boof.output_base_directory = "torch_layers" boof.float_types = {"F32","F64"} boof.all_types = {"U8","S64","F32","F64"} function boof.boof_to_tensor_name( boof_type ) if boof_type == "F32" then return "torch.FloatTensor" elseif boof_type == "F64" then return "torch.DoubleTensor" elseif boof_type == "S64" then return "torch.LongTensor" elseif boof_type == "U8" then return "torch.ByteTensor" elseif boof_type == "cuda" then return "torch.CudaTensor" else print("Unknown/Unsupported type "..boof_type) end end function boof.create_output(operation_name, data_type, variant) local output_dir = paths.concat(boof.output_base_directory,operation_name,string.format('%s/%03d',data_type,variant)) os.execute("mkdir -p "..output_dir) print(output_dir) return output_dir end function boof.save( output_dir, input, operation, output ) torch.save(paths.concat(output_dir,'input'), input) torch.save(paths.concat(output_dir,'operation'), operation) torch.save(paths.concat(output_dir,'output'), output) torch.save(paths.concat(output_dir,'input_ascii'), input, 'ascii') torch.save(paths.concat(output_dir,'operation_ascii'), operation, 'ascii') torch.save(paths.concat(output_dir,'output_ascii'), output, 'ascii') end
--[[ R15 with constraints and animations ]] local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local CCDIKController = require(ReplicatedStorage.Source.CCDIKController) local dummy = workspace.HumanMale_Model local leftTarget = workspace.newTargetConstraints local dummyMotor6Ds = {} local dummyDescendants = dummy:GetDescendants() for _,descendant in pairs (dummyDescendants) do if descendant:IsA("Motor6D") then dummyMotor6Ds[descendant.Name] = descendant end end local upperLeg = dummyMotor6Ds["LeftHip"] local knee = dummyMotor6Ds["LeftKnee"] local foot = dummyMotor6Ds["LeftAnkle"] local leftLeg = {upperLeg,knee,foot} local leftLegController = CCDIKController.new(leftLeg) leftLegController:GetConstraints() --Stepped for the CCDIK to reset the .Transform property RunService.Stepped:Connect(function() local goal = leftTarget.Position leftLegController:CCDIKIterateOnce(goal,0) end)
#!/usr/bin/env lua local benchmark = require 'benchmark' local native = require 'mtype.native' local pure = require 'mtype.pure' -- unpack is not global since Lua 5.3 local unpack = table.unpack or unpack --luacheck: std lua51 local type_raw = type local type_native = native.type local type_pure = pure.type -- Number of iterations. local N = 5000000 -- disable JIT when running on LuaJIT if jit then jit.off() end local reporter = benchmark.bm(20, nil, true) local function measure (label, func) -- warm up for i=1, N / 100 do func() end reporter:report(function() for i=1, N do func() end end, label) end local meta_str = setmetatable({}, { __type = 'meta' }) local meta_fun = setmetatable({ tag = 'meta' }, { __type = function(self) return self.tag end }) for _, desc in ipairs { { 'number' , 42 }, { 'string' , 'allons-y!' }, { 'table without __type' , setmetatable({}, {}) }, { 'table with string __type', meta_str }, { 'table with func __type' , meta_fun }, } do local label, value = unpack(desc) print('-- '..label) measure('type', function() type_raw(value) end) measure('mtype (pure)', function() type_pure(value) end) measure('mtype (native)', function() type_native(value) end) print('') end
AnimSprite = {} AnimSprite.__index = AnimSprite local function newAnimSprite(img, tw, th, fpt, loop, x, y) local w, h = img:getDimensions() local txs = w / tw local tys = h / th local quads = {} for i = 0, txs do quads[i] = {} for j = 0, tys do quads[i][j] = love.graphics.newQuad(i * tw, j * th, tw, th, w, h) end end return setmetatable({ x = x or tw/2, y = y or th/2, tx = 0, ty = 0, txs = txs, tys = tys, tw = tw, th = th, quads = quads, flipX = false, flipY = false, img = img, loop = (loop == nil and true) or loop, fpt = fpt or 3, time = 0 }, AnimSprite) end setmetatable(AnimSprite, { __call = function(_, ...) return newAnimSprite(...) end }) function AnimSprite:update(dt) if not self.loop and self.tx + 1 == self.txs or self.fpt == 0 then return end self.time = self.time + 1; while (self.time > self.fpt) do self.time = self.time - self.fpt self.tx = (self.tx + 1) % self.txs end end function AnimSprite:draw(x, y, col) love.graphics.setColor(col or white) love.graphics.draw(self.img, self.quads[self.tx][self.ty], x, y, 0, (self.flipX and -1) or 1, (self.flipY and -1) or 1, self.x, self.y) end function AnimSprite:drawSpecific(x, y, tx, ty, fx, fy, col) love.graphics.setColor(col or white) love.graphics.draw(self.img, self.quads[tx][ty], x, y, 0, (fx and -1) or 1, (fy and -1) or 1, self.x, self.y) end
local bits = {false, false, false, false, false, false, false, false} local val = 0 local op = 0 local function s(b) return string.format("%3s", bits[b] and "X" or ".") end while true do print( s(8) .. s(1) .. s(2) .. "\t" .. "8 1 2" .. "\n" .. s(7) .. string.format("%3s", val) .. s(3) .. "\t" .. "7 . 3" .. "\n" .. s(6) .. s(5) .. s(4) .. "\t" .. "6 5 4" .. "\n" ) if op == 0 then io.write("Introduce valor bitmasking (0 para salir): ") op = io.read("*number") if op == 0 then os.exit() end else io.write("Introduce valor bitmasking (0 para resetear): ") op = io.read("*number") if op == 0 then bits = {false, false, false, false, false, false, false, false} val = 0 end end if bits[op] ~= nil then val = bits[op] and val - 2 ^ (op - 1) or val + 2 ^ (op - 1) bits[op] = not bits[op] end end
module( ..., package.seeall ) local at = require "attributes" local function pt(t) local level=0 local function doprint(t) for k,v in pairs(t) do print(string.rep(" ",level) ..string.format("%s = %s",k,tostring(v))) if type(v)=="table"or type(v)=="romtable" then level=level+1 doprint(v) level=level-1 end end end doprint(t) end -- Add specific components to the 'components' table function add_platform_components( t, board, cpu ) t.bonfire_riscv = { macro = 'ENABLE_BONFIRE_RISCV' } t.bonfire_gdbserver = { macro= 'ENABLE_BONFIRE_GDBSERVER', attrs= { uart = at.uart_attr('GDB_DEBUG_UART','1'), speed= at.int_attr('GDB_DEBUG_BAUD',300,1000000,115200) } } end -- Add specific configuration to the 'configs' table function add_platform_configs( t, board, cpu ) --if board:lower()=="bonfire_papilio_pro" then t.i2c = { attrs = { scl_bit = at.int_attr('I2C_SCL_BIT',0 ,31), sda_bit = at.int_attr('I2C_SDA_BIT', 0,31) } } t.bonfire = { attrs= { num_uarts=at.int_attr('NUM_UART',1,16), uarts=at.array_of(at.string_attr('UART_BASE_ADDR',32),true), uart_ints=at.array_of(at.string_attr('UART_INTS',32),true) } } end -- Return an array of all the available platform modules for the given cpu function get_platform_modules( board, cpu ) m = { riscv = { lib = '"riscv"', open = luaopen_riscv }, gdbserver= { lib='"gdbserver"', map="gdbserver_map", open=false } } return m end
return { summary = 'Reinitialize the RandomGenerator with a new seed.', description = [[ Seed the RandomGenerator with a new seed. Each seed will cause the RandomGenerator to produce a unique sequence of random numbers. ]], arguments = { seed = { type = 'number', description = 'The random seed.' }, low = { type = 'number', description = 'The lower 32 bits of the seed.' }, high = { type = 'number', description = 'The upper 32 bits of the seed.' } }, returns = {}, notes = [[ For precise 64 bit seeds, you should specify the lower and upper 32 bits of the seed separately. Otherwise, seeds larger than 2^53 will start to lose precision. ]] }
--[[ ScrubBuster by burneddi ]] --Libraries local StatLogic = AceLibrary("StatLogic-1.0") ScrubBuster = { stats = {}; --the table in which we'll gather the stats, organized by unit name tempUnit = nil; talentsTimeout = false; --whether talent check has timed out for current unit }; --Check that BonusScanner version is correct, and print an alert if it isn't: if BONUSSCANNER_VERSION ~= "3.5x" then DEFAULT_CHAT_FRAME:AddMessage(RED_FONT_COLOR_CODE.."ScrubBuster has detected an incorrect BonusScanner version. Some inspect stats will appear incorrect. Verify that you are using the BonusScanner version included with ScrubBuster."..FONT_COLOR_CODE_CLOSE); end ----------------------------- --Script handling stuff etc-- ----------------------------- --we need a timeout for INSPECT_TALENT_READY function in case it never fires for whatever reason local waitingForTalents = false; local waitedForTalents = 0; --time we've spent waiting for talents CreateFrame("Frame", "ScrubBusterTimeout"); function ScrubBusterTimeout_OnUpdate(self, elapsed) if not waitingForTalents then waitedForTalents = 0; self:SetScript("OnUpdate", nil); return; end waitedForTalents = waitedForTalents + elapsed; if waitedForTalents >= 2 then ScrubBusterFrame:UnregisterEvent("INSPECT_TALENT_READY"); if ScrubBuster.tempUnit then DEFAULT_CHAT_FRAME:AddMessage(RED_FONT_COLOR_CODE.."ScrubBuster: Timeout retrieving talent data for inspect. Chances are there is something wrong with the server you're playing on. Talent effects might not be calculated."..FONT_COLOR_CODE_CLOSE); ScrubBuster.talentsTimeout = true; ScrubBusterTalentTimeoutFrame:Show(); ScrubBuster.tempUnit = nil; ScrubBuster.tempSpecial = nil; end waitedForTalents = 0; waitingforTalents = false; self:SetScript("OnUpdate", nil); end end function ScrubBuster_OnLoad() --we should probably do stuff here end function ScrubBuster_OnEvent(event, ...) if event == "INSPECT_TALENT_READY" then ScrubBusterFrame:UnregisterEvent("INSPECT_TALENT_READY"); if ScrubBuster.tempUnit then local name = UnitName(ScrubBuster.tempUnit); ScrubBuster.stats[name] = {}; ScrubBuster.stats[name]["talentsDone"] = true; waitingForTalents = false; ScrubBuster:ScrubBust(ScrubBuster.tempUnit, true, ScrubBuster.tempSpecial); --ScrubBuster.stats[name]["level"], ScrubBuster.stats[name]["stats"], ScrubBuster.stats[name]["weaponStats"], ScrubBuster.stats[name]["itemStats"] = ScrubBuster:GetStats(ScrubBuster.tempUnit, ScrubBuster.tempSpecial); ScrubBuster.tempUnit = nil; ScrubBuster.tempSpecial = nil; ScrubBuster_StatsDone(name); end end end function ScrubBuster_StatsDone(name) --dummy function to hook into that gets called after stats have been gathered for name end -------------- --!!DANGER!!-- -------------- --variables ahead --lots of boring patterns we need to match to lots of boring stats that items can have --used in tooltip scanning local sbDPSTemplate = string.gsub(getglobal("DPS_TEMPLATE"), "%%.1f", "(%%d+%%.%%d+)"); --yeah, we're just local sbDPSTemplate2 = string.gsub(getglobal("DPS_TEMPLATE"), "%%.1f", "(%%d+%%,%%d+)"); --copying bonusscanner local sbSpeedTemplate = getglobal("WEAPON_SPEED") .. " " .. "(%d+%.%d+)"; local sbSpeedTemplate2 = getglobal("WEAPON_SPEED") .. " " .. "(%d+%,%d+)"; local sbDamageTemplate = string.gsub(getglobal("DAMAGE_TEMPLATE"), "%%d %- %%d", "(%%d+) %%- (%%d+)"); local sbElementalDamageTemplate = string.gsub(getglobal("DAMAGE_TEMPLATE_WITH_SCHOOL"), "%%d %- %%d %%s", "(%%d+) %%- (%%d+) (%%a+)"); local sbAmmoDamageTemplate = string.gsub(getglobal("AMMO_DAMAGE_TEMPLATE"), "%%g", "(%%d+)"); local sbAmmoElementalDamageTemplate = string.gsub(getglobal("AMMO_SCHOOL_DAMAGE_TEMPLATE"), "%%g %%s", "(%%d+) (%%a+)"); --I don't think the next two are actually used for any weapons --local sbSingleDamageTemplate = string.gsub(getglobal("SINGLE_DAMAGE_TEMPLATE"), "%%d", "(%%d+)"); --local sbSingleElementalDamageTemplate = string.gsub(getglobal("SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL"), "%%d %%s", "(%%d+) (%%a+)"); --The next two should also be caught by regular damage templates, which is ok for our uses --local sbExtraDamageTemplate = string.gsub(getglobal("PLUS_DAMAGE_TEMPLATE"), "%%d %- %%d", "(%%d+) %- (%%d+)"); --local sbExtraElementalDamageTemplate = string.gsub(getglobal("PLUS_DAMAGE_TEMPLATE_WITH_SCHOOL"), "%%d %- %%d %s", "(%%d+) %- (%%d+) (%%a+)"); --The next two aren't used for any arrows I've ever heard of --local sbExtraAmmoDamageTemplate = string.gsub(getglobal("PLUS_AMMO_DAMAGE_TEMPLATE"), "%%g", "(%%d+)"); --local sbExtraAmmoElementalDamageTemplate = string.gsub(getglobal("PLUS_AMMO_SCHOOL_DAMAGE_TEMPLATE"), "%%g %%s", "(%%d+) (%%a+)"); local sbExtraSingleDamageTemplate = string.gsub(getglobal("PLUS_SINGLE_DAMAGE_TEMPLATE"), "%%d", "(%%d+)"); local sbExtraSingleElementalDamageTemplate = string.gsub(getglobal("PLUS_SINGLE_DAMAGE_TEMPLATE_WITH_SCHOOL"), "%%d %%s", "(%%d+) (%%a+)"); local sbWeaponClasses = { --table of weapon classes as they appear in the tooltip, along with what we want to call them --this will be even more important later if we end up adding support for non-english localizations --most things like this are already "localized" through GlobalStrings I think, but this one isn't ["Staff"] = "STAFF", ["Polearm"] = "POLEARM", ["Mace"] = "MACE", ["Axe"] = "AXE", ["Sword"] = "SWORD", ["Wand"] = "WAND", ["Dagger"] = "DAGGER", ["Thrown"] = "THROWN", ["Fist Weapon"] = "FISTWEAPON", ["Shield"] = "SHIELD", ["Bow"] = "BOW", ["Gun"] = "GUN", ["Crossbow"] = "CROSSBOW", ["Idol"] = "IDOL", ["Libram"] = "LIBRAM", ["Totem"] = "TOTEM", --there's also "Held in Off-hand" (called "OFFHANDITEM") items but they're handled outside of this table --also items for which we can't figure this out will be called "UNKNOWN" }; local sbWeaponHand = { --table of which hand/slot the weapon goes to [getglobal("INVTYPE_2HWEAPON")] = "TWOHAND", --both hands [getglobal("INVTYPE_WEAPON")] = "ONEHAND", --either main or offhand [getglobal("INVTYPE_WEAPONOFFHAND")] = "OFFHAND", [getglobal("INVTYPE_WEAPONMAINHAND")] = "MAINHAND", [getglobal("INVTYPE_HOLDABLE")] = "OFFHAND", [getglobal("INVTYPE_RANGED")] = "RANGED", [getglobal("INVTYPE_SHIELD")] = "OFFHAND", [getglobal("INVTYPE_THROWN")] = "RANGED", --[getglobal("INVTYPE_RELIC")] = "RELIC", }; local sbDamageTypes = { --table for elemental damage types [getglobal("DAMAGE_SCHOOL2")] = "HOLY", [getglobal("DAMAGE_SCHOOL3")] = "FIRE", [getglobal("DAMAGE_SCHOOL4")] = "NATURE", [getglobal("DAMAGE_SCHOOL5")] = "FROST", [getglobal("DAMAGE_SCHOOL6")] = "SHADOW", [getglobal("DAMAGE_SCHOOL7")] = "ARCANE", }; local ClassNameToID = { "WARRIOR", "PALADIN", "HUNTER", "ROGUE", "PRIEST", "SHAMAN", "MAGE", "WARLOCK", "DRUID", ["WARRIOR"] = 1, ["PALADIN"] = 2, ["HUNTER"] = 3, ["ROGUE"] = 4, ["PRIEST"] = 5, ["SHAMAN"] = 6, ["MAGE"] = 7, ["WARLOCK"] = 8, ["DRUID"] = 9, }; --------------- --DANGER OVER-- --------------- --quick rounding function in case we need it --Example: sbRound(420.1488, 2); outputs 420.15 function ScrubBuster:round(num, idp) local mult = 10^(idp or 0) return math.floor(num * mult + 0.5) / mult end function ScrubBuster:ConvertBStoSB(bsstats) --Function for converting BonusScanner stats to our table format, because we're unique snowflakes --(also because bonusscanner's way of indexing stats is awful) (not saying ours is better) local conversiontable = { --syntax: BONUSSCANNERSTAT = ScrubBuster.statTable.key.Stat, STR = {["primary"] = "str"}, AGI = {["primary"] = "agi"}, STA = {["primary"] = "sta"}, INT = {["primary"] = "int"}, SPI = {["primary"] = "spi"}, HEALTH = {["resource"] = "health"}, HEALTHREG = {["resource"] = "healthRegen"}, MANA = {["resource"] = "mana"}, MANAREG = {["resource"] = "manaRegenWhileCasting"}, --bonusscanner's manareg is mp5 so it's while casting ARCANERES = {["resist"] = "arcane"}, FIRERES = {["resist"] = "fire"}, NATURERES = {["resist"] = "nature"}, FROSTRES = {["resist"] = "frost"}, SHADOWRES = {["resist"] = "shadow"}, HASTE = {["physical"] = "hasteRating"}, TOHIT = {["physical"] = "hitRating"}, CRIT = {["melee"] = "critRating"}, ARMORPEN = {["physical"] = "armorPen"}, EXPERTISE = {["melee"] = "expertiseRating"}, ATTACKPOWER = {["melee"] = "attackPower"}, DMGWPN = {["melee"] = "mainHandDmgMax"}, --this affects mainhand and offhand min and max damage --so we'll have to hack it in properly later RANGEDATTACKPOWER = {["ranged"] = "attackPower"}, RANGEDDMG = {["ranged"] = "dmgMax"}, --this affects ranged min and max damage, also have to hack it DMG = {["spell"] = "damage"}, HOLYDMG = {["spell"] = "holyDamage"}, FIREDMG = {["spell"] = "fireDamage"}, NATUREDMG = {["spell"] = "natureDamage"}, FROSTDMG = {["spell"] = "frostDamage"}, SHADOWDMG = {["spell"] = "shadowDamage"}, ARCANEDMG = {["spell"] = "arcaneDamage"}, HEAL = {["spell"] = "healing"}, SPELLCRIT = {["spell"] = "critRating"}, HOLYCRIT = {["spell"] = "holyCritRating"}, FIRECRIT = {["spell"] = "fireCritRating"}, NATURECRIT = {["spell"] = "natureCritRating"}, FROSTCRIT = {["spell"] = "frostCritRating"}, SHADOWCRIT = {["spell"] = "shadowCritRating"}, ARCANECRIT = {["spell"] = "arcaneCritRating"}, SPELLTOHIT = {["spell"] = "hitRating"}, SPELLH = {["spell"] = "hasteRating"}, SPELLPEN = {["spell"] = "penetration"}, ARMOR = {["defense"] = "armor"}, DEFENSE = {["defense"] = "defenseRating"}, DODGE = {["defense"] = "dodgeRating"}, PARRY = {["defense"] = "parryRating"}, BLOCK = {["defense"] = "blockRating"}, BLOCKVALUE = {["defense"] = "blockValue"}, RESILIENCE = {["defense"] = "resilience"} }; local convertedstats = ScrubBuster:InitStatsTable(); for k,v in pairs(bsstats) do local temp = conversiontable[k]; if temp ~= nil then local cat;local val; cat, val = next(temp); if cat and k == "ATTACKPOWER" then --generic item AP also gives RAP convertedstats["melee"]["attackPower"]["posMod"] = v; if convertedstats["ranged"]["attackPower"]["posMod"] then convertedstats["ranged"]["attackPower"]["posMod"] = convertedstats["ranged"]["attackPower"]["posMod"] + v; else convertedstats["ranged"]["attackPower"]["posMod"] = v; end elseif cat and k == "CRIT" then --critrating gives both melee and ranged critrating convertedstats["melee"]["critRating"]["posMod"] = v; convertedstats["ranged"]["critRating"]["posMod"] = v; elseif cat and k == "DMGWPN" then convertedstats["melee"]["mainHandDmgMax"]["posMod"] = v; convertedstats["melee"]["mainHandDmgMin"]["posMod"] = v; convertedstats["melee"]["offHandDmgMax"]["posMod"] = v; convertedstats["melee"]["offHandDmgMin"]["posMod"] = v; elseif cat and k == "RANGEDDMG" then convertedstats["ranged"]["dmgMax"]["posMod"] = v; convertedstats["ranged"]["dmgMin"]["posMod"] = v; elseif cat then convertedstats[cat][val]["posMod"] = v; end end end return convertedstats end function ScrubBuster:ScrubBust(target, refresh, special) --the primary function that handles ou're shit --Gets the stats and puts them into the ScrubBuster.stats table, indexed by name --refresh is bool, it should be true if we're only refreshing the stats of the currently inspected unit --special is a table of all the special features we want, it will get passed on to the stat getting --function if not UnitIsPlayer(target) or not CanInspect(target) or not CheckInteractDistance(target, 1) then return nil end local name = UnitName(target); ScrubBuster.stats = {}; --temporary(?): reset the stats variable --(might add gearscore -like character stat databasing stuff later) if UnitIsUnit("player", target) then ScrubBuster.stats[name] = {}; ScrubBuster.talentsTimeout = false; ScrubBuster.stats[name]["level"], ScrubBuster.stats[name]["stats"], ScrubBuster.stats[name]["weaponStats"], ScrubBuster.stats[name]["itemStats"] = ScrubBuster:GetStats(target, special); ScrubBuster_StatsDone(name); elseif refresh then ScrubBuster.stats[name] = {}; ScrubBuster.stats[name]["level"], ScrubBuster.stats[name]["stats"], ScrubBuster.stats[name]["weaponStats"], ScrubBuster.stats[name]["itemStats"] = ScrubBuster:GetStats(target, special); ScrubBuster_StatsDone(name); else --it's an inspect target and we're not refreshing, so we need to wait for talents to be done ScrubBuster.talentsTimeout = false; --actually, even if we can't get the talents let's get their stats anyway, and then get them --again when talents become available ScrubBuster.stats[name] = {}; ScrubBuster.stats[name]["level"], ScrubBuster.stats[name]["stats"], ScrubBuster.stats[name]["weaponStats"], ScrubBuster.stats[name]["itemStats"] = ScrubBuster:GetStats(target, special); ScrubBuster_StatsDone(name); ScrubBuster.tempUnit = target; ScrubBuster.tempSpecial = special; waitingForTalents = true; waitedForTalents = 0; ScrubBusterTimeout:SetScript("OnUpdate", ScrubBusterTimeout_OnUpdate); ScrubBusterFrame:RegisterEvent("INSPECT_TALENT_READY"); NotifyInspect(target); --rest of this stuff will be handled by the talent ready eventhandler end return true; end function ScrubBuster:InitStatsTable() --Initializes the stats table. Most values are initialized as zeroes, but some --(at this moment, only multiplier values) default to 1. --This whole thing is pretty awful so if you're not me and are reading this I'm so sorry. --I will try to collect some relevant notes here, for myself and for you --Each stat has three table fields: --Base is self-explanatory, it's the base value of the stat. ie. what displays as the --white number in your character sheet. Things like racials, talents? and stuff go here. --For some stats, such as weapon damage, base is the only value used, but for (in)consistency's --sake these stats have the other fields too. --posMod is the positive modifier or buff. Equipment bonuses, most active auras, etc. affect this stat --(or the negMod stat if they're negative modifiers). A notorious exception to this is multiplier --buffs like Blessing of Kings: they multiply the base+posMod value of the stat (I believe negMod --doesn't get multiplied), but increase the base value. So if you're naked and --have Blessing of Kings on you, the stats on your character sheet will appear as white (unbuffed). --negMod is the negative modifier or buff. Negative auras affect this. It's basically the --red component of stats on the character sheet. --mult is stat multiplier. Percentual multipliers will be added to this, and then after everything --else is sorted out this gets resolved into actual stat points (I believe that's how it works --at least). This means things like % increase racials (human, tauren), --Blessing of Kings, and the like. --IMPORTANT NOTICE: these stack multiplicatively, so whenever this field is changed the correct --syntax is for example: ["mult"] = ["mult"] * (1 + 0.1); -- --In the case of weapon damage (mainHandDmgMin etc) this multiplier affects things like --dual wield specialization etc. For offhand weapons it defaults to 0.5 as that's the --damage penalty for dual wielding. Weapon DPS is calculated from min and max damage, --so this multiplier should not be applied to that --TODO: should probably write a function to handle changes to stats in this table rather --than doing it the hard way. --About multipliers (eg. human spirit racial, BoK) and negative buffs that reduce stat by absolute value: --Multipliers do not seem to apply to the magnitude of negative buffs. Needs more testing --to ascertain, but for now we'll go with this. --the way total stat is assumed to be calculated is as such: --(base + posMod) * mult - negMod --HOWEVER, negative buffs that reduce a stat by a percentage just directly modify the mult value, --which means that they also ultimately appear as a white "unmodified" stat on the char sheet --About increasedAttackSpeed (percentual haste): --[[ Patch 1.12 Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish. Haste now stacks multiplicatively. IN OTHER WORDS: - posMod is increased speed (a positive decimal value, eg. 0.35 = 35% increased speed) - negMod is SLOWS, a positive decimal value!!!!, **NOT** a negative decimal value these slows cancel out haste 1:1, which means that in the formula they're a divisor also generally slows don't stack. At all. We'll cross that bridge when (if) we get to it. - Base is kinda just there, I doubt it will generally be used for anything. but if it's used it will be a positive decimal value it kinda should default to 1 but won't - The way these are in practice calculated is like this: (1 + base) * (1 + posMod) / (1 + negMod) considering base is supposed to be zero, the first part can probably be omitted - When adding to a value make sure to multiply instead of just adding, so if you add eg. a 15% haste effect to the posMod then that's (1 + posMod) * (1 + 0.15) - 1; ]] --Damage multipliers (offHandDamageMultiplier etc) are another stat with special exception treatment --They only use one field: base. They seem to all be percentage points, not actual percentages, --so they work like critPercentage, dodgePercentage etc. so that a 5% damage modifier always results --in 5 percentage points being added to the current modifier. --Example: warrior in Defensive Stance (-10% damage) who has Two-Handed Weapon Specialization (+5% damage) --result is 95% damage, not 94.5% damage. --Damage multipliers (offHandDamageMultiplier etc) are the other stat with special exception treatment --Damage multipliers are a flat out multiplier for weapon damage, some talents and buffs --have it. On the character sheet it has special treatment (compared to other multipliers), --as any damage multipliers make the damage stat appear green and in the tooltip you'll --see the multiplier as a percentage. These only use the "mult" field, and stack multiplicatively --(even though the UI might have you believe otherwise). --oh by the way for weapon damage "base" is base dmg + effect from attackpower etc., --"posMod" is any positive buffs that may be picked up like sharpening stones or Brutal Earthstorm Diamond --"negMod" is negative buffs. Currently we don't pick up buffs though and don't plan to. --Multiplier is not used except for offhand damage penalty. local stats = { ["primary"] = { ["str"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["agi"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["sta"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["int"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["spi"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} }, ["resource"] = { ["health"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["healthRegen"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mana"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["manaRegen"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["manaRegenWhileCasting"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} }, --[[["general"] = { ["damageMultiplier"] = {["base"] = 1, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} },]] ["resist"] = { ["arcane"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["fire"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["nature"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["frost"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["shadow"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} }, ["defense"] = { ["armor"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["defense"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["defenseRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["dodgeRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["dodgePercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["parryRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["parryPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["blockRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["blockPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["blockValue"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["resilience"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, --critReduction is the reduction to the chance of being critically struck by *melee attacks* --We don't track this for spells or ranged attacks because. --things like some talents, Defense skill, and Resilience increase this. --Note that Defense skill is technically supposed to increase it in relation --to the attacker's Weapon Skill, but for our purposes this doesn't matter ["critReduction"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, --hitReduction is the same as critReduction, except for chance of being hit in melee --some talents add this, as does the Defense skill ["hitReduction"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} }, ["physical"] = { ["hasteRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["hitRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, --hitPercent is things like talent that give you flat hit chance percentages --It's not shown in the character sheet AFAIK but we'll collect it anyway --this here is generic physical (melee+ranged), then there's specific ones and a spell one ["hitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["armorPen"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} --["increasedAttackSpeed"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} }, ["melee"] = { ["attackPower"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["expertiseRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["expertise"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["hitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["critRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["critPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["increasedAttackSpeed"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandDmgMin"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandDmgMax"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandDps"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandSpeed"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandExpertise"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandCritRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["mainHandDamageMultiplier"] = {["base"] = 1, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["offHandDmgMin"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 0.5}, ["offHandDmgMax"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 0.5}, ["offHandDps"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["offHandSpeed"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["offHandExpertise"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["offHandCritRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["offHandCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["offHandDamageMultiplier"] = {["base"] = 1, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} }, ["ranged"] = { ["attackPower"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["increasedAttackSpeed"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["damageMultiplier"] = {["base"] = 1, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["dmgMin"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["dmgMax"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["dps"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["speed"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["critRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["critPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["hitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["ammoDps"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} }, ["spell"] = { ["damage"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["holyDamage"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["fireDamage"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["natureDamage"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["frostDamage"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["shadowDamage"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["arcaneDamage"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["healing"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["hitRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["hitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["holyHitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["fireHitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["natureHitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["frostHitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["shadowHitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["arcaneHitPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["critRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["critPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["holyCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["fireCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["natureCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["frostCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["shadowCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["arcaneCritPercent"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["hasteRating"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["increasedAttackSpeed"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1}, ["penetration"] = {["base"] = 0, ["posMod"] = 0, ["negMod"] = 0, ["mult"] = 1} } }; return stats; end function ScrubBuster:AddAuras(stats, auras, weaponStats, itemStats, level, class, special) --adds all auras in a table to the main stats for _,aura in pairs(auras) do if aura["isTalent"] then local rank = aura["talentRank"]; local effect = aura["func"](rank, stats, weaponStats, itemStats, level, special); stats = ScrubBuster:AddStat(stats, effect); elseif aura["isRacial"] then local effect = aura["func"](weaponStats, class); stats = ScrubBuster:AddStat(stats, effect); end end return stats; end function ScrubBuster:AddStat(mainStats, addStats) --adds stats to the stats table --both parameters must be tables and in the stat table format. --mainStats should be the complete table with all values initialized, for addStats it doesn't matter for cat,stats in pairs(addStats) do for stat,values in pairs(stats) do for k,v in pairs(values) do --this is where the stuff actually happens local main = mainStats[cat][stat]; if stat == "increasedAttackSpeed" then --haste has special treatment if k == "mult" then main["mult"] = main["mult"] * v; else main[k] = (1 + main[k]) * (1 + v) - 1; end else --rest of the stats should be uniform if k == "mult" then main["mult"] = main["mult"] * v; else main[k] = main[k] + v; end end end end end return mainStats; end function ScrubBuster:GetStats(target, spec) --Gets the total stats of the player --If target is inspect make sure to call NotifyInspect before this or results will be incorrect --Talents for the target must be ready before this runs, or else talentbonuses will not be properly --added, so if calling this for target other than the player make sure to call this from the --INSPECT_TALENTS_READY eventhandler or something --Returns int level, table stats, table weaponStats --get some info about target local _, race = UnitRace(target); local level = UnitLevel(target); if level == -1 then level = 70 end; --if someone's level ?? (over 10 levels above you, or a boss), we'll just assume they're level 70. local _, class = UnitClass(target); local classID = ClassNameToID[class]; local inspect = not UnitIsUnit("player", target); --if true, we're checking the inspected target local stats = ScrubBuster:InitStatsTable(); --see initStatsTable function for structure of table local canBlock = false; --whether they have the Block skill, without it they will have 0% block chance always local canParry = false; --same as above except for parry local weaponStats = { --these are the raw weapon stats, whereas stats table has modified ones mainHand = { hasItem = false, --true if a weapon (or something at all) is found in this slot isWeapon = false, --true if the item is a weapon weaponType = {}, --type of the weapon as supplied by the tooltip scanning function (table, [1] is handcount, [2] is class) damage = {}, --table of different damage schools on the weapon, supplied by the weapon tooltip scanning function speed = nil, --base weapon speed dps = nil, --dps as it appears on the tooltip iLvl = nil; --item level itemId = nil; --item ID }, offHand = { hasItem = false, isWeapon = false, weaponType = {}, damage = {}, speed = nil, dps = nil, iLvl = nil; itemId = nil; }, ranged = { hasItem = false, isWeapon = false, weaponType = {}, damage = {}, speed = nil, dps = nil, iLvl = nil; itemId = nil; }, ammo = { --we can't actually get ammo for inspect targets but what the hell hasItem = false, weaponType = nil, --ammo is a little special as in we only have two types for it, "BULLET" and "ARROW" dps = {}, --ammo only has dps (how much dps it adds to the weapon), not a damage range like weapons. --This is a table of the different DPS schools it can have, gotten from the scanner function. iLvl = nil; itemId = nil; }, dualWielding = false; --whether they're dual wielding or not. Assume they're not. }; --This table will contain talentaura effects. They have different priorities --to decide when their effects are resolved, which are the keys in this table: --1 will be done first, followed by 2 and so forth. --Priority 1 is things that modify a primary stat, and don't depend on any other stats --For instance, +10 intellect --Priority 2 is things that modify a secondary stat, and don't depend on any other stats --For instance, +20 attack power --Priority 3 is things that depend on primary stats somehow. --For instance, "15% of your intellect is converted into attack power". Some talents are like this. --Priority 4 is things that depend on secondary stats somehow. I dunno if any exist. local auras = { [1] = {}, [2] = {}, [3] = {} }; --Sanity check the specials local special = spec; if not special then special = {}; end if special["quiverIAS"] and class ~= "WARRIOR" and class ~= "ROGUE" and class ~= "HUNTER" then special["quiverIAS"] = nil; end if special["ammoDPS"] and class ~= "WARRIOR" and class ~= "ROGUE" and class ~= "HUNTER" then special["ammoDPS"] = nil; end if special["warriorStance"] and class ~= "WARRIOR" then special["warriorStance"] = nil; end if special["druidForm"] and class ~= "DRUID" then special["druidForm"] = nil; end ------------------ --ADD BASE STATS-- ------------------ --add basestats to stats for k,v in pairs(ScrubBuster.BaseStats[race][class][level]) do stats["primary"][k]["base"] = stats["primary"][k]["base"] + v; end --health and mana, based on class for k,v in pairs(ScrubBuster.BaseHealthMana[class][level]) do stats["resource"][k]["base"] = stats["resource"][k]["base"] + v; end --base secondary stats --dodge, curiously enough base dodge can be negative for some classes stats["defense"]["dodgePercent"]["base"] = stats["defense"]["dodgePercent"]["base"] + ScrubBuster.BaseDodge[classID]; --Block, classes with shields will essentially have 5% base block chance through passive skill Block --this is Warriors, Paladins, Shamans if class == "WARRIOR" or class == "PALADIN" or class == "SHAMAN" then canBlock = true; stats["defense"]["blockPercent"]["base"] = stats["defense"]["blockPercent"]["base"] + 5.00; end --Parry, all melee classes except Shamans have this as a passive ability. Enhancement shamans get it --through a talent. --warriors can get the ability at level 6, hunters and paladins at 8, rogues at 12. We'll just assume --they have the ability as soon as they're of that level if class == "WARRIOR" and level >= 6 then canParry = true; stats["defense"]["parryPercent"]["base"] = stats["defense"]["parryPercent"]["base"] + 5.00; elseif (class == "HUNTER" or class == "PALADIN") and level >= 8 then canParry = true; stats["defense"]["parryPercent"]["base"] = stats["defense"]["parryPercent"]["base"] + 5.00; elseif class == "ROGUE" and level >= 12 then canParry = true; stats["defense"]["parryPercent"]["base"] = stats["defense"]["parryPercent"]["base"] + 5.00; elseif class == "SHAMAN" then local _, _, _, _, talentRank = GetTalentInfo(2, 13, inspect); if talentRank > 0 then canParry = true; stats["defense"]["parryPercent"]["base"] = stats["defense"]["parryPercent"]["base"] + 5.00; end end --defense, this is technically a skill and we can't get it, but generally everyone will have it at --the maximum value allowed for their level (level*5) so we'll just go with that stats["defense"]["defense"]["base"] = stats["defense"]["defense"]["base"] + level * 5; --Spell crit, all classes have a different base spell crit as well as different spellcrit from int gain stats["spell"]["critPercent"]["base"] = stats["spell"]["critPercent"]["base"] + ScrubBuster.BaseSpellCrit[classID]; --Physical crit, same story as for spellcrit but this was a lot harder to figure out for some reason stats["melee"]["critPercent"]["base"] = stats["melee"]["critPercent"]["base"] + ScrubBuster.BaseCrit[classID]; stats["ranged"]["critPercent"]["base"] = stats["ranged"]["critPercent"]["base"] + ScrubBuster.BaseCrit[classID]; --Melee attack power, some classes gain this from levels if class == "WARRIOR" or class == "PALADIN" then stats["melee"]["attackPower"]["base"] = stats["melee"]["attackPower"]["base"] + level * 3; elseif class == "SHAMAN" or class == "ROGUE" or class == "HUNTER" then stats["melee"]["attackPower"]["base"] = stats["melee"]["attackPower"]["base"] + level * 2; end --Ranged attack power, some classes get this from levels if class == "HUNTER" then stats["ranged"]["attackPower"]["base"] = stats["ranged"]["attackPower"]["base"] + level * 2; elseif class == "WARRIOR" or class == "ROGUE" then stats["ranged"]["attackPower"]["base"] = stats["ranged"]["attackPower"]["base"] + level; end --------------------------------------- --Handle any weapons they might wield-- --------------------------------------- local itemlink16 = GetInventoryItemLink(target, 16); --slot 16, main hand local itemlink17 = GetInventoryItemLink(target, 17); --slot 17, off hand local itemlink18, itemlink0; if not UnitHasRelicSlot(target) then itemlink18 = GetInventoryItemLink(target, 18); --slot 18, ranged itemlink0 = GetInventoryItemLink(target, 0); --slot 0, ammo end -- Slot16 if itemlink16 then local wstats = weaponStats.mainHand; wstats.hasItem = true; _,_,_,wstats.iLvl = GetItemInfo(itemlink16); wstats.itemId = tonumber(string.match(itemlink16, "|c%x%x%x%x%x%x%x%x|Hitem:(%d+):")); wstats.damage, wstats.speed, wstats.dps, wstats.weaponType, wstats.isWeapon = ScrubBuster:ScanWeapTooltip(itemlink16); local dmgmin, dmgmax = ScrubBuster:CombineDamageTable(wstats.damage); if wstats.weaponType then --only do stuff if we could figure out it's actually a weapon to begin with --some sanity checking must be necessary here, in case the item wasn't a proper weapon if not wstats.speed then wstats.speed = 2.00 end --we'll just give it unarmed speed --it puts the stats in the table or it gets the hose --this is the first time we actually get these, so no need to add just assign stats["melee"]["mainHandDmgMin"]["base"] = dmgmin; stats["melee"]["mainHandDmgMax"]["base"] = dmgmax; --stats.MAINHANDDPS = dps; --actually, let's calculate this later stats["melee"]["mainHandSpeed"]["base"] = wstats.speed; else --if we couldn't figure out what kind of weapon it is, fallback to unarmed stats["melee"]["mainHandDmgMin"]["base"] = 1; stats["melee"]["mainHandDmgMax"]["base"] = 2; stats["melee"]["mainHandSpeed"]["base"] = 2.00; end else --the itemlink is nil, so they're unarmed stats["melee"]["mainHandDmgMin"]["base"] = 1; stats["melee"]["mainHandDmgMax"]["base"] = 2; stats["melee"]["mainHandSpeed"]["base"] = 2.00; end -- Slot17 if itemlink17 then local wstats = weaponStats.offHand; wstats.hasItem = true; _,_,_,wstats.iLvl = GetItemInfo(itemlink17); wstats.itemId = tonumber(string.match(itemlink17, "|c%x%x%x%x%x%x%x%x|Hitem:(%d+):")); wstats.damage, wstats.speed, wstats.dps, wstats.weaponType, wstats.isWeapon = ScrubBuster:ScanWeapTooltip(itemlink17); local dmgmin, dmgmax = ScrubBuster:CombineDamageTable(wstats.damage); if wstats.weaponType and not (wstats.weaponType[2] == "OFFHANDITEM" or wstats.weaponType[2] == "SHIELD") then --only do stuff if it's relevant weaponStats["dualWielding"] = true; if not wstats.speed then wstats.speed = 2.00 end --same sanity check as above stats["melee"]["offHandDmgMin"]["base"] = dmgmin; stats["melee"]["offHandDmgMax"]["base"] = dmgmax; stats["melee"]["offHandSpeed"]["base"] = wstats.speed; else --their offhand isn't a weapon stats["melee"]["offHandDmgMin"]["base"] = 0; stats["melee"]["offHandDmgMax"]["base"] = 0; stats["melee"]["offHandSpeed"]["base"] = 2.00; end else --the itemlink is nil stats["melee"]["offHandDmgMin"]["base"] = 0; stats["melee"]["offHandDmgMax"]["base"] = 0; stats["melee"]["offHandSpeed"]["base"] = 2.00; end -- Slot18 if itemlink18 then local wstats = weaponStats.ranged; wstats.hasItem = true; _,_,_,wstats.iLvl = GetItemInfo(itemlink18); wstats.itemId = tonumber(string.match(itemlink18, "|c%x%x%x%x%x%x%x%x|Hitem:(%d+):")); wstats.damage, wstats.speed, wstats.dps, wstats.weaponType, wstats.isWeapon = ScrubBuster:ScanWeapTooltip(itemlink18); local dmgmin, dmgmax = ScrubBuster:CombineDamageTable(wstats.damage); if wstats.weaponType then if not wstats.speed then wstats.speed = 2.00 end stats["ranged"]["dmgMin"]["base"] = dmgmin; stats["ranged"]["dmgMax"]["base"] = dmgmax; stats["ranged"]["speed"]["base"] = wstats.speed; end else --the itemlink is null, so they have no ranged stats["ranged"]["dmgMin"]["base"] = 1; stats["ranged"]["dmgMax"]["base"] = 2; stats["ranged"]["speed"]["base"] = 2.00; --these are actually the base ranged values, although character sheet shows N/A if you have no ranged weapon end -- Slot0, ammo (can't see for inspect, but we can guess it): if itemlink0 then local wstats = weaponStats.ammo; wstats.hasItem = true; _,_,_,wstats.iLvl = GetItemInfo(itemlink0); wstats.itemId = tonumber(string.match(itemlink0, "|c%x%x%x%x%x%x%x%x|Hitem:(%d+):")); wstats.dps, wstats.weaponType = ScrubBuster:ScanAmmoTooltip(itemlink0); if wstats.dps and wstats.weaponType then --we'll only do anything if we figure out everything we want about the ammo --combine the ammo DPS table into one, since for now we only need the total deeps for anything for _,v in pairs(wstats.dps) do stats["ranged"]["ammoDps"]["base"] = stats["ranged"]["ammoDps"]["base"] + v; end end elseif special["ammoDPS"] then local wstats = weaponStats.ammo; wstats.hasItem = true; wstats.dps = special["ammoDPS"] if weaponStats.ranged.weaponType[2] == "BOW" then wstats.weaponType = "ARROW"; elseif weaponStats.ranged.weaponType[2] == "CROSSBOW" then wstats.weaponType = "ARROW"; else --we'll default to bullet in case there's no ranged weapon, whatever, it's not like --this stat will get used if that's the case wstats.weaponType = "BULLET"; end stats["ranged"]["ammoDps"]["base"] = stats["ranged"]["ammoDps"]["base"] + wstats.dps; end --Add ammo damage to weapon damage, if it's applicable --check for Thori'dal (which is the only? weapon that doesn't use or benefit from ammo), too... if weaponStats.ranged.hasItem and weaponStats.ammo.hasItem and weaponStats.ranged.itemId ~= 34334 then if weaponStats.ranged.weaponType[2] == "BOW" and weaponStats.ammo.weaponType == "ARROW" then local dmg = stats["ranged"]["ammoDps"]["base"] * stats["ranged"]["speed"]["base"]; stats["ranged"]["dmgMin"]["base"] = stats["ranged"]["dmgMin"]["base"] + dmg; stats["ranged"]["dmgMax"]["base"] = stats["ranged"]["dmgMax"]["base"] + dmg; elseif weaponStats.ranged.weaponType[2] == "CROSSBOW" and weaponStats.ammo.weaponType == "ARROW" then local dmg = stats["ranged"]["ammoDps"]["base"] * stats["ranged"]["speed"]["base"]; stats["ranged"]["dmgMin"]["base"] = stats["ranged"]["dmgMin"]["base"] + dmg; stats["ranged"]["dmgMax"]["base"] = stats["ranged"]["dmgMax"]["base"] + dmg; elseif weaponStats.ranged.weaponType[2] == "GUN" and weaponStats.ammo.weaponType == "BULLET" then local dmg = stats["ranged"]["ammoDps"]["base"] * stats["ranged"]["speed"]["base"]; stats["ranged"]["dmgMin"]["base"] = stats["ranged"]["dmgMin"]["base"] + dmg; stats["ranged"]["dmgMax"]["base"] = stats["ranged"]["dmgMax"]["base"] + dmg; end end ---------------------------------------------- --Scan target's equipment using BonusScanner-- ---------------------------------------------- local itemStats = BonusScanner:ScanEquipment(target); --convert the stats from bonusscanner to a digestable format: itemStats = ScrubBuster:ConvertBStoSB(itemStats); --combine bonusscanner-gotten stats with our own stats for k,v in pairs(itemStats) do for k2,v2 in pairs(v) do stats[k][k2]["posMod"] = stats[k][k2]["posMod"] + v2["posMod"]; end end --If they're a hunter, we need to crudely guess the IAS their quiver gives. --No one else *should* be wearing quivers/ammo pouches than hunters. --[[ if class == "HUNTER" then local quiverias; if level >= 60 then quiverias = 0.15; elseif level >= 40 then quiverias = 0.13; elseif level >= 30 then quiverias = 0.12; else quiverias = 0.1; end stats["ranged"]["increasedAttackSpeed"]["posMod"] = (1 + stats["ranged"]["increasedAttackSpeed"]["posMod"]) * (1 + quiverias) - 1; end ]] --Get the quiver tier from the special variables if it exists, otherwise don't give them a quiver --only apply quiver IAS if they have a weapon that benefits from it (bow, xbow, gun) if special["quiverIAS"] then local weaponType = weaponStats["ranged"]["weaponType"][2]; if weaponType == "GUN" or weaponType == "BOW" or weaponType == "CROSSBOW" then stats["ranged"]["increasedAttackSpeed"]["posMod"] = (1 + stats["ranged"]["increasedAttackSpeed"]["posMod"]) * (1 + special["quiverIAS"]) - 1; end end --Add generic special stuff, like Berserker Stance crit, defensive stance damage reduction if special["warriorStance"] == "defensive" then local temp = stats["melee"]; temp["mainHandDamageMultiplier"]["mult"] = temp["mainHandDamageMultiplier"]["mult"] * 0.9; temp["offHandDamageMultiplier"]["mult"] = temp["offHandDamageMultiplier"]["mult"] * 0.9; stats["ranged"]["damageMultiplier"]["mult"] = stats["ranged"]["damageMultiplier"]["mult"] * 0.9; elseif special["warriorStance"] == "berserker" then stats["melee"]["critPercent"]["base"] = stats["melee"]["critPercent"]["base"] + 3; stats["ranged"]["critPercent"]["base"] = stats["ranged"]["critPercent"]["base"] + 3; end if special["druidForm"] == "bear" then local temptable = { ["isTalent"] = true; --we'll treat this thing like a talent even though it's not ["talentRank"] = 1; --since it'll work this way anyway and we don't have to restructure ou're systems :^) ["func"] = nil; }; local temptable2 = { ["isTalent"] = true; --also this thing needs two effects, armor and stamina ["talentRank"] = 1; ["func"] = function(rank, stats, weaponStats, itemStats, level, special) local aura = { ["primary"] = { ["sta"] = { ["mult"] = 1.25 } } }; return aura; end }; if level < 40 then temptable["func"] = function(rank, stats, weaponStats, itemStats, level, special) local aura = { ["defense"] = { ["armor"] = { ["base"] = itemStats["defense"]["armor"]["posMod"] * 1.8 } } }; return aura; end else temptable["func"] = function(rank, stats, weaponStats, itemStats, level, special) local aura = { ["defense"] = { ["armor"] = { ["base"] = itemStats["defense"]["armor"]["posMod"] * 4 } } }; return aura; end end table.insert(auras[2], temptable); table.insert(auras[1], temptable2); end local temp = level; if temp > 60 then temp = 60 end; if special["druidForm"] == "bear" then stats["melee"]["mainHandSpeed"]["base"] = 2.50; stats["melee"]["mainHandDmgMin"]["base"] = temp * 0.85 * 2.50; stats["melee"]["mainHandDmgMax"]["base"] = temp * 1.25 * 2.50; stats["melee"]["attackPower"]["posMod"] = stats["melee"]["attackPower"]["posMod"] + temp * 3; elseif special["druidForm"] == "cat" then stats["melee"]["mainHandSpeed"]["base"] = 1.00; stats["melee"]["mainHandDmgMin"]["base"] = temp * 0.85; stats["melee"]["mainHandDmgMax"]["base"] = temp * 1.25; stats["melee"]["attackPower"]["posMod"] = stats["melee"]["attackPower"]["posMod"] + temp * 2; end -------------------------------------------------- --ADD RACIAL/BUFF/TALENT BONUSES TO STATS-- -------------------------------------------------- --racial bonuses, most of 'em at least (some exceptions like tauren health are added later on) auras = ScrubBuster:GetRacials(race, class, stats, weaponStats, auras); --Get talents auras = ScrubBuster:GetTalents(inspect, class, auras); --Before going on to secondary stats, add "priority 1" auras, ie. auras that affect primary stats stats = ScrubBuster:AddAuras(stats, auras[1], weaponStats, itemStats, level, class, special); --Apply multipliers for primary stats for k,v in pairs(stats["primary"]) do v["base"] = v["base"] * v["mult"] + (v["posMod"] * v["mult"] - v["posMod"]); end ------------------------------ --FIGURE OUT SECONDARY STATS-- ------------------------------ --we need to figure out secondary stats gained from primary stats. --secondary stats being stuff like attack power and such local tempStr = stats["primary"]["str"]["base"] + stats["primary"]["str"]["posMod"] + stats["primary"]["str"]["negMod"]; local tempAgi = stats["primary"]["agi"]["base"] + stats["primary"]["agi"]["posMod"] + stats["primary"]["agi"]["negMod"]; local tempSta = stats["primary"]["sta"]["base"] + stats["primary"]["sta"]["posMod"] + stats["primary"]["sta"]["negMod"]; local tempInt = stats["primary"]["int"]["base"] + stats["primary"]["int"]["posMod"] + stats["primary"]["int"]["negMod"]; local tempSpi = stats["primary"]["spi"]["base"] + stats["primary"]["spi"]["posMod"] + stats["primary"]["spi"]["negMod"]; --Strength-- if class == "WARRIOR" or class == "SHAMAN" or class == "DRUID" or class == "PALADIN" then stats["melee"]["attackPower"]["base"] = stats["melee"]["attackPower"]["base"] + tempStr * 2 - 20; elseif class == "ROGUE" or class == "HUNTER" or class == "MAGE" or class == "PRIEST" or class == "WARLOCK" then stats["melee"]["attackPower"]["base"] = stats["melee"]["attackPower"]["base"] + tempStr - 10; end if class == "WARRIOR" or class == "SHAMAN" or class == "PALADIN" then stats["defense"]["blockValue"]["base"] = stats["defense"]["blockValue"]["base"] + math.floor(tempStr / 20 - 1); end --Agility-- if class == "HUNTER" or class == "ROGUE" then stats["melee"]["attackPower"]["base"] = stats["melee"]["attackPower"]["base"] + tempAgi - 10; elseif class == "DRUID" and special["druidForm"] == "cat" then stats["melee"]["attackPower"]["base"] = stats["melee"]["attackPower"]["base"] + tempAgi; end stats["ranged"]["attackPower"]["base"] = stats["ranged"]["attackPower"]["base"] + tempAgi - 10; stats["defense"]["armor"]["base"] = stats["defense"]["armor"]["base"] + (tempAgi * 2); stats["melee"]["critPercent"]["base"] = stats["melee"]["critPercent"]["base"] + tempAgi * ScrubBuster.CritPerAgi[level][classID] stats["ranged"]["critPercent"]["base"] = stats["ranged"]["critPercent"]["base"] + tempAgi * ScrubBuster.CritPerAgi[level][classID] --dodge from agility uses the same multiplier as crit per agility, except some classes seem to have an extra multiplier stats["defense"]["dodgePercent"]["base"] = stats["defense"]["dodgePercent"]["base"] + tempAgi * ScrubBuster.CritPerAgi[level][classID] * ScrubBuster.CritPerAgiToDodge[classID]; --Stamina-- stats["resource"]["health"]["base"] = stats["resource"]["health"]["base"] + tempSta * 10 - 180; --Intellect-- stats["resource"]["mana"]["base"] = stats["resource"]["mana"]["base"] + tempInt * 15 - 280; stats["spell"]["critPercent"]["base"] = stats["spell"]["critPercent"]["base"] + tempInt * ScrubBuster.SpellCritPerInt[level][classID]; --Spirit-- local tempBaseSpi = tempSpi; if tempBaseSpi > 50 then tempBaseSpi = 50; end local tempExtraSpi = tempSpi - tempBaseSpi; stats["resource"]["healthRegen"]["base"] = stats["resource"]["healthRegen"]["base"] + (tempBaseSpi * ScrubBuster.HealthRegenPerSpi50[level][classID] + tempExtraSpi * ScrubBuster.HealthRegenPerSpi[classID]); stats["resource"]["manaRegen"]["base"] = stats["resource"]["manaRegen"]["base"] + (0.001 + tempSpi * ScrubBuster.BaseManaRegenPerSpi[level] * (tempInt ^ 0.5)) * 5; ---Now that secondary stats are figured out, add secondary stat auras stats = ScrubBuster:AddAuras(stats, auras[2], weaponStats, itemStats, level, class, special); ----------------------- ---SORT OUT RATINGS---- ----------------------- --Get IAS from haste rating and add it to melee and ranged IAS local tempTotalHaste = stats["physical"]["hasteRating"]["base"] + stats["physical"]["hasteRating"]["posMod"] + stats["physical"]["hasteRating"]["negMod"]; local tempIAS = StatLogic:GetEffectFromRating(tempTotalHaste, CR_HASTE_MELEE, level); tempIAS = tempIAS / 100; stats["melee"]["increasedAttackSpeed"]["posMod"] = (1 + stats["melee"]["increasedAttackSpeed"]["posMod"]) * (1 + tempIAS) - 1; stats["ranged"]["increasedAttackSpeed"]["posMod"] = (1 + stats["ranged"]["increasedAttackSpeed"]["posMod"]) * (1 + tempIAS) - 1; --Get increased cast speed from spellhaste and add it to spell IAS local tempTotalHaste = stats["spell"]["hasteRating"]["base"] + stats["spell"]["hasteRating"]["posMod"] + stats["spell"]["hasteRating"]["negMod"]; local tempIAS = StatLogic:GetEffectFromRating(tempTotalHaste, CR_HASTE_SPELL, level); tempIAS = tempIAS / 100; stats["spell"]["increasedAttackSpeed"]["posMod"] = (1 + stats["spell"]["increasedAttackSpeed"]["posMod"]) * (1 + tempIAS) - 1; --Get defense from defense rating and add it to defense stat local tempDefRating = stats["defense"]["defenseRating"]["base"] + stats["defense"]["defenseRating"]["posMod"] + stats["defense"]["defenseRating"]["negMod"]; local tempDefense = math.floor(StatLogic:GetEffectFromRating(tempDefRating, CR_DEFENSE_SKILL, level)); stats["defense"]["defense"]["posMod"] = stats["defense"]["defense"]["posMod"] + tempDefense; --Get dodge from dodge rating and add it to dodge percent stat local tempDodgeRating = stats["defense"]["dodgeRating"]["base"] + stats["defense"]["dodgeRating"]["posMod"] + stats["defense"]["dodgeRating"]["negMod"]; local tempDodge = StatLogic:GetEffectFromRating(tempDodgeRating, CR_DODGE, level); stats["defense"]["dodgePercent"]["posMod"] = stats["defense"]["dodgePercent"]["posMod"] + tempDodge; --Get parry from parry rating and add it to parry percent stat local tempParryRating = stats["defense"]["parryRating"]["base"] + stats["defense"]["parryRating"]["posMod"] + stats["defense"]["parryRating"]["negMod"]; local tempParry = StatLogic:GetEffectFromRating(tempParryRating, CR_PARRY, level); stats["defense"]["parryPercent"]["posMod"] = stats["defense"]["parryPercent"]["posMod"] + tempParry; --get block from block rating and add it to block percent stat local tempBlockRating = stats["defense"]["blockRating"]["base"] + stats["defense"]["blockRating"]["posMod"] + stats["defense"]["blockRating"]["negMod"]; local tempBlock = StatLogic:GetEffectFromRating(tempBlockRating, CR_BLOCK, level); stats["defense"]["blockPercent"]["posMod"] = stats["defense"]["blockPercent"]["posMod"] + tempBlock; --get melee crit from melee crit rating and add it to melee crit percent stat local tempCritRating = stats["melee"]["critRating"]["base"] + stats["melee"]["critRating"]["posMod"] + stats["melee"]["critRating"]["negMod"]; local tempCrit = StatLogic:GetEffectFromRating(tempCritRating, CR_CRIT_MELEE, level); stats["melee"]["critPercent"]["posMod"] = stats["melee"]["critPercent"]["posMod"] + tempCrit; --get ranged crit from ranged crit rating and add it to ranged crit percent stat local tempCritRating = stats["ranged"]["critRating"]["base"] + stats["ranged"]["critRating"]["posMod"] + stats["ranged"]["critRating"]["negMod"]; local tempCrit = StatLogic:GetEffectFromRating(tempCritRating, CR_CRIT_RANGED, level); stats["ranged"]["critPercent"]["posMod"] = stats["ranged"]["critPercent"]["posMod"] + tempCrit; --get spell crit from spell crit rating and add it to spell crit percent stat local tempCritRating = stats["spell"]["critRating"]["base"] + stats["spell"]["critRating"]["posMod"] + stats["spell"]["critRating"]["negMod"]; local tempCrit = StatLogic:GetEffectFromRating(tempCritRating, CR_CRIT_SPELL, level); stats["spell"]["critPercent"]["posMod"] = stats["spell"]["critPercent"]["posMod"] + tempCrit; --get expertise from expertise rating and add it to expertise stat local tempExpRating = stats["melee"]["expertiseRating"]["base"] + stats["melee"]["expertiseRating"]["posMod"] + stats["melee"]["expertiseRating"]["negMod"]; local tempExp = math.floor(StatLogic:GetEffectFromRating(tempExpRating, CR_EXPERTISE, level)); stats["melee"]["expertise"]["posMod"] = stats["melee"]["expertise"]["posMod"] + tempExp; --get physical hit chance from hit rating and add it to hit percent stat local tempHitRating = stats["physical"]["hitRating"]["base"] + stats["physical"]["hitRating"]["posMod"] + stats["physical"]["hitRating"]["negMod"]; local tempHit = StatLogic:GetEffectFromRating(tempHitRating, 6, level); stats["physical"]["hitPercent"]["base"] = stats["physical"]["hitPercent"]["base"] + tempHit; --get spell hit chance from spell hit rating and add it to spell hit percent stat local tempSpellHitRating = stats["spell"]["hitRating"]["base"] + stats["spell"]["hitRating"]["posMod"] + stats["spell"]["hitRating"]["negMod"]; local tempSpellHit = StatLogic:GetEffectFromRating(tempSpellHitRating, 8, level); stats["spell"]["hitPercent"]["base"] = stats["spell"]["hitPercent"]["base"] + tempSpellHit; --Add effect of defense skill on dodge, block and parry, and chance to be critically hit or hit --this assumes an equal level opponent local temp = stats["defense"] local tempDefense = temp["defense"]["base"] + temp["defense"]["posMod"] + temp["defense"]["negMod"]; local tempDefEffect = (tempDefense - level * 5) * 0.04; temp["dodgePercent"]["base"] = temp["dodgePercent"]["base"] + tempDefEffect; temp["parryPercent"]["base"] = temp["parryPercent"]["base"] + tempDefEffect; temp["blockPercent"]["base"] = temp["blockPercent"]["base"] + tempDefEffect; temp["critReduction"]["base"] = temp["critReduction"]["base"] + tempDefEffect; temp["hitReduction"]["base"] = temp["hitReduction"]["base"] + tempDefEffect; --Add effect of resilience on critReduction local tempResilience = temp["resilience"]["base"] + temp["resilience"]["posMod"] + temp["resilience"]["negMod"]; local tempResEffect = StatLogic:GetEffectFromRating(tempResilience, CR_CRIT_TAKEN_MELEE, level); temp["critReduction"]["base"] = temp["critReduction"]["base"] + tempResEffect; ------------------------ ---REST OF THE THINGS--- ------------------------ --priority 3 auras, aka the special needs auras stats = ScrubBuster:AddAuras(stats, auras[3], weaponStats, itemStats, level, class, special); --Apply non-primary stat multipliers for k,v in pairs(stats) do if k ~= "primary" then for k2,v2 in pairs(v) do v2["base"] = v2["base"] * v2["mult"] + (v2["posMod"] * v2["mult"] - v2["posMod"]); end end end --Add common expertise to mainhand and offhand expertises local temp = stats["melee"] temp["mainHandExpertise"]["base"] = temp["mainHandExpertise"]["base"] + temp["expertise"]["base"]; temp["mainHandExpertise"]["posMod"] = temp["mainHandExpertise"]["posMod"] + temp["expertise"]["posMod"]; temp["mainHandExpertise"]["negMod"] = temp["mainHandExpertise"]["negMod"] + temp["expertise"]["negMod"]; temp["offHandExpertise"]["base"] = temp["offHandExpertise"]["base"] + temp["expertise"]["base"]; temp["offHandExpertise"]["posMod"] = temp["offHandExpertise"]["posMod"] + temp["expertise"]["posMod"]; temp["offHandExpertise"]["negMod"] = temp["offHandExpertise"]["negMod"] + temp["expertise"]["negMod"]; --Add common physical hit chance to melee and ranged hit chances temp["hitPercent"]["base"] = temp["hitPercent"]["base"] + stats["physical"]["hitPercent"]["base"]; temp["hitPercent"]["posMod"] = temp["hitPercent"]["posMod"] + stats["physical"]["hitPercent"]["posMod"]; temp["hitPercent"]["negMod"] = temp["hitPercent"]["negMod"] + stats["physical"]["hitPercent"]["negMod"]; local temp = stats["ranged"]; temp["hitPercent"]["base"] = temp["hitPercent"]["base"] + stats["physical"]["hitPercent"]["base"]; temp["hitPercent"]["posMod"] = temp["hitPercent"]["posMod"] + stats["physical"]["hitPercent"]["posMod"]; temp["hitPercent"]["negMod"] = temp["hitPercent"]["negMod"] + stats["physical"]["hitPercent"]["negMod"]; --Add common melee crit chance to hand specific crit chances local temp = stats["melee"]; temp["mainHandCritPercent"]["base"] = temp["mainHandCritPercent"]["base"] + temp["critPercent"]["base"]; temp["offHandCritPercent"]["base"] = temp["offHandCritPercent"]["base"] + temp["critPercent"]["base"]; temp["mainHandCritPercent"]["posMod"] = temp["mainHandCritPercent"]["posMod"] + temp["critPercent"]["posMod"]; temp["offHandCritPercent"]["posMod"] = temp["offHandCritPercent"]["posMod"] + temp["critPercent"]["posMod"]; temp["mainHandCritPercent"]["negMod"] = temp["mainHandCritPercent"]["negMod"] + temp["critPercent"]["negMod"]; temp["offHandCritPercent"]["negMod"] = temp["offHandCritPercent"]["negMod"] + temp["critPercent"]["negMod"]; --Add general spell damage to specific school spell damages local schools = { "holy", "fire", "nature", "frost", "shadow", "arcane" }; local tempBase = stats["spell"]["damage"]["base"]; local tempPosMod = stats["spell"]["damage"]["posMod"]; local tempNegMod = stats["spell"]["damage"]["negMod"]; for i = 1, 6 do local stat = stats["spell"][schools[i].."Damage"]; stat["base"] = stat["base"] + tempBase; stat["posMod"] = stat["posMod"] + tempPosMod; stat["negMod"] = stat["negMod"] + tempNegMod; end --do the same for crit chance local tempBase = stats["spell"]["critPercent"]["base"]; local tempPosMod = stats["spell"]["critPercent"]["posMod"]; local tempNegMod = stats["spell"]["critPercent"]["negMod"]; for i = 1, 6 do local stat = stats["spell"][schools[i].."CritPercent"]; stat["base"] = stat["base"] + tempBase; stat["posMod"] = stat["posMod"] + tempPosMod; stat["negMod"] = stat["negMod"] + tempNegMod; end --....and for hit chance local tempBase = stats["spell"]["hitPercent"]["base"]; local tempPosMod = stats["spell"]["hitPercent"]["posMod"]; local tempNegMod = stats["spell"]["hitPercent"]["negMod"]; for i = 1, 6 do local stat = stats["spell"][schools[i].."HitPercent"]; stat["base"] = stat["base"] + tempBase; stat["posMod"] = stat["posMod"] + tempPosMod; stat["negMod"] = stat["negMod"] + tempNegMod; end --Attack power to damage --AP/14*speed + weapondamage is the final damage as appears on the character sheet local tempAP = stats["melee"]["attackPower"]["base"] + stats["melee"]["attackPower"]["posMod"] + stats["melee"]["attackPower"]["negMod"]; local tempMHSpeed; if not weaponStats.mainHand.speed then tempMHSpeed = 2.00; else tempMHSpeed = weaponStats.mainHand.speed; end local tempOHSpeed; if not weaponStats.offHand.speed then tempOHSpeed = 2.00; else tempOHSpeed = weaponStats.offHand.speed; end stats["melee"]["mainHandDmgMin"]["base"] = stats["melee"]["mainHandDmgMin"]["base"] + (tempAP / 14 * tempMHSpeed); stats["melee"]["mainHandDmgMax"]["base"] = stats["melee"]["mainHandDmgMax"]["base"] + (tempAP / 14 * tempMHSpeed); stats["melee"]["offHandDmgMin"]["base"] = stats["melee"]["offHandDmgMin"]["base"] + (tempAP / 14 * tempOHSpeed); stats["melee"]["offHandDmgMax"]["base"] = stats["melee"]["offHandDmgMax"]["base"] + (tempAP / 14 * tempOHSpeed); --Ranged attack power to damage --same formula as above if weaponStats["ranged"]["isWeapon"] and weaponStats["ranged"]["weaponType"][2] ~= "WAND" then local tempRAP = stats["ranged"]["attackPower"]["base"] + stats["ranged"]["attackPower"]["posMod"] + stats["ranged"]["attackPower"]["negMod"]; local tempRangedSpeed; if not weaponStats.ranged.speed then tempRangedSpeed = 2.00; else tempRangedSpeed = weaponStats.ranged.speed; end stats["ranged"]["dmgMin"]["base"] = stats["ranged"]["dmgMin"]["base"] + (tempRAP / 14 * tempRangedSpeed); stats["ranged"]["dmgMax"]["base"] = stats["ranged"]["dmgMax"]["base"] + (tempRAP / 14 * tempRangedSpeed); end --Calculate attack speed after IAS local tempMeleeIAS = (1 + stats["melee"]["increasedAttackSpeed"]["base"]) * (1 + stats["melee"]["increasedAttackSpeed"]["posMod"]) / (1 + stats["melee"]["increasedAttackSpeed"]["negMod"]); local tempRangedIAS = (1 + stats["ranged"]["increasedAttackSpeed"]["base"]) * (1 + stats["ranged"]["increasedAttackSpeed"]["posMod"]) / (1 + stats["ranged"]["increasedAttackSpeed"]["negMod"]); stats["melee"]["mainHandSpeed"]["base"] = stats["melee"]["mainHandSpeed"]["base"] / tempMeleeIAS; stats["melee"]["offHandSpeed"]["base"] = stats["melee"]["offHandSpeed"]["base"] / tempMeleeIAS; stats["ranged"]["speed"]["base"] = stats["ranged"]["speed"]["base"] / tempRangedIAS; --Weapon damage multipliers local tempMhMax = stats["melee"]["mainHandDmgMax"]; local tempMhMin = stats["melee"]["mainHandDmgMin"]; local tempMhDM = stats["melee"]["mainHandDamageMultiplier"]["mult"]; local tempOhMax = stats["melee"]["offHandDmgMax"]; local tempOhMin = stats["melee"]["offHandDmgMin"]; local tempOhDM = stats["melee"]["offHandDamageMultiplier"]["mult"]; local tempRangedMax = stats["ranged"]["dmgMax"]; local tempRangedMin = stats["ranged"]["dmgMin"]; local tempRangedDM = stats["ranged"]["damageMultiplier"]["mult"]; tempMhMax["base"] = tempMhMax["base"] * tempMhDM; tempMhMin["base"] = tempMhMin["base"] * tempMhDM; tempOhMax["base"] = tempOhMax["base"] * tempOhDM; tempOhMin["base"] = tempOhMin["base"] * tempOhDM; tempRangedMax["base"] = tempRangedMax["base"] * tempRangedDM; tempRangedMin["base"] = tempRangedMin["base"] * tempRangedDM; --Calculate weapon DPS local tempMhAvg = ((stats["melee"]["mainHandDmgMin"]["base"] + stats["melee"]["mainHandDmgMin"]["posMod"] + stats["melee"]["mainHandDmgMin"]["negMod"]) + (stats["melee"]["mainHandDmgMax"]["base"] + stats["melee"]["mainHandDmgMax"]["posMod"] + stats["melee"]["mainHandDmgMax"]["negMod"])) / 2; local tempOhAvg = ((stats["melee"]["offHandDmgMin"]["base"] + stats["melee"]["offHandDmgMin"]["posMod"] + stats["melee"]["offHandDmgMin"]["negMod"]) + (stats["melee"]["offHandDmgMax"]["base"] + stats["melee"]["offHandDmgMax"]["posMod"] + stats["melee"]["offHandDmgMax"]["negMod"])) / 2; local tempRangedAvg = ((stats["ranged"]["dmgMin"]["base"] + stats["ranged"]["dmgMin"]["posMod"] + stats["ranged"]["dmgMin"]["negMod"]) + (stats["ranged"]["dmgMax"]["base"] + stats["ranged"]["dmgMax"]["posMod"] + stats["ranged"]["dmgMax"]["negMod"])) / 2; if weaponStats["ranged"]["weaponType"][2] == "WAND" then --wands don't get damage bonuses... tempRangedAvg = (stats["ranged"]["dmgMin"]["base"] + stats["ranged"]["dmgMax"]["base"]) / 2; end stats["melee"]["mainHandDps"]["base"] = tempMhAvg / stats["melee"]["mainHandSpeed"]["base"]; stats["melee"]["offHandDps"]["base"] = tempOhAvg / stats["melee"]["offHandSpeed"]["base"]; stats["ranged"]["dps"]["base"] = tempRangedAvg / stats["ranged"]["speed"]["base"]; --If they can't block or parry, set their block or parry chance to 0 if not canBlock then stats["defense"]["blockPercent"]["base"] = 0; stats["defense"]["blockPercent"]["posMod"] = 0; stats["defense"]["blockPercent"]["negMod"] = 0; end if not canParry then stats["defense"]["parryPercent"]["base"] = 0; stats["defense"]["parryPercent"]["posMod"] = 0; stats["defense"]["parryPercent"]["negMod"] = 0; end return level, stats, weaponStats, itemStats; end function ScrubBuster:GetTalents(inspect, class, auras) --inspect is bool, false to check player's talents, true to check inspect's talents --stats and weaponStats are the stats tables from GetStats --special is the special effects table from GetStats, things like warrior stances and druid forms --returns the applicable talent auras of the character --local auras = { [1] = {}, [2] = {}, [3] = {}, [4] = {} }; local numTabs = GetNumTalentTabs(inspect); local talentBonuses = ScrubBuster.TalentBonuses[class]; for tab = 1, numTabs do local numTalents = GetNumTalents(tab, inspect); --local tabName = GetTalentTabInfo(tab, inspect); for tal = 1, numTalents do local talentName, _, _, _, rank = GetTalentInfo(tab, tal, inspect); if rank > 0 then if talentBonuses[talentName] then --local talentEffect = talentBonuses[talentName]["func"](rank, stats, weaponStats, itemStats); local prio = talentBonuses[talentName]["prio"]; local temptable = { ["isTalent"] = true; ["talentRank"] = rank; ["func"] = talentBonuses[talentName]["func"]; }; table.insert(auras[prio], temptable); --some talents have two effects of different priorities, so we need this --ugly thing to account for those. There should be no talents with three --different priorities (thank goodness) so this will suffice local prio2 = talentBonuses[talentName]["prio2"]; if prio2 then local temptable = { ["isTalent"] = true; ["talentRank"] = rank; ["func"] = talentBonuses[talentName]["func2"]; }; table.insert(auras[prio2], temptable); end end end end end return auras; end function ScrubBuster:CheckLineForDamage(line, dmgtable) --checks the line (from a tooltip) for damage values, and adds them to the damage table --returns damagetable with any found damage added to it local dmg, dmgmin, dmgmax, school; --check regular physical damage (eg. 50 - 80 Damage) _, _, dmgmin, dmgmax = string.find(line, sbDamageTemplate); if dmgmin and dmgmax then dmgmin, dmgmax = tonumber(dmgmin), tonumber(dmgmax); dmgtable["MIN"]["PHYSICAL"] = dmgtable["MIN"]["PHYSICAL"] + dmgmin; dmgtable["MAX"]["PHYSICAL"] = dmgtable["MAX"]["PHYSICAL"] + dmgmax; end dmgmin, dmgmax = nil, nil; --reset the vars so they won't fuk up the rest of the func --check for regular elemental damages (eg. 50 - 80 Fire Damage) _, _, dmgmin, dmgmax, school = string.find(line, sbElementalDamageTemplate); if dmgmin and dmgmax and school and (dmgtable["MIN"][string.upper(school)] ~= nil) then dmgmin, dmgmax = tonumber(dmgmin), tonumber(dmgmax); school = sbDamageTypes[school]; dmgtable["MIN"][school] = dmgtable["MIN"][school] + dmgmin; dmgtable["MAX"][school] = dmgtable["MAX"][school] + dmgmax; end dmgmin, dmgmax, school = nil, nil, nil; --check for any extra physical damage _,_, dmg = string.find(line, sbExtraSingleDamageTemplate); if dmg then dmg = tonumber(dmg); dmgtable["MIN"]["PHYSICAL"] = dmgtable["MIN"]["PHYSICAL"] + dmg; --I think this is how this works dmgtable["MAX"]["PHYSICAL"] = dmgtable["MAX"]["PHYSICAL"] + dmg; end dmg = nil; --check for any extra elemental damage (dunno what this would catch but can't hurt to catch it) --oops, this actually catches "+x Spell Damage" things... hackfixed _, _, dmg, school = string.find(line, sbExtraSingleElementalDamageTemplate); if dmg and school and (dmgtable["MIN"][string.upper(school)] ~= nil) then dmg = tonumber(dmg); school = sbDamageTypes[school]; dmgtable["MIN"][school] = dmgtable["MIN"][school] + dmg; dmgtable["MAX"][school] = dmgtable["MAX"][school] + dmg; end dmg, school = nil, nil; return dmgtable; end function ScrubBuster:ScanWeapTooltip(itemlink) --Scans the tooltip of the itemlink for weapon stats/buffs, ie. damage, speed, dps, crit rating (for that wep) --Returns table of damage values, speed, dps as it appears in tooltip, (crit rating??? not right now), weapontype ScrubBusterTooltip:ClearLines(); ScrubBusterTooltip:SetHyperlink(itemlink) local leftText, rightText, leftLine, rightLine; local numlines = ScrubBusterTooltip:NumLines(); local tempweaponclass, tempweaponhand; local speed; --speed will be nil if it's not found, but that's how we want it local dps = 0; --default dps is 0 in case it's not found on the item local weapontype = { }; local isweapon = false; local damagetable = { MIN = { PHYSICAL = 0, ARCANE = 0, FIRE = 0, NATURE = 0, FROST = 0, SHADOW = 0, HOLY = 0 }, MAX = { PHYSICAL = 0, ARCANE = 0, FIRE = 0, NATURE = 0, FROST = 0, SHADOW = 0, HOLY = 0 }, }; for i = 2, numlines, 1 do --read the lines one by one and get the info we want if it's there leftText = getglobal("ScrubBusterTooltipTextLeft"..i); rightText = getglobal("ScrubBusterTooltipTextRight"..i); leftLine = leftText:GetText(); rightLine = rightText:GetText(); ------------------- --CHECK LEFT LINE-- ------------------- if leftLine then --if lefttext exists, we read it --from the left we want weapon "handedness", damage, and dps. --We may also want +crit from sharpening stones, but I'm not sure yet. Needs testing. --check weapon handedness, only if we don't know it already if not tempweaponhand then if leftLine == getglobal("INVTYPE_HOLDABLE") then tempweaponhand = "OFFHAND"; tempweaponclass = "OFFHANDITEM"; elseif sbWeaponHand[leftLine] then tempweaponhand = sbWeaponHand[leftLine] end end --check weapon DPS if we don't know it yet if not dps then _, _, _, dps = string.find(leftLine, sbDPSTemplate); if not dps then --check the second template _, _, _, dps = string.find(leftLine, sbDPSTemplate2); end end --check if the line has any damage values and if yes add them to our table damagetable = ScrubBuster:CheckLineForDamage(leftLine, damagetable); end -------------------- --CHECK RIGHT LINE-- -------------------- if rightLine then --on the right all we care about is weapon class and weapon speed --check weapon class (eg. axe, sword) if we don't know it yet if not tempweaponclass then if sbWeaponClasses[rightLine] then tempweaponclass = sbWeaponClasses[rightLine] local notweapons = { ["SHIELD"] = true, ["IDOL"] = true, ["LIBRAM"] = true, ["TOTEM"] = true, }; if not notweapons[tempweaponclass] then isweapon = true; end end end --check weapon speed if we don't know it yet if not speed then _, _, speed = string.find(rightLine, sbSpeedTemplate); if not speed then --if that didn't work, try the other template _, _, speed = string.find(rightLine, sbSpeedTemplate2); end if speed then speed = string.gsub(speed, ",", ".") end end end end dps = tonumber(dps); --DPS is still a string, and we want a number speed = tonumber(speed); --same story here. if not tempweaponclass then tempweaponclass = "UNKNOWN" end weapontype = { [1] = tempweaponhand, [2] = tempweaponclass }; return damagetable, speed, dps, weapontype, isweapon end function ScrubBuster:CombineDamageTable(dmgtable) --Combines the different damages in the damagetable from weapon tooltip scanning into totals, --as they would appear in the character sheet under "Damage". Returns dmgmin and dmgmax local dmgmin, dmgmax = 0, 0; for k,v in pairs(dmgtable["MIN"]) do dmgmin = dmgmin + v; end for k,v in pairs(dmgtable["MAX"]) do dmgmax = dmgmax + v; end return dmgmin, dmgmax end function ScrubBuster:ScanAmmoTooltip(itemlink) --scans the tooltip of the itemlink (which should be ammo, dummy) for how much damage the ammo does --returns the DPS increase, and the type of the ammo (bullet/arrow) ScrubBusterTooltip:ClearLines(); ScrubBusterTooltip:SetHyperlink(itemlink) local leftText, rightText, leftLine, rightLine; local numlines = ScrubBusterTooltip:NumLines(); local tempdps, tempschool; local ammotype; local dpstable = { PHYSICAL = 0, ARCANE = 0, FIRE = 0, NATURE = 0, FROST = 0, SHADOW = 0, HOLY = 0 }; for i = 2, numlines, 1 do leftText = getglobal("ScrubBusterTooltipTextLeft"..i); rightText = getglobal("ScrubBusterTooltipTextRight"..i); leftLine = leftText:GetText(); rightLine = rightText:GetText(); if leftLine then --if leftline exists, check if it has stuff we need, ie. the DPS value of the ammo _, _, dps = string.find(leftLine, sbAmmoDamageTemplate); if dps then dps = tonumber(dps); dpstable["PHYSICAL"] = dpstable["PHYSICAL"] + dps; end dps = nil; _, _, dps, school = string.find(leftLine, sbAmmoElementalDamageTemplate); if dps and school then dps = tonumber(dps); school = sbDamageTypes[school]; dpstable[school] = dpstable[school] + dps; end end if rightLine then --if rightline exists, check it for stuff we need, ie. the type of the ammo if rightLine == "Arrow" then --this is a kinda shitty check that depends on localization ammotype = "ARROW"; --however, there's no global that would help us here elseif rightLine == "Bullet" then --just like is the case with weapon types ammotype = "BULLET"; end end end return dpstable, ammotype; end function ScrubBuster:GetRacials(race, class, stats, weaponStats, auras) --Adds the player's racials to their auras. Takes in the respective stats from GetStats. --returns the auras table with racials added to it. if race == "Human" then local effect1 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["melee"] = { ["mainHandExpertise"] = { ["base"] = 0 }, ["offHandExpertise"] = { ["base"] = 0} } }; if weaponStats.mainHand.hasItem and (weaponStats.mainHand.weaponType[2] == 'SWORD' or weaponStats.mainHand.weaponType[2] == 'MACE') then aura["melee"]["mainHandExpertise"]["base"] = 5; end if weaponStats.offHand.hasItem and (weaponStats.offHand.weaponType[2] == 'SWORD' or weaponStats.offHand.weaponType[2] == 'MACE') then aura["melee"]["offHandExpertise"]["base"] = 5; end return aura; end }; local effect2 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["primary"] = { ["spi"] = { ["mult"] = 1.1 } } }; return aura; end }; table.insert(auras[2], effect1); table.insert(auras[1], effect2); elseif race == "Orc" then local effect = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["melee"] = { ["mainHandExpertise"] = { ["base"] = 0 }, ["offHandExpertise"] = { ["base"] = 0} } }; if weaponStats.mainHand.hasItem and weaponStats.mainHand.weaponType[2] == 'AXE' then aura["melee"]["mainHandExpertise"]["base"] = 5; end if weaponStats.offHand.hasItem and weaponStats.offHand.weaponType[2] == 'AXE' then aura["melee"]["offHandExpertise"]["base"] = 5; end return aura; end }; table.insert(auras[2], effect); elseif race == "Dwarf" then local effect1 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["ranged"] = { ["critPercent"] = { ["base"] = 0 } } }; if weaponStats.ranged.hasItem and weaponStats.ranged.weaponType[2] == 'GUN' then aura["ranged"]["critPercent"]["base"] = 1; end return aura; end }; local effect2 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resist"] = { ["frost"] = { ["posMod"] = 10 } } }; return aura; end }; table.insert(auras[2], effect1); table.insert(auras[1], effect2); elseif race == "NightElf" then local effect1 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["defense"] = { ["dodgePercent"] = { ["base"] = 1 } } }; return aura; end }; local effect2 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resist"] = { ["nature"] = { ["posMod"] = 10 } } }; return aura; end }; table.insert(auras[2], effect1); table.insert(auras[1], effect2); elseif race == "Scourge" then local effect = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resist"] = { ["shadow"] = { ["posMod"] = 10 } } }; return aura; end }; table.insert(auras[1], effect); elseif race == "Tauren" then local effect1 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resist"] = { ["nature"] = { ["posMod"] = 10 } } }; return aura; end }; local effect2 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resource"] = { ["health"] = { ["mult"] = 1.05 } } }; return aura; end }; table.insert(auras[1], effect1); table.insert(auras[2], effect2); elseif race == "Gnome" then local effect1 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["primary"] = { ["int"] = { ["mult"] = 1.05 } } }; return aura; end }; local effect2 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resist"] = { ["arcane"] = { ["posMod"] = 10 } } }; return aura; end }; table.insert(auras[1], effect1); table.insert(auras[1], effect2); elseif race == "Troll" then --turns out the health regen racial is actually *rate*, not magnitude. local effect = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["ranged"] = { ["critPercent"] = { ["base"] = 0 } } }; if weaponStats.ranged.hasItem and (weaponStats.ranged.weaponType[2] == 'BOW' or weaponStats.ranged.weaponType[2] == 'THROWN') then aura["ranged"]["critPercent"]["base"] = 1; end return aura; end }; table.insert(auras[2], effect); elseif race == "BloodElf" then local effect = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resist"] = { ["arcane"] = { ["posMod"] = 5 }, ["fire"] = { ["posMod"] = 5 }, ["nature"] = { ["posMod"] = 5}, ["frost"] = { ["posMod"] = 5}, ["shadow"] = { ["posMod"] = 5} } }; return aura; end }; table.insert(auras[1], effect); elseif race == "Draenei" then local effect1 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["resist"] = { ["shadow"] = { ["posMod"] = 10 } } }; return aura; end }; local effect2 = { ["isRacial"] = true; ["func"] = function(weaponStats, class) local aura = { ["physical"] = { ["hitPercent"] = { ["base"] = 0 } }, ["spell"] = { ["hitPercent"] = { ["base"] = 0 } }, }; if class == "WARRIOR" or class == "PALADIN" or class == "HUNTER" then aura["physical"]["hitPercent"]["base"] = 1; elseif class == "PRIEST" or class == "MAGE" or class == "SHAMAN" then aura["spell"]["hitPercent"]["base"] = 1; end return aura; end }; table.insert(auras[1], effect1); table.insert(auras[2], effect2); end return auras; end
local assets= { Asset("ANIM", "anim/cutstone.zip"), } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() MakeInventoryPhysics(inst) inst.AnimState:SetBank("cutstone") inst.AnimState:SetBuild("cutstone") inst.AnimState:PlayAnimation("idle") inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_LARGEITEM inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("repairer") inst.components.repairer.repairmaterial = "stone" inst.components.repairer.healthrepairvalue = TUNING.REPAIR_CUTSTONE_HEALTH return inst end return Prefab( "common/inventory/cutstone", fn, assets)
local util = {} function util.map(t, fn) local res = {} for k, v in pairs(t) do res[k] = fn(v, k) end return res end function util.find(t, fn) local res = {} for k, v in pairs(t) do if fn(v, k) then return v end end end function util.filter(t, fn) local res = {} for k,v in pairs(t) do if fn(v) then table.insert(res, v) end end return res end function util.values(t) local res = {} for _, value in pairs(t) do table.insert(res, value) end return res end function util.compose(f, g) return function(...) return f(g(...)) end end function util.bind1(func, x) return function(y) return func(x, y) end end function util.trim(s) return s:gsub('^%s+', ''):gsub('%s$', ''):gsub('%s%s+', ' ') end function util.coerceValue(node, schemaType, variables) variables = variables or {} if schemaType.__type == 'NonNull' then return util.coerceValue(node, schemaType.ofType, variables) end if not node then return nil end if node.kind == 'variable' then return variables[node.name.value] end if schemaType.__type == 'List' then if node.kind ~= 'list' then error('Expected a list') end return util.map(node.values, function(value) return util.coerceValue(node.values[i], schemaType.ofType, variables) end) end if schemaType.__type == 'InputObject' then if node.kind ~= 'inputObject' then error('Expected an input object') end return util.map(node.values, function(field) if not schemaType.fields[field.name] then error('Unknown input object field "' .. field.name .. '"') end return util.coerceValue(field.value, schemaType.fields[field.name].kind, variables) end) end if schemaType.__type == 'Enum' then if node.kind ~= 'enum' then error('Expected enum value, got ' .. node.kind) end if not schemaType.values[node.value] then error('Invalid enum value "' .. node.value .. '"') end return node.value end if schemaType.__type == 'Scalar' then if schemaType.parseLiteral(node) == nil then error('Could not coerce "' .. tostring(node.value) .. '" to "' .. schemaType.name .. '"') end return schemaType.parseLiteral(node) end end return util
updateSystems = { timerSystem = System ({"timer"}, function(e) if (e.timer.lifetime > 0) then e.timer.lifetime -= 1 else e.timer.trigger() del(world, e) end end ), motionSystem = System({"pos", "vel"}, function(e) e.pos.x += e.vel.x e.pos.y += e.vel.y end ), animationSystem = System({"ani"}, function(e) if (e.ani.loop) then e.ani.frame += e.ani.framerate if (e.ani.frame >= e.ani.framecount) then e.ani.frame = 0 end else if (e.ani.frame < e.ani.framecount-1) then e.ani.frame += e.ani.framerate end end end ), collisionSystem = System({"id", "pos", "box"}, function(e1) -- player if (e1.id.class == "player") then -- player vs ebullet local ebullets = getEntitiesBySubclass("ebullet", world) for e2 in all(ebullets) do if coll(e1, e2) then sfx(6) e1.hp -=1 RectSpark(gecx(e1), gecy(e1), 6, 6, 11) spawnFragments(gecx(e2), gecy(e2)) del(world, e2) end end -- player vs asteroid/enemy local enemies = getEntitiesByClass("enemy", world) for e2 in all(enemies) do if coll(e1, e2) then e2.hp = 0 e1.hp -= 1 end end -- friendly bullet vs enemy elseif (e1.id.subclass == "fbullet") then local enemies = getEntitiesByClass("enemy", world) for e2 in all(enemies) do if coll(e1, e2) then sfx(9) spawnFragments(gecx(e1), gecy(e1)) del(world, e1) e2.hp -= 1 e2.hitframe = true end end -- hostile bullet vs asteroid elseif (e1.id.subclass == "ebullet") then local asteroids = getEntitiesBySubclass("asteroid", world) for e2 in all(asteroids) do if coll(e1, e2) then sfx(11) spawnFragments(gecx(e1), gecy(e1)) del(world, e1) e2.hp -= 1 e2.hitframe = true end end end end ), healthSystem = System({"id", "hp"}, function(e) if e.hp <= 0 then -- explosion sfx is called from spawnExplosion() if (e.id.class == "enemy") then if (e.id.size == "small") then spawnExplosion("small", gecx(e), gecy(e)) screenshake(5, 0.3) elseif (e.id.size == "medium") then spawnExplosion("medium", gecx(e), gecy(e)) screenshake(7, 0.5) if (e.id.subclass == "asteroid") then spawn_from_asteroid("medium", gecx(e), gecy(e)) end elseif (e.id.size == "large") then spawnExplosion("large", gecx(e), gecy(e)) screenshake(8, 0.5) if (e.id.subclass == "asteroid") then spawn_from_asteroid("large", gecx(e), gecy(e)) end end sfx(16) elseif (e.id.class == "player") then spawnExplosion("large", gecx(e), gecy(e)) screenshake(8, 0.5) sfx(27) add(G.carcasses, {x=e.pos.x, y=G.travelledDistance-e.pos.y}) exitGameplay("lose") end del(world, e) end end ), keepInScreenSystem = System({"keepInScreen"}, function(e) -- alternative implementation -- e.pos.x = min(e.pos.x, 115) -- e.pos.x = max(e.pos.x, 12) -- e.pos.y = min(e.pos.y, 115) -- e.pos.y = max(e.pos.y, 12) if (e.pos.x > 115) then e.pos.x = 115 end if (e.pos.x < 12) then e.pos.x = 12 end if (e.pos.y > 115) then e.pos.y = 115 end if (e.pos.y < 0) then e.pos.y = 0 end end ), outOfBoundsDestroySystem = System({"outOfBoundsDestroy"}, function(e) if (e.pos.x > 127 + C.BOUNDS_OFFSET_SIDES) or (e.pos.x < 0 - C.BOUNDS_OFFSET_SIDES) or (e.pos.y > 127 + C.BOUNDS_OFFSET_BOTTOM) or (e.pos.y < 0 - C.BOUNDS_OFFSET_TOP) then del(world, e) end end ), particleSystem = System({"particle"}, function(e) if (e.particle.lifetime < e.particle.lifetime_max) then e.particle.lifetime += 1 else del(world, e) end end ), sparkUpdateSystem = System({"spark"}, function(e) e.spark.radius += C.SPARK_INCREMENT_RATE end ), fragmentUpdateSystem = System({"fragment"}, function(e) e.fragment.radius *= e.fragment.radius_rate e.vel.x *= e.fragment.vel_rate e.vel.y *= e.fragment.vel_rate if e.fragment.radius <= 0.1 then del(world, e) end if (abs(e.vel.x) < 0.01 and abs(e.vel.y) < 0.01) then del(world, e) end end ), smokeUpdateSystem = System({"smoke"}, function(e) e.smoke.radius -= C.SMOKE_DECREMENT_RATE end ), loopingStarSystem = System({"loopingStar"}, function(e) if (e.pos.y > 128+C.BOUNDS_OFFSET_SIDES) then e.pos.x = rnd(128) e.pos.y = -8 e.vel.y = rnd(1.5) end end ), -- harvesting system harvesteeSystem = System({"harvestee"}, function(e) if (e.harvestee.beingHarvested) then if (e.harvestee.indicatorRadius > 2) then e.harvestee.indicatorRadius -= 1 else e.harvestee.indicatorRadius += 1 end end -- reset beingHarvested status when player is dead if (not getPlayer(world)) then e.harvestee.beingHarvested = false end end ), harvesterSystem = System({"harvester"}, function(e) asteroids = getEntitiesBySubclass("asteroid", world) for a in all(asteroids) do local harvest_distance if (a.id.size == "large") then harvest_distance = C.HARVEST_DISTANCE_LARGE elseif (a.id.size == "medium") then harvest_distance = C.HARVEST_DISTANCE_MEDIUM elseif (a.id.size == "small") then harvest_distance = C.HARVEST_DISTANCE_SMALL end if (measureDistance(gecx(e),gecy(e), gecx(a), gecy(a)) <= harvest_distance) then a.harvestee.beingHarvested = true if (e.harvester.progress < C.HARVEST_COMPLETE) then e.harvester.progress +=1 sfx(7) else e.harvester.progress = 0 if (e.playerWeapon.ammo < C.PLAYER_AMMO_MAX) then e.playerWeapon.ammo += 1 sfx(8) end end else a.harvestee.beingHarvested = false end end end ), -- enemy weapon system -- enemy firing and attacking behaviour enemyWeaponSystem = System({"enemyWeapon"}, function(e) if (e.enemyWeapon.cooldown > 0) then e.enemyWeapon.cooldown -= 1; else -- riley -- fires one shot aiming at the player if (e.enemyWeapon.type == "riley") then if GameplayState.isRunning then sfx(15) end local p = getPlayer(world) if p then -- making sure that player exists local angle, vx, vy angle = atan2(gecx(p)-gecx(e), gecy(p)- gecy(e)) vx = C.RILEY_BULLET_VEL * cos(angle) vy = C.RILEY_BULLET_VEL * sin(angle) EBullet(gecx(e), gecy(e), vx, vy) e.enemyWeapon.cooldown = C.RILEY_FIRERATE end -- dulce -- "carpeting bombing" and leaves a line of bullets elseif (e.enemyWeapon.type == "dulce") then EBullet(gecx(e), gecy(e), 0, C.DULCE_BULLET_VY) e.enemyWeapon.cooldown = C.DULCE_FIRERATE -- hammerhead -- fires two lateral shot on each side elseif (e.enemyWeapon.type == "hammerhead") then if GameplayState.isRunning then sfx(15) end -- going clockwise from top right -- right firing EBullet(e.pos.x+6, e.pos.y+2, C.HAMMERHEAD_BULLET_VX, C.HAMMERHEAD_BULLET_VY ) EBullet(e.pos.x+6, e.pos.y+12, C.HAMMERHEAD_BULLET_VX, C.HAMMERHEAD_BULLET_VY ) -- left firing EBullet(e.pos.x-2, e.pos.y+2, -C.HAMMERHEAD_BULLET_VX, C.HAMMERHEAD_BULLET_VY ) EBullet(e.pos.x-2, e.pos.y+12, -C.HAMMERHEAD_BULLET_VX, C.HAMMERHEAD_BULLET_VY ) e.enemyWeapon.cooldown = C.HAMMERHEAD_FIRERATE -- augustus -- fires three shot in an arc elseif (e.enemyWeapon.type == "augustus") then if GameplayState.isRunning then sfx(15) end -- medial bullet EBullet(e.pos.x+6, e.pos.y+16, 0, C.AUGUSTUS_BULLET_MEDIAL_VY) -- lateral bullets EBullet(e.pos.x+5, e.pos.y+16, -C.AUGUSTUS_BULLET_LATERAL_VX, C.AUGUSTUS_BULLET_LATERAL_VY ) EBullet(e.pos.x+7, e.pos.y+16, C.AUGUSTUS_BULLET_LATERAL_VX, C.AUGUSTUS_BULLET_LATERAL_VY ) e.enemyWeapon.cooldown = C.AUGUSTUS_FIRERATE -- koltar -- fires four shot in alternative modes -- axis aligned and diagonally elseif (e.enemyWeapon.type == "koltar") then if GameplayState.isRunning then sfx(18) end local offset_x, offset_y = 15, 6 -- going clockwise from top if (e.enemyWeapon.firemode == 0) then EBullet(e.pos.x+offset_x, e.pos.y+offset_y, 0, -C.KOLTAR_BULLET_VEL ) EBullet(e.pos.x+offset_x, e.pos.y+offset_y, C.KOLTAR_BULLET_VEL, 0 ) EBullet(e.pos.x+offset_x, e.pos.y+offset_y, 0, C.KOLTAR_BULLET_VEL ) EBullet(e.pos.x+offset_x, e.pos.y+offset_y, -C.KOLTAR_BULLET_VEL, 0 ) e.enemyWeapon.firemode = 1 elseif (e.enemyWeapon.firemode == 1) then local magnitude = C.KOLTAR_BULLET_VEL * 0.707 EBullet(e.pos.x+offset_x, e.pos.y+offset_y, magnitude, -magnitude ) EBullet(e.pos.x+offset_x, e.pos.y+offset_y, magnitude, magnitude ) EBullet(e.pos.x+offset_x, e.pos.y+offset_y, -magnitude, magnitude ) EBullet(e.pos.x+offset_x, e.pos.y+offset_y, -magnitude, -magnitude ) e.enemyWeapon.firemode = 0 end e.enemyWeapon.cooldown = C.KOLTAR_FIRERATE end end end ), -- player-related systems playerWeaponSystem = System({"playerWeapon"}, function(e) if (e.playerWeapon.cooldown >0) then e.playerWeapon.cooldown -= 1 end end ), controlSystem = System({"playerControl"}, function(e) -- alternate implementation -- codes allowed to remain -- for documentation and educational purpose -- local speed_value = (btn(4)) and c.player_speed_slow or c.player_speed_fast -- local angle, speed -- if (btn(0) or btn(1) or btn(2) or btn (3)) then -- speed = speed_value -- else -- speed = 0 -- end -- if (btn(0)) then -- if (btn(2)) then -- angle = 0.625 -- elseif (btn(3)) then -- angle = 0.325 -- else -- angle = 0.5 -- end -- elseif (btn(1)) then -- if (btn(2)) then -- angle = 0.825 -- elseif (btn(3)) then -- angle = 0.125 -- else -- angle = 0.0 -- end -- elseif (btn(2)) then -- angle = 0.75 -- elseif (btn(3)) then -- angle = 0.25 -- end -- e.vel.x = speed * cos(angle) -- e.vel.y = speed * -sin(angle) -- y axis is inverted local speed = (btn(C.KEY_B)) and C.PLAYER_SPEED_SLOW or C.PLAYER_SPEED_FAST e.vel.x, e.vel.y = 0, 0 if (btn(0)) e.vel.x = -speed if (btn(1)) e.vel.x = speed if (btn(2)) e.vel.y = -speed if (btn(3)) e.vel.y = speed -- diagonal movement etiquette if (e.vel.x * e.vel.y ~= 0) then e.vel.x *= cos(0.125) e.vel.y *= -sin(0.125) -- y axis is inverted end if (btnp(C.KEY_A)) then if (e.playerWeapon.cooldown <=0 and e.playerWeapon.ammo > 0) then sfx(5) FBullet(e.pos.x, e.pos.y-5) e.playerWeapon.cooldown = C.PLAYER_FIRERATE e.playerWeapon.ammo -= 1 end end end ) }
--Device detection isError=0 function detectDevice(DeviceName) DeviceSide="none" for k,v in pairs(redstone.getSides()) do if peripheral.getType(v)==DeviceName then DeviceSide = v break end end return(DeviceSide) end function get_average(t) local sum = 0 local count = 0 for k,v in pairs(t) do if type(v) == 'number' then sum = sum + v count = count + 1 end end return (sum / count) end cell="none" monitor="none" local peripheralList = peripheral.getNames() CellSide=detectDevice("cofh_thermalexpansion_energycell") if CellSide~="none" then cell=peripheral.wrap(CellSide) print ("TE Energy cell on the " .. CellSide .. " connected.") else CellSide=detectDevice("tile_enderio_blockcapacitorbank_name") if CellSide~="none" then cell=peripheral.wrap(CellSide) print ("EnderIO capacitorbank on the " .. CellSide .. " connected.") else for Index = 1, #peripheralList do if string.find(peripheralList[Index], "cofh_thermalexpansion_energycell") then cell=peripheral.wrap(peripheralList[Index]) print ("TE Energy cell on wired modem: "..peripheralList[Index].." connected.") elseif string.find(peripheralList[Index], "tile_enderio_blockcapacitorbank_name") then cell=peripheral.wrap(peripheralList[Index]) print ("EnderIO capacitorbank on wired modem: "..peripheralList[Index].." connected.") end end --for if cell == "none" then print("No Energy storage found. Halting script!") return end end end MonitorSide=detectDevice("monitor") if MonitorSide~="none" then monitor=peripheral.wrap(MonitorSide) print ("Monitor on the " .. MonitorSide .. " connected.") else for Index = 1, #peripheralList do if string.find(peripheralList[Index], "monitor") then monitor=peripheral.wrap(peripheralList[Index]) print ("Monitor on wired modem: "..peripheralList[Index].." connected.") end end --for if monitor == "none" then print ("Warning - No Monitor attached, continuing without.") end end lastVal = 0 iterator = 0 allVals = {} avg = 0 --Main loop while true do --Get storage values -- monitor.setBackgroundColour((colours.green)) eNow = cell.getEnergyStored("unknown") eMax = cell.getMaxEnergyStored("unknown") perc = ((eNow / eMax) * 100 ) diff = 0 if lastVal > 0 then diff = (eNow - lastVal) / 20 end table.insert(allVals, diff) reportTime = false if (iterator % 5) == 1 then -- this is a 5 sec loop reportTime = true avg = math.floor( get_average(allVals) ) allVals = {} end --If monitor is attached, write data on monitor if monitor ~= "none" then monitor.clear() monitor.setTextScale(2) monitor.setCursorPos(1,1) monitor.write("Storage:") monitor.setCursorPos(1,2) monitor.write(perc.."% RF") -- monitor.setCursorPos(1,3) -- monitor.write("Of:") -- monitor.setCursorPos(1,4) -- monitor.write(eMax.." RF") monitor.setCursorPos(1,3) if avg > 0 then monitor.setBackgroundColour((colours.green)) monitor.write("RF/t:"..avg) elseif avg == 0 then monitor.write("RF/t:"..avg) else monitor.setBackgroundColour((colours.red)) monitor.write("RF/t:"..avg) end monitor.setBackgroundColour((colours.black)) -- estimate seconds monitor.setCursorPos(1,4) remaining = eMax - eNow if remaining > 0 then if avg > 0 then sec = math.floor( (remaining / (avg * 20)) ) hrs = 0 mins = 0 if sec > 60 then mins = math.floor( (sec / 60) ) sec = sec - (mins * 60) end if mins > 60 then hrs = math.floor( (mins / 60) ) mins = mins - (hrs * 60) end if hrs > 0 then monitor.write("Time left: "..hrs.."h"..mins.."m"..sec.."s") elseif mins > 0 then monitor.write("Time left: "..mins.."m"..sec.."s") else monitor.write("Time left: "..sec.."s") end -- monitor.write("Time left: "..sec.." sec") else -- 200 eNow -- -10 avg -- 20 seconds sec = math.floor( eNow / (avg * -20) ) hrs = 0 mins = 0 if sec > 60 then mins = math.floor( (sec / 60) ) sec = sec - (mins * 60) end if mins > 60 then hrs = math.floor( (mins / 60) ) mins = mins - (hrs * 60) end if hrs > 0 then monitor.write("Time left: "..hrs.."h"..mins.."m"..sec.."s") elseif mins > 0 then monitor.write("Time left: "..mins.."m"..sec.."s") else monitor.write("Time left: "..sec.."s") end end else monitor.write("No time remaining.") end -- reset cursor monitor.setCursorPos(1,1) end lastVal = cell.getEnergyStored("unknown") iterator = iterator + 1 sleep(1) end --while
local mh_id = ARGV[1]; local hgetall = function (key) local bulk = redis.call("HGETALL", key) local result = {} local nextkey for i, v in ipairs(bulk) do if i % 2 == 1 then nextkey = v else result[nextkey] = v end end return result end -- TODO: Mabye do this, to reduce memory usage of the Lua script -- http://danoyoung.blogspot.ca/2015/12/lua-scripting-with-redis.html, but with HSCAN local assignations = hgetall("{BAMH}:MH_BRANCH_ASSIGNATIONS") for i_branch_id, i_mh_id in pairs(assignations) do if i_mh_id == mh_id or i_mh_id == "UNAVAILABLE" .. mh_id or i_mh_id == "SHUTTINGDOWN" .. mh_id then redis.call("HDEL", "{BAMH}:MH_BRANCH_ASSIGNATIONS", i_branch_id) end end redis.call("ZREM", "{BAMH}:MH_INSTANCES", mh_id) redis.call("SREM", "{BAMH}:MH_INSTANCES_DYING", mh_id) redis.call("SREM", "{BAMH}:MH_INSTANCES_SHUTTINGDOWN", mh_id) redis.call("DEL", "{BAMH}:MHUSER_MH_FAILURES:" .. mh_id) redis.call("DEL", "{BAMH}:MH_LIVELINESS:" .. mh_id)
local Logger = require("__DedLib__/modules/logger").create{modName = "Generic_Logistic_Chest"} local DataUtil = require("scripts/data_util") if Logger.FILE_LOG_LEVEL == "trace" then Logger:trace_block(DataUtil.dumpLogisticChests()) end
ESX = nil local PlayerData = {} local isHarvesting = false local cokeStep = 0 local methStep = 0 local cokeEntrance = 1 local methEntrance = 1 Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj PlayerData = ESX.GetPlayerData() end) Citizen.Wait(0) end TriggerServerEvent('krp_druglabs:getEntrances') end) RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function (xPlayer) PlayerData = xPlayer end) RegisterNetEvent('krp_druglabs:setEntrances') AddEventHandler('krp_druglabs:setEntrances', function (coke, meth) cokeEntrance = coke methEntrance = meth end) RegisterNetEvent('krp_druglabs:startProcessing') AddEventHandler('krp_druglabs:startProcessing', function (type) if type == 'meth' then methStep = -1 TriggerEvent('esx:showNotification', 'Please wait while the meth is being mixed') runScenario("CODE_HUMAN_MEDIC_KNEEL", 'Mixing meth supplies...', Config.MethMixerTime, function() TriggerEvent('esx:showNotification', 'The meth is now mixed') methStep = 1 end) else cokeStep = -1 TriggerEvent('esx:showNotification', 'Please wait while the coke is being cut') runScenario("CODE_HUMAN_MEDIC_KNEEL", 'Cutting coke...', Config.CokeCuttingTime, function() TriggerEvent('esx:showNotification', 'The coke is now cut') cokeStep = 1 end) end end) -- Draw markers Citizen.CreateThread(function() while true do local sleep = 500 local ped = PlayerPedId() local playerCoords = GetEntityCoords(ped, true) -- COKE -- -- coke lab entrance if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokeEntrances[cokeEntrance].x, Config.CokeEntrances[cokeEntrance].y, Config.CokeEntrances[cokeEntrance].z, true) <= 3.0 then DrawText3D(Config.CokeEntrances[cokeEntrance].x, Config.CokeEntrances[cokeEntrance].y, Config.CokeEntrances[cokeEntrance].z + 1.0, 'Press [E] to enter the coke lab') sleep = 0 if IsControlJustPressed(0, 38) then enterCokeLab(ped) end end -- coke lab locked entrances -- for i=1, #Config.CokeEntrances, 1 do if i ~= cokeEntrance then if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokeEntrances[i].x, Config.CokeEntrances[i].y, Config.CokeEntrances[i].z, true) <= 3.0 then DrawText3D(Config.CokeEntrances[i].x, Config.CokeEntrances[i].y, Config.CokeEntrances[i].z + 1.0, 'This coke lab is currently closed') sleep = 0 end end end -- coke lab exit if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokeExit.x, Config.CokeExit.y, Config.CokeExit.z, true) <= 2.0 then DrawText3D(Config.CokeExit.x, Config.CokeExit.y, Config.CokeExit.z + 1.0, 'Press [E] to leave the coke lab') sleep = 0 if IsControlJustPressed(0, 38) then exitCokeLab(ped) end end -- coke supply if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokeSupply.x, Config.CokeSupply.y, Config.CokeSupply.z, true) <= 1.0 then DrawText3D(Config.CokeSupply.x, Config.CokeSupply.y, Config.CokeSupply.z + 1.0, 'Press [E] to purchase black market coke supplies ($' .. Config.CokeSupplyPrice .. ')') sleep = 0 if IsControlJustPressed(0, 38) then TriggerServerEvent('krp_druglabs:buySupplies', 'coke') end end -- coke harvest if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokeField.x, Config.CokeField.y, Config.CokeField.z, true) <= 20.0 and isHarvesting == false then DrawText3D(Config.CokeField.x, Config.CokeField.y, Config.CokeField.z + 1.0, 'Press [E] to harvest coke plant') sleep = 0 if IsControlJustPressed(0, 38) then isHarvesting = true TriggerEvent('esx:showNotification', 'Please wait while the coke is being harvested') runScenario("WORLD_HUMAN_GARDENER_PLANT", 'Harvesting coke...', Config.CokeFieldTime, function() TriggerServerEvent('krp_druglabs:harvestCoke') isHarvesting = false end) end end -- coke cutting (step 1) if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokeCutting.x, Config.CokeCutting.y, Config.CokeCutting.z, true) <= 2.0 and cokeStep == 0 then DrawText3D(Config.CokeCutting.x, Config.CokeCutting.y, Config.CokeCutting.z + 0.5, 'Press [E] to cut coke supplies') sleep = 0 if IsControlJustPressed(0, 38) then -- check for supplies. if they have supplies then startProcessing is called TriggerServerEvent('krp_druglabs:checkSupplies', 'coke') end end -- coke weighing (step 2) if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokeWeighing.x, Config.CokeWeighing.y, Config.CokeWeighing.z, true) <= 1.0 and cokeStep == 1 then DrawText3D(Config.CokeWeighing.x, Config.CokeWeighing.y, Config.CokeWeighing.z + 0.5, 'Press [E] to weigh coke supplies') sleep = 0 if IsControlJustPressed(0, 38) then cokeStep = -1 TriggerEvent('esx:showNotification', 'Please wait while the coke is being weighed') runScenario("WORLD_HUMAN_STAND_IMPATIENT",'Weighing coke...', Config.CokeWeighingTime, function() TriggerEvent('esx:showNotification', 'The coke is now weighed') cokeStep = 2 end) end end -- coke packaging (step 3) if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.CokePackaging.x, Config.CokePackaging.y, Config.CokePackaging.z, true) <= 1.0 and cokeStep == 2 then DrawText3D(Config.CokePackaging.x, Config.CokePackaging.y, Config.CokePackaging.z + 0.5, 'Press [E] to package coke') sleep = 0 if IsControlJustPressed(0, 38) then cokeStep = -1 TriggerEvent('esx:showNotification', 'Please wait while the coke is being packaged') runScenario("WORLD_HUMAN_STAND_IMPATIENT", 'Packaging coke...', Config.CokePackagingTime, function() TriggerEvent('esx:showNotification', 'The coke is now packaged') TriggerServerEvent('krp_druglabs:getDrug', 'coke') cokeStep = 0 end) end end -- METH -- -- meth lab entrance if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethEntrances[methEntrance].x, Config.MethEntrances[methEntrance].y, Config.MethEntrances[methEntrance].z, true) <= 3.0 then DrawText3D(Config.MethEntrances[methEntrance].x, Config.MethEntrances[methEntrance].y, Config.MethEntrances[methEntrance].z + 1.0, 'Press [E] to enter the meth lab') sleep = 0 if IsControlJustPressed(0, 38) then enterMethLab(ped) end end -- coke lab locked entrances -- for i=1, #Config.MethEntrances, 1 do if i ~= methEntrance then if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethEntrances[i].x, Config.MethEntrances[i].y, Config.MethEntrances[i].z, true) <= 3.0 then DrawText3D(Config.MethEntrances[i].x, Config.MethEntrances[i].y, Config.MethEntrances[i].z + 1.0, 'This meth lab is currently closed') sleep = 0 end end end -- meth lab exit if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethExit.x, Config.MethExit.y, Config.MethExit.z, true) <= 2.0 then DrawText3D(Config.MethExit.x, Config.MethExit.y, Config.MethExit.z + 1.0, 'Press [E] to leave the meth lab') sleep = 0 if IsControlJustPressed(0, 38) then exitMethLab(ped) end end -- meth supply if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethSupply.x, Config.MethSupply.y, Config.MethSupply.z, true) <= 1.0 then DrawText3D(Config.MethSupply.x, Config.MethSupply.y, Config.MethSupply.z + 1.0, 'Press [E] to purchase black market meth supplies ($' .. Config.MethSupplyPrice .. ')') sleep = 0 if IsControlJustPressed(0, 38) then TriggerServerEvent('krp_druglabs:buySupplies', 'meth') end end -- meth mixer (step 1) if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethMixer.x, Config.MethMixer.y, Config.MethMixer.z, true) <= 1.0 and methStep == 0 then DrawText3D(Config.MethMixer.x, Config.MethMixer.y, Config.MethMixer.z + 0.5, 'Press [E] to mix meth supplies') sleep = 0 if IsControlJustPressed(0, 38) then -- check for supplies. if they have supplies then startProcessing is called TriggerServerEvent('krp_druglabs:checkSupplies', 'meth') end end -- meth purifier (step 2) if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethPurifier.x, Config.MethPurifier.y, Config.MethPurifier.z, true) <= 1.0 and methStep == 1 then DrawText3D(Config.MethPurifier.x, Config.MethPurifier.y, Config.MethPurifier.z + 0.5, 'Press [E] to purify meth supplies') sleep = 0 if IsControlJustPressed(0, 38) then methStep = -1 TriggerEvent('esx:showNotification', 'Please wait while the meth is being purified') runScenario("WORLD_HUMAN_STAND_IMPATIENT", 'Purifying meth...', Config.MethPurifierTime, function() TriggerEvent('esx:showNotification', 'The meth is now purified') methStep = 2 end) end end -- meth furnace (step 3) if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethFurnace.x, Config.MethFurnace.y, Config.MethFurnace.z, true) <= 1.0 and methStep == 2 then DrawText3D(Config.MethFurnace.x, Config.MethFurnace.y, Config.MethFurnace.z + 0.5, 'Press [E] to cook meth supplies') sleep = 0 if IsControlJustPressed(0, 38) then methStep = -1 TriggerEvent('esx:showNotification', 'Please wait while the meth is cooking') runScenario("WORLD_HUMAN_STAND_IMPATIENT", 'Cooking meth...', Config.MethFurnaceTime, function() TriggerEvent('esx:showNotification', 'The meth is now cooked') methStep = 3 end) end end -- meth break and package (step 4) if GetDistanceBetweenCoords(playerCoords.x, playerCoords.y, playerCoords.z, Config.MethTable.x, Config.MethTable.y, Config.MethTable.z, true) <= 1.0 and methStep == 3 then DrawText3D(Config.MethTable.x, Config.MethTable.y, Config.MethTable.z + 0.5, 'Press [E] to break up and package meth') sleep = 0 if IsControlJustPressed(0, 38) then methStep = -1 TriggerEvent('esx:showNotification', 'Please wait while the meth is broken up and packaged') runScenario("WORLD_HUMAN_HAMMERING", 'Breaking up and packaging meth...', Config.MethTableTime, function() TriggerEvent('esx:showNotification', 'The meth is now broken up and packaged') TriggerServerEvent('krp_druglabs:getDrug', 'meth') methStep = 0 end) end end Citizen.Wait(sleep) end end) -- enter/exit functions function enterMethLab(ped) DoScreenFadeOut(1000) Citizen.Wait(1500) SetEntityCoords(ped, Config.MethExit.x, Config.MethExit.y, Config.MethExit.z) DoScreenFadeIn(1000) end function exitMethLab(ped) DoScreenFadeOut(1000) Citizen.Wait(1500) SetEntityCoords(ped, Config.MethEntrances[methEntrance].x, Config.MethEntrances[methEntrance].y, Config.MethEntrances[methEntrance].z) Citizen.Wait(1000) DoScreenFadeIn(1000) end function enterCokeLab(ped) DoScreenFadeOut(1000) Citizen.Wait(1500) SetEntityCoords(ped, Config.CokeExit.x, Config.CokeExit.y, Config.CokeExit.z) DoScreenFadeIn(1000) end function exitCokeLab(ped) DoScreenFadeOut(1000) Citizen.Wait(1500) SetEntityCoords(ped, Config.CokeEntrances[cokeEntrance].x, Config.CokeEntrances[cokeEntrance].y, Config.CokeEntrances[cokeEntrance].z) Citizen.Wait(1000) DoScreenFadeIn(1000) end function runScenario(scenario, label, ticks, cb) TriggerEvent("mythic_progbar:client:progress", { name = label, duration = ticks, label = label, useWhileDead = false, canCancel = false, controlDisables = { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, animation = { animDict = nil, anim = nil, task = scenario }, prop = { model = nil } }, function(status) if not status then -- Do Something If Event Wasn't Cancelled end cb() end) end function DrawText3D(x, y, z, text) local onScreen,_x,_y=World3dToScreen2d(x,y,z) local px,py,pz=table.unpack(GetGameplayCamCoords()) local scale = 0.45 if onScreen then SetTextScale(scale, scale) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextOutline() SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) local factor = (string.len(text)) / 370 DrawRect(_x, _y + 0.0150, 0.030 + factor , 0.030, 66, 66, 66, 150) end end
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local voices = { {text = 'This weather is killing me. If I only had enough money to retire.'} } npcHandler:addModule(VoiceModule:new(voices)) -- Travel local function addTravelKeyword(keyword, cost, destination) local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = 'Do you seek a passage to ' .. keyword:titleCase() .. ' for |TRAVELCOST|?', cost = cost, discount = 'postman'}) travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, cost = cost, discount = 'postman', destination = destination}) travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'We would like to serve you some time.', reset = true}) end addTravelKeyword('thais', 200, Position(32310, 32210, 6)) addTravelKeyword('carlin', 185, Position(32387, 31820, 6)) addTravelKeyword('ab\'dendriel', 90, Position(32734, 31668, 6)) addTravelKeyword('darashia', 210, Position(33289, 32480, 6)) addTravelKeyword('port hope', 260, Position(32527, 32784, 6)) addTravelKeyword('liberty bay', 275, Position(32285, 32892, 6)) addTravelKeyword('venore', 185, Position(32954, 32022, 6)) addTravelKeyword('ankrahmun', 230, Position(33092, 32883, 6)) -- Kick keywordHandler:addKeyword({'kick'}, StdModule.kick, {npcHandler = npcHandler, destination = {Position(32811, 31267, 6), Position(32811, 31270, 6), Position(32811, 31273, 6)}}) -- Basic keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, text = 'Where do you want to go? To {Thais}, {Carlin}, {Ab\'Dendriel}, {Ankrahmun}, {Darashia}, {Venore}, {Port Hope} or {Liberty Bay}?'}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'}) keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = 'I\'m Karith. I don\'t belong to a caste any longer, and only serve the Yalahari.'}) keywordHandler:addKeyword({'yalahar'}, StdModule.say, {npcHandler = npcHandler, text = 'The city was a marvel to behold. It is certain that it have been the many foreigners that ruined it.'}) npcHandler:setMessage(MESSAGE_GREET, "Hello! Tell me what's on your mind. Time is money.") npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.") npcHandler:setMessage(MESSAGE_WALKAWAY, "Good bye.") local focusModule = FocusModule:new() focusModule:addGreetMessage({'hi', 'hello', 'ashari'}) focusModule:addFarewellMessage({'bye', 'farewell', 'asgha thrazi'}) npcHandler:addModule(focusModule)
local cwd = (...):gsub("%.[^%.]+$", "") .. "." return { name = "game_ruleviolation", description = "Rule violation interface (Ctrl+Y)", author = "andrefaramir", website = "https://github.com/edubart/otclient", sandboxed = true, classPath = cwd .. "ruleviolation" }
local icons_status_ok, icons = pcall(require, "nvim-nonicons") if not icons_status_ok then return end icons.get("file")
describe('average', function() it('errors when its parent errors', function() local _, onError = observableSpy(Rx.Observable.throw():average()) expect(#onError).to.equal(1) end) it('produces a single value representing the average of the values produced by the source', function() expect(Rx.Observable.fromRange(3, 9, 2):average()).to.produce(6) expect(Rx.Observable.fromTable({-1, 0, 1}):average()).to.produce(0) end) it('produces nothing if there are no values to average', function() expect(Rx.Observable.empty():average()).to.produce.nothing() end) end)
require("compiler-sfc/src/compileTemplate") require("compiler-sfc/src/parse") test('should work', function() local source = nil local result = compileTemplate({filename='example.vue', source=source}) expect(#result.errors):toBe(0) expect(result.source):toBe(source) expect(result.code):toMatch() end ) test('preprocess pug', function() local template = parse({filename='example.vue', sourceMap=true}).descriptor.template local result = compileTemplate({filename='example.vue', source=template.content, preprocessLang=template.lang}) expect(#result.errors):toBe(0) end ) test('warn missing preprocessor', function() local template = parse({filename='example.vue', sourceMap=true}).descriptor.template local result = compileTemplate({filename='example.vue', source=template.content, preprocessLang=template.lang}) expect(#result.errors):toBe(1) end ) test('transform asset url options', function() local input = {source=, filename='example.vue'} local = compileTemplate({..., transformAssetUrls={tags={foo={'bar'}}}}) expect(code1):toMatch() local = compileTemplate({..., transformAssetUrls={foo={'bar'}}}) expect(code2):toMatch() local = compileTemplate({..., transformAssetUrls=false}) expect(code3).tsvar_not:toMatch() end ) test('source map', function() local template = parse({filename='example.vue', sourceMap=true}).descriptor.template local result = compileTemplate({filename='example.vue', source=template.content}) expect(result.map):toMatchSnapshot() end ) test('template errors', function() local result = compileTemplate({filename='example.vue', source=}) expect(result.errors):toMatchSnapshot() end ) test('preprocessor errors', function() local template = parse({filename='example.vue', sourceMap=true}).descriptor.template local result = compileTemplate({filename='example.vue', source=template.content, preprocessLang=template.lang}) expect(#result.errors):toBe(1) local message = result.errors[0+1]:toString() expect(message):toMatch() expect(message):toMatch() end )
Skada:AddLoadableModule("Power", nil, function(Skada, L) if Skada.db.profile.modulesBlocked.Power then return end local mod = Skada:NewModule("power gains") local MANA = 0 local ENERGY = 3 local FOCUS = 2 local RAGE = 1 local RUNIC = 6 local HOLY = 9 local function log_gain(set, gain) -- Get the player from set. local player = Skada:get_player(set, gain.playerid, gain.playername) if player then -- Make sure power type exists. if not player.power[gain.type] then player.power[gain.type] = {spells = {}, amount = 0} end -- Make sure set power type exists. if not set.power[gain.type] then set.power[gain.type] = 0 end -- Add to player total. player.power[gain.type].amount = player.power[gain.type].amount + gain.amount -- Also add to set total gain. set.power[gain.type] = set.power[gain.type] + gain.amount -- Create spell if it does not exist. if not player.power[gain.type].spells[gain.spellid] then player.power[gain.type].spells[gain.spellid] = 0 end player.power[gain.type].spells[gain.spellid] = player.power[gain.type].spells[gain.spellid] + gain.amount end end local gain = {} local function SpellEnergize(timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...) -- Healing local spellId, spellName, spellSchool, samount, overEnergize, powerType = ... gain.playerid = srcGUID gain.playername = srcName gain.spellid = spellId gain.spellname = spellName gain.amount = samount gain.overenergize = overEnergize gain.type = tonumber(powerType) Skada:FixPets(gain) log_gain(Skada.current, gain) log_gain(Skada.total, gain) end -- Prototypes for the modes local basemod = {} local basemod_mt = { __index = basemod } local playermod = {} local playermod_mt = { __index = playermod } function basemod:Create(power, modename, playermodename, modeicon) local pmode = { metadata = {}, name = playermodename } setmetatable(pmode, playermod_mt) local instance = { playermod = pmode, metadata = { showspots = true, click1 = pmode, icon = modeicon }, name = modename } instance.power = power pmode.power = power setmetatable(instance, basemod_mt) return instance end function basemod:GetName() return self.name end function basemod:Update(win, set) local nr = 1 local max = 0 for i, player in ipairs(set.players) do if player.power[self.power] then local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = player.id d.label = player.name d.value = player.power[self.power].amount if self.power == MANA then d.valuetext = Skada:FormatNumber(player.power[self.power].amount) else d.valuetext = player.power[self.power].amount end d.class = player.class d.role = player.role if player.power[self.power].amount > max then max = player.power[self.power].amount end nr = nr + 1 end end win.metadata.maxvalue = max end function basemod:AddToTooltip(set, tooltip) end function basemod:GetSetSummary(set) return Skada:FormatNumber(set.power[self.power] or 0) end function playermod:GetName() return self.name end function playermod:Enter(win, id, label) self.playerid = id self.title = label end -- Detail view of a player. function playermod:Update(win, set) -- View spells for this player. -- View spells for this player. local player = Skada:find_player(set, self.playerid) local nr = 1 local max = 0 if player then for spellid, amount in pairs(player.power[self.power].spells) do local name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange = GetSpellInfo(spellid) local d = win.dataset[nr] or {} win.dataset[nr] = d d.id = spellid d.label = name d.value = amount if self.power == MANA then d.valuetext = Skada:FormatNumber(amount)..(" (%02.1f%%)"):format(amount / player.power[self.power].amount * 100) else d.valuetext = amount..(" (%02.1f%%)"):format(amount / player.power[self.power].amount * 100) end d.icon = icon d.spellid = spellid if amount > max then max = amount end nr = nr + 1 end end win.metadata.hasicon = true win.metadata.maxvalue = max end local manamod = basemod:Create(MANA, L["Mana gained"], L["Mana gain spell list"], "Interface\\Icons\\Inv_misc_ancient_mana") local energymod = basemod:Create(ENERGY, L["Energy gained"], L["Energy gain sources"], "Interface\\Icons\\Ability_rogue_sprint") local runicmod = basemod:Create(RUNIC, L["Runic power gained"], L["Runic power gain sources"], "Interface\\Icons\\Ability_deathknight_runicimpowerment") local ragemod = basemod:Create(RAGE, L["Rage gained"], L["Rage gain sources"], "Interface\\Icons\\Ability_warrior_rampage") local holymod = basemod:Create(HOLY, L["Holy power gained"], L["Holy power gain sources"], "Interface\\Icons\\Ability_paladin_beaconoflight") local focusmod = basemod:Create(FOCUS, L["Focus gained"], L["Focus gain sources"], "Interface\\Icons\\Ability_hunter_focusedaim") function mod:OnEnable() Skada:RegisterForCL(SpellEnergize, 'SPELL_ENERGIZE', {src_is_interesting = true}) Skada:RegisterForCL(SpellEnergize, 'SPELL_PERIODIC_ENERGIZE', {src_is_interesting = true}) Skada:AddMode(manamod, L["Power gains"]) Skada:AddMode(energymod, L["Power gains"]) Skada:AddMode(ragemod, L["Power gains"]) Skada:AddMode(runicmod, L["Power gains"]) Skada:AddMode(holymod, L["Power gains"]) Skada:AddMode(focusmod, L["Power gains"]) end function mod:OnDisable() Skada:RemoveMode(manamod) Skada:RemoveMode(energymod) Skada:RemoveMode(ragemod) Skada:RemoveMode(runicmod) Skada:RemoveMode(holymod) end -- Called by Skada when a new player is added to a set. function manamod:AddPlayerAttributes(player) if not player.power then player.power = {} end end -- Called by Skada when a new set is created. function manamod:AddSetAttributes(set) if not set.power then set.power = {} end end end)
local M = {} function M.config() rvim.builtin.nvimtree = { active = true, on_config_done = nil, setup = { disable_netrw = true, hijack_netrw = true, open_on_setup = false, auto_close = true, open_on_tab = false, update_focused_file = { enable = true, }, diagnostics = { enable = true, icons = { hint = "", info = "", warning = "", error = "", }, }, view = { width = 30, side = "left", auto_resize = false, mappings = { custom_only = false, }, }, }, show_icons = { git = true, folders = true, files = true, folder_arrows = true, tree_width = 30, }, ignore = { ".git", "node_modules", ".cache" }, quit_on_open = false, hide_dotfiles = true, git_hl = true, root_folder_modifier = ":~", allow_resize = true, ignore_ft_on_setup = {"dashboard"}, auto_ignore_ft = { "dashboard" }, icons = { default = "", symlink = "", git = { unstaged = "", staged = "S", unmerged = "", renamed = "➜", deleted = "", untracked = "U", ignored = "◌", }, folder = { default = "", open = "", empty = "", empty_open = "", symlink = "", }, }, } end function M.setup() local tree_cb = require'nvim-tree.config'.nvim_tree_callback rvim.builtin.nvimtree.setup.view.mappings.list = { { key = { "l", "<CR>", "o" }, cb = tree_cb "edit" }, { key = "h", cb = tree_cb "close_node" }, { key = "s", cb = tree_cb "vsplit" }, { key = "t", cb = tree_cb("tabnew")}, } rvim.builtin.which_key.mappings["<C-n>"] = { "<cmd>NvimTreeToggle<CR>", "Explorer" } require("nvim-tree").setup(rvim.builtin.nvimtree.setup) end function M.on_open() if package.loaded["bufferline.state"] and rvim.builtin.nvimtree.setup.view.side == "left" then require("bufferline.state").set_offset(rvim.builtin.nvimtree.setup.view.width + 1, "") end end function M.on_close() local buf = tonumber(vim.fn.expand "<abuf>") local ft = vim.api.nvim_buf_get_option(buf, "filetype") if ft == "NvimTree" and package.loaded["bufferline.state"] then require("bufferline.state").set_offset(0) end end function M.change_tree_dir(dir) local lib_status_ok, lib = pcall(require, "nvim-tree.lib") if lib_status_ok then lib.change_dir(dir) end end return M
--AI parameter constants AI_THINK_INTERVAL = 1 -- The interval in seconds between two think ticks --AI state constants AI_STATE_IDLE = 0 AI_STATE_AGGRESSIVE = 1 AI_STATE_RETURNING = 2 AI_STATE_WALKING = 3 --Define the HumanKingAI class HumanKingAI = {} HumanKingAI.__index = HumanKingAI --[[ Create an instance of the HumanKingAI class for some unit with some parameters. ]] function HumanKingAI:MakeInstance( unit, params ) --Construct an instance of the HumanKingAI class setmetatable( self, HumanKingAI ) --Set the core fields for this AI self.unit = unit --The unit this AI is controlling self.state = AI_STATE_IDLE --The initial state self.stateThinks = { --Add thinking functions for each state [AI_STATE_IDLE] = Dynamic_Wrap(HumanKingAI, 'IdleThink'), [AI_STATE_AGGRESSIVE] = Dynamic_Wrap(HumanKingAI, 'AggressiveThink'), [AI_STATE_RETURNING] = Dynamic_Wrap(HumanKingAI, 'ReturningThink') } --Set parameters values as fields for later use self.spawnPos = params.spawnPos self.aggroRange = params.aggroRange self.leashRange = params.leashRange --Start thinking Timers:CreateTimer(function() return self:GlobalThink() end) --Return the constructed instance return self end --[[ The high-level thinker this AI will do every tick, selects the correct state-specific think function and executes it. ]] function HumanKingAI:GlobalThink() --If the unit is dead, stop thinking if not self.unit:IsAlive() then return nil end --Execute the think function that belongs to the current state self.stateThinks[ self.state ]( self ) --Reschedule this thinker to be called again after a short duration return AI_THINK_INTERVAL end --[[ Think function for the 'Idle' state. ]] function HumanKingAI:IdleThink() --Find any enemy units around the AI unit inside the aggroRange local units = FindUnitsInRadius( self.unit:GetTeam(), self.unit:GetAbsOrigin(), nil, self.aggroRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_ALL, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false ) --If one or more units were found, start attacking the first one if #units > 0 then self.unit:MoveToTargetToAttack( units[1] ) --Start attacking self.aggroTarget = units[1] self.state = AI_STATE_AGGRESSIVE --State transition return true end --State behavior --Whistle a tune end --[[ Think function for the 'Aggressive' state. ]] function HumanKingAI:AggressiveThink() --Check if the unit has walked outside its leash range if ( self.spawnPos - self.unit:GetAbsOrigin() ):Length() > self.leashRange then self.unit:MoveToPosition( self.spawnPos ) --Move back to the spawnpoint self.state = AI_STATE_RETURNING --Transition the state to the 'Returning' state(!) return true --Return to make sure no other code is executed in this state end --Check if the unit's target is still alive (self.aggroTarget will have to be set when transitioning into this state) if not self.aggroTarget:IsAlive() then self.unit:MoveToPosition( self.spawnPos ) --Move back to the spawnpoint self.state = AI_STATE_RETURNING --Transition the state to the 'Returning' state(!) return true --Return to make sure no other code is executed in this state end --State behavior --Here we can just do any behaviour you want to repeat in this state end --[[ Think function for the 'Returning' state. ]] function HumanKingAI:ReturningThink() --Check if the AI unit has reached its spawn location yet if (self.spawnPos - self.unit:GetAbsOrigin()):Length() < 10 then --Go into the idle state self.state = AI_STATE_IDLE return true end local orderMoveToSpawnPosition = { UnitIndex = self.unit:GetEntityIndex(), OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE, Position = self.spawnPos, Queue = true } ExecuteOrderFromTable(orderMoveToSpawnPosition) end
local resource_autoplace = require('resource-autoplace'); local noise = require('noise'); local util = require("__bzcarbon__.data-util"); if util.me.use_rough_diamond() then data:extend({ { type = "autoplace-control", category = "resource", name = "diamond", richness = true, order = "b-e" }, { type = "noise-layer", name = "diamond" }, { type = "resource", icon_size = 64, icon_mipmaps = 3, name = "diamond", icon = "__bzcarbon__/graphics/icons/rough-diamond.png", flags = {"placeable-neutral"}, order="a-b-a", map_color = {r=0.30, g=0.54, b=0.92}, minable = { mining_particle = "diamond-particle", mining_time = 15, result = "rough-diamond" }, collision_box = {{ -0.1, -0.1}, {0.1, 0.1}}, selection_box = {{ -0.5, -0.5}, {0.5, 0.5}}, autoplace = resource_autoplace.resource_autoplace_settings{ name = "diamond", order = "b-z", base_density = 0.5, base_spots_per_km2 = 0.5, has_starting_area_placement = false, regular_rq_factor_multiplier = 0.6, }, stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80}, stages = { sheet = { filename = "__bzcarbon__/graphics/entity/ores/diamond.png", priority = "extra-high", size = 64, frame_count = 8, variation_count = 8, hr_version = { filename = "__bzcarbon__/graphics/entity/ores/hr-diamond.png", priority = "extra-high", size = 128, frame_count = 8, variation_count = 8, scale = 0.5 } } }, }, { type = "item", name = "rough-diamond", icon_size = 64, icon_mipmaps = 3, icon = "__bzcarbon__/graphics/icons/rough-diamond.png", pictures = { {filename="__bzcarbon__/graphics/icons/rough-diamond.png", size=64, scale=0.25}, {filename="__bzcarbon__/graphics/icons/rough-diamond-1.png", size=64, scale=0.25}, {filename="__bzcarbon__/graphics/icons/rough-diamond-2.png", size=64, scale=0.25}, {filename="__bzcarbon__/graphics/icons/rough-diamond-3.png", size=64, scale=0.25}, }, subgroup = "raw-resource", order = "t-c-a", stack_size = util.get_stack_size(50) }, }) end
local MusicEditing = require "MusicEditing" local MusicAnalysis = require "MusicAnalysis" local Song = MusicEditing.Song local Track = MusicEditing.Track local Event = MusicEditing.Event local NoteOnOffEvent = MusicEditing.NoteOnOffEvent local ArrangementContext = MusicEditing.ArrangementContext local Helper = MusicEditing.Helper local helporversion = false local songExport = nil local melodySong = nil local arguments = {input = nil, style = nil, output = nil, settings = nil} local style = nil local settings = nil function readFlags(flag, argnum) -- called by readArguments(), help to process the flags & cmds one by one if (flag == "-i" or flag == "--input") then flag = "input" if (arguments[flag] == nil) then arguments[flag] = arg[argnum+1] if (not pcall(Song.buildFromFile, arguments[flag])) then print("Error: " .. arguments[flag] .. " not found or the file is invalid!") return false end melodySong = Song.buildFromFile(arguments[flag]) argnumber = argnumber + 1 else print("Repeated input flag!") return false end elseif (flag == "-s" or flag == "--style") then flag = "style" if (arguments[flag] == nil) then arguments[flag] = arg[argnum+1] if (not pcall(dofile, arguments[flag])) then print("Error! " .. arguments[flag] .. " not found or the file is invalid!") return false end style = dofile(arguments[flag]) argnumber = argnumber + 1 else print("Repeated style flag!") return false end elseif (flag == "-o" or flag == "--output") then flag = "output" if (arguments[flag] == nil) then arguments[flag] = arg[argnum+1] songExport = arguments[flag] argnumber = argnumber + 1 --print("o") else print("Repeated output flag!") return false end elseif (flag == "-c" or flag == "--settings") then flag = "settings" if (arguments[flag] == nil) then arguments[flag] = arg[argnum+1] if (not pcall(dofile, arguments[flag])) then print("Error: " .. arguments[flag] .. " not found or the file is invalid!") return false end settings = dofile(arguments[flag]) if (settings.sectionSeparation == nil) then print("sectionSeparation is missing! It is compulsory!") return false end argnumber = argnumber + 1 --print("c") else print("Repeated settings flag!") return false end elseif (flag == "-h" or flag == "-v" or flag == "--version" or flag == "--help") then helporversion = true if (argnum ~= 1 or arg[2] ~= nil) then print("Please use " .. flag .. " flag in single argument!") return false elseif (flag == "-h" or flag == "--help") then print("-h, --help (Please use it in a single argument)\n", "-v, --version (Please use it in a single argument)\n", "-i, --input MELODY_FILE_PATH\n", "-s, --style STYLE_FILE_PATH\n", "-o, --output OUTPUT_FILE_PATH\n", "-c, --settings SETTINGS_FILE_PATH\n", "Example: Lua main.lua -i melody.mid -o arrangement.mid -s style.lua -c settings.lua") return false else print("Version 1.0") return false end else print("This flag is not available!") return false end return true end function readArguments() -- 2nd function it will read the FULL arguments in the cmd, and split the flag to let readFlags() do it if (arg[9] ~= nil) then print("Too much arguments!") return false elseif (arg[1] == nil) then print("Please input proper argument for input and output! Use command \"-h\" or \"--help\" for more details") return false else argnumber = 1 while (argnumber <= 8 and arg[argnumber] ~= nil) do local canContinue = readFlags(arg[argnumber], argnumber) argnumber = argnumber + 1 if (not canContinue) then return false end end end if (not (arguments["input"] ~= nil and arguments["style"] ~= nil and arguments["output"] ~= nil and arguments["settings"] ~= nil)) then if (helporversion == false) then if (arguments["input"] == nil) then print("Input is missing!") end if (arguments["output"] == nil) then print("Output is missing!") end if (arguments["style"] == nil) then print("Style file is missing!") end if (arguments["settings"] == nil) then print("Settings file is missing!") end return false end end return true end function mainRun() --main part for the running of program, after checking it is error-free -- local melodySong = Song.buildFromFile("country-road-melody-short.mid") -- local melodySong = Song.buildFromFile("Debug/tempo-test.mid") -- local melodySong = Song.buildFromFile("c_major_scale.mid") -- local melodySong = Song.buildFromFile("offset-2.mid") local melodyTrack = melodySong:getTracks()[#melodySong:getTracks()] local analyser = MusicAnalysis.MusicAnalyser.new(melodyTrack) local key = analyser:estimateKey() local chordProgression = analyser:estimateChordProgression() -- local n2p = Helper.pitchNumberToName -- for i = 1, #chordProgression do -- for j = 1, #chordProgression[i] do -- io.write(n2p(chordProgression[i][j]) .. "\t") -- end -- io.write("\n") -- end local song = Song.new( melodySong:getTimeDivision(), settings.timeSignature or melodySong:getTimeSignature(), settings.tempo or melodySong:getTempo() ) local p2n = Helper.pitchNameToNumber local chordG = { p2n("G"), p2n("B"), p2n("D") } local chordEm = { p2n("E"), p2n("G"), p2n("B") } local chordD = { p2n("D"), p2n("F#"), p2n("A") } local chordC = { p2n("C"), p2n("E"), p2n("G") } local chordF = { p2n("F"), p2n("A"), p2n("C") } local chordC7 = { p2n("C"), p2n("E"), p2n("G"), p2n("A#") } local arrangementContext = ArrangementContext.new( song, melodyTrack, settings.key or key, settings.chordProgression or chordProgression, settings.sectionSeparation, Song.buildFromFile(style.resourceFilename) ) style.arrange(arrangementContext) song:export(arguments["output"]) print("Successfully saved as " .. arguments["output"] .. ".") end -- Program Execution if (readArguments() == true) then mainRun() end
local Robot = {} function build_name() return string.char(math.random(65,90))..string.char(math.random(65,90))..math.random(100,999) end function name_exists(names,name) if (names.length ~=nil) then for i = 1, #names do if names[i] == name then return true end end end return false end function Robot:new() self.__index = self local names = {} local name = build_name() if (name_exists(names, name)) then name = build_name() end names[#names] = name return setmetatable({ name = name, names = names }, self) end function Robot:reset() local name = build_name() local names = self.names if (name_exists(names, name)) then name = build_name() end names[#names] = name self.names = names self.name = name end return Robot
local LuaQtHelper = require("LuaQtHelper") require("QtWidgets") -- local ui_LoginWindow = require("ui_LoginWindow") local ui_LoginWindow = loadstring(require("uic").run("loginwindow.ui"))() local LoginWindow = { className = "LoginWindow", superClass = QWidget, } local function newLoginWindow(mo, parent) local self = QWidget.newExtended(mo, parent) self.ui = ui_LoginWindow.setupUi(self) self:connect(self.ui.btn_Login, "2clicked(bool)", "1doLogin(bool)") self:connect(self.ui.edit_ID, "2cursorPositionChanged(int,int)", "1testPosition(int,int)") return self end LuaQtHelper.addConstructor(LoginWindow, {"QWidget*"}, newLoginWindow) LuaQtHelper.addSignal(LoginWindow, "void", "logined", {}) LuaQtHelper.addSlot(LoginWindow, "void", "doLogin", {"bool"}, function(self, ...) print(...) self:logined() end) LuaQtHelper.addSlot(LoginWindow, "void", "testPosition", {"int", "int"}, function(self, ...) print(...) self:logined() end) LoginWindow = LuaQtHelper.defineQtClass(LoginWindow) return LoginWindow
local Util = { } local fs = _G.fs local http = _G.http local os = _G.os local term = _G.term local textutils = _G.textutils function Util.tryTimed(timeout, f, ...) local c = os.clock() repeat local ret = f(...) if ret then return ret end until os.clock()-c >= timeout end function Util.tryTimes(attempts, f, ...) local result for _ = 1, attempts do result = { f(...) } if result[1] then return unpack(result) end end return unpack(result) end function Util.throttle(fn) local ts = os.clock() local timeout = .095 return function(...) local nts = os.clock() if nts > ts + timeout then os.sleep(0) ts = os.clock() if fn then fn(...) end end end end function Util.tostring(pattern, ...) local function serialize(tbl, width) local str = '{\n' for k, v in pairs(tbl) do local value if type(v) == 'table' then value = string.format('table: %d', Util.size(v)) else value = tostring(v) end str = str .. string.format(' %s: %s\n', k, value) end --if #str < width then --str = str:gsub('\n', '') .. ' }' --else str = str .. '}' --end return str end if type(pattern) == 'string' then return string.format(pattern, ...) elseif type(pattern) == 'table' then return serialize(pattern, term.current().getSize()) end return tostring(pattern) end function Util.print(pattern, ...) print(Util.tostring(pattern, ...)) end function Util.getVersion() local version if _G._CC_VERSION then version = tonumber(_G._CC_VERSION:match('[%d]+%.?[%d][%d]')) end if not version and _G._HOST then version = tonumber(_G._HOST:match('[%d]+%.?[%d][%d]')) end return version or 1.7 end function Util.getMinecraftVersion() local mcVersion = _G._MC_VERSION or 'unknown' if _G._HOST then local version = _G._HOST:match('%S+ %S+ %((%S.+)%)') if version then mcVersion = version:match('Minecraft (%S+)') or version end end return mcVersion end function Util.checkMinecraftVersion(minVersion) local version = Util.getMinecraftVersion() local function convert(v) local m1, m2, m3 = v:match('(%d)%.(%d)%.?(%d?)') return tonumber(m1) * 10000 + tonumber(m2) * 100 + (tonumber(m3) or 0) end return convert(version) >= convert(tostring(minVersion)) end function Util.signum(num) if num > 0 then return 1 elseif num < 0 then return -1 else return 0 end end function Util.clamp(lo, num, hi) if num <= lo then return lo elseif num >= hi then return hi else return num end end -- http://lua-users.org/wiki/SimpleRound function Util.round(num, idp) local mult = 10^(idp or 0) return Util.signum(num) * math.floor(math.abs(num) * mult + 0.5) / mult end function Util.randomFloat(max, min) min = min or 0 max = max or 1 return (max-min) * math.random() + min end --[[ Table functions ]] -- function Util.clear(t) local keys = Util.keys(t) for _,k in pairs(keys) do t[k] = nil end end function Util.empty(t) return not next(t) end function Util.key(t, value) for k,v in pairs(t) do if v == value then return k end end end function Util.keys(t) local keys = { } for k in pairs(t) do keys[#keys+1] = k end return keys end function Util.merge(obj, args) if args then for k,v in pairs(args) do obj[k] = v end end return obj end function Util.deepMerge(obj, args) if args then for k,v in pairs(args) do if type(v) == 'table' then if not obj[k] then obj[k] = { } end Util.deepMerge(obj[k], v) else obj[k] = v end end end end -- remove table entries if passed function returns false function Util.prune(t, fn) for _,k in pairs(Util.keys(t)) do local v = t[k] if type(v) == 'table' then t[k] = Util.prune(v, fn) end if not fn(t[k]) then t[k] = nil end end return t end function Util.transpose(t) local tt = { } for k,v in pairs(t) do tt[v] = k end return tt end function Util.contains(t, value) for k,v in pairs(t) do if v == value then return k end end end function Util.find(t, name, value) for k,v in pairs(t) do if v[name] == value then return v, k end end end function Util.findAll(t, name, value) local rt = { } for _,v in pairs(t) do if v[name] == value then table.insert(rt, v) end end return rt end function Util.shallowCopy(t) if not t then error('Util.shallowCopy: invalid table', 2) end local t2 = { } for k,v in pairs(t) do t2[k] = v end return t2 end function Util.deepCopy(t) if type(t) ~= 'table' then return t end --local mt = getmetatable(t) local res = {} for k,v in pairs(t) do if type(v) == 'table' then v = Util.deepCopy(v) end res[k] = v end --setmetatable(res,mt) return res end -- http://snippets.luacode.org/?p=snippets/Filter_a_table_in-place_119 function Util.filterInplace(t, predicate) local j = 1 for i = 1,#t do local v = t[i] if predicate(v) then t[j] = v j = j + 1 end end while t[j] ~= nil do t[j] = nil j = j + 1 end return t end function Util.filter(it, f) local ot = { } for k,v in pairs(it) do if f(v) then ot[k] = v end end return ot end function Util.reduce(t, fn, acc) for _, v in pairs(t) do fn(acc, v) end return acc end function Util.size(list) if type(list) == 'table' then local length = 0 for _ in pairs(list) do length = length + 1 end return length end return 0 end local function isArray(value) -- dubious return type(value) == "table" and (value[1] or next(value) == nil) end function Util.removeByValue(t, e) for k,v in pairs(t) do if v == e then if isArray(t) then table.remove(t, k) else t[k] = nil end break end end end function Util.any(t, fn) for _,v in pairs(t) do if fn(v) then return true end end end function Util.every(t, fn) for _,v in pairs(t) do if not fn(v) then return false end end return true end function Util.each(list, func) for index, value in pairs(list) do func(value, index, list) end end function Util.rpairs(t) local tkeys = Util.keys(t) local i = #tkeys return function() local key = tkeys[i] local k,v = key, t[key] i = i - 1 if v then return k, v end end end -- http://stackoverflow.com/questions/15706270/sort-a-table-in-lua function Util.spairs(t, order) local keys = Util.keys(t) -- if order function given, sort by it by passing the table and keys a, b, -- otherwise just sort the keys if order then table.sort(keys, function(a,b) return order(t[a], t[b]) end) else table.sort(keys) end -- return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end function Util.first(t, order) local keys = Util.keys(t) if order then table.sort(keys, function(a,b) return order(t[a], t[b]) end) else table.sort(keys) end return keys[1], t[keys[1]] end --[[ File functions ]]-- function Util.readFile(fname) local f = fs.open(fname, "r") if f then local t = f.readAll() f.close() return t end end function Util.writeFile(fname, data) if not fname or not data then error('Util.writeFile: invalid parameters', 2) end local file = io.open(fname, "w") if not file then error('Unable to open ' .. fname, 2) end file:write(data) file:close() end function Util.readLines(fname) local file = fs.open(fname, "r") if file then local t = {} local line = file.readLine() while line do table.insert(t, line) line = file.readLine() end file.close() return t end end function Util.writeLines(fname, lines) local file = fs.open(fname, 'w') if file then for _,line in ipairs(lines) do file.writeLine(line) end file.close() return true end end function Util.readTable(fname) local t = Util.readFile(fname) if t then return textutils.unserialize(t) end end function Util.writeTable(fname, data) Util.writeFile(fname, textutils.serialize(data)) end function Util.loadTable(fname) local fc = Util.readFile(fname) if not fc then return false, 'Unable to read file' end local s, m = loadstring('return ' .. fc, fname) if s then s, m = pcall(s) if s then return m end end return s, m end --[[ loading and running functions ]] -- function Util.httpGet(url, headers) local h, msg = http.get(url, headers) if h then local contents = h.readAll() h.close() return contents end return h, msg end function Util.download(url, filename) local contents, msg = Util.httpGet(url) if not contents then error(string.format('Failed to download %s\n%s', url, msg), 2) end if filename then Util.writeFile(filename, contents) end return contents end function Util.loadUrl(url, env) -- loadfile equivalent local c, msg = Util.httpGet(url) if not c then return c, msg end return load(c, url, nil, env) end function Util.runUrl(env, url, ...) -- os.run equivalent setmetatable(env, { __index = _G }) local fn, m = Util.loadUrl(url, env) if fn then return pcall(fn, ...) end return fn, m end function Util.run(env, path, ...) if type(env) ~= 'table' then error('Util.run: env must be a table', 2) end setmetatable(env, { __index = _G }) local fn, m = loadfile(path, env) if fn then return pcall(fn, ...) end return fn, m end function Util.runFunction(env, fn, ...) setfenv(fn, env) setmetatable(env, { __index = _G }) return pcall(fn, ...) end --[[ String functions ]] -- function Util.toBytes(n) if not tonumber(n) then error('Util.toBytes: n must be a number', 2) end if n >= 1000000 or n <= -1000000 then return string.format('%sM', math.floor(n/1000000 * 10) / 10) elseif n >= 10000 or n <= -10000 then return string.format('%sK', math.floor(n/1000)) elseif n >= 1000 or n <= -1000 then return string.format('%sK', math.floor(n/1000 * 10) / 10) end return tostring(n) end function Util.insertString(str, istr, pos) return str:sub(1, pos - 1) .. istr .. str:sub(pos) end function Util.split(str, pattern) if not str then error('Util.split: Invalid parameters', 2) end pattern = pattern or "(.-)\n" local t = {} local function helper(line) table.insert(t, line) return "" end helper((str:gsub(pattern, helper))) return t end function Util.matches(str, pattern) pattern = pattern or '%S+' local t = { } for s in str:gmatch(pattern) do table.insert(t, s) end return t end function Util.startsWith(s, match) return string.sub(s, 1, #match) == match end function Util.widthify(s, len) s = s or '' local slen = #s if slen < len then s = s .. string.rep(' ', len - #s) elseif slen > len then s = s:sub(1, len) end return s end -- http://snippets.luacode.org/?p=snippets/trim_whitespace_from_string_76 function Util.trim(s) return s:find'^%s*$' and '' or s:match'^%s*(.*%S)' end -- trim whitespace from left end of string function Util.triml(s) return s:match'^%s*(.*)' end -- trim whitespace from right end of string function Util.trimr(s) return s:find'^%s*$' and '' or s:match'^(.*%S)' end -- end http://snippets.luacode.org/?p=snippets/trim_whitespace_from_string_76 -- word wrapping based on: -- https://www.rosettacode.org/wiki/Word_wrap#Lua and -- http://lua-users.org/wiki/StringRecipes local function paragraphwrap(text, linewidth, res) linewidth = linewidth or 75 local spaceleft = linewidth local line = { } for word in text:gmatch("%S+") do local len = #word + 1 --if colorMode then -- word:gsub('()@([@%d])', function(pos, c) len = len - 2 end) --end if len > spaceleft then table.insert(res, table.concat(line, ' ')) line = { word } spaceleft = linewidth - len - 1 else table.insert(line, word) spaceleft = spaceleft - len end end table.insert(res, table.concat(line, ' ')) return table.concat(res, '\n') end -- end word wrapping function Util.wordWrap(str, limit) local longLines = Util.split(str) local lines = { } for _,line in ipairs(longLines) do paragraphwrap(line, limit, lines) end return lines end function Util.args(arg) local options, args = { }, { } local k = 1 while k <= #arg do local v = arg[k] if string.sub(v, 1, 1) == '-' then local opt = string.sub(v, 2) options[opt] = arg[k + 1] k = k + 1 else table.insert(args, v) end k = k + 1 end return options, args end -- http://lua-users.org/wiki/AlternativeGetOpt local function getopt( arg, options ) local tab = {} for k, v in ipairs(arg) do if type(v) == 'string' then if string.sub( v, 1, 2) == "--" then local x = string.find( v, "=", 1, true ) if x then tab[ string.sub( v, 3, x-1 ) ] = string.sub( v, x+1 ) else tab[ string.sub( v, 3 ) ] = true end elseif string.sub( v, 1, 1 ) == "-" then local y = 2 local l = string.len(v) local jopt while ( y <= l ) do jopt = string.sub( v, y, y ) if string.find( options, jopt, 1, true ) then if y < l then tab[ jopt ] = string.sub( v, y+1 ) y = l else tab[ jopt ] = arg[ k + 1 ] end else tab[ jopt ] = true end y = y + 1 end end end end return tab end function Util.showOptions(options) print('Arguments: ') for _, v in pairs(options) do print(string.format('-%s %s', v.arg, v.desc)) end end function Util.getOptions(options, args, ignoreInvalid) local argLetters = '' for _,o in pairs(options) do if o.type ~= 'flag' then argLetters = argLetters .. o.arg end end local rawOptions = getopt(args, argLetters) for k,ro in pairs(rawOptions) do local found = false for _,o in pairs(options) do if o.arg == k then found = true if o.type == 'number' then o.value = tonumber(ro) elseif o.type == 'help' then Util.showOptions(options) return false else o.value = ro end end end if not found and not ignoreInvalid then print('Invalid argument') Util.showOptions(options) return false end end return true, Util.size(rawOptions) end return Util
local Modules = script.Parent.Parent.Parent.Parent local Roact = require(Modules.Roact) local withTheme = require(Modules.StudioComponents).withTheme local function BaseProperty(props) return withTheme(function(theme) return Roact.createElement("Frame", { BackgroundColor3 = theme:GetColor(Enum.StudioStyleGuideColor.MainBackground), BorderSizePixel = 1, BorderColor3 = theme:GetColor(Enum.StudioStyleGuideColor.Border), Size = UDim2.new(1, 0, 0, 25), ZIndex = props.ZIndex, }, { UIPadding = Roact.createElement("UIPadding", { PaddingLeft = UDim.new(0, 25), }), Key = Roact.createElement("TextLabel", { BackgroundTransparency = 1, Size = UDim2.new(0.5, 0, 1, 0), Text = props.Text, TextColor3 = theme:GetColor(Enum.StudioStyleGuideColor.MainText), TextXAlignment = Enum.TextXAlignment.Left, }), ValueContainer = Roact.createElement("Frame", { BackgroundColor3 = theme:GetColor(Enum.StudioStyleGuideColor.MainBackground), BorderSizePixel = 1, BorderColor3 = theme:GetColor(Enum.StudioStyleGuideColor.Border), Size = UDim2.new(0.5, 0, 1, 0), Position = UDim2.new(0.5, 0, 0, 0), }, { Value = Roact.oneChild(props[Roact.Children]), }), }) end) end return BaseProperty
--Config and constants return { GLASSES_TERMINAL_ADDRESS = "67b6edd8-fe6f-49d9-9b6f-93c91ff2015e", PLAYER_NAME = "shBLOCK", RESOLUTION = { width = 640, height = 360 }, EASING_FUNCTIONS = { BACK = "back", BOUNCE = "bounce", CIRC = "circ", CUBIC = "cubic", ELASTIC = "elastic", EXPO = "expo", LINEAR = "linear", QUAD = "quad", QUART = "quart", QUINT = "quint", SINE = "sine" }, EASING_TYPES = { IN = "in", OUT = "out", INOUT = "inout" }, EASING_MODES = { DEFAULT = "default", LOOP = "loop", REPEAT = "repeat" }, EASING_VARIABLES = { TRANSLATION = {X = "x", Y = "y", Z = "z"}, AUTO_TRANSLATION = {X = "x", Y = "y", Z = "z"}, ROTATION = {DEGREE = "deg"}, SCALE = {X = "x", Y = "y", Z = "z"}, COLOR = {RED = "r", GREEN = "g", BLUE = "b", ALPHA = "a"} }, ALIGNMENT = { HORIZONTAL = { LEFT = "left", CENTER = "center", RIGHT = "right" }, VERTICAL = { TOP = "top", MIDDLE = "middle", BOTTOM = "bottom" } } }
------------------------------------------------------------------------------- --- enhance vector, based hump's vector ------------------------------------------------------------------------------- local HVector = require('klib/vendor/hump/vector') local Vector = HVector.Vector Vector.normalize_inplace = Vector.normalizeInplace local function _from_pos(position) if #position == 2 then return { x = position[1] or 0, y = position[2] or 0 } else return { x = position.x or 0, y = position.y or 0 } end end local function from_position(position) local vector = _from_pos(position) return setmetatable(vector, Vector) end local function from_position2(x, y) return setmetatable({ x = x, y = y }, Vector) end local function from_distance(from, to) local f = _from_pos(from) local t = _from_pos(to) local v = { x = t.x - f.x, y = t.y - f.y } return setmetatable(v, Vector) end local function new(...) local args = { ... } if #args == 1 then return from_position(args[1]) elseif #args == 2 then if type(args[1]) == 'table' and type(args[2]) == 'table' then return from_distance(args[1], args[2]) else return from_position2(args[1], args[2]) end end end function Vector:direction() local x = self.x local y = self.y local absx = math.abs(x) local absy = math.abs(y) if x == 0 and y == 0 then return nil end if x > 0 then if absx >= 2 * absy then return defines.direction.east elseif absx >= absy / 2 then if y > 0 then return defines.direction.southeast else return defines.direction.northeast end else if y > 0 then return defines.direction.south else return defines.direction.north end end else if absx >= 2 * absy then return defines.direction.west elseif absx >= absy / 2 then if y > 0 then return defines.direction.southwest else return defines.direction.northwest end else if y > 0 then return defines.direction.south else return defines.direction.north end end end end function Vector:orthogonal() -- x1x2 + y1y2 = 0 return new(-self.y, self.x) end function Vector:start_point(end_point) return {x = end_point.x - self.x, y = end_point.y - self.y} end function Vector:end_point(start_point) return {x = start_point.x + self.x, y = start_point.y + self.y} end return setmetatable({ from_polar = HVector.fromPolar, from_position = from_position, from_position2 = from_position2, from_distance = from_distance, random_direction = HVector.randomDirection, isvector = HVector.isvector, zero = HVector.zero, }, { __call = function(_, ...) return new(...) end })
function stop_sounds(keys) keys.caster:StopSound("Hero_Pudge.Rot") end function damage_target(keys) local caster = keys.caster local target = keys.target local ability = keys.ability local ability_level = ability:GetLevel() - 1 local base_damage = ability:GetLevelSpecialValueFor("base_damage", ability_level) local damage_table = { victim = target, attacker = caster, damage = base_damage, damage_type = DAMAGE_TYPE_MAGICAL } ApplyDamage(damage_table) local target_damage_percent = ability:GetLevelSpecialValueFor( "target_damage_percent", ability_level) / 100 local target_percent_damage = caster:GetMaxHealth() * target_damage_percent damage_table = { victim = target, attacker = caster, damage = target_percent_damage, damage_type = DAMAGE_TYPE_MAGICAL } ApplyDamage(damage_table) end function damage_self(keys) local caster = keys.caster local ability = keys.ability local ability_level = ability:GetLevel() - 1 local self_damage_percent = ability:GetLevelSpecialValueFor( "self_damage_percent", ability_level) / 100 local self_percent_damage = caster:GetHealth() * self_damage_percent local damage_table = { victim = caster, attacker = caster, damage = self_percent_damage, damage_type = DAMAGE_TYPE_MAGICAL } ApplyDamage(damage_table) end
return { "icons/skill_mag1-1", "icons/skill_mag1-2", "icons/skill_mag12-1", "icons/skill_mag12-2", "icons/skill_mag15-1", "icons/skill_mag15-2", "icons/skill_mag18-1", "icons/skill_mag21-2", "icons/skill_mag24-1", "icons/skill_mag24-2", "icons/skill_mag27-2", "icons/skill_mag3-1", "icons/skill_mag3-2", "icons/skill_mag30-2", "icons/skill_mag36-1", "icons/skill_mag42-2", "icons/skill_mag45-2", "icons/skill_mag48-2", "icons/skill_mag54-1", "icons/skill_mag6-1", "icons/skill_mag6-2", "icons/skill_mag60-2", "icons/skill_mag69-1", "icons/skill_mag72-1", "icons/skill_mag9-2", "icons/skill_mag_new15-1", "icons/skill_mag_new15-2", "icons/skill_mag_new15-3", "icons/skill_mag_new15-4", "icons/skill_mag_new15-5", "icons/skill_mag_new20-1", "icons/skill_mag_new20-2", "icons/skill_mag_new20-3", "icons/skill_mag_new20-4", "icons/skill_mag_new20-5", "icons/skill_mag_new35-1", "icons/skill_mag_new35-2", "icons/skill_mag_new35-3", "icons/skill_mag_new35-4", "icons/skill_mag_new35-5", "icons/skill_mag_new40-1", "icons/skill_mag_new40-2", "icons/skill_mag_new40-3", "icons/skill_mag_new40-4", "icons/skill_mag_new40-5", "icons/skill_mag_new45-1", "icons/skill_mag_new45-10", "icons/skill_mag_new45-2", "icons/skill_mag_new45-3", "icons/skill_mag_new45-4", "icons/skill_mag_new45-5", "icons/skill_mag_new45-6", "icons/skill_mag_new45-7", "icons/skill_mag_new45-8", "icons/skill_mag_new45-9", "icons/skill_mag_new50-1", "icons/skill_mag_new50-10", "icons/skill_mag_new50-11", "icons/skill_mag_new50-12", "icons/skill_mag_new50-13", "icons/skill_mag_new50-14", "icons/skill_mag_new50-15", "icons/skill_mag_new50-2", "icons/skill_mag_new50-3", "icons/skill_mag_new50-4", "icons/skill_mag_new50-5", "icons/skill_mag_new50-6", "icons/skill_mag_new50-7", "icons/skill_mag_new50-8", "icons/skill_mag_new50-9", "icons/skill_mag_new60-1", "icons/skill_mag_new60-2", "icons/skill_mag_new60-3", "icons/skill_mag_new60-4", "icons/elf_skill/skill_mag_dru60", "icons/elf_skill/skill_mag_dru70", "icons/elf_skill/skill_mag_kni60", "icons/elf_skill/skill_mag_kni70", "icons/elf_skill/skill_mag_new15-6", "icons/elf_skill/skill_mag_new15-7", "icons/elf_skill/skill_mag_new20-6", "icons/elf_skill/skill_mag_new20-7", "icons/elf_skill/skill_mag_new25-1", "icons/elf_skill/skill_mag_new25-2", "icons/elf_skill/skill_mag_new30-1", "icons/elf_skill/skill_mag_new30-2", "icons/elf_skill/skill_mag_new30-3", "icons/elf_skill/skill_mag_new30-4", "icons/elf_skill/skill_mag_new35-1", "icons/elf_skill/skill_mag_new35-2", "icons/elf_skill/skill_mag_new35-3", "icons/elf_skill/skill_mag_new35-4", "icons/elf_skill/skill_mag_new40-1", "icons/elf_skill/skill_mag_new40-2", "icons/elf_skill/skill_mag_new40-3", "icons/elf_skill/skill_mag_new40-4", "icons/elf_skill/skill_mag_new45-1", "icons/elf_skill/skill_mag_new45-2", "icons/elf_skill/skill_mag_new50-1", "icons/elf_skill/skill_mag_new50-2", "icons/elf_skill/skill_mag_pri60", "icons/elf_skill/skill_mag_pri70", "icons/elf_skill/skill_mag_ran60", "icons/elf_skill/skill_mag_ran70", "icons/elf_skill/skill_mag_thi60", "icons/elf_skill/skill_mag_thi70", "icons/elf_skill/skill_mag_war60", "icons/elf_skill/skill_mag_war70", "icons/elf_skill/skill_mag_ward60", "icons/elf_skill/skill_mag_ward70", "icons/dwarf_skill/skill_mag_har15-1", "icons/dwarf_skill/skill_mag_har20-1", "icons/dwarf_skill/skill_mag_har25-1", "icons/dwarf_skill/skill_mag_har30-1", "icons/dwarf_skill/skill_mag_har35-1", "icons/dwarf_skill/skill_mag_har40-1", "icons/dwarf_skill/skill_mag_har45-1", "icons/dwarf_skill/skill_mag_har50-1", "icons/dwarf_skill/skill_mag_har60-1", "icons/dwarf_skill/skill_mag_har70-1", "icons/dwarf_skill/skill_mag_new15-1", "icons/dwarf_skill/skill_mag_new20-1", "icons/dwarf_skill/skill_mag_new25-1", "icons/dwarf_skill/skill_mag_new30-1", "icons/dwarf_skill/skill_mag_new35-1", "icons/dwarf_skill/skill_mag_new40-1", "icons/dwarf_skill/skill_mag_new45-1", "icons/dwarf_skill/skill_mag_new50-1", "icons/dwarf_skill/skill_mag_psy15-1", "icons/dwarf_skill/skill_mag_psy20-1", "icons/dwarf_skill/skill_mag_psy25-1", "icons/dwarf_skill/skill_mag_psy30-1", "icons/dwarf_skill/skill_mag_psy35-1", "icons/dwarf_skill/skill_mag_psy40-1", "icons/dwarf_skill/skill_mag_psy45-1", "icons/dwarf_skill/skill_mag_psy50-1", "icons/dwarf_skill/skill_mag_psy60-1", "icons/dwarf_skill/skill_mag_psy70-1", }
--Opens the host file explorer in the current active folder if select(1,...) == "-?" then printUsage( "folder","Opens the host file explorer in the current active folder" ) return end local term = require("terminal") openAppData("/drives/"..term.getdrive()..term.getdirectory())
/* * @package : rlib * @module : rnet * @author : Richard [http://steamcommunity.com/profiles/76561198135875727] * @copyright : (C) 2018 - 2020 * @since : 1.1.0 * @website : https://rlib.io * @docs : https://docs.rlib.io * * MIT License * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT * LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * standard tables and localization */ rlib = rlib or { } local base = rlib local mf = base.manifest local prefix = mf.prefix local script = mf.name /* * lib includes */ local helper = base.h local access = base.a local konsole = base.k /* * pkg declarations */ local manifest = { author = 'richard', desc = 'network library', build = 032620, version = { 2, 0, 0 }, debug_id = 'rnet.debug.delay', } /* * module declarations */ local dcat = 9 local ncat = 10 /* * localizations */ local math = math local module = module local sf = string.format /* * enums * * RNET_UINT and RNET_INT allow for a specified num of bits to be written and read * * int : –2147483648 to 2147483647 * uint : 0 to 4294967295 */ RNET_STR = 1 RNET_FLOAT = 2 RNET_BOOL = 3 RNET_TBL = 4 RNET_CLR = 5 RNET_UINT = 6 RNET_UINT4 = 7 RNET_UINT8 = 8 RNET_UINT16 = 9 RNET_UINT32 = 10 RNET_INT = 11 RNET_INT4 = 12 RNET_INT8 = 13 RNET_INT16 = 14 RNET_INT32 = 15 RNET_VEC = 16 RNET_PLY = 17 RNET_ENT = 18 RNET_BIT = 19 RNET_ID = 20 -- uint32 || item ids RNET_UID32 = 21 -- str || pl steam32 RNET_UID64 = 22 -- str || pl steam64 RNET_UID64D = 23 -- double || pl steam64 RNET_DATE = 24 -- uint32 || timestamps RNET_IDX = 50 -- development only /* * enum definitions * * determines how each net Read/Write should be handled */ local netconst_lib = { [ RNET_STR ] = { read = function( ) return net.ReadString( ) end, write = function( val ) net.WriteString( val ) end, }, [ RNET_FLOAT ] = { read = function( ) return net.ReadFloat( ) end, write = function( val ) net.WriteFloat( val ) end, }, [ RNET_BOOL ] = { read = function( ) return net.ReadBool( ) end, write = function( val ) net.WriteBool( val ) end, }, [ RNET_TBL ] = { read = function( ) return net.ReadTable( ) end, write = function( val ) net.WriteTable( istable( val ) and val or { } ) end, }, [ RNET_CLR ] = { read = function( ) return net.ReadColor( ) end, write = function( val ) net.WriteColor( IsColor( val ) and val or Color( 0, 0, 0, 255 ) ) end, }, [ RNET_UINT ] = { read = function( bits ) return net.ReadUInt( bits ) end, write = function( val, bits ) net.WriteUInt( val, bits ) end, }, [ RNET_UINT4 ] = { read = function( ) return net.ReadUInt( 4 ) end, write = function( val ) net.WriteUInt( val, 4 ) end, }, [ RNET_UINT8 ] = { read = function( ) return net.ReadUInt( 8 ) end, write = function( val ) net.WriteUInt( val, 8 ) end, }, [ RNET_UINT16 ] = { read = function( ) return net.ReadUInt( 16 ) end, write = function( val ) net.WriteUInt( val, 16 ) end, }, [ RNET_UINT32 ] = { read = function( ) return net.ReadUInt( 32 ) end, write = function( val ) net.WriteUInt( val, 32 ) end, }, [ RNET_INT ] = { read = function( bits ) return net.ReadInt( bits ) end, write = function( val, bits ) net.WriteInt( val, bits ) end, }, [ RNET_INT4 ] = { read = function( ) return net.ReadInt( 4 ) end, write = function( val ) net.WriteInt( val, 4 ) end, }, [ RNET_INT8 ] = { read = function( ) return net.ReadInt( 8 ) end, write = function( val ) net.WriteInt( val, 8 ) end, }, [ RNET_INT16 ] = { read = function( ) return net.ReadInt( 16 ) end, write = function( val ) net.WriteInt( val, 16 ) end, }, [ RNET_INT32 ] = { read = function( ) return net.ReadInt( 32 ) end, write = function( val ) net.WriteInt( val, 32 ) end, }, [ RNET_VEC ] = { read = function( ) return net.ReadVector( ) end, write = function( val ) net.WriteVector( isvector( val ) and val or Vector( 0, 0, 0 ) ) end, }, [ RNET_PLY ] = { read = function( ) return Player( net.ReadUInt( 16 ) ) end, write = function( val ) net.WriteUInt( IsValid( val ) and val:UserID( ) or 0, 16 ) end, }, [ RNET_ENT ] = { read = function( ) return net.ReadEntity( ) end, write = function( val ) net.WriteEntity( helper.ok.any( val ) and val ) end, }, [ RNET_BIT ] = { read = function( ) return net.ReadBit( ) end, write = function( val ) net.WriteBit( val ) end, }, [ RNET_ID ] = { read = function( ) return net.ReadUInt( 32 ) end, write = function( val ) net.WriteUInt( val, 32 ) end, }, [ RNET_UID32 ] = { read = function( ) return net.ReadString( ) end, write = function( val ) net.WriteString( val ) end, }, [ RNET_UID64 ] = { read = function( ) return net.ReadString( ) end, write = function( val ) net.WriteString( val ) end, }, [ RNET_UID64D ] = { read = function( ) return net.ReadDouble( ) end, write = function( val ) net.WriteDouble( val ) end, }, [ RNET_DATE ] = { read = function( ) return net.ReadUInt( 32 ) end, write = function( val ) net.WriteUInt( val, 32 ) end, }, } /* * Localized translation func */ local function lang( ... ) return base:lang( ... ) end /* * call id * * @source : lua\autorun\libs\_calls * @param : str id */ local function call_id( id ) local ret = isfunction( rlib.call ) and rlib:call( 'net', id ) or id return ret end /* * prefix :: create id */ local function pref( id, suffix ) local affix = istable( suffix ) and suffix.id or isstring( suffix ) and suffix or prefix affix = affix:sub( -1 ) ~= '.' and string.format( '%s.', affix ) or affix id = isstring( id ) and id or 'noname' id = id:gsub( '[%c%s]', '.' ) return string.format( '%s%s', affix, id ) end /* * prefix :: handle */ local function pid( str, suffix ) local state = ( isstring( suffix ) and suffix ) or ( base and mf.prefix ) or false return pref( str, state ) end /* * define module */ module( 'rnet', package.seeall ) /* * local declarations */ local pkg = rnet local pkg_name = _NAME or 'rnet' /* * required tables */ cfg = cfg or { } sys = sys or { } index = index or { } directory = directory or { } execute = execute or { } routing = routing or { } routing.save = routing.save or { } send = { } /* * net :: debugging * * determines if debugging mode is enabled */ cfg.debug = cfg.debug or false /* * returns directory table */ function get_directory( ) return istable( directory ) and directory or { } end /* * returns index table */ function get_index( ) return istable( index ) and index or { } end /* * reroute network functions * * @param : func old_fn * @param : func new_fn */ local function act_route( old_fn, new_fn ) if not isfunction( old_fn ) or not isfunction( new_fn ) then base:log( dcat, '[ %s ] bad arg type for func [ %s ]', pkg_name, debug.getinfo( 1, 'n' ).name ) return false end execute[ new_fn ] = old_fn return new_fn end /* * rnet :: reroute * * redirects netlib funcs to allow for prints to output to console and for logs to catch any data * being transferred * : enable rnet:route( bEnable ) * : disable rnet:route( ) * * @param : bool bEnable */ function rnet:route( bEnable ) local restore = routing.save or { } if not bEnable then if sys.nrouter_enabled then net.Start = restore[ 'start' ] or net.Start net.Receive = restore[ 'receive' ] or net.Receive net.Incoming = restore[ 'incoming' ] or net.Incoming sys.nrouter_enabled = false base:log( ncat, '[%s] Rerouting disabled', pkg_name ) return false else base:log( ncat, '[%s] Rerouting is currently not enabled', pkg_name ) return false end end execute = execute or { } if not sys.nrouter_f or sys.nrouter_f == nil then sys.nrouter_f = true end if sys.nrouter_f then restore[ 'start' ] = not restore[ 'start' ] and net.Start or restore[ 'start' ] restore[ 'receive' ] = not restore[ 'receive' ] and net.Receive or restore[ 'receive' ] restore[ 'incoming' ] = not restore[ 'incoming' ] and net.Incoming or restore[ 'incoming' ] net.Start = act_route( net.Start, function( name, unreliable ) execute[ net.Start ]( name, unreliable ) base:log( dcat, 'net.Start :: [ %s ]', name ) end ) net.Receive = act_route( net.Receive, function( name, callback ) execute[ net.Receive ]( name, callback ) base:log( dcat, 'net.Receive :: [ %s ]', name ) end ) sys.nrouter_enabled, sys.nrouter_f = true, false end function net.Incoming( len, client ) local i = net.ReadHeader( ) local name = util.NetworkIDToString( i ) if not name then base:log( dcat, 'net.Incoming :: unpooled msg id for [ #%d ]', i ) return false end local func = net.Receivers[ name:lower( ) ] if not func then base:log( dcat, 'net.Incoming :: receiving func missing for [ %s ] net msg [ #%d ]', name, i ) return false end len = len - 16 base:log( dcat, 'net.Incoming :: [ %s ] ( %d ) received ( %.2f kb ( %d b ) )', name, i, len / 8 / 1024, len / 8 ) func( len, client ) end base:log( dcat, 'netlib functions being rerouted for debugging' ) end /* * status * * check status of routing */ function route_status( ) local status = sys.nrouter_enabled and 'enabled' or 'disabled' base:log( ncat, 'routing [ %s ]', status ) end /* * make_id * * creates a new id for directory / index entries * * @param : tbl src * @return : int */ local function make_id( src ) if not src or not istable( src ) then base:log( dcat, 'cannot make id from invalid table' ) return false end local id = table.Count( src ) + 1 return id or 1 end /* * rnet :: create * * creates a new netmsg data value * * @ex : rnet.create( 'network_string' ) * rnet.create( call( 'net', 'network_string' ) ) * * @alias : new * * @param : str id */ function create( id ) if not isstring( id ) then base:log( dcat, 'canceling net create - missing id' ) return end id = call_id( id ) local n_id = make_id( index ) directory = { id = id, nid = n_id, params = { }, } base:log( dcat, 'created netlib entry [ %s ] [ %i ]', id, n_id ) end new = create /* * rnet :: write * * used to specify a new item to pass through the netmsg * * bits * :: number 1 to 32 * 1 = bit * 4 = nibble * 8 = byte * 16 = short * 32 = long * * @ex : pass string: rnet.write( 'item_name', RNET_STR ) * pass int: rnet.write( 'item_name', RNET_INT, 4 ) * * @param : str name * @param : con enum * @param : int bits */ function write( name, enum, bits ) local gid = make_id( directory.params ) bits = bits and math.Clamp( bits, 0, 32 ) or 0 directory.params[ name ] = { id = gid, enum = enum, bits = bits } end add = write /* * rnet :: register * * called after setting up a new network entry * * @ex : rnet.register( ) */ function register( ) local id = directory.id if not isstring( id ) then base:log( dcat, 'cannot register with invalid id' ) return false end index[ id ] = table.Copy( directory ) if SERVER then util.AddNetworkString( id ) base:log( dcat, 'registered id [ %s ]', id ) end end run = register /* * rnet :: read * * fetches the specified const from net const table * * @param : int const * @param : int bits * @return : tbl */ local function read( const, bits ) if not netconst_lib[ const ] then base:log( dcat, 'invalid read type specified' ) return false end local result = netconst_lib[ const ].read( bits ) return result end /* * rnet :: call / get * * requires id (str) * * a, b are shiftable between bool / func * a specifies a bool for silencing the konsole or can be specified as a function but debugging * will return a response in the console * * @param : str id * @param : bool, func a * @param : func b */ function call( id, a, b ) local bSilenced = false local action /* * check :: a, b exist */ if not a and not b then base:log( dcat, 'canceling netmsg call -- missing params for id [ %s ]', id ) return false end /* * get net id * * utilizes rlib.call */ id = call_id( id ) /* * a false but b provided */ if not a and isfunction( b ) then action = b elseif isfunction( a ) then action = a elseif isbool( a ) and isfunction( b ) then bSilenced = a and true or false action = b end net.Receive( id, function( len, ply ) local obj, data = index[ id ], { } for item, param in SortedPairsByMemberValue( obj.params, 'id' ) do local bits = param and param.bits or 0 data[ item ] = read( param.enum, bits ) end if not action or not isfunction( action ) then base:log( dcat, 'call :: net.Receive :: [ %s ] :: missing action', id ) return false end action( data, ply ) if not bSilenced then base:log( dcat, 'call :: net.Receive :: [ %s ] :: %i b', id, len / 8 ) end end ) end get = call /* * rnet :: setup * * runs during rnet prep to setup network structure including params and read/write bit sizes (if applic) * * @param : con const * @param : str val * @param : int bits */ local function setup( const, val, bits ) netconst_lib[ const ].write( val, bits ) end /* * rnet :: prepare * * data are the items that will be passed through the netmsg * * @param : str id * @param : tbl data * @param : bool bSilence */ local function prepare( id, data, bSilence ) if not isstring( id ) then base:log( dcat, 'prepare :: cannot prep an invalid id' ) return end id = call_id( id ) local obj = index[ id ] if not istable( obj ) then base:log( dcat, 'prepare [ %s ] :: cannot prep an unregistered object -- check for valid module / lib hook [ %s ]', id, 'rnet.register' ) return end net.Start( id ) for item, param in SortedPairsByMemberValue( obj.params, 'id' ) do local bits = param and param.bits or 0 setup( param.enum, data[ item ], bits ) end if not bSilence then local sent = net.BytesWritten( ) base:log( dcat, 'prepare [ %s ] :: %i b', id, sent ) end end if SERVER then /* * rnet :: send :: player * * sends netmsg to specified player * * @ex : rnet.send.player( ply, 'netmsg_str_id', { item_id = id } ) * : rnet.send.player( ply, 'netmsg_str_id' ) * * @param : ply pl * @param : str id * @param : tbl data * @param : bool bSilence */ function send.player( pl, id, data, bSilence ) if not helper.ok.ply( pl ) and not istable( pl ) then base:log( dcat, '[ %s ] :: [ %s ] :: invalid pl', debug.getinfo( 1, 'n' ).name, id ) return false end if not id then local trcback = debug.traceback( ) base:log( dcat, 'bad rnet id specified\n%s', trcback ) return end local bSilenced = bSilence and true or false id = call_id( id ) prepare( id, data, bSilenced ) net.Send( pl ) end /* * rnet :: send :: all * * sends broadcasted netmsg to all players * * @ex : rnet.send.all( 'netmsg_str_id', { item_id = id } ) * : rnet.send.all( 'netmsg_str_id' ) * * @param : str id * @param : tbl data * @param : bool bSilence */ function send.all( id, data, bSilence ) if not id then local trcback = debug.traceback( ) base:log( dcat, 'bad rnet id specified\n%s', trcback ) return end local bSilenced = bSilence and true or false id = call_id( id ) prepare( id, data, bSilenced ) net.Broadcast( ) end /* * rnet :: send :: pvs * * sends msg to players that can potentially see this position * * @ex : rnet.send.pvs( pos, 'netmsg_str_id', { item_id = id } ) * : rnet.send.pvs( Vector( 0, 0, 0 ), 'netmsg_str_id' ) * * @param : vec vec * @param : str id * @param : tbl data * @param : bool bSilence */ function send.pvs( vec, id, data, bSilence ) if not isvector( vec ) then base:log( dcat, '[ %s ] :: [ %s ] :: invalid PVS vector', debug.getinfo( 1, 'n' ).name, id ) return false end if not id then local trcback = debug.traceback( ) base:log( dcat, 'bad rnet id specified\n%s', trcback ) return end local bSilenced = bSilence and true or false prepare( id, data, bSilenced ) net.SendPVS( vec ) end /* * rnet :: send :: pas * * adds all plys that can potentially hear sounds from this position. * * @ex : rnet.send.pas( pos, 'netmsg_str_id', { item_id = id } ) * : rnet.send.pas( Vector( 0, 0, 0 ), 'netmsg_str_id' ) * * @param : vec vec * @param : str id * @param : tbl data * @param : bool bSilence */ function send.pas( vec, id, data, bSilence ) if not isvector( vec ) then base:log( dcat, '[ %s ] :: [ %s ] :: invalid PAS vector', debug.getinfo( 1, 'n' ).name, id ) return false end if not id then local trcback = debug.traceback( ) base:log( dcat, 'bad rnet id specified\n%s', trcback ) return end local bSilenced = bSilence and true or false prepare( id, data, bSilenced ) net.SendPAS( vec ) end else /* * rnet :: send.server * * sends netmsg to server * * @ex : rnet.send.server( 'netmsg_str_id', { item_id = id } ) * : rnet.send.server( 'netmsg_str_id' ) * * @param : str id * @param : tbl data */ function send.server( id, data ) if not id then local trcback = debug.traceback( ) base:log( dcat, 'bad rnet id specified\n%s', trcback ) return end prepare( id, data ) net.SendToServer( ) end end /* * scope :: server */ if SERVER then /* * network strings */ util.AddNetworkString( 'rnet.eff.add' ) util.AddNetworkString( 'rnet.eff.rem' ) /* * effect :: add * * adds a particle * * @ex : rnet.fx_add( 'particle_name', self, self:GetAngles( ), self:GetPos( ), nil, 1 ) * rnet.fx_add( 'particle_name', ent, Vector( x, x, x ), Vector( x, x, x ), 'sound/path.wav', 1, 4 ) * rnet.fx_add( 'particle_name', self ) * * @params : eff name of particle * snd sound file to attach * parent parent ent * ang vector angle * pos vector position * attach_id id of the attachment to be used in the way specified by the attachType * attach_type attachment type using PATTACH_Enums * : 0 PATTACH_ABSORIGIN * : 1 PATTACH_ABSORIGIN_FOLLOW * : 2 PATTACH_CUSTOMORIGIN * : 3 PATTACH_POINT * : 4 PATTACH_POINT_FOLLOW * : 5 PATTACH_WORLDORIGIN * * @param : str eff * @param : ent parent * @param : vec ang * @param : vec pos * @param : str snd * @param : int attach_id * @param : int attach_type */ function fx_add( eff, parent, ang, pos, snd, attach_id, attach_type ) if not isstring( eff ) then return end if not IsValid( parent ) then return end local fx = { } fx.eff = eff fx.parent = parent fx.ang = isvector( ang ) and ang or IsValid( parent ) and parent:GetAngles( ) fx.pos = isvector( pos ) and pos or IsValid( parent ) and parent:GetPos( ) fx.snd = isstring( snd ) and snd or nil fx.attach_id = isnumber( attach_id ) and attach_id or 1 fx.attack_type = isnumber( attach_type ) and attach_type or attach_type or 4 rnet.send.all( 'rnet.eff.add', { src = fx } ) end /* * effect :: remove * * removes a particle * * @ex : rnet.fx_rem( self, 'particle_name', nil ) * rnet.fx_rem( Vector( x, x, x ), 'particle_name', 'sound/file.wav' ) * * @param : vec, ent parent * @param : str eff * @param : str snd */ function fx_rem( parent, eff, snd ) if not helper.ok.ent( parent ) and not isvector( parent ) then return end local pos = isvector( parent ) and parent or helper.ok.ent( parent ) and parent:GetPos( ) or Vector( 0, 0, 0 ) local fx = { } fx.eff = eff fx.parent = parent fx.snd = snd rnet.send.all( 'rnet.eff.rem', { src = fx } ) end end /* * scope :: client */ if CLIENT then /* * rnet :: effect :: add * * @param : tbl data */ local function fx_eff_add( data ) local fx = data.src if not fx then return end if fx.parent == nil then return end if not IsValid( fx.parent ) then return end if fx.snd then fx.parent:EmitSound( fx.snd ) end if fx.eff then if fx.attach then ParticleEffectAttach( fx.eff, fx.attach_type or 4 , fx.parent, fx.attach_id ) else ParticleEffect( fx.eff, fx.pos, fx.ang, fx.parent ) end end end rnet.call( 'rnet.eff.add', fx_eff_add ) /* * rnet :: effect :: remove * * @param : tbl data */ local function fx_eff_rem( data ) local fx = data.src if not fx then return end if fx.parent == nil then return end if not IsValid( fx.parent ) then return end if fx.snd then fx.parent:StopSound( fx.snd ) end if fx.eff then fx.parent:StopParticlesNamed( fx.eff ) end end rnet.call( 'rnet.eff.rem', fx_eff_rem ) end /* * rcc :: debug * * toggles rnet debug mode */ function rcc.call:RNet_Debug( ply, cmd, args ) /* * permissions */ local ccmd = base.calls:get( 'commands', 'rnet_debug' ) if ( ccmd.scope == 1 and not base.con:Is( ply ) ) then access:deny_consoleonly( ply, script, ccmd.id ) return end if not access:bIsRoot( ply ) then access:deny_permission( ply, script, ccmd.id ) return end local time_id = manifest.debug_id local status = args and args[ 1 ] or false local dur = args and args[ 2 ] or 300 if status and status ~= 'status' then local param_status = helper.util:toggle( status ) if param_status then if timex.exists( time_id ) then local remains = timex.secs.sh_cols_steps( timex.remains( time_id ) ) or 0 base:log( 4, lang( 'debug_enabled_already', remains ) ) return end if dur and not helper:bIsNum( dur ) then base:log( ncat, lang( 'debug_err_duration' ) ) return end cfg.debug = true base:log( ncat, lang( 'debug_set_enabled_dur', dur ) ) konsole:send( ply, 1, lang( 'debug_set_enabled_dur', dur ) ) timex.create( time_id, dur, 1, function( ) base:log( ncat, lang( 'debug_auto_disable' ) ) cfg.debug = false end ) else timex.expire( time_id ) base:log( ncat, lang( 'debug_set_disabled' ) ) cfg.debug = false end else if cfg.debug then if timex.exists( time_id ) then local remains = timex.secs.sh_cols_steps( timex.remains( time_id ) ) or 0 base:log( ncat, lang( 'debug_enabled_time', remains ) ) else base:log( ncat, lang( 'debug_enabled' ) ) end return else base:log( ncat, lang( 'debug_disabled' ) ) end base:log( ncat, lang( 'rnet_debug_help_info_1' ) ) base:log( ncat, lang( 'rnet_debug_help_info_2' ) ) end end /* * rcc :: refresh * * refreshes rnet */ function rcc.call:RNet_Refresh( ply, cmd, args ) /* * permissions */ local ccmd = base.calls:get( 'commands', 'rnet_refresh' ) if ( ccmd.scope == 1 and not base.con:Is( ply ) ) then access:deny_consoleonly( ply, script, ccmd.id ) return end if not access:bIsRoot( ply ) then access:deny_permission( ply, script, ccmd.id ) return end /* * reload all rnet registration hooks */ if not rcore then base.msg:route( ply, false, pkg_name, 'cannot reload rnet registration hooks -- rcore missing' ) return end /* * loop rcore modules */ for k, v in pairs( rcore.modules ) do if not v.enabled then continue end local suffix = rcore:modules_prefix( v ) local id = sf( '%srnet.register', suffix ) rhook.run.gmod( id ) if rnet.cfg.debug then base:log( dcat, 'registered module [ %s ]', id ) end end base.msg:route( ply, false, pkg_name, 'reloaded all rnet packages' ) end /* * rcc :: index * * returns index for rnet */ function rcc.call:RNet_Index( ply, cmd, args ) /* * permissions */ local ccmd = base.calls:get( 'commands', 'rnet_index' ) if ( ccmd.scope == 1 and not base.con:Is( ply ) ) then access:deny_consoleonly( ply, script, ccmd.id ) return end if not access:bIsRoot( ply ) then access:deny_permission( ply, script, ccmd.id ) return end /* * functionality */ local output = sf( '\n\n [ %s ] :: %s :: index', script, pkg_name ) base:console ( ply, output ) base:console ( ply, '\n--------------------------------------------------------------------------------------------' ) helper.p_table ( index ) base:console ( ply, '\n--------------------------------------------------------------------------------------------' ) end /* * rcc :: reroute netmsg * * after being activated, all net msgs sent and received will be logged in the console. */ function rcc.call:RNet_Router( ply, cmd, args ) /* * permissions */ local ccmd = base.calls:get( 'commands', 'rnet_router' ) if ( ccmd.scope == 1 and not base.con:Is( ply ) ) then access:deny_consoleonly( ply, script, ccmd.id ) return end if not access:bIsRoot( ply ) then access:deny_permission( ply, script, ccmd.id ) return end /* * functionality */ local arg_toggle = args and args[ 1 ] arg_toggle = helper.util:toggle( arg_toggle ) if not rnet then base:log( 2, '%s module not found, cannot toggle routing', pkg_name ) return false end rnet:route( arg_toggle ) end /* * concommand :: base command * * base package command */ function rcc.call:RNet( ply, cmd, args ) /* * permissions */ local ccmd = base.calls:get( 'commands', 'rnet' ) if ( ccmd.scope == 1 and not base.con:Is( ply ) ) then access:deny_consoleonly( ply, script, ccmd.id ) return end if not access:bIsRoot( ply ) then access:deny_permission( ply, script, ccmd.id ) return end base.msg:route( ply, false, pkg_name, script .. ' package' ) base.msg:route( ply, false, pkg_name, 'v' .. rlib.get:ver2str( manifest.version ) .. ' build-' .. manifest.build ) base.msg:route( ply, false, pkg_name, 'developed by ' .. manifest.author ) base.msg:route( ply, false, pkg_name, manifest.desc .. '\n' ) end /* * make id * * creates a package specific id * returns only package name if str missing * * @param : str str */ local function new_id( str ) str = isstring( str ) and str ~= '' and str or false if not str then return pkg_name end return pid( str, pkg_name ) end /* * register new commands */ local function register_commands( ) local pkg_commands = { [ pkg_name ] = { enabled = true, warn = true, id = new_id( ), desc = 'returns package information', scope = 2, clr = Color( 255, 255, 0 ), assoc = function( ... ) rcc.call:RNet( ... ) end, }, [ pkg_name .. '_debug' ] = { enabled = true, warn = true, id = new_id( 'debug' ), desc = 'toggles rnet debugging which must be enabled to view netmsg outputs', scope = 1, clr = Color( 255, 255, 0 ), assoc = function( ... ) rcc.call:RNet_Debug( ... ) end, }, [ pkg_name .. '_refresh' ] = { enabled = true, warn = true, id = new_id( 'refresh' ), desc = 'reload all module rnet registration hooks', scope = 1, clr = Color( 255, 255, 0 ), assoc = function( ... ) rcc.call:RNet_Refresh( ... ) end, }, [ pkg_name .. '_router' ] = { enabled = true, warn = true, id = new_id( 'router' ), desc = 'toggles debug mode network routing', scope = 1, clr = Color( 255, 255, 0 ), assoc = function( ... ) rcc.call:RNet_Router( ... ) end, }, [ pkg_name .. '_index' ] = { enabled = true, warn = true, id = new_id( 'index' ), desc = 'returns rnet index', scope = 1, clr = Color( 255, 255, 0 ), assoc = function( ... ) rcc.call:RNet_Index( ... ) end, }, } base.calls.commands:Register( pkg_commands ) end hook.Add( pid( 'cmd.register' ), pid( '__rnet.cmd.register' ), register_commands ) /* * localized netlibs */ local function register_rnet_libs( ) timer.Simple( 5, function( ) create ( 'rnet.eff.add' ) write ( 'src', RNET_TBL ) register ( ) create ( 'rnet.eff.rem' ) write ( 'src', RNET_TBL ) register ( ) end ) end register_rnet_libs( ) /* * register package */ local function register_pkg( ) if not istable( _M ) then return end base.package:Register( _M ) end hook.Add( pid( 'pkg.register' ), pid( '__rnet.pkg.register' ), register_pkg ) /* * module info :: manifest */ function pkg:manifest( ) return self.__manifest end /* * __tostring */ function pkg:__tostring( ) return self:_NAME( ) end /* * create new class */ function pkg:loader( class ) class = class or { } self.__index = self return setmetatable( class, self ) end /* * __index / manifest declarations */ pkg.__manifest = { __index = _M, name = _NAME, build = manifest.build, version = manifest.version, author = manifest.author, desc = manifest.desc } pkg.__index = pkg
-- WARNING: this program will not break branches, make sure that your tree will -- not make branches. you can achieve this by puting your tree in a room with -- an appropiatly highted roof (6 blocks high I believe) or by using a tree -- type which doesn't make branches local fuel = { ["minecraft:coal"] = true, ["minecraft:lava_bucket"] = true, ["chisel:block_charcoal"] = true, ["chisel:block_charcoal1"] = true, ["chisel:block_charcoal2"] = true } local maxWaitTime = 120 local targetFuelLevel = 500 -- TODO: offer to delete things on error when the only way to continue is to delete .LAMA etc. local leaves = "minecraft:leaves" local logs = "minecraft:log" local saplings = "minecraft:sapling" local chest = "minecraft:chest" local trappedChest = "minecraft:trapped_chest" local scanner = peripheral.find("plethora:scanner") local lama = {} -- TODO: extract to module local lamaInit = false do --[[ The MIT License (MIT) -- Copyright (c) 2015 KingofGamesYami -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to -- deal in the Software without restriction, including without limitation the -- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -- sell copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: The above copyright -- notice and this permission notice shall be included in all copies or -- substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -- IN THE SOFTWARE. --]] -- Converted to be Require compatible by Lupus590 and released under the same MIT license. -- Look for REQUIRE_COMPAT in comments, the connected multi line comments are removed original stuff with the replacement under that. -- REQUIRE_COMPAT --Copy the default turtle directory local turtle = {} for k, v in pairs( _G.turtle ) do turtle[ k ] = v end --copy default gps local gps = {} for k, v in pairs( _G.gps ) do gps[ k ] = v end if not fs.isDir( ".lama" ) then local _, blockInfoDown = turtle.inspectDown() local _, blockInfoForwards = turtle.inspect() if blockInfoDown and blockInfoDown.name == chest and blockInfoForwards and (blockInfoForwards.name == logs or blockInfoForwards.name == saplings) then lamaInit = true else error("Not in the right location, this is not home. A sapling or log is used for orientation, try planting one if you are sure this is right.", 0) end fs.makeDir( ".lama" ) end -- REQUIRE_COMPAT _G.LAMA = {} local env = lama local fuel = {} local facing = {} local position = {} --Fuel tracking fuel.load = function() --loading fuel data if fs.exists( ".lama/fuel" ) then --if we've got previous data, we want to use it local file = fs.open( ".lama/fuel", "r" ) fuel.amount = tonumber( file.readAll() ) file.close() else --otherwise, use the current fuel level fuel.amount = turtle.getFuelLevel() end end fuel.save = function() --save fuel data local file = fs.open( ".lama/fuel", "w" ) file.write( fuel.amount ) file.close() end --facing tracking facing.turnRight = function() --changes the facing clockwise (on a compass) once if facing.face == "north" then facing.face = "east" elseif facing.face == "east" then facing.face = "south" elseif facing.face == "south" then facing.face = "west" elseif facing.face == "west" then facing.face = "north" end end facing.save = function() --saves facing and current movement direction local file = fs.open( ".lama/facing", "w" ) file.write( textutils.serialize( {facing.face, facing.direction} ) ) file.close() end facing.load = function() --loads facing / current movement direction if fs.exists( ".lama/facing" ) then --if we have previous data, we use it local file = fs.open( ".lama/facing", "r" ) facing.face, facing.direction = unpack( textutils.unserialize( file.readAll() ) ) file.close() else --otherwise, try to locate via gps local x, y, z = gps.locate(1) if x and turtle.forward() then local newx, newy, newz = gps.locate(1) if not newx then --we didn't get a location facing.face = "north" --default elseif newx > x then facing.face = "east" elseif newx < x then facing.face = "west" elseif newz > z then facing.face = "south" elseif newz < z then facing.face = "north" end else facing.face = "north" --we couldn't move forward, something was obstructing end end end --position tracking position.save = function() --saves position (x, y, z) position.update() --update the position based on direction and fuel level, then save it to a file local file = fs.open( ".lama/position", "w" ) file.write( textutils.serialize( { position.x, position.y, position.z } ) ) file.close() end position.load = function() --loads position (x, y z) if fs.exists( ".lama/position" ) then --if we have previous data, use it local file = fs.open( ".lama/position", "r" ) position.x, position.y, position.z = unpack( textutils.unserialize( file.readAll() ) ) file.close() else --otherwise try for gps coords local x, y, z = gps.locate(1) if x then position.x, position.y, position.z = x, y, z else --now we assume 1,1,1 position.x, position.y, position.z = 1, 1, 1 end end end position.update = function() --updates the position of the turtle local diff = fuel.amount - turtle.getFuelLevel() if diff > 0 then --if we've spent fuel (ei moved), we'll need to move that number in a direction if facing.direction == 'east' then position.x = position.x + diff elseif facing.direction == "west" then position.x = position.x - diff elseif facing.direction == "south" then position.z = position.z + diff elseif facing.direction == "north" then position.z = position.z - diff elseif facing.direction == "up" then position.y = position.y + diff elseif facing.direction == "down" then position.y = position.y - diff end end fuel.amount = turtle.getFuelLevel() --update the fuel amount fuel.save() --save the fuel amount end --direct opposite compass values, mainly for env.back local opposite = { ["north"] = "south", ["south"] = "north", ["east"] = "west", ["west"] = "east", } env.forward = function() --basically, turtle.forward if facing.direction ~= facing.face then --if we were going a different direction before position.save() --save out position facing.direction = facing.face --update the direction facing.save() --save the direction end return turtle.forward() --go forward, return result end env.back = function() --same as env.forward, but going backwards if facing.direction ~= opposite[ facing.face ] then position.save() facing.direction = opposite[ facing.face ] facing.save() end return turtle.back() end env.up = function() --turtle.up if facing.direction ~= "up" then --if we were going a different direction position.save() --save our position facing.direction = "up" --set the direction to up facing.save() --save the direction end return turtle.up() --go up, return result end env.down = function() --env.up, but for going down if facing.direction ~= "down" then position.save() facing.direction = "down" facing.save() end return turtle.down() end env.turnRight = function() --turtle.turnRight position.save() --save the position (x,y,z) facing.turnRight() --update our compass direction facing.save() --save it return turtle.turnRight() --return the result end env.turnLeft = function() --env.turnRight, but the other direction position.save() facing.turnRight() --going clockwise 3 times is the same as facing.turnRight() --going counterclockwise once facing.turnRight() facing.save() return turtle.turnLeft() end env.refuel = function( n ) --needed because we depend on fuel level position.update() --update our position if turtle.refuel( n ) then --if we refueled then fuel.amount = turtle.getFuelLevel() --set our amount to the current level fuel.save() --save that amount return true end return false --otherwise, return false end env.overwrite = function( t ) --writes env values into the table given t = t or _G.turtle --or, if no value was given, _G.turtle for k, v in pairs( env ) do t[ k ] = v end end env.getPosition = function() --returns the current position of the turtle position.update() --first we should update the position (otherwise it'll give coords of the last time we did this) return position.x, position.y, position.z, facing.face end env.setPosition = function( x, y, z, face ) --sets the current position of the turtle position.x = x position.y = y position.z = z facing.face = face or facing.face --default the the current facing if it's not provided position.save() --save our new position facing.save() --save the way we are facing end --overwrite gps.locate _G.gps.locate = function( n, b ) local x, y, z, facing = env.getPosition() return x, y, z end facing.load() position.load() fuel.load() fuel.save() position.save() facing.save() -- REQUIRE_COMPAT _G.LAMA = env end lama.overwrite() if lamaInit then lama.setPosition(0, 0, 0, "north") -- we don't care if this is true globally, we just want to be able to find it again end local movementStack = {} -- TODO: extract to module do local fileLocation = ".movementStack" local stack do local f = fs.open(fileLocation, "r") local s = f and f.readAll() stack = s and textutils.unserialise(s) end stack = stack or {n = 0} local inverter = { ["forward"] = turtle.back, ["back"] = turtle.forward, ["turnLeft"] = turtle.turnRight, ["turnRight"] = turtle.turnLeft, ["up"] = turtle.down, ["down"] = turtle.up, } local function saveStack() io.open(fileLocation, "w"):write(textutils.serialise(stack)):close() end -- TODO: don't save if we didn't move (this could be the source of us getting lost) function movementStack.pushForward() stack.n = stack.n+1 stack[stack.n] = "forward" saveStack() return turtle.forward() end function movementStack.pushBack() stack.n = stack.n+1 stack[stack.n] = "back" saveStack() return turtle.back() end function movementStack.pushTurnRight() stack.n = stack.n+1 stack[stack.n] = "turnRight" saveStack() return turtle.turnRight() end function movementStack.pushTurnLeft() stack.n = stack.n+1 stack[stack.n] = "TurnLeft" saveStack() return turtle.TurnLeft() end function movementStack.pushUp() stack.n = stack.n+1 stack[stack.n] = "up" saveStack() return turtle.up() end function movementStack.pushDown() stack.n = stack.n+1 stack[stack.n] = "down" saveStack() return turtle.down() end function movementStack.pop() -- TODO: inteligently look several ahead and simplify rotations if stack.n-1 < 0 then error("got lost", 0) end local moveToUndo = stack[stack.n] stack[stack.n] = nil stack.n = stack.n-1 --[[if moveToUndo == "turnRight" or moveToUndo == "turnLeft" and stack[stack.n] == moveToUndo and stack[stack.n-1] == moveToUndo and stack[stack.n-2] == moveToUndo then -- doesn't work, makes it go to the wrong place stack[stack.n] = nil stack[stack.n-1] = nil stack[stack.n-2] = nil stack.n = stack.n-2 return movementStack.pop() end]] local undoFunction = inverter[moveToUndo] --or function() end saveStack() return undoFunction() end function movementStack.hasMovements() return stack.n > 0 end end local veinMine -- TODO: smartly mine all the leaves - traveling salesman problem algorithm with plethora block scanner -- TODO: extract to module? do local function isDesireable() local ok, item = turtle.inspect() return ok and item.name == leaves end local function isDesireableUp() local ok, item = turtle.inspectUp() return ok and item.name == leaves end local function isDesireableDown() local ok, item = turtle.inspectDown() return ok and item.name == leaves end function veinMine() for i = 1, 4 do if isDesireable() then turtle.dig() movementStack.pushForward() veinMine() if not movementStack.pop() then error("Bad pop movement.") end end movementStack.pushTurnRight() end if isDesireableUp() then turtle.digUp() movementStack.pushUp() veinMine() if not movementStack.pop() then error("Bad pop movement.") end end if isDesireableDown() then turtle.digDown() movementStack.pushDown() veinMine() if not movementStack.pop() then error("Bad pop movement.") end end for i = 1, 4 do if not movementStack.pop() then error("Bad pop movement.") end end end end local checkpoint = {} do --[[ -- @Name: Checkpoint -- @Author: Lupus590 -- @License: MIT -- @URL: https://github.com/CC-Hive/Checkpoint -- -- If you are interested in the above format: http://www.computercraft.info/forums2/index.php?/topic/18630-rfc-standard-for-program-metadata-for-graphical-shells-use/ -- -- Includes stack tracing code from SquidDev's Mildly Better Shell (Also known as MBS): http://www.computercraft.info/forums2/index.php?/topic/29253-mildly-better-shell-various-extensions-to-the-default-shell/ -- -- Checkpoint doesn't save your program's data, it must do that itself. Checkpoint only helps it to get to roughly the right area of code to resume execution. -- -- One may want to have a table with needed data in which gets passed over checkpoints with each checkpoint segment first checking that this table exists and loading it from a file if it doesn't and the last thing it does before reaching the checkpoint is saving this table to that file. -- -- Checkpoint's License: -- -- The MIT License (MIT) -- -- Copyright (c) 2018 Lupus590 -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to -- deal in the Software without restriction, including without limitation the -- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or -- sell copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: The above copyright -- notice and this permission notice shall be included in all copies or -- substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -- IN THE SOFTWARE. -- -- -- MBS's License: -- -- The MIT License (MIT) -- -- Copyright (c) 2017 SquidDev -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. -- -- --]] local function argChecker(position, value, validTypesList, level) -- check our own args first, sadly we can't use ourself for this if type(position) ~= "number" then error("argChecker: arg[1] expected number got "..type(position),2) end -- value could be anything, it's what the caller wants us to check for them if type(validTypesList) ~= "table" then error("argChecker: arg[3] expected table got "..type(validTypesList),2) end if not validTypesList[1] then error("argChecker: arg[3] table must contain at least one element",2) end for k, v in ipairs(validTypesList) do if type(v) ~= "string" then error("argChecker: arg[3]["..tostring(k).."] expected string got "..type(v),2) end end if type(level) ~= "nil" and type(level) ~= "number" then error("argChecker: arg[4] expected number or nil got "..type(level),2) end level = level and level + 1 or 3 -- check the client's stuff for k, v in ipairs(validTypesList) do if type(value) == v then return end end local expectedTypes if #validTypesList == 1 then expectedTypes = validTypesList[1] else expectedTypes = table.concat(validTypesList, ", ", 1, #validTypesList - 1) .. " or " .. validTypesList[#validTypesList] end error("arg["..tostring(position).."] expected "..expectedTypes .." got "..type(value), level) end local checkpointFile = ".checkpoint" local checkpoints = {} local checkpointTrace = {} local nextLabel local useStackTracing = true -- sets default for the API, program can set at runtime with third arg to checkpoint.run local intentionalError -- true if traceback function belives the error is intentional, false otherwise, nil if traceback has not be generated -- MBS Stack Tracing local function traceback(x) -- Attempt to detect error() and error("xyz", 0). -- This probably means they're erroring the program intentionally and so we -- shouldn't display anything. if x == nil or (type(x) == "string" and not x:find(":%d+:")) then intentionalError = true return x end intentionalError = false if type(debug) == "table" and type(debug.traceback) == "function" then return debug.traceback(tostring(x), 2) else local level = 3 local out = { tostring(x), "stack traceback:" } while true do local _, msg = pcall(error, "", level) if msg == "" then break end out[#out + 1] = " " .. msg level = level + 1 end return table.concat(out, "\n") end end local function trimTraceback(target, marker) local ttarget, tmarker = {}, {} for line in target:gmatch("([^\n]*)\n?") do ttarget[#ttarget + 1] = line end for line in marker:gmatch("([^\n]*)\n?") do tmarker[#tmarker + 1] = line end local t_len, m_len = #ttarget, #tmarker while t_len >= 3 and ttarget[t_len] == tmarker[m_len] do table.remove(ttarget, t_len) t_len, m_len = t_len - 1, m_len - 1 end return ttarget end -- ENd of MBS Stack Tracing function checkpoint.add(label, callback, ...) argChecker(1, label, {"string"}) argChecker(2, callback, {"function"}) checkpoints[label] = {callback = callback, args = table.pack(...), } end function checkpoint.remove(label) -- this is intended for debugging, users can use it to make sure that their programs don't loop on itself when it's not meant to argChecker(1, label, {"string"}) if not checkpoints[label] then error("Bad arg[1], no known checkpoint with label "..tostring(label), 2) end checkpoints[label] = nil end function checkpoint.reach(label) argChecker(1, label, {"string"}) if not checkpoints[label] then error("Bad arg[1], no known checkpoint with label '"..tostring(label) .."'. You may want to check spelling, scope and such.", 2) end local f = fs.open(checkpointFile,"w") f.writeLine(label) f.close() nextLabel = label end function checkpoint.run(defaultLabel, fileName, stackTracing) -- returns whatever the last callback returns (xpcall stuff stripped if used) argChecker(1, defaultLabel, {"string"}) argChecker(2, fileName, {"string", "nil"}) argChecker(3, stackTracing, {"boolean", "nil"}) if not checkpoints[defaultLabel] then error("Bad arg[1], no known checkpoint with label " ..tostring(defaultLabel), 2) end if stackTracing ~= nil then useStackTracing = stackTracing end checkpointFile = fileName or checkpointFile nextLabel = defaultLabel if fs.exists(checkpointFile) then local f = fs.open(checkpointFile, "r") nextLabel = f.readLine() f.close() if not checkpoints[nextLabel] then error("Found checkpoint file '"..fileName.."' containing unknown label '" ..nextLabel.."'. Are your sure that this is the right file " .."and that nothing is changing it?", 0) end end local returnValues while nextLabel ~= nil do local l = nextLabel checkpointTrace[#checkpointTrace+1] = nextLabel nextLabel = nil if useStackTracing then -- The following line is horrible, but we need to capture the current traceback and run -- the function on the same line. intentionalError = nil returnValues = table.pack(xpcall(function() return checkpoints[l].callback(table.unpack(checkpoints[l].args, 1, checkpoints[l].args.n)) end, traceback)) local ok = table.remove(returnValues, 1) if not ok then local trace = traceback("checkpoint.lua"..":1:") local errorMessage = "" if returnValues[1] ~= nil then trace = trimTraceback(returnValues[1], trace) local max, remaining = 15, 10 if #trace > max then for i = #trace - max, 0, -1 do table.remove(trace, remaining + i) end table.insert(trace, remaining, " ...") end errorMessage = table.concat(trace, "\n") if intentionalError == false and errorMessage ~= "Terminated" then errorMessage = errorMessage .."\n\nCheckpoints ran in this instance:\n " ..table.concat(checkpointTrace, "\n ").." <- error occured in\n" end end error(errorMessage, 0) end -- if not ok else returnValues = table.pack(checkpoints[l].callback(table.unpack(checkpoints[l].args, 1, checkpoints[l].args.n))) end end -- we have finished the program, delete the checkpointFile so that the program starts from the beginning if ran again if fs.exists(checkpointFile) then fs.delete(checkpointFile) end return table.unpack(returnValues, 1, returnValues.n) end end local function progressivlyLongerWaitFor(callback, maxWaitTime) if type(callback) ~= "function" then error("bad arg[1], expected function got "..type(callback), 2) end if maxWaitTime ~= nil and type(maxWaitTime) ~= "number" then error("bad arg[2], expected number or nil got "..type(maxWaitTime), 2) end maxWaitTime = maxWaitTime or math.huge local sleepTime = 0 while not callback() do sleepTime = math.min(sleepTime + math.floor(sleepTime/2) +1, maxWaitTime) os.sleep(sleepTime) end end local function waitForTree() local function callback() local _, blockData = turtle.inspect() return blockData and (blockData.name == logs) end progressivlyLongerWaitFor(callback, maxWaitTime) checkpoint.reach("climbTreeFirst") end checkpoint.add("waitForTree", waitForTree) local function climbTree(chopWoodNext) local _, blockData = turtle.inspect() while blockData and blockData.name == logs and turtle.up() do _, blockData = turtle.inspect() end while ((not blockData) or blockData.name ~= logs) and turtle.down() do _, blockData = turtle.inspect() end if chopWoodNext then checkpoint.reach("chopWood") else checkpoint.reach("clearLeaves") end end checkpoint.add("climbTreeFirst", climbTree) checkpoint.add("climbTreeSecond", climbTree, true) -- TODO: remove the bounce after clearing the leaves local function unsafeClearLeaves() veinMine() while movementStack.hasMovements() do -- TODO: remove the extra spinning movementStack.pop() veinMine() end end local logMode = false local function tryForwards() while not turtle.forward() do if turtle.getFuelLevel == 0 then error("Out of fuel.", 0) end local _, blockData = turtle.inspect() if blockData and blockData.name == leaves then turtle.dig() elseif blockData and blockData.name == logs then if logMode then error("Even LAMA is lost, delete the .lama folder and reset the turtle.", 0) end logMode = true turtle.turnRight() tryForwards() turtle.turnLeft() tryForwards() tryForwards() turtle.turnLeft() tryForwards() turtle.turnRight() logMode = false elseif blockData then error("Unknown obstruction. LAMA could be lost, delete the .lama folder and reset the turtle if you belive that it is.", 0) end end end local function clearLeaves() local ok, msg = pcall(unsafeClearLeaves) if not ok then --msg == "Terminated" or msg == "Bad pop movement." or msg == "got lost" error(msg, 0) end local x, y, z, f = lama.getPosition() if x ~= 0 or y <0 or y > 10 or z ~= 0 then -- east = +x -- north = -z while x > 0 do while f ~= "west" do turtle.turnRight() x, y, z, f = lama.getPosition() end tryForwards() x, y, z, f = lama.getPosition() end x, y, z, f = lama.getPosition() while x < 0 do while f ~= "east" do turtle.turnRight() x, y, z, f = lama.getPosition() end tryForwards() x, y, z, f = lama.getPosition() end x, y, z, f = lama.getPosition() while z < 0 do while f ~= "south" do turtle.turnRight() x, y, z, f = lama.getPosition() end tryForwards() x, y, z, f = lama.getPosition() end x, y, z, f = lama.getPosition() while z > 0 do while f ~= "north" do turtle.turnRight() x, y, z, f = lama.getPosition() end tryForwards() x, y, z, f = lama.getPosition() end x, y, z, f = lama.getPosition() while y > 0 do while not turtle.down() do if turtle.getFuelLevel == 0 then error("Out of fuel.", 0) end local _, blockData = turtle.inspectDown() if blockData and blockData.name == leaves then turtle.digDown() elseif blockData and blockData.name == logs then error("Even LAMA is lost, delete the .lama folder and reset the turtle.", 0) elseif blockData then error("Unknown obstruction. LAMA could be lost, delete the .lama folder and reset the turtle if you belive that it is.", 0) end end x, y, z, f = lama.getPosition() end if y ~= 0 then error("Even LAMA is lost, delete the .lama folder and reset the turtle.", 0) end x, y, z, f = lama.getPosition() while f ~= "north" do turtle.turnRight() x, y, z, f = lama.getPosition() end checkpoint.reach("climbTreeFirst") return end checkpoint.reach("climbTreeSecond") end checkpoint.add("clearLeaves", clearLeaves) local function chopWood() climbTree(true) local _, blockData = turtle.inspect() while blockData and blockData.name == logs do turtle.dig() turtle.down() _, blockData = turtle.inspect() end checkpoint.reach("plantSapling") end checkpoint.add("chopWood", chopWood) local function plantSapling() for i = 1, 16 do turtle.select(i) local item = turtle.getItemDetail() if item and item.name == saplings then turtle.place() break end end checkpoint.reach("refuelAndOffLoad") end checkpoint.add("plantSapling", plantSapling) local function refuelAndOffLoad() local function dump() while turtle.getItemCount() > 0 do if not turtle.dropDown() then print("output full, sleeping") progressivlyLongerWaitFor(turtle.dropDown, maxWaitTime) end end end local saplingSlot for i = 1, 16 do turtle.select(i) local item = turtle.getItemDetail() if item and item.name == saplings then if saplingSlot then turtle.transferTo(saplingSlot) dump() else saplingSlot = i end elseif item and fuel[item.name] then else dump() end end while turtle.getFuelLevel() < targetFuelLevel do local _, block = turtle.inspect() while block.name ~= chest and block.name ~= trappedChest do turtle.turnLeft() _, block = turtle.inspect() end for i = 1, 16 do turtle.select(i) local item = turtle.getItemDetail() if item and fuel[item.name] then while turtle.getFuelLevel() < targetFuelLevel and turtle.refuel(1) do end end item = turtle.getItemDetail() if item and not (item.name == saplings or fuel[item.name]) then dump() end end local item = turtle.getItemDetail() if not (item and fuel[item.name]) then turtle.suck() end while turtle.getFuelLevel() < targetFuelLevel and turtle.refuel(1) do local item = turtle.getItemDetail() if item and not fuel[item.name] then dump() end turtle.suck(turtle.getItemSpace()) end item = turtle.getItemDetail() if item and not fuel[item.name] then dump() end if turtle.getFuelLevel() < targetFuelLevel then sleep(maxWaitTime) end end local _, block = turtle.inspect() while block.name ~= logs and block.name ~= saplings do turtle.turnRight() _, block = turtle.inspect() end checkpoint.reach("waitForTree") end checkpoint.add("refuelAndOffLoad", refuelAndOffLoad) checkpoint.run("plantSapling")
local class = require 'middleclass' local Object = class.Object local Voxel = require 'core/voxel/Voxel' local UndefinedVoxel = require 'core/voxel/UndefinedVoxel' local GlobalEventSource = require 'core/GlobalEventSource' local VoxelDictionary = { classes = {}, idToClass = nil } function VoxelDictionary.registerClass( voxelClass ) assert(Object.isSubclassOf(voxelClass, Voxel), 'Voxel classes must inherit the voxel base class.') assert(not VoxelDictionary.idToClass, 'Voxel classes must be registered before assigning IDs to them.') table.insert(VoxelDictionary.classes, voxelClass) end --- Work out correct IDs for registered voxel classes. -- Must be called only *once* after all voxel classes have been registered. function VoxelDictionary._assignIds() assert(not VoxelDictionary.idToClass, 'Voxel class IDs have already been assigned.') local idToClass = {} idToClass[0] = UndefinedVoxel -- For now, this will just be implemented super simple: for i, v in ipairs(VoxelDictionary.classes) do idToClass[i] = v v.static.id = i end VoxelDictionary.idToClass = idToClass end function VoxelDictionary.getClassFromId( id ) local idToClass = VoxelDictionary.idToClass assert(idToClass, 'VoxelDictionary.assignIds() was not called yet.') local voxelClass = idToClass[id] assert(voxelClass, 'No voxel class matches!') return voxelClass end GlobalEventSource:addEventTarget('resources loaded', VoxelDictionary, function() VoxelDictionary._assignIds() end) return VoxelDictionary
local fireBug = Action() function fireBug.onUse(player, item, fromPosition, target, toPosition, isHotkey) local chance = math.random(10) if chance > 4 then -- Success 6% chance if target.itemid == 182 then -- Destroy spider webs/North - South toPosition:sendMagicEffect(CONST_ME_HITBYFIRE) target:transform(188) target:decay() elseif target.itemid == 183 then -- Destroy spider webs/East - West toPosition:sendMagicEffect(CONST_ME_HITBYFIRE) target:transform(189) target:decay() elseif target.itemid == 5465 then -- Burn Sugar Cane toPosition:sendMagicEffect(CONST_ME_FIREAREA) target:transform(5464) target:decay() elseif target.itemid == 2114 then -- Light up empty coal basins toPosition:sendMagicEffect(CONST_ME_HITBYFIRE) target:transform(2113) end elseif chance == 2 then -- It removes the firebug 1% chance item:remove(1) toPosition:sendMagicEffect(CONST_ME_POFF) elseif chance == 1 then -- It explodes on the user 1% chance doTargetCombatHealth(0, player, COMBAT_FIREDAMAGE, -5, -5, CONST_ME_HITBYFIRE) player:say('OUCH!', TALKTYPE_MONSTER_SAY) item:remove(1) else toPosition:sendMagicEffect(CONST_ME_POFF) -- It fails, but don't get removed 3% chance end return true end fireBug:id(5467) fireBug:register()
function onCreate() --omg roblox (real) makeLuaSprite('stageback', 'stageback', -600, -300); setLuaSpriteScrollFactor('stageback', 0.9, 0.9); makeLuaSprite('stagefront', 'stagefront', -650, 600); setLuaSpriteScrollFactor('stagefront', 0.9, 0.9); scaleObject('stagefront', 1.1, 1.1); makeLuaSprite('stagecurtains', 'stagecurtains', -500, -300); setLuaSpriteScrollFactor('stagecurtains', 1.3, 1.3); scaleObject('stagecurtains', 0.9, 0.9); addLuaSprite('stageback', false); addLuaSprite('stagefront', false); addLuaSprite('stagecurtains', false); close(true); end
-------------------------------------------------------------------------- -- This class is responsible for actively managing the actions of -- Lmod. It is responsible finding and loading or unloading a -- modulefile. It is also responsible for reloading modules when -- the module path changes. Finally it is responsible for finding -- modulefiles for "avail" -- -- @classmod Master require("strict") -------------------------------------------------------------------------- -- Lmod License -------------------------------------------------------------------------- -- -- Lmod is licensed under the terms of the MIT license reproduced below. -- This means that Lmod is free software and can be used for both academic -- and commercial purposes at absolutely no cost. -- -- ---------------------------------------------------------------------- -- -- Copyright (C) 2008-2014 Robert McLay -- -- Permission is hereby granted, free of charge, to any person obtaining -- a copy of this software and associated documentation files (the -- "Software"), to deal in the Software without restriction, including -- without limitation the rights to use, copy, modify, merge, publish, -- distribute, sublicense, and/or sell copies of the Software, and to -- permit persons to whom the Software is furnished to do so, subject -- to the following conditions: -- -- The above copyright notice and this permission notice shall be -- included in all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES -- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND -- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS -- BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN -- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- -------------------------------------------------------------------------- local concatTbl = table.concat local getenv = os.getenv local sort = table.sort local systemG = _G local removeEntry = table.remove require("TermWidth") require("fileOps") require("string_utils") require("loadModuleFile") require("utils") local BeautifulTbl = require('BeautifulTbl') local ColumnTable = require('ColumnTable') local Default = '(D)' local M = {} local MName = require("MName") local ModuleStack = require("ModuleStack") local Optiks = require("Optiks") local Spider = require("Spider") local Var = require("Var") local dbg = require("Dbg"):dbg() local hook = require("Hook") local lfs = require("lfs") local posix = require("posix") local pack = (_VERSION == "Lua 5.1") and argsPack or table.pack local load = (_VERSION == "Lua 5.1") and loadstring or load ------------------------------------------------------------------------ -- a private ctor that is used to construct a singleton. s_master = {} local function new(self,safe) local o = {} setmetatable(o,self) self.__index = self o.safe = safe return o end local searchTbl = {'.lua', '', '/default', '/.version'} local numSearch = 4 local numSrchLatest = 2 -------------------------------------------------------------------------- -- This local function is used to find a default file -- that maybe in symbolic link chain. This returns -- the absolute path. -- @param path A directory path local function followDefault(path) if (path == nil) then return nil end dbg.start{"followDefault(path=\"",path,"\")"} local attr = lfs.symlinkattributes(path) local result = path if (attr == nil) then result = nil elseif (attr.mode == "link") then local rl = posix.readlink(path) local a = {} local n = 0 for s in path:split("/") do n = n + 1 a[n] = s or "" end a[n] = "" local i = n for s in rl:split("/") do if (s == "..") then i = i - 1 else a[i] = s i = i + 1 end end result = concatTbl(a,"/") end dbg.print{"result: ",result,"\n"} dbg.fini("followDefault") return result end -------------------------------------------------------------------------- -- This local function is very similar to -- [[find_module_file]]. The idea is that -- an advanced user wants to inherit a compiler -- module and/or an mpi stack module. They want -- to inherit the system compiler but add to the -- MODULEPATH. This routine does a similar search -- for the module. It searches for the original -- module in pathA and then searches again. Only -- after finding the same named module does it -- return. local function find_inherit_module(fullModuleName, oldFn) dbg.start{"find_inherit_module(",fullModuleName,",",oldFn, ")"} local t = {fn = nil, modFullName = nil, modName = nil, default = 0} local mt = systemG.MT:mt() local mname = MName:new("load", fullModuleName) local sn = mname:sn() local localDir = true local pathA = mt:locationTbl(sn) if (pathA == nil or #pathA == 0) then dbg.fini("find_inherit_module") return t end local fn, result, rstripped local foundOld = false local oldFn_stripped = oldFn:gsub("%.lua$","") for ii, vv in ipairs(pathA) do local mpath = vv.mpath fn = pathJoin(vv.file, mname:version()) result = nil dbg.print{"ii: ",ii," mpath: ",mpath," vv.file: ",vv.file," fn: ",fn,"\n"} for i = 1, #searchTbl do local f = fn .. searchTbl[i] local attr = lfs.attributes(f) local readable = posix.access(f,"r") dbg.print{'(1) fn: ',fn," f: ",f,"\n"} if (readable and attr and attr.mode == "file") then result = f rstripped = result:gsub("%.lua$","") break end end dbg.print{"(2) result: ", result, " foundOld: ", foundOld,"\n"} if (foundOld) then break end if (result and rstripped == oldFn_stripped) then foundOld = true result = nil end dbg.print{"(3) result: ", result, " foundOld: ", foundOld,"\n"} end dbg.print{"fullModuleName: ",fullModuleName, " fn: ", result,"\n"} t.modFullName = fullModuleName t.fn = result dbg.fini("find_inherit_module") return t end -------------------------------------------------------------------------- -- This function marks a module name as loaded and saves -- it to LOADEDMODULES and _LMFILES_. This is only for -- compatibility with TCL/C module. local function registerLoaded(full, fn) local modList = "LOADEDMODULES" local modFn = "_LMFILES_" local nodups = true local priority = 0 local sep = ":" if (varTbl[modList] == nil) then varTbl[modList] = Var:new(modList, nil, sep) end varTbl[modList]:append(full, nodups, priority) if (varTbl[modFn] == nil) then varTbl[modFn] = Var:new(modFn, nil, sep) end varTbl[modFn]:append(fn, nodups, priority) end -------------------------------------------------------------------------- -- This function marks a module name as unloaded and -- saves it to LOADEDMODULES and _LMFILES_. This is -- only for compatibility with TCL/C module. local function registerUnloaded(full, fn) local modList = "LOADEDMODULES" local modFn = "_LMFILES_" local where = "all" local sep = ":" local priority = 0 if (varTbl[modList] == nil) then varTbl[modList] = Var:new(modList, nil, sep) end varTbl[modList]:remove(full, where, priority) if (varTbl[modFn] == nil) then varTbl[modFn] = Var:new(modFn, nil, sep) end varTbl[modFn]:remove(fn, where, priority) end -------------------------------------------------------------------------- -- Singleton Ctor. -- @param self A Master object. -- @param safe A flag. function M.master(self, safe) dbg.start{"Master:master(safe: ",safe,")"} if (next(s_master) == nil) then MT = systemG.MT s_master = new(self, safe) end dbg.fini("Master:master") return s_master end -------------------------------------------------------------------------- -- This local function returns the name of the -- filename and the full name of the module file. -- If the user gives the short name and it is -- loaded then that version is used not the default -- module file for the one named. Otherwise -- find_module_file is used. -- @param mname A MName object local function access_find_module_file(mname) local mt = MT:mt() local sn = mname:sn() if (sn == mname:usrName() and mt:have(sn,"any")) then local full = mt:fullName(sn) return mt:fileName(sn), full or "" end local t = mname:find() local full = t.modFullName or "" local fn = t.fn return fn, full end -------------------------------------------------------------------------- -- This member function is engine that runs the user -- commands "help", "whatis" and "show". In each case -- mcp is set to MC_Access, MC_Access and MC_Show, -- respectively. Using that value of mcp, the -- modulefile is found and evaluated by loadModuleFile. -- This causes the help, or whatis or showing the -- modulefile as the user requested. -- @param self A Master object. function M.access(self, ...) local masterTbl = masterTbl() local shell = s_master.shell local mt = MT:mt() local mStack = ModuleStack:moduleStack() local prtHdr = systemG.prtHdr local a = {} local shellN = s_master.shell:name() local help = (systemG.help ~= dbg.quiet) and "-h" or nil local result, t local A = ShowResultsA local arg = pack(...) for i = 1, arg.n do local moduleName = arg[i] local mname = MName:new("load", moduleName) local fn, full = access_find_module_file(mname) systemG.ModuleFn = fn systemG.ModuleName = full if (fn and isFile(fn)) then A[#A+1] = prtHdr() dbg.print{"RTM(2) #A:",#A,"\n"} if (masterTbl.rawDisplay) then local f = io.open(fn, "r") local whole = f:read("*all") f:close() A[#A+1] = whole else mStack:push(full, moduleName, mname:sn(), fn) local mList = concatTbl(mt:list("both","active"),":") loadModuleFile{file=fn,help=help, shell=shellN, mList = mList, reportErr=true} mStack:pop() A[#A+1] = "\n" dbg.print{"RTM(3) #A:",#A,"\n"} end else a[#a+1] = moduleName end end shell:echo(concatTbl(A,"")) if (#a > 0) then setWarningFlag() io.stderr:write("Failed to find the following module(s): \"", concatTbl(a,"\", \""),"\" in your MODULEPATH\n") io.stderr:write("Try: \n", " \"module spider ", concatTbl(a," "), "\"\n", "\nto see if the module(s) are available across all ", "compilers and MPI implementations.\n") end end -------------------------------------------------------------------------- -- Load the module that has the same name as the -- one on the top of mStack. This way a user -- can "inherit" the contents of a system module -- instead of copying. function M.inheritModule() dbg.start{"Master:inherit()"} local mt = MT:mt() local shellN = s_master.shell:name() local mStack = ModuleStack:moduleStack() local myFn = mStack:fileName() local myUsrN = mStack:usrName() local sn = mStack:sn() local mFull = mStack:fullName() dbg.print{"myFn: ", myFn,"\n"} dbg.print{"mFull: ", mFull,"\n"} local fnI if (mode() == "unload") then dbg.print{"here before pop\n"} fnI = mt:popInheritFn(sn) dbg.print{"fnI: ",fnI,"\n"} else local t = find_inherit_module(mFull,myFn) fnI = t.fn end dbg.print{"fn: ", fnI,"\n"} if (fnI == nil) then LmodError("Failed to inherit: ",mFull,"\n") else local mList = concatTbl(mt:list("both","active"),":") mStack:push(mFull, myUsrN, sn, fnI) loadModuleFile{file=fnI,mList = mList, shell=shellN, reportErr=true} mStack:pop() end if (mode() == "load") then mt:pushInheritFn(sn,fnI) end dbg.fini("Master:inherit") end -------------------------------------------------------------------------- -- Load all requested modules. Each module is unloaded -- if it is currently loaded. -- @param mA An array of MName objects. -- @return An array of true/false values indicating success or not. function M.load(mA) local mStack = ModuleStack:moduleStack() local shellN = s_master.shell:name() local mt = MT:mt() local a = {} dbg.start{"Master:load(mA)"} a = {} for i = 1,#mA do local mname = mA[i] local moduleName = mname:usrName() local sn = mname:sn() local loaded = false local t = mname:find() local fn = t.fn dbg.print{"Master:load: i: ",i,", sn: ", sn, ", fn: ", t.fn,"\n"} if (mt:have(sn,"active")) then dbg.print{"Master:load reload module: \"",moduleName, "\" as it is already loaded\n"} local mcp_old = mcp mcp = MCP dbg.print{"Setting mcp to ", mcp:name(),"\n"} local ma = {} ma[1] = mA[i] mcp:unload(ma) local aa = mcp:load(ma) mcp = mcp_old dbg.print{"Setting mcp to ", mcp:name(),"\n"} loaded = aa[1] elseif (fn) then dbg.print{"Master:loading: \"",moduleName,"\" from f: \"",fn,"\"\n"} local mList = concatTbl(mt:list("both","active"),":") mt:add(t, "pending") mt:beginOP() mStack:push(t.modFullName, moduleName, sn, fn) loadModuleFile{file=fn, shell = shellN, mList = mList, reportErr=true} mt:setStatus(sn, "active") hook.apply("load",t) mStack:pop() mt:endOP() dbg.print{"Making ", t.modName, " active\n"} registerLoaded(t.modFullName, fn) dbg.print{"Marked: ",t.modFullName," as loaded\n"} loaded = true end a[#a+1] = loaded if (not mcp.familyStackEmpty()) then local b = {} while (not mcp.familyStackEmpty()) do local b_old, b_new = mcp.familyStackPop() LmodMessage("\nLmod is automatically replacing \"", b_old.fullName, "\" with \"", b_new.fullName, "\"\n" ) local umA = {MName:new("mt", b_old.sn) , MName:new("mt", b_new.sn) } local lmA = {MName:new("load", b_new.usrName)} b[#b+1] = {umA = umA, lmA = lmA} end for i = 1,#b do mcp:unload_usr(b[i].umA) mcp:load(b[i].lmA) end end end if (M.safeToUpdate() and mt:safeToCheckZombies() and mStack:empty()) then dbg.print{"Master:load calling reloadAll()\n"} M.reloadAll() end dbg.fini("Master:load") return a end -------------------------------------------------------------------------- -- Loop over all active modules and reload each one. -- Since only the "shell" functions are active and all -- other Lmod functions are inactive because mcp is now -- MC_Refresh, there is no need to unload and reload the -- modulefiles. Just call loadModuleFile() to redefine -- the aliases/shell functions in a subshell. function M.refresh() local mStack = ModuleStack:moduleStack() local mt = MT:mt() local shellN = s_master.shell:name() local mcp_old = mcp mcp = MasterControl.build("refresh","load") dbg.start{"Master:refresh()"} local activeA = mt:list("short","active") for i = 1,#activeA do local sn = activeA[i] local fn = mt:fileName(sn) local usrName = mt:usrName(sn) local full = mt:fullName(sn) local mList = concatTbl(mt:list("both","active"),":") if (isFile(fn)) then mStack:push(full, usrName, sn, fn) dbg.print{"loading: ",sn," fn: ", fn,"\n"} loadModuleFile{file = fn, shell = shellN, mList = mList, reportErr=true} mStack:pop() end end mcp = mcp_old dbg.print{"Setting mcp to : ",mcp:name(),"\n"} dbg.fini("Master:refresh") end -------------------------------------------------------------------------- -- Loop over all modules in MT to see if they still -- can be seen. We check every active module to see -- if the file associated with loaded module is the -- same as [[find_module_file()]] reports. If not -- then it is unloaded and an attempt is made to reload -- it. Each inactive module is re-loaded if possible. function M.reloadAll() local mt = MT:mt() dbg.start{"Master:reloadAll()"} local mcp_old = mcp mcp = MCP dbg.print{"Setting mcp to ", mcp:name(),"\n"} local same = true local a = mt:list("userName","any") for i = 1, #a do local v = a[i] local sn = v.sn if (mt:have(sn, "active")) then dbg.print{"module sn: ",sn," is active\n"} dbg.print{"userName: ",v.name,"\n"} local mname = MName:new("userName", v.name) local t = mname:find() local fn = mt:fileName(sn) local fullName = t.modFullName local userName = v.name if (t.fn ~= fn) then dbg.print{"Master:reloadAll t.fn: \"",t.fn or "nil","\"", " mt:fileName(sn): \"",fn or "nil","\"\n"} dbg.print{"Master:reloadAll Unloading module: \"",sn,"\"\n"} local ma = {} ma[1] = mname mcp:unload(ma) dbg.print{"Master:reloadAll Loading module: \"",userName or "nil","\"\n"} local loadA = mcp:load(ma) dbg.print{"Master:reloadAll: fn: \"",fn or "nil", "\" mt:fileName(sn): \"", tostring(mt:fileName(sn)), "\"\n"} if (loadA[1] and fn ~= mt:fileName(sn)) then same = false dbg.print{"Master:reloadAll module: ",fullName," marked as reloaded\n"} end end else dbg.print{"module sn: ", sn, " is inactive\n"} local fn = mt:fileName(sn) local name = v.name -- This name is short for default and -- Full for specific version. dbg.print{"Master:reloadAll Loading module: \"", name, "\"\n"} local ma = {} ma[1] = MName:new("load",name) local aa = mcp:load(ma) if (aa[1] and fn ~= mt:fileName(sn)) then dbg.print{"Master:reloadAll module: ", name, " marked as reloaded\n"} end same = not aa[1] end end for i = 1, #a do local v = a[i] local sn = v.sn if (not mt:have(sn, "active")) then local t = { modFullName = v.full, modName = sn, default = v.defaultFlg} dbg.print{"Master:reloadAll module: ", sn, " marked as inactive\n"} mt:add(t, "inactive") end end mcp = mcp_old dbg.print{"Setting mpc to ", mcp:name(),"\n"} dbg.fini("Master:reloadAll") return same end -------------------------------------------------------------------------- -- *safe* is set during ctor. It is controlled by the command table in lmod. -- @return the internal safe flag. function M.safeToUpdate() return s_master.safe end -------------------------------------------------------------------------- -- Unload modulefile(s) via the module names. -- @param mA An array of MName objects. -- @return An array of true/false values indicating success or not. function M.unload(mA) local mStack = ModuleStack:moduleStack() local mt = MT:mt() local a = {} local shellN = s_master.shell:name() dbg.start{"Master:unload(mA)"} local mcp_old = mcp mcp = MasterControl.build("unload") dbg.print{"Setting mcp to ", mcp:name(),"\n"} for i = 1, #mA do local mname = mA[i] local moduleName = mname:usrName() local sn = mname:sn() dbg.print{"Trying to unload: ", moduleName, " sn: ", sn,"\n"} if (mt:have(sn,"inactive")) then dbg.print{"Removing inactive module: ", moduleName, "\n"} mt:remove(sn) registerUnloaded(mt:fullName(sn), mt:fileName(sn)) a[#a + 1] = true elseif (mt:have(sn,"active")) then dbg.print{"Mark ", moduleName, " as pending\n"} mt:setStatus(sn,"pending") local mList = concatTbl(mt:list("both","active"),":") local f = mt:fileName(sn) local fullModuleName = mt:fullName(sn) local isSticky = mt:haveProperty(sn, "lmod", "sticky") if (isSticky) then mt:addStickyA(sn) dbg.print{"sn: ", sn, " Sticky: ",isSticky,"\n"} end dbg.print{"Master:unload: \"",fullModuleName,"\" from f: ",f,"\n"} mt:beginOP() dbg.print{"changePATH: ", mt._changePATHCount, "\n"} mStack:push(fullModuleName, moduleName, sn, f) loadModuleFile{file=f, mList=mList, shell=shellN, reportErr=false} mStack:pop() mt:endOP() dbg.print{"changePATH: ", mt._changePATHCount, "\n"} dbg.print{"calling mt:remove(\"",sn,"\")\n"} local t = {fn = mt:fileName(sn), modFullName = mt:fullName(sn) } mt:remove(sn) registerUnloaded(fullModuleName, f) hook.apply("unload",t) a[#a + 1] = true else a[#a + 1] = false end end dbg.print{"changePATH: ", mt._changePATHCount, " Zombie state: ",mt:zombieState(), " mStack:empty(): ",mStack:empty(),"\n"} if (M.safeToUpdate() and mt:safeToCheckZombies() and mStack:empty()) then dbg.print{"In unload calling Master.reload\n"} M.reloadAll() dbg.print{"changePATH: ", mt._changePATHCount, " Zombie state: ",mt:zombieState(), " mStack:empty(): ",mStack:empty(),"\n"} end mcp = mcp_old dbg.print{"Setting mcp to ", mcp:name(),"\n"} dbg.fini("Master:unload") return a end -------------------------------------------------------------------------- -- Once the purge or unload happens, the sticky modules are reloaded. -- @param self A Master object -- @param force If true then don't reload. function M.reload_sticky(self, force) dbg.start{"Master:reload_sticky()"} -- Try to reload any sticky modules. if (masterTbl().force or force) then dbg.fini("Master:reload_sticky") return end local mt = MT:mt() local stuckA = {} local unstuckA = {} local stickyA = mt:getStickyA() local mcp_old = mcp mcp = MCP local reload = false for i = 1, #stickyA do local entry = stickyA[i] local mname = MName:new("entryT",entry) local t = mname:find() if (t.fn == entry.FN) then local ma = {} ma[1] = mname mcp:load(ma) end local sn = mname:sn() if (not mt:have(sn,"active")) then local j = #unstuckA+1 unstuckA[j] = { string.format("%3d)",j) , mname:usrName() } else reload = true end end mcp = mcp_old if (reload) then io.stderr:write("\nThe following modules were not unloaded:\n") io.stderr:write(" (Use \"module --force purge\" to unload all):\n\n") local b = mt:list("fullName","active") local a = {} for i = 1, #b do a[#a+1] = {" " .. tostring(i) .. ")", b[i] } end local ct = ColumnTable:new{tbl=a, gap=0} io.stderr:write(ct:build_tbl(),"\n") end if (#unstuckA > 0) then io.stderr:write("\nThe following sticky modules could not be reloaded:\n") local ct = ColumnTable:new{tbl=unstuckA, gap=0} io.stderr:write(ct:build_tbl(),"\n") end dbg.fini("Master:reload_sticky") end -------------------------------------------------------------------------- -- All these routines from here to the end are part of "avail" -------------------------------------------------------------------------- -------------------------------------------------------------------------- -- Find the default module for the current directory *mpath*. -- @param mpath A single directory that is part of MODULEPATH -- @param sn The short name. -- @param versionA An array of versions for *sn*. -- @return A table describing the default. local function findDefault(mpath, sn, versionA) dbg.start{"Master.findDefault(mpath=\"",mpath,"\", "," sn=\"",sn,"\")"} local mt = MT:mt() local t = {} local marked = false local localDir = true local path = abspath(pathJoin(mpath,sn)) local default = abspath_localdir(pathJoin(path, "default")) if (not isFile(default)) then marked = true else local dfltA = {"/.modulerc", "/.version" } local vf = false for i = 1, #dfltA do local n = dfltA[i] local vFn = pathJoin(path,n) if (isFile(vFn)) then vf = versionFile(n, sn, vFn) break; end end if (vf) then marked = true default = pathJoin(path,vf) --dbg.print{"(1) f: ",f," default: ", default, "\n"} if (default == nil) then local fn = vf .. ".lua" default = pathJoin(path,fn) dbg.print{"(2) f: ",f," default: ", default, "\n"} end --dbg.print{"(3) default: ", default, "\n"} end end if (not default) then local d, bn = splitFileName(versionA[#versionA].file) default = pathjoin(abspath(d), bn) end dbg.print{"default: ", default,"\n"} t.default = default t.marked = marked t.numVersions = #versionA dbg.fini("Master.findDefault") return t end -------------------------------------------------------------------------- -- This routine is handed a single entry. It check to see -- if matches the search criteria. It also adds any -- properties such as default or anything from [[propT]]. -- @param defaultOnly -- @param terse -- @param label -- @param szA -- @param searchA -- @param sn -- @param name -- @param f -- @param defaultModuleT -- @param dbT -- @param legendT -- @param a local function availEntry(defaultOnly, terse, label, szA, searchA, sn, name, f, defaultModuleT, dbT, legendT, a) dbg.start{"Master:availEntry(defaultOnly, terse, label, szA, searchA, ".. "sn, name, f, defaultModuleT, dbT, legendT, a)"} dbg.print{"sn:" ,sn, ", name: ", name,", defaultOnly: ",defaultOnly, ", szA: ",szA,"\n"} local dflt = "" local sCount = #searchA local found = false local localdir = true local hidden = not masterTbl().show_hidden local mt = MT:mt() if (sCount == 0) then found = true else for i = 1, sCount do local s = searchA[i] if (name:find(s) or sn:find(s)) then found = true break end if (LMOD_MPATH_AVAIL ~= "no" and label:find(s)) then found = true break end end end local f_orig = f local d, bn = splitFileName(f) local d2 = abspath(d) f = pathJoin(d2,bn) local fabs = abspath_localdir(f) dbg.print{"defaultOnly: ",defaultOnly, ", defaultModuleT.fn: ",defaultModuleT.fn, ", f_orig: ",f_orig,", f: ", f,", d: ", d,", d2: ", d2, ", fabs: ",fabs,"\n"} local isDefault = (defaultModuleT.fn == f_orig or defaultModuleT.fn == fabs) dbg.print{"isDefault: ",isDefault, "\n"} --if (defaultOnly and defaultModuleT.fn ~= abspath(f, localdir)) then if (defaultOnly and not isDefault ) then found = false end if (not found) then dbg.print{"Not found\n"} dbg.fini("Master:availEntry") return end local mname = MName:new("load", name) local version = mname:version() or "" if (hidden and version:sub(1,1) == "." or sn:sub(1,1) == ".") then dbg.print{"Not printing a dot modulefile\n"} dbg.fini("Master:availEntry") return end if (terse) then -- Print out directory (e.g. gcc) for tab-completion -- But only print it out when reporting defaultOnly. if (sn == name and szA > 0) then if (not defaultOnly) then a[#a+1] = name .. "/" end else a[#a+1] = name end else dbg.print{"defaultModuleT.fn: ",defaultModuleT.fn, ", kind: ", defaultModuleT.kind, ", num: ", defaultModuleT.num > 1, ", f_orig: ", f_orig, ", f: ",f, "\n"} --if ((defaultModuleT.fn == abspath(f, localdir)) and if ((isDefault) and (defaultModuleT.num > 1) and not defaultOnly ) then dflt = Default legendT[Default] = "Default Module" end dbg.print{"dflt: ",dflt,"\n"} local aa = {} local propT = {} local sn = mname:sn() local entry = dbT[sn] if (entry) then dbg.print{"Found dbT[sn]\n"} if (entry[f_orig]) then propT = entry[f_orig].propT or {} end else dbg.print{"Did not find dbT[sn]\n"} end local resultA = colorizePropA("short", name, propT, legendT) aa[#aa + 1] = ' ' for i = 1,#resultA do aa[#aa+1] = resultA[i] end aa[#aa + 1] = dflt a[#a + 1] = aa end dbg.fini("Master:availEntry") end --------------------------------------------------------------------------- -- Handle a single directory and collect any entries through *availEntry* -- @param defaultOnly -- @param terse -- @param searchA -- @param label -- @param locationT -- @param availT -- @param dbT -- @param a -- @param legendT local function availDir(defaultOnly, terse, searchA, label, locationT, availT, dbT, a, legendT) dbg.start{"Master.availDir(defaultOnly= ",defaultOnly,", terse= ",terse, ", searchA=(",concatTbl(searchA,", "), "), label= \"",label,"\", ", ",locationT, availT, dbT, a, legendT)"} if (availT == nil) then dbg.print{"(1) Skipping non-existant directory: ", label,"\n"} dbg.fini("Master.availDir") return end local cmp = (LMOD_CASE_INDEPENDENT_SORTING:lower():sub(1,1) == "y") and case_independent_cmp or nil for sn, versionA in pairsByKeys(availT,cmp) do dbg.print{"sn: ",sn,"\n"} local defaultModuleT = locationT[sn].default local aa = {} local szA = versionA.total - versionA.hidden if (szA == 0 and versionA.hidden == 0) then local fn = versionA[0].fn dbg.print{"fn: ",fn,"\n"} availEntry(defaultOnly, terse, label, szA, searchA, sn, sn, fn, defaultModuleT, dbT, legendT, a) else if (terse and szA > 0) then -- Print out directory (e.g. gcc) for tab-completion availEntry(defaultOnly, terse, label, szA, searchA, sn, sn, "", defaultModuleT, dbT, legendT, a) end for i = 1, #versionA do local name = pathJoin(sn, versionA[i].version) local f = versionA[i].fn availEntry(defaultOnly, terse, label, szA, searchA, sn, name, f, defaultModuleT, dbT, legendT, a) end end end dbg.fini("Master.availDir") end -------------------------------------------------------------------------- -- "module avail " takes options that are given here. -- Note that these are also available with the Lmod -- options. So "module -t avail" and "module avail -t" are -- the same thing. -- @param argA local function availOptions(argA) local usage = "Usage: module avail [options] search1 search2 ..." local cmdlineParser = Optiks:new{usage=usage, version=""} argA[0] = "avail" cmdlineParser:add_option{ name = {'-t', '--terse'}, dest = 'terse', action = 'store_true', } cmdlineParser:add_option{ name = {'-d','--default'}, dest = 'defaultOnly', action = 'store_true', } local optionTbl, pargs = cmdlineParser:parse(argA) return optionTbl, pargs end -------------------------------------------------------------------------- -- -- @param availStyle -- @param mpathA -- @param availT local function regroup_avail_blocks(availStyle, mpathA, availT) -------------------------------------------------------------------------- -- call hook to see if site wants to relabel and re-organize avail layout if (availStyle == "system") then return mpathA, availT end local labelT = {} for i = 1, #mpathA do local mpath = mpathA[i] if ( availT[mpath] ~= nil) then labelT[mpath] = mpath end end hook.apply("avail",labelT) local label2mpathT = {} for i = 1, #mpathA do local mpath = mpathA[i] if ( availT[mpath] ~= nil) then local label = labelT[mpath] local a = label2mpathT[label] or {} a[#a+1] = i label2mpathT[label] = a end end if (dbg.active()) then for label, vA in pairs(label2mpathT) do dbg.print{"label: ",label,":",} for i = 1, #vA do io.stderr:write(" ",tostring(vA[i])) end io.stderr:write("\n") end end local orderA = {} for label, vA in pairs(label2mpathT) do orderA[#orderA + 1] = {vA[1], label} end sort(orderA, function(a,b) return a[1] < b[1] end ) if (dbg.active()) then for j = 1, #orderA do dbg.print{j,", orderA: idx: ",orderA[j][1],", label: ",orderA[j][2],"\n"} end end local availNT = {} local labelA = {} for j = 1, #orderA do local label = orderA[j][2] local a = label2mpathT[label] labelA[j] = label availNT[label] = {} for i = 1, #a do local mpath = mpathA[a[i]] for k,v in pairs(availT[mpath]) do if (availNT[label][k] == nil) then availNT[label][k] = v else local vA = availNT[label][k] for iv = 1,#v do vA[#vA+1] = v[iv] end sort(vA, function(a,b) return a.parseV < b.parseV end) end end end end return labelA, availNT end -------------------------------------------------------------------------- -- Report the available modules with properties and -- defaults. Run results through pager. -- @param argA User requested search terms. function M.avail(argA) dbg.start{"Master.avail(",concatTbl(argA,", "),")"} local mt = MT:mt() local shell = s_master.shell local mpathA = mt:module_pathA() local twidth = TermWidth() local masterTbl = masterTbl() local optionTbl, searchA = availOptions(argA) if (not masterTbl.regexp) then for i = 1, #searchA do searchA[i] = searchA[i]:caseIndependent() end end local defaultOnly = optionTbl.defaultOnly or masterTbl.defaultOnly local terse = optionTbl.terse or masterTbl.terse local legendT = {} local dbT = {} if (terse) then dbg.print{"doing --terse\n"} local availT = mt:availT() local locationT = mt:locationTbl() for ii = 1, #mpathA do local mpath = mpathA[ii] local a = {} availDir(defaultOnly, terse, searchA, mpath, locationT, availT[mpath], dbT, a, legendT) if (next(a)) then io.stderr:write(mpath,":\n") for i=1,#a do io.stderr:write(a[i],"\n") end end end dbg.fini("Master:avail") return end local cache = Cache:cache{quiet = masterTbl.terse} local moduleT = cache:build() local baseMpath = mt:getBaseMPATH() if (not terse and (baseMpath == nil or baseMpath == '' or next(moduleT) == nil)) then LmodError("avail is not possible, MODULEPATH is not set or not set with valid paths.\n") end local spider = Spider:new() spider:buildSpiderDB({"default"}, moduleT, dbT) local labelA = false local availT = mt:availT() local locationT = mt:locationTbl() local availStyle = masterTbl.availStyle -------------------------------------------------------------------------- -- call hook to see if site wants to relabel and re-organize avail layout labelA, availT = regroup_avail_blocks(availStyle, mpathA, availT) local aa = {} for j = 1, #labelA do local a = {} local label = labelA[j] availDir(defaultOnly, terse, searchA, label, locationT, availT[label], dbT, a, legendT) if (next(a)) then aa[#aa+1] = "\n" aa[#aa+1] = banner:bannerStr(label) aa[#aa+1] = "\n" local ct = ColumnTable:new{tbl=a, gap=1, len=length} aa[#aa+1] = ct:build_tbl() aa[#aa+1] = "\n" end end if (next(legendT)) then aa[#aa+1] = "\n Where:\n" local a = {} for k, v in pairsByKeys(legendT) do a[#a+1] = { " " .. k ..":", v} end local bt = BeautifulTbl:new{tbl=a, column = twidth-1, len=length} aa[#aa+1] = bt:build_tbl() aa[#aa+1] = "\n" end if (not quiet()) then aa = hook.apply("msgHook", "avail", aa) end shell:echo(concatTbl(aa,"")) dbg.fini("Master.avail") end return M
-- react_ and postreact_ event module for reactions near the object --[[ include 'listen' obj { nam = 'npc'; react_Take = "Player in this room is taking something. Reject!"; }:listen(); ]]-- --luacheck: globals mp --luacheck: no self game.react_list = std.list {} function game:before_Any(ev, ...) for _, v in ipairs(game.react_list) do if v:inroom() == std.here() then local r = mp:runmethods('react', ev, v, ...) if r ~= false then return end end end return false end function game:post_Any(ev, ...) for _, v in ipairs(game.react_list) do if v:inroom() == std.here() then local r = mp:runmethods('postreact', ev, v, ...) if r ~= false then return end end end return false end function std.obj.listen(s) game.react_list:add(s) return s end
--[[ 不同地区大厅配置差异列表 xBuild会根据XML文件来修改这里面的值,以适应不同的地区 WARNING WARNING 切记不可以直接访问此处的变量切记不可以直接访问此处的变量 1、配置如何更新(添加|删除) 1.1 添加 每个版本更新时,如果需要新添加配置 step1:在regionConfigCommon中添加此变量名(以Region为开头),并附加详细的注释 step2:在regionConfigDataInterface中添加接口供外部访问 step3:如果此变量游戏需要进行访问,则需要在regionConfigIsolater中也添加接口 step4:在打包工具后台 http://tools.oa.com/?c=config&m=show 进行配置 1.2:删除 版本更新时,如果老的配置不再需要时(切记需要确认清楚,尤其是涉及到子游戏时) step1:在regionConfigCommon中删除此变量 step2:在regionConfigDataInterface中对接口进行兼容处理(格式、变量都需要保持一致) step3:在打包工具后台 http://tools.oa.com/?c=config&m=show 进行修改配置 2、配置如何访问 2.1 大厅访问此配置,应该通过regionConfigDataInterface接口进行访问 2.2 子游戏访问此配置,应该通过regionConfigIsolater接口进行访问 --]] --全局测试开关, 用于日志|临时测试等(此变量允许全局访问) --当_DEBUG开关为true时,此时UMENG号则设置为552c8f28fd98c54c18000149(打包后台自动处理) _DEBUG = true; --android & win32平台appid kAndroidAppId = 103000; --ios平台appid kIosAppId = 101000; -------------------------------------非常重要的配置,新建地区的时候必须要进行配置-------------------- --与游戏内gameConfig区别:大厅依赖的APK的版本号 Region_dependApkVersion = "2.3.0.0"; --正式服CDN配置,地区接入时需要找PHP获取 Region_OnlineCdn_Url = "http://uchead.static.17c.cn/dfqp/static/site/sichuan.mobile.json"; --正式服 ip port Region_Online_IpPort = { {ip="access.yunnangames.com", port=7000}; {ip="access.yunnangames.com", port=7000}; {ip="access.sichuanyouxi.com", port=7000}; {ip="access.sichuanyouxi.com", port=7000}; {ip="access.shandonggames.com", port=7000}; {ip="access.shandonggames.com", port=7000}; {ip="access.shandonggames.com", port=7000}; {ip="access.shandonggames.com", port=7000}; {ip="106.14.55.74", port=7000}; {ip="59.110.90.152", port=7000}; } --[[ 大厅支持的游戏最小版本号 RegionGamesPlayableConfig = { [1] = { ["gameid"] = 203, ["ver"] = 76}; 203:游戏id 76:游戏版本号 } ]] RegionGamesPlayableConfig = {}; --[[ 地区默认的游戏列表 Region_default_games_config = { [1]={ ["id"]=9, ["game_pkg"]="games/eqs"}, [2]={ ["id"]=2, ["game_pkg"]="games/scmj"}, } ]] Region_default_games_config = {}; --默认城市 RegionText_default_city = "四川" --产品名称 RegionText_productName = "四川棋牌"; --各游戏版号声明 RegionText_gamesStatement = "川味斗地主:新出审字[2014]1094号\n 血战到底:新出审字[2014]1094号\n 贰柒拾:新出审字[2015]8号\n 斗地主:新出审字[2013]1094号\n  马股:新出审字[2015]9号"; --[[ 游戏帮助界面tab和对应的xml文件 Region_gameHelpHtml_Config = { [1] = { ["name"] = "通用", ["fileName"] = "help" }; [1] = { ["name"] = "贰柒拾", ["fileName"] = "eqs_help" }; } ]] Region_gameHelpHtml_Config = {} --[[ 反馈参数 Region_suggestion_paramData = { game = "scqp" android = "4045"; ios = "2032" } ]] Region_suggestion_paramData = { game = "scqp"; android = "4045"; ios = "2032" }; --[[ 分享按钮配置 Region_default_shareConfig = { ["weixinGroup"] = true; ["weixinFriend"] = true; } ]] Region_default_shareConfig = { weixinGroup = true; weixinFriend = true; }; --默认客服电话, 如果PHP没返回则采用这个 Region_default_hotline = "400-663-1888"; -------------------------------------------非常规配置项---------------------------- --关于中需要显示的tabs和其顺序 Region_aboutus_tabNames = {"aboutUsView", "agreementView", "privacyView", "versionView"}; --关于中的公司名称 Region_aboutus_company = "博雅互动 版权所有"; --关于中的版权名称 Region_aboutus_copyrightText = "Copyright(c)2014-2017 Boyaa\nAll Rights Reserved."; --个人信息是否显示等级经验 Region_show_user_level_exp = true; --设置声音文本 Region_setting_voice_text = "读牌" --反馈时间文本 Region_suggestion_time_text = "牌局时间"; --联系客服页面的的电话号码是否显示 Region_show_suggestion_phone_text = true; --退出游戏界面是否显示今日的银币输赢 Region_show_exitGame_today_money = true; --video是否支持2G Region_video_support_2G = false; --默认破产线 Region_Default_Bankrupt_Money = 3000; -- 默认破产线,因为四川的特殊性,加了这个字段
class 'BloozeMod' function BloozeMod:__init() Events:Subscribe( "BloozingStart", self, self.BloozingStart ) Events:Subscribe( "LocalPlayerDeath", self, self.LocalPlayerDeath ) Events:Subscribe( "LocalPlayerWorldChange", self, self.LocalPlayerWorldChange ) end function BloozeMod:InputPoll() if Input:GetValue( Action.TurnRight ) == 0 and Input:GetValue( Action.TurnLeft ) == 0 then if self.timer:GetSeconds() <= 5 then Input:SetValue(Action.TurnRight, self.num) else Input:SetValue(Action.TurnLeft, self.num) end end end function BloozeMod:CalcView() if not LocalPlayer:InVehicle() then Camera:SetFOV( 0.9 ) end if LocalPlayer:GetBaseState() ~= 208 then if self.naklon == 1 then Camera:SetAngle( Camera:GetAngle() * Angle( self.value, self.value, self.value ) ) else Camera:SetAngle( Camera:GetAngle() * Angle( - self.value, -self.value, - self.value ) ) self.naklon = 0 end end if self.timer:GetSeconds() <= 5 then self.value = self.value + self.timer:GetSeconds() * 0.0002 else if self.value >= 0 then self.value = self.value - self.timer:GetSeconds() * 0.0002 else self.timer:Restart() self.naklon = self.naklon + 1 if LocalPlayer:GetBaseState() == 6 or LocalPlayer:GetBaseState() == 7 or LocalPlayer:GetBaseState() == 9 and not LocalPlayer:GetVehicle() then local animations = { LocalPlayer:GetBaseState(), AnimationState.SSkydive, LocalPlayer:GetBaseState() } LocalPlayer:SetBaseState( animations[math.random(#animations)] ) if LocalPlayer:GetBaseState() == AnimationState.SSkydive then Game:FireEvent( "ply.reacthitfly" ) end end end end if self.bloozingtimer:GetMinutes() >= 3 then self:BloozingStop() end end function BloozeMod:BloozingStart() Network:Send( "MinusHP" ) local sound = ClientSound.Create(AssetLocation.Game, { bank_id = 12, sound_id = 19, position = LocalPlayer:GetPosition(), angle = LocalPlayer:GetAngle() }) sound:SetParameter(0,1) local sound = ClientSound.Create(AssetLocation.Game, { bank_id = 12, sound_id = 1, position = LocalPlayer:GetPosition(), angle = LocalPlayer:GetAngle() }) sound:SetParameter(2,1) if not self.bloozingtimer then self.backfov = Camera:GetFOV() self.num = 0.2 self.timer = Timer() self.value = 0 self.naklon = 0 self.bloozingtimer = Timer() self.InputPollEvent = Events:Subscribe( "InputPoll", self, self.InputPoll ) self.CalcViewEvent = Events:Subscribe( "CalcView", self, self.CalcView ) else self.bloozingtimer:Restart() end end function BloozeMod:BloozingStop() if self.backfov then Camera:SetFOV( self.backfov ) end self.backfov = nil self.num = nil self.timer = nil self.value = nil self.naklon = nil self.bloozingtimer = nil if self.InputPollEvent then Events:Unsubscribe( self.InputPollEvent ) self.InputPollEvent = nil end if self.CalcViewEvent then Events:Unsubscribe( self.CalcViewEvent ) self.CalcViewEvent = nil end end function BloozeMod:LocalPlayerDeath() self:BloozingStop() end function BloozeMod:LocalPlayerWorldChange() self:BloozingStop() end bloozemod = BloozeMod()
I2CSCAN = {} function I2CSCAN.scan() STMP.i2c.init() STMP.i2c.set_speed(true) for i = 2, 254, 2 do if STMP.i2c.transmit(i, {}, true) then print(string.format("%#x OK", i)) end end end -- if file is nil, return array -- if size is nil, dump the whole EEPROM function I2CSCAN.dump_rom(file, size) STMP.i2c.init() STMP.i2c.set_speed(true) if not STMP.i2c.transmit(0xa0, {0, 0}, false) then error("Cannot send address") end local res = {} if size == nil then size = 0xffff end for i = 0, size do local l = STMP.i2c.receive(0xa0, 1) if l == nil then error("error during transfer") end for i = 1, #l do table.insert(res, l[i]) end end if file == nil then return res end local f = file if type(file) == "string" then f = io.open(file, "w") end if f == nil then error("Cannot open file or write to nil") end for i = 1, #res do f:write(string.char(res[i])) end if type(file) == "string" then io.close(f) end end
local stub = require("luassert.stub") local loop = require("null-ls.loop") local methods = require("null-ls.methods") local c = require("null-ls.config") local s = require("null-ls.state") describe("state", function() local mock_client_id = 1234 local mock_action_stub = stub.new() local mock_action = { title = "Mock action", -- need to wrap to pass validation action = function() mock_action_stub() end, } after_each(function() mock_action_stub:clear() s.reset() end) describe("get", function() it("should get initial state", function() local state = s.get() assert.equals(state.client_id, nil) assert.same(state.actions, {}) end) it("should get updated state", function() s.set({ mock_key = "mock_val" }) assert.equals(s.get().mock_key, "mock_val") end) end) describe("reset", function() it("should reset state to initial state", function() s.set({ client_id = mock_client_id }) s.reset() local state = s.get() assert.equals(state.client_id, nil) assert.same(state.actions, {}) end) end) describe("client", function() describe("notify_client", function() local notify = stub.new() local mock_params = { key = "val" } local mock_client before_each(function() mock_client = { notify = notify } s.set({ client = mock_client }) end) after_each(function() notify:clear() s.reset() end) it("should return immediately if client does not exist", function() s.reset() s.notify_client("mockMethod", mock_params) assert.stub(notify).was_not_called() end) it("should should call client.notify with method and params", function() s.notify_client("mockMethod", mock_params) assert.stub(notify).was_called_with("mockMethod", mock_params) end) end) describe("get_rtp", function() local original_rtp = vim.o.rtp after_each(function() vim.o.rtp = original_rtp end) it("should get rtp from vim.o.rtp when not set", function() vim.o.rtp = "/my/plugin/path/other-plugin.nvim,/my/plugin/path/null-ls.nvim" local rtp = s.get_rtp() assert.equals(rtp, "/my/plugin/path/null-ls.nvim") end) it("should get rtp from state when already set", function() s.set({ rtp = "/my/rtp/null-ls.nvim" }) local rtp = s.get_rtp() assert.equals(rtp, "/my/rtp/null-ls.nvim") end) it("should throw error when null-ls rtp not fund", function() vim.o.rtp = "/my/plugin/path/other-plugin.nvim" assert.has_error(function() s.get_rtp() end) end) end) describe("initialize", function() stub(loop, "timer") local notify = stub.new() local mock_client before_each(function() mock_client = { notify = notify } end) after_each(function() loop.timer:clear() s.reset() end) it("should assign client to state", function() s.initialize(mock_client) assert.equals(s.get().client, mock_client) end) it("should create timer and assign to state", function() loop.timer.returns("timer") s.initialize(mock_client) assert.equals(s.get().keep_alive_timer, "timer") end) describe("timer", function() it("should create timer with correct args", function() s.initialize(mock_client) assert.equals(loop.timer.calls[1].refs[1], 0) assert.equals(loop.timer.calls[1].refs[2], c.get().keep_alive_interval) assert.equals(loop.timer.calls[1].refs[3], true) assert.truthy(loop.timer.calls[1].refs[4]) end) it("should call notify_client on timer callback", function() s.initialize(mock_client) local callback = loop.timer.calls[1].refs[4] callback() assert.stub(notify).was_called_with(methods.internal._NOTIFICATION, { timeout = c.get().keep_alive_interval, }) end) end) end) describe("shutdown_client", function() stub(vim.lsp, "stop_client") stub(vim, "wait") stub(loop, "timer") local is_stopped = stub.new() local mock_timer = { stop = stub.new() } local mock_client before_each(function() mock_client = { is_stopped = is_stopped } s.set({ client_id = mock_client_id, client = mock_client }) end) after_each(function() vim.lsp.stop_client:clear() vim.wait:clear() is_stopped:clear() mock_timer.stop:clear() s.reset() end) it("should return if state client is nil", function() s.reset() s.shutdown_client() assert.stub(vim.lsp.stop_client).was_not_called() end) it("should call stop_client with state client_id", function() s.shutdown_client() assert.stub(vim.lsp.stop_client).was_called_with(mock_client_id) end) it("should call stop method on keep_alive_timer", function() s.set({ keep_alive_timer = mock_timer }) s.shutdown_client() assert.stub(mock_timer.stop).was_called_with(true) end) it("should reset state", function() s.shutdown_client() assert.equals(s.get().client_id, nil) end) describe("wait", function() it("should call vim.wait with default timeout and interval", function() s.shutdown_client() assert.equals(vim.wait.calls[1].refs[1], 5000) assert.equals(vim.wait.calls[1].refs[3], 10) end) it("should call vim.wait with specified timeout", function() s.shutdown_client(1000) assert.equals(vim.wait.calls[1].refs[1], 1000) end) describe("callback", function() it("should return true if client is nil", function() s.shutdown_client() local callback = vim.wait.calls[1].refs[2] assert.equals(callback(), true) end) it("should return true if client is_stopped method returns true", function() is_stopped.returns(true) s.shutdown_client() local callback = vim.wait.calls[1].refs[2] s.set({ client = mock_client }) assert.equals(callback(), true) assert.stub(is_stopped).was_called() end) it("should return false otherwise", function() is_stopped.returns(false) s.shutdown_client() local callback = vim.wait.calls[1].refs[2] s.set({ client = mock_client }) assert.equals(callback(), false) assert.stub(is_stopped).was_called() end) end) end) end) describe("attach", function() stub(vim.lsp, "buf_attach_client") stub(vim, "uri_from_bufnr") local mock_bufnr, mock_uri = 75, "file:///mock-file.lua" before_each(function() s.set({ client_id = mock_client_id }) vim.uri_from_bufnr.returns(mock_uri) end) after_each(function() vim.lsp.buf_attach_client:clear() vim.uri_from_bufnr:clear() end) it("should call buf_attach_client with bufnr and client_id", function() s.attach(mock_bufnr) assert.stub(vim.lsp.buf_attach_client).was_called_with(mock_bufnr, mock_client_id) end) it("should not call buf_attach_client again if buffer is already attached", function() s.attach(mock_bufnr) s.attach(mock_bufnr) assert.stub(vim.lsp.buf_attach_client).was_called(1) end) it("should save bufnr in state.attached under uri", function() s.attach(mock_bufnr) assert.equals(s.get().attached[mock_uri], mock_bufnr) end) end) end) describe("actions", function() describe("register_action", function() it("should register action under state.actions[title]", function() s.register_action(mock_action) assert.equals(s.get().actions[mock_action.title], mock_action.action) end) end) describe("run_action", function() before_each(function() s.register_action(mock_action) end) it("should run action matching title", function() s.run_action(mock_action.title) assert.stub(mock_action_stub).was_called() end) end) describe("clear_actions", function() it("should clear state actions", function() s.register_action(mock_action) s.clear_actions() assert.equals(s.get().actions[mock_action.title], nil) end) end) end) describe("cache", function() stub(vim, "uri_from_bufnr") stub(vim.api, "nvim_buf_is_loaded") local mock_bufnr, mock_cmd, mock_content = 54, "ls", "test.lua" local mock_uri = "file:///test.lua" before_each(function() vim.api.nvim_buf_is_loaded.returns(true) vim.uri_from_bufnr.returns(mock_uri) end) after_each(function() vim.api.nvim_buf_is_loaded:clear() vim.uri_from_bufnr:clear() end) describe("set_cache", function() it("should return if bufnr is not loaded", function() vim.api.nvim_buf_is_loaded.returns(false) s.set_cache(mock_bufnr, mock_cmd, mock_content) assert.stub(vim.api.nvim_buf_is_loaded).was_called_with(mock_bufnr) assert.stub(vim.uri_from_bufnr).was_not_called() end) it("should set state.cache when cache has not been set", function() s.set_cache(mock_bufnr, mock_cmd, mock_content) assert.stub(vim.uri_from_bufnr).was_called_with(mock_bufnr) assert.same(s.get().cache[mock_uri], { [mock_cmd] = mock_content }) end) it("should set state.cache from command minus path", function() s.set_cache(mock_bufnr, "/path/to/" .. mock_cmd, mock_content) assert.stub(vim.uri_from_bufnr).was_called_with(mock_bufnr) assert.same(s.get().cache[mock_uri], { [mock_cmd] = mock_content }) end) it("should overwrite state.cache when already set", function() s.set_cache(mock_bufnr, mock_cmd, mock_content) s.set_cache(mock_bufnr, mock_cmd, "other-file.lua") assert.same(s.get().cache[mock_uri], { [mock_cmd] = "other-file.lua" }) end) end) describe("get_cache", function() it("should return if bufnr is not loaded", function() vim.api.nvim_buf_is_loaded.returns(false) local cached = s.get_cache(mock_bufnr, mock_cmd) assert.stub(vim.api.nvim_buf_is_loaded).was_called_with(mock_bufnr) assert.stub(vim.uri_from_bufnr).was_not_called() assert.equals(cached, nil) end) it("should return nil if cache for uri is not set", function() local cached = s.get_cache(mock_bufnr, mock_cmd) assert.stub(vim.uri_from_bufnr).was_called_with(mock_bufnr) assert.equals(cached, nil) end) it("should return cached content", function() s.set_cache(mock_bufnr, mock_cmd, mock_content) local cached = s.get_cache(mock_bufnr, mock_cmd) assert.equals(cached, mock_content) end) it("should return cached content minus path", function() s.set_cache(mock_bufnr, "/path/to/" .. mock_cmd, mock_content) local cached = s.get_cache(mock_bufnr, "/path/to/" .. mock_cmd) assert.equals(cached, mock_content) end) end) describe("clear_cache", function() it("should do nothing if cache for uri is not set", function() s.clear_cache(mock_uri) assert.equals(s.get().cache[mock_uri], nil) end) it("should clear cache for uri", function() s.set_cache(mock_bufnr, mock_cmd, mock_content) s.clear_cache(mock_uri) assert.equals(s.get().cache[mock_uri], nil) end) end) end) end)
#!/usr/bin/lua if not arg[1] then print("Usage:\tpico2lua.lua [FILE]") print("Prints out the lua code in a file pico-8 format file to stdout.") print("e.g.: ./pico2lua.lua cart.p8 > code.lua") else local file if arg[1] == '-' then file = io.stdin else file = io.open(arg[1]) end local found_lua = false local section_header = false while true do local line = file:read("*line") if line == nil then break end for section,_ in string.gmatch(line,"__(%a+)__") do section_header = true if section == "lua" then found_lua = true break else found_lua = false break end end if found_lua then if section_header then section_header = false else io.write(line.."\n") end end end end
local makeNumberSequence = require("rbx_lua_types").NumberSequence.new local makeNumberSequenceKeypoint = require("rbx_lua_types").NumberSequenceKeypoint.new local datatype = {} datatype.name = "NumberSequence" datatype.id = 0x15 function datatype.default() return makeNumberSequence({ {Time = 0, Value = 0, Envelope = 0}, {Time = 1, Value = 0, Envelope = 0}, }) end function datatype.reader(stream, count) local sequences = {} for i = 1, count do local numKeypoints = stream.readLEUInt32() local keypoints = {} for l = 1, numKeypoints do local time = stream.readLEFloat32() local value = stream.readLEFloat32() local envelope = stream.readLEFloat32() keypoints[l] = makeNumberSequenceKeypoint(time, value, envelope) end sequences[i] = makeNumberSequence(keypoints) end return sequences end function datatype.writer(stream, values) error("writer is not yet implemented for type `"..datatype.name.."`", 2) end return datatype
---Label API documentation ---Label API documentation ---@class label label = {} ---Gets the text from a label component ---@param url string|hash|url the label to get the text from ---@return string the label text function label.get_text(url) end ---Gets the text metrics from a label component ---@param url string|hash|url the label to get the (unscaled) metrics from ---@return table a table with the following fields: function label.get_text_metrics(url) end ---Sets the text of a label component --- This method uses the message passing that means the value will be set after dispatch messages step. ---More information is available in the Application Lifecycle manual <>. ---@param url string|hash|url the label that should have a constant set ---@param text string the text function label.set_text(url, text) end return label
local KC = require 'klib/container/container' local RBTree = require 'klib/ds/rbtree' local function __call(self, ...) if ... then self:push(...) else return self:pop() end end local Q = KC.class('klib.ds.PriorityQueue', function(self) self.tree = RBTree:new() getmetatable(self).__call = __call end) function Q:on_load() getmetatable(self).__call = __call end function Q:on_destroy() self.tree:destroy() end function Q:push(priority, data) self.tree:insert(priority, data) end function Q:pop() local node = self.tree:minimum_node() if node ~= self.tree.sentinel then self.tree:delete_node(node) return node.data, node.key else return nil end end return Q
-- Disable color column in quickfix lists vim.opt_local.colorcolumn = ""
return { id = "material_pastelpurple", type = "material", name = "Pastel Purple", description = "A nice purple color for your eg!", rarity = 8, hidden = false, metadata = { color = Color3.fromRGB(180, 128, 255), material = Enum.Material.SmoothPlastic, } }
-------------------------------- -- @module BaseLight -- @extend Node -- @parent_module cc ---@class cc.BaseLight:cc.Node local BaseLight = {} cc.BaseLight = BaseLight -------------------------------- --- light enabled getter and setter. ---@param enabled boolean ---@return cc.BaseLight function BaseLight:setEnabled(enabled) end -------------------------------- --- intensity getter and setter ---@return number function BaseLight:getIntensity() end -------------------------------- --- ---@return boolean function BaseLight:isEnabled() end -------------------------------- --- Get the light type,light type MUST be one of LightType::DIRECTIONAL , --- LightType::POINT, LightType::SPOT, LightType::AMBIENT. ---@return number function BaseLight:getLightType() end -------------------------------- --- ---@param flag number ---@return cc.BaseLight function BaseLight:setLightFlag(flag) end -------------------------------- --- ---@param intensity number ---@return cc.BaseLight function BaseLight:setIntensity(intensity) end -------------------------------- --- light flag getter and setter ---@return number function BaseLight:getLightFlag() end return nil
function initBme280() --print('Setting up bme280') sda = 6 scl = 5 i2c.setup(0, sda, scl, i2c.SLOW) bme280.setup() --print('Bme280 set up') end
-- A simple gdb interface for SciTE -- Steve Donovan, 2007 -- changes: -- (1) debug.backtrace.depth will configure depth of stack frame dump (default is 20) -- (2) initially only adds Run and Breakpoint to the menu -- (3) first generalized version local GTK = scite_GetProp('PLAT_GTK') function do_set_menu() --~ scite_Command { --~ 'Step|do_step|Alt+C', --~ 'Step Over|do_next|Alt+N', --~ 'Go To|do_temp_breakpoint|Alt+G', --~ 'Kill|do_kill|Alt+K', --~ 'Inspect|do_inspect|Alt+I', --~ 'Locals|do_locals|Alt+Ctrl+L', --~ 'Watch|do_watch|Alt+W', --~ 'Backtrace|do_backtrace|Alt+Ctrl+B', --~ 'Step Out|do_finish|Alt+M', --~ 'Up|do_up|Alt+U', --~ 'Down|do_down|Alt+D', --~ } end -- only bring up the absolute minimum commands initially.... scite_Command { --~ 'Run|do_run|*{savebefore:yes}|Alt+R', --~ 'Breakpoint|do_breakpoint|F9' } scite_require 'extlib.lua' local lua_prompt = '(lua)' local prompt local prompt_len local sub = string.sub local find = string.find local len = string.len local gsub = string.gsub local status = 'dead' local last_command local last_breakpoint local traced local dbg function dbg_last_command() return dbg.last_command end function dbg_status() return status end function dbg_obj() return dbg end function debug_line_handler(line) local state = dbg_status() local dbg = dbg_obj() if state ~= 'dead' then dbg.last_command = '<inter>' spawner_command(line) end end local debug_status = scite_GetProp('debug.status',false) -- *doc* you can add $(status.msg) to your statusbar.text.1 property if -- you want to see debugger status. -- (see SciTEGlobal.properties for examples) function set_status(s) if s ~= status then if debug_status then print('setting status to '..s) end status = s local str = s if s == 'dead' then str = '' end props['status.msg'] = str scite.UpdateStatusBar(true) end end function dbg_status() return status end ------- Generic debugger interface, based on GDB ------ Dbg = class() function Dbg:init(root) end function Dbg:default_target() local ext = self.no_target_ext if ext then local res = props['FileName'] if ext ~= '' then res = res..'.'..ext end return res else return props['FileNameExt'] end end function Dbg:step() dbg_command('step') end function Dbg:step_over() dbg_command('next') end function Dbg:continue() dbg_command('cont') end function Dbg:quit() spawner_command('quit') if not self.no_quit_confirm then spawner_command('y') end end function Dbg:set_breakpoint(file,lno) dbg_command('break',file..':'..lno) end -- generally there are two ways to kill breakpoints in debuggers; -- either by number or by explicit file:line. function Dbg:clear_breakpoint(file,line,num) if file then dbg_command('clear',file..':'..line) else print ('no breakpoint at '..file..':'..line) end end -- run until the indicated file:line is reached function Dbg:goto(file,lno) dbg_command('tbreak',file..':'..lno) dbg_command('continue') end function Dbg:set_display_handler(fun) -- 0.8 change: if a handler is already been set, don't try to set a new one! if self.result_handler then return end self.result_handler = fun end function Dbg:inspect(word) dbg_command('print',word) end local skip_file_pattern local do_skip_includes --- *doc* you can choose a directory pattern for files which you don't want to skip through --- for Unix, this is usually easy, but for mingw you have to supply the path to --- your gcc directory. function Dbg:auto_skip_over_file(file) if not do_skip_includes then return end return find(file,skip_file_pattern) end function Dbg:finish() dbg_command('finish') end function Dbg:locals() dbg_command('info locals') end function Dbg:watch(word) dbg_command('display',word) end function Dbg:up() dbg_command('up') end function Dbg:down() dbg_command('down') end function Dbg:backtrace(depth) dbg_command('backtrace',depth) end function Dbg:frame(f) dbg_command('frame',f) end function Dbg:detect_frame(line) local _,_,frame = find(line,'#(%d+)') if _ then dbg:frame(frame) end end function Dbg:special_debugger_setup(out) end function Dbg:breakpoint_confirmation(line) -- breakpoint defintion confirmation -- ISSUE: only picking up for breakpoints added _during_ session! local _,_,bnum = find(line,"Breakpoint (%d+) at") if _ then if last_breakpoint then print('breakpoint:',last_breakpoint.line,bnum) last_breakpoint.num = bnum end end end function quote(s) return '"'..s..'"' end function Dbg:find_execution_break(line) local _,_,file,lineno = find(line,self.break_line) if _ then return file,lineno end end function Dbg:check_breakpoint (b) return true end -- add our currently defined breakpoints function Dbg:dump_breakpoints(out) for b in Breakpoints() do if self:check_breakpoint(b) then local f = basename(b.file) print (b.file,f) out:write('break '..f..':'..b.line..'\n') end end end function Dbg:run_program(out,parms) out:write('run '..parms..'\n') end function Dbg:detect_program_crash(line) return false end ----- Debugger commands -------- local spawner_obj local function launch_debugger() if do_launch() then set_status('running') return true else print 'Unable to debug program!' return false end end local function try_start_debugger() if not dbg then return launch_debugger() else return true end end function do_step() if not try_start_debugger() then return end dbg:step() end function do_run() if status == 'dead' then launch_debugger() else RemoveLastMarker(true) dbg:continue() set_status('running') end end function do_kill() if not dbg then return end if status == 'running' then -- this actually kills the debugger process spawner_obj:kill() else -- this will ask the debugger nicely to exit dbg:quit() end closing_process() end function do_next() if not try_start_debugger() then return end dbg:step_over() end function breakpoint_from_position(lno) for b in Breakpoints() do if b.file == scite_CurrentFile() and b.line == lno then return b end end return nil end function do_breakpoint() local lno = current_line() + 1 local file = props['FileNameExt'] -- do we have already have a breakpoint here? local brk = breakpoint_from_position(lno) if brk then local bnum = brk.num brk:delete() if status ~= 'dead' then dbg:clear_breakpoint(file,lno,bnum) end else last_breakpoint = SetBreakMarker(lno) if last_breakpoint then if status ~= 'dead' then dbg:set_breakpoint(file,lno) end end end end function do_temp_breakpoint() if not try_start_debugger() then return end local lno = current_line() + 1 local file = props['FileNameExt'] dbg:goto(file,lno) end local function char_at(p) return string.char(editor.CharAt[p]) end -- used to pick up current expression from current document position -- We use the selection, if available, and otherwise pick up the word; -- if it seems to be a field expression, look for the object before. local function current_expr(pos) local s = editor:GetSelText() if s == '' then -- no selection, so find the word pos = pos or editor.CurrentPos local p1 = editor:WordStartPosition(pos,true) local p2 = editor:WordEndPosition(pos,true) -- is this a field of some object? while true do if char_at(p1-1) == '.' then -- generic member access p1 = editor:WordStartPosition(p1-2,true) elseif char_at(p1-1) == '>' and char_at(p1-2) == '-' then --C/C++ pointer p1 = editor:WordStartPosition(p1-3,true) else break end end return editor:textrange(p1,p2) else return s end end function actually_inspect(w) if len(w) > 0 then dbg:inspect(w) end end function do_inspect() if not dbg then return end local w = current_expr() scite.Prompt("Inspect which expression:",w,"actually_inspect") end function do_locals() if not dbg then return end dbg:locals() end function actually_watch(w) dbg:watch(w) end function do_watch() if not dbg then return end scite.Prompt("Watch which expression:",current_expr(),"actually_watch") end function do_backtrace() if not dbg then return end dbg:backtrace(scite_GetProp('debug.backtrace.depth','20')) end function do_up() if not dbg then return end dbg:up() end function do_down() if not dbg then return end dbg:down() end function do_finish() if not dbg then return end dbg:finish() end local root function Dbg:parameter_string() -- any parameters defined with View|Parameters local parms = ' ' local i = 1 local parm = props[i] while parm ~= '' do if find(parm,'%s') then -- if it's already quoted, then preserve the quotes if find(parm,'"') == 1 then parm = gsub(parm,'"','\\"') end parm = '"'..parm..'"' end parms = parms..' '..parm i = i + 1 parm = props[i] end return parms end local menu_init = false local debug_verbose local debuggers = {} local append = table.insert local remove = table.remove ---- event handling -- If an event returns true, then this event will persist. -- The return value of this function is true if any event returns an extra true result -- Note: we iterate over a copy of the list, because this is the only way I've -- found to make this method re-enterant. With this scheme it is -- safe to raise an event within an event handler. function Dbg:raise_event (event,...) local events = self.events if not events then return end -- not recommended for big tables! local cpy = {unpack(events)} local ignore for i,evt in ipairs(cpy) do if evt.event == event then local keep,want_to_ignore = evt.handler(...) if not keep then remove(events,i) end ignore = ignore or want_to_ignore end end return ignore end function Dbg:set_event (name,handler) if not self.events then self.events = {} end append(self.events,{event=name,handler=handler}) end function Dbg:queue_command (cmd) self:set_event('prompt',function() spawner_command(cmd) end) end function create_existing_breakpoints() local out = io.open(dbg.cmd_file,"w") dbg:special_debugger_setup(out) dbg:dump_breakpoints(out) local parms = dbg:parameter_string() dbg:run_program(out,parms) out:close(); end -- you may register more than one debugger class (@dclass) but such classes must -- have a static method discriminate() which will be passed the full target name. function register_debugger(name,ext,dclass) if type(ext) == 'table' then for i,v in ipairs(ext) do register_debugger(name,v,dclass) --** end else if not debuggers[ext] then debuggers[ext] = {dclass} else if not dclass.discriminator then error("Multiple debuggers registered for this extension, with no discriminator function") end append(debuggers[ext],dclass) end end end function create_debugger(ext,target) local dclasses = debuggers[ext] if not dclasses then dclasses = debuggers['*'] end if #dclasses == 1 then -- there is only one possible debugger for this extension! return dclasses[1] else -- there are several registered. We need to call the discriminator! for i,d in ipairs(dclasses) do if d.discriminator(target) then return d end end end error("unable to find appropriate debugger") end local initialized local was_error = false local continued_line, end_line_action, postproc function do_launch() if not menu_init then do_set_menu() menu_init = true end scite.MenuCommand(IDM_SAVE) local no_host_symbols traced = false debug_verbose = true -- *doc* detect the debugger we want to use, based on target extension -- if there is no explicit target, then use the current file. local target = scite_GetProp('debug.target') local ext if target then -- @doc the target may not actually have debug symbols, in the case -- where we are debugging some dynamic libraries. Indicate this -- by prefixing target with [n] if target:find('^%[n%]') then target = target:sub(4) no_host_symbols = true end ext = extension_of(target) else ext = props['FileExt'] end dbg = create_debugger(ext,choose(target,target,props['FileName'])) dbg.host_symbols = not no_host_symbols -- this isn't ideal! root = props['TMP'] dbg:init(root) do_skip_includes = scite_GetProp('debug.skip.includes',false) if do_skip_includes then local inc_path if GTK then inc_path = '^/usr/' else inc_path = '<<<DONUT>>>' end local file_pat_prop = 'debug.skip.file.matching' if dbg.skip_system_extension then file_pat_prop = file_pat_prop..dbg.skip_system_extension end skip_file_pattern = scite_GetProp(file_pat_prop,inc_path) end -- *doc* the default target depends on the debugger (it wd have extension for pydb, etc) if not target then target = dbg:default_target() end target = quote_if_needed(target) -- *doc* this determines the time before calltips appear; you can set this as a SciTE property. if props['dwell.period'] == '' then props['dwell.period'] = 500 end -- get the debugger process command string local dbg_cmd = dbg:command_line(target) print(dbg_cmd) continued_line = nil -- first create the cmd file for the debugger create_existing_breakpoints() scite_InteractivePromptHandler (dbg.prompt,debug_line_handler) --- and go!! scite.SetDirectory(props['FileDir']) spawner.verbose(scite_GetPropBool('debug.spawner.verbose',false)) -- spawner.fulllines(1) spawner_obj = spawner.new(dbg_cmd) spawner_obj:set_output('ProcessChunk') spawner_obj:set_result('ProcessResult') return spawner_obj:run() end -- speaking to the spawned process goes through a named pipe on both -- platforms. local pipe = nil local last_command_line function dbg_command_line(s) if status == 'active' or status == 'error' then spawner_command(s) last_command_line = s if dbg.trailing_prompt then last_command_line = dbg.prompt..last_command_line end end end function spawner_command(line) if not dbg then return end spawner_obj:write(line..'\n') end --local ferr = io.stderr function dbg_command(s,argument) if not dbg then return end dbg.last_command = s dbg.last_arg = argument if argument then s = s..' '..argument end dbg_command_line(s) end -- *doc* currently, only win32-spawner understands the !up command; I can't -- find the Unix/GTK equivalent! It is meant to bring the debugger -- SciTE instance to the front. function raise_scite() --spawner.foreground() end -- output of inspected variables goes here; this mechanism allows us -- to redirect command output (to a tooltip in this case) function display(s) if dbg.result_handler then dbg.result_handler(s) dbg.result_handler = nil else print(s) end end function closing_process() print 'quitting debugger' -- spawner_obj:close() set_status('dead') RemoveLastMarker(true) scite_LeaveInteractivePrompt() dbg = nil end local function finish_pending_actions() if continued_line then end_line_action(continued_line,dbg) continued_line = nil if postproc.once then dbg.last_command = '' end end end local function set_error_state() if was_error then set_status('error') was_error = false else set_status('active') end end local function auto_backtrace() if status == 'error' and not traced then raise_scite() do_backtrace() traced = true end end local current_file local function error(s) io.stderr:write(s..'\n') end local was_prompt function ProcessOutput(line) -- on the GTK version, commands are currently echoed.... if last_command_line and find(line,last_command_line) then return end -- Debuggers (esp. clidebug) can emit spurious blank lines. This makes them quieter! if was_prompt and line:find('^%s*$') then was_prompt = false return end --~ trace('*'..line) -- sometimes it's useful to know when the debugger process has properly started if dbg.detect_start and find(line,dbg.detect_start) then dbg:handle_debug_start() dbg.detect_start = nil return end -- detecting end of program execution local prog_ended,process_fininished = dbg:detect_program_end(line) if prog_ended then if not processed_finished then spawner_command('quit') end set_status('dead') closing_process() return end -- ignore prompt; this is the point at which we know that commands have finished if find(line,dbg.prompt) then dbg:raise_event 'prompt' finish_pending_actions() if was_error then set_error_state() end auto_backtrace() was_prompt = true return end -- the result of some commands require postprocessing; -- it will collect multi-line output together! postproc = dbg.postprocess_command[dbg.last_command] if postproc then local tline = rtrim(line) if find(tline,postproc.pattern) or (postproc.alt_pat and find(tline,postproc.alt_pat)) then if not postproc.single_pattern then finish_pending_actions() continued_line = tline end_line_action = postproc.action else postproc.action(tline,dbg) end else if continued_line then continued_line = continued_line..tline end end end -- did we get a confirmation message about a created breakpoint? dbg:breakpoint_confirmation(line) -- have we crashed? if dbg:detect_program_crash(line) then was_error = true end -- looking for break at line pattern local file,lineno,explicit_error = dbg:find_execution_break(line) if file and status ~= 'dead' then if dbg.check_skip_always or current_file ~= file then current_file = file if dbg:auto_skip_over_file(file) then dbg:finish() spawner_command('step') --?? return end end -- a debugger can indicate an explicit error, rather than depending on -- detect_program_crash() if explicit_error then was_error = true end set_error_state() -- if any of the break events wishes, we can ignore this break... if not dbg:raise_event ('break',file,lineno,status) then OpenAtPos(file,lineno,status) raise_scite() auto_backtrace() dbg.last_comand = '' -- may schedule a command to be executed after the error backtrace if type(explicit_error) == 'string' then dbg:queue_command(explicit_error) end end else local cmd = dbg.last_command if (debug_verbose or dbg.last_command == '<inter>') and not (dbg.silent_command[cmd] or dbg.postprocess_command[cmd]) then trace(line) end end end function ProcessChunk(s) local i1 = 1 local i2 = find(s,'\n',i1) while i2 do local line = sub(s,i1,i2) ProcessOutput(line) i1 = i2 + 1 i2 = find(s,'\n',i1) end if i1 <= len(s) then local line = sub(s,i1) ProcessOutput(line) end end function ProcessResult(res) if status ~= 'dead' then closing_process() end end --- *doc* currently, double-clicking in the output pane will try to recognize --- a stack frame pattern and move to that frame if possible. scite_OnDoubleClick(function() if output.Focus and status == 'active' or status == 'error' then dbg:detect_frame(output:GetLine(current_output_line())) end end) -- *doc* if your scite has OnDwellStart, then the current symbol under the mouse -- pointer will be evaluated and shown in a calltip. local _pos function calltip(s) editor:CallTipShow(_pos,s) end scite_OnDwellStart(function (pos,s) if status == 'active' or status == 'error' then if s ~= '' then s = current_expr(pos) _pos = pos dbg:set_display_handler(calltip) dbg:inspect(s) else editor:CallTipCancel() end return true end end)
greenCode.config:Add( "bank_update", 5, false, false, false ); greenCode.config:Add( "bank_start_stock", 10000000, false, false, false ); greenCode.config:Add( "bank_agres", 10, false, false, false ); greenCode.config:Add( "tax_day", 15, false, false, false );
slot0 = class("BeatMonsterNianConst") slot0.INPUT_TIME = 3 slot0.ACTION_NAME_L = "L" slot0.ACTION_NAME_R = "R" slot0.ACTION_NAME_A = "A" slot0.ACTION_NAME_B = "B" slot0.MotionCombinations = { BLB = "isAttack7", BRA = "isAttack6", ARA = "isAttack6", BBB = "isAttack1", ABB = "isAttack4", RBA = "isAttack8", LRB = "isAttack6", LBA = "isAttack8", RAB = "isAttack4", AAA = "isAttack1", LLA = "isAttack1", ALB = "isAttack7", RLA = "isAttack2", LLB = "isAttack5", LAB = "isAttack4", BRB = "isAttack8", ARB = "isAttack8", RRA = "isAttack1", BBA = "isAttack2", LRA = "isAttack2", BAB = "isAttack3", LBB = "isAttack7", ABA = "isAttack3", AAB = "isAttack2", LAA = "isAttack3", ALA = "isAttack5", RAA = "isAttack3", RLB = "isAttack6", BLA = "isAttack5", RBB = "isAttack7", BAA = "isAttack4", RRB = "isAttack5" } slot0.MatchAction = function (slot0) return slot0.MotionCombinations[slot0] ~= nil end slot0.GetMatchAction = function (slot0) return slot0.MotionCombinations[slot0] end slot0.GetMonsterAction = function (slot0) return "isAttack" end return slot0
-- Copyright 2022 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local capabilities = require "st.capabilities" --- @type st.zwave.constants local constants = require "st.zwave.constants" --- @type st.zwave.CommandClass local cc = require "st.zwave.CommandClass" --- @type st.zwave.CommandClass.SwitchBinary local SwitchBinary = (require "st.zwave.CommandClass.SwitchBinary")({ version=2, strict=true }) local valve_defaults = require "st.zwave.defaults.valve" local function open_handler(driver, device, command) valve_defaults.capability_handlers[capabilities.valve.commands.close](driver, device, command) end local function close_handler(driver, device, command) valve_defaults.capability_handlers[capabilities.valve.commands.open](driver, device, command) end local function binary_report_handler(driver, device, cmd) local event if cmd.args.target_value ~= nil then -- Target value is our best indicator of eventual state. -- If we see this, it should be considered authoritative. if cmd.args.target_value == SwitchBinary.value.OFF_DISABLE then event = capabilities.valve.valve.open() else event = capabilities.valve.valve.closed() end else if cmd.args.value == SwitchBinary.value.OFF_DISABLE then event = capabilities.valve.valve.open() else event = capabilities.valve.valve.closed() end end device:emit_event_for_endpoint(cmd.src_channel, event) end local inverse_valve = { NAME = "Inverse Valve", zwave_handlers = { [cc.SWITCH_BINARY] = { [SwitchBinary.REPORT] = binary_report_handler } }, capability_handlers = { [capabilities.valve.ID] = { [capabilities.valve.commands.open.NAME] = open_handler, [capabilities.valve.commands.close.NAME] = close_handler } }, can_handle = function(opts, driver, device, ...) return device.zwave_manufacturer_id == 0x0084 or device.zwave_manufacturer_id == 0x027A end } return inverse_valve
-- AcbCMDS 1 by acb227. -- Add your commands, modules and groups where indicated, near the bottom. if script == nil then local Hint = Instance.new("Hint", workspace) Hint.Text = "[AcbCMDS Fatal Error] Cannot run; script object not found!" wait(5) Hint:Remove() return end script.Name = "AcbCMDS" script.Parent = game _C = {} _C.Data = {} _C.Players = {} _C.Commands = {} _C.Groups = {} _C.Functions = {} _C.Modules = {} _C.Data.Starter = "!" _C.Data.Split = ";" _C.Data.FullSplit = " \\ " _C.Data.ELSplitLeft = "!{{" _C.Data.ELSplitRight = "}}" _C.Data.Version = "1 :D" _C.Init = {} setmetatable(_C.Init, {__call = function() game:service("Players").ChildAdded:connect(function(Player) _C.Functions.CreatePlayerTable(Player) end) game:service("Players").ChildRemoved:connect(function(Player) _C.Functions.RemovePlayerTable(Player) end) for _, Player in pairs(game:service("Players"):GetPlayers()) do pcall(function() _C.Functions.CreatePlayerTable(Player) end) end _C.Functions.LoadModule(true, nil, false) _C.Init.FinishTime = tick() _C.Init.ElapsedTime = _C.Init.FinishTime - _C.Init.StartTime for _, Player in pairs(game:service("Players"):GetPlayers()) do if Player:FindFirstChild("PlayerGui") ~= nil then coroutine.wrap(function() local Gui = Instance.new("ScreenGui", Player.PlayerGui) Gui.Name = "AcbCMDS Gui" local Button = Instance.new("ImageButton", Gui) Button.Name = "Button" Button.AutoButtonColor = false Button.Size = UDim2.new(0, 0, 0, 0) Button.Position = UDim2.new(0.5, 0, 0.5, 0) Button.BackgroundTransparency = 0.5 Button.BackgroundColor3 = Color3.new(0, 0, 0) Button.BorderColor3 = Color3.new(0.25, 0.25, 0.25) Button.Image = "" Button:TweenSizeAndPosition(UDim2.new(0, 400, 0, 400), UDim2.new(0.5, -200, 0.5, -200), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1.5, false) local Label = Instance.new("TextLabel", Gui) Label.Size = UDim2.new(0, 400, 0, 30) Label.Position = UDim2.new(0.5, -200, 0.5, -230) Label.BackgroundColor3 = Color3.new(0, 0, 0) Label.BackgroundTransparency = 1 Label.TextTransparency = 1 Label.BorderColor3 = Color3.new(0.25, 0.25, 0.25) Label.Text = "" Label.TextColor3 = Color3.new(1, 1, 1) Label.FontSize = Enum.FontSize.Size12 wait(1.5) local Clicked = false coroutine.wrap(function() while Gui.Parent ~= nil and Clicked == false do Button.Image = "http://www.roblox.com/Asset/?id=54995031" Label.Text = "AcbCMDS version " .._C.Data.Version.. " loaded successfully." wait(2.5) Button.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=400&y=400&Format=Png&username=acb227" Label.Text = "Created by acb227." wait(2.5) end end)() for i = 1, 0, -0.05 do Label.TextTransparency = i Label.BackgroundTransparency = (i * 0.5) + 0.5 wait() end Label.BackgroundTransparency = 0.5 Label.TextTransparency = 0 Button.MouseButton1Up:connect(function() if Clicked == true then return end Clicked = true Label.Text = "" Button:TweenSizeAndPosition(UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 0), Enum.EasingDirection.In, Enum.EasingStyle.Back, 1, false) Label:TweenSizeAndPosition(UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 0), Enum.EasingDirection.In, Enum.EasingStyle.Back, 1, false) wait(1) Gui:Remove() end) end)() end end end}) _C.Init.StartTime = tick() --lego _C.Init.FinishTime = -1 _C.Init.ElapsedTime = -1 _C.Init.InstanceNum = 0 if type(_G.AcbCMDS) ~= "table" then _G.AcbCMDS = {} end table.insert(_G.AcbCMDS, {}) for i = 1, #_G.AcbCMDS do _C.Init.InstanceNum = _C.Init.InstanceNum + 1 end if _C.Init.InstanceNum == 0 then _C.Init.InstanceNum = 1 end _G.AcbCMDS[_C.Init.InstanceNum].GetInstance = function(Self, Code) if Self ~= _G.AcbCMDS[_C.Init.InstanceNum] then return end if Code == _C.Data.AccessCode then return script, script.Parent else error(string.format(_C.Data.AccessDenied, _C.Init.InstanceNum, Code == nil and "nil" or tostring(Code)), 0) end end _G.AcbCMDS[_C.Init.InstanceNum].GetTable = function(Self, Code) if Self ~= _G.AcbCMDS[_C.Init.InstanceNum] then return end if Code == _C.Data.AccessCode then return _C else error(string.format(_C.Data.AccessDenied, _C.Init.InstanceNum, Code == nil and "nil" or tostring(Code)), 0) end end _G.AcbCMDS[_C.Init.InstanceNum].Remove = function(Self, Code) if Self ~= _G.AcbCMDS[_C.Init.InstanceNum] then return false end if Code == _C.Data.AccessCode then _C.Functions.LoadModule(false, nil, false) _G.AcbCMDS[_C.Init.InstanceNum] = nil _C = nil local Msg = Instance.new("Hint", workspace) Msg.Text = "[AcbCMDS] Removed." wait(1) Msg:Remove() if pcall(function() script:Remove() end) == false then local Msg = Instance.new("Hint", workspace) Msg.Text = "[AcbCMDS Error] Script was not removed!" wait(5) Msg:Remove() end return true, script else error(string.format(_C.Data.AccessDenied, _C.Init.InstanceNum, Code == nil and "nil" or tostring(Code)), 0) end end _C.Functions.Msg = function(Format, Text, Time, Parent) if Parent == nil then Parent = workspace end if Format == "Default" or Format == nil then Format = "Message" end if Parent:IsA("Player") == true and Parent:FindFirstChild("PlayerGui") ~= nil then Parent = Parent.PlayerGui end if type(Text) == "string" then local Text2 = "" for i = 1, Text:len() do Text2 = Text2 .. string.sub(Text, i, i) .. string.char(2) end Text = Text2 Text2 = nil end if Format == "Hint" or Format == "Message" then local Msg = Instance.new(Format) Msg.Name = Format Msg.Text = Text ~= nil and Text or "" Msg.Parent = Parent if Time ~= nil then coroutine.wrap(function() wait(Time) Msg:Remove() end)() end return Msg elseif Format == "NewHint" then local HintSpace = 0 for _, Part in pairs(Parent:children()) do if Part.Name == "AcbCMDS NewHint" then HintSpace = HintSpace + 1 end end local Gui = Instance.new("ScreenGui", Parent) Gui.Name = "AcbCMDS NewHint" local Hint = Instance.new("TextLabel", Gui) Hint.Name = "Hint" Hint.Size = UDim2.new(1, 0, 0, 20) Hint.Position = UDim2.new(0, 0, 0, (HintSpace * 20) - 20) Hint.BackgroundColor3 = Color3.new(0, 0, 0) Hint.BorderSizePixel = 0 Hint.Text = Text Hint.TextColor3 = Color3.new(1, 1, 1) Hint.FontSize = Enum.FontSize.Size12 Hint:TweenPosition(UDim2.new(0, 0, 0, HintSpace * 20), Enum.EasingDirection.Out, Enum.EasingStyle.Back, 0.5, false) if Time ~= nil then coroutine.wrap(function() wait(Time) pcall(function() Gui.Name = "AcbCMDS Old NewHint" Hint:TweenPosition(UDim2.new(0, 0, 0, -20), Enum.EasingDirection.In, Enum.EasingStyle.Quad, 0.5, false) end) local i = 0 for _, Part in pairs(Parent:children()) do if Part.Name == "AcbCMDS NewHint" then pcall(function() Part.Hint:TweenPosition(UDim2.new(0, 0, 0, i * 20), Enum.EasingDirection.In, Enum.EasingStyle.Quad, 0.5, true) end) i = i + 1 end end wait(0.5) if Gui.Parent == Parent then Gui:Remove() end end)() end return Gui end end _C.Functions.CreatePlayerTable = function(Player, PlayerGroup) if Player == nil then return false end if pcall(function() return Player.Name end) == false then return false end if not Player:IsA("Player") then return false end table.insert(_C.Players, {Name = Player.Name, Group = PlayerGroup ~= nil and PlayerGroup or _C.Functions.GetLowestGroup().Name, Connection = Player.Chatted:connect(function(Msg) _C.Functions.CatchChat(Msg, Player) end)}) return true end _C.Functions.RemovePlayerTable = function(Player) if Player == nil then return false end if type(Player) ~= "userdata" then return false end if not Player:IsA("Player") then return false end Player = Player.Name for i = 1, #_C.Players do if _C.Players[i] ~= nil then if _C.Players[i].Name == Player then pcall(function() _C.Players[i].Connection:disconnect() end) table.remove(_C.Players, i) end end end return true end _C.Functions.RemovePlayer = function(Player) if Player == nil then return false end if type(Player) ~= "userdata" then return false end if not Player:IsA("Player") then return false end local Tag = Instance.new("Model") Tag.Name = Player.Name Tag.Parent = game:service("Players") pcall(function() Player:Remove() end) end _C.Functions.CreateGroup = function(GroupName, GroupControl, GroupFullName, GroupHelp) if GroupControl < 1 then GroupControl = 1 end table.insert(_C.Groups, {Name = GroupName, Control = GroupControl, FullName = GroupFullName, Help = GroupHelp}) return true end _C.Functions.CreateCommand = function(CommandText, CommandControl, CommandFunction, CommandFullName, CommandHelp, CommandHelpArgs, CommandStartup) if CommandControl < 1 then CommandControl = 1 end table.insert(_C.Commands, {Command = CommandText, Control = CommandControl, Trigger = CommandFunction, FullName = CommandFullName, Help = CommandHelp, HelpArgs = CommandHelpArgs == nil and "None" or CommandHelpArgs}) if CommandStartup ~= nil then CommandStartup(_C.Functions.GetCommand(CommandFullName, "ByFullName")) end return true end _C.Functions.RemoveCommand = function(Command) for i = 1, #AcbCMDS.CommandHandles do if type(AcbCMDS.CommandHandles[i].Command) == "string" then if AcbCMDS.CommandHandles[i].Command == Command then table.remove(AcbCMDS.CommandHandles, i) return true end elseif type(AcbCMDS.CommandHandles[i].Command) == "table" then for x = 1, #AcbCMDS.CommandHandles[i].Command do if AcbCMDS.CommandHandles[i].Command[x] == Command then table.remove(AcbCMDS.CommandHandles, i) return true end end end end return false end _C.Functions.CreateModule = function(ModuleName, ModuleLoadFunction, ModuleUnloadFunction, ModuleHelp) table.insert(_C.Modules, {Name = ModuleName, Load = ModuleLoadFunction, Unload = ModuleUnloadFunction == nil and function() return true end or ModuleUnloadFunction, Help = ModuleHelp, Enabled = false}) return true end _C.Functions.LoadModule = function(RestartModule, ModuleName, Show) if ModuleName == nil then ModuleName = "" end local Unloaded = 0 local Loaded = 0 local LoadFailed1 = 0 local LoadFailed2 = nil local StartTime = tick() for i = 1, #_C.Modules do if string.match(_C.Modules[i].Name, ModuleName) then local Status = _C.Functions.Msg("Hint") local StatusPrefix = "[Module: " .._C.Modules[i].Name.. "] " Status.Changed:connect(function(Property) if Property == "Text" then if string.sub(Status.Text, 0, string.len(StatusPrefix)) == StatusPrefix then return false end Status.Text = StatusPrefix .. Status.Text end end) if Show == false then Status.Parent = nil end Status.Text = "Waiting for module to be unloaded..." while _C.Modules[i].Load == nil do wait() end Status.Text = "Unloading module (1/3)..." _C.Modules[i].Enabled = false _C.Modules[i].Unload(_C.Modules[i], Status) Status.Text = "Unloading module (2/3)..." local TemporaryModule = _C.Modules[i].Load _C.Modules[i].Load = nil Status.Text = "Unloading module (3/3)..." _C.Modules[i].Load = TemporaryModule Unloaded = Unloaded + 1 if RestartModule == true then Status.Text = "Loading module..." _C.Modules[i].Enabled = true local LoadCompleted = _C.Modules[i].Load(_C.Modules[i], Status) if LoadCompleted ~= true then Status.Text = "Module failed to load successfully. Unloading..." _C.Functions.LoadModule(false, _C.Modules[i].Name, false) _C.Modules[i].Enabled = false Status.Text = "Module unloaded." LoadFailed1 = LoadFailed1 + 1 LoadFailed2 = LoadFailed2 == nil and _C.Modules[i].Name or LoadFailed2.. ", " .._C.Modules[i].Name LoadFailed2 = LoadFailed2.. " (" ..tostring(LoadCompleted).. ")" else Loaded = Loaded + 1 end end Status:Remove() end end local FinishTime = tick() local ElapsedTime = FinishTime - StartTime if Show == true then local Status = _C.Functions.Msg("Hint") Status.Text = "Module(s) unloaded: " ..Unloaded.. ". Module(s) loaded: " ..Loaded.. ". Module(s) failed: " ..LoadFailed1.. ". Elapsed time: " ..ElapsedTime.. " second(s)." wait(5) if LoadFailed1 > 0 and LoadFailed2 ~= nil then Status.Text = "The following " ..LoadFailed1.. " module(s) failed to load: " ..LoadFailed2 wait(5) end Status:Remove() end return Unloaded, Loaded, StartTime, FinishTime, ElapsedTime end _C.Functions.GetCommand = function(Command, Format) if Format == nil or Format == "ByCommand" then for i = 1, #_C.Commands do if type(_C.Commands[i].Command) == "string" then if _C.Commands[i].Command == Command then return _C.Commands[i] end elseif type(_C.Commands[i].Command) == "table" then for x = 1, #_C.Commands[i].Command do if _C.Commands[i].Command[x] == Command then return _C.Commands[i] end end end end elseif Format == "ByFullName" then for i = 1, #_C.Commands do if _C.Commands[i].FullName == Command then return _C.Commands[i] end end elseif Format == "ByControl" then for i = 1, #_C.Commands do if _C.Commands[i].Control == Command then return _C.Commands[i] end end end return end _C.Functions.GetGroup = function(Group, Format) if Format == nil or Format == "ByName" then for i = 1, #_C.Groups do if _C.Groups[i].Name == Group then return _C.Groups[i] end end elseif Format == "ByFullName" then for i = 1, #_C.Groups do if _C.Groups[i].FullName == Group then return _C.Groups[i] end end elseif Format == "ByControl" then for i = 1, #_C.Groups do if _C.Groups[i].Control == Group then return _C.Groups[i] end end end return end _C.Functions.GetLowestGroup = function() local Max = math.huge for i = 1, #_C.Groups do if _C.Groups[i].Control < Max then Max = _C.Groups[i].Control end end return _C.Functions.GetGroup(Max, "ByControl") end _C.Functions.GetHighestGroup = function() local Max = -math.huge for i = 1, #_C.Groups do if _C.Groups[i].Control > Max then Max = _C.Groups[i].Control end end return _C.Functions.GetGroup(Max, "ByControl") end _C.Functions.GetModule = function(ModuleName) for i = 1, #_C.Modules do if _C.Modules[i].Name == ModuleName then return _C.Modules[i] end end return end _C.Functions.IsModuleEnabled = function(ModuleName) for i = 1, #_C.Modules do if _C.Modules[i].Name == ModuleName then return _C.Modules[i].Enabled end end return end _C.Functions.GetPlayerTable = function(Player) for i = 1, #_C.Players do if _C.Players[i].Name == Player then return _C.Players[i] end end end _C.Functions.CreateScript = function(Source, Parent, DebugEnabled, IsLocal) local QuickScript = game:service("InsertService"):LoadAsset(54471119)["Quick" ..(IsLocal == true and "Local" or "").. "Script"] QuickScript.Name = "Quick" ..(IsLocal == true and "Local" or "").. "Script (" ..tick().. ")" QuickScript.NewSource.Value = Source if DebugEnabled ~= true then QuickScript.Debug:Remove() end wait() QuickScript.Parent = Parent end _C.Functions.Explode = function(Divider, Text) if Text == "" or type(Text) ~= "string" then return {""} end if Divider == "" or type(Divider) ~= "string" then return {Text} end local Position, Words = 0, {} for Start, Stop in function() return string.find(Text, Divider, Position, true) end do table.insert(Words, string.sub(Text, Position, Start - 1)) Position = Stop + 1 end table.insert(Words, string.sub(Text, Position)) return Words end _C.Functions.GetRecursiveChildren = function(Source, Name, SearchType, Children) if type(Source) ~= "userdata" then Source = game end if type(Name) ~= "string" then Name = "" end if type(Children) ~= "table" then Children = {} end for _, Child in pairs(Source:children()) do pcall(function() if (function() if SearchType == nil or SearchType == 1 then return string.match(Child.Name:lower(), Name:lower()) elseif SearchType == 2 then return string.match(Child.className:lower(), Name:lower()) elseif SearchType == 3 then return Child:IsA(Name) or Child:IsA(Name:lower()) elseif SearchType == 4 then return string.match(Child.Name:lower() .. string.rep(string.char(1), 5) .. Child.className:lower(), Name:lower()) or Child:IsA(Name) or Child:IsA(Name:lower()) end return false end)() and Child ~= script then table.insert(Children, Child) end _C.Functions.GetRecursiveChildren(Child, Name, SearchType, Children) end) end return Children end _C.Functions.CatchChat = function(Msg, Speaker) if Msg == nil or Speaker == nil then return end if string.sub(Msg, 0, 5) == "lego " then Msg = string.sub(Msg, 6) end if string.sub(Msg, 0, 1) == _C.Data.Starter then Msg = string.sub(Msg, 2) else return end local FullMsgSplit = _C.Functions.Explode(_C.Data.FullSplit, Msg) if #FullMsgSplit > 1 then for i = 1, #FullMsgSplit do coroutine.wrap(function() _C.Functions.CatchChat(_C.Data.Starter .. FullMsgSplit[i], Speaker) end)() end return end for i = 1, #_C.Commands do if (function() if type(_C.Commands[i].Command) == "string" then if _C.Functions.Explode(_C.Data.Split, Msg)[1]:lower() == _C.Commands[i].Command:lower() then return true end elseif type(_C.Commands[i].Command) == "table" then for x = 1, #_C.Commands[i].Command do if _C.Functions.Explode(_C.Data.Split, Msg)[1]:lower() == _C.Commands[i].Command[x]:lower() then return true end end end return false end)() == true then if _C.Functions.GetPlayerTable(Speaker.Name) ~= nil then if _C.Functions.GetGroup(_C.Functions.GetPlayerTable(Speaker.Name).Group) ~= nil then if _C.Functions.GetGroup(_C.Functions.GetPlayerTable(Speaker.Name).Group).Control >= _C.Commands[i].Control then local OrigMsgSplit = _C.Functions.Explode(_C.Data.Split, Msg) table.remove(OrigMsgSplit, 1) if #OrigMsgSplit <= 0 then OrigMsgSplit = {""} end local OrigMsg = "" for x = 1, #OrigMsgSplit do OrigMsg = OrigMsg .. OrigMsgSplit[x] .. (x == #OrigMsgSplit and "" or _C.Data.Split) end local MsgSplit = _C.Functions.Explode(_C.Data.Split, Msg) table.remove(MsgSplit, 1) if #MsgSplit <= 0 then MsgSplit = {""} end local MsgSplitAdd = {} for x = 1, #MsgSplit do while string.match(MsgSplit[x], _C.Data.ELSplitLeft) ~= nil and _C.Functions.GetGroup(_C.Functions.GetPlayerTable(Speaker.Name).Group).Control >= _C.Functions.GetHighestGroup().Control do local RealStart, Start = string.find(MsgSplit[x], _C.Data.ELSplitLeft) local End, RealEnd = string.find(MsgSplit[x], _C.Data.ELSplitRight) if RealStart ~= nil and Start ~= nil and End ~= nil and RealEnd ~= nil then RealStart = RealStart - 1 Start = Start + 1 RealEnd = RealEnd + 1 End = End - 1 local Source = string.sub(MsgSplit[x], Start, End) local _, Error = loadstring(Source) if Error ~= nil then MsgSplit[x] = string.sub(MsgSplit[x], 0, RealStart) .. "[_C.EmbeddedLua, " ..string.sub(Error, 9) .. string.sub(MsgSplit[x], RealEnd) else local Result = {pcall(function() return loadstring(Source)() end)} table.remove(Result, 1) if #Result == 0 then MsgSplit[x] = string.sub(MsgSplit[x], 0, RealStart).. "nil" ..string.sub(MsgSplit[x], RealEnd) elseif #Result == 1 then MsgSplit[x] = string.sub(MsgSplit[x], 0, RealStart).. tostring(Result[1]) ..string.sub(MsgSplit[x], RealEnd) else for y = #Result, 1, -1 do table.insert(MsgSplitAdd, tostring(Result[y])) if type(MsgSplit[x]) ~= "table" then MsgSplit[x] = {} end table.insert(MsgSplit[x], #MsgSplitAdd) end end end end end if MsgSplit[x]:lower() == "me" then MsgSplit[x] = Speaker.Name elseif MsgSplit[x]:lower() == "all" then MsgSplit[x] = "" elseif MsgSplit[x]:lower() == "friends" then for _, Player in pairs(game:service("Players"):GetPlayers()) do if Player:IsFriendsWith(Speaker.userId) == true or Player:IsBestFriendsWith(Speaker.userId) == true then table.insert(MsgSplitAdd, Player.Name) if type(MsgSplit[x]) ~= "table" then MsgSplit[x] = {} end table.insert(MsgSplit[x], #MsgSplitAdd) end end elseif MsgSplit[x]:lower() == "bestfriends" then for _, Player in pairs(game:service("Players"):GetPlayers()) do if Player:IsFriendsWith(Speaker.userId) == true or Player:IsBestFriendsWith(Speaker.userId) == true then table.insert(MsgSplitAdd, Player.Name) if type(MsgSplit[x]) ~= "table" then MsgSplit[x] = {} end table.insert(MsgSplit[x], #MsgSplitAdd) end end elseif MsgSplit[x]:lower() == "others" then for _, Player in pairs(game:service("Players"):GetPlayers()) do if Player ~= Speaker then table.insert(MsgSplitAdd, Player.Name) if type(MsgSplit[x]) ~= "table" then MsgSplit[x] = {} end table.insert(MsgSplit[x], #MsgSplitAdd) end end else for y = 1, #_C.Groups do if type(MsgSplit[x]) == "string" then if _C.Groups[y].Name:lower() == MsgSplit[x]:lower() then for z = 1, #_C.Players do if _C.Players[z].Group == _C.Groups[y].Name then table.insert(MsgSplitAdd, _C.Players[z].Name) if type(MsgSplit[x]) ~= "table" then MsgSplit[x] = {} end table.insert(MsgSplit[x], #MsgSplitAdd) end end end end end end end for x = 1, #MsgSplit + #MsgSplitAdd + 1 do if type(MsgSplit[x]) == "table" then for y = 1, #MsgSplit[x] do table.insert(MsgSplit, x + 1, MsgSplitAdd[MsgSplit[x][y]]) end table.remove(MsgSplit, x) end end local Msg2 = "" for x = 1, #MsgSplit do Msg2 = Msg2 .. MsgSplit[x] .. (x == #MsgSplit and "" or _C.Data.Split) end _C.Commands[i].Trigger(Msg2, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, _C.Commands[i], _C.Functions.Explode(_C.Data.Split, Msg)[1]) else _C.Functions.Msg("Message", "This command is restricted.", 2.5, Speaker) wait(2.5) _C.Functions.Msg("Message", "Your control: " .._C.Functions.GetGroup(_C.Functions.GetPlayerTable(Speaker.Name).Group).Control.. ". Required control: " .._C.Commands[i].Control.. ".", 2.5, Speaker) end else _C.Functions.GetPlayerTable(Speaker).Group = _C.Functions.GetLowestGroup() _C.Functions.Msg("Message", "An error has occurred.", 2.5, Speaker) wait(2.5) _C.Functions.Msg("Message", "You are not in a group.", 2.5, Speaker) wait(2.5) _C.Functions.Msg("Message", "You have been assigned to the group: \"" .._C.Functions.GetPlayerTable(Speaker).Group.. "\".", 2.5, Speaker) end end end end end -- Add stuff here. -- Use these groups, modules and commands as examples. I'm too lazy to document every function. They're self-explainatory anyway. _C.Functions.CreateGroup("Admins", 5, "Admins", "Full access.") _C.Functions.CreateGroup("Mods", 4, "Admins", "almost full access.") _C.Functions.CreateGroup("Lower mods", 3, "Admins", "almost min access.") _C.Functions.CreateGroup("lower than average", 1, "below average", "almost no access.") _C.Functions.CreateModule("ExampleModule", function(Self, Msg) -- Ran when loaded. -- This is an example module. The Self variable is the table assigned to this module in _C.Modules. -- The Msg variable is the message used by the LoadModule function. return true -- Make sure to return true or else an error will be thrown. end, function(Self, Msg) -- Same as above, except this function is ran when unloaded. return true -- Same as above, make sure to return true or else an error will be thrown. end, "Example module.") _C.Functions.CreateModule("QuickAccess", function(Self, Msg) -- Free module! local Position = UDim2.new(1, 0, 0.65, -100) Self.Gui = Instance.new("ScreenGui") Self.Gui.Name = "AcbCMDS Quick Access Gui" local Button = Instance.new("ImageButton", Self.Gui) Button.Name = "Button" Button.AutoButtonColor = false Button.Size = UDim2.new(0, 200, 0, 200) Button.Position = Position + UDim2.new(0, 200, 0, 0) Button.BackgroundTransparency = 1 Button.BorderSizePixel = 0 Button.Image = "http://www.roblox.com/Asset/?id=52973481" local Close = Button:Clone() Close.Parent = Button Close.Name = "Close" Close.Size = UDim2.new(0, 16, 0, 16) Close.Position = UDim2.new(0, 10, 0, 10) Close.Image = "rbxasset://textures/ui/CloseButton.png" local Open = Close:Clone() Open.Parent = Self.Gui Open.Name = "Open" Open.Size = UDim2.new(0, 32, 0, 32) Open.Position = Position + UDim2.new(0, 200, 0, 84) Open.Image = "rbxasset://textures/ui/playerlist_hidden_small.png" Self.GuiSubmenu = Instance.new("TextButton") Self.GuiSubmenu.Name = "Submenu" Self.GuiSubmenu.Text = "Submenu" Self.GuiSubmenu.Size = UDim2.new(1, -20, 0, 20) Self.GuiSubmenu.TextColor3 = Color3.new(1, 1, 1) Self.GuiSubmenu.BackgroundTransparency = 0.3 Self.GuiSubmenu.BackgroundColor3 = Color3.new(0, 0, 0.35) Self.GuiSubmenu.BorderSizePixel = 1 Self.GuiSubmenu.BorderColor3 = Color3.new(0, 0, 0.2) function Self.GiveGui(Player) if Player == nil then return false end if Player:FindFirstChild("PlayerGui") == nil then return false end local MenuOpen = false local ButtonOpen = false local Menu = nil local MenuItems = nil local Gui = Self.Gui:Clone() Gui.Parent = Player.PlayerGui local function Expand() ButtonOpen = true Gui.Button:TweenPosition(Position + UDim2.new(0, -200, 0, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) Gui.Open:TweenPosition(Position + UDim2.new(0, 0, 0, 84), Enum.EasingDirection.In, Enum.EasingStyle.Quad, 0.5, true) pcall(function() Menu:TweenPosition(Position + UDim2.new(0, -520, 0, -10), Enum.EasingDirection.Out, Enum.EasingStyle.Quart, 0.5, true) end) end local function Contract() ButtonOpen = false Gui.Button:TweenPosition(Position, Enum.EasingDirection.In, Enum.EasingStyle.Quad, 0.5, true) Gui.Open:TweenPosition(Position + UDim2.new(0, -32, 0, 84), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) pcall(function() Menu:TweenPosition(Position + UDim2.new(0, 0, 0, -10), Enum.EasingDirection.In, Enum.EasingStyle.Quart, 0.5, true) end) end local function RemoveMenu() if Menu == nil then MenuOpen = false return end MenuOpen = -1 local Part = Menu:children() for i = #Part, 1, -1 do coroutine.wrap(function() local Transparency = Part[i].BackgroundTransparency for x = Part[i].BackgroundTransparency, 1, 0.05 do Part[i].BackgroundTransparency = x Part[i].TextTransparency = 1 - (Transparency / x) wait() end Part[i]:Remove() end)() wait(0.15) end local OldMenu = Menu Menu = nil MenuOpen = false wait(0.25) for i = OldMenu.BackgroundTransparency, 1, 0.01 do OldMenu.BackgroundTransparency = i wait() end OldMenu:Remove() end local function ShowMenu(Level) if Level == nil then Level = {} end MenuOpen = -1 if Menu ~= nil then for _, Part in pairs(Menu:children()) do Part:Remove() end else Menu = Instance.new("Frame", Gui) Menu.Name = "Menu" Menu.BackgroundTransparency = 0.75 Menu.BackgroundColor3 = Color3.new(0, 0, 0.25) Menu.BorderSizePixel = 0 Menu.Position = Position + UDim2.new(0, 0, 0, -10) Menu:TweenPosition(Position + UDim2.new(0, -520, 0, -10), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, true) end Menu.Size = UDim2.new(0, 320, 0, 20) local Source = MenuItems for i = 1, #Level do Source = Source[Level[i] * 2] end for i = 1, #Source, 2 do local Tag = Self.GuiSubmenu:Clone() Tag.Parent = Menu Tag.Text = (string.sub(Source[i], 0, 5) == "_REM " and string.sub(Source[i], 6) or Source[i]) .. (type(Source[i + 1]) == "table" and " >" or "") Tag.Position = UDim2.new(0, 10, 0, (20 * ((i - 1) / 2)) + 10) Tag.MouseButton1Up:connect(function() if MenuOpen ~= true then return end if type(Source[i + 1]) == "table" then table.insert(Level, (i + 1) / 2) ShowMenu(Level) elseif type(Source[i + 1]) == "function" then coroutine.wrap(function() Source[i + 1]() end)() coroutine.wrap(function() for i = 1, 0, -0.05 do Tag.BackgroundColor3 = Color3.new(i, i, i + ((1 - i) * 0.35)) wait() end Tag.BackgroundColor3 = Color3.new(0, 0, 0.35) end)() end end) if string.sub(Source[i], 0, 5) == "_REM " then local Close = Gui.Button.Close:Clone() Close.Parent = Tag Close.Size = UDim2.new(0, 16, 0, 16) Close.Position = UDim2.new(0, 2, 0, 2) Close.MouseButton1Down:connect(function() Close.Image = "rbxasset://textures/ui/CloseButton_dn.png" end) Close.MouseButton1Up:connect(function() if MenuOpen ~= true then return end Close.Image = "rbxasset://textures/ui/CloseButton.png" table.remove(Source, i) table.remove(Source, i) ShowMenu(Level) end) Close.MouseLeave:connect(function() Close.Image = "rbxasset://textures/ui/CloseButton.png" end) end Menu.Size = Menu.Size + UDim2.new(0, 0, 0, 20) end if #Level > 0 then local Tag = Self.GuiSubmenu:Clone() Tag.Parent = Menu Tag.Text = "Back >" Tag.Position = UDim2.new(0, 10, 1, -30) Tag.MouseButton1Up:connect(function() if MenuOpen ~= true then return end table.remove(Level, #Level) ShowMenu(Level) end) Menu.Size = Menu.Size + UDim2.new(0, 0, 0, 20) end MenuOpen = true end Gui.Button.MouseButton1Down:connect(function() Gui.Button.Image = "http://www.roblox.com/Asset/?id=52973492" end) Gui.Button.MouseButton1Up:connect(function() Gui.Button.Image = "http://www.roblox.com/Asset/?id=52973481" if ButtonOpen == false then return end if MenuOpen == true then RemoveMenu() elseif MenuOpen == false then ShowMenu() end end) Gui.Button.MouseLeave:connect(function() Gui.Button.Image = "http://www.roblox.com/Asset/?id=52973481" end) Gui.Button.Close.MouseButton1Down:connect(function() Gui.Button.Close.Image = "rbxasset://textures/ui/CloseButton_dn.png" end) Gui.Button.Close.MouseButton1Up:connect(function() Gui.Button.Close.Image = "rbxasset://textures/ui/CloseButton.png" Contract() end) Gui.Button.Close.MouseLeave:connect(function() Gui.Button.Close.Image = "rbxasset://textures/ui/CloseButton.png" end) Gui.Open.MouseButton1Down:connect(function() Gui.Open.Image = "rbxasset://textures/ui/playerlist_hidden_small_dn.png" end) Gui.Open.MouseButton1Up:connect(function() Gui.Open.Image = "rbxasset://textures/ui/playerlist_hidden_small_ovr.png" Expand() end) Gui.Open.MouseLeave:connect(function() Gui.Open.Image = "rbxasset://textures/ui/playerlist_hidden_small.png" end) Gui.Open.MouseEnter:connect(function() Gui.Open.Image = "rbxasset://textures/ui/playerlist_hidden_small_ovr.png" end) Player.Changed:connect(function(Property) if Property == "Character" and Self.Enabled == true then Gui.Parent = Player.PlayerGui end end) Gui.DescendantRemoving:connect(function(Part) if Self.Enabled == true and (Part.Name == "Button" or Part.Name == "Close" or Part.Name == "Open") then local Parent = Part.Parent wait(0.1) Part.Parent = Parent end end) Expand() MenuItems = { "Command binds", { "Add bind", function() if _C.Functions.IsModuleEnabled("GuiSupport") == false then _C.Functions.Msg("NewHint", "This command requires the GuiSupport module to be enabled.", 5, Player) return elseif _C.Functions.GetModule("GuiSupport") == nil then _C.Functions.Msg("NewHint", "This command requires the GuiSupport module to be installed.", 5, Player) return end coroutine.wrap(function() local Window = _C.Functions.GetModule("GuiSupport").WindowCreate(UDim2.new(0.5, -250 / 2, 0.5, -250 / 2), UDim2.new(0, 250, 0, 250), Gui, "Add Bind", true, false, false, false, true) Window.Icon.Image = "http://www.roblox.com/Asset/?id=42154070" local TextLabel = Instance.new("TextLabel", Window.Content) TextLabel.Name = "Bind Name" TextLabel.Text = "Bind name:" TextLabel.BackgroundColor3 = Window.Content.BackgroundColor3 TextLabel.BorderSizePixel = 0 TextLabel.BackgroundTransparency = 1 TextLabel.TextColor3 = Color3.new(0, 0, 0) TextLabel.TextWrap = true TextLabel.TextXAlignment = "Left" TextLabel.TextYAlignment = "Top" TextLabel.Size = UDim2.new(1, -2, 0, 20) TextLabel.Position = UDim2.new(0, 1, 0, 5) local TextBox = Instance.new("TextBox", Window.Content) TextBox.Name = "Bind Name Input" TextBox.Text = "" TextBox.BorderColor3 = Color3.new(0, 0, 0) TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.Size = UDim2.new(1, -10, 0, 20) TextBox.Position = UDim2.new(0, 5, 0, 25) TextBox.TextWrap = true TextBox.TextXAlignment = "Left" local TextLabel = TextLabel:Clone() TextLabel.Parent = Window.Content TextLabel.Name = "Command" TextLabel.Text = "Command (with arguments, if some exist):" TextLabel.Position = UDim2.new(0, 1, 0, 65) local TextBox = TextBox:Clone() TextBox.Parent = Window.Content TextBox.Name = "Command Input" TextBox.Position = UDim2.new(0, 5, 0, 85) local TextButton = Instance.new("TextButton", Window.Content) TextButton.Text = "Create Bind" TextButton.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4) TextButton.BorderColor3 = Color3.new(0, 0, 0) TextButton.BorderSizePixel = 1 TextButton.TextColor3 = Color3.new(0, 0, 0) TextButton.Size = UDim2.new(0, 80, 0, 35) TextButton.Position = UDim2.new(0.5, -40, 1, -50) TextButton.MouseButton1Up:connect(function() local Command = Window.Content["Command Input"].Text table.insert(MenuItems[2], 3, function() _C.Functions.CatchChat(Command, Player) end) table.insert(MenuItems[2], 3, "_REM " ..Window.Content["Bind Name Input"].Text) Window:Remove() ShowMenu({1}) end) end)() end, "- Presets -", nil, "Help", function() _C.Functions.CatchChat("help", Player) end, "Respawn", function() _C.Functions.CatchChat("respawnme", Player) end, "Group information", function() _C.Functions.CatchChat("status;group", Player) end }, "Lag meter [Off]", function() if Self[Player.Name] == nil then Self[Player.Name] = {} end if Self[Player.Name].LagMeter == nil then Self[Player.Name].LagMeter = false end if Self[Player.Name].LagMeter == false then Self[Player.Name].LagMeter = true MenuItems[3] = "Lag meter [On]" ShowMenu() local Hint = Instance.new("Hint") while Self[Player.Name].LagMeter == true and Self.Enabled == true do pcall(function() Hint.Parent = Player.PlayerGui end) Hint.Text = "[Lag Meter] The speed of the server is " ..(function() local Time = wait() if Time <= 0.0375 then return "very fast" elseif Time <= 0.05 then return "fast" elseif Time <= 0.075 then return "average" elseif Time <= 0.1 then return "somewhat slow" elseif Time <= 0.15 then return "slow" elseif Time <= 0.2 then return "very slow" elseif Time <= 0.35 then return "very VERY slow" else return "down to a crawl" end end)().. "." wait(0.1) end Hint:Remove() else Self[Player.Name].LagMeter = false MenuItems[3] = "Lag meter [Off]" ShowMenu() end end, "Reconnect chat", function() pcall(function() _C.Functions.GetPlayerTable(Player.Name).Connection:disconnect() end) _C.Functions.GetPlayerTable(Player.Name).Connection = Player.Chatted:connect(function(Msg) _C.Functions.CatchChat(Msg, Player) end) end } end Self.HookGiveGui = game:service("Players").ChildAdded:connect(function(Player) wait(1) Self.GiveGui(Player) end) for _, Player in pairs(game:service("Players"):GetPlayers()) do Self.GiveGui(Player) end return true end, function(Self, Msg) pcall(function() Self.HookGiveGui:disconnect() end) Self.HookGiveGui = nil Self.GiveGui = nil Self.Gui = nil Self.GuiSubmenu = nil for _, Player in pairs(game:service("Players"):GetPlayers()) do pcall(function() Player.PlayerGui["AcbCMDS Quick Access Gui"]:Remove() end) wait() end return true end, "Gui control for _C.") _C.Functions.CreateCommand({"status", "stat", "st"}, 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! if MsgSplit[1] == "instance" then _C.Functions.Msg("NewHint", "Instance: " .._C.Init.InstanceNum.. ". Root: _G.AcbCMDS[" .._C.Init.InstanceNum.. "]:GetTable()", 10, Speaker) elseif MsgSplit[1] == "loadtime" then _C.Functions.Msg("NewHint", "Load start time: " .._C.Init.StartTime.. ". Load finish time: " .._C.Init.FinishTime.. ". Elapsed Init time: " .._C.Init.ElapsedTime.. ".", 10, Speaker) elseif MsgSplit[1] == "runtime" then _C.Functions.Msg("NewHint", "Total run time: " ..tick() - _C.Init.StartTime.. ".", 10, Speaker) elseif MsgSplit[1] == "group" then _C.Functions.Msg("NewHint", "Group name: " .._C.Functions.GetPlayerTable(Speaker.Name).Group.. ". Group full name: " .._C.Functions.GetGroup(_C.Functions.GetPlayerTable(Speaker.Name).Group).FullName.. ". Group control level: " .._C.Functions.GetGroup(_C.Functions.GetPlayerTable(Speaker.Name).Group).Control, 10, Speaker) end end, "Status", "Get various values.", "[instance, loadtime, runtime, group]") _C.Functions.CreateCommand("cape", 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! for i = 1, #MsgSplit do for _, Player in pairs(game:service("Players"):GetPlayers()) do if string.match(Player.Name:lower(), MsgSplit[i]:lower()) and Player.Character ~= nil then local Mode = "None" local AngleX = 0 pcall(function() Player.Character.Cape:Remove() end) local Cape = Instance.new("Part", Player.Character) Cape.Name = "Cape" Cape.CanCollide = false Cape.formFactor = "Custom" Cape.Size = Vector3.new(3, 3.5, 0.2) Cape.BrickColor = Player.Character.Torso.BrickColor Cape.TopSurface = 0 Cape.BottomSurface = 0 local Decal = Instance.new("Decal", Cape) Decal.Face = "Back" Decal.Texture = "http://www.roblox.com/Asset/?id=52411167" local Weld = Instance.new("Weld", Cape) Weld.Part0 = Player.Character.Torso Weld.Part1 = Cape Weld.C0 = CFrame.new(0, 1, 0.5) Weld.C1 = CFrame.new(0, 3.5 / 2, -0.1) Player.Character.Humanoid.Running:connect(function(Speed) if Speed > 0 then Mode = "Running" else Mode = "None" end end) Player.Character.Humanoid.Jumping:connect(function() Mode = "Jumping" end) coroutine.wrap(function() while Cape.Parent ~= nil and Weld.Parent ~= nil do local UpSpeed = 2.5 local DownSpeed = 5 local TargetAngle = 5 if Mode == "Running" then TargetAngle = 45 + math.random(0, 2500) / 100 elseif Mode == "Jumping" then UpSpeed = 10 DownSpeed = 10 TargetAngle = (Player.Character.Torso.Velocity.y < 3 and 160 or 45) end if math.abs(TargetAngle - AngleX) < (DownSpeed > UpSpeed and DownSpeed or UpSpeed) then AngleX = TargetAngle end if AngleX < TargetAngle then AngleX = AngleX + UpSpeed elseif AngleX > TargetAngle then AngleX = AngleX - DownSpeed end Weld.C1 = CFrame.new(0, 3.5 / 2, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(AngleX), 0, 0, 0) wait() end end)() end end end end, "Cape", "Give someone a cape inscribed with the acb227 logo!", "player" .._C.Data.Split.. "[...]") _C.Functions.CreateCommand({"die", "suicide", "reset", "rt"}, 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! if Speaker.Character ~= nil then if Speaker.Character:FindFirstChild("Humanoid") ~= nil then Speaker.Character.Humanoid.Health = 0 else Speaker.Character:BreakJoints() end end end, "Suicide", "Kill yourself.") _C.Functions.CreateCommand({"respawnme", "rm"}, 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! pcall(function() local Model = Instance.new("Model", workspace) local Part = Instance.new("Part", Model) Part.Name = "Head" Part.Transparency = 1 Part.CanCollide = false Part.Anchored = true Part.Locked = true Part.Parent = Model local Humanoid = Instance.new("Humanoid", Model) Humanoid.Health = 100 Speaker.Character = Model Humanoid.Health = 0 end) end, "Rspawn Me", "Respawn your character.") _C.Functions.CreateCommand("lua", 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! _C.Functions.CreateScript(Msg, workspace, true, false) end, "Lua Run", "Creates a new script.", "source") _C.Functions.CreateCommand("loadstring", 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! if string.sub(Msg, 0, 1) == "=" then Msg = "print(" ..string.sub(Msg, 2).. ")" end local _, Error = loadstring(Msg) if Error ~= nil then _C.Functions.Msg("NewHint", "[AcbCMDS Loadstring, " ..string.sub(Error, 9), 10, Speaker) else _C.Functions.Msg("NewHint", "[Loadstring] Running script...", 1, Speaker) wait() Msg = string.gsub(Msg, "print%(", "QuickPrint(") Msg = [[function QuickPrint(...) local Arguments = {...} local Result = tostring(Arguments[1]) for i = 2, #Arguments do Result = Result.. "\t" ..tostring(Arguments[i]) end local Display = Instance.new("Hint", workspace) Display.Text = "[QuickScript] " ..Result game:service("Debris"):AddItem(Display, 10) print(Result) return Result end function printf(...) QuickPrint(string.format(...)) end ]] ..Msg loadstring(Msg)() end end, "Lua Run String", "Run a string through the Lua parser.", "source") _C.Functions.CreateCommand({"rebase", "rb"}, 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! for _, Part in pairs(workspace:children()) do if Part.Name == "Base" then Part:Remove() end end Base = Instance.new("Part") Base.Name = "Base" Base.BrickColor = BrickColor.new("Dark green") Base.TopSurface = "Studs" Base.BottomSurface = "Smooth" Base.formFactor = "Custom" Base.Size = Vector3.new(1000, 5, 1000) Base.CFrame = CFrame.new(0, -2, 0) Base.Locked = true Base.Anchored = true Base.Parent = workspace end, "Rebase", "Make a new base.") _C.Functions.CreateCommand({"spawn", "sp"}, 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! local Part = Instance.new("Part") Part.Name = "Base" Part.BrickColor = BrickColor.new("Really black") Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.formFactor = "Custom" Part.Size = Vector3.new(9, 1, 9) Part.CFrame = CFrame.new(0, 1, 0) Part.Locked = true Part.Anchored = true Part.Parent = workspace local Part = Part:Clone() Part.Size = Vector3.new(0.5, 8, 0.5) Part.CFrame = CFrame.new(4, 5.5, 4) Part.Parent = workspace local Part = Part:Clone() Part.CFrame = CFrame.new(4, 5.5, -4) Part.Parent = workspace local Part = Part:Clone() Part.CFrame = CFrame.new(-4, 5.5, -4) Part.Parent = workspace local Part = Part:Clone() Part.CFrame = CFrame.new(-4, 5.5, 4) Part.Parent = workspace local Part = Part:Clone() Part.Size = Vector3.new(0.5, 0.5, 8) Part.CFrame = CFrame.new(4, 9.75, -0.25) Part.Parent = workspace local Part = Part:Clone() Part.Size = Vector3.new(8, 0.5, 0.5) Part.CFrame = CFrame.new(0.25, 9.75, 4) Part.Parent = workspace local Part = Part:Clone() Part.Size = Vector3.new(0.5, 0.5, 8) Part.CFrame = CFrame.new(-4, 9.75, 0.25) Part.Parent = workspace local Part = Part:Clone() Part.Size = Vector3.new(8, 0.5, 0.5) Part.CFrame = CFrame.new(-0.25, 9.75, -4) Part.Parent = workspace local Part1 = Instance.new("Part") Part1.Name = "Base" Part1.BrickColor = BrickColor.new("Dark stone grey") Part1.TopSurface = "Smooth" Part1.BottomSurface = "Smooth" Part1.formFactor = "Custom" Part1.Size = Vector3.new(6, 0.25, 6) Part1.CFrame = CFrame.new(0, 1.625, 0) Part1.Locked = true Part1.Anchored = true Part1.Parent = workspace local Part2 = Instance.new("SpawnLocation") Part2.Name = "Base" Part2.BrickColor = BrickColor.new("Dark stone grey") Part2.TopSurface = "Smooth" Part2.BottomSurface = "Smooth" Part2.formFactor = "Custom" Part2.Size = Vector3.new(4, 0.25, 4) Part2.CFrame = CFrame.new(0, 1.875, 0) Part2.Locked = true Part2.Anchored = true Part2.Parent = workspace coroutine.wrap(function() for i = 0, math.huge, 0.005 do if Part1.Parent == nil or Part2.Parent == nil then break end Part1.CFrame = CFrame.new(Part1.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.sin(i) * 360 * -5.25), 0) Part2.CFrame = CFrame.new(Part2.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.cos(i) * 360 * 2), 0) wait() end end)() end, "Spawn", "Make a spawn.") _C.Functions.CreateCommand("remove", 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! loadstring([==[_G.AcbCMDS[_C.Init.InstanceNum]:Remove()]==])() end, "Remove Script", "Remove AcbCMDS.") _C.Functions.CreateCommand("break", 1, function(Msg, MsgSplit, OrigMsg, OrigMsgSplit, Speaker, Self, TriggerMsg) -- Free command! pcall(function() _C.Functions.GetPlayerTable(Player.Name).Connection:disconnect() end) _C.Functions.Msg("NewHint", "[AcbCMDS] Connections disconencted!.", 5, Speaker) error("Connections disconnected!") end, "BReak Connection", "Purposefully error the Chat connection.") _C.Init()
return { draw_border = function(sprite, quads, x, y, w, h, s) -- corners love.graphics.draw(sprite, quads.tl, x , y ) love.graphics.draw(sprite, quads.bl, x , y + h - s) love.graphics.draw(sprite, quads.tr, x + w - s, y ) love.graphics.draw(sprite, quads.br, x + w - s, y + h - s) -- borders love.graphics.draw(sprite, quads.l, x , y + s , 0, 1 , h-2*s) love.graphics.draw(sprite, quads.r, x + w - s, y + s , 0, 1 , h-2*s) love.graphics.draw(sprite, quads.t, x + s , y , 0, w-2*s, 1) love.graphics.draw(sprite, quads.b, x + s , y + h -s, 0, w-2*s, 1) -- center love.graphics.draw(sprite, quads.c, x + s, y + s, 0, w - 2*s, h - 2*s) end, }
local gamestate = { stack = {}, timeline = {}, flags = {}, time = 0, timedGameStateCreators = { -- Exterior Overworld = require "src.gamestates.Exterior.OverworldGameState", Swamp = require "src.gamestates.Exterior.SwampGameState", Cemetery = require "src.gamestates.Exterior.CemeteryGameState", -- Interior Antiques = require "src.gamestates.Interior.AntiquesGameState", Bar = require "src.gamestates.Interior.BarGameState", Coffee = require "src.gamestates.Interior.CoffeeGameState", Home = require "src.gamestates.Interior.HomeGameState", Doctor = require "src.gamestates.Interior.DoctorGameState", Library = require "src.gamestates.Interior.LibraryGameState", Motel = require "src.gamestates.Interior.MotelGameState", MotelLobby = require "src.gamestates.Interior.MotelLobbyGameState", PostOffice = require "src.gamestates.Interior.PostOfficeGameState", School = require "src.gamestates.Interior.SchoolGameState", Shop = require "src.gamestates.Interior.ShopGameState" }, existingStates = { }, createStates = { -- Other Title = require "src.gamestates.Menu.TitleGameState", StartNewGame = require "src.gamestates.StartNewGameState", DialogGame = require "src.gamestates.DialogGameState", Pause = require "src.gamestates.Menu.PauseGameState", GameOver = require "src.gamestates.Menu.GameOverGameState", }, backgroundMusic = { }, events = {}, saveData = {}, initial = { location = 'Home,50,50,x' }, fracSec = 0 } lfs = love.filesystem lume = require "lib.lume" local audio = require "src.audio" local graphics = require "src.graphics" local images = require "src.images" local animations = require "src.animations" function donothing() end _empty = { draw = donothing, update = donothing, load = donothing, keypressed = donothing, keyreleased = donothing, } function gamestate.hasProgress() return gamestate.dirty end function gamestate.save(autosave) end function gamestate.keypressed( key, scancode, isrepeat ) if not isrepeat then if key == 'p' then gamestate.warpTo('Pause,0,0,x') elseif key == 'space' then local currentPlayer = gamestate.current().player if currentPlayer ~= nil then currentPlayer:doInteraction() end end end gamestate.current():keypressed( key, scancode, isrepeat ) end function gamestate.keyreleased( key, scancode ) gamestate.current():keyreleased( key, scancode ) end function gamestate.clear() gamestate.time = 0 gamestate.flags = {} gamestate.stack = {} -- gamestate.saveData = {} end function gamestate.getWidth() return gamestate.current():getWidth() end function gamestate.getHeight() return gamestate.current():getHeight() end function gamestate.current() if lume.count(gamestate.stack) > 0 then return lume.last(gamestate.stack) else return _empty end end -- transition to a different gamestate here function gamestate.switchTo(toGamestate) if toGamestate == nil then error('toGamestate must not be nil') end --print("switchTo "..toGamestate.scene) local moved = false for ix, state in ipairs(gamestate.stack) do if state == toGamestate then table.remove(gamestate.stack, ix) moved = true end end gamestate.push(toGamestate) for _, state in ipairs(gamestate.stack) do if not state.topmost and state.player ~= nil then state.player.body:setActive(false) end if state.topmost and state.player ~= nil then state.player.body:setActive(true) end end --print("switchTo, queue "..#gamestate.stack) --print("switchTo, new current "..gamestate.current().scene) end -- push a NEW gamestate here function gamestate.push(newGamestate, deactive) if newGamestate ~= nil then -- print("pushing "..newGamestate.scene) table.insert(gamestate.stack, newGamestate) else error('newGamestate must not be nil') end if deactive ~= true then newGamestate:activated() end gamestate.markTopmost(newGamestate) --print("push, queue "..#gamestate.stack) --print("push, new current "..gamestate.current().scene) end function gamestate.markTopmost(toGamestate) for _, state in ipairs(gamestate.stack) do state.topmost = toGamestate == state end end function gamestate.pop() table.remove(gamestate.stack) local current = gamestate:current() if current ~= nil then gamestate.markTopmost(current) current:activated() end end function gamestate.replace(newGamestate) if newGamestate ~= nil then gamestate.pop() gamestate.push(newGamestate) else error('newGamestate must not be nil') end end function gamestate.draw() gamestate.current():draw() if gamestate.toast ~= nil then gamestate.toast:draw() end end function gamestate.updateForTimespassed(dt) local tickEverySeconds = 1 / 60 local secondsSinceLastUpdate = dt if gamestate.fracSec ~= nil then secondsSinceLastUpdate = dt + gamestate.fracSec end local ticks = secondsSinceLastUpdate / tickEverySeconds local wholeTicks = math.floor(ticks) local remainder = secondsSinceLastUpdate - (wholeTicks * tickEverySeconds) gamestate.fracSec = remainder return wholeTicks end function gamestate.update(dt) -- handle any fadeouts that are in progress gamestate.audio:update(dt) if #gamestate.events > 0 then local tmp = gamestate.events gamestate.events = {} for k, ev in pairs(tmp) do ev:fireOn(gamestate) end end local currentGameState = gamestate.current() local currentNeedsUpdate = true -- pump everything if time is passing if currentGameState.isPhysicalGameState then currentGameState:realTimeUpdate(dt) local ticks = gamestate.updateForTimespassed(dt) for i=0,ticks,1 do -- advance time, this always happens... gamestate.time = gamestate.time + 1 -- pump every "time-y" state for key, existing in pairs(gamestate.existingStates) do existing:update(1/60) -- every step is always the same length if existing == currentGameState then currentNeedsUpdate = false end end -- tick the toast if gamestate.toast ~= nil then gamestate.toast:tick() end end else currentGameState:update(dt) end end function gamestate.load() randomseed(os.time()) -- universal setup gamestate.graphics = graphics.new() gamestate.images = images.new(gamestate.graphics) gamestate.animations = animations.new(gamestate.images) gamestate.audio = audio.new() -- time is 0 now gamestate.time = 0 -- no flags currently set gamestate.flags = {} -- load timeline local timelineLines = lfs.lines("assets/timeline/timeline.csv") gamestate.timeline = timeline.load(timelineLines) -- spin up the TimedGameStates for key, creator in pairs(gamestate.timedGameStateCreators) do local state = creator.new(gamestate) state:load() gamestate.existingStates[key] = state gamestate.push(state, true) end -- initialize gamestate.init() end function gamestate.init() gamestate.setFlag("NotDoneJob") gamestate.setFlag("NotServedcustomerOne") gamestate.setFlag("NotServedcustomerTwo") gamestate.setFlag("NotServedcustomerThree") gamestate.setFlag("NotServedcustomerFour") gamestate.setFlag("has-not-reserved-room") gamestate.setFlag("NotSeenSickCultist") gamestate.setFlag("SawCemeteryCultist") gamestate.setFlag("NotSeenCemeteryCultist") -- start at title gamestate.warpTo('Title,0,0,x') end function gamestate.setFlag(flag) print("setFlag("..flag..")") local alreadySet = false for _, setFlag in ipairs(gamestate.flags) do if setFlag == flag then alreadySet = true break end end if alreadySet then return end table.insert(gamestate.flags, flag) gamestate.recalcTimeline() end function gamestate.clearFlag(flag) print("clearFlag("..flag..")") for ix, setFlag in ipairs(gamestate.flags) do if flag == setFlag then table.remove(gamestate.flags, ix) break end end gamestate.recalcTimeline() end function gamestate.hasFlag(flag) for _, setFlag in ipairs(gamestate.flags) do if setFlag == flag then return true end end return false end function gamestate.recalcTimeline() for key, existing in pairs(gamestate.existingStates) do existing:recalcTimeline() end end function gamestate.fire(ev, queue) if queue then table.insert(gamestate.events, ev) else return ev:fireOn(gamestate) end end function gamestate.warpTo(path) if path == nil or path == '' then error('path cannot be nil or empty') end print('Warp to ' .. path) local scene, x, y, etc = path:match("^%s*(.-),%s*(.-),%s*(.-),%s*(.-)$") local existing = gamestate.existingStates[scene] local create = gamestate.createStates[scene] if existing ~= nil then gamestate.switchTo(existing) existing:switchTo(tonumber(x), tonumber(y)) elseif create ~= nil then local newState = create.new(gamestate) newState.type = scene gamestate.push(newState) gamestate.current():load(tonumber(x), tonumber(y)) else error ('Invalid stateType ' .. scene) end end function gamestate.newGame() gamestate.saveData = { dirty = true } gamestate.warpTo(gamestate.initial.location) end function gamestate.continueGame() local lastType = lume.last(gamestate.stack).type if lastType == 'Pause' then gamestate.pop() elseif lastType == 'GameOver' then gamestate.clear() gamestate.init() end end function gamestate.quitGame() love.event.quit() end function gamestate.gameOver() gamestate.warpTo('GameOver,0,0,x') end return gamestate
local gamemode={} function gamemode:ReceiveBeginPlay() -- call super ReceiveBeginPlay self.Super:ReceiveBeginPlay() print("gamemode:ReceiveBeginPlay") end return gamemode
local TXT = Localize{ [0] = " ", [1] = "Chest ", [2] = "Barrel", [3] = "Well", [4] = "Drink from the Well", [5] = "Fountain", [6] = "Drink from the Fountain", [7] = "House", [8] = "", [9] = "", [10] = "", [11] = "Refreshing!", [12] = "Boat", [13] = "Dock", [14] = "", [15] = "Button", [16] = "", [17] = "", [18] = "", [19] = "", [20] = "", [21] = "", [22] = "", [23] = "", [24] = "", [25] = "The Lincoln", [26] = "", [27] = "", [28] = "", [29] = "", [30] = "Enter the Lincoln", [31] = "", [32] = "", [33] = "", [34] = "", [35] = "Temple", [36] = "Guilds", [37] = "Stables", [38] = "Docks", [39] = "Shops", [40] = "", [41] = "Castle Harmondy", [42] = "East ", [43] = "North ", [44] = "West", [45] = "South ", [46] = "Harmondale", [47] = "", [48] = "", [49] = "", [50] = "Obelisk", [51] = "Nothing Seems to have happened", [52] = "Shrine", [53] = "Altar", [54] = "You Pray", } table.copy(TXT, evt.str, true) evt.hint[151] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(151) evt.map[151] = function() evt.OpenChest{Id = 1} end evt.hint[152] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(152) evt.map[152] = function() evt.OpenChest{Id = 2} end evt.hint[153] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(153) evt.map[153] = function() evt.OpenChest{Id = 3} end evt.hint[154] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(154) evt.map[154] = function() evt.OpenChest{Id = 4} end evt.hint[155] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(155) evt.map[155] = function() evt.OpenChest{Id = 5} end evt.hint[156] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(156) evt.map[156] = function() evt.OpenChest{Id = 6} end evt.hint[157] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(157) evt.map[157] = function() evt.OpenChest{Id = 7} end evt.hint[158] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(158) evt.map[158] = function() evt.OpenChest{Id = 8} end evt.hint[159] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(159) evt.map[159] = function() evt.OpenChest{Id = 9} end evt.hint[160] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(160) evt.map[160] = function() evt.OpenChest{Id = 10} end evt.hint[161] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(161) evt.map[161] = function() evt.OpenChest{Id = 11} end evt.hint[162] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(162) evt.map[162] = function() evt.OpenChest{Id = 12} end evt.hint[163] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(163) evt.map[163] = function() evt.OpenChest{Id = 13} end evt.hint[164] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(164) evt.map[164] = function() evt.OpenChest{Id = 14} end evt.hint[165] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(165) evt.map[165] = function() evt.OpenChest{Id = 15} end evt.hint[166] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(166) evt.map[166] = function() evt.OpenChest{Id = 16} end evt.hint[167] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(167) evt.map[167] = function() evt.OpenChest{Id = 17} end evt.hint[168] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(168) evt.map[168] = function() evt.OpenChest{Id = 18} end evt.hint[169] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(169) evt.map[169] = function() evt.OpenChest{Id = 19} end evt.hint[170] = evt.str[1] -- "Chest " Game.MapEvtLines:RemoveEvent(170) evt.map[170] = function() evt.OpenChest{Id = 0} end evt.hint[451] = evt.str[52] -- "Shrine" evt.hint[452] = evt.str[53] -- "Altar" Game.MapEvtLines:RemoveEvent(452) evt.map[452] = function() evt.StatusText{Str = 54} -- "You Pray" end evt.hint[453] = evt.str[50] -- "Obelisk" Game.MapEvtLines:RemoveEvent(453) evt.map[453] = function() evt.StatusText{Str = 51} -- "Nothing Seems to have happened" end evt.hint[501] = evt.str[30] -- "Enter the Lincoln" Game.MapEvtLines:RemoveEvent(501) evt.map[501] = function() evt.MoveToMap{X = 524, Y = 1463, Z = 225, Direction = 1536, LookAngle = 0, SpeedZ = 0, HouseId = 416, Icon = 9, Name = "7D23.blv"} -- "The Lincoln" end --[[ MMMerge additions ]]-- function events.LoadMap() for i,v in Party do SetCharFace(i, 30) end end function events.LeaveMap() for i,v in Party do SetCharFace(i, v.Face) end end function events.Action(t) if t.Action == 133 or Mouse.Item.Number == 1406 and not (t.Action == 120 or t.Action == 12) or t.Action == 105 then t.Handled = true evt.PlaySound{27} Game.ShowStatusText(Game.GlobalTxt[652]) end end local LastAt = true function events.Tick() if Party.Z > 3900 then if LastAt and Game.CurrentScreen == 0 then LastAt = false evt.MoveToMap{-18584, -16562, 1, 290, 0, 0, 0, 8, "out14.odm"} end else LastAt = true end end
return { Guild = "806963221469724723", Channel = "931475048051658762", Admin = "806964002000863282", Token = require("./Token"), Words = require("./Words/Loader.lua")() }
local _M = {} local hmac_sha1 = ngx.hmac_sha1 local encode_base64 = ngx.encode_base64 local openssl_hmac = require "openssl.hmac" local kong = kong local fmt = string.format local sha256 = require "resty.sha256" local UPSTREAM_HMAC_AUTH_HEADER_NAME = "X-Ag-Upstream-Authorization" local hmac = { ["hmac-sha1"] = function(secret, data) return hmac_sha1(secret, data) end, ["hmac-sha256"] = function(secret, data) return openssl_hmac.new(secret, "sha256"):final(data) end, ["hmac-sha384"] = function(secret, data) return openssl_hmac.new(secret, "sha384"):final(data) end, ["hmac-sha512"] = function(secret, data) return openssl_hmac.new(secret, "sha512"):final(data) end, } local function general_digest(body) local digest = sha256:new() digest:update(body or '') local digest_created = "SHA-256=" .. encode_base64(digest:final()) return digest_created end local function add_hmac_header(conf) local token = conf.token local secret = conf.secret local validate_request_body = conf.validate_request_body local body = '' if validate_request_body then local raw_body, err = kong.request.get_raw_body() if err then kong.log.debug(err) return false end body = raw_body end local date = ngx.http_time(ngx.now()) local digest = "" if validate_request_body then digest = general_digest(body) end local src_str = "date: " .. date local header_str = "date" local algorithm = "hmac-sha256" if validate_request_body then src_str = "digest: " .. digest .. "\n" .. src_str header_str = "digest " .. header_str ngx.req.set_header("Digest", digest) end local sign_str = hmac[algorithm](secret, src_str) sign_str = encode_base64(sign_str) ngx.req.set_header("Date", date) local upstream_authorization = fmt("hmac username=\"%s\", algorithm=\"%s\", headers=\"%s\", signature=\"%s\"", token, algorithm, header_str, sign_str) ngx.req.set_header(UPSTREAM_HMAC_AUTH_HEADER_NAME, upstream_authorization) ngx.req.set_header("Authorization", upstream_authorization) end function _M.execute(conf) add_hmac_header(conf) end return _M
"Now, I don't know how many of you dogs of the scurviest sea read comics, but I do a big pile of comics. One thing that blows my mind is how completely insane the powers in the DC universe are. Look at Superman. This guy has more powers than French restaurants have ways to say "your taste in wine is atrocious". He has powers to do with every part of his body and then some. He forgets powers sometimes. He can shoot heat rays out of his eyes, frost breath from his mouth and red son radiation from his ass. He's that sort of crazy dude. All because he absorbs solar radiation. Look at Batman. His power? The anti-power. Sure, he should be some tame, kung fun master of not much, but instead he's the hottest shit to ever shit on a plate. You got a power? He'll find your weakness and give you seizures or heart attacks. He'll light you on fire when you're sleeping or make you recharge your green lantern ring in the power outlet. Ten thousand volts of fuck you batman. That's Batman. But the fucking Flash, my god, my FUCKING GOD, this man has the greatest powers of all. If Superman's powers are being sucked off by twin super models and batman coming home to discover your wife is not only bisexual but has two friends she wants you to 'get in on' then the Flash is an orgy with a thousand women who also want to pay your World of Warcraft billing. And click the mouse for you. This man is just that fucking hot. They have to power him down in the comics half the time just to keep him from doing everyone else's job. Ok first off, he can travel at lightspeed. Mother fuck! Not only does he travel at lightspeed, but time slows down for him. So he feels like he's having a casual jog or reading the paper, meanwhile, his feet are moving so fast you can hear him coming from Montana while he's already gotten to Arizona. That's fucking fast. But wait! The ability to move at Lightspeed just isn't fucking enough! I know! Christ this guy can punch you so many times in a second you've been hit five times in the cock and two times everywhere else. You think you're about to fight the Flash and then it hits you, for the last split second he's beaned your beanbags with more blows than you had sperm. But no, there's more! The Flash can also vibrate through walls. Now last I heard, you can not move so fast you can vibrate through walls, so what actually happens is the Flash is so fast he can pick and choose the movement of his individual molecules and move them through other solid objects, phasing through solid matter like it ain't no thing. I mean you think a guy who runs at lightspeed would run into shit but no, the Flash just goes right through them. To top that with a cherry and some whipped cream (which the Flash made in like a millisecond, fucker) he can selectively choose to cause objects to be "okay" afterwards or FUCKING EXPLODE. That's right. He can run through you and make you blow up by transfering kinetic energy into you. Like Jesus. IT's bad enough you can't hit this guy, but he doesn't even have to punch you. Now your testicles have exploded and you're thinking you're about to hit him. Jesus? Just give it up. He's the fucking Flash. Now imagine that somehow there's someone who can get around the Flash blowing your balls up secret ninja technique. Ok. He can also control the flow of energy between objects. This power makes no sense but basically he can throw a rock at you, and you think it's going slow and then he's like WHOOHOOO WIZARDLY FLASH POWERS and bam it's going at lightspeed. So he can throw seven million rocks at you in a second then make them all goes different speeds thus striking your nads with seven million rocks one after the other. But wait! There's more! He can also take energy from the very power of speed and make clothes out of it. Yes. Flash makes his pants out of GOES FAST. The man is so fast he can make Flash pants that GOES FAST go right into. I don't even start to understand the physics of that but basically SPEED == REALLY TIGHT UNDERWEAR AND COOL LIGHTNING THINGIES OVER THE EAR. You would think this is the end of it but ok let's say Flash is fighting Superman and shit he's going to lose and FUCK how is Superman THIS fucking strong? I don't know he must be Superman fused with Batman into some sort of guy with tons of plans on how to punch you far harder than anyone else ok to end it off the Flash can GO BACK OR FORWARD IN TIME ON COMMAND. How do you beat this dude? You're thinking you're hashing him good, laying down the beatdown, missing your balls and suddenly BAM YOUR MOM FELL DOWN THE STAIRS TWENTY YEARS AGO and there's a dent in your forehead and Superman not thunk so gud no more. Actually she didn't fall down the stairs the Flash put speed into them so they fell up her! Fuck you Flash! You moved the stairs to Soviet fucking russia! RUSH-A! Bitch. Oh, and lastly his greatest power is he isn't fast in bed. He takes it slow and gets all the ladies with his superpowers then actually satisfies them in the sack. Who the Hell is this guy? You'd think he could AT LEAST be a premature ejaculator since his penis is moving at lightspeed but NOOOO he's even good in bed. And that, ladies and gentlemen, is why Wolverine sucks cock and should go die in a freak greasefire."
-- -- Created by IntelliJ IDEA. -- Developer: ILIAS TSELIOS -- Date: 7/21/18 -- Time: 10:04 -- Corona SDk / Lua 5.3.4 -- image = { needle_back = 'assets/needle_back.png', needle = 'assets/needle.png' } ----SAMPLE CODE -- local function sliderListener (event) -- -- print("Slider value: ", event.value) --print slider's value in console -- -- local value = event.value --store the value of the sliderin a local variable -- hpaVal.text = string.format("%d Hpa", (value*1.5)+900) --set the value for the text display -- inHgVal.text = string.format( "%.02f inHg", ((value*1.5)+900) *0.029529983071445 ) -- -- return true -- -- end -- slider = widget.newSlider --create the slider with its oprions -- { -- orientation = "horizontal", -- width = (display.contentWidth - display.contentWidth * 0.1), -- height = display.contentWidth * 0.5, -- x = display.contentCenterX, -- y = display.contentCenterY * 0.5, -- value = 50, --slider's initial position (50%) -- listener = sliderListener --here we "connect" the slider with the widget by assign to the listener -- --option the function that reads slider's value -- } -----------GPS stuff----WORKS FINE!! -- local latitude = display.newText( "-", 100, 350, native.systemFont, 25 ) -- local longitude = display.newText( "-", 100, 400, native.systemFont, 25 ) -- local altitude = display.newText( "-", 100, 450, native.systemFont, 25 ) -- local accuracy = display.newText( "-", 100, 500, native.systemFont, 25 ) -- local speed = display.newText( "-", 100, 550, native.systemFont, 25 ) -- local direction = display.newText( "-", 100, 600, native.systemFont, 25 ) -- local time = display.newText( "-", 100, 650, native.systemFont, 25 ) -- -- local locationHandler = function( event ) -- -- -- Check for error (user may have turned off location services) -- if ( event.errorCode ) then -- native.showAlert( "GPS Location Error", event.errorMessage, {"OK"} ) -- print( "Location error: " .. tostring( event.errorMessage ) ) -- else -- local latitudeText = string.format( '%.4f', event.latitude ) -- latitude.text = latitudeText -- -- local longitudeText = string.format( '%.4f', event.longitude ) -- longitude.text = longitudeText -- -- local altitudeText = string.format( '%.3f', event.altitude ) -- altitude.text = altitudeText -- -- local accuracyText = string.format( '%.3f', event.accuracy ) -- accuracy.text = accuracyText -- -- local speedText = string.format( '%.3f', event.speed ) -- speed.text = speedText -- -- local directionText = string.format( '%.3f', event.direction ) -- direction.text = directionText -- -- -- Note that 'event.time' is a Unix-style timestamp, expressed in seconds since Jan. 1, 1970 -- local timeText = string.format( '%.0f', event.time ) -- time.text = timeText -- end -- end -- -- -- Activate location listener -- Runtime:addEventListener( "location", locationHandler )
--[[ -- added by passion @ 2021/5/31 8:37:52 -- ExamRoleTitle模块窗口配置,要使用还需要导出到UI.Config.UIConfig.lua --]] -- 窗口配置 local ExamRoleTitle= { Name = UIWindowNames.ExamRoleTitle, Layer = UILayers.SceneLayer, Model = require "UI.ExamRoleTitle.Model.ExamRoleTitleModel", Ctrl = require "UI.ExamRoleTitle.Controller.ExamRoleTitleCtrl", View = require "UI.ExamRoleTitle.View.ExamRoleTitleView", PrefabPath = "UI/Prefabs/View/ExamRoleTitle.prefab", } return { ExamRoleTitle=ExamRoleTitle, }
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require 'torch' require 'nn' require 'optim' require 'image' local c = require 'trepl.colorize' if itorch then path = require 'pl.path' end require 'cifar10-data-loader' -- CUDA Import Stuff local EXCLUDE_CUDA_FLAG = false local function cudaRequires() print('Importing cutorch....') require 'cutorch' print('Importing cunn.......') require 'cunn' --print('Importing cudnn......') --require 'cudnn' end if pcall(cudaRequires) then print('Imported cuda modules in first-cnn-arch') else print('Failed to import cuda modules in first-cnn-arch') EXCLUDE_CUDA_FLAG = true end local nnLib = nn --[[ if not EXCLUDE_CUDA_FLAG then nnLib = cudnn end --]] -- Got maybe like 75%? local function firstArch() net = nnLib.Sequential() --3 input channels, 6 output channels, 5x5 convolution kernel --1x1 strides, 3x3 padding net:add(nnLib.SpatialConvolution(3, 6, 5, 5, 1, 1, 3, 3)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialMaxPooling(2, 2, 2, 2)) --6 input channels, 9 output channels, 5x5 convolution kernel --1x1 strides, 3x3 padding net:add(nnLib.SpatialConvolution(6, 9, 5, 5, 1, 1, 3, 3)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialMaxPooling(2, 2, 2, 2)) --9 input channels, 12 output channels, 3x3 convolution kernel --1x1 strides, 2x2 padding net:add(nnLib.SpatialConvolution(9, 12, 3, 3, 1, 1, 2, 2)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialMaxPooling(2, 2, 2, 2)) --12 input channels, 15 output channels, 3x3 convolution kernel --1x1 strides, 2x2 padding net:add(nnLib.SpatialConvolution(12, 15, 3, 3, 1, 1, 2, 2)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialMaxPooling(2, 2, 2, 2)) --15 input channels, 18 output channels, 3x3 convolution kernel --1x1 strides, 2x2 padding net:add(nnLib.SpatialConvolution(15, 18, 3, 3, 1, 1, 2, 2)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialMaxPooling(2, 2, 2, 2)) net:add(nnLib.View(18 * 2 * 2)) net:add(nnLib.Linear(18 * 2 * 2, 120)) net:add(nnLib.Linear(120, 84)) net:add(nnLib.Linear(84, 10)) --net:add(nnLib.LogSoftMax()) -- Creates log-probability output return net end -- Constructs and returns an inceptionModule from the paper -- "Going Deeper with Convolutional Networks", with input/output channels defined -- with the parameters as follows: -- inputChannels: the number of input channels -- outputChannels: the expected number of outputChannels -- (this parameter is only used to check the other parameters) -- reductions: a 4-element array which specifies the number of channels output -- from each 1x1 convolutional network -- (which should be smaller than the inputChannels usually...) -- expansions: a 2-element array which specifies the number of channels output -- from the 3x3 convolutional layer and -- the 5x5 convolutional layer -- ReLU activations are applied after each convolutional layer -- This module might be extended to allow for arbitrary width local function inceptionModule(inputChannels, outputChannels, reductions, expansions) computedOutputChannels = reductions[1] + expansions[1] + expansions[2] + reductions[4] if not (outputChannels == computedOutputChannels) then print("\n\nOUTPUT CHANNELS DO NOT MATCH COMPUTED OUTPUT CHANNELS") print('outputChannels: ', outputChannels) print('computedOutputChannels: ', computedOutputChannels) print("\n\n") return nil end local inception = nnLib.DepthConcat(2) local column1 = nnLib.Sequential() column1:add(nnLib.SpatialConvolution(inputChannels, reductions[1], 1, 1, -- Convolution kernel 1, 1)) -- Stride column1:add(nnLib.ReLU(true)) inception:add(column1) local column2 = nnLib.Sequential() column2:add(nnLib.SpatialConvolution(inputChannels, reductions[2], 1, 1, 1, 1)) column2:add(nnLib.ReLU(true)) column2:add(nnLib.SpatialConvolution(reductions[2], expansions[1], 3, 3, -- Convolution kernel 1, 1)) -- Stride column2:add(nnLib.ReLU(true)) inception:add(column2) local column3 = nnLib.Sequential() column3:add(nnLib.SpatialConvolution(inputChannels, reductions[3], 1, 1, 1, 1)) column3:add(nnLib.ReLU(true)) column3:add(nnLib.SpatialConvolution(reductions[3], expansions[2], 5, 5, -- Convolution kernel 1, 1)) -- Stride column3:add(nnLib.ReLU(true)) inception:add(column3) local column4 = nnLib.Sequential() column4:add(nnLib.SpatialMaxPooling(3, 3, 1, 1)) column4:add(nnLib.SpatialConvolution(inputChannels, reductions[4], 1, 1, -- Convolution kernel 1, 1)) -- Stride column4:add(nnLib.ReLU(true)) inception:add(column4) return inception end ---------------------SGD TRAINING----------------------------------------------- -- Achieved 80% on validation -- Began to overfit -- While achieving 80% on validation, achieved 90% on training -------------------------------------------------------------------------------- ---------------------LBFGS TRAINING----------------------------------------------- -- OOM!? -------------------------------------------------------------------------------- local function secondArch() net = nnLib.Sequential() net:add(nnLib.SpatialConvolution(3, 64, 5, 5, 1, 1)) net:add(nnLib.ReLU(true)) net:add(nnLib.Dropout(0.2)) net:add(nnLib.SpatialBatchNormalization(64)) net:add(nnLib.SpatialConvolution(64, 128, 3, 3, 2, 2)) net:add(nnLib.ReLU(true)) net:add(nnLib.Dropout(0.2)) net:add(nnLib.SpatialBatchNormalization(128)) -- Inception Module reductions = { 64, 64, 32, 128 } expansions = { 256, 64 } net:add(inceptionModule(128, 512, reductions, expansions)) net:add(nnLib.SpatialConvolution(512, 768, 3, 3, 1, 1)) net:add(nnLib.SpatialMaxPooling(3, 3, 2, 2)) -- Inception Module reductions = { 64, 256, 256, 128 } expansions = { 320, 512 } net:add(inceptionModule(768, 1024, reductions, expansions)) net:add(nnLib.SpatialAveragePooling(5, 5, 1, 1)) net:add(nnLib.View(1024)) net:add(nnLib.Linear(1024, 512)) net:add(nnLib.Dropout(0.4)) net:add(nnLib.Linear(512, 256)) net:add(nnLib.Dropout(0.4)) net:add(nnLib.Linear(256, 10)) return net end local function secondArchTuned() net = nnLib.Sequential() net:add(nnLib.SpatialConvolution(3, 64, 5, 5, 1, 1)) net:add(nnLib.ReLU(true)) net:add(nnLib.Dropout(0.2)) net:add(nnLib.SpatialConvolution(64, 128, 3, 3, 2, 2)) net:add(nnLib.ReLU(true)) net:add(nnLib.Dropout(0.2)) -- Inception Module reductions = { 64, 64, 32, 128 } expansions = { 256, 64 } net:add(inceptionModule(128, 512, reductions, expansions)) net:add(nnLib.SpatialConvolution(512, 768, 3, 3, 1, 1)) net:add(nnLib.SpatialMaxPooling(3, 3, 2, 2)) -- Inception Module reductions = { 64, 256, 256, 128 } expansions = { 320, 512 } net:add(inceptionModule(768, 1024, reductions, expansions)) -- Inception Module reductions = { 128, 512, 512, 256 } expansions = { 640, 1024 } net:add(inceptionModule(1024, 2048, reductions, expansions)) net:add(nnLib.SpatialAveragePooling(5, 5, 1, 1)) net:add(nnLib.View(2048)) net:add(nnLib.Linear(2048, 1024)) net:add(nnLib.Dropout(0.4)) net:add(nnLib.Linear(1024, 512)) net:add(nnLib.Dropout(0.4)) net:add(nnLib.Linear(512, 10)) return net end -- 80% test accuracy -- lgbfs runs out of memory local function thirdArch() net = nnLib.Sequential() net:add(nnLib.SpatialConvolution(3, 64, 5, 5, 1, 1, 2, 2)) net:add(nnLib.ReLU(true)) net:add(nnLib.Dropout(0.2)) net:add(nnLib.SpatialMaxPooling(3, 3, 1, 1)) net:add(nnLib.SpatialBatchNormalization(64)) net:add(nnLib.SpatialConvolution(64, 128, 3, 3, 1, 1, 1, 1)) net:add(nnLib.ReLU(true)) net:add(nnLib.Dropout(0.2)) net:add(nnLib.SpatialMaxPooling(3, 3, 2, 2)) net:add(nnLib.SpatialBatchNormalization(128)) -- Inception Module reductions = { 32, 32, 16, 32 } expansions = { 128, 64 } net:add(inceptionModule(128, 256, reductions, expansions)) -- Inception Module reductions = { 64, 128, 64, 64 } expansions = { 256, 128 } net:add(inceptionModule(256, 512, reductions, expansions)) net:add(nnLib.SpatialMaxPooling(3, 3, 1, 1)) net:add(nnLib.SpatialConvolution(512, 768, 3, 3, 1, 1, 1, 1)) net:add(nnLib.SpatialMaxPooling(3, 3, 1, 1)) -- Inception Module reductions = { 64, 256, 256, 128 } expansions = { 320, 512 } net:add(inceptionModule(768, 1024, reductions, expansions)) net:add(nnLib.SpatialAveragePooling(3, 3, 3, 3)) net:add(nnLib.View(1024 * 3 * 3)) net:add(nnLib.Linear(1024 * 3 * 3, 512)) net:add(nnLib.Dropout(0.4)) net:add(nnLib.Linear(512, 256)) net:add(nnLib.Dropout(0.4)) net:add(nnLib.Linear(256, 10)) return net end local function fourthArch() net = nnLib.Sequential() net:add(nnLib.SpatialConvolution(3, 8, 3, 3, 1, 1, 1, 1)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialConvolution(8, 16, 3, 3, 1, 1, 1, 1)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialMaxPooling(2, 2, 1, 1)) net:add(nnLib.SpatialConvolution(16, 32, 3, 3, 1, 1, 1, 1)) net:add(nnLib.ReLU(true)) net:add(nnLib.SpatialMaxPooling(2, 2, 2, 2)) --[[ reductions = { 8, 16, 8, 8 } expansions = { 32, 16 } net:add(inceptionModule(32, 64, reductions, expansions)) --]] net:add(nnLib.SpatialConvolution(32, 64, 3, 3, 1, 1, 1, 1)) --[[ reductions = { 16, 32, 16, 16 } expansions = { 64, 32 } net:add(inceptionModule(64, 128, reductions, expansions)) --]] net:add(nnLib.SpatialConvolution(64, 128, 3, 3, 1, 1, 1, 1)) net:add(nnLib.SpatialMaxPooling(3, 3, 2, 2)) --[[ reductions = { 32, 64, 32, 32 } expansions = { 128, 64 } net:add(inceptionModule(128, 256, reductions, expansions)) --]] net:add(nnLib.SpatialConvolution(128, 256, 3, 3, 1, 1, 1, 1)) net:add(nnLib.SpatialMaxPooling(3, 3, 3, 3)) net:add(nnLib.View(256 * 2 * 2)) net:add(nnLib.Linear(256 * 2 * 2, 256)) net:add(nnLib.ReLU(true)) net:add(nnLib.Linear(256, 10)) return net end -------------------------------------------------------------------------------- -- Main Runner Code------------------------------------------------------------- -------------------------------------------------------------------------------- -- Setup data loader local dataDir = 'torch-data' local maxEpoch = 200 if EXCLUDE_CUDA_FLAG then sizeRestriction = 200 maxEpoch = 5 end local trainingDataLoader = Cifar10Loader(dataDir, 'train', sizeRestriction) local opt = { netSaveDir = 'model-nets', batchSize = 128, learningRate = 1.0, weightDecay = 0.0005, momentum = 0.9, learningRateDecay = 0.00000001, maxEpoch = maxEpoch } -- Define neural network net = secondArchTuned() print("Network: ") print(net) -- Define loss function and stochastic gradient parameters and style criterion = nnLib.CrossEntropyCriterion() -- CUDA-fy loss function, model, and data set if not EXCLUDE_CUDA_FLAG then criterion = criterion:cuda() trainingDataLoader:cuda() net = net:cuda() end -- Setup table for optimizer optimState = { learningRate = opt.learningRate, weightDecay = opt.weightDecay, momentum = opt.momentum, learningRateDecay = opt.learningRateDecay } -- Get NN parameters and set up confusion matrix parameters, gradParameters = net:getParameters() confusion = optim.ConfusionMatrix(trainingDataLoader.classes) local function train() collectgarbage() net:training() -- Setup mini-batches local indices = torch.randperm(trainingDataLoader.data:size(1)):long():split(opt.batchSize) indices[#indices] = nil local targets = torch.Tensor(opt.batchSize) if not EXCLUDE_CUDA_FLAG then targets = targets:cuda() end print('Training Beginning....') print('Training set size: ', trainingDataLoader.data:size(1)) local tic = torch.tic() for t, v in ipairs(indices) do local inputs = trainingDataLoader.data:index(1, v) targets:copy(trainingDataLoader.labels:index(1, v)) local feval = function(x) if x ~= parameters then parameters:copy(x) end -- Zero out the gradient parameters from last iteration gradParameters:zero() local outputs = net:forward(inputs) local f = criterion:forward(outputs, targets) local df_do = criterion:backward(outputs, targets) net:backward(inputs, df_do) confusion:batchAdd(outputs, targets) return f, gradParameters end collectgarbage() --optim.lbfgs(feval, parameters, optimState) -- Unusable with archThree.... optim.sgd(feval, parameters, optimState) end confusion:updateValids() print(('Train accuracy: ' .. c.cyan'%.2f' .. ' %%\t time: %.2f s'):format( confusion.totalValid * 100, torch.toc(tic))) trainingAccuracy = confusion.totalValid * 100 confusion:zero() print('------------------------------------------------') end local function test() -- Validate data (eventually turn this into test) local testingDataLoader = Cifar10Loader(dataDir, 'validate', sizeRestriction) local classes = testingDataLoader.classes if not EXCLUDE_CUDA_FLAG then testingDataLoader.data = testingDataLoader.data:cuda() end collectgarbage() print('Beginning Testing') print('Testing set size: ', testingDataLoader.data:size(1)) local tic = torch.tic() net:evaluate() for i = 1, testingDataLoader.data:size(1), opt.batchSize do local outputs if (i + opt.batchSize - 1) > testingDataLoader.data:size(1) then local endIndex = testingDataLoader.data:size(1) - i outputs = net:forward(testingDataLoader.data:narrow(1, i, endIndex)) confusion:batchAdd(outputs, testingDataLoader.labels:narrow(1, i, endIndex)) else outputs = net:forward(testingDataLoader.data:narrow(1, i, opt.batchSize)) confusion:batchAdd(outputs, testingDataLoader.labels:narrow(1, i, opt.batchSize)) end end confusion:updateValids() print(('Test Accuracy: ' .. c.cyan'%.2f' .. ' %%\t time: %.2f s'):format( confusion.totalValid * 100, torch.toc(tic))) print('------------------------------------------------') end -------------------------------------------------------------------------------- -- Runner code, main loop------------------------------------------------------- -------------------------------------------------------------------------------- collectgarbage() print('Running for ', opt.maxEpoch, ' epochs') local globalTic = torch.tic() for i = 1, opt.maxEpoch do print('Epoch ', i) train() test() -- Visualize every 25 epochs if itorch and i % 25 == 0 then print('Visualizations: ') for j = 1, net:size() do print('\nLayer ', j) res = net:get(j).weight res = res:view(res:size(1), 1, res:size(2), res:size(3)) itorch.image(res) end end -- Save model every 50 epochs if i % 50 == 0 then local filename = paths.concat(opt.netSaveDir, 'model.net') print('==> saving model to ' .. filename) torch.save(filename, net) end end print(('Total model trained in time: %f seconds'):format(torch.toc(globalTic))) --]]
require 'funcs' local IntervalTrainingMode = require 'tetris.modes.interval_training' local Piece = require 'tetris.components.piece' local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls' local CreditsA3Game = IntervalTrainingMode:extend() CreditsA3Game.name = "Credits A3" CreditsA3Game.hash = "CreditsA3" CreditsA3Game.tagline = "How consistently can you clear the Ti M-roll?" function CreditsA3Game:new() CreditsA3Game.super:new() self.section_time_limit = 3238 self.norm = 0 self.section = 0 end function CreditsA3Game:advanceOneFrame(inputs, ruleset) if self.frames == 0 then switchBGM("credit_roll", "gm3") end if self.roll_frames > 0 then self.roll_frames = self.roll_frames - 1 if self.roll_frames == 0 then -- reset self.norm = 0 self.frames = 0 self.grid:clear() switchBGM("credit_roll", "gm3") self:initializeOrHold(inputs, ruleset) else return false end elseif self.ready_frames == 0 then self.frames = self.frames + 1 if self:getSectionTime() >= self.section_time_limit then self.norm = self.norm + 16 self.piece = nil if self.norm >= 60 then self.section = self.section + 1 self.roll_frames = 150 else self.game_over = true switchBGM(nil) end end end return true end function CreditsA3Game:onPieceEnter() -- do nothing end function CreditsA3Game:onLineClear(cleared_row_count) if not self.clear then self.norm = self.norm + (cleared_row_count == 4 and 10 or cleared_row_count) end end CreditsA3Game.rollOpacityFunction = function(age) if age > 4 then return 0 else return 1 - age / 4 end end function CreditsA3Game:drawGrid(ruleset) if not self.game_over and self.roll_frames < 30 then self.grid:drawInvisible(self.rollOpacityFunction) else self.grid:draw() end end function CreditsA3Game:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) love.graphics.setFont(font_3x5_2) love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. st(self.prev_inputs) ) love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("TIME LEFT", 240, 250, 80, "left") love.graphics.printf("NORM", 240, 320, 40, "left") self:drawSectionTimesWithSplits(self.section) love.graphics.setFont(font_3x5_3) -- draw time left, flash red if necessary local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0) if not self.game_over and not self.clear and time_left < sp(0,10) and time_left % 4 < 2 then if self.norm >= 44 then love.graphics.setColor(0.3, 1, 0.3, 1) -- flash green if goal has been cleared else love.graphics.setColor(1, 0.3, 0.3, 1) -- otherwise flash red end end love.graphics.printf(formatTime(time_left), 240, 270, 160, "left") love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(self.norm, 240, 340, 40, "right") if self.game_over or self.roll_frames > 0 then love.graphics.printf("60", 240, 370, 40, "right") else love.graphics.printf("44", 240, 370, 40, "right") end end function CreditsA3Game:getBackground() return self.section end return CreditsA3Game
-- Copyright 2022 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local capabilities = require "st.capabilities" local clusters = require "st.zigbee.zcl.clusters" local cluster_base = require "st.zigbee.cluster_base" local battery_defaults = require "st.zigbee.defaults.battery_defaults" local device_management = require "st.zigbee.device_management" local utils = require "st.utils" local configurationMap = require "configurations" local HUMIDITY_CLUSTER_ID = 0xFC45 local HUMIDITY_MEASURE_ATTR_ID = 0x0000 local CENTRALITE_SENSOR_FINGERPRINTS = { { mfr = "CentraLite", model = "3310-S" }, { mfr = "CentraLite", model = "3310-G" }, { mfr = "CentraLite", model = "3310" } } local function can_handle_centralite_sensor(opts, driver, device) for _, fingerprint in ipairs(CENTRALITE_SENSOR_FINGERPRINTS) do if device:get_manufacturer() == fingerprint.mfr and device:get_model() == fingerprint.model then return true end end return false end local function device_init(driver, device) device:remove_configured_attribute(clusters.RelativeHumidity.ID, clusters.RelativeHumidity.attributes.MeasuredValue.ID) device:remove_monitored_attribute(clusters.RelativeHumidity.ID, clusters.RelativeHumidity.attributes.MeasuredValue.ID) battery_defaults.build_linear_voltage_init(2.1, 3.0)(driver, device) end local function do_refresh(driver, device) device:refresh() device:send(cluster_base.read_manufacturer_specific_attribute(device, HUMIDITY_CLUSTER_ID, HUMIDITY_MEASURE_ATTR_ID, 0x104E)) device:send(cluster_base.read_manufacturer_specific_attribute(device, HUMIDITY_CLUSTER_ID, HUMIDITY_MEASURE_ATTR_ID, 0xC2DF)) end local function do_configure(driver, device) local configuration = configurationMap.get_device_configuration(device) device:configure() device:send(device_management.build_bind_request(device, HUMIDITY_CLUSTER_ID, driver.environment_info.hub_zigbee_eui)) if configuration ~= nil then for _, attribute in ipairs(configuration) do device:send(device_management.attr_config(device, attribute)) end end do_refresh(driver, device) end local function custom_humidity_measure_attr_handler(driver, device, value, zb_rx) local humidity_value = utils.round(value.value / 100) device:emit_event(capabilities.relativeHumidityMeasurement.humidity(humidity_value)) end local centralite_sensor = { NAME = "CentraLite Humidity Sensor", lifecycle_handlers = { init = device_init, doConfigure = do_configure }, capability_handlers = { [capabilities.refresh.ID] = { [capabilities.refresh.commands.refresh.NAME] = do_refresh, } }, zigbee_handlers = { attr = { [HUMIDITY_CLUSTER_ID] = { [HUMIDITY_MEASURE_ATTR_ID] = custom_humidity_measure_attr_handler } } }, can_handle = can_handle_centralite_sensor } return centralite_sensor
-- SilvervineUE4Lua / devCAT studio -- Copyright 2016 - 2020. Nexon Korea Corporation. All rights reserved. SUE4LuaBinding = {} -- c++에서 참조하는 lua 값을 보관하는 참조 테이블 -- (void*, luaObj) SUE4LuaBinding.valuesReferencedByNative = {} -- UObject에 대한 프록시 객체를 보관하는 약참조 테이블 -- (UObject*, proxy) SUE4LuaBinding.uobjectProxies = setmetatable({}, { __mode = 'v' }) -- UObject 프록시에 대한 정보를 보관하는 약참조 테이블 SUE4LuaBinding.uobjectProxyDatas = setmetatable({}, { __mode = 'k' }) -- UObject 프록시에 대한 메타테이블 컬렉션 SUE4LuaBinding.uobjectProxyMTs = {} -- UProperty 프록시에 대한 메타테이블 컬렉션 SUE4LuaBinding.upropertyProxyMTs = {} -- UStruct 프록시에 대한 메타테이블 SUE4LuaBinding.ustructProxyMT = {} -- 등록된 디스패치 핸들러들 SUE4LuaBinding.dispatchHandlers = {} -- c++에서 lua 값에 대한 참조를 보관할 때 호출합니다. function SUE4LuaBinding.AddReference(nativeObj, targetValue) assert(type(nativeObj) == 'userdata') if targetValue ~= nil then SUE4LuaBinding.valuesReferencedByNative[nativeObj] = targetValue end --SUE4Lua.Log("AddReference(nativeObj = '" .. tostring(nativeObj) .. "', targetValue = '" .. tostring(targetValue) .. "''") end -- c++에서 lua 값에 대한 참조를 해제할 때 호출합니다. function SUE4LuaBinding.RemoveReference(nativeObj) assert(type(nativeObj) == 'userdata') local targetValue = SUE4LuaBinding.valuesReferencedByNative[nativeObj] if targetValue ~= nil then --SUE4Lua.Log("RemoveReference(nativeObj = '" .. tostring(nativeObj) .. "', targetValue = '" .. tostring(targetValue) .. "''") SUE4LuaBinding.valuesReferencedByNative[nativeObj] = nil else SUE4Lua.Error("RemoveReference() was called with unreferenced value.") end end -- c++에서 참조하는 lua 값을 lua 스택에 푸시할 때 호출합니다. function SUE4LuaBinding.GetReferenced(nativeObj) assert(type(nativeObj) == 'userdata') return SUE4LuaBinding.valuesReferencedByNative[nativeObj] end -- uobject 프록시에 대한 정보를 반환합니다. -- 없으면 새 테이블을 생성. function SUE4LuaBinding.GetUObjectProxyData(uobj) assert(type(uobj) == 'userdata') local data = SUE4LuaBinding.uobjectProxyDatas[uobj] if data == nil then data = { -- 생성한 uproperty 프록시 캐시 upropertyProxies = {}, } SUE4LuaBinding.uobjectProxyDatas[uobj] = data end return data end -- 디스패치 핸들러를 등록 function SUE4LuaBinding.RegisterDispatchHandler(dispatchClass, handlerChunk, filename) assert(type(dispatchClass) == 'userdata') assert(handlerChunk == nil or type(handlerChunk) == 'function') assert(type(filename) == 'string') local dispatchClassName = dispatchClass:GetName() local handler if handlerChunk then handler = handlerChunk() if type(handler) ~= 'table' then SUE4Lua.Error("Dispatch Handler files should return a table:", dispatchClassName, filename) end end -- 핫리로딩할 수 있도록 등록만 해둡니다. SUE4LuaBinding.dispatchHandlers[dispatchClassName] = { handler = handler, filenameLower = filename:lower(), } if handler then SUE4Lua.Log("Dispatch Handler Registered: ", dispatchClassName, filename) end end -- 등록된 디스패치 핸들러를 반환 function SUE4LuaBinding.FindDispatchHandler(functionName, dispatchObject) assert(type(functionName) == 'string') assert(type(dispatchObject) == 'userdata') local class = dispatchObject:GetClass() if class == nil then SUE4Lua.Error("FindDispatchHandler(): Invalid dispatch object class.") return nil end local className = class:GetName() local handlerData = SUE4LuaBinding.dispatchHandlers[className] if handlerData == nil then SUE4Lua.Error("FindDispatchHandler(): Unregistered class name: ", className) return nil end if handlerData.handler then local func if handlerData.handler.__dispatchHandler then func = handlerData.handler.__dispatchHandler(functionName, dispatchObject) else if handlerData.functions == nil then handlerData.functions = {} local currentHandler = handlerData.handler while currentHandler do local currentFunctions = {} for k, v in pairs(currentHandler) do if type(k) == 'string' and type(v) == 'function' then local kLower = k:lower() if currentFunctions[kLower] ~= nil then SUE4Lua.Warning("FindDispatchHandler(): Function names are duplicated. Check case-sensitivity:", className .. '.' .. k) elseif handlerData.functions[kLower] == nil then handlerData.functions[kLower] = v currentFunctions[kLower] = v end end end local mt = getmetatable(currentHandler) currentHandler = (mt and mt.__index) or nil end end func = handlerData.functions[functionName:lower()] or nil if SUE4Lua.Build.WITH_EDITOR then if func ~= nil and handlerData.handler[functionName] == nil then SUE4Lua.Warning("FindDispatchHandler(): Check case-sensitivity:", className .. '.' .. functionName) end end end if func ~= nil then if type(func) == 'function' then return func else SUE4Lua.Error("FindDispatchHandler(): Dispatch Handler must be a function type:", className .. '.' .. functionName) end end end return nil end -- 디스패치 핸들러를 다시 로딩 function SUE4LuaBinding.ReloadDispatchHandler(filename) assert(type(filename) == 'string') local filenameLower = filename:lower() for className, handlerData in pairs(SUE4LuaBinding.dispatchHandlers) do if handlerData.filenameLower == filenameLower then local handlerChunk = SUE4Lua.LoadFile(filename) if handlerChunk then local handler = handlerChunk() if type(handler) == 'table' then handlerData.handler = handler handlerData.functions = nil SUE4Lua.Log("Dispatch Handler was Hot-Reloaded: ", className, filename) else SUE4Lua.Error("Dispatch Handler files should return a table:", className, filename) end end end end end
--[[ LuiExtended License: The MIT License (MIT) --]] local U = LUIE.UnitNames local A = LUIE.GetAbility() local STUN = 1 local DISORIENT = 2 local FEAR = 3 local STAGGER = 4 local SILENCE = 5 local SNARE = 6 local UNBREAKABLE = 7 LUIE.AlertTable = { -- PRIORITY NOTES: -- 1 = VMA/Trial/Dungeon -- 2 = ELITE NPC/QUEST BOSS -- 3 = Normal NPC -- bs = true -- Add indicator for Block Stagger to effect -- auradetect = true -- Detect aura application rather than using targeting info -- eventdetect = true -- Detect combat event application rather than using targeting info -- refire = "x" -- refire duration -- fakeName = string -- Set this name for the source -- skipcheck = true -- display on any event fired rather than just event started -- skipcheck -- DEPRICATE -- eventDetect -- doesn't need a result, ignoreRefresh = ignores refresh event here -- result = ONLY ON THIS ACTION RESULT!!!! -------------------------------------------------- -- JUSTICE NPC'S --------------------------------- -------------------------------------------------- [63157] = { block = true, dodge = true, priority = 2, bs = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Heavy Blow (Justice Guard 1H) [63261] = { block = true, dodge = true, priority = 2, bs = true, result = ACTION_RESULT_BEGIN, duration = 1250, cc = STUN }, -- Heavy Blow (Justice Guard 2H) [63179] = { block = true, dodge = true, interrupt = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1000, cc = STUN }, -- Flame Shard (Justice Guard 2H) [78743] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Flare (Justice Guard - Any) [74862] = { block = true, avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Teleport Trap (Mage Guard) [62409] = { avoid = true, interrupt = true, priority = 3, eventdetect = true, refire = 1500, result = ACTION_RESULT_BEGIN, duration = 3500 }, -- Fiery Wind (Justice Mage NPC) [62472] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1000 }, -- Stab (Justice Dagger NPC) [78265] = { power = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Alarm (Estate Marshal) (DB DLC) [52471] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 2300, cc = SILENCE }, -- Nullify (Estate Spellbreaker) (DB DLC) [73229] = { power = true, priority = 2, auradetect = true, ignoreRefresh = true }, -- Hurried Ward (Guard - DB Mage) -------------------------------------------------- -- STANDARD NPC'S -------------------------------- -------------------------------------------------- -- Shared [39058] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = UNBREAKABLE }, -- Bear Trap (Bear Trap) -- Synergy [12439] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Burning Arrow (Synergy) [10805] = { avoid = true, interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Ignite (Synergy) -- Abilities [29378] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1600, cc = STUN }, -- Uppercut (Ravager) [28408] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1533 }, -- Whirlwind (Skirmisher) [37108] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000, cc = SNARE }, -- Arrow Spray (Archer) [28628] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 6800 }, -- Volley (Archer) [74978] = { block = true, dodge = true, interrupt = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 9000, cc = STUN }, -- Taking Aim (Archer) [14096] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1250 }, -- Heavy Attack (Footsoldier) [28499] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200, cc = SNARE }, -- Throw Dagger (Footsoldier) [29400] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1400, cc = DISORIENT }, -- Power Bash (Guard) [29761] = { power = true, priority = 3, auradetect = true, alwaysShowInterrupt = true }, -- Brace (Guard) [13701] = { block = true, dodge = true, priority = 3, eventdetect = true, bs = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Focused Charge (Brute) [35164] = { block = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1333, cc = STUN }, -- Agony (Berserker) [29510] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Thunder Hammer (Thundermaul) [17867] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Shock Aura (Thundermaul) [81215] = { block = true, interrupt = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1000, cc = STUN }, -- Shock Aura (Thundermaul - Boss) [81195] = { avoid = true, priority = 2, auradetect = true, cc = SNARE }, -- Agonizing Fury (Thundermaul - Boss) [81217] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1533 }, -- Thunder Hammer (Thundermaul - Boss) [36470] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 2500, cc = STUN }, -- Veiled Strike (Nightblade) --[44345] = { block = true, avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Soul Tether (Nightblade) [34742] = { block = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Fiery Breath (Dragonknight) [34646] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1800 }, -- Lava Whip (Dragonknight) [44227] = { avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Dragonknight Standard (Dragonknight - Elite) [52041] = { block = true, dodge = true, priority = 2, bs = true, result = ACTION_RESULT_BEGIN, duration = 1667, cc = STUN }, -- Blink Strike (Dragonknight - Elite) [88251] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Call Ally (Pet Ranger) [88248] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Call Ally (Pet Ranger) [89425] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Call Ally (Pet Ranger) [44301] = { dodge = true, priority = 3, auradetect = true , ignoreRefresh = true, cc = SNARE }, -- Trap Beast (Pet Ranger) [15164] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Heat Wave (Fire Mage) [47095] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Fire Rune (Fire Mage) [29471] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1800 }, -- Thunder Thrall (Storm Mage) [12459] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = SNARE }, -- Winter's Reach (Frost Mage) [35151] = { interrupt = true, priority = 3, auradetect = true, duration = 8000, effectOnlyInterrupt = true }, -- Spell Absorption (Spirit Mage) [14472] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Burdening Eye (Spirit Mage) [36985] = { avoid = true, interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Void (Time Bomb Mage) [37087] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Lightning Onslaught (Battlemage) [37129] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, cc = SNARE }, -- Ice Cage (Battlemage) [44216] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, cc = SILENCE }, -- Negate Magic (Battlemage - Elite) [88554] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Summon the Dead (Necromancer) [88555] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Summon the Dead (Necromancer) [88556] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Summon the Dead (Necromancer) [13397] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, duration = 5000 }, -- Empower Undead (Necromancer) [14350] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1667, cc = FEAR }, -- Aspect of Terror (Fear Mage) [44250] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Dark Shade (Dreadweaver) [44323] = { power = true, priority = 3, auradetect = true }, -- Dampen Magic (Soulbrander) [44258] = { power = true, priority = 3, auradetect = true }, -- Radiant Magelight (Soulbrander) [35387] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, cc = SNARE }, -- Defiled Grave (Bonelord) [88506] = { summon = true, priority = 2, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = "" }, -- Summon Abomination (Bonelord) [88507] = { summon = true, priority = 2, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = "" }, -- Summon Abomination (Bonelord) [50966] = { power = true, auradetect = true, priority = 2, alwaysShowInterrupt = true, duration = 5000 }, -- Healer Immune (Healer - Craglorn/DLC) [44328] = { interrupt = true, priority = 2, auradetect = true, duration = 4500 }, -- Rite of Passage (Healer) [29520] = { destroy = true, auradetect = true, priority = 2 }, -- Aura of Protection (Shaman) [68866] = { power = true, auradetect = true, refire = 1000, priority = 2 }, -- War Horn (Faction NPC) [43644] = { avoid = true, priority = 3, auradetect = true }, -- Barrier [monster synergy] (Faction NPCs) [43645] = { avoid = true, priority = 3, auradetect = true }, -- Barrier [monster synergy] (Faction NPCs) [43646] = { avoid = true, priority = 3, auradetect = true }, -- Barrier [monster synergy] (Faction NPCs) [70070] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1250 }, -- Heavy Strike (Winterborn Warrior) [64980] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200, cc = STAGGER }, -- Javelin (Winterborn Warrior) [65033] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_EFFECT_GAINED, duration = 1000, cc = STAGGER }, -- Retaliation (Winterborn Warrior) [55909] = { dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = SNARE }, -- Grasping Vines (Winterborn Mage) [64704] = { block = true, avoid = true, interrupt = true, priority = 3, eventdetect = true, refire = 1500, result = ACTION_RESULT_BEGIN, duration = 4500 }, -- Flames (Winterborn Mage) [65235] = { power = true, auradetect = true, priority = 2 }, -- Enrage (Vosh Rakh Devoted) [53987] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 3000 }, -- Rally (Vosh Rakh Devoted) [54027] = { block = true, dodge = true, priority = 3, refire = 1600, result = ACTION_RESULT_BEGIN, duration = 4000, cc = STUN, neverShowInterrupt = true }, -- Divine Leap (Vosh Rakh Devoted) [51000] = { power = true, auradetect = true, priority = 2 }, -- Cleave Stance (Dremora Caitiff) (Craglorn) [72725] = { power = true, auradetect = true, priority = 2 }, -- Fool Me Once (Sentinel) (TG DLC) [76089] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Snipe (Archer) (TG DLC) --[72220] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Snipe (Archer) (TG DLC) -- This is cast from stealth - so for the time being, maybe hide. [72222] = { power = true, auradetect = true, priority = 2 }, -- Shadow Cloak (Archer) (TG DLC) [77472] = { power = true, auradetect = true, priority = 2 }, -- Til Death (Bodyguard) (DB DLC) [77554] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1000 }, -- Shard Shield (Bodyguard) (DB DLC) [77473] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1000, cc = STAGGER }, -- Shield Charge (Bodyguard) (DB DLC) [77089] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1250, cc = STUN }, -- Basilisk Powder (Tracker) (Morrowind) [77087] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Basilisk Powder (Tracker) (Morrowind) [77019] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 766, cc = SNARE }, -- Pin (Tracker) (Morrowind) [78432] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Lunge (Tracker) (Morrowind) [88371] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1000 }, -- Dive (Beastcaller) (Morrowind) [88394] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1000, cc = STUN }, -- Gore (Beastcaller) (Morrowind) [88409] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Raise the Earth (Beastcaller) [87901] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Bombard (Arbalest) (Morrowind) [87422] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, cc = SNARE }, -- Chilled Ground (Arbalest) (Morrowind) [87713] = { block = true, avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1300, cc = STAGGER }, -- Quakeshot (Arbalest) (Morrowind) [85359] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1267 }, -- Reverse Slash (Drudge) [87064] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000, cc = STUN }, -- Volcanic Debris (Fire-Binder) (Morrowind) [88845] = { interrupt = true, priority = 3, auradetect = true, duration = 15000, effectOnlyInterrupt = true }, -- Empower Atronach (Fire-Binder) (Morrowind) [76621] = { block = true, avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Shadeway (Voidbringer) (Morrowind) [76619] = { avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Pool of Shadow (Voidbringer) (Morrowind) [76979] = { block = true, avoid = true, priority = 3, auradetect = true, duration = 5000, cc = STUN, neverShowInterrupt = true }, -- Shadowy Duplicate (Voidbringer) (Morrowind) [88327] = { block = true, avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Shadeway (Skaafin Masquer) (Morrowind) [88325] = { avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Pool of Shadow (Skaafin Masquer) (Morrowind) [88348] = { block = true, avoid = true, priority = 3, auradetect = true, duration = 5000, cc = STUN, neverShowInterrupt = true }, -- Shadowy Duplicate (Skaafin Masquer) (Morrowind) [84818] = { interrupt = true, priority = 3, auradetect = true, duration = 4000 }, -- Fiendish Healing (Skaafin Witchling) (Morrowind) [84835] = { avoid = true, priority = 2, eventdetect = true }, -- Broken Pact (Skaafin) (Morrowind) -- ANIMALS [5452] = { block = true, dodge = true, priority = 3, bs = true, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STAGGER }, -- Lacerate (Alit) [4415] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1600, cc = STUN }, -- Crushing Swipe (Bear) [4416] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 2000, cc = STAGGER }, -- Savage Blows (Bear) [70366] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 2167, cc = STUN }, -- Slam (Great Bear) [4591] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 970 }, -- Sweep (Crocodile) [4594] = { power = true, auradetect = true, priority = 2, ignoreRefresh = true, refire = 500 }, -- Ancient Skin (Crocodile) [8977] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1721 }, -- Sweep (Duneripper) [7227] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1100 }, -- Rotbone (Durzog) [6308] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 2500, cc = STAGGER }, -- Shocking Touch (Dreugh) [6328] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, refire = 2000, duration = 3600 }, -- Shocking Rake (Dreugh) [54375] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1300, cc = STAGGER }, -- Shockwave (Echatere) [54380] = { block = true, dodge = true, priority = 3, bs = true, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1300, cc = STUN }, -- Headbutt (Echatere) [4632] = { block = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200, cc = STUN }, -- Screech (Giant Bat) [4630] = { dodge = true, interrupt = true, priority = 3, refire = 1500, result = ACTION_RESULT_BEGIN, duration = 1800 }, -- Draining Bite (Giant Bat) [5240] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2600, cc = STAGGER }, -- Lash (Giant Snake) [5242] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Kiss of Poison (Giant Snake) [5244] = { interrupt = true, priority = 3, auradetect = true, duration = 5000 }, -- Shed Skin (Giant Snake) [5441] = { block = true, dodge = true, priority = 3, bs = true, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STAGGER }, -- Dive (Guar) [14196] = { block = true, dodge = true, priority = 3, bs = true, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Charge (Kagouti) [5363] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STAGGER }, -- Chomp (Kagouti) [5926] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Toss (Kagouti) [87276] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STAGGER }, -- Chomp (Kagouti Whelp) [7161] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Double Strike (Lion) [8601] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, refire = 600, duration = 6000 }, -- Vigorous Swipe (Mammoth) [8600] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_EFFECT_GAINED, duration = 3000, cc = STAGGER }, -- Stomp (Mammoth) [23230] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Charge (Mammoth) [4200] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Unforgiving Claws (Mudcrab) [16690] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 2000, cc = STAGGER }, -- Thrust (Netch) [16697] = { avoid = true, interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, refire = 1800, duration = 7500 }, -- Poisonbloom (Netch) [7268] = { interrupt = true, priority = 3, refire = 500, result = ACTION_RESULT_BEGIN, duration = 5650 }, -- Leech [7273] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = SNARE }, -- Dampworm (Nix-Hound) [21904] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Rend (Skeever) [21951] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 4900, neverShowInterrupt = true }, -- Repulsion Shock (Wamasu) [21949] = { block = true, dodge = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1400, cc = STUN, neverShowInterrupt = true }, -- Sweep (Wamasu) [21957] = { block = true, dodge = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Charge (Wamasu) [22045] = { power = true, auradetect = true, priority = 2 }, --- Static (Wamasu) [55866] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 4900, neverShowInterrupt = true }, -- Repulsion Shock (Wamasu - Boss) [55868] = { block = true, dodge = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1200, cc = STUN, neverShowInterrupt = true }, -- Sweep (Wamasu - Boss) [55850] = { avoid = true, interrupt = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Impending Storm (Wamasu - Boss) [55860] = { dodge = true, interrupt = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1700, cc = SNARE }, -- Storm Bound (Storm Atronach) [44791] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1800 }, -- Rear Kick (Welwa) [50714] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, cc = STUN }, -- Charge (Welwa) [42844] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1100 }, -- Rotbone (Wolf) [14523] = { dodge = true, interrupt = true, priority = 3, refire = 1000, result = ACTION_RESULT_BEGIN, duration = 6800, cc = SNARE }, -- Helljoint (Wolf) [14272] = { summon = true, auradetect = true, priority = 2, fakeName = "" }, -- Call of the Pack (Wolf) [26658] = { summon = true, auradetect = true, priority = 2, fakeName = "" }, -- Call of the Pack (Jackal) [72793] = { dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1767, cc = SNARE }, -- Toxic Mucus (Haj Mota) [72796] = { block = true, dodge = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Bog Burst (Haj Mota) [72789] = { avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1667, cc = STAGGER }, -- Shockwave (Haj Mota) [76307] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1467 }, -- Lunge (Dire Wolf) [76324] = { power = true, auradetect = true, priority = 2, refire = 1000 }, -- Baleful Call (Dire Wolf) [85201] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1167, cc = STAGGER }, -- Bite (Nix-Ox) [85084] = { block = true, avoid = true, priority = 3, eventdetect = true, refire = 750, result = ACTION_RESULT_BEGIN, duration = 500, cc = STAGGER }, -- Shriek (Nix-Ox) [90765] = { avoid = true, priority = 3, eventdetect = true, refire = 1000, result = ACTION_RESULT_BEGIN }, -- Acid Spray (Nix-Ox) [90809] = { avoid = true, priority = 3, eventdetect = true, refire = 1000, result = ACTION_RESULT_BEGIN }, -- Acid Spray (Nix-Ox) [85172] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 500, cc = STUN }, -- Winnow (Nix-Ox) [85203] = { power = true, auradetect = true, priority = 2, refire = 1000 }, -- Nix-Call (Nix-Ox) [85395] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, cc = STUN, duration = 1333 }, -- Dive (Cliff Strider) [85399] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Retch (Cliff Strider) [85390] = { block = true, dodge = true, priority = 3, eventdetect = true, refire = 750, result = ACTION_RESULT_BEGIN, duration = 1600, cc = SNARE }, -- Slash (Cliff Strider) -- INSECTS [6137] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 800 }, -- Laceration (Assassin Beetle) [5268] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = SNARE }, -- Collywobbles (Assassin Beetle) [6757] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Blurred Strike (Giant Scorpion) [6756] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = SNARE }, -- Paralyze (Giant Scorpion) [6758] = { power = true, auradetect = true, priority = 2, ignoreRefresh = true, refire = 500 }, -- Hardened Carapace (Giant Scorpion) [44086] = { avoid = true, priority = 3, auradetect = true, ignoreRefresh = true }, -- Fire Runes (Giant Spider) [5685] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Corrosive Bite (Giant Spider) [8087] = { avoid = true, priority = 3, eventdetect = true, refire = 1200, result = ACTION_RESULT_BEGIN, duration = 5100 }, -- Poison Spray (Giant Spider) [4737] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = SNARE }, -- Encase (Giant Spider) [13382] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Devour (Giant Spider) [9226] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1400 }, -- Sting (Wasp) [25110] = { block = true, dodge = true, priority = 3, bs = true, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Focused Charge (Giant Wasp) [9229] = { dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000, cc = UNBREAKABLE }, -- Inject Larva (Giant Wasp) [6800] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Bloodletting (Hoarvor) [6795] = { interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 7850 }, -- Latch On (Hoarvor) [61244] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Fevered Retch (Necrotic Hoarvor) [61360] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 5500 }, -- Infectious Swarm (Necrotic Hoarvor) [61427] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, duration = 1200, cc = SNARE, neverShowInterrupt = true }, -- Necrotic Explosion (Necrotic Hoarvor) [14841] = { block = true, dodge = true, priority = 3, bs = true, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Focused Charge (Kwama Worker) [9769] = { block = true, dodge = true, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 3267 }, -- Excavation (Kwama Warrior) [5260] = { avoid = true, priority = 3, eventdetect = true, refire = 750, result = ACTION_RESULT_BEGIN, duration = 2700 }, -- Flamethrower (Shalk) [5252] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1100 }, -- Fire Bite (Shalk) [5262] = { avoid = true, interrupt = true, priority = 3, auradetect = true, duration = 4000 }, -- Burning Ground (Shalk) [8429] = { interrupt = true, priority = 3, refire = 750, result = ACTION_RESULT_BEGIN, duration = 4600 }, -- Zap (Thunderbug) [26412] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Thunderstrikes (Thunderbug) [73172] = { dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 3667, cc = SNARE }, -- Swarm (Kotu Gava Broodmother) [73199] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, cc = SNARE }, -- Swarmburst (Kotu Gava Broodmother) [87022] = { summon = true, auradetect = true, priority = 3, fakeName = "" }, -- Summon Swarm (Fetcherfly Nest) [85645] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1000 }, -- Bombard (Fetcherfly Nest) [87125] = { avoid = true, interrupt = true, priority = 3, auradetect = true, duration = 8000 }, -- Heat Vents (Fetcherfly Nest) [92078] = { destroy = true, priority = 2, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED }, -- Colonize (Fetcherfly Hive Golem) [87062] = { block = true, avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 4000, cc = SILENCE }, -- Fetcherfly Storm (Fetcherfly Hive Golem) [87030] = { block = true, avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 867 }, -- Focused Swarm (Fetcherfly Hive Golem) -- DAEDRA [31115] = { destroy = true, refire = 1000, priority = 2, auradetect = true }, -- Summon Dark Anchor (Daedric Synergy) [68449] = { avoid = true, refire = 1000, priority = 3, duration = 500 }, -- Explosive Charge (Daedric Synergy) [48121] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Heavy Attack (Air Atronach) [48137] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Tornado (Air Atronach) [51262] = { power = true, auradetect = true, priority = 2 }, -- Air Atronach Flame (Air Atronach) [51271] = { power = true, auradetect = true, priority = 2 }, -- Air Atronach Flame (Air Atronach) [51269] = { power = true, auradetect = true, priority = 2 }, -- Air Atronach Flame (Air Atronach) [51281] = { avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, refire = 1500, duration = 3250 }, -- Flame Tornado (Air Atronach) [50021] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = SNARE }, -- Ice Vortex (Air Atronach) [50023] = { block = true, interrupt = true, priority = 3, refire = 800, result = ACTION_RESULT_BEGIN, duration = 4600 }, -- Lightning Rod (Air Atronach) [9747] = { block = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Dire Wound (Banekin) [9748] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 3000 }, -- Envelop (Banekin) [4799] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1000, cc = STAGGER }, -- Tail Spike (Clannfear) [93745] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Rending Leap (Clannfear) [26641] = { avoid = true, interrupt = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Soul Flame (Daedric Titan) [34405] = { block = true, avoid = true, priority = 2, auradetect = true, duration = 2200 }, -- Swallowing Souls (Daedric Titan) [26554] = { block = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1000, cc = STUN }, -- Wing Gust (Daedric Titan) [4771] = { avoid = true, priority = 3, eventdetect = true, refire = 1250, result = ACTION_RESULT_BEGIN, duration = 3100 },-- Fiery Breath (Daedroth) [91946] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1000, cc = STAGGER }, -- Ground Tremor (Daedroth) [91937] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1767, cc = STUN }, -- Burst of Embers (Daedroth) [26324] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1300 }, -- Lava Geyser (Flame Atronach) [50216] = { block = true, avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, refire = 250, duration = 2000, neverShowInterrupt = true }, -- Combustion (Flame Atronach) [5017] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 2500, cc = STUN }, -- Hoarfrost Fist (Frost Atronach) [33502] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, cc = SNARE }, -- Frozen Ground (Frost Atronach) [50626] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 2750 }, -- Shadow Strike (Grevious Twilight) [65889] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 2750 }, -- Shadow Strike (Grevious Twilight) [4829] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Fire Brand (Flesh Atronach) [4817] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Unyielding Mace (Flesh Atronach) [67870] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1700, cc = STAGGER }, -- Tremor AOE (Flesh Colossus) [66869] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Pin (Flesh Colossus) [67872] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1600, cc = STUN }, -- Sweep (Flesh Colossus) [76139] = { block = true, dodge = true, priority = 2, auradetect = true, cc = STUN }, -- Stumble Forward (Flesh Colossus) --[67772] = { power = true, priority = 2, auradetect = true }, -- Enraged (Flesh Colossus) [49430] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1750 }, -- Smash (Flesh Colossus) [49429] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1250 }, -- Claw (Flesh Colossus) [11079] = { avoid = true, interrupt = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1300, cc = STAGGER }, -- Black Winter (Harvester) [26017] = { summon = true, priority = 2, auradetect = true, fakeName = "", refire = 1000 }, -- Creeping Doom (Harvester) [8205] = { interrupt = true, priority = 3, auradetect = true, duration = 6000 }, -- Regeneration (Ogrim) [24690] = { block = true, dodge = true, priority = 3, bs = true, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Focused Charge (Ogrim) [91848] = { dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1970, cc = SNARE }, -- Stomp (Ogrim) [91855] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000, cc = STUN }, -- Boulder Toss (Ogrim) [6166] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500 }, -- Heat Wave (Scamp) [6160] = { avoid = true, interrupt = true, priority = 3, auradetect = true, duration = 5000 }, -- Rain of Fire (Scamp) [8779] = { block = true, interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Lightning Onslaught (Spider Daedra) [89306] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, cc = SNARE }, -- Web (Spiderling) [8782] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Lightning Storm (Spider Daedra) [8773] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Summon Spiderling (Spider Daedra) [35220] = { avoid = true, interrupt = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Impending Storm (Storm Atronach) --[4864] = { dodge = true, priority = 2, result = ACTION_RESULT_EFFECT_GAINED, refire = 100, cc = SNARE }, -- Storm Bound (Storm Atronach) [7095] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1400 }, -- Heavy Attack (Xivilai) [88947] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Lightning Grasp (Xivilai) [7100] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1333 }, -- Hand of Flame (Xivilai) [25726] = { summon = true, priority = 2, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = "" }, -- Summon Daedra (Xivilai) [4653] = { block = true, avoid = true, priority = 2, eventdetect = true, cc = SNARE }, -- Shockwave (Watcher) [9219] = { block = true, avoid = true, priority = 2, eventdetect = true, refire = 1750, cc = STUN }, -- Doom-Truth's Gaze (Watcher) [14425] = { block = true, avoid = true, priority = 2, cc = STUN }, -- Doom-Truth's Gaze (Watcher) [6410] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1700 }, -- Tail Clip (Winged Twilight) [6412] = { block = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200, cc = STUN }, -- Dusk's Howl (Winged Twilight) [94903] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, eventdetect = true, duration = 1200, cc = STAGGER }, -- Spring (Hunger) [87237] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, eventdetect = true, duration = 667, cc = STAGGER }, -- Spring (Hunger) [87252] = { power = true, refire = 400, priority = 2, auradetect = true, noSelf = true, duration = 6000, cc = STUN, effectOnlyInterrupt = true }, -- Devour (Hunger) [84944] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, eventdetect = true, duration = 2300, cc = STUN }, -- Hollow (Hunger) [87269] = { avoid = true, eventdetect = true, priority = 2, result = ACTION_RESULT_BEGIN, eventdetect = true, duration = 1400, cc = STUN }, -- Torpor (Hunger) [88282] = { avoid = true, eventdetect = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 767 }, -- Rock Stomp (Iron Atronach) [88261] = { block = true, eventdetect = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 800 }, -- Lava Wave (Iron Atronach) [88297] = { avoid = true, auradetect = true, priority = 2, duration = 6000, effectOnlyInterrupt }, -- Blast Furnace (Iron Atronach) -- UNDEAD [8569] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN, duration = 1300, cc = STAGGER }, -- Devastating Leap (Bloodfiend) [5050] = { block = true, dodge = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STAGGER }, -- Bone Saw (Bone Colossus) [5030] = { summon = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, fakeName = "" }, -- Voice to Wake the Dead (Bone Colossus) [17207] = { block = true, dodge = true, priority = 3, auradetect = true, duration = 2500, neverShowInterrupt = true }, -- Necromantic Implosion (Risen Dead) [18514] = { block = true, dodge = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200, cc = SNARE }, -- Chill Touch (Ghost) [19137] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, cc = FEAR }, -- Haunting Spectre (Ghost) [73925] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, cc = STUN }, -- Soul Cage (Lich) [50182] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Consuming Energy (Spellfiend) [68735] = { interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 6000 }, -- Vampiric Drain (Vampire) [2867] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1400, cc = STAGGER }, -- Crushing Leap (Werewolf) [3415] = { block = true, dodge = true, priority = 3, eventdetect = true, refire = 1100, result = ACTION_RESULT_BEGIN, duration = 4667, cc = STUN }, -- Flurry (Werewolf) [44055] = { interrupt = true, priority = 3, auradetect = true, duration = 4000 }, -- Devour (Werewolf) [5785] = { power = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Blood Scent (Werewolf) [4337] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = SNARE }, -- Winter's Reach (Wraith) [2969] = { block = true, dodge = true, bs = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200, cc = STAGGER }, -- Pound (Zombie) [2960] = { block = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2100 }, -- Vomit (Zombie) [72979] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Dissonant Blow (Defiled Aegis) [72995] = { interrupt = true, dodge = true, priority = 2, eventdetect = true, refire = 1100, result = ACTION_RESULT_BEGIN, duration = 6100 }, -- Symphony of Blades (Defiled Aegis) -- Higher priority because damage is very high [76180] = { summon = true, auradetect = true, priority = 2, fakeName = "" }, -- Shattered Harmony (Defiled Aegis) -- MONSTERS [10270] = { block = true, avoid = true, priority = 2, eventdetect = true, refire = 1000, result = ACTION_RESULT_BEGIN, duration = 2550 }, -- Quake (Gargoyle) [10256] = { block = true, bs = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Lacerate (Gargoyle) [26124] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 1800 }, -- Shatter (Giant) [15715] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, duration = 3000, cc = STUN }, -- Obliterate (Giant) [2786] = { interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, refire = 1250, duration = 6100 }, -- Steal Essence (Hag) [2821] = { block = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 700, cc = STUN }, -- Luring Snare (Hag) [3349] = { power = true, priority = 2, auradetect = true, duration = 8000 }, -- Reflective Shadows (Hag) [10615] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1800, cc = STAGGER }, -- Raven Storm (Hagraven) [10613] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2050, neverShowInterrupt = true }, -- Fire Bomb (Hagraven) [64808] = { power = true, priority = 2, auradetect = true }, -- Briarheart Ressurection (Hagraven) [4123] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1200 }, -- Wing Slice (Harpy) [13515] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1800, cc = STUN }, -- Wind Gust (Harpy) [24604] = { avoid = true, interrupt = true, eventdetect = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 8000 }, -- Charged Ground (Harpy) [4689] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1300 }, -- Lightning Gale (Harpy) [43809] = { avoid = true, priority = 3, auradetect = true, duration = 1750, cc = STUN, neverShowInterrupt = true }, -- Shard Burst (Ice Wraith) [24866] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, cc = SNARE }, -- Focused Charge (Ice Wraith) [17703] = { block = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, refire = 750, duration = 4550 }, -- Flame Ray (Imp - Fire) [8884] = { block = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, refire = 750, duration = 4550 }, -- Zap (Imp - Lightning) [81794] = { block = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, refire = 750, duration = 4600 }, -- Frost Ray (Imp - Frost) [9671] = { block = true, bs = true, eventdetect = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STAGGER }, -- Howling Strike (Lamia) [9674] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STAGGER }, -- Resonate (Lamia) [7835] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, duration = 2000 }, -- Convalescence (Lamia) [7831] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN, refire = 2500, duration = 5000 }, -- Harmony (Lamia) [9680] = { summon = true, auradetect = true, priority = 2, fakeName = "" }, -- Summon Spectral Lamia [3860] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 500, cc = STAGGER }, -- Pulverize (Lurcher) [3855] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 1500, cc = STUN }, -- Crushing Limbs (Lurcher) [3767] = { avoid = true, interrupt = true, priority = 3, eventdetect = true, refire = 1100, result = ACTION_RESULT_BEGIN, duration = 5600 }, -- Choking Pollen (Lurcher) [5559] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN, duration = 2200, neverShowInterrupt = true }, -- Icy Geyser (Nereid) [5540] = { avoid = true, interrupt = true, priority = 3, auradetect = true, duration = 8000, cc = SNARE }, -- Hurricane (Nereid) [24985] = { power = true, auradetect = true, priority = 3 }, -- Intimidating Roar (Ogre) [5881] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Smash (Ogre) [5256] = { block = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Shockwave (Ogre) [53142] = { destroy = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Ice Pillar (Ogre Shaman) [64540] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Freeze Wounds (Ogre Shaman) [53137] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Freeze Wounds (Ogre Shaman) [21582] = { block = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Nature's Swarm (Spriggan) [13475] = { interrupt = true, priority = 3, auradetect = true }, -- Healing Salve (Spriggan) [13477] = { interrupt = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED }, -- Control Beast (Spriggan) [89119] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Summon Beast (Spriggan) [89102] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Summon Beast (Spriggan) [9346] = { interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Strangle (Strangler) [9322] = { avoid = true, priority = 3, auradetect = true }, -- Poisoned Ground (Strangler) [9321] = { block = true, priority = 3, result = ACTION_RESULT_BEGIN, refire = 500 }, -- Grapple (Strangler) [44736] = { block = true, dodge = true, priority = 2, eventdetect = true, refire = 2000, result = ACTION_RESULT_BEGIN }, -- Swinging Cleave (Troll) [9009] = { avoid = true, priority = 2, eventdetect = true, refire = 300, result = ACTION_RESULT_BEGIN }, -- Tremor (Troll) [76268] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Lope (River Troll) [76277] = { interrupt = true, priority = 2, eventdetect = true, refire = 1000, result = ACTION_RESULT_BEGIN, duration = 5233 }, -- Close Wounds (River Troll) [76295] = { block = true, avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Crab Toss (River Troll) [48256] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Boulder Toss (Troll - Ranged) [48282] = { interrupt = true, avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Consuming Omen (Troll - Ranged) [4309] = { block = true, avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Dying Blast (Wisp) [7976] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Rain of Wisps (Wispmother) [18040] = { power = true, priority = 2, auradetect = true }, -- Clone (Wispmother) [75867] = { block = true, bs = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Clobber (Minotaur) [75917] = { block = true, dodge = true, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Ram (Minotaur) [79541] = { block = true, dodge = true, priority = 2, auradetect = true, result = ACTION_RESULT_BEGIN }, -- Flying Leap (Minotaur) [75925] = { power = true, auradetect = 2, priority = 2, ignoreRefresh = true }, -- Elemental Weapon (Minotaur) [75951] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Brimstone Hailfire (Minotaur Shaman) [75955] = { avoid = true, priority = 2, eventdetect = true, refire = 1000, result = ACTION_RESULT_BEGIN }, -- Pillars of Nirn (Minotaur Shaman) [75994] = { power = true, priority = 2, auradetect = true, ignoreRefresh = true }, -- Molten Armor (Minotaur Shaman) [49499] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Spear Throw (Mantikora) [49404] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Rear Up (Mantikora) [49402] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Tail Whip (Mantikora) [50187] = { power = true, priority = 2, auradetect = true }, -- Enrage (Mantikora) [56689] = { power = true, priority = 2, auradetect = true }, -- Enraged (Mantikora) [104479] = { block = true, bs = true, dodge = true, interrupt = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Reave (Yaghra Strider) [105214] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Lunge (Yaghra Strider) [105330] = { interrupt = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Frenzy (Yaghra Strider) [103804] = { interrupt = true, avoid = true, eventdetect = true, priority = 2, result = ACTION_RESULT_BEGIN, refire = 800 }, -- Deluge (Yaghra Strider) [103931] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Luminescent Mark (Yaghra Spewer) -- DWEMER [16031] = { avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Ricochet Wave (Dwemer Sphere) [7520] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Steam Wall (Dwemer Sphere) [7544] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Quake (Dwemer Sphere) [11247] = { block = true, dodge = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Sweeping Spin (Dwemer Centurion) [11246] = { avoid = true, priority = 2, eventdetect = true, refire = 2000, result = ACTION_RESULT_BEGIN }, -- Steam Breath (Dwemer Centurion) [20507] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Double Strike (Dwemer Spider) [7717] = { block = true, avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED }, -- Detonation (Dwemer Spider) [19970] = { power = true, priority = 3, auradetect = true }, -- Static Field (Dwemer Spider - Overcharge Synergy) --[20207] = { interrupt = true, priority = 3, eventdetect = true }, -- Overcharge (Dwemer Spider - Overcharge Synergy) [20505] = { block = true, avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, refire = 250 }, -- Overcharge (Dwemer Spider - Overcharge Synergy) [20222] = { block = true, avoid = true, priority = 3, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, refire = 250 }, -- Overcharge (Dwemer Spider - Overcharge Synergy) [64479] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Thunderbolt (Dwemer Sentry) [88668] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Impulse Mine (Dwemer Arquebus) [85270] = { interrupt = true, priority = 3, refire = 1500, result = ACTION_RESULT_BEGIN }, -- Shock Barrage (Dwemer Arquebus) [85319] = { avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Siege Ballista (Dwemer Arquebus) [85326] = { interrupt = true, priority = 3, eventdetect = true, refire = 1000, result = ACTION_RESULT_BEGIN }, -- Polarizing Field (Dwemer Arquebus) -------------------------------------------------- -- FRIENDLY NPC ---------------------------------- -------------------------------------------------- [42905] = { power = true, priority = 1, auradetect = true }, -- Recover (Friendly NPC) -------------------------------------------------- -- MAIN QUEST ------------------------------------ -------------------------------------------------- -- MSQ Tutorial (Soul Shriven in Coldharbour) -- [61748] = { block = true, priority = 1}, -- Heavy Attack (Tutorial) -- Default game tutorials display regardless -- [61916] = { interrupt = true, priority = 1}, -- Heat Wave (Tutorial) -- Default game tutorials display regardless [63269] = { block = true, avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Heat Wave (Tutorial) [63737] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN }, -- Heavy Attack (Tutorial) [63684] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN }, -- Uppercut (Tutorial) [63761] = { block = true, dodge = true, priority = 3, bs = true, result = ACTION_RESULT_BEGIN }, -- Pound (Tutorial) [63752] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Vomit (Tutorial) [63755] = { block = true, avoid = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Heat Wave (Tutorial) [63521] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Bone Crush (Tutorial) -- MSQ 2 (Daughter of Giants) [27767] = { block = true, bs = true, dodge = true, priority = 2 }, -- Rending Leap (Ancient Clannfear) [28788] = { block = true, priority = 2, eventdetect = true }, -- MQ2_Boss1_Doom-Truth'sGaze (Manifestation of Terror) [28723] = { avoid = true, priority = 2, eventdetect = true, refire = 500 }, -- Gravity Well (Manifestation of Terror) -- MSQ 4 (Castle of the Worm) [34484] = { block = true, avoid = true, priority = 2, skipcheck = true, refire = 500 }, -- Soul Cage (Mannimarco) -- MSQ 6 (Halls of Torment) [36858] = { interrupt = true, avoid = true, priority = 2, eventdetect = true, refire = 1500 }, -- Swordstorm (Tharn Doppleganger) [37173] = { interrupt = true, priority = 2, eventdetect = true }, -- Flame Shield (Duchess of Anguish) [38729] = { block = true, interrupt = true, priority = 2, refire = 500 }, -- Royal Strike (Duchess of Anguish) -- MSQ 7 (Shadow of Sancre Tor) [39302] = { interrupt = true, priority = 2, eventdetect = true, refire = 1000 }, -- Necromantic Revival [38215] = { interrupt = true, priority = 2, refire = 1000 }, -- Death's Gaze (Mannimarco) [40425] = { avoid = true, priority = 2 }, -- Impending Doom (Mannimarco) [40973] = { power = true, priority = 2, eventdetect = true }, -- Portal Spawn (Mannimarco) [40978] = { power = true, priority = 2, eventdetect = true }, -- Portal Spawn (Mannimarco) [40981] = { power = true, priority = 2, eventdetect = true }, -- Portal Spawn (Mannimarco) -------------------------------------------------- -- GUILD QUESTS ---------------------------------- -------------------------------------------------- -- The Prismatic Core [39577] = { block = true, interrupt = true, priority = 2 }, -- Palolel's Rage (Queen Palolel) -- Will of the Council [28939] = { avoid = true, priority = 2, eventdetect = true, refire = 2000 }, -- Heat Wave (Sees-All-Colors) -- The Mad God's Bargain [39555] = { interrupt = true, priority = 2, eventdetect = true, refire = 1500 }, -- Summon Scamp (Haskill) [39527] = { interrupt = true, avoid = true, block = true, priority = 2, refire = 1500 }, -- Skeleton Trap (Haskill) [35533] = { interrupt = true, priority = 2, refire = 1500 }, -- Polymorph (Haskill) [39391] = { interrupt = true, priority = 2, eventdetect = true, refire = 1500 }, -- Summon Pig (Haskill) -------------------------------------------------- -- AD QUESTS ------------------------------------- -------------------------------------------------- -- World Boss - Seaside Scarp Camp [84283] = { block = true, dodge = true, priority = 1, eventdetect = true }, -- Coursing Bones (Oskana) -- World Boss - Heretic's Summons [83150] = { block = true, dodge = true, priority = 1 }, -- Tail Whip (Snapjaw) [83009] = { block = true, dodge = true, priority = 1 }, -- Rending Leap (Snapjaw) [83040] = { block = true, dodge = true, bs = true, priority = 1, eventdetect = true, skipcheck = true }, -- Focused Charge (Clannfear - Snapjaw) [83016] = { block = true, priority = 1, refire = 1000, eventdetect = true, skipcheck = true }, -- Necrotic Explosion (Clannfear - Snapjaw) -- Sever All Ties [44138] = { interrupt = true, avoid = true, priority = 2, eventdetect = true }, -- Q4261 Estre Knockback (High Kinlady Estre) -- World Boss - Nindaeril's Perch [83515] = { block = true, bs = true, dodge = true, priority = 1 }, -- Hunter's Pounce (Bavura the Blizzard) [83832] = { block = true, dodge = true, priority = 1, eventdetect = true }, -- Frenzied Charge (Nindaeril the Monsoon) [83548] = { interrupt = true, avoid = true, priority = 1, eventdetect = true }, -- Mighty Roar (Nindaeril the Monsoon) -- The Grips of Madness [38748] = { block = true, interrupt = true, priority = 2 }, -- Aulus's Tongue (Mayor Aulus) [40702] = { avoid = true, priority = 2, eventdetect = true }, -- Q4868 Aulus Knockback (Mayor Aulus) -- The Orrery of Elden Root [43820] = { dodge = true, avoid = true, priority = 2, eventdetect = true }, -- Quaking Stomp (Prince Naemon) [43827] = { avoid = true, priority = 2, auradetect = true }, -- Projectile Vomit (Prince Naemon) -- World Boss - Gathongor's Mine [84205] = { avoid = true, priority = 1 }, -- Stinging Sputum (Gathongor the Mauler) [84196] = { avoid = true, priority = 1 }, -- Marsh Masher (Gathongor the Mauler) [84209] = { block = true, dodge = true, priority = 1 }, -- Wrecking Jaws (Gathongor the Mauler) [84212] = { avoid = true, priority = 1 }, -- Bog Slam (Gathongor the Mauler) -- World Boss - Thodundor's View [83155] = { block = true, bs = true, dodge = true, priority = 1 }, -- Thunderous Smash (Thodundor of the Hill) [83160] = { block = true, avoid = true, priority = 1 }, -- Stone Crusher (Thodundor of the Hill) [83136] = { block = true, avoid = true, priority = 1 }, -- Ground Shock (Thodundor of the Hill) -------------------------------------------------- -- VVARDENFELL ----------------------------------- -------------------------------------------------- -- Tutorial -- [83416] = { block = true, priority = 1}, -- Heavy Attack (Tutorial) -- Default game tutorials display regardless -- [92233] = { interrupt = true, priority = 1}, -- Throw Dagger (Tutorial) -- Default game tutorials display regardless [92668] = { block = true, dodge = true, priority = 3, eventdetect = true, result = ACTION_RESULT_BEGIN }, -- Whirlwind (Slaver Cutthroat) -- Main Quest [87958] = { avoid = true, interrupt = true, priority = 2 }, -- Ash Storm (Divine Delusions) [90139] = { block = true, dodge = true, priority = 2, bs = true }, -- Empowered Strike (Divine Intervention) [90181] = { avoid = true, priority = 2 , refire = 1500 }, -- Oily Smoke (Divine Restoration) [87038] = { block = true, dodge = true, priority = 2, bs = true}, -- Spinning Blades (Divine Restoration) [87047] = { block = true, dodge = true, priority = 2, refire = 1500 }, -- Lunge (Divine Restoration) [87090] = { block = true, dodge = true, priority = 2}, -- Barbs (Divine Restoration) [90616] = { block = true, avoid = true, priority = 2, refire = 10000, skipcheck = true}, -- Divine Hijack (Divine Restoration) -- Sidequests [92720] = { block = true, avoid = true, priority = 2}, -- Necrotic Wave (Ancestral Adversity) [77541] = { block = true, dodge = true, priority = 2}, -- Brand's Cleave (The Heart of a Telvanni) -- Delves/Public Dungeons/World [88427] = { block = true, dodge = true, priority = 3, bs = true, auradetect = true}, -- Charge (Kwama Worker - Matus-Akin Egg Mine) [86983] = { interrupt = true, priority = 2}, -- Succubus Touch (Echoes of a Fallen House) [86930] = { block = true, dodge = true, interrupt = true, priority = 2}, -- Volcanic Debris (The Forgotten Wastes) [92702] = { block = true, dodge = true, interrupt = true, priority = 2}, -- Volcanic Debris (The Forgotten Wastes) [89210] = { block = true, avoid = true, priority = 3}, -- Boulder Toss (Nchuleftingth - Mud-Tusk) [86570] = { block = true, dodge = true, priority = 3}, -- Shield Charge (Nchuleftingth - Renduril the Hammer) [90597] = { block = true, avoid = true, priority = 2}, -- Overcharge Expulsion -------------------------------------------------- -- SUMMERSET ------------------------------------- -------------------------------------------------- [105601] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Explosive Toxins (Yaghra Larva) [107282] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Impale (Yaghra Nightmare) [105867] = { avoid = true, priority = 2, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Pustulant Explosion (Yaghra Nightmare) -------------------------------------------------- -- ARENAS ---------------------------------------- -------------------------------------------------- -- Dragonstar Arena -- Stage 1 [52729] = { power = true, priority = 1, auradetect = true }, -- Expert Hunter (Fighters Guild Swordmaster) [52738] = { power = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Ring of Preservation (Fighters Guild Gladiator) [82996] = { power = true, priority = 1, auradetect = true }, -- Enrage (Fighters Guild Gladiator) [52746] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.Boss_Champion_Marcauld }, -- Flawless Dawnbreaker (Champion Marcauld) -- Stage 2 - The Frozen Ring [53264] = { power = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true }, -- Rally (Sovngarde Slayer) [53313] = { avoid = true, interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1500 }, -- Volley (Sovngarde Slayer) [53286] = { interrupt = true, block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Crushing Shock (Sovngarde Icemage) [53274] = { avoid = true, priority = 1, auradetect = true, bossMatch = U.Boss_Katti_Ice_Turner }, -- Unstable Wall of Frost (Sovngarde Icemage) [53250] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Wrecking Blow (Yavni Frost-Skin) [53301] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossMatch = U.Boss_Katti_Ice_Turner }, -- Icy Pulsar (Katti Ice-Turner) -- Stage 3 - The Marsh [8244] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Devastate (Corprus Husk) [8247] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, refire = 1750 }, -- Vomit (Corprus Husk) [22109] = { avoid = true, priority = 3, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, refire = 250 }, -- Contaminate (Corprus Husk) [83493] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1000 }, -- CLST - Poison Cloud (Poison Cloud) [56796] = { power = true, priority = 1, auradetect = true }, -- Bound Aegis (Dragonclaw Hedge Wizard) [53613] = { power = true, priority = 1, auradetect = true }, -- Thundering Presence (Nak'tah) [53624] = { avoid = true, priority = 1, auradetect = true, bossMatch = U.Boss_Nak_tah }, -- Lightning Flood (Nak'tah) [53659] = { block = true, avoid = true, interrupt = true, priority = 1, auradetect = true }, -- Power Overload Heavy Attack (Nak'tah) -- Stage 4 - The Slave Pit [54160] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, refire = 750, eventdetect = true, fakeName = U.NPC_House_Dres_Slaver }, -- Berserker Frenzy (House Dres Slaver) [83774] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, refire = 750 }, -- Enslavement (House Dres Slaver) [54056] = { power = true, priority = 1, auradetect = true, refire = 500 }, -- Molten Armaments (Earthen Heart Knight) [54065] = { power = true, priority = 1, auradetect = true, ignoreRefresh = true }, -- Igneous Shield (Earthen Heart Knight) [54077] = { avoid = true, priority = 1, auradetect = true, bossMatch = U.Boss_Earthen_Heart_Knight }, -- Cinder Storm (Earthen Heart Knight) [54053] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Stone Giant (Earthen Heart Knight) [54083] = { power = true, priority = 1, auradetect = true }, -- Corrosive Armor (Earthen Heart Knight) [54067] = { block = true, interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Fossilize (Earth Heart Knight) -- Stage 5 - The Celestial Ring [51352] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Petrify (Gargoyle) [54411] = { power = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.NPC_Anka_Ra_Shadowcaster }, -- Celestial Blast (Anka-Ra Shadowcaster) [54404] = { unmit = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, fakeName = U.NPC_Anka_Ra_Shadowcaster }, -- Celestial Blast (Anka-Ra Shadowcaster) [52897] = { avoid = true, priority = 1, auradetect = true, bossName = true }, -- Standard of Might (Anal'a Tu'wha) [52891] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, bossMatch = U.Boss_Anala_tuwha }, -- Flames of Oblivion (Anal'a Tu'wha) -- Stage 6 - The Grove [54608] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Drain Resource (Pacthunter Ranger) --[54512] = { power = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true }, -- Regeneration Aura (Nature's Blessing) [52820] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Acid Spray (Pishna Longshot) [52825] = { block = true, dodge = true, interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Lethal Arrow (Pishna Longshot) -- Stage 7 - Circle of Rituals [56946] = { power = true, priority = 1, auradetect = true }, -- Dragon Fire Scale (Bloodwraith Kynval) [54634] = { summon = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, auradetect = true }, -- CLDA - Sacrifice (Daedric Sacrifice) [54635] = { summon = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, auradetect = true }, -- CLDA - Sacrifice (Daedric Sacrifice) [54612] = { summon = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, auradetect = true }, -- CLDA - Sacrifice (Daedric Sacrifice) [52907] = { block = true, dodge = true, interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Dark Flare (Shadow Knight) [52912] = { interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Purifying Light (Shadow Knight) [52927] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = U.Boss_Shadow_Knight, bossMatch = U.Boss_Hiath_the_Battlemaster }, -- Solar Disturbance (Shadow Knight) [54792] = { block = true, dodge = true, interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Crystal Blast (Dark Mage) [54819] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, bossMatch = U.Boss_Dark_Mage }, -- Daedric Minefield (Dark Mage) [54829] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = U.Boss_Dark_Mage, bossMatch = U.Boss_Hiath_the_Battlemaster }, -- Suppression Field (Dark Mage) [54809] = { interrupt = true, priority = 1, auradetect = true }, -- Dark Deal (Dark Mage) -- Stage 8 - Steamworks [25211] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Whirlwind Function (Dwarven Fire Centurion) [54841] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Ice Charge (Dwarven Ice Centurion) [56065] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, noSelf = true }, -- Ice Charge (Dwarven Ice Centurion) [72180] = { avoid = true, interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.NPC_Dwarven_Sphere }, -- Electric Wave (Dwarven Sphere) [52773] = { block = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED }, -- Ice Comet (Mavus Talnarith) [52765] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, fakeName = U.Boss_Mavus_Talnarith }, -- Volcanic Rune (Mavus Talnarith) -- Stage 9 - Crypts of the Lost [56985] = { power = true, priority = 1, auradetect = true }, -- Spirit Shield (Zakael/Rubyn Jonnicent) [55089] = { avoid = true, priority = 1, auradetect = true}, -- Poison Mist (Vampire Lord Thisa) [55090] = { avoid = true, priority = 1, auradetect = true}, -- Devouring Swarm (Vampire Lord Thisa) [55081] = { interrupt = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, noSelf = true, fakeName = U.Boss_Vampire_Lord_Thisa }, -- Vampire Lord Thisa [55479] = { block = true, interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Malefic Wreath (Hiath the Battlemaster) [55496] = { power = true, priority = 1, auradetect = true }, -- Power Extraction (Hiath the Battlemaster) [55174] = { unmit = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED }, -- Marked for Death (Hiath the Battlemaster) -- Maelstrom Arena -- Stage 1 - Vale of the Surreal [70892] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Bone Cage (Maxus the Many) [72148] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Bone Cage (Maxus the Many) [67765] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Multiply (Maxus the Many) [67656] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Multiply (Maxus the Many) [69515] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Multiply (Maxus the Many) [67691] = { power = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Reunite (Maxus the Many) -- Stage 2 - Seht's Balcony --[71047] = { block = true, avoid = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Thunderbolt (Clockwork Sentry) [72067] = { power = true, priority = 2, auradetect = true }, -- Energizing (Clockwork Sentry) [69364] = { avoid = true, priority = 1, auradetect = true }, -- Barrage Function (Centurion Champion) [66904] = { power = true, priority = 1, auradetect = true }, -- Full Defense (Centurion Champion) -- Stage 3 - The Drome of Toxic Shock [67635] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Shock Water (Lamia Queen) [73879] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED }, -- Lightning X (Lamia Queen) [67757] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Queen's Poison (Lamia Queen) [68357] = { power = true, priority = 1, auradetect = true }, -- Queen's Radiance (Lamia Queen) [73876] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1000 }, -- Piercing Shriek (Lamia Queen) -- Stage 4 - Seht's Flywheel [71045] = { power = true, priority = 1, auradetect = true }, -- Turret Mode (Clockwork Sentry) [71050] = { power = true, priority = 1, auradetect = true, ignoreRefresh = true }, -- Static Shield (Clockwork Sentry) [73850] = { power = true, priority = 1, auradetect = true, ignoreRefresh = true }, -- Static Shield (Clockwork Sentry) [69268] = { power = true, priority = 1, auradetect = true }, -- Enrage (Achelir) [72157] = { power = true, priority = 2, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = U.NPC_Dwarven_Spider }, -- Static Field (Dwarven Spider) [72166] = { block = true, avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, refire = 250 }, -- Overcharge (Dwarven Spider) [72174] = { block = true, avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, refire = 250 }, -- Overcharge (Dwarven Spider) [68524] = { power = true, priority = 1, auradetect = true }, -- Overcharged (The Control Guardian) [68539] = { power = true, priority = 1, auradetect = true }, -- Overheated (The Control Guardian) [68558] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, refire = 20000 }, -- Overheated Volley (The Control Guardian) [72195] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Thunder Hammer (Scavenger Thunder-Smith) [72198] = { block = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Wrecking Blow (Scavenger Thunder-Smith) [72202] = { avoid = true, priority = 2, eventdetect = true, result = ACTION_RESULT_BEGIN, fakeName = U.NPC_Scavenger_Thunder_Smith }, -- Overcharge (Scavenger Thunder-Smith) -- Stage 5 - Rink of Frozen Blood [70898] = { summon = true, priority = 2, auradetect = true, fakeName = "" }, -- Call Ally (Huntsman Chillbane) [71939] = { block = true, avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Frost Breath (Huntsman Chillbane) [71937] = { block = true, avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Frost Nova (Huntsman Chillbane) [72446] = { interrupt = true, priority = 1, auradetect = true }, -- Smash Iceberg (Troll Breaker) [71926] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Frenzy of Blows (Angirgoth) [72438] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Shatter (Giant) [68439] = { power = true, priority = 1, auradetect = true }, -- Enrage (Aki/Vigi) [74130] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Intimidating Roar (Aki/Vigi) [66378] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Sweep (Matriarch Runa) [72749] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Freezing Stomp (Matriarch Runa) [67088] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Intimidating Roar (Matriarch Runa) [66325] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Shatter (Matriarch Runa) [72409] = { avoid = true, priority = 1, auradetect = true }, -- Taunt (Matriarch Runa) -------------------------------------------------- -- DUNGEONS -------------------------------------- -------------------------------------------------- -- Banished Cells I [19028] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, refire = 1500 }, -- Drain Essence (Cell Haunter) [47587] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Tail Smite (Shadowrend) [21886] = { summon = true, priority = 1, auradetect = true }, -- Summon Dark Proxy (Shadowrend) [18772] = { interrupt = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Feeding (Shadowrend) [18708] = { summon = true, priority = 1, auradetect = true }, -- Summon Clannfear (Angata the Clannfear Handler) [19025] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Dead Zone (Skeletal Destroyer) [33189] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Crushing Blow (High Kinlord Rilis) [18840] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Soul Blast (High Kinlord Rilis) [18875] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Daedric Tempest (High Kinlord Rilis) -- Banished Cells II [49150] = { block = true, avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1500, bossName = true }, -- Cone of Rot (Maw of the Infernal) [27826] = { block = true, bs = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Crushing Blow (Keeper Voranil) [29018] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, refire = 750, eventdetect = true, bossName = true }, -- Berserker Frenzy (Keeper Voranil) [28750] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Essence Siphon (Keeper Voranil) [29143] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Daedric Blast (Keeper Imiril) [28962] = { power = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED }, -- Sister's Love (Sister Sihna / Sister Vera) [48799] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1500, bossName = true }, -- Daedric Tempest (High Kinlord Rilis) [48814] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1500, bossName = true }, -- Daedric Tempest (High Kinlord Rilis) [28570] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Levitate (High Kinlord Rilis) [28462] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Levitate (High Kinlord Rilis) -- Elden Hollow I [16834] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Executioner's Strike (Akash gra-Mal) [15999] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Leaping Strike (Akash gra-Mal) [16016] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Berserker Frenzy (Akash gra-Mal) [9910] = { destroy = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Summon Saplings (Chokethorn) [9930] = { interrupt = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, refire = 1000, fakeName = U.NPC_Strangler_Saplings }, -- Heal Spores (Chokethorn) [9875] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Fungal Burst (Chokethorn) [44223] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.Boss_Leafseether }, -- Inhale (Leafseether) [9845] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Rotting Bolt (Canonreeve Oraneth) [16262] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Necrotic Circle (Canonreeve Oraneth) [9944] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Necrotic Burst (Canonreeve Oraneth) [9839] = { power = true, priority = 1, auradetect = true, ignoreRefresh = true }, -- Bone Hurricane (Canonreeve Oraneth) -- Elden Hollow II [34376] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, refire = 1500 }, -- Flame Geyser (Dubroze the Infestor) [32707] = { summon = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Summon Guardians (Dark Root) [33334] = { interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.NPC_Frenzied_Guardian }, -- Latch On Stamina (Frenzied Guardian) [33337] = { interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.NPC_Mystic_Guardian }, -- Latch On Magicka (Mystic Guardian) [32890] = { power = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Gleaming Light (Dark Root) [33533] = { power = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Glaring Light (Dark Root) [33535] = { power = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Brightening Light (Dark Root) [33170] = { destroy = true, priority = 1, auradetect = true }, -- Hate (Shadow Tendril) [33052] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Shadow Stomp (Murklight) [32832] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1750, bossName = true }, -- Consuming Shadow (Murklight) [32975] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Eclipse (Murklight) [33102] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 1250, bossName = true }, -- Spout Shadow (The Shadow Guard) [33432] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Daedric Flame (Bogdan the Nightflame) [33480] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Pulverize (Bogdan the Nightflame) [33492] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Pulverize (Bogdan the Nightflame) [33494] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Pulverize (Bogdan the Nightflame) [34260] = { destroy = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = U.Boss_Nova_Tendril, refire = 1000 }, -- Shadow (Nova Tendril) -- City of Ash I [31101] = { block = true, avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Cleave (Golor the Banekin Handler) [25034] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Crushing Blow (Golor the Banekin Handler) [33604] = { summon = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Summon Banekin (Golor the Banekin Handler) [34607] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Measured Uppercut (Warden of the Shrine) [34654] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, auradetect = true, bossName = true }, -- Fan of Flames (Warden of the Shrine) [34620] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, auradetect = true, bossName = true }, -- Fan of Flames (Warden of the Shrine) [34190] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Thorny Backhand (Infernal Guardian) [34189] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Ground Slam (Infernal Guardian) [35061] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Consuming Fire (Infernal Guardian) [34183] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Tunneling Roots (Infernal Guardian) [44278] = { block = true, avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED }, -- Lava Geyser (Dark Ember) [34198] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true}, -- Burning Field (Rothariel Flameheart) [34205] = { power = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, auradetect = true }, -- Deception (Rothariel Flameheart) [34901] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Blazing Arrow (Razor Master Erthas) [34805] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Release Flame (Razor Master Erthas) [34623] = { summon = true, priority = 1, auradetect = true, bossName = true }, -- Summon Flame Atronach (Razor Master Erthas) [34780] = { summon = true, priority = 1, auradetect = true, bossName = true }, -- Summon Flame Atranach (Razor Master Erthas) -- City of Ash II [53999] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, fakeName = A.Skill_Oblivion_Gate }, -- Summon (Flame Atronach) [54021] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Release Flame (Marruz) [53976] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Blazing Arrow (Marruz) [54025] = { interrupt = true, priority = 1, auradetect = true, fakeName = U.Boss_Akezel }, -- Spell Absorption (Akezel) [53994] = { interrupt = true, priority = 1, eventdetect = true, fakeName = U.Boss_Akezel, result = ACTION_RESULT_BEGIN }, -- Focused Healing (Akezel) [54096] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.Boss_Rukhan }, -- Pyrocasm (Rukhan) [56811] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.NPC_Xivilai_Ravager }, -- Pyrocasm (Xivilai Ravager) [56414] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Fire Runes (Urata the Legion) [54225] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Multiply (Urata the Legion) [56098] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Multiply (Urata the Legion) [56104] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Multiply (Urata the Legion) [56131] = { power = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Reunite (Urata the Legion) [56186] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, fakeName = U.NPC_Flame_Colossus }, -- Voice to Wake the Dead (Bone Colossus) [55203] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Seismic Tremor (Horvantud the Fire Maw) [56002] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Seismic Tremor (Horvantud the Fire Maw) [55312] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Slag Breath (Horvantud the Fire Maw) [55333] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Fiery Breath (Horvantud the Fire Maw) [55320] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Fiery Breath (Horvantud the Fire Maw) [55335] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Fiery Breath (Horvantud the Fire Maw) [55326] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Fiery Breath (Horvantud the Fire Maw) [55337] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Fiery Breath (Horvantud the Fire Maw) [57618] = { power = true, priority = 1, auradetect = true, ignoreRefresh = true }, -- Damage Shield (Horvantud the Fire Maw) [55315] = { power = true, priority = 1, auradetect = true }, -- Slag Breath (Horvantud the Fire Maw) [55324] = { power = true, priority = 1, auradetect = true }, -- Enrage 2 (Horvantud the Fire Maw) [55329] = { power = true, priority = 1, auradetect = true }, -- Enrage 3 (Horvantud the Fire Maw) [54218] = { block = true, dodge = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Monstrous Cleave (Ash Titan) [54895] = { block = true, avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Molten Rain (Ash Titan) [54699] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, bossName = true }, -- Fire Swarm (Ash Titan) [58468] = { power = true, auradetect = true, priority = 1 }, -- Shadow Cloak (Ash Titan) [54783] = { power = true, auradetect = true, priority = 1 }, -- Air Atronach Flame (Air Atronach) [54366] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, refire = 1500, fakeName = U.NPC_Air_Atronach }, -- Flame Tornado (Air Atronach) [58280] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, bossName = true }, -- Scary Summon 1 (Xivilai Fulminator / Boltaic) [56601] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, bossName = true }, -- Scary Summon 2 (Xivilai Fulminator / Boltaic) [55513] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Flame Bolt (Valkyn Skoria) [55387] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Meteor Strike (Valkyn Skoria) [55514] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Call the Flames (Valkyn Skoria) [55426] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Magma Prison (Valkyn Skoria) [55024] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Lava Quake (Valkyn Skoria) [55500] = { power = true, priority = 1, auradetect = true, ignoreRefresh = true }, -- Rock Shield (Valkyn Skoria) -- Tempest Island [46732] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true, refire = 1000 }, -- Sonic Scream (Sonolia the Matriarch) [26370] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Slash (Valaran Stormcaller) [26628] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Enervating Bolt (Valaran Stormcaller) [26592] = { summon = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, bossName = true }, -- Lightning Avatar (Valaran Stormcaller) [6106] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Lightning Storm (Yalorasse the Speaker) [26748] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true, refire = 1000 }, -- Enervating Stone (Stormfist) [26714] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Skyward Slam (Stormfist) [26833] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Summon Storm Atronach (Stormfist) [26790] = { power = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true, refire = 60000 }, -- Unstable Explosion (Stormfist) [27039] = { interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true, refire = 600 }, -- Ethereal Chain (Commodore Ohmanil) [27596] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Lightning Strike (Stormreeve Neider) [26741] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Swift Wind (Stormreeve Neider) [26712] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Gust of Wind (Stormreeve Neider) -- Selene's Web [30909] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, refire = 2000, bossName = true }, -- Ensnare (Treethane Kerninn) [30907] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Summon Primal Swarm (Treethane Kerninn) [30781] = { power = true, priority = 1, auradetect = true }, -- Mirror Ward (Longclaw) [30772] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true, refire = 1250 }, -- Arrow Rain (Longclaw) [30779] = { summon = true, priority = 1, auradetect = true, refire = 500, fakeName = "" }, -- Spirit Form (Senche Spirit) [31096] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Poison Burst (Longclaw) [31202] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Venomous Burst (Queen Aklayah) [31205] = { power = true, priority = 1, auradetect = true, noSelf = true }, -- Venomous Burst (Queen Aklayah) [30996] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Vicious Maul (Foulhide) [30812] = { avoid = true, block = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Trampling Charge (Foulhide) [31002] = { summon = true, priority = 1, auradetect = true, fakeName = "", refire = 5000 }, -- Intro (Selene's Rose) [31241] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED, bossName = true }, -- Summon Spiders (Mennir Many-Legs) [31052] = { power = true, priority = 1, auradetect = true, noSelf = true }, -- Web Wrap (Selene) [30731] = { block = true, dodge = true, priority = 1, auradetect = true }, -- Summon Primal Spirit (Selene) [30896] = { dodge = true, priority = 1, auradetect = true, bossName = true }, -- Summon Senche Spirit (Selene) [31986] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED }, -- Summon Melee (Selene) [31984] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED }, -- Summon Healer (Selene) [31985] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_EFFECT_GAINED }, -- Summon Archer (Selene) -- Spindleclutch I [46147] = { summon = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Summon Swarm (Spindlekin) [22034] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Inject Poison (Swarm Mother) [17964] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Impeding Webs (Swarm Mother) [17960] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Arachnid Leap (Swarm Mother) [18559] = { summon = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, eventdetect = true, refire = 1000, bossName = true }, -- Spawn Broodling (Swarm Mother) [18111] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Arachnophobia (Swarm Mother) [18078] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Web Blast (Swarm Mother) [35572] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Grappling Web (Swarm Mother) [18058] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Daedric Explosion (Swarm Mother) -- Spindleclutch II [28093] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Vicious Smash (Blood Spawn) [27995] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Cave-In (Blood Spawn) [47331] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true, refire = 60000 }, -- Cave-In (Blood Spawn) [47198] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, auradetect = true, refire = 5000, fakeName = "" }, -- Falling Rocks (Cave In) [28438] = { summon = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Dummy (Praxin Douare) [18036] = { block = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, fakeName = U.NPC_The_Whisperer_Nightmare, refire = 2500 }, -- Grappling Web (The Whisperer Nightmare) [27965] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Despair (Praxin Douare) [27741] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Despair (Praxin Douare) [27703] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Harrowing Ring (Praxin Douare) [61443] = { power = true, priority = 1, auradetect = true, noSelf = true }, -- Harrowing Ring (Praxin Douare) [27435] = { power = true, priority = 1, auradetect = true }, -- Monstrous Growth (Flesh Atronach) [27437] = { power = true, priority = 1, auradetect = true }, -- Monstrous Growth (Flesh Atronach) [27600] = { avoid = true, priority = 1, result = ACTION_RESULT_EFFECT_GAINED, auradetect = true }, -- Blood Pool (Urvan Veleth) [27905] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Blood Pool (Vorenor Winterbourne) [27897] = { unmit = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Open Wounds (Vorenor Winterbourne) [27791] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Blood Frenzy (Vorenor Winterbourne) [31672] = { power = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true, refire = 2500 }, -- Thrall Feast (Vorenor Winterbourne) -- Wayrest Sewers I [34846] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Primal Sweep (Slimecraw) [9441] = { block = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Dark Lance (Investigator Garron) [25593] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true, bossName = true }, -- Summon Necrotic Orb (Investigator Garron) [9740] = { summon = true, priority = 1, auradetect = true, bossName = true }, -- Tormented Summoning (Restless Soul) [25548] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Smite (Varaine Pellingare) [9648] = { block = true, dodge = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Spinning Cleave (Varaine Pellingare) [36435] = { avoid = true, priority = 1, eventdetect = true, result = ACTION_RESULT_BEGIN, bossName = true }, -- Tidal Slash (Varaine Pellingare) [9656] = { dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Poisoned Blade (Varaine Pellingare) [11752] = { block = true, bs = true, dodge = true, priority = 1, result = ACTION_RESULT_BEGIN }, -- Penetrating Daggers (Allene Pellingare) [35006] = { power = true, priority = 1, auradetect = true }, -- Hallucinogenic Fumes (Allene Pellingare) [35021] = { power = true, priority = 1, auradetect = true }, -- Mind-Bending Mist (Allene Pellingare) [35041] = { power = true, priority = 1, auradetect = true }, -- Mind-Bending Mist (Allene Pellingare) -- Frostvault [109574] = { block = true, interrupt = true, priority = 3, result = ACTION_RESULT_BEGIN, refire = 3250 }, -- Fire Power (Coldsnap Harrier) [117352] = { block = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Whirlwind (Coldsnap Snowstalker) [117290] = { block = true, avoid = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Shockwave (Coldsnap Ogre) [117287] = { block = true, bs = true, dodge = true, priority = 2, result = ACTION_RESULT_BEGIN }, -- Crushing Blow (Coldsnap Ogre) [117326] = { block = true, priority = 3, result = ACTION_RESULT_EFFECT_GAINED, refire = 250 }, -- Ice Comet (Coldsnap Skysplitter) [109827] = { block = true, avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Boulder Toss (Icestalker) [109811] = { avoid = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Ground Slam (Icestalker) [109837] = { interrupt = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Frenzied Pummeling (Icestalker) [109806] = { block = true, priority = 1, result = ACTION_RESULT_BEGIN, eventdetect = true }, -- Frozen Aura (Icestalker) [83430] = { block = true, bs = true, dodge = true, priority = 3, result = ACTION_RESULT_BEGIN }, -- Skeletal Smash (Ice Wraith) }
local util = require("spec.util") describe("binary metamethod __add", function() it("can be set on a record", util.check [[ local type Rec = record x: number metamethod __call: function(Rec, string, number): string metamethod __add: function(Rec, Rec): Rec end local rec_mt: metatable<Rec> rec_mt = { __call = function(self: Rec, s: string, n: number): string return tostring(self.x + n) .. s end, __add = function(a: Rec, b: Rec): Rec local res = setmetatable({} as Rec, rec_mt) res.x = a.x + b.x return res end } local r = setmetatable({ x = 10 } as Rec, rec_mt) local s = setmetatable({ x = 20 } as Rec, rec_mt) print((r + s).x) print(r("!!!", 34)) ]]) it("can be used via the second argument", util.check [[ local type Rec = record x: number metamethod __add: function(number, Rec): Rec end local rec_mt: metatable<Rec> rec_mt = { __add = function(a: number, b: Rec): Rec local res = setmetatable({} as Rec, rec_mt) res.x = a + b.x return res end } local s = setmetatable({ y = 20 } as Rec, rec_mt) print((10 + s).x) ]]) end)
local cjson = require("cjson") local _M = {} _M.mysql = {} function _M.mysql.replace_meta_value(store,key,value) return store:update({ sql = "replace into meta SET `key`=?, `value`=?", params = { key, value } }) end function _M.mysql.select_meta_value(store,key) return store:query({ sql = "select `value` from meta where `key`=?", params = { key } }) end function _M.mysql.select_monitor_rules(store) return store:query({ sql = "select `value` from monitor order by id asc" }) end function _M.mysql.insert_monitor_rules(store,key,value) return store:insert({ sql = "insert into monitor(`key`, `value`) values(?,?)", params = { key, cjson.encode(value) } }) end function _M.mysql.delete_monitor_rules(store,key) return store:delete({ sql = "delete from monitor where `key`=?", params ={key} }) end function _M.mysql.update_monitor_rules(store,key,value) return store:query({ sql = "update monitor set `value`=? where `key`=?", params ={cjson.encode(value), rule.id} }) end _M.pgsql = {} function _M.pgsql.replace_meta_value(store,key,value) return store:update({ sql = "select replace_meta_value(?,?);", params = { key, value } }) end function _M.pgsql.select_meta_value(store,key) return store:query({ sql = "select value from meta where key=?", params = { key } }) end function _M.pgsql.select_monitor_rules(store) return store:query({ sql = "select value from monitor order by id asc" }) end function _M.pgsql.insert_monitor_rules(store,key,value) return store:insert({ sql = "insert into monitor(key, value) values(?,?)", params = { key, value } }) end function _M.pgsql.delete_monitor_rules(store,key) return store:delete({ sql = "delete from monitor where key=?", params ={key} }) end function _M.pgsql.update_monitor_rules(store,key,value) return store:query({ sql = "update monitor set value=? where key=?", params ={value, key} }) end function _M.replace_meta_value(store,key,value) return _M[store.store_type].replace_meta_value(store,key,value) end function _M.select_meta_value(store,key) return _M[store.store_type].select_meta_value(store,key) end function _M.select_monitor_rules(store) return _M[store.store_type].select_meta_value(store) end function _M.insert_monitor_rules(store,key,value) return _M[store.store_type].insert_monitor_rules(store,key,value) end function _M.delete_monitor_rules(store,key) return _M[store.store_type].delete_monitor_rules(store,key) end function _M.update_monitor_rules(store,key,value) return _M[store.store_type].update_monitor_rules(store,key,value) end return _M
-- This gets all the data associated with the job with the -- provided id. -- -- Args: -- 1) jid if #KEYS > 0 then error('Get(): No Keys should be provided') end local jid = assert(ARGV[1], 'Get(): Arg "jid" missing') -- Let's get all the data we can local job = redis.call( 'hmget', 'ql:j:' .. jid, 'jid', 'klass', 'state', 'queue', 'worker', 'priority', 'expires', 'retries', 'remaining', 'data', 'tags', 'history', 'failure') if not job[1] then return false end return cjson.encode({ jid = job[1], klass = job[2], state = job[3], queue = job[4], worker = job[5] or '', tracked = redis.call('zscore', 'ql:tracked', jid) ~= false, priority = tonumber(job[6]), expires = tonumber(job[7]) or 0, retries = tonumber(job[8]), remaining = tonumber(job[9]), data = cjson.decode(job[10]), tags = cjson.decode(job[11]), history = cjson.decode(job[12]), failure = cjson.decode(job[13] or '{}'), dependents = redis.call('smembers', 'ql:j:' .. jid .. '-dependents'), dependencies = redis.call('smembers', 'ql:j:' .. jid .. '-dependencies') })